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	<updated>2026-06-06T05:44:44Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Aggressor&amp;diff=39299</id>
		<title>Aggressor</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aggressor&amp;diff=39299"/>
		<updated>2020-06-08T22:54:54Z</updated>

		<summary type="html">&lt;p&gt;2605:8D80:424:DFB4:AC74:FBF8:9639:6BD: /* Equipment */&lt;/p&gt;
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&lt;div&gt;[[File:99120101184_SpaceMarineAggressor.jpg|300px|right|thumb|[[NSFW|The horrifying bastard lovechild between a Centurion and a Terminator.]]]]&lt;br /&gt;
{{topquote|Clad in heavy Gravis armour, Aggressor Squads advance on the foe as walking fortresses of ceramite. More mobile than some other Space Marines, they’re better able to negotiate rough ground, making them versatile troops; while they are often employed in specific circumstances or on certain terrain, Aggressor Squads are used as reserves to plug breaches in gun lines or to spearhead an advance. The range of their weaponry is not too long, but when they get close enough to open fire, the result is a sweeping fusillade of large-calibre bolter shells that can shatter enemy charges.|Games Workshop}}&lt;br /&gt;
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An &#039;&#039;&#039;Aggressor&#039;&#039;&#039;, who is usually a member of an Aggressor Squad, is a new type of Astartes heavy combat support specialist unique to formations of Primaris Space Marines. Aggressors are tasked with heavy short to mid-range fire support and have been outfitted with modified suits of [[Power_Armour#Mark_X:_Gravis_Armour|Mark X Gravis Pattern Power Armour]] refitted to carry shoulder-mounted &amp;lt;s&amp;gt;missile&amp;lt;/s&amp;gt; fragstorm grenade launchers that can be automatically reloaded from internal stores within their battle-plate, and fully automatic versions of Guilliman’s bolter/power fist combo. They can also wield Flame Gauntlets (sans grenade launchers) that unleash blazing streams of Promethium upon any foes that get in close; the [[Salamanders]] in particular are fond of this setup, and have put it to good use on many occasions. The [[Iron Hands]] and [[Black Templars]] are also known to employ Aggressors frequently.&lt;br /&gt;
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Aggressors are basically the [[Primaris Marines|Primaris]] equivalent to the normal [[Space Marine]] [[Terminator Squad]] or [[Centurion Squad|Centurions]]. However, when it comes to their armaments and defenses, some have basically placed them in-between that of a Terminator and Centurion. Aggressors are noted for their &#039;&#039;extremely&#039;&#039; awkward armor even for the standards of Primaris Marines. Whilst it may not be as comically bad as the  [[Dreadknight]], it does gain a [[Butthurt|bitching or two from certain disgruntled fa/tg/uys.]] This could be due to their bizarrely oversized powerfists that is considered as [[Derp|too cartoony and ridiculous even by the standards of WH40K.]] Combined the giant fists with the comically skinny legs and the [[Slaanesh|skull covered &amp;quot;rod&amp;quot; hanging between them]] and you get a unit that will spawn a [[Skub|dozen &#039;interesting&#039; discussions.]]&lt;br /&gt;
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The Aggressor&#039;s terminator-esque armor and back-mounted missile launchers are extremely similar to the [[Missile Launcher#Cyclone Missile Launcher|Cyclone Missile Launcher]] armed Fulmentarus Terminators of the 30k Ultramarines, meaning that it is likely that Guilliman is re-using his old ideas.&lt;br /&gt;
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==Equipment==&lt;br /&gt;
Aggressors are armed and armored with the most advanced and effective wargear churned out by [[Cawl|Papa Cawl]] and [[Roboute Guilliman|Grandpa Smurf.]]&lt;br /&gt;
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Aggressors wear the modified Mark X Gravis Pattern Power Armour which includes an automated loading system for a built-in grenade launcher. Two Boltstorm Gauntlets which is basically a Power Fist that incorporates a Bolter and is used by the Primaris Space Marines, combining a potent melee weapon with the capacity for excellent ranged damage. &lt;br /&gt;
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For better CQC assaults, they can swap the Boltstorm Gauntlets (and grenade launchers) for the signature Flame Gauntlets which are a new type of Flamer Weapon that practically follows the same design of the Boltstorm Gauntlet. Flamestorm Gauntlets are designed to unleash blazing streams of Promethium upon any foes that get in close. Though their units are intended to provide heavy, long-range fire support, Aggressors use Flamestorm Gauntlets to slay any foes who move into close combat range. Oh yeah, they also carry a Fragstorm Grenade Launcher. Aggressors are a close-range support unit, not a mini Centurion Devastator; they either have the boltstorm gauntlets paired with a fragstorm grenade launcher for 18&amp;quot; dakka, or flamestorm gauntlets for a pair of flamers each as the ranged option. Also, Deathwatch can put these guys in Intercessor units giving them 18 BS 3+ with rerolls then you wound on a 2+ and 2 damage each&lt;br /&gt;
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While fairly close-ranged weapons may seem a bit rubbish, they are all Assault weapons and Aggressors have the &#039;&#039;&#039;Relentless Advance&#039;&#039;&#039; special rule, eliminating the penalty for advancing and firing assault weapons, thus allowing them to move 5+D6&amp;quot; every turn and the only thing they can&#039;t do is a charge when doing so.  Not charging is a valid tactic thanks to the Aggressors&#039; other special rule, &#039;&#039;&#039;Fire Storm&#039;&#039;&#039;, allowing them to fire twice if they don&#039;t move that turn.  Fancy charging your blob into 3 Aggressors and facing 12D6 flamer hits (or 36+6D6 bolter shots)?  Yeah, my gaunts weren&#039;t OK with that either.  Topping it off their Gravis armor makes these chaps T5 with 3W and an Sv3+, so most small arms fire needs 5s to wound them and you&#039;re unlikely to lose one to a lucky shot.  Usually. &lt;br /&gt;
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{{Primaris Marine-Forces}}&lt;/div&gt;</summary>
		<author><name>2605:8D80:424:DFB4:AC74:FBF8:9639:6BD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Intercessor&amp;diff=276279</id>
		<title>Intercessor</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Intercessor&amp;diff=276279"/>
		<updated>2020-06-08T22:49:07Z</updated>

		<summary type="html">&lt;p&gt;2605:8D80:424:DFB4:AC74:FBF8:9639:6BD: /* Equipment */&lt;/p&gt;
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&lt;div&gt;[[File:Intercessors_Squads.jpg|300px|right|thumb|OPERATION G.I. BLUES is a go!]]&lt;br /&gt;
{{topquote|A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is fulfilled by the Intercessor Squads.|Games Workshop}}&lt;br /&gt;
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An Intercessor, who can be part of an Intercessor Squad, is the standard multirole heavy infantry unit of the Primaris Space Marines. It is &amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt; to be easily confused with the similarly named [[Inceptor|Inceptors]] which is also another type of Primaris Marines (and it’s possible that even GW got [[derp|confused]], since “Inceptor” actually means “new graduate,” and the Inceptors, by contrast, are veterans who can &#039;&#039;intercede&#039;&#039; via Deep Strike). Intercessors are similar in combat function to a [[Tactical Space Marine Squad|Tactical Squad]] of standard Astartes or a Legion Tactical Squad of ancient Astartes Legionaries. They are by far the most common form of Primaris Marines out there during the Indomitus Crusade by the beginning of the 42nd Millennium. At its height, the Primaris Marines numbered in the tens of thousands, easily becoming a &#039;&#039;Primaris Legion&#039;&#039;, and with that many Primaris running along came with that much Intercessors as well.&lt;br /&gt;
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As you can imagine, having a legions worth of these jacked out marines has forced the armies of [[Chaos]] to be hard on work to counter them. Fortunately for the Imperium, the Intercessors are &#039;&#039;made&#039;&#039; to adapt to situations that would have gimped most specialized chapters thanks in no small part to the revised edition of the [[Codex Astartes]] by [[Roboute Guilliman|Big Bobby G]]. Indeed, they have since been adopted by the [[Raven Guard]] and [[Imperial Fists]] as drop site defenders and breach suppressors, respectively. &lt;br /&gt;
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==Equipment==&lt;br /&gt;
Intercessors are equipped with tools needed for them to wade through various types of combat situations. Thus, their equipment are meant to be versatile and adaptable to almost any type of situation.&lt;br /&gt;
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These includes the famous Bolt Rifle which is basically the Bolter on steroids, a Bolt Pistol which is the Bolt Rifle&#039;s kiddy brother, a combat knife for melee and some frag and krak grenades when the situations is getting a bit too &#039;hot&#039;. When there are one too many enemies to fight against that would make even a Bolt Rifle croak, the Intercessors is able to swap their Bolt Rifles with an Auto Bolt Rifle, which is basically the SMG of Bolters or a Stalker Bolt Rifle, aka a [[Awesome|Bolt Sniper Rifle]]. Additionally, much as the Marinelets may take a special/heavy weapon, one in five may take a Auxiliary Grenade Launcher which, although a squad can have up to two, [[Fail|doesn&#039;t let a unit throw more than one grenade per turn]] [[RAW]] (Might have something to do with the fact they can combat squad. Maybe. Just a tad).&lt;br /&gt;
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[[Warhammer 40,000 9th Edition|9E]] mixes things up by introducing an Assault Intercessor squad, the result of Bobby G cribbing notes from the Legion days. From what little we know so far, the basic troops get to replace their Bolt Rifles with Chainswords. That said, it&#039;s possible (though not likely) that they may get their own Eviscerators like their baseline cousins.&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
As mentioned, Intercessors are the equivalent of Tactical Marines. They have an extra wound and attack compared to the original Tactical Marines and a Cawl Pattern Bolt Rifle in the place of the regular bolter, which should let them last a little longer in melee and give them a better chance against light vehicles than a bare-bones Tactical Marine squad. However, they also cost more points to field and cannot equip any of the Tacticals&#039; special or heavy weapons beyond the bolt rifle variations, so while they&#039;re better than Tacticals against infantry of most types their lack of access to anti-armor weapons causes them to struggle against heavier vehicles and similar tough targets. Ironically this makes their crunch pretty much the exact opposite of their fluff, since they&#039;re supposed to be generalists who can adapt to anything but in practice they&#039;re really only good at shooting infantry and occasionally *THUMP*ing a krack grenade towards a small monster or light vehicle. That said, the Combat Doctrines open up a lot of potential for them even before taking the second Codex&#039;s buffs to bolt rifles into account. &lt;br /&gt;
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On the other hand, as Primaris specialists tend to be more vulnerable to heavy firepower and be fire-magnets, Intercessors with their flexibility can more reliably protect others, plug any holes that arise from specialist losses, or make themselves useful against any foe by providing covering fire until the hard-hitting second wave arrives.&lt;br /&gt;
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{{Primaris Marine-Forces}}&lt;/div&gt;</summary>
		<author><name>2605:8D80:424:DFB4:AC74:FBF8:9639:6BD</name></author>
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