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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-06-30T12:39:54Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=MedHammer_40,000_Locations&amp;diff=333174</id>
		<title>MedHammer 40,000 Locations</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=MedHammer_40,000_Locations&amp;diff=333174"/>
		<updated>2020-05-29T21:53:42Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:1525:A2B:7944:C141:52B:60DE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Solar System==&lt;br /&gt;
===Magna Terra===&lt;br /&gt;
Just as the Imperium is a pathetic hobbling shell of its once proud glory, &amp;quot;Great&amp;quot; Terra, embodies this decay and tarnished glory barely weathering the decay of eons.&lt;br /&gt;
&lt;br /&gt;
Terra was once a beautiful green and blue world teeming with life. Long ago during the Dark Age of Technology fantastic self sufficient hive cities were built to house millions of people. The humans that lived on this planet had destroyed its land and its oceans in the name of progress and later in the name of war. The Emperor tried to unite Mankind, to transform terra into the lush life teaming world it once was. But that dream is as comatose as he is. &lt;br /&gt;
&lt;br /&gt;
Instead of renewal, Terra is a death world, completely destroyed by The Great Treachery and the actions of Alpharius. Its atmosphere burned away by Alpharius&#039; bombing of the Imperial Palace. Fulgrim, the great Terraformer and Biologist had hoped to restore this atmosphere only to learn that Alpharius had seeded the planet with Ork Spores, as a final parting gift. These spores took root in the thin atmosphere of Terra and, while not having enough air to actually mature and develop, would still release hundreds of more spores before returning to dormancy. The centuries of Ork Spores begatting Ork Spores has resulted in the entire planet becomming coated in Oak Spores, some places only having a thin coat, others having a piles of spores several feet thick. Fulgrim was forced to abandon progress on terraforming, fearing that any further improvements of the atmosphere would doom Terra to an Ork infestation, all but impossible to face. So now Terra is bright green in cruel mockery of its former beauty. &lt;br /&gt;
&lt;br /&gt;
As Terra is a death World, The Hive cities, the imperial Palace, and the Monuments are all little more than Planet bound satilites. And must now have to be supplied with Air in addition to Food and supplies. Addittionally, they now must be vigilant in their filtration and ventilation, and entry systems, less the trillions and trillions of Ork Spores make their way into the hive citties. As it stands several hive citties have fallen and needed to be reconquered and re settled following an ork infestation. Massive walls have been built around the hive cities in the hopes of protecting the cities from the spores and the Imperium regularly promethium bombs the planet, but these can only stem the tide against the ork spores. Ultimately Fulgrim and his Brother must find some sort of xenocidal way to eliminate the orks from terra once and for all.&lt;br /&gt;
&amp;lt;!---I figured this would be a good way to make the War of The Beast dangerous in a different way, perhaps the orks are hoping to obtain these spores, its also the reason why someone as brilliant as Fulgrim can&#039;t get Terra restored---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the Imperial Palace and the Hive Cities several religions have Settlements across Terra. Because the Imperium does not permit churches and temples on holy terra, these Settlements are &amp;quot;Museums&amp;quot; and &amp;quot;Schools.&amp;quot; These museums, dedicated to some aspect of Terra&#039;s history function like primitive hive cities with millions working and living within them. As a result the Terra is perhaps the least populous Hive World in the Imperium, with its population only in the billions; all of whom are cramped in the remaining functional hive cities and orbital plane citties.&lt;br /&gt;
&lt;br /&gt;
====Imperial Palace====&lt;br /&gt;
&lt;br /&gt;
The Great Imperial Palace has almost restored to its former glory. Though Few could see it. For apart from the Triumvirate (Magnus and Fulgrim), none are permitted entrance to the Imperial Palace by the ever watchful Custodes. The Adeptus Custodes, following the Great Treachery of Lorgar, will allow none, not the High Lords of Terra and not the Emperor&#039;s Primarchs to enter. Those who are allowed are under the ever watchful eyes of the the Custodes.&lt;br /&gt;
&lt;br /&gt;
====Hive Karelia====&lt;br /&gt;
&lt;br /&gt;
====Hive Tashkent====&lt;br /&gt;
Once the great Capital of the Ancient Capital of Ursh, the Hive City has been emptied and repurposed into the Capital and Administrative center of the High Lords of Terra. Dennied access to the Imperial Palace, Tashkent is the closest the High Lords and Adeptus Ministorum is permitted to The Imperial Palace. It is here that the High Lords and their administrators live, and the majority of the Bureacracy of the Segmentum Solar is maintained.&lt;br /&gt;
&lt;br /&gt;
====Hive Nova Yorik====&lt;br /&gt;
&lt;br /&gt;
Supposedly once the capital of the once mighty empire of Merica, the survivors of the inner Hive City have emerged from the devastation of Lorgar to attempt to restore some semblance of their city&#039;s former glory. They were not successful. While the Upper Hive is filled with the wealthiest and most debauched luxury, populated by the wealthiest rogue traders, below in the lower hive are mutants and criminals run rampant through the hive fighting ork incursions and each other.&lt;br /&gt;
&lt;br /&gt;
====Hive Atlantys====&lt;br /&gt;
&lt;br /&gt;
====Hive Hyusden====&lt;br /&gt;
Supposedly the seat of an ancient Void Power, the Imperial Navy has suitably co-opted this Hive City for its Headquarters. From here, most of the head officials of the Imperial Navy maintain their homes, and manage the bureaucracy of the largest Voidfleet the galaxy has ever seen.&lt;br /&gt;
&lt;br /&gt;
====Hive Darwin====&lt;br /&gt;
&lt;br /&gt;
====The Crater Palace====&lt;br /&gt;
Built in the Crater that was once the eastern wing of the Imperial Palace (and before that South East asia), Fulgrim has developed the Crater into a new Palace for the Regency Council. While significantly less grandiose than the great palace of The Emperor, the Regency Palace is boistrous and loud, crammed with visitors and lobbyists hopping to see the Regent Primarchs or at least their representatives.&lt;br /&gt;
&lt;br /&gt;
====Hive Mechsica====&lt;br /&gt;
&lt;br /&gt;
====Monument of The First To Fall=====&lt;br /&gt;
&lt;br /&gt;
====Saline Monument====&lt;br /&gt;
&lt;br /&gt;
====Monument of Sacra Terra====&lt;br /&gt;
&lt;br /&gt;
====Monument of The Inculabra====&lt;br /&gt;
&lt;br /&gt;
====Hive Nordumbrius====&lt;br /&gt;
&lt;br /&gt;
====Hive Litusebur====&lt;br /&gt;
====Monaloa Metropolis====&lt;br /&gt;
A Post Dark Age of Strife attempt at building a Hive City, the massive mountain Monaloa was carved and built upon into a massive Hive Metropolis. The population takes refuge in the higher echelons of the mountain to avoid the ever growing swarm of ork spores.&lt;br /&gt;
&lt;br /&gt;
===Luna===&lt;br /&gt;
As Terra has waned, Luna has waxed to become the actual population and commercial center of Terra. Despite being a lifeless death world, Luna, does not have the issue of trillions of semi-dormant Ork Spores seeping into every hive world and coating the planet. Despite losing most of its Nearside population from Alpharius&#039; bombing of the surface, Luna has rebuilt and has nearly three times the population of Terra. The Entire planet is covered with merchant hubs, settlements, and religious cities. Because of The Emperor&#039;s law on Terran religions still being in effect, most religious seats nominally located on Terra are actually situated on Luna. Most famously would be the Aurelian Cathedral of The Holy Martyrs located on the far side of Luna. As well as the &amp;quot;Final site of Pilgramige&amp;quot; a Terran pilgrimage site that is actually on Luna.&lt;br /&gt;
&lt;br /&gt;
===Venus===&lt;br /&gt;
The impossibilty of Terra becoming viable again has encouraged Fulgrim to terraform the Sol Systems other planets. Venus represents Fulgrim&#039;s magnum opus. A green and Lush Garden World. The planet is exclusive to the Primarchs and upper echelons of Terran Society. Its major city &amp;quot;new chemos&amp;quot; is one of the few places in the Imperium that could be considered Magnificent and beautiful, and it is carefully monitored by its Primarch.&lt;br /&gt;
&lt;br /&gt;
===Moons of Jupiter and Saturn===&lt;br /&gt;
Like Venus, the Moons have been encouraged into development in lieu of Terra. Unlike Venus, which is a lush private garden of Fulgrim however, The Moons are Crowded with citties and military fortifications.&lt;br /&gt;
&lt;br /&gt;
==Segmentum Solar==&lt;br /&gt;
===Ophelia===&lt;br /&gt;
&amp;lt;!---I know its usually in Tempestus, but the borders are a little different---&amp;gt;&lt;br /&gt;
===Bergenvan===&lt;br /&gt;
==Segmentum Obscuris==&lt;br /&gt;
===Vostroya===&lt;br /&gt;
===The Rock===&lt;br /&gt;
==Ultima Segmentum==&lt;br /&gt;
===Nocturne===&lt;br /&gt;
===Catachan===&lt;br /&gt;
===Assam Bay===&lt;br /&gt;
==Segmentum Tempestus==&lt;br /&gt;
===Citadel Primus(fmrly Inwit)===&lt;br /&gt;
&lt;br /&gt;
Once this planet was a simple glacial world filled with primitive people called Inwit. The destiny of this planet was changed with the arrival of The Emperor&#039;s Son, Rogal Dorn. With his help they halted an Ork invasion, and transformed their barren world into the heart of a Interplanetary Empire. &lt;br /&gt;
&lt;br /&gt;
The glory found on Inwit would be lost during the Great Treachery of Lorgar. Perturabo, Rogal Dorn&#039;s Self-Proclaimed Rival, and Servant of Slaanesh kidnapped the entire population of Rogal&#039;s home to place in his demonic planet spanning fortress on Olympia. Rogal, for the first time in his life allowed his suppressed rage to get the better of him and he and his army moved to olympia leaving the Emperor in the hands of Alpharius. Following a brutal and long seige he learned that his people were slaughtered to a man and there was nothing in Olympia but Rogal&#039;s failure to protect both his home and his father. The Planet of Inwit lay barren and empty for centuries, with even the orks returning as Rogal Dorn struggled to come to terms with his failure.&lt;br /&gt;
&lt;br /&gt;
During his penitential crusade, Rogal Dorn found his salvation through his passion for fortifications and construction. Convinced he was destined by his father to prepare the Imperium for the  Nightmares that were in store for it, he returned home to Inwit. And with those Fists who did not abandon him out of their love for Crusades, he completely transformed Inwit.&lt;br /&gt;
&lt;br /&gt;
Inwit is a planet completely reformed in the image of its creator: his obsession with defense, his disdain for non-function, and his focus on perseverance and resiliance. All vestiges of its past were destroyed as the planet&#039;s crust and mantle were siphoned away, Building from the Planets core as a foundation, Rogal has poured the resources of the segmentum into the transformation of Inwit into the heart of his fortress. The Planet is dizying number of walls, killzones, fortifications, laboratories, factories, hydroponics labs, dungeons and batteries, and it is still being expanded. The Planet is now so large that at its surface, the gravity of the planet is 3 times strnger than Inwits, and can only be traversed by Dorn&#039;s Marines. Life on the planet is as cold, dour, and unfeeling as that of the Primarch himself. The trillions of workers and soldiers spend their entire lives meeting Rogal Dorns punctual and specific quotas. Should they fail to do so, then The Primarch disposes of them. The miserable residents of Citadel are the wardens of their own prison.&lt;br /&gt;
&lt;br /&gt;
===Deliverance===&lt;br /&gt;
===Barbarus===&lt;br /&gt;
===Krieg===&lt;br /&gt;
===Tallarn===&lt;br /&gt;
The once desert world of Tallarn was deemed unecessary by the Segmentarch Rogal Dorn. It was determined that the resources f the system would better serve the fortress world, particularly as the Tyranid invasion was beginning. Tallarn resistance to this move was quickly crushed by The Hands of Dorn, but before leaving the Tallarn &amp;quot;forgot&amp;quot; to tell Dorn about the Necron tombs that were littered around the Planet. As the Tallarn fled the system, Dorn spent Decades subduing the Necrons. Eventually he won the battle for the worthless planet, and the entire system of tallarn was scrapped. The Atmosphere was siphoned for habitates, the Planet&#039;s surface was mined for its silica and the planet&#039;s mantle was siphoned for raw ores. By the  41st Mellenium, the entire system is dark, the Star that once provided Tallarn with it&#039;s scorching heat has been covered in a dysonsphere, and the planet of Tallarn is nothing more than a Small cold Iron Sphere, the core that once housed a vibrant world.&lt;br /&gt;
&lt;br /&gt;
==Royum Ultramar==&lt;br /&gt;
===Espandor===&lt;br /&gt;
===Massali===&lt;br /&gt;
===Prandium===&lt;br /&gt;
===Laphis===&lt;br /&gt;
===Maccragge===&lt;br /&gt;
==Grand Macharia==&lt;br /&gt;
===Macharia===&lt;br /&gt;
===Enrique===&lt;br /&gt;
===Roqsenneh (Fmrly Chorgoris)===&lt;br /&gt;
&lt;br /&gt;
When the Tallarn were forced out of the Segmentum Tempestus by Rogal Dorn, they spent Millenia as a migrant nation of traders and Mercenaries. Their fortunes changed with the Encounter of Legendary Solar Macharios. The Tallarn, under Al DinEmir Hedya Roqsenneh were the first to support Macharios&#039; great ambition, providing him with his first fleet, assassins and troops. As such when The Macharian Crusade was a great success, it was the Tallarn who were granted First choice in planets. They selected a planet of plains and valleys that, legends hold, was once the birthplace of the Primarch Jaghatai Khan.&lt;br /&gt;
&lt;br /&gt;
==T&#039;au Space==&lt;br /&gt;
===Atilla===&lt;br /&gt;
&amp;lt;!---Maoist Innner Mongolia---&amp;gt;&lt;br /&gt;
The Former Imperial Feudal world fell to the T&#039;au in the second great expansion of M37. Once a primitive wildland, the T&#039;au have completely transformed the planet into a second T&#039;au&#039;va. The Atillan people origionally granted autonomy by the Etherial caste, has seen their privileges slowly but surely eroded, as the grazing lands of the Tribes are receding, and children go &amp;quot;missing.&amp;quot; The Large cities on Atilla are populated by T&#039;au and Atillans whose life is micromanaged down to the restrictions of mustaches, and enforced T&#039;au Clothing, language, and Holidays. &lt;br /&gt;
&lt;br /&gt;
As the Planet has been pacified by the T&#039;au over the Millenia and the light of the Imperium continues to drift farther and farther, the Planet&#039;s population has moved up in the T&#039;au Spheres. Many Atillans have even gone so far as to become 3rd sphere. The Atillan people are considered to be part of the Fire Caste, and their soldiers are used to provide the T&#039;au with much needed shock troops.&lt;br /&gt;
&lt;br /&gt;
==Realm Of Chaos==&lt;br /&gt;
===Cadia===&lt;br /&gt;
===Prospero===&lt;br /&gt;
==Craftworlds==&lt;br /&gt;
&lt;br /&gt;
[[Category:Medhammer 40.000]][[Category:Homebrew Settings]]&lt;/div&gt;</summary>
		<author><name>2605:E000:1525:A2B:7944:C141:52B:60DE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=MedHammer_40,000&amp;diff=332988</id>
		<title>MedHammer 40,000</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=MedHammer_40,000&amp;diff=332988"/>
		<updated>2020-05-29T21:52:14Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:1525:A2B:7944:C141:52B:60DE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;In the Grim darkness of the far future, there is only war” they said solemnly, self-pityingly, naively. 10,000 years ago their was only war. Wars with great heroes, with battles of mighty warriors and fantastic ships, awe-inspiring citadels to defend and even more awesome weapons to destroy it. But above all, in war, there was a sense that war was not the sole state of the galaxy. Indeed as the armies of Chaos, the servants of the emperor, and the aliens fought each other in their romantic conflicts, they fought in the name of a destiny that however faintly could still be seen. The Future is here, but there is no war, wars have boundaries, wars have battles, and wars have ends. The remaining dwellers of the Galaxy have no dreams of destiny, of Imperiums, of Great Games, or of Greater Goods. Against the innumerable forces of the devourerors there is no war, there is only endurance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The origional premise for MidHammer is that it was a softer version of Grimdark, or Grimlight. Rather than just making 40k universe less grim though, I am instead assuming that 50k is Grimbright.&lt;br /&gt;
&lt;br /&gt;
Essentially, I am assuming that the phenomenal [Shape of The Nightmare to Come] is what will happen to the Warhammer Universe (more or less).&lt;br /&gt;
So rather than WH50k being impossibly bleak, the humans of the 51st Mellinium have significantly more resources than the already stretched Vanilla 40k&lt;br /&gt;
So with this endgoal in mind, I am working backwards to change the 40k and 30k events so that.&lt;br /&gt;
&lt;br /&gt;
The Imperium structurally, technologically, militarily, administratively have more resources at their disposal&lt;br /&gt;
Humanity as a race, has more psychic and spiritual weapons at its disposal rather than these talents being supressed in 40k&lt;br /&gt;
The leadership of Humanity and The T&#039;au are more psychologically and tempermentally equipped to face the looming threat of the 51st mellinium.&lt;br /&gt;
==Key Differences==&lt;br /&gt;
&lt;br /&gt;
;Chaos Very much Divided&lt;br /&gt;
:Lorgar&#039;s school of Chaos Undivided will be significantly less monolithic. Luther and Ahriman&#039;s Imperium Undivided will present itself as a robust Ideological Alternative to Lorgar&#039;s &amp;quot;Faces of the Divine&amp;quot; Chaos Undivided&lt;br /&gt;
:additionally perhaps offer more insight into those who follow a particular god. How do the servants of Khorne relate their deity towards the other deities, as well as the Anarchic Malal. Is there a difference between Slaanesh undivided and Slaaneshi cultists?&lt;br /&gt;
:Given that Malal represents a greater Anti Warp anti chaotic mentality. Khorne&#039;s anti pysker position should show more nuance.&lt;br /&gt;
::Perhaps Radical Khornites see him as a figure who is going to restore balance in Chaos&lt;br /&gt;
&lt;br /&gt;
;Multiplicity of religions&lt;br /&gt;
:The multiplicity of religions offers a lot of opportunities for ideological differences. In MidHammer the Vilka Fenrika, Promethian Cult, and Aurelian Cult of Ultramar all have a presence in the imperium, as well as several more ancient religions.&lt;br /&gt;
&lt;br /&gt;
;Showcase divisions of belief and develop Heterodoxy in Aurelian Cult&lt;br /&gt;
:Each &amp;quot;Spiritual Liege&amp;quot; in the Aurelian Cult is essentially its own Denominiation or Fiqh with sometimes vastly different Theologies &amp;lt;!---yes im aware that Fiqh is a school of Jurisprudence not theology. Still relevant to the discussion as each Spiritual Liege often have legal and moral making power as well--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Xenos ideologies&lt;br /&gt;
:The Ynnari are just as much a political ideological movement as they are a religious cult. So much so that they have forced the existence of Cegorach and Khaine Followers to organize themselves along similar lines. The Farseers themselves will begin to become a political movement in the same way The Constitutionalistas in the Mexican Civil war, or The &amp;quot;Presbyterians&amp;quot; were in The English Civil war.&lt;br /&gt;
:The T&#039;au are significantly more radical in MidHammer. But even so there will still be different ideological approaches among the generals.&lt;br /&gt;
;Greater Emphasis on the Guard&lt;br /&gt;
:Space marines are rare and distrusted, Sanguinius leads a smaller more agile army in the Blood Crusades against Lorgar, and the space marines of The Segmentarchs aid their fathers in the administration of the segmentums. Every faction has their own guardsmen and navies to use against each other, and serve as the lion&#039;s share of their force.&lt;br /&gt;
&lt;br /&gt;
==Epochs==&lt;br /&gt;
This represents a timeline of major events in the MidHammer 40k Universe. Much like medieval understandings of the Pseudo-cyclical world, each epoch will have different powers at their prime, and powers who were the dominant forces in epochs past. Technology armor, and factions will change as civilization advances.&lt;br /&gt;
;Pre Epochs&lt;br /&gt;
:age of Old Ones, War in Heaven&lt;br /&gt;
;Epoch 1(M1-M15) The Age of Eldar&lt;br /&gt;
:Humanity’s nascent stages, Eldar enjoy peace and eventually create Slaanesh&lt;br /&gt;
;Epoch 2(M15-M25) The First Age of Man&lt;br /&gt;
The Age of Terra and Dark age of Technology&lt;br /&gt;
;Epoch 3 (M25-M35) The False Age of Chaos&lt;br /&gt;
:Where the Timeline divulges from Vanilla&lt;br /&gt;
:Eldar Destroyed, Age of Strife, Great Crusade, The Great Treachery&lt;br /&gt;
:&amp;quot;False Age&amp;quot; because it was supposed to be Chaos&#039; promised era, but it was denied&lt;br /&gt;
:Chaos at its strongest during this time,Imperium weathers onslaught of Chaos&lt;br /&gt;
;Epoch 4 (M35-M45) The Second Age of Eldar/Age of T&#039;au&lt;br /&gt;
:The Imperium fights on, but is quickly losing ground to The T’au, the Yndari, The Raven, and Now Mars. Ripped down the middle, where even Terra is mere minutes from annihilation, The Primarchs, hold out hope for their father’s recovery and force their enemies to pay dearly for every planet.&lt;br /&gt;
;Epoch 5 (M45-M53) &amp;quot;The False Age of Man&amp;quot;&lt;br /&gt;
:Tzeentch is &amp;quot;killed&amp;quot; by the Aurelian, the Chaos gods are brought to heel, humanity is united and the Eldar and their allies are embroiled in the disaster they themselves created. Humanity should be victorious, but this is little more than the calm before the storm. And when the storm comes, it will come fiercely.&lt;br /&gt;
;Epoch 6 (M53-M60) &amp;quot;The Age of The Consumed&amp;quot;&lt;br /&gt;
:The Imperium of Man is no more. As the Segmentum Solar falls, The Emperor, now the Warlord once again with his remaining primarchs are making their last stand in Dorn&#039;s Segmentum sized Fortress. Just as the Imperium itself was tossed aside to survive this age, humanity must make any and all sacrifices if it hopes to endure. And Humanity has taken on grotesque and bizzare forms to survive this harsh world.&lt;br /&gt;
;Epoch 6 (M60-M70) The Last War in Heaven&lt;br /&gt;
;Epoch 7 (M70) The Second Age of Man&lt;br /&gt;
:This is where The Emperor is trying to reach, this is the &amp;quot;Grimbright end&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WH40k is Epoch 3 and 4, its barely even the End of The Beginning. So while things might be doing &amp;quot;reasonably&amp;quot; well for The Imperium now (its still not great), that&#039;s because the actual fights are yet to come. The &amp;quot;Forces of Good&amp;quot; will need every ounce of strength they have to face off against the true threats to the Milky Way.&lt;br /&gt;
&lt;br /&gt;
[[Category:Medhammer 40.000]][[Category:Homebrew Settings]]&lt;/div&gt;</summary>
		<author><name>2605:E000:1525:A2B:7944:C141:52B:60DE</name></author>
	</entry>
</feed>