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		<id>http://2d4chan.org/mediawiki/index.php?title=GUMSHOE&amp;diff=223567</id>
		<title>GUMSHOE</title>
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		<updated>2021-11-05T23:54:49Z</updated>

		<summary type="html">&lt;p&gt;2804:D51:4B07:6300:5DD1:74C:D938:65B1: /* Settings */&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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GUMSHOE is a [[RPG]] system by Robin D. Laws. Its first appearance was in the [[Esoterrorists]] game.&lt;br /&gt;
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GUMSHOE is a simple, skill-based system which uses d6 dice. It was devised specifically for investigative games, because it sports an extended list of investigative abilities from laboratory forensics to questioning people. To gain a vital clue from a scene, players just need to activate one of their investigative abilities to get it. This does away with a traditional problem of investigative games - when players got stuck because of some bad rolls and didn&#039;t pick up on an important clue.&lt;br /&gt;
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Since it has a System Reference Document, anybody can publish their own material for the game (with some minor restrictions). &lt;br /&gt;
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== Settings ==&lt;br /&gt;
GUMSHOE has a bunch of settings published for it. Many of them include additional rules to expand your options.  &lt;br /&gt;
* Ashen Stars: The sci-fi setting. Has rules for space combat, aliens, etc. &lt;br /&gt;
* Cthulhu Confidential: Eldritch horror/noir. Includes rules for solo play.&lt;br /&gt;
* The [[Esoterrorists]]: The first setting published for GUMSHOE about elite investigators combatting a terrorist organisation hellbent on exposing society to the supernatural. Received a second edition in 2013.&lt;br /&gt;
* [[Delta Green|The Fall of Delta Green]]: A horrific black ops campaign in the 1960s. &lt;br /&gt;
* Fear Itself: Personal horror game set in a similar world to The Esoterrorists. Adds psychic powers to the rules. Has a 2nd Edition out. &lt;br /&gt;
* The Gaean Reach: Vancian science fiction setting. &lt;br /&gt;
* Lorefinder: Adds GUMSHOE&#039;s investigation rules to Pathfinder.&lt;br /&gt;
* Mutant City Blues: Cop Drama+Supers. Adds rules for super powers and the investigation thereof. &lt;br /&gt;
* Night&#039;s Black Agents: Super spies vs Vampires! Features expanded rules for combat and action sequences, as well as plenty of bloodsucker types.&lt;br /&gt;
* Swords of the Serpentine: The swords-and-sorcery setting. Bunch of new rules for the fantasy genre, particularly for magic &amp;amp; combat. &lt;br /&gt;
* TimeWatch: Time travelling law enforcement! (With optional rules for settings such as time heists)&lt;br /&gt;
* [[Trail of Cthulhu]]: Investigative role-playing in a [[Call of Cthulhu]]-esque setting. &lt;br /&gt;
* The Yellow King: A multi-setting campaign of horror in which PCs in subsequent settings are mysteriously connected. New rules for player-facing combat and injury (mental as well as physical). &lt;br /&gt;
* Bubblegumshoe: Published under the GUMSHOE OGL, emulates the teen detective genre with rules for social ties. &lt;br /&gt;
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[[category:roleplaying]]&lt;/div&gt;</summary>
		<author><name>2804:D51:4B07:6300:5DD1:74C:D938:65B1</name></author>
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