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		<id>http://2d4chan.org/mediawiki/index.php?title=Metal_Gear&amp;diff=336998</id>
		<title>Metal Gear</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Metal_Gear&amp;diff=336998"/>
		<updated>2016-04-15T02:58:48Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Raiden */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skub}}&lt;br /&gt;
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If you&#039;re here on the Internet and have &#039;&#039;not&#039;&#039; heard of Metal Gear or Metal Gear Solid, you&#039;re obviously pretty new or just straight up ignorant... But for the sake [[/tg/]] and everyone, we&#039;ll help.&lt;br /&gt;
&lt;br /&gt;
Metal Gear and the subsequent games coming after it are action-adventure stealth games starting in 1987. While Metal Gear and Metal Gear 2 on the EN EE ESS were well-received and iconic, it was Metal Gear Solid in 1998 on the PEE ESS JUAN that changed not only the franchise but third-person shooters in general and practically being the herald of stealth games. Though each game has a different story, it typically follows the supersoldier agent Solid Snake during the Cold War as he infiltrates something, destroys whatever&#039;s inside, and is a badass while doing it. We would explain more of the story here but honestly it gets stupidly complicated with government conspiracies, clones, ghosts, [[meme|sudden but inevitable betrayals]], and many more. While somewhat grounded in reality it has a very obvious sci-fi feel to it, similar to [[BattleTech]], [[Shadowrun]], and in some ways [[Warhammer 40,000|Warhammer 40K]]&lt;br /&gt;
==Metal Gear and /tg/==&lt;br /&gt;
Like much of the Internet and 4chan, /tg/ has a pretty distinct love for Metal Gear. We&#039;ve had several quest threads following the Metal Gear universe, most notably [http://suptg.thisisnotatrueending.com/archive.html?tags=Metal%20Gear:%20Rise%20from%20Ashes%20Quest| Rise from Ashes] and [http://suptg.thisisnotatrueending.com/archive.html?tags=Revengeance%20Quest| Revengeance Quest]. While there&#039;s not a definitive homebrew for it, there&#039;s limitless potential and [http://suptg.thisisnotatrueending.com/archive.html?tags=metal+gear| that certainly hasn&#039;t stopped us from trying]. &lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Vindicare]] is a pretty obvious /tg/-MSG relation, being inspired by the famous codec used by Solid Snake in the game. Centers around [[Love Can Bloom]] with &amp;lt;s&amp;gt;[[Doomrider]] as a special guest.&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;DO COCAAAAIIIINNE!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A lot of things about Metal Gear correlate with the interests of fa/tg/uys. Despite what most people think, /tg/ loves their [[tau|giant]] [[Adeptus Evangelion|robots]], which Metal Gear Solid has in spades. There&#039;s also a good enough amount of both [[grimdark]] and [[Orks|hilarious stupidity]] to keep a wide variety of neckbeards entertained.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Solid Snake===&lt;br /&gt;
The protagonist for most of the games. He starts out his career in Metal Gear as a rookie FOXHOUND agent, uncovering the existence of the Metal Gear and the double-crossing of his superior, Big Boss. He later discovers that he&#039;s actually the clone-son of Big Boss, created specifically because [[Illuminati|The Patriots]] couldn&#039;t trust him to obey their orders. Snake spends the rest of the games fighting Big Bosses&#039; other clones as well as uncovering the grand conspiracy his father had been fighting, typically involving more advanced Metal Gear weapons platforms along the way. He finally ends his career in Metal Gear Solid 4, his clone-genes rapidly degenerating and near the end of his life. But he doesn&#039;t get to die before finally making amends with his father in a rather touching moment.&lt;br /&gt;
&lt;br /&gt;
===Big Boss===&lt;br /&gt;
While initially portrayed as the villain, one could argue whether or not his actions were justified given the reveal of the Patriots existence. Big Boss stars as the protagonist of all the Metal Gear games before Solid begins his career, dating back to the 1960s when he was known as Naked Snake. Naked Snake discovers the progenitor of Metal Gear in Soviet Russia while also being &amp;quot;betrayed&amp;quot; by his former leader, The Boss. After an arms deal goes wrong, he&#039;s forced to kill her to cover up America&#039;s involvement, which leaves a lasting impact for the rest of his life. He decides to abandon the United States and create his own military group &amp;quot;Militaires Sans Frontieres,&amp;quot; later &amp;quot;Diamond Dogs,&amp;quot; while fighting his own shadow war against former comrade Zero, the founder of the Patriots. After fighting a number of early Metal Gear models, Big Boss began building a few Metal Gears of his own to try and even the odds.&lt;br /&gt;
&lt;br /&gt;
During a battle against one of the Patriots&#039; splinter groups, Cypher, Big Boss is forced into hiding and has a body double, Venom Snake, become the public face of his PMC while he fought his own private war against the Patriots. Venom ended up being killed by Snake, while Big Boss entered into a coma until he was revived just after the patriots were defeated.&lt;br /&gt;
&lt;br /&gt;
===Liquid Snake===&lt;br /&gt;
The antagonist of Metal Gear Solid and Snake&#039;s clone brother. Liquid has a distinctly British accent and blond hair. According to the game&#039;s very loose grasp of genetics, Liquid inherited all the recessive genes of Big Boss, while Snake inherited all the dominant genes (actually we find out it&#039;s the opposite). Even as a child, he was a surprisingly competent soldier, giving Venom Snake (who he believed was his father Big Boss) a lot of headaches when he started acting out. Liquid would have died from Skull Face&#039;s parasite had he not become BFFs with his future comrade, Psycho Mantis. Liquid has massive Daddy issues, which lead him to rebel against the US government and seize Metal Gear REX for himself. He also really hates Snake for the afformentioned gene issue, possessing a really intense inferiority complex and needing to constantly prove himself. Snake fights him several times, including shooting down his helicopter and Metal Gear, but the bastard JUST. WON&#039;T. DIE. Of course he finally does die from an engineered virus... sort of. &amp;quot;Liquid&amp;quot; takes possession of Ocelot and keeps giving Snake headaches until he finally dies for real.&lt;br /&gt;
&lt;br /&gt;
===Ocelot===&lt;br /&gt;
A Russian gunslinger and a guy with a LOT of mixed loyalties. Formerly a member of GRU (the Soviet Military&#039;s version of the civilian KGB), Ocelot became bros with Big Boss, helping him in secret despite nominally being a member of the Patriots. Ocelot joined Liquid&#039;s rebellion, but only to act as the Patriot&#039;s inside man and steal the plans for Metal Gear REX. He also manages to steal Metal Gear RAY, but at this point he starts acting out his secret plan to destroy the Patriots from within. How does he do this? Well....&lt;br /&gt;
&lt;br /&gt;
# [[What|Pretend to be possessed by the ghost of Liquid]] and steal Metal Gear RAY (later retcon as really was possessed due to inherenting his father&#039;s psychic powers, but then starts pretending he still is anyway)&lt;br /&gt;
# Use one of the Patriots&#039; AI to infiltrate their system and take effective control over their military assets&lt;br /&gt;
# When the patriots send Snake after him, put up a convincing show of resistance by nearly killing him multiple times&lt;br /&gt;
# Steal the railgun off of Metal Gear REX and aim it at the Patriots&#039; main satellite&lt;br /&gt;
#Hope that Snake is still alive at this point and that he&#039;s developed the worm necessary to kill the Patriots AI&lt;br /&gt;
# Fistfight him bare-chested until you die of exhaustion.&lt;br /&gt;
# ???&lt;br /&gt;
# Profit!&lt;br /&gt;
Yeah... when we talk about how convoluted the story is, it&#039;s usually Ocelot&#039;s fault. Still, for an elderly old bastard, he&#039;s pretty damn badass.&lt;br /&gt;
&lt;br /&gt;
===Otacon===&lt;br /&gt;
The [[weeaboo]] of the series. We&#039;re not exaggerating, by the way. He wanted to work on Metal Gear REX specifically because he&#039;s obsessed with [[anime]]. Otacon is your typical nerdy support character, giving Snake technical assistance in his fight against the Metal Gears. He&#039;s also a quite literally hopeless romantic, as his two romantic interests ended up dying. Though to be honest, the first was a terrorist who showed no real interest in him, and the second was his stepsister. Also we learn that his dad committed suicide because he had sex with his stepmom. Yeah.&lt;br /&gt;
===Meryl===&lt;br /&gt;
Colonel Roy Campbell&#039;s niece and the only FOXHOUND agent to not join Liquid&#039;s rebellion. She starts out as a rookie way in over her head, but she helps out Snake by providing him with useful information. Snake also starts to develop a romantic interest in her after all the shit they go through. In Metal Gear Solid, depending on whether Snake submits to Ocelot&#039;s torture, Meryl lives or dies at the end of the game. This is later retconned in Metal Gear Solid 4, where she lives but also learns the truth that she&#039;s Roy&#039;s daughter, not his niece, which pisses her off. Meryl becomes the commander of her own unit, and decides that because at this point Snake&#039;s turned into a crusty old fart, she&#039;s going to marry her perpetually incontinent subordinate, who&#039;s also a weeaboo.&lt;br /&gt;
 &lt;br /&gt;
===Raiden===&lt;br /&gt;
He&#039;s introduced as the &amp;quot;true&amp;quot; protagonist of Metal Gear Solid 2, but his original appearance is nowhere near as badass as Snake. He&#039;s a white-haired effeminate Bishie that tends to rile up most people who loathe anime stereotypes. Raiden starts out as a Child Soldier in Africa (despite being whiter than white-out) before being taken in by the Patriots as their successor to Solid Snake. He&#039;s lived nearly his entire life in simulations and being fucked over by AIs. Once he&#039;s actually let out into the real world to stop Solidus and his terror cell, he meets Snake, and together they discover the existance of the patriots.&lt;br /&gt;
&lt;br /&gt;
Raiden gets a significant upgrade after MGS2, where he gets kidnapped by the Patriots and has his entire body below his upper jaw cut off and replaced by a cyborg ninja body. Everyone agrees that his version of Raiden is much better, and he ends up starring in the spin-off game Metal Gear Rising, where he uses his sword and ninja athleticism to fight other cyborgs and even Metal Gears to stop a crazy US senator from controlling the world.&lt;br /&gt;
&lt;br /&gt;
===Solidus===&lt;br /&gt;
The last of Big Bosses&#039; clones, Solidus was much more under the control of the Patriots. He spent some time fighting in Africa, where he picked up an orphaned Raiden and turned him into a pawn of the Patriots. While he was eventually made President, this really didn&#039;t count for much as the Patriots still made all the decisions and he was basically a puppet. Solidus decides that he&#039;s had enough of this shit and steals the Patriots&#039; new warship, Arsenal Gear, and decides to take the fight directly to them. Of course, this didn&#039;t end well for him when Snake and Raiden interfere and the ship crashes into Manhatten. He gets killed by Raiden, but his body ends up being a macguffin because his DNA is an exact match to Big Boss, allowing Ocelot to hack into the Patriots network.&lt;br /&gt;
&lt;br /&gt;
===The Patriots===&lt;br /&gt;
Also known as &amp;quot;Cypher&amp;quot;, or &amp;quot;La-Li-Lu-Le-Lo&amp;quot; if you&#039;re under their direct control. Financed by the inheritance of the 20th Century&#039;s wealthiest men, the Patriots control literally everything. Originally this was a group formed by Big Boss, Zero, Sigint, Para-Medic, Ocelot, and Eva in order to fulfill The Boss&#039; wishes of uniting the world and ending the Cold War. However, this group split in half over differences on how to fulfill this vision. Zero wanted to control the entire world and all facets of human life through all-knowing AIs, while Big Boss wanted to create &amp;quot;Outer Heaven,&amp;quot; a place where soldiers would always belong and not be the puppets of governments. When Zero went comatose, the group was taken over for a short time by Skull Face, who wanted to fulfill the Boss&#039; vision by eliminating language itself using a language-based parasite, in a sort of anti-tower-of-babel plot. Eventually the Patriots was controlled by Five AIs: JD, GW, TJ, AL, &amp;amp; TR (John Doe, George Washington, Thomas Jefferson, Abraham Lincoln, and Theodore Roosevelt respectively). These AIs decided that the best thing to unite the world was to plunge it into perpetual conflict and proxy wars, bringing together the worst of Zero&#039;s and Big Boss&#039; visions. The Patriots AI were killed off when Snake unwittingly uploaded a worm that killed all of them, finally freeing the world from their influence.&lt;br /&gt;
&lt;br /&gt;
==Metal Gear Models==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shagohad&#039;&#039;&#039;: Technically not a Metal Gear, but created the precedent for mobile nuclear platforms. This crazy contraption was basically a giant armored hovercraft that would rocket-boost in order to give its nuclear payload an extra boost. It also had point-defenses up the wazzoo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear RAXA&#039;&#039;&#039;: A four-legged Metal Gear that could be launched from a ICBM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peace Walker&#039;&#039;&#039;: A four-legged walker that was fully AI controlled. It could only fire nukes defensively, but could be tricked into launching a premature attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear ZEKE&#039;&#039;&#039;: Big Boss&#039; first attempt at a Metal Gear, this one was fully bipedal. Originally it was AI controlled too, but was modified to use a human pilot when Cypher attempted to steal it. This metal gear was also customizable and could be sent out on combat missions alongside MSF soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sahalanthropus&#039;&#039;&#039;: This one was designed by Otacon&#039;s Dad, Huey. While technically more advanced than Metal Gear REX in that it could walk upright, one flaw was that the cockpit was too small for a full-sized human. Cypher got around this by using Pyscho Mantis to control it psychically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TX-55&#039;&#039;&#039;: The first Metal Gear to appear in the games. This model didn&#039;t have that many frills, it was simply a robot that could fire nukes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear REX&#039;&#039;&#039;: This dinosaur-looking motherfucker takes the original Metal Gear concept one step further by firing nukes from a railgun instead of a ballistic missile, making nukes nearly impossible to track. It also had a badass assortment of weaponry, from chainguns to lasers to missiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear RAY&#039;&#039;&#039;: Designed to be the ultimate anti-Metal Gear weapon, RAY is amphibious by design, and instead of carrying nukes, its weapons include a powerful water cannon that can cut metal. Despite being built specifically to fight Metal Gears, it still loses in a fight against an already damaged Metal Gear REX.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Metal Gear ===&lt;br /&gt;
===Metal Gear 2===&lt;br /&gt;
===Metal Gear Solid===&lt;br /&gt;
===Metal Gear Solid 2: Sons of Liberty===&lt;br /&gt;
===Metal Gear Solid 3: Snake Eater===&lt;br /&gt;
===Metal Gear Solid 4: Guns of the Patriots===&lt;br /&gt;
===Metal Gear Rising: Revengeance===&lt;br /&gt;
===Metal Gear Solid 5: The Phantom Pain===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Metal Gear Vindicare]]&lt;br /&gt;
&lt;br /&gt;
[[BattleTech]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Absolutely disgusting.jpg&lt;br /&gt;
Image: Metal Gear-Titan Comparission.png&lt;br /&gt;
Image: Nanomachines, boy.png&lt;br /&gt;
Image: Metal Gear Model.jpeg&lt;br /&gt;
[[Category: Video_Games]]&lt;br /&gt;
[[Category: Under_Development]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Metal_Gear&amp;diff=336997</id>
		<title>Metal Gear</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Metal_Gear&amp;diff=336997"/>
		<updated>2016-04-15T02:52:30Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Solid Snake */&lt;/p&gt;
&lt;hr /&gt;
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{{NeedsImages}}&lt;br /&gt;
{{Template:/vg/}}&lt;br /&gt;
If you&#039;re here on the Internet and have &#039;&#039;not&#039;&#039; heard of Metal Gear or Metal Gear Solid, you&#039;re obviously pretty new or just straight up ignorant... But for the sake [[/tg/]] and everyone, we&#039;ll help.&lt;br /&gt;
&lt;br /&gt;
Metal Gear and the subsequent games coming after it are action-adventure stealth games starting in 1987. While Metal Gear and Metal Gear 2 on the EN EE ESS were well-received and iconic, it was Metal Gear Solid in 1998 on the PEE ESS JUAN that changed not only the franchise but third-person shooters in general and practically being the herald of stealth games. Though each game has a different story, it typically follows the supersoldier agent Solid Snake during the Cold War as he infiltrates something, destroys whatever&#039;s inside, and is a badass while doing it. We would explain more of the story here but honestly it gets stupidly complicated with government conspiracies, clones, ghosts, [[meme|sudden but inevitable betrayals]], and many more. While somewhat grounded in reality it has a very obvious sci-fi feel to it, similar to [[BattleTech]], [[Shadowrun]], and in some ways [[Warhammer 40,000|Warhammer 40K]]&lt;br /&gt;
==Metal Gear and /tg/==&lt;br /&gt;
Like much of the Internet and 4chan, /tg/ has a pretty distinct love for Metal Gear. We&#039;ve had several quest threads following the Metal Gear universe, most notably [http://suptg.thisisnotatrueending.com/archive.html?tags=Metal%20Gear:%20Rise%20from%20Ashes%20Quest| Rise from Ashes] and [http://suptg.thisisnotatrueending.com/archive.html?tags=Revengeance%20Quest| Revengeance Quest]. While there&#039;s not a definitive homebrew for it, there&#039;s limitless potential and [http://suptg.thisisnotatrueending.com/archive.html?tags=metal+gear| that certainly hasn&#039;t stopped us from trying]. &lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Vindicare]] is a pretty obvious /tg/-MSG relation, being inspired by the famous codec used by Solid Snake in the game. Centers around [[Love Can Bloom]] with &amp;lt;s&amp;gt;[[Doomrider]] as a special guest.&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;DO COCAAAAIIIINNE!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A lot of things about Metal Gear correlate with the interests of fa/tg/uys. Despite what most people think, /tg/ loves their [[tau|giant]] [[Adeptus Evangelion|robots]], which Metal Gear Solid has in spades. There&#039;s also a good enough amount of both [[grimdark]] and [[Orks|hilarious stupidity]] to keep a wide variety of neckbeards entertained.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Solid Snake===&lt;br /&gt;
The protagonist for most of the games. He starts out his career in Metal Gear as a rookie FOXHOUND agent, uncovering the existence of the Metal Gear and the double-crossing of his superior, Big Boss. He later discovers that he&#039;s actually the clone-son of Big Boss, created specifically because [[Illuminati|The Patriots]] couldn&#039;t trust him to obey their orders. Snake spends the rest of the games fighting Big Bosses&#039; other clones as well as uncovering the grand conspiracy his father had been fighting, typically involving more advanced Metal Gear weapons platforms along the way. He finally ends his career in Metal Gear Solid 4, his clone-genes rapidly degenerating and near the end of his life. But he doesn&#039;t get to die before finally making amends with his father in a rather touching moment.&lt;br /&gt;
&lt;br /&gt;
===Big Boss===&lt;br /&gt;
While initially portrayed as the villain, one could argue whether or not his actions were justified given the reveal of the Patriots existence. Big Boss stars as the protagonist of all the Metal Gear games before Solid begins his career, dating back to the 1960s when he was known as Naked Snake. Naked Snake discovers the progenitor of Metal Gear in Soviet Russia while also being &amp;quot;betrayed&amp;quot; by his former leader, The Boss. After an arms deal goes wrong, he&#039;s forced to kill her to cover up America&#039;s involvement, which leaves a lasting impact for the rest of his life. He decides to abandon the United States and create his own military group &amp;quot;Militaires Sans Frontieres,&amp;quot; later &amp;quot;Diamond Dogs,&amp;quot; while fighting his own shadow war against former comrade Zero, the founder of the Patriots. After fighting a number of early Metal Gear models, Big Boss began building a few Metal Gears of his own to try and even the odds.&lt;br /&gt;
&lt;br /&gt;
During a battle against one of the Patriots&#039; splinter groups, Cypher, Big Boss is forced into hiding and has a body double, Venom Snake, become the public face of his PMC while he fought his own private war against the Patriots. Venom ended up being killed by Snake, while Big Boss entered into a coma until he was revived just after the patriots were defeated.&lt;br /&gt;
&lt;br /&gt;
===Liquid Snake===&lt;br /&gt;
The antagonist of Metal Gear Solid and Snake&#039;s clone brother. Liquid has a distinctly British accent and blond hair. According to the game&#039;s very loose grasp of genetics, Liquid inherited all the recessive genes of Big Boss, while Snake inherited all the dominant genes (actually we find out it&#039;s the opposite). Even as a child, he was a surprisingly competent soldier, giving Venom Snake (who he believed was his father Big Boss) a lot of headaches when he started acting out. Liquid would have died from Skull Face&#039;s parasite had he not become BFFs with his future comrade, Psycho Mantis. Liquid has massive Daddy issues, which lead him to rebel against the US government and seize Metal Gear REX for himself. He also really hates Snake for the afformentioned gene issue, possessing a really intense inferiority complex and needing to constantly prove himself. Snake fights him several times, including shooting down his helicopter and Metal Gear, but the bastard JUST. WON&#039;T. DIE. Of course he finally does die from an engineered virus... sort of. &amp;quot;Liquid&amp;quot; takes possession of Ocelot and keeps giving Snake headaches until he finally dies for real.&lt;br /&gt;
&lt;br /&gt;
===Ocelot===&lt;br /&gt;
A Russian gunslinger and a guy with a LOT of mixed loyalties. Formerly a member of GRU (the Soviet Military&#039;s version of the civilian KGB), Ocelot became bros with Big Boss, helping him in secret despite nominally being a member of the Patriots. Ocelot joined Liquid&#039;s rebellion, but only to act as the Patriot&#039;s inside man and steal the plans for Metal Gear REX. He also manages to steal Metal Gear RAY, but at this point he starts acting out his secret plan to destroy the Patriots from within. How does he do this? Well....&lt;br /&gt;
&lt;br /&gt;
# [[What|Pretend to be possessed by the ghost of Liquid]] and steal Metal Gear RAY (later retcon as really was possessed due to inherenting his father&#039;s psychic powers, but then starts pretending he still is anyway)&lt;br /&gt;
# Use one of the Patriots&#039; AI to infiltrate their system and take effective control over their military assets&lt;br /&gt;
# When the patriots send Snake after him, put up a convincing show of resistance by nearly killing him multiple times&lt;br /&gt;
# Steal the railgun off of Metal Gear REX and aim it at the Patriots&#039; main satellite&lt;br /&gt;
#Hope that Snake is still alive at this point and that he&#039;s developed the worm necessary to kill the Patriots AI&lt;br /&gt;
# Fistfight him bare-chested until you die of exhaustion.&lt;br /&gt;
# ???&lt;br /&gt;
# Profit!&lt;br /&gt;
Yeah... when we talk about how convoluted the story is, it&#039;s usually Ocelot&#039;s fault. Still, for an elderly old bastard, he&#039;s pretty damn badass.&lt;br /&gt;
&lt;br /&gt;
===Otacon===&lt;br /&gt;
The [[weeaboo]] of the series. We&#039;re not exaggerating, by the way. He wanted to work on Metal Gear REX specifically because he&#039;s obsessed with [[anime]]. Otacon is your typical nerdy support character, giving Snake technical assistance in his fight against the Metal Gears. He&#039;s also a quite literally hopeless romantic, as his two romantic interests ended up dying. Though to be honest, the first was a terrorist who showed no real interest in him, and the second was his stepsister. Also we learn that his dad committed suicide because he had sex with his stepmom. Yeah.&lt;br /&gt;
===Meryl===&lt;br /&gt;
Colonel Roy Campbell&#039;s niece and the only FOXHOUND agent to not join Liquid&#039;s rebellion. She starts out as a rookie way in over her head, but she helps out Snake by providing him with useful information. Snake also starts to develop a romantic interest in her after all the shit they go through. In Metal Gear Solid, depending on whether Snake submits to Ocelot&#039;s torture, Meryl lives or dies at the end of the game. This is later retconned in Metal Gear Solid 4, where she lives but also learns the truth that she&#039;s Roy&#039;s daughter, not his niece, which pisses her off. Meryl becomes the commander of her own unit, and decides that because at this point Snake&#039;s turned into a crusty old fart, she&#039;s going to marry her perpetually incontinent subordinate, who&#039;s also a weeaboo.&lt;br /&gt;
 &lt;br /&gt;
===Raiden===&lt;br /&gt;
He&#039;s introduced as the &amp;quot;true&amp;quot; protagonist of Metal Gear Solid 2, but his original appearance is nowhere near as badass as Snake. He&#039;s a white-haired effeminate Bishie that tends to rile up most people who loathe anime stereotypes. Raiden starts out as a Child Soldier in Africa (despite being whiter than white-out) before being taken in by the Patriots as their successor to Solid Snake. He&#039;s lived nearly his entire life in simulations and being fucked over by AIs. Once he&#039;s actually let out into the real world to stop Solidus and his terror cell, he meets Snake, and together they discover the existance of the patriots.&lt;br /&gt;
&lt;br /&gt;
Raiden gets a significant upgrade after MGS2, where he gets kidnapped by the Patriots and has his entire body below his upper jaw cut off and replaced by a cyborg ninja body. Everyone agrees that his version of Raiden is much better, and he ends up staring in the spin-off game Metal Gear Rising, where he uses his sword and ninja athleticism to fight other cyborgs and even Metal Gears to stop a crazy US senator from controlling the world.&lt;br /&gt;
&lt;br /&gt;
===Solidus===&lt;br /&gt;
The last of Big Bosses&#039; clones, Solidus was much more under the control of the Patriots. He spent some time fighting in Africa, where he picked up an orphaned Raiden and turned him into a pawn of the Patriots. While he was eventually made President, this really didn&#039;t count for much as the Patriots still made all the decisions and he was basically a puppet. Solidus decides that he&#039;s had enough of this shit and steals the Patriots&#039; new warship, Arsenal Gear, and decides to take the fight directly to them. Of course, this didn&#039;t end well for him when Snake and Raiden interfere and the ship crashes into Manhatten. He gets killed by Raiden, but his body ends up being a macguffin because his DNA is an exact match to Big Boss, allowing Ocelot to hack into the Patriots network.&lt;br /&gt;
&lt;br /&gt;
===The Patriots===&lt;br /&gt;
Also known as &amp;quot;Cypher&amp;quot;, or &amp;quot;La-Li-Lu-Le-Lo&amp;quot; if you&#039;re under their direct control. Financed by the inheritance of the 20th Century&#039;s wealthiest men, the Patriots control literally everything. Originally this was a group formed by Big Boss, Zero, Sigint, Para-Medic, Ocelot, and Eva in order to fulfill The Boss&#039; wishes of uniting the world and ending the Cold War. However, this group split in half over differences on how to fulfill this vision. Zero wanted to control the entire world and all facets of human life through all-knowing AIs, while Big Boss wanted to create &amp;quot;Outer Heaven,&amp;quot; a place where soldiers would always belong and not be the puppets of governments. When Zero went comatose, the group was taken over for a short time by Skull Face, who wanted to fulfill the Boss&#039; vision by eliminating language itself using a language-based parasite, in a sort of anti-tower-of-babel plot. Eventually the Patriots was controlled by Five AIs: JD, GW, TJ, AL, &amp;amp; TR (John Doe, George Washington, Thomas Jefferson, Abraham Lincoln, and Theodore Roosevelt respectively). These AIs decided that the best thing to unite the world was to plunge it into perpetual conflict and proxy wars, bringing together the worst of Zero&#039;s and Big Boss&#039; visions. The Patriots AI were killed off when Snake unwittingly uploaded a worm that killed all of them, finally freeing the world from their influence.&lt;br /&gt;
&lt;br /&gt;
==Metal Gear Models==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shagohad&#039;&#039;&#039;: Technically not a Metal Gear, but created the precedent for mobile nuclear platforms. This crazy contraption was basically a giant armored hovercraft that would rocket-boost in order to give its nuclear payload an extra boost. It also had point-defenses up the wazzoo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear RAXA&#039;&#039;&#039;: A four-legged Metal Gear that could be launched from a ICBM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peace Walker&#039;&#039;&#039;: A four-legged walker that was fully AI controlled. It could only fire nukes defensively, but could be tricked into launching a premature attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear ZEKE&#039;&#039;&#039;: Big Boss&#039; first attempt at a Metal Gear, this one was fully bipedal. Originally it was AI controlled too, but was modified to use a human pilot when Cypher attempted to steal it. This metal gear was also customizable and could be sent out on combat missions alongside MSF soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sahalanthropus&#039;&#039;&#039;: This one was designed by Otacon&#039;s Dad, Huey. While technically more advanced than Metal Gear REX in that it could walk upright, one flaw was that the cockpit was too small for a full-sized human. Cypher got around this by using Pyscho Mantis to control it psychically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TX-55&#039;&#039;&#039;: The first Metal Gear to appear in the games. This model didn&#039;t have that many frills, it was simply a robot that could fire nukes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear REX&#039;&#039;&#039;: This dinosaur-looking motherfucker takes the original Metal Gear concept one step further by firing nukes from a railgun instead of a ballistic missile, making nukes nearly impossible to track. It also had a badass assortment of weaponry, from chainguns to lasers to missiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear RAY&#039;&#039;&#039;: Designed to be the ultimate anti-Metal Gear weapon, RAY is amphibious by design, and instead of carrying nukes, its weapons include a powerful water cannon that can cut metal. Despite being built specifically to fight Metal Gears, it still loses in a fight against an already damaged Metal Gear REX.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Metal Gear ===&lt;br /&gt;
===Metal Gear 2===&lt;br /&gt;
===Metal Gear Solid===&lt;br /&gt;
===Metal Gear Solid 2: Sons of Liberty===&lt;br /&gt;
===Metal Gear Solid 3: Snake Eater===&lt;br /&gt;
===Metal Gear Solid 4: Guns of the Patriots===&lt;br /&gt;
===Metal Gear Rising: Revengeance===&lt;br /&gt;
===Metal Gear Solid 5: The Phantom Pain===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Metal Gear Vindicare]]&lt;br /&gt;
&lt;br /&gt;
[[BattleTech]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Absolutely disgusting.jpg&lt;br /&gt;
Image: Metal Gear-Titan Comparission.png&lt;br /&gt;
Image: Nanomachines, boy.png&lt;br /&gt;
Image: Metal Gear Model.jpeg&lt;br /&gt;
[[Category: Video_Games]]&lt;br /&gt;
[[Category: Under_Development]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Metal_Gear&amp;diff=336996</id>
		<title>Metal Gear</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Metal_Gear&amp;diff=336996"/>
		<updated>2016-04-15T02:46:26Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skub}}&lt;br /&gt;
{{NeedsImages}}&lt;br /&gt;
{{Template:/vg/}}&lt;br /&gt;
If you&#039;re here on the Internet and have &#039;&#039;not&#039;&#039; heard of Metal Gear or Metal Gear Solid, you&#039;re obviously pretty new or just straight up ignorant... But for the sake [[/tg/]] and everyone, we&#039;ll help.&lt;br /&gt;
&lt;br /&gt;
Metal Gear and the subsequent games coming after it are action-adventure stealth games starting in 1987. While Metal Gear and Metal Gear 2 on the EN EE ESS were well-received and iconic, it was Metal Gear Solid in 1998 on the PEE ESS JUAN that changed not only the franchise but third-person shooters in general and practically being the herald of stealth games. Though each game has a different story, it typically follows the supersoldier agent Solid Snake during the Cold War as he infiltrates something, destroys whatever&#039;s inside, and is a badass while doing it. We would explain more of the story here but honestly it gets stupidly complicated with government conspiracies, clones, ghosts, [[meme|sudden but inevitable betrayals]], and many more. While somewhat grounded in reality it has a very obvious sci-fi feel to it, similar to [[BattleTech]], [[Shadowrun]], and in some ways [[Warhammer 40,000|Warhammer 40K]]&lt;br /&gt;
==Metal Gear and /tg/==&lt;br /&gt;
Like much of the Internet and 4chan, /tg/ has a pretty distinct love for Metal Gear. We&#039;ve had several quest threads following the Metal Gear universe, most notably [http://suptg.thisisnotatrueending.com/archive.html?tags=Metal%20Gear:%20Rise%20from%20Ashes%20Quest| Rise from Ashes] and [http://suptg.thisisnotatrueending.com/archive.html?tags=Revengeance%20Quest| Revengeance Quest]. While there&#039;s not a definitive homebrew for it, there&#039;s limitless potential and [http://suptg.thisisnotatrueending.com/archive.html?tags=metal+gear| that certainly hasn&#039;t stopped us from trying]. &lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Vindicare]] is a pretty obvious /tg/-MSG relation, being inspired by the famous codec used by Solid Snake in the game. Centers around [[Love Can Bloom]] with &amp;lt;s&amp;gt;[[Doomrider]] as a special guest.&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;DO COCAAAAIIIINNE!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A lot of things about Metal Gear correlate with the interests of fa/tg/uys. Despite what most people think, /tg/ loves their [[tau|giant]] [[Adeptus Evangelion|robots]], which Metal Gear Solid has in spades. There&#039;s also a good enough amount of both [[grimdark]] and [[Orks|hilarious stupidity]] to keep a wide variety of neckbeards entertained.&lt;br /&gt;
==Characters==&lt;br /&gt;
===Solid Snake===&lt;br /&gt;
The protagonist for most of the games. He starts out his career in Metal Gear as a rookie FOXHOUND agent, uncovering the existence of the Metal Gear and the double-crossing of his superior, Big Boss. He later discovers that he&#039;s actually the clone-son of Big Boss, created specifically because [[Illuminati|The Patriots]] couldn&#039;t trust him to obey their orders. Snake spends he rest of the games fighting Big Bosses&#039; other clones as well as uncovering the grand conspiracy his father had been fighting, typically involving more advanced Metal Gear weapons platforms along the way. He finally ends his career in Metal Gear Solid 4, his clone-genes rapidly degenerating and near the end of his life. But he doesn&#039;t get to die before finally making amends with his father in a rather touching moment.&lt;br /&gt;
&lt;br /&gt;
===Big Boss===&lt;br /&gt;
While initially portrayed as the villain, one could argue whether or not his actions were justified given the reveal of the Patriots existence. Big Boss stars as the protagonist of all the Metal Gear games before Solid begins his career, dating back to the 1960s when he was known as Naked Snake. Naked Snake discovers the progenitor of Metal Gear in Soviet Russia while also being &amp;quot;betrayed&amp;quot; by his former leader, The Boss. After an arms deal goes wrong, he&#039;s forced to kill her to cover up America&#039;s involvement, which leaves a lasting impact for the rest of his life. He decides to abandon the United States and create his own military group &amp;quot;Militaires Sans Frontieres,&amp;quot; later &amp;quot;Diamond Dogs,&amp;quot; while fighting his own shadow war against former comrade Zero, the founder of the Patriots. After fighting a number of early Metal Gear models, Big Boss began building a few Metal Gears of his own to try and even the odds.&lt;br /&gt;
&lt;br /&gt;
During a battle against one of the Patriots&#039; splinter groups, Cypher, Big Boss is forced into hiding and has a body double, Venom Snake, become the public face of his PMC while he fought his own private war against the Patriots. Venom ended up being killed by Snake, while Big Boss entered into a coma until he was revived just after the patriots were defeated.&lt;br /&gt;
&lt;br /&gt;
===Liquid Snake===&lt;br /&gt;
The antagonist of Metal Gear Solid and Snake&#039;s clone brother. Liquid has a distinctly British accent and blond hair. According to the game&#039;s very loose grasp of genetics, Liquid inherited all the recessive genes of Big Boss, while Snake inherited all the dominant genes (actually we find out it&#039;s the opposite). Even as a child, he was a surprisingly competent soldier, giving Venom Snake (who he believed was his father Big Boss) a lot of headaches when he started acting out. Liquid would have died from Skull Face&#039;s parasite had he not become BFFs with his future comrade, Psycho Mantis. Liquid has massive Daddy issues, which lead him to rebel against the US government and seize Metal Gear REX for himself. He also really hates Snake for the afformentioned gene issue, possessing a really intense inferiority complex and needing to constantly prove himself. Snake fights him several times, including shooting down his helicopter and Metal Gear, but the bastard JUST. WON&#039;T. DIE. Of course he finally does die from an engineered virus... sort of. &amp;quot;Liquid&amp;quot; takes possession of Ocelot and keeps giving Snake headaches until he finally dies for real.&lt;br /&gt;
&lt;br /&gt;
===Ocelot===&lt;br /&gt;
A Russian gunslinger and a guy with a LOT of mixed loyalties. Formerly a member of GRU (the Soviet Military&#039;s version of the civilian KGB), Ocelot became bros with Big Boss, helping him in secret despite nominally being a member of the Patriots. Ocelot joined Liquid&#039;s rebellion, but only to act as the Patriot&#039;s inside man and steal the plans for Metal Gear REX. He also manages to steal Metal Gear RAY, but at this point he starts acting out his secret plan to destroy the Patriots from within. How does he do this? Well....&lt;br /&gt;
&lt;br /&gt;
# [[What|Pretend to be possessed by the ghost of Liquid]] and steal Metal Gear RAY (later retcon as really was possessed due to inherenting his father&#039;s psychic powers, but then starts pretending he still is anyway)&lt;br /&gt;
# Use one of the Patriots&#039; AI to infiltrate their system and take effective control over their military assets&lt;br /&gt;
# When the patriots send Snake after him, put up a convincing show of resistance by nearly killing him multiple times&lt;br /&gt;
# Steal the railgun off of Metal Gear REX and aim it at the Patriots&#039; main satellite&lt;br /&gt;
#Hope that Snake is still alive at this point and that he&#039;s developed the worm necessary to kill the Patriots AI&lt;br /&gt;
# Fistfight him bare-chested until you die of exhaustion.&lt;br /&gt;
# ???&lt;br /&gt;
# Profit!&lt;br /&gt;
Yeah... when we talk about how convoluted the story is, it&#039;s usually Ocelot&#039;s fault. Still, for an elderly old bastard, he&#039;s pretty damn badass.&lt;br /&gt;
&lt;br /&gt;
===Otacon===&lt;br /&gt;
The [[weeaboo]] of the series. We&#039;re not exaggerating, by the way. He wanted to work on Metal Gear REX specifically because he&#039;s obsessed with [[anime]]. Otacon is your typical nerdy support character, giving Snake technical assistance in his fight against the Metal Gears. He&#039;s also a quite literally hopeless romantic, as his two romantic interests ended up dying. Though to be honest, the first was a terrorist who showed no real interest in him, and the second was his stepsister. Also we learn that his dad committed suicide because he had sex with his stepmom. Yeah.&lt;br /&gt;
===Meryl===&lt;br /&gt;
Colonel Roy Campbell&#039;s niece and the only FOXHOUND agent to not join Liquid&#039;s rebellion. She starts out as a rookie way in over her head, but she helps out Snake by providing him with useful information. Snake also starts to develop a romantic interest in her after all the shit they go through. In Metal Gear Solid, depending on whether Snake submits to Ocelot&#039;s torture, Meryl lives or dies at the end of the game. This is later retconned in Metal Gear Solid 4, where she lives but also learns the truth that she&#039;s Roy&#039;s daughter, not his niece, which pisses her off. Meryl becomes the commander of her own unit, and decides that because at this point Snake&#039;s turned into a crusty old fart, she&#039;s going to marry her perpetually incontinent subordinate, who&#039;s also a weeaboo.&lt;br /&gt;
 &lt;br /&gt;
===Raiden===&lt;br /&gt;
He&#039;s introduced as the &amp;quot;true&amp;quot; protagonist of Metal Gear Solid 2, but his original appearance is nowhere near as badass as Snake. He&#039;s a white-haired effeminate Bishie that tends to rile up most people who loathe anime stereotypes. Raiden starts out as a Child Soldier in Africa (despite being whiter than white-out) before being taken in by the Patriots as their successor to Solid Snake. He&#039;s lived nearly his entire life in simulations and being fucked over by AIs. Once he&#039;s actually let out into the real world to stop Solidus and his terror cell, he meets Snake, and together they discover the existance of the patriots.&lt;br /&gt;
&lt;br /&gt;
Raiden gets a significant upgrade after MGS2, where he gets kidnapped by the Patriots and has his entire body below his upper jaw cut off and replaced by a cyborg ninja body. Everyone agrees that his version of Raiden is much better, and he ends up staring in the spin-off game Metal Gear Rising, where he uses his sword and ninja athleticism to fight other cyborgs and even Metal Gears to stop a crazy US senator from controlling the world.&lt;br /&gt;
&lt;br /&gt;
===Solidus===&lt;br /&gt;
The last of Big Bosses&#039; clones, Solidus was much more under the control of the Patriots. He spent some time fighting in Africa, where he picked up an orphaned Raiden and turned him into a pawn of the Patriots. While he was eventually made President, this really didn&#039;t count for much as the Patriots still made all the decisions and he was basically a puppet. Solidus decides that he&#039;s had enough of this shit and steals the Patriots&#039; new warship, Arsenal Gear, and decides to take the fight directly to them. Of course, this didn&#039;t end well for him when Snake and Raiden interfere and the ship crashes into Manhatten. He gets killed by Raiden, but his body ends up being a macguffin because his DNA is an exact match to Big Boss, allowing Ocelot to hack into the Patriots network.&lt;br /&gt;
&lt;br /&gt;
===The Patriots===&lt;br /&gt;
Also known as &amp;quot;Cypher&amp;quot;, or &amp;quot;La-Li-Lu-Le-Lo&amp;quot; if you&#039;re under their direct control. Financed by the inheritance of the 20th Century&#039;s wealthiest men, the Patriots control literally everything. Originally this was a group formed by Big Boss, Zero, Sigint, Para-Medic, Ocelot, and Eva in order to fulfill The Boss&#039; wishes of uniting the world and ending the Cold War. However, this group split in half over differences on how to fulfill this vision. Zero wanted to control the entire world and all facets of human life through all-knowing AIs, while Big Boss wanted to create &amp;quot;Outer Heaven,&amp;quot; a place where soldiers would always belong and not be the puppets of governments. When Zero went comatose, the group was taken over for a short time by Skull Face, who wanted to fulfill the Boss&#039; vision by eliminating language itself using a language-based parasite, in a sort of anti-tower-of-babel plot. Eventually the Patriots was controlled by Five AIs: JD, GW, TJ, AL, &amp;amp; TR (John Doe, George Washington, Thomas Jefferson, Abraham Lincoln, and Theodore Roosevelt respectively). These AIs decided that the best thing to unite the world was to plunge it into perpetual conflict and proxy wars, bringing together the worst of Zero&#039;s and Big Boss&#039; visions. The Patriots AI were killed off when Snake unwittingly uploaded a worm that killed all of them, finally freeing the world from their influence.&lt;br /&gt;
&lt;br /&gt;
==Metal Gear Models==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shagohad&#039;&#039;&#039;: Technically not a Metal Gear, but created the precedent for mobile nuclear platforms. This crazy contraption was basically a giant armored hovercraft that would rocket-boost in order to give its nuclear payload an extra boost. It also had point-defenses up the wazzoo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear RAXA&#039;&#039;&#039;: A four-legged Metal Gear that could be launched from a ICBM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peace Walker&#039;&#039;&#039;: A four-legged walker that was fully AI controlled. It could only fire nukes defensively, but could be tricked into launching a premature attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear ZEKE&#039;&#039;&#039;: Big Boss&#039; first attempt at a Metal Gear, this one was fully bipedal. Originally it was AI controlled too, but was modified to use a human pilot when Cypher attempted to steal it. This metal gear was also customizable and could be sent out on combat missions alongside MSF soldiers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sahalanthropus&#039;&#039;&#039;: This one was designed by Otacon&#039;s Dad, Huey. While technically more advanced than Metal Gear REX in that it could walk upright, one flaw was that the cockpit was too small for a full-sized human. Cypher got around this by using Pyscho Mantis to control it psychically.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TX-55&#039;&#039;&#039;: The first Metal Gear to appear in the games. This model didn&#039;t have that many frills, it was simply a robot that could fire nukes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear REX&#039;&#039;&#039;: This dinosaur-looking motherfucker takes the original Metal Gear concept one step further by firing nukes from a railgun instead of a ballistic missile, making nukes nearly impossible to track. It also had a badass assortment of weaponry, from chainguns to lasers to missiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Gear RAY&#039;&#039;&#039;: Designed to be the ultimate anti-Metal Gear weapon, RAY is amphibious by design, and instead of carrying nukes, its weapons include a powerful water cannon that can cut metal. Despite being built specifically to fight Metal Gears, it still loses in a fight against an already damaged Metal Gear REX.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
===Metal Gear ===&lt;br /&gt;
===Metal Gear 2===&lt;br /&gt;
===Metal Gear Solid===&lt;br /&gt;
===Metal Gear Solid 2: Sons of Liberty===&lt;br /&gt;
===Metal Gear Solid 3: Snake Eater===&lt;br /&gt;
===Metal Gear Solid 4: Guns of the Patriots===&lt;br /&gt;
===Metal Gear Rising: Revengeance===&lt;br /&gt;
===Metal Gear Solid 5: The Phantom Pain===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Metal Gear Vindicare]]&lt;br /&gt;
&lt;br /&gt;
[[BattleTech]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Absolutely disgusting.jpg&lt;br /&gt;
Image: Metal Gear-Titan Comparission.png&lt;br /&gt;
Image: Nanomachines, boy.png&lt;br /&gt;
Image: Metal Gear Model.jpeg&lt;br /&gt;
[[Category: Video_Games]]&lt;br /&gt;
[[Category: Under_Development]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314103</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314103"/>
		<updated>2016-04-15T02:37:23Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Post Heresy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Denis Diderot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
&lt;br /&gt;
==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way: by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia. He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that it would inflict clinically incurable depression into anyone.&lt;br /&gt;
&lt;br /&gt;
Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunging headfirst into the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
&lt;br /&gt;
His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion of ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
&lt;br /&gt;
By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a Daemon Prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering, which is pretty significant considering how down-to-earth this guy was. Even when grudging with his brothers he was quite diplomatic, and he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity. Also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the benefits of Imperial rule to the point rebellion became an impossibility. So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
&lt;br /&gt;
He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was the third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
&lt;br /&gt;
He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
&lt;br /&gt;
Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
&lt;br /&gt;
In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive. Seriously, just... don&#039;t.&lt;br /&gt;
&lt;br /&gt;
Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
&lt;br /&gt;
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
&lt;br /&gt;
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
&lt;br /&gt;
As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
&lt;br /&gt;
Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
&lt;br /&gt;
Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
&lt;br /&gt;
==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314102</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314102"/>
		<updated>2016-04-15T02:34:28Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
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==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
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During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way: by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia. He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that it would inflict clinically incurable depression into anyone.&lt;br /&gt;
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Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunging headfirst into the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
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His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion of ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
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By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a Daemon Prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering, which is pretty significant considering how down-to-earth this guy was. Even when grudging with his brothers he was quite diplomatic, and he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity. Also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the benefits of Imperial rule to the point rebellion became an impossibility. So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
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He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was the third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
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Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
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In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
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Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
&lt;br /&gt;
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
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First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314101</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314101"/>
		<updated>2016-04-15T02:33:13Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
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&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
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==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
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During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way: by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia. He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that it would inflict clinically incurable depression into anyone.&lt;br /&gt;
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Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunging headfirst into the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
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Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
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His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion of ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
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By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a Daemon Prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering, which is pretty significant considering how down-to-earth this guy was. Even when grudging with his brothers he was quite diplomatic, and he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity. Also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the benefits of Imperial rule to the point rebellion became an impossibility. So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
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He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
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Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
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Guilliman: I am going to gut you. &lt;br /&gt;
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Lorgar: You have lost your temper.&lt;br /&gt;
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Take that BITCH.&lt;br /&gt;
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==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
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In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
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Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
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Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
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| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
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First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
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Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
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* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
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* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
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* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314100</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314100"/>
		<updated>2016-04-15T02:30:12Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
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&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
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==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
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During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way: by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia. He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that it would inflict clinically incurable depression into anyone.&lt;br /&gt;
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Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunging headfirst into the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
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His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion of ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
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By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a Daemon Prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering, which is pretty significant considering how down-to-earth this guy was. Even when grudging with his brothers he was quite diplomatic, he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity, also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the imperial rule to the point rebellion became an impossibility, even if he wiped out the Covenant you may remember they were Chaos worshipers (yeah we know the irony but hey, what else imperials are supposed to do?). So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
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He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
&lt;br /&gt;
Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
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In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
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Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
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Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
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First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314099</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314099"/>
		<updated>2016-04-15T02:29:22Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
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&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
&lt;br /&gt;
==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
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During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way: by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia. He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that it would inflict clinically incurable depression into anyone.&lt;br /&gt;
&lt;br /&gt;
Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunging headfirst into the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
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His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion of ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
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By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a Daemon Prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering, which is something considering how down-to-earth he was. Even when grudging with his brothers he was quite diplomatic, he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity, also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the imperial rule to the point rebellion became an impossibility, even if he wiped out the Covenant you may remember they were Chaos worshipers (yeah we know the irony but hey, what else imperials are supposed to do?). So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
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He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
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Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
&lt;br /&gt;
In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
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Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
&lt;br /&gt;
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
&lt;br /&gt;
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314098</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314098"/>
		<updated>2016-04-15T02:27:51Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
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&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
&lt;br /&gt;
==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
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During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way: by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia. He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that it would inflict clinically incurable depression into anyone.&lt;br /&gt;
&lt;br /&gt;
Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunging headfirst into the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
&lt;br /&gt;
His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion of ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
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By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a Daemon Prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering. Even when grudging with his brothers he was quite diplomatic, he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity, also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the imperial rule to the point rebellion became an impossibility, even if he wiped out the Covenant you may remember they were Chaos worshipers (yeah we know the irony but hey, what else imperials are supposed to do?). So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
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He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
&lt;br /&gt;
Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
&lt;br /&gt;
In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
&lt;br /&gt;
Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
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Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
&lt;br /&gt;
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314097</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314097"/>
		<updated>2016-04-15T02:26:32Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
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&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
&lt;br /&gt;
==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way: by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia. He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that it would inflict clinically incurable depression into anyone.&lt;br /&gt;
&lt;br /&gt;
Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunging himself inside the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
&lt;br /&gt;
His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion of ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
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By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a demon prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering. Even when grudging with his brothers he was quite diplomatic, he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity, also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the imperial rule to the point rebellion became an impossibility, even if he wiped out the Covenant you may remember they were Chaos worshipers (yeah we know the irony but hey, what else imperials are supposed to do?). So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
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He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
&lt;br /&gt;
Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
&lt;br /&gt;
In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
&lt;br /&gt;
Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
&lt;br /&gt;
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
&lt;br /&gt;
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314096</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314096"/>
		<updated>2016-04-15T02:24:20Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
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&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
&lt;br /&gt;
==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way: by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia. He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that it would inflict clinically incurable depression into anyone.&lt;br /&gt;
&lt;br /&gt;
Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunging himself inside the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
&lt;br /&gt;
His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion from ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
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By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a demon prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering. Even when grudging with his brothers he was quite diplomatic, he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity, also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the imperial rule to the point rebellion became an impossibility, even if he wiped out the Covenant you may remember they were Chaos worshipers (yeah we know the irony but hey, what else imperials are supposed to do?). So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
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He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
&lt;br /&gt;
Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
&lt;br /&gt;
In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
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Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
&lt;br /&gt;
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
&lt;br /&gt;
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314095</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314095"/>
		<updated>2016-04-15T02:23:23Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
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&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
&lt;br /&gt;
==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way: by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia. He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that it would inflict clinically incurable depression into anyone.&lt;br /&gt;
&lt;br /&gt;
Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunged himself inside the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
&lt;br /&gt;
His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion from ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
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By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a demon prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering. Even when grudging with his brothers he was quite diplomatic, he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity, also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the imperial rule to the point rebellion became an impossibility, even if he wiped out the Covenant you may remember they were Chaos worshipers (yeah we know the irony but hey, what else imperials are supposed to do?). So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
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He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
&lt;br /&gt;
Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
&lt;br /&gt;
In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
&lt;br /&gt;
Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
&lt;br /&gt;
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
&lt;br /&gt;
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314094</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314094"/>
		<updated>2016-04-15T02:20:55Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
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&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
&lt;br /&gt;
==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way-by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia, He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that endured clinical incurable Depression into anyone.&lt;br /&gt;
&lt;br /&gt;
Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunged himself inside the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
&lt;br /&gt;
His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion from ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
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By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a demon prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering. Even when grudging with his brothers he was quite diplomatic, he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity, also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the imperial rule to the point rebellion became an impossibility, even if he wiped out the Covenant you may remember they were Chaos worshipers (yeah we know the irony but hey, what else imperials are supposed to do?). So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
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He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
&lt;br /&gt;
Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
&lt;br /&gt;
In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
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Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
&lt;br /&gt;
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
&lt;br /&gt;
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314093</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314093"/>
		<updated>2016-04-15T02:16:42Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
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&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
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==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals in every last world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way-by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia, He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that endured clinical incurable Depression into anyone.&lt;br /&gt;
&lt;br /&gt;
Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunged himself inside the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
&lt;br /&gt;
His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion from ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
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By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a demon prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering. Even when grudging with his brothers he was quite diplomatic, he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity, also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the imperial rule to the point rebellion became an impossibility, even if he wiped out the Covenant you may remember they were Chaos worshipers (yeah we know the irony but hey, what else imperials are supposed to do?). So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
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He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
&lt;br /&gt;
Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
&lt;br /&gt;
In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
&lt;br /&gt;
Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
&lt;br /&gt;
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
&lt;br /&gt;
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314092</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=314092"/>
		<updated>2016-04-15T02:15:37Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E: /* Pre-Heresy */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Lorgar Aurelian, The Urizen. One handsome bastard.]]&lt;br /&gt;
{{heresy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From fanaticism to barbarism is only one step.&amp;quot;&#039;&#039;&lt;br /&gt;
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-Denis Diderot&lt;br /&gt;
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&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039; and &#039;&#039;&#039;The Urizen&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Lex Luthor.&lt;br /&gt;
&lt;br /&gt;
==Pre-Heresy==&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|200px|thumb|left|[[Doctor Who|Lorgar has a model now. Models are cool.]]]]&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on Colchis, a world of excellence, beauty and most of all, faith. Lorgar was taken in by the priests of the Covenant, the religious order of Colchis, primarily adopted by the priest [[Kor Phaeron]]. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. The Covenant considered this as [[Heresy]], and declared war on Lorgar and all his followers. Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him; in fact, he was the first Primarch to venerate him like a god. He loved the Emprah so much that he wrote the Lectitio Divinitatus which was all about the divinity of the Emperor, and built huge Gothic cathedrals in every last world the Word Bearers conquered. Unbeknownst to Lorgar, [[The Last Church|the Emperor was an atheist]], and was disappoint towards his son. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way-by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia, He then used his [[Psyker]] powers to make Lorgar and the entire XVII Legion to kneel before the Emperor, [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that endured clinical incurable Depression into anyone.&lt;br /&gt;
&lt;br /&gt;
Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such Gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunged himself inside the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
&lt;br /&gt;
His plan of attack on Calth resulted in beating the shit out of Ultramarine forces four times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed was part of his plan: the entire point of the Calth war was to purge the Legion from ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
&lt;br /&gt;
By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers, for example he was good pals with Magnus, which is more than you can say about some loyalist primarchs. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a demon prince, thus freeing him of the Butchers&#039;s Nails. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering. Even when grudging with his brothers he was quite diplomatic, he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity, also, he worked to make Colchis a decent place to live, and it seems like whenever he conquered a planet he took his time to convince the population of the imperial rule to the point rebellion became an impossibility, even if he wiped out the Covenant you may remember they were Chaos worshipers (yeah we know the irony but hey, what else imperials are supposed to do?). So yeah, it would have been far more sensible for Emprah to put this guy in charge of the Imperial propaganda machine or diplomatic body and overlook his religious views.&lt;br /&gt;
&lt;br /&gt;
He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was third or forth most powerful Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador.&lt;br /&gt;
&lt;br /&gt;
He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself). He has also dabbled in [[Meme|Trolling]] shown in one scene in Know No Fear, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
&lt;br /&gt;
Lorgar: Have you lost your temper, Roboute?&lt;br /&gt;
 &lt;br /&gt;
Guilliman: I am going to gut you. &lt;br /&gt;
&lt;br /&gt;
Lorgar: You have lost your temper.&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS SLAVERING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Meme|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses except instead of knocking on your door and telling to you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039;s otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
&lt;br /&gt;
In a supreme twist on irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by his and his Legion&#039;s sheer devotion. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the Lectitio Divinitatus (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive.&lt;br /&gt;
&lt;br /&gt;
Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible) before doing sweet fuck all for several millenia.  Seriously, at least [[Magnus the Red|Magnus]] pretends to be plotting the downfall of Man or something while he sits in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours milk over his daemon cereal, and he actually got off his ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote on quote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rowboat Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
&lt;br /&gt;
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them, but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
&lt;br /&gt;
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10, Stubborn, and immune to Fear, effectively turning them into the bravest non-fearless army in 30k. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution. He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
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As for Lorgar himself, he has a S8 AP2 MС power maul with Smash, a S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against witchfire and force weapons, but the next to last one is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
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Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination  and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
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Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves. Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
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==Lorgar VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise.  Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.  Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
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* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.083 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 2.5 times, wounds 2.083 times, 1.041 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 4.666 times, wounds 3.107 times, 1.553 times after saves and IWND will take that down to 1.22 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 2.5 times, wounds 2.083 times, 0.694 after saves and IWND will take that to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
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* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.554 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 wounds after saves and 0.361 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Now that&#039;s a fight! Lorgar still loses, because Alpharius has Preferred Enemy, but not by much.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.999 times (normal)/1.295 times (Sundering Blow), 0.999/0.648 wounds after saves and IWND will take that down to 0.666/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 2.5/1.666 times, wounds 2.083/1.388 times, 1.388/0.925 wounds after saves and IWND will take that down to 1.055/0.592 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight.  BADLY.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: The weakest Primarch?  Actually, if you don&#039;t consider his psychic powers, he is. But if you do...?&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus. And even the Warmaster will be hard pressed in this fight.&lt;br /&gt;
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{{Primarchs}}&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:BC8E:9020:F2E2:AD5E</name></author>
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