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		<id>http://2d4chan.org/mediawiki/index.php?title=Obliterators&amp;diff=363153</id>
		<title>Obliterators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Obliterators&amp;diff=363153"/>
		<updated>2017-12-10T21:14:48Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:ED7F:845A:BA1D:F7D7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Obliterator_Art.jpg|thumb|530px|right|The closest thing to &amp;quot;Enough Dakka&amp;quot; that could be achieved without moving to superheavy vehicle division.]]&lt;br /&gt;
These big motherfuckers are [[Chaos Space Marines]] who have been infected with the so-called &amp;quot;Obliterator Virus&amp;quot; (Oh so subtle GW...Oh so subtle), which basically turns them into a [[Anal Circumference|giant ass walking Daemonic Engine of Mass Rape]]. It&#039;s a large walking blob of Termie armour, daemonically enhanced killing machine, and guns ...[[Dakka|BIG guns.]]&lt;br /&gt;
&lt;br /&gt;
Obliterators are rare (usually) and very sought after, due to their [[FATAL|complete ability to rape everyone and every thing within a 5 mile radius.]] &amp;lt;s&amp;gt;They don&#039;t work for any particular legion or worship any Chaos God individually, but they have their own insider cult with the pursuit of knowledge, alchemy and the fusion of flesh and [[Indrick Boreale|Stehl.]]&amp;lt;/s&amp;gt; NOT TODAY, [[Archaon|ZURG]]. Usually having a connection to techmarines or techpriests they get some KICKASS powers along with the virus, however it also turns them batshit insane. Any object they hold can get merged into them, allowing them to copy them AND produce ammunition for them....[[Tyranid|Tyranid Digestion Pool?!]] (Which is kind of fucking creepy if you didn&#039;t know you were infected)&lt;br /&gt;
The metal they get infused with turns them durable as fuck, (Wolverine anyone?) although very slow, but they have teleporters so it&#039;s all good. The Iron Warriors have a shit ton of these guys just waiting for commands due to some connection with the Obliterator cult. [[Rage| In fact, in a sole IW army, Obliterators can be taken as core troops. FUUUUUUUUUUUUUUUU----]] You can now spew that [[Dakka]] as a true Iron Warrior would. Though judging from BL, some Grand Companies would rather lock their Obliterators in a vault rather than leave them free to do crazy shit.&lt;br /&gt;
&lt;br /&gt;
Have the dubious (and shared, with [[Mutilators]]) honour of being the ugliest models in the Chaos line, though that&#039;s to be expected when you&#039;ve got a ton of clunky machinery directly underneath your skin. They are also one of the few playable models older than Abaddon.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Obliterators are probably the most used heavy support choice in the Chaos Space Marines 4th and 5th edition Codex, and with good reason. During each shooting phase, they have a choice of using a twin-linked [[Flamer]], a [[Heavy Flamer]] a twin-linked [[Plasma Gun]], a [[Plasma Cannon]], a twin-linked [[Meltagun]], a [[Multi-Melta]] or a [[Lascannon]], meaning it matters not what the enemy is, they have a means of dealing with it. They also have [[Powerfist]]s and a 2+ armor save (plus a 5+ Invul) and 2 wounds, though since they can only be fielded in groups of three at the most, it&#039;s best to keep them out of melee, since you want them free to shoot at enemies.&lt;br /&gt;
&lt;br /&gt;
Their drawbacks are that aside from an extra wound, their statline is the same as a regular Chaos Marine&#039;s, meaning they can be hit with Instant Death from a number of heavy weapons. Like &amp;lt;s&amp;gt;Terminators&amp;lt;/s&amp;gt; Thousand Sons, they also have Slow and Purposeful, so it can be a problem getting them where you need them. Also, all Obliterators in a unit have to fire the same weapon, no mixing and matching, so make sure you know what weapon you want to use.&lt;br /&gt;
&lt;br /&gt;
The 6th edition book, while trying adjust units to avoid the problems where the 4th edition had some units that were so good it was pointless to use anything, actually gave some improvements to the Obliterators. They can now be given Marks of Chaos, and they can finally use [[Assault Cannon]]s (though rending has taken a hit). The only drawback they gained was that they can&#039;t use the same weapon two turns in a row, which isn&#039;t all that big a deal, especially since they have some overlapping weapons (Use a plasma cannon one turn, and then TL plasma guns to clean up the next). Though improvements to other units does mean that now they do actually have some competition in the shooting area.&lt;br /&gt;
&lt;br /&gt;
Oblits were outrageously more dangerous in the 3.5 edition Codex due to their S/T5! However, their toughness got FAQ&#039;d down to 4(5) (meaning at the time no immunity to instant death S8) and although they didn&#039;t have a plasma cannon or multi-melta, they had access to heavy bolters and frag missiles. Obliterators gained infamy through the notoriously broken Iron Warriors list that spammed them and used [[Basilisk Artillery Gun|Basilisk]]s to decimate anything thrown at them before it could even shoot back. It&#039;s no exaggeration that these guys were among the reasons that the 3rd edition codex was considered to be so overpowered that GW had to release 4th ed codex to balance it.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Obliterators no longer get to have their cake and eat it too. The ability to select basically any gun ever is replaced with a generic &#039;Fleshmetal Weapon&#039; that has randomised Strength, AP and Damage. A S between 7 and 9 is fine, 24 inch range is fine, but their damage is a randomized D3, but MultiMeltas and Lascannons -- the weapons they &#039;&#039;really&#039;&#039; want to use -- are randomized damage D6 with better AP. RIP Obliteratorballs.&lt;br /&gt;
&lt;br /&gt;
The release of the Chaos Space Marines codex buffed them by changing the Fleshmetal Weapons from Assault 2 to Assault 4, doubling their firepower at no additional points cost. Also, their weapon damage is generated before they shoot along with the rest of their random stats, meaning that if you get Damage 3, the entire unit will have Damage 3 shots. That&#039;s 36 potential wounds right there.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:ED7F:845A:BA1D:F7D7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Obliterators&amp;diff=363152</id>
		<title>Obliterators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Obliterators&amp;diff=363152"/>
		<updated>2017-12-10T21:14:04Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:ED7F:845A:BA1D:F7D7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Obliterator_Art.jpg|thumb|530px|right|The closest thing to &amp;quot;Enough Dakka&amp;quot; that could be achieved without moving to superheavy vehicle division.]]&lt;br /&gt;
These big motherfuckers are [[Chaos Space Marines]] who have been infected with the so-called &amp;quot;Obliterator Virus&amp;quot; (Oh so subtle GW...Oh so subtle), which basically turns them into a [[Anal Circumference|giant ass walking Daemonic Engine of Mass Rape]]. It&#039;s a large walking blob of Termie armour, daemonically enhanced killing machine, and guns ...[[Dakka|BIG guns.]]&lt;br /&gt;
&lt;br /&gt;
Obliterators are rare (usually) and very sought after, due to their [[FATAL|complete ability to rape everyone and every thing within a 5 mile radius.]] &amp;lt;s&amp;gt;They don&#039;t work for any particular legion or worship any Chaos God individually, but they have their own insider cult with the pursuit of knowledge, alchemy and the fusion of flesh and [[Indrick Boreale|Stehl.]]&amp;lt;/s&amp;gt; NOT TODAY, [[Archaon|ZURG]]. Usually having a connection to techmarines or techpriests they get some KICKASS powers along with the virus, however it also turns them batshit insane. Any object they hold can get merged into them, allowing them to copy them AND produce ammunition for them....[[Tyranid|Tyranid Digestion Pool?!]] (Which is kind of fucking creepy if you didn&#039;t know you were infected)&lt;br /&gt;
The metal they get infused with turns them durable as fuck, (Wolverine anyone?) although very slow, but they have teleporters so it&#039;s all good. The Iron Warriors have a shit ton of these guys just waiting for commands due to some connection with the Obliterator cult. [[Rage| In fact, in a sole IW army, Obliterators can be taken as core troops. FUUUUUUUUUUUUUUUU----]] You can now spew that [[Dakka]] as a true Iron Warrior would. Though judging from BL, some Grand Companies would rather lock their Obliterators in a vault rather than leave them free to do crazy shit.&lt;br /&gt;
&lt;br /&gt;
Have the dubious (and shared, with [[Mutilators]]) honour of being the ugliest models in the Chaos line, though that&#039;s to be expected when you&#039;ve got clunky machinery right underneath your skin. They are also one of the few playable models older than Abaddon.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Obliterators are probably the most used heavy support choice in the Chaos Space Marines 4th and 5th edition Codex, and with good reason. During each shooting phase, they have a choice of using a twin-linked [[Flamer]], a [[Heavy Flamer]] a twin-linked [[Plasma Gun]], a [[Plasma Cannon]], a twin-linked [[Meltagun]], a [[Multi-Melta]] or a [[Lascannon]], meaning it matters not what the enemy is, they have a means of dealing with it. They also have [[Powerfist]]s and a 2+ armor save (plus a 5+ Invul) and 2 wounds, though since they can only be fielded in groups of three at the most, it&#039;s best to keep them out of melee, since you want them free to shoot at enemies.&lt;br /&gt;
&lt;br /&gt;
Their drawbacks are that aside from an extra wound, their statline is the same as a regular Chaos Marine&#039;s, meaning they can be hit with Instant Death from a number of heavy weapons. Like &amp;lt;s&amp;gt;Terminators&amp;lt;/s&amp;gt; Thousand Sons, they also have Slow and Purposeful, so it can be a problem getting them where you need them. Also, all Obliterators in a unit have to fire the same weapon, no mixing and matching, so make sure you know what weapon you want to use.&lt;br /&gt;
&lt;br /&gt;
The 6th edition book, while trying adjust units to avoid the problems where the 4th edition had some units that were so good it was pointless to use anything, actually gave some improvements to the Obliterators. They can now be given Marks of Chaos, and they can finally use [[Assault Cannon]]s (though rending has taken a hit). The only drawback they gained was that they can&#039;t use the same weapon two turns in a row, which isn&#039;t all that big a deal, especially since they have some overlapping weapons (Use a plasma cannon one turn, and then TL plasma guns to clean up the next). Though improvements to other units does mean that now they do actually have some competition in the shooting area.&lt;br /&gt;
&lt;br /&gt;
Oblits were outrageously more dangerous in the 3.5 edition Codex due to their S/T5! However, their toughness got FAQ&#039;d down to 4(5) (meaning at the time no immunity to instant death S8) and although they didn&#039;t have a plasma cannon or multi-melta, they had access to heavy bolters and frag missiles. Obliterators gained infamy through the notoriously broken Iron Warriors list that spammed them and used [[Basilisk Artillery Gun|Basilisk]]s to decimate anything thrown at them before it could even shoot back. It&#039;s no exaggeration that these guys were among the reasons that the 3rd edition codex was considered to be so overpowered that GW had to release 4th ed codex to balance it.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Obliterators no longer get to have their cake and eat it too. The ability to select basically any gun ever is replaced with a generic &#039;Fleshmetal Weapon&#039; that has randomised Strength, AP and Damage. A S between 7 and 9 is fine, 24 inch range is fine, but their damage is a randomized D3, but MultiMeltas and Lascannons -- the weapons they &#039;&#039;really&#039;&#039; want to use -- are randomized damage D6 with better AP. RIP Obliteratorballs.&lt;br /&gt;
&lt;br /&gt;
The release of the Chaos Space Marines codex buffed them by changing the Fleshmetal Weapons from Assault 2 to Assault 4, doubling their firepower at no additional points cost. Also, their weapon damage is generated before they shoot along with the rest of their random stats, meaning that if you get Damage 3, the entire unit will have Damage 3 shots. That&#039;s 36 potential wounds right there.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:ED7F:845A:BA1D:F7D7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mutilator&amp;diff=348081</id>
		<title>Mutilator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutilator&amp;diff=348081"/>
		<updated>2017-12-10T21:11:05Z</updated>

		<summary type="html">&lt;p&gt;2605:E000:7ECF:7F00:ED7F:845A:BA1D:F7D7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mutilator_art.jpg|thumb|300px|right|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;s&amp;gt;RIP AND TEAR!&amp;lt;/s&amp;gt; PROMOTIONS!&#039;&#039;&#039;&amp;lt;/center&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Mutilators&#039;&#039;&#039; are massive horrible abominations of flesh and metal, who live only to [[RIP_AND_TEAR|RIP AND TEAR]]. They are often called melee-oriented [[Obliterators]], but though crunch-wise (and model-wise, to the extent of having the exact same torsos and legs) they are practically identical, [[Derp|fluff-wise they are nowhere near.]]&lt;br /&gt;
&lt;br /&gt;
==Fluff==&lt;br /&gt;
Mutilators were once Terminator champions, who were so obsessed with close combat, that they merged with their weapons and armour into one being. Apparently, spending 90% of your time in the fucked up hell-dimension of the Eye of Terror you can do such things without any daemonic techno-virus help. So now their bodies are covered in grown-in terminator armour, power weapons, chain weapons, lightning claws, and various other sharp objects, as well as their souls, which have merged in all of the machine-spirits of all the weapons they have absorbed. Unlike Obliterators they still can speak non-binary language, but being absolutely batshit-insane butchers they rarely have anything to tell.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
[[Phil Kelly|The guy that wrote this codex]] has some interesting ideas when it comes to internal codex balance. For example, his most celebrated work, Codex Dark Eldar in 5th edition had a handful of units that were [[Counts As#Mandrakes|generally to almost]] [[Warp Talons|entirely useless]] versus transparently better choices. Mutilators certainly give off an aura of the former -  let&#039;s take a closer look at them:&lt;br /&gt;
&lt;br /&gt;
====PROS====&lt;br /&gt;
*2 wounds and attacks (Stocky and an alright number of strike per turn)&lt;br /&gt;
*2+ armour save from Fleshmetal&lt;br /&gt;
*Daemon (5++ and causes fear, but vulnerable to Grey Knight shibozzle)&lt;br /&gt;
*Deep Strike&lt;br /&gt;
*Come with the following weapon pairs: Power sword/axe/mace, Chainfist, Lightning Claw, which cannot be used twice in a row (the Chainfist is straight-up better than the axes and the Claws for the swords, so they&#039;re just back-ups for protacted combats)&lt;br /&gt;
*Fairly inexpensive at 55 pts./model&lt;br /&gt;
*Access to the full gamut of Marks of Chaos, at a slightly more expensive cost than the norm. While Slaanesh is useless, Khorne and Tzeentch are alright and Nurgle is *amazing* as it prevents Krak missiles and lascannons from IDing them&lt;br /&gt;
&lt;br /&gt;
====CONS====&lt;br /&gt;
*They have Slow and Purposeful, which robs them of running and sweeping advance to grant them Relentless, which they don&#039;t need because...&lt;br /&gt;
*They have no ranged weapons - so  ...&lt;br /&gt;
*Deep-striking these guys will will open them up to a volley of fire without any sort of counter-attack, compounded by the fact that . . .&lt;br /&gt;
*Unit size is capped at 3 models max!&lt;br /&gt;
*Additionally, they have to change weapons every turn. Thanks to the aforementioned weapon redundancy this isn&#039;t too much of an issue unless the best weapon against a target, in a protracted combat, is power mauls (low armour save, highish Toughness, Initiative vital? when will this happen) in which case Mutilators will be screwed on the off-turn&lt;br /&gt;
*Much like Warp Talons (and a plethora of [[Possessed|other units]], certain Tyranids), they also lack assault grenades, meaning they may have trouble tackling cover-camping foes that they aren&#039;t attempting to Fist (although they can handle it better than most examples due to their tougher armour). Bear in mind of course that Mutilators generally go after high armour save targets, who are less likely to bind themselves to cover than most. &lt;br /&gt;
*They take up an Elites slot, which has both cult marines (if the army isn&#039;t led by a correspondingly marked Lord, which is a given for armies planning to use one sort - basically this is only an issue for armies with multiple cult units) and options such as Possessed (that bastion of reliable design), Chosen (the poor man&#039;s Sternguard) and the versatile but often suicidal Chaos Terminators.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
On the whole, a unit that is very limited in its combat usage but for its cost pretty dang tough, and outright solid with the Mark of Nurgle. If used as a typical combat threat, the unit will generally perform poorly - it lacks speed, it has no shooting for pre-combat and it doesn&#039;t even have grenades. Instead, by making the most of its Deep-Striking capacity and combined great tough-to-cost ratio and combat flexibility, a a single Mutilator with the Mark of Nurgle can act as a cheap, easy-to-deep-strike, annoyingly-tough-to-kill distraction. &lt;br /&gt;
&lt;br /&gt;
Does your enemy waste plasma and las fire, railguns, Vindicator rounds et al removing a single two-wound model? Or does he ignore it and let it get away with grarbling squishy backfield units in melee and/or ripping and tearing fortifications and [[Basilisk]]s new anuses? Does your enemy disrupt its carefully layed-out battle lines, possibly wasting turns of fire for units with heavy, salvo and ordnance weapons to avoid this one guy? And as for the potential user, one must ask: is this cheaper, more disposable and just as effective as a trio of [[Terminator]]s? Will your opponents allow you to use an Oblit with the guns magnetized off as a counts-as? Why not find out for yourself?&lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
Oblits and Muties are still complimentary this edition, in that they both lose their classic &amp;quot;choose a weapon each turn&amp;quot; rule for one single weapon with randomized stats. In the Mutilator&#039;s case, it&#039;s WS3+, with Fleshmetal weapons of S:User+D3, AP:-(D3), D:D3, roll separately for each (their base strength being 5). Whereas a lot of people are unhappy about Oblits being stuck with close-range weapons that are &#039;&#039;at best&#039;&#039; slightly worse than a Lascannon, mutilators are probably just happy about the removal of Initiative and Initiative Steps so they can strike first with what amounts to a power fist. They&#039;re still slow with a puny Move of 4&amp;quot;, but &amp;quot;having trouble getting into assault&amp;quot; is something they&#039;re used to now. Also they&#039;re rocking 3 wounds apiece now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2605:E000:7ECF:7F00:ED7F:845A:BA1D:F7D7</name></author>
	</entry>
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