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		<title>Space Marines</title>
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		<summary type="html">&lt;p&gt;2605:A000:E186:4C00:1F7:B86:7457:2FF2: /* See Also */&lt;/p&gt;
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&lt;div&gt;[[File:Silver Skull.jpg|300px|right|thumb|WE ARE THE EMPRAH&#039;S FUREH!Also, [[Beakie]].]]&lt;br /&gt;
&#039;&#039;For the vidya gaem, please see: [[Warhammer 40,000: Space Marine]]&#039;&#039;&lt;br /&gt;
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&#039;&#039;&amp;quot;They shall be my finest warriors, these men who give of themselves to me. Like clay I shall [[Finecast|mould]] them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great [[Pauldrons|armour]] shall I clad them and with the [[Bolter|mightiest guns]] will they be armed. They will be untouched by [[Nurgle|plague]] or disease, no sickness will blight them. They will have [[Deep Strike|tactics]], [[Steel Rain|strategies]] and [[Dreadnought|mac]][[Centurion Squad|hin]][[METAL BOXES|es]] so that no foe can best them in battle. They are my bulwark against [[Chaos|the Terror]]. They are the Defenders of Humanity. They are my [[Robert Heinlein|Space Marines]] and they shall know no fear.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;-The [[God-Emperor of Mankind]]&lt;br /&gt;
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The &#039;&#039;&#039;Space Marines&#039;&#039;&#039;, also known as &#039;&#039;&#039;[[Indrick Boreale|SPESS MEHREENS]]&#039;&#039;&#039; (canonically named the Adeptus Astartes; Astarte is the Greek name for the Mesopotamian goddess of war, Ishtar. [[Derp|Ironic given that the Astartes is an all-male organization]]) are an army in the [[Warhammer 40,000]] universe. They are bio-enhanced super soldiers clad in [[Power Armour]], and are generally regarded as the toughest warriors to ever serve the [[Emprah|Emperor]] (except for the Adeptus Custodes and Imperial Assassins). The average Space Marine is around eight feet tall. They used to be seven feet in the old fluff, but [[Dan Abnett]] and the rest of Games Workshop have a hard-on for gigantism (though they have addressed the problems real-life gigantism can cause by throwing in more bio-engineering) so they jacked them up a foot, though RPGs from Fantasy Flight Games and games by THQ scaled them back to the more reasonable seven feet. Although do note that the height of Marines can vary greatly; some can even reach &#039;&#039;ten&#039;&#039; feet, like [[Asterion Moloc]]. &lt;br /&gt;
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Internally, they have bones that can repel anything short of a boltgun round and can breathe underwater even without their helmets on because they have a third lung. They can also breathe all but the most potent of toxic fumes with little to no damage to their respiratory system, have two hearts, and live for hundreds of years (they may be functionally immortal, but they usually die in battle after a few centuries, so nobody can be sure). They are vastly more powerful in their [[fluff|official descriptions]] than they actually are in the &#039;&#039;Warhammer 40,000&#039;&#039; tabletop game (although the Marines statted in [[Dark Heresy]] or [[Rogue Trader (RPG)]] are walking rapemachines, and the [[player character]] Marines in [[Deathwatch]] are hard as nails). Much like the [[Chaos Space Marines]] are the 40k successors of the [[Warriors of Chaos]], Space Marines are the 40k successors of Warrior Priests, right down to their BALD. Portrayals range from hardcore but plausible super-soldiers to shameless [[Mary Sue]]s who could fight off Batman with one hand and the Joker with the other. Although occasionally, they serve to make other galactic forces seem superior. &#039;&#039;More like the Ineptes Astartes.&#039;&#039;&lt;br /&gt;
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They account for approximately 35% of the playable armies (counting chaos space marines) in 40k, over 21.4% (yeah, I thought that was a pretty conservative estimate too) of played armies among the 40k fandom (factoring in that people can collect and play more than one 40k army), and as of October 2010, receive about 50% or more of new releases. While there are many, &#039;&#039;many&#039;&#039; chapters that you can choose from, the actual armies basically boil down to six main choices: [[Dark Angels]], [[Blood Angels]], [[Space Wolves]], [[Grey Knights]], [[Legion of the Damned]] (barely), [[Deathwatch]], and everybody else. Everyone who&#039;s a successor of the first two choices follows their codex and generally share their units, while the &amp;quot;everybody else&amp;quot; just follows the generic Space Marine codex. Don&#039;t let the promotional art fool you, though; the Space Marine army isn&#039;t exclusively Ultramarines. It used to be that you also had individual codices the [[Black Templars]], but they got folded into the generic Space Marine army. At least they still get special chapter-specific units, which is more than can be said for the likes of the [[Salamanders]] or other important yet still-neglected chapters. But nooo, the Ultramarines need every type of special character...&lt;br /&gt;
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Contrary to that, fluff-wise Space Marines are amongst the smallest factions in the game, second only to the Sisters of Battle. With all Chaos and Loyalist Marines combined they number below two millions in a galaxy where Imperium alone have tens of millions of honest to good inhabited worlds (not some dipshit colonies with a population of only few millions). In fact any single capital-class space ship have a population higher than the entirety of Marines in the Galaxy. Furthermore, marine armies are extremely fractured, very rarely deployed at above a few companies per war zone. GW never cared to explain how forces so small could have such a huge impact on the battlefields, when Orks, Guard and Tyranids could field their troops in millions, and Chaos can convert entire populations of planets (which is often tens of billions). Regardless, everything that is something in the setting has a tendency to at least have a bit Space Marines in it, if they aren&#039;t flat-out the protagonists. Expect enormous campaigns to revolve around a few companies, regardless of the involved numbers of Guardsmen and enemy xenos and chaotic characters, and the Marines to be the key to victory in any given war.&lt;br /&gt;
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Of the many kinds of 40k fans, the Space Marine fanboy might be the most obnoxious &#039;&#039;and&#039;&#039; common one. They closely resemble fans of a politically radical movements; having little to no ability to see their own faction&#039;s obvious and glaring faults, while demonstratively arguing that all other factions are below them. The Space Marine fan fervently believes that any Marine-centered Bolter Porn presents the truth about the setting, which will lead to many a SM Fan proclaiming that they know &#039;&#039;exactly&#039;&#039; how all other factions are weaker in relation to Marines, regardless of what the actual fans of those factions and accepted lore actually says. Space Marine fans are often fans who have been reading the books or playing Dawn of War before getting into the wider setting, and as such get their views in a bit of a twist. Fortunately, many Space Marine fans end up migrating to another faction, becoming bored with the Marines and getting into a faction [[Orks|with some]] [[Imperial Guard|meat in]] [[Dark Eldar|it]], or, in search of further elitist kicks, get&#039;s [[Eldar|into something]] [[Tau|even worse]].&lt;br /&gt;
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[[Games Workshop|Geedubs]] [[Meme|has a hard-on for Space Marines]]. [[Slaanesh|Between the writers favoritism and the &amp;quot;Spots the Space Marine&amp;quot; fiasco, it&#039;s gotten to the point where they should seek professional help]].&lt;br /&gt;
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The name Adeptus Astartes is usually portrayed as meaning Star Adepts. However [[Just As Planned|Astarte is actually Greek]] for [[Not As Planned|Ishtar, the Mesopotamian goddess of fertility, love, war, sex and sexuality.]] The Emprah [[HERESY|may have been horny and/or romantically interested]] [[Rule 63|in the idea of a badass God-Empress]] and [[What|named his sons to symbolically show this]] using a language that only he and [[Ollanius Pius]] [[Derp|are the speakers of]] besides dead people and three of [[Khorne|the]] [[Nurgle|Ruinous]] [[Tzeentch|Powers]] (unlikely given the Emperor was anti-theistic and anti-religious), or this is just the Emperor keeping himself sane by engaging in humor he knows only one loyal person will get, which does not include his last [[Malcador the Sigillite|two]] [[Companion|friends]]. [[Grimdark|No wonder the Emprah doesn&#039;t smile much.]]&lt;br /&gt;
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&#039;&#039;&#039;THIS JUST IN: THE SPACE MARINES JUST GOT AN UPGRADE! See [[Primaris Marines]]&#039;&#039;&#039;&lt;br /&gt;
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==History==&lt;br /&gt;
[[File:Prayer before battle.jpg|250px|left|thumb|Marine with half his face missing, skulls in the wall, bolter laying ready and servitors with hoods swinging censers. Ladies and gents, [[Warhammer 40k]].]]&lt;br /&gt;
After the end of the [[Age of Strife]], the Emperor of Mankind(over achieving at it&#039;s finest) wanted to reunite [[humanity]] in a [[Great Crusade]] across the galaxy, and he realized that in order to do this he would need one epic-ass army and equally epic generals to lead it. He created the [[Primarchs]], his sons, to be his generals, and let me tell you, these guys were some of the most insanely powerful badasses in all the lore of 40k, and that is saying something. (There is a story in which [[Sanguinius|one of them]] snaps a fucking [[Bloodthirster]]&#039;s spine over his knee.) From their DNA, he created the [[First Founding|Legiones Astartes, the first Space Marines]]. Their first task was to locate their Primarchs, because the [[Chaos Gods|Gods]] of [[Chaos]] had scattered them across the galaxy in an attempt to foil the Emperor&#039;s efforts at human reunification( they were basically just butt-hurt that they didn&#039;t have some baddass buttfucking sons). All of the Primarchs were eventually recovered and reunited with their respective legions, but then, at the height of the Space Marines&#039; power, disaster struck. [[Horus]], the Emperor&#039;s most trusted Primarch, fell to Chaos and turned traitor along with his legion, the [[Luna Wolves]], and several others followed suit. After much [[Grimdark|sorrow, pain, and civil warring]], the Emperor killed Horus personally(Daddy issues at their finest yet again), but was mortally wounded in the process, which is why he is now a zombie being kept alive by the technologies of the Golden Throne(Undead Heresy?). The traitor legions, who are now known as the [[Chaos Space Marines]], were defeated and pushed back to the [[Eye of Terror]]. All of the Primarchs that did not fall to Chaos during the Horus Heresy have either disappeared or been killed so every teenager ever, and until very recently, none remained to lead the Space Marine. ([[Roboute Guilliman]], primarch of the Ultrasmurfs, long enshrined and [[Matthew Ward|(according to some people)]] healing in stasis has recently been revived after ten thousand years). In addition, after the Heresy, the legions were mostly [[Second Founding|split into smaller &amp;quot;Chapters&amp;quot;]] of up to a thousand Marines according to the teachings of the [[Codex Astartes]] (although some Chapters, such as the [[Space Wolves]] and the [[Black Templars]], do not follow Astartes orthodoxy and maintain forces in much greater numbers, and [[Dark Angels|some chapters]] go so far as to form almost legion-strength forces.)&lt;br /&gt;
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The Space Marines are most commonly looked upon as warrior-monks, generally referring to each other as &amp;quot;Brother&amp;quot;, &amp;quot;Battle Brother&amp;quot; or some variation thereof based on rank, spending most or all of their time training, in battle, or venerating the Emperor. However, no two Chapters are exactly alike, and many differ wildly from the standard perception of the Marines. The Space Wolves, as one example, appear to be much less disciplined than most other Chapters, maintaining a much larger force than permitted by the Codex and frequently having great feasts with much merriment and drinking (the Space Wolves happen to produce the only intoxicating beverage known to have any effect on Marine physiology, and which liquefies the innards of non-Astartes). Their attitude toward others in the Imperium can also differ greatly from Chapter to Chapter or even from marine to marine. Some are very idealistic, believing very strongly in their role as protectors of humanity (such as the [[Celestial Lions]] or the [[Salamanders]]). Others, like the [[Black Templars]], tend to disregard the ordinary elements of the Imperium, and emphasize much more their role as a weapon against its enemies.And some are just Angry.&lt;br /&gt;
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Their attitude towards the Emperor can also vary. Although they are typically believed to worship him as a deity like most of the rest of the Imperium, the Space Marines are, by virtue of their gene-seeds, derived from the Primarchs and hence the Emperor himself, making them much closer to him than most humans. In fact, many of the Space Marine chapters&#039; beliefs maintain some of the old [[Imperial Truth]] that the Emperor was not a god, but simply the greatest of mortal men, worthy of praise and veneration but not a deity proper. Although it is true that the majority of the chapters certainly venerate him in an orthodox manner, others just scream his name a lot because that&#039;s tradition.&amp;lt;i&amp;gt;The exact degree of Emperor-worship in the Space Marine chapters is a bit mushy. Some openly refer to the Emperor as the God-Emperor while others are outright contemptuous of the idea. Captain Zachariah Kersh, later Chapter Master, was such a nah-sayer but was converted by his experiences during the destruction of the Cholercaust on Certus-Minor. This could mean that among the various Chapters the exact degree of veneration of the Emperor could be entirely a personal choice rather than explicit doctrine. But again the inconsistencies therein make it hard to judge. Alternatively to this theme being a result of lazy writers is that it is in fact a clever but under-developed effect of the progression of the plot of Warhammer 40k. Such that by the end of the 41st millennium, things are so awful that even the Space Marines seek resolve in the worship of the God-Emperor.&amp;lt;/i&amp;gt;.    &lt;br /&gt;
[[Image:Blingmarine.jpg|thumb|right|The great Papa Smurf hisself.]]&lt;br /&gt;
Space Marines are generally regarded as having something of an &amp;quot;unfair advantage&amp;quot; in the tabletop, mainly because every young 40k player has a strong liking for them, and almost every unit in the listings has at least a 3+ armor save, making them rather hard to kill, especially when considering armies such as the Blood Angels have models that allow players to roll an additional &amp;quot;Feel No Pain&amp;quot; 4+ save if they fail the 3+ one. The problem is that it took 3 Space Marine chapter books in 5th edition to come up with a Space Marine Codex framework that didn&#039;t suck (almost nothing in C:SW is non-competitive or poorly priced), which is why Long Fangs are usually 50 points cheaper than their Space Marine counterparts, while being twice as effective. Why are Devastators supposedly more expensive? Combat tactics. Yeah, you&#039;re never going to use it. The Ultramarines in particular are an extremely popular choice of Space Marine chapter, and their blue design coupled with the small size of the miniatures often leads to them being referred to as &amp;quot;Smurfs&amp;quot;. Thanks to [[Indrick Boreale]], the Space Marines in general are frequently called &amp;quot;Spess Mehreens&amp;quot;, or variations to that effect. The Space Marines of today look very different from the glory days of Rogue Trader, when they earned the nickname &amp;quot;[[beakie|beakies]]&amp;quot; because of their signature helmets.&lt;br /&gt;
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Denizens of /tg/ are prone to claiming a wide variety of things about the Space Marines, usually about their sexual activity (or lack thereof), ranging from assertions that the genitalia of a Space Marine is nonfunctional to claims that they are castrated during the creation process. They never have any supporting evidence for these theories and it is not clear whether or not Space Marines are allowed to have sex, which chapters would allow them to have sex, if they even can have sex, if they&#039;re still capable of normal human reproduction, or what bits they may or may not still possess. Still, that doesn&#039;t stop anyone from stating their personal opinion as if it were fact. The most revealed is that a female inquisitorial henchwoman got an eyeful of a naked Grey Knight novice and was rather impressed by what she saw. The Grey Knight, naturally, had no idea why she seemed so interested.&lt;br /&gt;
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An interesting point to not is that right below this segment on the right is an image of a marine with a loin-cloth. If there is no modesty to protect, why protect it? One suspects that the reason marines aren&#039;t afforded the luxury of sex (aside from distraction from serving the Emperor), is that they&#039;d kill whatever unfortunate woman or xenos livestock they take a fancy to.&lt;br /&gt;
The point is, due to psychological conditioning and likely the sterilizing effects of the augmentation process, followed by a century plus of service to the emperor in radiation and toxic filled environments, they are simply disinclined towards it, and wouldn&#039;t result in any more meat-shields for the Emperor&#039;s glorious wars regardless, thus only serving the [[Slaanesh|arch-hedonist.]]&lt;br /&gt;
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==Creation==&lt;br /&gt;
[[File:1396451926378.jpg|400px|thumb|right|From deranged lab-experiment to fucking [[awesome]].]]&lt;br /&gt;
Knowing [[Chaos|just]] [[C&#039;tan|what]] [[Necron|the]] [[Dark Eldar|fuck]] [[Ork|was]] [[Eldar|waiting]] for humanity in space, the Emperor of Mankind designed the [[gene-seed]], [[Gene-seed#The_Organs|nineteen special organs]] to enhance the regular human body to keep the Space Marines going when fighting these monstrosities. Over a series of several years, human adolescents, dubbed aspirants, are selected through a rigorous process which varies from Chapter to Chapter. They are always male, with cited reasons including that Astartes are basically clones of their Primarchs, and by extension the Emperor, and that the geneseed requires portions of the Y-chromosome to function.&lt;br /&gt;
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When their training goes to the next stage, the aspirants are implanted with the initial gene-seed. They then become neophytes, Space Marines in training. As the gene-seed is implanted into them, the neophytes also go through hypnotic conditioning to hone their responses. By the time they&#039;re done, the subject has few impulses beyond fighting and killing in the name of the Emperor (it&#039;s sometimes thought that this is what kills their sex drive) and most of their memories of their earlier lives are all but forgotten. The only mental frailties remaining are a &amp;quot;fear&amp;quot; (ATSKNF notwithstanding) of failure and experiencing notable stress when severely injured or crippled, as they are no longer able to fulfill their function.&lt;br /&gt;
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After receiving all these organs and conditioning, it&#039;s highly arguable if a Space Marine still qualifies as human. Though the [[Imperium of Man]] has basic &amp;quot;kill on sight&amp;quot; orders for most non-humans and venerates the &amp;quot;Holy Human Form&amp;quot;, the topic of whether or not Space Marines violate this edict is ignored, mostly because they were designed by the Emperor and thus considered holy creations. There is also an understandable hesitance to declare war on the only thing standing between the Imperium and the unfathomable evil of the [[Chaos Gods]]. Arguably marines are no less human than Mechanicum, just with organic implants instead of bionics, and mechanicums are likewise still count as 100% right and proper humans (even if most of them consider themselves a separate species or at least &amp;quot;humans 2.0&amp;quot; ).&lt;br /&gt;
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In fact, this religious need to adhere to the Holy Human Form may be why the Emperor designed the gene-seed to be a bio-enhancement project and not a genetic modification one; all of a Space Marine&#039;s inhuman abilities are a result of the artificially engineered organs shoved into their bodies during their creation, either directly (the secondary heart or multi-lung) or indirectly (the Ossmodula, which alters their hormone balance and so makes their skeleton growth go berserk). Consequently, this means a Space Marine would technically pass a genetic scan of being &amp;quot;human&amp;quot; better than an [[abhuman]] like an [[Ogryn]] or [[Ratling]] would.  Though, the holiness of the Human Form came long after the Horus Heresy, so this theory is unlikely.  Besides, the Emperor did attempt genetic modification but it proved either too expensive (Thunder Warriors) or resulted in unrecorded disasters.  Gene-enhancements are also much more conductive to mass-production.&lt;br /&gt;
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Yes, this tramples all over the spirit of the law whilst technically adhering to the letter, but it&#039;s hardly unique -- see the Ecclesiarchy having its own army of [[Sisters of Battle|power-armored gun-toting nuns]] despite being formally forbidden to have &amp;quot;men&amp;quot; under arms.&lt;br /&gt;
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Another theory is that the Space Marines were designed this way for more symbolic reasons. Done this way Marines retain a link to humanity; all were born human, no more than any other citizen. They became more through science and training but they aren&#039;t some new species or a warrior caste. As marines they are beyond humans but they know where they came from. The regular citizens see the marines as the best of humanity, proxies for the emperors power. The marines remember humans are their kin and while they are more than human they are still the same species all coming from the same root. The power vested in them doesn&#039;t pass by blood, it passes by merit and a normal citizen can still aspire to becoming an Astartes even if that&#039;s a long shot. The Emperor&#039;s whole deal was based around humanity, so he built something that could be a symbol to all humanity. He could have bred a new war species but he altered us because his dream of the Imperium was the dream of humanity. Symbolic difference, sure, but it matters. There&#039;s a reason space marines are venerated not feared.&lt;br /&gt;
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Incidentally, bio-enhancements like the gene-seed are actually more controllable than a genetic enhancing procedure would be, since the resultant outcome is more predictable, more easily mass-produced, and it means that even if a Space Marine could have kids, they would in all likelihood not be different from ordinary humans, since their abilities aren&#039;t tied to them on a genetic level, though they would be far more likely to become space marines since some amount of genetic compatibility is required.&lt;br /&gt;
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It is also noteworthy that as a possibly unintended side effect of their geneseed, Space Marines are enormously well endowed. This is evidenced in the first book of the Horus Heresy series, whereby a Remembrancer described a naked Captain Loken as being &amp;quot;equine&amp;quot;. Of course out of all the chapters, only [[Space Wolves]] ever seem to take advantage of this factor.&lt;br /&gt;
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==The Lifespan Debate==&lt;br /&gt;
[[File:Sons of Corax by MajesticChicken.jpg|450px|thumb|left|When the going gets tough, the tough get going.]]&lt;br /&gt;
The lifespan for Astartes is something of a tricky subject. While it’s made clear that Space Marines live many centuries longer than normal humans, exactly how long they’re &#039;&#039;supposed&#039;&#039; to live has never really been elaborated on. It doesn’t help that there has never been a Space Marine shown or described to have ever died of anything resembling old age, and that different chapter bloodlines (and writers) each appear to handle aging differently. So there really isn’t any kind of baseline to work with here. Perhaps most central to the issue is the question of whether or not Astartes are biologically immortal. &lt;br /&gt;
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On the “for” side, both Dan Abnett and Graham McNeill claim that Astartes are indeed immortal, and that although they might physically age (grey hair, wrinkles, etc.) it is only skin deep and they are in just as good physical condition as when they first joined the Astartes, only dying when they are killed. Nick Kyme also appears to be a believer in the immortal point of view (though more in a sitting-stone-gathers-moss-and-lasts-forever kind of way), as in his Salamanders series, an [[wat|Astartes survivor from the Horus-friggin-Heresy was found in a crashed and buried Salamanders starship]]. His armor had melded into the metal of the ship and he could no longer move, but he was alive. He had apparently been sitting there watching over the empty, ancient suits of armor from his fallen brothers for ten thousand years. He was also borderline crazy from all the memories filling his head (thanks eidetic memory, but then if he had human memory he&#039;d have Alzheimers or something) and his vocal cords and muscles were desiccated, but the latter are implied to be due to atrophy from inactivity more than anything else so that doesn&#039;t count. The Night Lords series by Aaron Dembski-Bowden is another in the &amp;quot;for&amp;quot; catagory, at least in that the Astartes refer to humans as &amp;quot;mortals,&amp;quot; and Talos, at just 300 years old, is apparently considered young for a crusade-era, unwarped traitor space marine.&lt;br /&gt;
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On the “against” side, the Blood Angels are specifically noted for having exceptionally long, but limited lifespans, namely a 1000 years give or take, and Marines from other chapters don’t live nearly as long. This has been reaffirmed in the current Blood Angels Codex, and it should be noted that it was written by GW&#039;s biggest Space Marine fanboy. Yes, even Ward says Space Marines can die of old age. Even Abnett has flip-flopped a bit on it, with Brothers of the Snake (admittedly his first time writing Space Marines) portraying the apothecary Khiron as starting to slow down with his advanced age and not being quite as fit as he used to be.&lt;br /&gt;
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So yeah, Black Library has a tendency to be inconsistent with the established lore. Big surprise. But in this case the reason is twofold: firstly, some gamers would think less of the Space Marines if they could die of old age, and Games Workshop doesn&#039;t want that. Secondly, Games Workshop seems to agree that they would be awesome if they didn&#039;t die of old age, but they don&#039;t want to anger the part of the fanbase that would disapprove of Space Marines being biologically immortal, so they&#039;re deliberately vague about it.&lt;br /&gt;
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(For those arguing that if marines were already immortal, it would give the Chaos Space Marines less impetus to become daemon princes, there&#039;s a big difference between being biological immortal but still susceptible to physical limitations, injury and death, and being a godlike unkillable creature of the warp that doesn&#039;t obey the laws of physics anymore and can never truly be killed, only banished for a short time.) &lt;br /&gt;
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Biologically immortal or not, at the end of the day the only true measurement of an Astartes’ lifespan is how killy they are. If Space Marines can die of old age, they’re almost certainly going to die in battle before age ever starts to take its toll, and if it does, then they just die in battle as soon as old age starts to slow them down, so that doesn&#039;t really count. As a general estimate, though, 400-500 years seems to be a good average life expectancy for most Space Marines. Past that point, a Space Marine is usually considered among their chapter’s most venerable elders, and only the real badasses ever get this old.&lt;br /&gt;
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==GW Space Marine Chapters==&lt;br /&gt;
[[File:40k RPG.jpg|300px|right|thumb|We honestly can&#039;t tell whether this is a dude or a chick, so you&#039;ll just have to make a guess and face the consequences.]]&lt;br /&gt;
*[[Aurora Chapter]] - Institutionally lazily named. &lt;br /&gt;
*[[Astral Claws]] - Institutionally secessionist.&lt;br /&gt;
*[[Astral Knights]] - Institutionally [[The World Engine|crazy awesome, but totally dead]].&lt;br /&gt;
*[[Alpha Legion]] - Institutionally closet loyalists&lt;br /&gt;
*[[Black Dragons]] - Institutionally taking their cue from Wolverine.&lt;br /&gt;
*[[Black Templars]] - Institutionally crusaders.&lt;br /&gt;
*[[Blood Angels]] - Institutionally [[Black Rage|unstable]].&lt;br /&gt;
*[[Blood Ravens]] - Institutionally relic hunters.&lt;br /&gt;
*[[Celebrants]] - Institutionally gradient.&lt;br /&gt;
*[[Celestial Lions]] - Institutionally suffering losses from [[Ork Snipers]].&lt;br /&gt;
*[[Crimson Fists]] - Institutionally Spanish.&lt;br /&gt;
*[[Dark Angels]] - - Institutionally &amp;lt;s&amp;gt;mysterious&amp;lt;/s&amp;gt; Loyal.&lt;br /&gt;
*[[Dark Hands]] - - Institutionally... wait have these guys done anything other then face the Hrud and a couple of orks?&lt;br /&gt;
*[[Dark Hunters]] - Institutionally grim of grim marines.&lt;br /&gt;
*[[Death Spectres]] - Institutionally albino.&lt;br /&gt;
*[[Deathwatch]] - Institutionally, intentionally and professionally xenocidal. Employed by the [[Inquisition]], recruited from other Chapters.&lt;br /&gt;
*[[Doom Eagles]] - Institutionally doomed.&lt;br /&gt;
*[[Excoriators]] - Institutionally ugly.&lt;br /&gt;
*[[Executioners]] - Institutionally [[lawful stupid|honorable]].&lt;br /&gt;
*[[Exorcists]] - Institutionally [[Heresy|possessed and exorcised]].&lt;br /&gt;
*[[Flesh Tearers]] - Institutionally RIP AND TEAR.  &lt;br /&gt;
*[[Flame Falcons]] - Institutionally ON FIRE. ALL OF THEM.&lt;br /&gt;
*[[Fire Angels]] - Institutionally religious BUT ALSO ON FIRE. &lt;br /&gt;
*[[Fire Lords]] - Institutionally [[Flamer|burny]], possibly more so than the Salamanders (see below).&lt;br /&gt;
*[[Genesis Chapter]] - Institutionally [[Ultramarines]].&lt;br /&gt;
*[[Grey Knights]] - Institutionally killing [[Daemon|Daemons]].&lt;br /&gt;
*[[Guardians of the Covenant]] - Institutionally record-keeping catholic space monks.&lt;br /&gt;
*[[Hammers of Dorn]] - Institutionally trolling the Ultramarines.&lt;br /&gt;
*[[Howling Griffons]] - Institutionally Black Templars wannabes.&lt;br /&gt;
*[[Imperial Fists]] - Institutionally waiting tactically.&lt;br /&gt;
*[[Invaders]] - Institutionally trading blows with Eldar.&lt;br /&gt;
*[[Iron Hands]] - Institutionally [[Awesome|Scottish]].&lt;br /&gt;
*[[Iron Snakes]] - Institutionally [[Awesome|Texas Rangers]].&lt;br /&gt;
*[[Lamenters]] - Institutionally unlucky.&lt;br /&gt;
*[[Legion of the Damned]] - Institutionally undead.&lt;br /&gt;
*[[Marines Malevolent]] - Institutionally MASSIVE assholes.&lt;br /&gt;
*[[Mantis Warriors]] - Institutionally misdirecting.&lt;br /&gt;
*[[Mentors]] - Institutionally academic. Has not been heard from [[Rogue Trader (Sourcebook)|for a long time]].&lt;br /&gt;
*[[Minotaurs]] - Institutionally mysteriously paranoid teamkilling assholes. They are suspected to be in league with the [[High Lords of Terra]] as an attempt to police the Adeptus Astartes. Cause that&#039;ll work.&lt;br /&gt;
*[[Mortifactors]] - Institutionally goth.&lt;br /&gt;
*[[Raptors]] - Institutionally [[Reasonable_Marines|reasonable]] and [[shooty]].&lt;br /&gt;
*[[Raven Guard]] - Institutionally [[Troll|tricksy]] and speedy.&lt;br /&gt;
*[[Rainbow Warriors]] - Institutionally not appearing in this game.&lt;br /&gt;
*[[Red Scorpions]] - Institutionally pure.&lt;br /&gt;
*[[Red Talons]] - Institutionally bloodthirsty.&lt;br /&gt;
*[[Relictors]] - Institutionally radical.&lt;br /&gt;
*[[Salamanders]] - Institutionally [[Flamer|burny]]. Also, surprisingly nice for all their... fiery nature. &lt;br /&gt;
*[[Sable Swords]] - Institutionally heirs to the [[Astral Knights]].&lt;br /&gt;
*[[Scythes of the Emperor]] - Institutionally NOT DEAD YET.&lt;br /&gt;
*[[Silver Skulls]] - Institutionally [[Shaman|shamanistic]].&lt;br /&gt;
*[[Sons of Medusa]] - Institutionally lime green.&lt;br /&gt;
*[[Soul Drinkers]] - Institutionally rebellious.&lt;br /&gt;
*[[Space Sharks]] - Institutionally [[Shark|SHARKY]], BITCH!&lt;br /&gt;
*[[Space Wolves|Space Corgis]] - Institutionally spess vikings with a wolf fetish&lt;br /&gt;
*[[Star Phantoms]] - Institutionally SURPRISE, MOTHERFUCKER!.&lt;br /&gt;
*[[Storm Wardens]] - Institutionally Celtic.&lt;br /&gt;
*[[Ultramarines|Ultrasmurfs]] - Institutionally [[Codex_Astartes|orthodox]].&lt;br /&gt;
*[[White Scars]] - Institutionally Mongolian.&lt;br /&gt;
*[[Valedictors]] - Institutionally gone, so forget it.&lt;br /&gt;
&lt;br /&gt;
==Space Marine Chapter Masters==&lt;br /&gt;
[[File:Angels of the Rock.jpg|200px|right|thumb|Tiny head syndrome is a common side effect of the augmentations]]&lt;br /&gt;
*[[Marneus Calgar]] - Chapter Master of the [[Ultramarines]]. Received the rank by having the most plot armor.&lt;br /&gt;
*[[Dante]] - Chapter Master of the [[Blood Angels]]. &#039;&#039;&#039;Beware!!!!&#039;&#039;&#039;. Dante is watching you! Received the rank for being so old and always wearing a mask so no one knows what his face looks like anymore. &lt;br /&gt;
*[[Logan Grimnar]] - Great Wolf of the [[Space Wolves]]. Is the wolfiest of all the wolf lords without being a furry.&lt;br /&gt;
*[[Azrael]] - Supreme Grand Master of the [[Dark Angels]]. Best at VANQUISHING FOUL TRAITORS FROM OTHER LEGIONS.&lt;br /&gt;
*[[Vorn Hagen]] - Chapter Master of the [[Imperial Fists]]. Appointed as Chapter Master &amp;lt;s&amp;gt;out of pity&amp;lt;/s&amp;gt; because he was the second best candidate in line for the job, and the [[Darnath Lysander|TRUE HERO]] had turned it down so he could continue doing what he does best (namely make servants of Chaos cry with a generous appliance of [[Thunder Hammer]] to the face). &lt;br /&gt;
*[[Jubal Khan]] - Chapter Master of the [[White Scars]]. Proved his speediness by outracing a bike mounted captain wearing only rollerskates.&lt;br /&gt;
*[[Tu&#039;Shan]] - Master of the Fire Drakes, [[derp|de-Facto]] Chapter Master of the [[Salamanders]]. Forged the burniest flamer.&lt;br /&gt;
*[[Kardan Stronos]] - Chapter Master of the [[Iron Hands]](sort of). Was actually democratically elected for diplomatic reasons, temporarily. It&#039;s complicated.&lt;br /&gt;
*Corvin Severax - Former Chapter Master of the [[Raven Guard]], nicknamed &amp;quot;Master of Shadows&amp;quot;. Got the job by being the sneakiest of the sneaky marines (they were looking for him to officially grant him the rank until the last day). Unfortunately some [[Shadowsun|blue-skinned bitch]] had him killed in the Damocles Gulf (ironically by being even sneakier and trickier then him).&lt;br /&gt;
*[[Kayvaan Shrike]] - Formerly Captain of the Raven Guard&#039;s third company, and all-around badass that [[get shit done]] in his Primarch&#039;s time-honored way (i.e. sneak up to a motherfucker and shred him with [[Lightning Claws]] before vanishing again). Shrike was decided unanimously to be Severax&#039; successor when the latter suffered from an unfortunate severe overdose of Tau gunline; only adding to his [[awesome]].&lt;br /&gt;
*[[Kaldor Draigo]] - Supreme Grand Master and of the [[Grey Knights]] and one of [[Matt Ward]]&#039;s [[Mary Sue|Special Snowflakes]]. Honored for being the single biggest mary sue in the whole damn setting by being able to survive in the Warp unprotected and uncorrupted.&lt;br /&gt;
*[[Helbrecht]] - High Marshall of the [[Black Templars]]. Was voted High Marshall for being the angriest of the not angry marines. Has a [[tsundere]] relation with [[Imotekh the Stormlord]]&lt;br /&gt;
*[[Pedro Kantor]] - Chapter Master of the [[Crimson Fists]]. Got the most votes (read: all three) during the election. &lt;br /&gt;
*[[Gabriel Seth]] - Chapter Master of the [[Flesh Tearers]]. Ripped and tore the most during the Chapter Master audition (also kicked one of the judges in the balls).&lt;br /&gt;
*[[Azariah Kyras]] - Former Chapter Master of the [[Blood Ravens]] who was killed for being a filthy, despicable, traitorous, no good follower of Chaos. Later replaced by [[Gabriel Angelos]].&lt;br /&gt;
*Sarpedon - Chapter Master of the [[Soul Drinkers]] Also, a (bottom) half giant spider mutant. Got all his friends killed for trying to do the right thing. Rookie Grimdark mistake, kid.&lt;br /&gt;
*[[Carab Culln]] - Lord High Commander of the [[Red Scorpions]]. Got promoted after the last one was killed.&lt;br /&gt;
*Artekus Bardane - Chapter Master of the [[Relictors]]. Collects and uses chaos artifacts better then anyone in the chapter.&lt;br /&gt;
*[[Asterion Moloc]] - Chapter Master of the [[Minotaurs]]. No clue how he got the job, our inquiries were met with death threats and top level cease and desist orders. Has a laser-shooting pimp cane.&lt;br /&gt;
*[[Lugft Huron]] - Chapter Master of the [[Astral Claws]]. Got the rank by being absolutely awesome, unfortunately he overdid it and caused the [[Badab War]].&lt;br /&gt;
*Lias Issodon - Chapter Master of the [[Raptors_(Chapter)|Raptors]]. The most reasonable of the not-reasonable marines.&lt;br /&gt;
*[[Tyberos the Red Wake]] - Chapter Master of the [[Space Sharks]], or at least assumed to be. He was the leader of the Carcharodons during the Badab War, but his exact rank was never confirmed. Still showed the best technique when it came to applying &#039;&#039;&#039;RIP AND TEAR&#039;&#039;&#039; to heretic asses, assisted by his [[awesome|lightning chainfists]].&lt;br /&gt;
*Omadon Tiresias - Chapter Master of the [[Star Phantoms]].  Blinded by warp storms during the evacuation of the Star Phantom home world, he forsook his own sight to save the relics of his chapter.&lt;br /&gt;
*Malakim Phoros - Chapter Master of the [[Lamenters]]. Not happy with his chapter being constantly shat upon and sided with Huron during the Badab War. Ohh, you poor man. Despite being utterly screwed and [[Eldrad|dicked with]] due to [[Tzeentch|unbelievably bad fortune]] AND struggling with crippling depression and cynicism, the guy refuses to give up faith in his fellow man. [[Grimdark|Naturally, it only makes things worse.]]&lt;br /&gt;
&lt;br /&gt;
== Rivalries == &lt;br /&gt;
[[File:Moloc.JPG|300px|right|thumb|Everyone hates the Minotaurs]]&lt;br /&gt;
While normally above mortal shortcomings, the greatest flaw of the Space Marines is their hubris. They are immensely proud warriors who do not take kindly to having their honor slighed. Some take mental note of this for a later date while others [[rip and tear|take the more direct approach]]. This has created some notable rivalries between the various Chapters, some of which date back to the Great Crusade.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Space Wolves and Dark Angels&#039;&#039;&#039; - The Space Wolves and Dark Angels have a rather tumultuous and sometimes violent rivalry, but in a way their legions truly reflect the relationship between brothers. The rivalry itself stems from a confrontation between their primarchs that stemmed from the different cultures the primarchs had come up in. During a joint operation between the Wolves and the Dark Angels, the planet&#039;s ruler had insulted Russ personally, so Russ resolved to slay him personally. The Lion tried to cut Russ in on his deep strike plan, but Russ would have none of it: He didn&#039;t want to defeat the enemy, he wanted to utterly crush them. Frustrated with his brother&#039;s lack of cooperation, the Lion launched his strike without the wolves help, and Russ fought his way into the planetary ruler&#039;s palace just in time to watch the Lion behead him. Furious, Russ threw down his weapons and punched the Lion, starting a lengthy fist fight that only ended when Russ started laughing upon realizing how pointless the fight was and how stupid he&#039;d been. Thinking that Russ was laughing at him, the Lion punched Russ unconscious. When Russ awoke he sought out the Lion to make amends, but he had already departed with his fleet. Though the two would work together again, the Lion was rather unforgiving (oh the irony) towards Russ. To Russ the Lion seemed the antagonist. After all, in the halls of Fenris a brawl between angry brothers was hardly unusual. When the fight ended you&#039;d toast each other and drink away the bruises and move on. To the Lion Russ seemed at fault. After all, in the knightly orders of Caliban striking one&#039;s brothers was not done: petty infighting could not be tolerated when monsters slavered at the gate. As is so often the case between brothers, both were at fault and neither would back down. To this day the Space Wolves and Dark Angels (and their successor chapters) will fight (usually) non-lethal honor duels to &amp;quot;settle the score,&amp;quot; though &amp;quot;the score&amp;quot; has never really been agreed on. Occasionally tensions between the two chapters will boil over into open warfare which is often caused by &amp;lt;strike&amp;gt;Fallen Angels&amp;lt;/strike&amp;gt; TRAITORS UNASSOCIATED WITH THE DARK ANGELS hiding amidst the Space Wolves&#039; protectorate worlds, using the tensions to their advantage. Finally it&#039;s worth noting that even though the two (former) legions often fight, they never show that rivalry to the wider imperium, and they&#039;ll set aside their rivalry whenever they need to [[get shit done]] together.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultramarines and the Word Bearers&#039;&#039;&#039; - The Ultramarines are pissed off at the Word Bearers for a great many things: 1) They turned traitor 2) They used millions of cultists as meat shields during the [[Battle of Calth]], which the Ultramarines saw as dishonorable and disgusting 3) They almost destroyed Calth. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultramarines and the Alpha Legion&#039;&#039;&#039; - The Alpha Legion led the Ultramarines halfway across the galaxy on a fool&#039;s errand that ultimately ensured they were nowhere near the Imperial Palace during the Horus Heresy. Adding insult to injury, they inflicted enormous casualties on the Ultramarines, and though they succeeded in killing Alpharius (or did they?), the Alpha Legion&#039;s command structure was so decentralized that it did little to affect them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultramarines and the Black Templars (also the Imperial Fists, the Crimson Fists, the Space Wolves, and the Salamanders)&#039;&#039;&#039; - When Roboute Guilliman tried to force the Codex Astartes on the Space Marine legions after the Horus Heresy, some legions - most notably the Imperial Fists - outright refused, not wanting their legions to be broken down into smaller chapters. Rogal Dorn called Guilliman a coward, while Guilliman called Dorn a rebel. The Space Wolves and the Salamanders ended up backing Dorn, while the Raven Guard and the White Scars supported Guilliman. The rivalry became so intense that the Imperial Navy even fired on the Imperial Fist strike cruiser &#039;&#039;Terrible Angel&#039;&#039;, and it seemed that the Space Marines would war against one another once again. Finally, Rogal Dorn yielded to prevent another war and broke his legion into the Black Templars and the Crimson Fists. As the Ultramarines still were wary of the loyalties of the Imperial Fists and their successors, Sigismund - the first Emperor&#039;s Champion and the man that Dorn had appointed to be the Black Templars Chapter Master - declared a 10,000 year crusade in the Emperor&#039;s name to prove their loyalty. Even though tensions have since cooled between the Ultramarines and the other chapters, the Ultramarines are still suspicious about (read: sticking their nose into the business of) the Black Templars as they still refuse to conform to the Codex Astartes, and won&#039;t tell the Ultramarines just how huge their chapter is. In short, Sigismund and Leman Russ told Guilliman where he can shove his Codex Astartes, and he&#039;s all anal pained about it. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultramarines and the Iron Warriors&#039;&#039;&#039; - [[Uriel Ventris]] and Pasanius Lysane, of the Ultramarines, were sworn to a Death Oath by their Chapter Master Marneus Calgar as punishment for violating the Codex Astartes (specifically, because they had abandoned the rest of their company to assist a Deathwatch Kill-team during the Battle of Tarsus Ultra). Their mission: find and destroy the [[Daemonculaba]]. The quest took the Ultramarines pair to the nightmarish [[Daemon World]] of [[Medrengard]], within the [[Eye of Terror]] itself. Medrengard was the homeworld of the Iron Warriors Traitor Legion. It was also the location of [[Honsou]], the evil Iron Warriors Warsmith who oversaw the Daemonculaba project from within his fortress, Khalan-Ghol. The Ultramarines were successful in destroying the Daemonculaba, and were also able to bring ruination to Khalan-Ghol and Honsou&#039;s forces. Uriel Ventris also managed to shoot Honsou in the head. Unfortunately, the Warsmith survived the headshot. Upon realizing the extent of the damage Uriel had caused, Honsou swore revenge and also the utter annihilation of [[Ultramar]]. Honsou was aware that before he ever dealt with Uriel Ventris, the Ultramarines spent years and countless resources and lives to repel a [[Tyranid]] incursion at Tarsis Ultra. Honsou thus unleashed a plan which destroyed every living thing on Tarsis Ultra, and reduced the planet itself to a lifeless rock. Destroying the planet provided no strategic gain to the Iron Warriors; Honsou carried out his horrific genocide simply to spite Uriel Ventris and the Ultramarines. Following this, the Iron Warriors use an army won from the [[Red Corsairs]] to free the [[Daemon Prince]] [[M&#039;kar]], and invade [[Ultramar]]. Though the &amp;quot;Bloodborn&amp;quot; army is beaten back, the Ultramarines lost over one third of their battle-brothers in the attempt, leaving them open to attack for the first time since the First Tyrannic War and unable to properly participate in the Imperial counter-offensive for the [[13th Black Crusade]]. The Ultramarines and the Iron Warriors have thus become bitter enemies-- with Uriel Ventris and Honsou in particular becoming sworn foes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultramarines and the Hammers of Dorn&#039;&#039;&#039; - The Hammers adhere rigidly to the Codex Astartes, to the point where they point out any deviations from the codex by the Ultramarines. According to the Hammers of Dorn, Guilliman may have had the genius to pen the codex, but the sons of Dorn are the only ones that can bring out its full potential.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultramarines and the Minotaurs&#039;&#039;&#039; - While the Minotaurs are hated by everyone the Ultramarines have a special grudge against them, due to the Euxine Incident during the Macharian Heresy. During the heresy the loyalist Doom Warriors and Inceptors chapters were busy [[skub|fighting each other over a matter of honor]], and refused to stop and aid Imperial forces. The Minotaurs were sent to quell the dispute, which they did in their [[rip and tear|usual manner]]. They attacked both sides in force, nearly destroying them both. The Doom Warriors were badly beaten and forced into a barely-organized retreat almost immediately. The Interceptors weren&#039;t so lucky. With no way to withdraw they suffered the full onslaught of the Minotaurs and finally surrendered with less then 100 marines left. The honored 2nd founding chapter was subsequently [[Blood Ravens|robbed of most of their chapter relics, the Minotaurs stealing them right off their dead bodies]], including their flagship, a relic of the Great Crusade. This brought them a great deal of hatred from the Ultramarines and their successors, who have since forbidden the Minotaurs from entering Ultramar and seek vengeance whenever the opportunity arises.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Angels and the World Eaters&#039;&#039;&#039; - Both constantly compete for superiority in melee combat and also the angriest motherfucking berserker full of rage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Raven Guard and White Scars&#039;&#039;&#039; - Supposedly dates back to a huge fucking argument between [[Corax]] and [[Jaghatai Khan]], where the two had a massive spat over the proper use of rapid-reaction forces. Corax insisted they be used as part of infiltration and deep-strike units, and Jaghatai insisted they were to be on the front lines - the two never really saw eye-to-eye, Corax seeing Jaghatai as devastatingly effective, but with the tactical sense of a drunken Space Wolf, and Jaghatai seeing Corax as too cautious and tactical for proper man-fighting. The two would eventually make up after the Horus Heresy, and both the Raven Guard and White Scars would be forced to ally on several occasions - most notably during the infamous Hunt for Voldorius - but an intense rivalry over whose fast-attack doctrine is better persists to this day, and the two factions are still kind of assholes to one another as a result. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Angels and the Black Legion&#039;&#039;&#039; - Considering that Horus killed their Primarch (who, before the Heresy, were closer than any other Primarchs) which resulted in them suffering from the Black Rage which eventually causes every descendant of Sanguinius to have visions of being killed by Horus, the Blood Angels probably despise the Black Legion to the point of pure obsession. Also as a rule, the Blood Angels have a special hatred for the [[Abaddon|owner]] of the &#039;&#039;&#039;Talon of Horus&#039;&#039;&#039;, since it killed their father.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;World Eaters and the Grey Knights&#039;&#039;&#039; - Angron was banished back to the Warp by Grey Knights during the first battle of Armageddon, which resulted in the World Eaters&#039; defeat. Angron has since been resurfacing, and has sworn revenge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Raven Guard and the Black Legion (also the Word Bearers, Night Lords, Iron Warriors, and Alpha Legion)&#039;&#039;&#039; - The Raven Guard were the second hardest hit by the Drop Site Massacre of Istvaan V &#039;&#039;(the Salamanders got hit worse, but there weren&#039;t really enough survivors to hold a grudge)&#039;&#039;. Though all of the traitor legions except the Thousand Sons were involved, the Raven Guard holds a special hatred for the former Luna Wolves and Horus, a hatred which has transferred over to [[Abaddon]] and the Black Legion. That said, the Raven Guard go absolutely murderous on any of the Legions who turned on them at Istvaan V.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grey Knights and the Space Wolves&#039;&#039;&#039; - Officially, there really isn&#039;t a rivalry at all. Because officially the Grey Knights don&#039;t exist. Unofficially, during the First War for Armageddon, Grey Knights were ordered to fire on dozens of civilian ships because there was a fraction of a shadow of smidgen of a chance that they were tainted by Chaos. The Space Wolves decided this was pretty dickish, and protected the civilians. Naturally, the Inquisition made it worse. Then old [[Logan Grimnar|Loggy]] chops a Grey Knight Grand Master&#039;s head off and kills four Justicars, the ugly downward spiral of &#039;&#039;&#039;&#039;&#039;WTF!?&#039;&#039;&#039;&#039;&#039;s started there. Eventually, an understanding was reached where the remaining civvies weren&#039;t murdered but just mindwiped a bit and Inquisitorial ships would never again come to Fenris or the wolves would tear them a new asshole.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Imperial Fists and the Iron Warriors&#039;&#039;&#039; - Imagine their rivalry akin to World War I. The Imperial Fists are the Brits who love making defenses, while the Iron Warriors are the Germans who also love making defenses but also love destroying stuff. Also, Perturabo hated Rogal Dorn for being Daddy&#039;s golden boy and his constant boasting of the fortifications of the Imperial Palace. Perturabo eventually bested Dorn and the Imperial Fists by making a huge space fortress that Dorn then tried to attack in an effort to bring Perturabo to justice. Inside the fortress was nothing but inwardly-faced gunlines, meaning the entire thing was a trap and wound up cutting down enormous numbers of the Imperial Fists before they could retreat. The Imperial Fists were too fierce for the Iron Warriors to destroy without making the ultimate sacrifice however, proving that they get shit done. Perturabo, naturally, found his plan fucking hilarious.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thousand Sons and the Space Wolves&#039;&#039;&#039; - The Space Wolves despised the Red Sorcerers for their practice of magic, and didn&#039;t question a goddamned thing after Horus had intentionally given the Wolves incorrect orders (to destroy the Thousand Sons, as opposed to talking Magnus down). Suffice to say, the Space Wolves caused colossal damage to the Thousand Sons, and in the process, destroyed one of the largest repositories of knowledge in the entire fucking Imperium, including a huge amount of information that would have helped the Imperium better fight off its enemies. Horus&#039; dick move forced the Thousand Sons to eventually turn to Tzeentch just to survive. Though the Wolves&#039; offense devastated the Sons, the Legion would nonetheless resurface to attack the Space Wolves: they led a siege on their homeworld and succeeded in causing considerable damage before being driven off. During this offensive, they managed to destroy a series of laboratories, including one that held an entire generation worth of the Space Wolves&#039; Gene-Seed (as well as the cure for the Wulfen curse), and Magnus himself was responsible for killing the Space Wolves&#039; chapter-master.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;White Scars and the Space Wolves&#039;&#039;&#039; - Thousand Sons were the biggest bros of the Scars during the Great Crusade, their primarchs were total bros too, so when they figured out that Wolves destroyed Prospero, killed most of the (still totally loyal) Thousand Sons, forced surviving ones into going heretic, and don&#039;t even feel any guilt or remorse about it, none were surprised Scars kept a huge grudge against the Space Yiffs. Also during the crusade, the Scars hated being compared to the Wolves because of the apparent link to barbarism. The Wolves themselves also have a thing or two to say about the multiple times Scars hadn&#039;t come to help when they could, starting from when they left Wolves alone against entire Alpha Legion fleet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Hands and the Emperor&#039;s Children&#039;&#039;&#039; - Prior to the Heresy, Fulgrim and Ferrus Manus were &#039;&#039;&#039;extremely&#039;&#039;&#039; close friends. Their bond ran so deep that even as Fulgrim declared his intentions of joining the forces of Chaos to Ferrus, asking him to join him in overthrowing the Emperor, Ferrus couldn&#039;t open fire on his brother&#039;s ship. Naturally, this had some rather nasty effects in the long term, not least of which was Fulgrim decapitating the Gorgon with his own sword. The Iron Hands did not take kindly to this. Also, getting all repressed and logical over the next 10,000 years caused Slaanesh to take breaking them as a challenge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;World Eaters and The Emperor&#039;s Children&#039;&#039;&#039; - In addition to following rival deities, the Emperor&#039;s Children lost huge numbers of troops to the World Eaters at Skalthrax. Really, all you need to know is that [[Kharn]] and a Flamer were involved, and that before this incident, the World Eaters were a much more coordinated force.&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;World Eaters and World Eaters&#039;&#039;&#039; - This event caused the World Eaters to break up into warbands&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emperor&#039;s Children and the Iron Warriors&#039;&#039;&#039; - Given that Fulgrim tried to sacrifice Peturabo&#039;s soul to Slaanesh to fuel his ascension to Daemon Prince...&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Angels and  FOUL TRAITORS&#039;&#039;&#039; - Do &#039;&#039;not&#039;&#039; get between them and a FOUL TRAITOR TO THE IMPERIUM WHO CERTAINLY HAS NO CONNECTION TO THE SONS OF THE LION. It can only end in tears.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thousand Sons and World Eaters:&#039;&#039;&#039; Khorne hates sorcery, and so the World Eaters hate the Sons. Sadly for the World Eaters, they&#039;re usually well out of the Sons&#039; league; the Thousand Sons tend to pick conflicts selectively, which means the followers of Khorne have rarely even had the chance to fight them. Also, it doesn&#039;t do much to appease Khorne&#039;s bloodlust, since there is no blood or skulls to offer, just dust.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Ravens and EVERYONE:&#039;&#039;&#039; Apart from Captain Titus of the Ultramarines, almost every Marine Chapter mentioned in having contact with the Blood Ravens have not been on good terms. Most likely due to their rampant kleptomania. This animosity extends beyond the Space Marines, and into the rest of the Imperium as well; Imperial Guard forces hate them for exterminating the Kronus Liberators, and the Inquisition doesn&#039;t like them for their secrecy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Angels and the Emperor&#039;s Children&#039;&#039;&#039; - [[Fabius Bile]] stole the blood of Sanguinius from the Blood Angels&#039; Fortress-Monastery as part of a plot to make a clone of the God-Emperor. As the neophyte initiation process for the Blood Angels requires the consumption of some of the aforementioned blood, the Blood Angels and all their Successor Chapters have sworn to find and kill Bile at all costs. (For a while, it looked like they succeeded- that is, until they found out that Bile had begun cloning &#039;&#039;himself&#039;&#039;.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iron Hands and Raven Guard and Salamanders&#039;&#039;&#039; - The Iron Hands are still pissy about the whole [[Drop Site Massacre|Isstvan V]] thing. They believe that had the Salamanders and Raven Guard followed their Primarch Ferrus Manus they would have won at the dropsite massacre. Completely overlooking the fact that they were surprised, surrounded, outgunned and outnumbered nearly 3 to 1. They don&#039;t like the Raven Guard in particular for their use of stealth and subterfuge, and also for having a pretty much identical color scheme. The Salamanders aren&#039;t too keen about the Iron Hands belief of &amp;quot;purging the weak&amp;quot; and usual disregard for civilian casualties and sometimes their own Marines. The Raven Guard and Salamanders never pulled any of this bullshit with each other, though, and remain close allies, if for nothing other than the Hands constantly being dicks to both of them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Marines Malevolent and Salamanders&#039;&#039;&#039; - What happens when the galaxy&#039;s greatest assholes meet the galaxy&#039;s greatest humanitarian marines? Hilarity that&#039;s what. The hate fueled rivalry that was first widely known came during the Third War for Armageddon where a squad of Marines Malevolent used their [[Whirlwind|Whirlwinds]] to fire upon an Ork-occupied camp, when they &#039;&#039;knew&#039;&#039; that the camp contained hundreds of Imperial civilian hostages, mostly women and children. Oh and guess what their response was, something to do with &amp;quot;Meh, we only serve the Emprah only&amp;quot; and &amp;quot;We didn&#039;t know there were &#039;&#039;&amp;quot;that&amp;quot;&#039;&#039; many civilians&amp;quot;. As you can imagine, this both horrified and royally pissed off the Salamanders, and when these two Chapters met again after the war, Chapter Master Tu&#039;Shan, to put it simply, bitch-slapped the Captain of the Marines Malevolent in front of &#039;&#039;everybody in the city,&#039;&#039; prompting much sniggering and cheering among both Guardsmen and civilians alike. Because of such reaction to complete dickwards, the Salamanders were considered as the &#039;&#039;&#039;Heroes of Armageddon&#039;&#039;&#039; by popular vote.&lt;br /&gt;
&lt;br /&gt;
==Bros To the End==&lt;br /&gt;
As there are several chapters and legions who despise one another, there&#039;s a few that get along damned well.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Raven Guard, Salamanders, and Iron Hands&#039;&#039;&#039; - True since the great crusade, where these three found they worked extremely well in-concert - The Raven Guard acting as the advance and cutting off critical locations and eliminating command units, the Salamanders in providing the heavy punch to follow this up, and the Iron Hands providing the tide of firepower to support both. That being said, the Iron Hands&#039; relationship with the Raven Guard and the Salamanders has deteriorated since the Horus Heresy; they believe that had their allies not retreated from the Drop Site Massacre, Ferrus Manus would not have been killed and Horus would have been defeated before he could pose a threat to the Imperium. (It doesn&#039;t take a genius to realize that this would have just led to the complete annihilation of their Legions in practice.) It&#039;s not really clear if the Hands still fight alongside their former best bros in the 41st millennium, but given the whole &amp;quot;feeding a Raven Guard company to psyker orks for lulz&amp;quot; thing, it doesn&#039;t seem likely.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Salamanders and Blood Angels&#039;&#039;&#039; - Though the Salamanders are friendly with most Chapters anyway, they&#039;re particularly tight with the Blood Angels. Both Chapters are some of the few in the Imperium that actually go out of their way for civilians and put them before pride and glory in battle. This became particularly evident during the [[Armageddon|Second War of Armageddon]], when both fought side-by-side against the [[Orks]] and when [[Dante]] publicly honored [[Tu&#039;Shan]] for his bravery during the war and bitch-slapping the Marines Malevolent Captain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Imperial Fists and Imperial Fists successors&#039;&#039;&#039; - Doctrinal differences and martial angst aside, the sons of Dorn have always been on good terms with each other. Whenever a crisis threatens Terra that is too great for a single chapter, the Imperial Fists and their successors unite to put an end to that threat, such as [[The War of The Beast]], and the [[Age of Apostasy|Second Siege of Terra]] to put [[Goge Vandire]] in his place. Every century, they also come together for an epic swordfighting tournament called the [[Feast of Blades]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blood Angels and Imperial Fists&#039;&#039;&#039; - Both fought and died in the defense of the Imperial Palace. Broforce = very yes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ultramarines and Imperial Fists&#039;&#039;&#039; - Similar to the Space Wolves and Dark Angels above, beef about the codex aside, the two chapters have always been on very good terms. (I guess the above segment regarding the ultramarines firing on the imperial fists ship is just swept under the rug)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dark Angels and Dark Angel successors&#039;&#039;&#039; - THE DARK ANGELS HAVE NO SUCH RELATIONSHIP WITH THEIR SUCCESSOR CHAPTERS. RUMORS THAT DARK ANGEL SUCCESSORS ARE STILL UNDER DIRECT COMMAND FROM THEIR PARENT CHAPTER, EFFECTIVELY STILL MAKING THEM FUNCTION AS A LEGION, ARE OBVIOUSLY LIES AND SLANDER FABRICATED BY THE FOUL HERETICS OF CHAOS, AS SUCH AN ACT WOULD BREAK THE GUIDELINES OF THE CODEX ASTARTES, WHICH LOYAL CHAPTERS WOULD NOT DO.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Salamanders and Word Bearers {pre-heresy.}&#039;&#039;&#039; - Something about all the sacrifices, and all the red paint.&lt;br /&gt;
&lt;br /&gt;
==Official /tg/ Space Marine Chapters==&lt;br /&gt;
[[File:Cloten.jpg|300px|right|thumb|THE RAPE TRAIN HAS NO BRAKES!!!]]&lt;br /&gt;
One of /tg/&#039;s favorite pastimes is creating new and exciting chapters of the Adeptus Astartes based on silly concepts. [[/tg/|/tg/&#039;s]] [[/tg/&#039;s homebrews|homebrew]] chapters include:&lt;br /&gt;
&lt;br /&gt;
*[[Adeptus Orthodontus]]&lt;br /&gt;
*[[Angry Marines]]&lt;br /&gt;
*[[Bald Marines]]&lt;br /&gt;
*[[Bro Marines|Alpha Sigma Sigma]]&lt;br /&gt;
*[[Butthurt Marines]]&lt;br /&gt;
*[[The Wonderful Misadventures of: Inquisitor Fob and the Classy Marines|Classy Marines]]&lt;br /&gt;
*[[Censor Marines]]&lt;br /&gt;
*[[Comedy Marines]]&lt;br /&gt;
*[[Disco Marines]]&lt;br /&gt;
*[[Dorf Marines]]&lt;br /&gt;
*[[Drunk Marines]]&lt;br /&gt;
*[[Sigmar Marines|Emperor&#039;s Hammers]]&lt;br /&gt;
*[[Emperor&#039;s Paragons]]&lt;br /&gt;
*[[Galactic Partridges]]&lt;br /&gt;
*[[Golden Aquilas]]&lt;br /&gt;
*[[Lazy Marines]]&lt;br /&gt;
*[[Manly Marines]]&lt;br /&gt;
*[[Metal Marines]]&lt;br /&gt;
*[[Mexicarines]]&lt;br /&gt;
*[[Mole Marines]]&lt;br /&gt;
*[[Obstinate Marines]]&lt;br /&gt;
*[[Pathetic Marines]]&lt;br /&gt;
*[[Pretty Marines]]&lt;br /&gt;
*[[Reasonable Marines]]&lt;br /&gt;
*[[Red Skeletons]] &lt;br /&gt;
*[[Scary Marines]]&lt;br /&gt;
*[[Silly Marines]]&lt;br /&gt;
*[[Sleepy Marines|Dream Warriors]]&lt;br /&gt;
*[[Star Shanks]]&lt;br /&gt;
*[[Elderly Marines]]&lt;br /&gt;
&#039;&#039;&#039;As you can see, /tg/ has a problem with creativity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Second Founding of /tg/ Space Marine Chapters===&lt;br /&gt;
After the release of Deathwatch: Rites of Battle, /tg/ quickly flung itself at the chapter creation rules and began to produce a second wave of /tg/ chapters. Noticeably more serious business than the previous chapters, these Spess Mahreens range from the widely popular Emperor&#039;s Nightmare, to the derpy Flesh Helms.&lt;br /&gt;
&lt;br /&gt;
*[[Abyssal Jaws]] - Institutionally sharky.&lt;br /&gt;
*[[Black Locks]] - Institutionally corsair.&lt;br /&gt;
*[[Blood Jaguars]] - Institutionally Aztec.&lt;br /&gt;
*[[Brotherhood of the Gauntlet]] - Institutionally Arabic Ghazi.&lt;br /&gt;
*[[Brotherhood of the Megalith]] - Institutionally rocky.&lt;br /&gt;
*[[Conservators]] - Institutionally poor and under-equipped. It&#039;s what happens when you piss of the Mechanicus.&lt;br /&gt;
*[[Deep Ones (Tiji Sector)|Deep Ones]] - Institutionally aquatic and environmentally resistant.&lt;br /&gt;
*[[Desert Fangs]] - Institutionally [[Angry Marines]] taken seriously.&lt;br /&gt;
*[[Dune Walkers]] - Institutionally Arabic Nomads.&lt;br /&gt;
*[[Emperor&#039;s Bears]] - Institutionally lost.&lt;br /&gt;
*[[Emperor&#039;s Nightmare]] - Institutionally [[Sleepy Marines]] taken seriously.&lt;br /&gt;
*[[Eyes of Mordred]] - Institutionally [[Scary Marines]] taken seriously.&lt;br /&gt;
*[[Flesh Helms]] - Institutionally [[Imperial Guard]] of the Adeptus Astartes.&lt;br /&gt;
*[[Guardians Exemplar]] - Institutionally equal to the [[Marines Malevolent]].&lt;br /&gt;
*[[Ice Serpents]] - Institutionally [[Baneblade|mechanized]] for war.&lt;br /&gt;
*[[Ice Wraiths]] - Institutionally [[Awesome|cyborg-ice-vampire-yeti-riders]].&lt;br /&gt;
*[[Knights Inductor]] - Institutionally [[Reasonable Marines]] taken seriously. Also [[Mary Sues|MARY SUES]], don&#039;t mention them on /tg/. You&#039;ll just [[troll|cause a shitstorm]]&lt;br /&gt;
*[[Knights Repentant]] - Institutionally UTTERLY LOYAL and true pre-heresy [[Word Bearers]].&lt;br /&gt;
*[[Lumbermarines]] - Institutionally lumberjacks.&lt;br /&gt;
*[[Rising Sons]] - Institutionally BANZAI!!!&lt;br /&gt;
*[[Screaming Eagles]] - Institutionally &#039;MURICAN!!! FUCK YEAH!&lt;br /&gt;
*[[Talons of Corvus]] - Institutionally a more heroic [[Command and Conquer|Nod]].&lt;br /&gt;
*[[The Sovereign&#039;s Appraisal]] - Institutionally loyal and sympathetic despite mutations, being declared renegade, [[Slaanesh]] trying to seduce them and the [[Ultramarines]] and their successors trying to terminate them.&lt;br /&gt;
*[[War Brothers]] - Institutionally not giving a damn about what the [[Dark Angels]] want from them.&lt;br /&gt;
*[[The Adeptus Estates]] - Institutionally home building.&lt;br /&gt;
*[[Mourning Sons]] - Institutionally shedding [[Fist of the North Star|Manly Tears]].&lt;br /&gt;
*[[Star Krakens]] - Institutionally Viking, yet not [[Space Wolves|THAT]] Viking. Plus one of the biggest of shits that /tg/ has done right. AND HOW!&lt;br /&gt;
*[[Space Knights]] - Institutionally dour.&lt;br /&gt;
&#039;&#039;&#039;The second wave WOULD show improvements to creativity... If they didn&#039;t use a RPG system as a crutch, among other issues.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Beakie]] - When the Spehss mahrens were awesome looking.&lt;br /&gt;
*[[Chaplain]] - The spiritual leaders of the space marines.&lt;br /&gt;
*[[Female Space Marines]]- Records officially decommissioned and terminated by the [[Inquisition]] on the grounds of [[Heresy]], there is nothing here trust us. E-Commissars will blam you from your monitor when attempting to access said heretical records.&lt;br /&gt;
*[[Warhammer 40,000: Space Marine]]- The official game of [[Pauldrons]] (despite the fact that the pauldrons in this game are smaller than they should be)&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Space Marines|Tactics/Space Marines]]&lt;br /&gt;
*[[Guidelines of the Space Marines]]&lt;br /&gt;
*Despite the considerable amount of hate at the space marines nowadays, [[The World Engine|they can still be awesome.]]&lt;br /&gt;
*[[Stormcast Eternals]] (AKA, [[Ground Marines]]), their [[Warhammer: Age of Sigmar]] equivalent.&lt;br /&gt;
*[[Terminator]]&lt;br /&gt;
*[[Apothecary]]&lt;br /&gt;
*[[Techmarine]]&lt;br /&gt;
*[[Librarian]]&lt;br /&gt;
*[[Scout]]&lt;br /&gt;
*[[Expanded Minor Chapters]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://wh40k.lexicanum.com/wiki/Space_Marine Lexicanum on Space Marines]&lt;br /&gt;
* [http://wackycamper.deviantart.com/art/Space-Marine-Commandments-88741651 The Commandments of the Space Marine]&lt;br /&gt;
* [http://www.youtube.com/watch?v=13nM17TV_sU/ Rap song dedicated to the mighty-ass space marines.]&lt;br /&gt;
* [http://www.youtube.com/watch?v=BMzWrDSNN4Y/ Another rap dedicated to the mighty-ass space marines.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=bzPuK1vib_c Emperor&#039;s quote about the Space Marines in a remix done from If the Emperor had a Text-to-Speech Device glory.]&lt;br /&gt;
* [https://www.youtube.com/watch?v=shRHZLheEJI What is to be a space marine, in thrash metal version!]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Xenos sighted.jpg&lt;br /&gt;
File:Pingas.png&lt;br /&gt;
File:Pyramidheadspacemarine.jpg&lt;br /&gt;
File:Troll Emperor.jpg&lt;br /&gt;
File:New Marine.jpg&lt;br /&gt;
Image:1227373581722.gif&lt;br /&gt;
Image:Femalemini.jpg&lt;br /&gt;
File:Correction.JPG|Drill Abbots &#039;&#039;&#039;hate&#039;&#039;&#039; him!&lt;br /&gt;
File:Stuffy.jpg|Build a Marine Workshop&lt;br /&gt;
File:Pauldronius.png|[[Pauldron]]ius&lt;br /&gt;
File:Brother Sergeant Aznable.jpg|&#039;&#039;&#039;EEECK!&#039;&#039;&#039;&lt;br /&gt;
image:steelrain.jpg|Steel Rain in action!&lt;br /&gt;
File:Reasonablemarine.png|Don&#039;t fuck with [[Reasonable Marines]].&lt;br /&gt;
Image:LEGO_SpaceMarines_by_Jerac.jpg|Brick by brick we shall conquer.&lt;br /&gt;
File:1285382081001.jpg|Apparently, marines &#039;&#039;&#039;DO&#039;&#039;&#039; in fact have tiny heads.&lt;br /&gt;
File:Sperm Marine.jpg|I&#039;m in ur w0mb, fertulizan yo eggz&lt;br /&gt;
File:Amuricuh.jpg|What historians didn&#039;t want you to believe&lt;br /&gt;
File:Yes they can.jpg|[[Skub|A matter of some contention.]]&lt;br /&gt;
File:False.jpg|Taking a page from their fallen brothers.&lt;br /&gt;
Image:Primarchs_as_teen_girls.png|&amp;lt;span style=&amp;quot;color:#FF55FF;&amp;quot; color=&amp;quot;pink&amp;quot;&amp;gt;&#039;&#039;&#039;[[Rule 63]] Primarchs are the most popular girls at [[HS40K]]&#039;&#039;&#039;&lt;br /&gt;
File:Gearing up.jpg|A rare glimpse at a Space Marine without his awesome pauldrons on&lt;br /&gt;
File:1294948918986.jpg|Salamander Space Marines training starts at a reasonably young age&lt;br /&gt;
File:Armour of Bulk.png|Space Marines and ridiculous suits of armour go hand in hand.&lt;br /&gt;
File:BruceAstartes.jpg|Brother Campbell brings a world into Imperial compliance.&lt;br /&gt;
File:SpessM.jpg|Indrick Boreale nearly turned Space Marines into the laughing stock of the entire franchise.&lt;br /&gt;
File:Angels of Derp.jpg|Space Marines as depicted during the dark ages of GW art (aka 2nd Edition)&lt;br /&gt;
Image:1228559892410.jpg|The scary thing is that this isn&#039;t fan art, seriously, this was an official GW product.&lt;br /&gt;
File:Warhammer 40k space marines we&#039;ll find your mom mother storytellers storytime missing child lost little girl.jpg|Now gather around children as I recount to you the exploits of the Emperor&#039;s chosen...&lt;br /&gt;
Image:1207335921499.jpg|The Space Wizards of Warpwarts have mastered the art of profecting the power of the warp through small wooden sticks. How they refrain from breaking them is a mystery.&lt;br /&gt;
Image:Horny Marine.gif|&#039;&#039;&#039;Hump the heretic, penetrate the mutant, cum in the alien&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Goodness [[Emperor&#039;s Children|me]]!&#039;&#039;&#039; I didn&#039;t know you loyalists had [[FATAL|it]] in you.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Marines-Official}}&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
{{WH40k-Factions}}&lt;/div&gt;</summary>
		<author><name>2605:A000:E186:4C00:1F7:B86:7457:2FF2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Expanded_Minor_Chapters&amp;diff=205332</id>
		<title>Expanded Minor Chapters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Expanded_Minor_Chapters&amp;diff=205332"/>
		<updated>2017-06-05T05:58:07Z</updated>

		<summary type="html">&lt;p&gt;2605:A000:E186:4C00:1F7:B86:7457:2FF2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Disclaimer!!! This is a fan effort, none of this shit is canon beyound names and color schemes&#039;&#039;&#039;&lt;br /&gt;
[[File:SpaceMarineMinorChapter.png|thumb|right|There&#039;s surprisingly more chapters than just [[smurfs]] ]]&lt;br /&gt;
This page is for minor space marine chapters who&#039;s background was created by the good ol&#039; [[fa/tg/uys]] in an effort to flesh out the lore of all these minor Space Marine chapters which exist within the lore of Warhammer 40k but don&#039;t really have more than a name and a color scheme (or in some cases, just a name).&lt;br /&gt;
&lt;br /&gt;
==Angels of Damnation==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Brotherhood is not forged through blood but through the adherence to loyalty. Loyalty is repaid absolute.&amp;quot;&#039;&#039; - Cuorius Xerxes, Chaptermaster of the Angels of Damnation&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels of Damntaion&lt;br /&gt;
|Heraldry = [[Image:Angels of Damnation.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Scorned, but Remembered!&lt;br /&gt;
|Founding = M.38&lt;br /&gt;
|Successors of = Blood Angels&lt;br /&gt;
|Chapter Master = Alsiel&lt;br /&gt;
|Homeworld = Unknown, located in the Firmamentum Belt&lt;br /&gt;
|Strength = Unkown&lt;br /&gt;
|Allegiance = [[Imperium]], [[Ecclesiarchy]] through the [[Sisters of Battle]]&lt;br /&gt;
|Colours = Black, Red, and White&lt;br /&gt;
}}&lt;br /&gt;
Created during the years after the legions, the Angels of Damnation were meant as a supplementary chapter to the rest of the sons of [[Sanguinius]]. Whenever a chapter required more marines than any one had on hand, they would request assistance from the Angels of Damnation, who were honor bound to answer the call of war. Because of this, the chapter became fodder, often sent in to be used as a diversion, or to take the brunt of an assault. These self-destructive tendencies were ensured by the chaptermaster, an eternally Loyal former [[Blood Angel]] commander by the name of Cuorius. After many centuries, the chapter&#039;s numbers dwindled near the brink of destruction, when, leading an assault ordained by the Exsanguinators, Cuorius was slain by mutant street-fighters. The new chapter master, seeing the folly of their honor-bound ways and resentful for the callus disregard for his chapter&#039;s numbers, now refused any and all calls to action until the chapter regained its strength. &lt;br /&gt;
&lt;br /&gt;
Now bitter and isolationist, they retreated to their homeworld to allow their chapter time to reorganize and rebuild, wanting to forge their own glory. They retreated to their fortresses for a century and a half, delivering their chapter from the brink of destruction. Cuorius was well liked by the old guard and new recruits alike, agreeing with his cautious ways. By the time the chapter felt comfortable venturing out on the warpath once more, the perceived abuse of the past, while not forgotten, was somewhat forgiven, chosen to focus on the blood of Sanguinius that unites them then the deeds that separate them from their brothers. The Angels of Damnation first course of action was a preemptive one, planning a planet-side assault on a recently reawaken tombworld in their home sector, hoping their brothers would come in to assure a victory. They gave off a rally signal to nearby chapters, but none answered their pleas. Lacking the numbers to complete the attack by their lonesome, and angry that their history of service went unrewarded, they abandoned their home sector to fester under the [[Necron]] domain. On the verge of destruction and nearly turning renegade, their future seemed in the hands of the ruinous powers.&lt;br /&gt;
&lt;br /&gt;
Whilst adrift in the warp, a distress signal from a shrineworld in the vicinity under Sisters&#039; control. Cuorius, wanting to prove that the chapter is not like their kin, they answered, entering into a hard fought siege against [[Nurgle]] legions, displaying heroics fitting for the Emperor&#039;s chosen. Cuorius was slew the daemon-warmaster himself, splitting him in twine with a blade relic from the battle of Hell&#039;s Hollow, routing the enemy forces who were then bombed into extinction. The planet was saved, but horrible rotten with chaos taint and battle scars. The [[Sororitas]], taken by their rescuer&#039;s heroism, asked if they could not abandon this backwoods former home and take to the stars with the chapter, until both found a new home. Thus, the brooding chapter gained an idealistic and earnest ally, who would steer them away from the path of the renegade time and time again. Since then, the chapter and the Sisters have begun to settle in the Firmamentum Belt, where they would share the world, and an eternal bond.&lt;br /&gt;
&lt;br /&gt;
[[Image:AngelsofDamnationDC.png|left]]&lt;br /&gt;
[[Image:AngelsofDamnationSG.png|center]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angels of Retribution==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Weakness. Weakness, in all things, is death. Weakness in physicality, weakness in tempermate, weakness in deed, it matters not. They are all failings, and they are all no better than death. No, worse, for at least there can be glory and purpose in death.&amp;quot;&#039;&#039; - Paestos Drachmartos, Iron Lord of the Third War Clan&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels of Retribution&lt;br /&gt;
|Heraldry = [[Image:Angels_of_Retribution.png|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = M32&lt;br /&gt;
|Successors of = Iron Hands&lt;br /&gt;
|Chapter Master = High Concil&lt;br /&gt;
|Homeworld = Comet fields of the Crios system, Segmentum Obscurus&lt;br /&gt;
|Strength = Full Strength&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Blue Steel, Red&lt;br /&gt;
}}&lt;br /&gt;
The Angels of Retribution are an Iron Hands successor chapter, founded some time around M32, formed from members of their predecessor legion who took a more active desire to hunt down the killers of Ferrus Manus. Much like their progenitors, they have a particular despise for the weakness of flesh, replacing their bodies overtime with mechanical augmentations. All initiates, to begin with, start with bionic hands, and a Veteran&#039;s body will be almost cloaked in wires and servomotors. They have no fortress monastery, and are instead fleet-based, though their home port is the comet fields of the Crios system in the Segmentum Obscurus. They are led, once again much like the Iron Hands, by a council of five Iron Lords, as opposed to a Chapter Master. Each Iron Lord leads a War Clan of approximately 200 Marines, divided into Battle, Tactical, Support, and Scouting arms, in a slight deviation from the Codex Astartes. Another deviation is the replacement of Chaplains and Techmarines with Iron Fathers, overseeing the Chapter&#039;s spiritual health and aiding Marines in overcoming the weaknesses of the flesh.&lt;br /&gt;
&lt;br /&gt;
As stated, the Angels&#039; primary hatred is for Chaos cultists and Traitor Marines, particularly followers of Slaanesh and the Emperor&#039;s Children, who they hold responsible for the death of their primarch. Their tactics, overall, could be described as &amp;quot;target the enemy where he is weakest.&amp;quot; Their preferred battle tactic is to use their space forces to survey the battlefield before precision striking troops into points of weakness. On the ground, they use rapid mechanized assaults combining armor, air power, and Assault Marines to exploit weaknesses in the enemy&#039;s line. They are also extremely proficient in boarding actions, targeting the weakest areas of the ship and sending in Marine squadrons to disable it.&lt;br /&gt;
&lt;br /&gt;
Chapter colors are blued steel hands, legs, and pauldron trim, with black pauldrons to signify their allegiance to the Iron Hands. The helmet and body are painted red for the Angels&#039; strong friendship with the Adeptus Mechanicus, formed at the battle of Nova Stygia Tyrannos, where the Angels of Retribution defended the Forge World against a Slaaneshi incursion. As such, the Chapters&#039; crusades often receive assistance from the Mechanicus&#039;s Skitarii legions, and Explorator fleets passing through near the Crios system can depend on the Angels for protection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auric Patricians==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;As Astarte, we are the Emperor&#039;s chosen: superior to mortal men in all regards.&amp;quot;&#039;&#039; - Chaplain Esultar&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Auric Patricians&lt;br /&gt;
|Heraldry = [[Image:AuricPatriciansMarine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Glory and splendor!&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = [[Emperor&#039;s Children]] though they think they&#039;re [[Imperial Fists]]&lt;br /&gt;
|Chapter Master = Mihalo&lt;br /&gt;
|Homeworld = Aurica&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Gold, black&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aurica is a world of nearly unparalleled splendor: a hive-city of impossibly tall spires of marble and gold. Beautiful beyond compare, second only to Holy Terra, claim its inhabitant. However this beauty has a price, for the underclass of Aurica is one of the most downtrodden of all the Imperium. Beneath the facade and the spires, subhuman mutants and disease-ridden humans work tirelessly in uncountable masses to allow the beautiful city of Aurica to live in luxury. It is from this decadent upper class that the Astartes Chapter of the Auric Patricians recruit, watching over the hive-world from its moon. The best and brightest sons of the Aurican Nobility are sent to the Astartes in hope of joining their rank and bringing glory to their houses. Prone to over-estimating the qualities of their sons, many send them to their death. To test the resolve of their initiates, the Astartes send them down to the horrific underhive, where violence and mutation reign.&lt;br /&gt;
&lt;br /&gt;
The Auric Patricians share the arrogance of the nobles they are drawn from. They are uptight elitist who deem all non-nobles and non-Astartes as lesser, inferior beings only worthy of contempt. Likewise, they fear mutation greatly and suspect all other chapters (except maybe their Ultramarine progenitors) to be impure and tainted. Their pompousness and decadence is, likewise, only barely dulled by their transformation to battle-brother as many wield elegantly-crafted weapons or request specially-designed armor adornments which reflect their house of origin and its history. They are proud to be Astartes, it is true, but they keep their pride as Aurican Nobility as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auric Patricians characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Weapon Skill, +5 Ballistic Skill&lt;br /&gt;
&lt;br /&gt;
Chapter Demeanor: Use the Aspire to Glory Codex Demeanor from Honour the Chapter. &lt;br /&gt;
&lt;br /&gt;
Primarch Curse: Use the Divine Purity Chapter Curse using the rules given for Red Scorpions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Benedictors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor did not want humanity to turn on &#039;&#039;&#039;itself&#039;&#039;&#039;! He wanted us to be merry, and give fellowship to all mankind!&amp;quot;&#039;&#039; - Sergeant Yadrizi Tichondris&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Benedictors&lt;br /&gt;
|Heraldry = [[Image:Benedictors.png|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = M40&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Strength = 600&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Hot Pink, with Yellow Helmet and Pauldrons&lt;br /&gt;
}}&lt;br /&gt;
The Benedictors Chapter is regarded as one of the most friendly all loving and downright personable of all Space Marines in the Imperium only being rivaled by the Salamanders. Exactly when such a behavior manifested is currently unknown to anyone, even the Benedictors themselves are unsure. Most commonly seen taking action with the Imperial Guard in taking or retaking planets, even on occasion aiding in reconstruction of warzones. Renowned for their cheer and likable attitudes, the Benedictors have a seemingly unshakable optimism or the future of humanity despite how grim things maybe.&lt;br /&gt;
&lt;br /&gt;
Their view of the Emperor is a rather mild when compared to the typical Astartes view and the mainstream Ecclesiastical view. They see the Emperor as a being to be emulated and to adore. Despite their optimism and good nature, though, the chapter has had countless losses. So much so, the chapter had scraped with extinction at least two recorded times, each in defense of imperial citizens against numerically and qualitatively superior foes. Each time, however, they would rebound, with the contributions of those that they saved, or served/fought with.&lt;br /&gt;
&lt;br /&gt;
One of the most famous actions of the Chapter came in 576.M41, in which Brother Agazzi was aided in the retaking of Hive World Yionis from traitorous nobles. It was where the Yionis 1st Whiteshields were holding out against rebel guard, sacrificing themselves so that the Imperial Guard forces would be unmolested. 5th Squad of the 6th Company (In which Agazzi was a part of) found themselves lost in the ruin of the hive, seperate from their compatriots, when eventually they stumbled on the Whiteshields nearly overrun. They were weary after days of repelling wave after wave of assaulter. Brother Agazzi immediately jumped into fray without hesitation, eventually turning the tide of the onslaught through sheer determination and the efforts of his men. They were eventually defeated, after what seemed like endless hours. But when the traitors entered the marine&#039;s trenches, they found they had been fighting jerry rigged bolters and other weapons for the who knows how long, fully believing that the marines were still alive. In truth, there were only corpses. This action, however, allowed enough of the Whiteshields to evacuate, regroup, and decimate the depleted rebels. Only one marine survived, brother Agazzi.&lt;br /&gt;
&lt;br /&gt;
Amidst the carnage, the only thing that was relatively undamaged was the regimental standard, with only a few las bolt holes. Filled with grief but resolute in his duty Brother Agazzi took the Standard with him as the final assault on the Rebel HQ spire was underway. In the final moments Brother Agazzi would plant the Standard through the last Traitor Nobles skull killing him, finally ending the Rebellion. &lt;br /&gt;
&lt;br /&gt;
The Whiteshield Standard remains to this day in the Benedictors Hall of Glory to commemorate the youths who gave their lives for the Emperor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brotherhood of a Thousand==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Though we die a thousand times, a thousand more will take our place&amp;quot;&#039;&#039; - Brother Eruraelo Centorius, fourth cousin from the chapter master.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Brotherhood of a Thousand&lt;br /&gt;
|Heraldry = [[Image:BrohoodofThousand.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = In mille saecula misericordia !&lt;br /&gt;
|Founding = 4th Founding&lt;br /&gt;
|Successors of = Unkown&lt;br /&gt;
|Chapter Master = Cestii Centorius&lt;br /&gt;
|Homeworld = Mellena&lt;br /&gt;
|Strength = 1,000 always&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Grey and Gold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Brotherhood of a Thousand are notable for two reasons among their fellow marines: Firstly, they actually can claim to be at full strength at nearly all times. Secondly, they are a brotherhood to a greater degree than most, for all their applicants come not just from a single world, but from a single genetic line.&lt;br /&gt;
&lt;br /&gt;
Founded in the earliest foundings (The Administratum actually records a chapter by their name as being made in both the 4th and 5th foundings separately, with the Brotherhood claiming the 4th founding to be correct), the Brotherhood of a Thousand was made when information on the traitor chapters was quite hard to come by. Thus someone thought it would be a brilliant idea to make a chapter that emphasized scholarly aspects, especially regarding the study of war. And so, wholly without meaning to, the tech priests managed to create a near-duplicate of the Thousand Sons legion.&lt;br /&gt;
&lt;br /&gt;
At first they were quite typical for the Codex chapters made in those early days; 1000 brothers, varied companies, but with an emphasis on studying and applying atypical tactics and strategies. They served alongside the White Scars and learned the arts of cavalry warfare, and then later would fight with the Imperial Fists to learn the ways in which a Space Marine chapter could serve in a siege capacity. But the most important part of their history would come when they found themselves assaulted by a force of Chaos Marines whose deathless automata and terrible sorcery left them nearly destroyed as a chapter.&lt;br /&gt;
&lt;br /&gt;
They were saved by an unlikely ally, the planet&#039;s Planetary Defense Forces, led by their imperial governor. Though they were weak and underequipped to handle the Thousand Sons, the PDF fought bravely and gave the Brotherhood just enough help to fight back their traitorous brethren. For this act of selfless devotion, the world&#039;s governor and his soldiers would be rewarded with the chapter&#039;s eternal loyalty.&lt;br /&gt;
&lt;br /&gt;
This loyalty led to an exceedingly useful bit of symbiosis. The system&#039;s three worlds dedicate a substantial chunk of their production to the Chapter&#039;s industrial needs, leaving them with an armory that would be overstocked by nearly any standard. Supposedly, the entire chapter can deploy on bikes, in speeders, or be equipped entirely as specialist devastator marines if the need should arise.&lt;br /&gt;
&lt;br /&gt;
The more interesting detail comes from the loyalty of the governor&#039;s line; every cadet (2nd and later son) is given a chance to join the chapter, going through their rigorous testing process. While a great many fail, each cadet who fails can have still more sons who will apply when they come of age as well. Since this practice began millennia ago, apparently as much as 97% of the chapter is now made up of uncles, cousins, brothers, and nephews of other marines. While obviously the marines themselves cannot have children, more than one battle brother has served alongside a much-renowned uncle or family member in the same squad.&lt;br /&gt;
&lt;br /&gt;
And, since they have the alliance of such a well-equipped and wealthy world, the end result is that they actually have an EXCESS of applicants, to the point that the brotherhood sometimes must put a hold on having cadets apply so that they don&#039;t go over codex-approved recruitment levels. Hence the Brotherhood of a Thousand; one thousand related marines, each descended from the same heroic ancestor.&lt;br /&gt;
&lt;br /&gt;
Their scholarly pursuits leave them well-trained in various combat techniques, and they try to share their knowledge with other chapters when possible; to some younger chapters, this makes them valued allies and mentors. To more independent and older chapters, it makes them smug know-it-alls who maybe should mind their own business.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Celebrants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Fear the deceiver, the underhanded, for those who fall for their machinations may lose more than can be accounted.&amp;quot;&#039;&#039; - Ruminations of a Celebrant battle-brother&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Celebrants&lt;br /&gt;
|Heraldry = [[Image:Celebrants.jpg|center|140px]]&lt;br /&gt;
|Founding = M.37&lt;br /&gt;
|Successors of = Unkown&lt;br /&gt;
|Chapter Master = Chaptermaster Agricius&lt;br /&gt;
|Homeworld = Ekklisia&lt;br /&gt;
|Strength = 400~&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Red and Yellow&lt;br /&gt;
}}&lt;br /&gt;
The Celebrants are a chapter of the [[Adeptus Astartes]] that, while serving with distinction on many worlds in many campaigns, carry with them a grim curse. While it is unknown when they were truly founded their are Imperial records recording them operating as far back as mid M.37. The Celebrants are a largely codex compliant chapter, made up of 10 companies, led by a chapter master and generally following it tenants, but they are far from accepted by others and are often seen as a bad omen. This stems from the unnervingly common place phenomena that sees fields on which they have found victory being destroyed not long after their departure.&lt;br /&gt;
&lt;br /&gt;
The Celebrants themselves are a raucous and joyous chapter, their Homeworld of Ekklisia was home to many Parades, religious ceremonies and other such loud and boisterous events. The people were beholden to the Astartes and there was never a shortage of willing recruits from the populace and the Celebrants were known to once have numbered upwards of 1,500 Marines. It is not certain when their strange curse first appeared, but it has hung like a dread cloak about the otherwise successful and proud Chapter ever since its appearance. &lt;br /&gt;
&lt;br /&gt;
One of the most famous instances is that of the destruction of the Crimson Consuls Chapter. After replacing the Celebrants as Garrison on the Planet Phaethon IV, both companies of the Crimson Consuls were destroyed in short order by WAAAAAGH! Wuzghal. This was followed by the eventual destruction of the entire Crimson Consuls chapter. This infamous incident was the &#039;grain that broke the camels back&#039; so to speak.&lt;br /&gt;
&lt;br /&gt;
Other Chapters refused to work with them or in theatres of war in which they had recently been apart of, and other Imperial organisations also began to shun the chapter as more and more of its former theatres fell.&lt;br /&gt;
&lt;br /&gt;
The Celebrants themselves seemed woefully ignorant of their curse, seemingly seeing no correlation between their former conquests and the fields retaken or destroyed by the enemies of man. The Chapter remained as Proud and Gregarious as ever. It was not until their own planet came under siege that things became more clear to the Celebrants.&lt;br /&gt;
&lt;br /&gt;
Shortly after a recent victory, the entire Chapter was present upon Ekklisia for a parade and grand celebration of their triumphs once more. It was during this celebration the [[Dark Eldar]] struck. A massive Raider fleet descended onto the world, apparently unaware of its status as an Astartes homeworld. The war that erupted was fierce and cruel as the Celebrants fought bravely for their home and the Dark Eldar sought to take it. Luckily, with the help of the populace and their unerring resolve, the Celebrants won out, forcing the cruel Xenos back into the webway. Although over a third of the Chapter had perished they lived to fight another day.&lt;br /&gt;
&lt;br /&gt;
A mere few years later they were called once more, in full force to a new battlezone, leaving their world to rebuild. They would return to ash.&lt;br /&gt;
&lt;br /&gt;
Whilst away, fighting against the Tyranid menace, a Necron Tomb world awoke within their home system. Seeking to re-connect with their dynasty, the Necrons blazed a path through the system, and turned all life on Ekklisia to not but ash&lt;br /&gt;
&lt;br /&gt;
Upon their return to Ekklisia the Celebrants were met with a decimated world, where no life could be found. The cold ferocity of the Necrons had left the planet airless, all their creations torn down and atomized. It was then the Celebrants finally accepted their curse. They made a vow then, to fight only where their curse could do no more harm, where they could fight the enemies of mankind without fear of also heralding its future doom. They struck out with their fleet, choosing to fight in theatres where such disasters could not happen.&lt;br /&gt;
&lt;br /&gt;
They fought in the void, bringing down the fleets of hated foes far from the vulnerable worlds of man. They were deployed in wars of extermination, to destroy worlds so utterly their curse would have no effect. The did not retake worlds they destroyed them, where the Celebrants went destruction followed, but now more directly. No longer could the curse haunt them, for they would beat it to the punch.&lt;br /&gt;
&lt;br /&gt;
Begrudgingly and warily they have finally deployed to an Imperial world in desperate need, as the whole chapter has been deployed to Armageddon, intent on driving the orks offworld. If they are successful, it is yet to be seen if their curse still abounds... only time will tell now.&lt;br /&gt;
&lt;br /&gt;
A once Gregarious brotherhood turned sour, they will destroy all until they themselves succumb, ensuring that never again shall they bring death to so many innocent Imperial lives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Ummm ladz? Where&#039;d da boss get dat big &#039;ole in his &#039;ead from all of a sudden?&amp;quot;&#039;&#039; - final words of Gaznik, Ork Nob. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Death Knights&lt;br /&gt;
|Heraldry = [[Image:Death Knights.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Life is nothing but a grace period!&lt;br /&gt;
|Founding = M.38&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = Chaptermaster Esekial &lt;br /&gt;
|Homeworld = Abraham Umber&lt;br /&gt;
|Strength = 800&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green&lt;br /&gt;
}}&lt;br /&gt;
The Death Knights are an Ultramarines descendant chapter founded late in the 38M as a crusading chapter tasked with taking back an important Imperial sector recently conquered by the Orks. Upon arrival however, they found that the Human populace were, oddly enough, content with the Orks, even fighting along side them against the Marines. It turns out this was because the sector had grown to resent the Imperium for its heavy taxation of its agriculture over the years, and the Orkish invasion provided just the catalyst they needed to declare their independence from the wider Imperium. The Chapter, made up of ex Ultramarines, realized that it now needed to abandon some of the more revered portions of the codex Astartes in favor of more subversive measures, including using spy&#039;s and assassins to dispatch the Orkish and rebel leadership&lt;br /&gt;
&lt;br /&gt;
Slowly but surely, the Death Knights managed to subjugate these worlds and drive out most of the remainder of the Orks. &lt;br /&gt;
&lt;br /&gt;
They struck a deal with the Inquisition that, rather than subject these worlds populace to purges, that they would allow the Death Knights to control them directly to use as both recruiting worlds and, if they were ever to rebel against the Imperium again, as &amp;quot;target practice&amp;quot; for the Chapter. So the Death Knights now control these worlds, hated by the populace, and regularly come down to kidnap potential Astartes candidates from their parents during the night, dressed in black robes and acting silently lest they cause a mob to form. &lt;br /&gt;
&lt;br /&gt;
In battle, they rely on a larger than average contingent of Scout squads, most often trained as snipers and in the art of stealth, which tactics they continue to emulate upon becoming full-fledged battle brothers. Bolt-silencers are almost universal throughout the chapter, and the importance of a simple knife or club in the use of CQC so as to eject minimum amounts of ammunition is paramount to their doctrine. The chapter operates and trains it&#039;s marines under the assumption that supplies above the bare basics are a luxury, with every resource from the smallest bullet to the most mighty Titan must be used sparingly when no other option is available. This makes them excellent infiltratiors, operating deep behind enemy lines for months or even years at a time with little complaint or expectation for back-up. &lt;br /&gt;
 &lt;br /&gt;
After action reports from interrogated traitors often include disbelief at the armored giants abilities to sneak up and slit the throats of numerous high ranking officers and causing total disorientation before any actual shots are fired. While this may be somewhat of an exaggeration, their exploits while fighting alongside regiments of the Catachan Jungle Fighters has earned them a surprising amount of respect among the guards ranks, some would even say there&#039;s a friendly rivalry.between the two.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;There is nothing greater than to cleanse with an righteous fury of lead&amp;quot;&#039;&#039; - Chaplin Ulantaar, 2nd company&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Destroyers&lt;br /&gt;
|Heraldry = [[Image:DestroyersScheme.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Destruction unending!&lt;br /&gt;
|Founding = 2nd Founding&lt;br /&gt;
|Successors of = [[White Scars]]&lt;br /&gt;
|Chapter Master = Ganbaatar&lt;br /&gt;
|Homeworld = Unkown&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Yellow, Black&lt;br /&gt;
}}&lt;br /&gt;
The Destroyers are a successor of the White Scars, created in the 2nd Founding. Though this would normally give a chapter a measure of seniority-granted immunity from suspicion, the Destroyers are no normal chapter - in operational matters and in their manner. This, combined with the instability of their geneseed, makes them pariahs.&lt;br /&gt;
&lt;br /&gt;
With their early inception, they can trace their heritage to the time when Jaghatai Khan hunted across the stars, born in the unstable wake of the Heresy. In those harsh days, they chose to match brutality to brutality. With their homeworld in a backwater system, they went largely neglected for their early years. Legend has it, however, that cunning deals with the rouge traders were struck, landing a large arsenal of failing or obsolete weaponry right in their laps. &lt;br /&gt;
&lt;br /&gt;
Through unknown means in the years after the battle of Yuiea X, the chapter has come by a massive cache of supposedly destroyed munitions deemed &amp;quot;too destructive and cruel for battlefield use&amp;quot; by the Administratum. These include Phosphex flamers, Rad-weapons, and various chemical weapons. Along with these, the chapter was gifted several suits of Centurion armor, one of these is the personal pride of Chaptermaster Ganbaatar, being the most functional of them all. To make the best use of these options, Tactical and Devastator squads are effectively one entity within the Battle Companies - a mix of younger Astartes fresh from training, and hardened veterans tasked with guiding them.&lt;br /&gt;
&lt;br /&gt;
Put simply, the Destroyers are unfettered on the battlefield. They fight using unmatched savagery, repeatedly pounding heavy firepower against the foe until they or the enemy break. Often, these ignore any collateral damage caused as a result. Despite a sizable amount of victories accredited to the chapter, their ferocity and rouge tendencies raised suspicion on the purity of their genestock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dictators==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;As you can see here, I deal in only the finest specimens this side of Ultima Segmentum. We&#039;ve taken great care in implementing these fine servants of the Emperor with extensive modifications, each body thrice anointed  as we gifted these lowely creatures the Machine Gods many blessings. Now gentlemen, shall the bidding begin?&amp;quot;&#039;&#039; - Brother Arbalest of the Dictators, addressing the Techlords of Sekar Prime before a servitor auction. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Dictators&lt;br /&gt;
|Heraldry = [[Image:Dictators.png|center|140px]]&lt;br /&gt;
|Battle Cry = Strength through Unity! Domination through Will!&lt;br /&gt;
|Founding = 8th Founding&lt;br /&gt;
|Successors of = Iron Hands&lt;br /&gt;
|Chapter Master = Cestii Centorius&lt;br /&gt;
|Homeworld = Karons Rest&lt;br /&gt;
|Strength = 1,000 with Serviator thralls  &lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black, with Red helm and Pauldrons, and Gold trim&lt;br /&gt;
}}&lt;br /&gt;
The Dictators are a despicable chapter, formed as descendants of the Iron Hands.  The Dictators are infamous for taking the Iron Hands conviction of &amp;quot;Flesh is weak&amp;quot;, to its absolute extreme, forcing their bodily modifications on the innocent populace of the many planets they come across. Whole worlds populations are converted into veritable legions of servitors and servo skulls, to either serve  the Dictators for the remainder of their days, or auctioned off to the many Forge Worlds, the Dictators providing these worlds protection in exchange for recruits and supplies. Needless to say they aren&#039;t liked very much by the Guard or the more honorable Marine chapters, however they have good relations with some of the more Puritan members of the Mechinicus due to both their devotion to the Ommnisiah (some would say to the point of placing it above the Emperor), and because they provide them with millions of newely minted servitors as cheap labor after each conquest.&lt;br /&gt;
&lt;br /&gt;
As expected, they&#039;re well within the Mechicums good graces to have plenty of Tech Marines within the Chapter. They recruit from Mechanicus Forge worlds that they visit to resupply and sell off their servitor &amp;quot;stock&amp;quot; to unscrupulous Magos&#039;. Some would say they&#039;re a little too comfy with the Mechanicus, and much anger has been directed their way by more honorable chapters such as the Salamanders and Space Wolves for their profiteering and the &amp;quot;slave trade&amp;quot; they help perpetuate of unwilling converts to Serivtorhood. &lt;br /&gt;
&lt;br /&gt;
The Dictators themselves hold little more than disdain for unaugmented humans, seeing them as cattle whose weakness only stand to be improved via the blessed act of augmentation. This attitude even extends to their fellow Marines, though they feeble attempt to be more subtle about it. Getting the Dictators to defend non-Mechanicus worlds is a great task that the Dictators themselves only do with great resentment. Indeed, they&#039;ve been known to go halfway across the Galaxy to defend a forge world rather than defend an Agri-world just 2 sectors away...unless they have room in the shop for more &amp;quot;goods&amp;quot;, of course. &lt;br /&gt;
&lt;br /&gt;
While they do have a homeworld of sorts, they rarely return to it and are in essence a fleet based chapter, operating in more wild regions of the Galaxy. seeking to crush worlds that rebel against the Imperium in order to bring them back into the fold, this time with no possibility of rebellion. The people of their homeworld of Karons Rest live their lives in fear that they next will be taken, but believe that if they work hard enough that they, somehow, might be spared from the wrath of their unforgiving masters once they come again. The Dictator marines themselves hold absolute authority and control over the populace, their word is law. Despite all this, the populace love the Dictators, seeing them as their guardians who thousands of years past freed them from the clutches of Chaos. Any price, be it their infant sons or their spouse, is seen by them as being insufficient enough to repay the marines for their protection. The Dictators, of course, are more than happy with this arrangement.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doom Warriors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Rend and Eviscerate&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Refusal to have anything to do with the Warp.&lt;br /&gt;
&lt;br /&gt;
They view the GK and Exorcist methods of deamon removals as;&lt;br /&gt;
&lt;br /&gt;
Grey Knight? Lets put a bunch of psykers in a deamon heavy environment. I&#039;m sure that&#039;s never going to backfire. Oh look they&#039;re sacrificing battle sisters in blood rituals, keeping deamons in boxes in their super secret fort to talk to, hoarding dubious artifacts, exterminating loyalist populations and one of them has a sword with a deamon in it. You know there was an all psyker legion back in the olden days as well and they did exactly this sort of thing. Those fuckers aren&#039;t in danger of falling, they&#039;ve already fallen and everyone is in denial about it.&lt;br /&gt;
&lt;br /&gt;
Which is only slightly more stupid than treating warp-griblies like a small pox vaccine. Yes I am looking at you Exorcist. And buy a note book or something so you don&#039;t have o write on you hands, armour and head.&lt;br /&gt;
&lt;br /&gt;
These guys go full Sisters of Battle/Doomguy method of deamon slaying.&lt;br /&gt;
&lt;br /&gt;
Unbendable faith, basic but sturdily made and well maintained gear and a Big Fucking Gun. Psykers on the battlefield? Nope. Sure the psychics have a place in the Imperium. High stress situations are not that place because the fuckers aren&#039;t all that psychologically stable at the best of times. Any brother that develops psychic powers goes on permanent loan to the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
No Librarians. Shit loads of Chaplains.&lt;br /&gt;
&lt;br /&gt;
Unholy tomes get stored in cells at the bottom of deep pits. The cell is lined with lead and can be flooded with burning phosphorous if it looks like shit is going bad. The book is chained to it&#039;s shelf. You will wear the protective apron, gloves and adapted welders mask. You will be accompanied by a chaplain or veteran battle-priest.&lt;br /&gt;
&lt;br /&gt;
Any deamonic artifacts are thrown into the nearest blackhole or neutron star. They will be stored for transport to such disposal grounds in vats of holy water and oil. They will be guarded by a chaplain or veteran battle-priest during transit.&lt;br /&gt;
&lt;br /&gt;
Favoured allies: anyone in good standing with the Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
Favoured enemy: Chaos Cultist, Chaos Marines, Deamons, Chaos worshiping xenos, Radical Inquisitors and corrupt members of the Ecclesiarchy because fuck apostates.&lt;br /&gt;
&lt;br /&gt;
Favoured strategy: Point them in the direction of the thing and the thing gets violently banished to the Warp where it will spend at least a century popping its eyes back in and it&#039;s balls back out.&lt;br /&gt;
&lt;br /&gt;
Battle Cry: Whatever hymn the captain likes best.&lt;br /&gt;
&lt;br /&gt;
Homeworld: Fleet based and diffused because Chaos is everywhere and the Crusade isn&#039;t over yet and fuck you all for saying it is.&lt;br /&gt;
&lt;br /&gt;
Numbers: Fuck knows. Everyone is spread out to fuck and back. Could be anywhere from 500 to 2,000+. Always on recruitment drive. Always dying. Crusade is in full burn all the time, anything else is negligence and complacency. High turnover rate. Plenty of raw recruits but few over 300.&lt;br /&gt;
&lt;br /&gt;
Rivalries: Ain&#039;t got no time for petty bickering or old feuds whilst Chaos still lives. (Less rivalry, but competition with gk and e)&lt;br /&gt;
&lt;br /&gt;
Gene-seed: White Scars. No mutations because purity of faith has shielded their genes from the corruption of Chaos.&lt;br /&gt;
&lt;br /&gt;
Even better.&lt;br /&gt;
&lt;br /&gt;
Evil never sleeps. It just gets it&#039;s head stomped flat because neither do these guys.&lt;br /&gt;
&lt;br /&gt;
Early bird gets the worm but the second mouse gets the cheese and these are the mad bastards who spent all night setting up the mouse traps.&lt;br /&gt;
&lt;br /&gt;
Has this done anything good for their attitude toward life, the universe and society? Of course not. Human brains need to sleep. Even augmented astartes brains need to sleep occasionally. These dudes don&#039;t. They meditate and very, very rarely go into a suspended animation state for a few days every six months or so for medicinal reasons. Rest of the time they fight and run and pray and train and study and fight and run and train and meditate and fight and THE WILD RIDE NEVER ENDS MR BONES AND NEITHER DOES THE CRUSADE!&lt;br /&gt;
&lt;br /&gt;
Is this a curse? Hell no. If they are awake then they are crusading, and they are always awake. They are Angels of Fucking Your Shit Up and as such are beyond mortal concerns of mere rest.&lt;br /&gt;
&lt;br /&gt;
Also they don&#039;t appreciate people telling them to slow down. Keep up or get off the ride because the Crusade Train has no brakes.&lt;br /&gt;
&lt;br /&gt;
they have a fucked up Catalepsean Node, so they never sleep.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dragon Lords==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The dragon has returned on wings of fire!&amp;quot;&#039;&#039; - The Chapter announcing its return to the Imperium&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Dragon Lords&lt;br /&gt;
|Heraldry = [[Image:DragonLordsMarine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Hear the Dragon&#039;s Roar!&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = [[Salamanders]]&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown, previously Erwynn&#039;s World&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green, White&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Dragon Lords are a chapter of Salamanders successors of which little is actually known. They disappeared in the Drachenritter sector in M35 and returned to the Imperium in M40. What hapenned in those 5000 years or why they disappeared are not known. Combined with their heavy use of vicious, reptilian xeno in battle has caused the Inquisition to be quite suspicious of them. The Imperium is currently compiling all the data they can on this chapter before deciding on the final verdict. In terms of genetics and organization, the Dragon Lords are mostly identical to their Salamanders ancestors with the exception of the monstrous xeno they bring into battle:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stardrakon:&#039;&#039;&#039; Massive reptiles with thick scales and great wings, Stardrakons are capable of somehow surviving in the void - allowing them to fly through space. Their slab-like muscles and ridiculously sharp claws make them well-suited for attacking small voidcraft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraggoth:&#039;&#039;&#039; Great serpents with scorching fire-breath and mighty jaws, ridden by Veterans into battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Cold Ones:&#039;&#039;&#039; Mighty land-borne reptilian creatures capable of going head-to-head to Dreadnoughts, Cold Ones are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dragon Lords characters are created using the rules for Salamanders given in the Deathwatch First Founding Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Skill Proficiency (Wrangling), Rival (Inquisition)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emperor&#039;s Spears==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[muffled SCUBA noises]&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Emperor&#039;s Spears&lt;br /&gt;
|Heraldry = [[Image:Emperor&#039;s_Spears_Muhreen.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown; likely wet&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Light Blue and White&lt;br /&gt;
}}&lt;br /&gt;
t;;dr Seafairing marines who make use of sub-nautical tactics &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gorgons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is possible to commit no mistakes and still lose. That is not a weakness; that is life.&amp;quot;&#039;&#039; -Tripod Dardiolai, 2nd company&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Gorgons (formerly Inductors)&lt;br /&gt;
|Heraldry = [[Image:Gorgons.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Per Aspera Ad Astra&amp;quot; (&amp;quot;through hardships to the stars&amp;quot;)&lt;br /&gt;
|Founding = M38&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Getas Bronzefists&lt;br /&gt;
|Homeworld = Hemeosotanais, in the Laanath Rifts&lt;br /&gt;
|Strength = 900&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Green, with a black helm&lt;br /&gt;
}}&lt;br /&gt;
The Gorgons were a chapter born in the earlier years of M38, known then as the Inductors. Being a very young chapter by the time they joined the Bellrath Crusade, without having even a proper homeworld, they committed all their forces to the campaign. They fought hard in the 300 year crusade, moving from battlefield to battlefield combating the feral tribes and insulate human empires. More abhorrent of all these though, was the Hellgramite xenos, for at least traitors were ignorant humans. The campaign had turned into a grinding slog, with the Inductors losing many a marine to their occult-infused archeotech weaponry and giant metal beasts that tore through Rhinos as if they were parchment. To this day, it is not uncommon to find battle-brothers bearing the scar&#039;s of the xeno&#039;s Aetheric Fire. The young, inexperienced chapter had a very difficult time keeping pace with their fellow marines, learning from their example. The Sons of Medusa were particularly influential on the Inductors&#039; identity, adopting many of their battle strategies and culture, leading to the change in name. Song&#039;s of the Sons of Medusa&#039;s siege on Wormgyre are still sung in the halls of the now Gorgons&#039; fortress monestaries.&lt;br /&gt;
&lt;br /&gt;
The throneworld of Wormgyre was conquered, the Hellgrammite dispersed, the crusade concluded, and the Gorgons were without purpose, something they had not known since their inception. They were granted a world in the recently conquered Laanath Rifts, named Hemeosotanais. Remembering their scars, they vowed to protect all those humans separated during the age of strife, and bring them under Imperium fold; To journey out were the Imperium dare not go, to induct new peoples, and teach the Imperial creed to all who needed to hear its edicts. Using the skills they learned during the crusade, they have since then inducted hundreds of worlds, raising up many civilizations, and aiding several colonies that would have been doomed otherwise. Everywhere they went, they fought primitive chaos cults and the chaos daemons that would often infest these simple worlds. All the while, they rooted out what remaining Hellgrammite they could find, exterminating them with extreme viciousness. They function as a standard chapter, but with an abundance of chaplains to maintain moral in the thinly dispersed forces, and spread the Imperial Creed to its new citizens. They maintain a noteworthy naval force, and dedicated Astartes assigned to each vessel, acting with autonomy from the rest of the chapter during their mission.&lt;br /&gt;
&lt;br /&gt;
Their Chapter Master Getas Bronzefists gained immortal fame for the his deeds in the Vento system. There existed a tribal empire ruling over two systems and several planets despite their technological disadvantages, with chaos worship in Tzeentch Master of Plots binding them together. They were set to commit mass sacrifice and summon a foul portal to the unholy warp by the time the Gorgons reached their sector in space. They fought, world to world, slaughtering their psykers and gathering those liberated and dominated to swerve along side the marines, brandishing naught but bronze weapons. By the time they reached the throneworld, the Gorgons had amassed quite a war-party, who were convinced that the marines were warrior-gods. A long seige was fought, as daemons came pouring out of a warpgate. As the battle raged to their final fortress, chaptermaster Getas saw a direct path up the zigorat to the mutant emperor. Getas struck down enemy after enemy, charging forward with the fury of a regiment of men, but was wounded in his arm, dropping his bolter, lost to pandemonium of battle. Not faltering for a moment, he picked up a bronze spear of the enemy and continued the slaughter. When one broke, another was picked up. When there were no more spears for him to wield, he continued with his fists until he was face to face with the false emperor. They dueled for hours, until all that was left of the traitor was a pink pulp. He received a bronze set of gauntlets to replace his damaged ones from the humans we liberated and a bronze helmet with the likeness of his bearded face. To this day, they revere Getas second to the Emperor in the Vento system.&lt;br /&gt;
&lt;br /&gt;
 +5 Weapon Skill, +5 Ballistic Skill. Bonus Talent: Scourge the Heretic. May start out with The Flesh is Weak for 200 XP.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guardians of Celeres==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor&#039;s vengeance is swift and merciless. Strike at their hearts, brothers!&amp;quot;&#039;&#039; - Chapter Master Sellic, while performing a raid within the Realm of Celeres.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Guardians of Celeres&lt;br /&gt;
|Heraldry = [[Image:Guardians_of_Celeres.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = For the Home we Guard, Our Lives are Forfeit!&lt;br /&gt;
|Founding = M33&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Acroteleutium Sellic&lt;br /&gt;
|Homeworld = Celeres&lt;br /&gt;
|Strength = 300-500&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green, White Pauldrons&lt;br /&gt;
}}&lt;br /&gt;
The Guardians of Celeres have their origins when a small, under-manned young chapter escorted an Imperial colonizing effort in the Segmentum Tempestus in M34. Then called the Green Blades, the chapter helped with the foundation of the settlement which would one day become the great city of Celeres. Once it was secured, the chapter left...only to find itself called back soon after as Orks were overrunning the settlements. Heavy casualties were taken but ultimately the orks were held back. On the brink of extinction, the chapter opted to settle down in Celeres and recruit from the colonists. In time, most marines eventually came from Celeres and the chapter eventually renamed itself based on the moniker given by the citizen: the Guardians of Celeres.&lt;br /&gt;
&lt;br /&gt;
The Guardians are not codex-compliant. They specialize in rapid-deployment and swift surgical strikes within their domain, the Realm of Celeres. The Realm is an alliance of semi-independent planets and systems in close proximity, ruled by a Senate on Celeres. It is rare for them to deploy more than a few squads outside of large war-zones. In general they face the constant threat of alien raids which they need to respond quickly to. Larger deployments are usually done with &#039;Numerus Auxillia&#039;, human warriors of the Celeres Planetary Defense Forces.&lt;br /&gt;
&lt;br /&gt;
The Guardians usually number around 300 and 500 and form in large companies which usually number in the hundred, like a codex-compliant chapter. When the chapter is at a higher battle strength, these companies grow in size: rarely do they split into smaller companies. Their companies are all Battle Companies, as the concept of &#039;Battle&#039; and &#039;Reserve&#039; companies is pointless to how the chapter operate. Scouts and Veterans are, likewise, part of their respective companies rather than organized in special ones.&lt;br /&gt;
&lt;br /&gt;
The chapter specialize in various formations which make heavy use of heavy and special weapons. Squads are assembled as needed for the mission and the marines are expected to learn to master all possible weapons the chapter use and adapt to whatever tactic their sergeant for the mission might demand. Some of the formations used by the Guardians of the Celeres include: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breacher:&#039;&#039;&#039; Like the Breacher Squads of the Legiones Astartes. Used in hazardous assault situations, such as boarding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crematoris:&#039;&#039;&#039; This formation has its origins in the formation of the Celeres. Crematoris Squads are equipped with Flamer weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formido:&#039;&#039;&#039; When the Guardians need to strike fear into their enemies, they form squads into Formido: terror units. These are commonly used against rebels. Because they are dishonorable, Formido duties are given to marines which are deemed to not live up to expectations. As such, marines of the Guardians strive to meet the expectations of their commanders to avoid such a punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballistarius:&#039;&#039;&#039; In these rare moments the Guardians need to deploy their heavier artillery, such as Thunderfire Cannons, each cannon is assigned a squad for defense.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Halo Brethren==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Our Brethren are our &#039;&#039;&#039;honor&#039;&#039;&#039;. Those that have came and went, those that are, and those that will come in the days beyound, are our bulwarks against all.&amp;quot;&#039;&#039; - Chaplain Clovis, addressing pilgrims.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Halo Brethren&lt;br /&gt;
|Heraldry = [[Image:Halo_Brethren.png|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;The Brothers as stars!&amp;quot;&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Chapter Master = Chapter Master Thoedric Oous&lt;br /&gt;
|Homeworld = Herbeuse&lt;br /&gt;
|Strength = 120&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Gold, Burgundy Pauldrons, Helmet, and Robe&lt;br /&gt;
}}&lt;br /&gt;
The Halo Brethren were unfortunate to have a defective gene-seed that takes a lot longer to be fully accepted into a neophyte&#039;s body, making replenishing their forces a very long and arduous process. The Chapter suffered more causalities than the [[Imperial Fists]] or the [[Sable Swords]] when they went to kill the Grand Master of the Officio Assasinorum, signifying the beginning of their downfall. Several key battles they took part in afterwards, victory or defeat, they lost many battle-brothers, leaving them at ~200 left. To mitigate their lack of manpower, they use highly battle serfs as auxiliaries along side their marines, as well as having two companies of Scouts, so as to have a constant stream of marines coming in. The battle serfs would be trained under members of the veteran scout and select few marines to make sure the serfs are battle-ready and well versed in chapter tactics. &lt;br /&gt;
&lt;br /&gt;
The marines proper of their chapter spend most of their time in brutally intensive training on their homeworld to ensure their survival and effectiveness. The marines are incredibly skilled to make up for the fact that they&#039;d essentially be deploying on a battlefield by themselves. As a result of the time, training, and diminished numbers of the marines, each marine is considered highly sacred, with the preservation of their battle-brothers being of the highest priority in the field, both for marines and serfs. Serfs more than often give their lives to put themselves in between a bullet and their angels, and the peasants of their home-world are raised in worship of their protectors, leaving the reserves never wanting. They are not above retreat to minimize casualties. That coupled with their uncommon structure, use of normal humans in battle, they are treated with little regard among their peers, despite the combat prowess of each individual marine.&lt;br /&gt;
&lt;br /&gt;
Each Marine cares deeply about their serfs, despite their high casualty rate. The marines feel the deaths of their serfs gravely, and mark both their armor and their chapter-keep with the names of the fallen. An individual marine will either mark his armor with the name of each serf that died to protect him/in his care, or will inscribe scrolls upon scrolls with their names in his personal chambers, and meditate upon the lives of those who died. There is a strong familial bound between the marines and their human-counterparts. Each marine knows that his life is more sacred than those of his battle-family, and that weighs upon his soul heavily. In turn, they make an effort to care for their human retinue, as a stern yet caring and compassionate father would.&lt;br /&gt;
&lt;br /&gt;
The humble fortress-monastery of Sala ne Anèl resides atop a grassy knoll, far removed from the rest of medieval civilization on the world of Herbeuse. The monastery is home to the fabled &amp;quot;wall of halos&amp;quot;, which records the name of each fallen member, Astartes and Human alike. In each Hamlet, in every corner of the peaceful world, resides iconography of the Halo Brethren, the focus of much religious devotion amongst the population. People all across the agri-world go on pilgrimage to their most holiest of monasteries, to catch a mere glimpse of the Emperor&#039;s angels and offer up their&#039;s or their kins&#039; service. The marines are more than happy to meet their devotees, offering up their wisdoms and blessings for the awestruck visitor. While they remain secluded and detached from the politics of the world, they are the eternal protectors of the quaint little world.&lt;br /&gt;
&lt;br /&gt;
The name of the chapter itself has changed its meaning. Where as it once referred to the Astartes, now it refers to those who died for them, the true Halo Brethren.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Halo Dragons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Silentium honore superbia humilitati misericordia iudicio&amp;quot;&#039;&#039; - Brother Hypirrion&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Halo Dragons&lt;br /&gt;
|Heraldry = [[Image:Halo Dragons.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Our words as fire!&lt;br /&gt;
|Founding = Unknown &lt;br /&gt;
|Successors of = Unknown, possibly [[Salamanders]]&lt;br /&gt;
|Chapter Master = Rauss&lt;br /&gt;
|Homeworld = Mortix IV&lt;br /&gt;
|Strength = unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black}}&lt;br /&gt;
The Halo Dragons are a Space Marine Chapter of unknown founding and Progenitor, though some within the munistorum have suggested Salamanders, aside from their badge of a Dragon there is little to support this claim and the Dragons themselves vehemently deny the claim.&lt;br /&gt;
&lt;br /&gt;
Although the Dragons seem to be fleet based they are recorded as having a homeworld, named Mortix IV, however records on the world are spotty at best. They seem to suggest it is an airless mining world, but its last recorded tithe was in late M.36, yet no inquest seems to have ever been made. In addition there is no record of it ever being gifted to the Halo Dragons in the first place, despite its listing as their homeworld.&lt;br /&gt;
&lt;br /&gt;
The Dragons themselves neither confirm nor deny the existence of the world or its status as their Homeworld, many giving seemingly conflicting answers when questioned. Irregardless, the Dragons seem to have a fair number of well made and maintained ships, some of which appear to be mysteriously new. The Chapter itself specializes in a combination of void combat, Ship to ship warfare, and drop pod assaults. Nothing particularly incredible, but the way they carry out these operations is highly unusual.&lt;br /&gt;
&lt;br /&gt;
The Dragons are noted for seemingly materializing out of nowhere to join in a fleet combat, contacting any Admirals or other officers and asking them to pull back. Those who have worked with the Dragons claim that everything they do seems highly ritualized, from simple boarding actions and marching to the incredibly complex awards ceremonies the Marines carry out once a campaign has come to a close, one notable instance being when the ceremony took two solar weeks before being completed. &lt;br /&gt;
&lt;br /&gt;
Any attempt to assuade the Dragons to pick up the pace of their rituals was met with stern defiance and silent scowls.&lt;br /&gt;
&lt;br /&gt;
The Halo Dragons are by and large organized as a standard Codex Chapter, aside from their focus on void combat and a few other glaring differences. One of the most noticeable is the lack of a proper first company, instead the &#039;First Company&#039; is split into several veteran &#039;War Parties&#039; varying in size from three marines to several squads worth.&lt;br /&gt;
&lt;br /&gt;
Inclusion in a &#039;War Party&#039; is seen as a great honor amongst the Chapter, and many brothers vie for the limited positions in one. Some of the War Parties have records of deeds dating back centuries or even millennia. However, those hoping these &#039;records&#039; would give insight into the chapters age are sorely mistaken.&lt;br /&gt;
&lt;br /&gt;
They are told as oral legends rather than accurate records, spoken by the Chapters Librarians during times of celebration, hardship, or mourning as the stories cover a vast array of tells and genres. This oral tradition is kept by the Librarians. In this way the minimal amount of records kept by the chapter is offset by the Librarians art of storytelling. Some more powerful Librarians are even able to seemingly &#039;materialize&#039; the great heroes of the tales, bringing forth seemingly astral projections of long dead marines to assist their comrades in battle. These elite Librarians are know simply as the Weavers, for reasons the Dragons refuse to discuss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heralds of Ultramar==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Complacency is the rot of the mind; More dangerous than any blade, more corrupt than dark heresy.&amp;quot;&#039;&#039; - Brother Ricteon, on the Minotaur Massacre&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Heralds of Ultramar&lt;br /&gt;
|Heraldry = [[Image:Heralds_of_Ultramar.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Honour and Dignity! / &#039;For Macragge, we keep Vigil!&#039;&lt;br /&gt;
|Founding = [[Cursed Founding]], 21st founding&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = Gallen Scorious&lt;br /&gt;
|Homeworld = Moon of Farox VI, Damocles Gulf&lt;br /&gt;
|Strength = ~500&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Ultramarine with Yellow trim&lt;br /&gt;
}}&lt;br /&gt;
The history surrounding the Heralds of Ultramar is one of immense tragedy brought about through great treachery. Their creation as part of the cursed 21st founding was brought about as a result of Ultramar experiencing centuries of peace and prosperity, causing the population to swell with potential new Space Marine recruits around every corner, more than the Ultramarines could hope to recruit. As not to waste such an opportunity, the Ultramarines, in secret, established a successor chapter that would become the Heralds of Ultramar, their first chapter master being an esteemed duelist by the name of Gallen Scorious. The Heralds, upon their creation, ventured out deep into the wilds of Ultima Segmentum, eventually settling on a small, ocean moon on the edge of the Damocles Gulf, fighting back the occasional Greenskin Hordes and Eldar Pirates that found themselves on the edge of the Realm of Ultramar for millennia, remaining unknown to all but the Ultramarines so as to preserve their secrecy. Indeed, they would often identify as Ultramarines whenever they were encountered by Imperial observers. &lt;br /&gt;
&lt;br /&gt;
Disaster struck when they encountered Astartes from the Minotaur chapter, accompanied by an Inquistor sent to survey the Gulf region for heretical activity. Encountering the Heralds, they immediately assumed them to be renegade marines and proceeded to utterly massacre the chapter, who had let their guard down and were utterly decimated, their numbers dwindling down to 500 marines of whom were away and did not participate in the battle. All petitions for aid from were Ultramar were rejected, as the Ultramarines sought to deny any relation so as not to draw the ire of the Inquisition for illegally creating a new chapter. &lt;br /&gt;
&lt;br /&gt;
Scorned by their progenitors and disgraced by the Inquisition, the Heralds retreated to their ocean moons and erected massive fortifications and manufactorums beneath the planets grey oceans, retiring beneath the waves to rebuild their forces. Cutting off all contact with the outside apart from sending a company at a time out to conduct strikes at the Imperium&#039;s enemies, particularly the Tau whose empire they border. The Chapter still considers themselves sons of Macragge and hold fast to the Codex&#039;s teachings, but their isolation has made them paranoid and have, as a result, forces them to be extremely self sufficient. Somewhat unique and slightly deviant from the Codex, the Vanguard Veterans of the Heralds wield force-tridents, becoming particularly skilled in disarming their foes. &lt;br /&gt;
&lt;br /&gt;
They&#039;re strongly allied with quite powerful Rogue Trader families that operate in the Damocles Gulf region. Individual Heralds have even been seen accompanying the crews of a couple Rogue trader ships. This makes them essentially accepted back into the Imperium at large, with the Rogue traders vouching on the Heralds behalf for tolerance of the Chapter&lt;br /&gt;
&lt;br /&gt;
Time will tell what will become of the Heralds, as they continue to rebuild and venture forth back into the galaxy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imperial Stars==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;There is no greater defeat than that of retreat&amp;quot;&#039;&#039; - Chaptermaster Yurth the Indomitable to High Lord Armentarius over his campaign strategy&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Imperial Stars&lt;br /&gt;
|Heraldry = [[Image:Imperial_stars_armor.png|center|140px]]&lt;br /&gt;
|Battle Cry = &#039;&#039;Ut castellum in astra!&#039;&#039;&lt;br /&gt;
|Founding = Unknown &lt;br /&gt;
|Successors of = Unknown, possibly [[Imperial Fists]]&lt;br /&gt;
|Chapter Master = Yurth the Indomitable&lt;br /&gt;
|Homeworld = Goethe I, Goethe II, Goethe II (Known as the Celestial Triumvirate)&lt;br /&gt;
|Strength = unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Purple, with Black trims}}&lt;br /&gt;
The Imperial Stars are an Imperial Fists successor chapter founded some time in M37, and believe hard discipline is the key to the Imperium&#039;s survival. They see the downfall of humanity as encroaching and nigh unstoppable, doomed from hedonistic aristocrats, and traitors in its citizens. Despite their absolute pessimism, they continue to fight and die for the Imperium, since that is what their loyalty dictates. The connected stars on their shield refers to their domain in the far reaches of the segmentum obscurus. They see no salvation for the Imperium as they enter the newest millennium, but wish to preserve as much as they can in the coming days of Armageddon. Despite being a small, secluded chapter, they managed to wrangle three livable systems under their control, known as the Celestial Triumvirate. These worlds are harsh and strictly regimented, but through their struggles, the colonists are able to ward off continual assaults from the various despicable forces that call Obscurus home. Despite strict government regulation, the only interaction between the chapter and its people are chaplains, who make regular rounds to &amp;quot;ensure the peoples are pure of spirit and duty&amp;quot;. These marines are otherwise an entirely conventional codex-adherent chapter.&lt;br /&gt;
&lt;br /&gt;
Despite a constant underlying loathing for all of humanity&#039;s enemies, the chapter gets along with only a few other chapters. They have an eternal disdain for the Iron Hands and their successors, as they believe their modifications are a sign of weakness and lack of will to discipline the body. They hold the Ultramarines and their ilk on an ever so slightly lower pedestals than their own progenitors, in respect of their dedication. Of the forces of man, they refuse to fight along side the rabble that makes up the guard, and the heretics that make up the Inquisition. They only truly ever fight with the more disciplined Sisters of Battle.&lt;br /&gt;
&lt;br /&gt;
Their chaptermaster is known as Yurth the Indomitable, a centuries old marine whose skin is as hard as his ceramite. The man is loyal to a fault, always fulfilling any request for aid. It was his idea for the chapter preservation efforts within the Segmentum, and personally lead the planet-side cleansing efforts in order to move in colonists. In his many years of service, he lost his left eye, half of his left hand, and two fingers off his right. Despite these inhibitors, he refuses body modification, choosing instead to cope through discipline and training. In battle, he wields an Eviscerator made from the dark irons of their homeworld, with jagged teeth and rough plating. He dwarfs his fellow marines and stature and musculature, and is attributed as the sole reason for the chapter&#039;s success. Rumors in the Triumvirate say that Yurth regularly travels to the warp to stave back the chaos gods themselves. If such talk was aloud in the chapter, more than a few brothers would be inclined to believe.&lt;br /&gt;
&lt;br /&gt;
Of the chapter&#039;s few deviations, the veteran squads are assault squad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knights of Eternity==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tl;dr version: Space Marine chapter sent to another galaxy with a bunch of colonists. Way overstrength, as in Legion strength rather than Chapter, but otherwise Codex compliant. Because they&#039;ve left the galaxy, they are effectively dead in terms of being available for assistance for the rest of the Imperium, and that&#039;s why they&#039;re deamed &#039;lost&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Libators==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Libators&lt;br /&gt;
|Heraldry = [[Image:libators.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = 2nd Founding&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = High Concil&lt;br /&gt;
|Homeworld = Comet fields of the Crios system, Segmentum Obscurus&lt;br /&gt;
|Strength = 400&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Yellow, blue, black trim&lt;br /&gt;
}}&lt;br /&gt;
The Libators Space Marine Chapter are a Fleet-Based Second Founding chapter descended from the Ultramarines. They are not found in the Apocrypha of Davio and they have taken part in the Orphean War. The Libators Chapter is a fairly codex-compliant Ultramarine successor known for its relatively small size and extensive experience fighting all sort of xeno abominations. Since the apperance of the Tyranids in the galaxy and since the Battle for Macragge they have undertaken several crusades in an effort to hunt down and eliminate splinter fleets in order to weaken the Tyranid invasion and reduce the chances of a tendril growing to full hive fleet size. Heavy casualties have been taken to several companies when doing so but the Libators continue on their quest, undaunted.&lt;br /&gt;
&lt;br /&gt;
Libators send a sizable part of their chapter veterans to the Deathwatch in order to combat the Tyranid menace.&lt;br /&gt;
&lt;br /&gt;
Deathwatch:&lt;br /&gt;
Nemesis characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Toughness, +5 Willpower&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Hatred (Tyranid)&lt;br /&gt;
&lt;br /&gt;
Demeanor: Use the Favored of the Deathwatch Demeanor as given for the Crimson Fist for their Chapter Demeanor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines August==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;“First gain the victory and then make the best use of it you can.”&#039;&#039; ― Bridge Captain Horatio&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines August&lt;br /&gt;
|Heraldry = [[Image:Marines August.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Si vis pacem, para bellum&amp;quot; (Latin); &amp;quot;If you wish for peace, prepare for war&amp;quot;&lt;br /&gt;
|Founding = 35th Millenium&lt;br /&gt;
|Successors of = Ultramarines, Eagle Warriors&lt;br /&gt;
|Chapter Master = Chaptermaster and Flotilla Admiral Nottington &lt;br /&gt;
|Homeworld = Fleet Based&lt;br /&gt;
|Strength = Full Strength&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Royal Red with Gold Trim and Helmet&lt;br /&gt;
}}&lt;br /&gt;
Out of all the Eagle Warrior successors, the Marines August are the most well equipped, with the most powerful naval power. Created as a crusading fleet in the 35th millennium, it was a joint project with the Imperial Navy, as the chapter would act as the navy&#039;s enforcer near the ghoul stars. The marines saw much action since their creation, slowly but surely gaining Independence as their fame and experience grew. They eventually broke off ties with their naval commandants, allying themselves with two rouge trader dynasties to have a stable chain of supplies to afford the upkeep of their flotilla. Because of there new found sense of independence, they fell out of grace with the Imperial High Lords, and often find themselves requested to deal with increasingly unfavorable odds. Despite all these disadvantages, they keep the flotilla at full strength, no matter the cost.&lt;br /&gt;
&lt;br /&gt;
They are a codex complaint chapter who specialize in boarding actions. They formally recruited from the children of navymen exclusively, but now their recent status often requires more drastic measures. The chapter is known for pressing men into service on their fleets, and for employing pressgangs to shanghai both men and children. Whatever children get kidnapped are raised to be marines, with the majority dying before they even reach the flotilla due to neglect. It has been noted on at least two separate occasions that the chapter has stolen entire vessels from the Imperial Navy after particularly damaging battles that the two find themselves in, though they are officially regarded by the Administratum as &amp;quot;lost&amp;quot;. They are at roughly half strength, and contain a sizable fleet for an astartes chapter. &lt;br /&gt;
&lt;br /&gt;
They do not like working alongside other forces, seeing as only other naval men being worthwhile. This arrogance is reflected in their fleet&#039;s architecture and armor, being ostentatious and overly ceremonial, with every marine dawning a golden helmet. The chapter does not believe in planetside ground skirmished unless more expedient or less costly than other measures. If tasked to defeat an overwhelming army occupying a world, they will often use orbital bombards, destroying large sections of the planets surface. Needless to say, allied forces will choose to fight a horde by their lonesome over receiving aid from the Marines August, as it is hard to say which choice will result in more casualties. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines Errantor==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The only cleansing any loyal Imperial requires is the &#039;&#039;&#039;Emperor&#039;s holy light&#039;&#039;&#039;.&amp;quot;&#039;&#039;&#039; - Battle-Brother Collybiscus, when inquired on his hygiene.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines Errantor&lt;br /&gt;
|Heraldry = [[Image:Marines_Errantor.png|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Et in domum suam non nisi stellas in Astartes!&amp;quot;&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Eagle Warriors]]&lt;br /&gt;
|Chapter Master = Chapter Master Norton&lt;br /&gt;
|Homeworld = fleet based&lt;br /&gt;
|Strength = 600&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Unpainted Rusty armor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Marines Errantor are a renegade chapter of Imperial fists stock, founded in Millenium 35, who harbor a longstanding grudge with the [[Black Templars]] after coming to blows with them over the fate of the unknowing families and relatives of numerous high profile Chaos cultistst, with the Templars demanding that they be purged while the Marines Errantor insisting that they be spared. &lt;br /&gt;
&lt;br /&gt;
This altercation lead to the chapter being exiled from the wider Imperium for a period of 1000 years at the behest of the [[Black Templars]]. To the shock of others, the Marines took the ruling with solemn acceptance, and their fleet warped of to the halo stars, not to be seen again until almost 4000 years later, returning to Imperial Space with their previously clean, well kept armor of the marines displaying signs of wear and tear with old age , their grand robes becoming little more than rags, their hair grown to be mangy and unkempt. When asked why they appeared so dirtied by an inquisitor, the Chapter Master simply stated &amp;quot;The Imperium&#039;s enemies care not for appearances, only deeds.&amp;quot; Ever since, they have been noted for their terrible hygiene, and their armor is easily identifiable bye the hue of rusted copper, the Imperial Aquila trimmed with a dirty silver. Their chapter heraldry is that of a Staff with an orb at the top, as to say that it&#039;s their burden to lead the quest for knowledge, sacrificing any attempt at appearances and ritual to do so.&lt;br /&gt;
&lt;br /&gt;
In battle, the Marines are noted for being able to enter the filthiest of conditions and stand in the harshest of weather and barely flinch. They&#039;re extremely hardy and resistant, their toughness being second only to their extreme stubborness. They hold an utter contempt for advanced tactics and weapons, holding their skill with a bolter as paramount to their battlefield success. Indeed, their favored tactic is to land on the enemy via drop pods before proceeding to empty out and mop up what remains of their forces. To the Marines Errantor, the quicker the battle ends, the better. &lt;br /&gt;
&lt;br /&gt;
They needless to say aren&#039;t very well liked by the Mechanicus considering how poorly they treat their gear, with much of their armor being rusted and worn, many with dents and an odd smell, implying that the marines aren&#039;t big fans of cleaning or even ever taking off their armor, for any reason. They recruit from one planet, a desert world deep within the Halo stars, where roaming desert tribes fight to survive through vicious sand storms and scrounge up what little water they can to trade for basic goods. The Marines Errantor have entrenched themselves as part of this desert ecosystem, offering a village a years worth of water should one of their young men manage to complete their tasks. These men of course are then recruited as part of the chapter, becoming battle brothers should they survive scout training. &lt;br /&gt;
&lt;br /&gt;
The Marines themselves, while technically allowed back into the Imperium, willingly isolate themselves off in the Halo Stars and avoid all contact with outsiders, lest they are there to petition for their aid in a conflict, in which case the High council will convene in order to decide if they intervene or not. That said, they still occasionally are found roaming outside their sector, going across the Imperium as both nuisances who scavenge abandoned ships and space stations for scrap, and to protect any worlds in trouble that they happen upon in their journey. They are noted for having an extreme hatred for the Death Guard and purge all Nurglites they come across with frightening zeal, with any encounter between the two being the only time the chapters tactics are known to diverge, bringing holy flamer to bear against the vile spawn of the Plague God. It&#039;s perhaps this hatred and stubborn refusal to despair and lose hope that was honed during their mysterious exile, that steels them against corruption by the Ruinous powers. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines Mordant==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Never take counsel of your fears.&amp;quot;&#039;&#039; - Common saying of Haetron the Rock-Bulwark to his marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines Mordant&lt;br /&gt;
|Heraldry = [[Image:Marines_Mordant.png|center|140px]]&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Haetron the Rock-Bulwark&lt;br /&gt;
|Homeworld = Hetedelste&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Dark Green, Red Trims, White Pauldrons, and a Tan facemask&lt;br /&gt;
}}&lt;br /&gt;
The Marines Mordant are a chapter situated near the outer reaches of the Segmentum Pacificus. They were created to act as a rapid response force for voidcraft around the edges of Imperium space. In order to fulfill this, the chapter specializes in quick ship maneuvers and heavy ordinance on voidcraft. The marines themselves are codex compliant, but often find themselves forced to use more primitive technology after failing to rescue a Forge ship. The higher numbered companies of the chapter is armed with black powder weaponry, and hacking tools native to their world are commonly carried into battle. The devastator squads of the higher companies employ large barreled, cast iron cannons, aided in reloading by neophytes, extremely rare though that be. For most of the chapter&#039;s life, they fought freebootaz, Dark Eldar corsairs, and various pirates, protecting Imperial vessels. Marines Mordant most notable action was during the tyrannic wars, when a splinter fleet was successfully countered using a combination of surprise void bombardment and ramming maneuvers.&lt;br /&gt;
&lt;br /&gt;
Their homeworld Hetedelste is a primitive agri-world specializing in a crop not dissimilar to the ancient sugar-cane. Where the planet is not arid, it is boggy swampland with humid fields, which the peasants of this world toil over their crop. Outside of the villages surrounding the plantations lie viscous reptilian beasts, three times the size of man, which pray on those who stray too far from home. The crops grown on Hetedelste get exported to planets all across the Imperium, which a contingency of Marines to guard the merchant ships and rouge traders leaving the world. The Freebootaz that once occupied the system were the earliest challenge to then fledgling chapter, as they vastly outnumbered that of their own. To circumvent their superior logistics, the chapter baited the orks into entering corsair space, where the two factions came head to head, devastating both sides to where the marines could make quick work of them.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persecutors of Darkness==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor is the &#039;&#039;&#039;LAW&#039;&#039;&#039;, and the &#039;&#039;&#039;LAW&#039;&#039;&#039; is absolute! I am the harbinger of &#039;&#039;&#039;justice&#039;&#039;&#039;! I am the mercy afforded to &#039;&#039;&#039;heretics&#039;&#039;&#039;!&amp;quot;&#039;&#039; - Brother-Marshal Lex, whilst giving testimony in court. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Persecutors of Darkness&lt;br /&gt;
|Heraldry = [[Image:Persectors_of_Darkness.png|center|140px]]&lt;br /&gt;
|Battle Cry = Freedom through Law! Security in Wrath!&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Chapter Master = High Marshal Fyr&lt;br /&gt;
|Homeworld = Ius&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Blue, Red Accents, White Right Pauldron&lt;br /&gt;
}}&lt;br /&gt;
Persecutors of Darkness are stalwart marines whose specialty is dealing with the Imperium&#039;s most disgusting foe: High Traitors and the obscenely corrupt. They root out Heresy throughout the Segmentum Pacificus before it can fully rear its ugly head. While the consequences for treachery is sift and brutal, the chapter&#039;s definition is ranges greatly. Those that obstruct the Imperium in its holy endeavors is a traitor deserving of death. In this, they work closely with the Adeptus Arbites, inform the chapter on criminals too large for them to properly handle. They have put an end to many a planetary rebellion, both preemptively and in open warfare, bringing Imperial order with the butt of a bolter and the heat of a melta. &lt;br /&gt;
&lt;br /&gt;
A Dark Angel successor founded in 33M, they inhabit the world of Ius, a medieval urban world with sprawling concreate mega-cities, ruled by an iron fist. Their Fortress Monastery of Raus towers over the planet&#039;s capital, where intensive study of the Law occurs inside its brutalist halls. The planet&#039;s Enforcers directly answer to the marines of Ius, acting as both a PDF and police force. Outside of the culturally primitive Mega-Cities lies only farmlands and red-grass plains, with the occasional nomad tribe forever roaming. Their chapter master, High Marshal Fyr, is an ancient marine, well seasoned on the streets of humanities warzones. He is unflinching in his dedication to the law, and heartless in his demeanor. &lt;br /&gt;
&lt;br /&gt;
Each marine is completely in the Imperium&#039;s Law, being able to recite all its tomes by memory before they become scouts. Trained in the tight alleys and crowded streets of their homeworld, the marines are experts in cramped environments, being urban and hiveworld specialists. Combat shotguns are just as common as bolters in the chapter, and power mauls coupled with large combat shields are chapter favorite. Techmarines even employ cyber-mastiffs. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Penitents==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Penitents are good old DA offshoots, but for whatever reason they never got the memo about WHY the DA&#039;s are always going off and abandoning warzones to do their own thing. As such, while they keep the name, they actually have nothing whatsoever to do with the hunt for the Fallen. Instead, they&#039;ve taken a policy of penitent crusades, serving alongside the dregs of humanity (abhumans, penal legions, mercenaries and so on), while also sending a truly absurd number of marines to Deathwatch. They see every flaw in their own actions, and this self-awareness makes them into some of the most sympathetic, caring, and honest marine chapters in their segmentum. It also makes them damn DEPRESSING, but you can&#039;t argue with the results of their constant drive for self-improvement. This is a chapter that never sits on its laurels talking about how great they are; they&#039;re absolutely sure they suck, so they work harder than anyone to make sure they don&#039;t.&lt;br /&gt;
&lt;br /&gt;
Penitents could have a much higher recruitment age as their genetic quirk.&lt;br /&gt;
&lt;br /&gt;
And they recruit from death row and long sentence denizens of the hive worlds.&lt;br /&gt;
&lt;br /&gt;
Sort of the Space Marine equivalent of the Penal Legion.&lt;br /&gt;
&lt;br /&gt;
They fight to earn forgiveness that they know they can never earn because there isn&#039;t enough forgiveness for the shit they have done and if there is then it&#039;s been sold short. &lt;br /&gt;
&lt;br /&gt;
All they have left is the dream of a beautiful death.&lt;br /&gt;
&lt;br /&gt;
Known for their masochistic rituals, inability to back down and humility. Even going so far as to accept orders from human commanders.&lt;br /&gt;
&lt;br /&gt;
Given their pauldrons and their religious implications, self flagellation must be huge for them. Spending hours on their knees in front of an icon of the emperor whipping themselves for theirs and humanities&#039; sins&lt;br /&gt;
&lt;br /&gt;
An interesting twist might be that the Penitents have a problem with their Catalepsean Node that, during their hypno-therapy, they lose memories of their mortal past. This leads to a kind of need for redemption without any real knowledge of what they did. They&#039;re constantly fighting for redemption of crimes, and its the Marine&#039;s own psychological self doubts that force them onward. Some Marines zealously drive themselves forward believing they had a roster of crimes so heinous and black that there is no real redemption for them other than in death.&lt;br /&gt;
&lt;br /&gt;
They could have something similar to the Guardiens of the Covenant where they inscribe their armor and weapons with texts holy to the Arbites, including the (probably needless long) list of sins and Imperial citizen can commit&lt;br /&gt;
&lt;br /&gt;
How&#039;s power flail for special chapter weapon?&lt;br /&gt;
&lt;br /&gt;
Also, maybe instead of death row adults, they can use incarcerated child delinquents? Imperium&#039;s gotta do something with them&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Red Legion==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I assure you, my &#039;good friend&#039; that I do everything in my power to assure the health and efficiency of my chapter&#039;s Gene-Seed. Is our Legion not strong and swelling with new blood?&amp;quot;&#039;&#039; - Chief Apothecary Tural when discussing with another Marine.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Red Legion&lt;br /&gt;
|Heraldry = [[Image:Red Legion Marine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = The Legion fights on!&lt;br /&gt;
|Founding = M36&lt;br /&gt;
|Successors of = Unknown, possibly [[White Scars]]&lt;br /&gt;
|Chapter Master = Rashad&lt;br /&gt;
|Homeworld = Oxatan&lt;br /&gt;
|Strength = 1,200+&lt;br /&gt;
|Allegiance = &lt;br /&gt;
|Colours = Red}}&lt;br /&gt;
The Red Legion is a space marine chapter of unknown origins, known to have taken part in many bloody and disastrous battles. A (mostly) codex-compliant chapter, there is seemingly nothing particularly noteworthy about them safe for their history, which the people they fight with are generally unaware of. If they knew then it is likely they would not want to fight alongside the Red Legion.&lt;br /&gt;
&lt;br /&gt;
Several times in their history, the Red Legion have suffered catastrophic losses which would have crippled other chapters. In spite of this, the chapter has recovered in the span of a decade, sometimes even exceeding the &#039;expected&#039; strength of one thousand marines. The truth is a sinister one: the Red Legion make use of forbidden archaeotech (or maybe even xeno) biological engineering combined with mass-slavery to provide fresh bodies to speed up gene seed production. This has made their geneseed incredibly unstable and ridden their marines with genetic defect which do not appear obvious as they rarely manifest as overt grotesque mutations. Many of their zygotes are deficient and of lower quality or even missing on certain battle-brothers. Overall their marines are, on average, slightly weaker than the average marine of an healthy chapter. Their sanity is, likewise, heavily impaired and the chapter is known to harbor many depraved secret cults where the marines partake in their demented obsessions, some of which best left undescribed. This make them somewhat aloof and unwilling to fight alongside other chapters, especially the more zealous and purity-obssesed ones.&lt;br /&gt;
&lt;br /&gt;
Members of the Red Legion sent to the Deathwatch are rare. These are usually those with little defects (at least by the standards of the Red Legion) and a very sharp mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Red Legion characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Intelligence, +5 Perception&lt;br /&gt;
&lt;br /&gt;
Starting Talent: Meditation, Paranoia&lt;br /&gt;
&lt;br /&gt;
Implants: Roll on the Missing or Inactive Zygotes chart (1-9) from Rites of Battle to represent the random implant deficiencies of the character.&lt;br /&gt;
&lt;br /&gt;
Chapter Demeanor: Use the Aloof Codex Demeanor from Honour the Chapter.&lt;br /&gt;
&lt;br /&gt;
Primarch Curse: Use The Secret Chapter Curse using the rules given for Dark Angels, modified at Rank 3 to &#039;Unless the Battle- Brother’s Kill-team is solely comprised of Red Legions, its Cohesion is reduced by 2.&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Red Wolves==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Waeles am byth&amp;quot;&#039;&#039; - Askladd Yydrelli, chief Librarian&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Red Wolves&lt;br /&gt;
|Heraldry = [[Image:Red_Wolves.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Teribus ye teri Imperator!&lt;br /&gt;
|Founding = M35&lt;br /&gt;
|Successors of = [[Raven Guard]]&lt;br /&gt;
|Chapter Master =  Llywelyn Eagle-Eye&lt;br /&gt;
|Homeworld = Waelas, commonly known as Bloodfall in Low Gothic&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Red, Black pauldrons}}&lt;br /&gt;
A chapter of Raven Guard successors based on the Feral World of Waelas, the Red Wolves are forest combat specialists. They make multiple raids and ambuscades on a foe, before finally striking the killing blow at last. &lt;br /&gt;
&lt;br /&gt;
This specialty stems from the nature of their homeworld - Waelas is almost entirely plains, interrupted by large forests. The plains are inhabited by various breeds of large beasts. Children are taught to flee into the forests for safety, and to lose pursuers in the undergrowth - making way to their secluded home villages. &lt;br /&gt;
&lt;br /&gt;
From the age of 10, every children is given a longbow made from the yew and elm trees of the forests, as to link them to their homes. Those who go on to become part of the chapter wield bows as well, having made several modifications to them - including explosive anti-personnel arrowheads and Promethan lined tips. &lt;br /&gt;
&lt;br /&gt;
Devastator Squads are non-existent within the battle companies, their roles having been folded into specialized Tactical Squads who wield the same weapons- with the Devastator Company largely being composed of veterans of these squads. Thus, Scout Squads jump from their status as initiates straight to the Assault squads.  &lt;br /&gt;
&lt;br /&gt;
They&#039;re particularly found of hunting Tau and Kroot that occupy nearby worlds, as they often raided Waeles while the chapter is away. They circumvent the Tau&#039;s ranged capabilities by stalking in the under brush, often times spending months chipping away at their forces until they pose only a minor threat. Thanks to their exploits and mystery, they&#039;ve become something of a legend in the Xenos cadre. The marines of the chapter become the pride of the tribe they hailed from. To fully represent their home, they incorporate their ancestral heraldry unto their armor. Every 50 years they&#039;re allowed to return home for a planet wide celebration of a particularly large battle against feral Ork tribes that once occupied the planet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each Marine from the Red Wolves has the Astartes Longbow in their war kit, excluding techmarines.&lt;br /&gt;
If the Astartes Longbow is used with any kind of special ammunition, it loses the tearing and crippling qualities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Astartes Longbow&#039;&#039;:&lt;br /&gt;
basic weapon;&lt;br /&gt;
1d10+SB;&lt;br /&gt;
Pen 2;&lt;br /&gt;
Range: 50 m;&lt;br /&gt;
RoF: S/-/-;&lt;br /&gt;
Clip: 1;&lt;br /&gt;
Reload: half;&lt;br /&gt;
Crippling(2), Tearing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Silver Eagles==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I have not yet begun to &#039;&#039;&#039;fight&#039;&#039;&#039;!&amp;quot;&#039;&#039; Chapter Master Periphas, addressing his serf-matelots calling for retreat after suffering extensive damage to the hull.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Silver Eagles&lt;br /&gt;
|Heraldry = [[Image:Silver_Eagles.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Valor and Loyalty&lt;br /&gt;
|Founding = [[2nd Founding]]&lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Chapter Master = Chapter Master Periphas&lt;br /&gt;
|Homeworld = Classigentum&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Silver, Blue Pauldrons, Red Aquilla&lt;br /&gt;
}}&lt;br /&gt;
This Chapter operates from within a fleet that&#039;s made up of not only a large number of the more typical Astartes cruisers and barges, but also has a large number of more main-line Imperial ships to call on, along with ties to a group of Mechanicus forge-ships that they saved from destruction at the hands of an Ork WAAAGH! These Ships include the up-armored Lunar Class vessel Fist of Arduata, along with a number of light cruisers and escorts. This has caused no small amount of tension between the Silver Eagles and the Imperial Navy, who see this deviation from the standard fair of transport and support vessels as a potential threat to their control, what with an independent fleet moving to complete their own agendas in Navy controlled space. &lt;br /&gt;
&lt;br /&gt;
The Chapter, while following normal Codex structuring, further divides its forces among their fleet of ships as a deterrent to any attempted boarding actions, and as a way to easily deploy strike forces to other worlds. With a Demi-Company already loaded up with its full complement of warriors, ammunition, and equipment in a Light cruiser, its a simple matter of a warp-jump to a system that needs aid. Larger strike forces will be comprised of multiple vessels, each contributing to the whole of the operation.&lt;br /&gt;
&lt;br /&gt;
The Chapter also maintains its Fourth company and at least one Reserve company remain with the main Chapter fleet as both an honor guard of the Mechanicus factory-ships they guard, and as protection against any large loss of Marines in combat. In this way, the Chapter has endured defeats that would potentially cripple them as a fighting force otherwise.&lt;br /&gt;
&lt;br /&gt;
Due to the larger number of ships available to the Silver Eagles, and the Chapter&#039;s tradition in dividing strike forces among them not only for their protection but to facilitate strike force movements throughout the galaxy, Initiates into the chapter are trained by deploying them on smaller ships and escorts as an augmentation to more numerous Armsmen aboard those ships in anti-piracy operations where Chapter Q-Ships will lure pirates into conflict with their superior forces. Scouts are therefore seen to favor Combat Shotguns and close combat weapons. &lt;br /&gt;
&lt;br /&gt;
Likewise, full-fledged Battle Brothers are assigned to larger ships, usually on a basis of which ships need gaps in their numbers filled, and its rare that a company will inhabit a single ship, with the exception being Fifth Company inhabiting the Fist of Arduata as an honor to their efforts in the destruction of a Xenos armada in the Vornell Gap campaign. &lt;br /&gt;
&lt;br /&gt;
Along with a penchant for close combat drills and mid range firefight equipment, the majority of leadership within the Chapter have added wargear that helps them to better operate aboard vessels and in void combat, with improved visuals, targeting, and communications equipment that enables them to better interface with a warship while still in their armor. &lt;br /&gt;
&lt;br /&gt;
The Chapter&#039;s ability to deploy in wider range than most chapters has also led to an unusual connection to the Assassin temples, as much as it could be considered a connection. In reality the Silver Eagles have been requested to launch large-scale attacks across several star systems that a prominent enemy of Mankind holds in order to sap his strength and give the Assassins a chance to get close and eliminate the target, thus leading to the dissolution of his forces and victory for the Silver Eagles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tributors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Sons of Sanguinius have come to take their tribute.&amp;quot;&#039;&#039; - Captain Aybek&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Tributors&lt;br /&gt;
|Heraldry = [[Image:Tributors.png|center]]&lt;br /&gt;
|Battle Cry = By the blood of Sanguinius we come for you!&lt;br /&gt;
|Founding = M38&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Chapter Master =  Timur the Bloodied&lt;br /&gt;
|Homeworld = Qalaw&lt;br /&gt;
|Strength = 700&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Tarnished Metal, Red and Purple-Red}}&lt;br /&gt;
&lt;br /&gt;
The Tributors are a Blood Angels successor chapter native to the world of Qalaw, a dark industrial world choking under a constant layer of smog. Qalaw is not the original homeworld of the chapter, their previous one having been rendered unusable. The Tributors recruit from the tireless workers of Qalaw, young men used to living in utterly horrific conditions.&lt;br /&gt;
&lt;br /&gt;
The relationship between the Tributors and the people of Qalaw is a complicated one, a mixture of fear, devotion and resolution. The Tributors frequently take an unfair amount of tithe from the planet to support their campaigns across the galaxy. In turn, they bring war prisoners to Qalaw to refill the ever-depleting scores of laborers which dig into the planet crust in search of rare and exotic (and often lethal) materials.&lt;br /&gt;
&lt;br /&gt;
In terms of organization the Tributors are mostly identical to their Blood Angels ancestors. What set them apart from them, however, is mentality, demeanor and combat tactics: recruiting from Qalaw has left its mark on the Tributors who are rather dour and stubborn by the standards of their lineage. Likewise, they shun the more ornate and aesthetically-pleasing armors and banners of their brethren to which they see little use. Due to the cramped nature of their homeworld (which is nothing but toxic slums, factories and deep underground tunnels) they make far less use of jet packs than their fellow Blood Angels descendants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tributors characters are created using the rules for Blood Angels given in the Deathwatch Core Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Iron Jaw, Resistance (Poison), Rival (Blood Angels and Successors).&lt;br /&gt;
&lt;br /&gt;
Restrictions: Fellowship advances cost twice the normal Experience Points to Tributors characters.&lt;br /&gt;
&lt;br /&gt;
[[Image:TributorsDC.png|left]]&lt;br /&gt;
[[Image:TributorsSG.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warmongers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The enemies of the Imperium are as the stars: countless. Our job, our duty, and most certainly our privalege, is to keep tally.&amp;quot;&#039;&#039; - Common sentiment among the Warmongers&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Warmongers&lt;br /&gt;
|Heraldry = [[Image:Warmongers.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = 20th Founding (alleged)&lt;br /&gt;
|Successors of = Ravenguard (alleged)&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Corax, Segmentum Pacificus&lt;br /&gt;
|Strength = Nominal&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Blue, White, with a Red trim&lt;br /&gt;
}}&lt;br /&gt;
Few chapters better fit their name than the Warmongers, who view their duty as Space Marines to always seek out and destroy the enemies of the Imperium whether those enemies be the mutant, the witch, the heretic, or the xeno. Alleged to be a Raven Guard successor chapter from the 20th Founding, a claim disputed by the Raven Guard, the Warmongers have gained a string of battle honors and accolades from their 5,000 years of war. The Warmongers have also gained a worryingly long list of enemies including not a few other chapters that disagree with the Warmongers’ extreme methods.&lt;br /&gt;
&lt;br /&gt;
The Warmongers first major action was in the Segmentum Pacificus acting as part of a relief force for the Rigelus Sector, which had come under attack from [[Waaagh!!]] Guzbuk. Their most notable action was to deploy three full companies (the 1st, 7th, and 9th) in a lightning raid on Guzbuk and his lieutenants, shattering the Orkish command structure. Reports by supporting units of uncharacteristically ferocious fighting by the Warmongers 1st Company were dismissed by Segmentum Command as, “lies, rumors, and damn close to heresy.” It would be the first of many such complaints.&lt;br /&gt;
&lt;br /&gt;
Operating always in the Segmentum Pacificus, the Warmongers reputation for bloody surgical strikes was further enhanced during the suppression of the secessionist uprising on the hive world of Amalda V. Screaming from the heavens in drop pods, the Warmongers dissected the rebel commanders in a single day, hanging the bodies from the hive spires and broadcasting the final moments of the assault across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Widowmakers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Beneath the might of the Emperor, of Man, of the Universe itself, we are mere dust along the road. Defend the weak, nurture the sick, beat back the wicked. These are the things that give you value. But do not delight in purpose. A man with purpose has everything--and a man with everything is nothing.&amp;quot;&#039;&#039; - Third Company Chaplain Pilus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Widowmakers&lt;br /&gt;
|Heraldry = [[Image:Widowmakersfinal2.jpg|center|160px]]&lt;br /&gt;
|Battle Cry = You die in vain.&lt;br /&gt;
|Founding = M35&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Warden Caius Galvisius&lt;br /&gt;
|Homeworld = Istodard&lt;br /&gt;
|Strength = 1,115&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Blue, Silver and Teal}}&lt;br /&gt;
&lt;br /&gt;
In the twilight years of M35, a small penal colony was established on the far edge of the Imperium&#039;s borders on a planet called Istodard: a lonely, rocky world in the Heath system, accompanied only by a tiny moon and two monstrous gas giants floating at the threshold of the star&#039;s gravity. The colony was delegated to work the sulfur and iridium mines of Istodard, prisoners being freed after a number of years of penance. Soon after the colony got on its feet, however, a combined Death Guard and Night Lords warband and their servants swept through the region after shutting down long-distance communications and corrupting Administratum records of the area in a deft attack. Istodard was presumed lost, but the Administratum was relatively unconcerned, as the entire subsector held relatively little value and the loss of a few criminals mattered little.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the colonists, the Imperium was wrong in assuming their demise. For one reason or another, the warband left Istodard alone, perhaps not considering the colony even worth their time.&lt;br /&gt;
&lt;br /&gt;
A short while after the criminals and their overseers realized they would be without Imperial support, a bloodless revolt was staged. The minimal PDF would not be enough for Istodard&#039;s planetary warden to maintain control without serious bloodshed (likely costing his own life), so he relented and the colonists took control, establishing a modicum of democracy based around individual civil service and self-sacrifice. In exchange for not attempting to fight the rebels, they would maintain Imperial traditions  Istodard is still far from a republican utopia, however: the planet&#039;s biosphere is still in relatively poor condition, with farming limited to rocky mountain terraces. Pollution control was put into immediate effect to relegate the damage from the mines, but as those resources remain their primary export, the government still has trouble finding a balance.&lt;br /&gt;
&lt;br /&gt;
The Widowmakers themselves came to Istodard twenty-odd years later, out of a nearby nebula that had hidden them for some time. The locals feared it was a return of the Chaos warband, and readied their poor militia as best they could with meager weapons they had bargained from xenos or fashioned on their own. However, the two Marine cruisers instead hailed the Senate chambers directly and struck some sort of deal that is still shrouded in mystery today. Not even the current generation of Widomakers know the full truth of the secrets shared that day, and the Senate kept no records whatsoever. What IS certain is that the Widomakers were bound in their secret treaty to serve Istodard and protect its subsector with all their might, drawing recruits from the able young men of the world.&lt;br /&gt;
&lt;br /&gt;
The Imperium rediscovered Istodard in M40 when a voyaging Rogue Trader was picking through the area for valuables and data left behind by the Chaos Marines from their crusade millennia before. What he found was a strange sight indeed: a free (but struggling) planet trading its dangerous minerals with xenos, guarded by its very own Space Marine chapter, all while maintaining a majority of Imperial decrees and traditions since the time they lost contact. He quickly organized efforts to bring them back into the fold, and was rewarded handsomely by the Administratum.&lt;br /&gt;
&lt;br /&gt;
Now to the truly curious matter: those Marines.&lt;br /&gt;
&lt;br /&gt;
The Widowmakers are dour, not unlike the people of their world. They have no knowledge of their lineage, having passed through three generations of Marines without written records from before their arrival to Istodard. Their current Chapter Warden, Caius Galvisius, suspects that they were somehow descended from loyalist remnants of the Death Guard, though he shares this thought only to his closest confidants. Other veterans share similar theories, but likewise keep their ideas to themselves.&lt;br /&gt;
&lt;br /&gt;
The chapter holds a disdain for the heraldry and pompousness of their cousin Marines, and indeed dislike most of the rest of the Imperium aside from its citizens. In turn, their brothers find their lack of respect offensive, and a few chapters outright refuse to work with the Widowmakers. &lt;br /&gt;
&lt;br /&gt;
They hold no illusions about their task, and do their best to kill cleanly and efficiently. They believe that hatred and excess bloodshed leads to more violence and war, and do not delight in their purpose. Strategically, they take a classical approach: move fast and hard. Cut the head from the snake and the rest will be no threat at all. Widomakers make it a point to move offensively when on defense, and use bait and misdirection on the offensive. Tactically, they avoid getting bogged down in melee unless they know they can win--and Widomakers do utilize the intimidation such strikes can cause. Otherwise, they fight quickly, yet not at range. Bike squads and Land Speeders crush flanks while Rhinos disgorge Marines into the heart of the foe, such that they may cut it out and disrupt the enemy. Such blitzkrieg tactics enable them to take a minimum of casualties for maximum damaging effect.&lt;br /&gt;
&lt;br /&gt;
Recruits are drawn from the proven men of Istodard&#039;s PDF/Imperial Guard and Stormtrooper regiments. For them, though, it is not an honour to be elected for Scout candidacy: it is a curse. In the Guard, at least, one eventually returns to his family and his home. But becoming a Widomaker means your life is destined to end in battle, an unending existence of war and strife. This problem is somewhat unique to the Widowmakers: a strange flaw in the geneseed of the Widomakers prevents them from converting younger men, and also causes them to be more susceptible to disease than other chapters. Thus, it is more mentally strenuous for citizens of Istodard to leave their old lives behind, whereas other chapter recruits never know much of a life outside the folds of brotherhood. To counteract this, the chapter officers have drawn an idea from the Salamanders and permit Marines to live freely on Istodard, at least as much as they can afford to.&lt;br /&gt;
&lt;br /&gt;
However, the idea that the Marines are prisoners reaching salvation through service in their own Chapter exists even in its organization. For example, the Chapter Master is called the Warden, and Captains are instead Guardians. Even Battle Brothers consider themselves lowly servants to the higher goal--that of peace and safety for humanity. The Chaplains impress upon the warriors that not only is faith THEIR shield, but THEY are the shield of faith, protectors who cannot live without being defended by that which they serve.&lt;br /&gt;
&lt;br /&gt;
Today, the Widowmakers maintain a fortress monastery on Istodard&#039;s terraformed moon, with two rotating reserve companies and half of the 10th company training there and defending the region. The rest of the chapter lives aboard their fleet, strike cruisers splitting off as needed or requested by the Imperium. They still have the first two cruisers they arrived with, though their original names were scoured and they were renamed &#039;&#039;Archangel of Heath&#039;&#039; and &#039;&#039;Shadow Savior&#039;&#039;. It is from the &#039;&#039;Savior&#039;&#039; that Caius guides his forces and vigilantly oversees the safety of the Imperium&#039;s human subjects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; Nulla Astartes (translates to &amp;quot;No Good Marine&amp;quot; in Low Gothic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol:&#039;&#039;&#039; The Widowmakers rarely wear heraldry or carry standards into battle, to the ire of more stringent Codex chapters. However, for official purposes their symbol is merely a hand, with the fingers formed from bolt-shells and the center a crucified and bleeding palm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Auric_Patrician_Veteran_Ophilius_Art.jpg|Auric Patrician Veteran Ophilius&lt;br /&gt;
File:Persecutors_of_Darkness Art.jpg|Persecutors of Darkness performing a raid&lt;br /&gt;
File:Celebrants Art.jpg|Celebrant battle-brother&lt;br /&gt;
File:Marines Mordant Art.jpg|A Marines Mordant brother of the 8th company&lt;br /&gt;
File:Destroyers Art.png|A Devastator from the Destroyers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source Threads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://suptg.thisisnotatrueending.com/archive.html?searchall=fluff+for+the+fluffless&lt;/div&gt;</summary>
		<author><name>2605:A000:E186:4C00:1F7:B86:7457:2FF2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Expanded_Minor_Chapters&amp;diff=205331</id>
		<title>Expanded Minor Chapters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Expanded_Minor_Chapters&amp;diff=205331"/>
		<updated>2017-06-05T05:57:33Z</updated>

		<summary type="html">&lt;p&gt;2605:A000:E186:4C00:1F7:B86:7457:2FF2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Disclaimer!!! This is a fan effort, none of this shit is canon beyound names and color schemes&#039;&#039;&#039;&lt;br /&gt;
[[File:SpaceMarineMinorChapter.jpg|thumb|right|There&#039;s surprisingly more chapters than just [[smurfs]] ]]&lt;br /&gt;
This page is for minor space marine chapters who&#039;s background was created by the good ol&#039; [[fa/tg/uys]] in an effort to flesh out the lore of all these minor Space Marine chapters which exist within the lore of Warhammer 40k but don&#039;t really have more than a name and a color scheme (or in some cases, just a name).&lt;br /&gt;
&lt;br /&gt;
==Angels of Damnation==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Brotherhood is not forged through blood but through the adherence to loyalty. Loyalty is repaid absolute.&amp;quot;&#039;&#039; - Cuorius Xerxes, Chaptermaster of the Angels of Damnation&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels of Damntaion&lt;br /&gt;
|Heraldry = [[Image:Angels of Damnation.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Scorned, but Remembered!&lt;br /&gt;
|Founding = M.38&lt;br /&gt;
|Successors of = Blood Angels&lt;br /&gt;
|Chapter Master = Alsiel&lt;br /&gt;
|Homeworld = Unknown, located in the Firmamentum Belt&lt;br /&gt;
|Strength = Unkown&lt;br /&gt;
|Allegiance = [[Imperium]], [[Ecclesiarchy]] through the [[Sisters of Battle]]&lt;br /&gt;
|Colours = Black, Red, and White&lt;br /&gt;
}}&lt;br /&gt;
Created during the years after the legions, the Angels of Damnation were meant as a supplementary chapter to the rest of the sons of [[Sanguinius]]. Whenever a chapter required more marines than any one had on hand, they would request assistance from the Angels of Damnation, who were honor bound to answer the call of war. Because of this, the chapter became fodder, often sent in to be used as a diversion, or to take the brunt of an assault. These self-destructive tendencies were ensured by the chaptermaster, an eternally Loyal former [[Blood Angel]] commander by the name of Cuorius. After many centuries, the chapter&#039;s numbers dwindled near the brink of destruction, when, leading an assault ordained by the Exsanguinators, Cuorius was slain by mutant street-fighters. The new chapter master, seeing the folly of their honor-bound ways and resentful for the callus disregard for his chapter&#039;s numbers, now refused any and all calls to action until the chapter regained its strength. &lt;br /&gt;
&lt;br /&gt;
Now bitter and isolationist, they retreated to their homeworld to allow their chapter time to reorganize and rebuild, wanting to forge their own glory. They retreated to their fortresses for a century and a half, delivering their chapter from the brink of destruction. Cuorius was well liked by the old guard and new recruits alike, agreeing with his cautious ways. By the time the chapter felt comfortable venturing out on the warpath once more, the perceived abuse of the past, while not forgotten, was somewhat forgiven, chosen to focus on the blood of Sanguinius that unites them then the deeds that separate them from their brothers. The Angels of Damnation first course of action was a preemptive one, planning a planet-side assault on a recently reawaken tombworld in their home sector, hoping their brothers would come in to assure a victory. They gave off a rally signal to nearby chapters, but none answered their pleas. Lacking the numbers to complete the attack by their lonesome, and angry that their history of service went unrewarded, they abandoned their home sector to fester under the [[Necron]] domain. On the verge of destruction and nearly turning renegade, their future seemed in the hands of the ruinous powers.&lt;br /&gt;
&lt;br /&gt;
Whilst adrift in the warp, a distress signal from a shrineworld in the vicinity under Sisters&#039; control. Cuorius, wanting to prove that the chapter is not like their kin, they answered, entering into a hard fought siege against [[Nurgle]] legions, displaying heroics fitting for the Emperor&#039;s chosen. Cuorius was slew the daemon-warmaster himself, splitting him in twine with a blade relic from the battle of Hell&#039;s Hollow, routing the enemy forces who were then bombed into extinction. The planet was saved, but horrible rotten with chaos taint and battle scars. The [[Sororitas]], taken by their rescuer&#039;s heroism, asked if they could not abandon this backwoods former home and take to the stars with the chapter, until both found a new home. Thus, the brooding chapter gained an idealistic and earnest ally, who would steer them away from the path of the renegade time and time again. Since then, the chapter and the Sisters have begun to settle in the Firmamentum Belt, where they would share the world, and an eternal bond.&lt;br /&gt;
&lt;br /&gt;
[[Image:AngelsofDamnationDC.png|left]]&lt;br /&gt;
[[Image:AngelsofDamnationSG.png|center]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angels of Retribution==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Weakness. Weakness, in all things, is death. Weakness in physicality, weakness in tempermate, weakness in deed, it matters not. They are all failings, and they are all no better than death. No, worse, for at least there can be glory and purpose in death.&amp;quot;&#039;&#039; - Paestos Drachmartos, Iron Lord of the Third War Clan&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels of Retribution&lt;br /&gt;
|Heraldry = [[Image:Angels_of_Retribution.png|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = M32&lt;br /&gt;
|Successors of = Iron Hands&lt;br /&gt;
|Chapter Master = High Concil&lt;br /&gt;
|Homeworld = Comet fields of the Crios system, Segmentum Obscurus&lt;br /&gt;
|Strength = Full Strength&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Blue Steel, Red&lt;br /&gt;
}}&lt;br /&gt;
The Angels of Retribution are an Iron Hands successor chapter, founded some time around M32, formed from members of their predecessor legion who took a more active desire to hunt down the killers of Ferrus Manus. Much like their progenitors, they have a particular despise for the weakness of flesh, replacing their bodies overtime with mechanical augmentations. All initiates, to begin with, start with bionic hands, and a Veteran&#039;s body will be almost cloaked in wires and servomotors. They have no fortress monastery, and are instead fleet-based, though their home port is the comet fields of the Crios system in the Segmentum Obscurus. They are led, once again much like the Iron Hands, by a council of five Iron Lords, as opposed to a Chapter Master. Each Iron Lord leads a War Clan of approximately 200 Marines, divided into Battle, Tactical, Support, and Scouting arms, in a slight deviation from the Codex Astartes. Another deviation is the replacement of Chaplains and Techmarines with Iron Fathers, overseeing the Chapter&#039;s spiritual health and aiding Marines in overcoming the weaknesses of the flesh.&lt;br /&gt;
&lt;br /&gt;
As stated, the Angels&#039; primary hatred is for Chaos cultists and Traitor Marines, particularly followers of Slaanesh and the Emperor&#039;s Children, who they hold responsible for the death of their primarch. Their tactics, overall, could be described as &amp;quot;target the enemy where he is weakest.&amp;quot; Their preferred battle tactic is to use their space forces to survey the battlefield before precision striking troops into points of weakness. On the ground, they use rapid mechanized assaults combining armor, air power, and Assault Marines to exploit weaknesses in the enemy&#039;s line. They are also extremely proficient in boarding actions, targeting the weakest areas of the ship and sending in Marine squadrons to disable it.&lt;br /&gt;
&lt;br /&gt;
Chapter colors are blued steel hands, legs, and pauldron trim, with black pauldrons to signify their allegiance to the Iron Hands. The helmet and body are painted red for the Angels&#039; strong friendship with the Adeptus Mechanicus, formed at the battle of Nova Stygia Tyrannos, where the Angels of Retribution defended the Forge World against a Slaaneshi incursion. As such, the Chapters&#039; crusades often receive assistance from the Mechanicus&#039;s Skitarii legions, and Explorator fleets passing through near the Crios system can depend on the Angels for protection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auric Patricians==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;As Astarte, we are the Emperor&#039;s chosen: superior to mortal men in all regards.&amp;quot;&#039;&#039; - Chaplain Esultar&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Auric Patricians&lt;br /&gt;
|Heraldry = [[Image:AuricPatriciansMarine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Glory and splendor!&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = [[Emperor&#039;s Children]] though they think they&#039;re [[Imperial Fists]]&lt;br /&gt;
|Chapter Master = Mihalo&lt;br /&gt;
|Homeworld = Aurica&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Gold, black&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aurica is a world of nearly unparalleled splendor: a hive-city of impossibly tall spires of marble and gold. Beautiful beyond compare, second only to Holy Terra, claim its inhabitant. However this beauty has a price, for the underclass of Aurica is one of the most downtrodden of all the Imperium. Beneath the facade and the spires, subhuman mutants and disease-ridden humans work tirelessly in uncountable masses to allow the beautiful city of Aurica to live in luxury. It is from this decadent upper class that the Astartes Chapter of the Auric Patricians recruit, watching over the hive-world from its moon. The best and brightest sons of the Aurican Nobility are sent to the Astartes in hope of joining their rank and bringing glory to their houses. Prone to over-estimating the qualities of their sons, many send them to their death. To test the resolve of their initiates, the Astartes send them down to the horrific underhive, where violence and mutation reign.&lt;br /&gt;
&lt;br /&gt;
The Auric Patricians share the arrogance of the nobles they are drawn from. They are uptight elitist who deem all non-nobles and non-Astartes as lesser, inferior beings only worthy of contempt. Likewise, they fear mutation greatly and suspect all other chapters (except maybe their Ultramarine progenitors) to be impure and tainted. Their pompousness and decadence is, likewise, only barely dulled by their transformation to battle-brother as many wield elegantly-crafted weapons or request specially-designed armor adornments which reflect their house of origin and its history. They are proud to be Astartes, it is true, but they keep their pride as Aurican Nobility as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auric Patricians characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Weapon Skill, +5 Ballistic Skill&lt;br /&gt;
&lt;br /&gt;
Chapter Demeanor: Use the Aspire to Glory Codex Demeanor from Honour the Chapter. &lt;br /&gt;
&lt;br /&gt;
Primarch Curse: Use the Divine Purity Chapter Curse using the rules given for Red Scorpions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Benedictors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor did not want humanity to turn on &#039;&#039;&#039;itself&#039;&#039;&#039;! He wanted us to be merry, and give fellowship to all mankind!&amp;quot;&#039;&#039; - Sergeant Yadrizi Tichondris&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Benedictors&lt;br /&gt;
|Heraldry = [[Image:Benedictors.png|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = M40&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Strength = 600&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Hot Pink, with Yellow Helmet and Pauldrons&lt;br /&gt;
}}&lt;br /&gt;
The Benedictors Chapter is regarded as one of the most friendly all loving and downright personable of all Space Marines in the Imperium only being rivaled by the Salamanders. Exactly when such a behavior manifested is currently unknown to anyone, even the Benedictors themselves are unsure. Most commonly seen taking action with the Imperial Guard in taking or retaking planets, even on occasion aiding in reconstruction of warzones. Renowned for their cheer and likable attitudes, the Benedictors have a seemingly unshakable optimism or the future of humanity despite how grim things maybe.&lt;br /&gt;
&lt;br /&gt;
Their view of the Emperor is a rather mild when compared to the typical Astartes view and the mainstream Ecclesiastical view. They see the Emperor as a being to be emulated and to adore. Despite their optimism and good nature, though, the chapter has had countless losses. So much so, the chapter had scraped with extinction at least two recorded times, each in defense of imperial citizens against numerically and qualitatively superior foes. Each time, however, they would rebound, with the contributions of those that they saved, or served/fought with.&lt;br /&gt;
&lt;br /&gt;
One of the most famous actions of the Chapter came in 576.M41, in which Brother Agazzi was aided in the retaking of Hive World Yionis from traitorous nobles. It was where the Yionis 1st Whiteshields were holding out against rebel guard, sacrificing themselves so that the Imperial Guard forces would be unmolested. 5th Squad of the 6th Company (In which Agazzi was a part of) found themselves lost in the ruin of the hive, seperate from their compatriots, when eventually they stumbled on the Whiteshields nearly overrun. They were weary after days of repelling wave after wave of assaulter. Brother Agazzi immediately jumped into fray without hesitation, eventually turning the tide of the onslaught through sheer determination and the efforts of his men. They were eventually defeated, after what seemed like endless hours. But when the traitors entered the marine&#039;s trenches, they found they had been fighting jerry rigged bolters and other weapons for the who knows how long, fully believing that the marines were still alive. In truth, there were only corpses. This action, however, allowed enough of the Whiteshields to evacuate, regroup, and decimate the depleted rebels. Only one marine survived, brother Agazzi.&lt;br /&gt;
&lt;br /&gt;
Amidst the carnage, the only thing that was relatively undamaged was the regimental standard, with only a few las bolt holes. Filled with grief but resolute in his duty Brother Agazzi took the Standard with him as the final assault on the Rebel HQ spire was underway. In the final moments Brother Agazzi would plant the Standard through the last Traitor Nobles skull killing him, finally ending the Rebellion. &lt;br /&gt;
&lt;br /&gt;
The Whiteshield Standard remains to this day in the Benedictors Hall of Glory to commemorate the youths who gave their lives for the Emperor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brotherhood of a Thousand==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Though we die a thousand times, a thousand more will take our place&amp;quot;&#039;&#039; - Brother Eruraelo Centorius, fourth cousin from the chapter master.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Brotherhood of a Thousand&lt;br /&gt;
|Heraldry = [[Image:BrohoodofThousand.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = In mille saecula misericordia !&lt;br /&gt;
|Founding = 4th Founding&lt;br /&gt;
|Successors of = Unkown&lt;br /&gt;
|Chapter Master = Cestii Centorius&lt;br /&gt;
|Homeworld = Mellena&lt;br /&gt;
|Strength = 1,000 always&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Grey and Gold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Brotherhood of a Thousand are notable for two reasons among their fellow marines: Firstly, they actually can claim to be at full strength at nearly all times. Secondly, they are a brotherhood to a greater degree than most, for all their applicants come not just from a single world, but from a single genetic line.&lt;br /&gt;
&lt;br /&gt;
Founded in the earliest foundings (The Administratum actually records a chapter by their name as being made in both the 4th and 5th foundings separately, with the Brotherhood claiming the 4th founding to be correct), the Brotherhood of a Thousand was made when information on the traitor chapters was quite hard to come by. Thus someone thought it would be a brilliant idea to make a chapter that emphasized scholarly aspects, especially regarding the study of war. And so, wholly without meaning to, the tech priests managed to create a near-duplicate of the Thousand Sons legion.&lt;br /&gt;
&lt;br /&gt;
At first they were quite typical for the Codex chapters made in those early days; 1000 brothers, varied companies, but with an emphasis on studying and applying atypical tactics and strategies. They served alongside the White Scars and learned the arts of cavalry warfare, and then later would fight with the Imperial Fists to learn the ways in which a Space Marine chapter could serve in a siege capacity. But the most important part of their history would come when they found themselves assaulted by a force of Chaos Marines whose deathless automata and terrible sorcery left them nearly destroyed as a chapter.&lt;br /&gt;
&lt;br /&gt;
They were saved by an unlikely ally, the planet&#039;s Planetary Defense Forces, led by their imperial governor. Though they were weak and underequipped to handle the Thousand Sons, the PDF fought bravely and gave the Brotherhood just enough help to fight back their traitorous brethren. For this act of selfless devotion, the world&#039;s governor and his soldiers would be rewarded with the chapter&#039;s eternal loyalty.&lt;br /&gt;
&lt;br /&gt;
This loyalty led to an exceedingly useful bit of symbiosis. The system&#039;s three worlds dedicate a substantial chunk of their production to the Chapter&#039;s industrial needs, leaving them with an armory that would be overstocked by nearly any standard. Supposedly, the entire chapter can deploy on bikes, in speeders, or be equipped entirely as specialist devastator marines if the need should arise.&lt;br /&gt;
&lt;br /&gt;
The more interesting detail comes from the loyalty of the governor&#039;s line; every cadet (2nd and later son) is given a chance to join the chapter, going through their rigorous testing process. While a great many fail, each cadet who fails can have still more sons who will apply when they come of age as well. Since this practice began millennia ago, apparently as much as 97% of the chapter is now made up of uncles, cousins, brothers, and nephews of other marines. While obviously the marines themselves cannot have children, more than one battle brother has served alongside a much-renowned uncle or family member in the same squad.&lt;br /&gt;
&lt;br /&gt;
And, since they have the alliance of such a well-equipped and wealthy world, the end result is that they actually have an EXCESS of applicants, to the point that the brotherhood sometimes must put a hold on having cadets apply so that they don&#039;t go over codex-approved recruitment levels. Hence the Brotherhood of a Thousand; one thousand related marines, each descended from the same heroic ancestor.&lt;br /&gt;
&lt;br /&gt;
Their scholarly pursuits leave them well-trained in various combat techniques, and they try to share their knowledge with other chapters when possible; to some younger chapters, this makes them valued allies and mentors. To more independent and older chapters, it makes them smug know-it-alls who maybe should mind their own business.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Celebrants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Fear the deceiver, the underhanded, for those who fall for their machinations may lose more than can be accounted.&amp;quot;&#039;&#039; - Ruminations of a Celebrant battle-brother&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Celebrants&lt;br /&gt;
|Heraldry = [[Image:Celebrants.jpg|center|140px]]&lt;br /&gt;
|Founding = M.37&lt;br /&gt;
|Successors of = Unkown&lt;br /&gt;
|Chapter Master = Chaptermaster Agricius&lt;br /&gt;
|Homeworld = Ekklisia&lt;br /&gt;
|Strength = 400~&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Red and Yellow&lt;br /&gt;
}}&lt;br /&gt;
The Celebrants are a chapter of the [[Adeptus Astartes]] that, while serving with distinction on many worlds in many campaigns, carry with them a grim curse. While it is unknown when they were truly founded their are Imperial records recording them operating as far back as mid M.37. The Celebrants are a largely codex compliant chapter, made up of 10 companies, led by a chapter master and generally following it tenants, but they are far from accepted by others and are often seen as a bad omen. This stems from the unnervingly common place phenomena that sees fields on which they have found victory being destroyed not long after their departure.&lt;br /&gt;
&lt;br /&gt;
The Celebrants themselves are a raucous and joyous chapter, their Homeworld of Ekklisia was home to many Parades, religious ceremonies and other such loud and boisterous events. The people were beholden to the Astartes and there was never a shortage of willing recruits from the populace and the Celebrants were known to once have numbered upwards of 1,500 Marines. It is not certain when their strange curse first appeared, but it has hung like a dread cloak about the otherwise successful and proud Chapter ever since its appearance. &lt;br /&gt;
&lt;br /&gt;
One of the most famous instances is that of the destruction of the Crimson Consuls Chapter. After replacing the Celebrants as Garrison on the Planet Phaethon IV, both companies of the Crimson Consuls were destroyed in short order by WAAAAAGH! Wuzghal. This was followed by the eventual destruction of the entire Crimson Consuls chapter. This infamous incident was the &#039;grain that broke the camels back&#039; so to speak.&lt;br /&gt;
&lt;br /&gt;
Other Chapters refused to work with them or in theatres of war in which they had recently been apart of, and other Imperial organisations also began to shun the chapter as more and more of its former theatres fell.&lt;br /&gt;
&lt;br /&gt;
The Celebrants themselves seemed woefully ignorant of their curse, seemingly seeing no correlation between their former conquests and the fields retaken or destroyed by the enemies of man. The Chapter remained as Proud and Gregarious as ever. It was not until their own planet came under siege that things became more clear to the Celebrants.&lt;br /&gt;
&lt;br /&gt;
Shortly after a recent victory, the entire Chapter was present upon Ekklisia for a parade and grand celebration of their triumphs once more. It was during this celebration the [[Dark Eldar]] struck. A massive Raider fleet descended onto the world, apparently unaware of its status as an Astartes homeworld. The war that erupted was fierce and cruel as the Celebrants fought bravely for their home and the Dark Eldar sought to take it. Luckily, with the help of the populace and their unerring resolve, the Celebrants won out, forcing the cruel Xenos back into the webway. Although over a third of the Chapter had perished they lived to fight another day.&lt;br /&gt;
&lt;br /&gt;
A mere few years later they were called once more, in full force to a new battlezone, leaving their world to rebuild. They would return to ash.&lt;br /&gt;
&lt;br /&gt;
Whilst away, fighting against the Tyranid menace, a Necron Tomb world awoke within their home system. Seeking to re-connect with their dynasty, the Necrons blazed a path through the system, and turned all life on Ekklisia to not but ash&lt;br /&gt;
&lt;br /&gt;
Upon their return to Ekklisia the Celebrants were met with a decimated world, where no life could be found. The cold ferocity of the Necrons had left the planet airless, all their creations torn down and atomized. It was then the Celebrants finally accepted their curse. They made a vow then, to fight only where their curse could do no more harm, where they could fight the enemies of mankind without fear of also heralding its future doom. They struck out with their fleet, choosing to fight in theatres where such disasters could not happen.&lt;br /&gt;
&lt;br /&gt;
They fought in the void, bringing down the fleets of hated foes far from the vulnerable worlds of man. They were deployed in wars of extermination, to destroy worlds so utterly their curse would have no effect. The did not retake worlds they destroyed them, where the Celebrants went destruction followed, but now more directly. No longer could the curse haunt them, for they would beat it to the punch.&lt;br /&gt;
&lt;br /&gt;
Begrudgingly and warily they have finally deployed to an Imperial world in desperate need, as the whole chapter has been deployed to Armageddon, intent on driving the orks offworld. If they are successful, it is yet to be seen if their curse still abounds... only time will tell now.&lt;br /&gt;
&lt;br /&gt;
A once Gregarious brotherhood turned sour, they will destroy all until they themselves succumb, ensuring that never again shall they bring death to so many innocent Imperial lives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Ummm ladz? Where&#039;d da boss get dat big &#039;ole in his &#039;ead from all of a sudden?&amp;quot;&#039;&#039; - final words of Gaznik, Ork Nob. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Death Knights&lt;br /&gt;
|Heraldry = [[Image:Death Knights.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Life is nothing but a grace period!&lt;br /&gt;
|Founding = M.38&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = Chaptermaster Esekial &lt;br /&gt;
|Homeworld = Abraham Umber&lt;br /&gt;
|Strength = 800&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green&lt;br /&gt;
}}&lt;br /&gt;
The Death Knights are an Ultramarines descendant chapter founded late in the 38M as a crusading chapter tasked with taking back an important Imperial sector recently conquered by the Orks. Upon arrival however, they found that the Human populace were, oddly enough, content with the Orks, even fighting along side them against the Marines. It turns out this was because the sector had grown to resent the Imperium for its heavy taxation of its agriculture over the years, and the Orkish invasion provided just the catalyst they needed to declare their independence from the wider Imperium. The Chapter, made up of ex Ultramarines, realized that it now needed to abandon some of the more revered portions of the codex Astartes in favor of more subversive measures, including using spy&#039;s and assassins to dispatch the Orkish and rebel leadership&lt;br /&gt;
&lt;br /&gt;
Slowly but surely, the Death Knights managed to subjugate these worlds and drive out most of the remainder of the Orks. &lt;br /&gt;
&lt;br /&gt;
They struck a deal with the Inquisition that, rather than subject these worlds populace to purges, that they would allow the Death Knights to control them directly to use as both recruiting worlds and, if they were ever to rebel against the Imperium again, as &amp;quot;target practice&amp;quot; for the Chapter. So the Death Knights now control these worlds, hated by the populace, and regularly come down to kidnap potential Astartes candidates from their parents during the night, dressed in black robes and acting silently lest they cause a mob to form. &lt;br /&gt;
&lt;br /&gt;
In battle, they rely on a larger than average contingent of Scout squads, most often trained as snipers and in the art of stealth, which tactics they continue to emulate upon becoming full-fledged battle brothers. Bolt-silencers are almost universal throughout the chapter, and the importance of a simple knife or club in the use of CQC so as to eject minimum amounts of ammunition is paramount to their doctrine. The chapter operates and trains it&#039;s marines under the assumption that supplies above the bare basics are a luxury, with every resource from the smallest bullet to the most mighty Titan must be used sparingly when no other option is available. This makes them excellent infiltratiors, operating deep behind enemy lines for months or even years at a time with little complaint or expectation for back-up. &lt;br /&gt;
 &lt;br /&gt;
After action reports from interrogated traitors often include disbelief at the armored giants abilities to sneak up and slit the throats of numerous high ranking officers and causing total disorientation before any actual shots are fired. While this may be somewhat of an exaggeration, their exploits while fighting alongside regiments of the Catachan Jungle Fighters has earned them a surprising amount of respect among the guards ranks, some would even say there&#039;s a friendly rivalry.between the two.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;There is nothing greater than to cleanse with an righteous fury of lead&amp;quot;&#039;&#039; - Chaplin Ulantaar, 2nd company&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Destroyers&lt;br /&gt;
|Heraldry = [[Image:DestroyersScheme.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Destruction unending!&lt;br /&gt;
|Founding = 2nd Founding&lt;br /&gt;
|Successors of = [[White Scars]]&lt;br /&gt;
|Chapter Master = Ganbaatar&lt;br /&gt;
|Homeworld = Unkown&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Yellow, Black&lt;br /&gt;
}}&lt;br /&gt;
The Destroyers are a successor of the White Scars, created in the 2nd Founding. Though this would normally give a chapter a measure of seniority-granted immunity from suspicion, the Destroyers are no normal chapter - in operational matters and in their manner. This, combined with the instability of their geneseed, makes them pariahs.&lt;br /&gt;
&lt;br /&gt;
With their early inception, they can trace their heritage to the time when Jaghatai Khan hunted across the stars, born in the unstable wake of the Heresy. In those harsh days, they chose to match brutality to brutality. With their homeworld in a backwater system, they went largely neglected for their early years. Legend has it, however, that cunning deals with the rouge traders were struck, landing a large arsenal of failing or obsolete weaponry right in their laps. &lt;br /&gt;
&lt;br /&gt;
Through unknown means in the years after the battle of Yuiea X, the chapter has come by a massive cache of supposedly destroyed munitions deemed &amp;quot;too destructive and cruel for battlefield use&amp;quot; by the Administratum. These include Phosphex flamers, Rad-weapons, and various chemical weapons. Along with these, the chapter was gifted several suits of Centurion armor, one of these is the personal pride of Chaptermaster Ganbaatar, being the most functional of them all. To make the best use of these options, Tactical and Devastator squads are effectively one entity within the Battle Companies - a mix of younger Astartes fresh from training, and hardened veterans tasked with guiding them.&lt;br /&gt;
&lt;br /&gt;
Put simply, the Destroyers are unfettered on the battlefield. They fight using unmatched savagery, repeatedly pounding heavy firepower against the foe until they or the enemy break. Often, these ignore any collateral damage caused as a result. Despite a sizable amount of victories accredited to the chapter, their ferocity and rouge tendencies raised suspicion on the purity of their genestock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dictators==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;As you can see here, I deal in only the finest specimens this side of Ultima Segmentum. We&#039;ve taken great care in implementing these fine servants of the Emperor with extensive modifications, each body thrice anointed  as we gifted these lowely creatures the Machine Gods many blessings. Now gentlemen, shall the bidding begin?&amp;quot;&#039;&#039; - Brother Arbalest of the Dictators, addressing the Techlords of Sekar Prime before a servitor auction. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Dictators&lt;br /&gt;
|Heraldry = [[Image:Dictators.png|center|140px]]&lt;br /&gt;
|Battle Cry = Strength through Unity! Domination through Will!&lt;br /&gt;
|Founding = 8th Founding&lt;br /&gt;
|Successors of = Iron Hands&lt;br /&gt;
|Chapter Master = Cestii Centorius&lt;br /&gt;
|Homeworld = Karons Rest&lt;br /&gt;
|Strength = 1,000 with Serviator thralls  &lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black, with Red helm and Pauldrons, and Gold trim&lt;br /&gt;
}}&lt;br /&gt;
The Dictators are a despicable chapter, formed as descendants of the Iron Hands.  The Dictators are infamous for taking the Iron Hands conviction of &amp;quot;Flesh is weak&amp;quot;, to its absolute extreme, forcing their bodily modifications on the innocent populace of the many planets they come across. Whole worlds populations are converted into veritable legions of servitors and servo skulls, to either serve  the Dictators for the remainder of their days, or auctioned off to the many Forge Worlds, the Dictators providing these worlds protection in exchange for recruits and supplies. Needless to say they aren&#039;t liked very much by the Guard or the more honorable Marine chapters, however they have good relations with some of the more Puritan members of the Mechinicus due to both their devotion to the Ommnisiah (some would say to the point of placing it above the Emperor), and because they provide them with millions of newely minted servitors as cheap labor after each conquest.&lt;br /&gt;
&lt;br /&gt;
As expected, they&#039;re well within the Mechicums good graces to have plenty of Tech Marines within the Chapter. They recruit from Mechanicus Forge worlds that they visit to resupply and sell off their servitor &amp;quot;stock&amp;quot; to unscrupulous Magos&#039;. Some would say they&#039;re a little too comfy with the Mechanicus, and much anger has been directed their way by more honorable chapters such as the Salamanders and Space Wolves for their profiteering and the &amp;quot;slave trade&amp;quot; they help perpetuate of unwilling converts to Serivtorhood. &lt;br /&gt;
&lt;br /&gt;
The Dictators themselves hold little more than disdain for unaugmented humans, seeing them as cattle whose weakness only stand to be improved via the blessed act of augmentation. This attitude even extends to their fellow Marines, though they feeble attempt to be more subtle about it. Getting the Dictators to defend non-Mechanicus worlds is a great task that the Dictators themselves only do with great resentment. Indeed, they&#039;ve been known to go halfway across the Galaxy to defend a forge world rather than defend an Agri-world just 2 sectors away...unless they have room in the shop for more &amp;quot;goods&amp;quot;, of course. &lt;br /&gt;
&lt;br /&gt;
While they do have a homeworld of sorts, they rarely return to it and are in essence a fleet based chapter, operating in more wild regions of the Galaxy. seeking to crush worlds that rebel against the Imperium in order to bring them back into the fold, this time with no possibility of rebellion. The people of their homeworld of Karons Rest live their lives in fear that they next will be taken, but believe that if they work hard enough that they, somehow, might be spared from the wrath of their unforgiving masters once they come again. The Dictator marines themselves hold absolute authority and control over the populace, their word is law. Despite all this, the populace love the Dictators, seeing them as their guardians who thousands of years past freed them from the clutches of Chaos. Any price, be it their infant sons or their spouse, is seen by them as being insufficient enough to repay the marines for their protection. The Dictators, of course, are more than happy with this arrangement.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doom Warriors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Rend and Eviscerate&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Refusal to have anything to do with the Warp.&lt;br /&gt;
&lt;br /&gt;
They view the GK and Exorcist methods of deamon removals as;&lt;br /&gt;
&lt;br /&gt;
Grey Knight? Lets put a bunch of psykers in a deamon heavy environment. I&#039;m sure that&#039;s never going to backfire. Oh look they&#039;re sacrificing battle sisters in blood rituals, keeping deamons in boxes in their super secret fort to talk to, hoarding dubious artifacts, exterminating loyalist populations and one of them has a sword with a deamon in it. You know there was an all psyker legion back in the olden days as well and they did exactly this sort of thing. Those fuckers aren&#039;t in danger of falling, they&#039;ve already fallen and everyone is in denial about it.&lt;br /&gt;
&lt;br /&gt;
Which is only slightly more stupid than treating warp-griblies like a small pox vaccine. Yes I am looking at you Exorcist. And buy a note book or something so you don&#039;t have o write on you hands, armour and head.&lt;br /&gt;
&lt;br /&gt;
These guys go full Sisters of Battle/Doomguy method of deamon slaying.&lt;br /&gt;
&lt;br /&gt;
Unbendable faith, basic but sturdily made and well maintained gear and a Big Fucking Gun. Psykers on the battlefield? Nope. Sure the psychics have a place in the Imperium. High stress situations are not that place because the fuckers aren&#039;t all that psychologically stable at the best of times. Any brother that develops psychic powers goes on permanent loan to the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
No Librarians. Shit loads of Chaplains.&lt;br /&gt;
&lt;br /&gt;
Unholy tomes get stored in cells at the bottom of deep pits. The cell is lined with lead and can be flooded with burning phosphorous if it looks like shit is going bad. The book is chained to it&#039;s shelf. You will wear the protective apron, gloves and adapted welders mask. You will be accompanied by a chaplain or veteran battle-priest.&lt;br /&gt;
&lt;br /&gt;
Any deamonic artifacts are thrown into the nearest blackhole or neutron star. They will be stored for transport to such disposal grounds in vats of holy water and oil. They will be guarded by a chaplain or veteran battle-priest during transit.&lt;br /&gt;
&lt;br /&gt;
Favoured allies: anyone in good standing with the Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
Favoured enemy: Chaos Cultist, Chaos Marines, Deamons, Chaos worshiping xenos, Radical Inquisitors and corrupt members of the Ecclesiarchy because fuck apostates.&lt;br /&gt;
&lt;br /&gt;
Favoured strategy: Point them in the direction of the thing and the thing gets violently banished to the Warp where it will spend at least a century popping its eyes back in and it&#039;s balls back out.&lt;br /&gt;
&lt;br /&gt;
Battle Cry: Whatever hymn the captain likes best.&lt;br /&gt;
&lt;br /&gt;
Homeworld: Fleet based and diffused because Chaos is everywhere and the Crusade isn&#039;t over yet and fuck you all for saying it is.&lt;br /&gt;
&lt;br /&gt;
Numbers: Fuck knows. Everyone is spread out to fuck and back. Could be anywhere from 500 to 2,000+. Always on recruitment drive. Always dying. Crusade is in full burn all the time, anything else is negligence and complacency. High turnover rate. Plenty of raw recruits but few over 300.&lt;br /&gt;
&lt;br /&gt;
Rivalries: Ain&#039;t got no time for petty bickering or old feuds whilst Chaos still lives. (Less rivalry, but competition with gk and e)&lt;br /&gt;
&lt;br /&gt;
Gene-seed: White Scars. No mutations because purity of faith has shielded their genes from the corruption of Chaos.&lt;br /&gt;
&lt;br /&gt;
Even better.&lt;br /&gt;
&lt;br /&gt;
Evil never sleeps. It just gets it&#039;s head stomped flat because neither do these guys.&lt;br /&gt;
&lt;br /&gt;
Early bird gets the worm but the second mouse gets the cheese and these are the mad bastards who spent all night setting up the mouse traps.&lt;br /&gt;
&lt;br /&gt;
Has this done anything good for their attitude toward life, the universe and society? Of course not. Human brains need to sleep. Even augmented astartes brains need to sleep occasionally. These dudes don&#039;t. They meditate and very, very rarely go into a suspended animation state for a few days every six months or so for medicinal reasons. Rest of the time they fight and run and pray and train and study and fight and run and train and meditate and fight and THE WILD RIDE NEVER ENDS MR BONES AND NEITHER DOES THE CRUSADE!&lt;br /&gt;
&lt;br /&gt;
Is this a curse? Hell no. If they are awake then they are crusading, and they are always awake. They are Angels of Fucking Your Shit Up and as such are beyond mortal concerns of mere rest.&lt;br /&gt;
&lt;br /&gt;
Also they don&#039;t appreciate people telling them to slow down. Keep up or get off the ride because the Crusade Train has no brakes.&lt;br /&gt;
&lt;br /&gt;
they have a fucked up Catalepsean Node, so they never sleep.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dragon Lords==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The dragon has returned on wings of fire!&amp;quot;&#039;&#039; - The Chapter announcing its return to the Imperium&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Dragon Lords&lt;br /&gt;
|Heraldry = [[Image:DragonLordsMarine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Hear the Dragon&#039;s Roar!&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = [[Salamanders]]&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown, previously Erwynn&#039;s World&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green, White&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Dragon Lords are a chapter of Salamanders successors of which little is actually known. They disappeared in the Drachenritter sector in M35 and returned to the Imperium in M40. What hapenned in those 5000 years or why they disappeared are not known. Combined with their heavy use of vicious, reptilian xeno in battle has caused the Inquisition to be quite suspicious of them. The Imperium is currently compiling all the data they can on this chapter before deciding on the final verdict. In terms of genetics and organization, the Dragon Lords are mostly identical to their Salamanders ancestors with the exception of the monstrous xeno they bring into battle:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stardrakon:&#039;&#039;&#039; Massive reptiles with thick scales and great wings, Stardrakons are capable of somehow surviving in the void - allowing them to fly through space. Their slab-like muscles and ridiculously sharp claws make them well-suited for attacking small voidcraft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraggoth:&#039;&#039;&#039; Great serpents with scorching fire-breath and mighty jaws, ridden by Veterans into battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Cold Ones:&#039;&#039;&#039; Mighty land-borne reptilian creatures capable of going head-to-head to Dreadnoughts, Cold Ones are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dragon Lords characters are created using the rules for Salamanders given in the Deathwatch First Founding Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Skill Proficiency (Wrangling), Rival (Inquisition)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emperor&#039;s Spears==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[muffled SCUBA noises]&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Emperor&#039;s Spears&lt;br /&gt;
|Heraldry = [[Image:Emperor&#039;s_Spears_Muhreen.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown; likely wet&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Light Blue and White&lt;br /&gt;
}}&lt;br /&gt;
t;;dr Seafairing marines who make use of sub-nautical tactics &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gorgons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is possible to commit no mistakes and still lose. That is not a weakness; that is life.&amp;quot;&#039;&#039; -Tripod Dardiolai, 2nd company&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Gorgons (formerly Inductors)&lt;br /&gt;
|Heraldry = [[Image:Gorgons.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Per Aspera Ad Astra&amp;quot; (&amp;quot;through hardships to the stars&amp;quot;)&lt;br /&gt;
|Founding = M38&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Getas Bronzefists&lt;br /&gt;
|Homeworld = Hemeosotanais, in the Laanath Rifts&lt;br /&gt;
|Strength = 900&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Green, with a black helm&lt;br /&gt;
}}&lt;br /&gt;
The Gorgons were a chapter born in the earlier years of M38, known then as the Inductors. Being a very young chapter by the time they joined the Bellrath Crusade, without having even a proper homeworld, they committed all their forces to the campaign. They fought hard in the 300 year crusade, moving from battlefield to battlefield combating the feral tribes and insulate human empires. More abhorrent of all these though, was the Hellgramite xenos, for at least traitors were ignorant humans. The campaign had turned into a grinding slog, with the Inductors losing many a marine to their occult-infused archeotech weaponry and giant metal beasts that tore through Rhinos as if they were parchment. To this day, it is not uncommon to find battle-brothers bearing the scar&#039;s of the xeno&#039;s Aetheric Fire. The young, inexperienced chapter had a very difficult time keeping pace with their fellow marines, learning from their example. The Sons of Medusa were particularly influential on the Inductors&#039; identity, adopting many of their battle strategies and culture, leading to the change in name. Song&#039;s of the Sons of Medusa&#039;s siege on Wormgyre are still sung in the halls of the now Gorgons&#039; fortress monestaries.&lt;br /&gt;
&lt;br /&gt;
The throneworld of Wormgyre was conquered, the Hellgrammite dispersed, the crusade concluded, and the Gorgons were without purpose, something they had not known since their inception. They were granted a world in the recently conquered Laanath Rifts, named Hemeosotanais. Remembering their scars, they vowed to protect all those humans separated during the age of strife, and bring them under Imperium fold; To journey out were the Imperium dare not go, to induct new peoples, and teach the Imperial creed to all who needed to hear its edicts. Using the skills they learned during the crusade, they have since then inducted hundreds of worlds, raising up many civilizations, and aiding several colonies that would have been doomed otherwise. Everywhere they went, they fought primitive chaos cults and the chaos daemons that would often infest these simple worlds. All the while, they rooted out what remaining Hellgrammite they could find, exterminating them with extreme viciousness. They function as a standard chapter, but with an abundance of chaplains to maintain moral in the thinly dispersed forces, and spread the Imperial Creed to its new citizens. They maintain a noteworthy naval force, and dedicated Astartes assigned to each vessel, acting with autonomy from the rest of the chapter during their mission.&lt;br /&gt;
&lt;br /&gt;
Their Chapter Master Getas Bronzefists gained immortal fame for the his deeds in the Vento system. There existed a tribal empire ruling over two systems and several planets despite their technological disadvantages, with chaos worship in Tzeentch Master of Plots binding them together. They were set to commit mass sacrifice and summon a foul portal to the unholy warp by the time the Gorgons reached their sector in space. They fought, world to world, slaughtering their psykers and gathering those liberated and dominated to swerve along side the marines, brandishing naught but bronze weapons. By the time they reached the throneworld, the Gorgons had amassed quite a war-party, who were convinced that the marines were warrior-gods. A long seige was fought, as daemons came pouring out of a warpgate. As the battle raged to their final fortress, chaptermaster Getas saw a direct path up the zigorat to the mutant emperor. Getas struck down enemy after enemy, charging forward with the fury of a regiment of men, but was wounded in his arm, dropping his bolter, lost to pandemonium of battle. Not faltering for a moment, he picked up a bronze spear of the enemy and continued the slaughter. When one broke, another was picked up. When there were no more spears for him to wield, he continued with his fists until he was face to face with the false emperor. They dueled for hours, until all that was left of the traitor was a pink pulp. He received a bronze set of gauntlets to replace his damaged ones from the humans we liberated and a bronze helmet with the likeness of his bearded face. To this day, they revere Getas second to the Emperor in the Vento system.&lt;br /&gt;
&lt;br /&gt;
 +5 Weapon Skill, +5 Ballistic Skill. Bonus Talent: Scourge the Heretic. May start out with The Flesh is Weak for 200 XP.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guardians of Celeres==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor&#039;s vengeance is swift and merciless. Strike at their hearts, brothers!&amp;quot;&#039;&#039; - Chapter Master Sellic, while performing a raid within the Realm of Celeres.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Guardians of Celeres&lt;br /&gt;
|Heraldry = [[Image:Guardians_of_Celeres.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = For the Home we Guard, Our Lives are Forfeit!&lt;br /&gt;
|Founding = M33&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Acroteleutium Sellic&lt;br /&gt;
|Homeworld = Celeres&lt;br /&gt;
|Strength = 300-500&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green, White Pauldrons&lt;br /&gt;
}}&lt;br /&gt;
The Guardians of Celeres have their origins when a small, under-manned young chapter escorted an Imperial colonizing effort in the Segmentum Tempestus in M34. Then called the Green Blades, the chapter helped with the foundation of the settlement which would one day become the great city of Celeres. Once it was secured, the chapter left...only to find itself called back soon after as Orks were overrunning the settlements. Heavy casualties were taken but ultimately the orks were held back. On the brink of extinction, the chapter opted to settle down in Celeres and recruit from the colonists. In time, most marines eventually came from Celeres and the chapter eventually renamed itself based on the moniker given by the citizen: the Guardians of Celeres.&lt;br /&gt;
&lt;br /&gt;
The Guardians are not codex-compliant. They specialize in rapid-deployment and swift surgical strikes within their domain, the Realm of Celeres. The Realm is an alliance of semi-independent planets and systems in close proximity, ruled by a Senate on Celeres. It is rare for them to deploy more than a few squads outside of large war-zones. In general they face the constant threat of alien raids which they need to respond quickly to. Larger deployments are usually done with &#039;Numerus Auxillia&#039;, human warriors of the Celeres Planetary Defense Forces.&lt;br /&gt;
&lt;br /&gt;
The Guardians usually number around 300 and 500 and form in large companies which usually number in the hundred, like a codex-compliant chapter. When the chapter is at a higher battle strength, these companies grow in size: rarely do they split into smaller companies. Their companies are all Battle Companies, as the concept of &#039;Battle&#039; and &#039;Reserve&#039; companies is pointless to how the chapter operate. Scouts and Veterans are, likewise, part of their respective companies rather than organized in special ones.&lt;br /&gt;
&lt;br /&gt;
The chapter specialize in various formations which make heavy use of heavy and special weapons. Squads are assembled as needed for the mission and the marines are expected to learn to master all possible weapons the chapter use and adapt to whatever tactic their sergeant for the mission might demand. Some of the formations used by the Guardians of the Celeres include: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breacher:&#039;&#039;&#039; Like the Breacher Squads of the Legiones Astartes. Used in hazardous assault situations, such as boarding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crematoris:&#039;&#039;&#039; This formation has its origins in the formation of the Celeres. Crematoris Squads are equipped with Flamer weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formido:&#039;&#039;&#039; When the Guardians need to strike fear into their enemies, they form squads into Formido: terror units. These are commonly used against rebels. Because they are dishonorable, Formido duties are given to marines which are deemed to not live up to expectations. As such, marines of the Guardians strive to meet the expectations of their commanders to avoid such a punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballistarius:&#039;&#039;&#039; In these rare moments the Guardians need to deploy their heavier artillery, such as Thunderfire Cannons, each cannon is assigned a squad for defense.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Halo Brethren==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Our Brethren are our &#039;&#039;&#039;honor&#039;&#039;&#039;. Those that have came and went, those that are, and those that will come in the days beyound, are our bulwarks against all.&amp;quot;&#039;&#039; - Chaplain Clovis, addressing pilgrims.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Halo Brethren&lt;br /&gt;
|Heraldry = [[Image:Halo_Brethren.png|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;The Brothers as stars!&amp;quot;&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Chapter Master = Chapter Master Thoedric Oous&lt;br /&gt;
|Homeworld = Herbeuse&lt;br /&gt;
|Strength = 120&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Gold, Burgundy Pauldrons, Helmet, and Robe&lt;br /&gt;
}}&lt;br /&gt;
The Halo Brethren were unfortunate to have a defective gene-seed that takes a lot longer to be fully accepted into a neophyte&#039;s body, making replenishing their forces a very long and arduous process. The Chapter suffered more causalities than the [[Imperial Fists]] or the [[Sable Swords]] when they went to kill the Grand Master of the Officio Assasinorum, signifying the beginning of their downfall. Several key battles they took part in afterwards, victory or defeat, they lost many battle-brothers, leaving them at ~200 left. To mitigate their lack of manpower, they use highly battle serfs as auxiliaries along side their marines, as well as having two companies of Scouts, so as to have a constant stream of marines coming in. The battle serfs would be trained under members of the veteran scout and select few marines to make sure the serfs are battle-ready and well versed in chapter tactics. &lt;br /&gt;
&lt;br /&gt;
The marines proper of their chapter spend most of their time in brutally intensive training on their homeworld to ensure their survival and effectiveness. The marines are incredibly skilled to make up for the fact that they&#039;d essentially be deploying on a battlefield by themselves. As a result of the time, training, and diminished numbers of the marines, each marine is considered highly sacred, with the preservation of their battle-brothers being of the highest priority in the field, both for marines and serfs. Serfs more than often give their lives to put themselves in between a bullet and their angels, and the peasants of their home-world are raised in worship of their protectors, leaving the reserves never wanting. They are not above retreat to minimize casualties. That coupled with their uncommon structure, use of normal humans in battle, they are treated with little regard among their peers, despite the combat prowess of each individual marine.&lt;br /&gt;
&lt;br /&gt;
Each Marine cares deeply about their serfs, despite their high casualty rate. The marines feel the deaths of their serfs gravely, and mark both their armor and their chapter-keep with the names of the fallen. An individual marine will either mark his armor with the name of each serf that died to protect him/in his care, or will inscribe scrolls upon scrolls with their names in his personal chambers, and meditate upon the lives of those who died. There is a strong familial bound between the marines and their human-counterparts. Each marine knows that his life is more sacred than those of his battle-family, and that weighs upon his soul heavily. In turn, they make an effort to care for their human retinue, as a stern yet caring and compassionate father would.&lt;br /&gt;
&lt;br /&gt;
The humble fortress-monastery of Sala ne Anèl resides atop a grassy knoll, far removed from the rest of medieval civilization on the world of Herbeuse. The monastery is home to the fabled &amp;quot;wall of halos&amp;quot;, which records the name of each fallen member, Astartes and Human alike. In each Hamlet, in every corner of the peaceful world, resides iconography of the Halo Brethren, the focus of much religious devotion amongst the population. People all across the agri-world go on pilgrimage to their most holiest of monasteries, to catch a mere glimpse of the Emperor&#039;s angels and offer up their&#039;s or their kins&#039; service. The marines are more than happy to meet their devotees, offering up their wisdoms and blessings for the awestruck visitor. While they remain secluded and detached from the politics of the world, they are the eternal protectors of the quaint little world.&lt;br /&gt;
&lt;br /&gt;
The name of the chapter itself has changed its meaning. Where as it once referred to the Astartes, now it refers to those who died for them, the true Halo Brethren.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Halo Dragons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Silentium honore superbia humilitati misericordia iudicio&amp;quot;&#039;&#039; - Brother Hypirrion&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Halo Dragons&lt;br /&gt;
|Heraldry = [[Image:Halo Dragons.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Our words as fire!&lt;br /&gt;
|Founding = Unknown &lt;br /&gt;
|Successors of = Unknown, possibly [[Salamanders]]&lt;br /&gt;
|Chapter Master = Rauss&lt;br /&gt;
|Homeworld = Mortix IV&lt;br /&gt;
|Strength = unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black}}&lt;br /&gt;
The Halo Dragons are a Space Marine Chapter of unknown founding and Progenitor, though some within the munistorum have suggested Salamanders, aside from their badge of a Dragon there is little to support this claim and the Dragons themselves vehemently deny the claim.&lt;br /&gt;
&lt;br /&gt;
Although the Dragons seem to be fleet based they are recorded as having a homeworld, named Mortix IV, however records on the world are spotty at best. They seem to suggest it is an airless mining world, but its last recorded tithe was in late M.36, yet no inquest seems to have ever been made. In addition there is no record of it ever being gifted to the Halo Dragons in the first place, despite its listing as their homeworld.&lt;br /&gt;
&lt;br /&gt;
The Dragons themselves neither confirm nor deny the existence of the world or its status as their Homeworld, many giving seemingly conflicting answers when questioned. Irregardless, the Dragons seem to have a fair number of well made and maintained ships, some of which appear to be mysteriously new. The Chapter itself specializes in a combination of void combat, Ship to ship warfare, and drop pod assaults. Nothing particularly incredible, but the way they carry out these operations is highly unusual.&lt;br /&gt;
&lt;br /&gt;
The Dragons are noted for seemingly materializing out of nowhere to join in a fleet combat, contacting any Admirals or other officers and asking them to pull back. Those who have worked with the Dragons claim that everything they do seems highly ritualized, from simple boarding actions and marching to the incredibly complex awards ceremonies the Marines carry out once a campaign has come to a close, one notable instance being when the ceremony took two solar weeks before being completed. &lt;br /&gt;
&lt;br /&gt;
Any attempt to assuade the Dragons to pick up the pace of their rituals was met with stern defiance and silent scowls.&lt;br /&gt;
&lt;br /&gt;
The Halo Dragons are by and large organized as a standard Codex Chapter, aside from their focus on void combat and a few other glaring differences. One of the most noticeable is the lack of a proper first company, instead the &#039;First Company&#039; is split into several veteran &#039;War Parties&#039; varying in size from three marines to several squads worth.&lt;br /&gt;
&lt;br /&gt;
Inclusion in a &#039;War Party&#039; is seen as a great honor amongst the Chapter, and many brothers vie for the limited positions in one. Some of the War Parties have records of deeds dating back centuries or even millennia. However, those hoping these &#039;records&#039; would give insight into the chapters age are sorely mistaken.&lt;br /&gt;
&lt;br /&gt;
They are told as oral legends rather than accurate records, spoken by the Chapters Librarians during times of celebration, hardship, or mourning as the stories cover a vast array of tells and genres. This oral tradition is kept by the Librarians. In this way the minimal amount of records kept by the chapter is offset by the Librarians art of storytelling. Some more powerful Librarians are even able to seemingly &#039;materialize&#039; the great heroes of the tales, bringing forth seemingly astral projections of long dead marines to assist their comrades in battle. These elite Librarians are know simply as the Weavers, for reasons the Dragons refuse to discuss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heralds of Ultramar==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Complacency is the rot of the mind; More dangerous than any blade, more corrupt than dark heresy.&amp;quot;&#039;&#039; - Brother Ricteon, on the Minotaur Massacre&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Heralds of Ultramar&lt;br /&gt;
|Heraldry = [[Image:Heralds_of_Ultramar.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Honour and Dignity! / &#039;For Macragge, we keep Vigil!&#039;&lt;br /&gt;
|Founding = [[Cursed Founding]], 21st founding&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = Gallen Scorious&lt;br /&gt;
|Homeworld = Moon of Farox VI, Damocles Gulf&lt;br /&gt;
|Strength = ~500&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Ultramarine with Yellow trim&lt;br /&gt;
}}&lt;br /&gt;
The history surrounding the Heralds of Ultramar is one of immense tragedy brought about through great treachery. Their creation as part of the cursed 21st founding was brought about as a result of Ultramar experiencing centuries of peace and prosperity, causing the population to swell with potential new Space Marine recruits around every corner, more than the Ultramarines could hope to recruit. As not to waste such an opportunity, the Ultramarines, in secret, established a successor chapter that would become the Heralds of Ultramar, their first chapter master being an esteemed duelist by the name of Gallen Scorious. The Heralds, upon their creation, ventured out deep into the wilds of Ultima Segmentum, eventually settling on a small, ocean moon on the edge of the Damocles Gulf, fighting back the occasional Greenskin Hordes and Eldar Pirates that found themselves on the edge of the Realm of Ultramar for millennia, remaining unknown to all but the Ultramarines so as to preserve their secrecy. Indeed, they would often identify as Ultramarines whenever they were encountered by Imperial observers. &lt;br /&gt;
&lt;br /&gt;
Disaster struck when they encountered Astartes from the Minotaur chapter, accompanied by an Inquistor sent to survey the Gulf region for heretical activity. Encountering the Heralds, they immediately assumed them to be renegade marines and proceeded to utterly massacre the chapter, who had let their guard down and were utterly decimated, their numbers dwindling down to 500 marines of whom were away and did not participate in the battle. All petitions for aid from were Ultramar were rejected, as the Ultramarines sought to deny any relation so as not to draw the ire of the Inquisition for illegally creating a new chapter. &lt;br /&gt;
&lt;br /&gt;
Scorned by their progenitors and disgraced by the Inquisition, the Heralds retreated to their ocean moons and erected massive fortifications and manufactorums beneath the planets grey oceans, retiring beneath the waves to rebuild their forces. Cutting off all contact with the outside apart from sending a company at a time out to conduct strikes at the Imperium&#039;s enemies, particularly the Tau whose empire they border. The Chapter still considers themselves sons of Macragge and hold fast to the Codex&#039;s teachings, but their isolation has made them paranoid and have, as a result, forces them to be extremely self sufficient. Somewhat unique and slightly deviant from the Codex, the Vanguard Veterans of the Heralds wield force-tridents, becoming particularly skilled in disarming their foes. &lt;br /&gt;
&lt;br /&gt;
They&#039;re strongly allied with quite powerful Rogue Trader families that operate in the Damocles Gulf region. Individual Heralds have even been seen accompanying the crews of a couple Rogue trader ships. This makes them essentially accepted back into the Imperium at large, with the Rogue traders vouching on the Heralds behalf for tolerance of the Chapter&lt;br /&gt;
&lt;br /&gt;
Time will tell what will become of the Heralds, as they continue to rebuild and venture forth back into the galaxy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imperial Stars==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;There is no greater defeat than that of retreat&amp;quot;&#039;&#039; - Chaptermaster Yurth the Indomitable to High Lord Armentarius over his campaign strategy&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Imperial Stars&lt;br /&gt;
|Heraldry = [[Image:Imperial_stars_armor.png|center|140px]]&lt;br /&gt;
|Battle Cry = &#039;&#039;Ut castellum in astra!&#039;&#039;&lt;br /&gt;
|Founding = Unknown &lt;br /&gt;
|Successors of = Unknown, possibly [[Imperial Fists]]&lt;br /&gt;
|Chapter Master = Yurth the Indomitable&lt;br /&gt;
|Homeworld = Goethe I, Goethe II, Goethe II (Known as the Celestial Triumvirate)&lt;br /&gt;
|Strength = unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Purple, with Black trims}}&lt;br /&gt;
The Imperial Stars are an Imperial Fists successor chapter founded some time in M37, and believe hard discipline is the key to the Imperium&#039;s survival. They see the downfall of humanity as encroaching and nigh unstoppable, doomed from hedonistic aristocrats, and traitors in its citizens. Despite their absolute pessimism, they continue to fight and die for the Imperium, since that is what their loyalty dictates. The connected stars on their shield refers to their domain in the far reaches of the segmentum obscurus. They see no salvation for the Imperium as they enter the newest millennium, but wish to preserve as much as they can in the coming days of Armageddon. Despite being a small, secluded chapter, they managed to wrangle three livable systems under their control, known as the Celestial Triumvirate. These worlds are harsh and strictly regimented, but through their struggles, the colonists are able to ward off continual assaults from the various despicable forces that call Obscurus home. Despite strict government regulation, the only interaction between the chapter and its people are chaplains, who make regular rounds to &amp;quot;ensure the peoples are pure of spirit and duty&amp;quot;. These marines are otherwise an entirely conventional codex-adherent chapter.&lt;br /&gt;
&lt;br /&gt;
Despite a constant underlying loathing for all of humanity&#039;s enemies, the chapter gets along with only a few other chapters. They have an eternal disdain for the Iron Hands and their successors, as they believe their modifications are a sign of weakness and lack of will to discipline the body. They hold the Ultramarines and their ilk on an ever so slightly lower pedestals than their own progenitors, in respect of their dedication. Of the forces of man, they refuse to fight along side the rabble that makes up the guard, and the heretics that make up the Inquisition. They only truly ever fight with the more disciplined Sisters of Battle.&lt;br /&gt;
&lt;br /&gt;
Their chaptermaster is known as Yurth the Indomitable, a centuries old marine whose skin is as hard as his ceramite. The man is loyal to a fault, always fulfilling any request for aid. It was his idea for the chapter preservation efforts within the Segmentum, and personally lead the planet-side cleansing efforts in order to move in colonists. In his many years of service, he lost his left eye, half of his left hand, and two fingers off his right. Despite these inhibitors, he refuses body modification, choosing instead to cope through discipline and training. In battle, he wields an Eviscerator made from the dark irons of their homeworld, with jagged teeth and rough plating. He dwarfs his fellow marines and stature and musculature, and is attributed as the sole reason for the chapter&#039;s success. Rumors in the Triumvirate say that Yurth regularly travels to the warp to stave back the chaos gods themselves. If such talk was aloud in the chapter, more than a few brothers would be inclined to believe.&lt;br /&gt;
&lt;br /&gt;
Of the chapter&#039;s few deviations, the veteran squads are assault squad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knights of Eternity==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tl;dr version: Space Marine chapter sent to another galaxy with a bunch of colonists. Way overstrength, as in Legion strength rather than Chapter, but otherwise Codex compliant. Because they&#039;ve left the galaxy, they are effectively dead in terms of being available for assistance for the rest of the Imperium, and that&#039;s why they&#039;re deamed &#039;lost&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Libators==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Libators&lt;br /&gt;
|Heraldry = [[Image:libators.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = 2nd Founding&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = High Concil&lt;br /&gt;
|Homeworld = Comet fields of the Crios system, Segmentum Obscurus&lt;br /&gt;
|Strength = 400&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Yellow, blue, black trim&lt;br /&gt;
}}&lt;br /&gt;
The Libators Space Marine Chapter are a Fleet-Based Second Founding chapter descended from the Ultramarines. They are not found in the Apocrypha of Davio and they have taken part in the Orphean War. The Libators Chapter is a fairly codex-compliant Ultramarine successor known for its relatively small size and extensive experience fighting all sort of xeno abominations. Since the apperance of the Tyranids in the galaxy and since the Battle for Macragge they have undertaken several crusades in an effort to hunt down and eliminate splinter fleets in order to weaken the Tyranid invasion and reduce the chances of a tendril growing to full hive fleet size. Heavy casualties have been taken to several companies when doing so but the Libators continue on their quest, undaunted.&lt;br /&gt;
&lt;br /&gt;
Libators send a sizable part of their chapter veterans to the Deathwatch in order to combat the Tyranid menace.&lt;br /&gt;
&lt;br /&gt;
Deathwatch:&lt;br /&gt;
Nemesis characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Toughness, +5 Willpower&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Hatred (Tyranid)&lt;br /&gt;
&lt;br /&gt;
Demeanor: Use the Favored of the Deathwatch Demeanor as given for the Crimson Fist for their Chapter Demeanor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines August==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;“First gain the victory and then make the best use of it you can.”&#039;&#039; ― Bridge Captain Horatio&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines August&lt;br /&gt;
|Heraldry = [[Image:Marines August.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Si vis pacem, para bellum&amp;quot; (Latin); &amp;quot;If you wish for peace, prepare for war&amp;quot;&lt;br /&gt;
|Founding = 35th Millenium&lt;br /&gt;
|Successors of = Ultramarines, Eagle Warriors&lt;br /&gt;
|Chapter Master = Chaptermaster and Flotilla Admiral Nottington &lt;br /&gt;
|Homeworld = Fleet Based&lt;br /&gt;
|Strength = Full Strength&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Royal Red with Gold Trim and Helmet&lt;br /&gt;
}}&lt;br /&gt;
Out of all the Eagle Warrior successors, the Marines August are the most well equipped, with the most powerful naval power. Created as a crusading fleet in the 35th millennium, it was a joint project with the Imperial Navy, as the chapter would act as the navy&#039;s enforcer near the ghoul stars. The marines saw much action since their creation, slowly but surely gaining Independence as their fame and experience grew. They eventually broke off ties with their naval commandants, allying themselves with two rouge trader dynasties to have a stable chain of supplies to afford the upkeep of their flotilla. Because of there new found sense of independence, they fell out of grace with the Imperial High Lords, and often find themselves requested to deal with increasingly unfavorable odds. Despite all these disadvantages, they keep the flotilla at full strength, no matter the cost.&lt;br /&gt;
&lt;br /&gt;
They are a codex complaint chapter who specialize in boarding actions. They formally recruited from the children of navymen exclusively, but now their recent status often requires more drastic measures. The chapter is known for pressing men into service on their fleets, and for employing pressgangs to shanghai both men and children. Whatever children get kidnapped are raised to be marines, with the majority dying before they even reach the flotilla due to neglect. It has been noted on at least two separate occasions that the chapter has stolen entire vessels from the Imperial Navy after particularly damaging battles that the two find themselves in, though they are officially regarded by the Administratum as &amp;quot;lost&amp;quot;. They are at roughly half strength, and contain a sizable fleet for an astartes chapter. &lt;br /&gt;
&lt;br /&gt;
They do not like working alongside other forces, seeing as only other naval men being worthwhile. This arrogance is reflected in their fleet&#039;s architecture and armor, being ostentatious and overly ceremonial, with every marine dawning a golden helmet. The chapter does not believe in planetside ground skirmished unless more expedient or less costly than other measures. If tasked to defeat an overwhelming army occupying a world, they will often use orbital bombards, destroying large sections of the planets surface. Needless to say, allied forces will choose to fight a horde by their lonesome over receiving aid from the Marines August, as it is hard to say which choice will result in more casualties. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines Errantor==&lt;br /&gt;
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&#039;&#039;&amp;quot;The only cleansing any loyal Imperial requires is the &#039;&#039;&#039;Emperor&#039;s holy light&#039;&#039;&#039;.&amp;quot;&#039;&#039;&#039; - Battle-Brother Collybiscus, when inquired on his hygiene.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines Errantor&lt;br /&gt;
|Heraldry = [[Image:Marines_Errantor.png|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Et in domum suam non nisi stellas in Astartes!&amp;quot;&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Eagle Warriors]]&lt;br /&gt;
|Chapter Master = Chapter Master Norton&lt;br /&gt;
|Homeworld = fleet based&lt;br /&gt;
|Strength = 600&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Unpainted Rusty armor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Marines Errantor are a renegade chapter of Imperial fists stock, founded in Millenium 35, who harbor a longstanding grudge with the [[Black Templars]] after coming to blows with them over the fate of the unknowing families and relatives of numerous high profile Chaos cultistst, with the Templars demanding that they be purged while the Marines Errantor insisting that they be spared. &lt;br /&gt;
&lt;br /&gt;
This altercation lead to the chapter being exiled from the wider Imperium for a period of 1000 years at the behest of the [[Black Templars]]. To the shock of others, the Marines took the ruling with solemn acceptance, and their fleet warped of to the halo stars, not to be seen again until almost 4000 years later, returning to Imperial Space with their previously clean, well kept armor of the marines displaying signs of wear and tear with old age , their grand robes becoming little more than rags, their hair grown to be mangy and unkempt. When asked why they appeared so dirtied by an inquisitor, the Chapter Master simply stated &amp;quot;The Imperium&#039;s enemies care not for appearances, only deeds.&amp;quot; Ever since, they have been noted for their terrible hygiene, and their armor is easily identifiable bye the hue of rusted copper, the Imperial Aquila trimmed with a dirty silver. Their chapter heraldry is that of a Staff with an orb at the top, as to say that it&#039;s their burden to lead the quest for knowledge, sacrificing any attempt at appearances and ritual to do so.&lt;br /&gt;
&lt;br /&gt;
In battle, the Marines are noted for being able to enter the filthiest of conditions and stand in the harshest of weather and barely flinch. They&#039;re extremely hardy and resistant, their toughness being second only to their extreme stubborness. They hold an utter contempt for advanced tactics and weapons, holding their skill with a bolter as paramount to their battlefield success. Indeed, their favored tactic is to land on the enemy via drop pods before proceeding to empty out and mop up what remains of their forces. To the Marines Errantor, the quicker the battle ends, the better. &lt;br /&gt;
&lt;br /&gt;
They needless to say aren&#039;t very well liked by the Mechanicus considering how poorly they treat their gear, with much of their armor being rusted and worn, many with dents and an odd smell, implying that the marines aren&#039;t big fans of cleaning or even ever taking off their armor, for any reason. They recruit from one planet, a desert world deep within the Halo stars, where roaming desert tribes fight to survive through vicious sand storms and scrounge up what little water they can to trade for basic goods. The Marines Errantor have entrenched themselves as part of this desert ecosystem, offering a village a years worth of water should one of their young men manage to complete their tasks. These men of course are then recruited as part of the chapter, becoming battle brothers should they survive scout training. &lt;br /&gt;
&lt;br /&gt;
The Marines themselves, while technically allowed back into the Imperium, willingly isolate themselves off in the Halo Stars and avoid all contact with outsiders, lest they are there to petition for their aid in a conflict, in which case the High council will convene in order to decide if they intervene or not. That said, they still occasionally are found roaming outside their sector, going across the Imperium as both nuisances who scavenge abandoned ships and space stations for scrap, and to protect any worlds in trouble that they happen upon in their journey. They are noted for having an extreme hatred for the Death Guard and purge all Nurglites they come across with frightening zeal, with any encounter between the two being the only time the chapters tactics are known to diverge, bringing holy flamer to bear against the vile spawn of the Plague God. It&#039;s perhaps this hatred and stubborn refusal to despair and lose hope that was honed during their mysterious exile, that steels them against corruption by the Ruinous powers. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines Mordant==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Never take counsel of your fears.&amp;quot;&#039;&#039; - Common saying of Haetron the Rock-Bulwark to his marines&lt;br /&gt;
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{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines Mordant&lt;br /&gt;
|Heraldry = [[Image:Marines_Mordant.png|center|140px]]&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Haetron the Rock-Bulwark&lt;br /&gt;
|Homeworld = Hetedelste&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Dark Green, Red Trims, White Pauldrons, and a Tan facemask&lt;br /&gt;
}}&lt;br /&gt;
The Marines Mordant are a chapter situated near the outer reaches of the Segmentum Pacificus. They were created to act as a rapid response force for voidcraft around the edges of Imperium space. In order to fulfill this, the chapter specializes in quick ship maneuvers and heavy ordinance on voidcraft. The marines themselves are codex compliant, but often find themselves forced to use more primitive technology after failing to rescue a Forge ship. The higher numbered companies of the chapter is armed with black powder weaponry, and hacking tools native to their world are commonly carried into battle. The devastator squads of the higher companies employ large barreled, cast iron cannons, aided in reloading by neophytes, extremely rare though that be. For most of the chapter&#039;s life, they fought freebootaz, Dark Eldar corsairs, and various pirates, protecting Imperial vessels. Marines Mordant most notable action was during the tyrannic wars, when a splinter fleet was successfully countered using a combination of surprise void bombardment and ramming maneuvers.&lt;br /&gt;
&lt;br /&gt;
Their homeworld Hetedelste is a primitive agri-world specializing in a crop not dissimilar to the ancient sugar-cane. Where the planet is not arid, it is boggy swampland with humid fields, which the peasants of this world toil over their crop. Outside of the villages surrounding the plantations lie viscous reptilian beasts, three times the size of man, which pray on those who stray too far from home. The crops grown on Hetedelste get exported to planets all across the Imperium, which a contingency of Marines to guard the merchant ships and rouge traders leaving the world. The Freebootaz that once occupied the system were the earliest challenge to then fledgling chapter, as they vastly outnumbered that of their own. To circumvent their superior logistics, the chapter baited the orks into entering corsair space, where the two factions came head to head, devastating both sides to where the marines could make quick work of them.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persecutors of Darkness==&lt;br /&gt;
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&#039;&#039;&amp;quot;The Emperor is the &#039;&#039;&#039;LAW&#039;&#039;&#039;, and the &#039;&#039;&#039;LAW&#039;&#039;&#039; is absolute! I am the harbinger of &#039;&#039;&#039;justice&#039;&#039;&#039;! I am the mercy afforded to &#039;&#039;&#039;heretics&#039;&#039;&#039;!&amp;quot;&#039;&#039; - Brother-Marshal Lex, whilst giving testimony in court. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Persecutors of Darkness&lt;br /&gt;
|Heraldry = [[Image:Persectors_of_Darkness.png|center|140px]]&lt;br /&gt;
|Battle Cry = Freedom through Law! Security in Wrath!&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Chapter Master = High Marshal Fyr&lt;br /&gt;
|Homeworld = Ius&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Blue, Red Accents, White Right Pauldron&lt;br /&gt;
}}&lt;br /&gt;
Persecutors of Darkness are stalwart marines whose specialty is dealing with the Imperium&#039;s most disgusting foe: High Traitors and the obscenely corrupt. They root out Heresy throughout the Segmentum Pacificus before it can fully rear its ugly head. While the consequences for treachery is sift and brutal, the chapter&#039;s definition is ranges greatly. Those that obstruct the Imperium in its holy endeavors is a traitor deserving of death. In this, they work closely with the Adeptus Arbites, inform the chapter on criminals too large for them to properly handle. They have put an end to many a planetary rebellion, both preemptively and in open warfare, bringing Imperial order with the butt of a bolter and the heat of a melta. &lt;br /&gt;
&lt;br /&gt;
A Dark Angel successor founded in 33M, they inhabit the world of Ius, a medieval urban world with sprawling concreate mega-cities, ruled by an iron fist. Their Fortress Monastery of Raus towers over the planet&#039;s capital, where intensive study of the Law occurs inside its brutalist halls. The planet&#039;s Enforcers directly answer to the marines of Ius, acting as both a PDF and police force. Outside of the culturally primitive Mega-Cities lies only farmlands and red-grass plains, with the occasional nomad tribe forever roaming. Their chapter master, High Marshal Fyr, is an ancient marine, well seasoned on the streets of humanities warzones. He is unflinching in his dedication to the law, and heartless in his demeanor. &lt;br /&gt;
&lt;br /&gt;
Each marine is completely in the Imperium&#039;s Law, being able to recite all its tomes by memory before they become scouts. Trained in the tight alleys and crowded streets of their homeworld, the marines are experts in cramped environments, being urban and hiveworld specialists. Combat shotguns are just as common as bolters in the chapter, and power mauls coupled with large combat shields are chapter favorite. Techmarines even employ cyber-mastiffs. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Penitents==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Penitents are good old DA offshoots, but for whatever reason they never got the memo about WHY the DA&#039;s are always going off and abandoning warzones to do their own thing. As such, while they keep the name, they actually have nothing whatsoever to do with the hunt for the Fallen. Instead, they&#039;ve taken a policy of penitent crusades, serving alongside the dregs of humanity (abhumans, penal legions, mercenaries and so on), while also sending a truly absurd number of marines to Deathwatch. They see every flaw in their own actions, and this self-awareness makes them into some of the most sympathetic, caring, and honest marine chapters in their segmentum. It also makes them damn DEPRESSING, but you can&#039;t argue with the results of their constant drive for self-improvement. This is a chapter that never sits on its laurels talking about how great they are; they&#039;re absolutely sure they suck, so they work harder than anyone to make sure they don&#039;t.&lt;br /&gt;
&lt;br /&gt;
Penitents could have a much higher recruitment age as their genetic quirk.&lt;br /&gt;
&lt;br /&gt;
And they recruit from death row and long sentence denizens of the hive worlds.&lt;br /&gt;
&lt;br /&gt;
Sort of the Space Marine equivalent of the Penal Legion.&lt;br /&gt;
&lt;br /&gt;
They fight to earn forgiveness that they know they can never earn because there isn&#039;t enough forgiveness for the shit they have done and if there is then it&#039;s been sold short. &lt;br /&gt;
&lt;br /&gt;
All they have left is the dream of a beautiful death.&lt;br /&gt;
&lt;br /&gt;
Known for their masochistic rituals, inability to back down and humility. Even going so far as to accept orders from human commanders.&lt;br /&gt;
&lt;br /&gt;
Given their pauldrons and their religious implications, self flagellation must be huge for them. Spending hours on their knees in front of an icon of the emperor whipping themselves for theirs and humanities&#039; sins&lt;br /&gt;
&lt;br /&gt;
An interesting twist might be that the Penitents have a problem with their Catalepsean Node that, during their hypno-therapy, they lose memories of their mortal past. This leads to a kind of need for redemption without any real knowledge of what they did. They&#039;re constantly fighting for redemption of crimes, and its the Marine&#039;s own psychological self doubts that force them onward. Some Marines zealously drive themselves forward believing they had a roster of crimes so heinous and black that there is no real redemption for them other than in death.&lt;br /&gt;
&lt;br /&gt;
They could have something similar to the Guardiens of the Covenant where they inscribe their armor and weapons with texts holy to the Arbites, including the (probably needless long) list of sins and Imperial citizen can commit&lt;br /&gt;
&lt;br /&gt;
How&#039;s power flail for special chapter weapon?&lt;br /&gt;
&lt;br /&gt;
Also, maybe instead of death row adults, they can use incarcerated child delinquents? Imperium&#039;s gotta do something with them&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Red Legion==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I assure you, my &#039;good friend&#039; that I do everything in my power to assure the health and efficiency of my chapter&#039;s Gene-Seed. Is our Legion not strong and swelling with new blood?&amp;quot;&#039;&#039; - Chief Apothecary Tural when discussing with another Marine.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Red Legion&lt;br /&gt;
|Heraldry = [[Image:Red Legion Marine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = The Legion fights on!&lt;br /&gt;
|Founding = M36&lt;br /&gt;
|Successors of = Unknown, possibly [[White Scars]]&lt;br /&gt;
|Chapter Master = Rashad&lt;br /&gt;
|Homeworld = Oxatan&lt;br /&gt;
|Strength = 1,200+&lt;br /&gt;
|Allegiance = &lt;br /&gt;
|Colours = Red}}&lt;br /&gt;
The Red Legion is a space marine chapter of unknown origins, known to have taken part in many bloody and disastrous battles. A (mostly) codex-compliant chapter, there is seemingly nothing particularly noteworthy about them safe for their history, which the people they fight with are generally unaware of. If they knew then it is likely they would not want to fight alongside the Red Legion.&lt;br /&gt;
&lt;br /&gt;
Several times in their history, the Red Legion have suffered catastrophic losses which would have crippled other chapters. In spite of this, the chapter has recovered in the span of a decade, sometimes even exceeding the &#039;expected&#039; strength of one thousand marines. The truth is a sinister one: the Red Legion make use of forbidden archaeotech (or maybe even xeno) biological engineering combined with mass-slavery to provide fresh bodies to speed up gene seed production. This has made their geneseed incredibly unstable and ridden their marines with genetic defect which do not appear obvious as they rarely manifest as overt grotesque mutations. Many of their zygotes are deficient and of lower quality or even missing on certain battle-brothers. Overall their marines are, on average, slightly weaker than the average marine of an healthy chapter. Their sanity is, likewise, heavily impaired and the chapter is known to harbor many depraved secret cults where the marines partake in their demented obsessions, some of which best left undescribed. This make them somewhat aloof and unwilling to fight alongside other chapters, especially the more zealous and purity-obssesed ones.&lt;br /&gt;
&lt;br /&gt;
Members of the Red Legion sent to the Deathwatch are rare. These are usually those with little defects (at least by the standards of the Red Legion) and a very sharp mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Red Legion characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Intelligence, +5 Perception&lt;br /&gt;
&lt;br /&gt;
Starting Talent: Meditation, Paranoia&lt;br /&gt;
&lt;br /&gt;
Implants: Roll on the Missing or Inactive Zygotes chart (1-9) from Rites of Battle to represent the random implant deficiencies of the character.&lt;br /&gt;
&lt;br /&gt;
Chapter Demeanor: Use the Aloof Codex Demeanor from Honour the Chapter.&lt;br /&gt;
&lt;br /&gt;
Primarch Curse: Use The Secret Chapter Curse using the rules given for Dark Angels, modified at Rank 3 to &#039;Unless the Battle- Brother’s Kill-team is solely comprised of Red Legions, its Cohesion is reduced by 2.&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Red Wolves==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Waeles am byth&amp;quot;&#039;&#039; - Askladd Yydrelli, chief Librarian&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Red Wolves&lt;br /&gt;
|Heraldry = [[Image:Red_Wolves.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Teribus ye teri Imperator!&lt;br /&gt;
|Founding = M35&lt;br /&gt;
|Successors of = [[Raven Guard]]&lt;br /&gt;
|Chapter Master =  Llywelyn Eagle-Eye&lt;br /&gt;
|Homeworld = Waelas, commonly known as Bloodfall in Low Gothic&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Red, Black pauldrons}}&lt;br /&gt;
A chapter of Raven Guard successors based on the Feral World of Waelas, the Red Wolves are forest combat specialists. They make multiple raids and ambuscades on a foe, before finally striking the killing blow at last. &lt;br /&gt;
&lt;br /&gt;
This specialty stems from the nature of their homeworld - Waelas is almost entirely plains, interrupted by large forests. The plains are inhabited by various breeds of large beasts. Children are taught to flee into the forests for safety, and to lose pursuers in the undergrowth - making way to their secluded home villages. &lt;br /&gt;
&lt;br /&gt;
From the age of 10, every children is given a longbow made from the yew and elm trees of the forests, as to link them to their homes. Those who go on to become part of the chapter wield bows as well, having made several modifications to them - including explosive anti-personnel arrowheads and Promethan lined tips. &lt;br /&gt;
&lt;br /&gt;
Devastator Squads are non-existent within the battle companies, their roles having been folded into specialized Tactical Squads who wield the same weapons- with the Devastator Company largely being composed of veterans of these squads. Thus, Scout Squads jump from their status as initiates straight to the Assault squads.  &lt;br /&gt;
&lt;br /&gt;
They&#039;re particularly found of hunting Tau and Kroot that occupy nearby worlds, as they often raided Waeles while the chapter is away. They circumvent the Tau&#039;s ranged capabilities by stalking in the under brush, often times spending months chipping away at their forces until they pose only a minor threat. Thanks to their exploits and mystery, they&#039;ve become something of a legend in the Xenos cadre. The marines of the chapter become the pride of the tribe they hailed from. To fully represent their home, they incorporate their ancestral heraldry unto their armor. Every 50 years they&#039;re allowed to return home for a planet wide celebration of a particularly large battle against feral Ork tribes that once occupied the planet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each Marine from the Red Wolves has the Astartes Longbow in their war kit, excluding techmarines.&lt;br /&gt;
If the Astartes Longbow is used with any kind of special ammunition, it loses the tearing and crippling qualities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Astartes Longbow&#039;&#039;:&lt;br /&gt;
basic weapon;&lt;br /&gt;
1d10+SB;&lt;br /&gt;
Pen 2;&lt;br /&gt;
Range: 50 m;&lt;br /&gt;
RoF: S/-/-;&lt;br /&gt;
Clip: 1;&lt;br /&gt;
Reload: half;&lt;br /&gt;
Crippling(2), Tearing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Silver Eagles==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I have not yet begun to &#039;&#039;&#039;fight&#039;&#039;&#039;!&amp;quot;&#039;&#039; Chapter Master Periphas, addressing his serf-matelots calling for retreat after suffering extensive damage to the hull.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Silver Eagles&lt;br /&gt;
|Heraldry = [[Image:Silver_Eagles.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Valor and Loyalty&lt;br /&gt;
|Founding = [[2nd Founding]]&lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Chapter Master = Chapter Master Periphas&lt;br /&gt;
|Homeworld = Classigentum&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Silver, Blue Pauldrons, Red Aquilla&lt;br /&gt;
}}&lt;br /&gt;
This Chapter operates from within a fleet that&#039;s made up of not only a large number of the more typical Astartes cruisers and barges, but also has a large number of more main-line Imperial ships to call on, along with ties to a group of Mechanicus forge-ships that they saved from destruction at the hands of an Ork WAAAGH! These Ships include the up-armored Lunar Class vessel Fist of Arduata, along with a number of light cruisers and escorts. This has caused no small amount of tension between the Silver Eagles and the Imperial Navy, who see this deviation from the standard fair of transport and support vessels as a potential threat to their control, what with an independent fleet moving to complete their own agendas in Navy controlled space. &lt;br /&gt;
&lt;br /&gt;
The Chapter, while following normal Codex structuring, further divides its forces among their fleet of ships as a deterrent to any attempted boarding actions, and as a way to easily deploy strike forces to other worlds. With a Demi-Company already loaded up with its full complement of warriors, ammunition, and equipment in a Light cruiser, its a simple matter of a warp-jump to a system that needs aid. Larger strike forces will be comprised of multiple vessels, each contributing to the whole of the operation.&lt;br /&gt;
&lt;br /&gt;
The Chapter also maintains its Fourth company and at least one Reserve company remain with the main Chapter fleet as both an honor guard of the Mechanicus factory-ships they guard, and as protection against any large loss of Marines in combat. In this way, the Chapter has endured defeats that would potentially cripple them as a fighting force otherwise.&lt;br /&gt;
&lt;br /&gt;
Due to the larger number of ships available to the Silver Eagles, and the Chapter&#039;s tradition in dividing strike forces among them not only for their protection but to facilitate strike force movements throughout the galaxy, Initiates into the chapter are trained by deploying them on smaller ships and escorts as an augmentation to more numerous Armsmen aboard those ships in anti-piracy operations where Chapter Q-Ships will lure pirates into conflict with their superior forces. Scouts are therefore seen to favor Combat Shotguns and close combat weapons. &lt;br /&gt;
&lt;br /&gt;
Likewise, full-fledged Battle Brothers are assigned to larger ships, usually on a basis of which ships need gaps in their numbers filled, and its rare that a company will inhabit a single ship, with the exception being Fifth Company inhabiting the Fist of Arduata as an honor to their efforts in the destruction of a Xenos armada in the Vornell Gap campaign. &lt;br /&gt;
&lt;br /&gt;
Along with a penchant for close combat drills and mid range firefight equipment, the majority of leadership within the Chapter have added wargear that helps them to better operate aboard vessels and in void combat, with improved visuals, targeting, and communications equipment that enables them to better interface with a warship while still in their armor. &lt;br /&gt;
&lt;br /&gt;
The Chapter&#039;s ability to deploy in wider range than most chapters has also led to an unusual connection to the Assassin temples, as much as it could be considered a connection. In reality the Silver Eagles have been requested to launch large-scale attacks across several star systems that a prominent enemy of Mankind holds in order to sap his strength and give the Assassins a chance to get close and eliminate the target, thus leading to the dissolution of his forces and victory for the Silver Eagles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tributors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Sons of Sanguinius have come to take their tribute.&amp;quot;&#039;&#039; - Captain Aybek&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Tributors&lt;br /&gt;
|Heraldry = [[Image:Tributors.png|center]]&lt;br /&gt;
|Battle Cry = By the blood of Sanguinius we come for you!&lt;br /&gt;
|Founding = M38&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Chapter Master =  Timur the Bloodied&lt;br /&gt;
|Homeworld = Qalaw&lt;br /&gt;
|Strength = 700&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Tarnished Metal, Red and Purple-Red}}&lt;br /&gt;
&lt;br /&gt;
The Tributors are a Blood Angels successor chapter native to the world of Qalaw, a dark industrial world choking under a constant layer of smog. Qalaw is not the original homeworld of the chapter, their previous one having been rendered unusable. The Tributors recruit from the tireless workers of Qalaw, young men used to living in utterly horrific conditions.&lt;br /&gt;
&lt;br /&gt;
The relationship between the Tributors and the people of Qalaw is a complicated one, a mixture of fear, devotion and resolution. The Tributors frequently take an unfair amount of tithe from the planet to support their campaigns across the galaxy. In turn, they bring war prisoners to Qalaw to refill the ever-depleting scores of laborers which dig into the planet crust in search of rare and exotic (and often lethal) materials.&lt;br /&gt;
&lt;br /&gt;
In terms of organization the Tributors are mostly identical to their Blood Angels ancestors. What set them apart from them, however, is mentality, demeanor and combat tactics: recruiting from Qalaw has left its mark on the Tributors who are rather dour and stubborn by the standards of their lineage. Likewise, they shun the more ornate and aesthetically-pleasing armors and banners of their brethren to which they see little use. Due to the cramped nature of their homeworld (which is nothing but toxic slums, factories and deep underground tunnels) they make far less use of jet packs than their fellow Blood Angels descendants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tributors characters are created using the rules for Blood Angels given in the Deathwatch Core Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Iron Jaw, Resistance (Poison), Rival (Blood Angels and Successors).&lt;br /&gt;
&lt;br /&gt;
Restrictions: Fellowship advances cost twice the normal Experience Points to Tributors characters.&lt;br /&gt;
&lt;br /&gt;
[[Image:TributorsDC.png|left]]&lt;br /&gt;
[[Image:TributorsSG.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warmongers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The enemies of the Imperium are as the stars: countless. Our job, our duty, and most certainly our privalege, is to keep tally.&amp;quot;&#039;&#039; - Common sentiment among the Warmongers&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Warmongers&lt;br /&gt;
|Heraldry = [[Image:Warmongers.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = 20th Founding (alleged)&lt;br /&gt;
|Successors of = Ravenguard (alleged)&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Corax, Segmentum Pacificus&lt;br /&gt;
|Strength = Nominal&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Blue, White, with a Red trim&lt;br /&gt;
}}&lt;br /&gt;
Few chapters better fit their name than the Warmongers, who view their duty as Space Marines to always seek out and destroy the enemies of the Imperium whether those enemies be the mutant, the witch, the heretic, or the xeno. Alleged to be a Raven Guard successor chapter from the 20th Founding, a claim disputed by the Raven Guard, the Warmongers have gained a string of battle honors and accolades from their 5,000 years of war. The Warmongers have also gained a worryingly long list of enemies including not a few other chapters that disagree with the Warmongers’ extreme methods.&lt;br /&gt;
&lt;br /&gt;
The Warmongers first major action was in the Segmentum Pacificus acting as part of a relief force for the Rigelus Sector, which had come under attack from [[Waaagh!!]] Guzbuk. Their most notable action was to deploy three full companies (the 1st, 7th, and 9th) in a lightning raid on Guzbuk and his lieutenants, shattering the Orkish command structure. Reports by supporting units of uncharacteristically ferocious fighting by the Warmongers 1st Company were dismissed by Segmentum Command as, “lies, rumors, and damn close to heresy.” It would be the first of many such complaints.&lt;br /&gt;
&lt;br /&gt;
Operating always in the Segmentum Pacificus, the Warmongers reputation for bloody surgical strikes was further enhanced during the suppression of the secessionist uprising on the hive world of Amalda V. Screaming from the heavens in drop pods, the Warmongers dissected the rebel commanders in a single day, hanging the bodies from the hive spires and broadcasting the final moments of the assault across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Widowmakers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Beneath the might of the Emperor, of Man, of the Universe itself, we are mere dust along the road. Defend the weak, nurture the sick, beat back the wicked. These are the things that give you value. But do not delight in purpose. A man with purpose has everything--and a man with everything is nothing.&amp;quot;&#039;&#039; - Third Company Chaplain Pilus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Widowmakers&lt;br /&gt;
|Heraldry = [[Image:Widowmakersfinal2.jpg|center|160px]]&lt;br /&gt;
|Battle Cry = You die in vain.&lt;br /&gt;
|Founding = M35&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Warden Caius Galvisius&lt;br /&gt;
|Homeworld = Istodard&lt;br /&gt;
|Strength = 1,115&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Blue, Silver and Teal}}&lt;br /&gt;
&lt;br /&gt;
In the twilight years of M35, a small penal colony was established on the far edge of the Imperium&#039;s borders on a planet called Istodard: a lonely, rocky world in the Heath system, accompanied only by a tiny moon and two monstrous gas giants floating at the threshold of the star&#039;s gravity. The colony was delegated to work the sulfur and iridium mines of Istodard, prisoners being freed after a number of years of penance. Soon after the colony got on its feet, however, a combined Death Guard and Night Lords warband and their servants swept through the region after shutting down long-distance communications and corrupting Administratum records of the area in a deft attack. Istodard was presumed lost, but the Administratum was relatively unconcerned, as the entire subsector held relatively little value and the loss of a few criminals mattered little.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the colonists, the Imperium was wrong in assuming their demise. For one reason or another, the warband left Istodard alone, perhaps not considering the colony even worth their time.&lt;br /&gt;
&lt;br /&gt;
A short while after the criminals and their overseers realized they would be without Imperial support, a bloodless revolt was staged. The minimal PDF would not be enough for Istodard&#039;s planetary warden to maintain control without serious bloodshed (likely costing his own life), so he relented and the colonists took control, establishing a modicum of democracy based around individual civil service and self-sacrifice. In exchange for not attempting to fight the rebels, they would maintain Imperial traditions  Istodard is still far from a republican utopia, however: the planet&#039;s biosphere is still in relatively poor condition, with farming limited to rocky mountain terraces. Pollution control was put into immediate effect to relegate the damage from the mines, but as those resources remain their primary export, the government still has trouble finding a balance.&lt;br /&gt;
&lt;br /&gt;
The Widowmakers themselves came to Istodard twenty-odd years later, out of a nearby nebula that had hidden them for some time. The locals feared it was a return of the Chaos warband, and readied their poor militia as best they could with meager weapons they had bargained from xenos or fashioned on their own. However, the two Marine cruisers instead hailed the Senate chambers directly and struck some sort of deal that is still shrouded in mystery today. Not even the current generation of Widomakers know the full truth of the secrets shared that day, and the Senate kept no records whatsoever. What IS certain is that the Widomakers were bound in their secret treaty to serve Istodard and protect its subsector with all their might, drawing recruits from the able young men of the world.&lt;br /&gt;
&lt;br /&gt;
The Imperium rediscovered Istodard in M40 when a voyaging Rogue Trader was picking through the area for valuables and data left behind by the Chaos Marines from their crusade millennia before. What he found was a strange sight indeed: a free (but struggling) planet trading its dangerous minerals with xenos, guarded by its very own Space Marine chapter, all while maintaining a majority of Imperial decrees and traditions since the time they lost contact. He quickly organized efforts to bring them back into the fold, and was rewarded handsomely by the Administratum.&lt;br /&gt;
&lt;br /&gt;
Now to the truly curious matter: those Marines.&lt;br /&gt;
&lt;br /&gt;
The Widowmakers are dour, not unlike the people of their world. They have no knowledge of their lineage, having passed through three generations of Marines without written records from before their arrival to Istodard. Their current Chapter Warden, Caius Galvisius, suspects that they were somehow descended from loyalist remnants of the Death Guard, though he shares this thought only to his closest confidants. Other veterans share similar theories, but likewise keep their ideas to themselves.&lt;br /&gt;
&lt;br /&gt;
The chapter holds a disdain for the heraldry and pompousness of their cousin Marines, and indeed dislike most of the rest of the Imperium aside from its citizens. In turn, their brothers find their lack of respect offensive, and a few chapters outright refuse to work with the Widowmakers. &lt;br /&gt;
&lt;br /&gt;
They hold no illusions about their task, and do their best to kill cleanly and efficiently. They believe that hatred and excess bloodshed leads to more violence and war, and do not delight in their purpose. Strategically, they take a classical approach: move fast and hard. Cut the head from the snake and the rest will be no threat at all. Widomakers make it a point to move offensively when on defense, and use bait and misdirection on the offensive. Tactically, they avoid getting bogged down in melee unless they know they can win--and Widomakers do utilize the intimidation such strikes can cause. Otherwise, they fight quickly, yet not at range. Bike squads and Land Speeders crush flanks while Rhinos disgorge Marines into the heart of the foe, such that they may cut it out and disrupt the enemy. Such blitzkrieg tactics enable them to take a minimum of casualties for maximum damaging effect.&lt;br /&gt;
&lt;br /&gt;
Recruits are drawn from the proven men of Istodard&#039;s PDF/Imperial Guard and Stormtrooper regiments. For them, though, it is not an honour to be elected for Scout candidacy: it is a curse. In the Guard, at least, one eventually returns to his family and his home. But becoming a Widomaker means your life is destined to end in battle, an unending existence of war and strife. This problem is somewhat unique to the Widowmakers: a strange flaw in the geneseed of the Widomakers prevents them from converting younger men, and also causes them to be more susceptible to disease than other chapters. Thus, it is more mentally strenuous for citizens of Istodard to leave their old lives behind, whereas other chapter recruits never know much of a life outside the folds of brotherhood. To counteract this, the chapter officers have drawn an idea from the Salamanders and permit Marines to live freely on Istodard, at least as much as they can afford to.&lt;br /&gt;
&lt;br /&gt;
However, the idea that the Marines are prisoners reaching salvation through service in their own Chapter exists even in its organization. For example, the Chapter Master is called the Warden, and Captains are instead Guardians. Even Battle Brothers consider themselves lowly servants to the higher goal--that of peace and safety for humanity. The Chaplains impress upon the warriors that not only is faith THEIR shield, but THEY are the shield of faith, protectors who cannot live without being defended by that which they serve.&lt;br /&gt;
&lt;br /&gt;
Today, the Widowmakers maintain a fortress monastery on Istodard&#039;s terraformed moon, with two rotating reserve companies and half of the 10th company training there and defending the region. The rest of the chapter lives aboard their fleet, strike cruisers splitting off as needed or requested by the Imperium. They still have the first two cruisers they arrived with, though their original names were scoured and they were renamed &#039;&#039;Archangel of Heath&#039;&#039; and &#039;&#039;Shadow Savior&#039;&#039;. It is from the &#039;&#039;Savior&#039;&#039; that Caius guides his forces and vigilantly oversees the safety of the Imperium&#039;s human subjects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; Nulla Astartes (translates to &amp;quot;No Good Marine&amp;quot; in Low Gothic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol:&#039;&#039;&#039; The Widowmakers rarely wear heraldry or carry standards into battle, to the ire of more stringent Codex chapters. However, for official purposes their symbol is merely a hand, with the fingers formed from bolt-shells and the center a crucified and bleeding palm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Auric_Patrician_Veteran_Ophilius_Art.jpg|Auric Patrician Veteran Ophilius&lt;br /&gt;
File:Persecutors_of_Darkness Art.jpg|Persecutors of Darkness performing a raid&lt;br /&gt;
File:Celebrants Art.jpg|Celebrant battle-brother&lt;br /&gt;
File:Marines Mordant Art.jpg|A Marines Mordant brother of the 8th company&lt;br /&gt;
File:Destroyers Art.png|A Devastator from the Destroyers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source Threads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://suptg.thisisnotatrueending.com/archive.html?searchall=fluff+for+the+fluffless&lt;/div&gt;</summary>
		<author><name>2605:A000:E186:4C00:1F7:B86:7457:2FF2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Expanded_Minor_Chapters&amp;diff=205330</id>
		<title>Expanded Minor Chapters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Expanded_Minor_Chapters&amp;diff=205330"/>
		<updated>2017-06-05T05:55:33Z</updated>

		<summary type="html">&lt;p&gt;2605:A000:E186:4C00:1F7:B86:7457:2FF2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Disclaimer!!! This is a fan effort, none of this shit is canon beyound names and color schemes&#039;&#039;&#039;&lt;br /&gt;
This page is for minor space marine chapters who&#039;s background was created by the good ol&#039; [[fa/tg/uys]] in an effort to flesh out the lore of all these minor Space Marine chapters which exist within the lore of Warhammer 40k but don&#039;t really have more than a name and a color scheme (or in some cases, just a name).&lt;br /&gt;
&lt;br /&gt;
==Angels of Damnation==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Brotherhood is not forged through blood but through the adherence to loyalty. Loyalty is repaid absolute.&amp;quot;&#039;&#039; - Cuorius Xerxes, Chaptermaster of the Angels of Damnation&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels of Damntaion&lt;br /&gt;
|Heraldry = [[Image:Angels of Damnation.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Scorned, but Remembered!&lt;br /&gt;
|Founding = M.38&lt;br /&gt;
|Successors of = Blood Angels&lt;br /&gt;
|Chapter Master = Alsiel&lt;br /&gt;
|Homeworld = Unknown, located in the Firmamentum Belt&lt;br /&gt;
|Strength = Unkown&lt;br /&gt;
|Allegiance = [[Imperium]], [[Ecclesiarchy]] through the [[Sisters of Battle]]&lt;br /&gt;
|Colours = Black, Red, and White&lt;br /&gt;
}}&lt;br /&gt;
Created during the years after the legions, the Angels of Damnation were meant as a supplementary chapter to the rest of the sons of [[Sanguinius]]. Whenever a chapter required more marines than any one had on hand, they would request assistance from the Angels of Damnation, who were honor bound to answer the call of war. Because of this, the chapter became fodder, often sent in to be used as a diversion, or to take the brunt of an assault. These self-destructive tendencies were ensured by the chaptermaster, an eternally Loyal former [[Blood Angel]] commander by the name of Cuorius. After many centuries, the chapter&#039;s numbers dwindled near the brink of destruction, when, leading an assault ordained by the Exsanguinators, Cuorius was slain by mutant street-fighters. The new chapter master, seeing the folly of their honor-bound ways and resentful for the callus disregard for his chapter&#039;s numbers, now refused any and all calls to action until the chapter regained its strength. &lt;br /&gt;
&lt;br /&gt;
Now bitter and isolationist, they retreated to their homeworld to allow their chapter time to reorganize and rebuild, wanting to forge their own glory. They retreated to their fortresses for a century and a half, delivering their chapter from the brink of destruction. Cuorius was well liked by the old guard and new recruits alike, agreeing with his cautious ways. By the time the chapter felt comfortable venturing out on the warpath once more, the perceived abuse of the past, while not forgotten, was somewhat forgiven, chosen to focus on the blood of Sanguinius that unites them then the deeds that separate them from their brothers. The Angels of Damnation first course of action was a preemptive one, planning a planet-side assault on a recently reawaken tombworld in their home sector, hoping their brothers would come in to assure a victory. They gave off a rally signal to nearby chapters, but none answered their pleas. Lacking the numbers to complete the attack by their lonesome, and angry that their history of service went unrewarded, they abandoned their home sector to fester under the [[Necron]] domain. On the verge of destruction and nearly turning renegade, their future seemed in the hands of the ruinous powers.&lt;br /&gt;
&lt;br /&gt;
Whilst adrift in the warp, a distress signal from a shrineworld in the vicinity under Sisters&#039; control. Cuorius, wanting to prove that the chapter is not like their kin, they answered, entering into a hard fought siege against [[Nurgle]] legions, displaying heroics fitting for the Emperor&#039;s chosen. Cuorius was slew the daemon-warmaster himself, splitting him in twine with a blade relic from the battle of Hell&#039;s Hollow, routing the enemy forces who were then bombed into extinction. The planet was saved, but horrible rotten with chaos taint and battle scars. The [[Sororitas]], taken by their rescuer&#039;s heroism, asked if they could not abandon this backwoods former home and take to the stars with the chapter, until both found a new home. Thus, the brooding chapter gained an idealistic and earnest ally, who would steer them away from the path of the renegade time and time again. Since then, the chapter and the Sisters have begun to settle in the Firmamentum Belt, where they would share the world, and an eternal bond.&lt;br /&gt;
&lt;br /&gt;
[[Image:AngelsofDamnationDC.png|left]]&lt;br /&gt;
[[Image:AngelsofDamnationSG.png|center]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angels of Retribution==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Weakness. Weakness, in all things, is death. Weakness in physicality, weakness in tempermate, weakness in deed, it matters not. They are all failings, and they are all no better than death. No, worse, for at least there can be glory and purpose in death.&amp;quot;&#039;&#039; - Paestos Drachmartos, Iron Lord of the Third War Clan&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels of Retribution&lt;br /&gt;
|Heraldry = [[Image:Angels_of_Retribution.png|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = M32&lt;br /&gt;
|Successors of = Iron Hands&lt;br /&gt;
|Chapter Master = High Concil&lt;br /&gt;
|Homeworld = Comet fields of the Crios system, Segmentum Obscurus&lt;br /&gt;
|Strength = Full Strength&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Blue Steel, Red&lt;br /&gt;
}}&lt;br /&gt;
The Angels of Retribution are an Iron Hands successor chapter, founded some time around M32, formed from members of their predecessor legion who took a more active desire to hunt down the killers of Ferrus Manus. Much like their progenitors, they have a particular despise for the weakness of flesh, replacing their bodies overtime with mechanical augmentations. All initiates, to begin with, start with bionic hands, and a Veteran&#039;s body will be almost cloaked in wires and servomotors. They have no fortress monastery, and are instead fleet-based, though their home port is the comet fields of the Crios system in the Segmentum Obscurus. They are led, once again much like the Iron Hands, by a council of five Iron Lords, as opposed to a Chapter Master. Each Iron Lord leads a War Clan of approximately 200 Marines, divided into Battle, Tactical, Support, and Scouting arms, in a slight deviation from the Codex Astartes. Another deviation is the replacement of Chaplains and Techmarines with Iron Fathers, overseeing the Chapter&#039;s spiritual health and aiding Marines in overcoming the weaknesses of the flesh.&lt;br /&gt;
&lt;br /&gt;
As stated, the Angels&#039; primary hatred is for Chaos cultists and Traitor Marines, particularly followers of Slaanesh and the Emperor&#039;s Children, who they hold responsible for the death of their primarch. Their tactics, overall, could be described as &amp;quot;target the enemy where he is weakest.&amp;quot; Their preferred battle tactic is to use their space forces to survey the battlefield before precision striking troops into points of weakness. On the ground, they use rapid mechanized assaults combining armor, air power, and Assault Marines to exploit weaknesses in the enemy&#039;s line. They are also extremely proficient in boarding actions, targeting the weakest areas of the ship and sending in Marine squadrons to disable it.&lt;br /&gt;
&lt;br /&gt;
Chapter colors are blued steel hands, legs, and pauldron trim, with black pauldrons to signify their allegiance to the Iron Hands. The helmet and body are painted red for the Angels&#039; strong friendship with the Adeptus Mechanicus, formed at the battle of Nova Stygia Tyrannos, where the Angels of Retribution defended the Forge World against a Slaaneshi incursion. As such, the Chapters&#039; crusades often receive assistance from the Mechanicus&#039;s Skitarii legions, and Explorator fleets passing through near the Crios system can depend on the Angels for protection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auric Patricians==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;As Astarte, we are the Emperor&#039;s chosen: superior to mortal men in all regards.&amp;quot;&#039;&#039; - Chaplain Esultar&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Auric Patricians&lt;br /&gt;
|Heraldry = [[Image:AuricPatriciansMarine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Glory and splendor!&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = [[Emperor&#039;s Children]] though they think they&#039;re [[Imperial Fists]]&lt;br /&gt;
|Chapter Master = Mihalo&lt;br /&gt;
|Homeworld = Aurica&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Gold, black&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aurica is a world of nearly unparalleled splendor: a hive-city of impossibly tall spires of marble and gold. Beautiful beyond compare, second only to Holy Terra, claim its inhabitant. However this beauty has a price, for the underclass of Aurica is one of the most downtrodden of all the Imperium. Beneath the facade and the spires, subhuman mutants and disease-ridden humans work tirelessly in uncountable masses to allow the beautiful city of Aurica to live in luxury. It is from this decadent upper class that the Astartes Chapter of the Auric Patricians recruit, watching over the hive-world from its moon. The best and brightest sons of the Aurican Nobility are sent to the Astartes in hope of joining their rank and bringing glory to their houses. Prone to over-estimating the qualities of their sons, many send them to their death. To test the resolve of their initiates, the Astartes send them down to the horrific underhive, where violence and mutation reign.&lt;br /&gt;
&lt;br /&gt;
The Auric Patricians share the arrogance of the nobles they are drawn from. They are uptight elitist who deem all non-nobles and non-Astartes as lesser, inferior beings only worthy of contempt. Likewise, they fear mutation greatly and suspect all other chapters (except maybe their Ultramarine progenitors) to be impure and tainted. Their pompousness and decadence is, likewise, only barely dulled by their transformation to battle-brother as many wield elegantly-crafted weapons or request specially-designed armor adornments which reflect their house of origin and its history. They are proud to be Astartes, it is true, but they keep their pride as Aurican Nobility as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auric Patricians characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Weapon Skill, +5 Ballistic Skill&lt;br /&gt;
&lt;br /&gt;
Chapter Demeanor: Use the Aspire to Glory Codex Demeanor from Honour the Chapter. &lt;br /&gt;
&lt;br /&gt;
Primarch Curse: Use the Divine Purity Chapter Curse using the rules given for Red Scorpions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Benedictors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor did not want humanity to turn on &#039;&#039;&#039;itself&#039;&#039;&#039;! He wanted us to be merry, and give fellowship to all mankind!&amp;quot;&#039;&#039; - Sergeant Yadrizi Tichondris&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Benedictors&lt;br /&gt;
|Heraldry = [[Image:Benedictors.png|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = M40&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Strength = 600&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Hot Pink, with Yellow Helmet and Pauldrons&lt;br /&gt;
}}&lt;br /&gt;
The Benedictors Chapter is regarded as one of the most friendly all loving and downright personable of all Space Marines in the Imperium only being rivaled by the Salamanders. Exactly when such a behavior manifested is currently unknown to anyone, even the Benedictors themselves are unsure. Most commonly seen taking action with the Imperial Guard in taking or retaking planets, even on occasion aiding in reconstruction of warzones. Renowned for their cheer and likable attitudes, the Benedictors have a seemingly unshakable optimism or the future of humanity despite how grim things maybe.&lt;br /&gt;
&lt;br /&gt;
Their view of the Emperor is a rather mild when compared to the typical Astartes view and the mainstream Ecclesiastical view. They see the Emperor as a being to be emulated and to adore. Despite their optimism and good nature, though, the chapter has had countless losses. So much so, the chapter had scraped with extinction at least two recorded times, each in defense of imperial citizens against numerically and qualitatively superior foes. Each time, however, they would rebound, with the contributions of those that they saved, or served/fought with.&lt;br /&gt;
&lt;br /&gt;
One of the most famous actions of the Chapter came in 576.M41, in which Brother Agazzi was aided in the retaking of Hive World Yionis from traitorous nobles. It was where the Yionis 1st Whiteshields were holding out against rebel guard, sacrificing themselves so that the Imperial Guard forces would be unmolested. 5th Squad of the 6th Company (In which Agazzi was a part of) found themselves lost in the ruin of the hive, seperate from their compatriots, when eventually they stumbled on the Whiteshields nearly overrun. They were weary after days of repelling wave after wave of assaulter. Brother Agazzi immediately jumped into fray without hesitation, eventually turning the tide of the onslaught through sheer determination and the efforts of his men. They were eventually defeated, after what seemed like endless hours. But when the traitors entered the marine&#039;s trenches, they found they had been fighting jerry rigged bolters and other weapons for the who knows how long, fully believing that the marines were still alive. In truth, there were only corpses. This action, however, allowed enough of the Whiteshields to evacuate, regroup, and decimate the depleted rebels. Only one marine survived, brother Agazzi.&lt;br /&gt;
&lt;br /&gt;
Amidst the carnage, the only thing that was relatively undamaged was the regimental standard, with only a few las bolt holes. Filled with grief but resolute in his duty Brother Agazzi took the Standard with him as the final assault on the Rebel HQ spire was underway. In the final moments Brother Agazzi would plant the Standard through the last Traitor Nobles skull killing him, finally ending the Rebellion. &lt;br /&gt;
&lt;br /&gt;
The Whiteshield Standard remains to this day in the Benedictors Hall of Glory to commemorate the youths who gave their lives for the Emperor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brotherhood of a Thousand==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Though we die a thousand times, a thousand more will take our place&amp;quot;&#039;&#039; - Brother Eruraelo Centorius, fourth cousin from the chapter master.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Brotherhood of a Thousand&lt;br /&gt;
|Heraldry = [[Image:BrohoodofThousand.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = In mille saecula misericordia !&lt;br /&gt;
|Founding = 4th Founding&lt;br /&gt;
|Successors of = Unkown&lt;br /&gt;
|Chapter Master = Cestii Centorius&lt;br /&gt;
|Homeworld = Mellena&lt;br /&gt;
|Strength = 1,000 always&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Grey and Gold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Brotherhood of a Thousand are notable for two reasons among their fellow marines: Firstly, they actually can claim to be at full strength at nearly all times. Secondly, they are a brotherhood to a greater degree than most, for all their applicants come not just from a single world, but from a single genetic line.&lt;br /&gt;
&lt;br /&gt;
Founded in the earliest foundings (The Administratum actually records a chapter by their name as being made in both the 4th and 5th foundings separately, with the Brotherhood claiming the 4th founding to be correct), the Brotherhood of a Thousand was made when information on the traitor chapters was quite hard to come by. Thus someone thought it would be a brilliant idea to make a chapter that emphasized scholarly aspects, especially regarding the study of war. And so, wholly without meaning to, the tech priests managed to create a near-duplicate of the Thousand Sons legion.&lt;br /&gt;
&lt;br /&gt;
At first they were quite typical for the Codex chapters made in those early days; 1000 brothers, varied companies, but with an emphasis on studying and applying atypical tactics and strategies. They served alongside the White Scars and learned the arts of cavalry warfare, and then later would fight with the Imperial Fists to learn the ways in which a Space Marine chapter could serve in a siege capacity. But the most important part of their history would come when they found themselves assaulted by a force of Chaos Marines whose deathless automata and terrible sorcery left them nearly destroyed as a chapter.&lt;br /&gt;
&lt;br /&gt;
They were saved by an unlikely ally, the planet&#039;s Planetary Defense Forces, led by their imperial governor. Though they were weak and underequipped to handle the Thousand Sons, the PDF fought bravely and gave the Brotherhood just enough help to fight back their traitorous brethren. For this act of selfless devotion, the world&#039;s governor and his soldiers would be rewarded with the chapter&#039;s eternal loyalty.&lt;br /&gt;
&lt;br /&gt;
This loyalty led to an exceedingly useful bit of symbiosis. The system&#039;s three worlds dedicate a substantial chunk of their production to the Chapter&#039;s industrial needs, leaving them with an armory that would be overstocked by nearly any standard. Supposedly, the entire chapter can deploy on bikes, in speeders, or be equipped entirely as specialist devastator marines if the need should arise.&lt;br /&gt;
&lt;br /&gt;
The more interesting detail comes from the loyalty of the governor&#039;s line; every cadet (2nd and later son) is given a chance to join the chapter, going through their rigorous testing process. While a great many fail, each cadet who fails can have still more sons who will apply when they come of age as well. Since this practice began millennia ago, apparently as much as 97% of the chapter is now made up of uncles, cousins, brothers, and nephews of other marines. While obviously the marines themselves cannot have children, more than one battle brother has served alongside a much-renowned uncle or family member in the same squad.&lt;br /&gt;
&lt;br /&gt;
And, since they have the alliance of such a well-equipped and wealthy world, the end result is that they actually have an EXCESS of applicants, to the point that the brotherhood sometimes must put a hold on having cadets apply so that they don&#039;t go over codex-approved recruitment levels. Hence the Brotherhood of a Thousand; one thousand related marines, each descended from the same heroic ancestor.&lt;br /&gt;
&lt;br /&gt;
Their scholarly pursuits leave them well-trained in various combat techniques, and they try to share their knowledge with other chapters when possible; to some younger chapters, this makes them valued allies and mentors. To more independent and older chapters, it makes them smug know-it-alls who maybe should mind their own business.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Celebrants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Fear the deceiver, the underhanded, for those who fall for their machinations may lose more than can be accounted.&amp;quot;&#039;&#039; - Ruminations of a Celebrant battle-brother&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Celebrants&lt;br /&gt;
|Heraldry = [[Image:Celebrants.jpg|center|140px]]&lt;br /&gt;
|Founding = M.37&lt;br /&gt;
|Successors of = Unkown&lt;br /&gt;
|Chapter Master = Chaptermaster Agricius&lt;br /&gt;
|Homeworld = Ekklisia&lt;br /&gt;
|Strength = 400~&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Red and Yellow&lt;br /&gt;
}}&lt;br /&gt;
The Celebrants are a chapter of the [[Adeptus Astartes]] that, while serving with distinction on many worlds in many campaigns, carry with them a grim curse. While it is unknown when they were truly founded their are Imperial records recording them operating as far back as mid M.37. The Celebrants are a largely codex compliant chapter, made up of 10 companies, led by a chapter master and generally following it tenants, but they are far from accepted by others and are often seen as a bad omen. This stems from the unnervingly common place phenomena that sees fields on which they have found victory being destroyed not long after their departure.&lt;br /&gt;
&lt;br /&gt;
The Celebrants themselves are a raucous and joyous chapter, their Homeworld of Ekklisia was home to many Parades, religious ceremonies and other such loud and boisterous events. The people were beholden to the Astartes and there was never a shortage of willing recruits from the populace and the Celebrants were known to once have numbered upwards of 1,500 Marines. It is not certain when their strange curse first appeared, but it has hung like a dread cloak about the otherwise successful and proud Chapter ever since its appearance. &lt;br /&gt;
&lt;br /&gt;
One of the most famous instances is that of the destruction of the Crimson Consuls Chapter. After replacing the Celebrants as Garrison on the Planet Phaethon IV, both companies of the Crimson Consuls were destroyed in short order by WAAAAAGH! Wuzghal. This was followed by the eventual destruction of the entire Crimson Consuls chapter. This infamous incident was the &#039;grain that broke the camels back&#039; so to speak.&lt;br /&gt;
&lt;br /&gt;
Other Chapters refused to work with them or in theatres of war in which they had recently been apart of, and other Imperial organisations also began to shun the chapter as more and more of its former theatres fell.&lt;br /&gt;
&lt;br /&gt;
The Celebrants themselves seemed woefully ignorant of their curse, seemingly seeing no correlation between their former conquests and the fields retaken or destroyed by the enemies of man. The Chapter remained as Proud and Gregarious as ever. It was not until their own planet came under siege that things became more clear to the Celebrants.&lt;br /&gt;
&lt;br /&gt;
Shortly after a recent victory, the entire Chapter was present upon Ekklisia for a parade and grand celebration of their triumphs once more. It was during this celebration the [[Dark Eldar]] struck. A massive Raider fleet descended onto the world, apparently unaware of its status as an Astartes homeworld. The war that erupted was fierce and cruel as the Celebrants fought bravely for their home and the Dark Eldar sought to take it. Luckily, with the help of the populace and their unerring resolve, the Celebrants won out, forcing the cruel Xenos back into the webway. Although over a third of the Chapter had perished they lived to fight another day.&lt;br /&gt;
&lt;br /&gt;
A mere few years later they were called once more, in full force to a new battlezone, leaving their world to rebuild. They would return to ash.&lt;br /&gt;
&lt;br /&gt;
Whilst away, fighting against the Tyranid menace, a Necron Tomb world awoke within their home system. Seeking to re-connect with their dynasty, the Necrons blazed a path through the system, and turned all life on Ekklisia to not but ash&lt;br /&gt;
&lt;br /&gt;
Upon their return to Ekklisia the Celebrants were met with a decimated world, where no life could be found. The cold ferocity of the Necrons had left the planet airless, all their creations torn down and atomized. It was then the Celebrants finally accepted their curse. They made a vow then, to fight only where their curse could do no more harm, where they could fight the enemies of mankind without fear of also heralding its future doom. They struck out with their fleet, choosing to fight in theatres where such disasters could not happen.&lt;br /&gt;
&lt;br /&gt;
They fought in the void, bringing down the fleets of hated foes far from the vulnerable worlds of man. They were deployed in wars of extermination, to destroy worlds so utterly their curse would have no effect. The did not retake worlds they destroyed them, where the Celebrants went destruction followed, but now more directly. No longer could the curse haunt them, for they would beat it to the punch.&lt;br /&gt;
&lt;br /&gt;
Begrudgingly and warily they have finally deployed to an Imperial world in desperate need, as the whole chapter has been deployed to Armageddon, intent on driving the orks offworld. If they are successful, it is yet to be seen if their curse still abounds... only time will tell now.&lt;br /&gt;
&lt;br /&gt;
A once Gregarious brotherhood turned sour, they will destroy all until they themselves succumb, ensuring that never again shall they bring death to so many innocent Imperial lives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Ummm ladz? Where&#039;d da boss get dat big &#039;ole in his &#039;ead from all of a sudden?&amp;quot;&#039;&#039; - final words of Gaznik, Ork Nob. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Death Knights&lt;br /&gt;
|Heraldry = [[Image:Death Knights.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Life is nothing but a grace period!&lt;br /&gt;
|Founding = M.38&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = Chaptermaster Esekial &lt;br /&gt;
|Homeworld = Abraham Umber&lt;br /&gt;
|Strength = 800&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green&lt;br /&gt;
}}&lt;br /&gt;
The Death Knights are an Ultramarines descendant chapter founded late in the 38M as a crusading chapter tasked with taking back an important Imperial sector recently conquered by the Orks. Upon arrival however, they found that the Human populace were, oddly enough, content with the Orks, even fighting along side them against the Marines. It turns out this was because the sector had grown to resent the Imperium for its heavy taxation of its agriculture over the years, and the Orkish invasion provided just the catalyst they needed to declare their independence from the wider Imperium. The Chapter, made up of ex Ultramarines, realized that it now needed to abandon some of the more revered portions of the codex Astartes in favor of more subversive measures, including using spy&#039;s and assassins to dispatch the Orkish and rebel leadership&lt;br /&gt;
&lt;br /&gt;
Slowly but surely, the Death Knights managed to subjugate these worlds and drive out most of the remainder of the Orks. &lt;br /&gt;
&lt;br /&gt;
They struck a deal with the Inquisition that, rather than subject these worlds populace to purges, that they would allow the Death Knights to control them directly to use as both recruiting worlds and, if they were ever to rebel against the Imperium again, as &amp;quot;target practice&amp;quot; for the Chapter. So the Death Knights now control these worlds, hated by the populace, and regularly come down to kidnap potential Astartes candidates from their parents during the night, dressed in black robes and acting silently lest they cause a mob to form. &lt;br /&gt;
&lt;br /&gt;
In battle, they rely on a larger than average contingent of Scout squads, most often trained as snipers and in the art of stealth, which tactics they continue to emulate upon becoming full-fledged battle brothers. Bolt-silencers are almost universal throughout the chapter, and the importance of a simple knife or club in the use of CQC so as to eject minimum amounts of ammunition is paramount to their doctrine. The chapter operates and trains it&#039;s marines under the assumption that supplies above the bare basics are a luxury, with every resource from the smallest bullet to the most mighty Titan must be used sparingly when no other option is available. This makes them excellent infiltratiors, operating deep behind enemy lines for months or even years at a time with little complaint or expectation for back-up. &lt;br /&gt;
 &lt;br /&gt;
After action reports from interrogated traitors often include disbelief at the armored giants abilities to sneak up and slit the throats of numerous high ranking officers and causing total disorientation before any actual shots are fired. While this may be somewhat of an exaggeration, their exploits while fighting alongside regiments of the Catachan Jungle Fighters has earned them a surprising amount of respect among the guards ranks, some would even say there&#039;s a friendly rivalry.between the two.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;There is nothing greater than to cleanse with an righteous fury of lead&amp;quot;&#039;&#039; - Chaplin Ulantaar, 2nd company&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Destroyers&lt;br /&gt;
|Heraldry = [[Image:DestroyersScheme.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Destruction unending!&lt;br /&gt;
|Founding = 2nd Founding&lt;br /&gt;
|Successors of = [[White Scars]]&lt;br /&gt;
|Chapter Master = Ganbaatar&lt;br /&gt;
|Homeworld = Unkown&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Yellow, Black&lt;br /&gt;
}}&lt;br /&gt;
The Destroyers are a successor of the White Scars, created in the 2nd Founding. Though this would normally give a chapter a measure of seniority-granted immunity from suspicion, the Destroyers are no normal chapter - in operational matters and in their manner. This, combined with the instability of their geneseed, makes them pariahs.&lt;br /&gt;
&lt;br /&gt;
With their early inception, they can trace their heritage to the time when Jaghatai Khan hunted across the stars, born in the unstable wake of the Heresy. In those harsh days, they chose to match brutality to brutality. With their homeworld in a backwater system, they went largely neglected for their early years. Legend has it, however, that cunning deals with the rouge traders were struck, landing a large arsenal of failing or obsolete weaponry right in their laps. &lt;br /&gt;
&lt;br /&gt;
Through unknown means in the years after the battle of Yuiea X, the chapter has come by a massive cache of supposedly destroyed munitions deemed &amp;quot;too destructive and cruel for battlefield use&amp;quot; by the Administratum. These include Phosphex flamers, Rad-weapons, and various chemical weapons. Along with these, the chapter was gifted several suits of Centurion armor, one of these is the personal pride of Chaptermaster Ganbaatar, being the most functional of them all. To make the best use of these options, Tactical and Devastator squads are effectively one entity within the Battle Companies - a mix of younger Astartes fresh from training, and hardened veterans tasked with guiding them.&lt;br /&gt;
&lt;br /&gt;
Put simply, the Destroyers are unfettered on the battlefield. They fight using unmatched savagery, repeatedly pounding heavy firepower against the foe until they or the enemy break. Often, these ignore any collateral damage caused as a result. Despite a sizable amount of victories accredited to the chapter, their ferocity and rouge tendencies raised suspicion on the purity of their genestock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dictators==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;As you can see here, I deal in only the finest specimens this side of Ultima Segmentum. We&#039;ve taken great care in implementing these fine servants of the Emperor with extensive modifications, each body thrice anointed  as we gifted these lowely creatures the Machine Gods many blessings. Now gentlemen, shall the bidding begin?&amp;quot;&#039;&#039; - Brother Arbalest of the Dictators, addressing the Techlords of Sekar Prime before a servitor auction. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Dictators&lt;br /&gt;
|Heraldry = [[Image:Dictators.png|center|140px]]&lt;br /&gt;
|Battle Cry = Strength through Unity! Domination through Will!&lt;br /&gt;
|Founding = 8th Founding&lt;br /&gt;
|Successors of = Iron Hands&lt;br /&gt;
|Chapter Master = Cestii Centorius&lt;br /&gt;
|Homeworld = Karons Rest&lt;br /&gt;
|Strength = 1,000 with Serviator thralls  &lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black, with Red helm and Pauldrons, and Gold trim&lt;br /&gt;
}}&lt;br /&gt;
The Dictators are a despicable chapter, formed as descendants of the Iron Hands.  The Dictators are infamous for taking the Iron Hands conviction of &amp;quot;Flesh is weak&amp;quot;, to its absolute extreme, forcing their bodily modifications on the innocent populace of the many planets they come across. Whole worlds populations are converted into veritable legions of servitors and servo skulls, to either serve  the Dictators for the remainder of their days, or auctioned off to the many Forge Worlds, the Dictators providing these worlds protection in exchange for recruits and supplies. Needless to say they aren&#039;t liked very much by the Guard or the more honorable Marine chapters, however they have good relations with some of the more Puritan members of the Mechinicus due to both their devotion to the Ommnisiah (some would say to the point of placing it above the Emperor), and because they provide them with millions of newely minted servitors as cheap labor after each conquest.&lt;br /&gt;
&lt;br /&gt;
As expected, they&#039;re well within the Mechicums good graces to have plenty of Tech Marines within the Chapter. They recruit from Mechanicus Forge worlds that they visit to resupply and sell off their servitor &amp;quot;stock&amp;quot; to unscrupulous Magos&#039;. Some would say they&#039;re a little too comfy with the Mechanicus, and much anger has been directed their way by more honorable chapters such as the Salamanders and Space Wolves for their profiteering and the &amp;quot;slave trade&amp;quot; they help perpetuate of unwilling converts to Serivtorhood. &lt;br /&gt;
&lt;br /&gt;
The Dictators themselves hold little more than disdain for unaugmented humans, seeing them as cattle whose weakness only stand to be improved via the blessed act of augmentation. This attitude even extends to their fellow Marines, though they feeble attempt to be more subtle about it. Getting the Dictators to defend non-Mechanicus worlds is a great task that the Dictators themselves only do with great resentment. Indeed, they&#039;ve been known to go halfway across the Galaxy to defend a forge world rather than defend an Agri-world just 2 sectors away...unless they have room in the shop for more &amp;quot;goods&amp;quot;, of course. &lt;br /&gt;
&lt;br /&gt;
While they do have a homeworld of sorts, they rarely return to it and are in essence a fleet based chapter, operating in more wild regions of the Galaxy. seeking to crush worlds that rebel against the Imperium in order to bring them back into the fold, this time with no possibility of rebellion. The people of their homeworld of Karons Rest live their lives in fear that they next will be taken, but believe that if they work hard enough that they, somehow, might be spared from the wrath of their unforgiving masters once they come again. The Dictator marines themselves hold absolute authority and control over the populace, their word is law. Despite all this, the populace love the Dictators, seeing them as their guardians who thousands of years past freed them from the clutches of Chaos. Any price, be it their infant sons or their spouse, is seen by them as being insufficient enough to repay the marines for their protection. The Dictators, of course, are more than happy with this arrangement.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doom Warriors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Rend and Eviscerate&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Refusal to have anything to do with the Warp.&lt;br /&gt;
&lt;br /&gt;
They view the GK and Exorcist methods of deamon removals as;&lt;br /&gt;
&lt;br /&gt;
Grey Knight? Lets put a bunch of psykers in a deamon heavy environment. I&#039;m sure that&#039;s never going to backfire. Oh look they&#039;re sacrificing battle sisters in blood rituals, keeping deamons in boxes in their super secret fort to talk to, hoarding dubious artifacts, exterminating loyalist populations and one of them has a sword with a deamon in it. You know there was an all psyker legion back in the olden days as well and they did exactly this sort of thing. Those fuckers aren&#039;t in danger of falling, they&#039;ve already fallen and everyone is in denial about it.&lt;br /&gt;
&lt;br /&gt;
Which is only slightly more stupid than treating warp-griblies like a small pox vaccine. Yes I am looking at you Exorcist. And buy a note book or something so you don&#039;t have o write on you hands, armour and head.&lt;br /&gt;
&lt;br /&gt;
These guys go full Sisters of Battle/Doomguy method of deamon slaying.&lt;br /&gt;
&lt;br /&gt;
Unbendable faith, basic but sturdily made and well maintained gear and a Big Fucking Gun. Psykers on the battlefield? Nope. Sure the psychics have a place in the Imperium. High stress situations are not that place because the fuckers aren&#039;t all that psychologically stable at the best of times. Any brother that develops psychic powers goes on permanent loan to the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
No Librarians. Shit loads of Chaplains.&lt;br /&gt;
&lt;br /&gt;
Unholy tomes get stored in cells at the bottom of deep pits. The cell is lined with lead and can be flooded with burning phosphorous if it looks like shit is going bad. The book is chained to it&#039;s shelf. You will wear the protective apron, gloves and adapted welders mask. You will be accompanied by a chaplain or veteran battle-priest.&lt;br /&gt;
&lt;br /&gt;
Any deamonic artifacts are thrown into the nearest blackhole or neutron star. They will be stored for transport to such disposal grounds in vats of holy water and oil. They will be guarded by a chaplain or veteran battle-priest during transit.&lt;br /&gt;
&lt;br /&gt;
Favoured allies: anyone in good standing with the Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
Favoured enemy: Chaos Cultist, Chaos Marines, Deamons, Chaos worshiping xenos, Radical Inquisitors and corrupt members of the Ecclesiarchy because fuck apostates.&lt;br /&gt;
&lt;br /&gt;
Favoured strategy: Point them in the direction of the thing and the thing gets violently banished to the Warp where it will spend at least a century popping its eyes back in and it&#039;s balls back out.&lt;br /&gt;
&lt;br /&gt;
Battle Cry: Whatever hymn the captain likes best.&lt;br /&gt;
&lt;br /&gt;
Homeworld: Fleet based and diffused because Chaos is everywhere and the Crusade isn&#039;t over yet and fuck you all for saying it is.&lt;br /&gt;
&lt;br /&gt;
Numbers: Fuck knows. Everyone is spread out to fuck and back. Could be anywhere from 500 to 2,000+. Always on recruitment drive. Always dying. Crusade is in full burn all the time, anything else is negligence and complacency. High turnover rate. Plenty of raw recruits but few over 300.&lt;br /&gt;
&lt;br /&gt;
Rivalries: Ain&#039;t got no time for petty bickering or old feuds whilst Chaos still lives. (Less rivalry, but competition with gk and e)&lt;br /&gt;
&lt;br /&gt;
Gene-seed: White Scars. No mutations because purity of faith has shielded their genes from the corruption of Chaos.&lt;br /&gt;
&lt;br /&gt;
Even better.&lt;br /&gt;
&lt;br /&gt;
Evil never sleeps. It just gets it&#039;s head stomped flat because neither do these guys.&lt;br /&gt;
&lt;br /&gt;
Early bird gets the worm but the second mouse gets the cheese and these are the mad bastards who spent all night setting up the mouse traps.&lt;br /&gt;
&lt;br /&gt;
Has this done anything good for their attitude toward life, the universe and society? Of course not. Human brains need to sleep. Even augmented astartes brains need to sleep occasionally. These dudes don&#039;t. They meditate and very, very rarely go into a suspended animation state for a few days every six months or so for medicinal reasons. Rest of the time they fight and run and pray and train and study and fight and run and train and meditate and fight and THE WILD RIDE NEVER ENDS MR BONES AND NEITHER DOES THE CRUSADE!&lt;br /&gt;
&lt;br /&gt;
Is this a curse? Hell no. If they are awake then they are crusading, and they are always awake. They are Angels of Fucking Your Shit Up and as such are beyond mortal concerns of mere rest.&lt;br /&gt;
&lt;br /&gt;
Also they don&#039;t appreciate people telling them to slow down. Keep up or get off the ride because the Crusade Train has no brakes.&lt;br /&gt;
&lt;br /&gt;
they have a fucked up Catalepsean Node, so they never sleep.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dragon Lords==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The dragon has returned on wings of fire!&amp;quot;&#039;&#039; - The Chapter announcing its return to the Imperium&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Dragon Lords&lt;br /&gt;
|Heraldry = [[Image:DragonLordsMarine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Hear the Dragon&#039;s Roar!&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = [[Salamanders]]&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown, previously Erwynn&#039;s World&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green, White&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Dragon Lords are a chapter of Salamanders successors of which little is actually known. They disappeared in the Drachenritter sector in M35 and returned to the Imperium in M40. What hapenned in those 5000 years or why they disappeared are not known. Combined with their heavy use of vicious, reptilian xeno in battle has caused the Inquisition to be quite suspicious of them. The Imperium is currently compiling all the data they can on this chapter before deciding on the final verdict. In terms of genetics and organization, the Dragon Lords are mostly identical to their Salamanders ancestors with the exception of the monstrous xeno they bring into battle:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stardrakon:&#039;&#039;&#039; Massive reptiles with thick scales and great wings, Stardrakons are capable of somehow surviving in the void - allowing them to fly through space. Their slab-like muscles and ridiculously sharp claws make them well-suited for attacking small voidcraft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraggoth:&#039;&#039;&#039; Great serpents with scorching fire-breath and mighty jaws, ridden by Veterans into battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Cold Ones:&#039;&#039;&#039; Mighty land-borne reptilian creatures capable of going head-to-head to Dreadnoughts, Cold Ones are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dragon Lords characters are created using the rules for Salamanders given in the Deathwatch First Founding Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Skill Proficiency (Wrangling), Rival (Inquisition)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emperor&#039;s Spears==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[muffled SCUBA noises]&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Emperor&#039;s Spears&lt;br /&gt;
|Heraldry = [[Image:Emperor&#039;s_Spears_Muhreen.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown; likely wet&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Light Blue and White&lt;br /&gt;
}}&lt;br /&gt;
t;;dr Seafairing marines who make use of sub-nautical tactics &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gorgons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is possible to commit no mistakes and still lose. That is not a weakness; that is life.&amp;quot;&#039;&#039; -Tripod Dardiolai, 2nd company&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Gorgons (formerly Inductors)&lt;br /&gt;
|Heraldry = [[Image:Gorgons.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Per Aspera Ad Astra&amp;quot; (&amp;quot;through hardships to the stars&amp;quot;)&lt;br /&gt;
|Founding = M38&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Getas Bronzefists&lt;br /&gt;
|Homeworld = Hemeosotanais, in the Laanath Rifts&lt;br /&gt;
|Strength = 900&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Green, with a black helm&lt;br /&gt;
}}&lt;br /&gt;
The Gorgons were a chapter born in the earlier years of M38, known then as the Inductors. Being a very young chapter by the time they joined the Bellrath Crusade, without having even a proper homeworld, they committed all their forces to the campaign. They fought hard in the 300 year crusade, moving from battlefield to battlefield combating the feral tribes and insulate human empires. More abhorrent of all these though, was the Hellgramite xenos, for at least traitors were ignorant humans. The campaign had turned into a grinding slog, with the Inductors losing many a marine to their occult-infused archeotech weaponry and giant metal beasts that tore through Rhinos as if they were parchment. To this day, it is not uncommon to find battle-brothers bearing the scar&#039;s of the xeno&#039;s Aetheric Fire. The young, inexperienced chapter had a very difficult time keeping pace with their fellow marines, learning from their example. The Sons of Medusa were particularly influential on the Inductors&#039; identity, adopting many of their battle strategies and culture, leading to the change in name. Song&#039;s of the Sons of Medusa&#039;s siege on Wormgyre are still sung in the halls of the now Gorgons&#039; fortress monestaries.&lt;br /&gt;
&lt;br /&gt;
The throneworld of Wormgyre was conquered, the Hellgrammite dispersed, the crusade concluded, and the Gorgons were without purpose, something they had not known since their inception. They were granted a world in the recently conquered Laanath Rifts, named Hemeosotanais. Remembering their scars, they vowed to protect all those humans separated during the age of strife, and bring them under Imperium fold; To journey out were the Imperium dare not go, to induct new peoples, and teach the Imperial creed to all who needed to hear its edicts. Using the skills they learned during the crusade, they have since then inducted hundreds of worlds, raising up many civilizations, and aiding several colonies that would have been doomed otherwise. Everywhere they went, they fought primitive chaos cults and the chaos daemons that would often infest these simple worlds. All the while, they rooted out what remaining Hellgrammite they could find, exterminating them with extreme viciousness. They function as a standard chapter, but with an abundance of chaplains to maintain moral in the thinly dispersed forces, and spread the Imperial Creed to its new citizens. They maintain a noteworthy naval force, and dedicated Astartes assigned to each vessel, acting with autonomy from the rest of the chapter during their mission.&lt;br /&gt;
&lt;br /&gt;
Their Chapter Master Getas Bronzefists gained immortal fame for the his deeds in the Vento system. There existed a tribal empire ruling over two systems and several planets despite their technological disadvantages, with chaos worship in Tzeentch Master of Plots binding them together. They were set to commit mass sacrifice and summon a foul portal to the unholy warp by the time the Gorgons reached their sector in space. They fought, world to world, slaughtering their psykers and gathering those liberated and dominated to swerve along side the marines, brandishing naught but bronze weapons. By the time they reached the throneworld, the Gorgons had amassed quite a war-party, who were convinced that the marines were warrior-gods. A long seige was fought, as daemons came pouring out of a warpgate. As the battle raged to their final fortress, chaptermaster Getas saw a direct path up the zigorat to the mutant emperor. Getas struck down enemy after enemy, charging forward with the fury of a regiment of men, but was wounded in his arm, dropping his bolter, lost to pandemonium of battle. Not faltering for a moment, he picked up a bronze spear of the enemy and continued the slaughter. When one broke, another was picked up. When there were no more spears for him to wield, he continued with his fists until he was face to face with the false emperor. They dueled for hours, until all that was left of the traitor was a pink pulp. He received a bronze set of gauntlets to replace his damaged ones from the humans we liberated and a bronze helmet with the likeness of his bearded face. To this day, they revere Getas second to the Emperor in the Vento system.&lt;br /&gt;
&lt;br /&gt;
 +5 Weapon Skill, +5 Ballistic Skill. Bonus Talent: Scourge the Heretic. May start out with The Flesh is Weak for 200 XP.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guardians of Celeres==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor&#039;s vengeance is swift and merciless. Strike at their hearts, brothers!&amp;quot;&#039;&#039; - Chapter Master Sellic, while performing a raid within the Realm of Celeres.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Guardians of Celeres&lt;br /&gt;
|Heraldry = [[Image:Guardians_of_Celeres.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = For the Home we Guard, Our Lives are Forfeit!&lt;br /&gt;
|Founding = M33&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Acroteleutium Sellic&lt;br /&gt;
|Homeworld = Celeres&lt;br /&gt;
|Strength = 300-500&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green, White Pauldrons&lt;br /&gt;
}}&lt;br /&gt;
The Guardians of Celeres have their origins when a small, under-manned young chapter escorted an Imperial colonizing effort in the Segmentum Tempestus in M34. Then called the Green Blades, the chapter helped with the foundation of the settlement which would one day become the great city of Celeres. Once it was secured, the chapter left...only to find itself called back soon after as Orks were overrunning the settlements. Heavy casualties were taken but ultimately the orks were held back. On the brink of extinction, the chapter opted to settle down in Celeres and recruit from the colonists. In time, most marines eventually came from Celeres and the chapter eventually renamed itself based on the moniker given by the citizen: the Guardians of Celeres.&lt;br /&gt;
&lt;br /&gt;
The Guardians are not codex-compliant. They specialize in rapid-deployment and swift surgical strikes within their domain, the Realm of Celeres. The Realm is an alliance of semi-independent planets and systems in close proximity, ruled by a Senate on Celeres. It is rare for them to deploy more than a few squads outside of large war-zones. In general they face the constant threat of alien raids which they need to respond quickly to. Larger deployments are usually done with &#039;Numerus Auxillia&#039;, human warriors of the Celeres Planetary Defense Forces.&lt;br /&gt;
&lt;br /&gt;
The Guardians usually number around 300 and 500 and form in large companies which usually number in the hundred, like a codex-compliant chapter. When the chapter is at a higher battle strength, these companies grow in size: rarely do they split into smaller companies. Their companies are all Battle Companies, as the concept of &#039;Battle&#039; and &#039;Reserve&#039; companies is pointless to how the chapter operate. Scouts and Veterans are, likewise, part of their respective companies rather than organized in special ones.&lt;br /&gt;
&lt;br /&gt;
The chapter specialize in various formations which make heavy use of heavy and special weapons. Squads are assembled as needed for the mission and the marines are expected to learn to master all possible weapons the chapter use and adapt to whatever tactic their sergeant for the mission might demand. Some of the formations used by the Guardians of the Celeres include: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breacher:&#039;&#039;&#039; Like the Breacher Squads of the Legiones Astartes. Used in hazardous assault situations, such as boarding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crematoris:&#039;&#039;&#039; This formation has its origins in the formation of the Celeres. Crematoris Squads are equipped with Flamer weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formido:&#039;&#039;&#039; When the Guardians need to strike fear into their enemies, they form squads into Formido: terror units. These are commonly used against rebels. Because they are dishonorable, Formido duties are given to marines which are deemed to not live up to expectations. As such, marines of the Guardians strive to meet the expectations of their commanders to avoid such a punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballistarius:&#039;&#039;&#039; In these rare moments the Guardians need to deploy their heavier artillery, such as Thunderfire Cannons, each cannon is assigned a squad for defense.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Halo Brethren==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Our Brethren are our &#039;&#039;&#039;honor&#039;&#039;&#039;. Those that have came and went, those that are, and those that will come in the days beyound, are our bulwarks against all.&amp;quot;&#039;&#039; - Chaplain Clovis, addressing pilgrims.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Halo Brethren&lt;br /&gt;
|Heraldry = [[Image:Halo_Brethren.png|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;The Brothers as stars!&amp;quot;&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Chapter Master = Chapter Master Thoedric Oous&lt;br /&gt;
|Homeworld = Herbeuse&lt;br /&gt;
|Strength = 120&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Gold, Burgundy Pauldrons, Helmet, and Robe&lt;br /&gt;
}}&lt;br /&gt;
The Halo Brethren were unfortunate to have a defective gene-seed that takes a lot longer to be fully accepted into a neophyte&#039;s body, making replenishing their forces a very long and arduous process. The Chapter suffered more causalities than the [[Imperial Fists]] or the [[Sable Swords]] when they went to kill the Grand Master of the Officio Assasinorum, signifying the beginning of their downfall. Several key battles they took part in afterwards, victory or defeat, they lost many battle-brothers, leaving them at ~200 left. To mitigate their lack of manpower, they use highly battle serfs as auxiliaries along side their marines, as well as having two companies of Scouts, so as to have a constant stream of marines coming in. The battle serfs would be trained under members of the veteran scout and select few marines to make sure the serfs are battle-ready and well versed in chapter tactics. &lt;br /&gt;
&lt;br /&gt;
The marines proper of their chapter spend most of their time in brutally intensive training on their homeworld to ensure their survival and effectiveness. The marines are incredibly skilled to make up for the fact that they&#039;d essentially be deploying on a battlefield by themselves. As a result of the time, training, and diminished numbers of the marines, each marine is considered highly sacred, with the preservation of their battle-brothers being of the highest priority in the field, both for marines and serfs. Serfs more than often give their lives to put themselves in between a bullet and their angels, and the peasants of their home-world are raised in worship of their protectors, leaving the reserves never wanting. They are not above retreat to minimize casualties. That coupled with their uncommon structure, use of normal humans in battle, they are treated with little regard among their peers, despite the combat prowess of each individual marine.&lt;br /&gt;
&lt;br /&gt;
Each Marine cares deeply about their serfs, despite their high casualty rate. The marines feel the deaths of their serfs gravely, and mark both their armor and their chapter-keep with the names of the fallen. An individual marine will either mark his armor with the name of each serf that died to protect him/in his care, or will inscribe scrolls upon scrolls with their names in his personal chambers, and meditate upon the lives of those who died. There is a strong familial bound between the marines and their human-counterparts. Each marine knows that his life is more sacred than those of his battle-family, and that weighs upon his soul heavily. In turn, they make an effort to care for their human retinue, as a stern yet caring and compassionate father would.&lt;br /&gt;
&lt;br /&gt;
The humble fortress-monastery of Sala ne Anèl resides atop a grassy knoll, far removed from the rest of medieval civilization on the world of Herbeuse. The monastery is home to the fabled &amp;quot;wall of halos&amp;quot;, which records the name of each fallen member, Astartes and Human alike. In each Hamlet, in every corner of the peaceful world, resides iconography of the Halo Brethren, the focus of much religious devotion amongst the population. People all across the agri-world go on pilgrimage to their most holiest of monasteries, to catch a mere glimpse of the Emperor&#039;s angels and offer up their&#039;s or their kins&#039; service. The marines are more than happy to meet their devotees, offering up their wisdoms and blessings for the awestruck visitor. While they remain secluded and detached from the politics of the world, they are the eternal protectors of the quaint little world.&lt;br /&gt;
&lt;br /&gt;
The name of the chapter itself has changed its meaning. Where as it once referred to the Astartes, now it refers to those who died for them, the true Halo Brethren.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Halo Dragons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Silentium honore superbia humilitati misericordia iudicio&amp;quot;&#039;&#039; - Brother Hypirrion&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Halo Dragons&lt;br /&gt;
|Heraldry = [[Image:Halo Dragons.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Our words as fire!&lt;br /&gt;
|Founding = Unknown &lt;br /&gt;
|Successors of = Unknown, possibly [[Salamanders]]&lt;br /&gt;
|Chapter Master = Rauss&lt;br /&gt;
|Homeworld = Mortix IV&lt;br /&gt;
|Strength = unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black}}&lt;br /&gt;
The Halo Dragons are a Space Marine Chapter of unknown founding and Progenitor, though some within the munistorum have suggested Salamanders, aside from their badge of a Dragon there is little to support this claim and the Dragons themselves vehemently deny the claim.&lt;br /&gt;
&lt;br /&gt;
Although the Dragons seem to be fleet based they are recorded as having a homeworld, named Mortix IV, however records on the world are spotty at best. They seem to suggest it is an airless mining world, but its last recorded tithe was in late M.36, yet no inquest seems to have ever been made. In addition there is no record of it ever being gifted to the Halo Dragons in the first place, despite its listing as their homeworld.&lt;br /&gt;
&lt;br /&gt;
The Dragons themselves neither confirm nor deny the existence of the world or its status as their Homeworld, many giving seemingly conflicting answers when questioned. Irregardless, the Dragons seem to have a fair number of well made and maintained ships, some of which appear to be mysteriously new. The Chapter itself specializes in a combination of void combat, Ship to ship warfare, and drop pod assaults. Nothing particularly incredible, but the way they carry out these operations is highly unusual.&lt;br /&gt;
&lt;br /&gt;
The Dragons are noted for seemingly materializing out of nowhere to join in a fleet combat, contacting any Admirals or other officers and asking them to pull back. Those who have worked with the Dragons claim that everything they do seems highly ritualized, from simple boarding actions and marching to the incredibly complex awards ceremonies the Marines carry out once a campaign has come to a close, one notable instance being when the ceremony took two solar weeks before being completed. &lt;br /&gt;
&lt;br /&gt;
Any attempt to assuade the Dragons to pick up the pace of their rituals was met with stern defiance and silent scowls.&lt;br /&gt;
&lt;br /&gt;
The Halo Dragons are by and large organized as a standard Codex Chapter, aside from their focus on void combat and a few other glaring differences. One of the most noticeable is the lack of a proper first company, instead the &#039;First Company&#039; is split into several veteran &#039;War Parties&#039; varying in size from three marines to several squads worth.&lt;br /&gt;
&lt;br /&gt;
Inclusion in a &#039;War Party&#039; is seen as a great honor amongst the Chapter, and many brothers vie for the limited positions in one. Some of the War Parties have records of deeds dating back centuries or even millennia. However, those hoping these &#039;records&#039; would give insight into the chapters age are sorely mistaken.&lt;br /&gt;
&lt;br /&gt;
They are told as oral legends rather than accurate records, spoken by the Chapters Librarians during times of celebration, hardship, or mourning as the stories cover a vast array of tells and genres. This oral tradition is kept by the Librarians. In this way the minimal amount of records kept by the chapter is offset by the Librarians art of storytelling. Some more powerful Librarians are even able to seemingly &#039;materialize&#039; the great heroes of the tales, bringing forth seemingly astral projections of long dead marines to assist their comrades in battle. These elite Librarians are know simply as the Weavers, for reasons the Dragons refuse to discuss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heralds of Ultramar==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Complacency is the rot of the mind; More dangerous than any blade, more corrupt than dark heresy.&amp;quot;&#039;&#039; - Brother Ricteon, on the Minotaur Massacre&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Heralds of Ultramar&lt;br /&gt;
|Heraldry = [[Image:Heralds_of_Ultramar.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Honour and Dignity! / &#039;For Macragge, we keep Vigil!&#039;&lt;br /&gt;
|Founding = [[Cursed Founding]], 21st founding&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = Gallen Scorious&lt;br /&gt;
|Homeworld = Moon of Farox VI, Damocles Gulf&lt;br /&gt;
|Strength = ~500&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Ultramarine with Yellow trim&lt;br /&gt;
}}&lt;br /&gt;
The history surrounding the Heralds of Ultramar is one of immense tragedy brought about through great treachery. Their creation as part of the cursed 21st founding was brought about as a result of Ultramar experiencing centuries of peace and prosperity, causing the population to swell with potential new Space Marine recruits around every corner, more than the Ultramarines could hope to recruit. As not to waste such an opportunity, the Ultramarines, in secret, established a successor chapter that would become the Heralds of Ultramar, their first chapter master being an esteemed duelist by the name of Gallen Scorious. The Heralds, upon their creation, ventured out deep into the wilds of Ultima Segmentum, eventually settling on a small, ocean moon on the edge of the Damocles Gulf, fighting back the occasional Greenskin Hordes and Eldar Pirates that found themselves on the edge of the Realm of Ultramar for millennia, remaining unknown to all but the Ultramarines so as to preserve their secrecy. Indeed, they would often identify as Ultramarines whenever they were encountered by Imperial observers. &lt;br /&gt;
&lt;br /&gt;
Disaster struck when they encountered Astartes from the Minotaur chapter, accompanied by an Inquistor sent to survey the Gulf region for heretical activity. Encountering the Heralds, they immediately assumed them to be renegade marines and proceeded to utterly massacre the chapter, who had let their guard down and were utterly decimated, their numbers dwindling down to 500 marines of whom were away and did not participate in the battle. All petitions for aid from were Ultramar were rejected, as the Ultramarines sought to deny any relation so as not to draw the ire of the Inquisition for illegally creating a new chapter. &lt;br /&gt;
&lt;br /&gt;
Scorned by their progenitors and disgraced by the Inquisition, the Heralds retreated to their ocean moons and erected massive fortifications and manufactorums beneath the planets grey oceans, retiring beneath the waves to rebuild their forces. Cutting off all contact with the outside apart from sending a company at a time out to conduct strikes at the Imperium&#039;s enemies, particularly the Tau whose empire they border. The Chapter still considers themselves sons of Macragge and hold fast to the Codex&#039;s teachings, but their isolation has made them paranoid and have, as a result, forces them to be extremely self sufficient. Somewhat unique and slightly deviant from the Codex, the Vanguard Veterans of the Heralds wield force-tridents, becoming particularly skilled in disarming their foes. &lt;br /&gt;
&lt;br /&gt;
They&#039;re strongly allied with quite powerful Rogue Trader families that operate in the Damocles Gulf region. Individual Heralds have even been seen accompanying the crews of a couple Rogue trader ships. This makes them essentially accepted back into the Imperium at large, with the Rogue traders vouching on the Heralds behalf for tolerance of the Chapter&lt;br /&gt;
&lt;br /&gt;
Time will tell what will become of the Heralds, as they continue to rebuild and venture forth back into the galaxy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imperial Stars==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;There is no greater defeat than that of retreat&amp;quot;&#039;&#039; - Chaptermaster Yurth the Indomitable to High Lord Armentarius over his campaign strategy&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Imperial Stars&lt;br /&gt;
|Heraldry = [[Image:Imperial_stars_armor.png|center|140px]]&lt;br /&gt;
|Battle Cry = &#039;&#039;Ut castellum in astra!&#039;&#039;&lt;br /&gt;
|Founding = Unknown &lt;br /&gt;
|Successors of = Unknown, possibly [[Imperial Fists]]&lt;br /&gt;
|Chapter Master = Yurth the Indomitable&lt;br /&gt;
|Homeworld = Goethe I, Goethe II, Goethe II (Known as the Celestial Triumvirate)&lt;br /&gt;
|Strength = unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Purple, with Black trims}}&lt;br /&gt;
The Imperial Stars are an Imperial Fists successor chapter founded some time in M37, and believe hard discipline is the key to the Imperium&#039;s survival. They see the downfall of humanity as encroaching and nigh unstoppable, doomed from hedonistic aristocrats, and traitors in its citizens. Despite their absolute pessimism, they continue to fight and die for the Imperium, since that is what their loyalty dictates. The connected stars on their shield refers to their domain in the far reaches of the segmentum obscurus. They see no salvation for the Imperium as they enter the newest millennium, but wish to preserve as much as they can in the coming days of Armageddon. Despite being a small, secluded chapter, they managed to wrangle three livable systems under their control, known as the Celestial Triumvirate. These worlds are harsh and strictly regimented, but through their struggles, the colonists are able to ward off continual assaults from the various despicable forces that call Obscurus home. Despite strict government regulation, the only interaction between the chapter and its people are chaplains, who make regular rounds to &amp;quot;ensure the peoples are pure of spirit and duty&amp;quot;. These marines are otherwise an entirely conventional codex-adherent chapter.&lt;br /&gt;
&lt;br /&gt;
Despite a constant underlying loathing for all of humanity&#039;s enemies, the chapter gets along with only a few other chapters. They have an eternal disdain for the Iron Hands and their successors, as they believe their modifications are a sign of weakness and lack of will to discipline the body. They hold the Ultramarines and their ilk on an ever so slightly lower pedestals than their own progenitors, in respect of their dedication. Of the forces of man, they refuse to fight along side the rabble that makes up the guard, and the heretics that make up the Inquisition. They only truly ever fight with the more disciplined Sisters of Battle.&lt;br /&gt;
&lt;br /&gt;
Their chaptermaster is known as Yurth the Indomitable, a centuries old marine whose skin is as hard as his ceramite. The man is loyal to a fault, always fulfilling any request for aid. It was his idea for the chapter preservation efforts within the Segmentum, and personally lead the planet-side cleansing efforts in order to move in colonists. In his many years of service, he lost his left eye, half of his left hand, and two fingers off his right. Despite these inhibitors, he refuses body modification, choosing instead to cope through discipline and training. In battle, he wields an Eviscerator made from the dark irons of their homeworld, with jagged teeth and rough plating. He dwarfs his fellow marines and stature and musculature, and is attributed as the sole reason for the chapter&#039;s success. Rumors in the Triumvirate say that Yurth regularly travels to the warp to stave back the chaos gods themselves. If such talk was aloud in the chapter, more than a few brothers would be inclined to believe.&lt;br /&gt;
&lt;br /&gt;
Of the chapter&#039;s few deviations, the veteran squads are assault squad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knights of Eternity==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tl;dr version: Space Marine chapter sent to another galaxy with a bunch of colonists. Way overstrength, as in Legion strength rather than Chapter, but otherwise Codex compliant. Because they&#039;ve left the galaxy, they are effectively dead in terms of being available for assistance for the rest of the Imperium, and that&#039;s why they&#039;re deamed &#039;lost&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Libators==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Libators&lt;br /&gt;
|Heraldry = [[Image:libators.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = 2nd Founding&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = High Concil&lt;br /&gt;
|Homeworld = Comet fields of the Crios system, Segmentum Obscurus&lt;br /&gt;
|Strength = 400&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Yellow, blue, black trim&lt;br /&gt;
}}&lt;br /&gt;
The Libators Space Marine Chapter are a Fleet-Based Second Founding chapter descended from the Ultramarines. They are not found in the Apocrypha of Davio and they have taken part in the Orphean War. The Libators Chapter is a fairly codex-compliant Ultramarine successor known for its relatively small size and extensive experience fighting all sort of xeno abominations. Since the apperance of the Tyranids in the galaxy and since the Battle for Macragge they have undertaken several crusades in an effort to hunt down and eliminate splinter fleets in order to weaken the Tyranid invasion and reduce the chances of a tendril growing to full hive fleet size. Heavy casualties have been taken to several companies when doing so but the Libators continue on their quest, undaunted.&lt;br /&gt;
&lt;br /&gt;
Libators send a sizable part of their chapter veterans to the Deathwatch in order to combat the Tyranid menace.&lt;br /&gt;
&lt;br /&gt;
Deathwatch:&lt;br /&gt;
Nemesis characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Toughness, +5 Willpower&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Hatred (Tyranid)&lt;br /&gt;
&lt;br /&gt;
Demeanor: Use the Favored of the Deathwatch Demeanor as given for the Crimson Fist for their Chapter Demeanor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines August==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;“First gain the victory and then make the best use of it you can.”&#039;&#039; ― Bridge Captain Horatio&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines August&lt;br /&gt;
|Heraldry = [[Image:Marines August.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Si vis pacem, para bellum&amp;quot; (Latin); &amp;quot;If you wish for peace, prepare for war&amp;quot;&lt;br /&gt;
|Founding = 35th Millenium&lt;br /&gt;
|Successors of = Ultramarines, Eagle Warriors&lt;br /&gt;
|Chapter Master = Chaptermaster and Flotilla Admiral Nottington &lt;br /&gt;
|Homeworld = Fleet Based&lt;br /&gt;
|Strength = Full Strength&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Royal Red with Gold Trim and Helmet&lt;br /&gt;
}}&lt;br /&gt;
Out of all the Eagle Warrior successors, the Marines August are the most well equipped, with the most powerful naval power. Created as a crusading fleet in the 35th millennium, it was a joint project with the Imperial Navy, as the chapter would act as the navy&#039;s enforcer near the ghoul stars. The marines saw much action since their creation, slowly but surely gaining Independence as their fame and experience grew. They eventually broke off ties with their naval commandants, allying themselves with two rouge trader dynasties to have a stable chain of supplies to afford the upkeep of their flotilla. Because of there new found sense of independence, they fell out of grace with the Imperial High Lords, and often find themselves requested to deal with increasingly unfavorable odds. Despite all these disadvantages, they keep the flotilla at full strength, no matter the cost.&lt;br /&gt;
&lt;br /&gt;
They are a codex complaint chapter who specialize in boarding actions. They formally recruited from the children of navymen exclusively, but now their recent status often requires more drastic measures. The chapter is known for pressing men into service on their fleets, and for employing pressgangs to shanghai both men and children. Whatever children get kidnapped are raised to be marines, with the majority dying before they even reach the flotilla due to neglect. It has been noted on at least two separate occasions that the chapter has stolen entire vessels from the Imperial Navy after particularly damaging battles that the two find themselves in, though they are officially regarded by the Administratum as &amp;quot;lost&amp;quot;. They are at roughly half strength, and contain a sizable fleet for an astartes chapter. &lt;br /&gt;
&lt;br /&gt;
They do not like working alongside other forces, seeing as only other naval men being worthwhile. This arrogance is reflected in their fleet&#039;s architecture and armor, being ostentatious and overly ceremonial, with every marine dawning a golden helmet. The chapter does not believe in planetside ground skirmished unless more expedient or less costly than other measures. If tasked to defeat an overwhelming army occupying a world, they will often use orbital bombards, destroying large sections of the planets surface. Needless to say, allied forces will choose to fight a horde by their lonesome over receiving aid from the Marines August, as it is hard to say which choice will result in more casualties. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines Errantor==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The only cleansing any loyal Imperial requires is the &#039;&#039;&#039;Emperor&#039;s holy light&#039;&#039;&#039;.&amp;quot;&#039;&#039;&#039; - Battle-Brother Collybiscus, when inquired on his hygiene.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines Errantor&lt;br /&gt;
|Heraldry = [[Image:Marines_Errantor.png|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Et in domum suam non nisi stellas in Astartes!&amp;quot;&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Eagle Warriors]]&lt;br /&gt;
|Chapter Master = Chapter Master Norton&lt;br /&gt;
|Homeworld = fleet based&lt;br /&gt;
|Strength = 600&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Unpainted Rusty armor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Marines Errantor are a renegade chapter of Imperial fists stock, founded in Millenium 35, who harbor a longstanding grudge with the [[Black Templars]] after coming to blows with them over the fate of the unknowing families and relatives of numerous high profile Chaos cultistst, with the Templars demanding that they be purged while the Marines Errantor insisting that they be spared. &lt;br /&gt;
&lt;br /&gt;
This altercation lead to the chapter being exiled from the wider Imperium for a period of 1000 years at the behest of the [[Black Templars]]. To the shock of others, the Marines took the ruling with solemn acceptance, and their fleet warped of to the halo stars, not to be seen again until almost 4000 years later, returning to Imperial Space with their previously clean, well kept armor of the marines displaying signs of wear and tear with old age , their grand robes becoming little more than rags, their hair grown to be mangy and unkempt. When asked why they appeared so dirtied by an inquisitor, the Chapter Master simply stated &amp;quot;The Imperium&#039;s enemies care not for appearances, only deeds.&amp;quot; Ever since, they have been noted for their terrible hygiene, and their armor is easily identifiable bye the hue of rusted copper, the Imperial Aquila trimmed with a dirty silver. Their chapter heraldry is that of a Staff with an orb at the top, as to say that it&#039;s their burden to lead the quest for knowledge, sacrificing any attempt at appearances and ritual to do so.&lt;br /&gt;
&lt;br /&gt;
In battle, the Marines are noted for being able to enter the filthiest of conditions and stand in the harshest of weather and barely flinch. They&#039;re extremely hardy and resistant, their toughness being second only to their extreme stubborness. They hold an utter contempt for advanced tactics and weapons, holding their skill with a bolter as paramount to their battlefield success. Indeed, their favored tactic is to land on the enemy via drop pods before proceeding to empty out and mop up what remains of their forces. To the Marines Errantor, the quicker the battle ends, the better. &lt;br /&gt;
&lt;br /&gt;
They needless to say aren&#039;t very well liked by the Mechanicus considering how poorly they treat their gear, with much of their armor being rusted and worn, many with dents and an odd smell, implying that the marines aren&#039;t big fans of cleaning or even ever taking off their armor, for any reason. They recruit from one planet, a desert world deep within the Halo stars, where roaming desert tribes fight to survive through vicious sand storms and scrounge up what little water they can to trade for basic goods. The Marines Errantor have entrenched themselves as part of this desert ecosystem, offering a village a years worth of water should one of their young men manage to complete their tasks. These men of course are then recruited as part of the chapter, becoming battle brothers should they survive scout training. &lt;br /&gt;
&lt;br /&gt;
The Marines themselves, while technically allowed back into the Imperium, willingly isolate themselves off in the Halo Stars and avoid all contact with outsiders, lest they are there to petition for their aid in a conflict, in which case the High council will convene in order to decide if they intervene or not. That said, they still occasionally are found roaming outside their sector, going across the Imperium as both nuisances who scavenge abandoned ships and space stations for scrap, and to protect any worlds in trouble that they happen upon in their journey. They are noted for having an extreme hatred for the Death Guard and purge all Nurglites they come across with frightening zeal, with any encounter between the two being the only time the chapters tactics are known to diverge, bringing holy flamer to bear against the vile spawn of the Plague God. It&#039;s perhaps this hatred and stubborn refusal to despair and lose hope that was honed during their mysterious exile, that steels them against corruption by the Ruinous powers. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines Mordant==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Never take counsel of your fears.&amp;quot;&#039;&#039; - Common saying of Haetron the Rock-Bulwark to his marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines Mordant&lt;br /&gt;
|Heraldry = [[Image:Marines_Mordant.png|center|140px]]&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Haetron the Rock-Bulwark&lt;br /&gt;
|Homeworld = Hetedelste&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Dark Green, Red Trims, White Pauldrons, and a Tan facemask&lt;br /&gt;
}}&lt;br /&gt;
The Marines Mordant are a chapter situated near the outer reaches of the Segmentum Pacificus. They were created to act as a rapid response force for voidcraft around the edges of Imperium space. In order to fulfill this, the chapter specializes in quick ship maneuvers and heavy ordinance on voidcraft. The marines themselves are codex compliant, but often find themselves forced to use more primitive technology after failing to rescue a Forge ship. The higher numbered companies of the chapter is armed with black powder weaponry, and hacking tools native to their world are commonly carried into battle. The devastator squads of the higher companies employ large barreled, cast iron cannons, aided in reloading by neophytes, extremely rare though that be. For most of the chapter&#039;s life, they fought freebootaz, Dark Eldar corsairs, and various pirates, protecting Imperial vessels. Marines Mordant most notable action was during the tyrannic wars, when a splinter fleet was successfully countered using a combination of surprise void bombardment and ramming maneuvers.&lt;br /&gt;
&lt;br /&gt;
Their homeworld Hetedelste is a primitive agri-world specializing in a crop not dissimilar to the ancient sugar-cane. Where the planet is not arid, it is boggy swampland with humid fields, which the peasants of this world toil over their crop. Outside of the villages surrounding the plantations lie viscous reptilian beasts, three times the size of man, which pray on those who stray too far from home. The crops grown on Hetedelste get exported to planets all across the Imperium, which a contingency of Marines to guard the merchant ships and rouge traders leaving the world. The Freebootaz that once occupied the system were the earliest challenge to then fledgling chapter, as they vastly outnumbered that of their own. To circumvent their superior logistics, the chapter baited the orks into entering corsair space, where the two factions came head to head, devastating both sides to where the marines could make quick work of them.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persecutors of Darkness==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor is the &#039;&#039;&#039;LAW&#039;&#039;&#039;, and the &#039;&#039;&#039;LAW&#039;&#039;&#039; is absolute! I am the harbinger of &#039;&#039;&#039;justice&#039;&#039;&#039;! I am the mercy afforded to &#039;&#039;&#039;heretics&#039;&#039;&#039;!&amp;quot;&#039;&#039; - Brother-Marshal Lex, whilst giving testimony in court. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Persecutors of Darkness&lt;br /&gt;
|Heraldry = [[Image:Persectors_of_Darkness.png|center|140px]]&lt;br /&gt;
|Battle Cry = Freedom through Law! Security in Wrath!&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Chapter Master = High Marshal Fyr&lt;br /&gt;
|Homeworld = Ius&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Blue, Red Accents, White Right Pauldron&lt;br /&gt;
}}&lt;br /&gt;
Persecutors of Darkness are stalwart marines whose specialty is dealing with the Imperium&#039;s most disgusting foe: High Traitors and the obscenely corrupt. They root out Heresy throughout the Segmentum Pacificus before it can fully rear its ugly head. While the consequences for treachery is sift and brutal, the chapter&#039;s definition is ranges greatly. Those that obstruct the Imperium in its holy endeavors is a traitor deserving of death. In this, they work closely with the Adeptus Arbites, inform the chapter on criminals too large for them to properly handle. They have put an end to many a planetary rebellion, both preemptively and in open warfare, bringing Imperial order with the butt of a bolter and the heat of a melta. &lt;br /&gt;
&lt;br /&gt;
A Dark Angel successor founded in 33M, they inhabit the world of Ius, a medieval urban world with sprawling concreate mega-cities, ruled by an iron fist. Their Fortress Monastery of Raus towers over the planet&#039;s capital, where intensive study of the Law occurs inside its brutalist halls. The planet&#039;s Enforcers directly answer to the marines of Ius, acting as both a PDF and police force. Outside of the culturally primitive Mega-Cities lies only farmlands and red-grass plains, with the occasional nomad tribe forever roaming. Their chapter master, High Marshal Fyr, is an ancient marine, well seasoned on the streets of humanities warzones. He is unflinching in his dedication to the law, and heartless in his demeanor. &lt;br /&gt;
&lt;br /&gt;
Each marine is completely in the Imperium&#039;s Law, being able to recite all its tomes by memory before they become scouts. Trained in the tight alleys and crowded streets of their homeworld, the marines are experts in cramped environments, being urban and hiveworld specialists. Combat shotguns are just as common as bolters in the chapter, and power mauls coupled with large combat shields are chapter favorite. Techmarines even employ cyber-mastiffs. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Penitents==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Penitents are good old DA offshoots, but for whatever reason they never got the memo about WHY the DA&#039;s are always going off and abandoning warzones to do their own thing. As such, while they keep the name, they actually have nothing whatsoever to do with the hunt for the Fallen. Instead, they&#039;ve taken a policy of penitent crusades, serving alongside the dregs of humanity (abhumans, penal legions, mercenaries and so on), while also sending a truly absurd number of marines to Deathwatch. They see every flaw in their own actions, and this self-awareness makes them into some of the most sympathetic, caring, and honest marine chapters in their segmentum. It also makes them damn DEPRESSING, but you can&#039;t argue with the results of their constant drive for self-improvement. This is a chapter that never sits on its laurels talking about how great they are; they&#039;re absolutely sure they suck, so they work harder than anyone to make sure they don&#039;t.&lt;br /&gt;
&lt;br /&gt;
Penitents could have a much higher recruitment age as their genetic quirk.&lt;br /&gt;
&lt;br /&gt;
And they recruit from death row and long sentence denizens of the hive worlds.&lt;br /&gt;
&lt;br /&gt;
Sort of the Space Marine equivalent of the Penal Legion.&lt;br /&gt;
&lt;br /&gt;
They fight to earn forgiveness that they know they can never earn because there isn&#039;t enough forgiveness for the shit they have done and if there is then it&#039;s been sold short. &lt;br /&gt;
&lt;br /&gt;
All they have left is the dream of a beautiful death.&lt;br /&gt;
&lt;br /&gt;
Known for their masochistic rituals, inability to back down and humility. Even going so far as to accept orders from human commanders.&lt;br /&gt;
&lt;br /&gt;
Given their pauldrons and their religious implications, self flagellation must be huge for them. Spending hours on their knees in front of an icon of the emperor whipping themselves for theirs and humanities&#039; sins&lt;br /&gt;
&lt;br /&gt;
An interesting twist might be that the Penitents have a problem with their Catalepsean Node that, during their hypno-therapy, they lose memories of their mortal past. This leads to a kind of need for redemption without any real knowledge of what they did. They&#039;re constantly fighting for redemption of crimes, and its the Marine&#039;s own psychological self doubts that force them onward. Some Marines zealously drive themselves forward believing they had a roster of crimes so heinous and black that there is no real redemption for them other than in death.&lt;br /&gt;
&lt;br /&gt;
They could have something similar to the Guardiens of the Covenant where they inscribe their armor and weapons with texts holy to the Arbites, including the (probably needless long) list of sins and Imperial citizen can commit&lt;br /&gt;
&lt;br /&gt;
How&#039;s power flail for special chapter weapon?&lt;br /&gt;
&lt;br /&gt;
Also, maybe instead of death row adults, they can use incarcerated child delinquents? Imperium&#039;s gotta do something with them&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Red Legion==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I assure you, my &#039;good friend&#039; that I do everything in my power to assure the health and efficiency of my chapter&#039;s Gene-Seed. Is our Legion not strong and swelling with new blood?&amp;quot;&#039;&#039; - Chief Apothecary Tural when discussing with another Marine.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Red Legion&lt;br /&gt;
|Heraldry = [[Image:Red Legion Marine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = The Legion fights on!&lt;br /&gt;
|Founding = M36&lt;br /&gt;
|Successors of = Unknown, possibly [[White Scars]]&lt;br /&gt;
|Chapter Master = Rashad&lt;br /&gt;
|Homeworld = Oxatan&lt;br /&gt;
|Strength = 1,200+&lt;br /&gt;
|Allegiance = &lt;br /&gt;
|Colours = Red}}&lt;br /&gt;
The Red Legion is a space marine chapter of unknown origins, known to have taken part in many bloody and disastrous battles. A (mostly) codex-compliant chapter, there is seemingly nothing particularly noteworthy about them safe for their history, which the people they fight with are generally unaware of. If they knew then it is likely they would not want to fight alongside the Red Legion.&lt;br /&gt;
&lt;br /&gt;
Several times in their history, the Red Legion have suffered catastrophic losses which would have crippled other chapters. In spite of this, the chapter has recovered in the span of a decade, sometimes even exceeding the &#039;expected&#039; strength of one thousand marines. The truth is a sinister one: the Red Legion make use of forbidden archaeotech (or maybe even xeno) biological engineering combined with mass-slavery to provide fresh bodies to speed up gene seed production. This has made their geneseed incredibly unstable and ridden their marines with genetic defect which do not appear obvious as they rarely manifest as overt grotesque mutations. Many of their zygotes are deficient and of lower quality or even missing on certain battle-brothers. Overall their marines are, on average, slightly weaker than the average marine of an healthy chapter. Their sanity is, likewise, heavily impaired and the chapter is known to harbor many depraved secret cults where the marines partake in their demented obsessions, some of which best left undescribed. This make them somewhat aloof and unwilling to fight alongside other chapters, especially the more zealous and purity-obssesed ones.&lt;br /&gt;
&lt;br /&gt;
Members of the Red Legion sent to the Deathwatch are rare. These are usually those with little defects (at least by the standards of the Red Legion) and a very sharp mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Red Legion characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Intelligence, +5 Perception&lt;br /&gt;
&lt;br /&gt;
Starting Talent: Meditation, Paranoia&lt;br /&gt;
&lt;br /&gt;
Implants: Roll on the Missing or Inactive Zygotes chart (1-9) from Rites of Battle to represent the random implant deficiencies of the character.&lt;br /&gt;
&lt;br /&gt;
Chapter Demeanor: Use the Aloof Codex Demeanor from Honour the Chapter.&lt;br /&gt;
&lt;br /&gt;
Primarch Curse: Use The Secret Chapter Curse using the rules given for Dark Angels, modified at Rank 3 to &#039;Unless the Battle- Brother’s Kill-team is solely comprised of Red Legions, its Cohesion is reduced by 2.&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Red Wolves==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Waeles am byth&amp;quot;&#039;&#039; - Askladd Yydrelli, chief Librarian&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Red Wolves&lt;br /&gt;
|Heraldry = [[Image:Red_Wolves.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Teribus ye teri Imperator!&lt;br /&gt;
|Founding = M35&lt;br /&gt;
|Successors of = [[Raven Guard]]&lt;br /&gt;
|Chapter Master =  Llywelyn Eagle-Eye&lt;br /&gt;
|Homeworld = Waelas, commonly known as Bloodfall in Low Gothic&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Red, Black pauldrons}}&lt;br /&gt;
A chapter of Raven Guard successors based on the Feral World of Waelas, the Red Wolves are forest combat specialists. They make multiple raids and ambuscades on a foe, before finally striking the killing blow at last. &lt;br /&gt;
&lt;br /&gt;
This specialty stems from the nature of their homeworld - Waelas is almost entirely plains, interrupted by large forests. The plains are inhabited by various breeds of large beasts. Children are taught to flee into the forests for safety, and to lose pursuers in the undergrowth - making way to their secluded home villages. &lt;br /&gt;
&lt;br /&gt;
From the age of 10, every children is given a longbow made from the yew and elm trees of the forests, as to link them to their homes. Those who go on to become part of the chapter wield bows as well, having made several modifications to them - including explosive anti-personnel arrowheads and Promethan lined tips. &lt;br /&gt;
&lt;br /&gt;
Devastator Squads are non-existent within the battle companies, their roles having been folded into specialized Tactical Squads who wield the same weapons- with the Devastator Company largely being composed of veterans of these squads. Thus, Scout Squads jump from their status as initiates straight to the Assault squads.  &lt;br /&gt;
&lt;br /&gt;
They&#039;re particularly found of hunting Tau and Kroot that occupy nearby worlds, as they often raided Waeles while the chapter is away. They circumvent the Tau&#039;s ranged capabilities by stalking in the under brush, often times spending months chipping away at their forces until they pose only a minor threat. Thanks to their exploits and mystery, they&#039;ve become something of a legend in the Xenos cadre. The marines of the chapter become the pride of the tribe they hailed from. To fully represent their home, they incorporate their ancestral heraldry unto their armor. Every 50 years they&#039;re allowed to return home for a planet wide celebration of a particularly large battle against feral Ork tribes that once occupied the planet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each Marine from the Red Wolves has the Astartes Longbow in their war kit, excluding techmarines.&lt;br /&gt;
If the Astartes Longbow is used with any kind of special ammunition, it loses the tearing and crippling qualities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Astartes Longbow&#039;&#039;:&lt;br /&gt;
basic weapon;&lt;br /&gt;
1d10+SB;&lt;br /&gt;
Pen 2;&lt;br /&gt;
Range: 50 m;&lt;br /&gt;
RoF: S/-/-;&lt;br /&gt;
Clip: 1;&lt;br /&gt;
Reload: half;&lt;br /&gt;
Crippling(2), Tearing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Silver Eagles==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I have not yet begun to &#039;&#039;&#039;fight&#039;&#039;&#039;!&amp;quot;&#039;&#039; Chapter Master Periphas, addressing his serf-matelots calling for retreat after suffering extensive damage to the hull.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Silver Eagles&lt;br /&gt;
|Heraldry = [[Image:Silver_Eagles.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Valor and Loyalty&lt;br /&gt;
|Founding = [[2nd Founding]]&lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Chapter Master = Chapter Master Periphas&lt;br /&gt;
|Homeworld = Classigentum&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Silver, Blue Pauldrons, Red Aquilla&lt;br /&gt;
}}&lt;br /&gt;
This Chapter operates from within a fleet that&#039;s made up of not only a large number of the more typical Astartes cruisers and barges, but also has a large number of more main-line Imperial ships to call on, along with ties to a group of Mechanicus forge-ships that they saved from destruction at the hands of an Ork WAAAGH! These Ships include the up-armored Lunar Class vessel Fist of Arduata, along with a number of light cruisers and escorts. This has caused no small amount of tension between the Silver Eagles and the Imperial Navy, who see this deviation from the standard fair of transport and support vessels as a potential threat to their control, what with an independent fleet moving to complete their own agendas in Navy controlled space. &lt;br /&gt;
&lt;br /&gt;
The Chapter, while following normal Codex structuring, further divides its forces among their fleet of ships as a deterrent to any attempted boarding actions, and as a way to easily deploy strike forces to other worlds. With a Demi-Company already loaded up with its full complement of warriors, ammunition, and equipment in a Light cruiser, its a simple matter of a warp-jump to a system that needs aid. Larger strike forces will be comprised of multiple vessels, each contributing to the whole of the operation.&lt;br /&gt;
&lt;br /&gt;
The Chapter also maintains its Fourth company and at least one Reserve company remain with the main Chapter fleet as both an honor guard of the Mechanicus factory-ships they guard, and as protection against any large loss of Marines in combat. In this way, the Chapter has endured defeats that would potentially cripple them as a fighting force otherwise.&lt;br /&gt;
&lt;br /&gt;
Due to the larger number of ships available to the Silver Eagles, and the Chapter&#039;s tradition in dividing strike forces among them not only for their protection but to facilitate strike force movements throughout the galaxy, Initiates into the chapter are trained by deploying them on smaller ships and escorts as an augmentation to more numerous Armsmen aboard those ships in anti-piracy operations where Chapter Q-Ships will lure pirates into conflict with their superior forces. Scouts are therefore seen to favor Combat Shotguns and close combat weapons. &lt;br /&gt;
&lt;br /&gt;
Likewise, full-fledged Battle Brothers are assigned to larger ships, usually on a basis of which ships need gaps in their numbers filled, and its rare that a company will inhabit a single ship, with the exception being Fifth Company inhabiting the Fist of Arduata as an honor to their efforts in the destruction of a Xenos armada in the Vornell Gap campaign. &lt;br /&gt;
&lt;br /&gt;
Along with a penchant for close combat drills and mid range firefight equipment, the majority of leadership within the Chapter have added wargear that helps them to better operate aboard vessels and in void combat, with improved visuals, targeting, and communications equipment that enables them to better interface with a warship while still in their armor. &lt;br /&gt;
&lt;br /&gt;
The Chapter&#039;s ability to deploy in wider range than most chapters has also led to an unusual connection to the Assassin temples, as much as it could be considered a connection. In reality the Silver Eagles have been requested to launch large-scale attacks across several star systems that a prominent enemy of Mankind holds in order to sap his strength and give the Assassins a chance to get close and eliminate the target, thus leading to the dissolution of his forces and victory for the Silver Eagles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tributors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Sons of Sanguinius have come to take their tribute.&amp;quot;&#039;&#039; - Captain Aybek&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Tributors&lt;br /&gt;
|Heraldry = [[Image:Tributors.png|center]]&lt;br /&gt;
|Battle Cry = By the blood of Sanguinius we come for you!&lt;br /&gt;
|Founding = M38&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Chapter Master =  Timur the Bloodied&lt;br /&gt;
|Homeworld = Qalaw&lt;br /&gt;
|Strength = 700&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Tarnished Metal, Red and Purple-Red}}&lt;br /&gt;
&lt;br /&gt;
The Tributors are a Blood Angels successor chapter native to the world of Qalaw, a dark industrial world choking under a constant layer of smog. Qalaw is not the original homeworld of the chapter, their previous one having been rendered unusable. The Tributors recruit from the tireless workers of Qalaw, young men used to living in utterly horrific conditions.&lt;br /&gt;
&lt;br /&gt;
The relationship between the Tributors and the people of Qalaw is a complicated one, a mixture of fear, devotion and resolution. The Tributors frequently take an unfair amount of tithe from the planet to support their campaigns across the galaxy. In turn, they bring war prisoners to Qalaw to refill the ever-depleting scores of laborers which dig into the planet crust in search of rare and exotic (and often lethal) materials.&lt;br /&gt;
&lt;br /&gt;
In terms of organization the Tributors are mostly identical to their Blood Angels ancestors. What set them apart from them, however, is mentality, demeanor and combat tactics: recruiting from Qalaw has left its mark on the Tributors who are rather dour and stubborn by the standards of their lineage. Likewise, they shun the more ornate and aesthetically-pleasing armors and banners of their brethren to which they see little use. Due to the cramped nature of their homeworld (which is nothing but toxic slums, factories and deep underground tunnels) they make far less use of jet packs than their fellow Blood Angels descendants.&lt;br /&gt;
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&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tributors characters are created using the rules for Blood Angels given in the Deathwatch Core Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Iron Jaw, Resistance (Poison), Rival (Blood Angels and Successors).&lt;br /&gt;
&lt;br /&gt;
Restrictions: Fellowship advances cost twice the normal Experience Points to Tributors characters.&lt;br /&gt;
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[[Image:TributorsDC.png|left]]&lt;br /&gt;
[[Image:TributorsSG.png|center]]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warmongers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The enemies of the Imperium are as the stars: countless. Our job, our duty, and most certainly our privalege, is to keep tally.&amp;quot;&#039;&#039; - Common sentiment among the Warmongers&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Warmongers&lt;br /&gt;
|Heraldry = [[Image:Warmongers.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = 20th Founding (alleged)&lt;br /&gt;
|Successors of = Ravenguard (alleged)&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Corax, Segmentum Pacificus&lt;br /&gt;
|Strength = Nominal&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Blue, White, with a Red trim&lt;br /&gt;
}}&lt;br /&gt;
Few chapters better fit their name than the Warmongers, who view their duty as Space Marines to always seek out and destroy the enemies of the Imperium whether those enemies be the mutant, the witch, the heretic, or the xeno. Alleged to be a Raven Guard successor chapter from the 20th Founding, a claim disputed by the Raven Guard, the Warmongers have gained a string of battle honors and accolades from their 5,000 years of war. The Warmongers have also gained a worryingly long list of enemies including not a few other chapters that disagree with the Warmongers’ extreme methods.&lt;br /&gt;
&lt;br /&gt;
The Warmongers first major action was in the Segmentum Pacificus acting as part of a relief force for the Rigelus Sector, which had come under attack from [[Waaagh!!]] Guzbuk. Their most notable action was to deploy three full companies (the 1st, 7th, and 9th) in a lightning raid on Guzbuk and his lieutenants, shattering the Orkish command structure. Reports by supporting units of uncharacteristically ferocious fighting by the Warmongers 1st Company were dismissed by Segmentum Command as, “lies, rumors, and damn close to heresy.” It would be the first of many such complaints.&lt;br /&gt;
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Operating always in the Segmentum Pacificus, the Warmongers reputation for bloody surgical strikes was further enhanced during the suppression of the secessionist uprising on the hive world of Amalda V. Screaming from the heavens in drop pods, the Warmongers dissected the rebel commanders in a single day, hanging the bodies from the hive spires and broadcasting the final moments of the assault across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Widowmakers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
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&#039;&#039;&amp;quot;Beneath the might of the Emperor, of Man, of the Universe itself, we are mere dust along the road. Defend the weak, nurture the sick, beat back the wicked. These are the things that give you value. But do not delight in purpose. A man with purpose has everything--and a man with everything is nothing.&amp;quot;&#039;&#039; - Third Company Chaplain Pilus&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Widowmakers&lt;br /&gt;
|Heraldry = [[Image:Widowmakersfinal2.jpg|center|160px]]&lt;br /&gt;
|Battle Cry = You die in vain.&lt;br /&gt;
|Founding = M35&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Warden Caius Galvisius&lt;br /&gt;
|Homeworld = Istodard&lt;br /&gt;
|Strength = 1,115&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Blue, Silver and Teal}}&lt;br /&gt;
&lt;br /&gt;
In the twilight years of M35, a small penal colony was established on the far edge of the Imperium&#039;s borders on a planet called Istodard: a lonely, rocky world in the Heath system, accompanied only by a tiny moon and two monstrous gas giants floating at the threshold of the star&#039;s gravity. The colony was delegated to work the sulfur and iridium mines of Istodard, prisoners being freed after a number of years of penance. Soon after the colony got on its feet, however, a combined Death Guard and Night Lords warband and their servants swept through the region after shutting down long-distance communications and corrupting Administratum records of the area in a deft attack. Istodard was presumed lost, but the Administratum was relatively unconcerned, as the entire subsector held relatively little value and the loss of a few criminals mattered little.&lt;br /&gt;
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Fortunately for the colonists, the Imperium was wrong in assuming their demise. For one reason or another, the warband left Istodard alone, perhaps not considering the colony even worth their time.&lt;br /&gt;
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A short while after the criminals and their overseers realized they would be without Imperial support, a bloodless revolt was staged. The minimal PDF would not be enough for Istodard&#039;s planetary warden to maintain control without serious bloodshed (likely costing his own life), so he relented and the colonists took control, establishing a modicum of democracy based around individual civil service and self-sacrifice. In exchange for not attempting to fight the rebels, they would maintain Imperial traditions  Istodard is still far from a republican utopia, however: the planet&#039;s biosphere is still in relatively poor condition, with farming limited to rocky mountain terraces. Pollution control was put into immediate effect to relegate the damage from the mines, but as those resources remain their primary export, the government still has trouble finding a balance.&lt;br /&gt;
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The Widowmakers themselves came to Istodard twenty-odd years later, out of a nearby nebula that had hidden them for some time. The locals feared it was a return of the Chaos warband, and readied their poor militia as best they could with meager weapons they had bargained from xenos or fashioned on their own. However, the two Marine cruisers instead hailed the Senate chambers directly and struck some sort of deal that is still shrouded in mystery today. Not even the current generation of Widomakers know the full truth of the secrets shared that day, and the Senate kept no records whatsoever. What IS certain is that the Widomakers were bound in their secret treaty to serve Istodard and protect its subsector with all their might, drawing recruits from the able young men of the world.&lt;br /&gt;
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The Imperium rediscovered Istodard in M40 when a voyaging Rogue Trader was picking through the area for valuables and data left behind by the Chaos Marines from their crusade millennia before. What he found was a strange sight indeed: a free (but struggling) planet trading its dangerous minerals with xenos, guarded by its very own Space Marine chapter, all while maintaining a majority of Imperial decrees and traditions since the time they lost contact. He quickly organized efforts to bring them back into the fold, and was rewarded handsomely by the Administratum.&lt;br /&gt;
&lt;br /&gt;
Now to the truly curious matter: those Marines.&lt;br /&gt;
&lt;br /&gt;
The Widowmakers are dour, not unlike the people of their world. They have no knowledge of their lineage, having passed through three generations of Marines without written records from before their arrival to Istodard. Their current Chapter Warden, Caius Galvisius, suspects that they were somehow descended from loyalist remnants of the Death Guard, though he shares this thought only to his closest confidants. Other veterans share similar theories, but likewise keep their ideas to themselves.&lt;br /&gt;
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The chapter holds a disdain for the heraldry and pompousness of their cousin Marines, and indeed dislike most of the rest of the Imperium aside from its citizens. In turn, their brothers find their lack of respect offensive, and a few chapters outright refuse to work with the Widowmakers. &lt;br /&gt;
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They hold no illusions about their task, and do their best to kill cleanly and efficiently. They believe that hatred and excess bloodshed leads to more violence and war, and do not delight in their purpose. Strategically, they take a classical approach: move fast and hard. Cut the head from the snake and the rest will be no threat at all. Widomakers make it a point to move offensively when on defense, and use bait and misdirection on the offensive. Tactically, they avoid getting bogged down in melee unless they know they can win--and Widomakers do utilize the intimidation such strikes can cause. Otherwise, they fight quickly, yet not at range. Bike squads and Land Speeders crush flanks while Rhinos disgorge Marines into the heart of the foe, such that they may cut it out and disrupt the enemy. Such blitzkrieg tactics enable them to take a minimum of casualties for maximum damaging effect.&lt;br /&gt;
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Recruits are drawn from the proven men of Istodard&#039;s PDF/Imperial Guard and Stormtrooper regiments. For them, though, it is not an honour to be elected for Scout candidacy: it is a curse. In the Guard, at least, one eventually returns to his family and his home. But becoming a Widomaker means your life is destined to end in battle, an unending existence of war and strife. This problem is somewhat unique to the Widowmakers: a strange flaw in the geneseed of the Widomakers prevents them from converting younger men, and also causes them to be more susceptible to disease than other chapters. Thus, it is more mentally strenuous for citizens of Istodard to leave their old lives behind, whereas other chapter recruits never know much of a life outside the folds of brotherhood. To counteract this, the chapter officers have drawn an idea from the Salamanders and permit Marines to live freely on Istodard, at least as much as they can afford to.&lt;br /&gt;
&lt;br /&gt;
However, the idea that the Marines are prisoners reaching salvation through service in their own Chapter exists even in its organization. For example, the Chapter Master is called the Warden, and Captains are instead Guardians. Even Battle Brothers consider themselves lowly servants to the higher goal--that of peace and safety for humanity. The Chaplains impress upon the warriors that not only is faith THEIR shield, but THEY are the shield of faith, protectors who cannot live without being defended by that which they serve.&lt;br /&gt;
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Today, the Widowmakers maintain a fortress monastery on Istodard&#039;s terraformed moon, with two rotating reserve companies and half of the 10th company training there and defending the region. The rest of the chapter lives aboard their fleet, strike cruisers splitting off as needed or requested by the Imperium. They still have the first two cruisers they arrived with, though their original names were scoured and they were renamed &#039;&#039;Archangel of Heath&#039;&#039; and &#039;&#039;Shadow Savior&#039;&#039;. It is from the &#039;&#039;Savior&#039;&#039; that Caius guides his forces and vigilantly oversees the safety of the Imperium&#039;s human subjects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; Nulla Astartes (translates to &amp;quot;No Good Marine&amp;quot; in Low Gothic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol:&#039;&#039;&#039; The Widowmakers rarely wear heraldry or carry standards into battle, to the ire of more stringent Codex chapters. However, for official purposes their symbol is merely a hand, with the fingers formed from bolt-shells and the center a crucified and bleeding palm.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Auric_Patrician_Veteran_Ophilius_Art.jpg|Auric Patrician Veteran Ophilius&lt;br /&gt;
File:Persecutors_of_Darkness Art.jpg|Persecutors of Darkness performing a raid&lt;br /&gt;
File:Celebrants Art.jpg|Celebrant battle-brother&lt;br /&gt;
File:Marines Mordant Art.jpg|A Marines Mordant brother of the 8th company&lt;br /&gt;
File:Destroyers Art.png|A Devastator from the Destroyers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Source Threads&#039;&#039;&#039;&lt;br /&gt;
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http://suptg.thisisnotatrueending.com/archive.html?searchall=fluff+for+the+fluffless&lt;/div&gt;</summary>
		<author><name>2605:A000:E186:4C00:1F7:B86:7457:2FF2</name></author>
	</entry>
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