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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-01T04:53:20Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Challenge_Rating&amp;diff=116250</id>
		<title>Challenge Rating</title>
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		<updated>2017-10-09T04:05:11Z</updated>

		<summary type="html">&lt;p&gt;2604:6000:658A:4F00:D87F:D61B:792B:6F28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Challenge Rating&#039;&#039;&#039; was a mechanic introduced in [[Dungeons &amp;amp; Dragons]] [[3e]] to try and make it easier for DMs to judge what kind of monsters were suitable to throw against their party and give them a reasonable chance of succeeding. It... didn&#039;t exactly work as planned. On paper, a monster with a particular Challenge Rating is a challenge for four player characters whose level matches the number. The number is based on an average of [[Hit Dice]], [[Armor Class]], [[Spell Resistance]], [[Damage Resistance]], damage output and all other abilities it might have. While the concept seems simple enough, in practice it means that there are low-level monsters with very HD or AC, can hit really hard or have abilities that either inflict a continuous effect that a party of that level cannot easily deal with or outright kills you.&lt;br /&gt;
&lt;br /&gt;
An example would be the Skeletons from [[5e]]. Regular skeletons are CR 1/4, meaning that four are a fitting match for a 1st level party. They have an AC that&#039;s pretty easy to deal with, don&#039;t have too many HP, don&#039;t deal a lot of damage (1d6+2 is perfectly survivable at first level) and have two immunities that a first-level party won&#039;t use a lot and a weakness that they are likely to have. The skeletal warhorse on the next page over however has a CR of 1/2, so two would be a match for a 1st level party. Except not only are they twice as fast they have double the HP and can deal a crippling 2d6+4 damage in melee, which at an average of 11 is a credible threat to even the toughest of [[Barbarian]]s. It gets even worse with the [[minotaur]] skeleton on the same page: it&#039;s CR2 but has a whopping 67 HP, 40ft movement, and has a charge attack that increases the damage of its gore attack to a staggering 4d8+4 damage for an average of 22 damage. You&#039;ll need to be quite the badass to survive that. And that&#039;s not even taking into consideration the more powerful monsters.&lt;br /&gt;
&lt;br /&gt;
Because of this correctly utilizing CR to create balanced encounters that don&#039;t stomp your players is more of an art than a science, which ironically is the same problem that WotC tried to solve with the concept of the Challenge Rating.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>2604:6000:658A:4F00:D87F:D61B:792B:6F28</name></author>
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