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	<title>2d4chan - User contributions [en]</title>
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		<title>Space Marine Chapter Creation Tables</title>
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		<updated>2020-09-01T16:03:02Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Chapter Properties and Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article presents a cut-down version of [[Fantasy Flight Games]]&#039; [[Deathwatch (RPG)|Deathwatch]] Role-playing Game&#039;s &#039;&#039;&#039;[[Space Marine]] Chapter Creation Tables&#039;&#039;&#039;, allowing you to create your own Chapters, albeit without in-game mechanics.&lt;br /&gt;
&lt;br /&gt;
==Chapter Origins==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why Was The Chapter Founded? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Strategic Prognostication - &amp;quot;Our tarot cards say there&#039;s going to be a threat here, maybe. Found a Chapter!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Counter - &amp;quot;There are Orks over here! Found a Chapter!&amp;quot; &amp;quot;But it&#039;ll take 50 ye-&amp;quot; &amp;quot;Do it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 7-8&lt;br /&gt;
| Standing Force - &amp;quot;This area doesn&#039;t have any Marines in it. Found a Chapter!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 9-10&lt;br /&gt;
| Crusade - &amp;quot;We need people running around and hitting the Imperium&#039;s enemies. Found a Chapter!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When Was The Chapter Founded? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Unsupported claim of Second Founding status&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Late M31; Third Founding&lt;br /&gt;
|-&lt;br /&gt;
!3-10&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| 32nd Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| 33rd Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| 34th Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| M35; 13th (&amp;quot;Dark&amp;quot;) Founding&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| M35; 14th-20th Founding &amp;lt;!-- Seriously, there were nine foundings just during M35. [[Derp]]. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| 991.M35; 21st (&amp;quot;[[Cursed Founding|Cursed]]&amp;quot;) Founding&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| 36th Millennium&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- let&#039;s conveniently ignore the fact that there&#039;s only one Founding available between 991.M35 and &amp;quot;early M38&amp;quot;. [[Derp]]. --&amp;gt;&lt;br /&gt;
! 56-60&lt;br /&gt;
| 37th Millennium &lt;br /&gt;
|-&lt;br /&gt;
! 61-66&lt;br /&gt;
| M38; 23rd (&amp;quot;Sentinel&amp;quot;) Founding&lt;br /&gt;
|-&lt;br /&gt;
! 67-72&lt;br /&gt;
| 39th Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 73-78&lt;br /&gt;
| 40th Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 79-84&lt;br /&gt;
| 41st Millennium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 85-100&lt;br /&gt;
| M42; [[Ultima Founding]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who was the Chapter&#039;s Progenitor? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! [[Rage|1-50]]&lt;br /&gt;
| [[Ultramarines]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| [[Blood Angels]]&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| [[Dark Angels]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Traitor Legion or unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[What|81-85]]&lt;br /&gt;
| [[Imperial Fists]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| [[White Scars]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-94&lt;br /&gt;
| [[Raven Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 95-98&lt;br /&gt;
| [[Iron Hands]]&lt;br /&gt;
|-&lt;br /&gt;
! 99&lt;br /&gt;
| [[Space Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| [[Salamanders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Properties and Flaws==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Gene-seed purity (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–5&lt;br /&gt;
| Pure - Same as progenitor in terms of purity, and will maintain close links with it&lt;br /&gt;
|-&lt;br /&gt;
! 6-7&lt;br /&gt;
| A New Generation - [[Gene-seed]] is slightly divergent (usually because of attempts to breed out flaws, real or not), leading to the Chapter being less linked to its progenitor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 8–9&lt;br /&gt;
| Altered Stock - Gene-seed is altered and some implants are deficient - roll on Gene-Seed Deficiencies table&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Flawed - Chapter&#039;s gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chapter Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Cleanse and Purify - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy, No Respite - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Purity Above All - Mutants? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of Mars - [[Iron Hands|Flesh is strong]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful armour screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Heretics - Heretics? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hos &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Honour of the [[Emprah|Emperor]] - Performing unheroic acts? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Based on the Chapter&#039;s Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20)&lt;br /&gt;
|- &lt;br /&gt;
! [[Ultramarines]]&lt;br /&gt;
| 10% (1-2)&lt;br /&gt;
|-&lt;br /&gt;
! [[Blood Angels]]&lt;br /&gt;
| 50% (1-10)&lt;br /&gt;
|-&lt;br /&gt;
! [[Dark Angels]]&lt;br /&gt;
| 10% (1-2)&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Fists]]&lt;br /&gt;
| 35% (1-7) &lt;br /&gt;
|-&lt;br /&gt;
! [[White Scars]]&lt;br /&gt;
| 20% (1-4)&lt;br /&gt;
|-&lt;br /&gt;
! [[Raven Guard]]&lt;br /&gt;
| 25% (1-5)&lt;br /&gt;
|-&lt;br /&gt;
! [[Iron Hands]]&lt;br /&gt;
| 20% (1-4)&lt;br /&gt;
|-&lt;br /&gt;
! [[Salamanders]]&lt;br /&gt;
| 90% (1-18)&lt;br /&gt;
|-&lt;br /&gt;
! [[Space Wolves]]&lt;br /&gt;
| 75% (1-15)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If they have a new mutation, what is it? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Hyper-stimulated Omophagea - [[Flesh Tearers|Eat the enemy!]]&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Oversensitive Occulobe - &amp;quot;I&#039;m in the dark and I can see perfectly! How usefuAAAAH THE SUN&#039;S COMING UP HOLY EMPEROR MY EYES&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mutated Catalepsean Node - [[Emperor&#039;s Nightmare|Yeah, just go here. It&#039;s basically the same effect.]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Oolitic Secretions - Weird-coloured skin. Yeah, that&#039;s it.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Disturbing Voice - Ranges from speaking like a creaking floorboard to having a deep, booming voice.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 6-7&lt;br /&gt;
| Lost zygote - Something&#039;s gone. One of the &amp;lt;s&amp;gt;silly&amp;lt;/s&amp;gt; EMPRAH-BLESSED things like the Betcher&#039;s Gland or Melanchromic Organ, not something critical like the Black Carapace&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Lost zygote or Progenitor-specific. Some mutations are more common in particular gene-lines, see the next table.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Doomed - the Chapter has either lost the ability to generate Progenoids or the Black Carapace, stopping future neophytes from being created. Unless they fix this fast, they&#039;re fucked.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Multiple instabilities - roll d3 more times on the table, rerolling multiples of the same result.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Progenitor-specific mutation&lt;br /&gt;
|- &lt;br /&gt;
! [[Ultramarines]]&lt;br /&gt;
| Doomed&lt;br /&gt;
|-&lt;br /&gt;
! [[Blood Angels]]&lt;br /&gt;
| Hyper-stimulated Omophagea&lt;br /&gt;
|-&lt;br /&gt;
! [[Dark Angels]]&lt;br /&gt;
| Lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Fists]]&lt;br /&gt;
| Reroll with a d6&lt;br /&gt;
|-&lt;br /&gt;
! [[White Scars]]&lt;br /&gt;
| Hyper-stimulated Omophagea&lt;br /&gt;
|-&lt;br /&gt;
! [[Raven Guard]]&lt;br /&gt;
| Oversensitive Occulobe&lt;br /&gt;
|-&lt;br /&gt;
! [[Iron Hands]]&lt;br /&gt;
| Disturbing Voice or lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Salamanders]]&lt;br /&gt;
| Oversensitive Occulobe or lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Space Wolves]]&lt;br /&gt;
| Hyper-stimulated Omophagea&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Lost Zygotes (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–08&lt;br /&gt;
| Catalepsean Node&lt;br /&gt;
|- &lt;br /&gt;
! 09–17&lt;br /&gt;
| Preomnor&lt;br /&gt;
|- &lt;br /&gt;
! 18–26&lt;br /&gt;
| Omophagea&lt;br /&gt;
|- &lt;br /&gt;
! 27–35&lt;br /&gt;
| Occulobe&lt;br /&gt;
|- &lt;br /&gt;
! 36–44&lt;br /&gt;
| Lyman’s Ear&lt;br /&gt;
|- &lt;br /&gt;
! 45–53&lt;br /&gt;
| Sus-an Membrane&lt;br /&gt;
|- &lt;br /&gt;
! 54–62&lt;br /&gt;
| Oolitic Kidney&lt;br /&gt;
|- &lt;br /&gt;
! 63–71&lt;br /&gt;
| Neuroglottis&lt;br /&gt;
|- &lt;br /&gt;
! 72–80&lt;br /&gt;
| Mucranoid &lt;br /&gt;
|- &lt;br /&gt;
! 81–89&lt;br /&gt;
| Betcher&#039;s Gland&lt;br /&gt;
|- &lt;br /&gt;
! 90–98&lt;br /&gt;
| Melanchromic Organ&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 99–100&lt;br /&gt;
| Roll twice on this Chart&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the Chapter&#039;s Flaw? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| We Stand Alone - The Chapter is either distrusted for some reason, or shuns contact with others.&lt;br /&gt;
|-&lt;br /&gt;
! 3–4&lt;br /&gt;
| Pride in the Colours - The Chapter hates doing anything that covers their livery, [[Derp|including wearing Deathwatch black]].&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Faith in Suspicion - The Chapter particularly hates a single Imperial institution, and refuses to work with them.&lt;br /&gt;
|-&lt;br /&gt;
! 7–8&lt;br /&gt;
| Eye to Eye - The Chapter hates any method of warfare other than [[Angry Marines|running up to the enemy and punching them]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 9-10&lt;br /&gt;
| Chapter Cult - The practices of the Chapter are weird and probably quite [[Slaanesh|unsavory]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Legends==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A Battle-Brother seconded from a previous generation Successor or even the First Founding Legion that provided the new Chapter’s gene-seed.&amp;lt;br&amp;gt; Roll again on this table to determine what type of warrior he was, rerolling if you get this result again.&lt;br /&gt;
|-&lt;br /&gt;
! 21-50&lt;br /&gt;
| Chapter Master&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Chief Librarian&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Master of Sanctity&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Master of the Forge&lt;br /&gt;
|-&lt;br /&gt;
! 74&lt;br /&gt;
| Master of the Fleet&lt;br /&gt;
|-&lt;br /&gt;
! 75&lt;br /&gt;
| Chief Apothecary&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Company Captain (roll d10 to determine which company).&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Squad Sergeant (roll d10 twice to determine company and squad).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 90-99&lt;br /&gt;
| Battle-Brother (roll d10 twice to determine company and squad).&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| A specialist of your choice (Librarian, Chaplain, Techmarine, driver, pilot, etc).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-17&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 18-45&lt;br /&gt;
| The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.&lt;br /&gt;
|-&lt;br /&gt;
! 46-60&lt;br /&gt;
| The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor.&lt;br /&gt;
|-&lt;br /&gt;
! 61-75&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&amp;lt;br&amp;gt;He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| The hero was lost to his Chapter in a warp accident, yet his descendents have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 89-93&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction.&amp;lt;br&amp;gt;Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 94-100&lt;br /&gt;
| The hero led his Chapter in many glorious campaigns, slaying hundreds of the enemy’s greatest champions.&amp;lt;br&amp;gt;In the end, he was brought down by the Chapter&#039;s enemies, and is a reminder to all Battle Brothers of their holy duty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Homeworld and its Properties==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chapter homeworld (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-30&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-60&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Medieval World&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Civilised World&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Uninhabited World&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91-100&lt;br /&gt;
| Fleet-based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fleets have d10 vessels; 50% chance they&#039;re battle-ready, 50% they&#039;re damaged or have other problems&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–25&lt;br /&gt;
| Jungle/Forest/Swamp&lt;br /&gt;
|-&lt;br /&gt;
! 26–50&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 51–60&lt;br /&gt;
| Ice (water or otherwise)&lt;br /&gt;
|-&lt;br /&gt;
! 61–65&lt;br /&gt;
| Ocean (almost always water)&lt;br /&gt;
|-&lt;br /&gt;
! 66–75&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 76–80&lt;br /&gt;
| Urban/Human Ruins/Xeno Ruins&lt;br /&gt;
|-&lt;br /&gt;
! 81–85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–90&lt;br /&gt;
| Airless&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91–100&lt;br /&gt;
| Temperate/Garden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quoth FFG:  A Hive world, for example, may be an ash-blasted wasteland—or its rearing spires might form islands of plasteel amidst an endless sea of jungle. Death worlds are often thought of as deadly jungles, but might just as easily be ocean-bound planets. The type of terrain in which a Chapter builds its Fortress-Monastery might have little bearing on its character, but may have plenty, especially if that terrain has shaped the qualities of the peoples from which it recruits.&lt;br /&gt;
&lt;br /&gt;
Note that while plenty of these terrain types can be combined with the categories previously described, some are mutually exclusive. Others might seem so at first glance, but with a little imagination can be combined. For example, an urban Death world seems contradictory, but what if the planet’s malevolent ecosystem has risen against its population, and the once-populace cities are now reduced to post-apocalyptic ruins smothered in choking vines? An ocean Hive-world might feature air-sealed hives at the bottom of the sea, or afloat on great manmade islands. In the 41st Millennium, almost anything is possible!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Direct Rule - &amp;quot;My lord Chapter Master, here are the tax-plans for the North-West district of Boreale City...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 5-10&lt;br /&gt;
| Distant rule - &amp;quot;You see that castle up there? It&#039;s inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical and Strategic Organization==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! d10 Result&lt;br /&gt;
! Chapter organisation&lt;br /&gt;
! Ultramarines&lt;br /&gt;
! Variant Base Chapter&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Codex-adherent&lt;br /&gt;
| Matches progenitor&lt;br /&gt;
|-&lt;br /&gt;
! 4-5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Codex-adherent&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 6-7&lt;br /&gt;
| Divergent chapter&lt;br /&gt;
| Codex-adherent&lt;br /&gt;
| Divergent(progenitor)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Divergent chapter&lt;br /&gt;
| Divergent(Codex)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Unique organisation&lt;br /&gt;
| Divergent chapter&lt;br /&gt;
| Unique(progenitor)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unique organisation&lt;br /&gt;
| Unique(Codex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As suggested by &#039;&#039;Rites of Battle&#039;&#039;, numbers are different for Ultramarines successors; also usable for successors of the [[Hammers of Dorn]] or other painstakingly Codex-observant chapters. &amp;quot;Variant Base Chapter&amp;quot; is for chapters like the [[Space Wolves]], [[Salamanders]], or [[Dark Angels]]. ([[Blood Angels]] have organization which is nominally Codex-compliant, their deviations are all in geneseed with [[Death Company|two]] [[Sanguinary Priest|things]] designed/redesigned to deal with that.) Divergent/Unique(Codex) means their organization is divergent, to a lesser or greater extent, and is closer to the Codex organization than the way their progenitor chapter structures things. Divergent/Unique(progenitor) is the reverse; they are closer to their progenitor than the Codex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Drop Pod]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Thunderhawk]] Assault&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! d100 Result&lt;br /&gt;
! Characteristic Chapter Training&lt;br /&gt;
|-&lt;br /&gt;
! 01–10&lt;br /&gt;
| &#039;&#039;The Holy Bolter&#039;&#039;: The chapter undertakes drill with the bolter and meditative prayer daily, and may combine the two.&lt;br /&gt;
|-&lt;br /&gt;
! 11–20&lt;br /&gt;
| &#039;&#039;Mental Bulwark&#039;&#039;: The chapter&#039;s hypno-indoctrination is more thorough than most, leading to strong-willed if inflexible astartes.&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| &#039;&#039;Warrior Angels&#039;&#039;: Astartes of this chapter are famously skilled with both gun and sword, but sometimes lacking in more abstract skills.&lt;br /&gt;
|-&lt;br /&gt;
! 31–40&lt;br /&gt;
| &#039;&#039;Mens et Manus&#039;&#039;: This chapter believes in building their brother&#039;s minds and bodies to peak performance, the better to be ready for anything. &lt;br /&gt;
|-&lt;br /&gt;
! 41–50&lt;br /&gt;
| &#039;&#039;Endure Anything&#039;&#039;: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.&lt;br /&gt;
|-&lt;br /&gt;
! 51–60 &lt;br /&gt;
| &#039;&#039;Duty Unto Death&#039;&#039;: Astartes of this chapter will readily take on missions others see as suicidal, and soldier through any pain they encounter on the way.&lt;br /&gt;
|-&lt;br /&gt;
! 61–70 &lt;br /&gt;
| &#039;&#039;Shatter the Foe&#039;&#039;: This chapter considers the best way to combat the enemy to be fast, powerful strikes which demoralize enemies and inspire allies.&lt;br /&gt;
|-&lt;br /&gt;
! 71–80 &lt;br /&gt;
| &#039;&#039;Scholar-Knights&#039;&#039;: All astartes of this chapter are expected to be well-read and treat gathering intelligence as a duty of equal importance to direct destruction of the foe.&lt;br /&gt;
|-&lt;br /&gt;
! 81–90 &lt;br /&gt;
| &#039;&#039;Shepherd-Marshals&#039;&#039;: The chaplain&#039;s arts are spread well beyond the reclusiam in this chapter, and its brothers inspire those they fight alongside with their stirring rhetoric and skill with the blade.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91-100&lt;br /&gt;
| &#039;&#039;All Paths to Victory&#039;&#039;: This chapter encourages an unusual degree of freedom in its training, with a result of very diverse skillsets and aptitudes among its astartes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Specialities==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
! 21–40&lt;br /&gt;
| Assault Marine&lt;br /&gt;
|-&lt;br /&gt;
! 41-60&lt;br /&gt;
| Devastator Marine&lt;br /&gt;
|-&lt;br /&gt;
! 61-80&lt;br /&gt;
| [[Techmarine]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-97&lt;br /&gt;
| [[Librarian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 98-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the Chapter has no [[Scout]]s, the Chapter’s Veterans are not formed into the 1st Company, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-10&lt;br /&gt;
| Traditional Weapon: The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapter’s traditional weapon. Examples: Power Sword, Bolt Pistol, Melta Gun&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| Totemic Charm: This Chapter has strong beliefs in the icons of either the Emperor or their Primarch. A Battle- Brother from this Chapter would never be caught without such an icon on their person. Example: Chapter Heraldry on a necklace, Imperial Aquilla tattooed over the right eye.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Modified Jump-Pack: Primarily seen in Chapters that favor the Assault Combat Doctrine, Battle-Brothers from this Chapter modify their Jump-Packs (with a Tech-Marine’s help of course) to provide a more glorious sight to their allies and a more terrifying one to their enemies. Examples: Jump-Pack’s created in different shapes such as angel wings.&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Bestial Companion: More common among those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds.&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Rare Weaponry: Whether through the blessing of the Adeptus Mechanicus or sheer good fortune, this Chapter has a large stock of weaponry that is considered rare amongst the other Chapters. It is seen as a symbol of honour to wield one of these weapons in battle. Examples: Astartes Assault Cannon, Digital Weapons.&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand.&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Special Mount: While other Chapters may keep animals as companions, this Chapter uses them for what they were intended for — transportation. Examples: Fenrisian Wolf, Carnodon, very angry Grox.&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Special Vehicle: This Chapter prefers to ride into battle in more modern conveyances. While the traditional Space Marine vehicle is the Rhino, other Chapters may use more rare vehicles as primary transport. Examples: Modified Rhino, Land Raider, or Land Speeder&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91-100&lt;br /&gt;
| Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Beliefs==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the Chapters&#039; beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-40&lt;br /&gt;
| Revere the [[Primarch]] - &amp;quot;Our [[Spiritual Liege]] is better than yours!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 41-65&lt;br /&gt;
| The [[God-Emperor of Mankind|Emperor]] Above All - &amp;quot;Screw your spiritual liege. The big E is where it&#039;s at.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our Chapter are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a hawk as our Chapter symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Purity of Man - &amp;quot;Flesh is better than bionics!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Steel Over Flesh - &amp;quot;Bionics are better than flesh!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 96-100&lt;br /&gt;
| Esoteric Beliefs - You know our Chapter&#039;s beliefs? They&#039;re &#039;&#039;weird.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapter Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the Chapter? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Endangered: The Chapter numbers only a handful of Companies or less having suffered devastating losses in combat, accident, or dramatic genetic instability. If recovery is even possible it will take many decades, making every Battle-Brother (and his Progenoids) an invaluable resource.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 5-9&lt;br /&gt;
| Normal: The Chapter can field ten full companies, each with ten squads. In all likelihood most every squad consist of ten brethren and some specialised appointments may be empty, but the Chapter is regarded as fully fit for battle.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Chapters maintain more than the prescribed ten companies, though it is rare for more than a handful more to be fielded and even then only temporarily. It may be that the Emperor’s Tarot has predicted terrible losses ahead, The Marines are getting some Milage out of the the Marines that &#039;&#039;technicaly&#039;&#039; don&#039;t count towards the 1000 Marine limit (such as Librarians and Dreadnoughts) or that the Chapter simply regards its numbers as optimal and cares little for the dictates of the Codex Astartes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Relations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are your Chapter friendly with? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| [[Administratum]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-15&lt;br /&gt;
| [[Adeptus Arbites]]&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Another Chapter (choose one)&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Adeptus Astra Telepathica&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| [[Adeptus Mechanicus]]&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Adepta Sororitas]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| Adeptus Titanicus&lt;br /&gt;
|-&lt;br /&gt;
! 54-55&lt;br /&gt;
| an [[Imperial Knight]] house&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Astropaths&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Chartist Captains&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| [[Ecclesiarchy]]&lt;br /&gt;
|- &lt;br /&gt;
! 66-75&lt;br /&gt;
| [[Imperial Guard]] from a specific world&lt;br /&gt;
|-&lt;br /&gt;
! 76-79&lt;br /&gt;
| [[Imperial Navy]]&lt;br /&gt;
|-&lt;br /&gt;
! 80-85&lt;br /&gt;
| [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-88&lt;br /&gt;
| Navigators&lt;br /&gt;
|-&lt;br /&gt;
! 89-91&lt;br /&gt;
| [[Officio Assassinorum]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-93&lt;br /&gt;
| [[Planetary Defence Force]] of a specific world&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 94-98&lt;br /&gt;
| A [[Rogue Trader]] dynasty&lt;br /&gt;
|-&lt;br /&gt;
! 99&lt;br /&gt;
| Schola Progenium&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Scholastica Psykana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the Chapter&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on Chapter Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-21&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 22-30&lt;br /&gt;
| The [[Tau]] Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| The [[Farsight Enclaves]] (alternatively, you may select Farsight himself or a subcommander)&lt;br /&gt;
|-&lt;br /&gt;
! 32-42&lt;br /&gt;
| The [[Eldar]] (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 43-51&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 52-60&lt;br /&gt;
| The [[Genestealer Cult]]s (alternatively, you may select a particular Cult)&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| [[Chaos Space Marines]] (you should choose a particular warband, Chapter, or Traitor Legion)&lt;br /&gt;
|-&lt;br /&gt;
! 71-79&lt;br /&gt;
| A particular Daemon, Daemon Prince or Disciple of [[Chaos]]&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| A particular Chaos-aligned group (i.e., Traitor Titan Legion, Chaos pirates, renegade Imperial Guard, etc.)&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-15&lt;br /&gt;
| [[Kroot]], [[Vespid]], or another T&#039;au client race&lt;br /&gt;
|-&lt;br /&gt;
! 16-25&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 26-35&lt;br /&gt;
| [[Fra&#039;al]]&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 46-55&lt;br /&gt;
| [[Yu&#039;Vath]]/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 56-65&lt;br /&gt;
| [[Enslavers]]&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| [[Barghesi]]&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Thyrrus]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| [[Loxatl]]&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| [[Xenarch]]&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry, and you&#039;re ready to release your [[Kaldor Draigo|overpowered piece-of-shit Chapter]] on the world. [[Rage|God-Emperor help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Marine_Chapter_Creation_Tables&amp;diff=439141</id>
		<title>Space Marine Chapter Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Marine_Chapter_Creation_Tables&amp;diff=439141"/>
		<updated>2020-09-01T16:02:08Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Chapter Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article presents a cut-down version of [[Fantasy Flight Games]]&#039; [[Deathwatch (RPG)|Deathwatch]] Role-playing Game&#039;s &#039;&#039;&#039;[[Space Marine]] Chapter Creation Tables&#039;&#039;&#039;, allowing you to create your own Chapters, albeit without in-game mechanics.&lt;br /&gt;
&lt;br /&gt;
==Chapter Origins==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why Was The Chapter Founded? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Strategic Prognostication - &amp;quot;Our tarot cards say there&#039;s going to be a threat here, maybe. Found a Chapter!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Counter - &amp;quot;There are Orks over here! Found a Chapter!&amp;quot; &amp;quot;But it&#039;ll take 50 ye-&amp;quot; &amp;quot;Do it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 7-8&lt;br /&gt;
| Standing Force - &amp;quot;This area doesn&#039;t have any Marines in it. Found a Chapter!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 9-10&lt;br /&gt;
| Crusade - &amp;quot;We need people running around and hitting the Imperium&#039;s enemies. Found a Chapter!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When Was The Chapter Founded? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Unsupported claim of Second Founding status&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Late M31; Third Founding&lt;br /&gt;
|-&lt;br /&gt;
!3-10&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| 32nd Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| 33rd Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| 34th Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| M35; 13th (&amp;quot;Dark&amp;quot;) Founding&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| M35; 14th-20th Founding &amp;lt;!-- Seriously, there were nine foundings just during M35. [[Derp]]. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| 991.M35; 21st (&amp;quot;[[Cursed Founding|Cursed]]&amp;quot;) Founding&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| 36th Millennium&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- let&#039;s conveniently ignore the fact that there&#039;s only one Founding available between 991.M35 and &amp;quot;early M38&amp;quot;. [[Derp]]. --&amp;gt;&lt;br /&gt;
! 56-60&lt;br /&gt;
| 37th Millennium &lt;br /&gt;
|-&lt;br /&gt;
! 61-66&lt;br /&gt;
| M38; 23rd (&amp;quot;Sentinel&amp;quot;) Founding&lt;br /&gt;
|-&lt;br /&gt;
! 67-72&lt;br /&gt;
| 39th Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 73-78&lt;br /&gt;
| 40th Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 79-84&lt;br /&gt;
| 41st Millennium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 85-100&lt;br /&gt;
| M42; [[Ultima Founding]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who was the Chapter&#039;s Progenitor? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! [[Rage|1-50]]&lt;br /&gt;
| [[Ultramarines]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| [[Blood Angels]]&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| [[Dark Angels]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Traitor Legion or unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[What|81-85]]&lt;br /&gt;
| [[Imperial Fists]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| [[White Scars]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-94&lt;br /&gt;
| [[Raven Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 95-98&lt;br /&gt;
| [[Iron Hands]]&lt;br /&gt;
|-&lt;br /&gt;
! 99&lt;br /&gt;
| [[Space Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| [[Salamanders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Properties and Flaws==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Gene-seed purity (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–5&lt;br /&gt;
| Pure - Same as progenitor in terms of purity, and will maintain close links with it&lt;br /&gt;
|-&lt;br /&gt;
! 6-7&lt;br /&gt;
| A New Generation - [[Gene-seed]] is slightly divergent (usually because of attempts to breed out flaws, real or not), leading to the Chapter being less linked to its progenitor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 8–9&lt;br /&gt;
| Altered Stock - Gene-seed is altered and some implants are deficient - roll on Gene-Seed Deficiencies table&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Flawed - Chapter&#039;s gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chapter Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Cleanse and Purify - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy, No Respite - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Purity Above All - Mutants? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of Mars - [[Iron Hands|Flesh is strong]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful armour screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Heretics - Heretics? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hos &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Honour of the [[Emprah|Emperor]] - Performing unheroic acts? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Based on the Chapter&#039;s Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20)&lt;br /&gt;
|- &lt;br /&gt;
! [[Ultramarines]]&lt;br /&gt;
| 10% (1-2)&lt;br /&gt;
|-&lt;br /&gt;
! [[Blood Angels]]&lt;br /&gt;
| 50% (1-10)&lt;br /&gt;
|-&lt;br /&gt;
! [[Dark Angels]]&lt;br /&gt;
| 10% (1-2)&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Fists]]&lt;br /&gt;
| 35% (1-7) &lt;br /&gt;
|-&lt;br /&gt;
! [[White Scars]]&lt;br /&gt;
| 20% (1-4)&lt;br /&gt;
|-&lt;br /&gt;
! [[Raven Guard]]&lt;br /&gt;
| 25% (1-5)&lt;br /&gt;
|-&lt;br /&gt;
! [[Iron Hands]]&lt;br /&gt;
| 20% (1-4)&lt;br /&gt;
|-&lt;br /&gt;
! [[Salamanders]]&lt;br /&gt;
| 90% (1-18)&lt;br /&gt;
|-&lt;br /&gt;
! [[Space Wolves]]&lt;br /&gt;
| 75% (1-15)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If they have a new mutation, what is it? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Hyper-stimulated Omophagea - [[Flesh Tearers|Eat the enemy!]]&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Oversensitive Occulobe - &amp;quot;I&#039;m in the dark and I can see perfectly! How usefuAAAAH THE SUN&#039;S COMING UP HOLY EMPEROR MY EYES&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mutated Catalepsean Node - [[Emperor&#039;s Nightmare|Yeah, just go here. It&#039;s basically the same effect.]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Oolitic Secretions - Weird-coloured skin. Yeah, that&#039;s it.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Disturbing Voice - Ranges from speaking like a creaking floorboard to having a deep, booming voice.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 6-7&lt;br /&gt;
| Lost zygote - Something&#039;s gone. One of the &amp;lt;s&amp;gt;silly&amp;lt;/s&amp;gt; EMPRAH-BLESSED things like the Betcher&#039;s Gland or Melanchromic Organ, not something critical like the Black Carapace&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Lost zygote or Progenitor-specific. Some mutations are more common in particular gene-lines, see the next table.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Doomed - the Chapter has either lost the ability to generate Progenoids or the Black Carapace, stopping future neophytes from being created. Unless they fix this fast, they&#039;re fucked.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Multiple instabilities - roll d3 more times on the table, rerolling multiples of the same result.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Progenitor-specific mutation&lt;br /&gt;
|- &lt;br /&gt;
! [[Ultramarines]]&lt;br /&gt;
| Lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Blood Angels]]&lt;br /&gt;
| Hyper-stimulated Omophagea&lt;br /&gt;
|-&lt;br /&gt;
! [[Dark Angels]]&lt;br /&gt;
| Lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Fists]]&lt;br /&gt;
| Reroll with a d6&lt;br /&gt;
|-&lt;br /&gt;
! [[White Scars]]&lt;br /&gt;
| Hyper-stimulated Omophagea&lt;br /&gt;
|-&lt;br /&gt;
! [[Raven Guard]]&lt;br /&gt;
| Oversensitive Occulobe&lt;br /&gt;
|-&lt;br /&gt;
! [[Iron Hands]]&lt;br /&gt;
| Disturbing Voice or lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Salamanders]]&lt;br /&gt;
| Oversensitive Occulobe or lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Space Wolves]]&lt;br /&gt;
| Hyper-stimulated Omophagea&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Lost Zygotes (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–08&lt;br /&gt;
| Catalepsean Node&lt;br /&gt;
|- &lt;br /&gt;
! 09–17&lt;br /&gt;
| Preomnor&lt;br /&gt;
|- &lt;br /&gt;
! 18–26&lt;br /&gt;
| Omophagea&lt;br /&gt;
|- &lt;br /&gt;
! 27–35&lt;br /&gt;
| Occulobe&lt;br /&gt;
|- &lt;br /&gt;
! 36–44&lt;br /&gt;
| Lyman’s Ear&lt;br /&gt;
|- &lt;br /&gt;
! 45–53&lt;br /&gt;
| Sus-an Membrane&lt;br /&gt;
|- &lt;br /&gt;
! 54–62&lt;br /&gt;
| Oolitic Kidney&lt;br /&gt;
|- &lt;br /&gt;
! 63–71&lt;br /&gt;
| Neuroglottis&lt;br /&gt;
|- &lt;br /&gt;
! 72–80&lt;br /&gt;
| Mucranoid &lt;br /&gt;
|- &lt;br /&gt;
! 81–89&lt;br /&gt;
| Betcher&#039;s Gland&lt;br /&gt;
|- &lt;br /&gt;
! 90–98&lt;br /&gt;
| Melanchromic Organ&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 99–100&lt;br /&gt;
| Roll twice on this Chart&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the Chapter&#039;s Flaw? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| We Stand Alone - The Chapter is either distrusted for some reason, or shuns contact with others.&lt;br /&gt;
|-&lt;br /&gt;
! 3–4&lt;br /&gt;
| Pride in the Colours - The Chapter hates doing anything that covers their livery, [[Derp|including wearing Deathwatch black]].&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Faith in Suspicion - The Chapter particularly hates a single Imperial institution, and refuses to work with them.&lt;br /&gt;
|-&lt;br /&gt;
! 7–8&lt;br /&gt;
| Eye to Eye - The Chapter hates any method of warfare other than [[Angry Marines|running up to the enemy and punching them]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 9-10&lt;br /&gt;
| Chapter Cult - The practices of the Chapter are weird and probably quite [[Slaanesh|unsavory]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Legends==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A Battle-Brother seconded from a previous generation Successor or even the First Founding Legion that provided the new Chapter’s gene-seed.&amp;lt;br&amp;gt; Roll again on this table to determine what type of warrior he was, rerolling if you get this result again.&lt;br /&gt;
|-&lt;br /&gt;
! 21-50&lt;br /&gt;
| Chapter Master&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Chief Librarian&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Master of Sanctity&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Master of the Forge&lt;br /&gt;
|-&lt;br /&gt;
! 74&lt;br /&gt;
| Master of the Fleet&lt;br /&gt;
|-&lt;br /&gt;
! 75&lt;br /&gt;
| Chief Apothecary&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Company Captain (roll d10 to determine which company).&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Squad Sergeant (roll d10 twice to determine company and squad).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 90-99&lt;br /&gt;
| Battle-Brother (roll d10 twice to determine company and squad).&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| A specialist of your choice (Librarian, Chaplain, Techmarine, driver, pilot, etc).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-17&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 18-45&lt;br /&gt;
| The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.&lt;br /&gt;
|-&lt;br /&gt;
! 46-60&lt;br /&gt;
| The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor.&lt;br /&gt;
|-&lt;br /&gt;
! 61-75&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&amp;lt;br&amp;gt;He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| The hero was lost to his Chapter in a warp accident, yet his descendents have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 89-93&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction.&amp;lt;br&amp;gt;Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 94-100&lt;br /&gt;
| The hero led his Chapter in many glorious campaigns, slaying hundreds of the enemy’s greatest champions.&amp;lt;br&amp;gt;In the end, he was brought down by the Chapter&#039;s enemies, and is a reminder to all Battle Brothers of their holy duty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Homeworld and its Properties==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chapter homeworld (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-30&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-60&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Medieval World&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Civilised World&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Uninhabited World&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91-100&lt;br /&gt;
| Fleet-based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fleets have d10 vessels; 50% chance they&#039;re battle-ready, 50% they&#039;re damaged or have other problems&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–25&lt;br /&gt;
| Jungle/Forest/Swamp&lt;br /&gt;
|-&lt;br /&gt;
! 26–50&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 51–60&lt;br /&gt;
| Ice (water or otherwise)&lt;br /&gt;
|-&lt;br /&gt;
! 61–65&lt;br /&gt;
| Ocean (almost always water)&lt;br /&gt;
|-&lt;br /&gt;
! 66–75&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 76–80&lt;br /&gt;
| Urban/Human Ruins/Xeno Ruins&lt;br /&gt;
|-&lt;br /&gt;
! 81–85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–90&lt;br /&gt;
| Airless&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91–100&lt;br /&gt;
| Temperate/Garden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quoth FFG:  A Hive world, for example, may be an ash-blasted wasteland—or its rearing spires might form islands of plasteel amidst an endless sea of jungle. Death worlds are often thought of as deadly jungles, but might just as easily be ocean-bound planets. The type of terrain in which a Chapter builds its Fortress-Monastery might have little bearing on its character, but may have plenty, especially if that terrain has shaped the qualities of the peoples from which it recruits.&lt;br /&gt;
&lt;br /&gt;
Note that while plenty of these terrain types can be combined with the categories previously described, some are mutually exclusive. Others might seem so at first glance, but with a little imagination can be combined. For example, an urban Death world seems contradictory, but what if the planet’s malevolent ecosystem has risen against its population, and the once-populace cities are now reduced to post-apocalyptic ruins smothered in choking vines? An ocean Hive-world might feature air-sealed hives at the bottom of the sea, or afloat on great manmade islands. In the 41st Millennium, almost anything is possible!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Direct Rule - &amp;quot;My lord Chapter Master, here are the tax-plans for the North-West district of Boreale City...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 5-10&lt;br /&gt;
| Distant rule - &amp;quot;You see that castle up there? It&#039;s inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical and Strategic Organization==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! d10 Result&lt;br /&gt;
! Chapter organisation&lt;br /&gt;
! Ultramarines&lt;br /&gt;
! Variant Base Chapter&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Codex-adherent&lt;br /&gt;
| Matches progenitor&lt;br /&gt;
|-&lt;br /&gt;
! 4-5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Codex-adherent&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 6-7&lt;br /&gt;
| Divergent chapter&lt;br /&gt;
| Codex-adherent&lt;br /&gt;
| Divergent(progenitor)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Divergent chapter&lt;br /&gt;
| Divergent(Codex)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Unique organisation&lt;br /&gt;
| Divergent chapter&lt;br /&gt;
| Unique(progenitor)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unique organisation&lt;br /&gt;
| Unique(Codex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As suggested by &#039;&#039;Rites of Battle&#039;&#039;, numbers are different for Ultramarines successors; also usable for successors of the [[Hammers of Dorn]] or other painstakingly Codex-observant chapters. &amp;quot;Variant Base Chapter&amp;quot; is for chapters like the [[Space Wolves]], [[Salamanders]], or [[Dark Angels]]. ([[Blood Angels]] have organization which is nominally Codex-compliant, their deviations are all in geneseed with [[Death Company|two]] [[Sanguinary Priest|things]] designed/redesigned to deal with that.) Divergent/Unique(Codex) means their organization is divergent, to a lesser or greater extent, and is closer to the Codex organization than the way their progenitor chapter structures things. Divergent/Unique(progenitor) is the reverse; they are closer to their progenitor than the Codex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Drop Pod]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Thunderhawk]] Assault&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! d100 Result&lt;br /&gt;
! Characteristic Chapter Training&lt;br /&gt;
|-&lt;br /&gt;
! 01–10&lt;br /&gt;
| &#039;&#039;The Holy Bolter&#039;&#039;: The chapter undertakes drill with the bolter and meditative prayer daily, and may combine the two.&lt;br /&gt;
|-&lt;br /&gt;
! 11–20&lt;br /&gt;
| &#039;&#039;Mental Bulwark&#039;&#039;: The chapter&#039;s hypno-indoctrination is more thorough than most, leading to strong-willed if inflexible astartes.&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| &#039;&#039;Warrior Angels&#039;&#039;: Astartes of this chapter are famously skilled with both gun and sword, but sometimes lacking in more abstract skills.&lt;br /&gt;
|-&lt;br /&gt;
! 31–40&lt;br /&gt;
| &#039;&#039;Mens et Manus&#039;&#039;: This chapter believes in building their brother&#039;s minds and bodies to peak performance, the better to be ready for anything. &lt;br /&gt;
|-&lt;br /&gt;
! 41–50&lt;br /&gt;
| &#039;&#039;Endure Anything&#039;&#039;: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.&lt;br /&gt;
|-&lt;br /&gt;
! 51–60 &lt;br /&gt;
| &#039;&#039;Duty Unto Death&#039;&#039;: Astartes of this chapter will readily take on missions others see as suicidal, and soldier through any pain they encounter on the way.&lt;br /&gt;
|-&lt;br /&gt;
! 61–70 &lt;br /&gt;
| &#039;&#039;Shatter the Foe&#039;&#039;: This chapter considers the best way to combat the enemy to be fast, powerful strikes which demoralize enemies and inspire allies.&lt;br /&gt;
|-&lt;br /&gt;
! 71–80 &lt;br /&gt;
| &#039;&#039;Scholar-Knights&#039;&#039;: All astartes of this chapter are expected to be well-read and treat gathering intelligence as a duty of equal importance to direct destruction of the foe.&lt;br /&gt;
|-&lt;br /&gt;
! 81–90 &lt;br /&gt;
| &#039;&#039;Shepherd-Marshals&#039;&#039;: The chaplain&#039;s arts are spread well beyond the reclusiam in this chapter, and its brothers inspire those they fight alongside with their stirring rhetoric and skill with the blade.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91-100&lt;br /&gt;
| &#039;&#039;All Paths to Victory&#039;&#039;: This chapter encourages an unusual degree of freedom in its training, with a result of very diverse skillsets and aptitudes among its astartes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Specialities==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
! 21–40&lt;br /&gt;
| Assault Marine&lt;br /&gt;
|-&lt;br /&gt;
! 41-60&lt;br /&gt;
| Devastator Marine&lt;br /&gt;
|-&lt;br /&gt;
! 61-80&lt;br /&gt;
| [[Techmarine]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-97&lt;br /&gt;
| [[Librarian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 98-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the Chapter has no [[Scout]]s, the Chapter’s Veterans are not formed into the 1st Company, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-10&lt;br /&gt;
| Traditional Weapon: The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapter’s traditional weapon. Examples: Power Sword, Bolt Pistol, Melta Gun&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| Totemic Charm: This Chapter has strong beliefs in the icons of either the Emperor or their Primarch. A Battle- Brother from this Chapter would never be caught without such an icon on their person. Example: Chapter Heraldry on a necklace, Imperial Aquilla tattooed over the right eye.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Modified Jump-Pack: Primarily seen in Chapters that favor the Assault Combat Doctrine, Battle-Brothers from this Chapter modify their Jump-Packs (with a Tech-Marine’s help of course) to provide a more glorious sight to their allies and a more terrifying one to their enemies. Examples: Jump-Pack’s created in different shapes such as angel wings.&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Bestial Companion: More common among those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds.&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Rare Weaponry: Whether through the blessing of the Adeptus Mechanicus or sheer good fortune, this Chapter has a large stock of weaponry that is considered rare amongst the other Chapters. It is seen as a symbol of honour to wield one of these weapons in battle. Examples: Astartes Assault Cannon, Digital Weapons.&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand.&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Special Mount: While other Chapters may keep animals as companions, this Chapter uses them for what they were intended for — transportation. Examples: Fenrisian Wolf, Carnodon, very angry Grox.&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Special Vehicle: This Chapter prefers to ride into battle in more modern conveyances. While the traditional Space Marine vehicle is the Rhino, other Chapters may use more rare vehicles as primary transport. Examples: Modified Rhino, Land Raider, or Land Speeder&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91-100&lt;br /&gt;
| Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Beliefs==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the Chapters&#039; beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-40&lt;br /&gt;
| Revere the [[Primarch]] - &amp;quot;Our [[Spiritual Liege]] is better than yours!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 41-65&lt;br /&gt;
| The [[God-Emperor of Mankind|Emperor]] Above All - &amp;quot;Screw your spiritual liege. The big E is where it&#039;s at.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our Chapter are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a hawk as our Chapter symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Purity of Man - &amp;quot;Flesh is better than bionics!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Steel Over Flesh - &amp;quot;Bionics are better than flesh!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 96-100&lt;br /&gt;
| Esoteric Beliefs - You know our Chapter&#039;s beliefs? They&#039;re &#039;&#039;weird.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapter Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the Chapter? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Endangered: The Chapter numbers only a handful of Companies or less having suffered devastating losses in combat, accident, or dramatic genetic instability. If recovery is even possible it will take many decades, making every Battle-Brother (and his Progenoids) an invaluable resource.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 5-9&lt;br /&gt;
| Normal: The Chapter can field ten full companies, each with ten squads. In all likelihood most every squad consist of ten brethren and some specialised appointments may be empty, but the Chapter is regarded as fully fit for battle.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Chapters maintain more than the prescribed ten companies, though it is rare for more than a handful more to be fielded and even then only temporarily. It may be that the Emperor’s Tarot has predicted terrible losses ahead, The Marines are getting some Milage out of the the Marines that &#039;&#039;technicaly&#039;&#039; don&#039;t count towards the 1000 Marine limit (such as Librarians and Dreadnoughts) or that the Chapter simply regards its numbers as optimal and cares little for the dictates of the Codex Astartes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Relations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are your Chapter friendly with? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| [[Administratum]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-15&lt;br /&gt;
| [[Adeptus Arbites]]&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Another Chapter (choose one)&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Adeptus Astra Telepathica&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| [[Adeptus Mechanicus]]&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Adepta Sororitas]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| Adeptus Titanicus&lt;br /&gt;
|-&lt;br /&gt;
! 54-55&lt;br /&gt;
| an [[Imperial Knight]] house&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Astropaths&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Chartist Captains&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| [[Ecclesiarchy]]&lt;br /&gt;
|- &lt;br /&gt;
! 66-75&lt;br /&gt;
| [[Imperial Guard]] from a specific world&lt;br /&gt;
|-&lt;br /&gt;
! 76-79&lt;br /&gt;
| [[Imperial Navy]]&lt;br /&gt;
|-&lt;br /&gt;
! 80-85&lt;br /&gt;
| [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-88&lt;br /&gt;
| Navigators&lt;br /&gt;
|-&lt;br /&gt;
! 89-91&lt;br /&gt;
| [[Officio Assassinorum]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-93&lt;br /&gt;
| [[Planetary Defence Force]] of a specific world&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 94-98&lt;br /&gt;
| A [[Rogue Trader]] dynasty&lt;br /&gt;
|-&lt;br /&gt;
! 99&lt;br /&gt;
| Schola Progenium&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Scholastica Psykana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the Chapter&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on Chapter Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-21&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 22-30&lt;br /&gt;
| The [[Tau]] Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| The [[Farsight Enclaves]] (alternatively, you may select Farsight himself or a subcommander)&lt;br /&gt;
|-&lt;br /&gt;
! 32-42&lt;br /&gt;
| The [[Eldar]] (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 43-51&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 52-60&lt;br /&gt;
| The [[Genestealer Cult]]s (alternatively, you may select a particular Cult)&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| [[Chaos Space Marines]] (you should choose a particular warband, Chapter, or Traitor Legion)&lt;br /&gt;
|-&lt;br /&gt;
! 71-79&lt;br /&gt;
| A particular Daemon, Daemon Prince or Disciple of [[Chaos]]&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| A particular Chaos-aligned group (i.e., Traitor Titan Legion, Chaos pirates, renegade Imperial Guard, etc.)&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-15&lt;br /&gt;
| [[Kroot]], [[Vespid]], or another T&#039;au client race&lt;br /&gt;
|-&lt;br /&gt;
! 16-25&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 26-35&lt;br /&gt;
| [[Fra&#039;al]]&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 46-55&lt;br /&gt;
| [[Yu&#039;Vath]]/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 56-65&lt;br /&gt;
| [[Enslavers]]&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| [[Barghesi]]&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Thyrrus]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| [[Loxatl]]&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| [[Xenarch]]&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry, and you&#039;re ready to release your [[Kaldor Draigo|overpowered piece-of-shit Chapter]] on the world. [[Rage|God-Emperor help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Marine_Chapter_Creation_Tables&amp;diff=439140</id>
		<title>Space Marine Chapter Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Marine_Chapter_Creation_Tables&amp;diff=439140"/>
		<updated>2020-09-01T15:56:51Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Chapter Properties and Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article presents a cut-down version of [[Fantasy Flight Games]]&#039; [[Deathwatch (RPG)|Deathwatch]] Role-playing Game&#039;s &#039;&#039;&#039;[[Space Marine]] Chapter Creation Tables&#039;&#039;&#039;, allowing you to create your own Chapters, albeit without in-game mechanics.&lt;br /&gt;
&lt;br /&gt;
==Chapter Origins==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why Was The Chapter Founded? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Strategic Prognostication - &amp;quot;Our tarot cards say there&#039;s going to be a threat here, maybe. Found a Chapter!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Counter - &amp;quot;There are Orks over here! Found a Chapter!&amp;quot; &amp;quot;But it&#039;ll take 50 ye-&amp;quot; &amp;quot;Do it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 7-8&lt;br /&gt;
| Standing Force - &amp;quot;This area doesn&#039;t have any Marines in it. Found a Chapter!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 9-10&lt;br /&gt;
| Crusade - &amp;quot;We need people running around and hitting the Imperium&#039;s enemies. Found a Chapter!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When Was The Chapter Founded? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Unsupported claim of Second Founding status&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Late M31; Third Founding&lt;br /&gt;
|-&lt;br /&gt;
!3-10&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| 32nd Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| 33rd Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| 34th Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| M35; 13th (&amp;quot;Dark&amp;quot;) Founding&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| M35; 14th-20th Founding &amp;lt;!-- Seriously, there were nine foundings just during M35. [[Derp]]. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| 991.M35; 21st (&amp;quot;[[Cursed Founding|Cursed]]&amp;quot;) Founding&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| 36th Millennium&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- let&#039;s conveniently ignore the fact that there&#039;s only one Founding available between 991.M35 and &amp;quot;early M38&amp;quot;. [[Derp]]. --&amp;gt;&lt;br /&gt;
! 56-60&lt;br /&gt;
| 37th Millennium &lt;br /&gt;
|-&lt;br /&gt;
! 61-66&lt;br /&gt;
| M38; 23rd (&amp;quot;Sentinel&amp;quot;) Founding&lt;br /&gt;
|-&lt;br /&gt;
! 67-72&lt;br /&gt;
| 39th Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 73-78&lt;br /&gt;
| 40th Millennium&lt;br /&gt;
|-&lt;br /&gt;
! 79-84&lt;br /&gt;
| 41st Millennium&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 85-100&lt;br /&gt;
| M42; [[Ultima Founding]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who was the Chapter&#039;s Progenitor? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! [[Rage|1-50]]&lt;br /&gt;
| [[Ultramarines]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| [[Blood Angels]]&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| [[Dark Angels]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Traitor Legion or unknown&lt;br /&gt;
|-&lt;br /&gt;
! [[What|81-85]]&lt;br /&gt;
| [[Imperial Fists]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| [[White Scars]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-94&lt;br /&gt;
| [[Raven Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 95-98&lt;br /&gt;
| [[Iron Hands]]&lt;br /&gt;
|-&lt;br /&gt;
! 99&lt;br /&gt;
| [[Space Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| [[Salamanders]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Properties and Flaws==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Gene-seed purity (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–5&lt;br /&gt;
| Pure - Same as progenitor in terms of purity, and will maintain close links with it&lt;br /&gt;
|-&lt;br /&gt;
! 6-7&lt;br /&gt;
| A New Generation - [[Gene-seed]] is slightly divergent (usually because of attempts to breed out flaws, real or not), leading to the Chapter being less linked to its progenitor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 8–9&lt;br /&gt;
| Altered Stock - Gene-seed is altered and some implants are deficient - roll on Gene-Seed Deficiencies table&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Flawed - Chapter&#039;s gene-seed is flawed and sets them apart from their progenitor - roll on Chapter Flaws table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chapter Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Cleanse and Purify - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy, No Respite - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Purity Above All - Mutants? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of Mars - [[Iron Hands|Flesh is strong]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful armour screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Heretics - Heretics? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hos &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Honour of the [[Emprah|Emperor]] - Performing unheroic acts? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Based on the Chapter&#039;s Progenitor, how likely are they to suffer gene-seed mutation? (d100/d20)&lt;br /&gt;
|- &lt;br /&gt;
! [[Ultramarines]]&lt;br /&gt;
| 10% (1-2)&lt;br /&gt;
|-&lt;br /&gt;
! [[Blood Angels]]&lt;br /&gt;
| 50% (1-10)&lt;br /&gt;
|-&lt;br /&gt;
! [[Dark Angels]]&lt;br /&gt;
| 10% (1-2)&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Fists]]&lt;br /&gt;
| 35% (1-7) &lt;br /&gt;
|-&lt;br /&gt;
! [[White Scars]]&lt;br /&gt;
| 20% (1-4)&lt;br /&gt;
|-&lt;br /&gt;
! [[Raven Guard]]&lt;br /&gt;
| 25% (1-5)&lt;br /&gt;
|-&lt;br /&gt;
! [[Iron Hands]]&lt;br /&gt;
| 20% (1-4)&lt;br /&gt;
|-&lt;br /&gt;
! [[Salamanders]]&lt;br /&gt;
| 90% (1-18)&lt;br /&gt;
|-&lt;br /&gt;
! [[Space Wolves]]&lt;br /&gt;
| 75% (1-15)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If they have a new mutation, what is it? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Hyper-stimulated Omophagea - [[Flesh Tearers|Eat the enemy!]]&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Oversensitive Occulobe - &amp;quot;I&#039;m in the dark and I can see perfectly! How usefuAAAAH THE SUN&#039;S COMING UP HOLY EMPEROR MY EYES&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mutated Catalepsean Node - [[Emperor&#039;s Nightmare|Yeah, just go here. It&#039;s basically the same effect.]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Oolitic Secretions - Weird-coloured skin. Yeah, that&#039;s it.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Disturbing Voice - Ranges from speaking like a creaking floorboard to having a deep, booming voice.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 6-7&lt;br /&gt;
| Lost zygote - Something&#039;s gone. One of the &amp;lt;s&amp;gt;silly&amp;lt;/s&amp;gt; EMPRAH-BLESSED things like the Betcher&#039;s Gland or Melanchromic Organ, not something critical like the Black Carapace&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Lost zygote or Progenitor-specific. Some mutations are more common in particular gene-lines, see the next table.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Doomed - the Chapter has either lost the ability to generate Progenoids or the Black Carapace, stopping future neophytes from being created. Unless they fix this fast, they&#039;re fucked.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Multiple instabilities - roll d3 more times on the table, rerolling multiples of the same result.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Progenitor-specific mutation&lt;br /&gt;
|- &lt;br /&gt;
! [[Ultramarines]]&lt;br /&gt;
| Lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Blood Angels]]&lt;br /&gt;
| Hyper-stimulated Omophagea&lt;br /&gt;
|-&lt;br /&gt;
! [[Dark Angels]]&lt;br /&gt;
| Lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Imperial Fists]]&lt;br /&gt;
| Reroll with a d6&lt;br /&gt;
|-&lt;br /&gt;
! [[White Scars]]&lt;br /&gt;
| Hyper-stimulated Omophagea&lt;br /&gt;
|-&lt;br /&gt;
! [[Raven Guard]]&lt;br /&gt;
| Oversensitive Occulobe&lt;br /&gt;
|-&lt;br /&gt;
! [[Iron Hands]]&lt;br /&gt;
| Disturbing Voice or lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Salamanders]]&lt;br /&gt;
| Oversensitive Occulobe or lost zygote&lt;br /&gt;
|-&lt;br /&gt;
! [[Space Wolves]]&lt;br /&gt;
| Hyper-stimulated Omophagea&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Lost Zygotes (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–08&lt;br /&gt;
| Catalepsean Node&lt;br /&gt;
|- &lt;br /&gt;
! 09–17&lt;br /&gt;
| Preomnor&lt;br /&gt;
|- &lt;br /&gt;
! 18–26&lt;br /&gt;
| Omophagea&lt;br /&gt;
|- &lt;br /&gt;
! 27–35&lt;br /&gt;
| Occulobe&lt;br /&gt;
|- &lt;br /&gt;
! 36–44&lt;br /&gt;
| Lyman’s Ear&lt;br /&gt;
|- &lt;br /&gt;
! 45–53&lt;br /&gt;
| Sus-an Membrane&lt;br /&gt;
|- &lt;br /&gt;
! 54–62&lt;br /&gt;
| Oolitic Kidney&lt;br /&gt;
|- &lt;br /&gt;
! 63–71&lt;br /&gt;
| Neuroglottis&lt;br /&gt;
|- &lt;br /&gt;
! 72–80&lt;br /&gt;
| Mucranoid &lt;br /&gt;
|- &lt;br /&gt;
! 81–89&lt;br /&gt;
| Betcher&#039;s Gland&lt;br /&gt;
|- &lt;br /&gt;
! 90–98&lt;br /&gt;
| Melanchromic Organ&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 99–100&lt;br /&gt;
| Roll twice on this Chart&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the Chapter&#039;s Flaw? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| We Stand Alone - The Chapter is either distrusted for some reason, or shuns contact with others.&lt;br /&gt;
|-&lt;br /&gt;
! 3–4&lt;br /&gt;
| Pride in the Colours - The Chapter hates doing anything that covers their livery, [[Derp|including wearing Deathwatch black]].&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Faith in Suspicion - The Chapter particularly hates a single Imperial institution, and refuses to work with them.&lt;br /&gt;
|-&lt;br /&gt;
! 7–8&lt;br /&gt;
| Eye to Eye - The Chapter hates any method of warfare other than [[Angry Marines|running up to the enemy and punching them]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 9-10&lt;br /&gt;
| Chapter Cult - The practices of the Chapter are weird and probably quite [[Slaanesh|unsavory]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Legends==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A Battle-Brother seconded from a previous generation Successor or even the First Founding Legion that provided the new Chapter’s gene-seed.&amp;lt;br&amp;gt; Roll again on this table to determine what type of warrior he was, rerolling if you get this result again.&lt;br /&gt;
|-&lt;br /&gt;
! 21-50&lt;br /&gt;
| Chapter Master&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Chief Librarian&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Master of Sanctity&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Master of the Forge&lt;br /&gt;
|-&lt;br /&gt;
! 74&lt;br /&gt;
| Master of the Fleet&lt;br /&gt;
|-&lt;br /&gt;
! 75&lt;br /&gt;
| Chief Apothecary&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Company Captain (roll d10 to determine which company).&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Squad Sergeant (roll d10 twice to determine company and squad).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 90-99&lt;br /&gt;
| Battle-Brother (roll d10 twice to determine company and squad).&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| A specialist of your choice (Librarian, Chaplain, Techmarine, driver, pilot, etc).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-17&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 18-45&lt;br /&gt;
| The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.&lt;br /&gt;
|-&lt;br /&gt;
! 46-60&lt;br /&gt;
| The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor.&lt;br /&gt;
|-&lt;br /&gt;
! 61-75&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&amp;lt;br&amp;gt;He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| The hero was lost to his Chapter in a warp accident, yet his descendents have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 89-93&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction.&amp;lt;br&amp;gt;Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 94-100&lt;br /&gt;
| The hero led his Chapter in many glorious campaigns, slaying hundreds of the enemy’s greatest champions.&amp;lt;br&amp;gt;In the end, he was brought down by the Chapter&#039;s enemies, and is a reminder to all Battle Brothers of their holy duty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Homeworld and its Properties==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chapter homeworld (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-30&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-60&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Medieval World&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Civilised World&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Uninhabited World&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91-100&lt;br /&gt;
| Fleet-based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Fleets have d10 vessels; 50% chance they&#039;re battle-ready, 50% they&#039;re damaged or have other problems&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–25&lt;br /&gt;
| Jungle/Forest/Swamp&lt;br /&gt;
|-&lt;br /&gt;
! 26–50&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 51–60&lt;br /&gt;
| Ice (water or otherwise)&lt;br /&gt;
|-&lt;br /&gt;
! 61–65&lt;br /&gt;
| Ocean (almost always water)&lt;br /&gt;
|-&lt;br /&gt;
! 66–75&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 76–80&lt;br /&gt;
| Urban/Human Ruins/Xeno Ruins&lt;br /&gt;
|-&lt;br /&gt;
! 81–85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–90&lt;br /&gt;
| Airless&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91–100&lt;br /&gt;
| Temperate/Garden&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Quoth FFG:  A Hive world, for example, may be an ash-blasted wasteland—or its rearing spires might form islands of plasteel amidst an endless sea of jungle. Death worlds are often thought of as deadly jungles, but might just as easily be ocean-bound planets. The type of terrain in which a Chapter builds its Fortress-Monastery might have little bearing on its character, but may have plenty, especially if that terrain has shaped the qualities of the peoples from which it recruits.&lt;br /&gt;
&lt;br /&gt;
Note that while plenty of these terrain types can be combined with the categories previously described, some are mutually exclusive. Others might seem so at first glance, but with a little imagination can be combined. For example, an urban Death world seems contradictory, but what if the planet’s malevolent ecosystem has risen against its population, and the once-populace cities are now reduced to post-apocalyptic ruins smothered in choking vines? An ocean Hive-world might feature air-sealed hives at the bottom of the sea, or afloat on great manmade islands. In the 41st Millennium, almost anything is possible!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Direct Rule - &amp;quot;My lord Chapter Master, here are the tax-plans for the North-West district of Boreale City...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 5-10&lt;br /&gt;
| Distant rule - &amp;quot;You see that castle up there? It&#039;s inhabited by the mighty sky-warriors of Emp-rar. Sometimes they come and steal our children.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tactical and Strategic Organization==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! d10 Result&lt;br /&gt;
! Chapter organisation&lt;br /&gt;
! Ultramarines&lt;br /&gt;
! Variant Base Chapter&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Codex-adherent&lt;br /&gt;
| Matches progenitor&lt;br /&gt;
|-&lt;br /&gt;
! 4-5&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |Codex-adherent&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 6-7&lt;br /&gt;
| Divergent chapter&lt;br /&gt;
| Codex-adherent&lt;br /&gt;
| Divergent(progenitor)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Divergent chapter&lt;br /&gt;
| Divergent(Codex)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Unique organisation&lt;br /&gt;
| Divergent chapter&lt;br /&gt;
| Unique(progenitor)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Unique organisation&lt;br /&gt;
| Unique(Codex)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As suggested by &#039;&#039;Rites of Battle&#039;&#039;, numbers are different for Ultramarines successors; also usable for successors of the [[Hammers of Dorn]] or other painstakingly Codex-observant chapters. &amp;quot;Variant Base Chapter&amp;quot; is for chapters like the [[Space Wolves]], [[Salamanders]], or [[Dark Angels]]. ([[Blood Angels]] have organization which is nominally Codex-compliant, their deviations are all in geneseed with [[Death Company|two]] [[Sanguinary Priest|things]] designed/redesigned to deal with that.) Divergent/Unique(Codex) means their organization is divergent, to a lesser or greater extent, and is closer to the Codex organization than the way their progenitor chapter structures things. Divergent/Unique(progenitor) is the reverse; they are closer to their progenitor than the Codex.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Drop Pod]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Thunderhawk]] Assault&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! d100 Result&lt;br /&gt;
! Characteristic Chapter Training&lt;br /&gt;
|-&lt;br /&gt;
! 01–10&lt;br /&gt;
| &#039;&#039;The Holy Bolter&#039;&#039;: The chapter undertakes drill with the bolter and meditative prayer daily, and may combine the two.&lt;br /&gt;
|-&lt;br /&gt;
! 11–20&lt;br /&gt;
| &#039;&#039;Mental Bulwark&#039;&#039;: The chapter&#039;s hypno-indoctrination is more thorough than most, leading to strong-willed if inflexible astartes.&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| &#039;&#039;Warrior Angels&#039;&#039;: Astartes of this chapter are famously skilled with both gun and sword, but sometimes lacking in more abstract skills.&lt;br /&gt;
|-&lt;br /&gt;
! 31–40&lt;br /&gt;
| &#039;&#039;Mens et Manus&#039;&#039;: This chapter believes in building their brother&#039;s minds and bodies to peak performance, the better to be ready for anything. &lt;br /&gt;
|-&lt;br /&gt;
! 41–50&lt;br /&gt;
| &#039;&#039;Endure Anything&#039;&#039;: Training in this chapter emphasizes the need for any squad to be ready to endure any trials they find themselves in. They produce tough, durable brothers with diverse specialties.&lt;br /&gt;
|-&lt;br /&gt;
! 51–60 &lt;br /&gt;
| &#039;&#039;Duty Unto Death&#039;&#039;: Astartes of this chapter will readily take on missions others see as suicidal, and soldier through any pain they encounter on the way.&lt;br /&gt;
|-&lt;br /&gt;
! 61–70 &lt;br /&gt;
| &#039;&#039;Shatter the Foe&#039;&#039;: This chapter considers the best way to combat the enemy to be fast, powerful strikes which demoralize enemies and inspire allies.&lt;br /&gt;
|-&lt;br /&gt;
! 71–80 &lt;br /&gt;
| &#039;&#039;Scholar-Knights&#039;&#039;: All astartes of this chapter are expected to be well-read and treat gathering intelligence as a duty of equal importance to direct destruction of the foe.&lt;br /&gt;
|-&lt;br /&gt;
! 81–90 &lt;br /&gt;
| &#039;&#039;Shepherd-Marshals&#039;&#039;: The chaplain&#039;s arts are spread well beyond the reclusiam in this chapter, and its brothers inspire those they fight alongside with their stirring rhetoric and skill with the blade.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91-100&lt;br /&gt;
| &#039;&#039;All Paths to Victory&#039;&#039;: This chapter encourages an unusual degree of freedom in its training, with a result of very diverse skillsets and aptitudes among its astartes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Specialities==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the chapter cannot field) - Only roll if Unique Organisation was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
! 21–40&lt;br /&gt;
| Assault Marine&lt;br /&gt;
|-&lt;br /&gt;
! 41-60&lt;br /&gt;
| Devastator Marine&lt;br /&gt;
|-&lt;br /&gt;
! 61-80&lt;br /&gt;
| [[Techmarine]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-97&lt;br /&gt;
| [[Librarian]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 98-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the Chapter has no [[Scout]]s, the Chapter’s Veterans are not formed into the 1st Company, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Special equipment- Roll once if Divergent was selected, twice if Unique Organisation was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-10&lt;br /&gt;
| Traditional Weapon: The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapter’s traditional weapon. Examples: Power Sword, Bolt Pistol, Melta Gun&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| Totemic Charm: This Chapter has strong beliefs in the icons of either the Emperor or their Primarch. A Battle- Brother from this Chapter would never be caught without such an icon on their person. Example: Chapter Heraldry on a necklace, Imperial Aquilla tattooed over the right eye.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Modified Jump-Pack: Primarily seen in Chapters that favor the Assault Combat Doctrine, Battle-Brothers from this Chapter modify their Jump-Packs (with a Tech-Marine’s help of course) to provide a more glorious sight to their allies and a more terrifying one to their enemies. Examples: Jump-Pack’s created in different shapes such as angel wings.&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Bestial Companion: More common among those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds.&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Rare Weaponry: Whether through the blessing of the Adeptus Mechanicus or sheer good fortune, this Chapter has a large stock of weaponry that is considered rare amongst the other Chapters. It is seen as a symbol of honour to wield one of these weapons in battle. Examples: Astartes Assault Cannon, Digital Weapons.&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand.&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Special Mount: While other Chapters may keep animals as companions, this Chapter uses them for what they were intended for — transportation. Examples: Fenrisian Wolf, Carnodon, very angry Grox.&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Special Vehicle: This Chapter prefers to ride into battle in more modern conveyances. While the traditional Space Marine vehicle is the Rhino, other Chapters may use more rare vehicles as primary transport. Examples: Modified Rhino, Land Raider, or Land Speeder&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Preferred Fighting Style: The Chapter has a specific way in which it prefers to go about killing the enemy in the name of the God-Emperor of Mankind. Examples: Bolt Pistol and Chainsword, dual Power Swords, special Bolter pattern or ammunition&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 91-100&lt;br /&gt;
| Modified Weaponry: When the Chapter’s forges produce a weapon, they produce them in a style that is specific to their Chapter. Examples: Power Sabre, Bolt Pistol with weighted butt for clubbing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Beliefs==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the Chapters&#039; beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-40&lt;br /&gt;
| Revere the [[Primarch]] - &amp;quot;Our [[Spiritual Liege]] is better than yours!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 41-65&lt;br /&gt;
| The [[God-Emperor of Mankind|Emperor]] Above All - &amp;quot;Screw your spiritual liege. The big E is where it&#039;s at.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our Chapter are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a hawk as our Chapter symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Purity of Man - &amp;quot;Flesh is better than bionics!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Steel Over Flesh - &amp;quot;Bionics are better than flesh!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 96-100&lt;br /&gt;
| Esoteric Beliefs - You know our Chapter&#039;s beliefs? They&#039;re &#039;&#039;weird.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chapter Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the Chapter? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Endangered: The Chapter numbers only a handful of Companies or less having suffered devastating losses in combat, accident, or dramatic genetic instability. If recovery is even possible it will take many decades, making every Battle-Brother (and his Progenoids) an invaluable resource.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within a decade.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 5-9&lt;br /&gt;
| Normal: The Chapter can field ten full companies, each with ten squads. In all likelihood most every squad consist of ten brethren and some specialised appointments may be empty, but the Chapter is regarded as fully fit for battle.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Chapters maintain more than the prescribed ten companies, though it is rare for more than a handful more to be fielded and even then only temporarily. It may be that the Emperor’s Tarot has predicted terrible losses ahead, or that the Chapter simply regards its numbers as optimal and cares little for the dictates of the Codex Astartes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chapter Relations==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are your Chapter friendly with? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| [[Administratum]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-15&lt;br /&gt;
| [[Adeptus Arbites]]&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Another Chapter (choose one)&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Adeptus Astra Telepathica&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| [[Adeptus Mechanicus]]&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Adepta Sororitas]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| Adeptus Titanicus&lt;br /&gt;
|-&lt;br /&gt;
! 54-55&lt;br /&gt;
| an [[Imperial Knight]] house&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Astropaths&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Chartist Captains&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| [[Ecclesiarchy]]&lt;br /&gt;
|- &lt;br /&gt;
! 66-75&lt;br /&gt;
| [[Imperial Guard]] from a specific world&lt;br /&gt;
|-&lt;br /&gt;
! 76-79&lt;br /&gt;
| [[Imperial Navy]]&lt;br /&gt;
|-&lt;br /&gt;
! 80-85&lt;br /&gt;
| [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-88&lt;br /&gt;
| Navigators&lt;br /&gt;
|-&lt;br /&gt;
! 89-91&lt;br /&gt;
| [[Officio Assassinorum]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-93&lt;br /&gt;
| [[Planetary Defence Force]] of a specific world&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 94-98&lt;br /&gt;
| A [[Rogue Trader]] dynasty&lt;br /&gt;
|-&lt;br /&gt;
! 99&lt;br /&gt;
| Schola Progenium&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Scholastica Psykana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the Chapter&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on Chapter Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-21&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 22-30&lt;br /&gt;
| The [[Tau]] Empire (alternatively, you may select a particular Sept, Commander, or Ethereal)&lt;br /&gt;
|-&lt;br /&gt;
! 31&lt;br /&gt;
| The [[Farsight Enclaves]] (alternatively, you may select Farsight himself or a subcommander)&lt;br /&gt;
|-&lt;br /&gt;
! 32-42&lt;br /&gt;
| The [[Eldar]] (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 43-51&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 52-60&lt;br /&gt;
| The [[Genestealer Cult]]s (alternatively, you may select a particular Cult)&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| [[Chaos Space Marines]] (you should choose a particular warband, Chapter, or Traitor Legion)&lt;br /&gt;
|-&lt;br /&gt;
! 71-79&lt;br /&gt;
| A particular Daemon, Daemon Prince or Disciple of [[Chaos]]&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| A particular Chaos-aligned group (i.e., Traitor Titan Legion, Chaos pirates, renegade Imperial Guard, etc.)&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-15&lt;br /&gt;
| [[Kroot]], [[Vespid]], or another T&#039;au client race&lt;br /&gt;
|-&lt;br /&gt;
! 16-25&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 26-35&lt;br /&gt;
| [[Fra&#039;al]]&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 46-55&lt;br /&gt;
| [[Yu&#039;Vath]]/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 56-65&lt;br /&gt;
| [[Enslavers]]&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| [[Barghesi]]&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Thyrrus]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| [[Loxatl]]&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| [[Xenarch]]&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;white-space: nowrap;&amp;quot; | 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry, and you&#039;re ready to release your [[Kaldor Draigo|overpowered piece-of-shit Chapter]] on the world. [[Rage|God-Emperor help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tyranid_Hive_Fleet_Creation_Tables&amp;diff=514713</id>
		<title>Tyranid Hive Fleet Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tyranid_Hive_Fleet_Creation_Tables&amp;diff=514713"/>
		<updated>2020-09-01T15:53:46Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Specialist Creature Used by the Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inspired by [[Fantasy Flight Games]]&#039; Deathwatch [[RPG|role-playing game]]&#039;s [[Space Marine Chapter Creation Tables]], these tables let you roll up (or otherwise generate) your very own [[Tyranid]] Hive Fleet.  In the absence of any role-playing game featuring the Tyranid specifically, this table is more or less entirely for the purpose of generating fluff.&lt;br /&gt;
&lt;br /&gt;
==Hive Fleet Progenitor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What is the Hive Fleet&#039;s progenitor? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-20&lt;br /&gt;
| Behemoth&lt;br /&gt;
|- &lt;br /&gt;
! 21-40&lt;br /&gt;
| Kraken&lt;br /&gt;
|- &lt;br /&gt;
! 41-60&lt;br /&gt;
| Leviathan&lt;br /&gt;
|- &lt;br /&gt;
! 61-70&lt;br /&gt;
| Dagon&lt;br /&gt;
|- &lt;br /&gt;
! 71-80&lt;br /&gt;
| Moloch&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Naga&lt;br /&gt;
|- &lt;br /&gt;
! 91-100&lt;br /&gt;
| Other Fleet/Separate Entity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hive Fleet Classification==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What is the Hive Fleet&#039;s classification? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Planetary Infestation&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| Hive Fleet Splinter&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Hive Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hive Fleet Size==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | How large is the Hive Fleet? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Tiny&lt;br /&gt;
|- &lt;br /&gt;
! 3-4&lt;br /&gt;
| Small&lt;br /&gt;
|- &lt;br /&gt;
! 5-7&lt;br /&gt;
| Medium&lt;br /&gt;
|- &lt;br /&gt;
! 8-9&lt;br /&gt;
| Large&lt;br /&gt;
|- &lt;br /&gt;
! 10&lt;br /&gt;
| FUCKHUEG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What are the Hive Fleet&#039;s current goals? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-20&lt;br /&gt;
| Head for the light (Fleet is going to the Astronomicon)&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Spread and Devour (Fleet looking for inhabited planets to feast upon)&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Recover remnants (Fleet going to pick up leftovers from a previous fleet)&lt;br /&gt;
|- &lt;br /&gt;
! 41-50&lt;br /&gt;
| Rejoin the fleet (Fleet looking to pair up with their progenitor or a larger fleet)&lt;br /&gt;
|- &lt;br /&gt;
! 51-60&lt;br /&gt;
| Join the Octarian fight&lt;br /&gt;
|- &lt;br /&gt;
! 61-70&lt;br /&gt;
| Survival of the fittest (Fleet is hunting down others to pick up their Biomorphs)&lt;br /&gt;
|- &lt;br /&gt;
! 71-80&lt;br /&gt;
| Hunt down a target (Fleet is sniffing out a local Genestealer Cult)&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Recoup losses&lt;br /&gt;
|- &lt;br /&gt;
! 91-100&lt;br /&gt;
| Voyage of discovery ([[Star Trek|Fleet is boldly going where no tyranid has gone before, to nom new cultures]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategic Tendencies==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What is the Hive Fleet&#039;s strategic tendency? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| Synaptic Web &lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Avatars of the Hivemind (Lots of psychics) &lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Monstrous Horde (Nidzilla)&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Unending Swarm (Gaunts and Rippers)&lt;br /&gt;
|- &lt;br /&gt;
! 41-50&lt;br /&gt;
| Stealth and Infiltration (Stealers and lictors)&lt;br /&gt;
|- &lt;br /&gt;
! 51-60&lt;br /&gt;
| Destruction from Afar (Shooty army. Hello 7th edition! Only shooty units are valid nowadays)&lt;br /&gt;
|- &lt;br /&gt;
! 61-70&lt;br /&gt;
| Death from Above (Wiiiiings)&lt;br /&gt;
|- &lt;br /&gt;
! 71-80&lt;br /&gt;
| The Ground Trembles (Going underground)&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Corrode and Poison (Venomthropes, Spores)&lt;br /&gt;
|- &lt;br /&gt;
! 91-100&lt;br /&gt;
| Titanic Beasts (Biotitans)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Biomorphs==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What common biomorphs manifest in the Hive Fleet? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Chameleonic Skin &lt;br /&gt;
|- &lt;br /&gt;
! 2&lt;br /&gt;
| Feeder Tendrils&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Acidic Fluids&lt;br /&gt;
|- &lt;br /&gt;
! 4&lt;br /&gt;
| Bio-Plasma&lt;br /&gt;
|- &lt;br /&gt;
! 5&lt;br /&gt;
| Adrenaline Glands&lt;br /&gt;
|- &lt;br /&gt;
! 6&lt;br /&gt;
| Regenerative Abilities&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Toughened Carapace&lt;br /&gt;
|- &lt;br /&gt;
! 8&lt;br /&gt;
| Symbiotic Swarms&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
| Rend and Slice&lt;br /&gt;
|- &lt;br /&gt;
! 10&lt;br /&gt;
| Other/Create one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialist Creature Used by the Fleet==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What are the Hive Fleet&#039;s &amp;lt;strike&amp;gt;allies&amp;lt;/strike&amp;gt; assets? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-30&lt;br /&gt;
| Genestealer Cult &lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Brainleech Thralls&lt;br /&gt;
|- &lt;br /&gt;
! 41-50&lt;br /&gt;
| Seeded Lictors&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| Ancient Mastermind (e.g. Swarmlord)&lt;br /&gt;
|- &lt;br /&gt;
! 56-65&lt;br /&gt;
| Psychic Vampire (DoM&#039;t-esque)&lt;br /&gt;
|- &lt;br /&gt;
! 66-70&lt;br /&gt;
| Ultimate Stalker (Deathleaper-ish)&lt;br /&gt;
|- &lt;br /&gt;
! 71-80&lt;br /&gt;
| Unkillable Beast (Old One Eye, but useful)&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Parasitic Broodfather (Parasite of Mortrex)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Subterranean Hunter (Red Terror sort of thing)&lt;br /&gt;
|- &lt;br /&gt;
! 95-100&lt;br /&gt;
| Nightmare Fiend (Dagon Overlord-esque)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Those They&#039;ve Failed to Eat Yet (AKA Rivals)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What are the Hive Fleet&#039;s common enemies? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| Canned meats (Adeptus Astartes Chapter)&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Spam (Imperial Guard regiment)&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Brain food (Eldar Craftworld/Farseer)&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Viagra (Dark Eldar Kabal)&lt;br /&gt;
|- &lt;br /&gt;
! 41-50&lt;br /&gt;
| Rotten meat (Chaos-aligned group)&lt;br /&gt;
|- &lt;br /&gt;
! 51-60&lt;br /&gt;
| Rotten canned meats (Chaos Marine warband)&lt;br /&gt;
|- &lt;br /&gt;
! 61-70&lt;br /&gt;
| Blueberry pie (Tau Sept)&lt;br /&gt;
|- &lt;br /&gt;
! 71-80&lt;br /&gt;
| Mushrooms (Ork WAAAAGH!!!)&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Assorted meats(Alien Empire)&lt;br /&gt;
|- &lt;br /&gt;
! 91-100&lt;br /&gt;
| Iron supplements(Necron Dynasty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Credit to Singemeister for making all this stuff up!&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Tyranid]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tyranid_Hive_Fleet_Creation_Tables&amp;diff=514712</id>
		<title>Tyranid Hive Fleet Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tyranid_Hive_Fleet_Creation_Tables&amp;diff=514712"/>
		<updated>2020-09-01T15:53:33Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Specialist Creature Used by the Fleet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inspired by [[Fantasy Flight Games]]&#039; Deathwatch [[RPG|role-playing game]]&#039;s [[Space Marine Chapter Creation Tables]], these tables let you roll up (or otherwise generate) your very own [[Tyranid]] Hive Fleet.  In the absence of any role-playing game featuring the Tyranid specifically, this table is more or less entirely for the purpose of generating fluff.&lt;br /&gt;
&lt;br /&gt;
==Hive Fleet Progenitor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What is the Hive Fleet&#039;s progenitor? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-20&lt;br /&gt;
| Behemoth&lt;br /&gt;
|- &lt;br /&gt;
! 21-40&lt;br /&gt;
| Kraken&lt;br /&gt;
|- &lt;br /&gt;
! 41-60&lt;br /&gt;
| Leviathan&lt;br /&gt;
|- &lt;br /&gt;
! 61-70&lt;br /&gt;
| Dagon&lt;br /&gt;
|- &lt;br /&gt;
! 71-80&lt;br /&gt;
| Moloch&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Naga&lt;br /&gt;
|- &lt;br /&gt;
! 91-100&lt;br /&gt;
| Other Fleet/Separate Entity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hive Fleet Classification==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What is the Hive Fleet&#039;s classification? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Planetary Infestation&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| Hive Fleet Splinter&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Hive Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hive Fleet Size==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | How large is the Hive Fleet? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Tiny&lt;br /&gt;
|- &lt;br /&gt;
! 3-4&lt;br /&gt;
| Small&lt;br /&gt;
|- &lt;br /&gt;
! 5-7&lt;br /&gt;
| Medium&lt;br /&gt;
|- &lt;br /&gt;
! 8-9&lt;br /&gt;
| Large&lt;br /&gt;
|- &lt;br /&gt;
! 10&lt;br /&gt;
| FUCKHUEG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What are the Hive Fleet&#039;s current goals? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-20&lt;br /&gt;
| Head for the light (Fleet is going to the Astronomicon)&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Spread and Devour (Fleet looking for inhabited planets to feast upon)&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Recover remnants (Fleet going to pick up leftovers from a previous fleet)&lt;br /&gt;
|- &lt;br /&gt;
! 41-50&lt;br /&gt;
| Rejoin the fleet (Fleet looking to pair up with their progenitor or a larger fleet)&lt;br /&gt;
|- &lt;br /&gt;
! 51-60&lt;br /&gt;
| Join the Octarian fight&lt;br /&gt;
|- &lt;br /&gt;
! 61-70&lt;br /&gt;
| Survival of the fittest (Fleet is hunting down others to pick up their Biomorphs)&lt;br /&gt;
|- &lt;br /&gt;
! 71-80&lt;br /&gt;
| Hunt down a target (Fleet is sniffing out a local Genestealer Cult)&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Recoup losses&lt;br /&gt;
|- &lt;br /&gt;
! 91-100&lt;br /&gt;
| Voyage of discovery ([[Star Trek|Fleet is boldly going where no tyranid has gone before, to nom new cultures]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategic Tendencies==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What is the Hive Fleet&#039;s strategic tendency? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| Synaptic Web &lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Avatars of the Hivemind (Lots of psychics) &lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Monstrous Horde (Nidzilla)&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Unending Swarm (Gaunts and Rippers)&lt;br /&gt;
|- &lt;br /&gt;
! 41-50&lt;br /&gt;
| Stealth and Infiltration (Stealers and lictors)&lt;br /&gt;
|- &lt;br /&gt;
! 51-60&lt;br /&gt;
| Destruction from Afar (Shooty army. Hello 7th edition! Only shooty units are valid nowadays)&lt;br /&gt;
|- &lt;br /&gt;
! 61-70&lt;br /&gt;
| Death from Above (Wiiiiings)&lt;br /&gt;
|- &lt;br /&gt;
! 71-80&lt;br /&gt;
| The Ground Trembles (Going underground)&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Corrode and Poison (Venomthropes, Spores)&lt;br /&gt;
|- &lt;br /&gt;
! 91-100&lt;br /&gt;
| Titanic Beasts (Biotitans)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Biomorphs==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What common biomorphs manifest in the Hive Fleet? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Chameleonic Skin &lt;br /&gt;
|- &lt;br /&gt;
! 2&lt;br /&gt;
| Feeder Tendrils&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Acidic Fluids&lt;br /&gt;
|- &lt;br /&gt;
! 4&lt;br /&gt;
| Bio-Plasma&lt;br /&gt;
|- &lt;br /&gt;
! 5&lt;br /&gt;
| Adrenaline Glands&lt;br /&gt;
|- &lt;br /&gt;
! 6&lt;br /&gt;
| Regenerative Abilities&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Toughened Carapace&lt;br /&gt;
|- &lt;br /&gt;
! 8&lt;br /&gt;
| Symbiotic Swarms&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
| Rend and Slice&lt;br /&gt;
|- &lt;br /&gt;
! 10&lt;br /&gt;
| Other/Create one&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Specialist Creature Used by the Fleet==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What are the Hive Fleet&#039;s &amp;lt;strike&amp;gt;allies?&amp;lt;/strike&amp;gt; assets (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-30&lt;br /&gt;
| Genestealer Cult &lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Brainleech Thralls&lt;br /&gt;
|- &lt;br /&gt;
! 41-50&lt;br /&gt;
| Seeded Lictors&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| Ancient Mastermind (e.g. Swarmlord)&lt;br /&gt;
|- &lt;br /&gt;
! 56-65&lt;br /&gt;
| Psychic Vampire (DoM&#039;t-esque)&lt;br /&gt;
|- &lt;br /&gt;
! 66-70&lt;br /&gt;
| Ultimate Stalker (Deathleaper-ish)&lt;br /&gt;
|- &lt;br /&gt;
! 71-80&lt;br /&gt;
| Unkillable Beast (Old One Eye, but useful)&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Parasitic Broodfather (Parasite of Mortrex)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Subterranean Hunter (Red Terror sort of thing)&lt;br /&gt;
|- &lt;br /&gt;
! 95-100&lt;br /&gt;
| Nightmare Fiend (Dagon Overlord-esque)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Those They&#039;ve Failed to Eat Yet (AKA Rivals)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | What are the Hive Fleet&#039;s common enemies? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| Canned meats (Adeptus Astartes Chapter)&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Spam (Imperial Guard regiment)&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Brain food (Eldar Craftworld/Farseer)&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Viagra (Dark Eldar Kabal)&lt;br /&gt;
|- &lt;br /&gt;
! 41-50&lt;br /&gt;
| Rotten meat (Chaos-aligned group)&lt;br /&gt;
|- &lt;br /&gt;
! 51-60&lt;br /&gt;
| Rotten canned meats (Chaos Marine warband)&lt;br /&gt;
|- &lt;br /&gt;
! 61-70&lt;br /&gt;
| Blueberry pie (Tau Sept)&lt;br /&gt;
|- &lt;br /&gt;
! 71-80&lt;br /&gt;
| Mushrooms (Ork WAAAAGH!!!)&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Assorted meats(Alien Empire)&lt;br /&gt;
|- &lt;br /&gt;
! 91-100&lt;br /&gt;
| Iron supplements(Necron Dynasty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Credit to Singemeister for making all this stuff up!&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Tyranid]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194373</id>
		<title>Eldar Craftworld Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194373"/>
		<updated>2020-09-01T15:47:00Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Disposable Pawns (AKA &amp;quot;Allies&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Eldar]] [[Craftworld]] Creation Tables&#039;&#039;&#039; were inspired by the [[Space Marine Chapter Creation Tables]] from [[Fantasy Flight Games]] [[Deathwatch (RPG)|Deathwatch]] Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==Imperium&#039;s First Encounter Date==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When was the Craftworld First Encountered by the [[Imperium]]? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| M32 or earlier&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| M33&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| M34&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| M35&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| M36&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| M37&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| M38&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| M39&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| M40&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| M41&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| M42&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| Not yet encoutered (or at least as far as the Imperium is concerned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Biome==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What biome can be found on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Jungle&lt;br /&gt;
|-1054gg&lt;br /&gt;
&lt;br /&gt;
! 2&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Ice/Tundra&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Tropical Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Temperate Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Urban&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Swamp/Bog&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Scablands&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Something &amp;lt;strike&amp;gt;weird&amp;lt;/strike&amp;gt; challenging to the limited minds of the Mon-Keigh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Path==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Path is most popular? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Artisan&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Shaping&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Service/Botanist&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Seer&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Warrior/Command&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Mariner&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Healer&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Awakening/Dreaming&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Outcast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of the Artisan:&#039;&#039;&#039; This Path involves creating art.&lt;br /&gt;
*&#039;&#039;&#039;Path of Shaping:&#039;&#039;&#039; This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar&#039;s primary construction material.&lt;br /&gt;
*&#039;&#039;&#039;Path of Service:&#039;&#039;&#039; This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.&lt;br /&gt;
**&#039;&#039;&#039;Path of the Botanist:&#039;&#039;&#039; This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Seer:&#039;&#039;&#039; This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock]]s of this Path are the leaders of the Eldar race, such powers come at a cost...&lt;br /&gt;
*&#039;&#039;&#039;Path of the Warrior:&#039;&#039;&#039; On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds&#039; fighting forces.&lt;br /&gt;
**&#039;&#039;&#039;Path of Command:&#039;&#039;&#039; Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Mariner:&#039;&#039;&#039; Eldar on this Path make up the crewmen of the Craftworld&#039;s ships.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Healer:&#039;&#039;&#039; This Path revolves around healing others.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Scholar:&#039;&#039;&#039; On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.&lt;br /&gt;
*&#039;&#039;&#039;Path of Awakening:&#039;&#039;&#039; Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.&lt;br /&gt;
*&#039;&#039;&#039;Path of Dreaming:&#039;&#039;&#039; Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.&lt;br /&gt;
*&#039;&#039;&#039;Outcast:&#039;&#039;&#039; This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.&lt;br /&gt;
&lt;br /&gt;
==Military Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |How much military strength can the Craftworld muster? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Endangered (Even more so than usual)&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Below Strength&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal Strength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Over Strength (By Eldar Standards)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Tactics==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What tactics are favored by the Craftworld&#039;s Autarchs? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mechanization&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Warfare/Falcon Assault&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Siege/Heavy Infantry - [[Wraithguard]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Terror/Precision Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which forces are most common on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Guardians &amp;amp; Support Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Aspect Warriors&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Jetbikes/Vypers (Maybe Hornets)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Rangers&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Wraith Constructs&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Grav-tanks&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other (such as Aircraft, Seers, Harlequins, Manipulated &amp;quot;Allies,&amp;quot; etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Dire Avenger&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Shining Spear&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Striking Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Howling Banshee&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Swooping Hawk&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Dark Reaper&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Warp Spider&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shadow Spectre&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other/Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Hero==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is a hero of the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Lowly Guardian&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Farseer]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Warlock&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Spiritseer &lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Phoenix Lord]] (roll on [[Aspect Warrior]] table to determine Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Exarch (roll for Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Autarch&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Wraith Construct (roll 1d5 for which kind of Construct)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Specialist (Ranger, Pathfinder, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is this hero&#039;s deed of legend? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Slew [[Tau]] in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Acted as a stalwart enemy of [[Chaos]], managing to slay a [[Daemon Prince]] of [[Slaanesh]] single-handedly.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Outmaneuvered a [[Dark Eldar]] raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Destroyed [[xenos|alien]] squatters occupying one of the many Maiden worlds of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lost in a [[Warp]] accident, only to reappear every now and then, haunting the enemy&#039;s champions and providing prescient (some would say supernatural...) advice to the Craftworld&#039;s leaders.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of [[Space Marines]], only to fall in a doomed raiding party to exact vengeance.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Recovered lost Soul Stones in great numbers bringing back many souls that the Craftworld had thought lost forever.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Manipulated and betrayed an Imperial leader in a way that didn&#039;t really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon&#039;Keigh casualties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disposable Pawns (AKA &amp;quot;Allies&amp;quot;)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is the Craftworld currently manipulating into helping them? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see below)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Specific [[Tau]] Sept/leader&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Kroot]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Human Renegades&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| an Inquisitor&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A Forge World/Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Hrud]] &lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Zoats]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is the Craftworld almost genuinly allied with? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| No-one&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Another Craftworld&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| The Ynnari&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
|  a Troupe of Harlequins&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| a Dashing Band of Corsairs&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| the Population of an Exodite world&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitter Enemy (Besides Slaanesh)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who must the Craftworld fight most often? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see above)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Daemons&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Necrons&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Tyranids&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Roll twice. Re-roll additional results of 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194372</id>
		<title>Eldar Craftworld Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194372"/>
		<updated>2020-09-01T15:38:07Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Disposable Pawns (AKA &amp;quot;Allies&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Eldar]] [[Craftworld]] Creation Tables&#039;&#039;&#039; were inspired by the [[Space Marine Chapter Creation Tables]] from [[Fantasy Flight Games]] [[Deathwatch (RPG)|Deathwatch]] Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==Imperium&#039;s First Encounter Date==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When was the Craftworld First Encountered by the [[Imperium]]? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| M32 or earlier&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| M33&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| M34&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| M35&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| M36&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| M37&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| M38&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| M39&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| M40&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| M41&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| M42&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| Not yet encoutered (or at least as far as the Imperium is concerned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Biome==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What biome can be found on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Jungle&lt;br /&gt;
|-1054gg&lt;br /&gt;
&lt;br /&gt;
! 2&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Ice/Tundra&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Tropical Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Temperate Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Urban&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Swamp/Bog&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Scablands&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Something &amp;lt;strike&amp;gt;weird&amp;lt;/strike&amp;gt; challenging to the limited minds of the Mon-Keigh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Path==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Path is most popular? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Artisan&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Shaping&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Service/Botanist&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Seer&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Warrior/Command&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Mariner&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Healer&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Awakening/Dreaming&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Outcast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of the Artisan:&#039;&#039;&#039; This Path involves creating art.&lt;br /&gt;
*&#039;&#039;&#039;Path of Shaping:&#039;&#039;&#039; This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar&#039;s primary construction material.&lt;br /&gt;
*&#039;&#039;&#039;Path of Service:&#039;&#039;&#039; This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.&lt;br /&gt;
**&#039;&#039;&#039;Path of the Botanist:&#039;&#039;&#039; This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Seer:&#039;&#039;&#039; This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock]]s of this Path are the leaders of the Eldar race, such powers come at a cost...&lt;br /&gt;
*&#039;&#039;&#039;Path of the Warrior:&#039;&#039;&#039; On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds&#039; fighting forces.&lt;br /&gt;
**&#039;&#039;&#039;Path of Command:&#039;&#039;&#039; Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Mariner:&#039;&#039;&#039; Eldar on this Path make up the crewmen of the Craftworld&#039;s ships.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Healer:&#039;&#039;&#039; This Path revolves around healing others.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Scholar:&#039;&#039;&#039; On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.&lt;br /&gt;
*&#039;&#039;&#039;Path of Awakening:&#039;&#039;&#039; Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.&lt;br /&gt;
*&#039;&#039;&#039;Path of Dreaming:&#039;&#039;&#039; Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.&lt;br /&gt;
*&#039;&#039;&#039;Outcast:&#039;&#039;&#039; This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.&lt;br /&gt;
&lt;br /&gt;
==Military Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |How much military strength can the Craftworld muster? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Endangered (Even more so than usual)&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Below Strength&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal Strength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Over Strength (By Eldar Standards)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Tactics==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What tactics are favored by the Craftworld&#039;s Autarchs? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mechanization&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Warfare/Falcon Assault&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Siege/Heavy Infantry - [[Wraithguard]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Terror/Precision Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which forces are most common on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Guardians &amp;amp; Support Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Aspect Warriors&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Jetbikes/Vypers (Maybe Hornets)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Rangers&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Wraith Constructs&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Grav-tanks&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other (such as Aircraft, Seers, Harlequins, Manipulated &amp;quot;Allies,&amp;quot; etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Dire Avenger&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Shining Spear&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Striking Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Howling Banshee&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Swooping Hawk&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Dark Reaper&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Warp Spider&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shadow Spectre&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other/Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Hero==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is a hero of the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Lowly Guardian&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Farseer]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Warlock&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Spiritseer &lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Phoenix Lord]] (roll on [[Aspect Warrior]] table to determine Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Exarch (roll for Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Autarch&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Wraith Construct (roll 1d5 for which kind of Construct)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Specialist (Ranger, Pathfinder, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is this hero&#039;s deed of legend? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Slew [[Tau]] in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Acted as a stalwart enemy of [[Chaos]], managing to slay a [[Daemon Prince]] of [[Slaanesh]] single-handedly.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Outmaneuvered a [[Dark Eldar]] raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Destroyed [[xenos|alien]] squatters occupying one of the many Maiden worlds of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lost in a [[Warp]] accident, only to reappear every now and then, haunting the enemy&#039;s champions and providing prescient (some would say supernatural...) advice to the Craftworld&#039;s leaders.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of [[Space Marines]], only to fall in a doomed raiding party to exact vengeance.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Recovered lost Soul Stones in great numbers bringing back many souls that the Craftworld had thought lost forever.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Manipulated and betrayed an Imperial leader in a way that didn&#039;t really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon&#039;Keigh casualties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disposable Pawns (AKA &amp;quot;Allies&amp;quot;)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is the Craftworld currently manipulating into helping them? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see below)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Specific [[Tau]] Sept/leader&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Kroot]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Human Renegades&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| an Inquisitor&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A Forge World/Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Hrud]] &lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Zoats]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitter Enemy (Besides Slaanesh)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who must the Craftworld fight most often? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see above)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Daemons&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Necrons&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Tyranids&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Roll twice. Re-roll additional results of 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194371</id>
		<title>Eldar Craftworld Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194371"/>
		<updated>2020-09-01T15:37:49Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Disposable Pawns (AKA &amp;quot;Allies&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Eldar]] [[Craftworld]] Creation Tables&#039;&#039;&#039; were inspired by the [[Space Marine Chapter Creation Tables]] from [[Fantasy Flight Games]] [[Deathwatch (RPG)|Deathwatch]] Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==Imperium&#039;s First Encounter Date==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When was the Craftworld First Encountered by the [[Imperium]]? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| M32 or earlier&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| M33&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| M34&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| M35&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| M36&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| M37&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| M38&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| M39&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| M40&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| M41&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| M42&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| Not yet encoutered (or at least as far as the Imperium is concerned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Biome==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What biome can be found on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Jungle&lt;br /&gt;
|-1054gg&lt;br /&gt;
&lt;br /&gt;
! 2&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Ice/Tundra&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Tropical Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Temperate Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Urban&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Swamp/Bog&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Scablands&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Something &amp;lt;strike&amp;gt;weird&amp;lt;/strike&amp;gt; challenging to the limited minds of the Mon-Keigh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Path==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Path is most popular? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Artisan&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Shaping&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Service/Botanist&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Seer&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Warrior/Command&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Mariner&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Healer&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Awakening/Dreaming&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Outcast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of the Artisan:&#039;&#039;&#039; This Path involves creating art.&lt;br /&gt;
*&#039;&#039;&#039;Path of Shaping:&#039;&#039;&#039; This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar&#039;s primary construction material.&lt;br /&gt;
*&#039;&#039;&#039;Path of Service:&#039;&#039;&#039; This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.&lt;br /&gt;
**&#039;&#039;&#039;Path of the Botanist:&#039;&#039;&#039; This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Seer:&#039;&#039;&#039; This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock]]s of this Path are the leaders of the Eldar race, such powers come at a cost...&lt;br /&gt;
*&#039;&#039;&#039;Path of the Warrior:&#039;&#039;&#039; On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds&#039; fighting forces.&lt;br /&gt;
**&#039;&#039;&#039;Path of Command:&#039;&#039;&#039; Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Mariner:&#039;&#039;&#039; Eldar on this Path make up the crewmen of the Craftworld&#039;s ships.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Healer:&#039;&#039;&#039; This Path revolves around healing others.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Scholar:&#039;&#039;&#039; On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.&lt;br /&gt;
*&#039;&#039;&#039;Path of Awakening:&#039;&#039;&#039; Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.&lt;br /&gt;
*&#039;&#039;&#039;Path of Dreaming:&#039;&#039;&#039; Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.&lt;br /&gt;
*&#039;&#039;&#039;Outcast:&#039;&#039;&#039; This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.&lt;br /&gt;
&lt;br /&gt;
==Military Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |How much military strength can the Craftworld muster? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Endangered (Even more so than usual)&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Below Strength&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal Strength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Over Strength (By Eldar Standards)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Tactics==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What tactics are favored by the Craftworld&#039;s Autarchs? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mechanization&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Warfare/Falcon Assault&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Siege/Heavy Infantry - [[Wraithguard]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Terror/Precision Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which forces are most common on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Guardians &amp;amp; Support Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Aspect Warriors&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Jetbikes/Vypers (Maybe Hornets)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Rangers&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Wraith Constructs&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Grav-tanks&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other (such as Aircraft, Seers, Harlequins, Manipulated &amp;quot;Allies,&amp;quot; etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Dire Avenger&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Shining Spear&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Striking Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Howling Banshee&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Swooping Hawk&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Dark Reaper&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Warp Spider&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shadow Spectre&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other/Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Hero==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is a hero of the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Lowly Guardian&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Farseer]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Warlock&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Spiritseer &lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Phoenix Lord]] (roll on [[Aspect Warrior]] table to determine Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Exarch (roll for Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Autarch&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Wraith Construct (roll 1d5 for which kind of Construct)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Specialist (Ranger, Pathfinder, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is this hero&#039;s deed of legend? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Slew [[Tau]] in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Acted as a stalwart enemy of [[Chaos]], managing to slay a [[Daemon Prince]] of [[Slaanesh]] single-handedly.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Outmaneuvered a [[Dark Eldar]] raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Destroyed [[xenos|alien]] squatters occupying one of the many Maiden worlds of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lost in a [[Warp]] accident, only to reappear every now and then, haunting the enemy&#039;s champions and providing prescient (some would say supernatural...) advice to the Craftworld&#039;s leaders.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of [[Space Marines]], only to fall in a doomed raiding party to exact vengeance.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Recovered lost Soul Stones in great numbers bringing back many souls that the Craftworld had thought lost forever.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Manipulated and betrayed an Imperial leader in a way that didn&#039;t really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon&#039;Keigh casualties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disposable Pawns (AKA &amp;quot;Allies&amp;quot;)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is the Craftworld currently manipulating into helping them? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see below)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Specific [[Tau]] Sept/leader&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Kroot]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Human Renegades&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| an Inquisitor&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A Forge World/Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Kroot]] &lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Zoats]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitter Enemy (Besides Slaanesh)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who must the Craftworld fight most often? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see above)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Daemons&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Necrons&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Tyranids&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Roll twice. Re-roll additional results of 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194370</id>
		<title>Eldar Craftworld Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194370"/>
		<updated>2020-09-01T15:36:43Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Favoured Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Eldar]] [[Craftworld]] Creation Tables&#039;&#039;&#039; were inspired by the [[Space Marine Chapter Creation Tables]] from [[Fantasy Flight Games]] [[Deathwatch (RPG)|Deathwatch]] Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==Imperium&#039;s First Encounter Date==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When was the Craftworld First Encountered by the [[Imperium]]? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| M32 or earlier&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| M33&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| M34&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| M35&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| M36&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| M37&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| M38&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| M39&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| M40&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| M41&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| M42&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| Not yet encoutered (or at least as far as the Imperium is concerned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Biome==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What biome can be found on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Jungle&lt;br /&gt;
|-1054gg&lt;br /&gt;
&lt;br /&gt;
! 2&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Ice/Tundra&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Tropical Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Temperate Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Urban&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Swamp/Bog&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Scablands&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Something &amp;lt;strike&amp;gt;weird&amp;lt;/strike&amp;gt; challenging to the limited minds of the Mon-Keigh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Path==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Path is most popular? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Artisan&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Shaping&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Service/Botanist&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Seer&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Warrior/Command&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Mariner&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Healer&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Awakening/Dreaming&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Outcast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of the Artisan:&#039;&#039;&#039; This Path involves creating art.&lt;br /&gt;
*&#039;&#039;&#039;Path of Shaping:&#039;&#039;&#039; This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar&#039;s primary construction material.&lt;br /&gt;
*&#039;&#039;&#039;Path of Service:&#039;&#039;&#039; This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.&lt;br /&gt;
**&#039;&#039;&#039;Path of the Botanist:&#039;&#039;&#039; This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Seer:&#039;&#039;&#039; This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock]]s of this Path are the leaders of the Eldar race, such powers come at a cost...&lt;br /&gt;
*&#039;&#039;&#039;Path of the Warrior:&#039;&#039;&#039; On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds&#039; fighting forces.&lt;br /&gt;
**&#039;&#039;&#039;Path of Command:&#039;&#039;&#039; Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Mariner:&#039;&#039;&#039; Eldar on this Path make up the crewmen of the Craftworld&#039;s ships.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Healer:&#039;&#039;&#039; This Path revolves around healing others.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Scholar:&#039;&#039;&#039; On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.&lt;br /&gt;
*&#039;&#039;&#039;Path of Awakening:&#039;&#039;&#039; Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.&lt;br /&gt;
*&#039;&#039;&#039;Path of Dreaming:&#039;&#039;&#039; Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.&lt;br /&gt;
*&#039;&#039;&#039;Outcast:&#039;&#039;&#039; This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.&lt;br /&gt;
&lt;br /&gt;
==Military Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |How much military strength can the Craftworld muster? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Endangered (Even more so than usual)&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Below Strength&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal Strength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Over Strength (By Eldar Standards)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Tactics==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What tactics are favored by the Craftworld&#039;s Autarchs? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mechanization&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Warfare/Falcon Assault&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Siege/Heavy Infantry - [[Wraithguard]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Terror/Precision Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which forces are most common on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Guardians &amp;amp; Support Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Aspect Warriors&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Jetbikes/Vypers (Maybe Hornets)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Rangers&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Wraith Constructs&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Grav-tanks&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other (such as Aircraft, Seers, Harlequins, Manipulated &amp;quot;Allies,&amp;quot; etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Dire Avenger&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Shining Spear&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Striking Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Howling Banshee&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Swooping Hawk&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Dark Reaper&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Warp Spider&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shadow Spectre&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other/Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Hero==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is a hero of the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Lowly Guardian&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Farseer]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Warlock&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Spiritseer &lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Phoenix Lord]] (roll on [[Aspect Warrior]] table to determine Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Exarch (roll for Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Autarch&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Wraith Construct (roll 1d5 for which kind of Construct)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Specialist (Ranger, Pathfinder, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is this hero&#039;s deed of legend? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Slew [[Tau]] in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Acted as a stalwart enemy of [[Chaos]], managing to slay a [[Daemon Prince]] of [[Slaanesh]] single-handedly.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Outmaneuvered a [[Dark Eldar]] raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Destroyed [[xenos|alien]] squatters occupying one of the many Maiden worlds of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lost in a [[Warp]] accident, only to reappear every now and then, haunting the enemy&#039;s champions and providing prescient (some would say supernatural...) advice to the Craftworld&#039;s leaders.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of [[Space Marines]], only to fall in a doomed raiding party to exact vengeance.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Recovered lost Soul Stones in great numbers bringing back many souls that the Craftworld had thought lost forever.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Manipulated and betrayed an Imperial leader in a way that didn&#039;t really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon&#039;Keigh casualties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disposable Pawns (AKA &amp;quot;Allies&amp;quot;)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is the Craftworld currently manipulating into helping them? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see below)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Specific [[Tau]] Sept/leader&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Human Renegades&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| an Inquisitor&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A Forge World/Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Kroot]] &lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Zoats]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitter Enemy (Besides Slaanesh)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who must the Craftworld fight most often? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see above)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Daemons&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Necrons&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Tyranids&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Roll twice. Re-roll additional results of 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194369</id>
		<title>Eldar Craftworld Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194369"/>
		<updated>2020-09-01T15:30:32Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Military Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Eldar]] [[Craftworld]] Creation Tables&#039;&#039;&#039; were inspired by the [[Space Marine Chapter Creation Tables]] from [[Fantasy Flight Games]] [[Deathwatch (RPG)|Deathwatch]] Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==Imperium&#039;s First Encounter Date==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When was the Craftworld First Encountered by the [[Imperium]]? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| M32 or earlier&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| M33&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| M34&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| M35&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| M36&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| M37&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| M38&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| M39&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| M40&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| M41&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| M42&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| Not yet encoutered (or at least as far as the Imperium is concerned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Biome==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What biome can be found on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Jungle&lt;br /&gt;
|-1054gg&lt;br /&gt;
&lt;br /&gt;
! 2&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Ice/Tundra&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Tropical Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Temperate Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Urban&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Swamp/Bog&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Scablands&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Something &amp;lt;strike&amp;gt;weird&amp;lt;/strike&amp;gt; challenging to the limited minds of the Mon-Keigh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Path==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Path is most popular? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Artisan&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Shaping&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Service/Botanist&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Seer&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Warrior/Command&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Mariner&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Healer&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Awakening/Dreaming&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Outcast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of the Artisan:&#039;&#039;&#039; This Path involves creating art.&lt;br /&gt;
*&#039;&#039;&#039;Path of Shaping:&#039;&#039;&#039; This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar&#039;s primary construction material.&lt;br /&gt;
*&#039;&#039;&#039;Path of Service:&#039;&#039;&#039; This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.&lt;br /&gt;
**&#039;&#039;&#039;Path of the Botanist:&#039;&#039;&#039; This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Seer:&#039;&#039;&#039; This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock]]s of this Path are the leaders of the Eldar race, such powers come at a cost...&lt;br /&gt;
*&#039;&#039;&#039;Path of the Warrior:&#039;&#039;&#039; On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds&#039; fighting forces.&lt;br /&gt;
**&#039;&#039;&#039;Path of Command:&#039;&#039;&#039; Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Mariner:&#039;&#039;&#039; Eldar on this Path make up the crewmen of the Craftworld&#039;s ships.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Healer:&#039;&#039;&#039; This Path revolves around healing others.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Scholar:&#039;&#039;&#039; On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.&lt;br /&gt;
*&#039;&#039;&#039;Path of Awakening:&#039;&#039;&#039; Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.&lt;br /&gt;
*&#039;&#039;&#039;Path of Dreaming:&#039;&#039;&#039; Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.&lt;br /&gt;
*&#039;&#039;&#039;Outcast:&#039;&#039;&#039; This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.&lt;br /&gt;
&lt;br /&gt;
==Military Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |How much military strength can the Craftworld muster? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Endangered (Even more so than usual)&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Below Strength&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal Strength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Over Strength (By Eldar Standards)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Tactics==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What tactics are favored by the Craftworld&#039;s Autarchs? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mechanization&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Warfare/Falcon Assault&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Siege/Heavy Infantry - [[Wraithguard]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Terror/Precision Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which forces are most common on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Guardians &amp;amp; Support Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Aspect Warriors&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Jetbikes&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Rangers&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Wraith Constructs&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Grav-tanks&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other (such as Seers, Harlequins, Manipulated &amp;quot;Allies,&amp;quot; etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Dire Avenger&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Shining Spear&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Striking Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Howling Banshee&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Swooping Hawk&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Dark Reaper&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Warp Spider&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shadow Spectre&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other/Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Hero==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is a hero of the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Lowly Guardian&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Farseer]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Warlock&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Spiritseer &lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Phoenix Lord]] (roll on [[Aspect Warrior]] table to determine Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Exarch (roll for Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Autarch&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Wraith Construct (roll 1d5 for which kind of Construct)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Specialist (Ranger, Pathfinder, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is this hero&#039;s deed of legend? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Slew [[Tau]] in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Acted as a stalwart enemy of [[Chaos]], managing to slay a [[Daemon Prince]] of [[Slaanesh]] single-handedly.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Outmaneuvered a [[Dark Eldar]] raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Destroyed [[xenos|alien]] squatters occupying one of the many Maiden worlds of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lost in a [[Warp]] accident, only to reappear every now and then, haunting the enemy&#039;s champions and providing prescient (some would say supernatural...) advice to the Craftworld&#039;s leaders.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of [[Space Marines]], only to fall in a doomed raiding party to exact vengeance.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Recovered lost Soul Stones in great numbers bringing back many souls that the Craftworld had thought lost forever.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Manipulated and betrayed an Imperial leader in a way that didn&#039;t really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon&#039;Keigh casualties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disposable Pawns (AKA &amp;quot;Allies&amp;quot;)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is the Craftworld currently manipulating into helping them? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see below)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Specific [[Tau]] Sept/leader&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Human Renegades&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| an Inquisitor&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A Forge World/Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Kroot]] &lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Zoats]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitter Enemy (Besides Slaanesh)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who must the Craftworld fight most often? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see above)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Daemons&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Necrons&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Tyranids&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Roll twice. Re-roll additional results of 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194368</id>
		<title>Eldar Craftworld Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194368"/>
		<updated>2020-09-01T15:29:20Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Craftworld Biome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Eldar]] [[Craftworld]] Creation Tables&#039;&#039;&#039; were inspired by the [[Space Marine Chapter Creation Tables]] from [[Fantasy Flight Games]] [[Deathwatch (RPG)|Deathwatch]] Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==Imperium&#039;s First Encounter Date==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When was the Craftworld First Encountered by the [[Imperium]]? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| M32 or earlier&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| M33&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| M34&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| M35&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| M36&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| M37&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| M38&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| M39&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| M40&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| M41&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| M42&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| Not yet encoutered (or at least as far as the Imperium is concerned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Biome==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What biome can be found on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Jungle&lt;br /&gt;
|-1054gg&lt;br /&gt;
&lt;br /&gt;
! 2&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Ice/Tundra&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Tropical Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Temperate Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Urban&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Swamp/Bog&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Scablands&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Something &amp;lt;strike&amp;gt;weird&amp;lt;/strike&amp;gt; challenging to the limited minds of the Mon-Keigh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Path==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Path is most popular? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Artisan&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Shaping&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Service/Botanist&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Seer&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Warrior/Command&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Mariner&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Healer&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Awakening/Dreaming&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Outcast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of the Artisan:&#039;&#039;&#039; This Path involves creating art.&lt;br /&gt;
*&#039;&#039;&#039;Path of Shaping:&#039;&#039;&#039; This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar&#039;s primary construction material.&lt;br /&gt;
*&#039;&#039;&#039;Path of Service:&#039;&#039;&#039; This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.&lt;br /&gt;
**&#039;&#039;&#039;Path of the Botanist:&#039;&#039;&#039; This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Seer:&#039;&#039;&#039; This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock]]s of this Path are the leaders of the Eldar race, such powers come at a cost...&lt;br /&gt;
*&#039;&#039;&#039;Path of the Warrior:&#039;&#039;&#039; On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds&#039; fighting forces.&lt;br /&gt;
**&#039;&#039;&#039;Path of Command:&#039;&#039;&#039; Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Mariner:&#039;&#039;&#039; Eldar on this Path make up the crewmen of the Craftworld&#039;s ships.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Healer:&#039;&#039;&#039; This Path revolves around healing others.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Scholar:&#039;&#039;&#039; On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.&lt;br /&gt;
*&#039;&#039;&#039;Path of Awakening:&#039;&#039;&#039; Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.&lt;br /&gt;
*&#039;&#039;&#039;Path of Dreaming:&#039;&#039;&#039; Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.&lt;br /&gt;
*&#039;&#039;&#039;Outcast:&#039;&#039;&#039; This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.&lt;br /&gt;
&lt;br /&gt;
==Military Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |How much military strength can the Craftworld muster? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Endangered&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Below Strength&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal Strength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Over Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Tactics==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What tactics are favored by the Craftworld&#039;s Autarchs? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mechanization&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Warfare/Falcon Assault&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Siege/Heavy Infantry - [[Wraithguard]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Terror/Precision Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which forces are most common on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Guardians &amp;amp; Support Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Aspect Warriors&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Jetbikes&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Rangers&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Wraith Constructs&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Grav-tanks&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other (such as Seers, Harlequins, Manipulated &amp;quot;Allies,&amp;quot; etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Dire Avenger&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Shining Spear&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Striking Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Howling Banshee&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Swooping Hawk&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Dark Reaper&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Warp Spider&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shadow Spectre&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other/Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Hero==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is a hero of the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Lowly Guardian&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Farseer]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Warlock&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Spiritseer &lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Phoenix Lord]] (roll on [[Aspect Warrior]] table to determine Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Exarch (roll for Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Autarch&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Wraith Construct (roll 1d5 for which kind of Construct)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Specialist (Ranger, Pathfinder, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is this hero&#039;s deed of legend? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Slew [[Tau]] in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Acted as a stalwart enemy of [[Chaos]], managing to slay a [[Daemon Prince]] of [[Slaanesh]] single-handedly.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Outmaneuvered a [[Dark Eldar]] raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Destroyed [[xenos|alien]] squatters occupying one of the many Maiden worlds of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lost in a [[Warp]] accident, only to reappear every now and then, haunting the enemy&#039;s champions and providing prescient (some would say supernatural...) advice to the Craftworld&#039;s leaders.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of [[Space Marines]], only to fall in a doomed raiding party to exact vengeance.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Recovered lost Soul Stones in great numbers bringing back many souls that the Craftworld had thought lost forever.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Manipulated and betrayed an Imperial leader in a way that didn&#039;t really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon&#039;Keigh casualties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disposable Pawns (AKA &amp;quot;Allies&amp;quot;)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is the Craftworld currently manipulating into helping them? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see below)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Specific [[Tau]] Sept/leader&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Human Renegades&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| an Inquisitor&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A Forge World/Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Kroot]] &lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Zoats]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitter Enemy (Besides Slaanesh)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who must the Craftworld fight most often? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see above)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Daemons&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Necrons&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Tyranids&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Roll twice. Re-roll additional results of 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194367</id>
		<title>Eldar Craftworld Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194367"/>
		<updated>2020-09-01T15:28:56Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Craftworld Biome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Eldar]] [[Craftworld]] Creation Tables&#039;&#039;&#039; were inspired by the [[Space Marine Chapter Creation Tables]] from [[Fantasy Flight Games]] [[Deathwatch (RPG)|Deathwatch]] Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==Imperium&#039;s First Encounter Date==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When was the Craftworld First Encountered by the [[Imperium]]? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| M32 or earlier&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| M33&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| M34&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| M35&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| M36&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| M37&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| M38&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| M39&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| M40&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| M41&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| M42&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| Not yet encoutered (or at least as far as the Imperium is concerned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Biome==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What biome can be found on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Jungle&lt;br /&gt;
|-1054gg&lt;br /&gt;
&lt;br /&gt;
! 2&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Ice/Tundra&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Tropical Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Temperate Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Urban&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Swamp/Bog&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Scablands&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Something &amp;lt;strike&amp;gt;weird&amp;lt;/strike&amp;gt; Challenging to the limited Minds of the Mon-Keigh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Path==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Path is most popular? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Artisan&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Shaping&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Service/Botanist&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Seer&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Warrior/Command&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Mariner&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Healer&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Awakening/Dreaming&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Outcast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of the Artisan:&#039;&#039;&#039; This Path involves creating art.&lt;br /&gt;
*&#039;&#039;&#039;Path of Shaping:&#039;&#039;&#039; This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar&#039;s primary construction material.&lt;br /&gt;
*&#039;&#039;&#039;Path of Service:&#039;&#039;&#039; This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.&lt;br /&gt;
**&#039;&#039;&#039;Path of the Botanist:&#039;&#039;&#039; This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Seer:&#039;&#039;&#039; This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock]]s of this Path are the leaders of the Eldar race, such powers come at a cost...&lt;br /&gt;
*&#039;&#039;&#039;Path of the Warrior:&#039;&#039;&#039; On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds&#039; fighting forces.&lt;br /&gt;
**&#039;&#039;&#039;Path of Command:&#039;&#039;&#039; Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Mariner:&#039;&#039;&#039; Eldar on this Path make up the crewmen of the Craftworld&#039;s ships.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Healer:&#039;&#039;&#039; This Path revolves around healing others.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Scholar:&#039;&#039;&#039; On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.&lt;br /&gt;
*&#039;&#039;&#039;Path of Awakening:&#039;&#039;&#039; Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.&lt;br /&gt;
*&#039;&#039;&#039;Path of Dreaming:&#039;&#039;&#039; Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.&lt;br /&gt;
*&#039;&#039;&#039;Outcast:&#039;&#039;&#039; This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.&lt;br /&gt;
&lt;br /&gt;
==Military Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |How much military strength can the Craftworld muster? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Endangered&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Below Strength&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal Strength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Over Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Tactics==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What tactics are favored by the Craftworld&#039;s Autarchs? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mechanization&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Warfare/Falcon Assault&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Siege/Heavy Infantry - [[Wraithguard]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Terror/Precision Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which forces are most common on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Guardians &amp;amp; Support Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Aspect Warriors&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Jetbikes&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Rangers&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Wraith Constructs&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Grav-tanks&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other (such as Seers, Harlequins, Manipulated &amp;quot;Allies,&amp;quot; etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Dire Avenger&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Shining Spear&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Striking Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Howling Banshee&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Swooping Hawk&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Dark Reaper&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Warp Spider&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shadow Spectre&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other/Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Hero==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is a hero of the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Lowly Guardian&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Farseer]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Warlock&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Spiritseer &lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Phoenix Lord]] (roll on [[Aspect Warrior]] table to determine Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Exarch (roll for Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Autarch&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Wraith Construct (roll 1d5 for which kind of Construct)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Specialist (Ranger, Pathfinder, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is this hero&#039;s deed of legend? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Slew [[Tau]] in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Acted as a stalwart enemy of [[Chaos]], managing to slay a [[Daemon Prince]] of [[Slaanesh]] single-handedly.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Outmaneuvered a [[Dark Eldar]] raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Destroyed [[xenos|alien]] squatters occupying one of the many Maiden worlds of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lost in a [[Warp]] accident, only to reappear every now and then, haunting the enemy&#039;s champions and providing prescient (some would say supernatural...) advice to the Craftworld&#039;s leaders.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of [[Space Marines]], only to fall in a doomed raiding party to exact vengeance.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Recovered lost Soul Stones in great numbers bringing back many souls that the Craftworld had thought lost forever.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Manipulated and betrayed an Imperial leader in a way that didn&#039;t really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon&#039;Keigh casualties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disposable Pawns (AKA &amp;quot;Allies&amp;quot;)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is the Craftworld currently manipulating into helping them? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see below)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Specific [[Tau]] Sept/leader&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Human Renegades&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| an Inquisitor&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A Forge World/Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Kroot]] &lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Zoats]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitter Enemy (Besides Slaanesh)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who must the Craftworld fight most often? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see above)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Daemons&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Necrons&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Tyranids&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Roll twice. Re-roll additional results of 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194366</id>
		<title>Eldar Craftworld Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194366"/>
		<updated>2020-09-01T15:28:44Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Craftworld Biome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Eldar]] [[Craftworld]] Creation Tables&#039;&#039;&#039; were inspired by the [[Space Marine Chapter Creation Tables]] from [[Fantasy Flight Games]] [[Deathwatch (RPG)|Deathwatch]] Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==Imperium&#039;s First Encounter Date==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When was the Craftworld First Encountered by the [[Imperium]]? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| M32 or earlier&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| M33&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| M34&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| M35&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| M36&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| M37&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| M38&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| M39&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| M40&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| M41&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| M42&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| Not yet encoutered (or at least as far as the Imperium is concerned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Biome==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What biome can be found on the Craftworld? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Jungle&lt;br /&gt;
|-1054gg&lt;br /&gt;
&lt;br /&gt;
! 2&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Ice/Tundra&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Tropical Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Temperate Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Urban&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Swamp/Bog&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Scablands&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Something &amp;lt;strike&amp;gt;weird&amp;lt;/strike&amp;gt; Challenging to the limited Minds of the Mon-Keigh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Path==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Path is most popular? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Artisan&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Shaping&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Service/Botanist&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Seer&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Warrior/Command&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Mariner&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Healer&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Awakening/Dreaming&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Outcast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of the Artisan:&#039;&#039;&#039; This Path involves creating art.&lt;br /&gt;
*&#039;&#039;&#039;Path of Shaping:&#039;&#039;&#039; This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar&#039;s primary construction material.&lt;br /&gt;
*&#039;&#039;&#039;Path of Service:&#039;&#039;&#039; This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.&lt;br /&gt;
**&#039;&#039;&#039;Path of the Botanist:&#039;&#039;&#039; This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Seer:&#039;&#039;&#039; This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock]]s of this Path are the leaders of the Eldar race, such powers come at a cost...&lt;br /&gt;
*&#039;&#039;&#039;Path of the Warrior:&#039;&#039;&#039; On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds&#039; fighting forces.&lt;br /&gt;
**&#039;&#039;&#039;Path of Command:&#039;&#039;&#039; Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Mariner:&#039;&#039;&#039; Eldar on this Path make up the crewmen of the Craftworld&#039;s ships.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Healer:&#039;&#039;&#039; This Path revolves around healing others.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Scholar:&#039;&#039;&#039; On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.&lt;br /&gt;
*&#039;&#039;&#039;Path of Awakening:&#039;&#039;&#039; Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.&lt;br /&gt;
*&#039;&#039;&#039;Path of Dreaming:&#039;&#039;&#039; Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.&lt;br /&gt;
*&#039;&#039;&#039;Outcast:&#039;&#039;&#039; This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.&lt;br /&gt;
&lt;br /&gt;
==Military Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |How much military strength can the Craftworld muster? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Endangered&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Below Strength&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal Strength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Over Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Tactics==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What tactics are favored by the Craftworld&#039;s Autarchs? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mechanization&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Warfare/Falcon Assault&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Siege/Heavy Infantry - [[Wraithguard]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Terror/Precision Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which forces are most common on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Guardians &amp;amp; Support Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Aspect Warriors&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Jetbikes&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Rangers&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Wraith Constructs&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Grav-tanks&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other (such as Seers, Harlequins, Manipulated &amp;quot;Allies,&amp;quot; etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Dire Avenger&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Shining Spear&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Striking Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Howling Banshee&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Swooping Hawk&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Dark Reaper&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Warp Spider&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shadow Spectre&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other/Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Hero==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is a hero of the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Lowly Guardian&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Farseer]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Warlock&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Spiritseer &lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Phoenix Lord]] (roll on [[Aspect Warrior]] table to determine Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Exarch (roll for Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Autarch&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Wraith Construct (roll 1d5 for which kind of Construct)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Specialist (Ranger, Pathfinder, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is this hero&#039;s deed of legend? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Slew [[Tau]] in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Acted as a stalwart enemy of [[Chaos]], managing to slay a [[Daemon Prince]] of [[Slaanesh]] single-handedly.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Outmaneuvered a [[Dark Eldar]] raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Destroyed [[xenos|alien]] squatters occupying one of the many Maiden worlds of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lost in a [[Warp]] accident, only to reappear every now and then, haunting the enemy&#039;s champions and providing prescient (some would say supernatural...) advice to the Craftworld&#039;s leaders.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of [[Space Marines]], only to fall in a doomed raiding party to exact vengeance.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Recovered lost Soul Stones in great numbers bringing back many souls that the Craftworld had thought lost forever.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Manipulated and betrayed an Imperial leader in a way that didn&#039;t really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon&#039;Keigh casualties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disposable Pawns (AKA &amp;quot;Allies&amp;quot;)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is the Craftworld currently manipulating into helping them? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see below)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Specific [[Tau]] Sept/leader&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Human Renegades&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| an Inquisitor&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A Forge World/Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Kroot]] &lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Zoats]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitter Enemy (Besides Slaanesh)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who must the Craftworld fight most often? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see above)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Daemons&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Necrons&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Tyranids&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Roll twice. Re-roll additional results of 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194365</id>
		<title>Eldar Craftworld Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eldar_Craftworld_Creation_Tables&amp;diff=194365"/>
		<updated>2020-09-01T15:24:21Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5: /* Imperium&amp;#039;s First Encounter Date */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Eldar]] [[Craftworld]] Creation Tables&#039;&#039;&#039; were inspired by the [[Space Marine Chapter Creation Tables]] from [[Fantasy Flight Games]] [[Deathwatch (RPG)|Deathwatch]] Roleplaying Game.&lt;br /&gt;
&lt;br /&gt;
==Imperium&#039;s First Encounter Date==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When was the Craftworld First Encountered by the [[Imperium]]? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| M32 or earlier&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| M33&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| M34&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| M35&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| M36&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| M37&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| M38&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| M39&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| M40&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| M41&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| M42&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| Not yet encoutered (or at least as far as the Imperium is concerned)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Biome==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What biome can be found on the Craftworld? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Jungle&lt;br /&gt;
|-1054gg&lt;br /&gt;
&lt;br /&gt;
! 2&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Ice/Tundra&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Plains&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Tropical Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Temperate Rainforest&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Urban&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Swamp/Bog&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Path==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Path is most popular? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Artisan&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Shaping&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Service/Botanist&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Seer&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Warrior/Command&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Mariner&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Healer&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Scholar&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Awakening/Dreaming&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|Outcast&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Path of the Artisan:&#039;&#039;&#039; This Path involves creating art.&lt;br /&gt;
*&#039;&#039;&#039;Path of Shaping:&#039;&#039;&#039; This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar&#039;s primary construction material.&lt;br /&gt;
*&#039;&#039;&#039;Path of Service:&#039;&#039;&#039; This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires.&lt;br /&gt;
**&#039;&#039;&#039;Path of the Botanist:&#039;&#039;&#039; This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Seer:&#039;&#039;&#039; This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock]]s of this Path are the leaders of the Eldar race, such powers come at a cost...&lt;br /&gt;
*&#039;&#039;&#039;Path of the Warrior:&#039;&#039;&#039; On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds&#039; fighting forces.&lt;br /&gt;
**&#039;&#039;&#039;Path of Command:&#039;&#039;&#039; Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Mariner:&#039;&#039;&#039; Eldar on this Path make up the crewmen of the Craftworld&#039;s ships.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Healer:&#039;&#039;&#039; This Path revolves around healing others.&lt;br /&gt;
*&#039;&#039;&#039;Path of the Scholar:&#039;&#039;&#039; On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long.&lt;br /&gt;
*&#039;&#039;&#039;Path of Awakening:&#039;&#039;&#039; Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming.&lt;br /&gt;
*&#039;&#039;&#039;Path of Dreaming:&#039;&#039;&#039; Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening.&lt;br /&gt;
*&#039;&#039;&#039;Outcast:&#039;&#039;&#039; This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.&lt;br /&gt;
&lt;br /&gt;
==Military Strength==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |How much military strength can the Craftworld muster? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Endangered&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Below Strength&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal Strength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Over Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Tactics==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What tactics are favored by the Craftworld&#039;s Autarchs? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Mechanization&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Warfare/Falcon Assault&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Siege/Heavy Infantry - [[Wraithguard]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Terror/Precision Attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Favoured Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which forces are most common on the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Guardians &amp;amp; Support Weaponry&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Aspect Warriors&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Jetbikes&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Rangers&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Wraith Constructs&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Grav-tanks&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other (such as Seers, Harlequins, Manipulated &amp;quot;Allies,&amp;quot; etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Which Warrior Aspect is most popular on the Craftworld? Roll here even if the favoured unit is not Aspect Warriors, as all Craftworlds have them. (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Dire Avenger&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Shining Spear&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Striking Scorpion&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Howling Banshee&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Swooping Hawk&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Dark Reaper&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Warp Spider&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shadow Spectre&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Other/Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Craftworld Hero==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is a hero of the Craftworld? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Lowly Guardian&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Harlequin (Roll 1d10 for the role: 1-5 Troupe Master, 6-7 Death Jester, 8-9 Shadowseer, 10 Solitaire)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[Farseer]]&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Warlock&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Spiritseer &lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Phoenix Lord]] (roll on [[Aspect Warrior]] table to determine Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Exarch (roll for Aspect)&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Autarch&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Wraith Construct (roll 1d5 for which kind of Construct)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Specialist (Ranger, Pathfinder, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is this hero&#039;s deed of legend? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Slew [[Tau]] in such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Acted as a stalwart enemy of [[Chaos]], managing to slay a [[Daemon Prince]] of [[Slaanesh]] single-handedly.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Outmaneuvered a [[Dark Eldar]] raiding party (quite a feat in and of itself!) and killed an Archon that had stolen from the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Destroyed [[xenos|alien]] squatters occupying one of the many Maiden worlds of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lost in a [[Warp]] accident, only to reappear every now and then, haunting the enemy&#039;s champions and providing prescient (some would say supernatural...) advice to the Craftworld&#039;s leaders.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Fended off an Imperial invasion of the Craftworld, personally slaying hundreds of [[Space Marines]], only to fall in a doomed raiding party to exact vengeance.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Instrumental in destroying a Necron tomb complex that would have destroyed the Craftworld.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Broke the back of a Tyranid invasion by taking on its Hive Tyrant in one-on-one combat.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Recovered lost Soul Stones in great numbers bringing back many souls that the Craftworld had thought lost forever.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Manipulated and betrayed an Imperial leader in a way that didn&#039;t really benefit the Craftworld all that much in the long run but did result in untold multitudes of unnecessary Mon&#039;Keigh casualties.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Disposable Pawns (AKA &amp;quot;Allies&amp;quot;)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is the Craftworld currently manipulating into helping them? (d8)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see below)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Specific [[Tau]] Sept/leader&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Human Renegades&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| an Inquisitor&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A Forge World/Fleet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Kroot]] &lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Zoats]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bitter Enemy (Besides Slaanesh)==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who must the Craftworld fight most often? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Orks&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Imperial Guard&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Minor Aliens(see above)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Dark Eldar&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Daemons&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Chaos Space Marines&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Necrons&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Tyranids&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
| Roll twice. Re-roll additional results of 10.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1CC8:C243:E648:DAD5</name></author>
	</entry>
</feed>