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		<id>http://2d4chan.org/mediawiki/index.php?title=BattleMech&amp;diff=96811</id>
		<title>BattleMech</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BattleMech&amp;diff=96811"/>
		<updated>2021-09-22T22:40:41Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BattleMechs&#039;&#039;&#039; are [[Mecha|legged armored fighting vehicles]] in the [[BattleTech]] Universe. Standing between 8 and 14 meters tall and heavily armed and armored, they are the main heavy ground combat vehicles. A person who operates a BattleMech is known as a MechWarrior.&lt;br /&gt;
&lt;br /&gt;
BattleMechs are what Starfleet Starships are to Star Trek, [[Lightsaber]]s are to Star Wars and Space Marines are to [[Warhammer 40,000]]. They are the specific &#039;&#039;&#039;Battle&#039;&#039;&#039;field &#039;&#039;&#039;Tech&#039;&#039;&#039;nology that the setting is named for.&lt;br /&gt;
== History ==&lt;br /&gt;
The BattleMech is the end result of the Myomer technology&#039;s use by IndustrialMechs; the Terran Hegemony saw that on some backwater worlds and colonies that some desperate garrisons would use IndustrialMechs for back-line combat, and wanted to see if the technology was actually viable for long-term combat operations. The Hegemony placed Dr. Gregory Atlas, one of the finest scientists of the time, in charge of the project, as he and an army of Hegemony scientists worked to refine the tech for military purposes. The results of these top-secret projects came the tests of the &#039;&#039;[[Mackie]]&#039;&#039; of the 2439, which worked so well that the Hegemony almost immediately chose to put it into production, completely changing the face of warfare from that point on. The Hegemony, naturally, tried to keep this shit under wraps for quite some time, trying to amass as many of them as possible before finally getting the chance to use them against the [[Draconis Combine]] in 2443, completely devastating the Kurita forces save for one tank, who told the greater Inner Sphere community of this miraculous and terrifying new tech. Naturally, everyone and their grandma tried to get their hands on it, taking less than 12 years before the Lyran Commonwealth&#039;s daring raid on the planet of Hesperus II received the plans, and therefor the rest of the Inner Sphere began to make their own mechs for warfare, and the Age of War got some great use out of the new tech, which ironically was actually only a prelude to the real zenith of BattleMech development; the birth of the [[Star League]].&lt;br /&gt;
&lt;br /&gt;
The Star League meant the end of the Great Houses playing grab-ass for power (at least, officially) and that all military technology was in the hands of a single monolithic power in relative peace and prosperity, and therefor development of the tech skyrocketed. The invention of Jump Jets, Gauss Rifles, the LAM mech, and myriad electronic and internal improvements, as well as a massive explosion of Mech variants meant that as humanity saw it&#039;s peak, so did the BattleMech, even if it only lasted a few hundred years. All of this however came to a grinding halt with the sudden slaying of First Lord John Nicholas II by Stefan Amaris and his Amaris Civil War, where the SLDF had to use everything at it&#039;s disposal to gain vengeance for their fallen lord. This stagnation was further exacerbated by the SLDF largely fucking off to the Deep Periphery where nobody would see them again for almost 500 years, leading directly in to the Succession Wars. &lt;br /&gt;
&lt;br /&gt;
The Succession Wars sent humanity on an increasing backslide of technological progress, and the BattleMech suffered dearly for it, to the point that whole classes of Mech almost went extinct due to the sheer level of cost, lack of resources, and plain old lost plans and factories that ultimately wiped scores of Mechs from battlefields across the Inner Sphere. This was only halted 28 years into the 31st century with an enterprising [[Free Worlds League|Free Worlder]]&#039;s unbelievable discovery on the devastated world of Helm; the cave system that spanned much of the underground around the ruined world&#039;s old capital held an amazing discovery of a massive Star League-era cache of information stored deep underground that housed life-changing blueprints, schematics of mechs long thought to be rumor or museum pieces, exact material needs, and weapons that hadn&#039;t been seen in the Inner Sphere for decades. Naturally, [[ComStar]] tried to get their grubby paws on it all with the intention to destroy it, but the Mercenaries that&#039;d been granted access to the world of Helm fought them off and aggressively disseminated copies of the information throughout the Inner Sphere in order to get back at ComStar for blaming them for war crimes. This set off a new renaissance of development of the technology.&lt;br /&gt;
&lt;br /&gt;
And then the Clans showed up and changed everything with what they had been working on with all that time out in the boondocks.&lt;br /&gt;
&lt;br /&gt;
== The utility of a BattleMech ==&lt;br /&gt;
An often asked question (usually by smartasses in the BattleTech general threads) is just how useful a Mech is in a universe that is harder science-fiction than say, [[Star Wars]] or [[40k]], given that they share a universe with Tanks, Hovertanks, AeroSpace Fighters, and Powered Armor. The Answer is largely in both the way wars are fought in BattleTech, and also in performance per C-Bill. &lt;br /&gt;
&lt;br /&gt;
The BattleMech has many advantages that Tanks and Fighters simply can&#039;t match in open combat; while an AeroSpace Fighter can absolutely fly better and move faster than any Mech, it&#039;s usually more resource intensive to use in ground warfare and is generally better served in upper atmosphere trying to tie up DropShips and the like. The Tank is venerable, mounts all the same guns as a Mech, and hasn&#039;t been completely replaced by them and probably never will be, but even with the advances in Fission technology, many tanks in-universe are still dependent on comparitively archaic fuel sources and design methods (such as treads and structural weakpoints that suddenly became much less forgivable in a time of big stompy mechs) that keep them limited to support or artillery roles. The BattleMech, any of them at all, might be expensive, but they don&#039;t have to worry that much about fueling, all of their armaments are usually far more numerous and pack a much more painful punch than anything else, and they have the very useful ability to effectively negate most difficult terrain due to their sheer size, weight, and ability to move like a human does in most cases, and if they happen to run into some, a good majority of Mechs can simply use Jump Jets to get around them. Some can even get shot to pieces and still run if they manage to keep all the vital shit in one piece, though the company the MechWarrior works for will probably be out a good amount of C-Bills and time for repairs.&lt;br /&gt;
&lt;br /&gt;
And regarding the warfare, BattleTech&#039;s universe has a mutually agreed upon set of rules of warfare in the Inner Sphere and also from the Clans that typically ensures that something that can hit a target hard, fast, coordinate with other units, and then protect that position better than the other side could, often many at a time. A legion of tanks might be able to do that, and as cool as Aerospace Fighters are, they&#039;re simply not built to handle that kind of sustained combat with clear ground objectives like a lance of four Mechs, usually all around the same size and with varied payload description, could do on their own. There is a &#039;&#039;reason&#039;&#039; everyone who didn&#039;t have the tech at the time wanted one; it saves money in the long run to cut a whole company of soldiers and tanks&#039; firepower down into four giant robots that can shrug off (or at least not be downed by) being shot with an artillery cannon.&lt;br /&gt;
&lt;br /&gt;
Also it&#039;s the [[AWESOME|fucking tightest shit imaginable]], and if you seriously need to ask the question &amp;quot;why would someone want to pilot a giant robot&amp;quot; then I&#039;m afraid this game just isn&#039;t for you.&lt;br /&gt;
&lt;br /&gt;
== BattleMech Systems  ==&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
* &#039;&#039;&#039;Lasers&#039;&#039;&#039;: Basic directed energy weapon. They are fairly cheap, do fairly consistent damage and since they&#039;re powered by the mech&#039;s reactor they don&#039;t need ammo. That said while they do burn into your enemies&#039; armor, they also generate waste heat. &lt;br /&gt;
* &#039;&#039;&#039;Autocannons&#039;&#039;&#039;: Abbreviated as &#039;&#039;AC&#039;&#039;. An enormous machine gun/cannon that fires explosive shells in short bursts. Autocannons have variable ammo caliber sizes and are mostly grouped into categories of default damage numbers. While they don&#039;t generate much heat and are often times much better at taking armor off a Mech, they&#039;re also dependent on their hard ranges of minimum distance, requiring a lot of maneuvering to make work.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/2&#039;&#039;&#039; - The sniper rifle of Autocannons. While it&#039;s next to useless in a close-range firefight, it&#039;s good at taking potshots from a distance that even LRMs can&#039;t reach. Almost anything that has one usually loads up on special munitions to offset the loss of damage.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/5&#039;&#039;&#039; - Arguably the first Autocannon ever made, it does respectable but not especially impressive damage at longer ranges, and can open just the right armor type in a pinch.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/10&#039;&#039;&#039; - The gold standard of Autocannons simply due to it&#039;s sheer utility; it can do some real damage, has a reasonable range, but critically it also has no minimum range that the MechWarrior has to consider when using it. Most &#039;Mechs that have an Autocannon will almost certainly default to this or any variant of it.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/20&#039;&#039;&#039; - The short-range, big damage variant. Can only shoot about a few hundred yards out, anything dumb enough to be in it&#039;s range is pretty much scrap if the Autocannon lands more than one hit.&lt;br /&gt;
* &#039;&#039;&#039;Particle Projector Cannons&#039;&#039;&#039;: The other standard Energy weapon, but generally much spicier than any Laser. A massive Cannon that fires a concentrated stream of ions and protons at a target at such velocity and strength that the Mech it&#039;s attached to experiences a kickback from it. The Mech that gets hit can experience serious electrical damage from the volley, and as such they are prized parts of any Mech it&#039;s attached to; rivalling Autocannons in terms of overall usefulness. The Mech it&#039;s attached to has inhibitors to prevent the cannon from frying it&#039;s own circuits, but some mad lads play dangerously and pull that particular thing off in dire straits to see what happens when they let the PPC really cook.&lt;br /&gt;
* &#039;&#039;&#039;Missiles&#039;&#039;&#039;: You know how these work; a big rocket full of boom comes straight down on your opponent&#039;s face. Most Mechs that have them have a dedicated platform designed to deliver the payload; from dedicated missile systems designed to be fired at short, medium, or long ranges aided by fire control systems, or simpler, fixed range missile launchers like the Arrow IV that are designed to even out the terrain of a particularly unlucky stretch of land. Very useful, but prone to jamming due to a reliance on computer tracking.&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle&#039;&#039;&#039;: A Gauss Cannon that has been standardized with powerful electromagnets to shoot a solid metal melon straight into and more often than not through opposing mechs. It generates almost no heat and is quite powerful, but is incredibly energy intensive and often enormous, requiring Mechs to almost be built around that weight limitation rather than the Rifle around the Mech&#039;s limitations.&lt;br /&gt;
* [[Flamer]]s: They&#039;re in BattleTech too! You use them for almost the exact same purpose as you would in another wargame; melting infantry. This is much less useful in BattleTech however given that almost nobody uses full-on infantry anymore, but it can be helpful to raise the heat of a Mech to intolerable levels. The Capellans later invented a variant called Plasma (&amp;lt;s&amp;gt;no, not [[Plasma|that one]]&amp;lt;/s&amp;gt;) which uses ionized &amp;amp; viscous foam bullets launched at infantry or light armor like modern white phosphorus or napalm.&lt;br /&gt;
* &#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: For killing squirrels. If you&#039;re in a mech primarily armed with these you&#039;re mostly just there to keep infantry or restive insurgents tied up, or, and I&#039;m sorry to have to break it to you now, you&#039;re in the Mech that&#039;s expected to die. Machine guns can also be used in Anti Missile Systems, blasting those pests out of the sky before they can mess up the paint job..&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* &#039;&#039;&#039;Myomer&#039;&#039;&#039;: A synthetic musculature which contracts in on itself when an electrical current is run through it. Apply 9-volt battery, kick foe in the &#039;nads.&lt;br /&gt;
* &#039;&#039;&#039;Engines&#039;&#039;&#039;: Your standard BattleMech is powered by a hydrogen burning Fusion Reactor. Most vehicles used Internal Combustion Engines, or odder engines like Fuel Cells, and Fission Reactors. Yes, the rare Mech actually used some of these too, but the Fusion Reactor was the default go-to here. Engines come in all shapes and sizes, though the easiest way to keep your Mech useful is to have an engine that doesn&#039;t take up too much valuable space.&lt;br /&gt;
* &#039;&#039;&#039;Gyros&#039;&#039;&#039;: Not a sandwich beloved by greeks, but a spinny hunk of high-tech metal that helps the &#039;Mech stay upright. Losing this means your &#039;Mech gets to lie down for an extended period of time, namely for the rest of the battle.&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: The yang to weaponry&#039;s yin. Depending on the tech level you&#039;re playing at, can come in flavours ranging from plain ol&#039; vanilla Standard to double-fudge FerroFibrous, caramel Laser Reflective and whatever demented flavour-of-the year that the New Avalon Institute of Science has come up with. Most Mech armor is ablative, meaning that it&#039;s designed to slough off when hit.&lt;br /&gt;
* &#039;&#039;&#039;Jump Jets&#039;&#039;&#039;: Systems that make the &#039;Mech bounce along like little bunny Froo-froo. On &#039;Mechs, they&#039;re a fusion-rocket system, however vehicles and infantry  sporting them usually use some sort of jet or chemical/liquid-rocket system. Weirder systems have been developed (think mechanical pogo-mounts). Yes, there is a Jump Jet equipped tank called the Kanga.&lt;br /&gt;
* &#039;&#039;&#039;Heat Sinks&#039;&#039;&#039;: Glorified radiators, Heat Sinks are mechanisms which deal with built up heat, which Mechs can quickly accumulate in combat. Firing lasers, getting hit by flamers, using Jump Jets and so forth can all build up heat which can damage the machine&#039;s system and cook a Mech Warrior alive. Double Heat Sinks are more effective than vanilla heat sinks but were also [[LosTech]] up until the 32nd century.&lt;br /&gt;
* &#039;&#039;&#039;Neurohelmets&#039;&#039;&#039;: At base, Neurohelmets allow the &#039;Mech to borrow the pilot&#039;s sense of balance. More advanced systems (generally [[LosTech]] or ClannerScum) could provide a VR simspace for the pilot and shunt sensor feeds right into the pilot&#039;s brain. Also serves as a security system, as they&#039;re keyed to the pilot&#039;s brainwaves.&lt;br /&gt;
&lt;br /&gt;
== Types of BattleMechs ==&lt;br /&gt;
The most common classification of BattleMechs in-universe is by weight. How it&#039;s actually calculated is up in the air, as it doesn&#039;t appear to take into account the complete weight of the vehicle (since many Mechs have almost 10-20% of their tonnage taken up by armor), but it&#039;s generally agreed upon that this is the optimal &amp;quot;weight&amp;quot; of a fully kitted out BattleMech.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ultralight Mechs&#039;&#039;&#039;: Any Mech under 20 tonnes. Most of them are effectively just aluminum eggs with legs used to patrol garrisons and colonies out in the boondocks with a glock wired to a button. The difference between one of these and an IndustrialMech is very, &#039;&#039;very&#039;&#039; difficult to parse.&lt;br /&gt;
* &#039;&#039;&#039;Light Mechs&#039;&#039;&#039;: Mechs between 20 and 35 Tonnes. They are normally cheap, easy to deploy, fast and lightly armored and are used for Scouting, Raiding, or in some cases urban defense. In Universe they are usually the most common type of Mech known.&lt;br /&gt;
* &#039;&#039;&#039;Medium Mechs&#039;&#039;&#039;: Mechs between 40 and 55 Tonnes. Able to throw down better than a Light Mech while being faster and cheaper than a heavy. Also includes specialized support units. Mostly used for tactical needs on paper, but tend to be wildly flexible in purpose in practice. Many of the more useful and iconic mechs in the series are in this category if they aren&#039;t Heavy Mechs.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Mechs&#039;&#039;&#039;: Mechs between 60 and 75 Tonnes. The workhorses of most armies, affordable heavy power while still being able to move faster than a truck heaving forward. Several of the most iconic mechs in the series are in this class.&lt;br /&gt;
* &#039;&#039;&#039;Assault Mechs&#039;&#039;&#039;: Mechs between 80 to 100 Tonnes. The heavy hitters; ponderous and pricey but durable with heavy weapons and armor to both take and dispense a serious beatdown. Unless you get a [[Banshee (BattleTech)|BNS-1S]]. Then people mock you.&lt;br /&gt;
* &#039;&#039;&#039;Super Heavy&#039;&#039;&#039;: Also called Collossal, they’re any Mech that is more than 100 Tonnes. Up until the 32nd century, the general consensus was that Mechs more than 100 Tonnes were basically laughably bad penis compensators. In the 31st century people are beginning to make them work, but logistics keep them towards being niche.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Beyond weight, there are a few other specialized types of BattleMech, each with their own strengths and drawbacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bipedal&#039;&#039;&#039;: A mech with two legs, most common type; broken down into three separate subcategories such as &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Reverse Joint&#039;&#039;&#039;, and &#039;&#039;&#039;Digitigrade&#039;&#039;&#039;, however performance between the three is negligible as all three have both standout variants and regrettable variants alike.&lt;br /&gt;
*&#039;&#039;&#039;Tripodal&#039;&#039;&#039;: An experimental three-legged variant that&#039;s only rarely been used, even when the design idea gained traction in the 32nd century, only four mechs in the entire canon have ever used this variant. What does make them stand out though is their ability to constantly move in any direction without braking and their proven ability to be built as Super-Heavy tonnage.&lt;br /&gt;
*&#039;&#039;&#039;Quadropedal&#039;&#039;&#039;: A mech which has four legs instead of two. They have something of a bad reputation for allegedly requiring more crew and less armor. Are far less common than Bipedal Mechs, but are still fairly common as mobile fire-boats. Another transformable variant is &amp;quot;Quadvees&amp;quot; among Clan Hell&#039;s Horses that can change back and forth into tanks.&lt;br /&gt;
*&#039;&#039;&#039;[[Robotech|Land Air Mechs]]&#039;&#039;&#039;: sometimes called LAMs. Basically a light mech that can transform from an Aerospace Fighter into a regular mech. They got invented during the Star League and were experimental reconnaissance units but got phased out due to being more fragile than regular fighters and mechs. Out of universe, Battletech developers decided it was too much effort to keep without lawsuits from Harmony Gold (as seen with the infamous &amp;quot;Unseen/Reseen&amp;quot; mech artwork from other IP&#039;s). &lt;br /&gt;
*&#039;&#039;&#039;[[OmniMech]]&#039;&#039;&#039;: the Lego/Swiss army knive variant of a regular Mech. Can change their loadouts as quickly as diapers&#039; but are way more expensive.&lt;br /&gt;
&lt;br /&gt;
== Notable BattleMechs ==&lt;br /&gt;
Over the span of seven centuries there has been like a bajillion different makes and models of Battlemechs, most of which have at least a couple variants. As BattleMechs can last for centuries and are rather resilient things that can more often than not be at least partially salvaged after their pilot has been removed, there are still plenty of vintage units out and kicking. For a comprehensive list, go to Sarna.&lt;br /&gt;
&lt;br /&gt;
==== Light ====&lt;br /&gt;
*[[UrbanMech]]&lt;br /&gt;
* Locust&lt;br /&gt;
==== Medium ====&lt;br /&gt;
* Wolverine&lt;br /&gt;
* Rifleman&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
*[[Timber Wolf]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
==== Assault ====&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
* King Crab&lt;br /&gt;
==== Super Heavy ====&lt;br /&gt;
*Omega&lt;br /&gt;
*Poseidon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:BattleTech]]&lt;/div&gt;</summary>
		<author><name>2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BattleMech&amp;diff=96810</id>
		<title>BattleMech</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BattleMech&amp;diff=96810"/>
		<updated>2021-09-22T22:37:23Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9: /* Types of BattleMechs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BattleMechs&#039;&#039;&#039; are [[Mecha|legged armored fighting vehicles]] in the [[BattleTech]] Universe. Standing between 8 and 14 meters tall and heavily armed and armored, they are the main heavy ground combat vehicles. A person who operates a BattleMech is known as a MechWarrior.&lt;br /&gt;
&lt;br /&gt;
BattleMechs are what Starfleet Starships are to Star Trek, [[Lightsaber]]s are to Star Wars and Space Marines are to [[Warhammer 40,000]]. They are the specific &#039;&#039;&#039;Battle&#039;&#039;&#039;field &#039;&#039;&#039;Tech&#039;&#039;&#039;nology that the setting is named for.&lt;br /&gt;
== History ==&lt;br /&gt;
The BattleMech is the end result of the Myomer technology&#039;s use by IndustrialMechs; the Terran Hegemony saw that on some backwater worlds and colonies that some desperate garrisons would use IndustrialMechs for back-line combat, and wanted to see if the technology was actually viable for long-term combat operations. The Hegemony placed Dr. Gregory Atlas, one of the finest scientists of the time, in charge of the project, as he and an army of Hegemony scientists worked to refine the tech for military purposes. The results of these top-secret projects came the tests of the &#039;&#039;[[Mackie]]&#039;&#039; of the 2439, which worked so well that the Hegemony almost immediately chose to put it into production, completely changing the face of warfare from that point on. The Hegemony, naturally, tried to keep this shit under wraps for quite some time, trying to amass as many of them as possible before finally getting the chance to use them against the [[Draconis Combine]] in 2443, completely devastating the Kurita forces save for one tank, who told the greater Inner Sphere community of this miraculous and terrifying new tech. Naturally, everyone and their grandma tried to get their hands on it, taking less than 12 years before the Lyran Commonwealth&#039;s daring raid on the planet of Hesperus II received the plans, and therefor the rest of the Inner Sphere began to make their own mechs for warfare, and the Age of War got some great use out of the new tech, which ironically was actually only a prelude to the real zenith of BattleMech development; the birth of the [[Star League]].&lt;br /&gt;
&lt;br /&gt;
The Star League meant the end of the Great Houses playing grab-ass for power (at least, officially) and that all military technology was in the hands of a single monolithic power in relative peace and prosperity, and therefor development of the tech skyrocketed. The invention of Jump Jets, Gauss Rifles, the LAM mech, and myriad electronic and internal improvements, as well as a massive explosion of Mech variants meant that as humanity saw it&#039;s peak, so did the BattleMech, even if it only lasted a few hundred years. All of this however came to a grinding halt with the sudden slaying of First Lord John Nicholas II by Stefan Amaris and his Amaris Civil War, where the SLDF had to use everything at it&#039;s disposal to gain vengeance for their fallen lord. This stagnation was further exacerbated by the SLDF largely fucking off to the Deep Periphery where nobody would see them again for almost 500 years, leading directly in to the Succession Wars. &lt;br /&gt;
&lt;br /&gt;
The Succession Wars sent humanity on an increasing backslide of technological progress, and the BattleMech suffered dearly for it, to the point that whole classes of Mech almost went extinct due to the sheer level of cost, lack of resources, and plain old lost plans and factories that ultimately wiped scores of Mechs from battlefields across the Inner Sphere. This was only halted 28 years into the 31st century with an enterprising [[Free Worlds League|Free Worlder]]&#039;s unbelievable discovery on the devastated world of Helm; the cave system that spanned much of the underground around the ruined world&#039;s old capital held an amazing discovery of a massive Star League-era cache of information stored deep underground that housed life-changing blueprints, schematics of mechs long thought to be rumor or museum pieces, exact material needs, and weapons that hadn&#039;t been seen in the Inner Sphere for decades. Naturally, [[ComStar]] tried to get their grubby paws on it all with the intention to destroy it, but the Mercenaries that&#039;d been granted access to the world of Helm fought them off and aggressively disseminated copies of the information throughout the Inner Sphere in order to get back at ComStar for blaming them for war crimes. This set off a new renaissance of development of the technology.&lt;br /&gt;
&lt;br /&gt;
And then the Clans showed up and changed everything with what they had been working on with all that time out in the boondocks.&lt;br /&gt;
&lt;br /&gt;
== The utility of a BattleMech ==&lt;br /&gt;
An often asked question (usually by smartasses in the BattleTech general threads) is just how useful a Mech is in a universe that is harder science-fiction than say, [[Star Wars]] or [[40k]], given that they share a universe with Tanks, Hovertanks, AeroSpace Fighters, and Powered Armor. The Answer is largely in both the way wars are fought in BattleTech, and also in performance per C-Bill. &lt;br /&gt;
&lt;br /&gt;
The BattleMech has many advantages that Tanks and Fighters simply can&#039;t match in open combat; while an AeroSpace Fighter can absolutely fly better and move faster than any Mech, it&#039;s usually more resource intensive to use in ground warfare and is generally better served in upper atmosphere trying to tie up DropShips and the like. The Tank is venerable, mounts all the same guns as a Mech, and hasn&#039;t been completely replaced by them and probably never will be, but even with the advances in Fission technology, many tanks in-universe are still dependent on comparitively archaic fuel sources and design methods (such as treads and structural weakpoints that suddenly became much less forgivable in a time of big stompy mechs) that keep them limited to support or artillery roles. The BattleMech, any of them at all, might be expensive, but they don&#039;t have to worry that much about fueling, all of their armaments are usually far more numerous and pack a much more painful punch than anything else, and they have the very useful ability to effectively negate most difficult terrain due to their sheer size, weight, and ability to move like a human does in most cases, and if they happen to run into some, a good majority of Mechs can simply use Jump Jets to get around them. Some can even get shot to pieces and still run if they manage to keep all the vital shit in one piece, though the company the MechWarrior works for will probably be out a good amount of C-Bills and time for repairs.&lt;br /&gt;
&lt;br /&gt;
And regarding the warfare, BattleTech&#039;s universe has a mutually agreed upon set of rules of warfare in the Inner Sphere and also from the Clans that typically ensures that something that can hit a target hard, fast, coordinate with other units, and then protect that position better than the other side could, often many at a time. A legion of tanks might be able to do that, and as cool as Aerospace Fighters are, they&#039;re simply not built to handle that kind of sustained combat with clear ground objectives like a lance of four Mechs, usually all around the same size and with varied payload description, could do on their own. There is a &#039;&#039;reason&#039;&#039; everyone who didn&#039;t have the tech at the time wanted one; it saves money in the long run to cut a whole company of soldiers and tanks&#039; firepower down into four giant robots that can shrug off (or at least not be downed by) being shot with an artillery cannon.&lt;br /&gt;
&lt;br /&gt;
Also it&#039;s the [[AWESOME|fucking tightest shit imaginable]], and if you seriously need to ask the question &amp;quot;why would someone want to pilot a giant robot&amp;quot; then I&#039;m afraid this game just isn&#039;t for you.&lt;br /&gt;
&lt;br /&gt;
== BattleMech Systems  ==&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
* &#039;&#039;&#039;Lasers&#039;&#039;&#039;: Basic directed energy weapon. They are fairly cheap, do fairly consistent damage and since they&#039;re powered by the mech&#039;s reactor they don&#039;t need ammo. That said while they do burn into your enemies&#039; armor, they also generate waste heat. &lt;br /&gt;
* &#039;&#039;&#039;Autocannons&#039;&#039;&#039;: Abbreviated as &#039;&#039;AC&#039;&#039;. An enormous machine gun/cannon that fires explosive shells in short bursts. Autocannons have variable ammo caliber sizes and are mostly grouped into categories of default damage numbers. While they don&#039;t generate much heat and are often times much better at taking armor off a Mech, they&#039;re also dependent on their hard ranges of minimum distance, requiring a lot of maneuvering to make work.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/2&#039;&#039;&#039; - The sniper rifle of Autocannons. While it&#039;s next to useless in a close-range firefight, it&#039;s good at taking potshots from a distance that even LRMs can&#039;t reach. Almost anything that has one usually loads up on special munitions to offset the loss of damage.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/5&#039;&#039;&#039; - Arguably the first Autocannon ever made, it does respectable but not especially impressive damage at longer ranges, and can open just the right armor type in a pinch.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/10&#039;&#039;&#039; - The gold standard of Autocannons simply due to it&#039;s sheer utility; it can do some real damage, has a reasonable range, but critically it also has no minimum range that the MechWarrior has to consider when using it. Most &#039;Mechs that have an Autocannon will almost certainly default to this or any variant of it.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/20&#039;&#039;&#039; - The short-range, big damage variant. Can only shoot about a few hundred yards out, anything dumb enough to be in it&#039;s range is pretty much scrap if the Autocannon lands more than one hit.&lt;br /&gt;
* &#039;&#039;&#039;Particle Projector Cannons&#039;&#039;&#039;: The other standard Energy weapon, but generally much spicier than any Laser. A massive Cannon that fires a concentrated stream of ions and protons at a target at such velocity and strength that the Mech it&#039;s attached to experiences a kickback from it. The Mech that gets hit can experience serious electrical damage from the volley, and as such they are prized parts of any Mech it&#039;s attached to; rivalling Autocannons in terms of overall usefulness. The Mech it&#039;s attached to has inhibitors to prevent the cannon from frying it&#039;s own circuits, but some mad lads play dangerously and pull that particular thing off in dire straits to see what happens when they let the PPC really cook.&lt;br /&gt;
* &#039;&#039;&#039;Missiles&#039;&#039;&#039;: You know how these work; a big rocket full of boom comes straight down on your opponent&#039;s face. Most Mechs that have them have a dedicated platform designed to deliver the payload; from dedicated missile systems designed to be fired at short, medium, or long ranges aided by fire control systems, or simpler, fixed range missile launchers like the Arrow IV that are designed to even out the terrain of a particularly unlucky stretch of land. Very useful, but prone to jamming due to a reliance on computer tracking.&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle&#039;&#039;&#039;: A Gauss Cannon that has been standardized with powerful electromagnets to shoot a solid metal melon straight into and more often than not through opposing mechs. It generates almost no heat and is quite powerful, but is incredibly energy intensive and often enormous, requiring Mechs to almost be built around that weight limitation rather than the Rifle around the Mech&#039;s limitations.&lt;br /&gt;
* [[Flamer]]s: They&#039;re in BattleTech too! You use them for almost the exact same purpose as you would in another wargame; melting infantry. This is much less useful in BattleTech however given that almost nobody uses full-on infantry anymore, but it can be helpful to raise the heat of a Mech to intolerable levels. The Capellans later invented a variant called Plasma (&amp;lt;s&amp;gt;no, not [[Plasma|that one]]&amp;lt;/s&amp;gt;) which uses ionized &amp;amp; viscous foam bullets launched at infantry or light armor like modern white phosphorus or napalm.&lt;br /&gt;
* &#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: For killing squirrels. If you&#039;re in a mech primarily armed with these you&#039;re mostly just there to keep infantry or restive insurgents tied up, or, and I&#039;m sorry to have to break it to you now, you&#039;re in the Mech that&#039;s expected to die. Machine guns can also be used in Anti Missile Systems, blasting those pests out of the sky before they can mess up the paint job..&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* &#039;&#039;&#039;Myomer&#039;&#039;&#039;: A synthetic musculature which contracts in on itself when an electrical current is run through it. Apply 9-volt battery, kick foe in the &#039;nads.&lt;br /&gt;
* &#039;&#039;&#039;Engines&#039;&#039;&#039;: Your standard BattleMech is powered by a hydrogen burning Fusion Reactor. Most vehicles used Internal Combustion Engines, or odder engines like Fuel Cells, and Fission Reactors. Yes, the rare Mech actually used some of these too, but the Fusion Reactor was the default go-to here. Engines come in all shapes and sizes, though the easiest way to keep your Mech useful is to have an engine that doesn&#039;t take up too much valuable space.&lt;br /&gt;
* &#039;&#039;&#039;Gyros&#039;&#039;&#039;: Not a sandwich beloved by greeks, but a spinny hunk of high-tech metal that helps the &#039;Mech stay upright. Losing this means your &#039;Mech gets to lie down for an extended period of time, namely for the rest of the battle.&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: The yang to weaponry&#039;s yin. Depending on the tech level you&#039;re playing at, can come in flavours ranging from plain ol&#039; vanilla Standard to double-fudge FerroFibrous, caramel Laser Reflective and whatever demented flavour-of-the year that the New Avalon Institute of Science has come up with. Most Mech armor is ablative, meaning that it&#039;s designed to slough off when hit.&lt;br /&gt;
* &#039;&#039;&#039;Jump Jets&#039;&#039;&#039;: Systems that make the &#039;Mech bounce along like little bunny Froo-froo. On &#039;Mechs, they&#039;re a fusion-rocket system, however vehicles and infantry  sporting them usually use some sort of jet or chemical/liquid-rocket system. Weirder systems have been developed (think mechanical pogo-mounts). Yes, there is a Jump Jet equipped tank called the Kanga.&lt;br /&gt;
* &#039;&#039;&#039;Heat Sinks&#039;&#039;&#039;: Glorified radiators, Heat Sinks are mechanisms which deal with built up heat, which Mechs can quickly accumulate in combat. Firing lasers, getting hit by flamers, using Jump Jets and so forth can all build up heat which can damage the machine&#039;s system and cook a Mech Warrior alive. Double Heat Sinks are more effective than vanilla heat sinks but were also [[LosTech]] up until the 32nd century.&lt;br /&gt;
* &#039;&#039;&#039;Neurohelmets&#039;&#039;&#039;: At base, Neurohelmets allow the &#039;Mech to borrow the pilot&#039;s sense of balance. More advanced systems (generally [[LosTech]] or ClannerScum) could provide a VR simspace for the pilot and shunt sensor feeds right into the pilot&#039;s brain. Also serves as a security system, as they&#039;re keyed to the pilot&#039;s brainwaves.&lt;br /&gt;
&lt;br /&gt;
== Types of BattleMechs ==&lt;br /&gt;
The most common classification of BattleMechs in-universe is by weight. How it&#039;s actually calculated is up in the air, as it doesn&#039;t appear to take into account the complete weight of the vehicle (since many Mechs have almost 10-20% of their tonnage taken up by armor), but it&#039;s generally agreed upon that this is the optimal &amp;quot;weight&amp;quot; of a fully kitted out BattleMech.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ultralight Mechs&#039;&#039;&#039;: Any Mech under 20 tonnes. Most of them are effectively just aluminum eggs with legs used to patrol garrisons and colonies out in the boondocks with a glock wired to a button. The difference between one of these and an IndustrialMech is very, &#039;&#039;very&#039;&#039; difficult to parse.&lt;br /&gt;
* &#039;&#039;&#039;Light Mechs&#039;&#039;&#039;: Mechs between 20 and 35 Tonnes. They are normally cheap, easy to deploy, fast and lightly armored and are used for Scouting, Raiding, or in some cases urban defense. In Universe they are usually the most common type of Mech known.&lt;br /&gt;
* &#039;&#039;&#039;Medium Mechs&#039;&#039;&#039;: Mechs between 40 and 55 Tonnes. Able to throw down better than a Light Mech while being faster and cheaper than a heavy. Also includes specialized support units. Mostly used for tactical needs on paper, but tend to be wildly flexible in purpose in practice. Many of the more useful and iconic mechs in the series are in this category if they aren&#039;t Heavy Mechs.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Mechs&#039;&#039;&#039;: Mechs between 60 and 75 Tonnes. The workhorses of most armies, affordable heavy power while still being able to move faster than a truck heaving forward. Several of the most iconic mechs in the series are in this class.&lt;br /&gt;
* &#039;&#039;&#039;Assault Mechs&#039;&#039;&#039;: Mechs between 80 to 100 Tonnes. The heavy hitters; ponderous and pricey but durable with heavy weapons and armor to both take and dispense a serious beatdown. Unless you get a [[Banshee (BattleTech)|BNS-1S]]. Then people mock you.&lt;br /&gt;
* &#039;&#039;&#039;Super Heavy&#039;&#039;&#039;: Also called Collossal, they’re any Mech that is more than 100 Tonnes. Up until the 32nd century, the general consensus was that Mechs more than 100 Tonnes were basically laughably bad penis compensators. In the 31st century people are beginning to make them work, but logistics keep them towards being niche.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Beyond weight, there are a few other specialized types of BattleMech, each with their own strengths and drawbacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bipedal&#039;&#039;&#039;: A mech with two legs, most common type; broken down into three separate subcategories such as &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Reverse Joint&#039;&#039;&#039;, and &#039;&#039;&#039;Digitigrade&#039;&#039;&#039;, however performance between the three is negligible as all three have both standout variants and regrettable variants alike.&lt;br /&gt;
*&#039;&#039;&#039;Tripodal&#039;&#039;&#039;: An experimental three-legged variant that&#039;s only rarely been used, even when the design idea gained traction in the 32nd century, only four mechs in the entire canon have ever used this variant. What does make them stand out though is their ability to constantly move without braking and their proven ability to be built as Super-Heavy tonnage.&lt;br /&gt;
*&#039;&#039;&#039;Quadropedal&#039;&#039;&#039;: A mech which has four legs instead of two. They have something of a bad reputation for allegedly requiring more crew and less armor. Are far less common than Bipedal Mechs, but are still fairly common as mobile fire-boats. Another transformable variant is &amp;quot;Quadvees&amp;quot; among Clan Hell&#039;s Horses that can change back and forth into tanks.&lt;br /&gt;
*&#039;&#039;&#039;[[Robotech|Land Air Mechs]]&#039;&#039;&#039;: sometimes called LAMs. Basically a light mech that can transform from an Aerospace Fighter into a regular mech. They got invented during the Star League and were experimental reconnaissance units but got phased out due to being more fragile than regular fighters and mechs. Out of universe, Battletech developers decided it was too much effort to keep without lawsuits from Harmony Gold (as seen with the infamous &amp;quot;Unseen/Reseen&amp;quot; mech artwork from other IP&#039;s). &lt;br /&gt;
*&#039;&#039;&#039;[[OmniMech]]&#039;&#039;&#039;: the Lego/Swiss army knive variant of a regular Mech. Can change their loadouts as quickly as diapers&#039; but are way more expensive.&lt;br /&gt;
&lt;br /&gt;
== Notable BattleMechs ==&lt;br /&gt;
Over the span of seven centuries there has been like a bajillion different makes and models of Battlemechs, most of which have at least a couple variants. As BattleMechs can last for centuries and are rather resilient things that can more often than not be at least partially salvaged after their pilot has been removed, there are still plenty of vintage units out and kicking. For a comprehensive list, go to Sarna.&lt;br /&gt;
&lt;br /&gt;
==== Light ====&lt;br /&gt;
*[[UrbanMech]]&lt;br /&gt;
* Locust&lt;br /&gt;
==== Medium ====&lt;br /&gt;
* Wolverine&lt;br /&gt;
* Rifleman&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
*[[Timber Wolf]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
==== Assault ====&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
* King Crab&lt;br /&gt;
==== Super Heavy ====&lt;br /&gt;
*Omega&lt;br /&gt;
*Poseidon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:BattleTech]]&lt;/div&gt;</summary>
		<author><name>2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BattleMech&amp;diff=96809</id>
		<title>BattleMech</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BattleMech&amp;diff=96809"/>
		<updated>2021-09-22T22:36:38Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9: /* Other */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;BattleMechs&#039;&#039;&#039; are [[Mecha|legged armored fighting vehicles]] in the [[BattleTech]] Universe. Standing between 8 and 14 meters tall and heavily armed and armored, they are the main heavy ground combat vehicles. A person who operates a BattleMech is known as a MechWarrior.&lt;br /&gt;
&lt;br /&gt;
BattleMechs are what Starfleet Starships are to Star Trek, [[Lightsaber]]s are to Star Wars and Space Marines are to [[Warhammer 40,000]]. They are the specific &#039;&#039;&#039;Battle&#039;&#039;&#039;field &#039;&#039;&#039;Tech&#039;&#039;&#039;nology that the setting is named for.&lt;br /&gt;
== History ==&lt;br /&gt;
The BattleMech is the end result of the Myomer technology&#039;s use by IndustrialMechs; the Terran Hegemony saw that on some backwater worlds and colonies that some desperate garrisons would use IndustrialMechs for back-line combat, and wanted to see if the technology was actually viable for long-term combat operations. The Hegemony placed Dr. Gregory Atlas, one of the finest scientists of the time, in charge of the project, as he and an army of Hegemony scientists worked to refine the tech for military purposes. The results of these top-secret projects came the tests of the &#039;&#039;[[Mackie]]&#039;&#039; of the 2439, which worked so well that the Hegemony almost immediately chose to put it into production, completely changing the face of warfare from that point on. The Hegemony, naturally, tried to keep this shit under wraps for quite some time, trying to amass as many of them as possible before finally getting the chance to use them against the [[Draconis Combine]] in 2443, completely devastating the Kurita forces save for one tank, who told the greater Inner Sphere community of this miraculous and terrifying new tech. Naturally, everyone and their grandma tried to get their hands on it, taking less than 12 years before the Lyran Commonwealth&#039;s daring raid on the planet of Hesperus II received the plans, and therefor the rest of the Inner Sphere began to make their own mechs for warfare, and the Age of War got some great use out of the new tech, which ironically was actually only a prelude to the real zenith of BattleMech development; the birth of the [[Star League]].&lt;br /&gt;
&lt;br /&gt;
The Star League meant the end of the Great Houses playing grab-ass for power (at least, officially) and that all military technology was in the hands of a single monolithic power in relative peace and prosperity, and therefor development of the tech skyrocketed. The invention of Jump Jets, Gauss Rifles, the LAM mech, and myriad electronic and internal improvements, as well as a massive explosion of Mech variants meant that as humanity saw it&#039;s peak, so did the BattleMech, even if it only lasted a few hundred years. All of this however came to a grinding halt with the sudden slaying of First Lord John Nicholas II by Stefan Amaris and his Amaris Civil War, where the SLDF had to use everything at it&#039;s disposal to gain vengeance for their fallen lord. This stagnation was further exacerbated by the SLDF largely fucking off to the Deep Periphery where nobody would see them again for almost 500 years, leading directly in to the Succession Wars. &lt;br /&gt;
&lt;br /&gt;
The Succession Wars sent humanity on an increasing backslide of technological progress, and the BattleMech suffered dearly for it, to the point that whole classes of Mech almost went extinct due to the sheer level of cost, lack of resources, and plain old lost plans and factories that ultimately wiped scores of Mechs from battlefields across the Inner Sphere. This was only halted 28 years into the 31st century with an enterprising [[Free Worlds League|Free Worlder]]&#039;s unbelievable discovery on the devastated world of Helm; the cave system that spanned much of the underground around the ruined world&#039;s old capital held an amazing discovery of a massive Star League-era cache of information stored deep underground that housed life-changing blueprints, schematics of mechs long thought to be rumor or museum pieces, exact material needs, and weapons that hadn&#039;t been seen in the Inner Sphere for decades. Naturally, [[ComStar]] tried to get their grubby paws on it all with the intention to destroy it, but the Mercenaries that&#039;d been granted access to the world of Helm fought them off and aggressively disseminated copies of the information throughout the Inner Sphere in order to get back at ComStar for blaming them for war crimes. This set off a new renaissance of development of the technology.&lt;br /&gt;
&lt;br /&gt;
And then the Clans showed up and changed everything with what they had been working on with all that time out in the boondocks.&lt;br /&gt;
&lt;br /&gt;
== The utility of a BattleMech ==&lt;br /&gt;
An often asked question (usually by smartasses in the BattleTech general threads) is just how useful a Mech is in a universe that is harder science-fiction than say, [[Star Wars]] or [[40k]], given that they share a universe with Tanks, Hovertanks, AeroSpace Fighters, and Powered Armor. The Answer is largely in both the way wars are fought in BattleTech, and also in performance per C-Bill. &lt;br /&gt;
&lt;br /&gt;
The BattleMech has many advantages that Tanks and Fighters simply can&#039;t match in open combat; while an AeroSpace Fighter can absolutely fly better and move faster than any Mech, it&#039;s usually more resource intensive to use in ground warfare and is generally better served in upper atmosphere trying to tie up DropShips and the like. The Tank is venerable, mounts all the same guns as a Mech, and hasn&#039;t been completely replaced by them and probably never will be, but even with the advances in Fission technology, many tanks in-universe are still dependent on comparitively archaic fuel sources and design methods (such as treads and structural weakpoints that suddenly became much less forgivable in a time of big stompy mechs) that keep them limited to support or artillery roles. The BattleMech, any of them at all, might be expensive, but they don&#039;t have to worry that much about fueling, all of their armaments are usually far more numerous and pack a much more painful punch than anything else, and they have the very useful ability to effectively negate most difficult terrain due to their sheer size, weight, and ability to move like a human does in most cases, and if they happen to run into some, a good majority of Mechs can simply use Jump Jets to get around them. Some can even get shot to pieces and still run if they manage to keep all the vital shit in one piece, though the company the MechWarrior works for will probably be out a good amount of C-Bills and time for repairs.&lt;br /&gt;
&lt;br /&gt;
And regarding the warfare, BattleTech&#039;s universe has a mutually agreed upon set of rules of warfare in the Inner Sphere and also from the Clans that typically ensures that something that can hit a target hard, fast, coordinate with other units, and then protect that position better than the other side could, often many at a time. A legion of tanks might be able to do that, and as cool as Aerospace Fighters are, they&#039;re simply not built to handle that kind of sustained combat with clear ground objectives like a lance of four Mechs, usually all around the same size and with varied payload description, could do on their own. There is a &#039;&#039;reason&#039;&#039; everyone who didn&#039;t have the tech at the time wanted one; it saves money in the long run to cut a whole company of soldiers and tanks&#039; firepower down into four giant robots that can shrug off (or at least not be downed by) being shot with an artillery cannon.&lt;br /&gt;
&lt;br /&gt;
Also it&#039;s the [[AWESOME|fucking tightest shit imaginable]], and if you seriously need to ask the question &amp;quot;why would someone want to pilot a giant robot&amp;quot; then I&#039;m afraid this game just isn&#039;t for you.&lt;br /&gt;
&lt;br /&gt;
== BattleMech Systems  ==&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
* &#039;&#039;&#039;Lasers&#039;&#039;&#039;: Basic directed energy weapon. They are fairly cheap, do fairly consistent damage and since they&#039;re powered by the mech&#039;s reactor they don&#039;t need ammo. That said while they do burn into your enemies&#039; armor, they also generate waste heat. &lt;br /&gt;
* &#039;&#039;&#039;Autocannons&#039;&#039;&#039;: Abbreviated as &#039;&#039;AC&#039;&#039;. An enormous machine gun/cannon that fires explosive shells in short bursts. Autocannons have variable ammo caliber sizes and are mostly grouped into categories of default damage numbers. While they don&#039;t generate much heat and are often times much better at taking armor off a Mech, they&#039;re also dependent on their hard ranges of minimum distance, requiring a lot of maneuvering to make work.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/2&#039;&#039;&#039; - The sniper rifle of Autocannons. While it&#039;s next to useless in a close-range firefight, it&#039;s good at taking potshots from a distance that even LRMs can&#039;t reach. Almost anything that has one usually loads up on special munitions to offset the loss of damage.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/5&#039;&#039;&#039; - Arguably the first Autocannon ever made, it does respectable but not especially impressive damage at longer ranges, and can open just the right armor type in a pinch.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/10&#039;&#039;&#039; - The gold standard of Autocannons simply due to it&#039;s sheer utility; it can do some real damage, has a reasonable range, but critically it also has no minimum range that the MechWarrior has to consider when using it. Most &#039;Mechs that have an Autocannon will almost certainly default to this or any variant of it.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/20&#039;&#039;&#039; - The short-range, big damage variant. Can only shoot about a few hundred yards out, anything dumb enough to be in it&#039;s range is pretty much scrap if the Autocannon lands more than one hit.&lt;br /&gt;
* &#039;&#039;&#039;Particle Projector Cannons&#039;&#039;&#039;: The other standard Energy weapon, but generally much spicier than any Laser. A massive Cannon that fires a concentrated stream of ions and protons at a target at such velocity and strength that the Mech it&#039;s attached to experiences a kickback from it. The Mech that gets hit can experience serious electrical damage from the volley, and as such they are prized parts of any Mech it&#039;s attached to; rivalling Autocannons in terms of overall usefulness. The Mech it&#039;s attached to has inhibitors to prevent the cannon from frying it&#039;s own circuits, but some mad lads play dangerously and pull that particular thing off in dire straits to see what happens when they let the PPC really cook.&lt;br /&gt;
* &#039;&#039;&#039;Missiles&#039;&#039;&#039;: You know how these work; a big rocket full of boom comes straight down on your opponent&#039;s face. Most Mechs that have them have a dedicated platform designed to deliver the payload; from dedicated missile systems designed to be fired at short, medium, or long ranges aided by fire control systems, or simpler, fixed range missile launchers like the Arrow IV that are designed to even out the terrain of a particularly unlucky stretch of land. Very useful, but prone to jamming due to a reliance on computer tracking.&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle&#039;&#039;&#039;: A Gauss Cannon that has been standardized with powerful electromagnets to shoot a solid metal melon straight into and more often than not through opposing mechs. It generates almost no heat and is quite powerful, but is incredibly energy intensive and often enormous, requiring Mechs to almost be built around that weight limitation rather than the Rifle around the Mech&#039;s limitations.&lt;br /&gt;
* [[Flamer]]s: They&#039;re in BattleTech too! You use them for almost the exact same purpose as you would in another wargame; melting infantry. This is much less useful in BattleTech however given that almost nobody uses full-on infantry anymore, but it can be helpful to raise the heat of a Mech to intolerable levels. The Capellans later invented a variant called Plasma (&amp;lt;s&amp;gt;no, not [[Plasma|that one]]&amp;lt;/s&amp;gt;) which uses ionized &amp;amp; viscous foam bullets launched at infantry or light armor like modern white phosphorus or napalm.&lt;br /&gt;
* &#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: For killing squirrels. If you&#039;re in a mech primarily armed with these you&#039;re mostly just there to keep infantry or restive insurgents tied up, or, and I&#039;m sorry to have to break it to you now, you&#039;re in the Mech that&#039;s expected to die. Machine guns can also be used in Anti Missile Systems, blasting those pests out of the sky before they can mess up the paint job..&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* &#039;&#039;&#039;Myomer&#039;&#039;&#039;: A synthetic musculature which contracts in on itself when an electrical current is run through it. Apply 9-volt battery, kick foe in the &#039;nads.&lt;br /&gt;
* &#039;&#039;&#039;Engines&#039;&#039;&#039;: Your standard BattleMech is powered by a hydrogen burning Fusion Reactor. Most vehicles used Internal Combustion Engines, or odder engines like Fuel Cells, and Fission Reactors. Yes, the rare Mech actually used some of these too, but the Fusion Reactor was the default go-to here. Engines come in all shapes and sizes, though the easiest way to keep your Mech useful is to have an engine that doesn&#039;t take up too much valuable space.&lt;br /&gt;
* &#039;&#039;&#039;Gyros&#039;&#039;&#039;: Not a sandwich beloved by greeks, but a spinny hunk of high-tech metal that helps the &#039;Mech stay upright. Losing this means your &#039;Mech gets to lie down for an extended period of time, namely for the rest of the battle.&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: The yang to weaponry&#039;s yin. Depending on the tech level you&#039;re playing at, can come in flavours ranging from plain ol&#039; vanilla Standard to double-fudge FerroFibrous, caramel Laser Reflective and whatever demented flavour-of-the year that the New Avalon Institute of Science has come up with. Most Mech armor is ablative, meaning that it&#039;s designed to slough off when hit.&lt;br /&gt;
* &#039;&#039;&#039;Jump Jets&#039;&#039;&#039;: Systems that make the &#039;Mech bounce along like little bunny Froo-froo. On &#039;Mechs, they&#039;re a fusion-rocket system, however vehicles and infantry  sporting them usually use some sort of jet or chemical/liquid-rocket system. Weirder systems have been developed (think mechanical pogo-mounts). Yes, there is a Jump Jet equipped tank called the Kanga.&lt;br /&gt;
* &#039;&#039;&#039;Heat Sinks&#039;&#039;&#039;: Glorified radiators, Heat Sinks are mechanisms which deal with built up heat, which Mechs can quickly accumulate in combat. Firing lasers, getting hit by flamers, using Jump Jets and so forth can all build up heat which can damage the machine&#039;s system and cook a Mech Warrior alive. Double Heat Sinks are more effective than vanilla heat sinks but were also [[LosTech]] up until the 32nd century.&lt;br /&gt;
* &#039;&#039;&#039;Neurohelmets&#039;&#039;&#039;: At base, Neurohelmets allow the &#039;Mech to borrow the pilot&#039;s sense of balance. More advanced systems (generally [[LosTech]] or ClannerScum) could provide a VR simspace for the pilot and shunt sensor feeds right into the pilot&#039;s brain. Also serves as a security system, as they&#039;re keyed to the pilot&#039;s brainwaves.&lt;br /&gt;
&lt;br /&gt;
== Types of BattleMechs ==&lt;br /&gt;
The most common classification of BattleMechs in-universe is by weight. How it&#039;s actually calculated is up in the air, as it doesn&#039;t appear to take into account the complete weight of the vehicle (since many Mechs have almost 10-20% of their tonnage taken up by armor), but it&#039;s generally agreed upon that this is the optimal &amp;quot;weight&amp;quot; of a fully kitted out BattleMech.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ultralight Mechs&#039;&#039;&#039;: Any Mech under 20 tonnes. Most of them are effectively just aluminum eggs with legs used to patrol garrisons and colonies out in the boondocks with a glock wired to a button. The difference between one of these and an IndustrialMech is very, &#039;&#039;very&#039;&#039; difficult to parse.&lt;br /&gt;
* &#039;&#039;&#039;Light Mechs&#039;&#039;&#039;: Mechs between 20 and 35 Tonnes. They are normally cheap, easy to deploy, fast and lightly armored and are used for Scouting, Raiding, or in some cases urban defense. In Universe they are usually the most common type of Mech known.&lt;br /&gt;
* &#039;&#039;&#039;Medium Mechs&#039;&#039;&#039;: Mechs between 40 and 55 Tonnes. Able to throw down better than a Light Mech while being faster and cheaper than a heavy. Also includes specialized support units. Mostly used for tactical needs on paper, but tend to be wildly flexible in purpose in practice. Many of the more useful and iconic mechs in the series are in this category if they aren&#039;t Heavy Mechs.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Mechs&#039;&#039;&#039;: Mechs between 60 and 75 Tonnes. The workhorses of most armies, affordable heavy power while still being able to move faster than a truck heaving forward. Several of the most iconic mechs in the series are in this class.&lt;br /&gt;
* &#039;&#039;&#039;Assault Mechs&#039;&#039;&#039;: Mechs between 80 to 100 Tonnes. The heavy hitters; ponderous and pricey but durable with heavy weapons and armor to both take and dispense a serious beatdown. Unless you get a [[Banshee (BattleTech)|BNS-1S]]. Then people mock you.&lt;br /&gt;
* &#039;&#039;&#039;Ultra Heavy&#039;&#039;&#039;: Any Mech that is more than 100 Tonnes. Up until the 32nd century, the general consensus was that Mechs more than 100 Tonnes were basically laughably bad penis compensators. In the 31st century people are beginning to make them work, but logistics keep them towards being niche.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Beyond weight, there are a few other specialized types of BattleMech, each with their own strengths and drawbacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bipedal&#039;&#039;&#039;: A mech with two legs, most common type; broken down into three separate subcategories such as &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Reverse Joint&#039;&#039;&#039;, and &#039;&#039;&#039;Digitigrade&#039;&#039;&#039;, however performance between the three is negligible as all three have both standout variants and regrettable variants alike.&lt;br /&gt;
*&#039;&#039;&#039;Tripodal&#039;&#039;&#039;: An experimental three-legged variant that&#039;s only rarely been used, even when the design idea gained traction in the 32nd century, only four mechs in the entire canon have ever used this variant. What does make them stand out though is their ability to constantly move without braking and their proven ability to be built as Super-Heavy tonnage.&lt;br /&gt;
*&#039;&#039;&#039;Quadropedal&#039;&#039;&#039;: A mech which has four legs instead of two. They have something of a bad reputation for allegedly requiring more crew and less armor. Are far less common than Bipedal Mechs, but are still fairly common as mobile fire-boats. Another transformable variant is &amp;quot;Quadvees&amp;quot; among Clan Hell&#039;s Horses that can change back and forth into tanks.&lt;br /&gt;
*&#039;&#039;&#039;[[Robotech|Land Air Mechs]]&#039;&#039;&#039;: sometimes called LAMs. Basically a light mech that can transform from an Aerospace Fighter into a regular mech. They got invented during the Star League and were experimental reconnaissance units but got phased out due to being more fragile than regular fighters and mechs. Out of universe, Battletech developers decided it was too much effort to keep without lawsuits from Harmony Gold (as seen with the infamous &amp;quot;Unseen/Reseen&amp;quot; mech artwork from other IP&#039;s). &lt;br /&gt;
*&#039;&#039;&#039;[[OmniMech]]&#039;&#039;&#039;: the Lego/Swiss army knive variant of a regular Mech. Can change their loadouts as quickly as diapers&#039; but are way more expensive.&lt;br /&gt;
&lt;br /&gt;
== Notable BattleMechs ==&lt;br /&gt;
Over the span of seven centuries there has been like a bajillion different makes and models of Battlemechs, most of which have at least a couple variants. As BattleMechs can last for centuries and are rather resilient things that can more often than not be at least partially salvaged after their pilot has been removed, there are still plenty of vintage units out and kicking. For a comprehensive list, go to Sarna.&lt;br /&gt;
&lt;br /&gt;
==== Light ====&lt;br /&gt;
*[[UrbanMech]]&lt;br /&gt;
* Locust&lt;br /&gt;
==== Medium ====&lt;br /&gt;
* Wolverine&lt;br /&gt;
* Rifleman&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
*[[Timber Wolf]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
==== Assault ====&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
* King Crab&lt;br /&gt;
==== Super Heavy ====&lt;br /&gt;
*Omega&lt;br /&gt;
*Poseidon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:BattleTech]]&lt;/div&gt;</summary>
		<author><name>2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BattleMech&amp;diff=96808</id>
		<title>BattleMech</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BattleMech&amp;diff=96808"/>
		<updated>2021-09-22T22:35:10Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9: /* Notable BattleMechs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BattleMechs&#039;&#039;&#039; are [[Mecha|legged armored fighting vehicles]] in the [[BattleTech]] Universe. Standing between 8 and 14 meters tall and heavily armed and armored, they are the main heavy ground combat vehicles. A person who operates a BattleMech is known as a MechWarrior.&lt;br /&gt;
&lt;br /&gt;
BattleMechs are what Starfleet Starships are to Star Trek, [[Lightsaber]]s are to Star Wars and Space Marines are to [[Warhammer 40,000]]. They are the specific &#039;&#039;&#039;Battle&#039;&#039;&#039;field &#039;&#039;&#039;Tech&#039;&#039;&#039;nology that the setting is named for.&lt;br /&gt;
== History ==&lt;br /&gt;
The BattleMech is the end result of the Myomer technology&#039;s use by IndustrialMechs; the Terran Hegemony saw that on some backwater worlds and colonies that some desperate garrisons would use IndustrialMechs for back-line combat, and wanted to see if the technology was actually viable for long-term combat operations. The Hegemony placed Dr. Gregory Atlas, one of the finest scientists of the time, in charge of the project, as he and an army of Hegemony scientists worked to refine the tech for military purposes. The results of these top-secret projects came the tests of the &#039;&#039;[[Mackie]]&#039;&#039; of the 2439, which worked so well that the Hegemony almost immediately chose to put it into production, completely changing the face of warfare from that point on. The Hegemony, naturally, tried to keep this shit under wraps for quite some time, trying to amass as many of them as possible before finally getting the chance to use them against the [[Draconis Combine]] in 2443, completely devastating the Kurita forces save for one tank, who told the greater Inner Sphere community of this miraculous and terrifying new tech. Naturally, everyone and their grandma tried to get their hands on it, taking less than 12 years before the Lyran Commonwealth&#039;s daring raid on the planet of Hesperus II received the plans, and therefor the rest of the Inner Sphere began to make their own mechs for warfare, and the Age of War got some great use out of the new tech, which ironically was actually only a prelude to the real zenith of BattleMech development; the birth of the [[Star League]].&lt;br /&gt;
&lt;br /&gt;
The Star League meant the end of the Great Houses playing grab-ass for power (at least, officially) and that all military technology was in the hands of a single monolithic power in relative peace and prosperity, and therefor development of the tech skyrocketed. The invention of Jump Jets, Gauss Rifles, the LAM mech, and myriad electronic and internal improvements, as well as a massive explosion of Mech variants meant that as humanity saw it&#039;s peak, so did the BattleMech, even if it only lasted a few hundred years. All of this however came to a grinding halt with the sudden slaying of First Lord John Nicholas II by Stefan Amaris and his Amaris Civil War, where the SLDF had to use everything at it&#039;s disposal to gain vengeance for their fallen lord. This stagnation was further exacerbated by the SLDF largely fucking off to the Deep Periphery where nobody would see them again for almost 500 years, leading directly in to the Succession Wars. &lt;br /&gt;
&lt;br /&gt;
The Succession Wars sent humanity on an increasing backslide of technological progress, and the BattleMech suffered dearly for it, to the point that whole classes of Mech almost went extinct due to the sheer level of cost, lack of resources, and plain old lost plans and factories that ultimately wiped scores of Mechs from battlefields across the Inner Sphere. This was only halted 28 years into the 31st century with an enterprising [[Free Worlds League|Free Worlder]]&#039;s unbelievable discovery on the devastated world of Helm; the cave system that spanned much of the underground around the ruined world&#039;s old capital held an amazing discovery of a massive Star League-era cache of information stored deep underground that housed life-changing blueprints, schematics of mechs long thought to be rumor or museum pieces, exact material needs, and weapons that hadn&#039;t been seen in the Inner Sphere for decades. Naturally, [[ComStar]] tried to get their grubby paws on it all with the intention to destroy it, but the Mercenaries that&#039;d been granted access to the world of Helm fought them off and aggressively disseminated copies of the information throughout the Inner Sphere in order to get back at ComStar for blaming them for war crimes. This set off a new renaissance of development of the technology.&lt;br /&gt;
&lt;br /&gt;
And then the Clans showed up and changed everything with what they had been working on with all that time out in the boondocks.&lt;br /&gt;
&lt;br /&gt;
== The utility of a BattleMech ==&lt;br /&gt;
An often asked question (usually by smartasses in the BattleTech general threads) is just how useful a Mech is in a universe that is harder science-fiction than say, [[Star Wars]] or [[40k]], given that they share a universe with Tanks, Hovertanks, AeroSpace Fighters, and Powered Armor. The Answer is largely in both the way wars are fought in BattleTech, and also in performance per C-Bill. &lt;br /&gt;
&lt;br /&gt;
The BattleMech has many advantages that Tanks and Fighters simply can&#039;t match in open combat; while an AeroSpace Fighter can absolutely fly better and move faster than any Mech, it&#039;s usually more resource intensive to use in ground warfare and is generally better served in upper atmosphere trying to tie up DropShips and the like. The Tank is venerable, mounts all the same guns as a Mech, and hasn&#039;t been completely replaced by them and probably never will be, but even with the advances in Fission technology, many tanks in-universe are still dependent on comparitively archaic fuel sources and design methods (such as treads and structural weakpoints that suddenly became much less forgivable in a time of big stompy mechs) that keep them limited to support or artillery roles. The BattleMech, any of them at all, might be expensive, but they don&#039;t have to worry that much about fueling, all of their armaments are usually far more numerous and pack a much more painful punch than anything else, and they have the very useful ability to effectively negate most difficult terrain due to their sheer size, weight, and ability to move like a human does in most cases, and if they happen to run into some, a good majority of Mechs can simply use Jump Jets to get around them. Some can even get shot to pieces and still run if they manage to keep all the vital shit in one piece, though the company the MechWarrior works for will probably be out a good amount of C-Bills and time for repairs.&lt;br /&gt;
&lt;br /&gt;
And regarding the warfare, BattleTech&#039;s universe has a mutually agreed upon set of rules of warfare in the Inner Sphere and also from the Clans that typically ensures that something that can hit a target hard, fast, coordinate with other units, and then protect that position better than the other side could, often many at a time. A legion of tanks might be able to do that, and as cool as Aerospace Fighters are, they&#039;re simply not built to handle that kind of sustained combat with clear ground objectives like a lance of four Mechs, usually all around the same size and with varied payload description, could do on their own. There is a &#039;&#039;reason&#039;&#039; everyone who didn&#039;t have the tech at the time wanted one; it saves money in the long run to cut a whole company of soldiers and tanks&#039; firepower down into four giant robots that can shrug off (or at least not be downed by) being shot with an artillery cannon.&lt;br /&gt;
&lt;br /&gt;
Also it&#039;s the [[AWESOME|fucking tightest shit imaginable]], and if you seriously need to ask the question &amp;quot;why would someone want to pilot a giant robot&amp;quot; then I&#039;m afraid this game just isn&#039;t for you.&lt;br /&gt;
&lt;br /&gt;
== BattleMech Systems  ==&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
* &#039;&#039;&#039;Lasers&#039;&#039;&#039;: Basic directed energy weapon. They are fairly cheap, do fairly consistent damage and since they&#039;re powered by the mech&#039;s reactor they don&#039;t need ammo. That said while they do burn into your enemies&#039; armor, they also generate waste heat. &lt;br /&gt;
* &#039;&#039;&#039;Autocannons&#039;&#039;&#039;: Abbreviated as &#039;&#039;AC&#039;&#039;. An enormous machine gun/cannon that fires explosive shells in short bursts. Autocannons have variable ammo caliber sizes and are mostly grouped into categories of default damage numbers. While they don&#039;t generate much heat and are often times much better at taking armor off a Mech, they&#039;re also dependent on their hard ranges of minimum distance, requiring a lot of maneuvering to make work.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/2&#039;&#039;&#039; - The sniper rifle of Autocannons. While it&#039;s next to useless in a close-range firefight, it&#039;s good at taking potshots from a distance that even LRMs can&#039;t reach. Almost anything that has one usually loads up on special munitions to offset the loss of damage.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/5&#039;&#039;&#039; - Arguably the first Autocannon ever made, it does respectable but not especially impressive damage at longer ranges, and can open just the right armor type in a pinch.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/10&#039;&#039;&#039; - The gold standard of Autocannons simply due to it&#039;s sheer utility; it can do some real damage, has a reasonable range, but critically it also has no minimum range that the MechWarrior has to consider when using it. Most &#039;Mechs that have an Autocannon will almost certainly default to this or any variant of it.&lt;br /&gt;
** &#039;&#039;&#039;Autocannon/20&#039;&#039;&#039; - The short-range, big damage variant. Can only shoot about a few hundred yards out, anything dumb enough to be in it&#039;s range is pretty much scrap if the Autocannon lands more than one hit.&lt;br /&gt;
* &#039;&#039;&#039;Particle Projector Cannons&#039;&#039;&#039;: The other standard Energy weapon, but generally much spicier than any Laser. A massive Cannon that fires a concentrated stream of ions and protons at a target at such velocity and strength that the Mech it&#039;s attached to experiences a kickback from it. The Mech that gets hit can experience serious electrical damage from the volley, and as such they are prized parts of any Mech it&#039;s attached to; rivalling Autocannons in terms of overall usefulness. The Mech it&#039;s attached to has inhibitors to prevent the cannon from frying it&#039;s own circuits, but some mad lads play dangerously and pull that particular thing off in dire straits to see what happens when they let the PPC really cook.&lt;br /&gt;
* &#039;&#039;&#039;Missiles&#039;&#039;&#039;: You know how these work; a big rocket full of boom comes straight down on your opponent&#039;s face. Most Mechs that have them have a dedicated platform designed to deliver the payload; from dedicated missile systems designed to be fired at short, medium, or long ranges aided by fire control systems, or simpler, fixed range missile launchers like the Arrow IV that are designed to even out the terrain of a particularly unlucky stretch of land. Very useful, but prone to jamming due to a reliance on computer tracking.&lt;br /&gt;
* &#039;&#039;&#039;Gauss Rifle&#039;&#039;&#039;: A Gauss Cannon that has been standardized with powerful electromagnets to shoot a solid metal melon straight into and more often than not through opposing mechs. It generates almost no heat and is quite powerful, but is incredibly energy intensive and often enormous, requiring Mechs to almost be built around that weight limitation rather than the Rifle around the Mech&#039;s limitations.&lt;br /&gt;
* [[Flamer]]s: They&#039;re in BattleTech too! You use them for almost the exact same purpose as you would in another wargame; melting infantry. This is much less useful in BattleTech however given that almost nobody uses full-on infantry anymore, but it can be helpful to raise the heat of a Mech to intolerable levels. The Capellans later invented a variant called Plasma (&amp;lt;s&amp;gt;no, not [[Plasma|that one]]&amp;lt;/s&amp;gt;) which uses ionized &amp;amp; viscous foam bullets launched at infantry or light armor like modern white phosphorus or napalm.&lt;br /&gt;
* &#039;&#039;&#039;Machine Guns&#039;&#039;&#039;: For killing squirrels. If you&#039;re in a mech primarily armed with these you&#039;re mostly just there to keep infantry or restive insurgents tied up, or, and I&#039;m sorry to have to break it to you now, you&#039;re in the Mech that&#039;s expected to die. Machine guns can also be used in Anti Missile Systems, blasting those pests out of the sky before they can mess up the paint job..&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* &#039;&#039;&#039;Myomer&#039;&#039;&#039;: A synthetic musculature which contracts in on itself when an electrical current is run through it. Apply 9-volt battery, kick foe in the &#039;nads.&lt;br /&gt;
* &#039;&#039;&#039;Engines&#039;&#039;&#039;: Your standard BattleMech is powered by a hydrogen burning Fusion Reactor. Most vehicles used Internal Combustion Engines, or odder engines like Fuel Cells, and Fission Reactors. Yes, the rare Mech actually used some of these too, but the Fusion Reactor was the default go-to here. Engines come in all shapes and sizes, though the easiest way to keep your Mech useful is to have an engine that doesn&#039;t take up too much valuable space.&lt;br /&gt;
* &#039;&#039;&#039;Gyros&#039;&#039;&#039;: Not a sandwich beloved by greeks, but a spinny hunk of high-tech metal that helps the &#039;Mech stay upright. Losing this means your &#039;Mech gets to lie down for an extended period of time, namely for the rest of the battle.&lt;br /&gt;
* &#039;&#039;&#039;Armor&#039;&#039;&#039;: The yang to weaponry&#039;s yin. Depending on the tech level you&#039;re playing at, can come in flavours ranging from plain ol&#039; vanilla Standard to double-fudge FerroFibrous, caramel Laser Reflective and whatever demented flavour-of-the year that the New Avalon Institute of Science has come up with. Most Mech armor is ablative, meaning that it&#039;s designed to slough off when hit.&lt;br /&gt;
* &#039;&#039;&#039;Jump Jets&#039;&#039;&#039;: Systems that make the &#039;Mech bounce along like little bunny Froo-froo. On &#039;Mechs, they&#039;re a fusion-rocket system, however vehicles and infantry  sporting them usually use some sort of jet or chemical/liquid-rocket system. Weirder systems have been developed (think mechanical pogo-mounts). Yes, there is a Jump Jet equipped tank called the Kanga.&lt;br /&gt;
* &#039;&#039;&#039;Heat Sinks&#039;&#039;&#039;: Glorified radiators, Heat Sinks are mechanisms which deal with built up heat, which Mechs can quickly accumulate in combat. Firing lasers, getting hit by flamers, using Jump Jets and so forth can all build up heat which can damage the machine&#039;s system and cook a Mech Warrior alive. Double Heat Sinks are more effective than vanilla heat sinks but were also [[LosTech]] up until the 32nd century.&lt;br /&gt;
* &#039;&#039;&#039;Neurohelmets&#039;&#039;&#039;: At base, Neurohelmets allow the &#039;Mech to borrow the pilot&#039;s sense of balance. More advanced systems (generally [[LosTech]] or ClannerScum) could provide a VR simspace for the pilot and shunt sensor feeds right into the pilot&#039;s brain. Also serves as a security system, as they&#039;re keyed to the pilot&#039;s brainwaves.&lt;br /&gt;
&lt;br /&gt;
== Types of BattleMechs ==&lt;br /&gt;
The most common classification of BattleMechs in-universe is by weight. How it&#039;s actually calculated is up in the air, as it doesn&#039;t appear to take into account the complete weight of the vehicle (since many Mechs have almost 10-20% of their tonnage taken up by armor), but it&#039;s generally agreed upon that this is the optimal &amp;quot;weight&amp;quot; of a fully kitted out BattleMech.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ultralight Mechs&#039;&#039;&#039;: Any Mech under 20 tonnes. Most of them are effectively just aluminum eggs with legs used to patrol garrisons and colonies out in the boondocks with a glock wired to a button. The difference between one of these and an IndustrialMech is very, &#039;&#039;very&#039;&#039; difficult to parse.&lt;br /&gt;
* &#039;&#039;&#039;Light Mechs&#039;&#039;&#039;: Mechs between 20 and 35 Tonnes. They are normally cheap, easy to deploy, fast and lightly armored and are used for Scouting, Raiding, or in some cases urban defense. In Universe they are usually the most common type of Mech known.&lt;br /&gt;
* &#039;&#039;&#039;Medium Mechs&#039;&#039;&#039;: Mechs between 40 and 55 Tonnes. Able to throw down better than a Light Mech while being faster and cheaper than a heavy. Also includes specialized support units. Mostly used for tactical needs on paper, but tend to be wildly flexible in purpose in practice. Many of the more useful and iconic mechs in the series are in this category if they aren&#039;t Heavy Mechs.&lt;br /&gt;
* &#039;&#039;&#039;Heavy Mechs&#039;&#039;&#039;: Mechs between 60 and 75 Tonnes. The workhorses of most armies, affordable heavy power while still being able to move faster than a truck heaving forward. Several of the most iconic mechs in the series are in this class.&lt;br /&gt;
* &#039;&#039;&#039;Assault Mechs&#039;&#039;&#039;: Mechs between 80 to 100 Tonnes. The heavy hitters; ponderous and pricey but durable with heavy weapons and armor to both take and dispense a serious beatdown. Unless you get a [[Banshee (BattleTech)|BNS-1S]]. Then people mock you.&lt;br /&gt;
* &#039;&#039;&#039;Ultra Heavy&#039;&#039;&#039;: Any Mech that is more than 100 Tonnes. Up until the 32nd century, the general consensus was that Mechs more than 100 Tonnes were basically laughably bad penis compensators. In the 31st century people are beginning to make them work, but logistics keep them towards being niche.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Beyond weight, there are a few other specialized types of BattleMech, each with their own strengths and drawbacks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bipedal&#039;&#039;&#039;: A mech with two legs, most common type; broken down into three separate subcategories such as &#039;&#039;&#039;Humanoid&#039;&#039;&#039;, &#039;&#039;&#039;Reverse Joint&#039;&#039;&#039;, and &#039;&#039;&#039;Digitigrade&#039;&#039;&#039;, however performance between the three is negligible as all three have both standout variants and regrettable variants alike.&lt;br /&gt;
*&#039;&#039;&#039;Tripodal&#039;&#039;&#039;: An experimental three-legged variant that&#039;s only rarely been used, even when the design idea gained traction in the 32nd century, only four mechs in the entire canon have ever used this variant.&lt;br /&gt;
*&#039;&#039;&#039;Quadropedal&#039;&#039;&#039;: A mech which has four legs instead of two. They have something of a bad reputation for allegedly requiring more crew and less armor. Are far less common than Bipedal Mechs, but are still fairly common as mobile fire-boats. Another transformable variant is &amp;quot;Quadvees&amp;quot; among Clan Hell&#039;s Horses that can change back and forth into tanks.&lt;br /&gt;
*&#039;&#039;&#039;[[Robotech|Land Air Mechs]]&#039;&#039;&#039;: sometimes called LAMs. Basically a light mech that can transform from an Aerospace Fighter into a regular mech. They got invented during the Star League and were experimental reconnaissance units but got phased out due to being more fragile than regular fighters and mechs. Out of universe, Battletech developers decided it was too much effort to keep without lawsuits from Harmony Gold (as seen with the infamous &amp;quot;Unseen/Reseen&amp;quot; mech artwork from other IP&#039;s). &lt;br /&gt;
*&#039;&#039;&#039;[[OmniMech]]&#039;&#039;&#039;: the Lego/Swiss army knive variant of a regular Mech. Can change their loadouts as quickly as diapers&#039; but are way more expensive.&lt;br /&gt;
&lt;br /&gt;
== Notable BattleMechs ==&lt;br /&gt;
Over the span of seven centuries there has been like a bajillion different makes and models of Battlemechs, most of which have at least a couple variants. As BattleMechs can last for centuries and are rather resilient things that can more often than not be at least partially salvaged after their pilot has been removed, there are still plenty of vintage units out and kicking. For a comprehensive list, go to Sarna.&lt;br /&gt;
&lt;br /&gt;
==== Light ====&lt;br /&gt;
*[[UrbanMech]]&lt;br /&gt;
* Locust&lt;br /&gt;
==== Medium ====&lt;br /&gt;
* Wolverine&lt;br /&gt;
* Rifleman&lt;br /&gt;
==== Heavy ====&lt;br /&gt;
*[[Timber Wolf]]&lt;br /&gt;
*[[Catapult]]&lt;br /&gt;
==== Assault ====&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
* King Crab&lt;br /&gt;
==== Super Heavy ====&lt;br /&gt;
*Omega&lt;br /&gt;
*Poseidon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:BattleTech]]&lt;/div&gt;</summary>
		<author><name>2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127268</id>
		<title>Clan Wolverine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127268"/>
		<updated>2021-09-22T22:33:22Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9: /* Where are they now? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox 40k Nations&lt;br /&gt;
|name= Clan Wolverine&lt;br /&gt;
|image= [[Image:Clan Wolverine.png|250px|center]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clan Wolverine&#039;&#039;&#039; (also known as &#039;&#039;&#039;The Not Named Clan&#039;&#039;&#039; by Clanners and people among Clanners who don&#039;t want an [[Clan Elemental|Elemental]] knuckle sandwich) is one of the big mysteries of the BattleTech universe. This [[The Clans|Clan]] is notable for being officially disgraced and destroyed early in the history of the Clans, the truth is more complex.&lt;br /&gt;
== Origins in Clan Space ==&lt;br /&gt;
Like the other Clans, Clan Wolverine was put together in 2807 from those SLDF forces which went with Nicholas Kerensky to Strana Mechty in the Second Exodus instead of engaging in the Pentagon Civil War. In this cade, Sarah McEvedy, a reformist, was installed as Khan and who&#039;d develop issues with the way Nicky did things. During Operation KLONDIKE the Wolverines invaded the planet Circe, she pushed against the limited rules of engagement by taking a flexible and liberal interpretation of Clan combat rules. Things would continue on from there. After the Pentagon Worlds were taken by the Clans, she allowed a greater degree of mobility between the Castes increasing food production in the territory that was portioned out to the Wolverines, which was seen as as a threat to Nicholas&#039; new vision. Additionally, the clan began creating new BattleMech designs that were more competitive than the SLDF vintage that most Clans had; making many of them feel threatened. It should be noted that McEvedy and the Wolverines were not the only people among the Clans which harbored doubts about the rather extreme course things had taken though she was the most brazen about it. While some  Clans did have less rigid hierarchies and enabled modest caste transfers, Warriors still remained firmly in control. As such, he had them singled out for daring to openly challenge his new vision on society and permitted the other Clan Khans to spy on then. This only made matters worse with mutual animosity rising and taking place of the listlessness most Clansmen faced with no external enemies left in Clan space.&lt;br /&gt;
&lt;br /&gt;
The final straw which broke the camel&#039;s back was that a cache of SLDF equipment including Nuclear Weapons was found in Wolverine Territory. McEvedy wanted to keep these for herself while the other Clanners wanted in on them. There was a Trial of Refusal, the Wolverines lost. Never the less, McEvedy refused to give up the nukes and fought to keep them. Knowing that a Trial of Absorption was all but guaranteed with every Clan out to attack them until they were worn ragged, McEvedy began planning contingencies. On October 11th, 2823 she denounced Nicky in the Grand Council, declared independence and stormed off.&lt;br /&gt;
&lt;br /&gt;
A civil war broke and Clan Snow Raven&#039;s capital city was destroyed. Officially, Clan Wolverine detonated nuclear weapons on pro-Kerensky civilians in their capital before launching nukes at Clan Snow Raven. Unofficially, the Clan Widowmaker Khan (who held a personal grudge against the Wolverines since their early days over som personal slight) framed them by detonating a hidden nuke; he later got secretly executed by the Wolverines SaKhan with Kerensky’s tacit approval in the end on Barbados. The Snow Raven disaster was sadly an accident from a loaded fighter being hit while targeting the Wolverines in the chaos. Clan Wolverine was blamed and Nicky escalated the Absorption into a Trial of Annihilation against them. Fighting was brutal, but the Wolverines were outnumbered 19-1. Despite this, the Wolverine&#039;s plans were not to stand and fight but rather to flee. Fearing that it would come to this, McEvedy had prepared a fleet for evacuation beforehand and managed to get much of her people and population off world after a Scorched Earth campaign in what was called Operation SWITCHBACK. Much of that was destroyed at a world named Babardos. After the Widowmaker duplicity was exposed on the planet, Kerensky erased the Widowmaker Khan’s genes from their eugenics program and enacted a coverup to avoid something on par with the Wars of Reaving tearing Clan Space apart. But Wolverine survivors managed to regroup and flee towards the Inner Sphere as planned.&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
To the Clans, the Wolverines became a cultural anathema. Most records were destroyed and what remained was mostly a mythologized account of betrayal of the Clans and everything they stood for, seeking to fall back into the ways which laid waste to the Inner Sphere and Star-League-In-Exile. Calling a Clanner a Wolverine is like calling the great grandchild of a Holocaust Survivor a Nazi, now imagine that said person was also raised to be a warrior in a highly militarized honor culture in which the approved way of solving disputes is trial by combat. When the Clans began building IIC variants of the Wolverine BattleMechs (a time tested medium design that been in production for more than two centuries prior to the Exodus), they renamed it the Conjurer. Much of what remained of Clan Wolverine was gobbled up by Clan Wolf. Ironically, the less rigid interpretation of caste mobility (with transfers of those tested and deemed competent), some of their economic reforms, and the Wolverine BattleMech designs would also be adopted with some duplicity.  In the case of the third point, some of the first OmniMechs, such as the Coyotl and Kingfisher, would be based off of the Wolverine Mercury II and Pulverizer. In addition, Clan Wolf and the Clan Council would punish the Widowmakers for massacring their protesting merchant caste (and possibly in revenge for escalating things with the Wolverines) with a Trial of Absorption (that ironically killed Nicholas &amp;amp; drove the Wolves into a frenzy that left barely any Widowmaker warriors alive).&lt;br /&gt;
&lt;br /&gt;
== Not Quite Dead ==&lt;br /&gt;
Of course, the story of the Wolverines did not end here. While their territory was conquered and most of their top troops were killed, much of their second line troops and a decent number of civies got away from the reach of their former fellows on what was basically a Third Exodus. But here things get hazy.&lt;br /&gt;
=== Minnesota Tribe ===&lt;br /&gt;
In 2825, some strange guys showed up and began raiding the worlds of the [[Draconis Combine]] with advanced WarShips and BattleMechs. They did not announce who they were, but they did have the insignia of the SLDF&#039;s 331st Royal BattleMech Division (Sarah McEvedy&#039;s dad&#039;s unit) depicting a map of Minnesota which got them the Inner Sphere designation of &amp;quot;Minnesota Tribe&amp;quot;. These mysterious attacks drove Coordinator Jinjiro Kurita up the wall before disappearing. These were remnants of Clan Wolverine (this has been confirmed by the creators), though their exact aim is unknown. They came in, took resources and left. Though such an incident was one of the mysteries which got [[ComStar]]&#039;s Explorer Corps was made to solve, ultimately leading to the [[Clan Invasion]].&lt;br /&gt;
&lt;br /&gt;
=== Where are they now? ===&lt;br /&gt;
Exactly what happened to the survivors of Clan Wolverine after the Minnesota incident is unknown, both in universe and real life. Here are some speculations (both Watsonian and Dolyist in perspective) on that front...&lt;br /&gt;
* They joined up with [[ComStar]] and became the core of the religious elements that would be the [[Word of Blake]] (Unlikely, but this was the excuse used by the Great Houses to get the Clans to fight the Jihad).&lt;br /&gt;
* They became a 32nd Century warrior group called the Fidelis. (Wrong, they are the remnants of the Smoke Jaguars).&lt;br /&gt;
* They became the Umayyads in the Castillian cluster (this was a red herring in the past that made the Goliath Scorpions get into a tizzy before genetic tests and historical documents showed them to be pre-Clan SLDF holdouts who fled the Pentagon Worlds from POW camps after being imprisoned during  Operation KLONDIKE for refusing to assimilate with Clan culture). &lt;br /&gt;
* They died out (technically possible but deeply unsatisfying from a narrative perspective and not likely given their access to Star League terraforming machinery and biotechnology alongside Clan exo-wombs).&lt;br /&gt;
* They settled somewhere in the Deep Periphery after the Minnesota Tribe incident and are laying low, either just trying to survive while being left alone or building up and plotting payback (most likely some flavor of this based on novels and short stories).&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category: BattleTech]]&lt;br /&gt;
{{Battletech Factions}}&lt;/div&gt;</summary>
		<author><name>2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127267</id>
		<title>Clan Wolverine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127267"/>
		<updated>2021-09-22T22:32:26Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox 40k Nations&lt;br /&gt;
|name= Clan Wolverine&lt;br /&gt;
|image= [[Image:Clan Wolverine.png|250px|center]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clan Wolverine&#039;&#039;&#039; (also known as &#039;&#039;&#039;The Not Named Clan&#039;&#039;&#039; by Clanners and people among Clanners who don&#039;t want an [[Clan Elemental|Elemental]] knuckle sandwich) is one of the big mysteries of the BattleTech universe. This [[The Clans|Clan]] is notable for being officially disgraced and destroyed early in the history of the Clans, the truth is more complex.&lt;br /&gt;
== Origins in Clan Space ==&lt;br /&gt;
Like the other Clans, Clan Wolverine was put together in 2807 from those SLDF forces which went with Nicholas Kerensky to Strana Mechty in the Second Exodus instead of engaging in the Pentagon Civil War. In this cade, Sarah McEvedy, a reformist, was installed as Khan and who&#039;d develop issues with the way Nicky did things. During Operation KLONDIKE the Wolverines invaded the planet Circe, she pushed against the limited rules of engagement by taking a flexible and liberal interpretation of Clan combat rules. Things would continue on from there. After the Pentagon Worlds were taken by the Clans, she allowed a greater degree of mobility between the Castes increasing food production in the territory that was portioned out to the Wolverines, which was seen as as a threat to Nicholas&#039; new vision. Additionally, the clan began creating new BattleMech designs that were more competitive than the SLDF vintage that most Clans had; making many of them feel threatened. It should be noted that McEvedy and the Wolverines were not the only people among the Clans which harbored doubts about the rather extreme course things had taken though she was the most brazen about it. While some  Clans did have less rigid hierarchies and enabled modest caste transfers, Warriors still remained firmly in control. As such, he had them singled out for daring to openly challenge his new vision on society and permitted the other Clan Khans to spy on then. This only made matters worse with mutual animosity rising and taking place of the listlessness most Clansmen faced with no external enemies left in Clan space.&lt;br /&gt;
&lt;br /&gt;
The final straw which broke the camel&#039;s back was that a cache of SLDF equipment including Nuclear Weapons was found in Wolverine Territory. McEvedy wanted to keep these for herself while the other Clanners wanted in on them. There was a Trial of Refusal, the Wolverines lost. Never the less, McEvedy refused to give up the nukes and fought to keep them. Knowing that a Trial of Absorption was all but guaranteed with every Clan out to attack them until they were worn ragged, McEvedy began planning contingencies. On October 11th, 2823 she denounced Nicky in the Grand Council, declared independence and stormed off.&lt;br /&gt;
&lt;br /&gt;
A civil war broke and Clan Snow Raven&#039;s capital city was destroyed. Officially, Clan Wolverine detonated nuclear weapons on pro-Kerensky civilians in their capital before launching nukes at Clan Snow Raven. Unofficially, the Clan Widowmaker Khan (who held a personal grudge against the Wolverines since their early days over som personal slight) framed them by detonating a hidden nuke; he later got secretly executed by the Wolverines SaKhan with Kerensky’s tacit approval in the end on Barbados. The Snow Raven disaster was sadly an accident from a loaded fighter being hit while targeting the Wolverines in the chaos. Clan Wolverine was blamed and Nicky escalated the Absorption into a Trial of Annihilation against them. Fighting was brutal, but the Wolverines were outnumbered 19-1. Despite this, the Wolverine&#039;s plans were not to stand and fight but rather to flee. Fearing that it would come to this, McEvedy had prepared a fleet for evacuation beforehand and managed to get much of her people and population off world after a Scorched Earth campaign in what was called Operation SWITCHBACK. Much of that was destroyed at a world named Babardos. After the Widowmaker duplicity was exposed on the planet, Kerensky erased the Widowmaker Khan’s genes from their eugenics program and enacted a coverup to avoid something on par with the Wars of Reaving tearing Clan Space apart. But Wolverine survivors managed to regroup and flee towards the Inner Sphere as planned.&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
To the Clans, the Wolverines became a cultural anathema. Most records were destroyed and what remained was mostly a mythologized account of betrayal of the Clans and everything they stood for, seeking to fall back into the ways which laid waste to the Inner Sphere and Star-League-In-Exile. Calling a Clanner a Wolverine is like calling the great grandchild of a Holocaust Survivor a Nazi, now imagine that said person was also raised to be a warrior in a highly militarized honor culture in which the approved way of solving disputes is trial by combat. When the Clans began building IIC variants of the Wolverine BattleMechs (a time tested medium design that been in production for more than two centuries prior to the Exodus), they renamed it the Conjurer. Much of what remained of Clan Wolverine was gobbled up by Clan Wolf. Ironically, the less rigid interpretation of caste mobility (with transfers of those tested and deemed competent), some of their economic reforms, and the Wolverine BattleMech designs would also be adopted with some duplicity.  In the case of the third point, some of the first OmniMechs, such as the Coyotl and Kingfisher, would be based off of the Wolverine Mercury II and Pulverizer. In addition, Clan Wolf and the Clan Council would punish the Widowmakers for massacring their protesting merchant caste (and possibly in revenge for escalating things with the Wolverines) with a Trial of Absorption (that ironically killed Nicholas &amp;amp; drove the Wolves into a frenzy that left barely any Widowmaker warriors alive).&lt;br /&gt;
&lt;br /&gt;
== Not Quite Dead ==&lt;br /&gt;
Of course, the story of the Wolverines did not end here. While their territory was conquered and most of their top troops were killed, much of their second line troops and a decent number of civies got away from the reach of their former fellows on what was basically a Third Exodus. But here things get hazy.&lt;br /&gt;
=== Minnesota Tribe ===&lt;br /&gt;
In 2825, some strange guys showed up and began raiding the worlds of the [[Draconis Combine]] with advanced WarShips and BattleMechs. They did not announce who they were, but they did have the insignia of the SLDF&#039;s 331st Royal BattleMech Division (Sarah McEvedy&#039;s dad&#039;s unit) depicting a map of Minnesota which got them the Inner Sphere designation of &amp;quot;Minnesota Tribe&amp;quot;. These mysterious attacks drove Coordinator Jinjiro Kurita up the wall before disappearing. These were remnants of Clan Wolverine (this has been confirmed by the creators), though their exact aim is unknown. They came in, took resources and left. Though such an incident was one of the mysteries which got [[ComStar]]&#039;s Explorer Corps was made to solve, ultimately leading to the [[Clan Invasion]].&lt;br /&gt;
&lt;br /&gt;
=== Where are they now? ===&lt;br /&gt;
Exactly what happened to the survivors of Clan Wolverine after the Minnesota incident is unknown, both in universe and real life. Here are some speculations (both Watsonian and Dolyist in perspective) on that front...&lt;br /&gt;
* They joined up with [[ComStar]] and became the core of the religious elements that would be the [[Word of Blake]] (Unlikely, but this was the excuse used by the Great Houses to get the Clans to fight the Jihad).&lt;br /&gt;
* They became a 32nd Century warrior group called the Fidelis. (Wrong, they are the remnants of the Smoke Jaguars).&lt;br /&gt;
* They became the Umayyads in the Castillian cluster (this was a red herring in the past that made the Goliath Scorpions get into a tizzy before genetic tests and historical documents showed them to be pre-Clan SLDF holdouts who fled the Pentagon Worlds from POW camps after being imprisoned during  Operation KLONDIKE for refusing to assimilate with Clan culture). &lt;br /&gt;
* They died out (technically possible but deeply unsatisfying from a narrative perspective and not likely given their access to Star League terraforming machinery and biotechnology alongside Clan exo-wombs.&lt;br /&gt;
* They settled somewhere in the Deep Periphery after the Minnesota Tribe incident and are laying low, either just trying to survive while being left alone or building up and plotting payback (most likely some flavor of this based on novels and short stories).&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category: BattleTech]]&lt;br /&gt;
{{Battletech Factions}}&lt;/div&gt;</summary>
		<author><name>2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127266</id>
		<title>Clan Wolverine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127266"/>
		<updated>2021-09-22T22:31:19Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox 40k Nations&lt;br /&gt;
|name= Clan Wolverine&lt;br /&gt;
|image= [[Image:Clan Wolverine.png|250px|center]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Clan Wolverine&#039;&#039;&#039; (also known as &#039;&#039;&#039;The Not Named Clan&#039;&#039;&#039; by Clanners and people among Clanners who don&#039;t want an [[Clan Elemental|Elemental]] knuckle sandwich) is one of the big mysteries of the BattleTech universe. This [[The Clans|Clan]] is notable for being officially disgraced and destroyed early in the history of the Clans, the truth is more complex.&lt;br /&gt;
== Origins in Clan Space ==&lt;br /&gt;
Like the other Clans, Clan Wolverine was put together in 2807 from those SLDF forces which went with Nicholas Kerensky to Strana Mechty in the Second Exodus instead of engaging in the Pentagon Civil War. In this cade, Sarah McEvedy, a reformist, was installed as Khan and who&#039;d develop issues with the way Nicky did things. During Operation KLONDIKE the Wolverines invaded the planet Circe, she pushed against the limited rules of engagement by taking a flexible and liberal interpretation of Clan combat rules. Things would continue on from there. After the Pentagon Worlds were taken by the Clans, she allowed a greater degree of mobility between the Castes increasing food production in the territory that was portioned out to the Wolverines, which was seen as as a threat to Nicholas&#039; new vision. Additionally, the clan began creating new BattleMech designs that were more competitive than the SLDF vintage that most Clans had; making many of them feel threatened. It should be noted that McEvedy and the Wolverines were not the only people among the Clans which harbored doubts about the rather extreme course things had taken though she was the most brazen about it. While some  Clans did have less rigid hierarchies and enabled modest caste transfers, Warriors still remained firmly in control. As such, he had them singled out for daring to openly challenge his new vision on society and permitted the other Clan Khans to spy on then. This only made matters worse with mutual animosity rising and taking place of the listlessness most Clansmen faced with no external enemies left in Clan space.&lt;br /&gt;
&lt;br /&gt;
The final straw which broke the camel&#039;s back was that a cache of SLDF equipment including Nuclear Weapons was found in Wolverine Territory. McEvedy wanted to keep these for herself while the other Clanners wanted in on them. There was a Trial of Refusal, the Wolverines lost. Never the less, McEvedy refused to give up the nukes and fought to keep them. Knowing that a Trial of Absorption was all but guaranteed with every Clan out to attack them until they were worn ragged, McEvedy began planning contingencies. On October 11th, 2823 she denounced Nicky in the Grand Council, declared independence and stormed off.&lt;br /&gt;
&lt;br /&gt;
A civil war broke and Clan Snow Raven&#039;s capital city was destroyed. Officially, Clan Wolverine detonated nuclear weapons on pro-Kerensky civilians in their capital before launching nukes at Clan Snow Raven. Unofficially, the Clan Widowmaker Khan (who held a personal grudge against the Wolverines since their early days over som personal slight) framed them by detonating a hidden nuke; he later got secretly executed by the Wolverines SaKhan with Kerensky’s tacit approval in the end on Barbados. The Snow Raven disaster was sadly an accident from a loaded fighter being hit while targeting the Wolverines in the chaos. Clan Wolverine was blamed and Nicky escalated the Absorption into a Trial of Annihilation against them. Fighting was brutal, but the Wolverines were outnumbered 19-1. Despite this, the Wolverine&#039;s plans were not to stand and fight but rather to flee. Fearing that it would come to this, McEvedy had prepared a fleet for evacuation beforehand and managed to get much of her people and population off world after a Scorched Earth campaign in what was called Operation SWITCHBACK. Much of that was destroyed at a world named Babardos. After the Widowmaker duplicity was exposed on the planet, Kerensky erased the Widowmaker Khan’s genes from their eugenics program and enacted a coverup to avoid something on par with the Wars of Reaving tearing Clan Space apart. But Wolverine survivors managed to regroup and flee towards the Inner Sphere as planned.&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
To the Clans, the Wolverines became a cultural anathema. Most records were destroyed and what remained was mostly a mythologized account of betrayal of the Clans and everything they stood for, seeking to fall back into the ways which laid waste to the Inner Sphere and Star-League-In-Exile. Calling a Clanner a Wolverine is like calling the great grandchild of a Holocaust Survivor a Nazi, now imagine that said person was also raised to be a warrior in a highly militarized honor culture in which the approved way of solving disputes is trial by combat. When the Clans began building Wolverine IIC BattleMechs (a time tested medium design that been in production for more than two centuries prior to the Exodus), they renamed it the Conjurer. Much of what remained of Clan Wolverine was gobbled up by Clan Wolf. Ironically, the less rigid interpretation of caste mobility (with transfers of those tested and deemed competent), some of their economic reforms, and the Wolverine BattleMech designs would also be adopted with some duplicity.  In the case of the third point, some of the first OmniMechs, such as the Coyotl and Kingfisher, would be based off of the Wolverine Mercury II and Pulverizer. In addition, Clan Wolf and the Clan Council would punish the Widowmakers for massacring their protesting merchant caste (and possibly in revenge for escalating things with the Wolverines) with a Trial of Absorption (that ironically killed Nicholas &amp;amp; drove the Wolves into a frenzy that left barely any Widowmaker warriors alive).&lt;br /&gt;
&lt;br /&gt;
== Not Quite Dead ==&lt;br /&gt;
Of course, the story of the Wolverines did not end here. While their territory was conquered and most of their top troops were killed, much of their second line troops and a decent number of civies got away from the reach of their former fellows on what was basically a Third Exodus. But here things get hazy.&lt;br /&gt;
=== Minnesota Tribe ===&lt;br /&gt;
In 2825, some strange guys showed up and began raiding the worlds of the [[Draconis Combine]] with advanced WarShips and BattleMechs. They did not announce who they were, but they did have the insignia of the SLDF&#039;s 331st Royal BattleMech Division (Sarah McEvedy&#039;s dad&#039;s unit) depicting a map of Minnesota which got them the Inner Sphere designation of &amp;quot;Minnesota Tribe&amp;quot;. These mysterious attacks drove Coordinator Jinjiro Kurita up the wall before disappearing. These were remnants of Clan Wolverine (this has been confirmed by the creators), though their exact aim is unknown. They came in, took resources and left. Though such an incident was one of the mysteries which got [[ComStar]]&#039;s Explorer Corps was made to solve, ultimately leading to the [[Clan Invasion]].&lt;br /&gt;
&lt;br /&gt;
=== Where are they now? ===&lt;br /&gt;
Exactly what happened to the survivors of Clan Wolverine after the Minnesota incident is unknown, both in universe and real life. Here are some speculations (both Watsonian and Dolyist in perspective) on that front...&lt;br /&gt;
* They joined up with [[ComStar]] and became the core of the religious elements that would be the [[Word of Blake]] (Unlikely, but this was the excuse used by the Great Houses to get the Clans to fight the Jihad).&lt;br /&gt;
* They became a 32nd Century warrior group called the Fidelis. (Wrong, they are the remnants of the Smoke Jaguars).&lt;br /&gt;
* They became the Umayyads in the Castillian cluster (this was a red herring in the past that made the Goliath Scorpions get into a tizzy before genetic tests and historical documents showed them to be pre-Clan SLDF holdouts who fled the Pentagon Worlds from POW camps after being imprisoned during  Operation KLONDIKE for refusing to assimilate with Clan culture). &lt;br /&gt;
* They died out (technically possible but deeply unsatisfying from a narrative perspective and not likely given their access to Star League terraforming machinery and biotechnology alongside Clan exo-wombs.&lt;br /&gt;
* They settled somewhere in the Deep Periphery after the Minnesota Tribe incident and are laying low, either just trying to survive while being left alone or building up and plotting payback (most likely some flavor of this based on novels and short stories).&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category: BattleTech]]&lt;br /&gt;
{{Battletech Factions}}&lt;/div&gt;</summary>
		<author><name>2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127260</id>
		<title>Clan Wolverine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127260"/>
		<updated>2021-09-22T14:23:15Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clan Wolverine&#039;&#039;&#039; (also known as &#039;&#039;&#039;The Not Named Clan&#039;&#039;&#039; by Clanners and people among Clanners who don&#039;t want an [[Clan Elemental|Elemental]] knuckle sandwich) is one of the big mysteries of the BattleTech universe. This [[The Clans|Clan]] is notable for being officially disgraced and destroyed early in the history of the Clans, the truth is more complex.&lt;br /&gt;
== Origins in Clan Space ==&lt;br /&gt;
Like the other Clans, Clan Wolverine was put together in 2807 from those SLDF forces which went with Nicholas Kerensky to Strana Mechty in the Second Exodus in with one Sarah McEvedy installed as Khan who&#039;d develop issues with the way Nicky did things. During Operation KLONDIKE the Wolverines invaded the planet Circe, she pushed against the limited rules of engagement. Things would continue on from there. She allowed a greater degree of mobility between the Castes increasing food production in the territory that was portioned out to the Wolverines, which was seen as as a threat to Nicholas&#039; new vision. Additionally, the clan began creating new BattleMech designs that were more competitive than the SLDF vintage that most Clans had; making many of them feel threatened. It should be noted that McEvedy and the Wolverines were not the only people among the Clans which harbored doubts about the rather extreme course things had taken though she was the most brazen about it. While some  Clans did have less rigid hierarchies and enabled modest caste transfers, Warriors still remained firmly in control. As such, he had them singled out for daring to openly challenge his new vision on society and permitted the other Clan Khans to spy on then. This only made matters worse with mutual animosity rising and taking place of the listlessness most Clansmen faced with no external enemies left in Clan space.&lt;br /&gt;
&lt;br /&gt;
The final straw which broke the camel&#039;s back was that a cache of SLDF equipment including Nuclear Weapons was found in Wolverine Territory. McEvedy wanted to keep these for herself while the other Clanners wanted in on them. There was a Trial of Refusal, the Wolverines lost. Never the less, McEvedy refused to give up the nukes and fought to keep them. Knowing that a Trial of Absorption was all but guaranteed with every Clan out to attack them until they were worn ragged, McEvedy began planning contingencies. On October 11th, 2823 she denounced Nicky in the Grand Council, declared independence and stormed off.&lt;br /&gt;
&lt;br /&gt;
A civil war broke and Clan Snow Raven&#039;s capital city was destroyed. Officially, Clan Wolverine detonated nuclear weapons on pro-Kerensky civilians in their capital before launching nukes at Clan Snow Raven. Unofficially, the Clan Widowmaker Khan (who held a personal grudge against the Wolverines since their early days over som personal slight) framed them by detonating a hidden nuke; he later got executed by the Wolverines SaKhan with Kerensky’s approval. Clan Wolverine was blamed and Nicky escalated the Absorption into a Trial of Annihilation against them. The Snow Raven disaster was sadly an accident from a loaded fighter being hit while targeting the Wolverines in the chaos. Fighting was brutal, but the Wolverines were outnumbered 19-1. Despite this, the Wolverine&#039;s plans were not to stand and fight but rather to flee. Fearing that it would come to this, McEvedy had prepared a fleet for evacuation beforehand and managed to get much of her people and population off world after a Scorched Earth campaign in what was called Operation SWITCHBACK. Much of that was destroyed at a world named Babardos. After the Widowmaker duplicity was exposed on the planet, Kerensky erased the Widowmaker Khan’s genes from their eugenics program and enacted a coverup to avoid something on par with the Wars of Reaving that would occur centuries later. But survivors managed to regroup and flee towards the Inner Sphere as planned.&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
To the Clans, the Wolverines became a cultural anathema. Most records were destroyed and what remained was mostly a mythologized account of betrayal of the Clans and everything they stood for, seeking to fall back into the ways which laid waste to the Inner Sphere and Star-League-In-Exile. Calling a Clanner a Wolverine is like calling the great grandchild of a Holocaust Survivor a Nazi, now imagine that said person was also raised to be a warrior in a highly militarized honor culture in which the approved way of solving disputes is trial by combat. When the Clans began building Wolverine BattleMechs (a time tested medium design that been in production for more than two centuries prior in the inner sphere), they renamed it the Conjurer. Much of what remained of Clan Wolverine was gobbled up by Clan Wolf. Ironically, the less rigid interpretation of caste mobility (with transfers of those tested and deemed competent), some of their economic reforms, and the Wolverine BattleMech designs would be adopted with some duplicity.  In the case of the third point, some of the first OmniMechs, such as the Coyotl and Kingfisher, would be based off of the Wolverine Mercury II and Pulverizer. In addition, Clan Wolf and the Clan Council would punish the Widowmakers for massacring their protesting merchant (and possibly in revenge for escalating things with the Wolverines) with a Trial of Absorption (that ironically killed Nicholas &amp;amp; drove the Wolves into a frenzy that left barely any Widowmaker warriors alive).&lt;br /&gt;
&lt;br /&gt;
== Not Quite Dead ==&lt;br /&gt;
Of course, the story of the Wolverines did not end here. While their territory was conquered and most of their top troops were killed, much of their second line troops and a decent number of civies got away from the reach of their former fellows on what was basically a Third Exodus. But here things get hazy.&lt;br /&gt;
=== Minnesota Tribe ===&lt;br /&gt;
In 2825, some strange guys showed up and began raiding the worlds of the [[Draconis Combine]] with advanced WarShips and BattleMechs. They did not announce who they were, but they did have the insignia of the SLDF&#039;s 331st Royal BattleMech Division (Sarah McEvedy&#039;s dad&#039;s unit), a Map of Minnesota which got them the Inner Sphere designation of &amp;quot;Minnesota Tribe&amp;quot;. These mysterious attacks drove Coordinator Jinjiro Kurita up the wall before disappearing. These were remnants of Clan Wolverine, though their exact aim is unknown. They came in, took resources and left. Though such an incident was one of the mysteries which got [[ComStar]]&#039;s Explorer Corps was made to solve, ultimately leading to the [[Clan Invasion]].&lt;br /&gt;
&lt;br /&gt;
=== Where are they now? ===&lt;br /&gt;
Exactly what happened to the survivors of Clan Wolverine after the Minnesota incident is unknown, both in universe and real life. Here are some speculations on that front...&lt;br /&gt;
* They joined up with [[ComStar]] and became the core of the religious elements that would be the [[Word of Blake]] (Unlikely, but this was the excuse used by the Great Houses to get the Clans to fight the Jihad).&lt;br /&gt;
* They became a 32nd Century warrior group called the Fidelis. (Wrong, they are the remnants of the Smoke Jaguars).&lt;br /&gt;
* They became the Umayyads in the Castillian cluster (this was a red herring in the past that made the Goliath Scorpions get into a tizzy before genetic tests and historical documents showed them to be pre-Clan SLDF holdouts who fled the Pentagon Worlds from POW camps after being imprisoned during  Operation Klondike for refusing to assimilate with Clan culture). &lt;br /&gt;
* They died out (technically possible but deeply unsatisfying from a narrative perspective)&lt;br /&gt;
* They settled somewhere in the Deep Periphery after the Minnesota Tribe incident and are laying low, either just trying to survive or building up and plotting payback (most likely some flavor of this based on novels and short stories).&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category: BattleTech]]&lt;br /&gt;
{{Battletech Factions}}&lt;/div&gt;</summary>
		<author><name>2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127259</id>
		<title>Clan Wolverine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127259"/>
		<updated>2021-09-22T14:12:02Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clan Wolverine&#039;&#039;&#039; (also known as &#039;&#039;&#039;The Not Named Clan&#039;&#039;&#039; by Clanners and people among Clanners who don&#039;t want an [[Clan Elemental|Elemental]] knuckle sandwich) is one of the big mysteries of the BattleTech universe. This [[The Clans|Clan]] is notable for being officially disgraced and destroyed early in the history of the Clans, the truth is more complex.&lt;br /&gt;
== Origins in Clan Space ==&lt;br /&gt;
Like the other Clans, Clan Wolverine was put together in 2807 from those SLDF forces which went with Nicholas Kerensky to Strana Mechty in the Second Exodus in with one Sarah McEvedy installed as Khan who&#039;d develop issues with the way Nicky did things. During Operation KLONDIKE the Wolverines invaded the planet Circe, she pushed against the limited rules of engagement. Things would continue on from there. She allowed a greater degree of mobility between the Castes increasing food production in the territory that was portioned out to the Wolverines, which was seen as as a threat to Nicholas&#039; new vision. Additionally, the clan began creating new BattleMech designs that were more competitive than the SLDF vintage that most Clans had; making many of them feel threatened. It should be noted that McEvedy and the Wolverines were not the only people among the Clans which harbored doubts about the rather extreme course things had taken though she was the most brazen about it. While some  Clans did have less rigid hierarchies and enabled modest caste transfers, Warriors still remained firmly in control. As such, he had them singled out for daring to openly challenge his new vision on society and permitted the other Clan Khans to spy on then. This only made matters worse with mutual animosity rising and taking place of the listlessness most Clansmen faced with no external enemies left in Clan space.&lt;br /&gt;
&lt;br /&gt;
The final straw which broke the camel&#039;s back was that a cache of SLDF equipment including Nuclear Weapons was found in Wolverine Territory. McEvedy wanted to keep these for herself while the other Clanners wanted in on them. There was a Trial of Refusal, the Wolverines lost. Never the less, McEvedy refused to give up the nukes and fought to keep them. Knowing that a Trial of Absorption was all but guaranteed with every Clan out to attack them until they were worn ragged, McEvedy began planning contingencies. On October 11th, 2823 she denounced Nicky in the Grand Council, declared independence and stormed off.&lt;br /&gt;
&lt;br /&gt;
A civil war broke and Clan Snow Raven&#039;s capital city was destroyed. Officially, Clan Wolverine detonated nuclear weapons on pro-Kerensky civilians in their capital before launching nukes at Clan Snow Raven. Unofficially, the Clan Widowmaker Khan (who held a personal grudge against the Wolverines since their early days over som personal slight) framed them by detonating a hidden nuke; he later got executed by the Wolverines SaKhan with Kerensky’s approval. Clan Wolverine was blamed and Nicky escalated the Absorption into a Trial of Annihilation against them. The Snow Raven disaster was sadly an accident from a loaded fighter being hit while targeting the Wolverines in the chaos. Fighting was brutal, but the Wolverines were outnumbered 19-1. Despite this, the Wolverine&#039;s plans were not to stand and fight but rather to flee. Fearing that it would come to this, McEvedy had prepared a fleet for evacuation beforehand and managed to get much of her people and population off world after a Scorched Earth campaign in what was called Operation SWITCHBACK. Much of that was destroyed at a world named Babardos. After the Widowmaker duplicity was exposed on the planet, Kerensky erased the Widowmaker Khan’s genes from their eugenics program and enacted a coverup to avoid something on par with the Wars of Reaving that would occur centuries later. But survivors managed to regroup and flee towards the Inner Sphere as planned.&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
To the Clans, the Wolverines became a cultural anathema. Most records were destroyed and what remained was mostly a mythologized account of betrayal of the Clans and everything they stood for, seeking to fall back into the ways which laid waste to the Inner Sphere and Star-League-In-Exile. Calling a Clanner a Wolverine is like calling the great grandchild of a Holocaust Survivor a Nazi, now imagine that said person was also raised to be a warrior in a highly militarized honor culture in which the approved way of solving disputes is trial by combat. When the Clans began building Wolverine BattleMechs (a time tested medium design that been in production for more than two centuries prior in the inner sphere), they renamed it the Conjurer. Much of what remained of Clan Wolverine was gobbled up by Clan Wolf. Ironically, the less rigid interpretation of caste mobility (with transfers of those tested and deemed competent), some of their economic reforms, and the Wolverine BattleMech designs would be adopted with some duplicity (some of the first OmniMechs would be based off of the SLDF Mercury &amp;amp; its Wolverine Mercury II variant). In addition, Clan Wolf and the Clan Council would punish the Widowmakers for massacring their protesting merchant (and possibly in revenge for escalating things with the Wolverines) with a Trial of Absorption (that ironically killed Nicholas &amp;amp; drove the Wolves into a frenzy that left barely any Widowmaker warriors alive).&lt;br /&gt;
&lt;br /&gt;
== Not Quite Dead ==&lt;br /&gt;
Of course, the story of the Wolverines did not end here. While their territory was conquered and most of their top troops were killed, much of their second line troops and a decent number of civies got away from the reach of their former fellows on what was basically a Third Exodus. But here things get hazy.&lt;br /&gt;
=== Minnesota Tribe ===&lt;br /&gt;
In 2825, some strange guys showed up and began raiding the worlds of the [[Draconis Combine]] with advanced WarShips and BattleMechs. They did not announce who they were, but they did have the insignia of the SLDF&#039;s 331st Royal BattleMech Division (Sarah McEvedy&#039;s dad&#039;s unit), a Map of Minnesota which got them the Inner Sphere designation of &amp;quot;Minnesota Tribe&amp;quot;. These mysterious attacks drove Coordinator Jinjiro Kurita up the wall before disappearing. These were remnants of Clan Wolverine, though their exact aim is unknown. They came in, took resources and left. Though such an incident was one of the mysteries which got [[ComStar]]&#039;s Explorer Corps was made to solve, ultimately leading to the [[Clan Invasion]].&lt;br /&gt;
&lt;br /&gt;
=== Where are they now? ===&lt;br /&gt;
Exactly what happened to the survivors of Clan Wolverine after the Minnesota incident is unknown, both in universe and real life. Here are some speculations on that front...&lt;br /&gt;
* They joined up with [[ComStar]] and became the core of the religious elements that would be the [[Word of Blake]] (Unlikely, but this was the excuse used by the Great Houses to get the Clans to fight the Jihad).&lt;br /&gt;
* They became a 32nd Century warrior group called the Fidelis. (Wrong, they are the remnants of the Smoke Jaguars).&lt;br /&gt;
* They became the Umayyads in the Castillian cluster (this was a red herring in the past that made the Goliath Scorpions get into a tizzy before genetic tests and historical documents showed them to be pre-Clan SLDF holdouts who fled the Pentagon Worlds from POW camps after being imprisoned during  Operation Klondike for refusing to assimilate with Clan culture). &lt;br /&gt;
* They died out (technically possible but deeply unsatisfying from a narrative perspective)&lt;br /&gt;
* They settled somewhere in the Deep Periphery after the Minnesota Tribe incident and are laying low, either just trying to survive or building up and plotting payback (most likely some flavor of this based on novels and short stories).&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category: BattleTech]]&lt;br /&gt;
{{Battletech Factions}}&lt;/div&gt;</summary>
		<author><name>2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127258</id>
		<title>Clan Wolverine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Clan_Wolverine&amp;diff=127258"/>
		<updated>2021-09-22T14:08:01Z</updated>

		<summary type="html">&lt;p&gt;2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9: /* Origins in Clan Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clan Wolverine&#039;&#039;&#039; (also known as &#039;&#039;&#039;The Not Named Clan&#039;&#039;&#039; by Clanners and people among Clanners who don&#039;t want an [[Clan Elemental|Elemental]] knuckle sandwich) is one of the big mysteries of the BattleTech universe. This [[The Clans|Clan]] is notable for being officially disgraced and destroyed early in the history of the Clans, the truth is more complex.&lt;br /&gt;
== Origins in Clan Space ==&lt;br /&gt;
Like the other Clans, Clan Wolverine was put together in 2807 from those SLDF forces which went with Nicholas Kerensky to Strana Mechty in the Second Exodus in with one Sarah McEvedy installed as Khan who&#039;d develop issues with the way Nicky did things. During Operation KLONDIKE the Wolverines invaded the planet Circe, she pushed against the limited rules of engagement. Things would continue on from there. She allowed a greater degree of mobility between the Castes increasing food production in the territory that was portioned out to the Wolverines, which was seen as as a threat to Nicholas&#039; new vision. Additionally, the clan began creating new BattleMech designs that were more competitive than the SLDF vintage that most Clans had; making many of them feel threatened. It should be noted that McEvedy and the Wolverines were not the only people among the Clans which harbored doubts about the rather extreme course things had taken though she was the most brazen about it. While some  Clans did have less rigid hierarchies and enabled modest caste transfers, Warriors still remained firmly in control. As such, he had them singled out for daring to openly challenge his new vision on society and permitted the other Clan Khans to spy on then. This only made matters worse with mutual animosity rising and taking place of the listlessness most Clansmen faced with no external enemies left in Clan space.&lt;br /&gt;
&lt;br /&gt;
The final straw which broke the camel&#039;s back was that a cache of SLDF equipment including Nuclear Weapons was found in Wolverine Territory. McEvedy wanted to keep these for herself while the other Clanners wanted in on them. There was a Trial of Refusal, the Wolverines lost. Never the less, McEvedy refused to give up the nukes and fought to keep them. Knowing that a Trial of Absorption was all but guaranteed with every Clan out to attack them until they were worn ragged, McEvedy began planning contingencies. On October 11th, 2823 she denounced Nicky in the Grand Council, declared independence and stormed off.&lt;br /&gt;
&lt;br /&gt;
A civil war broke and Clan Snow Raven&#039;s capital city was destroyed. Officially, Clan Wolverine detonated nuclear weapons on pro-Kerensky civilians in their capital before launching nukes at Clan Snow Raven. Unofficially, the Clan Widowmaker Khan (who held a personal grudge against the Wolverines since their early days over som personal slight) framed them by detonating a hidden nuke; he later got executed by the Wolverines SaKhan with Kerensky’s approval. Clan Wolverine was blamed and Nicky escalated the Absorption into a Trial of Annihilation against them. The Snow Raven disaster was sadly an accident from a loaded fighter being hit while targeting the Wolverines in the chaos. Fighting was brutal, but the Wolverines were outnumbered 19-1. Despite this, the Wolverine&#039;s plans were not to stand and fight but rather to flee. Fearing that it would come to this, McEvedy had prepared a fleet for evacuation beforehand and managed to get much of her people and population off world after a Scorched Earth campaign in what was called Operation SWITCHBACK. Much of that was destroyed at a world named Babardos. After the Widowmaker duplicity was exposed on the planet, Kerensky erased the Widowmaker Khan’s genes from their eugenics program and enacted a coverup to avoid something on par with the Wars of Reaving that would occur centuries later. But survivors managed to regroup and flee towards the Inner Sphere as planned.&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
To the Clans, the Wolverines became a cultural anathema. Most records were destroyed and what remained was mostly a mythologized account of betrayal of the Clans and everything they stood for, seeking to fall back into the ways which laid waste to the Inner Sphere and Star-League-In-Exile. Calling a Clanner a Wolverine is like calling the great grandchild of a Holocaust Survivor a Nazi, now imagine that said person was also raised to be a warrior in a highly militarized honor culture in which the approved way of solving disputes is trial by combat. When the Clans began building Wolverine BattleMechs (a time tested medium design that been in production for more than two centuries prior in the inner sphere), they renamed it the Conjurer. Much of what remained of Clan Wolverine was gobbled up by Clan Wolf, who would use some of their economic policies and loosened up the caste system to their benefit. In addition, Clan Wolf and the Clan Council would punish the Widowmakers for massacring their protesting merchant (and possibly in revenge for escalating things with the Wolverines) with a Trial of Absorption (that ironically killed Nicholas &amp;amp; drove the Wolves into a frenzy that left barely any Widowmaker warriors alive).&lt;br /&gt;
&lt;br /&gt;
== Not Quite Dead ==&lt;br /&gt;
Of course, the story of the Wolverines did not end here. While their territory was conquered and most of their top troops were killed, much of their second line troops and a decent number of civies got away from the reach of their former fellows on what was basically a Third Exodus. But here things get hazy.&lt;br /&gt;
=== Minnesota Tribe ===&lt;br /&gt;
In 2825, some strange guys showed up and began raiding the worlds of the [[Draconis Combine]] with advanced WarShips and BattleMechs. They did not announce who they were, but they did have the insignia of the SLDF&#039;s 331st Royal BattleMech Division (Sarah McEvedy&#039;s dad&#039;s unit), a Map of Minnesota which got them the Inner Sphere designation of &amp;quot;Minnesota Tribe&amp;quot;. These mysterious attacks drove Coordinator Jinjiro Kurita up the wall before disappearing. These were remnants of Clan Wolverine, though their exact aim is unknown. They came in, took resources and left. Though such an incident was one of the mysteries which got [[ComStar]]&#039;s Explorer Corps was made to solve, ultimately leading to the [[Clan Invasion]].&lt;br /&gt;
&lt;br /&gt;
=== Where are they now? ===&lt;br /&gt;
Exactly what happened to the survivors of Clan Wolverine after the Minnesota incident is unknown, both in universe and real life. Here are some speculations on that front...&lt;br /&gt;
* They joined up with [[ComStar]] and became the core of the religious elements that would be the [[Word of Blake]] (Unlikely, but this was the excuse used by the Great Houses to get the Clans to fight the Jihad).&lt;br /&gt;
* They became a 32nd Century warrior group called the Fidelis. (Wrong, they are the remnants of the Smoke Jaguars).&lt;br /&gt;
* They became the Umayyads in the Castillian cluster (this was a red herring in the past that made the Goliath Scorpions get into a tizzy before genetic tests and historical documents showed them to be pre-Clan SLDF holdouts who fled the Pentagon Worlds from POW camps after being imprisoned during  Operation Klondike for refusing to assimilate with Clan culture). &lt;br /&gt;
* They died out (technically possible but deeply unsatisfying from a narrative perspective)&lt;br /&gt;
* They settled somewhere in the Deep Periphery after the Minnesota Tribe incident and are laying low, either just trying to survive or building up and plotting payback (most likely some flavor of this based on novels and short stories).&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category: BattleTech]]&lt;br /&gt;
{{Battletech Factions}}&lt;/div&gt;</summary>
		<author><name>2607:FB90:6E7B:10:199D:FC92:A7D0:A6A9</name></author>
	</entry>
</feed>