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		<id>http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Slaanesh&amp;diff=505986</id>
		<title>Total War Warhammer/Tactics/Slaanesh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Slaanesh&amp;diff=505986"/>
		<updated>2021-11-24T18:26:29Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C4:940F:3D01:6D16:EBA3:C3D3:41AA: /* Generic Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the general tactics page on how to play [[Slaanesh]] in [[Total War: WARHAMMER]]. As the game isn&#039;t out yet and we know very little about how the faction will work, this page won&#039;t be filled out for a long time. However, we can make some early guesses based on the table top and the trailer.&lt;br /&gt;
&lt;br /&gt;
==Why Play Slaanesh?==&lt;br /&gt;
*You prefer Speed and using your mobility to outmaneuver and tear apart your enemy as opposed to the simple rip and tear.&lt;br /&gt;
*Because you&#039;re a sexual deviant and this is the best way to show your horniness without going out in public. (Though given that this game is T rated expect the more sexual parts of Slaanesh to be toned down, at least until some of the modders have their say)&lt;br /&gt;
*Because fuck armor, your crab claw ladies don&#039;t give a fuck about it.&lt;br /&gt;
*Some degenerate is going to give you a NSFW mod, it&#039;s only a matter of time.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*&#039;&#039;&#039;Speed&#039;&#039;&#039;: You will likely be one of the fastest armies in the entire game. You will most certainly be up there with Wood Elves and Beastmen with how fast you can get around the battlefield.&lt;br /&gt;
*&#039;&#039;&#039;AP&#039;&#039;&#039;: Heavy armour shouldn&#039;t be a problem for you in the slightest. Factions that rely on armour like Dwarfs and Warriors of Chaos will dread when you come on to the battlefield.&lt;br /&gt;
*&#039;&#039;&#039;Immunity to Fear&#039;&#039;&#039;: A big part of the Mark of Slaanesh on the tabletop was immune to psych, and since Khorne has frenzy on most of his units it&#039;s safe to safe Immune to Psych will be very common on your units. As such, you really won&#039;t give a shit about big scary monsters or units.&lt;br /&gt;
*&#039;&#039;&#039;Diplomacy&#039;&#039;&#039;: Few mortals can resist the God(dess) of Pleasure. Unlike other Daemonic Forces, you have diplomatic options at your disposal. This can be useful to close off a front with a non-aggression pact, or even an alliance of convenience when necessary.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*&#039;&#039;&#039;Fragile&#039;&#039;&#039;: The downside of having an army of half naked monster girls/boys/things? There isn&#039;t a ton of armour to go around. Expect to be taking a punishing on the way in (Not that Slaanesh has an issue with that)&lt;br /&gt;
*&#039;&#039;&#039;Lack of Ranged&#039;&#039;&#039;: You can&#039;t hump your opponent to death from the other side of the map. Aside from maybe some mortals with javelins, don&#039;t expect much ranged play.&lt;br /&gt;
**&#039;&#039;&#039;Note&#039;&#039;&#039;: in the unlikely event CA starts drawing from Age of Sigmar, Slaanesh may end up with the second best range game of the chaos factions due to the new &amp;quot;blissbarb&amp;quot; units Slaanesh got recently. Again: this is unlikely but we are speculating at this point and the possibility can not be fully discounted.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Fliers&#039;&#039;&#039;: When Furies are the best flying unit you have, it&#039;s safe to say you aren&#039;t a faction that is designed around dogfighting and controlling the skies. You will easily be the weakest Monogod faction when it comes to the air.&lt;br /&gt;
*&#039;&#039;&#039;DLC&#039;&#039;&#039;: Sorry but trends are trends and some of your better units may be reserved for Lord Packs.&lt;br /&gt;
&lt;br /&gt;
==Lords==&lt;br /&gt;
&lt;br /&gt;
===Legendary Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[N&#039;Kari]]&#039;&#039;&#039;: Considering he makes a cameo visit (several, actually) in TWW2, and the fact that it&#039;s been hinted that all the Monogods will have their named Greater Daemons at launch there is a high chance that he is the 1st Legendary Lord for Slaanesh.&lt;br /&gt;
&lt;br /&gt;
===Generic Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Keeper of Secrets&#039;&#039;&#039;: If the Exalted Bloodthister is anything to go by, there will be an Exalted Keeper of Secrets acting as the lord while the standard one is a monster you can recruit. Expect a fast AP monster with the Lores of Slaanesh and Shadows that will be able to get around the battlefield very quickly. It&#039;s going to be way faster than a Bloodthirster but also much frailer, so it may be much more reliant on cycle charging and using it&#039;s mobility as opposed to the grinding style of the Bloodthirster. (Ironically, Khorne is better than Slaanesh at grinding, who knew?) It&#039;ll also probably be much more focused on dueling than the general slaughter style of the Bloodthirster.&lt;br /&gt;
*&#039;&#039;&#039;Herald of Slaanesh&#039;&#039;&#039;: There was recently a leak showing that a voice actress actually played this unit for the game, so safe to assume it&#039;s coming. It will likely be a hybrid hero with the Lore of Slaanesh and/or Shadow magic along with AP in melee. Think a Loremaster for the High Elves only faster and frailer. Will likely also have some support abilities for nearby Daemons.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
===Legendary Heroes===&lt;br /&gt;
&lt;br /&gt;
===Generic Heroes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alluress&#039;&#039;&#039;: Likely to be a hero version of the Herald, like for the other three gods. Same spell lords and mounts.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Marauders of Slaanesh&#039;&#039;&#039;: Slannesh&#039;s warriors of pain and seduction ([[Emperor&#039;s Children|no, not those guys.]] [[Daemonette|or those guys.]] [[Hedonites of Slaanesh|Look, Slaanesh has a lot of freaks working for them, ok?]]) Seems like they used the Hellstrider models as a dismounted infantry unit. They wield what appears to be pikes/lances on the ground, so likely have some strong anti large. Why Slaanesh got the Maurader unit despite having the least sway in the north is anyone&#039;s guess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Daemonettes&#039;&#039;&#039;: Very easy bet. Very fast, very AP heavy, and very squishy Daemonic infantry unit. Confirmed in a recent blog post.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Daemonettess&#039;&#039;&#039;: Given the trend of Monogod Daemons so far, this is a likely unit. Likely just going to be faster, killier, sexier Daemonettes.&lt;br /&gt;
&lt;br /&gt;
===Missiles===&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*&#039;&#039;&#039;Seekers:&#039;&#039;&#039; Has the potential to be one of the fastest units in the entire series, unfortunately they don’t even have any armour, so cycle charging might be your best strategy when using them.&lt;br /&gt;
*&#039;&#039;&#039;Hellstriders:&#039;&#039;&#039; Essentially the same as the above, only they’ll cut their losses and run rather than fight to the bitter end. Will come with lances (or pincers rather) and maybe Hellscourge whips.&lt;br /&gt;
&lt;br /&gt;
===Chariots===&lt;br /&gt;
*&#039;&#039;&#039;Seeker Chariot:&#039;&#039;&#039; Given that the Exalted version is confirmed these guys are a very good bet. This one is the more likely of the two to act as a normal chariot unit rather than a single entity. Expect it to be super fast for a chariot but probably even more brittle when trapped in prolonged melee.&lt;br /&gt;
*&#039;&#039;&#039;Hellflayer:&#039;&#039;&#039; Essentially acts as a giant lawnmower, able to plough through infantry. Unfortunately it’s a wide target so might get singled out by ranged fire.&lt;br /&gt;
*&#039;&#039;&#039;Exalted Seeker Chariot:&#039;&#039;&#039; Recently confirmed. Expect an extremely fast but extremely fragile chariot that will mow down any heavily armored infantry it comes across. Unknown whether it will be a single entity or come in a unit. Likely to serve as a mount for Slaanesh characters.&lt;br /&gt;
&lt;br /&gt;
===War Beasts===&lt;br /&gt;
*&#039;&#039;&#039;Fiend of Slaanesh:&#039;&#039;&#039; Imagine even faster, bigger, rat ogres with poison and you’d get the idea. Would be able to keep up with the rest of your forces, but unfortunately has just as much armour as the rest of them.&lt;br /&gt;
*&#039;&#039;&#039;Chaos Furies (Slaanesh):&#039;&#039;&#039; Essentially the same as the other furies, acting like daemonic harpies with buffs from their god. In this case, speed and armour piercing.&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
*&#039;&#039;&#039;Soul Grinder of Slaanesh&#039;&#039;&#039;: Seems like all the gods are getting theirs, so expect a faster version for you.&lt;br /&gt;
*&#039;&#039;&#039;Keeper of Secrets:&#039;&#039;&#039; Given that Khorne and Tzeentch got Greater Daemons as generic units, I think it&#039;s safe to say the same thing for Slaanesh&#039;s princes of horny. They will likely be fast character killers designed to duel other single entities.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Strategies==&lt;br /&gt;
Slaanesh is all about one thing, going at your opponent as fast as possible. Oh, they will resist, but you&#039;ll get your way in the end. Slaanesh really needs to find that perfect vulnerable position and slide right in. Don&#039;t go for grinding here, get into the habit of rhythmically pulling in and out to get the best result possible. Be sure to conserve as much of your unit&#039;s energy and fight too, you don&#039;t wait to climax too early. If all goes well eventually everything will come together in one big- &amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;SNAP&#039;&#039;&#039; I&#039;m the embodiment of ecstasy and excess and even &#039;&#039;I&#039;&#039; was getting sick of the sex puns!&amp;lt;/span&amp;gt; Ok fine, you have a ton of mobility and dps on your units but they will fall apart really fast if they meet stern resistance. The lack of ranged and fliers also means you will have to get to that backline the old fashioned way. It will be a Micro heavy army that will reward good timing and have one of the higher skill floors in the game. Now go teach those ungrateful bastards our horny ways!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Beastmen| Beastmen]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Bretonnia| Bretonnia]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Warriors of Chaos| Warriors of Chaos]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dark Elves| Dark Elves]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dwarfs| Dwarfs]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Empire| Empire]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Grand Cathay| Grand Cathay]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Greenskins| Greenskins]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/High Elves| High Elves]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Khorne|Khorne]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Kislev|Kislev]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Lizardmen| Lizardmen]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Norsca| Norsca]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Nurgle| Nurgle]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Ogre Kingdoms| Ogre Kingdoms]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Skaven| Skaven]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slaanesh&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tomb Kings| Tomb Kings]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tzeentch| Tzeentch]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Coast| Vampire Coast]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Counts| Vampire Counts]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Wood Elves| Wood Elves]]&#039;&#039;&#039;: Calling it now, this will be an interesting mashup. You both are going to be fast, and very squishy, so dealing with their archers should be easy. However, your lack of armor on your nude beasts will make them easy targets. So basically a drag race of vegans vs virgins&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Warhammer]] {{Total War Warhammer Tactics}}&lt;/div&gt;</summary>
		<author><name>2A00:23C4:940F:3D01:6D16:EBA3:C3D3:41AA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Nurgle&amp;diff=505339</id>
		<title>Total War Warhammer/Tactics/Nurgle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Nurgle&amp;diff=505339"/>
		<updated>2021-11-24T17:57:30Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C4:940F:3D01:6D16:EBA3:C3D3:41AA: /* Cavalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the general tactics page on how to play [[Nurgle]] in [[Total War: WARHAMMER]]. As the game isn&#039;t out yet and we know very little about how the faction will work, this page won&#039;t be filled out for a long time. However, we can make some early guesses based on the table top and the trailer.&lt;br /&gt;
&lt;br /&gt;
==Why Play Nurgle?==&lt;br /&gt;
*Because you&#039;ve always wanted to take a cannon to the gut and say &amp;quot;I&#039;m sorry, did something hit me?&amp;quot;&lt;br /&gt;
*You will be a tanky menace. Burning through you is going to be a massive pain in the face for most factions.&lt;br /&gt;
*Because you want to worship Chaos but not be a COMPLETE asshole.&lt;br /&gt;
*Saying you worship Nurgle is the perfect cover for your horrible B.O. (No it isn&#039;t take a fucking shower.)&lt;br /&gt;
*You enjoy the irony of playing the God of Disease during/after a certain global pandemic. Bonus points if you actually had it. Double bonus if you were asymptomatic like a true favored one.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039;: You will likely be one of the tankiest factions in the entire game. With high health, defense and regeneration on most of your units you will be a monstrous pain in the ass for most faction to cut through.&lt;br /&gt;
*&#039;&#039;&#039;Morale&#039;&#039;&#039;: Nurgle is about toughing it out even when you&#039;re a walking mass of pustules and tumors, expect high leadership if not outright unbreakability.&lt;br /&gt;
*&#039;&#039;&#039;Poison Aplenty&#039;&#039;&#039;: It&#039;d be a sin if Poison wasn&#039;t common in your roster, helping you carve through enemies and make it even harder to take you out.&lt;br /&gt;
*&#039;&#039;&#039;Debuffs&#039;&#039;&#039;: The mark of Nurgle gave a reduced chance to hit on the table top, which will likely translate to some nurgle units giving reduced melee attack to units they&#039;re in contact with. As such the enemy units will rarely be fighting at full strength. Your plagues can also provide plenty of debuffs, speaking of which...&lt;br /&gt;
*&#039;&#039;&#039;Plagues&#039;&#039;&#039;: It is Nurgle, the god of disease, and despair. He can spread plagues better than the Skaven can, allowing you to spread corruption very fast, and soften up enemies and settlements before you pick them off the map like ripe rotting fruit from Nurgle&#039;s garden. For the cultists that understand Grandfather Nurgle&#039;s love, expect powerful boosts instead from receiving a plague.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*&#039;&#039;&#039;Slow&#039;&#039;&#039;: Don&#039;t expect to be going anywhere fast. Most factions are probably going to have you beat when it comes to mobility so try and get into the meatgrinder as fast as you can.&lt;br /&gt;
*&#039;&#039;&#039;Weakness to Fire&#039;&#039;&#039;: With all that Regen comes a weakness to fire, so any faction that has plentiful access to it is going to be your bane. High Elves, Dwarfs, Tzeentch, and really any faction with Lore of Fire may be a rough time.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Ranged&#039;&#039;&#039;: I mean, Tzeentch aside Chaos isn&#039;t known for being strong in the ranged department, but unlike you they at least have options. Your only unit dedicated to ranged combat is the Soul Grinder. Some units have Death Heads as a precursor attack, but good luck out shooting Elves with only that.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Offense&#039;&#039;&#039;: Sure the enemy won&#039;t be killing you quickly, but you aren&#039;t going to be killing them that much faster. Melee Attack and charge will likely be low for your units. Debuffs will probably be there to make up for it, but expect to either have to rely on monster or magic to delete enemies or prepare yourself for the grind.&lt;br /&gt;
*&#039;&#039;&#039;Give papa Nurgle a hug! I promise it&#039;s not contagious!&#039;&#039;&#039;: Very few factions are willing to align themselves with the literal personification of plague. Besides the Skaven who also personify it, and your mortal followers in the Beastmen, Norsca, and Warriors, you are unlikely to have too many diplomatic options.&lt;br /&gt;
*&#039;&#039;&#039;DLC&#039;&#039;&#039;: Call it a safe bet. Every core race before you had units cut for DLC and you will be no exception.&lt;br /&gt;
&lt;br /&gt;
==Faction Traits==&lt;br /&gt;
*&#039;&#039;&#039;Cloud of Flies&#039;&#039;&#039;: A trait shared by all of your Daemon Units. As your Daemons stay in melee combat, they actively gain Melee Defense, encouraging leaving them in to grind it out against the enemy. As you are supposed to be the tanky Daemon faction, this encourages you to stay in and outlast the enemy as opposed to outfight them. While this doesn&#039;t encourage you to be completely passive, it does mean that you don&#039;t really need to do any complex pull out game or maneuvers. Not exactly the most complex faction passive in the entire game, but one that does fit the playstyle that Nurgle wants to go for.&lt;br /&gt;
&lt;br /&gt;
==Lords==&lt;br /&gt;
&lt;br /&gt;
===Legendary Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ku&#039;gath Plaguefather&#039;&#039;&#039;: The one and only. He&#039;s a spellcaster of Nurgle (duh) and also works as artillery here like on tabletop. Big Ku&#039;gath has 14,800 HP(!), but is expectantly VERY slow. Like 28 speed slow, Heirotians can outpace this guy. His slow speed combined with only 70 armor means that he will actually be rather susceptible to skirmish fire. While this may sound bad, again, mother fucker has 14k HP and ranged attacks so he should be able to weather the storm and pelt and skirmishers that come his way.&lt;br /&gt;
&lt;br /&gt;
===Generic Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Great Unclean One&#039;&#039;&#039;: If the convention for the Bloodthirster applies to all Greater Daemons, expect the Exalted version to be the lord while the standard Great Unclean One is a recruitable monster. This blubber butt should be a massive regenerating wall of slime with access to poison attacks and the Lores of Nurgle and Death. It should also be slow. Like, I&#039;m talking Hierotitan and Giant levels of slow. I mean if you want to out run your opponent why the hell are you playing Nurgle? This thing will be a tanky monstrosity that should be able to hold out for a while against almost anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Herald of Nurgle&#039;&#039;&#039;: Since Khorne and Tzeentch have theirs, all of the gods are probably going to get theirs as well. Expect Nurgle heralds to have regen and be able to cast spells from the Lores of Death or Nurgle. they will also likely come with buffing abilities and mounts from palanquins to Rot Flies depending on what gets added it. It will likely be slow as sin to make up for this. Appears in a photo in new magic lore blog.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
===Legendary Heroes===&lt;br /&gt;
&lt;br /&gt;
===Generic Heroes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plagueridden&#039;&#039;&#039;: Expect it to be the hero version of the Herald so you can have it if you want the Great Unclean One as your leader.&lt;br /&gt;
*&#039;&#039;&#039;Cultist of Nurgle&#039;&#039;&#039;: Your primary spreader of Nurgle&#039;s Love, can move onto enemy or neutral armies or settlements to spread a plague, at the cost of the Cultist.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; Nurglings&#039;&#039;&#039;: Confirmed in a recent blog post, they will be your chaff infantry, and will likely be one of the best units at the job. Unbreakable, tanky for it&#039;s price and with poison nothing short of magic may get these things off of the battlefield quickly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plaguebearers&#039;&#039;&#039;: It&#039;s not really speculative to expect Plaguebearers to be the bread and butter of your armies. Slow and extremely tough.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Forsaken&#039;&#039;&#039;: Basically the same as Forsaken in other armies. They are faster, have frenzy, cause fear and are immune to psychology, but are much more fragile compared to the Plaguebearers. Their best use here is as a hammer, at least until you recruit Spawn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Plaguebearers&#039;&#039;&#039;: Aside from being a standard upgrade, they have the ability to throw a smaller versions of the Plague Drone’s Death’s Heads at foes as they approach, similar to Dwarf Miners and Chameleon Stalkers.&lt;br /&gt;
&lt;br /&gt;
===Missiles===&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*&#039;&#039;&#039;Plague Toads&#039;&#039;&#039;: A surprising addition from the [[Forge World]] Throne of Chaos book, but a cool one non the less. Much slower than other cavalry, being giant amphibians and all, but have a very high charge bonus and do well against infantry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plague Drone&#039;&#039;&#039;: An oddity for this faction, being not only fast fliers, but have armour piercing as well. Comes in two variants, standard melee (essentially an upgrade of the uncounted rot flies) and tossing Death’s Heads at their foes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pox Rider&#039;&#039;&#039;: Essentially just an upgrade to the Plague Toads, only with Plaguebearers on top of them instead.&lt;br /&gt;
&lt;br /&gt;
===Chariots===&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Furies (Nurgle)&#039;&#039;&#039;: Khorne has his, so expect the same from Nurgle. These furies will likely be slower than normal ones, but will also be much more resilient and come with poison attacks, which will likely make them the best furies in prolonged combat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Spawn (Nurgle)&#039;&#039;&#039;: Aside from having regeneration, they are faster and killier than most other grounded troops in the army. Use them instead of Forsaken if you can.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beasts of Nurgle&#039;&#039;&#039;: A big adorable puppy of a single entity unit. Able to slow down units behind and in contact with  it, their regen makes them weak to fire, but resistant to Death spells, so use them to blob up infantry for your Lore of Death casters to mop up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rotflies&#039;&#039;&#039;: Judging by the concept art, seems like generic rider less Rotflies will be their own unit. They appear to be melee only, using their flight speed and armour piercing to harass enemy back lines. Use them as a replacement for Furies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Grinder of Nurgle&#039;&#039;&#039;: Tzeentch and Khorne got theirs so safe to assume all the gods will get their own version. Looks and acts like a 40K Plague Hulk, only replace the sword with a claw. Essentially the only other artillery the faction has aside from Ku’gath.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Great Unclean One&#039;&#039;&#039;: Nurgle&#039;s big bulbous boys of mass and rot capable of withstanding the blast from a hell cannon and shrug it off. Considering how Khorne and Tzeentch got their greater daemons as unites, it was inevitable that Nurgle would get his. These jolly green giants are casters of the lore of Nurgle and the massive swords they wield can shear through armour.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Strategies==&lt;br /&gt;
You are designed to pretty much out last everyone you fight against, as your Nurglings and Plaguebearers hold the line so your monsters and army abilities give the enemy a slow death. Poison and debuffs are aplenty in your army as you drown the enemies in their own sickness. However, you had best pray your enemies are Anti Vaxxers because if they practice social distancing, it&#039;ll be hard for you to do your job. The fastest thing in your army are toad monsters and fat bugs, so yeah you&#039;re not exactly a speed demon. Combine that with your lack of ranged units and kiting builds in particular might end up being a big problem for you. Still, if you are able to get into melee, expect the plagues to slowly melt them down. Now go out there and make Papa Nurgle proud!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Beastmen| Beastmen]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Bretonnia| Bretonnia]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Warriors of Chaos| Warriors of Chaos]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dark Elves| Dark Elves]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dwarfs| Dwarfs]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Empire| Empire]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Grand Cathay| Grand Cathay]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Greenskins| Greenskins]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/High Elves| High Elves]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Khorne|Khorne]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Kislev|Kislev]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Lizardmen| Lizardmen]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Norsca| Norsca]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nurgle&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Ogre Kingdoms| Ogre Kingdoms]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Skaven| Skaven]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Slaanesh| Slaanesh]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tomb Kings| Tomb Kings]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tzeentch|Tzeentch]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Coast| Vampire Coast]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Counts| Vampire Counts]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Wood Elves| Wood Elves]]&#039;&#039;&#039;:&lt;br /&gt;
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[[Category:Total Warhammer]] {{Total War Warhammer Tactics}}&lt;/div&gt;</summary>
		<author><name>2A00:23C4:940F:3D01:6D16:EBA3:C3D3:41AA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Nurgle&amp;diff=505338</id>
		<title>Total War Warhammer/Tactics/Nurgle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Nurgle&amp;diff=505338"/>
		<updated>2021-11-24T17:56:36Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C4:940F:3D01:6D16:EBA3:C3D3:41AA: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the general tactics page on how to play [[Nurgle]] in [[Total War: WARHAMMER]]. As the game isn&#039;t out yet and we know very little about how the faction will work, this page won&#039;t be filled out for a long time. However, we can make some early guesses based on the table top and the trailer.&lt;br /&gt;
&lt;br /&gt;
==Why Play Nurgle?==&lt;br /&gt;
*Because you&#039;ve always wanted to take a cannon to the gut and say &amp;quot;I&#039;m sorry, did something hit me?&amp;quot;&lt;br /&gt;
*You will be a tanky menace. Burning through you is going to be a massive pain in the face for most factions.&lt;br /&gt;
*Because you want to worship Chaos but not be a COMPLETE asshole.&lt;br /&gt;
*Saying you worship Nurgle is the perfect cover for your horrible B.O. (No it isn&#039;t take a fucking shower.)&lt;br /&gt;
*You enjoy the irony of playing the God of Disease during/after a certain global pandemic. Bonus points if you actually had it. Double bonus if you were asymptomatic like a true favored one.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039;: You will likely be one of the tankiest factions in the entire game. With high health, defense and regeneration on most of your units you will be a monstrous pain in the ass for most faction to cut through.&lt;br /&gt;
*&#039;&#039;&#039;Morale&#039;&#039;&#039;: Nurgle is about toughing it out even when you&#039;re a walking mass of pustules and tumors, expect high leadership if not outright unbreakability.&lt;br /&gt;
*&#039;&#039;&#039;Poison Aplenty&#039;&#039;&#039;: It&#039;d be a sin if Poison wasn&#039;t common in your roster, helping you carve through enemies and make it even harder to take you out.&lt;br /&gt;
*&#039;&#039;&#039;Debuffs&#039;&#039;&#039;: The mark of Nurgle gave a reduced chance to hit on the table top, which will likely translate to some nurgle units giving reduced melee attack to units they&#039;re in contact with. As such the enemy units will rarely be fighting at full strength. Your plagues can also provide plenty of debuffs, speaking of which...&lt;br /&gt;
*&#039;&#039;&#039;Plagues&#039;&#039;&#039;: It is Nurgle, the god of disease, and despair. He can spread plagues better than the Skaven can, allowing you to spread corruption very fast, and soften up enemies and settlements before you pick them off the map like ripe rotting fruit from Nurgle&#039;s garden. For the cultists that understand Grandfather Nurgle&#039;s love, expect powerful boosts instead from receiving a plague.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*&#039;&#039;&#039;Slow&#039;&#039;&#039;: Don&#039;t expect to be going anywhere fast. Most factions are probably going to have you beat when it comes to mobility so try and get into the meatgrinder as fast as you can.&lt;br /&gt;
*&#039;&#039;&#039;Weakness to Fire&#039;&#039;&#039;: With all that Regen comes a weakness to fire, so any faction that has plentiful access to it is going to be your bane. High Elves, Dwarfs, Tzeentch, and really any faction with Lore of Fire may be a rough time.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Ranged&#039;&#039;&#039;: I mean, Tzeentch aside Chaos isn&#039;t known for being strong in the ranged department, but unlike you they at least have options. Your only unit dedicated to ranged combat is the Soul Grinder. Some units have Death Heads as a precursor attack, but good luck out shooting Elves with only that.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Offense&#039;&#039;&#039;: Sure the enemy won&#039;t be killing you quickly, but you aren&#039;t going to be killing them that much faster. Melee Attack and charge will likely be low for your units. Debuffs will probably be there to make up for it, but expect to either have to rely on monster or magic to delete enemies or prepare yourself for the grind.&lt;br /&gt;
*&#039;&#039;&#039;Give papa Nurgle a hug! I promise it&#039;s not contagious!&#039;&#039;&#039;: Very few factions are willing to align themselves with the literal personification of plague. Besides the Skaven who also personify it, and your mortal followers in the Beastmen, Norsca, and Warriors, you are unlikely to have too many diplomatic options.&lt;br /&gt;
*&#039;&#039;&#039;DLC&#039;&#039;&#039;: Call it a safe bet. Every core race before you had units cut for DLC and you will be no exception.&lt;br /&gt;
&lt;br /&gt;
==Faction Traits==&lt;br /&gt;
*&#039;&#039;&#039;Cloud of Flies&#039;&#039;&#039;: A trait shared by all of your Daemon Units. As your Daemons stay in melee combat, they actively gain Melee Defense, encouraging leaving them in to grind it out against the enemy. As you are supposed to be the tanky Daemon faction, this encourages you to stay in and outlast the enemy as opposed to outfight them. While this doesn&#039;t encourage you to be completely passive, it does mean that you don&#039;t really need to do any complex pull out game or maneuvers. Not exactly the most complex faction passive in the entire game, but one that does fit the playstyle that Nurgle wants to go for.&lt;br /&gt;
&lt;br /&gt;
==Lords==&lt;br /&gt;
&lt;br /&gt;
===Legendary Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ku&#039;gath Plaguefather&#039;&#039;&#039;: The one and only. He&#039;s a spellcaster of Nurgle (duh) and also works as artillery here like on tabletop. Big Ku&#039;gath has 14,800 HP(!), but is expectantly VERY slow. Like 28 speed slow, Heirotians can outpace this guy. His slow speed combined with only 70 armor means that he will actually be rather susceptible to skirmish fire. While this may sound bad, again, mother fucker has 14k HP and ranged attacks so he should be able to weather the storm and pelt and skirmishers that come his way.&lt;br /&gt;
&lt;br /&gt;
===Generic Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Great Unclean One&#039;&#039;&#039;: If the convention for the Bloodthirster applies to all Greater Daemons, expect the Exalted version to be the lord while the standard Great Unclean One is a recruitable monster. This blubber butt should be a massive regenerating wall of slime with access to poison attacks and the Lores of Nurgle and Death. It should also be slow. Like, I&#039;m talking Hierotitan and Giant levels of slow. I mean if you want to out run your opponent why the hell are you playing Nurgle? This thing will be a tanky monstrosity that should be able to hold out for a while against almost anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Herald of Nurgle&#039;&#039;&#039;: Since Khorne and Tzeentch have theirs, all of the gods are probably going to get theirs as well. Expect Nurgle heralds to have regen and be able to cast spells from the Lores of Death or Nurgle. they will also likely come with buffing abilities and mounts from palanquins to Rot Flies depending on what gets added it. It will likely be slow as sin to make up for this. Appears in a photo in new magic lore blog.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
===Legendary Heroes===&lt;br /&gt;
&lt;br /&gt;
===Generic Heroes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plagueridden&#039;&#039;&#039;: Expect it to be the hero version of the Herald so you can have it if you want the Great Unclean One as your leader.&lt;br /&gt;
*&#039;&#039;&#039;Cultist of Nurgle&#039;&#039;&#039;: Your primary spreader of Nurgle&#039;s Love, can move onto enemy or neutral armies or settlements to spread a plague, at the cost of the Cultist.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; Nurglings&#039;&#039;&#039;: Confirmed in a recent blog post, they will be your chaff infantry, and will likely be one of the best units at the job. Unbreakable, tanky for it&#039;s price and with poison nothing short of magic may get these things off of the battlefield quickly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plaguebearers&#039;&#039;&#039;: It&#039;s not really speculative to expect Plaguebearers to be the bread and butter of your armies. Slow and extremely tough.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Forsaken&#039;&#039;&#039;: Basically the same as Forsaken in other armies. They are faster, have frenzy, cause fear and are immune to psychology, but are much more fragile compared to the Plaguebearers. Their best use here is as a hammer, at least until you recruit Spawn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Plaguebearers&#039;&#039;&#039;: Aside from being a standard upgrade, they have the ability to throw a smaller versions of the Plague Drone’s Death’s Heads at foes as they approach, similar to Dwarf Miners and Chameleon Stalkers.&lt;br /&gt;
&lt;br /&gt;
===Missiles===&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*&#039;&#039;&#039;Plague Toads&#039;&#039;&#039;: A surprising addition from the [[Forge World]] Throne of Chaos book, but a cool one non the less. Much slower than other cavalry, being giant amphibians and all, but have a very high charge bonus and do well against infantry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plague Drone&#039;&#039;&#039;: An oddity for this faction, being not only fast fliers, but have armour piercing as well. Comes in two variants, standard melee and throwing Death’s Heads at their foes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pox Rider&#039;&#039;&#039;: Essentially just an upgrade to the Plague Toads, only with Plaguebearers on top of them instead.&lt;br /&gt;
&lt;br /&gt;
===Chariots===&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Furies (Nurgle)&#039;&#039;&#039;: Khorne has his, so expect the same from Nurgle. These furies will likely be slower than normal ones, but will also be much more resilient and come with poison attacks, which will likely make them the best furies in prolonged combat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Spawn (Nurgle)&#039;&#039;&#039;: Aside from having regeneration, they are faster and killier than most other grounded troops in the army. Use them instead of Forsaken if you can.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beasts of Nurgle&#039;&#039;&#039;: A big adorable puppy of a single entity unit. Able to slow down units behind and in contact with  it, their regen makes them weak to fire, but resistant to Death spells, so use them to blob up infantry for your Lore of Death casters to mop up.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rotflies&#039;&#039;&#039;: Judging by the concept art, seems like generic rider less Rotflies will be their own unit. They appear to be melee only, using their flight speed and armour piercing to harass enemy back lines. Use them as a replacement for Furies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Grinder of Nurgle&#039;&#039;&#039;: Tzeentch and Khorne got theirs so safe to assume all the gods will get their own version. Looks and acts like a 40K Plague Hulk, only replace the sword with a claw. Essentially the only other artillery the faction has aside from Ku’gath.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Great Unclean One&#039;&#039;&#039;: Nurgle&#039;s big bulbous boys of mass and rot capable of withstanding the blast from a hell cannon and shrug it off. Considering how Khorne and Tzeentch got their greater daemons as unites, it was inevitable that Nurgle would get his. These jolly green giants are casters of the lore of Nurgle and the massive swords they wield can shear through armour.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Strategies==&lt;br /&gt;
You are designed to pretty much out last everyone you fight against, as your Nurglings and Plaguebearers hold the line so your monsters and army abilities give the enemy a slow death. Poison and debuffs are aplenty in your army as you drown the enemies in their own sickness. However, you had best pray your enemies are Anti Vaxxers because if they practice social distancing, it&#039;ll be hard for you to do your job. The fastest thing in your army are toad monsters and fat bugs, so yeah you&#039;re not exactly a speed demon. Combine that with your lack of ranged units and kiting builds in particular might end up being a big problem for you. Still, if you are able to get into melee, expect the plagues to slowly melt them down. Now go out there and make Papa Nurgle proud!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Beastmen| Beastmen]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Bretonnia| Bretonnia]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Warriors of Chaos| Warriors of Chaos]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dark Elves| Dark Elves]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dwarfs| Dwarfs]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Empire| Empire]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Grand Cathay| Grand Cathay]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Greenskins| Greenskins]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/High Elves| High Elves]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Khorne|Khorne]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Kislev|Kislev]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Lizardmen| Lizardmen]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Norsca| Norsca]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nurgle&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Ogre Kingdoms| Ogre Kingdoms]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Skaven| Skaven]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Slaanesh| Slaanesh]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tomb Kings| Tomb Kings]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tzeentch|Tzeentch]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Coast| Vampire Coast]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Counts| Vampire Counts]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Wood Elves| Wood Elves]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Warhammer]] {{Total War Warhammer Tactics}}&lt;/div&gt;</summary>
		<author><name>2A00:23C4:940F:3D01:6D16:EBA3:C3D3:41AA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Nurgle&amp;diff=505336</id>
		<title>Total War Warhammer/Tactics/Nurgle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Nurgle&amp;diff=505336"/>
		<updated>2021-11-24T17:37:42Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C4:940F:3D01:6D16:EBA3:C3D3:41AA: /* Cavalry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the general tactics page on how to play [[Nurgle]] in [[Total War: WARHAMMER]]. As the game isn&#039;t out yet and we know very little about how the faction will work, this page won&#039;t be filled out for a long time. However, we can make some early guesses based on the table top and the trailer.&lt;br /&gt;
&lt;br /&gt;
==Why Play Nurgle?==&lt;br /&gt;
*Because you&#039;ve always wanted to take a cannon to the gut and say &amp;quot;I&#039;m sorry, did something hit me?&amp;quot;&lt;br /&gt;
*You will be a tanky menace. Burning through you is going to be a massive pain in the face for most factions.&lt;br /&gt;
*Because you want to worship Chaos but not be a COMPLETE asshole.&lt;br /&gt;
*Saying you worship Nurgle is the perfect cover for your horrible B.O. (No it isn&#039;t take a fucking shower.)&lt;br /&gt;
*You enjoy the irony of playing the God of Disease during/after a certain global pandemic. Bonus points if you actually had it. Double bonus if you were asymptomatic like a true favored one.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039;: You will likely be one of the tankiest factions in the entire game. With high health, defense and regeneration on most of your units you will be a monstrous pain in the ass for most faction to cut through.&lt;br /&gt;
*&#039;&#039;&#039;Morale&#039;&#039;&#039;: Nurgle is about toughing it out even when you&#039;re a walking mass of pustules and tumors, expect high leadership if not outright unbreakability.&lt;br /&gt;
*&#039;&#039;&#039;Poison Aplenty&#039;&#039;&#039;: It&#039;d be a sin if Poison wasn&#039;t common in your roster, helping you carve through enemies and make it even harder to take you out.&lt;br /&gt;
*&#039;&#039;&#039;Debuffs&#039;&#039;&#039;: The mark of Nurgle gave a reduced chance to hit on the table top, which will likely translate to some nurgle units giving reduced melee attack to units they&#039;re in contact with. As such the enemy units will rarely be fighting at full strength. Your plagues can also provide plenty of debuffs, speaking of which...&lt;br /&gt;
*&#039;&#039;&#039;Plagues&#039;&#039;&#039;: It is Nurgle, the god of disease, and despair. He can spread plagues better than the Skaven can, allowing you to spread corruption very fast, and soften up enemies and settlements before you pick them off the map like ripe rotting fruit from Nurgle&#039;s garden. For the cultists that understand Grandfather Nurgle&#039;s love, expect powerful boosts instead from receiving a plague.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*&#039;&#039;&#039;Slow&#039;&#039;&#039;: Don&#039;t expect to be going anywhere fast. Most factions are probably going to have you beat when it comes to mobility so try and get into the meatgrinder as fast as you can.&lt;br /&gt;
*&#039;&#039;&#039;Weakness to Fire&#039;&#039;&#039;: With all that Regen comes a weakness to fire, so any faction that has plentiful access to it is going to be your bane. High Elves, Dwarfs, Tzeentch, and really any faction with Lore of Fire may be a rough time.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Ranged&#039;&#039;&#039;: I mean, Tzeentch aside Chaos isn&#039;t known for being strong in the ranged department, but unlike you they at least have options. You may get Mortal followers with short ranged options and you&#039;ll certainly get a Soul Grinder but that will probably be it.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Offense&#039;&#039;&#039;: Sure the enemy won&#039;t be killing you quickly, but you aren&#039;t going to be killing them that much faster. Melee Attack and charge will likely be low for your units. Debuffs will probably be there to make up for it, but expect to either have to rely on monster or magic to delete enemies or prepare yourself for the grind.&lt;br /&gt;
*&#039;&#039;&#039;Give papa Nurgle a hug! I promise it&#039;s not contagious!&#039;&#039;&#039;: Very few factions are willing to align themselves with the literal personification of plague. Besides the Skaven who also personify it, and your mortal followers in the Beastmen, Norsca, and Warriors, you are unlikely to have too many diplomatic options.&lt;br /&gt;
*&#039;&#039;&#039;DLC&#039;&#039;&#039;: Call it a safe bet. Every core race before you had units cut for DLC and you will be no exception.&lt;br /&gt;
&lt;br /&gt;
==Faction Traits==&lt;br /&gt;
*&#039;&#039;&#039;Cloud of Flies&#039;&#039;&#039;: A trait shared by all of your Daemon Units. As your Daemons stay in melee combat, they actively gain Melee Defense, encouraging leaving them in to grind it out against the enemy. As you are supposed to be the tanky Daemon faction, this encourages you to stay in and outlast the enemy as opposed to outfight them. While this doesn&#039;t encourage you to be completely passive, it does mean that you don&#039;t really need to do any complex pull out game or maneuvers. Not exactly the most complex faction passive in the entire game, but one that does fit the playstyle that Nurgle wants to go for.&lt;br /&gt;
&lt;br /&gt;
==Lords==&lt;br /&gt;
&lt;br /&gt;
===Legendary Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ku&#039;gath Plaguefather&#039;&#039;&#039;: The one and only. He&#039;s a spellcaster of Nurgle (duh) and also works as artillery here like on tabletop. Big Ku&#039;gath has 14,800 HP(!), but is expectantly VERY slow. Like 28 speed slow, Heirotians can outpace this guy. His slow speed combined with only 70 armor means that he will actually be rather susceptible to skirmish fire. While this may sound bad, again, mother fucker has 14k HP and ranged attacks so he should be able to weather the storm and pelt and skirmishers that come his way.&lt;br /&gt;
&lt;br /&gt;
===Generic Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Great Unclean One&#039;&#039;&#039;: If the convention for the Bloodthirster applies to all Greater Daemons, expect the Exalted version to be the lord while the standard Great Unclean One is a recruitable monster. This blubber butt should be a massive regenerating wall of slime with access to poison attacks and the Lores of Nurgle and Death. It should also be slow. Like, I&#039;m talking Hierotitan and Giant levels of slow. I mean if you want to out run your opponent why the hell are you playing Nurgle? This thing will be a tanky monstrosity that should be able to hold out for a while against almost anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Herald of Nurgle&#039;&#039;&#039;: Since Khorne and Tzeentch have theirs, all of the gods are probably going to get theirs as well. Expect Nurgle heralds to have regen and be able to cast spells from the Lores of Death or Nurgle. they will also likely come with buffing abilities and mounts from palanquins to Rot Flies depending on what gets added it. It will likely be slow as sin to make up for this. Appears in a photo in new magic lore blog.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
===Legendary Heroes===&lt;br /&gt;
&lt;br /&gt;
===Generic Heroes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plagueridden&#039;&#039;&#039;: Expect it to be the hero version of the Herald so you can have it if you want the Great Unclean One as your leader.&lt;br /&gt;
*&#039;&#039;&#039;Cultist of Nurgle&#039;&#039;&#039;: Your primary spreader of Nurgle&#039;s Love, can move onto enemy or neutral armies or settlements to spread a plague, at the cost of the Cultist.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; Nurglings&#039;&#039;&#039;: Confirmed in a recent blog post, they will be your chaff infantry, and will likely be one of the best units at the job. Unbreakable, tanky for it&#039;s price and with poison nothing short of magic may get these things off of the battlefield quickly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plaguebearers&#039;&#039;&#039;: It&#039;s not really speculative to expect Plaguebearers to be the bread and butter of your armies. Slow and extremely tough.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Forsaken&#039;&#039;&#039;: Basically the same as Forsaken in other armies. They are faster, have frenzy, cause fear and are immune to psychology, but are much more fragile compared to the Plaguebearers. Their best use here is as a hammer, at least until you recruit Spawn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Plaguebearers&#039;&#039;&#039;: Aside from being a standard upgrade, they have the ability to throw a smaller versions of the Plague Drone’s Death’s Heads at foes as they approach, similar to Dwarf Miners and Chameleon Stalkers.&lt;br /&gt;
&lt;br /&gt;
===Missiles===&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*&#039;&#039;&#039;Plague Toads&#039;&#039;&#039;: A surprising addition from the [[Forge World]] Throne of Chaos book, but a cool one non the less. Much slower than other cavalry, being giant amphibians and all, but have a very high charge bonus and do well against infantry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plague Drone&#039;&#039;&#039;: An oddity for this faction, being not only fast fliers, but have armour piercing as well. Comes in two variants, standard melee and throwing Death’s Heads at their foes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pox Rider&#039;&#039;&#039;: Essentially just an upgrade to the Plague Toads, only with Plaguebearers on top of them instead.&lt;br /&gt;
&lt;br /&gt;
===Chariots===&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Furies (Nurgle)&#039;&#039;&#039;: Khorne has his, so expect the same from Nurgle. These furies will likely be slower than normal ones, but will also be much more resilient and come with poison attacks, which will likely make them the best furies in prolonged combat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Spawn (Nurgle)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beasts of Nurgle&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rotflies&#039;&#039;&#039;: Judging by the concept art, seems like generic rider less Rotflies will be their own unit. They also seem to have Death Heads in their abdomen, so maybe they will have some sort of bombardment attack like Gyrocopters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Grinder of Nurgle&#039;&#039;&#039;: Tzeentch and Khorne got theirs so safe to assume all the gods will get their own version.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Great Unclean One&#039;&#039;&#039;: Nurgle&#039;s big bulbous boys of mass and rot capable of withstanding the blast from a hell cannon and shrug it off. Considering how Khorne and Tzeentch got their greater daemons as unites, it is likely Nurgle will get his.&lt;br /&gt;
&lt;br /&gt;
===Artillery===&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Strategies==&lt;br /&gt;
You are designed to pretty much out last everyone you fight against, as your Nurglings and Plaguebearers hold the line so your monsters and army abilities give the enemy a slow death. Poison and debuffs are aplenty in your army as you drown the enemies in their own sickness. However, you had best pray your enemies are Anti Vaxxers because if they practice social distancing, it&#039;ll be hard for you to do your job. The fastest thing in your army are toad monsters and fat bugs, so yeah you&#039;re not exactly a speed demon. Combine that with your lack of ranged units and kiting builds in particular might end up being a big problem for you. Still, if you are able to get into melee, expect the plagues to slowly melt them down. Now go out there and make Papa Nurgle proud!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Beastmen| Beastmen]]&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Bretonnia| Bretonnia]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Warriors of Chaos| Warriors of Chaos]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dark Elves| Dark Elves]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dwarfs| Dwarfs]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Empire| Empire]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Grand Cathay| Grand Cathay]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Greenskins| Greenskins]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/High Elves| High Elves]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Khorne|Khorne]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Kislev|Kislev]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Lizardmen| Lizardmen]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Norsca| Norsca]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;Nurgle&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Ogre Kingdoms| Ogre Kingdoms]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Skaven| Skaven]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Slaanesh| Slaanesh]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tomb Kings| Tomb Kings]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tzeentch|Tzeentch]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Coast| Vampire Coast]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Counts| Vampire Counts]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Wood Elves| Wood Elves]]&#039;&#039;&#039;:&lt;br /&gt;
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[[Category:Total Warhammer]] {{Total War Warhammer Tactics}}&lt;/div&gt;</summary>
		<author><name>2A00:23C4:940F:3D01:6D16:EBA3:C3D3:41AA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Nurgle&amp;diff=505335</id>
		<title>Total War Warhammer/Tactics/Nurgle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Total_War_Warhammer/Tactics/Nurgle&amp;diff=505335"/>
		<updated>2021-11-24T17:27:09Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C4:940F:3D01:6D16:EBA3:C3D3:41AA: /* Infantry */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the general tactics page on how to play [[Nurgle]] in [[Total War: WARHAMMER]]. As the game isn&#039;t out yet and we know very little about how the faction will work, this page won&#039;t be filled out for a long time. However, we can make some early guesses based on the table top and the trailer.&lt;br /&gt;
&lt;br /&gt;
==Why Play Nurgle?==&lt;br /&gt;
*Because you&#039;ve always wanted to take a cannon to the gut and say &amp;quot;I&#039;m sorry, did something hit me?&amp;quot;&lt;br /&gt;
*You will be a tanky menace. Burning through you is going to be a massive pain in the face for most factions.&lt;br /&gt;
*Because you want to worship Chaos but not be a COMPLETE asshole.&lt;br /&gt;
*Saying you worship Nurgle is the perfect cover for your horrible B.O. (No it isn&#039;t take a fucking shower.)&lt;br /&gt;
*You enjoy the irony of playing the God of Disease during/after a certain global pandemic. Bonus points if you actually had it. Double bonus if you were asymptomatic like a true favored one.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
*&#039;&#039;&#039;Durability&#039;&#039;&#039;: You will likely be one of the tankiest factions in the entire game. With high health, defense and regeneration on most of your units you will be a monstrous pain in the ass for most faction to cut through.&lt;br /&gt;
*&#039;&#039;&#039;Morale&#039;&#039;&#039;: Nurgle is about toughing it out even when you&#039;re a walking mass of pustules and tumors, expect high leadership if not outright unbreakability.&lt;br /&gt;
*&#039;&#039;&#039;Poison Aplenty&#039;&#039;&#039;: It&#039;d be a sin if Poison wasn&#039;t common in your roster, helping you carve through enemies and make it even harder to take you out.&lt;br /&gt;
*&#039;&#039;&#039;Debuffs&#039;&#039;&#039;: The mark of Nurgle gave a reduced chance to hit on the table top, which will likely translate to some nurgle units giving reduced melee attack to units they&#039;re in contact with. As such the enemy units will rarely be fighting at full strength. Your plagues can also provide plenty of debuffs, speaking of which...&lt;br /&gt;
*&#039;&#039;&#039;Plagues&#039;&#039;&#039;: It is Nurgle, the god of disease, and despair. He can spread plagues better than the Skaven can, allowing you to spread corruption very fast, and soften up enemies and settlements before you pick them off the map like ripe rotting fruit from Nurgle&#039;s garden. For the cultists that understand Grandfather Nurgle&#039;s love, expect powerful boosts instead from receiving a plague.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*&#039;&#039;&#039;Slow&#039;&#039;&#039;: Don&#039;t expect to be going anywhere fast. Most factions are probably going to have you beat when it comes to mobility so try and get into the meatgrinder as fast as you can.&lt;br /&gt;
*&#039;&#039;&#039;Weakness to Fire&#039;&#039;&#039;: With all that Regen comes a weakness to fire, so any faction that has plentiful access to it is going to be your bane. High Elves, Dwarfs, Tzeentch, and really any faction with Lore of Fire may be a rough time.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Ranged&#039;&#039;&#039;: I mean, Tzeentch aside Chaos isn&#039;t known for being strong in the ranged department, but unlike you they at least have options. You may get Mortal followers with short ranged options and you&#039;ll certainly get a Soul Grinder but that will probably be it.&lt;br /&gt;
*&#039;&#039;&#039;Lack of Offense&#039;&#039;&#039;: Sure the enemy won&#039;t be killing you quickly, but you aren&#039;t going to be killing them that much faster. Melee Attack and charge will likely be low for your units. Debuffs will probably be there to make up for it, but expect to either have to rely on monster or magic to delete enemies or prepare yourself for the grind.&lt;br /&gt;
*&#039;&#039;&#039;Give papa Nurgle a hug! I promise it&#039;s not contagious!&#039;&#039;&#039;: Very few factions are willing to align themselves with the literal personification of plague. Besides the Skaven who also personify it, and your mortal followers in the Beastmen, Norsca, and Warriors, you are unlikely to have too many diplomatic options.&lt;br /&gt;
*&#039;&#039;&#039;DLC&#039;&#039;&#039;: Call it a safe bet. Every core race before you had units cut for DLC and you will be no exception.&lt;br /&gt;
&lt;br /&gt;
==Faction Traits==&lt;br /&gt;
*&#039;&#039;&#039;Cloud of Flies&#039;&#039;&#039;: A trait shared by all of your Daemon Units. As your Daemons stay in melee combat, they actively gain Melee Defense, encouraging leaving them in to grind it out against the enemy. As you are supposed to be the tanky Daemon faction, this encourages you to stay in and outlast the enemy as opposed to outfight them. While this doesn&#039;t encourage you to be completely passive, it does mean that you don&#039;t really need to do any complex pull out game or maneuvers. Not exactly the most complex faction passive in the entire game, but one that does fit the playstyle that Nurgle wants to go for.&lt;br /&gt;
&lt;br /&gt;
==Lords==&lt;br /&gt;
&lt;br /&gt;
===Legendary Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ku&#039;gath Plaguefather&#039;&#039;&#039;: The one and only. He&#039;s a spellcaster of Nurgle (duh) and also works as artillery here like on tabletop. Big Ku&#039;gath has 14,800 HP(!), but is expectantly VERY slow. Like 28 speed slow, Heirotians can outpace this guy. His slow speed combined with only 70 armor means that he will actually be rather susceptible to skirmish fire. While this may sound bad, again, mother fucker has 14k HP and ranged attacks so he should be able to weather the storm and pelt and skirmishers that come his way.&lt;br /&gt;
&lt;br /&gt;
===Generic Lords===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Great Unclean One&#039;&#039;&#039;: If the convention for the Bloodthirster applies to all Greater Daemons, expect the Exalted version to be the lord while the standard Great Unclean One is a recruitable monster. This blubber butt should be a massive regenerating wall of slime with access to poison attacks and the Lores of Nurgle and Death. It should also be slow. Like, I&#039;m talking Hierotitan and Giant levels of slow. I mean if you want to out run your opponent why the hell are you playing Nurgle? This thing will be a tanky monstrosity that should be able to hold out for a while against almost anything.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Herald of Nurgle&#039;&#039;&#039;: Since Khorne and Tzeentch have theirs, all of the gods are probably going to get theirs as well. Expect Nurgle heralds to have regen and be able to cast spells from the Lores of Death or Nurgle. they will also likely come with buffing abilities and mounts from palanquins to Rot Flies depending on what gets added it. It will likely be slow as sin to make up for this. Appears in a photo in new magic lore blog.&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
&lt;br /&gt;
===Legendary Heroes===&lt;br /&gt;
&lt;br /&gt;
===Generic Heroes===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plagueridden&#039;&#039;&#039;: Expect it to be the hero version of the Herald so you can have it if you want the Great Unclean One as your leader.&lt;br /&gt;
*&#039;&#039;&#039;Cultist of Nurgle&#039;&#039;&#039;: Your primary spreader of Nurgle&#039;s Love, can move onto enemy or neutral armies or settlements to spread a plague, at the cost of the Cultist.&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
&lt;br /&gt;
===Infantry===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; Nurglings&#039;&#039;&#039;: Confirmed in a recent blog post, they will be your chaff infantry, and will likely be one of the best units at the job. Unbreakable, tanky for it&#039;s price and with poison nothing short of magic may get these things off of the battlefield quickly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plaguebearers&#039;&#039;&#039;: It&#039;s not really speculative to expect Plaguebearers to be the bread and butter of your armies. Slow and extremely tough.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Forsaken&#039;&#039;&#039;: Basically the same as Forsaken in other armies. They are faster, have frenzy, cause fear and are immune to psychology, but are much more fragile compared to the Plaguebearers. Their best use here is as a hammer, at least until you recruit Spawn.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Exalted Plaguebearers&#039;&#039;&#039;: Aside from being a standard upgrade, they have the ability to throw a smaller versions of the Plague Drone’s Death’s Heads at foes as they approach, similar to Dwarf Miners and Chameleon Stalkers.&lt;br /&gt;
&lt;br /&gt;
===Missiles===&lt;br /&gt;
&lt;br /&gt;
===Cavalry===&lt;br /&gt;
*&#039;&#039;&#039;Plague Toads&#039;&#039;&#039;: A surprising addition from the [[Forge World]] Throne of Chaos book, but a cool one non the less.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Plague Drone&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pox Rider&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
===Chariots===&lt;br /&gt;
&lt;br /&gt;
===Monsters===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Furies (Nurgle)&#039;&#039;&#039;: Khorne has his, so expect the same from Nurgle. These furies will likely be slower than normal ones, but will also be much more resilient and come with poison attacks, which will likely make them the best furies in prolonged combat.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaos Spawn (Nurgle)&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beasts of Nurgle&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rotflies&#039;&#039;&#039;: Judging by the concept art, seems like generic rider less Rotflies will be their own unit. They also seem to have Death Heads in their abdomen, so maybe they will have some sort of bombardment attack like Gyrocopters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Soul Grinder of Nurgle&#039;&#039;&#039;: Tzeentch and Khorne got theirs so safe to assume all the gods will get their own version.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Great Unclean One&#039;&#039;&#039;: Nurgle&#039;s big bulbous boys of mass and rot capable of withstanding the blast from a hell cannon and shrug it off. Considering how Khorne and Tzeentch got their greater daemons as unites, it is likely Nurgle will get his.&lt;br /&gt;
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===Artillery===&lt;br /&gt;
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==Multiplayer Strategies==&lt;br /&gt;
You are designed to pretty much out last everyone you fight against, as your Nurglings and Plaguebearers hold the line so your monsters and army abilities give the enemy a slow death. Poison and debuffs are aplenty in your army as you drown the enemies in their own sickness. However, you had best pray your enemies are Anti Vaxxers because if they practice social distancing, it&#039;ll be hard for you to do your job. The fastest thing in your army are toad monsters and fat bugs, so yeah you&#039;re not exactly a speed demon. Combine that with your lack of ranged units and kiting builds in particular might end up being a big problem for you. Still, if you are able to get into melee, expect the plagues to slowly melt them down. Now go out there and make Papa Nurgle proud!&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Beastmen| Beastmen]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Bretonnia| Bretonnia]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Warriors of Chaos| Warriors of Chaos]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dark Elves| Dark Elves]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Dwarfs| Dwarfs]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Empire| Empire]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Grand Cathay| Grand Cathay]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Greenskins| Greenskins]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/High Elves| High Elves]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Khorne|Khorne]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Kislev|Kislev]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Lizardmen| Lizardmen]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Norsca| Norsca]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;Nurgle&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Ogre Kingdoms| Ogre Kingdoms]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Skaven| Skaven]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Slaanesh| Slaanesh]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tomb Kings| Tomb Kings]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Tzeentch|Tzeentch]]&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Coast| Vampire Coast]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Vampire Counts| Vampire Counts]]&#039;&#039;&#039;: &lt;br /&gt;
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*&#039;&#039;&#039;[[Total War Warhammer/Tactics/Wood Elves| Wood Elves]]&#039;&#039;&#039;:&lt;br /&gt;
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[[Category:Total Warhammer]] {{Total War Warhammer Tactics}}&lt;/div&gt;</summary>
		<author><name>2A00:23C4:940F:3D01:6D16:EBA3:C3D3:41AA</name></author>
	</entry>
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