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		<id>http://2d4chan.org/mediawiki/index.php?title=Basilea&amp;diff=80401</id>
		<title>Basilea</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Basilea&amp;diff=80401"/>
		<updated>2020-09-04T15:32:21Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C5:2F89:7600:2C62:162A:2433:567A: /* Orlaf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basilea is the major human nation appearing in [[Kings of War]]. It was the first human model line produced by [[Mantic Games]] for the game system, introduced in the second supplement for first edition appropriately titled &#039;&#039;Basilean Legacy&#039;&#039;. Thematically it is home to [[paladins]], warrior nuns, and angels. They are allies of the major Shining One-aligned dwarf and elf nations, but are somewhat at odds with the other Successor Kingdoms such as the [[Brotherhood]] and [[League of Rhordia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Primovantor was the ancient human republic that united all of humanity before the God War. After the shattering of the Fenulian Mirror however, civil conflict arose in the great nation. As the centuries passed, more and more provinces of Primovantor declared independence and revolted. As many of these succeeded in their efforts to secede, the once great nation slowly sank in size. By the time of the Winter War, Primovantor was a shell of it&#039;s former glory.&lt;br /&gt;
&lt;br /&gt;
When Winter was defeated, the resulting worldwide earthquakes and flooding drowned the land of Primovantor. Virtually the entire territory remaining of the nation was flooded, with only two major cities surviving; Primovantor, the capital city, and the Golden Horn, perched atop the mountain range between Primovantor and Abercarr. This mountain soon became a small swath of land between the Low Sea of Suan and the Sea of Eriskos.&lt;br /&gt;
&lt;br /&gt;
Refugees from the many human nations destroyed in the cataclysm soon fled to the Golden Horn. This made the city unstable politically, but also made it the cultural center for most of humanity. As the [[elves]] splintered into numerous nations and the [[dwarfs]] retreated underground, determined to no longer participate in the affairs of the surface, the Golden Horn found itself under constant siege from [[orcs]] and the forces of the Abyss.&lt;br /&gt;
&lt;br /&gt;
A handful of surviving Shining Ones had taken up residence atop Kolosu Mountain outside the city. Though they rarely interacted with Basilea, it was not unheard of for them to aid the city in battle. With their aid, the leaders of the Golden Horn managed to hold the city together. The leader of the city is known as the Hegemon, who is in turn supported by the Hegemonic Court and the Duma of Nobility.&lt;br /&gt;
&lt;br /&gt;
Basilea is very conservative, valuing faith and honor above all else. Temples still stand to the [[Celestians (Kings of War)|Celestians]] and there is relative peace and stability. Being watched over by literal gods however, tends to make them really arrogant. It also is a major trade hub, occupying the only land route between Abercarr and the Successor Kingdoms. There is also a tendency for religious violence to break out in times of crisis.&lt;br /&gt;
&lt;br /&gt;
Currently Basilea is at odds with both the Brotherhood and the [[Golloch Empire]]. King Golloch of the dwarfs, in particular, claims the city as the birthright of all dwarfs and covets the great trade wealth it has. Basilea is also the nearest nation to the Abyss portal in Tragar, meaning it is often a target of Abyssal Dwarfs and the more demonic forces of the Abyss. Protecting the cities and territories are several legions of Men-at-Arms as well as numerous orders of paladins and sisterhood troops, as well as the angelic Elohi.&lt;br /&gt;
&lt;br /&gt;
==Notable Basileans==&lt;br /&gt;
===Ballazar===&lt;br /&gt;
Current Hegemon of Basilea. Thus far he has been portrayed as a competent leader. He dispatched Orlaf and Danor to accompany Madriga and Rordin in pursuing Mortibris into the ruins of Diffeth east of the city. Ballazar suspected that Mortibris would assault Basilea if he acquired the Tome of Valandor, and he seems to be right based on the upcoming campaign book for second edition.&lt;br /&gt;
&lt;br /&gt;
===Bosilean===&lt;br /&gt;
The first Hegemon of Basilea. After the destruction wrought by the end of the Winter War, the Golden Horn found itself on the verge of extinction at the hands of the orcs. When all seemed lost and the city was about to fall, Bosilean offered the eternal fealty of his people to the remaining Shining Ones if they would grant their aid. As if in answer to his prayer, the spirit of Domivar appeared to him and asked him to repeat his vow.&lt;br /&gt;
&lt;br /&gt;
Bosilean quickly repeated his vow. Suddenly the battlefield filled with angelic warriors, the Elohi. These warriors helped push the orcs back. When the battle ended, Bosilean declared that the Golden Horn would be the capital of the true successor nation to Primovanotr, dubbing it Basilea. He was declared first Hegemon of this new nation, which serves the remaining Shining Ones to the present.&lt;br /&gt;
&lt;br /&gt;
===Danor===&lt;br /&gt;
The [[wizard]] player character in the &#039;&#039;Dungeon Saga&#039;&#039; core box. A talented member of the Order of the Ardent Light. He is a direct descendant of Valandor, although strangely his family has hidden this fact from most of the city. Initially dispatched by the order to locate a missing colleague, he was ordered to join forces with the others seeking Mortibris in Diffeth.&lt;br /&gt;
&lt;br /&gt;
===Gnaeus Sallustis===&lt;br /&gt;
Grand Master of the Basilean Paladins. It is said he has never lost a battle, although if this is true or just propaganda is unknown. He is feared by orcs and Abyssal Dwarfs for his martial prowess, so there might be something to these stories. In battle he rides atop a large lion named Nakir.&lt;br /&gt;
&lt;br /&gt;
===Ibrahim===&lt;br /&gt;
A legend in his own lifetime. Ibrahim is a decorated member of the Knights of the Basilean Warrior, he is the pre-made paladin character in &#039;&#039;Dungeon Saga&#039;&#039;. He is usually found teaching the younger members of the order, but is also often called upon by the Hegemon to pursue more solitary tasks and quests for his lord. His most notable feature is a complete lack of scars on his body, a testament to his skill with a blade.&lt;br /&gt;
&lt;br /&gt;
===Orlaf Skull-splitter===&lt;br /&gt;
Orlaf is a [[barbarian]] sell-sword originally hailing from the frozen north. He found city life quite agreeable however, prompting him to only take high risk, high reward jobs in order to maximize his time in the city. He is somewhat well-known in the city for his skill at fighting orcs, which is why he was suggested as an ideal candidate to pursue Mortibris into Diffeth by the Hegemon. After Mortibris&#039; defeat Orlaf returned to the Golden Horn and spent his days in wine, women and song until one day one of his countrymen found him and told him it was time for him to return home. Orlaf currently fights for the Northern Alliance, and is available to that faction as a playable character in Kings of War.&lt;br /&gt;
&lt;br /&gt;
===Venetia Beriassor===&lt;br /&gt;
A martial cleric of the Basilean Sisterhood, wielding magic and also an accomplished warrior. She is the pre-made [[cleric]] character for use in &#039;&#039;Dungeon Saga&#039;&#039;, although the class can become something of a [[swordmage]] if the right skills are taken. She accompanies the Naiad Arianya into the north to investigate recent occurrences near the Abyss portal in Tragar.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Tactics can be found here: [[Kings of War/Tactics/Basileans]]&lt;br /&gt;
&lt;br /&gt;
Basilea is a more elite human army than Kingdoms of Men, the other human army in the second edition core rule book. They tend to field less units because of this, but they also have access to large infantry and dragons that Kingdoms of Men don&#039;t. Their army special rule, Iron Resolve, also allows them to heal a point of damage every time they pass a nerve test, giving them that extra little bit of survivability on top of their higher defence.&lt;br /&gt;
&lt;br /&gt;
[[Category:Kings of War]]&lt;/div&gt;</summary>
		<author><name>2A00:23C5:2F89:7600:2C62:162A:2433:567A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Basilea&amp;diff=80400</id>
		<title>Basilea</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Basilea&amp;diff=80400"/>
		<updated>2020-09-04T15:21:29Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C5:2F89:7600:2C62:162A:2433:567A: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basilea is the major human nation appearing in [[Kings of War]]. It was the first human model line produced by [[Mantic Games]] for the game system, introduced in the second supplement for first edition appropriately titled &#039;&#039;Basilean Legacy&#039;&#039;. Thematically it is home to [[paladins]], warrior nuns, and angels. They are allies of the major Shining One-aligned dwarf and elf nations, but are somewhat at odds with the other Successor Kingdoms such as the [[Brotherhood]] and [[League of Rhordia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Primovantor was the ancient human republic that united all of humanity before the God War. After the shattering of the Fenulian Mirror however, civil conflict arose in the great nation. As the centuries passed, more and more provinces of Primovantor declared independence and revolted. As many of these succeeded in their efforts to secede, the once great nation slowly sank in size. By the time of the Winter War, Primovantor was a shell of it&#039;s former glory.&lt;br /&gt;
&lt;br /&gt;
When Winter was defeated, the resulting worldwide earthquakes and flooding drowned the land of Primovantor. Virtually the entire territory remaining of the nation was flooded, with only two major cities surviving; Primovantor, the capital city, and the Golden Horn, perched atop the mountain range between Primovantor and Abercarr. This mountain soon became a small swath of land between the Low Sea of Suan and the Sea of Eriskos.&lt;br /&gt;
&lt;br /&gt;
Refugees from the many human nations destroyed in the cataclysm soon fled to the Golden Horn. This made the city unstable politically, but also made it the cultural center for most of humanity. As the [[elves]] splintered into numerous nations and the [[dwarfs]] retreated underground, determined to no longer participate in the affairs of the surface, the Golden Horn found itself under constant siege from [[orcs]] and the forces of the Abyss.&lt;br /&gt;
&lt;br /&gt;
A handful of surviving Shining Ones had taken up residence atop Kolosu Mountain outside the city. Though they rarely interacted with Basilea, it was not unheard of for them to aid the city in battle. With their aid, the leaders of the Golden Horn managed to hold the city together. The leader of the city is known as the Hegemon, who is in turn supported by the Hegemonic Court and the Duma of Nobility.&lt;br /&gt;
&lt;br /&gt;
Basilea is very conservative, valuing faith and honor above all else. Temples still stand to the [[Celestians (Kings of War)|Celestians]] and there is relative peace and stability. Being watched over by literal gods however, tends to make them really arrogant. It also is a major trade hub, occupying the only land route between Abercarr and the Successor Kingdoms. There is also a tendency for religious violence to break out in times of crisis.&lt;br /&gt;
&lt;br /&gt;
Currently Basilea is at odds with both the Brotherhood and the [[Golloch Empire]]. King Golloch of the dwarfs, in particular, claims the city as the birthright of all dwarfs and covets the great trade wealth it has. Basilea is also the nearest nation to the Abyss portal in Tragar, meaning it is often a target of Abyssal Dwarfs and the more demonic forces of the Abyss. Protecting the cities and territories are several legions of Men-at-Arms as well as numerous orders of paladins and sisterhood troops, as well as the angelic Elohi.&lt;br /&gt;
&lt;br /&gt;
==Notable Basileans==&lt;br /&gt;
===Ballazar===&lt;br /&gt;
Current Hegemon of Basilea. Thus far he has been portrayed as a competent leader. He dispatched Orlaf and Danor to accompany Madriga and Rordin in pursuing Mortibris into the ruins of Diffeth east of the city. Ballazar suspected that Mortibris would assault Basilea if he acquired the Tome of Valandor, and he seems to be right based on the upcoming campaign book for second edition.&lt;br /&gt;
&lt;br /&gt;
===Bosilean===&lt;br /&gt;
The first Hegemon of Basilea. After the destruction wrought by the end of the Winter War, the Golden Horn found itself on the verge of extinction at the hands of the orcs. When all seemed lost and the city was about to fall, Bosilean offered the eternal fealty of his people to the remaining Shining Ones if they would grant their aid. As if in answer to his prayer, the spirit of Domivar appeared to him and asked him to repeat his vow.&lt;br /&gt;
&lt;br /&gt;
Bosilean quickly repeated his vow. Suddenly the battlefield filled with angelic warriors, the Elohi. These warriors helped push the orcs back. When the battle ended, Bosilean declared that the Golden Horn would be the capital of the true successor nation to Primovanotr, dubbing it Basilea. He was declared first Hegemon of this new nation, which serves the remaining Shining Ones to the present.&lt;br /&gt;
&lt;br /&gt;
===Danor===&lt;br /&gt;
The [[wizard]] player character in the &#039;&#039;Dungeon Saga&#039;&#039; core box. A talented member of the Order of the Ardent Light. He is a direct descendant of Valandor, although strangely his family has hidden this fact from most of the city. Initially dispatched by the order to locate a missing colleague, he was ordered to join forces with the others seeking Mortibris in Diffeth.&lt;br /&gt;
&lt;br /&gt;
===Gnaeus Sallustis===&lt;br /&gt;
Grand Master of the Basilean Paladins. It is said he has never lost a battle, although if this is true or just propaganda is unknown. He is feared by orcs and Abyssal Dwarfs for his martial prowess, so there might be something to these stories. In battle he rides atop a large lion named Nakir.&lt;br /&gt;
&lt;br /&gt;
===Ibrahim===&lt;br /&gt;
A legend in his own lifetime. Ibrahim is a decorated member of the Knights of the Basilean Warrior, he is the pre-made paladin character in &#039;&#039;Dungeon Saga&#039;&#039;. He is usually found teaching the younger members of the order, but is also often called upon by the Hegemon to pursue more solitary tasks and quests for his lord. His most notable feature is a complete lack of scars on his body, a testament to his skill with a blade.&lt;br /&gt;
&lt;br /&gt;
===Orlaf===&lt;br /&gt;
Orlaf is a [[barbarian]] sell-sword originally hailing from outside the Golden Horn. He found city life quite agreeable however, prompting him to only take high risk, high reward jobs in order to maximize his time in the city. He is somewhat well-known in the city for his skill at fighting orcs, which is why he was suggested as an ideal candidate to pursue Mortibris into Diffeth by the Hegemon.&lt;br /&gt;
&lt;br /&gt;
===Venetia Beriassor===&lt;br /&gt;
A martial cleric of the Basilean Sisterhood, wielding magic and also an accomplished warrior. She is the pre-made [[cleric]] character for use in &#039;&#039;Dungeon Saga&#039;&#039;, although the class can become something of a [[swordmage]] if the right skills are taken. She accompanies the Naiad Arianya into the north to investigate recent occurrences near the Abyss portal in Tragar.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Tactics can be found here: [[Kings of War/Tactics/Basileans]]&lt;br /&gt;
&lt;br /&gt;
Basilea is a more elite human army than Kingdoms of Men, the other human army in the second edition core rule book. They tend to field less units because of this, but they also have access to large infantry and dragons that Kingdoms of Men don&#039;t. Their army special rule, Iron Resolve, also allows them to heal a point of damage every time they pass a nerve test, giving them that extra little bit of survivability on top of their higher defence.&lt;br /&gt;
&lt;br /&gt;
[[Category:Kings of War]]&lt;/div&gt;</summary>
		<author><name>2A00:23C5:2F89:7600:2C62:162A:2433:567A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Basilea&amp;diff=80399</id>
		<title>Basilea</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Basilea&amp;diff=80399"/>
		<updated>2020-09-04T15:19:03Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C5:2F89:7600:2C62:162A:2433:567A: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basilea is the major human nation appearing in [[Kings of War]]. It was the first human model line produced by [[Mantic Games]] for the game system, introduced in the second supplement for first edition appropriately titled &#039;&#039;Basilean Legacy&#039;&#039;. Thematically it is home to [[paladins]], warrior nuns, and angels. They are allies of the major Shining One-aligned dwarf and elf nations, but are somewhat at odds with the other Successor Kingdoms such as the [[Brotherhood]] and [[League of Rhordia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Primovantor was the ancient human republic that united all of humanity before the God War. After the shattering of the Fenulian Mirror however, civil conflict arose in the great nation. As the centuries passed, more and more provinces of Primovantor declared independence and revolted. As many of these succeeded in their efforts to secede, the once great nation slowly sank in size. By the time of the Winter War, Primovantor was a shell of it&#039;s former glory.&lt;br /&gt;
&lt;br /&gt;
When Winter was defeated, the resulting worldwide earthquakes and flooding drowned the land of Primovantor. Virtually the entire territory remaining of the nation was flooded, with only two major cities surviving; Primovantor, the capital city, and the Golden Horn, perched atop the mountain range between Primovantor and Abercarr. This mountain soon became a small swath of land between the Low Sea of Suan and the Sea of Eriskos.&lt;br /&gt;
&lt;br /&gt;
Refugees from the many human nations destroyed in the cataclysm soon fled to the Golden Horn. This made the city unstable politically, but also made it the cultural center for most of humanity. As the [[elves]] splintered into numerous nations and the [[dwarfs]] retreated underground, determined to no longer participate in the affairs of the surface, the Golden Horn found itself under constant siege from [[orcs]] and the forces of the Abyss.&lt;br /&gt;
&lt;br /&gt;
A handful of surviving Shining Ones had taken up residence atop Kolosu Mountain outside the city. Though they rarely interacted with Basilea, it was not unheard of for them to aid the city in battle. With their aid, the leaders of the Golden Horn managed to hold the city together. The leader of the city is known as the Hegemon, who is in turn supported by the Hegemonic Court and the Duma of Nobility.&lt;br /&gt;
&lt;br /&gt;
Basilea is very conservative, valuing faith and honor above all else. Temples still stand to the [[Celestians (Kings of War)|Celestians]] and there is relative peace and stability. Being watched over by literal gods however, tends to make them really arrogant. It also is a major trade hub, occupying the only land route between Abercarr and the Successor Kingdoms. There is also a tendency for religious violence to break out in times of crisis.&lt;br /&gt;
&lt;br /&gt;
Currently Basilea is at odds with both the Brotherhood and the [[Golloch Empire]]. King Golloch of the dwarfs, in particular, claims the city as the birthright of all dwarfs and covets the great trade wealth it has. Basilea is also the nearest nation to the Abyss portal in Tragar, meaning it is often a target of Abyssal Dwarfs and the more demonic forces of the Abyss. Protecting the city are numerous orders of paladins and sisterhood troops, as well as the angelic Elohi.&lt;br /&gt;
&lt;br /&gt;
==Notable Basileans==&lt;br /&gt;
===Ballazar===&lt;br /&gt;
Current Hegemon of Basilea. Thus far he has been portrayed as a competent leader. He dispatched Orlaf and Danor to accompany Madriga and Rordin in pursuing Mortibris into the ruins of Diffeth east of the city. Ballazar suspected that Mortibris would assault Basilea if he acquired the Tome of Valandor, and he seems to be right based on the upcoming campaign book for second edition.&lt;br /&gt;
&lt;br /&gt;
===Bosilean===&lt;br /&gt;
The first Hegemon of Basilea. After the destruction wrought by the end of the Winter War, the Golden Horn found itself on the verge of extinction at the hands of the orcs. When all seemed lost and the city was about to fall, Bosilean offered the eternal fealty of his people to the remaining Shining Ones if they would grant their aid. As if in answer to his prayer, the spirit of Domivar appeared to him and asked him to repeat his vow.&lt;br /&gt;
&lt;br /&gt;
Bosilean quickly repeated his vow. Suddenly the battlefield filled with angelic warriors, the Elohi. These warriors helped push the orcs back. When the battle ended, Bosilean declared that the Golden Horn would be the capital of the true successor nation to Primovanotr, dubbing it Basilea. He was declared first Hegemon of this new nation, which serves the remaining Shining Ones to the present.&lt;br /&gt;
&lt;br /&gt;
===Danor===&lt;br /&gt;
The [[wizard]] player character in the &#039;&#039;Dungeon Saga&#039;&#039; core box. A talented member of the Order of the Ardent Light. He is a direct descendant of Valandor, although strangely his family has hidden this fact from most of the city. Initially dispatched by the order to locate a missing colleague, he was ordered to join forces with the others seeking Mortibris in Diffeth.&lt;br /&gt;
&lt;br /&gt;
===Gnaeus Sallustis===&lt;br /&gt;
Grand Master of the Basilean Paladins. It is said he has never lost a battle, although if this is true or just propaganda is unknown. He is feared by orcs and Abyssal Dwarfs for his martial prowess, so there might be something to these stories. In battle he rides atop a large lion named Nakir.&lt;br /&gt;
&lt;br /&gt;
===Ibrahim===&lt;br /&gt;
A legend in his own lifetime. Ibrahim is a decorated member of the Knights of the Basilean Warrior, he is the pre-made paladin character in &#039;&#039;Dungeon Saga&#039;&#039;. He is usually found teaching the younger members of the order, but is also often called upon by the Hegemon to pursue more solitary tasks and quests for his lord. His most notable feature is a complete lack of scars on his body, a testament to his skill with a blade.&lt;br /&gt;
&lt;br /&gt;
===Orlaf===&lt;br /&gt;
Orlaf is a [[barbarian]] sell-sword originally hailing from outside the Golden Horn. He found city life quite agreeable however, prompting him to only take high risk, high reward jobs in order to maximize his time in the city. He is somewhat well-known in the city for his skill at fighting orcs, which is why he was suggested as an ideal candidate to pursue Mortibris into Diffeth by the Hegemon.&lt;br /&gt;
&lt;br /&gt;
===Venetia Beriassor===&lt;br /&gt;
A martial cleric of the Basilean Sisterhood, wielding magic and also an accomplished warrior. She is the pre-made [[cleric]] character for use in &#039;&#039;Dungeon Saga&#039;&#039;, although the class can become something of a [[swordmage]] if the right skills are taken. She accompanies the Naiad Arianya into the north to investigate recent occurrences near the Abyss portal in Tragar.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Tactics can be found here: [[Kings of War/Tactics/Basileans]]&lt;br /&gt;
&lt;br /&gt;
Basilea is a more elite human army than Kingdoms of Men, the other human army in the second edition core rule book. They tend to field less units because of this, but they also have access to large infantry and dragons that Kingdoms of Men don&#039;t. Their army special rule, Iron Resolve, also allows them to heal a point of damage every time they pass a nerve test, giving them that extra little bit of survivability on top of their higher defence.&lt;br /&gt;
&lt;br /&gt;
[[Category:Kings of War]]&lt;/div&gt;</summary>
		<author><name>2A00:23C5:2F89:7600:2C62:162A:2433:567A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Basilea&amp;diff=80398</id>
		<title>Basilea</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Basilea&amp;diff=80398"/>
		<updated>2020-09-04T15:15:52Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C5:2F89:7600:2C62:162A:2433:567A: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basilea is the major human nation appearing in [[Kings of War]]. It was the first human model line produced by [[Mantic Games]] for the game system, introduced in the second supplement for first edition appropriately titled &#039;&#039;Basilean Legacy&#039;&#039;. Thematically it is home to [[paladins]], warrior nuns, and angels. They are allies of the major Shining One-aligned dwarf and elf nations, but are somewhat at odds with the other Successor Kingdoms such as the [[Brotherhood]] and [[League of Rhordia]].&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Primovantor was the ancient human republic that united all of humanity before the God War. After the shattering of the Fenulian Mirror however, civil conflict arose in the great nation. As the centuries passed, more and more provinces of Primovantor declared independence and revolted. As many of these succeeded in their efforts to secede, the once great nation slowly sank in size. By the time of the Winter War, Primovantor was a shell of it&#039;s former glory.&lt;br /&gt;
&lt;br /&gt;
When Winter was defeated, the resulting worldwide earthquakes and flooding drowned the land of Primovantor. Virtually the entire territory remaining of the nation was flooded, with only two major cities surviving; Primovantor, the capital city, and the Golden Horn, perched atop the mountain range between Primovantor and Abercarr. This mountain soon became a small swath of land between the Low Sea of Suan and the Sea of Eriskos.&lt;br /&gt;
&lt;br /&gt;
Refugees from the many human nations destroyed in the cataclysm soon fled to the Golden Horn. This made the city unstable politically, but also made it the cultural center for most of humanity. As the [[elves]] splintered into numerous nations and the [[dwarfs]] retreated underground, determined to no longer participate in the affairs of the surface, the Golden Horn found itself under constant siege from [[orcs]] and the forces of the Abyss.&lt;br /&gt;
&lt;br /&gt;
A handful of surviving Shining Ones had taken up residence atop Kolosu Mountain outside the city. Though they rarely interacted with Basilea, it was not unheard of for them to aid the city in battle. With their aid, the leaders of the Golden Horn managed to hold the city together. The leader of the city is known as the Hegemon, who is in turn supported by the Hegemonic Court.&lt;br /&gt;
&lt;br /&gt;
Basilea is very conservative, valuing faith and honor above all else. Temples still stand to the [[Celestians (Kings of War)|Celestians]] and there is relative peace and stability. Being watched over by literal gods however, tends to make them really arrogant. It also is a major trade hub, occupying the only land route between Abercarr and the Successor Kingdoms. There is also a tendency for religious violence to break out in times of crisis.&lt;br /&gt;
&lt;br /&gt;
Currently Basilea is at odds with both the Brotherhood and the [[Golloch Empire]]. King Golloch of the dwarfs, in particular, claims the city as the birthright of all dwarfs and covets the great trade wealth it has. Basilea is also the nearest nation to the Abyss portal in Tragar, meaning it is often a target of Abyssal Dwarfs and the more demonic forces of the Abyss. Protecting the city are numerous orders of paladins and sisterhood troops, as well as the angelic Elohi.&lt;br /&gt;
&lt;br /&gt;
==Notable Basileans==&lt;br /&gt;
===Ballazar===&lt;br /&gt;
Current Hegemon of Basilea. Thus far he has been portrayed as a competent leader. He dispatched Orlaf and Danor to accompany Madriga and Rordin in pursuing Mortibris into the ruins of Diffeth east of the city. Ballazar suspected that Mortibris would assault Basilea if he acquired the Tome of Valandor, and he seems to be right based on the upcoming campaign book for second edition.&lt;br /&gt;
&lt;br /&gt;
===Bosilean===&lt;br /&gt;
The first Hegemon of Basilea. After the destruction wrought by the end of the Winter War, the Golden Horn found itself on the verge of extinction at the hands of the orcs. When all seemed lost and the city was about to fall, Bosilean offered the eternal fealty of his people to the remaining Shining Ones if they would grant their aid. As if in answer to his prayer, the spirit of Domivar appeared to him and asked him to repeat his vow.&lt;br /&gt;
&lt;br /&gt;
Bosilean quickly repeated his vow. Suddenly the battlefield filled with angelic warriors, the Elohi. These warriors helped push the orcs back. When the battle ended, Bosilean declared that the Golden Horn would be the capital of the true successor nation to Primovanotr, dubbing it Basilea. He was declared first Hegemon of this new nation, which serves the remaining Shining Ones to the present.&lt;br /&gt;
&lt;br /&gt;
===Danor===&lt;br /&gt;
The [[wizard]] player character in the &#039;&#039;Dungeon Saga&#039;&#039; core box. A talented member of the Order of the Ardent Light. He is a direct descendant of Valandor, although strangely his family has hidden this fact from most of the city. Initially dispatched by the order to locate a missing colleague, he was ordered to join forces with the others seeking Mortibris in Diffeth.&lt;br /&gt;
&lt;br /&gt;
===Gnaeus Sallustis===&lt;br /&gt;
Grand Master of the Basilean Paladins. It is said he has never lost a battle, although if this is true or just propaganda is unknown. He is feared by orcs and Abyssal Dwarfs for his martial prowess, so there might be something to these stories. In battle he rides atop a large lion named Nakir.&lt;br /&gt;
&lt;br /&gt;
===Ibrahim===&lt;br /&gt;
A legend in his own lifetime. Ibrahim is a decorated member of the Knights of the Basilean Warrior, he is the pre-made paladin character in &#039;&#039;Dungeon Saga&#039;&#039;. He is usually found teaching the younger members of the order, but is also often called upon by the Hegemon to pursue more solitary tasks and quests for his lord. His most notable feature is a complete lack of scars on his body, a testament to his skill with a blade.&lt;br /&gt;
&lt;br /&gt;
===Orlaf===&lt;br /&gt;
Orlaf is a [[barbarian]] sell-sword originally hailing from outside the Golden Horn. He found city life quite agreeable however, prompting him to only take high risk, high reward jobs in order to maximize his time in the city. He is somewhat well-known in the city for his skill at fighting orcs, which is why he was suggested as an ideal candidate to pursue Mortibris into Diffeth by the Hegemon.&lt;br /&gt;
&lt;br /&gt;
===Venetia Beriassor===&lt;br /&gt;
A martial cleric of the Basilean Sisterhood, wielding magic and also an accomplished warrior. She is the pre-made [[cleric]] character for use in &#039;&#039;Dungeon Saga&#039;&#039;, although the class can become something of a [[swordmage]] if the right skills are taken. She accompanies the Naiad Arianya into the north to investigate recent occurrences near the Abyss portal in Tragar.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Tactics can be found here: [[Kings of War/Tactics/Basileans]]&lt;br /&gt;
&lt;br /&gt;
Basilea is a more elite human army than Kingdoms of Men, the other human army in the second edition core rule book. They tend to field less units because of this, but they also have access to large infantry and dragons that Kingdoms of Men don&#039;t. Their army special rule, Iron Resolve, also allows them to heal a point of damage every time they pass a nerve test, giving them that extra little bit of survivability on top of their higher defence.&lt;br /&gt;
&lt;br /&gt;
[[Category:Kings of War]]&lt;/div&gt;</summary>
		<author><name>2A00:23C5:2F89:7600:2C62:162A:2433:567A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Celestians_(Kings_of_War)&amp;diff=115164</id>
		<title>Celestians (Kings of War)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Celestians_(Kings_of_War)&amp;diff=115164"/>
		<updated>2020-09-04T14:51:15Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C5:2F89:7600:2C62:162A:2433:567A: /* Notable Celestians */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Celestians&#039;&#039;&#039; are the gods of [[Kings of War]] existing as 37 different beings who were split into two halves, good and evil. Some are associated with specific factions, while most haven&#039;t been introduced at all. Why have 37 then if you don&#039;t bother to name them all? Expansion potential, of course.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Way back when before [[War in Heaven|all kinds of bad shit happened]] in &amp;lt;s&amp;gt;the Milky Way Galaxy&amp;lt;/s&amp;gt; Pannithor, there were three great civilizations. These were the Kingdoms of Elves, the Underlands of the Dwarfs, and the Republic of Primovantor. Apparently there weren&#039;t any [[orcs]] or demons around and things were good. These three kingdoms also worshiped the same pantheon of gods; the Celestians. The Celestians might have been gods or might have been ancient aliens, no one really knows, but regardless they aided the three great races by guiding them and teaching them to build sweet stuff like great cities and stargates.&lt;br /&gt;
&lt;br /&gt;
So everything was great, but then trouble came to Pannithor. High honcho elven mage Calisor Fenulian was busy going on adventures (guess they were still having adventures somehow even though there weren&#039;t any monsters around) when he met a beautiful human woman named Elinathora. He tried his best charm check, but that failed, so he went to do what any elf would in such a situation, namely mope around feeling sorry for himself.&lt;br /&gt;
&lt;br /&gt;
While he was wandering around feeling sorry for himself, Calisor [[just as planned|happened upon]] a Celestian named Oskan. Oskan suggested he Calisor create this artifact called the Fenulian Mirror made with god tears and other weird shit. He was sure if Elinathora looked into this mirror everything would work out great, for you see this magical mirror would show her the future. [[Derp|I&#039;m sure nothing bad could come from doing something like that.]] To be fair, Oskan did give one of those vague, half-assed warnings that gods and elves seem to love giving.&lt;br /&gt;
&lt;br /&gt;
So Calisor went on this epic quest outlined in about a paragraph and made this mirror. He had Elianthora look into it. She saw that they would make a great couple, have great sex, and make a bunch of kids. So far so good. However Calisor had ignored those vague warnings and got so caught watching the show that he didn&#039;t turn the thing off when Elianthora died. After her death she saw Calisor banging a bunch of other chicks and mucking up the whole world before finally being killed by his own children. This didn&#039;t look good, so she smashed the mirror.&lt;br /&gt;
&lt;br /&gt;
As one would expect who plays these sort of games, smashing the Fenulian Mirror caused reality to start shaking up. Most of the Celestians were killed outright while apocalyptic earthquakes and floods covered the world. A total of 37 Celestians survived, but they were torn in two; a good half and an evil half. These became known as the Shining Ones and Wicked Ones, respectively. The history of Mantica was from then on shaped by these two forces and their allies.&lt;br /&gt;
&lt;br /&gt;
==Notable Celestians==&lt;br /&gt;
&lt;br /&gt;
Note: Some of the characters described below are &#039;true&#039; Celestians, others are the Wicked and Shining aspects that were created when the Celestians were split. The nature of some of them is not entirely clear in the lore, and this is possibly due to the fact that stories and legends of their deeds have been passed down over thousands of years, with details and facts not entirely consistent. Some Celestians seem to have retained their original name for both of their aspects when they split in two, others got new names. It is unclear as so why this was the case, but their names may be just how they are known to mortals and different races and cultures may might have had their own naming conventions.&lt;br /&gt;
&lt;br /&gt;
===Ariagful===&lt;br /&gt;
Goddess of the Abyssal Dwarfs. She is said to imbue their weapons and armor with the dark fire that protects them and grants their ironcasters their magical prowess. Her Shining One half is Fulgria and is worshipped by their regular dwarf cousins.&lt;br /&gt;
&lt;br /&gt;
===Domivar the Unyielding===&lt;br /&gt;
A young Celestian and the son of Mescator, God of Justice. Domivar appeared before Bolisean, ruler of the twin cities of Primovantor and the Golden Horn, when that human nation was about to fall for good, and created an army of Elohi to save the cities, which in turn lead to the creation of [[Basilea]] out of the ruins of Primovantor as unified mankind. Domivar also slew Oskan in the God War and created the Abyss to imprison 27 of the 37 Wicked Ones loyal to him at the cost of his own life.&lt;br /&gt;
&lt;br /&gt;
===Durunjak, Dark God of Death===&lt;br /&gt;
Durunjak is the Wicked One responsible for the creation of necromancy. He aided the Ophidians in their quest for immortality and it is said that every time a soul is forced from heaven into a necrotic shell of a corpse he laughs in the Abyss.&lt;br /&gt;
&lt;br /&gt;
===Eoswain===&lt;br /&gt;
A Celestian who split in two like the others with the shattering of the Fenulian Mirror. Her Shining One half kept the name Eoswain, while her Wicked One half became known as Zbortan. The two fought throughout the God War before coming to the skies above the Ardovikian Plain at the height of the war. They two fought until both were too weak to fly, resulting in them crashing to the ground below. They left a crag where they hit, although it is unknown if they perished. Some in the [[League of Rhordia]] believe that the tremors in their country are the result of their continued battle deep below the surface.&lt;br /&gt;
&lt;br /&gt;
===Fotia===&lt;br /&gt;
A Celestian aligned with Basilea. She was cut in half in battle, half her corpse cradled in the arms of her lover Irdima. Irdima offered a desperate prayer and a miracle took shape. One half became Jullius, Dragon of Heaven, while the other became Samacris, Mother of Phoenixes. Basileans tell this as a parable of love as these newly born Elohi are lovers, but there doesn&#039;t seem to be any mention of Irdima after this. Did she become part of Samacris, or did she just get left out in the cold? The world may never know.&lt;br /&gt;
&lt;br /&gt;
===Fulgria, Goddess of White Fire===&lt;br /&gt;
Chief goddess of the dwarfs. Fulgria is said to have blessed dwarfs with the gifts of iron craft and it is she who dwarf warsmiths of the [[Golloch Empire]] pray to when imbuing their weapons and armor with runic seals. She is also said to, at times, grant the rare dwarf magic user the ability to wield fire magic. Her Wicked One half is known as Ariagful and is worshiped in turn by the Abyssal Dwarfs.&lt;br /&gt;
&lt;br /&gt;
===Garkhan the Black===&lt;br /&gt;
The Wicked One who created the Orcs. Hilariously his name is misspelled [[Arkhan the Black]] in the Orc section of the rule book, but spelled correctly everywhere else he is mentioned. Garkhan was one of the Wicked Ones who served under Oskan, but while his other dark brethren worked at corrupting existing races, Garkhan decided to create his own servant race whole cloth. It only took him 900 days, which seems like pretty good time, to make his own race of orcs. He is also one of the 27 Wicked Ones imprisoned in the Abyss.&lt;br /&gt;
&lt;br /&gt;
===Green Lady===&lt;br /&gt;
Nature goddess worshiped by the Sylvan Kin, The Herd and other minor races. When the Fenulian Mirror was shattered, the Celestian Karinna actually managed to prevent her being from splitting in two, protected as she was by her sacred grove. She found herself unstable and at risk of splitting if she left the grove. Fortunately she came across the Wicked half of the Celestian Liliana, who&#039;s split into good and evil halves had been less than clean. Liliana was suffering, so Karinna bound her soul to her own, both to save Liliana and to stabilise her own being. This kept her being from separating, but she was not yet powerful enough to protect the natural world from the God War, and Liliana would not be truly at peace until she was whole again, so Karinna hunted down Liliana&#039;s Shining aspect and bound her to her soul as well. When this happened, Karinna and Liliana were reborn as The Green Lady, a powerful gestalt being who stands between between the forces of Good and Evil, preventing either from gaining dominance. She is a champion of the lesser races of Mantica, seeking to protect them and the world they inhabit from the wars between good and evil. &lt;br /&gt;
&lt;br /&gt;
The Green Lady&#039;s main concern is Balance, and therefore can be see aiding the forces of Good and Evil alike, depending on the situation. Her most recent notable action was leading the forces of Good in the Edge of the Abyss campaign, which culminated in The Green Lady and her Thuul Aquamages melting the Frozen Sea and drowning the Abyss in melt water, quenching it&#039;s fires and destroying its armies... temporarily at least.&lt;br /&gt;
&lt;br /&gt;
She is known to reside in the Forest of Galahir, but few will ever see her in person. She projects avatars of herself onto distant battlefields to aid and heal her allies in battle. Were the Green Lady ever to emerge from the Forest and take to battle in person she might well be the most powerful warrior in all of Pannithor.&lt;br /&gt;
&lt;br /&gt;
===Kyron===&lt;br /&gt;
A Celestian associated with nature. When the Fenulian Mirror was shattered, Kyron split in two like the other Celestians. His Wicked One and Shining One sides both retained the name Kyron, both seeking to continue to watch over the creatures of nature. The wicked half was known to be cunning and cruel, while the shining half was known for his kindness and bravery. It is said the two halves, instead of engaging in physical combat, argued incessantly with one another about the proper way to guide the natural world.&lt;br /&gt;
&lt;br /&gt;
The Wicked One half worked with Garkhan the Black to create the orcs, while the Shining One half rescued the discarded souls of their experiments and formed them into the Herd and the creatures of the [[Trident Realms of Neritica]]. Their rivalry eventually led to the two eternally chasing one another through the skies of Mantica, forever locked in a back and forth combat known as the Great Hunt.&lt;br /&gt;
&lt;br /&gt;
===Mescator, God of Justice===&lt;br /&gt;
Father of Domivar the Unyielding and one of the gods who watch over the Basileans.&lt;br /&gt;
&lt;br /&gt;
===Oskan, Father of Lies===&lt;br /&gt;
Instigator of the God War and the one responsible for inspiring Calisor to create the Fenulian Mirror. It is said when he split in two, the Wicked One half of Oskan consumed the Shining One half immediately to increase his power &amp;lt;s&amp;gt;(but wouldn&#039;t that make him the same power?)&amp;lt;/s&amp;gt; and that he had planned for this eventuality all along. After throwing the world into chaos, he organized many of the Wicked Ones under his command and led them in forming a number of slave races to wage war upon the three great nations.&lt;br /&gt;
&lt;br /&gt;
The God War raged for centuries with Celestians on both sides being slain alongside their various allies. Eventually this culminated in a battle between two armies numbering in the hundreds of thousands. During the course of the battle Oskan faced off against Domivar the Unyielding and Laria, High Consul of Primovantor. As Oskan weakened, he fled into the sky, pursued by Domivar. Domivar slew Oskan, seizing from him his Black Axe, and used it to create the Abyss, a hellish dimension most of the Wicked Ones would eventually be imprisoned within.&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
Thousands of years after the God War, [[A Song of Ice and Fire|an unnatural winter]] fell upon the land. Elven seers used their foul arts to deduce that a female Wicked One, aptly named Winter, was behind this. An alliance of elf, dwarfs, and humans marched north to fight her. but the war dragged on for 150 years. Eventually she was struck down by Valendor the Great in a magical duel straight out of [[Magic: The Gathering]]. Her death however, caused all the glaciers she had formed to melt, flooding half the world and reshaping the map. This was the last major war in the timeline before core rulebook&#039;s time frame, so the various nations are often described in terms of how they have fared since this event.&lt;br /&gt;
&lt;br /&gt;
===Valandor The Great===&lt;br /&gt;
Shining One who lead the Forces of Good against Winter. Valandor is a hero to Elves and Men alike and was both a great warrior and a powerful mage. After Winter&#039;s defeat he tried in vain to prevent the flood that washed over Pannithor and created the Infant Sea. He spent the last of his life force using magic to create a great wall encircling the Elven city of Therennia Adar as the sea levels rose around it, thus creating the city-in-a-bucket commonly know as &#039;Walldeep&#039; we know today. His body currently lies in state in Therennia Adar, but his spirit is not entirely extinguished. He is still capable of possessing the bodies of worthy warriors for a short period of time (see: Dungeon Saga: Return of Valandor expansion). Valandor&#039;s Wicked aspect and archenemy is Ba&#039;el.&lt;br /&gt;
&lt;br /&gt;
===Ba&#039;el, Bane of the Mortal Kingdoms===&lt;br /&gt;
Valandor&#039;s Wicked One counterpart, Ba&#039;el was one of the most feared leaders of the Abyssal forces in the God War. It is said that he wiped entire civilisations out of existence and created rivers of blood from his unnumbered victims. Basically this is one demon-god you do not fuck with. He was eventually brought down by Valandor, who bound him in an eternal prison beneath the last civilisation he erased. Why Valandor didn&#039;t simply kill Ba&#039;el and rid the world of a great evil is unclear, but it is rumoured that Valandor could no more kill Ba&#039;el than he could kill himself, being as they are two halves of the same soul (whether Ba&#039;el thinks the same way is a different matter, he wouldn&#039;t be the first half-god to slay his opposite number). Ba&#039;el remains imprisoned to this day, but he has the power to manifest himself in the outside world in a similar way to how The Green Lady projects her avatars, so Pannithor still isn&#039;t entirely safe from him.&lt;/div&gt;</summary>
		<author><name>2A00:23C5:2F89:7600:2C62:162A:2433:567A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Celestians_(Kings_of_War)&amp;diff=115163</id>
		<title>Celestians (Kings of War)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Celestians_(Kings_of_War)&amp;diff=115163"/>
		<updated>2020-09-04T14:44:17Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C5:2F89:7600:2C62:162A:2433:567A: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Celestians&#039;&#039;&#039; are the gods of [[Kings of War]] existing as 37 different beings who were split into two halves, good and evil. Some are associated with specific factions, while most haven&#039;t been introduced at all. Why have 37 then if you don&#039;t bother to name them all? Expansion potential, of course.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Way back when before [[War in Heaven|all kinds of bad shit happened]] in &amp;lt;s&amp;gt;the Milky Way Galaxy&amp;lt;/s&amp;gt; Pannithor, there were three great civilizations. These were the Kingdoms of Elves, the Underlands of the Dwarfs, and the Republic of Primovantor. Apparently there weren&#039;t any [[orcs]] or demons around and things were good. These three kingdoms also worshiped the same pantheon of gods; the Celestians. The Celestians might have been gods or might have been ancient aliens, no one really knows, but regardless they aided the three great races by guiding them and teaching them to build sweet stuff like great cities and stargates.&lt;br /&gt;
&lt;br /&gt;
So everything was great, but then trouble came to Pannithor. High honcho elven mage Calisor Fenulian was busy going on adventures (guess they were still having adventures somehow even though there weren&#039;t any monsters around) when he met a beautiful human woman named Elinathora. He tried his best charm check, but that failed, so he went to do what any elf would in such a situation, namely mope around feeling sorry for himself.&lt;br /&gt;
&lt;br /&gt;
While he was wandering around feeling sorry for himself, Calisor [[just as planned|happened upon]] a Celestian named Oskan. Oskan suggested he Calisor create this artifact called the Fenulian Mirror made with god tears and other weird shit. He was sure if Elinathora looked into this mirror everything would work out great, for you see this magical mirror would show her the future. [[Derp|I&#039;m sure nothing bad could come from doing something like that.]] To be fair, Oskan did give one of those vague, half-assed warnings that gods and elves seem to love giving.&lt;br /&gt;
&lt;br /&gt;
So Calisor went on this epic quest outlined in about a paragraph and made this mirror. He had Elianthora look into it. She saw that they would make a great couple, have great sex, and make a bunch of kids. So far so good. However Calisor had ignored those vague warnings and got so caught watching the show that he didn&#039;t turn the thing off when Elianthora died. After her death she saw Calisor banging a bunch of other chicks and mucking up the whole world before finally being killed by his own children. This didn&#039;t look good, so she smashed the mirror.&lt;br /&gt;
&lt;br /&gt;
As one would expect who plays these sort of games, smashing the Fenulian Mirror caused reality to start shaking up. Most of the Celestians were killed outright while apocalyptic earthquakes and floods covered the world. A total of 37 Celestians survived, but they were torn in two; a good half and an evil half. These became known as the Shining Ones and Wicked Ones, respectively. The history of Mantica was from then on shaped by these two forces and their allies.&lt;br /&gt;
&lt;br /&gt;
==Notable Celestians==&lt;br /&gt;
&lt;br /&gt;
Note: Some of the characters described below are &#039;true&#039; Celestians, others are the Wicked and Shining aspects that were created when the Celestians were split. The nature of some of them is not entirely clear in the lore, and this is possibly due to the fact that stories and legends of their deeds have been passed down over thousands of years, with details and facts not entirely consistent.&lt;br /&gt;
&lt;br /&gt;
===Ariagful===&lt;br /&gt;
Goddess of the Abyssal Dwarfs. She is said to imbue their weapons and armor with the dark fire that protects them and grants their ironcasters their magical prowess. Her Shining One half is Fulgria and is worshipped by their regular dwarf cousins.&lt;br /&gt;
&lt;br /&gt;
===Domivar the Unyielding===&lt;br /&gt;
A young Celestian and the son of Mescator, God of Justice. Domivar appeared before Bolisean, ruler of the twin cities of Primovantor and the Golden Horn, when that human nation was about to fall for good, and created an army of Elohi to save the cities, which in turn lead to the creation of [[Basilea]] out of the ruins of Primovantor as unified mankind. Domivar also slew Oskan in the God War and created the Abyss to imprison 27 of the 37 Wicked Ones loyal to him at the cost of his own life.&lt;br /&gt;
&lt;br /&gt;
===Durunjak, Dark God of Death===&lt;br /&gt;
Durunjak is the Wicked One responsible for the creation of necromancy. He aided the Ophidians in their quest for immortality and it is said that every time a soul is forced from heaven into a necrotic shell of a corpse he laughs in the Abyss.&lt;br /&gt;
&lt;br /&gt;
===Eoswain===&lt;br /&gt;
A Celestian who split in two like the others with the shattering of the Fenulian Mirror. Her Shining One half kept the name Eoswain, while her Wicked One half became known as Zbortan. The two fought throughout the God War before coming to the skies above the Ardovikian Plain at the height of the war. They two fought until both were too weak to fly, resulting in them crashing to the ground below. They left a crag where they hit, although it is unknown if they perished. Some in the [[League of Rhordia]] believe that the tremors in their country are the result of their continued battle deep below the surface.&lt;br /&gt;
&lt;br /&gt;
===Fotia===&lt;br /&gt;
A Celestian aligned with Basilea. She was cut in half in battle, half her corpse cradled in the arms of her lover Irdima. Irdima offered a desperate prayer and a miracle took shape. One half became Jullius, Dragon of Heaven, while the other became Samacris, Mother of Phoenixes. Basileans tell this as a parable of love as these newly born Elohi are lovers, but there doesn&#039;t seem to be any mention of Irdima after this. Did she become part of Samacris, or did she just get left out in the cold? The world may never know.&lt;br /&gt;
&lt;br /&gt;
===Fulgria, Goddess of White Fire===&lt;br /&gt;
Chief goddess of the dwarfs. Fulgria is said to have blessed dwarfs with the gifts of iron craft and it is she who dwarf warsmiths of the [[Golloch Empire]] pray to when imbuing their weapons and armor with runic seals. She is also said to, at times, grant the rare dwarf magic user the ability to wield fire magic. Her Wicked One half is known as Ariagful and is worshiped in turn by the Abyssal Dwarfs.&lt;br /&gt;
&lt;br /&gt;
===Garkhan the Black===&lt;br /&gt;
The Wicked One who created the Orcs. Hilariously his name is misspelled [[Arkhan the Black]] in the Orc section of the rule book, but spelled correctly everywhere else he is mentioned. Garkhan was one of the Wicked Ones who served under Oskan, but while his other dark brethren worked at corrupting existing races, Garkhan decided to create his own servant race whole cloth. It only took him 900 days, which seems like pretty good time, to make his own race of orcs. He is also one of the 27 Wicked Ones imprisoned in the Abyss.&lt;br /&gt;
&lt;br /&gt;
===Green Lady===&lt;br /&gt;
Nature goddess worshiped by the Sylvan Kin, The Herd and other minor races. When the Fenulian Mirror was shattered, the Celestian Karinna actually managed to prevent her being from splitting in two, protected as she was by her sacred grove. She found herself unstable and at risk of splitting if she left the grove. Fortunately she came across the Wicked half of the Celestian Liliana, who&#039;s split into good and evil halves had been less than clean. Liliana was suffering, so Karinna bound her soul to her own, both to save Liliana and to stabilise her own being. This kept her being from separating, but she was not yet powerful enough to protect the natural world from the God War, and Liliana would not be truly at peace until she was whole again, so Karinna hunted down Liliana&#039;s Shining aspect and bound her to her soul as well. When this happened, Karinna and Liliana were reborn as The Green Lady, a powerful gestalt being who stands between between the forces of Good and Evil, preventing either from gaining dominance. She is a champion of the lesser races of Mantica, seeking to protect them and the world they inhabit from the wars between good and evil. &lt;br /&gt;
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The Green Lady&#039;s main concern is Balance, and therefore can be see aiding the forces of Good and Evil alike, depending on the situation. Her most recent notable action was leading the forces of Good in the Edge of the Abyss campaign, which culminated in The Green Lady and her Thuul Aquamages melting the Frozen Sea and drowning the Abyss in melt water, quenching it&#039;s fires and destroying its armies... temporarily at least.&lt;br /&gt;
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She is known to reside in the Forest of Galahir, but few will ever see her in person. She projects avatars of herself onto distant battlefields to aid and heal her allies in battle. Were the Green Lady ever to emerge from the Forest and take to battle in person she might well be the most powerful warrior in all of Pannithor.&lt;br /&gt;
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===Kyron===&lt;br /&gt;
A Celestian associated with nature. When the Fenulian Mirror was shattered, Kyron split in two like the other Celestians. His Wicked One and Shining One sides both retained the name Kyron, both seeking to continue to watch over the creatures of nature. The wicked half was known to be cunning and cruel, while the shining half was known for his kindness and bravery. It is said the two halves, instead of engaging in physical combat, argued incessantly with one another about the proper way to guide the natural world.&lt;br /&gt;
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The Wicked One half worked with Garkhan the Black to create the orcs, while the Shining One half rescued the discarded souls of their experiments and formed them into the Herd and the creatures of the [[Trident Realms of Neritica]]. Their rivalry eventually led to the two eternally chasing one another through the skies of Mantica, forever locked in a back and forth combat known as the Great Hunt.&lt;br /&gt;
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===Mescator, God of Justice===&lt;br /&gt;
Father of Domivar the Unyielding and one of the gods who watch over the Basileans.&lt;br /&gt;
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===Oskan, Father of Lies===&lt;br /&gt;
Instigator of the God War and the one responsible for inspiring Calisor to create the Fenulian Mirror. It is said when he split in two, the Wicked One half of Oskan consumed the Shining One half immediately to increase his power &amp;lt;s&amp;gt;(but wouldn&#039;t that make him the same power?)&amp;lt;/s&amp;gt; and that he had planned for this eventuality all along. After throwing the world into chaos, he organized many of the Wicked Ones under his command and led them in forming a number of slave races to wage war upon the three great nations.&lt;br /&gt;
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The God War raged for centuries with Celestians on both sides being slain alongside their various allies. Eventually this culminated in a battle between two armies numbering in the hundreds of thousands. During the course of the battle Oskan faced off against Domivar the Unyielding and Laria, High Consul of Primovantor. As Oskan weakened, he fled into the sky, pursued by Domivar. Domivar slew Oskan, seizing from him his Black Axe, and used it to create the Abyss, a hellish dimension most of the Wicked Ones would eventually be imprisoned within.&lt;br /&gt;
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===Winter===&lt;br /&gt;
Thousands of years after the God War, [[A Song of Ice and Fire|an unnatural winter]] fell upon the land. Elven seers used their foul arts to deduce that a female Wicked One, aptly named Winter, was behind this. An alliance of elf, dwarfs, and humans marched north to fight her. but the war dragged on for 150 years. Eventually she was struck down by Valendor the Great in a magical duel straight out of [[Magic: The Gathering]]. Her death however, caused all the glaciers she had formed to melt, flooding half the world and reshaping the map. This was the last major war in the timeline before core rulebook&#039;s time frame, so the various nations are often described in terms of how they have fared since this event.&lt;br /&gt;
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===Valandor The Great===&lt;br /&gt;
Shining One who lead the Forces of Good against Winter. Valandor is a hero to Elves and Men alike and was both a great warrior and a powerful mage. After Winter&#039;s defeat he tried in vain to prevent the flood that washed over Pannithor and created the Infant Sea. He spent the last of his life force using magic to create a great wall encircling the Elven city of Therennia Adar as the sea levels rose around it, thus creating the city-in-a-bucket commonly know as &#039;Walldeep&#039; we know today. His body currently lies in state in Therennia Adar, but his spirit is not entirely extinguished. He is still capable of possessing the bodies of worthy warriors for a short period of time (see: Dungeon Saga: Return of Valandor expansion). Valandor&#039;s Wicked aspect and archenemy is Ba&#039;el.&lt;br /&gt;
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===Ba&#039;el, Bane of the Mortal Kingdoms===&lt;br /&gt;
Valandor&#039;s Wicked One counterpart, Ba&#039;el was one of the most feared leaders of the Abyssal forces in the God War. It is said that he wiped entire civilisations out of existence and created rivers of blood from his unnumbered victims. Basically this is one demon-god you do not fuck with. He was eventually brought down by Valandor, who bound him in an eternal prison beneath the last civilisation he erased. Why Valandor didn&#039;t simply kill Ba&#039;el and rid the world of a great evil is unclear, but it is rumoured that Valandor could no more kill Ba&#039;el than he could kill himself, being as they are two halves of the same soul (whether Ba&#039;el thinks the same way is a different matter, he wouldn&#039;t be the first half-god to slay his opposite number). Ba&#039;el remains imprisoned to this day, but he has the power to manifest himself in the outside world in a similar way to how The Green Lady projects her avatars, so Pannithor still isn&#039;t entirely safe from him.&lt;/div&gt;</summary>
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