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		<id>http://2d4chan.org/mediawiki/index.php?title=Eragon&amp;diff=201702</id>
		<title>Eragon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eragon&amp;diff=201702"/>
		<updated>2022-12-31T16:00:10Z</updated>

		<summary type="html">&lt;p&gt;2A01:E0A:26A:4A60:DE2B:823F:55CF:FC6D: &lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
{{Topquote|Throw [[Star Wars]] movies 4, 5, and 6 in a blender along with The [[Lord of the Rings]] trilogy, then water them down thoroughly, and this is what you get.|An anon&#039;s summary of the Inheritance Novels}}&lt;br /&gt;
Eragon is the titular character in the Inheritance Novels, written by Chirstopher Paolini.&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
While the books are alright, the setting is &amp;lt;s&amp;gt;[[Original character, do not steal|OC Do Not Steal]]&amp;lt;/s&amp;gt; a blatant copy of [[Lord of the Rings|Middle-Earth (right down to having similar names for people and places)]].  A few examples include the Princess Leia/Arwen figure, Arya &#039;&#039;(her name; Arwen + Leia = Arya.  Or he read some of the &#039;[[A Song of Ice and Fire]]&#039; book series and took the name from Arya Stark).&#039;&#039; Her mother is the [[elf]] queen Galadriel... I mean Islanzadil, the latter seeming like a rip-off of the former at first; except Islanzadil proves to be a vengeful and incompetent queen who got the job because her hubby died and her daughter didn&#039;t want it... then she dies strangely easily in single combat with a [[human]]. The only similarities to Galadriel are her name being an elf queen who lives in a forest &#039;&#039;(called Lothlorien... I mean Du Weldenvarden)&#039;&#039; .  There&#039;s also [[Dwarves]] and [[orc]] rip-offs called Urgals &#039;&#039;(the latter have Uruk-hai rip-offs called Kull)&#039;&#039; in the story along with language guides at the end of each book.  Eragon also meets two Yoda figures in the form of the elf Dragon Rider Oromis and his dragon Glaedr living in a remote region.  They&#039;re both admittedly badass as they eventually fight despite being handicapped.  Glaedr&#039;s missing a leg while Oromis suffers from something similar to epileptic fits; SPOILER they both die, while Glaedr even has a form of existence after death to advise them. And then Murtagh is basically a Darth Vader substitute; he has a red sword, works for the big bad, and tries to turn Eragon &#039;evil&#039;. And - GASP - he&#039;s actually related to the Eragon. which he tells him, after he defeats him in a big &#039;oh no, it&#039;s not possible!&#039; moment. and the whole while he&#039;s a character striving for redemption. &lt;br /&gt;
&lt;br /&gt;
Of course, many have pointed out the name &amp;quot;Eragon&amp;quot; is very similar to &amp;quot;Aragorn&amp;quot;. Though the name itself comes from the word &amp;quot;dragon&amp;quot;, but using an &amp;quot;E&amp;quot; since it&#039;s the letter immediately after &amp;quot;D&amp;quot;, the idea being &amp;quot;dragon +1&amp;quot; &#039;&#039;(though a better name for that is Edragon; which actually isn&#039;t that bad a name)&#039;&#039; and...look, the reasoning is just as stupid as it sounds.&lt;br /&gt;
&lt;br /&gt;
==Compare and Contrast== &lt;br /&gt;
&lt;br /&gt;
Eragon himself is a medieval rip-off of Luke Skywalker, copying his story in damn near every way. See below for the evidence:&lt;br /&gt;
&lt;br /&gt;
*Luke Skywalker: He was raised on a farm by his aunt and uncle because his parents both died &#039;&#039;(at least his mother)&#039;&#039; .  He lives like this until he and his uncle come across some droids which were carrying information vital to the rebellion. He learns that he is force-sensitive, making him a candidate for the legendary Jedi. His home is destroyed and his aunt and uncle are killed by troops of the empire, who had been tracking the droids. Luke meets an old hermit storytelling wizard by the name of Obi-Wan Kenobi &#039;&#039;(revealed to be a former member of the Jedi)&#039;&#039;. Obi-Wan takes him on a journey to become a Jedi and join the Rebellion.  Along the way they meet and get help from a smuggler on the run called Han Solo and his right-hand Wookie, Chewbacca, who prove invaluable after Obi-Wan&#039;s death.  They rescue a strong princess &#039;&#039;(technically not with the destruction of Alderaan, but originally yes)&#039;&#039; called Leia.  Luke is responsible for winning the first major battle in the movies by blowing up the Death Star, thanks to a distraction from Han Solo and Chewbacca.&lt;br /&gt;
&lt;br /&gt;
*Eragon: He was raised on a farm by his uncle along with his cousin because his parents both died &#039;&#039;(at least his mother)&#039;&#039; . He lives like this until he comes across a dragon egg which was vital to the elven rebellion. He sees the egg hatch for him, making him a candidate for the legendary Dragon Riders.  His home is destroyed and his uncle is killed by agents of the empire &#039;&#039;(NOT Ringwraith rip-offs actually, aside from being powerful henchmen of the main villain, wearing hoods, their paralyzing breath and choice of steeds, the Ra&#039;zac and the Nazgul have basically nothing in common)&#039;&#039;, who had been tracking the egg. Eragon meets an old hermit storytelling wizard by the name Brom &#039;&#039;(revealed to be a former member of the Dragon Riders)&#039;&#039; . Brom takes him on a journey to become a Dragon Rider and join the Varden. Along the way they meet and get help from a rogue on the run called Murtagh, who proves invaluable after Brom&#039;s death.  They rescue a strong princess called Arya.  Eragon is responsible for winning the first major battle in the books by killing the Shade, Durza, thanks to a distraction from Arya and Saphira.&lt;br /&gt;
&lt;br /&gt;
BTW, this mentor once fought his father, who betrayed the Riders, in a volcano &#039;&#039;(albeit a dormant one)&#039;&#039;.  Also, the evil king&#039;s rise to power involved studying dark magic, killing his master and exploiting the racism in a civilization.&lt;br /&gt;
&lt;br /&gt;
==OC Do Not Steal==&lt;br /&gt;
Okay, so did the author have ANY original idea?&lt;br /&gt;
&lt;br /&gt;
Well, actually yes and it&#039;s the only saving grace of this entire trainwreck.  It&#039;s about these dragons.  Dragon Riders aren&#039;t produced by training, they&#039;re made.  The dragons in this setting have been bred to form a magic bond with the first human they encounter when they hatch &#039;&#039;(which they won&#039;t do until the right person happens upon the egg)&#039;&#039;, in the form of a burn scar on the hand.  When this occurs, EVERY dragon everywhere, and by extension, every dragon rider as well as some magic sensitive individuals, know.  They can sense the emergence of the new power.&lt;br /&gt;
&lt;br /&gt;
As the dragon grows the connection between dragon and rider becomes stronger until, ultimately, they are able to act as one if they so choose.  The bond between dragon and rider is akin to telepathy.  From the dragon&#039;s perspective the rider is an extension of their being which they are always aware of &#039;&#039;(albeit with an independent will)&#039;&#039;, while from the rider&#039;s perspective they can communicate with dragons &#039;&#039;(a power riders retain even should their own dragon fall in battle)&#039;&#039;.  Since magic relies on the stamina of the individual, they can draw on each other&#039;s energy for magic, though dragons inherently have much more and a stronger but more instinctual control over magic.&lt;br /&gt;
&lt;br /&gt;
When a RIDER falls in battle, the dragon inevitably goes into a killing rage, avenging their death &#039;&#039;(and usually expending their own life in the process)&#039;&#039;.  When a DRAGON falls in battle, the rider either kills themselves, goes on a vengeful rampage or sinks into depression for a long time.  A Rider who lost their dragon can find and imprint on another dragon, but it&#039;s rare.  A dragon who lost their rider cannot imprint on another one.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
Eragon joins the Varden in their fight against the empire, ruled by the evil King Galbatorix, while learning what it means to be a Rider and their past.&lt;br /&gt;
&lt;br /&gt;
He learns how to read and write, becomes an unstoppable swordsman and even begins to learn magic. All the while growing closer to his Dragon Saphira &#039;&#039;(which is pretty much the only original thing about the story)&#039;&#039; . Saphira is supposed to be wise, but often acts like a dumb teenage girl, which by the standards of her species she is.  Get this... on meeting the only other non-Chaotic Evil dragon in this setting and being like &amp;quot;wanna fuck?&amp;quot; and he&#039;s like &amp;quot;no, I&#039;m too old and your teacher&amp;quot;, the result is a &amp;quot;how dare you reject me&amp;quot; angry scorned dragon-fight.  &lt;br /&gt;
&lt;br /&gt;
Describing the main events of the first two books is basically retelling Star Wars episodes 4 and 5.&lt;br /&gt;
&lt;br /&gt;
There was also an exceedingly shitty movie and video game based off of the series made in 2006. Fortunately for all concerned, a sequel is impossible due to how badly 20th Century Fox fucked up the progression.&lt;br /&gt;
&lt;br /&gt;
In book two he lives among the elves for awhile, meeting the rider Oromis and his dragon Glaedr, training under them. He struggles to overcome the crippling injury dealt to him at the end of the first book, which doubles as a curse, causing him random bouts of extreme pain. He is transformed into a half-elf near the end of the book, ridding him of the injury/curse, while giving him elf abilities. He leaves his training in elf land prematurely to aid the rebels, only to be met by Murtagh with his own dragon who&#039;s been magically enslaved by Galbatorix. Eragon is defeated and learns that his father is &#039;&#039;(supposedly)&#039;&#039; Murtagh&#039;s father, who was evil, making them brothers &#039;&#039;(this is later proven false as Brom was his father, who fell in love with Murtagh&#039;s mom)&#039;&#039; . He then steals Eragon&#039;s sword which used to belong to Murtagh&#039;s dad &#039;&#039;(though that was known since the first book)&#039;&#039; .&lt;br /&gt;
&lt;br /&gt;
He also has a cousin, [[Sigmar|Roran, who cannot use magic, has a manly beard, and fights with a hammer]].&lt;br /&gt;
&lt;br /&gt;
Third book is a massive improvement &#039;&#039;(which isn&#039;t hard to do)&#039;&#039; and had a drunk aging elf blacksmith who bitches about how her fellow elves have become huge dicks, that&#039;s cool. Also has Eragon strangle an unarmed solder to death as he tries to run away and beg for his life. Continuing with the trend of ripping off Star Wars he gets a lightsaber. Okay, not really, just a blue sword, that can ignite in blue flames, big difference.&lt;br /&gt;
&lt;br /&gt;
The fourth book has the most originality while also cranking up the Mary Sue meter for Eragon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the main villain is defeated with a fuck-you spell akin to the Ghost Rider&#039;s penance stare to get around his otherwise unbreakable magical protection, Eragon learns the true name of the magical language that the villain had discovered after spending all his efforts during the last however many years &#039;&#039;(a.k.a. ever since he fully came to power)&#039;&#039; researching, and that gave him &#039;&#039;(and now Eragon too)&#039;&#039; the ability to rewrite the laws of magic and physics. Then it suddenly hits him how OP he is so he leaves the entire continent behind.&lt;br /&gt;
&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>2A01:E0A:26A:4A60:DE2B:823F:55CF:FC6D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sanguinius&amp;diff=414911</id>
		<title>Sanguinius</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sanguinius&amp;diff=414911"/>
		<updated>2022-12-30T15:50:30Z</updated>

		<summary type="html">&lt;p&gt;2A01:E0A:26A:4A60:DE2B:823F:55CF:FC6D: Added a bit of extra info from Echoes of Eternity&lt;/p&gt;
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&lt;div&gt;{{awesome}}&lt;br /&gt;
[[Image:SanguiniusArt5mt.jpg|thumb|500px|Papa Sang, as drawn by a [[Remembrancer]] during the Great Crusade. Looking &#039;&#039;100% FABULOUS&#039;&#039;.]]&lt;br /&gt;
{{Topquote|A hero is someone who has given his or her life to something bigger than oneself.|Joseph Campbell}}&lt;br /&gt;
{{Topquote|Was there ever another Guardian so beloved by the people?|Paean to Saint-14, Destiny}}&lt;br /&gt;
{{Topquote|My good blade carves the casques of men,&amp;lt;br&amp;gt;My tough lance thrusteth sure,&amp;lt;br&amp;gt;My strength is as the strength of ten,&amp;lt;br&amp;gt;Because my heart is pure.|Sir Galahad, Tennyson}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius&#039;&#039;&#039;, &#039;&#039;&#039;The Great Angel&#039;&#039;&#039;, &#039;&#039;&#039;The Brightest One&#039;&#039;&#039;, &#039;&#039;&#039;Lord of Baal&#039;&#039;&#039;, &#039;&#039;&#039;The Master of Hosts&#039;&#039;&#039;, (also known as &#039;&#039;&#039;Papa Sang&#039;&#039;&#039;, &#039;&#039;&#039;[[If the Emperor had a Text-to-Speech Device|Fabulous Fucking Hawk-Boy]]&#039;&#039;&#039;, &#039;&#039;&#039;Space Jesus&#039;&#039;&#039;, &#039;&#039;&#039;Definitely Not Led Zeppelin&#039;s Robert Plant&#039;&#039;&#039;, &#039;&#039;&#039;Primarch Fabulous&#039;&#039;&#039; to the people of /tg/), &#039;&#039;&#039;Sanguinius, Beloved by All&#039;&#039;&#039; was (and that &#039;was&#039; is quite significant) the [[Primarch]] of the [[Blood Angels]] [[Chapter]] (formerly legion) of [[Space Marines]]. He was notable for the fuckhueg angel-like wings (not to be confused with the actual [[the Angel|Angel]]) that &amp;quot;mutated&amp;quot; out of his back during his childhood on his home planet, [[Baal]], as well as his heroic deeds during the [[Great Crusade]]. Unfortunately, Sanguinius was slain by [[Horus]] during his eponymous [[Horus Heresy|Heresy]], though it is widely believed that it was Sanguinius&#039; weakening of the Arch-Traitor which made it possible for the [[Emperor]] to shut Horus&#039;s big, stupid, [[heresy]]-spewing mouth once and for all, and thus save mankind from the clutches of [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
[[FAIL|And for some reason the Black Library likes drawing him with silly hair rolls]]. Though at least his model accurately depicts his FABULOUS flowing hair, second only to the Emperor himself. Cry me a river [[Fulgrim]].&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
[[Image:Warhammer-40000-Sang-Primarchs-.jpeg|300px|thumb|A young Sangi rolelplaying his way through Jesus.]]&lt;br /&gt;
Like the rest of the Primarchs, Sanguinius was bio-engineered on [[Terra]] to serve as a general in the [[Emperor]]&#039;s armies, and was stolen in his infancy and carried away across the galaxy by daemonic agents of [[Chaos]] in an attempt to foil the Emperor&#039;s efforts to unite humanity. Landing on [[Baal]], he was found by the Folk of the Blood, a local tribe who raised him to manhood. They were going to kill him for being a mutant, but when it became clear that Sanguinius was a badass warrior-prodigy the likes of which they&#039;d never seen, they decided he was worth keeping. After all, Sanguinius was actually a pretty nice guy for [[Warhammer 40,000|40k]], and he was pretty handy at fighting off those other mutants that kept attacking them from Baal&#039;s radioactive deserts, which he could walk through without any protection. As such, Sanguinius quickly ascended as a leader among the tribes of Baal and drove back the hordes of mutants threatening their hold on the world, eventually attaining a near god-like status among the planet&#039;s denizens. &lt;br /&gt;
&lt;br /&gt;
After the Emperor found Baal and bade Sanguinius to assume his rightful place among his armies. After a back-and-forth discussion with the Emprah, Sanguinius pledged his loyalty in exchange for the Emperor leaving Baal alone. This was both because he wanted to keep the planet as it was for the sake of developing Legion recruits, and because most of the population had insisted on worshiping him. Sanguinius had never encouraged this practice but had known that, as a 10 foot tall Giga-chad with angel wings, the stunted, heavily mutated inhabitants of Baal were going to worship him whether he liked it or not. Obviously Big E frowned rather lethally upon worship, and Sanguinius did not want his people to come to harm. The Emperor agreed, the greatest of Sanguinius&#039; tribal warriors were extended the honor of joining the [[Space Marines|Adeptus Astartes]], and were thereafter implanted with the gene-seed drawn from Sanguinius&#039; genome. These men became the first members of the ninth Space Marine legion to be founded, and the [[Blood Angels]] were born (not from Terra at least).&lt;br /&gt;
&lt;br /&gt;
==The Great Crusade==&lt;br /&gt;
[[File:7d9a85e6e4a368bb435e943fc891a25b.jpg|thumbnail|right|250px|Sanguinius (left) and Horus whooping some ass together before [[Erebus|SOMEBODY]] had to go and damn the Imperium to an eternity of [[Grimdark|war, cultural stagnation, paranoia and self destructive behaviour]].]]&lt;br /&gt;
Joining the [[Great Crusade]], Sanguinius became best buds with fellow Primarchs [[Horus]], [[Roboute Guilliman]], [[Magnus the Red]], [[Jaghatai Khan]] and [[Rogal Dorn]]. Ironically (and later, tragically), his friendship with Horus is said to have been closer than that of any of the other Primarchs. Which, this being Warhammer, went straight to hell when the [[Horus Heresy]] started. He was easily the most [[Pretty Marines|fabulous]] of all the Emperor&#039;s generals (SUCK IT [[Fulgrim|FULGRIM]]); he wore a glowing, ornate set of golden artificer armor adorned with huge rubies which represented Terra, Baal, and Baal&#039;s moons, and his magnificent white wings would spread behind him as he took to the skies of the battlefield. But Sanguinius&#039;s beauty was not merely skin deep, as Fulgrim&#039;s often was. For instance, the Khan noted during a small family chat that while Sanguinius and Fulgrim were similarly resplendent, Sanguinius was completely at ease in his aspect, where Fulgrim seemed a bit brittle. At the same time, the Great Angel gave the impression that he&#039;d be perfectly willing to cast off his finery, whereas Fulgrim gave the impression that he would rather die. Basically, in Sanguinius&#039; case, [[Games Workshop|Geedubs]] abandoned all pretense of being subtle about the whole &amp;quot;the Emperor is God, the primarchs are the archangels, and Horus is Lucifer&amp;quot; thing—like, to the point that Sanguinius became known simply as &amp;quot;The Angel&amp;quot; among the armies of mankind. &lt;br /&gt;
&lt;br /&gt;
After a short stint on Terra and a quick tour with Horus, Sang&#039; got reunited with his Legion... Legion which up to that point... kind-of had a nasty reputation as being the ones to take on foul jobs and [[/tg/ gets shit done|getting them done]] [[Grimdark|no matter how hostile the warzone]] and laden with rumours of... just as foul behaviour (they weren&#039;t known as [[cannibalism|The Eaters of the Dead]] for no reason.) Being the bro&#039;est of the bro&#039;s, Sanguinius didn&#039;t go all [[Lorgar|preachy]], [[Perturabo|vindicative]] or [[Angron|homicidally]] [[Night Haunter|insane]] on them; he merely told them: &amp;quot;Guys, show me what you&#039;ve got.&amp;quot; He came, saw and what he liked (like their tenacity and valor at arms) he promoted. What he didn&#039;t like (like the charnel rites of succession) he worked to contain and minimize, but without punishment or chastisement. What they lacked (like an appreciation of anything beside war) he endeavored to teach them. It is telling that, in a record amount of time, the newly christened (hah!) &amp;quot;Blood Angels&amp;quot; went from one of the most reviled to one of the most beloved Legions under his guidance. &lt;br /&gt;
&lt;br /&gt;
He did some pretty cool shit during the Crusade too, at one point taking on an entire blood-mad Eldar Craftworld with a third of his Legion. Admittedly it was a struggle - the Craftworld fielded  Wraiths in large numbers - and had to deploy the Ordo Sinister psy-Titans after massive Eldar Wraith machines destroyed his Legio Fureans allies, but still, Sanguinius managed to tear the head off one of the walkers. Not a sparkly, feathery man to fuck with.&lt;br /&gt;
&lt;br /&gt;
Though not first in favor among the Emprah&#039;s Primarchs (that position belonged to Horus, pre-heresy), [[Magnus the Red|or the biggest psychic powerhouse]], [[Roboute Guilliman|or the best at empire-building]], [[Lorgar|or even the one who looked most like Dad]], Sanguinius was said to have the best &#039;&#039;blend&#039;&#039; of the Big E&#039;s attributes (which, considering the fact that space marines are a toned-down version of their primarchs, may imply the Blood Angels are the most similar to the Emperor). While a lot of the Space Marine legions and their generals fought in the Great Crusade just for the sake of glory and a good battle, Sanguinius and his Blood Angels fought for what the Emperor himself did: [[Noblebright|a better galaxy, a peaceful galaxy, one where humanity would be united, happy, and prosperous]]. During the Crusade, the Blood Angels formed a friendly rivalry with the [[World Eaters]] legion (yet another relationship the Horus Heresy would royally buttfuck), because both were noted for being assault-oriented shock troops; however, while they were pretty evenly matched in their level of prowess, saddled with the Butcher&#039;s Nails, the World Eaters were straight-up lunatics in combat, whereas the Blood Angels&#039; ferocity was channeled and refined when it needed to be by Sanguinius&#039; wisdom. The World Eaters fury ran hot, where the Blood Angels ran cold. &lt;br /&gt;
&lt;br /&gt;
Also, everyone loved the guy. Even at the depths of his heresy, even &#039;&#039;Horus&#039;&#039; wished Sanguinius was one of his generals. [[meme|And he was a good guy who doesn&#039;t afraid of anything]].&lt;br /&gt;
&lt;br /&gt;
===Signus Prime and Ka&#039;Bandha===&lt;br /&gt;
[[Image:Signusianclash.jpg|thumb|left|400px|&#039;&#039;&amp;quot;[[Awesome|If you truly do hail from the realm that men once called hell, when you return there, tell your kindred it was Sanguinius who threw you back.]]&amp;quot;&#039;&#039; —Sanguinius, taking a small moment to deliver this line after decapitating a [[Keeper of Secrets]] and [[rip and tear|&amp;quot;relieving&amp;quot;]] [[Khorne]]&#039;s mightiest servant of his wings, and just generally setting the stage for Ka&#039;Bandha&#039;s future [[butthurt]].]]&lt;br /&gt;
&lt;br /&gt;
At one point during the Great Crusade, Sanguinius and the Blood Angels were tasked by Warmaster Horus with reclaiming the Signus Cluster from a supposed [[xenos]] infestation and liberating the humans there from their oppressors. However, when they arrived, they found that the entire system had been consumed by the evil influence of the [[Chaos Gods]], and specifically a [[Keeper of Secrets]] calling itself Kyriss [[/d/|the Perverse]]. This was actually a trap set by Horus in an attempt to eliminate Sanguinius early on, because he feared him more than any of his other fellow Primarchs as he was nearly his equal in both combat and commanding. In fact, at one point right before his fall to Chaos, Horus actually admitted to a Remembrancer that he thought that Sanguinius should have been named Warmaster instead of him. Also this was after Horus&#039;s corruption and Sanguinius was not aware of the Isstvan conflicts at the time. Long story short, the Blood Angels were stranded in-system, caught off guard, and lost a lot of Marines, ships, and crew, but eventually regrouped and conquered the armies of cultists and Chaos [[daemons]] in the Signus system. Kyriss even manifested on the bridge of the Red Tear, the Blood Angels flagship, from the frames of [[Khorne|eight]] servitors, to taunt Sanguinius. This was also Horus&#039;s first true defeat, as there was no benefit gained from the campaign.&lt;br /&gt;
&lt;br /&gt;
But a greater threat soon emerged: [[Ka&#039;bandha]], a powerful [[Bloodthirster]] and one of [[Khorne]]&#039;s greatest servants. He attacked the Blood Angels while taunting Sanguinius in the middle of the battle and claimed that Horus had betrayed him. Refusing to believe this, Sanguinius attacked in [[rage]], and managed to stab his sword right into the daemon&#039;s chest and wound him severely. Ka&#039;bandha, almost beaten, distracted the primarch with the truth of horus’s betrayal. Ka&#039;bandha then lashed out with his whip, ensnaring Sanguinius&#039; legs and crushing them. Then, leaving Sanguinius alive for [[Plot armor|some]] [[rage|reason]] (perhaps fearful Sanguinius really would become an angel if he died), then charged off to slay a few hundred Blood Angels. The Red Thirst, already a problem for the Blood Angels, was exacerbated by the psychic shockwaves of each of his sons dying, and Sanguinius vowed that he would take vengeance on Ka&#039;bandha for this atrocity. In the Chaos temple at the centre of the battle, Sanguinius duelled Ka&#039;Bandha again, ripping off a wing and then throwing him off a platform and back through a portal into the realm of Chaos. To top it off, Sanguinius then faced Kyriss and beheaded that sick fuck, promptly ending his rule and Chaos&#039; hold on the system.&lt;br /&gt;
&lt;br /&gt;
In a moment of hesitation, Sanguinius was tempted by the offer of becoming a Chaos Champion in exchange for curing the Red Thirst and Black Rage. Seeing this, Meros jumped straight into the portal, telling his Primarch not to give up hope, turning into the Daemon known as the Red Angel (Meros&#039; geneseed would later be transplanted onto Rafen)&lt;br /&gt;
&lt;br /&gt;
Inspired by his sacrifice Sanguinius was able to say no to the Daemons. This gave him the courage to resist the temptation of Chaos later on when Madai offered the same deal&lt;br /&gt;
&lt;br /&gt;
===Later in the Horus Heresy===&lt;br /&gt;
{{topquote|Blade with whom I have lived, blade with whom I now die,&amp;lt;br&amp;gt;serve right and justice one last time, seek one last heart of evil,&amp;lt;br&amp;gt;still one last life of pain. Cut well, old friend, and then farewell.|Sir Orin Neville Smythe}}&lt;br /&gt;
&lt;br /&gt;
After Signus Prime, the majority of the Blood Angels found themselves on the wrong side of the Ruinstorm. Drawn to Macragge by the Pharos, Sanguinius learned that his brothers Guilliman and the Lion were trying to set the beginnings of a second Imperium. Sanguinius reluctantly accepted the premise, and was instated as the Emperor of the Imperium Secundus. Being Emperor didn&#039;t sit easily with him, and much of the day-to-day ruling was done by Guilliman and the Lion. After Curze paid him a nasty visit / scrying competition, the Angel demanded more oversight into the affairs of the new Empire. When Curze was finally captured, all three members of the Imperial Triumvirate realised that Terra had not yet fallen, but that Sanguinius would be doomed to die by Horus&#039;s hand.&lt;br /&gt;
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The Angel had in truth already foreseen his death at the hands of Horus, and knew what it would mean for his sons. However, he accepted that his sacrifice was necessary to preserve his father&#039;s works in the long run and took solace in the fact that the Blood Angels would continue to follow in his footsteps even as they grappled with the Black Rage. Moreover, via the temptations of chaos he endured with his brothers in the Ruinstorm--he found that the false hope he had been given, namely that he &#039;&#039;could&#039;&#039; survive the end of the Horus Heresy and even triumph, but learned it would come  with a terrible cost. He would gain power from Chaos and slay Horus and save his sons from the curse to come--as a [[Wat|Greater Daemon of Chaos Undivided]] made mention that Horus had become an imperfect vessel and that papa-Sang was to take his place as the Angel of Ruin. So in a nutshell it&#039;s The Last Temptation of Sanguinius, but with less Willem Dafoe. Naturally space vampire Jesus didn&#039;t take the daemon up on the offer and fought his way through a daemon throng until he pinned the daemon halfway through the materium and the warp. In his mind a last defiant act, choosing to neither be slain by Horus or choose chaos, but to die holding the daemon in between the rift to the warp so his Brother-Primarchs could Orbitally Bombard Davin into dust. Unfortunately through vision he realized that the Black Rage would be inevitable, as the proto-rage had filled him by that point, its origins being explained as the violent hatred and rage at the Betrayal of Horus against him and the Emprah, and the sheer pain of his death, existing in the past and future as it resonated through time--and the grief of the death he hadn&#039;t experienced yet. [[Doctor Who|Timey Wimey bullshit shenanigans]] aside, if the Jesus metaphors weren&#039;t strong enough, [[Sanguinor|Sanguinius&#039; Herald]] stepped up to the plate and planted his sword in the Daemon&#039;s spine and held it there so Sanguinius wouldn&#039;t have to die there. And with that last act the flickers of hope that had died in Sanguinius rekindled and witnessed the miracle of a new Angel coming into being. The Herald was empowered by the warp, glowing a radiant gold with the outline of wings springing from his shoulders as he became in the Primarch&#039;s own words the &amp;quot;Son of my hope&amp;quot;. Explaining the origins of one of the Blood Angel&#039;s specialest of snowflakes, making him a Draigo/Celestine-esque Daemon Prince of Sanguinius. That sound you&#039;re hearing is the noise of every Puritan Inquisitor&#039;s blood-vessels bursting in their eyes.&lt;br /&gt;
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On a positive, because of the Triumvirate of Primarch&#039;s success on Davin the [[Warp Storm|Ruinstorm]] abated revealing a straight shot to Terra, on a negative, Horus had left a massive fleet to protect the way there [[Just As Planned|(how he knew that THAT place would be the way that opened for them is a bit of a mystery)]] and all tactical scenarios concluded that if they tried to engage them simultaneously they would only be mired down so that none of them could reach Terra. So the Primarchs decided to split up, taking a page out of the Codex of Brother Vincentius Lombardius, they would split the defense and rush the goal: Guilliman using the sheer bulk of his larger fleet to engage the traitors while the Lion fell back and attacked the traitor Legion&#039;s homeworlds, burning them with extreme prejudice, while the Blood Angels hung back long enough for Guilliman to break the bulk of the armada and the Lion to draw away and contend with the forces that splintered away as he burnt their homes, giving us a nice tidy bow of exactly where the hell the other primarchs were when shit happened. As Sanguinius corroborated his visions with Curze, he felt that he had come across a revelation - hence the need for his Legion to be the ones to reach Terra. He may have been fated to perish at the hands of Horus, but even if destiny was set, the consequence could be altered. He would fight and die, but his sacrifice would allow the Imperium to persist. He let Curze in on this, letting him in on the razor-thin hope of the future&#039;s mutability; he said he could take the Night Haunter to the Emperor, and that the Big-E could do something Konrad had never thought of exploring: he could forgive him. Just as a spark of hope entered his eyes, Sanguinius promised that he wouldn&#039;t allow that for Curze, that he would freeze Curze in stasis and jettison the pod, preserving him for millennia if necessary, and that Konrad Curze had no fucking chance of outrunning or changing his future death, [[Awesome|terrifying 40k batman so hard he&#039;d probably be locked in an eternity of despair as he&#039;s frozen in stasis.]]&lt;br /&gt;
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Good is not nice, indeed.&lt;br /&gt;
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[[File:Horus vs The Emperor.jpg|thumbnail|right|500px|Unfortunately, this is the image most people know Sanguinius from. (He&#039;s the fabulous dead guy lying on the floor.) This also is the least fabulous image of him.]]&lt;br /&gt;
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With the help of the [[Dark Angels]] and the [[Ultramarines]], the Blood Angels were able to make it back to [[Terra]] in the closing days of the Horus Heresy to defend it from the traitor legions and their daemonic allies. Sanguinius and his legion led the defense of the Imperial Palace itself when the forces of Chaos closed in around it, and the Primarch slew innumerable daemons, traitors and other assorted scum in the process. Oh, and he also &#039;&#039;soloed a Warlord TITAN&#039;&#039; and then scared off it&#039;s warhound escorts by glaring at them too hard. A little while later, while single handedly defenting the Eternity Gate from the entire Chaos force, Ka&#039;Bandha turned up. The two went at it again rather majestically atop the Eternity Gate to the Emperor&#039;s throne room, where Sanguinius managed to [[Awesome|SNAP KA&#039;BANDHA&#039;S SPINE OVER HIS MOTHERFUCKING KNEE]]. He then hurled the bastard&#039;s corpse back into the throng of Chaos filth below, and the Blood Angels who had died by the Bloodthirster&#039;s hand were thus avenged in the most spectacularly badass of ways. As of &#039;&#039;Siege Of Terra: Echoes Of Eternity&#039;&#039;, the badassery of this already iconic moment was elevated to new heights. The fight between Sanguinius and Ka&#039;Bandha at the time of the siege was a fight in the same way Kharn obliterating Erebus in the &#039;&#039;Conqueror&#039;s&#039;&#039; gladiator pits that one time was also technically a fight (fitting since both books were written by ADB). At this point in the war, the skill and prowess of Sanguinius was such that Ka&#039;Bandha could at best be called an annoyance, much in the way that a maybe-rabid racoon getting into your trash could be described as an annoyance; loud, erratic, not entirely without risk, and it makes a big mess of the surroundings, but that&#039;s about it. Suffice it to say though that Ka&#039;Bandha was now &#039;&#039;orders of magnitude&#039;&#039; beneath Sanguinius, and that showed in the brevity of their fight. This was subsequently made even &#039;&#039;&#039;more&#039;&#039;&#039; apparent however, because maybe 5 in-plot minutes after dispatching Ka&#039;Bandha, Sanguinius was solo-ing his brother Angron; that proved to be a challenge actually worthy of the Great Angel&#039;s time, but ultimately ended much the same way. Seeing this, the rest of the Chaos force went [https://www.youtube.com/watch?v=5FjWe31S_0g fuck this shit I&#039;m out] and ran, while the Loyalists were able to safely close the Eternity Gate. &lt;br /&gt;
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But this is Warhammer 40,000, so by its very nature, [[noblebright]] is always surrounded by a sea of [[grimdark]], even when it&#039;s badass noblebright, and the [[Siege of Terra]] ranks up there as among the most grimdark events of the entire franchise. Eventually, Big-E himself, Sanguinius, [[Rogal Dorn]], Rogal Dorn&#039;s mustache, and a contingent of their respective Marines and Custodes launched a last-ditch assault against Horus, teleporting aboard his [[Vengeful Spirit|flagship]] and taking the fight to the Warmaster himself. As fighting broke out across the capital ship, Sanguinius got sequestered from the rest of the assault party, and when he found Horus, he was alone. Horus, perhaps out of some small, lingering sense of affection for Sanguinius, offered his once most beloved brother, for the final time, a chance to turn to Chaos. But Sanguinius said &#039;&#039;&#039;[https://www.youtube.com/watch?v=NEhDjz0WAZs&amp;quot;NEVAH!&amp;quot;]&#039;&#039;&#039; and the two Primarchs proceeded to battle for the fate of mankind. Though Sanguinius was one of the most powerful of the Primarchs, he was wounded and wearied from the fight on Terra and already at a disadvantage, and Horus had been granted terrible power by the gods of Chaos to boot (terrible indeed, because he apparently wasn&#039;t as good at warp poker as the EMPRAH and batshit insane by then. He even called one of his sons Maloghurst at some point as recently revealed in &amp;quot;Saturnine&amp;quot;. Horus therefore slew Sanguinius so hard that it psychically traumatized the Blood Angels for ages to come, and the [[Black Rage]] became the ([[Mephiston|almost]]) inescapable mental scourge it is on the chapter today.&lt;br /&gt;
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==After Death==&lt;br /&gt;
[[Iskandar Khayon]] revealed an interesting fact about the [[Vengeful Spirit]], after letting himself be captured. Apparently, those who died aboard it had echoes of themselves bound to the ship, manifesting as crystal statues that let you experience a part of their death if you touched them. &lt;br /&gt;
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Sanguinius&#039;s statue is the most talked-about in both Black Legion books. It seems to move around and regenerate somehow when no one notices. Khayon uses shards of Sanguinius&#039;s crystalline ghost along with shards of his sword to create Khayon&#039;s excellent force sword, which is probably equal to a master-crafted one if not even better.   Doing this with a piece of Sanguinius’s couldn’t possibly end badly for a Chaos Sorcerer.&lt;br /&gt;
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Interestingly this might mean Sanguinius could eventually be resurrected should the statue be captured. No statue of Horus exists on the Vengeful Spirit, so this might be the ghost of the Angel, trapped forever in his final moments. The fact that the Black Rage traps his sons in the exact same state may imply that the Rage is not the backlash of Sanguinius&#039;s death, but rather the echoes of his current statuesque existence.&lt;br /&gt;
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Of course that would require [[Advancing the Storyline|ACTUAL PLOT,]] so it probably won&#039;t happen. It could ruin Girlyman&#039;s [[Yvraine|date night.]] This is also Khayon we&#039;re talking about, so it&#039;s also likely he&#039;s full of shit, as this phenomenon would&#039;ve flooded every possible inch on the ship with crystallized corpses given how short the lifespans are for the Slaves working on it. (Because dying of natural causes in the [[Warp]] must happen all the time. Discounting possible Nurgle-entropy related stuff.)&lt;br /&gt;
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During the Devastation of Baal, after being introed by the [[Sanguinor]], the spirit of Sanguinius appeared before [[Dante]] when the latter was in a near-death state after killing the [[Swarmlord]] and [[Awesome|proudly declared Dante his greatest son]]. After Dante expresses a desire to join his Primarch in death, Sanguinius sadly informs his long-suffering son that his duty has not yet ended, and uses his warp powers to heal and reinvigorate Dante, before he is painfully yanked back into the world of the living. Subsequently, in the time not long after [[Awesome|Dante&#039;s appointment as Regent of Imperium Nihilus by Guilliman]], [[Mephiston]] underwent the Rubicon Primaris, turning him into a [[Primaris Marine]]. During the procedure, he too was visited by Sanguinius in the spirit realm, which brought Mephiston to tears. Yes, you read that correctly; Mephiston, The Lord of Death him-motherfucking-self, literally (not figuratively) fell to his knees and began to weep when greeted by Sanguinius, and immediately addressed him as &amp;quot;my father&amp;quot;. Just let that sink in. Interestingly, during his convalescence, in a conversation with Dante, Mephiston was able to recognize that Dante too had been visited by and conversed with their father. Though Mephiston expressed some uncertainty as to whether or not it had actually been Sanguinius whom they had spoken with, not wishing to be disappointed, Dante on the other hand knew better and was adamant.&lt;br /&gt;
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==Legacy==&lt;br /&gt;
Although Sanguinius lost to Horus, it is widely believed that the Emperor would not have been able to destroy Horus afterwards were it not for the chink that Sanguinius put in Horus&#039; armour. Second, it is also widely agreed that if Horus hadn&#039;t come to save his legion&#039;s ass that day on Terra, it would have been ground out of existence by Sanguinius and the Blood Angels. Lastly, it is also agreed that Sanguinius was tired after several days of fighting (he defied the likes of Ka&#039;bandha and crushed &#039;&#039;Daemon primarch&#039;&#039; [[Angron]] on the battlements!), is already bleeding and wounded (as shown by Ruinstorm) and if he had been totally refreshed, Horus would have had a lot more than just a chink in his armour. However, in the Horus Heresy Collected Visions, it details the battle between the Emperor and Horus, and makes it clear that the main reason Big-E didn&#039;t kill him immediately is because he thought he might be able to save him… A sentiment that seems to be inching further and further to the fore as &#039;&#039;The Siege Of Terra&#039;&#039; series progresses, incidentally. Though it was a hope which was dashed as soon as The Emperor saw Sanguinius&#039; body. However, in Visions of Heresy, Big-E still held back, even after seeing Sanguinius&#039; body. It wasn&#039;t until the Emperor was mortally wounded on the floor that this changed. It says that as he&#039;s lying, waiting for the final blow, [[Ollanius Pius|a certain adamantium-balled Imperial Guardsman]] (exemplifying everything it means to be one) appears and rushes toward him, Horus contemptuously kills the Guardsman without barely an effort, laughing maniacally as he did so. It was this utter contempt for taking a life which FINALLY made the Emperor realise there was no saving his son.  &lt;br /&gt;
[[File:Sanguinius by noldofinve-d4xpxx5-5157.jpg|thumbnail|right|400px|Look, if I HAD to bang a dude... just sayin&#039;.]]  &lt;br /&gt;
In short, if Horus is Lucifer and The Emprah is God, then Sanguinius is Jesus. Sanguinius died for your sins…just like Optimus Prime does on a daily basis.  &lt;br /&gt;
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Sanguinius also bears the rare distinction of being one of the few Primarchs (alongside [[Horus]], [[Ferrus Manus]], [[Leman Russ]], [[Perturabo]], and [[Roboute Guilliman]]) who were capable of lasting more than 3 seconds against [[Angron]]. In Echoes of Eternity, Sanguinius takes on a Daemon Angron and crushes him after unleashing his full rage. That&#039;s right, he beats the &#039;&#039;&#039;&#039;&#039;superpowered&#039;&#039;&#039;&#039;&#039; version of Angron. It should also be noted that, unlike his brothers, who each embodied one of the Emperor&#039;s traits ([[Roboute Guilliman]] was his strategy, [[Angron]] was his ferocity, etc.), Sanguinius was the embodiment of the Emperor as a whole. So, you could argue that the Blood Angels are the Astartes closest to the Emperor (suck it, Ward).&lt;br /&gt;
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In the 41st millennium, Sanguinius is the Primarch most beloved by the [[Imperium]] for his [[Dreadnought|heroic sacrifice]] (despite what [[Matt Ward|he who shall not be named]] would say about [[Roboute Guilliman|our Spiritual Liege]]), and is a hero of the Imperial Cult. Across the Imperium a celebration called the Sanguinala is held in his honor, where adepts wear the iconography of the Blood Angels. A festival dedicated to [[Leman Russ]] would have been a better party, but would also have involved more property damage and alcohol-related deaths. Also, apparently, [https://www.youtube.com/watch?v=lBVxcGxRv_I Reclusiarch Grimaldus is not a huge fan of it].&lt;br /&gt;
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The mysterious entity known as the [[Sanguinor]] is believed to be the incarnation of Sanguinius&#039; better nature, or the first [[Sanguinary Guard]] Herald Azkaellon, miraculously preserved through time. Its actual origin, though, is far more mundane: when Sanguinius was named Emperor of [[Roboute Guilliman|Guilliman&#039;]]s [[Imperium Secundus]], he and Azkaellon invented the figure by sealing one of the Sanguinary Guard into his own armour, erasing his identity and allowing him to act as Sanguinius&#039; public face and deal with petitioners, whilst Sanguinius himself could be elsewhere, you know...[[Get shit done|dealing with stuff]]. By the end of the Horus Heresy, Sanguinius&#039; herald went through some kind of apotheosis on Davin while taking his Primarch&#039;s place in the opening of a warp portal, and Azkaellon would be the only member of the Sanguinary Guard to actually survive the Horus Heresy, so most people think the current incarnation is him. In modern 40k, outside of perhaps the Sanguinary Guard themselves, the only &amp;quot;living&amp;quot; people who know the truth of the Sanguinor&#039;s origin is [[Lion El&#039;Jonson|the Lion]], but he&#039;s in no position to tell anyone, and [[Roboute Guilliman]], who cannot provide the origin of the Sanguinor without having to explain why the [[Heresy|&amp;quot;Emperor&amp;quot;]] needed a proxy. Since nobody else in the 42nd millennium is entirely certain of the truth, it&#039;s getting the [[Inquisition]]&#039;s panties in a bunch. But whether or not the modern and original Sanguinor are the same person, something warpy had to happen since then, since the Sanguinor pops in and out of the immaterium, [[Legion of the Damned]] style.&lt;br /&gt;
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It is a well-known fact that every female (human, xenos, and daemonette) in the the whole grimdark galaxy wants Sanguinius sexually, as well as most males, including &amp;lt;s&amp;gt;[[Khorne]]&amp;lt;/s&amp;gt; &#039;&#039;&#039;{{Blam|WHO THE FUCK SAID THAT?!}}&#039;&#039;&#039; and [[Slaanesh]] (though that&#039;s about the lowest bar possible there). Many [[Sisters of Battle|Sororitas]] (and some [[Space Marines|Astartes]]) cry themselves to sleep at the knowledge that they won&#039;t ever be able to hold his beautiful golden mane as he slays their quivering love pudding with his mighty, throbbing, enormous power spear.&lt;br /&gt;
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&amp;lt;s&amp;gt; A recent flub on Twitch TV has revealed that Sanguinius may actually not be dead after all, but rather in Stasis... God damn it GW!!&amp;lt;/s&amp;gt; Actually they meant to say his model would be released for Horus Heresy along with the rest of the Primarchs who still don&#039;t have models. Thank god for small miracles.&lt;br /&gt;
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Take note, this article contains a considerably smaller amount of the usual humor found on this wiki.  That&#039;s just how revered Sanguinius is.  People don&#039;t like joking about him.&lt;br /&gt;
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As is the nature of the shifting turbulent cluster-fuckery that is Warhammer 40k lore, in a strange turn of events, Primarch Sanguinius is also the only &amp;lt;strike&amp;gt;Primarch&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;Human&amp;lt;/strike&amp;gt; &#039;&#039;being?&#039;&#039; that has garnered the respect of Szarekh, the Silent King of the [[Necrons]]. That&#039;s right, the King of &#039;&#039;a 60-million-year-old race, of space zombie-robot Egyptians that hates all life and views all other civilizations as inferior beings to be completely wiped out and almost harvested the entire galaxy&#039;&#039; [[awesome|seems to regard Sanguinius in significant esteem]]. When he met with Dante, he was wearing &#039;&#039;a freaking gold Sanguinius mask&#039;&#039; out of respect for the Great Angel. In fact, one of Szarekh&#039;s own heralds says to Dante of Sanguinius that &amp;quot;if there was ever a human to be mourned, noble [[Silent_King|Szarekh]] would say it was him.&amp;quot; Holy crap. The single oldest material being in the entire setting outside of the C&#039;tan seems actually to &#039;&#039;regret&#039;&#039; Sanguinius being dead. Revered indeed.&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
===HH 1.0===&lt;br /&gt;
[[File:Sanguinius7sp.jpg|thumbnail|right|400px|The angel himself, modeled here trying desperately to free his cape from the rock it&#039;s stuck on, however, even here his fabulousness doesn&#039;t let him down, as he strikes a pose similar to [https://upload.wikimedia.org/wikipedia/commons/6/68/Guido_Reni_031.jpg Archangel Michael]. Not shown: the deluxe base featuring a daemon taking the place of Satan in that same painting.]]&lt;br /&gt;
Oh hell yes&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sanguinius:&#039;&#039;&#039; || 485 || 9 || 5 || 6 || 6 || 6 || 7 || 6 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
The Archangel makes his appearance on the table at last! Sanguinius is a pretty mobile Primarch, as he can use his &amp;lt;s&amp;gt;Jump Pack&amp;lt;/s&amp;gt; &#039;&#039;&#039;Great Wings&#039;&#039;&#039; in both the movement and assault phase, [[Forgeworld|which would be impressive if he didn&#039;t have fleet and could therefore do that anyway]], still he allows all Blood Angels with Jump Packs to do so as well, and also prevents his unit from scattering when he deep strikes. Speaking of buffing nearby squads his sons are so inspired by his &#039;&#039;&#039;Angelic Presence&#039;&#039;&#039; that if they are within 3&amp;quot; they add +d3 wounds to combat resolution. While you&#039;re flying about into combat, you can &#039;&#039;&#039;Sky Strike&#039;&#039;&#039; a unit you moved over, which is a single S6 AP2 vector strike that causes D3 hits on Zooming Flyers and Swooping MCs, making him the only Primarch that can reliably take down a flyer. He rounds out these buffs by making Dawnbreaker Cohorts into troops.&lt;br /&gt;
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As Raven Guard and Night Lord players are well aware, Primarchs with Jump Packs are very very good at getting the charge, and Sanguinius comes with a host of buffs to make the most of it with a S10 AP2 HoW attack, his &#039;&#039;&#039;Regalia Resplendent&#039;&#039;&#039; providing the 2+/4++ saves that are standard for Primarchs and lets him reroll that Invuln on the charge, being the &#039;&#039;&#039;Sire of the Blood Angels&#039;&#039;&#039; gives him +1 I (to a Fulgrim-tier &#039;&#039;&#039;8&#039;&#039;&#039;) and A on the first turn of combat (so he has Rage and Counter-Attack basically). Not enough for you? Good, you greedy bastard, because if you equip him with the &#039;&#039;&#039;Spear of Telesto&#039;&#039;&#039; he gets &#039;&#039;&#039;+3S&#039;&#039;&#039; on the charge with [[Awesome|Master-Crafted Instant Death AP1 attacks that double if you roll a 6 to wound]], alternatively, if you&#039;re an idiot, you can [[Derp|throw it away]] for ONE SINGLE S7 AP1 armourbane instant death attack at 12&amp;quot;. Sure, if you take the Spear you have a backup MC Duelist Edge (I9 on the charge!) Blinding sword that scores double hits against daemons and psykers, but it&#039;s [[Fail|AP3]], do you really want to leave Papa Sang bouncing off an artificer sergeant?&lt;br /&gt;
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Alternatively, you could equip him with the &#039;&#039;&#039;Blade Encarmine&#039;&#039;&#039; replacing both Telesto and Moonsilver with a S+1 AP2 Shredding sword that also grants Rampage for a possible maximum of &#039;&#039;&#039;11&#039;&#039;&#039; attacks on the charge, putting him on par with Angron with his Butcher&#039;s Nails attacks maxed out. This will likely be slightly overkill most of the time against baseline infantry, while the lack of potential S9 and Instant Death is a huge drawback against both vehicles, monsters and multi-wounded units. Take it if you want Papa Sang to butcher one of his brothers and any cocky motherfuckers with Eternal Warrior, or annihilate anything with a single Wound. Otherwise, go for the Spear of Telesto instead.&lt;br /&gt;
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As for guns, he&#039;s got that attack with the Spear, frag grenades and a one-shot meltagun that&#039;s assault 2, one that doesn&#039;t even have the Melta rule. That&#039;s it. So make sure he gets stuck in, will you? Also make sure it&#039;s where you want him because he lacks the Hit and Run rule for some reason.&lt;br /&gt;
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====Sanguinius VS Other Primarchs====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is all about how Sanguinius fares against other Primarchs mathhammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it is just too random and unreliable to come into play) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. Also all of the Primarch use their most powerful weapons (because why have a contest if you don&#039;t do your best?), so Sanguinius will use the Blade Encarmine except against Angron. Furthermore the math is based on a standing start, which severely gimps Sanguinius as many of his buffs are on the charge.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Horus&lt;br /&gt;
**Horus hits 3 times (Talon), wounds 2.667 times, 1.33 after saves and IWND will take that down to 1 wounds at the start of the next turn.&lt;br /&gt;
**Sanguinius Round 1: hits 4.667 times (Blade), wounds 4.148 times, 1.383 after saves and IWND will take that down to 1.049 wounds at the start of the next turn.&lt;br /&gt;
***Sanguinius on the charge: hits 5.333 times, wounds 5.574 times (including HoW), 1.858 after saves and IWND will take that down to 1.525 wounds at the start of the next turn.&lt;br /&gt;
**Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.185 after saves and IWND will take that down to 0.852 wounds at the start of the next turn.&lt;br /&gt;
**Horus wins. Even if Sanguinius gets the charge, the Talon will cripple him in a couple of turns.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Angron&lt;br /&gt;
**Angron Round 1: hits 4.5 times, wounds 3.75 times, 1.875 after saves and IWND will take that down to 1.54 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 2: hits 3 times, wounds 2.5 times, 1.25 times after saves and IWND will take that down to 0.917 wounds at the start of the next turn.&lt;br /&gt;
**Sanguinius Round 1: hits 4 times (Spear), wounds 2.667 times, 1.333 after saves and IWND will take that down to 1 wound at the start of the next turn.&lt;br /&gt;
***Sanguinius on the charge: hits 4.5 times, wounds 5.333 times (including HoW), 2.528 after saves and FNP (HoW affected) and IWND will take that down to 2.194 wounds at the start of the next turn.&lt;br /&gt;
**Sanguinius Round 2+: 3.5 times, wounds 2.333 times, 1.167 after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**They kill each other. Well well!&lt;br /&gt;
**Note: On the charge Sanguinius wins with the Spear while achieving a mutual kill with the Blade. Negating Angron&#039;s FNP makes the Spear the better weapon.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Mortarion&lt;br /&gt;
** Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 4.667 times (Blade), wounds 3.5 times, 1.75 wounds after saves and IWND will take that down to 1.194 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 5.333 times, wounds 4.833 times (including HoW), 2.417 wounds after saves and IWND will take that down to 1.861 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times, wounds 3 times, 1.5 wounds after saves and IWND will take that down to 0.944 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius wins.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Fulgrim&lt;br /&gt;
**Fulgrim Round 1: hits 3 times (Fireblade), wounds 2.333 times (Child of Terra), 1.167 after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2: hits 3.5 times, wounds 2.722 times, 1.361 times after saves and IWND will take that down to 1.028 wounds at the start of the next turn.&lt;br /&gt;
**Sanguinius Round 1: hits 4.667 times (Blade), wounds 4.148 times, 1.383 after saves and IWND will take that down to 1.049 wounds at the start of the next turn.&lt;br /&gt;
***Sanguinius on the charge: hits 5.333 times, wounds 5.574 times (including HoW), 1.859 after saves and IWND will take that down to 1.525 wounds at the start of the next turn.&lt;br /&gt;
**Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.185 after saves and IWND will take that down to 0.852 wounds at the start of the next turn.&lt;br /&gt;
**Sanguinius loses (!) as Fulgrim has a chance of killing him in round 5 (5.94 wounds average), and even if not Fulgrim has the higher initiative in round 6.&lt;br /&gt;
**Note: On the charge Sanguinius can beat Fulgrim by round 5 (5.93 wounds average) while lowering Fulgrim&#039;s own chances, but if he doesn&#039;t Fulgrim wins.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Ferrus Manus&lt;br /&gt;
** Ferrus hits 2.5 times, wounds 2.083 times, 1.042 wounds after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 4.667 times (Blade), wounds 3.5 times, 1.167 wounds after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 5.333 times, wounds 4.833 times (including HoW), 1.611 wounds after saves and IWND will take that down to 1.278 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times, wounds 3 times, 1 wound after saves and IWND will take that down to 0.667 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius loses, needing 8 rounds whereas Ferrus needs 7.&lt;br /&gt;
** Note: On Sanguinius&#039; charge the odds are reversed, with Sanguinius needing 7 rounds whereas Ferrus needs 8.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Curze&lt;br /&gt;
** Curze hits 3 times, wounds 2.25 times, 1.125 wounds after saves and IWND will take that down to 0.792 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 4.667 times (Blade), wounds 4.148 times, 2.074 wounds after saves and IWND will take that down to 1.741 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 5.333 times, wounds 5.574 times (including HoW), 2.787 wounds after saves and IWND will take that down to 2.454 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.778 wound after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius wins.&lt;br /&gt;
** Note: With the first turn charge, Widowmakers and H&amp;amp;R Curze can achieve a mutual kill in Round 4, however Sanguinius regaining +1I and +1A in Round 3 lets him do 5.89 wounds average &#039;&#039;before Curze attacks&#039;&#039;, so things could go badly for the Batman.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Vulkan&lt;br /&gt;
** Vulkan hits 2 times, wounds 1.667 times, 0.833 wounds after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 4.667 times (Blade), wounds 3.5 times, 1.167 wounds after saves and IWND will take that down to 0.611 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 5.333 times, wounds 4.833 times (including HoW), 1.611 wounds after saves and IWND will take that down to 1.056 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times, wounds 3 times, 1 wound after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius loses.&lt;br /&gt;
** Note: As with Ferrus, Sanguinius wins on the charge.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Lorgar&lt;br /&gt;
** Lorgar hits 3 times, wounds 2.5 times, 1.25 wounds after saves and IWND will take that down to 0.917 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 3.889 times (assuming Lorgar uses Dark Fortune), wounds 2.881 times, 1.44 wounds after saves and IWND will take that down to 1.107 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 4.444 times (assuming Lorgar uses Dark Fortune), wounds 3.959 times (including HoW), 1.979 wounds after saves and IWND will take that down to 1.646 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.778 wounds after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius wins.&lt;br /&gt;
** Note: As usual, psychic powers not included. You know how it would end anyway...&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Perturabo&lt;br /&gt;
** Perturabo hits 2 times, wounds 1.667 times (Forgebreaker), 0.833 wounds after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
** Perturabo (with Sanguinius blinded) hits 2.667 times, wounds 2.222 times (Forgebreaker), 1.111 wounds after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 4.667 times (Blade), wounds 4.148 times, 1.383 wounds after saves and IWND will take that down to 1.049 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 5.333 times, wounds 4.833 times (including HoW), 1.611 wounds after saves and IWND will take that down to 1.056 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.185 wounds after saves and IWND will take that down to 0.852 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius (blinded): hits 2 times, wounds 1.778 times, 0.593 wounds after saves and IWND will take that down to 0.259 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius loses depending if/when he fails blind checks, even on the charge. He needs to not be Blinded for 2-3 rounds excluding the first to win.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Rogal Dorn&lt;br /&gt;
** Dorn hits 2 times, wounds 1.5 times, 0.75 wounds after saves and IWND will take that down to 0.417 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 4.667 times (Blade), wounds 4.148 times, 2.074 wounds after saves and IWND will take that down to 1.741 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 5.333 times, wounds 5.407 times (HoW affected by Auric Armour), 2.704 wounds after saves and IWND will take that down to 2.37 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.778 wounds after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius wins.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Corvus Corax&lt;br /&gt;
** Corax hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3/2.25 times, 1.5/1.125 wounds after saves and IWND will take that down to 1.167/0.792 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 4.667 times (Scourge)/3.5 times (Shadow-walk), wounds 4.148/3.111 times, 2.765/2.074 wounds after saves and IWND will take that down to 2.432/1.741 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 4.667 times (Scourge)/3.5 times (Shadow-walk), wounds 4.981 times/3.944 times (including HoW), 3.321/2.63 wounds after saves and IWND will take that down to 2.988/2.296 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3.556/2.667 times, 2.37/1.778 wounds after saves and IWND will take that down to 2.037/1.444 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius wins, even if Corax Hit &amp;amp; Runs.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Alpharius&lt;br /&gt;
** Alpharius hits 2.667 times, wounds 1.701 times, 0.851 wounds after saves and IWND will take that down to 0.517 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 4.667 times (Blade), wounds 4.148 times, 2.074 wounds after saves and IWND will take that down to 1.741 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 5.333 times, wounds 5.574 times (including HoW), 2.788 wounds after saves and IWND will take that down to 2.454 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.778 wounds after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius wins.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Roboute Guilliman&lt;br /&gt;
** Guilliman Rounds 1-3: hits 2.5 times, wounds 2.222 times (Gladius), 1.111 wounds after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
** Guilliman Round 4: hits 3.333 times, wounds 2.963 times (Gladius)/2.778 times (Hand), 1.481/1.389 wounds after saves and IWND will take that down to 1.148/1.056 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 4.667 times (Blade), wounds 4.148 times, 1.824 wounds after saves (including AoR) and IWND will take that down to 1.491 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 5.333 times, wounds 5.574 times (including HoW), 2.537 wounds after saves (including AoR) and IWND will take that down to 2.204 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2: hits 4 times, wounds 3.556 times, 1.528 wounds after saves (including AoR) and IWND will take that down to 1.194 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 3+: hits 3 times, wounds 2.667 times, 1.083 wounds after saves (including AoR) and IWND will take that down to 0.75 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius wins.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Magnus the Red&lt;br /&gt;
** Magnus hits 2 times, wounds 1.667 times, 0.833 wounds after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 3.5 times (Blade), wounds 3.111 times, 1.556 wounds after saves and IWND will take that down to 1.222 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 4 times, wounds 4.389 times (including HoW), 2.194 wounds after saves and IWND will take that down to 1.861 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 3 times, wounds 2.667 times, 1.333 wounds after saves and IWND will take that down to 1 wound at the start of the next turn.&lt;br /&gt;
** Sanguinius wins, psychic powers not included.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Leman Russ&lt;br /&gt;
** Russ (Axe): hits 3.5 times, wounds 2.917 times, 1.458 wounds after saves and IWND will take that down to 1.125 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 2.333 times (Blade), wounds 1.778 times, 1.037 wounds after saves and IWND will take that down to 0.703 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 2.667 times, wounds 3.204 times (including HoW), 1.602 wounds after saves and IWND will take that down to 1.269 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 2 times, wounds 1.778 times, 0.889 wounds after saves and IWND will take that down to 0.556 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius loses. Even if he charges, he&#039;s gimped badly in the later rounds by the -1 to hit.&lt;br /&gt;
&lt;br /&gt;
* Sanguinius VS Jaghatai Khan&lt;br /&gt;
** Khan hits 4 times, wounds 2 times, 1 wound after saves and IWND will take that down to 0.667 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 4.667 times (Blade), wounds 3.5 times, 1.167 wounds after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 5.333 times, wounds 4.833 times (including HoW), 1.611 wounds after saves and IWND will take that down to 1.278 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times, wounds 3 times, 1 wound after saves and IWND will take that down to 0.667 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius narrowly loses due to the Khan striking first.&lt;br /&gt;
** With the charge Sanguinius will beat the Khan even if he Hit &amp;amp; Runs.&lt;br /&gt;
&lt;br /&gt;
* TL;DR version: Sanguinius is (un?)surprisingly middling in the duels, the main reason being his bonuses requiring the charge. In fairness, he is mobile enough to get it. His various charge bonuses significantly improve his damage, but more importantly rerolling his saves just once boosts his average (for a Primarch) defense, which is why he distinctly has the charge situation crunched.&lt;br /&gt;
* On the choice of weapons: The Spear of Telesto&#039;s damage skyrockets on the charge, but due to the length of primarch duels the Blade Encarmine overtakes it in a few rounds, especially against 3++. The exception is Angron who is really hurt by Instant Death.&lt;br /&gt;
* Note: The Angel&#039;s Wrath Rite of War gives Sanguinius Hit &amp;amp; Run. With that and the Spear of Telesto, Sanguinius should be able to beat most primarchs. The exceptions are Precog Lorgar and Horus, with Ferrus, Perturabo and Lion close (good defense and varying abilities to neuter H&amp;amp;R).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===HH 2.0===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sanguinius:&#039;&#039;&#039; || 485 || 8 || 8 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a Primarch, Sanguinius gets quite a lot before even accounting for his gear (Bulky (&amp;lt;s&amp;gt;4&amp;lt;/s&amp;gt; 6 on account of his wings), Eternal Warrior, Fearless, Independent Character, It Will Not Die (5+), Relentless and immunity to any stat modifiers aside from Wounds, plus all hits made can be allocated as the player wishes). Note that even though he&#039;s at WS 8, the way WS works nowadays means that he will overwhelm most praetors and even some of his own brothers quite easily. While he lost Fleet, he starts off with a respectable 8&amp;quot; movement and his &#039;&#039;&#039;Great Wings&#039;&#039;&#039; remain capable of acting like a jump pack, allowing him to Deep Strike where he wishes and also lets him change his movement to a blistering 14&amp;quot;, all capable of bypassing any terrain and with the added advantage of being able to run while flying.&lt;br /&gt;
&lt;br /&gt;
His support remains viable, as his &#039;&#039;&#039;Angelic Presence&#039;&#039;&#039; lets his sons in combat within 6&amp;quot; of him add an additional wound to combat resolution scores while his &#039;&#039;&#039;Sire of the Blood Angels&#039;&#039;&#039; Warlord Trait allows all units who either have jump packs or deep strikes gain +1 WS when they charge. This all comes with an extra reaction in the Movement phase while he is alive. This WT also stacks with his &#039;&#039;&#039;Regalia Resplendent&#039;&#039;&#039;, which not only provides him with a 2+/4++ save but also lets his invuln be re-rolled when he charges.&lt;br /&gt;
&lt;br /&gt;
Now we jump to his weapons. Regardless of loadout, he still retains &#039;&#039;&#039;Infernus&#039;&#039;&#039;, a single-use inferno pistol with S8 AP1 and Armourbane (Melta). However, as he can only use this once and his frag grenades are no longer explicitly considered weapons, he&#039;ll need to be in combat more than ever. There, he has two choices of loadout...&lt;br /&gt;
*The &#039;&#039;&#039;Blade Encarmine&#039;&#039;&#039; remains a ferocious weapon, being a Master-Crafted S+1 AP2 power sword with a bundle of rules, with Rage (2), Rampage (2), Murderous Strike (5+) and Shred. This gives him a decent all-rounder blade that gives an advantage against crowds, although keep in mind that he is Bulky (6), meaning it can be quite difficult for him to outnumber his enemies if he has a squad with him.&lt;br /&gt;
*The &#039;&#039;&#039;Moonsliver Blade&#039;&#039;&#039; is considerably weaker, being only a Master-Crafted AP2 power sword, though it does have Blind and Duellist&#039;s Edge (1) to get to the punch before other enemies. On top of that, this sword also counts every unsaved wound it deals to daemons and psykers as doubled, turning Sanguinius into a nightmare against the Thousand Sons and any daemons he faces. Accompanying this is the &#039;&#039;&#039;Spear of Telesto&#039;&#039;&#039;, a Master-Crafted S10 AP1 spear with Lance, Two-Handed and Exo-Shock (4+), meaning it can deal serious damage to tanks. The spear can also be thrown, making it deal Instant Death, but doing so will also mean losing it for the rest of the game, which is troublesome when dealing with high-toughness foes and tanks.&lt;br /&gt;
&lt;br /&gt;
====30k Sanguinius Vs other Primarchs: Heresy 2.0====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before.&lt;br /&gt;
&lt;br /&gt;
This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other.&lt;br /&gt;
&lt;br /&gt;
Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome.&lt;br /&gt;
&lt;br /&gt;
Sanguinius himself isn&#039;t great, and has definitely taken a hit since last edition-- his main gimmick is dealing high damage on the charge, and he doesn&#039;t have Hit &amp;amp; Run to charge in every turn. Regardless, he&#039;s still quite good, and shouldn&#039;t be underestimated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs Lion:&#039;&#039;&#039;&lt;br /&gt;
*Lion with the Lion Sword &amp;amp; Deathwing subtype &#039;&#039;(hits on MC3+)&#039;&#039;: 4.88 hits, 4.07 wounds, &#039;&#039;&#039;2.03 unsaved wounds&#039;&#039;&#039;, which is reduced to 1.70 at the end of the turn thanks to IWND&lt;br /&gt;
**Lion with the Lion Sword &amp;amp; Deathwing subtype, Sanguinius charged from Deep Strike &#039;&#039;(hits on MC 4+, Sanguinius rerolls failed saves)&#039;&#039;: 3.75 hits, 3.125 wounds, &#039;&#039;&#039;0.78 unsaved wounds&#039;&#039;&#039;, which is reduced to 0.45 at the end of the turn thanks to IWND&lt;br /&gt;
*Sanguinius with Blade Encarmine  &#039;&#039;(Hits on MC 4+)&#039;&#039;: 3.25 hits, 2.88 wounds, &#039;&#039;&#039;0.94 unsaved wounds&#039;&#039;&#039;, which is reduced to 0.61 at the end of the turn thanks to IWND&lt;br /&gt;
**Sanguinius charging from Deep Strike with Blade Encarmine &#039;&#039;(9 attacks on MC3+)&#039;&#039;: 6.22 hits, 5.53 wounds, &#039;&#039;&#039;2.26 unsaved wounds&#039;&#039;&#039;, which is reduced to 1.931 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Lion wins- though a few assumptions have to be made here.&lt;br /&gt;
::Despite being S7, the shredding Blade Encarmine is more likely to wound against T6 (88%) than the S10 Spear of Telesto (83%) and is even more likely to wound when gaining the +1 to-Wound from his Legion trait. Also Sanguinius only gets his +1WS when charging from Deep Strike, as his wings do not count as a Legion Warhawk Jump Pack. So if he charges normally, he should only hit at WS8 (4+).&lt;br /&gt;
:Sanguinius hits hard in the first round and due to being able to re-roll all failed INV saves will take little damage in return. After the first round however the Lion starts hitting back faster, with more attacks, and with greater accuracy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Fulgrim&#039;&#039;&#039;&lt;br /&gt;
*Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +3 attacks, Hits on MC 4+)&#039;&#039;: 4.75 hits, 3.98 wounds, &#039;&#039;&#039;1.99 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.65 at the end of the turn thanks to IWND.&lt;br /&gt;
**Fulgrim vs. Charging Sanguinius: 4.75 hits, 3.98 wounds, &#039;&#039;&#039;1 unsaved wound,&#039;&#039;&#039; which is reduced to 0.64 at the end of the turn thanks to IWND.&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 4+): 3.25 hits, 2.89 wounds, &#039;&#039;&#039;0.96 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.6 at the end of the turn thanks to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 4+): 4.25 hits, 4.13 wounds, &#039;&#039;&#039;1.38 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.04 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Fulgrim wins, simply due to Sublime Swordsman.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Perturabo&#039;&#039;&#039;&lt;br /&gt;
*Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 5.56 hits, 4.17 wounds, &#039;&#039;&#039;1.39 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.06 after IWND.&lt;br /&gt;
*Perturabo with Forgebreaker Desecrated &#039;&#039;(Hits on MC 5+):&#039;&#039; 2.22 hits, 1.85 wounds, &#039;&#039;&#039;0.925 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.595 after IWND.&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 3.17 wounds, &#039;&#039;&#039;1.06 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.73 at the end of the turn thanks to IWND.&lt;br /&gt;
*Perturabo with Forgebreaker Desecrated &#039;&#039;(Hits on MC 5+):&#039;&#039; 2.22 hits, 1.85 wounds, &#039;&#039;&#039;1.85 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.52 after IWND.&lt;br /&gt;
&lt;br /&gt;
:Perturabo wins. While Sanguinius wins on the first round of combat, losing his re-rollable invulnerable save in round 2 and onward tanks his durability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Jaghatai Khan&#039;&#039;&#039;&lt;br /&gt;
*Jaghatai Khan with the White Tiger Dao &#039;&#039;(Hits on MC 5+)&#039;&#039;: 2.56 hits, 1.71 wounds, &#039;&#039;&#039;0.86 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.53 at the end of the turn thanks to IWND.&lt;br /&gt;
**Jaghatai Khan charging with the White Tiger Dao &#039;&#039;(Hits on MC 5+):&#039;&#039; 2.89 hits, 2.41 wounds, &#039;&#039;&#039;1.21 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.88 at the end of the turn thanks to IWND.&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 2.81 wounds, &#039;&#039;&#039;0.94 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.61 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:The Khan wins due to Hit &amp;amp; Run. With his 18&amp;quot; movement, he&#039;s far more likely to get a charge than Sanguinius, completely ruining Sanguinius&#039;s devastating first round of combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Leman Russ&#039;&#039;&#039;&lt;br /&gt;
*Leman Russ with the Sword of Balenight &#039;&#039;(Hits on MC 4+):&#039;&#039; 4.25 hits, 3.54 wounds, &#039;&#039;&#039;3.54 unsaved wounds,&#039;&#039;&#039; which is reduced to 3.21 at the end of the turn thanks to IWND.&lt;br /&gt;
**Leman Russ charging with the Sword of Balenight &#039;&#039;(Hits on MC 3+):&#039;&#039; 6.22 hits, 5.18 wounds, &#039;&#039;&#039;5.18 unsaved wounds,&#039;&#039;&#039; which is reduced to 4.85 at the end of the turn thanks to IWND.&lt;br /&gt;
**Leman russ using Counter-Attack with the Sword of Balenight &#039;&#039;(Hits on MC 4+):&#039;&#039; 5.25 hits, 4.38 wounds, &#039;&#039;&#039;2.19 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.86 at the end of the turn thanks to IWND.&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 4+):&#039;&#039; 3.25 hits, 2.89 wounds, &#039;&#039;&#039;1.45 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.12 at the end of the turn thanks to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 4+):&#039;&#039; 4.25 hits, 3.78 wounds, &#039;&#039;&#039;1.89 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.56 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Russ wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Rogal Dorn&#039;&#039;&#039;&lt;br /&gt;
*Rogal Dorn with Storm’s Teeth &#039;&#039;(Hits on 4+)&#039;&#039;: 3 hits, 2.91 wounds, 1.45 unsaved wounds, which is reduced to 1.11 at the end of the turn thanks to IWND.&lt;br /&gt;
**Rogal Dorn with Storm’s Teeth when charged &#039;&#039;(Hits on 4+)&#039;&#039;: 3 hits, 2.91 wounds, 0.728 unsaved wounds, which is reduced to 0.39 at the end of the turn thanks to IWND.&lt;br /&gt;
*Sanguinius with the Blade Encarmine (Hits on MC 4+): 3.33 hits, 2.96 wounds, 1.48 unsaved wounds, which is reduced to 1.14 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Rogal Dorn wins, though if Sanguinius charges, it&#039;s a tie.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Konrad Curze&#039;&#039;&#039;&lt;br /&gt;
*Curze with Mercy and Forgiveness &#039;&#039;(Hits on 4+)&#039;&#039;: 4 hits, 3 wounds, &#039;&#039;&#039;1.5 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.16 wounds at the end of the turn thanks to IWND. &lt;br /&gt;
**Curze charging: 4.5 hits, 3.38 wounds, &#039;&#039;&#039;1.69 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.36 at the end of the turn due to IWND.&lt;br /&gt;
**Curze vs. Sanguinius charging: 4 hits, 3 wounds, &#039;&#039;&#039;0.75 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.42 at the end of the turn thanks to IWND.&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 4+):&#039;&#039; 3.25 hits, 2.89 wounds, &#039;&#039;&#039;1.45 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.12 at the end of the turn thanks to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 4+):&#039;&#039; 4.25 hits, 3.78 wounds, &#039;&#039;&#039;1.89 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.56 at the end of the turn due to IWND.&lt;br /&gt;
&lt;br /&gt;
:Curze wins with Hit &amp;amp; Run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Ferrus Manus&#039;&#039;&#039;&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 3.16 wounds, &#039;&#039;&#039;1.05 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.72 at the end of the turn due to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 5.56 hits, 4.17 wounds, &#039;&#039;&#039;1.39 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.06 at the end of the turn thanks to IWND.&lt;br /&gt;
*Ferrus Manus with Forgebreaker &#039;&#039;(Hits on MC 5+):&#039;&#039; 2.22 hits, 1.85 wounds, &#039;&#039;&#039;2.78 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.45 at the end of the turn due to IWND.&lt;br /&gt;
**Ferrus Manus with Forgebreaker &#039;&#039;(vs. charging Sanguinius, hits on MC 5+):&#039;&#039; 2.22 hits, 1.85 wounds, &#039;&#039;&#039;1.38 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.05 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Ferrus Manus wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Angron&#039;&#039;&#039;&lt;br /&gt;
*Angron with Gorefather and Gorechild &#039;&#039;(Turn 3, +3 Attacks, Hits on 4+):&#039;&#039; 8.25 hits, 6.19 wounds, &#039;&#039;&#039;3.10 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.77 at the end of the turn thanks to IWND.&lt;br /&gt;
**Angron charging with Gorefather and Gorechild &#039;&#039;(Turn 3, +3 Attacks, Hits on 4+):&#039;&#039; 9 hits, 8 wounds, &#039;&#039;&#039;4 unsaved wounds,&#039;&#039;&#039; which is reduced to 3.67 at the end of the turn due to IWND.&lt;br /&gt;
**Angron with Gorefather and Gorechild &#039;&#039;(vs. charging Sanguinius, Turn 3, +3 attacks, Hits on 4+):&#039;&#039; 8.25 hits, 6.19 wounds, &#039;&#039;&#039;1.55 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.22 at the end of the turn thanks to IWND.&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 2+):&#039;&#039; 5.25 hits. 4.67 wounds, &#039;&#039;&#039;2.33 unsaved wounds,&#039;&#039;&#039; which is reduced to 2 at the end of the turn due to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 2+):&#039;&#039; 6.81 hits, 6.05 wounds, &#039;&#039;&#039;3.03 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.70 at the end of the turn due to IWND.&lt;br /&gt;
&lt;br /&gt;
:Whoever charges wins, so it&#039;s more in favor of Sanguinius since he&#039;s got a longer movement from his Great Wings. However, if Angron charges, Sanguinius is royally fucked.&lt;br /&gt;
:One interesting interaction is that Sanguinius has Bulky (6), which actually triggers Angron&#039;s Rampage (2).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Roboute Guilliman&#039;&#039;&#039;&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 3.75 wounds, &#039;&#039;&#039;1.63 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.30 at the end of the turn due to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 5.56 hits, 4.94 wounds, &#039;&#039;&#039;2.22 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.89 at the end of the turn thanks to IWND.&lt;br /&gt;
*Guilliman with the Hand of Dominion &#039;&#039;(Hits on MC 5+):&#039;&#039; 2.56 hits, 2.13 wounds, &#039;&#039;&#039;2.13 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.80 at the end of the turn thanks to IWND.&lt;br /&gt;
**Guilliman with the Hand of Dominion &#039;&#039;(vs. Charging Sanguinius, hits on MC 5+):&#039;&#039; 2.56 hits, 2.13 wounds, &#039;&#039;&#039;1.07 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.74 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Guilliman wins, even if Sanguinius charges him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Mortarion&#039;&#039;&#039;&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 3.16 wounds, &#039;&#039;&#039;1.58 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.08 at the end of the turn due to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 5.56 hits, 4.17 wounds, &#039;&#039;&#039;2.09 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.59 at the end of the turn thanks to IWND.&lt;br /&gt;
*Mortarion with Silence &#039;&#039;(Hits on 5+):&#039;&#039; 2 hits, 1.85 wounds, &#039;&#039;&#039;0.93 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.60 at the end of the turn thanks to IWND.&lt;br /&gt;
**Mortarion with Silence &#039;&#039;(vs. Charging Sanguinius, hits on 5+):&#039;&#039; 2 hits, 1.85 wounds, &#039;&#039;&#039;0.46 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.13 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Sanguinus wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Magnus the Red&#039;&#039;&#039;&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 3.16 wounds, &#039;&#039;&#039;1.58 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.25 at the end of the turn due to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 5.56 hits, 4.17 wounds, &#039;&#039;&#039;2.09 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.76 at the end of the turn thanks to IWND.&lt;br /&gt;
*Sanguinius with the Moonsilver Blade &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 2.11 wounds, &#039;&#039;&#039;2.11 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.78 at the end of the turn due to IWND.&lt;br /&gt;
**Sanguinius charging with the Moonsilver Blade &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.88 hits, 2.44 wounds, &#039;&#039;&#039;2.44 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.11 at the end of the turn thanks to IWND.&lt;br /&gt;
*Magnus with Ahn-Nunurta &#039;&#039;(Hits on 5+):&#039;&#039; 2 hits, 1.67 wounds, &#039;&#039;&#039;0.83 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.50 at the end of the turn thanks to IWND.&lt;br /&gt;
**Magnus with Ahn-Nunurta &#039;&#039;(vs. Charging Sanguinius, hits on 5+):&#039;&#039; 2 hits, 1.67 wounds, &#039;&#039;&#039;0.42 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.09 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Sanguinius wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Horus&#039;&#039;&#039;&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 4+):&#039;&#039; 3.25 hits, 2.44 wounds, &#039;&#039;&#039;0.81 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.48 at the end of the turn thanks to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine: 4.25 hits, 3.19 wounds, &#039;&#039;&#039;1.07 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.74 at the end of the turn thanks to IWND.&lt;br /&gt;
*Horus with Worldbreaker &#039;&#039;(Hits on MC 4+):&#039;&#039; 3.75 hits, 3.13 wounds, &#039;&#039;&#039;3.13 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.80 at the end of the turn with IWND.&lt;br /&gt;
**Horus with Worldbreaker &#039;&#039;(Against charging Sanguinius, hits on MC 4+):&#039;&#039; 3.75 hits, 3.13 wounds, &#039;&#039;&#039;1.57 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.24 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Horus wins. Even when Sanguinius charges, Horus still manages to outdamage him while taking hardly any damage in return.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Lorgar&#039;&#039;&#039;&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 3.75 wounds, &#039;&#039;&#039;1.88 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.38 at the end of the turn thanks to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 5.56 hits, 4.94 wounds, &#039;&#039;&#039;2.47 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.97 at the end of the turn due to IWND.&lt;br /&gt;
*Sanguinius with the Moonsilver Blade &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 2.11 wounds, &#039;&#039;&#039;2.11 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.61 at the end of the turn due to IWND.&lt;br /&gt;
**Sanguinius charging with the Moonsilver Blade &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.88 hits, 2.44 wounds, &#039;&#039;&#039;2.44 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.94 at the end of the turn thanks to IWND.&lt;br /&gt;
*Lorgar with Illuminarum &#039;&#039;(Hits on MC 5+):&#039;&#039; 2.22 hits, 1.85 wounds, &#039;&#039;&#039;1.85 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.52 at the end of the turn thanks to IWND.&lt;br /&gt;
**Lorgar with Illuminarum &#039;&#039;(vs Charging Sanguinius, hits on MC 5+):&#039;&#039; 2.22 hits, 1.85 wounds, &#039;&#039;&#039;0.93 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.60 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Sanguinius wins.&lt;br /&gt;
:Interestingly, since Lorgar has the Psyker Sub-Type, the Moonsilver blade is the better pick against him, not even needing to charge first, since it has Brutal (2) against Psykers and Daemons.&lt;br /&gt;
:If Lorgar charges, and Sanguinius has the Blade Encarmine, Lorgar wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Vulkan&#039;&#039;&#039;&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 3.16 wounds, &#039;&#039;&#039;1.05 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.55 at the end of the turn due to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 5.56 hits, 4.17 wounds, &#039;&#039;&#039;1.39 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.89 at the end of the turn thanks to IWND.&lt;br /&gt;
*Vulkan with Dawnbringer &#039;&#039;(Hits on MC 5+):&#039;&#039; 2.22 hits, 1.85 wounds, &#039;&#039;&#039;0.93 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.60 at the end of the turn thanks to IWND.&lt;br /&gt;
**Vulkan with Dawnbringer &#039;&#039;(vs. Charging Sanguinius, hits on MC 5+):&#039;&#039; 2.22 hits, 1.85 wounds, &#039;&#039;&#039;0.46 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.13 at the end of the turn due to IWND.&lt;br /&gt;
&lt;br /&gt;
:Sanguinius wins if he charges.&lt;br /&gt;
:Under normal circumstances, Sanguinius loses. However, since somebody has to charge, and it&#039;s vastly more likely to be Sanguinius, it&#039;s probably more likely for Sanguinius to win this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Corax&#039;&#039;&#039;&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 3.16 wounds, &#039;&#039;&#039;1.58 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.25 at the end of the turn due to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 5.56 hits, 4.17 wounds, &#039;&#039;&#039;2.09 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.76 at the end of the turn thanks to IWND.&lt;br /&gt;
*Corax with the Panoply of the Raven Lord &#039;&#039;(Hits on 5+):&#039;&#039; 2.33 hits, 1.75 wounds, &#039;&#039;&#039;0.88 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.55 at the end of the turn thanks to IWND.&lt;br /&gt;
**Corax charging with the Panoply of the Raven Lord &#039;&#039;(Hits on 5+):&#039;&#039; 3.67 hits, 2.75 wounds, &#039;&#039;&#039;1.38 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.05 at the end of the turn thanks to IWND.&lt;br /&gt;
**Corax with the Panoply of the Raven Lord &#039;&#039;(vs. Charging Sanguinius, hits on 5+):&#039;&#039; 2.33 hits, 1.75 wounds, &#039;&#039;&#039;0.44 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.11 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Sanguinius wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sanguinius vs. Alpharius&#039;&#039;&#039;&lt;br /&gt;
*Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 4.22 hits, 3.16 wounds, &#039;&#039;&#039;1.58 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.25 at the end of the turn due to IWND.&lt;br /&gt;
**Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 5.56 hits, 4.17 wounds, &#039;&#039;&#039;2.09 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.76 at the end of the turn thanks to IWND.&lt;br /&gt;
*Alpharius with the Pale Spear &#039;&#039;(Hits on 5+):&#039;&#039; 2 hits, 1 wound, &#039;&#039;&#039;0.5 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.17 at the end of the turn thanks to IWND.&lt;br /&gt;
**Alpharius with the Pale Spear &#039;&#039;(vs. Charging Sanguinius, hits on 5+):&#039;&#039; 2 hits, 1 wound, &#039;&#039;&#039;0.25 unsaved wounds,&#039;&#039;&#039; which is reduced to 0 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Sanguinius wins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SangSpear.jpg|Alternative model of Papa Sang posing for a Renaissance Art Fair.&lt;br /&gt;
File:Heretic.png|Sanguinius gets the bitches.  All of &#039;em. Every last one.&lt;br /&gt;
File:Sanginuscool.jpg|Is it time for Sanguinius to choke some bitches again? &#039;&#039;&#039;Hell yes, baby.&#039;&#039;&#039;&lt;br /&gt;
File:Astartesjealousy.jpg| Sanguinius: The most bishie of bishies.&lt;br /&gt;
File:Sanguinius by koowanchee-d484eu4.jpg|Don&#039;t you wish your Primarch was hot like me?&lt;br /&gt;
File:Fear to tread.jpg|Sanguinius, only slightly less fabulous than usual.&lt;br /&gt;
File:Sanguinius1.jpg|He&#039;s fabulous. [[Fulgrim]] wishes he could be that fabulous.&lt;br /&gt;
File:Tsundere Ka&#039;Bandha.png|This counts as [[Extra Heresy]].&lt;br /&gt;
File:879E3111-548D-402E-AD3F-AC82158F5EE9.jpeg|Spear or sword? Pick one or he gives you both.&lt;br /&gt;
File:Sanguinius by Syberfab.png|It&#039;s not gay if it&#039;s Sanguinius.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Blood Angels]]&lt;/div&gt;</summary>
		<author><name>2A01:E0A:26A:4A60:DE2B:823F:55CF:FC6D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Japanese_Equipment&amp;diff=266487</id>
		<title>Imperial Japanese Equipment</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Japanese_Equipment&amp;diff=266487"/>
		<updated>2022-12-30T14:23:44Z</updated>

		<summary type="html">&lt;p&gt;2A01:E0A:26A:4A60:DE2B:823F:55CF:FC6D: /* Wunderwaffen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Empire of Japan: the first East Asian country to successfully industrialize in the late 19th century and from the 1930s to 45 the scourge of the Pacific. While better off than [[Fascist Italian Equipment|Italy]], Japan still lagged behind in a lot of fields and had major raw materials and fuel shortages.&lt;br /&gt;
&lt;br /&gt;
Generally speaking Imperial Japanese gear generally falls into four categories...&lt;br /&gt;
*Solid by Great War and Inter-War standards but out of date for WWII.&lt;br /&gt;
*Good if made with some weird logic or specific bit of Min-Maxing in mind.&lt;br /&gt;
*Unusable/near unusable garbage due to cost cutting and bizarre moon logic.&lt;br /&gt;
*Really rough and dirty stuff cludged together as Japan got a major beat down.&lt;br /&gt;
&lt;br /&gt;
== Small Arms ==&lt;br /&gt;
Japan&#039;s small arms were generally less advanced than that of other countries at the time; while most countries still relied on bolt-action rifles as their service weapon, many countries still produced decent quantities of SMGs as well as self-loading rifles in more limited numbers. Japan however focused primarily on bolt-action rifles, with fewer automatic weapons to back them up. Weapon quality also suffered later in the war as well.&lt;br /&gt;
=== Rifles and SMGs ===&lt;br /&gt;
* &#039;&#039;&#039;Type 30 Arisaka&#039;&#039;&#039;: Japan&#039;s old rifle, designed by Arisaka Nariakira and put into service in 1899, it saw use in the Russo-Japanese War and the Great War. Fired a 6.5x50mm bullet. Generally a solid five-shot bolt action for it&#039;s day, if a bit underpowered. &lt;br /&gt;
**As a side note, the 6.5x50mm Arisaka bullet was better suited for a man-portable automatic weapon than the typical over-charged full rifle rounds of the late 19th/early 20th century, which were made with accuracy and stopping power in mind. The Russian Fedorov Avtomat used them.&lt;br /&gt;
* &#039;&#039;&#039;Type 38 Arisaka&#039;&#039;&#039;: Update on the Type-30. Used primarily in WWI, and partially replaced by the Type 99 in WWII.&lt;br /&gt;
* &#039;&#039;&#039;Type 99 Arisaka&#039;&#039;&#039;: Built to replace the Type 30 and Type 38 by firing a 7.7x58mm cartridge. Improvements to the sights also made it the preferred rifle for snipers. That said, the Japanese still had a lot of Type 38s and 6.5x50mm, so it never fully replaced the Type 38.&lt;br /&gt;
* &#039;&#039;&#039;Type 100 Nambu&#039;&#039;&#039;: The only production SMG made by the Japanese, and made in more limited numbers compared to other militaries. The Nambu SMG fired the same 8x22mm cartridge as the standard Nambu pistol. It had  sideloading magazine much like the earlier MP18 and contemporary Sten; while side-loading magazines had fallen out of favor by this time due to the unbalanced weight, it was a hell of  lot better than the other experimental Nambu SMGs that had been made at the time.&lt;br /&gt;
* &#039;&#039;&#039;Last Ditch Guns&#039;&#039;&#039;: In the late war, Japanese manufacturing had been effectively crippled and resources were in short supply, so these so-called &amp;quot;Last Ditch Rifles&amp;quot; were made to arm what military forces remained, as well as civilians for the upcoming invasion of the Japanese home islands. These ranged from simplified versions of the Type 99 to very crude single-shot musket-things to give to civvies.&lt;br /&gt;
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=== Pistols ===&lt;br /&gt;
* &#039;&#039;&#039;Type 26 Revolver&#039;&#039;&#039;: A simple break-action hammerless revolver, chambered in 9mm Japanese revolver. Was invented back in 1893 but was still used in WWII to supplement weapon stockpiles.&lt;br /&gt;
* &#039;&#039;&#039;Nambu Type 14&#039;&#039;&#039;: The standard sidearm of the IJA following WWI, replacing the Type 26. Chambered in 8x22mm, it wasn&#039;t as strong as contemporary pistols, but was solidly built, and later became the inspiration for the Ruger .22 pistol. General IJA policy at the time was that officers were allowed to buy sidearms with their own money. A common misconception is that the Type 14 was dangerous to shoot, which is only half true. It won&#039;t explode, but it will sometimes go off when clearing a jam(more on that below). Another is that the Nambu was a cheaper knockoff of the Luger, which is untrue. The Type 14 is a series of improvements of an earlier weapon commonly called &amp;quot;Grandpa Nambu&amp;quot;, a firearm which appeared in production at roughly a similar time to the Luger. While not objectively terrible, it was nothing compared to the Italian Berreta or Browning&#039;s 1911. It frequently jammed as well due to the springs not being able to keep up with the bolt, and was compounded by the bullets being angled up. The magazine release is also difficult to clear without adjusting your grip. However to the weapon&#039;s credit it had a very light trigger pull and had a trigger guard designed to allow troops wearing gloves to use them without removing said gloves. &lt;br /&gt;
* &#039;&#039;&#039;Nambu Type 94&#039;&#039;&#039;: A smaller, lighter-weight pistol compared to the Type 14. It was called the &amp;quot;Surrender Pistol&amp;quot; because it had an exposed sear, meaning that pressing down on the sear could fire the gun without pulling the trigger, so supposedly a Japanese soldier could fake surrendering so that they could shoot their captors up close. While this may have happened on occasion, stories of surrendering troops regularly firing using the sear are probably unsubstantiated, as it takes a considerable amount of force to squeeze the sear hard enough to fire the pistol. The Type 94 was used primarily by officers, army airmen, tankers, and paratroopers due to the lighter weight. Largely it was an army weapon, though there are reports of the Type 94 being used by Navy officers who purchased them with their own money.&lt;br /&gt;
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=== Machine Guns ===&lt;br /&gt;
* &#039;&#039;&#039;Type 11 Light Machine gun&#039;&#039;&#039;: Put into service in 1922, this gun is &#039;&#039;weird&#039;&#039;. Basic idea, make a machine gun that could use the 5 round stripper clips used by Arisaka Rifles. That means you don&#039;t have to make special magazines for it or ship them to the front, while regular infantry dudes can supply it with bullets. So it has this weird hopper magazine that takes up to 6 clips. This also meant putting the stock off to the side. While it worked, it was heavy, awkward and not terribly reliable. The Soviets captured a few and actually made a few prototypes with a copied mechanism before realizing that it was more hassle than it was worth.&lt;br /&gt;
* &#039;&#039;&#039;Type 96 Light Machinegun&#039;&#039;&#039;: to address the problems with the Type 11, the Japanese replaced it with a different model that used a top-loading magazine, based on the Czech ZB VZ 26 (which also inspired the Bren Gun).&lt;br /&gt;
* &#039;&#039;&#039;Type 99 Light Machine Gun&#039;&#039;&#039;: Visually similar to the Type 96 but chambered in the same 7.7x58mm ammo as the Type 99 Arisaka. Other than that, it and the Type 96 [[Imperial Guard|were one of the few LMGs with a bayonet mount.]]&lt;br /&gt;
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=== Anti-Tank Infantry Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Type 4 70 mm AT rocket launcher&#039;&#039;&#039;: Introduced in 1944 as an answer to the American Bazooka. Fairly basic but still a reusable item, a rocket was slotted into the front and set up by a simple percussion lock. A few thousand of these were made before the war ended and they saw only limited use. Never the less the PLA copied them for their first generation of RPGs.&lt;br /&gt;
* &#039;&#039;&#039;Lunge Mine&#039;&#039;&#039;: Somehow the Japanese figured out a way to banzai charge tanks of all things. Little more than a shape charge attached to a pole, the idea was that a soldier would wait in ambush for an enemy tank to get close enough; the attacker would then charge at the tank’s side armor and strike it with the lunge mine to set it off; of course, at that range the explosion would more than likely kill or maim the user, if they weren’t already killed from trying to charge a friggin tank.&lt;br /&gt;
* &#039;&#039;&#039;Type 97 Automatic Cannon&#039;&#039;&#039;: The Japanese version of the AT-rifle concept. Hilarious because they considered it a cannon and less of an AT-Rifle. [[Awesome|Shot 20mm ammo]]. So did the Finnish AT-rifles, but it is more hilarious because Japan also built Yamato(more on that below). What was unique is that they ended up getting used on some Japanese aircraft as a form of cannon. Overall not a terrible weapon, but quickly became outdated and was abandoned after 1200 total units due to the sheer complexity, but it certainly puts a massive dent in the &amp;quot;Japan just built shitty stuff&amp;quot; myth.&lt;br /&gt;
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=== Misc ===&lt;br /&gt;
* &#039;&#039;&#039;Type 89 and Type 10 Grenade dischargers, aka &amp;quot;Knee Mortars&amp;quot;&#039;&#039;&#039;: A nifty little Japanese design, these are basically miniature man-portable mortars. Lightweight (around 5 kg) and nominally requiring only a single soldier to use , they were capable of chucking a hand grenade up to 200 meters away, which came in pretty handy in the often close and cramped firefights in the jungle. As an amusing sidenote, the name &#039;Knee Mortar&#039; comes from a mistranslation of a Japanese manual on how to use the thing: American soldiers first believed they were supposed to be braced against one&#039;s leg due to the curved butt-plate (which in reality is to make it easier to rest against tree roots or rough ground). While the error was quickly discovered (it was obvious from the recoil that bracing it on your leg would break your femur at best), the name stuck.&lt;br /&gt;
* &#039;&#039;&#039;Guntō&#039;&#039;&#039;: Bargain Basement knock-off katanas. It was a regulation that all IJA officers were required to carry a sword and to that end a large number of these swords were made. Since Japan was raising a fuck-huge army under the militarists, they dispensed with the old arts of Sword Production and instead produced lots of blades quickly with modern milling/grinding/quenching techniques. For this reason, such &#039;modern&#039; blades aren&#039;t considered traditional swords in Japan and they can be confiscated by the government for recycling. Real traditional katanas were a very rare sight on the battlefields of WWII, for even those officers that came from an old samurai family and possessed a genuine one often left the priceless family heirloom at home and carried a fancied-up Guntō (that would do the job in a pinch anyway) in battle. A lot of the surviving ones today are trophies collected by US Army soldiers and Marines ([[lulz|and often misidentified for genuine katanas by the uninformed]]). &lt;br /&gt;
* &#039;&#039;&#039;Bayonets&#039;&#039;&#039;: The IJA stuck bayonets on &#039;&#039;everything&#039;&#039;. Not just rifles, but also their LMGs and SMGs. Bayonet charge had fallen out of favor with everyone else, and bayonets were only a last ditch weapon for everyone else, but bayonet fighting was still a mainstay of the IJA and had some success on the Chinese front. Against the Americans, however, who possessed significantly more automatic weapons, it had been rendered a useless tactic.&lt;br /&gt;
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== Artillery and AT guns ==&lt;br /&gt;
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== Vehicles ==&lt;br /&gt;
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=== Tanks ===&lt;br /&gt;
The Tank Fleet of the Imperial Japanese Army was not that great. See, our dear friends had experimented with the tank concept pretty early on, but much like the rest of the world took the wrong lessons from Spain. They also failed to integrate the weapons into divisions properly. The skirmishes with the Soviet Union and visits to Germany in the late 30s pretty much proved that the concept worked different than they thought, and they tried to catch up. However, tanks take a lot of money, labour and equipment to produce and a lot of fuel to operate. In China, 1930s era tanks were still quite effective and if war happened with the United States the fleet and air force obvious took priority. So most of the &amp;quot;good&amp;quot; tanks ended up in the homeland because of the logistics strain, and the far cheaper Type 95 Ha-go/Kyugo were far more common by virtue of being lighter and thus less of a bother to send to shitty undeveloped island #273.&lt;br /&gt;
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Imperial Japanese Tanks were given a designation based on the Imperial Japanese Calendar, which starts counting at 660 BCE. &lt;br /&gt;
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*&#039;&#039;&#039;Type 95 Ha-go/Kyugo&#039;&#039;&#039;: Named Ha-go after the manufacturer but called the Kyugo by troops, either name is correct, but Ha-go is more familiar to western audiences. Since Japan like most powers considered the idea of the Infantry and Cruiser tank concepts, the 95 was considered as an alternative to the land battleship concept. The 95 could keep up speed and were vastly faster, making them better than contemporary infantry tanks. They ever were cheaper to make, and were cushioned against heat and bumps...[[Grimdark|by asbestos.]] In Burma, one was captured and is still at Bovington, and a contemporary report indicated that there were design elements that were quite good, especially the bogie wheel suspension. However, the 37mm cannon became rapidly outdated, and the machine guns were only ok, being fed by hoppers and not belts, and the commander was cramped and somewhat overwhelmed. Perhaps worst of all was that crews were strongly frowned upon for adding on armor or boxes for ammo, though logs to allow troops to sit on the back were considered acceptable. The turret could also could be [[FAIL|jammed with a knife]], and there are allegations that American .30-06 ammo was able to penetrate the side armor, though these reports are not fully substantiated.&lt;br /&gt;
* &#039;&#039;&#039;Type 97 Chi-Ha&#039;&#039;&#039;: The main medium tank of the IJA during WWII. It weighed 14.3 tonnes, a 127kW engine, armor 8-26mm thick and was armed with a 57 mm main gun and a couple of machine guns. When it was introduced in 1936 the Chi-Ha was pretty good and it was often effective in china. When the US came around, not so much.&lt;br /&gt;
** &#039;&#039;&#039;Type 97 ShinHōtō Chi-Ha&#039;&#039;&#039;: A Chi-Ha with more armor and a higher velocity 47mm gun better for anti-tank work introduced in 1942. &lt;br /&gt;
* &#039;&#039;&#039;Type 1 Chi-He&#039;&#039;&#039;: Another upgrade on the Chi-Ha with some more armor and a better engine. About 170 were made and they stayed on the Home Islands.&lt;br /&gt;
* &#039;&#039;&#039;Type 3 Chi-Nu&#039;&#039;&#039;: Another upgrade on the Chi-Ha, with up to 50mm of armor and a 75mm anti-tank gun. It was designed to take out Shermans in 1943 and put into production in 1944 when Japan was getting a serious ass whoopin by US Bombers. The most advance Japanese Tank to see even limited mass production. Stayed in the Home Islands.&lt;br /&gt;
* &#039;&#039;&#039;Type 4 Chi-To&#039;&#039;&#039;: Not an update on the Chi-Ha, but an entirely new vehicle from the ground up. A couple of Prototype vehicles which were broadly speaking in the T-34/Sherman&#039;s ballpark. The Cheeto&#039;s legacy is mostly preserved by World of Tanks and Alternate History nerds.&lt;br /&gt;
* &#039;&#039;&#039;Type 5 Chi-Ri&#039;&#039;&#039;: A single prototype that, had it been completed would have been more heavily armored than a Sherman with a new powerful 75mm gun, plus a 37mm secondary cannon. If the [[M6 Heavy Tank|M6&#039;s]] trials are any indication the 37mm would&#039;ve been superfluous, though it isn&#039;t like Japan had access the Aberdeen proving grounds or anything so how would they have known?&lt;br /&gt;
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=== Halftracks and armored cars ===&lt;br /&gt;
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== Ships ==&lt;br /&gt;
Of all the Axis powers, the Empire of Japan had the strongest navy. Germany had to rebuild its fleet effectively from scratch and Italy... [[Fascist Italian Equipment|was Italy]]. Japan, on the other hand, was THE major ally of Great Britain in East Asia after World War 1 and was &amp;quot;permitted&amp;quot; to expand its fleet up to two-thirds the tonnage of Great Britain and the United States through the 1920s and &#039;30s. As might be expected, the Japanese resented the tonnage restrictions and basically tried to circumvent or design their way around them until they eventually repudiated the naval treaties entirely.  What they never really understood was that the naval treaties tied one hand behind the backs of their naval rivals, as both Great Britain and obviously the United States were able to outproduce Japan&#039;s shipbuilding industry pretty handily in World War II. The Japanese Navy was extremely effective through 1943, and it was really only after devastating losses at the Battle of Midway, where 2/3rds of their primary carrier fleet were sunk, that they began their decline. &amp;lt;s&amp;gt;[[Weeaboo|Good luck trying to look up a Japanese ship name without being bombarded by pictures of anime girls though.]]&amp;lt;/s&amp;gt;&lt;br /&gt;
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=== Aircraft Carriers ===&lt;br /&gt;
Japan entered World War II with the most experienced sea aviation force in the world, with a total of 8 carriers constructed before 1940.  They soon learned the lessons America and Britain eventually did, that larger carriers are better and that superimposed decks (multiple flight decks stacked like cake tiers) are a bad idea.  However, they failed to anticipate the scale of their losses and were unable to complete replacement carrier construction for much of the war. One achievement that highlights this failure was the construction of the carrier &#039;&#039;Shinano,&#039;&#039; a converted &#039;&#039;Yamato&#039;&#039;-class battleship and thus the largest aircraft carrier built during the war. Because she was a conversion of a half-finished battleship hull that had been hastily chosen after the disaster of Midway, the IJN couldn&#039;t actually convert her to a full fleet carrier and settled for making one of their most expensive assets (in terms of time, money, and resources invested) into a support carrier that would focus on repairing and resupplying the air arms of full fleet carriers that, by the time she was launched in 1944, had all been annihilated. She was sunk less than two months after being launched by an American submarine, and had only ever carried 50 &#039;&#039;&#039;Ohka&#039;&#039;&#039; flying bombs.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Akagi&#039;&#039;&#039;&#039;&#039;: An &#039;&#039;Amagi&#039;&#039;-class battlecruiser hull converted to an aircraft carrier after Japan entered into the 1922 Washington Naval Treaty. Akagi was completed with &#039;&#039;&#039;three&#039;&#039;&#039; flight decks, from which planes could theoretically be launched simultaneously. In practice, the bottom and top decks worked well while the middle flight deck was less than 1/10th the length of the top flight deck and was flanked by two twin 8&amp;quot; gun turrets that prevented the deck&#039;s use in battle. The lowest flight deck was also small, being only 1/3rd the length of the uppermost flight deck; both the middle and lower decks, as a result, could only be used for small, light, and increasingly obsolete aircraft. The remaining armament consisted of six casemate 8&amp;quot; guns, as well as six 4.7&amp;quot; guns for anti-ship and anti-aircraft duty. Much like the USS &#039;&#039;Langley&#039;&#039;, this early and pioneering design lacked an island for command and control arrangements. Eventually the ship was completely refit to the iconic aircraft carrier design recognized today: all major gun turrets were removed, the top flight deck was extended, and the lower decks were eliminated in favor of increased hanger space for more aircraft. An island bridge allowed for better aircraft coordination and fire control, especially for the new 25mm autocannons that were fitted to the ship. These improvements did have a negative effect on her speed, though she could now theoretically launch 80 aircraft, most of which would be A6M Zeroes. &lt;br /&gt;
**&#039;&#039;Akagi&#039;&#039; carried a weakness common to most early aircraft carriers: Usually made from converted warships built for entirely different purposes, they possessed the armor specifications of a battleship against direct and indirect gunfire, but none against air attack. Their decks were especially vulnerable to enemy aerial attacks, with the American &#039;&#039;Lexington&#039;&#039;-class carriers also sharing this characteristic. &#039;&#039;Akagi&#039;&#039; was sunk by aerial divebombs during the Battle of Midway in 1942, partly because tired ordnance crews left explosives strewn throughout the open hangar and most of her planes were being pumped full of aviation fuel in preparation for a strike against the American carriers.&lt;br /&gt;
*  &#039;&#039;&#039;Sōryū&#039;&#039;&#039;&lt;br /&gt;
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=== Battleships ===&lt;br /&gt;
* &#039;&#039;&#039;Yamato class&#039;&#039;&#039;: The single largest series of battleships ever built at 263 meters, and the wet dream of any naval enthusiast, weeaboo, and big gun fan everywhere. But before we get excited, we need to make it clear that no, the Yamato was objectively the wrong ship in the wrong war. The age of the battleship, with rare exception for shore bombardment, was pretty much over. Worse of all Japan was somewhat aware of this, with foremost officers like Yamamoto outright saying Naval airpower is the future, and was proven largely correct as the only engagement Yamato or Musashi(Shinano was another ship of the line that was converted partway through construction) ever participated in where they actually got to fire their weapons at anyone turned out to be Leyte gulf in 1944, and both were sunk by angry American dive and torpedo bombers by 1945. &lt;br /&gt;
** With that boring disclaimer out of the way, let&#039;s get to the meat and potatoes. The thing had nine 480mm cannons and was housed in a turret that [[Awesome|weighed as much as a small destroyer.]] On top of that, each turret could fire AA shells that would explode after a time fuse delay, and the few test photographs we have show they were a sight to behold, though US pilots reported not being too afraid of them, and they tended to damage the barrels. The class had an incredible number of medium and light weapons that could be brought to bear against lighter targets and fighters as well, with as many as 100 of these lighter weapons, though the 25mm autocannons were reportedly some of the worst in the war. There were some additional 13mm machine guns thrown on the bridge for good measure, but this was more like a desperate afterthought than a concerted effort to add additional AA protection. Still, a Yamato could still cause a small Titan or knight to sweat a little, because those main armaments are utterly insane.&lt;br /&gt;
** Yamato had absolutely insane 410-650mm armor in some places, making her an armored behemoth. However, it is important to remember that [[Katanas are Underpowered in d20|Japanese steel historically sucks.]] The torpedo defense system was hoped to protect the ships, but was often troublesome and thus never really as effective as hoped. A prime example of this is when an American submarine hit Yamato and forced her to return to port for repairs, and the outright sinking of the Shinano by the USS Archerfish, a Yamato modified to be a &amp;quot;carrier support vessel&amp;quot;. &lt;br /&gt;
** However all this really doesn&#039;t matter, because the Americans threw out the Iowa-class in 1943 and they were objectively the best battleships ever built. While the guns were smaller and far less armored, they were faster, technologically more advanced with radar systems to help gun tracking and targeting, and built with far better quality steel and AA guns. While one &#039;&#039;could&#039;&#039; be autistic and debate the dozens of variables about which one would cause the other to succeed, the reality is you can&#039;t just compare the two in a vacuum in a ship on ship engagement. But given that the Iowas tended to have better speed and range, at a strategic level you could argue that the Iowas win purely on those factors because oceans tend to be big so range is kinda important. There&#039;s also the fact that there were twice as many Iowas as there were Yamatos, so [[M4 Sherman|any comparison should be taking this into account]].&lt;br /&gt;
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* &#039;&#039;&#039;Nagato class&#039;&#039;&#039;: The Nagatos were two dreadnought class vessels that served as the heaviest warships in the IJN until the arrival of the Yamatos. They came as a result of the Russo-Japanese War, and were part of a massive armament effort in light of the development of the HMS Dreadnought. The class was armed with four twin 16&amp;quot; turrets and twenty casemate 5&amp;quot; cannons for dealing with lighter vessels and four 3&amp;quot; guns. They copied American belt armor designs that allowed for additional speed that made them fast for the time. Modernization added new mgs and 25mm cannons, as well as bulges for anti-torpedo duties and equipment replacement. However the class saw relatively little service throughout the war.&lt;br /&gt;
** Nagato&#039;s sister ship Mutsu saw little service and coincidentally blew up and sank in harbor. The Government covered up the details so little is known to this day, but the best guess we have is that a fire got out of control and the ammo rolled a one on it&#039;s existence save.&lt;br /&gt;
** Nagato herself saw very little service as well, despite being the flagship of the Pearl Harbor attacks. She fought the Americans in a few battles, but was bombed and forced to return to Japan. She then stayed in harbor as a AA gun as there wasn&#039;t enough material to get her into fighting condition again. After the war the Americans captured her and tested nukes on her, before ultimately letting her capsize. If nothing else, Nagato gets credit where it is due: The thing lasted longer than the Yamato and actually survived to be captured by the Americans, rather than being sunk by a squijillion [[Angry Marines|angry pilots]] still pissed off about the boats that they blew up. &lt;br /&gt;
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* &#039;&#039;&#039;Kongo class&#039;&#039;&#039;: The Kongo class is well known among naval combat nerds for being the ones that actually showed up and did the fighting, unlike the Yamatos. Construction of the IJN Kongo took place in Britain, but the remainder of these ships were built in Japan. Initially the primary armament was was eight 14&amp;quot; guns mounted in twin turrets, sixteen casemate 6&amp;quot; guns, as well as a token armament of four 3&amp;quot; guns. In addition the ship had eight torpedo tubes (four per side). The side armor was comparatively thin to the bridge, which had a whopping 355mm of armor compared to the rest of the ship having 203mm maximum belt armor. The Kongo class served quietly in WWI and were forced into training roles to conform with the Washington Naval treaty. A series of innovations during the interwar period included aircraft launchers, additional armor, a new propulsion system, and improvements and upgrades to the main and secondary armaments. This also included the installation of modern hardware like radio systems, searchlights, and fire control systems.&lt;br /&gt;
** The Kongos served well and escorted convoys and aircraft carriers during the early conflict. A recurring problem for the class was once an enemy got close, all that armor didn&#039;t seem to do any good when the Americans started firing point blank into them. Half the class was sunk in engagements with other enemy ships at Guadalcanal, performing well during combat. Kongo would survive Leyte gulf until being unceremoniously demolished by American submarine USS Sealion. The last vessel of the class to fall, the Shinano, was sunk in 1945 by carrier aircraft while in harbor in Kure. Ironic that holdovers from WWI served with more distinction and service than the supposed mightiest battleships ever built.&lt;br /&gt;
** There is some debate as to if the Kongos were &amp;quot;fast battleships&amp;quot; or &amp;quot;battlecruisers&amp;quot;. While there is evidence to suggest the latter, they were classified as such in the IJN so that is why they are here. But for all intents and purposes they were closer to battlecruisers than true battleships.&lt;br /&gt;
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=== Cruisers ===&lt;br /&gt;
The cruisers of the IJN were heavily influenced by the Battle of Port Arthur, with a preference for torpedo armed cruisers.  Even within the IJN this policy was not without its detractors due to the risks of torpedo tactics.  In practice, these torpedoes rarely contributed and were a frequent liability, with several cruisers being taken out of action due to their torpedoes being hit.  Otherwise, Japan&#039;s cruiser force was generally well built but lacked modern fire control.&lt;br /&gt;
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*&#039;&#039;&#039;Amagi Class&#039;&#039;&#039;: A battlecruiser class designed to capitalize on the new naval wartime technologies that emerged with the introduction of Dreadnought class warships and other post-WWI innovations. The intended armament was to be 5 twin 400mm cannons as the primary armaments, 16 5.5&amp;quot; casemate cannons, six 4.6&amp;quot; flak cannons, and 8 24&amp;quot; torpedo tubes. The armor was reduced to increase speed, and the overall purpose was to use them as cost effective battleships in support of [[Stellaris|Destroyer swarms]]. We will never really know how they performed, though two of the class were slated to be converted into Aircraft carriers, though only one would ever be completed as an aircraft carrier, the above mentioned Akagi.&lt;br /&gt;
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=== Destroyers ===&lt;br /&gt;
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Japanese destroyer construction after the Washington Naval Treaty emphasized fleet destroyers as a way to bulk out their navy while appearing to conform to the treaty.  A series of classes were developed in the 20&#039;s and 30&#039;s but all were produced in small batches of no more than a couple dozen each.  The IJN never settled on a common design for mass production like the USN did with the Fletcher. Throughout the 30&#039;s they had the A design, which was for general fleet support, the B design which was for carrier escort and AA, and the C class which would support battlefleets with torpedoes and cannons.&lt;br /&gt;
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&#039;&#039;&#039;Fubuki&#039;&#039;&#039;: A class of Destroyers were developed as a direct response to the Washington Naval treaty. They earned the Fubuki nickname long after they had been built. In short, they were designed to bring heavy dakka to the furthest possible distance as quickly as possible, with the heaviest armor they could get away with. They carried a whopping nine 24&amp;quot; torpedoes as well as some 5&amp;quot; cannons and some mgs, with the 5&amp;quot; cannons acting as AA guns as well as anti-ship weapons. 24 were built throughout the class, with only two surviving the war.&lt;br /&gt;
* The Type II subclass were generally considered decent for their armament, but the Type III subclass had better power efficiency. The first ten ships were the Type I class and were particularly bad, though later ships improved on these flaws. Overall the Type III was preferred and many of the improvements found on them were given to the Type II class of ships.&lt;br /&gt;
* The Fubukis suffered from being too light in weight and AA armament: the entire class had to have rebuilds to make them better at sea performance, and later in the war those lack of AA weapons bit them in the ass hard: it became so desperate that the rear primary turret was replaced with 25mm aa guns. However, they still served well in spite of these flaws, and was the class of ship responsible for stranding JFK at sea.&lt;br /&gt;
&#039;&#039;&#039;Shimakaze&#039;&#039;&#039;: A planned class of destroyers that roughly fills the &amp;quot;C-class&amp;quot; of destroyers starting and ending with the namesake Shimakaze. The Shimakaze needed to be as fast as greased lightning and were armed with three 5&amp;quot; dual purpose cannons and three quintuple torpedo launchers using the infamous Type 93 long range torpedoes. Anti-aircraft guns...well, they were there, just not in quantity. The class was considered too expensive for general production, and Shimakaze herself saw very limited service in the war until being sunk while escorting some troop transports.&lt;br /&gt;
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== Airplanes ==&lt;br /&gt;
Contrary to American propaganda, poorly made history documentaries, or just outright misunderstanding Japanese air doctrine, Japanese aviation was pretty much some of the finest on earth at the time. See, when your empire is built upon island chains, naval and air supremacy kinda become very important. As a result Japanese aircraft, while very poorly armoured (especially by American standards) and not quite as heavily armed compared to the allies, were nevertheless actually very well built, just in a very different way. In gamer&#039;s terms (since we are on /tg/), the Japanese airplanes were heavily [[min-max]]xed for their intended role, relying on superior training and coordination between different types to get maximal efficiency out of the whole lot. This went swimmingly for them early in the war... but ended up in catastrophe after both attrition and lack of resources took their toll on both the quality of aircrew and machines alike.&lt;br /&gt;
&lt;br /&gt;
===Fighters===&lt;br /&gt;
* &#039;&#039;&#039;Mitsubishi A5M &amp;quot;Claude&amp;quot;&#039;&#039;&#039;: The less iconic, but still just as important naval aviation fighter designed by the same man who would develop the Zero: Jiro Horikoshi. Claudes were exclusively Navy aircraft that far excelled navy expectations, and helped end biplanes in IJN aviation service on Aircraft carriers. Early armament was two humble mgs, but variants after the A5M1a incorporated two 20mm Oerlikon cannons. Claudes were largely replaced by the Zero by the time the war broke out, but some were used in Kamikaze attacks in the latter part of the war. The design was so good that the IJA took a break from the dick slapping contest they had with the Navy to consider it, though they felt the maneuverability was lacking. Japanese aviators disliked closed cockpit designs on the A5M because they hindered visibility, so for the most part the aircraft were open topped, with all the positives and negatives that implied.  &lt;br /&gt;
* &#039;&#039;&#039;Mitsubishi A6M &amp;quot;Zero&amp;quot;&#039;&#039;&#039;: The Zero was the iconic aircraft of the war for Japan and served in every theatre, though it was first and foremost a Navy Fighter. It was designed so that a well trained pilot could fully utilize the aircraft and outmatch most anything in the world at the time. It was even good enough that the basic airframe (made from high-end alumuminum alloys and with revolutionary structures such as smoothed rivets) could be recycled for carrier use with minor modifications. This did have the downside of sometimes removing radios for increased range or due to them just not working, and by late war America and Britain started topping them with better armored and easier to fly designs. However, bear in mind that the Zero could achieve ranges of 1,870 km and was still able to accept upgrades until the end of the war, a feat not shared by every fighter.&lt;br /&gt;
* &#039;&#039;&#039;Kyushu J7W Shinden&#039;&#039;&#039;: A high speed (750kph) short range prototype interceptor made in the last days of the war. Notably it had a pusher prop in the back and four 30mm cannons in the nose. Designed for the express purpose of ruining the day of those pesky American B-29&#039;s bombing the everloving shit out of Japan, but never saw more than a couple of test flights.&lt;br /&gt;
* &#039;&#039;&#039;Nakajima Kikka&#039;&#039;&#039;: A prototype Jet Fighter built by the IJN, similar in general shape to the ME 262 (albeit slimmer and lankier) with ten of them being built. It first flew on August 7th 1945, eight days before Emperor Hirohito surrendered. Here more as credit to Japanese Engineers than anything.&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*&#039;&#039;&#039;Nakajima B5N &amp;quot;Kate&amp;quot;&#039;&#039;&#039;: A torpedo and tactical bomber used by the navy and army starting in 1937. The B5N was one of the more advanced designs in the world at the time and was responsible for the sinking of Lexington and Hornet, and contributed to the sinking of the Yorktown. Possessing an impressive range of 1992 kilometers, a decent top speed of over 300kph and carrying an advanced long range torpedo they were able to launch from a further distance than equivalent weapons from other nations (or alternatively three 250kg bombs); they were a force to be reckoned with early into the war. But by 1943 fighter superiority was being steadily eroded from Japan, so the lack of defensive armament and armor started to bite the Japanese hard in the butt and even an improved version called the B6N &amp;quot;Jill&amp;quot; made to keep the design relevant couldn&#039;t invert the tendency. &lt;br /&gt;
*&#039;&#039;&#039;Mitsubishi G4M &amp;quot;Betty&amp;quot;&#039;&#039;&#039;: A Bomber commissioned by the navy that could launch torpedoes as well, filling a similar role to the American B-25. Absolutely absurd, these vehicles had 3700km range at the expense of armament, bomb bay doors, and self-sealing fuel tanks in order to maximize range. The theory was that the Zeros would cover them so that being shot down wouldn&#039;t be a problem, but the harsh reality is that if anything with more than four light mgs (or anything heavier like Ma Deuces or 20mm cannons) shot at it, they tended to explode into flame, much earning them the nickname &amp;quot;the Honorable One-Shot Lighter&amp;quot; among allied pilots. Later variants added improved protection and armament at the expense of range, something Japan was not worried about in the latter part of the war. There was even a limited production run that was used to ferry Ohka flying bombs to launch positions, but these sucked ass. Yamamoto infamously was shot down in one of these by USAAF [[P38 Lightning|P-38 fighters]], and you can still visit the wreckage in the jungle to this very day.&lt;br /&gt;
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== Wunderwaffen ==&lt;br /&gt;
Much like the Germans, the Japanese were trying to get their own nuclear weapons program going, though they didn’t make very much progress with it. In fact, when the Americans dropped their own atom bombs, the Japanese initially refused to believe they were real due to the sheer amount of resources needed to refine Uranium. The Japanese also had domestic copies of the Me-163 and Me-262 fighters as well, but lacked the means to put them into production to be able to affect the outcome of the war.&lt;br /&gt;
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All that said, they also had some unique domestic programs:&lt;br /&gt;
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* &#039;&#039;&#039;MXY-7 Ohka&#039;&#039;&#039;: the infamous kamikaze airplane, as in being purposely built for the task. An Okha was basically an anti-ship missile... [[Grot Bommer|except is was piloted by a live human being instead of automated systems]]. A wooden airframe encompassing a rocket engine, a basic cockpit an a 1.200kg bomb, it could (and did) ruin the day of any ship it hit. It was mostly used during the battle for Okinawa (with some success), but they were extremely short-ranged (37km) and had to be dropped by Betty bombers... who were more often than not intercepted before they could launch the suicide plane. In typical Japanese [[irony]], &#039;Ohka&#039; means &#039;cherry blossom petal&#039;, petal that can only fall down once it becomes separated from its tree... Yeah... Pretty poetic, if you can somehow accept the fact [[grimdark|&#039;&#039;&#039; there&#039;s a goddamn human being committing suicide to crash a 1.200kg bomb on target.&#039;&#039;&#039;]]&lt;br /&gt;
* &#039;&#039;&#039;Fu-Go Balloon Bombs&#039;&#039;&#039;: Very basic in concept, these were weather balloons carrying shrapnel and firebombs that would be released after a fixed period by a very rudimentary timer. Launched in Japan, they’d travel the jet stream to America and hopefully cause enough damage and mayhem to disrupt American offensive operations in the Pacific. Completely incapable of any targeting, a few civilians were killed and American authorities clamped down on reports to prevent panic amongst the populace. Ultimately, these were the first truly intercontinental weapons ever made, but with only 300 of 9,000 total balloons being confirmed to have survived the flight to the USA they were a total waste of limited time and resources, even considering how dirt-cheap and simple to produce they were. The balloon bombs did succeed in forcing the Americans to divert a tiny amount of effort to trying to track them and combat potential forest fires.&lt;br /&gt;
* &#039;&#039;&#039;Atomic Bomb Projects&#039;&#039;&#039;: There were several projects for uranium enrichment. The Japanese had some good nuclear scientists, but ultimately the familiar limitations of limited industry and resources kept them from success.  The Nagasaki group dropped a letter from Luis Alvarez to Ryokichi Sagane in the hope he could explain to the government what they were now facing, although the army didn&#039;t give it to him until after the war had ended.&lt;br /&gt;
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== Other ==&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2A01:E0A:26A:4A60:DE2B:823F:55CF:FC6D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Japanese_Equipment&amp;diff=266486</id>
		<title>Imperial Japanese Equipment</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Japanese_Equipment&amp;diff=266486"/>
		<updated>2022-12-30T14:15:18Z</updated>

		<summary type="html">&lt;p&gt;2A01:E0A:26A:4A60:DE2B:823F:55CF:FC6D: /* Airplanes */&lt;/p&gt;
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The Empire of Japan: the first East Asian country to successfully industrialize in the late 19th century and from the 1930s to 45 the scourge of the Pacific. While better off than [[Fascist Italian Equipment|Italy]], Japan still lagged behind in a lot of fields and had major raw materials and fuel shortages.&lt;br /&gt;
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Generally speaking Imperial Japanese gear generally falls into four categories...&lt;br /&gt;
*Solid by Great War and Inter-War standards but out of date for WWII.&lt;br /&gt;
*Good if made with some weird logic or specific bit of Min-Maxing in mind.&lt;br /&gt;
*Unusable/near unusable garbage due to cost cutting and bizarre moon logic.&lt;br /&gt;
*Really rough and dirty stuff cludged together as Japan got a major beat down.&lt;br /&gt;
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== Small Arms ==&lt;br /&gt;
Japan&#039;s small arms were generally less advanced than that of other countries at the time; while most countries still relied on bolt-action rifles as their service weapon, many countries still produced decent quantities of SMGs as well as self-loading rifles in more limited numbers. Japan however focused primarily on bolt-action rifles, with fewer automatic weapons to back them up. Weapon quality also suffered later in the war as well.&lt;br /&gt;
=== Rifles and SMGs ===&lt;br /&gt;
* &#039;&#039;&#039;Type 30 Arisaka&#039;&#039;&#039;: Japan&#039;s old rifle, designed by Arisaka Nariakira and put into service in 1899, it saw use in the Russo-Japanese War and the Great War. Fired a 6.5x50mm bullet. Generally a solid five-shot bolt action for it&#039;s day, if a bit underpowered. &lt;br /&gt;
**As a side note, the 6.5x50mm Arisaka bullet was better suited for a man-portable automatic weapon than the typical over-charged full rifle rounds of the late 19th/early 20th century, which were made with accuracy and stopping power in mind. The Russian Fedorov Avtomat used them.&lt;br /&gt;
* &#039;&#039;&#039;Type 38 Arisaka&#039;&#039;&#039;: Update on the Type-30. Used primarily in WWI, and partially replaced by the Type 99 in WWII.&lt;br /&gt;
* &#039;&#039;&#039;Type 99 Arisaka&#039;&#039;&#039;: Built to replace the Type 30 and Type 38 by firing a 7.7x58mm cartridge. Improvements to the sights also made it the preferred rifle for snipers. That said, the Japanese still had a lot of Type 38s and 6.5x50mm, so it never fully replaced the Type 38.&lt;br /&gt;
* &#039;&#039;&#039;Type 100 Nambu&#039;&#039;&#039;: The only production SMG made by the Japanese, and made in more limited numbers compared to other militaries. The Nambu SMG fired the same 8x22mm cartridge as the standard Nambu pistol. It had  sideloading magazine much like the earlier MP18 and contemporary Sten; while side-loading magazines had fallen out of favor by this time due to the unbalanced weight, it was a hell of  lot better than the other experimental Nambu SMGs that had been made at the time.&lt;br /&gt;
* &#039;&#039;&#039;Last Ditch Guns&#039;&#039;&#039;: In the late war, Japanese manufacturing had been effectively crippled and resources were in short supply, so these so-called &amp;quot;Last Ditch Rifles&amp;quot; were made to arm what military forces remained, as well as civilians for the upcoming invasion of the Japanese home islands. These ranged from simplified versions of the Type 99 to very crude single-shot musket-things to give to civvies.&lt;br /&gt;
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=== Pistols ===&lt;br /&gt;
* &#039;&#039;&#039;Type 26 Revolver&#039;&#039;&#039;: A simple break-action hammerless revolver, chambered in 9mm Japanese revolver. Was invented back in 1893 but was still used in WWII to supplement weapon stockpiles.&lt;br /&gt;
* &#039;&#039;&#039;Nambu Type 14&#039;&#039;&#039;: The standard sidearm of the IJA following WWI, replacing the Type 26. Chambered in 8x22mm, it wasn&#039;t as strong as contemporary pistols, but was solidly built, and later became the inspiration for the Ruger .22 pistol. General IJA policy at the time was that officers were allowed to buy sidearms with their own money. A common misconception is that the Type 14 was dangerous to shoot, which is only half true. It won&#039;t explode, but it will sometimes go off when clearing a jam(more on that below). Another is that the Nambu was a cheaper knockoff of the Luger, which is untrue. The Type 14 is a series of improvements of an earlier weapon commonly called &amp;quot;Grandpa Nambu&amp;quot;, a firearm which appeared in production at roughly a similar time to the Luger. While not objectively terrible, it was nothing compared to the Italian Berreta or Browning&#039;s 1911. It frequently jammed as well due to the springs not being able to keep up with the bolt, and was compounded by the bullets being angled up. The magazine release is also difficult to clear without adjusting your grip. However to the weapon&#039;s credit it had a very light trigger pull and had a trigger guard designed to allow troops wearing gloves to use them without removing said gloves. &lt;br /&gt;
* &#039;&#039;&#039;Nambu Type 94&#039;&#039;&#039;: A smaller, lighter-weight pistol compared to the Type 14. It was called the &amp;quot;Surrender Pistol&amp;quot; because it had an exposed sear, meaning that pressing down on the sear could fire the gun without pulling the trigger, so supposedly a Japanese soldier could fake surrendering so that they could shoot their captors up close. While this may have happened on occasion, stories of surrendering troops regularly firing using the sear are probably unsubstantiated, as it takes a considerable amount of force to squeeze the sear hard enough to fire the pistol. The Type 94 was used primarily by officers, army airmen, tankers, and paratroopers due to the lighter weight. Largely it was an army weapon, though there are reports of the Type 94 being used by Navy officers who purchased them with their own money.&lt;br /&gt;
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=== Machine Guns ===&lt;br /&gt;
* &#039;&#039;&#039;Type 11 Light Machine gun&#039;&#039;&#039;: Put into service in 1922, this gun is &#039;&#039;weird&#039;&#039;. Basic idea, make a machine gun that could use the 5 round stripper clips used by Arisaka Rifles. That means you don&#039;t have to make special magazines for it or ship them to the front, while regular infantry dudes can supply it with bullets. So it has this weird hopper magazine that takes up to 6 clips. This also meant putting the stock off to the side. While it worked, it was heavy, awkward and not terribly reliable. The Soviets captured a few and actually made a few prototypes with a copied mechanism before realizing that it was more hassle than it was worth.&lt;br /&gt;
* &#039;&#039;&#039;Type 96 Light Machinegun&#039;&#039;&#039;: to address the problems with the Type 11, the Japanese replaced it with a different model that used a top-loading magazine, based on the Czech ZB VZ 26 (which also inspired the Bren Gun).&lt;br /&gt;
* &#039;&#039;&#039;Type 99 Light Machine Gun&#039;&#039;&#039;: Visually similar to the Type 96 but chambered in the same 7.7x58mm ammo as the Type 99 Arisaka. Other than that, it and the Type 96 [[Imperial Guard|were one of the few LMGs with a bayonet mount.]]&lt;br /&gt;
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=== Anti-Tank Infantry Weapons ===&lt;br /&gt;
* &#039;&#039;&#039;Type 4 70 mm AT rocket launcher&#039;&#039;&#039;: Introduced in 1944 as an answer to the American Bazooka. Fairly basic but still a reusable item, a rocket was slotted into the front and set up by a simple percussion lock. A few thousand of these were made before the war ended and they saw only limited use. Never the less the PLA copied them for their first generation of RPGs.&lt;br /&gt;
* &#039;&#039;&#039;Lunge Mine&#039;&#039;&#039;: Somehow the Japanese figured out a way to banzai charge tanks of all things. Little more than a shape charge attached to a pole, the idea was that a soldier would wait in ambush for an enemy tank to get close enough; the attacker would then charge at the tank’s side armor and strike it with the lunge mine to set it off; of course, at that range the explosion would more than likely kill or maim the user, if they weren’t already killed from trying to charge a friggin tank.&lt;br /&gt;
* &#039;&#039;&#039;Type 97 Automatic Cannon&#039;&#039;&#039;: The Japanese version of the AT-rifle concept. Hilarious because they considered it a cannon and less of an AT-Rifle. [[Awesome|Shot 20mm ammo]]. So did the Finnish AT-rifles, but it is more hilarious because Japan also built Yamato(more on that below). What was unique is that they ended up getting used on some Japanese aircraft as a form of cannon. Overall not a terrible weapon, but quickly became outdated and was abandoned after 1200 total units due to the sheer complexity, but it certainly puts a massive dent in the &amp;quot;Japan just built shitty stuff&amp;quot; myth.&lt;br /&gt;
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=== Misc ===&lt;br /&gt;
* &#039;&#039;&#039;Type 89 and Type 10 Grenade dischargers, aka &amp;quot;Knee Mortars&amp;quot;&#039;&#039;&#039;: A nifty little Japanese design, these are basically miniature man-portable mortars. Lightweight (around 5 kg) and nominally requiring only a single soldier to use , they were capable of chucking a hand grenade up to 200 meters away, which came in pretty handy in the often close and cramped firefights in the jungle. As an amusing sidenote, the name &#039;Knee Mortar&#039; comes from a mistranslation of a Japanese manual on how to use the thing: American soldiers first believed they were supposed to be braced against one&#039;s leg due to the curved butt-plate (which in reality is to make it easier to rest against tree roots or rough ground). While the error was quickly discovered (it was obvious from the recoil that bracing it on your leg would break your femur at best), the name stuck.&lt;br /&gt;
* &#039;&#039;&#039;Guntō&#039;&#039;&#039;: Bargain Basement knock-off katanas. It was a regulation that all IJA officers were required to carry a sword and to that end a large number of these swords were made. Since Japan was raising a fuck-huge army under the militarists, they dispensed with the old arts of Sword Production and instead produced lots of blades quickly with modern milling/grinding/quenching techniques. For this reason, such &#039;modern&#039; blades aren&#039;t considered traditional swords in Japan and they can be confiscated by the government for recycling. Real traditional katanas were a very rare sight on the battlefields of WWII, for even those officers that came from an old samurai family and possessed a genuine one often left the priceless family heirloom at home and carried a fancied-up Guntō (that would do the job in a pinch anyway) in battle. A lot of the surviving ones today are trophies collected by US Army soldiers and Marines ([[lulz|and often misidentified for genuine katanas by the uninformed]]). &lt;br /&gt;
* &#039;&#039;&#039;Bayonets&#039;&#039;&#039;: The IJA stuck bayonets on &#039;&#039;everything&#039;&#039;. Not just rifles, but also their LMGs and SMGs. Bayonet charge had fallen out of favor with everyone else, and bayonets were only a last ditch weapon for everyone else, but bayonet fighting was still a mainstay of the IJA and had some success on the Chinese front. Against the Americans, however, who possessed significantly more automatic weapons, it had been rendered a useless tactic.&lt;br /&gt;
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== Artillery and AT guns ==&lt;br /&gt;
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== Vehicles ==&lt;br /&gt;
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=== Tanks ===&lt;br /&gt;
The Tank Fleet of the Imperial Japanese Army was not that great. See, our dear friends had experimented with the tank concept pretty early on, but much like the rest of the world took the wrong lessons from Spain. They also failed to integrate the weapons into divisions properly. The skirmishes with the Soviet Union and visits to Germany in the late 30s pretty much proved that the concept worked different than they thought, and they tried to catch up. However, tanks take a lot of money, labour and equipment to produce and a lot of fuel to operate. In China, 1930s era tanks were still quite effective and if war happened with the United States the fleet and air force obvious took priority. So most of the &amp;quot;good&amp;quot; tanks ended up in the homeland because of the logistics strain, and the far cheaper Type 95 Ha-go/Kyugo were far more common by virtue of being lighter and thus less of a bother to send to shitty undeveloped island #273.&lt;br /&gt;
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Imperial Japanese Tanks were given a designation based on the Imperial Japanese Calendar, which starts counting at 660 BCE. &lt;br /&gt;
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*&#039;&#039;&#039;Type 95 Ha-go/Kyugo&#039;&#039;&#039;: Named Ha-go after the manufacturer but called the Kyugo by troops, either name is correct, but Ha-go is more familiar to western audiences. Since Japan like most powers considered the idea of the Infantry and Cruiser tank concepts, the 95 was considered as an alternative to the land battleship concept. The 95 could keep up speed and were vastly faster, making them better than contemporary infantry tanks. They ever were cheaper to make, and were cushioned against heat and bumps...[[Grimdark|by asbestos.]] In Burma, one was captured and is still at Bovington, and a contemporary report indicated that there were design elements that were quite good, especially the bogie wheel suspension. However, the 37mm cannon became rapidly outdated, and the machine guns were only ok, being fed by hoppers and not belts, and the commander was cramped and somewhat overwhelmed. Perhaps worst of all was that crews were strongly frowned upon for adding on armor or boxes for ammo, though logs to allow troops to sit on the back were considered acceptable. The turret could also could be [[FAIL|jammed with a knife]], and there are allegations that American .30-06 ammo was able to penetrate the side armor, though these reports are not fully substantiated.&lt;br /&gt;
* &#039;&#039;&#039;Type 97 Chi-Ha&#039;&#039;&#039;: The main medium tank of the IJA during WWII. It weighed 14.3 tonnes, a 127kW engine, armor 8-26mm thick and was armed with a 57 mm main gun and a couple of machine guns. When it was introduced in 1936 the Chi-Ha was pretty good and it was often effective in china. When the US came around, not so much.&lt;br /&gt;
** &#039;&#039;&#039;Type 97 ShinHōtō Chi-Ha&#039;&#039;&#039;: A Chi-Ha with more armor and a higher velocity 47mm gun better for anti-tank work introduced in 1942. &lt;br /&gt;
* &#039;&#039;&#039;Type 1 Chi-He&#039;&#039;&#039;: Another upgrade on the Chi-Ha with some more armor and a better engine. About 170 were made and they stayed on the Home Islands.&lt;br /&gt;
* &#039;&#039;&#039;Type 3 Chi-Nu&#039;&#039;&#039;: Another upgrade on the Chi-Ha, with up to 50mm of armor and a 75mm anti-tank gun. It was designed to take out Shermans in 1943 and put into production in 1944 when Japan was getting a serious ass whoopin by US Bombers. The most advance Japanese Tank to see even limited mass production. Stayed in the Home Islands.&lt;br /&gt;
* &#039;&#039;&#039;Type 4 Chi-To&#039;&#039;&#039;: Not an update on the Chi-Ha, but an entirely new vehicle from the ground up. A couple of Prototype vehicles which were broadly speaking in the T-34/Sherman&#039;s ballpark. The Cheeto&#039;s legacy is mostly preserved by World of Tanks and Alternate History nerds.&lt;br /&gt;
* &#039;&#039;&#039;Type 5 Chi-Ri&#039;&#039;&#039;: A single prototype that, had it been completed would have been more heavily armored than a Sherman with a new powerful 75mm gun, plus a 37mm secondary cannon. If the [[M6 Heavy Tank|M6&#039;s]] trials are any indication the 37mm would&#039;ve been superfluous, though it isn&#039;t like Japan had access the Aberdeen proving grounds or anything so how would they have known?&lt;br /&gt;
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=== Halftracks and armored cars ===&lt;br /&gt;
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== Ships ==&lt;br /&gt;
Of all the Axis powers, the Empire of Japan had the strongest navy. Germany had to rebuild its fleet effectively from scratch and Italy... [[Fascist Italian Equipment|was Italy]]. Japan, on the other hand, was THE major ally of Great Britain in East Asia after World War 1 and was &amp;quot;permitted&amp;quot; to expand its fleet up to two-thirds the tonnage of Great Britain and the United States through the 1920s and &#039;30s. As might be expected, the Japanese resented the tonnage restrictions and basically tried to circumvent or design their way around them until they eventually repudiated the naval treaties entirely.  What they never really understood was that the naval treaties tied one hand behind the backs of their naval rivals, as both Great Britain and obviously the United States were able to outproduce Japan&#039;s shipbuilding industry pretty handily in World War II. The Japanese Navy was extremely effective through 1943, and it was really only after devastating losses at the Battle of Midway, where 2/3rds of their primary carrier fleet were sunk, that they began their decline. &amp;lt;s&amp;gt;[[Weeaboo|Good luck trying to look up a Japanese ship name without being bombarded by pictures of anime girls though.]]&amp;lt;/s&amp;gt;&lt;br /&gt;
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=== Aircraft Carriers ===&lt;br /&gt;
Japan entered World War II with the most experienced sea aviation force in the world, with a total of 8 carriers constructed before 1940.  They soon learned the lessons America and Britain eventually did, that larger carriers are better and that superimposed decks (multiple flight decks stacked like cake tiers) are a bad idea.  However, they failed to anticipate the scale of their losses and were unable to complete replacement carrier construction for much of the war. One achievement that highlights this failure was the construction of the carrier &#039;&#039;Shinano,&#039;&#039; a converted &#039;&#039;Yamato&#039;&#039;-class battleship and thus the largest aircraft carrier built during the war. Because she was a conversion of a half-finished battleship hull that had been hastily chosen after the disaster of Midway, the IJN couldn&#039;t actually convert her to a full fleet carrier and settled for making one of their most expensive assets (in terms of time, money, and resources invested) into a support carrier that would focus on repairing and resupplying the air arms of full fleet carriers that, by the time she was launched in 1944, had all been annihilated. She was sunk less than two months after being launched by an American submarine, and had only ever carried 50 &#039;&#039;&#039;Ohka&#039;&#039;&#039; flying bombs.&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Akagi&#039;&#039;&#039;&#039;&#039;: An &#039;&#039;Amagi&#039;&#039;-class battlecruiser hull converted to an aircraft carrier after Japan entered into the 1922 Washington Naval Treaty. Akagi was completed with &#039;&#039;&#039;three&#039;&#039;&#039; flight decks, from which planes could theoretically be launched simultaneously. In practice, the bottom and top decks worked well while the middle flight deck was less than 1/10th the length of the top flight deck and was flanked by two twin 8&amp;quot; gun turrets that prevented the deck&#039;s use in battle. The lowest flight deck was also small, being only 1/3rd the length of the uppermost flight deck; both the middle and lower decks, as a result, could only be used for small, light, and increasingly obsolete aircraft. The remaining armament consisted of six casemate 8&amp;quot; guns, as well as six 4.7&amp;quot; guns for anti-ship and anti-aircraft duty. Much like the USS &#039;&#039;Langley&#039;&#039;, this early and pioneering design lacked an island for command and control arrangements. Eventually the ship was completely refit to the iconic aircraft carrier design recognized today: all major gun turrets were removed, the top flight deck was extended, and the lower decks were eliminated in favor of increased hanger space for more aircraft. An island bridge allowed for better aircraft coordination and fire control, especially for the new 25mm autocannons that were fitted to the ship. These improvements did have a negative effect on her speed, though she could now theoretically launch 80 aircraft, most of which would be A6M Zeroes. &lt;br /&gt;
**&#039;&#039;Akagi&#039;&#039; carried a weakness common to most early aircraft carriers: Usually made from converted warships built for entirely different purposes, they possessed the armor specifications of a battleship against direct and indirect gunfire, but none against air attack. Their decks were especially vulnerable to enemy aerial attacks, with the American &#039;&#039;Lexington&#039;&#039;-class carriers also sharing this characteristic. &#039;&#039;Akagi&#039;&#039; was sunk by aerial divebombs during the Battle of Midway in 1942, partly because tired ordnance crews left explosives strewn throughout the open hangar and most of her planes were being pumped full of aviation fuel in preparation for a strike against the American carriers.&lt;br /&gt;
*  &#039;&#039;&#039;Sōryū&#039;&#039;&#039;&lt;br /&gt;
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=== Battleships ===&lt;br /&gt;
* &#039;&#039;&#039;Yamato class&#039;&#039;&#039;: The single largest series of battleships ever built at 263 meters, and the wet dream of any naval enthusiast, weeaboo, and big gun fan everywhere. But before we get excited, we need to make it clear that no, the Yamato was objectively the wrong ship in the wrong war. The age of the battleship, with rare exception for shore bombardment, was pretty much over. Worse of all Japan was somewhat aware of this, with foremost officers like Yamamoto outright saying Naval airpower is the future, and was proven largely correct as the only engagement Yamato or Musashi(Shinano was another ship of the line that was converted partway through construction) ever participated in where they actually got to fire their weapons at anyone turned out to be Leyte gulf in 1944, and both were sunk by angry American dive and torpedo bombers by 1945. &lt;br /&gt;
** With that boring disclaimer out of the way, let&#039;s get to the meat and potatoes. The thing had nine 480mm cannons and was housed in a turret that [[Awesome|weighed as much as a small destroyer.]] On top of that, each turret could fire AA shells that would explode after a time fuse delay, and the few test photographs we have show they were a sight to behold, though US pilots reported not being too afraid of them, and they tended to damage the barrels. The class had an incredible number of medium and light weapons that could be brought to bear against lighter targets and fighters as well, with as many as 100 of these lighter weapons, though the 25mm autocannons were reportedly some of the worst in the war. There were some additional 13mm machine guns thrown on the bridge for good measure, but this was more like a desperate afterthought than a concerted effort to add additional AA protection. Still, a Yamato could still cause a small Titan or knight to sweat a little, because those main armaments are utterly insane.&lt;br /&gt;
** Yamato had absolutely insane 410-650mm armor in some places, making her an armored behemoth. However, it is important to remember that [[Katanas are Underpowered in d20|Japanese steel historically sucks.]] The torpedo defense system was hoped to protect the ships, but was often troublesome and thus never really as effective as hoped. A prime example of this is when an American submarine hit Yamato and forced her to return to port for repairs, and the outright sinking of the Shinano by the USS Archerfish, a Yamato modified to be a &amp;quot;carrier support vessel&amp;quot;. &lt;br /&gt;
** However all this really doesn&#039;t matter, because the Americans threw out the Iowa-class in 1943 and they were objectively the best battleships ever built. While the guns were smaller and far less armored, they were faster, technologically more advanced with radar systems to help gun tracking and targeting, and built with far better quality steel and AA guns. While one &#039;&#039;could&#039;&#039; be autistic and debate the dozens of variables about which one would cause the other to succeed, the reality is you can&#039;t just compare the two in a vacuum in a ship on ship engagement. But given that the Iowas tended to have better speed and range, at a strategic level you could argue that the Iowas win purely on those factors because oceans tend to be big so range is kinda important. There&#039;s also the fact that there were twice as many Iowas as there were Yamatos, so [[M4 Sherman|any comparison should be taking this into account]].&lt;br /&gt;
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* &#039;&#039;&#039;Nagato class&#039;&#039;&#039;: The Nagatos were two dreadnought class vessels that served as the heaviest warships in the IJN until the arrival of the Yamatos. They came as a result of the Russo-Japanese War, and were part of a massive armament effort in light of the development of the HMS Dreadnought. The class was armed with four twin 16&amp;quot; turrets and twenty casemate 5&amp;quot; cannons for dealing with lighter vessels and four 3&amp;quot; guns. They copied American belt armor designs that allowed for additional speed that made them fast for the time. Modernization added new mgs and 25mm cannons, as well as bulges for anti-torpedo duties and equipment replacement. However the class saw relatively little service throughout the war.&lt;br /&gt;
** Nagato&#039;s sister ship Mutsu saw little service and coincidentally blew up and sank in harbor. The Government covered up the details so little is known to this day, but the best guess we have is that a fire got out of control and the ammo rolled a one on it&#039;s existence save.&lt;br /&gt;
** Nagato herself saw very little service as well, despite being the flagship of the Pearl Harbor attacks. She fought the Americans in a few battles, but was bombed and forced to return to Japan. She then stayed in harbor as a AA gun as there wasn&#039;t enough material to get her into fighting condition again. After the war the Americans captured her and tested nukes on her, before ultimately letting her capsize. If nothing else, Nagato gets credit where it is due: The thing lasted longer than the Yamato and actually survived to be captured by the Americans, rather than being sunk by a squijillion [[Angry Marines|angry pilots]] still pissed off about the boats that they blew up. &lt;br /&gt;
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* &#039;&#039;&#039;Kongo class&#039;&#039;&#039;: The Kongo class is well known among naval combat nerds for being the ones that actually showed up and did the fighting, unlike the Yamatos. Construction of the IJN Kongo took place in Britain, but the remainder of these ships were built in Japan. Initially the primary armament was was eight 14&amp;quot; guns mounted in twin turrets, sixteen casemate 6&amp;quot; guns, as well as a token armament of four 3&amp;quot; guns. In addition the ship had eight torpedo tubes (four per side). The side armor was comparatively thin to the bridge, which had a whopping 355mm of armor compared to the rest of the ship having 203mm maximum belt armor. The Kongo class served quietly in WWI and were forced into training roles to conform with the Washington Naval treaty. A series of innovations during the interwar period included aircraft launchers, additional armor, a new propulsion system, and improvements and upgrades to the main and secondary armaments. This also included the installation of modern hardware like radio systems, searchlights, and fire control systems.&lt;br /&gt;
** The Kongos served well and escorted convoys and aircraft carriers during the early conflict. A recurring problem for the class was once an enemy got close, all that armor didn&#039;t seem to do any good when the Americans started firing point blank into them. Half the class was sunk in engagements with other enemy ships at Guadalcanal, performing well during combat. Kongo would survive Leyte gulf until being unceremoniously demolished by American submarine USS Sealion. The last vessel of the class to fall, the Shinano, was sunk in 1945 by carrier aircraft while in harbor in Kure. Ironic that holdovers from WWI served with more distinction and service than the supposed mightiest battleships ever built.&lt;br /&gt;
** There is some debate as to if the Kongos were &amp;quot;fast battleships&amp;quot; or &amp;quot;battlecruisers&amp;quot;. While there is evidence to suggest the latter, they were classified as such in the IJN so that is why they are here. But for all intents and purposes they were closer to battlecruisers than true battleships.&lt;br /&gt;
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=== Cruisers ===&lt;br /&gt;
The cruisers of the IJN were heavily influenced by the Battle of Port Arthur, with a preference for torpedo armed cruisers.  Even within the IJN this policy was not without its detractors due to the risks of torpedo tactics.  In practice, these torpedoes rarely contributed and were a frequent liability, with several cruisers being taken out of action due to their torpedoes being hit.  Otherwise, Japan&#039;s cruiser force was generally well built but lacked modern fire control.&lt;br /&gt;
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*&#039;&#039;&#039;Amagi Class&#039;&#039;&#039;: A battlecruiser class designed to capitalize on the new naval wartime technologies that emerged with the introduction of Dreadnought class warships and other post-WWI innovations. The intended armament was to be 5 twin 400mm cannons as the primary armaments, 16 5.5&amp;quot; casemate cannons, six 4.6&amp;quot; flak cannons, and 8 24&amp;quot; torpedo tubes. The armor was reduced to increase speed, and the overall purpose was to use them as cost effective battleships in support of [[Stellaris|Destroyer swarms]]. We will never really know how they performed, though two of the class were slated to be converted into Aircraft carriers, though only one would ever be completed as an aircraft carrier, the above mentioned Akagi.&lt;br /&gt;
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=== Destroyers ===&lt;br /&gt;
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Japanese destroyer construction after the Washington Naval Treaty emphasized fleet destroyers as a way to bulk out their navy while appearing to conform to the treaty.  A series of classes were developed in the 20&#039;s and 30&#039;s but all were produced in small batches of no more than a couple dozen each.  The IJN never settled on a common design for mass production like the USN did with the Fletcher. Throughout the 30&#039;s they had the A design, which was for general fleet support, the B design which was for carrier escort and AA, and the C class which would support battlefleets with torpedoes and cannons.&lt;br /&gt;
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&#039;&#039;&#039;Fubuki&#039;&#039;&#039;: A class of Destroyers were developed as a direct response to the Washington Naval treaty. They earned the Fubuki nickname long after they had been built. In short, they were designed to bring heavy dakka to the furthest possible distance as quickly as possible, with the heaviest armor they could get away with. They carried a whopping nine 24&amp;quot; torpedoes as well as some 5&amp;quot; cannons and some mgs, with the 5&amp;quot; cannons acting as AA guns as well as anti-ship weapons. 24 were built throughout the class, with only two surviving the war.&lt;br /&gt;
* The Type II subclass were generally considered decent for their armament, but the Type III subclass had better power efficiency. The first ten ships were the Type I class and were particularly bad, though later ships improved on these flaws. Overall the Type III was preferred and many of the improvements found on them were given to the Type II class of ships.&lt;br /&gt;
* The Fubukis suffered from being too light in weight and AA armament: the entire class had to have rebuilds to make them better at sea performance, and later in the war those lack of AA weapons bit them in the ass hard: it became so desperate that the rear primary turret was replaced with 25mm aa guns. However, they still served well in spite of these flaws, and was the class of ship responsible for stranding JFK at sea.&lt;br /&gt;
&#039;&#039;&#039;Shimakaze&#039;&#039;&#039;: A planned class of destroyers that roughly fills the &amp;quot;C-class&amp;quot; of destroyers starting and ending with the namesake Shimakaze. The Shimakaze needed to be as fast as greased lightning and were armed with three 5&amp;quot; dual purpose cannons and three quintuple torpedo launchers using the infamous Type 93 long range torpedoes. Anti-aircraft guns...well, they were there, just not in quantity. The class was considered too expensive for general production, and Shimakaze herself saw very limited service in the war until being sunk while escorting some troop transports.&lt;br /&gt;
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== Airplanes ==&lt;br /&gt;
Contrary to American propaganda, poorly made history documentaries, or just outright misunderstanding Japanese air doctrine, Japanese aviation was pretty much some of the finest on earth at the time. See, when your empire is built upon island chains, naval and air supremacy kinda become very important. As a result Japanese aircraft, while very poorly armoured (especially by American standards) and not quite as heavily armed compared to the allies, were nevertheless actually very well built, just in a very different way. In gamer&#039;s terms (since we are on /tg/), the Japanese airplanes were heavily [[min-max]]xed for their intended role, relying on superior training and coordination between different types to get maximal efficiency out of the whole lot. This went swimmingly for them early in the war... but ended up in catastrophe after both attrition and lack of resources took their toll on both the quality of aircrew and machines alike.&lt;br /&gt;
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===Fighters===&lt;br /&gt;
* &#039;&#039;&#039;Mitsubishi A5M &amp;quot;Claude&amp;quot;&#039;&#039;&#039;: The less iconic, but still just as important naval aviation fighter designed by the same man who would develop the Zero: Jiro Horikoshi. Claudes were exclusively Navy aircraft that far excelled navy expectations, and helped end biplanes in IJN aviation service on Aircraft carriers. Early armament was two humble mgs, but variants after the A5M1a incorporated two 20mm Oerlikon cannons. Claudes were largely replaced by the Zero by the time the war broke out, but some were used in Kamikaze attacks in the latter part of the war. The design was so good that the IJA took a break from the dick slapping contest they had with the Navy to consider it, though they felt the maneuverability was lacking. Japanese aviators disliked closed cockpit designs on the A5M because they hindered visibility, so for the most part the aircraft were open topped, with all the positives and negatives that implied.  &lt;br /&gt;
* &#039;&#039;&#039;Mitsubishi A6M &amp;quot;Zero&amp;quot;&#039;&#039;&#039;: The Zero was the iconic aircraft of the war for Japan and served in every theatre, though it was first and foremost a Navy Fighter. It was designed so that a well trained pilot could fully utilize the aircraft and outmatch most anything in the world at the time. It was even good enough that the basic airframe (made from high-end alumuminum alloys and with revolutionary structures such as smoothed rivets) could be recycled for carrier use with minor modifications. This did have the downside of sometimes removing radios for increased range or due to them just not working, and by late war America and Britain started topping them with better armored and easier to fly designs. However, bear in mind that the Zero could achieve ranges of 1,870 km and was still able to accept upgrades until the end of the war, a feat not shared by every fighter.&lt;br /&gt;
* &#039;&#039;&#039;Kyushu J7W Shinden&#039;&#039;&#039;: A high speed (750kph) short range prototype interceptor made in the last days of the war. Notably it had a pusher prop in the back and four 30mm cannons in the nose. Designed for the express purpose of ruining the day of those pesky American B-29&#039;s bombing the everloving shit out of Japan, but never saw more than a couple of test flights.&lt;br /&gt;
* &#039;&#039;&#039;Nakajima Kikka&#039;&#039;&#039;: A prototype Jet Fighter built by the IJN, similar in general shape to the ME 262 (albeit slimmer and lankier) with ten of them being built. It first flew on August 7th 1945, eight days before Emperor Hirohito surrendered. Here more as credit to Japanese Engineers than anything.&lt;br /&gt;
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===Bombers===&lt;br /&gt;
*&#039;&#039;&#039;Nakajima B5N &amp;quot;Kate&amp;quot;&#039;&#039;&#039;: A torpedo and tactical bomber used by the navy and army starting in 1937. The B5N was one of the more advanced designs in the world at the time and was responsible for the sinking of Lexington and Hornet, and contributed to the sinking of the Yorktown. Possessing an impressive range of 1992 kilometers, a decent top speed of over 300kph and carrying an advanced long range torpedo they were able to launch from a further distance than equivalent weapons from other nations (or alternatively three 250kg bombs); they were a force to be reckoned with early into the war. But by 1943 fighter superiority was being steadily eroded from Japan, so the lack of defensive armament and armor started to bite the Japanese hard in the butt and even an improved version called the B6N &amp;quot;Jill&amp;quot; made to keep the design relevant couldn&#039;t invert the tendency. &lt;br /&gt;
*&#039;&#039;&#039;Mitsubishi G4M &amp;quot;Betty&amp;quot;&#039;&#039;&#039;: A Bomber commissioned by the navy that could launch torpedoes as well, filling a similar role to the American B-25. Absolutely absurd, these vehicles had 3700km range at the expense of armament, bomb bay doors, and self-sealing fuel tanks in order to maximize range. The theory was that the Zeros would cover them so that being shot down wouldn&#039;t be a problem, but the harsh reality is that if anything with more than four light mgs (or anything heavier like Ma Deuces or 20mm cannons) shot at it, they tended to explode into flame, much earning them the nickname &amp;quot;the Honorable One-Shot Lighter&amp;quot; among allied pilots. Later variants added improved protection and armament at the expense of range, something Japan was not worried about in the latter part of the war. There was even a limited production run that was used to ferry Ohka flying bombs to launch positions, but these sucked ass. Yamamoto infamously was shot down in one of these by USAAF [[P38 Lightning|P-38 fighters]], and you can still visit the wreckage in the jungle to this very day.&lt;br /&gt;
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== Wunderwaffen ==&lt;br /&gt;
Much like the Germans, the Japanese were trying to get their own nuclear weapons program going, though they didn’t make very much progress with it. In fact, when the Americans dropped their own atom bombs, the Japanese initially refused to believe they were real due to the sheer amount of resources needed to refine Uranium. The Japanese also had domestic copies of the Me-163 and Me-262 fighters as well, but lacked the means to put them into production to be able to affect the outcome of the war.&lt;br /&gt;
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All that said, they also had some unique domestic programs:&lt;br /&gt;
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* &#039;&#039;&#039;MXY-7 Ohka&#039;&#039;&#039;: the infamous kamikaze airplane, as in being purposely built for the task. An Okha was basically an anti-ship missile... [[Grot Bommer|except is was piloted by a live human being instead of automated systems]]. A wooden airframe encompassing a rocket engine, a basic cockpit an a 1.200kg bomb, it could (and did) ruin the day of any ship it hit. It was mostly used during the battle for Okinawa (with some success), but they were extremely short-ranged (37km) and had to be dropped by Betty bombers... who were more often than not intercepted before they could launch the suicide plane. In typical Japanese [[irony]], &#039;Okha&#039; means &#039;cherry blossom petal&#039;, petal that can only fall down once it becomes separated from its tree... Yeah... Pretty poetic, if you can somehow accept the fact [[grimdark|&#039;&#039;&#039; there&#039;s a goddamn human being committing suicide to crash a 1.200kg bomb on target.&#039;&#039;&#039;]]&lt;br /&gt;
* &#039;&#039;&#039;Fu-Go Balloon Bombs&#039;&#039;&#039;: Very basic in concept, these were weather balloons carrying shrapnel and firebombs that would be released after a fixed period by a very rudimentary timer. Launched in Japan, they’d travel the jet stream to America and hopefully cause enough damage and mayhem to disrupt American offensive operations in the Pacific. Completely incapable of any targeting, a few civilians were killed and American authorities clamped down on reports to prevent panic amongst the populace. Ultimately, these were the first truly intercontinental weapons ever made, but with only 300 of 9,000 total balloons being confirmed to have survived the flight to the USA they were a total waste of limited time and resources, even considering how dirt-cheap and simple to produce they were. The balloon bombs did succeed in forcing the Americans to divert a tiny amount of effort to trying to track them and combat potential forest fires.&lt;br /&gt;
* &#039;&#039;&#039;Atomic Bomb Projects&#039;&#039;&#039;: There were several projects for uranium enrichment. The Japanese had some good nuclear scientists, but ultimately the familiar limitations of limited industry and resources kept them from success.  The Nagasaki group dropped a letter from Luis Alvarez to Ryokichi Sagane in the hope he could explain to the government what they were now facing, although the army didn&#039;t give it to him until after the war had ended.&lt;br /&gt;
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== Other ==&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
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