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		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Space_Marine_Warband_Creation_Tables&amp;diff=119896</id>
		<title>Chaos Space Marine Warband Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Space_Marine_Warband_Creation_Tables&amp;diff=119896"/>
		<updated>2020-10-06T17:10:18Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518: /* Progenitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Chaos Space Marine]] Warband Creation Tables&#039;&#039;&#039; were actually the first of the faction creation tables created after [[Fantasy Flight Games]] released the &amp;quot;Rites of Battle&amp;quot; splatbook -- in fact, they basically were the [[Space Marine Chapter Creation Tables]], but with every table corrupted into a [[Chaos|Chaotic]] form.&lt;br /&gt;
&lt;br /&gt;
Do not confuse this set of tables with the [[Chaos Warband Creation Tables]] -- those tables are for generating a Warband that also includes cultists and other non-Chaos Space Marines.&lt;br /&gt;
&lt;br /&gt;
==Warband Structure==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legion Warband or Renegade Chapter? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–5&lt;br /&gt;
| Renegade Chapter (once a loyal [[Space Marine]] Chapter, now serving [[Chaos]])&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Legion Warband (a warband of one of the nine original [[Chaos Space Marine#The Traitor Legions|Chaos Space Marine Legions]])&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Renegade Chapter, roll again for secondary element such as allied groups and units (this can stack)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Legion Warband, roll again for secondary element such as allied groups and units (this can stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reason for Fall==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did they fall? (Renegades only) (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| The [[Chapter Master]] was accused of heresy by the [[Inquisition]]. The Chapter fought against the Inquisition and lost.  They then began gathering followers to wage war&lt;br /&gt;
|-&lt;br /&gt;
! 6-15&lt;br /&gt;
| The Chapter was friends with the wrong people and ended up being punished because of this.&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Marines in the Chapter dabbled in the dark arts and thought nobody would find out. They were wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 31–40&lt;br /&gt;
|  They tried to fight [[heresy]] with heresy. The [[Ordo Malleus]] made them pay gravely for this when they found out.&lt;br /&gt;
|-&lt;br /&gt;
! 41–45&lt;br /&gt;
| The Chapter rebelled, with originally good intentions, against the [[Imperium]].&lt;br /&gt;
|-&lt;br /&gt;
! 46-55&lt;br /&gt;
| It was discovered that the Chapter&#039;s progenitor was a Traitor Legion (roll on Traitor Legion table to decide which).&lt;br /&gt;
|-&lt;br /&gt;
! 56-70&lt;br /&gt;
| The Marines began indulging in the heretical and eventually became consumed by it.&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| A battle-brother discovered a mighty weapon. Little did he know a [[daemon]] was bound to it, which whispered dark words to its wielder.&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| The Chapter&#039;s forces were stationed in an area with a powerful [[Warp]] presence. This twisted their minds and corrupted them.&lt;br /&gt;
|-&lt;br /&gt;
! 91–95&lt;br /&gt;
| Near the brink of annihilation, the Marines took an extremely cowardly or horrible action to preserve their Chapter, and were excommunicated for this.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99&lt;br /&gt;
| A major mutation appeared in the Chapter&#039;s [[gene-seed]]. Agents were deployed to remove the impure Marines, but when they failed the Chapter broke their bonds with the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| The Chapter was friendly with a group of [[xenos]] and collaborated with them a bit too frequently. When the [[Ordo Xenos]] found out, they had the [[Chapter Master]] executed and excommunicated his brothers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progenitor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Original Traitor Legion (Legion Warbands and Descendants only) (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-15&lt;br /&gt;
| [[Black Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| [[World Eaters]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Iron Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
! 46-60&lt;br /&gt;
| [[Word Bearers]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-75&lt;br /&gt;
| [[Emperor&#039;s Children]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| [[Death Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-92&lt;br /&gt;
| [[Alpha Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! 93-99&lt;br /&gt;
| [[Night Lords]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| [[Thousand Sons]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who was the Warband&#039;s Progenitor? (Renegade non-Legion Descendants only)(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-58&lt;br /&gt;
| [[Ultramarines]]&lt;br /&gt;
|-&lt;br /&gt;
! 59-68&lt;br /&gt;
| [[Blood Angels]]&lt;br /&gt;
|-&lt;br /&gt;
! 69-78&lt;br /&gt;
| [[Imperial Fists]]&lt;br /&gt;
|-&lt;br /&gt;
! 79-86&lt;br /&gt;
| [[White Scars]]&lt;br /&gt;
|-&lt;br /&gt;
! 87–88&lt;br /&gt;
| [[Raven Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! 89-94&lt;br /&gt;
| [[Iron Hands]]&lt;br /&gt;
|-&lt;br /&gt;
! 94&lt;br /&gt;
| [[Salamanders]]&lt;br /&gt;
|-&lt;br /&gt;
! 95-100&lt;br /&gt;
| [[Space Wolves]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Beliefs==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Devotion to the Ruinous Powers (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Loathed. Many of, if not all, the Marines in the warband refuse to see [[Chaos]] as an ally and shun those who submit themselves to it, realizing the dangers of Chaos&#039; ever-shifting nature. (If your warband&#039;s progenitor is the Night Lords or Iron Warriors, this may be taken automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 3-7&lt;br /&gt;
| Neutral. The warband believes Chaos to be more of a tool than something to be worshipped, serving the dark gods when it benefits them.&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Fanatical. The Marines of the warband are highly devoted to their God(s), willingly submitting themselves to the Ruinous Powers and viewing possession as favourable. (If your progenitor is the Word Bearers, this is taken automatically)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chaos Worship (d12) (Ignore if your warband&#039;s devotion is &amp;quot;loathed&amp;quot;)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| [[Chaos Undivided]] (If the Progenitor is the Word Bearers, Iron Warriors, Alpha Legion or Night Lords, this can be selected automatically)&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| One of the [[Chaos Gods#The Other Ones|minor gods]].&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| [[Slaanesh]] (If the Progenitor is the Emperor&#039;s Children, this is selected automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 4, 7&lt;br /&gt;
| [[Nurgle]] (If the Progenitor is the Death Guard, this is selected automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 8, 11&lt;br /&gt;
| [[Khorne]] (If the Progenitor is the World Eaters, this is selected automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| [[Tzeentch]] (If the Progenitor is the Thousand Sons, this is selected automatically)&lt;br /&gt;
|- &lt;br /&gt;
! 12&lt;br /&gt;
| Roll again, twice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the Chapters&#039; beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| The [[Chaos Gods|Gods]] Above All - The warband reveres their chosen god(s) above all else. Re-roll if your warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| Hail [[Horus]]! - The Marines of the warband still honour the First Warmaster, who almost destroyed the Emperor.&lt;br /&gt;
|-&lt;br /&gt;
! 26-35&lt;br /&gt;
| Remember the Ancestors - The Marines remember and pay respects to those who came before them. They have a strong sense of tradition.&lt;br /&gt;
|-&lt;br /&gt;
! 36-50&lt;br /&gt;
| Death to the [[God-Emperor of Mankind|False Emperor]] - The Marines despise the Carrion Lord and his false empire. They seek to tear down the Corpse-God&#039;s fanes and bring His deluded followers into the true faith. &lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Suffer Not the Weak - Those who lack strength deserve no mercy, even fellow Marines. Survival of the fittest.&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| [[Daemon]]hood is Godhood - To ascend to daemonhood is to become a god. Those who have become beings of the warp are revered greatly, those who have not strive to do so. Re-roll if your Warband&#039;s devotion to Chaos is &amp;quot;Loathed&amp;quot;. If your warband&#039;s progenitor is the Word Bearers, this can be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Sindri Myr|Power Demands Sacrifice]] - The Marines of this force understand that in order to gain you must first give something in return. They&#039;re willing to sacrifice anything to advance themselves, even their lives or the lives of others.&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Battle is Glory - To fight on the battlefield is the greatest thing in life. The best warriors are held above all others, and to fight without grandeur is pathetic.&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Accept Any And All - Thieves and whores, traitors and scum alike are welcome to join the Warband&#039;s forces. [[Mutant]]s, [[Beastmen]], [[Xenos]], and former foes can be found serving in this Warband.&lt;br /&gt;
|-&lt;br /&gt;
! 91-99&lt;br /&gt;
| Do What Thou Wilt Shall Be The Whole of The Law - These Marines are no longer bound by any laws or codes, and will do as they please when they please. They heed no higher authority than themselves, not even that of their primarch. &lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| For the Emperor - The warband would seem to venerate or even worship the Emperor, having icons of His scattered throughout their ships and shouting warcries in His name. Whether this is meant to be a parody or true devotion is to be decided.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Demeanour==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband Demeanor (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Exploit and Conquer. The warband views all others as mere pawns, assisting them when it helps their own goals and tossing them aside once they are no longer needed. These Marines are selfish and untrustworthy.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Scorched Earth. The battle-brothers of the warband commonly destroy anything they do not need so the enemy cannot use it. Even valuable things, such as captured fortresses and ships, are considered expendable if the foe can use it to their advantage.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Take No Prisoners. These warriors are butchers who slaughter all who stand before them. Even those who are willing to submit to the warband are ripped limb from limb.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All. Marines in the warband embrace the madness of the Warp, viewing mutation as a blessing and boon. They are very willing to work with [[abhuman]]s, [[mutant]]s and other freaks because of this. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Of a Lost Age. The warband has access to much pre-[[Horus Heresy]] technology. Having these ancient weapons gives the Marines a respect and appreciation for the relics of old.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Stalk the Prey. The Marines of this force fight like hunters, waiting for just the right time to strike and kill their enemy. This way of combat gives them much patience and cunning.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Extra Heresy]]. A surprisingly large amount of the warband is willing to work alongside [[xenos|aliens]], so long as they also worship [[Chaos]] (also this isn’t always the case. May also just include mutual hatred for the same enemy.). The battle-brothers in this force are more tolerant than most others.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Desecrate and Defile. The Marines of this Warband bear hatred towards icons and relics of the enemy, and will try to destroy or corrupt them whenever the chance arises. Temples burn and works of art are ruined at their hands.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Honour Amongst Thieves. Despite being evil and cruel individuals, these Marines have a strong sense of brotherhood. Many would never even consider betraying their fellow warriors an option, and would even sacrifice themselves to save a friend&#039;s life.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| For the Dark Gods. The marines of this force believe their deities to be the ultimate beings of the galaxy and are willing to serve them for eternity. Champions in the Warband will frequently try to prove their worth, accepting any challenge and constantly trying to elevate their status amongst the Warp&#039;s chosen. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Mutations &amp;amp; Deficiencies==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Common Mutations/Deficiencies (if Neutral or Fanatic devotion) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Hunger for Flesh. A mutation of the omophagea has afflicted the Marines of the warband with a continual craving for raw, fresh human meat. They burn through a great many chattels in their bloody, sinister feasts and must continually raid Imperial ships and outposts to acquire more.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Eyes of Night. Mutated occulobes have given the Marines of the warband exceptional night sight, but render them painfully photosensitive. Bright light is anathema to them. (If the warband&#039;s progenitor was Night Lords, this may be taken automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Rest for the Wicked. The warband&#039;s catalepsean nodes have been sent into overdrive by the touch of the empyrean. These Marines no longer need to sleep, but they tend to hallucinate and go berserk at inopportune moments. They must meditate to keep these symptoms at bay.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Freakish Skin. The touch of the Warp has manifested itself upon their skin. They may be covered in scales, lesions, chitin, or matted hair.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Voice of Evil. The Marines&#039; voices are sinister and painful to the ear. Merely speaking is enough to terrify many of their foes.&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Body Horror. The warband&#039;s Marines no longer resemble anything like normal humanity. Compound eyes and insectile mouthparts glitter from within rugose, tumorous faces, and crablike claws and slimy, bubo-ridden tentacles wrap around limbs and throats as the Marines march forth on cloven hooves, their bodies continually warping and twisting as the empyrean ripples around them.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Breath Weapon. Something has happened to the warband&#039;s Betcher&#039;s glands. They can breathe forth acid, fire, or poison. &lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Multiple (make 2 rolls, re-rolling duplicates or 10&#039;s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Common Mental Flaws (if Fanatical devotion) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| [[Horus]], is that you? - Marines have trouble remembering certain things and occasionally hallucinate.&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| LOUD AND PROUD - The warband feels the need to announce their arrival to their foe, making it clear just who the hell they are and that they are here.&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Surrounded by Traitors - The warband&#039;s Marines are paranoid that those who surround them are schemers and liars who may backstab them at any moment.&lt;br /&gt;
|-&lt;br /&gt;
! 7-8&lt;br /&gt;
|  I Must Get Closer! - The warband&#039;s Marines are obsessed with getting close to their enemies.&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Sanity is for the Weak - The warband&#039;s Marines disregard pitiful things such as &amp;quot;logic&amp;quot; and &amp;quot;common sense&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Champion of Legend==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| Champion of your choice.&lt;br /&gt;
|-&lt;br /&gt;
! 21-50&lt;br /&gt;
| Warband leader, [[Daemon Prince]], or [[Chaos Lord]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| [[Sorcerer (Warhammer 40,000)|Sorcerer]] Lord&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| An extremely zealous Champion or Possessed&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Chaos Dreadnought|Dreadnought]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Chosen or [[Terminator]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Battle Brother of old&lt;br /&gt;
|-&lt;br /&gt;
! 96-99&lt;br /&gt;
| A [[Daemon]] who was close to the Warband. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Choose for yourself&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as a scourge of the Imperium, having ravaged many planets and slaughtered many servants of the False Emperor.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The figure of legend killed a renowned and mighty Imperial hero (like a Chapter Master, a well-known Inquisitor, or a famous Imperial Guard General).&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero corrupted nearly an entire sector, causing the population to fall to Chaos. If your warband loathes Chaos, he instead managed to get entire sectors to violently rebel against Imperial rule, throwing them into total anarchy.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The legend committed great atrocities during the boarding of an [[Eldar]] Craftworld, capturing and despoiling many of the craftworld&#039;s [[spirit stone]]s. He and his warband are still hated to this day by the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| A fearsome champion of the Dark Gods, the figure achieved the impossible and became a [[Daemon Prince]]. He used his new power to crush all who opposed the Warband at the time. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero led a campaign of extermination against a loyalist [[Space Marine|Astartes]] chapter, butchering them to the last man and stealing their [[gene-seed]].&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
|  The figure of legend led the warband through many campaigns and slaughtered countless foes. However, he was eventually slain by a rival Chaos champion. The warband holds great hatred for that champion to this day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Homeworld==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband Homeworld (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your Warband&#039;s devotion is &amp;quot;Loathed&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Fleet-based&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| [[Rip and Tear]] - The warband&#039;s Marines revel in the glorious act of ripping and tearing the enemies&#039; guts out in close combat. Woe betide any large enemy, as the Marines especially love to disembowel enemies with huge guts. If a large enemy has no huge guts for the Marines to tear out, it only serves to anger them further and seek more enemies with guts to rip and tear out. If your warband&#039;s progenitor is the World Eaters and/or your patron god is Khorne, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Death from Afar - The warband&#039;s Marines prefer to fight from a distance. Their enemies have to contend with legions of disciplined gunlines, snipers, and enough artillery to turn the battlefield into a giant crater.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Fist - The warband takes its cue from the Imperial Guard. Every combat action they participate in is fought with a regiment&#039;s worth of armor and mechanized infantry, utterly crushing the opposition under their iron treads.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Unorthodox Warfare - The marines prefer to gradually tear down their enemies from the shadows through various means and only engaging them in open combat when the time is absolutely perfect. Any battle the warband participates in is a game of wits for them and the enemy. Guerilla tactics, sabotage, key-target assassination, information warfare, infiltration, and the spread of anarchy and disorder, are all tools of their trade. If your warband&#039;s progenitor is the Alpha Legion and/or your patron god is Tzeentch, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Chemical Warfare - The warband prefers to use a variety of chemical agents on the battlefield to enhance their strength and/or subject their enemies to a variety of painful deaths. Anywhere from potent combat stimulants, viral and mutagenic concoctions, toxic and corrosive weaponry, and anything else related to those, are free game for the warband. If your warband&#039;s progenitor is the Emperor&#039;s Children or Death Guard and/or your patron god is Slaanesh or Nurgle, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Drown them with Bodies - The warband believes in the doctrine of strength in overwhelming numbers. Any battle they participate in is complemented by legions of mortal servants (or unwilling slaves), who throw themselves at the enemy with reckless abandon.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Daemons]], Daemons EVERYWHERE - Any fight the warband participates in is followed by legions of chaos daemons, with the intent of turning the planet into a daemon world for the glory of Chaos. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;. If your warband&#039;s progenitor is the Word Bearers, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege and Attrition - The Marines are experts in all things defense, from raising up a formidable fortress and creating nigh-impenetrable defensive lines, to assaulting enemy fortifications and breaking their lines. Basically, if it involves siege warfare, they know how to make sure the battle goes in their favor. If your warband&#039;s progenitor is the Iron Warriors, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Bloody Rain - The warband&#039;s Marines take the saying &amp;quot;Death from Above&amp;quot;, to the utmost extreme. The marines enter the fray through a massive rain of [[Drop Pod|drop pods]], warp portals, and dropships, while supported by legions of gunships, aircraft, and jump-infantry. This allows them to quickly strike at the enemy with precision and brutality, often before they even have a time to react. If your warband&#039;s progenitor is the Black Legion, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror - The warband&#039;s Marines revel in the fear and suffering of their enemies. The warband&#039;s opponents are typically unable to fight when they attack, as their constant terror campaigns have eroded their victims&#039; resolve and sanity, leaving them as gibbering, paranoid wrecks. Any survivors and/or witnesses would then likely go insane from experiencing their wanton acts of cruelty, spreading the warband&#039;s brand of fear further. If your warband&#039;s progenitor is the Night Lords, this may be taken automatically.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Equipment==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Special Equipment (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-10&lt;br /&gt;
| Preferred Fighting Style. This warband has a particular way of making war, and adheres to that method above all others.&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| Blessed Icons. Tattoos, brands, heraldry, banners: the warband plasters the sigil of their chosen god(s) everywhere. Re-roll if your warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| [[Daemon]] Weapons. The warband has been &amp;quot;blessed&amp;quot; with a cache of daemon weapons. Rates of possession tend to be higher in such a warband. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 26-35&lt;br /&gt;
| Bestial Companion. The warband&#039;s Marines have made companions of exotic animals captured from a remote world.&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| Ancient Weaponry. The warband has access to weaponry from the days of the Horus Heresy and even the Age of Strife, such as volkite chargers and calivers, conversion beamers, phosphex and radiation weapons, and charnabal sabers.&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| Unholy Wargear. The warband&#039;s weapons and armor have been touched by the Warp and bear obvious signs of corruption.&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Stolen Technology. The warband successfully raided an Imperial depot or Forge World and made off with a great deal of modern wargear and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Special Mount. The warband uses either daemonic steeds or beasts taken from an exotic world and broken to the will of their new masters.&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Unique Daemon Engines. The warband&#039;s warpsmiths have created heretofore unseen abominations of flesh, metal, and daemonic fury. Re-roll if your warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Special Armour. The warband&#039;s Marines have heavily modified their power armor, or have had it modified for them by the warp. Each suit is unique to its wearer.&lt;br /&gt;
|-&lt;br /&gt;
! 91-100&lt;br /&gt;
| Biological Experiments. This warband may have struck a deal with [[Fabius Bile]], or perhaps they have a particularly inventive and twisted Apothecary in their ranks. Either way, its Marines have been biologically altered in strange and horrifying ways. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Status==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband Status (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Endangered&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Slightly Understrength&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Typical Strength&lt;br /&gt;
|-&lt;br /&gt;
! 7-9&lt;br /&gt;
| Slightly Overstrength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Massive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Cause of diminished strength (If Endangered or Slightly Understrength) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| The Warband lost a considerable portion of their forces in the Warp or due to mechanical errors (Critical reactor failure, sabotaged drop ships, etc.)&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| The Warband &#039;&#039;is&#039;&#039; strong, but it&#039;s forces are spread thin, deployed in a Black Crusade, skirmishing, following their own agendas, etc.&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Conflicts within the Warband. Anything from the Warband fracturing to an all-out civil war.&lt;br /&gt;
|-&lt;br /&gt;
! 7-9&lt;br /&gt;
| The Warband was slaughtered by Imperial, or something elses, forces in an ill-fated battle.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A part of the Warband was assimilated by or was attacked by another Chaos-aligned entity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Cause of increased strength (If Slighly Overstrength or Massive) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| The warband is favoured by a mighty Chaos Lord, or perhaps one of the Legions, and allows it to draw upon their forces.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| The warband merged with a smaller warband or picked up the remains of a defeated one.&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| The warband joined forces with another warband that shared the same goals or a common enemy.&lt;br /&gt;
|-&lt;br /&gt;
! 7-9&lt;br /&gt;
| Rumors of the warband&#039;s power attracts lesser warbands and other factions willing to serve them.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| The warband has incorporated a Space Marine Chapter who recently turned traitor into their ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Allies &amp;amp; Enemies==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your warband.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your warband loathes Chaos; said daemon is covertly supporting and manipulating the warband from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the Warband&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Imperial Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Orks]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| [[Eldar]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| [[Tyranids]]&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| [[Space Marine]] Chapter&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| [[Skitarii]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| [[Imperial Knight]] House&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| [[Dark Eldar]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| [[Tau]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-99&lt;br /&gt;
| [[Sisters of Battle]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Other Xenos [http://wh40k.lexicanum.com/wiki/List_of_Sentient_Species See here]  for inspiration. Alternatively, see below.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| Roll Twice&lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Crunch tables removed.]&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive/15086952/ &amp;quot;Rites of Heresy&amp;quot;], the original thread.&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Chaos Space Marines]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Space_Marine_Warband_Creation_Tables&amp;diff=119895</id>
		<title>Chaos Space Marine Warband Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Space_Marine_Warband_Creation_Tables&amp;diff=119895"/>
		<updated>2020-10-06T17:09:43Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518: /* Progenitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Chaos Space Marine]] Warband Creation Tables&#039;&#039;&#039; were actually the first of the faction creation tables created after [[Fantasy Flight Games]] released the &amp;quot;Rites of Battle&amp;quot; splatbook -- in fact, they basically were the [[Space Marine Chapter Creation Tables]], but with every table corrupted into a [[Chaos|Chaotic]] form.&lt;br /&gt;
&lt;br /&gt;
Do not confuse this set of tables with the [[Chaos Warband Creation Tables]] -- those tables are for generating a Warband that also includes cultists and other non-Chaos Space Marines.&lt;br /&gt;
&lt;br /&gt;
==Warband Structure==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legion Warband or Renegade Chapter? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–5&lt;br /&gt;
| Renegade Chapter (once a loyal [[Space Marine]] Chapter, now serving [[Chaos]])&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Legion Warband (a warband of one of the nine original [[Chaos Space Marine#The Traitor Legions|Chaos Space Marine Legions]])&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Renegade Chapter, roll again for secondary element such as allied groups and units (this can stack)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Legion Warband, roll again for secondary element such as allied groups and units (this can stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reason for Fall==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did they fall? (Renegades only) (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| The [[Chapter Master]] was accused of heresy by the [[Inquisition]]. The Chapter fought against the Inquisition and lost.  They then began gathering followers to wage war&lt;br /&gt;
|-&lt;br /&gt;
! 6-15&lt;br /&gt;
| The Chapter was friends with the wrong people and ended up being punished because of this.&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Marines in the Chapter dabbled in the dark arts and thought nobody would find out. They were wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 31–40&lt;br /&gt;
|  They tried to fight [[heresy]] with heresy. The [[Ordo Malleus]] made them pay gravely for this when they found out.&lt;br /&gt;
|-&lt;br /&gt;
! 41–45&lt;br /&gt;
| The Chapter rebelled, with originally good intentions, against the [[Imperium]].&lt;br /&gt;
|-&lt;br /&gt;
! 46-55&lt;br /&gt;
| It was discovered that the Chapter&#039;s progenitor was a Traitor Legion (roll on Traitor Legion table to decide which).&lt;br /&gt;
|-&lt;br /&gt;
! 56-70&lt;br /&gt;
| The Marines began indulging in the heretical and eventually became consumed by it.&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| A battle-brother discovered a mighty weapon. Little did he know a [[daemon]] was bound to it, which whispered dark words to its wielder.&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| The Chapter&#039;s forces were stationed in an area with a powerful [[Warp]] presence. This twisted their minds and corrupted them.&lt;br /&gt;
|-&lt;br /&gt;
! 91–95&lt;br /&gt;
| Near the brink of annihilation, the Marines took an extremely cowardly or horrible action to preserve their Chapter, and were excommunicated for this.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99&lt;br /&gt;
| A major mutation appeared in the Chapter&#039;s [[gene-seed]]. Agents were deployed to remove the impure Marines, but when they failed the Chapter broke their bonds with the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| The Chapter was friendly with a group of [[xenos]] and collaborated with them a bit too frequently. When the [[Ordo Xenos]] found out, they had the [[Chapter Master]] executed and excommunicated his brothers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progenitor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Original Traitor Legion (Legion Warbands and Descendants only) (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-15&lt;br /&gt;
| [[Black Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| [[World Eaters]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Iron Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
! 46-60&lt;br /&gt;
| [[Word Bearers]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-75&lt;br /&gt;
| [[Death Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| [[Emperor&#039;s Children]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-92&lt;br /&gt;
| [[Alpha Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! 93-99&lt;br /&gt;
| [[Night Lords]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| [[Thousand Sons]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who was the Warband&#039;s Progenitor? (Renegade non-Legion Descendants only)(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-58&lt;br /&gt;
| [[Ultramarines]]&lt;br /&gt;
|-&lt;br /&gt;
! 59-68&lt;br /&gt;
| [[Blood Angels]]&lt;br /&gt;
|-&lt;br /&gt;
! 69-78&lt;br /&gt;
| [[Imperial Fists]]&lt;br /&gt;
|-&lt;br /&gt;
! 79-86&lt;br /&gt;
| [[White Scars]]&lt;br /&gt;
|-&lt;br /&gt;
! 87–88&lt;br /&gt;
| [[Raven Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! 89-94&lt;br /&gt;
| [[Iron Hands]]&lt;br /&gt;
|-&lt;br /&gt;
! 94&lt;br /&gt;
| [[Salamanders]]&lt;br /&gt;
|-&lt;br /&gt;
! 95-100&lt;br /&gt;
| [[Space Wolves]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Beliefs==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Devotion to the Ruinous Powers (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Loathed. Many of, if not all, the Marines in the warband refuse to see [[Chaos]] as an ally and shun those who submit themselves to it, realizing the dangers of Chaos&#039; ever-shifting nature. (If your warband&#039;s progenitor is the Night Lords or Iron Warriors, this may be taken automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 3-7&lt;br /&gt;
| Neutral. The warband believes Chaos to be more of a tool than something to be worshipped, serving the dark gods when it benefits them.&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Fanatical. The Marines of the warband are highly devoted to their God(s), willingly submitting themselves to the Ruinous Powers and viewing possession as favourable. (If your progenitor is the Word Bearers, this is taken automatically)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chaos Worship (d12) (Ignore if your warband&#039;s devotion is &amp;quot;loathed&amp;quot;)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| [[Chaos Undivided]] (If the Progenitor is the Word Bearers, Iron Warriors, Alpha Legion or Night Lords, this can be selected automatically)&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| One of the [[Chaos Gods#The Other Ones|minor gods]].&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| [[Slaanesh]] (If the Progenitor is the Emperor&#039;s Children, this is selected automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 4, 7&lt;br /&gt;
| [[Nurgle]] (If the Progenitor is the Death Guard, this is selected automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 8, 11&lt;br /&gt;
| [[Khorne]] (If the Progenitor is the World Eaters, this is selected automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| [[Tzeentch]] (If the Progenitor is the Thousand Sons, this is selected automatically)&lt;br /&gt;
|- &lt;br /&gt;
! 12&lt;br /&gt;
| Roll again, twice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the Chapters&#039; beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| The [[Chaos Gods|Gods]] Above All - The warband reveres their chosen god(s) above all else. Re-roll if your warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| Hail [[Horus]]! - The Marines of the warband still honour the First Warmaster, who almost destroyed the Emperor.&lt;br /&gt;
|-&lt;br /&gt;
! 26-35&lt;br /&gt;
| Remember the Ancestors - The Marines remember and pay respects to those who came before them. They have a strong sense of tradition.&lt;br /&gt;
|-&lt;br /&gt;
! 36-50&lt;br /&gt;
| Death to the [[God-Emperor of Mankind|False Emperor]] - The Marines despise the Carrion Lord and his false empire. They seek to tear down the Corpse-God&#039;s fanes and bring His deluded followers into the true faith. &lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Suffer Not the Weak - Those who lack strength deserve no mercy, even fellow Marines. Survival of the fittest.&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| [[Daemon]]hood is Godhood - To ascend to daemonhood is to become a god. Those who have become beings of the warp are revered greatly, those who have not strive to do so. Re-roll if your Warband&#039;s devotion to Chaos is &amp;quot;Loathed&amp;quot;. If your warband&#039;s progenitor is the Word Bearers, this can be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Sindri Myr|Power Demands Sacrifice]] - The Marines of this force understand that in order to gain you must first give something in return. They&#039;re willing to sacrifice anything to advance themselves, even their lives or the lives of others.&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Battle is Glory - To fight on the battlefield is the greatest thing in life. The best warriors are held above all others, and to fight without grandeur is pathetic.&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Accept Any And All - Thieves and whores, traitors and scum alike are welcome to join the Warband&#039;s forces. [[Mutant]]s, [[Beastmen]], [[Xenos]], and former foes can be found serving in this Warband.&lt;br /&gt;
|-&lt;br /&gt;
! 91-99&lt;br /&gt;
| Do What Thou Wilt Shall Be The Whole of The Law - These Marines are no longer bound by any laws or codes, and will do as they please when they please. They heed no higher authority than themselves, not even that of their primarch. &lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| For the Emperor - The warband would seem to venerate or even worship the Emperor, having icons of His scattered throughout their ships and shouting warcries in His name. Whether this is meant to be a parody or true devotion is to be decided.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Demeanour==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband Demeanor (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Exploit and Conquer. The warband views all others as mere pawns, assisting them when it helps their own goals and tossing them aside once they are no longer needed. These Marines are selfish and untrustworthy.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Scorched Earth. The battle-brothers of the warband commonly destroy anything they do not need so the enemy cannot use it. Even valuable things, such as captured fortresses and ships, are considered expendable if the foe can use it to their advantage.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Take No Prisoners. These warriors are butchers who slaughter all who stand before them. Even those who are willing to submit to the warband are ripped limb from limb.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All. Marines in the warband embrace the madness of the Warp, viewing mutation as a blessing and boon. They are very willing to work with [[abhuman]]s, [[mutant]]s and other freaks because of this. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Of a Lost Age. The warband has access to much pre-[[Horus Heresy]] technology. Having these ancient weapons gives the Marines a respect and appreciation for the relics of old.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Stalk the Prey. The Marines of this force fight like hunters, waiting for just the right time to strike and kill their enemy. This way of combat gives them much patience and cunning.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Extra Heresy]]. A surprisingly large amount of the warband is willing to work alongside [[xenos|aliens]], so long as they also worship [[Chaos]] (also this isn’t always the case. May also just include mutual hatred for the same enemy.). The battle-brothers in this force are more tolerant than most others.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Desecrate and Defile. The Marines of this Warband bear hatred towards icons and relics of the enemy, and will try to destroy or corrupt them whenever the chance arises. Temples burn and works of art are ruined at their hands.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Honour Amongst Thieves. Despite being evil and cruel individuals, these Marines have a strong sense of brotherhood. Many would never even consider betraying their fellow warriors an option, and would even sacrifice themselves to save a friend&#039;s life.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| For the Dark Gods. The marines of this force believe their deities to be the ultimate beings of the galaxy and are willing to serve them for eternity. Champions in the Warband will frequently try to prove their worth, accepting any challenge and constantly trying to elevate their status amongst the Warp&#039;s chosen. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Mutations &amp;amp; Deficiencies==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Common Mutations/Deficiencies (if Neutral or Fanatic devotion) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Hunger for Flesh. A mutation of the omophagea has afflicted the Marines of the warband with a continual craving for raw, fresh human meat. They burn through a great many chattels in their bloody, sinister feasts and must continually raid Imperial ships and outposts to acquire more.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Eyes of Night. Mutated occulobes have given the Marines of the warband exceptional night sight, but render them painfully photosensitive. Bright light is anathema to them. (If the warband&#039;s progenitor was Night Lords, this may be taken automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Rest for the Wicked. The warband&#039;s catalepsean nodes have been sent into overdrive by the touch of the empyrean. These Marines no longer need to sleep, but they tend to hallucinate and go berserk at inopportune moments. They must meditate to keep these symptoms at bay.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Freakish Skin. The touch of the Warp has manifested itself upon their skin. They may be covered in scales, lesions, chitin, or matted hair.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Voice of Evil. The Marines&#039; voices are sinister and painful to the ear. Merely speaking is enough to terrify many of their foes.&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Body Horror. The warband&#039;s Marines no longer resemble anything like normal humanity. Compound eyes and insectile mouthparts glitter from within rugose, tumorous faces, and crablike claws and slimy, bubo-ridden tentacles wrap around limbs and throats as the Marines march forth on cloven hooves, their bodies continually warping and twisting as the empyrean ripples around them.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Breath Weapon. Something has happened to the warband&#039;s Betcher&#039;s glands. They can breathe forth acid, fire, or poison. &lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Multiple (make 2 rolls, re-rolling duplicates or 10&#039;s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Common Mental Flaws (if Fanatical devotion) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| [[Horus]], is that you? - Marines have trouble remembering certain things and occasionally hallucinate.&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| LOUD AND PROUD - The warband feels the need to announce their arrival to their foe, making it clear just who the hell they are and that they are here.&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Surrounded by Traitors - The warband&#039;s Marines are paranoid that those who surround them are schemers and liars who may backstab them at any moment.&lt;br /&gt;
|-&lt;br /&gt;
! 7-8&lt;br /&gt;
|  I Must Get Closer! - The warband&#039;s Marines are obsessed with getting close to their enemies.&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Sanity is for the Weak - The warband&#039;s Marines disregard pitiful things such as &amp;quot;logic&amp;quot; and &amp;quot;common sense&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Champion of Legend==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| Champion of your choice.&lt;br /&gt;
|-&lt;br /&gt;
! 21-50&lt;br /&gt;
| Warband leader, [[Daemon Prince]], or [[Chaos Lord]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| [[Sorcerer (Warhammer 40,000)|Sorcerer]] Lord&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| An extremely zealous Champion or Possessed&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Chaos Dreadnought|Dreadnought]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Chosen or [[Terminator]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Battle Brother of old&lt;br /&gt;
|-&lt;br /&gt;
! 96-99&lt;br /&gt;
| A [[Daemon]] who was close to the Warband. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Choose for yourself&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as a scourge of the Imperium, having ravaged many planets and slaughtered many servants of the False Emperor.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The figure of legend killed a renowned and mighty Imperial hero (like a Chapter Master, a well-known Inquisitor, or a famous Imperial Guard General).&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero corrupted nearly an entire sector, causing the population to fall to Chaos. If your warband loathes Chaos, he instead managed to get entire sectors to violently rebel against Imperial rule, throwing them into total anarchy.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The legend committed great atrocities during the boarding of an [[Eldar]] Craftworld, capturing and despoiling many of the craftworld&#039;s [[spirit stone]]s. He and his warband are still hated to this day by the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| A fearsome champion of the Dark Gods, the figure achieved the impossible and became a [[Daemon Prince]]. He used his new power to crush all who opposed the Warband at the time. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero led a campaign of extermination against a loyalist [[Space Marine|Astartes]] chapter, butchering them to the last man and stealing their [[gene-seed]].&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
|  The figure of legend led the warband through many campaigns and slaughtered countless foes. However, he was eventually slain by a rival Chaos champion. The warband holds great hatred for that champion to this day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Homeworld==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband Homeworld (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your Warband&#039;s devotion is &amp;quot;Loathed&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Fleet-based&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| [[Rip and Tear]] - The warband&#039;s Marines revel in the glorious act of ripping and tearing the enemies&#039; guts out in close combat. Woe betide any large enemy, as the Marines especially love to disembowel enemies with huge guts. If a large enemy has no huge guts for the Marines to tear out, it only serves to anger them further and seek more enemies with guts to rip and tear out. If your warband&#039;s progenitor is the World Eaters and/or your patron god is Khorne, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Death from Afar - The warband&#039;s Marines prefer to fight from a distance. Their enemies have to contend with legions of disciplined gunlines, snipers, and enough artillery to turn the battlefield into a giant crater.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Fist - The warband takes its cue from the Imperial Guard. Every combat action they participate in is fought with a regiment&#039;s worth of armor and mechanized infantry, utterly crushing the opposition under their iron treads.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Unorthodox Warfare - The marines prefer to gradually tear down their enemies from the shadows through various means and only engaging them in open combat when the time is absolutely perfect. Any battle the warband participates in is a game of wits for them and the enemy. Guerilla tactics, sabotage, key-target assassination, information warfare, infiltration, and the spread of anarchy and disorder, are all tools of their trade. If your warband&#039;s progenitor is the Alpha Legion and/or your patron god is Tzeentch, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Chemical Warfare - The warband prefers to use a variety of chemical agents on the battlefield to enhance their strength and/or subject their enemies to a variety of painful deaths. Anywhere from potent combat stimulants, viral and mutagenic concoctions, toxic and corrosive weaponry, and anything else related to those, are free game for the warband. If your warband&#039;s progenitor is the Emperor&#039;s Children or Death Guard and/or your patron god is Slaanesh or Nurgle, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Drown them with Bodies - The warband believes in the doctrine of strength in overwhelming numbers. Any battle they participate in is complemented by legions of mortal servants (or unwilling slaves), who throw themselves at the enemy with reckless abandon.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Daemons]], Daemons EVERYWHERE - Any fight the warband participates in is followed by legions of chaos daemons, with the intent of turning the planet into a daemon world for the glory of Chaos. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;. If your warband&#039;s progenitor is the Word Bearers, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege and Attrition - The Marines are experts in all things defense, from raising up a formidable fortress and creating nigh-impenetrable defensive lines, to assaulting enemy fortifications and breaking their lines. Basically, if it involves siege warfare, they know how to make sure the battle goes in their favor. If your warband&#039;s progenitor is the Iron Warriors, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Bloody Rain - The warband&#039;s Marines take the saying &amp;quot;Death from Above&amp;quot;, to the utmost extreme. The marines enter the fray through a massive rain of [[Drop Pod|drop pods]], warp portals, and dropships, while supported by legions of gunships, aircraft, and jump-infantry. This allows them to quickly strike at the enemy with precision and brutality, often before they even have a time to react. If your warband&#039;s progenitor is the Black Legion, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror - The warband&#039;s Marines revel in the fear and suffering of their enemies. The warband&#039;s opponents are typically unable to fight when they attack, as their constant terror campaigns have eroded their victims&#039; resolve and sanity, leaving them as gibbering, paranoid wrecks. Any survivors and/or witnesses would then likely go insane from experiencing their wanton acts of cruelty, spreading the warband&#039;s brand of fear further. If your warband&#039;s progenitor is the Night Lords, this may be taken automatically.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Equipment==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Special Equipment (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-10&lt;br /&gt;
| Preferred Fighting Style. This warband has a particular way of making war, and adheres to that method above all others.&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| Blessed Icons. Tattoos, brands, heraldry, banners: the warband plasters the sigil of their chosen god(s) everywhere. Re-roll if your warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| [[Daemon]] Weapons. The warband has been &amp;quot;blessed&amp;quot; with a cache of daemon weapons. Rates of possession tend to be higher in such a warband. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 26-35&lt;br /&gt;
| Bestial Companion. The warband&#039;s Marines have made companions of exotic animals captured from a remote world.&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| Ancient Weaponry. The warband has access to weaponry from the days of the Horus Heresy and even the Age of Strife, such as volkite chargers and calivers, conversion beamers, phosphex and radiation weapons, and charnabal sabers.&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| Unholy Wargear. The warband&#039;s weapons and armor have been touched by the Warp and bear obvious signs of corruption.&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Stolen Technology. The warband successfully raided an Imperial depot or Forge World and made off with a great deal of modern wargear and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Special Mount. The warband uses either daemonic steeds or beasts taken from an exotic world and broken to the will of their new masters.&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Unique Daemon Engines. The warband&#039;s warpsmiths have created heretofore unseen abominations of flesh, metal, and daemonic fury. Re-roll if your warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Special Armour. The warband&#039;s Marines have heavily modified their power armor, or have had it modified for them by the warp. Each suit is unique to its wearer.&lt;br /&gt;
|-&lt;br /&gt;
! 91-100&lt;br /&gt;
| Biological Experiments. This warband may have struck a deal with [[Fabius Bile]], or perhaps they have a particularly inventive and twisted Apothecary in their ranks. Either way, its Marines have been biologically altered in strange and horrifying ways. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Status==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband Status (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Endangered&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Slightly Understrength&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Typical Strength&lt;br /&gt;
|-&lt;br /&gt;
! 7-9&lt;br /&gt;
| Slightly Overstrength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Massive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Cause of diminished strength (If Endangered or Slightly Understrength) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| The Warband lost a considerable portion of their forces in the Warp or due to mechanical errors (Critical reactor failure, sabotaged drop ships, etc.)&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| The Warband &#039;&#039;is&#039;&#039; strong, but it&#039;s forces are spread thin, deployed in a Black Crusade, skirmishing, following their own agendas, etc.&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Conflicts within the Warband. Anything from the Warband fracturing to an all-out civil war.&lt;br /&gt;
|-&lt;br /&gt;
! 7-9&lt;br /&gt;
| The Warband was slaughtered by Imperial, or something elses, forces in an ill-fated battle.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A part of the Warband was assimilated by or was attacked by another Chaos-aligned entity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Cause of increased strength (If Slighly Overstrength or Massive) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| The warband is favoured by a mighty Chaos Lord, or perhaps one of the Legions, and allows it to draw upon their forces.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| The warband merged with a smaller warband or picked up the remains of a defeated one.&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| The warband joined forces with another warband that shared the same goals or a common enemy.&lt;br /&gt;
|-&lt;br /&gt;
! 7-9&lt;br /&gt;
| Rumors of the warband&#039;s power attracts lesser warbands and other factions willing to serve them.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| The warband has incorporated a Space Marine Chapter who recently turned traitor into their ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Allies &amp;amp; Enemies==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your warband.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your warband loathes Chaos; said daemon is covertly supporting and manipulating the warband from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the Warband&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Imperial Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Orks]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| [[Eldar]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| [[Tyranids]]&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| [[Space Marine]] Chapter&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| [[Skitarii]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| [[Imperial Knight]] House&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| [[Dark Eldar]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| [[Tau]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-99&lt;br /&gt;
| [[Sisters of Battle]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Other Xenos [http://wh40k.lexicanum.com/wiki/List_of_Sentient_Species See here]  for inspiration. Alternatively, see below.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| Roll Twice&lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Crunch tables removed.]&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive/15086952/ &amp;quot;Rites of Heresy&amp;quot;], the original thread.&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Chaos Space Marines]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Space_Marine_Warband_Creation_Tables&amp;diff=119894</id>
		<title>Chaos Space Marine Warband Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Space_Marine_Warband_Creation_Tables&amp;diff=119894"/>
		<updated>2020-10-06T17:08:34Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518: /* Progenitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;[[Chaos Space Marine]] Warband Creation Tables&#039;&#039;&#039; were actually the first of the faction creation tables created after [[Fantasy Flight Games]] released the &amp;quot;Rites of Battle&amp;quot; splatbook -- in fact, they basically were the [[Space Marine Chapter Creation Tables]], but with every table corrupted into a [[Chaos|Chaotic]] form.&lt;br /&gt;
&lt;br /&gt;
Do not confuse this set of tables with the [[Chaos Warband Creation Tables]] -- those tables are for generating a Warband that also includes cultists and other non-Chaos Space Marines.&lt;br /&gt;
&lt;br /&gt;
==Warband Structure==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legion Warband or Renegade Chapter? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–5&lt;br /&gt;
| Renegade Chapter (once a loyal [[Space Marine]] Chapter, now serving [[Chaos]])&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Legion Warband (a warband of one of the nine original [[Chaos Space Marine#The Traitor Legions|Chaos Space Marine Legions]])&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Renegade Chapter, roll again for secondary element such as allied groups and units (this can stack)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Legion Warband, roll again for secondary element such as allied groups and units (this can stack)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reason for Fall==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did they fall? (Renegades only) (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| The [[Chapter Master]] was accused of heresy by the [[Inquisition]]. The Chapter fought against the Inquisition and lost.  They then began gathering followers to wage war&lt;br /&gt;
|-&lt;br /&gt;
! 6-15&lt;br /&gt;
| The Chapter was friends with the wrong people and ended up being punished because of this.&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Marines in the Chapter dabbled in the dark arts and thought nobody would find out. They were wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 31–40&lt;br /&gt;
|  They tried to fight [[heresy]] with heresy. The [[Ordo Malleus]] made them pay gravely for this when they found out.&lt;br /&gt;
|-&lt;br /&gt;
! 41–45&lt;br /&gt;
| The Chapter rebelled, with originally good intentions, against the [[Imperium]].&lt;br /&gt;
|-&lt;br /&gt;
! 46-55&lt;br /&gt;
| It was discovered that the Chapter&#039;s progenitor was a Traitor Legion (roll on Traitor Legion table to decide which).&lt;br /&gt;
|-&lt;br /&gt;
! 56-70&lt;br /&gt;
| The Marines began indulging in the heretical and eventually became consumed by it.&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| A battle-brother discovered a mighty weapon. Little did he know a [[daemon]] was bound to it, which whispered dark words to its wielder.&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| The Chapter&#039;s forces were stationed in an area with a powerful [[Warp]] presence. This twisted their minds and corrupted them.&lt;br /&gt;
|-&lt;br /&gt;
! 91–95&lt;br /&gt;
| Near the brink of annihilation, the Marines took an extremely cowardly or horrible action to preserve their Chapter, and were excommunicated for this.&lt;br /&gt;
|-&lt;br /&gt;
! 96-99&lt;br /&gt;
| A major mutation appeared in the Chapter&#039;s [[gene-seed]]. Agents were deployed to remove the impure Marines, but when they failed the Chapter broke their bonds with the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| The Chapter was friendly with a group of [[xenos]] and collaborated with them a bit too frequently. When the [[Ordo Xenos]] found out, they had the [[Chapter Master]] executed and excommunicated his brothers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progenitor==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Original Traitor Legion (Legion Warbands and Descendants only) (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-15&lt;br /&gt;
| [[Black Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| [[World Eaters]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Iron Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
! 46-60&lt;br /&gt;
| [[Word Bearers]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-75&lt;br /&gt;
| [[Death Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| [[Emperor&#039;s Children]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-92&lt;br /&gt;
| [[Alpha Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! 93-99&lt;br /&gt;
| [[Night Lords]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| [[Thousand Sons]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who was the Warband&#039;s Progenitor? (Renegade non-Legion Descendants only)(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-55&lt;br /&gt;
| [[Ultramarines]]&lt;br /&gt;
|-&lt;br /&gt;
! 55-64&lt;br /&gt;
| [[Blood Angels]]&lt;br /&gt;
|-&lt;br /&gt;
! 65-74&lt;br /&gt;
| [[Imperial Fists]]&lt;br /&gt;
|-&lt;br /&gt;
! 75-82&lt;br /&gt;
| [[White Scars]]&lt;br /&gt;
|-&lt;br /&gt;
! 83–84&lt;br /&gt;
| [[Raven Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! 85-89&lt;br /&gt;
| [[Iron Hands]]&lt;br /&gt;
|-&lt;br /&gt;
! 90-94&lt;br /&gt;
| [[Salamanders]]&lt;br /&gt;
|-&lt;br /&gt;
! 95-100&lt;br /&gt;
| [[Space Wolves]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Beliefs==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Devotion to the Ruinous Powers (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| Loathed. Many of, if not all, the Marines in the warband refuse to see [[Chaos]] as an ally and shun those who submit themselves to it, realizing the dangers of Chaos&#039; ever-shifting nature. (If your warband&#039;s progenitor is the Night Lords or Iron Warriors, this may be taken automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 3-7&lt;br /&gt;
| Neutral. The warband believes Chaos to be more of a tool than something to be worshipped, serving the dark gods when it benefits them.&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Fanatical. The Marines of the warband are highly devoted to their God(s), willingly submitting themselves to the Ruinous Powers and viewing possession as favourable. (If your progenitor is the Word Bearers, this is taken automatically)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Chaos Worship (d12) (Ignore if your warband&#039;s devotion is &amp;quot;loathed&amp;quot;)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| [[Chaos Undivided]] (If the Progenitor is the Word Bearers, Iron Warriors, Alpha Legion or Night Lords, this can be selected automatically)&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| One of the [[Chaos Gods#The Other Ones|minor gods]].&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| [[Slaanesh]] (If the Progenitor is the Emperor&#039;s Children, this is selected automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 4, 7&lt;br /&gt;
| [[Nurgle]] (If the Progenitor is the Death Guard, this is selected automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 8, 11&lt;br /&gt;
| [[Khorne]] (If the Progenitor is the World Eaters, this is selected automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| [[Tzeentch]] (If the Progenitor is the Thousand Sons, this is selected automatically)&lt;br /&gt;
|- &lt;br /&gt;
! 12&lt;br /&gt;
| Roll again, twice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the Chapters&#039; beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| The [[Chaos Gods|Gods]] Above All - The warband reveres their chosen god(s) above all else. Re-roll if your warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| Hail [[Horus]]! - The Marines of the warband still honour the First Warmaster, who almost destroyed the Emperor.&lt;br /&gt;
|-&lt;br /&gt;
! 26-35&lt;br /&gt;
| Remember the Ancestors - The Marines remember and pay respects to those who came before them. They have a strong sense of tradition.&lt;br /&gt;
|-&lt;br /&gt;
! 36-50&lt;br /&gt;
| Death to the [[God-Emperor of Mankind|False Emperor]] - The Marines despise the Carrion Lord and his false empire. They seek to tear down the Corpse-God&#039;s fanes and bring His deluded followers into the true faith. &lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Suffer Not the Weak - Those who lack strength deserve no mercy, even fellow Marines. Survival of the fittest.&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| [[Daemon]]hood is Godhood - To ascend to daemonhood is to become a god. Those who have become beings of the warp are revered greatly, those who have not strive to do so. Re-roll if your Warband&#039;s devotion to Chaos is &amp;quot;Loathed&amp;quot;. If your warband&#039;s progenitor is the Word Bearers, this can be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Sindri Myr|Power Demands Sacrifice]] - The Marines of this force understand that in order to gain you must first give something in return. They&#039;re willing to sacrifice anything to advance themselves, even their lives or the lives of others.&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Battle is Glory - To fight on the battlefield is the greatest thing in life. The best warriors are held above all others, and to fight without grandeur is pathetic.&lt;br /&gt;
|- &lt;br /&gt;
! 81-90&lt;br /&gt;
| Accept Any And All - Thieves and whores, traitors and scum alike are welcome to join the Warband&#039;s forces. [[Mutant]]s, [[Beastmen]], [[Xenos]], and former foes can be found serving in this Warband.&lt;br /&gt;
|-&lt;br /&gt;
! 91-99&lt;br /&gt;
| Do What Thou Wilt Shall Be The Whole of The Law - These Marines are no longer bound by any laws or codes, and will do as they please when they please. They heed no higher authority than themselves, not even that of their primarch. &lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| For the Emperor - The warband would seem to venerate or even worship the Emperor, having icons of His scattered throughout their ships and shouting warcries in His name. Whether this is meant to be a parody or true devotion is to be decided.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Demeanour==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband Demeanor (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Exploit and Conquer. The warband views all others as mere pawns, assisting them when it helps their own goals and tossing them aside once they are no longer needed. These Marines are selfish and untrustworthy.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Scorched Earth. The battle-brothers of the warband commonly destroy anything they do not need so the enemy cannot use it. Even valuable things, such as captured fortresses and ships, are considered expendable if the foe can use it to their advantage.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Take No Prisoners. These warriors are butchers who slaughter all who stand before them. Even those who are willing to submit to the warband are ripped limb from limb.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All. Marines in the warband embrace the madness of the Warp, viewing mutation as a blessing and boon. They are very willing to work with [[abhuman]]s, [[mutant]]s and other freaks because of this. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Of a Lost Age. The warband has access to much pre-[[Horus Heresy]] technology. Having these ancient weapons gives the Marines a respect and appreciation for the relics of old.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Stalk the Prey. The Marines of this force fight like hunters, waiting for just the right time to strike and kill their enemy. This way of combat gives them much patience and cunning.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Extra Heresy]]. A surprisingly large amount of the warband is willing to work alongside [[xenos|aliens]], so long as they also worship [[Chaos]] (also this isn’t always the case. May also just include mutual hatred for the same enemy.). The battle-brothers in this force are more tolerant than most others.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Desecrate and Defile. The Marines of this Warband bear hatred towards icons and relics of the enemy, and will try to destroy or corrupt them whenever the chance arises. Temples burn and works of art are ruined at their hands.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Honour Amongst Thieves. Despite being evil and cruel individuals, these Marines have a strong sense of brotherhood. Many would never even consider betraying their fellow warriors an option, and would even sacrifice themselves to save a friend&#039;s life.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| For the Dark Gods. The marines of this force believe their deities to be the ultimate beings of the galaxy and are willing to serve them for eternity. Champions in the Warband will frequently try to prove their worth, accepting any challenge and constantly trying to elevate their status amongst the Warp&#039;s chosen. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Common Mutations &amp;amp; Deficiencies==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Common Mutations/Deficiencies (if Neutral or Fanatic devotion) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Hunger for Flesh. A mutation of the omophagea has afflicted the Marines of the warband with a continual craving for raw, fresh human meat. They burn through a great many chattels in their bloody, sinister feasts and must continually raid Imperial ships and outposts to acquire more.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Eyes of Night. Mutated occulobes have given the Marines of the warband exceptional night sight, but render them painfully photosensitive. Bright light is anathema to them. (If the warband&#039;s progenitor was Night Lords, this may be taken automatically)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Rest for the Wicked. The warband&#039;s catalepsean nodes have been sent into overdrive by the touch of the empyrean. These Marines no longer need to sleep, but they tend to hallucinate and go berserk at inopportune moments. They must meditate to keep these symptoms at bay.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Freakish Skin. The touch of the Warp has manifested itself upon their skin. They may be covered in scales, lesions, chitin, or matted hair.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Voice of Evil. The Marines&#039; voices are sinister and painful to the ear. Merely speaking is enough to terrify many of their foes.&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Body Horror. The warband&#039;s Marines no longer resemble anything like normal humanity. Compound eyes and insectile mouthparts glitter from within rugose, tumorous faces, and crablike claws and slimy, bubo-ridden tentacles wrap around limbs and throats as the Marines march forth on cloven hooves, their bodies continually warping and twisting as the empyrean ripples around them.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Breath Weapon. Something has happened to the warband&#039;s Betcher&#039;s glands. They can breathe forth acid, fire, or poison. &lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Multiple (make 2 rolls, re-rolling duplicates or 10&#039;s)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Common Mental Flaws (if Fanatical devotion) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-2&lt;br /&gt;
| [[Horus]], is that you? - Marines have trouble remembering certain things and occasionally hallucinate.&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| LOUD AND PROUD - The warband feels the need to announce their arrival to their foe, making it clear just who the hell they are and that they are here.&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Surrounded by Traitors - The warband&#039;s Marines are paranoid that those who surround them are schemers and liars who may backstab them at any moment.&lt;br /&gt;
|-&lt;br /&gt;
! 7-8&lt;br /&gt;
|  I Must Get Closer! - The warband&#039;s Marines are obsessed with getting close to their enemies.&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Sanity is for the Weak - The warband&#039;s Marines disregard pitiful things such as &amp;quot;logic&amp;quot; and &amp;quot;common sense&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Champion of Legend==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| Champion of your choice.&lt;br /&gt;
|-&lt;br /&gt;
! 21-50&lt;br /&gt;
| Warband leader, [[Daemon Prince]], or [[Chaos Lord]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| [[Sorcerer (Warhammer 40,000)|Sorcerer]] Lord&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| An extremely zealous Champion or Possessed&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Chaos Dreadnought|Dreadnought]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Chosen or [[Terminator]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| [[Apothecary]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Battle Brother of old&lt;br /&gt;
|-&lt;br /&gt;
! 96-99&lt;br /&gt;
| A [[Daemon]] who was close to the Warband. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Choose for yourself&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as a scourge of the Imperium, having ravaged many planets and slaughtered many servants of the False Emperor.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The figure of legend killed a renowned and mighty Imperial hero (like a Chapter Master, a well-known Inquisitor, or a famous Imperial Guard General).&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero corrupted nearly an entire sector, causing the population to fall to Chaos. If your warband loathes Chaos, he instead managed to get entire sectors to violently rebel against Imperial rule, throwing them into total anarchy.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The legend committed great atrocities during the boarding of an [[Eldar]] Craftworld, capturing and despoiling many of the craftworld&#039;s [[spirit stone]]s. He and his warband are still hated to this day by the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| A fearsome champion of the Dark Gods, the figure achieved the impossible and became a [[Daemon Prince]]. He used his new power to crush all who opposed the Warband at the time. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero led a campaign of extermination against a loyalist [[Space Marine|Astartes]] chapter, butchering them to the last man and stealing their [[gene-seed]].&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
|  The figure of legend led the warband through many campaigns and slaughtered countless foes. However, he was eventually slain by a rival Chaos champion. The warband holds great hatred for that champion to this day.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Homeworld==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband Homeworld (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your Warband&#039;s devotion is &amp;quot;Loathed&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Fleet-based&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| [[Rip and Tear]] - The warband&#039;s Marines revel in the glorious act of ripping and tearing the enemies&#039; guts out in close combat. Woe betide any large enemy, as the Marines especially love to disembowel enemies with huge guts. If a large enemy has no huge guts for the Marines to tear out, it only serves to anger them further and seek more enemies with guts to rip and tear out. If your warband&#039;s progenitor is the World Eaters and/or your patron god is Khorne, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Death from Afar - The warband&#039;s Marines prefer to fight from a distance. Their enemies have to contend with legions of disciplined gunlines, snipers, and enough artillery to turn the battlefield into a giant crater.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Fist - The warband takes its cue from the Imperial Guard. Every combat action they participate in is fought with a regiment&#039;s worth of armor and mechanized infantry, utterly crushing the opposition under their iron treads.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Unorthodox Warfare - The marines prefer to gradually tear down their enemies from the shadows through various means and only engaging them in open combat when the time is absolutely perfect. Any battle the warband participates in is a game of wits for them and the enemy. Guerilla tactics, sabotage, key-target assassination, information warfare, infiltration, and the spread of anarchy and disorder, are all tools of their trade. If your warband&#039;s progenitor is the Alpha Legion and/or your patron god is Tzeentch, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Chemical Warfare - The warband prefers to use a variety of chemical agents on the battlefield to enhance their strength and/or subject their enemies to a variety of painful deaths. Anywhere from potent combat stimulants, viral and mutagenic concoctions, toxic and corrosive weaponry, and anything else related to those, are free game for the warband. If your warband&#039;s progenitor is the Emperor&#039;s Children or Death Guard and/or your patron god is Slaanesh or Nurgle, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Drown them with Bodies - The warband believes in the doctrine of strength in overwhelming numbers. Any battle they participate in is complemented by legions of mortal servants (or unwilling slaves), who throw themselves at the enemy with reckless abandon.&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| [[Daemons]], Daemons EVERYWHERE - Any fight the warband participates in is followed by legions of chaos daemons, with the intent of turning the planet into a daemon world for the glory of Chaos. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;. If your warband&#039;s progenitor is the Word Bearers, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege and Attrition - The Marines are experts in all things defense, from raising up a formidable fortress and creating nigh-impenetrable defensive lines, to assaulting enemy fortifications and breaking their lines. Basically, if it involves siege warfare, they know how to make sure the battle goes in their favor. If your warband&#039;s progenitor is the Iron Warriors, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Bloody Rain - The warband&#039;s Marines take the saying &amp;quot;Death from Above&amp;quot;, to the utmost extreme. The marines enter the fray through a massive rain of [[Drop Pod|drop pods]], warp portals, and dropships, while supported by legions of gunships, aircraft, and jump-infantry. This allows them to quickly strike at the enemy with precision and brutality, often before they even have a time to react. If your warband&#039;s progenitor is the Black Legion, this may be taken automatically.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror - The warband&#039;s Marines revel in the fear and suffering of their enemies. The warband&#039;s opponents are typically unable to fight when they attack, as their constant terror campaigns have eroded their victims&#039; resolve and sanity, leaving them as gibbering, paranoid wrecks. Any survivors and/or witnesses would then likely go insane from experiencing their wanton acts of cruelty, spreading the warband&#039;s brand of fear further. If your warband&#039;s progenitor is the Night Lords, this may be taken automatically.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Equipment==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Special Equipment (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-10&lt;br /&gt;
| Preferred Fighting Style. This warband has a particular way of making war, and adheres to that method above all others.&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| Blessed Icons. Tattoos, brands, heraldry, banners: the warband plasters the sigil of their chosen god(s) everywhere. Re-roll if your warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| [[Daemon]] Weapons. The warband has been &amp;quot;blessed&amp;quot; with a cache of daemon weapons. Rates of possession tend to be higher in such a warband. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 26-35&lt;br /&gt;
| Bestial Companion. The warband&#039;s Marines have made companions of exotic animals captured from a remote world.&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| Ancient Weaponry. The warband has access to weaponry from the days of the Horus Heresy and even the Age of Strife, such as volkite chargers and calivers, conversion beamers, phosphex and radiation weapons, and charnabal sabers.&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| Unholy Wargear. The warband&#039;s weapons and armor have been touched by the Warp and bear obvious signs of corruption.&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Stolen Technology. The warband successfully raided an Imperial depot or Forge World and made off with a great deal of modern wargear and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Special Mount. The warband uses either daemonic steeds or beasts taken from an exotic world and broken to the will of their new masters.&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Unique Daemon Engines. The warband&#039;s warpsmiths have created heretofore unseen abominations of flesh, metal, and daemonic fury. Re-roll if your warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Special Armour. The warband&#039;s Marines have heavily modified their power armor, or have had it modified for them by the warp. Each suit is unique to its wearer.&lt;br /&gt;
|-&lt;br /&gt;
! 91-100&lt;br /&gt;
| Biological Experiments. This warband may have struck a deal with [[Fabius Bile]], or perhaps they have a particularly inventive and twisted Apothecary in their ranks. Either way, its Marines have been biologically altered in strange and horrifying ways. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Status==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband Status (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Endangered&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Slightly Understrength&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Typical Strength&lt;br /&gt;
|-&lt;br /&gt;
! 7-9&lt;br /&gt;
| Slightly Overstrength&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Massive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Cause of diminished strength (If Endangered or Slightly Understrength) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| The Warband lost a considerable portion of their forces in the Warp or due to mechanical errors (Critical reactor failure, sabotaged drop ships, etc.)&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| The Warband &#039;&#039;is&#039;&#039; strong, but it&#039;s forces are spread thin, deployed in a Black Crusade, skirmishing, following their own agendas, etc.&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Conflicts within the Warband. Anything from the Warband fracturing to an all-out civil war.&lt;br /&gt;
|-&lt;br /&gt;
! 7-9&lt;br /&gt;
| The Warband was slaughtered by Imperial, or something elses, forces in an ill-fated battle.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| A part of the Warband was assimilated by or was attacked by another Chaos-aligned entity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Cause of increased strength (If Slighly Overstrength or Massive) (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| The warband is favoured by a mighty Chaos Lord, or perhaps one of the Legions, and allows it to draw upon their forces.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| The warband merged with a smaller warband or picked up the remains of a defeated one.&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| The warband joined forces with another warband that shared the same goals or a common enemy.&lt;br /&gt;
|-&lt;br /&gt;
! 7-9&lt;br /&gt;
| Rumors of the warband&#039;s power attracts lesser warbands and other factions willing to serve them.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| The warband has incorporated a Space Marine Chapter who recently turned traitor into their ranks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Warband Allies &amp;amp; Enemies==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Warband allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your Warband&#039;s devotion to chaos is &amp;quot;Loathed&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your warband.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your warband loathes Chaos; said daemon is covertly supporting and manipulating the warband from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the Warband&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Imperial Guard]]&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Orks]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| [[Eldar]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| [[Tyranids]]&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| [[Space Marine]] Chapter&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| [[Skitarii]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| [[Imperial Knight]] House&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| [[Dark Eldar]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| [[Tau]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-99&lt;br /&gt;
| [[Sisters of Battle]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Other Xenos [http://wh40k.lexicanum.com/wiki/List_of_Sentient_Species See here]  for inspiration. Alternatively, see below.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| Roll Twice&lt;br /&gt;
|-&lt;br /&gt;
! 11-18&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 19-20&lt;br /&gt;
| Khrave&lt;br /&gt;
|-&lt;br /&gt;
! 21-28&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 29-30&lt;br /&gt;
| Scythian&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-48&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 49-50&lt;br /&gt;
| Enoulians&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Saruthi&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Dracolith&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-73&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 74-75&lt;br /&gt;
| Paramours of the Morpheus Rift&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Crunch tables removed.]&lt;br /&gt;
&lt;br /&gt;
== Source ==&lt;br /&gt;
&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive/15086952/ &amp;quot;Rites of Heresy&amp;quot;], the original thread.&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Chaos Space Marines]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Guard_Regiment_Creation_Tables&amp;diff=266152</id>
		<title>Imperial Guard Regiment Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Guard_Regiment_Creation_Tables&amp;diff=266152"/>
		<updated>2020-10-06T17:03:01Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518: /* Regiment Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inspired by [[Fantasy Flight Games]]&#039; [[Deathwatch]] Role-playing Game&#039;s [[Space Marine Chapter Creation Tables]], these tables let you roll up (or otherwise generate) your very own [[Imperial Guard]] Regiment.  These tables are for [[fluff]] only -- check out FFG&#039;s &amp;quot;[[Only War]]&amp;quot; game for rules on actually role-playing a regiment. The table is also not for uniformly defining every unit from the rolled world, just showing the particular Regiment being focused on and/or what the world is famous for. Roll on the [[Planet generator]] and [[System generator]] (filling out those spots already rolled here) tables for more fluff.&lt;br /&gt;
&lt;br /&gt;
For extra fun, create your own system of worlds with IG regiments, penal legions, PDFs, and also use the Space Marine Chapter Creation Table to create your own Astartes Chapter who recruits from the system, and an SoB Order based in the system as well for your own unique, fluffy corner of the Imperium that you can use for everything/anything!&lt;br /&gt;
&lt;br /&gt;
===Regiment Origin===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Regiment Classification&lt;br /&gt;
! d10&lt;br /&gt;
|- &lt;br /&gt;
| Imperial Guard: A true regiment, drilled and competent in their service.&lt;br /&gt;
| 1-4&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Defense Force: What the Guard doesn&#039;t want, the PDF will take.&lt;br /&gt;
| 5-6&lt;br /&gt;
|-&lt;br /&gt;
| Penal Legion: Scum, criminals, murderers. Watch them closely.&lt;br /&gt;
| 7-8&lt;br /&gt;
|-&lt;br /&gt;
| Militia: Brave enough to defend their world without training or equipment.&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Navy Armsmen: Experts in void-combat, they&#039;ll defend the ship or take the enemy&#039;s.&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regiment Demographic===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Recruitment Criteria&lt;br /&gt;
! d100&lt;br /&gt;
|- &lt;br /&gt;
| Volunteer: Only the brave and desperate ( of both of which there are plenty) join this Regiment.&lt;br /&gt;
| 1-15&lt;br /&gt;
|-&lt;br /&gt;
| Veterans: Taken from the &amp;quot;best&amp;quot; of the PDF, this Regiment somehow knows more about battle than most.&lt;br /&gt;
| 16-25&lt;br /&gt;
|-&lt;br /&gt;
| Caste-born: Raised from birth in the warrior caste.&lt;br /&gt;
| 26-30&lt;br /&gt;
|-&lt;br /&gt;
| Nobility: Bought their commission for honor and glory.&lt;br /&gt;
| 31-35&lt;br /&gt;
|-&lt;br /&gt;
| Priesthood: They venerate the God-Emperor in his soldier aspect.&lt;br /&gt;
| 36-40&lt;br /&gt;
|-&lt;br /&gt;
| Abhumans: Ratlings, Ogryn, and other such useful creatures.&lt;br /&gt;
| 41-45&lt;br /&gt;
|-&lt;br /&gt;
| Tribespeople: All you have to do is teach them which way the gun points.&lt;br /&gt;
| 46-50&lt;br /&gt;
|-&lt;br /&gt;
| Lottery: Selection by the God-Emperor&#039;s grace, and a little luck.&lt;br /&gt;
| 51-55&lt;br /&gt;
|-&lt;br /&gt;
| Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy.  (If Navy Armsmen was rolled, this may be taken as default)&lt;br /&gt;
| 56-60&lt;br /&gt;
|-&lt;br /&gt;
| Firstborn: Chosen by right of being the eldest child.&lt;br /&gt;
| 61-65&lt;br /&gt;
|-&lt;br /&gt;
| Vat-grown: No families to complain, no friends to consider.&lt;br /&gt;
| 66-70&lt;br /&gt;
|-&lt;br /&gt;
| Gangers: They fought each other in the slums, now they fight a true enemy.  (If Penal Legion was rolled, this may be taken as default)&lt;br /&gt;
| 71-85&lt;br /&gt;
|-&lt;br /&gt;
| Convicts: Serving their sentence on the front lines, the slime.  (If Penal Legion was rolled, this may be taken as default)&lt;br /&gt;
| 86-95&lt;br /&gt;
|-&lt;br /&gt;
| Roll d3+1 times on this chart.&lt;br /&gt;
| 96-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Nature of Recruitment&lt;br /&gt;
! d10&lt;br /&gt;
|- &lt;br /&gt;
| Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society.  (If Gangers, Convicts, or Lottery was rolled on demographic table, you may select this by default)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Elite tithe: The best of the best of the planet were recruited for this regiment.  (If caste-born or nobility was rolled on demographic table, you may select this by default)&lt;br /&gt;
| 2-4&lt;br /&gt;
|-&lt;br /&gt;
| Standard conscription: Average or above-average citizens recruited from all levels of society. (If Volunteers, Firstborn, or Lottery was rolled on the demographic table, you may select this by default)&lt;br /&gt;
| 5-10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regiment Homeworld===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Home World&lt;br /&gt;
! d100&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Hive World&#039;&#039;&#039;: No claustrophobia, excellent sense of direction? Urban combat!&lt;br /&gt;
! 01–25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death World&#039;&#039;&#039;: For these people, life was a war before they could speak.&lt;br /&gt;
! 26–40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral World&#039;&#039;&#039;: They fight like wild animals in the Skyfather&#039;s name.&lt;br /&gt;
! 41–55&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agri-World&#039;&#039;&#039;: Sturdy, hard-working types, glad to be off the farm.&lt;br /&gt;
! 56–65&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Civilized World&#039;&#039;&#039;: Comfortable but not soft, ready to fight to preserve and spread civilization.&lt;br /&gt;
! 66–75&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shrine World&#039;&#039;&#039;: They charge into battle eagerly, and their very prayers are warcries.&lt;br /&gt;
! 76–85&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forge World&#039;&#039;&#039;: Blessed by the Omnissiah to carry His light across the Galaxy.&lt;br /&gt;
! 86–90&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lost Homeworld&#039;&#039;&#039;: Ghosts do not fear death, but they seek life with a terrible fury.&amp;lt;br /&amp;gt;(Roll again to determine what kind of world it was, Before.)&lt;br /&gt;
! 91–95&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pleasure World&#039;&#039;&#039;: Soft as clay before the firing of the kiln; war is their crucible.&lt;br /&gt;
! 96–100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Home World Predominant Terrain&lt;br /&gt;
! d100&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Desert&#039;&#039;&#039;: At home in sun, sand and wind.&lt;br /&gt;
! 01–20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Garden/Mixed&#039;&#039;&#039;: Every terrain represented, on the surface and in the recruits&lt;br /&gt;
! 21–40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jungle/Swamp&#039;&#039;&#039;: Masters of stealth and inured to disease.&lt;br /&gt;
! 41–60&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ice&#039;&#039;&#039;: Cold-blooded, with hearts of fire.&lt;br /&gt;
! 61–70&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Airless/Dead&#039;&#039;&#039;: They know the void, and the tech required to survive it.&lt;br /&gt;
! 71–76&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cavern&#039;&#039;&#039;: From the bowels of the earth, natural sappers&lt;br /&gt;
! 76–80&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mountains&#039;&#039;&#039;: Alpine hunting produces crack shots&lt;br /&gt;
! 81–86&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ocean&#039;&#039;&#039;: They grew up in the dangers of the depths.&lt;br /&gt;
! 86–90&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plains&#039;&#039;&#039;: Wide, flat worlds produce excellent cavalry&lt;br /&gt;
! 91–95&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urban&#039;&#039;&#039;: Good soldiers, once you get the cityboy out of the city.&lt;br /&gt;
! 96–00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hive Worlds can instead/also roll on&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predominant Hive Tier&lt;br /&gt;
! d100&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Cavern/Underhive&#039;&#039;&#039;: What the gangers lack in discipline, they make up for in savagery&lt;br /&gt;
! 01–40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urban/Middle Hive&#039;&#039;&#039;: The mass of the Hive, hearty if agoraphobic laborers&lt;br /&gt;
! 41–79&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Whole Hive&#039;&#039;&#039;: Huge and fractious, clash of cultures is in danger of fighting itself as much as it fights the enemy but in the hands of the right General and a compotent team of Commissars these regiments can put the play the different tiers strengths of eachother to create something truly lethal.&lt;br /&gt;
! 80–95&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outskirts&#039;&#039;&#039;: The feral, toxic wastelands surrounding the Hives&#039; bases more like Techno-Barbarians than feral-worlders these hardy fighters can survive almost anything.&lt;br /&gt;
! 96–100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hive worlds can still roll on the predominant terrain table to determine the environment outside the Hives (that is, if it is anything other than toxic wasteland) and before colonization. Mix up the result for flavor, such as hive cities in the depths of oceans, in mountain ranges, in deserts, in jungles etc.. If Urban is rolled, it could be a city planet with extreme population even by Hive World standards, or the leagues of multi-story Buildings between Hives act as the Planets version of suburbia though in both cases this also means the toxic mire has nowhere to go but down. Have fun if you rolled underhivers!&lt;br /&gt;
&lt;br /&gt;
===Regiment Tactical Information===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Regiment Core Units (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-35&lt;br /&gt;
| Infantry Regiment&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| Light Infantry&lt;br /&gt;
|-&lt;br /&gt;
! 46-55&lt;br /&gt;
| Heavy Infantry&lt;br /&gt;
|-&lt;br /&gt;
! 56-70&lt;br /&gt;
| Mechanized Infantry&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Drop&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Armored&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Artillery&lt;br /&gt;
|-&lt;br /&gt;
! 86-95&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 96-99&lt;br /&gt;
| Shock Troopers&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Abhuman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialization (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Drill &amp;amp; Discipline&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Counter&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Stealth Warfare&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Trench Warfare&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Shock &amp;amp; Awe&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Guerrilla Warfare&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Hive and Urban Warfare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Do note that different regiments from the same world have different compositions and specialties (such as an Abhuman Shock and Awe regiment or an Artillery Trench regiment). What is rolled is what the world is famous for, or the specialties of the particular regiment you are rolling up.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Loyalty Rating (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Overzealous: need to be actively held back from giving their lives for the Emperor&lt;br /&gt;
|-&lt;br /&gt;
! 2-3&lt;br /&gt;
| Fanatical: No remorse, no retreat, no fear.&lt;br /&gt;
|-&lt;br /&gt;
! 4-5&lt;br /&gt;
| Adherent: Hold fast to the Creed and His will.&lt;br /&gt;
|-&lt;br /&gt;
! 6-7&lt;br /&gt;
| Undisciplined: Will follow the Emperor but don&#039;t expect them to bow to authority figures.&lt;br /&gt;
|-&lt;br /&gt;
! 8-9&lt;br /&gt;
| Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Heretical: This regiment has abandoned the truth of the Emperor.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Feel free to reroll or choose the previous table as desired.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Special Equipment (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| Traditional Weapon&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| War Trophies&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Specialized [[Lasgun]] Pattern&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Exotic Mounts&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Rare Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Blessed [[Wargear]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Augmented Troops&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Special Vehicle&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Preferred Fighting Style&lt;br /&gt;
|-&lt;br /&gt;
! 91-100&lt;br /&gt;
| Modified Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Regiment Creed (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-40&lt;br /&gt;
| For The Homeworld: This regiment&#039;s mission is to demonstrate the skill and steel of the homeworld to the rest of the [[Imperium]].&lt;br /&gt;
|-&lt;br /&gt;
! 41-65&lt;br /&gt;
| For the [[Emperor]]: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Glory In Death: The regiment&#039;s mission is to die, and take as many enemies with it as possible.&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| We Must Repent: The regiment believes it is on a mission to pay for their homeworld&#039;s sins with blood.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regiment Relations===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Regiment Friends (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| [[Administratum]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-15&lt;br /&gt;
| [[Adeptus Arbites]]&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| [[Adeptus Astartes]] (a specific chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| [[Psyker|Scholastia Psykana]]&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| [[Adeptus Mechanicus]]&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Adepta Sororitas]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Adeptus Titanicus]]&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| [[Ecclesiarchy]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-75&lt;br /&gt;
| [[Imperial Guard]] (of a specific world)&lt;br /&gt;
|-&lt;br /&gt;
! 76-83&lt;br /&gt;
| [[Imperial Navy]]&lt;br /&gt;
|-&lt;br /&gt;
! 84-85&lt;br /&gt;
| [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-88&lt;br /&gt;
| [[Navis Nobilite]] (Navigators)&lt;br /&gt;
|-&lt;br /&gt;
! 89-91&lt;br /&gt;
| [[Officio Assassinorum]]&lt;br /&gt;
|-&lt;br /&gt;
! 92-93&lt;br /&gt;
| [[Planetary Defense Force|PDF]] (of a specific world)&lt;br /&gt;
|-&lt;br /&gt;
! 94-98&lt;br /&gt;
| [[Rogue Trader (RPG)|Rogue Trader]] Dynasty&lt;br /&gt;
|-&lt;br /&gt;
! 99&lt;br /&gt;
| [[Schola Progenium]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| [[League of Blackships]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Regiment Enemies (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| Roll on the &amp;quot;Regiment Friends&amp;quot; table.&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Orks]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| [[Eldar]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| [[Tyranids]]&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| [[Chaos Space Marines]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| [[Daemon Prince]]/[[Daemon]]/other specific disciple of [[Chaos]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Specific [[Chaos]]-aligned group&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| [[Dark Eldar]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| [[Tau]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-100&lt;br /&gt;
| Other Xenos [http://wh40k.lexicanum.com/wiki/List_of_Sentient_Species See here]  for inspiration. Alternatively, see below.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| Roll twice on this chart &lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| [[Fra&#039;al]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| [[Yu&#039;vath]]/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| [[Enslavers]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| [[Barghesi]]&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Imperial Guard]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Guard_Regiment_Creation_Tables&amp;diff=266151</id>
		<title>Imperial Guard Regiment Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Guard_Regiment_Creation_Tables&amp;diff=266151"/>
		<updated>2020-10-06T16:57:09Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518: /* Regiment Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Inspired by [[Fantasy Flight Games]]&#039; [[Deathwatch]] Role-playing Game&#039;s [[Space Marine Chapter Creation Tables]], these tables let you roll up (or otherwise generate) your very own [[Imperial Guard]] Regiment.  These tables are for [[fluff]] only -- check out FFG&#039;s &amp;quot;[[Only War]]&amp;quot; game for rules on actually role-playing a regiment. The table is also not for uniformly defining every unit from the rolled world, just showing the particular Regiment being focused on and/or what the world is famous for. Roll on the [[Planet generator]] and [[System generator]] (filling out those spots already rolled here) tables for more fluff.&lt;br /&gt;
&lt;br /&gt;
For extra fun, create your own system of worlds with IG regiments, penal legions, PDFs, and also use the Space Marine Chapter Creation Table to create your own Astartes Chapter who recruits from the system, and an SoB Order based in the system as well for your own unique, fluffy corner of the Imperium that you can use for everything/anything!&lt;br /&gt;
&lt;br /&gt;
===Regiment Origin===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Regiment Classification&lt;br /&gt;
! d10&lt;br /&gt;
|- &lt;br /&gt;
| Imperial Guard: A true regiment, drilled and competent in their service.&lt;br /&gt;
| 1-5&lt;br /&gt;
|-&lt;br /&gt;
| Planetary Defense Force: What the Guard doesn&#039;t want, the PDF will take.&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Penal Legion: Scum, criminals, murderers. Watch them closely.&lt;br /&gt;
| 7-8&lt;br /&gt;
|-&lt;br /&gt;
| Militia: Brave enough to defend their world without training or equipment.&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Navy Armsmen: Experts in void-combat, they&#039;ll defend the ship or take the enemy&#039;s.&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regiment Demographic===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Recruitment Criteria&lt;br /&gt;
! d100&lt;br /&gt;
|- &lt;br /&gt;
| Volunteer: Only the brave and desperate ( of both of which there are plenty) join this Regiment.&lt;br /&gt;
| 1-15&lt;br /&gt;
|-&lt;br /&gt;
| Veterans: Taken from the &amp;quot;best&amp;quot; of the PDF, this Regiment somehow knows more about battle than most.&lt;br /&gt;
| 16-25&lt;br /&gt;
|-&lt;br /&gt;
| Caste-born: Raised from birth in the warrior caste.&lt;br /&gt;
| 26-30&lt;br /&gt;
|-&lt;br /&gt;
| Nobility: Bought their commission for honor and glory.&lt;br /&gt;
| 31-35&lt;br /&gt;
|-&lt;br /&gt;
| Priesthood: They venerate the God-Emperor in his soldier aspect.&lt;br /&gt;
| 36-40&lt;br /&gt;
|-&lt;br /&gt;
| Abhumans: Ratlings, Ogryn, and other such useful creatures.&lt;br /&gt;
| 41-45&lt;br /&gt;
|-&lt;br /&gt;
| Tribespeople: All you have to do is teach them which way the gun points.&lt;br /&gt;
| 46-50&lt;br /&gt;
|-&lt;br /&gt;
| Lottery: Selection by the God-Emperor&#039;s grace, and a little luck.&lt;br /&gt;
| 51-55&lt;br /&gt;
|-&lt;br /&gt;
| Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy.  (If Navy Armsmen was rolled, this may be taken as default)&lt;br /&gt;
| 56-60&lt;br /&gt;
|-&lt;br /&gt;
| Firstborn: Chosen by right of being the eldest child.&lt;br /&gt;
| 61-65&lt;br /&gt;
|-&lt;br /&gt;
| Vat-grown: No families to complain, no friends to consider.&lt;br /&gt;
| 66-70&lt;br /&gt;
|-&lt;br /&gt;
| Gangers: They fought each other in the slums, now they fight a true enemy.  (If Penal Legion was rolled, this may be taken as default)&lt;br /&gt;
| 71-85&lt;br /&gt;
|-&lt;br /&gt;
| Convicts: Serving their sentence on the front lines, the slime.  (If Penal Legion was rolled, this may be taken as default)&lt;br /&gt;
| 86-95&lt;br /&gt;
|-&lt;br /&gt;
| Roll d3+1 times on this chart.&lt;br /&gt;
| 96-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Nature of Recruitment&lt;br /&gt;
! d10&lt;br /&gt;
|- &lt;br /&gt;
| Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society.  (If Gangers, Convicts, or Lottery was rolled on demographic table, you may select this by default)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Elite tithe: The best of the best of the planet were recruited for this regiment.  (If caste-born or nobility was rolled on demographic table, you may select this by default)&lt;br /&gt;
| 2-4&lt;br /&gt;
|-&lt;br /&gt;
| Standard conscription: Average or above-average citizens recruited from all levels of society. (If Volunteers, Firstborn, or Lottery was rolled on the demographic table, you may select this by default)&lt;br /&gt;
| 5-10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regiment Homeworld===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Home World&lt;br /&gt;
! d100&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Hive World&#039;&#039;&#039;: No claustrophobia, excellent sense of direction? Urban combat!&lt;br /&gt;
! 01–25&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Death World&#039;&#039;&#039;: For these people, life was a war before they could speak.&lt;br /&gt;
! 26–40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Feral World&#039;&#039;&#039;: They fight like wild animals in the Skyfather&#039;s name.&lt;br /&gt;
! 41–55&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Agri-World&#039;&#039;&#039;: Sturdy, hard-working types, glad to be off the farm.&lt;br /&gt;
! 56–65&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Civilized World&#039;&#039;&#039;: Comfortable but not soft, ready to fight to preserve and spread civilization.&lt;br /&gt;
! 66–75&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shrine World&#039;&#039;&#039;: They charge into battle eagerly, and their very prayers are warcries.&lt;br /&gt;
! 76–85&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forge World&#039;&#039;&#039;: Blessed by the Omnissiah to carry His light across the Galaxy.&lt;br /&gt;
! 86–90&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lost Homeworld&#039;&#039;&#039;: Ghosts do not fear death, but they seek life with a terrible fury.&amp;lt;br /&amp;gt;(Roll again to determine what kind of world it was, Before.)&lt;br /&gt;
! 91–95&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pleasure World&#039;&#039;&#039;: Soft as clay before the firing of the kiln; war is their crucible.&lt;br /&gt;
! 96–100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Home World Predominant Terrain&lt;br /&gt;
! d100&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Desert&#039;&#039;&#039;: At home in sun, sand and wind.&lt;br /&gt;
! 01–20&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Garden/Mixed&#039;&#039;&#039;: Every terrain represented, on the surface and in the recruits&lt;br /&gt;
! 21–40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Jungle/Swamp&#039;&#039;&#039;: Masters of stealth and inured to disease.&lt;br /&gt;
! 41–60&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ice&#039;&#039;&#039;: Cold-blooded, with hearts of fire.&lt;br /&gt;
! 61–70&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Airless/Dead&#039;&#039;&#039;: They know the void, and the tech required to survive it.&lt;br /&gt;
! 71–76&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cavern&#039;&#039;&#039;: From the bowels of the earth, natural sappers&lt;br /&gt;
! 76–80&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mountains&#039;&#039;&#039;: Alpine hunting produces crack shots&lt;br /&gt;
! 81–86&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ocean&#039;&#039;&#039;: They grew up in the dangers of the depths.&lt;br /&gt;
! 86–90&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Plains&#039;&#039;&#039;: Wide, flat worlds produce excellent cavalry&lt;br /&gt;
! 91–95&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urban&#039;&#039;&#039;: Good soldiers, once you get the cityboy out of the city.&lt;br /&gt;
! 96–00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hive Worlds can instead/also roll on&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Predominant Hive Tier&lt;br /&gt;
! d100&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;Cavern/Underhive&#039;&#039;&#039;: What the gangers lack in discipline, they make up for in savagery&lt;br /&gt;
! 01–40&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Urban/Middle Hive&#039;&#039;&#039;: The mass of the Hive, hearty if agoraphobic laborers&lt;br /&gt;
! 41–79&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Whole Hive&#039;&#039;&#039;: Huge and fractious, clash of cultures is in danger of fighting itself as much as it fights the enemy but in the hands of the right General and a compotent team of Commissars these regiments can put the play the different tiers strengths of eachother to create something truly lethal.&lt;br /&gt;
! 80–95&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Outskirts&#039;&#039;&#039;: The feral, toxic wastelands surrounding the Hives&#039; bases more like Techno-Barbarians than feral-worlders these hardy fighters can survive almost anything.&lt;br /&gt;
! 96–100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hive worlds can still roll on the predominant terrain table to determine the environment outside the Hives (that is, if it is anything other than toxic wasteland) and before colonization. Mix up the result for flavor, such as hive cities in the depths of oceans, in mountain ranges, in deserts, in jungles etc.. If Urban is rolled, it could be a city planet with extreme population even by Hive World standards, or the leagues of multi-story Buildings between Hives act as the Planets version of suburbia though in both cases this also means the toxic mire has nowhere to go but down. Have fun if you rolled underhivers!&lt;br /&gt;
&lt;br /&gt;
===Regiment Tactical Information===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Regiment Core Units (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-35&lt;br /&gt;
| Infantry Regiment&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| Light Infantry&lt;br /&gt;
|-&lt;br /&gt;
! 46-55&lt;br /&gt;
| Heavy Infantry&lt;br /&gt;
|-&lt;br /&gt;
! 56-70&lt;br /&gt;
| Mechanized Infantry&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Drop&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Armored&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Artillery&lt;br /&gt;
|-&lt;br /&gt;
! 86-95&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 96-99&lt;br /&gt;
| Shock Troopers&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Abhuman&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialization (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Drill &amp;amp; Discipline&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Counter&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Stealth Warfare&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Trench Warfare&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Shock &amp;amp; Awe&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Guerrilla Warfare&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Hive and Urban Warfare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Do note that different regiments from the same world have different compositions and specialties (such as an Abhuman Shock and Awe regiment or an Artillery Trench regiment). What is rolled is what the world is famous for, or the specialties of the particular regiment you are rolling up.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Loyalty Rating (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Overzealous: need to be actively held back from giving their lives for the Emperor&lt;br /&gt;
|-&lt;br /&gt;
! 2-3&lt;br /&gt;
| Fanatical: No remorse, no retreat, no fear.&lt;br /&gt;
|-&lt;br /&gt;
! 4-5&lt;br /&gt;
| Adherent: Hold fast to the Creed and His will.&lt;br /&gt;
|-&lt;br /&gt;
! 6-7&lt;br /&gt;
| Undisciplined: Will follow the Emperor but don&#039;t expect them to bow to authority figures.&lt;br /&gt;
|-&lt;br /&gt;
! 8-9&lt;br /&gt;
| Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Heretical: This regiment has abandoned the truth of the Emperor.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Feel free to reroll or choose the previous table as desired.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Special Equipment (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| Traditional Weapon&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| War Trophies&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Specialized [[Lasgun]] Pattern&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Exotic Mounts&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Rare Heavy Weapon&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Blessed [[Wargear]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Augmented Troops&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Special Vehicle&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Preferred Fighting Style&lt;br /&gt;
|-&lt;br /&gt;
! 91-100&lt;br /&gt;
| Modified Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Regiment Creed (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-40&lt;br /&gt;
| For The Homeworld: This regiment&#039;s mission is to demonstrate the skill and steel of the homeworld to the rest of the [[Imperium]].&lt;br /&gt;
|-&lt;br /&gt;
! 41-65&lt;br /&gt;
| For the [[Emperor]]: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Glory In Death: The regiment&#039;s mission is to die, and take as many enemies with it as possible.&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| We Must Repent: The regiment believes it is on a mission to pay for their homeworld&#039;s sins with blood.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Regiment Relations===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Regiment Friends (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| [[Administratum]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-15&lt;br /&gt;
| [[Adeptus Arbites]]&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| [[Adeptus Astartes]] (a specific chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| [[Psyker|Scholastia Psykana]]&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| [[Adeptus Mechanicus]]&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Adepta Sororitas]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Adeptus Titanicus]]&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| [[Ecclesiarchy]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-75&lt;br /&gt;
| [[Imperial Guard]] (of a specific world)&lt;br /&gt;
|-&lt;br /&gt;
! 76-83&lt;br /&gt;
| [[Imperial Navy]]&lt;br /&gt;
|-&lt;br /&gt;
! 84-85&lt;br /&gt;
| [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-88&lt;br /&gt;
| [[Navis Nobilite]] (Navigators)&lt;br /&gt;
|-&lt;br /&gt;
! 89-91&lt;br /&gt;
| [[Officio Assassinorum]]&lt;br /&gt;
|-&lt;br /&gt;
! 92-93&lt;br /&gt;
| [[Planetary Defense Force|PDF]] (of a specific world)&lt;br /&gt;
|-&lt;br /&gt;
! 94-98&lt;br /&gt;
| [[Rogue Trader (RPG)|Rogue Trader]] Dynasty&lt;br /&gt;
|-&lt;br /&gt;
! 99&lt;br /&gt;
| [[Schola Progenium]]&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| [[League of Blackships]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Regiment Enemies (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-10&lt;br /&gt;
| Roll on the &amp;quot;Regiment Friends&amp;quot; table.&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Orks]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| [[Eldar]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| [[Tyranids]]&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| [[Chaos Space Marines]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| [[Daemon Prince]]/[[Daemon]]/other specific disciple of [[Chaos]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Specific [[Chaos]]-aligned group&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| [[Dark Eldar]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| [[Tau]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-100&lt;br /&gt;
| Other Xenos [http://wh40k.lexicanum.com/wiki/List_of_Sentient_Species See here]  for inspiration. Alternatively, see below.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| Roll twice on this chart &lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| [[Fra&#039;al]]&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| [[Yu&#039;vath]]/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| [[Enslavers]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| [[Barghesi]]&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Imperial Guard]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380731</id>
		<title>Planet generator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Planet_generator&amp;diff=380731"/>
		<updated>2020-10-06T16:55:49Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518: /* Class: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- If anyone knows of a source for this page before the Word doc found at http://i.4pcdn.org/tg/1372469235338.pdf, please leave me a message on my Talk page. I&#039;m trying to clean it up, and if there was an official book this originated from I&#039;d rather update it from that. [[User talk:Auroch|Auroch]] 15 March 2020 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Imperium contains millions of settled planets. Such is the number of these planets that an almost limitless variety of environments can be created for the setting of your game. Below is detailed a method for generating planetary information, and a standardized layout for presenting the information. The steps below allow the generation of a planet within the Imperium that holds some form of settlement and society. &lt;br /&gt;
&lt;br /&gt;
Obviously, there are many more planets in the galaxy that are devoid of life than there are which bear civilisation: in any star system, usually only one, sometimes two, rarely three, and virtually never more than four of the planets will be settled. Most of the planets in a system are simply too inhospitable, even for the most inventive of colonists and most lengthy of terraforming projects. The steps detailed below for generating a planet will create a planet that is within the parameters where civilisation can be easily established, or made possible by the stubbornness of humanity and the technology of the Adeptus Mechanicus.&lt;br /&gt;
&lt;br /&gt;
Some of the steps have tables which allow you to randomly generate traits for the planet, all of which use a d100, and some of which will then require the rolling of one or more d10 to get a further definition. Other steps have no random tables, and are merely a suggestion of what kind of details you should create for the planet to make it complete and distinctive. &lt;br /&gt;
&lt;br /&gt;
When generating a planet you can use as many of the random tables as you wish, or you can simply select one of the options from each table. While it can be entertaining to randomly generate as many of the planet’s features as possible, a planet is sometimes being created because it is required for a particular scene or scenario in a game of Dark Heresy, so the randomly generated traits may not be suitable or desirable: the GM should ignore or reroll any features that do not suit the requirements or tone of the game being played, or simply select the most suitable. &lt;br /&gt;
&lt;br /&gt;
The details generated by this system provide only the basics of a planet’s size, geography and social basics. The details, colour and flavour must be added by the [[Dark Heresy]] GM (or other 40k RPG) and players as required by their campaign.&lt;br /&gt;
&lt;br /&gt;
Check out the [[System generator]] for fluffing the system the planet in question is present in.&lt;br /&gt;
&lt;br /&gt;
== Class: ==&lt;br /&gt;
&lt;br /&gt;
The class of a world describes what type of planet it is, what kind of civilisation and society can be found on the planet, what level of technology is commonly used on the world, and what kind of relationship the people of the planet have with the Imperium.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-15&lt;br /&gt;
| &#039;&#039;&#039;Hive World:&#039;&#039;&#039; The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens of billions. Life is generally good on the surface, but generally sucks eggs on the underside.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. For other sectors, these worlds will be a much rarer sight. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.&lt;br /&gt;
|-&lt;br /&gt;
! 16-19&lt;br /&gt;
| &#039;&#039;&#039;Penal World:&#039;&#039;&#039; Class of Imperial world that functions as a military prison planet. A single such world&#039;s population consists entirely of criminals drawn from hundreds of different worlds. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 20-27 &lt;br /&gt;
| &#039;&#039;&#039;Agri-World:&#039;&#039;&#039; Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or long pork casserole. Sometimes ruled directly by the Administratum or under Mechanicus authority through a Knight House.&lt;br /&gt;
|-&lt;br /&gt;
! 28-32 &lt;br /&gt;
| &#039;&#039;&#039;Forge World:&#039;&#039;&#039; Overworked factory planets owned by the [[Adeptus Mechanicus]] to pump out all sorts of goodies for the Astra Militarum: Guns, Titans, Ships, Power armor, or simple consumer goods are all manufactured in continent-spanning manufactorums. [[Adeptus Mechanicus Forge World Creation Tables|The Adeptus Mechanicus Forge World Creation Tables]] aren&#039;t a bad supplement for this result.&lt;br /&gt;
&lt;br /&gt;
If rolling multiple worlds, this world type needs at least one nearby mining world to supply it with raw materials.&lt;br /&gt;
|-&lt;br /&gt;
! 33-38 &lt;br /&gt;
| &#039;&#039;&#039;Mining World:&#039;&#039;&#039; Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge world, possibly extracting plasma (for direct use or as a fusion catalyst for nuclear transmutation to needed materials) from the stars or rare gases from the Gas Giant they orbit as well. Often the retirement home and final resting place for criminals and &#039;criminals&#039; alike.&lt;br /&gt;
|-&lt;br /&gt;
! 39-44 &lt;br /&gt;
| &#039;&#039;&#039;Developing/Civilised World:&#039;&#039;&#039; &#039;Adolescent&#039; colony Worlds that just sort of sat there and were allowed to develop on their own before the IoM came around asking for tithes. Often highly balkanized and highly culturally diverse, yet decently developed with a population somewhere in the million-billion bracket, up to around 10 billion or so. The balkanization is not strictly under national lines (indeed, the Administratum would prefer to deal with one governor and the factions of the planetary one world government rather than disparate states if the world is advanced enough) and the divide may be factionalism under a single planetary government, the factions being composed various nobles and the rich burghers or the purveyors of certain produced good for example.&lt;br /&gt;
|-&lt;br /&gt;
! 45-49&lt;br /&gt;
| &#039;&#039;&#039;Fortress World:&#039;&#039;&#039; Well-guarded and armed to the teeth, these worlds are the haunts of the best of the Astra Militarum, and may even be graced by a passing Space Marine chapter. Military service is often on these worlds what agriculture is on a primitive world: Everybody does it, has done it for generations, and will do it until everybody dies.&lt;br /&gt;
|-&lt;br /&gt;
! 50-53 &lt;br /&gt;
| &#039;&#039;&#039;Feudal World:&#039;&#039;&#039; Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues. These worlds generally keep to themselves, unless something has gone seriously wrong.&lt;br /&gt;
|-&lt;br /&gt;
! 54-58 &lt;br /&gt;
| &#039;&#039;&#039;Feral World:&#039;&#039;&#039; Wild, backwater worlds that only technically qualify as a colony, with nomadic hunter-gatherers fighting tooth-and-nail to live another day. May be a failed colony, or a plain Death World. Many inhabitants don&#039;t even know there &#039;&#039;is&#039;&#039; an Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 59-64 &lt;br /&gt;
| &#039;&#039;&#039;Shrine World:&#039;&#039;&#039; So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.&lt;br /&gt;
|-&lt;br /&gt;
! 65-68 &lt;br /&gt;
| &#039;&#039;&#039;Cemetery World:&#039;&#039;&#039; Consecrated worlds that serve as the final resting place of the Martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company, or the unmarked and paved-over field from a nearby hive world.&lt;br /&gt;
|-&lt;br /&gt;
! 69-73 &lt;br /&gt;
| &#039;&#039;&#039;Pleasure/Paradise/Garden World:&#039;&#039;&#039; Walled gardens where the rich and powerful can unwind and sow their oats, with the populace living to wait on them hand and foot, or step aside and make art, music, and pretty things. Often a beautiful place to live, as long as [[Slaanesh|nobody]] [[Chaos|takes it]] [[Heresy|too far.]]&lt;br /&gt;
|-&lt;br /&gt;
! 74-76 &lt;br /&gt;
| &#039;&#039;&#039;Death World:&#039;&#039;&#039; If it&#039;s not the molecular acid rain, it&#039;s the Rape-spiders. These worlds are near impossible to live on. Anyone who can live here more than ten years would make a perfect Space Marine.&lt;br /&gt;
|-&lt;br /&gt;
! 77-80 &lt;br /&gt;
| &#039;&#039;&#039;Frontier World:&#039;&#039;&#039; A newly discovered, newly settled, poorly-explored world that&#039;s a bit rough around the edges. Usually, inhabitants must fend for themselves while their sponsor world focuses on other matters.&lt;br /&gt;
|-&lt;br /&gt;
! 81-83 &lt;br /&gt;
| &#039;&#039;&#039;Quarantined World:&#039;&#039;&#039; Something bad has happened here, but not quite bad enough for [[Exterminatus|Old Reliable.]] Instead, all access to this world has been cut off while the upstart WAAAGH!, crotchrot epidemic, or warp outbreak runs its course, one way or the other.&lt;br /&gt;
&lt;br /&gt;
Whatever happened, roll 1d100 on this table to establish this world&#039;s original class, before everything went to shit in a stain. If this is rolled then roll again then maybe it was always quarantined and records as to why have been lost.&lt;br /&gt;
|-&lt;br /&gt;
! 84-89 &lt;br /&gt;
| &#039;&#039;&#039;War World:&#039;&#039;&#039; You know the mantra. In the grim darkness, there is only war. There&#039;s only been war here for generations. It&#039;s likely nobody remembers what all the fighting is about, and the thing they&#039;ve been fighting over was long since destroyed, and that that thing is the planet itself.&lt;br /&gt;
&lt;br /&gt;
But it wasn&#039;t always this way. Roll 1d100 on this table to see what this world was originally like before one thing led to another. If this is rolled then either roll again or maybe the fightings been happening here for so long that it&#039;s literally always been at war as far as records are concerned&lt;br /&gt;
|-&lt;br /&gt;
! 90-92&lt;br /&gt;
| &#039;&#039;&#039;Dead World:&#039;&#039;&#039; Be it naturally barren, [[Tyranids]], [[Exterminatus]], natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found, short of Terraforming which will probably take decades at the bare minimum.&lt;br /&gt;
The vast majority of planets are lifeless, but this particular world was once inhabited. Roll 1d80 on this table to estalish this world&#039;s original class. If this is rolled again then it&#039;s always been dead, but that wont stop the Imperium if it really wants to set-up here for some reason.&lt;br /&gt;
|-&lt;br /&gt;
! 93-94 &lt;br /&gt;
| &#039;&#039;&#039;Forbidden World:&#039;&#039;&#039; As on a Quarantine world, for one reason or another, Imperial Authority has barred access to this world. Usually a very good reason. So good they won&#039;t tell you what it is. They have a good reason for that, too. They can tell you it, but only if you ask, and anyone asking that many questions is either an Inquisitor or a heretic.&lt;br /&gt;
|-&lt;br /&gt;
! 95-98 &lt;br /&gt;
| &#039;&#039;&#039;Xenos World:&#039;&#039;&#039; This world is the homeworld or colony of a primitive xenos race, and lies outside the control of the Imperium of Man. Usually tolerated as long as they pose no threat to the Imperium, and aren&#039;t sitting on anything too valuable. Occasional orbital bombardment to break up larger gatherings and keep technology low might be undertaken. If the Xenos race, no matter how minor or peaceful, begins the stage where it starts to have large amounts of Psykers popping up then they may be cleansed for safety of the Imperial domain. May also be an Exodite world or even a filthy Tau colony&lt;br /&gt;
|-&lt;br /&gt;
! 99-100 &lt;br /&gt;
| &#039;&#039;&#039;Gas Giant:&#039;&#039;&#039; A giant planet made mostly of hydrogen and helium gas, with no solid ground to speak of. If anyone lives here, they live in the drifting cloud cities. More likely, though, it&#039;s the myriad of moons these planets tend to have, that have been settled. If you really like this table, you&#039;ll really like this type of planet. If the planet size is rolled very high, you can rule it to be a Brown Dwarf rather than a Super Jupiter. Check out the [[System generator]] table for a better way to determine whether its a (relatively) small Gas Dwarf, a regular Gas Giant, a Gas Titan or a Brown Dwarf.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech Level: ==&lt;br /&gt;
The level of technology common on a planet will determine its society and economy, and will limit what is available to be bought and traded there. The tech level given for a world is not an absolute limit on what can be found there; it is simply a measure of what technological level the indigenous people possess, and is what is most common on the world. An ‘Industrial’ world can still have a spaceport in orbit and a ‘High Imperial’ settlement as its capital; the mass of the locals are simply kept at the lower level so that they may be more easily controlled and administered.&lt;br /&gt;
&lt;br /&gt;
The tech level of a planet is determined by generating a value based on the class of the world. Find the class on the first table below, and use the listed value to determine the planet’s tech level, as defined on the second table.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Value&lt;br /&gt;
|-&lt;br /&gt;
! Hive&lt;br /&gt;
| 36+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Penal&lt;br /&gt;
| 15+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Agri&lt;br /&gt;
| 15+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Forge&lt;br /&gt;
| 50+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Mining&lt;br /&gt;
| 15+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Developing&lt;br /&gt;
| 20+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Fortress &lt;br /&gt;
| 40+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Feudal&lt;br /&gt;
| 5+1d10&lt;br /&gt;
|-&lt;br /&gt;
! Feral&lt;br /&gt;
| 1d10&lt;br /&gt;
|-&lt;br /&gt;
! Shrine&lt;br /&gt;
| 20+4d10&lt;br /&gt;
|-&lt;br /&gt;
! Cemetery&lt;br /&gt;
| 20+3d10&lt;br /&gt;
|-&lt;br /&gt;
! Pleasure&lt;br /&gt;
| 35+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Quarantined/Dead&lt;br /&gt;
| Use prev. class&lt;br /&gt;
|-&lt;br /&gt;
!War&lt;br /&gt;
| Prev. class &amp;lt;br&amp;gt;or 20+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Death&lt;br /&gt;
| 4d10&lt;br /&gt;
|-&lt;br /&gt;
! Frontier&lt;br /&gt;
| 15+2d10&lt;br /&gt;
|-&lt;br /&gt;
! Forbidden&lt;br /&gt;
| 6d10 ±1d5 (for edge cases such as a roll of 6 to make a stone age quarantine)&lt;br /&gt;
|-&lt;br /&gt;
! Xenos&lt;br /&gt;
| 6d10 ±1d5 (for edge cases such as a roll of 6 to make a stone age xenos)&lt;br /&gt;
|-&lt;br /&gt;
! Gas Giant&lt;br /&gt;
| 30±4d10&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
\*Quarantined worlds and Dead worlds are worlds that previously had another class before being subjected to whatever event gave them their current class. Use the value for the planet’s original class. War Worlds are the same, except that a backward world can&#039;t sustain total war conditions without a tech upgrade; use prev class for what tech it had before the outbreak of the war, *but* if it was formerly Feral or Feudal, roll 20+2d10 for the tech the war is being fought with, or rule it as Low, Mid or High Imperial if the war is to a scale where off world Imperial Forces had to intervene in. Also note that Gas Giants orbital habitats need a relatively high level to function and low rolls can be assumed to be one of its likely numerous moons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tech Level&lt;br /&gt;
|-&lt;br /&gt;
! 01-05&lt;br /&gt;
| &#039;&#039;&#039;Stone Age:&#039;&#039;&#039; Inhabited by people who live in small family groups, dwell in caves or rough shelters and use only the most basic of tools made of stone. People survive by hunting and gathering.&lt;br /&gt;
|-&lt;br /&gt;
! 06-10&lt;br /&gt;
| &#039;&#039;&#039;Iron Age:&#039;&#039;&#039; The people have started to learn how to shape and work iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about.&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| &#039;&#039;&#039;Steel Age:&#039;&#039;&#039; The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilisation has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common.&lt;br /&gt;
|-&lt;br /&gt;
! 16-20&lt;br /&gt;
| &#039;&#039;&#039;Pre-Industrial:&#039;&#039;&#039; The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient.&lt;br /&gt;
|-&lt;br /&gt;
! 21-25&lt;br /&gt;
| &#039;&#039;&#039;Industrial:&#039;&#039;&#039; Has completely moved on from small farms and independent manufactories. Everything is mechanised and automated. The population mostly lives in large cities, and computers are starting to become common in all things. Solid projectile weapons are the norm for military forces, and advanced armour has started to appear for personnel and vehicles.&lt;br /&gt;
|-&lt;br /&gt;
! 26-30&lt;br /&gt;
| &#039;&#039;&#039;Early Space:&#039;&#039;&#039; Has developed basic space flight, and may have established settlements on its own moons, and even close neighbouring planets in the same system. Basic las weapons may have been developed.&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| &#039;&#039;&#039;Advanced Space:&#039;&#039;&#039; Has explored their own system, and colonised any viable planets to be found there. Las weapons are common, and cybernetics are starting to become practical.&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| &#039;&#039;&#039;Warp Space:&#039;&#039;&#039; Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| &#039;&#039;&#039;Low Imperial:&#039;&#039;&#039; The advanced technologies of the Imperium start to be seen, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds).&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| &#039;&#039;&#039;Mid Imperial:&#039;&#039;&#039; Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). Most Imperial worlds are at this level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| &#039;&#039;&#039;High Imperial:&#039;&#039;&#039; The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment.&lt;br /&gt;
|-&lt;br /&gt;
! 56-60&lt;br /&gt;
| &#039;&#039;&#039;Advanced:&#039;&#039;&#039; Have access to limited or developing technology. In the Imperium of Man only the greatest hive worlds and forge worlds have this level of technology. Although it wouldn&#039;t be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus, have a planet or two that run an actual research facility that legitimately researches new technology. Extremely advanced weapons and armour are available in this planet and its manufactora can produce some of the most demanding (and commensurately deadly) weapons available to mankind. Such weapons can include graviton, conversion beam, photon-thruster and ordnance special even for being Titan or Voidship grade. At its peak, the deadly Vortex weapons that tear open holes in reality can even be produced, but such materials need to be handled with extreme care. Further, who knows what manner of technological horrors a planet so blessed to have survived the Iron War, the Age of Strife, the Great Crusade, the Horus Heresy and the Long War so unusually intact, or at least was able to rebuild?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size of Star: ==&lt;br /&gt;
&lt;br /&gt;
The size of the star that a planet orbits can have a significant effect on the economy and military importance of the planet, as the gravity well projected by the star determines the size of the system’s warp zone.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-75&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-95&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|Giant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Galactic Position: ==&lt;br /&gt;
&lt;br /&gt;
The coordinates which describe the planet’s location in the galaxy. The coordinates are given as 5 pieces of information, and is written with each separated by a slash, like this: AB/CDE/FG/123/456. &lt;br /&gt;
&lt;br /&gt;
The first two letters are used to indicate what Segmentum the planet is in. The codes used are: SO for Solar, OB for Obscurus, PA for Pacificus, TE for Tempestus and UL for Ultima. &lt;br /&gt;
&lt;br /&gt;
The next piece of information is a three letter code that indicates the sector of space that the planet is in. In the case of Calixis, CAL is used. Every sector of the Imperium has its own three digit code that is used in the coordinates of planets in that sector (presumably, they at least try to avoid repeats within Segmenta at least, the Imperium wouldn&#039;t have existed as long as it had if the Administratum were THAT bad). &lt;br /&gt;
&lt;br /&gt;
Third is a two letter code that indicates what sub-sector of the indicated sector the planet is in. Calixis’ sub-sectors use the following codes: PE for The Periphery, MM for the Markayn Marches, MA for Malfian, GR for Golgenna Reach, JR for Josian Reach, DM for Drusus Marches, AD for Adrantis and HA for Hazeroth.&lt;br /&gt;
&lt;br /&gt;
On the last page of this article is a chart of the Calixis Sector. This chart is divided into squares, each of which is 2 light years across. The squares are numbered across the bottom (Trailing) edge and up the left (Rimward) edge. These numbers are used as grid reference coordinates to indicate a planet’s location within the sector. &lt;br /&gt;
&lt;br /&gt;
The first three-digit number is used to indicate the planet’s grid reference along the Trailing edge. The second three-digit number is used to indicate the planet’s grid reference up the Rimward edge. The first two digits in each case indicates what square the planet is in, and the third digit is a measure of how many tenths of a square the planet lies into the square. Using this system it is easy to give the location of any planet in the Imperium. &lt;br /&gt;
&lt;br /&gt;
Obviously this system is not precise enough for stellar navigation, but it adequately fills the role of allowing us to plot a planet’s location for purposes of game-play.&lt;br /&gt;
&lt;br /&gt;
== Sector: ==&lt;br /&gt;
&lt;br /&gt;
The galaxy of the Imperium is divided into administrative sectors, each of which has its own sector governor and administratum infrastructure. While each sector’s administration and authority is obviously still beholden to the powers of Holy Terra, they are mostly self functioning and largely autonomous due to sheer scale involved. A sector usually also has a Conclave of the Inquisition assigned to watch over it, led by a Lord Inquisitor. If the sector has multiple Inquisitor Lords (presumably the majority of sectors due to sheer population involved) then the Sub Sector commanders will be Masters and the Sector commander will be the Grandmaster.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sub-sector:&#039;&#039;&#039; All sectors are divided into sub-sectors, and this is which sub-sector the planet can be found in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governor:&#039;&#039;&#039; One person on each planet is held responsible for the payment of the required tithe when the Imperium shows up to collect. The manner in which the planet is governed and the methods used to gather the tithe are beyond the concern of the Imperium. All the powers of Terra care to know of planetary politics is who the responsible individual is. The title used on the planet varies from place to place; ‘Governor’ is simply a generic title used for bureaucratic ease. Internally they may be President, Dictator, King/High King (but NEVER Emperor, that is super ultra Heresy for daring to claim any sort of closeness to the guy who is literally your God), Castellan or whatever, but as far as the Administratum is concerned, these are merely identifiers when compared to their actual post as a Governor of the Adeptus Terra.&lt;br /&gt;
&lt;br /&gt;
== Adepta Presence: ==&lt;br /&gt;
&lt;br /&gt;
The branches of the Adeptus Terra are present on different worlds in varying degrees. To determine what Adepta are present on a planet, and to what extent they are involved in the planet’s politics and daily life, consult the tables below. At each class of world each branch of the Adeptus Terra is listed with a dice value. Roll the indicated dice for each Adepta and consult the ADEPTA PRESENCE table below to determine the normal everyday presence and influence that Adepta has on the world.&lt;br /&gt;
&lt;br /&gt;
Following the tables there is a brief explanation of what each level of presence means. For purposes of simplicity, the Inquisition and Adeptus Ministorum are included here as well, even though they are not strictly branches of the Adeptus Terra. The system is very broken however, and you’re best of just using your own method to determine these numbers&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 style=&amp;quot;text-align:center;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Adeptus\World !! Hive !! Penal !! Agri !! Forge !! Mining !! Developing !! Fortress !! Feudal !! Feral !! Shrine !! Cemetery !! Pleasure !! Death !! Frontier !! Quarantined / War / Dead / Forbidden&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Administratum&#039;&#039;&#039; || 4d10 || 2d10 || 2d10 || 2d10 || 2d10 || 1d10 || 5d10 || 1d5 || N/A || 2d10 || 1d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Arbites&#039;&#039;&#039; || 3d10 || 4d10 || 1d10 || 1d10 || 1d10 || N/A || 3d5 || N/A || N/A || 1d10 || 1d5 || 2d10 || 1d5 || N/A || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astra Telepathica&#039;&#039;&#039; || 3d10 || 1d10 || 1d10  || 1d10 || 1d10 || 1d5 || 2d10 || 1d5 || 1d5 || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Astronomica&#039;&#039;&#039; || 1d10 || 1d5 || 1d5 || 1d5 || 1d5 || N/A || 2d10 || N/A || N/A || 1d5 || 1d5 || 1d5 || 1d5 || N/A || &lt;br /&gt;
GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mechanicus&#039;&#039;&#039; || 2d10 || 1d10 || 1d10 || 5d10 || 3d10 || 1d10 || 3d10 || N/A || N/A || 1d5 || 1d5 || 2d10 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Ecclesiarchy|Ministorum]]&#039;&#039;&#039; || 3d10 || 2d10 || 2d10 || 1d5 || 2d10 || 1d10 || 4d5 || 1d5 || N/A || 4d10 || 3d10 || 2d10 || 1d10 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inquisition&#039;&#039;&#039; || 3d10 || 1d10 || 1d5 || 1d5 || 1d5 || 1d5 || 1d25 || 1d5 || N/A || 1d5 || 1d5 || 1d5 || 1d5 || 1d5 || GM&#039;s Discretion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For each Adeptus, the result you obtained corresponds to a line on this table, indicating how important is the presence of this adeptus :&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Adepta Presence&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;None.&#039;&#039;&#039; No purpose at all best used for Xenos Worlds or Feral/Feudal Astartes homeworlds/recruitment worlds where they don&#039;t want interference.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Token.&#039;&#039;&#039; For administrative purposes only.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-09&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Slight.&#039;&#039;&#039; Specific duties; not involved in wider planetary affairs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-12&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Small.&#039;&#039;&#039; Involved, but quietly and unobtrusively.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Moderate.&#039;&#039;&#039; Has offices and planetary duties, and are widely known.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-18&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notable.&#039;&#039;&#039; A powerful force in its own area of the planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19-21&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Significant.&#039;&#039;&#039; Controls its area, and has a say in wider planetary matters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22-24&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Major.&#039;&#039;&#039; A powerful and influential force throughout the planet.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25+&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dominating:&#039;&#039;&#039; One of, if not the, most powerful and influential forces on the planet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Size: ==&lt;br /&gt;
&lt;br /&gt;
The size of a world is defined by its equatorial circumference. The smallest planets may have a circumference of only 5,000 kilometres, and the truly massive planets may reach 500,000 kilometres. (To provide a sense of scale, Holy Terra herself has a circumference of 40,000 kilometres).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Size (in thousands of km)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Miniscule:&#039;&#039;&#039; 1d10+4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&lt;br /&gt;
|&#039;&#039;&#039;Tiny:&#039;&#039;&#039; 2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-35&lt;br /&gt;
|&#039;&#039;&#039;Small:&#039;&#039;&#039; 4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-75&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Average:&#039;&#039;&#039; 10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Large:&#039;&#039;&#039; (10d10)x2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Huge:&#039;&#039;&#039; (10d10)x3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Enormous:&#039;&#039;&#039; (10d10)x4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Massive:&#039;&#039;&#039; (10d10)x5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gas Giant Modifier: +55&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Axial Tilt: ==&lt;br /&gt;
&lt;br /&gt;
The degree by which a planet leans to the side on its axis determines how severe its seasonal variations are. A planet with no axial tilt experiences no change of seasons, with a greater tilt causing greater variation in seasonal conditions. Thus, it gets hotter in the summer, and colder in the winter. The northern hemisphere will experience summer while the southern has its winter, and vice versa. &lt;br /&gt;
&lt;br /&gt;
For the table below, the planet&#039;s temperature is modified for its summer and winter, but stays as given for its autumn and spring. The rolled modifier is applied to both the maximum and minimum temperatures given, so, for instance, ±10°C to a 30°C world, with a 50°C equator would result in a seasonal range of 20°C to 40°C, with 40°C to 60°C equatorial temperatures.&lt;br /&gt;
&lt;br /&gt;
The seasonal modifier may move the temperature into another bracket on the temperature table. When this happens, the affects of the new bracket take effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Tilt&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | d100&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Axial Tilt&lt;br /&gt;
! style=&amp;quot;font-weight:bold;&amp;quot; | Seasonal Variation&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 01-05&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 06-15&lt;br /&gt;
| Slight (1-5°)&lt;br /&gt;
| ± 5°C/41°F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 16-30&lt;br /&gt;
| Notable (6-15°)&lt;br /&gt;
| ± 10°C/50°F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 31-70&lt;br /&gt;
| Moderate (16-25°)&lt;br /&gt;
| ± 20°C/68°F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 71-85&lt;br /&gt;
| Large (26-35°)&lt;br /&gt;
| ± 40°C/104°F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 86-95&lt;br /&gt;
| Severe (36-45°)&lt;br /&gt;
| ± 60°C/140°F&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 96-100&lt;br /&gt;
| Extreme (46°+)&lt;br /&gt;
| ± 80°C/176°F&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Day: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s day, the time taken for it to complete a single revolution around its polar axis, is given as a number of standard hours. The roll to randomly determine the length of a planet’s day gets a modifier based on the size of the planet:&lt;br /&gt;
&lt;br /&gt;
Size Modifier&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier:&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Day (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|1d5 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|1d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-25&#039;&#039;&#039;&lt;br /&gt;
|2d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-35&#039;&#039;&#039;&lt;br /&gt;
|3d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-45&#039;&#039;&#039;&lt;br /&gt;
|4d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;46-65&#039;&#039;&#039;&lt;br /&gt;
|5d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;66-75&#039;&#039;&#039;&lt;br /&gt;
|6d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
|7d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
|8d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|9d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|10d10 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-120&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 hours&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;121-150&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Length of Year: ==&lt;br /&gt;
&lt;br /&gt;
The length of a planet’s year is given as the number of Terran days it takes to complete one full rotation of its local star. Divide the rolled number by 365 to see how many Terran years this is. To determine how many local days make up a local year, simply multiply the number of days in the year by 24, then divide that number by the length of the planet’s day.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Length of Year (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
|10d10 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x2 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-30&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x3 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-40&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x4 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x5 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-60&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x6 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;61-70&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x7 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x8 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x9 Terran days&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10 Terran days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Satellites: ==&lt;br /&gt;
&lt;br /&gt;
Now determine how many orbiting satellites the planet has. Satellite can have their own terrain, atmosphere and other details generated randomly as well if you so wish. &lt;br /&gt;
&lt;br /&gt;
The roll to determine the number of satellites orbiting a planet gets modified by the size of the planet:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Modifiers&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Satellites (d100)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-20&#039;&#039;&#039;&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-40&#039;&#039;&#039;&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-70&#039;&#039;&#039;&lt;br /&gt;
|1d5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
|1d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
|2d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|3d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|4d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111-130&#039;&#039;&#039;&lt;br /&gt;
|5d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;131-150&#039;&#039;&#039;&lt;br /&gt;
|6d10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gravity: ==&lt;br /&gt;
&lt;br /&gt;
Most planets that have civilization on them have a gravity that is equal to Terran gravity, or close enough that humanity can easily adapt to life there. Extreme worlds that are populated tend to have the habitats in artificial gravity, though if they are low tech the population maybe a form of abhuman suitable to live here (with the normal humans presiding over or living alongside the abhuman population presumably in the capital with higher tech in artificial gravity zones).&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Gravity Level&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Light (0.1 to 0.5 G):&#039;&#039;&#039; Don&#039;t trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-15&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Light (0.5 to 0.7 G):&#039;&#039;&#039; Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-90&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Standard (0.8 to 1.2 G):&#039;&#039;&#039; Normal or easily adaptable. No modifiers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Heavy (1.3 to 1.5 G):&#039;&#039;&#039; A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Very Heavy (1.5 to 2 G):&#039;&#039;&#039; Don&#039;t trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere: ==&lt;br /&gt;
&lt;br /&gt;
The gasses that make up a planet’s atmosphere are numerous, and occur in varying degrees and proportions. A detailed description of a planet’s atmospheric makeup is not necessary for gaming purposes; we need only be concerned with whether or not humans can breathe easily, and how dangerous the air is if it is not within the range that is conducive to human respiration.&lt;br /&gt;
&lt;br /&gt;
Gas Giant Modifier +60&lt;br /&gt;
Roll Atmosphere&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Atmosphere&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-70&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Normal:&#039;&#039;&#039; Safe to breathe&lt;br /&gt;
|-&lt;br /&gt;
|71-85&lt;br /&gt;
|&#039;&#039;&#039;Bearable:&#039;&#039;&#039; A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.&lt;br /&gt;
|-&lt;br /&gt;
|86-92&lt;br /&gt;
|&#039;&#039;&#039;Tainted:&#039;&#039;&#039; A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|93-97&lt;br /&gt;
|&#039;&#039;&#039;Poisonous:&#039;&#039;&#039; A Poisonous atmosphere is made up of gasses that are quickly lethal to humans. A character can only survive unhampered in such conditions for a number of rounds equal to their Toughness bonus, and then gain a level of fatigue each round until unconscious. They will die after one more round in the poisonous atmosphere.&lt;br /&gt;
|-&lt;br /&gt;
|98-100&lt;br /&gt;
|&#039;&#039;&#039;Deadly:&#039;&#039;&#039; In a deadly atmosphere, a character will survive for a number of rounds equal to their Toughness modifier, gaining a fatigue level each round, and will then die instantly. At the GMs discretion, the natives of a planet, through evolutionary change, may be able to endure a bearable, tainted or poisonous atmosphere without penalty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hydrosphere: ==&lt;br /&gt;
The hydrosphere of a planet is how much water the surface and the atmosphere contains. This can be water vapour in the air, streams and rivers, lakes, seas and oceans.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hydrosphere&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Waterless:&#039;&#039;&#039; This world is completely deprived of water. Bring your own bottles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Parched:&#039;&#039;&#039; This world Has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Arid:&#039;&#039;&#039; This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-55&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average:&#039;&#039;&#039; This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;56-70&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Damp:&#039;&#039;&#039; This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;71-80&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Moist:&#039;&#039;&#039; This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;81-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Watery:&#039;&#039;&#039; This world is mostly ocean, with only a few island landmasses and microcontinents.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Aquatic:&#039;&#039;&#039; This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Temperature: ==&lt;br /&gt;
&lt;br /&gt;
The mean temperature of a planet is one of the most significant deciding factors on how much shelter and technological assistance humans require to comfortably survive there. Temperature is always given as a range, as there will invariably be variations from equator to poles, and through the seasons.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Temperature&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bitter (-201°C/-330°F or lower):&#039;&#039;&#039; As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Cold (-200°C to -101°C/-328°F to -150°F):&#039;&#039;&#039; Chances are, this world is made of ice, and any &#039;oceans&#039; are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you&#039;d better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;11-20&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Chilly (-100°C to -41°C/-148°F to -42°F):&#039;&#039;&#039; Cold, but not uninhabitable. Sealed buildings are still a good idea, but smaller heating systems should work just fine. Going outside requires exceptionally warm clothing but this planet is still likely to be inhabited in numbers larger than a few outposts. If unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;21-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Frosty (-40°C to -11°C/-40°F to 12°F):&#039;&#039;&#039; Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-60&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Average (-10°C to +30°C/14°F to 86°F):&#039;&#039;&#039; Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it&#039;ll be within this range.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;61-75&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Warm (+31°C to +50°C/88°F to 122°F):&#039;&#039;&#039; Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. If unprotected, you&#039;ll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;76-85&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tepid (+51°C to +100°C/124°F to 202°F):&#039;&#039;&#039; A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you&#039;ll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;86-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hot (+101°C to +150°C/204°F to 302°F):&#039;&#039;&#039; Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you&#039;d better either be wearing top-of-the-line thermal protection. Otherwise, you&#039;ll last a number of rounds equal to your toughness bonus before boiling alive like a clam.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-95&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Roasting (+151°C to +300°C/304°F to 572°F):&#039;&#039;&#039; A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;96-100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Searing (+300°C/+572°F or more):&#039;&#039;&#039; Fire tornadoes and acid rain! One of the most extreme environments imaginable. You can forget about any kind of life that&#039;s not inside a liquid nitrogen and ceramite bunker. Unless you&#039;re inside said bunker, or are part dragon, you&#039;re gonna burst into flame instantly, no matter what you&#039;re wearing.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Terrain: ==&lt;br /&gt;
Some planets have a single dominant terrain type, a particular model that describes all of the land to be found on the planet. Other planets have more than one terrain present. Roll on the first table below to determine how many terrains the planet has, then generate each on the second table.&lt;br /&gt;
&lt;br /&gt;
You can divide a planet between different terrains by having more than one landmass with a terrain each, or simply divide a landmass into regions of each terrain. You could even overlap and mix different terrains. Exactly what the terrain will look like will depend on other factors, like the temperate and hydrosphere of the planet. You must decide yourself how the terrain manifests when combined with the other planetary traits.&lt;br /&gt;
&lt;br /&gt;
Gas Giants do not roll here as they have one terrain - gas clouds - whether or not something lies in the middle and what that  might be is up to GMs discretion&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Number of Terrains&lt;br /&gt;
|-&lt;br /&gt;
|01-20&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|21-40&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|41-60&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|61-80&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|81-100&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Terrain Types&lt;br /&gt;
|-&lt;br /&gt;
|01-05&lt;br /&gt;
|Grassland&lt;br /&gt;
|-&lt;br /&gt;
|06-10&lt;br /&gt;
|Savannah&lt;br /&gt;
|-&lt;br /&gt;
|11-15&lt;br /&gt;
|Continual Forest&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Broken Forest&lt;br /&gt;
|-&lt;br /&gt;
|21-25&lt;br /&gt;
|Hills&lt;br /&gt;
|-&lt;br /&gt;
|26-30&lt;br /&gt;
|Mountains&lt;br /&gt;
|-&lt;br /&gt;
|31-35&lt;br /&gt;
|Plateaus&lt;br /&gt;
|-&lt;br /&gt;
|36-40&lt;br /&gt;
|Dormant Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|41-45&lt;br /&gt;
|Active Volcanoes&lt;br /&gt;
|-&lt;br /&gt;
|46-50&lt;br /&gt;
|Broken Rock&lt;br /&gt;
|-&lt;br /&gt;
|51-55&lt;br /&gt;
|Flat Rock&lt;br /&gt;
|-&lt;br /&gt;
|56-60&lt;br /&gt;
|Columns&lt;br /&gt;
|-&lt;br /&gt;
|61-65&lt;br /&gt;
|Moor&lt;br /&gt;
|-&lt;br /&gt;
|66-70&lt;br /&gt;
|Barren&lt;br /&gt;
|-&lt;br /&gt;
|71-75&lt;br /&gt;
|Swamp&lt;br /&gt;
|-&lt;br /&gt;
|76-80&lt;br /&gt;
|Caves&lt;br /&gt;
|-&lt;br /&gt;
|81-85&lt;br /&gt;
|Ravines&lt;br /&gt;
|-&lt;br /&gt;
|86-90&lt;br /&gt;
|Sandy&lt;br /&gt;
|-&lt;br /&gt;
|91-95&lt;br /&gt;
|Islands&lt;br /&gt;
|-&lt;br /&gt;
|96-100&lt;br /&gt;
|Cliffs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Climate: ==&lt;br /&gt;
&lt;br /&gt;
Created by the combined effects of the planet’s qualities, such as terrain, temperature and hydrosphere, the climate is a brief description of the prevalent conditions on the surface of the world. You will have to look at the contributing factors, imagine how they will interact, and give a brief description of what it is like on the planet. If you want the planet to have climactic variations, maybe for different regions, or through changing seasons, describe them here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Native Flora and Fauna:&#039;&#039;&#039;&lt;br /&gt;
If you wish, you can create the details of any native plant and animal life on the planet. Doing this can breathe some personality into a planet, bring it alive and make it distinctive from the millions of other planets in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents:&#039;&#039;&#039;&lt;br /&gt;
How is the planet divided? Is the entire population united as a single political body, or are there rival or friendly factions or countries? Does land on the planet form a single mass, or does it form continents divided by oceans? These are details that you must decide based on the other features of the planet and the requirements the planet has to fill in your campaign.&lt;br /&gt;
&lt;br /&gt;
== Population:==&lt;br /&gt;
The population of a planet in the Imperium can vary from a few dozen settlers or scientists on a frontier world up to the billions on a hive world.&lt;br /&gt;
&lt;br /&gt;
Note that the Imperium does contain worlds with a population higher than that possible on the following table. The reason for the maximum on this table is that Dark Heresy is set against the backdrop of the Calixis Sector where the capital of Scintilla has, at 25 billion, the largest population in the sector. If you are generating a world that is to be set outside of the Calixis Sector, you may wish to extend or modify this table to create even larger populations.&lt;br /&gt;
&lt;br /&gt;
The roll to determine the population of a planet gets two modifiers applied, based on the class and size of the planet.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Planet Class Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hive World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Penal World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Agri-World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forge World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mining World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Developing World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fortress World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feudal World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feral World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shrine World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cemetery World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pleasure World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quarantined World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;War World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dead World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frontier World&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Forbidden World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Xenos World&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gas Giant&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size Modifier&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miniscule&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tiny&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Average&#039;&#039;&#039;&lt;br /&gt;
|No Mod&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Large&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Huge&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enormous&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Massive&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roll Population&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-05&#039;&#039;&#039;&lt;br /&gt;
|10d10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;06-10&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x1,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21-25&#039;&#039;&#039;&lt;br /&gt;
|(10d10)x10,000&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26-30&#039;&#039;&#039;&lt;br /&gt;
|1d5 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;31-35&#039;&#039;&#039;&lt;br /&gt;
|1d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;36-40&#039;&#039;&#039;&lt;br /&gt;
|5d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;41-50&#039;&#039;&#039;&lt;br /&gt;
|10d10 million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;51-70&#039;&#039;&#039;&lt;br /&gt;
|1d10 hundred million&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;71-90&#039;&#039;&#039;&lt;br /&gt;
|1d5 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;91-100&#039;&#039;&#039;&lt;br /&gt;
|1d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;101-110&#039;&#039;&#039;&lt;br /&gt;
|2d10 billion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;111+&#039;&#039;&#039;&lt;br /&gt;
|3d10 billion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Society: ==&lt;br /&gt;
&lt;br /&gt;
Although all planets of the Imperium are beholden to the authority of Holy Terra, the Emperor cares little for how any individual planet is organised. Different social structures exist, and even within each of the broad definitions on the table below there can be variance and variety. You can define the politics and social structure of the planet as broadly or as narrowly as you desire or is required.&lt;br /&gt;
&lt;br /&gt;
Obviously the types of society on the following table contain certain options that are more compatible with certain types of planet than with others. For example, a forge world will almost always have a Religious (Machine God) society, but very few, if any, other worlds will. More than with any other section of planet generation, the GM should consider rejecting unsuitable rolls, or simply selecting the most suitable option. If the planet has more than one country or continent, you can even have different society types playing against each other for dominance, like a feral world being made up of separate tribes, a feudal world having competing kingdoms, an industrial era world having separate nations or a civilized world having competition between different agencies and noble families. However, all must bow before the Administratum, and rights and provenances of citizens, nobles or else matter little if the Imperium doesn&#039;t receive its fair (the law requires that we state this) tithe, the Lex Imperialis is not obeyed, the [[Imperial Cult]] or its approved local form or the Machine Cult of the Mechanicus is not properly obeyed, then the lives of the rulers of politically disunited worlds or the Planetary Governor(regardless of whether they are a king/queen, dictator, elected official or a puppet to the power cliques)&#039;s in a one world government and its factions are forfeit.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Society Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;01-08&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Democracy:&#039;&#039;&#039; The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;09-17&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Dictator:&#039;&#039;&#039; The population or a designated body politic elected a man into the role of dictator, who then holds absolute power. Their will is law, the law is whatever they will. A dictator often has a group of advisors, and an administratum for day-to-day management, but in the end Dear Leader&#039;s decision is final.  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;18-26&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Dictator:&#039;&#039;&#039; The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;27-35&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tyrannical Dictator:&#039;&#039;&#039; The dictator has illegally seized power, and often rules with a bloody fist as they purge or &#039;disappear&#039; the planet&#039;s dissidents, political enemies, scapegoats of the day, and anyone who poses a threat to the tyrant&#039;s ambitions. This brand of leadership can be the result of a warlord, a particularly psychotic heir, or even, distressingly often, a rogue democratic leader who [[Tzeench|played the long game]] and finally made his move. After all, power corrupts, absolute power corrupts absolutely, and is absolutely sought by the absolutely corrupt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;36-44&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Elected Monarchy:&#039;&#039;&#039; The world is ruled by a monarch who, while ruling by fiat, is bound by a written constitution and a governing body, with the power to veto any declarations made that violates said constitution. Here, the monarch is elected by either the governing party, or by the people at large.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;45-54&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Hereditary Monarchy:&#039;&#039;&#039; The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;55-63&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Military Junta/Dictatorship:&#039;&#039;&#039; The world’s culture is either built around a military cause, or there have been events in its history which caused a great demand for military action and organisation. Either way, society is ruled by the military. Rather than noble or bureaucratic rank, Military rank is the position of highest political authority. Everything is arranged and run in a military fashion. The Imperial Guard (and/or the Imperial Navy) have major influence here.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;64-72&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Local):&#039;&#039;&#039; Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet&#039;s government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion&#039;s origins and compatibiity with the [[Imperial Creed]], it is likely to have a [[Inquisition| close eye kept on it.]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;73-81&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Ministorum):&#039;&#039;&#039; Live for the Emperor, Work for the Emperor, die for the Emperor. The [[Ecclesiarchy]], the state church or the [[Imperium of Man]], functions as the planet&#039;s government, making sure everybody, top to bottom, follows their branch&#039;s interpretation of the Imperial Creed. Or at least aren&#039;t spouting [[HERESY]]!!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;82-90&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Religious (Machine God):&#039;&#039;&#039; The Church of the Machine God functions as the planet&#039;s government, and makes sure all the trains run on time. Obviously, the default on Forge Worlds, and other worlds governed by the [[Adeptus Mechanicus]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;91-99&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Oligarchy:&#039;&#039;&#039; On this world, a small body of wealthy people, not necessarily of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. A world producing an important specialty good will see the Imperium backing those with knowledge and means to make it (possibly and preferably infintely long) over other power cliques or alternatively a rich class may have already been present in such a scenario and the Imperium saw fit to retain it. The Planetary Governor will either be a puppet of the guild/society/mafia council or be its most powerful member.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;100&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Direct Control by the Administratum or Offworld Appointed Goverment:&#039;&#039;&#039; This world has direct and constant control by the overall Imperial bureaucracy or a direct representative of it as, possibly due to being a strategic location making the Imperium unable to trust its important governance to the locals, its status as a sub-sector or sector capital or having been recently colonized, conquered, (re)discovered and forcibly integrated or (re)discovered and peacefully integrated (in the latter case, it maybe that a planet is in a lower tech level that the Imperium saw fit to increase due to a benefit or because a politically divided but imperial accepting political class needing a neutral arbiter of power before settling into the new form). Some edge cases include important fortress worlds or naval bases the Imperial Guard or the Imperial Navy have under military governorship, or possibly an Astartes Chapter or Sororitas Order Homeworld whose government may answer to them depending on political involvement. If such is the case, roll again for what form of government is subordinate to the Astartes or Sororitas.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economy: ==&lt;br /&gt;
&lt;br /&gt;
The economy of a planet is a description of how the people of that world manage their resources and finances. Look at the important contributing factors form the other aspects of the world determined in this process (class of world, population and society in particular), think about your own ideas for the world and the function you wish it to fill in your campaign, and note as many points as you can, or desire, about the planet’s economy.&lt;br /&gt;
&lt;br /&gt;
Examples of detail you could give are: What is the local currency called? Do imports from other worlds get paid for in cash or simply a trade value to be swapped directly for exports? How extreme is the gulf between the poor and the wealthy on the world? How much does wealth dictate about lifestyle and opportunities on the world? This is an example of an area where the GM and players can go into as much detail as they wish, or simply create only the bare essential facts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exports:&#039;&#039;&#039;&lt;br /&gt;
Decide what the planet produces that will be valuable on other planets. The produce of a planet is traded to merchant captains who ship it off across the stars.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imports:&#039;&#039;&#039;&lt;br /&gt;
Whatever the planet is in need of is brought to them by the merchant captains and traded for exports.&lt;br /&gt;
&lt;br /&gt;
Here is a chart of trade goods for exports and imports. Keep in mind that a planet could have unique or unusual goods not on the list, or that some planets would find it difficult if not impossible to produce certain goods at a surplus. Roll D10 or choose.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Trade Goods&lt;br /&gt;
! Common Goods&lt;br /&gt;
! Luxury Goods&lt;br /&gt;
|- &lt;br /&gt;
| &#039;&#039;&#039;1.Agriculture:&#039;&#039;&#039; Plant based food. Fruits, vegetables,fungi, algae, anything grown and edible. Can also include spices and herbs.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Basic staple foods, such as wheat or rice. Algae chips, bread, anything cheap.&lt;br /&gt;
| Exotic fruits, rare mushrooms or pungent spices.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;2.Animal Products:&#039;&#039;&#039; The hides, flesh, bones and byproducts of fauna can have a multitude of uses.&lt;br /&gt;
Must be export if agri-world.&lt;br /&gt;
| Processed grox meat is many a citizen&#039;s favorite meal. Eggs, fish and milk can all be plentiful depending on the planet&#039;s biome.&lt;br /&gt;
| Exotic hides for ostentatious coats, bones to make regal tool handles, and the most succulent meats to dine on after a long day of oppressing Imperial subjects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3.Minerals:&#039;&#039;&#039; Rocks from the ground that have value. Used in construction, technology, currency or decoration.&lt;br /&gt;
Must be export if mineral world.&lt;br /&gt;
| Basic materials for the construction of buildings, machines, etc.&lt;br /&gt;
| Valuable and rare gems, precious bullion or marble.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4.Lumber:&#039;&#039;&#039; The body of a tree, used in construction of buildings, furniture, gun stocks and more.&lt;br /&gt;
| It may be half rotten or break from a stiff breeze, but it&#039;s plentiful and takes less time to grow than the average lifespan of a guardsman.&lt;br /&gt;
|Wood of a unique color or with peculiar qualities makes for fine lawn chairs.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5.Weapons:&#039;&#039;&#039; Tools made for putting holes in people. Either require contact with the target or fires projectiles.&lt;br /&gt;
| Swords and knives, gunpowder firearms, nothing more advanced than the humble lasgun.&lt;br /&gt;
| Fancy alloys folded over a thousand times to produce rapiers of exceptional quality, or powerful and arcane weaponry like meltas or plasma guns. Maybe the planet&#039;s culture has a unique and crazy weapon found only there like a super lasgun? Or maybe even super advanced weapons like Grav Guns or Vortex Warheads?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6.Vehicles:&#039;&#039;&#039; Deliver people from point A to point B.&lt;br /&gt;
| Large civilian transports designed to transfer citizens from their manufactoria shift to their hablock.&lt;br /&gt;
| Luxury vehicles and custom craft to cruise in style.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;7.Fuel:&#039;&#039;&#039; Generates power, which is released as heat, light or electricity.&lt;br /&gt;
| Coal, oil, and promethium laced with local contaminants.&lt;br /&gt;
| Highly potent promethium that can burn twice as many heretics with half the amount. Efficiency is loyalty!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8.Spacecraft:&#039;&#039;&#039; A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.&lt;br /&gt;
| Cheap intrasystem crafts, mass transports or frigates to bolster Imperial fleets.&lt;br /&gt;
| From the personal craft of noble families to cruisers or even battleships of the Imperial Navy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;9.Alcohol/Drugs:&#039;&#039;&#039; Alters the mental state of the user, usually to create a sense of euphoria or ecstasy, though long term effects may be unpleasant. Alcohol is typically drunk, while drugs can be smoked, snorted, consumed or injected.&lt;br /&gt;
| Cheap swill or chemicals that will tear up your guts worse than an enraged grox. You&#039;re better off drinking unrefined promethium.&lt;br /&gt;
| The finest wines in the galaxy, usually only available for a limited season. Or maybe hookah&#039;s are all the rage among the nobles?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10.Contraband:&#039;&#039;&#039; Shit The Man doesn&#039;t want you to have. In a totalitarian, theocratic regime like the Imperium, there&#039;s a lot that can fall under this.&lt;br /&gt;
| Illicit chems or texts that speak out against the Imperium&#039;s rule.&lt;br /&gt;
| Scandalous works and dangerous knowledge that shed light on things man was not meant to know. Xenotech is in incredibly high demand by the elite; while anyone caught with such heresy is to be executed, some secrets can bring a fate worse than death...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to the economy being obviously important, you are encouraged to use the previous table as more of a recommendation or what the world is famous for instead of being stuck with a monolithically dedicated planet, unless of course its an Agri-World or Forge-World who are actually dedicated, though what form of product they are famous for can still be chosen, and no Forge World worth its name wont at least make basic weapons, vehicles and aircraft and at least some void-capable assets for example.&lt;br /&gt;
&lt;br /&gt;
== Conflicts: ==&lt;br /&gt;
&lt;br /&gt;
Decide if there are currently any violent conflicts underway on the planet. This could be a civil war between rival factions (such as contenders with equal claim to the throne, a trade war, or a popular uprising,) a struggle to fight off invading xenos forces (or even to conquer the native xenos!), a war against insurgents or terrorists, or any other type of conflict you can think of taking place on the world. &lt;br /&gt;
&lt;br /&gt;
This is one of the details about the world that should be discussed between the GM and the players to create the right type of environment and mood for your game, or decided on by the GM as a suitable backdrop to their scenario or campaign idea.&lt;br /&gt;
&lt;br /&gt;
== Defences: ==&lt;br /&gt;
&lt;br /&gt;
These are the planet’s local defence forces, always present and alert, against mankind&#039;s many enemies, both foreign and domestic. These defences do not include any Imperial Guard or Navy forces that may be sent here by the larger Astra Militarum. The forces that can be mustered in defence of a planet and its settlements come in a few different forms, which are described below:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enforcers:&#039;&#039;&#039;&lt;br /&gt;
|The local law enforcers and security forces.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Militia:&#039;&#039;&#039;&lt;br /&gt;
|Part time soldiers, who have civilian jobs but can be called upon to fight when required.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Standing Army:&#039;&#039;&#039;&lt;br /&gt;
|The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armoured Force:&#039;&#039;&#039;&lt;br /&gt;
|Any tanks and APCs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Titan Force:&#039;&#039;&#039;&lt;br /&gt;
|Some worlds have mighty titan war machines stationed there permanently.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Private Army/Armies:&#039;&#039;&#039;&lt;br /&gt;
|Wealthy people/organisations can have their own private armies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Naval Force:&#039;&#039;&#039;&lt;br /&gt;
|Ships belonging to the Imperial Navy that are usually stationed in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Orbital Station(s):&#039;&#039;&#039;&lt;br /&gt;
|Space stations with defence weapons, like lasers and missiles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (planet):&#039;&#039;&#039;&lt;br /&gt;
|Missile silos that can launch missiles over the surface of the world.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Missile Silos (orbital):&#039;&#039;&#039;&lt;br /&gt;
|Silos with the ability to launch against ships in orbit.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defence Lasers:&#039;&#039;&#039;&lt;br /&gt;
|Huge laser batteries that can fire on orbiting ships.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mercenary Force:&#039;&#039;&#039;&lt;br /&gt;
|Hired muscle, brought in to fight for money.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To determine what forces are present on a world, first find the class of world on the tables below, and the three pieces of information given for each type of force for that world. The first bit of information is a percentage chance of the planet having that type of defence force present: simply roll a d100, and on a result equal to or less than the number given, the planet has that type of force present.&lt;br /&gt;
&lt;br /&gt;
The second bit of information is what dice to roll on the FORCE SIZE table to determine what size of force of the given type is present on the world. The third bit of information is what dice to roll on the FORCE QUALITY table to determine what quality that force is, if it is present on the world. Simply make all of these rolls for each type of defence force and record the results.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HIVE WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 99% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 85% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 70% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PENAL WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armored Force: 3% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 40% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGRI-WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 50% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 25% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 5% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FORGE WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 70% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 80% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 90% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 90% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MINING WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 95% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 60% / 3d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEVELOPING WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 50% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 15% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 10% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 75% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 65% / 2d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 40% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 40% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FORTRESS WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 60% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 80% / 4d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 65% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 15% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 90% / 5d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 95% / 4d10 / 4d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 80% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 95% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 15% / 3d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FEUDAL WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 75% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 90% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 85% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FERAL WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 99% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 99% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHRINE WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 60% / 2d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Militia: 20% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CEMETERY WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 0%&lt;br /&gt;
&lt;br /&gt;
Standing Army: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0%&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 10% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 0%&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 0%&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASURE WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 90% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 10% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 40% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 30% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 5% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 1% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUARANTINED WORLD&#039;&#039;&#039;: As original class, though may not be fully equipped, manned or functioning, depending on the circumstances of the quarantine and the time quarantined.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR WORLD&#039;&#039;&#039;: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEAD WORLD&#039;&#039;&#039;: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEATH WORLD&#039;&#039;&#039;: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FRONTIER WORLD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 50% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 30% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 5% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 0%&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 20% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 1% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0%&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 0%&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0%&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 20% / 1d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FORBIDDEN WORLD&#039;&#039;&#039;: GM’s Discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XENOS WORLD&#039;&#039;&#039;: GM’s discretion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAS GIANT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enforcers: 30% / 4d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Militia: 75% / 3d10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Standing Army: 15% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Armoured Force: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Titan Force: 1% / 1d10 / 5d10&lt;br /&gt;
&lt;br /&gt;
Private Army/Armies: 60% / 2d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Naval Force: 55% / 5D10 / 3d10&lt;br /&gt;
&lt;br /&gt;
Orbital Station(s): 95% / 3d10 / 2d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (planet): 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Missile Silos (orbital): 30% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Defence Lasers: 0% / 1d10 / 1d10&lt;br /&gt;
&lt;br /&gt;
Mercenary Force: 80% / 1d20 / 1d20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Force Size&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-03&#039;&#039;&#039;&lt;br /&gt;
|Tiny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;04-06&#039;&#039;&#039;&lt;br /&gt;
|Small&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;07-10&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11-15&#039;&#039;&#039;&lt;br /&gt;
|Large&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|Huge&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21+&#039;&#039;&#039;&lt;br /&gt;
|Massive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Force Quality&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;01-04&#039;&#039;&#039;&lt;br /&gt;
|Poor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;05-09&#039;&#039;&#039;&lt;br /&gt;
|Poor/Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10-15&#039;&#039;&#039;&lt;br /&gt;
|Medium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16-20&#039;&#039;&#039;&lt;br /&gt;
|Medium/High&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21+&#039;&#039;&#039;&lt;br /&gt;
|High&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Imperial Guard Recruitment: ==&lt;br /&gt;
&lt;br /&gt;
Decide whether the world has a tradition of supplying Imperial Guard regiments to the Imperium. How many regiments, if any, have been founded on this world? Is there anything about these Guard regiments that makes them distinctive or noteworthy? These are details that must be decided by the GM/players, again to add flavor and distinction to the world.&lt;br /&gt;
You can also add if the planet is a Adeptus Astartes homeworld, or some planet specific things like Titan Legion for Forge Worlds. İt may also have a Schola Progenium.&lt;br /&gt;
&lt;br /&gt;
== Contact With Other Worlds ==&lt;br /&gt;
&lt;br /&gt;
The Immaterium allows travel between any world given proper preparation and navigation, but there exist relatively safe, stable, and high-traffic warp routes between populated planets. Note which, if any, stable warp routes radiate from the planet, and to what other planets they lead.&lt;br /&gt;
&lt;br /&gt;
== Dark Heresy Planetary Information Data-Sheet ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Name:&amp;lt;br&amp;gt;Class:&amp;lt;br&amp;gt;Tech Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size of Star:&amp;lt;br&amp;gt;Galactic Position:&amp;lt;br&amp;gt;Sector:&amp;lt;br&amp;gt;Subsector:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetary Governor: &amp;lt;br&amp;gt;Adepta Presence:&#039;&#039;&#039; Adeptus Arbites ( ); Adeptus Astra Telepathica ( ); Adeptus Astronimica ( ); Adeptus Mechanicus ( ); Administratum( ); Adeptus Ministorum ( ); Inquisition ( )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&amp;lt;br&amp;gt;Axial Tilt:&amp;lt;br&amp;gt;Length of Day:&amp;lt;br&amp;gt;Length of Year:&amp;lt;br&amp;gt;Satellites:&amp;lt;br&amp;gt;Gravity:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere: &amp;lt;br&amp;gt;Hydrosphere: &amp;lt;br&amp;gt;Temperature: &amp;lt;br&amp;gt;Terrain: &amp;lt;br&amp;gt;Climate: &amp;lt;br&amp;gt;Native Flora and Fauna: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Countries and Continents: &amp;lt;br&amp;gt;Population: &amp;lt;br&amp;gt;Society: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy: &amp;lt;br&amp;gt;Exports: &amp;lt;br&amp;gt; Imports: &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conflicts: &amp;lt;br&amp;gt;Defences:&#039;&#039;&#039; Enforcers ( / / ); Militia ( / / ); Standing Army ( / / ); Armoured Force ( / / ); Titan Force ( / / ); Private Army/Armies ( / / ); Naval Force ( / / ); Orbital Station(s) ( / / ); Missile Silos (planet) ( / / ); Missile Silos (orbital) ( / / ); Defence Lasers ( / / ); Mercenary Force ( / / )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imperial Guard Recruitment: &amp;lt;br&amp;gt;Contact with Other Worlds:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:1D30:41EC:AEE3:4518</name></author>
	</entry>
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