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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Gladius_-_Relics_of_War&amp;diff=543847</id>
		<title>Warhammer 40,000: Gladius - Relics of War</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000:_Gladius_-_Relics_of_War&amp;diff=543847"/>
		<updated>2021-10-14T20:20:03Z</updated>

		<summary type="html">&lt;p&gt;2A01:799:5A2:5A00:D01A:60B1:6324:80E0: /* Recommended Workshop Mods */&lt;/p&gt;
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&lt;div&gt;{{/vg/}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
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[[File:Gladius-Relics of War.jpg|650px|thumb|center|Not pictured: the numerous [[Catachan]] Devils eating guardsmen like M&amp;amp;M&#039;s.]]&lt;br /&gt;
&#039;&#039;&#039;Warhammer 40,000: Gladius - Relics of War&#039;&#039;&#039; (christ that&#039;s a mouthful) is a 4X Strategy game published by Slitherine, the same guys who published [[Warhammer 40,000: Armageddon]] and the [[Sanctus Reach]] video game, and made by Proxy Studios. Essentially, it plays like a glorified Civilization Warhammer mod, which isn&#039;t a bad thing as civilization practically nailed 4X games.&lt;br /&gt;
==Setting==&lt;br /&gt;
The resource rich and strategically important planet of &#039;&#039;Gladius Prime&#039;&#039; is under attack from [[Orks]], and the [[Space Marine]] [[Chapter]] (no name ever given to the chapter), unable to defeat the greenskins by themselves, call the [[Imperial Guard]] for aid. As the guardsmen arrive, a [[warp]] storm hits the planet and screws everything for everyone. This allows [[Chaos]] to gain a foothold and drags a [[Tau]] flagship into the system for good measure. And as all this shit is going down, the [[Tyranid]] specimen held by the [[Adeptus Mechanicus]] escaped from its containment, and then, from beneath the earth, [[Necron]]s awaken from their slumber. (Oh, and the [[Eldar]] are there too.) Now the various factions are fighting for the domination of the planet and/or for their own survival.&lt;br /&gt;
&lt;br /&gt;
==The Factions==&lt;br /&gt;
*&#039;&#039;&#039;Imperial Guard:&#039;&#039;&#039; Lots of cheap guardsmen and other specialist infantry with low morale, compensated by long-range artillery, durable tanks with various upgrades, and aircraft. They can also build [[Imperial Bastion|Imperial Bastions]] and [[Void Shield Generator|Void Shield Generators]] to help hold chokepoints and can issue a variety of edicts to boost their cities output, either to speed up unit production of certain buildings or to increase the amount of certain resources or research that is produced for 10 turns.&lt;br /&gt;
*&#039;&#039;&#039;Space Marines:&#039;&#039;&#039; Limited to only one city, their [[Fortress-Monastery]], but can build [[Fortress of Redemption|Fortresses of Redemption]] to gather resources outside the reach of the Fortress-monastery and they treat food and ore as the same resource named [[Dawn of War|Requisition]]. They&#039;ve also got a single [[Battle Barge]] in orbit, from which they scan unexplored areas and deploy orbital strikes, and they can choose a chapter tactic that gives temporary buffs either to all or certain types of units.&lt;br /&gt;
*&#039;&#039;&#039;Necrons:&#039;&#039;&#039; Necrons can only build their cities on top of Necron tombs and need energy to produce units and ore for upkeep and population growth. Influence can be used to repair units on the field, let infantry and heroes use Eternity Gates to teleport to cities or monoliths, and rush/speed up production of units.&lt;br /&gt;
*&#039;&#039;&#039;Orks:&#039;&#039;&#039; Ork infantry deal more melee damage when attacking and lose less morale, at the cost of taking damage when losing morale. The units have a high regeneration rate, gain ore when they kill enemy units, and increase influence by doing damage, but have an influence upkeep with the units doing more damage with high influence and having lower damage with low influence. Their cities have a higher growth rate than others, and can build fungus fields that heal units. &lt;br /&gt;
*&#039;&#039;&#039;Tyranids:&#039;&#039;&#039; Constantly makes new units. They consume biomass instead of ore and energy which allows them to make units. All tyranid units are disposable and can be recycled into biomass when they have outlived their usefulness. Most basic units slowly go feral when not in range of a synapse unit, and revert back to their original instincts which either weaken or kill them and eventually lose control all together.&lt;br /&gt;
*&#039;&#039;&#039;Chaos Space Marines:&#039;&#039;&#039; As per usual, a lot of how good they are comes down to luck. Cultists and Space Marines can turn into anything from Chaos Spawn to Daemon Princes, and performing rites will give you bonuses depending on what God you dedicate them too.&lt;br /&gt;
*&#039;&#039;&#039;Ta&#039;u:&#039;&#039;&#039; Tau are probably the closest thing to a &#039;diplomatic&#039; faction in the game, heavily relying on influence because of this. As in they can diplomatically hire neutral Kroot and Vespid units to fight for them, diplomatically insult other factions to hurt their feelings (morale) and put communist propaganda in their heads, and diplomatically just straight up buy resources instead of making them like everyone else. They can also spawn various types of drones ranging from gun drones to shield drones as essentially free temporary units to support their troops, all while continuing the time-honored Tau tradition of shooting the shit out of everyone else and hoping they die before they can get close enough to hit you in melee.&lt;br /&gt;
*&#039;&#039;&#039;Craftworld Aeldari/Eldar:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Neutral:&#039;&#039;&#039; The various hostiles and native creatures that attack everyone. Comprised of [[Kroot Hound]]s, [[ambull]]s, [[enslavers]], [[psychneuein]], rogue [[enginseer]]s and [[Legio Cybernetica#Kastelan Class Battle-Automata|kastelans]], [[Genestealer Hybrids#Neophyte Hybrids|Neophyte Hybrids]] (Reinforcement Pack DLC), [[Vespid|Vespid Stingwings]] (Tau DLC), [[Umbra|Umbras]] (Eldar DLC), [[Lord of Skulls|Lords of Skulls]] (Acts as a special event boss mob), and motherfucking [[Catachan]] [[Anal Circumference|Devils]].&lt;br /&gt;
&lt;br /&gt;
==Artefacts==&lt;br /&gt;
One of the features that sets Gladius apart from Civ. Artefacts are hovering, rhombus shaped relics believed to be creations of the now presumably extinct [[Old Ones (Warhammer)|Old Ones]]. Artefacts are scattered around Gladius Prime, and will give a certain boon or bonus to your faction/race and/or all units under your control. Artefact buffs stack on top of each other, so controlling artefacts is very important to your survival. It takes one action for one of your units to seize control of an artefact, but units won’t be able to capture them if there are units of the currently controlling faction next to the artefact. Artefacts can apply a number of different effects depending on their type, the ones currently in the vanilla game are as follows: increase the maximum hit points of all your units, give movement buffs, give loyalty buffs, increase sight radius, increase regeneration speed, or increase damage. It is also important to note that units may not occupy the same tile as an artefact! Enslavers can usually be found defending these ancient creations, so be wary and make sure you have the firepower to wipe them out.&lt;br /&gt;
&lt;br /&gt;
==Recommended Workshop Mods==&lt;br /&gt;
*Too Many Voices (TMV): A highly popular and respected mod which aims to add original voices to every single unit currently featured in the game. This also includes voice announcements for when a tech tree upgrade has been fully researched and quest line dialogue, only the Orks so far has been given the latter treatment and it is a delight to listen to. The voices are of high-quality since they&#039;re done by professional voice actors, such as George_VA who has notably done voice work for various DoW mods. This is considered by many to be a must-have mod as it enhances the immersion of the game and makes each unit feel alive. &lt;br /&gt;
*Gladius+: A popular mod that rescales everything (including units, terrain, and World UI) to tabletop proportions. This means tanks are bigger, infantry are smaller, and the terrain looks more realistic etc. It also adds in new HD terrain + environment textures, as well as additional team colours based on citadel paint colour schemes. All of the changes are visual-only, but the enhanced textures may put a strain on older computers, so only use this if your computer or laptop can handle it, or otherwise consider lowering your graphics. &lt;br /&gt;
*Red Lasguns: A simple, but beloved re-texture mod which makes all Imperial and Chaos lasers present in the game (including lasguns, multi-lasers, lascannons etc.) fire red-coloured beams instead of the regular yellow or blue. With this change it does look a lot more pleasing to the eyes.&lt;br /&gt;
*Locknot&#039;s Expanded Setup: A useful mod which adds many more options to be able to further customize the game setup than what is already offered by the base game. This includes new World Sizes, 12 new player colors from the official Citadel Paints list, new game paces, new difficulties, new wildlife density options, and more. It&#039;s worth checking out. &lt;br /&gt;
*More Artefact Types: A fun mod which adds in cut artefact types as well as adds back artefacts that existed in earlier versions. On top of that it also adds a few new ones. This encourages the player to further explore the entire map, which in the base game they had little reason too unless you set artefact density on high. &lt;br /&gt;
&lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A01:799:5A2:5A00:D01A:60B1:6324:80E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Multilaser&amp;diff=347332</id>
		<title>Multilaser</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Multilaser&amp;diff=347332"/>
		<updated>2021-10-14T20:17:16Z</updated>

		<summary type="html">&lt;p&gt;2A01:799:5A2:5A00:D01A:60B1:6324:80E0: &lt;/p&gt;
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&lt;div&gt;[[Image:Multilaser.jpg|thumb|right|A multilaser, as it appears on a Sentinel.]]&lt;br /&gt;
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{{Topquote|Brrrrrrr! HAHAHAHAHAHA!!!|The Heavy}}&lt;br /&gt;
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{{Topquote|fapfapfapfapfapfapfapfapfapfapfap|C.S. Goto}}&lt;br /&gt;
&lt;br /&gt;
The Multilaser is a medium-sized, rapid-firing Imperial heavy weapon that occupies a middle ground between the [[lasgun]] and the more powerful [[lascannon]]. In contrast to the [[Heavy Bolter]], a weapon to which it is often compared, the Multilaser possesses a similar (likely better) rate of fire and higher strength but lower armour penetration. As a result it&#039;s a pretty good weapon against just about anything that isn&#039;t heavily armoured (especially infantry with shitty armour, light vehicles, and skimmers), but it struggles against armoured foes like tanks and [[Space Marines]]. That being said, it&#039;s powerful enough to threaten squads and vehicles alike, which is why it&#039;s the weapon of choice for Imperial Guard vehicles like the [[Chimera Transport|Chimera]], the [[Sentinel]], and some variants of the [[Valkyrie]] assault craft, among others. To help you visualize what a multilaser is like, imagine something like a 30mm autocannon firing laser bolts instead of bullets, and you wouldn&#039;t be too far off the mark. &lt;br /&gt;
&lt;br /&gt;
==Multilasers and C.S.Goto==&lt;br /&gt;
[[C.S.Goto]] is a small leper, who likes to masturbate while thinking about multilasers, multilasers and MULTILASERS.&lt;br /&gt;
The Multilaser is, by and large, unique to the Imperial Guard; sadly this has not stopped [[C.S.Goto|a certain Black Irish leper]] from completely disregarding everything remotely resembling [[canon]] and [[FAIL|cramming them onto absolutely everything]] due to his raging [[Gay|hard-on]] for the damned things. As of so far, [[AIDS|Goto]] has managed to [[FATAL|rape]] canon in more than a dozen ways using this weapon alone, including giving them to [[Indrick Boreale|Space Marines]] and mounting them on [[Land Raider]]s (and not out of desperation either, this was the chapter&#039;s normal crusade-ready loadout). His love for them reached memetic levels, to the point some people joked that a [[Carnifex]] picked one up in his books, and after a while people actually thought the joke was true (after all, nobody wanted to give the leper money just to check for themselves).&lt;br /&gt;
&lt;br /&gt;
And now [[Forge World]] has jumped on the bandwagon by letting Marines in 30k take [[Rotor Cannon]]s, which are Multilasers but somehow [[What|worse]].&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;br /&gt;
{{40k-GenestealerCults-Weapons}}&lt;br /&gt;
[[Category:Warhammer Weapons]]&lt;/div&gt;</summary>
		<author><name>2A01:799:5A2:5A00:D01A:60B1:6324:80E0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Umbra&amp;diff=517834</id>
		<title>Umbra</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Umbra&amp;diff=517834"/>
		<updated>2021-10-14T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;2A01:799:5A2:5A00:D01A:60B1:6324:80E0: &lt;/p&gt;
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&lt;div&gt;[[File:Umbra_Specimen.jpg|400px|left|thumb|A dissection of 40k 8-Balls. Your guess as to what it all means is about the same as the Mechanicus&#039;]]&lt;br /&gt;
A minor Xenos race detailed in [[Xenology]], the &#039;&#039;&#039;Umbra&#039;&#039;&#039; are basically black 8-ball creatures with the ability to manipulate darkness &amp;amp; shadow as a weapon, [[Wat|even forming teeth and blades out of the dark spots in your eyes to chew your brain out from the inside]].&lt;br /&gt;
&lt;br /&gt;
They are about the only thing that the standard imperial guard [[Lasgun|flash light]] is a legitimate threat to since they are vulnerable to light. They can be killed by herding them into a corner with regular torchlight and leaving them with nowhere to escape to. [[File:Umbra_Awesome.jpg|300px|right|thumb|Someone should have told the [[Ultramarines]] they are vulnerable to lasfire.]] When Umbra die they psychically scream a painful series of images into the brains of anyone nearby; including a humanoid figure splintering apart, a warp storm, deep space, and the word &#039;&#039;&#039;&amp;quot;LINGER&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They instinctively collect around warp engines and entrances to the webway. It is believed the Umbra we see are three-dimensional cross-sections of multi-dimensional beings and the fact that we only see an 8-ball is because our minds cannot stretch far enough to visualize them properly.&lt;br /&gt;
&lt;br /&gt;
Apparently they are shards of the [[Hrud]] god: &#039;&#039;&#039;Qah&#039;&#039;&#039; (he who LINGERS), and was broken into tiny bits and cast into the material realm by Slaanesh when they were born and that they congregate around access points to the warp aching to return home (and presumably coalesce).&lt;br /&gt;
&lt;br /&gt;
Note: may or may not be the [[haemonculus]] in the flask from FMA. Or Leliel from Evangelion for that matter, a spheric multidimensional being which project a tridimensional &#039;shadow&#039;.&lt;br /&gt;
&lt;br /&gt;
They made an unofficial or unconfirmed appearance in a Slaanesh theme curse level of [[Vermintide 2]]&#039;s Chaos Waste expedition. In that level, no pick ups are found, other than dropped from beings of sticky black sphere things (which is how Umbra would looked like) that spawn from elite or special enemies. Given how it was Slaanesh who created Umbra in the first place, them appearing in a Slaanesh themed level might not be surprising...except the setting took place in Warhammer Fantasy. Think of their position as the reverse [[Squat]]s; a 40k race suddenly placed in fantasy. Don&#039;t expect any concrete connections, however, as it is just GW&#039;s habit of cross-sharing its IPs for fun. Also for some reasons they can be beaten to death by Ubersreik 5 (or 4)&#039;s physical weapons, nor does it exhibit its usual weakness to light and shapeshifting. Might have something to do with Chaos Waste&#039;s reality fuckery.&lt;br /&gt;
&lt;br /&gt;
They also appear in [[Warhammer 40,000: Gladius - Relics of War]] as a free addition from the Eldar DLC update. A new neutral creature that attacks everyone in sight: Umbras pack a high HP pool and are a large threat to early-tier infantry and vehicles because of their high armour rating and high armour piercing melee attack. The easiest way to take them down (other than swarming them with numbers or using anti-tank weapons) is to use units with flame and melta weapons, as umbras fitting to their nature are extra vulnerable to weapons that set things alight. It&#039;s also important to note that when they die they leave behind a &amp;quot;lingering&amp;quot; effect which damages both the health and morale of everyone nearby, so try not to finish them off with your more damaged units.&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2A01:799:5A2:5A00:D01A:60B1:6324:80E0</name></author>
	</entry>
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