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		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402447</id>
		<title>Renegade Knight House Creation Tables</title>
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		<updated>2020-08-28T17:24:20Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* House Allies &amp;amp; Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers since time immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor because they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 7–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]], even by the standards of their peers.&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Warmaster himself (reroll if the Knight didn&#039;t fall during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs.&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Cult&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 4-6&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 7-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-15&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 45-55&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 56-70&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 71–80&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 81–89&lt;br /&gt;
| Some unspeakable...thing for which there can be no true description&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Cultists/Slave Militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history , ties to a powerful Forge World or some sort of Unspeakable bargain with the Dark Gods can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Imperial Loyalists (Imperial Guard regiments, Planetary officals, Loyal Forge Worlds, an Imperial Knight house etc. etc.) who either think they deal with fellow Corpse Worshippers or can be easily tricked and manipulated to serve your own foul ends whether they know it or not&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-41&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 42-51&lt;br /&gt;
| A Rival Renegade Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402446</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402446"/>
		<updated>2020-08-28T17:22:45Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* House Allies &amp;amp; Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers since time immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor because they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 7–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]], even by the standards of their peers.&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Warmaster himself (reroll if the Knight didn&#039;t fall during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs.&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Cult&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 4-6&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 7-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-15&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 45-55&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 56-70&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 71–80&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 81–89&lt;br /&gt;
| Some unspeakable...thing for which there can be no true description&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Cultists/Slave Militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history , ties to a powerful Forge World or some sort of Unspeakable bargain with the Dark Gods can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Imperial Loyalists (Imperial Guard regiments, Planetary officals, Loyal Forge Worlds, an Imperial Knight house etc. etc.) who either think they deal with fellow Corpse Worshippers or can be easily tricked and manipulated to serve your own foul ends whether they know it or not&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402445</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402445"/>
		<updated>2020-08-28T17:18:15Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* House Combat Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers since time immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor because they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 7–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]], even by the standards of their peers.&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Warmaster himself (reroll if the Knight didn&#039;t fall during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs.&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Cult&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 4-6&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 7-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-15&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 45-55&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 56-70&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 71–80&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 81–89&lt;br /&gt;
| Some unspeakable...thing for which there can be no true description&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Cultists/Slave Militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history , ties to a powerful Forge World or some sort of Unspeakable bargain with the Dark Gods can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402444</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402444"/>
		<updated>2020-08-28T17:16:32Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers since time immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor because they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 7–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]], even by the standards of their peers.&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Warmaster himself (reroll if the Knight didn&#039;t fall during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs.&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Cult&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 4-6&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 7-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-15&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 45-55&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 56-70&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 71–80&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 81–89&lt;br /&gt;
| Some unspeakable...thing for which there can be no true description&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Cultists/Slave Militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402443</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402443"/>
		<updated>2020-08-28T17:15:59Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Preferred Knight Variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers since time immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor because they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 7–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]], even by the standards of their peers.&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Warmaster himself (reroll if the Knight didn&#039;t fall during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs.&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Cult&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 4-6&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 7-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-15&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 45-55&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 56-70&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 71–80&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 81–89&lt;br /&gt;
| Some unspeakable...thing for which there can be no true description&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402442</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402442"/>
		<updated>2020-08-28T17:12:54Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* House Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers since time immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor because they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 7–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]], even by the standards of their peers.&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Warmaster himself (reroll if the Knight didn&#039;t fall during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs.&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Cult&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 4-6&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 7-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-50&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402441</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402441"/>
		<updated>2020-08-28T17:10:44Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Figure of Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers since time immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor because they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 7–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]], even by the standards of their peers.&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Warmaster himself (reroll if the Knight didn&#039;t fall during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs.&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Cult&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-50&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402440</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402440"/>
		<updated>2020-08-28T17:08:56Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* House Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers since time immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor because they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 7–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]], even by the standards of their peers.&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Corpse Emperor himself (reroll if the Knight didn&#039;t fell during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs (reroll if the Knight didn&#039;t fell sometime after the Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Militia&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-50&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402439</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402439"/>
		<updated>2020-08-28T17:07:36Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Amount of Ceremony */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers since time immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor because they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–2&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 3-4&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 5–6&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 7–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]].&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Corpse Emperor himself (reroll if the Knight didn&#039;t fell during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs (reroll if the Knight didn&#039;t fell sometime after the Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Militia&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-50&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402438</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402438"/>
		<updated>2020-08-28T17:04:48Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Reason for Turning Renegade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers since time immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor because they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–4&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 7–8&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]].&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Corpse Emperor himself (reroll if the Knight didn&#039;t fell during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs (reroll if the Knight didn&#039;t fell sometime after the Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Militia&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-50&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402437</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402437"/>
		<updated>2020-08-28T17:04:04Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Reason for Turning Renegade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large collection of Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause. whether they&#039;v joined forces in service to a common God or they believe themselves a brave band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers sincetime immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor becuase they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–4&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 7–8&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]].&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Corpse Emperor himself (reroll if the Knight didn&#039;t fell during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs (reroll if the Knight didn&#039;t fell sometime after the Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Militia&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-50&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402436</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402436"/>
		<updated>2020-08-28T17:02:23Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Reason for Turning Renegade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but if it did its now little more then a large band Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by a common cause, whether it&#039;s in service to a common God or they think themselves a brash band of outlaws (Merry Mechs if you will) fighting the good fight against the Imperium (and whether this is true or the delusions of the guilty) is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers sincetime immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor becuase they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–4&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 7–8&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]].&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Corpse Emperor himself (reroll if the Knight didn&#039;t fell during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs (reroll if the Knight didn&#039;t fell sometime after the Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Militia&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-50&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402435</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402435"/>
		<updated>2020-08-28T16:59:26Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Reason for Turning Renegade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d15)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but now its a safe haven for Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by common cause, whether they band together in service God or think themselves a a brash band of outlaws fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers sincetime immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor becuase they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–4&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 7–8&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]].&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Corpse Emperor himself (reroll if the Knight didn&#039;t fell during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs (reroll if the Knight didn&#039;t fell sometime after the Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Militia&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-50&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402434</id>
		<title>Renegade Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Renegade_Knight_House_Creation_Tables&amp;diff=402434"/>
		<updated>2020-08-28T16:59:13Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Reason for Turning Renegade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Reason for Turning Renegade===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Why did we turn renegade? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| During the Darkness of the Horus Heresy, the House sided with the Traitors or a Traitor Legion.&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Sometime after the Heresy, the House abandoned the Imperium over some real or perceived slight.&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| During the waxing and waning of the Warp in the 10,000 years since the Heresy, their homeworld was consumed by a storm and corrupted by Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Consumed by the Great Rift, the House has since fallen to Chaos, utterly abandoned by the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - more of a collection of mercenaries than a knightly House, theses pilots sell their services to the highest bidder, a habit that has corrupted their suits and world over time. Perhaps paid in slaves and material by a Chaos Warband or perhaps among the forces of a Hellforge, or simply selling their services to the highest bidder.&lt;br /&gt;
|-&lt;br /&gt;
! 13-14&lt;br /&gt;
| Gang of Theives - it may have started out as a fallen house but now its a safe haven for Freeblades from all over the galaxy who have fallen to chaos or otherwise abandoned the Imperium brought together by common cause, whether they band together in service God or think themselves a a brash band of outlaws fighting the good fight against the Imperium is up to you.&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| Never fell - Whether they&#039;ve served the ruinous powers sincetime immemorial or just showed up in the annuals of history one day serving chaos they never fell from the light of the Emperor becuase they never served him in the first place.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| The Dark Mechanicus or a specific Hellforge.&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| A specific Traitor Legion or Warband (Roll a d10 - 1 for World Eaters, 2 for Emperor&#039;s Children, 3 for Thousand Sons, 4 for Death Guard, 5 for Black Legion, 6 for Night Lords, 7 for Iron Warriors, 8 for Word Bearers, 9 for Alpha Legion, 10 for a Renegade Warband)&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| A specific Chaos God (Roll a d10 - 1-2 for Slaanesh, 3-4 for Khorne, 5-6 for Nurgle, 7-8 for Tzeentch, 9 for Undivided, 10 for a lesser god/daemon).&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Independent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Independent; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Independent)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Amount of Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–4&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 7–8&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Daily sacrifices to the Dark Gods are common, and all knights are required to take part.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; Using ritual as a way to strengthen themselves, this House is unwilling to sell their souls to the gods for power. Those that haven&#039;t gone insane that is.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls). Any worship of the True Gods will be through actions and not words.&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Holding beliefs only the insanity of the Dark Mechanicus could harbor, from infesting their suits with Daemons to integrating xenos tech into their machines, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Kill Maim Burn - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy for the Weak - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Corruption Above All - Not being a possessed and mutated freak? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of the True Omnissiah - [[Adeptus Mechanicus|Orthodoxy?]] {{blam}} {{blam|No.}}  Awesome Daemonic toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Loyalists - Loyalists? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}} Note that your Bro or Sis are also good candidates for your Hoe so you can avoid this problem.&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Dishonour of the House - Performing acts that can be remotely decent? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys “a Bit” of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour. As a result, many distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Eight Point Star or Sigils of the Dark Gods because it might obscure their insignia!&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Chaotic Host (or even another Fallen Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys “a Bit” of the Claret:&#039;&#039;&#039; There&#039;s a difference between, but nothing wrong with, killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]].&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-20&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A mighty Knight who crusaded with the Corpse Emperor himself (reroll if the Knight didn&#039;t fell during the Darkness of the Horus Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A true Scion of the Dark Gods who stood against the Loyalist Dogs (reroll if the Knight didn&#039;t fell sometime after the Heresy).&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 51-53&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| An Idolator&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Militia&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Warmaster, Chaos Lord, Corrupted Official etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of the Corpse Emperor and slew an Imperial Titan!&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against an Imperial army, driving the foe and bringing an entire sector into the Realm of Chaos.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House to a warp breach, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House’s enemies, and is a reminder to all Nobles of their dark destiny.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Tiny, just the Homeworld/System&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Sizable, several star systems&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Immense -- &amp;quot;My son, some day all of that will be yours.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|-&lt;br /&gt;
! 01-10&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|- &lt;br /&gt;
! 11-20&lt;br /&gt;
| Feudal World&lt;br /&gt;
|- &lt;br /&gt;
! 21-30&lt;br /&gt;
| Industrial World&lt;br /&gt;
|- &lt;br /&gt;
! 31-40&lt;br /&gt;
| Agri World&lt;br /&gt;
|-&lt;br /&gt;
! 41-45&lt;br /&gt;
| Prison Planet&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Hive World]]&lt;br /&gt;
|- &lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Forge World]]&lt;br /&gt;
|- &lt;br /&gt;
! 56-60&lt;br /&gt;
| Dead World&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Fortress World&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| [[Death World]]&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| [[Daemon World]] (Re-roll if your House is &amp;quot;Independent&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| N/A (Independent) (if Independent was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|- &lt;br /&gt;
! 91-95&lt;br /&gt;
| Stationary non-planet, such as a debris field, an asteroid belt or a deep-space station&lt;br /&gt;
|- &lt;br /&gt;
! 96-100&lt;br /&gt;
| [[Space Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–20&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 31-45&lt;br /&gt;
| [[Warp]]-twisted, roll again for the base terrain, automatic for Daemon Worlds&lt;br /&gt;
|-&lt;br /&gt;
! 46–50&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 51–55&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 56–70&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 71–75&lt;br /&gt;
| Volcanic&lt;br /&gt;
|-&lt;br /&gt;
! 76-85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–95&lt;br /&gt;
| Toxic&lt;br /&gt;
|-&lt;br /&gt;
! 96–100&lt;br /&gt;
| Airless&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work! I&#039;ve got things to kill for the Dark Gods!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 31-50&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knights of Slannesh (Knights may choose this if their Sovereign is Emperor&#039;s Children or Slannesh. Disregard if the Sovereign is not Emperor&#039;s Children or Slannesh.)&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81–90&lt;br /&gt;
| Knight Abhorrent Type (Disregard if the Sovereign is Independent.)&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Rampager&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Desecrator  &lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Abhorrent Type (Knights may take it automatically if their sovereign is Independent)  &lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Despoiler&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Tyrant&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knights of Slannesh (Knights may take it automatically if their sovereign is World Eaters, Khorne, or Independent. Disregard if the Sovereign is Slannesh or Emperor&#039;s Children)&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the True Omnissiah - &amp;quot;He&#039;s the Dark Gods. Or the Dark Gods are him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| Dark Gods Above All - &amp;quot;I don&#039;t mind praying in the Chapel while sacrifices are made once a week. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Honor Amongst Thieves - &amp;quot;We betrayed the Imperium not our own House.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Dark Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Only our giant battle mech are allowed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Dark Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations for the Ruinous Powers and Dark Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, idolators and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House allies.  Who has our back? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Warmaster [[Abaddon]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| Populace of a waning Imperial Planet&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| Corrupt Governor or other high-ranking Imperial official&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| Chaos warband or specific Chaos Lord&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Rogue [[Psyker]] Cult&lt;br /&gt;
|-&lt;br /&gt;
! 36-40&lt;br /&gt;
| [[Dark Mechanicus]]/Traitor [[Titan (Warhammer 40,000)|Titan]] Legion&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Chaos Cult. Re-roll if your House is &amp;quot;Independent&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 51-75&lt;br /&gt;
| Specific group of Chaos/renegade mortals (renegade/corrupted [[Lost and the Damned]] regiments, anti-Imperium rebels, clan of tribals, corrupted mutants, mercenary bands, pirate gangs....etc)&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Rogue [[Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Specific Chaos [[Xenos]] or simply other xenos groups whom they share mutual goals with. See Minor Xenos Table below&lt;br /&gt;
|- &lt;br /&gt;
! 86-95&lt;br /&gt;
| A loyalist Astartes chapter who&#039;s heretical/radical ideals led them to do back-room deals with your House.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Specific [[Daemon Prince]], [[Greater Daemon]], or other powerful [[daemon]]. If your House is Independent; said daemon is covertly supporting and manipulating the House from the sidelines to suit the daemon&#039;s needs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Imperial Knight house!&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Space Marines]] (you should choose a particular warband or Chapter)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Primarch.&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|Chaos Gods help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Titan_Legion_Creation_Tables&amp;diff=500087</id>
		<title>Titan Legion Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Titan_Legion_Creation_Tables&amp;diff=500087"/>
		<updated>2020-08-28T16:34:01Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Deeds of the Legio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Under Construction)&#039;&#039;&#039;&lt;br /&gt;
Another work inspired by  [[Fantasy Flight Games]]&#039; [[Deathwatch]] Role-playing Game&#039;s [[Space Marine Chapter Creation Tables]], these are another /tg/ homebrew but made for the purpose of creating your own custom [[Adeptus Titanicus | Legion of God-Machines]], history, deeds, and all.  Unlike the other Creation Tables present below, these were over halfway-finished and then abandoned in incomplete form, where they languished for years in a forgotten archived thread.  Now they rise to the surface through [[8chan]] like newly uncovered [[Standard Template Construct | STC]] fragments, free from obscurity.  As it was unfinished, however, the generator is in deep need of further edits and additions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Engines of the Legio &amp;amp; Lupus Primus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is the Mainstay Engine of the Titan Legio? (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhound Scout Titan | Warhound Pattern]]&lt;br /&gt;
| 1-40&lt;br /&gt;
|- &lt;br /&gt;
| [[Reaver Battle Titan | Reaver Pattern]]&lt;br /&gt;
| 41-70&lt;br /&gt;
|- &lt;br /&gt;
| [[Warbringer Nemesis Titan | Warbringer Nemesis Titan]]&lt;br /&gt;
| 71-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord Battle Titan | Warlord Battle Titan]]&lt;br /&gt;
| 86-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperator Battle Titan | Imperator Pattern]]&lt;br /&gt;
| 96-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |First and Lead Engine of the Legio (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhound Scout Titan | Warhound Pattern]]&lt;br /&gt;
| 1-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Reaver Battle Titan | Reaver Pattern]]&lt;br /&gt;
| 21-40&lt;br /&gt;
|- &lt;br /&gt;
| [[Warbringer Nemesis Titan | Warbringer Nemesis Titan]]&lt;br /&gt;
| 41-60&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord Battle Titan | Warlord Battle Titan]]&lt;br /&gt;
| 61-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperator Battle Titan | Imperator Pattern]]&lt;br /&gt;
| 81-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend of the First Engine (&amp;quot;1d100&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 01-25&lt;br /&gt;
| This Engine is remembered as the bane of the Orks, laying waste to whole Empires and countless Gargants and Stompas to such an extent that its name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
| 26-50&lt;br /&gt;
| This Engine is a stalwart enemy of the servants of Chaos, and laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios in glory.&lt;br /&gt;
|-&lt;br /&gt;
| 51-70&lt;br /&gt;
| This Engine was at the forefront of a glorious crusade deep into uncharted regions, defeating countless foes and bringing an entire sector back into the light of the God-Emperor.&lt;br /&gt;
|-&lt;br /&gt;
| 71-85&lt;br /&gt;
| This Engine fought against the Eldar and destroyed several of their own Titans, leaving a mark so deep that to this day it still sung of by the Eldar as they seek vengeance against the Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 86-95&lt;br /&gt;
| This Engine led the Legio against a minor Xenos Race, destroying it so utterly that centuries later only the Legio remembers its name.&lt;br /&gt;
|-&lt;br /&gt;
| 96-100&lt;br /&gt;
| This Engine is a relic of the most ancient days, dating back to before the Heresy even if the Titan Legio itself was founded much later. It fought under the eye of the God-Emperor Himself in some mighty battle during the Great Crusade, and the Machine Spirit still remembers the touch of the God-Emperor&#039;s light and His fury in battle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Origins of the Legio ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legio Homeworld (1d100)&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|Armory World - Amongst the Forge Worlds of the Adeptus Mechanicus, a rare few gain renown as masters of the forge. Whether they produce Land Raiders  or bolters, these Armory worlds are renowned for the quality and quantity of their production. The establishment of a Titan Legio is a moment of great pride.&lt;br /&gt;
|-&lt;br /&gt;
| 11-20&lt;br /&gt;
| Forge Altar - Even amongst the ranks of the Forge Worlds, this world stands out for its devotion to the Omnissiah. The esoteric symbols of the Cult Mechanicus infuse all its creations, from the lowliest powercell to the mightiest Titan. The tech-priests blessed to service these awe-inspiring creations are all the more attentive to their devices.&lt;br /&gt;
|-&lt;br /&gt;
| 21-30&lt;br /&gt;
| War World - The 41st Millennium is a time of war, and not even Forge Worlds are free from it. Despite formidable defenses and nigh-unlimited resources, this for is embroiled in a war for its very survival. Yet even so, the Imperium&#039;s demands must be met, lest other worlds fall. A Titan Legio from a War World is made up of battle-tested Titans.&lt;br /&gt;
|-&lt;br /&gt;
| 31-40&lt;br /&gt;
| Manufactorum - The millions of worlds of the Imperium rely upon the Adeptus Mechanicus, and this Forge World is one of the most important. A tremendous variety and quantity of the technologies that hold the Imperium together are produced on this world, but such prodigious production means that less of their production capacity is a dire blow to the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 41-50&lt;br /&gt;
|Shipyard - Focused on the complex and secretive art of shipbuilding, it is rare but not unheard of for forges of this sort to turn their arts to the construction of Titans. With their intimate knowledge of void shielding and fusion plants, they can produce Titans with similar enhancements.&lt;br /&gt;
|-&lt;br /&gt;
| 51-60&lt;br /&gt;
| Silent Forge - Insular and isolated, this forge has little to do with the Imperium as possible. Its masters foresee a time of great disaster and failure, and devote the vast majority of their resources to preparing for the coming fall. When a Titan Legio is torn away from this World&#039;s selfish grasp, its begrudging warriors are as self-reliant as possible.&lt;br /&gt;
|-&lt;br /&gt;
| 61-70&lt;br /&gt;
|Ghost Forge - A terrific cataclysm has befallen this forge. Whether by accident or design, it&#039;s manufactories have fallen silent, powerplants glow no more, and its people have turned from the Omnissiah. The unfortunate Legio to originate from this world is cut off from its home, unable to leverage its once terrific resources in their isolation.&lt;br /&gt;
|-&lt;br /&gt;
| 71-80&lt;br /&gt;
| Primeval Forge - Without the resources of the Primeval Forges, the Adeptus Mechanicus would be entirely unable to function. Not simply mining worlds of the Imperium, Primeval Forges are responsible for the extraction and processing of rare elements and trans-phasic substances required in the production of some of the most ancient weapons in the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 81-90&lt;br /&gt;
| Datahive - Extremely rare and nigh-legendary, a datahive is a Forge World devoted entirely to the collection and analyzation of data. On those rare occasions when a Titan Legio is established upon a datahive, they are invariably equipped with immense and comprehensive databases on the foes of mankind from those long-dead tomes.&lt;br /&gt;
|-&lt;br /&gt;
| 91-99&lt;br /&gt;
| Arsenal World - The wars of the Imperium require vasts amounts of materiel, and it is the Arsenal Worlds which produce them. These forges are key and critical parts of the Munitorum&#039;s vast logistics chain, supplying everything from engine grease to bolter shells to Vortex torpedoes. With such massive foundries at their command, the Titan Legio is never at a loss for fresh ammunition.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Antiquary World - The Adeptus Mechanicus is a millenia-old empire, spanning hundreds of thousands of worlds throughout the galaxy, and privy to uncounted secrets of the distant past. Some worlds ruled by the Mechanicus are repositories of that past, charged with safekeeping of the most ancient and mysterious relics of the Dark Age of Technology.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legio Age (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 Pre-M30&lt;br /&gt;
| [[Age of Strife]] - Deep within the abyss of time, this Legio was founded by the proto-Mechanicum to defend its far-flung colonies.&lt;br /&gt;
|-&lt;br /&gt;
| 6-15 M30-M31&lt;br /&gt;
| The [[Great Crusade]] - In the wake of the signing of the Treaty of Olympus, the Legios of Mars are unleashed at the Emperor&#039;s command. This Legio was created at the behest of the Emperor, in order to meet the needs of the Great Crusade.&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 Early M31&lt;br /&gt;
| The [[Horus Heresy]] - The Horus Heresy devastates the Mechanicum, as Forge Worlds throughout the galaxy are forced to choose a side. Your Legio was born in that chaotic time, a Loyalist offshoot of some long-dead heresy.&lt;br /&gt;
|-&lt;br /&gt;
| 21-25 M32-M35&lt;br /&gt;
| [[Forging | The Forging]] - Following the death of Horus, long centuries pass as the Imperium rebuilds itself. This Legio was established in order to aid the reconquest of the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 26-35 Mid-M34-Early M36&lt;br /&gt;
|The [[Nova Terra Interregnum]] - The dark age of the Nova Terra Interregnum saw the Cult Mechanicus cleft in twain as the Moirae Schism rocked its own stability.&lt;br /&gt;
|-&lt;br /&gt;
| 36-45 M36&lt;br /&gt;
| [[Age of Apostasy | The Sanction of Vandire]] - Declaring its independence from the corrupt and mad rule of Goge Vandire, the Adeptus Mechanicus rearmed its defenses to fight for Mankinds freedom against the insane tyrant.&lt;br /&gt;
|-&lt;br /&gt;
| 46-55 M37&lt;br /&gt;
| Age of Rebirth - As the Imperium prospered, so too did the Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
| 56-65 M38&lt;br /&gt;
| [[Waning | Crusades of the Fringe]] - Long and bloody, the crusades of the fringe consume billions of lives and trillions of tonnes of materiel. Founded to sustain a long and difficult crusade, this Legio has fought with honor and won much glory alongside the Imperium&#039;s greatest heroes.&lt;br /&gt;
|-&lt;br /&gt;
| 66-75 M39-M40&lt;br /&gt;
| Tides of the Outer Dark - The rise of powerful new xenos threats in the fringes of the Imperium such as the ancient and mysterious Necrons and the innumerable hordes of Tyranids forces the Mechanicus to respond.&lt;br /&gt;
|-&lt;br /&gt;
| 76-85 M41&lt;br /&gt;
| [[Time of Ending | Hold Back the Apocalypse]] - As the 41st Millenium drew to a close, the might of the Imperium was strained to the breaking point. This Legio was founded to stem the tide.&lt;br /&gt;
|-&lt;br /&gt;
| 86-90 M41-M42&lt;br /&gt;
| [[Indomitus Crusade | The Indomitus Crusade]] - As the great scar cut the galaxy in half. The Legio was raised on the orders of the Re-Awakened Primarch to stem the flow of blood from a beleaguered Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 91-100 M42&lt;br /&gt;
| [[Age of the Dark Imperium ]] - With a galaxy-wide spike in Psykers and the Imperium in more peril then ever before even after the Indomitus Crusades brought borderline heretechnical releif across the galaxy your Legio was founded soley to deal with the new threats brought that have appeared during these dark times and definately not in preperation for a potential mechanicus civil war.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Strength (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Sole Survivor - Failure. The Legio has been reduced to a single engine. However, the fury within the sole survivors servo-motors is something to behold indeed.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Decimated - Defeat has dogged the Legio, exacting a terrible toll in engines and crews. It has been decimated, reduced to a shadow of its former self.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Under Strength - The Legio&#039;s victory has come with terrible costs.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Half Strength - Scarred by war, the legion grows tighter.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Battle Damaged - The costs of war have taken their toll on the Legio, but the value of the experience gained is incalculable.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Full Strength - The Legio stands ready for battle (50 Titans).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Over Strength - This Titan Legion has grown strong over the centuries as replacements have outpaced losses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deeds of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Note (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Victorious Campaign - Victory! Your Legio was critical to the success of an Imperial crusade.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Unending War - The long war continues unabated, despite the firepower of your god-machines. The forces of the enemy, led by an uncharacteristically brilliant warlord, continue to grind down the forces of the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Destroyer of Daemons - This Legio has laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Forlorn Hope - In the last moments, your Legio stood proud in the midst of defeat, buying time for Imperial reorganization.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Last Stand - Beset on all sides, your Legio survived a desperate last stand when all other Imperial forces had fallen.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Lost in the Warp - For untold centuries, you were deemed lost to the warp, until suddenly you reappeared and joined battle without a moment&#039;s hesitation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Champion Slain - A mighty warlord renowned and feared by the forces of the Imperium was finally brought down by your Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Failure and Despair - The forces of the Imperium have been shamed! And the Legio played its part. Your stratagems were weak, you princeps inefficient, your Titans found wanting. The enemies of Mankind know your weakness, and to complete their humiliation, hunt you throughout the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Service at the Gate - In centuries of service, your Legio has faced down the Great Enemy at the Cadian Gate and won.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Overwhelming Victory - The forces of the Imperium have triumphed! The Legio has covered itself in glory, becoming renowned across the Imperium for its  role in conquering a terrible foe. Your princeps are vetted from Sol to Constantium, and your Titans have oath-bonds from the grateful powers of mankind.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| A Knife Blunted - Foul enemies of the Imperium knew they could never fell your Titans on the feild and attempted to lay you low via other means. Whether through ambush, Sabotage or the assasination of your Princeps unseen foes set about silencing your guns with stealth and subtrifuge. And they failed, you foiled their plots uncovered their plans and tore away the veils under which they hid before annihilating them completely the way only the mightiest War-Machines in the galaxy can so they could never again lay low the Omnisahs chosen in such a manner.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stand Defiant - In the Dark Imperium the Astronimicon is dim and enemies of man run rampant against an Imperium that can do little to beat them back, where your God-Machines tread however, this is not true. where your Titans walk hope is brought to the hopeless and the tides of Darkness are kept at bay for just a little longer.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| The Great Rift - When the Something Maledictum tore open the Galaxy and Deamons decended on all worlds the Legio was not caught unaware, with a Thunder of guns and great mechanical zeal the Legio did Obliterate the Forces of Chaos with impunity allowing its world to assume nominal production almost imediatly before setting out to stem the flow on other worlds.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Reclemation - Thanks to the Legio&#039;s valiant actions an extremly valuble piece of Archaotech was reclaimed by the Adeptus Mechanicus, this could be an ancient weapon, remains of a mighty warship, scraps on an STC or even a Venurable Titan which now marches at the forefront of your Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Saviours - Somewhere out there is a powerful or noteable imperial force which owes its contuniued existance to The Legio&#039;s collosal warmachines. Whether it be a fellow Forge World, a Planet Vital to its sector, a Full Chapter of Space Marines or even a Shield Host of Glorius Custodes. whoever they are they are forever in the debt of you mighty engines, and are a very good friend to have&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Trophies (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Head of the Waaagh - The might of an Ork Waaagh was shattered by the might of your Legio&#039;s Titans, and the head of the Warboss remains a treasured icon of the power of the Omnissiah.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Scars of Behemoth - Your Titans were scarred by the massive chitin claws and biological acid of the Bio-Titans of Hive Fleet Behemoth, whom you faced directly in battle.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Icon of the Cadian Gate - The forces of Chaos hate and despise your Legio for foiling a major attack during one of their horrendous Black Crusades.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Xenos Helm - A vile xenos race faced your Legio and was found wanting. Their might was broken against your strength, and their race shattered into oblivion.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Shattered Blade - At the height of battle against the full force of the Eldar, your Titan shattered the blade of their mightiest Titan against its god-machine hide, suffering no damage in the slightest.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Monolithic Ruin - The ruins of a world long dead are the only monument to your Legio&#039;s passing. The allies of yours during these battles substitute the word massacre for your Legio&#039;s name.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Twisted Drive Chain - Over the ages, your Legio has slain countless armoured vehicles and enemy titans on the field of battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broken Monument - The crushing power of your Legio has reduced whole cities or worlds to ruination, shattering their fortresses like they were little more than meat under the weight of your Titans.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Crusader&#039;s Banner - Your Legio was at the vanguard of an Imperial Crusade, serving as a beacon of glory and a spearhead of massacres. They won many honors for their actions.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blessing of the Emperor - Your Legio has fought closely alongside the Astartes of the God-Emperor in the forefront of battle, turning the tide in their favour and carrying the day to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ancient Machinery - Though most Titans are not berift of Archaotech your Legio has come across something truly ancient and unique, whether it was discovered by the Legio or its Forge-World, Granted to it in return for some extreme heroism or has been apart of the Legio for as long as it has existed, one or more of your God-Machines walk equipped with Techno-Sorcery otherwise lost to the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Skeletal Champion - They were a Legend amongst their people and a terror against the Imperium, an Unmatched General, a Peerless Warrior, a Powerful Psyker or a Indommitable Orator before they stood against your Legio they were a King amongst their kind. Now their shattered corpse is all that remains of their efforts agianst the Imperiums of Man and the doomed cause for which they took arms. &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sacred Salvage - A number of Titans from the Legio (or a another Legio) fought bravely against Impossible odds before falling beneath the tide. Their sacrifice that day allowed other Imperial forces to acheive an unlikely victory after many years of fighting and while the remains of the fallen God-Machines were too far gone to possibly be repaired the Engines of the Legio proudly adorn themselves with scraps of their fellow Titans Hull and have equipped themselves with those few weapons that could still be recovered as a way to honor their comrades great sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| A Mural of Magnificence - A Titans hull is huge and your Legio makes great use of the space that the provide, every Engine is adorned with masterfully wrought pictures of it&#039;s glory over the enemys of man, from noteable kills and deeds of that particular Walker to intricate Frescos of the Legios finest hours, every single God-Machine is a walking-smiteing exibition of the Supriority of Man that only gets ever more detailed as the Legio commits more deeds worthy of commemoration.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| Spotless - Your Legio has no need for something as petty as a trophy to commemorate there victorys there are the God-Machines of the Imperiam of Man, great victories are implied. When your Legio marches to war they are spotless and polished to a shine resplendant simply as the mighty Engines of the Adeptus Titanicus, they need not be anything else. And once there enemy has been wiped from the face of the Glalaxy by blessed gunfire and holy Servos the last traces of your foe will be wiped from the feet of your Walkers leaving whatever they had been sent to annihilate to wallow for all time in the halls of the forgotten where they belong.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Failures (1d15)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Excommunicate Traitorus - Your Legio has the blackest stain; at some point in its past, it raised its hand to the Imperium. Echoes of that treason echo still in the Mind Impulse Units of your most ancient war machines, a constant threat and lure.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| The Triumph of the Flesh - Tyranids consumed a world under your protection, the failure to keep the planet safe is forever a stain on your Legio&#039;s honor.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Graceful Slaying - You were driven from the field of battle by the forces of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Machine Unbound - Your Legio suffered defeat at the hands of the Tau and their foul Techno-Sorcery.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Fallen City - The Legio has a reputation for destruction and woe, destroying whole hives in its drive to destroy the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Old Sins Die Hard - The forces of the Dark Mechanicus have survived your wrath and fled with their machines intact, leaving a dark mark of shame on your Titan&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Failings of Man - The incompetency of an Imperial Guard general cost your Legio dearly, but his connections laid the blame on your servos to carry for all time.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vainglorious Pride - The Legio&#039;s stubbornness caused the failure of a great battle, costing the Imperium dearly in doing so.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Curse of the Machine - Some flaw within the Forge&#039;s results in unreliable equipment and the reputation for this is known.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Lost Legacy - At some point in its past, the Legio suffered irreplaceable losses of experienced crew and ancient Titans. This lost legacy of heroism, bravery, and knowledge can never be recovered.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Looted - The Legio stood against a mighty ork WAAAAAGH!!! but was overcome by the Greentide forcing the Legio to retreat in shame, leaving any fallen God machines to the crude machinations of the victorious Ork Meks.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Xenos Victory - The Legio set to exterminate a newly discovered Xenos race but came up short against the alien forces resulting in defeat for the Legio and the continued survival of enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sudden Ravaging - The Legio fell victim to a Dark Eldar ambush. More then one titan was brought low and its occupants defiled before the rest of the Legio could respond, though the Titans could well have been salvaged and re-crewed the attack cost more then a simple loss of Precepts. Even now the legion walks tight, they dislke engageing on their own and compulsively watch behind them and are loath to walk on any battle field where there has been reports of Edar activity of any kind.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| Humiliating Defeat - The Legio set out to exterminate a truly pathetic force of the enemy but somehow, perhaps through the raw tenacity of their foe, overconfidence on the Legios part, or sheer bad luck, the Legio was forced to retreat from the fight in shame. Perhaps the measly forces of the enemy were later wiped out by other some other force or escaped to become legends amongst their misbegotten kind, the fact remains that this is a loss the Legio will haunt the Legio for as long as they walk.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| The Spirit Isn&#039;t Willing - the machine spirits of your Legio are finicky and arcane, even more so than the spirits of other titans. Whether they are too eager/reluctant to join a melee then is healhy, slowly drive their precepts mad/kill them, have an unnerving knack for steppng on allies, often target a particular foe over more pressing enemies or are generally difficult to wrangle in the middle of a Warzone the nasty dispostion of your Engines has been known to cost the Legio entire battles and may cost them even more if you can&#039;t find a way past these problems.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traditions of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Quirks (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Divergent Pattern - The Legio is harboring divergent practices, like experimental machinery or unorthodox beliefs.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Steel Body, Steel Mind - The Legio is slavish in its devotion to the tenets and traditions of the Collegia Titanica.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Martial Rime - The histories of the Legion are borne proudly by the Titans of the Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Spiritless Servants - Crews exclusively servitors, save for the princeps.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Nomads of War - Crews raised with the Legio on the road.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Contempt of the New Way - Contempt for the Emperor and the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Embrace of the New Way - Worship the Omnissiah as the God Emperor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| The Long Hunt - Specific enemy Titan is focus of Legio hate.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Fears Unspoken - The Legio has a hidden fear of a certain foe.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Fractured Mind - Princeps are made insane by either training or connection to their war machines.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Human Frailty - Legio strives to reduce combat losses and collateral damage.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Collateral Damage - Legio is infamous for widespread destruction and damage.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Efficiency Coefficient - Unorthodox Legio structure, not pyramidal.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Throw Down - Legio has deep seated grudge against a particular body or individual within the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Life Debt - Legio has a debt to a specific power/group within the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relations of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Allies (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Adeptus Astartes Chapter&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Imperial Guard Regiment&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Custodes Shield Host&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Imperial Navy Fighter Squadron&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Imperial Navy Task Force&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Knight World&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Skitarii Cohort&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Another Titan Legio&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Explorator Fleet&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Adeptus Sororitas Convent&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Rogue Trader Dynasty&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Holy Ordos of the Inquisition&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Planetary Government&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Warmaster of the Imperium&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| High Lord of Terra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemies (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Ork Warboss&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Minor Xenos Leader/Foe (See table below)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Necron Overlord/Phaeron&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldar Autarch&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Dark Eldar Lord&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tyranid Hive Tyrant&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Traitor Titan Legio&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Dark Mechanicus Magos&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos Space Marine Warlord&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Traitor Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tactics (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| There is no inappropriate amount of death - Kill everything as much as possible.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| The Big Guns Never Tire - Each muzzle blast is a note in a never ending orchestral score.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Inexorable Advance - Move and fire, a moving bulwark of high firepower.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Electro-Shadow - There is no such thing as being too large and visible to lay an ambush.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Plains of Ash - Fire and plasma cleanse the battlefield righteously.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Mechano-Biceps - Rip and tear the enemy asunder and grind them underfoot.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Bulwark of Sturdiness - Hold that ground until all the enemy have thrown themselves against you and died.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Mechanical Supremacy - Kill all other machines by any means, then turn them into slag and stomp the remains.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Adapt and destroy - Observe the enemy discover their strengths, learn their weaknesses and exploit them with impunity.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Hellfire - Place your odds, ladies and gentlemen - which one dies next? Scatter weapons.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Data War - Blind and confuse these fools, make them unable to notice the others. Support Warfare, EM Warfare.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Thunder and Lightning - These fools don&#039;t know about the electromagnetic storms? Good cover for our advance. Environmental Warfare.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Titan Killers - Finally, a fair fight. Let&#039;s bring them into the realm of the utterly annihilated.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Siege Breaker - Crush the walls, the bunkers, the forts. Cave them in on the cowards inside and break the rubble to dust. &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Advanced Doctrine - Roll 2 more times on this table re-rolling multiples of the same result&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Adeptus Mechanicus]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Under Development]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Titan_Legion_Creation_Tables&amp;diff=500086</id>
		<title>Titan Legion Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Titan_Legion_Creation_Tables&amp;diff=500086"/>
		<updated>2020-08-28T16:32:38Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Deeds of the Legio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Under Construction)&#039;&#039;&#039;&lt;br /&gt;
Another work inspired by  [[Fantasy Flight Games]]&#039; [[Deathwatch]] Role-playing Game&#039;s [[Space Marine Chapter Creation Tables]], these are another /tg/ homebrew but made for the purpose of creating your own custom [[Adeptus Titanicus | Legion of God-Machines]], history, deeds, and all.  Unlike the other Creation Tables present below, these were over halfway-finished and then abandoned in incomplete form, where they languished for years in a forgotten archived thread.  Now they rise to the surface through [[8chan]] like newly uncovered [[Standard Template Construct | STC]] fragments, free from obscurity.  As it was unfinished, however, the generator is in deep need of further edits and additions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Engines of the Legio &amp;amp; Lupus Primus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is the Mainstay Engine of the Titan Legio? (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhound Scout Titan | Warhound Pattern]]&lt;br /&gt;
| 1-40&lt;br /&gt;
|- &lt;br /&gt;
| [[Reaver Battle Titan | Reaver Pattern]]&lt;br /&gt;
| 41-70&lt;br /&gt;
|- &lt;br /&gt;
| [[Warbringer Nemesis Titan | Warbringer Nemesis Titan]]&lt;br /&gt;
| 71-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord Battle Titan | Warlord Battle Titan]]&lt;br /&gt;
| 86-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperator Battle Titan | Imperator Pattern]]&lt;br /&gt;
| 96-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |First and Lead Engine of the Legio (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhound Scout Titan | Warhound Pattern]]&lt;br /&gt;
| 1-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Reaver Battle Titan | Reaver Pattern]]&lt;br /&gt;
| 21-40&lt;br /&gt;
|- &lt;br /&gt;
| [[Warbringer Nemesis Titan | Warbringer Nemesis Titan]]&lt;br /&gt;
| 41-60&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord Battle Titan | Warlord Battle Titan]]&lt;br /&gt;
| 61-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperator Battle Titan | Imperator Pattern]]&lt;br /&gt;
| 81-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend of the First Engine (&amp;quot;1d100&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 01-25&lt;br /&gt;
| This Engine is remembered as the bane of the Orks, laying waste to whole Empires and countless Gargants and Stompas to such an extent that its name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
| 26-50&lt;br /&gt;
| This Engine is a stalwart enemy of the servants of Chaos, and laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios in glory.&lt;br /&gt;
|-&lt;br /&gt;
| 51-70&lt;br /&gt;
| This Engine was at the forefront of a glorious crusade deep into uncharted regions, defeating countless foes and bringing an entire sector back into the light of the God-Emperor.&lt;br /&gt;
|-&lt;br /&gt;
| 71-85&lt;br /&gt;
| This Engine fought against the Eldar and destroyed several of their own Titans, leaving a mark so deep that to this day it still sung of by the Eldar as they seek vengeance against the Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 86-95&lt;br /&gt;
| This Engine led the Legio against a minor Xenos Race, destroying it so utterly that centuries later only the Legio remembers its name.&lt;br /&gt;
|-&lt;br /&gt;
| 96-100&lt;br /&gt;
| This Engine is a relic of the most ancient days, dating back to before the Heresy even if the Titan Legio itself was founded much later. It fought under the eye of the God-Emperor Himself in some mighty battle during the Great Crusade, and the Machine Spirit still remembers the touch of the God-Emperor&#039;s light and His fury in battle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Origins of the Legio ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legio Homeworld (1d100)&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|Armory World - Amongst the Forge Worlds of the Adeptus Mechanicus, a rare few gain renown as masters of the forge. Whether they produce Land Raiders  or bolters, these Armory worlds are renowned for the quality and quantity of their production. The establishment of a Titan Legio is a moment of great pride.&lt;br /&gt;
|-&lt;br /&gt;
| 11-20&lt;br /&gt;
| Forge Altar - Even amongst the ranks of the Forge Worlds, this world stands out for its devotion to the Omnissiah. The esoteric symbols of the Cult Mechanicus infuse all its creations, from the lowliest powercell to the mightiest Titan. The tech-priests blessed to service these awe-inspiring creations are all the more attentive to their devices.&lt;br /&gt;
|-&lt;br /&gt;
| 21-30&lt;br /&gt;
| War World - The 41st Millennium is a time of war, and not even Forge Worlds are free from it. Despite formidable defenses and nigh-unlimited resources, this for is embroiled in a war for its very survival. Yet even so, the Imperium&#039;s demands must be met, lest other worlds fall. A Titan Legio from a War World is made up of battle-tested Titans.&lt;br /&gt;
|-&lt;br /&gt;
| 31-40&lt;br /&gt;
| Manufactorum - The millions of worlds of the Imperium rely upon the Adeptus Mechanicus, and this Forge World is one of the most important. A tremendous variety and quantity of the technologies that hold the Imperium together are produced on this world, but such prodigious production means that less of their production capacity is a dire blow to the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 41-50&lt;br /&gt;
|Shipyard - Focused on the complex and secretive art of shipbuilding, it is rare but not unheard of for forges of this sort to turn their arts to the construction of Titans. With their intimate knowledge of void shielding and fusion plants, they can produce Titans with similar enhancements.&lt;br /&gt;
|-&lt;br /&gt;
| 51-60&lt;br /&gt;
| Silent Forge - Insular and isolated, this forge has little to do with the Imperium as possible. Its masters foresee a time of great disaster and failure, and devote the vast majority of their resources to preparing for the coming fall. When a Titan Legio is torn away from this World&#039;s selfish grasp, its begrudging warriors are as self-reliant as possible.&lt;br /&gt;
|-&lt;br /&gt;
| 61-70&lt;br /&gt;
|Ghost Forge - A terrific cataclysm has befallen this forge. Whether by accident or design, it&#039;s manufactories have fallen silent, powerplants glow no more, and its people have turned from the Omnissiah. The unfortunate Legio to originate from this world is cut off from its home, unable to leverage its once terrific resources in their isolation.&lt;br /&gt;
|-&lt;br /&gt;
| 71-80&lt;br /&gt;
| Primeval Forge - Without the resources of the Primeval Forges, the Adeptus Mechanicus would be entirely unable to function. Not simply mining worlds of the Imperium, Primeval Forges are responsible for the extraction and processing of rare elements and trans-phasic substances required in the production of some of the most ancient weapons in the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 81-90&lt;br /&gt;
| Datahive - Extremely rare and nigh-legendary, a datahive is a Forge World devoted entirely to the collection and analyzation of data. On those rare occasions when a Titan Legio is established upon a datahive, they are invariably equipped with immense and comprehensive databases on the foes of mankind from those long-dead tomes.&lt;br /&gt;
|-&lt;br /&gt;
| 91-99&lt;br /&gt;
| Arsenal World - The wars of the Imperium require vasts amounts of materiel, and it is the Arsenal Worlds which produce them. These forges are key and critical parts of the Munitorum&#039;s vast logistics chain, supplying everything from engine grease to bolter shells to Vortex torpedoes. With such massive foundries at their command, the Titan Legio is never at a loss for fresh ammunition.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Antiquary World - The Adeptus Mechanicus is a millenia-old empire, spanning hundreds of thousands of worlds throughout the galaxy, and privy to uncounted secrets of the distant past. Some worlds ruled by the Mechanicus are repositories of that past, charged with safekeeping of the most ancient and mysterious relics of the Dark Age of Technology.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legio Age (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 Pre-M30&lt;br /&gt;
| [[Age of Strife]] - Deep within the abyss of time, this Legio was founded by the proto-Mechanicum to defend its far-flung colonies.&lt;br /&gt;
|-&lt;br /&gt;
| 6-15 M30-M31&lt;br /&gt;
| The [[Great Crusade]] - In the wake of the signing of the Treaty of Olympus, the Legios of Mars are unleashed at the Emperor&#039;s command. This Legio was created at the behest of the Emperor, in order to meet the needs of the Great Crusade.&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 Early M31&lt;br /&gt;
| The [[Horus Heresy]] - The Horus Heresy devastates the Mechanicum, as Forge Worlds throughout the galaxy are forced to choose a side. Your Legio was born in that chaotic time, a Loyalist offshoot of some long-dead heresy.&lt;br /&gt;
|-&lt;br /&gt;
| 21-25 M32-M35&lt;br /&gt;
| [[Forging | The Forging]] - Following the death of Horus, long centuries pass as the Imperium rebuilds itself. This Legio was established in order to aid the reconquest of the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 26-35 Mid-M34-Early M36&lt;br /&gt;
|The [[Nova Terra Interregnum]] - The dark age of the Nova Terra Interregnum saw the Cult Mechanicus cleft in twain as the Moirae Schism rocked its own stability.&lt;br /&gt;
|-&lt;br /&gt;
| 36-45 M36&lt;br /&gt;
| [[Age of Apostasy | The Sanction of Vandire]] - Declaring its independence from the corrupt and mad rule of Goge Vandire, the Adeptus Mechanicus rearmed its defenses to fight for Mankinds freedom against the insane tyrant.&lt;br /&gt;
|-&lt;br /&gt;
| 46-55 M37&lt;br /&gt;
| Age of Rebirth - As the Imperium prospered, so too did the Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
| 56-65 M38&lt;br /&gt;
| [[Waning | Crusades of the Fringe]] - Long and bloody, the crusades of the fringe consume billions of lives and trillions of tonnes of materiel. Founded to sustain a long and difficult crusade, this Legio has fought with honor and won much glory alongside the Imperium&#039;s greatest heroes.&lt;br /&gt;
|-&lt;br /&gt;
| 66-75 M39-M40&lt;br /&gt;
| Tides of the Outer Dark - The rise of powerful new xenos threats in the fringes of the Imperium such as the ancient and mysterious Necrons and the innumerable hordes of Tyranids forces the Mechanicus to respond.&lt;br /&gt;
|-&lt;br /&gt;
| 76-85 M41&lt;br /&gt;
| [[Time of Ending | Hold Back the Apocalypse]] - As the 41st Millenium drew to a close, the might of the Imperium was strained to the breaking point. This Legio was founded to stem the tide.&lt;br /&gt;
|-&lt;br /&gt;
| 86-90 M41-M42&lt;br /&gt;
| [[Indomitus Crusade | The Indomitus Crusade]] - As the great scar cut the galaxy in half. The Legio was raised on the orders of the Re-Awakened Primarch to stem the flow of blood from a beleaguered Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 91-100 M42&lt;br /&gt;
| [[Age of the Dark Imperium ]] - With a galaxy-wide spike in Psykers and the Imperium in more peril then ever before even after the Indomitus Crusades brought borderline heretechnical releif across the galaxy your Legio was founded soley to deal with the new threats brought that have appeared during these dark times and definately not in preperation for a potential mechanicus civil war.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Strength (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Sole Survivor - Failure. The Legio has been reduced to a single engine. However, the fury within the sole survivors servo-motors is something to behold indeed.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Decimated - Defeat has dogged the Legio, exacting a terrible toll in engines and crews. It has been decimated, reduced to a shadow of its former self.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Under Strength - The Legio&#039;s victory has come with terrible costs.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Half Strength - Scarred by war, the legion grows tighter.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Battle Damaged - The costs of war have taken their toll on the Legio, but the value of the experience gained is incalculable.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Full Strength - The Legio stands ready for battle (50 Titans).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Over Strength - This Titan Legion has grown strong over the centuries as replacements have outpaced losses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deeds of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Note (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Victorious Campaign - Victory! Your Legio was critical to the success of an Imperial crusade.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Unending War - The long war continues unabated, despite the firepower of your god-machines. The forces of the enemy, led by an uncharacteristically brilliant warlord, continue to grind down the forces of the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Destroyer of Daemons - This Legio has laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Forlorn Hope - In the last moments, your Legio stood proud in the midst of defeat, buying time for Imperial reorganization.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Last Stand - Beset on all sides, your Legio survived a desperate last stand when all other Imperial forces had fallen.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Lost in the Warp - For untold centuries, you were deemed lost to the warp, until suddenly you reappeared and joined battle without a moment&#039;s hesitation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Champion Slain - A mighty warlord renowned and feared by the forces of the Imperium was finally brought down by your Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Failure and Despair - The forces of the Imperium have been shamed! And the Legio played its part. Your stratagems were weak, you princeps inefficient, your Titans found wanting. The enemies of Mankind know your weakness, and to complete their humiliation, hunt you throughout the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Service at the Gate - In centuries of service, your Legio has faced down the Great Enemy at the Cadian Gate and won.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Overwhelming Victory - The forces of the Imperium have triumphed! The Legio has covered itself in glory, becoming renowned across the Imperium for its  role in conquering a terrible foe. Your princeps are vetted from Sol to Constantium, and your Titans have oath-bonds from the grateful powers of mankind.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| A Knife Blunted - Foul enemies of the Imperium knew they could never fell your Titans on the feild and attempted to lay you low via other means. Whether through ambush, Sabotage or the assasination of your Princeps unseen foes set about silencing your guns with stealth and subtrifuge. And they failed, you foiled their plots uncovered their plans and tore away the veils under which they hid before annihilating them completely the way only the mightiest War-Machines in the galaxy can so they could never again lay low the Omnisahs chosen in such a manner.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stand Defiant - In the Dark Imperium the Astronimicon is dim and enemies of man run rampant against an Imperium that can do little to beat them back, where your God-Machines tread however, this is not true. where your Titans walk hope is brought to the hopeless and the tides of Darkness are kept at bay for just a little longer.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| The Great Rift - When the Something Maledictum tore open the Galaxy and Deamons decended on all worlds the Legio was not caught unaware, with a Thunder of guns and great mechanical zeal the Legio did Obliterate the Forces of Chaos with impunity allowing its world to assume nominal production almost imediatly before setting out to stem the flow on other worlds.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Reclemation - Thanks to the Legio&#039;s valiant actions an extremly valuble piece of Archaotech was reclaimed by the Adeptus Mechanicus, this could be an ancient weapon, remains of a mighty warship, scraps on an STC or even a Venurable Titan which now marches at the forefront of your Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Saviours - Somewhere out there is a powerful or noteable imperial force which owes its contuniued existance to The Legio&#039;s collosal warmachines. Whether it be a fellow Forge World, a Planet Vital to its sector, a Full Chapter of Space Marines or even a Shield Host of Glorius Custodes. whoever they are they are forever in the debt of you mighty engines, and are a very good friend to have&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Trophies (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Head of the Waaagh - The might of an Ork Waaagh was shattered by the might of your Legio&#039;s Titans, and the head of the Warboss remains a treasured icon of the power of the Omnissiah.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Scars of Behemoth - Your Titans were scarred by the massive chitin claws and biological acid of the Bio-Titans of Hive Fleet Behemoth, whom you faced directly in battle.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Icon of the Cadian Gate - The forces of Chaos hate and despise your Legio for foiling a major attack during one of their horrendous Black Crusades.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Xenos Helm - A vile xenos race faced your Legio and was found wanting. Their might was broken against your strength, and their race shattered into oblivion.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Shattered Blade - At the height of battle against the full force of the Eldar, your Titan shattered the blade of their mightiest Titan against its god-machine hide, suffering no damage in the slightest.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Monolithic Ruin - The ruins of a world long dead are the only monument to your Legio&#039;s passing. The allies of yours during these battles substitute the word massacre for your Legio&#039;s name.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Twisted Drive Chain - Over the ages, your Legio has slain countless armoured vehicles and enemy titans on the field of battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broken Monument - The crushing power of your Legio has reduced whole cities or worlds to ruination, shattering their fortresses like they were little more than meat under the weight of your Titans.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Crusader&#039;s Banner - Your Legio was at the vanguard of an Imperial Crusade, serving as a beacon of glory and a spearhead of massacres. They won many honors for their actions.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blessing of the Emperor - Your Legio has fought closely alongside the Astartes of the God-Emperor in the forefront of battle, turning the tide in their favour and carrying the day to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ancient Machinery - Though most Titans are not berift of Archaotech your Legio has come across something truly ancient and unique, whether it was discovered by the Legio or its Forge-World, Granted to it in return for some extreme heroism or has been apart of the Legio for as long as it has existed, one or more of your God-Machines walk equipped with Techno-Sorcery otherwise lost to the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Skeletal Champion - They were a Legend amongst their people and a terror against the Imperium, an Unmatched General, a Peerless Warrior, a Powerful Psyker or a Indommitable Orator before they stood against your Legio they were a King amongst their kind. Now their shattered corpse is all that remains of their efforts agianst the Imperiums of Man and the doomed cause for which they took arms. &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sacred Salvage - A number of Titans from the Legio (or a another Legio) fought bravely against Impossible odds before falling beneath the tide. Their sacrifice that day allowed other Imperial forces to acheive an unlikely victory after many years of fighting and while the remains of the fallen God-Machines were too far gone to possibly be repaired the Engines of the Legio proudly adorn themselves with scraps of their fellow Titans Hull and have equipped themselves with those few weapons that could still be recovered as a way to honor their comrades great sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| A Mural of Magnificence - A Titans hull is huge and your Legio makes great use of the space that the provide, every Engine is adorned with masterfully wrought pictures of it&#039;s glory over the enemys of man, from noteable kills and deeds of that particular Walker to intricate Frescos of the Legios finest hours, every single God-Machine is a walking-smiteing exibition of the Supriority of Man that only gets ever more detailed as the Legio commits more deeds worthy of commemoration.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| Spotless - Your Legio has no need for something as petty as a trophy to commemorate there victorys there are the God-Machines of the Imperiam of Man, great victories are implied. When your Legio marches to war they are spotless and polished to a shine resplendant simply as the mighty Engines of the Adeptus Titanicus, they need not be anything else. And once there enemy has been wiped from the face of the Glalaxy by blessed gunfire and holy Servos the last traces of your foe will be wiped from the feet of your Walkers leaving whatever they had been sent to annihilate to wallow for all time in the halls of the forgotten where they belong.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Failures (1d15)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Excommunicate Traitorus - Your Legio has the blackest stain; at some point in its past, it raised its hand to the Imperium. Echoes of that treason echo still in the Mind Impulse Units of your most ancient war machines, a constant threat and lure.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| The Triumph of the Flesh - Tyranids consumed a world under your protection, the failure to keep the planet safe is forever a stain on your Legio&#039;s honor.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Graceful Slaying - You were driven from the field of battle by the forces of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Machine Unbound - Your Legio suffered defeat at the hands of the Tau and their foul Techno-Sorcery.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Fallen City - The Legio has a reputation for destruction and woe, destroying whole hives in its drive to destroy the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Old Sins Die Hard - The forces of the Dark Mechanicus have survived your wrath and fled with their machines intact, leaving a dark mark of shame on your Titan&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Failings of Man - The incompetency of an Imperial Guard general cost your Legio dearly, but his connections laid the blame on your servos to carry for all time.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vainglorious Pride - The Legio&#039;s stubbornness caused the failure of a great battle, costing the Imperium dearly in doing so.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Curse of the Machine - Some flaw within the Forge&#039;s results in unreliable equipment and the reputation for this is known.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Lost Legacy - At some point in its past, the Legio suffered irreplaceable losses of experienced crew and ancient Titans. This lost legacy of heroism, bravery, and knowledge can never be recovered.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Looted - The Legio stood against a mighty ork WAAAAAGH!!! but was overcome by the Greentide forcing the Legio to retreat in shame, leaving any fallen God machines to the crude machinations of the victorious Ork Meks.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Xenos Victory - The Legio set to exterminate a newly discovered Xenos race but came up short against the alien forces resulting in defeat for the Legio and the continued survival of enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sudden Ravaging - The Legio fell victim to a Dark Eldar ambush. More then one titan was brought low and its occupants defiled before the rest of the Legio could respond, though the Titans could well have been salvaged and re-crewed the attack cost more then a simple loss of Precepts. Even now the legion walks tight, they dislke engageing on their own and compulsively watch behind them and are loath to walk on any battle field where there has been reports of Edar activity of any kind.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| Humiliating Defeat - The Legio set out to exterminate a truly pathetic force of the enemy but somehow, perhaps through the raw tenacity of their foe, overconfidence on the Legios part, or sheer bad luck, the Legio was forced to retreat from the fight in shame. Perhaps the measly forces of the enemy were later wiped out by other some other force or escaped to become legends amongst their misbegotten kind, the fact remains that this is a loss the Legio will haunt the Legio for as long as they walk.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| The Spirit Isn&#039;t Willing - the machine spirits of your Legio are finicky and arcane, even more so than the spirits of other titans whether they are too eager/reluctant to join a melee then is healhy, slowly drive their precepts mad/kill them, have an unnerving knack for steppng on allies, often target a particular foe over more pressing enemie or are generally difficult to wrangle in the middle of a Warzone the nasty dispostion of your Engines has been known to cost the Legio entire battles and may cost them even more if you can&#039;t find a way past these problems.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traditions of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Quirks (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Divergent Pattern - The Legio is harboring divergent practices, like experimental machinery or unorthodox beliefs.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Steel Body, Steel Mind - The Legio is slavish in its devotion to the tenets and traditions of the Collegia Titanica.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Martial Rime - The histories of the Legion are borne proudly by the Titans of the Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Spiritless Servants - Crews exclusively servitors, save for the princeps.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Nomads of War - Crews raised with the Legio on the road.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Contempt of the New Way - Contempt for the Emperor and the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Embrace of the New Way - Worship the Omnissiah as the God Emperor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| The Long Hunt - Specific enemy Titan is focus of Legio hate.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Fears Unspoken - The Legio has a hidden fear of a certain foe.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Fractured Mind - Princeps are made insane by either training or connection to their war machines.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Human Frailty - Legio strives to reduce combat losses and collateral damage.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Collateral Damage - Legio is infamous for widespread destruction and damage.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Efficiency Coefficient - Unorthodox Legio structure, not pyramidal.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Throw Down - Legio has deep seated grudge against a particular body or individual within the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Life Debt - Legio has a debt to a specific power/group within the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relations of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Allies (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Adeptus Astartes Chapter&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Imperial Guard Regiment&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Custodes Shield Host&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Imperial Navy Fighter Squadron&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Imperial Navy Task Force&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Knight World&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Skitarii Cohort&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Another Titan Legio&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Explorator Fleet&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Adeptus Sororitas Convent&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Rogue Trader Dynasty&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Holy Ordos of the Inquisition&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Planetary Government&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Warmaster of the Imperium&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| High Lord of Terra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemies (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Ork Warboss&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Minor Xenos Leader/Foe (See table below)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Necron Overlord/Phaeron&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldar Autarch&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Dark Eldar Lord&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tyranid Hive Tyrant&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Traitor Titan Legio&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Dark Mechanicus Magos&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos Space Marine Warlord&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Traitor Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tactics (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| There is no inappropriate amount of death - Kill everything as much as possible.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| The Big Guns Never Tire - Each muzzle blast is a note in a never ending orchestral score.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Inexorable Advance - Move and fire, a moving bulwark of high firepower.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Electro-Shadow - There is no such thing as being too large and visible to lay an ambush.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Plains of Ash - Fire and plasma cleanse the battlefield righteously.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Mechano-Biceps - Rip and tear the enemy asunder and grind them underfoot.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Bulwark of Sturdiness - Hold that ground until all the enemy have thrown themselves against you and died.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Mechanical Supremacy - Kill all other machines by any means, then turn them into slag and stomp the remains.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Adapt and destroy - Observe the enemy discover their strengths, learn their weaknesses and exploit them with impunity.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Hellfire - Place your odds, ladies and gentlemen - which one dies next? Scatter weapons.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Data War - Blind and confuse these fools, make them unable to notice the others. Support Warfare, EM Warfare.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Thunder and Lightning - These fools don&#039;t know about the electromagnetic storms? Good cover for our advance. Environmental Warfare.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Titan Killers - Finally, a fair fight. Let&#039;s bring them into the realm of the utterly annihilated.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Siege Breaker - Crush the walls, the bunkers, the forts. Cave them in on the cowards inside and break the rubble to dust. &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Advanced Doctrine - Roll 2 more times on this table re-rolling multiples of the same result&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Adeptus Mechanicus]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Under Development]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Titan_Legion_Creation_Tables&amp;diff=500085</id>
		<title>Titan Legion Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Titan_Legion_Creation_Tables&amp;diff=500085"/>
		<updated>2020-08-28T16:29:32Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Deeds of the Legio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Under Construction)&#039;&#039;&#039;&lt;br /&gt;
Another work inspired by  [[Fantasy Flight Games]]&#039; [[Deathwatch]] Role-playing Game&#039;s [[Space Marine Chapter Creation Tables]], these are another /tg/ homebrew but made for the purpose of creating your own custom [[Adeptus Titanicus | Legion of God-Machines]], history, deeds, and all.  Unlike the other Creation Tables present below, these were over halfway-finished and then abandoned in incomplete form, where they languished for years in a forgotten archived thread.  Now they rise to the surface through [[8chan]] like newly uncovered [[Standard Template Construct | STC]] fragments, free from obscurity.  As it was unfinished, however, the generator is in deep need of further edits and additions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Engines of the Legio &amp;amp; Lupus Primus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is the Mainstay Engine of the Titan Legio? (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhound Scout Titan | Warhound Pattern]]&lt;br /&gt;
| 1-40&lt;br /&gt;
|- &lt;br /&gt;
| [[Reaver Battle Titan | Reaver Pattern]]&lt;br /&gt;
| 41-70&lt;br /&gt;
|- &lt;br /&gt;
| [[Warbringer Nemesis Titan | Warbringer Nemesis Titan]]&lt;br /&gt;
| 71-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord Battle Titan | Warlord Battle Titan]]&lt;br /&gt;
| 86-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperator Battle Titan | Imperator Pattern]]&lt;br /&gt;
| 96-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |First and Lead Engine of the Legio (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhound Scout Titan | Warhound Pattern]]&lt;br /&gt;
| 1-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Reaver Battle Titan | Reaver Pattern]]&lt;br /&gt;
| 21-40&lt;br /&gt;
|- &lt;br /&gt;
| [[Warbringer Nemesis Titan | Warbringer Nemesis Titan]]&lt;br /&gt;
| 41-60&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord Battle Titan | Warlord Battle Titan]]&lt;br /&gt;
| 61-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperator Battle Titan | Imperator Pattern]]&lt;br /&gt;
| 81-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend of the First Engine (&amp;quot;1d100&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 01-25&lt;br /&gt;
| This Engine is remembered as the bane of the Orks, laying waste to whole Empires and countless Gargants and Stompas to such an extent that its name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
| 26-50&lt;br /&gt;
| This Engine is a stalwart enemy of the servants of Chaos, and laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios in glory.&lt;br /&gt;
|-&lt;br /&gt;
| 51-70&lt;br /&gt;
| This Engine was at the forefront of a glorious crusade deep into uncharted regions, defeating countless foes and bringing an entire sector back into the light of the God-Emperor.&lt;br /&gt;
|-&lt;br /&gt;
| 71-85&lt;br /&gt;
| This Engine fought against the Eldar and destroyed several of their own Titans, leaving a mark so deep that to this day it still sung of by the Eldar as they seek vengeance against the Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 86-95&lt;br /&gt;
| This Engine led the Legio against a minor Xenos Race, destroying it so utterly that centuries later only the Legio remembers its name.&lt;br /&gt;
|-&lt;br /&gt;
| 96-100&lt;br /&gt;
| This Engine is a relic of the most ancient days, dating back to before the Heresy even if the Titan Legio itself was founded much later. It fought under the eye of the God-Emperor Himself in some mighty battle during the Great Crusade, and the Machine Spirit still remembers the touch of the God-Emperor&#039;s light and His fury in battle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Origins of the Legio ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legio Homeworld (1d100)&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|Armory World - Amongst the Forge Worlds of the Adeptus Mechanicus, a rare few gain renown as masters of the forge. Whether they produce Land Raiders  or bolters, these Armory worlds are renowned for the quality and quantity of their production. The establishment of a Titan Legio is a moment of great pride.&lt;br /&gt;
|-&lt;br /&gt;
| 11-20&lt;br /&gt;
| Forge Altar - Even amongst the ranks of the Forge Worlds, this world stands out for its devotion to the Omnissiah. The esoteric symbols of the Cult Mechanicus infuse all its creations, from the lowliest powercell to the mightiest Titan. The tech-priests blessed to service these awe-inspiring creations are all the more attentive to their devices.&lt;br /&gt;
|-&lt;br /&gt;
| 21-30&lt;br /&gt;
| War World - The 41st Millennium is a time of war, and not even Forge Worlds are free from it. Despite formidable defenses and nigh-unlimited resources, this for is embroiled in a war for its very survival. Yet even so, the Imperium&#039;s demands must be met, lest other worlds fall. A Titan Legio from a War World is made up of battle-tested Titans.&lt;br /&gt;
|-&lt;br /&gt;
| 31-40&lt;br /&gt;
| Manufactorum - The millions of worlds of the Imperium rely upon the Adeptus Mechanicus, and this Forge World is one of the most important. A tremendous variety and quantity of the technologies that hold the Imperium together are produced on this world, but such prodigious production means that less of their production capacity is a dire blow to the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 41-50&lt;br /&gt;
|Shipyard - Focused on the complex and secretive art of shipbuilding, it is rare but not unheard of for forges of this sort to turn their arts to the construction of Titans. With their intimate knowledge of void shielding and fusion plants, they can produce Titans with similar enhancements.&lt;br /&gt;
|-&lt;br /&gt;
| 51-60&lt;br /&gt;
| Silent Forge - Insular and isolated, this forge has little to do with the Imperium as possible. Its masters foresee a time of great disaster and failure, and devote the vast majority of their resources to preparing for the coming fall. When a Titan Legio is torn away from this World&#039;s selfish grasp, its begrudging warriors are as self-reliant as possible.&lt;br /&gt;
|-&lt;br /&gt;
| 61-70&lt;br /&gt;
|Ghost Forge - A terrific cataclysm has befallen this forge. Whether by accident or design, it&#039;s manufactories have fallen silent, powerplants glow no more, and its people have turned from the Omnissiah. The unfortunate Legio to originate from this world is cut off from its home, unable to leverage its once terrific resources in their isolation.&lt;br /&gt;
|-&lt;br /&gt;
| 71-80&lt;br /&gt;
| Primeval Forge - Without the resources of the Primeval Forges, the Adeptus Mechanicus would be entirely unable to function. Not simply mining worlds of the Imperium, Primeval Forges are responsible for the extraction and processing of rare elements and trans-phasic substances required in the production of some of the most ancient weapons in the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 81-90&lt;br /&gt;
| Datahive - Extremely rare and nigh-legendary, a datahive is a Forge World devoted entirely to the collection and analyzation of data. On those rare occasions when a Titan Legio is established upon a datahive, they are invariably equipped with immense and comprehensive databases on the foes of mankind from those long-dead tomes.&lt;br /&gt;
|-&lt;br /&gt;
| 91-99&lt;br /&gt;
| Arsenal World - The wars of the Imperium require vasts amounts of materiel, and it is the Arsenal Worlds which produce them. These forges are key and critical parts of the Munitorum&#039;s vast logistics chain, supplying everything from engine grease to bolter shells to Vortex torpedoes. With such massive foundries at their command, the Titan Legio is never at a loss for fresh ammunition.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Antiquary World - The Adeptus Mechanicus is a millenia-old empire, spanning hundreds of thousands of worlds throughout the galaxy, and privy to uncounted secrets of the distant past. Some worlds ruled by the Mechanicus are repositories of that past, charged with safekeeping of the most ancient and mysterious relics of the Dark Age of Technology.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legio Age (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 Pre-M30&lt;br /&gt;
| [[Age of Strife]] - Deep within the abyss of time, this Legio was founded by the proto-Mechanicum to defend its far-flung colonies.&lt;br /&gt;
|-&lt;br /&gt;
| 6-15 M30-M31&lt;br /&gt;
| The [[Great Crusade]] - In the wake of the signing of the Treaty of Olympus, the Legios of Mars are unleashed at the Emperor&#039;s command. This Legio was created at the behest of the Emperor, in order to meet the needs of the Great Crusade.&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 Early M31&lt;br /&gt;
| The [[Horus Heresy]] - The Horus Heresy devastates the Mechanicum, as Forge Worlds throughout the galaxy are forced to choose a side. Your Legio was born in that chaotic time, a Loyalist offshoot of some long-dead heresy.&lt;br /&gt;
|-&lt;br /&gt;
| 21-25 M32-M35&lt;br /&gt;
| [[Forging | The Forging]] - Following the death of Horus, long centuries pass as the Imperium rebuilds itself. This Legio was established in order to aid the reconquest of the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 26-35 Mid-M34-Early M36&lt;br /&gt;
|The [[Nova Terra Interregnum]] - The dark age of the Nova Terra Interregnum saw the Cult Mechanicus cleft in twain as the Moirae Schism rocked its own stability.&lt;br /&gt;
|-&lt;br /&gt;
| 36-45 M36&lt;br /&gt;
| [[Age of Apostasy | The Sanction of Vandire]] - Declaring its independence from the corrupt and mad rule of Goge Vandire, the Adeptus Mechanicus rearmed its defenses to fight for Mankinds freedom against the insane tyrant.&lt;br /&gt;
|-&lt;br /&gt;
| 46-55 M37&lt;br /&gt;
| Age of Rebirth - As the Imperium prospered, so too did the Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
| 56-65 M38&lt;br /&gt;
| [[Waning | Crusades of the Fringe]] - Long and bloody, the crusades of the fringe consume billions of lives and trillions of tonnes of materiel. Founded to sustain a long and difficult crusade, this Legio has fought with honor and won much glory alongside the Imperium&#039;s greatest heroes.&lt;br /&gt;
|-&lt;br /&gt;
| 66-75 M39-M40&lt;br /&gt;
| Tides of the Outer Dark - The rise of powerful new xenos threats in the fringes of the Imperium such as the ancient and mysterious Necrons and the innumerable hordes of Tyranids forces the Mechanicus to respond.&lt;br /&gt;
|-&lt;br /&gt;
| 76-85 M41&lt;br /&gt;
| [[Time of Ending | Hold Back the Apocalypse]] - As the 41st Millenium drew to a close, the might of the Imperium was strained to the breaking point. This Legio was founded to stem the tide.&lt;br /&gt;
|-&lt;br /&gt;
| 86-90 M41-M42&lt;br /&gt;
| [[Indomitus Crusade | The Indomitus Crusade]] - As the great scar cut the galaxy in half. The Legio was raised on the orders of the Re-Awakened Primarch to stem the flow of blood from a beleaguered Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 91-100 M42&lt;br /&gt;
| [[Age of the Dark Imperium ]] - With a galaxy-wide spike in Psykers and the Imperium in more peril then ever before even after the Indomitus Crusades brought borderline heretechnical releif across the galaxy your Legio was founded soley to deal with the new threats brought that have appeared during these dark times and definately not in preperation for a potential mechanicus civil war.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Strength (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Sole Survivor - Failure. The Legio has been reduced to a single engine. However, the fury within the sole survivors servo-motors is something to behold indeed.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Decimated - Defeat has dogged the Legio, exacting a terrible toll in engines and crews. It has been decimated, reduced to a shadow of its former self.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Under Strength - The Legio&#039;s victory has come with terrible costs.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Half Strength - Scarred by war, the legion grows tighter.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Battle Damaged - The costs of war have taken their toll on the Legio, but the value of the experience gained is incalculable.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Full Strength - The Legio stands ready for battle (50 Titans).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Over Strength - This Titan Legion has grown strong over the centuries as replacements have outpaced losses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deeds of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Note (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Victorious Campaign - Victory! Your Legio was critical to the success of an Imperial crusade.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Unending War - The long war continues unabated, despite the firepower of your god-machines. The forces of the enemy, led by an uncharacteristically brilliant warlord, continue to grind down the forces of the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Destroyer of Daemons - This Legio has laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Forlorn Hope - In the last moments, your Legio stood proud in the midst of defeat, buying time for Imperial reorganization.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Last Stand - Beset on all sides, your Legio survived a desperate last stand when all other Imperial forces had fallen.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Lost in the Warp - For untold centuries, you were deemed lost to the warp, until suddenly you reappeared and joined battle without a moment&#039;s hesitation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Champion Slain - A mighty warlord renowned and feared by the forces of the Imperium was finally brought down by your Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Failure and Despair - The forces of the Imperium have been shamed! And the Legio played its part. Your stratagems were weak, you princeps inefficient, your Titans found wanting. The enemies of Mankind know your weakness, and to complete their humiliation, hunt you throughout the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Service at the Gate - In centuries of service, your Legio has faced down the Great Enemy at the Cadian Gate and won.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Overwhelming Victory - The forces of the Imperium have triumphed! The Legio has covered itself in glory, becoming renowned across the Imperium for its  role in conquering a terrible foe. Your princeps are vetted from Sol to Constantium, and your Titans have oath-bonds from the grateful powers of mankind.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| A Knife Blunted - Foul enemies of the Imperium knew they could never fell your Titans on the feild and attempted to lay you low via other means. Whether through ambush, Sabotage or the assasination of your Princeps unseen foes set about silencing your guns with stealth and subtrifuge. And they failed, you foiled their plots uncovered their plans and tore away the veils under which they hid before annihilating them completely the way only the mightiest War-Machines in the galaxy can so they could never again lay low the Omnisahs chosen in such a manner.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stand Defiant - In the Dark Imperium the Astronimicon is dim and enemies of man run rampant against an Imperium that can do little to beat them back, where your God-Machines tread however, this is not true. where your Titans walk hope is brought to the hopeless and the tides of Darkness are kept at bay for just a little longer.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| The Great Rift - When the Something Maledictum tore open the Galaxy and Deamons decended on all worlds the Legio was not caught unaware, with a Thunder of guns and great mechanical zeal the Legio did Obliterate the Forces of Chaos with impunity allowing its world to assume nominal production almost imediatly before setting out to stem the flow on other worlds.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Reclemation - Thanks to the Legio&#039;s valiant actions an extremly valuble piece of Archaotech was reclaimed by the Adeptus Mechanicus, this could be an ancient weapon, remains of a mighty warship, scraps on an STC or even a Venurable Titan which now marches at the forefront of your Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Saviours - Somewhere out there is a powerful or noteable imperial force which owes its contuniued existance to The Legio&#039;s collosal warmachines. Whether it be a fellow Forge World, a Planet Vital to its sector, a Full Chapter of Space Marines or even a Shield Host of Glorius Custodes. whoever they are they are forever in the debt of you mighty engines, and are a very good friend to have&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Trophies (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Head of the Waaagh - The might of an Ork Waaagh was shattered by the might of your Legio&#039;s Titans, and the head of the Warboss remains a treasured icon of the power of the Omnissiah.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Scars of Behemoth - Your Titans were scarred by the massive chitin claws and biological acid of the Bio-Titans of Hive Fleet Behemoth, whom you faced directly in battle.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Icon of the Cadian Gate - The forces of Chaos hate and despise your Legio for foiling a major attack during one of their horrendous Black Crusades.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Xenos Helm - A vile xenos race faced your Legio and was found wanting. Their might was broken against your strength, and their race shattered into oblivion.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Shattered Blade - At the height of battle against the full force of the Eldar, your Titan shattered the blade of their mightiest Titan against its god-machine hide, suffering no damage in the slightest.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Monolithic Ruin - The ruins of a world long dead are the only monument to your Legio&#039;s passing. The allies of yours during these battles substitute the word massacre for your Legio&#039;s name.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Twisted Drive Chain - Over the ages, your Legio has slain countless armoured vehicles and enemy titans on the field of battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broken Monument - The crushing power of your Legio has reduced whole cities or worlds to ruination, shattering their fortresses like they were little more than meat under the weight of your Titans.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Crusader&#039;s Banner - Your Legio was at the vanguard of an Imperial Crusade, serving as a beacon of glory and a spearhead of massacres. They won many honors for their actions.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blessing of the Emperor - Your Legio has fought closely alongside the Astartes of the God-Emperor in the forefront of battle, turning the tide in their favour and carrying the day to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ancient Machinery - Though most Titans are not berift of Archaotech your Legio has come across something truly ancient and unique, whether it was discovered by the Legio or its Forge-World, Granted to it in return for some extreme heroism or has been apart of the Legio for as long as it has existed, one or more of your God-Machines walk equipped with Techno-Sorcery otherwise lost to the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Skeletal Champion - They were a Legend amongst their people and a terror against the Imperium, an Unmatched General, a Peerless Warrior, a Powerful Psyker or a Indommitable Orator before they stood against your Legio they were a King amongst their kind. Now their Shattered remains is all that is left of their efforts agianst the Imperiums of Man and the doomed cause for which they took arms. &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sacred Salvage - A number of Titans from the Legio (or a another Legio) fought bravely against Impossible odds before falling beneath the tide. Their sacrifice that day allowed other Imperial forces to acheive an unlikely victory after many years of fighting and while the remains of the fallen God-Machines were too far gone to possibly be repaired the Engines of the Legio proudly adorn themselves with scraps of their fellow Titans Hull and have equipped themselves with those few weapons that could still be recovered as a way to honor their comrades great sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| A Mural of Magnificence - A Titans hull is huge and your Legio makes great use of the space that the provide, every Engine is adorned with masterfully wrought pictures of it&#039;s glory over the enemys of man, from noteable kills and deeds of that particular Walker to intricate Frescos of the Legios finest hours, every single God-Machine is a walking-smiteing exibition of the Supriority of Man that only gets ever more detailed as the Legio commits more deeds worthy of commemoration.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| Spotless - Your Legio has no need for something as petty as a trophy to commemorate there victorys there are the God-Machines of the Imperiam of Man, great victories are implied. When your Legio marches to war they are spotless and polished to a shine resplendant simply as the mighty Engines of the Adeptus Titanicus, they need not be anything else. And once there enemy has been wiped from the face of the Glalaxy by blessed gunfire and holy Servos the last traces of your foe will be wiped from the feet of your Walkers leaving whatever they had been sent to annihilate to wallow for all time in the halls of the forgotten where they belong.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Failures (1d15)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Excommunicate Traitorus - Your Legio has the blackest stain; at some point in its past, it raised its hand to the Imperium. Echoes of that treason echo still in the Mind Impulse Units of your most ancient war machines, a constant threat and lure.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| The Triumph of the Flesh - Tyranids consumed a world under your protection, the failure to keep the planet safe is forever a stain on your Legio&#039;s honor.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Graceful Slaying - You were driven from the field of battle by the forces of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Machine Unbound - Your Legio suffered defeat at the hands of the Tau and their foul Techno-Sorcery.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Fallen City - The Legio has a reputation for destruction and woe, destroying whole hives in its drive to destroy the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Old Sins Die Hard - The forces of the Dark Mechanicus have survived your wrath and fled with their machines intact, leaving a dark mark of shame on your Titan&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Failings of Man - The incompetency of an Imperial Guard general cost your Legio dearly, but his connections laid the blame on your servos to carry for all time.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vainglorious Pride - The Legio&#039;s stubbornness caused the failure of a great battle, costing the Imperium dearly in doing so.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Curse of the Machine - Some flaw within the Forge&#039;s results in unreliable equipment and the reputation for this is known.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Lost Legacy - At some point in its past, the Legio suffered irreplaceable losses of experienced crew and ancient Titans. This lost legacy of heroism, bravery, and knowledge can never be recovered.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Looted - The Legio stood against a mighty ork WAAAAAGH!!! but was overcome by the Greentide forcing the Legio to retreat in shame, leaving any fallen God machines to the crude machinations of the victorious Ork Meks.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Xenos Victory - The Legio set to exterminate a newly discovered Xenos race but came up short against the alien forces resulting in defeat for the Legio and the continued survival of enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sudden Ravaging - The Legio fell victim to a Dark Eldar ambush. More then one titan was brought low and its occupants defiled before the rest of the Legio could respond, though the Titans could well have been salvaged and re-crewed the attack cost more then a simple loss of Precepts. Even now the legion walks tight, they dislke engageing on their own and compulsively watch behind them and are loath to walk on any battle field where there has been reports of Edar activity of any kind.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| Humiliating Defeat - The Legio set out to exterminate a truly pathetic force of the enemy but somehow, perhaps through the raw tenacity of their foe, overconfidence on the Legios part, or sheer bad luck, the Legio was forced to retreat from the fight in shame. Perhaps the measly forces of the enemy were later wiped out by other some other force or escaped to become legends amongst their misbegotten kind, the fact remains that this is a loss the Legio will haunt the Legio for as long as they walk.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| The Spirit Isn&#039;t Willing - the machine spirits of your Legio are finicky and arcane, even more so than the spirits of other titans whether they are too eager/reluctant to join a melee then is healhy, slowly drive their precepts mad/kill them, have an unnerving knack for steppng on allies, often target a particular foe over more pressing enemie or are generally difficult to wrangle in the middle of a Warzone the nasty dispostion of your Engines has been known to cost the Legio entire battles and may cost them even more if you can&#039;t find a way past these problems.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traditions of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Quirks (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Divergent Pattern - The Legio is harboring divergent practices, like experimental machinery or unorthodox beliefs.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Steel Body, Steel Mind - The Legio is slavish in its devotion to the tenets and traditions of the Collegia Titanica.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Martial Rime - The histories of the Legion are borne proudly by the Titans of the Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Spiritless Servants - Crews exclusively servitors, save for the princeps.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Nomads of War - Crews raised with the Legio on the road.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Contempt of the New Way - Contempt for the Emperor and the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Embrace of the New Way - Worship the Omnissiah as the God Emperor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| The Long Hunt - Specific enemy Titan is focus of Legio hate.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Fears Unspoken - The Legio has a hidden fear of a certain foe.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Fractured Mind - Princeps are made insane by either training or connection to their war machines.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Human Frailty - Legio strives to reduce combat losses and collateral damage.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Collateral Damage - Legio is infamous for widespread destruction and damage.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Efficiency Coefficient - Unorthodox Legio structure, not pyramidal.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Throw Down - Legio has deep seated grudge against a particular body or individual within the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Life Debt - Legio has a debt to a specific power/group within the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relations of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Allies (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Adeptus Astartes Chapter&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Imperial Guard Regiment&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Custodes Shield Host&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Imperial Navy Fighter Squadron&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Imperial Navy Task Force&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Knight World&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Skitarii Cohort&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Another Titan Legio&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Explorator Fleet&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Adeptus Sororitas Convent&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Rogue Trader Dynasty&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Holy Ordos of the Inquisition&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Planetary Government&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Warmaster of the Imperium&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| High Lord of Terra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemies (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Ork Warboss&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Minor Xenos Leader/Foe (See table below)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Necron Overlord/Phaeron&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldar Autarch&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Dark Eldar Lord&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tyranid Hive Tyrant&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Traitor Titan Legio&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Dark Mechanicus Magos&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos Space Marine Warlord&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Traitor Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tactics (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| There is no inappropriate amount of death - Kill everything as much as possible.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| The Big Guns Never Tire - Each muzzle blast is a note in a never ending orchestral score.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Inexorable Advance - Move and fire, a moving bulwark of high firepower.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Electro-Shadow - There is no such thing as being too large and visible to lay an ambush.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Plains of Ash - Fire and plasma cleanse the battlefield righteously.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Mechano-Biceps - Rip and tear the enemy asunder and grind them underfoot.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Bulwark of Sturdiness - Hold that ground until all the enemy have thrown themselves against you and died.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Mechanical Supremacy - Kill all other machines by any means, then turn them into slag and stomp the remains.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Adapt and destroy - Observe the enemy discover their strengths, learn their weaknesses and exploit them with impunity.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Hellfire - Place your odds, ladies and gentlemen - which one dies next? Scatter weapons.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Data War - Blind and confuse these fools, make them unable to notice the others. Support Warfare, EM Warfare.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Thunder and Lightning - These fools don&#039;t know about the electromagnetic storms? Good cover for our advance. Environmental Warfare.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Titan Killers - Finally, a fair fight. Let&#039;s bring them into the realm of the utterly annihilated.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Siege Breaker - Crush the walls, the bunkers, the forts. Cave them in on the cowards inside and break the rubble to dust. &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Advanced Doctrine - Roll 2 more times on this table re-rolling multiples of the same result&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Adeptus Mechanicus]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Under Development]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Titan_Legion_Creation_Tables&amp;diff=500084</id>
		<title>Titan Legion Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Titan_Legion_Creation_Tables&amp;diff=500084"/>
		<updated>2020-08-28T16:28:41Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Deeds of the Legio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;(Under Construction)&#039;&#039;&#039;&lt;br /&gt;
Another work inspired by  [[Fantasy Flight Games]]&#039; [[Deathwatch]] Role-playing Game&#039;s [[Space Marine Chapter Creation Tables]], these are another /tg/ homebrew but made for the purpose of creating your own custom [[Adeptus Titanicus | Legion of God-Machines]], history, deeds, and all.  Unlike the other Creation Tables present below, these were over halfway-finished and then abandoned in incomplete form, where they languished for years in a forgotten archived thread.  Now they rise to the surface through [[8chan]] like newly uncovered [[Standard Template Construct | STC]] fragments, free from obscurity.  As it was unfinished, however, the generator is in deep need of further edits and additions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Engines of the Legio &amp;amp; Lupus Primus ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is the Mainstay Engine of the Titan Legio? (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhound Scout Titan | Warhound Pattern]]&lt;br /&gt;
| 1-40&lt;br /&gt;
|- &lt;br /&gt;
| [[Reaver Battle Titan | Reaver Pattern]]&lt;br /&gt;
| 41-70&lt;br /&gt;
|- &lt;br /&gt;
| [[Warbringer Nemesis Titan | Warbringer Nemesis Titan]]&lt;br /&gt;
| 71-85&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord Battle Titan | Warlord Battle Titan]]&lt;br /&gt;
| 86-95&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperator Battle Titan | Imperator Pattern]]&lt;br /&gt;
| 96-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |First and Lead Engine of the Legio (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| [[Warhound Scout Titan | Warhound Pattern]]&lt;br /&gt;
| 1-20&lt;br /&gt;
|- &lt;br /&gt;
| [[Reaver Battle Titan | Reaver Pattern]]&lt;br /&gt;
| 21-40&lt;br /&gt;
|- &lt;br /&gt;
| [[Warbringer Nemesis Titan | Warbringer Nemesis Titan]]&lt;br /&gt;
| 41-60&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord Battle Titan | Warlord Battle Titan]]&lt;br /&gt;
| 61-80&lt;br /&gt;
|-&lt;br /&gt;
| [[Imperator Battle Titan | Imperator Pattern]]&lt;br /&gt;
| 81-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend of the First Engine (&amp;quot;1d100&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 01-25&lt;br /&gt;
| This Engine is remembered as the bane of the Orks, laying waste to whole Empires and countless Gargants and Stompas to such an extent that its name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
| 26-50&lt;br /&gt;
| This Engine is a stalwart enemy of the servants of Chaos, and laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios in glory.&lt;br /&gt;
|-&lt;br /&gt;
| 51-70&lt;br /&gt;
| This Engine was at the forefront of a glorious crusade deep into uncharted regions, defeating countless foes and bringing an entire sector back into the light of the God-Emperor.&lt;br /&gt;
|-&lt;br /&gt;
| 71-85&lt;br /&gt;
| This Engine fought against the Eldar and destroyed several of their own Titans, leaving a mark so deep that to this day it still sung of by the Eldar as they seek vengeance against the Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 86-95&lt;br /&gt;
| This Engine led the Legio against a minor Xenos Race, destroying it so utterly that centuries later only the Legio remembers its name.&lt;br /&gt;
|-&lt;br /&gt;
| 96-100&lt;br /&gt;
| This Engine is a relic of the most ancient days, dating back to before the Heresy even if the Titan Legio itself was founded much later. It fought under the eye of the God-Emperor Himself in some mighty battle during the Great Crusade, and the Machine Spirit still remembers the touch of the God-Emperor&#039;s light and His fury in battle.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Origins of the Legio ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legio Homeworld (1d100)&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|Armory World - Amongst the Forge Worlds of the Adeptus Mechanicus, a rare few gain renown as masters of the forge. Whether they produce Land Raiders  or bolters, these Armory worlds are renowned for the quality and quantity of their production. The establishment of a Titan Legio is a moment of great pride.&lt;br /&gt;
|-&lt;br /&gt;
| 11-20&lt;br /&gt;
| Forge Altar - Even amongst the ranks of the Forge Worlds, this world stands out for its devotion to the Omnissiah. The esoteric symbols of the Cult Mechanicus infuse all its creations, from the lowliest powercell to the mightiest Titan. The tech-priests blessed to service these awe-inspiring creations are all the more attentive to their devices.&lt;br /&gt;
|-&lt;br /&gt;
| 21-30&lt;br /&gt;
| War World - The 41st Millennium is a time of war, and not even Forge Worlds are free from it. Despite formidable defenses and nigh-unlimited resources, this for is embroiled in a war for its very survival. Yet even so, the Imperium&#039;s demands must be met, lest other worlds fall. A Titan Legio from a War World is made up of battle-tested Titans.&lt;br /&gt;
|-&lt;br /&gt;
| 31-40&lt;br /&gt;
| Manufactorum - The millions of worlds of the Imperium rely upon the Adeptus Mechanicus, and this Forge World is one of the most important. A tremendous variety and quantity of the technologies that hold the Imperium together are produced on this world, but such prodigious production means that less of their production capacity is a dire blow to the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 41-50&lt;br /&gt;
|Shipyard - Focused on the complex and secretive art of shipbuilding, it is rare but not unheard of for forges of this sort to turn their arts to the construction of Titans. With their intimate knowledge of void shielding and fusion plants, they can produce Titans with similar enhancements.&lt;br /&gt;
|-&lt;br /&gt;
| 51-60&lt;br /&gt;
| Silent Forge - Insular and isolated, this forge has little to do with the Imperium as possible. Its masters foresee a time of great disaster and failure, and devote the vast majority of their resources to preparing for the coming fall. When a Titan Legio is torn away from this World&#039;s selfish grasp, its begrudging warriors are as self-reliant as possible.&lt;br /&gt;
|-&lt;br /&gt;
| 61-70&lt;br /&gt;
|Ghost Forge - A terrific cataclysm has befallen this forge. Whether by accident or design, it&#039;s manufactories have fallen silent, powerplants glow no more, and its people have turned from the Omnissiah. The unfortunate Legio to originate from this world is cut off from its home, unable to leverage its once terrific resources in their isolation.&lt;br /&gt;
|-&lt;br /&gt;
| 71-80&lt;br /&gt;
| Primeval Forge - Without the resources of the Primeval Forges, the Adeptus Mechanicus would be entirely unable to function. Not simply mining worlds of the Imperium, Primeval Forges are responsible for the extraction and processing of rare elements and trans-phasic substances required in the production of some of the most ancient weapons in the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 81-90&lt;br /&gt;
| Datahive - Extremely rare and nigh-legendary, a datahive is a Forge World devoted entirely to the collection and analyzation of data. On those rare occasions when a Titan Legio is established upon a datahive, they are invariably equipped with immense and comprehensive databases on the foes of mankind from those long-dead tomes.&lt;br /&gt;
|-&lt;br /&gt;
| 91-99&lt;br /&gt;
| Arsenal World - The wars of the Imperium require vasts amounts of materiel, and it is the Arsenal Worlds which produce them. These forges are key and critical parts of the Munitorum&#039;s vast logistics chain, supplying everything from engine grease to bolter shells to Vortex torpedoes. With such massive foundries at their command, the Titan Legio is never at a loss for fresh ammunition.&lt;br /&gt;
|-&lt;br /&gt;
| 100&lt;br /&gt;
| Antiquary World - The Adeptus Mechanicus is a millenia-old empire, spanning hundreds of thousands of worlds throughout the galaxy, and privy to uncounted secrets of the distant past. Some worlds ruled by the Mechanicus are repositories of that past, charged with safekeeping of the most ancient and mysterious relics of the Dark Age of Technology.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Legio Age (1d100)&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 Pre-M30&lt;br /&gt;
| [[Age of Strife]] - Deep within the abyss of time, this Legio was founded by the proto-Mechanicum to defend its far-flung colonies.&lt;br /&gt;
|-&lt;br /&gt;
| 6-15 M30-M31&lt;br /&gt;
| The [[Great Crusade]] - In the wake of the signing of the Treaty of Olympus, the Legios of Mars are unleashed at the Emperor&#039;s command. This Legio was created at the behest of the Emperor, in order to meet the needs of the Great Crusade.&lt;br /&gt;
|-&lt;br /&gt;
| 16-20 Early M31&lt;br /&gt;
| The [[Horus Heresy]] - The Horus Heresy devastates the Mechanicum, as Forge Worlds throughout the galaxy are forced to choose a side. Your Legio was born in that chaotic time, a Loyalist offshoot of some long-dead heresy.&lt;br /&gt;
|-&lt;br /&gt;
| 21-25 M32-M35&lt;br /&gt;
| [[Forging | The Forging]] - Following the death of Horus, long centuries pass as the Imperium rebuilds itself. This Legio was established in order to aid the reconquest of the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 26-35 Mid-M34-Early M36&lt;br /&gt;
|The [[Nova Terra Interregnum]] - The dark age of the Nova Terra Interregnum saw the Cult Mechanicus cleft in twain as the Moirae Schism rocked its own stability.&lt;br /&gt;
|-&lt;br /&gt;
| 36-45 M36&lt;br /&gt;
| [[Age of Apostasy | The Sanction of Vandire]] - Declaring its independence from the corrupt and mad rule of Goge Vandire, the Adeptus Mechanicus rearmed its defenses to fight for Mankinds freedom against the insane tyrant.&lt;br /&gt;
|-&lt;br /&gt;
| 46-55 M37&lt;br /&gt;
| Age of Rebirth - As the Imperium prospered, so too did the Adeptus Mechanicus.&lt;br /&gt;
|-&lt;br /&gt;
| 56-65 M38&lt;br /&gt;
| [[Waning | Crusades of the Fringe]] - Long and bloody, the crusades of the fringe consume billions of lives and trillions of tonnes of materiel. Founded to sustain a long and difficult crusade, this Legio has fought with honor and won much glory alongside the Imperium&#039;s greatest heroes.&lt;br /&gt;
|-&lt;br /&gt;
| 66-75 M39-M40&lt;br /&gt;
| Tides of the Outer Dark - The rise of powerful new xenos threats in the fringes of the Imperium such as the ancient and mysterious Necrons and the innumerable hordes of Tyranids forces the Mechanicus to respond.&lt;br /&gt;
|-&lt;br /&gt;
| 76-85 M41&lt;br /&gt;
| [[Time of Ending | Hold Back the Apocalypse]] - As the 41st Millenium drew to a close, the might of the Imperium was strained to the breaking point. This Legio was founded to stem the tide.&lt;br /&gt;
|-&lt;br /&gt;
| 86-90 M41-M42&lt;br /&gt;
| [[Indomitus Crusade | The Indomitus Crusade]] - As the great scar cut the galaxy in half. The Legio was raised on the orders of the Re-Awakened Primarch to stem the flow of blood from a beleaguered Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 91-100 M42&lt;br /&gt;
| [[Age of the Dark Imperium ]] - With a galaxy-wide spike in Psykers and the Imperium in more peril then ever before even after the Indomitus Crusades brought borderline heretechnical releif across the galaxy your Legio was founded soley to deal with the new threats brought that have appeared during these dark times and definately not in preperation for a potential mechanicus civil war.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Power of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Strength (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Sole Survivor - Failure. The Legio has been reduced to a single engine. However, the fury within the sole survivors servo-motors is something to behold indeed.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Decimated - Defeat has dogged the Legio, exacting a terrible toll in engines and crews. It has been decimated, reduced to a shadow of its former self.&lt;br /&gt;
|-&lt;br /&gt;
| 3-4&lt;br /&gt;
| Under Strength - The Legio&#039;s victory has come with terrible costs.&lt;br /&gt;
|-&lt;br /&gt;
| 5-7&lt;br /&gt;
| Half Strength - Scarred by war, the legion grows tighter.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Battle Damaged - The costs of war have taken their toll on the Legio, but the value of the experience gained is incalculable.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Full Strength - The Legio stands ready for battle (50 Titans).&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Over Strength - This Titan Legion has grown strong over the centuries as replacements have outpaced losses.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Deeds of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Note (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Victorious Campaign - Victory! Your Legio was critical to the success of an Imperial crusade.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Unending War - The long war continues unabated, despite the firepower of your god-machines. The forces of the enemy, led by an uncharacteristically brilliant warlord, continue to grind down the forces of the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Destroyer of Daemons - This Legio has laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Forlorn Hope - In the last moments, your Legio stood proud in the midst of defeat, buying time for Imperial reorganization.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Last Stand - Beset on all sides, your Legio survived a desperate last stand when all other Imperial forces had fallen.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Lost in the Warp - For untold centuries, you were deemed lost to the warp, until suddenly you reappeared and joined battle without a moment&#039;s hesitation.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Champion Slain - A mighty warlord renowned and feared by the forces of the Imperium was finally brought down by your Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Failure and Despair - The forces of the Imperium have been shamed! And the Legio played its part. Your stratagems were weak, you princeps inefficient, your Titans found wanting. The enemies of Mankind know your weakness, and to complete their humiliation, hunt you throughout the galaxy.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Service at the Gate - In centuries of service, your Legio has faced down the Great Enemy at the Cadian Gate and won.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Overwhelming Victory - The forces of the Imperium have triumphed! The Legio has covered itself in glory, becoming renowned across the Imperium for its  role in conquering a terrible foe. Your princeps are vetted from Sol to Constantium, and your Titans have oath-bonds from the grateful powers of mankind.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| A Knife Blunted - Foul enemies of the Imperium knew they could never fell your Titans on the feild and attempted to lay you low via other means. Whether through ambush, Sabotage or the assasination of your Princeps unseen foes set about silencing your guns with stealth and subtrifuge. And they failed, you foiled their plots uncovered their plans and tore away the veils under which they hid before annihilating them completely the way only the mightiest War-Machines in the galaxy can so they could never again lay low the Omnisahs chosen in such a manner.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Stand Defiant - In the Dark Imperium the Astronimicon is dim and enemies of man run rampant against an Imperium that can do little to beat them back, where your God-Machines tread however, this is not true. where your Titans walk hope is brought to the hopeless and the tides of Darkness are kept beaten back for just a little longer.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| The Great Rift - When the Something Maledictum tore open the Galaxy and Deamons decended on all worlds the Legio was not caught unaware, with a Thunder of guns and great mechanical zeal the Legio did Obliterate the Forces of Chaos with impunity allowing its world to assume nominal production almost imediatly before setting out to stem the flow on other worlds.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Reclemation - Thanks to the Legio&#039;s valiant actions an extremly valuble piece of Archaotech was reclaimed by the Adeptus Mechanicus, this could be an ancient weapon, remains of a mighty warship, scraps on an STC or even a Venurable Titan which now marches at the forefront of your Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Saviours - Somewhere out there is a powerful or noteable imperial force which owes its contuniued existance to The Legio&#039;s collosal warmachines. Whether it be a fellow Forge World, a Planet Vital to its sector, a Full Chapter of Space Marines or even a Shield Host of Glorius Custodes. whoever they are they are forever in the debt of you mighty engines, and are a very good friend to have&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Trophies (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Head of the Waaagh - The might of an Ork Waaagh was shattered by the might of your Legio&#039;s Titans, and the head of the Warboss remains a treasured icon of the power of the Omnissiah.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Scars of Behemoth - Your Titans were scarred by the massive chitin claws and biological acid of the Bio-Titans of Hive Fleet Behemoth, whom you faced directly in battle.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Icon of the Cadian Gate - The forces of Chaos hate and despise your Legio for foiling a major attack during one of their horrendous Black Crusades.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Xenos Helm - A vile xenos race faced your Legio and was found wanting. Their might was broken against your strength, and their race shattered into oblivion.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Shattered Blade - At the height of battle against the full force of the Eldar, your Titan shattered the blade of their mightiest Titan against its god-machine hide, suffering no damage in the slightest.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Monolithic Ruin - The ruins of a world long dead are the only monument to your Legio&#039;s passing. The allies of yours during these battles substitute the word massacre for your Legio&#039;s name.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Twisted Drive Chain - Over the ages, your Legio has slain countless armoured vehicles and enemy titans on the field of battle.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Broken Monument - The crushing power of your Legio has reduced whole cities or worlds to ruination, shattering their fortresses like they were little more than meat under the weight of your Titans.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Crusader&#039;s Banner - Your Legio was at the vanguard of an Imperial Crusade, serving as a beacon of glory and a spearhead of massacres. They won many honors for their actions.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Blessing of the Emperor - Your Legio has fought closely alongside the Astartes of the God-Emperor in the forefront of battle, turning the tide in their favour and carrying the day to victory.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Ancient Machinery - Though most Titans are not berift of Archaotech your Legio has come across something truly ancient and unique, whether it was discovered by the Legio or its Forge-World, Granted to it in return for some extreme heroism or has been apart of the Legio for as long as it has existed, one or more of your God-Machines walk equipped with Techno-Sorcery otherwise lost to the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Skeletal Champion - They were a Legend amongst their people and a terror against the Imperium, an Unmatched General, a Peerless Warrior, a Powerful Psyker or a Indommitable Orator before they stood against your Legio they were a King amongst their kind. Now their Shattered remains is all that is left of their efforts agianst the Imperiums of Man and the doomed cause for which they took arms. &lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sacred Salvage - A number of Titans from the Legio (or a another Legio) fought bravely against Impossible odds before falling beneath the tide. Their sacrifice that day allowed other Imperial forces to acheive an unlikely victory after many years of fighting and while the remains of the fallen God-Machines were too far gone to possibly be repaired the Engines of the Legio proudly adorn themselves with scraps of their fellow Titans Hull and have equipped themselves with those few weapons that could still be recovered as a way to honor their comrades great sacrifice.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| A Mural of Magnificence - A Titans hull is huge and your Legio makes great use of the space that the provide, every Engine is adorned with masterfully wrought pictures of it&#039;s glory over the enemys of man, from noteable kills and deeds of that particular Walker to intricate Frescos of the Legios finest hours, every single God-Machine is a walking-smiteing exibition of the Supriority of Man that only gets ever more detailed as the Legio commits more deeds worthy of commemoration.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| Spotless - Your Legio has no need for something as petty as a trophy to commemorate there victorys there are the God-Machines of the Imperiam of Man, great victories are implied. When your Legio marches to war they are spotless and polished to a shine resplendant simply as the mighty Engines of the Adeptus Titanicus, they need not be anything else. And once there enemy has been wiped from the face of the Glalaxy by blessed gunfire and holy Servos the last traces of your foe will be wiped from the feet of your Walkers leaving whatever they had been sent to annihilate to wallow for all time in the halls of the forgotten where they belong.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Failures (1d15)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Excommunicate Traitorus - Your Legio has the blackest stain; at some point in its past, it raised its hand to the Imperium. Echoes of that treason echo still in the Mind Impulse Units of your most ancient war machines, a constant threat and lure.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| The Triumph of the Flesh - Tyranids consumed a world under your protection, the failure to keep the planet safe is forever a stain on your Legio&#039;s honor.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Graceful Slaying - You were driven from the field of battle by the forces of the Eldar.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Machine Unbound - Your Legio suffered defeat at the hands of the Tau and their foul Techno-Sorcery.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Fallen City - The Legio has a reputation for destruction and woe, destroying whole hives in its drive to destroy the enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Old Sins Die Hard - The forces of the Dark Mechanicus have survived your wrath and fled with their machines intact, leaving a dark mark of shame on your Titan&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Failings of Man - The incompetency of an Imperial Guard general cost your Legio dearly, but his connections laid the blame on your servos to carry for all time.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Vainglorious Pride - The Legio&#039;s stubbornness caused the failure of a great battle, costing the Imperium dearly in doing so.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Curse of the Machine - Some flaw within the Forge&#039;s results in unreliable equipment and the reputation for this is known.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Lost Legacy - At some point in its past, the Legio suffered irreplaceable losses of experienced crew and ancient Titans. This lost legacy of heroism, bravery, and knowledge can never be recovered.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Looted - The Legio stood against a mighty ork WAAAAAGH!!! but was overcome by the Greentide forcing the Legio to retreat in shame, leaving any fallen God machines to the crude machinations of the victorious Ork Meks.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Xenos Victory - The Legio set to exterminate a newly discovered Xenos race but came up short against the alien forces resulting in defeat for the Legio and the continued survival of enemy.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Sudden Ravaging - The Legio fell victim to a Dark Eldar ambush. More then one titan was brought low and its occupants defiled before the rest of the Legio could respond, though the Titans could well have been salvaged and re-crewed the attack cost more then a simple loss of Precepts. Even now the legion walks tight, they dislke engageing on their own and compulsively watch behind them and are loath to walk on any battle field where there has been reports of Edar activity of any kind.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
| Humiliating Defeat - The Legio set out to exterminate a truly pathetic force of the enemy but somehow, perhaps through the raw tenacity of their foe, overconfidence on the Legios part, or sheer bad luck, the Legio was forced to retreat from the fight in shame. Perhaps the measly forces of the enemy were later wiped out by other some other force or escaped to become legends amongst their misbegotten kind, the fact remains that this is a loss the Legio will haunt the Legio for as long as they walk.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
| The Spirit Isn&#039;t Willing - the machine spirits of your Legio are finicky and arcane, even more so than the spirits of other titans whether they are too eager/reluctant to join a melee then is healhy, slowly drive their precepts mad/kill them, have an unnerving knack for steppng on allies, often target a particular foe over more pressing enemie or are generally difficult to wrangle in the middle of a Warzone the nasty dispostion of your Engines has been known to cost the Legio entire battles and may cost them even more if you can&#039;t find a way past these problems.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traditions of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Quirks (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Divergent Pattern - The Legio is harboring divergent practices, like experimental machinery or unorthodox beliefs.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Steel Body, Steel Mind - The Legio is slavish in its devotion to the tenets and traditions of the Collegia Titanica.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Martial Rime - The histories of the Legion are borne proudly by the Titans of the Legio.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Spiritless Servants - Crews exclusively servitors, save for the princeps.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Nomads of War - Crews raised with the Legio on the road.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Contempt of the New Way - Contempt for the Emperor and the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Embrace of the New Way - Worship the Omnissiah as the God Emperor.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| The Long Hunt - Specific enemy Titan is focus of Legio hate.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Fears Unspoken - The Legio has a hidden fear of a certain foe.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Fractured Mind - Princeps are made insane by either training or connection to their war machines.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Human Frailty - Legio strives to reduce combat losses and collateral damage.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Collateral Damage - Legio is infamous for widespread destruction and damage.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Efficiency Coefficient - Unorthodox Legio structure, not pyramidal.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Throw Down - Legio has deep seated grudge against a particular body or individual within the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Life Debt - Legio has a debt to a specific power/group within the Imperium.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relations of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Allies (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Adeptus Astartes Chapter&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Imperial Guard Regiment&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Custodes Shield Host&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Imperial Navy Fighter Squadron&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Imperial Navy Task Force&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Knight World&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Skitarii Cohort&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Another Titan Legio&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Explorator Fleet&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Adeptus Sororitas Convent&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Rogue Trader Dynasty&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Holy Ordos of the Inquisition&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Planetary Government&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Warmaster of the Imperium&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| High Lord of Terra&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Enemies (1d10)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Ork Warboss&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Minor Xenos Leader/Foe (See table below)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Necron Overlord/Phaeron&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Eldar Autarch&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Dark Eldar Lord&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Tyranid Hive Tyrant&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Traitor Titan Legio&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Dark Mechanicus Magos&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Chaos Space Marine Warlord&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Traitor Guard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combat Doctrine of the Legio==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Tactics (&amp;quot;1d15&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| There is no inappropriate amount of death - Kill everything as much as possible.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| The Big Guns Never Tire - Each muzzle blast is a note in a never ending orchestral score.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Inexorable Advance - Move and fire, a moving bulwark of high firepower.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Electro-Shadow - There is no such thing as being too large and visible to lay an ambush.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Plains of Ash - Fire and plasma cleanse the battlefield righteously.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Mechano-Biceps - Rip and tear the enemy asunder and grind them underfoot.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Bulwark of Sturdiness - Hold that ground until all the enemy have thrown themselves against you and died.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Mechanical Supremacy - Kill all other machines by any means, then turn them into slag and stomp the remains.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Adapt and destroy - Observe the enemy discover their strengths, learn their weaknesses and exploit them with impunity.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Hellfire - Place your odds, ladies and gentlemen - which one dies next? Scatter weapons.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Data War - Blind and confuse these fools, make them unable to notice the others. Support Warfare, EM Warfare.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Thunder and Lightning - These fools don&#039;t know about the electromagnetic storms? Good cover for our advance. Environmental Warfare.&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Titan Killers - Finally, a fair fight. Let&#039;s bring them into the realm of the utterly annihilated.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Siege Breaker - Crush the walls, the bunkers, the forts. Cave them in on the cowards inside and break the rubble to dust. &lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Advanced Doctrine - Roll 2 more times on this table re-rolling multiples of the same result&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Adeptus Mechanicus]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Under Development]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Knight_House_Creation_Tables&amp;diff=267358</id>
		<title>Imperial Knight House Creation Tables</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Knight_House_Creation_Tables&amp;diff=267358"/>
		<updated>2020-08-28T16:16:39Z</updated>

		<summary type="html">&lt;p&gt;2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF: /* Figure of Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup}}&lt;br /&gt;
==Creation Table==&lt;br /&gt;
Work in Progress, help out!&lt;br /&gt;
&lt;br /&gt;
===Vow Nature===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What is the Nature of our Vow? (d12)&lt;br /&gt;
|- &lt;br /&gt;
! 1–3&lt;br /&gt;
| Strategic Prognostication - &amp;quot;Our tarot cards say there&#039;s going to be a threat here, maybe. Call the Knights!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 4–5&lt;br /&gt;
| Counter - &amp;quot;There are Orks over here! Send the Knights!&amp;quot; &amp;quot;But it&#039;ll take 50 ye-&amp;quot; &amp;quot;Do it!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 6–8&lt;br /&gt;
| Standing Force - &amp;quot;And these stars are ours to defend.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Crusade - &amp;quot;We need people running around and hitting the Imperium&#039;s enemies. Call the Knights!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 11-12&lt;br /&gt;
| Hired Guns - &amp;quot;We need more knights! No matter the cost!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House&#039;s First Contact with the Imperium===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |When Was The House Contacted? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Time Immemorial&lt;br /&gt;
|-&lt;br /&gt;
! 6-35&lt;br /&gt;
| Great Crusade&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| Time of Rebirth (M31-M32)&lt;br /&gt;
|-&lt;br /&gt;
! 46-65&lt;br /&gt;
| The Forging (M32-M34)&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Nova Terra Interregnum (M34-M36)&lt;br /&gt;
|-&lt;br /&gt;
! 71–80&lt;br /&gt;
| The Ages of Apostasy &amp;amp; Redemption (M36-M39)&lt;br /&gt;
|-&lt;br /&gt;
! 81-100&lt;br /&gt;
| The Waning/The Time of Ending (M39-M42)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Time Immemorial:&#039;&#039;&#039; None can say now when the House was first rediscovered. Indeed, a small number of Houses were never rediscovered at all, such as House Taranis, who were stationed on Mars.&lt;br /&gt;
*&#039;&#039;&#039;Great Crusade:&#039;&#039;&#039; The House was first contacted sometime in M31, when the Emperor marshaled the combined forces of Mars and Terra and set out to reunite humanity.&lt;br /&gt;
*&#039;&#039;&#039;Time of Rebirth:&#039;&#039;&#039; The House was discovered by Loyalists during the dark times of the Horus Heresy, or perhaps during the Scouring, when the Traitors were pushed back to the Eye of Terror.&lt;br /&gt;
*&#039;&#039;&#039;The Forging:&#039;&#039;&#039; The Imperium contacted the House in the aftermath of the destructive Beheading, possibly discovering them in one of the Crusades of the newly-formed Adeptus Ministorum.&lt;br /&gt;
*&#039;&#039;&#039;Nova Terra Interregnum:&#039;&#039;&#039; The House was found while the galaxy was split in twain.&lt;br /&gt;
*&#039;&#039;&#039;The Ages of Apostasy &amp;amp; Redemption:&#039;&#039;&#039; In the midst of these turbulent religious times and the many Crusades of redemption that followed, the Imperium found the Knight House.&lt;br /&gt;
*&#039;&#039;&#039;The Waning/The Time of Ending:&#039;&#039;&#039; The House was only rediscovered relatively recently, adding its might to that of the faltering Imperium.&lt;br /&gt;
&lt;br /&gt;
===Sovereign===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who is our direct Sovereign? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Imperium of Mankind&lt;br /&gt;
|-&lt;br /&gt;
! 5-8&lt;br /&gt;
| Adeptus Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| No Sovereign (Freeblade)&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Something unusual&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Imperium:&#039;&#039;&#039; The House is loyal to the Imperium, and its Knights wear the Imperial Aquila with pride.&lt;br /&gt;
*&#039;&#039;&#039;Adeptus Mechanicus:&#039;&#039;&#039; The House&#039;s loyalty is to the Adeptus Mechanicus. They may not adhere to the teachings of the Cult Mechanicus, but they will benefit from the closer attention of their Sacristans.&lt;br /&gt;
*&#039;&#039;&#039;Freeblade:&#039;&#039;&#039; The Knights (who may not even be organized into a Household) are free to the last, loyal only to the God-Emperor.&lt;br /&gt;
*&#039;&#039;&#039;Other:&#039;&#039;&#039; Some other institution holds the House&#039;s loyalty; perhaps a Chapter of Adeptus Astartes rescued them from certain destruction, or a Knight cut a deal with a flamboyant Rogue Trader to explore the stars and escape the boredom of court.&lt;br /&gt;
&lt;br /&gt;
===Succession Laws===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who inherits the Knight Titan and titles? (d5--do not roll if Freeblade; roll on eligibility table below to determine set of eligible inheritors; d6 if you want to include something custom.)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Gavelkind/Partible&lt;br /&gt;
| Titles and Knights are split between all eligible inheritors by lottery.  Roll a d2; on a 1, an inheritor cannot inherit a second inheritance until all inheritors have at least one, nor a third until all have at least 2, and so on; on a 2, they can (the lottery can return the same winner for every item, in theory).&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Gerontocracy&lt;br /&gt;
| All titles and Knights are given to the eldest eligible inheritor, who may distribute them as necessary (hopefully they&#039;re not in diapers!).&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Feudal Elective&lt;br /&gt;
| All eligible inheritors vote on who all titles and Knights are given to, who may distribute them as necessary (hopefully they&#039;re not in diapers!). Politicking is fierce!&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Peerage&lt;br /&gt;
| Each title and Knight follows a distinct inheritance scheme; roll again for the type of inheritance that is used for each.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Free Knights&lt;br /&gt;
| There is no inheritance structure; when a Knight and title become &amp;quot;up for grabs&amp;quot;, they are fought over until someone holds it by might makes right.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Unique&lt;br /&gt;
| The House has come up with its own, no-doubt incredibly convoluted, succession laws.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Succession Laws. Who is eligible to inherit? (d6--do not roll if Freeblade)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Primogeniture&lt;br /&gt;
| Set of inheritors is children; only go to grandchildren if no children are alive.  Full line of succession (when age based) is eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;, despite going &amp;quot;down&amp;quot; initially from the deceased.&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Absolute Primogeniture&lt;br /&gt;
| Set of inheritors is children, but a dead child&#039;s children inherit for them.  Full line of succession (when age based) is eldest child &amp;gt; eldest child&#039;s eldest child &amp;gt; eldest child&#039;s second eldest child &amp;gt; ... &amp;gt; second eldest child &amp;gt; second eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling &amp;gt; eldest sibling&#039;s eldest child and so on, where children &amp;gt; siblings &amp;gt; aunts and uncles &amp;gt; great-aunts and great-uncles, always going &amp;quot;down&amp;quot; a family line before going &amp;quot;laterally&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Seniority&lt;br /&gt;
| Set of inheritors is siblings first, always going &amp;quot;laterally&amp;quot; across a generation before going &amp;quot;down&amp;quot;; otherwise, follow primogeniture.  Order of succession is eldest sibling &amp;gt; second eldest sibling &amp;gt; ... &amp;gt; eldest child &amp;gt; second eldest child &amp;gt; ... &amp;gt; eldest child&#039;s eldest child &amp;gt; ... &amp;gt; eldest sibling&#039;s eldest child and so on.&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Feudal Commune&lt;br /&gt;
| Set of inheritors is entire family.&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Meritocracy&lt;br /&gt;
| Set of inheritors is entire family; in addition, there is some process by which non-family members can become eligible as inheritors, although their families do not, so the inheritance will always return to the family eventually (a deceased non-family member counts as both sibling and child to the family member they inherited their titles or Knights from, but their family does not).  Typical processes include being rewarded for doing extremely well in military service or being voted in by the family.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Tyranny&lt;br /&gt;
| The set of inheritors is always the current holder of the title to the Head of the Household; roll again for inheriting the Head of the Household title.  If you prefer, this can be any other title, although this will always inevitably eventually result in the owner of that title taking the Head of the Household title by force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The Adherence to Ceremony===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ceremony (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1–4&lt;br /&gt;
| Rigid&lt;br /&gt;
|-&lt;br /&gt;
! 5-6&lt;br /&gt;
| Reasonable&lt;br /&gt;
|-&lt;br /&gt;
! 7–8&lt;br /&gt;
| Nonchalant&lt;br /&gt;
|-&lt;br /&gt;
! 9–10&lt;br /&gt;
| Divergent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rigid:&#039;&#039;&#039; Court proceedings are so boring that the Knights take to the field of battle just to keep their sanity.&lt;br /&gt;
*&#039;&#039;&#039;Reasonable:&#039;&#039;&#039; As with much of the Imperium, ritual guides most aspects of life, within reasonable limits.&lt;br /&gt;
*&#039;&#039;&#039;Nonchalant:&#039;&#039;&#039; The House is very fast and loose, and mostly just cares that they have giant robots. Most pilots will be raucous (and rakish) playboys (or girls).&lt;br /&gt;
*&#039;&#039;&#039;Divergent:&#039;&#039;&#039; Be it blood sacrifice or machine meditation, things are &#039;&#039;very&#039;&#039; different here.&lt;br /&gt;
&lt;br /&gt;
===House Demeanour===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Demeanour (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Swift As The Wind - Going slowly and thinking things out? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Cleanse and Purify - Not destroy everything? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| No Mercy, No Respite - Let the enemy go so we can follow them? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Purity Above All - Mutants? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Scions of Mars - [[Adeptus Mechanicus|Progress?]] {{blam}} {{blam|No.}}  Awesome toys?  Yes please.&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful knights screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Suffer Not the Alien to Live - [[Xenos]]? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Suffer Not the Work of Heretics - Heretics? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Brothers in Battle - Hoes &#039;&#039;before&#039;&#039; bros? {{blam}} {{blam|No.}}&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Uphold the Honour of the House - Performing unheroic acts? {{blam}} {{blam|No.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Flaw===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |If one exists, what is the House&#039;s Flaw?  There really ought to be more of these (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| We Stand Alone&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|Honour Any Oath&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
| Pride in the Colours&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
| Our Way&lt;br /&gt;
|-  &lt;br /&gt;
! 5&lt;br /&gt;
| Faith in Suspicion&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
| Enjoys a Bit of the Claret&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
| Eye to Eye&lt;br /&gt;
|-&lt;br /&gt;
!8&lt;br /&gt;
| The Big Guns Never Tire&lt;br /&gt;
|-&lt;br /&gt;
!9&lt;br /&gt;
| Blind Hatred&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Local Cult&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;We Stand Alone:&#039;&#039;&#039; The House is isolationist and only attends battle when absolutely required by bonds of honour, self defense, ordered to a full crusade or when they have something to gain in return. As a result, many in the Imperium distrust the House and its intentions...&lt;br /&gt;
*&#039;&#039;&#039;Honour Any Oath:&#039;&#039;&#039; The House is obsessed with honouring any and &#039;&#039;every&#039;&#039; oath, even when it would lead to the destruction of the House. They are often particularly brash.&lt;br /&gt;
*&#039;&#039;&#039;Pride in the Colours:&#039;&#039;&#039; The House is obsessed with maintaining their colours, going so far as to refuse the Imperial Aquila or Cog Mechanicus because it might obscure their insignia! The Techpriests and the Cardinals will be really annoyed with this.&lt;br /&gt;
*&#039;&#039;&#039;Our Way:&#039;&#039;&#039; The Knights of the House listen to and understand the strategy of the campaign&#039;s warmaster... and then do what they were going to do anyway. This will piss off the Guard generals and Navy admirals who have to plan around rather than with them.&lt;br /&gt;
*&#039;&#039;&#039;Faith in Suspicion:&#039;&#039;&#039; The House finds another Imperial institution (or even another Knight House) particularly suspicious. They will fight with them if they must, but they would &#039;&#039;really&#039;&#039; prefer not to...&lt;br /&gt;
*&#039;&#039;&#039;Enjoys a Bit of the Claret:&#039;&#039;&#039; There&#039;s a difference between killing the foe and splashing around in their blood.&lt;br /&gt;
*&#039;&#039;&#039;Eye to Eye:&#039;&#039;&#039; The House hates any method of warfare other than [[Angry Marines|running up to the enemy and stomping them]].&lt;br /&gt;
*&#039;&#039;&#039;The Big Guns Never Tire:&#039;&#039;&#039; The House prefers to keep their enemies at range, to the point that this House cannot be relied upon to engage in close assault.&lt;br /&gt;
*&#039;&#039;&#039;Blind Hatred:&#039;&#039;&#039; The presence of a particular, ancient foe on the battlefield drives the Knights beyond reason.&lt;br /&gt;
*&#039;&#039;&#039;Local Cult:&#039;&#039;&#039; The practices of the House are weird and probably quite [[Slaanesh|unsavory]].&lt;br /&gt;
&lt;br /&gt;
===Figure of Legend===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Figure of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-10&lt;br /&gt;
| A great Hero from days of yore, Dark Age of Technology or before.&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| A mighty Knight who crusaded with the Emperor himself (reroll if the Knight was contacted after the Great Crusade).&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| A true Hero of the Imperium who stood against the Traitors (reroll if the Knight was contacted after the Time of Forging).&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| A Baron&lt;br /&gt;
|-&lt;br /&gt;
! 41-43&lt;br /&gt;
| A Knight initiate&lt;br /&gt;
|-&lt;br /&gt;
! 44-53&lt;br /&gt;
| An Armiger Pilot&lt;br /&gt;
|-&lt;br /&gt;
! 54-74&lt;br /&gt;
| Just a regular rank and file Knight&lt;br /&gt;
|-&lt;br /&gt;
! 75-78&lt;br /&gt;
| A Sacristan&lt;br /&gt;
|-&lt;br /&gt;
! 79-85&lt;br /&gt;
| A Knight&#039;s Consort&lt;br /&gt;
|-&lt;br /&gt;
! 86-99&lt;br /&gt;
| A peasant/member of the Fyrd/Militia&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| An outsider of your choice (Inquisitor, Chapter Master, Imperial Guard Colonel etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Deeds of Legend (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day.&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince.&lt;br /&gt;
|-&lt;br /&gt;
! 51-70&lt;br /&gt;
| The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the light of the Emperor.&lt;br /&gt;
|-&lt;br /&gt;
! 71-85&lt;br /&gt;
| The figure led an action against an Eldar craftworld, boarding it and inflicting grievous casualties before withdrawing. He and his House are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| The hero was lost to his House in a warp accident, yet his descendants have cause to believe he lives still and may one day return to them in glory.&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the House remembers the name of the race, so utterly was it and its works cast down.&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| The hero led his House in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by the House&#039;s enemies, and is a reminder to all Knights of their holy duty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Domain Size===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Size of our Domain(d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-3&lt;br /&gt;
| Small, only a territory on the homeworld&lt;br /&gt;
|-&lt;br /&gt;
! 4-8&lt;br /&gt;
| Nominal, the whole homeworld&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Large, multiple planets/the whole star system&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Homeworld (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-30&lt;br /&gt;
| Agri World (if Mechanicus was chosen in the Sovereign table, this can be chosen by default)&lt;br /&gt;
|-&lt;br /&gt;
! 31-60&lt;br /&gt;
| [[Feral World]]&lt;br /&gt;
|-&lt;br /&gt;
! 61-70&lt;br /&gt;
| Medieval World&lt;br /&gt;
|-&lt;br /&gt;
! 71-80&lt;br /&gt;
| Civilised World&lt;br /&gt;
|-&lt;br /&gt;
! 81-90&lt;br /&gt;
| Uninhabited World&lt;br /&gt;
|-&lt;br /&gt;
! 91-100&lt;br /&gt;
| N/A (Freeblade)&lt;br /&gt;
(if Freeblade was chosen in the sovereign table, this can be chosen by default)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Homeworld Terrain (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1–25&lt;br /&gt;
| Jungle&lt;br /&gt;
|-&lt;br /&gt;
! 26–50&lt;br /&gt;
| Desert&lt;br /&gt;
|-&lt;br /&gt;
! 51–60&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! 61–65&lt;br /&gt;
| Ocean&lt;br /&gt;
|-&lt;br /&gt;
! 66–75&lt;br /&gt;
| Wasteland&lt;br /&gt;
|-&lt;br /&gt;
! 76–80&lt;br /&gt;
| Urban&lt;br /&gt;
|-&lt;br /&gt;
! 81–85&lt;br /&gt;
| Dead&lt;br /&gt;
|-&lt;br /&gt;
! 86–90&lt;br /&gt;
| Airless&lt;br /&gt;
|-&lt;br /&gt;
! 90–100&lt;br /&gt;
| Temperate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A house with Mechanicus sovereignty can (but not must) choose to have a Forge World be its homeworld as well. Note that this will require adherence to Mechanicus philosophy over the house itself so other tables may be affected.&lt;br /&gt;
&lt;br /&gt;
===Homeworld Rule===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rule of homeworld (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-4&lt;br /&gt;
| Direct Rule - &amp;quot;So I have written, so shall it ever be.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 5-7&lt;br /&gt;
| Stewardship - &amp;quot;Hi, Planetary Governor? It&#039;s me, the Baron. Just calling you to remind you that I outrank you, even if I don&#039;t do anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 8-10&lt;br /&gt;
| Distant rule - &amp;quot;Rule? That&#039;s peasant&#039;s work!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Hierarchy===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |House Hierarchy (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| Strict&lt;br /&gt;
|-&lt;br /&gt;
! 6-8&lt;br /&gt;
| Flexible&lt;br /&gt;
|-&lt;br /&gt;
! 9-10&lt;br /&gt;
| Every Knight for himself!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Combat doctrine (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Close Combat&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Ranged Combat&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Armoured Assault&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Stealth&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Lightning Strike&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Planet Strike Vanguard&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Long Range Operations&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Siege&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Shock and Awe&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Terror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Preferred Knight Variant===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Preferred Knight variant (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–15&lt;br /&gt;
| Knight Gallant&lt;br /&gt;
|-&lt;br /&gt;
! 16–30&lt;br /&gt;
| Knight Errant&lt;br /&gt;
|-&lt;br /&gt;
! 31-50&lt;br /&gt;
| Knight Paladin&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Crusader&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Warden&lt;br /&gt;
|-&lt;br /&gt;
! 81–85&lt;br /&gt;
| Knight Cerastus Type&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Knight Questoris Type&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| An Ancient and Esoteric design from ye Epic days of yore&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| No particular preference&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specialty restrictions (units the house has few of or cannot field) - Do not roll if No Particular Preference was selected (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01–20&lt;br /&gt;
| No restrictions&lt;br /&gt;
|-&lt;br /&gt;
! 21–30&lt;br /&gt;
| Knight Paladin&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Knight Errant&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Knight Lancer&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Knight Crusader&lt;br /&gt;
|-&lt;br /&gt;
! 66-80&lt;br /&gt;
| Knight Castellan&lt;br /&gt;
|-&lt;br /&gt;
! 81-95&lt;br /&gt;
| Knight Warden&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Roll Twice on this Chart or choose something truly unusual (i.e., the House has no Sacristans, there are no supporting Men-at-Arms/peasant militia, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Beliefs===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |What form do the House&#039;s beliefs take? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-25&lt;br /&gt;
| Revere the Omnissiah - &amp;quot;He&#039;s the Emperor. Or the Emperor is him. Look, the point is there&#039;s machines, cogs, and it&#039;s all really cool. &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 26-50&lt;br /&gt;
| The [[God-Emperor of Mankind|Emperor]] Above All - &amp;quot;I don&#039;t mind praying in the Chapel once a week on Friday or Sunday. I mind praying to the arc welder ten times a day.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 51-65&lt;br /&gt;
| Code of Chivalry - &amp;quot;Duty is honor, and our duty is to protect the innocent and care for the weak.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 66-75&lt;br /&gt;
| Honour the Ancestors - &amp;quot;Old members of our House are better than your guys.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Death Cult - &amp;quot;SHUT UP YOU GUYS DON&#039;T YOU KNOW WE&#039;RE GOING TO DIE SOME DAY&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Totem Creature - &amp;quot;You know how we&#039;ve got a horse as our House symbol? Yeah, we&#039;re going to stick that everywhere.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 86-90&lt;br /&gt;
| Mechanicus Scions - &amp;quot;We&#039;re here for the STC fragments. Your Hive is collateral damage.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 91-95&lt;br /&gt;
| Purity of Man - &amp;quot;Technology makes you weak. Our giant mechs don&#039;t count.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 96-100&lt;br /&gt;
| Esoteric Beliefs - &amp;quot;Get me the calipers and nails! Ol&#039; Bessy got herself another trophy!&amp;quot; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Combat Strength===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |At what strength is the House? (d10)&lt;br /&gt;
|- &lt;br /&gt;
! 1&lt;br /&gt;
| Few, but Proud: The last remnants of a once proud House, these warriors are few in number. Each Knight is a precious relic that is maintained with what resources the House has left. Every battle is a struggle for survival, every loss irreplaceable.&lt;br /&gt;
|-&lt;br /&gt;
! 2-4&lt;br /&gt;
| Under Strength: The House is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy, but not irrecoverable losses. It is probably at a minimum of half strength, and should return to nominal strength within several decades. Connections with the Mechanicus may accelerate this process.&lt;br /&gt;
|-&lt;br /&gt;
! 5-9&lt;br /&gt;
| Nominal: The House can field several Strongholds of Knights, enough to defend its fiefdoms and fulfill its obligations to the Imperium and Mechanicus&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| [[Troll|Over Strength]]: Some Houses, through luck, long history or ties to a powerful Forge World, can field large numbers of Knights. The daily roll call for Knights, consorts, sacristans and their offspring takes up an exasperating amount of time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===House Allies &amp;amp; Enemies===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are your House friendly with? (d100)&lt;br /&gt;
|- &lt;br /&gt;
! 1-5&lt;br /&gt;
| [[Administratum]]&lt;br /&gt;
|-&lt;br /&gt;
! 6-15&lt;br /&gt;
| [[Adeptus Arbites]]&lt;br /&gt;
|-&lt;br /&gt;
! 16-30&lt;br /&gt;
| [[Space Marines|Adeptus Astartes]] [[Space Marine Chapter|Chapter]] (choose one)&lt;br /&gt;
|-&lt;br /&gt;
! 31-35&lt;br /&gt;
| Adeptus Astra Telepathica&lt;br /&gt;
|-&lt;br /&gt;
! 36-45&lt;br /&gt;
| [[Adeptus Mechanicus]]&lt;br /&gt;
|-&lt;br /&gt;
! 46-50&lt;br /&gt;
| [[Adepta Sororitas]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-55&lt;br /&gt;
| [[Adeptus Titanicus]]&lt;br /&gt;
|-&lt;br /&gt;
! 56-58&lt;br /&gt;
| Astropaths&lt;br /&gt;
|-&lt;br /&gt;
! 59-60&lt;br /&gt;
| Chartist Captains&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| [[Ecclesiarchy]]&lt;br /&gt;
|- &lt;br /&gt;
! 66-75&lt;br /&gt;
| [[Imperial Guard]] from a specific world&lt;br /&gt;
|-&lt;br /&gt;
! 76-79&lt;br /&gt;
| [[Imperial Navy]]&lt;br /&gt;
|-&lt;br /&gt;
! 80-85&lt;br /&gt;
| [[Inquisition]]&lt;br /&gt;
|-&lt;br /&gt;
! 86-88&lt;br /&gt;
| Navigators&lt;br /&gt;
|-&lt;br /&gt;
! 89-91&lt;br /&gt;
| [[Officio Assassinorum]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-93&lt;br /&gt;
| [[Planetary Defence Force]] of a specific world&lt;br /&gt;
|-&lt;br /&gt;
! 94-98&lt;br /&gt;
| A [[Rogue Trader]] dynasty&lt;br /&gt;
|-&lt;br /&gt;
! 99&lt;br /&gt;
| Schola Progenium&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| Scholastica Psykana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Who are the House&#039;s enemies?(d100)&lt;br /&gt;
|- &lt;br /&gt;
! 01-02&lt;br /&gt;
| Roll on House Friends table&lt;br /&gt;
|-&lt;br /&gt;
! 3-14&lt;br /&gt;
| The [[Orks]] (alternatively, you may select a particular Waaagh! or Warboss)&lt;br /&gt;
|-&lt;br /&gt;
! 15-32&lt;br /&gt;
| The [[Eldar]], Probably one of their Knight Houses (alternatively, you may select a particular Craftworld or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 33-51&lt;br /&gt;
| Chaos Knight house! (Or a Rival House of Imperial Kights)&lt;br /&gt;
|-&lt;br /&gt;
! 52-62&lt;br /&gt;
| The [[Tyranids]] (alternatively, you may select a particular Hive Fleet)&lt;br /&gt;
|-&lt;br /&gt;
! 63-72&lt;br /&gt;
| [[Chaos Space Marines]] (you should choose a particular warband, Chapter, or Traitor Legion)&lt;br /&gt;
|-&lt;br /&gt;
! 72-79&lt;br /&gt;
| A particular Daemon, Daemon Prince or Disciple of [[Chaos]]&lt;br /&gt;
|-&lt;br /&gt;
! 80-87&lt;br /&gt;
| A particular Chaos-aligned group (i.e., Traitor Titan Legion, Chaos pirates, renegade Imperial Guard, etc.)&lt;br /&gt;
|-&lt;br /&gt;
! 88-97&lt;br /&gt;
| The [[Dark Eldar]] (alternatively, you may select a particular Kabal or leader).&lt;br /&gt;
|-&lt;br /&gt;
! 97-100&lt;br /&gt;
| Other (choose one force or group, such as aliens (see below) or heretics or a specific cult)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minor Xenos Species/Empires(1d100)&lt;br /&gt;
|-&lt;br /&gt;
! 1-10&lt;br /&gt;
| [[Tau| Tau Empire]] (alternatively, you may select a particular Tau force or leader)&lt;br /&gt;
|-&lt;br /&gt;
! 11-20&lt;br /&gt;
| [[Hrud]]&lt;br /&gt;
|-&lt;br /&gt;
! 21-30&lt;br /&gt;
| Fra&#039;al&lt;br /&gt;
|-&lt;br /&gt;
! 31-40&lt;br /&gt;
| Uluméathic League&lt;br /&gt;
|-&lt;br /&gt;
! 41-50&lt;br /&gt;
| Yu&#039;vath/Legacy of the Yu&#039;vath/[[Rak&#039;gol]]&lt;br /&gt;
|-&lt;br /&gt;
! 51-60&lt;br /&gt;
| Enslavers&lt;br /&gt;
|-&lt;br /&gt;
! 61-65&lt;br /&gt;
| Bargesi&lt;br /&gt;
|-&lt;br /&gt;
! 66-70&lt;br /&gt;
| Tarrelians&lt;br /&gt;
|-&lt;br /&gt;
! 71-75&lt;br /&gt;
| Thyrrus&lt;br /&gt;
|-&lt;br /&gt;
! 76-80&lt;br /&gt;
| Hellgrammite&lt;br /&gt;
|-&lt;br /&gt;
! 81-85&lt;br /&gt;
| Loxatl&lt;br /&gt;
|-&lt;br /&gt;
! 85-90&lt;br /&gt;
| [[Saharduin]]&lt;br /&gt;
|-&lt;br /&gt;
! 91-92&lt;br /&gt;
| Xenarch&lt;br /&gt;
|-&lt;br /&gt;
! 93-95&lt;br /&gt;
| Cythor Fiends&lt;br /&gt;
|-&lt;br /&gt;
! 96-97&lt;br /&gt;
| Nightmare-Engines of the Pale Wasting&lt;br /&gt;
|-&lt;br /&gt;
! 98-100&lt;br /&gt;
| Other Xenos Species (pick one or roll/write one up)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other Stuff===&lt;br /&gt;
&lt;br /&gt;
Lastly, add a name, colours, and heraldry. [[Rage|God-Emperor help us all.]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Faction-Creation-Tables}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Creation Tables]]&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A00:23C7:F59A:AA00:B8D0:5FBB:1B7B:90AF</name></author>
	</entry>
</feed>