<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2A01%3A598%3A818C%3AB21%3A4506%3A89A8%3A17B4%3A6A06</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2A01%3A598%3A818C%3AB21%3A4506%3A89A8%3A17B4%3A6A06"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2A01:598:818C:B21:4506:89A8:17B4:6A06"/>
	<updated>2026-06-06T08:56:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Vampire&amp;diff=520372</id>
		<title>Vampire</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vampire&amp;diff=520372"/>
		<updated>2020-03-11T23:56:51Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: /* Twilight */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dracula1.jpg|400px|thumb|right|Bela Lugosi from Dracula (1931). THE OG &amp;quot;classic&amp;quot; gothic vampire.]]&lt;br /&gt;
&#039;&#039;&#039;Vampires&#039;&#039;&#039; are mythical creatures and/or people that are known as being malevolent, though the degree of this ranges from someone being forced to drink the blood of others to rage-filled cannibals who are more animal than human. &lt;br /&gt;
&lt;br /&gt;
Vampires mean many things to many people, although they generally have a gothic aesthetic, but can go from cartoony villains to horrifying monsters. &lt;br /&gt;
&lt;br /&gt;
==Vampires As We Know Them==&lt;br /&gt;
&lt;br /&gt;
===Vampires in anime===&lt;br /&gt;
While Japan may have their share of silly vampires, they mostly respected the traditional image of modern vampires. here are some of the traits you may find when looking through weaboo media:&lt;br /&gt;
*Undulated light colored hair (white, blueish white or light blonde)&lt;br /&gt;
*Alternatively pitch black hair&lt;br /&gt;
*Red eyes (may bright when showing strong emotions)&lt;br /&gt;
*Long sharp nails&lt;br /&gt;
*Pallid skin, fair, if slightly ill features.&lt;br /&gt;
*White fangs (duh!)&lt;br /&gt;
*Bat wings (sometimes may be feathered wings)&lt;br /&gt;
*Very very rich (because long term interests are easy when you are a couple of centuries old, may or may not even be the bank owners)&lt;br /&gt;
*Preference of early modern age European customs and dresses (may feature black and red)&lt;br /&gt;
*Usually of British or west Slavic ascendancy&lt;br /&gt;
*May or may not be real nobility&lt;br /&gt;
*Crosses (Apparently it doesn&#039;t affect them since they aren&#039;t christian...)&lt;br /&gt;
*Mockingly suave in times of peace, very cultured&lt;br /&gt;
*Ferociously sadist when fighting, the beast is unleashed&lt;br /&gt;
*Extremely strong close combat and lighting speed﻿&lt;br /&gt;
Of course not all anime and manga or [[Touhou|vydiagaem]] vampires fit to the T with this list, but they will have most of this characteristics, expect them to be proficient fighters with all the advantages of old vampires and enough brains to not to fall to cheap tricks such as exposing themselves to the sun due some silly accident.&lt;br /&gt;
&lt;br /&gt;
===Hellsing===&lt;br /&gt;
[[File:AlucardHellsing.png|300px|thumb|right|&#039;&#039;[https://www.youtube.com/watch?v=8GbnMSGXEyE Come on! Get up! Attack me! You&#039;ve only suffered the loss of your legs! Summon up your familiars! Transform your body! Heal your severed legs and stand!]&#039;&#039;]]&lt;br /&gt;
A great example of vampires done by Japan right comes from a manga called Hellsing, which focused on a gunslinging &amp;quot;domesticated&amp;quot; vampire named Alucard who works for an organization of vampire hunters. The Hellsing manga follows the story of the Hellsing Organization, a British family-run organization incharge of killing supernatural threats to the British empire. In the manga&#039;s case, they fight a 50-year old batallion of artificial vampire [[nazi]]s originally meant to turn the tide of the war (called &amp;quot;The Last Batallion&amp;quot;), under the command of an SS major, who wants to kill Alucard for ruining the original Last Battalion project, and just for the lulz.&lt;br /&gt;
&lt;br /&gt;
Alucard himself is a blood-crazed, warmongering maniac that makes the archetype 90s anti-hero look tame by comparison, even if the villains in the series were even worse than him. He somewhat follows the story of Bram Stoker&#039;s Dracula, with him being Vlad the Impaler in life before getting killed and becoming Dracula in death (&amp;quot;Alucard&amp;quot; is Dracula backwards), but is instead compelled to serve humans rather than being axed off outright.&lt;br /&gt;
&lt;br /&gt;
Just an example of his insanity and his level of dickishness is that he is completely immortal, even by vampire standards, capable of even surviving methods designed to kill vampires, from stakes to the heart to beheadings with blessed equipment. Then AGAIN, this is because he can use the millions of souls he has consumed over 5 centuries to shield him, making him the most powerful vampire in existence bar none. Despite being able to kill any foe he desires in the blink of an eye, he will instead allow them a hollow chance at killing him, [[Rape|only to get back up, show them a fraction of his power, and proceed to slowly dismember and humiliate them before finally killing them, just for the lulz]]. Ohh, and he also transforms into a [[Touhou|little girl]] when it fancies him ([[Pretend|Although keeping his masculine voice while in this form]]). Truly the vampire all of /tg/ asked for.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the deuteragonist Seras Victoria, a british cop-girl-turned-vampire sired by Alucard himself after &amp;quot;saving&amp;quot; her (which is in quotes because he fatally shot her in the first place on purpose) from being molested and murdered by another vampire. She originally started off as the hapless minion of her master, but becomes murder on legs after she unlocked her true power as a vampire, most notably by [[Khorne|literally grinding someone&#039;s face off by dragging their face against a wall at high speed]]. Seras is notable for being the plucky comic relief and fan service character despite being an undead creature of the night, and still being an upbeat and decent individual in spite of the former and all of the fucked up shit going on around her.&lt;br /&gt;
&lt;br /&gt;
The series had anime adaption made, but like many animes based on mangas, it started to run out of material and started making its own, which divided fans of the manga, and ended after only 13 episodes. Four years later we got a more faithful adaptation called in the form of series of &amp;lt;s&amp;gt;direct to video movies&amp;lt;/s&amp;gt; &#039;&#039;they&#039;re called Original Video Animations and they&#039;re nowhere near as shitty as direct to video movies are implied to be&#039;&#039; called Hellsing Ultimate. &amp;lt;s&amp;gt;Even though most these haven&#039;t been released stateside&amp;lt;/s&amp;gt; Since watching dubbed anime is for scrubs even if Hellsing&#039;s dub is markedly better than most others, any decent anime fan site will still have them subtitled, so if you want to watch them, you don&#039;t have to look to far (Although Crispin Freeman&#039;s voice acting for Alucard is the shit, compared to his equally good Japanese counterpart). So go watch them. That&#039;s an order.&lt;br /&gt;
And here&#039;s to get you started. https://www.youtube.com/watch?v=oNLuGfIb5Do &#039;&#039;&#039;(Well shit. Seems  like the copyright goblins have struck again.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039; What if Bram Stoker&#039;s Dracula didn&#039;t get killed but sealed by Van Helsing, who converted to Protestantism and moved to Britain? Spoiler: This means Mina Harker is a vampire too, and her corpse is used by the Third Reich to synthesize their own vampires.&lt;br /&gt;
&lt;br /&gt;
===Warhammer===&lt;br /&gt;
{{main|Vampire Counts}}&lt;br /&gt;
&lt;br /&gt;
[[Warhammer Fantasy Battle]] plays up the horror aspects of the vampires to 11, knowing that it&#039;s what makes them a compelling force to play - after all, the one nice thing about being an undead lord of the night is that you get to be a [[Ork|right and propa]] evil overlord about it. vampires in WFB are both hard as nails and are wizards to boot, meaning they cover most bases that other armies have to pick and choose, however being masters of necromancy and all, if the general dies then the rest of the undead army under his command usually starts crumbling to dust (not so much after the return of [[Nagash]] though) unless another vampire/Necromancer can step in and take over. Steven Sevile&#039;s vampire trilogy - &#039;&#039;Inheritance&#039;&#039;, &#039;&#039;Dominion&#039;&#039;, and &#039;&#039;Retribution&#039;&#039; - are great for showing just how monstrous these fiends are.&lt;br /&gt;
&lt;br /&gt;
===Warhammer 40,000===&lt;br /&gt;
There were once actually rules for Vampires &#039;&#039;(spelled Vampyre)&#039;&#039; in the 40k universe, taken as supplementary rules for [[Necromunda]] they represented an abhuman subtype who drank blood, had superhuman statlines and raised gangs of thralls to do their bidding. Even a young, pony-tailed [[Gav Thorpe]] got involved with the rules and [[Stat me|wrote up]] a counter character: [[What|B&#039;Ufi the Vampyre Slayer]] which was somehow part of the 40k canon.&lt;br /&gt;
&lt;br /&gt;
Though 40k has generally left Necromunda behind, mention of blood sucking mutants can still be found in [[Dark Heresy]] and one of the [[Imperial Knight|Freeblade Knights]] (the Crimson Reaper) is rumoured to be a Vampyre. Rogue Trader has vampires as [http://wh40k.lexicanum.com/wiki/Vampires Warp-Spawned entities] that change shape and drink the lifeforce of societies they inhabit.&lt;br /&gt;
&lt;br /&gt;
Also, several tabletop factions drink blood as part of their fluff.&lt;br /&gt;
[[File:Angelsofblood1.jpg|250px|thumb|right|&#039;&#039;&amp;quot;I will drink your blood!&amp;quot;&#039;&#039;]]&lt;br /&gt;
*[[Blood Angels]] A first-founding chapter who includes blood in many of their chapter themes and rituals (and their successors usually follow this), basically what would happen when you throw Catholicism and Bram Stoker&#039;s Dracula in a blender and pressing puree. The Blood Angels have a lot of modern vampiric themes, mixed with angelic elements, from looking eternally youthful, being long-lived (even by Astartes standards), and have an 1-3 chances of developing a need to quench their partially dormant bloodthirst.&lt;br /&gt;
*[[Blood Drinkers]] A Blood Angels successor chapter. They have a literal need to drink blood, although unlike their more angelic cousins; they do not do this out of ritual: instead they do it as a way to sate their chapter&#039;s innate bloodlust.&lt;br /&gt;
*[[Flesh Eaters]] Crappy [[Space Marines]] who like to eat flesh. Especially if it&#039;s raw.&lt;br /&gt;
*[[Dark Eldar]] While not bloodsuckers, although they might drink their victim&#039;s blood if it fancies them; the Dark Eldar partake in a sort of &amp;quot;emotional vamprism&amp;quot; on their hosts to sustain themselves. Said vamprism is carried out usually by &#039;&#039;slowly&#039;&#039; torturing the host until he&#039;s dead.  They also follow the &amp;quot;classic&amp;quot; vampire aesthetics, being a bunch of long-lived, crazy arrogant, pale and nimble wannabe-aristocrats. They even come back from dead in a process which involves crystal coffins.&lt;br /&gt;
&lt;br /&gt;
===Vampires in [[4E]]===&lt;br /&gt;
Vampires are now a class in 4e. They were introduced in the Heroes of Shadow book, and yes, they are in fact a CLASS now, no longer a template or curse. There is also detailed in the book a new race, &amp;quot;[[Vryloka]],&amp;quot; which are basically vampires in their own right so [[Derp|WHY MAKE VAMPIRE A CLASS]], [[RAGE|I MEAN SERIOUSLY]]. Only in the [[fluff]], Vryloka have the power of vampires, just without the bloodlust. Really? That just sounds stupid on paper. And also stupid in general. We got a fucking &#039;&#039;cornucopia&#039;&#039; of stupid going on here.&lt;br /&gt;
&lt;br /&gt;
The Vampire class has the Shadow power source, and is also a striker, which is apparently all Shadow is good for in 4e, being that all it consists of is Assassins, Executioners (variant Assassins from the &#039;&#039;Heroes of Shadow&#039;&#039;), Vampires, and [[Blackguard]]s, all of which are strikers for fuck-all reason. WOTC explained that they named the class Vampire because they really wanted the players to feel like they were playing one, as most of the powers are based on vampiric lore (turning into bats, mist, wolves, drinking blood to gain healing surges). If so, they still could have come up with an original fucking name either way and kept the fluff relatively the same. This also means that Vampires (the class, that is) cannot be mages or knights without using hybrid classes.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s the &#039;&#039;Vampiric Heritage&#039;&#039; feat, which lets any humanoid gain +2 to Perception and Insight checks to find undead while also getting Blood Drain (Encounter Attack; Str/Dex/Con +2/tier vs Reflex when grabbing someone, deals 1d4/tier + Con Mod damage and lets you spend a [[healing surge]]). This already is a step above the class by not hamstringing you with the shittiest number of surges in existence and an absolutely pitiful selection of powers. You also get access to the Blood Knight [[Paragon Path]] and a few extra feats, though some of them are kinda naff:&lt;br /&gt;
*Vampire Alacrity (+1 Speed)&lt;br /&gt;
*Mist Form (Requires level 10; replace a level 10 or lower utility power with Mist Form, a sustainable daily power that renders you insustantial with a hovering speed of 8 squares but forbids you from attacking)&lt;br /&gt;
*Night&#039;s Sight (Gain darkvision)&lt;br /&gt;
*Bloodied Regeneration (Requires paragon tier; replace a level 10 or lower utility power with Bloodied Regeneration, a daily utility power that grants you regeneration 5 until you aren&#039;t bloodied anymore)&lt;br /&gt;
*Domineering Gaze (Requires level 15; replaces a level 15 or lower utility power with Domineering Gaze, a daily ranged 5 attack that uses a mental stat +4 (+6 in epic) vs Will that inflicts either save-ends Dominated (downgraded to save-ends dazed after making the save) or save-ends dazed)&lt;br /&gt;
*Savage Bite (Requires paragon tier; you can now use your power on anyone you have combat advantage over)&lt;br /&gt;
&lt;br /&gt;
This also raises a question: Since vampirism was already present in 4e by way of heritage feats (which was already a decently-received idea that enabled for diversity in builds), why not simply expand on that idea instead of introducing both a race AND class that are both vampires? Or better yet, why not make vampire a race in the same way that [[Revenant]] is (that is, you choose which race you are a revenant of and can select that race&#039;s feats)? As the system is, it is possible to make a Vryloka with Vampire class and the Vampiric Heritage feat, meaning you can gain utility and attack powers that all relate to being a vampire from three different sources with one character.&lt;br /&gt;
&lt;br /&gt;
Another, better idea than they did was themes: optional features that give players a bit more unique character fluff, that came with at least one additional power and others to choose from as you leveled up. Why couldn&#039;t they have done this with Vampire? It would have cut down on the feat expenditure, enabled access to unique powers without being shoehorned into any crap class, and offers all the benefits of each without any drawbacks.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]] There&#039;s a Vampire class, it is stupid, blame Essentials.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D4-Classes}}&lt;br /&gt;
&lt;br /&gt;
===The Dresden Files===&lt;br /&gt;
A number of species (or &amp;quot;Courts) of vampires exist in the [[The Dresden Files RPG|The Dresden Files]]. While the RPG isn&#039;t on the neckbeard&#039;s essentials list, the novel series is on /tg/&#039;s approved literature list, and the rich background made from the 15 and counting books, numerous short stories, and a few other forms of media is rife with nasties. This includes a number of species that fall under the umbrella of vampires. It should be noted that while they&#039;re largely unrelated, vampires have a few thing in common: each Court is essentially a family clan or a close-knit set of family groups; they feed on humans in various ways; they&#039;re agelessly immortal; the older they are, the more powerful and more influential in court politics they are.&lt;br /&gt;
&lt;br /&gt;
====The Black Court====&lt;br /&gt;
The Draculas. Meant almost unironically. The Black Court are what we normally think of with the pop cultural vampire: blood drinking, moldering corpses with superpowers. In addition to the expected super strength, super durability, and super speed, Black Court vampires have a grab bag of superpowers, including subverting the will of humans to make them docile and compliant, or as a Renfield, a physically-empowered beast who is fanatically loyal to their master. Black Court campires are the most powerful, but have the most weaknesses, and it adds up to them being the hardest to fight and easiest to kill. While older, more powerful vampires have some protection against the traditional weaknesses, young vampires have to remain dormant during the daytime. Garlic, sunlight, and getting staked are all lethal, and holy relics are an anathema, and necromantic magic is rumored to be a potent weapon against them. They are also notably vulnerable to more modern means, such as flamethrowers and high explosives. Out of the vampire species, they reproduce the fastest, with victims of their bite getting back up in a matter of minutes and able to create even more Black Court vampires; but the greater their presence means the more attention they draw, meaning the sooner a whole group comes to extinction. &lt;br /&gt;
&lt;br /&gt;
Their rivals in the White Court commissioned Bram Stoker to write the novel &#039;&#039;Dracula&#039;&#039; as an expose on their strengths, weaknesses, and signs that a group (or more correctly, a &amp;quot;scourge&amp;quot;) of Black Court vampires have taken up residence in an area. This has lead to the court has largely dying out, and natural selection has left the most powerful, the most cunning, and/or the most discreet vampires being left alive, with the odd exception of a young Black Court vampire popping up to cause trouble when an older vampire finds them useful.&lt;br /&gt;
&lt;br /&gt;
The original vampire of the Black Court has the title of the Black King, and in this case it appears to be the original Dracula. His father, Vlad Dracul was ironically even worse, since he was some &#039;&#039;thing&#039;&#039; of incredible evil that was trapped in human form (most fan theories posit that he was a demon or a dragon, but juries out if he was something else entirely), and since he was incredibly evil, he was a dick to his son. So out of daddy issues, little Vladdy joined the Black Court according to a snarky magical database, but he might have been mistaken about Dracula having &#039;&#039;joined&#039;&#039; the Black Court rather than &#039;&#039;creating&#039;&#039; it, as Word of God later posits that Dracula was the Black Court O.G. Whoever the creator was, the Black Court was apparently created when they had made a deal, if not with the Devil, then with a creature of comparable evil and power. Notably, if Dracula was indeed the founder, that would make this Court just more than 5 centuries old, making them the youngest Court.&lt;br /&gt;
&lt;br /&gt;
====Red Court====&lt;br /&gt;
The Red Court are Central American, anthropomorphic bat monsters. Unlike most [[Furry|depictions of anthropomorphic creatures]], Red Court vampires are grotesque creatures with flabby bodies, pot bellies, spindly limbs, and slimy skin. For them, blood is both sustenance and a drug, sometimes having a narcotic effect with dependence potentially being a very real issue; and instances of insanity and mental instability occurring in Red Court vampires in much greater frequency than in other Courts and human populations.&lt;br /&gt;
&lt;br /&gt;
Red Court vampires are less powerful than Black Court vampires, but also have fewer weaknesses. There are a higher number of magic users in the Red Court than in the Black (though thats a given and its unknown if that&#039;s per capita, since only about two vampires of the Black Court showed up, and literally hundreds of Reds). They have super strength, but the fact that they still have a mass comparable to a human has been leveraged against them. Their main weaknesses are divine symbols, fire, and sunlight, being damaging against them, and lethal only with sustained exposure (with fire, of course, requiring slightly less sustained exposure). They can also heal pretty quickly, given they have enough blood to metabolize. They can also pose as regular (albeit incredibly attractive) humans with a second skin called a flesh mask, which can be formed at will over a few seconds, and it provides them with some protection from sunlight. Elder vampires are hinted to be able to alter their flesh masks, allowing them to disguise themselves, and occasionally they happen to have other abilities (one vampire could mesmerize people with a look in the eyes, making them see the things she wanted them too). Lastly, they have narcotic saliva, which can be used to make prey more compliant and willing (imagine an incredibly hot individual who has a tongue than makes you feel great, numbed, and willing to go along with their suggestions), and they can create &amp;quot;renfielded&amp;quot; individuals by making them dependent on the effects of their saliva.&lt;br /&gt;
&lt;br /&gt;
Most members of the Red Court are survivors of another Red Courts vampire&#039;s bite. These &amp;quot;dhampirs&amp;quot; have super strength, immortality, and super senses. Unfortunately, they also have a huge hankering for blood that they need to resist unless they want to become a vampire themselves. A group of rebellious Red Court dhampirs have gathered together as the Order of Saint Giles and are conducting a centuries-long  guerrilla war on the Red Court. If a Red Court dhampir ever drinks blood, that is to make or fail to resist the choice of taking the life of another to sate their thirst, then they become a vampire.&lt;br /&gt;
&lt;br /&gt;
The leadership is based around hierarchical system of nobility, the very top is a council of twelve who took the name of the Lords of Outer Night, and the Red King being placed above them, and he having taken the title of [https://en.wikipedia.org/wiki/Kukulkan Kukulkan]. Kukulkan has been the Red King for at least 4,000 years, ruling Central American civilizations from the shadows all the while, and nobody is quite certain where he comes from. The Lords of Outer Night have posed themselves as gods, members of one of the Central American patheons (probably Mayan, going by &amp;quot;Kukulkan&amp;quot;), for several thousand years, and the worship and devotion of mortals has allowed them to become deities in their own right; this means they become much more powerful, and exerting their force of will is like a form of telekinesis that most humans don&#039;t have a prayer of overcoming. While considered a nation unto themselves, they control several human nations in Central and South America, mostly through secretly pushing their cult and compulsion of key individuals through intimidation, addiction, or promises of vampirism. As a nation, they have several billion dollars worth of resources and entire villages of humans bred like cattle for consumption and occasionally proliferation, [[Grimdark|including children]].&lt;br /&gt;
&lt;br /&gt;
Kukulkan has ruled the red court for his entire life, though through the novels, his subordinates think that it&#039;s about time for his tenure to end. By the &amp;quot;present&amp;quot; in the novels, with the possible exception of a few sequel hooked individuals, the Red Court has been driven to extinction.&lt;br /&gt;
&lt;br /&gt;
====The White Court====&lt;br /&gt;
Incubi and Succubi. The White Court are psychic vampires that mainly feed on psychic energy, mostly lust and desire. They appear the most human, having no secret form and no distinction except for glowing silver eyes when their powers are activated or their hunger is stoked. White Court vampires are more born than created; the son or daughter of a White Court vampire is a human born with a demonic symbiote called a &amp;quot;Hunger&amp;quot;, and it manifests at puberty, and is awakened only when it sates itself for the first time the nascent vampire makes love for the first time. The effect is that their partner is drained to the point of death and the human scion of the White Court is transformed into a vampire. Female White Court vampires appear to be sterile (though this isn&#039;t confirmed).&lt;br /&gt;
&lt;br /&gt;
The White Court is, in a few ways, the weakest of the Vampires. They&#039;re still physically superior to humans in every way, have an ability to regenerate from injury that&#039;s superior to the Red Court and much better than the Black Court, and when their power is activated, their strongest vampires can go toe-to-toe with a Black Court vampire. But every time their power is used, it draws from their Hunger, draining their &amp;quot;battery&amp;quot; each time, and one of the best ways to beat them is to exhaust their Hunger. They can inspire lust and devotion in their prey, advanced vampires or vampires with a long term relationship with their &amp;quot;food&amp;quot; being able to take the life force from their prey with a touch. At least one of their more humane vampires has developed a semi-functional romantic relationship with his prey, even with the predator-prey dynamic. To compensate the fact that they generally aren&#039;t as powerful and that they don&#039;t have the sustained power as their counterparts, the White Court has developed a culture of [[Just As Planned|scheming and manipulation]]. (On the other hand, their relative weakness and tendency to act indirectly means they aren&#039;t enough of a threat to be worth exterminating like the Reds or Blacks were.)&lt;br /&gt;
&lt;br /&gt;
The White King is the patriarch of the Raith family, known only as Lord Raith, and he maintains his position at the top of the heap with a long-earned reputation of being the most powerful White Court vampire and being the entire court&#039;s best manipulator. There are other families, presumably derived from Lord Raith&#039;s siblings. While House Raith feeds on and can inspire lust and desire, the lesser houses of Malvoras and Skavis have a similar relationship with fear and despair respectively, and it is implied in the RPG books there is another house that feeds on anger. The White Court derives at least as far back as the Etruscan civilization, which was one of Rome&#039;s neighbors about 21 centuries ago, and the ancient Etruscan language is still utilized by the Court in the present.&lt;br /&gt;
&lt;br /&gt;
====Jade Court====&lt;br /&gt;
The only court that hasn&#039;t appeared directly in the novels. The Jade Court are Asian vampires that have the least details known about them, due to the fact that they&#039;re extremely secretive and isolationist, they largely constrain themselves to their bases in China&#039;s Yangtze River basin and the area around the South China Sea, and that most of the series takes place in North America. They likely date back to the Qin dynasty. They&#039;re currently holding themselves up in their homes while they see if the new People&#039;s Republic will collapse like previous Chinese governments. While very secretive, they have a reputation for being honorable and respecting the supernatural equivalent of the Geneva conventions. Next to nothing is known about their nature, but fan consensus is that they&#039;re &#039;&#039;[[Jiangshi]]&#039;&#039;, and probably feed on a victims &#039;&#039;qi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====Other Courts====&lt;br /&gt;
There are reputedly at least 3 other courts in the &#039;verse, but they&#039;re fleas compared to the others, and thus not really worthy of mention.&lt;br /&gt;
&lt;br /&gt;
===Vampire: the Masquerade===&lt;br /&gt;
[[File:Themasquerade1.jpg|100|thumb|right|THE quintessential vampire game.]]&lt;br /&gt;
[[VtM]] from White Wolf had a pretty good take on Vampires, consisting of an entire campaign setting surrounding Vampires, covering a range of playable clans from the uber-seductive Toreador (presumably what inspired the Twilight books though) to the feral Gangrel, the fucking ugly as shit Nosferatu to the batshit mental as fuck Malkavian. So pretty much the setting allowed players to play the vampire of their dreams.&lt;br /&gt;
&lt;br /&gt;
The setting was real-world too, fitting into real-word mythologies using elements from biblical canon to explain itself away, using the origin story of Cain(e) &amp;amp; Abel and making Vampires to be Caine&#039;s cursed descendants, after learning how to master his blood magic from the equally outcast Lilith &#039;&#039;(Adam&#039;s first ex-wife according to Hebrew canon)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Vampire: The Requiem===&lt;br /&gt;
Essentially a reboot of VtM above, VtR removed the Christian backstory and made vampires more mysterious, and condensed the vast array of playable clans down to five clans that embodied strong vampire archetypes and myriad sub-clans, &amp;quot;bloodlines&amp;quot;, that further refined those archetypes.&lt;br /&gt;
&lt;br /&gt;
===Nosferatu===&lt;br /&gt;
The classic 1922 silent film is essentially a bootleg version of Bram Stoker’s Dracula with a more copyright-friendly name. That doesn’t stop it though from coming up with a few original ideas; it’s notable for inventing the entire idea vampires burn in sunlight, something which has stuck with them ever since. However, the character of Count Orlok is a classic example of vampires being terrifying monsters which prey upon the living. Not much backstory is ever really given about him or vampires in this setting, but to defeat a vampire here, a pure maiden must sacrifice herself in order to vanquish him by exposing Orlok to sunlight. Orlok also has a noticeable rat motif going on, bringing rats with him when he moves to a new town, rats which spread the plague. His powers include telekinesis, levitation, some kind of mind control and turning into his own damn shadow. However, what everyone remembers is his appearance, which is now so iconic it&#039;s a go-to for making an especially creepy vampire.&lt;br /&gt;
&lt;br /&gt;
===Legacy of Kain===&lt;br /&gt;
A series of [[/v/|video games]] from the 90&#039;s to the mid 2000&#039;s by Crystal Dynamics which has itself some rather unique ideas about vampires and their particular place in the dark fantasy setting of Nosgoth.&lt;br /&gt;
&lt;br /&gt;
While the first game (&#039;&#039;Blood Omen&#039;&#039;) plays vampirism rather straight with a few extra tricks like telekinetically sucking blood, there are some vampires that do look rather monstrous when compared to the pale-skinned human the protagonist Kain is. Then came &#039;&#039;Soul Reaver&#039;&#039;, which sets itself in a distant shithole of a future where the world&#039;s about to end and the vampires are now all very inhuman, each with some very unique evolutions based upon their progenitors (like spider-vampires, mer-vampires, bat-like vampires with sonic blasts, etc.) alongside a developed immunity to sunlight. Even Kain himself looks more like a life-sized gargoyle than a person by this point. Raziel, the second protagonist, makes things even weirder by being an &#039;&#039;undead&#039;&#039; vampire who has to feed on souls because he lost his jaw.&lt;br /&gt;
&lt;br /&gt;
Later games expanded upon this by revealing that vampires only became the bloodsucking monsters they are because of an ancient curse by a long-banished enemy that corrupted all vampires and stripped their reproductive abilities from them. With no way to sire vampires or cure their curse, they had to resort to necromancy (Which only made the corruption worse) and eventually became hunted down by greedy fuckwad humans. None of this is helped by the fact that everything&#039;s been run by the machinations of an eldritch Lovecraftian entity whose ultimate goal is to own all life in his cycle of life and death.&lt;br /&gt;
&lt;br /&gt;
===Monster Hunter International===&lt;br /&gt;
[[Monster Hunter International]] has two types of vampires: Standard and Master. Vampires move faster than humans, drain blood, are weak to silver (like most monsters), holy stuff, faith, sunlight, can&#039;t enter buildings unless invited (though invitations are forever and welcome mats count), can be paralyzed with a stake and must be beheaded to kill. Master Vampires are all around stronger and have a few extra powers including only being weakened by a stake, mind reading, hypnotism, more powerful spawn and, rarely, turning to mist. How exactly master status is determined remains unclear, though they are only below Lich (who are very rare) in PUFF value. The second RPG implies normal vampires become masters through age, and in-character speculates the only young master known to exist got that way by using her monster hunting knowledge to feast on other monsters. Normal humans fed on by a vampire will spawn new vampires from their corpse if they die, regardless of how much time has passed, unless it is cremated or beheaded.&lt;br /&gt;
&lt;br /&gt;
Vampires in the Monster Hunter International verse are universally evil. Fiction portraying sparkly, &amp;quot;friendly&amp;quot; vampires is well loved by vampires in this universe: It makes getting victims so much easier. The running jabs are, at least in part, Larry Correia&#039;s way of distancing himself from the &#039;&#039;other&#039;&#039;, much worse, Utah Mormon urban fantasy writer.&lt;br /&gt;
&lt;br /&gt;
===Deadlands===&lt;br /&gt;
In [[Deadlands]], vampires first appeared in the story/adventure module combination &amp;quot;Dime Novel&amp;quot; series, where the third volume &amp;quot;Night Train&amp;quot; featured the Great Rail War getting bloodier because evil Voodooist Baron LaCroix has gathered up a bunch of [[nosferatu]] and allowed them to set up shop in trains he&#039;s smuggled onto his rivals&#039; tracks, allowing them to ravage the [[Weird West]]. The second major source was &amp;quot;Rascals, Varmints &amp;amp; Critters 2&amp;quot;, which reprinted Nosferatu stats alongside states for Cinematic Vampires, Penanggalans and Ustrels. It also provided stats for Dracula himself and rules for playing a vampire in the Deadlands Classic system. Finally, &amp;quot;The Great Maze&amp;quot; introduced the [[Jiangshi]] and issue #3 of the official magazine &amp;quot;The Epitaph&amp;quot; finished the deal with Nachtzehers, Shtrigas and Upirs.&lt;br /&gt;
&lt;br /&gt;
Vampire strains known to exist in the Deadlands universe consist of the following:&lt;br /&gt;
* [[Nosferatu]] (with a more powerful variant called the &amp;quot;Ancient Ones&amp;quot;)&lt;br /&gt;
* Cinematic Vampire (your Gothic Horror style vampire, also a playable &amp;quot;race&amp;quot;)&lt;br /&gt;
* [[Jiangshi]]&lt;br /&gt;
* [[Penanggalan]] (spelled with two Ls here)&lt;br /&gt;
* Ustrel (a child vampire born from a child who died of neglect, which prefers to feed on animals and has a voracious appetite)&lt;br /&gt;
* Nachtzeher (a fangless, ghoul-like vampire that chews on corpses to extract blood and which is marked by its heavily gnawed extremities, a result of its initial hunger upon rising)&lt;br /&gt;
* Shtriga (a female witch who feed on blood to fuel her magic and preserve her youth, characterized by her tendency of gorging herself until her belly bloats up like a pregnant woman&#039;s and she messily vomits up what she can&#039;t fit near the site of her kill)&lt;br /&gt;
* Upir (powerful vampires who prefer to strangle their prey before feeding from their tongue)&lt;br /&gt;
&lt;br /&gt;
===Dracula===&lt;br /&gt;
&#039;&#039;The&#039;&#039; vampire. No other vampire is more iconic than Dracula himself, who, since his debate in Bram Stoker&#039;s novel, has become one of the most iconic villains in horror. In the original book, Dracula is very much implied to be Vlad the Impaler though not outright confirmed, though every single adaption makes them one and the same. Dracula&#039;s abilities in the novel including shapeshifting into a bat and dog, climbing up walls like a spider, hypnosis, turning into a mist, and a variety of others. Notably, Dracula is written as an elderly aristocrat at the start, but as time goes on, he seems to regain his youth and demonstrates himself as being fairly competent and dangerous, while being fairly ruthless. Any work dealing with vampires will reference him in one way or another.&lt;br /&gt;
&lt;br /&gt;
==Twilight==&lt;br /&gt;
Twilight is a 4-part book series written by an overly horny Mormon by the name of Stephanie Meyer which is marketed at tween girls. Completely unremarkable, until you consider that the first book alone had an initial print run of 75,000 copies and that the movies are internationally successful. &lt;br /&gt;
&lt;br /&gt;
To make an unnecessarily long story short, a [[Mary Sue]] named Bella gets saved from a car crash by Edward, another &amp;lt;s&amp;gt;Mary Sue&amp;lt;/s&amp;gt; Marty Stu who [[Edgy|looks all emo and shit.]] After half a book of plodding romantic crap, we learn that he&#039;s a vampire (as though the sunken eyes, avoidance of sunlight and pale skin weren&#039;t a massive tipoff). But it&#039;s okay -- he and his family are [[Mary Sue|vegetarian vampires, they don&#039;t drink human blood.]] Oh, and sunlight doesn&#039;t kill them, it makes them [[Bullshit|sparkle like Tinkerbell]] on a six-coffee bender. Oh, and he and his family all have superpowers as if they were the vampire Justice League. &lt;br /&gt;
 &lt;br /&gt;
Things become even more retarded when her Native American best friend is revealed to be a werewolf, and the least convincing love triangle of all time ensues, inasmuch as it is explicitly stated over the next two books that she&#039;ll choose Edward. Meanwhile, various other shit involving the not-Catholic vampire Illuminati among other things happens, most of which is glossed over or covered in the most hamfisted way ever. This is itself combined with said Mary Sue insisting on being turned into a vampire, only to be told they need to get married for some reason. Stupid, yes. But if you view it as a metaphor for sex and keep in mind that the author is a devout Mormon, it makes a lot more sense. Incidentally, said Mormonism is also why we get such peculiar euphemisms as &amp;quot;Holy crow&amp;quot; in the book. [[What|No, really.]]&lt;br /&gt;
&lt;br /&gt;
The last book of the series can be summed up as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Grimdark|I&#039;m gonna die a horrible death during childbirth, and my kid&#039;s gonna look like a god-forsaken hellspawn all because I fucked a vampire.]] Oh wait, hold the phone-- [[Derp|it&#039;s ok, he&#039;s going to turn me into a vampire too, and mystical vampire magic will heal my spine so I can frolic through the forest in heels and a cocktail dress]], while my werewolf ex-boyfriend [[/d/|tries to fuck my baby hellspawn daughter.]]&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On top of all of this are the accusations of encouraging toxic relationships, domestic violence, racism, and stalking, normalizing said concepts to young girls, and catering to the ideal of the nuclear family while idealizing male dominance through female submission.&lt;br /&gt;
&lt;br /&gt;
Shortly after the release of the first book, /tg/ first became aware of this silliness when random (presumably) teenyboppers and / or [[Internet Troll|neckbeards]] began popping up on threads sqeeuing about had we seen this awesome new series with its SoKewl vampires and asking for advice on how to stat them out as characters; or worse, suggesting that they were superior to [[Von Carstein|proper vampires]] and we should totally replace our icky night crawlers with a superior breed.  These questions and &amp;quot;suggestions&amp;quot; were met with [[RAGE|reasonable counterpoints]], which became more eloquent after some few elegan/tg/entlemen actually [[Heresy|read the book]].  This rapidly expanded into a [[Storm of Chaos|multiple-year-long discussion]] when the irl popularity of the books (and later movies) grew so great that it became impossible to avoid.  As with all such things, the series eventually ended and the hordes of fans slowly [[Daemon|dissolved and went elsewhere]].&lt;br /&gt;
&lt;br /&gt;
(As a small side note, an occasional /tg/ sentiment is that there&#039;s possibly a better story hidden under all that Mormon [[Magical realm|schlicking]] material -- the vampire mechanics are not that bad, if you&#039;re not going to have them burn up in the sun, and the vague plotline of the first book (&amp;quot;&#039;Vegetarian&#039; vampires come into conflict with wandering criminal vampires&amp;quot;) sounds like something that could make a fairly good [[Vampire: The Masquerade|Vampire]] or [[Hunter: The Vigil|Hunter]] campaign.)&lt;br /&gt;
&lt;br /&gt;
Even after you filter for the usual population of folks who blow up at the slightest provocation, the Twilight invasions remain one of the most epic RAGE inducing eras of TG history.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]] Stupid biatch can&#039;t decide for 4 episodes that she&#039;s a necrophile or a zoophile. And can&#039;t close her mouth as well. End of story.&lt;br /&gt;
&lt;br /&gt;
==History of the Vampire==&lt;br /&gt;
&lt;br /&gt;
===Ancient Vampires===&lt;br /&gt;
In ancient cultures, there weren&#039;t any creatures called &amp;quot;vampires&amp;quot; or any word that roughly translates to &amp;quot;vampire&amp;quot;; however, stories were told of demons and spirits that drank blood or ate flesh. Even the devil was directly associated with the eating of flesh and drinking of blood, and the gods and goddesses of some cultures were credited with these activities.&lt;br /&gt;
&lt;br /&gt;
The Persians were one of the first civilizations to have tales of blood-drinking demons: creatures attempting to drink blood from men were depicted on excavated pottery shards. Ancient Babylonia had tales of the mythical Lilitu, synonymous with and giving rise to Lilith (Hebrew לילית) and her daughters the Lilu from Hebrew demonology. Lilitu was considered a demon and was often depicted as subsisting on the blood of babies. However, the Jewish counterparts were said to feast on both men and women, as well as newborns.  The closest this got to the idea of vampires in recent history was that some demons would possess corpses and then use them to drink the blood of people.&lt;br /&gt;
&lt;br /&gt;
===Medieval and European Vampires===&lt;br /&gt;
Many of the myths surrounding vampires originated during the medieval period. The 12th century English historians and chroniclers Walter Map and William of Newburgh recorded accounts of revenants, though records in English legends of vampiric beings after this date are scant. These tales are similar to the later folklore widely reported from Eastern Europe in the 18th century and were the basis of the vampire legend that later entered Germany and England, where they were subsequently embellished and popularized.&lt;br /&gt;
&lt;br /&gt;
During the 18th century, there was a frenzy of vampire sightings in Eastern Europe, with frequent stakings and grave diggings to identify and kill the potential revenants; even government officials engaged in the hunting and staking of vampires. This was due to a combination of hysterical accounts from deathbed-bound plague victims and the simple fact that symptoms of what we now know to be corpse decomposition (e.g. bloating, pallid &amp;quot;bluish&amp;quot; skin and leaking of apparent excess blood) wasn&#039;t a fully understood thing yet.&lt;br /&gt;
&lt;br /&gt;
Despite being called the Age of Enlightenment, during which most folkloric legends were quelled, the belief in vampires increased dramatically, resulting in a mass hysteria throughout most of Europe.&lt;br /&gt;
&lt;br /&gt;
The panic began with an outbreak of alleged vampire attacks in East Prussia in 1721 and in the Habsburg Monarchy from 1725 to 1734, which spread to other localities. Two famous vampire cases, the first to be officially recorded, involved the corpses of Peter Plogojowitz and Arnold Paole from Serbia. Plogojowitz was reported to have died at the age of 62, but allegedly returned after his death asking his son for food. When the son refused, he was found dead the following day. Plogojowitz supposedly returned and attacked some neighbours who died from loss of blood.&lt;br /&gt;
&lt;br /&gt;
In the second case, Paole, an ex-soldier turned farmer who allegedly was attacked by a vampire years before, died while haying. After his death, people began to die in the surrounding area and it was widely believed that Paole had returned to prey on the neighbours. Another famous Serbian legend involving vampires concentrates around certain Sava Savanović living in a watermill and killing and drinking blood from millers. The folklore character was later used in a story written by Serbian writer Milovan Glišić and in the Serbian 1973 horror film Leptirica inspired by the story.&lt;br /&gt;
&lt;br /&gt;
The two incidents were well-documented: government officials examined the bodies, wrote case reports, and published books throughout Europe. The hysteria, commonly referred to as the &amp;quot;18th-Century Vampire Controversy&amp;quot;, raged for a generation. The problem was exacerbated by rural epidemics of so-claimed vampire attacks, undoubtedly caused by the higher amount of superstition that was present in village communities, with locals digging up bodies and in some cases, staking them.&lt;br /&gt;
&lt;br /&gt;
Although many scholars reported during this period that vampires did not exist, and attributed reports to premature burial or rabies, superstitious belief increased. Dom Augustine Calmet, a well-respected French theologian and scholar, put together a comprehensive treatise in 1746, which was ambiguous concerning the existence of vampires. Calmet amassed reports of vampire incidents; numerous readers, including both a critical Voltaire and supportive demonologists, interpreted the treatise as claiming that vampires existed. In his Philosophical Dictionary, Voltaire wrote:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;These vampires were corpses, who went out of their graves at night to suck the blood of the living, either at their throats or stomachs, after which they returned to their cemeteries. The persons so sucked waned, grew pale, and fell into consumption; while the sucking corpses grew fat, got rosy, and enjoyed an excellent appetite. It was in Poland, Hungary, Silesia, Moravia, Austria, and Lorraine, that the dead made this good cheer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The controversy only ceased when Empress Maria Theresa of Austria sent her personal physician, Gerard van Swieten, to investigate the claims of vampiric entities. He concluded that vampires did not exist and the Empress passed laws prohibiting the opening of graves and desecration of bodies, sounding the end of the vampire epidemics. Despite this condemnation, the vampire lived on in artistic works and in local superstition.&lt;br /&gt;
&lt;br /&gt;
Celtic mythology features the Baobhan Sidhe, which resemble the archetypal modern horror vampire, as they are beautiful women who take the blood of men while &amp;quot;dancing&amp;quot; with them (usually in a murderous fashion), but have to return to their burial mounds before the rise of the sun. There is also the Lennan Sidhe, or Barrow Lover, who is the tamer, more good natured, monogamous style of vampire girlfriend, who inspires her pet artist but also drains him, sometimes driving him into an early grave. There&#039;s also Abhartach, a dwarf magician and tyrant who, according to legend, rose from the grave after he was killed and demanded the blood of his subjects. He was finally killed using a sword made from a specific type of tree wood.&lt;br /&gt;
&lt;br /&gt;
Romanian mythology also contributes heavily to the modern, sociable, attractive notion of vampires, who seem to usually be gingers, and could sometimes pass unnoticed in human society or even procreate or marry; even female vampires could bear offspring. The children are usually fated to become vampires after death. Romanian vampires come in countless varieties, from evil spirits to owls to vampire babes to actual living witches. Romanian vampires potentially have a shot at becoming alive again -- it involves marrying a foreigner, changing their name and leaving the country, however, which sounds a lot less like &amp;quot;becomes human again&amp;quot; and more &amp;quot;sneaks off to bite people elsewhere.&amp;quot; Idk, you tell us.&lt;br /&gt;
&lt;br /&gt;
===Modern Vampires===&lt;br /&gt;
[[Image:M1182225 99060207172 VCVladMain 873x627.jpg|right|thumb|400px|[[Vlad von Carstein]] of [[Warhammer Fantasy Battle]] fame. He&#039;d mutilate the unholy tard out of [[Gay|Tinkerbell]] [[Twilight|Cullen]]. [[Rip and Tear|AND HOW]].]]&lt;br /&gt;
In the late 1800s, vampires were still widely regarded to be nasty little weirdos like Count Orlok, creeping around in the night looking freakish and completely the opposite of sexy. Literary examples go back as far as the 1740s, though the works that codified vampire as we&#039;d come to know it wouldn&#039;t be codified proper until the 19th century, with the likes of &#039;&#039;Carmilla&#039;&#039;, &#039;&#039;Dracula&#039;&#039; and &#039;&#039;The Vampyre&#039;&#039;. Carmilla in particular was one of the first notable instances of a lesbian vampire, and actually predated &#039;&#039;Dracula&#039;&#039; by 26-27 years. From this root a popular archetype would emerge, primarily in 20th Century film, of the lesbian vampire would seduce a straight woman, the already-present themes of vampirism-as-sexual-predation amplified by the presence of a then-&amp;quot;taboo&amp;quot; sexuality, and people took notice of the unfortunate implications - [[PROMOTIONS|once most of &#039;em finished fapping to it, anyway.]]  As for &#039;&#039;Dracula&#039;&#039;, the novel by Bram Stoker laid much of the groundwork for modern vampire stories.  Dracula was originally a thin elderly man with a hooked nose, pointed ears, thick eyebrows, thick mustache, blue eyes that went flaming red when he was mad and hairy palms, his appearance became more youthful as he fed on blood.  There were also three female vampires who lived with Dracula in an ambiguous relationship that held both familial and romantic/incestuous overtones, and they tried to seduce people into surrendering to them.  This novel also added weather manipulation to the powers of vampires, though it&#039;s implied as a product of Dracula studying black magic rather than an inherent vampire ability.&lt;br /&gt;
&lt;br /&gt;
Though hints of their romantic and sometimes erotic aspects had long begun to manifest around the time of Carmilla, and even well before then, it was Tod Browning&#039;s adaptation of the aforementioned &#039;&#039;Dracula&#039;&#039;, the brainchild of one Bram Stoker, that elevated the vampire from their typical creepy unattractiveness to the suave ladies&#039; man inspired by the film&#039;s star Bela Lugosi.  While Dracula&#039;s initial appearance in the novel was unattractive, the film &amp;quot;rehabilitated&amp;quot; him into an eloquent and charming (if manipulative) fellow, the likes of which would be fimrly embedded into the public consciousness along with the traditional weakness to sunlight (which we incidentally owe to 1922&#039;s Nosferatu; before this, even Dracula himself could walk in broad daylight, though his powers were weakened and if he&#039;d shapeshifted he was stuck in that form until sundown). &lt;br /&gt;
&lt;br /&gt;
Lady-types developed a metaphorical hard-on for vampires, and vampires supposedly got literal hard-ons for ladies until 1976, when Anne Rice published the first book in her series, &#039;&#039;The Vampire Chronicles&#039;&#039;, which established a more... primal interpretation: Vampires had free will, but all of their needs paled before the all-consuming need for fresh blood to feed upon. This is where we started to see more classical portrayals, the vampire pulling triple-duty as sociopath, glutton, and sophisticate all at once.&lt;br /&gt;
&lt;br /&gt;
Discussion of the vampire mythos and their descent into [[Mary Sue|Suedom/Studom]] cannot be had without careful analysis of the culture at this time. Vampires, up through the 1980s, had always been associated with gothic horror - it&#039;s one of many reasons that there was such a resurgence of Victorian-style fashion amongst the Goth crowd, which admittedly a lot of [[/tg/]] finds [[Promotions|impossibly]] [[/d/|hot]]. Goth culture celebrated vampire mythos for this very reason; they were a &#039;&#039;worthy&#039;&#039; bit of admirable folklore, the source of many an interesting BBEG, and an inspiration for a lot of things &#039;&#039;in&#039;&#039; Goth culture. This &amp;quot;classical&amp;quot; archetype is what we would see with most Vampire portrayals throughout movies, comic books, television series, and so on during this time.&lt;br /&gt;
&lt;br /&gt;
Sadly, in the early 1990s, cross-contamination by the &amp;quot;Emo&amp;quot; subculture caused this to bottom out in a parasitic fashion - Emo glutted itself on anything it could encounter and claimed that it belonged rightly to it, and Goth subculture, with its established fashion sense and habits, was a natural target. The prevalence of Emo bullshit caused the bulk of the Goth subculture to retreat back to its Victorian roots, but not before Emos had secured vampires as &amp;quot;their own.&amp;quot; Similar fates would happen to other genres: Grunge, Punk, and even the Beat movement would all likewise be absorbed by Emo attempts to claim it, which is why many stereotypes, including Emo fashion, music stylings, and predilection towards poetry persist to this day.&lt;br /&gt;
&lt;br /&gt;
None of this, however, would really amount to the damage that Emo subculture did to vampires, romanticizing them into individuals for whom the taste for blood was little more than a dietetic quirk. [[Edgy|Identifying with the angst of the undead condition]] to the point of hanging all their pots on that one hook, these teenyboppers would drag the reputation of the vampire down to levels of &amp;quot;[[Grimderp|brooding wangsty limpdick loser]]&amp;quot; as it was increasingly associated with make-up, bad poetry, and incense lit to conceal the smell of pot so the &amp;quot;vampire kid&#039;s&amp;quot; parents don&#039;t come in and scold them in front of his friends from high school. Emos continue to drink tomato juice from plastic Halloween goblets, dress up like shitty vampires, and whine endlessly about how they supposedly hate life to this very day, whilst everyone else who remembers the good old days just shakes their head in disgust, goes &amp;quot;son, I am disappointed,&amp;quot; and walks off, depressed.&lt;br /&gt;
&lt;br /&gt;
...and then there was the &#039;&#039;Vampire: the Masquerade&#039;&#039; LARP scene...&lt;br /&gt;
&amp;lt;!--VtM LARPers and the like definitely deserve a section here, so if someone with the apropos knowledge could oblige?--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possibly the most notorious example of the &amp;quot;ruination&amp;quot; of vampires in contemporary media over the past few decades are the [[Twilight]] vampires from the book/movie series written by [[Stephanie Meyer]], which are less like undead fiends and more like mysterious pretty-boys, who sparkle in the sunlight rather than burning to death, as in older portrayals. At this point, vampires still had the whole &amp;quot;aura of promiscuity&amp;quot; thing going for them, which Pinelight took to its [[Derp|logical conclusion]], and in doing so created the spitting image of the fucked-up, universally-mocked, emotionally-abusive teen heartthrobs that naive or similarly fucked-up teenagers would find marketed to them. (It didn&#039;t help that Meyer was a devout Mormon, which makes the whole thing in retrospect read like a vampire abstinence porno they could [[/d/|fap]] to [[What|without angering Jesus]].) With this, vampires reached an absolute state of immense glittery [[fag]]gotry that caused every [[Vampire Counts]] player in WHFB, every old-school Goth, and everyone who gives a damn about literary or cultural verisimilitude cried [[Fist of the North Star|manly tears of pain and rage]] as they declared vampires Ruined Forever™.&lt;br /&gt;
&lt;br /&gt;
...well, we say &amp;quot;forever&amp;quot;, but as you can expect from a backlash against this complete castigation of the scary and badass monsters-of-the-night that they originally were, more and more modern fiction has taken the opposite direction and gone back to making their vampires actually frightening and dangerous. This means that the wellspring of righteous fury on the subject has long since run dry, and it no longer has the cultural relevance to even halfway justify any further sustained vitriol - less of the [[RIP AND TEAR|frothing, passionate]] [[RAGE|hatred of old]] that became well-ingrained into pop culture itself, and more of the apathetic &amp;quot;yeah, fuck that series&amp;quot; disdain that comes with hindsight and the passage of time.&lt;br /&gt;
&lt;br /&gt;
And yet, for all that, the image of an all-powerful badass creature of the night that can be both repulsively monstrous and charmingly human retains its appeal, showing that sometimes, just sometimes... there&#039;s nothing wrong with just liking things. Even with the usual fleet of derivative hacks, a good idea is a good idea, and there&#039;s a reason the public is willing to remember the good examples more often.&lt;br /&gt;
&lt;br /&gt;
==Defining Abilities==&lt;br /&gt;
Though vampires as a species have gone through the gamut in regards to what powers they do or don&#039;t have or how to identify one, there are some very common powers that a great number of vampires possess.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bloodthirst&#039;&#039;&#039;: &#039;&#039;THE&#039;&#039; defining feature.  It occurs usually because vampirism is a product of black magic or demonic involvement, so it&#039;s either the price for all their powers, blood fuels their powers or something demons added because well... they&#039;re evil.  Regardless of reasons such as simple survival, slaking an addiction or just sadism, almost all vampires have to drink blood, usually through their fangs.  Also comes with bad side effects if they don&#039;t such as going blood-crazy like a rabid dog, weakening until they&#039;re paralyzed or dying.  It also serves as the main source of conflict for vampires, as it can potentially lead to a conflict in conscience or morality by putting another&#039;s life at risk (if not ending it altogether) in order to preserve their way of life.&lt;br /&gt;
**&#039;&#039;&#039;Healing Factor&#039;&#039;&#039;: Like any self-respecting BBEG, a vampire&#039;s gotta have regeneration if they plan on living past one fight. Usually, drinking blood hastens the process. Anything that causes continuous harm (such as drowning or burning) might even overwhelm the healing factor.&lt;br /&gt;
*&#039;&#039;&#039;Hypnotism&#039;&#039;&#039;: As part of their drop-dead sexy, vampires tend to have some sort of hypnotic power, usually in the form of some entrancing gaze (For an example, look at [[Mephiston]]&#039;s Transfixing Gaze or Dio&#039;s flesh buds).&lt;br /&gt;
*&#039;&#039;&#039;Shapeshifting&#039;&#039;&#039;: Vampires tend to have some form of shapeshifting, even if it&#039;s just to conceal their less human features from unsuspecting eyes. There are also those vampires who can shapeshift into animals (typically bats, but they can also turn into wolves, rodents, and even mist). Some vampires can also shapeshift into more monstrous forms, reserved for when they&#039;re truly pissed off.&lt;br /&gt;
*&#039;&#039;&#039;No Reflections&#039;&#039;&#039;: For whatever reason, vampires do not show up on mirrors, but anything they wear does. Sometimes this is played with, like making it that they only show up on mirrors not lined with silver or making them not show on photos. It&#039;s usually a dead giveaway that vampires aren&#039;t human.&lt;br /&gt;
**&#039;&#039;&#039;No Shadows&#039;&#039;&#039;: When in a room without mirrors (which can happen quite a bit depending on setting), a vampire&#039;s inability to cast a shadow might be a giveaway. Just pray that said shadow isn&#039;t planning on double-teaming you.&lt;br /&gt;
*&#039;&#039;&#039;Shadow Magic&#039;&#039;&#039;: Whenever vampires are allowed to use magic, they tend to focus on using shadows or necromancy. Telepathy is another frequent power, especially when communicating to lackeys/vassals.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
Just like the features of vampires, their weaknesses have also gone through various interpretations, but they usually follow some common tropes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sunlight&#039;&#039;&#039;: Despite what pop culture says, sunlight doesn&#039;t always kill vampires. Even in Stoker&#039;s classic, sunlight really just hampered Dracula&#039;s power to the point that he&#039;s effectively powerless. Again, thank Nosferatu for that particular bit of suck sauce. Of course, some settings have vampires be resistant enough to sunlight that it just irritates, if it bothers at all. And then there are those that just...[[RAGE|turn into fucking sparkles]] upon exposure to sunlight. Whatever the case, sunlight&#039;s not a nice thing to a vampire, so they tend to sleep in their coffins to pass the time.&lt;br /&gt;
*&#039;&#039;&#039;Stakes&#039;&#039;&#039;: Yes, the other trademark weakness. By piercing a stake (usually of either silver or wood) through a vampire&#039;s heart, sometimes at a crossroad, you can effectively cancel out their blasphemous regenerative properties and kill them for good...then again, this is just as lethal to normal folks and [[Wikipedia:Bocksten Man|tax collectors/recruiters]].&lt;br /&gt;
*&#039;&#039;&#039;Decapitation&#039;&#039;&#039;: Another weakness that&#039;s just as lethal to normal people!&lt;br /&gt;
*&#039;&#039;&#039;Holy power&#039;&#039;&#039;: Since vampires are almost universally unholy creatures if not being demonic themselves, the power of God or gods is a major weakness of theirs.  This includes things such as holy water, holy objects (some vampires can&#039;t even touch a copy of the Bible) and symbols; Crosses are a popular choice, especially if there&#039;s a demonic/Satanic element to vampires, though in some settings it&#039;s based on faith rather than divine power or they don&#039;t work.  These can repel, hurt or even outright kill vampires.  Certain substances can also be effective such as thorns - like Crosses, deriving power from Christ&#039;s crucifixion ala the Crown of thorns - or salt because the purifying properties of salt extend to the supernatural or it just repels evil spirits.  Sometimes this ties into staking, because for the Stake to kill them it has to be from wood that&#039;s either blessed or considered holy. Most modern versions nerf this to require someone use these objects to channel [[True Faith]] in order to avoid asserting a single religion is correct. This can even extend to non-religious faith, like to communism, being able to do the job.&lt;br /&gt;
*&#039;&#039;&#039;Silver&#039;&#039;&#039;: Silver works fine enough on [[werewolf|werewolves]], why not use your silvered weapons here too?  Interestingly, in some stories werewolves could change into vampires giving another reason for the shared weakness.&lt;br /&gt;
*&#039;&#039;&#039;Running Water&#039;&#039;&#039;: For some vampires, running water, be it rivers or aqueducts, is an effective way to block them off, even when they could just fly over it. Maybe it&#039;s because it reminds them of blood flowing in veins. Maybe it&#039;s because water&#039;s acidic to them, as is the case in the Legacy of Kain series.&lt;br /&gt;
*&#039;&#039;&#039;Garlic&#039;&#039;&#039;: A persistent weakness involved vampires having a phobia of garlic, originally because superstition (a lot of cultures thought garlic was a symbol of health or holiness) and nowadays because it&#039;s frankly hilarious. Expect vampires to be crippled by it either because of how it smells awful or because it has some sort of property that&#039;s lethal to them like some supernatural food allergy. Then again, some vampires can&#039;t taste a thing and wouldn&#039;t even notice.&lt;br /&gt;
*&#039;&#039;&#039;Arithomania&#039;&#039;&#039;: In case you ever wanted to mention a very petty or stupid weakness, there&#039;s spreading sesame seeds somewhere - some vampires have a obsessive-compulsive need to count the fuckers - even when it leads to them counting until sunrise.  This plays into the demonic factor, as in some folklore and mythology demons are very OCD.  &lt;br /&gt;
*&#039;&#039;&#039;Permission&#039;&#039;&#039;: Another very unusual habit some vampires have is their inability to enter a residence without permission. This usually plays hand in hand with their hypnotic factor, but if denied, they&#039;ll just pace around angrily until they can try again if they don&#039;t decide to go to greener pastures.&lt;br /&gt;
&lt;br /&gt;
==Sexy, Sexy Vampires==&lt;br /&gt;
[[Image:MGE Vampire.jpg|right|thumb|300px|Prove your worth, and she may favor you for the evening.]]&lt;br /&gt;
&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
&lt;br /&gt;
When Bram Stoker wrote his &amp;quot;Dracula&amp;quot; novel in the 1800s, even though ol&#039; Drac himself was not exactly portrayed as the handsomest individual, the book&#039;s scenes of Dracula&#039;s attacks on sleeping women had a darkly erotic undertone (and two of Drac&#039;s attacks on women who are awake read like rape scenes) that women readers instantly picked up on. Add in Dracula&#039;s far more handsome portrayal by actor Bela Lugosi in the first ever film depiction and Carmilla, the beautiful female vampire who only preys on women and does so with just as much eroticism as Dracula did, and you had the beginnings of the vampire&#039;s descent into sexual fandom amongst the growing Goth movement. Add in Anne Rice&#039;s sexually charged Vampire Chronicles books, and thus the &amp;quot;Vampires Are Sex Gods&amp;quot; trope was born.&lt;br /&gt;
&lt;br /&gt;
Though it initially tended to be the &#039;&#039;male&#039;&#039; vampires who get presented in this light, dominating the niche genre of &amp;quot;supernatural romance&amp;quot; for women by an enormous margin, there are MORE than enough voluptuous, sexually provocative female vampires in media that [[monstergirls]] fans aren&#039;t left entirely in the dust.&lt;br /&gt;
&lt;br /&gt;
In fact, it&#039;s not actually unprecedented; the Balkans had stories of [[Dhampir]]s, the offspring of vampires and their human wives, for centuries before Anne Rice put pen to paper, so people have been seeing vampires as sexy for a pretty long time.&lt;br /&gt;
&lt;br /&gt;
In the [[Monster Girl Encyclopedia]], the vampire is presented as a kind of [[succubus]] with a taste for bloodplay and an affinity for [[necromancer|necromancy]]. They are arrogant, conceited tsunderes, demanding only the very best in a potential human mate. Unless you feed them garlic, whereupon they turn into a horny, submissive slut.&lt;br /&gt;
&lt;br /&gt;
==If you&#039;re including them in your setting...==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re including vampires in your worldbuilding, you should probably decide what general metaphor and niche you&#039;re going for.&lt;br /&gt;
&lt;br /&gt;
To provide some examples of niches:&lt;br /&gt;
&lt;br /&gt;
* The inhuman monsters who are merely pretending to be human.&lt;br /&gt;
* The tortured and persecuted people struggling with their inhuman and/or monstrous wants and/or needs.&lt;br /&gt;
* Both of the above, with the more inhuman ones being the ones who fall off the slippery slope.&lt;br /&gt;
* Always Enemy Mook types, who it&#039;s perfectly okay for protagonists to murder by the bucketful.&lt;br /&gt;
* Superhuman badasses who in turn have some very obvious vulnerabilities.&lt;br /&gt;
** In other words: A just about perfect opponent for an &amp;quot;asymmetric warfare&amp;quot; scenario.&lt;br /&gt;
&lt;br /&gt;
And some of the more obvious metaphors to reach for:&lt;br /&gt;
&lt;br /&gt;
* Human predators, whether social or physical.&lt;br /&gt;
* &amp;quot;Aristocrats are evil parasites&amp;quot; cliches made literal.&lt;br /&gt;
* Violent criminals generally.&lt;br /&gt;
* The inhuman creature who mainly serves as an exploration of immortality.&lt;br /&gt;
* On the positive side, it&#039;s fairly easy to make &amp;quot;attempting to be good&amp;quot; vampires into &amp;quot;recovering addict&amp;quot; metaphors.&lt;br /&gt;
&lt;br /&gt;
The two most important questions are &amp;quot;Are they protagonist material?&amp;quot; and &amp;quot;Are they by default antagonists?&amp;quot;--and it&#039;s quite possible to answer &amp;quot;Yes&amp;quot; to both, with the &amp;quot;good guy&amp;quot; vampires being in some way the exception to the rule (for example, a spell exists to grant a vampire a human soul)--or, for that matter, &amp;quot;no&amp;quot; to being default antagonists (for example, if they don&#039;t need to kill when they feed, nor do they have to feed on humans, &amp;quot;civilized&amp;quot; vampires may emerge).&lt;br /&gt;
&lt;br /&gt;
[[Category:Literature]][[Category:Roleplaying]][[Category:Monsters]][[Category:Undead]][[Category:Dungeons &amp;amp; Dragons]]&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gotrek_%26_Felix&amp;diff=236062</id>
		<title>Gotrek &amp; Felix</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gotrek_%26_Felix&amp;diff=236062"/>
		<updated>2020-03-11T23:18:17Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: /* Gotrek in the Age of Sigmar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The characters and name of a classic series from GW&#039;s [[Black Library]], the series is on the top tier of the library&#039;s publications alongside [[Tanith First (And Only)|Gaunt&#039;s Ghosts]] by [[Dan Abnett]].&lt;br /&gt;
&lt;br /&gt;
== The Dwarf and Associates ==&lt;br /&gt;
[[File:GotrekandFelix.png|300px|thumb|right|Gotrek &amp;amp; Felix ([[Mark Gibbons|MG]])]]&lt;br /&gt;
&#039;&#039;&#039;Gotrek, son of Gurni&#039;&#039;&#039;: The most &amp;lt;s&amp;gt;manly&amp;lt;/s&amp;gt; dwarfy Dwarf ever, he&#039;s butchered his way through so many legions of monsters, horrors and demigods it just makes your balls shrivel in honest to gods jealousy (and more than a little fear). The Slayer is armed with a mighty rune axe that was probably forged and used by the Dwarf ancestor god of war and vengeance in the first big throw-down with Chaos. The axe is also mutating him into some sort of super-Dwarf.&lt;br /&gt;
&lt;br /&gt;
The result is a Dwarfen demigod of violence and vengeance, a mythical ass-kicker of truly earth-shattering proportions. He wants to die in battle, but is just too good at winning.  Also, the axe won&#039;t let him. Before taking the Slayer Oath, Gotrek was just an engineer with a wife, Helga, and a daughter, Gurna.  Then, his best friend Snorri convinced him to sign on for a crazily ambitious plan to travel to the Chaos Wastes and recover treasure from a lost Dwarfhold. The expedition went wrong and Gotrek got lost. During his trek home, he discovered the axe on the corpse of a Dwarf lord.  When he finally made it home, goblins had burned down his village and murdered his family. And then some dick of a dwarf thane (possibly his own, since Snorri confirms Gotrek is a &amp;quot;kinslayer&amp;quot;) provoked him until he snapped and killed the prick. &lt;br /&gt;
&lt;br /&gt;
Gotrek finally meets his Doom in the novel &#039;&#039;Slayer&#039;&#039;, in combat with none less than Grimnir himself.  Grimnir then resurrects Gotrek, cedes his position as the Dwarfen God of Vengeance, and presumably retires. His last moments show him rejoicing in the prospect of eternal war, and sends Felix back to the &amp;quot;real&amp;quot; world before going to slaughter an infinite army of daemons.&lt;br /&gt;
&lt;br /&gt;
More recently, he found himself spat back out into the [[Age of Sigmar|Mortal Realms]]. While the Slayers have ceased to exist as he knows them, Gotrek has a sense that he was called to the Mortal Realms for a reason and believes that if he can reunite with Felix he will be able to return to his doom. The stories of the [[Stormcast Eternals]] he has heard have led him to wonder if his old friend might be among their number, and he plans to find out for himself.&lt;br /&gt;
&lt;br /&gt;
Gotrek eventually realized that, in his own words, the Stormcast aren&#039;t even worthy of polishing Felix&#039;s armor, let alone count him among their ranks, and even if Felix became a Stormcast, he wouldn&#039;t remember Gotrek so it would be pointless to try and find him (and if you really buy the idea that Felix isn&#039;t coming back sooner or later, I can give you a great price on this one bridge in Brooklyn...). His current quest is to find Grimnir&#039;s axe again, and use it to kill Thanquol and Nagash. &lt;br /&gt;
&lt;br /&gt;
In the latest audio drama, Realmslayer, [[Awesome|he is voiced by the legendary BRIAN BLESSED]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felix Jaeger, Esq.&#039;&#039;&#039;: The Robin to Gotrek&#039;s Batman, the Samwise to his Frodo (or the other way around, since Samwise does all the heavy lifting while Frodo frequently fucks up and needs saving). Felix is, despite appearances and his occasional obnoxiousness, the real hero and narrator of the series. To Gotrek, Felix is his pet human/toy/best friend/memoirist/biographer who is travelling with the dwarf to record his death in an epic poem. Felix is pretty much permanently terrified of dying randomly while Gotrek throws down with godlike evil, and his constant whining about the same is one of his least endearing characteristics, at least during the early books.  He also typically acquires a wench-of-the-week in the early books. His [[Sanguinius|long golden hair]] must have a magic appeal ([https://www.youtube.com/watch?v=9gLN3QoN-q8 it does nearly get him raped by mountain men in the first book &amp;quot;In the mountains I&#039;m from, anything like that looks good&amp;quot;]).&lt;br /&gt;
&lt;br /&gt;
At some point, after realizing he&#039;s made about 1% as many corpses as Gotrek, Felix finally wises up to the fact that he, too, is not only a formidable combatant but probably not entirely human.  The point is driven home in one of the later books when he returns home to Altdorf and meets his older brother Otto, who is about 70, while Felix still looks 20.  Whatever enchantment affects him, he also comes to crave violence and danger, if to a lesser extent than Gotrek.  In the final books, after Felix has married one of the aforementioned wenches and had a daughter, he finds himself despondent at domestic life and utterly uninspired by taking over the family business or restarting his once-promising poetry career. Thankfully, Gotrek shows up and sucks him back into the fight and indeed into the End Times, where both he and Gotrek play pivotal roles. It turns out that the Axe of Grimnir&#039;s super-Dwarfifying aura is affecting Felix (and Felix&#039;s own enchanted sword, Karaghul), too, nudged along by an enchantment placed on Felix by a witch who wanted to make sure Gotrek fulfilled the axe&#039;s destiny, as well as Felix&#039;s own, which turned out to be preventing Bel&#039;akor&#039;s ascension to become the fifth Chaos God.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Maximillian Schreiber&#039;&#039;&#039;: A badass Gold (later retconned to Light) Wizard and scientist who accompanies Gotrek, Felix, and bunch of other Dwarfs on a giant air battleship to investigate the fate of the lost hold Karak Dum, in the Chaos Wastes. Originally a slightly disgraced wizard, having been expelled from the Imperial College for his insistence that Chaos must be understood if it is to be defeated, Max was hired to magically ward the airship.  On the subsequent adventures, Max proves himself a valuable asset in combat against all sorts of nasties, a steadfast companion and good friend.  Initially involved in a love triangle with Felix and the Kislevite noblewoman Ulrika (who later became a vampire, for reasons too idiotic to go into), which was a source of pointless tension between them and prevented them from becoming real friends, even though holy shit! they&#039;re the only two Empire dudes for hundreds of miles.  Disappeared from the series when Gotrek and Felix got teleported to Albion.  Showed up again much later, and was the guardian of the most butt-fuck retarded witch girl in the entire Old World; this caused yet another quarrel between Felix over a girl, but this time it was because the loopy bint came on to Felix and Max thought Felix was being a lech. Reappears in Kinslayer as a prisoner of Throgg. His capture prompts the gang to reunite in order to rescue him. By Slayer he&#039;s returned to his old badass self as he has grown to encompass multiple schools. He dies after being blasted off an airship, after fighting Be&#039;lakor one-on-one and banishing him from the material plane. It&#039;s even implied by Be&#039;lakor that Max might have utterly destroyed him if Max hadn&#039;t been also protecting Felix, which is badass as fuck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Ulrika Magdova&#039;&#039;&#039;: A tomboyish (even having short hair) Kilsevite noblewoman.  Very lusty because, despite resisting Felix&#039;s advances throughout his stay at her father&#039;s manse, she throws herself at him the night before he leaves by showing up in his bed nude.  She becomes Felix&#039;s girlfriend for awhile, though tensions emerge due to their respective duties.  Ulrika eventually grows close to Max after he saves her from a Nurglite plague and a lot of unrequited attention, ending her relationship with Felix.  Before Ulrika and Max can consummate their relationship she gets kidnapped by the vampire Adolphus Krieger, first as a human shield but then Krieger takes a liking to her and turns her into a vampire.  She leaves with Krieger&#039;s vampiric sire to work with the Lahmian vampires.  The events are covered in two novels [[Skub|that the fanbase is divided on]].  Reunites with Felix twice later to help him record Gotrek&#039;s doom and live to tell about it.  Though their relationship is completely finished Ulrika occasionally teases Felix about it.  Then she succumbs to her vampiric bloodlust and Felix is forced to kill her in self-defense.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snorri Nosebiter&#039;&#039;&#039;: Gotrek&#039;s best Dwarf friend and fellow Slayer. Complete idiot without two brain cells to rub together, he&#039;s still a badass and can almost keep up with Gotrek. He and Gotrek go way, way back, when they were the sole survivors of an expedition to the Chaos Wastes. A massive sweetheart for a Dwarf, he&#039;s good friends with Felix as well.  Disappears from the series around the middle, he returns much older and even more befuddled, to the point where he can&#039;t remember the shame that drove him to become a Slayer, which is a massive dishonor in and of itself.  This is exactly as pathetic and sad as it sounds.  Still kicks ass, though, and finally manages to find his doom with his memory restored, and go on to whatever awaits. It turns out his shame is his blaming himself, justifiably, for Gotrek&#039;s taking up the Slayer Oath. He was the one who convinced Gotrek to go on the disastrous expedition, which is bad enough. But on the way back, he got drunk and got into a fight with some rangers, preventing them from stopping a goblin raid, which is heavily implied to be the same one that killed Gotrek&#039;s home town. And then it turns out Gotrek&#039;s daughter was killed by goblins, but &#039;&#039;&#039;he&#039;&#039;&#039; killed Gotrek&#039;s wife on arriving at the burnt out village, since he was drunk and it was smokey, so he mistook her for a goblin that had remained behind to loot, she was on fire and would have died anyway. Gotrek finally kills him, reluctantly, after Snorri recovers his memory and confesses to Gotrek, thereby technically fulfilling the sad old Dwarf&#039;s Slayer oath.  This shit here is real tragedy, you stone-hearted monsters. His ghost makes a cameo in Realmslayer, apparently the realm of Shyish is also home to people who died from the World-that-was. He mentions seeing Max and Ulrika once long ago, but not Malakai Makaisson.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malakai, son of Makai&#039;&#039;&#039;: Insane genius Dwarf Slayer engineer, who designed the above air battleship and countless other super-badass but ultimately overambitious war machines.  Speaks with an awesome Scottish funetik aksent that makes him one of the funniest (and funnest) characters in the whole series. Only side-character to make the jump to the fantasy game besides Thanquol; one of his war-machines was part of the Slayer Army of Karak Kadrin in [[Storm of Chaos]]. He comes back in Slayer, still alive and having invented the Dwarven version of the Vindicare assassins. He has also rebuilt his airship and was planning on using it to drop bombs on Chaos, before being convinced to seek out the Temple of Grimnir. His fate at the end of the series is unknown.  Though he is not shown to have died unlike everyone else, a character mentions that Malakai died; [[FAIL|so the story killed him off in a footnote]]. It is hinted at during Realmslayer that he might have survived.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teclis]] of the White Tower&#039;&#039;&#039;: Showed up in one book to help Gotrek and Felix kill possibly the greatest threat (though not the greatest physical challenge) they ever faced, the sorcerer twins below and a brainwashed giant (of the ancient 600-foot Sky-Titan variety, not the current 60-foot inbred variety).  Earned something within shouting distance of Gotrek&#039;s grudging respect by kicking almost as much ass, which speaks volumes considering how much he hates elves.  Also spends most of the book with an Amazon girlfriend/bodyguard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Seer [[Thanquol]]&#039;&#039;&#039;: The primary recurring villain, a [[Skaven]] wizard whose incredible power is matched only by his incredible arrogance and exceeded only by his incompetence. Seriously. In one of his spin-off novels, a [[Slann]] deliberately makes sure Thanquol survives to get back to the Under-Empire because he is such a [[Transformers|Starscream]] that he will certainly cause unparalleled disaster for the Skaven whilst he lives. Yeah, that&#039;s right, this guy is so good at screwing things over for his own damn team that a member of a race dedicated to the destruction of his race considers him more useful alive than dead.  Is the only member of the novels to repeatedly get playable rules in [[Warhammer Fantasy]] throughout multiple editions.  Loses a hand in &#039;&#039;Elfslayer&#039;&#039;, but uses warpstone paste to grow a new one.  Ended up playing a major role in The End Times when the Horned Rat appointed him as his new Seerlord. Survived into Age of Sigmar, and when Gotrek arrives in the Mortal Realms in &#039;&#039;Realmslayer&#039;&#039;, the dwarf and rat immediately resume their old animosity (following a hilarious panic attack on the rat&#039;s part).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assorted Slayers&#039;&#039;&#039;: Thoughout the series, starting in the book Dragonslayer, Gotrek and Felix are joined by several slayers.  The most notable two are mentioned below, the others include a former cowardly Dwarf who&#039;s a loudmouth, a slayer with a hate-boner for the dragon, a Dwarf who&#039;s hairless due to Skaven weapons and a lecherous Dwarf (he&#039;s so horny he bangs a half-elf chick despite Dwarves usually hating elves) who gets more nooky than even Felix though he&#039;s in fewer books.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various monsters/villains of the week&#039;&#039;&#039;: Axe fodder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens of thousands of trash mobs&#039;&#039;&#039;: Wet toilet paper.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maleneth Witchblade&#039;&#039;&#039;: Gotrek&#039;s new travelling companion for his Mortal Realms adventures. A former [[Daughters of Khaine|Witch Aelf]], she joined the Order of Azyr for protection after killing her own mistress (whose soul is now contained in a vial of blood around her neck). She was sent on a mission to steal the Master Rune from a Fyreslayer lodge, and after Gotrek lodged it in his body to prevent it from falling into the hands of a Chaos arny she sees it as her duty to follow him around and hopefully either badger him into visiting the Order so the rune can be studied or take it from his body once he dies in battle. She is very much aware that both of these are rather unlikely knowing Gotrek&#039;s history. &lt;br /&gt;
&lt;br /&gt;
Gotrek obviously dislikes her for being a filthy dark elf, and she dislikes him for making her mission such a hassle, though their shared struggles have given them a mutual respect (to say nothing of Gotrek&#039;s admitted need for someone to teach him about how the Mortal Realms work). Despite this shared respect, Maleneth is exceptionally opportunistic, seizing every chance she sees to tear the master rune from Gotrek’s chest, even if it means she’d have to fight a God-Beast on her own.&lt;br /&gt;
&lt;br /&gt;
In case you haven&#039;t noticed from her name, opportunistic nature and her constant arguing with a malevolent voice only she can hear, she&#039;s basically a gender swapped Malus Darkblade, albeit more neutral than evil and without the beloved cool steed or the owner of the malevolent voice having any control over her body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jordainn&#039;&#039;&#039;: A prince of the african-esque nation of Edassa who Gotrek befriends in Aqshy. After Jordainn died in battle, Gotrek starts wearing his lion-engraved pauldron as a memento. He eventually gets resurrected as the Stormcast Prosecutor Jordaeus Lionheart for the Anvils of the Heldenhanmer. He reunites with Gotrek, only for Gotrek to hate him because he broke his oath to defend his fortress, which got overrun by Skaven while he was absent. This results in him being riddled with guilt, yet still following Gotrek out of a belief that Sigmar intended him to guide Gotrek to his destiny. Also he hears the voice of Grimnir whenever he tries praying to Sigmar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trachos&#039;&#039;&#039;: Lord-Ordinator of the Celestial Vindicators left broken and traumatized after several perils in Shyish. He is the last survivor of his chamber and feels that the only way to restore his honor is to return to Azyr with some form of treasure. Wouldn’t you know it, he soon came upon Gotrek and decided that fancy rune in his chest would do the trick. Initially distrustful of him and the assassin Maleneth, he intended to follow their quest to find Gotrek’s axe and let them die to take the tune for himself. As time passed though, his mind soon began to heal and he became more and more like his old self. By the end of his adventure, he was a quiet but friendly warrior with the occasional snide remark. When fighting he tends to loudly sing in a fractured off-key tone. Not even Gotrek could fix that.&lt;br /&gt;
&lt;br /&gt;
== Feats of the Dwarf ==&lt;br /&gt;
&lt;br /&gt;
Gotrek&#039;s feats are legend. Read this and wet yourself in terror/awe/appreciation:&lt;br /&gt;
&lt;br /&gt;
* Killed some orcs and daemons and mutants and werewolves and goblins and some more daemons and mutants and lots more orcs (&#039;&#039;Trollslayer&#039;&#039; and every other book too)&lt;br /&gt;
* Cleansed the sacred tombs of Karak Eight Peaks of a warpstone-mutated [[troll]], returning countless Dwarf spirits to their rest. In the process, Felix acquired the sword Karaghul and the name of Dwarf Friend (&#039;&#039;Daemonslayer&#039;&#039;)&lt;br /&gt;
* Stopped the Skaven from conquering Nuln, by killing them (&#039;&#039;Skavenslayer&#039;&#039;)&lt;br /&gt;
* Killed a million skaven, and some rat ogres too (Various)&lt;br /&gt;
* Killed a Bloodthirster of Khorne aided by Felix Jaeger who threw an ancient magical dwarven hammer belonging to the dwarf king of Karag Dum at the bloodthirster weakening it giving Gotrek the chance to slay it with his even more formiddable rune axe formerly wielded and crafted by the dwarf slayer god Grimnir. (&#039;&#039;Daemonslayer&#039;&#039;)&lt;br /&gt;
* [[Leman Russ|Outdrank a bunch of Kislevites]] in a vodka drinking contest&lt;br /&gt;
* Killed a million orcs (Every book)&lt;br /&gt;
* [[Wat|Drank two beers at once]] (&#039;&#039;Skavenslayer&#039;&#039;)&lt;br /&gt;
* Slew the ancient chaos dragon Skjalandir (ok, that was mostly Malakai&#039;s rockets and a Dwarf gyrocoptor&#039;s kamikaze attack, then Felix struck the deathblow) and then immediately dove into a battle between greenskins and human bandits after the dragon&#039;s hoard. Gotrek slew the Orc warlord while an airship bombing run shredded his army. (&#039;&#039;Dragonslayer&#039;&#039;)&lt;br /&gt;
* Killed a chaos lord of Tzeentch in hand to hand combat and stopped his beastmen armies from conquering Praag (&#039;&#039;Beastslayer&#039;&#039;)&lt;br /&gt;
* Slaying a vampire lord in the seat of his power while that vampire lord was supercharged by one of Nagash&#039;s artifacts (&#039;&#039;Vampireslayer&#039;&#039;)&lt;br /&gt;
* Killed a mind-controlled Sky-Titan including cutting out it&#039;s eye and rappelling down with it&#039;s optic nerve (&#039;&#039;Giantslayer&#039;&#039;)&lt;br /&gt;
* Helped Teclis stop a pair of mad Tzeentch wizard twins from blowing up the world (&#039;&#039;Giantslayer&#039;&#039;)&lt;br /&gt;
* Making [[Teclis]] walk carefully around him (&#039;&#039;Giantslayer&#039;&#039; again; yes one of the most powerful spell casters in the world is wary of him and his axe)&lt;br /&gt;
* Became the tyrant of an ogre tribe by defeating the former tyrant in unarmed combat (&#039;&#039;Short Story - Ogreslayer&#039;&#039;)&lt;br /&gt;
* Killed a million billion orcs (&#039;&#039;Orcslayer&#039;&#039;)&lt;br /&gt;
* Killed his best friend Hamnir (he knows what he did - &#039;&#039;Hamnirslayer&#039;&#039;)&lt;br /&gt;
* Killed a giant psychic alien insect (the fuck is this, 40k?) (&#039;&#039;Orcslayer&#039;&#039;)&lt;br /&gt;
* Killed a daemon made of cannons and blood, possessed by the souls of dead chaos sorcerers (&#039;&#039;Manslayer&#039;&#039;)&lt;br /&gt;
* Drank enough to almost die of alcohol poisoning (a feat no dwarf has ever come close to before)&lt;br /&gt;
* Killed a Sea Monster and the Dark Elf knight riding it despite being in the water with them (&#039;&#039;Elfslayer&#039;&#039;)&lt;br /&gt;
* Nearly killed a Greater Daemon of Slaanesh, [[FAIL|it ran away because it was scared]] (&#039;&#039;Elfslayer&#039;&#039;)&lt;br /&gt;
* Sank a Dark Elf Black-Ark and tanked an explosion from destroying a world ending artifact (&#039;&#039;Elfslayer again&#039;&#039;)&lt;br /&gt;
* Stops a beastman shaman from turning every human in the Empire into beastmen (&#039;&#039;Shamanslayer&#039;&#039;)&lt;br /&gt;
* Killed two of every animal&lt;br /&gt;
* Killed some zombies (&#039;&#039;Zombieslayer&#039;&#039;)&lt;br /&gt;
* Killed so many things he ran out of things to slay and they had to stop using &#039;------slayer&#039; in his book titles for a while&lt;br /&gt;
* Killed a ton of Khornate warriors culminating in a Lord of Khorne that was one skull away from opening a new Chaos Rift. Also cockblocked the [[Ungrim_Ironfist|King of the Slayers]] to do it. (&#039;&#039;Road of Skulls&#039;&#039;)&lt;br /&gt;
* Teamed up with some Tomb Kings to destroy a vampire empire in the Southlands. (&#039;&#039;The Serpent Queen&#039;&#039;)&lt;br /&gt;
* Killed [[Mordheim]], City of the Damned. More or less. (&#039;&#039;City of the Damned&#039;&#039;)&lt;br /&gt;
* Constantly giving a middle finger to the chaos gods and spoiling every plan they try to put in motion&lt;br /&gt;
* Causing Grey Seer Thanquol countless losses and headaches, to the point where Thanquol considers Gotrek his greatest nemesis, even though Gotrek and Felix never learned Thanquol was behind all the Skaven plots they fucked up &lt;br /&gt;
* Probably killed like half of all the orcs that have ever been killed by dwarves. At least&lt;br /&gt;
* Defeats Throgg, the Troll King, officially making Gotrek the greatest Trollslayer ever (&#039;&#039;Kinslayer&#039;&#039;) &#039;&#039;&#039;Confirmed&#039;&#039;&#039; Throgg was in the battle for Middenheim at the end of Lord of the End Times and crushes [[Sigvald]]&#039;s head with his club, clearly very much alive. Then again, Throgg&#039;s regeneration is overpowered even by troll standards so it is possible Gotrek killed him but he just [[Wat|walked it off]] after a while.&lt;br /&gt;
* Killed the same Bloodthirster of Khorne from &#039;&#039;Daemonslayer&#039;&#039; in single combat. Again. (&#039;&#039;Slayer&#039;&#039;)&lt;br /&gt;
* Prevented Be&#039;lakor&#039;s ascension to the fifth God of Chaos by hitting him with that same Bloodthirster (&#039;&#039;Slayer again&#039;&#039;)&lt;br /&gt;
* Ascends to Godhood (&#039;&#039;Slayer was pretty awesome&#039;&#039;)&lt;br /&gt;
* Holds the line against an infinite army of daemons, forever. (&#039;&#039;Go buy Slayer - it&#039;s the least you can do&#039;&#039;)&lt;br /&gt;
* Kills Felix by sending him back to suffocate under a temple of rubble. (&#039;&#039;Slayer again, you missed alot if you didn&#039;t read it&#039;&#039;) Probably -1 to his tally.&lt;br /&gt;
* Comes to the [[Warhammer:_Age_of_Sigmar|Mortal Realms]] to fix that last one (&#039;&#039;Realmslayer&#039;&#039;) (But gave up, so still -1 so far. Although word is Felix is not in the [[Warhammer:_Age_of_Sigmar#Shyish_.28Death.29|Realm of the Dead...]])&lt;br /&gt;
* Fights his way out of the Realm of Chaos, bites off the nose of a Fyreslayer Runeson who got up in his face, effortlessly wields a legendary Fyreslayer Greataxe that kills most duardin who even touch it, intimidates a Godbeast into running away, slaughters his way across Aqshy and Shyish killing Chaos worshipers, mad Sylvaneth, undead, skaven, saves the city of Hammerhal Aqsha from being destroy from within by a Tzeentch cult, and has a Fyreslayer Master Rune implanted into his chest, signifying him as a living avatar of Grimnir in the eyes of the Fyreslayers. Also gets drunk and headlocks a Stormcast Eternal. Gotrek is &#039;&#039;back&#039;&#039;, baby. (&#039;&#039;Realmslayer&#039;&#039;)&lt;br /&gt;
* Made a Nighthaunt so depressed it killed itself (&#039;&#039;Short Story - One, Untended&#039;&#039;)&lt;br /&gt;
* Got ambushed by a bunch of rogue Kharadron Overlords and then proceeded to escape by crashing their ship, roasting them by saying Malakai was a better pilot. (&#039;&#039;Short Story - The Bone Desert&#039;&#039;).&lt;br /&gt;
* Picks up and uses an Anvil of Power as a projectile weapon, something Maleneth claims no mortal can lift. Before he gets the Master Rune. (&#039;&#039;Realmslayer&#039;&#039;)&lt;br /&gt;
* Kills six drakes one at a time. And who knows how many more non-winged ones, according to Maleneth. And tanks their landslide breath without a scratch which could have leveled a fortress (&#039;&#039;The Neverspike&#039;&#039;)&lt;br /&gt;
* Kills a hundred foot tall ghoul. (&#039;&#039;Ghoulslayer&#039;&#039;)&lt;br /&gt;
* Finds the only portal to the World That Was, and destroys it after finally accepting that he belongs in the Mortal Realms now. (&#039;&#039;Reamslayer: Blood of the Old World&#039;&#039;)&lt;br /&gt;
* Killed (or at least defeated) a Godbeast (&#039;&#039;Realmslayer: Blood of the Old World&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== The Doom of the Dwarf and the End of All Things ==&lt;br /&gt;
With [[The End Times]] upon us and the world&#039;s destruction, Gotrek has finally met his doom. Although the last book heavily teases [[Be&#039;lakor]] as his killer, the actual doom is at the hands of Grimnir, the God of the Slayers who has been waging a ceaseless war against the forces of Chaos for time untold. Grimnir tells Gotrek that ever since Gotrek found his axe, he has been reshaped into Grimnir&#039;s heir, then proceeds to effortlessly kill the Slayer. &lt;br /&gt;
&lt;br /&gt;
He then laughs at Felix&#039;s attempts to attack him, resurrects Gotrek, and proceeds to endow him with the axe of Thorgrim Grudgebearer, and instructs Gotrek to head off and prevent Be&#039;lakor from ascending to Godhood inside the Realms of Chaos. Gotrek fights first the Bloodthirster he beseted in Daemonslayer, and then once Felix draws the aggro of every daemon present faces off against Be&#039;lakor, beating him back and cutting off the daemon&#039;s arm.&lt;br /&gt;
&lt;br /&gt;
The series ends with Gotrek inheriting the mightiest doom of all - Grimnir&#039;s. He is charged to forever hold back and endless tide of daemons to prevent them from overwhelming all of creation. This news seems to put Gotrek at peace for the first time ever, and he sends Felix back to the real world so that someone can write down and remember his story. &lt;br /&gt;
&lt;br /&gt;
Then the world ends and presumably everyone else dies. However bear in mind&lt;br /&gt;
&lt;br /&gt;
# Every Elf in the world is now dead.&lt;br /&gt;
# Every Grudge in the Book of Grudges is counted as fulfilled.(yeah but the dwarfs are fucking destroyed so yes!!! &amp;lt;strike&amp;gt;but not really&amp;lt;/strike&amp;gt; Whatever, for a dwarf death is a small price to pay for settling a grudge)&lt;br /&gt;
# Gotrek gets to fight everything forever.&lt;br /&gt;
&lt;br /&gt;
== Gotrek in the Age of Sigmar ==&lt;br /&gt;
[[File:BLLiveReveals-Jun1-GotrekMini1coiy.jpg|400px|thumb|right|&amp;quot;GOTREK&#039;S ALIVE!&amp;quot; -Gotrek Gurnisson&#039;s new model based on his appearance since the audio drama Realmslayer, where he is voiced by [[Awesome|BRIAN BLESSED!]]]]{{Topquote|Tell your master that Gotrek Gurnisson hasn&#039;t forgotten his oaths! I&#039;m coming for [[Nagash|them]] [[Chaos_Gods|all]]! And I want my axe back!|Gotrek Gurnisson, Realmslayer}}&lt;br /&gt;
&lt;br /&gt;
[https://www.warhammer-community.com/2018/02/14/the-slayer-returns/ Looks like we might have been a bit premature there.] Gotrek&#039;s back in the realm of the living, getting used to the [[Age of Sigmar|Mortal Realms]] and ready to find his old friend Felix. He has no idea how he got spat out of the Realm of Chaos or why he was unable to meet his long awaited doom (although he is very cross with Grimnir, who he feels has betrayed him by not letting him meet said doom), but it seems Grimnir might have had even greater things in store for the dwarf. Ever since he absorbed a powerful rune from the Fyreslayers and unintentionally became an avatar of Grimnir in their eyes, there&#039;s also been lot of folks affiliated with Order who have an interest in keeping him alive. Much to his annoyance, of course. &lt;br /&gt;
&lt;br /&gt;
Gotrek has since then been on various quests and has been working hard to keep up his reputation as the most lucky/unlucky Slayer alive as nothing have been able to kill him so far. &lt;br /&gt;
Something that seems to give no end of frustration to Maleneth Witchblade the Daugthers of Khain Shadowblade, as she can´t return without the masterune and can´t seem to persuade Gotrek to return with her to Azyrheim and her employers are getting impatient. &lt;br /&gt;
&lt;br /&gt;
One thing that certainly doesn´t help Gotreks chances of a worthy doom, is that he is now able to go super saiyan/become a living incarnation of Grimnir with a beard of fire and everything, all thanks to the rune in his chest and the fact that Grimnir is speaking to him through it, neither of which Gotrek seems to like very much. Another new quirk possibly connected to his new found “godly avatar” status is his apparent ability to heal the memories of Stormcast Eternals just be being near him. Both main Stormcast who have traveled with him (Jordaeus and Trachos) have been able to remember parts of their old lives and even restore fractured psyche in the case of the latter.&lt;br /&gt;
&lt;br /&gt;
His latest character development is that Gotrek has come to accept that his world is gone and have accepted this new world and the mantle of fireslayer, though he seems determined to continue his quest to find axes and hope to one day come across Felix once more. He has a rather touching moment at the end of the Realmslayer: Blood of the Old World audiobook, where he can hear Felix under the rubble through the Old World portal right before he destroys it, reciting the last pages of his adventures and wishing to see his wife and daughter one last time. With a heavy heart, Gotrek says goodbye to his beloved friend and rememberer, hoping they may meet each other again someday.&lt;br /&gt;
&lt;br /&gt;
Naturally, [[Thanquol]] was [[Rage|less than happy]] to learn his arch-enemy had survived the End Times.&lt;br /&gt;
&lt;br /&gt;
== The Dwarf in Print ==&lt;br /&gt;
Written first by [[William King]] (before it taken off him by BL for some random reason) and then given to a bunch of other writers to continue, the series at first followed the ingenious idea of naming the book after whatever is going to feel Gotrek&#039;s axe thumping into their heads. So you ended up with titles such as Trollslayer, Skavenslayer, Dragonslayer etc. Recently though they have dropped this brilliant approach to whack any old title on the cover. This can only confirm the fact BL and GW is stretching out the series as far as they can, as they have literally used up all the possible names to slay things with that they can. In practice this is because the ones that are part of the main story follow this pattern, the side stories don&#039;t. The last entry before AoS, appropriately enough, is just called Slayer. This has, in fact, returned in the current books, with the main one called Ghoulslayer...and the introductory series? Called Realmslayer.&lt;br /&gt;
&lt;br /&gt;
== The Dwarf on the Tabletop ==&lt;br /&gt;
As mentioned in passing above, Gotrek and Felix &#039;&#039;were&#039;&#039; playable special characters, once upon a time. But that was way back in the mists of time, 6th edition specifically, before William King stopped writing, and so they haven&#039;t gotten rules since; officially, they&#039;re so insanely awesome that they can&#039;t figure out how to make them balanced characters.  Sadly, [[The End Times]] came and went with no sign of the duo on the tabletop.&lt;br /&gt;
&lt;br /&gt;
For those chasing them up, here&#039;s their last set of rules, from Dogs of War back in 6e: http://www.bugmansbrewery.com/tutorials/article/82-gotrek-and-felix/&lt;br /&gt;
&lt;br /&gt;
Good news everybody! Gotrek is back for Age of Sigmar. Felix is currently indisposed as discussed earlier, but Gotrek is back with a fancy new model in all his badass slayer glory, much to the annoyance of many Skaven players. Not mountable without some overlap on a square base unless its 40x40mm (best Unit Filler ever though) or you cut him off his badass base, which is forgivable if you stick him on something more impressive than some rubble and dead Skaven (so Be&#039;lakor&#039;s severed head doesn&#039;t count). &lt;br /&gt;
&lt;br /&gt;
Gotrek is the biggest murder machine in AoS now, bar none. Greater demons, gods of death, even archaon, all have no chance. His axe, Zhangrom-Thaz, is a 6-attack 3+/3+/-2/3 monstrosity, but the real frosting on the cake (or in this case, the beard on the dwarf) is that he gets to reroll all to-hit and to-wound rolls, which is damn insane. But&#039;s that&#039;s not all! Each time he rolls a 6 to hit, he deals &#039;&#039;D6 MORTAL WOUNDS&#039;&#039;. with six attacks, that&#039;s an average of once every time he fights. Just to top it all off, if anyone&#039;s still alive at the end of the combat phase, Gotrek can fight &#039;&#039;again.&#039;&#039;  he&#039;s also a tough bastard: The &#039;&#039;Avatar of Grimnir&#039;&#039; ability not only reduces the damage value of any multi-damage attack to one, but if a spell or ability would outright slay him, it just deals one mortal wound. Throw on that he ignores wounds and mortal wounds on 3+, he can eat up a frankly disgusting amount of punishment. &lt;br /&gt;
Perhaps the only way to kill him (or at least slow him down enough) is through massive tarpits that have access to mortal wound saves, and all the better if you can resurrect those models. In short, a massive blob of Spirit Hosts with all the resurrection abilities you can afford.&lt;br /&gt;
All in All, Gotrek is back in style and ready to cut a bloody path across the mortal realms.&lt;br /&gt;
&lt;br /&gt;
== [[Total War: Warhammer]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gotrek headpile03 rainbow-1024x576.jpg|400px|thumb|right|I&#039;ll &#039;&#039;&#039;&#039;&#039;RUIN&#039;&#039;&#039;&#039;&#039;&#039;em alright, WITH MY AXE!!!]] &lt;br /&gt;
&lt;br /&gt;
Confirmed to appear in Total War: Warhammer II on October 17th (though [[White Dwarf]] readers can get a code with the September issue just the same way it was with Grombindal) on campaign they are available for The Empire, Dwarfs and Bretonnia as a mercenary Legendary Lord (Gotrek) and Hero (Felix) - and yes, [[Awesome|BRIAN BLESSED has reprised the role of Gotrek for the game]]. Their use is time limited (but long enough to do a big job) and they will disappear when Gotrek&#039;s deathseeker instinct triggers. Though they will reappear to the player after some time later even better. In multi-player battle, Gotrek is a hero, not a lord.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Black Library]][[Category:Dwarfs]] [[Category:Regiments of Renown]]&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118816</id>
		<title>Chaos Gods</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118816"/>
		<updated>2020-03-11T21:31:36Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: /* Tzeentch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
{{Topquote|Fascism and Communism, like all other evils, are potent because of the good they contain or imitate. ...and of course their occasion is the failure of those who left humanity starved of that particular good. This does not for me alter the conviction that they are very bad indeed.|C.S. Lewis}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chaos Gods&#039;&#039;&#039; are the gods which rule over the Realm of [[Chaos]] in [[Warhammer Fantasy Battles]] and the [[Warp]] in [[Warhammer 40,000]]. They love nothing so much as dicking with each other, except perhaps with their mortal followers, and literally  each other (especially Slaanesh). Before they were gods, they were generally benevolent beings, when the Warp was a calm sea. Each one is formed by the emotions of living souls clumped together in the Warp/Realm of Chaos. Contrary to standard thought, they personify good attributes as well, and are powered as much by good as by bad. Even if said god started out entirely bad, in their eventual evolution as part of their natures, they will kill gods who represented entirely good things, and will gain not only their values, but their power by said value. &lt;br /&gt;
&lt;br /&gt;
Be aware many of the gods&#039; values will and do intersect. This is as much due to the chaotic nature of the gods as it is to the multitude of emotions that make up the living. For example: let&#039;s say you&#039;re literally obsessed with brutally murdering people and you get a real nice kick out of it. The act of spilling blood is gonna feed [[Khorne]], while the ecstasy and obsessive sensation you get out of it will feed [[Slaanesh]]. So yeah, there&#039;s some overlap, in that an individual doing a certain thing, under specific circumstances, can simultaneously feed multiple Chaos Gods, but the God who was invoked (whether intentionally or no) upon when commuting the action will get the most power out of it (I.E: You killed someone for Khorne. While your ecstasy from the murder will feed Slaanesh a bit, your simple act of ending a life will feed Nurgle, your continued ambition to please the Blood God to earn his favor will also feed Tzeentch a bit, but Khorne gets the most since you offered that kill to him foremost).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
According to the wikifags over at the Official Warhammer 40k Wiki, the Chaos gods were created and are sustained by the collective emotions of &#039;every sentient being of the material universe&#039;; so not just the Milky Way, but every alien, both heretical and loyal, in the whole universe. This however probably isn&#039;t true, or rather it&#039;s just very bad wording, because if the Milky Way alone has all of these sentient races in it, then there&#039;s a safe bet that most other galaxies in the rest of the universe also have a multitude of sentient races too. And there are like, at least billions upon billions of galaxies in the observable universe, let alone the true universe which is likely many magnitudes larger. Based on what we&#039;ve seen in the fluff, &#039;&#039;That&#039;&#039; many galaxies, filled with &#039;&#039;that&#039;&#039; many sentient lifeforms, &#039;&#039;all&#039;&#039; feeding only &#039;&#039;four&#039;&#039; Chaos Gods, would give said Chaos Gods so much power that they would probably have the capability to turn the entire galaxy (and many others) into massive Eyes of Terror at a simple scheming click of their heretical fingers. But of course, that hasn&#039;t happened (thank the fucking Emperor). Which probably means those wikifags are talking complete unadulterated bullshit, and in actuality, the full range of influence the Ruinous Powers have only extends to the area of the Milky Way and not much further. After all, a specific location in the Warp corresponds with a specific location in the Materium; your thoughts and emotions will have an effect (albeit very minor) on the Warp in your specific corresponding location, and the collective thoughts and emotions of a galaxy&#039;s population will only have an effect on that specific galactic area of the overall Warp. This essentially means the four Chaos Gods are completely confined to the Milky Way galaxy, because that&#039;s where the emotions that created and feed them are currently being felt. &lt;br /&gt;
&lt;br /&gt;
So what does that really mean? Well, it means the Warp in the vast, cold, empty space between galaxies is calm as fuck, absolutely nothing like the infested shitty plughole it is right now in our home galaxy, because there&#039;s no sentient life and hence no chaotic emotions there to stir it up. However, this also means that if other galaxies out there have their own interstellar sentient species with a presence in the Warp, then those galaxies will have their own Chaos Gods [likely just analogous versions of the four ([[Malal|point five]]) we have, although it&#039;s also possible that the different emotions might be allocated differently for each galactic pantheon; Andromeda might have gods based on the seven deadly sins, for example] that reside there and are also confined to the area of their own galaxy. But who knows? Maybe each warp god is a reflection of the galaxy that birthed it , and the aliens that live in other galaxies there have actually got their shit together and all get along like best buddies in a setting that just oozes [[Noblebright|noblebright]] from every pore, and the Chaos Gods there aren&#039;t even called that because they&#039;re all so friendly and cushy to everyone and like to play vidyagames with each other and cracking open cold ones on a warm Friday night while watching The Batchelor. Maybe the Warp gods in most galaxies actually maintian contact with those in neighboring ones, and everyone just stays the fuck out of the Milky Way for the same reason most 21st century tourists stay out of Somalia. How sweet... I wonder what would happen if two galaxies, both with their own analogous Chaos Gods, collided. Would they just absorb each other into a new pantheon of four even-more-powerful Gods? Would they fight each other until one reigned supreme? Or would they get along like good ol&#039; chums since they understand each other perfectly? Anyway, tangents.&lt;br /&gt;
&lt;br /&gt;
Now that I say all of this, why the actual &#039;&#039;&#039;FUCK&#039;&#039;&#039; has no one decided to just up and leave the galaxy already?! It&#039;s a complete shithole! It&#039;s filled to the absolute brim with nothing but copious amounts of [[Grimdark]] and a whole host of things that want to murder, rape and eat you, not necessarily in that order. And it&#039;s &#039;&#039;still&#039;&#039; being filled up with that shit, both [[Necron|crawling out from under the ground]] and [[Tyranid|flying in from outer space to OMNOMNOMNOM the faces of everyone you both despise and adore]]. Even if you&#039;re lucky enough to escape the immediate crossfire, you&#039;re still likely to be part of [[Imperium|a civilisation that completely smashes any feeling of worth or individuality out of you and treats you like just another cog in the machine of trillions of cogs]]. Just leave already, god dammit. What about Andromeda? I hear it&#039;s rather pleasant this time of year. At least compared to this literal hellhole. But it&#039;s probably not possible for the same reason why [[Roboute Guilliman|Big Bobby G]] and [[Lion El&#039;Johnson|Lion-O]] couldn&#039;t simply fly over the Ruinstorm to get to Terra; if the space between galaxies is calm because there are no souls, that probably means there&#039;s no warp either, making intergalactic travel impossible. But this is just speculation. Plus, you need to be Necron-tier to get pass the nids off galaxy.&lt;br /&gt;
&lt;br /&gt;
But then again, It is officially stated that Warhammer 40k and Warhammer Fantasy are both threatened by the same Warp with the same Chaos Gods, sooo....&lt;br /&gt;
&lt;br /&gt;
Now, where were we? Oh yes, Chaos Gods. Ahem.&lt;br /&gt;
&lt;br /&gt;
==Khorne==&lt;br /&gt;
{{Main|Khorne}}&lt;br /&gt;
[[File:Khorne First.jpg|thumb|right|200px|Lord of RAEG, War, Butthurt, Steroids and Testosterone.]]&lt;br /&gt;
&lt;br /&gt;
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES! BUTTER FOR THE POP KHORNE! Oh, sorry. In case it wasn&#039;t obvious, Khorne is the god of battle, martial honor, and oh yeah, BLOOD! Although primarily formed from hate and rage, bravery and honor are also thrown in the mix. Also in the mix are mercy (in particular, mercy for those too weak to put up a fight and be a challenge to kill. This is almost never shown in the fluff though, annoyingly), courage, regret, fear, athleticism, determination, daring, impulsiveness, and struggling onward in the face of any odds.&lt;br /&gt;
* Gender - DEFINITELY A MAN, AND DON&#039;T YOU FORGET IT!! &amp;lt;strike&amp;gt; I thought he was female? &amp;lt;/strike&amp;gt; {{BLAM|&#039;&#039;&#039;*BLAM!* *BLAM!* THAT&#039;S DOUBLE HERESY!!&#039;&#039;&#039;}}&lt;br /&gt;
* Main Enemy - Slaanesh, as he considers him/her/it/them to be too frilly and really doesn&#039;t care about sensations, especially when they prolong the spilling of blood, to the point fluff wise it is distinctly pointed out he hates the priss even more than tzeench,  going so far as to have slaaneshi and khornates have the hatred special rule against eachother. &lt;br /&gt;
* Bro god - Nurgle, although he doesn&#039;t seem to mind Khaela Mensha Khaine (they&#039;re probably the same thing, though), and he is rumored to be in a polyamorous relationship with Mork and Gork.&lt;br /&gt;
* Love Interest - Gork and Mork (see above). [[Valkia the Bloody]] (Canonically - yes, your brain is now broken).&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[World Eaters]], other various chapters and bands of warriors dedicated themselves to him since. Also has IG-equivalent armies like the [[Blood Pact]].&lt;br /&gt;
*[[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Arbaal the Undefeated (ANGRY VIKINGS!! FUCK YEAH!!), Valkia the Bloody, Scylla Afingrimm (former warlord turned [[Chaos Spawn]] and still kicks ass), Hrafn Untam, Haargroth the Blooded, Skarr Bloodwrath. Khorne also has an entire Norse confederation especially devoted to him known as the Aeslingr. &lt;br /&gt;
* Sacred Number - 8 (&amp;quot;The eightfold path&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WE Heretic Astartes 2.png|A Khornate Berzerker Heretic Astartes of the [[World Eaters]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nurgle==&lt;br /&gt;
{{Main|Nurgle}}&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|200px|Despite his and his minion&#039;s appearances, they&#039;re actually pretty nice.]]&lt;br /&gt;
&lt;br /&gt;
Nurgle is the god of filth, pestilence, decay, and generally being a cool dude (which are [[Neckbeard|obviously related]]). Formed from despair and fear of death, his portfolio also includes acceptance and stoicism. Other values include inevitability, empathy, kinship, struggle, (familial) love, tradition, mercy, and memory. Nurgle is also notable for being the only Chaos god that cares for his followers whatsoever, bordering on love (in fact in 40k, he loves the [[Eldar]] goddess [[Isha]] so much that he [[grimdark|chained her up and force feeds her his new diseases]], because that&#039;s the only way he knows how to express love... yeah, love sucks &amp;lt;s&amp;gt;sometimes&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;all the time&amp;lt;/S&amp;gt; most of the time). Also note that one aspect of him that is played up in the End Times is that he is in fact the god of life, only for him it means unrestrained, infinite life such as with pathogens and tumors.&lt;br /&gt;
* Gender - A (slob of a) man. A VERY fat, old one.&lt;br /&gt;
* Main Enemy - Tzeentch, the paragon of hope and change, in opposition to Nurgle&#039;s representation of decay and inevitability.&lt;br /&gt;
* Bro god - Khorne, mostly because Nurgle is the only Chaos god Khorne doesn&#039;t entirely hate.&lt;br /&gt;
* Love Interest - His joy and wife, [[Isha]]. Now pins for Alarielle, since he [[Everqueen#Isha.2FAriel_Alarielle_Fusion_Dance.21|lost Isha to her]].&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[Death Guard]]. Has tons of other followers like the [[The Purge]] (omnicidal wackos who have no problem using chemical and virus weapons on helpless populations), [[Apostles of Contagion]] ([[Zombie Plague]] aficionados), the [[Lords of Decay]] (utterly loyal Marines sent to die in the Eye, holy fuck these guys made a direct assault on the Solar System and won Pluto), and human IG armies like the rebellion on [[Vraks]].&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: [[Valnir|Valnir the Reaper]], old school champion of Nurgle;  [[Festus the Leechlord]] (this guy used to be a doctor in the Empire; he&#039;s not even a Northman). The Crow Brothers of the Björnlings are especially devoted to him also (Festus leads these guys), the [[Glottkin]], [[Gutrot Spume]] (a Nurglite pirate barbarian), the [[Maggoth Lords]] of Icehorn Peak. It could also be possibly argued (especially considering [[Age of Sigmar|Age of Skubmar]]) that the Skaven Clan Pestilens is some sort of splinter cult built on worshipping Nurgle while thinking that they&#039;re worshiping an aspect of the Horned Rat.&lt;br /&gt;
* Sacred Number - 7 (though 3 is also a popular number)&lt;br /&gt;
* Please note that the above lore mixes both Warhammer fantasy lore and Warhammer 40k lore which, although the character is virtually indistinguishable, are not the same thing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Plague Marine 8th Ed.png|A [[Plague Marine]] of the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slaanesh==&lt;br /&gt;
{{Main|Slaanesh}}&lt;br /&gt;
[[File:Slaanesh Old.jpg|thumb|right|200px|The embodiment of all things PR0N.]]&lt;br /&gt;
&lt;br /&gt;
Slaanesh is the god/dess of pain, pleasure, and perfection... or, in other words, a god of [[1d4chan|emotions formed from emotions]], not all of which are bad. In 40k (WHFB didn&#039;t elaborate how Slaanesh was born, so we can only assume he/she/it/they manifested normally like the other Gods), the an inherently psychic race called the [[Eldar]] created him/her/it/them by having so many damn orgies they tore space-time a new asshole (The Eye of Terror). Formed mainly from hedonism and excess, love and creativity are also attributes of Slaanesh. Other facets include perfectionism, obsessiveness, attention-whoring, jealousy, sensuality, [[Doomrider|DRUGS]], empathy, self-expression, individuality, art, music, joy, and admiration (so quite literally the god of sex, drugs, and rock &#039;n roll!).&lt;br /&gt;
* Gender - Whatever you want it to be, sugar!  In WH Fantasy you&#039;ll see illustrations of a lecherous old hag / old man / old bits-of-both; in WH40k depictions are of a young flamboyant hermaphrodite.&lt;br /&gt;
* Main enemy - The brutish Khorne, obviously. H-he never calls...&lt;br /&gt;
* Bro god - Tzeentch, although that&#039;s mostly because he&#039;s the least icky of the Chaos gods. His/her/its/their friendship with Nurgle is a bit questionable since he stole [[Isha]] during Slaanesh&#039;s proverbial and... literal raping of the former Eldar Empire, though it isn&#039;t shown anywhere that Slaanesh still openly detests Nurgle for that (Hell, their daemons temporarily joined forces once or twice). Generally the most open to working with the others.&lt;br /&gt;
* Love Interest - All of them. Still pines for Isha, and is depressed no one ever seems to love him/her/it/them back. Tries to tempt Khorne into raping him/her/it/them. Gave up on Nurgle after he got married. For a long time has been pining for Tzeentch of all people, but she can never seem to make him think she likes him as more than just a friend. Basically, she&#039;s the hot chick who got friendzoned by the nerd. But he/she/it/they won&#039;t give up!&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Emperor&#039;s Children]]. Also has others to call on like The [[Flawless Host]] (their drugs make Emperor&#039;s Children&#039;s look like baking powder), Violaters (these guys body sculpt themselves enough to make a [[VtM|Tzimisce]] well up with pride), as well as, again, various IG-equivalent armies.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Sigvald the Magnificent (he really is quite magnificent...), [[Dechala|Dechala the Denied one]], former high elf maiden turned into near greater daemon level, Azazel, former bro of [[Sigmar]], Styrkaar of Sortsvinear. &amp;lt;s&amp;gt;The Varg tribes serve him.&amp;lt;/s&amp;gt; NO WE DON&#039;T. Likely that the Hung worship him/her/it/them, purely judging from their nomenclature. Also, [[Dark Elves (Warhammer Fantasy)|Dark Elves]], pre-retcon.&lt;br /&gt;
*Sacred Number - &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mandraykh Blyss EC.png|A Slaaneshi-Heretic Astartes of the [[Emperor&#039;s Children]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tzeentch==&lt;br /&gt;
{{Main|Tzeentch}}&lt;br /&gt;
[[File:Tzeentch Old.jpg|thumb|right|200px|Change we can all believe in...]]&lt;br /&gt;
&lt;br /&gt;
Tzeentch is the god of [[Just as planned]] and magic. Tzeentch is formed from paranoia and plotting, but also, amazingly enough, hope and ambition. Other values include trust, curiosity, dissatisfaction, aspiration, progress, knowledge, learning, protection, will, anarchy, and change.&lt;br /&gt;
* Gender - Always changing, but usually male or genderless.&lt;br /&gt;
* Main Enemy - Nurgle, because he symbolizes stagnation, a.k.a. refusal towards change.&lt;br /&gt;
* Bro god(dess) - Slaanesh, who isn&#039;t as brutal as Khorne and not as much of a lazy bastard as Nurgle. Plus, he/she/it/they&#039;re nice to little Tzeentch!&lt;br /&gt;
* Love Interest - Kind of wishes that the Deceiver, Cegorach, and the Emperor were.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Thousand Sons]], and basically no other Space Marine groups; only [[The Scourged]] are canonical non-TS-descendants who are dedicated to Tzeentch. Tzeentch also apparently doesn&#039;t have any IG-equivalent armies dedicated to him in particular (besides the [[Prospero Spireguard]] who are more like the Thousand Sons auxilia than anything else). In-universe this is most likely because if a Guardsman is going to turn to a specific Chaos god, the prospect of [[Khorne|power and unending glorious conquest]], [[Nurgle|freedom from all pain and suffering]], or [[Slaanesh|all the booze, drugs and whores you can handle and then some]] are more attractive options than being a scheming nerd. Or else Tzeentch&#039;s non-marine cultists are rarely warriors or soldiers, more often power-hungry bureaucrats, nobles, Imperial Governors, and even Inquisitors. Out of universe it&#039;s hard to make Tzeentch-focused units other than TS when their signature units are sorcerers, who only come in small quantities on the tabletop, and the Sons-specific Rubric Marines. He also offers limited knowledge of the future, represented in game with a boosted Ward save from the Mark of Tzeentch.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;: &amp;lt;s&amp;gt;Vilitch the Curseling&amp;lt;/s&amp;gt; [[Egrimm van Horstmann|Egrimm van Horstmann]]. No Chaos Tribe seems to revere him to any exceptional extent (well there was this Sarl tribe and it was ruled by a Tzeentch chieftian, but [[Wulfrik the Wanderer|Wulfrik]] killed him as well as his son) but he pulled out some nasty tricks such as becoming the grand magister of the Order of Light and fucking said order up before flying away on top of a dragon. Also, got [[Cathay]] in a bag.&lt;br /&gt;
* Sacred Number - 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TS Sorc Divination.png|A Tzeentchian Chaos Sorcerer of the [[Thousand Sons]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Malal==&lt;br /&gt;
{{Main|Malal}}&lt;br /&gt;
[[File:Malal.jpg|150px|right|thumb|Then we have this motherfucking out of place/odd one out weirdo here....]]&lt;br /&gt;
&lt;br /&gt;
Though not as relevant as the other big four, Malal is still more notable than the other minor Gods mentioned below. He&#039;s sort of the borderline between major and minor chaos gods.&lt;br /&gt;
&lt;br /&gt;
Malal is a renegade Chaos god that only appeared in one comic for Fantasy before his creators divorced and took their character with them, resulting in GW shitcanning most of the original sculptors and artists. Then he was replaced with two entirely different characters with the same basic domain before being quietly swept under the rug and forgotten, barring the odd reference that slips out here and there. He is fittingly the god of fractiousness and dissent, which means his power is parasitic: any time the four other major Milky Way Warp gods do their thing, which is to say strive to gain power at the expense of the materium and eachother, Malal grows in power as well. Because of his nature as a common enemy to the big four and thus a Warp Entity that fights the Warp, he is also sometimes a god of atheism, contradictions, and paradoxes, when he exists at all. That being said, he did have awesome champions who lived solely to hunt down the greatest champions of the other gods, which is pretty [[Awesome]]. Sadly (or not, depending on your opinion), [[Games Workshop]] idiotically lost the rights to his name, so he&#039;s been more or less retconned. Except now he &amp;lt;i&amp;gt;might&amp;lt;/i&amp;gt; be back in 40k, with a [[Chaos Space Marine]] warband called the [[Sons of Malice]] who worship a god called Malice...who just happen to wear a color scheme of black and white, and just happen to have a symbol of a bisected skull, and whose premier Chaos weapon specializes in killing Daemons. There&#039;s also [[Beastmen]] of Malal in one of the card games. But nope, don&#039;t you dare say they worship Malal. Like Khorne, Malal has an aspect of hate, however it&#039;s more along the lines of loathing (including towards self), [[derp|malice]] and cold contempt compared to Khorne&#039;s ragey hot-blooded variety. While a worshipper of either might shoot up a school, a malal worshipper would probably think of it like exterminating pests rather than a pleasant rampage. Beyond all that, his portfolio includes paradoxes, justice, revenge, nihilism, and the inevitability of Chaos turning upon itself. Every time the others fight or power shifts between them, he grows stronger. Just like Chaos will eventually win and consume all worlds, Malal will eventually win and consume all Chaos resulting in oblivion for all things...then if GW took the full bite off Moorcock&#039;s work and not just the parts they wanted, the whole thing starts all over again from the beginning. &lt;br /&gt;
* Gender - A god with a gender? &#039;&#039;Really?&#039;&#039;&lt;br /&gt;
* Main Enemy - EVERYONE. Because Malal&#039;s an edgy loner who doesn&#039;t play by the rules (also because he represents one of the few things GW didn&#039;t steal from Moorcock, that Chaos eventually destroys itself), although the forces of [[Chaos Undivided]] might logically be prioritized over other folk.&lt;br /&gt;
* Bro God(ess) - Probably any character that has been retconned away, that [[Squats|is angry about not being a part of the canon anymore]]. A story where he temporarily joins forces with someone like Emps or the [[C&#039;tan]] might also work.&lt;br /&gt;
* Love Interest(s) - As per his nature as an edgelord, he has a tsundere love-hate relationship with chaos itself.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - [[Sons of Malice]]. And that just about sums it up. No Imperial Guard equivalent, no daemon spawn, nothing (that we know of). So yeah, that pretty much makes him a god of hipsters too. /tg/ has made a fan-codex for [[Malal Daemonkin]], though, so go help yourself :)&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: A fellow named Kaleb Daark was Malal&#039;s first revealed servant, who swung around a pterodactyl head on a stick. The Ogre Skrag the Slaughterer fucked up dwarves in his name before pussying out to follow some shitty Ogre god thanks to retcons. There&#039;s a small tribe of Beastmen named the Claws of Malal as well. &lt;br /&gt;
* Sacred Number - 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Maxresdefault.jpg|220px|A Malalic Space Marine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Great Horned Rat==&lt;br /&gt;
{{Main|Horned Rat}}&lt;br /&gt;
[[File:Betterskaven.jpg|220px|right|thumb|Thinks he&#039;s better than sliced Jesus.]]&lt;br /&gt;
&lt;br /&gt;
This otherwise-unnamed deity is patron of the [[Skaven]], and god of... well, rats. He also infringes copyright on both Nurgle&#039;s and Tzeentch&#039;s portfolios, but it&#039;s mostly rats. The Horned Rat once appeared in material form; he&#039;s the only Chaos god to do so. Of course, in Skaven fashion, he just ate a ton of the Skaven present, gave some orders and left; the Skaven only serve him out of fear, even though their belief in him only makes him stronger.  He left them with a warpstone monolith containing the Skaven equivalent of the Ten Commandments.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar he was promoted to Chaos God following the demotion of Slaanesh out of the Great Game. &lt;br /&gt;
* Gender - Referred to as male. &lt;br /&gt;
* Main Enemy - Everyone, backstabbing is his primary creed and portfolio. Being cowardly, he will also work with any Chaos God, mostly Nurgle. Archaon shows him the least respect, however.  &lt;br /&gt;
* Bro God(ess) - Nurgle, as far as his followers are concerned. They have very similar hobbies.&lt;br /&gt;
* Love Interest(s) - As Skaven themselves are incapable of feeling love, it is unlikely GHR can either. &lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - None. Great Horned Rat does not exist in 40k. Although there are [[Death Guard]] miniatures with [[Skaven]] heads.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot; - [[Clanrats]]. All of them. ALL OF THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  Also apparently [[Thanquol]], because the Great Horned Rat thinks his fuckups are hilarious. &lt;br /&gt;
* Sacred Number - 13&lt;br /&gt;
&lt;br /&gt;
==The Other Ones==&lt;br /&gt;
Older editions of Warhammer Fantasy and 40k mention several lesser Chaos gods. Nowadays, they only appear(ed) in WFB (and even then, only sparingly), with some (the Horned Rat and Hashut in particular) generally considered to be separate from the &amp;quot;main&amp;quot; Chaos pantheon.&lt;br /&gt;
Until the Horned Rat replaced Slaanesh as the Fourth Chaos god in End Times. This change did not affect 40k.&lt;br /&gt;
&lt;br /&gt;
===Archaon===&lt;br /&gt;
{{main|Archaon}}&lt;br /&gt;
Upon completing a new set of challenges by the Chaos Gods in AoS, he was empowered to demigod level and given free reign to do whatever he desired. &lt;br /&gt;
&lt;br /&gt;
===Be&#039;lakor===&lt;br /&gt;
{{main|Be&#039;lakor}}&lt;br /&gt;
The first [[Daemon Prince]] and ostensibly the only Daemon of [[Chaos Undivided]], Be&#039;lakor commands a great amount of power over the Realms. While still under the thumb of his four parents, he has been able to control a sizeable army of followers and has claimed to have even influenced [[Archaon]].&lt;br /&gt;
&lt;br /&gt;
===The Great Gatherer===&lt;br /&gt;
A (presumably) giant crow worshipped by tribesmen from Ulgu in the [[Age of Sigmar]]. Not much is known about him, since [[Warcry|the only game his followers appear in]] isn&#039;t out yet, but we do know that the [[Corvus Corax|Corvus]] Cabal (the aforementioned tribesmen) consider [[Archaon]] to be his avatar in the Mortal Realms. Theories range from it being an aspect of [[Tzeentch]] (notable avian features, Tzeentch is known to be interested in the Realm of Shadow, maybe gathering secrets?) or [[Nurgle]] (the Crow was Nurgle&#039;s totem animal among the Norscans, maybe gathering bodies?) to being a minor, but ascending, Chaos God not so far removed from the Great Horned Rat&#039;s path to the pantheon. He even has the weird connection to both Nurgle and Tzeentch the GHR does. It has been confirmed that the Warbands from Warcry will be usable in the main game, possibly as normal units, and will have the keyword SLAVES TO DARKNESS, which means he&#039;ll have some representation in a mainline game. Not too bad for the newest kid on the block.&lt;br /&gt;
&lt;br /&gt;
===Hashut===&lt;br /&gt;
{{main|Hashut}}&lt;br /&gt;
Hashut apparently means &amp;quot;Father of Darkness&amp;quot; in Dwarfen, which naturally means he&#039;s the god of the [[Chaos Dwarfs]]. And if his followers are any indication, he&#039;s also god of penis-compensating hats.&lt;br /&gt;
&lt;br /&gt;
===Mo&#039;rcck, Phraz-Etar, and Ans&#039;l===&lt;br /&gt;
Puns on the last names of sci-fi and fantasy author Michael Moorcock (from whom the idea of [[Chaos]] as a fundamental force in the world was blatantly stolen/took inspiration from, and don&#039;t anyone ever say &amp;quot;borrow for a while&amp;quot; since even the author and Games Workshop have admitted it), artist Frank Frazetta (who drew a lot of movie and comic book posters, especially in sci-fi and fantasy), and Citadel Miniatures founder Bryan Ansell (who wrote several of the [[Rogue Trader (Sourcebook)|First Edition]] rulebooks). These guys helped set the tone of the early [[Warhammer 40,000]] universe (purposefully or not), including the propensity of putting spikes on [[Chaos]] things. Games Workshop decided to pay homage in the (initial) Third Edition [[Codex]]: [[Chaos Space Marines]], which mentioned that Chaos Space Marines often put &amp;quot;spiky bits&amp;quot; on their armour in praise of these three gods. They were never mentioned anywhere else, and probably shouldn&#039;t be considered &amp;quot;canonical&amp;quot;... not that canonicity counts for much in 40k anyway.&lt;br /&gt;
&lt;br /&gt;
===Morghur===&lt;br /&gt;
{{main|Morghur}}&lt;br /&gt;
Originally one of the most notable Beastmen, he&#039;s worshipped as a minor Chaos God of mutation and devolution in Age of Sigmar.&lt;br /&gt;
&lt;br /&gt;
===Necoho===&lt;br /&gt;
[[File:Necoho_Revealed.png|500px|thumb|right|[[/tg/]] has recently deduced Necoho&#039;s true identity.]]&lt;br /&gt;
Necoho is the god of atheism and one of the other minor gods invented as a replacement for Malal. Stupid as it sounds, it actually works, as Chaos is a reflection of all human beliefs and emotions, including, paradoxically, disbelief. He generally works to make religious movements disappear and wears a permanent expression of comic amusement, as he fucking knows he&#039;s a walking, talking paradox.&lt;br /&gt;
&lt;br /&gt;
Note that Necoho was introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least. That being said, he has been mentioned sporadically since then, such as the [[Gotrek &amp;amp; Felix]] novel &#039;&#039;Road of Skulls&#039;&#039;, which is more than can be said for Zuvassin. Has been mentioned by name in the Age of Sigmar novel &#039;&#039;Auction of Blood&#039;&#039;, along with a mention to his cult.&lt;br /&gt;
&lt;br /&gt;
In the popular series [[If the Emperor had a Text-to-Speech Device]], [[Magnus the Red]] made the point that the Emperor was, perhaps unknowingly, feeding a Chaos god of unbelief by promoting his Imperial Truth.&lt;br /&gt;
&lt;br /&gt;
===Nuffle===&lt;br /&gt;
{{Main|Nuffle}}&lt;br /&gt;
A joke Chaos God for [[Bloodbowl]], Nuffle is a mispronunciation of NFL (as in &amp;quot;National Football League&amp;quot;, the American gridiron football pro league in real life), which would be pronounced &amp;quot;Noofle&amp;quot; as in &amp;quot;book&amp;quot; if you tried pronouncing it. Nuffle explains why the Blood Bowl universe is so wacky and gridiron football obsessed. Technically the superior to the rest of Chaos, although apparently only in the Blood Bowl universe.&lt;br /&gt;
&lt;br /&gt;
===Urlfdaemonkin===&lt;br /&gt;
Urlf isn&#039;t a name. It&#039;s the last fucking death cry a guy makes when you gut him. That should tell you all you need to know. Anyway, this guy used to be a Norscan (like most of the daemon princes on this list) and was elevated to princehood by Khorne for exceptional badassery. Before his ascension, he was a massive, tall, bearded, Clint Eastwood-type Chaos Champion and was a chieftain of the Snaegr clan of Aeslingr. He&#039;s so fucking powerful that he was able to create his own lesser daemons and can bless warriors with the Mark and mutations of Khorne. Urlf has his own summoning days like most powerful daemon princes, and is usually worshiped as a lesser deity of Chaos by those who serve his master, Khorne. He has a short story in the 6th edition Chaos army book, where he muses on the fuck-you nature of time in the Warp and remarks on how the new Chieftain of the Snaegr resembles one of the sons he fathered in his mortal life. He also blesses the new chief with Khorne&#039;s mark and turns him into a monstrous cross [[Awesome|between a Bloodletter and a Chaos Champion]].&lt;br /&gt;
&lt;br /&gt;
===Zuvassin===&lt;br /&gt;
Zuvassin is one of the two minor gods invented as a replacement for Malal.  He just likes to see shit fall apart, specifically nonphysical stuff like schemes and lives - in other words, he&#039;s the god of [[not as planned]]. He&#039;s the guy who makes all the bad shit happen in infomercials. Generally, he makes sure that Murphy&#039;s Law is always enforced in the most spectacular possible ways. He doesn&#039;t have many worshippers, as he makes sure to fuck up whatever they&#039;re planning too.&lt;br /&gt;
&lt;br /&gt;
Note that Zuvassin was only introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least.&lt;br /&gt;
&lt;br /&gt;
Actually, he is still canon, at least in Warhammer Fantasy. The 2nd Edition &amp;quot;Tome of Salvation&amp;quot; actually lists both him and Necoho as Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
===When Tzeentch was the best===&lt;br /&gt;
According to recent Tzeentch Codex/Battletome Tzeentch was at one point the sole major chaos god. A rebellion against him fractured him into many pieces, which because of warp time fuckery, technically counts as a different god. When chaos was first forming (just after War in Heaven for 40k) there were many chaos gods and entities competing (rather than the total domination that exists now). Tzeentch somehow became number one, and was a super god of sorts, although he was possibly less powerful than the current Tzeentch due to the lesser size and influence of chaos. A rebellion by all the other chaos gods fractured him, creating the Tzeentch we know today. In the same way that Slaanesh has always existed in 40k, the new Tzeentch has always existed the way he is. While the old Tzeentch is permanently destroyed (across all time), while still doing the things he did. They are implied to be two seperate entites.&lt;br /&gt;
&lt;br /&gt;
This is a variant of the backstory of The Blue Scribes.&lt;br /&gt;
&lt;br /&gt;
{{ChaosGods}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Heresy]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118815</id>
		<title>Chaos Gods</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118815"/>
		<updated>2020-03-11T21:28:07Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: /* Slaanesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
{{Topquote|Fascism and Communism, like all other evils, are potent because of the good they contain or imitate. ...and of course their occasion is the failure of those who left humanity starved of that particular good. This does not for me alter the conviction that they are very bad indeed.|C.S. Lewis}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chaos Gods&#039;&#039;&#039; are the gods which rule over the Realm of [[Chaos]] in [[Warhammer Fantasy Battles]] and the [[Warp]] in [[Warhammer 40,000]]. They love nothing so much as dicking with each other, except perhaps with their mortal followers, and literally  each other (especially Slaanesh). Before they were gods, they were generally benevolent beings, when the Warp was a calm sea. Each one is formed by the emotions of living souls clumped together in the Warp/Realm of Chaos. Contrary to standard thought, they personify good attributes as well, and are powered as much by good as by bad. Even if said god started out entirely bad, in their eventual evolution as part of their natures, they will kill gods who represented entirely good things, and will gain not only their values, but their power by said value. &lt;br /&gt;
&lt;br /&gt;
Be aware many of the gods&#039; values will and do intersect. This is as much due to the chaotic nature of the gods as it is to the multitude of emotions that make up the living. For example: let&#039;s say you&#039;re literally obsessed with brutally murdering people and you get a real nice kick out of it. The act of spilling blood is gonna feed [[Khorne]], while the ecstasy and obsessive sensation you get out of it will feed [[Slaanesh]]. So yeah, there&#039;s some overlap, in that an individual doing a certain thing, under specific circumstances, can simultaneously feed multiple Chaos Gods, but the God who was invoked (whether intentionally or no) upon when commuting the action will get the most power out of it (I.E: You killed someone for Khorne. While your ecstasy from the murder will feed Slaanesh a bit, your simple act of ending a life will feed Nurgle, your continued ambition to please the Blood God to earn his favor will also feed Tzeentch a bit, but Khorne gets the most since you offered that kill to him foremost).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
According to the wikifags over at the Official Warhammer 40k Wiki, the Chaos gods were created and are sustained by the collective emotions of &#039;every sentient being of the material universe&#039;; so not just the Milky Way, but every alien, both heretical and loyal, in the whole universe. This however probably isn&#039;t true, or rather it&#039;s just very bad wording, because if the Milky Way alone has all of these sentient races in it, then there&#039;s a safe bet that most other galaxies in the rest of the universe also have a multitude of sentient races too. And there are like, at least billions upon billions of galaxies in the observable universe, let alone the true universe which is likely many magnitudes larger. Based on what we&#039;ve seen in the fluff, &#039;&#039;That&#039;&#039; many galaxies, filled with &#039;&#039;that&#039;&#039; many sentient lifeforms, &#039;&#039;all&#039;&#039; feeding only &#039;&#039;four&#039;&#039; Chaos Gods, would give said Chaos Gods so much power that they would probably have the capability to turn the entire galaxy (and many others) into massive Eyes of Terror at a simple scheming click of their heretical fingers. But of course, that hasn&#039;t happened (thank the fucking Emperor). Which probably means those wikifags are talking complete unadulterated bullshit, and in actuality, the full range of influence the Ruinous Powers have only extends to the area of the Milky Way and not much further. After all, a specific location in the Warp corresponds with a specific location in the Materium; your thoughts and emotions will have an effect (albeit very minor) on the Warp in your specific corresponding location, and the collective thoughts and emotions of a galaxy&#039;s population will only have an effect on that specific galactic area of the overall Warp. This essentially means the four Chaos Gods are completely confined to the Milky Way galaxy, because that&#039;s where the emotions that created and feed them are currently being felt. &lt;br /&gt;
&lt;br /&gt;
So what does that really mean? Well, it means the Warp in the vast, cold, empty space between galaxies is calm as fuck, absolutely nothing like the infested shitty plughole it is right now in our home galaxy, because there&#039;s no sentient life and hence no chaotic emotions there to stir it up. However, this also means that if other galaxies out there have their own interstellar sentient species with a presence in the Warp, then those galaxies will have their own Chaos Gods [likely just analogous versions of the four ([[Malal|point five]]) we have, although it&#039;s also possible that the different emotions might be allocated differently for each galactic pantheon; Andromeda might have gods based on the seven deadly sins, for example] that reside there and are also confined to the area of their own galaxy. But who knows? Maybe each warp god is a reflection of the galaxy that birthed it , and the aliens that live in other galaxies there have actually got their shit together and all get along like best buddies in a setting that just oozes [[Noblebright|noblebright]] from every pore, and the Chaos Gods there aren&#039;t even called that because they&#039;re all so friendly and cushy to everyone and like to play vidyagames with each other and cracking open cold ones on a warm Friday night while watching The Batchelor. Maybe the Warp gods in most galaxies actually maintian contact with those in neighboring ones, and everyone just stays the fuck out of the Milky Way for the same reason most 21st century tourists stay out of Somalia. How sweet... I wonder what would happen if two galaxies, both with their own analogous Chaos Gods, collided. Would they just absorb each other into a new pantheon of four even-more-powerful Gods? Would they fight each other until one reigned supreme? Or would they get along like good ol&#039; chums since they understand each other perfectly? Anyway, tangents.&lt;br /&gt;
&lt;br /&gt;
Now that I say all of this, why the actual &#039;&#039;&#039;FUCK&#039;&#039;&#039; has no one decided to just up and leave the galaxy already?! It&#039;s a complete shithole! It&#039;s filled to the absolute brim with nothing but copious amounts of [[Grimdark]] and a whole host of things that want to murder, rape and eat you, not necessarily in that order. And it&#039;s &#039;&#039;still&#039;&#039; being filled up with that shit, both [[Necron|crawling out from under the ground]] and [[Tyranid|flying in from outer space to OMNOMNOMNOM the faces of everyone you both despise and adore]]. Even if you&#039;re lucky enough to escape the immediate crossfire, you&#039;re still likely to be part of [[Imperium|a civilisation that completely smashes any feeling of worth or individuality out of you and treats you like just another cog in the machine of trillions of cogs]]. Just leave already, god dammit. What about Andromeda? I hear it&#039;s rather pleasant this time of year. At least compared to this literal hellhole. But it&#039;s probably not possible for the same reason why [[Roboute Guilliman|Big Bobby G]] and [[Lion El&#039;Johnson|Lion-O]] couldn&#039;t simply fly over the Ruinstorm to get to Terra; if the space between galaxies is calm because there are no souls, that probably means there&#039;s no warp either, making intergalactic travel impossible. But this is just speculation. Plus, you need to be Necron-tier to get pass the nids off galaxy.&lt;br /&gt;
&lt;br /&gt;
But then again, It is officially stated that Warhammer 40k and Warhammer Fantasy are both threatened by the same Warp with the same Chaos Gods, sooo....&lt;br /&gt;
&lt;br /&gt;
Now, where were we? Oh yes, Chaos Gods. Ahem.&lt;br /&gt;
&lt;br /&gt;
==Khorne==&lt;br /&gt;
{{Main|Khorne}}&lt;br /&gt;
[[File:Khorne First.jpg|thumb|right|200px|Lord of RAEG, War, Butthurt, Steroids and Testosterone.]]&lt;br /&gt;
&lt;br /&gt;
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES! BUTTER FOR THE POP KHORNE! Oh, sorry. In case it wasn&#039;t obvious, Khorne is the god of battle, martial honor, and oh yeah, BLOOD! Although primarily formed from hate and rage, bravery and honor are also thrown in the mix. Also in the mix are mercy (in particular, mercy for those too weak to put up a fight and be a challenge to kill. This is almost never shown in the fluff though, annoyingly), courage, regret, fear, athleticism, determination, daring, impulsiveness, and struggling onward in the face of any odds.&lt;br /&gt;
* Gender - DEFINITELY A MAN, AND DON&#039;T YOU FORGET IT!! &amp;lt;strike&amp;gt; I thought he was female? &amp;lt;/strike&amp;gt; {{BLAM|&#039;&#039;&#039;*BLAM!* *BLAM!* THAT&#039;S DOUBLE HERESY!!&#039;&#039;&#039;}}&lt;br /&gt;
* Main Enemy - Slaanesh, as he considers him/her/it/them to be too frilly and really doesn&#039;t care about sensations, especially when they prolong the spilling of blood, to the point fluff wise it is distinctly pointed out he hates the priss even more than tzeench,  going so far as to have slaaneshi and khornates have the hatred special rule against eachother. &lt;br /&gt;
* Bro god - Nurgle, although he doesn&#039;t seem to mind Khaela Mensha Khaine (they&#039;re probably the same thing, though), and he is rumored to be in a polyamorous relationship with Mork and Gork.&lt;br /&gt;
* Love Interest - Gork and Mork (see above). [[Valkia the Bloody]] (Canonically - yes, your brain is now broken).&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[World Eaters]], other various chapters and bands of warriors dedicated themselves to him since. Also has IG-equivalent armies like the [[Blood Pact]].&lt;br /&gt;
*[[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Arbaal the Undefeated (ANGRY VIKINGS!! FUCK YEAH!!), Valkia the Bloody, Scylla Afingrimm (former warlord turned [[Chaos Spawn]] and still kicks ass), Hrafn Untam, Haargroth the Blooded, Skarr Bloodwrath. Khorne also has an entire Norse confederation especially devoted to him known as the Aeslingr. &lt;br /&gt;
* Sacred Number - 8 (&amp;quot;The eightfold path&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WE Heretic Astartes 2.png|A Khornate Berzerker Heretic Astartes of the [[World Eaters]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nurgle==&lt;br /&gt;
{{Main|Nurgle}}&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|200px|Despite his and his minion&#039;s appearances, they&#039;re actually pretty nice.]]&lt;br /&gt;
&lt;br /&gt;
Nurgle is the god of filth, pestilence, decay, and generally being a cool dude (which are [[Neckbeard|obviously related]]). Formed from despair and fear of death, his portfolio also includes acceptance and stoicism. Other values include inevitability, empathy, kinship, struggle, (familial) love, tradition, mercy, and memory. Nurgle is also notable for being the only Chaos god that cares for his followers whatsoever, bordering on love (in fact in 40k, he loves the [[Eldar]] goddess [[Isha]] so much that he [[grimdark|chained her up and force feeds her his new diseases]], because that&#039;s the only way he knows how to express love... yeah, love sucks &amp;lt;s&amp;gt;sometimes&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;all the time&amp;lt;/S&amp;gt; most of the time). Also note that one aspect of him that is played up in the End Times is that he is in fact the god of life, only for him it means unrestrained, infinite life such as with pathogens and tumors.&lt;br /&gt;
* Gender - A (slob of a) man. A VERY fat, old one.&lt;br /&gt;
* Main Enemy - Tzeentch, the paragon of hope and change, in opposition to Nurgle&#039;s representation of decay and inevitability.&lt;br /&gt;
* Bro god - Khorne, mostly because Nurgle is the only Chaos god Khorne doesn&#039;t entirely hate.&lt;br /&gt;
* Love Interest - His joy and wife, [[Isha]]. Now pins for Alarielle, since he [[Everqueen#Isha.2FAriel_Alarielle_Fusion_Dance.21|lost Isha to her]].&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[Death Guard]]. Has tons of other followers like the [[The Purge]] (omnicidal wackos who have no problem using chemical and virus weapons on helpless populations), [[Apostles of Contagion]] ([[Zombie Plague]] aficionados), the [[Lords of Decay]] (utterly loyal Marines sent to die in the Eye, holy fuck these guys made a direct assault on the Solar System and won Pluto), and human IG armies like the rebellion on [[Vraks]].&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: [[Valnir|Valnir the Reaper]], old school champion of Nurgle;  [[Festus the Leechlord]] (this guy used to be a doctor in the Empire; he&#039;s not even a Northman). The Crow Brothers of the Björnlings are especially devoted to him also (Festus leads these guys), the [[Glottkin]], [[Gutrot Spume]] (a Nurglite pirate barbarian), the [[Maggoth Lords]] of Icehorn Peak. It could also be possibly argued (especially considering [[Age of Sigmar|Age of Skubmar]]) that the Skaven Clan Pestilens is some sort of splinter cult built on worshipping Nurgle while thinking that they&#039;re worshiping an aspect of the Horned Rat.&lt;br /&gt;
* Sacred Number - 7 (though 3 is also a popular number)&lt;br /&gt;
* Please note that the above lore mixes both Warhammer fantasy lore and Warhammer 40k lore which, although the character is virtually indistinguishable, are not the same thing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Plague Marine 8th Ed.png|A [[Plague Marine]] of the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slaanesh==&lt;br /&gt;
{{Main|Slaanesh}}&lt;br /&gt;
[[File:Slaanesh Old.jpg|thumb|right|200px|The embodiment of all things PR0N.]]&lt;br /&gt;
&lt;br /&gt;
Slaanesh is the god/dess of pain, pleasure, and perfection... or, in other words, a god of [[1d4chan|emotions formed from emotions]], not all of which are bad. In 40k (WHFB didn&#039;t elaborate how Slaanesh was born, so we can only assume he/she/it/they manifested normally like the other Gods), the an inherently psychic race called the [[Eldar]] created him/her/it/them by having so many damn orgies they tore space-time a new asshole (The Eye of Terror). Formed mainly from hedonism and excess, love and creativity are also attributes of Slaanesh. Other facets include perfectionism, obsessiveness, attention-whoring, jealousy, sensuality, [[Doomrider|DRUGS]], empathy, self-expression, individuality, art, music, joy, and admiration (so quite literally the god of sex, drugs, and rock &#039;n roll!).&lt;br /&gt;
* Gender - Whatever you want it to be, sugar!  In WH Fantasy you&#039;ll see illustrations of a lecherous old hag / old man / old bits-of-both; in WH40k depictions are of a young flamboyant hermaphrodite.&lt;br /&gt;
* Main enemy - The brutish Khorne, obviously. H-he never calls...&lt;br /&gt;
* Bro god - Tzeentch, although that&#039;s mostly because he&#039;s the least icky of the Chaos gods. His/her/its/their friendship with Nurgle is a bit questionable since he stole [[Isha]] during Slaanesh&#039;s proverbial and... literal raping of the former Eldar Empire, though it isn&#039;t shown anywhere that Slaanesh still openly detests Nurgle for that (Hell, their daemons temporarily joined forces once or twice). Generally the most open to working with the others.&lt;br /&gt;
* Love Interest - All of them. Still pines for Isha, and is depressed no one ever seems to love him/her/it/them back. Tries to tempt Khorne into raping him/her/it/them. Gave up on Nurgle after he got married. For a long time has been pining for Tzeentch of all people, but she can never seem to make him think she likes him as more than just a friend. Basically, she&#039;s the hot chick who got friendzoned by the nerd. But he/she/it/they won&#039;t give up!&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Emperor&#039;s Children]]. Also has others to call on like The [[Flawless Host]] (their drugs make Emperor&#039;s Children&#039;s look like baking powder), Violaters (these guys body sculpt themselves enough to make a [[VtM|Tzimisce]] well up with pride), as well as, again, various IG-equivalent armies.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Sigvald the Magnificent (he really is quite magnificent...), [[Dechala|Dechala the Denied one]], former high elf maiden turned into near greater daemon level, Azazel, former bro of [[Sigmar]], Styrkaar of Sortsvinear. &amp;lt;s&amp;gt;The Varg tribes serve him.&amp;lt;/s&amp;gt; NO WE DON&#039;T. Likely that the Hung worship him/her/it/them, purely judging from their nomenclature. Also, [[Dark Elves (Warhammer Fantasy)|Dark Elves]], pre-retcon.&lt;br /&gt;
*Sacred Number - &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mandraykh Blyss EC.png|A Slaaneshi-Heretic Astartes of the [[Emperor&#039;s Children]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tzeentch==&lt;br /&gt;
{{Main|Tzeentch}}&lt;br /&gt;
[[File:Tzeentch Old.jpg|thumb|right|200px|Change we can all believe in...]]&lt;br /&gt;
&lt;br /&gt;
Tzeentch is the god of [[Just as planned]] and magic. Tzeentch is formed from paranoia and plotting, but also, amazingly enough, hope and ambition. Other values include trust, curiosity, dissatisfaction, aspiration, progress, knowledge, learning, protection, will, anarchy, and change.&lt;br /&gt;
* Gender - Always changing, but usually male or genderless.&lt;br /&gt;
* Main Enemy - Nurgle, because he symbolizes stagnation, a.k.a. refusal towards change.&lt;br /&gt;
* Bro god(dess) - Slaanesh, who isn&#039;t as brutal as Khorne and not as much of a lazy bastard as Nurgle. Plus, she&#039;s nice to little Tzeentch!&lt;br /&gt;
* Love Interest - Kind of wishes that the Deceiver, Cegorach, and the Emperor were.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Thousand Sons]], and basically no other Space Marine groups; only [[The Scourged]] are canonical non-TS-descendants who are dedicated to Tzeentch. Tzeentch also apparently doesn&#039;t have any IG-equivalent armies dedicated to him in particular (besides the [[Prospero Spireguard]] who are more like the Thousand Sons auxilia than anything else). In-universe this is most likely because if a Guardsman is going to turn to a specific Chaos god, the prospect of [[Khorne|power and unending glorious conquest]], [[Nurgle|freedom from all pain and suffering]], or [[Slaanesh|all the booze, drugs and whores you can handle and then some]] are more attractive options than being a scheming nerd. Or else Tzeentch&#039;s non-marine cultists are rarely warriors or soldiers, more often power-hungry bureaucrats, nobles, Imperial Governors, and even Inquisitors. Out of universe it&#039;s hard to make Tzeentch-focused units other than TS when their signature units are sorcerers, who only come in small quantities on the tabletop, and the Sons-specific Rubric Marines. He also offers limited knowledge of the future, represented in game with a boosted Ward save from the Mark of Tzeentch.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;: &amp;lt;s&amp;gt;Vilitch the Curseling&amp;lt;/s&amp;gt; [[Egrimm van Horstmann|Egrimm van Horstmann]]. No Chaos Tribe seems to revere him to any exceptional extent (well there was this Sarl tribe and it was ruled by a Tzeentch chieftian, but [[Wulfrik the Wanderer|Wulfrik]] killed him as well as his son) but he pulled out some nasty tricks such as becoming the grand magister of the Order of Light and fucking said order up before flying away on top of a dragon. Also, got [[Cathay]] in a bag.&lt;br /&gt;
* Sacred Number - 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TS Sorc Divination.png|A Tzeentchian Chaos Sorcerer of the [[Thousand Sons]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Malal==&lt;br /&gt;
{{Main|Malal}}&lt;br /&gt;
[[File:Malal.jpg|150px|right|thumb|Then we have this motherfucking out of place/odd one out weirdo here....]]&lt;br /&gt;
&lt;br /&gt;
Though not as relevant as the other big four, Malal is still more notable than the other minor Gods mentioned below. He&#039;s sort of the borderline between major and minor chaos gods.&lt;br /&gt;
&lt;br /&gt;
Malal is a renegade Chaos god that only appeared in one comic for Fantasy before his creators divorced and took their character with them, resulting in GW shitcanning most of the original sculptors and artists. Then he was replaced with two entirely different characters with the same basic domain before being quietly swept under the rug and forgotten, barring the odd reference that slips out here and there. He is fittingly the god of fractiousness and dissent, which means his power is parasitic: any time the four other major Milky Way Warp gods do their thing, which is to say strive to gain power at the expense of the materium and eachother, Malal grows in power as well. Because of his nature as a common enemy to the big four and thus a Warp Entity that fights the Warp, he is also sometimes a god of atheism, contradictions, and paradoxes, when he exists at all. That being said, he did have awesome champions who lived solely to hunt down the greatest champions of the other gods, which is pretty [[Awesome]]. Sadly (or not, depending on your opinion), [[Games Workshop]] idiotically lost the rights to his name, so he&#039;s been more or less retconned. Except now he &amp;lt;i&amp;gt;might&amp;lt;/i&amp;gt; be back in 40k, with a [[Chaos Space Marine]] warband called the [[Sons of Malice]] who worship a god called Malice...who just happen to wear a color scheme of black and white, and just happen to have a symbol of a bisected skull, and whose premier Chaos weapon specializes in killing Daemons. There&#039;s also [[Beastmen]] of Malal in one of the card games. But nope, don&#039;t you dare say they worship Malal. Like Khorne, Malal has an aspect of hate, however it&#039;s more along the lines of loathing (including towards self), [[derp|malice]] and cold contempt compared to Khorne&#039;s ragey hot-blooded variety. While a worshipper of either might shoot up a school, a malal worshipper would probably think of it like exterminating pests rather than a pleasant rampage. Beyond all that, his portfolio includes paradoxes, justice, revenge, nihilism, and the inevitability of Chaos turning upon itself. Every time the others fight or power shifts between them, he grows stronger. Just like Chaos will eventually win and consume all worlds, Malal will eventually win and consume all Chaos resulting in oblivion for all things...then if GW took the full bite off Moorcock&#039;s work and not just the parts they wanted, the whole thing starts all over again from the beginning. &lt;br /&gt;
* Gender - A god with a gender? &#039;&#039;Really?&#039;&#039;&lt;br /&gt;
* Main Enemy - EVERYONE. Because Malal&#039;s an edgy loner who doesn&#039;t play by the rules (also because he represents one of the few things GW didn&#039;t steal from Moorcock, that Chaos eventually destroys itself), although the forces of [[Chaos Undivided]] might logically be prioritized over other folk.&lt;br /&gt;
* Bro God(ess) - Probably any character that has been retconned away, that [[Squats|is angry about not being a part of the canon anymore]]. A story where he temporarily joins forces with someone like Emps or the [[C&#039;tan]] might also work.&lt;br /&gt;
* Love Interest(s) - As per his nature as an edgelord, he has a tsundere love-hate relationship with chaos itself.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - [[Sons of Malice]]. And that just about sums it up. No Imperial Guard equivalent, no daemon spawn, nothing (that we know of). So yeah, that pretty much makes him a god of hipsters too. /tg/ has made a fan-codex for [[Malal Daemonkin]], though, so go help yourself :)&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: A fellow named Kaleb Daark was Malal&#039;s first revealed servant, who swung around a pterodactyl head on a stick. The Ogre Skrag the Slaughterer fucked up dwarves in his name before pussying out to follow some shitty Ogre god thanks to retcons. There&#039;s a small tribe of Beastmen named the Claws of Malal as well. &lt;br /&gt;
* Sacred Number - 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Maxresdefault.jpg|220px|A Malalic Space Marine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Great Horned Rat==&lt;br /&gt;
{{Main|Horned Rat}}&lt;br /&gt;
[[File:Betterskaven.jpg|220px|right|thumb|Thinks he&#039;s better than sliced Jesus.]]&lt;br /&gt;
&lt;br /&gt;
This otherwise-unnamed deity is patron of the [[Skaven]], and god of... well, rats. He also infringes copyright on both Nurgle&#039;s and Tzeentch&#039;s portfolios, but it&#039;s mostly rats. The Horned Rat once appeared in material form; he&#039;s the only Chaos god to do so. Of course, in Skaven fashion, he just ate a ton of the Skaven present, gave some orders and left; the Skaven only serve him out of fear, even though their belief in him only makes him stronger.  He left them with a warpstone monolith containing the Skaven equivalent of the Ten Commandments.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar he was promoted to Chaos God following the demotion of Slaanesh out of the Great Game. &lt;br /&gt;
* Gender - Referred to as male. &lt;br /&gt;
* Main Enemy - Everyone, backstabbing is his primary creed and portfolio. Being cowardly, he will also work with any Chaos God, mostly Nurgle. Archaon shows him the least respect, however.  &lt;br /&gt;
* Bro God(ess) - Nurgle, as far as his followers are concerned. They have very similar hobbies.&lt;br /&gt;
* Love Interest(s) - As Skaven themselves are incapable of feeling love, it is unlikely GHR can either. &lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - None. Great Horned Rat does not exist in 40k. Although there are [[Death Guard]] miniatures with [[Skaven]] heads.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot; - [[Clanrats]]. All of them. ALL OF THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  Also apparently [[Thanquol]], because the Great Horned Rat thinks his fuckups are hilarious. &lt;br /&gt;
* Sacred Number - 13&lt;br /&gt;
&lt;br /&gt;
==The Other Ones==&lt;br /&gt;
Older editions of Warhammer Fantasy and 40k mention several lesser Chaos gods. Nowadays, they only appear(ed) in WFB (and even then, only sparingly), with some (the Horned Rat and Hashut in particular) generally considered to be separate from the &amp;quot;main&amp;quot; Chaos pantheon.&lt;br /&gt;
Until the Horned Rat replaced Slaanesh as the Fourth Chaos god in End Times. This change did not affect 40k.&lt;br /&gt;
&lt;br /&gt;
===Archaon===&lt;br /&gt;
{{main|Archaon}}&lt;br /&gt;
Upon completing a new set of challenges by the Chaos Gods in AoS, he was empowered to demigod level and given free reign to do whatever he desired. &lt;br /&gt;
&lt;br /&gt;
===Be&#039;lakor===&lt;br /&gt;
{{main|Be&#039;lakor}}&lt;br /&gt;
The first [[Daemon Prince]] and ostensibly the only Daemon of [[Chaos Undivided]], Be&#039;lakor commands a great amount of power over the Realms. While still under the thumb of his four parents, he has been able to control a sizeable army of followers and has claimed to have even influenced [[Archaon]].&lt;br /&gt;
&lt;br /&gt;
===The Great Gatherer===&lt;br /&gt;
A (presumably) giant crow worshipped by tribesmen from Ulgu in the [[Age of Sigmar]]. Not much is known about him, since [[Warcry|the only game his followers appear in]] isn&#039;t out yet, but we do know that the [[Corvus Corax|Corvus]] Cabal (the aforementioned tribesmen) consider [[Archaon]] to be his avatar in the Mortal Realms. Theories range from it being an aspect of [[Tzeentch]] (notable avian features, Tzeentch is known to be interested in the Realm of Shadow, maybe gathering secrets?) or [[Nurgle]] (the Crow was Nurgle&#039;s totem animal among the Norscans, maybe gathering bodies?) to being a minor, but ascending, Chaos God not so far removed from the Great Horned Rat&#039;s path to the pantheon. He even has the weird connection to both Nurgle and Tzeentch the GHR does. It has been confirmed that the Warbands from Warcry will be usable in the main game, possibly as normal units, and will have the keyword SLAVES TO DARKNESS, which means he&#039;ll have some representation in a mainline game. Not too bad for the newest kid on the block.&lt;br /&gt;
&lt;br /&gt;
===Hashut===&lt;br /&gt;
{{main|Hashut}}&lt;br /&gt;
Hashut apparently means &amp;quot;Father of Darkness&amp;quot; in Dwarfen, which naturally means he&#039;s the god of the [[Chaos Dwarfs]]. And if his followers are any indication, he&#039;s also god of penis-compensating hats.&lt;br /&gt;
&lt;br /&gt;
===Mo&#039;rcck, Phraz-Etar, and Ans&#039;l===&lt;br /&gt;
Puns on the last names of sci-fi and fantasy author Michael Moorcock (from whom the idea of [[Chaos]] as a fundamental force in the world was blatantly stolen/took inspiration from, and don&#039;t anyone ever say &amp;quot;borrow for a while&amp;quot; since even the author and Games Workshop have admitted it), artist Frank Frazetta (who drew a lot of movie and comic book posters, especially in sci-fi and fantasy), and Citadel Miniatures founder Bryan Ansell (who wrote several of the [[Rogue Trader (Sourcebook)|First Edition]] rulebooks). These guys helped set the tone of the early [[Warhammer 40,000]] universe (purposefully or not), including the propensity of putting spikes on [[Chaos]] things. Games Workshop decided to pay homage in the (initial) Third Edition [[Codex]]: [[Chaos Space Marines]], which mentioned that Chaos Space Marines often put &amp;quot;spiky bits&amp;quot; on their armour in praise of these three gods. They were never mentioned anywhere else, and probably shouldn&#039;t be considered &amp;quot;canonical&amp;quot;... not that canonicity counts for much in 40k anyway.&lt;br /&gt;
&lt;br /&gt;
===Morghur===&lt;br /&gt;
{{main|Morghur}}&lt;br /&gt;
Originally one of the most notable Beastmen, he&#039;s worshipped as a minor Chaos God of mutation and devolution in Age of Sigmar.&lt;br /&gt;
&lt;br /&gt;
===Necoho===&lt;br /&gt;
[[File:Necoho_Revealed.png|500px|thumb|right|[[/tg/]] has recently deduced Necoho&#039;s true identity.]]&lt;br /&gt;
Necoho is the god of atheism and one of the other minor gods invented as a replacement for Malal. Stupid as it sounds, it actually works, as Chaos is a reflection of all human beliefs and emotions, including, paradoxically, disbelief. He generally works to make religious movements disappear and wears a permanent expression of comic amusement, as he fucking knows he&#039;s a walking, talking paradox.&lt;br /&gt;
&lt;br /&gt;
Note that Necoho was introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least. That being said, he has been mentioned sporadically since then, such as the [[Gotrek &amp;amp; Felix]] novel &#039;&#039;Road of Skulls&#039;&#039;, which is more than can be said for Zuvassin. Has been mentioned by name in the Age of Sigmar novel &#039;&#039;Auction of Blood&#039;&#039;, along with a mention to his cult.&lt;br /&gt;
&lt;br /&gt;
In the popular series [[If the Emperor had a Text-to-Speech Device]], [[Magnus the Red]] made the point that the Emperor was, perhaps unknowingly, feeding a Chaos god of unbelief by promoting his Imperial Truth.&lt;br /&gt;
&lt;br /&gt;
===Nuffle===&lt;br /&gt;
{{Main|Nuffle}}&lt;br /&gt;
A joke Chaos God for [[Bloodbowl]], Nuffle is a mispronunciation of NFL (as in &amp;quot;National Football League&amp;quot;, the American gridiron football pro league in real life), which would be pronounced &amp;quot;Noofle&amp;quot; as in &amp;quot;book&amp;quot; if you tried pronouncing it. Nuffle explains why the Blood Bowl universe is so wacky and gridiron football obsessed. Technically the superior to the rest of Chaos, although apparently only in the Blood Bowl universe.&lt;br /&gt;
&lt;br /&gt;
===Urlfdaemonkin===&lt;br /&gt;
Urlf isn&#039;t a name. It&#039;s the last fucking death cry a guy makes when you gut him. That should tell you all you need to know. Anyway, this guy used to be a Norscan (like most of the daemon princes on this list) and was elevated to princehood by Khorne for exceptional badassery. Before his ascension, he was a massive, tall, bearded, Clint Eastwood-type Chaos Champion and was a chieftain of the Snaegr clan of Aeslingr. He&#039;s so fucking powerful that he was able to create his own lesser daemons and can bless warriors with the Mark and mutations of Khorne. Urlf has his own summoning days like most powerful daemon princes, and is usually worshiped as a lesser deity of Chaos by those who serve his master, Khorne. He has a short story in the 6th edition Chaos army book, where he muses on the fuck-you nature of time in the Warp and remarks on how the new Chieftain of the Snaegr resembles one of the sons he fathered in his mortal life. He also blesses the new chief with Khorne&#039;s mark and turns him into a monstrous cross [[Awesome|between a Bloodletter and a Chaos Champion]].&lt;br /&gt;
&lt;br /&gt;
===Zuvassin===&lt;br /&gt;
Zuvassin is one of the two minor gods invented as a replacement for Malal.  He just likes to see shit fall apart, specifically nonphysical stuff like schemes and lives - in other words, he&#039;s the god of [[not as planned]]. He&#039;s the guy who makes all the bad shit happen in infomercials. Generally, he makes sure that Murphy&#039;s Law is always enforced in the most spectacular possible ways. He doesn&#039;t have many worshippers, as he makes sure to fuck up whatever they&#039;re planning too.&lt;br /&gt;
&lt;br /&gt;
Note that Zuvassin was only introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least.&lt;br /&gt;
&lt;br /&gt;
Actually, he is still canon, at least in Warhammer Fantasy. The 2nd Edition &amp;quot;Tome of Salvation&amp;quot; actually lists both him and Necoho as Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
===When Tzeentch was the best===&lt;br /&gt;
According to recent Tzeentch Codex/Battletome Tzeentch was at one point the sole major chaos god. A rebellion against him fractured him into many pieces, which because of warp time fuckery, technically counts as a different god. When chaos was first forming (just after War in Heaven for 40k) there were many chaos gods and entities competing (rather than the total domination that exists now). Tzeentch somehow became number one, and was a super god of sorts, although he was possibly less powerful than the current Tzeentch due to the lesser size and influence of chaos. A rebellion by all the other chaos gods fractured him, creating the Tzeentch we know today. In the same way that Slaanesh has always existed in 40k, the new Tzeentch has always existed the way he is. While the old Tzeentch is permanently destroyed (across all time), while still doing the things he did. They are implied to be two seperate entites.&lt;br /&gt;
&lt;br /&gt;
This is a variant of the backstory of The Blue Scribes.&lt;br /&gt;
&lt;br /&gt;
{{ChaosGods}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Heresy]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118814</id>
		<title>Chaos Gods</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118814"/>
		<updated>2020-03-11T21:26:03Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: /* Slaanesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
{{Topquote|Fascism and Communism, like all other evils, are potent because of the good they contain or imitate. ...and of course their occasion is the failure of those who left humanity starved of that particular good. This does not for me alter the conviction that they are very bad indeed.|C.S. Lewis}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chaos Gods&#039;&#039;&#039; are the gods which rule over the Realm of [[Chaos]] in [[Warhammer Fantasy Battles]] and the [[Warp]] in [[Warhammer 40,000]]. They love nothing so much as dicking with each other, except perhaps with their mortal followers, and literally  each other (especially Slaanesh). Before they were gods, they were generally benevolent beings, when the Warp was a calm sea. Each one is formed by the emotions of living souls clumped together in the Warp/Realm of Chaos. Contrary to standard thought, they personify good attributes as well, and are powered as much by good as by bad. Even if said god started out entirely bad, in their eventual evolution as part of their natures, they will kill gods who represented entirely good things, and will gain not only their values, but their power by said value. &lt;br /&gt;
&lt;br /&gt;
Be aware many of the gods&#039; values will and do intersect. This is as much due to the chaotic nature of the gods as it is to the multitude of emotions that make up the living. For example: let&#039;s say you&#039;re literally obsessed with brutally murdering people and you get a real nice kick out of it. The act of spilling blood is gonna feed [[Khorne]], while the ecstasy and obsessive sensation you get out of it will feed [[Slaanesh]]. So yeah, there&#039;s some overlap, in that an individual doing a certain thing, under specific circumstances, can simultaneously feed multiple Chaos Gods, but the God who was invoked (whether intentionally or no) upon when commuting the action will get the most power out of it (I.E: You killed someone for Khorne. While your ecstasy from the murder will feed Slaanesh a bit, your simple act of ending a life will feed Nurgle, your continued ambition to please the Blood God to earn his favor will also feed Tzeentch a bit, but Khorne gets the most since you offered that kill to him foremost).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
According to the wikifags over at the Official Warhammer 40k Wiki, the Chaos gods were created and are sustained by the collective emotions of &#039;every sentient being of the material universe&#039;; so not just the Milky Way, but every alien, both heretical and loyal, in the whole universe. This however probably isn&#039;t true, or rather it&#039;s just very bad wording, because if the Milky Way alone has all of these sentient races in it, then there&#039;s a safe bet that most other galaxies in the rest of the universe also have a multitude of sentient races too. And there are like, at least billions upon billions of galaxies in the observable universe, let alone the true universe which is likely many magnitudes larger. Based on what we&#039;ve seen in the fluff, &#039;&#039;That&#039;&#039; many galaxies, filled with &#039;&#039;that&#039;&#039; many sentient lifeforms, &#039;&#039;all&#039;&#039; feeding only &#039;&#039;four&#039;&#039; Chaos Gods, would give said Chaos Gods so much power that they would probably have the capability to turn the entire galaxy (and many others) into massive Eyes of Terror at a simple scheming click of their heretical fingers. But of course, that hasn&#039;t happened (thank the fucking Emperor). Which probably means those wikifags are talking complete unadulterated bullshit, and in actuality, the full range of influence the Ruinous Powers have only extends to the area of the Milky Way and not much further. After all, a specific location in the Warp corresponds with a specific location in the Materium; your thoughts and emotions will have an effect (albeit very minor) on the Warp in your specific corresponding location, and the collective thoughts and emotions of a galaxy&#039;s population will only have an effect on that specific galactic area of the overall Warp. This essentially means the four Chaos Gods are completely confined to the Milky Way galaxy, because that&#039;s where the emotions that created and feed them are currently being felt. &lt;br /&gt;
&lt;br /&gt;
So what does that really mean? Well, it means the Warp in the vast, cold, empty space between galaxies is calm as fuck, absolutely nothing like the infested shitty plughole it is right now in our home galaxy, because there&#039;s no sentient life and hence no chaotic emotions there to stir it up. However, this also means that if other galaxies out there have their own interstellar sentient species with a presence in the Warp, then those galaxies will have their own Chaos Gods [likely just analogous versions of the four ([[Malal|point five]]) we have, although it&#039;s also possible that the different emotions might be allocated differently for each galactic pantheon; Andromeda might have gods based on the seven deadly sins, for example] that reside there and are also confined to the area of their own galaxy. But who knows? Maybe each warp god is a reflection of the galaxy that birthed it , and the aliens that live in other galaxies there have actually got their shit together and all get along like best buddies in a setting that just oozes [[Noblebright|noblebright]] from every pore, and the Chaos Gods there aren&#039;t even called that because they&#039;re all so friendly and cushy to everyone and like to play vidyagames with each other and cracking open cold ones on a warm Friday night while watching The Batchelor. Maybe the Warp gods in most galaxies actually maintian contact with those in neighboring ones, and everyone just stays the fuck out of the Milky Way for the same reason most 21st century tourists stay out of Somalia. How sweet... I wonder what would happen if two galaxies, both with their own analogous Chaos Gods, collided. Would they just absorb each other into a new pantheon of four even-more-powerful Gods? Would they fight each other until one reigned supreme? Or would they get along like good ol&#039; chums since they understand each other perfectly? Anyway, tangents.&lt;br /&gt;
&lt;br /&gt;
Now that I say all of this, why the actual &#039;&#039;&#039;FUCK&#039;&#039;&#039; has no one decided to just up and leave the galaxy already?! It&#039;s a complete shithole! It&#039;s filled to the absolute brim with nothing but copious amounts of [[Grimdark]] and a whole host of things that want to murder, rape and eat you, not necessarily in that order. And it&#039;s &#039;&#039;still&#039;&#039; being filled up with that shit, both [[Necron|crawling out from under the ground]] and [[Tyranid|flying in from outer space to OMNOMNOMNOM the faces of everyone you both despise and adore]]. Even if you&#039;re lucky enough to escape the immediate crossfire, you&#039;re still likely to be part of [[Imperium|a civilisation that completely smashes any feeling of worth or individuality out of you and treats you like just another cog in the machine of trillions of cogs]]. Just leave already, god dammit. What about Andromeda? I hear it&#039;s rather pleasant this time of year. At least compared to this literal hellhole. But it&#039;s probably not possible for the same reason why [[Roboute Guilliman|Big Bobby G]] and [[Lion El&#039;Johnson|Lion-O]] couldn&#039;t simply fly over the Ruinstorm to get to Terra; if the space between galaxies is calm because there are no souls, that probably means there&#039;s no warp either, making intergalactic travel impossible. But this is just speculation. Plus, you need to be Necron-tier to get pass the nids off galaxy.&lt;br /&gt;
&lt;br /&gt;
But then again, It is officially stated that Warhammer 40k and Warhammer Fantasy are both threatened by the same Warp with the same Chaos Gods, sooo....&lt;br /&gt;
&lt;br /&gt;
Now, where were we? Oh yes, Chaos Gods. Ahem.&lt;br /&gt;
&lt;br /&gt;
==Khorne==&lt;br /&gt;
{{Main|Khorne}}&lt;br /&gt;
[[File:Khorne First.jpg|thumb|right|200px|Lord of RAEG, War, Butthurt, Steroids and Testosterone.]]&lt;br /&gt;
&lt;br /&gt;
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES! BUTTER FOR THE POP KHORNE! Oh, sorry. In case it wasn&#039;t obvious, Khorne is the god of battle, martial honor, and oh yeah, BLOOD! Although primarily formed from hate and rage, bravery and honor are also thrown in the mix. Also in the mix are mercy (in particular, mercy for those too weak to put up a fight and be a challenge to kill. This is almost never shown in the fluff though, annoyingly), courage, regret, fear, athleticism, determination, daring, impulsiveness, and struggling onward in the face of any odds.&lt;br /&gt;
* Gender - DEFINITELY A MAN, AND DON&#039;T YOU FORGET IT!! &amp;lt;strike&amp;gt; I thought he was female? &amp;lt;/strike&amp;gt; {{BLAM|&#039;&#039;&#039;*BLAM!* *BLAM!* THAT&#039;S DOUBLE HERESY!!&#039;&#039;&#039;}}&lt;br /&gt;
* Main Enemy - Slaanesh, as he considers him/her/it/them to be too frilly and really doesn&#039;t care about sensations, especially when they prolong the spilling of blood, to the point fluff wise it is distinctly pointed out he hates the priss even more than tzeench,  going so far as to have slaaneshi and khornates have the hatred special rule against eachother. &lt;br /&gt;
* Bro god - Nurgle, although he doesn&#039;t seem to mind Khaela Mensha Khaine (they&#039;re probably the same thing, though), and he is rumored to be in a polyamorous relationship with Mork and Gork.&lt;br /&gt;
* Love Interest - Gork and Mork (see above). [[Valkia the Bloody]] (Canonically - yes, your brain is now broken).&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[World Eaters]], other various chapters and bands of warriors dedicated themselves to him since. Also has IG-equivalent armies like the [[Blood Pact]].&lt;br /&gt;
*[[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Arbaal the Undefeated (ANGRY VIKINGS!! FUCK YEAH!!), Valkia the Bloody, Scylla Afingrimm (former warlord turned [[Chaos Spawn]] and still kicks ass), Hrafn Untam, Haargroth the Blooded, Skarr Bloodwrath. Khorne also has an entire Norse confederation especially devoted to him known as the Aeslingr. &lt;br /&gt;
* Sacred Number - 8 (&amp;quot;The eightfold path&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WE Heretic Astartes 2.png|A Khornate Berzerker Heretic Astartes of the [[World Eaters]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nurgle==&lt;br /&gt;
{{Main|Nurgle}}&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|200px|Despite his and his minion&#039;s appearances, they&#039;re actually pretty nice.]]&lt;br /&gt;
&lt;br /&gt;
Nurgle is the god of filth, pestilence, decay, and generally being a cool dude (which are [[Neckbeard|obviously related]]). Formed from despair and fear of death, his portfolio also includes acceptance and stoicism. Other values include inevitability, empathy, kinship, struggle, (familial) love, tradition, mercy, and memory. Nurgle is also notable for being the only Chaos god that cares for his followers whatsoever, bordering on love (in fact in 40k, he loves the [[Eldar]] goddess [[Isha]] so much that he [[grimdark|chained her up and force feeds her his new diseases]], because that&#039;s the only way he knows how to express love... yeah, love sucks &amp;lt;s&amp;gt;sometimes&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;all the time&amp;lt;/S&amp;gt; most of the time). Also note that one aspect of him that is played up in the End Times is that he is in fact the god of life, only for him it means unrestrained, infinite life such as with pathogens and tumors.&lt;br /&gt;
* Gender - A (slob of a) man. A VERY fat, old one.&lt;br /&gt;
* Main Enemy - Tzeentch, the paragon of hope and change, in opposition to Nurgle&#039;s representation of decay and inevitability.&lt;br /&gt;
* Bro god - Khorne, mostly because Nurgle is the only Chaos god Khorne doesn&#039;t entirely hate.&lt;br /&gt;
* Love Interest - His joy and wife, [[Isha]]. Now pins for Alarielle, since he [[Everqueen#Isha.2FAriel_Alarielle_Fusion_Dance.21|lost Isha to her]].&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[Death Guard]]. Has tons of other followers like the [[The Purge]] (omnicidal wackos who have no problem using chemical and virus weapons on helpless populations), [[Apostles of Contagion]] ([[Zombie Plague]] aficionados), the [[Lords of Decay]] (utterly loyal Marines sent to die in the Eye, holy fuck these guys made a direct assault on the Solar System and won Pluto), and human IG armies like the rebellion on [[Vraks]].&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: [[Valnir|Valnir the Reaper]], old school champion of Nurgle;  [[Festus the Leechlord]] (this guy used to be a doctor in the Empire; he&#039;s not even a Northman). The Crow Brothers of the Björnlings are especially devoted to him also (Festus leads these guys), the [[Glottkin]], [[Gutrot Spume]] (a Nurglite pirate barbarian), the [[Maggoth Lords]] of Icehorn Peak. It could also be possibly argued (especially considering [[Age of Sigmar|Age of Skubmar]]) that the Skaven Clan Pestilens is some sort of splinter cult built on worshipping Nurgle while thinking that they&#039;re worshiping an aspect of the Horned Rat.&lt;br /&gt;
* Sacred Number - 7 (though 3 is also a popular number)&lt;br /&gt;
* Please note that the above lore mixes both Warhammer fantasy lore and Warhammer 40k lore which, although the character is virtually indistinguishable, are not the same thing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Plague Marine 8th Ed.png|A [[Plague Marine]] of the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slaanesh==&lt;br /&gt;
{{Main|Slaanesh}}&lt;br /&gt;
[[File:Slaanesh Old.jpg|thumb|right|200px|The embodiment of all things PR0N.]]&lt;br /&gt;
&lt;br /&gt;
Slaanesh is the god/dess of pain, pleasure, and perfection... or, in other words, a god of [[1d4chan|emotions formed from emotions]], not all of which are bad. In 40k (WHFB didn&#039;t elaborate how Slaanesh was born, so we can only assume he/she/it/they manifested normally like the other Gods), the an inherently psychic race called the [[Eldar]] created him/her/it/them by having so many damn orgies they tore space-time a new asshole (The Eye of Terror). Formed mainly from hedonism and excess, love and creativity are also attributes of Slaanesh. Other facets include perfectionism, obsessiveness, attention-whoring, jealousy, sensuality, [[Doomrider|DRUGS]], empathy, self-expression, individuality, art, music, joy, and admiration (so quite literally the god of sex, drugs, and rock &#039;n roll!).&lt;br /&gt;
* Gender - Whatever you want it to be, sugar!  In WH Fantasy you&#039;ll see illustrations of a lecherous old hag / old man / old bits-of-both; in WH40k depictions are of a young flamboyant hermaphrodite.&lt;br /&gt;
* Main enemy - The brutish Khorne, obviously. H-he never calls...&lt;br /&gt;
* Bro god - Tzeentch, although that&#039;s mostly because he&#039;s the least icky of the Chaos gods. His/her/its/their friendship with Nurgle is a bit questionable since he stole [[Isha]] during Slaanesh&#039;s proverbial and... literal raping of the former Eldar Empire, though it isn&#039;t shown anywhere that Slaanesh still openly detests Nurgle for that (Hell, their daemons temporarily joined forces once or twice). Generally the most open to working with the others.&lt;br /&gt;
* Love Interest - All of them. Still pines for Isha, and is depressed no one ever seems to love him/her back. Tries to tempt Khorne into raping him/her/them. Gave up on Nurgle after he got married. For a long time has been pining for Tzeentch of all people, but she can never seem to make him think she likes him as more than just a friend. Basically, she&#039;s the hot chick who got friendzoned by the nerd. But she won&#039;t give up!&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Emperor&#039;s Children]]. Also has others to call on like The [[Flawless Host]] (their drugs make Emperor&#039;s Children&#039;s look like baking powder), Violaters (these guys body sculpt themselves enough to make a [[VtM|Tzimisce]] well up with pride), as well as, again, various IG-equivalent armies.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Sigvald the Magnificent (he really is quite magnificent...), [[Dechala|Dechala the Denied one]], former high elf maiden turned into near greater daemon level, Azazel, former bro of [[Sigmar]], Styrkaar of Sortsvinear. &amp;lt;s&amp;gt;The Varg tribes serve him.&amp;lt;/s&amp;gt; NO WE DON&#039;T. Likely that the Hung worship him, purely judging from their nomenclature. Also, [[Dark Elves (Warhammer Fantasy)|Dark Elves]], pre-retcon.&lt;br /&gt;
*Sacred Number - &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mandraykh Blyss EC.png|A Slaaneshi-Heretic Astartes of the [[Emperor&#039;s Children]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tzeentch==&lt;br /&gt;
{{Main|Tzeentch}}&lt;br /&gt;
[[File:Tzeentch Old.jpg|thumb|right|200px|Change we can all believe in...]]&lt;br /&gt;
&lt;br /&gt;
Tzeentch is the god of [[Just as planned]] and magic. Tzeentch is formed from paranoia and plotting, but also, amazingly enough, hope and ambition. Other values include trust, curiosity, dissatisfaction, aspiration, progress, knowledge, learning, protection, will, anarchy, and change.&lt;br /&gt;
* Gender - Always changing, but usually male or genderless.&lt;br /&gt;
* Main Enemy - Nurgle, because he symbolizes stagnation, a.k.a. refusal towards change.&lt;br /&gt;
* Bro god(dess) - Slaanesh, who isn&#039;t as brutal as Khorne and not as much of a lazy bastard as Nurgle. Plus, she&#039;s nice to little Tzeentch!&lt;br /&gt;
* Love Interest - Kind of wishes that the Deceiver, Cegorach, and the Emperor were.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Thousand Sons]], and basically no other Space Marine groups; only [[The Scourged]] are canonical non-TS-descendants who are dedicated to Tzeentch. Tzeentch also apparently doesn&#039;t have any IG-equivalent armies dedicated to him in particular (besides the [[Prospero Spireguard]] who are more like the Thousand Sons auxilia than anything else). In-universe this is most likely because if a Guardsman is going to turn to a specific Chaos god, the prospect of [[Khorne|power and unending glorious conquest]], [[Nurgle|freedom from all pain and suffering]], or [[Slaanesh|all the booze, drugs and whores you can handle and then some]] are more attractive options than being a scheming nerd. Or else Tzeentch&#039;s non-marine cultists are rarely warriors or soldiers, more often power-hungry bureaucrats, nobles, Imperial Governors, and even Inquisitors. Out of universe it&#039;s hard to make Tzeentch-focused units other than TS when their signature units are sorcerers, who only come in small quantities on the tabletop, and the Sons-specific Rubric Marines. He also offers limited knowledge of the future, represented in game with a boosted Ward save from the Mark of Tzeentch.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;: &amp;lt;s&amp;gt;Vilitch the Curseling&amp;lt;/s&amp;gt; [[Egrimm van Horstmann|Egrimm van Horstmann]]. No Chaos Tribe seems to revere him to any exceptional extent (well there was this Sarl tribe and it was ruled by a Tzeentch chieftian, but [[Wulfrik the Wanderer|Wulfrik]] killed him as well as his son) but he pulled out some nasty tricks such as becoming the grand magister of the Order of Light and fucking said order up before flying away on top of a dragon. Also, got [[Cathay]] in a bag.&lt;br /&gt;
* Sacred Number - 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TS Sorc Divination.png|A Tzeentchian Chaos Sorcerer of the [[Thousand Sons]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Malal==&lt;br /&gt;
{{Main|Malal}}&lt;br /&gt;
[[File:Malal.jpg|150px|right|thumb|Then we have this motherfucking out of place/odd one out weirdo here....]]&lt;br /&gt;
&lt;br /&gt;
Though not as relevant as the other big four, Malal is still more notable than the other minor Gods mentioned below. He&#039;s sort of the borderline between major and minor chaos gods.&lt;br /&gt;
&lt;br /&gt;
Malal is a renegade Chaos god that only appeared in one comic for Fantasy before his creators divorced and took their character with them, resulting in GW shitcanning most of the original sculptors and artists. Then he was replaced with two entirely different characters with the same basic domain before being quietly swept under the rug and forgotten, barring the odd reference that slips out here and there. He is fittingly the god of fractiousness and dissent, which means his power is parasitic: any time the four other major Milky Way Warp gods do their thing, which is to say strive to gain power at the expense of the materium and eachother, Malal grows in power as well. Because of his nature as a common enemy to the big four and thus a Warp Entity that fights the Warp, he is also sometimes a god of atheism, contradictions, and paradoxes, when he exists at all. That being said, he did have awesome champions who lived solely to hunt down the greatest champions of the other gods, which is pretty [[Awesome]]. Sadly (or not, depending on your opinion), [[Games Workshop]] idiotically lost the rights to his name, so he&#039;s been more or less retconned. Except now he &amp;lt;i&amp;gt;might&amp;lt;/i&amp;gt; be back in 40k, with a [[Chaos Space Marine]] warband called the [[Sons of Malice]] who worship a god called Malice...who just happen to wear a color scheme of black and white, and just happen to have a symbol of a bisected skull, and whose premier Chaos weapon specializes in killing Daemons. There&#039;s also [[Beastmen]] of Malal in one of the card games. But nope, don&#039;t you dare say they worship Malal. Like Khorne, Malal has an aspect of hate, however it&#039;s more along the lines of loathing (including towards self), [[derp|malice]] and cold contempt compared to Khorne&#039;s ragey hot-blooded variety. While a worshipper of either might shoot up a school, a malal worshipper would probably think of it like exterminating pests rather than a pleasant rampage. Beyond all that, his portfolio includes paradoxes, justice, revenge, nihilism, and the inevitability of Chaos turning upon itself. Every time the others fight or power shifts between them, he grows stronger. Just like Chaos will eventually win and consume all worlds, Malal will eventually win and consume all Chaos resulting in oblivion for all things...then if GW took the full bite off Moorcock&#039;s work and not just the parts they wanted, the whole thing starts all over again from the beginning. &lt;br /&gt;
* Gender - A god with a gender? &#039;&#039;Really?&#039;&#039;&lt;br /&gt;
* Main Enemy - EVERYONE. Because Malal&#039;s an edgy loner who doesn&#039;t play by the rules (also because he represents one of the few things GW didn&#039;t steal from Moorcock, that Chaos eventually destroys itself), although the forces of [[Chaos Undivided]] might logically be prioritized over other folk.&lt;br /&gt;
* Bro God(ess) - Probably any character that has been retconned away, that [[Squats|is angry about not being a part of the canon anymore]]. A story where he temporarily joins forces with someone like Emps or the [[C&#039;tan]] might also work.&lt;br /&gt;
* Love Interest(s) - As per his nature as an edgelord, he has a tsundere love-hate relationship with chaos itself.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - [[Sons of Malice]]. And that just about sums it up. No Imperial Guard equivalent, no daemon spawn, nothing (that we know of). So yeah, that pretty much makes him a god of hipsters too. /tg/ has made a fan-codex for [[Malal Daemonkin]], though, so go help yourself :)&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: A fellow named Kaleb Daark was Malal&#039;s first revealed servant, who swung around a pterodactyl head on a stick. The Ogre Skrag the Slaughterer fucked up dwarves in his name before pussying out to follow some shitty Ogre god thanks to retcons. There&#039;s a small tribe of Beastmen named the Claws of Malal as well. &lt;br /&gt;
* Sacred Number - 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Maxresdefault.jpg|220px|A Malalic Space Marine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Great Horned Rat==&lt;br /&gt;
{{Main|Horned Rat}}&lt;br /&gt;
[[File:Betterskaven.jpg|220px|right|thumb|Thinks he&#039;s better than sliced Jesus.]]&lt;br /&gt;
&lt;br /&gt;
This otherwise-unnamed deity is patron of the [[Skaven]], and god of... well, rats. He also infringes copyright on both Nurgle&#039;s and Tzeentch&#039;s portfolios, but it&#039;s mostly rats. The Horned Rat once appeared in material form; he&#039;s the only Chaos god to do so. Of course, in Skaven fashion, he just ate a ton of the Skaven present, gave some orders and left; the Skaven only serve him out of fear, even though their belief in him only makes him stronger.  He left them with a warpstone monolith containing the Skaven equivalent of the Ten Commandments.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar he was promoted to Chaos God following the demotion of Slaanesh out of the Great Game. &lt;br /&gt;
* Gender - Referred to as male. &lt;br /&gt;
* Main Enemy - Everyone, backstabbing is his primary creed and portfolio. Being cowardly, he will also work with any Chaos God, mostly Nurgle. Archaon shows him the least respect, however.  &lt;br /&gt;
* Bro God(ess) - Nurgle, as far as his followers are concerned. They have very similar hobbies.&lt;br /&gt;
* Love Interest(s) - As Skaven themselves are incapable of feeling love, it is unlikely GHR can either. &lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - None. Great Horned Rat does not exist in 40k. Although there are [[Death Guard]] miniatures with [[Skaven]] heads.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot; - [[Clanrats]]. All of them. ALL OF THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  Also apparently [[Thanquol]], because the Great Horned Rat thinks his fuckups are hilarious. &lt;br /&gt;
* Sacred Number - 13&lt;br /&gt;
&lt;br /&gt;
==The Other Ones==&lt;br /&gt;
Older editions of Warhammer Fantasy and 40k mention several lesser Chaos gods. Nowadays, they only appear(ed) in WFB (and even then, only sparingly), with some (the Horned Rat and Hashut in particular) generally considered to be separate from the &amp;quot;main&amp;quot; Chaos pantheon.&lt;br /&gt;
Until the Horned Rat replaced Slaanesh as the Fourth Chaos god in End Times. This change did not affect 40k.&lt;br /&gt;
&lt;br /&gt;
===Archaon===&lt;br /&gt;
{{main|Archaon}}&lt;br /&gt;
Upon completing a new set of challenges by the Chaos Gods in AoS, he was empowered to demigod level and given free reign to do whatever he desired. &lt;br /&gt;
&lt;br /&gt;
===Be&#039;lakor===&lt;br /&gt;
{{main|Be&#039;lakor}}&lt;br /&gt;
The first [[Daemon Prince]] and ostensibly the only Daemon of [[Chaos Undivided]], Be&#039;lakor commands a great amount of power over the Realms. While still under the thumb of his four parents, he has been able to control a sizeable army of followers and has claimed to have even influenced [[Archaon]].&lt;br /&gt;
&lt;br /&gt;
===The Great Gatherer===&lt;br /&gt;
A (presumably) giant crow worshipped by tribesmen from Ulgu in the [[Age of Sigmar]]. Not much is known about him, since [[Warcry|the only game his followers appear in]] isn&#039;t out yet, but we do know that the [[Corvus Corax|Corvus]] Cabal (the aforementioned tribesmen) consider [[Archaon]] to be his avatar in the Mortal Realms. Theories range from it being an aspect of [[Tzeentch]] (notable avian features, Tzeentch is known to be interested in the Realm of Shadow, maybe gathering secrets?) or [[Nurgle]] (the Crow was Nurgle&#039;s totem animal among the Norscans, maybe gathering bodies?) to being a minor, but ascending, Chaos God not so far removed from the Great Horned Rat&#039;s path to the pantheon. He even has the weird connection to both Nurgle and Tzeentch the GHR does. It has been confirmed that the Warbands from Warcry will be usable in the main game, possibly as normal units, and will have the keyword SLAVES TO DARKNESS, which means he&#039;ll have some representation in a mainline game. Not too bad for the newest kid on the block.&lt;br /&gt;
&lt;br /&gt;
===Hashut===&lt;br /&gt;
{{main|Hashut}}&lt;br /&gt;
Hashut apparently means &amp;quot;Father of Darkness&amp;quot; in Dwarfen, which naturally means he&#039;s the god of the [[Chaos Dwarfs]]. And if his followers are any indication, he&#039;s also god of penis-compensating hats.&lt;br /&gt;
&lt;br /&gt;
===Mo&#039;rcck, Phraz-Etar, and Ans&#039;l===&lt;br /&gt;
Puns on the last names of sci-fi and fantasy author Michael Moorcock (from whom the idea of [[Chaos]] as a fundamental force in the world was blatantly stolen/took inspiration from, and don&#039;t anyone ever say &amp;quot;borrow for a while&amp;quot; since even the author and Games Workshop have admitted it), artist Frank Frazetta (who drew a lot of movie and comic book posters, especially in sci-fi and fantasy), and Citadel Miniatures founder Bryan Ansell (who wrote several of the [[Rogue Trader (Sourcebook)|First Edition]] rulebooks). These guys helped set the tone of the early [[Warhammer 40,000]] universe (purposefully or not), including the propensity of putting spikes on [[Chaos]] things. Games Workshop decided to pay homage in the (initial) Third Edition [[Codex]]: [[Chaos Space Marines]], which mentioned that Chaos Space Marines often put &amp;quot;spiky bits&amp;quot; on their armour in praise of these three gods. They were never mentioned anywhere else, and probably shouldn&#039;t be considered &amp;quot;canonical&amp;quot;... not that canonicity counts for much in 40k anyway.&lt;br /&gt;
&lt;br /&gt;
===Morghur===&lt;br /&gt;
{{main|Morghur}}&lt;br /&gt;
Originally one of the most notable Beastmen, he&#039;s worshipped as a minor Chaos God of mutation and devolution in Age of Sigmar.&lt;br /&gt;
&lt;br /&gt;
===Necoho===&lt;br /&gt;
[[File:Necoho_Revealed.png|500px|thumb|right|[[/tg/]] has recently deduced Necoho&#039;s true identity.]]&lt;br /&gt;
Necoho is the god of atheism and one of the other minor gods invented as a replacement for Malal. Stupid as it sounds, it actually works, as Chaos is a reflection of all human beliefs and emotions, including, paradoxically, disbelief. He generally works to make religious movements disappear and wears a permanent expression of comic amusement, as he fucking knows he&#039;s a walking, talking paradox.&lt;br /&gt;
&lt;br /&gt;
Note that Necoho was introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least. That being said, he has been mentioned sporadically since then, such as the [[Gotrek &amp;amp; Felix]] novel &#039;&#039;Road of Skulls&#039;&#039;, which is more than can be said for Zuvassin. Has been mentioned by name in the Age of Sigmar novel &#039;&#039;Auction of Blood&#039;&#039;, along with a mention to his cult.&lt;br /&gt;
&lt;br /&gt;
In the popular series [[If the Emperor had a Text-to-Speech Device]], [[Magnus the Red]] made the point that the Emperor was, perhaps unknowingly, feeding a Chaos god of unbelief by promoting his Imperial Truth.&lt;br /&gt;
&lt;br /&gt;
===Nuffle===&lt;br /&gt;
{{Main|Nuffle}}&lt;br /&gt;
A joke Chaos God for [[Bloodbowl]], Nuffle is a mispronunciation of NFL (as in &amp;quot;National Football League&amp;quot;, the American gridiron football pro league in real life), which would be pronounced &amp;quot;Noofle&amp;quot; as in &amp;quot;book&amp;quot; if you tried pronouncing it. Nuffle explains why the Blood Bowl universe is so wacky and gridiron football obsessed. Technically the superior to the rest of Chaos, although apparently only in the Blood Bowl universe.&lt;br /&gt;
&lt;br /&gt;
===Urlfdaemonkin===&lt;br /&gt;
Urlf isn&#039;t a name. It&#039;s the last fucking death cry a guy makes when you gut him. That should tell you all you need to know. Anyway, this guy used to be a Norscan (like most of the daemon princes on this list) and was elevated to princehood by Khorne for exceptional badassery. Before his ascension, he was a massive, tall, bearded, Clint Eastwood-type Chaos Champion and was a chieftain of the Snaegr clan of Aeslingr. He&#039;s so fucking powerful that he was able to create his own lesser daemons and can bless warriors with the Mark and mutations of Khorne. Urlf has his own summoning days like most powerful daemon princes, and is usually worshiped as a lesser deity of Chaos by those who serve his master, Khorne. He has a short story in the 6th edition Chaos army book, where he muses on the fuck-you nature of time in the Warp and remarks on how the new Chieftain of the Snaegr resembles one of the sons he fathered in his mortal life. He also blesses the new chief with Khorne&#039;s mark and turns him into a monstrous cross [[Awesome|between a Bloodletter and a Chaos Champion]].&lt;br /&gt;
&lt;br /&gt;
===Zuvassin===&lt;br /&gt;
Zuvassin is one of the two minor gods invented as a replacement for Malal.  He just likes to see shit fall apart, specifically nonphysical stuff like schemes and lives - in other words, he&#039;s the god of [[not as planned]]. He&#039;s the guy who makes all the bad shit happen in infomercials. Generally, he makes sure that Murphy&#039;s Law is always enforced in the most spectacular possible ways. He doesn&#039;t have many worshippers, as he makes sure to fuck up whatever they&#039;re planning too.&lt;br /&gt;
&lt;br /&gt;
Note that Zuvassin was only introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least.&lt;br /&gt;
&lt;br /&gt;
Actually, he is still canon, at least in Warhammer Fantasy. The 2nd Edition &amp;quot;Tome of Salvation&amp;quot; actually lists both him and Necoho as Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
===When Tzeentch was the best===&lt;br /&gt;
According to recent Tzeentch Codex/Battletome Tzeentch was at one point the sole major chaos god. A rebellion against him fractured him into many pieces, which because of warp time fuckery, technically counts as a different god. When chaos was first forming (just after War in Heaven for 40k) there were many chaos gods and entities competing (rather than the total domination that exists now). Tzeentch somehow became number one, and was a super god of sorts, although he was possibly less powerful than the current Tzeentch due to the lesser size and influence of chaos. A rebellion by all the other chaos gods fractured him, creating the Tzeentch we know today. In the same way that Slaanesh has always existed in 40k, the new Tzeentch has always existed the way he is. While the old Tzeentch is permanently destroyed (across all time), while still doing the things he did. They are implied to be two seperate entites.&lt;br /&gt;
&lt;br /&gt;
This is a variant of the backstory of The Blue Scribes.&lt;br /&gt;
&lt;br /&gt;
{{ChaosGods}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Heresy]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118813</id>
		<title>Chaos Gods</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118813"/>
		<updated>2020-03-11T21:25:28Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: /* Slaanesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
{{Topquote|Fascism and Communism, like all other evils, are potent because of the good they contain or imitate. ...and of course their occasion is the failure of those who left humanity starved of that particular good. This does not for me alter the conviction that they are very bad indeed.|C.S. Lewis}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chaos Gods&#039;&#039;&#039; are the gods which rule over the Realm of [[Chaos]] in [[Warhammer Fantasy Battles]] and the [[Warp]] in [[Warhammer 40,000]]. They love nothing so much as dicking with each other, except perhaps with their mortal followers, and literally  each other (especially Slaanesh). Before they were gods, they were generally benevolent beings, when the Warp was a calm sea. Each one is formed by the emotions of living souls clumped together in the Warp/Realm of Chaos. Contrary to standard thought, they personify good attributes as well, and are powered as much by good as by bad. Even if said god started out entirely bad, in their eventual evolution as part of their natures, they will kill gods who represented entirely good things, and will gain not only their values, but their power by said value. &lt;br /&gt;
&lt;br /&gt;
Be aware many of the gods&#039; values will and do intersect. This is as much due to the chaotic nature of the gods as it is to the multitude of emotions that make up the living. For example: let&#039;s say you&#039;re literally obsessed with brutally murdering people and you get a real nice kick out of it. The act of spilling blood is gonna feed [[Khorne]], while the ecstasy and obsessive sensation you get out of it will feed [[Slaanesh]]. So yeah, there&#039;s some overlap, in that an individual doing a certain thing, under specific circumstances, can simultaneously feed multiple Chaos Gods, but the God who was invoked (whether intentionally or no) upon when commuting the action will get the most power out of it (I.E: You killed someone for Khorne. While your ecstasy from the murder will feed Slaanesh a bit, your simple act of ending a life will feed Nurgle, your continued ambition to please the Blood God to earn his favor will also feed Tzeentch a bit, but Khorne gets the most since you offered that kill to him foremost).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
According to the wikifags over at the Official Warhammer 40k Wiki, the Chaos gods were created and are sustained by the collective emotions of &#039;every sentient being of the material universe&#039;; so not just the Milky Way, but every alien, both heretical and loyal, in the whole universe. This however probably isn&#039;t true, or rather it&#039;s just very bad wording, because if the Milky Way alone has all of these sentient races in it, then there&#039;s a safe bet that most other galaxies in the rest of the universe also have a multitude of sentient races too. And there are like, at least billions upon billions of galaxies in the observable universe, let alone the true universe which is likely many magnitudes larger. Based on what we&#039;ve seen in the fluff, &#039;&#039;That&#039;&#039; many galaxies, filled with &#039;&#039;that&#039;&#039; many sentient lifeforms, &#039;&#039;all&#039;&#039; feeding only &#039;&#039;four&#039;&#039; Chaos Gods, would give said Chaos Gods so much power that they would probably have the capability to turn the entire galaxy (and many others) into massive Eyes of Terror at a simple scheming click of their heretical fingers. But of course, that hasn&#039;t happened (thank the fucking Emperor). Which probably means those wikifags are talking complete unadulterated bullshit, and in actuality, the full range of influence the Ruinous Powers have only extends to the area of the Milky Way and not much further. After all, a specific location in the Warp corresponds with a specific location in the Materium; your thoughts and emotions will have an effect (albeit very minor) on the Warp in your specific corresponding location, and the collective thoughts and emotions of a galaxy&#039;s population will only have an effect on that specific galactic area of the overall Warp. This essentially means the four Chaos Gods are completely confined to the Milky Way galaxy, because that&#039;s where the emotions that created and feed them are currently being felt. &lt;br /&gt;
&lt;br /&gt;
So what does that really mean? Well, it means the Warp in the vast, cold, empty space between galaxies is calm as fuck, absolutely nothing like the infested shitty plughole it is right now in our home galaxy, because there&#039;s no sentient life and hence no chaotic emotions there to stir it up. However, this also means that if other galaxies out there have their own interstellar sentient species with a presence in the Warp, then those galaxies will have their own Chaos Gods [likely just analogous versions of the four ([[Malal|point five]]) we have, although it&#039;s also possible that the different emotions might be allocated differently for each galactic pantheon; Andromeda might have gods based on the seven deadly sins, for example] that reside there and are also confined to the area of their own galaxy. But who knows? Maybe each warp god is a reflection of the galaxy that birthed it , and the aliens that live in other galaxies there have actually got their shit together and all get along like best buddies in a setting that just oozes [[Noblebright|noblebright]] from every pore, and the Chaos Gods there aren&#039;t even called that because they&#039;re all so friendly and cushy to everyone and like to play vidyagames with each other and cracking open cold ones on a warm Friday night while watching The Batchelor. Maybe the Warp gods in most galaxies actually maintian contact with those in neighboring ones, and everyone just stays the fuck out of the Milky Way for the same reason most 21st century tourists stay out of Somalia. How sweet... I wonder what would happen if two galaxies, both with their own analogous Chaos Gods, collided. Would they just absorb each other into a new pantheon of four even-more-powerful Gods? Would they fight each other until one reigned supreme? Or would they get along like good ol&#039; chums since they understand each other perfectly? Anyway, tangents.&lt;br /&gt;
&lt;br /&gt;
Now that I say all of this, why the actual &#039;&#039;&#039;FUCK&#039;&#039;&#039; has no one decided to just up and leave the galaxy already?! It&#039;s a complete shithole! It&#039;s filled to the absolute brim with nothing but copious amounts of [[Grimdark]] and a whole host of things that want to murder, rape and eat you, not necessarily in that order. And it&#039;s &#039;&#039;still&#039;&#039; being filled up with that shit, both [[Necron|crawling out from under the ground]] and [[Tyranid|flying in from outer space to OMNOMNOMNOM the faces of everyone you both despise and adore]]. Even if you&#039;re lucky enough to escape the immediate crossfire, you&#039;re still likely to be part of [[Imperium|a civilisation that completely smashes any feeling of worth or individuality out of you and treats you like just another cog in the machine of trillions of cogs]]. Just leave already, god dammit. What about Andromeda? I hear it&#039;s rather pleasant this time of year. At least compared to this literal hellhole. But it&#039;s probably not possible for the same reason why [[Roboute Guilliman|Big Bobby G]] and [[Lion El&#039;Johnson|Lion-O]] couldn&#039;t simply fly over the Ruinstorm to get to Terra; if the space between galaxies is calm because there are no souls, that probably means there&#039;s no warp either, making intergalactic travel impossible. But this is just speculation. Plus, you need to be Necron-tier to get pass the nids off galaxy.&lt;br /&gt;
&lt;br /&gt;
But then again, It is officially stated that Warhammer 40k and Warhammer Fantasy are both threatened by the same Warp with the same Chaos Gods, sooo....&lt;br /&gt;
&lt;br /&gt;
Now, where were we? Oh yes, Chaos Gods. Ahem.&lt;br /&gt;
&lt;br /&gt;
==Khorne==&lt;br /&gt;
{{Main|Khorne}}&lt;br /&gt;
[[File:Khorne First.jpg|thumb|right|200px|Lord of RAEG, War, Butthurt, Steroids and Testosterone.]]&lt;br /&gt;
&lt;br /&gt;
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES! BUTTER FOR THE POP KHORNE! Oh, sorry. In case it wasn&#039;t obvious, Khorne is the god of battle, martial honor, and oh yeah, BLOOD! Although primarily formed from hate and rage, bravery and honor are also thrown in the mix. Also in the mix are mercy (in particular, mercy for those too weak to put up a fight and be a challenge to kill. This is almost never shown in the fluff though, annoyingly), courage, regret, fear, athleticism, determination, daring, impulsiveness, and struggling onward in the face of any odds.&lt;br /&gt;
* Gender - DEFINITELY A MAN, AND DON&#039;T YOU FORGET IT!! &amp;lt;strike&amp;gt; I thought he was female? &amp;lt;/strike&amp;gt; {{BLAM|&#039;&#039;&#039;*BLAM!* *BLAM!* THAT&#039;S DOUBLE HERESY!!&#039;&#039;&#039;}}&lt;br /&gt;
* Main Enemy - Slaanesh, as he considers him/her/it/them to be too frilly and really doesn&#039;t care about sensations, especially when they prolong the spilling of blood, to the point fluff wise it is distinctly pointed out he hates the priss even more than tzeench,  going so far as to have slaaneshi and khornates have the hatred special rule against eachother. &lt;br /&gt;
* Bro god - Nurgle, although he doesn&#039;t seem to mind Khaela Mensha Khaine (they&#039;re probably the same thing, though), and he is rumored to be in a polyamorous relationship with Mork and Gork.&lt;br /&gt;
* Love Interest - Gork and Mork (see above). [[Valkia the Bloody]] (Canonically - yes, your brain is now broken).&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[World Eaters]], other various chapters and bands of warriors dedicated themselves to him since. Also has IG-equivalent armies like the [[Blood Pact]].&lt;br /&gt;
*[[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Arbaal the Undefeated (ANGRY VIKINGS!! FUCK YEAH!!), Valkia the Bloody, Scylla Afingrimm (former warlord turned [[Chaos Spawn]] and still kicks ass), Hrafn Untam, Haargroth the Blooded, Skarr Bloodwrath. Khorne also has an entire Norse confederation especially devoted to him known as the Aeslingr. &lt;br /&gt;
* Sacred Number - 8 (&amp;quot;The eightfold path&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WE Heretic Astartes 2.png|A Khornate Berzerker Heretic Astartes of the [[World Eaters]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nurgle==&lt;br /&gt;
{{Main|Nurgle}}&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|200px|Despite his and his minion&#039;s appearances, they&#039;re actually pretty nice.]]&lt;br /&gt;
&lt;br /&gt;
Nurgle is the god of filth, pestilence, decay, and generally being a cool dude (which are [[Neckbeard|obviously related]]). Formed from despair and fear of death, his portfolio also includes acceptance and stoicism. Other values include inevitability, empathy, kinship, struggle, (familial) love, tradition, mercy, and memory. Nurgle is also notable for being the only Chaos god that cares for his followers whatsoever, bordering on love (in fact in 40k, he loves the [[Eldar]] goddess [[Isha]] so much that he [[grimdark|chained her up and force feeds her his new diseases]], because that&#039;s the only way he knows how to express love... yeah, love sucks &amp;lt;s&amp;gt;sometimes&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;all the time&amp;lt;/S&amp;gt; most of the time). Also note that one aspect of him that is played up in the End Times is that he is in fact the god of life, only for him it means unrestrained, infinite life such as with pathogens and tumors.&lt;br /&gt;
* Gender - A (slob of a) man. A VERY fat, old one.&lt;br /&gt;
* Main Enemy - Tzeentch, the paragon of hope and change, in opposition to Nurgle&#039;s representation of decay and inevitability.&lt;br /&gt;
* Bro god - Khorne, mostly because Nurgle is the only Chaos god Khorne doesn&#039;t entirely hate.&lt;br /&gt;
* Love Interest - His joy and wife, [[Isha]]. Now pins for Alarielle, since he [[Everqueen#Isha.2FAriel_Alarielle_Fusion_Dance.21|lost Isha to her]].&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[Death Guard]]. Has tons of other followers like the [[The Purge]] (omnicidal wackos who have no problem using chemical and virus weapons on helpless populations), [[Apostles of Contagion]] ([[Zombie Plague]] aficionados), the [[Lords of Decay]] (utterly loyal Marines sent to die in the Eye, holy fuck these guys made a direct assault on the Solar System and won Pluto), and human IG armies like the rebellion on [[Vraks]].&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: [[Valnir|Valnir the Reaper]], old school champion of Nurgle;  [[Festus the Leechlord]] (this guy used to be a doctor in the Empire; he&#039;s not even a Northman). The Crow Brothers of the Björnlings are especially devoted to him also (Festus leads these guys), the [[Glottkin]], [[Gutrot Spume]] (a Nurglite pirate barbarian), the [[Maggoth Lords]] of Icehorn Peak. It could also be possibly argued (especially considering [[Age of Sigmar|Age of Skubmar]]) that the Skaven Clan Pestilens is some sort of splinter cult built on worshipping Nurgle while thinking that they&#039;re worshiping an aspect of the Horned Rat.&lt;br /&gt;
* Sacred Number - 7 (though 3 is also a popular number)&lt;br /&gt;
* Please note that the above lore mixes both Warhammer fantasy lore and Warhammer 40k lore which, although the character is virtually indistinguishable, are not the same thing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Plague Marine 8th Ed.png|A [[Plague Marine]] of the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slaanesh==&lt;br /&gt;
{{Main|Slaanesh}}&lt;br /&gt;
[[File:Slaanesh Old.jpg|thumb|right|200px|The embodiment of all things PR0N.]]&lt;br /&gt;
&lt;br /&gt;
Slaanesh is the god/dess of pain, pleasure, and perfection... or, in other words, a god of [[1d4chan|emotions formed from emotions]], not all of which are bad. In 40k (WHFB didn&#039;t elaborate how Slaanesh was born, so we can only assume he/she/it/they manifested normally like the other Gods), the an inherently psychic race called the [[Eldar]] created him/her/it/them by having so many damn orgies they tore space-time a new asshole (The Eye of Terror). Formed mainly from hedonism and excess, love and creativity are also attributes of Slaanesh. Other facets include perfectionism, obsessiveness, attention-whoring, jealousy, sensuality, [[Doomrider|DRUGS]], empathy, self-expression, individuality, art, music, joy, and admiration (so quite literally the god of sex, drugs, and rock &#039;n roll!).&lt;br /&gt;
* Gender - Whatever you want it to be, sugar!  In WH Fantasy you&#039;ll see illustrations of a lecherous old hag / old man / old bits-of-both; in WH40k depictions are of a young flamboyant hermaphrodite.&lt;br /&gt;
* Main enemy - The brutish Khorne, obviously. H-he never calls...&lt;br /&gt;
* Bro god - Tzeentch, although that&#039;s mostly because he&#039;s the least icky of the Chaos gods. Her friendship with Nurgle is a bit questionable since he stole [[Isha]] during Slaanesh&#039;s proverbial and... literal raping of the former Eldar Empire, though it isn&#039;t shown anywhere that Slaanesh still openly detests Nurgle for that (Hell, their daemons temporarily joined forces once or twice). Generally the most open to working with the others.&lt;br /&gt;
* Love Interest - All of them. Still pines for Isha, and is depressed no one ever seems to love him/her back. Tries to tempt Khorne into raping him/her/them. Gave up on Nurgle after he got married. For a long time has been pining for Tzeentch of all people, but she can never seem to make him think she likes him as more than just a friend. Basically, she&#039;s the hot chick who got friendzoned by the nerd. But she won&#039;t give up!&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Emperor&#039;s Children]]. Also has others to call on like The [[Flawless Host]] (their drugs make Emperor&#039;s Children&#039;s look like baking powder), Violaters (these guys body sculpt themselves enough to make a [[VtM|Tzimisce]] well up with pride), as well as, again, various IG-equivalent armies.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Sigvald the Magnificent (he really is quite magnificent...), [[Dechala|Dechala the Denied one]], former high elf maiden turned into near greater daemon level, Azazel, former bro of [[Sigmar]], Styrkaar of Sortsvinear. &amp;lt;s&amp;gt;The Varg tribes serve him.&amp;lt;/s&amp;gt; NO WE DON&#039;T. Likely that the Hung worship him, purely judging from their nomenclature. Also, [[Dark Elves (Warhammer Fantasy)|Dark Elves]], pre-retcon.&lt;br /&gt;
*Sacred Number - &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mandraykh Blyss EC.png|A Slaaneshi-Heretic Astartes of the [[Emperor&#039;s Children]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tzeentch==&lt;br /&gt;
{{Main|Tzeentch}}&lt;br /&gt;
[[File:Tzeentch Old.jpg|thumb|right|200px|Change we can all believe in...]]&lt;br /&gt;
&lt;br /&gt;
Tzeentch is the god of [[Just as planned]] and magic. Tzeentch is formed from paranoia and plotting, but also, amazingly enough, hope and ambition. Other values include trust, curiosity, dissatisfaction, aspiration, progress, knowledge, learning, protection, will, anarchy, and change.&lt;br /&gt;
* Gender - Always changing, but usually male or genderless.&lt;br /&gt;
* Main Enemy - Nurgle, because he symbolizes stagnation, a.k.a. refusal towards change.&lt;br /&gt;
* Bro god(dess) - Slaanesh, who isn&#039;t as brutal as Khorne and not as much of a lazy bastard as Nurgle. Plus, she&#039;s nice to little Tzeentch!&lt;br /&gt;
* Love Interest - Kind of wishes that the Deceiver, Cegorach, and the Emperor were.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Thousand Sons]], and basically no other Space Marine groups; only [[The Scourged]] are canonical non-TS-descendants who are dedicated to Tzeentch. Tzeentch also apparently doesn&#039;t have any IG-equivalent armies dedicated to him in particular (besides the [[Prospero Spireguard]] who are more like the Thousand Sons auxilia than anything else). In-universe this is most likely because if a Guardsman is going to turn to a specific Chaos god, the prospect of [[Khorne|power and unending glorious conquest]], [[Nurgle|freedom from all pain and suffering]], or [[Slaanesh|all the booze, drugs and whores you can handle and then some]] are more attractive options than being a scheming nerd. Or else Tzeentch&#039;s non-marine cultists are rarely warriors or soldiers, more often power-hungry bureaucrats, nobles, Imperial Governors, and even Inquisitors. Out of universe it&#039;s hard to make Tzeentch-focused units other than TS when their signature units are sorcerers, who only come in small quantities on the tabletop, and the Sons-specific Rubric Marines. He also offers limited knowledge of the future, represented in game with a boosted Ward save from the Mark of Tzeentch.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;: &amp;lt;s&amp;gt;Vilitch the Curseling&amp;lt;/s&amp;gt; [[Egrimm van Horstmann|Egrimm van Horstmann]]. No Chaos Tribe seems to revere him to any exceptional extent (well there was this Sarl tribe and it was ruled by a Tzeentch chieftian, but [[Wulfrik the Wanderer|Wulfrik]] killed him as well as his son) but he pulled out some nasty tricks such as becoming the grand magister of the Order of Light and fucking said order up before flying away on top of a dragon. Also, got [[Cathay]] in a bag.&lt;br /&gt;
* Sacred Number - 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TS Sorc Divination.png|A Tzeentchian Chaos Sorcerer of the [[Thousand Sons]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Malal==&lt;br /&gt;
{{Main|Malal}}&lt;br /&gt;
[[File:Malal.jpg|150px|right|thumb|Then we have this motherfucking out of place/odd one out weirdo here....]]&lt;br /&gt;
&lt;br /&gt;
Though not as relevant as the other big four, Malal is still more notable than the other minor Gods mentioned below. He&#039;s sort of the borderline between major and minor chaos gods.&lt;br /&gt;
&lt;br /&gt;
Malal is a renegade Chaos god that only appeared in one comic for Fantasy before his creators divorced and took their character with them, resulting in GW shitcanning most of the original sculptors and artists. Then he was replaced with two entirely different characters with the same basic domain before being quietly swept under the rug and forgotten, barring the odd reference that slips out here and there. He is fittingly the god of fractiousness and dissent, which means his power is parasitic: any time the four other major Milky Way Warp gods do their thing, which is to say strive to gain power at the expense of the materium and eachother, Malal grows in power as well. Because of his nature as a common enemy to the big four and thus a Warp Entity that fights the Warp, he is also sometimes a god of atheism, contradictions, and paradoxes, when he exists at all. That being said, he did have awesome champions who lived solely to hunt down the greatest champions of the other gods, which is pretty [[Awesome]]. Sadly (or not, depending on your opinion), [[Games Workshop]] idiotically lost the rights to his name, so he&#039;s been more or less retconned. Except now he &amp;lt;i&amp;gt;might&amp;lt;/i&amp;gt; be back in 40k, with a [[Chaos Space Marine]] warband called the [[Sons of Malice]] who worship a god called Malice...who just happen to wear a color scheme of black and white, and just happen to have a symbol of a bisected skull, and whose premier Chaos weapon specializes in killing Daemons. There&#039;s also [[Beastmen]] of Malal in one of the card games. But nope, don&#039;t you dare say they worship Malal. Like Khorne, Malal has an aspect of hate, however it&#039;s more along the lines of loathing (including towards self), [[derp|malice]] and cold contempt compared to Khorne&#039;s ragey hot-blooded variety. While a worshipper of either might shoot up a school, a malal worshipper would probably think of it like exterminating pests rather than a pleasant rampage. Beyond all that, his portfolio includes paradoxes, justice, revenge, nihilism, and the inevitability of Chaos turning upon itself. Every time the others fight or power shifts between them, he grows stronger. Just like Chaos will eventually win and consume all worlds, Malal will eventually win and consume all Chaos resulting in oblivion for all things...then if GW took the full bite off Moorcock&#039;s work and not just the parts they wanted, the whole thing starts all over again from the beginning. &lt;br /&gt;
* Gender - A god with a gender? &#039;&#039;Really?&#039;&#039;&lt;br /&gt;
* Main Enemy - EVERYONE. Because Malal&#039;s an edgy loner who doesn&#039;t play by the rules (also because he represents one of the few things GW didn&#039;t steal from Moorcock, that Chaos eventually destroys itself), although the forces of [[Chaos Undivided]] might logically be prioritized over other folk.&lt;br /&gt;
* Bro God(ess) - Probably any character that has been retconned away, that [[Squats|is angry about not being a part of the canon anymore]]. A story where he temporarily joins forces with someone like Emps or the [[C&#039;tan]] might also work.&lt;br /&gt;
* Love Interest(s) - As per his nature as an edgelord, he has a tsundere love-hate relationship with chaos itself.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - [[Sons of Malice]]. And that just about sums it up. No Imperial Guard equivalent, no daemon spawn, nothing (that we know of). So yeah, that pretty much makes him a god of hipsters too. /tg/ has made a fan-codex for [[Malal Daemonkin]], though, so go help yourself :)&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: A fellow named Kaleb Daark was Malal&#039;s first revealed servant, who swung around a pterodactyl head on a stick. The Ogre Skrag the Slaughterer fucked up dwarves in his name before pussying out to follow some shitty Ogre god thanks to retcons. There&#039;s a small tribe of Beastmen named the Claws of Malal as well. &lt;br /&gt;
* Sacred Number - 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Maxresdefault.jpg|220px|A Malalic Space Marine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Great Horned Rat==&lt;br /&gt;
{{Main|Horned Rat}}&lt;br /&gt;
[[File:Betterskaven.jpg|220px|right|thumb|Thinks he&#039;s better than sliced Jesus.]]&lt;br /&gt;
&lt;br /&gt;
This otherwise-unnamed deity is patron of the [[Skaven]], and god of... well, rats. He also infringes copyright on both Nurgle&#039;s and Tzeentch&#039;s portfolios, but it&#039;s mostly rats. The Horned Rat once appeared in material form; he&#039;s the only Chaos god to do so. Of course, in Skaven fashion, he just ate a ton of the Skaven present, gave some orders and left; the Skaven only serve him out of fear, even though their belief in him only makes him stronger.  He left them with a warpstone monolith containing the Skaven equivalent of the Ten Commandments.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar he was promoted to Chaos God following the demotion of Slaanesh out of the Great Game. &lt;br /&gt;
* Gender - Referred to as male. &lt;br /&gt;
* Main Enemy - Everyone, backstabbing is his primary creed and portfolio. Being cowardly, he will also work with any Chaos God, mostly Nurgle. Archaon shows him the least respect, however.  &lt;br /&gt;
* Bro God(ess) - Nurgle, as far as his followers are concerned. They have very similar hobbies.&lt;br /&gt;
* Love Interest(s) - As Skaven themselves are incapable of feeling love, it is unlikely GHR can either. &lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - None. Great Horned Rat does not exist in 40k. Although there are [[Death Guard]] miniatures with [[Skaven]] heads.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot; - [[Clanrats]]. All of them. ALL OF THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  Also apparently [[Thanquol]], because the Great Horned Rat thinks his fuckups are hilarious. &lt;br /&gt;
* Sacred Number - 13&lt;br /&gt;
&lt;br /&gt;
==The Other Ones==&lt;br /&gt;
Older editions of Warhammer Fantasy and 40k mention several lesser Chaos gods. Nowadays, they only appear(ed) in WFB (and even then, only sparingly), with some (the Horned Rat and Hashut in particular) generally considered to be separate from the &amp;quot;main&amp;quot; Chaos pantheon.&lt;br /&gt;
Until the Horned Rat replaced Slaanesh as the Fourth Chaos god in End Times. This change did not affect 40k.&lt;br /&gt;
&lt;br /&gt;
===Archaon===&lt;br /&gt;
{{main|Archaon}}&lt;br /&gt;
Upon completing a new set of challenges by the Chaos Gods in AoS, he was empowered to demigod level and given free reign to do whatever he desired. &lt;br /&gt;
&lt;br /&gt;
===Be&#039;lakor===&lt;br /&gt;
{{main|Be&#039;lakor}}&lt;br /&gt;
The first [[Daemon Prince]] and ostensibly the only Daemon of [[Chaos Undivided]], Be&#039;lakor commands a great amount of power over the Realms. While still under the thumb of his four parents, he has been able to control a sizeable army of followers and has claimed to have even influenced [[Archaon]].&lt;br /&gt;
&lt;br /&gt;
===The Great Gatherer===&lt;br /&gt;
A (presumably) giant crow worshipped by tribesmen from Ulgu in the [[Age of Sigmar]]. Not much is known about him, since [[Warcry|the only game his followers appear in]] isn&#039;t out yet, but we do know that the [[Corvus Corax|Corvus]] Cabal (the aforementioned tribesmen) consider [[Archaon]] to be his avatar in the Mortal Realms. Theories range from it being an aspect of [[Tzeentch]] (notable avian features, Tzeentch is known to be interested in the Realm of Shadow, maybe gathering secrets?) or [[Nurgle]] (the Crow was Nurgle&#039;s totem animal among the Norscans, maybe gathering bodies?) to being a minor, but ascending, Chaos God not so far removed from the Great Horned Rat&#039;s path to the pantheon. He even has the weird connection to both Nurgle and Tzeentch the GHR does. It has been confirmed that the Warbands from Warcry will be usable in the main game, possibly as normal units, and will have the keyword SLAVES TO DARKNESS, which means he&#039;ll have some representation in a mainline game. Not too bad for the newest kid on the block.&lt;br /&gt;
&lt;br /&gt;
===Hashut===&lt;br /&gt;
{{main|Hashut}}&lt;br /&gt;
Hashut apparently means &amp;quot;Father of Darkness&amp;quot; in Dwarfen, which naturally means he&#039;s the god of the [[Chaos Dwarfs]]. And if his followers are any indication, he&#039;s also god of penis-compensating hats.&lt;br /&gt;
&lt;br /&gt;
===Mo&#039;rcck, Phraz-Etar, and Ans&#039;l===&lt;br /&gt;
Puns on the last names of sci-fi and fantasy author Michael Moorcock (from whom the idea of [[Chaos]] as a fundamental force in the world was blatantly stolen/took inspiration from, and don&#039;t anyone ever say &amp;quot;borrow for a while&amp;quot; since even the author and Games Workshop have admitted it), artist Frank Frazetta (who drew a lot of movie and comic book posters, especially in sci-fi and fantasy), and Citadel Miniatures founder Bryan Ansell (who wrote several of the [[Rogue Trader (Sourcebook)|First Edition]] rulebooks). These guys helped set the tone of the early [[Warhammer 40,000]] universe (purposefully or not), including the propensity of putting spikes on [[Chaos]] things. Games Workshop decided to pay homage in the (initial) Third Edition [[Codex]]: [[Chaos Space Marines]], which mentioned that Chaos Space Marines often put &amp;quot;spiky bits&amp;quot; on their armour in praise of these three gods. They were never mentioned anywhere else, and probably shouldn&#039;t be considered &amp;quot;canonical&amp;quot;... not that canonicity counts for much in 40k anyway.&lt;br /&gt;
&lt;br /&gt;
===Morghur===&lt;br /&gt;
{{main|Morghur}}&lt;br /&gt;
Originally one of the most notable Beastmen, he&#039;s worshipped as a minor Chaos God of mutation and devolution in Age of Sigmar.&lt;br /&gt;
&lt;br /&gt;
===Necoho===&lt;br /&gt;
[[File:Necoho_Revealed.png|500px|thumb|right|[[/tg/]] has recently deduced Necoho&#039;s true identity.]]&lt;br /&gt;
Necoho is the god of atheism and one of the other minor gods invented as a replacement for Malal. Stupid as it sounds, it actually works, as Chaos is a reflection of all human beliefs and emotions, including, paradoxically, disbelief. He generally works to make religious movements disappear and wears a permanent expression of comic amusement, as he fucking knows he&#039;s a walking, talking paradox.&lt;br /&gt;
&lt;br /&gt;
Note that Necoho was introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least. That being said, he has been mentioned sporadically since then, such as the [[Gotrek &amp;amp; Felix]] novel &#039;&#039;Road of Skulls&#039;&#039;, which is more than can be said for Zuvassin. Has been mentioned by name in the Age of Sigmar novel &#039;&#039;Auction of Blood&#039;&#039;, along with a mention to his cult.&lt;br /&gt;
&lt;br /&gt;
In the popular series [[If the Emperor had a Text-to-Speech Device]], [[Magnus the Red]] made the point that the Emperor was, perhaps unknowingly, feeding a Chaos god of unbelief by promoting his Imperial Truth.&lt;br /&gt;
&lt;br /&gt;
===Nuffle===&lt;br /&gt;
{{Main|Nuffle}}&lt;br /&gt;
A joke Chaos God for [[Bloodbowl]], Nuffle is a mispronunciation of NFL (as in &amp;quot;National Football League&amp;quot;, the American gridiron football pro league in real life), which would be pronounced &amp;quot;Noofle&amp;quot; as in &amp;quot;book&amp;quot; if you tried pronouncing it. Nuffle explains why the Blood Bowl universe is so wacky and gridiron football obsessed. Technically the superior to the rest of Chaos, although apparently only in the Blood Bowl universe.&lt;br /&gt;
&lt;br /&gt;
===Urlfdaemonkin===&lt;br /&gt;
Urlf isn&#039;t a name. It&#039;s the last fucking death cry a guy makes when you gut him. That should tell you all you need to know. Anyway, this guy used to be a Norscan (like most of the daemon princes on this list) and was elevated to princehood by Khorne for exceptional badassery. Before his ascension, he was a massive, tall, bearded, Clint Eastwood-type Chaos Champion and was a chieftain of the Snaegr clan of Aeslingr. He&#039;s so fucking powerful that he was able to create his own lesser daemons and can bless warriors with the Mark and mutations of Khorne. Urlf has his own summoning days like most powerful daemon princes, and is usually worshiped as a lesser deity of Chaos by those who serve his master, Khorne. He has a short story in the 6th edition Chaos army book, where he muses on the fuck-you nature of time in the Warp and remarks on how the new Chieftain of the Snaegr resembles one of the sons he fathered in his mortal life. He also blesses the new chief with Khorne&#039;s mark and turns him into a monstrous cross [[Awesome|between a Bloodletter and a Chaos Champion]].&lt;br /&gt;
&lt;br /&gt;
===Zuvassin===&lt;br /&gt;
Zuvassin is one of the two minor gods invented as a replacement for Malal.  He just likes to see shit fall apart, specifically nonphysical stuff like schemes and lives - in other words, he&#039;s the god of [[not as planned]]. He&#039;s the guy who makes all the bad shit happen in infomercials. Generally, he makes sure that Murphy&#039;s Law is always enforced in the most spectacular possible ways. He doesn&#039;t have many worshippers, as he makes sure to fuck up whatever they&#039;re planning too.&lt;br /&gt;
&lt;br /&gt;
Note that Zuvassin was only introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least.&lt;br /&gt;
&lt;br /&gt;
Actually, he is still canon, at least in Warhammer Fantasy. The 2nd Edition &amp;quot;Tome of Salvation&amp;quot; actually lists both him and Necoho as Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
===When Tzeentch was the best===&lt;br /&gt;
According to recent Tzeentch Codex/Battletome Tzeentch was at one point the sole major chaos god. A rebellion against him fractured him into many pieces, which because of warp time fuckery, technically counts as a different god. When chaos was first forming (just after War in Heaven for 40k) there were many chaos gods and entities competing (rather than the total domination that exists now). Tzeentch somehow became number one, and was a super god of sorts, although he was possibly less powerful than the current Tzeentch due to the lesser size and influence of chaos. A rebellion by all the other chaos gods fractured him, creating the Tzeentch we know today. In the same way that Slaanesh has always existed in 40k, the new Tzeentch has always existed the way he is. While the old Tzeentch is permanently destroyed (across all time), while still doing the things he did. They are implied to be two seperate entites.&lt;br /&gt;
&lt;br /&gt;
This is a variant of the backstory of The Blue Scribes.&lt;br /&gt;
&lt;br /&gt;
{{ChaosGods}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Heresy]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118812</id>
		<title>Chaos Gods</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118812"/>
		<updated>2020-03-11T21:24:47Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: /* Slaanesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
{{Topquote|Fascism and Communism, like all other evils, are potent because of the good they contain or imitate. ...and of course their occasion is the failure of those who left humanity starved of that particular good. This does not for me alter the conviction that they are very bad indeed.|C.S. Lewis}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chaos Gods&#039;&#039;&#039; are the gods which rule over the Realm of [[Chaos]] in [[Warhammer Fantasy Battles]] and the [[Warp]] in [[Warhammer 40,000]]. They love nothing so much as dicking with each other, except perhaps with their mortal followers, and literally  each other (especially Slaanesh). Before they were gods, they were generally benevolent beings, when the Warp was a calm sea. Each one is formed by the emotions of living souls clumped together in the Warp/Realm of Chaos. Contrary to standard thought, they personify good attributes as well, and are powered as much by good as by bad. Even if said god started out entirely bad, in their eventual evolution as part of their natures, they will kill gods who represented entirely good things, and will gain not only their values, but their power by said value. &lt;br /&gt;
&lt;br /&gt;
Be aware many of the gods&#039; values will and do intersect. This is as much due to the chaotic nature of the gods as it is to the multitude of emotions that make up the living. For example: let&#039;s say you&#039;re literally obsessed with brutally murdering people and you get a real nice kick out of it. The act of spilling blood is gonna feed [[Khorne]], while the ecstasy and obsessive sensation you get out of it will feed [[Slaanesh]]. So yeah, there&#039;s some overlap, in that an individual doing a certain thing, under specific circumstances, can simultaneously feed multiple Chaos Gods, but the God who was invoked (whether intentionally or no) upon when commuting the action will get the most power out of it (I.E: You killed someone for Khorne. While your ecstasy from the murder will feed Slaanesh a bit, your simple act of ending a life will feed Nurgle, your continued ambition to please the Blood God to earn his favor will also feed Tzeentch a bit, but Khorne gets the most since you offered that kill to him foremost).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
According to the wikifags over at the Official Warhammer 40k Wiki, the Chaos gods were created and are sustained by the collective emotions of &#039;every sentient being of the material universe&#039;; so not just the Milky Way, but every alien, both heretical and loyal, in the whole universe. This however probably isn&#039;t true, or rather it&#039;s just very bad wording, because if the Milky Way alone has all of these sentient races in it, then there&#039;s a safe bet that most other galaxies in the rest of the universe also have a multitude of sentient races too. And there are like, at least billions upon billions of galaxies in the observable universe, let alone the true universe which is likely many magnitudes larger. Based on what we&#039;ve seen in the fluff, &#039;&#039;That&#039;&#039; many galaxies, filled with &#039;&#039;that&#039;&#039; many sentient lifeforms, &#039;&#039;all&#039;&#039; feeding only &#039;&#039;four&#039;&#039; Chaos Gods, would give said Chaos Gods so much power that they would probably have the capability to turn the entire galaxy (and many others) into massive Eyes of Terror at a simple scheming click of their heretical fingers. But of course, that hasn&#039;t happened (thank the fucking Emperor). Which probably means those wikifags are talking complete unadulterated bullshit, and in actuality, the full range of influence the Ruinous Powers have only extends to the area of the Milky Way and not much further. After all, a specific location in the Warp corresponds with a specific location in the Materium; your thoughts and emotions will have an effect (albeit very minor) on the Warp in your specific corresponding location, and the collective thoughts and emotions of a galaxy&#039;s population will only have an effect on that specific galactic area of the overall Warp. This essentially means the four Chaos Gods are completely confined to the Milky Way galaxy, because that&#039;s where the emotions that created and feed them are currently being felt. &lt;br /&gt;
&lt;br /&gt;
So what does that really mean? Well, it means the Warp in the vast, cold, empty space between galaxies is calm as fuck, absolutely nothing like the infested shitty plughole it is right now in our home galaxy, because there&#039;s no sentient life and hence no chaotic emotions there to stir it up. However, this also means that if other galaxies out there have their own interstellar sentient species with a presence in the Warp, then those galaxies will have their own Chaos Gods [likely just analogous versions of the four ([[Malal|point five]]) we have, although it&#039;s also possible that the different emotions might be allocated differently for each galactic pantheon; Andromeda might have gods based on the seven deadly sins, for example] that reside there and are also confined to the area of their own galaxy. But who knows? Maybe each warp god is a reflection of the galaxy that birthed it , and the aliens that live in other galaxies there have actually got their shit together and all get along like best buddies in a setting that just oozes [[Noblebright|noblebright]] from every pore, and the Chaos Gods there aren&#039;t even called that because they&#039;re all so friendly and cushy to everyone and like to play vidyagames with each other and cracking open cold ones on a warm Friday night while watching The Batchelor. Maybe the Warp gods in most galaxies actually maintian contact with those in neighboring ones, and everyone just stays the fuck out of the Milky Way for the same reason most 21st century tourists stay out of Somalia. How sweet... I wonder what would happen if two galaxies, both with their own analogous Chaos Gods, collided. Would they just absorb each other into a new pantheon of four even-more-powerful Gods? Would they fight each other until one reigned supreme? Or would they get along like good ol&#039; chums since they understand each other perfectly? Anyway, tangents.&lt;br /&gt;
&lt;br /&gt;
Now that I say all of this, why the actual &#039;&#039;&#039;FUCK&#039;&#039;&#039; has no one decided to just up and leave the galaxy already?! It&#039;s a complete shithole! It&#039;s filled to the absolute brim with nothing but copious amounts of [[Grimdark]] and a whole host of things that want to murder, rape and eat you, not necessarily in that order. And it&#039;s &#039;&#039;still&#039;&#039; being filled up with that shit, both [[Necron|crawling out from under the ground]] and [[Tyranid|flying in from outer space to OMNOMNOMNOM the faces of everyone you both despise and adore]]. Even if you&#039;re lucky enough to escape the immediate crossfire, you&#039;re still likely to be part of [[Imperium|a civilisation that completely smashes any feeling of worth or individuality out of you and treats you like just another cog in the machine of trillions of cogs]]. Just leave already, god dammit. What about Andromeda? I hear it&#039;s rather pleasant this time of year. At least compared to this literal hellhole. But it&#039;s probably not possible for the same reason why [[Roboute Guilliman|Big Bobby G]] and [[Lion El&#039;Johnson|Lion-O]] couldn&#039;t simply fly over the Ruinstorm to get to Terra; if the space between galaxies is calm because there are no souls, that probably means there&#039;s no warp either, making intergalactic travel impossible. But this is just speculation. Plus, you need to be Necron-tier to get pass the nids off galaxy.&lt;br /&gt;
&lt;br /&gt;
But then again, It is officially stated that Warhammer 40k and Warhammer Fantasy are both threatened by the same Warp with the same Chaos Gods, sooo....&lt;br /&gt;
&lt;br /&gt;
Now, where were we? Oh yes, Chaos Gods. Ahem.&lt;br /&gt;
&lt;br /&gt;
==Khorne==&lt;br /&gt;
{{Main|Khorne}}&lt;br /&gt;
[[File:Khorne First.jpg|thumb|right|200px|Lord of RAEG, War, Butthurt, Steroids and Testosterone.]]&lt;br /&gt;
&lt;br /&gt;
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES! BUTTER FOR THE POP KHORNE! Oh, sorry. In case it wasn&#039;t obvious, Khorne is the god of battle, martial honor, and oh yeah, BLOOD! Although primarily formed from hate and rage, bravery and honor are also thrown in the mix. Also in the mix are mercy (in particular, mercy for those too weak to put up a fight and be a challenge to kill. This is almost never shown in the fluff though, annoyingly), courage, regret, fear, athleticism, determination, daring, impulsiveness, and struggling onward in the face of any odds.&lt;br /&gt;
* Gender - DEFINITELY A MAN, AND DON&#039;T YOU FORGET IT!! &amp;lt;strike&amp;gt; I thought he was female? &amp;lt;/strike&amp;gt; {{BLAM|&#039;&#039;&#039;*BLAM!* *BLAM!* THAT&#039;S DOUBLE HERESY!!&#039;&#039;&#039;}}&lt;br /&gt;
* Main Enemy - Slaanesh, as he considers him/her/it/them to be too frilly and really doesn&#039;t care about sensations, especially when they prolong the spilling of blood, to the point fluff wise it is distinctly pointed out he hates the priss even more than tzeench,  going so far as to have slaaneshi and khornates have the hatred special rule against eachother. &lt;br /&gt;
* Bro god - Nurgle, although he doesn&#039;t seem to mind Khaela Mensha Khaine (they&#039;re probably the same thing, though), and he is rumored to be in a polyamorous relationship with Mork and Gork.&lt;br /&gt;
* Love Interest - Gork and Mork (see above). [[Valkia the Bloody]] (Canonically - yes, your brain is now broken).&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[World Eaters]], other various chapters and bands of warriors dedicated themselves to him since. Also has IG-equivalent armies like the [[Blood Pact]].&lt;br /&gt;
*[[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Arbaal the Undefeated (ANGRY VIKINGS!! FUCK YEAH!!), Valkia the Bloody, Scylla Afingrimm (former warlord turned [[Chaos Spawn]] and still kicks ass), Hrafn Untam, Haargroth the Blooded, Skarr Bloodwrath. Khorne also has an entire Norse confederation especially devoted to him known as the Aeslingr. &lt;br /&gt;
* Sacred Number - 8 (&amp;quot;The eightfold path&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WE Heretic Astartes 2.png|A Khornate Berzerker Heretic Astartes of the [[World Eaters]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nurgle==&lt;br /&gt;
{{Main|Nurgle}}&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|200px|Despite his and his minion&#039;s appearances, they&#039;re actually pretty nice.]]&lt;br /&gt;
&lt;br /&gt;
Nurgle is the god of filth, pestilence, decay, and generally being a cool dude (which are [[Neckbeard|obviously related]]). Formed from despair and fear of death, his portfolio also includes acceptance and stoicism. Other values include inevitability, empathy, kinship, struggle, (familial) love, tradition, mercy, and memory. Nurgle is also notable for being the only Chaos god that cares for his followers whatsoever, bordering on love (in fact in 40k, he loves the [[Eldar]] goddess [[Isha]] so much that he [[grimdark|chained her up and force feeds her his new diseases]], because that&#039;s the only way he knows how to express love... yeah, love sucks &amp;lt;s&amp;gt;sometimes&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;all the time&amp;lt;/S&amp;gt; most of the time). Also note that one aspect of him that is played up in the End Times is that he is in fact the god of life, only for him it means unrestrained, infinite life such as with pathogens and tumors.&lt;br /&gt;
* Gender - A (slob of a) man. A VERY fat, old one.&lt;br /&gt;
* Main Enemy - Tzeentch, the paragon of hope and change, in opposition to Nurgle&#039;s representation of decay and inevitability.&lt;br /&gt;
* Bro god - Khorne, mostly because Nurgle is the only Chaos god Khorne doesn&#039;t entirely hate.&lt;br /&gt;
* Love Interest - His joy and wife, [[Isha]]. Now pins for Alarielle, since he [[Everqueen#Isha.2FAriel_Alarielle_Fusion_Dance.21|lost Isha to her]].&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[Death Guard]]. Has tons of other followers like the [[The Purge]] (omnicidal wackos who have no problem using chemical and virus weapons on helpless populations), [[Apostles of Contagion]] ([[Zombie Plague]] aficionados), the [[Lords of Decay]] (utterly loyal Marines sent to die in the Eye, holy fuck these guys made a direct assault on the Solar System and won Pluto), and human IG armies like the rebellion on [[Vraks]].&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: [[Valnir|Valnir the Reaper]], old school champion of Nurgle;  [[Festus the Leechlord]] (this guy used to be a doctor in the Empire; he&#039;s not even a Northman). The Crow Brothers of the Björnlings are especially devoted to him also (Festus leads these guys), the [[Glottkin]], [[Gutrot Spume]] (a Nurglite pirate barbarian), the [[Maggoth Lords]] of Icehorn Peak. It could also be possibly argued (especially considering [[Age of Sigmar|Age of Skubmar]]) that the Skaven Clan Pestilens is some sort of splinter cult built on worshipping Nurgle while thinking that they&#039;re worshiping an aspect of the Horned Rat.&lt;br /&gt;
* Sacred Number - 7 (though 3 is also a popular number)&lt;br /&gt;
* Please note that the above lore mixes both Warhammer fantasy lore and Warhammer 40k lore which, although the character is virtually indistinguishable, are not the same thing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Plague Marine 8th Ed.png|A [[Plague Marine]] of the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slaanesh==&lt;br /&gt;
{{Main|Slaanesh}}&lt;br /&gt;
[[File:Slaanesh Old.jpg|thumb|right|200px|The embodiment of all things PR0N.]]&lt;br /&gt;
&lt;br /&gt;
Slaanesh is the god/dess of pain, pleasure, and perfection... or, in other words, a god of [[1d4chan|emotions formed from emotions]], not all of which are bad. In 40k (WHFB didn&#039;t elaborate how Slaanesh was born, so we can only assume he/she/it/they manifested normally like the other Gods), the an inherently psychic race called the [[Eldar]] created him/her/it/them by having so many damn orgies they tore space-time a new asshole (The Eye of Terror). Formed mainly from hedonism and excess, love and creativity are also attributes of Slaanesh. Other facets include perfectionism, obsessiveness, attention-whoring, jealousy, sensuality, [[Doomrider|DRUGS]], empathy, self-expression, individuality, art, music, joy, and admiration (so quite literally the god of sex, drugs, and rock &#039;n roll!).&lt;br /&gt;
* Gender - Whatever you want it to be, sugar!  In WH Fantasy you&#039;ll see illustrations of a lecherous old hag / old man / old bits-of-both; in WH40k depictions are of a young flamboyant hermaphrodite or trap.&lt;br /&gt;
* Main enemy - The brutish Khorne, obviously. H-he never calls...&lt;br /&gt;
* Bro god - Tzeentch, although that&#039;s mostly because he&#039;s the least icky of the Chaos gods. Her friendship with Nurgle is a bit questionable since he stole [[Isha]] during Slaanesh&#039;s proverbial and... literal raping of the former Eldar Empire, though it isn&#039;t shown anywhere that Slaanesh still openly detests Nurgle for that (Hell, their daemons temporarily joined forces once or twice). Generally the most open to working with the others.&lt;br /&gt;
* Love Interest - All of them. Still pines for Isha, and is depressed no one ever seems to love him/her back. Tries to tempt Khorne into raping him/her/them. Gave up on Nurgle after he got married. For a long time has been pining for Tzeentch of all people, but she can never seem to make him think she likes him as more than just a friend. Basically, she&#039;s the hot chick who got friendzoned by the nerd. But she won&#039;t give up!&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Emperor&#039;s Children]]. Also has others to call on like The [[Flawless Host]] (their drugs make Emperor&#039;s Children&#039;s look like baking powder), Violaters (these guys body sculpt themselves enough to make a [[VtM|Tzimisce]] well up with pride), as well as, again, various IG-equivalent armies.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Sigvald the Magnificent (he really is quite magnificent...), [[Dechala|Dechala the Denied one]], former high elf maiden turned into near greater daemon level, Azazel, former bro of [[Sigmar]], Styrkaar of Sortsvinear. &amp;lt;s&amp;gt;The Varg tribes serve him.&amp;lt;/s&amp;gt; NO WE DON&#039;T. Likely that the Hung worship him, purely judging from their nomenclature. Also, [[Dark Elves (Warhammer Fantasy)|Dark Elves]], pre-retcon.&lt;br /&gt;
*Sacred Number - &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mandraykh Blyss EC.png|A Slaaneshi-Heretic Astartes of the [[Emperor&#039;s Children]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tzeentch==&lt;br /&gt;
{{Main|Tzeentch}}&lt;br /&gt;
[[File:Tzeentch Old.jpg|thumb|right|200px|Change we can all believe in...]]&lt;br /&gt;
&lt;br /&gt;
Tzeentch is the god of [[Just as planned]] and magic. Tzeentch is formed from paranoia and plotting, but also, amazingly enough, hope and ambition. Other values include trust, curiosity, dissatisfaction, aspiration, progress, knowledge, learning, protection, will, anarchy, and change.&lt;br /&gt;
* Gender - Always changing, but usually male or genderless.&lt;br /&gt;
* Main Enemy - Nurgle, because he symbolizes stagnation, a.k.a. refusal towards change.&lt;br /&gt;
* Bro god(dess) - Slaanesh, who isn&#039;t as brutal as Khorne and not as much of a lazy bastard as Nurgle. Plus, she&#039;s nice to little Tzeentch!&lt;br /&gt;
* Love Interest - Kind of wishes that the Deceiver, Cegorach, and the Emperor were.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Thousand Sons]], and basically no other Space Marine groups; only [[The Scourged]] are canonical non-TS-descendants who are dedicated to Tzeentch. Tzeentch also apparently doesn&#039;t have any IG-equivalent armies dedicated to him in particular (besides the [[Prospero Spireguard]] who are more like the Thousand Sons auxilia than anything else). In-universe this is most likely because if a Guardsman is going to turn to a specific Chaos god, the prospect of [[Khorne|power and unending glorious conquest]], [[Nurgle|freedom from all pain and suffering]], or [[Slaanesh|all the booze, drugs and whores you can handle and then some]] are more attractive options than being a scheming nerd. Or else Tzeentch&#039;s non-marine cultists are rarely warriors or soldiers, more often power-hungry bureaucrats, nobles, Imperial Governors, and even Inquisitors. Out of universe it&#039;s hard to make Tzeentch-focused units other than TS when their signature units are sorcerers, who only come in small quantities on the tabletop, and the Sons-specific Rubric Marines. He also offers limited knowledge of the future, represented in game with a boosted Ward save from the Mark of Tzeentch.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;: &amp;lt;s&amp;gt;Vilitch the Curseling&amp;lt;/s&amp;gt; [[Egrimm van Horstmann|Egrimm van Horstmann]]. No Chaos Tribe seems to revere him to any exceptional extent (well there was this Sarl tribe and it was ruled by a Tzeentch chieftian, but [[Wulfrik the Wanderer|Wulfrik]] killed him as well as his son) but he pulled out some nasty tricks such as becoming the grand magister of the Order of Light and fucking said order up before flying away on top of a dragon. Also, got [[Cathay]] in a bag.&lt;br /&gt;
* Sacred Number - 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TS Sorc Divination.png|A Tzeentchian Chaos Sorcerer of the [[Thousand Sons]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Malal==&lt;br /&gt;
{{Main|Malal}}&lt;br /&gt;
[[File:Malal.jpg|150px|right|thumb|Then we have this motherfucking out of place/odd one out weirdo here....]]&lt;br /&gt;
&lt;br /&gt;
Though not as relevant as the other big four, Malal is still more notable than the other minor Gods mentioned below. He&#039;s sort of the borderline between major and minor chaos gods.&lt;br /&gt;
&lt;br /&gt;
Malal is a renegade Chaos god that only appeared in one comic for Fantasy before his creators divorced and took their character with them, resulting in GW shitcanning most of the original sculptors and artists. Then he was replaced with two entirely different characters with the same basic domain before being quietly swept under the rug and forgotten, barring the odd reference that slips out here and there. He is fittingly the god of fractiousness and dissent, which means his power is parasitic: any time the four other major Milky Way Warp gods do their thing, which is to say strive to gain power at the expense of the materium and eachother, Malal grows in power as well. Because of his nature as a common enemy to the big four and thus a Warp Entity that fights the Warp, he is also sometimes a god of atheism, contradictions, and paradoxes, when he exists at all. That being said, he did have awesome champions who lived solely to hunt down the greatest champions of the other gods, which is pretty [[Awesome]]. Sadly (or not, depending on your opinion), [[Games Workshop]] idiotically lost the rights to his name, so he&#039;s been more or less retconned. Except now he &amp;lt;i&amp;gt;might&amp;lt;/i&amp;gt; be back in 40k, with a [[Chaos Space Marine]] warband called the [[Sons of Malice]] who worship a god called Malice...who just happen to wear a color scheme of black and white, and just happen to have a symbol of a bisected skull, and whose premier Chaos weapon specializes in killing Daemons. There&#039;s also [[Beastmen]] of Malal in one of the card games. But nope, don&#039;t you dare say they worship Malal. Like Khorne, Malal has an aspect of hate, however it&#039;s more along the lines of loathing (including towards self), [[derp|malice]] and cold contempt compared to Khorne&#039;s ragey hot-blooded variety. While a worshipper of either might shoot up a school, a malal worshipper would probably think of it like exterminating pests rather than a pleasant rampage. Beyond all that, his portfolio includes paradoxes, justice, revenge, nihilism, and the inevitability of Chaos turning upon itself. Every time the others fight or power shifts between them, he grows stronger. Just like Chaos will eventually win and consume all worlds, Malal will eventually win and consume all Chaos resulting in oblivion for all things...then if GW took the full bite off Moorcock&#039;s work and not just the parts they wanted, the whole thing starts all over again from the beginning. &lt;br /&gt;
* Gender - A god with a gender? &#039;&#039;Really?&#039;&#039;&lt;br /&gt;
* Main Enemy - EVERYONE. Because Malal&#039;s an edgy loner who doesn&#039;t play by the rules (also because he represents one of the few things GW didn&#039;t steal from Moorcock, that Chaos eventually destroys itself), although the forces of [[Chaos Undivided]] might logically be prioritized over other folk.&lt;br /&gt;
* Bro God(ess) - Probably any character that has been retconned away, that [[Squats|is angry about not being a part of the canon anymore]]. A story where he temporarily joins forces with someone like Emps or the [[C&#039;tan]] might also work.&lt;br /&gt;
* Love Interest(s) - As per his nature as an edgelord, he has a tsundere love-hate relationship with chaos itself.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - [[Sons of Malice]]. And that just about sums it up. No Imperial Guard equivalent, no daemon spawn, nothing (that we know of). So yeah, that pretty much makes him a god of hipsters too. /tg/ has made a fan-codex for [[Malal Daemonkin]], though, so go help yourself :)&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: A fellow named Kaleb Daark was Malal&#039;s first revealed servant, who swung around a pterodactyl head on a stick. The Ogre Skrag the Slaughterer fucked up dwarves in his name before pussying out to follow some shitty Ogre god thanks to retcons. There&#039;s a small tribe of Beastmen named the Claws of Malal as well. &lt;br /&gt;
* Sacred Number - 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Maxresdefault.jpg|220px|A Malalic Space Marine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Great Horned Rat==&lt;br /&gt;
{{Main|Horned Rat}}&lt;br /&gt;
[[File:Betterskaven.jpg|220px|right|thumb|Thinks he&#039;s better than sliced Jesus.]]&lt;br /&gt;
&lt;br /&gt;
This otherwise-unnamed deity is patron of the [[Skaven]], and god of... well, rats. He also infringes copyright on both Nurgle&#039;s and Tzeentch&#039;s portfolios, but it&#039;s mostly rats. The Horned Rat once appeared in material form; he&#039;s the only Chaos god to do so. Of course, in Skaven fashion, he just ate a ton of the Skaven present, gave some orders and left; the Skaven only serve him out of fear, even though their belief in him only makes him stronger.  He left them with a warpstone monolith containing the Skaven equivalent of the Ten Commandments.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar he was promoted to Chaos God following the demotion of Slaanesh out of the Great Game. &lt;br /&gt;
* Gender - Referred to as male. &lt;br /&gt;
* Main Enemy - Everyone, backstabbing is his primary creed and portfolio. Being cowardly, he will also work with any Chaos God, mostly Nurgle. Archaon shows him the least respect, however.  &lt;br /&gt;
* Bro God(ess) - Nurgle, as far as his followers are concerned. They have very similar hobbies.&lt;br /&gt;
* Love Interest(s) - As Skaven themselves are incapable of feeling love, it is unlikely GHR can either. &lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - None. Great Horned Rat does not exist in 40k. Although there are [[Death Guard]] miniatures with [[Skaven]] heads.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot; - [[Clanrats]]. All of them. ALL OF THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  Also apparently [[Thanquol]], because the Great Horned Rat thinks his fuckups are hilarious. &lt;br /&gt;
* Sacred Number - 13&lt;br /&gt;
&lt;br /&gt;
==The Other Ones==&lt;br /&gt;
Older editions of Warhammer Fantasy and 40k mention several lesser Chaos gods. Nowadays, they only appear(ed) in WFB (and even then, only sparingly), with some (the Horned Rat and Hashut in particular) generally considered to be separate from the &amp;quot;main&amp;quot; Chaos pantheon.&lt;br /&gt;
Until the Horned Rat replaced Slaanesh as the Fourth Chaos god in End Times. This change did not affect 40k.&lt;br /&gt;
&lt;br /&gt;
===Archaon===&lt;br /&gt;
{{main|Archaon}}&lt;br /&gt;
Upon completing a new set of challenges by the Chaos Gods in AoS, he was empowered to demigod level and given free reign to do whatever he desired. &lt;br /&gt;
&lt;br /&gt;
===Be&#039;lakor===&lt;br /&gt;
{{main|Be&#039;lakor}}&lt;br /&gt;
The first [[Daemon Prince]] and ostensibly the only Daemon of [[Chaos Undivided]], Be&#039;lakor commands a great amount of power over the Realms. While still under the thumb of his four parents, he has been able to control a sizeable army of followers and has claimed to have even influenced [[Archaon]].&lt;br /&gt;
&lt;br /&gt;
===The Great Gatherer===&lt;br /&gt;
A (presumably) giant crow worshipped by tribesmen from Ulgu in the [[Age of Sigmar]]. Not much is known about him, since [[Warcry|the only game his followers appear in]] isn&#039;t out yet, but we do know that the [[Corvus Corax|Corvus]] Cabal (the aforementioned tribesmen) consider [[Archaon]] to be his avatar in the Mortal Realms. Theories range from it being an aspect of [[Tzeentch]] (notable avian features, Tzeentch is known to be interested in the Realm of Shadow, maybe gathering secrets?) or [[Nurgle]] (the Crow was Nurgle&#039;s totem animal among the Norscans, maybe gathering bodies?) to being a minor, but ascending, Chaos God not so far removed from the Great Horned Rat&#039;s path to the pantheon. He even has the weird connection to both Nurgle and Tzeentch the GHR does. It has been confirmed that the Warbands from Warcry will be usable in the main game, possibly as normal units, and will have the keyword SLAVES TO DARKNESS, which means he&#039;ll have some representation in a mainline game. Not too bad for the newest kid on the block.&lt;br /&gt;
&lt;br /&gt;
===Hashut===&lt;br /&gt;
{{main|Hashut}}&lt;br /&gt;
Hashut apparently means &amp;quot;Father of Darkness&amp;quot; in Dwarfen, which naturally means he&#039;s the god of the [[Chaos Dwarfs]]. And if his followers are any indication, he&#039;s also god of penis-compensating hats.&lt;br /&gt;
&lt;br /&gt;
===Mo&#039;rcck, Phraz-Etar, and Ans&#039;l===&lt;br /&gt;
Puns on the last names of sci-fi and fantasy author Michael Moorcock (from whom the idea of [[Chaos]] as a fundamental force in the world was blatantly stolen/took inspiration from, and don&#039;t anyone ever say &amp;quot;borrow for a while&amp;quot; since even the author and Games Workshop have admitted it), artist Frank Frazetta (who drew a lot of movie and comic book posters, especially in sci-fi and fantasy), and Citadel Miniatures founder Bryan Ansell (who wrote several of the [[Rogue Trader (Sourcebook)|First Edition]] rulebooks). These guys helped set the tone of the early [[Warhammer 40,000]] universe (purposefully or not), including the propensity of putting spikes on [[Chaos]] things. Games Workshop decided to pay homage in the (initial) Third Edition [[Codex]]: [[Chaos Space Marines]], which mentioned that Chaos Space Marines often put &amp;quot;spiky bits&amp;quot; on their armour in praise of these three gods. They were never mentioned anywhere else, and probably shouldn&#039;t be considered &amp;quot;canonical&amp;quot;... not that canonicity counts for much in 40k anyway.&lt;br /&gt;
&lt;br /&gt;
===Morghur===&lt;br /&gt;
{{main|Morghur}}&lt;br /&gt;
Originally one of the most notable Beastmen, he&#039;s worshipped as a minor Chaos God of mutation and devolution in Age of Sigmar.&lt;br /&gt;
&lt;br /&gt;
===Necoho===&lt;br /&gt;
[[File:Necoho_Revealed.png|500px|thumb|right|[[/tg/]] has recently deduced Necoho&#039;s true identity.]]&lt;br /&gt;
Necoho is the god of atheism and one of the other minor gods invented as a replacement for Malal. Stupid as it sounds, it actually works, as Chaos is a reflection of all human beliefs and emotions, including, paradoxically, disbelief. He generally works to make religious movements disappear and wears a permanent expression of comic amusement, as he fucking knows he&#039;s a walking, talking paradox.&lt;br /&gt;
&lt;br /&gt;
Note that Necoho was introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least. That being said, he has been mentioned sporadically since then, such as the [[Gotrek &amp;amp; Felix]] novel &#039;&#039;Road of Skulls&#039;&#039;, which is more than can be said for Zuvassin. Has been mentioned by name in the Age of Sigmar novel &#039;&#039;Auction of Blood&#039;&#039;, along with a mention to his cult.&lt;br /&gt;
&lt;br /&gt;
In the popular series [[If the Emperor had a Text-to-Speech Device]], [[Magnus the Red]] made the point that the Emperor was, perhaps unknowingly, feeding a Chaos god of unbelief by promoting his Imperial Truth.&lt;br /&gt;
&lt;br /&gt;
===Nuffle===&lt;br /&gt;
{{Main|Nuffle}}&lt;br /&gt;
A joke Chaos God for [[Bloodbowl]], Nuffle is a mispronunciation of NFL (as in &amp;quot;National Football League&amp;quot;, the American gridiron football pro league in real life), which would be pronounced &amp;quot;Noofle&amp;quot; as in &amp;quot;book&amp;quot; if you tried pronouncing it. Nuffle explains why the Blood Bowl universe is so wacky and gridiron football obsessed. Technically the superior to the rest of Chaos, although apparently only in the Blood Bowl universe.&lt;br /&gt;
&lt;br /&gt;
===Urlfdaemonkin===&lt;br /&gt;
Urlf isn&#039;t a name. It&#039;s the last fucking death cry a guy makes when you gut him. That should tell you all you need to know. Anyway, this guy used to be a Norscan (like most of the daemon princes on this list) and was elevated to princehood by Khorne for exceptional badassery. Before his ascension, he was a massive, tall, bearded, Clint Eastwood-type Chaos Champion and was a chieftain of the Snaegr clan of Aeslingr. He&#039;s so fucking powerful that he was able to create his own lesser daemons and can bless warriors with the Mark and mutations of Khorne. Urlf has his own summoning days like most powerful daemon princes, and is usually worshiped as a lesser deity of Chaos by those who serve his master, Khorne. He has a short story in the 6th edition Chaos army book, where he muses on the fuck-you nature of time in the Warp and remarks on how the new Chieftain of the Snaegr resembles one of the sons he fathered in his mortal life. He also blesses the new chief with Khorne&#039;s mark and turns him into a monstrous cross [[Awesome|between a Bloodletter and a Chaos Champion]].&lt;br /&gt;
&lt;br /&gt;
===Zuvassin===&lt;br /&gt;
Zuvassin is one of the two minor gods invented as a replacement for Malal.  He just likes to see shit fall apart, specifically nonphysical stuff like schemes and lives - in other words, he&#039;s the god of [[not as planned]]. He&#039;s the guy who makes all the bad shit happen in infomercials. Generally, he makes sure that Murphy&#039;s Law is always enforced in the most spectacular possible ways. He doesn&#039;t have many worshippers, as he makes sure to fuck up whatever they&#039;re planning too.&lt;br /&gt;
&lt;br /&gt;
Note that Zuvassin was only introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least.&lt;br /&gt;
&lt;br /&gt;
Actually, he is still canon, at least in Warhammer Fantasy. The 2nd Edition &amp;quot;Tome of Salvation&amp;quot; actually lists both him and Necoho as Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
===When Tzeentch was the best===&lt;br /&gt;
According to recent Tzeentch Codex/Battletome Tzeentch was at one point the sole major chaos god. A rebellion against him fractured him into many pieces, which because of warp time fuckery, technically counts as a different god. When chaos was first forming (just after War in Heaven for 40k) there were many chaos gods and entities competing (rather than the total domination that exists now). Tzeentch somehow became number one, and was a super god of sorts, although he was possibly less powerful than the current Tzeentch due to the lesser size and influence of chaos. A rebellion by all the other chaos gods fractured him, creating the Tzeentch we know today. In the same way that Slaanesh has always existed in 40k, the new Tzeentch has always existed the way he is. While the old Tzeentch is permanently destroyed (across all time), while still doing the things he did. They are implied to be two seperate entites.&lt;br /&gt;
&lt;br /&gt;
This is a variant of the backstory of The Blue Scribes.&lt;br /&gt;
&lt;br /&gt;
{{ChaosGods}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Heresy]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118811</id>
		<title>Chaos Gods</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118811"/>
		<updated>2020-03-11T21:24:02Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: /* Slaanesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
{{Topquote|Fascism and Communism, like all other evils, are potent because of the good they contain or imitate. ...and of course their occasion is the failure of those who left humanity starved of that particular good. This does not for me alter the conviction that they are very bad indeed.|C.S. Lewis}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chaos Gods&#039;&#039;&#039; are the gods which rule over the Realm of [[Chaos]] in [[Warhammer Fantasy Battles]] and the [[Warp]] in [[Warhammer 40,000]]. They love nothing so much as dicking with each other, except perhaps with their mortal followers, and literally  each other (especially Slaanesh). Before they were gods, they were generally benevolent beings, when the Warp was a calm sea. Each one is formed by the emotions of living souls clumped together in the Warp/Realm of Chaos. Contrary to standard thought, they personify good attributes as well, and are powered as much by good as by bad. Even if said god started out entirely bad, in their eventual evolution as part of their natures, they will kill gods who represented entirely good things, and will gain not only their values, but their power by said value. &lt;br /&gt;
&lt;br /&gt;
Be aware many of the gods&#039; values will and do intersect. This is as much due to the chaotic nature of the gods as it is to the multitude of emotions that make up the living. For example: let&#039;s say you&#039;re literally obsessed with brutally murdering people and you get a real nice kick out of it. The act of spilling blood is gonna feed [[Khorne]], while the ecstasy and obsessive sensation you get out of it will feed [[Slaanesh]]. So yeah, there&#039;s some overlap, in that an individual doing a certain thing, under specific circumstances, can simultaneously feed multiple Chaos Gods, but the God who was invoked (whether intentionally or no) upon when commuting the action will get the most power out of it (I.E: You killed someone for Khorne. While your ecstasy from the murder will feed Slaanesh a bit, your simple act of ending a life will feed Nurgle, your continued ambition to please the Blood God to earn his favor will also feed Tzeentch a bit, but Khorne gets the most since you offered that kill to him foremost).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
According to the wikifags over at the Official Warhammer 40k Wiki, the Chaos gods were created and are sustained by the collective emotions of &#039;every sentient being of the material universe&#039;; so not just the Milky Way, but every alien, both heretical and loyal, in the whole universe. This however probably isn&#039;t true, or rather it&#039;s just very bad wording, because if the Milky Way alone has all of these sentient races in it, then there&#039;s a safe bet that most other galaxies in the rest of the universe also have a multitude of sentient races too. And there are like, at least billions upon billions of galaxies in the observable universe, let alone the true universe which is likely many magnitudes larger. Based on what we&#039;ve seen in the fluff, &#039;&#039;That&#039;&#039; many galaxies, filled with &#039;&#039;that&#039;&#039; many sentient lifeforms, &#039;&#039;all&#039;&#039; feeding only &#039;&#039;four&#039;&#039; Chaos Gods, would give said Chaos Gods so much power that they would probably have the capability to turn the entire galaxy (and many others) into massive Eyes of Terror at a simple scheming click of their heretical fingers. But of course, that hasn&#039;t happened (thank the fucking Emperor). Which probably means those wikifags are talking complete unadulterated bullshit, and in actuality, the full range of influence the Ruinous Powers have only extends to the area of the Milky Way and not much further. After all, a specific location in the Warp corresponds with a specific location in the Materium; your thoughts and emotions will have an effect (albeit very minor) on the Warp in your specific corresponding location, and the collective thoughts and emotions of a galaxy&#039;s population will only have an effect on that specific galactic area of the overall Warp. This essentially means the four Chaos Gods are completely confined to the Milky Way galaxy, because that&#039;s where the emotions that created and feed them are currently being felt. &lt;br /&gt;
&lt;br /&gt;
So what does that really mean? Well, it means the Warp in the vast, cold, empty space between galaxies is calm as fuck, absolutely nothing like the infested shitty plughole it is right now in our home galaxy, because there&#039;s no sentient life and hence no chaotic emotions there to stir it up. However, this also means that if other galaxies out there have their own interstellar sentient species with a presence in the Warp, then those galaxies will have their own Chaos Gods [likely just analogous versions of the four ([[Malal|point five]]) we have, although it&#039;s also possible that the different emotions might be allocated differently for each galactic pantheon; Andromeda might have gods based on the seven deadly sins, for example] that reside there and are also confined to the area of their own galaxy. But who knows? Maybe each warp god is a reflection of the galaxy that birthed it , and the aliens that live in other galaxies there have actually got their shit together and all get along like best buddies in a setting that just oozes [[Noblebright|noblebright]] from every pore, and the Chaos Gods there aren&#039;t even called that because they&#039;re all so friendly and cushy to everyone and like to play vidyagames with each other and cracking open cold ones on a warm Friday night while watching The Batchelor. Maybe the Warp gods in most galaxies actually maintian contact with those in neighboring ones, and everyone just stays the fuck out of the Milky Way for the same reason most 21st century tourists stay out of Somalia. How sweet... I wonder what would happen if two galaxies, both with their own analogous Chaos Gods, collided. Would they just absorb each other into a new pantheon of four even-more-powerful Gods? Would they fight each other until one reigned supreme? Or would they get along like good ol&#039; chums since they understand each other perfectly? Anyway, tangents.&lt;br /&gt;
&lt;br /&gt;
Now that I say all of this, why the actual &#039;&#039;&#039;FUCK&#039;&#039;&#039; has no one decided to just up and leave the galaxy already?! It&#039;s a complete shithole! It&#039;s filled to the absolute brim with nothing but copious amounts of [[Grimdark]] and a whole host of things that want to murder, rape and eat you, not necessarily in that order. And it&#039;s &#039;&#039;still&#039;&#039; being filled up with that shit, both [[Necron|crawling out from under the ground]] and [[Tyranid|flying in from outer space to OMNOMNOMNOM the faces of everyone you both despise and adore]]. Even if you&#039;re lucky enough to escape the immediate crossfire, you&#039;re still likely to be part of [[Imperium|a civilisation that completely smashes any feeling of worth or individuality out of you and treats you like just another cog in the machine of trillions of cogs]]. Just leave already, god dammit. What about Andromeda? I hear it&#039;s rather pleasant this time of year. At least compared to this literal hellhole. But it&#039;s probably not possible for the same reason why [[Roboute Guilliman|Big Bobby G]] and [[Lion El&#039;Johnson|Lion-O]] couldn&#039;t simply fly over the Ruinstorm to get to Terra; if the space between galaxies is calm because there are no souls, that probably means there&#039;s no warp either, making intergalactic travel impossible. But this is just speculation. Plus, you need to be Necron-tier to get pass the nids off galaxy.&lt;br /&gt;
&lt;br /&gt;
But then again, It is officially stated that Warhammer 40k and Warhammer Fantasy are both threatened by the same Warp with the same Chaos Gods, sooo....&lt;br /&gt;
&lt;br /&gt;
Now, where were we? Oh yes, Chaos Gods. Ahem.&lt;br /&gt;
&lt;br /&gt;
==Khorne==&lt;br /&gt;
{{Main|Khorne}}&lt;br /&gt;
[[File:Khorne First.jpg|thumb|right|200px|Lord of RAEG, War, Butthurt, Steroids and Testosterone.]]&lt;br /&gt;
&lt;br /&gt;
BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES! BUTTER FOR THE POP KHORNE! Oh, sorry. In case it wasn&#039;t obvious, Khorne is the god of battle, martial honor, and oh yeah, BLOOD! Although primarily formed from hate and rage, bravery and honor are also thrown in the mix. Also in the mix are mercy (in particular, mercy for those too weak to put up a fight and be a challenge to kill. This is almost never shown in the fluff though, annoyingly), courage, regret, fear, athleticism, determination, daring, impulsiveness, and struggling onward in the face of any odds.&lt;br /&gt;
* Gender - DEFINITELY A MAN, AND DON&#039;T YOU FORGET IT!! &amp;lt;strike&amp;gt; I thought he was female? &amp;lt;/strike&amp;gt; {{BLAM|&#039;&#039;&#039;*BLAM!* *BLAM!* THAT&#039;S DOUBLE HERESY!!&#039;&#039;&#039;}}&lt;br /&gt;
* Main Enemy - Slaanesh, as he considers him/her/it/them to be too frilly and really doesn&#039;t care about sensations, especially when they prolong the spilling of blood, to the point fluff wise it is distinctly pointed out he hates the priss even more than tzeench,  going so far as to have slaaneshi and khornates have the hatred special rule against eachother. &lt;br /&gt;
* Bro god - Nurgle, although he doesn&#039;t seem to mind Khaela Mensha Khaine (they&#039;re probably the same thing, though), and he is rumored to be in a polyamorous relationship with Mork and Gork.&lt;br /&gt;
* Love Interest - Gork and Mork (see above). [[Valkia the Bloody]] (Canonically - yes, your brain is now broken).&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[World Eaters]], other various chapters and bands of warriors dedicated themselves to him since. Also has IG-equivalent armies like the [[Blood Pact]].&lt;br /&gt;
*[[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Arbaal the Undefeated (ANGRY VIKINGS!! FUCK YEAH!!), Valkia the Bloody, Scylla Afingrimm (former warlord turned [[Chaos Spawn]] and still kicks ass), Hrafn Untam, Haargroth the Blooded, Skarr Bloodwrath. Khorne also has an entire Norse confederation especially devoted to him known as the Aeslingr. &lt;br /&gt;
* Sacred Number - 8 (&amp;quot;The eightfold path&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WE Heretic Astartes 2.png|A Khornate Berzerker Heretic Astartes of the [[World Eaters]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nurgle==&lt;br /&gt;
{{Main|Nurgle}}&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|200px|Despite his and his minion&#039;s appearances, they&#039;re actually pretty nice.]]&lt;br /&gt;
&lt;br /&gt;
Nurgle is the god of filth, pestilence, decay, and generally being a cool dude (which are [[Neckbeard|obviously related]]). Formed from despair and fear of death, his portfolio also includes acceptance and stoicism. Other values include inevitability, empathy, kinship, struggle, (familial) love, tradition, mercy, and memory. Nurgle is also notable for being the only Chaos god that cares for his followers whatsoever, bordering on love (in fact in 40k, he loves the [[Eldar]] goddess [[Isha]] so much that he [[grimdark|chained her up and force feeds her his new diseases]], because that&#039;s the only way he knows how to express love... yeah, love sucks &amp;lt;s&amp;gt;sometimes&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;all the time&amp;lt;/S&amp;gt; most of the time). Also note that one aspect of him that is played up in the End Times is that he is in fact the god of life, only for him it means unrestrained, infinite life such as with pathogens and tumors.&lt;br /&gt;
* Gender - A (slob of a) man. A VERY fat, old one.&lt;br /&gt;
* Main Enemy - Tzeentch, the paragon of hope and change, in opposition to Nurgle&#039;s representation of decay and inevitability.&lt;br /&gt;
* Bro god - Khorne, mostly because Nurgle is the only Chaos god Khorne doesn&#039;t entirely hate.&lt;br /&gt;
* Love Interest - His joy and wife, [[Isha]]. Now pins for Alarielle, since he [[Everqueen#Isha.2FAriel_Alarielle_Fusion_Dance.21|lost Isha to her]].&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[Death Guard]]. Has tons of other followers like the [[The Purge]] (omnicidal wackos who have no problem using chemical and virus weapons on helpless populations), [[Apostles of Contagion]] ([[Zombie Plague]] aficionados), the [[Lords of Decay]] (utterly loyal Marines sent to die in the Eye, holy fuck these guys made a direct assault on the Solar System and won Pluto), and human IG armies like the rebellion on [[Vraks]].&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: [[Valnir|Valnir the Reaper]], old school champion of Nurgle;  [[Festus the Leechlord]] (this guy used to be a doctor in the Empire; he&#039;s not even a Northman). The Crow Brothers of the Björnlings are especially devoted to him also (Festus leads these guys), the [[Glottkin]], [[Gutrot Spume]] (a Nurglite pirate barbarian), the [[Maggoth Lords]] of Icehorn Peak. It could also be possibly argued (especially considering [[Age of Sigmar|Age of Skubmar]]) that the Skaven Clan Pestilens is some sort of splinter cult built on worshipping Nurgle while thinking that they&#039;re worshiping an aspect of the Horned Rat.&lt;br /&gt;
* Sacred Number - 7 (though 3 is also a popular number)&lt;br /&gt;
* Please note that the above lore mixes both Warhammer fantasy lore and Warhammer 40k lore which, although the character is virtually indistinguishable, are not the same thing. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Plague Marine 8th Ed.png|A [[Plague Marine]] of the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slaanesh==&lt;br /&gt;
{{Main|Slaanesh}}&lt;br /&gt;
[[File:Slaanesh Old.jpg|thumb|right|200px|The embodiment of all things PR0N.]]&lt;br /&gt;
&lt;br /&gt;
Slaanesh is the god/dess of pain, pleasure, and perfection... or, in other words, a god of [[1d4chan|emotions formed from emotions]], not all of which are bad. In 40k (WHFB didn&#039;t elaborate how Slaanesh was born, so we can only assume he/she/it/they manifested normally like the other Gods), the an inherently psychic race called the [[Eldar]] created him/her/it/them by having so many damn orgies they tore space-time a new asshole (The Eye of Terror). Formed mainly from hedonism and excess, love and creativity are also attributes of Slaanesh. Other facets include perfectionism, obsessiveness, attention-whoring, jealousy, sensuality, DRUGS, empathy, self-expression, individuality, art, music, joy, and admiration (so quite literally the god of sex, drugs, and rock &#039;n roll!).&lt;br /&gt;
* Gender - Whatever you want it to be, sugar!  In WH Fantasy you&#039;ll see illustrations of a lecherous old hag / old man / old bits-of-both; in WH40k depictions are of a young flamboyant hermaphrodite or trap.&lt;br /&gt;
* Main enemy - The brutish Khorne, obviously. H-he never calls...&lt;br /&gt;
* Bro god - Tzeentch, although that&#039;s mostly because he&#039;s the least icky of the Chaos gods. Her friendship with Nurgle is a bit questionable since he stole [[Isha]] during Slaanesh&#039;s proverbial and... literal raping of the former Eldar Empire, though it isn&#039;t shown anywhere that Slaanesh still openly detests Nurgle for that (Hell, their daemons temporarily joined forces once or twice). Generally the most open to working with the others.&lt;br /&gt;
* Love Interest - All of them. Still pines for Isha, and is depressed no one ever seems to love him/her back. Tries to tempt Khorne into raping him/her/them. Gave up on Nurgle after he got married. For a long time has been pining for Tzeentch of all people, but she can never seem to make him think she likes him as more than just a friend. Basically, she&#039;s the hot chick who got friendzoned by the nerd. But she won&#039;t give up!&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Emperor&#039;s Children]]. Also has others to call on like The [[Flawless Host]] (their drugs make Emperor&#039;s Children&#039;s look like baking powder), Violaters (these guys body sculpt themselves enough to make a [[VtM|Tzimisce]] well up with pride), as well as, again, various IG-equivalent armies.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Sigvald the Magnificent (he really is quite magnificent...), [[Dechala|Dechala the Denied one]], former high elf maiden turned into near greater daemon level, Azazel, former bro of [[Sigmar]], Styrkaar of Sortsvinear. &amp;lt;s&amp;gt;The Varg tribes serve him.&amp;lt;/s&amp;gt; NO WE DON&#039;T. Likely that the Hung worship him, purely judging from their nomenclature. Also, [[Dark Elves (Warhammer Fantasy)|Dark Elves]], pre-retcon.&lt;br /&gt;
*Sacred Number - &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mandraykh Blyss EC.png|A Slaaneshi-Heretic Astartes of the [[Emperor&#039;s Children]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tzeentch==&lt;br /&gt;
{{Main|Tzeentch}}&lt;br /&gt;
[[File:Tzeentch Old.jpg|thumb|right|200px|Change we can all believe in...]]&lt;br /&gt;
&lt;br /&gt;
Tzeentch is the god of [[Just as planned]] and magic. Tzeentch is formed from paranoia and plotting, but also, amazingly enough, hope and ambition. Other values include trust, curiosity, dissatisfaction, aspiration, progress, knowledge, learning, protection, will, anarchy, and change.&lt;br /&gt;
* Gender - Always changing, but usually male or genderless.&lt;br /&gt;
* Main Enemy - Nurgle, because he symbolizes stagnation, a.k.a. refusal towards change.&lt;br /&gt;
* Bro god(dess) - Slaanesh, who isn&#039;t as brutal as Khorne and not as much of a lazy bastard as Nurgle. Plus, she&#039;s nice to little Tzeentch!&lt;br /&gt;
* Love Interest - Kind of wishes that the Deceiver, Cegorach, and the Emperor were.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Thousand Sons]], and basically no other Space Marine groups; only [[The Scourged]] are canonical non-TS-descendants who are dedicated to Tzeentch. Tzeentch also apparently doesn&#039;t have any IG-equivalent armies dedicated to him in particular (besides the [[Prospero Spireguard]] who are more like the Thousand Sons auxilia than anything else). In-universe this is most likely because if a Guardsman is going to turn to a specific Chaos god, the prospect of [[Khorne|power and unending glorious conquest]], [[Nurgle|freedom from all pain and suffering]], or [[Slaanesh|all the booze, drugs and whores you can handle and then some]] are more attractive options than being a scheming nerd. Or else Tzeentch&#039;s non-marine cultists are rarely warriors or soldiers, more often power-hungry bureaucrats, nobles, Imperial Governors, and even Inquisitors. Out of universe it&#039;s hard to make Tzeentch-focused units other than TS when their signature units are sorcerers, who only come in small quantities on the tabletop, and the Sons-specific Rubric Marines. He also offers limited knowledge of the future, represented in game with a boosted Ward save from the Mark of Tzeentch.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;: &amp;lt;s&amp;gt;Vilitch the Curseling&amp;lt;/s&amp;gt; [[Egrimm van Horstmann|Egrimm van Horstmann]]. No Chaos Tribe seems to revere him to any exceptional extent (well there was this Sarl tribe and it was ruled by a Tzeentch chieftian, but [[Wulfrik the Wanderer|Wulfrik]] killed him as well as his son) but he pulled out some nasty tricks such as becoming the grand magister of the Order of Light and fucking said order up before flying away on top of a dragon. Also, got [[Cathay]] in a bag.&lt;br /&gt;
* Sacred Number - 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:TS Sorc Divination.png|A Tzeentchian Chaos Sorcerer of the [[Thousand Sons]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Malal==&lt;br /&gt;
{{Main|Malal}}&lt;br /&gt;
[[File:Malal.jpg|150px|right|thumb|Then we have this motherfucking out of place/odd one out weirdo here....]]&lt;br /&gt;
&lt;br /&gt;
Though not as relevant as the other big four, Malal is still more notable than the other minor Gods mentioned below. He&#039;s sort of the borderline between major and minor chaos gods.&lt;br /&gt;
&lt;br /&gt;
Malal is a renegade Chaos god that only appeared in one comic for Fantasy before his creators divorced and took their character with them, resulting in GW shitcanning most of the original sculptors and artists. Then he was replaced with two entirely different characters with the same basic domain before being quietly swept under the rug and forgotten, barring the odd reference that slips out here and there. He is fittingly the god of fractiousness and dissent, which means his power is parasitic: any time the four other major Milky Way Warp gods do their thing, which is to say strive to gain power at the expense of the materium and eachother, Malal grows in power as well. Because of his nature as a common enemy to the big four and thus a Warp Entity that fights the Warp, he is also sometimes a god of atheism, contradictions, and paradoxes, when he exists at all. That being said, he did have awesome champions who lived solely to hunt down the greatest champions of the other gods, which is pretty [[Awesome]]. Sadly (or not, depending on your opinion), [[Games Workshop]] idiotically lost the rights to his name, so he&#039;s been more or less retconned. Except now he &amp;lt;i&amp;gt;might&amp;lt;/i&amp;gt; be back in 40k, with a [[Chaos Space Marine]] warband called the [[Sons of Malice]] who worship a god called Malice...who just happen to wear a color scheme of black and white, and just happen to have a symbol of a bisected skull, and whose premier Chaos weapon specializes in killing Daemons. There&#039;s also [[Beastmen]] of Malal in one of the card games. But nope, don&#039;t you dare say they worship Malal. Like Khorne, Malal has an aspect of hate, however it&#039;s more along the lines of loathing (including towards self), [[derp|malice]] and cold contempt compared to Khorne&#039;s ragey hot-blooded variety. While a worshipper of either might shoot up a school, a malal worshipper would probably think of it like exterminating pests rather than a pleasant rampage. Beyond all that, his portfolio includes paradoxes, justice, revenge, nihilism, and the inevitability of Chaos turning upon itself. Every time the others fight or power shifts between them, he grows stronger. Just like Chaos will eventually win and consume all worlds, Malal will eventually win and consume all Chaos resulting in oblivion for all things...then if GW took the full bite off Moorcock&#039;s work and not just the parts they wanted, the whole thing starts all over again from the beginning. &lt;br /&gt;
* Gender - A god with a gender? &#039;&#039;Really?&#039;&#039;&lt;br /&gt;
* Main Enemy - EVERYONE. Because Malal&#039;s an edgy loner who doesn&#039;t play by the rules (also because he represents one of the few things GW didn&#039;t steal from Moorcock, that Chaos eventually destroys itself), although the forces of [[Chaos Undivided]] might logically be prioritized over other folk.&lt;br /&gt;
* Bro God(ess) - Probably any character that has been retconned away, that [[Squats|is angry about not being a part of the canon anymore]]. A story where he temporarily joins forces with someone like Emps or the [[C&#039;tan]] might also work.&lt;br /&gt;
* Love Interest(s) - As per his nature as an edgelord, he has a tsundere love-hate relationship with chaos itself.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - [[Sons of Malice]]. And that just about sums it up. No Imperial Guard equivalent, no daemon spawn, nothing (that we know of). So yeah, that pretty much makes him a god of hipsters too. /tg/ has made a fan-codex for [[Malal Daemonkin]], though, so go help yourself :)&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: A fellow named Kaleb Daark was Malal&#039;s first revealed servant, who swung around a pterodactyl head on a stick. The Ogre Skrag the Slaughterer fucked up dwarves in his name before pussying out to follow some shitty Ogre god thanks to retcons. There&#039;s a small tribe of Beastmen named the Claws of Malal as well. &lt;br /&gt;
* Sacred Number - 11&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Maxresdefault.jpg|220px|A Malalic Space Marine&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Great Horned Rat==&lt;br /&gt;
{{Main|Horned Rat}}&lt;br /&gt;
[[File:Betterskaven.jpg|220px|right|thumb|Thinks he&#039;s better than sliced Jesus.]]&lt;br /&gt;
&lt;br /&gt;
This otherwise-unnamed deity is patron of the [[Skaven]], and god of... well, rats. He also infringes copyright on both Nurgle&#039;s and Tzeentch&#039;s portfolios, but it&#039;s mostly rats. The Horned Rat once appeared in material form; he&#039;s the only Chaos god to do so. Of course, in Skaven fashion, he just ate a ton of the Skaven present, gave some orders and left; the Skaven only serve him out of fear, even though their belief in him only makes him stronger.  He left them with a warpstone monolith containing the Skaven equivalent of the Ten Commandments.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar he was promoted to Chaos God following the demotion of Slaanesh out of the Great Game. &lt;br /&gt;
* Gender - Referred to as male. &lt;br /&gt;
* Main Enemy - Everyone, backstabbing is his primary creed and portfolio. Being cowardly, he will also work with any Chaos God, mostly Nurgle. Archaon shows him the least respect, however.  &lt;br /&gt;
* Bro God(ess) - Nurgle, as far as his followers are concerned. They have very similar hobbies.&lt;br /&gt;
* Love Interest(s) - As Skaven themselves are incapable of feeling love, it is unlikely GHR can either. &lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - None. Great Horned Rat does not exist in 40k. Although there are [[Death Guard]] miniatures with [[Skaven]] heads.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot; - [[Clanrats]]. All of them. ALL OF THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  Also apparently [[Thanquol]], because the Great Horned Rat thinks his fuckups are hilarious. &lt;br /&gt;
* Sacred Number - 13&lt;br /&gt;
&lt;br /&gt;
==The Other Ones==&lt;br /&gt;
Older editions of Warhammer Fantasy and 40k mention several lesser Chaos gods. Nowadays, they only appear(ed) in WFB (and even then, only sparingly), with some (the Horned Rat and Hashut in particular) generally considered to be separate from the &amp;quot;main&amp;quot; Chaos pantheon.&lt;br /&gt;
Until the Horned Rat replaced Slaanesh as the Fourth Chaos god in End Times. This change did not affect 40k.&lt;br /&gt;
&lt;br /&gt;
===Archaon===&lt;br /&gt;
{{main|Archaon}}&lt;br /&gt;
Upon completing a new set of challenges by the Chaos Gods in AoS, he was empowered to demigod level and given free reign to do whatever he desired. &lt;br /&gt;
&lt;br /&gt;
===Be&#039;lakor===&lt;br /&gt;
{{main|Be&#039;lakor}}&lt;br /&gt;
The first [[Daemon Prince]] and ostensibly the only Daemon of [[Chaos Undivided]], Be&#039;lakor commands a great amount of power over the Realms. While still under the thumb of his four parents, he has been able to control a sizeable army of followers and has claimed to have even influenced [[Archaon]].&lt;br /&gt;
&lt;br /&gt;
===The Great Gatherer===&lt;br /&gt;
A (presumably) giant crow worshipped by tribesmen from Ulgu in the [[Age of Sigmar]]. Not much is known about him, since [[Warcry|the only game his followers appear in]] isn&#039;t out yet, but we do know that the [[Corvus Corax|Corvus]] Cabal (the aforementioned tribesmen) consider [[Archaon]] to be his avatar in the Mortal Realms. Theories range from it being an aspect of [[Tzeentch]] (notable avian features, Tzeentch is known to be interested in the Realm of Shadow, maybe gathering secrets?) or [[Nurgle]] (the Crow was Nurgle&#039;s totem animal among the Norscans, maybe gathering bodies?) to being a minor, but ascending, Chaos God not so far removed from the Great Horned Rat&#039;s path to the pantheon. He even has the weird connection to both Nurgle and Tzeentch the GHR does. It has been confirmed that the Warbands from Warcry will be usable in the main game, possibly as normal units, and will have the keyword SLAVES TO DARKNESS, which means he&#039;ll have some representation in a mainline game. Not too bad for the newest kid on the block.&lt;br /&gt;
&lt;br /&gt;
===Hashut===&lt;br /&gt;
{{main|Hashut}}&lt;br /&gt;
Hashut apparently means &amp;quot;Father of Darkness&amp;quot; in Dwarfen, which naturally means he&#039;s the god of the [[Chaos Dwarfs]]. And if his followers are any indication, he&#039;s also god of penis-compensating hats.&lt;br /&gt;
&lt;br /&gt;
===Mo&#039;rcck, Phraz-Etar, and Ans&#039;l===&lt;br /&gt;
Puns on the last names of sci-fi and fantasy author Michael Moorcock (from whom the idea of [[Chaos]] as a fundamental force in the world was blatantly stolen/took inspiration from, and don&#039;t anyone ever say &amp;quot;borrow for a while&amp;quot; since even the author and Games Workshop have admitted it), artist Frank Frazetta (who drew a lot of movie and comic book posters, especially in sci-fi and fantasy), and Citadel Miniatures founder Bryan Ansell (who wrote several of the [[Rogue Trader (Sourcebook)|First Edition]] rulebooks). These guys helped set the tone of the early [[Warhammer 40,000]] universe (purposefully or not), including the propensity of putting spikes on [[Chaos]] things. Games Workshop decided to pay homage in the (initial) Third Edition [[Codex]]: [[Chaos Space Marines]], which mentioned that Chaos Space Marines often put &amp;quot;spiky bits&amp;quot; on their armour in praise of these three gods. They were never mentioned anywhere else, and probably shouldn&#039;t be considered &amp;quot;canonical&amp;quot;... not that canonicity counts for much in 40k anyway.&lt;br /&gt;
&lt;br /&gt;
===Morghur===&lt;br /&gt;
{{main|Morghur}}&lt;br /&gt;
Originally one of the most notable Beastmen, he&#039;s worshipped as a minor Chaos God of mutation and devolution in Age of Sigmar.&lt;br /&gt;
&lt;br /&gt;
===Necoho===&lt;br /&gt;
[[File:Necoho_Revealed.png|500px|thumb|right|[[/tg/]] has recently deduced Necoho&#039;s true identity.]]&lt;br /&gt;
Necoho is the god of atheism and one of the other minor gods invented as a replacement for Malal. Stupid as it sounds, it actually works, as Chaos is a reflection of all human beliefs and emotions, including, paradoxically, disbelief. He generally works to make religious movements disappear and wears a permanent expression of comic amusement, as he fucking knows he&#039;s a walking, talking paradox.&lt;br /&gt;
&lt;br /&gt;
Note that Necoho was introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least. That being said, he has been mentioned sporadically since then, such as the [[Gotrek &amp;amp; Felix]] novel &#039;&#039;Road of Skulls&#039;&#039;, which is more than can be said for Zuvassin. Has been mentioned by name in the Age of Sigmar novel &#039;&#039;Auction of Blood&#039;&#039;, along with a mention to his cult.&lt;br /&gt;
&lt;br /&gt;
In the popular series [[If the Emperor had a Text-to-Speech Device]], [[Magnus the Red]] made the point that the Emperor was, perhaps unknowingly, feeding a Chaos god of unbelief by promoting his Imperial Truth.&lt;br /&gt;
&lt;br /&gt;
===Nuffle===&lt;br /&gt;
{{Main|Nuffle}}&lt;br /&gt;
A joke Chaos God for [[Bloodbowl]], Nuffle is a mispronunciation of NFL (as in &amp;quot;National Football League&amp;quot;, the American gridiron football pro league in real life), which would be pronounced &amp;quot;Noofle&amp;quot; as in &amp;quot;book&amp;quot; if you tried pronouncing it. Nuffle explains why the Blood Bowl universe is so wacky and gridiron football obsessed. Technically the superior to the rest of Chaos, although apparently only in the Blood Bowl universe.&lt;br /&gt;
&lt;br /&gt;
===Urlfdaemonkin===&lt;br /&gt;
Urlf isn&#039;t a name. It&#039;s the last fucking death cry a guy makes when you gut him. That should tell you all you need to know. Anyway, this guy used to be a Norscan (like most of the daemon princes on this list) and was elevated to princehood by Khorne for exceptional badassery. Before his ascension, he was a massive, tall, bearded, Clint Eastwood-type Chaos Champion and was a chieftain of the Snaegr clan of Aeslingr. He&#039;s so fucking powerful that he was able to create his own lesser daemons and can bless warriors with the Mark and mutations of Khorne. Urlf has his own summoning days like most powerful daemon princes, and is usually worshiped as a lesser deity of Chaos by those who serve his master, Khorne. He has a short story in the 6th edition Chaos army book, where he muses on the fuck-you nature of time in the Warp and remarks on how the new Chieftain of the Snaegr resembles one of the sons he fathered in his mortal life. He also blesses the new chief with Khorne&#039;s mark and turns him into a monstrous cross [[Awesome|between a Bloodletter and a Chaos Champion]].&lt;br /&gt;
&lt;br /&gt;
===Zuvassin===&lt;br /&gt;
Zuvassin is one of the two minor gods invented as a replacement for Malal.  He just likes to see shit fall apart, specifically nonphysical stuff like schemes and lives - in other words, he&#039;s the god of [[not as planned]]. He&#039;s the guy who makes all the bad shit happen in infomercials. Generally, he makes sure that Murphy&#039;s Law is always enforced in the most spectacular possible ways. He doesn&#039;t have many worshippers, as he makes sure to fuck up whatever they&#039;re planning too.&lt;br /&gt;
&lt;br /&gt;
Note that Zuvassin was only introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least.&lt;br /&gt;
&lt;br /&gt;
Actually, he is still canon, at least in Warhammer Fantasy. The 2nd Edition &amp;quot;Tome of Salvation&amp;quot; actually lists both him and Necoho as Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
===When Tzeentch was the best===&lt;br /&gt;
According to recent Tzeentch Codex/Battletome Tzeentch was at one point the sole major chaos god. A rebellion against him fractured him into many pieces, which because of warp time fuckery, technically counts as a different god. When chaos was first forming (just after War in Heaven for 40k) there were many chaos gods and entities competing (rather than the total domination that exists now). Tzeentch somehow became number one, and was a super god of sorts, although he was possibly less powerful than the current Tzeentch due to the lesser size and influence of chaos. A rebellion by all the other chaos gods fractured him, creating the Tzeentch we know today. In the same way that Slaanesh has always existed in 40k, the new Tzeentch has always existed the way he is. While the old Tzeentch is permanently destroyed (across all time), while still doing the things he did. They are implied to be two seperate entites.&lt;br /&gt;
&lt;br /&gt;
This is a variant of the backstory of The Blue Scribes.&lt;br /&gt;
&lt;br /&gt;
{{ChaosGods}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Heresy]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Setting:Halo&amp;diff=588278</id>
		<title>Setting:Halo</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Setting:Halo&amp;diff=588278"/>
		<updated>2020-03-09T21:04:20Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: /* Fleet Battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:/vg/}}&lt;br /&gt;
[[File:The Origin of Where it All began.JPG|400px|right|thumb|Welcome to the beginning of where it all began. Say floating lightbulb, do you have time to listen to the one and true savior, the Precursors?]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Halo&#039;&#039;&#039;&#039;&#039; [[Marathon|AKA Marathon&#039;s more popular brother]] is a vidyagame series exclusively released for the ECKSBAWKS, ECKSBAWKS 360, ECKSBAWKS JUAN, and PC. The series was developed by Bungie, though Microsoft has bought the rights to the game. The &#039;&#039;Halo&#039;&#039; universe is pretty  massive, with all sorts of media ranging from video games and graphic novels to action figures and a series of short movies released to DVD. It became famous for being the game that saved ECKSBAWKS from doing an Atari Jaguar by identifying an untapped new market of loud, stupid fratboys, and was the only reason anyone would even want to buy an ECKSBAWKS console. &lt;br /&gt;
&lt;br /&gt;
Because of its innovative controls and game mechanics (button for melee and grenades, rechargeable health, refined online console multiplayer, popularizing console FPS controls as the gold standard, having drivable vehicles in a FPS that didn&#039;t suck ass, kickass music, an intriguing plot, a limited weapon carrying capacity, etc), Halo has often been seen as part of the Holy Trinity of First Person Shooters, tied with Golden Eye and Half-Life as being one of the most important video games in history; with Doom, Quake, Wolfenstein 3D, Duke Nukem 3D and Marathon being seen as the &#039;Original Old Guards of First Person Shooters&#039;.&lt;br /&gt;
&lt;br /&gt;
Occasionally it breaks away from the generic sci-fi pattern and explores a more fatalistic and human side to the story without having to suck Master Chief&#039;s dick or obsess over ancient alien technology every three seconds, and is generally regarded as being about ten times better and more mature for it. Unfortunately, within the games, this lasted a grand total of one game before 343 Industries acquired the license. Within the books, there are many wonderful examples otherwise, and the plot of Halo 4 can only be completely understood by reading the books from the series that begins with &#039;&#039;Glasslands&#039;&#039;. &#039;&#039;Halo Silentium&#039;&#039; by Greg Bear is also a necessary read to really understand how many times the Forerunners screw up, be it their own society or another species, or the entire galaxy, and the true nature and intent of the Flood. The character development of the Librarian and the Didact also makes this quite a fun read. If you&#039;re into books, that is. It should also be noted that Halo is to be commended for abstracting [[Imperial Cult|religious fundamentalism]], [[Tau Empire|caste systems]], [[Eldar|hubris]] and [[Imperium|xenophobia]] and showing why they are so harmful.&lt;br /&gt;
&lt;br /&gt;
/tg/ isn&#039;t big on &#039;&#039;Halo&#039;&#039; and topics pertaining to &#039;&#039;Halo&#039;&#039; will normally be saged, trolled, told to go to /v/, or some combination therein. On /v/ however, &#039;&#039;Halo&#039;&#039; is... still widely hated.  Then again, /v/ hates video games in general.  The hatred of /tg/ comes less from the actual game/gameplay, and more from it being off-topic and a few fanboys being retarded asshats. &amp;lt;s&amp;gt;Though this also may be due to the fact Halo fans have Cortana to fap to while fa/tg/uys are stuck with fapping to the Emprah&amp;lt;/s&amp;gt; &amp;lt;span style=&#039;color:red;front-size:115%&#039;&amp;gt;&amp;lt;strike&amp;gt;{{BLAM|HERESY!}}&amp;lt;/strike&amp;gt;&amp;lt;span style=&#039;color:purple;front-size:115%&#039;&amp;gt;WORT WORT WORT! *GLASSED*&lt;br /&gt;
&lt;br /&gt;
Like Warhammer 40k the state of Halo&#039;s fluff has been in limbo, while Halo may have fucking spectacular authors on the line of Greg Bear and Eric Nylund it also has its fair share of colossal fuck ups in the line of [[Fail|Brian Reed]] (who some believe to be the series equivilent of The Beast Himself) and [[Rage|Karen Traviss.]] Don&#039;t even get us started with the advent of 343i and [[Skub|their mixed bag success]] on the Reclaimer saga as well as Halo&#039;s more...questionable marketing campaigns nowadays. Ironically, while the more recent games has been bait for [[Rage|flamewars that will send any respectable forum thread into lock down,]] Halo&#039;s transition to tabletop gaming after some [[Fail|failed]] attempts like Halo Actionclix (Which is a shame cause while the game rules sucked, the models was in such high quality that it even outshines some high priced models from [[Forgeworld]]) has been more positively received, what with the fact that hardcore Haloites now need to use their brains and that the new mini models are quite nicely detailed.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that Halo ever since its inception of its sequel, Halo 2. Has been a proud sponsor of every [[Neckbeards]] elixir of life that is....[[Mountain Dew]], as well as the other sacred food item of Doritos. So don&#039;t be surprise when you see Mountain Dew and Doritos advertisement being shoved down your face whenever you want to buy any merchandise from Halo. Trying to say anything bad on these food products made from diabetes, sugar, acid and Ork piss is Halo&#039;s equivalent of [[Heresy]], you have been warned.&lt;br /&gt;
&lt;br /&gt;
Halo as previously mentioned has a bloody massive universe (multiverse?) encompassing not only games, but also short films (Both live action and animated), music (One of the first vidya games whose soundtrack was good enough to earn multiple awards by itself), tabletop games, merchandises, mega block toys, figurines, nerf guns and even [[Anime|animu.]] Much like [[Warhammer 40,000|40K]] there are 3 major fan wikis: [https://www.halopedia.org/ Halopedia], [http://halo.wikia.com/wiki/Main_Page Halo Nation] (soon to be combined into Halopedia) and [http://unhalo.wikia.com/wiki/Main_Page Gruntipedia]; and much like 40K they fall into the respective archetypes of &#039;obsessively detailed fan wiki&#039;, &#039;ad-ridden Wikia knockoff&#039; and &#039;1d4chan with even worse humour and fan rage&#039;.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
[[File:Reclaimer Symbol.png|400px|right|thumb|The Forerunner symbol for Reclaimer. This symbol is a special Easter egg to an even older [[Marathon|Bungie game.]] Yes it looks like the [[Tau]] symbol but [[Original character, do not steal|predates it by almost a decade.]] Games Workshop proving once again that they are a bunch of sleazy and ballsy motherfuckers.]]&lt;br /&gt;
The &#039;&#039;Halo&#039;&#039; universe takes place in the 26th century. Mankind, led by the United Nations Space Command (UNSC), has developed its own crude faster-than-light drive (the Shaw-Fujikawa Translight Engine) and finally colonized other worlds. At its height, human civilization occupies nearly 800 planets, forming a ring of outer colonies and rings of inner colonies with Earth as its capital. This is not what they&#039;re talking about when they say Halo, mind you.&lt;br /&gt;
&lt;br /&gt;
Sometime in the year 2525, an agricultural world in the outer colonies, creatively named &#039;&#039;Harvest&#039;&#039;, is attacked by an unknown force. In the succeeding months, all attempts to make contact, or even defend against the alien forces are met with swift destruction. It is not long before more colonies are wiped out.&lt;br /&gt;
&lt;br /&gt;
The unknown menace finally identifies itself as the [[Setting:Halo/Covenant|Covenant]], a coalition of several alien races bent on destroying humanity. At first they seem to be doing this because that&#039;s just what aliens &#039;&#039;do&#039;&#039;, but later on it is discovered that the story is somewhat deeper. Apparently, thanks to the revelations of the [[skub|&#039;&#039;Reclaimer Saga&#039;&#039;]],  humans were once an [[Grimdark|ancient, super advanced, totalitarian, bigoted, expansionist, racist, supremacist, violent, militaristic, war-mongering, nightmare of an empire]] who makes the [[Great Crusade]] seem pleasant in comparison. All were fine and dandy when the Flood came out of fucking nowhere (Long story short, they came about when the humans kept forcing their pets to [[Drug|sniff some powder from an ancient, mysterious ship,]] [[FAIL|&#039;&#039;what could go wrong?&#039;&#039;]]) which forced the humans to invade into Forerunner territory as they were trying to save the galaxy from the Flood. The Forerunners not taking into the whole &amp;quot;I destroy your planets and exterminate your civilians out of benign and superficial reasons&amp;quot; promptly kicked the humans in the galactic nuts, stripped of their technology and de-evolved them back into caveman. So in short, Mankind in Halo basically were what [[Eldar]] are in 40k (Without &amp;quot;blasted into a stoneage part). Later, [[rape|the Forerunners ended up getting nommed by the Flood in the most ridiculous OCP way possible]] and found out how they fucked up so bad when one of them found out that the ancient humans once had the solution against the Flood ([[Just As Planned|Later shown to be just a elaborate hoax to fool the Forerunners by the Flood]]) that they had to [[Exterminatus|super-irradiate the known galaxy]] just to kill most of the Flood. Oh and they also named the humans their Reclaimers as their way of saying sorry for turning them into cavemen and telling them to finish their job, [[Troll|fucking Forerunners.]]&lt;br /&gt;
&lt;br /&gt;
This made the Covenant kinda jealous, because it was them who first discovered the Forerunner technology, adapted it to their own, and finally started worshiping the Forerunners. Apparently, knowing that your gods had a favorite, finding out that it isn&#039;t you, and finding out that it&#039;s instead the species that invented &#039;&#039;truck balls&#039;&#039; upset them just a little. [[Exterminatus| So, back to glassing]]. It&#039;s not long before the UNSC military, and humanity itself, finds out that it is being pwned. &amp;lt;s&amp;gt;Clearly the only solution to this would be a ridiculously tiny unit of infantry with clever armor named in allcaps. This leads to the SPARTAN-II program,&amp;lt;/s&amp;gt; (SPARTAN:s were created to fight against the Insurrection but happened to be extremely effective against the Covenant as well, and active just in time for them to come around too) humanity&#039;s last hope &amp;lt;s&amp;gt;(thirty three men to defend eight hundred planets, lolwat?)&amp;lt;/s&amp;gt;, thirty-three super soldiers, divided into teams 3 or 4, and sent as &#039;&#039;force multipliers&#039;&#039; to assist the UNSC&#039;s beleaguered marines and mechanized divisions. Though not as a defensive planetary force (the UNSC having lost a large chunk of those 800 worlds early in the war), but as an offensive special ops unit, [[Alpha Legion|infiltrating behind enemy lines, assassinating commanders, and disrupting the Covenant&#039;s supply chain; doing the suicide jobs that others could not, slowing down or in some cases halting Covenant military build-up before it can launch further devastating attacks on the humanity]]. At exceedingly great resource cost and high lost of life, the UNSC together with the Spartans gradually turn the tide of the war (more along the lines of slowly and painfully pushing the Covenant&#039;s genocidal murder-boner from balls deep within humanity&#039;s asshole to about 3/4ths within said asshole.)&lt;br /&gt;
&lt;br /&gt;
To end the war once and for all, humanity enacts a desperate plan: They would send a specially refitted ship (the &#039;&#039;Pillar of Autumn&#039;&#039;) along with Spartan contingent deep behind enemy lines and attempt to capture one of the Prophets (the select group of religious leaders that form the highest caste of the Covenant). But as usual, [[FAIL|it all goes horribly wrong]] [[Derp|before it can even begin]]. The UNSC&#039;s fortress-world of &#039;&#039;&#039;Reach&#039;&#039;&#039;, and unofficially the Spartans&#039; homeworld, is discovered by the Covenant. Next to Earth, Reach is the most heavily defended world in Human space. It falls in a matter of days, as the Covenant brings nearly a third of its entire fleet to lay siege over the planet. As Reach&#039;s defenses wither away, the Covenant simply brings in more reinforcements. Few escape the doomed Battle of Reach, but one of the ships that manages make it out of the system in time is the &#039;&#039;Pillar of Autumn&#039;&#039;. Aboard is a single living Spartan II (plus one recently-dead one but she doesn&#039;t count), suspended in cryostasis. Yet, that is where the story truly begins, for the Autumn blindly jumps right into a heavily guarded star system containing a Halo; a colossal ring-world, hundreds of kilometers in diameter, built millions of years ago by the Forerunners, and worshiped by the Covenant as an ancient artifact of unimaginable power. The Pillar of Autumn&#039;s fate and that of the Halo, becomes the setting of the original &#039;&#039;HALO: COMBAT EVOLVED&#039;&#039; game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tumblr_oehlv6Ulpc1ruienfo2_1280.png|Never knew [http://marvel.wikia.com/wiki/Eternity_(Earth-616) Eternity from Marvel] payed a visit to Halo...&lt;br /&gt;
Image:Haloring.jpg|One of the most iconic sci-fi architecture in video game history. One part bonsai garden. One part galactic WMD.&lt;br /&gt;
Image:ONI.png|[[1984|We are ONI. We have the power to make you &#039;disappear&#039;. We have the power to turn the public against you. We have the power to erase you from existence. We will be watching. Always.]]&lt;br /&gt;
Image:The_Rookie.jpg|BRODST&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==On /tg/==&lt;br /&gt;
While as mentioned that Halo has been proven skubtastic over the years on /tg/, the recent surge in popularity among tabletop has garnered a niche within /tg/ community. That and the fact of a billion fandex for either the Covenant, UNSC or Forerunners as well as fanfiction that ranges from okay to literal bait for fan wars.&lt;br /&gt;
&lt;br /&gt;
It no longer has the ire it once had due to most of the annoying asshats migrating to COD and Battlefield as well as the fact that some of the squeakers that used to inhabit the Halo community has since matured into adults by now. Halo nowadays has been seen as...okay.&lt;br /&gt;
&lt;br /&gt;
==Codex: The Covenant==&lt;br /&gt;
[[File:1185489032.jpg|300px|thumb|right|Surprisingly, [[Games Workshop|Halo Actionclix]] figures make good Tabletop conversions for the [[Codex - The Covenant|Covenant]], here seen a Scarab that looks like it could fit comfortably in the [[Titan (Warhammer 40,000)|Apocalypse Game-type.]]]] &lt;br /&gt;
A bunch of people decided that the Covenant&#039;s tech and machines are pretty nice in a WH40K setting  So &amp;quot;[[Codex - The Covenant]]&amp;quot; was made to implement them into the tabletop game.&lt;br /&gt;
&lt;br /&gt;
Furthermore on the context on Halo. Whoever thought this was a [[Rape|good idea]] to send out what counts as IoM guardsmen against Killer Death Worms, Giant Spider Mechs, Killer Ewoks, Space Lizardmen with Lightsabers, Killer Wookies with Metal Shanks that go OMNOMNOM, Space Pirate Turkeys that also go OMNOMNOM and Giant Dinosaurs that goes HULK SMASH!; needs a shot to the fucking face. Then again, the good guys are the UNSC, not exactly famous for making good decisions. (As if the Imperium is much better when it comes to taking disregard for Human life to new and interesting extremes *cough &amp;quot;Chenkov&amp;quot; cough*. Besides, its not like the UNSC had much of a fucking choice when it came to the Covenant/Flood/Forerunner biology and tech being used against them)&lt;br /&gt;
&lt;br /&gt;
==Codex: The Banished==&lt;br /&gt;
Hey! You know how the Covenant has proven to be popular among WH40K/Halo conversions? Now we have a new Codex to represent the Covenant&#039;s worst foe. Akin to the [[Heretic|Heretics]] that plague the IoM. [[Codex - The Banished]] offers a different take on how the Brutes can be played with its own unique heroes, vehicles and units.&lt;br /&gt;
&lt;br /&gt;
To give a short and nice summary on what the Banished are, they are a large group of separatist forces lead by a Brute Warlord called Atriox. Unlike other separatist and heretical forces that plagued the Covenant Empire, the Banished stood their ground and weathered Covenant attacks until they amassed enough troops and equipment to rival and even stop the Covenant military in their tracks. They are the only few polities capable of standing up to the Covenant and the only one capable of driving off a entire Covenant armada. Atriox&#039;s tactical and cunning brilliance has sowed intimidation and respect to not only the Covenant but to the Covenant&#039;s loyalist Brutes. Atriox&#039;s leadership despite the size of his army is not to be underestimated.&lt;br /&gt;
&lt;br /&gt;
==Halo Actionclix==&lt;br /&gt;
A while back during its heyday, Actionclix made a deal with Microsoft and Bungie at the time to create an Actionclix game based on the Haloverse. While the models were extremely well detailed and well crafted, its high pricing for the models and its overall clusterfuck of its rules has made Halo Actionclix a [[Skub|somewhat lackluster experience.]]&lt;br /&gt;
&lt;br /&gt;
This led to a initial surge in popularity with the idea of future tabletop games based around the universe (Read below on Halo Fleet Battles and Ground Command), however like Halo Risk. The initial popularity died down quickly once the rules was read since you know, during that era (Halo 3), the main target audience was kids and teenagers who have zero to little clue on how to play an Actionclix game.&lt;br /&gt;
&lt;br /&gt;
This has in turn, force Halo Actionclix to have a relatively short lifespan and the models have thus turned into a collectors item for display and collecting dust.&lt;br /&gt;
&lt;br /&gt;
==Halo Fleet Battles and Ground Command==&lt;br /&gt;
[[File:HFBB01-2.jpg|300px|left|thumb|Halo Fleet Battles starter package. Yes we know, that is a whole lot of ships.]]&lt;br /&gt;
With the introduction of Halo Fleet Battles which is essentially Halo&#039;s take on [[Battlefleet Gothic]], that is centered around the Fall of Reach which is like the biggest naval combat within the Covenant-UNSC fluff, some fa/tg/uys has apparently lost their collective shit due to the fact that this is the first time that Halo is getting a tabletop treatment (The Risk and Actionclix games although the models are nice, does not really count). Similar to most tabletop miniatures, the models coming with Halo Fleet Battles and its contemporary ground units comes unpainted which means you have to paint all the neely-willy details yourself, that and the fact that it comes with its own rulebook and stats has garnered /tg/&#039;s approval. In fact, some has already decided to convert the models and place it within Battlefleet Gothic itself (Although how you will be able to adjust the rules to make it fair is going to be a nightmare). All models are [[Finecast]][[Skub|, make that of what you will.]]&lt;br /&gt;
&lt;br /&gt;
Both Fleet Battles and Ground Command are made by [[Spartan Games]]. Overall, Spartan Games are much more reasonably priced than the models made from [[Games Workshop]]. Seriously for the Covenant set you are getting 6 Highly-detailed Plastic Ship Models, 1 Formation Base Sprue (4 Bases in all), 1 Ship Overlay Sheet (6 Ship Overlays), 2 Token Sheets, 1 Statistics Sheet and 1 Assembly Guide for (US)$35.94 whereas the UNSC gets 2 Epoch Heavy Carriers, 6 Paris Class Frigates, 2 heavy sprue, 1 flight stand base, 1 overlay sheet and 1 assembly guide for $32.5, that is like cheaper than GeeDub&#039;s [[Rage|$66.55 pricing for only 5 Terminator models.]] [[Tl;dr]] [[What|you can literally buy two entire Covenant or UNSC fleets for the price of a single Termie Squad.]] Whether these tabletop games may boost Spartan Games to become GeeDubs rival is unknown. But what is known is the fact that Halo is owned by Microsoft which is a company that dwarfs GeeDubs in both money and influence. [[Games Workshop#GW The Bully|So in a rare hypothesis that GeeDubs think their high and mighty and goes on their copyright abuse that forced other smaller model companies to close down and have set their cross hairs on Spartan Games and more specifically the Halo license]]...as the old saying goes...[[Rape|there is always a bigger fish.]] Seriously, it could be seen from Spartan Games perspective as a blessing of sorts as unlike poor [[ChapterHouse Studios]] who &#039;&#039;was&#039;&#039; sued by GW, the backing of Microsoft puts some immunity for Spartan Games. That and Microsoft in all honesty, has the power and influence to [[Lulz|bully the bully]] if Games Workshop decides to get uppity when Spartan Games release the models for the Covenant Prophets which look similar to the Tau Ethereal; that or Microsoft can just tell them to [[Anal Circumference|fuck off and bite the pillow.]] &lt;br /&gt;
&lt;br /&gt;
Unfortunately, as of August 2017, Spartan Games have officially announced its closure and shutdown. Because of this, the state of Fleet Battles and Ground Command is in limbo and that any further purchases of their models is only available either from eBay or second hand manufacturers. However, 343i did say they will look towards the care of this, so all hope is not lost!&lt;br /&gt;
&lt;br /&gt;
===Fleet Battles===&lt;br /&gt;
[[File:Assault-carrier-1920x1080-55e25a886cb649a0a7f165d855056bb2.jpg|400px|left|thumb|A CAS Assault Carrier plays hide and seek with a vastly out-gunned UNSC battlegroup.]]&lt;br /&gt;
&lt;br /&gt;
Main Article: [[Halo_Fleet_Battles|Halo Fleet Battles]]&lt;br /&gt;
&lt;br /&gt;
The Fleet Battles set comes with some kickass artwork depicting both factions leaders (Shame they didn&#039;t have Halo&#039;s answer to [[Creed]] that is [[Awesome|Preston &amp;quot;&#039;&#039;I turned a Gas Giant into a fucking star just so I can stroke my massive ego&#039;&#039;&amp;quot; Cole]]) sitting on their respective armchairs. Although how they are going to balance the UNSC/Covenant (Since Covenant ships can no-sell their UNSC equivalents) is up to [[Skub|debate.]] UNSC ships are balanced by being the long-range, combined fire monsters they are in fluff (if you can get enough of them together); but they crumple once their Titanium armor has been burned off. Also the UNSC gets the advantage of SMAC Platforms which makes them great at holding the line and acting as giant, immobile, floating [[Basilisk Artillery Gun|Basilisks]]. This means that the UNSC specializes in [[Dakka|lots and lots of missile spam]] [[Tyranids|and swarm tactics]] to compensate general shitty defensive capabilities and shorter range whereas the Covenant act as giant line breakers with their fuck huge ships and [[MOAR DAKKA|massive firepower.]] &lt;br /&gt;
&lt;br /&gt;
Fight the Fall of Reach in the starter set, or start adding extra ships in to fight battles from the Human-Covenant War.  Since the closure of Spartan Games, no one wanted to pick up the license... probably because it was Microsoft-priced.  Instead, the community is keeping it alive with fan-expansions and accessories.  Because of the extraordinarily low chances that a miniatures company picks the license up again, 343 Studios has done the surprisingly gracious move of helping out the fans by giving a blessing to the whole process.  It doesn&#039;t make things easier or provide any resources, but at least keeps Microsoft from swooping in as long as the community protects the IP.&lt;br /&gt;
&lt;br /&gt;
Maybe with the updated rules for Dystopian Wars from their new owners, we&#039;ll get to see a fan-update to the ruleset and balance.&lt;br /&gt;
&lt;br /&gt;
===Ground Command===&lt;br /&gt;
[[File:Covenant_Attack_Blog_1.jpg|400px|left|thumb|A typical skirmish in Ground Command.]]&lt;br /&gt;
For the battles centered around the ground, Ground Command seems to be more feasibly plausible in fluff terms. What we know is that both factions are going to be incredibly dropship focused, meaning that the implementation and usage of dropships like the Pelican and Phantom are going to be crucial for tactical victory. Models for both factions are small enough to be converted into other tabletop games, although the UNSC personal are a tad bit taller than a Space Marine.&lt;br /&gt;
&lt;br /&gt;
In terms of detailed gameplay, movement phase is similar to Fleet Battles. However Ground Command also has two key gaming spaces: Pre-Game and In-Game. The former refers to the Strategic/RTS part of the game and latter to the Action/FPS part of the game. Essentially, Pre-Game allows players to flex their RTS muscles, building their Forces strategically to complete their chosen missions. In general play, all scenarios are encouraged to be rolled PRIOR to Forces being chosen, so players can go away and plot their enemy’s eventual demise. This gives the game a planned-outcome-feel since players have had time to reflect on the mission to hand and have brought the right tools for the job. &lt;br /&gt;
&lt;br /&gt;
Choosing a Force is a simple process that uses the Build Rating (BR) and Maximum Force Value (MFV) methods that was introduced in Halo: Fleet Battles. Like H:FB, Ground Command also use the ideas of Standard and Specialist Battle Groups. The former will be used multiple times by players, whereas the latter will be limited in their use, commonly limited to only one per force. Battle Groups have Units that are call Requisites which in turn gain access to Optional Units. Requisites MUST be taken for a Battle Group to be considered game legal. These vary from Battle Group to Battle Group. For example, an ODST Battle Group MUST take ODST Units as Requisites, whereas a UNSC Army Mechanized Battle Group MUST take Riflemen Units. Requisites are, however, deliberately kept to the bare minimum needed to represent the nature of their Battle Group to uphold flexibility allowing players to find new and innovative combinations to field. &lt;br /&gt;
&lt;br /&gt;
Once Requisites have been taken, players have a number of Optional Build Rating points to spend in each of the following categories: Infantry Units, Armored Units and Air Units. The points available will vary depending on the Battle Group chosen, giving certain Battle Groups greater access to some types of Unit, or may even skip using a Unit type altogether. For example, a Covenant Spectral Host Battle Group (Elite Ghost Units optional Air Support) allows a Covenant player to not have any Infantry and instead field lots of fast attack Ghosts with Elite drivers. This is a Specialist Battle Group and is limited to one per force. It is static in its requisites but can have access to a Flyer if a player wants to spend the BR and Points to add it their Force.&lt;br /&gt;
&lt;br /&gt;
A UNSC Standard Armored Battle Group only has Armored Units as Requisites. A player can still add some Infantry if they want, or even add Flyer Units, or they could just spend all of their points on Armour and as this is a Standard Battle Group a player can take several in their Force if they so choose. All of this leads to an incredibly flexible force building mechanic that gives the game great longevity. There will be literally thousands of combinations available, giving players the chance to execute their plans in a prepared way. The Build Rating of a model (Element as it is called in the game) and a Unit (a collection of Elements) is what translates to Victory Points. It is a simple method and allows games to be won by destroying Units of Infantry, destroying Armored models, shooting down Flyers, capturing Objectives, killing Characters and etc. &lt;br /&gt;
&lt;br /&gt;
In terms of building a terrain and setting, Ground Command&#039;s terrain  is placed using mutual consent to encourage the construction of fair and reasonable battlefields. The rules of Terrain are binary to make it simple to use and fast to play with – for example, you can or you can’t move through it; you can or you can’t shoot through it, or a combination of both. This makes Terrain nice and simple to play with, but still gives players a strategic view of the battlefield and allows for a planned route of advancement. Terrain ranges from simple Supply Drops to large structures like the Covenant Stealth Pylon. &lt;br /&gt;
&lt;br /&gt;
Similar to Fleet Battles, Ground Command has commanders for the players to choose from and is played similarly to its space counterpart. So in summary:&lt;br /&gt;
&lt;br /&gt;
*Forces are made up of Battle Groups, which can be of varying types: UNSC Mechanized Battle Groups, Hunting Host Battle Groups, Armored Battle Groups, and so on.&lt;br /&gt;
*Inside each Battle Group are Requisite Units that must be taken, then Build Rating limits are set to allow players to add in Optional Units later.&lt;br /&gt;
*Forces can and should be made up of multiple Battle Groups.&lt;br /&gt;
*In narrative play, all Forces should be chosen after the Scenario is determined, allowing players to tailor their lists to fight out the mission.&lt;br /&gt;
*Terrain is placed by mutual consent and is designed for simple use and quick gameplay. There is a table generator included if mutual consent proves difficult.&lt;br /&gt;
*In Halo: Ground Command players have access to Generic Force Commanders that cost considerably less than narrative named Commanders. These Generic Force Commanders have Standard Orders and a Factional Order. They are the only Commander available in competitive play.&lt;br /&gt;
&lt;br /&gt;
These is just the Pre-Game. Now it is the In-Game phase. As with Halo: Fleet Battles, the &#039;&#039;&#039;Halo Dice&#039;&#039;&#039; is used in conjunction with the Firepower Rating Table to control modifiers and drive the statistics in the game. Both games start with players using a default of Firepower Rating 4 with the Rating modifying up and down accordingly. This means that when rolling Halo Dice, a result of 2 (or Spartan Exploding 6 for example) counts as two hits, a result of 1 result counts as one hit, a Miss result can be re-rolled if you have rolled any 2s, and the Skull result is a definite miss. Some weapons will provide a positive bonus to the Firepower Rating whereas Terrain conditions and Scenario effects generally cause the Firepower Rating to suffer a negative penalty. The faces of the Dice in Ground Command are Fail, Miss, Success and Exploding. Than there are the &#039;&#039;&#039;Tokens&#039;&#039;&#039;. In Ground Command there are three available tokens, these are: Activated (placed when a Unit Activates or attempts a Reaction), Damage (for when an attack equals or exceeds a value on a Damage Track) and Cooldown (which is used to represent a situation where a weapon or even an entire Unit cannot fire). There is also the &#039;&#039;&#039;Statistic Profiles&#039;&#039;&#039; which are used as a simple visual presentation mechanic to show players the various statistics used by Units on their statistic cards. These cards will be large enough to fit in your hand and will have all pertinent rules (as well as paraphrased notations about Loadouts) on them, making Unit reference in Halo: Ground Command quick and very simple. Also like Fleet Battles, Ground Command issues &#039;&#039;&#039;Command Dice&#039;&#039;&#039; for commanders on the battlefield to drive the Command &amp;amp; Control side of the game. The Command/Attack/Defense symbols allow players to execute orders from their Force Commander’s Data Sheet that can often be the difference between success and failure in battle. &lt;br /&gt;
&lt;br /&gt;
Then there is the &#039;&#039;&#039;Reaction Fire&#039;&#039;&#039; which is how Ground Command tries to translate the FPS element into tabletop. In order for it to work, Ground Command have created a Reaction Statistic for every Element in order to allow the game to represent a persistent form of overwatch where every Unit on the table is assumed to be engaged in the battle at all times. The Reaction Statistic has two numbers shown as X / Y on a Unit’s Profile. The X number is used if a Unit has not yet been Activated, and the Y number is used if a Unit has already been Activated. If a player wants to react to an enemy Unit’s activation, the player makes a 2D6 dice roll, adds or subtracts any modifiers and hopes they match or exceed the relevant number, if they do, they get to fire in their opponent’s activation, either at the start of a Unit’s movement or at the end. &lt;br /&gt;
&lt;br /&gt;
Attempting a Reaction is not without risk, however, as you are only permitted to attempt a single reaction to an enemy Unit’s activation and whether you succeed or fail the reacting Unit gains an Activation Marker as a result. This means a player has to choose wisely which Unit will be used to React to the enemy. Sometimes it is better to React with a Unit that has already gone, especially if the Unit has a good Y-React number. For example, UNSC Warthogs excel at this, creating mobile mini-fire-bases upon which the UNSC can base their advance/defense tactics. It may also be the case that a player is unwilling to React, as it will affect their ability to surge forwards (since making a Reaction attempt gives a Unit an Activation Marker that effectively halts any chance of performing a Movement Action). In a massed battle game, where you could literally have hundreds of miniatures on the tabletop and large numbers of Armor and Flyers, you suddenly have the intensity of an FPS, where no Unit is ever truly safe. This means that even if your opponent has already activated a Unit, the Unit isn’t actually out of the game.&lt;br /&gt;
&lt;br /&gt;
As you might expect, not everything has the same React X/Y. A Spartan who are the elites for the UNSC, might be capable of multiple feats of arms in a turn, firing in all directions as he/she attempts to defend a wounded soldier. A ponderous pair of Hunters are, however, far more measured and lumbering, taking time to line up shots and gear themselves for combat. This is represented by the Spartan having a React Score of 5/6, whereas a Hunter Unit is limited to 10/13. &lt;br /&gt;
&lt;br /&gt;
In terms of weapons. Ground Command issue &#039;&#039;&#039;Small Arms&#039;&#039;&#039;. They are not, however, always the same in the game. For example Small Arms, when in the hands of Grunts, have one set of Small Arms Stats, and a different set of stats when used by Elites. This makes the game flow smoothly and gives each faction diversity without the minutiae of looking directly into the hands of each and every model. That is not to say that all weapons are in this category. Certain Units can upgrade one or more of their bases to be specific Fire Teams, like Grunts wielding Fuel Rod Cannons, UNSC Troopers manning HMGs, etc.&lt;br /&gt;
&lt;br /&gt;
This brings us on to &#039;&#039;&#039;Weapon Loadouts&#039;&#039;&#039;. The majority of weapons in the game, including Small Arms, normally have at least one Loadout. A Loadout is a custom rule that enhances a weapon. It could be as simple as Suppression (+1) in the case of UNSC Small Arms or Point Blank in the case of Covenant Small Arms, to more complex Loadouts such as Devastating, Pinpoint, Indirect Fire, and so on. Each of these Loadouts is summarized on a Unit’s Statistic Card and detailed in the core rulebook for ease of reference. The variation of the Weapon Loadouts thus leads us to &#039;&#039;&#039;The Weapon Spread&#039;&#039;&#039;. Here each and every weapon, if you are willing to shoot it long enough can technically destroy anything in-game when it comes to Halo. This means that the game has to come up with a new system for weapons that allows for this incredible flexibility. So the Weapon Spread System is designed to do exactly that. The Weapon Spread divides the Attack Dice available to a Weapon into three distinct categories, each citing the weapon’s effectiveness against a specific target. &lt;br /&gt;
&lt;br /&gt;
*Anti-Personnel (AP) refers to a weapon’s ability to damage Infantry targets.&lt;br /&gt;
*Anti-Tank (AT) refers to a weapons ability to damage Armoured targets.&lt;br /&gt;
*Anti-Air (AA) refers to a weapons ability to damage Flying targets.&lt;br /&gt;
&lt;br /&gt;
When firing, Ground Command uses a combination mechanic (the same as in Halo: Fleet Battles) so a Unit of 4 Bases of Grunts shooting at a Unit of UNSC Riflemen in the open (always a bad thing for the UNSC) would roll 2+2+2+2 = 8x Halo Dice using Firepower Rating 5 (the best they can get!). From this roll the Grunts would expect to get about 6 Hits, which should, on average, kill 2 Bases of UNSC Riflemen. In terms of &#039;&#039;&#039;Melee&#039;&#039;&#039;,  each element rolls a number of Halo Dice equal to their Melee Statistic, but unlike Ranged Attacks, all players are looking to do is roll Skulls – all other results are ignored. Roll a Skull and you automatically do a point of Damage (or in the case of Melee vs Vehicles, 2x Skulls for a point of Damage). Heroic Saves can be attempted after that, but essentially that’s as complicated as Melee gets. If each side rolls the same number of Skulls in a round of Melee, the survivors keep fighting until someone wins – or until both sides are wiped out. Once one side is declared the winner, the loser is pushed back, leaving both sides free to React as normal. Lastly, like Fleet Battles, there is the &#039;&#039;&#039;End phase&#039;&#039;&#039; in which it is used to tally up scored Victory Points for the Game Turn. Victory Points (VPs) are generated by destroying enemy Units, where their Build Rating directly translates to VPs. VPs can also be scored according to the conditions stated in any particular scenario you might be playing. For example, the Assassination Mission from the core rulebook gives bonus VPs points for taking out anything with the Commanding Presence Loadout, whilst the Take and Hold Scenario gives additional VPs for holding Placed Objectives (usually Buildings of importance on the battlefield). The Scenarios all last a certain number of Game Turns, after which the person who has scored the most Victory Points wins.&lt;br /&gt;
&lt;br /&gt;
Last but not least, we cannot forget Flyers which are crucial for tactical victory in Ground Command. In Ground Command all flying vehicles are separated into two categories: Hover Flyers and Air Support Mission Flyers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hover Flyers&#039;&#039;&#039; are treated in the same way as any other battlefield Unit, moving shooting, reacting in the same way as any other model. They are targeted using a weapon’s Anti-Air (AA) Statistic and tend to be fast moving and pretty aggressive in their use. Examples of these include Banshees or Falcons, which may be seen operating in Units with more than one model, or be individuals, depending on their Build Rating and the Battle Group they are part of.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Support Mission Flyers&#039;&#039;&#039; tend to be far larger than their standard Hover counterparts, dominating the sky with their bulk and durability. These Flyers are simply too large to remain on the table turn to turn, and instead resolve their movement, the execution of their chosen mission and extraction in a simple strafing method. Examples of these flyers include the UNSC Pelican and Covenant Phantom.&lt;br /&gt;
&lt;br /&gt;
When using an Air Support Mission Flyers, players activate the model in the same way as any other Unit, declaring a Mission type for the Flyer. This Mission will have an attached Victory Points cost, which is given to the enemy directly after the Mission is announced. This give-and-take aspect to Air Support Mission Flyers makes the taking of these large models very balanced – you get a huge reward, but your opponent gets a strategic bonus if you saturate the battlefield with too many. This means that protracted use of aerial assets will cause a drain on the player’s chances of winning an outright victory, but execution of these Missions will often be vital for continued success in the combat operation. So balancing if, when and how you bring in your Air Support Mission Flyers is a skill that will take time for players to develop. There are a variety of Missions available to Flyers of this type. Combat Drop Missions allow players to bring in reserves. Supply Drop Missions allow the placement of a Supply Drop Marker that increases the Reaction Statistics of all friendly ground models within range. Ground Attack Missions allow you to target ground Units with increased effect. Reinforcement Missions allow you to bring a damaged Unit of Infantry (and in some cases Armor) back up to full strength, and Air Patrols allow you to place your Flyer ‘on-station’, ready to intercept enemy flyers when they activate.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Super Carrier.JPG|Yes that is an actual model of a Covenant CSO-class Super Carrier. [[Anal Circumference|No it will not be a good pain.]]&lt;br /&gt;
Image:Feleethalo_1.jpg|There will be more ship designs coming soon.&lt;br /&gt;
Image:DSC09153.jpg|Covenant minis for Ground Command.&lt;br /&gt;
Image:DSC09156.jpg|UNSC minis for Ground Command.&lt;br /&gt;
Image:Halo.jpg|That&#039;s right, Halo&#039;s dropships are as big as a [[Thunderhawk]] [[Reasonable Marines|while being more sensibly designed and having more firepower to boot.]]&lt;br /&gt;
Image:&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mythic: the fan made Halo tabletop RPG also exists... for whatever that is worth&lt;br /&gt;
&lt;br /&gt;
==Spartan stats==&lt;br /&gt;
For those who wanted to put a Spartan in tabletop for some reason, here are the rules.&lt;br /&gt;
&#039;&#039;Note: The Rules assigned here are based off of 6th and 7th Edition Warhammer 40k, this has not been updated for 8th Edition, nor for lore accuracy with the universe itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 4 / &#039;&#039;&#039;BS&#039;&#039;&#039; 4 / &#039;&#039;&#039;S&#039;&#039;&#039; 4 / &#039;&#039;&#039;T&#039;&#039;&#039; 3 / &#039;&#039;&#039;W&#039;&#039;&#039; 1 / &#039;&#039;&#039;I&#039;&#039;&#039; 4 / &#039;&#039;&#039;A&#039;&#039;&#039; 1 / &#039;&#039;&#039;Ld&#039;&#039;&#039; 8 / &#039;&#039;&#039;Sv&#039;&#039;&#039; 3+/6++ &lt;br /&gt;
&lt;br /&gt;
;Composition&lt;br /&gt;
3 Spartans&lt;br /&gt;
&amp;lt;br&amp;gt;1 Spartan - Squad Leader (Ld 9)&lt;br /&gt;
&lt;br /&gt;
;Unit Type&lt;br /&gt;
Infantry&lt;br /&gt;
&lt;br /&gt;
;Wargear&lt;br /&gt;
* MJOLNIR Armor&lt;br /&gt;
* MA5D Assault Rifle&lt;br /&gt;
* Combat Knife&lt;br /&gt;
* Frag Grenades (Offensive)&lt;br /&gt;
&lt;br /&gt;
;Special Rules&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;At All Costs&#039;&#039;&#039;&#039;&#039; - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Spartans gain the &#039;&#039;Stubborn&#039;&#039; rule from the Warhammer 40k Core Rulebook. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Shoot First, Ask Later&#039;&#039;&#039;&#039;&#039; - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Spartans gain the &#039;&#039;Hit &amp;amp; Run&#039;&#039; rule from the Warhammer 40k Core Rulebook.&lt;br /&gt;
&lt;br /&gt;
;Options:&lt;br /&gt;
* May Include up to 4 additional Spartan- for &#039;&#039;13 points per Model&#039;&#039;&lt;br /&gt;
* Any model in the squad may take an Onboard AI for &#039;&#039;3 points per Model&#039;&#039;&lt;br /&gt;
* For every 4 models in a squad, one model may replace their MA5C Rifle with one of the following:&lt;br /&gt;
** M45 Tactical Shotgun (Shotgun)...............................&#039;&#039;6 points per Model&#039;&#039;&lt;br /&gt;
** SRS99-S5 AM (Sniper Rifle)..................&#039;&#039;10 points per Model&#039;&#039; &lt;br /&gt;
** M41 SSR MAV/AW (Missile Launcher)........&#039;&#039;15 points per Model&#039;&#039;  &lt;br /&gt;
** M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....35 points per model &lt;br /&gt;
* Each Spartan squad must choose to be one of the following:&lt;br /&gt;
** Spartan Is - Squad gain the &#039;&#039;Eternal Warrior&#039;&#039; and &#039;&#039;Feel No Pain&#039;&#039; USRs for 10pts per model. Role a d6 for each model, on results of 5+ the model also gains the &#039;&#039;Crazed&#039;&#039; special rule.&lt;br /&gt;
** Spartan IIs - Squad gain +1 Ballistic Skill and the &#039;&#039;Split Fire&#039;&#039; USR for 4 points per model. The squad may choose to become an &#039;&#039;&#039;Elite&#039;&#039;&#039; Choice.&lt;br /&gt;
** Spartan IIIs - Squad gain the &#039;&#039;Stealth&#039;&#039; and &#039;&#039;Infiltrate&#039;&#039; USRs for 3 points per model.&lt;br /&gt;
** Spartan IVs - Squad gain the &#039;&#039;Hatred&#039;&#039; and &#039;&#039;Fleet&#039;&#039; USRs for 3 points per model. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;SPARTAN ARMORY&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MJOLNIR Armor&#039;&#039;&#039; - Created parallel to the Spartan-II Program, the MJOLNIR Armor is a sealed system, capable of extravehicular activity or operations in toxic atmosphere. Weighing over half a metric ton, the armor&#039;s shell is constructed in overlapping layers of Titanium-A plating and highly durable ballistic alloys of remarkable strength. It has even been augmented with a refractive coating capable of dispersing a limited amount of energy weapon strikes. The Spartan gains a &#039;&#039;3+ Armor Save&#039;&#039;.&lt;br /&gt;
** MJOLNIR armor is equipped with a full-body recharging energy shield that was reverse-engineered from captured alien technology. The shield itself is utterly transparent and does not hinder sight in any way but briefly flashes a greenish-gold color when hit. The Spartans gain a &#039;&#039;6+ Invulnerable Save&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Onboard AI&#039;&#039;&#039; - All MJOLNIR Mk V models or better feature a complex crystalline matrix within their neural interface, which Cortana likened in structure to the computer systems of the &#039;&#039;Pillar of Autumn&#039;&#039;.  An AI construct increases tactical awareness, provides an indispensable guide, serving almost as a co-pilot and navigator, and multiplies the Spartan&#039;s already phenomenal reflexes.  A Spartan equipped with an Onboard AI increases their Initiative value by 1.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MA5D Assault Rifle&#039;&#039;&#039; - The MA5C has an attached electronics suite that provides information on rounds remaining in the magazine, compass heading, and capable of wireless up-link with MJOLNIR systems for improved accuracy. Made of Titanium Alloy and Polymers, the rifle performs well in a variety of environments. Having a rate of fire of 650 rounds a minute, and chambering the old-school M118 7.62x51mm NATO Armor Piercing, Full Metal Jacket Rounds with a 36-round detachable box magazine. Though lacking strength and stopping power, these rounds are designed to pierce most conventional ballistic body armor.&lt;br /&gt;
** It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 18&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 3 / &#039;&#039;&#039;AP&#039;&#039;&#039; 6 / &#039;&#039;&#039;Type&#039;&#039;&#039; Assault 3&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M45 Tactical Shotgun&#039;&#039;&#039; - is a pump-action, magazine-fed, dual tubular non-detachable type weapon. It uses the Soellkraft 8-Gauge Magnum Shotgun Shell, a large round capable of phenomenal stopping power and made possible to fire with little recoil due to the gun&#039;s magnetorheological recoil dampening system, allowing it to be fired by anyone.&lt;br /&gt;
** It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 12&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 4 / &#039;&#039;&#039;AP&#039;&#039;&#039; - / &#039;&#039;&#039;Type&#039;&#039;&#039; Assault 2 Rending&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sniper Rifle SRS99-S5 AM&#039;&#039;&#039; - aka the &amp;quot;SR System 99-S5 Anti-Matériel&amp;quot;, an upgrade from the S2s, it is a semi-automatic UNSC sniper rifle that fires 14.5 x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot, with a tungsten or depleted uranium core) from a 4-round magazine. It is fitted with a variable-magnification Oracle scope that allows for 5x and 10x magnification. When looking through it, the scope shows a target&#039;s distance and elevation. Designed originally as an anti-materiel rifle, it has proven effective against the highly durable armor of the Covenant and hardlight construction of the Prometheans.&lt;br /&gt;
** It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 48&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; X/ &#039;&#039;&#039;AP&#039;&#039;&#039; 4  (&#039;&#039;When firing at vehicles, the rifle adds D6 to its Armor penetration value&#039;&#039;) / &#039;&#039;&#039;Type&#039;&#039;&#039; Heavy 1, Sniper, Anti Material.&lt;br /&gt;
Anti Material: Shots fired from this weapon rend on a 4+.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M41 Rocket Launcher&#039;&#039;&#039; - aka the &amp;quot;M41 SSR&amp;quot; fires the M19 102mm HEAP (High Explosive Armor Piercing) shaped charge rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy, and its two launch tubes allow the wielder to fire two rockets before needing to reload. The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and is effective against most vehicles.&lt;br /&gt;
** It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 48&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 7 / &#039;&#039;&#039;AP&#039;&#039;&#039; 3 / &#039;&#039;&#039;Type&#039;&#039;&#039; Heavy 2, Blast&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;M6 Grindell/Galilean Nonlinear Rifle&#039;&#039;&#039; - The Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle (abbreviated AV M6 G/GNR) also known as the &#039;&#039;Spartan Laser&#039;&#039;, is the UNSC&#039;s first man-portable, shoulder-fired direct energy weapon. Firing a chemical laser after a short charge period, a well placed shot can destroy even heavy vehicles with ease. Infantry-level targets are simply obliterated.&lt;br /&gt;
**  It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 36&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 9 / &#039;&#039;&#039;AP&#039;&#039;&#039; 2 / &#039;&#039;&#039;Type&#039;&#039;&#039; Heavy 1, Ignores Cover &lt;br /&gt;
&lt;br /&gt;
-Targeting beam: The Spartan Laser projects an obvious laser target, any enemy units that can, may choose to fire Overwatch at the firers unit as if it was the assault phase.&lt;br /&gt;
&lt;br /&gt;
Spartans may take the &#039;&#039;&#039;M831 Troop Transport&#039;&#039;&#039; (M831 TT) or &#039;&#039;&#039;M12 Light Reconnaissance Vehicle&#039;&#039;&#039; (M12 LRV) as their dedicated transport.&lt;br /&gt;
&lt;br /&gt;
==Dedicated Transports==&lt;br /&gt;
* M12 Light Reconnaissance Vehicle - 40 points&lt;br /&gt;
* M831 Troop Transport - 30 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour (Front)&#039;&#039;&#039; 10 / &#039;&#039;&#039;Armour (Side)&#039;&#039;&#039; 10 / &#039;&#039;&#039;Armour (Rear)&#039;&#039;&#039; 10 / &#039;&#039;&#039;HP&#039;&#039;&#039; 2 &lt;br /&gt;
&lt;br /&gt;
;Unit Type&lt;br /&gt;
Vehicle (Fast, Open-Topped, Transport)&lt;br /&gt;
&lt;br /&gt;
;Wargear&lt;br /&gt;
* M46 Light Anti-Aircraft Gun (M12 LRV)&lt;br /&gt;
* None (M831 TT)&lt;br /&gt;
&lt;br /&gt;
;Transport Capacity&lt;br /&gt;
* Four (M12 LRV)&lt;br /&gt;
* Eight (M831 TT)&lt;br /&gt;
&lt;br /&gt;
The ubiquitous M12 and its troop transport variant the M831, are the UNSC&#039;s primary multi-role ground vehicles. They are used anywhere from scouting and reconnaissance to fast vehicle transport, forming an integral part of the UNSC&#039;s armored vehicle fleet for fifty years. It is a highly mobile, all-wheel-drive, all-wheel-steering, all-weather vehicle, capable of traversing all but the most dangerous of terrain. The M831 features a rear bed with an expanded seating compartment, while the M12 features a rear mounted anti-aircraft gun (the M46 LAAG) that can also be used against infantry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M46 LAAG&#039;&#039;&#039; - The M46 Light Anti-Aircraft Gun (LAAG) is a tripled-barreled, electric-powered, linkless, belt-fed weapon. The LAAG fires the 12.7x99mm (.50 cal) armor penetrating rounds and can fire at a rate of 1200 rounds per minute.&lt;br /&gt;
*  It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 48&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 5 / &#039;&#039;&#039;AP&#039;&#039;&#039; 5 / &#039;&#039;&#039;Type&#039;&#039;&#039; Heavy 4, Skyfire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- The M12 may choose to replace its M46 LAAG with a &#039;&#039;M68 Gauss Cannon&#039;&#039; for 35 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M68 Gauss Cannon&#039;&#039;&#039; - Officially known as the M68 Asynchronous Linear-Induction Motor, this heavy weapon fires 25mm hypersonic speed projectiles via asynchronous magnetic acceleration. The kinetic energy of which is enough to pierce even the heaviest of armor plating or completely obliterate unprotected matter.&lt;br /&gt;
&lt;br /&gt;
*  It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 60&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 8 / &#039;&#039;&#039;AP&#039;&#039;&#039; 1 / &#039;&#039;&#039;Type&#039;&#039;&#039; Heavy 1&lt;br /&gt;
&lt;br /&gt;
==Independent Character==&lt;br /&gt;
&lt;br /&gt;
HQ: &#039;&#039;&#039;Sergeant Major Avery Johnson&#039;&#039;&#039; - 130 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 3 / &#039;&#039;&#039;BS&#039;&#039;&#039; 4 / &#039;&#039;&#039;S&#039;&#039;&#039; 3 / &#039;&#039;&#039;T&#039;&#039;&#039; 3 / &#039;&#039;&#039;W&#039;&#039;&#039; 3 / &#039;&#039;&#039;I&#039;&#039;&#039; 4 / &#039;&#039;&#039;A&#039;&#039;&#039; 3 / &#039;&#039;&#039;Ld&#039;&#039;&#039; 10 / &#039;&#039;&#039;Sv&#039;&#039;&#039; 4+ &lt;br /&gt;
&lt;br /&gt;
;Unit Type&lt;br /&gt;
Infantry (Independent Character)&lt;br /&gt;
&lt;br /&gt;
;Wargear&lt;br /&gt;
* ODST Battle Armor&lt;br /&gt;
* M45 Tactical Shotgun&lt;br /&gt;
* Combat Knife&lt;br /&gt;
* Frag Grenades (Offensive)&lt;br /&gt;
&lt;br /&gt;
;Warlord Trait&lt;br /&gt;
Inspiring Presence (&#039;&#039;See&#039;&#039; 7th Edition Corerule Book)&lt;br /&gt;
&lt;br /&gt;
;Special Rules&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Spartan I&#039;&#039;&#039;&#039;&#039; - Sergeant Major Avery Johnson has the &#039;&#039;Eternal Warrior&#039;&#039; and &#039;&#039;Feel No Pain&#039;&#039; USRs.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;At All Costs&#039;&#039;&#039;&#039;&#039; - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Sergeant Major Johnson gains the &#039;&#039;Stubborn&#039;&#039; USR. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Shoot First, Ask Later&#039;&#039;&#039;&#039;&#039; - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Sergeant Major Johnson gains the &#039;&#039;Hit &amp;amp; Run&#039;&#039; USR.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Move Like You Got A Purpose&#039;&#039;&#039;&#039;&#039; - Sergeant Major Avery Johnson and all models in his unit have the &#039;&#039;Crusader&#039;&#039; USR.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;H.E.-Spewing Divine Intervention&#039;&#039;&#039;&#039;&#039; - Once per turn, Sergeant Major Avery Johnson can call down an strategic artillery strike from off the field. It is treated as a shooting attack with the following profile:&lt;br /&gt;
** &#039;&#039;&#039;Range&#039;&#039;&#039; Infinite / &#039;&#039;&#039;Strength&#039;&#039;&#039; 8 / &#039;&#039;&#039;AP&#039;&#039;&#039; 4 / &#039;&#039;&#039;Type&#039;&#039;&#039; Ordnance 1, Barrage, Blast&lt;br /&gt;
&lt;br /&gt;
May replace his primary weapon (M45 Shotgun) with of one special weapons from the following list:&lt;br /&gt;
* MA5D (Assault Rifle)........................................&#039;&#039;Free&lt;br /&gt;
* BR85HB (Battle Rifle)...............................&#039;&#039;6 points&lt;br /&gt;
* SRS99D-S2 AM (Sniper Rifle).......................&#039;&#039;10 points  &lt;br /&gt;
* M41 SSR MAV/AW (Missile Launcher)...................&#039;&#039;15 points&lt;br /&gt;
* M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....&#039;&#039;35 points &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
HQ: &#039;&#039;&#039;Master Chief Petty Officer John-117&#039;&#039;&#039; - 175 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 5 / &#039;&#039;&#039;BS&#039;&#039;&#039; 6 / &#039;&#039;&#039;S&#039;&#039;&#039; 4 / &#039;&#039;&#039;T&#039;&#039;&#039; 3 / &#039;&#039;&#039;W&#039;&#039;&#039; 4 / &#039;&#039;&#039;I&#039;&#039;&#039; 5 / &#039;&#039;&#039;A&#039;&#039;&#039; 4 / &#039;&#039;&#039;Ld&#039;&#039;&#039; 10 / &#039;&#039;&#039;Sv&#039;&#039;&#039; 3+/6++ &lt;br /&gt;
&lt;br /&gt;
;Unit Type&lt;br /&gt;
Infantry (Independent Character)&lt;br /&gt;
&lt;br /&gt;
;Wargear&lt;br /&gt;
* MJOLNIR Armor&lt;br /&gt;
* BR85HB Battle Rifle&lt;br /&gt;
* Combat Knife&lt;br /&gt;
* Frag Grenades (Offensive)&lt;br /&gt;
* Cortana (Counts as On Board AI)&lt;br /&gt;
&lt;br /&gt;
;Warlord Trait&lt;br /&gt;
Target Priority (&#039;&#039;See&#039;&#039; 7th Edition Corerule Book)&lt;br /&gt;
&lt;br /&gt;
;Special Rules&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Spartan II&#039;&#039;&#039;&#039;&#039; - The Master Chief has the &#039;&#039;Split Fire&#039;&#039; USR.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;At All Costs&#039;&#039;&#039;&#039;&#039; - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. The Master Chief gains the &#039;&#039;Stubborn&#039;&#039; USR. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Shoot First, Ask Later&#039;&#039;&#039;&#039;&#039; - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. The Master Chief gains the &#039;&#039;Hit &amp;amp; Run&#039;&#039; USR.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Heroes Never Die&#039;&#039;&#039;&#039;&#039; - The Master Chief gains the &#039;&#039;It Will Not Die&#039;&#039; and &#039;&#039;Eternal Warrior&#039;&#039; USRs, in addition he may fire heavy weapons at full ballistic skill even if the unit moves but unlike the Relentless universal special rule he may only ever fire one weapon per turn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;He May Not Be The Strongest&#039;&#039;&#039;&#039;&#039; - The Master Chief and all models in his unit gain the &#039;&#039;Fearless&#039;&#039; USR, and the Master Chief may re-roll failed saving throws of any kind.&lt;br /&gt;
&lt;br /&gt;
May replace his primary weapon (BR85HB Battle Rifle) with of one special weapons from the following list:&lt;br /&gt;
* MA5D (Assault Rifle)........................................&#039;&#039;Free&lt;br /&gt;
* M45 Tactical Shotgun(Shotgun)...............................&#039;&#039;6 points&lt;br /&gt;
* SRS99D-S2 AM (Sniper Rifle).......................&#039;&#039;10 points  &lt;br /&gt;
* M41 SSR MAV/AW (Missile Launcher)...................&#039;&#039;15 points&lt;br /&gt;
* M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....35 points   &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;BR85HB&#039;&#039;&#039; - a.k.a. the BR85HB Service Rifle is a gas-operated, magazine-fed battle rifle. It is a select-fire weapon optimized for long-range firing of three-round bursts, though it is capable of semi-automatic and fully automatic fire. It chambers the large 9.5x40mm M634 Experimental High-Powered Semi-Armor-Piercing round, abbreviated as M634 X-HP-SAP.&lt;br /&gt;
** It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 24&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 3 / &#039;&#039;&#039;AP&#039;&#039;&#039; 6 / &#039;&#039;&#039;Type&#039;&#039;&#039; Assault 2, Shred&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to being at the forefront of many battles against various alien species, Master Chief Petty Officer John 117 may take exotic and advanced weaponry not usually issued to UNSC military forces, he may select a secondary special weapon from an extended list:&lt;br /&gt;
&lt;br /&gt;
* Z-130 Directed Energy Automatic Weapon (Suppressor)............40 Points&lt;br /&gt;
* Z-250 Directed Energy Engagement Weapon (Light Rifle)...........40 Points&lt;br /&gt;
* Z-750 Special Application Sniper Rifle (Binary Rifle)..............45 Points&lt;br /&gt;
* Z-390 High-Explosive Munitions Rifle (Incinerator Cannon).......55 Points&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Z-130 Directed Energy Automatic Weapon&#039;&#039;&#039; - a.k.a. the Suppressor, it is a fully automatic weapon employing a conventional coil set architecture that fires bolts of hard light in rapid succession. It is well-known for its high rate of fire and effectiveness against all organic matter.&lt;br /&gt;
** It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 18&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 4 / &#039;&#039;&#039;AP&#039;&#039;&#039; 4 / &#039;&#039;&#039;Type&#039;&#039;&#039; Assault 6&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Z-250 Directed Energy Engagement Weapon&#039;&#039;&#039; - a.k.a. the Light Rifle, it is a scoped, mid-range to long-range weapon using the diffused combination of particle acceleration and hardened photonic matter that fires a three-shot burst of luminescent orange hardlight rounds, perfect for taking down shielded or heavily armored targets.&lt;br /&gt;
** It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 30&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 4 / &#039;&#039;&#039;AP&#039;&#039;&#039; 4 / &#039;&#039;&#039;Type&#039;&#039;&#039; Assault 2, Rending&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Z-750 Special Application Sniper Rifle&#039;&#039;&#039; (Binary Rifle) a.k.a. the Binary Rifle, it is equipped with twin, core-mounted particle accelerators which fire ionized particle beams containing jacketed antimatter particles. The incredible power and accuracy of this weapon make it highly lethal, allowing it to neutralize most targets with a single shot, disintegrating the body of the target.&lt;br /&gt;
** It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 48&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 7 / &#039;&#039;&#039;AP&#039;&#039;&#039; 2 / &#039;&#039;&#039;Type&#039;&#039;&#039; Heavy 1, Fleshbane&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Z-390 High-Explosive Munitions Rifle&#039;&#039;&#039; (Incineration Cannon) a.k.a the Incineration Cannon, this ultra-heavy shoulder-mounted cannon fires antimatter-infused streams of concentrated explosive particles that cause incredible damage on impact, obliterating infantry and even light vehicles with even a glancing blow.&lt;br /&gt;
** It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 36&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 9 / &#039;&#039;&#039;AP&#039;&#039;&#039; 1 / &#039;&#039;&#039;Type&#039;&#039;&#039; Heavy 1, Blast, Ionizing.&lt;br /&gt;
&#039;&#039;Ionizing&#039;&#039;: If a model suffers a wound from a weapon with the Ionizing special rule and before Feel No Pain rolls are made, the bearer rolls a d6, on a result of 4+ the model suffers Instant Death with no saves of any kind allowed including Feel No Pain, In addition Necron reanimation protocols may not be used on models which were removed from play by this special rule.&lt;br /&gt;
&lt;br /&gt;
Master Chief Petty Officer John 117 may choose to switch between firing his primary weapon or secondary weapon in every shooting phase; only one of the weapons can be fired per turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
HQ: &#039;&#039;&#039;Agent Jameson Locke&#039;&#039;&#039; - 165 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WS&#039;&#039;&#039; 5 / &#039;&#039;&#039;BS&#039;&#039;&#039; 5 / &#039;&#039;&#039;S&#039;&#039;&#039; 4 / &#039;&#039;&#039;T&#039;&#039;&#039; 3 / &#039;&#039;&#039;W&#039;&#039;&#039; 4 / &#039;&#039;&#039;I&#039;&#039;&#039; 6 / &#039;&#039;&#039;A&#039;&#039;&#039; 4 / &#039;&#039;&#039;Ld&#039;&#039;&#039; 10 / &#039;&#039;&#039;Sv&#039;&#039;&#039; 3+/6++ &lt;br /&gt;
&lt;br /&gt;
;Unit Type&lt;br /&gt;
Infantry (Independent Character)&lt;br /&gt;
&lt;br /&gt;
;Wargear&lt;br /&gt;
* MJOLNIR Armor&lt;br /&gt;
* MA5D&lt;br /&gt;
* Combat Knife&lt;br /&gt;
* Frag Grenades (Offensive)&lt;br /&gt;
* On Board AI&lt;br /&gt;
&lt;br /&gt;
;Warlord Trait&lt;br /&gt;
Divide to Conquer (&#039;&#039;See&#039;&#039; 7th Edition Corerule Book)&lt;br /&gt;
&lt;br /&gt;
;Special Rules&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Spartan IV&#039;&#039;&#039;&#039;&#039; - Agent Jameson Locke has the &#039;&#039;Hatred&#039;&#039; and &#039;&#039;Fleet&#039;&#039; USRs.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;At All Costs&#039;&#039;&#039;&#039;&#039; - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Agent Jameson Locke gains the &#039;&#039;Stubborn&#039;&#039; USR. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Shoot First, Ask Later&#039;&#039;&#039;&#039;&#039; - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Agent Jameson Locke gains the &#039;&#039;Hit &amp;amp; Run&#039;&#039; USR.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Execute Battle Plan&#039;&#039;&#039;&#039;&#039; - Agent Jameson Locke and all models in his unit have Outflank.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Target Identified&#039;&#039;&#039;&#039;&#039; - Agent Jameson Locke and all models in his unit have the &#039;&#039;Precision Shot&#039;&#039; USR.&lt;br /&gt;
&lt;br /&gt;
May replace his primary weapon (MA5D assault rifle) with of one special weapons from the following list:&lt;br /&gt;
* BR85HB (Battle Rifle)........................................&#039;&#039;Free&lt;br /&gt;
* SRS99D-S2 AM (Sniper Rifle).......................&#039;&#039;6 points  &lt;br /&gt;
* M45 Tactical Shotgun(Shotgun)...............................&#039;&#039;10 points&lt;br /&gt;
* M41 SSR MAV/AW (Missile Launcher)...................&#039;&#039;15 points&lt;br /&gt;
* M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....35 points&lt;br /&gt;
* Asymmetric Recoilless Carbine-920 (Rail Gun).............35 points&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Asymmetric Recoilless Carbine-920&#039;&#039;&#039; - A.k.a the ARC-920, it is a compact-channel linear accelerator that fires the powerful M645 FTP-HE (16x65mm ferric-tungsten high-explosive round) at incredible velocity. The charge time is approximately two seconds and can be fired with only a partial charge at the cost of lesser damage.&lt;br /&gt;
&lt;br /&gt;
It has the following stats: &#039;&#039;&#039;Range&#039;&#039;&#039; 48&amp;quot; / &#039;&#039;&#039;Strength&#039;&#039;&#039; 6 / &#039;&#039;&#039;AP&#039;&#039;&#039; 1 / &#039;&#039;&#039;Type&#039;&#039;&#039; Assault 1, Shred&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cypher&amp;diff=158320</id>
		<title>Cypher</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cypher&amp;diff=158320"/>
		<updated>2020-03-09T19:49:28Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: /* What he&amp;#039;s up to */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:2Cypher2.jpg|300px|thumb|right|Cypher, the Fallen Angel. Is rumored to have descended from &amp;lt;s&amp;gt;[[Video games|Desmond Miles]]&amp;lt;/s&amp;gt; Clint Eastwood.]]&lt;br /&gt;
{{Topquote|Una salus victis, nullam sperare salutem. - The only safety for the conquered is to hope for no safety.|Aeneis, Publius Vergilius Maro}}&lt;br /&gt;
{{Topquote|Truth made you a traitor as it often does in a time of scoundrels.|Lillian Hellman}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;HE&#039;S COMING, HE&#039;S COMING, HE&#039;S COMING!&#039;&#039;... &amp;lt;s&amp;gt;Yeah, Right.&amp;lt;/s&amp;gt; He came. He&#039;s here. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cypher&#039;&#039;&#039;  is a pretty impressive Independent Character who [[Games Workshop]] neglected releasing rules for despite his model being available for fucking ever and being referenced every 12 seconds in Dark Angels fluff. He was originally notable for having a 4+ on 3D6 &#039;&#039;completely unmodifiable proof against everything&#039;&#039; bullshit saving throw on death that served no function but to prevent the other player getting the victory points for killing him since he was still removed even if he passed it. [[Troll|Thanks]], Second Ed Codex: [[Chaos]]!  With the Dataslate from Digital Editions, nearly everyone can now field this bastard in their 6E army.&lt;br /&gt;
&lt;br /&gt;
He&#039;s basically a [[Fallen Angels|Fallen]] [[Dark Angels|Dark Angel]] who dual-wields pistols - one [[Plasma]], one [[Bolter|Bolt]], both master-crafted, and both possibly archaeotech - and wears a sweet bone white hoodie over his power armor. Whenever he pops up on the Dark Angel radar, the Inner Circle loses its shit and dispatches the Deathwing and Ravenwing to bring the fucker in but they never can. [[Alpha Legion|They&#039;ve claimed kills, but he always fucking shows up again]]. &lt;br /&gt;
&lt;br /&gt;
Cypher’s continued existence bears testimony to his seemingly mystical ability to avoid capture. Every time pursuers get close, he has shown an uncanny ability to escape. Down the ages, the Inner Circle of the Dark Angels have suggested that Cypher is under the protection of some higher power. The fact that his lifespan has continued since the days before the Horus Heresy speaks of unnatural powers at play, but then again Cypher was originally an inherited title, and its possible that it still is.&lt;br /&gt;
&lt;br /&gt;
==Who is he?==&lt;br /&gt;
{{Topquote|&#039;&#039;&#039;He weaves in and out of my vision- I see one who is many. I see they who will test the Unforgiven. In one Hand he carries hope, in the other despair. I speak of Cypher. He is coming closer all the time.&#039;&#039;&#039;|Luther, the Dark Oracle}}&lt;br /&gt;
{{Topquote|Cipher: a secret or disguised way of writing; a code. |Dictionary}}&lt;br /&gt;
&lt;br /&gt;
Given the above citation, it is unlikely that GW ever wants to pull down their own pants. Cypher is as elusive as Robert Denby, a living urban legend who either has the patronage of a Chaos god to grant him immortality until he finishes his long mission, a title passed down among agents of the Fallen, a son of a bitch who sold us out to the Machines, or a bunch of random dudes pulling the [https://www.youtube.com/watch?v=FKCmyiljKo0 Spartacus Maneuver]. The issue of his identity becomes even more complicated when one considers that &amp;quot;Lord Cypher&amp;quot; was a title used by &#039;&#039;&#039;The Order&#039;&#039;&#039; of [[Caliban]] (and by extension, the Dark Angels) who was assigned to embody their traditions and customs and ensure that they would be adhered to at all times. It was specifically mentioned that the Lord Cypher was to completely abandon his old identity upon assuming his position and was given a cloak and hood to keep his appearance concealed at all times- given the nature of this role, it is possible that there has been more than one &amp;quot;Cypher&amp;quot; since the Horus Heresy, with each new one inheriting the equipment and personality of his predecessors. &lt;br /&gt;
&lt;br /&gt;
===Knight of Lupus / Green Knight===&lt;br /&gt;
Thankfully we have more than just theories to go off, and something that &#039;&#039;is&#039;&#039; known for certain: his history with the Order of Lupus. If there has been more than one Cypher since the Horus Heresy, we know who the very first one was. Anyway, the Order of Lupus was a Calibanite Knight Order that was actually a [[Ordo Malleus|cult that studied and collected knowledge of Chaos]]. They were wiped out by Lion El&#039;Jonson, save for a single survivor who was allowed to join the Order and later the Dark Angels and became The Lord Cypher, a rank of the Dark Angels. He is the person who introduced Luther to the &amp;quot;truths&amp;quot; of chaos, but kept Luther and the other Dark Angels on Caliban ignorant of the [[Horus Heresy]] at large that was going on around them. &lt;br /&gt;
&lt;br /&gt;
Through Zahariel&#039;s eyes: &#039;&#039;&amp;quot;Where there had been an armour-clad warrior there stood a man garbed in a robe of bark and leaves, a tree given human form. More than a tree, a whole forest, his hair its spilling canopy, his muscles powered by the strength of millions of deep roots…&amp;quot;&#039;&#039; This may seem weird but it seems to be a reference to [[The Green Knight]] of Arthurian legends.&lt;br /&gt;
&lt;br /&gt;
The Green Knight can appear as one of Arthur&#039;s greatest champions where he is often portrayed as an exorcist and one of the most powerful knights in Arthur&#039;s court, or he is transformed into the Green Knight in order to test Arthur&#039;s court. His major role in Arthurian literature includes being a judge and tester of knights, and as such the other characters see him as friendly but terrifying and somewhat mysterious. He was also a [[Brettonia|Brettonian]] rather obviously. Or as a  reference to the green man, a vegetation being in medieval art; a recollection of a figure from Celtic mythology; a Christian symbol; or the Devil himself. very fitting for Caliban don&#039;t you think.&lt;br /&gt;
&lt;br /&gt;
In any case, this Lupus-Cypher was &amp;quot;killed&amp;quot; &#039;&#039;(we see him fall, and the body removed by Zahariel&#039;s men)&#039;&#039; during the Fallen uprising, and the Librarian Zahariel took his place as Lord Cypher. The whole young Knight of Lupus thing might just be some kind of elaborate cover story though as when he was unmasked by Zahariel just before his death, Zahariel was able to recognize him as someone from his own past, he may not have even been a space marine given he was still able to feel fear, though he almost certainly was not human.&lt;br /&gt;
&lt;br /&gt;
===Zahariel El&#039;Zurias===&lt;br /&gt;
See also: [[Zahariel]]&lt;br /&gt;
&lt;br /&gt;
One thing that is known for certain is that the Librarian Zahariel becomes the Lord Cypher during Luther&#039;s declaration of independence. So far he is the last known person to hold the role, since the fluff hasn&#039;t identified anyone else to occupy the role after him.&lt;br /&gt;
&lt;br /&gt;
However, at this point Zahariel is consumed by the power of the &#039;&#039;&#039;Ouroboros&#039;&#039;&#039;, essentially making him possessed and therefore a pawn of Chaos.&lt;br /&gt;
&lt;br /&gt;
===Holguin - Voted-Lieutenant of the Deathwing===&lt;br /&gt;
At the end of “Angels of Caliban” Holguin has self-appointed task of looking after the broken Lion Sword and planned to reforge it and make it whole once again. &lt;br /&gt;
&lt;br /&gt;
However, looks like Holguin did succeed in reforging the sword, because the Lion was once again in possession of it in the space between the Horus Heresy and the Scouring. After the fall of the Emperor, the Lion met his brother Russ in the Imperial palace, and resolved their grievances with each other thrown up on &#039;&#039;&#039;Dulan&#039;&#039;&#039;, with both of them admitting their guilt over putting pride ahead of their duty by being away from Terra at the time of the final battle. The Lion Sword gets thrust through Russ&#039;s chest with the Wolf King not making any move to resist, but the Lion turns the blade aside without striking any organs and leaving his brother alive. Russ then believed that they finally understood one another after that and grew to respect and admire his brother &#039;&#039;(but not envy, never that)&#039;&#039;, calling him the best of them all.&lt;br /&gt;
&lt;br /&gt;
So unless Holguin took the sword, gave it to the Lion, then took it back &#039;&#039;again&#039;&#039; then he&#039;s not any more likely to become Cypher over any other officer of the legion. &lt;br /&gt;
&lt;br /&gt;
Additionally, Holguin was put in command of the forces of the Dark Angels on [[Macragge]] after the Lion&#039;s imposition of martial law during [[Imperium Secundus]], so you&#039;d think Guilliman would recognise him when he met Cypher in the 41st millennium, but instead only recognised the sword that Cypher carried.&lt;br /&gt;
&lt;br /&gt;
===Grey Knight Founder===&lt;br /&gt;
It seems that one of the Cyphers was originally destined to become one of [[Malcador]]s Knights Errant and one of the first grand masters of the [[Grey Knights]]. In the Pandorax novel Grand Master Epimethius of the original [[Grey Knights]] and one of the [[Fallen Angels]] is awoken after a ten thousand year sleep and is confronted by a [[Lord of Change]], who is confused at the [[Not as Planned|turn of events]] by expecting a different person and &#039;&#039;&#039;actually fears&#039;&#039;&#039; the consequences of the change in fate. Epimethius himself states &#039;&#039;&#039;[[Awesome|&amp;quot;someone switched places with me. That is now his path to walk&amp;quot;]]&#039;&#039;&#039;. Granted, they don&#039;t mention Cypher by name in that book but it does go great lengths in explaining Cypher&#039;s motivations in that he selflessly &#039;&#039;&#039;CHOSE&#039;&#039;&#039; to become fallen with the rest of his brethren and is attempting to rewrite his destiny for some unfathomable purpose. &lt;br /&gt;
&lt;br /&gt;
It is not entirely known when Epimetheus was recruited from Caliban prior to the fall, although the Knights-Errant &#039;&#039;were&#039;&#039; on Caliban trying to figure out what [[Luther]] was plotting and found him in the middle of a downward spiral, but Cypher helped them escape, so the opportunity was there for him to get out or potentially send someone in his place. &lt;br /&gt;
Not to mention the fact that Epimetheus is an Alpha-Plus Psyker, so if he was a &amp;quot;proper&amp;quot; Fallen he could purge the Dark Angels if they even looked at him funny, and would probably make the entire Inner Circle collectively shit themselves right through their Termie buttplates if they knew about him.&lt;br /&gt;
&lt;br /&gt;
===Time Traveler===&lt;br /&gt;
Another theory is that he is being cast through time in a similar manner to the [[Legion of the Damned]] appearing wherever and whenever he is needed. This is subtly hinted at several times in the fluff, first with the minor inconsistency of his [[C&#039;Tan|phase knife]] which exists outside of the [[derp|space-time continuum]], so Cypher has it in some instances, but does not have it in other encounters. Secondly, he can fuck with the established timelines and somehow confuse [[Tzeentch|Lords of Change]] whose JOB it is to know the future &#039;&#039;(see above)&#039;&#039; and thirdly, Cypher/[[Zahariel]] is somehow connected to the [[Ouroboros]] which was concealed on [[Caliban]], which if you know your philosophy is the representation of time recycling itself eternally. So he could be time traveling, or waiting for eternity to swing back around to try things a little bit better each time round.&lt;br /&gt;
*According to certain Arthurian legends merlin’s wisdom and knowledge came about because he was ageing backwards through time and so already knew what was going to happen because he had already lived it. In a way Cypher could be playing the part of the Dark Angels version of the Eldar phoenix lords; traveling back through time in order to set up events in preparation for the final battle. Whatever the final plan might be according to the Lord of Change in the “Pandorax campaign” it is directly interfering with the great game of the ruinous powers; when it finds out that two of the players have somehow swapped destinies it is terrified about the implications.&lt;br /&gt;
&lt;br /&gt;
===41st Millennium===&lt;br /&gt;
Unless the [[Watchers in the Dark]] can pull some resurrection shit or Lupus-Cypher is a [[Perpetual]] &#039;&#039;(or Cypher never actually &amp;quot;died&amp;quot;)&#039;&#039;  Because the Ouroboros plotline only gets resolved at the end of the 41st Millennium and we have no further candidates that we know of with any connection to the creature, and no evidence of anyone taking the mantle from him then is likely that Zahariel remains as Cypher through to the 41st Millennium.&lt;br /&gt;
&lt;br /&gt;
During the talk between Azrael and Luther in “The Unforgiven” Luther mentions that his Cypher was slain by Corswain during the destruction of Caliban. Although given the situation at the end of the same book there may be more than one lord “Cypher” running around Caliban at that time.&lt;br /&gt;
&lt;br /&gt;
Though with respect to the Grey Knight angle, it is possible that Zahariel passes the mantle on to someone else further down the line, allowing Zahariel to become Epimetheus whilst &amp;quot;Cypher&amp;quot; became the Fallen Angel we know so well. But the question remains: who?&lt;br /&gt;
&lt;br /&gt;
==What he&#039;s up to==&lt;br /&gt;
[[File:Cypher.png|400px|thumb|right|Heh... nothing personnel... kid]]&lt;br /&gt;
&lt;br /&gt;
His actual allegiance is a mystery- he&#039;s been just as likely to fight Chaos as he is to assist it and there have been multiple incidents where he showed up to save an otherwise doomed Imperial force or even turn on the very cults he helped create. (He even managed to steal the identity of an Inquisitor at one point without anyone noticing until he had long since gotten away with it.) His intentions regarding the Dark Angels are equally bipolar; for every time the Dark Angels have been led astray by him, there&#039;s another time where Cypher&#039;s trail just happens to lead to the capture of one of the other Fallen or even the discovery of a new recruiting world. Some members of the Inner Circle even theorize that he may be an emissary sent by the Emperor himself to test the Dark Angels&#039; resolve (which is supported by several of Cypher&#039;s own statements, [[Troll|including a message he sent to Azrael]]).&lt;br /&gt;
&lt;br /&gt;
Either way, he is slowly heading in the direction of Holy Terra, a bizarre mission that has the Dark Angels worried as hell. He may even want a word with the God-Emperor. &amp;quot;OH SHIT HE&#039;S GONNA TATTLE ON US!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
In truth it&#039;s believed that he has the [[Lion El&#039;Jonson|Lion]]&#039;s sword, and that he intends to return it to the Emperor, ergo earning his/their absolution. Or maybe he&#039;s going to assassinate the [[Emperor]]. Or maybe both somehow considering the whole [[Perpetual]] thing, which to the best of everyone&#039;s knowledge tells us that if the Emperor&#039;s body is destroyed then he&#039;ll just reincarnate and finally get off the throne and get back to business.&lt;br /&gt;
&lt;br /&gt;
...Or Cypher could be betting on [[Vulkan]]&#039;s &#039;&#039;Talisman of Seven Hammers&#039;&#039; acting as a dead-mans switch for the Throne and causing Terra to explode in a fiery inferno the moment it ceases to function, possibly also resulting in the entire human race becoming unprotected warp gates for daemons and enveloping the entire galaxy in a warp storm that makes the Eye of Terror look like an anthill....&lt;br /&gt;
&lt;br /&gt;
Cypher just might be the bearer of the end times. Who knows? Either way, the Dark Angels want him dead before they can find out.  &lt;br /&gt;
&lt;br /&gt;
During [[Abaddon]]&#039;s [[Black Crusade|13th successive failure]], he had the balls to walk onto his capital ship, talk shit, and shoot the only friends Abaddon made in ten thousand years. This happened when Abaddon blinked. As in, closed his eyes and when they opened, corpses. Then he walked out again. [[Awesome|Clint Eastwood]] ain&#039;t got shit on this motherfucker. Thus it is now a known fact that Abaddon also fails at blinking.&lt;br /&gt;
&lt;br /&gt;
Also, he is sometimes depicted with green armour even though pre-Heresy Dark Angel armour was black. The Dark Angels who rejected [[Luther]] painted their armour green during the Heresy, and were fighting him before the [[Lion El&#039;Jonson|Lion]] ever showed up on [[Caliban]] (this is evidenced by Merir Astellan, who hated both El&#039;Jonson and Luther alike and kept his armor black). &#039;&#039;The Unforgiven&#039;&#039; confirms that Cypher changes colour scheme whenever he needs to. His armour is black during that book, but Belial notices that there are still traces of green paint on it (presumably left over from when he [[Alpha Legion|played loyalist dress-up]] during the attack on Piscina in &#039;&#039;Angels of Darkness&#039;&#039;). That would at least explain why he shows up all over the place, dressed exactly like a Dark Angel, rustling their collective jimmies.&lt;br /&gt;
&lt;br /&gt;
In one instance in the [[Ophidium Gulf Crusade|fluff]] he was being pursued by the combined efforts of a single Black Templar vessel and a Dark Angel fleet. Even though the Black Templar single-handedly managed to apprehend Cypher because they get shit done, the Dark Angel fleet threatens to destroy the Black Templar ship if they won&#039;t hand over their prisoner. Begrudgingly, the Templar ship hands over Cypher, starts to send a short message to their High Marshal and then &amp;quot;mysteriously disappears without a trace&amp;quot;. Likely {{Blam|++THEY GOT LOST IN THE WARP++}}. The smug Dark Angels then proceed to fly back home, thinking mission accomplished until they arrive and find the cell containing Cypher to be empty. Poof motherfuckers.&lt;br /&gt;
&lt;br /&gt;
===More Recently===&lt;br /&gt;
According to [[Gav Thorpe]]&#039;s latest novel, Cypher tracked down a Ravenwing squad, killed an enemy Fallen, willingly threw down his pistols, and demanded to meet with the Inner Circle. There followed a series of events where Cypher reveals that [[The Rock]] has secretly been host to the &#039;&#039;&#039;Tuchulcha&#039;&#039;&#039; Engine for all this time, and it is part of a triumvirate of entities that, when brought together, can cross the bridge of time, the other two being the &#039;&#039;&#039;Ouroboros&#039;&#039;&#039; buried within the core of Caliban (and later remains in Caliban&#039;s ruins) and a third device/entity held by [[Typhus]]. Cypher&#039;s involvement in bringing the three together is accompanied by unusual behaviours from the [[Watchers in the Dark]], which serve to convince the Dark Angels of Cypher&#039;s importance, if not his sincerity. When they are brought into proximity in the Caliban system, they open a rift which appears to stretch back in time to Caliban&#039;s destruction, to the interest of multiple factions: [[Azrael]] skeptically but hopefully wishes to use the rift to prevent the catastrophe, while [[Fallen Angels|Astelan]] thinks to help his rebels win, while Typhus thinks merely to use time travel to cause [[Chaos|carnage]] in the name of his [[Nurgle|dark master]]. Cypher, as we&#039;ll get to in a second, seems to want the overall picture to stay the same.&lt;br /&gt;
*On an amusing sidenote: Cypher seems to actually like and think rather highly of Azrael, saying that he would have made a fine seneschal for [[Lion El&#039;Johnson|the Lion]].&lt;br /&gt;
*It&#039;s actually revealed that this is not the first time that Cypher has been a prisoner on the Rock. He has over the last 10,000 years presented himself many times as a prisoner and each time he has walked free. The shocking thing is that he has never actually escaped, rather each time the current Supreme Grand Master has &amp;quot;let him go&amp;quot;. Of course, this is kept all very hush, hush or Asmodai would literally explode in anger.  &lt;br /&gt;
&lt;br /&gt;
When shit hits the fan, it appears that the enemies are closer to the rift than the Dark Angels; [[Ezekiel]] is the one who convinces Azrael to destroy the rift, since the Fall of the Lion was simply meant to be, and who-knows-what could happen if their enemies traveled through, or brought something back forward in time. However, in the aftermath, there is the implication that destroying the rift in the 41st millennium may have been the [https://en.m.wikipedia.org/wiki/Predestination_paradox causal factor] in the event which broke apart the planet of Caliban and which initially scattered the Fallen across time [[Just as Planned|in the first place]]. Cypher escaped into the time-rift, adding yet more evidence to the theory that he is traveling back through history trying to change events, but his entire motivation for bringing the Dark Angels back to the ruins of Caliban (and therefore uniting the three pieces and destroying 30k Caliban) [[Just as Planned|remains uncertain]].&lt;br /&gt;
&lt;br /&gt;
====Gathering Storm====&lt;br /&gt;
Cypher somehow shows up again later at the close of the 41st Millennium, presumably either traveling back forward through time or by waiting 10,000 years &#039;&#039;(which considering what we already know is actually quite plausible)&#039;&#039;. This time, he shows up on [[Macragge]], at around the same time [[Roboute Guilliman]] is miraculously resurrected. While the &amp;quot;Terran Crusade&amp;quot; is making their way back to Terra, they are set upon by the [[Red Corsairs]], and Guilliman is imprisoned by [[Kairos Fateweaver]] on a &#039;&#039;&#039;Blackstone Fortress&#039;&#039;&#039;. Cypher is brought to the fortress by Harlequins and pointed in the direction of Guilliman&#039;s cell, offering to save the Terran Crusade from the Red Corsairs and guide them away, on the condition that Guilliman takes Cypher and the Fallen to Terra and to the Imperial Throne, &#039;&#039;for undisclosed reasons&#039;&#039;. Guilliman promises to do so, but swears that if Cypher is up to any trickery or deceit he will regret it. Cypher then guides the crusade through the webway, while being pursued by the forces of the [[Thousand Sons]], eventually getting to Luna, where Guilliman has a showdown with his brother [[Magnus]]&lt;br /&gt;
&lt;br /&gt;
However, when they eventually get to Terra, Guilliman recognises the sword on Cypher&#039;s back, and has no intention of letting him anywhere near the throne room. He double crosses Cypher, and orders him arrested by the Custodians, who put him in a prison that no-one has escaped from in thousands of years; naturally, C&amp;lt;s&amp;gt;y&amp;lt;/s&amp;gt;ipher escapes within the space of a paragraph, and is currently at large on Terra.&lt;br /&gt;
&lt;br /&gt;
After his miraculous escape, Cypher is apparently being chased by (or more likely leading) a force of the Adeptus Custodes. You know you&#039;ve made it big when the guardians of the Emperor of Mankind himself have been tasked with catching you; although it&#039;s unlikely that they are heading towards a happy ending, as they themselves are being unknowingly shadowed by an, as of yet unidentified force of ships.&lt;br /&gt;
&lt;br /&gt;
==List of Cypher&#039;s Achievements / Troll-List==&lt;br /&gt;
[[File:Tumblr nj9ccyYe4p1u19hiso1 500.jpg|250px|thumb|right|]]&lt;br /&gt;
*&#039;&#039;&#039;Circa M31&#039;&#039;&#039; Cypher presents himself at the Rock to the Dark Angels and their twelve successors, explaining that Fallen Angels are going to be [[Doctor Who|dropping out of time]] and spilling the beans. So they form &#039;&#039;the Unforgiven&#039;&#039; to keep the secret under wraps.&lt;br /&gt;
*&#039;&#039;&#039;632.M32&#039;&#039;&#039; Destroyed/&#039;&#039;Disappeared&#039;&#039; a Dark Angels successor chapter (the Lions Sable) and a Dark Angels Supreme Grand Master, then returned the Lion Helm &amp;amp; Sword of Secrets to the Dark Angels&lt;br /&gt;
*&#039;&#039;&#039;822.M33&#039;&#039;&#039; Once again, gave back the Lion Helm &amp;amp; Sword of Secrets after the Dark Angels lost them to Orks.&lt;br /&gt;
*&#039;&#039;&#039;997.M33&#039;&#039;&#039; Corrupted the Angels of Redemption&#039;s recruiting world for some reason (more than likely exposed corruption, but since the planet paid its taxes on time, no one cared). At some point Cypher also guides the Dark Angels to the [[Feral World]] of [[Conan the Barbarian|Kimmeria]], where [[Azrael]] is from.&lt;br /&gt;
*&#039;&#039;&#039;M34-M35&#039;&#039;&#039; Was on the [[High Lords of Terra|Ur Council]] during the [[Nova Terra Interregnum]] and &#039;&#039;&#039;RULED HALF THE IMPERIUM.&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;624.M36&#039;&#039;&#039; Fought the [[C&#039;Tan]] Deceiver &#039;&#039;&#039;IN THE WARP&#039;&#039;&#039;. The paradox of that shit caused his phase knife to exist outside of the space-time continuum and so he has it, but doesn&#039;t have it. [[Derp|Cypher broke physics]].&lt;br /&gt;
*&#039;&#039;&#039;665.M38&#039;&#039;&#039; Impersonated an [[Inquisitor]] and deleted the Imperial records about himself and the Dark Angels.&lt;br /&gt;
*&#039;&#039;&#039;200-500.M39&#039;&#039;&#039; &amp;lt;s&amp;gt;Hangs out with the [[Alpha Legion]]&amp;lt;/s&amp;gt; NOTHING HAPPENED, A PERSON WHO DOES NOT EXIST DOES NOT ASSOCIATE WITH PEOPLE WHO DO NOT EXIST&lt;br /&gt;
*&#039;&#039;&#039;518.M39&#039;&#039;&#039; Betrays &amp;lt;s&amp;gt;the [[Alpha Legion]]&amp;lt;/s&amp;gt; PEOPLE WHO DO NOT EXIST and the Dark Angels &#039;&#039;incidentally&#039;&#039; reclaim a hundred planets from them while hunting for Cypher. The [[High Lords of Terra]] give them a whole bunch of medals which they wear with [[Rage|pride]].&lt;br /&gt;
*&#039;&#039;&#039;Late M39&#039;&#039;&#039; Kills the Grand Master of the Interrogator Chaplains, Belagor, delivering this bad ass line &#039;&#039;&amp;quot;Luckily for you I do not equate justice with torture so I promise you this will be swift.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;976.M41&#039;&#039;&#039; Single-handedly saves a planet from Chaos, leaves one loyalist survivor who becomes Cypher&#039;s fall guy when the Dark Angels come checking.&lt;br /&gt;
*&#039;&#039;&#039;989.M41&#039;&#039;&#039; Pisses off [[Lugft Huron]] and the [[Red Corsairs]] swear to kill him. &#039;&#039;Get in the queue guys&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;997.M41&#039;&#039;&#039; The [[High Lords of Terra]] get worried about broadcasts from the &amp;quot;Voice of the Emperor&amp;quot; and send &#039;&#039;&#039;SEVERAL&#039;&#039;&#039; members of the [[Officio Assassinorum]] to deal with it. &#039;&#039;None return.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;998.M41&#039;&#039;&#039; [[Ophidium Gulf Crusade|Ophidium Gulf Incident]]&lt;br /&gt;
*&#039;&#039;&#039;999.M41&#039;&#039;&#039; Gets into a fight with [[Belial]] of the [[Dark Angels]] who is the chapter&#039;s greatest warrior. [[Just As Planned|Belial&#039;s weapons fail]].&lt;br /&gt;
*&#039;&#039;&#039;[[13th Black Crusade|Late M41]]&#039;&#039;&#039; Cypher attempts to kill an [[Inquisitor]] who is close to figuring out the secret of the [[Fallen Angels]], the [[Ravenwing]] spoil the kill, potentially [[Not as Planned|causing themselves problems]] later.&lt;br /&gt;
*&#039;&#039;&#039;The aftermath of [[13th Black Crusade]]&#039;&#039;&#039; While the &amp;quot;Voice of the Emperor&amp;quot; has caused a lot of uprisings, it becomes clear that the Cadian sector is now more faithful and prepared than it has ever been (much to Abaddon&#039;s irritation). The [[Dark Angels]] discover the source of the broadcasts was the ruins of [[Caliban|Old Caliban]] and switch it off.&lt;br /&gt;
*&#039;&#039;&#039;999.M41 (again)&#039;&#039;&#039; Rescues [[Roboute Guilliman]] from the [[Red Corsairs]] and leads the Terran Crusade to Luna. But gets arrested on Guilliman&#039;s order when they reach Terra and placed in an impervious Custodes prison that has never had a break out. [[Troll|Cypher then breaks out in the following sentence.]] HE AND THE FALLEN WERE SEEN BY EVERYONE IN THE IMPERIUM WALKING IN A PARADE ON TERRA WITH GUILLIMAN. How the Dark Angels plan to cover this one up is a mystery for the ages.&lt;br /&gt;
*&#039;&#039;&#039;M42(?)&#039;&#039;&#039; &#039;&#039;(Some years after the battle of [[Naaman|Koth Ridge]])&#039;&#039; Cypher presents himself to the Dark Angels and precipitates a sequence of events whereby it is implied that the Dark Angels of the future are [[Just as Planned|involved with the destruction of Caliban.]]&lt;br /&gt;
&lt;br /&gt;
==The Lion Sword==&lt;br /&gt;
There is no item more mysterious than Cypher’s sword – for it has never been seen unsheathed. Even in the press of close combat, Cypher has never yet been observed to wield the blade. Both psykers and auspex readouts report strange feedback that seems to emanate from the sword within the scabbard, as if it were the source of some barely veiled power. Varying legends have arisen over this never-drawn weapon, claiming it to be the Lion’s Sword once borne by the Dark Angels Primarch. The fact that [[Roboute Guilliman]] recognized the sword gives further credence to this theory, as it would have had to have been used during the Great Crusade for him to know, and that it shouldn&#039;t belong to Cypher.&lt;br /&gt;
&lt;br /&gt;
During the events of “The Unforgiven” Asmodai attempted to remove the Sword from Cypher. As soon as he made contact with the blade his mind was assaulted by visions of the destruction of Caliban; viewed from a single persons view. He experienced the final moments of the person he was viewing the events through. The feelings of hurt and betrayal were so intense that even someone as mad and as zealous as Asmodai was overwhelmed. Asmodai decided that it would be better to allow Cypher to keep the sword and made every effort to never come in contact with the blade again. &lt;br /&gt;
&lt;br /&gt;
During the “Gathering Storm part 3” Cypher accompanied Guilliman to Terra but was refused entrance to the throne room. Guilliman might not recognise who Cypher was but he did recognise the blade Cypher carried on his back, the sight of which made him shudder with dread and there was no way he was allowing that near his father. &lt;br /&gt;
&lt;br /&gt;
Obviously Guilliman has some idea of what it could do, and was either protecting the Emperor by ordering Cypher arrested   &#039;&#039;(bearing in mind that the Golden Throne is already protected by the [[Companion]]s, psychic wards and Mechanicum safeguards, not to mention the consciousness of the Emperor himself)&#039;&#039; or  because he worries of any future implications surrounding the Dark Angels &amp;quot;Forgiveness&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==6th (and 7th) Edition==&lt;br /&gt;
His Dataslate comes with some insane(AWESOME) changes and were updated along with the limited edition of the 7E Dark Angels codex.&lt;br /&gt;
&lt;br /&gt;
For one, he can be a non-FOC HQ (But never Warlord) for a [[Sisters of Battle]] (eh?), [[Blood Angels]], [[Grey Knights]] (Meaning that [[Kaldor Draigo]]&#039;s even more of a dick than [[Azrael]] thought), [[Imperial Guard]], [[Chaos Space Marines]], [[Space Wolves]] (How?)(Because an Enemy of an Enemy is a friend), Vanilla Marines and [[Inquisition]] (WOT)(Read the fluff, the fucker was an Inquisitor at one stage) army.  I mean seriously, how would even HALF of these armies accept this bastard as an ally?(master of disguise)  And the kicker is that he&#039;ll cost -1 Ld on your real warlord.  He can&#039;t join a Dark Angels army, and if he&#039;s up against Dark Angels, every model with the Deathwing rule gains Hatred (Everyone).&lt;br /&gt;
&lt;br /&gt;
As an Independent Character, he gets ATSKNF, Fleet, Hit &amp;amp; Run, frag &amp;amp; krak grenades and Infiltrate.  His sword also gives him Eternal Warrior and Shrouded.  Also note that he has &#039;&#039;&#039;BS 10&#039;&#039;&#039;.  &#039;&#039;THE SHIT, GEEDUBS&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cypher:&#039;&#039;&#039; || 190 || 7 || &#039;&#039;&#039;10&#039;&#039;&#039; || 4 || 4 || 3 || 8 || 3 || 10 || 3+&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, that old rule about his daring escape is around again with three modes if Dark Angels are on the field:&lt;br /&gt;
* If a Dark Angel is within D6&amp;quot; when he goes down, he&#039;s worth 3 flippin&#039; Victory Points for being caught alive.&lt;br /&gt;
* If anyone else is within D6&amp;quot; when he goes down, he awards no extra Victory Points for his capture.  If there&#039;s both a Dark Angel and another dude around when he drops, it becomes a random roll who gets him.&lt;br /&gt;
* If nobody&#039;s around D6&amp;quot; when he goes down, he&#039;ll just leg it and nobody wins a Victory Point.&lt;br /&gt;
* If Cypher&#039;s still alive at the end of a game, his side wins d3 extra Victory Points.&lt;br /&gt;
&lt;br /&gt;
If no Dark Angels are on the field then Cypher does not award his kill/victory point unless an enemy is within D6&amp;quot; of him when his last wound is lost or he is otherwise removed from the field.&lt;br /&gt;
&lt;br /&gt;
His guns manage to gain some major use, as his plasma pistol ignores Gets Hot! and they allow him to overwatch at full BS.  He can also shoot both pistols twice or shoot them once each before or after running.  In assault, he&#039;ll also make half his attacks (rounding up) at S4 AP5 (using his bolt pistol) and the rest at S7 AP2 (using his plasma pistol), which usually means 2 plasma shots and 2-3 bolt pistol shots as he have 3 base attacks, +1 for two pistols and +1 on the charge, meaning that anything without 3+ wounds and solid invuln in challenge with him is pretty much dead. Note, that this happens on initiative &#039;&#039;&#039;eight&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He also can bring up to 3 Chosen of Chaos squads with himself, to represent his Fallen subordinates/puppets. Those Chosen does not take any slots, have ATSKNF and Infiltrate and can use Cypher&#039;s Ld if he&#039;s around at the cost of being unable to take any Chaos-y upgrades, like marks or icons, as well as no dedicated transports.&lt;br /&gt;
&lt;br /&gt;
So, looking back, we can summarize the following:&amp;lt;br&amp;gt;&lt;br /&gt;
1- he&#039;s awesome&amp;lt;br&amp;gt;&lt;br /&gt;
2- he&#039;s the dark angel equivalent to my little pony on /tg/&amp;lt;br&amp;gt;&lt;br /&gt;
3- his rules are cool, do the fluff justice, and will make DA player you face lose. Their. Mind. [[Just as planned]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== 8th edition ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cypher:&#039;&#039;&#039; || 80 || 7&amp;quot; || 2+ || 2+ || 4 || 4 || 5 || 4 || 9 || 3+&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the new edition his bolt pistol is  range 16&amp;quot;, strength 4, AP-1 and 1 damage whilst his plasma pistol is range 12&amp;quot;, strength 8, AP -3 and damage 2 (notice how it gets overcharge statline for free with no overheat risk). Pretty damn good considering he can shoot even if he has retreated or advanced due to his &#039;Blazing Weapons&#039; rule. He also has Frag and Krag grenades. His two other powers are &#039;Mysterious Protection&#039; which grants him a 4+ invulnerable save and the ability to &#039;not be slain&#039; on a 2+ once he loses all wounds; he is still removed from play but he does not count towards victory points. He also has &#039;Lord Cypher&#039; which grants re-roll of 1&#039;s for every &#039;&#039;&#039;Fallen&#039;&#039;&#039; within 6&amp;quot;. All this for 110 points less than last edition too!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Baaaadass.jpeg|You will never find a better artwork for him than this... For now at least. Also, possibly the only official illustration that has him wearing appropriately pre-Heresy armour.&lt;br /&gt;
File:Cypher old art.jpg|Possibly the first-ever artwork of him.&lt;br /&gt;
File:Cypher artwork.png|The dude has a skull fetish, you&#039;d think he wants to be a chaplain.&lt;br /&gt;
File:Cypherwallpaper.jpg&lt;br /&gt;
File:Cypher&#039;s Bolt Pistol.png|His bolt pistol... No idea why it changes details with every artwork though...&lt;br /&gt;
File:Cypher new model.jpg|Sexy new 7th Edition model, with true-scale Lion Sword!&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Marines}} &lt;br /&gt;
{{Template:Fallen-Angels}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]][[Category:Dark Angels]][[Category:Fallen Angels]]&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dimachaeron&amp;diff=176570</id>
		<title>Dimachaeron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dimachaeron&amp;diff=176570"/>
		<updated>2020-03-09T16:22:29Z</updated>

		<summary type="html">&lt;p&gt;2A01:598:818C:B21:4506:89A8:17B4:6A06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dimachaeron-painted-4.jpg|250px|left|thumb|Have you Nommed so hard that your ribcage has turned into another mouth? Also this is a conversion. Suck it [[Games Workshop|GW.]] ]]&lt;br /&gt;
[[File:Tim-002Dimachaeron Forgeworld.jpg|380px|right|thumb|Official [[Forgeworld]] model.]]&lt;br /&gt;
A &#039;&#039;&#039;Dimachaeron&#039;&#039;&#039; is a new giant Tyranid monstrous creature and is essentially the Tyranid version of the Eversor assassin on (even more) steroids. It appears indeed to have been evolved only to slaughter those identified among their prey as leaders in the midst of battle, spreading terror and dismay among the ranks of all who resist the Hive Mind&#039;s advance. Contrary to the Lictor, whose approach is stealthy and slow, [[Oinkbane|the Dimachaeron throws all subtlety out the window and relies only on brutality and animalistic rage to destroy anything the hive mind wants dead.]] &lt;br /&gt;
&lt;br /&gt;
For some reason, the Hive Mind thought it was a good idea to warp the Dimachaeron&#039;s ribcage into a gigantic maw. While some may say two mouths may be better than one, lets be frank here. What is the point of the primary head if the ribcage-mouth-thing has a maw that can OMNOMNOM more things than it does? A waste of biomass if you ask us. &lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
The Dimachaeron is a murder machine. That&#039;s it. It has 5 attacks base (6 because it has two melee weapons) is WS 8, strength 6 and initiative 6 and come equipped with Adrenal Glands and Rampage to make it even more frightening. Then there are its special rules and equipment: it is a leap monstrous creature and can choose to leap in the movement phase or in assault (The first works like jump infantry, but with only 6&amp;quot; range, the second gives him +1S HoW with Strikedown) and it has two close combat weapons. The grasping talons are S+1 AP2 Talons that, when it rolls one or more 6 to-hit, gives an attack on an unwieldy S+4 AP1 ID claw that can kill anything smaller than Extremely Bulky, while the Sickle Claws are an AP2 pair of claws with 4+ ID, for when you really want to kill that Bloodthirster. Furthermore, if you chose to use its grasping talons and kill one model with the thorax spine-maw it gains a number of plasm tokens equal to the model&#039;s wounds and that goes away starting from the end of the following turn. Until it runs out of tokens, it has the FNP (4+) special rule, meaning it can be a terrifying [[DISTRACTION CARNIFEX]]!&lt;br /&gt;
&lt;br /&gt;
Keep in mind that it has instinctive behaviour (Feed) but that shouldn&#039;t be that big of a problem given that it&#039;s LD 10. It also isn&#039;t fast, even being a fast attack attack choice, and will attract a lot of fire for its ability to obliterate everything it bumps into short of a few special characters, so consider to embark it in a Tyrannocite and drop it in the midst of the enemy army. It is a risky tactic, but your opponent will be quite hard pressed and will have to choose if he wants to concentrate fire and obliterate it immediately, letting the rest of your horde close on him, or let it live and see his army ripped in pieces the very next turn.&lt;br /&gt;
&lt;br /&gt;
==Tactics to counter Dimachaeron==&lt;br /&gt;
Lots. Of. Plasma. Due to T6 and 3+ save, plasma guns and equivalent are essential for killing any Tyranid monsters, but even more so with the Dimachaeron. Instant death weapons such as Huskblades and Beast Hunter shells work well against Dimachaerons due to lack of Eternal Warrior, even if it has plasma tokens as ID ignores Feel No Pain. Dimachaerons should be your priority targets if they pop up due to transporting as they can cause metric buttload of damage to all but the most dangerous melee units in the game (such as archons with huskblades, Knights, maulerfiends and suchlike). If they are at range, however, concentrate firepower elsewhere since comparably these jumpers are slow, being able to only move 6&amp;quot; and jump another 6&amp;quot;. That would be pretty good speed, but it brings Dimachaeron out of range for Venomthrope&#039;s cover buff. And Dimachaerons without cover buffs die in droves.&lt;br /&gt;
{{Template:Tyranids-Creatures}}&lt;/div&gt;</summary>
		<author><name>2A01:598:818C:B21:4506:89A8:17B4:6A06</name></author>
	</entry>
</feed>