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		<id>http://2d4chan.org/mediawiki/index.php?title=Malcador_the_Sigillite&amp;diff=325246</id>
		<title>Malcador the Sigillite</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malcador_the_Sigillite&amp;diff=325246"/>
		<updated>2017-12-29T21:43:04Z</updated>

		<summary type="html">&lt;p&gt;2A01:E34:ED23:C7C0:B143:BD5D:B3D9:D786: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|“I wish it need not have happened in my time,&amp;quot; said Frodo. &amp;quot;So do I,&amp;quot; said Gandalf, &amp;quot;and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.”|The Lord of the Rings, J.R.R Tolkien}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|I am here because when all else fails, when all the other [[Primarchs|mighty gods]] have [[Horus Heresy|gone off to war]], I am all that&#039;s left. Home. Hearth. I am the last Olympian.&lt;br /&gt;
|Hestia, to Percy Jackson, in The Last Olympian}}&lt;br /&gt;
&lt;br /&gt;
[[File:The Sigillite clean.jpg|thumb|300px|The [[Administratum]] of the 41st millennium wishes it could be half as competent as Malcador. On second thought, [[Grimdark|no they won&#039;t]]. [[Unknown Primarchs|Interesting armrests...]]]]&lt;br /&gt;
Malcador the Sigillite (Also known as Malcador the Hero or Malcador the Laundryman Of Teh Emprah) was Regent of Terra, Master of the [[Administratum]], first Grand Master of the [[Officio Assassinorum]], and all around bestest bud of the [[God-Emperor of Mankind|Emperor of Mankind]] during the [[Great Crusade]] and the [[Horus Heresy]]. The real-life equivalent of Malcador&#039;s position in the Imperium was that of the Prime Minister/Chancellor, who acted as de facto Head of Government in the name of the sovereign (the Emperor).&lt;br /&gt;
&lt;br /&gt;
In some respects Malcador represents something of the Emprah&#039;s final dream for mankind as well as something of the nightmare that the Imperium became. In every sense he is just a man. Not a super augmented warrior monk, just a clever old bugger. Like Big E he understood that the Imperium needed taxes and administration as well as generals and he entrusted those duties to other normal humans. Without him most of the things he created were horribly corrupted because &amp;lt;s&amp;gt;humans are kinda jerks&amp;lt;/s&amp;gt; &#039;&#039;&#039;[[Grimdark|GRIMDARK]]&#039;&#039;&#039; but even then at least it was humans being [[dick]]s to each other not [[Primarch|demigods]] lording it over the rest.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Having served the Emprah during the unification of [[Terra]] &#039;&#039;(by his own reckoning he was 6718 years old by the close of the Heresy)&#039;&#039;, he was present during the creation of the [[Primarchs]] and advised the Emperor during the early stages of the [[Great Crusade]]. Interestingly, the very first Space Marines (as in pre-legion Dark Angels) were noted to have fought with the Emperor against a psychic group called the &#039;&#039;&#039;Sigillites&#039;&#039;&#039; (even being mentally shielded against psychic assault by the Emperor himself for the campaign; warriors from said campaign had a base d+10 on psychic defense rolls), implying that Malcador may have been one of their number.&lt;br /&gt;
&lt;br /&gt;
Malcador himself explains that he is the last of the Sigillite order and further goes on to explain that they were a group which existed to preserve the memories of the past; it was Malcador&#039;s duty to remind the Emperor of the lessons of the past and to guide Him in the future. This still doesn&#039;t fully explain his seeming immortality and why the Emperor didn&#039;t kill him like he did most of his enemies. On his long life, he does point out that it doesn&#039;t come from the Emperor... according to Malcador when he met the Emperor, the &amp;quot;emperor&amp;quot; was just the greatest of Terran warlords and little else. &lt;br /&gt;
&lt;br /&gt;
When the Primarchs started getting collected and the new Imperium spreading outwards, Malcador remained as the Regent of Terra, acting as a prime minister who kept the day-to-day activities of [[Imperium of Man]] running, sponsoring various agencies (like the [[Remembrancer|Remembrancer Order]]), appointing the [[High Lords of Terra|Council of Terra]] and building the [[Administratum]] from the ground up. He also was behind the creation of the [[Officio Assassinorum]], because he realised that not all problems could be solved with either [[Iterator|diplomacy]] or a [[Space Marines|public power boot]] to the arse.&lt;br /&gt;
&lt;br /&gt;
After the Emperor returned to Terra and set up the Council of Terra, the Emperor appointed Malcador to the position of First Lord of the Council (essentially the Prime Minister of the Imperium at that point, where the [[Horus|Warmaster]] was the overall military commander) while the Emperor descended into the Imperial palace and set to work on gaining access to the [[Webway]]. Though he tried to be some kind of cool uncle/granddad to the Primarchs, most of them seem to have got jealous of his closeness to the Emperor. All of them showed off their physical oomph in front of him (though at the time Mortarion was the most recent Primarch to be discovered, so we don&#039;t know if [[Jaghatai Khan]], Alpharius and the rest decided to lay the smackdown on grandpa), and at least two of them straight-up assaulted him.&lt;br /&gt;
&lt;br /&gt;
When the [[Horus Heresy]] broke out, Malcador worked closely but-not-always-that-closely with [[Rogal Dorn]] (there were [[skub|some divergences of opinions]] between the loyal to the point of naivete Dorn and the pragmatic to the point of cynicism Malcador) in preparing the defenses of Terra and coordinating the logistics of the war-effort, as well as overseeing a formation of special projects such as the [[Astronomican|Adeptus Astronomican]] and towards the end of the Horus Heresy; the formation of the [[Grey Knights]].&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;u&amp;gt;VERY&amp;lt;/u&amp;gt; interesting claim made by Malcador himself to his dying confidante [[Sibel Niasta]] was that the Heresy was all [[Just as planned|part of the plan]], that the Primarchs were designed as &amp;quot;conquering tools and nothing more&amp;quot;, set on course to fight for dominance and eventually turn on each other and challenge the Emperor directly. This is corroborated by what we already knew from &#039;&#039;Master of Mankind&#039;&#039; and the Emperor&#039;s own attitudes towards the Primarchs. The Primarchs were manipulated against each other with [[Rogal Dorn|unequal]] [[Perturabo|favour]], jealousies stoked in order to achieve this, and he also claims that those who [[Magnus|would not be manipulated]] [[Primarch#Two Missing Primarchs|never reach the end game.]] What is not certain is whether he was speaking the &#039;&#039;whole&#039;&#039; truth since he does later admit privately that he had to lie to mortals to spare their sorrow, so what parts he &amp;quot;lied&amp;quot; about are uncertain; he also admits that the outcome had been altered by the [[Chaos Gods|great enemy]] who had emboldened their champions and started the battle early so he did not know with absolute certainty how it was going to turn out.&lt;br /&gt;
&lt;br /&gt;
While he globally did a pretty decent job of keeping the Imperium running, there was one decision that in hindsight came to bite them in the ass spectacularly. With the worlds directly around Terra exsanguinated by the demands of the [[Great Crusade]], Malcador and the Council decided to implement supplementary taxes on top of the already existing [[Imperial Tithe]] to pay for support for the now widespread and far-flung Expeditionary Fleets. While this was a good idea in theory, in practice it proved to be a source of discontent and rebellion. Where those worlds that had been visited by the [[Salamanders]] or [[Raven Guard]] (whose &#039;&#039;modus operandi&#039;&#039; was to limit casualties) or the [[Ultramarines]] (who wrecked things but rebuild afterwards) could and did contribute relatively easily; those that had gotten rekt by the likes of the [[Death Guard]] or [[Iron Hands]] &#039;&#039;&#039;really&#039;&#039;&#039; weren&#039;t inclined to pay even more to the Imperium who devastated their planet.&lt;br /&gt;
&lt;br /&gt;
He is dead. Very, very dead. During the Siege of Terra, the only chance that the Emperor could get to join the battle would be if someone took his place sitting in the Golden Throne (since [[Magnus]] broke it and threatened Terra with a new [[Eye of Terror]]) Malcador&#039;s psychic power meant he was the only potential candidate to sit on the Golden Throne while the Emperor fought off the [[Chaos Space Marines]]. However, since he was really not on the same psychic level as Big.E, the process of painfully shutting the door in the daemon&#039;s faces each time they tried to open it burned him out (and that is to be taken literally, not figuratively) in a matter of hours. He crumbled to dust after the Emperor was returned to the seat by [[Rogal Dorn]] and [[Jaghatai Khan]]. With his last ounce of strength, he allowed the Emperor to communicate with his mortal servants one last time. Truly, an all around awesome bureaucrat and manipulator.&lt;br /&gt;
&lt;br /&gt;
==Malcador&#039;s Insights==&lt;br /&gt;
There was much more to Malcador than meets the eye. He was the last of the Sigillites, a secret order of chroniclers and history-keepers that guided humanity from the very beginning through their knowledge of the past, and that the     &lt;br /&gt;
=][= symbol often associated with the later [[Inquisition]] was actually the symbol of his order, therefore he was probably one of the old-school [[Illuminati (40k)|Illuminati]].&lt;br /&gt;
&lt;br /&gt;
As a former enemy of the Emperor, he still acted as a devil&#039;s advocate to some degree, disagreeing with the Emperor on some very fundamental points:&lt;br /&gt;
&lt;br /&gt;
*Malcador worried about the Emperor being so far above humanity, [[The Last Church|so inspirational in his efforts to squeeze out superstition and false religion]] that it would eventually cause [[Imperial Cult|religious cults]] to form around himself and his sons instead, which is [[Derp|exactly what happened.]]&lt;br /&gt;
*He also warned that humanity would be so invested in the Emperor that if he were to ever leave or die, humanity would not be able to handle the shock and would be left paralysed and without direction. The Emperor himself dismissed this as nonsense since his intention was to raise humanity and allow it to think for itself, but again it is exactly what happened in the end - another [[Not as Planned|miscalculation]] on his part. To be fair, the Emperor’s plan for human independence was not completed by the time things went to hell.&lt;br /&gt;
**When looked at from a different point of view: the Emperor&#039;s plan to invade and conquer the Webway &#039;&#039;(which Magnus was supposed to assist with if he had not broken it)&#039;&#039;, then lead humanity into enlightenment away from the dangers of unrestrained psychic potential &#039;&#039;(which Mortarion was supposed to be the poster boy for if he hadn&#039;t switched sides)&#039;&#039; was so utterly dependent on the Emperor being the center of it all that he was was practically setting himself up for failure. While the Emperor was betting the future of the species on his own outcome, Malcador was thankfully setting up contingencies just in case everything went tits up.&lt;br /&gt;
&lt;br /&gt;
Therefore it could be said that all of Malcador&#039;s efforts to create the agencies that the Imperium would need later were all part of an insurance policy that humanity could deploy if it ever turned out that the Emperor and his Primarchs could [[Horus Heresy|not be relied upon]] to carry humanity on their [[Pauldron|shoulders]]. Needless to say, if Malcador was the Emperor, [[noblebright|things might have turned out better for the Imperium]].&lt;br /&gt;
&lt;br /&gt;
One of his more amusing requests was that [[Fabius Bile|the Primarchs be made female instead of male, or at the very least, add female Primarchs into the mix.]] His primary reasoning was that it would largely deter conflicts within his children, as boys tended to have a competitive &amp;quot;dick-measuring attitude&amp;quot; towards each other, preventing them all from cohesively working with each other. [[Skub|Girls are generally more level-headed than boys and act more as the voice of reason in a family]], which would probably have [[waifu|eased]] some of the tensions that led to the primarchs despising each other. The Emperor eventually dismissed this, both as a joke and as an impossibility since the Space Marine gene-seed was keyed towards male subjects (He&#039;d apparently tried to create [[female Space Marines]] at one point but it didn&#039;t work out). (&#039;&#039;Take this paragraph, once again, with a healthy dose of salt considering previous paragraphs.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Skub|His refusal makes sense]] as not only would the changes to physiology effectively change supplicants into males anyway for muscle mass, endurance, stamina, and aggression, it would probably kill every supplicant with sheer amounts of testosterone needed for the rapid growth process.  So, males were necessary.  &lt;br /&gt;
&lt;br /&gt;
The Emperor expected his sons to be of one mind as he planned to train them under his [[Imperial Truth|unified guidance]], ensuring they would work [[Krieg|utterly objectively with no personal feelings to get in the way]] (Much like him). This expectation went to shit when the Chaos Gods spirited the Primarchs away from Terra and they landed on different planets and being raised with different backgrounds and beliefs, causing friction between those whose home culture did not really mesh with each other. This undiffused brotherly rivalry (Not helped because the Emperor did not bother to ease the tensions between his sons, which as mentioned above may or may not have been intentional on His part) would eventually royally bite him back in his golden buttplate when the Horus Heresy erupted. It also caused Malcador quite a lot of physical pain - all the Primarchs made a show of their physical strength in front of him at some point, with Mortarion choking him and Lorgar backhanding him around like a ragdoll.&lt;br /&gt;
&lt;br /&gt;
==Malcador: First Lord of the Imperium==&lt;br /&gt;
During the 2017 Black Library advent calender, a couple of illuminating short stories about Malcador were published, providing considerably more detail about his history and the limits of his knowledge:&lt;br /&gt;
&lt;br /&gt;
*Malcador is over 6000 years old, he actually knows down to the exact minute. &lt;br /&gt;
*The Emperor was not the Emperor until he met Malcador, he was just another Terran Warlord &amp;quot;by another name.&amp;quot; Of course we&#039;ve known the Emp had various names/roles prior to his seizing of Terra. &lt;br /&gt;
*The Sigillite Order is in place to look back at history to ensure mistakes are not repeated. This is because the Emperor must/is always looking forward. &lt;br /&gt;
**Thusly the Imperial Aquila is missing an eye so that it cannot look back. &lt;br /&gt;
*The Great Crusade was a plan to retake the stars for Humanity and not [[Space Marines|post-humanity.]] &lt;br /&gt;
*The Horus Heresy was always in the Emperor&#039;s and Malcador&#039;s plans. Malcador claims that the Primarchs were not created equal and favour was deliberately spread to certain ones to stoke rage in the others. &lt;br /&gt;
**Those that were not worthy were always destined to be killed or plotted to be on suicide missions/ away from the Imperium. &lt;br /&gt;
**However, from &#039;&#039;&amp;quot;The Board is Set&amp;quot;&#039;&#039; Malcador is shown that the Primarch&#039;s destinies were not necessarily fixed and could have been played in different ways; some were [[Sanguinius|sacrificed]] for greater goals whilst [[Roboute Guilliman|others]] were crucial to final victory.&lt;br /&gt;
**Malcador claims that the issue was that they underestimated Chaos&#039; power and how much it elevated some of the Primarchs, sped up some deaths &amp;amp; changed some plans. But he still claims that things are on course and/or going to plan. &lt;br /&gt;
***However, from &#039;&#039;&amp;quot;the Board is Set&amp;quot;&#039;&#039; Malcador is shown not to be aware of the full plan or the flow of destinies, he is unaware of how certain seeming &amp;quot;winning&amp;quot; strategies are left unplayed because have unexpected consequences, or that certain moves played early or late can have disastrous effects.&lt;br /&gt;
****Such as why the [[Rogal Dorn|&amp;quot;Invincible Bastion&amp;quot;]] is not used to take the [[Horus|&amp;quot;Lord of Hearts&amp;quot;]] [[Battle of Phall|early on in the war]], since it would force the [[Omegon|blue &amp;quot;Twin&amp;quot;]] piece to switch sides and cause the game to be lost.&lt;br /&gt;
****Malcador was also surprised to find out that the game could be changed by factors they might be unaware of, such as the &amp;quot;Corruption&amp;quot; of the [[Horus|Lord of Hearts]] in the mid-game, &#039;&#039;(possibly at Molech)&#039;&#039; which the Emperor seemed genuinely saddened by. &lt;br /&gt;
****Malcador is also unaware of how the final conflict actually played out, having seen himself only as an advisor he was ignorant of his own role. Shown to him at the final moment where his piece: &amp;quot;The Fool&amp;quot; would switch places with the Emperor at the last moment to snatch victory and allow the [[Roboute Guilliman|&amp;quot;Uncrowned King&amp;quot;]] to play his &amp;quot;Salvation&amp;quot; strategy and win the game against chaos by tearing the throat out of the serpent.&lt;br /&gt;
**As a &#039;&#039;&#039;huge&#039;&#039;&#039; caveat to all of the above, be mindful that according to Malcador himself at least some of these claims are lies and that the very nature of 40k&#039;s [[canon]] means that one can never be certain of anything outside of the most basic details. It&#039;s &#039;&#039;entirely possible&#039;&#039; that all the claims that the Horus Heresy was part of the plan were simply made to save face after the fact.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
He was the third most powerful human [[psyker]] of his time (after Big E and [[Magnus the Red]]), being able to do things such as plunging the entire moon of [[Solar System#Saturn|Titan]] in the Warp to protect what would become the Grey Knights from the attacking Traitor Legions. He was also able to prevent a volkite gun from firing even while [[What|surrounded by a squad]] of [[Sisters of Silence]], who were there to keep the psyker [[Knights-Errant|Sevarian]]&#039;s powers in check, without showing any sort of discomfort or loss of concentration.&lt;br /&gt;
&lt;br /&gt;
Though it has never been seen, he must have been one badass warrior too, since he was the Grand Master of the Assassins. Says something that he took a bone-crunching backhand from Lorgar on the chin. This, in addition to his above-mentioned prodigious psychic power, shows what sort of man Malcador was. With his power - and considering only a few Primarchs are psychic or have psychic defenses (actually they all had psychic potential but most didn&#039;t realise, or at least understand their full potential) - he probably could&#039;ve put Lorgar on a time out. On the moon. With his mind, because Lorgar&#039;s powers hadn&#039;t come into their own yet, so Malcador could&#039;ve put him down for the count quite easily back then.&lt;br /&gt;
&lt;br /&gt;
He proposed the [[Chaplain]] edict, ironically taking the idea from [[Lorgar]] and [[Sanguinius]] though back then they were more like [[Commissar]]s, keeping order and looking for [[heresy]], instead of the modern day warrior-priests. &lt;br /&gt;
&lt;br /&gt;
There is also [[Malcador Heavy Tank|a tank named after him]], though nowadays another tank named after [[Leman Russ|an important hero and leader]] of the Imperium is used instead, the [[Leman Russ Battle Tank|Leman Russ]], passing over yet another [[Macharius Heavy Tank|perfectly servicable vehicle]]. Russ is a [[Galactic Partridges|glory hogger]] like that.&lt;br /&gt;
&lt;br /&gt;
He was also potentially the busiest man in existence, having founded the [[Adeptus Terra|administration]] of pretty much the ENTIRE Imperium single-handedly. The organizations he founded--the [[Administratum]], the [[Officio Assassinorum]], [[Astronomican|Adeptus Astronomica]] and the [[Inquisition]]--have been borderline fucking up everything else and each other ever since without his guidance. So far, humans still exist, a testament to Malcador&#039;s administrative forsight. After all, a stable government gets the job done even with the worst sort.&lt;br /&gt;
&lt;br /&gt;
His force staff may have also passed into the hands of [[Varro Tigurius]], because [[Matt Ward|Ultramarines]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[https://www.youtube.com/watch?v=hdAN0o3oqB8 Malcador&#039;s opinion on Grimdark.]&lt;br /&gt;
&lt;br /&gt;
{{Imperium}}&lt;/div&gt;</summary>
		<author><name>2A01:E34:ED23:C7C0:B143:BD5D:B3D9:D786</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Roboute_Guilliman&amp;diff=406686</id>
		<title>Roboute Guilliman</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Roboute_Guilliman&amp;diff=406686"/>
		<updated>2017-12-29T21:39:00Z</updated>

		<summary type="html">&lt;p&gt;2A01:E34:ED23:C7C0:B143:BD5D:B3D9:D786: /* That episode he doesn&amp;#039;t like to talk about */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Robute_Guilliman.jpg|450px|thumb|right|I&#039;m surrounded by plebeians.]]&lt;br /&gt;
{{Topquote|[[Horus|Leadership is not magnetic personality]], [[Fulgrim|that can just as well be a glib tongue]]. [[Vulkan|It is not &amp;quot;making friends ]][[Lorgar|and influencing people]]&amp;quot;, that is flattery. Leadership is lifting a person&#039;s vision to higher sights, the raising of a person&#039;s performance to a higher standard, the building of a personality beyond its normal limitations.|Peter F. Drucker}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Listen to your blue-clad wretches yelling of courage and honour, courage and honour, courage and honour. Do you even know the meaning of those words? Courage is fighting the kingdom which enslaves you, no matter that their armies outnumber yours by ten-thousand to one. You know nothing of courage. Honour is resisting a tyrant when all others suckle and grow fat on the hypocrisy he feeds them. You know nothing of honour.|Angron, proving that a stopped clock is right twice a day}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|The storm rages. The sleeper awakes. Hope rises in the fire of war.|Our spiritual liege has returned!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roboute Guilliman&#039;&#039;&#039;  (&amp;quot;Row-BOOT-ay&amp;quot; &amp;quot;GILL-uh-man&amp;quot; ɹə&amp;lt;font color=gold&amp;gt;ʊ&amp;lt;/font&amp;gt;-buːt-eɪ  ɡɪl-ə-mæn), &#039;&#039;&#039;&amp;quot;Lord of Ultramar&amp;quot;&#039;&#039;&#039;, is the [[Primarch]] of the [[Ultramarines]] and quite possibly the single most [[skub]]-inspiring person in the setting, thanks to him being depicted as a total ungodly [[Mary Sue]] in retrospective sources, but being depicted as quite likable and level headed in others. The dislike for him is often based more around his legacy and the reception (or lack there of) of a [[Codex Astartes|certain infamous book]], although he did have a cold, imperious streak to his personality that occasionally caused friction between his brothers and himself, most famously being partially responsible for being one of the factors that turned [[Lorgar]] to [[Chaos]], in addition to [[Alpharius]]. [[Omegon|Maybe]]. It&#039;s [[Iron Snakes|hard to tell]].&lt;br /&gt;
&lt;br /&gt;
Apparently he and [[Sigmar]] are behind the sudden surge of good policies done by [[Games Workshop|GeeDubs]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Unlike most worlds that the other Primarchs landed on, [[Macragge]] was a pretty great place to live. Guilliman was found by the planet&#039;s ruler and some of his retinue while they were on a hunting trip. Konor Guilliman, the man who took him in, was a pretty cool dude, he advocated helping the common man and pushed for reforms that would make the world a meritocracy. These were a major influence on Roboute and stayed with him throughout his life. It also says something that Konor&#039;s seneschal, Tarasha Euten, was effectively Guilliman&#039;s surrogate mother, making him one of the only Primarchs to have a conventional family, [[Butthurt|a fact that twisted Konrad Curze&#039;s nipples to no end (which goes double when she tells him to go fuck himself)]].  &lt;br /&gt;
&lt;br /&gt;
One day while Roboute was coming back after fighting the Macragge&#039;s version of the Gauls, he found his home in disarray. Konor had just become the victim of some political treachery, Ancient Roman-style. His co-ruler, Gallan, was pissed off at all these reforms Konor pushed through so he decided to send his army to rape, pillage and burn. Seeing his once peaceful home burning with neighbors looting and killing each other left the second major impact on Roboute and the most likely source of why he was always so [[Butthurt|anal]] about keeping things in order- the alternative in his eyes was total anarchy.&lt;br /&gt;
&lt;br /&gt;
After [[rip and tear|gutting]] Gallan and restoring order, Roboute worked to make his father&#039;s dream a reality. This was the third major impact on his life: though he claimed that Gallan&#039;s death was justice, Guilliman came to realize that it was in fact vengeance, and worked to master his emotional self-control. By the time the [[Emperor]] reached Macragge, Roboute had ruled for five years and turned the world into a place where you had to earn your place, not just be born into it, like what his father wanted.&lt;br /&gt;
&lt;br /&gt;
===Great Crusade and Horus Heresy===&lt;br /&gt;
[[File:Know No Fear huge.jpg|400px|thumb|right|&#039;&#039;&amp;quot;Lorgar of Colchis. You may consider the following. One: I entirely withdraw my previous offer of solemn ceasefire. It is cancelled, and will not be made again, to you or to any other of your motherless bastards. Two: you are no longer any brother of mine. I will find you, I will kill you, and I will hurl your toxic corpse into hell’s mouth.&amp;quot;&#039;&#039; - Roboute Guilliman, channeling Bryan Mills.]]&lt;br /&gt;
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Guilliman put to use his skills as a tactician and strategist to fight in his Father&#039;s crusade, preferring to form battle plans rather than actually participate in the fighting himself though he still did his fair share of Xeno-killing. In the hopes of passing down some of his strategic expertise, he worked very hard to turn the Ultramarines into an army of thinkers. His primary rule as a commander was &amp;quot;Information is victory&amp;quot;, emphasizing that Space Marines needed theoretical knowledge and practical experience, in other words, a sound understanding of the tactical situation and a means to achieve their objective. Given that battle plans proved to be the first casualty, Guilliman soon realized that he would need to refine his own strategies even as he codified them, lest they fall apart in the chaos of warfare. In spite of that, with over 250,000 legionaries, he managed to achieve compliance on the highest number of worlds during the [[Great Crusade]], but was surpassed in &#039;&#039;military&#039;&#039; victories not  only by the [[Luna Wolves]], but by [[Space Wolves]] and [[Dark Angels]] as well. Meaning he was either a good diplomat or his crusade encountered much more peaceful human societies not being mutants than the average one. Or he [[Lorgar|spent too much time reshaping worlds by his ideals]]. Guilliman also made a point to turn conquered planets into model military worlds, and the Ultramarines would not leave until a modern [[Planetary Defence Force]] was established. He really should&#039;ve been put jointly in charge of administration post-Ullanor, which would&#039;ve made premature, excessive taxation of newly integrated worlds a lot easier to avoid (and therefore fewer worlds would have joined Horus&#039; rebellion). Or probably not: after all, Guilliman didn&#039;t change a thing on Nuceria, a beautiful feudal world of charming people enjoying slaves and pit fights and slaves fighting in pits (not to say they were fucking responsible for the mess Angron turned into) after incorporating it in his empire. It was of no concern to Roboute; the only thing he cared about were resources and taxes arriving in time. So while central worlds of Ultramar prospered, provinces were much shittier places to live, up to the point where some populaces &#039;&#039;didn&#039;t know who Guilliman was&#039;&#039; (and I&#039;m not making it up, Lion spits this information in Roboute&#039;s face in &amp;quot;Unremembered Empire&amp;quot;).&lt;br /&gt;
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When civil war broke out, Guilliman was tricked into taking most of his Legion to Calth for a joint Ultramarines/[[Word Bearers]] engagement. While most of his Chapter Masters believed it was just Horus flexing his muscles, Guilliman realized it was partly political: when the Emperor of Mankind rebuked [[Lorgar|Lorgar Aurelian]] for spreading the &#039;&#039;Lectitio Divinatatus&#039;&#039;, he ordered the Ultramarines to burn Monarchia, capital city of Khur, as an example of what would happen to those who continued to defy the [[Imperial Truth]]. Guilliman carried out his orders and didn&#039;t show Lorgar any sympathy, but privately confided to some of his officers his discomfort in doing so, feeling that the total humiliation would irreparably damage relations between the XIII and XVII Legions. Guilliman saw this as a chance to mend fences and forge friendships the old fashioned way: by getting Space Marines to kill Orks side by side. Unfortunately, Horus and Lorgar used the Calth muster to kill nearly half the Legion in a surprise attack. When he found out Lorgar&#039;s treachery he personally declared to hunt Lorgar down and kill him, only to be attacked by some sort of [[Daemon]]ic proxy that blew up the main bridge of his flagship and voided him out. So Guilliman did what any other pissed off Primarch would do: go on a rampage against Word Bearers trying to board the &#039;&#039;Macragge&#039;s Honour&#039;&#039; by punching them to death. [[Wat|In near vacuum. Without a helmet.]] &#039;&#039;For half an hour.&#039;&#039; ([[Dan Abnett]] is still pretty proud of that scene). Not long after that, [[Kor Phaeron]] tried to recruit him for [[Chaos]]&#039; cause by stabbing him with a corrupted blade like Horus, but Guilliman wanted none of it and punched the Dark Cardinal off him so hard the old man had a heart attack. In the end, though, the Ultramarines managed to wrest control of their defense grid back and shoot any Word Bearer ship not retreating posthaste to smithereens.&lt;br /&gt;
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===[[Imperium Secundus|That episode he doesn&#039;t like to talk about]]===&lt;br /&gt;
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{{Topquote|- Did you fear I’d turned with Horus and become a threat to our father? Have you come to sanction me, like Russ’s wolf pack?&lt;br /&gt;
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&#039;&#039;-My dear Roboute, I did not think for a moment that you had turned. I thought you’d done much, much worse. I think we both know you have.&#039;&#039;|Emprha&#039; [[Lion El&#039;Jonson|First]] and Thirteenth sons have a nice and brotherly chat about the situation on hands.}}&lt;br /&gt;
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After the Battle of Calth severly hurt his Legion, Guilliman had to contend with the Shadow Crusade as Lorgar and Angron went on a merry joyride through Ultramar, razing 26 worlds with their main fleet and who knows how many with the splinter fleets. Oh, and Guilliman got a severe kick in the bottom from Angron on [[Nuceria]] after trying to beat the everloving shit out of Lorgar. In the end, though, Guilliman [[just as planned|seemingly]] managed to get both the Word Bearers and World Eaters off his lawn. Ultramar was however cut off from the rest of the Imperium by Warp Storms preventing travel and astrotelepathic communication. After seeing off the Shadow Crusade, Guilliman acted on the assumption that due to being unable to know if the greater Imperium or the Emperor survived, he would need to act on the worst-case scenario that they had both fallen. &lt;br /&gt;
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Consequently, if his father could not be saved, His ideals would be, and so he set up a new government called [[Imperium Secundus]], a second Imperium of Man which would reject Horus&#039;s alliance with Chaos. Although potentially traitorous to an outside observer, Guilliman&#039;s motives at least &#039;&#039;were&#039;&#039; sincere, he made a big hoohah about not taking the throne himself, since he would look like a Tyrant if he did. Fortunately/Unfortunately, [[Lion El&#039;Jonson|The Lion]] arrived at Macragge and didn&#039;t like [[heresy|where it was heading]]. Neither brother trusted the other with the job of ruling the next Imperium, so [[Sanguinius]] got the job only to settle the matter between the two and was declared regent of the Imperium in the Emperor&#039;s absence, [[Fail|only for the whole thing to be abandoned when Guilliman learned to his horror that the Emperor wasn&#039;t dead and that his whole plan was little more than a pointless waste of time]]. It continues to be a source of shame to him even in the present time that he got [[troll|manoeuvred]] by Lorgar into creating the Imperium Secundus.&lt;br /&gt;
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Despite his fuckup, Guilliman managed to lead over one hundred thousand Ultramarines to Terra with the [[Dark Angels]] and the [[Space Wolves]], intent on helping the [[Blood Angels]], [[Imperial Fists]], and [[White Scars]] currently defending Terra. Learning about this and knowing that he could not sustain the assault on the planet anymore once the bulk of the loyalist forces came into the fight, Horus lowered the void shields upon the &#039;&#039;Vengeful Spirit&#039;&#039; in an all-or-nothing gambit to win the war by killing the Emprah in a duel. Alas, Guilliman and his reinforcements arrived too late to stop the traitors (who despite the death of Horus still mostly held space around the planet) from retreating to their ships and flee from Terra. This and his own feeling that said lateness could have been prevented had he made for Terra sooner only motivated him harder to kick the Scouring off, where those traitors that wouldn&#039;t or couldn&#039;t make their way to the Eye of Terror were hunted down and cleansed, planet by planet. Guilliman also pushed for his reforms in that time, which led to considerable [[skub|divergences of opinions]]; but in the end everyone seemingly agreed and went &amp;quot;Okay, let&#039;s do this Codex thing!&amp;quot; (only for several chapters to begin [[Black Templars| either partially or completely]] [[Space Wolves|ignoring said Codex]] [[Dark Angels|or only giving the idea lip service]] when Guilliman had his attention elsewhere. No, Bobby, your example &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; rub off on others just because!) Not much later, Guilliman [[Battle of Thessala|got himself stabbed in the neck]] by [[Fulgrim]] in an absurdly one-sided duel; the resulting poisoning had him sitting on a stasis throne for the better part of 10,000 years (I know; somehow the poison was more of a big deal than the actual stab wound in his fucking neck).&lt;br /&gt;
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===41st millennium / Gathering Storm===&lt;br /&gt;
[[File:16999239_340497286345256_3126583543407667659_n.jpg|400px|right|thumb|Our [[Spiritual Liege]] about to give [[Skarbrand]] a [[Sanguinius]]-style head chopping.]]&lt;br /&gt;
:&#039;&#039;We shall give the humans a demigod. A king reborn with a deathly blade.&#039;&#039; - Prince [[Yriel]].&lt;br /&gt;
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As we know, after being poisoned by Fulgrim, Guilliman was put into stasis. A popular rumor was that he was slowly healing, though that would be impossible in stasis. Eventually, after a kiss from [[Yvraine]] and a nice mechadendrite massage from [[Belisarius Cawl|Cawl]], he feels better. He plays a major role in the third Gathering Storm book. That&#039;s right; Guilliman is back! And in plastic! Somebody call Fulgrim, he&#039;ll be pissed! (Spoiler alert: he is really, really pissed. So is Mortarion. Magnus had a chuckle though. And of course, [[Matt Ward|our Spiritual Liege]] probably &#039;enjoyed himself&#039; after hearing this news)&lt;br /&gt;
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Essentially, after Roboute was resurrected, he goes full-blown Saitama and proceeds to wipe out an entire horde of veteran chaos marines with his manly man-fists, without taking a single scratch [https://www.youtube.com/watch?v=atxYe-nOa9w (there is a scene where he one-punches a Chaos Terminator through a bronze and marble column)], then he immediately took command of the local imperial forces and used his [[Tactical genius|tactical genius]] to inspire the combined forces of Chaos to simultaneously shit themselves. Within a month, Guilliman weeds out the entire invading Chaos force on Macragge in a series of battles and heroic duels worthy of any primarch. Once Macragge is liberated, Guilliman then looked to liberate the rest of the Macragge system, this time with help from the Primogenitor Chapters, the [[Dark Angels]], [[Space Wolves]], [[White Scars]], a [[Sisters of Battle]] army, the remaining [[Black Templars]] of the force that fought on Cadia, more [[Imperial Guard|Guardsmen]], a ship containing an entire [[Imperial Knight|Knight Household]], an entire [[Imperial Navy]] battlegroup, and the [[Mechanicus]] with an entire [[Titan|Titan Legion]] backing them. He also declares the independent sovereignty of the [[Ultramar|five hundred worlds]] null and void, assuming direct control over his former territories. [[Rape|There was no kill like overkill.]]&lt;br /&gt;
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After Robby G has finished his job in ousting Chaos from Ultramar, the Ynnari bid their farewell, as they have other psychic mumbo-jumbo to do elsewhere. Roboute and Yvraine said their goodbyes, Roboute said that he is in debt to Yvraine for bringing him back to life and Yvraine telling Roboute to stay safe. Although in all honesty the respect between the two is interesting, because it shows two historically opposed forces allying rather civilly to work towards a common goal, showing that Geedubs might be going a bit [[Warhammer Fantasy Battles|old-school]] with this, having the (somewhat) less evil factions uniting against chaos, tempering the Grimderp of the setting with a little pragmatism, and who better to do that than Mr. Practicality and and the world&#039;s most morally flexible Eldar?  &lt;br /&gt;
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[[File:YvraineXGuilliman.png|300px|left|thumb|[[Extra Heresy|HERESY TO THE EXTREME!]]]]&lt;br /&gt;
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During his coronation as uber-boss of Ultramar, a fragment of [[Fulgrim]] possessing a planetary governor infiltrated the many, many pilgrims and dignitaries who had shown up to verify the Primarch&#039;s resurrection, and offered him a golden wreath to wear. The wreath was cursed to show Guilliman all his potential glories and lead him to the embrace of Slaanesh. When he saw through the deception and ordered the infiltrator slain, Fulgrim promised that Guilliman would never take any satisfaction from his victories ever again. Which kind of reinforces the notion that Fulgrim is beyond [[Butthurt]] that he did not kill Papa Smurf.&lt;br /&gt;
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Also, it seems that [[Saint Celestine]] and Inquisitor Greyfax have convinced Roboute to tolerate the [[Ecclesiarchy]] (for now anyway). Suffice to say, [[rage|he was &amp;lt;u&amp;gt;&#039;&#039;&#039;NOT&#039;&#039;&#039;&amp;lt;/u&amp;gt; pleased]]  with the whole space Catholicism thing that had been going on while he was asleep. (More specifically, those fundamentalists that tried to roleplay as a [[Goge Vandire|certain Vandire]], and him remembering that it was Lorgar&#039;s desire to worship the Emperor that got the whole clusterfuck started.) After learning about the Ecclesiarchy&#039;s more level-headed members and realizing its use, Guilliman works the Imperial Faith into one of his speeches even though it leaves a bad taste in his mouth. He is still at the core a defender of the [[Imperial Truth]], however it seems that he at least understands that the Imperium in its current state needs faith to survive.&lt;br /&gt;
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Later, [[Nurgle]] inflicted a plague on Ultramar called &#039;&#039;&#039;The Sorrows/Weeping Plague&#039;&#039;&#039; that spread via insects and caused its victims&#039; eyes to rot out.  However, the only known cure for the disease was to be admitted to the presence of Guilliman himself. Realising that it was a devious trick to play on the Primarch&#039;s compassion and contain Guilliman in Ultramar, he declared that he would not repeat the mistake of [[Imperium Secundus|defending his own realm while the rest of he galaxy burned]] and needed to go to Terra for the [[Greater_Good|Greater Good]] of the Imperium, and left his Apothecaries to try and find a cure.&lt;br /&gt;
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It is known that while heading to Terra on &#039;&#039;Macragge&#039;s Honour&#039;&#039;, the Thousand Sons transported him into the [[Maelstrom]], where a warband of [[Red Corsairs]] and daemons led by [[Kairos Fateweaver]] attack him and his allies. Kairos manages to &amp;quot;bind Guilliman in chains of his own guilt, anger, and disappointment&amp;quot; (kinky) and toss him into a cell on a [[Blackstone Fortress]] (clinky), which the Red Corsairs apparently got from Abbadon as a gift in exchange for their loyalty. However, his relief comes in the form of none other than &#039;&#039;&#039;[[Cypher]]&#039;&#039;&#039; who has been led to Guilliman by the [[Harlequins]] and a bunch of [[Khorne|Khornate]] daemons led by [[Skarbrand]] assaulting the Blackstone Fortress when Kairos insisted on keeping Guilliman alive for future plans. Cypher makes a deal with Guilliman, freeing him and the crusader army from bondage and offering the [[Fallen Angels]]&#039; support in exchange for a free pass to Terra and the Imperial Throne Room to fulfill his destiny. After fighting their way through an army of daemons and escaping through the webway, they are pursued by the [[Thousand Sons]] but fight their way through to Luna and continue the battle on Terra&#039;s doorstep, and eventually Guilliman winds up having a duel with [[Magnus]] himself. Guilliman looks to be losing the fight until he gets saved by the [[Sisters of Silence]], supported by the [[Imperial Fists]] and the [[Adeptus Custodes]], who drop in to save the day. When he finally arrives on Terra, Guilliman has a sudden, dreadful epiphany after seeing Cypher&#039;s sword and then proceeds to retcon his deal by getting Cypher arrested by the Custodians before he could see the Emperor &#039;&#039;(though Cypher, being Cypher, immediately escapes, but is shown to have a particular bad case of [[Not_as_planned|butthurt]], first time in 40k history!)&#039;&#039;. Given how honorable Guilliman is, it &#039;&#039;must&#039;&#039; be something bad if he would resort to backing out on his word.&lt;br /&gt;
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Guilliman then gets an audience with the Emperor behind closed doors. To his pleasant surprise, the Emperor was still alive and able to communicate after ten thousand years. To his much less pleasant surprise, he found out Big. E no longer even cared about pretending to be remotely human in his current state, and that he, like all his &#039;brothers&#039; Primarchs, had merely been tools in His big plan. Big.E loved mankind as a whole but never individuals, not even his so-called &amp;quot;sons&amp;quot;; and that kinda rankled. What exactly passed between Emps and Bobby, only they know but it was presumably along the lines of: &amp;quot;Roboute, I know that [[Imperium Secundus|last time you went Empire Building]] I got really mad at you and all, but uh... I sorta need you to do some Empire Building again.&amp;quot; to which Guilliman agreed. When he emerges back out of the throne room, he would only say he got all the enlightenment he needed and then declares himself &#039;&#039;&#039;Lord Commander of the Imperium&#039;&#039;&#039; &#039;&#039;(his old job)&#039;&#039; before forcibly deposing some [[High Lords of Terra|High Lords]] he doesn&#039;t like and replacing them; and ordering them to start getting shit done to restore the Imperium.&lt;br /&gt;
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Whilst his deposing of some of the High Lords may seem unnecessary given the desperate/fragile state of the Imperium, do take note that Guilliman is a meritocrat and an administrator first and foremost, so if anyone can save the Administratum and the Imperial Senate, it&#039;s him. Thus him rearranging the High Lords is perfectly in character as the High Lords have been repeatedly established as being almost entirely self-serving individuals who are incompetent in administration at best and utterly uninterested in anything other than expanding their personal power at worst - in short, everything Guilliman is not. If anything, it would be even more out of character for Guilliman to just look the other way given their (lack of) overall performance.  &lt;br /&gt;
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[[Tl;dr]], Robby came, he saw, and he threw the entire Chaos Space Marines a [[Anal circumference|beating]] like no other. And now he has to make the entire Imperium get its shit together much to his chagrin and angst.&lt;br /&gt;
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===8th Edition===&lt;br /&gt;
To stem the tide of traitors, xenos, and Chaos, Roboute Guilliman declared the [[Indomitus Crusade]] against the enemies of the Imperium. In order to accomplish this, he unveiled the [[Primaris Marines]], a project 10,000 years in the making to create a superior Space Marine. Between battles, he&#039;s also begun to revise the Codex Astartes and compose a (relatively) accurate history of the Imperium of Man, founding a new division of the Adeptus Terra to act as historians (much to the Inquisition&#039;s annoyance - and yes, quite a few Inquisitors would say &#039;no&#039; to a Primarch even if he is the regent of the Imperium). The Crusade lasted about a century; and while it was able to drive the forces of Chaos away from some of their new holdings, even Guilliman knew that it was only enough to stabilize the Imperium in its current state. [[Abaddon|Mr. 13 Failures]] might have failed to get to Terra as he planned, but he still got a nasty blow in and Guilliman knows it.&lt;br /&gt;
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The Dark Imperium novel has portrayed him as having become far more cynical over the events of the Indomitus Crusade, in no small part due to frequently butting heads with the Inquisition and the nobility, who see Guilliman&#039;s push for reforms as a threat to their personal power. While he still believes in the Emperor&#039;s ideals, his belief in the [[Imperial Truth]] has also been shaken. He knows the Emperor is not quite human any longer, but he has noted that even if Emps is a god, something as cold and ruthlessly callous as Him doesn&#039;t deserve worship in the first place. According to Guilliman, when he met with the Emperor, the latter treated him as little more than a favorite tool that had only just been recovered for a highly urgent job, as opposed to being the last of his loyal sons. On the flip side, though, even the realization that Emps never loved his &amp;quot;sons&amp;quot; (The ultimate reason [[Horus]] broke and started the whole Heresy clusterfuck) did not break him. E-money might not love him as a son, but that doesn&#039;t mean his ideals aren&#039;t worth fighting for and Guilliman intends to do it right this time!&lt;br /&gt;
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As of now, Big Bobby G is splitting his time between his history work, preventing the Imperium&#039;s appalling situation from getting worse by pointing a power-armored finger in the right direction, and applying power-armored boot to asses where needed. He&#039;s also busy writing the &#039;&#039;&#039;Codex Imperialis&#039;&#039;&#039; which is basically the [[Codex Astartes]] on civil society and good governance. The compilation of the Imperium&#039;s history is just one part of the new Codex which he intends to fix the semi-functioning clusterfuck that is the Imperial bureaucracy. He hopes that if (or when) he dies for good, his successors will use it for guidance rather than going with the head-up-ass approach they&#039;ve taken in the past.&lt;br /&gt;
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Despite his dislike of the Emperor&#039;s detachment from humanity, he has also begun to realize that circumstances forced the Emperor to take his autocratic stance - and that he may very well end up becoming a dictator himself too. While for the time being he still hopes to preserve his ideals in the face of the grimdark galaxy he lives in, he has accepted that if push comes to shove he may need to give them up for the sake of humanity&#039;s survival.&lt;br /&gt;
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A fun fact is that he is also quite creeped out at the whole [[Cherubim|&#039;turn-a-baby-into-a-flying-cyborg&#039; thing]] going around in the AdMech and Ecclesiarchy. He also gave up trying to correct the myths about him and his fellow Primarchs after 80 years or so, because people kept repeating them anyway.&lt;br /&gt;
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==Personality==&lt;br /&gt;
Roboute Guilliman is a mix of the classical patrician and the archetypal virtuous politician. He&#039;s studied, efficient, extremely intelligent even when compared to his own demigod brothers, and morally resolute. He values merit and results over birth or flattery, and he emphasizes in his troops that information is victory, that a sound grasp of theory and a strong ability for the practical is necessary in resolving all problems. He&#039;s also rather tolerant of different moods and mentalities, so long as they still serve the Imperium&#039;s goals. The barbarous overtones of the [[Space Wolves]], the standoffish eccentricities of the [[White Scars]], even quiet religious practices on his own world, these things never bothered him. In his mind, the Ultramarines had clearly demonstrated the superior merit of their ways and those ways would rub off on the more eccentric factions of the Imperium over time. &lt;br /&gt;
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Call it faith and trust, call it arrogance and presumption, but Guilliman genuinely believed that he controlled the most disciplined, civilized peoples and armies within the Imperium and he thought his way was best. But contrary to what many think of him he didn&#039;t go out of his way to force his ways on others, he simply made all his writings and tactics available to all his brothers, and told his men to be at their best when fighting alongside the other factions. He only ever criticized or scolded when the circumstances seemed extreme, such as [[Alpharius]]&#039;s unnecessary targeting of enemy civilian populations to damage morale, [[Perturabo]]&#039;s wasteful decimation of his own Legion or [[Angron]]&#039;s needlessly brutal assaults and pointless carnages leaving only piles of bodies and a ravaged planet behind. This attitude was likely the reason Guilliman was passed over for the role of Warmaster, as he didn&#039;t get along well with many of his brothers, counting only [[Rogal Dorn]], [[Sanguinius]], [[Horus]], [[Ferrus Manus]], and [[Vulkan]] as friends, though he did have a sincere admiration and respect for [[Leman Russ]] and [[Jaghatai Khan]]. He also saw a potential for common ground with Lorgar, but that potential was never explored because of... [[Heresy|Reasons]]. &lt;br /&gt;
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Guilliman was also an organizational savant [[Perturabo|almost]] unmatched in all the galaxy. He was known to calculate logistical information and strategies far faster than the Mechanicum&#039;s best logic engines, planning out entire planetary invasions in his mind in moments, a feat only matched by his brother the Lion. Though many of his brothers were godly tacticians ([[Corax]] managed to wrong-foot him a couple of times, for instance), Guilliman uniquely focused on what came after a war: how the world could be used, improved, colonized, uplifted, integrated and becoming a full-fledged supporting member of the Imperium and the Great Crusade instead of being left a war-torn ruin. Guilliman insisted on ensuring that any populated world the Ultramarines took was left with working infrastructure, an able and trained PDF, and a decent quality of life for civilian populations. Something that his brothers (save for Lorgar and usually Horus) paid little to no attention to; and it came back to bite the Imperium in the ass later.  &lt;br /&gt;
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This cold calculation often bled into his personal life however. The best example of this might be his dealings with [[Lorgar]]. After the Ultramarines were used by the Emperor to sanction the Word Bearers, Guilliman privately admitted to some of his officers that he sincerely regretted that it had happened that way, being uncomfortable censuring his brother that way, and fearing that the damage in relations it caused between the XIII and the XVII would be permanent. After all, there was much potential for kinship between Lorgar and Guilliman, and their legions. What legions were more devoted to the Emperor than those two? Which brothers thought most of the future, of what comes after the conquest? The sudden void of lost potential between the legions was tragic. So what did Guilliman do? Did he seek out his brother later to make amends? Did he have a quiet meeting with his brother to confess his discomfort and seek reconciliation? Send a nice gift basket perhaps? No. Guilliman set up a formal, impersonal meeting between the two of them, alongside their captains, retinues, and aides. [[FAIL|Forty. Years. Later.]] By that time it was much too late. &lt;br /&gt;
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Though above his genius, above his skills as an administrator and a statesman, Guilliman&#039;s most noteworthy characteristic is probably being one of the few well adjusted, sensible people in the entire freaking galaxy. He encouraged his sons to diversify their interests in combat, not to [[Emperor&#039;s Children|art]] or [[Blood Angels|fine]] [[Salamanders|crafts]], but to governance and law, city planning and infrastructure. He was a pragmatist, and was well aware of the need for his legion to be useful outside of war, knowing full well what would have to happen to [[World Eaters|some]] [[Night Lords|legions]] when the wars had ended. Guilliman was also one of the few Primarchs who didn&#039;t really see the Emperor as his father, paying lip service to the idea but being the first to state how shitty the Emperor was at raising kids and he never fully forgave the Emperor for using him and his Legion as a tool to humiliate Lorgar. He understood how to run an empire, how to inspire loyalty and how to temper the flawed nature of humanity with organisation and discipline. The Emperor&#039;s greatest failing was always a lack of understanding in the people he ruled, a flaw that few saw in him, save perhaps for [[Malcador the Sigillite]] and Guilliman.&lt;br /&gt;
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Ultimately we get a picture of a man who&#039;s charismatic, but impersonal. Brilliantly intelligent, but often blinded by arrogance and faith. Meritocratic and receptive to the common man, but often cold and distant. A good general and warrior, but above that he was a statesman and a leader. If Horus is a conqueror at heart, if Lorgar is a demagogue, If Magnus is a scholar or teacher, Guilliman is an administrator or politician, a man whose concern is less the glories and bloodshed of war, and more the administrative work that follows.   &lt;br /&gt;
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After his long nap he seems frustrated with the new (old) Imperium and shaken by his meeting with the Emperor, but that good &#039;ole Ultramarine spirit is still with him, so he got up, stretched his limbs, and went to town for an ass whooping. A few of his actions thus far are imminently noteworthy. He dissolved the independent sovereignty of any worlds that were historically part of Ultramar, has started catering to the Imperial Creed in one of his speeches, is openly cooperating with xenos witches, and essentially taking the role of Emperor 2.0. That&#039;s not to say that any of those choices are wrong or unnecessary, but they&#039;re all notable because they show that Guilliman is now more inclined to sudden, imperious action where once he might have used diplomacy; however, this may be a result of having to singlehandedly salvage the entire Imperium even as it fights against his attempts at  reform. Overall, Guilliman is disillusioned with his &amp;quot;dad&amp;quot;, disgusted by the Ecclesiarchy, disappointed with the state of the Imperium as a whole but still wiling to step into the breach and help humanity elevate itself. His faith in the Emperor has been badly shaken but his sense of duty and faith in humanity is as strong as ever.&lt;br /&gt;
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==Popular Opinion==&lt;br /&gt;
&#039;&#039;All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sun Tzu&lt;br /&gt;
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Guilliman is mostly hated by the community at large because of [[Matt Ward | Mattards]] Codex: Space Marines. However, it is worth stating that Guilliman was probably one of the most important figures holding the Imperium together after the Horus Heresy. He&#039;s one of the [[Jaghatai Khan|few]] Primarchs to realize that the Emperor&#039;s ideals were more important than the man himself, which is something that [[Malcador the Sigillite|Malcador]] kept preaching. &lt;br /&gt;
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He was also among  the best Primarchs when it came to logistics and organization, though [[Perturabo]] was probably better, (but Guilliman wasn&#039;t an antisocial autistic weirdo, so there&#039;s that), which is pretty much one of the only reasons why the [[Imperium of Man]] didn&#039;t collapse after the Horus Heresy. He was able to train and equip more than twice as many Marines during the [[Great Crusade]] than any other Legion, and he wrote the [[Codex Astartes]] (still the standard for Space Marine tactics). He is credited with reorganizing the entire governmental and administrative system of the [[Imperium of Man]] (yes, the reorganized Administratum ended up running the galaxy into the ground, but the fact that it&#039;s still running at all is a good sign). &lt;br /&gt;
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However as the Horus Heresy series continues, it is revealed that it was actually [[Malcador the Sigillite]] who had been creating the foundations for the later Imperium. In fact it is continuously being hinted that Guilliman positioned himself to take over the Imperium after the fall of the Emperor, being almost explicitly stated in &#039;&#039;Vengeful Spirit&#039;&#039;. whether through good intentions or through sinister means has yet to be revealed. Funnily enough Kor Phaeron, who hated his guts, identified him as the Primarch best suited to succeed his dad, though given the source, that may well be intended as an insult. Despite this, Guilliman claimed that he had no desire to be Emperor and promised his brothers that if the otherwise impassable Ruinstorm abated, he would immediately send his fleet to Terra. That said, the Blood Angels managed to get back to Terra somehow, despite being on the wrong side of it, so it&#039;s unknown just how difficult it was to get back.&lt;br /&gt;
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&#039;&#039;Unfortunately&#039;&#039;, thanks to 10,000 years of propaganda and exaggeration (and Matt Ward&#039;s Codex: Space Marines), Guilliman is &#039;&#039;absolutely perfect&#039;&#039; in every way and treated as &#039;&#039;second only to the Emperor&#039;&#039; through &#039;&#039;the entire Imperium.&#039;&#039; This is incorrect, considering that [[Sebastian Thor]] is actually the main Imperial saint, and [[Sanguinius]] is the primarch most beloved by the common men of the Imperium. Regardless, Guilliman is pretty high on the list and the only Primarch whose body &amp;lt;s&amp;gt;is&amp;lt;/s&amp;gt; was on public display Lenin style. This &amp;quot;better than thou&amp;quot; shit is sad and quite paradoxical, since Guilliman himself genuinely recognized [[Lion El&#039;Jonson|some]] [[Horus|Primarchs]] were better than him as leaders. He has sometimes been portrayed as petty or jealous of his brother Primarchs but also intelligent enough to acknowledge his own errors when proved wrong. Far from the &amp;quot;perfect in every aspect&amp;quot; figure Matt Ward promoted, the HH Guilliman is actually a man with a lot of very human weaknesses but possessing the humility to admit them as flaws he must deal with.&lt;br /&gt;
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[[Fallen Angels|Astelan]], while a prisoner of the [[Dark Angels]] goes into detail explaining how Guilliman was purportedly the &#039;&#039;&amp;quot;greatest&amp;quot;&#039;&#039; of the Primarchs, but only in the context of what the Emperor intended for them. Astelan describes that Guilliman was &#039;&#039;&#039;&amp;quot;not the most able-minded, nor as charismatic, and not as physically adept&amp;quot;&#039;&#039;&#039; and was the inferior of [[Horus]] in every respect. Although Astelan was also a traitor and a fallen angel, so his word is hardly reliable. His greatness came from the fact that Guilliman never once wavered in dedication and service and created his Space Marines to be incorruptible. Guilliman and his Ultramarines were the perfect &amp;lt;u&amp;gt;sons&amp;lt;/u&amp;gt;, not necessarily perfect soldiers. It&#039;s also worthy of note that much like [[Rogal Dorn]] and [[Lion El&#039;Jonson]], Guilliman was a possible candidate for the position of warmaster, but was rejected for the same reasons they were: he didn&#039;t get along with many of his brothers. &lt;br /&gt;
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However, contrary to that, he also did a lot of tricky things in [[Horus Heresy]], like that whole [[Imperium Secundus]] thing, and it&#039;s popularly theorized that he was bitter that he never got to be &#039;&#039;&#039;Warmaster&#039;&#039;&#039;, which despite his claims that he had no desire to become Emperor, when he appointed the [[High Lords of Terra]] he nominated himself for the seat of &#039;&#039;&#039;Lord Commander of the Imperium&#039;&#039;&#039; which was essentially &amp;quot;Warmaster&amp;quot; in all but name, and the titular commander of the entirety of the Imperium&#039;s armed forces. So claiming that no man should have the power of a Legion, then place himself at the top of the chain of command for all of the [[Space Marine Chapter|Chapters]] that his remaining brothers were left with was a bit hypocritical. &lt;br /&gt;
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Or was it?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It&#039;s quite likely that Guilliman&#039;s actions in creating the Imperium Secundus, and his later actions during the reformation of the Imperium, are a reference to the Roman practice of [https://en.wikipedia.org/wiki/Roman_dictator Roman Dictatorship]. A roman dictator was more or less what we think of as a modern dictator, with one key exception. The dictator was given absolute executive and military power over Rome and her holdings in times of crisis, when the gridlock and bureaucratic red tape of Roman society got in the way of doing what needed to be done. But as strange as it sounds to our modern minds, dictators were elected to their position, and without exception in all the history of Rome every dictator willingly stepped down and returned power to the senate. Except Caesar and Octavius. For the latter case, he is the most revered one(&#039;&#039;augustus&#039;&#039;), hence it is entirely &#039;&#039;reasonable&#039;&#039; for him to keep being dictator.&lt;br /&gt;
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It&#039;s highly likely that Guilliman&#039;s actions after the emperor&#039;s death are a reference to this practice: he set aside the normal moral and legal rules restricting him so that he could restructure the imperium. Despite the fact that he was in the perfect position to assume power over the entire imperium, he relinquished power to the Council of Terra after some sense of stability had returned. This is further supported by how heavily his legion leans on Roman culture, and how much Guilliman himself draws on the famous generals of Rome (Julius and Augustus Caesar, Cininatus, etc).&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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So with that being said, he was no more flawless than the other Primarchs; Even during the Great Crusade, while he was considered to be one of the greatest strategists in the entire Imperium, he was defeated in combat simulations by [[Corax]] of the [[Raven Guard]], having to be specifically taught that there is no fixed dividing line between non-combatants and soldiers when people are defending their homes; that under-strength units should not be ruled out as ineffective; and that small units of adaptable troops can be wielded with just as much effect as larger battalions and chapters. Furthermore, Guilliman stuck closely to his tried and true methods, refusing to give credit to what he considered &amp;quot;unconventional&amp;quot; tactics, pissing off many other Primarchs, most notably [[Alpharius]]. Even though he would later be shown by his own men how effective such unconventional guerrilla tactics would be and would include then in his codex.&lt;br /&gt;
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Therefore, while some people insist he was the Primarch with the greatest mental capacity and adaptability, he struggled with lateral thinking and would frequently fail to see the flaws in his methods until explicitly shown the error of his ways. Also, though the Codex Astartes undoubtedly did a lot of good things like making sure each chapter could feasibly fight under most conditions no matter their heritage or preference and ensuring that no one person could control an entire Legion&#039;s worth of Space Marines, forcing all of his brothers to split their Legions into [[Codex Astartes|Chapters]] risked a second galactic civil war.&lt;br /&gt;
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Additionally, although it isn&#039;t (entirely) his fault, Guilliman is usually blamed for turning the Ultramarines into such faggots. The Codex is now basically treated as infallible by the Ultramarines &#039;&#039;(at least the more faggot-y ones; [[Captain Titus|there&#039;s at least some who take it with a grain of salt and realize where its strengths and weaknesses lie]])&#039;&#039;. even though he &#039;&#039;&#039;specifically said&#039;&#039;&#039; that the [[Codex Astartes]] should not be treated as a bible to be followed unerringly... Except for the organizational parts, which he forced on his brothers as part of the post-Heresy reforms and were upheld by the High Lords of Terra as a means of keeping the Astartes in check. &lt;br /&gt;
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Recently he&#039;s been increasingly entrusted to the care of the Mighty [[Dan Abnett]] and his faggot level is dropping rapidly. Now, Guilliman isn&#039;t portrayed as a power armored Sun Tzu, but as a logistical genius, planning planetary conquest in a way that would leave said worlds in a state that could quickly be returned to order and Imperial rule. His high number of compliant worlds is a direct product of this, helped by his Legion&#039;s innate tendency towards discipline, hierarchy and monomaniacal fixation on whatever their objective might be. Abnett also doesn&#039;t make him a &amp;quot;master of all trades&amp;quot;. The Khan is better at scouting operations, Russ is better at killing other Marines, Sanguinius has better people skills, etc. Abnett&#039;s Guilliman is a great builder and administrator, better than any other Primarch, but &#039;&#039;&#039;not&#039;&#039;&#039; better than Your Dudes at what they&#039;re defined by.&lt;br /&gt;
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This adherence toward a rigid chain of command did end up becoming a double-edged sword later on, since when Guilliman was put into stasis the Ultramarines still tried to follow him (thanks to him being the at the top of the chain) and as such started to forget that the Codex Astartes was only meant to be a guideline, as opposed to a definitive text.  More importantly, they slowly lost their ability to adapt to new situations, which was their most famed of traits, until the Tyrannic Wars illustrated the need to improvise new strategies when old ones failed them. &lt;br /&gt;
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Once upon a time, thanks to the rabid fanboying of [[Matt Ward]], most of [[/tg/]] hated him, but many of them have since come around. Still expect people to [[Rage|bitch endlessly]] about how he was an absolute [[Leman Russ|narrow-minded]] [[Lion El&#039;Jonson|hypocritical]] [[Dorn|jerk]], but don&#039;t feel bad about it. &lt;br /&gt;
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Ironically enough, Guilliman has something the Imperium needs even more desperately than new technologies and peace: managerial skills, among the primarchs Guilliman was the only one who actually seemed to be bright enough to understand and strongly insist upon. No [[Eldar|empire]], no matter how militarily powerful [[Dark Age of Technology|initially]], could maintain that strength forever given [[Slaanesh|the effects of corruption]] and inefficiency upon tax collection and military production, and civilian and military morale. It speaks something of most of the denizens of 4chan that so few of them have ever pointed out this simple fact(as in little of them have management experience, but hey, we&#039;re considering gameplayers here).&lt;br /&gt;
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On a side note, he likes Shakespeare&#039;s work.&lt;br /&gt;
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===Suddenly, Forge World!===&lt;br /&gt;
[[Image:Girlyman.jpg|400px|thumb|right|[[Dwarfs (Warhammer Fantasy)|Guilliman atop his mighty Oathstone (not seen are the Chapter Serfs who get the honour of carrying him around)! Note how tiny his sword is. Matt Ward does not approve.]]]]&lt;br /&gt;
When Tempest came out, it significantly downplayed his flaws, though not as much as knee-jerk reactions made people fear. In Tempest Guilliman is &amp;quot;held by some as a paragon among the Emperor&#039;s sons&amp;quot;, and that he &amp;quot;is as much a statesman as he is an indefatigable warrior.&amp;quot;  He&#039;s also as just as great a strategist, in addition to being very level-headed, one of the smartest and most analytical, constantly basing new and better designs off of existing materials, as well as refining battle plans thanks to having a mind that calmly and coldly allows him to analyze everything around him and wonder how various things like his marines, his armour and his weapons could all be improved.  He observes what other Primarchs do with their warriors and tries to make them better in his own creations, in doing so (specifically copying Perturabo&#039;s Siege Tyrants in the rules) they say he&#039;s &amp;quot;proving himself once again the master of all of the myriad disciplines of war.&amp;quot;  Or at least trying to. This is further evidenced by his rules below where he&#039;s good at buffing his army, but not to the degree of [[Alpharius]] or [[Perturabo]] while as a warrior in a straight-up fight he only loses to Horus, Leman Russ, and Fulgrim&#039;&#039;(not counting [[Lorgar|psychic interference]] or Primarchs with a [[Angron|bit of momentum behind them]])&#039;&#039;.  &lt;br /&gt;
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In addition, Guilliman&#039;s Ultramarines during the Horus Heresy were one of the most disciplined of all the Legions, as well as by far the most numerous, the ones who prized intelligence above all to help them formulate the best battle plan, and with the best training/recruitment (rivaled only by the [[Dark Angels|I Legion]], whose training was faster but overall must have been less efficient in some way given the much greater number of Ultramarines) not to mention being familiar with the less eccentric legions MO&#039;s and able to pull them off without any problems which had a lot to do with their rigid chain of command. The Imperial Fists were known for their interlocked shield walls, the Iron Hands for their steadiness under fire, the Iron Warriors for their willingness to accept casualties, the Salamanders for their courage in the face of overwhelming odds, and you can bet the Ultras learned from these aspects of all their ways of warfare. This isn&#039;t to say that the Ultramarines could do anything any other legion could do, but rather to say that they were *almost* as capable at any given task as any of their brother legions, which granted them much greater flexibility than most other legions. For example, if the [[World Eaters]] got into a campaign where the enemy could consistently avoid getting into melee, they&#039;d be fucked. If the [[Night Lords]] got into battle with a fearless enemy, they&#039;d be at a disadvantage. Ditto with the Alpha Legion and a smarter opponent, the Iron Warriors and an especially mobile opponent, etc. Due to the Ultramarine&#039;s discipline, diverse training, and expert planning, they ended up having a level of tactical flexibility matched only by a [[Sons of Horus|few]] [[Dark Angels|other]] [[Alpha Legion|armies]]. In any case, in Tempest Horus considers the Ultramarines were considered the greatest single military threat to Horus&#039;s rebellion. The books outright state that if the Ultramarines were aware of Horus&#039; rebellion they and their Auxilia would be able to make [[Ultramar|the 500 worlds]] a bastion that by itself, would be able to weather the entire heresy and challenge [[Horus]] for control of the eastern half of the Galaxy, even before the Traitor Legions took massive losses on Isstvaan III.&lt;br /&gt;
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A more generous explanation could be that since the books were written after the Heresy in-universe, it could just be a case of &amp;quot;history is written by the winners&amp;quot; kicking in again, since (rather thankfully) &amp;quot;Everything is canon, not everything is true.&amp;quot; Or maybe Matt was secretly brought back for that particular book, which would go quite a long way in explaining all of the Smurf wanking in it. It&#039;s likely we&#039;ll have to wait until the follow-up book on the Shadow Crusade to determine which of those it is. This doesn&#039;t entirely go against 40k&#039;s history however, while saying the smurfs and their auxiliaries could take on all of the traitor legions at full strength is undoubtedly complete horseshit, Ultramar was &#039;&#039;always&#039;&#039; considered to have been one of the greatest threats to Horus&#039; rebellion and was the prime reason that the Battle of Calth took place; to get them all in one place and hit them with a surprise attack, and then pin the Ultramarines in place for the duration of the Heresy. The same applies to Guilliman, who has always been considered to have been one of the most intelligent and adaptable of Primarchs, as well as being gifted with his own brilliance.&lt;br /&gt;
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Thankfully Guilliman still retains some flaws. First, he has little in the way of a creative spark. Submit a novel idea to him and he&#039;ll adapt, optimize, expand, integrate and generally improve upon it; but he won&#039;t be the one coming up with said ideas on his own. For instance, after seeing the [[Iron Warriors]] deploy Tyrant Siege Terminators he realized [[Perturabo]]&#039;s idea had a lot of merit and he developed an improved version of Cataphractii Terminator Armour equipped with additional sensors and augurs to make his Fulmentarus squads even more efficient at blowing shit up. Guilliman was the one to formalize the use of and optimally deploy Moritat, but he only conceptualised the very idea of using such irregular troops after getting his arse kicked in simulations by Corax who used said Moritat against him to throw his carefully laid battle-plans into disarray. He made his own versions of power weapons that were far better than regular power weapons as they were more precise/lethal when in trained hands, yet he could only do that after studying countless designs of regular power weapons. Even his own armour is artificer armour that he improved in various ways after studying the merits and disadvantages of other designs.&lt;br /&gt;
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Second, you have his often blind faith in the assumption that his and therefore Ultramarine nobility and camaraderie will rub off on to other, less forward thinking legions, which was a direct contributor to his massive losses at the utterly disastrous [[Battle of Calth]]. &#039;&#039;Know No Fear&#039;&#039; makes a point to show numerous times that there were signs and hints all over the place of what was going to happen, &#039;&#039;right after&#039;&#039; the book makes a point to show Guilliman&#039;s incredible observational skills, almost outright stating that he really should have picked up on the disparate details. [[Wat|Instead,]] Guilliman ignored those signs, and practically delivered his legion to [[Lorgar]] on a silver platter, deliberately setting troop arrangements so that his men intermingled with the Urizen&#039;s. He thought that spending time together at the muster and again later, killing orks would be a bonding experience that would help the legions grow closer. It didn&#039;t, and not only did it not help, his troops being where they were gave the word Bearers a MASSIVE advantage. Lets be clear, there were 100,000 Ultramarine casualties in the first twelve hours. 145,000 were either killed or rendered combat non-effective by the end of the battle. Considering the total XIII Legion strength prior to the slaughter was just above 250,000, versus the 50,000 XVII legion casualties, the Word Bearers removed 60% of the Ultramarines in exchange for 50% of their own. &lt;br /&gt;
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Consider that: a force with superior wargear (that the Warmaster made sure his traitors had), orbital and air supremacy, almost unlimited demonic hordes ambushed a force completely out of position and almost instantaneously cut off from their command structure. With ALL THOSE ADVANTAGES, the Word Bearers only got a 3 to 1 casualty ratio, though the Ultramarines stellar performance under the circumstances did little to soothe the loss of almost 150,000 marines, half a million Army and Auxilia as well as billions of civilians. It is perhaps no surprise that Imperial history records that Guilliman completely lost his temper and cool at Lorgar when the treachery was realized [[RAGE|(insert max troll face here)]], perhaps this was what allowed him to survive and fight immediately afterwards the near vacuum outside a ship for 11 hours without his helmet?&lt;br /&gt;
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Furthermore, the Space Wolves are confirmed in Inferno to react more quickly to unexpected problems than Legions more &amp;quot;reliant on highly coordinated planning&amp;quot;; which might as well call out the Ultramariness by name. This is shown on the tabletop with a rule that lets the opponent wrong-foot the Ultramarine army if the UM warlord is killed.&lt;br /&gt;
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On the other side (and that is a good point) Guilliman and the Ultramarines are not as &amp;quot;noblebright&amp;quot; in &#039;&#039;Tempest&#039;&#039; as they can be in other pieces of background. While he promotes meritocracy and progress and refuses to waste any life, Roboute is always described as cold and logical, obsessed with efficiency, and  not a kind of crusading philanthropist. FW&#039;s Guilliman is first and foremost a statesman and a warlord willing to make the most effective system possible, and &#039;&#039;Tempest&#039;&#039; implies he used a kind of political police of his own (the Vigil Opertii) to silence any opposition in Ultramar. Just like the Imperium does. The only difference with the other Primarchs is Guilliman cannot deny HE is responsible for all the [[1984|authoritarian shit]] happening in HIS private empire. Feel free to think what you want about Guilliman being OP or a Mary Sue, FW still made him more grimdark than before, even if he remains a nice dude by 30k standards.&lt;br /&gt;
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==Gameplay==&lt;br /&gt;
===30K Guilliman===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roboute Guilliman:&#039;&#039;&#039; || 400 || 7 || 6 || 6 || 6 || 6 || 6 || 4+1 || 10 || 2+/4++&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to his legion, Roboute Guilliman is fairly average as far as Primarchs go, both in terms of his stats and his points cost, but it&#039;s the rules and equipment you really want him for. He and any unit he joins can re-roll failed charge distances, and the Concussive special rule doesn&#039;t do shit against him. All Ultramarines in play gain +1 to Ld while he&#039;s in play and he also makes Invictarus Suzerains and Legion Terminators troops as long as he&#039;s the warlord. Preternatural Strategy can force opponents to re-roll successful attempts at Seize the Initiative while also granting all units from one entry in the Ultramarines army list Implacable Advance, Interceptor, or Tank Hunters if they don&#039;t have it already, and by that they do mean entry, not just one unit, so if you selected Legion Predator Strike Armour Squadron to have Tank Hunters then every Legion Predator Strike Armour Squadron in your army will gain the rule. It also buffs his WS by 1 for each round of combat within a challenge after the first one (e.g. he becomes WS8 on the second round and so on), although it resets back to 7 after the challenge is over or if his opponent swaps out for somebody else via something like Glorius Intervention.  Finally, Unyielding Will negates all negative leadership modifiers and allows him to re-roll failed Deny the Witch tests. (Funnily enough, this actually makes him a decent counter for Lorgar&#039;s psychic faggotry, though it won&#039;t help him deny Lorgars&#039; blessings.) &lt;br /&gt;
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Guilliman&#039;s Armor of Reason gives him a 2+/4++ and the ability to re-roll the first invulnerable save he fails in each phase. (Not per turn, per phase.). As for his weapons, he can choose one of two melee weapons to use in any given assault phase: the Gladius Incandor (a Paragon Blade with Shred) and the Hand of Dominion (a S10 AP1 Power Fist with Concussion). Both of them are Specialist weapons, so regardless of which one he picks he still gets an extra attack. Finally, his gun is the Arbitrator, a S6 AP3 combi-bolter with Assault 2 and Rending- which he might as well have left at home for how often it fires it as he has a Cognis Signum to use instead (+1 BS to a unit instead of firing a weapon himself). Overall, he gives out a nice variety of buffs and can really hold his own in a fight while being one of the best tactician characters in the game.&lt;br /&gt;
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Due to his low mobility and vulnerability to tarpits, he&#039;s unlikely to make his points back by [[Mortarion|killing something expensive.]] That said, +1 Ld is a reasonably strong bonus, and the insurance against seizing is good insurance against things going [[Not as planned]]. Also, the sky is the limit with the unit entry buff. Tank Hunting Support Squads or Heavy Weapon Squads sound good to you? How about Rapiers? A Cognis Signum is always nice to have. Capping all this off is that you can run a basically tax-free list by taking the severely broken Suzerains as troops.&lt;br /&gt;
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Don&#039;t forget, this is all for only 125 points more than [[Marneus Calgar|M.A.C. daddy]], further proof of 30k superiority.&lt;br /&gt;
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====30K Roboute Guilliman VS Other 30K Primarchs====&lt;br /&gt;
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Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is all about how Roboute Guilliman fares against other Primarchs mathhammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it is just too random and unreliable to come into play) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. Also do note that Preternatural Strategy is taken into account (obviously) so prepare to see even more mathhammer than for the other Primarchs. &lt;br /&gt;
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* Roboute Guilliman VS Horus&lt;br /&gt;
**Horus will use his Talon of Horus (rerollable 3+ is better than flat 2+, and Disabling Strike can counter the slow-burn effect of Preternatural Strategy) and hits 4 times, wounds 3.555 times, 1.778 after saves, then 1.564 for the Armour of Reason and IWND will take that down to 1.231 wounds at the start of the next turn. &lt;br /&gt;
**Guilliman hits 2.5 times, wounds 2.222 times (Gladius), 0.74 wounds after saves and IWND will take that down to 0.407.&lt;br /&gt;
**Guilliman loses this fight (Quite appropriately).&lt;br /&gt;
**Note: Due to the nature of the fight this match doesn&#039;t take into account Preternatural Strategy (Because it is balanced by Disabling Strike). Also do note that after the first few wounds inflicted from Horus, Guilliman will have his S significantly reduced and the Gladius Incandor will become useless. However, Disabling Strike doesn&#039;t affect the Hand of Dominion, so Guilliman will still wound Horus on a 2+.&lt;br /&gt;
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* Roboute Guilliman VS Angron&lt;br /&gt;
**Angron Round 1: Angron has Hatred, so on the first turn he will hits 5.333 times, wounds 4.444 times, 2.222 after saves, 2.008 after Armour of Reason re-roll and IWND take it down to 1.675.&lt;br /&gt;
**Angron Round 2: Angron hits 4 times, wounds 3.333 times, 1.667 times after saves, 1.453 after re-roll and IWND will take that down to 1.12 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 3 and thereafter: Angron hits 3 times, wounds 2.5 times, 1.25 after saves and 1.036 after the re-roll.  Then IWND take it down to 0.703. &lt;br /&gt;
**Guilliman Round 1/2/3: hits 2.5 times, wounds 2.222 times, 0.926 times after saves and FNP, and IWND will take that down to 0.59 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 4 and thereafter: hits 3.333 times, wounds 2.963 times, 1.234 times after saves and FNP, and IWND will take that down to 0.9 wounds at the start of the next turn.&lt;br /&gt;
**Unsurprisingly, Guilliman loses this fight in 6 rounds, dying directly before he&#039;s able to kill Angron as even though he has an extra wound on Angron, he takes too much damage.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Fulgrim&lt;br /&gt;
**Fulgrim Round 1: hits 4.861 times (Fireblade is MC), wounds 3.601 times (Child of Terra Warlord Trait), 1.801 times after the Invuln, 1.582 after the Armour of Reason and IWND will take that down to 1.249 at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 3.714 times, wounds 2.889 times, 1.445 times after the Invuln, 1.226 after the re-roll and IWND will take that down to 0.893 at the start of the next turn.&lt;br /&gt;
**Concussed Fulgrim (cannot happen earlier than round 3): Hits 2.708 times, wounds 2.106 times, 1.053 times after the invuln, 0.845 after the re-roll and IWND will take that down to 0.56 wounds.&lt;br /&gt;
**Guilliman with Gladius Incandor Round 1/2: hits 2.5 times, wounds 2.222 times, 0.74 times after saves and IWND will take that down to 0.407 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman with Gladius Incandor Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 0.988 times after saves and IWND will take that down to 0.654 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman with Hand of Dominion Round 1/2: hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman with Hand of Dominion Round 3 and thereafter: hits 3.333 times, wounds 2.777 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.&lt;br /&gt;
**An unsurprising loss for Guilliman.  If Guilliman chooses to use the Gladius Incandor, Fulgrim will out-damage him in the long run, and if he chooses to concuss Fulgrim, Fulgrim temporarily loses his extra attacks, but Guilliman cannot put out enough damage to keep Fulgrim concussed, meaning Fulgrim gets back up to his normal initiative, gains his extra attacks back, and beats down Guilliman.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Mortarion&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.625 wounds after Armor of Reason, and after IWND it becomes 0.292 wounds.&lt;br /&gt;
**Guilliman Round 1: hits 2.5 times, wounds 2.083 times, 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Guilliman Round 2 and after: hits 3.333 times, wounds 2.777 times, 1.388 times after saves and  IWND will take that down to 0.833.&lt;br /&gt;
**Easy win for Guilliman.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Ferrus&lt;br /&gt;
**Ferrus: hits 2.5 times (Forgebreaker and Servo-Harm), wounds 2.083 times, 1.042 after the Invuln, 0.834 times after the re-roll and IWND will take that down to 0.501 at the start of the next turn.&lt;br /&gt;
**Guilliman Round 1: hits 2.5 times, wounds 2.083 times (Hand), 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.778 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman wins this fight.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Konrad Curze&lt;br /&gt;
**Curze Round 1: hits 4 times, wounds 3 times, 1.5 times after the Invuln, 1.286 times after the re-roll and IWND will take that down to 0.953 at the start of the next turn.&lt;br /&gt;
**Curze Round 2 and thereafter: hits 3 times, wounds 2.25 times, 1.125 times after the Invuln, 0.911 times after the re-roll and IWND will take that down to 0.578 at the start of the next turn&lt;br /&gt;
**Guilliman Round 1/2: hits 2.5 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 1.481 times after saves and IWND will take that down to 1.148 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman easily wins this fight.&lt;br /&gt;
**Note: Konrad could attempt to even the odds with Hit and Run, negating Preternatural Strategy while gaining the +1 attack for the charge (and sniping some wounds with his knives), but so long as Guilliman uses his power fist by the second round of combat Curze will be locked to initiative 1 and will be dead before it&#039;s guaranteed he&#039;ll be able to leave combat.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.667 times, 0.833 times after saves, 0.633 times after Armour of Reason and IWND will take that down to 0.3.&lt;br /&gt;
**Guilliman Round 1: hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.139 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.778 times, 0.926 times after saves and IWND will take that down to 0.37 wounds at the start of the next turn.&lt;br /&gt;
**A long as fuck fight, but Guilliman takes the win &#039;cause he does marginally more damage.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Lorgar &lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.042 times after the Invuln, 0.834 after the re-roll and IWND will take that down to 0.501.&lt;br /&gt;
**Guilliman Round 1: hits 2.778 times, wounds 1.85 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.963 times, 1.48 times after saves and IWND will take that down to 1.15 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Guilliman to re-roll 5&#039;s and 6&#039;s for the first round Lorgar will still lose. &lt;br /&gt;
**Note: this doesn&#039;t take into account Psychic Powers and with Precognition on Lorgar will easily win.  Guilliman&#039;s rerollable DtW doesn&#039;t do shit, as it only works against witchfires and maledictions, while Lorgar&#039;s most powerful spells are blessings. &lt;br /&gt;
&lt;br /&gt;
*Roboute Guilliman VS Perturabo&lt;br /&gt;
**Perturabo Round 1: hits 2.667 times, wounds 2.222 times, 1.111 times after the Invuln, 0.911 times after the re-roll and IWND will take that down to 0.578.&lt;br /&gt;
**Perturabo Round 2 and thereafter: hits 2 times, wounds 1.667 times, 0.833 times after the Invuln, 0.633 after Armour of Reason and IWND will take that down to 0.3.&lt;br /&gt;
**Guilliman Round 1/2: hits 2.5 times, wounds 2.222 times, 0.74 times after saves and IWND will take that down to 0.407 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 0.988 times after saves and IWND will take that down to 0.654 wounds at the start of the next turn.&lt;br /&gt;
**Again, Guilliman wins pretty safely.  Starting to see a trend here.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Alpharius&lt;br /&gt;
**Alpharius hits 2.917 times and wounds 1.702 times (Remember he has Preferred Enemy), 0.851 wounds after the Invuln, 0.643 after Armour of Reason and IWND will take that down to 0.31 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman Round 1: hits 2.5 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.963 times, 1.482 times after saves and IWND will take that down to 1.148 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman wins really easily, as the damage Alpharius does is almost irrelevant, thus making the claim that he personally killed the lord of the Alpha Legion actually believable...&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Rogal Dorn&lt;br /&gt;
**Dorn Round 1: hits 2.666 times, wounds 2 times, 1 time after the Invuln, 0.8 wounds after the re-roll and IWND will take that down to 0.467 wounds at the start of the next turn.&lt;br /&gt;
**Dorn Round 2 and thereafter: hits 2 times, wounds 1.5 times, 0.75 wounds after the Invuln, 0.55 after the re-roll and IWND will take that down to 0.217 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman Round 1/2: hits 2.5 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 1.482 times after saves and IWND will take that down to 1.148 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman easily wins this fight, taking a lot less damage and dishing out more.&lt;br /&gt;
**Note: Dorn doesn&#039;t use Sundering Blow because he would actually cause less damage with it.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), causing 1.5 wounds (Scourge)/1.125 wounds (Shadow-walk) after the Invuln which drop down to 1.286 (Scourge)/0.911 (Shadow-walk) and IWND will take that down to 0.953 (Scourge)/0.578 (Shadow-walk) wounds at the start of the next turn.&lt;br /&gt;
**Guilliman Round 1: 2.5/1.666 times, wounds 2.0833/1.389 times, 1.389/0.926 wounds after saves and 1.055/0.593 wounds after IWND.  &lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333/2.5 times, wounds 2.963/2.083 times, 1.975/1.389 times after saves and IWND will take that down to 1.642/1.055 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman easily wins this fight &lt;br /&gt;
**Note: Like Curze, Corax could try to use Hit and Run to even the odds, having even more bonus than Curze thanks to his uber-Furious Charge, but unlike Curze it wouldn&#039;t work for too long as the second time they fight (whether Corax charges or Guilliman catches him) Guilliman will have him concussed (He&#039;s using his fist for a reason) for the rest of the fight and will kill him before Corax can escape again, thus making the strategy not viable against Papa Smurf.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman vs. Leman Russ&lt;br /&gt;
** Leman Round 1 &amp;amp; 2 (using the Axe of Helwinter): Hits 4.886 times, wounds 4.071 times, 2.035 after the Invuln, 1.817 after the re-roll with IWND taking that down to 1.484 at the start of the next turn.&lt;br /&gt;
** Leman Round 3 and on (using the Axe of Helwinter): Hits 3.719 times, wounds 3.099 times, 1.55 after the Invuln, 1.331 after the re-roll with IWND taking that down to 0.998 at the start of the next turn.&lt;br /&gt;
** Roboute Round 1 and Round 4+ (using the Hand of Dominion): Hits 1.667 times, wounds 1.389 times, 0.695 wounds after saves, and IWND will take that down to 0.362 wounds at the start of the next turn.&lt;br /&gt;
** Roboute Round 2 &amp;amp; 3: Hits 0.833, wounds 0.694 times, 0.3472 wounds after saves, and IWND will take that down to 0.014 wounds at the start of the next turn.&lt;br /&gt;
** Result: It&#039;s not even a challenge. Leman Russ kills Rowboat Girlyman almost effortlessly. What do you expect from trying to go up against The Emperor&#039;s Executioner(of primarchs). That furry fucker was designed from the ground up to kill every primarch in the entire game. &lt;br /&gt;
&lt;br /&gt;
* TL;DR version: Surprisingly, despite being one the best army buffers amongst Primarchs and his generally not outstanding (for a Primarch) stats, Guilliman is actually a beast in 1 on 1 fights if they drag on long enough, beating all but the most specialised Primarchs and mathematically losing only to Horus, Angron, Fulgrim and Leman Russ. Truth is that he&#039;s very well balanced with a choice of good weapons for offense, a decent defense and an extra ability that benefits both. He loses when his more balls out brothers just dump damage on him but when he has the chance to let his strategy impact the fight he&#039;ll typically win. He&#039;ll likely fall down the rankings some more when Sanguinius and the Lion step onto the field but with his army buffs he&#039;ll remain a great choice. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===40K Guilliman===&lt;br /&gt;
&lt;br /&gt;
[[Image:GUILLIMAN2017.jpg|400px|thumb|right|[[Matt Ward]] is having an orgasm right now... as are many [[Ultramarines]] players. [[Rape|Suffice to say, he is a unstoppable force of undiluted assfuckery. Be afraid. Be very afraid. ]]]]&lt;br /&gt;
[https://www.youtube.com/watch?v=HoLs0V8T5AA &#039;&#039;We can rebuild him. We have the technology...&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[Awesome|&#039;&#039;&amp;quot;Why do I still live? What more do you want from me? I gave everything I had to you, to them. Look what they have made of our dream. This bloated, rotten carcass of an empire is driven not by reason and hope, but by fear, hate and ignorance. Better that we had all burned in the fire of Horus&#039; ambition than lived to see this.&amp;quot;&#039;&#039; &amp;lt;br&amp;gt;]]&lt;br /&gt;
― Guilliman is back, and he wants to know what the fuck went so wrong with the Imperium.&lt;br /&gt;
&lt;br /&gt;
The first Loyalist Primarch to come back to 40K, Lord Commander of the Imperium, clad in the Armour of Fate, a present from Cawl that brought him out of stasis. He wields his old gauntlet, the Hand of Dominion, with his &amp;quot;Bolter&amp;quot; (a gun that would put any Heavy Bolter to shame) now underslung and carries no less than the [[Emperor&#039;s Sword]].&lt;br /&gt;
&lt;br /&gt;
Encompassing the Ultramarines philosophy, Guilliman is a jack of all trades, but he&#039;s no master-of-none: what he does, he does it very well.&lt;br /&gt;
&lt;br /&gt;
With 9 wounds, he is just below the threshold allowing enemy units to target him if not the closest unit, even if he is a towering monster. With T6 and and 2+/3++, he&#039;s really hard to bring down with small arms fire (a successful Bolter shot only has 5% chance to wound him successfully, a Lasgun 2.7%, and this is without taking into account accuracy) and his high invulnerable save allows him to tank stronger shots. Don&#039;t except him to handle a Volcano Cannon, though. If he eventually goes down, he comes back on a 4+ with D6 wounds, but unlike in 7th, this can only be done once per battle, even if the roll is failed. On small point games, you can use him as a fire magnet, at higher point you can be sure your opponent will do whatever is in his power to bring him down, so shield him accordingly. This will not be a waste as surrounding units will greatly be enhanced by his auras. As a Character he does benefits from the Honor Guard&#039;s protection, so you can mimic the &amp;quot;old&amp;quot; Victrix guard.&lt;br /&gt;
&lt;br /&gt;
While away from the enemy, Guilliman can pump 3 S6 AP-1 W2 shots 24 inches away (6 at 12). This will bring pain to light infantry and can inflict serious damage to multi-wound weak-save units such as Tyranid Warriors, but the -1 AP will not allow him to do more than token damages to heavily armored foes, so don&#039;t waste your shots on 2+ enemies or tanks. With his 2+ BS, rerolling all failed shots AND wound rolls thanks to the XIII Primarch&#039;s rule, most of the shoots will hit their target (84% of the time at rapid fire range) and if you choose your target wisely, most will wound too.&lt;br /&gt;
&lt;br /&gt;
Guilliman will hit with the same accuracy and re-rolls in close combat, where he really shines. He can choose to split his 6 attacks between the Emperor&#039;s sword, striking at S8 AP-4 3 D with a chance on a to-wound roll of 6 to inflict an additional D3 mortal wounds, or S12 AP-3 3 D if he uses the Hand of Dominion. Most of the time, you&#039;ll be using the Sword as up to T4 he wounds on a 2+, and up to T7 on a 3+, and you&#039;ll benefit from the higher AP and the chance to deal extra mortal wounds. Keep the Gauntlet for T8 and more, where the 4+ and 5+ start to kick in. At T7 (or T8), you&#039;ll need to factor in the armor save of the target, and of course his capacity to reroll failed wound. I let you do number crunching, you lazy hog. Coupled with his high armor saves, almost nothing in the game short of Knights will beat him in close combat one on one, though he&#039;ll die a horrible death to squads of TH/SS Terminators and such. He is also not that great against hordes with morale boosts, as he has lost his Sweeping Strike ability, so make sure your other troops clean the path to help him focus on high value targets.&lt;br /&gt;
&lt;br /&gt;
But as impressive as his martial skills are, Guilliman is depicted in the fluff as first and foremost a tactician, and he has the special rules to back this up.&lt;br /&gt;
&lt;br /&gt;
First, as the Warlord in a battleforged army, he gives 3 additional command points, which is huge, allowing to rack up easily 10+ command points even in small points games. This is even more pronounced with Ultramarines, whose Warlord Trait also allows him the chance to recycle used command points.&lt;br /&gt;
&lt;br /&gt;
Second, he allows all Imperium units (not just Ultramarines, Imperium as a whole) within 12 inches to:&lt;br /&gt;
&lt;br /&gt;
*Advance 1&amp;quot; further&lt;br /&gt;
*Charge 1&amp;quot; further&lt;br /&gt;
*Reroll ALL hit rolls of 1&lt;br /&gt;
*Reroll failed morale tests (although potentially ending with a worse result, so use at your own risk).&lt;br /&gt;
&lt;br /&gt;
As the Ultramarines special snowflake, he also has a 6&amp;quot; bubble that allows a re-roll for all failed rolls to hit AND wound , which, has explained above, also applies to him.&lt;br /&gt;
&lt;br /&gt;
He has one major flaw, though, he cannot ride any transport, as he&#039;s classified as a Monster and not an infantry unit for some reason, not even in a Mastodon or a Thunderhawk. Maybe he wasn&#039;t too keen on being dragged in the air, hanging on the Dreadnought grapple. That would have been quite a sight. He has no option to deepstrike either, so he&#039;s doomed to footslog, even though his high movement of 8 mitigate this a little. On the bright side on things, you can&#039;t buff your army while in a transport, so you didn&#039;t want to put him in a metal bawks anyway.&lt;br /&gt;
&lt;br /&gt;
TL;DR: Guilliman is a monstrosity and point for point one the best units in the game, being at the same time resilient, fast, deadly in close combat, no slouch in shooting and a nice force multiplier for any Imperial Force.&lt;br /&gt;
&lt;br /&gt;
In terms of the model, per GW&#039;s typical modus operandi lately, it&#039;s absurdly overdesigned to make things difficult for the recasters and chinamen of the world, showing that despite GW&#039;s consumer friendly steps as of late, pulling in money always comes above common sense or consistency. However, this sort of this type of over designing does happen to favor the filthy heretic, as there have been plenty of bitchin conversions by chaos players, [[Ferrus Manus|lopping off his head]], replacing it with an appropriately sized ugly chaos faction head of their choosing, filing off the Smurf iconography, and then painting it with whatever grungy/fabulous colour scheme that looks passable, and presto! You now have yourself a possessed/empowered/favoured Chaos Lord!&lt;br /&gt;
&lt;br /&gt;
==Nicknames==&lt;br /&gt;
&lt;br /&gt;
Roboute has so many nicknames that, if we&#039;re being honest, they deserve their own section at this point. His many nicknames include but are no means limited to: &lt;br /&gt;
&lt;br /&gt;
*Rowboat Girlyman&lt;br /&gt;
*Robust Girlyman&lt;br /&gt;
*Roman Gorillaman&lt;br /&gt;
*Rawbutt Girlyman&lt;br /&gt;
*Robobutt Gigatan&lt;br /&gt;
*Rampant Gullytan&lt;br /&gt;
*Robot Gigglytan&lt;br /&gt;
*Raw-Rigged Ginger-Fan&lt;br /&gt;
*Robot Gulliver&lt;br /&gt;
*Robo Git&lt;br /&gt;
*Robust Gilligan&lt;br /&gt;
*Robit Ghillie Suit&lt;br /&gt;
*Reboot Gigabyte&lt;br /&gt;
*Robert Gullible&lt;br /&gt;
*Roboot Girlymayne&lt;br /&gt;
*Robot Gorillaman&lt;br /&gt;
*Robooty Guillotine&lt;br /&gt;
*Rawnut Jellyman&lt;br /&gt;
*Roman Gogillian&lt;br /&gt;
*Rusty the Gullible&lt;br /&gt;
*R. Gooliman, Esq. &lt;br /&gt;
*Robalybobaly Guilabywibbalyman&lt;br /&gt;
*Rowrowrowyourboat Gentlydownthestreamlyman &lt;br /&gt;
**Every possible combination of the above&lt;br /&gt;
*Really Gay&lt;br /&gt;
*Julius Caesar &#039;&#039;in SPESS&#039;&#039;&lt;br /&gt;
*Big Blue Daddy&lt;br /&gt;
*Papa Ultra Smurf&lt;br /&gt;
*Bobby G.&lt;br /&gt;
*Big G&lt;br /&gt;
*Big Bobby G.&lt;br /&gt;
*Rob&lt;br /&gt;
*Raw Booty Girlyman&lt;br /&gt;
*G Man&lt;br /&gt;
*Ward&#039;s Ever Chosen Robart&lt;br /&gt;
* Roboute Guilliblastoma, &#039;&#039;WHO°IV&#039;&#039; Bringer of [[Matthew Ward|Cerebral Inflation]]&lt;br /&gt;
*Your [[Spiritual Liege]]&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>2A01:E34:ED23:C7C0:B143:BD5D:B3D9:D786</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monstergirls&amp;diff=343840</id>
		<title>Monstergirls</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monstergirls&amp;diff=343840"/>
		<updated>2017-12-29T17:45:58Z</updated>

		<summary type="html">&lt;p&gt;2A01:E34:ED23:C7C0:B143:BD5D:B3D9:D786: No egoboos. Go advertise your stuff elsewhere.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Promotions}}&lt;br /&gt;
{{/d/}}&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
&lt;br /&gt;
==[[Meme|I&#039;m 12 and What Is This?]]==&lt;br /&gt;
&#039;&#039;&#039;{{BLAM|(USER WAS BANNED FOR THIS POST)}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==I&#039;m Now 18 and Always Was and What Is This?==&lt;br /&gt;
[[File:FurryVsMonstergirl.png|thumb|right|400px|Anon explains the differences between furries and monstergirls.]]&lt;br /&gt;
Alright, you&#039;ve probably heard of the [[Furry]] fetish - for all the absolute hate it gets on /tg/, it gets mentioned around here enough. Monstergirls aren&#039;t furries - /tg/ is &#039;&#039;&#039;very&#039;&#039;&#039; adamant about this, and if there&#039;s one thing more likely to get you ballbusted than bringing up furries, it&#039;s trying to argue about the difference/lack thereof between the two. Monstergirls are where [[/tg/]] and [[/d/]] have their greatest overlap - sexy, decidedly not-human, girls who happen to be among the things everyone on /tg/ loves the most.  To put it simply, were [[Rule 34]] and a [[Dungeons and Dragons]] Monster Manual to have [[/d/|hardcore ball-busting sex]], monstergirls would be the product of their sweaty lust, and both parents would look upon their children with pride.&lt;br /&gt;
&lt;br /&gt;
In essence, you take a monster, and you add bits of female human anatomy until you have something left that&#039;s fairly sexy. The most common form of this, especially from [[Weeaboo]] artists, is basically a human girl with tails, ears, inhuman limbs, spikes, [[Abyssal Merfolk|tentacles]], or whatever, often ending up as looking like cosplay creations if not handled well. Ironically, more monstrous-looking monstergirls (lizardgirls with scaled human faces, for example) are just as likely to be blasted as being &amp;quot;furry scum&amp;quot; as they are to be defended by fa/tg/uys. Animal monstergirls like centaurs and minotaurs and harpies suffer the most from the constant quarreling over where the line between monstergirl and female not-quite-so-furry lies, but /tg/ is generally willing to ignore the furriness of anything an actual furry would happily call a &amp;quot;20% or less furry&amp;quot;. The Japanese like to use the term &amp;quot;Kemonomimi&amp;quot; to describe this kind of girl, which literally translates as &amp;quot;animal ears.&amp;quot; Most otherwise animalistic monsters fall under this category by giving them more human features than their original versions (i.e. harpies, minotaurs, sometimes sphinxes, etc). [[Gnoll]]s and [[kobold]]s occupy an uncertain place in particular, since even most MG fans can&#039;t really picture them without a bestial-looking face. Except, this is totally not the case. Go to ANY furry board, especially Fchan, and you will find long arguments about how monstergirls ARE furries. And oddly, lot of furries do not want this to be so, yet others insist on it. &lt;br /&gt;
&lt;br /&gt;
In /tg/&#039;s eyes, the difference is this: There&#039;s anthropomorphic fans; people who dig humans with animal features. This is common and HARMLESS, and these people can be found in dozens of different boards.  Hell, there&#039;s even [[Touhou]]s with Cat Ears.&lt;br /&gt;
:&#039;&#039;&amp;quot;Girls with cat ears are so cute!&amp;quot;&lt;br /&gt;
This is normal, and there&#039;s nothing wrong with this.&lt;br /&gt;
&lt;br /&gt;
Then there&#039;s [[Furry|furries]] who have a sexual fetish for people-shaped animals, or who want to be people-shaped animals &#039;&#039;&#039;AND&#039;&#039;&#039; dress up as animals.  These people are hated but they&#039;re usually not so ba- {{BLAM|&amp;lt;nowiki&amp;gt;*BLAM*&amp;lt;/nowiki&amp;gt; Showing one atom of &#039;&#039;sympathy&#039;&#039; is &#039;&#039;&#039;HERESY!&#039;&#039;&#039;}}&lt;br /&gt;
:&amp;lt;s&amp;gt;&#039;&#039;&amp;quot;Oh god, [[Chakat]]s are totally hot, I&#039;d do them so hard&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
::{{BLAM|HERMAPHRODITE ALIEN FURRY EROTICA? {{BLAM}} {{BLAM}} Stevens? Yes, si- {{BLAM}} [[Extra Heresy|&#039;&#039;&#039;TRIPLE HERESY!&#039;&#039;&#039;]]}} &lt;br /&gt;
As you can see from our friend the [[Commissar]], this is [[Heresy]] to be shunned.&lt;br /&gt;
&lt;br /&gt;
Please, they are just a bunch of fu{{BLAM}} anyone who try to compare monstergirls with furries or otherwise using monstergirls to cover for furries, please contact the [[Inquisition]] as soon as possible.&lt;br /&gt;
&lt;br /&gt;
A wide variety of monstergirls exist - a comprehensive list may be impossible, but some of the most common ones seen on /d/ and /tg/ alike are below:&lt;br /&gt;
{|border=0 width=100%&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
* [[Merfolk]]&lt;br /&gt;
* [[Tanar&#039;ri|Demon]]/[[Baatezu|Devil]] Girls&lt;br /&gt;
* [[Daemonette]]s&lt;br /&gt;
* [[Naga]]s/[[Lamia]]s/[[Marilith]]s&lt;br /&gt;
* [[Centaurs]]&lt;br /&gt;
* [[Minotaur]]s&lt;br /&gt;
* [[Trollbloods]] - Delicious blueberry (beef)cake.&lt;br /&gt;
|&lt;br /&gt;
* [[Medusa]]e - &#039;&#039;Keep that blindfold on tight!&#039;&#039;&lt;br /&gt;
* [[Orc]]s&lt;br /&gt;
* [[Troll]]s&lt;br /&gt;
* [[Cyclops|Cyclopes]]&lt;br /&gt;
* [[Sphinx]]es&lt;br /&gt;
* [[Slime]]/Goo Girls&lt;br /&gt;
|&lt;br /&gt;
* [[Elemental]] Girls - &amp;lt;br&amp;gt;Fire girls never get to cuddle T_T&amp;lt;br&amp;gt;([[/d/|AND THEN WE INVENTED FIREPROOF SUITS]])&lt;br /&gt;
* [[Warforged]]&lt;br /&gt;
* [[Succubus|Succubi]]&lt;br /&gt;
* [[Franken Fran|Undead Girls]]&lt;br /&gt;
|&lt;br /&gt;
* Shapeshifters&lt;br /&gt;
* [[Scylla]]s&lt;br /&gt;
* [[Harpy|Harpies]]&lt;br /&gt;
* [[Space Harpies]]&lt;br /&gt;
* [[Tau]] - aka: &#039;&#039;Delicious blueberry pie&#039;&#039;.&lt;br /&gt;
* [[Drider]] - Blessing or curse, baby, it&#039;s all the same to me.&lt;br /&gt;
* [[Goblins]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Suffice to say, there&#039;s ten shitloads. Monstergirls are one of the few things /tg/ will defend to the death - getting between a fa/tg/uy and his Monstergirls will result in [[RAGE|fa/tg/uy rage]] that will give an Angry Marine pause. Note that there are other, decidedly-not-monstergirls that are seen in these threads too - Elves aren&#039;t exactly Monstergirls and get fucked [[Elf subraces|way too much]] - but they&#039;re still allowed, as are miscellaneous [[catgirl]]s/werecats, etc, in spite of the obvious [[Weeaboo]]. There&#039;s also a few more monstrous girls, such as Thri-Kreen or Mindflayers, thrown in the mix for both hilarity and [[Awesome|lulz]].  So if you happen upon some desert insect women in a Monstergirl thread? [[Thri-Kreen Erotica|Don&#039;t be afraid]] -- it&#039;s all good. [[Meme|Make a grapple check if you know what I mean]].&lt;br /&gt;
&lt;br /&gt;
==Official Tabletop Games==&lt;br /&gt;
Despite their appeal to the fans of /tg/, monstergirls rarely get any sort of serious shake-down in actual tabletop games. Unfortunately, it&#039;s far too easy for such a setting to get derided as a [[magical realm]], so many DMs are afraid to work homebrew settings featuring them, and official settings don&#039;t want the &amp;quot;overly sexualised&amp;quot; stigma.&lt;br /&gt;
&lt;br /&gt;
In [[Dungeons &amp;amp; Dragons]], the closest one usually gets to any sort of monstergirl content is in the form of elves. Maybe because of their connection to [[The Lord of the Rings]], elf/human romances have a legitimacy that many other races lack. Demihumans and monstrous humanoids have, traditionally, been portrayed as very unappealing to human semblances; [[goblin]]s and [[orc]]s as wrinkled, warty, big-nosed and snaggle-toothed horrors, [[dwarf]] women as so heavy-faced and hairy that they&#039;re indistingushable from their menfolk, she-[[gnome]]s as prematurely aged crones, [[halfling]]s as fat midgets, and so on. When they are beautiful, such as in the case of the [[succubus]] and the [[lamia]], they&#039;re usually described as pure evil, shattering men&#039;s minds for abusive sexual pleasure before sucking the life out of them or devouring their flesh. However... as time has passed on, and artists have improved, D&amp;amp;D artwork has slowly been sliding more towards a monstergirl-friendly interpretation. The days of hideously ugly demihuman women and irredeemably evil monstrous humanoids are dying, leaving more attractive forms and broader possibilities for racial relations than &amp;quot;axe to the head!&amp;quot; in their wake.&lt;br /&gt;
&lt;br /&gt;
[[Pathfinder]], meanwhile, can&#039;t seem to make its mind up on the subject. It has a surprising array of attractive monstrous females, even a few monstergirl races; the Girtablilu, a race of ruin-guarding scorpion-taurs, has a very hot female as its iconic bestiary artwork depiction, whilst the Thriae are a race of sexy bee-girls who explicitly need human men to serve as consorts for their queens and even the sterile non-queens often take human lovers. However, officially, these races tend to be given traits that make mating with them unappealing at best; the ironclad cultural standard amongst [[harpy]] flocks that they must eat the fathers of their children, thriae keeping their consorts as slaves until they&#039;re too old/weak to perform and then euthanizing &amp;amp; cannibalizing them, and so on. But, in their adventure paths, they also sometimes throw bones at the fans of monstergirls; their 4th adventure path, &amp;quot;Legacy of Fire&amp;quot;, has a non-cannibalistic harpy as a potential love interest, their 12th one, &amp;quot;Reign of Winter&amp;quot;, has a polymorphed [[Winter Wolf]] female named Greta as another potential monstrous love interest, and &#039;&#039;Wrath of the Righteous&#039;&#039; has a ascending-succubus NPC whose road to redemption is explicitly easier if some kind PC is giving her some lovin&#039;.&lt;br /&gt;
&lt;br /&gt;
==Living With Monstergirl series==&lt;br /&gt;
Whenever a monstergirl thread starts, someone will inevitably start posting the &amp;quot;Living With _____&amp;quot; aka &amp;quot;My Life With _____&amp;quot; comics. These are one-page cute erotic stories of a man who has a monstergirl waifu. The author assures us (in an interview vignette) it&#039;s not the same guy two-timing these girls, but actually eight identical brothers who each happened to fall in love with a different monstergirl. The brothers sometimes meet one another (and their spouses) mid-comic.&lt;br /&gt;
&lt;br /&gt;
The ones that have been seen/translated are:&lt;br /&gt;
* Living with Arachne &amp;amp; Living with Arachne 2&lt;br /&gt;
* Living with Mermaid &amp;amp; Living with Mermaid 2&lt;br /&gt;
* Living with Dullahan &amp;amp; Living with Dullahan 2 (Irish for &amp;quot;headless knight psychopomp&amp;quot;)&lt;br /&gt;
* Living with Slime &amp;amp; Living with Slime 2&lt;br /&gt;
* Living with Harpy &amp;amp; Living with Harpy 2&lt;br /&gt;
* Living with Lamia &amp;amp; Living with Lamia 2&lt;br /&gt;
* Living with Minotaur&lt;br /&gt;
* Living with Centaur &amp;amp; Living with Centaur 2&lt;br /&gt;
&lt;br /&gt;
For those of us who love this kind of thing, the original artist Inui Takemaru (aka Okayado, aka Crabman) has an ongoing monthly [[manga]] based loosely on this series.  It&#039;s been tamed-down to ecchi for the most part -- you&#039;ll see tits at its most adult moments -- but the art style and writing is pretty much what it was back in his old stuff.  Somehow it got turned into a harem manga, but that&#039;s cool and all.  &amp;lt;s&amp;gt;It&#039;s not like they&#039;re going to do a story arc about the protagonist having to choose a girl.&amp;lt;/s&amp;gt;  As of now Lamia, Harpy, Centaur, Slime, Mermaid, Arachne, and Dullahan girls have joined the harem/happy family, but plenty others have made appearances, including Zombie, Ogre, Cyclops and Mimic girls in a paramilitary squad, a cowgirl, sheepgirl, and two [[wat|cotton girls]] out on a farm, a dryad, a kitsune, a scylla, a hallucinogenic mushroom girl that makes you see in JRPG-vision, and many &#039;&#039;many&#039;&#039; more. &lt;br /&gt;
&lt;br /&gt;
It&#039;s going under the title &#039;&#039;&#039;Monster Musume no Iru Nichijou&#039;&#039;&#039; (&#039;&#039;[[Life With Monstergirls|Daily Life with Monstergirls]]&#039;&#039;) and is being scanned and translated as it&#039;s released. Not securing yourself a copy is considered treason. [[Paranoia|Treason is punishable by death.]]  There are now officially translated print versions as well, for &amp;lt;s&amp;gt;purchase&amp;lt;/s&amp;gt;plunder wherever &amp;lt;s&amp;gt;monstergirls&amp;lt;/s&amp;gt; manga are sold.  The official manga has sold so well that it [[awesome|always debuts at number 1 on the NYT best-sellers list]], and at one point was so popular it had a literary critic predicting [[wat|the return of printed porn]].  The translations are punnier in the official version, so [[weeaboo|truly invested fans]] may want to consider reading both the scanlated and official versions.&lt;br /&gt;
&lt;br /&gt;
An anime for this series aired in 2015, with OVAs and sequel teasing.  Buy tissues and hand lotion shares now.&lt;br /&gt;
&lt;br /&gt;
As a side note, although the original one-shot comics and the ongoing print manga both use the same template (&amp;quot;X no Iru Nichijou&amp;quot; and &amp;quot;Monster Musume no Iru Nichijou&amp;quot;, respectively) for their Moonspeak titles, the generally accepted English titles are &amp;quot;Living With Monstergirl&amp;quot;/&amp;quot;Living With X&amp;quot; for the originals and &amp;quot;Daily Life with Monstergirl(s)&amp;quot; for the current manga.&lt;br /&gt;
&lt;br /&gt;
==The Monster Girl Encyclopedia==&lt;br /&gt;
This is the setting that provides a lot of the art in the gallery below, and it&#039;s one of the most well-known settings on /tg/ that isn&#039;t Monster Musume above. A guy named Kenkou Cross is writing and illustrating a [[NSFW]] encyclopedia on a world where all the monsters have been converted into hybrids between their old forms and [[Hot Chicks]]. Basically, they are all lustful and want to rape and/or marry whatever men they see (mostly the former).  &lt;br /&gt;
&lt;br /&gt;
The setting is quite notorious on /tg/. Although KC gets a lot of credit for being one of the oldest and most prolific &amp;quot;devoted to publishing monstergirls arts/setting&amp;quot; artists (Felarya is technically older but much, &#039;&#039;much&#039;&#039; more niche, and so less popular), he also gets a lot of flak. Why? Well, for starters, the big problem is that his setting design attracts an &#039;&#039;assload&#039;&#039; of roasting. It is scarily simple to read the many complaints listed for [[Chakat|a certain pile of festering failure]] and substitute in the demonic race and its leader from this one.&lt;br /&gt;
&lt;br /&gt;
For more details, read the [[Monster Girl Encyclopedia]] page.&lt;br /&gt;
&lt;br /&gt;
==Monster Girl Quest==&lt;br /&gt;
[[File:MGQWhy.png|thumb|250px|Being gang-raped to death by a group of sentient zombie monsters is kind of one of the tamer aspects of this game. Believe it or not, more extreme things happen.]]&lt;br /&gt;
For those of you who prefer your Japanese content in [[video games|a more interactive medium]], this might just be the game for you. Go on a quest, slay monsters who are also girls, before they slay you. We&#039;re not kidding, in most cases, your character is either milked to death or raped and then &#039;&#039;&#039;fucking digested alive&#039;&#039;&#039; upon defeat. Beneath that, the game also has a surprisingly good story and some very good self-aware jokes that take shots at its own genre. A well known and well-liked game amongst a special brand of /d/eviant, it is quite like a visual novel. If you don&#039;t know what that means, go ask /jp/.  We don&#039;t take kindly to &#039;&#039;those&#039;&#039; kinds of questions around here.&lt;br /&gt;
&lt;br /&gt;
Also, this game is even more [[grimdark]] than the MGE above, and it doesn&#039;t hide its grimmer elements away in background lore, either. In Monster Girl Quest, you are warned from the start that most monster-girls will casually enslave, kill or eat humans after sex, and this is &#039;&#039;not&#039;&#039; anti-xenophile propaganda like it is in the MGE. As stated above, death or devouring are the most common outcomes if you lose. Even fan-favorite partner Alice will casually swallow your character whole and digest him alive if you tick her off, and many monstergirls you encounter casually reminisce about their latest prey, one of them, Red Ooze, happily killed and eaten the husband of a worried harpy woman asking desperately asking about her mate in the village. Per typical cringy Karma Houdini JRPG Custom, the murderous monstergirl is merely wounded and retreats.&lt;br /&gt;
&lt;br /&gt;
Although the developing storyline eventually reveals that most monster-girls are only this brutal because of the recent Church-inspired repression against their kind. For many of the monster-girls in this game, losing a fight means losing their life and their entire generation as they require human males to mate with to reproduce and sustain themselves. With the ongoing xenophobia enforced by the Goddess Illias, monsters will slowly die out and most of them realize that the only way to survive would be to force themselves on others. Thus, just about every monstergirl you encounter &#039;&#039;will&#039;&#039; molest you violently to the best of their abilities.&lt;br /&gt;
&lt;br /&gt;
For more information, see: [[Mon Musu Quest!]]&lt;br /&gt;
&lt;br /&gt;
==Felarya==&lt;br /&gt;
Felarya is an... odd setting. Every so often, you see something that is created with the root of appealing to a certain fetish. Felarya is designed with a focus on the vore fetish (i.e. people getting swallowed whole and, in this case especially, potentially digested alive), done by naked monstergirls. Oh, wondering how that&#039;s supposed to work? That&#039;s simple. The monstergirls are are at least four stories tall, at a minimum, and it&#039;s not uncommon to see some that over a hundred feet. This whole thing can put people off easily, since the monstergirls, called predators here, [[Grimdark|eat humans alive and condemn them to a horrible death via digestion]]. The only bright side is that this setting is a prime example of [[Meme|there always being a bigger fish]]. The predators that eat humans? They&#039;re something else&#039;s dinner too. In fact, nearly everything in this setting is some sort of dangerous monstrous entity that eats some sentient creature for lunch.&lt;br /&gt;
&lt;br /&gt;
If that description put you off, there&#039;s probably not much for you there. The giant boobs get disturbing quick if you aren&#039;t into the concept of unrelenting lethal vore.&lt;br /&gt;
&lt;br /&gt;
==What, no mentioning the Bards Adventures?==&lt;br /&gt;
An artist named Frederik K. T. Andersson does a lot of interesting monstergirl (and monsterboy) artwork, sometimes in the form of comics. One of his recurring characters is a highly charismatic, lecherous fool of a bard who runs around like an animal in heat, sleeping with (and usually impregnating) every monstergirl he meets, much to the rage of his (implicitly jealous) female elf teammate. Perhaps his greatest achievement(?) was siring a human/&#039;&#039;&#039;rock&#039;&#039;&#039; hybrid. Not with a golem or earth elemental. Just, a rock. Even &#039;&#039;&#039;he&#039;&#039;&#039; wasn&#039;t sure how that had worked.&lt;br /&gt;
&lt;br /&gt;
http://elfwood.com/u/andersson2/&lt;br /&gt;
&lt;br /&gt;
==Monster Girls on Tour==&lt;br /&gt;
A humor comic with a cast composed entirely of monstergirl (and monsterboy); the protagonist is a Salamander warrior. The website has also a lot of monstergirl artwork:&lt;br /&gt;
&lt;br /&gt;
http://kukuruyo.com/comic/0-monster-girls-on-tour-cover/&lt;br /&gt;
&lt;br /&gt;
==TOUCH FLUFFY TAIL==&lt;br /&gt;
We have an entire website for monstergirls purely dedicated to fiction and drawn art.&lt;br /&gt;
&lt;br /&gt;
http://touchfluffytail.org&lt;br /&gt;
&lt;br /&gt;
The Kukuruyo dude above this link is also a member.&lt;br /&gt;
&lt;br /&gt;
==Oh Dear God, There&#039;s More?==&lt;br /&gt;
Hell yeah, there&#039;s more. Besides lurking down the rabbit hole of [[/d/]] and [[/tg/|/d/-lite]] for singular artists and old one-off doujinshi, Daily Life with Monstergirls turned monstergirls from an undercurrent to an industry trend.  There&#039;s more monstergirl works out there now than ever before, all with varying levels of lewdness.  If you want in on the action, go read the artist lists on the back of the &#039;&#039;I Heart Monster Girls&#039;&#039; collaboration books, or just poke around the &amp;quot;related books&amp;quot; banners on your web-based literature purveyor of choice. Literotica&#039;s NonHuman section has received quite a bit of monstergirl stories.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Alistair&#039;s Cures and Remedies]], written in response to one of the 1d100 situation-generating tables.&lt;br /&gt;
* [[Abhuman]]s from Warhammer 40K, specifically Felinids&lt;br /&gt;
* [[:Category:Monstergirls]] for more in-depth articles&lt;br /&gt;
* [[Daemonette]]&lt;br /&gt;
* [[Harem guy&#039;s tales]]&lt;br /&gt;
* [[Harem Knights]]&lt;br /&gt;
* [[Harkness Test]], a very important metric in Monstergirl discussions.&lt;br /&gt;
* [[Cross Species Dating Advice]]&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive.html?tags=monstergirl sup/tg/ archived threads] tagged with &#039;monstergirl&#039;&lt;br /&gt;
* [[Saharduin]]&lt;br /&gt;
* [[Jim]]&lt;br /&gt;
* [http://www.youtube.com/watch?v=4nyHPIcbn88 The unofficial themesong] for &#039;&#039;&#039;Monster Girl Quest&#039;&#039;&#039; (Monmusu Quest! Zenshou ~Makereba Youjo ni Okasareru~)&lt;br /&gt;
* [[Towergirls]]&lt;br /&gt;
* [[Divinity: Dragon Commander]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Hold on to your [[meme|robe and wizard hat!]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:monstergirl_manual_1.jpg|[[Derp|The &#039;Amazoness&#039; is poorly named; Amazons are known for being all-female]]&lt;br /&gt;
Image:monstergirl_manual_2.jpg&lt;br /&gt;
Image:monstergirl_manual_3.jpg&lt;br /&gt;
Image:monstergirl_manual_4.jpg&lt;br /&gt;
Image:monstergirl_manual_5.jpg&lt;br /&gt;
Image:Monster_Manual_rule63.jpg|This is not a checklist you perverts. &#039;&#039;&#039;Ignore him it totally is!!!&#039;&#039;&#039;&lt;br /&gt;
Image:Classic_succubus.jpg|old-school fapbait&lt;br /&gt;
Image:Laidbacknurglette.jpg|Demongirls aren&#039;t all succubi.&lt;br /&gt;
Image:Doing_it_Wrong.jpg|&amp;quot;Mother told me there&#039;d be knights like this.&amp;quot;&lt;br /&gt;
Image:Koboldette.jpg|The monstergirl conundrum; you need to get a huge amount of experience points to lay the [[dragon]], but the [[kobold]]s are fine too. &lt;br /&gt;
Image:Illithid_prostitute.gif|She&#039;ll blow your mind&lt;br /&gt;
Image:SalamanderFootjob.png|[[Rule 34|NO EXCEPTIONS]] YOU IDIOT&lt;br /&gt;
Image:Furry chart.jpg|The difference.&lt;br /&gt;
Image:Buggy chart.jpg|A more gradual chart.&lt;br /&gt;
Image:Harem Knight.jpg|The greatest monstergirl lover to have ever lived. &lt;br /&gt;
Image:Arachne.jpg|An average /tg/ anon in a monstergirl thread. &lt;br /&gt;
Image:Undead Waifu.jpg|It&#039;s necrophilia if they&#039;re not sapient. Otherwise, it&#039;s monstergirls. &lt;br /&gt;
Image:Monster U Girl.png|/co/ and /tg/ can usually find common ground in montergirl threads. &lt;br /&gt;
Image:Thri-keen fire.png&lt;br /&gt;
Image:Spider Comic.jpg|Not only a great waifu, but overpowered as fuck on the tabletop!&lt;br /&gt;
Image:Doujinvespid.jpg|Even [[Vespid]] are not immune.&lt;br /&gt;
Image:DND 4e Cheesecake.jpg|Neither [[Tiefling]] nor [[Dragonborn]] is unappealing to the right minds.&lt;br /&gt;
Image:Rule63 Doomgirl and Revenants.jpg|Not even [[Doom]] is safe from monstergirls.&lt;br /&gt;
Image:Mantisgirl 1.jpg|That mix of familiar, exotic, allure and threat is what makes monstergirls so appealing.&lt;br /&gt;
Image:Tauric Mantis Girl.jpg|Which is why even mantis-girls are a thing.&lt;br /&gt;
Image:Goblin Waitress.jpg|[[Shortstack]] greenskinned waitresses... The MG fan&#039;s argument for civilizing [[goblin]]s.&lt;br /&gt;
Image:Goblin Chieftain 2.jpg|Be honest, your party would [[Murderhobos|be much more likely to talk instead of fight]] if the [[goblin]] chieftain looked like this.&lt;br /&gt;
Image:Goblin Monk 2.png|Being [[shortstack|short, curvy &#039;n&#039; cute]] in no way impedes her ability to kick your ass.&lt;br /&gt;
Image:High Society Goblin.jpg|Somehow, it&#039;s just so much easier for some fans to accept civilized versions of monsters when they look good.&lt;br /&gt;
Image:Cute Goblin Adventurer.jpg|Sexy or adorable, a monstergirl is a monstergirl.&lt;br /&gt;
Image:Marilith combat.jpg|Just because they look like hot women doesn&#039;t mean monstergirls can&#039;t be dangerous.&lt;br /&gt;
Image:FF9 Marilith.jpg|Videogames have more than their fair share of monstergirls.&lt;br /&gt;
Image:Chultian Lamia.png|The [[Yuan-ti]] Malison is D&amp;amp;D&#039;s attempt to do a legit [[lamia]].&lt;br /&gt;
Image:MGNaga.png|The line between [[monstergirl]] and [[furry]] can grow quite thin.&lt;br /&gt;
Image:Halfling Barwench 1.jpg|Monstergirls can be more subtle than you&#039;d think; who looks twice at a curvy [[halfling]] waitress?&lt;br /&gt;
Image:Halfling Swashbuckler.jpg|Although a halfling in [[Female Fantasy Armor]] will get a bit more look.&lt;br /&gt;
Image:Tel-Amhothlan Female 2.png|Monstergirls are a true melting pot of races and species. For example, [[elf]] and [[orc]].&lt;br /&gt;
Image:Goblin and Gnome Bosom Buddies.png|[[Warcraft]] fans have been in love with sexy female nonhumans for a long time.&lt;br /&gt;
Image:Shy Minotaur.jpg|A [[cowgirl]] with a big club can still break your bones if you get too grabby.&lt;br /&gt;
Image:Catgirl Qipao.jpg|The humble [[catgirl]] is one of the most recognized monstergirl species.&lt;br /&gt;
Image:Disheveled Catgirl.jpeg|For reasons that don&#039;t really need explaining.&lt;br /&gt;
Image:Sphinx in Library.jpg|Hot librarians in a fantasy world can really be exotic.&lt;br /&gt;
Image:Red and Blue Oni Sisters.jpg|According to [[oni]] lore, actually pretty mythologically accurate.&lt;br /&gt;
Image:Monster Musume Ruka the Orc.png|When p&#039;orc, green orc, and sexpot meet.&lt;br /&gt;
Image:Amazon Orc.jpg|When you think about it, [[amazon]]ian [[orc]]s really make a lot of sense.&lt;br /&gt;
Image:Half-Faerie Dragon 1.jpg|[[Pixie]]s are cute, [[dragon]]s can be cute, so why not put &#039;em together.&lt;br /&gt;
Image:Half-Faerie Dragon 2.jpg|Besides, when you take [[Faerie Dragon]] habits into account...&lt;br /&gt;
Image:Reindeer Faun.jpg|Never shall there be peace on /tg/ about the thin line between female [[beastfolk]] and monstergirl.&lt;br /&gt;
Image:Armless Egyptian Naga.jpg|When you got a cute human face and stonking huge tits, who cares that the rest of you is a snake?&lt;br /&gt;
Image:Wild Western Lamia.jpg|Well, they always say that saloon maids are like rattlesnakes but prettier...&lt;br /&gt;
Image:Cute Jiangshi 1.png|When a [[Jiangshi|Chinese Vampire]] crosses into Japanese territory, it&#039;s fair game to render cuter.&lt;br /&gt;
Image:Sexy Rust Monster.jpg|Even a [[Rust Monster]] isn&#039;t immune to the call of monstergirlification.&lt;br /&gt;
Image:Fem.jpg|Why slay the dragon when you can lay the dragon instead?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:NSFW]]&lt;/div&gt;</summary>
		<author><name>2A01:E34:ED23:C7C0:B143:BD5D:B3D9:D786</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gaslands&amp;diff=226398</id>
		<title>Gaslands</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gaslands&amp;diff=226398"/>
		<updated>2017-12-29T10:57:33Z</updated>

		<summary type="html">&lt;p&gt;2A01:E34:ED23:C7C0:B143:BD5D:B3D9:D786: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Gaslands is a tabletop game written by Mike Hutchinson and published by Osprey Wargames on November 20, 2017.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Gaslands is a miniature game in the vein of games like Car Wars and Dark Future, with elements of the X-wing Miniature game. Gaslands has no set miniatures, instead requiring the players to use their toy car collections as units in game. Movement is conducted through the use of templates, much like X-wing Miniatures. Major elements that differentiate Gaslands from similar games is the gear and the pole position mechanic.&lt;br /&gt;
&lt;br /&gt;
Gear can be best described as how fast a unit goes. Each turn is separated into 6 gear phases, or 6 potential times a unit can activate in a turn. Shifting up to higher gears gives the advantage of activating more often in a turn. The downside of going for the higher gears is that this can lock the unit from using many of the turning templates. &lt;br /&gt;
Pole Position is turn order. Depending on the scenario, certain actions will result in the player order changing. &lt;br /&gt;
&lt;br /&gt;
==Gang Creation==&lt;br /&gt;
&lt;br /&gt;
Each gang is given a limited number of points and a sponsor. Points, called Cans, are spent on everything from cars to weapons. Generally, 50 Cans will give the player a starting gang of 3 cars. Sponsors are the closest Gaslands comes to factions. Each sponsor offers perks and special abilities. These can range from special weapons and vehicles, to abilities that affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Car Creation==&lt;br /&gt;
&lt;br /&gt;
Car creation is simple in Gaslands. Each vehicle has a cost, hit points, a max gear, number of crew, special abilities, and build slots. All the player needs to do is calculate how much upgrades cost and what facing the weapons are mounted on. The customization is not that extensive, but works well enough.&lt;/div&gt;</summary>
		<author><name>2A01:E34:ED23:C7C0:B143:BD5D:B3D9:D786</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gaslands&amp;diff=226397</id>
		<title>Gaslands</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gaslands&amp;diff=226397"/>
		<updated>2017-12-29T10:53:56Z</updated>

		<summary type="html">&lt;p&gt;2A01:E34:ED23:C7C0:B143:BD5D:B3D9:D786: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gaslands is a tabletop game written by Mike Hutchinson and published by Osprey Wargames on November 20, 2017.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Gaslands is a miniature game in the vein of games like Car Wars and Dark Future, with elements of the X-wing Miniature game. Gaslands has no set miniatures, instead requiring the players to use their toy car collections as units in game. Movement is conducted through the use of templates, much like X-wing Miniatures. Major elements that differentiate Gaslands from similar games is the gear and the pole position mechanic.&lt;br /&gt;
&lt;br /&gt;
Gear can be best described as how fast a unit goes. Each turn is separated into 6 gear phases, or 6 potential times a unit can activate in a turn. Shifting up to higher gears gives the advantage of activating more often in a turn. The downside of going for the higher gears is that this can lock the unit from using many of the turning templates. &lt;br /&gt;
Pole Position is turn order. Depending on the scenario, certain actions will result in the player order changing. &lt;br /&gt;
&lt;br /&gt;
==Gang Creation==&lt;br /&gt;
&lt;br /&gt;
Each gang is given a limited number of points and a sponsor. Points, called Cans, are spent on everything from cars to weapons. Generally, 50 Cans will give the player a starting gang of 3 cars. Sponsors are the closest Gaslands comes to factions. Each sponsor offers perks and special abilities. These can range from special weapons and vehicles, to abilities that affect gameplay.&lt;br /&gt;
&lt;br /&gt;
==Car Creation==&lt;br /&gt;
&lt;br /&gt;
Car creation is simple in Gaslands. Each vehicle has a cost, hit points, a max gear, number of crew, special abilities, and build slots. All the player needs to do is calculate how much upgrades cost and what facing the weapons are mounted on. The customization is not that extensive, but works well enough.&lt;/div&gt;</summary>
		<author><name>2A01:E34:ED23:C7C0:B143:BD5D:B3D9:D786</name></author>
	</entry>
</feed>