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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-06-11T08:44:00Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Deep_Rock_Galactic&amp;diff=172626</id>
		<title>Deep Rock Galactic</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deep_Rock_Galactic&amp;diff=172626"/>
		<updated>2023-05-24T00:05:42Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:2:AAF3:50D:163E:CA2E:37D3: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
{{/vg/}}&lt;br /&gt;
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[[File:DRG Logo Tagline.png|800px|frameless|center]]&lt;br /&gt;
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{{topquote|Rock and stone!|The dwarves, all the time.}}&lt;br /&gt;
{{topquote| We&#039;re rich| So called &amp;quot;free thinkers&amp;quot; when they see a chunk of gold on the ground.}}&lt;br /&gt;
{{topquote|Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.|&amp;lt;s&amp;gt;J.R.R. Tolkien&amp;lt;/s&amp;gt; Management warning you of your upcoming doom.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deep Rock Galatic&#039;&#039;&#039;, also known as &#039;&#039;&#039;Space-mining simulator&#039;&#039;&#039; or &#039;&#039;&#039;Work-for-a-big-corporation game N° 345&#039;&#039;&#039; is more than just a game. It&#039;s an experience. Have you always dreamed of being a part of the workforce, but the optics of having elven colleagues and dwarf comrades just aren&#039;t applicable to real life? No worries, this game got you covered. Because in this very game, you play as one of four dwarves who just got the chance of becoming a greenbeard for the DRG company! This means he got the greatest job offer a member of his species could ever hope for; working 24h a day with no-weekends on a barren planet with lots of &#039;&#039;Fun!&#039;&#039; and &#039;&#039;Welcoming!&#039;&#039; bugs that want to &#039;&#039;Hug!&#039;&#039; them. And for what? For ores and metals. And &#039;&#039;&#039;MUSHROOMS!&#039;&#039;&#039;.&lt;br /&gt;
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This game is as close as you&#039;ll get to play a [[Warhammer 40k]] game with [[Squats|the old Squats]] fighting [[Tyranids]] over [[Warpstone|shit that is probably so unstable a normal human could get cancer just touching those things]].&lt;br /&gt;
&lt;br /&gt;
==/tg/ relevance==&lt;br /&gt;
[[Dwarf Fortress|Just like another game where the main focus was on managing dwarves in a dangerous environment]], &#039;&#039;Deep Rock Galatic&#039;&#039; became a hit on release amongst Neckbeards and nerds alike. Its success was such that even /tg/ was affected by it. Plus, do you really expect us to &#039;&#039;&#039;not&#039;&#039;&#039; cover a game that is so dwarvish it practically oozes with [[AWESOME|awesomeness]]. No seriously, you play a game where your job is literally to [[Leagues of Votann|get drunk, kill shit, gather ore and mine shit with a massive driller and hang out with your hairy companions. And you get your own pet robots.]] What else could you ask for? Seriously?&lt;br /&gt;
&lt;br /&gt;
It also should be noted that /tg/ also made a bunch of homebrews and threw game ideas around taking the concept of DRG to make TTRPGs. [[Ironhead Squat Prospectors|Because of course.]]&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
===The Main Game===&lt;br /&gt;
{{topquote|We&#039;re rich!|Mushroom!}}&lt;br /&gt;
{{topquote|mUsHrOoM! MuShRoOm! SHUT IT! Get back to work!|[[Commissar|Mission Control]]}}&lt;br /&gt;
&lt;br /&gt;
The game, like ogres, [[Ogre#Shrek|has layers]]. There are two types of activities you can do in DRG; Missions and Deep-Dives. &#039;&#039;&#039;Missions&#039;&#039;&#039; are selected on the map at the Mission Selection board in the hub. They are single objective short rounds set in one specific cavern layer. They&#039;re not very impressive on their own, and they may give you &#039;&#039;some&#039;&#039; amount of rewards once completed (said amount of money largely depending on what difficulty you were playing on). These missions can be spiced up with &#039;&#039;&#039;assignments&#039;&#039;&#039;, which are secondary objectives you can optionnally complete to win even more rewards. Those rewards usually are [[XP|experience and performance points]], crafting ressources and credits. &#039;&#039;&#039;Deep-Dives&#039;&#039;&#039; are harder and longer missions that reward you with a lot more of stuff, but they are so difficult they require some form of planning and great coordination with your team, which is why they&#039;re not available until you&#039;re promoted to higher ranks.&lt;br /&gt;
&lt;br /&gt;
===Meet the Team===&lt;br /&gt;
You&#039;ve got four &amp;lt;s&amp;gt;classes&amp;lt;/s&amp;gt; DWARVES to chose from. Each more unique than the other, but all are extremely important in regards to the survival of your team. Matter of fact, no Deep-Dive without each player playing each class. &lt;br /&gt;
&lt;br /&gt;
;Driller&lt;br /&gt;
: This is the lad who&#039;s going to dig most of the time. He&#039;s literally made for it. You&#039;ll see him making passage-ways, digging ores and bringing them to Mollie,&amp;lt;s&amp;gt;blowing up Scout&amp;lt;/s&amp;gt;, or usually pestering Mission Control by doing only Grimnir knows what by drilling up that weird tunnel he&#039;s been doing for the past few minutes. Drillers are some of the most important people on a mission. Not that the others can&#039;t dig, but he&#039;s the best at it.&lt;br /&gt;
;Scout&lt;br /&gt;
: The flanker. He&#039;s usually seen moving out in advance to discover points of interest before anyone else. Usually the one pointing things with his pointer. He gets killed, sometimes, but he&#039;s capable of defending himself and gathering sources that are too far away to be collected (or those your personal robots can&#039;t be bothered to get). Scouts can drop like flies, but they are the ones doing the small jobs that no one else dares to do.&lt;br /&gt;
;Gunner&lt;br /&gt;
: [[Team Fortress 2|And this is his weapon]]. You better respect that. He&#039;s usually seen as the guy who&#039;s in charge of defending the entire team, or the dude who chews out all of his ammo in less than a minute. If someone double-dips, that sure as hell would be the gunner. Although don&#039;t let his reputation fool you, he IS the tankiest dwarf of the bunch and get deal a hefty ton of damage to those darn bugs pestering the company. &lt;br /&gt;
;Engineer&lt;br /&gt;
: He does &#039;&#039;everything&#039;&#039;. Creating platforms for your Scouts to ascend? Check. Putting on rails to move around faster? Check. Protecting the team? Check. Putting on dispensers and capping the point? Wrong game. He has a plethora of tools to assist your team and can pretty much solidify the workflow of the entire mission. He&#039;s good, but needs defending from time to time.&lt;/div&gt;</summary>
		<author><name>2A02:1808:2:AAF3:50D:163E:CA2E:37D3</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Bunker&amp;diff=264240</id>
		<title>Imperial Bunker</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Bunker&amp;diff=264240"/>
		<updated>2023-05-24T00:04:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:2:AAF3:50D:163E:CA2E:37D3: &lt;/p&gt;
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&lt;div&gt;[[File:ImperialBunker.jpg|300px|right|thumb|Also known as an [[Imperial Fists|Imperial Fists&#039;]] cottage home.]]&lt;br /&gt;
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Imperial Bunkers are a type of Imperial defensive fortification. Imperial Bunkers are built to protect troops as they defend strategic battlefield locations. These bulwarks can withstand an impressive amount of firepower, but they typically lack automated weapons systems of their own.&lt;br /&gt;
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As such, they must be garrisoned to provide an effective defence, yet – as many enemy commanders have learned to their cost – a single fire team protected behind a bunker’s walls can reap a disproportionately heavy toll on approaching forces. Many Imperial Bunkers are built as forward observation posts and are often equipped with extensive vox units and comms arrays. Typically constructed on sites with commanding views, to better monitor the movement of enemy units, these bunkers are especially valued by frontline Imperial Guard officers who prefer to issue orders, direct artillery strikes and coordinate troop deployments from the relative safety of an armoured fortification.&lt;br /&gt;
&lt;br /&gt;
It is known that these bunkers offer as much protection as a [[Flak Armour|T-Shirt]] when faced against a [[Necron]] [[Doomsday Cannon]].&lt;br /&gt;
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== Crunch ==&lt;br /&gt;
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Half a Bastion in almost every way. Cheaper, but lower transport, fire points, toughness, and wounds. Also, no heavy bolters. However, it&#039;s half the cost and a reasonable alternative to 10-manning a devastator squad (particularly if you&#039;re [[Long Fang]]s or [[Dark Reapers]] who can&#039;t 10-man at all).&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Fortifications]]&lt;br /&gt;
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{{Imperial-Guard}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:2:AAF3:50D:163E:CA2E:37D3</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Vengeance_Weapon_Battery&amp;diff=523066</id>
		<title>Vengeance Weapon Battery</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vengeance_Weapon_Battery&amp;diff=523066"/>
		<updated>2023-05-24T00:01:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:2:AAF3:50D:163E:CA2E:37D3: /* Crunch */&lt;/p&gt;
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&lt;div&gt;[[File:VengeanceWB.JPG|300px|right|thumb|[[TTS|AKA THE WALL OF GUNS!]]]]&lt;br /&gt;
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The Wall of Martyrs Vengeance Weapon Battery is a heavily-armoured Imperial automated defence unit. Armed with either ballistic or directed energy cannons, they unleash a unholy amount of [[Dakka]] on any enemies that approach them by air or ground.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Countless billions of these batteries have been built over the course of the Imperium of Man&#039;s 10,000 year history and they remain a common sight on the battlefields of the 41st Millennium. Each Vengeance Weapon Battery sports a powerful cannon in a rotating turret, which is controlled by a simple automated firing system which will fire on any enemy unit it can sense. The thick plascrete walls of the battery make it invulnerable to all but siege weapons. Such is their durability that a Vengeance Weapon Battery will often remain operational long after any flesh and blood defenders have been killed or fled the battlefield.&lt;br /&gt;
&lt;br /&gt;
The batteries are usually constructed forward of the main [[Imperial Defence Line|Imperial defence line,]] where their automated fire can serve as advance warning of an attack while driving the enemy into carefully pre-selected killing zones. They are also often used as automated weapon sentries to protect important locations, freeing up more mobile troops to be used elsewhere.&lt;br /&gt;
&lt;br /&gt;
Vengeance Weapon Batteries are easy to construct and extremely robust, known to operate effectively for hundreds of standard years without requiring maintenance. They are usually armed with either a [[Battle Cannon]], capable of taking on heavily armoured targets, a [[Punisher Gatling Cannon]], capable of scything down entire units of infantry with a single volley, or a quad [[Lascannon|Icarus Pattern Lascannon]], punching aircraft out of the skies with every salvo.&lt;br /&gt;
&lt;br /&gt;
== Crunch ==&lt;br /&gt;
&lt;br /&gt;
Most of what made these good, or at least playable, is gone in 8th. They&#039;re far too expensive and the battle cannon and punisher shots really need a better BS to work. They aren&#039;t the worst source of AA firepower, especially if your faction has trouble getting it from other places, but the AA guns have very little chance of hitting anything that doesn&#039;t fly.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Fortifications]]&lt;br /&gt;
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{{Imperial-Guard}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:2:AAF3:50D:163E:CA2E:37D3</name></author>
	</entry>
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