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		<id>http://2d4chan.org/mediawiki/index.php?title=Keeper_of_Secrets&amp;diff=286475</id>
		<title>Keeper of Secrets</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Keeper_of_Secrets&amp;diff=286475"/>
		<updated>2019-06-03T18:01:57Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7EC5:A000:DFC:4622:95B3:B8DE: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Keeper of Secrets.jpg|thumb|450px|right|Their motto is &amp;quot;What happens in the Warp, stays in the Warp.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
If you thought the [[Daemonette]]s were sexually perverse, you haven&#039;t seen a &#039;&#039;&#039;Keeper of Secrets&#039;&#039;&#039;, the Great [[Daemon]] of [[Slaanesh]]. Keepers of Secrets have generally the same body, with four arms and the lower pair ending in pincer claws. What makes them unique is that the head is based on Slaanesh&#039;s mood at the time he/she formed the Keeper. As such, it can be anywhere from hauntingly beautiful to insanely grotesque. Like the rest of Slaanesh&#039;s followers, Keepers of Secrets seek sensation in all forms, either sex, drugs, rock and roll, or just killing everything around them in a wild frenzy.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Keeper of Secrets is a fast CC killing machine. Compared with the Bloodthirster, it&#039;s more focused on killing rank and file troops due to it&#039;s lacking of the Bloodthirster&#039;s beefiness, and it&#039;s not as survivable as it due to not being a Flying Monstrous Creature.&lt;br /&gt;
&lt;br /&gt;
It should be noted that they are armed with [[/tg/|Elegan/tg/reatblade]].&lt;br /&gt;
&lt;br /&gt;
==Known Keepers of Secrets==&lt;br /&gt;
*&#039;&#039;&#039;[[Amnaich the Golden]]&#039;&#039;&#039;: A very powerful KoS who tried to pull the entire Golwyn Belt star system into his little corner of the Warp and farm the souls of the inhabitants. He is very charismatic and all things Slaanesh and he Sauroned the people of the Golwyn Belt into worship him and his daemonettes as angels while he was still getting shit ready. The cult of Amnaich developed into a Jehova&#039;s Witness kind of situation as they travelled around converting people Galaxy wide. This shit went on for like a thousand years mind you! And he had at least a hundred worlds worshiping him. Eventually the Inquisition came in the picture. He had giant statues(of himself) built all over by his fanatical worshipers and mass sacrifices ensued as he was going to split himself and get inside the statues. It all makes sense of course. The Imperial Navy stopped the ritual by bombing the statues from orbit since they were so huge. Now he is literally like a false emperor with pieces of his soul/daemonic astral being/shards splintered here and there. His cult thinks there will be a second coming as one does.&lt;br /&gt;
*&#039;&#039;&#039;Asteroth&#039;&#039;&#039;: Featured in [[Ephrael Stern|Daemonifuge]], Asteroth is one of the most powerful Keepers of Secrets ever encountered by the Imperium, discovered in a supernatural prison on a barren planet. The Order Pronatus of the [[Adepta Sororitas]] attempted to study it in order to better learn how to defeat Chaos (something they were marginally successful at), but despite the Sister&#039;s faith, several were subtly turned to [[Slaanesh]] worship. When the time was ripe, the traitors freed the daemon, who crafted the surviving loyalist sisters into a horrific thing called the Screaming Cage, which caused their  pain to be shared, but incidentally allowed their faith to be shared as well. Asteroth displayed an incredible talent for corruption; once it was freed, it was able to quickly convert almost any mortal, even those as pious as Sisters of Battle, and it ran a fairly large and well-concealed Slaanesh cult whose influence even extended to Ophelia VII, one of the most devout worlds in the Imperium.&lt;br /&gt;
*&#039;&#039;&#039;[[N&#039;kari]]&#039;&#039;&#039;: A Keeper of Secrets (originally said to be a Daemon Prince) &amp;lt;s&amp;gt;responsible for&amp;lt;/s&amp;gt; who took credit for the destruction of [[Craftworld]] Malan&#039;tai before getting his ass handed to him by the [[Grey Knights]]. Also an [[High Elves (Warhammer Fantasy)|Elf]] who was so vain, she wanted the attention of [[Slaanesh]] him/her/itself and in modern times has been killed by [[Teclis]] and [[Tyrion]] in the plural.&lt;br /&gt;
*&#039;&#039;&#039;Zarakynel&#039;&#039;&#039;: Responsible for corrupting the planet Sherilax and one of Slaanesh&#039;s most powerful Keeper of Secrets. Enjoys eating the occasional soulstone and [[Eldar]] rape.&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Laeran&#039;&#039;&#039;: A Keeper of Secrets responsible for the corruption of the [[Emperor&#039;s Children]]. It was found bound to a sword found on Laeran, and had corrupted the Laer into the embrace of Slaanesh. [[Fulgrim]] took it as a trophy, and the Daemon corrupted the [[Primarch]]. When Fulgrim realized how far he had fallen after killing [[Ferrus Manus]], the Daemon tricked him into lowering his mental barriers and possessed Fulgrim, subsequently impersonating him and &amp;lt;s&amp;gt;committing all of Fulgrim&#039;s following atrocities, including the mass debaucheries during the siege of [[Earth|Terra]] and the seemingly permanent incapacitation of [[Roboute Guilliman]]...wait, does anyone else hear clapping?&amp;lt;/s&amp;gt; Retcon time! A [[Horus Heresy]] novella tells us that after a while, Fulgrim was able to overtake it and trap it in a portrait of himself painted from shit and spinal fluid. Ferrus was Fulgrim&#039;s last link to any sort of morality and barrier from a life given over entirely to Slaanesh, so instead of breaking his spirit (which it did for a while), the Daemon of Laeran just set the groundwork for [[Not As Planned|its own dicking over]]. In the end, the swell and cultured Warlord Fulgrim became a planet rapist and sense freak sadist without a pussified daemon pulling the strings...That clapping is even louder now.&lt;br /&gt;
*&#039;&#039;&#039;Heartslayer&#039;&#039;&#039;: A Keeper of Secrets who was largely responsible for the downfall of the Eldar Craftworld Kher-Ys and possessing an Avatar of Khaine. Kher-Ys was protected by a particularly powerful set of runes that prevented an invasion. To pave the way for an invasion: Heartslayer seduced the daughter of one of the Farseers of Kher-Ys, had her deactivate the runes protecting her craftworld, and basically made the entirety of the craftworld crap their mesh-armored pants by commencing a full-scale daemonic invasion. The Craftworld tried to summon an Avatar of [[Khaine]], but Heartslayer managed to reach the Avatar&#039;s chamber just before the birth of the avatar. For some reason, an avatar has no soul at the moment of its conception, so he/she gouged the avatar&#039;s eyes out and proceeded to possess the husk and turn it against the Craftworld&#039;s defenses. Needless to say, genocidal hilarity ensued.&lt;br /&gt;
*&#039;&#039;&#039;Kyriss the Perverse&#039;&#039;&#039;: A Keeper of Secrets responsible for enslaving the Signus System during the [[Horus Heresy]]. Committed all manner of unspeakable perversions before [[Sanguinius]] and the [[Blood Angels]] arrived to fuck him up, only to in turn be attacked by Ka&#039;bandha the [[Bloodthirster]]. [[Horus]] and Ka&#039;Bandha intended Kyriss to be sacrificed as part of their plan to kill Sanguinius and turn the Blood Angels to [[Khorne]]. When Ka&#039;Bandha was thrown back into the Warp, Kyriss told Sanguinius that it would spare the Blood Angels if Sanguinius took the hate of one of his lost sons into him, but the Apothecary [[Meros]] did instead. Kyriss proceeded to go absolutely apeshit on the Blood Angels in rage before Sanguinius cut its head off. Interestingly, even Kyriss couldn&#039;t seem to decide which sex it was.&lt;br /&gt;
*&#039;&#039;&#039;The Sapphire King&#039;&#039;&#039;: The physical manifestation of the pent-up grief and pride of the [[Iron Hands]] or something like that. I don&#039;t know, I was having trouble following exactly why this guy is so fascinated with the sons of Ferrus. Well, besides the fact that he was born when Fulgrim went all chop-chop on Ferrus&#039; neck. Point is, he has a fetish for machines made of fleshy bits and turning Iron Hands into [[Chaos Spawn]]s so he can-oh shit OH SHI&#039;&#039;&#039;HJKGASDFKGHBGELJWBKC&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emeli Duboir&#039;&#039;&#039;: The Chaos cultist that a certain [[Ciaphas Cain|Hero of the Imperium]] banged and subsequently killed. Later returned as a Keeper of Secrets hell bent on sucking the soul of the brave commissar and the planet he was on straight into the warp.&lt;br /&gt;
*&#039;&#039;&#039;Luxscious&#039;&#039;&#039;: A Keeper of Secrets who was the first to decide it was Slaanesh&#039;s replacement, called the Ur-Slaanesh, following his/her/its kidnapping by &amp;lt;strike&amp;gt;Elves&amp;lt;/strike&amp;gt; Aelves in [[Age of Sigmar]] (no, seriously, that&#039;s actually canon). Luxscious and the other Keepers who decided they themselves were the only one worthy of that position had to play down their ambition as [[Archaon]], now supreme boss of all Chaos (no, seriously), won&#039;t accept a pretender to a position that he himself wants to take...for some reason. Apparently being HNIC rapeviking means perfection and pride now. Well, the Vikings were actually [http://www.telegraph.co.uk/news/newstopics/howaboutthat/3256539/Vikings-preferred-male-grooming-to-pillaging.html pretty vain about their appearances], so it isn&#039;t that far fetched.&lt;br /&gt;
*&#039;&#039;&#039;Manushya-Rakshasi&#039;&#039;&#039;: A Keeper of Secrets brought forth during the Heresy by an Emperor&#039;s Children apothecary who dabbled in daemon summoning as a hobby. Converted a ton of noise marines into daemons and attempted to kill as many White Scars as possible, invading their ships whilst they journeyed in the Webway. Jaghatai Khan gutted it with its own sword.&lt;br /&gt;
*&#039;&#039;&#039;[[Shalaxi Helbane]]&#039;&#039;&#039;: A new Keeper of Secrets named character, created by Slaanesh as the living manifestation of its longstanding rivalry with Khorne. It has slain countless Bloodthirsters, and rumor has it that they have even defeated [[Skarbrand]]. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Luxscious Sigmar.jpg|Ur-Slaanesh and Sigmar meet at an extraplanar motel. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Keeper of Secrets2.jpg&lt;br /&gt;
Image:New Keeper of Secrets.jpg|The new model revealed at Adepticon 2019, [[Awesome|clearly taking inspiration from Guillermo del Toro.]]&lt;br /&gt;
Image:Daemonette Keeper of Secrets.jpg|Daemonettes with a Keeper of Secrets.&lt;br /&gt;
Image:Keeper of Secrets Empire.jpg|Not even a KoS can shock Empire militiamen. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Hedonites of Slaanesh]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7EC5:A000:DFC:4622:95B3:B8DE</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beastmen_(40k)&amp;diff=84715</id>
		<title>Beastmen (40k)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beastmen_(40k)&amp;diff=84715"/>
		<updated>2019-06-03T17:50:56Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7EC5:A000:DFC:4622:95B3:B8DE: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Beastspehhs.jpg|200px|thumb|left|[[Meme|Beastmen can into space]]]]&lt;br /&gt;
[[File:BeastmenBF.jpg|300px|right|thumb|When the [[Emprah]] dreamt of goat girls, this was &amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt; what he envisioned.]]&lt;br /&gt;
Yes, once upon a time, Beastmen were playable in Warhammer 40,000. And then they disappeared. But now they have reappeared, with a mention in the core rulebook and a presence in the Heretics &amp;amp; Renegades army list printed by [[Forge World]]!&lt;br /&gt;
&lt;br /&gt;
Back in 2nd edition, Beastmen and other mutants were the byproduct of Genestealer Cults, which were a specific type of Genestealer infiltration, formerly called a Genestealer Clan, that started worshiping Chaos and the Ruinous Powers, thus becoming a Genestealer CULT. The army allowed for use of Genestealers, Beastmen, mutants and Demons. Later, the term Genestealer Cult was used for a general Genestealer infection, and the beastmen were shuffled off to the side in favour of a Genestealer Cult list having nothing to do with them, but that&#039;s fine as they then turned up in a playable mini-army in the Witch Hunters rulebook as an example of what the Witch Hunters fight against (called mutants in this case), and they also showed up again in the Eye of Terror codex, in the Witch Hunters case it&#039;s because mutations like that happen naturally in 40K, they&#039;re just usually killed when they&#039;re born and the army in question didn&#039;t follow the Imperium&#039;s teachings, and in the second case it was directly due to Chaos making a lot of mutants. &lt;br /&gt;
&lt;br /&gt;
Until recently, they existed mainly in the fluff as a barely-tolerated strain of [[abhuman]] whose main use in the [[Imperial Guard]] [[Penal legion|is to act as meatshields]] [[Grimdark|so they can atone for being mutants]]. However, they&#039;ve made a comeback as of late, with Tzaangors being a major part of the Thousand Sons&#039; army list and more generic Beastmen showing up in the board game [[Warhammer Quest: Blackstone Fortress]]. Fingers crossed some Guard beastmen show up at some point (so we can use them instead of the fugly Cadian and Catachan models).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:6acce81ce316aa009e15bf2d9ae0484f.jpg|250px|right|thumb|These should be the guys &#039;braying,&#039; [[CS Goto|Goto!]] [[Bullshit|Not Tyranids or Necrons!]]]]&lt;br /&gt;
In terms of temperaments and looks, Beastmen look and behave....exactly like their [[Beastmen|fantasy counterparts]] except instead of worshiping [[Chaos]] they mainly worship the [[Emprah]]. Beastmen, out of all the [[Abhuman|abhumans]], are the most variable and unstable, only avoiding the term [[Mutant|mutants]] because they all kept consistently looking like goats, minotaurs, satyrs, or any form of bipedal ungulates. Of course, as mentioned, they are a hair&#039;s width from being completely labeled as mutants now because of how inhuman they look and behave. Seriously, they possess a reputation for crudeness, aggression, and bad discipline, and trying to lecture one is like trying to lecture a stubborn donkey. Back in 30k, the Imperium was much more forgiving to the Beastmen, as they were often recruited into the ranks of the Imperial Army as part of the massive galactic expansion of the burgeoning Imperium of Man during the [[Great Crusade]]. Beastmen in the Imperial Army were regarded as useful, if highly undisciplined, warriors, and were ideal for suicidal assaults where brawn rather than tactical intellect was required. Other Imperial troops disliked them intently as they were quite rowdy, unsanitary, and generally unpleasant for baseline humans to deal with.&lt;br /&gt;
&lt;br /&gt;
Of course, now with the idiots running the [[Inquisition]], the Beastmen are now viewed with scorn due to looking like an aborted lovechild of some intense [[furry|furry-on-furry-on-space wolf]] [[Yiff|yiffing]]. Consequently, it has led some Beastmen to start worshiping [[Chaos]]. [[Fail|Gee, how counterproductive, eh?]]&lt;br /&gt;
&lt;br /&gt;
However, there are several signs that the Inquisition is not &#039;&#039;entirely&#039;&#039; wrong in their assessment. Besides the fact that Beastmen that turn to Chaos take to it like a fish to water, the extreme and apparently random variation of Beastmen, combined with their tendency to start spontaneously appearing on Chaos-held worlds (the Tzaangors of the Planet of Sorcerers are heavily implied to be descended from what was left of Prospero&#039;s human population) indicates that Beastmen in general are indeed a breed originating from Chaos, just not in thrall to it by nature.  This technically &#039;&#039;does&#039;&#039; make them mutants, as the Imperium&#039;s hatred of mutants stems from hunting down those twisted by Chaos as an internal threat to humanity.&lt;br /&gt;
&lt;br /&gt;
Due to the wide variations of Beastmen, there are several breeds and sub-breeds that have popped out of the Imperium (AKA if you&#039;re familiar with Beastmen in Fantasy or are a Beastmen player, then you would be familiar with all of these). These are:&lt;br /&gt;
&lt;br /&gt;
====Gors==== &lt;br /&gt;
The most common type of Beastmen are called Gors, who can be readily distinguished from more lowly breeds by their horns. The number of horns is not important, although it is preferable that they should be on the creature&#039;s head. Gors take great pride in their horns and often polish, paint or decorate them to enhance their natural lustre or shape. Lowly breeds look to the Gors for guidance and leadership, praising them endlessly in victory, and grumbling behind their backs when things are not going so well. Most Beastmen battle-leaders and the top warriors will be Gors. Gors are further divided into two main sub-breeds and a less common third sub-breed. The two main types are the goat-horned Caprigors and the bull-horned Bovigors. The third variety is known as the Ungor, a Beastmen phrase which means something akin to, &amp;quot;not quite right Gors&amp;quot; or &amp;quot;no-horns&amp;quot;. &lt;br /&gt;
*&#039;&#039;&#039;Caprigors:&#039;&#039;&#039; The most common type of Gor. They have curling or straight horns on their head like a goat or sheep. A Caprigor may have the entire head of a goat and often has goat&#039;s legs as well. A Beastman with these mutations but no others is called a Truegor. This title is also shared by some other kinds of Gor. A Caprigor Truegor is said to be bigger, braver and even more clever than other Caprigors. &lt;br /&gt;
*&#039;&#039;&#039;Bovigors:&#039;&#039;&#039; Not quite as numerous as Caprigors, a Bovigor bears cattle horns on his head and may have the entire head of a bull or an ox (Turning them into mini-Minotaurs). If he has a bull&#039;s head and either human or goat legs he is a Truegor. Bovigors are very competitive and like to think they are superior to other Gors. Most Bovigors believe that brawn is better than brains, and many possess a great deal of the former and very little of the latter. &lt;br /&gt;
*&#039;&#039;&#039;Ungors:&#039;&#039;&#039; Ungors are not as strong or robust of frame as the Gors, but they more than make up for it [[Just as Planned|in sheer malevolence.]] They are physically smaller than other Beastmen and their horns, if they have any at all, are less impressive and less numerous. While Gors may have long and spectacular horns as deadly as any sword, Ungors usually have short prongs or horn buds sprouting from their skulls, not recognisable as those of a goat or any other type acknowledged by the Gors. As a result they are not considered to be &amp;quot;proper&amp;quot; Beastmen by other Gors. They look the most like Humans out of all the Beastmen (Saved for Turnskins).&lt;br /&gt;
&lt;br /&gt;
====Brays====&lt;br /&gt;
The majority of Beastmen who are not Gors are called Bray. The name refers to the braying, whinnying, whooping cacophony that Beastmen make when they band together to fight or feast. Apart from lacking horns, there is very little consistency in appearance that distinguishes a Bray from a Gor. A very brave, cunning, and unusually lucky Bray can rise to become a leader, but this is not very common and it must usually require for the Bray to have a horn of sorts. Gors do not like Brays giving them orders, and a Bray who fails to show a Gor the proper respect is asking for trouble. &lt;br /&gt;
&lt;br /&gt;
Essentially speaking, they are the [[Grots]] of the Beastmen hierarchy.&lt;br /&gt;
&lt;br /&gt;
====Turnskins====&lt;br /&gt;
[[Werewolf|Weregoats]] AHOOOOOOOYYYYY!&lt;br /&gt;
&lt;br /&gt;
A Turnskin is a Beastman who was born human. The continual rate of mutation amongst the human population throughout the galaxy often results in hideous mutations. Human mutants are not tolerated in their own societies, and most of them are killed when their mutations manifest themselves, or are driven from their homes to die lonely deaths. The toughest and most cunning manage to survive their physical and psychological rejection and come to join up with bands of Beastmen. Regardless of their physical appearance, a Turnskin is always a Turnskin rather than a &amp;quot;pure&amp;quot; Beastman, which means he is the lowest of the low as far as the Beastmen are concerned. If a Turnskin has horns, they are sawed off before he can be accepted by other Beastmen, otherwise he could be mistaken for a Gor. AKA these guys get the worst short end of the stick.  Understandable, given had the Turnskin not become one he would have happily hunted down and slaughtered the other Beastmen.&lt;br /&gt;
&lt;br /&gt;
====Shamans====&lt;br /&gt;
Shamans are a very special kind of Beastmen because they possess psychic powers. However, this fact alone is only a part of what makes them special. Shamans are the intermediaries between the Beastmen and the Realm of Chaos itself. They can spirit-walk in the Empyrean and talk with the very daemons of the Chaos Gods. Shamans never lead other Beastmen, but the Beastmen&#039;s strongest leaders rely on them for all kinds of advice as well as sorcerous aid in battle. &lt;br /&gt;
&lt;br /&gt;
Similar to their fantasy counterparts, Shamans distort reality around them that better suits their needs. Usually this means a lot of illusionairy tricks, but they also cast down traditional psychic attacks but at the expense of finesse with unrivaled ferocity. Because of their spiritual importance, Shamans are often second in command of the Beastmen hierarchy and are held with admiration and fear.&lt;br /&gt;
&lt;br /&gt;
====Minotaurs====&lt;br /&gt;
As their name would give you any hints, Minotaurs are an unusually large and aggressive strain of giant Beastman, Minotaurs are comparable in physical size and strength to an [[Ogryn]]. These creatures are massive, bull-headed monstrosities that constantly hunger for hot blood and red meat. Often growing to twice the height of a man and far greater in muscular bulk, their thick-skulled heads are broad and ugly, and their horns can eviscerate with a single thrust. Minotaurs are possessed of a terrible hunger for flesh, particularly the flesh of Mankind. Yet it is not the gnawing hunger a mortal feels when deprived of sustenance, but a deep thirst for the unholy exhilaration the Minotaurs experience when they consume the flesh of their enemies. Of all the Beastmen, they are the most likely to join [[Khorne]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gors.jpg|Your typical Gor, lean, mean and all hair.&lt;br /&gt;
Image:Caprigor.jpg|Caprigor.&lt;br /&gt;
Image:Bovigors.jpg|Bovigor.&lt;br /&gt;
Image:BeastmenUngorHerd2_445x319.jpg|Ungor.&lt;br /&gt;
File:Bray.jpg|Brays AKA diet Beastmen.&lt;br /&gt;
File:Turnskin.jpg|They are basically a ungulate version of a werewolf.&lt;br /&gt;
File:Beastmen_Shaman.png|It really makes you think on the [[Extra Heresy|similar connections]] with &#039;&#039;another&#039;&#039; [[Space Wolves|group of]] [[Rune Priest|shamanistic wildmen]] [[Wulfen|that turns into beasts, eh?]]&lt;br /&gt;
File:Minotaur.jpg|I WILL RIP OUT YOUR HEAD AND SHIT DOWN YOUR NECK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chaos Beastmen==&lt;br /&gt;
Thanks to the raging retards in the Imperium who just want to further dig a deeper hole in their own graves, some Beastmen, fed up of being chased out by the wider Imperium, decide to go all edgy and rebellious like a teenage kid in his mom&#039;s basement by joining the four ruinous powers. In certain cases, as with the Planet of the Sorcerers, the native population of a planet may mutate into Beastmen when it becomes a daemon world. These Chaos Beastmen are:&lt;br /&gt;
&lt;br /&gt;
[[File:Khorngors.jpg|200px|left|thumb|BRAY FOR THE BRAY GOD! HAY FOR THE HAY STACK!]]&lt;br /&gt;
===Khorngors, Beastmen of Khorne===&lt;br /&gt;
Beastmen who serve the Blood God [[Khorne]] are known as Khorngors. The signature of Khorne is writ clearly upon the form of the Blood God&#039;s Beastmen. They have canine heads or faces, fierce snapping jaws, and teeth which drip with rank saliva. Their skin or fur is usually red and their eyes are all white with red pupils. Khorngor Champions often have fur which is especially impressive, either bright red, black with red flecks, or a strange metallic brassy colour. If the Beastmen has horns these may be twisted into the shape of the skull-like rune known as the Mark of Khorne. The same rune is often painted or burned onto their skin or fur, and can be tattooed onto their exposed foreheads. Beastmen of Khorne always fight in their own units, although they can be led by a Beastmen Champion so long as he does not follow any other Chaos God. Beastmen of Khorne hate enemies who are mortal followers of Slaanesh, including Beastmen who follow that patron. They also hate all enemy Chaos Sorcerers. They do not hate enemy Shamans who also follow Khorne, as they cannot cast sorcerous spells but have the power to nullify psychic abilities. Their hatred only applies to enemy troops, never to allies, even if they are followers of another Ruinous Power. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Pestigor_unittt.gif|200px|left|thumb|Nurgle loves &amp;lt;u&amp;gt;ALL&amp;lt;/u&amp;gt; his children.]]&lt;br /&gt;
===Pestigors, Beastmen of Nurgle===&lt;br /&gt;
The Pestigors, the Beastmen of [[Nurgle]], have blistered and broken skins, often red with cracked flesh and sores which have been given to them by a generous master. Their fur is matted and coarse, and their bodies are riddled with all kinds of disease. Yet they retain the morbid vigour that characterises their master so their afflictions in no way mar their battle-worthiness. The Mark of Nurgle is carved into their armour, daubed upon their clothes, and sometimes etched onto their skin by the path of disfiguring disease. Many Beastmen of Nurgle carry Nurgle&#039;s Rot, although thanks to their loyalty to Grandfather Nurgle, that terrible arcane disease will not affect them. &lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:Slaangor.jpg|200px|left|thumb|The aborted lovechild between a [[Keeper of Secrets]] and a Beastmen. Kinky.]]&lt;br /&gt;
===Slaangors, Beastmen of Slaanesh===&lt;br /&gt;
Beastmen of the Chaos God [[Slaanesh]], known as Slaangors, have white or near white fur and pale or pastel skins. Their eyes are green and are sometimes saucer-like in a similar way to those of the Daemonettes. The Mark of Slaanesh appears somewhere on them, painted onto their hides or carved into their armour, a bracelet, or neck collar. Many of Slaanesh&#039;s Beastmen have the head or horns of a bull (known as Bovigors) just like the Greater Daemon of their patron god. And they all have huge dongers, titties, or both. Exotic piercings and tattoos are also not uncommon.&lt;br /&gt;
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[[File:99120102068_ThousandSonsTzangors02.jpg|200px|left|thumb|Your average denizen in [[Sortiarius]].]]&lt;br /&gt;
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===Tzaangors, Beastmen of Tzeentch===&lt;br /&gt;
True to the Changer of the Ways, Beastmen of [[Tzeentch]], known as Tzaangors, are spectacularly variable. They always have at least one outstanding feature, either brightly coloured or exotically patterned fur, or very impressively coloured or shaped horns. Their mouths are also more beaklike than goatlike, as befitting their association with Tzeentch. Other mutations are commonplace amongst Tzaangors. Where other Beastmen often have no mutations (beyond their already altered phenotype), Beastmen of Tzeentch always have at least one. Tzaangors so far are the only known breed of Beastmen that can also fight in a [[Chaos Space Marine]] army (specifically, the [[Thousand Sons]]), and not just in the Lost and the Damned. It is unknown if this is exclusive to Tzaangors from Sortiarius, but Tzaangors tend to be more intelligent and disciplined than other breeds (and according to Abaddon they make some of Chaos&#039;s best ships), making them useful auxiliaries to a legion that is composed mostly of mummies and sorcerers. Currently the only 40k Beastmen (that are aligned with a Chaos God) with models and rules and can now fill a full Thousand Sons detachment by themselves with the recent addition of [[Tzaangor Enlightened]] and [[Tzaangor Shaman]]s.&lt;br /&gt;
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{{Lost-and-Damned}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
[[File:Aht_2263.png|200px|left|thumb|A young Beastmen girl trying to tempt a noble [[Human]] into committing acts of [[Extra Heresy|extra heretical]] [[Yiff|yiffing!]] [[Blam|Shun it!]]]]&lt;br /&gt;
[[File:Tumblr_nfknuhJmQk1rdqn69o1_500.png|200px|right|thumb|A Beastmen lady. If this abomination turns you on, please report to your nearest [[Commissar]]iat. &amp;lt;s&amp;gt;Yeah I will hit that and let her bray with my &#039;longhorn&#039;&amp;lt;/s&amp;gt; {{Blam|BLAM! showing interest to this is [[Extra Heresy|&#039;&#039;EXTRA HERETICAL!&#039;&#039;]] AND A SEVERE CASE OF [[Furry|&#039;&#039;FUR-HERESY!&#039;&#039;]] BLAM! BLAM!}}]]&lt;br /&gt;
After the momentous shift to 3rd edition, the idiosyncratic or sillier armies were largely removed from the game, so things like Zoats, Squats and Genestealer Cults would disappear. For their part, Beastmen have had a varied history on the tabletop battlefield, popping in and out of the editions at the whimsy of the [[Games Workshop|upper management]]. Within [[Chapter Approved]], Imperial Guard could take &#039;&#039;Homo Sapiens Variatus&#039;&#039;, by paying 30 points to upgrade a Conscript squad. Boosting their WS to three and granting them &#039;&#039;Furious Charge&#039;&#039;. Later, under [[Eye of Terror]] and Siege of Vraks part 1, though not referenced directly, you could make units of Mutants and call them Beastmen. It was only really when [[Imperial Armour]] Volume 6: Siege of Vraks part 2 came along that Beastmen really came back to the game as we know it in an &amp;quot;official&amp;quot; manner: &#039;&#039;&#039;Bloodgor Beastmen Packs&#039;&#039;&#039; could be taken by a renegades army aligned to Khorne, costing 6 points for a WS3, T4 Conscript equivalent with Furious Charge, two close combat weapons and the ability to rally when below half strength. Lasguns, Pistols or Grenades had to be bought for extra.&lt;br /&gt;
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...Then they disappeared again, and didn&#039;t resurface directly. Until recently, but more on that in a bit.&lt;br /&gt;
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Imperial Armour 13 and the collected reprint of Siege of Vraks both give current 7e rules for Mutant Rabbles, who are genuine Conscript equivalents who have a 33% chance of being horned/clawed, the rest of the time they are either [[Scavvies|ugly, smelly mofos]] or of the [[Nightsider|overly heightened senses variety]], making it difficult to model them appropriately unless you speak nicely to your opponent beforehand. The beauty of the Mutant Rabble is the ability to buy a covenant of chaos for the squad champion, aligning them to whichever got you choose, and granting you the ability to distinguish between Tzaangors and Slaangors and so on.&lt;br /&gt;
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Beyond 40k, if you look to the Imperial Militia and Warp Cults list for 30k, you do not just merely have the ability to field one single type of unit of Beastmen, but an entire army of them, manning your artillery or driving your tanks and are not automatically associated with traitors or the forces of chaos. By taking the right Provenances in your army you can have a whole army of T4 Abhumans Helots and call them &amp;quot;Variatus&amp;quot; or straight up take &#039;&#039;Fear&#039;&#039; causing, &#039;&#039;Feel No Pain, Rending&#039;&#039; mutants and call them &amp;quot;Beastmen&amp;quot;, or mix and match Provenances to suit [[Your Dudes]].&lt;br /&gt;
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Then along came Warzone Fenris and Wrath of Magnus. While this gave the Thousand Sons a much-needed facelift, it also came with an unexpected update; Tzaangors now not only had models, but fight alongside the Thousand Sons! Could this mean more Beastmen models are on the way? The Emperor (and by Emperor we mean Sigmar, since the tzaangors are AoS sprues with chainswords/pistols thrown in as an afterthought) only knows...&lt;br /&gt;
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And it appears yes more Beastman are appearing. Forgeworld is releasing a Beastman bounty hunter character for use in Necromunda Underhive. He appears to be a Imperial sanctioned mutant that may have survived since the days of Rogue Trader (the game). Since then, the Tzaangor Shaman and Tzaangor Enlightened were ported over from Age of Sigmar. Then late in 2018, GW released a standalone Blackstone Fortress game that included Beastmen as adversaries along with rogue psykers, traitor guardsmen and a CSM warband. Heavy breathing intensified, though GW can still fuck this one up.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Beastmens.png&lt;br /&gt;
Image:D5c8acaaf038f5f0e804df7ed8c69e67.jpg|Alright &amp;lt;s&amp;gt;Mutants&amp;lt;/s&amp;gt; most loyal servants of the Emprah. Please clear this mindfield with your bodies!&lt;br /&gt;
Image:359981_sm-40k_Beastmen,_40k_minotaur.jpg|[[Awesome|Yes. That is a Beastmen with a [[Juggernaut]] for his head.&lt;br /&gt;
Image:E296c43b72d7f742f537f84e51babf22.png|This image has often been used by the Imperium as an effective way of identifying any Guardsmen with heretical and lewd thoughts.&lt;br /&gt;
Image:Beastmen_imperial_small_by_sylvant-d6c7eue.jpg|No Gerry, just because your heretical cousins on Sortiarius got models doesn&#039;t mean you will too.&lt;br /&gt;
Image:432872_sm-Armor,_Bestigors,.jpg|The days of Beastmen in awesome power armor are now a thing of imagination.&lt;br /&gt;
Image:Beastmen_in_SPEHSS.jpg&lt;br /&gt;
Image:Beastgirl.jpg|[[/d/|Copulation with a Beastgirl]] has often caused [[Skub|debates]] on whether this counts as [[Yiff|bestiality]] or [[Slaanesh]] [[NSFW|worshiping.]] Either way, its [[Extra Heresy|HERESY!]]&lt;br /&gt;
Image:1390326966584.jpg|[[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|HHHHHHHHHHHhhhhhhhnnnnnnngggggg...]]I. Must. Resist. Filthy. Turnskin.&lt;br /&gt;
Image:Sheepgirl.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Imperium}}&lt;/div&gt;</summary>
		<author><name>2605:E000:7EC5:A000:DFC:4622:95B3:B8DE</name></author>
	</entry>
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