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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-10T13:24:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ironhead_Squat_Prospectors&amp;diff=278501</id>
		<title>Ironhead Squat Prospectors</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ironhead_Squat_Prospectors&amp;diff=278501"/>
		<updated>2022-07-11T18:24:34Z</updated>

		<summary type="html">&lt;p&gt;2607:FB91:BD89:F4D4:B5FC:96D0:D2D5:251E: &lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Ironhead-prospector-1.jpg|450px|right|thumb|You don&#039;t Rock and Stone, you ain&#039;t coming home!]]&lt;br /&gt;
{{Topquote|Rock and Stone!|The Prospector&#039;s infamous battlecry}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|I am a &amp;lt;s&amp;gt;dwarf&amp;lt;/s&amp;gt; squat and I&#039;m digging a hole. Diggy diggy hole, I&#039;m digging a hole!|Ironhead mining song}}&lt;br /&gt;
&lt;br /&gt;
Squat Prospectors from [[Necromunda]]. Basically [[Video games|Deep Rock Galactic]], but Necromundan. While they’re miners and resources diggers through and through, like any space dorf, they’re just as willing to use their guns and mining gear to fight off anyone trying to hijack their ore. What little we know comes from [https://www.warhammer-community.com/2022/05/06/revealed-squat-prospectors-hit-the-motherlode-in-the-ash-wastes/ this] post over on Warcom. While they’re culturally distant cousins with the [[Leagues of Votann]] due to settling Necromunda some time in M31, they’re said to get along well.&lt;br /&gt;
&lt;br /&gt;
The Ironheads were once Kin who came to Necromunda as part of the clean up crew in M31, in the wake of the Horus Heresy. Apparently, the rebellious sons of the Emperor also made a mess of their room (that being the galaxy), as Necromunda had so much trash and scrap on it, that the Kin were contracted to come clean it up. Well, nine millennia later, the Kin that came to Necromunda have diverged heavily from their League-bound cousins. Going so far as to lose much contact with them, though retaining familial bonds. Kinda like an uncle twice-removed from the family. You’re not really very close or know much about him but you respect him enough to get along, and maybe you agree on a few things, but that&#039;s basically it. Going officially by the name &amp;quot;[[Squats|Squats]]&amp;quot;, the Ironheads formed a nomadic, mining-based cultured on the hive world, where their massive rig-cities and [[Cargo-8 Ridgehauler]] land trains travel the dune wastes looking for junk and scrap to harvest, as well as digging up valuable ores and shooting any longshanks dumb enough to try and take their shit. &lt;br /&gt;
&lt;br /&gt;
Culturally, the Ironheads have retained an affinity with better tech, though theirs is much more along the lines of everyone having artificer wargear rather than ion guns and true AI, unlike the Kin. They seem to have lost their [[Votann|Ancestor Core]] (or maybe the [[House Van Saar|Van Saar stole it]]?), as no mention is made of them having one. Instead, their society has become one of a rigid workplace environment, with the bosses and overseers, known as Charter Masters, with their centuries of experience and their sick ass hammers, leading their efforts. Below them are the Drill Masters, which would be akin to middle management, as well as serving the role as champions. Lastly, there&#039;s the drill-kyn, who are the workhorse grunts of the clans. Supporting them are the Vartijan Exo-Drillers, named after the inventor of the armor they wear, the legendary Squat engineer Valya Vartijan of the Svardhol mining clan. Clad in giant mech suits that could rival Centurion Armor in girth and rotundness, the Vartijan Exo-Drillers are effectively both the guardians and heavy lifters of the mining crews, dealing with enemies that get too close with their piston-powered pulverising fist and seismic crusher or wiping out swarms of enemies with a burst from either a heavy flamer or heavy bolter depending on how they are equipped. Only thing their lacking is a Molly of their own to carry their rocks and stones to go full Deep Rock Galactic. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Inronhead-prospector-2.png|Deep is where we go.&lt;br /&gt;
File:Ironhead-prospector-3.png|Heave Ho! For Rock and Stone!&lt;br /&gt;
File:Inronhead-prospector-4.png|Bend your backs to take your gold.&lt;br /&gt;
File:Ironhead-prospector-5.png|Dirt and dark is what we know.&lt;br /&gt;
File:Vartijan Exo-Driller.jpg|Deep in Rock is where we go!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Dwarves]]&lt;br /&gt;
[[Category:Squats]]&lt;br /&gt;
[[Category:Abhumans]]&lt;br /&gt;
{{Template:Imperium}}&lt;/div&gt;</summary>
		<author><name>2607:FB91:BD89:F4D4:B5FC:96D0:D2D5:251E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hashut&amp;diff=246742</id>
		<title>Hashut</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hashut&amp;diff=246742"/>
		<updated>2022-07-11T16:26:55Z</updated>

		<summary type="html">&lt;p&gt;2607:FB91:BD89:F4D4:B5FC:96D0:D2D5:251E: /* Age of Sigmar */&lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{Whfb-stub}}&lt;br /&gt;
[[File:Warhammer Chaos Dwarf Symbol.png|center|150px]]&lt;br /&gt;
[[File:Hashut_by_trollfeetwalker_demljg3-fullview.jpg|450px|right|thumb|More Sumerian than Gozer. [https://www.deviantart.com/trollfeetwalker/art/Hashut-884482995 Credits to Trollfeetwalker.]]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.10em;font-weight:bold;font-style: FFF Tusj ;font-family:serif;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:&lt;br /&gt;
#CD7F32;font-size:100%&#039;&amp;gt; FUCK YOU GILGAMESH! I AM STILL RELEVENT!&amp;lt;br&amp;gt; - &amp;lt;s&amp;gt;Enkidu&amp;lt;/s&amp;gt; Hashut after being [[Isekai|Isekai&#039;d]] into Warhammer Fantasy&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
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&#039;&#039;&#039;Hashut, the Father of Darkness&#039;&#039;&#039; is the patron of the [[Chaos Dwarfs]] in [[Warhammer Fantasy]] and [[Age of Sigmar]]. He&#039;s portrayed as a great, blazing bull, wreathed in smoke and shadow. Bulls are a common theme for him, along with fire and oppression. [[Khorne|Not blood though...]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
When the polar gates of the [[Old Ones (Warhammer)|Old Ones]] were destroyed, the [[dwarfs]] of the Dark Lands were affected by the overflowing [[chaos]] energies more than their western cousins, mostly because they didn&#039;t have mountain fortresses to hide in. Slowly but surely, these dwarfs began to mutate in body, mind, and soul, growing as dark and twisted as the land in which they resided. As their numbers dwindled and the horrors increased, the dwarfs found themselves seemingly cut off from their [[Warhammer Fantasy Gods#Dwarfs|Ancestor Gods]], who admittedly had their hands completely full dealing with the absolute clusterf**k of the post-war Dwarf realm in the east and trying to figure out how the hell they could counteract the doom that was upon them. Apparently being the kind of guy not to miss out on a good opportunity, the powerful Chaos entity Hashut stepped in when the dwarfs were down to only a meager few survivors and offered them a deal: patronage and protection in return for subjugation and sacrifice. Twisted, broken, and abandoned , the dwarfs agreed. And weirdly enough, it kind of worked out for the now Chaos Dwarfs. Their numbers and power grew under Hashut&#039;s protection and he granted them secret knowledge, including powerful sorceries that fused seamlessly with natural dwarfen ingenuity to create mighty arcane engines of destruction, conquest, and industry. He also granted them the means to acquire mastery of powerful bull-like monstrosities known as the [[Great Taurus]] and [[Lamassu|Lammasu]] and granted special mutations in the form of [[Bull Centaur|bull-like features]] to create a dedicated warrior class to serve his new priesthood. With Hashut&#039;s backing, the Chaos Dwarfs proved more than capable of carrying out their end of the deal, conquering the foes that surrounded them, enslaving many survivors and sacrificing even more to the Father of Darkness&#039; hungry maw. The Chaos Dwarf empire thusly became powerful, if small, and its denizens thrived as much as could be expected in the Dark Lands.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, all good things must come to an end, and comes the [[The End Times]], [[Gork]] &amp;amp; [[Mork]] krumped Hashut good (pretty justifiable considering the unmitigated oppression and suffering the Chaos Dwarfs had subjected orcs and goblins to during the course of their existence) and thusly he disappeared. But, somehow, he popped right back up in the [[Age of Sigmar]], doing his same schtick but with new pawns. This time, a Runeson of the ancient Vostarg attempted to reclaim his lodge from Chaos. Unfortunately for him, but fortunately for Hashut, it didn&#039;t go so well and the Runeson and his army were never seen again. Instead, those brave explorers visiting the ancient ruins of his lost lodges have found twisted monuments dedicated to &amp;quot;The First Prophet&amp;quot; of a &amp;quot;Father of Darkness&amp;quot;.  Hashut&#039;s back, baby, and he&#039;s ready to &amp;lt;s&amp;gt;partttaaayyy&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;never get any models or mentions ever again.&amp;lt;/s&amp;gt; exert his influence again through the Horns of Hashut warband in the realm of Ghur.&lt;br /&gt;
&lt;br /&gt;
==Nature==&lt;br /&gt;
[[File:Warhammer Hashut.png|right|thumb|A bronze effigy of the Father of Darkness.]]&lt;br /&gt;
Hashut is an interesting being, because even though he&#039;s technically a &amp;quot;god&amp;quot;, he&#039;s nowhere close to the Big Four. Rather, much like the [[Horned Rat]], Hashut is more likely a very powerful daemon who hit on a good thing and grew even more powerful because of it. Whether he embodies a specific aspect of the emotional spectrum is unclear because even though he seems to feed mostly on suffering and subjugation, that&#039;s not necessarily a unique trait when it comes to Chaos. Hashut seems to have an explicit connection with fire, heat, and bulls, with his sacrifices usually combining all three as chosen victims are cooked in bull-shaped cauldrons full of lava or roasted alive in bull-shaped burning chambers. One Chaos Dwarf Sorcerer Lord even has a bull-shaped wall that he attaches his victims to before spraying them down with lava pumped through pressure hoses. Exactly why Hashut loves fire and bulls so much is also unclear, but hey, a Chaos god&#039;s gotta have an aesthetic and apparently nobody had done flaming bulls yet so here we are. Though explanation for it can be quite simple: Hashut was most likely modeled after the Biblical Moloch that was associated with everything mentioned above, with burning human sacrifices to it continuing to up until Romans [[Exterminatus|EXTERMINATUS&#039;D]] Carthage. Asides this, &amp;quot;burning people in a bull shaped statue&amp;quot; is also related with torture device called the &amp;quot;Brazen Bull&amp;quot; designated by orders of an ancient schizoid tyrant of Sicilian city of Akragas, Phalaris.&lt;br /&gt;
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Oddly enough, of all the Chaos &amp;quot;gods&amp;quot; in the setting, Hashut arguably seems to count among the least brutal when it comes to how he treats his followers. Though the Chaos Dwarfs are undoubtedly twisted and incredibly evil thanks to his patronage, Hashut doesn&#039;t go out of his way to mess with them like a certain blue, bird-lovin&#039; mofo, force them to fight for eternity for his favor, &amp;quot;bless&amp;quot; them with horrific diseases, or murder-rape them. Even though some Chaos Dwarfs are mutated, it&#039;s usually seen as a good thing, with Bull Centaurs forming a sort of &amp;quot;holy warrior&amp;quot; caste within the society of the Dawi Zharr. The only exception would be the slowly-turning-to-rock mutations of the Sorcerer caste, but then again, that might not be Hashut&#039;s doing, and they do gain pretty impressive powers in return for that trade off. So even though he&#039;s a grim, malignant dude, in general Hashut seems to be happy to back the Chaos Dwarfs up on their business as long as he gets the cut he wants. That and he did basically save their race from destruction, though at the price of their souls and sanity, but the Chaos Dwarfs honestly don&#039;t seem to mind that much all things considered. Honestly, it&#039;s nice to see such a positive working relationship in the setting.&lt;br /&gt;
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Given that the Chaos Dwarfs follow Hashut exclusively, it could be argued that he was uniquely qualified for the job. He had just the right combination of dark power, personality and made the right demands to get at least a few of the normally unyielding Dawi to bend the knee to his cause when in extremis.&lt;br /&gt;
&lt;br /&gt;
It is currently unknown whether Hashut is responsible for the super tall hats that the Chaos Dwarfs like to wear, but honestly, it was probably part of the pact that they had to wear ridiculous headgear. Depending on your point of view, that might have been the most evil or kindest thing he ever did to them.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
&lt;br /&gt;
HE LIVES!!!! The latest war-band for Warcry announced at Warhammer Fest 2022 all but confirms his continued existence in the Mortal Realms, introduced through the &amp;quot;Horns of Hashut&amp;quot;, an all human force with a distinct lack of the Babylonian stunties we all know and love. This does bring up the interesting and unexplored concept of Hashut being a Chaos God not worshipped exclusively by the Chaos Dwarves. According to Warcom the horns are currently in the middle of a turf war with some [[Nurgle]] guerilla fighters of the Rotmire Creed lead by Lord Leech who were promised an elixir of immortality if they corrupt a piece of Ghur called the Gnarlwood. At the center of this place in the Ravening Ruin is a bunch of Seraphon artifacts and a major source of life energy. This crucible of life energy formed around the Realm-shaper engine of a crashed Seraphon temple-ship named Talaxis, creating a ferocious forest which Nurgle wants to corrupt but Hashut wants his followers to instead burn down and then harness the energy there to build and power more daemon forges. Ironically Hashut despite being a chaos god is probably one of the best suited to deal with Nurgle thanks to his followers predilection for killing things with fire from their flamethrowers and whatnot.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Chaos Dwarfs]] - His worshippers&lt;br /&gt;
*[[K&#039;daai]] - His [[daemon]]s&lt;br /&gt;
&lt;br /&gt;
{{ChaosGods}}&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2607:FB91:BD89:F4D4:B5FC:96D0:D2D5:251E</name></author>
	</entry>
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