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	<title>2d4chan - User contributions [en]</title>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Frontiers&amp;diff=446666</id>
		<title>Star Frontiers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Frontiers&amp;diff=446666"/>
		<updated>2019-03-12T05:26:33Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:8400:CDA:10FE:B8F:5352:2355: /* Characters */ spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roleplaying]]&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
[[Image:StarFrontiers_AlphaDawn.png|300px|right]]&lt;br /&gt;
[[Star Frontiers]] was TSR&#039;s science-fiction space opera RPG.  It was shoved in a closet and ignored during the reign of [[Lorraine Williams]] because she wanted to push her Buck Rogers licensed-material and soak up the royalties.  It had three releases: &amp;quot;Alpha Dawn&amp;quot; for player characters, &amp;quot;Knight Hawks&amp;quot; for ship-to-ship action including boarding parties and trade, and &amp;quot;Zebulon&#039;s Guide&amp;quot; for campaign setting fluff and politics.&lt;br /&gt;
It had a &amp;lt;b&amp;gt;more&amp;lt;/b&amp;gt; than respectable combat system with easy percentile rolls and modifiers, which included vehicle and aerial combat during the same six-second turns, using archaic weapons, melee weapons and futuristic melee and ranged weapons.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Unlike other TSR products of the time, they don&#039;t have a career &amp;quot;class&amp;quot; that dictates their aptitudes.  Characters are skill-based instead, although the character picks a Primary Skill Area (PSA) that allows the character to pay half-price for advancing skills in that area.&lt;br /&gt;
&lt;br /&gt;
Attributes are percentile, and are allocated as pairs.  The pairs are:&lt;br /&gt;
* Strength / Stamina&lt;br /&gt;
* Dexterity / Reaction Speed&lt;br /&gt;
* Intuition / Logic&lt;br /&gt;
* Personality / Leadership&lt;br /&gt;
Attributes are usually identical in pairs, though racial bonuses or spending experience points can change that.&lt;br /&gt;
&lt;br /&gt;
Race plays a very important role in Star Frontiers.  Most Star Frontiers NPCs use race as a shorthand for the personality to expect (except Humans, of course, because Humans are always the jack-of-all-trades/unpredictable race).  There are five major races in the campaign setting, four of them are playable:&lt;br /&gt;
* the amorphous thoughtful Dralasites (+5 Str/Sta, -5 Int/Log, multiple limbs, Lie Detection),&lt;br /&gt;
* the gangly curious Humans (+5 to any single ability but not both in a pair),&lt;br /&gt;
* the insectoid dedicated Vrusk (-5 Str/Sta, +5 Int/Log, Ambidextrous, Sense Motive)&lt;br /&gt;
* the simian fierce Yazirians (-10 Str/Sta, +5 Dex/RS, +5 Int/Log, Night Vision, Gliding)&lt;br /&gt;
These four races are allied for setting and exploiting the frontier sector that is the default campaign setting.  &lt;br /&gt;
[[Image:StarFrontiers_Races.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The fifth major race is saved for the BBEG: &lt;br /&gt;
* the maniacally violent vermiform Sathar (-5 Dex/RS, -5 Int/Log, +0/+20 Per/Ldr, Hypnotism)&lt;br /&gt;
They are  written intentionally as an enigmatic BBEG race for the GM to use for spooking the players or setting up a conspiracy.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:StarFrontiers_Races.png|Dralasite, Human, Vrusk and Yazirian anatomy&lt;br /&gt;
Image:StarFrontiers_map.png|map of the systems in the default setting&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://starfrontiers.com/OfficialTSRResources.aspx Official Rulebooks] &amp;lt;strike&amp;gt;TSR gave these fanboys permission to republish all the original material electronically.  For free.&amp;lt;/strike&amp;gt; &lt;br /&gt;
* [http://www.starfrontiersman.com/remastered.php Remastered Rulebooks]&amp;lt;strike&amp;gt; these fanboys have &amp;quot;digitally remastered&amp;quot; and patched up the rules.  Also free to download.  Also modules, maps and links to Star Frontiersman fanzines.  Kick-ass!&amp;lt;/strike&amp;gt; Gone, WOTC asked people to stop distributing things they own the rights of... or something&lt;br /&gt;
* [http://www.myrpgame.com/tag/star-frontier/ Star Frontiers as a 4E game] laugh at the heretic.  Point and laugh.&lt;/div&gt;</summary>
		<author><name>2607:FEA8:8400:CDA:10FE:B8F:5352:2355</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Frontiers&amp;diff=446665</id>
		<title>Star Frontiers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Frontiers&amp;diff=446665"/>
		<updated>2019-03-12T05:24:53Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:8400:CDA:10FE:B8F:5352:2355: /* Images */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roleplaying]]&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
[[Image:StarFrontiers_AlphaDawn.png|300px|right]]&lt;br /&gt;
[[Star Frontiers]] was TSR&#039;s science-fiction space opera RPG.  It was shoved in a closet and ignored during the reign of [[Lorraine Williams]] because she wanted to push her Buck Rogers licensed-material and soak up the royalties.  It had three releases: &amp;quot;Alpha Dawn&amp;quot; for player characters, &amp;quot;Knight Hawks&amp;quot; for ship-to-ship action including boarding parties and trade, and &amp;quot;Zebulon&#039;s Guide&amp;quot; for campaign setting fluff and politics.&lt;br /&gt;
It had a &amp;lt;b&amp;gt;more&amp;lt;/b&amp;gt; than respectable combat system with easy percentile rolls and modifiers, which included vehicle and aerial combat during the same six-second turns, using archaic weapons, melee weapons and futuristic melee and ranged weapons.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Unlike other TSR products of the time, they don&#039;t have a career &amp;quot;class&amp;quot; that dictates their aptitudes.  Characters are skill-based instead, although the character picks a Primary Skill Area (PSA) that allows the character to pay half-price for advancing skills in that area.&lt;br /&gt;
&lt;br /&gt;
Attributes are percentile, and are allocated as pairs.  The pairs are:&lt;br /&gt;
* Strength / Stamina&lt;br /&gt;
* Dexterity / Reaction Speed&lt;br /&gt;
* Intuition / Logic&lt;br /&gt;
* Personality / Leadership&lt;br /&gt;
Attributes are usually identical in pairs, though racial bonuses or spending experience points can change that.&lt;br /&gt;
&lt;br /&gt;
Race plays a very important role in Star Frontiers.  Most StarFrontiers NPCs use race as a shorthand for the personality to expect (except Humans, of course, because Humans are always the jack of all trades/unpredictable race).  There are five major races in the campaign setting, four of them are playable:&lt;br /&gt;
* the amorphous thoughtful Dralesites (+5 Str/Sta, -5 Int/Log, multiple limbs, lie detection),&lt;br /&gt;
* the gangly curious Humans (+5 to any single ability but not both in a pair),&lt;br /&gt;
* the insectoid dedicated Vrusk (-5 Str/Sta, +5 Int/Log, Ambidextrous, Sense Motive)&lt;br /&gt;
* the simian fierce Yazarians (-10 Str/Sta, +5 Dex/RS, +5 Int/Log, Night Vision, Gliding)&lt;br /&gt;
These four races are allied for setting and exploiting the frontier sector that is the default campaign setting.  &lt;br /&gt;
[[Image:StarFrontiers_Races.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The fifth major race is saved for the BBEG: &lt;br /&gt;
* the maniacally violent vermiform Sathar (-5 Dex/RS, -5 Int/Log, +0/+20 Per/Ldr, Hypnotism)&lt;br /&gt;
They are  written intentionally as an enigmatic BBEG race for the GM to use for spooking the players or setting up a conspiracy.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:StarFrontiers_Races.png|Dralasite, Human, Vrusk and Yazirian anatomy&lt;br /&gt;
Image:StarFrontiers_map.png|map of the systems in the default setting&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://starfrontiers.com/OfficialTSRResources.aspx Official Rulebooks] &amp;lt;strike&amp;gt;TSR gave these fanboys permission to republish all the original material electronically.  For free.&amp;lt;/strike&amp;gt; &lt;br /&gt;
* [http://www.starfrontiersman.com/remastered.php Remastered Rulebooks]&amp;lt;strike&amp;gt; these fanboys have &amp;quot;digitally remastered&amp;quot; and patched up the rules.  Also free to download.  Also modules, maps and links to Star Frontiersman fanzines.  Kick-ass!&amp;lt;/strike&amp;gt; Gone, WOTC asked people to stop distributing things they own the rights of... or something&lt;br /&gt;
* [http://www.myrpgame.com/tag/star-frontier/ Star Frontiers as a 4E game] laugh at the heretic.  Point and laugh.&lt;/div&gt;</summary>
		<author><name>2607:FEA8:8400:CDA:10FE:B8F:5352:2355</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Frontiers&amp;diff=446664</id>
		<title>Star Frontiers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Frontiers&amp;diff=446664"/>
		<updated>2019-03-12T05:24:24Z</updated>

		<summary type="html">&lt;p&gt;2607:FEA8:8400:CDA:10FE:B8F:5352:2355: /* Images */ spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Roleplaying]]&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
[[Image:StarFrontiers_AlphaDawn.png|300px|right]]&lt;br /&gt;
[[Star Frontiers]] was TSR&#039;s science-fiction space opera RPG.  It was shoved in a closet and ignored during the reign of [[Lorraine Williams]] because she wanted to push her Buck Rogers licensed-material and soak up the royalties.  It had three releases: &amp;quot;Alpha Dawn&amp;quot; for player characters, &amp;quot;Knight Hawks&amp;quot; for ship-to-ship action including boarding parties and trade, and &amp;quot;Zebulon&#039;s Guide&amp;quot; for campaign setting fluff and politics.&lt;br /&gt;
It had a &amp;lt;b&amp;gt;more&amp;lt;/b&amp;gt; than respectable combat system with easy percentile rolls and modifiers, which included vehicle and aerial combat during the same six-second turns, using archaic weapons, melee weapons and futuristic melee and ranged weapons.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
Unlike other TSR products of the time, they don&#039;t have a career &amp;quot;class&amp;quot; that dictates their aptitudes.  Characters are skill-based instead, although the character picks a Primary Skill Area (PSA) that allows the character to pay half-price for advancing skills in that area.&lt;br /&gt;
&lt;br /&gt;
Attributes are percentile, and are allocated as pairs.  The pairs are:&lt;br /&gt;
* Strength / Stamina&lt;br /&gt;
* Dexterity / Reaction Speed&lt;br /&gt;
* Intuition / Logic&lt;br /&gt;
* Personality / Leadership&lt;br /&gt;
Attributes are usually identical in pairs, though racial bonuses or spending experience points can change that.&lt;br /&gt;
&lt;br /&gt;
Race plays a very important role in Star Frontiers.  Most StarFrontiers NPCs use race as a shorthand for the personality to expect (except Humans, of course, because Humans are always the jack of all trades/unpredictable race).  There are five major races in the campaign setting, four of them are playable:&lt;br /&gt;
* the amorphous thoughtful Dralesites (+5 Str/Sta, -5 Int/Log, multiple limbs, lie detection),&lt;br /&gt;
* the gangly curious Humans (+5 to any single ability but not both in a pair),&lt;br /&gt;
* the insectoid dedicated Vrusk (-5 Str/Sta, +5 Int/Log, Ambidextrous, Sense Motive)&lt;br /&gt;
* the simian fierce Yazarians (-10 Str/Sta, +5 Dex/RS, +5 Int/Log, Night Vision, Gliding)&lt;br /&gt;
These four races are allied for setting and exploiting the frontier sector that is the default campaign setting.  &lt;br /&gt;
[[Image:StarFrontiers_Races.png|center|800px]]&lt;br /&gt;
&lt;br /&gt;
The fifth major race is saved for the BBEG: &lt;br /&gt;
* the maniacally violent vermiform Sathar (-5 Dex/RS, -5 Int/Log, +0/+20 Per/Ldr, Hypnotism)&lt;br /&gt;
They are  written intentionally as an enigmatic BBEG race for the GM to use for spooking the players or setting up a conspiracy.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:StarFrontiers_Races.png|Dralasites, Humans, Vrusk and Yazirian anatomy&lt;br /&gt;
Image:StarFrontiers_map.png|map of the systems in the default setting&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://starfrontiers.com/OfficialTSRResources.aspx Official Rulebooks] &amp;lt;strike&amp;gt;TSR gave these fanboys permission to republish all the original material electronically.  For free.&amp;lt;/strike&amp;gt; &lt;br /&gt;
* [http://www.starfrontiersman.com/remastered.php Remastered Rulebooks]&amp;lt;strike&amp;gt; these fanboys have &amp;quot;digitally remastered&amp;quot; and patched up the rules.  Also free to download.  Also modules, maps and links to Star Frontiersman fanzines.  Kick-ass!&amp;lt;/strike&amp;gt; Gone, WOTC asked people to stop distributing things they own the rights of... or something&lt;br /&gt;
* [http://www.myrpgame.com/tag/star-frontier/ Star Frontiers as a 4E game] laugh at the heretic.  Point and laugh.&lt;/div&gt;</summary>
		<author><name>2607:FEA8:8400:CDA:10FE:B8F:5352:2355</name></author>
	</entry>
</feed>