<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2804%3AD51%3A4B23%3ACC00%3A8002%3A15C0%3A9234%3AD2A0</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2804%3AD51%3A4B23%3ACC00%3A8002%3A15C0%3A9234%3AD2A0"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2804:D51:4B23:CC00:8002:15C0:9234:D2A0"/>
	<updated>2026-06-12T19:30:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Western&amp;diff=563644</id>
		<title>Western</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Western&amp;diff=563644"/>
		<updated>2023-05-20T15:35:34Z</updated>

		<summary type="html">&lt;p&gt;2804:D51:4B23:CC00:8002:15C0:9234:D2A0: /* Notable Trappings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
One of the more peculiarly popular [[Setting Aesthetics|setting aesthetics]]: Something resembling the American West from the years 1865 (the end of the Civil War) to 1914 (the beginning of World War 1), but generally limited to before 1894 (when the U.S. Census Bureau announced that the frontier was closed&amp;lt;ref&amp;gt;Works set later than 1894 usually center around people who can&#039;t let go of a way of life that&#039;s no longer possible--for example, &#039;&#039;Red Dead Redemption 1&#039;&#039; or &#039;&#039;The Shootist&#039;&#039;, John Wayne&#039;s last movie.&amp;lt;/ref&amp;gt;). The genre was actually established as early as 1903, with The Great Train Robbery, if not earlier.&lt;br /&gt;
&lt;br /&gt;
The thing is, for most of the 20th century, the historic &amp;quot;Wild West&amp;quot; was the logical place to set what we now call an &amp;quot;Action&amp;quot; movie, for several reasons&amp;lt;ref&amp;gt;The era was still in living memory, the most common forms of action (gunfights, horse-riding and semiskilled fistfighting) were all easy to fake, and Hollywood was conveniently located to a lot of filming locations that resembled a lot of other places in the American West, there was plenty of well-documented low-level conflict to base your fiction upon, there was also a lot of existing pulp fiction about the era (some of it written during the period in question), and the details (props and costumes) being fairly cheap to build or buy your own version of.&amp;lt;/ref&amp;gt;, even if the historical west wasn&#039;t actually all that violent or crime ridden. The genre was &#039;&#039;&#039;very&#039;&#039;&#039; influential, and riffs on the Western in a different setting followed in the 1950s onwards.&lt;br /&gt;
&lt;br /&gt;
==Notable Variants==&lt;br /&gt;
&lt;br /&gt;
Just about every genre you can imagine has had either a Western version or equivalent, including, but not limited to: Romance, Murder Mystery (&#039;&#039;[[wikipedia:Hec Ramsey|Hec Ramsey]]&#039;&#039;), Horror (&#039;&#039;[[Wikipedia:Curse of the Undead|Curse of the Undead]]&#039;&#039;), Science Fiction (&#039;&#039;[[Wikipedia:Cowboys and Aliens|Cowboys and Aliens]]&#039;&#039;), Spy Thriller (&#039;&#039;The Wild Wild West&#039;&#039;), Musical (&#039;&#039;Oklahoma&#039;&#039;), [[Superhero]]s (&#039;&#039;[[Wikipedia:Lone Ranger|Lone Ranger]]&#039;&#039;), Kung Fu (&#039;&#039;[[Wikipedia:Kung Fu (1972 TV series)|Kung Fu]]&#039;&#039;), Crime, [[Urban Fantasy|Modern Fantasy]] (aka &amp;quot;[[Weird West]]&amp;quot;), and War (usually set during the Civil War or against Indians, which, well, see below under trappings).&lt;br /&gt;
&lt;br /&gt;
The first were probably either the Space Western, or the Samurai Western, depending on how you count. The (1950s made) Samurai films of Akira Kurosawa were &#039;&#039;very&#039;&#039; western inflected, and several wound up being remade as traditional Westerns (&amp;quot;A Fistful of Dollars&amp;quot; and &amp;quot;The Magnificent Seven&amp;quot;, among many others), which means the Samurai Western has claim of priority in film. On the other hand, the sci-fi magazines and comics of the pulp era loved raygun westerns because they were easy to write&amp;lt;ref&amp;gt;It cannot be understated how much easier having &#039;&#039;&#039;two&#039;&#039;&#039; sets of cliches to draw from makes things for writers.&amp;lt;/ref&amp;gt; and advertise, but since Science Fiction is expensive to film, the first cited example is either the initial pitch for Star Trek (which Gene Roddenberry described as &amp;quot;&#039;&#039;Wagon Train&#039;&#039; to the stars&amp;quot;), or 1977&#039;s Star Wars. That being said, Horror-themed works set in the &amp;quot;old West&amp;quot; period have a long history as well, with some &amp;quot;Horror Western&amp;quot; films&amp;lt;ref&amp;gt;Admittedly, the most notable example (&#039;&#039;Phantom Empire&#039;&#039;, the first Gene Autry film--well, actually a [[Wikipedia:Film serial|serial]], but that&#039;s not that important) took place in the then &amp;quot;present day&amp;quot; of the 1930s, but was still counted as a Western (if a weird one) by audiences of the day&amp;lt;/ref&amp;gt; dating back to the 1930s.&lt;br /&gt;
&lt;br /&gt;
[[Cattlepunk]] is what you get when you cross [[steampunk]] with a Western.&lt;br /&gt;
&lt;br /&gt;
==Notable Trappings==&lt;br /&gt;
&lt;br /&gt;
There are plenty of trappings that will get a work not set in North America west of the Mississippi River between the years 1865 and 1914 called &amp;quot;Western&amp;quot;-adjacent. The more of the following you have, and the more direct the equivalents of thereof, the more likely you are to be called a &amp;quot;Space Western&amp;quot;, &amp;quot;Fantasy Western&amp;quot;, &amp;quot;Weird Western&amp;quot;, or what have you.&lt;br /&gt;
&lt;br /&gt;
* Very low population density. The most distinguishing feature of the historic West, there were vast ranges of territory where the nearest person could be miles away, which had several implications:&lt;br /&gt;
** The Law was mainly limited to towns, which were frequently quite far from one another if they weren&#039;t on a train-line. Thus, a Sheriff or Rancher, if he couldn&#039;t find local support, was more or less on his own.&lt;br /&gt;
** As an indirect consequence of the above, [[Bandit]]s.&lt;br /&gt;
** Another indirect consequence; because news traveled slowly between towns, it was easier to get away with crimes if you didn&#039;t stay in one place too long, especially if you assumed a fake identity and authorities didn&#039;t have a good photograph of you.&lt;br /&gt;
*** If the work doesn&#039;t center around a larger conflict, expect either [[bandit]]s or &amp;quot;evil banker&amp;quot; types employing them as the main bad-guys.&lt;br /&gt;
** Drifters; that is, men who wander from town to town; they may be traveling somewhere in particular, but for now, as far as this town (and story) is concerned, they&#039;re just passing through.&lt;br /&gt;
*** In particular, men looking for work and/or opportunities, cowboys who were driving their herd to market, bounty hunters poaching the wanted posters of the local Sheriff&#039;s Office, or gamblers looking for new clientelle would historically not have raised the slightest eyebrow.  &lt;br /&gt;
*** Snake-oil salesmen (traveling hucksters selling the latest fad invention or medicine) would raise a few eyebrows, but those raised eyebrows would be &#039;&#039;intentional&#039;&#039; and &#039;&#039;entirely expected&#039;&#039; (that latter by even the townsfolk). This was the time period where unrestricted use of cocaine, opiates, and amphetamines were endorsed by mainstream doctors and quacks alike, with said salesmen claiming that they&#039;ve found a cure-all for whatever ails you.&lt;br /&gt;
* Almost three million men fought in the Civil War, leaving a LARGE number of men with fighting experience and a chip on their shoulder for those who were on the other side.  Any frontier bar brawl is liable to descend into a North-vs-South rematch.  &lt;br /&gt;
* Handguns (particularly Revolvers, derringers and other concealed weapons) and Long guns (shotguns, lever action rifles, and the occasional big bore Buffalo Rifle) in places where openly wielding a weapon is allowed (notably, stagecoaches frequently had a guy holding a shotgun in case bandits showed up). In film, a lot of the earlier films use Colt Single Action Army 90% of the time because its still being manufactured in large quantities today, but ideally you&#039;d see some variety, and you&#039;d definitely &#039;&#039;not&#039;&#039; see cartridge-firing revolvers during the Civil War.&lt;br /&gt;
* Quickdraw shooting.&lt;br /&gt;
* Saloons.&lt;br /&gt;
** If the rating allows, prostitutes as the only female company available.&lt;br /&gt;
* Bounty Hunters.&lt;br /&gt;
* Pinkertons, private law enforcement of morally dubious character. They may be hired by local government or business magnates to deal with outlaw gangs, running protection on high-value shipments, or to &amp;quot;curtail&amp;quot; union strikes, [[Wizards_of_the_Coast#The_April_2023_Incident_AKA_How_to_Turn_a_Children.27s_Card_Game_into_the_fucking_Italian_Mafia|or to recover some children&#039;s card games from a neckbeard&#039;s house]].&lt;br /&gt;
* Sand and dirt. (While the actual American West can be fairly green, particularly in the mountains, most people picture a lot of sand when they picture a Western.) Also, in a similar vein, Cacti, Mesas, and canyons. &lt;br /&gt;
* Cows. Cattle ranching was one of the main businesses of the historical period covered by the Western, and so &amp;quot;Cowboys&amp;quot; (as the men responsible for herding cows were called) were frequently cast as either protagonists or supporting characters in Westerns.&lt;br /&gt;
* Horses, with a side option for donkeys and mules. Historically, the only way of getting around besides the railroad or stagecoach was a horse.&lt;br /&gt;
* The main form of farming being animal related is also a frequent feature.&lt;br /&gt;
* Towns will typically spring up wherever a particular industry can be cultivated; mining towns are commonplace, as they can attract a lot of people looking to make their wealth and many businesses looking to support the miners will set up shop. But if the mine runs dry, the town will usually empty completely. Towns will also pop up around railroad stops, as the railroad is a vital resource for bringing in supplies, shipping off livestock, and ensuring further infrastructure upgrades like telegraph offices and postal services.&lt;br /&gt;
* Stagecoaches.&lt;br /&gt;
* Railroads. In particular, somebody arriving at a station meeting a &#039;&#039;&amp;quot;welcoming&amp;quot;&#039;&#039; committee (who may try to kill him or run him out of town) is a common scene in both direct Westerns and Western-inflected works. Trains of the time rely on coal or wood, and large amounts of water.  Locomotives went through some evolution during the era, as fireboxes and boilers got progressively bigger.&lt;br /&gt;
** Early Western (Civil War to 1880) - The ubiquitous locomotives west of the Mississippi were the 4-4-0 &amp;quot;American&amp;quot; with its pair of very large driving wheels, and the 2-6-0 &amp;quot;Mogul&amp;quot; with its better traction.  Top speeds were in the 50 mph range.&lt;br /&gt;
** Late Western (1880 to 1900) - Locomotives increasingly specialize for freight or passenger service.  The 2-8-0 &amp;quot;Consolidation&amp;quot; begins appearing in the heavy freight role, with the 4-6-0 &amp;quot;Ten-Wheeler&amp;quot; being a bit faster (but with less traction).  The 4-4-2 &amp;quot;Atlantic&amp;quot; with its high (80+ mph) top speed becomes dominant for passenger and mail service, and an express ticket from New York to San Francisco would arrive in approximately 80 hours.    &lt;br /&gt;
* Telegraphs.  Truly important information can move pretty fast in the West thanks to telegraphy, using morse code over wires.  Breaking headline news (elections, wars, market crashes, large disasters, etc) will be known nationwide in a day or so.  Overnight delivery of small text messages across the country is physically possible, but the price is exorbitant.&lt;br /&gt;
* Boot Hill. The image of a graveyard situated on and around a hill, usually with an important deceased figure buried at the hilltop.&lt;br /&gt;
* More rare in post-1960 Westerns: Native Americans. &lt;br /&gt;
** Historically-set Westerns have had plenty of American Indians. It&#039;s just that, by the 1960s, most writers decided it was a better idea to center around subjects that weren&#039;t so likely to be read as making their protagonists &amp;quot;the real bad guys&amp;quot;. Thus, most post-1970 westerns center purely on White vs. White conflict, or have protagonists who are sympathetic with the Indians, with a smattering of works centered on Black characters (most notably &#039;&#039;Blazing Saddles&#039;&#039;). (Historically speaking, there were plenty of black cowboys, but this was ignored by most writers and producers historically, and frequently still is in the present day.)&lt;br /&gt;
** Bonus points if the setting has both &amp;quot;friendly trader&amp;quot; and &amp;quot;hostile barbarian&amp;quot; tribes of Native American equivalents (see: Jawas and Tuskan Raiders in Star Wars).&lt;br /&gt;
* There are a &#039;&#039;lot&#039;&#039; of Mexico-set Western media, particularly among those Westerns made since the mid 1960s. Mexico&#039;s &#039;&#039;very&#039;&#039; colorful history with civil wars, bandit-revolutionaries and general political strife mean that if an author is going political or post-1894, Mexico is a good place to set a large chunk of your story.&lt;br /&gt;
** For &amp;quot;Western-inflected&amp;quot; works, if you have a place that&#039;s somewhat nearby, and going through violent revolution (or on the verge of one), you may be in pseudo-Mexico.&lt;br /&gt;
&lt;br /&gt;
==/tg/ Relevence==&lt;br /&gt;
&lt;br /&gt;
Oh, you&#039;re wondering what /tg/ relevance this has? Well, just to start with, with RPGs we have:&lt;br /&gt;
&lt;br /&gt;
* [[Boot Hill]]&lt;br /&gt;
* [[Deadlands]]&lt;br /&gt;
* [[Spellslinger]]&lt;br /&gt;
* [[Dogs in the Vineyard]]&lt;br /&gt;
* [[Pathfinder]]&#039;s [[Gunslinger]] class.&lt;br /&gt;
* [[World of Darkness|Werewolf: The Wild West]].&lt;br /&gt;
* That RPG based on Firefly/Serenity.&lt;br /&gt;
* And &#039;&#039;&#039;plenty&#039;&#039;&#039; of others.&lt;br /&gt;
&lt;br /&gt;
Then there are actual board games set in the period (MANY railroad games, just to start with.)&lt;br /&gt;
&lt;br /&gt;
===More general influence===&lt;br /&gt;
&lt;br /&gt;
In addition to all the above, we could very well argue that without the Western, we never would have had [[Dungeons &amp;amp; Dragons]], which, despite what [[Historical Fantasy]] nuts may say, began its existence as this strange hodge-podge of common Western tropes in a quasi-Medieval Europe backdrop and infused with [[Sword &amp;amp; Sorcery]], Classical [[Mythology]], European Mythology, [[Tolkien]], and whatever elements of pop-culture from the 60s-80s that [[TSR]] felt like including. It even got [[Murlynd|a literal cowboy god]], rolled up by one of Gygax&#039;s friends and a lifelong Western aficionado in the second-ever session of &#039;&#039;D&amp;amp;D&#039;&#039;. Even to this day, the &amp;quot;[[Standard Fantasy Setting|standard fantasy setting]]&amp;quot; is more like a Western set in a faux-European countryside than anything else.&lt;br /&gt;
&lt;br /&gt;
==Genre variants we have articles on==&lt;br /&gt;
&lt;br /&gt;
* [[Cattlepunk]]&lt;br /&gt;
* [[Weird West]]&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&lt;br /&gt;
[[Category:Setting Aesthetics]]&lt;/div&gt;</summary>
		<author><name>2804:D51:4B23:CC00:8002:15C0:9234:D2A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods_of_Law&amp;diff=119033</id>
		<title>Chaos Gods of Law</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods_of_Law&amp;diff=119033"/>
		<updated>2023-05-19T18:57:06Z</updated>

		<summary type="html">&lt;p&gt;2804:D51:4B23:CC00:8002:15C0:9234:D2A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|Chaos is order yet undeciphered.|José Saramago}}&lt;br /&gt;
&lt;br /&gt;
The Gods of Law, sometimes referred to as the Chaos Gods of Law (Chaos in the sense of being made out of the magical element of &amp;quot;physics and logic can go fuck themselves&amp;quot; like the Chaos (AKA destruction)-aligned Chaos Gods), are three (or more) Gods who were created in the first edition of [[Warhammer Fantasy Roleplay]]. They were referenced later in the &amp;quot;Apocrypha Now&amp;quot; supplement, and were vaguely alluded to in various Warhammer works throughout the years. The Gods of Law are separate from the other non-Chaos Gods of the world, such as those of the Empire, and seem to predate them. They may or may not be on good terms.&lt;br /&gt;
&lt;br /&gt;
In the [[Black Library]] novels for [[Archaon]] published in 2014, [[Be&#039;lakor]] informs a couple of Tilean inquistors that their God Solkan never existed, giving them the Gods of Law first mention in the modern Warhammer era. Given that none of the Gods of Law intervened during the End Times while gods like Ulric and Sigmar quite clearly did, he was probably right.&lt;br /&gt;
&lt;br /&gt;
Four Gods of Law were said to exist, though only three were named. All three identified ones are siblings. Solkan and Arianka are lovers. The fourth was never identified. Solkan, Arianka, and Alluminas seem to parallel Khorne, Tzeentch, and Nurgle but Slaanesh never had an opposite. Considering Slaanesh&#039;s disappearance and capture in [[Age of Sigmar]], this makes an interesting coincidence. Slaanesh&#039;s description as the youngest Chaos God (at least in 40k) also bears mentioning, as it could be possible the fourth Law God would be introduced one day.&lt;br /&gt;
&lt;br /&gt;
The lore claims that if the Gods of Law were to become dominant, [[Advancing the Storyline|all change and development would cease]]. This is, of course, [[bullshit]] as none of their spheres of influence involve any form of stagnation. We&#039;ve got light, discipline, and retribution. Yeah, real stagnant. (Also, blatant plagiarism from [[Michael Moorcock]]&#039;s writings, if the [[Chaos Gods]] weren&#039;t enough).&lt;br /&gt;
&lt;br /&gt;
It is a curious and perhaps hopeful hint that just as Games Workshop stole the symbol for Chaos, the symbol for Tactical Marines is the same as the symbol for Order from the source the Chaos symbol was copy-pasted from.&lt;br /&gt;
&lt;br /&gt;
They were recently brought back for &amp;quot;Archives of the Empire, Part III&amp;quot; supplement of [[Warhammer Fantasy Roleplay]]. There are now five of them (only four are named), they are now incomprehensible for humans (with the exception of Solkan) and sundial is their new symbol.&lt;br /&gt;
&lt;br /&gt;
==Fantasy==&lt;br /&gt;
&lt;br /&gt;
===[[Solkan|Solkan the Avenger]]===&lt;br /&gt;
Solkan is the warrior god of Law, and thus would be [[Khorne|Khorne&#039;s]] polar opposite. He&#039;s basically The Punisher in god-form, relentlessly pursuing and destroying any creatures of disorder or those who commit heinous crimes. Unlike his sleeping incesister and unknowable brother, Solkan seems to get shit done, at least in the old [[HeroQuest]] material, where he manifests to [[Awesome|kick Khorne&#039;s ass]] when the Blood God tries to take over the Reman Empire (ancient Tilea). [[Witch Hunters]] primarily worship him and he empowers them against the Chaos Gods. It isn&#039;t stated if his worship is accepted within the [[The Empire (Warhammer Fantasy)|Empire]] like [[Morr]] or [[Shallya]], or if their worship is a heresy, though his popularity among Witch Hunters suggests it&#039;s a contended viewpoint. The 40k equivalent however would undoubtedly be heretical, as [[Meme|just about everything is]]. He apparently has a raging rageboner for his sisterwife Arianka, similar to but less violent than Khorne&#039;s rageboner for his sisbrorival Slaanesh.&lt;br /&gt;
&lt;br /&gt;
New lore doesn&#039;t change that much about him, but adds (an obviously non-canonical due to [[The End Times]]) backstory for Solkan: he and his Law colleagues once ruled the world, but when Big Four invaded it all went to shit. While Solkan had many victories over Chaos (against [[Khorne]] &#039;&#039;&#039;himself&#039;&#039;&#039;, mind you), his four comrads were helplessly curbstomped, with them becoming either dead or imprisoned. Only he survived and went into hiding to regain his strength and eventually defeat those sick fuckers.&lt;br /&gt;
&lt;br /&gt;
===[[Arianka]]===&lt;br /&gt;
[[File:Chaos God Arianka.png|thumb|right|400px|Arianka, as she appears in the comics of Kaleb Daark, Champion of [[Malal]].]]&lt;br /&gt;
While Solkan represents the enforcement of law, Arianka is the disciplining nature of it and thus is a patron of warriors. &lt;br /&gt;
[[Tzeentch]] found her to be a nuisance who could potentially unravel his designs, so he manipulated her somehow into becoming trapped inside of a coffin made of Laihtero, the rarest form of [[Gromril]] which resembles a crystal that constantly emits soft light. The keys to her prison are hidden somewhere in the mortal world. The coffin itself was hidden beneath the Empire city of Praag, capital of [[Kislev]]. Her sword Laihtendrung was also made of Laihtero. While Arianka stopped being mentioned by name after copyright issues led to Malal being removed, a &amp;quot;mysterious woman&amp;quot; is often said to be sleeping beneath Praag, empowering ice magic for Kislev&#039;s witches.&lt;br /&gt;
&lt;br /&gt;
In a recent [[Warhammer Fantasy Roleplay]] supplement &amp;quot;Archives of the Empire, Part III&amp;quot; she was brought back as Astasis, and she now represents a purity of form rather than discipline.&lt;br /&gt;
&lt;br /&gt;
===[[Alluminas]]===&lt;br /&gt;
A god of the most absolute form of light, whose gaze renders other beings into unchanging unmoving light, implying he is possibly Nurgle&#039;s opposite, though his unchanging nature yet unknowable form could put him as both an equal and opposite to Tzeentch. He is not worshiped by many mortals because his portfolio is alien and incomprehensible entirely to them (well, technically all Chaos Gods are as well but Alluminas is without something simple or appealing like the others have). Note that this was before the lore that empowered the Chaos Gods by worship. The latest mention of Alluminas comes from [[Total War: Warhammer]], where Light Wizards sometimes call on him for power when casting spells. Whether like Witch Hunter&#039;s calling to Solkan it&#039;s just their faith or power affecting the Warp or if he really does aid them is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Daora ===&lt;br /&gt;
A new God of Law added in a 2022 WFRP supplement. She is a represetation of pure, total knowledge, which undoubtely makes her [[Verena]] 2.0.&lt;br /&gt;
&lt;br /&gt;
=== Unnamed Craft Deity ===&lt;br /&gt;
God who is responsible for the creation of every type of matter. Was only found on a fragmented scroll from Magritta and clearly only exists to represent the lack of human knowledge about Gods of Law.&lt;br /&gt;
&lt;br /&gt;
==40K==&lt;br /&gt;
&lt;br /&gt;
===[[God-Emperor of Mankind]]===&lt;br /&gt;
Most have regarded [[Emprah|Empy]] as WH40K&#039;s equivalent of the Chaos Gods of Law and Order, since he combines the light themes of Alluminas as well as Solkan&#039;s form of authority and being a lazy catatonic bastard like Arianka and his opposing nature of Chaos in itself. Interestingly, multiple theories suggests that if the Emperor were to die, he would instead transform into a literal Chaos God of Order which would create a stalemate or defeat the Chaos Gods once and for all and save humanity at the same time, although this may come into conflict within certain other [[Skub|theories of his demise.]] The answer still stands that he is the only 40k analogues of the fantasy counterparts.&lt;br /&gt;
He also embodies aspects of [[Malal]] with his status as a divine being who is a proponent of atheism and his habit of consuming Warp energy along with his status as the outsider of the group. The [[Omnissiah]] may or may not be an avatar of him, or a separate God of Law altogether with its focus on orderly machinery, though as of 2019, the Horus Heresy novel &#039;&#039;Titandeath&#039;&#039; seems to suggest the former.&lt;br /&gt;
Outright stating the Emperor is a Chaos God would earn you a phosphex bath, if the enraged listeners don&#039;t beat you to death first. Either that or Khorne promotes you to Daemon Prince on the spot out of the sheer size of your balls.&lt;br /&gt;
&lt;br /&gt;
===The [[Greater Good]]===&lt;br /&gt;
The only other equivalent of a &amp;quot;God of Law&amp;quot; is the Tau&#039;s coalesced idea of a Greater Good driving their actions, solidified by their highly regimented, orderly society and culture. Depending on the source they range from treating this concept as a god outright, to viewing it as naturally a part of nature, to being ardent atheists in general, but their collective belief in the concept is implied to have indeed created a godly entity. Even if they don&#039;t worship it, 40K abides less by the rule of &amp;quot;if you believe in it, it exists&amp;quot; and more so in &amp;quot;if you believe in a concept it will create it&amp;quot; for the Gods, so it&#039;d make sense if one formed even if the Tau don&#039;t recognize or devote a religion to it (except it wouldn&#039;t make sense because the Tau have a very weak Warp presence; even the Eldar have to go through tons of crap and possibly all die to create a Warp god and they&#039;re all powerful psykers &#039;&#039;and&#039;&#039; know how to make a god). It&#039;s a very recent addition to the fluff however, and generates skub among some Tau and non-Tau players alike. The fluff details seem to imply it was actually created by how the non-Tau members of the Tau Empire believe in the Greater Good rather than how the Tau view it. Which in fact horrified said Tau personnel into going full exterminatus extremis on them. That said, those species are also so few that their belief wouldn&#039;t have a chance in Hell (Get it? &#039;Cus the Warp is literally Hell in the lore!) of creating any entity in the Warp that wouldn&#039;t just be quickly gobbled up by some random daemon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
&lt;br /&gt;
{{ Template:ChaosGods}}&lt;/div&gt;</summary>
		<author><name>2804:D51:4B23:CC00:8002:15C0:9234:D2A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods_of_Law&amp;diff=119102</id>
		<title>Chaos Gods of Law</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods_of_Law&amp;diff=119102"/>
		<updated>2023-05-19T18:56:51Z</updated>

		<summary type="html">&lt;p&gt;2804:D51:4B23:CC00:8002:15C0:9234:D2A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|Chaos is order yet undeciphered.|José Saramago}}&lt;br /&gt;
&lt;br /&gt;
The Gods of Law, sometimes referred to as the Chaos Gods of Law (Chaos in the sense of being made out of the magical element of &amp;quot;physics and logic can go fuck themselves&amp;quot; like the Chaos (AKA destruction)-aligned Chaos Gods), are three (or more) Gods who were created in the first edition of [[Warhammer Fantasy Roleplay]]. They were referenced later in the &amp;quot;Apocrypha Now&amp;quot; supplement, and were vaguely alluded to in various Warhammer works throughout the years. The Gods of Law are separate from the other non-Chaos Gods of the world, such as those of the Empire, and seem to predate them. They may or may not be on good terms.&lt;br /&gt;
&lt;br /&gt;
In the [[Black Library]] novels for [[Archaon]] published in 2014, [[Be&#039;lakor]] informs a couple of Tilean inquistors that their God Solkan never existed, giving them the Gods of Law first mention in the modern Warhammer era. Given that none of the Gods of Law intervened during the End Times while gods like Ulric and Sigmar quite clearly did, he was probably right.&lt;br /&gt;
&lt;br /&gt;
Four Gods of Law were said to exist, though only three were named. All three identified ones are siblings. Solkan and Arianka are lovers. The fourth was never identified. Solkan, Arianka, and Alluminas seem to parallel Khorne, Tzeentch, and Nurgle but Slaanesh never had an opposite. Considering Slaanesh&#039;s disappearance and capture in [[Age of Sigmar]], this makes an interesting coincidence. Slaanesh&#039;s description as the youngest Chaos God (at least in 40k) also bears mentioning, as it could be possible the fourth Law God would be introduced one day.&lt;br /&gt;
&lt;br /&gt;
The lore claims that if the Gods of Law were to become dominant, [[Advancing the Storyline|all change and development would cease]]. This is, of course, [[bullshit]] as none of their spheres of influence involve any form of stagnation. We&#039;ve got light, discipline, and retribution. Yeah, real stagnant. (Also, blatant plagiarism from [[Michael Moorcock]]&#039;s writings, if the [[Chaos Gods]] weren&#039;t enough plagiarism.&lt;br /&gt;
&lt;br /&gt;
It is a curious and perhaps hopeful hint that just as Games Workshop stole the symbol for Chaos, the symbol for Tactical Marines is the same as the symbol for Order from the source the Chaos symbol was copy-pasted from.&lt;br /&gt;
&lt;br /&gt;
They were recently brought back for &amp;quot;Archives of the Empire, Part III&amp;quot; supplement of [[Warhammer Fantasy Roleplay]]. There are now five of them (only four are named), they are now incomprehensible for humans (with the exception of Solkan) and sundial is their new symbol.&lt;br /&gt;
&lt;br /&gt;
==Fantasy==&lt;br /&gt;
&lt;br /&gt;
===[[Solkan|Solkan the Avenger]]===&lt;br /&gt;
Solkan is the warrior god of Law, and thus would be [[Khorne|Khorne&#039;s]] polar opposite. He&#039;s basically The Punisher in god-form, relentlessly pursuing and destroying any creatures of disorder or those who commit heinous crimes. Unlike his sleeping incesister and unknowable brother, Solkan seems to get shit done, at least in the old [[HeroQuest]] material, where he manifests to [[Awesome|kick Khorne&#039;s ass]] when the Blood God tries to take over the Reman Empire (ancient Tilea). [[Witch Hunters]] primarily worship him and he empowers them against the Chaos Gods. It isn&#039;t stated if his worship is accepted within the [[The Empire (Warhammer Fantasy)|Empire]] like [[Morr]] or [[Shallya]], or if their worship is a heresy, though his popularity among Witch Hunters suggests it&#039;s a contended viewpoint. The 40k equivalent however would undoubtedly be heretical, as [[Meme|just about everything is]]. He apparently has a raging rageboner for his sisterwife Arianka, similar to but less violent than Khorne&#039;s rageboner for his sisbrorival Slaanesh.&lt;br /&gt;
&lt;br /&gt;
New lore doesn&#039;t change that much about him, but adds (an obviously non-canonical due to [[The End Times]]) backstory for Solkan: he and his Law colleagues once ruled the world, but when Big Four invaded it all went to shit. While Solkan had many victories over Chaos (against [[Khorne]] &#039;&#039;&#039;himself&#039;&#039;&#039;, mind you), his four comrads were helplessly curbstomped, with them becoming either dead or imprisoned. Only he survived and went into hiding to regain his strength and eventually defeat those sick fuckers.&lt;br /&gt;
&lt;br /&gt;
===[[Arianka]]===&lt;br /&gt;
[[File:Chaos God Arianka.png|thumb|right|400px|Arianka, as she appears in the comics of Kaleb Daark, Champion of [[Malal]].]]&lt;br /&gt;
While Solkan represents the enforcement of law, Arianka is the disciplining nature of it and thus is a patron of warriors. &lt;br /&gt;
[[Tzeentch]] found her to be a nuisance who could potentially unravel his designs, so he manipulated her somehow into becoming trapped inside of a coffin made of Laihtero, the rarest form of [[Gromril]] which resembles a crystal that constantly emits soft light. The keys to her prison are hidden somewhere in the mortal world. The coffin itself was hidden beneath the Empire city of Praag, capital of [[Kislev]]. Her sword Laihtendrung was also made of Laihtero. While Arianka stopped being mentioned by name after copyright issues led to Malal being removed, a &amp;quot;mysterious woman&amp;quot; is often said to be sleeping beneath Praag, empowering ice magic for Kislev&#039;s witches.&lt;br /&gt;
&lt;br /&gt;
In a recent [[Warhammer Fantasy Roleplay]] supplement &amp;quot;Archives of the Empire, Part III&amp;quot; she was brought back as Astasis, and she now represents a purity of form rather than discipline.&lt;br /&gt;
&lt;br /&gt;
===[[Alluminas]]===&lt;br /&gt;
A god of the most absolute form of light, whose gaze renders other beings into unchanging unmoving light, implying he is possibly Nurgle&#039;s opposite, though his unchanging nature yet unknowable form could put him as both an equal and opposite to Tzeentch. He is not worshiped by many mortals because his portfolio is alien and incomprehensible entirely to them (well, technically all Chaos Gods are as well but Alluminas is without something simple or appealing like the others have). Note that this was before the lore that empowered the Chaos Gods by worship. The latest mention of Alluminas comes from [[Total War: Warhammer]], where Light Wizards sometimes call on him for power when casting spells. Whether like Witch Hunter&#039;s calling to Solkan it&#039;s just their faith or power affecting the Warp or if he really does aid them is unknown.&lt;br /&gt;
&lt;br /&gt;
=== Daora ===&lt;br /&gt;
A new God of Law added in a 2022 WFRP supplement. She is a represetation of pure, total knowledge, which undoubtely makes her [[Verena]] 2.0.&lt;br /&gt;
&lt;br /&gt;
=== Unnamed Craft Deity ===&lt;br /&gt;
God who is responsible for the creation of every type of matter. Was only found on a fragmented scroll from Magritta and clearly only exists to represent the lack of human knowledge about Gods of Law.&lt;br /&gt;
&lt;br /&gt;
==40K==&lt;br /&gt;
&lt;br /&gt;
===[[God-Emperor of Mankind]]===&lt;br /&gt;
Most have regarded [[Emprah|Empy]] as WH40K&#039;s equivalent of the Chaos Gods of Law and Order, since he combines the light themes of Alluminas as well as Solkan&#039;s form of authority and being a lazy catatonic bastard like Arianka and his opposing nature of Chaos in itself. Interestingly, multiple theories suggests that if the Emperor were to die, he would instead transform into a literal Chaos God of Order which would create a stalemate or defeat the Chaos Gods once and for all and save humanity at the same time, although this may come into conflict within certain other [[Skub|theories of his demise.]] The answer still stands that he is the only 40k analogues of the fantasy counterparts.&lt;br /&gt;
He also embodies aspects of [[Malal]] with his status as a divine being who is a proponent of atheism and his habit of consuming Warp energy along with his status as the outsider of the group. The [[Omnissiah]] may or may not be an avatar of him, or a separate God of Law altogether with its focus on orderly machinery, though as of 2019, the Horus Heresy novel &#039;&#039;Titandeath&#039;&#039; seems to suggest the former.&lt;br /&gt;
Outright stating the Emperor is a Chaos God would earn you a phosphex bath, if the enraged listeners don&#039;t beat you to death first. Either that or Khorne promotes you to Daemon Prince on the spot out of the sheer size of your balls.&lt;br /&gt;
&lt;br /&gt;
===The [[Greater Good]]===&lt;br /&gt;
The only other equivalent of a &amp;quot;God of Law&amp;quot; is the Tau&#039;s coalesced idea of a Greater Good driving their actions, solidified by their highly regimented, orderly society and culture. Depending on the source they range from treating this concept as a god outright, to viewing it as naturally a part of nature, to being ardent atheists in general, but their collective belief in the concept is implied to have indeed created a godly entity. Even if they don&#039;t worship it, 40K abides less by the rule of &amp;quot;if you believe in it, it exists&amp;quot; and more so in &amp;quot;if you believe in a concept it will create it&amp;quot; for the Gods, so it&#039;d make sense if one formed even if the Tau don&#039;t recognize or devote a religion to it (except it wouldn&#039;t make sense because the Tau have a very weak Warp presence; even the Eldar have to go through tons of crap and possibly all die to create a Warp god and they&#039;re all powerful psykers &#039;&#039;and&#039;&#039; know how to make a god). It&#039;s a very recent addition to the fluff however, and generates skub among some Tau and non-Tau players alike. The fluff details seem to imply it was actually created by how the non-Tau members of the Tau Empire believe in the Greater Good rather than how the Tau view it. Which in fact horrified said Tau personnel into going full exterminatus extremis on them. That said, those species are also so few that their belief wouldn&#039;t have a chance in Hell (Get it? &#039;Cus the Warp is literally Hell in the lore!) of creating any entity in the Warp that wouldn&#039;t just be quickly gobbled up by some random daemon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
&lt;br /&gt;
{{ Template:ChaosGods}}&lt;/div&gt;</summary>
		<author><name>2804:D51:4B23:CC00:8002:15C0:9234:D2A0</name></author>
	</entry>
</feed>