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		<title>Warhammer 40,000: Eternal Crusade</title>
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		<updated>2016-09-23T14:26:21Z</updated>

		<summary type="html">&lt;p&gt;2604:6000:1407:8035:BD1F:6659:D4A9:9E40: /* Orks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warhammer-40000-eternal-cursade-logo.png|700px|center]]&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warhammer 40,000 Eternal Crusade&#039;&#039;&#039; is a &amp;lt;s&amp;gt;Massive Multiplayer Online&amp;lt;/s&amp;gt; Third-Person Shooter (think &amp;lt;s&amp;gt;Planetside&amp;lt;/s&amp;gt; clunky Battlefield) that was announced at E3 2013 and is slated to be released in 2016. It will be available for the &#039;&#039;&#039;PC&#039;&#039;&#039;, &#039;&#039;&#039;PS4&#039;&#039;&#039; and the &#039;&#039;&#039;Xbox One/Ten&#039;&#039;&#039;. Steam Early access has now opened, the NDA has dropped and all that good stuff so there is plenty of content  to view at your leisure.&lt;br /&gt;
&lt;br /&gt;
Now many of you think that this is such wonderful news, right ? Well... This is still up to debate since the game is being developed by the people who have given us such wonderful titles like &#039;&#039;&#039;Wet&#039;&#039;&#039;, &#039;&#039;&#039;Dante&#039;s Inferno&#039;&#039;&#039; (PSP), &#039;&#039;&#039;[[The Lord of the Rings]]: Conquest&#039;&#039;&#039; (DS) and &#039;&#039;&#039;Naughty Bear&#039;&#039;&#039;. However, Behavior (the guys making this thing) pulled in talent from all around - especially from Funcom Montreal (Age of Conan, The Secret World); recently, [[Graham McNeill]] and [[Anthony Reynolds]] (known for writing the [[Ultramarines]] and [[Word Bearers]] series, respectively) have been confirmed to be working alongside them as well. The devs have confirmed that if you buy the game, you unlock all the premium content (IE rest of the races), and that Dark Angels and Iron Warriors are *not* the only Space Marine/Chaos Space Marine chapters present.&lt;br /&gt;
&lt;br /&gt;
Orks are planned to be the only F2P race, and the devs are hoping this will make them outnumber the rest of the other factions when released. So, that is a higher than average understanding of 40k lore, and is typically considered a genius fucking idea. Unfortunately, this &amp;quot;Free To WAAAGH&amp;quot; system, as it&#039;s called, has been delayed to until after the initial release of the game, which has led many fans to begin wonder if the developers have complete control over the game at this point.(Edit - GW has final say on all things in the game, so it&#039;s ultimately on them.)&lt;br /&gt;
&lt;br /&gt;
==Current State==&lt;br /&gt;
&lt;br /&gt;
The current state of the game is in Alpha state - All announced factions are in (Orks were finally added 8/12/2016), and the games are played as instanced arcade-esque shooters not unlike [[Warhammer 40,000: Space Marine|Space Marine&#039;s multiplayer.]] If this sounds quite far from the original premise, that&#039;s because it is; Seeing how insurmountable an MMO of this kind of proportions would be to create from scratch, Behaviour decided to scale down the initial size of the game, and then scale &#039;&#039;that&#039;&#039; down for Open Alpha. For Alpha the game is a straight-up classic shooter, with bog-standard matchmaking and 25 to 30 minute control point matches, with factions being added on a &amp;quot;when it&#039;s done&amp;quot; schedule. For the release candidate, the game will still have the four races, the classes and general gameplay promised, but the world will be cut up into 20+ instances, where the players will fight in several matches to control the region. The long-term plan is to gradually open up the world, making larger regions, until the continent of EC is one region in it&#039;s entirety, somewhat like Planetside 2, as was originally the plan. An invading army will need to capture at least 2 of a region&#039;s outposts before they can attack the primary base of that region, allowing for large-scale strategic planning. While the game is still not open-world yet, the latest experimental build currently has a primitive world map with matches being set on each faction&#039;s borders. Once the Tyrannids are implemented, they&#039;ll help balance out control for the map as they&#039;ll attack whoever controls the most territory.&lt;br /&gt;
&lt;br /&gt;
While this has lead to much outcry from the Founders and the fanbase in general, many do now see the benefit of improving the core gameplay to be a fun shooter, before making a massive world with barely nothing in it and with poor gameplay. Furthermore, through the weekly Twitch shows and an active cooperation with fans on the forum, combined with a positive reaction to the current Alpha build, the initial outrage over this controversial move has died down a bit.&lt;br /&gt;
&lt;br /&gt;
The developers have said there will be a pipeline of free updates after launch; the list will be made available but the first update will be the addition of [[TEQ]]s.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
The game will debut with four playable factions and one NPC faction, each including several subgroups, and classes. The class list has been confirmed on the EC forums and it mostly the standard stuff as seen below. Sub-factions will all have unique bonuses which will effect the game such as Space Wolves having access to Rune Priests, Blood Angels Sanguinary Guard and so on. We haven&#039;t had full confirmation of each of these effects but they are confirmed as being in. The Eldar and Chaos Space Marines use magic for the support class, able to equip two spells that each have a different mana cost, though they only have access to a few backup weapons. Space Marines and Orks Support don&#039;t have access to magic, but can deploy health stations and have access to firearms, among other tools. The Orks and Space Marines will only get magic from their hero characters in the form of Librarians and Weirdboyz.&lt;br /&gt;
&lt;br /&gt;
===Space Marines===&lt;br /&gt;
&lt;br /&gt;
Ah, Space Marines. Heroes, [[Mary Sue|Mary Sues]], warrior monks and nazi supersoldiers, the Space Marines are the &amp;quot;generalist&amp;quot; faction, with no particular strength or weakness. Their Apothecaries tend to be better in defensive environments, and with the addition of the Storm Shield, they have taken defense as their main stick. There&#039;s not a lot to say about them; they&#039;re marines, what do you expect. The current playerbase is predominantly Space Marines, and Space Marines fans make up 40% of the fans. So nothing new there.&lt;br /&gt;
&lt;br /&gt;
A lot of people are crying on the fora that Space Marines doesn&#039;t feel &amp;quot;Space Marine&amp;quot; enough, being too weak and feeble for their taste. While the TTK is slated to be increased, a lot of people are in for a surprise when Marines aren&#039;t the most powerful faction in a game with four, equally supported factions. Part of the &amp;quot;problem&amp;quot; here is the engine mechanics, which deliberately makes all characters in the entire game somewhat sluggish (the best example is how infantry have a maximum turning speed, so upping your mouse sensitivity won&#039;t let you you 360 quickscope, and there&#039;s lots of other more subtle examples) &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chapters&#039;&#039;&#039;: [[Ultramarines]], [[Space Wolves]], [[Blood Angels]], [[Dark Angels]], [[Imperial Fists]].&lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: [[Belial]], Master of the [[Deathwing]].&lt;br /&gt;
**&#039;&#039;&#039;Sub-Faction Leaders&#039;&#039;&#039;:&lt;br /&gt;
***Ultramarines: TBA, [[Captain Titus]] if we&#039;re lucky, [[Cato Sicarius]] if we&#039;re not. Something called a &amp;quot;Techmarine Suprema&amp;quot;.&lt;br /&gt;
***Space Wolves: [[Ragnar Blackmane]].&lt;br /&gt;
***Blood Angels: [[Mephiston]], Lord of Death.&lt;br /&gt;
***Dark Angels: [[Interrogator-Chaplain]] Cassiel.&lt;br /&gt;
***Imperial Fists: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Space Marine Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! Heavy Weapons&lt;br /&gt;
! Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| [[Tactical Squad|Tactical]] || [[Devastator Squad|Devastator]] || [[Assault Squad|Ground Assault]] || [[Assault Squad|Assault]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| [[Bolter]], Stalker Bolter, [[Storm Bolter]], [[Meltagun]], [[Plasma Gun]] || [[Heavy Bolter]], [[Lascannon]], Plasma Cannon, Multi-Melta || [[Chainsword]], [[Power sword]], [[Power Axe]], [[Power Maul]], [[Power Fist]] || [[Bolt Pistol]], Plasma Pistol, Chainsword, Power Sword, Power Axe, Power Maul, Power Fist|| Bolter, Bolt Pistol, Chainsword, Crozius Arcanum &#039;&#039;([[Wolf Priest]] only)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || || Storm Shield (You can choose a sidearm instead, but if that was the case you&#039;d be better off picking Jump Assault)|| [[Jump pack]] || Narthecium for heals, Adrenaline for Buffs, Heal Station (AOE, destructible, only one at a time)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Veteran Tactical, Veteran Devastator, Veteran Ground Assault, Veteran Assault, Veteran Apothecary&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;: [[Legion of the Damned]] Legionnaire, [[Terminators]] (Confirmed not for initial Release) and [[Techmarine]]s (Unconfirmed if for release), among others.&lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: Master of Relics, [[Librarian]]s and [[Chaplain]]s, among others.&lt;br /&gt;
&lt;br /&gt;
===Chaos Space Marines===&lt;br /&gt;
&lt;br /&gt;
Pissed off motherfuckers &#039;&#039;de jure&#039;&#039;, the Chaos Space Marines are, like the Space Marines, a generalist faction, but thanks to their Sorcerers, Chaos Marks, and the skill of the generally [[/tg/|neckbearded veteran players]], Chaos Marines are more aggressive, and can have some outright insanely long sieges on enemy points. Chaos Marines will be very customizable, and their Marks will make them quite the force to be reckoned with. Said marks include Mark of Nurgle (Defense Buff, stamina penalty), Mark of Khorne (Regain health from kills) Mark of Slaanesh (Speed increase, no armor regen), and Mark of Tzeentch (Faster armor regen, slight health penalty). Otherwise Chaos Marines share most of the same basic loadout as Space Marines, making it fairly easy to switch between playing the two. In addition, the fact that the current playerbase is almost exclusively grizzled 40k veterans make a lot of teams driven and better at coordination. &#039;Cause dem corpse-worshippin&#039; fellas gotta burn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Chaos is the second most popular faction at the moment.&amp;lt;/s&amp;gt; Only because there&#039;ve only been 2 factions for the longest time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legions&#039;&#039;&#039;: [[Iron Warriors]], [[Word Bearers]], [[Black Legion]], [[Night Lords]], [[Alpha Legion]]. &lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: [[Abaddon]] the motherfucking Despoiler.&lt;br /&gt;
**&#039;&#039;&#039;Sub-faction Leaders&#039;&#039;&#039;&lt;br /&gt;
***Iron Warriors: TBA&lt;br /&gt;
***Word Bearers: TBA&lt;br /&gt;
***Black Legion: Ash&#039;Hy Mok: a badass sorcerer created for the narrative who has been very busy liquefying space marines and Eldar alike in the short stories release each week.&lt;br /&gt;
***Night Lords: TBA&lt;br /&gt;
***Alpha Legion: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Chaos Space Marine Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! Heavy Weapons&lt;br /&gt;
! Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| Traitor Marine || [[Havoc]] || Traitor Assault || [[Chaos Raptors|Raptors]] || [[Chaos Sorcerer|Aspiring Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| Bolter, Stalker Bolter, [[Combi-weapon|Combi-Bolter]], Meltagun, Plasma Gun || Heavy Bolter, Lascannon, Plasma Cannon, Multi-Melta, [[Autocannon]] || Bolt Pistol, Chainsword, Chainaxe, Power Sword, Power Axe, Power Maul, Power fist || Bolt Pistol, Plasma Pistol, Chainsword, Chainaxe, Power Sword, Power Axe, Power Maul, Power fist || Bolt Pistol, [[Force Weapons|Force Sword]]&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || || Mark of Nurgle || [[Jump pack]] || Healing Spell, Warp Instability (Debuff), Nurgle Heal (AOE heal) Slaanesh Lash (Damage + Debuff), Flickering Fire (Damage), Daemonbolt (user-guided missile)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Veteran Traitor, Veteran Havoc, Veteran Traitor Assault, Veteran Raptors, Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;: [[Possessed Marine]] and [[Terminators]] (Confirmed for not initial Release)&lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: [[Fallen Angels|Fallen]] Captain&lt;br /&gt;
&lt;br /&gt;
===Orks===&lt;br /&gt;
&lt;br /&gt;
The Orks are slated to be the good old underdog faction we all know and love from the tabletop, and will be geared towards close-quarters combat and melee. Unlike what some of you might think ([[Space Marines|you know who you are]]), the Orks are &#039;&#039;not&#039;&#039; a horde army in the traditional sense, and Ork characters will be on the same level as any other character from another faction, by a combination of &#039;Ard Armour, Ork tenacity and a little goodwill, as stated by the developers.  Discussions on the official forums about whether Orks should control large groups of Orks or be Nobs persists regardless. A WAAAAGH! can be triggered in certain matches, specifically if 5 minutes are left with no extensions. This radically reduces respawn cooldown and makes Orks faster in order to simulate the green tide, since the teams still have to have an equal number of players, however they don&#039;t have a down state and die immediatly.&lt;br /&gt;
&lt;br /&gt;
Orks will be bolstered by &amp;quot;Free2Waaagh&amp;quot;, which will hopefully boost Ork numbers significantly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Klans&#039;&#039;&#039;: [[Goffs]], [[Evil Sunz]], [[Deathskulls]], [[Bad Moons]], [[Blood Axes]]&lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: Warboss Skarblitz (a Bad Moon with a Dreadnought&#039;s power fist as his Power Klaw and a thing for smashin&#039; [[Space Wolves|Wolves]].)&lt;br /&gt;
**&#039;&#039;&#039;Sub-faction Leaders&#039;&#039;&#039;:&lt;br /&gt;
***Goffs: Luguk &#039;Edpuncha, known for being the largest Goff on &amp;lt;s&amp;gt;Arkhona&amp;lt;/s&amp;gt; Orkhona and carrier of the kombi-rokkit launcha called Spare Keys (you know, as in &#039;Look boss, dis door is locked&#039;, &#039;No worries grot! I brought my spare keys!&#039; KABLOOIE!)&lt;br /&gt;
***Evil Sunz: Brakenek Wazcrash, arrived on Arkhona recently, fought some &#039;nids and got a cool idea for a plasma cannon design.&lt;br /&gt;
***Bad Moons: Gazzagug, a [[Weirdboy|warphead]], and one of the senior members of Skarblitz&#039;s tribe.&lt;br /&gt;
***Deathskulls: TBA&lt;br /&gt;
***Blood Axes: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ork Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! Heavy Weapons&lt;br /&gt;
! Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| [[Ork Boy|Shoota Boyz]] || [[Lootas]] || [[Ork Boy|Slugga Boyz]] || [[Stormboyz]] || [[Painboy]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| Shoota, Big Shoota, Rokkit Launcha || Dakka Deffgun, Zzap Deffgun, Plasma Deffgun, Deffcannon||Slugga, Slab Slugga, Kwik Slugga, Pokkit Rokkit Launcha, Choppa, Chain-Choppa, Electrified Choppa, Power Klaw ||Slugga, Slab Slugga, Kwik Slugga, Pokkit Rokkit Launcha, Choppa, Chain-Choppa, Electrified Choppa, Power Klaw || Slugga, Slab Slugga, Sicky Slugga, Kwik Slugga, Pokkit Rokkit Launcha, &#039;Utry Syringe (currently their only melee weapon)&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || || Improvised Shield (replaces slugga), Capture Objectives || Rokkit (Functions identically to jump pack) || Can both heal &amp;amp; poison with &#039;Urty Syringe, Heal Station (AOE, destructible, only one at a time), Poison grenades&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Shoota [[Nob]], Loota Nob, Slugga Nob, Stormboy Nob, Painboy Dok&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;:  Cybork Madboys, [[Meganobz]] [[Weirdboy]]s, (Probably [[Mekboy]]s but not confirmed).&lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: Skarboy Kommandos has been confirmed as a hero class. Probably [[Warboss]]es. No full heroes announced officially though. (Don&#039;t be mistaken by the shop, some of those are heroes - others are elites)&lt;br /&gt;
&lt;br /&gt;
===Eldar===&lt;br /&gt;
&lt;br /&gt;
Our favorite Space Elves are the fourth faction in the roster, and will probably be the most alien of the four. Eldar will be a faster, more dodgy faction, using hit-and run strikes while backflipping out of harm&#039;s way. Eldar have a more limited class customization but have more classes to reflect the paths, as per fluff. Eldar are also the only race of the four with male and female character options, also as per fluff. Not a lot have been shown on the Eldar, but of them and the Orks, the Eldar are a little more settled in their general concept, and as such get less widespread discussion done.&lt;br /&gt;
&lt;br /&gt;
... Or they would be if the fanbase weren&#039;t pretty much nazis on anything Eldar shown up until now; upon seeing the first model made for the game, the Eldar part of the forum went mad over how every little detail was messed up. At least they&#039;re invested, we suppose.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Craftworlds&#039;&#039;&#039;: [[Craftworld Biel-tan|Biel-tan]], [[Craftworld Saim-Hann|Saim-Hann]], [[Craftworld Iyanden|Iyanden]], [[Craftworld Ulthwé|Ulthwé]], Altansar )&lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: Jain Zar, Phoenix Lord of the Howling Banshees.&lt;br /&gt;
**&#039;&#039;&#039;Sub-Faction Leaders&#039;&#039;&#039;:&lt;br /&gt;
***Biel-tan: Possibly a farseer named Ksenyia, found in one of the short stories, but yet to be fully confirmed.&lt;br /&gt;
***Saim-Hann: An Autarch by the name of Maelydahn Windstrider; a young and energetic guy with flowing red hair.&lt;br /&gt;
***Iyanden: Soraya, an old Deathspeaker wearing an azure cloak hiding most of her body.&lt;br /&gt;
***Ulthwe: Warlock Amatheon, a badass old guy who, for some reason, can&#039;t see through the Warp for shit.&lt;br /&gt;
***Altansar: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Eldar Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; | Heavy Weapons&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; | Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| [[Dire Avengers]] || [[Fire Dragons]] || [[Dark Reapers]] || [[Striking Scorpions]] || [[Howling Banshees]] || [[Swooping Hawks]] || [[Warlock]] &lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| Avenger Shuriken Catapult||Fusion Gun || Shuriken Cannon, Reaper Launcher ||Chainsword, Shuriken Pistol, Fusion Pistol || Shuriken Pistol, Power Sword|| Lasblaster, lots of grenades for grenade-bombing || [[Force Weapons|Witch Blade]], Shuriken Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || || || Invisibility, Capture Objectives (visible only) ||Psychic Scream (Suppression)|| Glide || Healing Spell, Jynx (Debuff), Protect (AOE Shield), Destructor (Lightning)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Revered Dire Avenger, Revered Fire Dragon, Revered Dark Reaper, Revered Striking Scorpion, Revered Howling Banshee, Revered Swooping Hawk, Revered Warlock&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;: [[Wraithguard]]s and [[Eldar Ranger|Outcast Ranger]]s &lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: [[Autarch]]s (Probably [[Farseer]]s but not confirmed)&lt;br /&gt;
&lt;br /&gt;
===Tyranids===&lt;br /&gt;
While [[Tyranids]] are confirmed to be in the game, they will not be playable. Instead, they will be an [[NPC]] faction, providing enemies for PvE content in underground &amp;quot;Hives&amp;quot;, which act as wave defense maps, and acting as a counterbalance to ensure that no one faction remains overwhelmingly dominant over the others by attacking random regions, and so attacking the most powerful factions the most. Using tyranids to maintain the status quo... Now [[Games Workshop|where have I seen that before]]?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Small:&#039;&#039;&#039; [[Hormagaunt|Hormagaunts]], [[Termagaunt|Termagaunts]]&lt;br /&gt;
**&#039;&#039;&#039;Medium:&#039;&#039;&#039; [[Warriors]]&lt;br /&gt;
**&#039;&#039;&#039;Large:&#039;&#039;&#039; [[Carnifex|Carnifexes]]&lt;br /&gt;
&lt;br /&gt;
==Possible Future Races==&lt;br /&gt;
The developers have said that they would like to add all races over time, assuming the game is successful enough. Here is a list of non-launch races that have been mentioned by the devs. Feel free to add to this if you&#039;ve heard any other tidbits.&lt;br /&gt;
&lt;br /&gt;
===Dark Eldar===&lt;br /&gt;
Unconfirmed, but implied in a newsletter.&lt;br /&gt;
&lt;br /&gt;
===Tau===&lt;br /&gt;
Were noted in an interview by Miguel Caron as being one of the three most requested races, at the time of the interview. Watching the devs try to justify the Tau appearing is going to be fun to watch, since the game takes place clear on the other side of the galaxy.&lt;br /&gt;
&lt;br /&gt;
===Adepta Sororitas===&lt;br /&gt;
Were noted in the same interview as being one of the three most requested races. Were also referenced by Creative Director David Ghozland as being on the post-launch list via twitter. They discussed the possibility of adding them in as a hero character rather than a faction, but no confirmation as of yet.&lt;br /&gt;
&lt;br /&gt;
===Necrons===&lt;br /&gt;
Were also one of the three most requested races.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:arkhona_vision_starmap.jpg|800px|thumb|right|Notice the planet Simahgr. Take out the &#039;h&#039; and re-arrange it, and then it spells out as &amp;quot;Sigmar&amp;quot;... clever eh?]]&lt;br /&gt;
Now anyone who has knowledge of [[Warhammer 40,000]] obviously knows the setting. However, the games events will be taking place on the Kharon System, located in the northern part of the [[Segmentum#Segmentum Obscurus|Segmentum Obscurus]]. One of the devs said in an interview that it will follow a planet wide contest for a single undisclosed planet, known as Arkhona, and the events that happen from this game will become canon, but the details are yet to be released. The planet in question is somewhere in the Segmentum Obscurus and was once an effective Imperial settlement, but due to the planets volatile nature, no great foothold could be gained on the planet other than small outposts. The planet was also once inhabited by an alien race, that supposedly was exterminated during the [[Great Crusade]]. Now, [[Tyranids]] are appearing out of absolutely nowhere, killing everyone left on the planet, apparently coming from &#039;&#039;the underground of the planet&#039;&#039; like they had been hibernating there. Weird.&lt;br /&gt;
&lt;br /&gt;
All this calls the playable races to action for different, yet to be revealed reasons, and are now to duke it out on the surface of the planet while the Tyranids eat everything. [[How Imperial Life Is Worse Than You Can Imagine|Lovely.]]&lt;br /&gt;
&lt;br /&gt;
Arkhona is actually just the primary planet in a system, one that has three different colored suns, for some reason, and with ten planets or moons of playable size, so obviously down the line there will be downloadable content where you start fighting on a new planet.&lt;br /&gt;
&lt;br /&gt;
Arkhona, fifth planet from the three suns, hopefully far enough to not fucking melt in the daylight.&lt;br /&gt;
&lt;br /&gt;
==Monetization==&lt;br /&gt;
Eternal Crusade is partially free-to-play. Without paying, players can access the game but are limited to Ork Boyz, who cannot advance beyond a certain degree. Those who buy the game have access to all factions and full advancement. There is no monthly subscription, however a cash shop is planned. While Miguel Carron mentioned he will have Pay 2 Win &amp;quot;over [his] dead body&amp;quot;, players will be able to pay for gear that is about 20% weaker to equivalent gear that can be found through playing the game normally, as well as cosmetics which do not affect gameplay. But apparently multiple classes and vehicles will be available only through the founder&#039;s program, so everybody&#039;s a little confused about whether this &amp;quot;sidegrades&amp;quot; concept is true, a [[Creed|stealth cover]] for a [[Land Raider]]&#039;s worth of pay-to-win bullshit, or something in between. It&#039;s too early to tell now, but news regarding additional advantages for players who subscribed to the Founder&#039;s Program, the repeated silencing of dissent on the game&#039;s forums, and the fact that several major contributors to the game have all left Behavior with little to no explanation (some theorize it might be downsizing or worse) is leading many to assume that the end result will be a far cry from what was originally announced. Assuming it too doesn&#039;t go the way of Dark Millennium, that is- a fate that only seems more likely as time passes with little to show for it. Though considering the game has opened a closed Alpha state, it will not be going the way of Dark Millennium, however if it becomes a success is yet to be seen.&lt;br /&gt;
&lt;br /&gt;
== Game Features ==&lt;br /&gt;
Read more about the game [http://www.mmorpg.com/gamelist.cfm/game/954/feature/7493/Warhammer-40000-Eternal-Crusade-There-Is-Only-WAR.html here]&lt;br /&gt;
&lt;br /&gt;
The game will be mostly [[PvP]], happening on multiple continents, with campaigns lasting from a week to unconfirmed, with the actual campaign goals set by a player controlled War Council. When the campaign is over you either win or fucking lose (tears) and move onto the next campaign, with new planets perhaps coming later. [[Tyranids]] are [[NPC]]s and will be used in part to keep things a little bit balanced if player faction numbers are too unequal or one faction is dominating for other reasons. They will also constitute the PvE content, probably all of it. In short:&lt;br /&gt;
&lt;br /&gt;
*PVP oriented with splashes of PVE&lt;br /&gt;
*Tyranids are the PVE and are as such not playable. They work perfectly for PvE, and you couldn&#039;t balance them properly. [[Tyranid Warrior]] &amp;gt;&amp;gt; Space Marine &amp;gt;&amp;gt; [[Termagaunt]].&lt;br /&gt;
*Combat is visceral/skill based over-the-shoulder dakka/melee, much like Space Marine.&lt;br /&gt;
*Vehicles. Currently in the alpha are Predators, Vindicators and Rhinos for both marines, and Wave Serpents, Falcons, and Warp Hunters for eldar. Land speeder type craft are on the table, but not confirmed as of yet. Bikes are guranteed.&lt;br /&gt;
*The devs are also regularly interacting with the fans. Which is pretty much unheard of. Ask some fucking questions.&lt;br /&gt;
*Players will all get their own space ship which acts as player housing, that you can decorate as you like. Guilds can combine their ships together for larger housing and more options (like guild banking). Guilds can participate in tournaments and banner design competitions.&lt;br /&gt;
*Class customization: Players get five preset classes (seven for Eldar) and five slots for custom classes, plus one slot for a veteran class. Each class has 1000 points to spend on weapons, equipment, and upgrades.&lt;br /&gt;
*Character customization: The devs stated that they want characters to be personalized in the same way one would put together a miniature. So you can have your Blood Angel be a [[Beakie]], or give your Iron Warrior hazard stripes, etc.&lt;br /&gt;
*Day/Night cycle&lt;br /&gt;
*Weather, which will affect combat&lt;br /&gt;
*Friendly fire (Now working on the punishment system)&lt;br /&gt;
*Dreads, if they figure out how to implement it&lt;br /&gt;
*Perils of the Warp, which as of the streams have been foretold to work like the &#039;Gears of War&#039; active reload&lt;br /&gt;
*Red ones go Fasta&lt;br /&gt;
*Executions which give bonus XP when performed and prevent a downed enemy from being revived, but leave the player vulnerable during the execution animation. (Going through a testing phase right now where they happen at double speed)&lt;br /&gt;
*Bleed-out/Revive system stolen from Gears of War, with the option to bleed faster (nominally for avoiding executions, but mostly for respawning faster)&lt;br /&gt;
*Cover system with crouching and vaulting.&lt;br /&gt;
*Classes that use jump-packs can wall jump.&lt;br /&gt;
*No P2W, devs are vehemently against buying power.&lt;br /&gt;
**Some gear can be bought, but it will be of inferior maximum potential compared to gear earned through in-game methods or otherwise not a true upgrade.&lt;br /&gt;
*Miguel has a weird thing about Ork butts, as in two interviews he&#039;s described Ork butts and executions in the same sentence.&lt;br /&gt;
*There&#039;s been some talk about &amp;quot;multiplayer narrative&amp;quot;, which basically means that there are several &#039;War Councils&#039; (leaders of the factions as chosen by the players in those factions), who will be able to create objectives and put in-game resources towards specific goals and warzones as they see fit, therefore, when you enter the game, you could do the objectives assigned by the WC, do one of the slightly more generic, but ultimately &amp;quot;for the cause&amp;quot; daily/weekly/month objectives that the game will generate, or go of with your buddies and stomp &#039;nids. All of which ultimately help your faction. I suppose you could always charge of a do whatever the hell you want to, that is always good (Especially FreeToWAAAGH Ork Boys are expected to do this, as they are freelancers without Klans for the most, which frankly is goddamn fluffy).&lt;br /&gt;
* Playable Elite and Hero characters (with a few minutes to a day&#039;s worth of cool down. Some of these are gonna smack some heads in).&lt;br /&gt;
* Sonic blasters (no stock [[Noise Marine]] class; whether there will be a build-your-own is to be seen).&lt;br /&gt;
*Veterans can be applied to a default class, adding 400 loadout points and veteran-specific aesthetic options, at the expense of only having 2 lives available to a veteran (3 on fortress matches).&lt;br /&gt;
*Supply drops for weapons, gear, mods, etc rewarded to supplement standard weapon unlocks (No CS:GO Loot Key style microtransactions).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Warhammer 40,000: Space Marine]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Warhammer 40,000: Dark Millenium]]&#039;&#039;, which was canceled then un-canceled then turned into &#039;&#039;Eternal Crusade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.eternalcrusade.com/ Warhammer 40,000: Eternal Crusade]&lt;br /&gt;
* [http://www.youtube.com/watch?v=brMfsxMs5F4 Meet the Team Video] Notice how the opening looks strangely familiar.&lt;br /&gt;
* [http://gamingbolt.com/warhammer-40k-eternal-crusade-interview-staying-relevant-with-f2p-all-out-online-war-next-gen-consoles-and-more An interview with the developers, lots of information.]&lt;br /&gt;
* [http://forum.eternalcrusade.com/ Official Forum]&lt;br /&gt;
* [http://www.youtube.com/watch?v=ZuVeZ8n4CAQ Meet the Team 2] This video shows some very early game footage. &lt;br /&gt;
* [https://www.youtube.com/watch?v=B9H7LEecCB0 Full Pre-Alpha Footage Gameplay] &lt;br /&gt;
* [https://www.youtube.com/watch?v=AAlOe8fUoG0 Wars of Arkhona Official Trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Eternalcrusade battlescene new.jpg| &amp;quot;We go where we wilt, we slay who we wilt. Let the Emperor judge the righteousness of our deeds!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web chaos.jpg| &amp;quot;In the name of the Dark Gods, we will bring down the rotting edifice that is the Imperium!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web orks.jpg| &amp;quot;I reckon these humies are just puny soft gits who need a good stompin!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web eldar.jpg| &amp;quot;How foolish they seem to our eyes. Once, all this was ours, and it will come back to us!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web tyranids.jpg| Where Ultramarines: The Movie had bolters that looked too big, this promotional artwork of the Tyranid reveal has bolters that look too small. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Video Games]]&lt;/div&gt;</summary>
		<author><name>2604:6000:1407:8035:BD1F:6659:D4A9:9E40</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Eternal_Crusade&amp;diff=543633</id>
		<title>Warhammer 40,000: Eternal Crusade</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Eternal_Crusade&amp;diff=543633"/>
		<updated>2016-09-23T14:23:32Z</updated>

		<summary type="html">&lt;p&gt;2604:6000:1407:8035:BD1F:6659:D4A9:9E40: /* Orks */&lt;/p&gt;
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&lt;div&gt;[[File:Warhammer-40000-eternal-cursade-logo.png|700px|center]]&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warhammer 40,000 Eternal Crusade&#039;&#039;&#039; is a &amp;lt;s&amp;gt;Massive Multiplayer Online&amp;lt;/s&amp;gt; Third-Person Shooter (think &amp;lt;s&amp;gt;Planetside&amp;lt;/s&amp;gt; clunky Battlefield) that was announced at E3 2013 and is slated to be released in 2016. It will be available for the &#039;&#039;&#039;PC&#039;&#039;&#039;, &#039;&#039;&#039;PS4&#039;&#039;&#039; and the &#039;&#039;&#039;Xbox One/Ten&#039;&#039;&#039;. Steam Early access has now opened, the NDA has dropped and all that good stuff so there is plenty of content  to view at your leisure.&lt;br /&gt;
&lt;br /&gt;
Now many of you think that this is such wonderful news, right ? Well... This is still up to debate since the game is being developed by the people who have given us such wonderful titles like &#039;&#039;&#039;Wet&#039;&#039;&#039;, &#039;&#039;&#039;Dante&#039;s Inferno&#039;&#039;&#039; (PSP), &#039;&#039;&#039;[[The Lord of the Rings]]: Conquest&#039;&#039;&#039; (DS) and &#039;&#039;&#039;Naughty Bear&#039;&#039;&#039;. However, Behavior (the guys making this thing) pulled in talent from all around - especially from Funcom Montreal (Age of Conan, The Secret World); recently, [[Graham McNeill]] and [[Anthony Reynolds]] (known for writing the [[Ultramarines]] and [[Word Bearers]] series, respectively) have been confirmed to be working alongside them as well. The devs have confirmed that if you buy the game, you unlock all the premium content (IE rest of the races), and that Dark Angels and Iron Warriors are *not* the only Space Marine/Chaos Space Marine chapters present.&lt;br /&gt;
&lt;br /&gt;
Orks are planned to be the only F2P race, and the devs are hoping this will make them outnumber the rest of the other factions when released. So, that is a higher than average understanding of 40k lore, and is typically considered a genius fucking idea. Unfortunately, this &amp;quot;Free To WAAAGH&amp;quot; system, as it&#039;s called, has been delayed to until after the initial release of the game, which has led many fans to begin wonder if the developers have complete control over the game at this point.(Edit - GW has final say on all things in the game, so it&#039;s ultimately on them.)&lt;br /&gt;
&lt;br /&gt;
==Current State==&lt;br /&gt;
&lt;br /&gt;
The current state of the game is in Alpha state - All announced factions are in (Orks were finally added 8/12/2016), and the games are played as instanced arcade-esque shooters not unlike [[Warhammer 40,000: Space Marine|Space Marine&#039;s multiplayer.]] If this sounds quite far from the original premise, that&#039;s because it is; Seeing how insurmountable an MMO of this kind of proportions would be to create from scratch, Behaviour decided to scale down the initial size of the game, and then scale &#039;&#039;that&#039;&#039; down for Open Alpha. For Alpha the game is a straight-up classic shooter, with bog-standard matchmaking and 25 to 30 minute control point matches, with factions being added on a &amp;quot;when it&#039;s done&amp;quot; schedule. For the release candidate, the game will still have the four races, the classes and general gameplay promised, but the world will be cut up into 20+ instances, where the players will fight in several matches to control the region. The long-term plan is to gradually open up the world, making larger regions, until the continent of EC is one region in it&#039;s entirety, somewhat like Planetside 2, as was originally the plan. An invading army will need to capture at least 2 of a region&#039;s outposts before they can attack the primary base of that region, allowing for large-scale strategic planning. While the game is still not open-world yet, the latest experimental build currently has a primitive world map with matches being set on each faction&#039;s borders. Once the Tyrannids are implemented, they&#039;ll help balance out control for the map as they&#039;ll attack whoever controls the most territory.&lt;br /&gt;
&lt;br /&gt;
While this has lead to much outcry from the Founders and the fanbase in general, many do now see the benefit of improving the core gameplay to be a fun shooter, before making a massive world with barely nothing in it and with poor gameplay. Furthermore, through the weekly Twitch shows and an active cooperation with fans on the forum, combined with a positive reaction to the current Alpha build, the initial outrage over this controversial move has died down a bit.&lt;br /&gt;
&lt;br /&gt;
The developers have said there will be a pipeline of free updates after launch; the list will be made available but the first update will be the addition of [[TEQ]]s.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
The game will debut with four playable factions and one NPC faction, each including several subgroups, and classes. The class list has been confirmed on the EC forums and it mostly the standard stuff as seen below. Sub-factions will all have unique bonuses which will effect the game such as Space Wolves having access to Rune Priests, Blood Angels Sanguinary Guard and so on. We haven&#039;t had full confirmation of each of these effects but they are confirmed as being in. The Eldar and Chaos Space Marines use magic for the support class, able to equip two spells that each have a different mana cost, though they only have access to a few backup weapons. Space Marines and Orks Support don&#039;t have access to magic, but can deploy health stations and have access to firearms, among other tools. The Orks and Space Marines will only get magic from their hero characters in the form of Librarians and Weirdboyz.&lt;br /&gt;
&lt;br /&gt;
===Space Marines===&lt;br /&gt;
&lt;br /&gt;
Ah, Space Marines. Heroes, [[Mary Sue|Mary Sues]], warrior monks and nazi supersoldiers, the Space Marines are the &amp;quot;generalist&amp;quot; faction, with no particular strength or weakness. Their Apothecaries tend to be better in defensive environments, and with the addition of the Storm Shield, they have taken defense as their main stick. There&#039;s not a lot to say about them; they&#039;re marines, what do you expect. The current playerbase is predominantly Space Marines, and Space Marines fans make up 40% of the fans. So nothing new there.&lt;br /&gt;
&lt;br /&gt;
A lot of people are crying on the fora that Space Marines doesn&#039;t feel &amp;quot;Space Marine&amp;quot; enough, being too weak and feeble for their taste. While the TTK is slated to be increased, a lot of people are in for a surprise when Marines aren&#039;t the most powerful faction in a game with four, equally supported factions. Part of the &amp;quot;problem&amp;quot; here is the engine mechanics, which deliberately makes all characters in the entire game somewhat sluggish (the best example is how infantry have a maximum turning speed, so upping your mouse sensitivity won&#039;t let you you 360 quickscope, and there&#039;s lots of other more subtle examples) &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chapters&#039;&#039;&#039;: [[Ultramarines]], [[Space Wolves]], [[Blood Angels]], [[Dark Angels]], [[Imperial Fists]].&lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: [[Belial]], Master of the [[Deathwing]].&lt;br /&gt;
**&#039;&#039;&#039;Sub-Faction Leaders&#039;&#039;&#039;:&lt;br /&gt;
***Ultramarines: TBA, [[Captain Titus]] if we&#039;re lucky, [[Cato Sicarius]] if we&#039;re not. Something called a &amp;quot;Techmarine Suprema&amp;quot;.&lt;br /&gt;
***Space Wolves: [[Ragnar Blackmane]].&lt;br /&gt;
***Blood Angels: [[Mephiston]], Lord of Death.&lt;br /&gt;
***Dark Angels: [[Interrogator-Chaplain]] Cassiel.&lt;br /&gt;
***Imperial Fists: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Space Marine Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! Heavy Weapons&lt;br /&gt;
! Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| [[Tactical Squad|Tactical]] || [[Devastator Squad|Devastator]] || [[Assault Squad|Ground Assault]] || [[Assault Squad|Assault]] || [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| [[Bolter]], Stalker Bolter, [[Storm Bolter]], [[Meltagun]], [[Plasma Gun]] || [[Heavy Bolter]], [[Lascannon]], Plasma Cannon, Multi-Melta || [[Chainsword]], [[Power sword]], [[Power Axe]], [[Power Maul]], [[Power Fist]] || [[Bolt Pistol]], Plasma Pistol, Chainsword, Power Sword, Power Axe, Power Maul, Power Fist|| Bolter, Bolt Pistol, Chainsword, Crozius Arcanum &#039;&#039;([[Wolf Priest]] only)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || || Storm Shield (You can choose a sidearm instead, but if that was the case you&#039;d be better off picking Jump Assault)|| [[Jump pack]] || Narthecium for heals, Adrenaline for Buffs, Heal Station (AOE, destructible, only one at a time)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Veteran Tactical, Veteran Devastator, Veteran Ground Assault, Veteran Assault, Veteran Apothecary&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;: [[Legion of the Damned]] Legionnaire, [[Terminators]] (Confirmed not for initial Release) and [[Techmarine]]s (Unconfirmed if for release), among others.&lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: Master of Relics, [[Librarian]]s and [[Chaplain]]s, among others.&lt;br /&gt;
&lt;br /&gt;
===Chaos Space Marines===&lt;br /&gt;
&lt;br /&gt;
Pissed off motherfuckers &#039;&#039;de jure&#039;&#039;, the Chaos Space Marines are, like the Space Marines, a generalist faction, but thanks to their Sorcerers, Chaos Marks, and the skill of the generally [[/tg/|neckbearded veteran players]], Chaos Marines are more aggressive, and can have some outright insanely long sieges on enemy points. Chaos Marines will be very customizable, and their Marks will make them quite the force to be reckoned with. Said marks include Mark of Nurgle (Defense Buff, stamina penalty), Mark of Khorne (Regain health from kills) Mark of Slaanesh (Speed increase, no armor regen), and Mark of Tzeentch (Faster armor regen, slight health penalty). Otherwise Chaos Marines share most of the same basic loadout as Space Marines, making it fairly easy to switch between playing the two. In addition, the fact that the current playerbase is almost exclusively grizzled 40k veterans make a lot of teams driven and better at coordination. &#039;Cause dem corpse-worshippin&#039; fellas gotta burn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Chaos is the second most popular faction at the moment.&amp;lt;/s&amp;gt; Only because there&#039;ve only been 2 factions for the longest time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legions&#039;&#039;&#039;: [[Iron Warriors]], [[Word Bearers]], [[Black Legion]], [[Night Lords]], [[Alpha Legion]]. &lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: [[Abaddon]] the motherfucking Despoiler.&lt;br /&gt;
**&#039;&#039;&#039;Sub-faction Leaders&#039;&#039;&#039;&lt;br /&gt;
***Iron Warriors: TBA&lt;br /&gt;
***Word Bearers: TBA&lt;br /&gt;
***Black Legion: Ash&#039;Hy Mok: a badass sorcerer created for the narrative who has been very busy liquefying space marines and Eldar alike in the short stories release each week.&lt;br /&gt;
***Night Lords: TBA&lt;br /&gt;
***Alpha Legion: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Chaos Space Marine Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! Heavy Weapons&lt;br /&gt;
! Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| Traitor Marine || [[Havoc]] || Traitor Assault || [[Chaos Raptors|Raptors]] || [[Chaos Sorcerer|Aspiring Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| Bolter, Stalker Bolter, [[Combi-weapon|Combi-Bolter]], Meltagun, Plasma Gun || Heavy Bolter, Lascannon, Plasma Cannon, Multi-Melta, [[Autocannon]] || Bolt Pistol, Chainsword, Chainaxe, Power Sword, Power Axe, Power Maul, Power fist || Bolt Pistol, Plasma Pistol, Chainsword, Chainaxe, Power Sword, Power Axe, Power Maul, Power fist || Bolt Pistol, [[Force Weapons|Force Sword]]&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || || Mark of Nurgle || [[Jump pack]] || Healing Spell, Warp Instability (Debuff), Nurgle Heal (AOE heal) Slaanesh Lash (Damage + Debuff), Flickering Fire (Damage), Daemonbolt (user-guided missile)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Veteran Traitor, Veteran Havoc, Veteran Traitor Assault, Veteran Raptors, Sorcerer&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;: [[Possessed Marine]] and [[Terminators]] (Confirmed for not initial Release)&lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: [[Fallen Angels|Fallen]] Captain&lt;br /&gt;
&lt;br /&gt;
===Orks===&lt;br /&gt;
&lt;br /&gt;
The Orks are slated to be the good old underdog faction we all know and love from the tabletop, and will be geared towards close-quarters combat and melee. Unlike what some of you might think ([[Space Marines|you know who you are]]), the Orks are &#039;&#039;not&#039;&#039; a horde army in the traditional sense, and Ork characters will be on the same level as any other character from another faction, by a combination of &#039;Ard Armour, Ork tenacity and a little goodwill, as stated by the developers.  Discussions on the official forums about whether Orks should control large groups of Orks or be Nobs persists regardless. A WAAAAGH! can be triggered in certain matches, specifically if 5 minutes are left with no extensions. This radically reduces respawn cooldown and makes Orks faster in order to simulate the green tide, since the teams still have to have an equal number of players.&lt;br /&gt;
&lt;br /&gt;
Orks will be bolstered by &amp;quot;Free2Waaagh&amp;quot;, which will hopefully boost Ork numbers significantly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Klans&#039;&#039;&#039;: [[Goffs]], [[Evil Sunz]], [[Deathskulls]], [[Bad Moons]], [[Blood Axes]]&lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: Warboss Skarblitz (a Bad Moon with a Dreadnought&#039;s power fist as his Power Klaw and a thing for smashin&#039; [[Space Wolves|Wolves]].)&lt;br /&gt;
**&#039;&#039;&#039;Sub-faction Leaders&#039;&#039;&#039;:&lt;br /&gt;
***Goffs: Luguk &#039;Edpuncha, known for being the largest Goff on &amp;lt;s&amp;gt;Arkhona&amp;lt;/s&amp;gt; Orkhona and carrier of the kombi-rokkit launcha called Spare Keys (you know, as in &#039;Look boss, dis door is locked&#039;, &#039;No worries grot! I brought my spare keys!&#039; KABLOOIE!)&lt;br /&gt;
***Evil Sunz: Brakenek Wazcrash, arrived on Arkhona recently, fought some &#039;nids and got a cool idea for a plasma cannon design.&lt;br /&gt;
***Bad Moons: Gazzagug, a [[Weirdboy|warphead]], and one of the senior members of Skarblitz&#039;s tribe.&lt;br /&gt;
***Deathskulls: TBA&lt;br /&gt;
***Blood Axes: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ork Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! Heavy Weapons&lt;br /&gt;
! Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| [[Ork Boy|Shoota Boyz]] || [[Lootas]] || [[Ork Boy|Slugga Boyz]] || [[Stormboyz]] || [[Painboy]]&lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| Shoota, Big Shoota, Rokkit Launcha || Dakka Deffgun, Zzap Deffgun, Plasma Deffgun, Deffcannon||Slugga, Slab Slugga, Kwik Slugga, Pokkit Rokkit Launcha, Choppa, Chain-Choppa, Electrified Choppa, Power Klaw ||Slugga, Slab Slugga, Kwik Slugga, Pokkit Rokkit Launcha, Choppa, Chain-Choppa, Electrified Choppa, Power Klaw || Slugga, Slab Slugga, Sicky Slugga, Kwik Slugga, Pokkit Rokkit Launcha, &#039;Utry Syringe (currently their only melee weapon)&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || || Improvised Shield (replaces slugga), Capture Objectives || Rokkit (Functions identically to jump pack) || Can both heal &amp;amp; poison with &#039;Urty Syringe, Heal Station (AOE, destructible, only one at a time), Poison grenades&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Shoota [[Nob]], Loota Nob, Slugga Nob, Stormboy Nob, Painboy Dok&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;:  Cybork Madboys, [[Meganobz]] [[Weirdboy]]s, (Probably [[Mekboy]]s but not confirmed).&lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: Skarboy Kommandos has been confirmed as a hero class. Probably [[Warboss]]es. No full heroes announced officially though. (Don&#039;t be mistaken by the shop, some of those are heroes - others are elites)&lt;br /&gt;
&lt;br /&gt;
===Eldar===&lt;br /&gt;
&lt;br /&gt;
Our favorite Space Elves are the fourth faction in the roster, and will probably be the most alien of the four. Eldar will be a faster, more dodgy faction, using hit-and run strikes while backflipping out of harm&#039;s way. Eldar have a more limited class customization but have more classes to reflect the paths, as per fluff. Eldar are also the only race of the four with male and female character options, also as per fluff. Not a lot have been shown on the Eldar, but of them and the Orks, the Eldar are a little more settled in their general concept, and as such get less widespread discussion done.&lt;br /&gt;
&lt;br /&gt;
... Or they would be if the fanbase weren&#039;t pretty much nazis on anything Eldar shown up until now; upon seeing the first model made for the game, the Eldar part of the forum went mad over how every little detail was messed up. At least they&#039;re invested, we suppose.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Craftworlds&#039;&#039;&#039;: [[Craftworld Biel-tan|Biel-tan]], [[Craftworld Saim-Hann|Saim-Hann]], [[Craftworld Iyanden|Iyanden]], [[Craftworld Ulthwé|Ulthwé]], Altansar )&lt;br /&gt;
*&#039;&#039;&#039;Faction Leader&#039;&#039;&#039;: Jain Zar, Phoenix Lord of the Howling Banshees.&lt;br /&gt;
**&#039;&#039;&#039;Sub-Faction Leaders&#039;&#039;&#039;:&lt;br /&gt;
***Biel-tan: Possibly a farseer named Ksenyia, found in one of the short stories, but yet to be fully confirmed.&lt;br /&gt;
***Saim-Hann: An Autarch by the name of Maelydahn Windstrider; a young and energetic guy with flowing red hair.&lt;br /&gt;
***Iyanden: Soraya, an old Deathspeaker wearing an azure cloak hiding most of her body.&lt;br /&gt;
***Ulthwe: Warlock Amatheon, a badass old guy who, for some reason, can&#039;t see through the Warp for shit.&lt;br /&gt;
***Altansar: TBA&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Eldar Default Classes&lt;br /&gt;
! &lt;br /&gt;
! Objective&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; | Heavy Weapons&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot; | Ground Melee&lt;br /&gt;
! Air Attack&lt;br /&gt;
! Medic / Support&lt;br /&gt;
|-&lt;br /&gt;
! Unit&lt;br /&gt;
| [[Dire Avengers]] || [[Fire Dragons]] || [[Dark Reapers]] || [[Striking Scorpions]] || [[Howling Banshees]] || [[Swooping Hawks]] || [[Warlock]] &lt;br /&gt;
|-&lt;br /&gt;
! Weapons&lt;br /&gt;
| Avenger Shuriken Catapult||Fusion Gun || Shuriken Cannon, Reaper Launcher ||Chainsword, Shuriken Pistol, Fusion Pistol || Shuriken Pistol, Power Sword|| Lasblaster, lots of grenades for grenade-bombing || [[Force Weapons|Witch Blade]], Shuriken Pistol&lt;br /&gt;
|-&lt;br /&gt;
! Abilities&lt;br /&gt;
| Capture Objectives || || || Invisibility, Capture Objectives (visible only) ||Psychic Scream (Suppression)|| Glide || Healing Spell, Jynx (Debuff), Protect (AOE Shield), Destructor (Lightning)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veterans&#039;&#039;&#039;: Revered Dire Avenger, Revered Fire Dragon, Revered Dark Reaper, Revered Striking Scorpion, Revered Howling Banshee, Revered Swooping Hawk, Revered Warlock&lt;br /&gt;
*&#039;&#039;&#039;Elites&#039;&#039;&#039;: [[Wraithguard]]s and [[Eldar Ranger|Outcast Ranger]]s &lt;br /&gt;
*&#039;&#039;&#039;Heroes&#039;&#039;&#039;: [[Autarch]]s (Probably [[Farseer]]s but not confirmed)&lt;br /&gt;
&lt;br /&gt;
===Tyranids===&lt;br /&gt;
While [[Tyranids]] are confirmed to be in the game, they will not be playable. Instead, they will be an [[NPC]] faction, providing enemies for PvE content in underground &amp;quot;Hives&amp;quot;, which act as wave defense maps, and acting as a counterbalance to ensure that no one faction remains overwhelmingly dominant over the others by attacking random regions, and so attacking the most powerful factions the most. Using tyranids to maintain the status quo... Now [[Games Workshop|where have I seen that before]]?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Small:&#039;&#039;&#039; [[Hormagaunt|Hormagaunts]], [[Termagaunt|Termagaunts]]&lt;br /&gt;
**&#039;&#039;&#039;Medium:&#039;&#039;&#039; [[Warriors]]&lt;br /&gt;
**&#039;&#039;&#039;Large:&#039;&#039;&#039; [[Carnifex|Carnifexes]]&lt;br /&gt;
&lt;br /&gt;
==Possible Future Races==&lt;br /&gt;
The developers have said that they would like to add all races over time, assuming the game is successful enough. Here is a list of non-launch races that have been mentioned by the devs. Feel free to add to this if you&#039;ve heard any other tidbits.&lt;br /&gt;
&lt;br /&gt;
===Dark Eldar===&lt;br /&gt;
Unconfirmed, but implied in a newsletter.&lt;br /&gt;
&lt;br /&gt;
===Tau===&lt;br /&gt;
Were noted in an interview by Miguel Caron as being one of the three most requested races, at the time of the interview. Watching the devs try to justify the Tau appearing is going to be fun to watch, since the game takes place clear on the other side of the galaxy.&lt;br /&gt;
&lt;br /&gt;
===Adepta Sororitas===&lt;br /&gt;
Were noted in the same interview as being one of the three most requested races. Were also referenced by Creative Director David Ghozland as being on the post-launch list via twitter. They discussed the possibility of adding them in as a hero character rather than a faction, but no confirmation as of yet.&lt;br /&gt;
&lt;br /&gt;
===Necrons===&lt;br /&gt;
Were also one of the three most requested races.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
[[File:arkhona_vision_starmap.jpg|800px|thumb|right|Notice the planet Simahgr. Take out the &#039;h&#039; and re-arrange it, and then it spells out as &amp;quot;Sigmar&amp;quot;... clever eh?]]&lt;br /&gt;
Now anyone who has knowledge of [[Warhammer 40,000]] obviously knows the setting. However, the games events will be taking place on the Kharon System, located in the northern part of the [[Segmentum#Segmentum Obscurus|Segmentum Obscurus]]. One of the devs said in an interview that it will follow a planet wide contest for a single undisclosed planet, known as Arkhona, and the events that happen from this game will become canon, but the details are yet to be released. The planet in question is somewhere in the Segmentum Obscurus and was once an effective Imperial settlement, but due to the planets volatile nature, no great foothold could be gained on the planet other than small outposts. The planet was also once inhabited by an alien race, that supposedly was exterminated during the [[Great Crusade]]. Now, [[Tyranids]] are appearing out of absolutely nowhere, killing everyone left on the planet, apparently coming from &#039;&#039;the underground of the planet&#039;&#039; like they had been hibernating there. Weird.&lt;br /&gt;
&lt;br /&gt;
All this calls the playable races to action for different, yet to be revealed reasons, and are now to duke it out on the surface of the planet while the Tyranids eat everything. [[How Imperial Life Is Worse Than You Can Imagine|Lovely.]]&lt;br /&gt;
&lt;br /&gt;
Arkhona is actually just the primary planet in a system, one that has three different colored suns, for some reason, and with ten planets or moons of playable size, so obviously down the line there will be downloadable content where you start fighting on a new planet.&lt;br /&gt;
&lt;br /&gt;
Arkhona, fifth planet from the three suns, hopefully far enough to not fucking melt in the daylight.&lt;br /&gt;
&lt;br /&gt;
==Monetization==&lt;br /&gt;
Eternal Crusade is partially free-to-play. Without paying, players can access the game but are limited to Ork Boyz, who cannot advance beyond a certain degree. Those who buy the game have access to all factions and full advancement. There is no monthly subscription, however a cash shop is planned. While Miguel Carron mentioned he will have Pay 2 Win &amp;quot;over [his] dead body&amp;quot;, players will be able to pay for gear that is about 20% weaker to equivalent gear that can be found through playing the game normally, as well as cosmetics which do not affect gameplay. But apparently multiple classes and vehicles will be available only through the founder&#039;s program, so everybody&#039;s a little confused about whether this &amp;quot;sidegrades&amp;quot; concept is true, a [[Creed|stealth cover]] for a [[Land Raider]]&#039;s worth of pay-to-win bullshit, or something in between. It&#039;s too early to tell now, but news regarding additional advantages for players who subscribed to the Founder&#039;s Program, the repeated silencing of dissent on the game&#039;s forums, and the fact that several major contributors to the game have all left Behavior with little to no explanation (some theorize it might be downsizing or worse) is leading many to assume that the end result will be a far cry from what was originally announced. Assuming it too doesn&#039;t go the way of Dark Millennium, that is- a fate that only seems more likely as time passes with little to show for it. Though considering the game has opened a closed Alpha state, it will not be going the way of Dark Millennium, however if it becomes a success is yet to be seen.&lt;br /&gt;
&lt;br /&gt;
== Game Features ==&lt;br /&gt;
Read more about the game [http://www.mmorpg.com/gamelist.cfm/game/954/feature/7493/Warhammer-40000-Eternal-Crusade-There-Is-Only-WAR.html here]&lt;br /&gt;
&lt;br /&gt;
The game will be mostly [[PvP]], happening on multiple continents, with campaigns lasting from a week to unconfirmed, with the actual campaign goals set by a player controlled War Council. When the campaign is over you either win or fucking lose (tears) and move onto the next campaign, with new planets perhaps coming later. [[Tyranids]] are [[NPC]]s and will be used in part to keep things a little bit balanced if player faction numbers are too unequal or one faction is dominating for other reasons. They will also constitute the PvE content, probably all of it. In short:&lt;br /&gt;
&lt;br /&gt;
*PVP oriented with splashes of PVE&lt;br /&gt;
*Tyranids are the PVE and are as such not playable. They work perfectly for PvE, and you couldn&#039;t balance them properly. [[Tyranid Warrior]] &amp;gt;&amp;gt; Space Marine &amp;gt;&amp;gt; [[Termagaunt]].&lt;br /&gt;
*Combat is visceral/skill based over-the-shoulder dakka/melee, much like Space Marine.&lt;br /&gt;
*Vehicles. Currently in the alpha are Predators, Vindicators and Rhinos for both marines, and Wave Serpents, Falcons, and Warp Hunters for eldar. Land speeder type craft are on the table, but not confirmed as of yet. Bikes are guranteed.&lt;br /&gt;
*The devs are also regularly interacting with the fans. Which is pretty much unheard of. Ask some fucking questions.&lt;br /&gt;
*Players will all get their own space ship which acts as player housing, that you can decorate as you like. Guilds can combine their ships together for larger housing and more options (like guild banking). Guilds can participate in tournaments and banner design competitions.&lt;br /&gt;
*Class customization: Players get five preset classes (seven for Eldar) and five slots for custom classes, plus one slot for a veteran class. Each class has 1000 points to spend on weapons, equipment, and upgrades.&lt;br /&gt;
*Character customization: The devs stated that they want characters to be personalized in the same way one would put together a miniature. So you can have your Blood Angel be a [[Beakie]], or give your Iron Warrior hazard stripes, etc.&lt;br /&gt;
*Day/Night cycle&lt;br /&gt;
*Weather, which will affect combat&lt;br /&gt;
*Friendly fire (Now working on the punishment system)&lt;br /&gt;
*Dreads, if they figure out how to implement it&lt;br /&gt;
*Perils of the Warp, which as of the streams have been foretold to work like the &#039;Gears of War&#039; active reload&lt;br /&gt;
*Red ones go Fasta&lt;br /&gt;
*Executions which give bonus XP when performed and prevent a downed enemy from being revived, but leave the player vulnerable during the execution animation. (Going through a testing phase right now where they happen at double speed)&lt;br /&gt;
*Bleed-out/Revive system stolen from Gears of War, with the option to bleed faster (nominally for avoiding executions, but mostly for respawning faster)&lt;br /&gt;
*Cover system with crouching and vaulting.&lt;br /&gt;
*Classes that use jump-packs can wall jump.&lt;br /&gt;
*No P2W, devs are vehemently against buying power.&lt;br /&gt;
**Some gear can be bought, but it will be of inferior maximum potential compared to gear earned through in-game methods or otherwise not a true upgrade.&lt;br /&gt;
*Miguel has a weird thing about Ork butts, as in two interviews he&#039;s described Ork butts and executions in the same sentence.&lt;br /&gt;
*There&#039;s been some talk about &amp;quot;multiplayer narrative&amp;quot;, which basically means that there are several &#039;War Councils&#039; (leaders of the factions as chosen by the players in those factions), who will be able to create objectives and put in-game resources towards specific goals and warzones as they see fit, therefore, when you enter the game, you could do the objectives assigned by the WC, do one of the slightly more generic, but ultimately &amp;quot;for the cause&amp;quot; daily/weekly/month objectives that the game will generate, or go of with your buddies and stomp &#039;nids. All of which ultimately help your faction. I suppose you could always charge of a do whatever the hell you want to, that is always good (Especially FreeToWAAAGH Ork Boys are expected to do this, as they are freelancers without Klans for the most, which frankly is goddamn fluffy).&lt;br /&gt;
* Playable Elite and Hero characters (with a few minutes to a day&#039;s worth of cool down. Some of these are gonna smack some heads in).&lt;br /&gt;
* Sonic blasters (no stock [[Noise Marine]] class; whether there will be a build-your-own is to be seen).&lt;br /&gt;
*Veterans can be applied to a default class, adding 400 loadout points and veteran-specific aesthetic options, at the expense of only having 2 lives available to a veteran (3 on fortress matches).&lt;br /&gt;
*Supply drops for weapons, gear, mods, etc rewarded to supplement standard weapon unlocks (No CS:GO Loot Key style microtransactions).&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* &#039;&#039;[[Warhammer 40,000: Space Marine]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Warhammer 40,000: Dark Millenium]]&#039;&#039;, which was canceled then un-canceled then turned into &#039;&#039;Eternal Crusade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.eternalcrusade.com/ Warhammer 40,000: Eternal Crusade]&lt;br /&gt;
* [http://www.youtube.com/watch?v=brMfsxMs5F4 Meet the Team Video] Notice how the opening looks strangely familiar.&lt;br /&gt;
* [http://gamingbolt.com/warhammer-40k-eternal-crusade-interview-staying-relevant-with-f2p-all-out-online-war-next-gen-consoles-and-more An interview with the developers, lots of information.]&lt;br /&gt;
* [http://forum.eternalcrusade.com/ Official Forum]&lt;br /&gt;
* [http://www.youtube.com/watch?v=ZuVeZ8n4CAQ Meet the Team 2] This video shows some very early game footage. &lt;br /&gt;
* [https://www.youtube.com/watch?v=B9H7LEecCB0 Full Pre-Alpha Footage Gameplay] &lt;br /&gt;
* [https://www.youtube.com/watch?v=AAlOe8fUoG0 Wars of Arkhona Official Trailer]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Eternalcrusade battlescene new.jpg| &amp;quot;We go where we wilt, we slay who we wilt. Let the Emperor judge the righteousness of our deeds!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web chaos.jpg| &amp;quot;In the name of the Dark Gods, we will bring down the rotting edifice that is the Imperium!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web orks.jpg| &amp;quot;I reckon these humies are just puny soft gits who need a good stompin!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web eldar.jpg| &amp;quot;How foolish they seem to our eyes. Once, all this was ours, and it will come back to us!&amp;quot;&lt;br /&gt;
Image: Eternalcrusade web tyranids.jpg| Where Ultramarines: The Movie had bolters that looked too big, this promotional artwork of the Tyranid reveal has bolters that look too small. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Video Games]]&lt;/div&gt;</summary>
		<author><name>2604:6000:1407:8035:BD1F:6659:D4A9:9E40</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Salamanders_(Chapter)&amp;diff=412903</id>
		<title>Salamanders (Chapter)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Salamanders_(Chapter)&amp;diff=412903"/>
		<updated>2016-09-23T02:21:16Z</updated>

		<summary type="html">&lt;p&gt;2604:6000:1407:8035:BD1F:6659:D4A9:9E40: /* The Salamanders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Salamanders&lt;br /&gt;
|Heraldry = [[File:Salamanders.png]]&lt;br /&gt;
|Battle Cry = &amp;quot;Into the fires of battle, unto the anvil of war!&amp;quot; and &amp;quot;For the Emperor and His people!&amp;quot;&lt;br /&gt;
|Number = XVIII&lt;br /&gt;
|Founding = [[First Founding]]&lt;br /&gt;
|Successors of = N/A&lt;br /&gt;
|Successor Chapters = Storm Giants and [[Black Dragons]] are suspected&lt;br /&gt;
|Chapter Master = [[Tu&#039;Shan]]&lt;br /&gt;
|Primarch = [[Vulkan]]&lt;br /&gt;
|Homeworld = [[Nocturne]]&lt;br /&gt;
|Specialty = Close quarters shooting&lt;br /&gt;
|Strength = 940 (1 Veteran Company, 6 Battle Companies, 1 Scout Company)* confirmed in novel &amp;quot;Rebirth&amp;quot;&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Green, black, gold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I define manhood simply:Men should be tough,fair and courageous,never [[Marines Malevolent|petty]].Never looking for a fight but never backing from one either.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
—John Wayne&lt;br /&gt;
&lt;br /&gt;
The [[Salamanders]] are one of the [[First Founding]] [[Space Marine]] [[Space Marine Chapter|Chapters]] in [[Warhammer 40,000]]. They are known for their love of [[flamer]] and [[melta]] weapons, preference for close-quarters combat, complete unwillingness to retreat or surrender and being fairly nice guys by space marine standards. They are also arguably the most shit-upon Chapter fluff-wise, besides the [[Lamenters]], [[Raven Guard]], and [[Iron Hands]]. The chapter is named after the [[Salamander|mythological fire-lizard]] of the same name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Salamanders in WH40K==&lt;br /&gt;
The Salamanders are a [[Space Marine]] chapter based on the Death World Nocturne. Nocturne is a volcanic planet with some truly ridiculous &#039;&#039;shifting&#039;&#039; gravity. As such, its people developed a slow, methodical approach to life, coupled with a healthy respect/fetish for fire. Salamanders have somewhat slower reaction time compared to other Astartes (but still blindingly fast compared to humans). In the fluff, this is said to be a result of Salamanders being almost universally cautious and methodical in their thinking, rather than a geneseed malfunction. The planet&#039;s only other reason for continued settlement is its rich mineral deposits, making metalworking an important profession to the point of bordering on a priesthood. These traits carried over to the Salamanders, who are known amongst other things for fielding tough, hard-to-break units and for giving every man and his servo-skull a flamer or melta gun.(Put a couple of C&#039;tan with the Lord of Fire power in your necron army for the lulz.) They are also well known for making almost all of their own equipment personally, with each man held responsible for making and maintaining his own wargear. They import the few things they cannot manufacture on their home world directly from the [[Adeptus Mechanicus]], who likes them more than the [[Space_Wolves#Daily_rituals_of_a_Space_Wolf|ungrateful dicks who keep using up all their ammunition on drills and &amp;quot;practice fights&amp;quot;]]. The rest of their wargear is made by the Chapter artificers and Techmarines and they produce some of the best armor and weapons of any marine chapter, because they&#039;re not busy repairing every scratch on the armor of the other 940 (1 Veteran Company, 6 Battle Companies, 1 Scout Company). The result is that each marine is equipped with practically master-crafted weapons and wears near-artificer level armor.  For comparison, Artificer armor is basically equal to terminator armor in capabilities.  Their entire chapter is like that.&lt;br /&gt;
&lt;br /&gt;
==The Salamanders==&lt;br /&gt;
[[File:Salalmander cover.jpg|300px|left|thumb|A fetish for fire]]&lt;br /&gt;
The Salamanders themselves are perhaps the most bro-tier of all Space Marine chapters, the [[Lamenters]] coming in a close second. Unlike most other chapters, Salamanders maintain close ties with their original families, giving them a very human connection with the non-augmented people they are charged with protecting. They regularly act in thankless rearguard or civilian defense actions, as seen on [[Armageddon]], and rather than spend their free time in their super-awesome orbital fortress monastery, they hang out on the planet&#039;s surface chilling with the locals, many actually living normal lives among the people as chieftains, teachers, guardians, or simply wandering the planet as hermits when not on active combat duty.&lt;br /&gt;
&lt;br /&gt;
In terms of tactics, the Salamanders are one of the simpler chapters; &amp;quot;Wait for it...&amp;quot;, &amp;quot;Burn that shit&amp;quot;, and &amp;quot;Never say die&amp;quot; are about the sum of their tactics. The number of heat-based weapons they can field is truly alarming, as is a [[Vulkan He&#039;stan|certain special character]] of theirs who can make them &#039;&#039;all&#039;&#039; twin-linked. The fact that each man repairs and maintains his own armor ensures that their chapter Artificers can be free to make truly awesome stuff. They field almost exclusively treaded vehicles, as the gravitic antics of Nocturne&#039;s moon Prometheus (really more of a planet) tend to cause anti-grav plating to freak the fuck out.&lt;br /&gt;
&lt;br /&gt;
Of course, if you ask a [[fa/tg/uy]] what comes to mind first when they hear the word &amp;quot;Salamanders,&amp;quot; you&#039;re likely to be answered with a racial slur (such as &amp;quot;we wuz Space Marines, n&#039;shiet&amp;quot;), gangsta rap and/or a number of pictures showing fried chicken. These ogryns deserve a {{BLAM|&#039;&#039;&#039;*BLAM!*, &#039;COZ DISCRIMINATION AND STEREOTYPING AGAINST THE EMPEROR&#039;S DEFENDERS OF HUMANITY BECAUSE OF THEIR SKIN COLOR IS [[Heresy|HERESY]]!&#039;&#039;&#039;}}. This is because, due to genetic radiation protection, all Salamanders are black. We&#039;re not talking coal black or African-descent black (though before receiving their geneseed the warriors of Nocturne are dark-skinned), we&#039;re talking blackhole pitch black, hexadecimal code #000000, the missing word in the phrase &amp;quot;...as the void of space.&amp;quot; That kind of black. With glowing red eyes. In addition to those mutations their geneseed also gives them an abnormally hardy constitution, even for a space marine. The Salamanders are much more resistant to radiation and cellular damage than other space marine chapters. This is likely a perk of having a [[perpetual]] primarch, though it may just be one of the quirks coded into their geneseed by the Emperor. &lt;br /&gt;
&lt;br /&gt;
And if that wasn&#039;t enough, the ally matrix in ForgeWorld&#039;s Horus Heresy spinoff demonstrates that the Salamanders were the most liked of all the legions. Seriously, the only factions rivaling them for good ties are the Imperial army and the Mechanicum (whom everyone kisses up to anyway). Hilariously, one of the 3 chapters they dislike (though not enough to put them on red terms with anyone) are the [[Ultramarines]]. They weren&#039;t fans of the [[Word Bearers]] either, even before the whole [[Horus Heresy|Heresy]] and ritual murder-torture thing.&lt;br /&gt;
&lt;br /&gt;
==Vulkan&#039;s Legacy== &lt;br /&gt;
&lt;br /&gt;
According to the Salamander&#039;s legends, [[Vulkan]] left &amp;lt;s&amp;gt;legendary loot&amp;lt;/s&amp;gt; nine relics scattered across the galaxy as a sort of scavenger hunt for his sons. If you believe the stories, when the Salamanders find all nine relics, their primarch will return to lead them into a glorious future, the enemies of Mankind will be slain, the children of Noctourne will find flamers and meltas under their pillows, the Imperium will return to glory, blah blah, we&#039;ve all heard the &amp;quot;Primarch Returns to Kick Ass&amp;quot; story. Of the nine relics, the Salamanders have found five. The first three are carried into battle by the Master of the Forge: the Spear of Vulcan (a master crafted relic flaming spear that can burn through ceramite or adamantium), Kesare&#039;s Mantle (a cloak of adamantium and scales that offers the same protection as a storm shield), the Gauntlet of the Forge (a bitchin glove that can spew fire better than a heavy flamer). The last two stay at home: the Eye of Vulcan, an almost comically large laser defense array that can one shot a battle barge, and the Forge Ship Chalice of Fire whose industrial output can supply the salamander&#039;s entire chapter(!) and then some. The remaining four relics are only named, not described, and they are: the Engine of Woes; the Obsidian Chariot; the Unbound Flame (Which some believe to be Vulkan himself); and the Song of Entropy.&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
&lt;br /&gt;
Unlike many followers of the Codex Astartes, the Salamanders have actually adopted a different organization for their army: the Salamanders organize themselves in Great Companies rather than the typical codex companies, with 6 companies of 120+ warriors each in addition to a smaller scout &amp;quot;company&amp;quot; of roughly 60 men and their officers. Of the six companies, the first is a veteran company, the second through fourth are battle companies, and the fifth and sixth are reserve companies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Daily Rituals of a Salamander==&lt;br /&gt;
The daily rituals of the Salamanders take noticeably longer than other Chapters due to Nocturnean pragmatism...and the times are due to...well...you know... &lt;br /&gt;
* 12:00: &amp;quot;Morning&amp;quot; Prayer: The Salamanders are roused to begin the day with a few litanies from the Promethean Cult.&lt;br /&gt;
* 13:00: &amp;quot;Morning&amp;quot; Firing Rituals: The Salamanders practice their firing skills. Usually using [[flamer]]s or [[meltagun]]s instead of bolters.&lt;br /&gt;
* 15:00: Battle practice: The Salamanders descend to the practice cages. Cages have usually been repaired from all the burn damage from the previous day by that point. &lt;br /&gt;
* 18:00: Hammer time: The Salamanders take to the maintenance of their wargear while also forging new weapons and armor. &lt;br /&gt;
* 20:00: &amp;quot;Midday&amp;quot; meal: A light meal prepared by the chapter serfs is consumed. Carolina Reaper peppers are usually a component of this,Ghost peppers are employed for occasions when the Salamanders might prefer something on the milder side (which is never).&lt;br /&gt;
* 21:00: Pimping of the Rides: The Rhinos, Land Raiders, and Predators are pimped out with sufficient bling.&lt;br /&gt;
* 22:00: &amp;quot;Afternoon&amp;quot; Firing Rituals: The Salamanders again take to practicing their firing skills. Again using flamers and meltaguns instead of bolters.&lt;br /&gt;
* 00:00: &amp;quot;Evening&amp;quot; meal: A feast prepared by the Chapter serfs is consumed. The meal usually consists of an ancient Terran fruit called a &amp;quot;Watermelon&amp;quot; and a helping of a certain flightless, avian animal, fried to a crisp. Beverages usually consist of a ancient Terran form of malt liquor called &amp;quot;Old English&amp;quot; or just &amp;quot;Ol&#039; E&amp;quot;. On special occasions they may even break out an ancient carbonated drink referred to &amp;quot;Cristal&amp;quot;.&lt;br /&gt;
* 01:00: Free time: The Salamanders are given free time from their duties. Some reflect on their duty to the Emperor. Others go and chill with the folks in the Sanctuary Cities on Nocturne or compulsively forge new suits of artificer armor. &lt;br /&gt;
* 04:00: Lights out: The Salamanders retire for the &amp;quot;evening&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Salamanders.jpg|Sorry Sarge, but your Thunderhammer is Epic Fail.&lt;br /&gt;
Image:Salamanderswarriors.jpg|If at first you don&#039;t succeed. Twin-linked goodness.&lt;br /&gt;
Image:Salamanderslib.jpg|Kill it with FIRE! Always!&lt;br /&gt;
File:Salamander KFC.jpg|The chapter&#039;s most closely guarded secret&lt;br /&gt;
Image:Salamanders_Dreadnought_by_igorvet.jpg|Even in death, I still Burn Shit Up!&lt;br /&gt;
Image:Choppy_reviews__salamanders_by_everyday_grind_comic-d651hma.jpg|In all honesty though, they&#039;re pretty nice guys...&lt;br /&gt;
Image:Salamandaww.jpg|They&#039;re even great with children!&lt;br /&gt;
Image:Captain samuel motherfuckones jacksones.jpg&lt;br /&gt;
Image:Strolling salamander space marine by dlshadowwolf.jpg|When not not embattled or training Salamanders fraternize with the citizens of the Imperium.&lt;br /&gt;
Image:Carnifex and space marine by dlshadowwolf.jpg|You done came to da wrong neighborhood muddafucker.&lt;br /&gt;
File:Vulkan&#039;s Artificer Armour.jpg|Vulkan He&#039;stan&#039;s artificer suit&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2604:6000:1407:8035:BD1F:6659:D4A9:9E40</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Codex_Astartes&amp;diff=144571</id>
		<title>Codex Astartes</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Codex_Astartes&amp;diff=144571"/>
		<updated>2016-09-23T00:51:40Z</updated>

		<summary type="html">&lt;p&gt;2604:6000:1407:8035:BD1F:6659:D4A9:9E40: /* Roles Outside of the 1000 Man Limit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;The Codex Astartes is a set of rules. They guide us. Shape us as Ultramarines. Teach us how to hold duty and honor sacred above all. But how we live with those rules is the true test of a Space Marine.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;-[[Captain Titus]], [[Ultramarines]] 2nd Company&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Codex Astartes is the collective name given to a series of tactical and organisational guides written by the [[Primarch]] [[Roboute Guilliman]] over the course of his life, compiled at the end of the [[Horus Heresy]]. The Codex&#039;s organizational mandates split the remaining [[First Founding|Space Marine Legions]] into smaller chapters, for reasons discussed below. It also includes many tactical doctrines and stratagems for just about every situation, like the formidable [[Steel Rain|STEEL REHN!]] Most loyalist Space Marine chapters follow the Codex Astartes to varying degrees, with [[Ultramarines]] and their successors seeing it as literal holy writ, while some chapters like the [[Black Templars]] and [[Space Wolves]] merely see it as a book of tactics to be referred to when necessary. Most chapters will fall somewhere between those two extremes, using the codex where necessary but making adaptations where necessary. Almost all chapters will make a few minor alterations at the very least, usually just superficial things accounting for the chapter&#039;s culture. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapters==&lt;br /&gt;
Under the Codex Astartes, the Space Marine legions were to be split into groups of 1000 fighting men, called a [[Space Marine Chapter|Chapter]]. While many people assume this means a chapter is composed of 1000 men, this is a bit misleading, because that 1000 man number does not include a chapter&#039;s upper echelons, support structure, auxiliary units, dreadnought-interred veterans, the librarius, vehicle crews, honor guard, and specialists (tech marines, apothacaries, chaplains, etc). This means that a chapter will commonly have upwards of 1100 space marines while still being codex compliant, and many chapters will have large units of mortal retainers to serve as auxiliary forces, so it&#039;s not uncommon for a chapter to have tens of thousands of soldiers to call upon, though only a minority of them will actually be Adeptus Astartes. It&#039;s worthy of note that the Chapters was already a common sub-unit within some pre-Heresy legions like the [[Blood Angels]], [[Dark Angels]], [[Salamanders]], Ultramarines, and [[Word Bearers]].  The 1st Company is composed of [[Veteran Squad|Veterans]], and only marines who have served in the first company are allowed to wear [[Terminator|terminator armor]] &lt;br /&gt;
&lt;br /&gt;
The 2nd, 3rd, 4th, and 5th Companies are Battle Companies, composed of six [[Tactical Squad]]s, two [[Devastator Squad]]s, and two [[Assault Squad]]s. They train together, and when a Space Marine Company deploys as a single unit, it will be one of these. The 6th, 7th, 8th, and 9th Companies are Reserve Companies, and are more specialized than the first five companies. The 6th and 7th Companies are composed entirely of Tactical Marines (who specialize in using [[Bike Squad|bikes]] and [[Land Speeder]]s, respectively), the 8th Company of Assault Marines, and the 9th Company entirely of Devastator Marines. The 10th Company is composed entirely of [[Scout]] Marines, who are eventually promoted to other companies after a certain number of years. It&#039;s worthy of note that the 10th company is typically the largest in the chapter, containing 100 neophytes in addition to veterans seconded to the company for training. Additionally, the 10th company&#039;s 100 man limit is often uncapped so as to keep the chapter&#039;s flow of new marines steady in times of great loss. &lt;br /&gt;
&lt;br /&gt;
===Roles Outside of the 1000 Man Limit===&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the traditional &amp;quot;limit&amp;quot; of 10 companies of 10 squads of 10 soldiers each does not apply to a variety of positions in the Chapter, allowing a Chapter to have no theoretical maximum number of Space Marines, even before accounting for non-Astartes members, such as servitors or serfs.  These positions include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Company Command Staff&#039;&#039;&#039;:  Each company is allowed command staff which do not count against its limit or that of any other company.&lt;br /&gt;
**&#039;&#039;&#039;[[Brother-Captain|Company Captain]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Company Standard Bearer&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Company Champion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Company Command Squad&#039;&#039;&#039;:  A squad of up to 10 Marines, intended by the Codex as the Captain&#039;s bodyguards.&lt;br /&gt;
*&#039;&#039;&#039;Chapter Command Staff&#039;&#039;&#039;:  Just like the Company Command Staff, the Chapter is allowed command staff which does not count against any company&#039;s limit.&lt;br /&gt;
**&#039;&#039;&#039;[[Chapter Master]]&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Chapter Standard Bearer&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Chapter Champion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;[[Honour Guard]]&#039;&#039;&#039;:  Chapter-level equivalent to a Company Command Squad.&lt;br /&gt;
*&#039;&#039;&#039;Specialist Groups&#039;&#039;&#039;:  There are five roles Marines can be assigned to which formally removes them from Company membership:&lt;br /&gt;
**&#039;&#039;&#039;The Apothecarion&#039;&#039;&#039;:  A chapter may have any number of apothecaries, although the Codex mandates at least 11 (1 per Company, plus the Chief Apothecary).&lt;br /&gt;
**&#039;&#039;&#039;The Chaplaincy&#039;&#039;&#039;: A chapter may have any number of chaplains, although the Codex mandates at least 12 (1 per Company, plus the Reclusiarch and the Master of Sanctity).&lt;br /&gt;
**&#039;&#039;&#039;The Librarium&#039;&#039;&#039;:  A chapter may have any number of librarians, with no Codex-mandated minimum or maximum. The fact that psykers, let alone Astartes psykers, are rare makes the position self-limiting.&lt;br /&gt;
**&#039;&#039;&#039;The Armoury&#039;&#039;&#039;: A chapter may have any number of techmarines, who are not formally in any Company.  Even more significantly, vehicle crew, including the driver/pilot and any gunners, count as members of the Armoury, not as members of a Company, which is why Dreadnoughts do not count against the 1000 member limit, as they are listed as permanently crewed vehicles in the Armoury (which might open a window to abuse it if a Chapter has sufficiently enough Dreadnought sarcophagi).&lt;br /&gt;
**&#039;&#039;&#039;The Fleet&#039;&#039;&#039;: A chapter is allowed a fleet of as many ships as it can get together, and may assign Marines to these ships as permanent staff, in a similar fashion to the Armoury, although the Codex is significantly more flexible on Fleet staff (see Lord Admiral below; a chapter can be Codex compliant without any Marines in their Fleet at all).&lt;br /&gt;
&lt;br /&gt;
==What the Codex set out to Accomplish==&lt;br /&gt;
&lt;br /&gt;
The Codex Astartes was written with three main purposes in mind. &lt;br /&gt;
&lt;br /&gt;
First, the Codex is a tactical and strategic guide. It contains tips and plans on how to handle nearly any battle situation imaginable, and then some. The Codex served with flying colors until the modern day of the setting, when its weaknesses began to show against certain [[Tyranids|unconventional]] [[Necrons|enemies]]. Much like &#039;&#039;The Art of War&#039;&#039; or the FBI tactical guidebook, if you can get your hands on a copy you can anticipate the actions of those that use it, but countering it is &#039;&#039;really fucking hard&#039;&#039; because of just how comprehensive the Codex is. It doesn&#039;t just tell you &amp;quot;When your enemy is doing B, do C to counter it,&amp;quot; it also says, &amp;quot;And when the enemy counters C with X and Y, use Z to shut down their counter.&amp;quot; Sun Tzu&#039;s &#039;&#039;Art of War&#039;&#039; is still being taught millenia after its publication; now imagine that same spark of tactical genius manifesting inside the mind of a superhumanly intelligent demigod. The Codex isn&#039;t perfect - no tactical treatise is - but it&#039;s damn close.&lt;br /&gt;
&lt;br /&gt;
Second, the Codex is an organizational guide. Guilliman was a flawed genius, an organizational savant literally unmatched in the galaxy, and more than a little OCD when it came to detail. Beyond simple mandates about the composition of the Chapters, the Codex contains information on the minutia of administration. Details on every subject from bolt shells to bread, water distribution to weapon production, organization of auxiliary forces, suggested countermeasures to viral outbreaks, training schedules, troop morale, ammunition production, distribution of that ammunition to terrestrial and naval combat units, how large reserves can be built up, how long those reserves will last when production stopped, ration distribution for militant and civilian populations, how those rations can be stored, food cycling to avoid waste, integration of chain of command with allied and auxiliary forces, integration of militia into formal military, suggested staging area locations relative to battle lines, suggested landing area locations relative to battle lines, prioritizing access to and from these areas, guides to avoiding massive compound sentences, fortification locations, demolition strategies for those fortifications in the event that they must be abandoned, and I could go on. It also has plenty to say on how to live your day to day life, with everything from codes of honor to follow, to how your boots should be laced. Seriously, the Codex can tell you how to spend every minute of your life from birth to death, and pretty much every part of it is either acceptable or outstanding, if admittedly inflexible. &lt;br /&gt;
&lt;br /&gt;
Finally, and perhaps most importantly, the final version of the Codex is designed to keep the power of the Imperium decentralized. At the end of the Heresy, Guilliman wanted to ensure there wouldn&#039;t be any repeating performances of the strike that had gripped the galaxy. To this end, he set up the [[Council of Terra]], split the Imperial Army in the the [[Imperial Navy]] and the [[Imperial Guard]], and broke up the Legions, to keep one person from ever having the power to cause such massive chaos. Whether or not this was a good move is [[skub|a subject of ongoing debate]]. Detractors would point out that the newly decentralized and feudal Imperium is nowhere near as capable of unified action as it was before the heresy, while its defenders would point out the examples of [[Huron Blackheart]] or [[The Mecharius Crusade]] as examples of too much centralized power devolving into a clusterfuck. One thing that is objectively better about the post-heresy Astartes is the shift in tactics leading to their more precise, focused battle plans. At some point people realize that you don&#039;t need a space marine to man a gun line or garrison a fort, and now the astartes are relegated to being an elite strike force rather than being mass infantry. During the Heresy days, you could loose a thousand astartes in a single battle and call it a victory, whereas in the modern day your average space marine battle will result in few marine casualties, if any. Part of this is simply a reaction to lessened resources, but on a fundamental level the modern surgical drop pod and deepstrike orriented marine armies take advantage of the astartes&#039; strengths more than deploying them as mass infantry does. The modern marine armies are modular, precise, and efficient, qualities many of the original legions lacked. On top of that, when legion-sized deployments actually are necessary, they [[Armageddon|still happen]], though the overpowering might of the legions would likely be more effective against certain unconventional foes like the [[Tyranids]] and the [[Necrons]] who are resistant to surgical strikes against their command structure. &lt;br /&gt;
&lt;br /&gt;
==Marine roles==&lt;br /&gt;
&lt;br /&gt;
Among the tenets of the Codex, Guilliman outlined the roles of various Marines to be used in Chapters. They include the following:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Scout|Scout Squad]]&#039;&#039;&#039;: Scout Marines are Neophyte Space Marines who are charged with scouting terrain and enemy positions, in addition to demolitions and what we would today call special forces operations. A risky job, but this has the effect of ensuring that the more cautious ones survive while the reckless and foolish are weeded out.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Devastator Squad|Devastator]]&#039;&#039;&#039;: Devastator Marines can be summed up in three words: Blow shit up. The purpose of the Devastator is to provide heavy weapons fire in battle, artillery strikes, and hunting tanks. Once a Scout earns his Black Carapace and Power Armor, he will be attached to a Devastator Squad, allowing him to gain battlefield experience by watching the conflict from afar, with the added perk of allowing a new marine to bond with his armor while learning its strengths by lugging heavy weapons around. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Assault Squad|Assault]]&#039;&#039;&#039;: Assault Marines are those who specialize in melee combat, using [[Chainsword|Chain]] and [[Power weapon]]s alike to fuck up the enemies of the [[Imperium of Man]]. In addition, they also take to the field wearing jump packs which allows them to deepstrike onto the battlefield, move quickly from point to point, and even execute a jet-fueled charge of awesomeness into the enemy. This is the next stop in a new Marine&#039;s career when he graduates from the Devastator squads, helping to familiarize him with any weapons he hasn&#039;t used yet, and putting him through the crushing psychological stress of hand-to-hand combat under something resembling optimal conditions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Tactical Squad|Tactical]]&#039;&#039;&#039;: The backbone of a Battle Company, Tactical Marines are those who are flexible in combat, relying on both ranged weapons and melee weapons in combat. Note that due to the order of the Companies, they usually have served as both Assault and Devastator Marines, so they definitely know the basics of both, granting the majority of the chapter great theoretical tactical flexibility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Veteran Squad|Veteran]]&#039;&#039;&#039;: Veteran Marines are those who have seen through several centuries, allowing them access to all the cool toys in the Chapter&#039;s armory. They&#039;re hopefully experienced and cool-headed enough not to, say, super-glue the relic blade of the founder to the codpiece of their armor to skullfuck the enemies of mankind. Chapter veterans get to wear [[Terminator]] armor (the Crux Terminatus is a cross between a medal and authorization papers), but they sometimes stay with normally-sized power armor instead, which is instead slowly turned into Artificer armor by all the bling and enhancements. Power-armored Veterans are divided into two subgroups: Vanguard (who focus on close quarters combat) and Sternguard (who focus on bolter drills and other forms of ranged warfare).&lt;br /&gt;
The first company &#039;&#039;&#039;very&#039;&#039;&#039; rarely takes to the field as one collective company. Instead, the veterans are seconded to other companies, often serving as commanding officers and sergeants to other squads, so as to spread their experience and skill as widely as possible. &lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
&lt;br /&gt;
The Codex Astartes formalized and simplified the ranks among the Adeptus Astartes, eliminating some ranks like &amp;quot;commander&amp;quot; and &amp;quot;lieutenant&amp;quot;, while adding some more. They include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Chapter Master]]&#039;&#039;&#039;: The grand poobah of the Chapter. He is the one who gives Marine companies their assignments, and is under no obligation to recognize any external authority save for the [[God-Emperor of Mankind]], though most Chapter masters will recognize and honor (if not obey) the authority of the Inquisition. A chapter master is not merely the commander-in-chief of the chapter, he is also expected to be an administrator, a paragon of martial skill, a councilor, a tactician, a strategist, and often even an admiral as a planetary governor, as the chapter master will typically have ultimate authority over the chapter&#039;s homeworld, or home fleet in the case of crusading chapters. Needless to say, chapter masters are some of the most formidable individuals in the galaxy, rivaled only by the greatest heroes and monsters of other races. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Brother-Captain|Captain]]&#039;&#039;&#039;: Captains are the commanders of Companies, overseeing their Marines from the front line instead of the back. Captains are usually promoted from the senior Sergeant in the Company. The most senior is the First Captain, who commands the Veteran 1st Company, and is often the official heir apparent to the Chapter Master. Each Company Captain also holds a Chapter-level position of authority, supervising his Chapter&#039;s fleet, vehicle pool, recruits, or territory, for example.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Brother-Sergeant|Sergeant]]&#039;&#039;&#039;: Sergeants lead squads of four to nine other Marines depending on the influx of recruits. There are approximately ten sergeants per Codex approved Company. Often, the most senior sergeant will be the commander of a company&#039;s &amp;quot;First Squad&amp;quot; &#039;&#039;(usually a Tactical Squad)&#039;&#039; and will likely be next in line for a promotion if the Captain is ever slain, but not always. Members of the Captain&#039;s Command Squad may also be Sergeants who get additional duties as the Captain&#039;s role might require.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Veteran Squad|Veteran-Sergeant]]&#039;&#039;&#039;: Not a &amp;quot;rank&amp;quot; exactly, but more of a recognition of status for those who have been members of a Chapter&#039;s First Company, quite frequently these guys get redistributed back to the lower companies to act as squad leaders where their experience will do some good, hence &amp;quot;Veteran Sergeant&amp;quot;. These guys will usually get to wear the &amp;quot;Crux Terminatus&amp;quot; even when in power armour, to represent the fact that they have earned the right to use Terminator Armour. Note that Veteran Sergeants can serve in the ranks of the Scouts, Devastators, and Assault Marines despite being technically overqualified, in each case helping the new recruits to adapt to Chapter life. In old 3rd Edition rules you could get Captains without terminator honours, which kind of implied that they never passed through the first company but still got command, nowadays a Captain is just one thing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Champion&#039;&#039;&#039;: Champion is actually a number of positions within a chapter, with each company having a champion, the chapter as a whole having a champion, and a champion being drawn from within the ranks of the honour guard to serve as the personal champion of the chapter master (though these last two positions are often held by the same marine). A champion is theoretically the best close quarters fighter in a company, charged with protection of the Captain from all threats. Given that your average Captain is a badass in power armor, this may seem redundant, but it&#039;s supposed to allow him to focus on coordinating the battle. One of the biggest dissonances between the crunch and fluff is manifested with the champions, in that on the tabletop officers are almost universally more formidable than the champions that are supposedly there to protect them. Also, rather hilariously, the current status of their chapter champion is one of the only breaks the Ultramarines have with the Codex Astartes, due to the raging ego of one [[Cato Sicarius]]. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Force Commander&#039;&#039;&#039;: Not a rank but a title given to the commander of a task force (duh), either given if more than one company is fighting at the same time, or if the company has to split up and the Captain gives an XO like the leader of his command squad. For a tabletop comparison, this could be any senior sergeant since any character can be made the army&#039;s warlord and it would fit the description quite nicely.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Honour Guard]]&#039;&#039;&#039;: Like a veteran-veteran, assumed to be the best of the best. These guys get bunched together and given some of the best gear available to the chapter. The fluff tells us that these guys are peers of Captains in terms of battlefield experience, but do not have the command rank to actually issue any orders, though when Honour Guard speak up it&#039;s advised that the officers nearby listen carefully. Thankfully the tabletop game is balanced not to give a whole squad full of Captain-equivalent soldiers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Standard Bearer&#039;&#039;&#039;: The Company Standard Bearer, given the title of &#039;&#039;&#039;Ancient&#039;&#039;&#039; &#039;&#039;(the old term for Ensign, who was traditional standard bearer)&#039;&#039;, is charged with carrying and protecting the Company Standard, or banner. Also frequently joins the Command Squad. Should a Company Standard Bearer drop the banner and let it fall to the ground, he will essentially forfeit his honor. If the Standard Bearer should be killed and the banner stolen, then the entire Company will be dishonored until the banner is reclaimed. Which means that if you steal a Company Standard, you now have nearly one hundred Space Marines who were just trying to kill you, but now you had to go and make it personal. The most elite of these is the Chapter Standard Bearer &#039;&#039;(often a member of the Honour Guard)&#039;&#039;, who carries the Chapter banner in war.&lt;br /&gt;
&lt;br /&gt;
Outside of the above mentioned battle ranks, there are other senior positions within a Chapter:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chief Librarian&#039;&#039;&#039;: The head of the Librarium, who assigns [[Librarian]]s to assist in battlefield communications. Also tests to see whether or not his battle-brothers are tainted by [[Chaos]] (&amp;quot;Yes brother, this is standard Codex procedure.&amp;quot; *Snaps Latex gloves*)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Master of the Apothecarion&#039;&#039;&#039;: The head of the Apothecarion, who assigns an [[Apothecary]] to each Company. The Apothecarion in turn also takes care of the [[gene-seed]] that Chapters place such holy emphasis on, and for good reason: no gene-seed - no new recruits. Also, considering the relatively practical and utilitarian approach marines take to science, Masters of the Apothacarion are some of the only actual scientists in the entire freaking Imperium, if you don&#039;t count the ones that pray to their own bionic elbows, which you shouldn&#039;t. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Master of the Forge&#039;&#039;&#039;: The head of the Armoury, who assigns [[Techmarine]]s to oversee maintenance of the machine-spirits of the chapter&#039;s wargear and motor pool. Their position often overlaps to some degree with the Chapter&#039;s Reclusiarch, given that both are responsible for keeping the chapter&#039;s relics in good condition, so many artifacts will fall under both of their duties. Again, given that their religious zeal is tempered by the practical mindset of a space marine, Masters of the Forge are some of the only engineers in the galaxy that are actually still innovating to any degree, which really shows when you compare the armories of the modern space marine chapters with their traitorous counterparts. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Master of Sanctity&#039;&#039;&#039;: The head of the Chaplaincy, and spiritual leader of the Chapter. He assigns [[Chaplain]]s to the Companies to oversee the spiritual health of the Chapter. This position is often, but not always, held by the chapter&#039;s Reclusiarch. Though it might be tempting to compare them to warrior bishops, they&#039;re actually atheists, seeing the Emperor as an honored predecessor and the epitome of humanity, but not a god. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reclusiarch&#039;&#039;&#039;: The Chaplain who oversees the Chapter&#039;s Reclusiam &#039;&#039;(where they keep the relics and other secret historical stuff)&#039;&#039;. But quite often the job gets rolled-up into the Master of Sanctity&#039;s job description (particularly if the Chapter is relatively young and has not accrued entire millenia worth of trinkets). It&#039;s uncertain what interaction &#039;&#039;(if any)&#039;&#039; they have with the Master of Relics, or it is quite possible that a Chaplain receives the role if that Captain of the 9th company gets a different position. Or, maybe, the Reclusiarch looks after the more &amp;quot;holy&amp;quot; and historically significant relics, and distributes some of them to Chaplains to carry in battle, while the Master of Relics okays the deployment of precious but combat worthy stuff like ancient marks of power armour or Heresy-era tanks, as Master of the Forge is technically a specialist position, not an authoritative one.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lord Admiral&#039;&#039;&#039;: Often the Captain of the 4th company gets this position by default as &amp;quot;Master of the Fleet&amp;quot;, but it&#039;s [[Uriel Ventris|not unheard of for a Captain to step down]] from the position if someone else would be better suited to the role; they call that person &amp;quot;Lord Admiral&amp;quot;, and he gets command over the Chapter&#039;s fleet assets. Though it might be perfectly reasonable that that space marine holds a battlefield rank of Battle-Brother or Sergeant, so he&#039;s probably just temporary until the Captain &#039;&#039;(or his replacement)&#039;&#039; wants the job back.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lieutenant Commander&#039;&#039;&#039;: In the days of the Great Crusade, these individuals commanded battalions of five companies, outranking Captains and were subservient to Chapter Masters. We know of [[Marines Errant|only one example]] of this rank though it is uncertain whether the title holds the same authority as before. From what we know it now applies to the commander of a vessel, which makes sense since most Space Marine chapters have more ships than Captains, so &#039;&#039;somebody&#039;&#039; has to get the job of commanding them. Though often we assume it&#039;s just a techmarine or sergeant of whichever squad gets attached to that vessel or more likely a badass high ranking [[Chapter Serf]] who doesn&#039;t need to be superhuman to understand how spaceships operate.&lt;br /&gt;
&lt;br /&gt;
===Codex Skub===&lt;br /&gt;
In case you haven&#039;t picked up on it yet, the Codex is rather controversial, for a number of reasons. First off, and perhaps most significantly, is the fact that even GW&#039;s own writers don&#039;t agree on what the codex is. [[Dan Abnett|Saint Abnett]] views it as a book of tips and strategies, comparable to &#039;&#039;The Art of War&#039;&#039;. Graham McNeill (the guy who wrote the Ultramarines Omnibus) sees it as a comprehensive but inflexible guide to strategy, organization, and conduct. Matt Ward quite famously sees it as a literal Space Marine Bible, a holy book that all marines follow to the letter. Like a lot of GW lore, the canon is up in the air, and as such it&#039;s kind of open to interpretation. When it comes down to it, most of the argument over the codex comes down to people saying, &amp;quot;The Codex is a detrimental, absurd tome written by an OCD faggot, that only serves to weaken the Imperium!&amp;quot; and others saying, &amp;quot;The Codex is one of the most important things in the entire imperium, setting down the rules that have allowed it to survive to the modern day!&amp;quot; Both people are correct because of the nebulous canon. Many writers are clearly very critical of the Codex, and portray it as antiquated and damaging, whereas others portray it as comprehensive and useful, but increasingly antiquated. Also there&#039;s Ward, but let&#039;s not talk about him. Which version is true? Yes. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also worthy of note that many people within the Ultramarines take the Codex with a grain of salt. [[Captain Titus]], [[Uriel Ventris]], and even [[Marneus Calgar]] and the freaking [[Roboute Guilliman|primarch himself]] have all been critical of the codex at various times, or rather, been critical of people&#039;s reception of it. All of these people see the codex as useful and important, but take issue with people, Ultramarines or otherwise, that see it as a holy book that contains everything you need to know. Perhaps Guilliman himself put it best, saying, &#039;&#039;&amp;quot;[My teachings] are yet flawed. No one, not even one such as I, can anticipate every possible outcome of battle. My words are not some holy writ that must be obeyed. There must always be room for personal initiative on the battlefield. You and I both know how one spark of heroism can turn the tide of battle. That knowledge and personal experience can only be earned in blood, and the leader in the field must always be the ultimate arbiter of what course of action should be followed.&amp;quot;&#039;&#039; As the opening quote implies, Captain Titus is also quite critical of Leandros&#039;s interpretation of the codex, pointing out that personal initiative is just as important as adhering to the codex. Then again, Titus is also quite clearly a company champion who got mixed up for a captain, what with his disregard for tactics in favor of glorious melee, so maybe we should just ignore what he thinks. &lt;br /&gt;
&lt;br /&gt;
Ultimately, your own take on the codex is going to depend on a number of things, including whose canon you believe, you opinion of the Legions, your opinion of Guilliman, and a dozen other things, just decide for yourself. Don&#039;t let yourself get pulled in by the fanboys saying the Codex is the perfect guide to everything, and conversely don&#039;t listen to the idiots who say the Codex is only useful as toilet paper.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Codex&amp;quot; Chapters with doctrinal variations==&lt;br /&gt;
More commonly, are those chapters which follow the codex at an organisational level, but disregard certain tactical aspects contained within, most likely because they have their own modus-operandi that they have a preference for, or because they create their own unique tactics that had never been considered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aurora Chapter]]&#039;&#039;&#039;&lt;br /&gt;
*Follows the Codex Astartes, yet has a large number of vehicles.&lt;br /&gt;
*They have a lot of vehicles.&lt;br /&gt;
*For a 1000 man sized Chapter, they have a lot of tanks.&lt;br /&gt;
*Of all the Codex Chapters they have the most tanks.&lt;br /&gt;
*Their armored spearhead attacks are pretty devastating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Charnel Guard]]&#039;&#039;&#039;&lt;br /&gt;
*Cannot say too much about those guys since they are very secretive, thus their organisation and structure are completely unknown.&lt;br /&gt;
*Rumored to be Blood Angels successors, yet as said before, they are totally unknown from a organisational and structural P.O.V.&lt;br /&gt;
*Have a lot of Great Crusade and Horus Heresy Era stuff, including a Fellblade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Crimson Fists]]&#039;&#039;&#039;&lt;br /&gt;
*More tactically oriented [[Imperial Fists]].&lt;br /&gt;
*Actually do follow the Codex more closely than other Sons of Dorn (but not that much like the Hammers of Dorn).&lt;br /&gt;
*At the time of their founding, they were known to be the most level-headed members of the Imperial Fists Legion, therefore took in the Codex much faster and easier.&lt;br /&gt;
*Only deviation is the existence of a Crusader Company that is a 1st Company that has 128 Veterans. A result of an event where they were reduced to 128 members during the Crusade of Righteous Liberation.&lt;br /&gt;
*Due to the whole situation with Rynn&#039;s World, the Chapter became very capable at fighting [[Orks]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Emperor&#039;s Shadows]]&#039;&#039;&#039;&lt;br /&gt;
*Iron Hands Successors that follow the Codex.&lt;br /&gt;
*Put more emphasis on projectile weapons (like Bolter Weapons) and Dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hammers of Dorn]]&#039;&#039;&#039;&lt;br /&gt;
*Follow the Codex to the letter, yet do put more emphasis on heavy weapons and overwhelming firepower.&lt;br /&gt;
*No really, they follow the ABSOLUTE LETTER of the codex.&lt;br /&gt;
*Not even the [[Ultramarines]](Famous for having the primarch that wrote the damn thing) follow the codex more rigidly than them. &lt;br /&gt;
*They probably actually read the Codex from cover to cover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hawk Lords]]&#039;&#039;&#039;&lt;br /&gt;
*Codex compliant, yet put large emphasis on flyers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Minotaurs]]&#039;&#039;&#039;&lt;br /&gt;
*Instead of sending out a single company, the Minotaurs utilize mob and berserker tactics along with sending out all ten of their companies to utterly overwhelm and crush their foes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Raptors]]&#039;&#039;&#039;&lt;br /&gt;
*[[Reasonable Marines|Camouflage Power Armour]]. Technically this IS in the codex, but they&#039;re the [[Derp|only space marine chapter out of literally thousands]] that actually bothers to do it. They&#039;re also sneeki beekies, just like their Raven Guard progenitors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Raven Guard]]&#039;&#039;&#039;&lt;br /&gt;
*Sneeki Cheeki [[beakie|Beekies]]. While they do follow the codex, their chapter made amusingly extensive use of mutants (during the [[Horus Heresy]]), and [[Reasonable Marines|stealth tactics and guerilla warfare]] due to their situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Space Sharks|Space Sharks/Carcharodons]]&#039;&#039;&#039;&lt;br /&gt;
*Greater emphasis on infantry and terror tactics.&lt;br /&gt;
*Will sneak up as close as possible to the enemy to later tear them a new one in close combat while berserking.&lt;br /&gt;
*May be organisationally non compliant as well, but they are quite tight lipped about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Storm Giants]]&#039;&#039;&#039;&lt;br /&gt;
*Codex compliant, but utilize armoured assaults, Drop Pod strikes, and heavily use Scouts to get intel before ruining someone&#039;s day.&lt;br /&gt;
*Due to their heavy use of Scouts, they have a larger than average 10th Company.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[White Scars]] and some Successors&#039;&#039;&#039;&lt;br /&gt;
*Disproportionate emphasis put on bikes and speeders compared to heavy vehicles, still adhering to codex formation however.&lt;br /&gt;
&lt;br /&gt;
==Chapters with differences in formations or composition==&lt;br /&gt;
Some chapters have taken the idea of a &amp;quot;Chapter&amp;quot; and tweaked it with their own unique spin on its organization, either by adding units or ranks that aren&#039;t found anywhere else, or have their own composition of companies that doesn&#039;t fit with the approved codex model. In some cases they may ignore the codex altogether and do their own thing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Black Dragons]]&#039;&#039;&#039;&lt;br /&gt;
*Dragon Claw squads, made up of mutants who make use of adamantium coated wrist blades.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Blood Ravens]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pre-Aurelian Crusade&#039;&#039;&#039;:&lt;br /&gt;
**Usually, the Chapter Master was the Chief Librarian too, like [[Azariah Kyras]]. This tradition of Chapter Master/Librarian combo started with Azariah Vidya (as in Vidya Games).&lt;br /&gt;
**Their gene seed causes them to have an above average number of Librarians, so many they can field two whole squads of them in the First Company. Librarians are so recurrent among Blood Ravens that it&#039;s not uncommon for one to be even a Captain.&lt;br /&gt;
**Actually Codex Compliant in structure, yet utilize their Librarians to scry and predict the movements of their enemies (so their Scouts are Librarians too?) and use the intel to formulate a counter strategy (because they appeared in [[Dawn of War]], their way of war is an emulation of how RTS gamers play when they are serious).&lt;br /&gt;
**Non-standard patterns of [[Apollo_Diomedes|speech]], incidents of [[Blood_Ravens_Force_Commander|hairesy]], compulsive [[Blood_Ravens#Bloody_Magpies|kleptomany]] and emphasis on [[Indrick_Boreale|devastating, defensive deepstrikes]].&lt;br /&gt;
*&#039;&#039;&#039;Post-Aurelian Crusade&#039;&#039;&#039;: &lt;br /&gt;
**With [[Gabriel Angelos]], a non-psyker, taking the position of Chapter Master they returned to a more codex-compliant organization, albeit severely undermanned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Blood Angels]] and Successors&#039;&#039;&#039;&lt;br /&gt;
*[[Scout]]s graduate to [[Assault Squad]]s rather than to Devastator squads.&lt;br /&gt;
*The use of [[Heresy|non-standard tech]], like Baal Predators, Furioso and [[Dreadnought#Chapter_Specific_Dreads|Librarian Dreadnoughts]].&lt;br /&gt;
*Sanguinary Priests (Apothecaries) make up part of the chapter priesthood equivalent to Chaplains, who are busy tending to...&lt;br /&gt;
*...The [[Death Company]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dark Angels]] and Successors&#039;&#039;&#039;&lt;br /&gt;
*The [[Deathwing]] &amp;amp; [[Ravenwing]] instead of First and Second companies.&lt;br /&gt;
*Inner Circle in place of usual chapter command structure.&lt;br /&gt;
*Chaplains taking the additional role of [[Chaplain#Dark_Angels_Interrogator-Chaplain|Interrogators]].&lt;br /&gt;
*Battle Companies incorporate an additional squad of [[Veteran Squad|veteran marines]].&lt;br /&gt;
*Some nifty STC that they do not share with anybody apart of their own successors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Executioners]]&#039;&#039;&#039;&lt;br /&gt;
*Disregard many of the Codex&#039;s rules and trappings, but nonetheless follow the ten company outline.&lt;br /&gt;
*Choose to go into close combat with the enemy, while heavily preferring Land Speeders over Bikes.&lt;br /&gt;
*Heavy emphasis on their own skills and superhuman abilities enhanced with sheer determination.&lt;br /&gt;
*Each company has three [[Chaplain|Death Speakers]].&lt;br /&gt;
*Battle Companies have only one Devastator Squad each, but can field their own Veteran Squads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Exorcists]]&#039;&#039;&#039;&lt;br /&gt;
*Have two additional scout companies to account for the high attrition rate amongst recruits.&lt;br /&gt;
*...said attrition rate being caused by subjecting recruits to daemonic possession.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Iron Hands]]&#039;&#039;&#039;&lt;br /&gt;
*Have a Chapter Council instead of a fixed [[Chapter Master]], though a leader may be nominated.&lt;br /&gt;
*Chaplain Techmarines, aka &amp;quot;[[Chaplain#Iron_Hands_Iron_Father|Iron Fathers]]&amp;quot;.&lt;br /&gt;
**The current leader is thus a Chapter Master Chaplain Techmarine. And people say the Blood Ravens are the crazy ones.&lt;br /&gt;
*Terminator Armour was distributed to squad sergeants instead of being reserved only for the First company.&lt;br /&gt;
*Pre-6th Edition fluff indicated that individual companies (clans) had their own veterans and recruits, newer fluff put them more in line with the Codex.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Iron Snakes]]&#039;&#039;&#039;&lt;br /&gt;
*Instead of having five regular battle companies and five reserve companies, the Iron Snakes have ten battle companies with an equal number of veterans, regulars and neophytes for perfect balance.&lt;br /&gt;
*Each squad has a Apothecary, personal Squad Standard Bearer and a number of specialists of their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Red Scorpions]]&#039;&#039;&#039;&lt;br /&gt;
*Apothecaries act in squad command roles instead of sergeants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Salamanders]]&#039;&#039;&#039;&lt;br /&gt;
*Have seven oversized companies instead of ten, but otherwise broadly conform to the codex.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Star Phantoms]]&#039;&#039;&#039;&lt;br /&gt;
*Each company takes a [[Devastator Squad]] over a [[Tactical Squad]], leaving five Tactical and three Devastators in the battle companies&lt;br /&gt;
*The chapter is never at full strength, seldom even at half, but maintains weapons as though they were. Their &amp;quot;tactical&amp;quot; reserve companies can fill in for full devastator squads, if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Storm Wardens]]&#039;&#039;&#039;&lt;br /&gt;
*Tempest Blades being a non-codex formation.&lt;br /&gt;
*Heavy emphasis on mechanized warfare and mano-a-mano honorable duels to the death.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ultramarines]]&#039;&#039;&#039;&lt;br /&gt;
*Tyrannic War Veterans are a non-codex formation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[White Consuls]]&#039;&#039;&#039;&lt;br /&gt;
*Have [[Alpharius|two Chapter Masters]] instead of one&lt;br /&gt;
&lt;br /&gt;
==Non-Codex Chapters==&lt;br /&gt;
As mentioned, there are so many chapters in the Imperium and very few of them follow the codex absolutely to the letter. Many chapters have their own preferred mode of warfare based upon their experiences, supplies and dispositions, often they generate their own interpretations and deviations from the codex. Here follows a comparative listing of those chapters and the way in which they differ from what the codex actually prescribes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Astral Claws]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pre-[[Red Corsairs]] Times&#039;&#039;&#039;: Before [[Lugft Huron]] went pants-on-heads retarded, the Chapter was known for being exceptionally stubborn with skilled Bikers and favoring lightning strikes and boarding actions while still following the Codex.&lt;br /&gt;
*&#039;&#039;&#039;[[Badab War]] Times&#039;&#039;&#039;: &lt;br /&gt;
**Due to Huron&#039;s pants-on-heads retarded thinking, the Chapter seized the Badab Sector&#039;s industry and made it so that Bolter rounds and Rhinos were mass-produced to the point being expendable, not to mention the larger-than-standard number of marines due to them purposefully not paying their geneseed tithe. &lt;br /&gt;
**Emergence of specialized units (such as the hated Corpse-Takers) and human Auxilia. Squads larger due to aforementioned not paying of the geneseed tithe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Black Templars]]&#039;&#039;&#039;&lt;br /&gt;
*&amp;quot;Chapter&amp;quot; made up of ad-hoc crusade fleets and fighting companies, their numbers thus swelling up to six times the size of everyone else&#039;s.&lt;br /&gt;
*No Scout company, instead recruits are apprenticed to fully fledged battle-brothers, aka &amp;quot;Crusader squads&amp;quot;.&lt;br /&gt;
*No Librarians.&lt;br /&gt;
*Doctrinal emphasis on close quarters combat.&lt;br /&gt;
**Abundance of previously unsanctioned Land Raider &amp;quot;Crusader&amp;quot;s to deliver said Crusader squads to CQC. See the trend here?&lt;br /&gt;
*May or may not deify the Emperor. The canon is kind of up in the air right now.&lt;br /&gt;
**The position of &amp;quot;Emperor&#039;s Champion&amp;quot;, a Chapter Champion-esque title but of faith significance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Grey Knights]]&#039;&#039;&#039;&lt;br /&gt;
*Due to their unique training and equipment (not to mention the [[Chaos|intimidatingly]] [[Chaos Space Marines|insane]] [[Daemon|shit]] they have to deal with), the Codex would actually hamper them instead.&lt;br /&gt;
*All psyker Chapter of Demon hunting marines. Nuff said.&lt;br /&gt;
*The infamous [[Dreadknight]]. &lt;br /&gt;
*When the Neophyte ends his training, he becomes a battle brother and is issued a suit of power armour and his standard wargear.&lt;br /&gt;
*Do not have any artillery weapons like Whirlwind Artillery Tanks or lack of certain vehicles other Chapters have.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Legion of the Damned]]&#039;&#039;&#039;&lt;br /&gt;
*Previously Codex adherent [[Fire Hawks]] (maybe, now it&#039;s uncertain if they are Fire Hawks or somebody/something completely different), now a horde of angry hellfire powered, space/time/dimension travelling, [[AWESOME|spectrerevenantdemonspacemarines]].&lt;br /&gt;
*Utilize more powerful, but unstable early versions of existing Imperial Weapons like early Horus Heresy Era Plasma Weapons. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Space Wolves]]&#039;&#039;&#039;&lt;br /&gt;
*Ignore the organizational parts of the codex outright. It would be easier to go [[Space Wolves|their page]] to find out how they are organised.&lt;br /&gt;
*Simply put, Leman Russ wanted them to be forged in his vision instead that of Roboute Guilliman.&lt;br /&gt;
*Although they do however take some useful tactics from the codex because they like them, they see them as just that: useful tactics, and nothing more.&lt;br /&gt;
*Fenrisian Wolves/Thunderwolves used by the Chapter. This may or may not be heresy. &lt;br /&gt;
*Have more than a thousand marines, yet not that much as the Black Templars.&lt;br /&gt;
*Threw the typical training process out the window because of the Canis Helix.&lt;br /&gt;
*In the previous editions, they had access to Leman Russ tanks (since the tank was named after their Primarch).&lt;br /&gt;
*Wolf Priests combine both Chaplain and Apothecary roles.&lt;br /&gt;
&lt;br /&gt;
==Purpose for Gamers==&lt;br /&gt;
&lt;br /&gt;
Of course, there&#039;s a reason [[Games Workshop]] included the Codex Astartes in their fluff (long before Matt Ward came along, by the way). Basically, it makes it easier for players to invent their own Chapters.  &lt;br /&gt;
&lt;br /&gt;
Players who just have an idea for a cool color scheme or name but don&#039;t want to put any effort into making up a whole organizational layout can just make a Chapter that rigidly follows the Codex, like the [[Ultramarines]]. Those who want to have one or two unique organizational or tactical features can make a Chapter that generally follows the Codex but has some variances, like...well, most of them (see above). And players that want to make up entirely independent structures themselves can make Chapters that ignore the Codex entirely, like the [[Space Wolves]] or the [[Black Templars]].&lt;br /&gt;
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This means that Matt Ward&#039;s Codex worship isn&#039;t just lame, but actually bad for GW&#039;s business: By telling players that only Codex Chapters are any good, he&#039;s discouraging players with their own ideas from investing in models, paints, tournaments, and maybe even later editions of the game. Truly, there is no end to his failure.&lt;br /&gt;
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{{Marines-Forces}}&lt;/div&gt;</summary>
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