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		<title>Elf subraces</title>
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		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:80A6:7CEB:F172:A1DF: /* The Elder Scrolls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; margin: 1em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are lots of kinds of [[elves]].  Like everything else [[D&amp;amp;D]], it started with [[Tolkien]].&lt;br /&gt;
&lt;br /&gt;
==Tolkien==&lt;br /&gt;
&lt;br /&gt;
[[J. R. R. Tolkien]]&#039;s &#039;&#039;[[Lord of the Rings]]&#039;&#039; books (and related stories, like &#039;&#039;[[The Hobbit]]&#039;&#039; and &#039;&#039;[[The Silmarillion]]&#039;&#039;) included the following elf taxonomy:&lt;br /&gt;
&lt;br /&gt;
* Quendi, aka &amp;quot;Elves&amp;quot;&lt;br /&gt;
** Eldar: those who left Cuivienen&lt;br /&gt;
*** Vanyar&lt;br /&gt;
*** Noldor&lt;br /&gt;
*** Teleri&lt;br /&gt;
**** Falmari (Teleri who made it to the Undying Lands)&lt;br /&gt;
**** Nandor (Teleri who got lost during the journey to the Undying Lands)&lt;br /&gt;
***** Silvan Elves&lt;br /&gt;
***** Laiquendi &lt;br /&gt;
**** Sindar (Teleri who made to the west coast of Middle-Earth but stayed behind when their king disappeared. Later rulers of the Silvan Elves)&lt;br /&gt;
** Avari, who stayed at Cuivienen&lt;br /&gt;
** The Half-elven, which are neither a race nor common, but the name is used for only one family (most well known of them is Elrond).&lt;br /&gt;
&lt;br /&gt;
Some terms that appear in later works originate with Tolkien, but are not used to describe distinct races so much as specific groups. &amp;quot;Dark Elf&amp;quot; is used as a pejorative for Avari, Silvan elves are sometimes called &amp;quot;Wood-elves&amp;quot;, and the Sindar are also called the &amp;quot;Grey Elves&amp;quot;. &amp;quot;High Elves&amp;quot; is used to describe those who had seen the Two Trees of Valinor.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons==&lt;br /&gt;
===World of Greyhawk===&lt;br /&gt;
* Avariel (winged elf)&lt;br /&gt;
* [[Drow]] (see Monster Manual)&lt;br /&gt;
* Gray elf (see MM)&lt;br /&gt;
* Grugach (wild elves from MM)&lt;br /&gt;
* High elf (see MM)&lt;br /&gt;
* Snow elf (tall, reclusive elves from the arctic; from Dragon Magazine 155)&lt;br /&gt;
* Valley elf (human-sized gray elf offshoot)&lt;br /&gt;
* Wood elf (see MM)&lt;br /&gt;
&lt;br /&gt;
===Forgotten Realms===&lt;br /&gt;
=Tel&#039;Quessir (The People)&lt;br /&gt;
* Aquatic elf ( Alu&#039;Tel&#039;Quessir,two cultures: Great Sea and Sea of Fallen Stars)&lt;br /&gt;
* Avariel (aka winged elves, Aril&#039;Tel&#039;Quessir, see &#039;Races of Faerun&#039;)&lt;br /&gt;
* Drow (aka dark elves, same as in Monster Manual)&lt;br /&gt;
*Fey&#039;ri ( aka elven Tiefings; from races of Faerun)&lt;br /&gt;
* Lythari (elven werewolves)&lt;br /&gt;
* Marels (evil aquatic elves found in the Moonsea; from &#039;The Moonsea&#039;, AD&amp;amp;D2E)&lt;br /&gt;
* Moon elf (aka silver elf, Tue&#039;Tel&#039;Quessir, the &#039;high elves&#039; of Toril)&lt;br /&gt;
* Poscadar elf (Native American-style elves from Anchorome, the continent north of Maztica; from &#039;The City of Gold&#039;)&lt;br /&gt;
*Celadrin (aka Surin&#039;Tel&#039;Quessir, elven Aasamar; from dragon mag)&lt;br /&gt;
* Star elf (aka mithral elf, Ruar&#039;Tel&#039;Quessir, mysterious elves from a demiplane in the Ethereal, from &#039;Unapproachable East&#039;)&lt;br /&gt;
* Sun elf (aka gold elf, Ar&#039;Tel&#039;Quessir, the &#039;gray elves&#039; of Toril)&lt;br /&gt;
* Wild elf (aka green elf, Sy&#039;Tel&#039;Quessir)&lt;br /&gt;
* Wood elf (aka copper elf, Or&#039;Tel&#039;Quessir,  descended from a mix of moon, sun, and wild elves)&lt;br /&gt;
* Zakharan elf (from the Al-Qadim campaign setting; fully integrated into &#039;enlightened&#039; Zakharan society)&lt;br /&gt;
&lt;br /&gt;
===Dragonlance===&lt;br /&gt;
* Armachnesti (Silvanesti offshoot found on Taladas, the northern continent)&lt;br /&gt;
* Cha&#039;asii (primitive jungle-dwelling elves from Taladas)&lt;br /&gt;
* Dargonesti (aka Quoowahb among themselves; aquatic elves who can turn into dolphins)&lt;br /&gt;
* Dimernesti (aquatic elves who can turn into sea otters)&lt;br /&gt;
* Drow (the demoness Jialuthi from Krynn once posed as Lolth to convince many drow from different worlds to come to Krynn; she was killed and the drow were driven back to their own worlds. From &#039;Wild Elves&#039;)&lt;br /&gt;
* Elf of the Host (I only know the name. Apparently from some novel? &#039;Riverwind the Plainsman&#039;? tell me if I&#039;m wrong)&lt;br /&gt;
* Hulderfolk (reclusive &#039;wild elves&#039; from Taladas)&lt;br /&gt;
* Kagonesti (the &#039;wild elves&#039; of the southern continent, Ansalon)&lt;br /&gt;
* Lucanesti (I know virtually nothing about these elves except that they were introduced in &#039;Dark Queen of Krynn&#039;, a computer game?)&lt;br /&gt;
* Mahkwahb (evil aquatic elves who turn into sharks)&lt;br /&gt;
* Qualinesti (the &#039;high elves&#039; of Ansalon)&lt;br /&gt;
* Silvanesti (the &#039;gray elves&#039; of Ansalon)&lt;br /&gt;
* Tamirnesti (aka Hosk&#039;i Imou Merkitsa; savage elves from Taladas)&lt;br /&gt;
&lt;br /&gt;
===Mystara===&lt;br /&gt;
* Aquarendi (aquatic elves, probably from &#039;The Sea Peoples&#039;)&lt;br /&gt;
* Blacklore elf (magic-users whose culture I believe died out in ancient Blackmoor; placed in the Hollow World by the Immortals to preserve their culture)&lt;br /&gt;
* Blackmoor elf (from Dave Arneson&#039;s Blackmoor setting; extinct, forerunners of the Blacklore elves)&lt;br /&gt;
* Ee&#039;ar (same as the avariel of other worlds)&lt;br /&gt;
* Eldar (mentioned in a novel?)&lt;br /&gt;
* Eusdrian elf (from the [[Viking]] kingdom of Eusdria on the Savage Coast)&lt;br /&gt;
* Forest elf (the most common subrace; essentially the equivalent of high elves)&lt;br /&gt;
* Gentle folk (primitive elves found in the Hollow World)&lt;br /&gt;
* Grunland elf (probably extinct; from the old elven homeland, destroyed in Blackmoor&#039;s fall)&lt;br /&gt;
* Icevale elf (primitive elves found in the Hollow World)&lt;br /&gt;
* Savage Coast elf (native to the western lands of the Savage Coast, fully integrated into human society)&lt;br /&gt;
* Proto-elf (ancestor of the modern elves. Connection to yuan-ti?)&lt;br /&gt;
* Robrenn elf (from the Celtic kingdom of Robrenn on the Savage Coast)&lt;br /&gt;
* Schattenalfen (evil shadow elf offshoot, found closer to the Hollow World than the outer surface)&lt;br /&gt;
* Shadow elf (pale-skinned subterranean elves with a strong aversion to sunlight; recently conquered the forest elf kingdom of Alfheim; not really evil but very xenophobic)&lt;br /&gt;
* Southern elf (of Glantri; migrated to the Known World from Davania)&lt;br /&gt;
* Sylvan Realm elf (not sure if the Sylvan Realm still exists...)&lt;br /&gt;
* Water elf (pale-skinned, seafaring elves with a mercantile streak; primary inhabitants of the Minthorad Guilds)&lt;br /&gt;
&lt;br /&gt;
===Birthright===&lt;br /&gt;
* Sidhelien (badass immortal Tolkienesque elves)&lt;br /&gt;
&lt;br /&gt;
===Dark Sun===&lt;br /&gt;
* Athasian elf (7-foot-tall desert nomads)&lt;br /&gt;
&lt;br /&gt;
===Spelljammer===&lt;br /&gt;
* Avarien (no connection to avariel; native only to the Astromundi Cluster)&lt;br /&gt;
* Faeriespace elf (elves from Faeriespace, a strange star system that resembles a huge tree, where all its inhabitants live in harmony; from &#039;Crystal Spheres&#039;)&lt;br /&gt;
* Kule drow (with kuo-toa and illithids, one of only three sentient species on Oerth&#039;s inner moon)&lt;br /&gt;
* Mratzal drow (evil drow from Faeriespace, but not as aggressive as other drow because no gods are worshiped in Faeriespace, hence no Lolth (which begs the question of how they got there); from &#039;Crystal Spheres&#039;)&lt;br /&gt;
* Perianth elf (elves from the Pyre system, in &#039;Shadow of the Spider Moon&#039;)&lt;br /&gt;
* Spider Moon drow (from &#039;Shadow of the Spider Moon&#039;)&lt;br /&gt;
* Wildspace elf (any elf who&#039;s taken to life in space; usually members or affiliates of the Imperial Elven Navy)&lt;br /&gt;
&lt;br /&gt;
===Planescape===&lt;br /&gt;
* Alabaster elf (apparently extinct; from the &amp;quot;Dead Gods&amp;quot; adventure module)&lt;br /&gt;
* Elf einheriar (from Asgard, on Ysgard&#039;s first layer)&lt;br /&gt;
* Planar elf (any elf who was born on the Outer Planes)&lt;br /&gt;
* Svartalfar (good drow native to Ysgard&#039;s lowest layer)&lt;br /&gt;
&lt;br /&gt;
===Ravenloft===&lt;br /&gt;
* Darkon elf (the &#039;native&#039; elves of Ravenloft; same as high elves elsewhere)&lt;br /&gt;
* Shadow elf (in early 2E described as Lolth-worshipping drow; now apparently Fey type creatures called &#039;Sidhe&#039; in late 2E and 3E. No connection to Mystara&#039;s shadow elves)&lt;br /&gt;
* o Alf (small, winged elves)&lt;br /&gt;
* Brag (wild-eyed craftsfolk)&lt;br /&gt;
* Fir (tinkers and engineers)&lt;br /&gt;
* Muryan (aka Dancing Men; violent and aggressive warriors)&lt;br /&gt;
* Portune (sobre and silent healers)&lt;br /&gt;
* Powrie (aka Redcaps; evil and sinister assassins)&lt;br /&gt;
* Shee (elves of Maeve&#039;s Seelie Court)&lt;br /&gt;
* Sith (dark elves fascinated with death)&lt;br /&gt;
* Teg (feral and wild)&lt;br /&gt;
* Sithicus elf (descended from the qualinesti of Krynn drawn into Ravenloft when Lord Soth Laren was imprisoned)&lt;br /&gt;
&lt;br /&gt;
===Manual of the Planes (3e)===&lt;br /&gt;
* Sidhe fey from the Realm of Faerie&lt;br /&gt;
** Seelie (celestial) &lt;br /&gt;
** Unseelie (fiendish)&lt;br /&gt;
&lt;br /&gt;
===D&amp;amp;D 4th Ed===&lt;br /&gt;
* Eladrin, which are decadent aliens from the Feywild (aka weaksauce positive material plane)&lt;br /&gt;
* Elves, eladrin that migrated to the Prime Material a long time ago and adapted to living in normal forests&lt;br /&gt;
&lt;br /&gt;
==Warhammer==&lt;br /&gt;
===Warhammer Fantasy===&lt;br /&gt;
In [[Warhammer Fantasy Battle]], elves all live to 2500 years, their units are always less armored and faster than the human equivalents, and they have the most Mary-Sue wizards of anybody else in Warhammer.&lt;br /&gt;
* Asur. Known as &amp;quot;[[High Elves (Warhammer)|High Elves]]&amp;quot; because they think they are better than you.  Live on an island continent that is an unsunken Atlantis for all intents and purposes. Or more exactly Melniboné, without the incestuous orgies and the mass-murdering fun.&lt;br /&gt;
* Asrai. The &amp;quot;[[Wood Elves (Warhammer)|Wood Elves]],&amp;quot; are the ones that are slumming it in the Loren Forest.&lt;br /&gt;
* Druchii. The &amp;quot;[[Dark Elves (Warhammer)|Dark Elves]]&amp;quot; that live in Naggaroth on the other continent, ready to fuck your colonist shit up. Basically, Melnibonéans, WITH the incestuous orgies and the mass-murdering fun.&lt;br /&gt;
&lt;br /&gt;
===Warhammer 40K===&lt;br /&gt;
The Eldar are the setting&#039;s space elves, an alien species that has an uncanny superficial resemblance to [[humans]], though it  becomes apparent that they are pretty fucking weird after one has been strapped to a autopsy table. Technically, different kinds of Eldar are not sub-races, but more of a cultures - it&#039;s perfectly possible (albeit not easy) for a commorite to renounce his bad soul-eating BDSM habits and join The Path, or the Harlequin troupe, even regaining his psychic powers in the process, and even easier for a craftworlder or exodite to become indistinguishable from natural-born dark eldar.&lt;br /&gt;
* [[Craftworld]] [[Eldar]]: Vanilla High-Elf-analouges. [[GW]]&#039;s originality at its finest. They were the ones who left a the increasingly debased Eldar society that created a Chaos God of rape and hedonism due to galactic scale orgies. Will sacrifice millions of humans to save a single Eldar. Don&#039;t worry, it&#039;s not like anyone else wouldn&#039;t do this, and the Imperium doesn&#039;t give a shit about it&#039;s citizens anyway (they probably kill as many humans each day as all of the other races combined), though it does kinda make the whole Eldar&#039;s &amp;quot;moral superiority&amp;quot; stance pretty shaky at best. They live on giant world ships, and trying desperately not to die out.&lt;br /&gt;
* [[Dark Eldar]]: The survivors of the faction of the old Eldar empire that didn&#039;t think getting the hell outta Dodge was a great idea. You know [[Exterminatus|the story]] how that went. Unlike the Craftworlders, they decided to continue right on from where they were interupted. They must torture each other, rape each other, torture and rape captured slaves of other species in order to avoid the aforementioned Chaos God stealing their souls (and they love it). Absolute fuckfaces. They live in a world city cleverly hidden in a tunnel in the [[Webway]].&lt;br /&gt;
* [[Exodite|Exodite Eldar]]: Space Wood Elves. Lost tribes of Eldar who abandoned the Eldar core worlds before they got raped. Living primitively on otherwise uninhabited worlds, though &amp;quot;primitively&amp;quot; here meaning they ride lizards while wielding laser lances, instead of riding jet bikes while wielding laser lances. Opinion is that they WILL fuck your shit up if you happen to start a colony on THEIR world, though they seem to be GW&#039;s favorite punching bag right beside the Craftworld Eldar.&lt;br /&gt;
* [[Harlequins|Harlequins]]: Crazy-ass mystic space bards who are the living history of their race, perform ritual plays and live in the webway. Killer clowns who make even the Dark Eldar shit their pants. Engaged too far into RPing and obeying to the Great GM [[Cegorach]] (a.k.a. The Laughing God) to do too much other than troll Slaanesh and the rest of Chaos on a daily basis. That, and they are by far the smallest Eldar faction, but one of the most influential. Due to their association to Cegorach, they are believed to be made of [[Just as Planned|Keikaku and Dori]]. Pretty cool actually, since they do free shows for other species, including any [[Human|Humiez]] who don&#039;t try to shoot them on sight. This is actually much better than it already sounds, since their plays are crazy ass, psychedelic Cirque du Soleil shit; and the average Imperial citizen&#039;s two choices to pass the time are Gregorian chant and dying horribly, so they&#039;re pretty starved for good entertainment.&lt;br /&gt;
* Eldar Corsairs: Space Elf Ninja Pirates. Live in naval ships and Eldar space stations away from the Craftworlds. Some Eldar rangers survive long enough to manage to gain some followers and ships, some of these become powerful enough to threaten a subsector. A notable example of the last one is Prince Yriel of Iyanden. They are essentially Craftworld Eldar only with jetpacks, moar [[dakka]], better military training and no moral barriers left. They are probably the least mentioned Eldar faction, to the point that most players probably don&#039;t realize these guys are supposed to be an independent and serious Eldar faction.&lt;br /&gt;
* Crone Worlders: Eldar living on Crone Worlds (ancient Eldar Homeworlds in the Eye of Terror that are now Daemon Worlds and only sources of Spiritstones) that somehow survived The Fall, yet went completely batshit bonkers due to spending 10K years in there. Add to this that time there moves completely differently when compared to real-space, then their existence is constant hell where they crave to just die and let the [[Slaanesh|hermaphroditic freak]] devour their souls, not to mention that they also mutate. Closest thing you can get to Chaos Eldar.&lt;br /&gt;
* Ynnari: A mix of all Eldar races under the leadership of [[Ynnead]]. They&#039;re meant to represent as close a representation to the original pre-fall Eldar as possible, as those who walked all paths, light or dark, are encouraged to join.&lt;br /&gt;
&lt;br /&gt;
== World of Darkness ==&lt;br /&gt;
The [[World of Darkness]] had a whole line of games dedicated to just elves called Changeling, so elf races became like character classes.  That wouldn&#039;t be so bad, but then came all the splatbooks with a [[Mary_Sue|special new kinds]] of elf, oh noes.&lt;br /&gt;
&lt;br /&gt;
=== Old World of Darkness ===&lt;br /&gt;
&lt;br /&gt;
OWoD&#039;s Changeling line was subtitled &amp;quot;[[Changeling: The Dreaming|The Dreaming]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Boggans are dreams of hearth and home.&lt;br /&gt;
* Eshu are dreams of wanderlust and adventure.&lt;br /&gt;
* Nockers are dreams of the neverending quest for industrial creation and perfection.&lt;br /&gt;
* Pooka are dreams of animal curiosity and trickery. &lt;br /&gt;
* Redcaps are dreams of hunger. &lt;br /&gt;
* Satyrs are dreams of passion.&lt;br /&gt;
* Sidhe are dreams of beauty and nobility; many houses (read subtypes) of nobility, such as nobility in warfare, or dictatorial rule, exist.&lt;br /&gt;
* Sluagh are dreams of secrets and things that go bump in the night.&lt;br /&gt;
* Trolls are dreams of honor and duty.&lt;br /&gt;
* Clurichaun are Leprechauns.&lt;br /&gt;
* Piskies are pixie tricksters.&lt;br /&gt;
* Selkies are water nymphs.&lt;br /&gt;
* Gillhe Dhu are Celtic dryads.&lt;br /&gt;
* Nunnehi ae injun elves.&lt;br /&gt;
* Menehue are Hawaiian elves&lt;br /&gt;
* Adhene are extradimensional elves too good for hiding like Changelings do.&lt;br /&gt;
* Hsien are [[Weeaboo|AZN]] elves.&lt;br /&gt;
&lt;br /&gt;
=== New World of Darkness, &amp;quot;The Lost&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
In NWoD&#039;s [[Changeling: The Lost]], the [[player characters]] aren&#039;t elves themselves, nor elves-hiding-as-humans like the previous game, but humans who were kidnapped by elves, twisted to adapt, and then escaped back to the real world; their goal is not to sneer on mundanes or escape reality, but to rejoin it while seeking to prevent the True Fae from coming back into the universe (although it should be noted that it&#039;s theorized that the above is part of the True Fae &#039;&#039;reproduction process&#039;&#039;.).  There are six classes of elf they could be adapted to, each with around twelve sub-species, for a total of &#039;&#039;&#039;seventy-one&#039;&#039;&#039; different kinds of elf that the escaped humans could resemble, each with their own unique appearance and abilities.  In addition, there is a merit allowing a person to take a second subspecies (which did not even have to be of the main species you chose), thus upping the character setups by a combinatorial expansion. Jesus fucking Christ. Note that there wasn&#039;t a personality associated with each kind of species as well, so not all Fairest were necessarily snobbish elitists, etc.&lt;br /&gt;
&lt;br /&gt;
==BLAM!==&lt;br /&gt;
*Clone tribals. Not explicitly elves, but rather a futuristic equivalent. Mostly clone-soldiers left without a purpose or an infrastructure, living in small clans around the specific clone reactor each &amp;quot;family&amp;quot; is born from. Primitive and xenophobic, some may not even be able to speak. They have access to advanced military equipment and weaponry, but their culture being a highly ritualized and superstitious parody of martial discipline, they don&#039;t really understand what they know of the City&#039;s secrets and technology, but are perfectly adapted to this environment. So, in short, yeah, they&#039;re elves from the future. Stick-up-the-ass, can use pseudo-magical stuff, and semi-wild, and are dicks. Also, they look freakishly thin and pale, even by Tsutomu Nihei&#039;s standards. &lt;br /&gt;
&lt;br /&gt;
==Star Trek==&lt;br /&gt;
&lt;br /&gt;
[[Star Trek]] had:&lt;br /&gt;
&lt;br /&gt;
* Vulcans, the original space elves. Big on controlling their emotions and logic. Unlike most elves, they&#039;re BFFs with humans with most &amp;quot;humans suck elves are better&amp;quot; rants just snark between them and a human friend.  &lt;br /&gt;
* Romulans, who split off from the Vulcans thousands of years before the &amp;quot;present day&amp;quot;. Back then, Vulcans were warlike pricks and regularly had nuclear civil wars, until a guy name Surak told everyone to calm the fuck down and embrace logic. Everyone did so except for one group which told Surak to fuck off with a nuke. These &amp;quot;who march beneath the Raptor&#039;s wings&amp;quot; went out, ripped off Roman Culture and became the Romulan Star Empire. And we&#039;re not joking about that last part -- they claim that they invented every piece of technology in the past thousand years. Best known for using cloaked ships and cloak and dagger tactics.&lt;br /&gt;
&lt;br /&gt;
==The Elder Scrolls==&lt;br /&gt;
* Aldmer: The original elf race. They have evolved into various sub-groups when the series takes place and thus, no longer exist. Not much is explained about them beyond the fact that they lived in Aldmeris and were a mighty set of dicks in their own right. Maybe descendents of the gods, maybe not.&lt;br /&gt;
* Deep Elves/Dwemer: Elves who lived underground and built machinery, informally known as &amp;quot;dwarves&amp;quot; after the name the giants gave them (though anybody is a dwarf next to a giant). Their most potent form of dickery was tricking the Snow Elves into eating a fungus that took away their sight so they could use them as slave labor. They tried to do SCIENCE! on the Heart of Lorkhan and discovered that doing SCIENCE! on the heart of a god made their entire race disappear from Tamriel. Whether they were obliterated, ascended to a higher plane of existence, or became the skin of Numidium, consensus is that the world&#039;s better off without them. Only one survived the Disappearance, a bloke named Yagrum Bagarn, who appears in &#039;&#039;Morrowind&#039;&#039;, and a cancerous disease made him look incredibly obese, so he uses a spider walker to get around.&lt;br /&gt;
* Snow Elves/Falmer: Albino elves that fought against the Nords (pretty much vikings) and lost. They sought asylum from the Dwemer, who enslaved them, force-fed them toxic fungi that caused them to go blind, and used SCIENCE! to devolve them into [[Grimlock|barely sentient horrors]]. They currently lurk in the tunnels beneath Skyrim and have developed crude tools and weapons derived from centipede-like beasts called Chaurus. Lately, they&#039;ve started going out on raids to capture surface dwellers for... [[Dark Eldar|unknown reasons]]. By the time of &#039;&#039;Skyrim&#039;&#039;, only two uncorrupted Snow Elves still exist in Skyrim and the Dragonborn kills one of them, though the other claims that pockets of untainted Snow Elves may still exist on Tamriel.&lt;br /&gt;
* High Elves/Altmer: Complete arseholes who think they&#039;re the purest of all the elven races. Good at magic. As of the Fourth Era, they are part of the Aldmeri Dominion and ruled by a group of even bigger arseholes called the Thalmor, who seek to destroy the world so all elves would ascend to godhood, and all other species would be retconned out of existence (as &amp;quot;never existed&amp;quot;). Their homeland is the Summerset Isles.&lt;br /&gt;
* Wood Elves/Bosmer: A stereotypical wood elf: stealthy, good with bows, yadda yadda yadda. The two most original aspects of them are that they all have solid black eyes and horns and that their men are short while their women are among the tallest humanoids in the series. Their religion makes them obligate carnivores, and (in fluff only) [[Chaos Spawn|they can turn into nightmare swarms of constantly-mutating monstrosities that will wreck shit hard before devouring themselves/each other]]. Their homeland is Valenwood.&lt;br /&gt;
* Orcs/Orsimer: Your typical orc: big, strong, and tough. They&#039;re also very good artisans and smiths. Came into existence when the aedric god Trinimac was devoured by the daedric god Boethiah and then shat out as the daedric god Malacath. Their homeland is the Orsinium.&lt;br /&gt;
* Dark Elves/Dunmer: A splinter group that decided to worship the daedra instead of the aedra. They were originally called the Chimer, but after the Battle of Red Mountain and the Disappearance of the Dwemer, their heroic general Indoril Nerevar died in suspicious circumstances and three of his councilors took the Tools of Kagrenac, with which they did SCIENCE! to the Heart of Lorkhan, siphoning some of its power and becoming the Tribunal. Azura, the Chimer patron daedra, cursed the entire race for this blasphemy with ashen skin and red eyes. A bit of a middle ground between stealth, magic, and melee combat. The player character of &#039;&#039;Morrowind&#039;&#039; is supposedly a reincarnation of Nerevar. Their homeland was Morrowind, but after Baar Dau resumed falling, it obliterated a good chunk of Vvardenfell; coupled with the subsequent eruption of Red Mountain burying the rest of the island in ash and lava and the Argonians invading from the south, Morrowind is largely a memory in the Fourth Era. When given the opportunity to grow between xenophobia or being pretty chill, they tend to either be complete jerks or actually pretty cool falks to hang with.&lt;br /&gt;
* Wild Elves/Ayleid: An extinct race who used to worship the daedric gods and enslaved humans. Said humans, with the help of good Ayleid and the aedra, rebelled against their masters and wiped them out. Used to live in Cyrodiil.&lt;br /&gt;
* Khajiit?: Maybe, maybe not. Some sources in the games say they were once Bosmer who became Khajiit by aligning themselves with the cycles of the moons. Others say that they were originally a completely distinct race. Their homeland is Elsweyr.&lt;br /&gt;
&lt;br /&gt;
==Dresden Files==&lt;br /&gt;
* Sidhe (pronounced &amp;quot;she&amp;quot;): Not elves per se, but they fill the function pretty perfectly. They&#039;re a species of Fairy; not the kind to help you get to the ball and back before midnight, but the kind who would abduct children and replace them with a changeling type of fairy. (Though don&#039;t call them a fairy, they would consider that a slur.) Sidhe fill out the &amp;quot;Fey Folk&amp;quot; trope and draw pretty heavily from Celtic folklore. They&#039;re the lords of the land of, well &#039;&#039;Faery&#039;&#039;, and they&#039;re inhumanly beautiful, inhumanly good at magic, and just plain inhuman. Ironically, they&#039;re the most human-&#039;&#039;looking&#039;&#039; fairy species, being able to pass as human if they get out of the ren faire attire. They have a few things in common with the other fairy species: a deathly allergy to iron; being bound to any deals they make (strictly just the letter of it, while being able to walk all over the spirit of it); the inability to tell an outright falsehood (which isn&#039;t the same as being deceptive or manipulative); and must give a straight answer to any question asked of them three times; and are divided between the cold, cruel Winter Court, and the passionate, impulsive Summer Court. They also feud twice a year during an equinox, and have a deeper relationship with humanity because of spoiler reasons.&lt;br /&gt;
* Hilariously, the Summer Court has actual elves, who are described as midgets who are good at archery.&lt;br /&gt;
&lt;br /&gt;
==A Song of Ice and Fire==&lt;br /&gt;
In what starts out as a dark and gritty low-fantasy setting steadily climbing the fantasy scale, there would &#039;&#039;of course&#039;&#039; be elves. Where they&#039;re different is that G.R.R. Martin took the Tolkien format, and said fuck that. He instead went with elements from mythical traditions from the real world, where elves were fey spirits that kidnapped children in the middle of the night and did other weird shit. Generally the shit made up to explain away the mysterious crap that primitive humans couldn&#039;t explain and didn&#039;t directly attribute to gods. Also they&#039;re not quite elves in the traditional sense, and are closer to distinct species, that makes Martin a dude. They are:&lt;br /&gt;
* The Children of the Forest: Analogous to Wood Elves. They are all [[Druid]]s, both as a religion and the species default character class. They look like human kids, so long as you don&#039;t get close enough to get a good look at them. They fought Bronze Age humans until they were forced to make peace just to get along, even after having smashed a huge land bridge apart. (Humanity Fuck Yeah!) They&#039;ve been known to adopt roughly one in a million humans to teach him [[Mystery of the Druids|their mysterious ways]]. By the time the books have taken place, they have been dying out for so long that they are thought to have been just a myth by most humans, and are down to one isolated enclave facing a slow extinction.&lt;br /&gt;
* The Others: &#039;&#039;Vaguely&#039;&#039; analogous to Dark Elves for being pretty and having a throbbing hatredboner for humanity, though the heavy fey flavor makes them closer to ice spirits. Others are really fey creatures (not [[Fulgrim|gay]], but fey, again like &amp;quot;real life&amp;quot; elves), mysterious and inscrutable, and entirely alien to most humans. They originate from the world&#039;s ice cap and are &amp;lt;s&amp;gt;gunning&amp;lt;/s&amp;gt; zombieing for the south, they haven&#039;t been seen for some thousands of years, so most folks don&#039;t know shit about them. They have crazy ice swords that shatter steel on contact, and have crazy ice armor that has stealth properties. They raise up dead members of other species to do most of their fighting for them. They might have a greater goal other than killing humanity, but maybe not. They appear to be able to be negotiated with, but maybe not. And more insights might be given to them, but maybe not (they are really fucking mysterious).&lt;br /&gt;
** It should be noted that the TV series renamed them to &amp;quot;White Walkers&amp;quot; since using &amp;quot;Others&amp;quot; in day-to-day speech is kinda confusing when you don&#039;t live in a place where zombies come out of the North Pole. They were also dumbed down to metazombies with necromancy and ice powers. [[Butthurt| Fucking HBO.]] They are also lead by Ice-Darth Maul. I&#039;ll give you a moment to digest how [[awesome]] that is.&lt;br /&gt;
*Valyrians: Not elves, but the most outright magical human ethnic group, very much like High Elves in that they&#039;re all cultured and they think they&#039;re better than you without really trying to justify it. Had an extremely decadent culture, thought they were greater than even their own gods, overused magic, practiced incest, tamed dragons, and generally thought they were the best thing ever. They&#039;re known for having purple eyes and silver hair. Founded a massive empire built on slavery and dragons that was then destroyed in a cataclysmic event known as the Doom (which may or may not have been the side effect of their over reliance on magic) , which turned their ancestral homeland into a cursed hellhole (they probably deserved it though). Despite this, they had the sense to make a bunch of colonies beforehand, which then devolved into squabbling city states that grew rich off of trade. Even after their civilization was destroyed, they still preoccupy themselves with being haughty pricks, despite being inept at land warfare, having lost all their dragons and most of their magic, and being forced to pay tribute to the setting&#039;s version of mongols so their cities don&#039;t get burned to the ground and their men, women, and children don&#039;t get brutally slaughtered or get hauled off into the same slavery that they currently benefit from.&lt;br /&gt;
&lt;br /&gt;
==Kings of War==&lt;br /&gt;
Just like in most settings, elves pretty much ruined everything in [[Kings of War]]. Different from many tabletop settings however, the aesthetic design is much closer to fae than &#039;&#039;Dungeons and Dragons.&#039;&#039; There&#039;s also quite a few different subraces:&lt;br /&gt;
* [[Dragon Kindred]]: Elves who live with [[dragons]] and form a bond with their dragon mounts at a young age. Not very numerous, but considered a regional power, probably because they all ride on giant dragons.&lt;br /&gt;
* [[Eastern Kindred]]: Not represented on the tabletop yet, but they are said to come from [[China|the East]]. Supposed to be really good duelists. [[Katanas are Underpowered in d20|Pretty sure we know where this is going...]]&lt;br /&gt;
* [[Ice Kindred]]: Leaders of the [[Northern Alliance]]. Some sort of ice elves who rule over armies of [[vikings]] and ice [[trolls]].&lt;br /&gt;
* [[Northern Kindred]]: Not leaders of the Northern Alliance, just to fuck with you because they got &amp;quot;Northern&amp;quot; in their name. They&#039;re your [[High Elves]] who are also represented in the regular [[Kings of War/Tactics/Elves|Elves]] army with the Sea Kindred.&lt;br /&gt;
* [[Sea Kindred]]: Your standard sea-based [[Kings of War/Tactics/Elves|Elves]] army. Yeah, standard elf army there, not like they got [[High Elves (Warhammer)|the exact same units as the other seafaring elf army]].&lt;br /&gt;
* Southern Kindred: Desert dwelling elves who live in ivory towers. No, for real, that&#039;s their fluff. Want to bet they get an army when [[Ophidia]] does?&lt;br /&gt;
* [[Sylvan Kindred]]: Your forest dwelling elves, represented by the [[Kings of War/Tactics/Forces of Nature|Forces of Nature]] army.&lt;br /&gt;
* [[Twilight Kindred]]: Evil elves represented currently by the [[Kings of War/Tactics/Twilight Kin|Twilight Kin]] army. They weren&#039;t included in the rule book for second edition as they are apparently undergoing a complete reboot in fluff and units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons Races]]&lt;br /&gt;
[[Category:Kings of War]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:World of Darkness]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:80A6:7CEB:F172:A1DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elf_subraces&amp;diff=196673</id>
		<title>Elf subraces</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elf_subraces&amp;diff=196673"/>
		<updated>2017-12-06T05:49:50Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:80A6:7CEB:F172:A1DF: /* The Elder Scrolls */&lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; margin: 1em;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are lots of kinds of [[elves]].  Like everything else [[D&amp;amp;D]], it started with [[Tolkien]].&lt;br /&gt;
&lt;br /&gt;
==Tolkien==&lt;br /&gt;
&lt;br /&gt;
[[J. R. R. Tolkien]]&#039;s &#039;&#039;[[Lord of the Rings]]&#039;&#039; books (and related stories, like &#039;&#039;[[The Hobbit]]&#039;&#039; and &#039;&#039;[[The Silmarillion]]&#039;&#039;) included the following elf taxonomy:&lt;br /&gt;
&lt;br /&gt;
* Quendi, aka &amp;quot;Elves&amp;quot;&lt;br /&gt;
** Eldar: those who left Cuivienen&lt;br /&gt;
*** Vanyar&lt;br /&gt;
*** Noldor&lt;br /&gt;
*** Teleri&lt;br /&gt;
**** Falmari (Teleri who made it to the Undying Lands)&lt;br /&gt;
**** Nandor (Teleri who got lost during the journey to the Undying Lands)&lt;br /&gt;
***** Silvan Elves&lt;br /&gt;
***** Laiquendi &lt;br /&gt;
**** Sindar (Teleri who made to the west coast of Middle-Earth but stayed behind when their king disappeared. Later rulers of the Silvan Elves)&lt;br /&gt;
** Avari, who stayed at Cuivienen&lt;br /&gt;
** The Half-elven, which are neither a race nor common, but the name is used for only one family (most well known of them is Elrond).&lt;br /&gt;
&lt;br /&gt;
Some terms that appear in later works originate with Tolkien, but are not used to describe distinct races so much as specific groups. &amp;quot;Dark Elf&amp;quot; is used as a pejorative for Avari, Silvan elves are sometimes called &amp;quot;Wood-elves&amp;quot;, and the Sindar are also called the &amp;quot;Grey Elves&amp;quot;. &amp;quot;High Elves&amp;quot; is used to describe those who had seen the Two Trees of Valinor.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons==&lt;br /&gt;
===World of Greyhawk===&lt;br /&gt;
* Avariel (winged elf)&lt;br /&gt;
* [[Drow]] (see Monster Manual)&lt;br /&gt;
* Gray elf (see MM)&lt;br /&gt;
* Grugach (wild elves from MM)&lt;br /&gt;
* High elf (see MM)&lt;br /&gt;
* Snow elf (tall, reclusive elves from the arctic; from Dragon Magazine 155)&lt;br /&gt;
* Valley elf (human-sized gray elf offshoot)&lt;br /&gt;
* Wood elf (see MM)&lt;br /&gt;
&lt;br /&gt;
===Forgotten Realms===&lt;br /&gt;
=Tel&#039;Quessir (The People)&lt;br /&gt;
* Aquatic elf ( Alu&#039;Tel&#039;Quessir,two cultures: Great Sea and Sea of Fallen Stars)&lt;br /&gt;
* Avariel (aka winged elves, Aril&#039;Tel&#039;Quessir, see &#039;Races of Faerun&#039;)&lt;br /&gt;
* Drow (aka dark elves, same as in Monster Manual)&lt;br /&gt;
*Fey&#039;ri ( aka elven Tiefings; from races of Faerun)&lt;br /&gt;
* Lythari (elven werewolves)&lt;br /&gt;
* Marels (evil aquatic elves found in the Moonsea; from &#039;The Moonsea&#039;, AD&amp;amp;D2E)&lt;br /&gt;
* Moon elf (aka silver elf, Tue&#039;Tel&#039;Quessir, the &#039;high elves&#039; of Toril)&lt;br /&gt;
* Poscadar elf (Native American-style elves from Anchorome, the continent north of Maztica; from &#039;The City of Gold&#039;)&lt;br /&gt;
*Celadrin (aka Surin&#039;Tel&#039;Quessir, elven Aasamar; from dragon mag)&lt;br /&gt;
* Star elf (aka mithral elf, Ruar&#039;Tel&#039;Quessir, mysterious elves from a demiplane in the Ethereal, from &#039;Unapproachable East&#039;)&lt;br /&gt;
* Sun elf (aka gold elf, Ar&#039;Tel&#039;Quessir, the &#039;gray elves&#039; of Toril)&lt;br /&gt;
* Wild elf (aka green elf, Sy&#039;Tel&#039;Quessir)&lt;br /&gt;
* Wood elf (aka copper elf, Or&#039;Tel&#039;Quessir,  descended from a mix of moon, sun, and wild elves)&lt;br /&gt;
* Zakharan elf (from the Al-Qadim campaign setting; fully integrated into &#039;enlightened&#039; Zakharan society)&lt;br /&gt;
&lt;br /&gt;
===Dragonlance===&lt;br /&gt;
* Armachnesti (Silvanesti offshoot found on Taladas, the northern continent)&lt;br /&gt;
* Cha&#039;asii (primitive jungle-dwelling elves from Taladas)&lt;br /&gt;
* Dargonesti (aka Quoowahb among themselves; aquatic elves who can turn into dolphins)&lt;br /&gt;
* Dimernesti (aquatic elves who can turn into sea otters)&lt;br /&gt;
* Drow (the demoness Jialuthi from Krynn once posed as Lolth to convince many drow from different worlds to come to Krynn; she was killed and the drow were driven back to their own worlds. From &#039;Wild Elves&#039;)&lt;br /&gt;
* Elf of the Host (I only know the name. Apparently from some novel? &#039;Riverwind the Plainsman&#039;? tell me if I&#039;m wrong)&lt;br /&gt;
* Hulderfolk (reclusive &#039;wild elves&#039; from Taladas)&lt;br /&gt;
* Kagonesti (the &#039;wild elves&#039; of the southern continent, Ansalon)&lt;br /&gt;
* Lucanesti (I know virtually nothing about these elves except that they were introduced in &#039;Dark Queen of Krynn&#039;, a computer game?)&lt;br /&gt;
* Mahkwahb (evil aquatic elves who turn into sharks)&lt;br /&gt;
* Qualinesti (the &#039;high elves&#039; of Ansalon)&lt;br /&gt;
* Silvanesti (the &#039;gray elves&#039; of Ansalon)&lt;br /&gt;
* Tamirnesti (aka Hosk&#039;i Imou Merkitsa; savage elves from Taladas)&lt;br /&gt;
&lt;br /&gt;
===Mystara===&lt;br /&gt;
* Aquarendi (aquatic elves, probably from &#039;The Sea Peoples&#039;)&lt;br /&gt;
* Blacklore elf (magic-users whose culture I believe died out in ancient Blackmoor; placed in the Hollow World by the Immortals to preserve their culture)&lt;br /&gt;
* Blackmoor elf (from Dave Arneson&#039;s Blackmoor setting; extinct, forerunners of the Blacklore elves)&lt;br /&gt;
* Ee&#039;ar (same as the avariel of other worlds)&lt;br /&gt;
* Eldar (mentioned in a novel?)&lt;br /&gt;
* Eusdrian elf (from the [[Viking]] kingdom of Eusdria on the Savage Coast)&lt;br /&gt;
* Forest elf (the most common subrace; essentially the equivalent of high elves)&lt;br /&gt;
* Gentle folk (primitive elves found in the Hollow World)&lt;br /&gt;
* Grunland elf (probably extinct; from the old elven homeland, destroyed in Blackmoor&#039;s fall)&lt;br /&gt;
* Icevale elf (primitive elves found in the Hollow World)&lt;br /&gt;
* Savage Coast elf (native to the western lands of the Savage Coast, fully integrated into human society)&lt;br /&gt;
* Proto-elf (ancestor of the modern elves. Connection to yuan-ti?)&lt;br /&gt;
* Robrenn elf (from the Celtic kingdom of Robrenn on the Savage Coast)&lt;br /&gt;
* Schattenalfen (evil shadow elf offshoot, found closer to the Hollow World than the outer surface)&lt;br /&gt;
* Shadow elf (pale-skinned subterranean elves with a strong aversion to sunlight; recently conquered the forest elf kingdom of Alfheim; not really evil but very xenophobic)&lt;br /&gt;
* Southern elf (of Glantri; migrated to the Known World from Davania)&lt;br /&gt;
* Sylvan Realm elf (not sure if the Sylvan Realm still exists...)&lt;br /&gt;
* Water elf (pale-skinned, seafaring elves with a mercantile streak; primary inhabitants of the Minthorad Guilds)&lt;br /&gt;
&lt;br /&gt;
===Birthright===&lt;br /&gt;
* Sidhelien (badass immortal Tolkienesque elves)&lt;br /&gt;
&lt;br /&gt;
===Dark Sun===&lt;br /&gt;
* Athasian elf (7-foot-tall desert nomads)&lt;br /&gt;
&lt;br /&gt;
===Spelljammer===&lt;br /&gt;
* Avarien (no connection to avariel; native only to the Astromundi Cluster)&lt;br /&gt;
* Faeriespace elf (elves from Faeriespace, a strange star system that resembles a huge tree, where all its inhabitants live in harmony; from &#039;Crystal Spheres&#039;)&lt;br /&gt;
* Kule drow (with kuo-toa and illithids, one of only three sentient species on Oerth&#039;s inner moon)&lt;br /&gt;
* Mratzal drow (evil drow from Faeriespace, but not as aggressive as other drow because no gods are worshiped in Faeriespace, hence no Lolth (which begs the question of how they got there); from &#039;Crystal Spheres&#039;)&lt;br /&gt;
* Perianth elf (elves from the Pyre system, in &#039;Shadow of the Spider Moon&#039;)&lt;br /&gt;
* Spider Moon drow (from &#039;Shadow of the Spider Moon&#039;)&lt;br /&gt;
* Wildspace elf (any elf who&#039;s taken to life in space; usually members or affiliates of the Imperial Elven Navy)&lt;br /&gt;
&lt;br /&gt;
===Planescape===&lt;br /&gt;
* Alabaster elf (apparently extinct; from the &amp;quot;Dead Gods&amp;quot; adventure module)&lt;br /&gt;
* Elf einheriar (from Asgard, on Ysgard&#039;s first layer)&lt;br /&gt;
* Planar elf (any elf who was born on the Outer Planes)&lt;br /&gt;
* Svartalfar (good drow native to Ysgard&#039;s lowest layer)&lt;br /&gt;
&lt;br /&gt;
===Ravenloft===&lt;br /&gt;
* Darkon elf (the &#039;native&#039; elves of Ravenloft; same as high elves elsewhere)&lt;br /&gt;
* Shadow elf (in early 2E described as Lolth-worshipping drow; now apparently Fey type creatures called &#039;Sidhe&#039; in late 2E and 3E. No connection to Mystara&#039;s shadow elves)&lt;br /&gt;
* o Alf (small, winged elves)&lt;br /&gt;
* Brag (wild-eyed craftsfolk)&lt;br /&gt;
* Fir (tinkers and engineers)&lt;br /&gt;
* Muryan (aka Dancing Men; violent and aggressive warriors)&lt;br /&gt;
* Portune (sobre and silent healers)&lt;br /&gt;
* Powrie (aka Redcaps; evil and sinister assassins)&lt;br /&gt;
* Shee (elves of Maeve&#039;s Seelie Court)&lt;br /&gt;
* Sith (dark elves fascinated with death)&lt;br /&gt;
* Teg (feral and wild)&lt;br /&gt;
* Sithicus elf (descended from the qualinesti of Krynn drawn into Ravenloft when Lord Soth Laren was imprisoned)&lt;br /&gt;
&lt;br /&gt;
===Manual of the Planes (3e)===&lt;br /&gt;
* Sidhe fey from the Realm of Faerie&lt;br /&gt;
** Seelie (celestial) &lt;br /&gt;
** Unseelie (fiendish)&lt;br /&gt;
&lt;br /&gt;
===D&amp;amp;D 4th Ed===&lt;br /&gt;
* Eladrin, which are decadent aliens from the Feywild (aka weaksauce positive material plane)&lt;br /&gt;
* Elves, eladrin that migrated to the Prime Material a long time ago and adapted to living in normal forests&lt;br /&gt;
&lt;br /&gt;
==Warhammer==&lt;br /&gt;
===Warhammer Fantasy===&lt;br /&gt;
In [[Warhammer Fantasy Battle]], elves all live to 2500 years, their units are always less armored and faster than the human equivalents, and they have the most Mary-Sue wizards of anybody else in Warhammer.&lt;br /&gt;
* Asur. Known as &amp;quot;[[High Elves (Warhammer)|High Elves]]&amp;quot; because they think they are better than you.  Live on an island continent that is an unsunken Atlantis for all intents and purposes. Or more exactly Melniboné, without the incestuous orgies and the mass-murdering fun.&lt;br /&gt;
* Asrai. The &amp;quot;[[Wood Elves (Warhammer)|Wood Elves]],&amp;quot; are the ones that are slumming it in the Loren Forest.&lt;br /&gt;
* Druchii. The &amp;quot;[[Dark Elves (Warhammer)|Dark Elves]]&amp;quot; that live in Naggaroth on the other continent, ready to fuck your colonist shit up. Basically, Melnibonéans, WITH the incestuous orgies and the mass-murdering fun.&lt;br /&gt;
&lt;br /&gt;
===Warhammer 40K===&lt;br /&gt;
The Eldar are the setting&#039;s space elves, an alien species that has an uncanny superficial resemblance to [[humans]], though it  becomes apparent that they are pretty fucking weird after one has been strapped to a autopsy table. Technically, different kinds of Eldar are not sub-races, but more of a cultures - it&#039;s perfectly possible (albeit not easy) for a commorite to renounce his bad soul-eating BDSM habits and join The Path, or the Harlequin troupe, even regaining his psychic powers in the process, and even easier for a craftworlder or exodite to become indistinguishable from natural-born dark eldar.&lt;br /&gt;
* [[Craftworld]] [[Eldar]]: Vanilla High-Elf-analouges. [[GW]]&#039;s originality at its finest. They were the ones who left a the increasingly debased Eldar society that created a Chaos God of rape and hedonism due to galactic scale orgies. Will sacrifice millions of humans to save a single Eldar. Don&#039;t worry, it&#039;s not like anyone else wouldn&#039;t do this, and the Imperium doesn&#039;t give a shit about it&#039;s citizens anyway (they probably kill as many humans each day as all of the other races combined), though it does kinda make the whole Eldar&#039;s &amp;quot;moral superiority&amp;quot; stance pretty shaky at best. They live on giant world ships, and trying desperately not to die out.&lt;br /&gt;
* [[Dark Eldar]]: The survivors of the faction of the old Eldar empire that didn&#039;t think getting the hell outta Dodge was a great idea. You know [[Exterminatus|the story]] how that went. Unlike the Craftworlders, they decided to continue right on from where they were interupted. They must torture each other, rape each other, torture and rape captured slaves of other species in order to avoid the aforementioned Chaos God stealing their souls (and they love it). Absolute fuckfaces. They live in a world city cleverly hidden in a tunnel in the [[Webway]].&lt;br /&gt;
* [[Exodite|Exodite Eldar]]: Space Wood Elves. Lost tribes of Eldar who abandoned the Eldar core worlds before they got raped. Living primitively on otherwise uninhabited worlds, though &amp;quot;primitively&amp;quot; here meaning they ride lizards while wielding laser lances, instead of riding jet bikes while wielding laser lances. Opinion is that they WILL fuck your shit up if you happen to start a colony on THEIR world, though they seem to be GW&#039;s favorite punching bag right beside the Craftworld Eldar.&lt;br /&gt;
* [[Harlequins|Harlequins]]: Crazy-ass mystic space bards who are the living history of their race, perform ritual plays and live in the webway. Killer clowns who make even the Dark Eldar shit their pants. Engaged too far into RPing and obeying to the Great GM [[Cegorach]] (a.k.a. The Laughing God) to do too much other than troll Slaanesh and the rest of Chaos on a daily basis. That, and they are by far the smallest Eldar faction, but one of the most influential. Due to their association to Cegorach, they are believed to be made of [[Just as Planned|Keikaku and Dori]]. Pretty cool actually, since they do free shows for other species, including any [[Human|Humiez]] who don&#039;t try to shoot them on sight. This is actually much better than it already sounds, since their plays are crazy ass, psychedelic Cirque du Soleil shit; and the average Imperial citizen&#039;s two choices to pass the time are Gregorian chant and dying horribly, so they&#039;re pretty starved for good entertainment.&lt;br /&gt;
* Eldar Corsairs: Space Elf Ninja Pirates. Live in naval ships and Eldar space stations away from the Craftworlds. Some Eldar rangers survive long enough to manage to gain some followers and ships, some of these become powerful enough to threaten a subsector. A notable example of the last one is Prince Yriel of Iyanden. They are essentially Craftworld Eldar only with jetpacks, moar [[dakka]], better military training and no moral barriers left. They are probably the least mentioned Eldar faction, to the point that most players probably don&#039;t realize these guys are supposed to be an independent and serious Eldar faction.&lt;br /&gt;
* Crone Worlders: Eldar living on Crone Worlds (ancient Eldar Homeworlds in the Eye of Terror that are now Daemon Worlds and only sources of Spiritstones) that somehow survived The Fall, yet went completely batshit bonkers due to spending 10K years in there. Add to this that time there moves completely differently when compared to real-space, then their existence is constant hell where they crave to just die and let the [[Slaanesh|hermaphroditic freak]] devour their souls, not to mention that they also mutate. Closest thing you can get to Chaos Eldar.&lt;br /&gt;
* Ynnari: A mix of all Eldar races under the leadership of [[Ynnead]]. They&#039;re meant to represent as close a representation to the original pre-fall Eldar as possible, as those who walked all paths, light or dark, are encouraged to join.&lt;br /&gt;
&lt;br /&gt;
== World of Darkness ==&lt;br /&gt;
The [[World of Darkness]] had a whole line of games dedicated to just elves called Changeling, so elf races became like character classes.  That wouldn&#039;t be so bad, but then came all the splatbooks with a [[Mary_Sue|special new kinds]] of elf, oh noes.&lt;br /&gt;
&lt;br /&gt;
=== Old World of Darkness ===&lt;br /&gt;
&lt;br /&gt;
OWoD&#039;s Changeling line was subtitled &amp;quot;[[Changeling: The Dreaming|The Dreaming]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Boggans are dreams of hearth and home.&lt;br /&gt;
* Eshu are dreams of wanderlust and adventure.&lt;br /&gt;
* Nockers are dreams of the neverending quest for industrial creation and perfection.&lt;br /&gt;
* Pooka are dreams of animal curiosity and trickery. &lt;br /&gt;
* Redcaps are dreams of hunger. &lt;br /&gt;
* Satyrs are dreams of passion.&lt;br /&gt;
* Sidhe are dreams of beauty and nobility; many houses (read subtypes) of nobility, such as nobility in warfare, or dictatorial rule, exist.&lt;br /&gt;
* Sluagh are dreams of secrets and things that go bump in the night.&lt;br /&gt;
* Trolls are dreams of honor and duty.&lt;br /&gt;
* Clurichaun are Leprechauns.&lt;br /&gt;
* Piskies are pixie tricksters.&lt;br /&gt;
* Selkies are water nymphs.&lt;br /&gt;
* Gillhe Dhu are Celtic dryads.&lt;br /&gt;
* Nunnehi ae injun elves.&lt;br /&gt;
* Menehue are Hawaiian elves&lt;br /&gt;
* Adhene are extradimensional elves too good for hiding like Changelings do.&lt;br /&gt;
* Hsien are [[Weeaboo|AZN]] elves.&lt;br /&gt;
&lt;br /&gt;
=== New World of Darkness, &amp;quot;The Lost&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
In NWoD&#039;s [[Changeling: The Lost]], the [[player characters]] aren&#039;t elves themselves, nor elves-hiding-as-humans like the previous game, but humans who were kidnapped by elves, twisted to adapt, and then escaped back to the real world; their goal is not to sneer on mundanes or escape reality, but to rejoin it while seeking to prevent the True Fae from coming back into the universe (although it should be noted that it&#039;s theorized that the above is part of the True Fae &#039;&#039;reproduction process&#039;&#039;.).  There are six classes of elf they could be adapted to, each with around twelve sub-species, for a total of &#039;&#039;&#039;seventy-one&#039;&#039;&#039; different kinds of elf that the escaped humans could resemble, each with their own unique appearance and abilities.  In addition, there is a merit allowing a person to take a second subspecies (which did not even have to be of the main species you chose), thus upping the character setups by a combinatorial expansion. Jesus fucking Christ. Note that there wasn&#039;t a personality associated with each kind of species as well, so not all Fairest were necessarily snobbish elitists, etc.&lt;br /&gt;
&lt;br /&gt;
==BLAM!==&lt;br /&gt;
*Clone tribals. Not explicitly elves, but rather a futuristic equivalent. Mostly clone-soldiers left without a purpose or an infrastructure, living in small clans around the specific clone reactor each &amp;quot;family&amp;quot; is born from. Primitive and xenophobic, some may not even be able to speak. They have access to advanced military equipment and weaponry, but their culture being a highly ritualized and superstitious parody of martial discipline, they don&#039;t really understand what they know of the City&#039;s secrets and technology, but are perfectly adapted to this environment. So, in short, yeah, they&#039;re elves from the future. Stick-up-the-ass, can use pseudo-magical stuff, and semi-wild, and are dicks. Also, they look freakishly thin and pale, even by Tsutomu Nihei&#039;s standards. &lt;br /&gt;
&lt;br /&gt;
==Star Trek==&lt;br /&gt;
&lt;br /&gt;
[[Star Trek]] had:&lt;br /&gt;
&lt;br /&gt;
* Vulcans, the original space elves. Big on controlling their emotions and logic. Unlike most elves, they&#039;re BFFs with humans with most &amp;quot;humans suck elves are better&amp;quot; rants just snark between them and a human friend.  &lt;br /&gt;
* Romulans, who split off from the Vulcans thousands of years before the &amp;quot;present day&amp;quot;. Back then, Vulcans were warlike pricks and regularly had nuclear civil wars, until a guy name Surak told everyone to calm the fuck down and embrace logic. Everyone did so except for one group which told Surak to fuck off with a nuke. These &amp;quot;who march beneath the Raptor&#039;s wings&amp;quot; went out, ripped off Roman Culture and became the Romulan Star Empire. And we&#039;re not joking about that last part -- they claim that they invented every piece of technology in the past thousand years. Best known for using cloaked ships and cloak and dagger tactics.&lt;br /&gt;
&lt;br /&gt;
==The Elder Scrolls==&lt;br /&gt;
* Aldmer: The original elf race. They have evolved into various sub-groups when the series takes place and thus, no longer exist. Not much is explained about them beyond the fact that they lived in Aldmeris and were a mighty set of dicks in their own right. Maybe descendents of the gods, maybe not.&lt;br /&gt;
* Deep Elves/Dwemer: Elves who lived underground and built machinery, informally known as &amp;quot;dwarves&amp;quot; after the name the giants gave them (though anybody is a dwarf next to a giant). Their most potent form of dickery was tricking the Snow Elves into eating a fungus that took away their sight so they could use them as slave labor. They tried to do SCIENCE! on the Heart of Lorkhan and discovered that doing SCIENCE! on the heart of a god made their entire race disappear from Tamriel. Whether they were obliterated, ascended to a higher plane of existence, or became the skin of Numidium, consensus is that the world&#039;s better off without them. Only one survived the Disappearance, a bloke named Yagrum Bagarn, who appears in &#039;&#039;Morrowind&#039;&#039;, and a cancerous disease made him look incredibly obese, so he uses a spider walker to get around.&lt;br /&gt;
* Snow Elves/Falmer: Albino elves that fought against the Nords (pretty much vikings) and lost. They sought asylum from the Dwemer, who enslaved them, force-fed them toxic fungi that caused them to go blind, and used SCIENCE! to devolve them into [[Grimlock|barely sentient horrors]]. They currently lurk in the tunnels beneath Skyrim and have developed crude tools and weapons derived from centipede-like beasts called Chaurus. Lately, they&#039;ve started going out on raids to capture surface dwellers for... [[Dark Eldar|unknown reasons]]. By the time of &#039;&#039;Skyrim&#039;&#039;, only two uncorrupted Snow Elves still exist in Skyrim and the Dragonborn kills one of them, though the other claims that pockets of untainted Snow Elves may still exist on Tamriel.&lt;br /&gt;
* High Elves/Altmer: Complete arseholes who think they&#039;re the purest of all the elven races. Good at magic. As of the Fourth Era, they are part of the Aldmeri Dominion and ruled by the Thalmor, who seek to destroy the world so all elves would ascend to godhood, and all other species would be retconned out of existence (as &amp;quot;never existed&amp;quot;). Their homeland is the Summerset Isles.&lt;br /&gt;
* Wood Elves/Bosmer: A stereotypical wood elf: stealthy, good with bows, yadda yadda yadda. The two most original aspects of them are that they all have solid black eyes and horns and that their men are short while their women are among the tallest humanoids in the series. Their religion makes them obligate carnivores, and (in fluff only) [[Chaos Spawn|they can turn into nightmare swarms of constantly-mutating monstrosities that will wreck shit hard before devouring themselves/each other]]. Their homeland is Valenwood.&lt;br /&gt;
* Orcs/Orsimer: Your typical orc: big, strong, and tough. They&#039;re also very good artisans and smiths. Came into existence when the aedric god Trinimac was devoured by the daedric god Boethiah and then shat out as the daedric god Malacath. Their homeland is the Orsinium.&lt;br /&gt;
* Dark Elves/Dunmer: A splinter group that decided to worship the daedra instead of the aedra. They were originally called the Chimer, but after the Battle of Red Mountain and the Disappearance of the Dwemer, their heroic general Indoril Nerevar died in suspicious circumstances and three of his councilors took the Tools of Kagrenac, with which they did SCIENCE! to the Heart of Lorkhan, siphoning some of its power and becoming the Tribunal. Azura, the Chimer patron daedra, cursed the entire race for this blasphemy with ashen skin and red eyes. A bit of a middle ground between stealth, magic, and melee combat. The player character of &#039;&#039;Morrowind&#039;&#039; is supposedly a reincarnation of Nerevar. Their homeland was Morrowind, but after Baar Dau resumed falling, it obliterated a good chunk of Vvardenfell; coupled with the subsequent eruption of Red Mountain burying the rest of the island in ash and lava and the Argonians invading from the south, Morrowind is largely a memory in the Fourth Era. When given the opportunity to grow between xenophobia or being pretty chill, they tend to either be complete jerks or actually pretty cool falks to hang with.&lt;br /&gt;
* Wild Elves/Ayleid: An extinct race who used to worship the daedric gods and enslaved humans. Said humans, with the help of good Ayleid and the aedra, rebelled against their masters and wiped them out. Used to live in Cyrodiil.&lt;br /&gt;
* Khajiit?: Maybe, maybe not. Some sources in the games say they were once Bosmer who became Khajiit by aligning themselves with the cycles of the moons. Others say that they were originally a completely distinct race. Their homeland is Elsweyr.&lt;br /&gt;
&lt;br /&gt;
==Dresden Files==&lt;br /&gt;
* Sidhe (pronounced &amp;quot;she&amp;quot;): Not elves per se, but they fill the function pretty perfectly. They&#039;re a species of Fairy; not the kind to help you get to the ball and back before midnight, but the kind who would abduct children and replace them with a changeling type of fairy. (Though don&#039;t call them a fairy, they would consider that a slur.) Sidhe fill out the &amp;quot;Fey Folk&amp;quot; trope and draw pretty heavily from Celtic folklore. They&#039;re the lords of the land of, well &#039;&#039;Faery&#039;&#039;, and they&#039;re inhumanly beautiful, inhumanly good at magic, and just plain inhuman. Ironically, they&#039;re the most human-&#039;&#039;looking&#039;&#039; fairy species, being able to pass as human if they get out of the ren faire attire. They have a few things in common with the other fairy species: a deathly allergy to iron; being bound to any deals they make (strictly just the letter of it, while being able to walk all over the spirit of it); the inability to tell an outright falsehood (which isn&#039;t the same as being deceptive or manipulative); and must give a straight answer to any question asked of them three times; and are divided between the cold, cruel Winter Court, and the passionate, impulsive Summer Court. They also feud twice a year during an equinox, and have a deeper relationship with humanity because of spoiler reasons.&lt;br /&gt;
* Hilariously, the Summer Court has actual elves, who are described as midgets who are good at archery.&lt;br /&gt;
&lt;br /&gt;
==A Song of Ice and Fire==&lt;br /&gt;
In what starts out as a dark and gritty low-fantasy setting steadily climbing the fantasy scale, there would &#039;&#039;of course&#039;&#039; be elves. Where they&#039;re different is that G.R.R. Martin took the Tolkien format, and said fuck that. He instead went with elements from mythical traditions from the real world, where elves were fey spirits that kidnapped children in the middle of the night and did other weird shit. Generally the shit made up to explain away the mysterious crap that primitive humans couldn&#039;t explain and didn&#039;t directly attribute to gods. Also they&#039;re not quite elves in the traditional sense, and are closer to distinct species, that makes Martin a dude. They are:&lt;br /&gt;
* The Children of the Forest: Analogous to Wood Elves. They are all [[Druid]]s, both as a religion and the species default character class. They look like human kids, so long as you don&#039;t get close enough to get a good look at them. They fought Bronze Age humans until they were forced to make peace just to get along, even after having smashed a huge land bridge apart. (Humanity Fuck Yeah!) They&#039;ve been known to adopt roughly one in a million humans to teach him [[Mystery of the Druids|their mysterious ways]]. By the time the books have taken place, they have been dying out for so long that they are thought to have been just a myth by most humans, and are down to one isolated enclave facing a slow extinction.&lt;br /&gt;
* The Others: &#039;&#039;Vaguely&#039;&#039; analogous to Dark Elves for being pretty and having a throbbing hatredboner for humanity, though the heavy fey flavor makes them closer to ice spirits. Others are really fey creatures (not [[Fulgrim|gay]], but fey, again like &amp;quot;real life&amp;quot; elves), mysterious and inscrutable, and entirely alien to most humans. They originate from the world&#039;s ice cap and are &amp;lt;s&amp;gt;gunning&amp;lt;/s&amp;gt; zombieing for the south, they haven&#039;t been seen for some thousands of years, so most folks don&#039;t know shit about them. They have crazy ice swords that shatter steel on contact, and have crazy ice armor that has stealth properties. They raise up dead members of other species to do most of their fighting for them. They might have a greater goal other than killing humanity, but maybe not. They appear to be able to be negotiated with, but maybe not. And more insights might be given to them, but maybe not (they are really fucking mysterious).&lt;br /&gt;
** It should be noted that the TV series renamed them to &amp;quot;White Walkers&amp;quot; since using &amp;quot;Others&amp;quot; in day-to-day speech is kinda confusing when you don&#039;t live in a place where zombies come out of the North Pole. They were also dumbed down to metazombies with necromancy and ice powers. [[Butthurt| Fucking HBO.]] They are also lead by Ice-Darth Maul. I&#039;ll give you a moment to digest how [[awesome]] that is.&lt;br /&gt;
*Valyrians: Not elves, but the most outright magical human ethnic group, very much like High Elves in that they&#039;re all cultured and they think they&#039;re better than you without really trying to justify it. Had an extremely decadent culture, thought they were greater than even their own gods, overused magic, practiced incest, tamed dragons, and generally thought they were the best thing ever. They&#039;re known for having purple eyes and silver hair. Founded a massive empire built on slavery and dragons that was then destroyed in a cataclysmic event known as the Doom (which may or may not have been the side effect of their over reliance on magic) , which turned their ancestral homeland into a cursed hellhole (they probably deserved it though). Despite this, they had the sense to make a bunch of colonies beforehand, which then devolved into squabbling city states that grew rich off of trade. Even after their civilization was destroyed, they still preoccupy themselves with being haughty pricks, despite being inept at land warfare, having lost all their dragons and most of their magic, and being forced to pay tribute to the setting&#039;s version of mongols so their cities don&#039;t get burned to the ground and their men, women, and children don&#039;t get brutally slaughtered or get hauled off into the same slavery that they currently benefit from.&lt;br /&gt;
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==Kings of War==&lt;br /&gt;
Just like in most settings, elves pretty much ruined everything in [[Kings of War]]. Different from many tabletop settings however, the aesthetic design is much closer to fae than &#039;&#039;Dungeons and Dragons.&#039;&#039; There&#039;s also quite a few different subraces:&lt;br /&gt;
* [[Dragon Kindred]]: Elves who live with [[dragons]] and form a bond with their dragon mounts at a young age. Not very numerous, but considered a regional power, probably because they all ride on giant dragons.&lt;br /&gt;
* [[Eastern Kindred]]: Not represented on the tabletop yet, but they are said to come from [[China|the East]]. Supposed to be really good duelists. [[Katanas are Underpowered in d20|Pretty sure we know where this is going...]]&lt;br /&gt;
* [[Ice Kindred]]: Leaders of the [[Northern Alliance]]. Some sort of ice elves who rule over armies of [[vikings]] and ice [[trolls]].&lt;br /&gt;
* [[Northern Kindred]]: Not leaders of the Northern Alliance, just to fuck with you because they got &amp;quot;Northern&amp;quot; in their name. They&#039;re your [[High Elves]] who are also represented in the regular [[Kings of War/Tactics/Elves|Elves]] army with the Sea Kindred.&lt;br /&gt;
* [[Sea Kindred]]: Your standard sea-based [[Kings of War/Tactics/Elves|Elves]] army. Yeah, standard elf army there, not like they got [[High Elves (Warhammer)|the exact same units as the other seafaring elf army]].&lt;br /&gt;
* Southern Kindred: Desert dwelling elves who live in ivory towers. No, for real, that&#039;s their fluff. Want to bet they get an army when [[Ophidia]] does?&lt;br /&gt;
* [[Sylvan Kindred]]: Your forest dwelling elves, represented by the [[Kings of War/Tactics/Forces of Nature|Forces of Nature]] army.&lt;br /&gt;
* [[Twilight Kindred]]: Evil elves represented currently by the [[Kings of War/Tactics/Twilight Kin|Twilight Kin]] army. They weren&#039;t included in the rule book for second edition as they are apparently undergoing a complete reboot in fluff and units.&lt;br /&gt;
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[[Category:Dungeons &amp;amp; Dragons Races]]&lt;br /&gt;
[[Category:Kings of War]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:World of Darkness]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:80A6:7CEB:F172:A1DF</name></author>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Elf&amp;diff=196212</id>
		<title>Elf</title>
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		<updated>2017-12-06T05:33:08Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:80A6:7CEB:F172:A1DF: /* Uses of elves */&lt;/p&gt;
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&#039;&#039;&#039;Elves&#039;&#039;&#039; are a staple fantasy setting race which can also be found in science fiction settings with fantasy elements such as [[Shadowrun]] and [[Warhammer 40000]], to say nothing of Elf-like races found in most science fiction that has aliens. The modern Elf trope is that of a humanoid being with otherworldly features, usually a tendency towards fondness of nature and the ability to sense and do things through a connection to it or the wider universe. Caucasian skin, a flowing language without heavy or guttural sounds, and pointed ears are standard, and are usually as tall or taller than humans although an older shorter version (AKA Christmas Elves) exists.&lt;br /&gt;
Compare and contrast them with [[Dwarves]], another staple fantasy race who share mythological origins.&lt;br /&gt;
&lt;br /&gt;
==Elf History==&lt;br /&gt;
===Myths And Evolution===&lt;br /&gt;
Elves are one of the oldest western European myths, having roots in Germainic folklore which extends into the pre-Christian era (and thus is almost impossible to pinpoint an origin or original variation). The myth is widespread in the early history of each of the major Germainic cultures which results in varied versions tied to their history. While the name is synonymous with Germanic/Scandanavian folklore, the archetype is quite common under different names, such as nymphs, faeries, and other creatures that tend to get lumped together under the name &amp;quot;fair folk.&amp;quot;&lt;br /&gt;
* &#039;&#039;Roman:&#039;&#039; Some historians connect the origins of Elf myths to the Romans, who had myths about the spiritual explanation for misfortune and guerilla warfare they dealt with in the far northwestern reaches of Europe. Some further connect it to a tactic possibly used by the Celts against the Romans, dressing children and small adults in mud and leaf camouflage and using them to sneak into Roman camps to steal supplies and weapons to use against them.&lt;br /&gt;
* &#039;&#039;Scandinavia:&#039;&#039; Norse mythology the nature of Elves changed wildly based on the author&#039;s use of them. In most texts they are similar to how the Greeks used the word [[Daemon]], a reference to most kinds of non-god spiritual beings that tells you very little about what said being is or does other than it not being human (although in some texts Elves includes the gods and not humans, or humans and not gods). One text divides them into svartálfar (Black Elves), dökkálfar (Dark Elves), and ljósálfar (Light Elves). Elves are sometimes a type of Dwarf, or Dwarves are a type of Elves. There are references to paying tribute to Elves, the sun being an Elven creation, Elves wander the countryside and can be seen in mornings, and Elf men lust after human women while human men lust after Elf women and the descendants of such unions are often heroes. Unfortunately Elves aren&#039;t actually the focus of any surviving stories, and as a result there are only minor references to them that we no longer have much context for.&lt;br /&gt;
* &#039;&#039;Germany:&#039;&#039; German myths use Elves as tricksters who are a blight on humanity, causing mischief and disease like a type of fairy rat. Elves also behave like several Greek countryside feyfolk by seducing or raping human men and women. Dwarves are distinct from Elves, but Dwarves can behave like them and use Elf magic against humans.&lt;br /&gt;
* &#039;&#039;Britain:&#039;&#039; Elves in British folklore are fairly synonymous with fairy myths. Elves are often trickster spirits like in Germany, and breed with humans like in the Norse accounts, but British Elves are gone into in depth as having their own kingdoms and politics, using humans as wet-nurses for Elf royalty and Elf nobility forcibly abducting/raping/marrying human maidens. Thus British Elves are less trickster spirits or types of lesser divine beings and more another race of mortals living in the realm of fairies and playing by fairy rules. Scottish and Irish folklore both kept Elves in the trickster fey position. The Brits took the ljósálfar/dökkálfar distinction one step further by creating the Seelie and Unseelie courts; elves of the Seelie Court were &#039;&#039;generally&#039;&#039; nicer, as in they&#039;d reward you if you did them a favor and would warn you if you accidentally offended them, and would play mostly harmless, lighthearted pranks. Elves of the Unseelie court were usually assholes that would visit harm on travelers and would hurt you just because they felt like it.&lt;br /&gt;
&lt;br /&gt;
In most myths Elves were seen as pagan, repelled by Christianity. The sign of the Pentagram was considered the &amp;quot;Elf Cross&amp;quot; and could be used as a symbol on jewelry or decoration to ward away the ill-intentions of Elves (in theory that would mean Elves not wanting humans to bother them would use the sign of the Christian cross).&lt;br /&gt;
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During the late medieval period and the Enlightenment, Elves were used to add a sense of wonder to stories such as in William Shakespeare&#039;s Midsummer Night Dream, or a touch of eroticism such as in the popular ballad Elveskud where a female Elf seduces a young man to be her husband (in most variations he dies before he can).&lt;br /&gt;
&lt;br /&gt;
By the 1700&#039;s Elves appeared in song and literature to add a sense of beauty to descriptions of the wilderness, an idyllic version of the countryside full of magic and mystery.&lt;br /&gt;
A kind of war of words was waged around this time between authors from various European countries for ownership of the concept of Elves, waged by famous figures such as Jacob Grimm (of the Brothers Grimm) and Hans Christian Anderson, each of whom carried Elves further away from sexual human-like beings and further towards what we know today as fairies (as in the thing your daughter might run around the house in plastic butterfly wings pretending to be).&lt;br /&gt;
&lt;br /&gt;
This continued into the Victorian era where small diminutive humanoids were added to pictures of toadstools or tree branches, helped further by the widespread appeal of fairy tales and the reprinting of the works of the aforementioned great authors into children&#039;s storybooks with thousands of illustrations by different artists.&lt;br /&gt;
&lt;br /&gt;
The return of the man-sized Elves came with the 1823 American poem &amp;quot;Twas the Night before Christmas&amp;quot;, describing Santa Clause as being &amp;quot;a right jolly old elf&amp;quot; which was followed by an artistic evolution, a key figure of which was cartoonist Thomas Nast, creating a visual and a folklore for Santa Clause as an Elf who is identical to a human as if from Norse mythology, helped by child-sized Elves of the Danish shoemaker Elf variety.&lt;br /&gt;
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===Modern Era===&lt;br /&gt;
The first modern Elf story that defined the fantasy trope that any fa/tg/uy worth their salt would know is actually not JRR Tolkien&#039;s. It was The King of Elfland&#039;s Daughter, written by Edward Plunkett in 1924. It showcases the full return of the classic Nordic Elves. In it, a human king is given an order by his subjects that they want their next ruler to be magical. The king sends the prince to marry an Elf woman, and he enters the mystical realm of the Elves where he wins the heart of the Elf princess. She returns with him to rule the humans as queen, but is unhappy and longs for her family and returns. The prince sets out to return to her side but would die instead, causing his bride to beg her father to enable them to be together. The Elf king uses his magic to draw the entire human kingdom into the Elf lands, uniting the two races in one dynasty over one kingdom.&lt;br /&gt;
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====Tolkien====&lt;br /&gt;
Tolkien grew up fascinated by mythology, but thanks to most of the pre-Christian pre-Roman British culture being lost he always felt disappointed that his own people would never have the amazing mythology of the Norse or the Egyptians. As a result he spent much of his youth creating his own, which became a lifetime project. Tolkien&#039;s non-fiction scholarly pursuits in the study of language and translation of various classical texts from early European history helped him greatly in his endeavors, allowing him to essentially reverse-engineer a semi-plausible fictional mythology. Tolkien himself was a very devout Catholic and as a result his work shied away from being heavily pagan, taking a note instead from how the Norse mythology gradually changed (Odin becoming less warlike and more wise, Loki changing from clever trickster to villain, Baldur transitioning from unimportant victim in a story about arrogance to being a literal resurrected nice guy everyone loves after the end of the world). Tolkien&#039;s fiction borrows heavily from many feyfolk in European folklore which, as previously mentioned, basically can all be fairly called Elves. The actual word Elves he reserved for his favorite beings in the setting. A recurring theme in his work is the importance of music and passing on stories (because many of the pieces of ancient history we have today were exactly that, stories told by a storyteller or a song sung in celebration or remembrance). Tolkien entrusted his many, many, many, many, many, many, many semi-organized (putting it politely) volumes of notes from a lifetime of work, including enough for many stories, to his own son Christopher along with the control of the canon. Christopher Tolkien has spent most of HIS life trying to decode his father&#039;s intent, decipher scribbled notes, and try to figure out what of a hundred versions of one text is the final copy; to this end he published several volumes of collected stories, the last being Tolkien&#039;s most important work Beren &amp;amp; Luthien (which was already released in a very abridged form in the Silmarillion). &lt;br /&gt;
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In the Tolkien setting, there is one omnipotent god called Eru Iluvatar who used aspects of his own personality to create lesser beings mistakenly worshiped as gods by mortals called Ainur. After creating the Ainur he conducted them to sing, the first sound that ever existed. One of the Ainur named Melkor refused to participate in Eru&#039;s melody and began singing his own tune and confusing others into harmonies and dissonances between the two conductions, although the vastly more clever Eru trolled Melkor with the second piece becoming a single greater song no matter how hard Melkor fought to create an independent one. That song not only created everything that ever was or ever will be, but its echo is literally destiny and the great plan of Eru for all his creations and their creations and so on. Eru gave the Ainur their own free will at this time and gave them the knowledge they needed to understand his plan (but not all of it, nothing is omniscient other than himself). then Eru sat to watch his plans unfold (which is basically all he does for the rest of time as far as anyone knows), while the Ainur sorted themselves into Valar (the strongest, and the rulers) and Maiar (the weaker ones which serve the Valar). The Valar set themselves to finishing the world according to Eru&#039;s still-echoing song (with the exception of Melkor who followed his own by fucking up the works of the others, creating volcanoes and dark deep places, all not knowing that Eru had planned for that shit during the singing of the great song).&lt;br /&gt;
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While the Ainur helped to create much of the world during the Music of the Ainur, Illuvatar alone created two special races using the secret fire; the firstborn were the Elves, who awoke before the creation of the Sun. The first to awaken were three married couples, Imin+Iminyë, Tata+Tatië, and Enel+Enelyë. As they traveled from the eastern region where they awoke towards the west they found six other married couples of Elves which Imin and wife claimed as their subjects, then nine couples which were claimed by Tata and wife, and finally twelve wives which were claimed by Enel and wife. The sixty total Elves followed the rivers on their journey to the west (not that one) and focused on poetry (despite not having a language yet) and music as they went. They discovered eighteen more couples which stargazed, which Tata claimed. Then they found another twenty four pairs who sang, joining Enel&#039;s. At the end of Elf Genesis, there was a grand total of 144 Elves (so much less incest). Elf numerology as a result is based on two, three, six, twelve, and 144. At this point the Elves created the first spoken language and named themselves Quendi.&lt;br /&gt;
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Melkor first discovered the Elves and sent minions to harass them which took the form of great horsemen resembling the Valar Oromë so that when the real Oromë discovered them some Elves hid or fled. These Elves were later collected by Melkor, and seeing the terrible influence he had on Elves the Valar finally waged war on him in order to put him in what is essentially a time-out. The Elves who didn&#039;t flee from Oromë sent three ambassadors to visit the Valar, and when they returned telling of a literal Garden Of Eden that all Elves were invited to. Most Elves did leave, which was called the Sundering Of The Elves, with the exception of the Avari who refused to leave Middle Earth. During the Great Journey the Elves passed by Melkor&#039;s dark lands and grew afraid, returning to live with the Avari. &lt;br /&gt;
* While it may seem that the Avari would be important later given they&#039;re given importance enough to mention, they aren&#039;t. They remain wild and feral, one of their member is literally called a Dark Elf when he&#039;s namedropped later, but for all intents and purposes the Avari are a dropped plot in canon Tolkien work. They may be evil or good, but their fate is 100% unknown. &lt;br /&gt;
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The Elves who reached the western coast of Middle Earth were guided by Ulmo to the kingdom of Valinor, on a small continent called Aman where the Valar dwell while on the planet and not in Eru&#039;s realms. The last group to arrive was the Telari, who were so curious about the wonders of the mortal world as they traveled that they stopped constantly.&lt;br /&gt;
* The &#039;&#039;Telari&#039;&#039; are the ancestors of the Sindar, Falathrim, and Nandor/Laiquendi. They love the sea, and even during the Sundering many decided to island-hop and explore the watery parts of the world with the Maiar Ossë.&lt;br /&gt;
** Sindar are the Telari who never reached Aman, and like the Avari drop out of importance after they refuse to join later conflicts. They are called Grey Elves.&lt;br /&gt;
** The Nandor are Elves who went south when the Telari reached the river Anduin (the one from the movie with the two giant statues with raised hands) for unknown reasons. They drop out of history until suddenly reappearing later, lead by an Elf king named Denethor (one of several characters of that name) when he heard Elves nearby had established a kingdom named Doraith. The Nandor settled the city of Ossiriand which became the kingdom of Lindon until Denethor was later killed by Orcs, whereupon the Nandor became known as the Laiquendi, or Green Elves, and their kingdom absorbed into Doraith. The Nandor who did NOT relocate to Doraith became known as Wood Elves, or Silvan Elves, and established their own kingdoms. The average Tolkien moviegoer would know them as almost all of the Elves seen in the Hobbit and LotR trilogies, including Galadriel (who is of mostly Noldor descent) and Legolas.&lt;br /&gt;
** Falathrim are simply the Elves who loved the sea so much they remained a naval power in Middle Earth. After their kingdom was destroyed they joined the Nandor in Lindon, thus also becoming the Laiquendi.&lt;br /&gt;
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Of the Elves that reached Aman, there was three groups ruled by the ambassadors who had been sent there by the Elves before the Sundering began: the Vanyar ruled by Ingwë, the Ñoldor ruled by Finwë, and the Telari ruled by the brother of their ambassador named Olwë (because the real ambassador Elwë remained in Middle Earth among the Falathrim).&lt;br /&gt;
* As you will see, the Ñoldor are something of the historical fuckups of the Elves. On one hand they are great warriors, great smiths, great artists, great lovers (in the non-sexual sense), and literally shaped most of the history of early Middle Earth. But on the other they are great fuckups, the only group of Elves even slightly corruptible due to their impulsive natures and desire to see and experience and learn. It should be noted that Ñoldor do NOT learn to achieve power, but to understand; this ties into Tolkien&#039;s explanation of power being always bad when not in servitude and humility to the divine creator, and rather reflects the philosophical perspective that learning is a type of prayer to better understand the divine creator&#039;s work (compare to Einstein&#039;s desire to understand the mysteries of the universe and his apprehension and regret for being a part of the creation of the atomic bomb). The Ñoldor simply took it way too far in their ambition early on. Its also worth noting that according to Christopher Tolkien the Ñoldor were originally supposed to be called the Gnomes, but Tolkien early on decided against it because he didn&#039;t figure people would be able to divorce the idea of the tiny jolly lawn ornaments from his Elf Saxtons and used his skills with languagemancy to create the more &amp;lt;strike&amp;gt;nerdy&amp;lt;/strike&amp;gt; respectable-sounding Ñoldor. &lt;br /&gt;
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After some time Melkor pretended to have reformed, but immediately set to work stirring up trouble again and corrupting his caged Elves into [[Orcs]]. The Vanyar were uninterested in him or his promises of power and gain, the Telari were useless in his eyes given they had little potential for warfare or interest in his non-ocean gifts, but the Ñoldor were corruptible in their unending desire for knowledge (power and science for its own sake is generally a sign of villainy in Tolkien&#039;s work, to the point he literally stated in a letter once that anytime the word &amp;quot;power&amp;quot; is used and it isn&#039;t in deference or servitude to Eru&#039;s plan (like Gandalf&#039;s power is) it is a sign of villainy). Melkor gave them what they wanted, knowledge of all things he knew, but peppered it with opinions rather than fact once they had come to trust him. One of the greatest revelations was that sometime in the future, the human race would be created with the implications that mankind was the replacement for the Elves and Aman was a metaphorical kennel to imprison them in while mankind enjoyed Middle Earth.&lt;br /&gt;
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In particular, he convinced the most hot-headed of the Elves, Feanor, that his half-brother Fingolfin wanted his royal birthright, and the two nearly came to blows. To stir things up even more, he destroyed the Two Trees (Earth&#039;s only source of light at the time other than stars, mere fragments of which became the moon and sun), murdered Feanor&#039;s father Finwë, and stole his gems that Faenor had created, the Simirils (made using essence from the trees which were now impossible to replicate). Feanor was so pissed that he swore revenge, no matter who stood in his way, including his own kin and the Valar. Well, oaths are a pretty serious deal in Middle-Earth, and Feanor did end up comitting the first Elf on Elf murder due to the Telari refusing to provide him with ships and him taking them by force in order to reach Melkor faster, and having as a result having his people exiled from Aman in his quest for revenge - only to get killed by Melkor before he had the chance to exact it.&lt;br /&gt;
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Pretty much all of the worst Elves died in the wars against Melkor, so the ones that survived to the end of the Third Age were much wiser and mellower. Though they also experienced intense sorrow since immortality means outliving everyone you knew. On top of that, whereas elves can&#039;t die of old age, they can whither away into wraiths unless they return to the undying lands, which nearly all have by the end of the LOTR trilogy. Many elves are actually envious of humans&#039; mortality, calling it &amp;quot;the gift of men,&amp;quot; since Illuvatar has a special fate for them that none but him knows of, whereas elvish souls are bound to Middle-Earth until the end of time.&lt;br /&gt;
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So at the end of the canon stories, we have a pretty good structure of why Elves are the way they are, and it is 100% the setting they are in and the values of the beings who created them and raised their culture (Eru, Valar, Maiar). &lt;br /&gt;
* Elves are the most aware of Eru&#039;s plan compared to any non-Eagle non-Ainur race. They know the basics of where their race will go and end up. So when humans start talking about destiny and fate, or choice in a conflict, the Elves know that they themselves are playing with a different set of rules than mankind, something very few humans know and less really understand. &lt;br /&gt;
* Elves are not greedy or ambitious for power. Like a Hobbit, babbling brooks or really tall trees contain as much beauty to them as the finest gold and diamond crown, and with less literal appetite than a Hobbit the Elf has even less need for gold. Elves are also aware of the Tolkien rule that non-god power is evil. The only Elves with a hook to play to their baser natures is the Ñoldor, who were hot-headed and knowledge-lusting; but the descendants of Faënor&#039;s people have learned their lessons, and great leaders such as Thranduil and Elrond know that its better to spend centuries of inaction than jump into a fight. Elves such as Vanyar and Telari have no desire to fight at all, to thevpoint that regardless of stakes they cannot be drawn into war. &lt;br /&gt;
* Elves look at the achievements and failings of mankind and their reactions are &amp;quot;yeah, we&#039;ve been there&amp;quot;. Particularly in Ñoldor terms, Elves have already made every major mistake you can possibly make, and know in the case of Faënor that assholes gonna asshole, and as a result are hesitant to involve themselves in anything shortsighted no matter how seemingly righteous. Even worse with Dwarves, a race who seemingly continue to repeat the same mistakes for stupid reasons (from an Elf perspective) and wonder why Elves never want to get involved. &lt;br /&gt;
* Elves are generally extremely rigid in their psychology. They develop certain personality qualities, mindsets and obsessions which get set into stone. At most an Elf can be broken by tragedy or torture, leaving the permanently damaged being. This is part of why Elvish/Human relationships are problematic, total heartbreak for one party is an inevitability.&lt;br /&gt;
* Elves are literally part of nature. Their afterlife is to continue to faff about while many reincarnate back into the world as mortal Elves, and no matter what happens they can always uproot and fuck off back to Valinor. This means they are both connected to the fate of the world as a whole and thus have high stakes to defeat world conquerors, and a disconnection from the smaller localized events such as the fate of kingdoms including their own. Elves are intrinsically connected to the goodness of the world, and the mucking about of Sauron or random Orcs means little in the longterm. Separating themselves from this natural world saps their strength, and in time would degrade them into what Orcs are today (Hobbit-sized sun-fearing cowardly humanoids that can only be whipped into a warrior culture by a powerful evil). &lt;br /&gt;
* Elves value things that other races have mild appreciation to outright disdain for. The Falathrim prefer sailing around the coast to a literal Garden Of Eden. Laiquendi disregard the promise of gold, and instead would accept gossip, songs, and jokes as payment for services and lodging. While ideal friends of Hobbits and decent allies to many humans, Dwarves and ambitious men find them to act like mentally handicapped assholes. Exceptions exist, such as the warmth Gimli has towards Elves coming from his humble appreciation of beauty without the need to possess it, but in general greed and pride make you a poor bedfellow for an Elf (Beren/Luthien joke not intended, but true). &lt;br /&gt;
* The race of Elves were planned to be first to dwell in the world in Eru’s great song, and teach the second generation of mankind the ways they discovered, much like the first part of a song setting the tube and chorus that is echoed later. Elf history is seen much as an individual ages by their reckoning, their first age being childhood innocence but also being inferior to benevolent teachers and fearing powerful evils that would do them harm. In the second age their history reaches adulthood, being the primary force which shepherds their dependants (humans, to a lesser extent Dwarves) while being the main opponents to the darkness. By the third age, the one where mankind is starting to take responsibility for the world and looking to stand alongside their former protectors as equals, the Elves are in their twilight years and preparing to leave the world; this causes them to act somewhere between benevolent gift-giving grandparent and irritable veteran/teacher/“GET OFF MY LAWN”. By the fourth age their race is mostly gone from the world, leaving humans as inheritors. &lt;br /&gt;
When copying Elves from Tolkien, many writers kept these truths but without explanation as to why, making them seem irrational and alien in their worlds.&lt;br /&gt;
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====Post-Tolkien====&lt;br /&gt;
Like most ideas borrowed from Tolkien, many people tried putting their own spin on Elves in their own settings. However, they always seem to default on a few key ideas:&lt;br /&gt;
*Elves are always long-lived, if not outright immortal, well-exceeding human lifespan. There is no obvious downside to this, which is strange because even vampires are like &amp;quot;everyone I know and love is dead&amp;quot;. Tolkien&#039;s Elves paid for it by having difficulty in politics with humans, and were unfortunately bound to Eru&#039;s plan taking away a large part of their free will as a race (not as individuals however); Warhammer Elves pay for longevity with even more shit afterlives due to their gods being dead and their souls being tasty to otherworldly nasties, but in most fiction they get off scot-free.&lt;br /&gt;
*Elvish civilization is far older and more advanced than human civilization, and is almost always on the decline, usually due to the slow death of magic in the world or just their low numbers and cultural stagnation.&lt;br /&gt;
*Elves are almost always haughty elitists who look down on other races, whether they&#039;re snobby High Elves, murderous hippy Wood Elves, or sociopathic Dark Elves.&lt;br /&gt;
*Elves have the best magic and would never use the crass artifices used by humans and dwarves, even if they are advanced in their own right. Their own shit is so ancient and powerful it is literally never used, or no longer belongs to them and instead is passed from dark lord to adventurer to dark lord to adventurer and so on.&lt;br /&gt;
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Poorly handled, these post-modern traits are often significant parts of the reasons that many people straight-up &#039;&#039;&#039;hate&#039;&#039;&#039; elves. And while many people blame the worst elvish traits on Tolkien, many of them simply aren&#039;t present in the books (outside of the aforementioned asshole who got his ass handed to him). Or they blame him for fantasy writers adhering to this self-imposed mould without looking into the source material or original mythology. Many creators have tried to break free of this mould by going back to the trickster fey roots, with mixed results. Others just treat Elves as humans with a trade-off, in which case their advantages are greatly toned-down.&lt;br /&gt;
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====Other Works====&lt;br /&gt;
* In [[Warhammer Fantasy]] Elves are a race created by giant interdimensional space toads called the [[Old Ones]] to fight against a dimension of molestation/mucous/murder/mindfuck demons but were &amp;lt;s&amp;gt;such a bunch of arrogant pricks generally prone to murdering each other over stupid shit&amp;lt;/s&amp;gt; slow to reproduce and arrogant that they were rejected as failures and the Old Ones went on to create [[Dwarfs]].  Later on the Elves split into three groups (two of which are murderfucking insane, one of which is the true heroes of the setting that you want to lose anyway because they&#039;re such fucking assholes) due to their gods being dead or insane assholes. Its worth mentioning that Warhammer was the third setting to steal from Tolkien after D&amp;amp;D, and certainly took the idea further. Things got way the fuck crazier in [[Age of Sigmar]], which is basically the straight to DVD Warhammer 2.&lt;br /&gt;
* [[Warhammer 40000]] went with the name Eldar for their space Elves (even though it was still ripping off Tolkien), keeping them largely the same but in only two groups, neither of which are heroes (the setting really doesn&#039;t have any faction that truly qualifies anyway), and making them the origin story for the aforementioned molestation demons.&lt;br /&gt;
* In [[Shadowrun]] Elves are merely humans that mutated after the return of magic to Earth in 2012. They have long lifespans, although to varying degrees. Across the world they banded together and overthrew local governments to create their own &amp;quot;kingdoms&amp;quot; (keep in mind the world of Shadowrun is the lovechild of D&amp;amp;D and Blade Runner). Some Elves are effectively immortal unless killed, and a few in particular come from entirely different points in world history (keep in mind that everything we know that ever happened in our universe is known as the Sixth World...Harlequin is an Elf that&#039;s most likely from the Fourth...). Of course your average Elf player character is most likely between 20 and 60 years old, and physically most likely the same either way, as a homeless drifter orphan or the child of blue collar workers from a megacorp. Average Elf NPCs are low skill workers, street vendors, violent gang members, wageslaves, rent-a-cops, and corporate executives. Shadowrun Elves have the ability to see magic usually, some degree of feeling it, but an Elf is as likely to be able to use it as most other &amp;quot;races&amp;quot;.&lt;br /&gt;
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===In Other Media===&lt;br /&gt;
* Elves in [[Elfquest]] are the descendants of a race of time traveling shapeshifting aliens that attempted to visit humans during the medieval period, and took the forms of Elves from folklore while also reshaping their giant spaceship into the form of a crystal castle to approach the humans as friends; the pets of the Elf aliens, in fear, tampered with the control panel and sent the ship into the past as the Elves were preparing to leave, and instead greeted cavemen who promptly slew many of the shapeshifters and forced the rest into the wilderness. The descendants of the Elves each have different characteristics based on what happened after their ancestor fled as only the first generation could shapeshift, such as tall bodies and wings for those who dreamed of returning to their ship and taking to the stars again. All Elves are psychic, and form mating pairs based on subconscious links. The main cast are mostly from the deep forests, their ancestor turning feral in the wilderness and taking the form of a wolf (also, she fucked a wolf too). They behave like the elf/wolf hybrids they are, are very short and have four fingers with very large eyes; their leader later finds a mate in one of the desert Elves, who retained more of the Elven alien culture and have the power to heal others. Stories include learning industrialization, kinslaying, that humans make good pets, where they came from, even more kinslaying, the medieval humans they were supposed to contact in the first place weren’t worth the effort, their ancestors were morons, and so on. &lt;br /&gt;
* Elves in Warcraft were a type of Troll that was mutated by magical radiation coming from a pool of Titan blood (and possibly further altered by the intervention of a moon goddess).  This changed them, making them closer to humanoid (five fingers and toes and no tusks being the biggest changes).  Each subgroup can be defined mostly by how much magic they consider too much, with each preceding group from lowest to “never enough” being ousted by the preceding group.  The changes became more diverse as time went on, with the latter groups becoming closer to human than the former groups, and even spawning other separate races (Night Elves and Nightborne have fangs while High Elves and Blood Elves don&#039;t).  The groups are Kaldorei -Night Elves (which had a group split off and become Shal&#039;dorei - Nightborne), then some more Kaldorei called Highborne (which were made up of magic users and royalty) split and became Quel&#039;dorei - High Elves, which also split with most supping on fel magic becoming Sin&#039;dorei - Blood Elves.  Even then are mutations such as the Naga (merpeople/snake people who are Highborne mutated by the Lovecraftian-type Old God N&#039;zoth), Satyrs (like the real-life mythological beings based on a Highborne mutated by Sargeras) and the San&#039;layn (the setting&#039;s vampires, who are mutated undead Sin&#039;dorei made by the Lich King).&lt;br /&gt;
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==The Ugly Side of Elves==&lt;br /&gt;
Elves are truly a [[skub|love-or-hate]] phenomena amongst fantasy fans, and the main reasons for the dislike stem from some of the traits in the &amp;quot;post-Tolkien&amp;quot; elves section above. In a nutshell, elves are often portrayed as the [[Mary Sue]] race in fantasy fiction; even when the author doesn&#039;t outright use them as a mouthpiece, the simple fact of the matter that they are rarely called on their shit (screwing things up, being arrogant, being wrong about shit, acting like they have the right to lecture other races, etc) usually pushes them into the &amp;quot;asshole&amp;quot; category for many readers. When the setting&#039;s non-elf characters outright agree with them, that&#039;s when readers/viewers/gamers tend to get particularly pissed.&lt;br /&gt;
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Compounding matters is that those who are fans of elves often tends to be on the obsessive side even by /tg/ standards, which is part of the reason &#039;&#039;why&#039;&#039; they often get pushed into the Mary Sue&#039;s territory.&lt;br /&gt;
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==D&amp;amp;D==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] obviously used Elves, and was in fact one of the first to ripoff the Tolkien Elves. Early D&amp;amp;D Elves were much closer to his and were comparable to a player today attempting to play a young Dragon, but as of 3rd edition were toned down greatly. D&amp;amp;D Elves are mostly notable for their batshit insane Greek-style god pantheon in the [[Faerun]] setting. Their lifespans are not much longer than Dwarves, and they can&#039;t grow facial hair. Half-Elves are a core class, and they tend to be sold as tragic figures who had to watch a parent grow old and die in their prepubescent equivalent while in turn growing old and dying as their other parent stays the same age they seemingly always were (of course the standard /tg/ approach is to utilize necromancy for a drama-free backstory).&lt;br /&gt;
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===Elven Subspecies===&lt;br /&gt;
There are three major &amp;quot;archetypes&amp;quot; of elf in D&amp;amp;D; the High Elf, the Wood Elf and the Dark Elf. The myriad elven cultures that have been developed for different settings usually base themselves in these three archetypes, but some sub-species are more unique.&lt;br /&gt;
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====High Elf====&lt;br /&gt;
These are generally portrayed as the most &amp;quot;civilized&amp;quot; elves; the most focused on exploring their magical heritage and the ones who are most interested in building cities and civilizations. This makes them the most common of elves, in no small part because they tend to be the most adventurous of the elven species. Whilst they are traditionally described as respecting nature heavily, their first true love is magic; this is the race that defined the archetype of the elven wizard, and they shamelessly exploit their natural talents in arcane magic to make their civilizations work. A high elf community isn&#039;t necessarily a [[magocracy]], but it&#039;s an easily applied trope.&lt;br /&gt;
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In AD&amp;amp;D, the following elven races are considered to be High Elves:&lt;br /&gt;
* Zakharan Elves&lt;br /&gt;
* The Qualinesti of Krynn&lt;br /&gt;
* The Moon Elves of Faerun&lt;br /&gt;
* The Silver Elves of Faerun&lt;br /&gt;
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====Wood Elf====&lt;br /&gt;
These elves prefer the wild to civilization, and are much more reclusive than their High Elf cousins. Also known as Sylvan Elves, at least in AD&amp;amp;D, wood elves still possess an affinity for magic, but place far more importance on living in harmony with nature. If the high elves defined the archetype of the elf wizard, these elves are responsible for the association of the elf race with the [[druid]] and [[ranger]] classes - especially the latter, given the wood elf forte with bow &amp;amp; arrow.&lt;br /&gt;
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In AD&amp;amp;D, the following elven races are considered to be Wood Elves:&lt;br /&gt;
* The Kagonesti of Krynn&lt;br /&gt;
* The Tamirnesti of Krynn&lt;br /&gt;
* The Armachnesti of Krynn&lt;br /&gt;
* The Wild Elves of Faerun&lt;br /&gt;
* The Green Elves of Faerun&lt;br /&gt;
* The Grugach of Oerth&lt;br /&gt;
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====Dark Elf====&lt;br /&gt;
This is the obligatory evil elf race. These guys have their own name, the &#039;&#039;&#039;[[Drow]]&#039;&#039;&#039;, and that&#039;s helped them to develop their own iconic niche, in contrast to High &amp;amp; Wood Elves who often seem to have nothing but the most meager nitpicking of details separating them. &lt;br /&gt;
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====Aquatic Elf====&lt;br /&gt;
Water-breathing elves who live deep underwater. Usually the most xenophobic and thus least interesting of all the elves. Seriously, even in [[Dragonlance]], where the local aquatic elves A: mirror the high elf/wood elf split in their own culture as the Dargonesti (Deep Elves) and Dimernesti (Shoal Elves), and B: are shapeshifters, with Dargonesti turning into dolphins and Dimernesti turning into otters, they have pretty much no value or influence on the setting at all.&lt;br /&gt;
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The only other Aquatic Elves in AD&amp;amp;D are found in the Forgotten Realms, where they are known to inhabit both the Great Sea and the Sea of Fallen Stars.&lt;br /&gt;
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====Gray Elf====&lt;br /&gt;
A subrace which most people prefer to forget, these are the most arrogant and elitist elves of all - that&#039;s right, they&#039;re literally defined as &amp;quot;the asshole elves who aren&#039;t [[drow]]&amp;quot;. Obsessed with the idea that they represent the pinnacle of the elven species, even the CBoE struggled with portraying these guys at all sympathetically. Xenophobic, supercilious, condescending, these are pretty much the embodiment of every elitist asshole elf cliche you can think of. Even more so than High Elves, they rely heavily on their prowess for arcane magic to do everything. They also keep other elven races as slaves to do all the physical labor. Charming.&lt;br /&gt;
&lt;br /&gt;
In AD&amp;amp;D, the following elven races are considered to be Gray Elves:&lt;br /&gt;
* The Silvanesti of Krynn&lt;br /&gt;
* The Gold Elves of Faerun&lt;br /&gt;
*  The Sunrise Elves of Faerun&lt;br /&gt;
* The Valley Elves of Oerth&lt;br /&gt;
&lt;br /&gt;
====Different Elves====&lt;br /&gt;
Avariel are flying elves.&lt;br /&gt;
&lt;br /&gt;
Athasian Elves are tall, lean, desert-dwelling runners with a culture based on trade and grifting.&lt;br /&gt;
&lt;br /&gt;
Grugach are extra-violent and savage wood elves from Oerth.&lt;br /&gt;
&lt;br /&gt;
Lythari are elven [[therianthrope]]s who can assume the form of silvery-white giant wolves.&lt;br /&gt;
&lt;br /&gt;
===Elves in OD&amp;amp;D===&lt;br /&gt;
Back in the earliest days of D&amp;amp;D Elf was a class, not a race. That&#039;s how long they&#039;ve been in the game.&lt;br /&gt;
&lt;br /&gt;
===Elves in AD&amp;amp;D===&lt;br /&gt;
Elves appeared in the Complete Book of Elves, which is one of the most despised AD&amp;amp;D books to ever be released. It paints them as perfect [[Mary Sue]]s who can do no wrong and are better at everything than everyone else. It got so far that even the author of the book came to despise it.&lt;br /&gt;
&lt;br /&gt;
===Elves in 3rd Edition===&lt;br /&gt;
Elves are one of the core races of 3e, and shared a large in the Races of the Wild sourcebook alongside the [[halfling]]s and [[raptoran]]s.&lt;br /&gt;
&lt;br /&gt;
===Elves in 4th Edition===&lt;br /&gt;
4th edition decided that the vast array of different elven subraces were, really, kind of silly. Plus, the basic divide between High Elf &amp;amp; Wood Elf was never really very clear - both races are simultaneously highly magical and highly enamored with nature, which itself doesn&#039;t make a lot of sense in D&amp;amp;D - there&#039;s a reason the [[wizard]] and the [[druid]] don&#039;t get along. So, they decided to twist things around.&lt;br /&gt;
&lt;br /&gt;
Elves in 4e originate from the [[Feywild]]. Once, they were [[Eladrin]] clans who felt a deep affection for the nature, especially that present in the mortal world rather than their own faerie realm. Choosing to take [[Melora]] and the [[Primal Spirits]] as their patrons instead of [[Corellon]] and [[Sehanine]], they gave up the cities and pursued a tribal existence, venturing deep into the uncharted regions of the mortal world. When [[Lolth]] promoted her civil war, a side-effect was that the ties between the Eladrin clans were broken, and much like the renegades who followed Lolth into the [[Underdark]] ultimately transformed into [[Drow]], so did the mortal worlder eladrin mutate, losing some of their fey nature and becoming more tied to nature.&lt;br /&gt;
&lt;br /&gt;
Personality wise, elves are described as a simple and earthy people; eladrin may be reserved and scholarly, but an elf would rather tell jokes or go out and do some target shooting whilst sharing a drink with some buddies than sit around being gloomy all day. They&#039;re much darker-colored than their ancestors were - though more in the sense of brown/black hair and tanned skin than being full-on black-skinned - and lack the characteristic &amp;quot;one solid color&amp;quot; eyes that define an eladrin.&lt;br /&gt;
&lt;br /&gt;
4e&#039;s elves favor martial, divine and primal classes over arcane ones; their initial ability score modifier was +2 Dexterity and +2 Wisdom, and it wasn&#039;t until later in the game that they got the ability to trade their Wisdom bonus for an Intelligence bonus. The [[Seeker]] was created as the iconic elf class, combining their cultural and mechanical predilictions for the [[Ranger]] and the [[Druid]].&lt;br /&gt;
&lt;br /&gt;
A 4e elf&#039;s statblock goes like this:&lt;br /&gt;
::+2 Dexterity, +2 Wisdom OR +2 Intelligence&lt;br /&gt;
::Medium&lt;br /&gt;
::Speed: 7 squares&lt;br /&gt;
::Skill Bonuses: +2 Nature, +2 Perception&lt;br /&gt;
::Elven Weapon Proficiency: You are Proficient with the Longbow and the Shortbow.&lt;br /&gt;
::Fey Origin: You count as a Fey creature for effects that key off of origin.&lt;br /&gt;
::Group Awareness: Non-elf allies within 6 squares of you gain a +1 racial bonus to Perception checks.&lt;br /&gt;
::Wild Step: You ignore difficult terrain when you shift.&lt;br /&gt;
::Racial Power - Elven Accuracy: 1/encounter, you can reroll an attack roll, though you must use the second roll even if it is worse than the original.&lt;br /&gt;
&lt;br /&gt;
It bears mentioning that elves attracted a lot of flak for Elven Accuracy, simply because it&#039;s a single attack re-roll once per encounter (with a +2 bonus to the re-roll if you&#039;ve got the Elven Precision racial feat). This isn&#039;t really as powerful as it seems, because A: 1 re-roll per fight sequence isn&#039;t going to guarantee every attack hits, and B: most of the Leader classes can hand out attack re-rolls like freaking candy anyway. Most anons on /tg/ either hadn&#039;t read any of 4e&#039;s actual combat mechanics, couldn&#039;t get over the idea of elves not having a [[Strength]] penalty (never mind that races like [[Orc]]s, [[Bugbear]]s and [[Goliath]]s still got Strength bonuses and so &#039;&#039;&#039;still&#039;&#039;&#039; had higher average bonus damage than elves did), or both.&lt;br /&gt;
&lt;br /&gt;
[[Dragon Magazine]] #382 introduced an elven subrace called the Dusk Elves, who are... different. These pale-colored elves (skin &amp;quot;like moonlight&amp;quot;, fair hair, light blue or light violet eyes) are descendants from a 4th group of eladrin: during the great civil war between [[Corellon]] and [[Lolth]], their ancestors just wanted to stay out of it entirely, refusing to take part in the fighting on either side. This attempt at neutrality backfired on them when both the Corellon-loyalists &#039;&#039;and&#039;&#039; the proto-Drow turned on them; if it weren&#039;t for [[Sehanine]] taking pity on them, they probably would have been exterminated. As such, they&#039;ve been forced into exile in hidden cities and enclaves throughout the mortal world, protected by complex layers of illusion magic. Described as furtive, haunted and suspicious by nature, they are very emotionally withdrawn and &#039;&#039;&#039;extremely&#039;&#039;&#039; touchy about the topic of loyalty. Unlike other elves, dusk elves have no particular loyalty to the [[Prime Material]]; they view it as being a prison, at best a gilded cage, and culturally yearn to return to the [[Feywild]] once more.&lt;br /&gt;
&lt;br /&gt;
As with most early subraces in 4th edition, Dusk Elves are represented by taking an elf and buying the appropriate &amp;quot;bloodline feats&amp;quot;. The core bloodline feat is Dusk Elf Stealth, which grants a +1 racial bonus to Stealth to all allies within 6 squares who don&#039;t have this feat. It&#039;s... rather unimpressive, and the race rather relies on its other unique feats to stand out; Gathering Night lets you become invisible for a turn by taking a Total Defense action whilst concealed, Gloaming Ward grants you a turn of free concealment the first time you get bloodied, Sehanine&#039;s Boon means you gain extra HP from healing surges sent whilst concealed, and and Umbral Wind means you can use your second wind to gain concealment (or bump concealment to total concealment) for a turn instead of granting +2 all defenses for a turn. Oh, they also have Dusk Elf Weapon Training, which is free proficiency with light blades and a small damage boost with them.&lt;br /&gt;
&lt;br /&gt;
Dusk Elves have a unique racial [[Paragon Path]], called the Darkening Blade; a Dexterity-focused melee attacker who uses a combination of mobility, stealth, and swift but accurate strikes to prevail.&lt;br /&gt;
&lt;br /&gt;
===Elves in 5e===&lt;br /&gt;
Elves in 5e basically went all the way back to their old lore again, because of course we couldn&#039;t keep anything from 4e, no matter how much sense it might have made to differentiate between the arcane elves and the druidic elves.&lt;br /&gt;
&lt;br /&gt;
::Ability Score: +2 Dexterity&lt;br /&gt;
::Typical Alignment: Favor Chaotic Good (Lawful Evil if Drow)&lt;br /&gt;
::Size: Medium. Ranges from under 5 to over 6 feet tall, with slender builds. Nothing&#039;s stopping you from making a fat elf, of course.&lt;br /&gt;
::Speed: 30 foot base walking speed.&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Keen Senses: Proficiency in Perception.&lt;br /&gt;
::Fey Ancestry: Advantage on saves against being charmed, and immune to magic that puts you to sleep.&lt;br /&gt;
::Trance: Trancing for 4 hours yields the same effect as an 8 hour sleep.&lt;br /&gt;
::Languages: Common and Elvish.&lt;br /&gt;
&lt;br /&gt;
And, of course, there are the subraces. The High Elves, with the Sun Elves being the asshole, extra arrogant bastards we all think of, and the Moon Elves, who are more common and friendly (note: they both fall under the umbrella of High Elf, with the same bonuses). Then, there&#039;s the tree-hugging Wood Elves, and the edgy Drow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Elf&#039;&#039;&#039;&lt;br /&gt;
::Ability Score: +1 Intelligence&lt;br /&gt;
::Elf Weapon Training: Proficiency with Longsword, Shortsword, Shortbow, and Longbow.&lt;br /&gt;
::Cantrip: Free cantrip from the Wizard spell list. Uses Intelligence as it&#039;s Spellcasting Modifier.&lt;br /&gt;
*::Extra Language: Free extra language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Elf&#039;&#039;&#039;&lt;br /&gt;
::Ability Score Increase: +1 Wisdom&lt;br /&gt;
::Elf Weapon Training: see above&lt;br /&gt;
::Fleet of Foot: Base walking speed now becomes 35 feet.&lt;br /&gt;
::Mask of the Wild: You can attempt to hide even when you are only lightly obscured by natural phenomena, such as foliage, heavy rain, falling snow, and mist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Drow]]&#039;&#039;&#039;&lt;br /&gt;
::Ability Score: +1 Charisma&lt;br /&gt;
::Superior Darkvision (120 feet instead of 60)&lt;br /&gt;
::Sunlight Sensitivity: Disadvantage on attack rolls and Perception checks that rely on sight if you, your target, or whatever you&#039;re trying to perceive, is in direct sunlight.&lt;br /&gt;
::Drow Magic: Start with free Dancing Light cantrip, get free Faerie Fire at 3rd level, and free Darkness at 5th level. Both recharge on a long rest. Charisma is your spellcasting ability for these.&lt;br /&gt;
::Drow Weapon Training: Proficiency with rapiers, shortswords, and hand crossbows.&lt;br /&gt;
&lt;br /&gt;
Amazingly, if one doesn&#039;t count the [[Eladrin]] (who received a writeup in the [[Dungeon Master&#039;s Guide]] and then a tweak of that in [[Unearthed Arcana), it took until the November 2017 issue of [[Unearthed Arcana]] before the elves received some new subraces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avariel&#039;&#039;&#039; - Winged elves, and immediately a source of derision on /tg/ for getting absolutely nothing beyond their flight ability.&lt;br /&gt;
::Bonus Language: Auran ([[Elemental]] Air)&lt;br /&gt;
::Flight: Fly speed of 30 feet, but not available if wearing medium armor or heavy armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grugach&#039;&#039;&#039; - Super-feral and territorial wood elves originally from [[Greyhawk|Oerth]]... in many ways a prototype of the Wood Elves of [[Warhammer Fantasy]].&lt;br /&gt;
::+1 Strength&lt;br /&gt;
::Xenophobic: Your default language is Sylvan instead of Common.&lt;br /&gt;
::Grugach Weapon Training: Spear, Shortbow, Longbow, Net.&lt;br /&gt;
::Druidic Cantrip: You know 1 cantrip of your choice from the [[Druid]] spell list, which uses Wisdom as its spellcasting ability score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sea Elves&#039;&#039;&#039; - The long-anticipated(?) oceanic elves of classic D&amp;amp;D lore.&lt;br /&gt;
::+1 Constitution&lt;br /&gt;
::Bonus Language: Aquan ([[Elemental]] Water)&lt;br /&gt;
::Sea Elf Weapon Training: Spear, Trident, Light Crossbow, Net.&lt;br /&gt;
::Child of the Sea: You have a Swim speed of 30 feet and can breathe both air and water.&lt;br /&gt;
::Friend of the Sea: You can communicate with Small or smaller animals that possess an innate swimming speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shadar-kai]]&#039;&#039;&#039; - These basically attempt to crudely mash-up their lore from the past two editions by using 4e&#039;s lore, but making them descendants of elves rather than humans.&lt;br /&gt;
::+1 Charisma&lt;br /&gt;
::Deathly Cantrip: You know a single cantrip chosen from a list of Chill Touch, Spare the Dying and Thaumaturgy. This cantrip can&#039;t be changed at a later date. Your spellcasting ability score for this cantrip is Charisma.&lt;br /&gt;
::Blessed By The [[Raven Queen]]: You can use a bonus action to teleport to an unoccupied space within 15 feet. After teleporting, you gain resistance to all damage until the end of your next turn, during which time you appear translucent and ghostly. After using this ability, you must complete a short rest or a long rest to use it again.&lt;br /&gt;
&lt;br /&gt;
==On /tg/==&lt;br /&gt;
[[File:Old Elf.jpg|250px|thumbnail|right|/tg/ says: If you made an Elf that looks just like this, then you are doing it right.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As mentioned above, elves have drawn their fair share of hatred. The sections below are a factual but [[meme|tongue-in-cheek]] [[skub|discussion]] about the aspects of elves. Due to various reasons including overuse, being arrogant, and the males being effeminate threatening the gender insecurities among the audience, there is A LOT of scorn towards elves among communities such as /tg/ and here. Read on, learn more and draw your own conclusions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The origins and nature of elves lies in Germanic mythology and folklore. Reconstructing the early concept of an elf depends almost entirely on texts in Old English or relating to Norse mythology, which all together is a clusterfuck of alternate versions and retcons. The facts about elves in these legends often changed though the general idea was a group of beings with magical powers and supernatural beauty, ambivalent towards everyday people and capable of either helping or hindering them. They have been everything from lesser gods to harmful fey beings almost as bad as demons. These varied portrayals and possible pagan origins led to further demonization of elves when Christianity spread to those parts of the world (though even in the earliest non-Christian mythologies about elves, they are portrayed as unpredictable, mysterious and potentially dangerous). Most elves in modern fiction are derived from their usually benevolent, fey or near-angelic portrayal in Tolkien&#039;s works. (Ironically, considering it was some early Christians who demonized elves, Tolkien himself was a Christian.)&lt;br /&gt;
&lt;br /&gt;
For the average elegan/tg/entleman, elves are magical, pointy-eared, forest-dwelling hippies; the antithesis to the industrious, manly [[dwarf|dwarven]] race (though ironically in the original Germanic mythology all Dwarfs are a subset of elf, meaning that [[Lulz|all Dwarfs are elves]] but not all elves were Dwarfs). Though related, they are not in fact [[Eldar]] due primarily that one is found in space with guns that shoot shuriken, and the other live in forests and have bows that loose arrows... unless you&#039;re playing something crazy like [[Spelljammer]]. Elves are the chosen race of many [[Faggotry|hipster]] [[Mary Sue]]s in the fantasy setting thanks to their pointed ears, slender builds and ever-perky breasts. In all actuality, that could be why they&#039;re always scantily-clad and the fantasy of [[neckbeard]]s everywhere. An overused &#039;fact&#039; (based on said appearance and [[/d/|fantasies]]) is that &amp;quot;all elves are female unless proven otherwise&amp;quot; or that &amp;quot;an elf&#039;s gender is elf&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please note that this article probably wouldn&#039;t concern [[Dark Eldar]] and some forms of dark elf, who are usually many times more metal than their fruity non-dark cousins, allowing them some form of toleration or even acceptance by some smar/tg/entlemen. They are also much more likely to show some skin and/or put out, which helps.&lt;br /&gt;
&lt;br /&gt;
==Monstergirls: On the Subject of Elven /d/eviancy==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
Elves are technically one of the most widely accepted form of [[monstergirls]], alongside the [[catgirl]] and the [[cowgirl]]. As such, there&#039;s a lot of [[/d/]] aspects of elves, both officially and unofficially. Not helping elves is that their menfolk are typically portrayed as slim, clean-shaven, graceful and ranging from &amp;quot;pretty boy&amp;quot; to &amp;quot;androgynous&amp;quot; on the looks department; in Western culture, these are stereotypes of gay men, in contrast to the buff, rugged, hairy, chiseled appearance of, say, a [[dwarf]] or an [[orc]]. Ironically, in Japan, the stereotypes are actually reversed, so your standard elf is expected to be an avid chaser of human women whilst those burly dwarves and orcs are busy having sweaty gay orgies in their holes in the ground.&lt;br /&gt;
&lt;br /&gt;
As [[monstergirls]] elves are just about the lowest entry level of them all. Pointy ears, superior senses, and an improved lifespan are the only ways they really differ from humans (the only other things that are often applie  are superhuman speed and enhanced magical ability), and they&#039;re almost always very attractive with a comparative lack of aging.  They can be anything from wholesome and homely to full-on tsundere or even yandere. Inevitably elves are very lewd, and even the stuck up ones secretly crave sex.  They often possess overly sensitive ears that can turn them into helpless moaning messes when rubbed, if not outright drive them to orgasm. Elves are also prime [[rape]]bait, submitting to sexually aggressive [[human]]s, [[orc]]s and monsters after only a few short thrusts or rubs.  This makes them popular for the genre of manga/anime where they are easily molested and submit to their partners, leaving them dripping with or soaked in semen and possibly pregnant as well. This also makes them popular with mindbreak and willing [[slavery]] fetishists.&lt;br /&gt;
&lt;br /&gt;
==Humans the new Elves?==&lt;br /&gt;
[[File:You Is An Elf.jpeg|thumb|right|300px| ...FUCK (truth hurts doesn&#039;t it)]]&lt;br /&gt;
It is common knowledge that we [[Humans]] have a [[Rage|raging]] hate towards these treehuggers, more so if it is [[/tg/]]. Seriously we only think that the only positive outcome of elves if their women gets the [[/d/|tentacle]] [[rape]] [[Rule 34|treatment.]] Yet it never really come across that maybe &#039;&#039;we were&#039;&#039; the elves the entire time? Well before you carry your pitchforks and shotguns. Think about it.  We are the most lithe and agile of the primate species, our women being more flexible than any other primate out there. We also consider ourselves superior to these pebbling animals and we have a relatively long lifespan, that and the fact that we are more inclined to range weapons than bonking large beasts in the heads as well as being generally physically weaker than all of the great apes and even our extinct relatives by a large margin. Well you may say that this may not be true because we have Vikings and other historical badass motherfuckers. Which is kinda true. The parallels between humans and elves became even more striking in the later 20th century and early 21st century. Seriously think about it. We are seeing a rise in veganism and animal rights activist like the stereotypes of elves being salad munchers and animal fuckers. We are also seeing the rise of the dreaded [[SJW]] and the pussification of humans the same way we view elves as colossal pussies. If anything we may be seen as the pussified elves of the animal kingdom to the Neanderthal [[Dwarf|dorfs]] (but, assuming they exited, where are the neanderthals now?). We only differ from true elves in that we humans are raging morons at times. [[Humanity Fuck Yeah|Humanity fuck yeah?]]&lt;br /&gt;
te on offer.&lt;br /&gt;
&lt;br /&gt;
==Elves and Dwarf Fortress==&lt;br /&gt;
Elves in &#039;&#039;[[Dwarf Fortress]]&#039;&#039; are notably different than elves in other settings... They are the polar opposite of the above descriptions. The [[RAGE]] they create isn&#039;t inspired by their [[gay]] [[Mary Sue]]dom, rather the [[RAGE]] they create is often related to primal fear and panic. They are terrifying figures of rape incarnate, meaning that all that rape usually focused upon elves in other fantasy settings will be [[/d/M|thrust upon your little Dorfy settlers]] and fortress, with little to no mercy.&lt;br /&gt;
&lt;br /&gt;
TL;DR THEY EAT PEOPLE&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Lelf]]&lt;br /&gt;
* [[Elf Subraces]]&lt;br /&gt;
* [[Elf Slave, Wat Do?]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D1e-Races}}&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
[[Category: Monsters]]&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elves page is currently an absolute goddamn mess that needs some massive revamping to make it at least somewhat decent. The following will be sorted out or [[blam]]med accordingly.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elf hate in /a/==&lt;br /&gt;
Even animes hate elves, with the antagonists of Last Exile being a race of elves who are complete pricks and pretty much the cause for the world&#039;s problems. Except tan-skinned and white-haired &amp;quot;chocolate elves&amp;quot;, they are generally agreed to be pretty cool.&lt;br /&gt;
&lt;br /&gt;
==Is your Elf /tg/ approved?==&lt;br /&gt;
[[File:Perv.jpg|300px|right|thumb|Elf watching is a popular hobby]]&lt;br /&gt;
A Quick guide to making a /tg/ approved elf. Every answer of yes is a point in their favor.&lt;br /&gt;
&lt;br /&gt;
* Do [[Dwarf Fortress|they eat people]]?&lt;br /&gt;
* Are they batshit crazy?&lt;br /&gt;
* Does he/she do [[Doomrider|cocaaaaaaaaaaine?]]&lt;br /&gt;
* Are they NOT Chaotic Good? (Double extra important if it&#039;s a Drow)&lt;br /&gt;
* Does he/she wield a chainsaw? (&amp;lt;strike&amp;gt;only applicable to some settings&amp;lt;/strike&amp;gt; Forget that part. A chainsaw wielding, magic casting elf will be accepted anywhere, due to the rules of [[awesome]])&lt;br /&gt;
* Is he/she NOT protective of trees/animals ? Alternatively, [[Dwarf Fortress|is he/she protective of trees and/or animals BUT to the point of bloody fanaticism ?]]&lt;br /&gt;
* Is he/she sexually attractive?&lt;br /&gt;
* Is he/she bloodthirsty?&lt;br /&gt;
* Does he/she know how to work metal?&lt;br /&gt;
* Is he/she skilled at making technology? Otherwise, is he/she at least skilled at using technology?&lt;br /&gt;
* Is he NOT effeminate, if a he?&lt;br /&gt;
** Does he have a beard or other facial hair besides eyebrows?&lt;br /&gt;
* If he is an archer or melee combatant, does he/she have visible muscles?&lt;br /&gt;
* It is NOT another fucking [[Drizzt]] clone?&lt;br /&gt;
* Does he/she inspire fear incarnate and is shunned if not hated by society ?&lt;br /&gt;
* Is he NOT childishly, excessively optimistic ?&lt;br /&gt;
* Does said elf fight with something ELSE than a bow/longsword/rapier/magic ? (Axes, hammers, fists, crossbows, hell [http://marvel.wikia.com/wiki/Melf_%28Earth-616%29 even guns if you have them])&lt;br /&gt;
* Does he/she swear profusely like a drunk pirate?&lt;br /&gt;
** Does he/she drink?&lt;br /&gt;
*** Is he/she a pirate?&lt;br /&gt;
* Are they not bigoted against non-elves? Alternatively, [[Dark Elves (Warhammer Fantasy)|do they hate non-elves to the point of seeing them as vermin to be enslaved or destroyed]]?&lt;br /&gt;
* Is it NOT like any other elf stereotype you have every seen ?&lt;br /&gt;
&lt;br /&gt;
If you have a large majority of &amp;quot;yes&amp;quot;, congratulations. You have a /tg/ approved elf.&lt;br /&gt;
&lt;br /&gt;
For DM&#039;s, you can create any type of elven race. Be it faggy and hate inspiring or scary shityourpants, run away because its slowly coming this way. Unless it&#039;s a slave-elf, which is often disapproved of for a variety of reasons.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t let us know, or we will find you.&lt;br /&gt;
&lt;br /&gt;
==Common names for Elves==&lt;br /&gt;
[[File:Tsun Wood Elf.png|thumb|right|400px|Another way to do it right.]]&lt;br /&gt;
*Elfs&lt;br /&gt;
*Elfginas&lt;br /&gt;
*Elftards&lt;br /&gt;
*[[Lelf|Lelves]]&lt;br /&gt;
*Those Treehugging Assholes&lt;br /&gt;
*Fey&lt;br /&gt;
*The Fair (or Fey) Folk&lt;br /&gt;
*Douche-bags&lt;br /&gt;
*Fantasy&#039;s Worst Creation, Second Only To Blood Magic&lt;br /&gt;
*Skinnies&lt;br /&gt;
*Forest Sluts (Wood Elves)&lt;br /&gt;
*Pompous Sluts (High Elves)&lt;br /&gt;
*Edgy Sluts (Dark Elves)&lt;br /&gt;
*Fruit (a common item of an elven diet)&lt;br /&gt;
*Smug Forest Cunts&lt;br /&gt;
*Punching Bags&lt;br /&gt;
*Long Eared Forrest Mongrels&lt;br /&gt;
*Dandelion Eaters/Keebs ([https://en.wikipedia.org/wiki/Keebler_Company#Keebler_Elves from Keebler Elves]) ([[Shadowrun]])&lt;br /&gt;
*Knife Ears ([[/v/|Dragon Age]])&lt;br /&gt;
*Santa&#039;s Minimum-wage Sweatshop Workers&lt;br /&gt;
*Keebler Cookie/Cunt&lt;br /&gt;
*Salad Eaters&lt;br /&gt;
*[[/co/|Dentists]]&lt;br /&gt;
*Vagelves&lt;br /&gt;
*[[Wakfu|Cra]]&lt;br /&gt;
*Fun Police&lt;br /&gt;
*[[Age of Sigmar|Aelves]] (commonly thought to be a mispronunciation caused by a [[Games Workshop|corporate phallus]] lodged in the speaker&#039;s throat)&lt;br /&gt;
*Vulaelves&lt;br /&gt;
*[[Storytime|Molesty McGee, the slitheride]].&lt;br /&gt;
*[[The Elder Scrolls|Mer]]&lt;br /&gt;
*Hymer&lt;br /&gt;
*[[Tolkien|Beren&#039;s]] Folly&lt;br /&gt;
*Beren&#039;s In-laws&lt;br /&gt;
*[[Elfquest|Shota Fairy Aliens]]&lt;br /&gt;
*[[Harry Potter|Dobbys]]&lt;br /&gt;
*[[Elf Slave, Wat Do?|Bard Bait]]&lt;br /&gt;
*Plains Dwarves&lt;br /&gt;
*Elfgoo&lt;br /&gt;
*[[Matt Ward|Ward]] [[Wood Elves (Warhammer Fantasy)|Saves]]&lt;br /&gt;
&lt;br /&gt;
==Typical Elven Traits and Habits==&lt;br /&gt;
&lt;br /&gt;
[[Image:elf2.jpg|thumb|250px|right|Some people take this shit too far.]]&lt;br /&gt;
&lt;br /&gt;
*Having long/pointed ears&lt;br /&gt;
*Being physically agile&lt;br /&gt;
*Magical powers (or just magic in their blood even if they can&#039;t use it)&lt;br /&gt;
*Lifespan of hundreds to thousands of years, with correspondingly low birth rate.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Hugging trees (How are we supposed to climb them?- an elf)&lt;br /&gt;
*Anal pounding &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Eating granola or other grain mixtures&lt;br /&gt;
*Kissing bunnies&lt;br /&gt;
*Prancing in meadows or equivalent&lt;br /&gt;
*Snapping in light breezes&lt;br /&gt;
*Being sissies or girls&lt;br /&gt;
*Bringing useless cloth to your [[Dwarf Fortress|dwarven fortress]]&lt;br /&gt;
*Radiating obscene levels of intense gay&lt;br /&gt;
*Being unbelievably fucking smug&lt;br /&gt;
*Washing my boots&lt;br /&gt;
*Speaking in Dickensian prose and hacking into your computer network&lt;br /&gt;
*Having Elfginas&lt;br /&gt;
&lt;br /&gt;
All elves are female until proven otherwise. A variant of this axiom is that an elf&#039;s gender is &amp;quot;elf&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A common exception to the above is the &#039;Fair Folk&#039; variant, known to steal children to raise as another elf with no human memories; they&#039;ll take your soul if you catch a glimpse of their Wild Hunt, and sadistically murder you if you ever appear near any of their sacred places. In that sense, maybe the Dark Eldar&#039;s habits are a spin on their national time-honored traditions. Who knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;footnote 1: What elves don&#039;t want you to know is they have a birthrate similar to humans, but to achieve their longevity and control their population, they eat their own young. That&#039;s why they want you to stay the fuck out of their forests: no witnesses. Another rational and plausible explanation is that, due to their immortality/extreme long-livety, elves limit the number of children they have to prevent overpopulation or simply have widespread female infertility due to anorexia. Alternatively &#039;&#039;still&#039;&#039;, their tree-hugging ways tend to result in them getting killed by dangerous animals, keeping their population in check through sheer naiveté.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;footnote 2: or they just prefer buttsex&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uses of elves==&lt;br /&gt;
*Slaves/pets.&lt;br /&gt;
*Cocksleeves&lt;br /&gt;
*35 elf bone bolts can be made from one elf. The bones are exceptionally splintery. Perfect for dealing with the aforementioned slaves.&lt;br /&gt;
*Twigs make excellent fire starters&lt;br /&gt;
*Each elf contains about seven pints of elvish blood; easier to carry if you decant first.&lt;br /&gt;
*Excellent targets/punching bags. Not only do you hone your skills, but an elf is dead (or at least in pain) at the end. The perfect system! (NOTE: Beware [[Warhammer Fantasy Battle|settings where the elves shoot or punch you back]]).&lt;br /&gt;
*Snacks.&lt;br /&gt;
*Easy start for aspiring pimps.&lt;br /&gt;
*Corporate negotiators&lt;br /&gt;
*Orators&lt;br /&gt;
*Actors&lt;br /&gt;
*Mages&lt;br /&gt;
*Circus performers&lt;br /&gt;
*Hackers&lt;br /&gt;
*Cobblers&lt;br /&gt;
*Cookie-bakers&lt;br /&gt;
*Toymakers&lt;br /&gt;
*Nothing of any value&lt;br /&gt;
*&amp;lt;s&amp;gt;Being better than you and whichever race you play as (unless you play as an elf)&amp;lt;/s&amp;gt; Applying butthurt to their sensitive ego&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RAGE]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:80A6:7CEB:F172:A1DF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Elf&amp;diff=196211</id>
		<title>Elf</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Elf&amp;diff=196211"/>
		<updated>2017-12-06T05:31:05Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:80A6:7CEB:F172:A1DF: /* Typical Elven Traits and Habits */&lt;/p&gt;
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&#039;&#039;&#039;Elves&#039;&#039;&#039; are a staple fantasy setting race which can also be found in science fiction settings with fantasy elements such as [[Shadowrun]] and [[Warhammer 40000]], to say nothing of Elf-like races found in most science fiction that has aliens. The modern Elf trope is that of a humanoid being with otherworldly features, usually a tendency towards fondness of nature and the ability to sense and do things through a connection to it or the wider universe. Caucasian skin, a flowing language without heavy or guttural sounds, and pointed ears are standard, and are usually as tall or taller than humans although an older shorter version (AKA Christmas Elves) exists.&lt;br /&gt;
Compare and contrast them with [[Dwarves]], another staple fantasy race who share mythological origins.&lt;br /&gt;
&lt;br /&gt;
==Elf History==&lt;br /&gt;
===Myths And Evolution===&lt;br /&gt;
Elves are one of the oldest western European myths, having roots in Germainic folklore which extends into the pre-Christian era (and thus is almost impossible to pinpoint an origin or original variation). The myth is widespread in the early history of each of the major Germainic cultures which results in varied versions tied to their history. While the name is synonymous with Germanic/Scandanavian folklore, the archetype is quite common under different names, such as nymphs, faeries, and other creatures that tend to get lumped together under the name &amp;quot;fair folk.&amp;quot;&lt;br /&gt;
* &#039;&#039;Roman:&#039;&#039; Some historians connect the origins of Elf myths to the Romans, who had myths about the spiritual explanation for misfortune and guerilla warfare they dealt with in the far northwestern reaches of Europe. Some further connect it to a tactic possibly used by the Celts against the Romans, dressing children and small adults in mud and leaf camouflage and using them to sneak into Roman camps to steal supplies and weapons to use against them.&lt;br /&gt;
* &#039;&#039;Scandinavia:&#039;&#039; Norse mythology the nature of Elves changed wildly based on the author&#039;s use of them. In most texts they are similar to how the Greeks used the word [[Daemon]], a reference to most kinds of non-god spiritual beings that tells you very little about what said being is or does other than it not being human (although in some texts Elves includes the gods and not humans, or humans and not gods). One text divides them into svartálfar (Black Elves), dökkálfar (Dark Elves), and ljósálfar (Light Elves). Elves are sometimes a type of Dwarf, or Dwarves are a type of Elves. There are references to paying tribute to Elves, the sun being an Elven creation, Elves wander the countryside and can be seen in mornings, and Elf men lust after human women while human men lust after Elf women and the descendants of such unions are often heroes. Unfortunately Elves aren&#039;t actually the focus of any surviving stories, and as a result there are only minor references to them that we no longer have much context for.&lt;br /&gt;
* &#039;&#039;Germany:&#039;&#039; German myths use Elves as tricksters who are a blight on humanity, causing mischief and disease like a type of fairy rat. Elves also behave like several Greek countryside feyfolk by seducing or raping human men and women. Dwarves are distinct from Elves, but Dwarves can behave like them and use Elf magic against humans.&lt;br /&gt;
* &#039;&#039;Britain:&#039;&#039; Elves in British folklore are fairly synonymous with fairy myths. Elves are often trickster spirits like in Germany, and breed with humans like in the Norse accounts, but British Elves are gone into in depth as having their own kingdoms and politics, using humans as wet-nurses for Elf royalty and Elf nobility forcibly abducting/raping/marrying human maidens. Thus British Elves are less trickster spirits or types of lesser divine beings and more another race of mortals living in the realm of fairies and playing by fairy rules. Scottish and Irish folklore both kept Elves in the trickster fey position. The Brits took the ljósálfar/dökkálfar distinction one step further by creating the Seelie and Unseelie courts; elves of the Seelie Court were &#039;&#039;generally&#039;&#039; nicer, as in they&#039;d reward you if you did them a favor and would warn you if you accidentally offended them, and would play mostly harmless, lighthearted pranks. Elves of the Unseelie court were usually assholes that would visit harm on travelers and would hurt you just because they felt like it.&lt;br /&gt;
&lt;br /&gt;
In most myths Elves were seen as pagan, repelled by Christianity. The sign of the Pentagram was considered the &amp;quot;Elf Cross&amp;quot; and could be used as a symbol on jewelry or decoration to ward away the ill-intentions of Elves (in theory that would mean Elves not wanting humans to bother them would use the sign of the Christian cross).&lt;br /&gt;
&lt;br /&gt;
During the late medieval period and the Enlightenment, Elves were used to add a sense of wonder to stories such as in William Shakespeare&#039;s Midsummer Night Dream, or a touch of eroticism such as in the popular ballad Elveskud where a female Elf seduces a young man to be her husband (in most variations he dies before he can).&lt;br /&gt;
&lt;br /&gt;
By the 1700&#039;s Elves appeared in song and literature to add a sense of beauty to descriptions of the wilderness, an idyllic version of the countryside full of magic and mystery.&lt;br /&gt;
A kind of war of words was waged around this time between authors from various European countries for ownership of the concept of Elves, waged by famous figures such as Jacob Grimm (of the Brothers Grimm) and Hans Christian Anderson, each of whom carried Elves further away from sexual human-like beings and further towards what we know today as fairies (as in the thing your daughter might run around the house in plastic butterfly wings pretending to be).&lt;br /&gt;
&lt;br /&gt;
This continued into the Victorian era where small diminutive humanoids were added to pictures of toadstools or tree branches, helped further by the widespread appeal of fairy tales and the reprinting of the works of the aforementioned great authors into children&#039;s storybooks with thousands of illustrations by different artists.&lt;br /&gt;
&lt;br /&gt;
The return of the man-sized Elves came with the 1823 American poem &amp;quot;Twas the Night before Christmas&amp;quot;, describing Santa Clause as being &amp;quot;a right jolly old elf&amp;quot; which was followed by an artistic evolution, a key figure of which was cartoonist Thomas Nast, creating a visual and a folklore for Santa Clause as an Elf who is identical to a human as if from Norse mythology, helped by child-sized Elves of the Danish shoemaker Elf variety.&lt;br /&gt;
&lt;br /&gt;
===Modern Era===&lt;br /&gt;
The first modern Elf story that defined the fantasy trope that any fa/tg/uy worth their salt would know is actually not JRR Tolkien&#039;s. It was The King of Elfland&#039;s Daughter, written by Edward Plunkett in 1924. It showcases the full return of the classic Nordic Elves. In it, a human king is given an order by his subjects that they want their next ruler to be magical. The king sends the prince to marry an Elf woman, and he enters the mystical realm of the Elves where he wins the heart of the Elf princess. She returns with him to rule the humans as queen, but is unhappy and longs for her family and returns. The prince sets out to return to her side but would die instead, causing his bride to beg her father to enable them to be together. The Elf king uses his magic to draw the entire human kingdom into the Elf lands, uniting the two races in one dynasty over one kingdom.&lt;br /&gt;
&lt;br /&gt;
====Tolkien====&lt;br /&gt;
Tolkien grew up fascinated by mythology, but thanks to most of the pre-Christian pre-Roman British culture being lost he always felt disappointed that his own people would never have the amazing mythology of the Norse or the Egyptians. As a result he spent much of his youth creating his own, which became a lifetime project. Tolkien&#039;s non-fiction scholarly pursuits in the study of language and translation of various classical texts from early European history helped him greatly in his endeavors, allowing him to essentially reverse-engineer a semi-plausible fictional mythology. Tolkien himself was a very devout Catholic and as a result his work shied away from being heavily pagan, taking a note instead from how the Norse mythology gradually changed (Odin becoming less warlike and more wise, Loki changing from clever trickster to villain, Baldur transitioning from unimportant victim in a story about arrogance to being a literal resurrected nice guy everyone loves after the end of the world). Tolkien&#039;s fiction borrows heavily from many feyfolk in European folklore which, as previously mentioned, basically can all be fairly called Elves. The actual word Elves he reserved for his favorite beings in the setting. A recurring theme in his work is the importance of music and passing on stories (because many of the pieces of ancient history we have today were exactly that, stories told by a storyteller or a song sung in celebration or remembrance). Tolkien entrusted his many, many, many, many, many, many, many semi-organized (putting it politely) volumes of notes from a lifetime of work, including enough for many stories, to his own son Christopher along with the control of the canon. Christopher Tolkien has spent most of HIS life trying to decode his father&#039;s intent, decipher scribbled notes, and try to figure out what of a hundred versions of one text is the final copy; to this end he published several volumes of collected stories, the last being Tolkien&#039;s most important work Beren &amp;amp; Luthien (which was already released in a very abridged form in the Silmarillion). &lt;br /&gt;
&lt;br /&gt;
In the Tolkien setting, there is one omnipotent god called Eru Iluvatar who used aspects of his own personality to create lesser beings mistakenly worshiped as gods by mortals called Ainur. After creating the Ainur he conducted them to sing, the first sound that ever existed. One of the Ainur named Melkor refused to participate in Eru&#039;s melody and began singing his own tune and confusing others into harmonies and dissonances between the two conductions, although the vastly more clever Eru trolled Melkor with the second piece becoming a single greater song no matter how hard Melkor fought to create an independent one. That song not only created everything that ever was or ever will be, but its echo is literally destiny and the great plan of Eru for all his creations and their creations and so on. Eru gave the Ainur their own free will at this time and gave them the knowledge they needed to understand his plan (but not all of it, nothing is omniscient other than himself). then Eru sat to watch his plans unfold (which is basically all he does for the rest of time as far as anyone knows), while the Ainur sorted themselves into Valar (the strongest, and the rulers) and Maiar (the weaker ones which serve the Valar). The Valar set themselves to finishing the world according to Eru&#039;s still-echoing song (with the exception of Melkor who followed his own by fucking up the works of the others, creating volcanoes and dark deep places, all not knowing that Eru had planned for that shit during the singing of the great song).&lt;br /&gt;
&lt;br /&gt;
While the Ainur helped to create much of the world during the Music of the Ainur, Illuvatar alone created two special races using the secret fire; the firstborn were the Elves, who awoke before the creation of the Sun. The first to awaken were three married couples, Imin+Iminyë, Tata+Tatië, and Enel+Enelyë. As they traveled from the eastern region where they awoke towards the west they found six other married couples of Elves which Imin and wife claimed as their subjects, then nine couples which were claimed by Tata and wife, and finally twelve wives which were claimed by Enel and wife. The sixty total Elves followed the rivers on their journey to the west (not that one) and focused on poetry (despite not having a language yet) and music as they went. They discovered eighteen more couples which stargazed, which Tata claimed. Then they found another twenty four pairs who sang, joining Enel&#039;s. At the end of Elf Genesis, there was a grand total of 144 Elves (so much less incest). Elf numerology as a result is based on two, three, six, twelve, and 144. At this point the Elves created the first spoken language and named themselves Quendi.&lt;br /&gt;
&lt;br /&gt;
Melkor first discovered the Elves and sent minions to harass them which took the form of great horsemen resembling the Valar Oromë so that when the real Oromë discovered them some Elves hid or fled. These Elves were later collected by Melkor, and seeing the terrible influence he had on Elves the Valar finally waged war on him in order to put him in what is essentially a time-out. The Elves who didn&#039;t flee from Oromë sent three ambassadors to visit the Valar, and when they returned telling of a literal Garden Of Eden that all Elves were invited to. Most Elves did leave, which was called the Sundering Of The Elves, with the exception of the Avari who refused to leave Middle Earth. During the Great Journey the Elves passed by Melkor&#039;s dark lands and grew afraid, returning to live with the Avari. &lt;br /&gt;
* While it may seem that the Avari would be important later given they&#039;re given importance enough to mention, they aren&#039;t. They remain wild and feral, one of their member is literally called a Dark Elf when he&#039;s namedropped later, but for all intents and purposes the Avari are a dropped plot in canon Tolkien work. They may be evil or good, but their fate is 100% unknown. &lt;br /&gt;
&lt;br /&gt;
The Elves who reached the western coast of Middle Earth were guided by Ulmo to the kingdom of Valinor, on a small continent called Aman where the Valar dwell while on the planet and not in Eru&#039;s realms. The last group to arrive was the Telari, who were so curious about the wonders of the mortal world as they traveled that they stopped constantly.&lt;br /&gt;
* The &#039;&#039;Telari&#039;&#039; are the ancestors of the Sindar, Falathrim, and Nandor/Laiquendi. They love the sea, and even during the Sundering many decided to island-hop and explore the watery parts of the world with the Maiar Ossë.&lt;br /&gt;
** Sindar are the Telari who never reached Aman, and like the Avari drop out of importance after they refuse to join later conflicts. They are called Grey Elves.&lt;br /&gt;
** The Nandor are Elves who went south when the Telari reached the river Anduin (the one from the movie with the two giant statues with raised hands) for unknown reasons. They drop out of history until suddenly reappearing later, lead by an Elf king named Denethor (one of several characters of that name) when he heard Elves nearby had established a kingdom named Doraith. The Nandor settled the city of Ossiriand which became the kingdom of Lindon until Denethor was later killed by Orcs, whereupon the Nandor became known as the Laiquendi, or Green Elves, and their kingdom absorbed into Doraith. The Nandor who did NOT relocate to Doraith became known as Wood Elves, or Silvan Elves, and established their own kingdoms. The average Tolkien moviegoer would know them as almost all of the Elves seen in the Hobbit and LotR trilogies, including Galadriel (who is of mostly Noldor descent) and Legolas.&lt;br /&gt;
** Falathrim are simply the Elves who loved the sea so much they remained a naval power in Middle Earth. After their kingdom was destroyed they joined the Nandor in Lindon, thus also becoming the Laiquendi.&lt;br /&gt;
&lt;br /&gt;
Of the Elves that reached Aman, there was three groups ruled by the ambassadors who had been sent there by the Elves before the Sundering began: the Vanyar ruled by Ingwë, the Ñoldor ruled by Finwë, and the Telari ruled by the brother of their ambassador named Olwë (because the real ambassador Elwë remained in Middle Earth among the Falathrim).&lt;br /&gt;
* As you will see, the Ñoldor are something of the historical fuckups of the Elves. On one hand they are great warriors, great smiths, great artists, great lovers (in the non-sexual sense), and literally shaped most of the history of early Middle Earth. But on the other they are great fuckups, the only group of Elves even slightly corruptible due to their impulsive natures and desire to see and experience and learn. It should be noted that Ñoldor do NOT learn to achieve power, but to understand; this ties into Tolkien&#039;s explanation of power being always bad when not in servitude and humility to the divine creator, and rather reflects the philosophical perspective that learning is a type of prayer to better understand the divine creator&#039;s work (compare to Einstein&#039;s desire to understand the mysteries of the universe and his apprehension and regret for being a part of the creation of the atomic bomb). The Ñoldor simply took it way too far in their ambition early on. Its also worth noting that according to Christopher Tolkien the Ñoldor were originally supposed to be called the Gnomes, but Tolkien early on decided against it because he didn&#039;t figure people would be able to divorce the idea of the tiny jolly lawn ornaments from his Elf Saxtons and used his skills with languagemancy to create the more &amp;lt;strike&amp;gt;nerdy&amp;lt;/strike&amp;gt; respectable-sounding Ñoldor. &lt;br /&gt;
&lt;br /&gt;
After some time Melkor pretended to have reformed, but immediately set to work stirring up trouble again and corrupting his caged Elves into [[Orcs]]. The Vanyar were uninterested in him or his promises of power and gain, the Telari were useless in his eyes given they had little potential for warfare or interest in his non-ocean gifts, but the Ñoldor were corruptible in their unending desire for knowledge (power and science for its own sake is generally a sign of villainy in Tolkien&#039;s work, to the point he literally stated in a letter once that anytime the word &amp;quot;power&amp;quot; is used and it isn&#039;t in deference or servitude to Eru&#039;s plan (like Gandalf&#039;s power is) it is a sign of villainy). Melkor gave them what they wanted, knowledge of all things he knew, but peppered it with opinions rather than fact once they had come to trust him. One of the greatest revelations was that sometime in the future, the human race would be created with the implications that mankind was the replacement for the Elves and Aman was a metaphorical kennel to imprison them in while mankind enjoyed Middle Earth.&lt;br /&gt;
&lt;br /&gt;
In particular, he convinced the most hot-headed of the Elves, Feanor, that his half-brother Fingolfin wanted his royal birthright, and the two nearly came to blows. To stir things up even more, he destroyed the Two Trees (Earth&#039;s only source of light at the time other than stars, mere fragments of which became the moon and sun), murdered Feanor&#039;s father Finwë, and stole his gems that Faenor had created, the Simirils (made using essence from the trees which were now impossible to replicate). Feanor was so pissed that he swore revenge, no matter who stood in his way, including his own kin and the Valar. Well, oaths are a pretty serious deal in Middle-Earth, and Feanor did end up comitting the first Elf on Elf murder due to the Telari refusing to provide him with ships and him taking them by force in order to reach Melkor faster, and having as a result having his people exiled from Aman in his quest for revenge - only to get killed by Melkor before he had the chance to exact it.&lt;br /&gt;
&lt;br /&gt;
Pretty much all of the worst Elves died in the wars against Melkor, so the ones that survived to the end of the Third Age were much wiser and mellower. Though they also experienced intense sorrow since immortality means outliving everyone you knew. On top of that, whereas elves can&#039;t die of old age, they can whither away into wraiths unless they return to the undying lands, which nearly all have by the end of the LOTR trilogy. Many elves are actually envious of humans&#039; mortality, calling it &amp;quot;the gift of men,&amp;quot; since Illuvatar has a special fate for them that none but him knows of, whereas elvish souls are bound to Middle-Earth until the end of time.&lt;br /&gt;
&lt;br /&gt;
So at the end of the canon stories, we have a pretty good structure of why Elves are the way they are, and it is 100% the setting they are in and the values of the beings who created them and raised their culture (Eru, Valar, Maiar). &lt;br /&gt;
* Elves are the most aware of Eru&#039;s plan compared to any non-Eagle non-Ainur race. They know the basics of where their race will go and end up. So when humans start talking about destiny and fate, or choice in a conflict, the Elves know that they themselves are playing with a different set of rules than mankind, something very few humans know and less really understand. &lt;br /&gt;
* Elves are not greedy or ambitious for power. Like a Hobbit, babbling brooks or really tall trees contain as much beauty to them as the finest gold and diamond crown, and with less literal appetite than a Hobbit the Elf has even less need for gold. Elves are also aware of the Tolkien rule that non-god power is evil. The only Elves with a hook to play to their baser natures is the Ñoldor, who were hot-headed and knowledge-lusting; but the descendants of Faënor&#039;s people have learned their lessons, and great leaders such as Thranduil and Elrond know that its better to spend centuries of inaction than jump into a fight. Elves such as Vanyar and Telari have no desire to fight at all, to thevpoint that regardless of stakes they cannot be drawn into war. &lt;br /&gt;
* Elves look at the achievements and failings of mankind and their reactions are &amp;quot;yeah, we&#039;ve been there&amp;quot;. Particularly in Ñoldor terms, Elves have already made every major mistake you can possibly make, and know in the case of Faënor that assholes gonna asshole, and as a result are hesitant to involve themselves in anything shortsighted no matter how seemingly righteous. Even worse with Dwarves, a race who seemingly continue to repeat the same mistakes for stupid reasons (from an Elf perspective) and wonder why Elves never want to get involved. &lt;br /&gt;
* Elves are generally extremely rigid in their psychology. They develop certain personality qualities, mindsets and obsessions which get set into stone. At most an Elf can be broken by tragedy or torture, leaving the permanently damaged being. This is part of why Elvish/Human relationships are problematic, total heartbreak for one party is an inevitability.&lt;br /&gt;
* Elves are literally part of nature. Their afterlife is to continue to faff about while many reincarnate back into the world as mortal Elves, and no matter what happens they can always uproot and fuck off back to Valinor. This means they are both connected to the fate of the world as a whole and thus have high stakes to defeat world conquerors, and a disconnection from the smaller localized events such as the fate of kingdoms including their own. Elves are intrinsically connected to the goodness of the world, and the mucking about of Sauron or random Orcs means little in the longterm. Separating themselves from this natural world saps their strength, and in time would degrade them into what Orcs are today (Hobbit-sized sun-fearing cowardly humanoids that can only be whipped into a warrior culture by a powerful evil). &lt;br /&gt;
* Elves value things that other races have mild appreciation to outright disdain for. The Falathrim prefer sailing around the coast to a literal Garden Of Eden. Laiquendi disregard the promise of gold, and instead would accept gossip, songs, and jokes as payment for services and lodging. While ideal friends of Hobbits and decent allies to many humans, Dwarves and ambitious men find them to act like mentally handicapped assholes. Exceptions exist, such as the warmth Gimli has towards Elves coming from his humble appreciation of beauty without the need to possess it, but in general greed and pride make you a poor bedfellow for an Elf (Beren/Luthien joke not intended, but true). &lt;br /&gt;
* The race of Elves were planned to be first to dwell in the world in Eru’s great song, and teach the second generation of mankind the ways they discovered, much like the first part of a song setting the tube and chorus that is echoed later. Elf history is seen much as an individual ages by their reckoning, their first age being childhood innocence but also being inferior to benevolent teachers and fearing powerful evils that would do them harm. In the second age their history reaches adulthood, being the primary force which shepherds their dependants (humans, to a lesser extent Dwarves) while being the main opponents to the darkness. By the third age, the one where mankind is starting to take responsibility for the world and looking to stand alongside their former protectors as equals, the Elves are in their twilight years and preparing to leave the world; this causes them to act somewhere between benevolent gift-giving grandparent and irritable veteran/teacher/“GET OFF MY LAWN”. By the fourth age their race is mostly gone from the world, leaving humans as inheritors. &lt;br /&gt;
When copying Elves from Tolkien, many writers kept these truths but without explanation as to why, making them seem irrational and alien in their worlds.&lt;br /&gt;
&lt;br /&gt;
====Post-Tolkien====&lt;br /&gt;
Like most ideas borrowed from Tolkien, many people tried putting their own spin on Elves in their own settings. However, they always seem to default on a few key ideas:&lt;br /&gt;
*Elves are always long-lived, if not outright immortal, well-exceeding human lifespan. There is no obvious downside to this, which is strange because even vampires are like &amp;quot;everyone I know and love is dead&amp;quot;. Tolkien&#039;s Elves paid for it by having difficulty in politics with humans, and were unfortunately bound to Eru&#039;s plan taking away a large part of their free will as a race (not as individuals however); Warhammer Elves pay for longevity with even more shit afterlives due to their gods being dead and their souls being tasty to otherworldly nasties, but in most fiction they get off scot-free.&lt;br /&gt;
*Elvish civilization is far older and more advanced than human civilization, and is almost always on the decline, usually due to the slow death of magic in the world or just their low numbers and cultural stagnation.&lt;br /&gt;
*Elves are almost always haughty elitists who look down on other races, whether they&#039;re snobby High Elves, murderous hippy Wood Elves, or sociopathic Dark Elves.&lt;br /&gt;
*Elves have the best magic and would never use the crass artifices used by humans and dwarves, even if they are advanced in their own right. Their own shit is so ancient and powerful it is literally never used, or no longer belongs to them and instead is passed from dark lord to adventurer to dark lord to adventurer and so on.&lt;br /&gt;
&lt;br /&gt;
Poorly handled, these post-modern traits are often significant parts of the reasons that many people straight-up &#039;&#039;&#039;hate&#039;&#039;&#039; elves. And while many people blame the worst elvish traits on Tolkien, many of them simply aren&#039;t present in the books (outside of the aforementioned asshole who got his ass handed to him). Or they blame him for fantasy writers adhering to this self-imposed mould without looking into the source material or original mythology. Many creators have tried to break free of this mould by going back to the trickster fey roots, with mixed results. Others just treat Elves as humans with a trade-off, in which case their advantages are greatly toned-down.&lt;br /&gt;
&lt;br /&gt;
====Other Works====&lt;br /&gt;
* In [[Warhammer Fantasy]] Elves are a race created by giant interdimensional space toads called the [[Old Ones]] to fight against a dimension of molestation/mucous/murder/mindfuck demons but were &amp;lt;s&amp;gt;such a bunch of arrogant pricks generally prone to murdering each other over stupid shit&amp;lt;/s&amp;gt; slow to reproduce and arrogant that they were rejected as failures and the Old Ones went on to create [[Dwarfs]].  Later on the Elves split into three groups (two of which are murderfucking insane, one of which is the true heroes of the setting that you want to lose anyway because they&#039;re such fucking assholes) due to their gods being dead or insane assholes. Its worth mentioning that Warhammer was the third setting to steal from Tolkien after D&amp;amp;D, and certainly took the idea further. Things got way the fuck crazier in [[Age of Sigmar]], which is basically the straight to DVD Warhammer 2.&lt;br /&gt;
* [[Warhammer 40000]] went with the name Eldar for their space Elves (even though it was still ripping off Tolkien), keeping them largely the same but in only two groups, neither of which are heroes (the setting really doesn&#039;t have any faction that truly qualifies anyway), and making them the origin story for the aforementioned molestation demons.&lt;br /&gt;
* In [[Shadowrun]] Elves are merely humans that mutated after the return of magic to Earth in 2012. They have long lifespans, although to varying degrees. Across the world they banded together and overthrew local governments to create their own &amp;quot;kingdoms&amp;quot; (keep in mind the world of Shadowrun is the lovechild of D&amp;amp;D and Blade Runner). Some Elves are effectively immortal unless killed, and a few in particular come from entirely different points in world history (keep in mind that everything we know that ever happened in our universe is known as the Sixth World...Harlequin is an Elf that&#039;s most likely from the Fourth...). Of course your average Elf player character is most likely between 20 and 60 years old, and physically most likely the same either way, as a homeless drifter orphan or the child of blue collar workers from a megacorp. Average Elf NPCs are low skill workers, street vendors, violent gang members, wageslaves, rent-a-cops, and corporate executives. Shadowrun Elves have the ability to see magic usually, some degree of feeling it, but an Elf is as likely to be able to use it as most other &amp;quot;races&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===In Other Media===&lt;br /&gt;
* Elves in [[Elfquest]] are the descendants of a race of time traveling shapeshifting aliens that attempted to visit humans during the medieval period, and took the forms of Elves from folklore while also reshaping their giant spaceship into the form of a crystal castle to approach the humans as friends; the pets of the Elf aliens, in fear, tampered with the control panel and sent the ship into the past as the Elves were preparing to leave, and instead greeted cavemen who promptly slew many of the shapeshifters and forced the rest into the wilderness. The descendants of the Elves each have different characteristics based on what happened after their ancestor fled as only the first generation could shapeshift, such as tall bodies and wings for those who dreamed of returning to their ship and taking to the stars again. All Elves are psychic, and form mating pairs based on subconscious links. The main cast are mostly from the deep forests, their ancestor turning feral in the wilderness and taking the form of a wolf (also, she fucked a wolf too). They behave like the elf/wolf hybrids they are, are very short and have four fingers with very large eyes; their leader later finds a mate in one of the desert Elves, who retained more of the Elven alien culture and have the power to heal others. Stories include learning industrialization, kinslaying, that humans make good pets, where they came from, even more kinslaying, the medieval humans they were supposed to contact in the first place weren’t worth the effort, their ancestors were morons, and so on. &lt;br /&gt;
* Elves in Warcraft were a type of Troll that was mutated by magical radiation coming from a pool of Titan blood (and possibly further altered by the intervention of a moon goddess).  This changed them, making them closer to humanoid (five fingers and toes and no tusks being the biggest changes).  Each subgroup can be defined mostly by how much magic they consider too much, with each preceding group from lowest to “never enough” being ousted by the preceding group.  The changes became more diverse as time went on, with the latter groups becoming closer to human than the former groups, and even spawning other separate races (Night Elves and Nightborne have fangs while High Elves and Blood Elves don&#039;t).  The groups are Kaldorei -Night Elves (which had a group split off and become Shal&#039;dorei - Nightborne), then some more Kaldorei called Highborne (which were made up of magic users and royalty) split and became Quel&#039;dorei - High Elves, which also split with most supping on fel magic becoming Sin&#039;dorei - Blood Elves.  Even then are mutations such as the Naga (merpeople/snake people who are Highborne mutated by the Lovecraftian-type Old God N&#039;zoth), Satyrs (like the real-life mythological beings based on a Highborne mutated by Sargeras) and the San&#039;layn (the setting&#039;s vampires, who are mutated undead Sin&#039;dorei made by the Lich King).&lt;br /&gt;
&lt;br /&gt;
==The Ugly Side of Elves==&lt;br /&gt;
Elves are truly a [[skub|love-or-hate]] phenomena amongst fantasy fans, and the main reasons for the dislike stem from some of the traits in the &amp;quot;post-Tolkien&amp;quot; elves section above. In a nutshell, elves are often portrayed as the [[Mary Sue]] race in fantasy fiction; even when the author doesn&#039;t outright use them as a mouthpiece, the simple fact of the matter that they are rarely called on their shit (screwing things up, being arrogant, being wrong about shit, acting like they have the right to lecture other races, etc) usually pushes them into the &amp;quot;asshole&amp;quot; category for many readers. When the setting&#039;s non-elf characters outright agree with them, that&#039;s when readers/viewers/gamers tend to get particularly pissed.&lt;br /&gt;
&lt;br /&gt;
Compounding matters is that those who are fans of elves often tends to be on the obsessive side even by /tg/ standards, which is part of the reason &#039;&#039;why&#039;&#039; they often get pushed into the Mary Sue&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] obviously used Elves, and was in fact one of the first to ripoff the Tolkien Elves. Early D&amp;amp;D Elves were much closer to his and were comparable to a player today attempting to play a young Dragon, but as of 3rd edition were toned down greatly. D&amp;amp;D Elves are mostly notable for their batshit insane Greek-style god pantheon in the [[Faerun]] setting. Their lifespans are not much longer than Dwarves, and they can&#039;t grow facial hair. Half-Elves are a core class, and they tend to be sold as tragic figures who had to watch a parent grow old and die in their prepubescent equivalent while in turn growing old and dying as their other parent stays the same age they seemingly always were (of course the standard /tg/ approach is to utilize necromancy for a drama-free backstory).&lt;br /&gt;
&lt;br /&gt;
===Elven Subspecies===&lt;br /&gt;
There are three major &amp;quot;archetypes&amp;quot; of elf in D&amp;amp;D; the High Elf, the Wood Elf and the Dark Elf. The myriad elven cultures that have been developed for different settings usually base themselves in these three archetypes, but some sub-species are more unique.&lt;br /&gt;
&lt;br /&gt;
====High Elf====&lt;br /&gt;
These are generally portrayed as the most &amp;quot;civilized&amp;quot; elves; the most focused on exploring their magical heritage and the ones who are most interested in building cities and civilizations. This makes them the most common of elves, in no small part because they tend to be the most adventurous of the elven species. Whilst they are traditionally described as respecting nature heavily, their first true love is magic; this is the race that defined the archetype of the elven wizard, and they shamelessly exploit their natural talents in arcane magic to make their civilizations work. A high elf community isn&#039;t necessarily a [[magocracy]], but it&#039;s an easily applied trope.&lt;br /&gt;
&lt;br /&gt;
In AD&amp;amp;D, the following elven races are considered to be High Elves:&lt;br /&gt;
* Zakharan Elves&lt;br /&gt;
* The Qualinesti of Krynn&lt;br /&gt;
* The Moon Elves of Faerun&lt;br /&gt;
* The Silver Elves of Faerun&lt;br /&gt;
&lt;br /&gt;
====Wood Elf====&lt;br /&gt;
These elves prefer the wild to civilization, and are much more reclusive than their High Elf cousins. Also known as Sylvan Elves, at least in AD&amp;amp;D, wood elves still possess an affinity for magic, but place far more importance on living in harmony with nature. If the high elves defined the archetype of the elf wizard, these elves are responsible for the association of the elf race with the [[druid]] and [[ranger]] classes - especially the latter, given the wood elf forte with bow &amp;amp; arrow.&lt;br /&gt;
&lt;br /&gt;
In AD&amp;amp;D, the following elven races are considered to be Wood Elves:&lt;br /&gt;
* The Kagonesti of Krynn&lt;br /&gt;
* The Tamirnesti of Krynn&lt;br /&gt;
* The Armachnesti of Krynn&lt;br /&gt;
* The Wild Elves of Faerun&lt;br /&gt;
* The Green Elves of Faerun&lt;br /&gt;
* The Grugach of Oerth&lt;br /&gt;
&lt;br /&gt;
====Dark Elf====&lt;br /&gt;
This is the obligatory evil elf race. These guys have their own name, the &#039;&#039;&#039;[[Drow]]&#039;&#039;&#039;, and that&#039;s helped them to develop their own iconic niche, in contrast to High &amp;amp; Wood Elves who often seem to have nothing but the most meager nitpicking of details separating them. &lt;br /&gt;
&lt;br /&gt;
====Aquatic Elf====&lt;br /&gt;
Water-breathing elves who live deep underwater. Usually the most xenophobic and thus least interesting of all the elves. Seriously, even in [[Dragonlance]], where the local aquatic elves A: mirror the high elf/wood elf split in their own culture as the Dargonesti (Deep Elves) and Dimernesti (Shoal Elves), and B: are shapeshifters, with Dargonesti turning into dolphins and Dimernesti turning into otters, they have pretty much no value or influence on the setting at all.&lt;br /&gt;
&lt;br /&gt;
The only other Aquatic Elves in AD&amp;amp;D are found in the Forgotten Realms, where they are known to inhabit both the Great Sea and the Sea of Fallen Stars.&lt;br /&gt;
&lt;br /&gt;
====Gray Elf====&lt;br /&gt;
A subrace which most people prefer to forget, these are the most arrogant and elitist elves of all - that&#039;s right, they&#039;re literally defined as &amp;quot;the asshole elves who aren&#039;t [[drow]]&amp;quot;. Obsessed with the idea that they represent the pinnacle of the elven species, even the CBoE struggled with portraying these guys at all sympathetically. Xenophobic, supercilious, condescending, these are pretty much the embodiment of every elitist asshole elf cliche you can think of. Even more so than High Elves, they rely heavily on their prowess for arcane magic to do everything. They also keep other elven races as slaves to do all the physical labor. Charming.&lt;br /&gt;
&lt;br /&gt;
In AD&amp;amp;D, the following elven races are considered to be Gray Elves:&lt;br /&gt;
* The Silvanesti of Krynn&lt;br /&gt;
* The Gold Elves of Faerun&lt;br /&gt;
*  The Sunrise Elves of Faerun&lt;br /&gt;
* The Valley Elves of Oerth&lt;br /&gt;
&lt;br /&gt;
====Different Elves====&lt;br /&gt;
Avariel are flying elves.&lt;br /&gt;
&lt;br /&gt;
Athasian Elves are tall, lean, desert-dwelling runners with a culture based on trade and grifting.&lt;br /&gt;
&lt;br /&gt;
Grugach are extra-violent and savage wood elves from Oerth.&lt;br /&gt;
&lt;br /&gt;
Lythari are elven [[therianthrope]]s who can assume the form of silvery-white giant wolves.&lt;br /&gt;
&lt;br /&gt;
===Elves in OD&amp;amp;D===&lt;br /&gt;
Back in the earliest days of D&amp;amp;D Elf was a class, not a race. That&#039;s how long they&#039;ve been in the game.&lt;br /&gt;
&lt;br /&gt;
===Elves in AD&amp;amp;D===&lt;br /&gt;
Elves appeared in the Complete Book of Elves, which is one of the most despised AD&amp;amp;D books to ever be released. It paints them as perfect [[Mary Sue]]s who can do no wrong and are better at everything than everyone else. It got so far that even the author of the book came to despise it.&lt;br /&gt;
&lt;br /&gt;
===Elves in 3rd Edition===&lt;br /&gt;
Elves are one of the core races of 3e, and shared a large in the Races of the Wild sourcebook alongside the [[halfling]]s and [[raptoran]]s.&lt;br /&gt;
&lt;br /&gt;
===Elves in 4th Edition===&lt;br /&gt;
4th edition decided that the vast array of different elven subraces were, really, kind of silly. Plus, the basic divide between High Elf &amp;amp; Wood Elf was never really very clear - both races are simultaneously highly magical and highly enamored with nature, which itself doesn&#039;t make a lot of sense in D&amp;amp;D - there&#039;s a reason the [[wizard]] and the [[druid]] don&#039;t get along. So, they decided to twist things around.&lt;br /&gt;
&lt;br /&gt;
Elves in 4e originate from the [[Feywild]]. Once, they were [[Eladrin]] clans who felt a deep affection for the nature, especially that present in the mortal world rather than their own faerie realm. Choosing to take [[Melora]] and the [[Primal Spirits]] as their patrons instead of [[Corellon]] and [[Sehanine]], they gave up the cities and pursued a tribal existence, venturing deep into the uncharted regions of the mortal world. When [[Lolth]] promoted her civil war, a side-effect was that the ties between the Eladrin clans were broken, and much like the renegades who followed Lolth into the [[Underdark]] ultimately transformed into [[Drow]], so did the mortal worlder eladrin mutate, losing some of their fey nature and becoming more tied to nature.&lt;br /&gt;
&lt;br /&gt;
Personality wise, elves are described as a simple and earthy people; eladrin may be reserved and scholarly, but an elf would rather tell jokes or go out and do some target shooting whilst sharing a drink with some buddies than sit around being gloomy all day. They&#039;re much darker-colored than their ancestors were - though more in the sense of brown/black hair and tanned skin than being full-on black-skinned - and lack the characteristic &amp;quot;one solid color&amp;quot; eyes that define an eladrin.&lt;br /&gt;
&lt;br /&gt;
4e&#039;s elves favor martial, divine and primal classes over arcane ones; their initial ability score modifier was +2 Dexterity and +2 Wisdom, and it wasn&#039;t until later in the game that they got the ability to trade their Wisdom bonus for an Intelligence bonus. The [[Seeker]] was created as the iconic elf class, combining their cultural and mechanical predilictions for the [[Ranger]] and the [[Druid]].&lt;br /&gt;
&lt;br /&gt;
A 4e elf&#039;s statblock goes like this:&lt;br /&gt;
::+2 Dexterity, +2 Wisdom OR +2 Intelligence&lt;br /&gt;
::Medium&lt;br /&gt;
::Speed: 7 squares&lt;br /&gt;
::Skill Bonuses: +2 Nature, +2 Perception&lt;br /&gt;
::Elven Weapon Proficiency: You are Proficient with the Longbow and the Shortbow.&lt;br /&gt;
::Fey Origin: You count as a Fey creature for effects that key off of origin.&lt;br /&gt;
::Group Awareness: Non-elf allies within 6 squares of you gain a +1 racial bonus to Perception checks.&lt;br /&gt;
::Wild Step: You ignore difficult terrain when you shift.&lt;br /&gt;
::Racial Power - Elven Accuracy: 1/encounter, you can reroll an attack roll, though you must use the second roll even if it is worse than the original.&lt;br /&gt;
&lt;br /&gt;
It bears mentioning that elves attracted a lot of flak for Elven Accuracy, simply because it&#039;s a single attack re-roll once per encounter (with a +2 bonus to the re-roll if you&#039;ve got the Elven Precision racial feat). This isn&#039;t really as powerful as it seems, because A: 1 re-roll per fight sequence isn&#039;t going to guarantee every attack hits, and B: most of the Leader classes can hand out attack re-rolls like freaking candy anyway. Most anons on /tg/ either hadn&#039;t read any of 4e&#039;s actual combat mechanics, couldn&#039;t get over the idea of elves not having a [[Strength]] penalty (never mind that races like [[Orc]]s, [[Bugbear]]s and [[Goliath]]s still got Strength bonuses and so &#039;&#039;&#039;still&#039;&#039;&#039; had higher average bonus damage than elves did), or both.&lt;br /&gt;
&lt;br /&gt;
[[Dragon Magazine]] #382 introduced an elven subrace called the Dusk Elves, who are... different. These pale-colored elves (skin &amp;quot;like moonlight&amp;quot;, fair hair, light blue or light violet eyes) are descendants from a 4th group of eladrin: during the great civil war between [[Corellon]] and [[Lolth]], their ancestors just wanted to stay out of it entirely, refusing to take part in the fighting on either side. This attempt at neutrality backfired on them when both the Corellon-loyalists &#039;&#039;and&#039;&#039; the proto-Drow turned on them; if it weren&#039;t for [[Sehanine]] taking pity on them, they probably would have been exterminated. As such, they&#039;ve been forced into exile in hidden cities and enclaves throughout the mortal world, protected by complex layers of illusion magic. Described as furtive, haunted and suspicious by nature, they are very emotionally withdrawn and &#039;&#039;&#039;extremely&#039;&#039;&#039; touchy about the topic of loyalty. Unlike other elves, dusk elves have no particular loyalty to the [[Prime Material]]; they view it as being a prison, at best a gilded cage, and culturally yearn to return to the [[Feywild]] once more.&lt;br /&gt;
&lt;br /&gt;
As with most early subraces in 4th edition, Dusk Elves are represented by taking an elf and buying the appropriate &amp;quot;bloodline feats&amp;quot;. The core bloodline feat is Dusk Elf Stealth, which grants a +1 racial bonus to Stealth to all allies within 6 squares who don&#039;t have this feat. It&#039;s... rather unimpressive, and the race rather relies on its other unique feats to stand out; Gathering Night lets you become invisible for a turn by taking a Total Defense action whilst concealed, Gloaming Ward grants you a turn of free concealment the first time you get bloodied, Sehanine&#039;s Boon means you gain extra HP from healing surges sent whilst concealed, and and Umbral Wind means you can use your second wind to gain concealment (or bump concealment to total concealment) for a turn instead of granting +2 all defenses for a turn. Oh, they also have Dusk Elf Weapon Training, which is free proficiency with light blades and a small damage boost with them.&lt;br /&gt;
&lt;br /&gt;
Dusk Elves have a unique racial [[Paragon Path]], called the Darkening Blade; a Dexterity-focused melee attacker who uses a combination of mobility, stealth, and swift but accurate strikes to prevail.&lt;br /&gt;
&lt;br /&gt;
===Elves in 5e===&lt;br /&gt;
Elves in 5e basically went all the way back to their old lore again, because of course we couldn&#039;t keep anything from 4e, no matter how much sense it might have made to differentiate between the arcane elves and the druidic elves.&lt;br /&gt;
&lt;br /&gt;
::Ability Score: +2 Dexterity&lt;br /&gt;
::Typical Alignment: Favor Chaotic Good (Lawful Evil if Drow)&lt;br /&gt;
::Size: Medium. Ranges from under 5 to over 6 feet tall, with slender builds. Nothing&#039;s stopping you from making a fat elf, of course.&lt;br /&gt;
::Speed: 30 foot base walking speed.&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Keen Senses: Proficiency in Perception.&lt;br /&gt;
::Fey Ancestry: Advantage on saves against being charmed, and immune to magic that puts you to sleep.&lt;br /&gt;
::Trance: Trancing for 4 hours yields the same effect as an 8 hour sleep.&lt;br /&gt;
::Languages: Common and Elvish.&lt;br /&gt;
&lt;br /&gt;
And, of course, there are the subraces. The High Elves, with the Sun Elves being the asshole, extra arrogant bastards we all think of, and the Moon Elves, who are more common and friendly (note: they both fall under the umbrella of High Elf, with the same bonuses). Then, there&#039;s the tree-hugging Wood Elves, and the edgy Drow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Elf&#039;&#039;&#039;&lt;br /&gt;
::Ability Score: +1 Intelligence&lt;br /&gt;
::Elf Weapon Training: Proficiency with Longsword, Shortsword, Shortbow, and Longbow.&lt;br /&gt;
::Cantrip: Free cantrip from the Wizard spell list. Uses Intelligence as it&#039;s Spellcasting Modifier.&lt;br /&gt;
*::Extra Language: Free extra language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Elf&#039;&#039;&#039;&lt;br /&gt;
::Ability Score Increase: +1 Wisdom&lt;br /&gt;
::Elf Weapon Training: see above&lt;br /&gt;
::Fleet of Foot: Base walking speed now becomes 35 feet.&lt;br /&gt;
::Mask of the Wild: You can attempt to hide even when you are only lightly obscured by natural phenomena, such as foliage, heavy rain, falling snow, and mist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Drow]]&#039;&#039;&#039;&lt;br /&gt;
::Ability Score: +1 Charisma&lt;br /&gt;
::Superior Darkvision (120 feet instead of 60)&lt;br /&gt;
::Sunlight Sensitivity: Disadvantage on attack rolls and Perception checks that rely on sight if you, your target, or whatever you&#039;re trying to perceive, is in direct sunlight.&lt;br /&gt;
::Drow Magic: Start with free Dancing Light cantrip, get free Faerie Fire at 3rd level, and free Darkness at 5th level. Both recharge on a long rest. Charisma is your spellcasting ability for these.&lt;br /&gt;
::Drow Weapon Training: Proficiency with rapiers, shortswords, and hand crossbows.&lt;br /&gt;
&lt;br /&gt;
Amazingly, if one doesn&#039;t count the [[Eladrin]] (who received a writeup in the [[Dungeon Master&#039;s Guide]] and then a tweak of that in [[Unearthed Arcana), it took until the November 2017 issue of [[Unearthed Arcana]] before the elves received some new subraces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avariel&#039;&#039;&#039; - Winged elves, and immediately a source of derision on /tg/ for getting absolutely nothing beyond their flight ability.&lt;br /&gt;
::Bonus Language: Auran ([[Elemental]] Air)&lt;br /&gt;
::Flight: Fly speed of 30 feet, but not available if wearing medium armor or heavy armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grugach&#039;&#039;&#039; - Super-feral and territorial wood elves originally from [[Greyhawk|Oerth]]... in many ways a prototype of the Wood Elves of [[Warhammer Fantasy]].&lt;br /&gt;
::+1 Strength&lt;br /&gt;
::Xenophobic: Your default language is Sylvan instead of Common.&lt;br /&gt;
::Grugach Weapon Training: Spear, Shortbow, Longbow, Net.&lt;br /&gt;
::Druidic Cantrip: You know 1 cantrip of your choice from the [[Druid]] spell list, which uses Wisdom as its spellcasting ability score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sea Elves&#039;&#039;&#039; - The long-anticipated(?) oceanic elves of classic D&amp;amp;D lore.&lt;br /&gt;
::+1 Constitution&lt;br /&gt;
::Bonus Language: Aquan ([[Elemental]] Water)&lt;br /&gt;
::Sea Elf Weapon Training: Spear, Trident, Light Crossbow, Net.&lt;br /&gt;
::Child of the Sea: You have a Swim speed of 30 feet and can breathe both air and water.&lt;br /&gt;
::Friend of the Sea: You can communicate with Small or smaller animals that possess an innate swimming speed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shadar-kai]]&#039;&#039;&#039; - These basically attempt to crudely mash-up their lore from the past two editions by using 4e&#039;s lore, but making them descendants of elves rather than humans.&lt;br /&gt;
::+1 Charisma&lt;br /&gt;
::Deathly Cantrip: You know a single cantrip chosen from a list of Chill Touch, Spare the Dying and Thaumaturgy. This cantrip can&#039;t be changed at a later date. Your spellcasting ability score for this cantrip is Charisma.&lt;br /&gt;
::Blessed By The [[Raven Queen]]: You can use a bonus action to teleport to an unoccupied space within 15 feet. After teleporting, you gain resistance to all damage until the end of your next turn, during which time you appear translucent and ghostly. After using this ability, you must complete a short rest or a long rest to use it again.&lt;br /&gt;
&lt;br /&gt;
==On /tg/==&lt;br /&gt;
[[File:Old Elf.jpg|250px|thumbnail|right|/tg/ says: If you made an Elf that looks just like this, then you are doing it right.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: As mentioned above, elves have drawn their fair share of hatred. The sections below are a factual but [[meme|tongue-in-cheek]] [[skub|discussion]] about the aspects of elves. Due to various reasons including overuse, being arrogant, and the males being effeminate threatening the gender insecurities among the audience, there is A LOT of scorn towards elves among communities such as /tg/ and here. Read on, learn more and draw your own conclusions.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The origins and nature of elves lies in Germanic mythology and folklore. Reconstructing the early concept of an elf depends almost entirely on texts in Old English or relating to Norse mythology, which all together is a clusterfuck of alternate versions and retcons. The facts about elves in these legends often changed though the general idea was a group of beings with magical powers and supernatural beauty, ambivalent towards everyday people and capable of either helping or hindering them. They have been everything from lesser gods to harmful fey beings almost as bad as demons. These varied portrayals and possible pagan origins led to further demonization of elves when Christianity spread to those parts of the world (though even in the earliest non-Christian mythologies about elves, they are portrayed as unpredictable, mysterious and potentially dangerous). Most elves in modern fiction are derived from their usually benevolent, fey or near-angelic portrayal in Tolkien&#039;s works. (Ironically, considering it was some early Christians who demonized elves, Tolkien himself was a Christian.)&lt;br /&gt;
&lt;br /&gt;
For the average elegan/tg/entleman, elves are magical, pointy-eared, forest-dwelling hippies; the antithesis to the industrious, manly [[dwarf|dwarven]] race (though ironically in the original Germanic mythology all Dwarfs are a subset of elf, meaning that [[Lulz|all Dwarfs are elves]] but not all elves were Dwarfs). Though related, they are not in fact [[Eldar]] due primarily that one is found in space with guns that shoot shuriken, and the other live in forests and have bows that loose arrows... unless you&#039;re playing something crazy like [[Spelljammer]]. Elves are the chosen race of many [[Faggotry|hipster]] [[Mary Sue]]s in the fantasy setting thanks to their pointed ears, slender builds and ever-perky breasts. In all actuality, that could be why they&#039;re always scantily-clad and the fantasy of [[neckbeard]]s everywhere. An overused &#039;fact&#039; (based on said appearance and [[/d/|fantasies]]) is that &amp;quot;all elves are female unless proven otherwise&amp;quot; or that &amp;quot;an elf&#039;s gender is elf&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Please note that this article probably wouldn&#039;t concern [[Dark Eldar]] and some forms of dark elf, who are usually many times more metal than their fruity non-dark cousins, allowing them some form of toleration or even acceptance by some smar/tg/entlemen. They are also much more likely to show some skin and/or put out, which helps.&lt;br /&gt;
&lt;br /&gt;
==Monstergirls: On the Subject of Elven /d/eviancy==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
Elves are technically one of the most widely accepted form of [[monstergirls]], alongside the [[catgirl]] and the [[cowgirl]]. As such, there&#039;s a lot of [[/d/]] aspects of elves, both officially and unofficially. Not helping elves is that their menfolk are typically portrayed as slim, clean-shaven, graceful and ranging from &amp;quot;pretty boy&amp;quot; to &amp;quot;androgynous&amp;quot; on the looks department; in Western culture, these are stereotypes of gay men, in contrast to the buff, rugged, hairy, chiseled appearance of, say, a [[dwarf]] or an [[orc]]. Ironically, in Japan, the stereotypes are actually reversed, so your standard elf is expected to be an avid chaser of human women whilst those burly dwarves and orcs are busy having sweaty gay orgies in their holes in the ground.&lt;br /&gt;
&lt;br /&gt;
As [[monstergirls]] elves are just about the lowest entry level of them all. Pointy ears, superior senses, and an improved lifespan are the only ways they really differ from humans (the only other things that are often applie  are superhuman speed and enhanced magical ability), and they&#039;re almost always very attractive with a comparative lack of aging.  They can be anything from wholesome and homely to full-on tsundere or even yandere. Inevitably elves are very lewd, and even the stuck up ones secretly crave sex.  They often possess overly sensitive ears that can turn them into helpless moaning messes when rubbed, if not outright drive them to orgasm. Elves are also prime [[rape]]bait, submitting to sexually aggressive [[human]]s, [[orc]]s and monsters after only a few short thrusts or rubs.  This makes them popular for the genre of manga/anime where they are easily molested and submit to their partners, leaving them dripping with or soaked in semen and possibly pregnant as well. This also makes them popular with mindbreak and willing [[slavery]] fetishists.&lt;br /&gt;
&lt;br /&gt;
==Humans the new Elves?==&lt;br /&gt;
[[File:You Is An Elf.jpeg|thumb|right|300px| ...FUCK (truth hurts doesn&#039;t it)]]&lt;br /&gt;
It is common knowledge that we [[Humans]] have a [[Rage|raging]] hate towards these treehuggers, more so if it is [[/tg/]]. Seriously we only think that the only positive outcome of elves if their women gets the [[/d/|tentacle]] [[rape]] [[Rule 34|treatment.]] Yet it never really come across that maybe &#039;&#039;we were&#039;&#039; the elves the entire time? Well before you carry your pitchforks and shotguns. Think about it.  We are the most lithe and agile of the primate species, our women being more flexible than any other primate out there. We also consider ourselves superior to these pebbling animals and we have a relatively long lifespan, that and the fact that we are more inclined to range weapons than bonking large beasts in the heads as well as being generally physically weaker than all of the great apes and even our extinct relatives by a large margin. Well you may say that this may not be true because we have Vikings and other historical badass motherfuckers. Which is kinda true. The parallels between humans and elves became even more striking in the later 20th century and early 21st century. Seriously think about it. We are seeing a rise in veganism and animal rights activist like the stereotypes of elves being salad munchers and animal fuckers. We are also seeing the rise of the dreaded [[SJW]] and the pussification of humans the same way we view elves as colossal pussies. If anything we may be seen as the pussified elves of the animal kingdom to the Neanderthal [[Dwarf|dorfs]] (but, assuming they exited, where are the neanderthals now?). We only differ from true elves in that we humans are raging morons at times. [[Humanity Fuck Yeah|Humanity fuck yeah?]]&lt;br /&gt;
te on offer.&lt;br /&gt;
&lt;br /&gt;
==Elves and Dwarf Fortress==&lt;br /&gt;
Elves in &#039;&#039;[[Dwarf Fortress]]&#039;&#039; are notably different than elves in other settings... They are the polar opposite of the above descriptions. The [[RAGE]] they create isn&#039;t inspired by their [[gay]] [[Mary Sue]]dom, rather the [[RAGE]] they create is often related to primal fear and panic. They are terrifying figures of rape incarnate, meaning that all that rape usually focused upon elves in other fantasy settings will be [[/d/M|thrust upon your little Dorfy settlers]] and fortress, with little to no mercy.&lt;br /&gt;
&lt;br /&gt;
TL;DR THEY EAT PEOPLE&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Lelf]]&lt;br /&gt;
* [[Elf Subraces]]&lt;br /&gt;
* [[Elf Slave, Wat Do?]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D1e-Races}}&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
[[Category: Monsters]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elves page is currently an absolute goddamn mess that needs some massive revamping to make it at least somewhat decent. The following will be sorted out or [[blam]]med accordingly.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elf hate in /a/==&lt;br /&gt;
Even animes hate elves, with the antagonists of Last Exile being a race of elves who are complete pricks and pretty much the cause for the world&#039;s problems. Except tan-skinned and white-haired &amp;quot;chocolate elves&amp;quot;, they are generally agreed to be pretty cool.&lt;br /&gt;
&lt;br /&gt;
==Is your Elf /tg/ approved?==&lt;br /&gt;
[[File:Perv.jpg|300px|right|thumb|Elf watching is a popular hobby]]&lt;br /&gt;
A Quick guide to making a /tg/ approved elf. Every answer of yes is a point in their favor.&lt;br /&gt;
&lt;br /&gt;
* Do [[Dwarf Fortress|they eat people]]?&lt;br /&gt;
* Are they batshit crazy?&lt;br /&gt;
* Does he/she do [[Doomrider|cocaaaaaaaaaaine?]]&lt;br /&gt;
* Are they NOT Chaotic Good? (Double extra important if it&#039;s a Drow)&lt;br /&gt;
* Does he/she wield a chainsaw? (&amp;lt;strike&amp;gt;only applicable to some settings&amp;lt;/strike&amp;gt; Forget that part. A chainsaw wielding, magic casting elf will be accepted anywhere, due to the rules of [[awesome]])&lt;br /&gt;
* Is he/she NOT protective of trees/animals ? Alternatively, [[Dwarf Fortress|is he/she protective of trees and/or animals BUT to the point of bloody fanaticism ?]]&lt;br /&gt;
* Is he/she sexually attractive?&lt;br /&gt;
* Is he/she bloodthirsty?&lt;br /&gt;
* Does he/she know how to work metal?&lt;br /&gt;
* Is he/she skilled at making technology? Otherwise, is he/she at least skilled at using technology?&lt;br /&gt;
* Is he NOT effeminate, if a he?&lt;br /&gt;
** Does he have a beard or other facial hair besides eyebrows?&lt;br /&gt;
* If he is an archer or melee combatant, does he/she have visible muscles?&lt;br /&gt;
* It is NOT another fucking [[Drizzt]] clone?&lt;br /&gt;
* Does he/she inspire fear incarnate and is shunned if not hated by society ?&lt;br /&gt;
* Is he NOT childishly, excessively optimistic ?&lt;br /&gt;
* Does said elf fight with something ELSE than a bow/longsword/rapier/magic ? (Axes, hammers, fists, crossbows, hell [http://marvel.wikia.com/wiki/Melf_%28Earth-616%29 even guns if you have them])&lt;br /&gt;
* Does he/she swear profusely like a drunk pirate?&lt;br /&gt;
** Does he/she drink?&lt;br /&gt;
*** Is he/she a pirate?&lt;br /&gt;
* Are they not bigoted against non-elves? Alternatively, [[Dark Elves (Warhammer Fantasy)|do they hate non-elves to the point of seeing them as vermin to be enslaved or destroyed]]?&lt;br /&gt;
* Is it NOT like any other elf stereotype you have every seen ?&lt;br /&gt;
&lt;br /&gt;
If you have a large majority of &amp;quot;yes&amp;quot;, congratulations. You have a /tg/ approved elf.&lt;br /&gt;
&lt;br /&gt;
For DM&#039;s, you can create any type of elven race. Be it faggy and hate inspiring or scary shityourpants, run away because its slowly coming this way. Unless it&#039;s a slave-elf, which is often disapproved of for a variety of reasons.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t let us know, or we will find you.&lt;br /&gt;
&lt;br /&gt;
==Common names for Elves==&lt;br /&gt;
[[File:Tsun Wood Elf.png|thumb|right|400px|Another way to do it right.]]&lt;br /&gt;
*Elfs&lt;br /&gt;
*Elfginas&lt;br /&gt;
*Elftards&lt;br /&gt;
*[[Lelf|Lelves]]&lt;br /&gt;
*Those Treehugging Assholes&lt;br /&gt;
*Fey&lt;br /&gt;
*The Fair (or Fey) Folk&lt;br /&gt;
*Douche-bags&lt;br /&gt;
*Fantasy&#039;s Worst Creation, Second Only To Blood Magic&lt;br /&gt;
*Skinnies&lt;br /&gt;
*Forest Sluts (Wood Elves)&lt;br /&gt;
*Pompous Sluts (High Elves)&lt;br /&gt;
*Edgy Sluts (Dark Elves)&lt;br /&gt;
*Fruit (a common item of an elven diet)&lt;br /&gt;
*Smug Forest Cunts&lt;br /&gt;
*Punching Bags&lt;br /&gt;
*Long Eared Forrest Mongrels&lt;br /&gt;
*Dandelion Eaters/Keebs ([https://en.wikipedia.org/wiki/Keebler_Company#Keebler_Elves from Keebler Elves]) ([[Shadowrun]])&lt;br /&gt;
*Knife Ears ([[/v/|Dragon Age]])&lt;br /&gt;
*Santa&#039;s Minimum-wage Sweatshop Workers&lt;br /&gt;
*Keebler Cookie/Cunt&lt;br /&gt;
*Salad Eaters&lt;br /&gt;
*[[/co/|Dentists]]&lt;br /&gt;
*Vagelves&lt;br /&gt;
*[[Wakfu|Cra]]&lt;br /&gt;
*Fun Police&lt;br /&gt;
*[[Age of Sigmar|Aelves]] (commonly thought to be a mispronunciation caused by a [[Games Workshop|corporate phallus]] lodged in the speaker&#039;s throat)&lt;br /&gt;
*Vulaelves&lt;br /&gt;
*[[Storytime|Molesty McGee, the slitheride]].&lt;br /&gt;
*[[The Elder Scrolls|Mer]]&lt;br /&gt;
*Hymer&lt;br /&gt;
*[[Tolkien|Beren&#039;s]] Folly&lt;br /&gt;
*Beren&#039;s In-laws&lt;br /&gt;
*[[Elfquest|Shota Fairy Aliens]]&lt;br /&gt;
*[[Harry Potter|Dobbys]]&lt;br /&gt;
*[[Elf Slave, Wat Do?|Bard Bait]]&lt;br /&gt;
*Plains Dwarves&lt;br /&gt;
*Elfgoo&lt;br /&gt;
*[[Matt Ward|Ward]] [[Wood Elves (Warhammer Fantasy)|Saves]]&lt;br /&gt;
&lt;br /&gt;
==Typical Elven Traits and Habits==&lt;br /&gt;
&lt;br /&gt;
[[Image:elf2.jpg|thumb|250px|right|Some people take this shit too far.]]&lt;br /&gt;
&lt;br /&gt;
*Having long/pointed ears&lt;br /&gt;
*Being physically agile&lt;br /&gt;
*Magical powers (or just magic in their blood even if they can&#039;t use it)&lt;br /&gt;
*Lifespan of hundreds to thousands of years, with correspondingly low birth rate.&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Hugging trees (How are we supposed to climb them?- an elf)&lt;br /&gt;
*Anal pounding &amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Eating granola or other grain mixtures&lt;br /&gt;
*Kissing bunnies&lt;br /&gt;
*Prancing in meadows or equivalent&lt;br /&gt;
*Snapping in light breezes&lt;br /&gt;
*Being sissies or girls&lt;br /&gt;
*Bringing useless cloth to your [[Dwarf Fortress|dwarven fortress]]&lt;br /&gt;
*Radiating obscene levels of intense gay&lt;br /&gt;
*Being unbelievably fucking smug&lt;br /&gt;
*Washing my boots&lt;br /&gt;
*Speaking in Dickensian prose and hacking into your computer network&lt;br /&gt;
*Having Elfginas&lt;br /&gt;
&lt;br /&gt;
All elves are female until proven otherwise. A variant of this axiom is that an elf&#039;s gender is &amp;quot;elf&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A common exception to the above is the &#039;Fair Folk&#039; variant, known to steal children to raise as another elf with no human memories; they&#039;ll take your soul if you catch a glimpse of their Wild Hunt, and sadistically murder you if you ever appear near any of their sacred places. In that sense, maybe the Dark Eldar&#039;s habits are a spin on their national time-honored traditions. Who knows.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;footnote 1: What elves don&#039;t want you to know is they have a birthrate similar to humans, but to achieve their longevity and control their population, they eat their own young. That&#039;s why they want you to stay the fuck out of their forests: no witnesses. Another rational and plausible explanation is that, due to their immortality/extreme long-livety, elves limit the number of children they have to prevent overpopulation or simply have widespread female infertility due to anorexia. Alternatively &#039;&#039;still&#039;&#039;, their tree-hugging ways tend to result in them getting killed by dangerous animals, keeping their population in check through sheer naiveté.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;footnote 2: or they just prefer buttsex&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Uses of elves==&lt;br /&gt;
*Slaves/pets.&lt;br /&gt;
*Cocksleeves&lt;br /&gt;
*35 elf bone bolts can be made from one elf. The bones are exceptionally splintery. Perfect for dealing with the aforementioned slaves.&lt;br /&gt;
*Twigs make excellent fire starters&lt;br /&gt;
*Each elf contains about seven pints of elvish blood; easier to carry if you decant first.&lt;br /&gt;
*Excellent targets/punching bags. Not only do you hone your skills, but an elf is dead (or at least in pain) at the end. The perfect system! (NOTE: Beware [[Warhammer Fantasy Battle|settings where the elves shoot or punch you back]]).&lt;br /&gt;
*Snacks.&lt;br /&gt;
*Easy start for aspiring pimps.&lt;br /&gt;
*Corporate negotiators&lt;br /&gt;
*Orators&lt;br /&gt;
*Actors&lt;br /&gt;
*Mages&lt;br /&gt;
*Circus performers&lt;br /&gt;
*Hackers&lt;br /&gt;
*Nothing of any value&lt;br /&gt;
*&amp;lt;s&amp;gt;Being better than you and whichever race you play as (unless you play as an elf)&amp;lt;/s&amp;gt; Applying butthurt to their sensitive ego&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RAGE]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:80A6:7CEB:F172:A1DF</name></author>
	</entry>
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