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		<id>http://2d4chan.org/mediawiki/index.php?title=Daughters_of_Khaine&amp;diff=167599</id>
		<title>Daughters of Khaine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daughters_of_Khaine&amp;diff=167599"/>
		<updated>2020-01-02T06:33:25Z</updated>

		<summary type="html">&lt;p&gt;2806:105E:18:4211:940F:79E4:B5BB:C963: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Daughters of Khaine|Logo=Daughters_of_Khaine_battletome_art.jpg|Alliance=Order|Motto=Much bloodier and less NSFW than it appears.}}&lt;br /&gt;
{{topquote|She could never take an eye for an eye, and a tooth for a tooth.  The weak and flaccid parity would make her nearly puke. She wants an eye for a tooth, and a life for an eye.|Helen Zahavi}}&lt;br /&gt;
{{topquote|Let&#039;s show the gutless pigs how the warriors of Pah-Dishah can fight! By Tarim, we&#039;ll give the devils scarlet wine to drink this dawn...|Red Sonja}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Daughters of Khaine&#039;&#039;&#039; are a nation of elves (though closer to a collection of scattered communities than a nation) led by Morathi who combine the Khainite religion with shadow magic.  &lt;br /&gt;
&lt;br /&gt;
They are an army, with a few exceptions, of [[PROMOTIONS|armed elven women and monstergirls in bikinis]].  As they worship Khaine, to them the clash of arms is the height of their religion, holy rites practiced and perfected with all the high-level skill and grace of aelf-kind.  As blades flash, they shed their visage of cold and distant beauty, how they tend to be when not in battle, their ecstatic faces lighting up with each fresh kill.  In contrast to even other aelves, especially the Idoneth Deepkin, many Daughters of Khaine have lived far beyond the average elf lifespan, which is already longer than that of other races (except maybe the males - see below). &lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The Daughters of Khaine have carved out their own empire, rising from an obscure cult from days long gone to an emergent power.  The faction was founded by [[Morathi]].  After leaving the Great Alliance because [[Nagash]] revealed her dark secret, Morathi sought to establish her own dwellings in Ulgu. Malerion cruelly rejected her suggestion of splitting the rule of the thirteen Dominions, for he claimed all the Shadowlands as his own. Her protests were met with scorn until, as either a jest or a plot to get rid of her, Malerion granted his mother a small parcel of land in the middle of the Umbral Veil, the darkest and most impenetrable of all regions in Ulgu.  It was so dangerous that none save Malerion himself had ever returned from those cloying mists with their sanity intact. &lt;br /&gt;
&lt;br /&gt;
Morathi went there and exceeded her son&#039;s expectations.  She bent the shadows into a protective shroud around her new land.  Her only followers were the aelven witch-cults that had maintained their worship of [[Khaine]].  To ensure their loyalty, Morathi built a temple to Khaine, naming it Hagg Nar, and taught them the secrets of navigating the murky currents.  Hagg Nar began as a pitiful kingdom, and Morathi brooded over her mean existence.  She refused to despair and worked out a plan, the beginnings of which occurred when her son arrived claiming they had, at last, found the lost aelf-souls from the world-that-was, and that they needed Morathi’s aid in order to save them.  Acting as the bait, Morathi helped Malerion and the other gods [[Tyrion]] and [[Teclis]] to capture [[Slaanesh]] and imprison him/her between Hysh and Ulgu.   &lt;br /&gt;
&lt;br /&gt;
Eventually, in her search for something to change the balance of power, she felt the power of Khaine&#039;s heart in her dreams.  She put all her effort into finding it and after a long search found the heart of Khaine, the god she had pretended to worship in the past.  However it was guarded by Kharybtar, the father of Kharibdysses.  Morathi tried to charm the sea monster, and it worked for a time.  But when she tried to grab the heart, he attacked.  Eventually she defeated Kharybtar by constricting him in her coils, but not before he dealt her a fatal blow.  Morathi would&#039;ve died, but she was able to siphon power from Khaine&#039;s heart and survived.  Thus did she escape with the heart.  &lt;br /&gt;
&lt;br /&gt;
Led by Morathi, the Daughters of Khaine spread outwards from the temple-city of Hagg Nar.  Morathi had previously gained the knowledge her son has of shadow-shifting magic, and used it to access the shadow paths that allow swift travel over the vast distances of Ulgu.  Fighting all manner of foes across all thirteen Dominions, the Daughters of Khaine secretly expand, establishing dozens of new temples.  Having help capture Slaanesh, Morathi was given some of the elf souls drawn from Slaanesh to remake as elves who would help her.  However Morathi was greedy, and took more than her allotted share.  However, some of them had been [[monstergirls|altered by their time with Slaanesh]].  There were those with [[Lamia|serpentine mutations akin to Morathi]], these became the [[Medusa|Melusae]].  Others had bat-like wings and long tails, these became the [[Harpy|Khinerai]].  Their numbers swelled as Morathi drew more than her allotted share of souls from Slaanesh, which [[Not As Planned|of course, tipped off Slaanesh&#039;s followers as to where the captured god is hiding and also made it more likely Slaanesh will one day be able to break free]].&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
[[File:Morathi,_the_Shadow_Queen_from_DaughtersofKhaine_.jpg|300px|thumb|right|&amp;quot;Charge, Daughters of Khaine!  For my...uh, I mean, for Khaine&#039;s glory!&amp;quot;]]&lt;br /&gt;
Unlike some other factions within Age of Sigmar, but very much like others, the Daughters of Khaine are in essence a theocracy.  There are many sects of Daughters of Khaine, each worshiping a different aspect of the aelf god of battle and bloodshed. Although the rites and rituals might differ, all the Khainites follow a strict hierarchy in their organisation.  They worship Khaine and Morathi is his High Oracle, the one who discerns his will and their overall leader.  Though they know about the other gods of Order, they pay no homage to them.  Beneath Morathi are the High Priestesses, which include the Slaughter Queens, Hag Queens and Bloodwrack Medusae. They are the keepers of each shrine’s most sacred artefacts, and commanders of the Sisterhood of Blood.  The degree of authority held by each of these figures, along with their specific title, varies between the sects, but a single word from Morathi can alter the influence of any other ranking.     &lt;br /&gt;
&lt;br /&gt;
Of all the warriors of the temples, the Scáthborn – the Melusai and Khinerai – are closest to Morathi herself, yet they often remain hidden from those outside the cult. The Medusae are made from Aelves converted by Morathi herself; though this is seen as an immense honor Morathi binds them with the most binding of magical oaths, but none among the Khainites would dare question her in this.  This is partially due to their forms resulting from daemonic taint which would cause negative sentiment among their allies and the fact that Morathi uses them as something of a secret police.  The most public-facing Khainites are the Witch Aelves and Sisters of Slaughter.  Their most important shrines are the Cauldrons of Blood, gifts from Khaine himself (at least, what Morathi’s claims each time she gifts one of the great iron cauldrons to the temple of a newly founded Khainite sect).  The covenites see it as a sign of their god’s favour that the cauldrons never seem to overflow, no matter how much blood is poured within them following a battle – all assume Khaine himself takes the surplus as an offering.    &lt;br /&gt;
&lt;br /&gt;
War covens are the most important organisations to the Daughters of Khaine, their structure laid out by Morathi herself.  It is through violence that the Khainites expand their territories, defend their temples and worship their god.  Weapons practice and mock duels take up the majority of their daily lives, yet these are not mere military drills, but religious ceremonies, treated with all the gravitas that others might use when reading their most holy of tomes or offering prayers to their god.  From their temples in various realms, the Daughters of Khaine scour the Mortal Realms for blood sacrifices.  At Morathi&#039;s edict, they also search for the shards of their god, scattered across the Realms.  They do this for the glory of Khaine and to see him reborn.  &lt;br /&gt;
&lt;br /&gt;
[[Just As Planned|But they are nearly all of them deceived]].  &lt;br /&gt;
 &lt;br /&gt;
Morathi claims to speak for Khaine, and she does wield his unbreakable iron heart, but none know that Morathi’s power is a lie and that Khaine is dead.  While their devotions to Khaine could one day lead to his rebirth, Morathi is deliberately preventing that.  The reason for this is that she is siphoning the power - either by co-opting it before it reaches the heart or pulling it from Khaine&#039;s heart - to reach godhood herself.  The prayers that her daughters scream and the ritual offerings they make only serve to enhance her own power, not Khaine’s.  Outside Morathi herself, only a handful of the &amp;quot;altered&amp;quot; members of the Daughters of Khaine are aware of this deception, and they, willingly or otherwise, are bound by the most binding of oaths and magic to serve Morathi and keep this secret.  Also, the blood surplus poured into the Cauldron&#039;s doesn&#039;t go to Khaine.  It flows back to Hagg Nar through Morathi’s magics, to the Mother of all Cauldrons, the Máthcoir, from which The High Oracle absorbs and repurposes the blood’s energies for her own nefarious gain.  &lt;br /&gt;
&lt;br /&gt;
Recently, a few of the elven members of the Daughters of Khaine have grown suspicious, especially since there are some who have started worshiping Morathi alongside Khaine.  However, even something as small as questioning Morathi or second-guessing her role in Khaine&#039;s religion brings out Morathi&#039;s inner [[Inquisition|Inquisition]].  So far, those members of the Daughters of Khaine who do this get [[Blam|quickly silenced]] by Morathi or the Medusae as [[Heresy|heretics]] (in one story, a Melusae is shown eavesdropping on a priestess&#039; prayers, where she enquires to Khaine about an acolyte&#039;s devotion to Morathi rather than Khaine, [[Grimdark|and quickly  crystallized the dissenting priestess forevermore to prevent any challenge to Morathi&#039;s authority]]).  As long as Morathi holds control over Khaine&#039;s heart, there is little hope for his revival.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
Their society is brutal, especially given that it&#039;s leader is [[Morathi]] and they worship [[Khaine]].  They serve Khaine with fanatical devotion, which is problematic considering that Khaine is the god of murder.  While the Daughters of Khaine crave bloodshed and murder, they serve alongside the forces of Order – albeit tenuously.  Given their tendency towards collateral damage (and rumors of kidnapping innocents and gruesome rituals), they are less respected allies and more tolerated because they&#039;re useful.  Their views on the other major groups are varied.  As builders of cities and civilizations, the Daughters of Khaine are at odds with the forces of Destruction.  While it is said that they have an aversion to the Death faction because of a dislike for anything death-related since they nearly went extinct, it&#039;s more likely that this due to Morathi&#039;s personal grudge against Nagash for striking her and outing her true from to the rest of the pantheon.  Despite their distaste for the other two, the one faction they truly hate is Chaos; they could give the Stormcast Eternals a run for their money in hating Chaos, and prosecute their crusades with particular violence against the servants of Slaanesh.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering why Morathi is mentioned so often that&#039;s deliberate; Morathi keeps as much of a stranglehold on Khainite society as she can.  It would be out-of-character for her to do anything less (she kind of a control freak).  All Khainites are either warriors that serve in their religious order, or they are leathanam (see below).  Temples are found only in some realms; confirmed realms are Ulgu, Azyr and Ghyran.  When they are not fighting, the Witch Aelves and Sisters of Slaughter usually participate in ritualized gladiator matches or shady pit fights.  They also partake of a form of bladed dancing for the entertainment of others.   They&#039;re essentially a matriarchal elven society with a penchant for manipulation, ruthlessness, aggressive misandry and skimpy outfits who originate from a dark realm and follow the commands of an insane female figure who sometimes mutates her followers to resemble her.  [[Drow|Sound familiar]]?  (though Morathi isn&#039;t a god, she carries the heart of one and seeks to become one herself).&lt;br /&gt;
&lt;br /&gt;
To elaborate: the female aelves tend to dye their hair with blood and, in a throwback to Warhammer fantasy, have rituals of rebirth keep the covenite sisters youthful in appearance and supple in body.  Even among their ranks, there are some who are considered extremists; the Sisters of Slaughters&#039; are members who graft masks of living metal to their faces with boiling blood.  While the elven members are accepted by others, the Melusae and Khinerai are not.  When fighting alongside, they are concealed by a glamour so they too appear to be aelves; this could also explain some of their teamkilling tendencies among alliances with other Order factions, as they&#039;re keeping the existence of these mutated elves secret.     &lt;br /&gt;
&lt;br /&gt;
The cities and temples of the &amp;lt;s&amp;gt;not-Drow&amp;lt;/s&amp;gt; Daughters of Khaine are ruled by the female elves while the male elves are slaves.  Remember that leathanam class mentioned earlier?  Apart from the Doomfire Warlocks, this class is made up exclusively of &#039;&#039;&#039;all&#039;&#039;&#039; the males in this faction; disregarded menials who are little more than worker drones.  While the women outnumber the men, this is not the paradise [[/d/|some]] think it would be. Morathi deliberately made only a few male elves, and then only from the weakest and most broken of souls retrieved from Slaanesh ensuring they would be weak.  Even male elves a Daughter of Khaine gives birth to are cursed with this same weakness as Morathi siphons part of their souls to power the Cauldrons of Blood - the true energy powering them rather than the power of Khaine.  While some male aelves manage to harness shadow magic and become Doomfire Warlocks, Morathi has them branded with mind-control runes ([[Grimdark|while deceiving them into thinking they&#039;re protection against Slaanesh]]).  Even then, Doomfire Warlocks have a pariah status because of their gender, which is why they are rarely seen by non-Khainites.  While in theory they worship Khaine who is a male deity, again this is superficial since Khaine&#039;s power is limited to his heart and he actually has no say over the Daughters of Khaine&#039;s actions because of Morathi, who secretly siphons his power for herself.&lt;br /&gt;
&lt;br /&gt;
==Temples==&lt;br /&gt;
&lt;br /&gt;
The Daughters of Khaine are divided into Temples, in a manner similar to Stormcast Chambers or Sylvaneth Wargroves.&lt;br /&gt;
&lt;br /&gt;
* HAGG NAR; Hagg Nar lies deep in the Umbral Veil, the darkest region of the Shadowlands.  The first of the Daughters of Khaine temples, it was built atop the Hellelux,a geyser of shadow magic that spews shrouding mists.  &lt;br /&gt;
* DRAICHI GANETH; Draichi Ganeth translates as ‘the bladedkillers’.  Their main temple is found in the northern barrens of Fuarthorn in Ulgu, but their war pilgrimages and lesser shrines can be found across the realms. &lt;br /&gt;
* THE KRAITH; The sect known as the Kraith, also called the Crimson Cult, are true disciples of slaughter, and have earned a reputation as the least compromising of all the Daughters of Khaine.  &lt;br /&gt;
* KHAILEBRON; This sect has learned well the arts of concealment, stealth and obfuscation.  Those who worship at the temples of Khailebron revere the assassin and the unseen killer, and strive to be masters of ambushes and sudden strikes. &lt;br /&gt;
* KHELT NAR; Khelt Nar has become the fastest growing of the sects established by Morathi. It began as Ironshard, a single Khainite shrine founded by the High Oracle atop a flat-topped mountain of iron known as the Rothtor.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Medusae Shrine.jpg|&amp;lt;s&amp;gt;Boobflash&amp;lt;/s&amp;gt; Bloodwrack Shrine in all its glory.&lt;br /&gt;
File:Temples of Khaine.jpg&lt;br /&gt;
File:Daughters of Khaine Slaughter.jpg&lt;br /&gt;
File:Daughters-of-khaine-4.jpg|Dark Elves, now with 50% more [[Snek|Sneks]].&lt;br /&gt;
File:I might you never know.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Dark Elves]]&lt;/div&gt;</summary>
		<author><name>2806:105E:18:4211:940F:79E4:B5BB:C963</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lamia&amp;diff=299013</id>
		<title>Lamia</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lamia&amp;diff=299013"/>
		<updated>2020-01-02T06:31:40Z</updated>

		<summary type="html">&lt;p&gt;2806:105E:18:4211:940F:79E4:B5BB:C963: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ssen-1.png|thumb|right|250px|Ssen Patrick, a lamia [[paladin]], protagonist of [[Quest:Lamia Daughter Quest|Lamia Daughter Quest]].  Like many lamias, polearms are her preferred weapons.]]&lt;br /&gt;
A &#039;&#039;&#039;Lamia&#039;&#039;&#039; is a sort of [[monster]] that combines human and snake features, commonly having a human torso from the waist up and a snake body from the waist down.  The term &#039;&#039;&#039;[[naga]]&#039;&#039;&#039; is sometimes used interchangeably, but they are just as likely to refer to distinct creatures. They tend to share a lot of stereotypical snake traits, like preferring to sneak around and plot rather than fight in the open.  An affinity for magic, poison, or hypnosis is also common.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] lamias are totally different from other lamias. Since their first appearance in the Monster Manual for [[Advanced Dungeons &amp;amp; Dragons]] 1st edition, typical lamias were described as [[centaur]]-like meldings of woman and quadruped beast. Their 2nd edition updated appearance, the Monstrous Compendium volume 2, specifically stated that their lower bodies can resemble goats, deer or lions, among other things - however, as all of the artwork for lamias has traditionally gone with the &amp;quot;lioness-taur&amp;quot; appearance, this has become cemented in peoples&#039; minds as the &amp;quot;true form&amp;quot; of the D&amp;amp;D lamia. Although, strangely, their appearance in 3.5&#039;s Monster Manual depicts a &#039;&#039;male&#039;&#039; leonic commoner lamia.&lt;br /&gt;
&lt;br /&gt;
However, the iconic snake-girl lamia has also appeared in D&amp;amp;D as well. Called the Lamia Noble, and coming in both male &amp;amp; female forms (males are sword-wielding [[gish]]es, females are spellcasters), it appeared for the first time in the Fiend Folio and was later reprinted in typical &amp;quot;subvariant small addition&amp;quot; in the Lamia&#039;s entry in the Monstrous Compendium - this lack of artwork for it is probably why few people remember it actually existed. It would not be updated to third edition until [[Expedition to the Demonweb Pits]], late in the game&#039;s run-time. The biggest difference from common lamia, aside from the added wizard/sorcerer spells, is that they can shapechange into human form.&lt;br /&gt;
&lt;br /&gt;
Lamias had their own Ecology Of article in [[Dragon Magazine]] #192. According to this article, noble lamias need human mates in order to propagate their species, as interbreeding with each other or with common lamias will only produce more common lamias. Likewise, the common lamias need to mate with humans to produce true offspring, as mating with each other will only produce sa&#039;irs, which are savage beasts that have the forequarters of a goat-horned lion and the hindquarters of a goat... No, you didn&#039;t read that wrong; according to Drag-Mag, common lamias, despite looking like women from the waist up, are actually a species of [[dickgirl|hermaphrodites]] and so can impregnate and be impregnated as they see fit. Lamias of both &amp;quot;castes&amp;quot; have an annual week-long mating season in summer that drives them wild with lust and sends them looking for human baby-daddies/mommies; a sufficiently attractive human partner could cause them to go into heat outside of this time as well. According to Drag-Mag&#039;s statistics, adult commoner lamias are 60% likely to be lion-taurs, 25% likely to be goat-taurs, and 15% likely to be deer/antelope-taurs. Lamia nobles, according to this, can&#039;t actually copy spells from scrolls or spellbooks (remember, these were the days before monsters could have classes), so human wizards were especially prized captives.&lt;br /&gt;
&lt;br /&gt;
Traditionally, lamias of all kinds are Chaotic Evil in alignment, being selfish, evil, cruel, lazy hedonists who use their innate ability to drain Wisdom in order to brainwash victims into serving them as slaves, mates and/or food; they don&#039;t respect any life other than their own, so the roles are &#039;&#039;not&#039;&#039; exclusive.&lt;br /&gt;
&lt;br /&gt;
A variant lamia called a &amp;quot;Tigerus&amp;quot; is native to the [[Kingdoms of Kalamar]] 3.5 setting, making its appearance in the setting&#039;s personal monster manual, &amp;quot;Dangerous Denizens: The Monsters of Tellene&amp;quot;. Unlike common lamias, these are a neutral-aligned species of tiger-taurs who live a stone-age style primitive lifestyle (to put this in perspective, &#039;&#039;cooking meat&#039;&#039; is a new and exotic idea for them, though quickly catching on). They lack the Wisdom drain of standard lamias, instead focusing on melee combat (pouncing and raking special attacks), and they sport [[druid]]ic spells that make jungle life easier, like Speak With Animals, rather than the standard [[sorcerer]] powers.&lt;br /&gt;
&lt;br /&gt;
4th edition is an outlier in this regard, as its &amp;quot;lamia&amp;quot; has absolutely no relation to the model portrayed here and which it returned to in 5th edition. Instead, its &amp;quot;lamia&amp;quot; is a species of carnivorous scarab-like beetles native to the [[Feywild]] with a voracious appetite for fey flesh (although they&#039;ll eat humanoids if they can get them). Their standard hunting MO is to eat the poor bastards alive from the inside out, hollowing out the corpse so they can wriggle under the skin and use the skeleton to move the bug-bag corpse around as a disguise. This lets them get closer to fresh victims. Although this is an awesomely creepy monster idea, its poor choice of name alienated a lot of fans and so it&#039;s gone unused since.&lt;br /&gt;
&lt;br /&gt;
Although it&#039;s not technically a Lamia, the [[Marilith]] [[Tanar&#039;ri]] does look like someone fused an [[Amazon]] with a Lamia, gave her multiple arms, and then called it a day and her a demon. Likewise, the [[Lillend]] is a Celestial who looks like someone slapped wings on a lamia [[bard]] and dubbed her an angel.&lt;br /&gt;
&lt;br /&gt;
==Pathfinder==&lt;br /&gt;
[[Pathfinder]]&#039;s lamias are pretty much exactly the same as their D&amp;amp;D ancestors; the biggest change-up was the creation of the &amp;quot;Lamyros&amp;quot; subtype. Having a family of &amp;quot;lamia-kin&amp;quot; allowed Pathfinder to not only bring back the Lamia Matriarch, but also add some new members to the family -- these first appeared in the original [[Rise of the Runelords]] adventure path, but were tweaked when it got reprinted in compilation form under Pathfinder&#039;s &amp;quot;new&amp;quot; ruleset.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Harridan&#039;&#039;&#039; is an elite Lamia, the only creature more important in their loosely-held society than a Lamia Matriarch. It&#039;s essentially a giant lamia with added divine spells, and was tweaked to a template only available to lamias with 10+ levels in a divine casting class in the compilation. This &amp;quot;remake&amp;quot; version does state that it&#039;s possible to encounter Noble Lamias turned Harridans, but it&#039;s very rare, and most are the typical leonic tauress.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hungerer&#039;&#039;&#039; is a result of Karzoug experimenting on Harridans in his fleshwarping pits, creating a horrifically disfigured, gaping-mawed, obscenely obese monstrosity that suffers endless pain &amp;amp; hunger, causing it to devour anything and everything around it.&lt;br /&gt;
&lt;br /&gt;
Finally, the &#039;&#039;&#039;Kuchrima&#039;&#039;&#039; is the bottom of the lamia totem pole, being a hideously ragged-looking humanoid vulture that serves as a scout and, more eagerly, garbage disposal; noxious cannibals and gleeful scavengers, these carrion-eaters carry huge bows they use with their prehensile feet from the air and carry foul diseases up close in melee.&lt;br /&gt;
&lt;br /&gt;
A 3rd party netbook, Kobold Quarterly #23, includes unofficial rules for playing a &amp;quot;classic&amp;quot; snake-woman Lamia in Pathfinder or D&amp;amp;D 3.5 in the form of the Lamia Commoner species. It has the following racial profile:&lt;br /&gt;
::+2 Strength, +2 Charisma, –2 Intelligence: Lamia commoners are physically strong and manipulative.&lt;br /&gt;
::Medium: Lamia commoners are Medium creatures, and have no bonuses or penalties due to their size.&lt;br /&gt;
::Normal Speed: Lamia commoners have a base speed of 30 ft. They have a climb speed of 20 ft and a swim speed of 20 ft.&lt;br /&gt;
::Darkvision: Lamias can see in the dark up to 60 ft.&lt;br /&gt;
::Low-Light Vision: Lamias can see twice as far as humans in dim light.&lt;br /&gt;
::Intimidating: Lamias receive a +2 racial bonus on Intimidate skill checks due to their frightening nature and appearance.&lt;br /&gt;
::Lamian Immunities: Lamias get a +2 racial bonus to saves against mind-affecting spells and effects.&lt;br /&gt;
::Snake Body: Lamia commoners have neither feet nor legs and thus cannot be tripped. They may not use magic items requiring the feet slot.&lt;br /&gt;
::Skilled: Lamias receive a +2 racial bonus on Bluff and Use Magic Device checks.&lt;br /&gt;
::Spell Resistance: Lamias possess spell resistance equal to 5 plus their class levels.&lt;br /&gt;
::Spell-Like Abilities: A lamia can cast charm person and ventriloquism each 1/day, using her total character level as her caster level.&lt;br /&gt;
::Weapon Familiarity: Lamia commoners are proficient with the scimitar.&lt;br /&gt;
::Languages: Lamias begin play speaking Common and Draconic. Lamias with high Intelligence can choose any additional bonus languages, with Abyssal being the most typical.&lt;br /&gt;
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==Vampire: The Masquerade==&lt;br /&gt;
[[File:Lamia.png|thumb|right|225px|Symbol of the Lamia bloodline.]]&lt;br /&gt;
In [[Vampire: The Masquerade]], the Lamiae are a supposedly extinct bloodline of [[vampire]]s named after their founder, Lamia. Lamia was the high priestess of a cult of [[Lilith]], and claimed to be her daughter,  when the [[Cappadocian]] vampire Lazarus found her performing rites to Lilith and proceeded to embrace her. As she changed to a vampire, she had a vision of Lilith who told her about her and her new clans future, and upon awakening, and Lazarus explaining her condition to her, she whispered a couple lines to her sires ear who then promptly ran the fuck away and begun actively avoiding her.&lt;br /&gt;
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From there she made her way to her clan, and there created her bloodline named after her. They served as the bodyguards and warriors of the Cappadocians and continued the worship and rites of Lilith as their sire had. They mainly consisted of women, as they were seen to be closer to Lilith, who had greater power when compared to their male counterparts, and had a variant of the necromancy discipline based on the [[Element|four humors]]. Their weakness was that they carried the &#039;&#039;Seed of Lilith&#039;&#039;, a viral disease similar to the black plague that infected those they fed from, with women having a greater resistance to it than men, that would kill those fed from after a few days. If another vampire drank from the same person a lamia had drank, they would become carriers of the disease.&lt;br /&gt;
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When Augustus [[Giovanni]] [[Diablerie|diablerized]] [[Cappadocius]], he also supposedly diablerized Lamia, which caused the painful kiss of the Giovanni. The bloodline then became a target for persecution and the other clans worked with the Giovanni to destroy them, with the last Lamia having been killed in 1718... However, at the time of the Final Nights, a group of female vampires calling themselves the &#039;&#039;Lilin&#039;&#039; who have the same practices as the Lamia and claims of heritage sprung up in Cairo, leading some to speculate that the bloodline survived. &lt;br /&gt;
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{{OWoD Clans}}&lt;br /&gt;
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==Warhammer: Age of Sigmar==&lt;br /&gt;
In the new [[Warhammer]]: [[Age of Sigmar]] game, part of the [[Daughters of Khaine]] faction is a race created by [[Morathi]] called the Melusai, who are basically Warhammer lamia; female dark elves from the waist up and giant snakes from the waist down. That&#039;s all we know about them so far.&lt;br /&gt;
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==[[Monstergirls]] (and biology issues)==&lt;br /&gt;
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To get the elephant in the room out of the way, yes, [[/d/|vorarephiles]] get a serious kick out of these due to snakes swallowing their prey whole. But as for the rest of us...&lt;br /&gt;
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One problem with Lamia monstergirls that they have in common with [[Merfolk]] and [[Centaurs]] (despite it being much more rarely discussed with Lamias compared to the other two for some weird reason) is that if they&#039;re a nonhuman animal from the waist down, where&#039;s their vagina? This might not seem like a problem at first, until you learn that a snake&#039;s cloaca is [http://mtcomparativeanatomy.weebly.com/uploads/5/4/0/4/54043291/6866311_orig.jpg at the base of their actually-very-short tail].&lt;br /&gt;
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In fact they have a lot of the same problems in this area as the Centaurs &#039;&#039;and&#039;&#039; Merfolk each do individually, without any of the easy solutions presented by either. For example, for reasons pertaining to blood distribution, the heart would need to be in the snake part rather than the human part (or at best near where the two parts meet), meaning that placing their junk at waist-height (length?) would give them a uterus wedged between their lungs, esophagus, and trachea (and bringing squirting into the mix would lodge the bladder in there as well), and the problem gets magnified when you take pregnancy into account. Making all their organs of the above-waist human variety would be the equivalent of taking a normal human and giving them legs many times longer (and thus with many times more body mass) than said human organs are equipped to support.&lt;br /&gt;
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You might be thinking that just putting their junk where a snake&#039;s is would be the simplest approach, after all it shouldn&#039;t be too hard for her to bend her tail up to meet my dick, right? Well yes, but it still has complications of it&#039;s own. Making those genitals human ones would A) look retarded and B) result in lamias of &#039;&#039;both&#039;&#039; sexes having to &#039;&#039;drag their junk along the ground when they slither&#039;&#039;, and even if you sigh and accept having to stick your dick in an unsexy reptile cloaca there&#039;s still the issue of modesty; what the heck sort of clothes could they wear down there that they wouldn&#039;t just slither out of the instant they started moving?&lt;br /&gt;
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Oh well. At least they should all be able to deepthroat any penis with ridiculous ease...&lt;br /&gt;
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===Monstergirl Encyclopedia===&lt;br /&gt;
In the [[Monster Girl Encyclopedia]], the lamia was one of the first mamono to get her own profile. They are characterized both by their love of using their coils to hug their mates and by their possessiveness; lamia do &#039;&#039;&#039;not&#039;&#039;&#039; let their men go once they choose them, and before KC retconned out any and all &amp;quot;dark&amp;quot; content, they would actually kill their husbands if they dared to cheat on them.&lt;br /&gt;
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Other branches of the lamia family tree, aside from the [[Basilisk]] and the [[Medusa]], include:&lt;br /&gt;
* Apophis: A cobra lamia from the not!Egypt region, named for the serpentine god of evil in Egyptian mythology, that uses her aphrodisiac, mind-controlling venom to conquer territories to rule over.&lt;br /&gt;
* Echidna: A powerful lamia variant that can give birth to almost any form of mamono besides its own, who create elaborate [[dungeon]] complexes in order to lure skilled, powerful [[adventurer]]s to claim as their husbands. Takes its name from the Greco-Roman &amp;quot;Mother of Monsters&amp;quot;.&lt;br /&gt;
* Shirohebi: A white-colored lamia variant from Zipangu, a surprisingly shy and docile lamia mage skilled in water [[elementalism]], who tend to serve as [[cleric]]s to &amp;quot;Ryu&amp;quot;, the Zipangu dragon-girl species. They&#039;re still as possessively jealous over their husband as normal lamias, though. Take their name from a famous Chinese/Japanese folk story involving a white snake who turned herself into a human and fell in love with a human man. Still retains the ability to use flames from the story but they are instead used to bind the man to become dependent only on her instead of using it to roast said man alive.&lt;br /&gt;
* Bunyip: A fluffy lamia variant that inhabits rivers, they suffer from such crippling shyness that they completely lose the ability to speak around guys they like, until eventually they get so overheated with lust all they can think to do is pounce on him and coil him up for mating.&lt;br /&gt;
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&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MGE Lamia.JPG&lt;br /&gt;
File:MGE Apophis.jpg&lt;br /&gt;
File:MGE Basilisk.jpg&lt;br /&gt;
File:MGE Echidna.jpg&lt;br /&gt;
File:MGE Shirohebi.jpg&lt;br /&gt;
File:MGE Medusa.png&lt;br /&gt;
File:MGE Bunyip.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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==Notable Lamias==&lt;br /&gt;
* Ssen Patrick, protagonist of [[Quest:Lamia Daughter Quest|Lamia Daughter Quest]].&lt;br /&gt;
* Miia, the first non-human main character of the &amp;quot;Daily [[Life With Monstergirls]]&amp;quot; manga (and also the first member of the main character&#039;s unwanted harem).&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:I might you never know.jpg&lt;br /&gt;
Daily Life With Monstergirl Miia Dance.gif|A traditional lamia mating dance.&lt;br /&gt;
Deathscarab Lamia.jpg|The 4e monster that temporarily borrowed the name. No, she&#039;s not wearing those beetles, the beetles are wearing that eladrin skin.&lt;br /&gt;
Chultian Lamia.png|Technically, she&#039;s a [[Yuan-ti]] Malison, but can you tell the difference?&lt;br /&gt;
File:Lamia Queen.png&lt;br /&gt;
File:PF Lamia Matriarch.jpg&lt;br /&gt;
File:Wild Western Lamia.jpg| There&#039;s a snake in my boot!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;File:I might you never know.jpg&lt;br /&gt;
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==See Also==&lt;br /&gt;
* [[Lamia child]], an old story of a [[paladin]] who kills a family of lamias, and decides to adopt the newly-orphaned child as a sort of penance.&lt;br /&gt;
* [[Quest:Lamia Daughter Quest|Lamia Daughter Quest]], the sequel to the above, in which /tg/ is the lamia daughter, all grown up.&lt;br /&gt;
* [[Snek]], a slang term for Lamias and other snake-like creatures.&lt;br /&gt;
* [[Naga]], another snake/human hybrid monster whose name is sometimes used interchangeably with Lamia.&lt;br /&gt;
* [[Serpentfolk]], for races of humanoid snakes.&lt;br /&gt;
* [[Marilith]], a [[Dungeons &amp;amp; Dragons]] [[Tanar&#039;ri]] who looks like an [[Amazon]]ian lamia with six arms.&lt;br /&gt;
* [[Lillend]], a [[Dungeons &amp;amp; Dragons]] [[angel]] who is effectively a lamia with wings and innate [[bard]]ic abilities.&lt;br /&gt;
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[[Category:Dungeons &amp;amp; Dragons]][[Category:Monsters]][[Category:Monstergirls]][[Category:Greek Mythology]]&lt;/div&gt;</summary>
		<author><name>2806:105E:18:4211:940F:79E4:B5BB:C963</name></author>
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