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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-06-05T19:34:05Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=343985</id>
		<title>Monte Cook</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monte_Cook&amp;diff=343985"/>
		<updated>2021-05-27T20:42:47Z</updated>

		<summary type="html">&lt;p&gt;2804:14C:578B:9FF0:61DB:D113:F449:F49A: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Monte Cook&#039;&#039;&#039; (also known as &#039;&#039;&#039;Monte Cock&#039;&#039;&#039;, &#039;&#039;&#039;Monte Kook&#039;&#039;&#039; and &#039;&#039;&#039;Monte Cuck&#039;&#039;&#039;) is one of the big daddies of modern tabletop RPG game design, alongside such figures as Robin D. Laws and Keith Baker, because having a name like an action movie actor/character is apparently a prerequisite of the &amp;quot;Game Designer&amp;quot; class.  He is one of the founding creators of &#039;&#039;[[Dungeons &amp;amp; Dragons 3rd Edition]]&#039;&#039;, which helped convince the community that the IP was in working hands after the demise of [[TSR]], and has done lots of work writing his own games and version of other games, including a personal take on the &#039;&#039;[[World of Darkness]]&#039;&#039; (that everyone hated) and &#039;&#039;[[Numenera]]&#039;&#039;, a game set on Earth a billion years into the future, that served as the prototype for his setting-neutral [[Cypher system]].&lt;br /&gt;
&lt;br /&gt;
As a game designer, Monte Cook is known for four major things: being a genuinely brilliant and insightful setting designer who crafts fun and imaginative systems and games, having a profusion of &amp;quot;cool&amp;quot; ideas that need the assistance of partners to help filter out the good one from the bad, regularly quitting and re-joining the industry every few years over disputes with the management, and for having an out of control spellcaster fetish beyond all expectation or reason.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for the ultimate Monte adventure, displaying his authorial style at its best and at its (editor-free) worst, we&#039;d &amp;quot;recommend&amp;quot; &#039;&#039;[[Dead Gods]]&#039;&#039;. If you&#039;re looking for peak Monte: &#039;&#039;[[The Banewarrens]]&#039;&#039;. Seriously, go find it, it&#039;s awesome.&lt;br /&gt;
&lt;br /&gt;
[[Image:Montecookquote.png|thumb|right|The quote in question.]]&lt;br /&gt;
Monte Cook once infamously said that the biggest tweak 3rd Ed. needed was a hard [[nerf]] to all martial classes, particularly the [[fighter]], and an across the board buff to all spellcasters.  Yes, we &#039;&#039;are&#039;&#039; talking about the same 3rd Edition in which half the classes in the game were [[The Book of Weeaboo Fightan Magic|better fighters]] than the [[Fighter|fighter]], and spellcasters could pull [[CoDzilla| shit]] [[Pun-Pun| like]]  [[15,000,000 Gold a Day|this]].  (While theoretically he has a point, since at level 1 the spellcaster classes are a bit suck, most would argue that a stabler power curve where magicals start higher and martials suck less later would be the ideal solution, rather than ensuring the [[wizard]] dominates at all levels of play.)&lt;br /&gt;
&lt;br /&gt;
One thing people like to hold his feet to the fire over is the &amp;quot;Ivory Tower&amp;quot; school of game design: since he was working for [[Wizards of the Coast| a company that literally made its name with card games,]] why not put in systems to mimic card games?  The &amp;quot;Ivory Tower,&amp;quot; or &amp;quot;system mastery&amp;quot; for those that don&#039;t hate it, involves &#039;&#039;deliberately&#039;&#039; sowing weak &amp;quot;newb traps&amp;quot; into your game as character advancement options (wrongly comparing it to &amp;quot;[[Magic: The Gathering#Players|Timmy cards]]&amp;quot;, which are meant to be normal cards that Timmy players can enjoy using), to punish new players for the crime of inexperience and offer veterans an inflated sense of self-worth that comes from attaining a wholly artificial sense of &amp;quot;mastery.&amp;quot;  To his credit, he has since apologized for the whole thing and admitted it was a terrible idea from start to finish, but here we are, still scrubbing through the aftermath years after the fact.&lt;br /&gt;
&lt;br /&gt;
Still, it could be worse. [[Lamentations of the Flame Princess|At least the personality that seeps into his work is warm and fun rather than smug and unpleasant.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Writers]][[Category:Dungeons &amp;amp; Dragons]] [[Category:Game Designers]]&lt;/div&gt;</summary>
		<author><name>2804:14C:578B:9FF0:61DB:D113:F449:F49A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Powergamer&amp;diff=384773</id>
		<title>Powergamer</title>
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		<updated>2021-05-27T19:49:05Z</updated>

		<summary type="html">&lt;p&gt;2804:14C:578B:9FF0:61DB:D113:F449:F49A: &lt;/p&gt;
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[[Image:Timmypowergamer.jpg|thumb|right| [[Magic:_The_Gathering#Players|Here&#039;s how us cardfags see powergamers.]] Or maybe not, given that the player archetype this is supposed to represent is the OPPOSITE of a powergamer.]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Powergamer&#039;&#039;&#039;&amp;quot; - also known as &amp;quot;Spike&amp;quot; by [[Magic: The Gathering|Magic]] players, a name chosen specifically because it sounds all [[Serious Business]] and boring - is a term describing players who think tabletop RPGs, wargames and TCGs are like e-sport competitive videogames and are therefore interested in winning and, more to the point, winning big. Exactly how they do this depends on the game.&lt;br /&gt;
&lt;br /&gt;
Powergamers who play [[RPG]]s generally attempt to make their characters as effective as possible within the game&#039;s framework, possibly (but not necessarily) by exploiting broken or badly worded rules. The term is usually used pejoratively, suggesting that the player in question only cares about the mechanical power of their character and this comes at the expense of roleplaying. Although there is nothing intrinsic to powergaming that inhibits good roleplaying (see: the [[Stormwind fallacy]]), such behavior is a magnet for [[That Guy]] because it allows him to steal the spotlight, lord it over the other players, annoy the [[GM]], and/or generally suck the fun out of the game for everyone else.&lt;br /&gt;
&lt;br /&gt;
In wargaming, powergamers are less likely to be referred to as such due to its association with level-scaling systems; they are instead typically referred to as &#039;&#039;&#039;&amp;quot;tourneyfags&amp;quot;&#039;&#039;&#039;, &amp;quot;&#039;&#039;&#039;WAAC&#039;&#039;&#039; players&amp;quot; (standing for Win At All Costs), “try-hards” or merely &amp;quot;competitive players&amp;quot; which are generally [[Skub|neutral]] terms. Powergamers are especially hated in the wargaming community as they typically exude a noxious odor, have no interest in fun besides their own and are the number one reason people new to the hobby ragequit immediately.&lt;br /&gt;
&lt;br /&gt;
A somewhat milder term with a similar meaning is &amp;quot;&#039;&#039;&#039;optimiser&#039;&#039;&#039;&amp;quot;, which generally lacks the negative connotations of &#039;powergamer&#039;, in that they won&#039;t typically suck the fun out of anything they touch. An optimiser wants to beat the game, but at least realizes you need to have at least two to play it so he isn&#039;t a jerk about it.&lt;br /&gt;
&lt;br /&gt;
=== Munchkins ===&lt;br /&gt;
At the other end of the scale is the &amp;quot;&#039;&#039;&#039;munchkin&#039;&#039;&#039;&amp;quot;, which is almost always used to refer to someone who cares only about mechanical power (to the exclusion of roleplaying), or is willing to outright cheat if he thinks he won&#039;t get caught, or there will be no consequences if caught, as is demonstrated by the [[Munchkin (Card Game)|&amp;quot;Munchkin&amp;quot; series of card games]] by [[Steve Jackson Games]].&lt;br /&gt;
&lt;br /&gt;
Everyday powergamers are easily forgiveable, since there is a healthy respect for the way that any given game system functions, and their actions are perfectly excusable since the rules allow (and can be argued &amp;quot;encourage&amp;quot;) them to do so. Depending on the setting or ruleset, a powergamer can garner a healthy measure of accolade for coming up with new levels of &amp;quot;optimal&amp;quot; play.&lt;br /&gt;
&lt;br /&gt;
By contrast, munchkins have a marked tendency to be more creative in their interpretations of rules; where a typical powergamer would look at a ruleset and use it to their maximum advantage, a munchkin&#039;s typical response to their detractors is that the rules &#039;&#039;don&#039;t&#039;&#039; say that they &#039;&#039;cannot&#039;&#039; do X. Whereas a powergamer will only try to become as powerful as the rules reasonably permit, a Munchkin will not be satisfied until their [[Leman Russ|barbarian]] can [[Anal circumference|do enough damage per hit to destroy planets]], their [[The Deceiver|rogue]] can win by [[Wat|pickpocketing the abstract concept of victory from the multiverse]], their [[God-Emperor of Mankind|wizard]] can blast your character so hard that it [[Blam|kills you,]] [[Dark Dungeons|the player]], or their [[Angron|fighter is almost not shit]].&lt;br /&gt;
&lt;br /&gt;
In wargaming, the equivalent to munchkin would be &#039;&#039;&#039;WAAC&#039;&#039;&#039; (Win At All Cost) players, who focus almost entirely on overpowered/broken units or rules or armies, rather than attempting to create an efficient or optimal army list.&lt;br /&gt;
&lt;br /&gt;
True Munchkins rarely, &#039;&#039;if ever&#039;&#039;, gain positive recognition for their accomplishments.&lt;br /&gt;
&lt;br /&gt;
== Identifying a Powergamer ==&lt;br /&gt;
Everyone who plays a game with a rule-based system (whether competitive or cooperative) is a powergamer to one degree or another. As everyone who plays wants to do their best and so long as people know the rules they can understand what is comparatively better than another, so unless someone gets a kick about playing the underdog or seeing others outperform themselves, it&#039;s simply in the nature of the system.&lt;br /&gt;
&lt;br /&gt;
Habitual powergamers might argue that they are not powergaming at all and that they are just playing the same way as everyone else, but are easy to spot based on their behaviour and appearance, which is generally the same regardless of which system/ruleset they are using.&lt;br /&gt;
&lt;br /&gt;
In systems which undergo regular revisions or receive frequent updates, powergamers will often stand out due to their fickle attitudes. Often becoming obsessed with the next &amp;quot;new&amp;quot; rulebook/codex/splatbook which will either be an improvement over anything previously released or is new enough that it has not been effectively countered or debunked by the community at large. In these situations, a gamer who requests a re-roll of his character or sells his old army on eBay to fund his next one are generally going to be powergamers.&lt;br /&gt;
&lt;br /&gt;
*Note: it doesn&#039;t have to be freshly-released rules or player options to count as &amp;quot;new&amp;quot;, but simply from the point at which the player discovers that he can do something new.&lt;br /&gt;
&lt;br /&gt;
Lack of imagination when it comes to character/army builds is also a clear indication; people who [[Netlist|hunt internet forums/help-sites for optimal builds]] tend to be powergamers, as it shows that the player is more interested in &amp;quot;winning&amp;quot; than actually playing the game in their own fashion. Powergamers who rely too heavily on public-domain builds can also reveal themselves to be poor players and tend to have the most difficulty adjusting when someone else presents them with a unique situation or when new rulebooks get released.&lt;br /&gt;
&lt;br /&gt;
They also tend to be quite vocal in their disappointment if they or others alongside them are not playing &amp;quot;optimally&amp;quot;. This is extremely visible in [[MMORPG]]s where non-optimal players tend to get kicked from raid groups. On the tabletop, they&#039;ll tend to complain that their losses during games are because they don&#039;t yet own the right combination of models/units (but will [[derp|&amp;quot;soon&amp;quot;]]) or that [[Butthurt|you cheated]]. Either way, it&#039;s not their fault that they lost.&lt;br /&gt;
&lt;br /&gt;
Considering the issue from a different angle, Powergamers usually like to brag about the [[CharOp|killing efficiency of their characters]], putting emphasis on the hard work necessary to support their uber character. Interestingly, as soon as the extreme efficiency build touched upon, they usually get very defensive about it. Watch out for someone defending their character as &amp;quot;not imba&amp;quot; before the accusation is made.&lt;br /&gt;
&lt;br /&gt;
Taking this further, players who get called out on their powergaming will often go to obsessive lengths to tell you how their character is NOT the result of powergaming or munchkin-fu and will have a defence seemingly prepared before the question gets raised. They&#039;ll often immediately go into great detail about what their character is bad at or cannot do as well as other party members to try to convince you why their character is balanced. Unfortunately for them, this has all the hallmarks of being a powergamer anyway, because obviously they&#039;ve considered the issue at &#039;&#039;&#039;great&#039;&#039;&#039; length before getting into the argument; they think the fact that they have a [[Dump Stat]] deserves positive recognition and would be like pointing out their [[Wizard]] cannot fight in melee as well as a [[Warblade]], when that wasn&#039;t really the issue in the first place. Of course this would also be similar behaviour to how someone being unjustly accused of being a powergamer might react, especially if they are naturally prone to considering all the angles. Being aware of your models&#039; own strengths and weaknesses does not automatically make one a powergamer, and sometimes you might just get fucked over by a bad matchup. Generally, just remember you could be wrong unless that kind of thing happens over and over.&lt;br /&gt;
&lt;br /&gt;
==[[Rage|A Less Eloquent Summary]]==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played against one in any game, was it fun? Did you like having your balls ground to a pulp? &#039;&#039;&#039;Fuck no.&#039;&#039;&#039; Nothing is worse than [[that guy]] who spams [[Abaddon]] AND [[Kharn]] AND three fucking [[Land Raider]]s because of a technicality. They&#039;re all dedicated transports? FUCK THAT NOISE, GTFO MY STORE. Or the guy who manages to get &amp;lt;s&amp;gt;4&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;5&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;&#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;/s&amp;gt; &#039;&#039;&#039;TWENTY-FUCKING-ONE&#039;&#039;&#039; Riptides in a single list because of GWs vague rules.&lt;br /&gt;
&lt;br /&gt;
Ever played against an IG armoured list? No? Pray you never do, because that list displays a level of asshattery (and disposable income) on a godlike level. Seriously, fucking TANKS as TROOP CHOICES?! &#039;&#039;OH FUCK THE FUCK OFF!&#039;&#039; (Necrons don&#039;t care though so... Allies much?)&lt;br /&gt;
&lt;br /&gt;
Did you know that it&#039;s theoretically possible for a player in the original [[World of Darkness]] to have the powers of [[Vampire: The Masquerade|a vampire]], [[Werewolf: The Apocalypse|a werewolf]], &#039;&#039;and&#039;&#039; [[Mage: The Ascension|a mage]] &#039;&#039;&#039;at the same fucking time&#039;&#039;&#039;?  Why even bring a fucking party?!&lt;br /&gt;
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For anyone playing a game simply to have fun and enjoy a good story, a powergamer is your number one enemy. Avoid at all costs. They&#039;ll fuck your shit up six ways to Sunday and five ways to Monday simply because they can. The only cure for powergamers is exile; avoid, ignore and generally make it plain they are not welcome to your game/store/house/existence.&lt;br /&gt;
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== Dealing with Powergamers ==&lt;br /&gt;
&lt;br /&gt;
=== In Roleplaying ===&lt;br /&gt;
&lt;br /&gt;
Kill them.&lt;br /&gt;
&lt;br /&gt;
Being the GM of a party with a munchkin/powergamer can be quite tricky, since it can radically unbalance the group in many situations. For example, if he&#039;s somehow got himself infinite &#039;&#039;(figuratively speaking)&#039;&#039; armor-class then introducing a hard hitting counter to him could be absolutely devastating to the rest of the group if they aren&#039;t also powergamers.&lt;br /&gt;
&lt;br /&gt;
Best thing to do would be to speak to them away from the gaming table and discuss winding it back a notch, or at the very least concentrate his powergaming efforts onto just one thing in particular and stop being a do-it-all [[Mary Sue]]. Unless your powergamer is a dick you may find that this works best and keeps tears to a minimum.&lt;br /&gt;
&lt;br /&gt;
Failing that, you can always read their character sheet to see precisely what will work against them, though this may require a lot of work on your part to piece it all together. The unkillable party tank may be weak against compulsions or fear effects, or the god-like wizard becomes useless in a magical dead-zone or wild-magic area, which would force him and the party to come up with more creative solutions rather than &amp;quot;throw the powergamer at it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If that doesn&#039;t work or if you cannot find an easier solution, then a stern reminder is in order. A powergamer is beholden to the rules of the game, even if he twists them to his own advantage to create something more powerful than the sum of its parts. A good GM is, but &amp;lt;u&amp;gt;a bad GM is not&amp;lt;/u&amp;gt;. Still, When dealing with a fun-sucking powergamer, it&#039;s not bad GMing, it&#039;s &amp;lt;u&amp;gt;saving the fucking game&amp;lt;/u&amp;gt;. You are the Neo to the gamer&#039;s Agent Smith and you can invent things on a case-by-case basis to give the powergamer a spanking. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unkillable PC Barbarian? Meet the &amp;quot;actually&amp;quot; unkillable barbarian with axe of instant death, he kills you but the party&#039;s weak-ass rogue could one-shot him to death by stabbing him in the neck. That&#039;s not in the rules you say? I&#039;m the GM and can rationalise whatever I like in the world I built. That&#039;s not fair you say? Did you really think I&#039;d let you walk over my game every week? [[Oberoni_Fallacy|Is that you Oberoni?]] - said the GM, before getting a chair in the face.&lt;br /&gt;
&lt;br /&gt;
Can be harsh, but if your GM style is not harsh in the the first place &#039;&#039;(i.e: anything other than Killer GM)&#039;&#039; then your players should have realised that powergaming was absolutely unnecessary in the first place and that there isn&#039;t really a &amp;quot;winner&amp;quot; in a game that only goes on as long as the GM can be bothered putting up with you guys.&lt;br /&gt;
&lt;br /&gt;
Of course the other side of the coin is definetely worth remembering as well. There is only going to be a game as long as people find it fun. And being rail-roaded by a DM and his army of NPCs who are better at everything than the PCs because they use magical DM powers that let them ignore the rules isn&#039;t fun, so you probably won&#039;t have players for long. This holds especially true when it&#039;s done because the DM couldn&#039;t be bothered enough to actually make encounters that would be challenging for the group as a whole without ignoring the rules (when all he had to do was use his brain and target the big dumb guy with the huge sword with a &amp;quot;mental&amp;quot; spell.)&lt;br /&gt;
&lt;br /&gt;
So all in all it&#039;s very important to look at what&#039;s going on and TALK to people about any problems that are perceived. If both parties are willing to actually listen in an attempt to understand and NOT just waiting their turn to respond, then you can almost always find a solution (unless one or both are petty cunts).&lt;br /&gt;
&lt;br /&gt;
=== In Wargaming ===&lt;br /&gt;
&lt;br /&gt;
Bring a knife or firearm to the table, should work well enough.&lt;br /&gt;
&lt;br /&gt;
Just &#039;&#039;&#039;don&#039;t play&#039;&#039;&#039; with them and make certain that other people are aware of the sort of opponent they are too, so your friends can make the same decision. If you get no enjoyment out of the game there is no point in playing, wargaming is not a job or sport that requires your absolute commitment. Your opponent will find that they have no-one to play with either. Whoop-di-do if they&#039;ve got an unbeatable spam list if no-one will give them the smug satisfaction of beating people stupid enough to play against them. This goes double for true munchkin players who exploit bad RAW to get advantages they shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
Failing that, if there is no-one else to play with in your area, or if you are at a tournament that kind of &#039;&#039;requires&#039;&#039; your participation, if you can&#039;t beat them... join them. Unfortunately this means stooping to your opponent&#039;s level. If you need help with becoming your own worst nightmare, there are plenty of tactica and [[netlist]]s out there which can help you to build your army. Just don&#039;t let it go to your head. Alternatively; just leave. Eventually there will be so few showing up to tourneys that either the offending players will stop coming (and therefore allowing tournaments to re-engage) or they&#039;ll be stuck in a room of their fellow cheeselords (named for the odor as much for the strategy) which is a private hell on its own.&lt;br /&gt;
&lt;br /&gt;
=== In Card Games ===&lt;br /&gt;
Do what  you would do with wargamers, don&#039;t play with that person who is playing that [[Rage|top dier netdeck who solely wants to beat you]], just leave him alone and refuse to play, maybe go off and play [[Commander]]*.  *HA HA HA HA HA.  Let me introduce you to my Hanna, Ship&#039;s Navigator stax/prison deck, where you sit under a Stasis lock for 40 turns while I slowly topdeck into a wincon.  Fuck your fun, I&#039;m going to drink your tears from a &#039;&#039;mug&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Examples of Powergamers/Munchkins ==&lt;br /&gt;
*Comic Book Guy from the Simpsons, when he makes custom Pokemon, Digimon, and/or Yu-Gi-Oh trading cards&lt;br /&gt;
*Sheldon Cooper from Big Bang Theory, who also uses custom cards, and munchkins his way around a group ban on &amp;quot;home-made&amp;quot; cards by making them at work.&lt;br /&gt;
&lt;br /&gt;
[[Image:timmy-power-gamer 2020.jpg|thumb|300px|right| No matter the era, Timmy is always there.]]&lt;br /&gt;
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[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Gamer Slang]]&lt;/div&gt;</summary>
		<author><name>2804:14C:578B:9FF0:61DB:D113:F449:F49A</name></author>
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