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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Amnesia:_A_Machine_For_Pigs&amp;diff=44281</id>
		<title>Amnesia: A Machine For Pigs</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Amnesia:_A_Machine_For_Pigs&amp;diff=44281"/>
		<updated>2016-05-18T21:18:32Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:5495:498E:9F0:F20F: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I have stood knee deep in mud and bone, and filled my lungs with mustard gas. I have seen two brothers fall. I have lain with holy wars and copulated with the autumnal fallout. I have dug trenches for the refugees; I have murdered dissidents where the ground never thaws, and starved the masses into faith. A child&#039;s shadow burnt into the brickwork. A house of skulls in the jungle. The innocent, the innocent, Mandus, trod and bled and gassed and starved and beaten and murdered and enslaved! This is your coming century! They will eat them, Mandus! They will make pigs of you all! And they will bury their snouts into your ribs, and they will &#039;&#039;&#039;eat. Your. Hearts!&#039;&#039;&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Amnesia: A Machine for Pigs&#039;&#039; is a pseudo-sequel to the infamous on /tg/ survival horror video-game [[Amnesia: The Dark Descent]]. It was followed by spiritual successor [[SOMA]].&lt;br /&gt;
&lt;br /&gt;
Although not as scary as the original &#039;&#039;Amnesia&#039;&#039;, that&#039;s kind of like saying that the Black Plague isn&#039;t as scary as Ebola; it&#039;s still an awesomely creepy game in its own right and really worth checking out.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
On New Year&#039;s Eve, 1899, wealthy industrialist Oswald Mandus awakens from feverish dreams of a vicious, dark, elaborate machine of mysterious purpose to find himself alone in his vast, empty mansion. Alone, save for the voices of his twin sons, Edwin and Enoch, calling for him to come and find them. Taking up an electric lantern, Oswald starts to wander the halls, where things get more and more mysterious. Strange devices litter the place, and secret passageways reveal themselves - often with smears of blood along their length.&lt;br /&gt;
&lt;br /&gt;
Down on the ground floor, a ringing telephone beckons him to answer, where a stranger&#039;s voice pleads for Oswald to find him; a great machine lies beneath the grounds of his mansion and its surrounding buildings, a machine that has been damaged, and trapped his sons in its depths. Oswald &#039;&#039;must&#039;&#039; fix the machine if he is to save them.&lt;br /&gt;
&lt;br /&gt;
Unsure of what the hell is going on, but indifferent, Oswald does as he is instructed. His determination to find his children never wavers, even as more and more unsettling things are displayed before him. Drawers filled with glasses and false teeth, engines that run on toxic concoctions, a church with pig-faced Mary statues and a butchered pig&#039;s carcass on the altar. Not even the reveal of the machine&#039;s strange guardians, grotesque amalgamations of human and pig that snuffle their way through the darkness, hunting for human victims, deters him. Death or damnation, he &#039;&#039;will&#039; find his boys!&lt;br /&gt;
&lt;br /&gt;
And all the while, the strange pleads to him through the phones, exhorting him to fix the machine. Which, as Mandus soon finds, is a massive mechanized slaughterhouse, a whirling engine of butchering blades and grinding gears and worse.&lt;br /&gt;
&lt;br /&gt;
As Mandus makes his way deeper and deeper into the depths, the truth slowly comes to light. This terrible machine was built to slay not pigs, but &#039;&#039;people&#039;&#039;, rendering them into food and into manpigs with equal diligence. And as Mandus repairs it, the machine activates, unleashing its manpig workers to harvest more &amp;quot;product&amp;quot; to be processed. But who could have created this abominable device?&lt;br /&gt;
&lt;br /&gt;
...Why, Mandus himself. As he finally recalls, too late, he found a strange enchanted mask during a trip to South America, which drove him mad with horrific visions of the coming decades. His sons are already dead, slain by his own hands to save them from foreseen deaths in the Battle of Somme, and his madness compelled him to create the Machine to change the future. He realised what horrors he had wrought before, but failed to do more than damage it, in the process losing his memory and being transported back to his mansion.&lt;br /&gt;
&lt;br /&gt;
With nothing left to live for, Mandus makes the ultimate sacrifice to atone; he destroys the Machine, at the cost of his own life.&lt;br /&gt;
&lt;br /&gt;
===Sequel?===&lt;br /&gt;
So, you&#039;re probably wondering; what the hell connection does this have to [[Amnesia: The Dark Descent]]? There&#039;s no character connection, nor a story connection. That&#039;s true. But, the game is set in the same world; you can find journals from Mandus revealing he actually recovered notes, formulas and even the corpse of one of the Grunts from the ruins of Brennenburg, which were instrumental in his creations of the Manpigs and his own &amp;quot;Compound X&amp;quot; formula, which is based roughly on Vitae. Even the Machine itself actually contains a shattered Orb, similar to the one Daniel found in his doomed expedition those 60 years ago.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Like The Dark Descent before it, A Machine for Pigs is a survival horror game with a heavy emphasis on the &amp;quot;survival&amp;quot; aspect. You have no weapons, you can&#039;t fight back, the monsters move damn quick, and if they catch you, you &#039;&#039;will&#039;&#039; die in a couple of hits. Brains and stealth are your only means for survival in the guts of the Machine. This game is somewhat easier than its predecessor; there&#039;s no [[sanity]] meter in play, reflecting how Mandus is just that much more a hardcore bastard than Daniel was, and likewise there&#039;s no need for an inventory. You don&#039;t even need to gather fuel for your lantern. The downside is that the Manpigs are much smarter than the Gatherers and have a much keener sense for the light, so it&#039;s a &#039;&#039;lot&#039;&#039; easy to trip up and set them on yourself. Also, once a Manpig spawns, it &#039;&#039;stays&#039;&#039; spawned, so you better get good at sneaking, because they just won&#039;t stop looking for you.&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Games]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:5495:498E:9F0:F20F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Amnesia:_A_Machine_For_Pigs&amp;diff=44280</id>
		<title>Amnesia: A Machine For Pigs</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Amnesia:_A_Machine_For_Pigs&amp;diff=44280"/>
		<updated>2016-05-18T21:18:07Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:5495:498E:9F0:F20F: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{/vg/}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I have stood knee deep in mud and bone, and filled my lungs with mustard gas. I have seen two brothers fall. I have lain with holy wars and copulated with the autumnal fallout. I have dug trenches for the refugees; I have murdered dissidents where the ground never thaws, and starved the masses into faith. A child&#039;s shadow burnt into the brickwork. A house of skulls in the jungle. The innocent, the innocent, Mandus, trod and bled and gassed and starved and beaten and murdered and enslaved! This is your coming century! They will eat them, Mandus! They will make pigs of you all! And they will bury their snouts into your ribs, and they will &#039;&#039;&#039;eat. Your. Hearts!&#039;&#039;&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Amnesia: A Machine for Pigs&#039;&#039; is a pseudo-sequel to the infamous on /tg/ survival horror video-game [[Amnesia: The Dark Descent]]. It was followed by spiritual successor [[SOMA]].&lt;br /&gt;
&lt;br /&gt;
Although not as scary as the original &#039;&#039;Amnesia&#039;&#039;, that&#039;s kind of like saying that the Black Plague isn&#039;t as scary as Ebola; it&#039;s still an awesomely creepy game in its own right and really worth checking out.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
On New Year&#039;s Eve, 1899, wealthy industrialist Oswald Mandus awakens from feverish dreams of a vicious, dark, elaborate machine of mysterious purpose to find himself alone in his vast, empty mansion. Alone, save for the voices of his twin sons, Edwin and Enoch, calling for him to come and find them. Taking up an electric lantern, Oswald starts to wander the halls, where things get more and more mysterious. Strange devices litter the place, and secret passageways reveal themselves - often with smears of blood along their length.&lt;br /&gt;
&lt;br /&gt;
Down on the ground floor, a ringing telephone beckons him to answer, where a stranger&#039;s voice pleads for Oswald to find him; a great machine lies beneath the grounds of his mansion and its surrounding buildings, a machine that has been damaged, and trapped his sons in its depths. Oswald &#039;&#039;must&#039;&#039; fix the machine if he is to save them.&lt;br /&gt;
&lt;br /&gt;
Unsure of what the hell is going on, but indifferent, Oswald does as he is instructed. His determination to find his children never wavers, even as more and more unsettling things are displayed before him. Drawers filled with glasses and false teeth, engines that run on toxic concoctions, a church with pig-faced Mary statues and a butchered pig&#039;s carcass on the altar. Not even the reveal of the machine&#039;s strange guardians, grotesque amalgamations of human and pig that snuffle their way through the darkness, hunting for human victims, deters him. Death or damnation, he &#039;&#039;will&#039; find his boys!&lt;br /&gt;
&lt;br /&gt;
And all the while, the strange pleads to him through the phones, exhorting him to fix the machine. Which, as Mandus soon finds, is a massive mechanized slaughterhouse, a whirling engine of butchering blades and grinding gears and worse.&lt;br /&gt;
&lt;br /&gt;
As Mandus makes his way deeper and deeper into the depths, the truth slowly comes to light. This terrible machine was built to slay not pigs, but &#039;&#039;people&#039;&#039;, rendering them into food and into manpigs with equal diligence. And as Mandus repairs it, the machine activates, unleashing its manpig workers to harvest more &amp;quot;product&amp;quot; to be processed. But who could have created this abominable device?&lt;br /&gt;
&lt;br /&gt;
...Why, Mandus himself. As he finally recalls, too late, he found a strange enchanted mask during a trip to South America, which drove him mad with horrific visions of the coming decades. His sons are already dead, slain by his own hands to save them from foreseen deaths in the Battle of Somme, and his madness compelled him to create the Machine to change the future. He realised what horrors he had wrought before, but failed to do more than damage it, in the process losing his memory and being transported back to his mansion.&lt;br /&gt;
&lt;br /&gt;
With nothing left to live for, Mandus makes the ultimate sacrifice to atone; he destroys the Machine, at the cost of his own life.&lt;br /&gt;
&lt;br /&gt;
===Sequel?===&lt;br /&gt;
So, you&#039;re probably wondering; what the hell connection does this have to [[Amnesia: The Dark Descent]]? There&#039;s no character connection, nor a story connection. That&#039;s true. But, the game is set in the same world; you can find journals from Mandus revealing he actually recovered notes, formulas and even the corpse of one of the Grunts from the ruins of Brennenburg, which were instrumental in his creations of the Manpigs and his own &amp;quot;Compound X&amp;quot; formula, which is based roughly on Vitae. Even the Machine itself actually contains a shattered Orb, similar to the one Daniel found in his doomed expedition those 60 years ago.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Like The Dark Descent before it, A Machine for Pigs is a survival horror game with a heavy emphasis on the &amp;quot;survival&amp;quot; aspect. You have no weapons, you can&#039;t fight back, the monsters move damn quick, and if they catch you, you &#039;&#039;will&#039;&#039; die in a couple of hits. Brains and stealth are your only means for survival in the guts of the Machine. This game is somewhat easier than its predecessor; there&#039;s no [[sanity]] meter in play, reflecting how Mandus is just that much more a hardcore bastard than Daniel was, and likewise there&#039;s no need for an inventory. You don&#039;t even need to gather fuel for your lantern. The downside is that the Manpigs are much smarter than the Gatherers and have a much keener sense for the light, so it&#039;s a &#039;&#039;lot&#039;&#039; easy to trip up and set them on yourself. Also, once a Manpig spawns, it &#039;&#039;stays&#039;&#039; spawned, so you better get good at sneaking, because they just won&#039;t stop looking for you.&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Games]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:5495:498E:9F0:F20F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Amnesia:_The_Dark_Descent&amp;diff=44298</id>
		<title>Amnesia: The Dark Descent</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Amnesia:_The_Dark_Descent&amp;diff=44298"/>
		<updated>2016-05-18T21:17:26Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:5495:498E:9F0:F20F: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
Amnesia: the Dark Descent is a fuck scary horror survival game that is so nightmarish and terrifying that it will either give you a heart attack or severely traumatize you (if you are below 10 years old or just very cowardly). You play the role of Daniel, the player character. Its spiritual sequels are [[Amnesia: A Machine For Pigs]] and [[SOMA]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game really makes the game literally a horror &#039;&#039;&#039;&amp;quot;survival&amp;quot;&#039;&#039;&#039;. You don&#039;t have any weapons, and you are virtually defenseless. The only thing you can do when a monster attacks you is to run like hell, they can kill you with either 2 or 3 blows, and hide behind closets like a scared little girl. The game also has an [[Sanity|sanity mechanic]]. Insanity will increase if you stay in the dark too long without any light (Daniel has a serious case of nyctophobia, due to the Shadow), seeing horrifying sights like corpses or the physical features of the monsters (seriously, they&#039;re not a pretty sight), and the [[Chaos|fleshy stuff that grows out of the walls and floors along with huge fleshy balls that look like ball sacks infected by syphilis]]. When in insanity mode, Daniel&#039;s vision will become distorted and he will begin to hallucinate, the screen will show insects crawling about, and Daniel will also begin to talk to himself insanely.&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
So first, the game starts off after Daniel drinks some liquids that make him lose the majority of his memories. He awakens to find himself in Castle Brennenburg, and at first, everything seems quite tolerable. Your just there in a dark and spooky with tolerable atmosphere. Sure there&#039;s a bit of creepy there and a bit horrifying there, but its tolerable....That is until you hear growls, shadowy figures lurking in the dark, wrecked furniture, skeletal remains (with some hidden inside a table drawer), that creepy looking statue on the fountain etc. the castles content&#039;s are just endless and horrific. &lt;br /&gt;
&lt;br /&gt;
Anyway, as he ventures deeper and deeper, evading the twisted horrors he encounters and recovering various fragments of journals and entries, Daniel slowly pieces together his past: &lt;br /&gt;
&lt;br /&gt;
He was once an archaeologist who discovered an orb somewhere in Africa. However, it was soon discovered that an ethereal and demonic entity, the Shadow, had followed him back to London and killed many of Daniel&#039;s colleagues merely for just examining the orb. Daniel was certain he was to become next, but received a message from a mysterious German lord named Alexander of Brennenburg offering help. With no other choice, Daniel accepted his offer and traveled to Alexander&#039;s castle. Alexander&#039;s &amp;quot;help&amp;quot; was tutelage in certain mystical rites that would ward away the Shadow. But, such rites require fuel; Vitae, a mystical compound extracted from the blood of people experiencing extreme pain and fear. Desperate to save himself, Daniel soon became a willing accomplice in torturing Alexander&#039;s prisoners, [[Dark Eldar|expending their pain and life-energy in dark rituals to ward himself against extra-dimensional horrors]]. But when Daniel realised that Alexander was torturing whoever he could get, rather than the vile criminals he had claimed, he was stricken with guilt and grief -- and outrage with Alexander for coaxing him into partaking in such evil. Wanting to erase his monstrous acts, he drank a dose of an amnesia draught he and Alexander had used to make their torturing regime more effective. He also left a note to himself for afterwards, in hopes that his new self would be strong enough to kill Alexander. Ironically, it didn&#039;t turned out as planned, considering that he keeps hiding from the monsters without at least gathering the courage to at least get a fucking weapon and bash them to death.&lt;br /&gt;
&lt;br /&gt;
Driven by this knowledge, Daniel continues making his way through the castle, slowly piecing together the truth about Alexander; he isn&#039;t human, but some sort of exiled alien being, trapped on Earth. Alexander has been harvesting Vitae for centuries, building strange, unearthly machines to convert it into a way of returning to his own world. His interest in Daniel was because Daniel&#039;s orb can be used to make the transition; Daniel was never anything more than a pawn, to keep the Shadow at bay and help him recover the last of the Vitae Alexander needs to make the transition to his own world.&lt;br /&gt;
&lt;br /&gt;
In the depths of the castle, Daniel finds an ally; the hideously undead form of Agrippa, a famous scientist from centuries ago, who had been coaxed to by Alexander to Brennenburg long ago for similar purposes, then left condemned in an eternal living death. At Agrippa&#039;s behest, Daniel prepares a revitalizing elixir and cuts off Agrippa&#039;s head, carrying it into Alexander&#039;s secret chamber after managing to reassemble Agrippa&#039;s depleted orb and use it to temporarily lower the barrier.&lt;br /&gt;
&lt;br /&gt;
There, Daniel has three choices. If he destroys the portal mechanism by toppling the pillars conducting its energies, the Shadow devours Alexander and then spares Daniel. If he does nothing, Alexander escapes and Daniel is consumed by the Shadow. But if he throws Agrippa&#039;s head through the portal, the Shadow ensnares both Daniel and Alexander - but Agrippa, having ascended to a higher plane, is then capable of saving Daniel from its clutches and freeing him from its curse.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Daniel - A british archaeologist who sounds like the younger version of Terrence Stamp. Daniel is manipulated by Alexander into brutally torturing people in order to avoid the shadow from killing him. Despite him being the protagonist, he was no better than a sick fuck like Alexander due to the fact that he started to [[FATAL|enjoy torturing his victims]] (&amp;quot;Paint the man, cut the lines. Cut the flesh, [[Khorne|watch the blood spill]] &amp;quot;). He&#039;s the sort of type that could catch [[Slaanesh]]&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
*Alexander of Brennenburg - The [[BBEG|Big Bad]] and a huge [[Eldrad|dick.]] Some kind of alien who was banished from his home-world for unknown reasons. He had since been working for centuries to return to his home-world through desperate and gruesome means. He tricks Daniel into believing he could save him from the Shadow by manipulating him into torturing human victims. After that, he abandons Daniel to prepare for his departure to his home-world. His hobbies include floating naked in his orb chamber, despite the fact that he claims he&#039;s just meditating. The Gatherers know better. Due to his manipulative nature, it&#039;s possible that he&#039;s actually an [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
* Agrippa - Alexander&#039;s former best friend who is left imprisoned in a dead husk of a body and is missing his jawbones. He is also very talkative, and I mean he just can&#039;t shut up. Some people go crying to Agrippa for comfort and safety, despite Agrippa not actually gonna be doing anything but to keep on talking.&lt;br /&gt;
&lt;br /&gt;
*The Shadow - The other big bad, who is chasing Daniel because he stole its orb. It leaves lots of fleshy substances around the castle as Daniel proceeds further. There are some hints that it&#039;s actually not initially mad at Daniel, but it is driven to protect the orb... which Daniel keeps showing people, and ultimately allows Alexander to exploit. This would explain why it is appeased if Daniel helps it to devour Alexander, and why Agrippa can rescue Daniel if he is sent through, when earlier Daniel found notes that just jumping through the portal himself would have merely delayed his death at the Shadow&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
*The Gatherers - Alexander&#039;s monstrous servants, and boy are they butt ugly. They come in two types. Grunts (Named Mr. Face by the fans) are hideous looking guys with they&#039;re lower jaw taken off and flops out over their chests and hands replaced by iron claws. Brutes (Named Mr. Tall by the fans) have almost vagina-like split heads and have blades in place of their arms. It&#039;s generally presumed that Alexander created them by using torture and alien alchemy to mutilate humans into these more... suitable forms. Despite the fact that they are terrifying and blood-hungry beasts, some fans portrayed them in a much lighter tone. They were shown as being more gentle and actually pretty nice guys to hang around with. The only offset is that they still kept Daniel scared shitless.&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:5495:498E:9F0:F20F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eisenhorn:_Xenos_(Video_Game)&amp;diff=194130</id>
		<title>Eisenhorn: Xenos (Video Game)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eisenhorn:_Xenos_(Video_Game)&amp;diff=194130"/>
		<updated>2016-05-18T20:57:15Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:5495:498E:9F0:F20F: /* Gameplay */ NO ONE EXPECTS THE IMPERIAL INQUISITION!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eisenhorn image2.jpg|550px|thumb|center|]]&lt;br /&gt;
&lt;br /&gt;
Eisenhorn:Xenos is one from the list of many video game adaptations of Warhammer that GeeDubs decided to whore out the license to any developer they can get. Anyway, the video game is an adaptation of [[Dan Abnett]]&#039;s &amp;quot;Eisenhorn Trilogy&amp;quot; and is being developed by Pixel Hero Games (A developer known to have created only one game for the Ipad). Initially, during the time it was first announced, it was slated to be for IoS only, but recently, the game has also been announced to be for PC as well (set to be available on Steam). The game notably has &#039;&#039;&#039;MARK MOTHERFUCKING STRONG&#039;&#039;&#039; as the titular Gregor Eisenhorn, who has previously voiced the ever [[awesome]] [[Captain Titus]] from [[Warhammer 40,000: Space Marine]]. The game is slated for a &amp;lt;strike&amp;gt;September release&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;release by end of 2015&amp;lt;/strike&amp;gt; release in June 2016.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Gameplay, according to GDC info, is supposed to be a mixture of Sword, Gun and psychic play. There will also be a stealth system in the case that the player will want a more non-violent route, assuming they&#039;re a HERETIC. A true servant of the Emperor will always hack and slash their way to victory, rather than being a pussy and try to sneak towards the finish line (Of course, that&#039;s just the official line. Inquisitors have more leeway with how they can serve the Emperor. Plus you have to do a lot of sneaking if you don&#039;t want anyone to expect you). Players will also be able to pick two companions to aid them during missions. Though it is stated that missions will suggest which character from Eisenhorn&#039;s retinue the player should pick, likely in order to keep with the stories canon.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
*[http://pixelherogames.com/category/news/ Pixel Hero Games news on Eisenhorn]&lt;br /&gt;
* [https://www.youtube.com/watch?t=17&amp;amp;v=3THI4eX3j1A Teaser Gameplay Footage]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Video Games]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:5495:498E:9F0:F20F</name></author>
	</entry>
</feed>