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		<title>Expanded Minor Chapters</title>
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		<summary type="html">&lt;p&gt;2605:A000:E18D:7B00:11B7:2225:4DBE:15E6: /* Marines Mordant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Disclaimer!!! This is a fan effort, none of this shit is canon beyound names and color schemes&#039;&#039;&#039;&lt;br /&gt;
[[File:SpaceMarineMinorChapter.png|thumb|right|There&#039;s surprisingly more chapters than just [[smurfs]] ]]&lt;br /&gt;
This page is for minor space marine chapters who&#039;s background was created by the good ol&#039; [[fa/tg/uys]] in an effort to flesh out the lore of all these minor Space Marine chapters which exist within the lore of Warhammer 40k but don&#039;t really have more than a name and a color scheme (or in some cases, just a name).&lt;br /&gt;
&lt;br /&gt;
==Angels of Damnation==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Brotherhood is not forged through blood but through the adherence to loyalty. Loyalty is repaid absolute.&amp;quot;&#039;&#039; - Cuorius Xerxes, Chaptermaster of the Angels of Damnation&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels of Damntaion&lt;br /&gt;
|Heraldry = [[Image:Angels of Damnation.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Scorned, but Remembered!&lt;br /&gt;
|Founding = M.38&lt;br /&gt;
|Successors of = Blood Angels&lt;br /&gt;
|Chapter Master = Alsiel&lt;br /&gt;
|Homeworld = Unknown, located in the Firmamentum Belt&lt;br /&gt;
|Strength = Unkown&lt;br /&gt;
|Allegiance = [[Imperium]], [[Ecclesiarchy]] through the [[Sisters of Battle]]&lt;br /&gt;
|Colours = Black, Red, and White&lt;br /&gt;
}}&lt;br /&gt;
Created during the years after the legions, the Angels of Damnation were meant as a supplementary chapter to the rest of the sons of [[Sanguinius]]. Whenever a chapter required more marines than any one had on hand, they would request assistance from the Angels of Damnation, who were honor bound to answer the call of war. Because of this, the chapter became fodder, often sent in to be used as a diversion, or to take the brunt of an assault. These self-destructive tendencies were ensured by the chaptermaster, an eternally Loyal former [[Blood Angel]] commander by the name of Cuorius. After many centuries, the chapter&#039;s numbers dwindled near the brink of destruction, when, leading an assault ordained by the Exsanguinators, Cuorius was slain by mutant street-fighters. The new chapter master, seeing the folly of their honor-bound ways and resentful for the callous disregard for his chapter&#039;s numbers, now refused any and all calls to action until the chapter regained its strength. &lt;br /&gt;
&lt;br /&gt;
Now bitter and isolationist, they retreated to their homeworld to allow their chapter time to reorganize and rebuild, wanting to forge their own glory. They retreated to their fortresses for a century and a half, delivering their chapter from the brink of destruction. Cuorius was well liked by the old guard and new recruits alike, agreeing with his cautious ways. By the time the chapter felt comfortable venturing out on the warpath once more, the perceived abuse of the past, while not forgotten, was somewhat forgiven, chosen to focus on the blood of Sanguinius that unites them then the deeds that separate them from their brothers. The Angels of Damnation&#039;s first course of action was a preemptive one, planning a planet-side assault on a recently reawakened tombworld in their home sector, hoping their brothers would come in to assure a victory. They gave off a rally signal to nearby chapters, but none answered their pleas. Lacking the numbers to complete the attack by their lonesome, and angry that their history of service went unrewarded, they abandoned their home sector to fester under the [[Necron]] domain. On the verge of destruction and nearly turning renegade, their future seemed in the hands of the ruinous powers.&lt;br /&gt;
&lt;br /&gt;
Whilst adrift in the warp, a distress signal came from a shrineworld in the vicinity under Sisters&#039; control. Cuorius, wanting to prove that the chapter is not like their kin, they answered, entering into a hard fought siege against [[Nurgle]] legions, displaying heroics fitting for the Emperor&#039;s chosen. Cuorius  slew the daemon-warmaster himself, splitting him in twain with a blade relic from the battle of Hell&#039;s Hollow, routing the enemy forces who were then bombed into extinction. The planet was saved, but horribly rotten with Chaos taint and battle scars. The [[Sororitas]], taken by their rescuer&#039;s heroism, asked if they could not abandon this backwoods former home and take to the stars with the chapter, until both found a new home. Thus, the brooding chapter gained an idealistic and earnest ally, who would steer them away from the path of the renegade time and time again. Since then, the chapter and the Sisters have begun to settle in the Firmamentum Belt, where they would share the world, and an eternal bond.&lt;br /&gt;
&lt;br /&gt;
[[Image:AngelsofDamnationDC.png|left]]&lt;br /&gt;
[[Image:AngelsofDamnationSG.png|center]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angels of Retribution==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Weakness. Weakness, in all things, is death. Weakness in physicality, weakness in temperament, weakness in deed, it matters not. They are all failings, and they are all no better than death. No, worse, for at least there can be glory and purpose in death.&amp;quot;&#039;&#039; - Paestos Drachmartos, Iron Lord of the Third War Clan&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels of Retribution&lt;br /&gt;
|Heraldry = [[Image:Angels_of_Retribution.png|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = M32&lt;br /&gt;
|Successors of = Iron Hands&lt;br /&gt;
|Chapter Master = High Concil&lt;br /&gt;
|Homeworld = Comet fields of the Crios system, Segmentum Obscurus&lt;br /&gt;
|Strength = Full Strength&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Blue Steel, Red&lt;br /&gt;
}}&lt;br /&gt;
The Angels of Retribution are an Iron Hands successor chapter, founded some time around M32, formed from members of their predecessor legion who took a more active desire to hunt down the killers of Ferrus Manus. Much like their progenitors, they have a particular despise for the weakness of flesh, replacing their bodies overtime with mechanical augmentations. All initiates, to begin with, start with bionic hands, and a Veteran&#039;s body will be almost cloaked in wires and servomotors. They have no fortress monastery, and are instead fleet-based, though their home port is the comet fields of the Crios system in the Segmentum Obscurus. They are led, once again much like the Iron Hands, by a council of five Iron Lords, as opposed to a Chapter Master. Each Iron Lord leads a War Clan of approximately 200 Marines, divided into Battle, Tactical, Support, and Scouting arms, in a slight deviation from the Codex Astartes. Another deviation is the replacement of Chaplains and Techmarines with Iron Fathers, overseeing the Chapter&#039;s spiritual health and aiding Marines in overcoming the weaknesses of the flesh.&lt;br /&gt;
&lt;br /&gt;
As stated, the Angels&#039; primary hatred is for Chaos cultists and Traitor Marines, particularly followers of Slaanesh and the Emperor&#039;s Children, who they hold responsible for the death of their primarch. Their tactics, overall, could be described as &amp;quot;target the enemy where he is weakest.&amp;quot; Their preferred battle tactic is to use their space forces to survey the battlefield before precision striking troops into points of weakness. On the ground, they use rapid mechanized assaults combining armor, air power, and Assault Marines to exploit weaknesses in the enemy&#039;s line. They are also extremely proficient in boarding actions, targeting the weakest areas of the ship and sending in Marine squadrons to disable it.&lt;br /&gt;
&lt;br /&gt;
Chapter colors are blued steel hands, legs, and pauldron trim, with black pauldrons to signify their allegiance to the Iron Hands. The helmet and body are painted red for the Angels&#039; strong friendship with the Adeptus Mechanicus, formed at the battle of Nova Stygia Tyrannos, where the Angels of Retribution defended the Forge World against a Slaaneshi incursion. As such, the Chapters&#039; crusades often receive assistance from the Mechanicus&#039;s Skitarii legions, and Explorator fleets passing through near the Crios system can depend on the Angels for protection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Auric Patricians==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;As Astartes, we are the Emperor&#039;s chosen: superior to mortal men in all regards.&amp;quot;&#039;&#039; - Chaplain Esultar&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Auric Patricians&lt;br /&gt;
|Heraldry = [[Image:AuricPatriciansMarine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Glory and splendor!&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = [[Emperor&#039;s Children]] though they think they&#039;re [[Imperial Fists]]&lt;br /&gt;
|Chapter Master = Mihalo&lt;br /&gt;
|Homeworld = Aurica&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Gold, black&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aurica is a world of nearly unparalleled splendor: a hive-city of impossibly tall spires of marble and gold. Beautiful beyond compare, second only to Holy Terra, claim its inhabitants. However this beauty has a price, for the underclass of Aurica is one of the most downtrodden of all the Imperium. Beneath the facade and the spires, subhuman mutants and disease-ridden humans work tirelessly in uncountable masses to allow the beautiful city of Aurica to live in luxury. It is from this decadent upper class that the Astartes Chapter of the Auric Patricians recruit, watching over the hive-world from its moon. The best and brightest sons of the Aurican Nobility are sent to the Astartes in hope of joining their rank and bringing glory to their houses. Prone to over-estimating the qualities of their sons, many send them to their death. To test the resolve of their initiates, the Astartes send them down to the horrific underhive, where violence and mutation reign.&lt;br /&gt;
&lt;br /&gt;
The Auric Patricians share the arrogance of the nobles they are drawn from. They are uptight elitists who deem all non-nobles and non-Astartes as lesser, inferior beings only worthy of contempt. Likewise, they fear mutation greatly and suspect all other chapters (except maybe their Ultramarine progenitors) to be impure and tainted. Their pompousness and decadence is, likewise, only barely dulled by their transformation to battle-brother as many wield elegantly-crafted weapons or request specially-designed armor adornments which reflect their house of origin and its history. They are proud to be Astartes, it is true, but they keep their pride as Aurican Nobility as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Auric Patricians characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Weapon Skill, +5 Ballistic Skill&lt;br /&gt;
&lt;br /&gt;
Chapter Demeanor: Use the Aspire to Glory Codex Demeanor from Honour the Chapter. &lt;br /&gt;
&lt;br /&gt;
Primarch Curse: Use the Divine Purity Chapter Curse using the rules given for Red Scorpions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Benedictors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor did not want humanity to turn on &#039;&#039;&#039;itself&#039;&#039;&#039;! He wanted us to be merry, and give fellowship to all mankind!&amp;quot;&#039;&#039; - Sergeant Yadrizi Tichondris&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Benedictors&lt;br /&gt;
|Heraldry = [[Image:Benedictors.png|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = M40&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Strength = 600&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Hot Pink, with Yellow Helmet and Pauldrons&lt;br /&gt;
}}&lt;br /&gt;
The Benedictors Chapter is regarded as one of the most friendly all loving and downright personable of all Space Marines in the Imperium only being rivaled by the Salamanders. Exactly when such a behavior manifested is currently unknown to anyone, even the Benedictors themselves are unsure. Most commonly seen taking action with the Imperial Guard in taking or retaking planets, even on occasion aiding in reconstruction of warzones. Renowned for their cheer and likable attitudes, the Benedictors have a seemingly unshakable optimism or the future of humanity despite how grim things maybe.&lt;br /&gt;
&lt;br /&gt;
Their view of the Emperor is a rather mild when compared to the typical Astartes view and the mainstream Ecclesiastical view. They see the Emperor as a being to be emulated and to adore. Despite their optimism and good nature, though, the chapter has had countless losses. So much so, the chapter had scraped with extinction at least two recorded times, each in defense of imperial citizens against numerically and qualitatively superior foes. Each time, however, they would rebound, with the contributions of those that they saved, or served/fought with.&lt;br /&gt;
&lt;br /&gt;
One of the most famous actions of the Chapter came in 576.M41, in which Brother Agazzi was aided in the retaking of Hive World Yionis from traitorous nobles. It was where the Yionis 1st Whiteshields were holding out against rebel guard, sacrificing themselves so that the Imperial Guard forces would be unmolested. 5th Squad of the 6th Company (In which Agazzi was a part of) found themselves lost in the ruin of the hive, seperate from their compatriots, when eventually they stumbled on the Whiteshields nearly overrun. They were weary after days of repelling wave after wave of assaulter. Brother Agazzi immediately jumped into fray without hesitation, eventually turning the tide of the onslaught through sheer determination and the efforts of his men. They were eventually defeated, after what seemed like endless hours. But when the traitors entered the marine&#039;s trenches, they found they had been fighting jerry rigged bolters and other weapons for the who knows how long, fully believing that the marines were still alive. In truth, there were only corpses. This action, however, allowed enough of the Whiteshields to evacuate, regroup, and decimate the depleted rebels. Only one marine survived, brother Agazzi.&lt;br /&gt;
&lt;br /&gt;
Amidst the carnage, the only thing that was relatively undamaged was the regimental standard, with only a few las bolt holes. Filled with grief but resolute in his duty Brother Agazzi took the Standard with him as the final assault on the Rebel HQ spire was underway. In the final moments Brother Agazzi would plant the Standard through the last Traitor Nobles skull killing him, finally ending the Rebellion. &lt;br /&gt;
&lt;br /&gt;
The Whiteshield Standard remains to this day in the Benedictors Hall of Glory to commemorate the youths who gave their lives for the Emperor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brotherhood of a Thousand==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Though we die a thousand times, a thousand more will take our place&amp;quot;&#039;&#039; - Brother Eruraelo Centorius, fourth cousin from the chapter master.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Brotherhood of a Thousand&lt;br /&gt;
|Heraldry = [[Image:BrohoodofThousand.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = In mille saecula misericordia !&lt;br /&gt;
|Founding = 4th Founding&lt;br /&gt;
|Successors of = Unkown&lt;br /&gt;
|Chapter Master = Cestii Centorius&lt;br /&gt;
|Homeworld = Mellena&lt;br /&gt;
|Strength = 1,000 always&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Grey and Gold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Brotherhood of a Thousand are notable for two reasons among their fellow marines: Firstly, they actually can claim to be at full strength at nearly all times. Secondly, they are a brotherhood to a greater degree than most, for all their applicants come not just from a single world, but from a single genetic line.&lt;br /&gt;
&lt;br /&gt;
Founded in the earliest foundings (The Administratum actually records a chapter by their name as being made in both the 4th and 5th foundings separately, with the Brotherhood claiming the 4th founding to be correct), the Brotherhood of a Thousand was made when information on the traitor chapters was quite hard to come by. Thus someone thought it would be a brilliant idea to make a chapter that emphasized scholarly aspects, especially regarding the study of war. And so, wholly without meaning to, the tech priests managed to create a near-duplicate of the Thousand Sons legion.&lt;br /&gt;
&lt;br /&gt;
At first they were quite typical for the Codex chapters made in those early days; 1000 brothers, varied companies, but with an emphasis on studying and applying atypical tactics and strategies. They served alongside the White Scars and learned the arts of cavalry warfare, and then later would fight with the Imperial Fists to learn the ways in which a Space Marine chapter could serve in a siege capacity. But the most important part of their history would come when they found themselves assaulted by a force of Chaos Marines whose deathless automata and terrible sorcery left them nearly destroyed as a chapter.&lt;br /&gt;
&lt;br /&gt;
They were saved by an unlikely ally, the planet&#039;s Planetary Defense Forces, led by their imperial governor. Though they were weak and underequipped to handle the Thousand Sons, the PDF fought bravely and gave the Brotherhood just enough help to fight back their traitorous brethren. For this act of selfless devotion, the world&#039;s governor and his soldiers would be rewarded with the chapter&#039;s eternal loyalty.&lt;br /&gt;
&lt;br /&gt;
This loyalty led to an exceedingly useful bit of symbiosis. The system&#039;s three worlds dedicate a substantial chunk of their production to the Chapter&#039;s industrial needs, leaving them with an armory that would be overstocked by nearly any standard. Supposedly, the entire chapter can deploy on bikes, in speeders, or be equipped entirely as specialist devastator marines if the need should arise.&lt;br /&gt;
&lt;br /&gt;
The more interesting detail comes from the loyalty of the governor&#039;s line; every cadet (2nd and later son) is given a chance to join the chapter, going through their rigorous testing process. While a great many fail, each cadet who fails can have still more sons who will apply when they come of age as well. Since this practice began millennia ago, apparently as much as 97% of the chapter is now made up of uncles, cousins, brothers, and nephews of other marines. While obviously the marines themselves cannot have children, more than one battle brother has served alongside a much-renowned uncle or family member in the same squad.&lt;br /&gt;
&lt;br /&gt;
And, since they have the alliance of such a well-equipped and wealthy world, the end result is that they actually have an EXCESS of applicants, to the point that the brotherhood sometimes must put a hold on having cadets apply so that they don&#039;t go over codex-approved recruitment levels. Hence the Brotherhood of a Thousand; one thousand related marines, each descended from the same heroic ancestor.&lt;br /&gt;
&lt;br /&gt;
Their scholarly pursuits leave them well-trained in various combat techniques, and they try to share their knowledge with other chapters when possible; to some younger chapters, this makes them valued allies and mentors. To more independent and older chapters, it makes them smug know-it-alls who maybe should mind their own business.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Celebrants==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Fear the deceiver, the underhanded, for those who fall for their machinations may lose more than can be accounted.&amp;quot;&#039;&#039; - Ruminations of a Celebrant battle-brother&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Celebrants&lt;br /&gt;
|Heraldry = [[Image:Celebrants.jpg|center|140px]]&lt;br /&gt;
|Founding = M.37&lt;br /&gt;
|Successors of = Unkown&lt;br /&gt;
|Chapter Master = Chaptermaster Agricius&lt;br /&gt;
|Homeworld = Ekklisia&lt;br /&gt;
|Strength = 400~&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Red and Yellow&lt;br /&gt;
}}&lt;br /&gt;
The Celebrants are a chapter of the [[Adeptus Astartes]] that, while serving with distinction on many worlds in many campaigns, carry with them a grim curse. While it is unknown when they were truly founded their are Imperial records recording them operating as far back as mid M.37. The Celebrants are a largely codex compliant chapter, made up of 10 companies, led by a chapter master and generally following its tenets, but they are far from accepted by others and are often seen as a bad omen. This stems from the unnervingly common place phenomena that sees fields on which they have found victory being destroyed not long after their departure.&lt;br /&gt;
&lt;br /&gt;
The Celebrants themselves are a raucous and joyous chapter, their Homeworld of Ekklisia was home to many Parades, religious ceremonies and other such loud and boisterous events. The people were beholden to the Astartes and there was never a shortage of willing recruits from the populace and the Celebrants were known to once have numbered upwards of 1,500 Marines. It is not certain when their strange curse first appeared, but it has hung like a dread cloak about the otherwise successful and proud Chapter ever since its appearance. &lt;br /&gt;
&lt;br /&gt;
One of the most famous instances is that of the destruction of the Crimson Consuls Chapter. After replacing the Celebrants as Garrison on the Planet Phaethon IV, both companies of the Crimson Consuls were destroyed in short order by WAAAAAGH! Wuzghal. This was followed by the eventual destruction of the entire Crimson Consuls chapter. This infamous incident was the &#039;grain that broke the camels back&#039; so to speak.&lt;br /&gt;
&lt;br /&gt;
Other Chapters refused to work with them or in theatres of war in which they had recently been apart of, and other Imperial organisations also began to shun the chapter as more and more of its former theatres fell.&lt;br /&gt;
&lt;br /&gt;
The Celebrants themselves seemed woefully ignorant of their curse, seemingly seeing no correlation between their former conquests and the fields retaken or destroyed by the enemies of man. The Chapter remained as Proud and Gregarious as ever. It was not until their own planet came under siege that things became more clear to the Celebrants.&lt;br /&gt;
&lt;br /&gt;
Shortly after a recent victory, the entire Chapter was present upon Ekklisia for a parade and grand celebration of their triumphs once more. It was during this celebration the [[Dark Eldar]] struck. A massive Raider fleet descended onto the world, apparently unaware of its status as an Astartes homeworld. The war that erupted was fierce and cruel as the Celebrants fought bravely for their home and the Dark Eldar sought to take it. Luckily, with the help of the populace and their unerring resolve, the Celebrants won out, forcing the cruel Xenos back into the webway. Although over a third of the Chapter had perished, they lived to fight another day.&lt;br /&gt;
&lt;br /&gt;
A mere few years later they were called once more, in full force to a new battlezone, leaving their world to rebuild. They would return to ash.&lt;br /&gt;
&lt;br /&gt;
Whilst away, fighting against the Tyranid menace, a Necron Tomb world awoke within their home system. Seeking to re-connect with their dynasty, the Necrons blazed a path through the system, and turned all life on Ekklisia to naught but ash.&lt;br /&gt;
&lt;br /&gt;
Upon their return to Ekklisia the Celebrants were met with a decimated world, where no life could be found. The cold ferocity of the Necrons had left the planet airless, all their creations torn down and atomized. It was then the Celebrants finally accepted their curse. They made a vow then, to fight only where their curse could do no more harm, where they could fight the enemies of mankind without fear of also heralding its future doom. They struck out with their fleet, choosing to fight in theatres where such disasters could not happen.&lt;br /&gt;
&lt;br /&gt;
They fought in the void, bringing down the fleets of hated foes far from the vulnerable worlds of man. They were deployed in wars of extermination, to destroy worlds so utterly their curse would have no effect. The did not retake worlds, they destroyed them; where the Celebrants went destruction followed, but now more directly. No longer could the curse haunt them, for they would beat it to the punch.&lt;br /&gt;
&lt;br /&gt;
Begrudgingly and warily they have finally deployed to an Imperial world in desperate need, as the whole chapter has been deployed to Armageddon, intent on driving the orks offworld. If they are successful, it is yet to be seen if their curse still abounds... only time will tell now.&lt;br /&gt;
&lt;br /&gt;
A once Gregarious brotherhood turned sour, they will destroy all until they themselves succumb, ensuring that never again shall they bring death to so many innocent Imperial lives.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Death Knights==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Ummm ladz? Where&#039;d da boss get dat big &#039;ole in his &#039;ead from all of a sudden?&amp;quot;&#039;&#039; - final words of Gaznik, Ork Nob. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Death Knights&lt;br /&gt;
|Heraldry = [[Image:Death Knights.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Life is nothing but a grace period!&lt;br /&gt;
|Founding = M.38&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = Chaptermaster Esekial &lt;br /&gt;
|Homeworld = Abraham Umber&lt;br /&gt;
|Strength = 800&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green&lt;br /&gt;
}}&lt;br /&gt;
The Death Knights are an Ultramarines descendant chapter founded late in the 38M as a crusading chapter tasked with taking back an important Imperial sector recently conquered by the Orks. Upon arrival however, they found that the Human populace were, oddly enough, content with the Orks, even fighting along side them against the Marines. It turns out this was because the sector had grown to resent the Imperium for its heavy taxation of its agriculture over the years, and the Orkish invasion provided just the catalyst they needed to declare their independence from the wider Imperium. The Chapter, made up of ex Ultramarines, realized that it now needed to abandon some of the more revered portions of the codex Astartes in favor of more subversive measures, including using spy&#039;s and assassins to dispatch the Orkish and rebel leadership&lt;br /&gt;
&lt;br /&gt;
Slowly but surely, the Death Knights managed to subjugate these worlds and drive out most of the remainder of the Orks. &lt;br /&gt;
&lt;br /&gt;
They struck a deal with the Inquisition that, rather than subject these worlds populace to purges, that they would allow the Death Knights to control them directly to use as both recruiting worlds and, if they were ever to rebel against the Imperium again, as &amp;quot;target practice&amp;quot; for the Chapter. So the Death Knights now control these worlds, hated by the populace, and regularly come down to kidnap potential Astartes candidates from their parents during the night, dressed in black robes and acting silently lest they cause a mob to form. &lt;br /&gt;
&lt;br /&gt;
In battle, they rely on a larger than average contingent of Scout squads, most often trained as snipers and in the art of stealth, which tactics they continue to emulate upon becoming full-fledged battle brothers. Bolt-silencers are almost universal throughout the chapter, and the importance of a simple knife or club in the use of CQC so as to eject minimum amounts of ammunition is paramount to their doctrine. The chapter operates and trains it&#039;s marines under the assumption that supplies above the bare basics are a luxury, with every resource from the smallest bullet to the most mighty Titan must be used sparingly when no other option is available. This makes them excellent infiltratiors, operating deep behind enemy lines for months or even years at a time with little complaint or expectation for back-up. &lt;br /&gt;
 &lt;br /&gt;
After action reports from interrogated traitors often include disbelief at the armored giants abilities to sneak up and slit the throats of numerous high ranking officers and causing total disorientation before any actual shots are fired. While this may be somewhat of an exaggeration, their exploits while fighting alongside regiments of the Catachan Jungle Fighters has earned them a surprising amount of respect among the guards ranks, some would even say there&#039;s a friendly rivalry.between the two.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;There is nothing greater than to cleanse with an righteous fury of lead&amp;quot;&#039;&#039; - Chaplin Ulantaar, 2nd company&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Destroyers&lt;br /&gt;
|Heraldry = [[Image:DestroyersScheme.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Destruction unending!&lt;br /&gt;
|Founding = 2nd Founding&lt;br /&gt;
|Successors of = [[White Scars]]&lt;br /&gt;
|Chapter Master = Ganbaatar&lt;br /&gt;
|Homeworld = Unkown&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Yellow, Black&lt;br /&gt;
}}&lt;br /&gt;
The Destroyers are a successor of the White Scars, created in the 2nd Founding. Though this would normally give a chapter a measure of seniority-granted immunity from suspicion, the Destroyers are no normal chapter - in operational matters and in their manner. This, combined with the instability of their geneseed, makes them pariahs.&lt;br /&gt;
&lt;br /&gt;
With their early inception, they can trace their heritage to the time when Jaghatai Khan hunted across the stars, born in the unstable wake of the Heresy. In those harsh days, they chose to match brutality to brutality. With their homeworld in a backwater system, they went largely neglected for their early years. Legend has it, however, that cunning deals with the rouge traders were struck, landing a large arsenal of failing or obsolete weaponry right in their laps. &lt;br /&gt;
&lt;br /&gt;
Through unknown means in the years after the battle of Yuiea X, the chapter has come by a massive cache of supposedly destroyed munitions deemed &amp;quot;too destructive and cruel for battlefield use&amp;quot; by the Administratum. These include Phosphex flamers, Rad-weapons, and various chemical weapons. Along with these, the chapter was gifted several suits of Centurion armor, one of these is the personal pride of Chaptermaster Ganbaatar, being the most functional of them all. To make the best use of these options, Tactical and Devastator squads are effectively one entity within the Battle Companies - a mix of younger Astartes fresh from training, and hardened veterans tasked with guiding them.&lt;br /&gt;
&lt;br /&gt;
Put simply, the Destroyers are unfettered on the battlefield. They fight using unmatched savagery, repeatedly pounding heavy firepower against the foe until they or the enemy break. Often, these ignore any collateral damage caused as a result. Despite a sizable amount of victories accredited to the chapter, their ferocity and rogue tendencies raised suspicion on the purity of their genestock.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dictators==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;As you can see here, I deal in only the finest specimens this side of Ultima Segmentum. We&#039;ve taken great care in implanting these fine servants of the Emperor with extensive modifications, each body thrice anointed  as we gifted these lowely creatures the Machine God&#039;s many blessings. Now gentlemen, shall the bidding begin?&amp;quot;&#039;&#039; - Brother Arbalest of the Dictators, addressing the Techlords of Sekar Prime before a servitor auction. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Dictators&lt;br /&gt;
|Heraldry = [[Image:Dictators.png|center|140px]]&lt;br /&gt;
|Battle Cry = No mercy for the weak!&lt;br /&gt;
|Founding = 8th Founding&lt;br /&gt;
|Successors of = Iron Hands&lt;br /&gt;
|Chapter Master = Cestii Centorius&lt;br /&gt;
|Homeworld = Karons Rest&lt;br /&gt;
|Strength = 1,000 with Serviator thralls  &lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black, with Red helm and Pauldrons, and Gold trim&lt;br /&gt;
}}&lt;br /&gt;
The Dictators are a despicable chapter, formed as descendants of the Iron Hands.  The Dictators are infamous for taking the Iron Hands conviction of &amp;quot;Flesh is weak&amp;quot;, to its absolute extreme, forcing their bodily modifications on the innocent populace of the many planets they come across. Whole worlds populations are converted into veritable legions of servitors and servo skulls, to either serve  the Dictators for the remainder of their days, or auctioned off to the many Forge Worlds, the Dictators providing these worlds protection in exchange for recruits and supplies. Needless to say they aren&#039;t liked very much by the Guard or the more honorable Marine chapters, however they have good relations with some of the more Puritan members of the Mechinicus due to both their devotion to the Ommnisiah (some would say to the point of placing it above the Emperor), and because they provide them with millions of newely minted servitors as cheap labor after each conquest.&lt;br /&gt;
&lt;br /&gt;
As expected, they&#039;re well within the Mechicums good graces to have plenty of Tech Marines within the Chapter. They recruit from Mechanicus Forge worlds that they visit to resupply and sell off their servitor &amp;quot;stock&amp;quot; to unscrupulous Magos&#039;. Some would say they&#039;re a little too comfy with the Mechanicus, and much anger has been directed their way by more honorable chapters such as the Salamanders and Space Wolves for their profiteering and the &amp;quot;slave trade&amp;quot; they help perpetuate of unwilling converts to Serivtorhood. &lt;br /&gt;
&lt;br /&gt;
The Dictators themselves hold little more than disdain for un-augmented humans, seeing them as cattle whose weakness only stand to be improved via the blessed act of augmentation. This attitude even extends to their fellow Marines, though they feebly attempt to be more subtle about it. Getting the Dictators to defend non-Mechanicus worlds is a great task that the Dictators themselves only do with great resentment. Indeed, they&#039;ve been known to go halfway across the Galaxy to defend a forge world rather than defend an Agri-world just 2 sectors away...unless they have room in the shop for more &amp;quot;goods&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
While they do have a homeworld of sorts, they rarely return to it and are in essence a fleet based chapter, operating in more wild regions of the Galaxy. seeking to crush worlds that rebel against the Imperium in order to bring them back into the fold, this time with no possibility of rebellion. The people of their homeworld of Karons Rest live their lives in fear that they next will be taken, but believe that if they work hard enough that they, somehow, might be spared from the wrath of their unforgiving masters once they come again. The Dictator marines themselves hold absolute authority and control over the populace, their word is law. Despite all this, the populace love the Dictators, seeing them as their guardians who thousands of years past freed them from the clutches of Chaos. Any price, be it their infant sons or their spouse, is seen by them as being insufficient enough to repay the marines for their protection. The Dictators, of course, are more than happy with this arrangement.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doom Warriors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Rend and Eviscerate&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Refusal to have anything to do with the Warp.&lt;br /&gt;
&lt;br /&gt;
They view the GK and Exorcist methods of deamon removals as;&lt;br /&gt;
&lt;br /&gt;
Grey Knight? Lets put a bunch of psykers in a deamon heavy environment. I&#039;m sure that&#039;s never going to backfire. Oh look they&#039;re sacrificing battle sisters in blood rituals, keeping deamons in boxes in their super secret fort to talk to, hoarding dubious artifacts, exterminating loyalist populations and one of them has a sword with a deamon in it. You know there was an all psyker legion back in the olden days as well and they did exactly this sort of thing. Those fuckers aren&#039;t in danger of falling, they&#039;ve already fallen and everyone is in denial about it.&lt;br /&gt;
&lt;br /&gt;
Which is only slightly more stupid than treating warp-griblies like a small pox vaccine. Yes I am looking at you Exorcist. And buy a note book or something so you don&#039;t have o write on you hands, armour and head.&lt;br /&gt;
&lt;br /&gt;
These guys go full Sisters of Battle/Doomguy method of deamon slaying.&lt;br /&gt;
&lt;br /&gt;
Unbendable faith, basic but sturdily made and well maintained gear and a Big Fucking Gun. Psykers on the battlefield? Nope. Sure the psychics have a place in the Imperium. High stress situations are not that place because the fuckers aren&#039;t all that psychologically stable at the best of times. Any brother that develops psychic powers goes on permanent loan to the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
No Librarians. Shit loads of Chaplains.&lt;br /&gt;
&lt;br /&gt;
Unholy tomes get stored in cells at the bottom of deep pits. The cell is lined with lead and can be flooded with burning phosphorous if it looks like shit is going bad. The book is chained to it&#039;s shelf. You will wear the protective apron, gloves and adapted welders mask. You will be accompanied by a chaplain or veteran battle-priest.&lt;br /&gt;
&lt;br /&gt;
Any deamonic artifacts are thrown into the nearest blackhole or neutron star. They will be stored for transport to such disposal grounds in vats of holy water and oil. They will be guarded by a chaplain or veteran battle-priest during transit.&lt;br /&gt;
&lt;br /&gt;
Favoured allies: anyone in good standing with the Ecclesiarchy.&lt;br /&gt;
&lt;br /&gt;
Favoured enemy: Chaos Cultist, Chaos Marines, Deamons, Chaos worshiping xenos, Radical Inquisitors and corrupt members of the Ecclesiarchy because fuck apostates.&lt;br /&gt;
&lt;br /&gt;
Favoured strategy: Point them in the direction of the thing and the thing gets violently banished to the Warp where it will spend at least a century popping its eyes back in and it&#039;s balls back out.&lt;br /&gt;
&lt;br /&gt;
Battle Cry: Whatever hymn the captain likes best.&lt;br /&gt;
&lt;br /&gt;
Homeworld: Fleet based and diffused because Chaos is everywhere and the Crusade isn&#039;t over yet and fuck you all for saying it is.&lt;br /&gt;
&lt;br /&gt;
Numbers: Fuck knows. Everyone is spread out to fuck and back. Could be anywhere from 500 to 2,000+. Always on recruitment drive. Always dying. Crusade is in full burn all the time, anything else is negligence and complacency. High turnover rate. Plenty of raw recruits but few over 300.&lt;br /&gt;
&lt;br /&gt;
Rivalries: Ain&#039;t got no time for petty bickering or old feuds whilst Chaos still lives. (Less rivalry, but competition with gk and e)&lt;br /&gt;
&lt;br /&gt;
Gene-seed: White Scars. No mutations because purity of faith has shielded their genes from the corruption of Chaos.&lt;br /&gt;
&lt;br /&gt;
Even better.&lt;br /&gt;
&lt;br /&gt;
Evil never sleeps. It just gets it&#039;s head stomped flat because neither do these guys.&lt;br /&gt;
&lt;br /&gt;
Early bird gets the worm but the second mouse gets the cheese and these are the mad bastards who spent all night setting up the mouse traps.&lt;br /&gt;
&lt;br /&gt;
Has this done anything good for their attitude toward life, the universe and society? Of course not. Human brains need to sleep. Even augmented astartes brains need to sleep occasionally. These dudes don&#039;t. They meditate and very, very rarely go into a suspended animation state for a few days every six months or so for medicinal reasons. Rest of the time they fight and run and pray and train and study and fight and run and train and meditate and fight and THE WILD RIDE NEVER ENDS MR BONES AND NEITHER DOES THE CRUSADE!&lt;br /&gt;
&lt;br /&gt;
Is this a curse? Hell no. If they are awake then they are crusading, and they are always awake. They are Angels of Fucking Your Shit Up and as such are beyond mortal concerns of mere rest.&lt;br /&gt;
&lt;br /&gt;
Also they don&#039;t appreciate people telling them to slow down. Keep up or get off the ride because the Crusade Train has no brakes.&lt;br /&gt;
&lt;br /&gt;
they have a fucked up Catalepsean Node, so they never sleep.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dragon Lords==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The dragon has returned on wings of fire!&amp;quot;&#039;&#039; - The Chapter announcing its return to the Imperium&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Dragon Lords&lt;br /&gt;
|Heraldry = [[Image:DragonLordsMarine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Hear the Dragon&#039;s Roar!&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = [[Salamanders]]&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown, previously Erwynn&#039;s World&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green, White&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Dragon Lords are a chapter of Salamanders successors of which little is actually known. They disappeared in the Drachenritter sector in M35 and returned to the Imperium in M40. What hapenned in those 5000 years or why they disappeared are not known. Combined with their heavy use of vicious, reptilian xeno in battle has caused the Inquisition to be quite suspicious of them. The Imperium is currently compiling all the data they can on this chapter before deciding on the final verdict. In terms of genetics and organization, the Dragon Lords are mostly identical to their Salamanders ancestors with the exception of the monstrous xeno they bring into battle:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stardrakon:&#039;&#039;&#039; Massive reptiles with thick scales and great wings, Stardrakons are capable of somehow surviving in the void - allowing them to fly through space. Their slab-like muscles and ridiculously sharp claws make them well-suited for attacking small voidcraft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraggoth:&#039;&#039;&#039; Great serpents with scorching fire-breath and mighty jaws, ridden by Veterans into battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Cold Ones:&#039;&#039;&#039; Mighty land-borne reptilian creatures capable of going head-to-head to Dreadnoughts, Cold Ones are a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dragon Lords characters are created using the rules for Salamanders given in the Deathwatch First Founding Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Skill Proficiency (Wrangling), Rival (Inquisition)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Emperor&#039;s Spears==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;[muffled SCUBA noises]&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Emperor&#039;s Spears&lt;br /&gt;
|Heraldry = [[Image:Emperor&#039;s_Spears_Muhreen.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown; likely wet&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Light Blue and White&lt;br /&gt;
}}&lt;br /&gt;
t;;dr Seafaring Marines who make use of sub-nautical tactics.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gorgons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;It is possible to commit no mistakes and still lose. That is not a weakness; that is life.&amp;quot;&#039;&#039; -Tripod Dardiolai, 2nd company&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Gorgons (formerly Inductors)&lt;br /&gt;
|Heraldry = [[Image:Gorgons.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Per Aspera Ad Astra&amp;quot; (&amp;quot;through hardships to the stars&amp;quot;)&lt;br /&gt;
|Founding = M38&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Getas Bronzefists&lt;br /&gt;
|Homeworld = Hemeosotanais, in the Laanath Rifts&lt;br /&gt;
|Strength = 900&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Green, with a black helm&lt;br /&gt;
}}&lt;br /&gt;
The Gorgons were a chapter born in the earlier years of M38, known then as the Inductors. Being a very young chapter by the time they joined the Bellrath Crusade, without having even a proper homeworld, they committed all their forces to the campaign. They fought hard in the 300 year crusade, moving from battlefield to battlefield combating the feral tribes and insulate human empires. More abhorrent of all these though, was the Hellgramite xenos, for at least traitors were ignorant humans. The campaign had turned into a grinding slog, with the Inductors losing many a marine to their occult-infused archeotech weaponry and giant metal beasts that tore through Rhinos as if they were parchment. To this day, it is not uncommon to find battle-brothers bearing the scar&#039;s of the xeno&#039;s Aetheric Fire. The young, inexperienced chapter had a very difficult time keeping pace with their fellow marines, learning from their example. The Sons of Medusa were particularly influential on the Inductors&#039; identity, adopting many of their battle strategies and culture, leading to the change in name. Song&#039;s of the Sons of Medusa&#039;s siege on Wormgyre are still sung in the halls of the now Gorgons&#039; fortress monestaries.&lt;br /&gt;
&lt;br /&gt;
The throneworld of Wormgyre was conquered, the Hellgrammite dispersed, the crusade concluded, and the Gorgons were without purpose, something they had not known since their inception. They were granted a world in the recently conquered Laanath Rifts, named Hemeosotanais. Remembering their scars, they vowed to protect all those humans separated during the age of strife, and bring them under Imperium fold; To journey out were the Imperium dare not go, to induct new peoples, and teach the Imperial creed to all who needed to hear its edicts. Using the skills they learned during the crusade, they have since then inducted hundreds of worlds, raising up many civilizations, and aiding several colonies that would have been doomed otherwise. Everywhere they went, they fought primitive chaos cults and the chaos daemons that would often infest these simple worlds. All the while, they rooted out what remaining Hellgrammite they could find, exterminating them with extreme viciousness. They function as a standard chapter, but with an abundance of chaplains to maintain moral in the thinly dispersed forces, and spread the Imperial Creed to its new citizens. They maintain a noteworthy naval force, and dedicated Astartes assigned to each vessel, acting with autonomy from the rest of the chapter during their mission.&lt;br /&gt;
&lt;br /&gt;
Their Chapter Master Getas Bronzefists gained immortal fame for the his deeds in the Vento system. There existed a tribal empire ruling over two systems and several planets despite their technological disadvantages, with chaos worship in Tzeentch Master of Plots binding them together. They were set to commit mass sacrifice and summon a foul portal to the unholy warp by the time the Gorgons reached their sector in space. They fought, world to world, slaughtering their psykers and gathering those liberated and dominated to swerve along side the marines, brandishing naught but bronze weapons. By the time they reached the throneworld, the Gorgons had amassed quite a war-party, who were convinced that the marines were warrior-gods. A long seige was fought, as daemons came pouring out of a warpgate. As the battle raged to their final fortress, chaptermaster Getas saw a direct path up the zigorat to the mutant emperor. Getas struck down enemy after enemy, charging forward with the fury of a regiment of men, but was wounded in his arm, dropping his bolter, lost to pandemonium of battle. Not faltering for a moment, he picked up a bronze spear of the enemy and continued the slaughter. When one broke, another was picked up. When there were no more spears for him to wield, he continued with his fists until he was face to face with the false emperor. They dueled for hours, until all that was left of the traitor was a pink pulp. He received a bronze set of gauntlets to replace his damaged ones from the humans we liberated and a bronze helmet with the likeness of his bearded face. To this day, they revere Getas second to the Emperor in the Vento system.&lt;br /&gt;
&lt;br /&gt;
 +5 Weapon Skill, +5 Ballistic Skill. Bonus Talent: Scourge the Heretic. May start out with The Flesh is Weak for 200 XP.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guardians of Celeres==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor&#039;s vengeance is swift and merciless. Strike at their hearts, brothers!&amp;quot;&#039;&#039; - Chapter Master Sellic, while performing a raid within the Realm of Celeres.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Guardians of Celeres&lt;br /&gt;
|Heraldry = [[Image:Guardians_of_Celeres.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = For the Home we Guard, Our Lives are Forfeit!&lt;br /&gt;
|Founding = M33&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Acroteleutium Sellic&lt;br /&gt;
|Homeworld = Celeres&lt;br /&gt;
|Strength = 300-500&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green, White Pauldrons&lt;br /&gt;
}}&lt;br /&gt;
The Guardians of Celeres have their origins when a small, under-manned young chapter escorted an Imperial colonizing effort in the Segmentum Tempestus in M34. Then called the Green Blades, the chapter helped with the foundation of the settlement which would one day become the great city of Celeres. Once it was secured, the chapter left...only to find itself called back soon after as Orks were overrunning the settlements. Heavy casualties were taken but ultimately the orks were held back. On the brink of extinction, the chapter opted to settle down in Celeres and recruit from the colonists. In time, most marines eventually came from Celeres and the chapter eventually renamed itself based on the moniker given by the citizen: the Guardians of Celeres.&lt;br /&gt;
&lt;br /&gt;
The Guardians are not codex-compliant. They specialize in rapid-deployment and swift surgical strikes within their domain, the Realm of Celeres. The Realm is an alliance of semi-independent planets and systems in close proximity, ruled by a Senate on Celeres. It is rare for them to deploy more than a few squads outside of large war-zones. In general they face the constant threat of alien raids which they need to respond quickly to. Larger deployments are usually done with &#039;Numerus Auxillia&#039;, human warriors of the Celeres Planetary Defense Forces.&lt;br /&gt;
&lt;br /&gt;
The Guardians usually number around 300 and 500 and form in large companies which usually number in the hundred, like a codex-compliant chapter. When the chapter is at a higher battle strength, these companies grow in size: rarely do they split into smaller companies. Their companies are all Battle Companies, as the concept of &#039;Battle&#039; and &#039;Reserve&#039; companies is pointless to how the chapter operate. Scouts and Veterans are, likewise, part of their respective companies rather than organized in special ones.&lt;br /&gt;
&lt;br /&gt;
The chapter specialize in various formations which make heavy use of heavy and special weapons. Squads are assembled as needed for the mission and the marines are expected to learn to master all possible weapons the chapter use and adapt to whatever tactic their sergeant for the mission might demand. Some of the formations used by the Guardians of the Celeres include: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Breacher:&#039;&#039;&#039; Like the Breacher Squads of the Legiones Astartes. Used in hazardous assault situations, such as boarding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crematoris:&#039;&#039;&#039; This formation has its origins in the formation of the Celeres. Crematoris Squads are equipped with Flamer weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Formido:&#039;&#039;&#039; When the Guardians need to strike fear into their enemies, they form squads into Formido: terror units. These are commonly used against rebels. Because they are dishonorable, Formido duties are given to marines which are deemed to not live up to expectations. As such, marines of the Guardians strive to meet the expectations of their commanders to avoid such a punishment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballistarius:&#039;&#039;&#039; In these rare moments the Guardians need to deploy their heavier artillery, such as Thunderfire Cannons, each cannon is assigned a squad for defense.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Halo Brethren==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Our Brethren are our &#039;&#039;&#039;honor&#039;&#039;&#039;. Those that have came and went, those that are, and those that will come in the days beyound, are our bulwarks against all.&amp;quot;&#039;&#039; - Chaplain Clovis, addressing pilgrims.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Halo Brethren&lt;br /&gt;
|Heraldry = [[Image:Halo_Brethren.png|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;The Brothers as stars!&amp;quot;&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Chapter Master = Chapter Master Thoedric Oous&lt;br /&gt;
|Homeworld = Herbeuse&lt;br /&gt;
|Strength = 120&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Gold, Burgundy Pauldrons, Helmet, and Robe&lt;br /&gt;
}}&lt;br /&gt;
The Halo Brethren were unfortunate to have a defective gene-seed that takes a lot longer to be fully accepted into a neophyte&#039;s body, making replenishing their forces a very long and arduous process. The Chapter suffered more causalities than the [[Imperial Fists]] or the [[Sable Swords]] when they went to kill the Grand Master of the Officio Assasinorum, signifying the beginning of their downfall. Several key battles they took part in afterwards, victory or defeat, they lost many battle-brothers, leaving them at ~200 left. To mitigate their lack of manpower, they use highly battle serfs as auxiliaries along side their marines, as well as having two companies of Scouts, so as to have a constant stream of marines coming in. The battle serfs would be trained under members of the veteran scout and select few marines to make sure the serfs are battle-ready and well versed in chapter tactics. &lt;br /&gt;
&lt;br /&gt;
The marines proper of their chapter spend most of their time in brutally intensive training on their homeworld to ensure their survival and effectiveness. The marines are incredibly skilled to make up for the fact that they&#039;d essentially be deploying on a battlefield by themselves. As a result of the time, training, and diminished numbers of the marines, each marine is considered highly sacred, with the preservation of their battle-brothers being of the highest priority in the field, both for marines and serfs. Serfs more than often give their lives to put themselves in between a bullet and their angels, and the peasants of their home-world are raised in worship of their protectors, leaving the reserves never wanting. They are not above retreat to minimize casualties. That coupled with their uncommon structure, use of normal humans in battle, they are treated with little regard among their peers, despite the combat prowess of each individual marine.&lt;br /&gt;
&lt;br /&gt;
Each Marine cares deeply about their serfs, despite their high casualty rate. The marines feel the deaths of their serfs gravely, and mark both their armor and their chapter-keep with the names of the fallen. An individual marine will either mark his armor with the name of each serf that died to protect him/in his care, or will inscribe scrolls upon scrolls with their names in his personal chambers, and meditate upon the lives of those who died. There is a strong familial bound between the marines and their human-counterparts. Each marine knows that his life is more sacred than those of his battle-family, and that weighs upon his soul heavily. In turn, they make an effort to care for their human retinue, as a stern yet caring and compassionate father would.&lt;br /&gt;
&lt;br /&gt;
The humble fortress-monastery of Sala ne Anèl resides atop a grassy knoll, far removed from the rest of medieval civilization on the world of Herbeuse. The monastery is home to the fabled &amp;quot;wall of halos&amp;quot;, which records the name of each fallen member, Astartes and Human alike. In each Hamlet, in every corner of the peaceful world, resides iconography of the Halo Brethren, the focus of much religious devotion amongst the population. People all across the agri-world go on pilgrimage to their most holiest of monasteries, to catch a mere glimpse of the Emperor&#039;s angels and offer up their&#039;s or their kins&#039; service. The marines are more than happy to meet their devotees, offering up their wisdoms and blessings for the awestruck visitor. While they remain secluded and detached from the politics of the world, they are the eternal protectors of the quaint little world.&lt;br /&gt;
&lt;br /&gt;
The name of the chapter itself has changed its meaning. Where as it once referred to the Astartes, now it refers to those who died for them, the true Halo Brethren.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Halo Dragons==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Silentium honore superbia humilitati misericordia iudicio&amp;quot;&#039;&#039; - Brother Hypirrion&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Halo Dragons&lt;br /&gt;
|Heraldry = [[Image:Halo Dragons.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Our words as fire!&lt;br /&gt;
|Founding = Unknown &lt;br /&gt;
|Successors of = Unknown, possibly [[Salamanders]]&lt;br /&gt;
|Chapter Master = Rauss&lt;br /&gt;
|Homeworld = Mortix IV&lt;br /&gt;
|Strength = unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black}}&lt;br /&gt;
The Halo Dragons are a Space Marine Chapter of unknown founding and Progenitor, though some within the munistorum have suggested Salamanders, aside from their badge of a Dragon there is little to support this claim and the Dragons themselves vehemently deny the claim.&lt;br /&gt;
&lt;br /&gt;
Although the Dragons seem to be fleet based they are recorded as having a homeworld, named Mortix IV, however records on the world are spotty at best. They seem to suggest it is an airless mining world, but its last recorded tithe was in late M.36, yet no inquest seems to have ever been made. In addition there is no record of it ever being gifted to the Halo Dragons in the first place, despite its listing as their homeworld.&lt;br /&gt;
&lt;br /&gt;
The Dragons themselves neither confirm nor deny the existence of the world or its status as their Homeworld, many giving seemingly conflicting answers when questioned. Irregardless, the Dragons seem to have a fair number of well made and maintained ships, some of which appear to be mysteriously new. The Chapter itself specializes in a combination of void combat, Ship to ship warfare, and drop pod assaults. Nothing particularly incredible, but the way they carry out these operations is highly unusual.&lt;br /&gt;
&lt;br /&gt;
The Dragons are noted for seemingly materializing out of nowhere to join in a fleet combat, contacting any Admirals or other officers and asking them to pull back. Those who have worked with the Dragons claim that everything they do seems highly ritualized, from simple boarding actions and marching to the incredibly complex awards ceremonies the Marines carry out once a campaign has come to a close, one notable instance being when the ceremony took two solar weeks before being completed. &lt;br /&gt;
&lt;br /&gt;
Any attempt to assuade the Dragons to pick up the pace of their rituals was met with stern defiance and silent scowls.&lt;br /&gt;
&lt;br /&gt;
The Halo Dragons are by and large organized as a standard Codex Chapter, aside from their focus on void combat and a few other glaring differences. One of the most noticeable is the lack of a proper first company, instead the &#039;First Company&#039; is split into several veteran &#039;War Parties&#039; varying in size from three marines to several squads worth.&lt;br /&gt;
&lt;br /&gt;
Inclusion in a &#039;War Party&#039; is seen as a great honor amongst the Chapter, and many brothers vie for the limited positions in one. Some of the War Parties have records of deeds dating back centuries or even millennia. However, those hoping these &#039;records&#039; would give insight into the chapters age are sorely mistaken.&lt;br /&gt;
&lt;br /&gt;
They are told as oral legends rather than accurate records, spoken by the Chapters Librarians during times of celebration, hardship, or mourning as the stories cover a vast array of tells and genres. This oral tradition is kept by the Librarians. In this way the minimal amount of records kept by the chapter is offset by the Librarians art of storytelling. Some more powerful Librarians are even able to seemingly &#039;materialize&#039; the great heroes of the tales, bringing forth seemingly astral projections of long dead marines to assist their comrades in battle. These elite Librarians are know simply as the Weavers, for reasons the Dragons refuse to discuss.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heralds of Ultramar==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Complacency is the rot of the mind; More dangerous than any blade, more corrupt than dark heresy.&amp;quot;&#039;&#039; - Brother Ricteon, on the Minotaur Massacre&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Heralds of Ultramar&lt;br /&gt;
|Heraldry = [[Image:Heralds_of_Ultramar.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Honour and Dignity! / &#039;For Macragge, we keep Vigil!&#039;&lt;br /&gt;
|Founding = [[Cursed Founding]], 21st founding&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = Gallen Scorious&lt;br /&gt;
|Homeworld = Moon of Farox VI, Damocles Gulf&lt;br /&gt;
|Strength = ~500&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Ultramarine with Yellow trim&lt;br /&gt;
}}&lt;br /&gt;
The history surrounding the Heralds of Ultramar is one of immense tragedy brought about through great treachery. Their creation as part of the cursed 21st founding was brought about as a result of Ultramar experiencing centuries of peace and prosperity, causing the population to swell with potential new Space Marine recruits around every corner, more than the Ultramarines could hope to recruit. As not to waste such an opportunity, the Ultramarines, in secret, established a successor chapter that would become the Heralds of Ultramar, their first chapter master being an esteemed duelist by the name of Gallen Scorious. The Heralds, upon their creation, ventured out deep into the wilds of Ultima Segmentum, eventually settling on a small, ocean moon on the edge of the Damocles Gulf, fighting back the occasional Greenskin Hordes and Eldar Pirates that found themselves on the edge of the Realm of Ultramar for millennia, remaining unknown to all but the Ultramarines so as to preserve their secrecy. Indeed, they would often identify as Ultramarines whenever they were encountered by Imperial observers. &lt;br /&gt;
&lt;br /&gt;
Disaster struck when they encountered Astartes from the Minotaur chapter, accompanied by an Inquistor sent to survey the Gulf region for heretical activity. Encountering the Heralds, they immediately assumed them to be renegade marines and proceeded to utterly massacre the chapter, who had let their guard down and were utterly decimated, their numbers dwindling down to 500 marines of whom were away and did not participate in the battle. All petitions for aid from were Ultramar were rejected, as the Ultramarines sought to deny any relation so as not to draw the ire of the Inquisition for illegally creating a new chapter. &lt;br /&gt;
&lt;br /&gt;
Scorned by their progenitors and disgraced by the Inquisition, the Heralds retreated to their ocean moons and erected massive fortifications and manufactorums beneath the planets grey oceans, retiring beneath the waves to rebuild their forces. Cutting off all contact with the outside apart from sending a company at a time out to conduct strikes at the Imperium&#039;s enemies, particularly the Tau whose empire they border. The Chapter still considers themselves sons of Macragge and hold fast to the Codex&#039;s teachings, but their isolation has made them paranoid and have, as a result, forces them to be extremely self sufficient. Somewhat unique and slightly deviant from the Codex, the Vanguard Veterans of the Heralds wield force-tridents, becoming particularly skilled in disarming their foes. &lt;br /&gt;
&lt;br /&gt;
They&#039;re strongly allied with quite powerful Rogue Trader families that operate in the Damocles Gulf region. Individual Heralds have even been seen accompanying the crews of a couple Rogue trader ships. This makes them essentially accepted back into the Imperium at large, with the Rogue traders vouching on the Heralds behalf for tolerance of the Chapter&lt;br /&gt;
&lt;br /&gt;
Time will tell what will become of the Heralds, as they continue to rebuild and venture forth back into the galaxy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Imperial Stars==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;There is no greater defeat than that of retreat&amp;quot;&#039;&#039; - Chaptermaster Yurth the Indomitable to High Lord Armentarius over his campaign strategy&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Imperial Stars&lt;br /&gt;
|Heraldry = [[Image:Imperial_stars_armor.png|center|140px]]&lt;br /&gt;
|Battle Cry = &#039;&#039;Ut castellum in astra!&#039;&#039;&lt;br /&gt;
|Founding = Unknown &lt;br /&gt;
|Successors of = Unknown, possibly [[Imperial Fists]]&lt;br /&gt;
|Chapter Master = Yurth the Indomitable&lt;br /&gt;
|Homeworld = Goethe I, Goethe II, Goethe II (Known as the Celestial Triumvirate)&lt;br /&gt;
|Strength = unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Purple, with Black trims}}&lt;br /&gt;
The Imperial Stars are an Imperial Fists successor chapter founded some time in M37, and believe hard discipline is the key to the Imperium&#039;s survival. They see the downfall of humanity as encroaching and nigh unstoppable, doomed from hedonistic aristocrats, and traitors in its citizens. Despite their absolute pessimism, they continue to fight and die for the Imperium, since that is what their loyalty dictates. The connected stars on their shield refers to their domain in the far reaches of the segmentum obscurus. They see no salvation for the Imperium as they enter the newest millennium, but wish to preserve as much as they can in the coming days of Armageddon. Despite being a small, secluded chapter, they managed to wrangle three livable systems under their control, known as the Celestial Triumvirate. These worlds are harsh and strictly regimented, but through their struggles, the colonists are able to ward off continual assaults from the various despicable forces that call Obscurus home. Despite strict government regulation, the only interaction between the chapter and its people are chaplains, who make regular rounds to &amp;quot;ensure the peoples are pure of spirit and duty&amp;quot;. These marines are otherwise an entirely conventional codex-adherent chapter.&lt;br /&gt;
&lt;br /&gt;
Despite a constant underlying loathing for all of humanity&#039;s enemies, the chapter gets along with only a few other chapters. They have an eternal disdain for the Iron Hands and their successors, as they believe their modifications are a sign of weakness and lack of will to discipline the body. They hold the Ultramarines and their ilk on an ever so slightly lower pedestals than their own progenitors, in respect of their dedication. Of the forces of man, they refuse to fight along side the rabble that makes up the guard, and the heretics that make up the Inquisition. They only truly ever fight with the more disciplined Sisters of Battle.&lt;br /&gt;
&lt;br /&gt;
Their chaptermaster is known as Yurth the Indomitable, a centuries old marine whose skin is as hard as his ceramite. The man is loyal to a fault, always fulfilling any request for aid. It was his idea for the chapter preservation efforts within the Segmentum, and personally lead the planet-side cleansing efforts in order to move in colonists. In his many years of service, he lost his left eye, half of his left hand, and two fingers off his right. Despite these inhibitors, he refuses body modification, choosing instead to cope through discipline and training. In battle, he wields an Eviscerator made from the dark irons of their homeworld, with jagged teeth and rough plating. He dwarfs his fellow marines and stature and musculature, and is attributed as the sole reason for the chapter&#039;s success. Rumors in the Triumvirate say that Yurth regularly travels to the warp to stave back the chaos gods themselves. If such talk was aloud in the chapter, more than a few brothers would be inclined to believe.&lt;br /&gt;
&lt;br /&gt;
Of the chapter&#039;s few deviations, the veteran squads are assault squad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Knights of Eternity==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
tl;dr version: Space Marine chapter sent to another galaxy with a bunch of colonists. Way overstrength, as in Legion strength rather than Chapter, but otherwise Codex compliant. Because they&#039;ve left the galaxy, they are effectively dead in terms of being available for assistance for the rest of the Imperium, and that&#039;s why they&#039;re deamed &#039;lost&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Libators==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Would to the Emperor that all his men were warriors, yet content am I with men all the same.&amp;quot; - Anonymous Deathwatch Veteran&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Libators&lt;br /&gt;
|Heraldry = [[Image:libators.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = 2nd Founding&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Chapter Master = High Concil&lt;br /&gt;
|Homeworld = Comet fields of the Crios system, Segmentum Obscurus&lt;br /&gt;
|Strength = 400&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Yellow, blue, black trim&lt;br /&gt;
}}&lt;br /&gt;
The Libators Space Marine Chapter are a Fleet-Based Second Founding chapter descended from the Ultramarines. They are not found in the Apocrypha of Davio and they have taken part in the Orphean War. The Libators Chapter is a fairly codex-compliant Ultramarine successor known for its relatively small size and extensive experience fighting all sort of xeno abominations. Since the apperance of the Tyranids in the galaxy and since the Battle for Macragge they have undertaken several crusades in an effort to hunt down and eliminate splinter fleets in order to weaken the Tyranid invasion and reduce the chances of a tendril growing to full hive fleet size. Heavy casualties have been taken to several companies when doing so but the Libators continue on their quest, undaunted.&lt;br /&gt;
&lt;br /&gt;
Libators send a sizable part of their chapter veterans to the Deathwatch in order to combat the Tyranid menace.&lt;br /&gt;
&lt;br /&gt;
Deathwatch:&lt;br /&gt;
Nemesis characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Toughness, +5 Willpower&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Hatred (Tyranid)&lt;br /&gt;
&lt;br /&gt;
Demeanor: Use the Favored of the Deathwatch Demeanor as given for the Crimson Fist for their Chapter Demeanor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines August==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;“First gain the victory and then make the best use of it you can.”&#039;&#039; ― Bridge Captain Horatio&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines August&lt;br /&gt;
|Heraldry = [[Image:Marines August.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Si vis pacem, para bellum&amp;quot; (Latin); &amp;quot;If you wish for peace, prepare for war&amp;quot;&lt;br /&gt;
|Founding = 35th Millenium&lt;br /&gt;
|Successors of = Ultramarines, Eagle Warriors&lt;br /&gt;
|Chapter Master = Chaptermaster and Flotilla Admiral Nottington &lt;br /&gt;
|Homeworld = Fleet Based&lt;br /&gt;
|Strength = Full Strength&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Royal Red with Gold Trim and Helmet&lt;br /&gt;
}}&lt;br /&gt;
Out of all the Eagle Warrior successors, the Marines August are the most well equipped, with the most powerful naval power. Created as a crusading fleet in the 35th millennium, it was a joint project with the Imperial Navy, as the chapter would act as the navy&#039;s enforcer near the ghoul stars. The marines saw much action since their creation, slowly but surely gaining Independence as their fame and experience grew. They eventually broke off ties with their naval commandants, allying themselves with two rouge trader dynasties to have a stable chain of supplies to afford the upkeep of their flotilla. Because of there new found sense of independence, they fell out of grace with the Imperial High Lords, and often find themselves requested to deal with increasingly unfavorable odds. Despite all these disadvantages, they keep the flotilla at full strength, no matter the cost.&lt;br /&gt;
&lt;br /&gt;
They are a codex complaint chapter who specialize in boarding actions. They formally recruited from the children of navymen exclusively, but now their recent status often requires more drastic measures. The chapter is known for pressing men into service on their fleets, and for employing pressgangs to shanghai both men and children. Whatever children get kidnapped are raised to be marines, with the majority dying before they even reach the flotilla due to neglect. It has been noted on at least two separate occasions that the chapter has stolen entire vessels from the Imperial Navy after particularly damaging battles that the two find themselves in, though they are officially regarded by the Administratum as &amp;quot;lost&amp;quot;. They are at roughly half strength, and contain a sizable fleet for an astartes chapter. &lt;br /&gt;
&lt;br /&gt;
They do not like working alongside other forces, seeing as only other naval men being worthwhile. This arrogance is reflected in their fleet&#039;s architecture and armor, being ostentatious and overly ceremonial, with every marine dawning a golden helmet. The chapter does not believe in planetside ground skirmished unless more expedient or less costly than other measures. If tasked to defeat an overwhelming army occupying a world, they will often use orbital bombards, destroying large sections of the planets surface. Needless to say, allied forces will choose to fight a horde by their lonesome over receiving aid from the Marines August, as it is hard to say which choice will result in more casualties. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines Errantor==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The only cleansing any loyal Imperial requires is the &#039;&#039;&#039;Emperor&#039;s holy light&#039;&#039;&#039;.&amp;quot;&#039;&#039;&#039; - Battle-Brother Collybiscus, when inquired on his hygiene.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines Errantor&lt;br /&gt;
|Heraldry = [[Image:Marines_Errantor.png|center|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Et in domum suam non nisi stellas in Astartes!&amp;quot;&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Imperial Fists]]&lt;br /&gt;
|Chapter Master = Chapter Master Norton&lt;br /&gt;
|Homeworld = fleet based&lt;br /&gt;
|Strength = 600&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Unpainted Rusty armor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Marines Errantor are a renegade chapter of Imperial fists stock, founded in Millenium 35, who harbor a longstanding grudge with the [[Black Templars]] after coming to blows with them over the fate of the unknowing families and relatives of numerous high profile Chaos cultistst, with the Templars demanding that they be purged while the Marines Errantor insisting that they be spared. &lt;br /&gt;
&lt;br /&gt;
This altercation lead to the chapter being exiled from the wider Imperium for a period of 1000 years at the behest of the [[Black Templars]]. To the shock of others, the Marines took the ruling with solemn acceptance, and their fleet warped of to the halo stars, not to be seen again until almost 4000 years later, returning to Imperial Space with their previously clean, well kept armor of the marines displaying signs of wear and tear with old age , their grand robes becoming little more than rags, their hair grown to be mangy and unkempt. When asked why they appeared so dirtied by an inquisitor, the Chapter Master simply stated &amp;quot;The Imperium&#039;s enemies care not for appearances, only deeds.&amp;quot; Ever since, they have been noted for their terrible hygiene, and their armor is easily identifiable bye the hue of rusted copper, the Imperial Aquila trimmed with a dirty silver. Their chapter heraldry is that of a Staff with an orb at the top, as to say that it&#039;s their burden to lead the quest for knowledge, sacrificing any attempt at appearances and ritual to do so.&lt;br /&gt;
&lt;br /&gt;
In battle, the Marines are noted for being able to enter the filthiest of conditions and stand in the harshest of weather and barely flinch. They&#039;re extremely hardy and resistant, their toughness being second only to their extreme stubborness. They hold an utter contempt for advanced tactics and weapons, holding their skill with a bolter as paramount to their battlefield success. Indeed, their favored tactic is to land on the enemy via drop pods before proceeding to empty out and mop up what remains of their forces. To the Marines Errantor, the quicker the battle ends, the better. &lt;br /&gt;
&lt;br /&gt;
They needless to say aren&#039;t very well liked by the Mechanicus considering how poorly they treat their gear, with much of their armor being rusted and worn, many with dents and an odd smell, implying that the marines aren&#039;t big fans of cleaning or even ever taking off their armor, for any reason. They recruit from one planet, a desert world deep within the Halo stars, where roaming desert tribes fight to survive through vicious sand storms and scrounge up what little water they can to trade for basic goods. The Marines Errantor have entrenched themselves as part of this desert ecosystem, offering a village a years worth of water should one of their young men manage to complete their tasks. These men are then recruited as part of the chapter, becoming battle brothers should they survive scout training. &lt;br /&gt;
&lt;br /&gt;
The Marines themselves, while technically allowed back into the Imperium, willingly isolate themselves off in the Halo Stars and avoid all contact with outsiders, lest they are there to petition for their aid in a conflict, in which case the High council will convene in order to decide if they intervene or not. That said, they still occasionally are found roaming outside their sector, going across the Imperium as both nuisances who scavenge abandoned ships and space stations for scrap, and to protect any worlds in trouble that they happen upon in their journey. They are noted for having an extreme hatred for the Death Guard and purge all Nurglites they come across with frightening zeal, with any encounter between the two being the only time the chapters tactics are known to diverge, bringing holy flamer to bear against the vile spawn of the Plague God. It&#039;s perhaps this hatred and stubborn refusal to despair and lose hope that was honed during their mysterious exile, that steels them against corruption by the Ruinous powers. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marines Mordant==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Never take counsel of your fears.&amp;quot;&#039;&#039; - Common saying of Haetron the Rock-Bulwark to his marines&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Marines Mordant&lt;br /&gt;
|Heraldry = [[Image:Marines_Mordant.png|center|140px]]&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Haetron the Rock-Bulwark&lt;br /&gt;
|Homeworld = Hetedelste&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Dark Green, Red Trims, White Pauldrons, and a Tan facemask&lt;br /&gt;
}}&lt;br /&gt;
The Marines Mordant are a chapter situated near the outer reaches of the Segmentum Pacificus. They were created to act as a rapid response force for voidcraft around the edges of Imperium space. In order to fulfill this, the chapter specializes in quick ship maneuvers and heavy ordinance on voidcraft. The marines themselves are codex compliant, but often find themselves forced to use more primitive technology after failing to rescue a Forge ship. The higher numbered companies of the chapter is armed with black powder weaponry, and hacking tools native to their world are commonly carried into battle. The devastator squads of the higher companies employ large barreled, cast iron cannons, aided in reloading by neophytes, extremely rare though that be. For most of the chapter&#039;s life, they fought freebootaz, Dark Eldar corsairs, and various pirates, protecting Imperial vessels. Marines Mordant most notable action was during the tyrannic wars, when a splinter fleet was successfully countered using a combination of surprise void bombardment and ramming maneuvers.&lt;br /&gt;
&lt;br /&gt;
Their homeworld Hetedelste is a primitive agri-world specializing in a crop not dissimilar to the ancient sugar-cane. Where the planet is not arid, it is boggy swampland with humid fields, which the peasants of this world toil over their crop. Outside of the villages surrounding the plantations lie vicious reptilian beasts, three times the size of man, which pray on those who stray too far from home. The crops grown on Hetedelste get exported to planets all across the Imperium, which a contingency of Marines to guard the merchant ships and rouge traders leaving the world. The Freebootaz that once occupied the system were the earliest challenge to then fledgling chapter, as they vastly outnumbered that of their own. To circumvent their superior logistics, the chapter baited the orks into entering corsair space, where the two factions came head to head, devastating both sides to where the marines could make quick work of them.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Persecutors of Darkness==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Emperor is the &#039;&#039;&#039;LAW&#039;&#039;&#039;, and the &#039;&#039;&#039;LAW&#039;&#039;&#039; is absolute! I am the harbinger of &#039;&#039;&#039;justice&#039;&#039;&#039;! I am the mercy afforded to &#039;&#039;&#039;heretics&#039;&#039;&#039;!&amp;quot;&#039;&#039; - Brother-Marshal Lex, whilst giving testimony in court. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Persecutors of Darkness&lt;br /&gt;
|Heraldry = [[Image:Persectors_of_Darkness.png|center|140px]]&lt;br /&gt;
|Battle Cry = Freedom through Law! Security in Wrath!&lt;br /&gt;
|Founding = M34&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Chapter Master = High Marshal Fyr&lt;br /&gt;
|Homeworld = Ius&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Blue, Red Accents, White Right Pauldron&lt;br /&gt;
}}&lt;br /&gt;
Persecutors of Darkness are stalwart marines whose specialty is dealing with the Imperium&#039;s most disgusting foe: High Traitors and the obscenely corrupt. They root out Heresy throughout the Segmentum Pacificus before it can fully rear its ugly head. While the consequences for treachery is sift and brutal, the chapter&#039;s definition is ranges greatly. Those that obstruct the Imperium in its holy endeavors is a traitor deserving of death. In this, they work closely with the Adeptus Arbites, inform the chapter on criminals too large for them to properly handle. They have put an end to many a planetary rebellion, both preemptively and in open warfare, bringing Imperial order with the butt of a bolter and the heat of a melta. &lt;br /&gt;
&lt;br /&gt;
A Dark Angel successor founded in 33M, they inhabit the world of Ius, a medieval urban world with sprawling concreate mega-cities, ruled by an iron fist. Their Fortress Monastery of Raus towers over the planet&#039;s capital, where intensive study of the Law occurs inside its brutalist halls. The planet&#039;s Enforcers directly answer to the marines of Ius, acting as both a PDF and police force. Outside of the culturally primitive Mega-Cities lies only farmlands and red-grass plains, with the occasional nomad tribe forever roaming. Their chapter master, High Marshal Fyr, is an ancient marine, well seasoned on the streets of humanities warzones. He is unflinching in his dedication to the law, and heartless in his demeanor. &lt;br /&gt;
&lt;br /&gt;
Each marine is completely in the Imperium&#039;s Law, being able to recite all its tomes by memory before they become scouts. Trained in the tight alleys and crowded streets of their homeworld, the marines are experts in cramped environments, being urban and hiveworld specialists. Combat shotguns are just as common as bolters in the chapter, and power mauls coupled with large combat shields are chapter favorite. Techmarines even employ cyber-mastiffs. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Penitents==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Penitents are good old DA offshoots, but for whatever reason they never got the memo about WHY the DA&#039;s are always going off and abandoning warzones to do their own thing. As such, while they keep the name, they actually have nothing whatsoever to do with the hunt for the Fallen. Instead, they&#039;ve taken a policy of penitent crusades, serving alongside the dregs of humanity (abhumans, penal legions, mercenaries and so on), while also sending a truly absurd number of marines to Deathwatch. They see every flaw in their own actions, and this self-awareness makes them into some of the most sympathetic, caring, and honest marine chapters in their segmentum. It also makes them damn DEPRESSING, but you can&#039;t argue with the results of their constant drive for self-improvement. This is a chapter that never sits on its laurels talking about how great they are; they&#039;re absolutely sure they suck, so they work harder than anyone to make sure they don&#039;t.&lt;br /&gt;
&lt;br /&gt;
Penitents could have a much higher recruitment age as their genetic quirk.&lt;br /&gt;
&lt;br /&gt;
And they recruit from death row and long sentence denizens of the hive worlds.&lt;br /&gt;
&lt;br /&gt;
Sort of the Space Marine equivalent of the Penal Legion.&lt;br /&gt;
&lt;br /&gt;
They fight to earn forgiveness that they know they can never earn because there isn&#039;t enough forgiveness for the shit they have done and if there is then it&#039;s been sold short. &lt;br /&gt;
&lt;br /&gt;
All they have left is the dream of a beautiful death.&lt;br /&gt;
&lt;br /&gt;
Known for their masochistic rituals, inability to back down and humility. Even going so far as to accept orders from human commanders.&lt;br /&gt;
&lt;br /&gt;
Given their pauldrons and their religious implications, self flagellation must be huge for them. Spending hours on their knees in front of an icon of the emperor whipping themselves for theirs and humanities&#039; sins&lt;br /&gt;
&lt;br /&gt;
An interesting twist might be that the Penitents have a problem with their Catalepsean Node that, during their hypno-therapy, they lose memories of their mortal past. This leads to a kind of need for redemption without any real knowledge of what they did. They&#039;re constantly fighting for redemption of crimes, and its the Marine&#039;s own psychological self doubts that force them onward. Some Marines zealously drive themselves forward believing they had a roster of crimes so heinous and black that there is no real redemption for them other than in death.&lt;br /&gt;
&lt;br /&gt;
They could have something similar to the Guardiens of the Covenant where they inscribe their armor and weapons with texts holy to the Arbites, including the (probably needless long) list of sins and Imperial citizen can commit&lt;br /&gt;
&lt;br /&gt;
How&#039;s power flail for special chapter weapon?&lt;br /&gt;
&lt;br /&gt;
Also, maybe instead of death row adults, they can use incarcerated child delinquents? Imperium&#039;s gotta do something with them&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Red Legion==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I assure you, my &#039;good friend&#039; that I do everything in my power to assure the health and efficiency of my chapter&#039;s Gene-Seed. Is our Legion not strong and swelling with new blood?&amp;quot;&#039;&#039; - Chief Apothecary Tural when discussing with another Marine.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Red Legion&lt;br /&gt;
|Heraldry = [[Image:Red Legion Marine.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = The Legion fights on!&lt;br /&gt;
|Founding = M36&lt;br /&gt;
|Successors of = Unknown, possibly [[White Scars]]&lt;br /&gt;
|Chapter Master = Rashad&lt;br /&gt;
|Homeworld = Oxatan&lt;br /&gt;
|Strength = 1,200+&lt;br /&gt;
|Allegiance = &lt;br /&gt;
|Colours = Red}}&lt;br /&gt;
The Red Legion is a space marine chapter of unknown origins, known to have taken part in many bloody and disastrous battles. A (mostly) codex-compliant chapter, there is seemingly nothing particularly noteworthy about them safe for their history, which the people they fight with are generally unaware of. If they knew then it is likely they would not want to fight alongside the Red Legion.&lt;br /&gt;
&lt;br /&gt;
Several times in their history, the Red Legion have suffered catastrophic losses which would have crippled other chapters. In spite of this, the chapter has recovered in the span of a decade, sometimes even exceeding the &#039;expected&#039; strength of one thousand marines. The truth is a sinister one: the Red Legion make use of forbidden archaeotech (or maybe even xeno) biological engineering combined with mass-slavery to provide fresh bodies to speed up gene seed production. This has made their geneseed incredibly unstable and ridden their marines with genetic defect which do not appear obvious as they rarely manifest as overt grotesque mutations. Many of their zygotes are deficient and of lower quality or even missing on certain battle-brothers. Overall their marines are, on average, slightly weaker than the average marine of an healthy chapter. Their sanity is, likewise, heavily impaired and the chapter is known to harbor many depraved secret cults where the marines partake in their demented obsessions, some of which best left undescribed. This make them somewhat aloof and unwilling to fight alongside other chapters, especially the more zealous and purity-obssesed ones.&lt;br /&gt;
&lt;br /&gt;
Members of the Red Legion sent to the Deathwatch are rare. These are usually those with little defects (at least by the standards of the Red Legion) and a very sharp mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Red Legion characters are created using the rules for Codex Successor Chapters given in the Deathwatch Honour the Chapter Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
+5 Intelligence, +5 Perception&lt;br /&gt;
&lt;br /&gt;
Starting Talent: Meditation, Paranoia&lt;br /&gt;
&lt;br /&gt;
Implants: Roll on the Missing or Inactive Zygotes chart (1-9) from Rites of Battle to represent the random implant deficiencies of the character.&lt;br /&gt;
&lt;br /&gt;
Chapter Demeanor: Use the Aloof Codex Demeanor from Honour the Chapter.&lt;br /&gt;
&lt;br /&gt;
Primarch Curse: Use The Secret Chapter Curse using the rules given for Dark Angels, modified at Rank 3 to &#039;Unless the Battle- Brother’s Kill-team is solely comprised of Red Legions, its Cohesion is reduced by 2.&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Red Wolves==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Waeles am byth&amp;quot;&#039;&#039; - Askladd Yydrelli, chief Librarian&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Red Wolves&lt;br /&gt;
|Heraldry = [[Image:Red_Wolves.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Teribus ye teri Imperator!&lt;br /&gt;
|Founding = M35&lt;br /&gt;
|Successors of = [[Raven Guard]]&lt;br /&gt;
|Chapter Master =  Llywelyn Eagle-Eye&lt;br /&gt;
|Homeworld = Waelas, commonly known as Bloodfall in Low Gothic&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Red, Black pauldrons}}&lt;br /&gt;
A chapter of Raven Guard successors based on the Feral World of Waelas, the Red Wolves are forest combat specialists. They make multiple raids and ambuscades on a foe, before finally striking the killing blow at last. &lt;br /&gt;
&lt;br /&gt;
This specialty stems from the nature of their homeworld - Waelas is almost entirely plains, interrupted by large forests. The plains are inhabited by various breeds of large beasts. Children are taught to flee into the forests for safety, and to lose pursuers in the undergrowth - making way to their secluded home villages. &lt;br /&gt;
&lt;br /&gt;
From the age of 10, every children is given a longbow made from the yew and elm trees of the forests, as to link them to their homes. Those who go on to become part of the chapter wield bows as well, having made several modifications to them - including explosive anti-personnel arrowheads and Promethan lined tips. &lt;br /&gt;
&lt;br /&gt;
Devastator Squads are non-existent within the battle companies, their roles having been folded into specialized Tactical Squads who wield the same weapons- with the Devastator Company largely being composed of veterans of these squads. Thus, Scout Squads jump from their status as initiates straight to the Assault squads.  &lt;br /&gt;
&lt;br /&gt;
They&#039;re particularly found of hunting Tau and Kroot that occupy nearby worlds, as they often raided Waeles while the chapter is away. They circumvent the Tau&#039;s ranged capabilities by stalking in the under brush, often times spending months chipping away at their forces until they pose only a minor threat. Thanks to their exploits and mystery, they&#039;ve become something of a legend in the Xenos cadre. The marines of the chapter become the pride of the tribe they hailed from. To fully represent their home, they incorporate their ancestral heraldry unto their armor. Every 50 years they&#039;re allowed to return home for a planet wide celebration of a particularly large battle against feral Ork tribes that once occupied the planet&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Watch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each Marine from the Red Wolves has the Astartes Longbow in their war kit, excluding techmarines.&lt;br /&gt;
If the Astartes Longbow is used with any kind of special ammunition, it loses the tearing and crippling qualities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Astartes Longbow&#039;&#039;:&lt;br /&gt;
basic weapon;&lt;br /&gt;
1d10+SB;&lt;br /&gt;
Pen 2;&lt;br /&gt;
Range: 50 m;&lt;br /&gt;
RoF: S/-/-;&lt;br /&gt;
Clip: 1;&lt;br /&gt;
Reload: half;&lt;br /&gt;
Crippling(2), Tearing&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Silver Eagles==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I have not yet begun to &#039;&#039;&#039;fight&#039;&#039;&#039;!&amp;quot;&#039;&#039; Chapter Master Periphas, addressing his serf-matelots calling for retreat after suffering extensive damage to the hull.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Silver Eagles&lt;br /&gt;
|Heraldry = [[Image:Silver_Eagles.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Valor and Loyalty&lt;br /&gt;
|Founding = [[2nd Founding]]&lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Chapter Master = Chapter Master Periphas&lt;br /&gt;
|Homeworld = Classigentum&lt;br /&gt;
|Strength = 1,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Silver, Blue Pauldrons, Red Aquilla&lt;br /&gt;
}}&lt;br /&gt;
This Chapter operates from within a fleet that&#039;s made up of not only a large number of the more typical Astartes cruisers and barges, but also has a large number of more main-line Imperial ships to call on, along with ties to a group of Mechanicus forge-ships that they saved from destruction at the hands of an Ork WAAAGH! These Ships include the up-armored Lunar Class vessel Fist of Arduata, along with a number of light cruisers and escorts. This has caused no small amount of tension between the Silver Eagles and the Imperial Navy, who see this deviation from the standard fair of transport and support vessels as a potential threat to their control, what with an independent fleet moving to complete their own agendas in Navy controlled space. &lt;br /&gt;
&lt;br /&gt;
The Chapter, while following normal Codex structuring, further divides its forces among their fleet of ships as a deterrent to any attempted boarding actions, and as a way to easily deploy strike forces to other worlds. With a Demi-Company already loaded up with its full complement of warriors, ammunition, and equipment in a Light cruiser, its a simple matter of a warp-jump to a system that needs aid. Larger strike forces will be comprised of multiple vessels, each contributing to the whole of the operation.&lt;br /&gt;
&lt;br /&gt;
The Chapter also maintains its Fourth company and at least one Reserve company remain with the main Chapter fleet as both an honor guard of the Mechanicus factory-ships they guard, and as protection against any large loss of Marines in combat. In this way, the Chapter has endured defeats that would potentially cripple them as a fighting force otherwise.&lt;br /&gt;
&lt;br /&gt;
Due to the larger number of ships available to the Silver Eagles, and the Chapter&#039;s tradition in dividing strike forces among them not only for their protection but to facilitate strike force movements throughout the galaxy, Initiates into the chapter are trained by deploying them on smaller ships and escorts as an augmentation to more numerous Armsmen aboard those ships in anti-piracy operations where Chapter Q-Ships will lure pirates into conflict with their superior forces. Scouts are therefore seen to favor Combat Shotguns and close combat weapons. &lt;br /&gt;
&lt;br /&gt;
Likewise, full-fledged Battle Brothers are assigned to larger ships, usually on a basis of which ships need gaps in their numbers filled, and its rare that a company will inhabit a single ship, with the exception being Fifth Company inhabiting the Fist of Arduata as an honor to their efforts in the destruction of a Xenos armada in the Vornell Gap campaign. &lt;br /&gt;
&lt;br /&gt;
Along with a penchant for close combat drills and mid range firefight equipment, the majority of leadership within the Chapter have added wargear that helps them to better operate aboard vessels and in void combat, with improved visuals, targeting, and communications equipment that enables them to better interface with a warship while still in their armor. &lt;br /&gt;
&lt;br /&gt;
The Chapter&#039;s ability to deploy in wider range than most chapters has also led to an unusual connection to the Assassin temples, as much as it could be considered a connection. In reality the Silver Eagles have been requested to launch large-scale attacks across several star systems that a prominent enemy of Mankind holds in order to sap his strength and give the Assassins a chance to get close and eliminate the target, thus leading to the dissolution of his forces and victory for the Silver Eagles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tributors==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The Sons of Sanguinius have come to take their tribute.&amp;quot;&#039;&#039; - Captain Aybek&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Tributors&lt;br /&gt;
|Heraldry = [[Image:Tributors.png|center]]&lt;br /&gt;
|Battle Cry = By the blood of Sanguinius we come for you!&lt;br /&gt;
|Founding = M38&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Chapter Master =  Timur the Bloodied&lt;br /&gt;
|Homeworld = Qalaw&lt;br /&gt;
|Strength = 700&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Tarnished Metal, Red and Purple-Red}}&lt;br /&gt;
&lt;br /&gt;
The Tributors are a Blood Angels successor chapter native to the world of Qalaw, a dark industrial world choking under a constant layer of smog. Qalaw is not the original homeworld of the chapter, their previous one having been rendered unusable. The Tributors recruit from the tireless workers of Qalaw, young men used to living in utterly horrific conditions.&lt;br /&gt;
&lt;br /&gt;
The relationship between the Tributors and the people of Qalaw is a complicated one, a mixture of fear, devotion and resolution. The Tributors frequently take an unfair amount of tithe from the planet to support their campaigns across the galaxy. In turn, they bring war prisoners to Qalaw to refill the ever-depleting scores of laborers which dig into the planet crust in search of rare and exotic (and often lethal) materials.&lt;br /&gt;
&lt;br /&gt;
In terms of organization the Tributors are mostly identical to their Blood Angels ancestors. What set them apart from them, however, is mentality, demeanor and combat tactics: recruiting from Qalaw has left its mark on the Tributors who are rather dour and stubborn by the standards of their lineage. Likewise, they shun the more ornate and aesthetically-pleasing armors and banners of their brethren to which they see little use. Due to the cramped nature of their homeworld (which is nothing but toxic slums, factories and deep underground tunnels) they make far less use of jet packs than their fellow Blood Angels descendants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathwatch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tributors characters are created using the rules for Blood Angels given in the Deathwatch Core Rulebook with the following modifications:&lt;br /&gt;
&lt;br /&gt;
Bonus Talent: Iron Jaw, Resistance (Poison), Rival (Blood Angels and Successors).&lt;br /&gt;
&lt;br /&gt;
Restrictions: Fellowship advances cost twice the normal Experience Points to Tributors characters.&lt;br /&gt;
&lt;br /&gt;
[[Image:TributorsDC.png|left]]&lt;br /&gt;
[[Image:TributorsSG.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warmongers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;The enemies of the Imperium are as the stars: countless. Our job, our duty, and most certainly our privalege, is to keep tally.&amp;quot;&#039;&#039; - Common sentiment among the Warmongers&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Warmongers&lt;br /&gt;
|Heraldry = [[Image:Warmongers.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = 20th Founding (alleged)&lt;br /&gt;
|Successors of = Ravenguard (alleged)&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Corax, Segmentum Pacificus&lt;br /&gt;
|Strength = Nominal&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Blue, White, with a Red trim&lt;br /&gt;
}}&lt;br /&gt;
Few chapters better fit their name than the Warmongers, who view their duty as Space Marines to always seek out and destroy the enemies of the Imperium whether those enemies be the mutant, the witch, the heretic, or the xeno. Alleged to be a Raven Guard successor chapter from the 20th Founding, a claim disputed by the Raven Guard, the Warmongers have gained a string of battle honors and accolades from their 5,000 years of war. The Warmongers have also gained a worryingly long list of enemies including not a few other chapters that disagree with the Warmongers’ extreme methods.&lt;br /&gt;
&lt;br /&gt;
The Warmongers first major action was in the Segmentum Pacificus acting as part of a relief force for the Rigelus Sector, which had come under attack from [[Waaagh]]!! Guzbuk. Their most notable action was to deploy three full companies (the 1st, 7th, and 9th) in a lightning raid on Guzbuk and his lieutenants, shattering the Orkish command structure. Reports by supporting units of uncharacteristically ferocious fighting by the Warmongers 1st Company were dismissed by Segmentum Command as, “lies, rumors, and damn close to heresy.” It would be the first of many such complaints.&lt;br /&gt;
&lt;br /&gt;
Operating always in the Segmentum Pacificus, the Warmongers reputation for bloody surgical strikes was further enhanced during the suppression of the secessionist uprising on the hive world of Amalda V. Screaming from the heavens in drop pods, the Warmongers dissected the rebel commanders in a single day, hanging the bodies from the hive spires and broadcasting the final moments of the assault across the planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Widowmakers==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1000px&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Beneath the might of the Emperor, of Man, of the Universe itself, we are mere dust along the road. Defend the weak, nurture the sick, beat back the wicked. These are the things that give you value. But do not delight in purpose. A man with purpose has everything--and a man with everything is nothing.&amp;quot;&#039;&#039; - Third Company Chaplain Pilus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Widowmakers&lt;br /&gt;
|Heraldry = [[Image:Widowmakersfinal2.jpg|center|160px]]&lt;br /&gt;
|Battle Cry = You die in vain.&lt;br /&gt;
|Founding = M35&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Chapter Master = Warden Caius Galvisius&lt;br /&gt;
|Homeworld = Istodard&lt;br /&gt;
|Strength = 1,115&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Blue, Silver and Teal}}&lt;br /&gt;
&lt;br /&gt;
In the twilight years of M35, a small penal colony was established on the far edge of the Imperium&#039;s borders on a planet called Istodard: a lonely, rocky world in the Heath system, accompanied only by a tiny moon and two monstrous gas giants floating at the threshold of the star&#039;s gravity. The colony was delegated to work the sulfur and iridium mines of Istodard, prisoners being freed after a number of years of penance. Soon after the colony got on its feet, however, a combined Death Guard and Night Lords warband and their servants swept through the region after shutting down long-distance communications and corrupting Administratum records of the area in a deft attack. Istodard was presumed lost, but the Administratum was relatively unconcerned, as the entire subsector held relatively little value and the loss of a few criminals mattered little.&lt;br /&gt;
&lt;br /&gt;
Fortunately for the colonists, the Imperium was wrong in assuming their demise. For one reason or another, the warband left Istodard alone, perhaps not considering the colony even worth their time.&lt;br /&gt;
&lt;br /&gt;
A short while after the criminals and their overseers realized they would be without Imperial support, a bloodless revolt was staged. The minimal PDF would not be enough for Istodard&#039;s planetary warden to maintain control without serious bloodshed (likely costing his own life), so he relented and the colonists took control, establishing a modicum of democracy based around individual civil service and self-sacrifice. In exchange for not attempting to fight the rebels, they would maintain Imperial traditions  Istodard is still far from a republican utopia, however: the planet&#039;s biosphere is still in relatively poor condition, with farming limited to rocky mountain terraces. Pollution control was put into immediate effect to relegate the damage from the mines, but as those resources remain their primary export, the government still has trouble finding a balance.&lt;br /&gt;
&lt;br /&gt;
The Widowmakers themselves came to Istodard twenty-odd years later, out of a nearby nebula that had hidden them for some time. The locals feared it was a return of the Chaos warband, and readied their poor militia as best they could with meager weapons they had bargained from xenos or fashioned on their own. However, the two Marine cruisers instead hailed the Senate chambers directly and struck some sort of deal that is still shrouded in mystery today. Not even the current generation of Widomakers know the full truth of the secrets shared that day, and the Senate kept no records whatsoever. What IS certain is that the Widomakers were bound in their secret treaty to serve Istodard and protect its subsector with all their might, drawing recruits from the able young men of the world.&lt;br /&gt;
&lt;br /&gt;
The Imperium rediscovered Istodard in M40 when a voyaging Rogue Trader was picking through the area for valuables and data left behind by the Chaos Marines from their crusade millennia before. What he found was a strange sight indeed: a free (but struggling) planet trading its dangerous minerals with xenos, guarded by its very own Space Marine chapter, all while maintaining a majority of Imperial decrees and traditions since the time they lost contact. He quickly organized efforts to bring them back into the fold, and was rewarded handsomely by the Administratum.&lt;br /&gt;
&lt;br /&gt;
Now to the truly curious matter: those Marines.&lt;br /&gt;
&lt;br /&gt;
The Widowmakers are dour, not unlike the people of their world. They have no knowledge of their lineage, having passed through three generations of Marines without written records from before their arrival to Istodard. Their current Chapter Warden, Caius Galvisius, suspects that they were somehow descended from loyalist remnants of the Death Guard, though he shares this thought only to his closest confidants. Other veterans share similar theories, but likewise keep their ideas to themselves.&lt;br /&gt;
&lt;br /&gt;
The chapter holds a disdain for the heraldry and pompousness of their cousin Marines, and indeed dislike most of the rest of the Imperium aside from its citizens. In turn, their brothers find their lack of respect offensive, and a few chapters outright refuse to work with the Widowmakers. &lt;br /&gt;
&lt;br /&gt;
They hold no illusions about their task, and do their best to kill cleanly and efficiently. They believe that hatred and excess bloodshed leads to more violence and war, and do not delight in their purpose. Strategically, they take a classical approach: move fast and hard. Cut the head from the snake and the rest will be no threat at all. Widomakers make it a point to move offensively when on defense, and use bait and misdirection on the offensive. Tactically, they avoid getting bogged down in melee unless they know they can win--and Widomakers do utilize the intimidation such strikes can cause. Otherwise, they fight quickly, yet not at range. Bike squads and Land Speeders crush flanks while Rhinos disgorge Marines into the heart of the foe, such that they may cut it out and disrupt the enemy. Such blitzkrieg tactics enable them to take a minimum of casualties for maximum damaging effect.&lt;br /&gt;
&lt;br /&gt;
Recruits are drawn from the proven men of Istodard&#039;s PDF/Imperial Guard and Stormtrooper regiments. For them, though, it is not an honour to be elected for Scout candidacy: it is a curse. In the Guard, at least, one eventually returns to his family and his home. But becoming a Widomaker means your life is destined to end in battle, an unending existence of war and strife. This problem is somewhat unique to the Widowmakers: a strange flaw in the geneseed of the Widomakers prevents them from converting younger men, and also causes them to be more susceptible to disease than other chapters. Thus, it is more mentally strenuous for citizens of Istodard to leave their old lives behind, whereas other chapter recruits never know much of a life outside the folds of brotherhood. To counteract this, the chapter officers have drawn an idea from the Salamanders and permit Marines to live freely on Istodard, at least as much as they can afford to.&lt;br /&gt;
&lt;br /&gt;
However, the idea that the Marines are prisoners reaching salvation through service in their own Chapter exists even in its organization. For example, the Chapter Master is called the Warden, and Captains are instead Guardians. Even Battle Brothers consider themselves lowly servants to the higher goal--that of peace and safety for humanity. The Chaplains impress upon the warriors that not only is faith THEIR shield, but THEY are the shield of faith, protectors who cannot live without being defended by that which they serve.&lt;br /&gt;
&lt;br /&gt;
Today, the Widowmakers maintain a fortress monastery on Istodard&#039;s terraformed moon, with two rotating reserve companies and half of the 10th company training there and defending the region. The rest of the chapter lives aboard their fleet, strike cruisers splitting off as needed or requested by the Imperium. They still have the first two cruisers they arrived with, though their original names were scoured and they were renamed &#039;&#039;Archangel of Heath&#039;&#039; and &#039;&#039;Shadow Savior&#039;&#039;. It is from the &#039;&#039;Savior&#039;&#039; that Caius guides his forces and vigilantly oversees the safety of the Imperium&#039;s human subjects.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; Nulla Astartes (translates to &amp;quot;No Good Marine&amp;quot; in Low Gothic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Symbol:&#039;&#039;&#039; The Widowmakers rarely wear heraldry or carry standards into battle, to the ire of more stringent Codex chapters. However, for official purposes their symbol is merely a hand, with the fingers formed from bolt-shells and the center a crucified and bleeding palm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Auric_Patrician_Veteran_Ophilius_Art.jpg|Auric Patrician Veteran Ophilius&lt;br /&gt;
File:Persecutors_of_Darkness Art.jpg|Persecutors of Darkness performing a raid&lt;br /&gt;
File:Celebrants Art.jpg|Celebrant battle-brother&lt;br /&gt;
File:Marines Mordant Art.jpg|A Marines Mordant brother of the 8th company&lt;br /&gt;
File:Destroyers Art.png|A Devastator from the Destroyers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Source Threads&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
http://suptg.thisisnotatrueending.com/archive.html?searchall=fluff+for+the+fluffless&lt;/div&gt;</summary>
		<author><name>2605:A000:E18D:7B00:11B7:2225:4DBE:15E6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Conservators&amp;diff=149943</id>
		<title>Conservators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Conservators&amp;diff=149943"/>
		<updated>2020-02-20T05:38:54Z</updated>

		<summary type="html">&lt;p&gt;2605:A000:E18D:7B00:11B7:2225:4DBE:15E6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Conservator_2.jpg|thumb|left|350px|Chapter Colors, understated and modest, with little in the way of decoration, armed with a simple steel blade and an ancient bolt pistol.  Note too the [[Power Armor#Mark VI: Corvus Armour|comparatively archaic power armor]].]]&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Conservators&lt;br /&gt;
|Heraldry = [[File:Conservator_emblem_1.png]]&lt;br /&gt;
|Battle Cry = &amp;quot;For Hearth and Home!&amp;quot;&lt;br /&gt;
|Founding = 20th&lt;br /&gt;
|Successors of = Imperial Fists, distant descendant&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Ignatius McFaber&lt;br /&gt;
|Primarch = Dorn&lt;br /&gt;
|Homeworld = Dekara&lt;br /&gt;
|Strength = ~800&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Brown and Tan&lt;br /&gt;
}}&lt;br /&gt;
The Conservators are a /tg/ custom chapter, based around the concept of a chapter of Astartes who must make do with the bare minimum of supplies, in a technologically primitive area of space. Humble and proud at the same time, the Conservators are the badly equipped defenders of a series of Agriworlds on the edge of Imperial space, making up for their cobbled together arsenal with a peerless dedication to the well being of the common man, willing to do anything to protect the average people of the Imperium, even if they must engage in practices other chapters would deem disgraceful.&lt;br /&gt;
&lt;br /&gt;
Relevant threads can be found here: http://suptg.thisisnotatrueending.com/archive.html?tags=Conservators&lt;br /&gt;
&lt;br /&gt;
Also, they now have a codex that is a bit of a work in progress:http://1d4chan.org/wiki/Codex_-_Conservators&lt;br /&gt;
&lt;br /&gt;
==Origins, and fall from grace==&lt;br /&gt;
The Conservators began as part of a wide ranging plan to bring a number of worlds, known as the [[Asharn March]], into the wider Imperium. The worlds of the March were loyal and obedient agriworlds with a roughly medieval technology level. While they understood a little about the Imperium as a whole, they just knew that they were the subjects of a greater kingdom. This kingdom taxed a portion of their crops, and nothing more. An ambitious plan was underway, however, to bring the worlds of the [[Asharn March]] into the Imperium proper, uplifting the tech levels of the worlds in question to produce more helpful tithes of men and material than corn and grain. This plan included the upgrading of a Mechanicum held world called Chiron IV to a true forge world, the establishment of trained PDF forces, and lastly the founding of a new Astartes chapter to act as the cornerstone of the March&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Created in the 20th founding, the Conservators&#039; birth was a little rocky from the beginning. Created hastily, the force was initially equipped with arms and armor cast off from other chapters. The primary armor worn was the Mk VI Corvus pattern armor. These suits were mostly donated by various other chapters who had since replaced the suits with newer Aquila pattern armors. From the beginning the Conservators were built from the cast offs of a dozen other chapters. However they were Space Marines, and their armor was fine and sturdy, and nothing else mattered. The chapter was formed, and mobilized to the [[Asharn March]] to begin overseeing the construction of their fortress monastery. But the foundation had barely been laid when the first signs of disaster were seen.&lt;br /&gt;
&lt;br /&gt;
The [[Asharn March]], normally one of the more peaceful areas of the nearby Imperium, was torn asunder by the terrible fury of an Ork Waaagh!! Unprepared for such an attack so early into their deployment, the Conservators nonetheless rushed to defend the people of the [[Asharn March]] from the fury of the greenskin horde. Fighting valiantly, even when lacking in armored support, the Marines were able to hold the enemy at bay while a full task force of Imperial Guard were deployed to aid them. However, before the needed reinforcements came, the Conservators were faced with a terrible choice. They could defend the helpless agriworlds of the March, who&#039;s weapons were restricted to swords and bows, or they could divert forces to defend the forge world Chiron IV, securing their source of supplies but sacrificing several planets to the greenskins. The first Chapter Master of the Conservators then made a choice that would forever shape the future of his chapter.&lt;br /&gt;
&lt;br /&gt;
Chiron IV was left to fight on its own while the Astartes defended the helpless farmers, saving as many lives as they could. While the Skitarii fought with bravery and skill, the full might of the Ork host was focused upon their one world. By the time the Conservators had cleared the agriworlds of greenskins and dispatched a force to aid the Mechanicus, the damage had been done. The forge world was a wasted wreck with most of its population slaughtered. However the Skitarii had dealt terrible damage to the xenos horde, and the vengeful marines slaughtered the weakened Orks in vast numbers, ending their threat to the March for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the Waaagh, the plan to recolonize the March was abandoned, all support pulled out. While it would have been comparatively easy to uplift a number of thriving low tech worlds, those planets had now been burned by the Orks, and the forge world meant to supply them with advanced machinery lay in ruins. The Mechanicum in particular was irate over the loss of Chiron IV, losing such a facility after having just poured so much manpower and resources into upgrading it. All support from the Imperium proper was pulled out, leaving the medieval farmers to lick their wounds and regrow their crops on their own. At least, that was the plan.&lt;br /&gt;
&lt;br /&gt;
The Conservators refused to abandon their mission of improving the worlds of the [[Asharn March]], and chose instead to stay and continue to defend the otherwise helpless farmers who called the March home. They did this fully knowing the consequences of their actions, to be cut off and isolated from any proper support for the foreseeable future. The Mechanicum, seeing them as incompetent rookies directly responsible for the loss of a forge world, refused any form of aid towards the newborn chapter. The Conservators would receive no power armor, no weapons, no vehicles, no supplies. The Magos responsible for the embargo was explicitly clear, not so much as a single bolter round was to be delivered to the Conservators. If the marines had judged the lives of their fellow techpriests unimportant, then they would be treated in kind.&lt;br /&gt;
&lt;br /&gt;
==The hard times==&lt;br /&gt;
Never fully equipped in the first place, the Conservators were now faced with a grim prospect, defending the worlds of the [[Asharn March]] with no supplies, no reinforcements, and only a fraction of the fighting force they had started with. Fighting for an extended period of time with little more than battle brothers and the weapons they carried had taken a terrible toll on the young chapter, leaving only about 200 of the roughly 700 founding members still alive. These few surviving marines quickly set about rebuilding their chapter as quickly as they could. While many suits of Corvus pattern armor had been lost, too badly damaged to be salvaged, or having to be left behind in Ork territory, the chapter apothecaries were able to save the vast majority of gene seeds from the fallen brothers to preserve for the next generation.&lt;br /&gt;
&lt;br /&gt;
As such, the Conservators undertook an aggressive recruitment campaign, using what few ships they had to deposit small units on all March planets to test for gene seed compatibility. The ranks slowly began to swell again over the next several years as comparatively large numbers of recruits were inducted, the Conservators having somewhat loosened their entrance criteria in order to refill their lost numbers. However this presented a major problem, they were faced with having more marines than could be supplied with what they had left. The few spare suits of Mk VI armor they had quickly ran out and soon there simply was no more armor to go to the new recruits.&lt;br /&gt;
&lt;br /&gt;
Lacking a vast fleet, these new marines often were stationed on the same planets they had been recruited from, their organ implants being carried out onboard chapter ships which carried the needed medical facilities, which made constant tours across the March to graduate the new marines as they completed their training. These marines were clad in simple plate armor forged by the most skilled of human blacksmiths, wielding blades the finest their planet had ever produced, and often carrying a bolt pistol, or a bolter if they were lucky. However despite their lack of Astartes gear, they were true marines at heart, and took the defense of their small territory with the utmost seriousness, battling against what Orks showed their faces. Thankfully though these were just the remnants or new births from the old Waaagh, and were few in number and armed with little more than stone axes and animal skins, and with their primitive gear were little match for the Astartes.&lt;br /&gt;
&lt;br /&gt;
==The time of rebuilding==&lt;br /&gt;
Many of the later traditions of the Conservators can be traced back to this time, when the chapter was forced to adopt radically unorthodox practices to survive. The new marines usually all stayed on the planets they had been recruited on, and lacking any specialized facilities continued to live with their  families, or in their own homes and villages after their transformation into Astartes. This had an interesting affect on the planets of the March. When the wars began, they saw the Astartes as angels of fury descending from the heavens to battle terrible beasts from beyond the stars. As the Conservators settled into their new home however, this awe slowly faded away. The marines became another part of daily life, certainly to be respected, but they were not the distant figures they had once been. They lived in the same towns, ate the same food, drank at the same taverns as everyone else. The people saw the Conservators as part of their society, and the Conservators came to see themselves as simply physically enhanced humans, no more or less important or special than anyone else, at the end of the day they were all just people who lived together and did their jobs.&lt;br /&gt;
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Over the following century the quality of life for the average citizen of the [[Asharn March]] improved markedly. The Conservators brought with them their techmarines, and some techpriests who chose to stay on with the chapter even after the Mechanicum cut all ties. While they did not have the infrastructure to replicate their advanced technology, their knowledge of chemistry, agriculture, architecture, medicine, and a number of other topics advanced technology in the March considerably. Windmills, fertilizer and basic mechanization greatly improved crop yields and extended the average lifespan. A sense of their importance and duty to the Imperium, and the presence of the Conservators on all the varying planets, bound the [[Asharn March]] together as it had never been before. Where once had been a scattered group of disparate planets was slowly emerging a cohesive civilization.&lt;br /&gt;
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Technology advanced in general during this time, metallurgy in particular as better furnaces and forges were created to create stronger steel to armor and equip the marines with better armor and blades. What few marines remained on the most populous world, known to its people as Dekara, set about creating as much of a industrial base as they could. The techmarines and techpriests were hard at work building workshops with what supplies they had managed to recover from Chiron IV to attempt to supply the chapter with even the most basic of gear. Bolters could be recreated, though with painstaking care as they were slowly built, each one by hand by a techpriest and the most skilled blacksmiths on the planet working as his aides. Alchemists were gathered and trained to mix chemical propellants for bolter shells, distilleries to produce alcohol based fuel to feed what few vehicles the chapter had available. Thankfully beyond the occasional Ork resurgence which could be dealt with locally, no further threats plagued the March during this period of slow rebirth, the chapter and people they protected maintaining tenuous optimism as the situation developed.&lt;br /&gt;
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==Relations with the wider Imperium==&lt;br /&gt;
The situation of the [[Asharn March]] had many members in the nearby Imperium a tad upset. Many planets there had intended to supply colonists to the region, the planetary governors seeing it in most cases as a way to extend their influence to other worlds by populating them with people loyal to themselves. As they were providing trade and technology to the primitive locals, it would be only natural that they would be looked to with adoration and obedience. So it was much to their consternation that they discovered the people of the March had been infused with a sudden new sense of nationalism for their little interplanetary kingdom. The presence of the Conservators on every world in the March had naturally brought with it interplanetary governance, with the people coming to understand that they were part of a multi-planet kingdom, a concept they embraced enthusiastically.&lt;br /&gt;
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Causing some further annoyance was the fact that the Conservators had claimed the dozen plus planets as their own chapter territory, something that was well within their right to do, though it was somewhat audacious for a chapter to claim such a fiefdom when they had barely a dozen marines per planet. However the declaration was honored, mostly because the administratum couldn&#039;t be bothered much about such a backwater, and the territory of the March was exempted from the Imperial tithe and placed under Astartes dominion. The Conservators created a stewardship government style, with high ranking marines serving alongside normal humans on ruling councils, with the primary governing body located on Dekara to decide matters which affected the entire March.&lt;br /&gt;
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Free from having to pay the tithe for no recompense, the people of the March began putting their crop output to more locally productive use, namely selling it off to the people who had once taken it for free. While the prices were low, anything was better than nothing, and some advanced services were bought, namely astropaths for each star system, binding them even closer to each other as the governments were able to communicate with each other much faster than before. The administratum in the end saw this as a fair trade. While they did lose the tithe from a few worlds, a few shipments of grain and corn was hardly going to unbalance the sector, and they avoided paying anything to repair the damage caused by the Waaagh, and the Conservators would at the very least serve as a speed bump for anyone trying to invade the sector. In the end, the quill pushers patted each other on the back and decided they&#039;d gotten the better deal.&lt;br /&gt;
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==Aid from the stars==&lt;br /&gt;
Roughly a century after the founding of the Conservators, did help from outside finally arrive, in a most unexpected fashion. Captain Brendan Mackyntire was a [[Rogue Trader]] from one of the more modest houses, at least as far as such a thing can apply to a rogue trader. He had caught wind of the sudden new market for cheap foodstuffs in the March and set out to exploit it, offering somewhat better rates than the more local imperial shipping groups and quickly earning the loyalty of the March&#039;s burgeoning tradesmen. He also discovered the situation of the Conservators. He made a quick profit selling them some bolters, mostly Naval surplus Ceres or used Locke pattern weapons, as well as a stock of ammo for them.&lt;br /&gt;
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Happy to get their hands on some real bolters, even if they were the somewhat inferior &#039;civilian&#039; versions of their traditional weapons, the Conservators were happy enough to leave it at that. However they were in for a true shock several years later when Mackyntire returned with news of great importance, and great risk. He had in his travels discovered an ancient, Heresy era supply ship carrying arms and armor for one of the space marine legions. It had been crippled in a warp storm, engines destroyed, but the cargo section was intact. However it had since been infested with dangerous xenos, and Mackyntire himself was unable to claim the ship.&lt;br /&gt;
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&amp;quot;As I see it.&amp;quot; Said the captain. &amp;quot;Those supplies are already yours by right, they were bound for the Astartes when the ship was wrecked, and their delivery has merely been delayed a few millennia. I will aid you in reclaiming what is rightly yours, if you agree to allow me to claim salvage from the rest of the ship. To you the weapons and armor that is your right as Astartes, and to me the material that is my trade as a voidsman.&amp;quot;&lt;br /&gt;
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The deal was a dangerous one, the old guard, survivors of the Waaagh would be needed to clear the ship, using their old arms and armor, the powerful Corvus suits irreplaceable treasures of the chapter. But they also knew that if they did not get proper armor for their marines they would be unable to act as true space marines, so it was with some trepidation that the fighting force was dispatched to clear the ship and reclaim the supplies. While there were some losses, in the end the ship was cleansed through the bravery of the Astartes and of Mackyntire&#039;s voidsmen, who fought alongside the marines in armored pressure suits, with lasguns.&lt;br /&gt;
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In the end it was a mutually profitable endeavor, with the trader salvaging a number of ancient systems from the ship to be reused, and the Conservators claiming a vast stockpile of weapons. Aboard the ship were hundreds of suits of Mk V &#039;Heresy&#039; armors, as well as a large armory of Umbra pattern and Phobos pattern bolters. These ancient weapons had been perfectly preserved in the vacuum of space for countless centuries. Though the ammunition stored aboard the ship was long since defunct, the weapons and armor were quickly refurbished and equipped, hundreds of marines shedding their old plate armor for the ancient suits of powered armor, and trading in their bows for millennia old bolters. At long last the Conservators were starting to look like a proper chapter.&lt;br /&gt;
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==Relations with House Mackyntire==&lt;br /&gt;
The close relations between the Conservators and House Mackyntire did not end with that single deal. Being the head of one of the main merchant groups working within the March, it was only natural that Captain Mackyntire would continue to show up fairly regularly within that area of space. A long and intense series of negotiations between the rogue trader and the chapter&#039;s leadership led to an interesting alliance between the groups, a favorable export price, tax exempt, on a certain quantity of foodstuffs in return for Astartes class arms and ammunition. Part of the deal, as they simply did not have enough cash or crop to pay for this regular expenditure, was that a squad of Conservators be stationed aboard the captain&#039;s ship. They would serve as his personal honor guard, as well as lend their fighting skills to his forces should it prove needed.&lt;br /&gt;
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This squad also served a more secret purpose, to keep an eye on the rogue trader himself. It was worried that he might use unscrupulous methods to acquire the material he was selling to the chapter, perhaps even stealing from other Astartes or raiding vital supply shipments. However such worries were unfounded as captain Brendan Mackyntire was one of the more honorable rogue traders to be found within the Imperium, and the goods he traded in were all legally acquired. Even after they were sure of his motives, the honor guard remained aboard and became tradition within the chapter. As the chapter grew in number, so too did the number of marines stationed on the trader ships. At present four squads are spread across several ships in House Mackyntire&#039;s fleet, acting as guards for the various captains, fighting on behalf of the crew, as well as scouting out potential resources for the chapter and making a good first impression with people they meet. Temporary service aboard one of the rogue trader&#039;s ships has become a much sought honor, as it is one of the few ways a Conservator will be able to travel far beyond their home territory, coming back with tales of adventure and heroism, as well as a nice supply of loot to donate to the chapter as a whole.&lt;br /&gt;
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==Present state of affairs==&lt;br /&gt;
Almost two centuries after their rocky founding, the Conservators are now back in solid fighting shape. While still one of the weaker chapters in the Imperium they are nonetheless Adeptus Astartes and live up to the role as supersoldiers quite well. Their weapons are ancient in many cases, but very carefully maintained, and while Mk V armor was not the best even when it was new, it is still Astartes power armor and among the best protection to be found within the Imperium. The partnership with House Mackyntire has grown and flourished, with favorable trade in both directions between the people of the Asharn March and House Mackyntire. Lately there has been more cause for combat in the March, incursions by foreign Ork groups, as well as Tau and a Tyranid splinter fleet causing trouble, however the fighting force of the Conservators was enough to deal with the threat each time, with assistance from nearby Imperial Guard regiments.&lt;br /&gt;
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At present the Conservators are still understrength for a chapter, in both numbers and materiel, lacking much of the armored power of other chapters and still not having quite as many full battle brothers. However they are still a well trained, well entrenched space marine chapter and at present have proven more than capable of defending their territory against everything that has thus far threatened it. While they have not ventured far beyond their own territory, they have answered calls for aid from several relatively nearby Imperial worlds, being carried to the battlezone by the more warlike vessels in House Mackyntire&#039;s fleet. While they have not engaged in any sector shaking conflicts thus far, they have earned a favorable reputation with the nearby worlds, though the long memory of the Mechanicus continues to haunt them, and they have yet to receive any official help from any forge world. The future of the Conservators seems promising, but as always it will be an uphill battle for the young chapter, as it has been since the day of their founding.&lt;br /&gt;
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==Chapter Customs==&lt;br /&gt;
The Conservators have over time adopted a number of eccentric customs and beliefs during their time in the [[Asharn March]].&lt;br /&gt;
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===All Debts Shall be Paid===&lt;br /&gt;
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This is the chapter motto of the Conservators, and is a very important component of their philosophy. Early during the rebuilding process, the chapter suffered from an identity crisis. So many new battle brothers being inducted to such a young chapter diluted what little tradition they already had. The Remembrance was a direct response to this, providing some core of history to build on, but for the majority of the chapter it was just stories of a bygone age being told to them by the grizzled survivors, not something that really affected their lives. The marines were instilled with a sense of honor and decency, but at the same time had to reconcile that with their need to loot and scavenge to survive, even if it meant taking things from their allies. This was a sad necessity, something done because the chapter was unable to provide for itself, and when they were strong again in the future they would ensure that all the debts they incurred when taking materiel from other imperial forces would be paid in full, that their debts of honor would be satisfied in the future.&lt;br /&gt;
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From this the chapter motto came. All debts shall be paid. Often spoken as an oath before a battle, or as a promise to an ally. This mentality took root in the minds of the new marines and they carried it forward, shaping the young chapters traditions around that concept, to a certain extent. While they may have to take some things to survive, they can also give back with what they have. Imperial Guard regiments that fight beside them will find at the end of the campaign that the Conservators have arranged a massive feast in their honor, with all the troopers enjoying free food and drink at taverns and alehouses. If the force is large enough it can become a planetwide celebration of their victory with the officers given cloaks and capes, blades and portraits and great tapestries commemorating the battle. These are given in exchange for the various items that have been scavenged, flak armor and fallen lasguns and expended charge packs forgotten on the battlefield.&lt;br /&gt;
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Most sacred of all is the gene debt, the debt of honor the chapter incurs when they harvest the gene seed from a fallen brother of another chapter in order to make yet more battle brothers of their own. In general they return the body, gene seed included, to the chapter, but if that is not feasible then they refuse to let it go to waste. To repay a gene debt is among the most serious of affairs, with chapter forces venturing far beyond their own territory to fight alongside the chapter to whom they owe the debt, who oftentimes are never told why the Conservators rushed to their aid. More than a few chapters have been left confused but grateful when several squads of tactical marines from an all but unheard of chapter arrive to fight at their side with little explanation.&lt;br /&gt;
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This belief can also extend to individuals outside the Imperium, though the chapter is naturally very suspicious of such occasions. Most notably are the chapters interactions with a local Eldar faction who has often been seen on the battlefields of the Asharn March, helping to contain the ork threat without explanation. While contact between the humans and Eldar is rare, should the Conservators meet with the xenos following a battle they feel honor bound to offer the xenos a place by their fire and a share of food as is due to anyone who fights at their side. The Eldar have thus far almost universally refused such offers, if they even stay around long enough to be spoken to after the battle has ended.&lt;br /&gt;
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===Home Life===&lt;br /&gt;
Perhaps most notably is the living conditions of each Conservator. Rather than live in a central barracks or training facility, battle brothers instead live in their normal homes, with their unaugmented families and among normal humans in the various cities, towns and villages across their home planets. Oftentimes Conservators will not leave their homeworld for anything more than a training period on Dekara, or to serve in a battlegroup leaving the March to go to war. Usually the individual marines stay on their worlds of birth for the majority of their career, and as such form deep bonds with the humans who live there. Indeed, the Conservators in general see themselves not as the stewards or defenders of the March, but rather as the citizens of the March who take the expected steps to defend their homeland.&lt;br /&gt;
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This of course has led to a much more relaxed view of the Astartes amongst citizens of the March. While in the early days they were seen as amazing figures from beyond the stars, almost two centuries of casual close contact have Conservators has all but entirely removed such sentiment. The Astartes are simply members of the community who have a special burden and responsibility to bear. They are to be respected and admired, but they are hardly looked upon with the fanatical devotion that other citizens might look at marines with. Being freshly formed when they took residence within the March, and primarily composed of native recruits due to the die off of initial members, this sentiment is shared by the Conservators, who are among the most humble of marines one might ever encounter. To a citizen of the March, there is nothing at all odd with seeing a hulking superhuman figure tending the bar at their favorite tavern, before he dons ancient power armor and embarks to fight aliens on a different planet. For them it&#039;s been a fact of life for generations.&lt;br /&gt;
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===Becoming a Conservator===&lt;br /&gt;
When a Conservator is first inducted into service, he is issued with a set of plate armor and a steel recurve bow as a member of the scout corps. Should the scout actually be deployed off planet into a major war zone, he would be equipped with actual marine weapons, shotgun or bolter, but against the unarmored feral orks which still crop up on worlds across the Asharn March, the powerful bows and explosive tipped arrows are more than enough to deal with them in small numbers. For more substantial threats the bolters are broken out of the armory, but even with interplanetary trade, bolter rounds are still valuable enough to merit cautious rationing where possible.&lt;br /&gt;
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After completing his time as a scout, earning the augmentations that will make him a true marine, the scout will be sent to work alongside a master blacksmith. This smith could be a human or another Conservator, it matters not so long as their skills are sufficient. Working by firelight with the minimalistic technology available in the March, scout and smith will work together over the course of several days and nights to produce a sword of superior quality, worthy of being carried by a marine, and specially created to suit the fighting style of that Conservator. While a number of sizes and styles of sword are used, each one is of the highest quality possible, and while very well made are usually unadorned with decoration.&lt;br /&gt;
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Upon completing the sword with which he will serve, the scout undergoes a public ceremony, similar to a knighting, in which he offers his blade to a full battle brother to inspect. Upon deeming the sword worthy, the elder brother will induct the scout fully into the ranks of the Conservators, while attendants clad him in the Mk V armor he will wear in the future. Handing the new marine his sword, the Conservator is now a full member of the chapter.&lt;br /&gt;
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===Faith===&lt;br /&gt;
In keeping with their fairly relaxed worldview in general, the Conservators are not the most devout of chapters by any means. While often comforted by religious figures and services, the chapter makes little attempt to enforce religion upon its members or the people they live with. In the eyes of the chapter, faith is between you and the God Emperor, and nothing really needs to come in the way of that. Generally, the Conservators are dedicated more to the Imperium as a nation than specifically to the Emperor himself. Justifications for actions such as &#039;The Emperor willed it&#039; or &#039;for the glory of Him On Earth&#039; will not get very far at all with the chapter, who are very pragmatic in their reasons for doing much of anything. The defense of the people is the most important goal, the Conservators would happily let a cathedral burn while they rescued underclass factory workers.&lt;br /&gt;
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==Scavenger Marines==&lt;br /&gt;
The Conservators have been living with their crippling lack of supplies for centuries. While they now have enough arms and armor to supply their force for the foreseeable future, they are always short of needed materiel regardless. Spare parts for power armor, bolter rounds, plasma flasks, grenades, fuel, and that is not even to mention the vehicle pool. The vehicles they were initially issued with only rarely see service. While minor repairs can be completed, anything major is simply beyond the capacity of the Conservators to create themselves, they simply cannot build the needed parts, nor afford regular replacements. As such, the Conservators have adopted a policy of radical reclamation in terms of useful gear. If it can be used to equip a battle brother, they&#039;ll try to get their hands on it.&lt;br /&gt;
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===Looting the battlefield===&lt;br /&gt;
Following combat with some factions, the Conservators will thoroughly loot their fallen enemies for any useful gear. Orks are a frequent target of this as they often use captured Imperial gear, such as bolters if they can get their green hands on them. Reclaiming these weapons is often simply a matter of sending them to a techpriest to bless and soothe the enslaved machine spirit, properly cleaning and refurbishing them after their rough treatment at the hands of the greenskins, before being given to a battle brother to wield. More difficult, and controversial, is taking gear from fallen traitor marines. While they are loath to put such gear back into Imperial service, the traitor legions suits can be a source of desperately needed spare components. The reconsecration and use of any part or weapon taken from the hands of fallen chaos servants is a painstaking and careful process undertaken with the utmost security and care.&lt;br /&gt;
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Perhaps just as controversial and upsetting is their tendency to take gear from fallen allies. While they are not often blatant about it, Imperial Guard regiments recovering a damaged Chimera might find its bolter emptied of rounds, or dropped lasgun power packs disappearing after a battle. Even more touchy is the recovery of material from fallen Astartes. In general, if it is possible to return the fallen body of a marine to his chapter, the Conservators will do so, sending along his armor and weapon, taking only his easily replaced ammunition. However if it is not reasonably possible to return the body, the marine will be given an honorable burial as if he was a member of the Conservators own battle brothers, before his armor and weapons are reclaimed for use. &lt;br /&gt;
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The chapter even goes so far as to harvest his gene seed for later implantation into a new aspirant of their chapter, though as this may well outrage some other chapters it is something they usually do not speak of to outsiders, seeing it as the sad necessity they must perform if they are to grow their chapter to sufficient size to defend their homeland. One of the few events which will cause a force of Conservators to venture far from their homeland is to aid a chapter which has &#039;donated&#039; gene seeds in this way, seeking to repay their debt of honor for utilizing that chapter&#039;s valuable progenoid glands to aid in their own growth, even if there was no way to return the harvested organs to their rightful owners.&lt;br /&gt;
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===Scav Runs===&lt;br /&gt;
Officially known as &#039;Reclamation Operations&#039; scav runs are one of the more common high stakes missions a Conservator will likely undertake within the March. Carefully planned in advance, these missions usually deploy at least four squads of Conservators to the surface of the ruined forge world Chiron IV, where they act as guards for workers and tech priests who move to salvage any useful materiel from the planet&#039;s ruined manufactorums. Working day and night to strip production lines of machinery, or load weapons and ammunition from ruined armories, the scav runs are an integral part of retrieving supplies for the chapter. While they often turn up vitally important tools, industrial servitors or weapons and ammo stores, sometimes an expedition is lucky enough to discover intact military vehicles. The discovery of several tanks or APC&#039;s would be important enough to justify expanding the time frame of the run, or even sending more marines to secure the site.&lt;br /&gt;
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These missions are dangerous, as the ruins of Chiron IV are still crawling with greenskins left over from the Waaagh which left it the ruined shell of a world it is today. While the greenskins in other parts of the March are the feral Orks who have but clubs and crude axes to wield, these orks have been looting and building in the ruins of the forge world and have all the usual firearms and armor one would expect from their starfaring kin. It is a constant concern of the chapter that the orks are secretly constructing space vessels to escape the planet, and keep what ships they can spare constantly stationed over the forge world, watching for anything trying to escape.&lt;br /&gt;
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==The Remembrance==&lt;br /&gt;
For a freshly founded chapter to lose over two thirds of its members within the first few years was a staggering, nigh on crushing loss. So many battle brothers, veterans of decades of combat, had simply vanished. For the few survivors, it was a sobering reality that they faced, having to forge ahead and create a new chapter, forge a new legacy, with so little left of what they had been. Faced with the prospect of replacing a huge portion of their number with fresh recruits, the surviving first generation of Conservators decided on a way to preserve their chapter&#039;s history for future generations. Thus was created The Remembrance.&lt;br /&gt;
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Rather than a specific item, The Remembrance is a tradition. Each item a Conservator serves with is often handed down from the ones who came before him. Every boltgun has known many masters, served in many conflicts, and carrying that weapon is not only to carry an instrument of war, but to become a part of that ongoing, living story until you hand it off to another battle brother and the next chapter of that story begins. As such, each weapon, each suit of armor, has a Remembrance, a recording of who has used it, the deeds of note they carried out with it, and where and when they served with it. The chapter itself also has a Remembrance which records the members of the chapter, what they have done, who they were, so that each and every member of their ranks will never be forgotten by future generations.&lt;br /&gt;
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Every marine is required to be familiar with the Remembrance of the various pieces of equipment they use in their duties, to understand the weight of the responsibility these ancient, often irreplaceable weapons carry. To understand that they each are a single chapter in a story that is still being written with each trigger pull, each armored step, each slash of the sword. In the case of gear recovered from another chapter, the Remembrance honors the deeds of the former owner with equal attention. If a fallen marine from a different chapter cannot be returned to their own chapter, then that Astartes is added to the chapter&#039;s Remembrance and his tales and deeds given equal glory and attention as that of any lifelong member, that marine declared an honorary Conservator in death. This is not to claim responsibility for the actions of that marine, but rather to pay him respect and honor, for his posthumous service to the chapter.&lt;br /&gt;
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==Deeds of Legend==&lt;br /&gt;
As with any chapter of space marines, the Conservators have embarked on a number of heroic quests and participated in many a bloody battle. Some of the most daring and renowned tales are collected here, the tales and stories which are passed down generation to generation to inspire all who hear them, human or Astartes alike.&lt;br /&gt;
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===The Epic of Garanius the Seedbearer===&lt;br /&gt;
It was roughly one hundred and thirty years after the Conservators took up residence in the Asharn March that the young chapter faced its most dire threat since the incursion of the Ork Waaagh which had first left them decimated and disgraced. A rampaging chaos warband tore into the March like a serrated knife, leaving misery and destruction in their wake. In the face of the dread foe the Conservators deployed their full battle strength. Predator tanks which had not seen the light of day in decades were fielded in force and the full might of the chapter was brought to bear. The battle was long and terrible, but the Astartes held their ground until help arrived in a most unexpected, but most welcome form.&lt;br /&gt;
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The Ordo Malleus had taken note of their plight and a detachment of Grey Knights had been nearby by a happy coincidence. The Knights were dispatched and the battle was joined. With the holy warriors on their side the Conservators turned the tide of battle in their favor, overpowering and finally crushing their hated foe, those who stood and fought died to the last, only those who fled into the warp in shame and defeat lived to tell of their attempted invasion. When the smoke had cleared a celebration was held, the Conservators giving their holy brothers fine gifts to show their appreciation for the assistance. As they returned home the Grey Knights were adorned with white capes trimmed with cloth-of-gold, and had been given a large, finely crafted tapestry to return to the halls of titan, commemorating their victory together.&lt;br /&gt;
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It was some while later that the body of a fallen Knight was found, frozen in ice on a frigid tundra. By a small miracle his gene seed was still intact. A debate arose over what to do with the remains. Traditionally such matters were handled by giving the fallen marine an honored burial in the Conservator&#039;s burial grounds, and putting his armor, wargear and gene seed to good use in the chapter. However this was done not from greed, but from the understanding that the Conservators needs were greater than that of the more well equipped chapter they were taking from, and in the future they would again fight at the side of the chapter to whom they owed the gene debt.&lt;br /&gt;
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However it was unlikely that they would again fight beside the warriors of the Grey Knights, encountering them being such a rare event. Further, it was decided that the holiest warriors of the Imperium had a far greater need for their fallen brother&#039;s progenoid and wargear than the Conservators ever would. So it was decided that they would return the seed, intact, to the Knights of Titan, along with the body of their fallen warrior.&lt;br /&gt;
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It was finally decided that Garanius, chief apothecary of the third company, would undertake this task. Taking four battle brothers as his escort, he performed surgery on himself to implant the Grey Knight gene seed into his own body to sustain it, using powerful drugs to avoid organ rejection. The apothecary and his small escort set out across the stars on a pilgrimage to Holy Terra itself to return the fallen paladin to his rightful resting place in the burial vaults of Titan.&lt;br /&gt;
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The following voyage has become one of the chapters most celebrated tales, a legend of heroism and guile that saw the five marines, heroes all, trekking without proper supply or transport across the length and breadth of the Imperium, a journey of years. They bartered and pleaded passage in cargo bays and warships, fought through warzones and survived uprisings and rebellion. They learned much, saw much, and did battle with the enemies of mankind wherever they were seen. At long last they gazed upon the shining beacon of Terra itself, and returned the Knight to Titan&#039;s embrace that he might rest at last.&lt;br /&gt;
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Amazed that such a small, struggling chapter had undertaken such a voyage to return a single fallen brother to his comrades, the Knights honored the Conservators as they had once been honored, with a fine gift to show thanks. While the five heroes did not remember much of their encounter with the Knights, they awoke aboard a fast Inquisitorial transport which carried them all the way home. In their possession was a slab of polished basalt, hewn from Titan&#039;s crust and blessed by a Grey Knight chaplain. It has since become the chapter&#039;s holiest relic. The tale of Garanius Seedbearer is among the most beloved tales of the chapter, told to all who join their ranks, and well loved by the people. One famous playwright in the March created an adapted play based on the epic tale, which has since gone on to popularity even outside the March itself.&lt;br /&gt;
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To this day, the epic voyage remains one of the most impressive feats any Conservator has ever accomplished.&lt;br /&gt;
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==Chapter Relics==&lt;br /&gt;
&lt;br /&gt;
===The Titan Stone===&lt;br /&gt;
&lt;br /&gt;
Received by Garanius the Seedbearer in recognition of his heroic voyage, the Titan Stone is the chapters most holy artifact. A simple rectangular slab of dark basalt stone, polished to a mirror sheen, the Stone resides in the central keep of Kworum, the seat of the chapter on Dekara. The stone bears no markings or writing, and its only feature is a single slot in the center where a sword may be placed. Every Conservator visits the stone at least once in their lifetimes, placing their sword in the stone and either meditating or praying as they see fit. Superstition says that if the marine is unworthy the sword will not be relinquished to them when they again attempt to draw it free, but this has never happened and is likely unfounded. It is not known if the blessed stone has any special properties, however it has been noted many times that the blades of the Conservators strike far more telling blows, and are far more durable than their simple steel construction should allow. The Stone has also drawn the attention of other Astartes chapters, and those who know about it may take some time from their other duties to divert to Dekara to visit the holy relic and meditate at it as well.&lt;br /&gt;
&lt;br /&gt;
==Force Organization==&lt;br /&gt;
&lt;br /&gt;
In order to cope with their situation, the Conservators developed specialized combat doctrines and organizations. While they do not face the utterly crippling shortages they once did, the chapter has adapted and refined these emergency compensations into fleshed out traditions and tactics.&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
&lt;br /&gt;
While their gear may be obsolete, the organization of individual tactical marines is the closest any of the Conservators battle organization comes to the official Codex mandates. Organized into ten man squads, the tactical marines of the Conservators operate in much the same manner as the tacticals of any other chapter. It is of note that rather than combat knives all battle brothers carry their personal swords, giving them an edge over normal tactical marines in close combat. However as the chapter suffers from a lack of specialty weaponry they often suffer in other ways. While hardly totally lacking such weapons, it is a more significant drain on resources to deploy a lascannon, plasma weapons, heavy bolter, and other such weapons. However the relatively simple construction of missile launchers and their ordinance makes those weapons the most common support option for Conservator tactical squads. These missile launchers can take the form of locally made recreations of modern weapons, the original weapons issued to the chapter, or even ancient Heresy era weapons recovered from the supply ship.&lt;br /&gt;
&lt;br /&gt;
Devastator squads, given the chapters scarcity of heavy weapons, are more rare and only take the field if dearly needed. Again, missile launchers are the most easily accessible weapons, however the other weapons are available, simply more rare and difficult to obtain, each one representing a nigh-irreplaceable chapter asset.&lt;br /&gt;
&lt;br /&gt;
Most scarce of all are terminator suits, the chapter has access to only a handful of ancient Tartaros pattern suits. Recovered from ancient supply vaults at great risk, these suits languished in the chapter keep for years until a number of sympathetic techpriests were able to restore them to full functionality. Deployed sparingly, they have nonetheless proved to be a great asset.&lt;br /&gt;
&lt;br /&gt;
Assault squads are also deployed, however they are more rare than in other chapters. This is due to the complex nature of the jump packs, which are difficult to maintain for the young chapter. The chapter does their best to mitigate this by providing tactical marines with their personal swords, giving them higher than average melee prowess.&lt;br /&gt;
&lt;br /&gt;
A highly unique organization compared to other chapters, the Conservator scouts are highly unusual in their equipment and deployment. Sometimes taking the field completely on their own, the scouts of the Conservators wear high quality plate armor, and often wield Astartes bows instead of, or in addition to, their bolters. Proficient in both ranged and close combat, as well as the arts of stealth, Conservator scouts are a fighting force unto themselves, honing their skills by stalking and hunting the orks that infest almost every planet in the Asharn March.&lt;br /&gt;
&lt;br /&gt;
===Psykers===&lt;br /&gt;
&lt;br /&gt;
As the Asharn March is &#039;blessed&#039; with more than the usual number of psykers, the chapter has benefited directly from their existence. These psykers often do not inspire the same fear in their comrades that they might in a different fighting force, such as the regular Imperial Guard. This is due to their specialized training, giving them very limited capabilities, but at a high degree of safety, at least compared to their more widespread compatriots. Clad in rune-scribed plate armor beneath billowing robes, these brave mages take to the field alongside the armored Conservators, filling in the gaps left by the chapter&#039;s lack of specialty weapons. True, they may not have many plasma weapons, but they do have access to a fairly reliable cadre of psykers specialized in everything from blasts of fire to hurling lightening bolts from their staffs and hands.&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
&lt;br /&gt;
The Conservator vehicle pool is very limited in many ways, but also more open in others. Flyers are almost nonexistent, even if they had them the chapter is all but incapable of providing them with proper maintenance. Ground vehicles are more accessible, though more rare. While the chapter was issued with a number of standard Space Marine vehicles upon their founding, many of those vehicles were destroyed or lost in the initial fighting. However constant scavenging runs on the wastes of Chiron IV have seen some vehicles recovered, or enough parts found to repair existing ones. So for major conflicts Rhino APCs and Predator tanks are within their grasp. But more advanced or powerful specialty vehicles are more expensive or simply not available.&lt;br /&gt;
&lt;br /&gt;
However, their scavenging nature has expanded their arsenal in other ways. The ruined forge world was also meant to supply imperial guard forces that were to be created in the Asharn March, and many of those vehicles built for these hypothetical regiments still languish, in whole or in pieces, in the ruined manufactorums of Chiron. Many of these have been recovered, as well as some machines needed to maintain them, so the chapter also has access to Chimeras, Leman Russ tanks, and Earthshaker artillery pieces, both mobile and fixed. These vehicles are crewed by chapter serfs or members of the fledgeling PDF forces found across the march, and provide indispensable assistance to the chapters marines.&lt;br /&gt;
&lt;br /&gt;
==Chapter Allies==&lt;br /&gt;
&lt;br /&gt;
===Order of the Argent Dawn===&lt;br /&gt;
&lt;br /&gt;
After the March&#039;s initial recovery, an Ordo Hereticus investigation team visited the Conservator&#039;s worlds to inspect its populace for any signs of heresy or treason. What they found exceeded their hopes, a series of peaceful and loyal worlds who were devout despite their unusually relaxed view of religion and faith. While the people of the March were often quiet and reserved about their faith, they had it, and were very loyal to the Imperium through the Conservators. A few decades after this inspection, the Conservators received an interesting proposal from Canoness Elisa of the Adepta Sororitas. The canoness wished to settle a mission of battle sisters within the March to bolster its defenses, having fallen somewhat in love with the image of the March and its quiet, reserved faith in comparison to other worlds of massive cathedrals and screaming demagogues.&lt;br /&gt;
&lt;br /&gt;
Founded both to aid the March&#039;s people and strengthen its defenses, the mission is highly militant for its size, boasting some two and a half thousand sisters of battle, as well as a number of support staff such as hospitalers and spiritual leaders. The Conservators welcomed this new ally, as the Argent Dawn provides much needed numbers and since their arrival ork numbers have steadily diminished due to the increased pressure. The order is based on the world of Isador, thought they maintain a standing force on many worlds in the March.&lt;br /&gt;
&lt;br /&gt;
===House Agrippa===&lt;br /&gt;
&lt;br /&gt;
Many would be surprised to find a fighting force as revered and powerful as an Imperial Knight house, despite the Astartes presence. House Agrippa is an ancient house &lt;br /&gt;
hailing from another series of agriworlds some distance from the March. The Conservators engaged in a defensive action there against a Tyranid splinter fleet which crashed upon it, fighting long and hard to defend the helpless people there, and fighting alongside the brave Knights. Sadly the worlds were eventually rendered uninhabitable due to the hive fleet&#039;s culling and heavy toxin levels released during the fighting, but a large number of refugees managed to escape. The Conservators opened their borders to these unfortunates, allowing them to resettle within the March, which was similar in technology and culture to their home worlds. house Agrippa came with them, establishing keeps on several worlds within the marines domain. Ever since then, Agrippa has been a staunch ally of the Conservators and the March, their mighty walkers doing much to offset the lack of vehicular strength of their Astartes hosts.&lt;br /&gt;
&lt;br /&gt;
===Forge World Hephaestus-IV===&lt;br /&gt;
&lt;br /&gt;
The latest and most unexpected of all the Conservators allies came in the form of Archmagos Alphaeus Gearhardt of the forge world [[Hephaestus-IV]]. Being somewhat removed from the March by distance, the archmagos was not involved in the initial decision to place an embargo on the march. While he could not convince the more local techpriests to lift their stranglehold, he did approach the Conservator leadership and offered a deal, supplies in exchange for a military alliance. He would station one of his own factory ships in the March and place it at the Conservator&#039;s disposal to produce and deliver any needed supplies it could provide. In exchange, a force of fifty marines would be sent to the space near the Cadian Gate, where Alphaeus and his allies had several manufacturing centers which suffered from constant attack and required a more permanent defensive force than they had thus far received. In addition to this, the marines would serve with the Cybernetica detachments in battle. &lt;br /&gt;
&lt;br /&gt;
Deliberating for some time on the implications of such an offer, the Conservators eventually agreed and a force of volunteers were quickly called out from the first three companies on Dekara, as time was of the essence. Accompanying these fifty elite marines were thousands from the Auxiliary, several Knights from house Agrippa and roughly one hundred and fifty Sisters of Battle from the Argent Dawn. All in all, the force comprised something more akin to a full company than a simple task force. While the members of this force would be rotated out over time to others, the legends of that unit continue to grow with time, and being asked to join that elite company is a true honor, and a heavy burden. Both because of the heavy fighting, and because that service is what continues to ensure that the chapter recovers through the service of the orbiting factory ship.&lt;br /&gt;
&lt;br /&gt;
===Asharn Auxiliary===&lt;br /&gt;
&lt;br /&gt;
While the Asharn March largely has access to only primitive weaponry, it thankfully does not take much to be able to recharge a lasgun charge pack. Clad in whatever armor is available and wielding mismatched lasguns, these human troops are available to go into battle alongside the Conservators themselves. Often trained with the intent of serving as part of a joint fighting force, the PDF troops of the March lend their fighting prowess and numbers to the fight, letting the heavily armored Conservators draw the majority of the fire while they sink volleys of lasfire into the enemy ranks.&lt;br /&gt;
&lt;br /&gt;
Since the alliance with Hephaestus, the Auxiliary has become much better equipped. Their wargear is custom designed and produced within the march, original pattern gear for their fighting forces. Their armor, while composed of modern flak material, is structural similar to the plate armor traditionally worn within the March for centuries, and their wooden stocked lasguns trade rate of fire and charge capacity for range and stopping power, favoring skilled marksmen fighting at range. The Auxiliary also fields a number of armored forces, including the ubiquitous Leman Russ tanks, as well as superheavy designs. These heavy tanks are all older model vehicles bartered from other worlds, who had since replaced them with other designs. The superheavy tanks of the Asharn March are composed of Macharius and Malcador vehicles, though the pact with archmagos Alphaeus has some in the March wondering if the fabled Baneblade could be an option someday.&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
===Armored Woes===&lt;br /&gt;
“See boys, the thing is we barely have enough armor even for our Full Brothers.” The scout squad marched in something approaching silence, though their armor didn&#039;t help. “The supply Mackentire found is just enough along with what we have reclaimed over the years. Though funny thing about standard scout wear---” The group slowed to ford a small river. “---stuff is just not as sturdy in the long term, breaks down you know.&amp;quot; &amp;quot;Too much organic material right?&amp;quot; &amp;quot;Reason we&#039;re in plate.” Their armor clanked softly with each step, deadened slightly by the cloth strategically placed between layers. “Blacksmiths can make some damn good steel here, and with an ablative finish it is just as good. Loud as hell though.” &lt;br /&gt;
&lt;br /&gt;
The squad reached their position. They took a minute to check their arms, praying that they would at least get a little surprise this time. Bows were strung, arrows checked, blades made free in their sheaths.  “Ready boys, they&#039;re supposed to be here any minute... Now.”&lt;br /&gt;
&lt;br /&gt;
Into the small clearing, across a gentle brook, the first of the boyz stepped out of the forest. A big beast, though only carrying a wooden club. An arrow took it in the neck, before the explosive tip exploded, beheading the Greenskin. With a cry of &amp;quot;WAGGGHHH!&amp;quot; Orks poured into the clearing, making towards the brook. More fell to the explosive arrows, but there were always others. Finally bows fell, and swords were drawn. Battle was joined on the far side of the water from the orcs, forcing them onto uncomfortable footing. Still, sheer numbers let them keep pressing. The Conservators&#039; blades hued through their foes. Their armor was enough to fend off the majority of blows, but still, a brother fell to a particularly nasty blow to the head.&lt;br /&gt;
&lt;br /&gt;
The brothers began to gather the orc corpses to burn them. “Still, one thing standard scout armor lacks that we get.” The Sergeant said as he shook the groaning fallen scout awake. “Helmets.”&lt;br /&gt;
&lt;br /&gt;
===Knighted, Part 1: The Forge===&lt;br /&gt;
Scout Marcus Killian breathed deeply of the forest air as he traveled along, the clip clopping of his steed&#039;s hooves on the dirt road the only sound besides birdsong and the wind in the trees as he made his way along the path. To his right of him stretched a great green field, cattle grazing here and there. To his left lay a great green wood, a thick and untamed forest of tall oaks, teeming with life. He turned his gaze to the road ahead, thinking on the long path which had lead him here.&lt;br /&gt;
&lt;br /&gt;
It had been twenty years ago that he had been first inducted into the ranks of the scouts of the Conservators. This followed four years of training and education at the hands of more senior battle brothers, and their approved aides. He learned the art of sword and bow, of stealth and infiltration, of dramatic assaults and mounted combat. He learned mathematics, philosophy, metalworking, weapons maintenance, medicine, a host of skills which would aid him in his long life to come.&lt;br /&gt;
&lt;br /&gt;
He had yet to leave his homeworld of Gallorn, or Gallorn III as it was officially known. He chuckled, in his great grandfather&#039;s time nobody would ever have thought that, because the idea of leaving one&#039;s world simply would never occur to anyone. So much had changed over the past two hundred years.&lt;br /&gt;
&lt;br /&gt;
It had been almost two centuries ago that the Conservators first came to the world of the Asharn March, a young chapter looking forwards to a glorious history of service in the Imperium&#039;s name. Unfortunately a series of disasters robbed them of that destiny before they had even set the foundations for their fortress monastery. The Ork Waaagh, the embargo of the Mechanicus, the total cutoff of all supplies and support beyond direct military intervention from other chapters or the Imperial Guard, all of it had left the young chapter destitute.&lt;br /&gt;
&lt;br /&gt;
But as much had been lost, much had since been rebuilt. New members had been inducted, remaining weapons had been cared for with utmost care, even replicated where possible by tech priests and skilled artisans working with hand tools by firelight. Now, almost two hundred years later, the Conservators were a true fighting force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Marcus had spent two decades in the service of the chapter, as a scout marine. He had received all of the implants successfully, making him in body a full Astartes, a superhuman beyond the ken of ordinary men. Clad in masterfully crafted steel plate, sword at his side and bow in hand he had spent years fighting the feral greenskins who still sometimes arose to plague his world&#039;s beautiful green fields and peaceful folk.&lt;br /&gt;
&lt;br /&gt;
It had been an eventful twenty years. He had built a home with his own hands, inherited his father&#039;s tavern, taken a wife who was currently with child. And now he was about to take the greatest step of his life, to becoming a full battle brother. He turned his horse down a cobbled path deeper into the woods, towards the sound of rushing water.&lt;br /&gt;
&lt;br /&gt;
Before the mounted marine sat a solid wooden building with a stone chimney gently issuing smoke. It sat beside a coursing river which turned a large waterwheel connected to he structure, which looked to be both home and workshop. Marcus dismounted, walking his horse to the stable and penning her there, patting the animal before he walked back to the building. It seemed he had been noticed, as a stout man in an apron was waiting for him, his arms crossed over his chest. &amp;quot;So, you are the latest scout they have sent to me, Killian was it?&amp;quot; He asked.&lt;br /&gt;
&lt;br /&gt;
The marine nodded. &amp;quot;Yes sir, Marcus Killian.&amp;quot; He said politely, standing before the man. Despite how the marine towered over the human, the smaller mortal was in no way intimidated. The Conservators had long since become part of the general population of the worlds they oversaw. While there were still few of them, seeing one about the village in their daily life was nothing too extraordinary. Almost two centuries of constant casual contact had worn out any awe left at the sight of the superhumans. Marcus could tell when someone in his tavern was new by the moment of surprise in their eyes when they saw an Astartes serving mead at the bar, everyone in town had known him for years.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well, scout Killian, come with me and let us begin.&amp;quot; The man said, leading the Astartes into the building behind his solid little home. Inside it was clearly a smith&#039;s forge, large stone furnace set up in the back wall, the waterwheel cranking a small generator, neat wires hanging from wooden rafters as they powered some of the more exotic devices in the smithy. &amp;quot;Tell me, marine, what blade do you envision yourself wielding?&amp;quot; He asked, leaning slightly against a large table.&lt;br /&gt;
&lt;br /&gt;
The Astartes nodded, having thought long and hard on this subject, testing various blades out in the chapter armory in the nearby city. &amp;quot;A hand and a half sword, small enough to wield one handed but with a large grip for two handed fighting, sharpened on both edges and with a straight blade until the point.&amp;quot; He said, picturing it clearly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Draw it.&amp;quot; The smith said, putting out a piece of charcoal and pointing to a hide on the table. The marine nodded, taking the stylus and marking out the image he saw in his head, a simple, sturdy two sided blade, sized for his armored hands. The smith nodded. &amp;quot;Elegant but powerful, versatile and strong. I approve.&amp;quot; He said, thinking over the image for a few moments. &amp;quot;Then let us not waste time, I have the forge prepared already.&amp;quot; He said, going over to a set of shelves. He got out a strange looking device, some form of exoskeleton which he fit over his right arm, powered by cables dangling from the rafters.&lt;br /&gt;
&lt;br /&gt;
He pointed to the forge. &amp;quot;You work the bellows.&amp;quot; He instructed, getting a steel bar and working some arcane looking controls on the side of the forge. The marine worked the bellows as the forge as they heated the metal. When it was red hot the smith removed it, setting it upon the great anvil and swinging his servo assisted arm, the deafening crash of hammer on glowing steel echoing around the forge.&lt;br /&gt;
&lt;br /&gt;
Time faded away as the two worked the forge, hours and days ceased to matter when time was measured by the pounding of hammer on steel, the fiery breath of the bellows and brief moments caught in breaks when food and drink was shared between smith and marine. The steel was heated, beaten, folded upon itself and hammered flat again. Twisted and turned, folded and bent, slowly the sword took shape over days and nights of constant working.&lt;br /&gt;
&lt;br /&gt;
Steam rose from the quenching bucket as the blade was plunged into it, tempered as it cooled. The smith smiled as he drew out the cold blade, laying it down as he took a cloth to polish it. &amp;quot;Almost done.&amp;quot; He said with satisfaction. Marcus was impressed, his enhanced body had carried the exertions easily enough, but the smith was an unaugmented human, yet somehow he had been able to shoulder the burden of such an intensive labor with little rest.&lt;br /&gt;
&lt;br /&gt;
The sword blade was polished until it shone, and sharpened until each side carried a deadly edge. It was fitted with a solid cross guard and a slightly pointed pommel that could shatter a skull easily enough. The hilt was wrapped in rich brown leather, thick enough to withstand the wear of power armored fingers for some time before needing to be replaced.&lt;br /&gt;
&lt;br /&gt;
At long last the smith and marine looked at the sword laying on the table. &amp;quot;It is finished, and a fine blade it is.&amp;quot; The master craftsman said with pride. Marcus nodded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will be honored to carry it forth, you have my thanks master smith, I only wish that I could have your skills.&amp;quot; He said truthfully, never having been one for forging.&lt;br /&gt;
&lt;br /&gt;
The man nodded. &amp;quot;Aye, we each have our talents that&#039;s for sure.&amp;quot; He said, sheathing the blade and handing the sword to Marcus, resting in its sturdy leather scabbard. He longed to draw the sword, but knew he could not, hanging it on his swordbelt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My thanks again, I should be returning home now, it has been a privilege.&amp;quot; He said with a bow of his head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fare thee well marine.&amp;quot; The smith said with a bow of his own head. &amp;quot;That is a fine blade you have helped to forge. I am honored to know you will carry it forward, beyond this world to your battles amongst the stars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marcus smiled, the prospect was as exciting to him as it was to the man before him. Giving his thanks once more, Marcus mounted his horse and rode back down the path towards his home.&lt;br /&gt;
&lt;br /&gt;
===Knighted, Part 2: A Fine Sword===&lt;br /&gt;
&lt;br /&gt;
Three days later, the hour of ascension was nearly upon him. He stood before a full length mirror, looking himself over. He wore his steel plate armor, his scout gear, polished until it shone like a mirror. He looked himself over, checking every bit of his armor and adjusting it slightly, trying to make sure that everything was perfect.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh stop your fidgeting, you look perfect.&amp;quot; A voice beside him said.&lt;br /&gt;
&lt;br /&gt;
He looked over, seeing his wife standing there, a brown haired beauty who had stolen his heart one day. He had returned home, fresh from a scouting expedition in which he had slain a number of greenskins in the high fells, back to tending his tavern when in she had walked, into his bar and into his life.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know me, I have to make sure everything is perfect, today of all days.&amp;quot; He said, adjusting his swordbelt, the blade he had helped to forge hanging from it in its scabbard.&lt;br /&gt;
&lt;br /&gt;
She shook her head, reaching up to make some minor adjustments. &amp;quot;Hush now, this is just a ceremony, to think that someone who slays orks by the dozen would be nervous over a little public display like this.&amp;quot; She tisked at him. He tried to find something to object at, but her adjustments seemed to have made his armor truly perfect. He nodded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been working towards this day for the pasty twenty four years, I think I&#039;m entitled to a bit of nerves.&amp;quot; He said, making her chuckle.&lt;br /&gt;
&lt;br /&gt;
He looked at himself in the mirror, armored bulk dwarfing the woman next to him. &amp;quot;My love... do you have any regrets?&amp;quot; He asked, looking to her. &amp;quot;About us... I truly have been blessed to have you in my life but... I do worry that a Conservator may not make the best husband. My duties to the Imperium may well take me far from home for Emperor alone knows how long. I may leave for years at a time, or simply never return. I fear that my duty to my Imperium will prevent me from doing my duty to my wife.&amp;quot; He said, holding her hand gently in his armored gauntlet.&lt;br /&gt;
&lt;br /&gt;
She smiled. &amp;quot;My only regret, is that you did not give me this child sooner.&amp;quot; she said, placing his massive hand on her swollen belly. &amp;quot;So that our son could see his father on his knighting day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Son?&amp;quot; He asked, nervously.&lt;br /&gt;
&lt;br /&gt;
She nodded. &amp;quot;The medicae confirmed it.&amp;quot; She said with a smile.&lt;br /&gt;
&lt;br /&gt;
The corners of Marcus&#039; mouth quirked up in a somewhat goofy grin. &amp;quot;That&#039;s... that&#039;s nice to know.&amp;quot; He said, holding her close. A few moments later he heard the trumpet outside. &amp;quot;Time to go.&amp;quot; He said, his wife nodding before she slipped away out of the room. A few minutes later a second horn sounded. Marcus nodded to his reflection one last time, before he stepped out of the door.&lt;br /&gt;
&lt;br /&gt;
Before him was a cobbled street, packed on each side with people. He was in the city of Arcarun, capitol of Gallorn and naturally the seat of power for the Conservators on the planet. The crowds were quiet, only excited murmurs heard on either side of him. He walked alone down the street, colorful banners flying from rooftops and off of walls, flower petals strewn on the street before him.&lt;br /&gt;
&lt;br /&gt;
He walked up to the temple at the end of the street, a great majestic building of stone. On the front steps stood seven hulking figures, battle brothers in full power armor. Six stood upon the steps, three to a side, clad head to toe in Mk V armor, their impassive helmets betraying nothing. At the top of the steps stood an elder brother in his Mk VI armor, his helmet off to show his weathered features.&lt;br /&gt;
&lt;br /&gt;
The crowd grew totally silent as he slowly ascended the steps of the temple, passing the unmoving battle brothers on each side. He reached the top and stood before the elder marine. The sergeant looked him over.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scout Marcus, you stand before us today a marine who has proven your worth. In the service of your world you have shown bravery, in the service of your Imperium you have shown duty, in the service of your Emperor you have shown loyalty. For all of these you have been noted, and for all of them you have been judged.&amp;quot; He said, reaching out his hand. &amp;quot;Give me your sword.&amp;quot; He said.&lt;br /&gt;
&lt;br /&gt;
Marcus unclipped the blade from his belt and handed the sheathed sword to the veteran marine, who drew it from its scabbard, examining it.&lt;br /&gt;
&lt;br /&gt;
The sergeant examined the sword, setting the scabbard down and taking it in both hands, moving it around his body in a fluid form, feeling the weight, watching the steel shimmer in the summer sunlight. &amp;quot;This is a fine sword.&amp;quot; He said, holding it up so the crowd could see. &amp;quot;It has been forged with skill and patience. The proper time and tools were used to forge it. So too is a marine forged, with time and care and skill.&amp;quot; He said, as he began to pace, Marcus standing in place.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Training, dedication, experience. Over decades is a marine forged into a weapon which can be taken into battle. And over the decades and centuries to come he is honed and sharpened and refined into a blade which can pierce any defense, fell any foe.&amp;quot; He looked to the sword again. &amp;quot;This is a fine sword.&amp;quot; He repeated. &amp;quot;It is simple, and it is plain. It is not weighed down with decoration or adornment. No unneeded pieces mar its perfect lines, nothing upon it keeps it from performing its task to the utmost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So too must a marine avoid the trappings of glory, the distractions of medals and honors. It is not for these things he fights, it is for the people of the Imperium, for his battle brothers, for the cause in which he has dedicated his life. He must not allow himself to become weighed down with desire for glory and renown, it is humility and service which make a marine great, not the trappings of fame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a fine sword.&amp;quot; He said again, holding the tip in his gauntleted hand. He flexed it, making the steel bend. &amp;quot;It knows how to bend, to change, to let the forces of the world move about it without compromising what it is. Where a more brittle blade would snap, it can change, and return to what it must be to perform its duty.&amp;quot; He said, releasing the blade so it snapped back to its original shape. &amp;quot;So too must a marine know how to bed, how to adapt to the changing world around him. Where others are set in their ways, he must know how to change. It is not blind obedience to ancient custom which shows his worth, but the ability to perform his duty under any circumstance. While the ocean may part around a great stone, that stone is worn down over centuries. It is the leaf on the wind, which can flow and move with the world around it, that soars unimpeded.&amp;quot; He said, walking back to where Marcus stood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This... is a fine sword.&amp;quot; He said for the final time. &amp;quot;It is worthy of a fine marine to carry it forward. Tell me, Marcus Killian of Gallorn, are you worthy of this sword?&amp;quot; He asked with an expectant gaze.&lt;br /&gt;
&lt;br /&gt;
Marcus thought. &amp;quot;Brother sergeant.&amp;quot; He said after some thought. &amp;quot;I do not know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The marine thought for a long moment, nodding his head. &amp;quot;An honest answer.&amp;quot; He said, looking to the sword again. &amp;quot;Strive to be worthy with all your heart and soul, and you will be. Now, kneel.&amp;quot; He said, raising the sword to the sky. Marcus went down on one knee, bowing his head. &amp;quot;By that authority which hath been entrusted in me, by the chapter master, by the Imperium, by the Emperor himself by the action of his servants, do I induct thee, Marcus Killian, into the orders of the Conservators.&amp;quot; He said, placing the sword tip on Marcus&#039; shoulder. &amp;quot;Arise, battle brother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He allowed himself a small swell of pride as he rose to his feet, the crowd bursting into noise and energy as he rose. Several more figures emerged from the temple, artisans in their work clothes overseen by a wizened tech priest in his rust red robes. A small curtain was set up around the new battle brother as his plate armor was stripped off and neatly stacked to the side. The artisans helped him into his undersuit for power armor, and then began affixing the armor around him. Piece by piece the suit was built about his body, until at last the helmet lowered onto his head, the marine blinking as he looked at the HUD for the first time.&lt;br /&gt;
&lt;br /&gt;
The ancient suit of armor felt like it had been made for him, the Mk V suit, made during the Horus Heresy itself, lost for centuries and rediscovered in the chapter&#039;s hour of greatest need, and now his to wield. He stood tall and proud on the steps of the temple as the brother sergeant held out his sword, hilt first.&lt;br /&gt;
&lt;br /&gt;
Marcus reached out, and grasped the blade, holding it unsheathed for the first time. The sword gleamed before him as he took it in both hands, turning to the assembled crowd. He held the bastard sword before him, the crowd cheering as the temple bells rang. Behind his impassive helm, Marcus allowed himself a private smile. At long last he was truly one of the Astartes. Soon he would leave his world behind for the first time in his life, he would feel the heat of distant stars upon his skin, walk the surface of alien worlds.&lt;br /&gt;
&lt;br /&gt;
He searched the crowd, after a moment his eyes falling on his wife&#039;s face, one hand on her pregnant belly. He gave her a little nod to let her know he saw her. No matter how far from home his duty took him, no matter what wonders or horrors he saw, he knew that one small corner of the universe would always hold a meaning for him that none other could.&lt;br /&gt;
&lt;br /&gt;
But such thoughts could wait. Today he was a newly inducted battle brother. Today he had his whole life ahead of him, and the stars awaited his arrival. Today, life was good.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ConservatorMarine.png| A Battle-brother.&lt;br /&gt;
File:Conservator_third_company.png| The battle standard of the third company, following the voyage of Garanius and the recovery of the titan stone. The inscription reads &amp;quot;What is broken can be reforged.&amp;quot;&lt;br /&gt;
File:Conservator_tenth_company.png| The emblem of the tenth company scouts. Depicting the traditional weapon of Conservator scouts, the steel recurve bow, and explosive arrows.&lt;br /&gt;
File:Mackyntire_emblem.png| The seal of House Mackyntire, the inscription reads &amp;quot;Money Grows&amp;quot; reflecting their roots in trading agricultural goods, though they have since grown beyond that.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[Category:Warhammer Homebrew]][[category:Warhammer 40,000]][[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2605:A000:E18D:7B00:11B7:2225:4DBE:15E6</name></author>
	</entry>
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