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		<id>http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317084</id>
		<title>M106 Heavy Mortar Carrier</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317084"/>
		<updated>2020-07-18T18:33:43Z</updated>

		<summary type="html">&lt;p&gt;2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1: I figured out how i fucked up and fixed it!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M106 Heavy Mortar.jpg|300px|right|thumb|Droppin&#039; bombs man!]]&lt;br /&gt;
{{topquote|Hang ... FIRE!|Mortar training 101}}&lt;br /&gt;
&lt;br /&gt;
Yet another variation on the venerable M113, the M106 Heavy Mortar Carrier was designed to provide fire support to mechanized infantry companies while keeping up with the rest of the formation. The US M106 carries the M168 107mm Mortar which is capable of dropping rounds on target at ranges in excess of 5000m away. In addition, it also is equipped with a close defense .50cal machine gun. Other countries have nearly identical variants, only switching out the mortar caliber and machine guns.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:M106 Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
This is a nice little SPG. The M30 mortar can reach out and touch enemy infantry up to 4 feet away, and it stands a fair chance of killing it even if in cover with its decent 4+ Firepower rating. The AT value is only 2 though, so you are not going to be knocking out tanks with this thing unless it is open topped and your opponent rolls really poorly. They also have the ability to do a smoke bombardment, which combined with excellent allied optics, can give your forces a big advantage. Use smoke to force the Soviet Tanks to engage on your terms, not theirs.&lt;br /&gt;
&lt;br /&gt;
The M106 has the same front and side armor as every other M113 based vehicle, but it has a top armor of 0 because of the massive hole cut in the top for the M30 Mortar to fire out of.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6. &lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Consider the M109 for killing artillery instead.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===West Germany===&lt;br /&gt;
[[File:TG106.jpg|300px|left|thumb|Das Stats|]]&lt;br /&gt;
&lt;br /&gt;
The Panzermörser takes the affordability and utility of the M106 and bumps up the firepower a little.&lt;br /&gt;
&lt;br /&gt;
With AT 3 and FP 3+, you won&#039;t be knocking out hordes of BMPs and tanks. However, 3+ firepower makes a huge difference when you are using these to kill soft skins instead of popping smoke. Used against infantry, expect to pin them down and cause a respectable amount of casualties in the process. It may not match the M109 in the anti-armour role, but is more than capable of hurting units with top armour 0 like the [[BTR-60]] and enemy artillery or anti-air missiles.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6.&lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Unlike the US version, bringing a 120mm mortar is perfectly functional as killing artillery.&lt;br /&gt;
&lt;br /&gt;
3+ skill is less important for support units, but you may expect to use shoot-and-scoot orders to keep firing while moving.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Netherlands===&lt;br /&gt;
[[File:M106 120mm dutch.jpg|300px|left|thumb|Metal Hotboxing]]&lt;br /&gt;
&lt;br /&gt;
[[File:TDBX03-17.jpg|300px|right|thumb|It moves faster than a windmill on speed, jah!]]&lt;br /&gt;
&lt;br /&gt;
The Dutch have two variants of the M113 mortar carrier, one with a 107mm mortar and another with 120mm mortars. &lt;br /&gt;
&lt;br /&gt;
Serving as utility artillery in a Dutch army, the main purpose of the mortar is to suppress infantry and pop smoke. They might be able to splash infantry in the open very well, but they excel when used to fill whatever the situation needs at the moment. Enemy infantry rushing your objective? Pin them down. Friendly infantry advancing in the open? Cover their advance with smoke bombardments. Enemy BM-21s in sight? Your mortars can tear them a new one. &lt;br /&gt;
&lt;br /&gt;
Like the German counterpart, the 120mm is fully capable of acting as killing artillery if needed: AT3 may be poor, but it is enough when fired at BTRs. On the other hand, 3+ Firepower means that when fired against entrenched infantry, they can actually do pretty well.&lt;br /&gt;
&lt;br /&gt;
The 107mm suffers in this regard, and is very incapable of punching through vehicles. Use it strictly as utility artillery.&lt;br /&gt;
&lt;br /&gt;
The 120mm may only be purchased in a Pantserinfanterie Compagnie in a platoon of 2 or 3 for 1 point per vehicle. However, as nearly every Dutch player takes this infantry formation due to its excellent transports, 120mm mortar carriers are plentiful on the table. &lt;br /&gt;
&lt;br /&gt;
107mms can only be purchased in the Verkennings (recon) squadron at 2 points for 3. This alone makes them rare, as the recon squadron is much less popular than the Pantserinfanterie Compagnie. &lt;br /&gt;
&lt;br /&gt;
If you think that artillery&#039;s job is to kill things instead of shit like smoke and tactics, consider the M109 instead.&lt;br /&gt;
&lt;br /&gt;
===Israel===&lt;br /&gt;
[[File:ISREAL81.jpg|right|300px|thumb|smol boi]]&lt;br /&gt;
[[File:ISREAL120.jpg|left|300px|thumb|big boi]]&lt;br /&gt;
&lt;br /&gt;
The IDF have two variants of mortar carrier: the M125 and the M106.&lt;br /&gt;
&lt;br /&gt;
The M125 is an 81mm mortar carrier with AT 1 and FP4+, making it an obvious choice for the utility artillery role. Vulnerable from anything bigger than an assault rifle, this unit should be planted in the back while pinning enemy infantry or smoking lines of sight to cover your attacks.&lt;br /&gt;
&lt;br /&gt;
The M106 is the fatter, deadlier son of the M125 that bumps up the caliber to a 120mm shell (the IDF upgraded the standard 107mm US mortar to a more destructive, and more readily available, 120mm version). While AT3 and FP3+ might not be strong enough to really threaten BMPs and tanks, it has a good chance of punching through soft-skinned vehicles like BTR-60s, Danas and BM-21s. Whether you take this unit depends on your list: the M106 might just be a more expensive utility mortar or a weaker M109 that can&#039;t kill things.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Iran===&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:DA-ST-86-00233.jpeg|300px|right|thumb|Gas masks make everything more sinister]]&lt;br /&gt;
The M106 was first fielded by the US Army in Vietnam, where it supported US efforts to dislodge the VC and ARV forces. In US Service it has since been supplanted by the M1064A3 which is almost identical to the M106 except it mounts a 120mm Mortar instead of the 107mm.&lt;br /&gt;
&lt;br /&gt;
The purpose of the mortar is to provide fire support at the smallest tactical level possible, which in most cases was the company (coincidentally the level that Team Yankee operates at for NATO forces), to minimize the amount of time between the call for fire and shells on the way. This rapid reaction capability gives company commanders the ability to suppress enemy forces with highly accurate indirect fire, both of the high explosive and smoke shell variety as quickly as possible, as when Ivan comes thundering towards you, you definitely don&#039;t want your desperate call for indirect support to end up stuck in the information-log jam that is brigade comms. &lt;br /&gt;
&lt;br /&gt;
A Battalion was often equipped with single mortar platoon. This mortar platoon was often broken down into its component sections (roughly a squad of mortars) to then be distributed equally to the companies of the battalion (but not in a communist way). Since mechanized units were going to be expected to deal with the brunt of the PACT offensive, they were issued the largest mortars in the inventory (or more accurately they already had the logistical support and vehicles to haul such unwieldy weapons around) while the light rifle battalions and special units like the airborne were issued the more man-portable 60mm mortars.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
{{Dutch Forces in Team Yankee}}&lt;br /&gt;
{{ANZAC Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317083</id>
		<title>M106 Heavy Mortar Carrier</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317083"/>
		<updated>2020-07-18T18:32:23Z</updated>

		<summary type="html">&lt;p&gt;2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M106 Heavy Mortar.jpg|300px|right|thumb|Droppin&#039; bombs man!]]&lt;br /&gt;
{{topquote|Hang ... FIRE!|Mortar training 101}}&lt;br /&gt;
&lt;br /&gt;
Yet another variation on the venerable M113, the M106 Heavy Mortar Carrier was designed to provide fire support to mechanized infantry companies while keeping up with the rest of the formation. The US M106 carries the M168 107mm Mortar which is capable of dropping rounds on target at ranges in excess of 5000m away. In addition, it also is equipped with a close defense .50cal machine gun. Other countries have nearly identical variants, only switching out the mortar caliber and machine guns.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:M106 Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
This is a nice little SPG. The M30 mortar can reach out and touch enemy infantry up to 4 feet away, and it stands a fair chance of killing it even if in cover with its decent 4+ Firepower rating. The AT value is only 2 though, so you are not going to be knocking out tanks with this thing unless it is open topped and your opponent rolls really poorly. They also have the ability to do a smoke bombardment, which combined with excellent allied optics, can give your forces a big advantage. Use smoke to force the Soviet Tanks to engage on your terms, not theirs.&lt;br /&gt;
&lt;br /&gt;
The M106 has the same front and side armor as every other M113 based vehicle, but it has a top armor of 0 because of the massive hole cut in the top for the M30 Mortar to fire out of.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6. &lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Consider the M109 for killing artillery instead.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===West Germany===&lt;br /&gt;
[[File:TG106.jpg|300px|left|thumb|Das Stats|]]&lt;br /&gt;
&lt;br /&gt;
The Panzermörser takes the affordability and utility of the M106 and bumps up the firepower a little.&lt;br /&gt;
&lt;br /&gt;
With AT 3 and FP 3+, you won&#039;t be knocking out hordes of BMPs and tanks. However, 3+ firepower makes a huge difference when you are using these to kill soft skins instead of popping smoke. Used against infantry, expect to pin them down and cause a respectable amount of casualties in the process. It may not match the M109 in the anti-armour role, but is more than capable of hurting units with top armour 0 like the [[BTR-60]] and enemy artillery or anti-air missiles.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6.&lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Unlike the US version, bringing a 120mm mortar is perfectly functional as killing artillery.&lt;br /&gt;
&lt;br /&gt;
3+ skill is less important for support units, but you may expect to use shoot-and-scoot orders to keep firing while moving.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Netherlands===&lt;br /&gt;
[[File:M106 120mm dutch.jpg|300px|left|thumb|Metal Hotboxing]]&lt;br /&gt;
&lt;br /&gt;
[[File:TDBX03-17.jpg|300px|right|thumb|]]&lt;br /&gt;
&lt;br /&gt;
The Dutch have two variants of the M113 mortar carrier, one with a 107mm mortar and another with 120mm mortars. &lt;br /&gt;
&lt;br /&gt;
Serving as utility artillery in a Dutch army, the main purpose of the mortar is to suppress infantry and pop smoke. They might be able to splash infantry in the open very well, but they excel when used to fill whatever the situation needs at the moment. Enemy infantry rushing your objective? Pin them down. Friendly infantry advancing in the open? Cover their advance with smoke bombardments. Enemy BM-21s in sight? Your mortars can tear them a new one. &lt;br /&gt;
&lt;br /&gt;
Like the German counterpart, the 120mm is fully capable of acting as killing artillery if needed: AT3 may be poor, but it is enough when fired at BTRs. On the other hand, 3+ Firepower means that when fired against entrenched infantry, they can actually do pretty well.&lt;br /&gt;
&lt;br /&gt;
The 107mm suffers in this regard, and is very incapable of punching through vehicles. Use it strictly as utility artillery.&lt;br /&gt;
&lt;br /&gt;
The 120mm may only be purchased in a Pantserinfanterie Compagnie in a platoon of 2 or 3 for 1 point per vehicle. However, as nearly every Dutch player takes this infantry formation due to its excellent transports, 120mm mortar carriers are plentiful on the table. &lt;br /&gt;
&lt;br /&gt;
107mms can only be purchased in the Verkennings (recon) squadron at 2 points for 3. This alone makes them rare, as the recon squadron is much less popular than the Pantserinfanterie Compagnie. &lt;br /&gt;
&lt;br /&gt;
If you think that artillery&#039;s job is to kill things instead of shit like smoke and tactics, consider the M109 instead.&lt;br /&gt;
&lt;br /&gt;
===Israel===&lt;br /&gt;
[[File:ISREAL81.jpg|right|300px|thumb|smol boi]]&lt;br /&gt;
[[File:ISREAL120.jpg|left|300px|thumb|big boi]]&lt;br /&gt;
&lt;br /&gt;
The IDF have two variants of mortar carrier: the M125 and the M106.&lt;br /&gt;
&lt;br /&gt;
The M125 is an 81mm mortar carrier with AT 1 and FP4+, making it an obvious choice for the utility artillery role. Vulnerable from anything bigger than an assault rifle, this unit should be planted in the back while pinning enemy infantry or smoking lines of sight to cover your attacks.&lt;br /&gt;
&lt;br /&gt;
The M106 is the fatter, deadlier son of the M125 that bumps up the caliber to a 120mm shell (the IDF upgraded the standard 107mm US mortar to a more destructive, and more readily available, 120mm version). While AT3 and FP3+ might not be strong enough to really threaten BMPs and tanks, it has a good chance of punching through soft-skinned vehicles like BTR-60s, Danas and BM-21s. Whether you take this unit depends on your list: the M106 might just be a more expensive utility mortar or a weaker M109 that can&#039;t kill things.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Iran===&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:DA-ST-86-00233.jpeg|300px|right|thumb|Gas masks make everything more sinister]]&lt;br /&gt;
The M106 was first fielded by the US Army in Vietnam, where it supported US efforts to dislodge the VC and ARV forces. In US Service it has since been supplanted by the M1064A3 which is almost identical to the M106 except it mounts a 120mm Mortar instead of the 107mm.&lt;br /&gt;
&lt;br /&gt;
The purpose of the mortar is to provide fire support at the smallest tactical level possible, which in most cases was the company (coincidentally the level that Team Yankee operates at for NATO forces), to minimize the amount of time between the call for fire and shells on the way. This rapid reaction capability gives company commanders the ability to suppress enemy forces with highly accurate indirect fire, both of the high explosive and smoke shell variety as quickly as possible, as when Ivan comes thundering towards you, you definitely don&#039;t want your desperate call for indirect support to end up stuck in the information-log jam that is brigade comms. &lt;br /&gt;
&lt;br /&gt;
A Battalion was often equipped with single mortar platoon. This mortar platoon was often broken down into its component sections (roughly a squad of mortars) to then be distributed equally to the companies of the battalion (but not in a communist way). Since mechanized units were going to be expected to deal with the brunt of the PACT offensive, they were issued the largest mortars in the inventory (or more accurately they already had the logistical support and vehicles to haul such unwieldy weapons around) while the light rifle battalions and special units like the airborne were issued the more man-portable 60mm mortars.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
{{Dutch Forces in Team Yankee}}&lt;br /&gt;
{{ANZAC Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317082</id>
		<title>M106 Heavy Mortar Carrier</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317082"/>
		<updated>2020-07-18T18:30:39Z</updated>

		<summary type="html">&lt;p&gt;2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1: Undo revision 674293 by 2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M106 Heavy Mortar.jpg|300px|right|thumb|Droppin&#039; bombs man!]]&lt;br /&gt;
{{topquote|Hang ... FIRE!|Mortar training 101}}&lt;br /&gt;
&lt;br /&gt;
Yet another variation on the venerable M113, the M106 Heavy Mortar Carrier was designed to provide fire support to mechanized infantry companies while keeping up with the rest of the formation. The US M106 carries the M168 107mm Mortar which is capable of dropping rounds on target at ranges in excess of 5000m away. In addition, it also is equipped with a close defense .50cal machine gun. Other countries have nearly identical variants, only switching out the mortar caliber and machine guns.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:M106 Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
This is a nice little SPG. The M30 mortar can reach out and touch enemy infantry up to 4 feet away, and it stands a fair chance of killing it even if in cover with its decent 4+ Firepower rating. The AT value is only 2 though, so you are not going to be knocking out tanks with this thing unless it is open topped and your opponent rolls really poorly. They also have the ability to do a smoke bombardment, which combined with excellent allied optics, can give your forces a big advantage. Use smoke to force the Soviet Tanks to engage on your terms, not theirs.&lt;br /&gt;
&lt;br /&gt;
The M106 has the same front and side armor as every other M113 based vehicle, but it has a top armor of 0 because of the massive hole cut in the top for the M30 Mortar to fire out of.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6. &lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Consider the M109 for killing artillery instead.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===West Germany===&lt;br /&gt;
[[File:TG106.jpg|300px|left|thumb|Das Stats|]]&lt;br /&gt;
&lt;br /&gt;
The Panzermörser takes the affordability and utility of the M106 and bumps up the firepower a little.&lt;br /&gt;
&lt;br /&gt;
With AT 3 and FP 3+, you won&#039;t be knocking out hordes of BMPs and tanks. However, 3+ firepower makes a huge difference when you are using these to kill soft skins instead of popping smoke. Used against infantry, expect to pin them down and cause a respectable amount of casualties in the process. It may not match the M109 in the anti-armour role, but is more than capable of hurting units with top armour 0 like the [[BTR-60]] and enemy artillery or anti-air missiles.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6.&lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Unlike the US version, bringing a 120mm mortar is perfectly functional as killing artillery.&lt;br /&gt;
&lt;br /&gt;
3+ skill is less important for support units, but you may expect to use shoot-and-scoot orders to keep firing while moving.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Netherlands===&lt;br /&gt;
[[File:M106 120mm dutch.jpg|300px|left|thumb|Metal Hotboxing]]&lt;br /&gt;
The Dutch have two variants of the M113 mortar carrier, one with a 107mm mortar and another with 120mm mortars. &lt;br /&gt;
&lt;br /&gt;
Serving as utility artillery in a Dutch army, the main purpose of the mortar is to suppress infantry and pop smoke. They might be able to splash infantry in the open very well, but they excel when used to fill whatever the situation needs at the moment. Enemy infantry rushing your objective? Pin them down. Friendly infantry advancing in the open? Cover their advance with smoke bombardments. Enemy BM-21s in sight? Your mortars can tear them a new one. &lt;br /&gt;
&lt;br /&gt;
Like the German counterpart, the 120mm is fully capable of acting as killing artillery if needed: AT3 may be poor, but it is enough when fired at BTRs. On the other hand, 3+ Firepower means that when fired against entrenched infantry, they can actually do pretty well.&lt;br /&gt;
&lt;br /&gt;
The 107mm suffers in this regard, and is very incapable of punching through vehicles. Use it strictly as utility artillery.&lt;br /&gt;
&lt;br /&gt;
The 120mm may only be purchased in a Pantserinfanterie Compagnie in a platoon of 2 or 3 for 1 point per vehicle. However, as nearly every Dutch player takes this infantry formation due to its excellent transports, 120mm mortar carriers are plentiful on the table. &lt;br /&gt;
&lt;br /&gt;
107mms can only be purchased in the Verkennings (recon) squadron at 2 points for 3. This alone makes them rare, as the recon squadron is much less popular than the Pantserinfanterie Compagnie. &lt;br /&gt;
&lt;br /&gt;
If you think that artillery&#039;s job is to kill things instead of shit like smoke and tactics, consider the M109 instead.&lt;br /&gt;
&lt;br /&gt;
===Israel===&lt;br /&gt;
[[File:ISREAL81.jpg|right|300px|thumb|smol boi]]&lt;br /&gt;
[[File:ISREAL120.jpg|left|300px|thumb|big boi]]&lt;br /&gt;
&lt;br /&gt;
The IDF have two variants of mortar carrier: the M125 and the M106.&lt;br /&gt;
&lt;br /&gt;
The M125 is an 81mm mortar carrier with AT 1 and FP4+, making it an obvious choice for the utility artillery role. Vulnerable from anything bigger than an assault rifle, this unit should be planted in the back while pinning enemy infantry or smoking lines of sight to cover your attacks.&lt;br /&gt;
&lt;br /&gt;
The M106 is the fatter, deadlier son of the M125 that bumps up the caliber to a 120mm shell (the IDF upgraded the standard 107mm US mortar to a more destructive, and more readily available, 120mm version). While AT3 and FP3+ might not be strong enough to really threaten BMPs and tanks, it has a good chance of punching through soft-skinned vehicles like BTR-60s, Danas and BM-21s. Whether you take this unit depends on your list: the M106 might just be a more expensive utility mortar or a weaker M109 that can&#039;t kill things.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Iran===&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:DA-ST-86-00233.jpeg|300px|right|thumb|Gas masks make everything more sinister]]&lt;br /&gt;
The M106 was first fielded by the US Army in Vietnam, where it supported US efforts to dislodge the VC and ARV forces. In US Service it has since been supplanted by the M1064A3 which is almost identical to the M106 except it mounts a 120mm Mortar instead of the 107mm.&lt;br /&gt;
&lt;br /&gt;
The purpose of the mortar is to provide fire support at the smallest tactical level possible, which in most cases was the company (coincidentally the level that Team Yankee operates at for NATO forces), to minimize the amount of time between the call for fire and shells on the way. This rapid reaction capability gives company commanders the ability to suppress enemy forces with highly accurate indirect fire, both of the high explosive and smoke shell variety as quickly as possible, as when Ivan comes thundering towards you, you definitely don&#039;t want your desperate call for indirect support to end up stuck in the information-log jam that is brigade comms. &lt;br /&gt;
&lt;br /&gt;
A Battalion was often equipped with single mortar platoon. This mortar platoon was often broken down into its component sections (roughly a squad of mortars) to then be distributed equally to the companies of the battalion (but not in a communist way). Since mechanized units were going to be expected to deal with the brunt of the PACT offensive, they were issued the largest mortars in the inventory (or more accurately they already had the logistical support and vehicles to haul such unwieldy weapons around) while the light rifle battalions and special units like the airborne were issued the more man-portable 60mm mortars.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
{{Dutch Forces in Team Yankee}}&lt;br /&gt;
{{ANZAC Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317081</id>
		<title>M106 Heavy Mortar Carrier</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317081"/>
		<updated>2020-07-18T18:28:52Z</updated>

		<summary type="html">&lt;p&gt;2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1: /* Netherlands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M106 Heavy Mortar.jpg|300px|right|thumb|Droppin&#039; bombs man!]]&lt;br /&gt;
{{topquote|Hang ... FIRE!|Mortar training 101}}&lt;br /&gt;
&lt;br /&gt;
Yet another variation on the venerable M113, the M106 Heavy Mortar Carrier was designed to provide fire support to mechanized infantry companies while keeping up with the rest of the formation. The US M106 carries the M168 107mm Mortar which is capable of dropping rounds on target at ranges in excess of 5000m away. In addition, it also is equipped with a close defense .50cal machine gun. Other countries have nearly identical variants, only switching out the mortar caliber and machine guns.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:M106 Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
This is a nice little SPG. The M30 mortar can reach out and touch enemy infantry up to 4 feet away, and it stands a fair chance of killing it even if in cover with its decent 4+ Firepower rating. The AT value is only 2 though, so you are not going to be knocking out tanks with this thing unless it is open topped and your opponent rolls really poorly. They also have the ability to do a smoke bombardment, which combined with excellent allied optics, can give your forces a big advantage. Use smoke to force the Soviet Tanks to engage on your terms, not theirs.&lt;br /&gt;
&lt;br /&gt;
The M106 has the same front and side armor as every other M113 based vehicle, but it has a top armor of 0 because of the massive hole cut in the top for the M30 Mortar to fire out of.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6. &lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Consider the M109 for killing artillery instead.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===West Germany===&lt;br /&gt;
[[File:TG106.jpg|300px|left|thumb|Das Stats]]&lt;br /&gt;
&lt;br /&gt;
The Panzermörser takes the affordability and utility of the M106 and bumps up the firepower a little.&lt;br /&gt;
&lt;br /&gt;
With AT 3 and FP 3+, you won&#039;t be knocking out hordes of BMPs and tanks. However, 3+ firepower makes a huge difference when you are using these to kill soft skins instead of popping smoke. Used against infantry, expect to pin them down and cause a respectable amount of casualties in the process. It may not match the M109 in the anti-armour role, but is more than capable of hurting units with top armour 0 like the [[BTR-60]] and enemy artillery or anti-air missiles.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6.&lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Unlike the US version, bringing a 120mm mortar is perfectly functional as killing artillery.&lt;br /&gt;
&lt;br /&gt;
3+ skill is less important for support units, but you may expect to use shoot-and-scoot orders to keep firing while moving.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Netherlands===&lt;br /&gt;
[[File:M106 120mm dutch.jpg|300px|left|thumb|Metal Hotboxing]]&lt;br /&gt;
The Dutch have two variants of the M113 mortar carrier, one with a 107mm mortar and another with 120mm mortars. &lt;br /&gt;
&lt;br /&gt;
Serving as utility artillery in a Dutch army, the main purpose of the mortar is to suppress infantry and pop smoke. They might be able to splash infantry in the open very well, but they excel when used to fill whatever the situation needs at the moment. Enemy infantry rushing your objective? Pin them down. Friendly infantry advancing in the open? Cover their advance with smoke bombardments. Enemy BM-21s in sight? Your mortars can tear them a new one. &lt;br /&gt;
&lt;br /&gt;
Like the German counterpart, the 120mm is fully capable of acting as killing artillery if needed: AT3 may be poor, but it is enough when fired at BTRs. On the other hand, 3+ Firepower means that when fired against entrenched infantry, they can actually do pretty well.&lt;br /&gt;
&lt;br /&gt;
The 107mm suffers in this regard, and is very incapable of punching through vehicles. Use it strictly as utility artillery.&lt;br /&gt;
&lt;br /&gt;
The 120mm may only be purchased in a Pantserinfanterie Compagnie in a platoon of 2 or 3 for 1 point per vehicle. However, as nearly every Dutch player takes this infantry formation due to its excellent transports, 120mm mortar carriers are plentiful on the table. &lt;br /&gt;
&lt;br /&gt;
107mms can only be purchased in the Verkennings (recon) squadron at 2 points for 3. This alone makes them rare, as the recon squadron is much less popular than the Pantserinfanterie Compagnie. &lt;br /&gt;
&lt;br /&gt;
If you think that artillery&#039;s job is to kill things instead of shit like smoke and tactics, consider the M109 instead.&lt;br /&gt;
&lt;br /&gt;
===Israel===&lt;br /&gt;
[[File:ISREAL81.jpg|right|300px|thumb|smol boi]]&lt;br /&gt;
[[File:ISREAL120.jpg|left|300px|thumb|big boi]]&lt;br /&gt;
&lt;br /&gt;
The IDF have two variants of mortar carrier: the M125 and the M106.&lt;br /&gt;
&lt;br /&gt;
The M125 is an 81mm mortar carrier with AT 1 and FP4+, making it an obvious choice for the utility artillery role. Vulnerable from anything bigger than an assault rifle, this unit should be planted in the back while pinning enemy infantry or smoking lines of sight to cover your attacks.&lt;br /&gt;
&lt;br /&gt;
The M106 is the fatter, deadlier son of the M125 that bumps up the caliber to a 120mm shell (the IDF upgraded the standard 107mm US mortar to a more destructive, and more readily available, 120mm version). While AT3 and FP3+ might not be strong enough to really threaten BMPs and tanks, it has a good chance of punching through soft-skinned vehicles like BTR-60s, Danas and BM-21s. Whether you take this unit depends on your list: the M106 might just be a more expensive utility mortar or a weaker M109 that can&#039;t kill things.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Iran===&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:DA-ST-86-00233.jpeg|300px|right|thumb|Gas masks make everything more sinister]]&lt;br /&gt;
The M106 was first fielded by the US Army in Vietnam, where it supported US efforts to dislodge the VC and ARV forces. In US Service it has since been supplanted by the M1064A3 which is almost identical to the M106 except it mounts a 120mm Mortar instead of the 107mm.&lt;br /&gt;
&lt;br /&gt;
The purpose of the mortar is to provide fire support at the smallest tactical level possible, which in most cases was the company (coincidentally the level that Team Yankee operates at for NATO forces), to minimize the amount of time between the call for fire and shells on the way. This rapid reaction capability gives company commanders the ability to suppress enemy forces with highly accurate indirect fire, both of the high explosive and smoke shell variety as quickly as possible, as when Ivan comes thundering towards you, you definitely don&#039;t want your desperate call for indirect support to end up stuck in the information-log jam that is brigade comms. &lt;br /&gt;
&lt;br /&gt;
A Battalion was often equipped with single mortar platoon. This mortar platoon was often broken down into its component sections (roughly a squad of mortars) to then be distributed equally to the companies of the battalion (but not in a communist way). Since mechanized units were going to be expected to deal with the brunt of the PACT offensive, they were issued the largest mortars in the inventory (or more accurately they already had the logistical support and vehicles to haul such unwieldy weapons around) while the light rifle battalions and special units like the airborne were issued the more man-portable 60mm mortars.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
{{Dutch Forces in Team Yankee}}&lt;br /&gt;
{{ANZAC Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317080</id>
		<title>M106 Heavy Mortar Carrier</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317080"/>
		<updated>2020-07-18T18:27:35Z</updated>

		<summary type="html">&lt;p&gt;2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1: /* Netherlands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M106 Heavy Mortar.jpg|300px|right|thumb|Droppin&#039; bombs man!]]&lt;br /&gt;
{{topquote|Hang ... FIRE!|Mortar training 101}}&lt;br /&gt;
&lt;br /&gt;
Yet another variation on the venerable M113, the M106 Heavy Mortar Carrier was designed to provide fire support to mechanized infantry companies while keeping up with the rest of the formation. The US M106 carries the M168 107mm Mortar which is capable of dropping rounds on target at ranges in excess of 5000m away. In addition, it also is equipped with a close defense .50cal machine gun. Other countries have nearly identical variants, only switching out the mortar caliber and machine guns.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:M106 Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
This is a nice little SPG. The M30 mortar can reach out and touch enemy infantry up to 4 feet away, and it stands a fair chance of killing it even if in cover with its decent 4+ Firepower rating. The AT value is only 2 though, so you are not going to be knocking out tanks with this thing unless it is open topped and your opponent rolls really poorly. They also have the ability to do a smoke bombardment, which combined with excellent allied optics, can give your forces a big advantage. Use smoke to force the Soviet Tanks to engage on your terms, not theirs.&lt;br /&gt;
&lt;br /&gt;
The M106 has the same front and side armor as every other M113 based vehicle, but it has a top armor of 0 because of the massive hole cut in the top for the M30 Mortar to fire out of.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6. &lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Consider the M109 for killing artillery instead.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===West Germany===&lt;br /&gt;
[[File:TG106.jpg|300px|left|thumb|Das Stats]]&lt;br /&gt;
&lt;br /&gt;
The Panzermörser takes the affordability and utility of the M106 and bumps up the firepower a little.&lt;br /&gt;
&lt;br /&gt;
With AT 3 and FP 3+, you won&#039;t be knocking out hordes of BMPs and tanks. However, 3+ firepower makes a huge difference when you are using these to kill soft skins instead of popping smoke. Used against infantry, expect to pin them down and cause a respectable amount of casualties in the process. It may not match the M109 in the anti-armour role, but is more than capable of hurting units with top armour 0 like the [[BTR-60]] and enemy artillery or anti-air missiles.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6.&lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Unlike the US version, bringing a 120mm mortar is perfectly functional as killing artillery.&lt;br /&gt;
&lt;br /&gt;
3+ skill is less important for support units, but you may expect to use shoot-and-scoot orders to keep firing while moving.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Netherlands===&lt;br /&gt;
[[File:M106 120mm dutch.jpg|300px|left|thumb|]]&lt;br /&gt;
[[File:TDBX03-17.jpg|300px|right|thumb|Metal Hotboxing]]&lt;br /&gt;
The Dutch have two variants of the M113 mortar carrier, one with a 107mm mortar and another with 120mm mortars. &lt;br /&gt;
&lt;br /&gt;
Serving as utility artillery in a Dutch army, the main purpose of the mortar is to suppress infantry and pop smoke. They might be able to splash infantry in the open very well, but they excel when used to fill whatever the situation needs at the moment. Enemy infantry rushing your objective? Pin them down. Friendly infantry advancing in the open? Cover their advance with smoke bombardments. Enemy BM-21s in sight? Your mortars can tear them a new one. &lt;br /&gt;
&lt;br /&gt;
Like the German counterpart, the 120mm is fully capable of acting as killing artillery if needed: AT3 may be poor, but it is enough when fired at BTRs. On the other hand, 3+ Firepower means that when fired against entrenched infantry, they can actually do pretty well.&lt;br /&gt;
&lt;br /&gt;
The 107mm suffers in this regard, and is very incapable of punching through vehicles. Use it strictly as utility artillery.&lt;br /&gt;
&lt;br /&gt;
The 120mm may only be purchased in a Pantserinfanterie Compagnie in a platoon of 2 or 3 for 1 point per vehicle. However, as nearly every Dutch player takes this infantry formation due to its excellent transports, 120mm mortar carriers are plentiful on the table. &lt;br /&gt;
&lt;br /&gt;
107mms can only be purchased in the Verkennings (recon) squadron at 2 points for 3. This alone makes them rare, as the recon squadron is much less popular than the Pantserinfanterie Compagnie. &lt;br /&gt;
&lt;br /&gt;
If you think that artillery&#039;s job is to kill things instead of shit like smoke and tactics, consider the M109 instead.&lt;br /&gt;
&lt;br /&gt;
===Israel===&lt;br /&gt;
[[File:ISREAL81.jpg|right|300px|thumb|smol boi]]&lt;br /&gt;
[[File:ISREAL120.jpg|left|300px|thumb|big boi]]&lt;br /&gt;
&lt;br /&gt;
The IDF have two variants of mortar carrier: the M125 and the M106.&lt;br /&gt;
&lt;br /&gt;
The M125 is an 81mm mortar carrier with AT 1 and FP4+, making it an obvious choice for the utility artillery role. Vulnerable from anything bigger than an assault rifle, this unit should be planted in the back while pinning enemy infantry or smoking lines of sight to cover your attacks.&lt;br /&gt;
&lt;br /&gt;
The M106 is the fatter, deadlier son of the M125 that bumps up the caliber to a 120mm shell (the IDF upgraded the standard 107mm US mortar to a more destructive, and more readily available, 120mm version). While AT3 and FP3+ might not be strong enough to really threaten BMPs and tanks, it has a good chance of punching through soft-skinned vehicles like BTR-60s, Danas and BM-21s. Whether you take this unit depends on your list: the M106 might just be a more expensive utility mortar or a weaker M109 that can&#039;t kill things.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Iran===&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:DA-ST-86-00233.jpeg|300px|right|thumb|Gas masks make everything more sinister]]&lt;br /&gt;
The M106 was first fielded by the US Army in Vietnam, where it supported US efforts to dislodge the VC and ARV forces. In US Service it has since been supplanted by the M1064A3 which is almost identical to the M106 except it mounts a 120mm Mortar instead of the 107mm.&lt;br /&gt;
&lt;br /&gt;
The purpose of the mortar is to provide fire support at the smallest tactical level possible, which in most cases was the company (coincidentally the level that Team Yankee operates at for NATO forces), to minimize the amount of time between the call for fire and shells on the way. This rapid reaction capability gives company commanders the ability to suppress enemy forces with highly accurate indirect fire, both of the high explosive and smoke shell variety as quickly as possible, as when Ivan comes thundering towards you, you definitely don&#039;t want your desperate call for indirect support to end up stuck in the information-log jam that is brigade comms. &lt;br /&gt;
&lt;br /&gt;
A Battalion was often equipped with single mortar platoon. This mortar platoon was often broken down into its component sections (roughly a squad of mortars) to then be distributed equally to the companies of the battalion (but not in a communist way). Since mechanized units were going to be expected to deal with the brunt of the PACT offensive, they were issued the largest mortars in the inventory (or more accurately they already had the logistical support and vehicles to haul such unwieldy weapons around) while the light rifle battalions and special units like the airborne were issued the more man-portable 60mm mortars.&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
{{Dutch Forces in Team Yankee}}&lt;br /&gt;
{{ANZAC Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317079</id>
		<title>M106 Heavy Mortar Carrier</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M106_Heavy_Mortar_Carrier&amp;diff=317079"/>
		<updated>2020-07-18T18:27:08Z</updated>

		<summary type="html">&lt;p&gt;2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1: /* West Germany */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:M106 Heavy Mortar.jpg|300px|right|thumb|Droppin&#039; bombs man!]]&lt;br /&gt;
{{topquote|Hang ... FIRE!|Mortar training 101}}&lt;br /&gt;
&lt;br /&gt;
Yet another variation on the venerable M113, the M106 Heavy Mortar Carrier was designed to provide fire support to mechanized infantry companies while keeping up with the rest of the formation. The US M106 carries the M168 107mm Mortar which is capable of dropping rounds on target at ranges in excess of 5000m away. In addition, it also is equipped with a close defense .50cal machine gun. Other countries have nearly identical variants, only switching out the mortar caliber and machine guns.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:M106 Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
This is a nice little SPG. The M30 mortar can reach out and touch enemy infantry up to 4 feet away, and it stands a fair chance of killing it even if in cover with its decent 4+ Firepower rating. The AT value is only 2 though, so you are not going to be knocking out tanks with this thing unless it is open topped and your opponent rolls really poorly. They also have the ability to do a smoke bombardment, which combined with excellent allied optics, can give your forces a big advantage. Use smoke to force the Soviet Tanks to engage on your terms, not theirs.&lt;br /&gt;
&lt;br /&gt;
The M106 has the same front and side armor as every other M113 based vehicle, but it has a top armor of 0 because of the massive hole cut in the top for the M30 Mortar to fire out of.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6. &lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Consider the M109 for killing artillery instead.&lt;br /&gt;
{{clear}}&lt;br /&gt;
===West Germany===&lt;br /&gt;
[[File:TG106.jpg|300px|left|thumb|Das Stats]]&lt;br /&gt;
&lt;br /&gt;
The Panzermörser takes the affordability and utility of the M106 and bumps up the firepower a little.&lt;br /&gt;
&lt;br /&gt;
With AT 3 and FP 3+, you won&#039;t be knocking out hordes of BMPs and tanks. However, 3+ firepower makes a huge difference when you are using these to kill soft skins instead of popping smoke. Used against infantry, expect to pin them down and cause a respectable amount of casualties in the process. It may not match the M109 in the anti-armour role, but is more than capable of hurting units with top armour 0 like the [[BTR-60]] and enemy artillery or anti-air missiles.&lt;br /&gt;
&lt;br /&gt;
A section of 3 will cost you 3 points, and 6 for 6.&lt;br /&gt;
&lt;br /&gt;
An excellent utility (smoke and pinning) artillery. Unlike the US version, bringing a 120mm mortar is perfectly functional as killing artillery.&lt;br /&gt;
&lt;br /&gt;
3+ skill is less important for support units, but you may expect to use shoot-and-scoot orders to keep firing while moving.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Netherlands===&lt;br /&gt;
[[File:M106 120mm dutch.jpg|300px|left|thumb|]]&lt;br /&gt;
[[File:TDBX03-17.jpg|300px|right|thumb|]]&lt;br /&gt;
The Dutch have two variants of the M113 mortar carrier, one with a 107mm mortar and another with 120mm mortars. &lt;br /&gt;
&lt;br /&gt;
Serving as utility artillery in a Dutch army, the main purpose of the mortar is to suppress infantry and pop smoke. They might be able to splash infantry in the open very well, but they excel when used to fill whatever the situation needs at the moment. Enemy infantry rushing your objective? Pin them down. Friendly infantry advancing in the open? Cover their advance with smoke bombardments. Enemy BM-21s in sight? Your mortars can tear them a new one. &lt;br /&gt;
&lt;br /&gt;
Like the German counterpart, the 120mm is fully capable of acting as killing artillery if needed: AT3 may be poor, but it is enough when fired at BTRs. On the other hand, 3+ Firepower means that when fired against entrenched infantry, they can actually do pretty well.&lt;br /&gt;
&lt;br /&gt;
The 107mm suffers in this regard, and is very incapable of punching through vehicles. Use it strictly as utility artillery.&lt;br /&gt;
&lt;br /&gt;
The 120mm may only be purchased in a Pantserinfanterie Compagnie in a platoon of 2 or 3 for 1 point per vehicle. However, as nearly every Dutch player takes this infantry formation due to its excellent transports, 120mm mortar carriers are plentiful on the table. &lt;br /&gt;
&lt;br /&gt;
107mms can only be purchased in the Verkennings (recon) squadron at 2 points for 3. This alone makes them rare, as the recon squadron is much less popular than the Pantserinfanterie Compagnie. &lt;br /&gt;
&lt;br /&gt;
If you think that artillery&#039;s job is to kill things instead of shit like smoke and tactics, consider the M109 instead.&lt;br /&gt;
&lt;br /&gt;
===Israel===&lt;br /&gt;
[[File:ISREAL81.jpg|right|300px|thumb|smol boi]]&lt;br /&gt;
[[File:ISREAL120.jpg|left|300px|thumb|big boi]]&lt;br /&gt;
&lt;br /&gt;
The IDF have two variants of mortar carrier: the M125 and the M106.&lt;br /&gt;
&lt;br /&gt;
The M125 is an 81mm mortar carrier with AT 1 and FP4+, making it an obvious choice for the utility artillery role. Vulnerable from anything bigger than an assault rifle, this unit should be planted in the back while pinning enemy infantry or smoking lines of sight to cover your attacks.&lt;br /&gt;
&lt;br /&gt;
The M106 is the fatter, deadlier son of the M125 that bumps up the caliber to a 120mm shell (the IDF upgraded the standard 107mm US mortar to a more destructive, and more readily available, 120mm version). While AT3 and FP3+ might not be strong enough to really threaten BMPs and tanks, it has a good chance of punching through soft-skinned vehicles like BTR-60s, Danas and BM-21s. Whether you take this unit depends on your list: the M106 might just be a more expensive utility mortar or a weaker M109 that can&#039;t kill things.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Iran===&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==IRL==&lt;br /&gt;
[[File:DA-ST-86-00233.jpeg|300px|right|thumb|Gas masks make everything more sinister]]&lt;br /&gt;
The M106 was first fielded by the US Army in Vietnam, where it supported US efforts to dislodge the VC and ARV forces. In US Service it has since been supplanted by the M1064A3 which is almost identical to the M106 except it mounts a 120mm Mortar instead of the 107mm.&lt;br /&gt;
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The purpose of the mortar is to provide fire support at the smallest tactical level possible, which in most cases was the company (coincidentally the level that Team Yankee operates at for NATO forces), to minimize the amount of time between the call for fire and shells on the way. This rapid reaction capability gives company commanders the ability to suppress enemy forces with highly accurate indirect fire, both of the high explosive and smoke shell variety as quickly as possible, as when Ivan comes thundering towards you, you definitely don&#039;t want your desperate call for indirect support to end up stuck in the information-log jam that is brigade comms. &lt;br /&gt;
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A Battalion was often equipped with single mortar platoon. This mortar platoon was often broken down into its component sections (roughly a squad of mortars) to then be distributed equally to the companies of the battalion (but not in a communist way). Since mechanized units were going to be expected to deal with the brunt of the PACT offensive, they were issued the largest mortars in the inventory (or more accurately they already had the logistical support and vehicles to haul such unwieldy weapons around) while the light rifle battalions and special units like the airborne were issued the more man-portable 60mm mortars.&lt;br /&gt;
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{{US Forces in Team Yankee}}&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
{{Dutch Forces in Team Yankee}}&lt;br /&gt;
{{ANZAC Forces in Team Yankee}}&lt;br /&gt;
{{Israeli Forces in Team Yankee}}&lt;br /&gt;
{{Iranian Forces in Team Yankee}}&lt;br /&gt;
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[[Category:Team Yankee]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Leopard_1&amp;diff=306507</id>
		<title>Leopard 1</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Leopard_1&amp;diff=306507"/>
		<updated>2020-07-18T18:26:18Z</updated>

		<summary type="html">&lt;p&gt;2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1: /* West German */&lt;/p&gt;
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&lt;div&gt;[[File:Leopard-1.jpg|300px|right|thumb|Hey Baby, wanna ride in my BMW?]]&lt;br /&gt;
{{topquote|Panzer vor!|[[Girls und Panzer]], all the time.}}&lt;br /&gt;
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The Leopard was the very first tank produced by Germany post WWII, and boy did they knock it out of the park. Armed with the legendary Royal Ordinance L7 105mm main gun and and capable of a top speed of 65 kph, the Leopard set the benchmarks for MBT design alongside the Centurion and T-55, when it first took to the field in 1965.&lt;br /&gt;
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==In Team Yankee==&lt;br /&gt;
The Leopard 1 is an increasingly obsolete vehicle by 1985. It will definitely struggle to defeat any modern main battle tank like the Abrams or the T-64, and therefore typically serves a support role. All Leopard 1s share the same movement profile of 10&amp;quot; tactical movement with a moving ROF of 2, encouraging their use as a mobile firebase. While all models are excellent at popping light armor or enemy tank skirts, certain nations do gain access to brutal main guns which turn them into absolutely versatile and deadly units. &lt;br /&gt;
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Assuming the meta continues revolving around BMP/BTR + infantry spam, the Leopard 1 will become an increasingly comfortable tool to the commanders of the free world. Cheap enough to be bought in numbers and mobile enough to engage targets of opportunity, the Leopard 1 excels against anything with less than 16 frontal armor. While unacceptably squishy against ATGMs, such fragility can (and SHOULD) be offset through the use of orders. Unlike most tanks, Leopard 1s have 2+ cross and excel in maneuver warfare: you can drive through a treeline and deliver a full volley of rounds in the same turn. (Insert Ardennes joke here)&lt;br /&gt;
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Most come with machine guns, allowing you to return fire against charging melee troops or charging melee helicopters.&lt;br /&gt;
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==West German==&lt;br /&gt;
[[File:Leopard-1 Stats.jpg|300px|left|thumb|Die Statistiken, ja!]]&lt;br /&gt;
The ancestor of the Leopard 2, the Leopard 1 serves as the spearhead of armoured recon forces (PanzerAufklarung) and the backbone of Leopard 1 Panzer Kompanies (found in PanzerTruppen) in the West German arsenal. While inferior to the Leopard 2 in movement, AT and technology (Advanced Stabilisers, Thermal Vision), the Leopard 1 has a key role in providing affordable anti-armour firepower. While incapable of engaging any modern armour, the Leopard 1 can comfortably engage other Second Generation tanks like the T-55AM2 and the Patton. At close range, the L7 gun has an AT value of 19, which means that enough shots may eventually penetrate the front of a T-64. However, AT19 means that the Leopard 1 may have a use to players capable of getting a Panzer Zug into your enemy&#039;s flank where their moving ROF of 2 can threaten tanks from the side or artillery pieces with their 2+ FP. &lt;br /&gt;
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However, the affordability of the Leopard 1 comes at a severe cost: the absence of any notable armour. With a pitiful front of NINE, bazooka skirts somehow grant the sides higher AV against HEAT weapons than the frontal glacis. While immune to autocannons, the Leopard 1 collapses in the face of most anti-tank weapons. RPG-18s and BMP 1s can reliably defeat Leopard 1s, with the winner in such engagements being the one who gets the first shot off. As with most other tanks, the Leopard 1 can put out 4 MG shots against infantry within 16&amp;quot;, or probably as defensive fire against helicopters and assaulting infantry.&lt;br /&gt;
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Overall, the Leopard 1 is a competitive option, if somewhat inferior to some other nations&#039; offerings. The second cheapest NATO tank in-game at 3 points each, the Leopard 1 can be purchased in platoons of 2 or 3. Part of the Armoured Recce Company, they may also be taken as a Leopard 1 Kompanie under the rulings for Panzertruppe.&lt;br /&gt;
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Addendum (Free Nations): the Leopard 1 has been dethroned! See ANZAC and Canadian Leopard 1 entries for the strongest tank in the game!&lt;br /&gt;
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==Canada==&lt;br /&gt;
[[File:TNAAB1-20.jpg|300px|thumb|left|Sorry for the latecoming, eh?]]&lt;br /&gt;
The boys from the Royal Canadian Dragoons have arrived, and they&#039;re &#039;&#039;not&#039;&#039; happy with the BMP meta. &lt;br /&gt;
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Designated the Leopard C1, this vehicle is a Leopard 1A3 with an upgraded targeting system. On a surface level, it appears to be about as effective as the regular West German variant despite costing an extra point to field. However, one key detail makes the C1 better than the standard Leopard 1: &#039;&#039;&#039;BRUTAL&#039;&#039;&#039;. The Leopard C1 can engage infantry and light targets using the main gun with dramatic efficiency. Forcing these unarmored targets to re-roll successful saves has turned the Leopard C1 into a bare-faced killing machine. This versatility meshes incredibly well with the Canadian list as a whole, considering how most of their units are already versatile options in and of themselves. Though still more expensive than the German and Dutch Leopard 1s, the same philosophy applies to fielding them: field lots of them. Get as many of these evil little cats on the table as possible, and let your [[M150 TOW]] and [[ADATS]] platforms worry about the big nasties.&lt;br /&gt;
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You can take a whole fucking lot of C1&#039;s, too. Up to 63 of them for a theoretical 238 points (just 4 points under what it would cost to take 22 Leo 2s), if the math lines up. The C1 Armoured Troop is one tank larger than the West German counterpart, enabling a much needed increase in both firepower and unit survivability. Your command unit is also mighty beefy, being up to 3 units strong and therefore capable of getting into the thick of it. However, you do &#039;&#039;not&#039;&#039; want to bring these to the table on their own, so don&#039;t get too Leopard-happy if that means you&#039;re missing out on necessary supports. Never skimp on the essentials for just one more tank; remember your backbone units such as the [[M113 Blowpipe|Blowpipes]] and the [[Lynx Reconnaissance Patrol|Lynx]]. While the C1 will be the centrepiece of any competitive-oriented Canadian list, neglecting your support will inevitably result in some gargantuan blind spots arising in inopportune moments, regardless of the Leopard&#039;s multirole capabilities.&lt;br /&gt;
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That said, the lack of armour is still present and a problem. Start your tanks in cover when possible, and take every effort to be the side to fire first. If these things can be accomplished, then the ball is firmly in your side of the court.&lt;br /&gt;
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Tank HQs come in 1-3 vehicles for 4, 7 or 10 points, while tank platoons (armoured troops) come with 3-4 tanks at 10 or 13 points respectively.&lt;br /&gt;
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==Dutch==&lt;br /&gt;
[[File:TNAAB1-15.jpg|300px|left|thumb|Sometimes, you see smoke from the hatch outside of combat.]]&lt;br /&gt;
This thing is probably the worst Leopard 1 iteration. That&#039;s not to say it&#039;s bad - the Leopard is pretty damn good at what it does - but the Dutch iteration is not great compared to its counterparts. It might actually be worth it to take their Leopard 2 formation instead, seeing as how much of the Dutch fighting capacity comes from their APCs and TOW platforms. It lacks the Brutal or Skill 3+ that make the other models so great, and isn&#039;t quite as abundant, either. It&#039;ll still serve its role, but will struggle on some move orders and can&#039;t do the same infantry-hunting as the Commonwealth versions. Consider the alternatives when possible.&lt;br /&gt;
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Though, if you&#039;re sticking exclusively to the Dutch, this may be your only real option if you&#039;re unwilling to burn points on a Leopard 2. If so, there is still a way to use it. Specifically, treat it like the British treat their armour: be defensive, don&#039;t try moving around too much. It may even be worth it to treat them akin to how AT guns work in vanilla Flames of War. Worst comes to worst and there&#039;s really nothing to shoot at, you can still drop smoke on friendly targets in need of cover. In fact, it may be wise to use this function as a means to get your other units into position a lot of the time. &lt;br /&gt;
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All in all, not great. But still a Leopard 1, and therefore a pertinent option nonetheless.&lt;br /&gt;
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Tank squadrons may only purchase 1 tank for their HQ at 3 points, while platoons come in 3-4 tanks at 3 points each.&lt;br /&gt;
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==ANZAC==&lt;br /&gt;
[[File:TNBX01-15.jpg|300px|left|thumb|Fuckin&#039; &#039;ell. Let&#039;s fix bayonets and be done with this!]]&lt;br /&gt;
Another upgraded Leopard 1A3, the AS1 is a bit of a monster. Just look at those base stats: the Australians just &#039;&#039;&#039;do not&#039;&#039;&#039; give a fuck. While not as abundant as the C1, this thing is a force of nature in its own right. When taken all together, the Skill, Courage, and Assault values of this tank should give you a good idea of what it&#039;s for. The AS1 should be right up in the enemy&#039;s face, squarely at ramming speed. Use your [[M113 MRV|MRV&#039;s]] to propel your AS1s forward or into cover, then make a beeline into the enemy, guns-a-blazing. Firing on the move is your friend, as is soft cover. You can play this thing like a more traditional Leopard 1, but you&#039;re wasting the points you spent for the AS1&#039;s uniquely ANZAC attitude towards life.&lt;br /&gt;
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As previously stated, this thing is a little hard to bring &#039;&#039;en masse&#039;&#039;. Consequently, it probably won&#039;t be the fulcrum of your list. Instead, it should be on the board to dish out Brutal shots and draw attention. If these things are right up in the opponent&#039;s business, chances are they&#039;ll be so focused on it that they&#039;ll be less worried about your [[Land Rover]] or MRVs flanking and taking objectives. Casualties will be high, but hey, if Gallipoli taught us anything, it&#039;s that the ANZACs aren&#039;t too concerned about dying horribly in someone else&#039;s war.&lt;br /&gt;
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Tank HQs come in 1-2 vehicles for 4 or 7 points, while tank platoons (armored troops) come with 3-4 tanks at 10 or 13 points, respectively.&lt;br /&gt;
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==IRL==&lt;br /&gt;
[[File:Leopard-1 IRL.jpg|300px|right|thumb|A Canadian Leo-1 at the Bovington Tank Museum]]&lt;br /&gt;
The Leopard 1 was a second generation MBT for the west Germans. It was meant to hold the line until the MBT-70 program bore fruit. That never happened so the west was at a severe disadvantage in MBTs. The Leopard 1 would serve well into the 21st century with the Canadian military but overall the tank is not that innovative or ground-breaking. Mobility had priority, while firepower came second; armor was seen as literally useless, since while maybe that spaced armor could stand up to a RPG, APFSDS was like a needle through fabric.&lt;br /&gt;
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{{West German Forces in Team Yankee}}&lt;br /&gt;
{{Canadian Forces in Team Yankee}}&lt;br /&gt;
{{Dutch Forces in Team Yankee}}&lt;br /&gt;
{{ANZAC Forces in Team Yankee}}&lt;br /&gt;
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[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2605:6000:1711:82E4:C0E4:BADB:A6F4:D0E1</name></author>
	</entry>
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