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		<id>http://2d4chan.org/mediawiki/index.php?title=Belisarius_Cawl&amp;diff=85589</id>
		<title>Belisarius Cawl</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Belisarius_Cawl&amp;diff=85589"/>
		<updated>2019-09-16T21:06:02Z</updated>

		<summary type="html">&lt;p&gt;2620:0:1000:FD86:7191:4605:23EE:DFA5: &lt;/p&gt;
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&lt;div&gt;{{Topquote|The Omnissiah filled the galaxy with mysteries so that we might learn from them, coming step by step closer to his perfect being. To ignore them, even in the face of war, is heresy.|Archmagos Belisarius Cawl}}&lt;br /&gt;
{{Topquote|His colleagues are limited. Their beliefs have become a faith that they dare not challenge. The Adeptus Mechanicus is far more trammelled in its thinking than the Mechanicum of your time was, my Lord Guilliman, and the archmagos was a radical in those distant centuries. You would not have come to him if he were not.|Cawl Inferior, Cawl&#039;s not-an-AI}}&lt;br /&gt;
{{Topquote|I suppose I could part with one and still be feared|Cawl, on his various Doomsday Devices}}&lt;br /&gt;
&lt;br /&gt;
[[File:CawlArt.jpg|300px|thumb|right|Ten thousand years and enough augmentations to be the size of a Carnifex, and he still hasn&#039;t gotten rid of that organic left arm.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archmagos Dominus Belisarius Cawl&#039;&#039;&#039; is the first unique character for the Adeptus Mechanicus faction, and like all good servants of [[Omnissiah|the dragon on mars]] has turned himself into a [[awesome|FUCKING CYBORG]]. Along with [[Inquisitor Greyfax]] and [[Saint Celestine]], he forms the Triumvirate of the Imperium. This motherfucker is old. How old? Ten thousand years. Which should be impossible as the oldest a magos of the Mechanicus can get is around 1,000 years and they also go insane, but who knows. He might have spent most of it in stasis, or built himself new bodies and implanted his not-an-AI into it, but the most popular rumors among the Mechanicus have it that he did so using some kind of forbidden [[Xeno|xenos]] tech while replacing what few organic parts he had left with machinery, Ship of Theseus style. Even after having his memories wiped on two separate occasions, he&#039;s famed among the AdMech as having a truly unmatched hoard of knowledge compiled over the millennia.&lt;br /&gt;
&lt;br /&gt;
He has some sort of mysterious mission he&#039;s been on for the last ten thousand years.  It was given to him by [[Roboute Guilliman|/tg/&#039;s favourite person]], apart from a certain [[Matt Ward|Spiritual Liege]] and consists of two parts.  The first is making Guilliman a brand new suit, making Belisarius Cawl the slowest tailor in all of fiction (though admittedly that&#039;s because it went on hold until he could figure out the &#039;resurrection&#039; thing).  The second is to build brand new weapons and pull out old ones to help fight against the enemies of the Imperium. His main creation was the [[Primaris Marines]] which took him nearly 10,000 years to create (although this was because of how ridiculously advanced and hard to decipher the [[God-Emperor of Mankind|Emperor&#039;s]] work was). Or he&#039;s just incredibly lazy. It&#039;s not like he really answers to anyone.&lt;br /&gt;
&lt;br /&gt;
His voice has varied somewhat, the few times we&#039;ve heard it. In the trailer for Rise of the Primarch [https://www.youtube.com/watch?v=DMCTbIH924k he also sounds like a combination of Mr Freeze (TAS version) and a Dalek.] However, in the more recent trailer for Battlefleet Gothic: Armada 2, detailing Cawl&#039;s arrival on Cadia and his meeting with Trazyn [https://www.youtube.com/watch?v=kWEH4sjqlmY Cawl&#039;s voice is damn near incomprehensible]. It&#039;s a wonder anyone could have a conversation with him.&lt;br /&gt;
&lt;br /&gt;
On a side note, his name is most likely a shoutout to [https://en.wikipedia.org/wiki/Belisarius this guy], who basically made the Byzantine Empire great again, if only for about a dozen years. As an elegan/t g/entleman or a clever ca/t g/irl you already knew the Byzantine Empire is, in fact, the Eastern Roman one, with both of the terms created after the end of the realm; its citizens referred to it as the Roman Empire - the very one which the Imperium is based on.&lt;br /&gt;
&lt;br /&gt;
==Remember that Guy?==&lt;br /&gt;
&lt;br /&gt;
Before people get a little confused, Cawl was first introduced in the &#039;&#039;Fall of Cadia&#039;&#039; phase of the [[Gathering Storm]], where barring his mysterious ten-millennia mission, nothing was really &#039;&#039;known&#039;&#039; about the archmagos.  Subsequent works have tried to fill his backstory... with varying results. &lt;br /&gt;
&lt;br /&gt;
The first to try this was the [[Adeptus Mechanicus]] codex (where he was the only named HQ), where a sidebar posits that he was part of the Emperor&#039;s team that developed the Black Carapace (!!).  Needless to say, everyone forgot that the Emperor didn&#039;t create the organs by himself (even though the Larraman&#039;s Organ is literally named after one of the scientists who helped make the organs), so Black Library instead gave a background that made far more sense, which is given below.&lt;br /&gt;
&lt;br /&gt;
== During the [[Horus Heresy]] ==&lt;br /&gt;
[[File:CawlYoung.jpg|200px|thumb|right|Archmagos Cawl, back when he was still recognizably human.]]&lt;br /&gt;
Cawl&#039;s first recorded appearance in history was as a Tech-Acolyte on the Trisolian system during the Horus Heresy; while he had declined several of the more visible cybernetic augmentations favored by the tech-priests, he had secretly undergone illegal brain-enhancing surgeries to make himself smarter. Even back then, he had a reputation as a maverick for his pro-innovation stance. &lt;br /&gt;
&lt;br /&gt;
When [[Horus]] and his Legion attacked the world of Trisolian A4, Cawl&#039;s mistress defected to the traitors for fear that her secret project to make herself immortal via cloning would be lost. Cawl feigned loyalty to the Warmaster, and later took the opportunity to kill his treacherous superior when [[Leman Russ]] and the [[Space Wolves]] [[Battle of Trisolian|arrived to try and kill Horus]]. After absorbing her intelligence core and knowledge of cloning, that is.&lt;br /&gt;
&lt;br /&gt;
== Fall of Cadia ==&lt;br /&gt;
Cawl is introduced at a technoarchaeological dig on the planet Eriad IV, a planet only notable for having a small Imperial outpost that was destroyed in the 4th [[Black Crusade]]. Although his progress is interrupted by an [[Ork|Orkish]] invasion, he continues onward, following the mysterious hints of the [[Shadowseer]] Sylandri Veilwalker. Eventually, he digs deep enough to find the remnants of [[Cadian Pylons| ancient obsidian pylons]]. Cross-referencing this with similar discoveries, he realizes that [[Abaddon]] has made a point of destroying similar such pylons across his Black Crusades. He puts two and two together, and immediately starts heading for [[Cadia]], fearing that they might be the last pylons left in the galaxy.&lt;br /&gt;
&lt;br /&gt;
After arriving at Cadia and briefing the command about his discoveries, he went about studying the pylons, believing that they held the key to Abaddon&#039;s defeat. This was a dead end until [[Trazyn]] showed up and gave him some Necrontyr tech-support. With his help, he managed to activate the true power of pylons, shrinking the [[Eye of Terror]] and fucking up all warp activity on Cadia. This was a double-edged sword, as while it prevented [[Daemons]] from manifesting, it also forced the [[Legion of the Damned]] out of the Materium and greatly weakened Saint [[Celestine]]. Despite this, the defenders successfully got the Black Legion to retreat, and victory looked inevitable.&lt;br /&gt;
&lt;br /&gt;
Then Abaddon just had to crash the remnants of a [[Blackstone Fortress]] into Cadia. Cawl&#039;s efforts were for naught, as the pylons were destroyed and the Eye of Terror expanded to consume the Cadian Gate. He retreated on his [[Ark Mechanicus]], the Iron Revenant, but was pursued by Abaddon, who just learned of a mysterious relic Cawl had and sought to claim it for himself. Cawl was forced to sacrifice the Iron Revenant to stave off the Vengeful Spirit and took his artifact along with the rest of the Imperial forces to the ice moon of Klasius, where they found the [[Emperor&#039;s Sword|Emprasword]]. Cornered by the [[Black Legion]], all seemed lost, until they were saved by the timely intervention of the Ynnari [[Eldar]], who offered an escape route through the [[webway]] and an alliance (needless to say, he is really ashamed that he couldn&#039;t stop what happened to Cadia). &lt;br /&gt;
&lt;br /&gt;
===Rise of the Primarch===&lt;br /&gt;
&lt;br /&gt;
This is where it&#039;s revealed that the artifact Belisarius has is the Armor of Fate and a self-fitting dressing room, commissioned by Grandpa Smurf several millennia in advance. Cawl, alongside the Ynnari, successfully uses this to resurrect Guilliman and then assists him in his crusade to Terra.  When they arrive Guilliman tells Cawl to work on the second part of his mission, that of strengthening Imperial forces by pulling out all the stops on Mars.&lt;br /&gt;
&lt;br /&gt;
It has since been revealed that this &amp;quot;second part&amp;quot; was the creation of the [[Primaris Marines]], along with their new wargear.&lt;br /&gt;
&lt;br /&gt;
===What Could Possibly Go Wrong?===&lt;br /&gt;
&lt;br /&gt;
Cawl currently wants Guilliman to appoint him Fabricator General of Mars so he can &amp;quot;Get Shit Done&amp;quot;, but Guilliman is unwilling to have all of the tech priests lose their minds over it; given his outspoken views on the value of innovation and thinly veiled contempt for the accepted AdMech dogma such a [[PROMOTIONS|promotion]] would be certain to result in a civil war within the Mechanicus.&lt;br /&gt;
&lt;br /&gt;
Demonstrating what could generously be called a disregard for consequences, Cawl also has experimented with creating Primaris Marines of all the [[Traitor Legions]], as well as the infamous missing Legions II and XI. He petitioned Guilliman to sanction their use, but you can guess how that went. (Guilliman has a feeling that he&#039;s just going to try and make them anyway). He is also trying to make new pylons to shrink back the [[Great Rift]]; perhaps it&#039;s time for Cawl to pay a visit to [[Illuminor Szeras]], or maybe politely request (at gunpoint) Magos-Explorator [[Omnid Torquora]] to tell him all the knowledge he has left of that empyrical bomb he used in the novel [[Adeptus Mechanicus]]: Tech-Priest.&lt;br /&gt;
&lt;br /&gt;
Oh, and that AI we mentioned in the top quote? It&#039;s not even the only one. Guy Haley&#039;s &#039;&#039;In the Grim Darkness of the Far Future&#039;&#039; openly mentions that Cawl&#039;s mind is essentially composed of numerous AI copies of himself operating in tandem with his original mind, in what he compares to being a conductor of an orchestra with the AI copies as the musicians. Which in effect makes him practically immortal, since he could switch on a backup copy of himself if his original body dies.&lt;br /&gt;
&lt;br /&gt;
And he&#039;s on his way over to Sotha to investigate the remains of the Pharos...&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
[[File:Cawl.jpg|300px|thumb|right|Too many limbs? NO SUCH THING!]]&lt;br /&gt;
&lt;br /&gt;
Come with a special rule that allows you to add or subtract 1 when rolling on the Canticles of the Omnissiah which as Mars you get to roll twice and keep both, allows Mars units within 6&amp;quot; to re-roll any to hit in shooting,also have the ability to repair any friendly {{W40Kkeyword|imperium}} model within 3&amp;quot; by 1 wound, without caring even a little bit about its other keywords - he can repair {{W40Kkeyword|infantry}}, {{W40Kkeyword|cavalry}}, whatever. AdMech units get d3 wounds healed instead, though. I guess 10000 years of min maxing yourself lets you do these things. And his Solar Atomiser is an Assault D3  S10 AP-4 unholy beast that does D3 damage, unless the target is within half range, which then it does D6 damage. &lt;br /&gt;
&lt;br /&gt;
===7th Edition===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Belisarius Cawl:&#039;&#039;&#039; || 200 || 5 || 5 || 5 || 6 || 5 || 3 || 3 || 10 || 2+\5++\5+++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Belisarius Cawl is quite a formidable opponent. His ranged weapon of choice is the melta-gun on steroids Solar Atomizer, and for melee he&#039;s got a Mechadendrite Hive to fight hordes, Arc Scourge to fight vehicles, and a power axe to fight terminators. He also brings across the three Canticles of the Archmagos, which are like the Canticles of the Omnissiah but they also affect friendly vehicles not part of the Cult Mechanicus faction. Harmony of Metallurgy gives It Will Not Die, Utterance of Neutralization increases Ballistic Skill, and the War Hymnal of Fortitude grants invulnerable saves.&lt;br /&gt;
&lt;br /&gt;
Not only can he dish out the pain, he can take it as well, with a 2+ armor save, Toughness 6, Feel No Pain (which is rerollable if he&#039;s the Warlord), and five wounds [[cheese|which he restores 1d3 of each round]]. Oh, and he can also use his canticles to give himself three It Will Not Die rolls. However, he lacks Eternal Warrior, and his Invulnerable Save is a mere 5+, making him vulnerable to Instant Death.&lt;br /&gt;
&lt;br /&gt;
== List of Things Cawl &#039;&#039;May&#039;&#039; Have [[Blood Ravens|Borrowed]] ==&lt;br /&gt;
As mentioned, Papa Cawl is probably the only cogboy in the Adeptus Mechanicus (and probably in all the [[Imperium]]) who has straight-up invented &#039;&#039;loads&#039;&#039; of new shit without [[Blam|disappearing]]. Many of his new toys have features found in other xenos and/or look like their weapons. Whether or not it is an example of [[Blood Ravens|&amp;quot;borrowing&amp;quot; their designs]] or [[Just As Planned|convergent invention]] [[skub|is up to you.]] This list will certainly get bigger as more units are introduced.&lt;br /&gt;
===From the [[Eldar|Space Elves]]===&lt;br /&gt;
&lt;br /&gt;
* Primaris [[Reiver]] incorporate sonic/audio weaponry into their helmets to scare the shit out of their enemies, just like the howling banshees (though to be fair, we&#039;ve invented such [[Wikipedia:Sonic weapons|weapons]] in early M3) or [[Noise Marines|Emperor&#039;s Children]], though we&#039;re pretty sure he&#039;s not dumb enough to mess with Chaos stuff... we think. Night Lords have used such tech since the start of the Great Crusade. The Mechanicus would have made it for them even back then.&lt;br /&gt;
* The Overlord Dropship uses energy shields instead of the usual void shields.&lt;br /&gt;
&lt;br /&gt;
===From the [[Tau|T&#039;au]]===&lt;br /&gt;
* The [[Primaris Captain|Primaris Captains&#039;]] Gravis Armour appears to be inspired from the Tau, though they may be also inspired by the [[Squats|Squat]] [[Hearthguard|Hearthguards]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]] [[Category:Imperial]] [[Category: Adeptus Mechanicus]]&lt;/div&gt;</summary>
		<author><name>2620:0:1000:FD86:7191:4605:23EE:DFA5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Combi-weapon&amp;diff=146182</id>
		<title>Combi-weapon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Combi-weapon&amp;diff=146182"/>
		<updated>2019-09-16T21:02:19Z</updated>

		<summary type="html">&lt;p&gt;2620:0:1000:FD86:7191:4605:23EE:DFA5: /* Real Life */&lt;/p&gt;
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&lt;div&gt;Combi-weapons are specialized weapons in [[Warhammer 40,000]], mainly used by the [[Imperium of Man]], [[Chaos Space Marines]], and the [[Ork]]s. A combi-weapon is essentially a [[bolter]] with another weapon integrated into it. Among the [[Space Marines]] they&#039;re commonly used by [[Terminator]]s and most famously by the [[Deathwatch]]. Since 8th Edition came and turned combi-weapons into a flat-out upgrade, individuals armed with them can either shoot any of the two, or, and that&#039;s something new compared to previous editions, shoot both at the same time at the cost of a shooting penalty. They come in several varieties.&lt;br /&gt;
&lt;br /&gt;
==Space Marines/Imperials==&lt;br /&gt;
&lt;br /&gt;
Generally speaking, Combi-weapons were first developed during the [[Great Crusade]] in an effort to improve the firepower of Astartes wearing [[Terminator]] armour; because a single [[Bolter]] was just not enough. So the [[Adeptus Mechanicus]] started by simply slapping two Bolters together, creating the Combi-Bolter and it snowballed from there. Those weapons were just [[awesome]] enough that their use spread from Terminator units to the entirety of the Space Marine Legions and beyond. The Combi-Bolter was later upgraded further to the purpose built Storm Bolter (while the traitors got stuck with the older variant), but the other Combi-weapons remain much the same as they were back then, combining the &#039;take-all-comers&#039; flexibility of a good Bolter with the extra punch of a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
===Combi-Flamer===&lt;br /&gt;
[[File:Combi-Flamer.jpg|150px|right|thumb|Combi-Flamer]]&lt;br /&gt;
&lt;br /&gt;
A boltgun with a [[flamer]] attached to its underside. When you want both the firepower and armor-cracking effects of the Bolter but also want to have the horde cleansing affects of the trusted Flamer, accept no substitutes. Especially useful for close combat situations. Combi-flamers are one of the most common and most well liked type of combi-weapon (The other being the Combi-Plasma) due to its versatility. &lt;br /&gt;
&lt;br /&gt;
Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Flamer attachment, you can now autohit all enemies and defend [[Your Dudes|your dudes]] when they are being charged.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SternguardCombiFlamer.jpg|&amp;lt;center&amp;gt;Sternguard Issue&amp;lt;/center&amp;gt;&lt;br /&gt;
image:BloodAngelsCombiFlamer.jpg|&amp;lt;center&amp;gt;Blood Angels Sternguard&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combi-Melta===&lt;br /&gt;
[[File:HHCombiMelta.jpg|150px|right|thumb|Combi-Melta]]&lt;br /&gt;
&lt;br /&gt;
A bolter with a [[melta|meltagun]] attached to its underside. As you can imagine, these are used when there is a large presence of enemy armor. Combi-meltas are favored by tank-hunter specialists who like the vaporizing affects of the Meltagun but is also quite inclined to attach a more longer-ranged weapon to compensate for the relatively short range of the Meltagun. As you already know, it is very useful when hunting tanks.&lt;br /&gt;
&lt;br /&gt;
Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Melta attachment, you now have immense flexibility in the tankbusting and troopbusting compartment. Tanks and Terminators would stay the fuck out of your effective range and would make a good deterrent against charging TEQs.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SternguardCombiMelta.jpg|&amp;lt;center&amp;gt;Sternguard Issue&amp;lt;/center&amp;gt;&lt;br /&gt;
SternguardCombiMeltaModel.jpg|&amp;lt;center&amp;gt;Ultramarines Sternguard&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combi-Grenade Launcher===&lt;br /&gt;
[[File:BoltRifleGrenade.jpg|150px|right|thumb|Combi-Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
A Bolter with a Grenade launcher strapped to the side, think of this as that particular Noobtube attachment you see on Call of Duty or Battlefield. Sometimes confusingly called the Auxiliary grenade launcher. As you can imagine, some has taken calling this weapon a Noobtube as well despite the fact that on tabletop it is not as overpowered as the ones you see in other video games. &lt;br /&gt;
&lt;br /&gt;
Due to its nature, it is useful for fighting large hordes of enemies or lobbing grenades over well entrenched positions, though why the Imperium thought it would be useful to attach a single-shot grenade launcher to an automatic rocket-propelled grenade launcher is anyone&#039;s guess. Better question is why it isn&#039;t a belt-fed automatic grenade launcher with a box magazine.  There is clearly room for it in the picture and a Space Marine can easily handle that. Fill the grenades with little melta-bombs for extra efficiency-effectiveness. (&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;Bigga is betta, zoggin&#039; &#039;umie!&amp;lt;/span style=&#039;color:green;font-size:100%&#039;&amp;gt;) Actually, since bolter shells explode after penetration, while good against armor, that effect is shit for clearing hordes. It&#039;s a bomb vs an RPG. The grenade part is to fuck up groups while the bolter cuts through lines of men and puts holes in armor.&lt;br /&gt;
&lt;br /&gt;
===Combi-Plasma===&lt;br /&gt;
[[File:Rb6-54-combi-plasma.jpg|150px|right|thumb|Combi-Plasma]]&lt;br /&gt;
&lt;br /&gt;
The most prevalent type of combi-weapon among loyalists, combi-plasma guns are extremely useful. A popular tactic is to fire a [[plasma]] blast first, allowing the plasma to burn through whatever armor is present, then fire a bolt, which will be able to pierce the exposed flesh and explode inside the target. It is best used against MEQs, which in a Space Marine&#039;s combat tour, is a relatively common enemy to face.&lt;br /&gt;
&lt;br /&gt;
Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Plasma attachment, you have an extremely versatile weapon that can deal with a wide range of infantry scaling from GEQs to TEQs. However like all plasma weapons, you can overcharge to boost its AP with the added risk of it blowing up.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SternguardCombiPlasma.jpg|&amp;lt;center&amp;gt;Sternguard Issue&amp;lt;/center&amp;gt;&lt;br /&gt;
DevastatorCombiPlasma.jpg|&amp;lt;center&amp;gt;Devastator Sergeant&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combi-Grav===&lt;br /&gt;
[[File:Combi-Grav.PNG|150px|right|thumb|Combi-Grav]]&lt;br /&gt;
&lt;br /&gt;
A bolter with a [[Grav-Weaponry|gravgun]] attached to its underside. It serves the same purpose as a Combi-plasma except it fires more shots and has an equal chance of hurting any vehicle while plasma ranges from ouch against light vehicles to all but useless against the heaviest ones. However due to the rarity of Gravguns, let alone a Combi-grav, these weapons are seldom used unless it is of the most dire situations.&lt;br /&gt;
&lt;br /&gt;
Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Grav attatchment, it is excellent against vehicles and other &#039;heavy&#039; units. Although it is relatively poor against hordes of cheap infantry. Its status as a Grav weapon means that it is relatively rare in the 41st millennium.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DevastatorCombiGrav.jpg|&amp;lt;center&amp;gt;Devastator Sergeant&amp;lt;/center&amp;gt;&lt;br /&gt;
CaptainCombiGrav.jpg|&amp;lt;center&amp;gt;Astartes Captain&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Infernus Heavy Bolter===&lt;br /&gt;
[[File:InfernusHeavyBolterPict.jpg|150px|right|thumb|Infernus Heavy Bolter]]&lt;br /&gt;
&lt;br /&gt;
Added in with the Deathwatch army, it&#039;s just as it sounds, a heavy bolter with an under-slung heavy flamer, whoever made this must have been high off their tits because that shit is ridiculous. Maybe they&#039;ve been hanging around orks too long because this sounds like a serious case of wanting more [[Dakka]]. You know, I think you&#039;re probably right on that one, it sort of makes sense that the guys dealing with [[Xenos]] filth all the time would take the most inspiration from them.  &lt;br /&gt;
&lt;br /&gt;
Besides, when you only have a squad and are supposed to fight things an entire company of Astartes would normally face, you need as much dakka as possible.  In any case, combining a heavy bolter with the ability to wipe out anyone who manages to get through the hail of fire without stopping the bolt-throwing is pretty dang good.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Infernus_Heavy_Bolter.PNG|&amp;lt;center&amp;gt;Side View&amp;lt;/center&amp;gt;&lt;br /&gt;
InfernusHeavyBolter.jpg|&amp;lt;center&amp;gt;Front View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adrastus Bolt Caliver===&lt;br /&gt;
[[File:SagittarumBoltCaliver2.png|150px|right|thumb|Adrastus Bolt Caliver]]&lt;br /&gt;
&lt;br /&gt;
Adrastus Bolt Calivers AKA &amp;lt;u&amp;gt;&#039;&#039;&#039;The Golden Gun&#039;&#039;&#039;&amp;lt;/u&amp;gt; is a type of Combi-Bolt Weapon used by the [[Adeptus Custodes]].&lt;br /&gt;
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As you can imagine, these guns are one of the best anti-infantry weapons of the Imperium. Due to the size of the Golden Bananas, these hybrid guns are used as heavy weapons by the Custodes and utilize [[Adrathic Weapons|&#039;Adrasite&#039;]] disintegration beam technology banned from the wider Imperium. This essentially makes them as Imperial [[Gauss|Gauss Blasters]] but fluff-wise better and quicker to work but shorter ranged. This combination weapon is able to unleash a fusillade of explosive rounds at long range with the potency of a Heavy Bolter or fire a short range disintegration beam able to rip a target apart at the molecular level. Their golden color and its properties makes them officially [[Awesome]].&lt;br /&gt;
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Only the [[Sagittarum Guard]] are given the privilege to be issued and trained with these golden weapons of war.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SagittarumBoltCaliver.png|&amp;lt;center&amp;gt;First Side View&amp;lt;/center&amp;gt;&lt;br /&gt;
Bolt_Caliver.PNG|&amp;lt;center&amp;gt;Second Side View&amp;lt;/center&amp;gt;&lt;br /&gt;
AdrastusBolterFront.jpg|&amp;lt;center&amp;gt;Front View&amp;lt;/center&amp;gt;&lt;br /&gt;
AdrastusBolterCabling.jpg|&amp;lt;center&amp;gt;Left View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Disintegration Combi-Gun===&lt;br /&gt;
[[File:Disintegration_Combi-Gun.PNG|150px|right|thumb|Disintegration Combi-Gun]]&lt;br /&gt;
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A rare weapon from the Dark Age of Technology, the Disintegration Gun is actually only available in the forms of a pistol or combi-weapon. It does exactly as the name suggests, disintegrate things. In 7E, the Disintegration Gun itself has a very similar statline and effects to the Adrathic weaponry of the Custodes (also described as being disintegration weapons), so one can assume the Adrathus Bolt Caliver (An Adrathic Destructor mounted on a Heavy Bolter) is pretty much a beefed-up version of it. With weapons like this, one must wonder how fucked up the Age of Strife was that shit like this wasn&#039;t enough to save humanity from being mulched.&lt;br /&gt;
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Despite being powerful and looking pretty damn sweet, this weapon is only available on the limited edition &amp;quot;Imperial Space Marine&amp;quot; model, so you&#039;re gonna have to deal with eBay scalpers or learn how to convert one of your own if you want one.&lt;br /&gt;
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===Gallery===&lt;br /&gt;
====Combi-Flamer====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeathwatchCombiFlamer.jpg|&amp;lt;center&amp;gt;Deathwatch&amp;lt;/center&amp;gt;&lt;br /&gt;
CassiusCombiFlamer.jpg|&amp;lt;center&amp;gt;&#039;&#039;[[Ortan Cassius|Cassius]]&#039;s&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
HeresyCombiFlamer.jpg|&amp;lt;center&amp;gt;Legion&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Combi-Melta====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BASternguardCombiMelta.jpg|&amp;lt;center&amp;gt;Blood Angels Sternguard&amp;lt;/center&amp;gt;&lt;br /&gt;
DeathwatchCombiMelta.jpg|&amp;lt;center&amp;gt;Deathwatch&amp;lt;/center&amp;gt;&lt;br /&gt;
LibrarianTerminatorCombiMelta.jpg|&amp;lt;center&amp;gt;Storm Bolter Design&amp;lt;/center&amp;gt;&lt;br /&gt;
HelbrechtCombiMelta.jpg|&amp;lt;center&amp;gt;&#039;&#039;[[Helbrecht]]&#039;s&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
TychoCombiMelta.jpg|&amp;lt;center&amp;gt;&#039;&#039;[[Erasmus Tycho|Tycho]]&#039;s&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
HeroCombiMelta.jpg|&amp;lt;center&amp;gt;Heresy Era&amp;lt;/center&amp;gt;&lt;br /&gt;
HeresyCombiMelta.jpg|&amp;lt;center&amp;gt;Legion&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Combi-Plasma====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeathwatchCombiPlasma.jpg|&amp;lt;center&amp;gt;Deathwatch&amp;lt;/center&amp;gt;&lt;br /&gt;
AzraelCombiPlasma.jpg|&amp;lt;center&amp;gt;&#039;&#039;[[Azrael]]&#039;s&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
HeresyCombiPlasma.jpg|&amp;lt;center&amp;gt;Legion&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Inquisition / Assassinorum==&lt;br /&gt;
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===Combi-Needler===&lt;br /&gt;
[[File:CombiNeedlerPict.jpg|150px|right|thumb|Combi-Needler]]&lt;br /&gt;
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A weapon used by the [[Daemonhunters|Ordo Malleus]]. A Bolter with a Needler integrated within it, intended to be used against creatures like [[Daemons|daemons]] that are extremely difficult to injure. This Combi-weapon is used only by the [[Inquisitors]] and [[Acolyte|Acolytes]] of the [[Ordo Malleus]] as the materials and expertise needed to craft these weapons is difficult and hard to acquire. A variant of this Combi-weapon also serves as the primary weapon of [[Eversor Assassin|Eversor Assassins]].&lt;br /&gt;
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The Combi-Needler is used by non-assassins and it is a relatively easy to manufacture weapon in contrast to the Executioner Pistol. Of course as a Needler, it is a pain in the ass to shoot the damn thing.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Combi-Needler.jpg|&amp;lt;center&amp;gt;Pistol Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
EscherCombiNeedler.jpg|&amp;lt;center&amp;gt;House Escher&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Condemner Boltgun===&lt;br /&gt;
[[File:Condemner_Boltgun.PNG|150px|right|thumb|Condemner Boltgun]]&lt;br /&gt;
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Also called the Combi-Stake Crossbow. Used by Ordo Hereticus and Sisters of Battle, this is a bolter combined with one-use crossbow. Yeah, it sounds pretty pathetic. The cool point is that the crossbow bolt is filled with a mix of holy promethium and some anti-psychic shit produced by the Golden Throne. &lt;br /&gt;
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So a direct hit from the crossbow component of the Condemnor Bolter will therefore not only deal a severe physical wound to an enemy psyker, it will also send his or her power spiraling out of control, consuming the user in a storm of untrammeled psychic energy. So it&#039;s not only going to burn the witch&#039;s body, but also burn down his very soul (which is crunch wise auto-peril to any psyker target).&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
CondemnorBoltgunPict.jpg|&amp;lt;center&amp;gt;Front View&amp;lt;/center&amp;gt;&lt;br /&gt;
CondemnorBoltgunTop.jpg|&amp;lt;center&amp;gt;Top View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Executioner Pistol===&lt;br /&gt;
[[File:Executioner_Pistol.png|150px|right|thumb|Executioner Pistol]]&lt;br /&gt;
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Used by [[Eversor]] assassins, this is (in DH) a combi-needle pistol, or (in [[WH40k]]) a pistol that fires [[What|poisonous needle shaped bolt rounds.]] As a result, the Assassin can fire both explosive Bolts or needles composed of a crystallised neurotoxin, sedative or interrogation narcotic into his victim, as the situation demands. The weapon&#039;s Needle Pistol toxins are so potent that whenever a target is hit by a shot it kills the victim almost outright. &lt;br /&gt;
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It is this versatility, combined with the exquisite craftsmanship of every Executor Pistol, that makes it such a popular choice for one of the Imperium’s sanctioned assassins. The weapon incorporates the heights of arcane tech-lore in its construction. It possesses a bi-stabilized targeting sight, and its polymorphic grip is genetically coded to the individual Assassin. Thus, even if an opponent were somehow to gain control of an Executor Pistol, he would be unable to fire it. Changing the weapon’s programming to recognize a different user requires access to secret Officio Assassinorum facilities, something that is almost impossible even for most members of the Inquisition.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ExecutionerPistolLeftView.jpg|&amp;lt;center&amp;gt;Left View&amp;lt;/center&amp;gt;&lt;br /&gt;
ExecutionerPistolRightView.jpg|&amp;lt;center&amp;gt;Right View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Chaos Space Marines==&lt;br /&gt;
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[[File:TigrusBolter53.jpg|150px|right|thumb|Combi-Bolter]]&lt;br /&gt;
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===Combi-Bolter===&lt;br /&gt;
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Also known as a Twin-linked Bolter, the combi-bolter was basically a pair of boltguns welded together to create a more dangerous weapon. It was used by the Space Marine Legions during the [[Great Crusade]]. However, it has been replaced by the Storm Bolter among the Imperium, but is still used by Chaos Space Marines, more specifically on the Chaos Space Marine Bike Squadrons where they can perform dakka in a quick and easy fashion. In 8th Edition, it is functionally identical to a Storm Bolter.&lt;br /&gt;
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==Orks==&lt;br /&gt;
===Kombi-Rokkit Launcha===&lt;br /&gt;
[[File:ORK_SpareKeys_Rokkit-Kombi.png|150px|right|thumb|Kombi-Rokkit Launcha]]&lt;br /&gt;
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The Shoota/Rokkit Launcha gives the user a single side-mounted Rokkit Launcha with a single Rokkit to use against enemy tanks and armored vehicles. Great for when your Shoota Boyz needs a little bit more anti-vehicular punch and weight or if you need more Tankbustas but don&#039;t want to waste anymore points. Considering orkish ballistic skill it&#039;s probably going to miss when you fire it or explode in your face if the wiring is all wrong.&lt;br /&gt;
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Because of its Rokkit attachment, it would give the Orks some needed anti-armor in an army that is vulnerable from mass artillery and machine gun fire. A Kombi-Rokkit allows your Orks to have a chance (albeit a low one given Ork accuracy) to pop some armor before it gets too hot.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
KombiRokkit.jpg|&amp;lt;center&amp;gt;Meganob&amp;lt;/center&amp;gt;&lt;br /&gt;
KombiRokkitBoss.jpg|&amp;lt;center&amp;gt;Common Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Kombi-Skorcha===&lt;br /&gt;
[[File:Kombi-Skorcher.jpg|150px|right|thumb|Kombi-Skorcha]]&lt;br /&gt;
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An orkish version of the Combi-flamer with the more powerful skorcha (heavy flamer) attached to it instead of a flamer. The ork version of a combi-weapon is a shoota with something attached to it instead of a boltgun with something attached to it. Great for crowd clearing as well as boosting the CQC killyness of your Orky Boyz, and unlike the Kombi-Rokkit Launcha, you don&#039;t really need to worry about accuracy.&lt;br /&gt;
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The Kombi-Skorcha in 8th edition became ridiculous especially when you have all your Nobs or a Big Mek equipped with one. This thing is capable of unleashing 2D6 heavy flamer shots with 6 str5 and 4 str4 shots. Have a bunch of Nobs equipped with one and have them ride on any troop carrying vehicle and let it rip.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
KombiSkorcha.jpg|&amp;lt;center&amp;gt;Meganob&amp;lt;/center&amp;gt;&lt;br /&gt;
KombiSkorchaNob.jpg|&amp;lt;center&amp;gt;Common Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Twin-Linked Shoota===&lt;br /&gt;
[[File:Twin-Linked_Shoota.PNG|150px|right|thumb|Twin-Linked Shoota]]&lt;br /&gt;
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Think of this as the Ork&#039;s equivalent to the [[Chaos Space Marines]] Combi-Bolter. The Twin-Linked Shoota is basically two large Shootas duct-taped together from side to side. The Twin-Linked Shoota is often used commonly by Ork Warbosses as it gives them sufficient dakka before closing in for the kill and krumpin&#039; his enemies. It provides greater accuracy than your standard everyday Shoota. &lt;br /&gt;
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The Twin-Linked Shoota is essentially like the Combi-Bolter, but with more [[Dakka]] and even less accuracy and range. Seriously, it is a pretty impressive feat even by Ork standards to create a weapon that out-storm the Stormbolter and Combi-Bolter respectively.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
TwinShootaFront.jpg|&amp;lt;center&amp;gt;Front View&amp;lt;/center&amp;gt;&lt;br /&gt;
TwinShootaBack.jpg|&amp;lt;center&amp;gt;Back View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
====Twin-Linked Shoota====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TwinShootaNob.jpg|&amp;lt;center&amp;gt;Common Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
TwinShootaTrakk.jpg|&amp;lt;center&amp;gt;Wartrakk Mount&amp;lt;/center&amp;gt;&lt;br /&gt;
KombiSlugga.jpg|&amp;lt;center&amp;gt;Slugga Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Real Life==&lt;br /&gt;
Yes, these actually exist. Yes, it is [[Awesome]].&lt;br /&gt;
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The earliest combination weapons sought to combine the ranged firepower of pistols with the close combat of a melee weapon, usually pistol-swords or pistol-axes. Because the components on a pistol didn’t hold up well to physical abuse, these were not widespread. The only version that became successful was the bayonet mounted on a rifle.&lt;br /&gt;
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Compared to twin-linked weapon’s in 40k, in real life this was never done with small arms. The vast majority of twin-linked weapons are gun turrets specifically intended to destroy aircraft. Against a ground target, a single barrel weapon is sufficient. But against a fast-moving aircraft, the best way to increase your hit probability is to spam as many bullets as possible. We do have one example of a [https://www.youtube.com/watch?v=P57iXMmlUZo|twin-linked M1911 pistol] that was made for the lolz, and an [https://en.wikipedia.org/wiki/Villar_Perosa_aircraft_submachine_gun|Italian SMG from WWI] that started as turret gun for biplanes before being handed to ground troops out of sheer desperation, but users quickly realized that any potential benefit to doubling firepower is lost on the added weight, awkward handling, and the fact that neither bullet will hit exactly where you aim.&lt;br /&gt;
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Below are some specific examples of combinations weapons.&lt;br /&gt;
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===[https://en.wikipedia.org/wiki/LeMat_Revolver LeMat Revolver]===&lt;br /&gt;
Are you depressed about your [[Dakka|nine-shot revolver]] not having more firepower? Well worry not, as the axle used by this gun&#039;s cylinder also doubles as a smoothbore barrel, allowing you to fire a shotgun blast with just a flick of the small lever atop the hammer! Amazing!&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Grenade Launcher===&lt;br /&gt;
The only major combi-weapon the military uses. Examples include the [https://en.wikipedia.org/wiki/M203_grenade_launcher M203], which clips under the barrel like a bayonet. It can also be reloaded, unlike pre-8th Edition 40k variants, and has basically replaced the non-automatic Grenade Launcher.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
Not as common as an underbarrel grenade launcher, the military also has a few different shotgun attachements, such as the [https://en.wikipedia.org/wiki/Knight%27s_Armament_Company_Masterkey KAC Masterkey] or [https://en.wikipedia.org/wiki/M26_Modular_Accessory_Shotgun_System M26 MASS]. Used for door breaching more than anything else, troops can also load up specialized rounds for everything from bean-bags to taser shells to even [https://en.wikipedia.org/wiki/FRAG-12 small grenades].&lt;br /&gt;
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{{40k-Imperial-Weapons}}&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;br /&gt;
{{40k-Ork-Weapons}}&lt;/div&gt;</summary>
		<author><name>2620:0:1000:FD86:7191:4605:23EE:DFA5</name></author>
	</entry>
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