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		<id>http://2d4chan.org/mediawiki/index.php?title=Crimson_Eagles&amp;diff=154124</id>
		<title>Crimson Eagles</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Crimson_Eagles&amp;diff=154124"/>
		<updated>2016-10-11T05:15:09Z</updated>

		<summary type="html">&lt;p&gt;2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{edit}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Crimson Eagles&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = &#039;&#039;&amp;quot;Death From Above!&amp;quot;&#039;&#039;&lt;br /&gt;
|Number = VII&lt;br /&gt;
|Founding = First Founding&lt;br /&gt;
|Successors of = &lt;br /&gt;
|Successor Chapters = &lt;br /&gt;
|Chapter Master = &lt;br /&gt;
|Primarch = [[Caligor Kincaid]]&lt;br /&gt;
|Homeworld = [[Haravi IV]]&lt;br /&gt;
|Specialty = Airborne Infantry, Airborne Cavalry, Total War&lt;br /&gt;
|Strength = 180,000 &lt;br /&gt;
|Allegiance = Traitor, Chaos Undivided/Renegade&lt;br /&gt;
|Colours = Variable Camouflage (Typically Jungle or Desert) with Maroon helmet &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he Crimson Eagles are consummate front lines soldiers, eager to fight and quick to end a battle. Using aggressive tactics and mixed unit assets to hit the enemy and hit them hard. The Eagles deploy almost exclusively via drop pod, or from dropping from swooping thunderhawks, both infantry and cavalry units.  &lt;br /&gt;
&lt;br /&gt;
=Legion History=&lt;br /&gt;
==Sacred Band==&lt;br /&gt;
==Great Crusade==&lt;br /&gt;
==The Heresy==&lt;br /&gt;
==The Scouring==&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he Crimson Teeth are quite typical for the [[Legiones_lads_(Hektor_Heresy)|Legiones lads]] in their organisation and order of battle.&lt;br /&gt;
Their only real divergences result from their cultural philosophies and traditions rather than strategic or tactical requirements.&lt;br /&gt;
&lt;br /&gt;
Command has been observed to normally held by the most physically tough and strong of individuals, though unusually violent and talented individuals were also promoted on merit. This suited the legions proclivity for decisive battlefield actions, and reflects their disdain for guile. It also created a positive by-product for the legion: Loyalty. In a legion that is known for its self-centric viewpoint, strong bonds of loyalty seem a strange feature. It&#039;s occurrence is completely linked to fear and intimidation; the scariest and most intimidating lads are leaders as those qualities command respect from the other legionaries.&lt;br /&gt;
Tying to this is the legions acceptance of ritual combat to decide who is &#039;&#039;allowed&#039;&#039; to lead; those who sought promotion had to first prove they deserved their fellow battle-brothers respect by winning a bout of ritual combat. This increased in difficulty the higher the rank - a squad-sergeant would only fight one champion chosen by the squad, from within that squad. A Company Captain would need to beat a champion from each unit under his command, and so on up the chain of command.&lt;br /&gt;
&lt;br /&gt;
==Support Formations and Auxilia===&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he most notable of the legions atypical organisational practices is that of &#039;&#039;&#039;slave-taking&#039;&#039;&#039;. Introduced by their Primarch, [[Camaxtli]] almost immediately on his reunification with his gene-sons, the practice of taking slaves served to thoroughly force a conquered foe into submission, removing children and adults deemed &#039;dangerous&#039; from forming any potential rebellions against Imperial rule. &lt;br /&gt;
The slaves were given basic combat training and formed into combat units under the command of the lads who captured them. They were deemed property of the lads squad that captured them, and were branded and then extensively tattooed with company emblems in squad colours to denote their new ownership. &lt;br /&gt;
They would then undergo a ritual blood-letting ceremony known as &#039;&#039;&#039;&amp;quot;the Binding&amp;quot;&#039;&#039;&#039;, whereby the slaves would cut their hands on the blades of their masters weapons. Their lads master would do the same, and the slaves would mix their blood with their masters and consume it. Some units further used the mixed blood in ownership tattoos of their Bondsmen and Bondswomen, though this practice was not common.&lt;br /&gt;
According to Remembrancer records, the &amp;quot;Binding&amp;quot; signified a spiritual bond between the master and the slave, and was considered the most solemn and severe of bonds - to break it or refuse it is a dire offence. It is also the origin of the slave-units formal nomenclature. This bond however is not apparently for life: slaves that prove themselves to their lads masters are given their freedom with no reluctance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bound were used very similarly to Imperial Army penal regiments, usually used as meat-shields or thrown into forlorn assaults. Casualties among the Bound are incredibly high, and indeed the very pace of their lads masters lives added a further strain on the slaves who had no genetic-engineering to gift them the incredible endurance with which to recover from the constant toll of warfare.&lt;br /&gt;
Nourishment was restricted to slaves, but extra rations were used as rewards for those who displayed traits and behaviours the legion sought.&lt;br /&gt;
The slaves themselves served one further purpose - that of status. &lt;br /&gt;
As marines could not officially collect wealth (most live utterly austere lifestyles with no belongings), slaves became a metric that denoted standing within the legion. Both quantity and quality were prized, and those who had both commanded great respect from their brothers in the legion.&lt;br /&gt;
Slaves who demonstrated strength of will and character, and who crucially survived, were highly valued, most of these were promoted to an Executioner unit assigned to their masters squad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was rare to find a member of the Bound over the age of 40, while conversely quite common to find one under the age of 18 Standard Terran Years; in fact there had been many reports of actual &#039;&#039;&#039;child soldiers&#039;&#039;&#039; fighting among the Bound&#039;s number. This has lead to the legion being reported, but due to being officially under &#039;&#039;Legion&#039;&#039; control, the Imperium turned a blind eye to it, not officially acknowledging the practice existed.&lt;br /&gt;
&lt;br /&gt;
===The Unbound===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he Unbound are, unlike the [[Crimson_Teeth#The_Bound|Bound]], an officially acknowledged Legionary-auxilia unit. They are comprised of former members of the Bound and act as valued henchmen to their former-masters. The Executioners are given a formal contract, tattooed onto their body: they serve in the legions next campaign, in return are re-gifted their freedom. If they survive, they may leave the legion and colonise the world they helped conquer, if they wish to. The legion provides them with a significant sum of money with which to start a new life, and often a job in the local PDF or Arbites. This offer has never been refused, and despite their harsh treatment as the Bound, they seem to possess a remarkable loyalty and respect for the Seventh that defies understanding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Unbound however are directly linked with the Seventh&#039;s proclivity for mass-executions, genocide, and systematic torture; indeed they actively take part in their lads parent-unit&#039;s intimidation activities, and have been observed to continue these behaviours long-after the Seventh has left them behind.  &lt;br /&gt;
However, statistically speaking, their methods are incredibly effective, as the worlds they colonised and &#039;intimidated&#039; were found to have a drastically smaller likelihood of rising in rebellion, or being over-taken by crime, as many post-legion conquered worlds were.&lt;br /&gt;
One caveat to this though which has recently come to light, is that the retired Unbound members would actively participate in crime, running highly efficient, if highly corrupt PDF and Arbites divisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Unbound are akin to an Imperial Army units veterans, but with a higher level of experience and understanding of warfare, testament to surviving combat alongside lads for so long. Much like their parent-legion, Unbound favour directly and decisively targeting their opponents, utilising brutal campaigns which seek to utterly annihilate the opponents forces to a man. Astoundingly, they have a surprising effectiveness against guerilla tactics, despite this seeming to be the bane of the direct approach; the terror the mere suggestion of the mass-executions instils in the local populace, that they usually win the battle for hearts and minds through sheer brute force, and the people give up the rebels immediately.&lt;br /&gt;
&lt;br /&gt;
==Specialist Units==&lt;br /&gt;
==Elite Formations==&lt;br /&gt;
==Fleet==&lt;br /&gt;
&lt;br /&gt;
=Doctine=&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Tactics==&lt;br /&gt;
==Arms, Armour, &amp;amp; Equipment==&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
==Homeworld &amp;amp; Notable Domains==&lt;br /&gt;
==Training==&lt;br /&gt;
==Traditions and Philosophies==&lt;br /&gt;
looting&lt;br /&gt;
displays of wealth and power&lt;br /&gt;
survival and not remembering the dead&lt;br /&gt;
mass executions/genocide/torture&lt;br /&gt;
&lt;br /&gt;
==Notable Personnel==&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Legions}}&lt;/div&gt;</summary>
		<author><name>2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Caligor_Kincaid&amp;diff=109164</id>
		<title>Caligor Kincaid</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Caligor_Kincaid&amp;diff=109164"/>
		<updated>2016-10-11T05:08:54Z</updated>

		<summary type="html">&lt;p&gt;2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B: /* =Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Caligor Kincaid &lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Nathanog.jpg|225px]]&lt;br /&gt;
|title=&amp;quot;Mad Cal&amp;quot; Kincaid, Eagle Lord, Skybreaker&lt;br /&gt;
|when=872.M30&lt;br /&gt;
|legion=[[Crimson Eagles|Seventh]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=[[File:Converted_file_ac501c97.jpg|150px]]  &lt;br /&gt;
|weapon=&lt;br /&gt;
|traits= &lt;br /&gt;
|flaws= &lt;br /&gt;
|heresy=Traitor&lt;br /&gt;
|fate=Deceased&lt;br /&gt;
|dominion=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{edit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Insert Fancy Quote Here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Excerpt from [Source] by Gaspard Lumey)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
&lt;br /&gt;
The lost infant&#039;s pod crashed into the heart of Taletar, one of the greatest countries of the war torn planet of Haravi, an advanced world dominated by sprawling cities and industrial agriculture. The center of Taletar was the breadbasket of the world, wheat and corn being grown in staggering amounts. The infant crashed in a family owned section of crop, his impact set the entire field ablaze, and from the ashes of the fields the humble farming couple found a son bathed in what they called a divine glow. His adoptive parents, Alistar and Maria Kincaid, named him Caligor, a name fit for a King they said. First thought of as a curse due to the ill fortune that seemed to follow the young boy, the child soon proved himself as a blessing, growing faster than any of their other children (who resented the boy for the razing of their crop with his arrival and his miraculous nature), and the mishaps and catastrophes that followed him faded with age. Caligor at the age of five was helping to till and sow the fields, and at the age of twelve was able to reap the entire crop in a few nights by hand, saving the declining clan who had been relying on their quickly depleting grain stores. Caligor quickly became a local legend, tilling fields single handedly and beating back gangs with his brothers, who after some time accepted him as a friend and brother. Once the Primarch reached his eighteenth year it was clear his sleepy farm town would never be big enough for him, outclassing everyone of his school mates in sports and the liberal arts, his blunt and cocky nature hiding a shrewd and passionate orator that believed deeply in the fundaments of his nation, that of Democracy, freedom, and liberty for all. &lt;br /&gt;
&lt;br /&gt;
So he did what any proud Taletarian would do in such times of conflict and enlisted in the Taletarian Army along side his brothers and eldest sister. Here in the crucible of military training the humble farming Kincaids found their strength and teamwork honed into the skills of talented soldiers. Caligore himself was noted almost immediately upon his induction to the force for his freakish physique and almost supernatural affinity for combat. After his initial training he was taken from his siblings and introduced to the Taletarian Elite Commandos. Here the Primarch was to be tested to his limits, but there he only found excitement and greater brotherhood. Here he learned the secrets of airborne and recon warfare, hitting the enemy where it hurts the hardest.&lt;br /&gt;
&lt;br /&gt;
After months of highly rigorous training and recognition for his skill in battle skills and leadership, Caligore was finally deemed ready to go down range and meet the enemy. The greatest enemy to the safety of Taletar in this age of World War was the ever expanding nation of Bravig. Driven by religious imperative, powered by ancient technology, and supported by vassal states, Bravig was an unstoppable juggernaut across Haravian hemisphere, Telatar only protected by political neutrality. But their time of safety would come to an end as they conquered the nation of Fvalen, a steadfast ally of Taletar and a source of major trade. It was for this reason that the Primarch found himself on a stealth jet to the Fvalish mountains on a mission to clear out Bravigian bunkers on the mountain side. In the weeks Caligore&#039;s Commandos spent in those mountains over a hundred enemy soldiers died on those slopes, and the brash and bold idealist farmer became a deadly soldier.&lt;br /&gt;
&lt;br /&gt;
But the fledgling Primarch wouldn&#039;t be so shaken by violence, his genetic calling. Instead his escapades across Fvalen as Captain Kincaid only served to embolden him, wearing his kills and skills as a badge of honour. If one were to hear about him from his soldiers, he was a god damned war hero. To hear about the famed Caligore Commandos from any other unit that has worked with him, he was a braggart and a maniac wiping his soldiers up like a wild conductor over an orchestra of grinning madmen. No matter who you talked to however, it could be agreed that he at the very least a good leader. He always measured a soldier by their capability and motivation, both in equal measure, and never tasked a soldier with a task he himself wouldn&#039;t do (a somewhat hilarious standard considering that he was the largest, and possibly the most deadly, individual on the planet), and as insufferable as less high speed soldiers found his bravado, it was nothing short of infectious.&lt;br /&gt;
&lt;br /&gt;
The Taletarian Army burned through Fvalen, liberating the country in a short three months and recouping the Fvalish military, and forming and allied coalition with the remaining free nations of Haravi to turn the tides against the Bravigian invasion. The largest factor in the success of the campaign was the tactical ineptitude of the enemy. For all their arcane technology and ancient, powerful machinery the Bravigian military preferring to operate from trenches and bunkers, or using extremely outdated tactics such as line firing. However the secret behind their vast empire of slave nations was their vast nuclear arsenal, an ancient stockpile of doomsday weapons left from the Dark Age of Technology. The threat of nuclear annihilation was usually more than enough to bring any nation they wished to heel. Taletar, however, was not known for its cowardice in the face of danger. Unfortunately their burgeoning campaign had angered the nuclear powerhouse, and the Bravigian establishment threatened the world with nuclear decimation should every nation on Haravi not lay down their arms. &lt;br /&gt;
&lt;br /&gt;
Their hands forced, the coalition entered a cease fire to negotiate the terms of surrender. However, in a desperate move to escape the clutches of tyranny, the Taletarian High Command concocted a bold plan inspired from recent intelligence. Commando units from across the coalition would infiltrate Bravig, and utilizing the fresh intelligence intercepted from the enemy, seize the nuclear launch sites, and hold the world hostage until Bravig and their &amp;quot;allies&amp;quot; surrendered unconditionally. This risky plan was to headed by none other than Colonel Caligor &amp;quot;Mad Cal&amp;quot; Kincaid himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Great Crusade===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Hektor Heresy===&lt;br /&gt;
&lt;br /&gt;
===Post-Heresy===&lt;br /&gt;
&lt;br /&gt;
==Personality== &lt;br /&gt;
&lt;br /&gt;
Caligor is nothing short of bold, a character filled with an abundance of bravado. Caligor is quick to make a crude joke and a light-hearted jest at the expense of another, all in fun rarely in insult. Fond of fighting, drinking, and women the Primarch comes of as more of a crude soldier than a lofty Primarch. In fact Caligor much prefers the company of his officers and soldiers, even those within the Imperial army than that of his &amp;quot;Father&amp;quot; or many of his &amp;quot;brothers&amp;quot;. That is not to say he is completely asocial with other legions, in fact he can be quite jovial and relaxed, especially when working with Primarchs from whom he can believe he can learn something from. In his private times the idealistic farmer of his youth emerges, Caligor becoming a student of history and rhetoric, especially in matters warfare and the mind and spirit of a warrior. Despite his laid back gung ho and cocksure nature, in these quiet hours Caligor feels most at peace. The only other time he truly feels at home is upon the battlefield.&lt;br /&gt;
&lt;br /&gt;
In the battle field he is a silent tempest, patrolling the battlefield like a shark, until the shooting begins and he transforms into a laughing, grinning maniac, laying down fire like a tempest. Where one warrior would find a desperate, losing battle Kincaid finds a grand joke and riddle that can only be solved with ultraviolence. Beyond the joy he finds in battle he is exceedingly fatalistic, preferring to risk his own life as opposed to that of his men, a tactic that even he can admit is fool hardy but it is better than feeding his men to a meat grinder battle.&lt;br /&gt;
&lt;br /&gt;
=Appearance=&lt;br /&gt;
&lt;br /&gt;
Short and stocky Caligor is one of the shortest Primarchs, Roman being the only primarch to fall underneath him in height (a fact he often jests about).&lt;br /&gt;
His dirty blonde hair is cut short in military fashion, often hidden by his old Commando beret. Thick stubble decorates his face, intersected with scars and nicks. The skin about the corner of his mouth and cheeks scarred, the marks of when he screamed with such fury his mouth tore open. A great snaking scar runs down his face intersecting a cut across his crooked nose, marks from his fateful encounter with a fellow primarch during the Siege of Terra. Perhaps once he would have been called statuesque, but now he has more in common with a lump of clay, or dented bronze figure.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Caligor_Kincaid&amp;diff=109163</id>
		<title>Caligor Kincaid</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Caligor_Kincaid&amp;diff=109163"/>
		<updated>2016-10-11T05:08:43Z</updated>

		<summary type="html">&lt;p&gt;2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Caligor Kincaid &lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Nathanog.jpg|225px]]&lt;br /&gt;
|title=&amp;quot;Mad Cal&amp;quot; Kincaid, Eagle Lord, Skybreaker&lt;br /&gt;
|when=872.M30&lt;br /&gt;
|legion=[[Crimson Eagles|Seventh]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=[[File:Converted_file_ac501c97.jpg|150px]]  &lt;br /&gt;
|weapon=&lt;br /&gt;
|traits= &lt;br /&gt;
|flaws= &lt;br /&gt;
|heresy=Traitor&lt;br /&gt;
|fate=Deceased&lt;br /&gt;
|dominion=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{edit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Insert Fancy Quote Here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Excerpt from [Source] by Gaspard Lumey)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
&lt;br /&gt;
The lost infant&#039;s pod crashed into the heart of Taletar, one of the greatest countries of the war torn planet of Haravi, an advanced world dominated by sprawling cities and industrial agriculture. The center of Taletar was the breadbasket of the world, wheat and corn being grown in staggering amounts. The infant crashed in a family owned section of crop, his impact set the entire field ablaze, and from the ashes of the fields the humble farming couple found a son bathed in what they called a divine glow. His adoptive parents, Alistar and Maria Kincaid, named him Caligor, a name fit for a King they said. First thought of as a curse due to the ill fortune that seemed to follow the young boy, the child soon proved himself as a blessing, growing faster than any of their other children (who resented the boy for the razing of their crop with his arrival and his miraculous nature), and the mishaps and catastrophes that followed him faded with age. Caligor at the age of five was helping to till and sow the fields, and at the age of twelve was able to reap the entire crop in a few nights by hand, saving the declining clan who had been relying on their quickly depleting grain stores. Caligor quickly became a local legend, tilling fields single handedly and beating back gangs with his brothers, who after some time accepted him as a friend and brother. Once the Primarch reached his eighteenth year it was clear his sleepy farm town would never be big enough for him, outclassing everyone of his school mates in sports and the liberal arts, his blunt and cocky nature hiding a shrewd and passionate orator that believed deeply in the fundaments of his nation, that of Democracy, freedom, and liberty for all. &lt;br /&gt;
&lt;br /&gt;
So he did what any proud Taletarian would do in such times of conflict and enlisted in the Taletarian Army along side his brothers and eldest sister. Here in the crucible of military training the humble farming Kincaids found their strength and teamwork honed into the skills of talented soldiers. Caligore himself was noted almost immediately upon his induction to the force for his freakish physique and almost supernatural affinity for combat. After his initial training he was taken from his siblings and introduced to the Taletarian Elite Commandos. Here the Primarch was to be tested to his limits, but there he only found excitement and greater brotherhood. Here he learned the secrets of airborne and recon warfare, hitting the enemy where it hurts the hardest.&lt;br /&gt;
&lt;br /&gt;
After months of highly rigorous training and recognition for his skill in battle skills and leadership, Caligore was finally deemed ready to go down range and meet the enemy. The greatest enemy to the safety of Taletar in this age of World War was the ever expanding nation of Bravig. Driven by religious imperative, powered by ancient technology, and supported by vassal states, Bravig was an unstoppable juggernaut across Haravian hemisphere, Telatar only protected by political neutrality. But their time of safety would come to an end as they conquered the nation of Fvalen, a steadfast ally of Taletar and a source of major trade. It was for this reason that the Primarch found himself on a stealth jet to the Fvalish mountains on a mission to clear out Bravigian bunkers on the mountain side. In the weeks Caligore&#039;s Commandos spent in those mountains over a hundred enemy soldiers died on those slopes, and the brash and bold idealist farmer became a deadly soldier.&lt;br /&gt;
&lt;br /&gt;
But the fledgling Primarch wouldn&#039;t be so shaken by violence, his genetic calling. Instead his escapades across Fvalen as Captain Kincaid only served to embolden him, wearing his kills and skills as a badge of honour. If one were to hear about him from his soldiers, he was a god damned war hero. To hear about the famed Caligore Commandos from any other unit that has worked with him, he was a braggart and a maniac wiping his soldiers up like a wild conductor over an orchestra of grinning madmen. No matter who you talked to however, it could be agreed that he at the very least a good leader. He always measured a soldier by their capability and motivation, both in equal measure, and never tasked a soldier with a task he himself wouldn&#039;t do (a somewhat hilarious standard considering that he was the largest, and possibly the most deadly, individual on the planet), and as insufferable as less high speed soldiers found his bravado, it was nothing short of infectious.&lt;br /&gt;
&lt;br /&gt;
The Taletarian Army burned through Fvalen, liberating the country in a short three months and recouping the Fvalish military, and forming and allied coalition with the remaining free nations of Haravi to turn the tides against the Bravigian invasion. The largest factor in the success of the campaign was the tactical ineptitude of the enemy. For all their arcane technology and ancient, powerful machinery the Bravigian military preferring to operate from trenches and bunkers, or using extremely outdated tactics such as line firing. However the secret behind their vast empire of slave nations was their vast nuclear arsenal, an ancient stockpile of doomsday weapons left from the Dark Age of Technology. The threat of nuclear annihilation was usually more than enough to bring any nation they wished to heel. Taletar, however, was not known for its cowardice in the face of danger. Unfortunately their burgeoning campaign had angered the nuclear powerhouse, and the Bravigian establishment threatened the world with nuclear decimation should every nation on Haravi not lay down their arms. &lt;br /&gt;
&lt;br /&gt;
Their hands forced, the coalition entered a cease fire to negotiate the terms of surrender. However, in a desperate move to escape the clutches of tyranny, the Taletarian High Command concocted a bold plan inspired from recent intelligence. Commando units from across the coalition would infiltrate Bravig, and utilizing the fresh intelligence intercepted from the enemy, seize the nuclear launch sites, and hold the world hostage until Bravig and their &amp;quot;allies&amp;quot; surrendered unconditionally. This risky plan was to headed by none other than Colonel Caligor &amp;quot;Mad Cal&amp;quot; Kincaid himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Great Crusade===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Hektor Heresy===&lt;br /&gt;
&lt;br /&gt;
===Post-Heresy===&lt;br /&gt;
&lt;br /&gt;
==Personality== &lt;br /&gt;
&lt;br /&gt;
Caligor is nothing short of bold, a character filled with an abundance of bravado. Caligor is quick to make a crude joke and a light-hearted jest at the expense of another, all in fun rarely in insult. Fond of fighting, drinking, and women the Primarch comes of as more of a crude soldier than a lofty Primarch. In fact Caligor much prefers the company of his officers and soldiers, even those within the Imperial army than that of his &amp;quot;Father&amp;quot; or many of his &amp;quot;brothers&amp;quot;. That is not to say he is completely asocial with other legions, in fact he can be quite jovial and relaxed, especially when working with Primarchs from whom he can believe he can learn something from. In his private times the idealistic farmer of his youth emerges, Caligor becoming a student of history and rhetoric, especially in matters warfare and the mind and spirit of a warrior. Despite his laid back gung ho and cocksure nature, in these quiet hours Caligor feels most at peace. The only other time he truly feels at home is upon the battlefield.&lt;br /&gt;
&lt;br /&gt;
In the battle field he is a silent tempest, patrolling the battlefield like a shark, until the shooting begins and he transforms into a laughing, grinning maniac, laying down fire like a tempest. Where one warrior would find a desperate, losing battle Kincaid finds a grand joke and riddle that can only be solved with ultraviolence. Beyond the joy he finds in battle he is exceedingly fatalistic, preferring to risk his own life as opposed to that of his men, a tactic that even he can admit is fool hardy but it is better than feeding his men to a meat grinder battle.&lt;br /&gt;
&lt;br /&gt;
==Appearance=&lt;br /&gt;
&lt;br /&gt;
Short and stocky Caligor is one of the shortest Primarchs, Roman being the only primarch to fall underneath him in height (a fact he often jests about).&lt;br /&gt;
His dirty blonde hair is cut short in military fashion, often hidden by his old Commando beret. Thick stubble decorates his face, intersected with scars and nicks. The skin about the corner of his mouth and cheeks scarred, the marks of when he screamed with such fury his mouth tore open. A great snaking scar runs down his face intersecting a cut across his crooked nose, marks from his fateful encounter with a fellow primarch during the Siege of Terra. Perhaps once he would have been called statuesque, but now he has more in common with a lump of clay, or dented bronze figure.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Crimson_Eagles&amp;diff=154123</id>
		<title>Crimson Eagles</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Crimson_Eagles&amp;diff=154123"/>
		<updated>2016-10-11T04:44:27Z</updated>

		<summary type="html">&lt;p&gt;2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{edit}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Crimson Eagles&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = &#039;&#039;&amp;quot;Death From Above!&amp;quot;&#039;&#039;&lt;br /&gt;
|Number = VII&lt;br /&gt;
|Founding = First Founding&lt;br /&gt;
|Successors of = &lt;br /&gt;
|Successor Chapters = &lt;br /&gt;
|Chapter Master = &lt;br /&gt;
|Primarch = [[Caligor Kincaid]]&lt;br /&gt;
|Homeworld = [[Haravi IV]]&lt;br /&gt;
|Specialty = Airborne Infantry, Airborne Cavalry, Total War&lt;br /&gt;
|Strength = 180,000 &lt;br /&gt;
|Allegiance = Traitor, Chaos Undivided/Renegade&lt;br /&gt;
|Colours = Variable Camouflage (Typically Jungle or Desert) with Maroon helmet &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he Crimson Eagles are consumate frontlines soldiers, eager to fight and quick to end a battle. Using aggressive tactics and mixed unit assets to hit the enemy and hit them hard.  &lt;br /&gt;
&lt;br /&gt;
=Legion History=&lt;br /&gt;
==Sacred Band==&lt;br /&gt;
==Great Crusade==&lt;br /&gt;
==The Heresy==&lt;br /&gt;
==The Scouring==&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he Crimson Teeth are quite typical for the [[Legiones_lads_(Hektor_Heresy)|Legiones lads]] in their organisation and order of battle.&lt;br /&gt;
Their only real divergences result from their cultural philosophies and traditions rather than strategic or tactical requirements.&lt;br /&gt;
&lt;br /&gt;
Command has been observed to normally held by the most physically tough and strong of individuals, though unusually violent and talented individuals were also promoted on merit. This suited the legions proclivity for decisive battlefield actions, and reflects their disdain for guile. It also created a positive by-product for the legion: Loyalty. In a legion that is known for its self-centric viewpoint, strong bonds of loyalty seem a strange feature. It&#039;s occurrence is completely linked to fear and intimidation; the scariest and most intimidating lads are leaders as those qualities command respect from the other legionaries.&lt;br /&gt;
Tying to this is the legions acceptance of ritual combat to decide who is &#039;&#039;allowed&#039;&#039; to lead; those who sought promotion had to first prove they deserved their fellow battle-brothers respect by winning a bout of ritual combat. This increased in difficulty the higher the rank - a squad-sergeant would only fight one champion chosen by the squad, from within that squad. A Company Captain would need to beat a champion from each unit under his command, and so on up the chain of command.&lt;br /&gt;
&lt;br /&gt;
==Support Formations and Auxilia===&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he most notable of the legions atypical organisational practices is that of &#039;&#039;&#039;slave-taking&#039;&#039;&#039;. Introduced by their Primarch, [[Camaxtli]] almost immediately on his reunification with his gene-sons, the practice of taking slaves served to thoroughly force a conquered foe into submission, removing children and adults deemed &#039;dangerous&#039; from forming any potential rebellions against Imperial rule. &lt;br /&gt;
The slaves were given basic combat training and formed into combat units under the command of the lads who captured them. They were deemed property of the lads squad that captured them, and were branded and then extensively tattooed with company emblems in squad colours to denote their new ownership. &lt;br /&gt;
They would then undergo a ritual blood-letting ceremony known as &#039;&#039;&#039;&amp;quot;the Binding&amp;quot;&#039;&#039;&#039;, whereby the slaves would cut their hands on the blades of their masters weapons. Their lads master would do the same, and the slaves would mix their blood with their masters and consume it. Some units further used the mixed blood in ownership tattoos of their Bondsmen and Bondswomen, though this practice was not common.&lt;br /&gt;
According to Remembrancer records, the &amp;quot;Binding&amp;quot; signified a spiritual bond between the master and the slave, and was considered the most solemn and severe of bonds - to break it or refuse it is a dire offence. It is also the origin of the slave-units formal nomenclature. This bond however is not apparently for life: slaves that prove themselves to their lads masters are given their freedom with no reluctance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bound were used very similarly to Imperial Army penal regiments, usually used as meat-shields or thrown into forlorn assaults. Casualties among the Bound are incredibly high, and indeed the very pace of their lads masters lives added a further strain on the slaves who had no genetic-engineering to gift them the incredible endurance with which to recover from the constant toll of warfare.&lt;br /&gt;
Nourishment was restricted to slaves, but extra rations were used as rewards for those who displayed traits and behaviours the legion sought.&lt;br /&gt;
The slaves themselves served one further purpose - that of status. &lt;br /&gt;
As marines could not officially collect wealth (most live utterly austere lifestyles with no belongings), slaves became a metric that denoted standing within the legion. Both quantity and quality were prized, and those who had both commanded great respect from their brothers in the legion.&lt;br /&gt;
Slaves who demonstrated strength of will and character, and who crucially survived, were highly valued, most of these were promoted to an Executioner unit assigned to their masters squad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was rare to find a member of the Bound over the age of 40, while conversely quite common to find one under the age of 18 Standard Terran Years; in fact there had been many reports of actual &#039;&#039;&#039;child soldiers&#039;&#039;&#039; fighting among the Bound&#039;s number. This has lead to the legion being reported, but due to being officially under &#039;&#039;Legion&#039;&#039; control, the Imperium turned a blind eye to it, not officially acknowledging the practice existed.&lt;br /&gt;
&lt;br /&gt;
===The Unbound===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he Unbound are, unlike the [[Crimson_Teeth#The_Bound|Bound]], an officially acknowledged Legionary-auxilia unit. They are comprised of former members of the Bound and act as valued henchmen to their former-masters. The Executioners are given a formal contract, tattooed onto their body: they serve in the legions next campaign, in return are re-gifted their freedom. If they survive, they may leave the legion and colonise the world they helped conquer, if they wish to. The legion provides them with a significant sum of money with which to start a new life, and often a job in the local PDF or Arbites. This offer has never been refused, and despite their harsh treatment as the Bound, they seem to possess a remarkable loyalty and respect for the Seventh that defies understanding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Unbound however are directly linked with the Seventh&#039;s proclivity for mass-executions, genocide, and systematic torture; indeed they actively take part in their lads parent-unit&#039;s intimidation activities, and have been observed to continue these behaviours long-after the Seventh has left them behind.  &lt;br /&gt;
However, statistically speaking, their methods are incredibly effective, as the worlds they colonised and &#039;intimidated&#039; were found to have a drastically smaller likelihood of rising in rebellion, or being over-taken by crime, as many post-legion conquered worlds were.&lt;br /&gt;
One caveat to this though which has recently come to light, is that the retired Unbound members would actively participate in crime, running highly efficient, if highly corrupt PDF and Arbites divisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Unbound are akin to an Imperial Army units veterans, but with a higher level of experience and understanding of warfare, testament to surviving combat alongside lads for so long. Much like their parent-legion, Unbound favour directly and decisively targeting their opponents, utilising brutal campaigns which seek to utterly annihilate the opponents forces to a man. Astoundingly, they have a surprising effectiveness against guerilla tactics, despite this seeming to be the bane of the direct approach; the terror the mere suggestion of the mass-executions instils in the local populace, that they usually win the battle for hearts and minds through sheer brute force, and the people give up the rebels immediately.&lt;br /&gt;
&lt;br /&gt;
==Specialist Units==&lt;br /&gt;
==Elite Formations==&lt;br /&gt;
==Fleet==&lt;br /&gt;
&lt;br /&gt;
=Doctine=&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Tactics==&lt;br /&gt;
==Arms, Armour, &amp;amp; Equipment==&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
==Homeworld &amp;amp; Notable Domains==&lt;br /&gt;
==Training==&lt;br /&gt;
==Traditions and Philosophies==&lt;br /&gt;
looting&lt;br /&gt;
displays of wealth and power&lt;br /&gt;
survival and not remembering the dead&lt;br /&gt;
mass executions/genocide/torture&lt;br /&gt;
&lt;br /&gt;
==Notable Personnel==&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Legions}}&lt;/div&gt;</summary>
		<author><name>2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Crimson_Eagles&amp;diff=154122</id>
		<title>Crimson Eagles</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Crimson_Eagles&amp;diff=154122"/>
		<updated>2016-10-11T03:37:12Z</updated>

		<summary type="html">&lt;p&gt;2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B: Created page with &amp;quot;{{edit}}  {{Infobox Spess Mahreen Chapter |Name = Crimson Eagles |Heraldry =  |Battle Cry = &amp;#039;&amp;#039;&amp;quot;Death From Above!&amp;quot;&amp;#039;&amp;#039; |Number = VII |Founding = First Founding |Successors of =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{edit}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Crimson Eagles&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = &#039;&#039;&amp;quot;Death From Above!&amp;quot;&#039;&#039;&lt;br /&gt;
|Number = VII&lt;br /&gt;
|Founding = First Founding&lt;br /&gt;
|Successors of = &lt;br /&gt;
|Successor Chapters = &lt;br /&gt;
|Chapter Master = &lt;br /&gt;
|Primarch = [[Caligor Kincaid]]&lt;br /&gt;
|Homeworld = [[Haravi IV]]&lt;br /&gt;
|Specialty = Airborne Infantry, Airborne Cavalry, Total War&lt;br /&gt;
|Strength = 180,000 &lt;br /&gt;
|Allegiance = Traitor, Chaos Undivided/Renegade&lt;br /&gt;
|Colours = Variable Camouflage (Typically Jungle or Desert) with Maroon helmet &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;S&#039;&#039;&#039;&amp;lt;/span&amp;gt;imply put, the &#039;&#039;&#039;Crimson Teeth&#039;&#039;&#039; epitomise strength. From their cultural philosophies to their battlefield tactics, Legio VII value strength above all. Seeing little honour in employing guile, the Teeth favour direct and decisive approaches. During the Great Crusade they were a brutal and effective force who beat recalcitrant worlds into submission with mass-executions, ruthless intimidation, and even on occasion systematic genocide. From reunification with their Primarch, Camaxtli, the VII would find themselves increasingly at odds with the majority of their brother lads. At the start of the Heresy, they sided with the traitors and waged bloody war across the galaxy on behalf of Hektor and the Ruinous Powers.&lt;br /&gt;
&lt;br /&gt;
=Legion History=&lt;br /&gt;
==Sacred Band==&lt;br /&gt;
==Great Crusade==&lt;br /&gt;
==The Heresy==&lt;br /&gt;
==The Scouring==&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he Crimson Teeth are quite typical for the [[Legiones_lads_(Hektor_Heresy)|Legiones lads]] in their organisation and order of battle.&lt;br /&gt;
Their only real divergences result from their cultural philosophies and traditions rather than strategic or tactical requirements.&lt;br /&gt;
&lt;br /&gt;
Command has been observed to normally held by the most physically tough and strong of individuals, though unusually violent and talented individuals were also promoted on merit. This suited the legions proclivity for decisive battlefield actions, and reflects their disdain for guile. It also created a positive by-product for the legion: Loyalty. In a legion that is known for its self-centric viewpoint, strong bonds of loyalty seem a strange feature. It&#039;s occurrence is completely linked to fear and intimidation; the scariest and most intimidating lads are leaders as those qualities command respect from the other legionaries.&lt;br /&gt;
Tying to this is the legions acceptance of ritual combat to decide who is &#039;&#039;allowed&#039;&#039; to lead; those who sought promotion had to first prove they deserved their fellow battle-brothers respect by winning a bout of ritual combat. This increased in difficulty the higher the rank - a squad-sergeant would only fight one champion chosen by the squad, from within that squad. A Company Captain would need to beat a champion from each unit under his command, and so on up the chain of command.&lt;br /&gt;
&lt;br /&gt;
==Support Formations and Auxilia===&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he most notable of the legions atypical organisational practices is that of &#039;&#039;&#039;slave-taking&#039;&#039;&#039;. Introduced by their Primarch, [[Camaxtli]] almost immediately on his reunification with his gene-sons, the practice of taking slaves served to thoroughly force a conquered foe into submission, removing children and adults deemed &#039;dangerous&#039; from forming any potential rebellions against Imperial rule. &lt;br /&gt;
The slaves were given basic combat training and formed into combat units under the command of the lads who captured them. They were deemed property of the lads squad that captured them, and were branded and then extensively tattooed with company emblems in squad colours to denote their new ownership. &lt;br /&gt;
They would then undergo a ritual blood-letting ceremony known as &#039;&#039;&#039;&amp;quot;the Binding&amp;quot;&#039;&#039;&#039;, whereby the slaves would cut their hands on the blades of their masters weapons. Their lads master would do the same, and the slaves would mix their blood with their masters and consume it. Some units further used the mixed blood in ownership tattoos of their Bondsmen and Bondswomen, though this practice was not common.&lt;br /&gt;
According to Remembrancer records, the &amp;quot;Binding&amp;quot; signified a spiritual bond between the master and the slave, and was considered the most solemn and severe of bonds - to break it or refuse it is a dire offence. It is also the origin of the slave-units formal nomenclature. This bond however is not apparently for life: slaves that prove themselves to their lads masters are given their freedom with no reluctance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bound were used very similarly to Imperial Army penal regiments, usually used as meat-shields or thrown into forlorn assaults. Casualties among the Bound are incredibly high, and indeed the very pace of their lads masters lives added a further strain on the slaves who had no genetic-engineering to gift them the incredible endurance with which to recover from the constant toll of warfare.&lt;br /&gt;
Nourishment was restricted to slaves, but extra rations were used as rewards for those who displayed traits and behaviours the legion sought.&lt;br /&gt;
The slaves themselves served one further purpose - that of status. &lt;br /&gt;
As marines could not officially collect wealth (most live utterly austere lifestyles with no belongings), slaves became a metric that denoted standing within the legion. Both quantity and quality were prized, and those who had both commanded great respect from their brothers in the legion.&lt;br /&gt;
Slaves who demonstrated strength of will and character, and who crucially survived, were highly valued, most of these were promoted to an Executioner unit assigned to their masters squad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was rare to find a member of the Bound over the age of 40, while conversely quite common to find one under the age of 18 Standard Terran Years; in fact there had been many reports of actual &#039;&#039;&#039;child soldiers&#039;&#039;&#039; fighting among the Bound&#039;s number. This has lead to the legion being reported, but due to being officially under &#039;&#039;Legion&#039;&#039; control, the Imperium turned a blind eye to it, not officially acknowledging the practice existed.&lt;br /&gt;
&lt;br /&gt;
===The Unbound===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he Unbound are, unlike the [[Crimson_Teeth#The_Bound|Bound]], an officially acknowledged Legionary-auxilia unit. They are comprised of former members of the Bound and act as valued henchmen to their former-masters. The Executioners are given a formal contract, tattooed onto their body: they serve in the legions next campaign, in return are re-gifted their freedom. If they survive, they may leave the legion and colonise the world they helped conquer, if they wish to. The legion provides them with a significant sum of money with which to start a new life, and often a job in the local PDF or Arbites. This offer has never been refused, and despite their harsh treatment as the Bound, they seem to possess a remarkable loyalty and respect for the Seventh that defies understanding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Unbound however are directly linked with the Seventh&#039;s proclivity for mass-executions, genocide, and systematic torture; indeed they actively take part in their lads parent-unit&#039;s intimidation activities, and have been observed to continue these behaviours long-after the Seventh has left them behind.  &lt;br /&gt;
However, statistically speaking, their methods are incredibly effective, as the worlds they colonised and &#039;intimidated&#039; were found to have a drastically smaller likelihood of rising in rebellion, or being over-taken by crime, as many post-legion conquered worlds were.&lt;br /&gt;
One caveat to this though which has recently come to light, is that the retired Unbound members would actively participate in crime, running highly efficient, if highly corrupt PDF and Arbites divisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Unbound are akin to an Imperial Army units veterans, but with a higher level of experience and understanding of warfare, testament to surviving combat alongside lads for so long. Much like their parent-legion, Unbound favour directly and decisively targeting their opponents, utilising brutal campaigns which seek to utterly annihilate the opponents forces to a man. Astoundingly, they have a surprising effectiveness against guerilla tactics, despite this seeming to be the bane of the direct approach; the terror the mere suggestion of the mass-executions instils in the local populace, that they usually win the battle for hearts and minds through sheer brute force, and the people give up the rebels immediately.&lt;br /&gt;
&lt;br /&gt;
==Specialist Units==&lt;br /&gt;
==Elite Formations==&lt;br /&gt;
==Fleet==&lt;br /&gt;
&lt;br /&gt;
=Doctine=&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Tactics==&lt;br /&gt;
==Arms, Armour, &amp;amp; Equipment==&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
==Homeworld &amp;amp; Notable Domains==&lt;br /&gt;
==Training==&lt;br /&gt;
==Traditions and Philosophies==&lt;br /&gt;
looting&lt;br /&gt;
displays of wealth and power&lt;br /&gt;
survival and not remembering the dead&lt;br /&gt;
mass executions/genocide/torture&lt;br /&gt;
&lt;br /&gt;
==Notable Personnel==&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Legions}}&lt;/div&gt;</summary>
		<author><name>2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Caligor_Kincaid&amp;diff=109162</id>
		<title>Caligor Kincaid</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Caligor_Kincaid&amp;diff=109162"/>
		<updated>2016-10-11T03:24:45Z</updated>

		<summary type="html">&lt;p&gt;2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Caligor Kincaid &lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Nathanog.jpg|225px]]&lt;br /&gt;
|title=&amp;quot;Mad Cal&amp;quot; Kincaid, Eagle Lord, Skybreaker&lt;br /&gt;
|when=872.M30&lt;br /&gt;
|legion=[[Crimson Eagles|Seventh]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=[[File:Converted_file_ac501c97.jpg|150px]]  &lt;br /&gt;
|weapon=&lt;br /&gt;
|traits= &lt;br /&gt;
|flaws= &lt;br /&gt;
|heresy=Traitor&lt;br /&gt;
|fate=Deceased&lt;br /&gt;
|dominion=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{edit}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Insert Fancy Quote Here].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Excerpt from [Source] by Gaspard Lumey)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
&lt;br /&gt;
The lost infant&#039;s pod crashed into the heart of Taletar, one of the greatest countries of the war torn planet of Haravi, an advanced world dominated by sprawling cities and industrial agriculture. The center of Taletar was the breadbasket of the world, wheat and corn being grown in staggering amounts. The infant crashed in a family owned section of crop, his impact set the entire field ablaze, and from the ashes of the fields the humble farming couple found a son bathed in what they called a divine glow. His adoptive parents, Alistar and Maria Kincaid, named him Caligor, a name fit for a King they said. First thought of as a curse due to the ill fortune that seemed to follow the young boy, the child soon proved himself as a blessing, growing faster than any of their other children (who resented the boy for the razing of their crop with his arrival and his miraculous nature), and the mishaps and catastrophes that followed him faded with age. Caligor at the age of five was helping to till and sow the fields, and at the age of twelve was able to reap the entire crop in a few nights by hand, saving the declining clan who had been relying on their quickly depleting grain stores. Caligor quickly became a local legend, tilling fields single handedly and beating back gangs with his brothers, who after some time accepted him as a friend and brother. Once the Primarch reached his eighteenth year it was clear his sleepy farm town would never be big enough for him, outclassing everyone of his school mates in sports and the liberal arts, his blunt and cocky nature hiding a shrewd and passionate orator that believed deeply in the fundaments of his nation, that of Democracy, freedom, and liberty for all. &lt;br /&gt;
&lt;br /&gt;
So he did what any proud Taletarian would do in such times of conflict and enlisted in the Taletarian Army along side his brothers and eldest sister. Here in the crucible of military training the humble farming Kincaids found their strength and teamwork honed into the skills of talented soldiers. Caligore himself was noted almost immediately upon his induction to the force for his freakish physique and almost supernatural affinity for combat. After his initial training he was taken from his siblings and introduced to the Taletarian Elite Commandos. Here the Primarch was to be tested to his limits, but there he only found excitement and greater brotherhood. Here he learned the secrets of airborne and recon warfare, hitting the enemy where it hurts the hardest.&lt;br /&gt;
&lt;br /&gt;
After months of highly rigorous training and recognition for his skill in battle skills and leadership, Caligore was finally deemed ready to go down range and meet the enemy. The greatest enemy to the safety of Taletar in this age of World War was the ever expanding nation of Bravig. Driven by religious imperative, powered by ancient technology, and supported by vassal states, Bravig was an unstoppable juggernaut across Haravian hemisphere, Telatar only protected by political neutrality. But their time of safety would come to an end as they conquered the nation of Fvalen, a steadfast ally of Taletar and a source of major trade. It was for this reason that the Primarch found himself on a stealth jet to the Fvalish mountains on a mission to clear out Bravigian bunkers on the mountain side. In the weeks Caligore&#039;s Commandos spent in those mountains over a hundred enemy soldiers died on those slopes, and the brash and bold idealist farmer became a deadly soldier.&lt;br /&gt;
&lt;br /&gt;
But the fledgling Primarch wouldn&#039;t be so shaken by violence, his genetic calling. Instead his escapades across Fvalen as Captain Kincaid only served to embolden him, wearing his kills and skills as a badge of honour. If one were to hear about him from his soldiers, he was a god damned war hero. To hear about the famed Caligore Commandos from any other unit that has worked with him, he was a braggart and a maniac wiping his soldiers up like a wild conductor over an orchestra of grinning madmen. No matter who you talked to however, it could be agreed that he at the very least a good leader. He always measured a soldier by their capability and motivation, both in equal measure, and never tasked a soldier with a task he himself wouldn&#039;t do (a somewhat hilarious standard considering that he was the largest, and possibly the most deadly, individual on the planet), and as insufferable as less high speed soldiers found his bravado, it was nothing short of infectious.&lt;br /&gt;
&lt;br /&gt;
The Taletarian Army burned through Fvalen, liberating the country in a short three months and recouping the Fvalish military, and forming and allied coalition with the remaining free nations of Haravi to turn the tides against the Bravigian invasion. The largest factor in the success of the campaign was the tactical ineptitude of the enemy. For all their arcane technology and ancient, powerful machinery the Bravigian military preferring to operate from trenches and bunkers, or using extremely outdated tactics such as line firing. However the secret behind their vast empire of slave nations was their vast nuclear arsenal, an ancient stockpile of doomsday weapons left from the Dark Age of Technology. The threat of nuclear annihilation was usually more than enough to bring any nation they wished to heel. Taletar, however, was not known for its cowardice in the face of danger. Unfortunately their burgeoning campaign had angered the nuclear powerhouse, and the Bravigian establishment threatened the world with nuclear decimation should every nation on Haravi not lay down their arms. &lt;br /&gt;
&lt;br /&gt;
Their hands forced, the coalition entered a cease fire to negotiate the terms of surrender. However, in a desperate move to escape the clutches of tyranny, the Taletarian High Command concocted a bold plan inspired from recent intelligence. Commando units from across the coalition would infiltrate Bravig, and utilizing the fresh intelligence intercepted from the enemy, seize the nuclear launch sites, and hold the world hostage until Bravig and their &amp;quot;allies&amp;quot; surrendered unconditionally. This risky plan was to headed by none other than Colonel Caligor &amp;quot;Mad Cal&amp;quot; Kincaid himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Great Crusade===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Hektor Heresy===&lt;br /&gt;
&lt;br /&gt;
===Post-Heresy===&lt;br /&gt;
&lt;br /&gt;
==Personality== &lt;br /&gt;
&lt;br /&gt;
Caligor is nothing short of bold, a character filled with an abundance of bravado. Caligor is quick to make a crude joke and a light-hearted jest at the expense of another, all in fun rarely in insult. Fond of fighting, drinking, and women the Primarch comes of as more of a crude soldier than a lofty Primarch. In fact Caligor much prefers the company of his officers and soldiers, even those within the Imperial army than that of his &amp;quot;Father&amp;quot; or many of his &amp;quot;brothers&amp;quot;. That is not to say he is completely asocial with other legions, in fact he can be quite jovial and relaxed, especially when working with Primarchs from whom he can believe he can learn something from. In his private times the idealistic farmer of his youth emerges, Caligor becoming a student of history and rhetoric, especially in matters warfare and the mind and spirit of a warrior. Despite his laid back gung ho and cocksure nature, in these quiet hours Caligor feels most at peace. The only other time he truly feels at home is upon the battlefield.&lt;br /&gt;
&lt;br /&gt;
In the battle field he is a silent tempest, patrolling the battlefield like a shark, until the shooting begins and he transforms into a laughing, grinning maniac, laying down fire like a tempest. Where one warrior would find a desperate, losing battle Kincaid finds a grand joke and riddle that can only be solved with ultraviolence. Beyond the joy he finds in battle he is exceedingly fatalistic, preferring to risk his own life as opposed to that of his men, a tactic that even he can admit is fool hardy but it is better than feeding his men to a meat grinder battle.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A bear of a man, even amongst his demi-god brotherhood Camaxtli is one of the largest primarchs to fight in the Great Crusade. Commonly seen with his great Macuahuitl and explosive throwing spears, Camaxtli relished the twisting melee of the 30th millenium and could often be found at the forefront of his armies sweeping through the enemy and engulfing their champions. Save for his fang and perpetual sneer, Camaxtli was an attractive long featured male and perpetually barefaced, even remarking once: &amp;quot;unshaven features are abominable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Crimson_Teeth&amp;diff=154479</id>
		<title>Crimson Teeth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Crimson_Teeth&amp;diff=154479"/>
		<updated>2016-10-11T01:24:48Z</updated>

		<summary type="html">&lt;p&gt;2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{edit}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Crimson Eagles&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = &#039;&#039;&amp;quot;Death From Above!&amp;quot;&#039;&#039;&lt;br /&gt;
|Number = VII&lt;br /&gt;
|Founding = First Founding&lt;br /&gt;
|Successors of = &lt;br /&gt;
|Successor Chapters = &lt;br /&gt;
|Chapter Master = &lt;br /&gt;
|Primarch = [[Caligor Kincaid]]&lt;br /&gt;
|Homeworld = [[Haravi IV]]&lt;br /&gt;
|Specialty = Airborne Infantry, Airborne Cavalry, Total War&lt;br /&gt;
|Strength = 180,000 &lt;br /&gt;
|Allegiance = Traitor, Chaos Undivided/Renegade&lt;br /&gt;
|Colours = Variable Camouflage (Typically Jungle or Desert) with Maroon helmet &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;S&#039;&#039;&#039;&amp;lt;/span&amp;gt;imply put, the &#039;&#039;&#039;Crimson Teeth&#039;&#039;&#039; epitomise strength. From their cultural philosophies to their battlefield tactics, Legio VII value strength above all. Seeing little honour in employing guile, the Teeth favour direct and decisive approaches. During the Great Crusade they were a brutal and effective force who beat recalcitrant worlds into submission with mass-executions, ruthless intimidation, and even on occasion systematic genocide. From reunification with their Primarch, Camaxtli, the VII would find themselves increasingly at odds with the majority of their brother lads. At the start of the Heresy, they sided with the traitors and waged bloody war across the galaxy on behalf of Hektor and the Ruinous Powers.&lt;br /&gt;
&lt;br /&gt;
=Legion History=&lt;br /&gt;
==Sacred Band==&lt;br /&gt;
==Great Crusade==&lt;br /&gt;
==The Heresy==&lt;br /&gt;
==The Scouring==&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
&lt;br /&gt;
=Organisation=&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he Crimson Teeth are quite typical for the [[Legiones_lads_(Hektor_Heresy)|Legiones lads]] in their organisation and order of battle.&lt;br /&gt;
Their only real divergences result from their cultural philosophies and traditions rather than strategic or tactical requirements.&lt;br /&gt;
&lt;br /&gt;
Command has been observed to normally held by the most physically tough and strong of individuals, though unusually violent and talented individuals were also promoted on merit. This suited the legions proclivity for decisive battlefield actions, and reflects their disdain for guile. It also created a positive by-product for the legion: Loyalty. In a legion that is known for its self-centric viewpoint, strong bonds of loyalty seem a strange feature. It&#039;s occurrence is completely linked to fear and intimidation; the scariest and most intimidating lads are leaders as those qualities command respect from the other legionaries.&lt;br /&gt;
Tying to this is the legions acceptance of ritual combat to decide who is &#039;&#039;allowed&#039;&#039; to lead; those who sought promotion had to first prove they deserved their fellow battle-brothers respect by winning a bout of ritual combat. This increased in difficulty the higher the rank - a squad-sergeant would only fight one champion chosen by the squad, from within that squad. A Company Captain would need to beat a champion from each unit under his command, and so on up the chain of command.&lt;br /&gt;
&lt;br /&gt;
==Support Formations and Auxilia===&lt;br /&gt;
&lt;br /&gt;
===The Bound===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he most notable of the legions atypical organisational practices is that of &#039;&#039;&#039;slave-taking&#039;&#039;&#039;. Introduced by their Primarch, [[Camaxtli]] almost immediately on his reunification with his gene-sons, the practice of taking slaves served to thoroughly force a conquered foe into submission, removing children and adults deemed &#039;dangerous&#039; from forming any potential rebellions against Imperial rule. &lt;br /&gt;
The slaves were given basic combat training and formed into combat units under the command of the lads who captured them. They were deemed property of the lads squad that captured them, and were branded and then extensively tattooed with company emblems in squad colours to denote their new ownership. &lt;br /&gt;
They would then undergo a ritual blood-letting ceremony known as &#039;&#039;&#039;&amp;quot;the Binding&amp;quot;&#039;&#039;&#039;, whereby the slaves would cut their hands on the blades of their masters weapons. Their lads master would do the same, and the slaves would mix their blood with their masters and consume it. Some units further used the mixed blood in ownership tattoos of their Bondsmen and Bondswomen, though this practice was not common.&lt;br /&gt;
According to Remembrancer records, the &amp;quot;Binding&amp;quot; signified a spiritual bond between the master and the slave, and was considered the most solemn and severe of bonds - to break it or refuse it is a dire offence. It is also the origin of the slave-units formal nomenclature. This bond however is not apparently for life: slaves that prove themselves to their lads masters are given their freedom with no reluctance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Bound were used very similarly to Imperial Army penal regiments, usually used as meat-shields or thrown into forlorn assaults. Casualties among the Bound are incredibly high, and indeed the very pace of their lads masters lives added a further strain on the slaves who had no genetic-engineering to gift them the incredible endurance with which to recover from the constant toll of warfare.&lt;br /&gt;
Nourishment was restricted to slaves, but extra rations were used as rewards for those who displayed traits and behaviours the legion sought.&lt;br /&gt;
The slaves themselves served one further purpose - that of status. &lt;br /&gt;
As marines could not officially collect wealth (most live utterly austere lifestyles with no belongings), slaves became a metric that denoted standing within the legion. Both quantity and quality were prized, and those who had both commanded great respect from their brothers in the legion.&lt;br /&gt;
Slaves who demonstrated strength of will and character, and who crucially survived, were highly valued, most of these were promoted to an Executioner unit assigned to their masters squad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It was rare to find a member of the Bound over the age of 40, while conversely quite common to find one under the age of 18 Standard Terran Years; in fact there had been many reports of actual &#039;&#039;&#039;child soldiers&#039;&#039;&#039; fighting among the Bound&#039;s number. This has lead to the legion being reported, but due to being officially under &#039;&#039;Legion&#039;&#039; control, the Imperium turned a blind eye to it, not officially acknowledging the practice existed.&lt;br /&gt;
&lt;br /&gt;
===The Unbound===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:140%&amp;quot;&amp;gt;&amp;quot;&#039;&#039;&#039;T&#039;&#039;&#039;&amp;lt;/span&amp;gt;he Unbound are, unlike the [[Crimson_Teeth#The_Bound|Bound]], an officially acknowledged Legionary-auxilia unit. They are comprised of former members of the Bound and act as valued henchmen to their former-masters. The Executioners are given a formal contract, tattooed onto their body: they serve in the legions next campaign, in return are re-gifted their freedom. If they survive, they may leave the legion and colonise the world they helped conquer, if they wish to. The legion provides them with a significant sum of money with which to start a new life, and often a job in the local PDF or Arbites. This offer has never been refused, and despite their harsh treatment as the Bound, they seem to possess a remarkable loyalty and respect for the Seventh that defies understanding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Unbound however are directly linked with the Seventh&#039;s proclivity for mass-executions, genocide, and systematic torture; indeed they actively take part in their lads parent-unit&#039;s intimidation activities, and have been observed to continue these behaviours long-after the Seventh has left them behind.  &lt;br /&gt;
However, statistically speaking, their methods are incredibly effective, as the worlds they colonised and &#039;intimidated&#039; were found to have a drastically smaller likelihood of rising in rebellion, or being over-taken by crime, as many post-legion conquered worlds were.&lt;br /&gt;
One caveat to this though which has recently come to light, is that the retired Unbound members would actively participate in crime, running highly efficient, if highly corrupt PDF and Arbites divisions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the battlefield, the Unbound are akin to an Imperial Army units veterans, but with a higher level of experience and understanding of warfare, testament to surviving combat alongside lads for so long. Much like their parent-legion, Unbound favour directly and decisively targeting their opponents, utilising brutal campaigns which seek to utterly annihilate the opponents forces to a man. Astoundingly, they have a surprising effectiveness against guerilla tactics, despite this seeming to be the bane of the direct approach; the terror the mere suggestion of the mass-executions instils in the local populace, that they usually win the battle for hearts and minds through sheer brute force, and the people give up the rebels immediately.&lt;br /&gt;
&lt;br /&gt;
==Specialist Units==&lt;br /&gt;
==Elite Formations==&lt;br /&gt;
==Fleet==&lt;br /&gt;
&lt;br /&gt;
=Doctine=&lt;br /&gt;
==Strategy==&lt;br /&gt;
==Tactics==&lt;br /&gt;
==Arms, Armour, &amp;amp; Equipment==&lt;br /&gt;
&lt;br /&gt;
=Culture=&lt;br /&gt;
==Homeworld &amp;amp; Notable Domains==&lt;br /&gt;
==Training==&lt;br /&gt;
==Traditions and Philosophies==&lt;br /&gt;
looting&lt;br /&gt;
displays of wealth and power&lt;br /&gt;
survival and not remembering the dead&lt;br /&gt;
mass executions/genocide/torture&lt;br /&gt;
&lt;br /&gt;
==Notable Personnel==&lt;br /&gt;
&lt;br /&gt;
=Geneseed=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Legions}}&lt;/div&gt;</summary>
		<author><name>2606:A000:5506:3700:A9AA:6FC5:1F66:4C6B</name></author>
	</entry>
</feed>