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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-19T20:25:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Razorwing_Flock&amp;diff=398467</id>
		<title>Razorwing Flock</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Razorwing_Flock&amp;diff=398467"/>
		<updated>2018-01-12T00:57:52Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:6C67:3B32:175D:ED37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Razorwing flock.jpg|300px|right|thumb|CA-CAW MOTHERFUCKERS!]]&lt;br /&gt;
The Razorwing is a large avian creature native to many worlds of the Koronus Expanse and used mostly by the Beastmasters of the [[Dark Eldar]]. In fact they are so useful for the DEldar that they have an [[Razorwing Jetfighter|entire aircraft named after them.]] It is the size of a ancient Terran hawk or eagle and is known to be a particularly effective and vicious aerial predator. The creature is known to be an incredibly fast flyer and their feathers are as sharp as a mono blade, hence their name. While the creatures have tremendous speed, they rarely use it except for the initial dive, as otherwise they would overshoot their target. &lt;br /&gt;
&lt;br /&gt;
The claws and beak of the Razorwing are strong enough to cleave through the mass of its prey to get to the bones inside and as mentioned, their feathers are razor sharp meaning that they can do the usual decapitation strike if they want to. Imperial scholars think this may be due to the excessive amounts of calcium in the Razorwing&#039;s diet, as the beasts are known to especially delight in crushing and eating the bones of its victims as well as the flesh. Although how calcium is able to make feathers as sharp as scalpels is never really explained in detail. Then again, Earth have shrimps that can fire shock waves as powerful as a jet engine so all is possible. Maybe it hardens the feathers into what are basically highly serrated knives?&lt;br /&gt;
&lt;br /&gt;
The Dark Eldar uses the Razorwings as flocks to tear apart lighter [[GEQ]] and annoy the living hell out of [[MEQ]] and the like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:6C67:3B32:175D:ED37</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Master_Mime&amp;diff=330274</id>
		<title>Master Mime</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Master_Mime&amp;diff=330274"/>
		<updated>2018-01-12T00:39:33Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:6C67:3B32:175D:ED37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Master_Mime.jpg|200px|right|thumb|A Master Mime. Look at his shit-eating grin.]]&lt;br /&gt;
(Not to be confused with [[Pokémon|Mister Mime]])&lt;br /&gt;
Master Mimes, also called Athistaurs, are a type of [[Harlequin]]. Director of the [[Mime|Mimes]] of the masque, the Master Mime advises the [[High Avatar]] on the technical aspects of warfare and performance, including espionage and politics. On the stage, the Master Mime often takes on the most difficult or leading role. In performance the Master Mime joins the other Mimes, generally playing the most prominent and demanding Daemon or mystic role.&lt;br /&gt;
&lt;br /&gt;
As Mimes themselves act as infiltrators and assassins, it can be safely assumed that the Master Mime is the equivalent of the [[Imperium]] [[High Lords of Terra|Grandmaster of the Assasins]] in terms of role and skill [[Troll|that is more fun and]] [[Lulz|filled with endless lulz.]]&lt;br /&gt;
&lt;br /&gt;
Master Mimes are the head honcho of not only the Mimes but also lesser Harlequin troupes as well, if there is no higher authority present. Master Mimes possibly are equipped with all types of stealth and covert weapons, it would not be surprising if they come equipped with a super advance strangle wire made of mono-crystallized filaments that is filed to the brim with toxins. Master Mimes can also be equipped with hyper advance chameleon armor that would blend in to their surroundings.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
On the tabletop, since Master Mimes and Mimes are from the old days when GeeDubs [[This Guy|was cool,]] when the [[Emperor&#039;s Children]] [[Awesome|has weaponized sonic guitars]] and when the [[Squats]] were alive in their [[Land Train|Land Trains,]] you can expect that their rules and play style is quite outdated now. &lt;br /&gt;
&lt;br /&gt;
Anyways, Master Mimes are special in that he/she does not have to be deployed with the other Mimes. So the trick is. You get your Mimes to infiltrate and be put into position. Then when your opponent writes them off to focus on other more &#039;dangerous&#039; things([[Solitaire]] and [[Death Jester]] are quite a common target), you then use the opportunity infiltrate a Master Mime and you now have [[Just As Planned|a tooled up monster in with the other Mimes.]] With the Mimes on the board and him in reserve you still get disruption rolls. So have fun with you killer french stereotypes.&lt;br /&gt;
&lt;br /&gt;
Give your Master Mime Stormglove and if he rolls a 6. [[Rape|Then its G-fucking-G.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Harlequin}}&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:6C67:3B32:175D:ED37</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beastmaster&amp;diff=84365</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beastmaster&amp;diff=84365"/>
		<updated>2018-01-12T00:16:44Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:6C67:3B32:175D:ED37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beastmaster_and_khymerae.jpg|250px|right|thumb|&amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt;&#039;&#039;Go my lovelies!&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
[[File:99800112016_BeastmasterNEW_01.jpg|200px|left|thumb|Whip me harder daddy!]]&lt;br /&gt;
Over the millennia since Commorragh&#039;s founding its sand-filled arenas have drunk the blood of &amp;lt;s&amp;gt;millions&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Billions!&amp;lt;/s&amp;gt; MOTHERFUCKIN&#039; TRILLIONS! Most of which is due to the gladiatorial arena which is filled with dangerous beasts and[[Wyches| psychotic, scantily clad ladies.]] These are the guys who just so happen to be the ones supplying the arenas with these deadly little critters.&lt;br /&gt;
&lt;br /&gt;
Beastmasters are the [[Dark Eldar]] responsible in [[Clawed Fiend|unleashing]] [[Razorwing Flock|all the]] [[Khymerae|beasts in]] [[Ur-Ghul|the battlefield.]] On their off times, they provide the animals necessary for the gladiatorial battles.  Although the Beastmasters are part of the Wych Cults, they keep themselves distant from the [[Wyches]] and are also predominantly male, unlike the mostly female Wyches. When accompanying a realspace raid, the Beastmasters will hover over the battlefield, goading their ferocious beasts to rend and maim anything nearby.&lt;br /&gt;
&lt;br /&gt;
Some suspect that Beastmasters have roots in shamanic traditions, as when entering battle they adorn themselves in totems and masks that echo the beasts under their control. In fact, their masks contain complex sonic emitters and pheromone traps that can partially control the beasts, although all Beastmasters, even unmasked, have a natural ability to dominate lower creatures. They are also contenders as having the biggest balls in Commorragh as not only do they need to tame these deadly animals, but some are from the [[Warp]] and thus, they need to risk their entire soul just to bait some Warp critters.&lt;br /&gt;
&lt;br /&gt;
Other than taming the more common beasts used in battle, Beastmasters also tame &#039;&#039;&#039;Barghesi&#039;&#039;&#039; which are hyper-violent aliens, &#039;&#039;&#039;Helspiders&#039;&#039;&#039; which are giant spiders with a blade on each leg tip and the &#039;&#039;&#039;Megasaur&#039;&#039;&#039; which is a [[Lizardmen|fucking dinosaur]] if you didn&#039;t already guessed its name already.&lt;br /&gt;
&lt;br /&gt;
The Beastmaster stands firmly on a skyboard, a beautifully curved craft that features weapons as well as an array of skulls. The Beastmaster themselves are garbed in relatively little, only a few leather straps, chains, vials and gloves, whilst displaying his tightly muscled torso on which [[Your Dudes|you could paint all manner of markings.]] In one hand he carries an ornate and powerful whip. &lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:6C67:3B32:175D:ED37</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beastmaster&amp;diff=84364</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beastmaster&amp;diff=84364"/>
		<updated>2018-01-12T00:16:16Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:6C67:3B32:175D:ED37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beastmaster_and_khymerae.jpg|250px|right|thumb|&amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt;&#039;&#039;Go my lovelies!&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
[[File:99800112016_BeastmasterNEW_01.jpg|200px|left|thumb|Whip me harder daddy!]]&lt;br /&gt;
Over the millennia since Commorragh&#039;s founding its sand-filled arenas have drunk the blood of &amp;lt;s&amp;gt;millions&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Billions!&amp;lt;/s&amp;gt; MOTHERFUCKIN&#039; TRILLIONS! Most of which is due to the gladiatorial arena which is filled with dangerous beasts and[[Wyches| psychotic, scantily clad ladies.]] These are the guys who just so happen to be the ones supplying the arenas with these deadly little critters.&lt;br /&gt;
&lt;br /&gt;
Beastmasters are the [[Dark Eldar]] responsible in [[Clawed Fiend|unleashing]] [[Razorwing Flock|all the]] [[Khymerae|beasts in]] [[Ur-Ghul|the battlefield.]] On their off times, they provide the animals necessary for the gladiatorial battles.  Although the Beastmasters are part of the Wych Cults, they keep themselves distant from the [[Wyches]] and are also predominantly male, unlike the mostly female Wyches. When accompanying a realspace raid, the Beastmasters will hover over the battlefield, goading their ferocious beasts to rend and maim anything nearby.&lt;br /&gt;
&lt;br /&gt;
Some suspect that Beastmasters have roots in shamanic traditions, as when entering battle they adorn themselves in totems and masks that echo the beasts under their control. In fact, their masks contain complex sonic emitters and pheromone traps that can partially control the beasts, although all Beastmasters, even unmasked, have a natural ability to dominate lower creatures. They are also contenders as having the biggest balls in Commorragh as not only do they need to tame these deadly animals, but some are from the [[Warp]] and thus, they need to risk their entire soul just to bait some Warp critters.&lt;br /&gt;
&lt;br /&gt;
Other than taming the more common beasts used in battle. Beastmasters also tame &#039;&#039;&#039;Barghesi&#039;&#039;&#039; which are hyper-violent aliens, &#039;&#039;&#039;Helspiders&#039;&#039;&#039; which are giant spiders with a blade on each leg tip and the &#039;&#039;&#039;Megasaur&#039;&#039;&#039; which is a [[Lizardmen|fucking dinosaur]] if you didn&#039;t already guessed its name already.&lt;br /&gt;
&lt;br /&gt;
The Beastmaster stands firmly on a skyboard, a beautifully curved craft that features weapons as well as an array of skulls. The Beastmaster themselves are garbed in relatively little, only a few leather straps, chains, vials and gloves, whilst displaying his tightly muscled torso on which [[Your Dudes|you could paint all manner of markings.]] In one hand he carries an ornate and powerful whip. &lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:6C67:3B32:175D:ED37</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Clawed_Fiend&amp;diff=127657</id>
		<title>Clawed Fiend</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Clawed_Fiend&amp;diff=127657"/>
		<updated>2018-01-12T00:13:33Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:6C67:3B32:175D:ED37: &lt;/p&gt;
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&lt;div&gt;[[File:Clawed_Fiend.jpg|300px|right|thumb|Somehow the weirdest part of this creature is its six nipples...]]&lt;br /&gt;
[[File:Adorable_Clawed_Fiend.jpg|left|180px|thumb|Who&#039;s a fluffy little Clawed Fiend? You are!]]&lt;br /&gt;
Clawed fiends are one of the many critters the [[Dark Eldar]] use as both pets and war beasts. In the case of the clawed fiend, it is big. Clawed fiends are essentially large masses of muscle that have been known to somehow [[RIP AND TEAR|rip apart the bulkheads of spaceships]] [[Wat|whose walls are thicker than the Beasts themselves!]] Each of the claws are larger than an ork’s finger and almost as sharp as a monofilament blade. They look like a cross between a gorilla and a giant bat; if anything, clawed fiends look similar to the [[Vampire Counts|vampire counts varghulfs]] of Warhammer Fantasy but with more eyes and without the wings.&lt;br /&gt;
&lt;br /&gt;
As mentioned, the head of a clawed fiend resembles a bat. However, its six eyes enhance the creature&#039;s senses, as it can see in three different light spectra, and its large ears can pick up the slightest of sounds no matter its environment. If the clawed fiend is injured, the smell of its own blood induces a state of [[rage]] so potent it boggles the mind why [[Khorne]] hasn&#039;t decided to choose these over his own beasts of war.&lt;br /&gt;
&lt;br /&gt;
[[Dark Eldar]] make use of clawed fiends, as long ago the [[Webway]] portal leading into the Donorian system was destroyed by the force of a warp storm, splitting the portal apart and allowing clawed fiends to enter and infest the adjacent [[Webway]] tunnels. Since then they have become one of the main creatures used by [[beastmaster]]s, who capture them for bloody hunts in the gladiatorial Wych arenas of [[Commorragh]] or for use as war-beasts in realspace raids.&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:6C67:3B32:175D:ED37</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wracks&amp;diff=567507</id>
		<title>Wracks</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wracks&amp;diff=567507"/>
		<updated>2018-01-12T00:10:15Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:6C67:3B32:175D:ED37: &lt;/p&gt;
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&lt;div&gt;[[File:DarkCreedWrack.jpg|200px|left|thumb|Wracks can do cool poses too.]]&lt;br /&gt;
[[File:Wrack.jpg|270px|right|thumb|You are going to have a bad day today.]]&lt;br /&gt;
Wracks are what happens when you have a bundle of bodies stitched together like Frankenstein. In probably the most squick-tastic way ever imaginable, Wracks are mostly voluntary which means that they are Dark Eldar who decide to dedicate themselves to serving a Haemonculus as a servant. Essentially some would say that the Wracks are the literal pinnacle of Dark Eldar BDSM. Reasons include wanting the protection of a Haemonculi Coven rather than a Kabal, trying something new, hiding after angering an Archon or is simply just bored with his life and want something to be &#039;spiced up&#039;.  &lt;br /&gt;
&lt;br /&gt;
The [[Haemonculus]] modifies their bodies into something that serves them better (&amp;quot;them&amp;quot; being the Haemonculus) such as being injected with all kind of steroids and drugs, cut up into pieces and re-assembled. Their arms usually get replaced with various weapons and tools which can be read later below. Once the procedure is mostly complete, they then put a metal faceplate on them as personal identity has no place in a Wrack&#039;s existence (supposedly; a Wrack in a novel named Xagor mentioned his brother and seemed to have a life outside the Coven).  They act as assistants and bodyguards, Wracks and their masters often compete with the [[Tech Priest]] and their [[Servitors]] in a friendly game on whose personal lab assistants can survive the most abuse possible. Usually the most likely outcome would be the Haemonculus and Tech Priests start punching and smack talking each other on whose cyber-technology or bio-technology is the more efficient form of progress...which is something many in /tg/ wish would happen.&lt;br /&gt;
&lt;br /&gt;
But back on topic, Wracks are equipped with a range of cruel weapons including razor-sharp blades, needles, poisons and even more exotic and disturbing weaponry. This list of weaponry includes but are not limited to, the feared Liquifier guns, Venom Blades, Flesh Gauntlets, Ossefactors and Mindphase Gauntlets. &lt;br /&gt;
&lt;br /&gt;
Amongst the Wracks there is a position known as &#039;&#039;&#039;Acothyst&#039;&#039;&#039;. This seems to be a position of authority amongst the Wracks, perhaps equivalent to a captain or commander. These Acothysts are sometimes rewarded with unique Haemonculi weapons such as the Hexrifle which is a gun that fires the &#039;Glass Plague&#039; which somehow [[Wat|turns the victims into a glass statue...]] the only possible explanation without going full space magic is that the plague is a virus that converts biological matter into silicate crystals. [[/tg/ gets shit done|Of course this is just /tg/ getting shit done,]] [[Fail|not like GeeDubs is gonna confirm it anyway.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:6C67:3B32:175D:ED37</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Haemonculus&amp;diff=244319</id>
		<title>Haemonculus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Haemonculus&amp;diff=244319"/>
		<updated>2018-01-12T00:07:54Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:6C67:3B32:175D:ED37: /* The Covens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:M1820987a 99800112008 DEHaemonculus02 873x627.jpg|300px|thumb|right|&amp;quot;I think it&#039;s only fair to tell you. I have no idea what I&#039;m doing, but trust me: it will be extremely painful...&amp;quot;]]&lt;br /&gt;
A &#039;&#039;&#039;Haemonculus&#039;&#039;&#039; (from &#039;&#039;homunculus&#039;&#039;, Latin for &amp;quot;little man&amp;quot; and one of the usual buzzwords of alchemy in fantasy, and &#039;&#039;haemo-&#039;&#039;, the &amp;lt;strike&amp;gt;British&amp;lt;/strike&amp;gt; CORRECT spelling of &#039;&#039;hemo-&#039;&#039; [though they are pronounced the same way], from Greek for &amp;quot;blood&amp;quot; -- not that Haemonculi are little men made out of blood, but they are sort-of-alchemists and they work with flesh and blood) is a [[Dark Eldar]] mad scientist (in some ways, they&#039;re like the [[techpriest]]s of the [[Adeptus Mechanicus]]) -- though the Haemonculi would insist that their works are far more &amp;lt;strike&amp;gt;advanced&amp;lt;/strike&amp;gt; artistic than crude bionics of [[Human|Mon-keigh]] technology, and the techpriests would be insulted by the comparison to &amp;lt;strike&amp;gt;filthy&amp;lt;/strike&amp;gt; fabulous, deviant [[xenos]]).  They are colloquially known as &amp;quot;flesh-sculptors&amp;quot; and &amp;quot;Lords of Pain&amp;quot; because that&#039;s exactly what their art is all about.  They take great pleasure in modifying creatures, and the more bizarre and painful (to both the subject and whoever said subject gets turned loose upon) the better.  They&#039;re not above self-experimentation, either, but it doesn&#039;t matter, because they&#039;re doing it in the name of ART ! Because the universe wasn&#039;t [[Grimdark]] enough yet and we needed the artists too to be raving lunatics with a need for scalpels and living beings to act as materials/canvases.&lt;br /&gt;
&lt;br /&gt;
[[File:Dark-Eldar-Haemonculi-Coven.png|450px|thumb|left|&amp;quot;Know fear. These are my grounds now; where screams are flowers, and pain their fragrance.&amp;quot;]]&lt;br /&gt;
Nobody is quite sure where they come from, since Haemonculi are all extremely old and heavily modified from whoever they once were, but the structure of their covens suggests that they start their careers as &#039;&#039;&#039;Wracks&#039;&#039;&#039; (or &amp;quot;Haemacolytes&amp;quot; if you want to be polite) apprenticed to a Haemonculus, doing the dirty work with scalpels and such (like BDSM grad students). They were also probably were the masters of the eldar society pre-fall, meaning they predate a lot of stuff (and Eldrad!). If the Dark Eldar were Reasonable Dark Eldar, Wracks who impressed their masters would be given a chance to join the inner circle; as it is, Haemonculi are probably more likely to kill gifted students and take credit for their work, while said gifted students are busily plotting the downfall of their masters and maneuvering to take their places. This is made easier for all by the fact that Haemonculi usually group up in Covens, organisations of gifted mad scientists who all get together to perform experiments, get pimped-out bases and weapons, and perform huge raids where the populations of entire hives are taken away and tortured horribly. These guys recently got their own supplement, and some new models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The limits of their genetic engineering is relatively unknown due to very little fluff expansion in contrast to [[Orks|other]] [[Chaos|factions]] [[Tau|or]] [[Space Marines|units]] (Makes sense due to the relatively unpopularity of Dark Eldar which makes them receive less coverage). This has led a few on /tg/ to view note that their creations are rather underwhelming in comparison to the genetically enhanced creations of the Imperium such as [[Adeptus Custodes]] or [[Primarchs]] or even just regular [[Space Marines]]. Nevertheless, [[Skub|whether you want to agree on Haemonculus genecraft capabilities or not,]] their influence in genetic engineering is able to attract guys from [[Fabius Bile|Fabulous Bile]] to even members of the Imperium. Well...in the latter&#039;s case, it was more of a call for desperation due to the failing Golden Throne and being the &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; &#039;&#039;faction&#039;&#039; that still have knowledge in genetic resurrection and soul transference.&lt;br /&gt;
&lt;br /&gt;
===The Covens===&lt;br /&gt;
Like all mad scientists, the Haemonculi like to gather together, sip tea, and discuss their latest discoveries over the flayed body of some unfortunate victim. They call these little fraternities covens, and Games Workshop was actually kind enough to detail them and all their sick, twisted glory. &lt;br /&gt;
*The Black Descent: The Cube meets Saw. These guys put jigsaw to shame. They take special delight in crafting ironic punishments for those that offend them. They created their own murder labyrinth below Commorragh and filled it with all sorts of nasty traps. Anyone lucky enough to escape the maze alive has the &amp;quot;honor&amp;quot; of being turned into a wrack and joining the coven. Did I mention you have to navigate the labyrinth in pitch darkness?&lt;br /&gt;
*The Dark Creed: Not quite Night Lords, but close enough to compare notes. Like the Midnight Clad, they love to terroize their victims before they kill. Unlike the Night Lords, The Dark Creed don&#039;t like to get their hands dirty. Instead, they try and drive their victims insane with fear, usually by relying on long range weapons or hordes of allied Mandrakes creeping out of the shadows when you least expect it.&lt;br /&gt;
*The Hex: Taking the arcane science/horror and turning it up to eleven is The Hex&#039;s favored tactic. They claim to be the brains behind some of the more crazy Dark Eldar Weapon, including a sniper Rifle that turns people to glass and a gun that causes a victim&#039;s skeleton to explosively grow until it impales the people standing nearby.&lt;br /&gt;
*The Coven of Twelve: They like their Wracks skinless, their toys shiny, and their deaths...interesting? The Coven of Twelve resemble a gentleman&#039;s club of demented, immortal psycopaths. They gather in what passes for smoking jackets, drink expensive wine from the skulls of their still-living enemies, and share stories of how awesome they are. Despite the name, there are only eleven members (they keep a seat open for Urien Rakarth in case he ever decides to come sit at the cool kids table) and getting a spot is really hard. Most of the members have died and brought back so many times that you have to get really creative when trying to permanently off one. (For instance, turning your target into a living soup and then drinking him).&lt;br /&gt;
*The Everspiral: Stupid Evil. I wish I was making this up, but apparently the Everspiral&#039;s whole identity is that they have decided they are going to do every vile, despicable, horrific, malignant, nasty thing possible. Why? Because they think they are evil gods and intend to &amp;quot;do everything in their power to ensure each day is a little viler than the last.&amp;quot; That is an actual quote from the Haemonculus Coven supplement.&lt;br /&gt;
*The Ebon Sting: They make the best Talos. Also, they have a signature poison that causes their victims to turn into an incubator for worms, from which said poison is extracted. &lt;br /&gt;
*The Altered: Does this spine make me look fat? The Altered never wear the same anatomy twice and are constantly reworking their physiology. However, their real love is poisons. As in, kidnap and distill the population of an entire planet to synthesize a single drop of the perfect toxin.&lt;br /&gt;
*The Prophets of Flesh: Urien Rakarth&#039;s personal coven. The Wracks start out by having their arms and legs altered and branded. Should they prove to be especially sadistic, the Wrack will have the arm or leg cut off and a new, unblemished one is taken from the flesh libraries and grafted on.  Yes, a flesh &#039;&#039;library.&#039;&#039;&lt;br /&gt;
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== Tabletop ==&lt;br /&gt;
Haemonculi used to be an HQ choice for [[Dark Eldar]] armies, available in up to three per HQ slot (one of whom may be a Haemonculus Ancient, with some beefed-up stats), and allowing Wrack squads to be taken as Troops instead of elites. Nowadays, they got slightly pricier at 70 but have the Ancient&#039;s statline by default, and can no longer be bought at 3 for a slot. These guys serve a critical rule by granting the unit they&#039;re in a bonus turn for PFP rules, meaning free FNP on turn 1 for example.  Relatively tough and with access to some pretty heavy-duty wargear, including the Crucible of Malediction, which gives all psykers within 3d6&amp;quot; an unsavable S6 hit, and your only source of HQ-level Concussive, via the Mindphase Gauntlet. In shooty lists, it&#039;s not uncommon to see a single, cheap haemonculus with a liquifier gun or a hex rifle (or an otherwise naked Archon with a blaster) stuck in which a larger squad just to fill up the mandatory HQ slot, because the DE will not be winning by combat in this edition (damn Overwatch).&lt;br /&gt;
* In the Covens supplement, these guys become your ONLY HQ choice.  This makes bringing them even more critical, as their PFP boosting is the only way the Grotesques can last despite their shit Leadership.  Keep them as cheap as possible, and keep the relics you grab from the covens as low as possible, because most of them kick ASS. &lt;br /&gt;
Mentioning the fact that they are immensely more powerful in the fluff than in-game tends to induce [[RAGE]] in players of fluffy Coven lists. [[File:Lords of Pain.jpg|250px|thumb|right|Now if only these things were really as powerful as anything else called &amp;quot;Lord&amp;quot;...]]&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Haemonculus.PNG|Red Ones Go Fasta! Oh wait, wrong faction... It&#039;s probably just the blood of thousands of emo-hating imperial hipsters.&lt;br /&gt;
File:The Hex Haemonculus.png|&amp;lt;s&amp;gt;Haemonculus of the Hex Coven&amp;lt;/s&amp;gt; That&#039;s a Wrack, one of the Haemonculi rank-and-file initiates.&lt;br /&gt;
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&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
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{{Dark Eldar-Forces}}&lt;br /&gt;
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[[Category:Warhammer 40,000]][[Category:Dark Eldar]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:6C67:3B32:175D:ED37</name></author>
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