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	<title>2d4chan - User contributions [en]</title>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Kinetic_Destroyer&amp;diff=290759</id>
		<title>Kinetic Destroyer</title>
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		<updated>2023-05-24T10:57:34Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:2:E682:8F80:3742:6A49:C6B9: &lt;/p&gt;
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&lt;div&gt;[[File:Kinetic_Destroyer.JPG|200px|right|thumb|Kinetic Destroyer AKA the Eastwood Special]]&lt;br /&gt;
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Kinetic Destroyers are master-crafted [[Archeotech|Archaeotech Pistols,]] that are wielded by the [[Adeptus Custodes|Adeptus Custodes&#039;]] [[Venatari|Custodian Venatari.]] These gun-slinging flying golden eagle bois seem to carry these things around in bulk, which leads credence that these things aren&#039;t as rare as one might suspect an archeotech weapon would be, and instead they are weapons made exclusively to the Emprah&#039;s finest. To be accurate, archeotech means that is ancient and not reproducible, not necessarily &amp;quot;rare&amp;quot;. For what we know, the golden boys might have stumbled into a Dark Age of Technology Winchester warehouse during the Great Crusade and loot 30000 of these and therefore have a lot laying around. Or they cannot be produced but collecting all the ones around a million worlds and hoarding them for just ten thousand bois means there’s a shit ton relative to the Custodes’s own numbers&lt;br /&gt;
&lt;br /&gt;
Anyways, Kinetic Destroyers fire &amp;quot;energy shells&amp;quot; (as noted in their weapon profile. However, what &#039;&#039;type&#039;&#039; of weapon this thing is, is a source of [[Skub]], it doesn&#039;t really help that it is an archeotech pistol anyway and we all know how [[Bullshit|&#039;&#039;&#039;&#039;&#039;esoteric&#039;&#039;&#039;&#039;&#039;]] these things are. At the very least, we know it is a giant revolver, like that of a Stub Revolver. But whether it is a [[Stubber]] or an [[Autogun]] is up anyone&#039;s alley. A third answer however, could state that these pistols are actually a form of [[Railgun]] or even a actual [[Gauss|Gauss weapon]] ([[Pretend|No, not the Necrons weapons which are anything &#039;&#039;but&#039;&#039; a Gauss gun]]). Of course, considering how insanely advanced (and advancedly insane) humanity was/is, it might fire bullets of kinetic energy somehow separate from any physical medium. Or it could be a bosonic weapon that barrages enemies  with so much kinetic energy that the chemical bonds break, releasing large amounts of heat, vaporizing targets with concussive force. We don&#039;t know, we&#039;re just spitballing. It wouldn’t be the strangest thing from the Dark Age or even all that advanced compared to many other tech examples.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Kinetic Destroyers are the only pistols in Forgeworld Custodes guns. 18&amp;quot; Pistol 2 S6 AP-2 D2 can score an additional hit on unmodified roll of 6. MEQ/Primaris/TEQ killers with enough range to put you out of rapid fire range of most troops.&lt;br /&gt;
&lt;br /&gt;
They bear a slight yet noticeable resemblance to [[Mortarion]]&#039;s pistol, the &#039;&#039;Lantern&#039;&#039;. Both have similarly revolver-like designs with obvious cylinders, and both have structures similar to revolver hammers in the same places.&lt;br /&gt;
&lt;br /&gt;
==Archaeotech Repeater==&lt;br /&gt;
[[File:Archaeotech_Repeater.JPG|250px|right|thumb|Archaeotech Repeater]]&lt;br /&gt;
&lt;br /&gt;
Seems to be the sister variant of the Kinetic Destroyers by the basis on having the same barrel as the Destroyer.&lt;br /&gt;
&lt;br /&gt;
Like how the [[Guardian Bolter|Guardian Bolter]] is mounted on the [[Power weapon#Guardian Spear|Guardian Spear]], the Archaeotech Repeater seems to be a Kinetic Destroyer mounted on a [[Power weapon#Venatari Lance|Venatari Lance]]. In this case, the Archaeotech Repeater is a single barrelled Kinetic Destroyer that supposedly house less ammunition than the pistol version and lacks the revolver mechanism we see on the Destroyer. Overall, what has been said about the Kinetic Destroyer would already be stated here.&lt;br /&gt;
&lt;br /&gt;
Rules wise, it is a 12&amp;quot; Assault 2 S7 AP-3 gun. Decent at softening up MEQs before going in to the meat blender with the lance. Usually a instant kill for GEQs so it is considered a waste for the Venatari.&lt;br /&gt;
{{Template:40k-Imperial-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:2:E682:8F80:3742:6A49:C6B9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Stubber&amp;diff=459004</id>
		<title>Stubber</title>
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		<updated>2023-05-24T10:56:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:2:E682:8F80:3742:6A49:C6B9: &lt;/p&gt;
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{{Topquote|If you really think about it, now we&#039;re just throwing lead with gunpowder..... god we have not advanced that much.| Mechanicus priest RoanokeGaming aptly describing the Stubber}}&lt;br /&gt;
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&#039;&#039;&#039;Stubbers&#039;&#039;&#039;, or stub guns, are weapons from as early as the halfway point of M2, but mostly 20th/21st century [[Firearm|gun]]s (our times) in the 41st millennium. Needless to say, most haven&#039;t aged very well when you consider how powerful everything else is. The only thing that they have going for them is they are cheap, they can still kill an unarmored humanoid target, and are durable as hell and depending on its mechanics and care, given can be and have been in use &#039;&#039;SINCE M2&#039;&#039;. Sadly, they are incredibly weak against much of the universe&#039;s serious threats - in fact, they are among the few things that a [[Imperial Guard|Guardsman&#039;s]] flak armor will reliably stop a direct hit of. This should give you an indication of exactly how weak they are. Of course, anything above it is guaranteed to fuck up your Guardsman and [[Space Marine]]s quite well, and stub guns are actually capable of downing Terminators if you aim for the joints, lenses, or other sensitive equipment (read: if the unlucky marine rolls a 1). Just because a gun is simple doesn&#039;t mean it&#039;s not effective, especially when it&#039;s scaled up a few (dozen) calibers. But just remember - every dog has their day. Especially as the latest Primaris armoured units have found fresh use for them.&lt;br /&gt;
&lt;br /&gt;
==Disambiguation==&lt;br /&gt;
[[File:Autopistolclarifier.png|500px|right|thumb|The page of the Primer detailing what an autopistol may look like.]]&lt;br /&gt;
One of the pitfalls of Games Workshop is that they really don&#039;t have an internal canon police. To wit, the difference between Stub weapons and Auto weapons is rather blurry. Some authors write as though these technologies are one-and-the-same, citing only vernacular differences for the existence of multiple terms for ignited-gas slug-throwers (or sometimes totally writing out one term or the other!). The game itself is not an exemption, as edition-to-edition, codex-to-codex, and supplement-to-official author changes cause a mess of personal opinion writing over personal opinion, and some authors sling both terms with abandon, interchanging one for the other whenever they feel one term is becoming overused.&lt;br /&gt;
&lt;br /&gt;
To clarify, it is generally agreed that there are both Stubbers and Auto-weapons. Stub technology tends to be lower-tech, 1860s-to-1940s/1950s style weaponry, with an air towards larger-caliber and higher stopping-power. Auto-weapons tend to be higher-tech, Cold-War-and-on style weaponry, which emphasize accuracy and fire rate. It&#039;s been suggested that any full scale cannons would be classified as Auto-weapons, however calling a battle cannon or macro cannon an Auto-weapon is a bit of a stretch. Bigger caliber and relatively slow rates of fire denote Stub weapons, until you hit the point where infantry can no longer wield them. Anything with explosive, tracer, frangible, or incendiary rounds are typically Auto-weapons. Muzzle-loaders like muskets or arquebuses are neither Auto nor Stub. Furthermore, autoguns are generally (but not always) described as firing caseless ammunition and also include such types of weapons as gauss rifles (the electromagnetic kind not Necron bullshit) and even gravitic propelled slugs.&lt;br /&gt;
&lt;br /&gt;
A good example to use would be handguns: A stub pistol would be either a revolver or a semi-auto magazine-fed pistol, while an autopistol would be either a handheld automatic pistol or a burst-fire pistol. It could also be something along the lines of an Uzi, MAC-10 or any other SMG whose magazine is located in the grip, judging by the illustration of an autopistol given in the [[Imperial Infantryman%27s Uplifting Primer]]. High-tech, [[Shadowrun]]-esque revolvers are still Stub weapons, while Krieg-made automatic slug-throwing cannons are still Auto weapons by default, and hand-crank Gatling guns could go either way. Pepperbox-style breach-loaders would be neither, and futuristic ignited-gas projectile weapons are Auto weapons. Since GW is pathologically incapable of consistency, the Cult Mechanicus Tech-Priest Dominus carries a 5-round burst pistol called a macrostubber, even though its form factor and performance place it in the &#039;autogun&#039; family. Though it likely probably fires similar rounds to a heavy stubber, they only match in power not caliber (how the fuck did that happen?), and it is the method of the weapon system’s function which distinguishes the type of weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For further comparison between Stubbers and Autoguns, [[Autogun#Autoguns versus Stubbers|click here]].&lt;br /&gt;
&lt;br /&gt;
==Primitive Variants==&lt;br /&gt;
Although these models technically count as too primitive to even count as Stubbers, let alone Autoguns, for the sake of convenience they are listed here.&lt;br /&gt;
&lt;br /&gt;
[[File:Inq1-blackpowder-pistol.jpg|200px|rght|thumb|When you really want to go back to the point on making [[Orks]] look advanced, The Flintlock Pistol is the tool for you.]] &lt;br /&gt;
&lt;br /&gt;
===Flintlock Pistol===&lt;br /&gt;
Wooo boy. If you want to role play as a 16th century Pirate, then the Flintlock Pistol is for you. These simple black powder weapons can take many forms, from finely crafted pistols constructed for the nobles of low-tech worlds to simple pipe and powder affairs used by underhive scum. They are uncommon and are famous for their low battle characteristics but those which do exist are sometimes very heavily ornamented and carried by high ranking officers mainly as decoration.&lt;br /&gt;
&lt;br /&gt;
Of course, whilst you may scoff at the idea of going into a battle filled with tanks and space ships with an 18th century gun, do take note that the more master-crafted versions could be quite deceptively deadly by virtue of incorporating some form of advanced tech into, seemingly, primitive and &amp;quot;backward&amp;quot; design. For example, such constructs could be capable of holding plasma munitions that can crack open power armor in a single shot. So while actually using a black powder pistol (in all but the most retardedly desperate situations) will get you in trouble, you never know if some dude has an archaeotech pistol that resembles one just to look cool. Laugh at your own peril.&lt;br /&gt;
&lt;br /&gt;
===Musket===&lt;br /&gt;
[[File:Rb1-73-musket.jpg|200px|right|thumb|The Musket, basically the Flintlock&#039;s older brother.]]&lt;br /&gt;
Muskets are primitive firearms, utilizing explosive powder and a crude firing mechanism to propel a lead ball. Like the Flintlock Pistol, these crude devices can only fire once before reloading and are prone to failure. Slow, inaccurate, and unreliable, they are only made and used on backwards planets. However, they are extremely easy to construct and maintain even from scrap-parts and with an absolute minimum of skill and knowledge about firearms operation. For this reason they are known to be quite popular among outlaw members of Hive societies such as the [[Ratskins]] and [[Scalies]] of the Necromundan underhive. The [[Planetary Defense Forces]] of Feral and Feudal Worlds also sometimes make use of muskets.&lt;br /&gt;
&lt;br /&gt;
Like the Flintlock Pistols, master-crafted Muskets could be quite deceptively deadly by virtue of incorporating some form of advanced tech into, seemingly, primitive and &amp;quot;backward&amp;quot; design. That “backward” musket could hide archaeotech capable of making a [[Thermal Cannon]] look like a firecracker.&lt;br /&gt;
&lt;br /&gt;
===Blunderbuss===&lt;br /&gt;
[[File:ScavvieBlunderbuss.PNG|200px|right|thumb|The Blunderbuss, the Shotgun&#039;s grandfather.]]&lt;br /&gt;
&lt;br /&gt;
A primitive shotgun. Also known as a Scatter Gun, the Blunderbuss is an exceedingly simple weapon made out of one or more short barrels strapped to a solid stock. An explosive charge is primed at the bottom of each barrel, then a large amount of metal fragments, stones, pieces of bone or anything else likely to cause harm are packed in on top.&lt;br /&gt;
&lt;br /&gt;
When the weapon is discharged, it belches out this &amp;quot;ammunition&amp;quot; in a vast swath which will hopefully find itself somewhere in the locale of its intended target.&lt;br /&gt;
&lt;br /&gt;
Outside of primitive societies, such a crude, ineffective and dangerous (to its operator) weapon is only used by the poorest or most desperate members of society. Usually it can be found in use by criminal gangs, for instance the [[Ratskins|Ratskin Renegades]] and [[Scavvies]] of Necromunda&#039;s underhive. [[Grot|Gretchin]] also [[Gretchin Blunderbuss|craft these weapons,]] even upsizing them for their primative dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
===Scatter Cannon===&lt;br /&gt;
[[File:Scatter_Cannon2.jpg|200px|right|thumb|The Scatter Cannon. The Blunderbuss&#039; older brother and the Shotgun&#039;s uncle.]]&lt;br /&gt;
&lt;br /&gt;
A primitive weapon found on Necromunda and used exclusively by the [[Scalies]]. Basically a 18th century cannon with a trigger attached to it. A scatter cannon is simply an enlarged version of a Blunderbuss or scatter gun with a heavy barrel and a fist sized bore. The greater weight of the shrapnel and explosive charge used in a scatter cannon increase its range and make it a lot deadlier in the confined conditions of the underhive. &lt;br /&gt;
&lt;br /&gt;
If all else fails, the Scalie can basically just use the giant cannon as a giant makeshift club. Any poor scrub would get crushed by the weapon&#039;s immense weight. The Scatter Cannon is sturdy enough due to be constructed mainly with one piece of reinforced wooden log and one piece of a steel firing bore. Thus, the Scatter Cannon is essentially the watered down version of the Ogryn&#039;s Ripper Guns.&lt;br /&gt;
&lt;br /&gt;
Scalies are the only underhive denizens with the massive strength to take the recoil from these powerful primitive weapons. [[Ratskins]] on the other hand, may mount one on either a cart or an emplacement.&lt;br /&gt;
&lt;br /&gt;
==Ancient Variants==&lt;br /&gt;
===Stub Gun===&lt;br /&gt;
[[File:40k-Stub-Boltok-Pistol.jpg|right|200px|thumb|Some things... don&#039;t quite get better with age, but the Stub Gun definitely aged well.]]&lt;br /&gt;
God made men, Samuel Colt made them equal, and John Browning made them civilized. It&#039;s a basic pistol in two variants: the stub automatic which is like a .45 caliber handgun and the stub revolver which is, of course, a generic revolver, more of which can be explained below. If you&#039;re in a gang on a hive world, it&#039;ll work pretty well because you&#039;re probably going to be shooting at other people without armor, or lightly armored local law enforcement. Very reliable, unlikely to jam, manufacture is a breeze, and ammo is plentiful. However, if you&#039;re trying to shoot an [[Ork]], even headshots might just bounce off his skull. Though, the same could be said of [[autogun]]s and [[lasgun]]s, minus the actual bouncing of course.&lt;br /&gt;
&lt;br /&gt;
====Stub Revolver====&lt;br /&gt;
The stub revolver carries fewer rounds than most pistols but is very reliable and easy to operate. As bullets can be inserted individually, it is relatively easy to load in specialized rounds when needed. It is one of the most ancient of pistol designs and serves as an ideal backup weapon.&lt;br /&gt;
&lt;br /&gt;
====Stub Automatic====&lt;br /&gt;
Unlike the Stub revolver, this pistol weapon fires in semi-automatic. Like the [[Autogun#Autopistol|Autopistol]] it is easy to produce and maintain, but less accurate at longer ranges. Just as common as the revolver variant, the stub automatic is relatively less reliable, but allows for a greater rate of fire and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stub_revolver.jpg|Stub Revolver, looking much like [[Hats|The Spy’s revolver]]&lt;br /&gt;
File:Stub_automatic.jpg|Stub Automatic, one must wonder how any magazine is supposed to [[FAIL|fit inside such a grip]] (Uses a helical magazine at the front.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shotgun Pistol===&lt;br /&gt;
[[File:ShotgunPistol.jpg|200px|right|thumb|The Shotgun Pistol. The littlest of boomsticks.]]&lt;br /&gt;
A special and unique type of shotgun.&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;&#039;Foehammer&#039;&amp;quot;, this weapon takes a form of a squat, brutal pistol resembling a single-shot hand cannon. It can fire a standard shotgun shell, and is popular with many naval ship&#039;s officers as well as crew chiefs who need an intimidating weapon close at hand. This is the smallest shotgun known in the Imperium and the weakest one at that.&lt;br /&gt;
&lt;br /&gt;
Compared to the Hand Cannon, the Shotgun Pistol has less accuracy and stopping power, but it has lower recoil, better handling, and it&#039;s a shotgun so it&#039;s easier to hit something. It is also easier to maintain and construct since it is nothing more than a tube with a firing mechanism. Great as a secondary weapon when things get too close for comfort, but there are honestly better firearms in the Imperium to choose from.&lt;br /&gt;
&lt;br /&gt;
Be careful firing this thing, an incautious user might break their wrist.&lt;br /&gt;
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For better context, think of this as the Ashot from the Metro series.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Hand Cannon===&lt;br /&gt;
[[File:Hand_Cannon.png|200px|right|thumb|A Hand Cannon. For when you want to have pint-sized firepower.]]&lt;br /&gt;
Basically a semi-auto stub pistol (and sometimes revolver) on steroids, not unlike real-world .50 cal Desert Eagle or .454 Casull pistols in operation (It is worth noting that at least one model of hand cannon has its caliber listed as being .54 cal, that equals roughly 13.06mm). &lt;br /&gt;
&lt;br /&gt;
Hand cannons are almost invariably heavy and cumbersome by pistol-grade weapons standards, in addition to having unforgiving recoil, requiring a degree of training and physical resilience to wield such a firearm. Not handles properly something like this could break your hand.&lt;br /&gt;
&lt;br /&gt;
However, hand cannon do reward their users with the ability to kill even armoured or resilient to damage opponents (like Ogryns, Orks and Necrons). Sort of. They are still closer in power to stub pistols than bolt pistols for instance. But they are far easier to produce meaning Guardsmen, typically Sergeants and vets, could use them as a surprisingly powerful backup weapon. And if you find yourself up close and personal with an Ork, Necron or Genestealer, you will want as much firepower as you can get your hands on.&lt;br /&gt;
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Its big brother is called the Stub Cannon which can be read below.&lt;br /&gt;
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===Sawn-Off Shotgun===&lt;br /&gt;
[[File:Sawn-Off.JPG|200px|right|thumb|A Sawn-Off. A hand-held pepper shot.]]&lt;br /&gt;
The Sawn-Off Shotgun is a catch-all term to describe any primitive shotgun that has its barrel...well...&#039;&#039;sawn off&#039;&#039;. This is one of the most ancient of weapon modifications. The effects of which decreases the range, whilst increasing both the spread and ease of handling.&lt;br /&gt;
&lt;br /&gt;
By sawing off the barrels, the shotguns turns from a rifle into a pistol. So you essentially have a shotgun pistol for all intents and purposes. Due to such [[Heresy|unsanctioned modifications]], they are not widely popular in the [[Imperial Guard]]. Instead, they are used by hive gangers where Imperial oversight is non-existent.&lt;br /&gt;
&lt;br /&gt;
In the [[Necromunda]] tabletop, the Sawn-Off is easily one of the [[Fail|worst weapons in the game.]] It has worse range than a Pistol and its attributes is easily overshadowed by other short-range weapons like the [[Flamer]], [[Melta]] or you know, an &#039;&#039;actual&#039;&#039; Shotgun. There is no situation where taking this weapon is better than a pistol. Avoid it.&lt;br /&gt;
&lt;br /&gt;
They also appear in 40k proper via the [[Neophyte Hybrid]]s, who also use them in conjunction with the pump-action variety due to its aforementioned ease of handling, cheapness and relatively low maintenance cost. Of course, on tabletop, they, like most shotguns, [[Derp|act the same.]]&lt;br /&gt;
&lt;br /&gt;
===Pump-Action Shotgun===&lt;br /&gt;
[[File:Wg2-31-Shotgun.jpg|200px|right|thumb|A Pump-Action Shotgun AKA the Boomstick.]]&lt;br /&gt;
Imperial shotguns, in fact, changed little over millennia - they are the same smoothbore firearms, principally designed to either fire buckshot at close ranges or slugs to engage targets up to medium ranges. About the only big change that the Imperium employs to the gun itself is putting the gun&#039;s tubes in a metal box. These are generally simple and cheap in construction and exists in different patterns and models throughout the Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
The first type of &#039;modern&#039; Shotgun is the archaic over-and-under shotguns and pump-action ones. They are often favoured by Enforcers as these manual shotguns have all the strengths of their double-barrelled cousins with the added benefits of increased ammo capacity or - for [[Neophyte Hybrid]]s - due to its commonality, low-tech construction and ease of maintenance. There are also few things as distinctive as the sound of a pump-action shotgun chambering a shell.&lt;br /&gt;
&lt;br /&gt;
===Stub Cannon===&lt;br /&gt;
[[File:Stub_Cannon.JPG|200px|right|thumb|Stub Cannon. The Devil&#039;s Fang of Stub weapons.]]&lt;br /&gt;
&lt;br /&gt;
Often called &amp;quot;stub-blasters&amp;quot; or more simply &amp;quot;stubbies&amp;quot;, the Stub Cannon is an especially large version of the hand cannon that fires massive, high-caliber rounds so massive that the recoil can break bones -- basically like a Torgue pistol from &#039;&#039;Borderlands 3&#039;&#039;. As such, most gangers in the underhive could barely lift such a weapon, let alone take the grievous recoil from firing one in the first place. [[Abhuman|Due to their unnatural and inhumanly large muscle mass and bulk,]] they&#039;re favored mainly by the [[Bruiser|members]] of [[House Goliath]]. In Hired Gun, these bastards [[Wat|make better sniper rifles than the actual sniper rifles.]]&lt;br /&gt;
&lt;br /&gt;
Like the [[Catachan Jungle Fighters|Catachans and their Knives]], carrying such a gun is more a show of strength (and a dick measuring contest) than it is a practical weapon, but that just adds to the appeal for your average Goliath ganger. On the flip side, if you are wearing power armour, it&#039;s a cheap way to blast a hole into Ork skulls and blow chunks out of Genestealers.&lt;br /&gt;
&lt;br /&gt;
The Stub Cannon looks like an enlarged Stub-Revolver. How quaint.&lt;br /&gt;
&lt;br /&gt;
===Stub Rifle===&lt;br /&gt;
[[File:Stubrifle.jpg|200px|right|thumb|Sure enough, the Stub Rifle epitomizes not fixing something if it ain&#039;t broken.]]&lt;br /&gt;
The gun that coins the term Stubber.&lt;br /&gt;
&lt;br /&gt;
No, really, take a Lee-Enfield, Mosin or a Springfield and you got one of these. Shit&#039;s built to last.&lt;br /&gt;
&lt;br /&gt;
Generally, a simple medium/high-caliber bolt-action or semi-auto rifle. Also called the Stubber. It is basically your typical, everyday hunting rifle you can buy today with some slight modifications. Existing in many patterns, generally such a rifle is regarded as a lowly civilian-grade weapon or tool. &lt;br /&gt;
&lt;br /&gt;
However, it often sees action not as just a hunting or farming tool, but as a combat weapon in the hands of lowly insurgents, cultists, or militia fighters. It&#039;s likely that high powered Stub Rifles could also be seen to use the same or similar rounds to a Heavy Stubber, minus the automatic fire. Heck, some high powered Stubbers could become a makeshift Sniper Rifle. Typically a Stub Rifle acts as a Marksman Rifle in these cases. Its rule 63 equivalents are the [[Las-Lock]] or [[Autogun]].  Don&#039;t look down on the stub rifle, some of [[#Exitus Rifle|the most powerful weapons]] in the galaxy are stub weapons.&lt;br /&gt;
&lt;br /&gt;
===Gun Axe===&lt;br /&gt;
[[File:Axe_Gun_Cawdor.PNG|200px|right|thumb|Gun Axe]]&lt;br /&gt;
Otherwise known as a Polearm Gun, Blunderpole or - if you played Assassin&#039;s Creed: Unity - the Guillotine Gun. The Gun Axe is the poor man&#039;s version of the [[Power Weapon#Guardian Spear|Guardian Spear]] with attached [[Guardian Bolter]].&lt;br /&gt;
&lt;br /&gt;
Nothing more than a literal long metal tube gun with a blade hook attached to one end, it is one of the most common weapon used by [[House Cawdor]] in [[Necromunda]]. Given that these guys are a bunch of [[murderhobo]]s, it makes sense why they opt for this weapon as their standard-issue given that it can be made from the literal trash heap and is cheap and easy to maintain.&lt;br /&gt;
&lt;br /&gt;
The Gun Axe can be fitted with either an [[Autogun]] or the Blunderbuss depending on the user&#039;s preference.&lt;br /&gt;
&lt;br /&gt;
And yes, these things actually do exist in real life renaissance-era Poland.&lt;br /&gt;
&lt;br /&gt;
==Modern Variants==&lt;br /&gt;
===Ironhead Stub Gun===&lt;br /&gt;
[[File:Ironhead_Stub_Gun.PNG|200px|right|thumb|Ironhead Stub Gun]]&lt;br /&gt;
A modern upgrade to the regular old Stub Gun. Despite sharing the same name, the Ironhead variant offers much better durability and penetrative power. This is no surprise given that the chief manufacturer of these weapons are the [[Ironhead Squat Prospectors]] from [[Necromunda]]. They are used mostly by the young [[Digger]]s of the clan.&lt;br /&gt;
&lt;br /&gt;
By design, the Ironhead Stub Gun is a &#039;&#039;heavy&#039;&#039; revolver with an oversize bore-diameter. What is most noticeable is the fact that these Stub Guns sport a unique double-barrel design. Which is weird since the gun itself only contains a [[wat|single revolver drum.]] [[derp|So one wonders where exactly, does the other barrel fire from?]] /tg/ suspects it might be a design oversight. Nevertheless, design oversight or not, you can guarantee the Stub Gun will chew through ammunition like a [[Neckbeard]] eating [[Meatbread]]. Seriously, a revolver chamber contains only what? six rounds on average, &#039;&#039;maybe&#039;&#039; eight at best? So you better be prepared to be stocked up on additional ammo if you guns blazing with this damn thing.&lt;br /&gt;
&lt;br /&gt;
Now this odd design isn&#039;t unique to just the Stub Gun. Pretty much every weapon from the Ironheads sport the same double-barrel, drum-fed magazine design. Why that&#039;s the case, we have no idea. Compensation much?&lt;br /&gt;
&lt;br /&gt;
===Liberator Autostub===&lt;br /&gt;
[[File:Liberator_Autostub.JPG|200px|right|thumb|Liberator Autostub. A gun that literally fires bullets made out of [[Bullshit|Bullshitium.]]]]&lt;br /&gt;
The primary sidearm of the triple gunslinging space cowboy of the [[Genestealer Hybrids#Kelermorph Hybrids|Kelermorph Hybrid]]. From an initial perspective, these Stub Revolvers look like any other form of Stub Revolver. But don&#039;t let that fool you, for these revolvers pack enough of a punch to make a Hand Cannon and even a Bolt Pistol look like a pathetic Flintlock Pistol in comparison.&lt;br /&gt;
&lt;br /&gt;
For you see, the bullets of a Liberator Autostub is made from extremely [[Bullshit|&#039;rare&#039;]] depleted volonium shells. Rare is in quotations because they are made by disgruntled workers from any normal arms factory, produced by the stuff being smuggled out in trace amounts. [[Wat|Which begs the question on why the Imperium never seem to make bullets out of this volonium stuff if]] [[Derp|god damned sweatshop workers can smuggle them out and make it by themselves.]] (Maybe genestealers shit out volonium?) The fluff suggests that the normal Imperium does not use them because making these things is a deadly task since you&#039;re likely to be exposed to high levels of radiation (which suggests that to make depleted Volonium they first have to synthesis normal Volonium which, before you ask, is not a real element). But since when have the human costs of production stopped the Imperium &amp;quot;grim dark is our catchphrase&amp;quot; of Man? And it&#039;s deadly only to those aforementioned sweatshop workers because their basement armory has zero radiation protection, unlike a sanctioned worker specialized in that task.  Anyway, these bullets are supposedly hard enough to pierce Power Armour and the hulls of light tanks (which makes no sense anyway because it still wouldn&#039;t have the kinetic energy to defeat said armor anyway), but crunch-wise they&#039;re only -1; not too bad, given the rate of fire, yet not quite &amp;quot;turn a tank inside out&amp;quot; good, &amp;lt;s&amp;gt;which may also explain why the Normal Imperium doesn&#039;t field them&amp;lt;/s&amp;gt; crunch in this case is dramatically different from fluff in which these bullets are easily tank and Marine killers. They&#039;ve got better (and cheaper, and probably wayyyyyy less radioactively lethal) shit to produce AP rounds with (and yet nobody, even Space Marines, ever gets any of these hypothetical AP rounds?).&lt;br /&gt;
&lt;br /&gt;
On tabletop, these are the Kelermorph&#039;s rootin&#039; tootin&#039; shootin&#039; S4 AP-1 2 damage Pistol 2. [[Awesome|The Kelermorph has three of these babies and can just gun down space marines and below with ease.]] [[Cypher|Cypher]] wishes he could get guns this good.&lt;br /&gt;
&lt;br /&gt;
===Combat Shotgun===&lt;br /&gt;
[[File:Shotgun.jpg|200px|right|thumb|The Combat Shotgun, AKA, the Boomstick that goes [[Dakka|BRRRRRRR.]]]]&lt;br /&gt;
&lt;br /&gt;
The Combat Shotgun is the second type of &#039;modern&#039; shotguns that have abandoned all forms of manual reload for that sweet, sweet full auto-combat action. When you think of shotguns in 40k, &#039;&#039;these&#039;&#039; are the types you automatically think about. These automatic shotguns as such, are designed purely for warfare. Combat shotguns are usually fed from a drum magazine (and so rarely need to be reloaded) and are even deadlier than the normal shotgun. In addition to their short-range destructive power, they hammer out an intimidating racket when being fired.&lt;br /&gt;
&lt;br /&gt;
They are often employed as a signature weapon of [[Adeptus Arbites]].&lt;br /&gt;
&lt;br /&gt;
Also worth noting is that along with simple buckshot or slug shells, Imperial shotguns can also fire specialised rounds, usually produced by the Adeptus Mechanicus, including the dreaded Executioner-pattern sniper slugs, having the ability to change their trajectory mid-flight and home in on their target thanks to their miniature on-board cogitator. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Goliath Combat shotgun.JPG|It looks like a [[Boltgun]], and it hurts like one&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Astartes Assault Shotgun===&lt;br /&gt;
[[File:Astartes_Assault_Shotgun.jpg|200px|right|thumb|The Boomstick to end all Boomsticks.]]&lt;br /&gt;
As its name implies, the Astartes Shotgun is a shotgun model specifically tailored for a Space Marine&#039;s biology, and thus having great mass and recoil, but also vastly greater stopping power. It is the third &#039;modern&#039; type of shotgun shown.&lt;br /&gt;
&lt;br /&gt;
They are the standard issue for [[Scout Squad|Space Marine Scouts]] and are bulky, mag-fed weapons that can fire in single shots and in both semi and fully automatic modes, and use an array of specialty ammunition ranging from armor-piercing penetrator rounds to the powerful man-stopping rounds. The [[Deathwatch]] also maintains unique shotguns with specialized alien-killing rounds, utilizing armour-piercing solid rounds, flame-belching shells, or rounds that fill the room with deadly bouncing ball-bearings.&lt;br /&gt;
&lt;br /&gt;
These variants are specially designed to be used by members of Adeptus Astartes and as such are of much better quality and much more deadly than normal shotguns. Assault shotguns are best used in urban and close-quarters combat, as well as in boarding actions aboard voidships.&lt;br /&gt;
&lt;br /&gt;
===Heavy Shotgun===&lt;br /&gt;
[[File:Heavy_Shotgun.JPG|200px|right|thumb|The [[Autocannon]] of Boomsticks.]]&lt;br /&gt;
The biggest broomstick of the family.&lt;br /&gt;
&lt;br /&gt;
These double-barrelled combat shotguns are used exclusively by the [[Navis Endurant]]s of the [[Imperial Navy Breachers|Imperial Navy Breacher Teams]]. Its sheer bulk means that these Voidsmen need to carry a specialised shield that could mount these things in order to properly fire without throwing off one&#039;s aim. Given their double-barrelled nature and large size, the Heavy Shotgun fires bigger gauges which contain more pellets per shot. The result is that anyone in front of the damned monster would get shredded into beef patties.&lt;br /&gt;
&lt;br /&gt;
Given its ridiculously boxy design, moving this thing around is an absolute bitch and don&#039;t even get us on the recoil. Without that supporting shield, firing this unwieldy [[METAL BOXES|metal box]] would make this shit so god damned inaccurate even by shotgun standards. Furthermore, given its double-barrel and automatic fire nature, ammo conservation is also going to be a bitch to look out for.&lt;br /&gt;
&lt;br /&gt;
All in all, point this thing in the general direction inside a ship and watch as the opposing side cry bitter tears.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Heavy_Shotgun_2.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Longrifle===&lt;br /&gt;
[[File:Longrifle.JPG|200px|right|thumb|[[Derp|A pump-action rifle]]...technically viable, but not very smart.]]&lt;br /&gt;
Longrifles or Long Rifles are a catch-all term for any Stubber carbine/rifles. They should not be confused with the [[Eldar]] [[Ranger Long Rifle|Ranger Long Rifle]] as these two weapons are on a completely different spectrum. They&#039;re ironically modeled as being &#039;&#039;pump action&#039;&#039; and, while this is technically feasible, it is rather impractical due to pump-action weapons being inherently more inaccurate than other forms of weapon (the action of pumping the gun tends to throw off one&#039;s aim).&lt;br /&gt;
&lt;br /&gt;
They have a longer range than a Stubber by sheer fact of having better materials and a higher tech-tree. They could also hold a lot more ammunition and could, theoretically (Depending on the design) have variable fire rates.&lt;br /&gt;
&lt;br /&gt;
On the [[Necromunda]] tabletop, they are capable of reaching out across the entire battlefield, and more accurate beyond 24”, the long rifle is perfect for taking out targets with precision. Strength 4 makes this weapon deadly, and pairing that with the Knockback trait makes them devastating.&lt;br /&gt;
&lt;br /&gt;
===Ripper Gun===&lt;br /&gt;
[[File:Ripper_Gun.jpg|200px|right|thumb|Ripper Guns. [[Heresy|Just when you thought regular Shotguns were big enough.]]]]&lt;br /&gt;
The Ogryn Ripper Gun is a large, brutal, and simple weapon designed for use by Imperial Guard&#039;s similarly-large, brutal and simple Ogryns. It is a heavy automatic shotgun, built as simply and solidly as possible in order to survive being used by the Ogryns who use it as much as a club as a firearm. Think of it as the high-tech grandson of the Scatter Cannon. It can fire either a heavy shell or a hail of shot. By design, the Ripper Gun does not have a long range to better fit the Ogryns&#039; instincts for close combat, and many also have a fire rate limiter to prevent them from firing off an entire magazine&#039;s worth of ammunition at once.&lt;br /&gt;
&lt;br /&gt;
Ripper Guns are intended to be fired to soften up the enemy before the Ogryns charge into close combat, and are built particularly robustly so that they can stand up to the Ogryns&#039; use of them as clubs in melee. Ripper Guns can also be fitted with Ripper Saws. A Ripper Saw is, as the name implies, a saw blade that is attached to the end of a Ripper Gun which is intended to provide the Ogryn with an effective close combat melee weapon once they close with the enemy. The Ripper Gun is one of the few Imperial weapons that is intentionally crafted for use by Ogryns, and its design is intended to be much more durable and larger than a standard Imperial weapon, to compensate for the Ogryns&#039; size, extreme clumsiness, and intellectual deficits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:OgrynRipperGun.png|&amp;lt;center&amp;gt;Ripper Gun&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Heavy Stubber===&lt;br /&gt;
[[File:Heavy_Stubber.jpg|250px|right|thumb|A Heavy Stubber deployed by Chaos forces]]&lt;br /&gt;
Well-known is the Heavy Stubber, a machine gun used as a vehicle mount in the Imperial Guard, because in 40,000+ years, humanity has still been unable to top the genius of Weaponsmith John Browning&#039;s legendary [https://en.wikipedia.org/wiki/M2_Browning M2] (who&#039;s surprised?). Just ask the goddamned [[Orks]].&lt;br /&gt;
&lt;br /&gt;
Several guns count as heavy stubbers, and all of them are awesome. The most famous is basically a Browning M2 .50 cal Heavy Machine Gun, because the Browning is just so good they&#039;re still using it 39000 years later. The Vraks-pattern stubber looks more like a M1919A6 or MG42 depending on which you have under your nose. There&#039;s also those giant, silly [sometimes] double barreled monstrosities with top feed magazines. [[Awesome|The Imperial Guard uses them in the same way as light machineguns were in WW2 and a General Purpose Machine Gun would be used today]]…or in the case of those giant, double barrel chonkboi Brens, wheeled onto the battlefield a la wheeled mount Maxim MG - no wonder these patterns are more popular with the [[Praetorian Guard|retro]] [[Death Korps of Krieg|look]] [[Mordian Iron Guard|regiments]]. Various models on tabletop visually run from .50 to bolter sized bullets to rounds that probably are larger than a heavy bolter’s hanging off a short chain. So, who the fuck knows. [[Derp|They all hit the same for some fucking reason anyway]]. Unlike the smaller Stub guns, Heavy Stubbers actually contain enough mass to do similar damage to a Bolter round at a much higher rate, (albeit with more recoil) and will reliably blow people&#039;s limbs off now as easy as they did then. Unlike the others which have been phased out, these are still in the mainline army arsenals, and are often pintle-mounted on vehicles or used in Heavy Weapon Squads in the [[Imperial Guard]], especially for vehicles produced from worlds that do not have the resources to produce Heavy Bolters, or those who just find it more economical to push out a hundred Heavy Stubbers with the man-hours it would take to make a single Heavy Bolter and rounds for it. Obviously, they are not as strong as the Heavy Bolter they replace, which is &amp;lt;s&amp;gt;several times&amp;lt;/s&amp;gt; more powerful than a regular Bolter, but they are still damned powerful enough, and they [[/tg/ gets shit done|DO GET SHIT DONE]]. Besides, if you&#039;re just trying to gun down enemy infantry, you don&#039;t strictly &#039;&#039;need&#039;&#039; a Heavy Bolter, or even a Storm Bolter, when a Heavy Stubber is just as capable of turning a human or human-equivalent into so much jelly. A heavy bolter is nice for ruining their cover if it were used in real life, so everyone else can have a merry time slaughtering the exposed enemy. Then there are the different types of ammo, such as ones that [[Awesome|break apart in the target and the &#039;&#039;pieces&#039;&#039; &#039;&#039;&#039;explode&#039;&#039;&#039;.]] A similar but heavier laser version of this weapon would be a [[multilaser]].&lt;br /&gt;
&lt;br /&gt;
Note that despite our metaphorical praise calling it the M2 .50 cal of the future (for its simplicity and dependability), its actual calibre according to [[Imperial Armour]] books is an &amp;quot;8.25 long&amp;quot; cartridge. Assuming this means &amp;quot;8.25mm diameter, rifle cartridge&amp;quot; this puts it at a &amp;quot;mere&amp;quot; 0.325, not 0.50(which would be 12.7mm). In fairness that was only the calibre of the Vraks pattern mentioned above, which was modeled after the smaller MG42, which fired the 7.92×57mm cartridge.&lt;br /&gt;
&lt;br /&gt;
Alternatively it could be an 8.25&#039;&#039;&#039;cm long&#039;&#039;&#039; cartridge. Remember that most cartridge specifications come with both the nominal diameter and the case length- .50 BMG is also known as 12.7x99mm, for example. The heavy stubber would thus be something like 12.7x83mm. With fancy futuristic propellants, maybe they figured out a way to cram more energy into a shorter case. Who knows?&lt;br /&gt;
&lt;br /&gt;
The Death Guard also make use of a variant known as the Heavy Slugger, which fires Heavy Bolter level shots at a faster rate.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ironhead Heavy Stubber===&lt;br /&gt;
[[File:Ironhead_Heavy_Stubber.PNG|200px|right|thumb|Ironhead Heavy Stubber]]&lt;br /&gt;
A unique pattern of Heavy Stubber only used by the [[Drill Master]]s of the [[Ironhead Squat Prospectors]] from [[Necromunda]]. This Heavy Stubber dramatically differs from the rest of its kin of the wider Imperium by the sheer fact that it is a natural twin-linked weapon. Whilst conventional wisdom goes that this should be put in the [[combi-weapon]] category, this Heavy Stubber like the [[Storm bolter]], is not two weapons duct taped together, but a single weapon system that just so happens to have two barrels.&lt;br /&gt;
&lt;br /&gt;
What this means is that rather than firing each barrel separately in tandem via a hotwired single trigger mechanism, the gun fires two rounds at the same time, due to the fact that the entire firing mechanism being fused together. To compensate for the sudden increase in firepower, the Ironhead variant sports a huge drum-fed cylindrical magazine; holding a shit ton of ammunition at the expanse of weight. Fortunately for the Squats, they just so happen to be strong enough that such cumbersome weight is a non-issue. This design stays consistent with the rest of the Ironhead&#039;s weapons, even their &#039;&#039;pistols&#039;&#039; sport the same double-barrel, drum-fed magazine design. Why that&#039;s the case, we have no idea. Compensation much?&lt;br /&gt;
&lt;br /&gt;
As one might expect, this amount of firepower in such a small frame will cause heating issues. But for some reason, the weapon does not seem to suffer any heating issues. In contrast to the [[Ironhead Boltgun]], the Heavy Stubber offers a ludicrous amount of firepower beyond that of regular Heavy Stubbers, but you can say goodbye to any form of accuracy as a result.&lt;br /&gt;
&lt;br /&gt;
===Ironhail Heavy Stubber===&lt;br /&gt;
[[File:IHS_Side.PNG|250px|right|thumb|Ironhail Heavy Stubber]]&lt;br /&gt;
Not to be confused with the abovementioned [[derp|similarly named Ironhead Heavy Stubber]].&lt;br /&gt;
&lt;br /&gt;
Surprisingly, an enhanced Heavy Stubber called the Ironhail Heavy Stubber is one of the many weapons used by the [[Primaris Marines]]&#039; IFV, the [[Repulsor Tank]], their transport, the [[Impulsor]], their [[Brutalis_Dreadnought|melee-based Dreadnought]], and a number of Toaster Boys vehicles. What makes them so special, [[Emprah|God-knows what]]. Bigger bullets we guess? [[derp|Because the crunch sure as hell can&#039;t be bothered to make a difference.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;Why it uses a heavy stubber instead of the much more potent and commonly used heavy bolter is a mystery for the ages.&amp;lt;/strike&amp;gt; Again, reliability and ammo simplicity. No fancy rockets, just bigass bullets of doom.&lt;br /&gt;
&lt;br /&gt;
Also although it has no impact in-game heavy stubbers probably have much more ammo capacity and faster, more accurate bullets, being smaller and lighter and relying on pure impact (thus speed) to inflict damage compared to a heavy bolter round. Google the .50 SLAP round for a potential real life equivalent. There is also the Icarus variant designed for AA work, frequently twinned but we say AA in the means of light air targets like [[Gargoyle (Tyranids)|Gargoyles]] or enemy jet pack infantry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RepulsorStubber.png|&amp;lt;center&amp;gt;A Heavy Stubber mounted on the Primaris Repulsor&amp;lt;/center&amp;gt;&lt;br /&gt;
File:RepulsiveIronhail.PNG|&amp;lt;center&amp;gt;As seen on the &amp;lt;strike&amp;gt;Repulsive&amp;lt;/strike&amp;gt; Repulsor, in [[Ironhail_Skytalon_Array|twinned anti-air configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Ironhail Skytalon Array.JPG|&amp;lt;center&amp;gt;As seen on the Impulsor, in [[Ironhail_Skytalon_Array|twinned anti-air configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:BrutalIronhail.PNG|&amp;lt;center&amp;gt;As seen on the Brutalis Dreadnought. Unsuprisingly, in [[Ironhail_Skytalon_Array|twinned anti-air configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
IHS_Invictor.PNG|&amp;lt;center&amp;gt;As seen in the Invictor Tactical Warsuit, [[twin-linked]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Executioner Shotgun===&lt;br /&gt;
[[File:Executioner_Shotgun.PNG|200px|right|thumb|Now if only all shotguns have the range equal to that of a DMR...]]&lt;br /&gt;
This is a [[awesome|shotgun that functions like a sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
Well...okay, not to the &#039;&#039;same extant&#039;&#039; as a sniper rifle as it is more like a DMR, but it is the closest thing a shotgun can be nonetheless. As such, despite being part of the shotgun family, it does not actually function like a shotgun. Like. &#039;&#039;At all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is due to the fact that the Executioner Shotgun has been modified to such an extant that the only reason why it is still called a shotgun is based largely on familial ancestry more than anything else. I mean, we are talking about its entire barrel being changed to handle only solid precision slugs, having a scope attachment and being more streamlined for better weapons handling. &lt;br /&gt;
&lt;br /&gt;
Some bits of its shotgun ancestry still remain however, as vestigial elements. Like the presence of a [[derp|pump-action feature]] and the barrel still being [[/d/|&#039;&#039;girthier&#039;&#039;]] enough to theoretically fire normal shotgun shells. Although by this point you might as well just get a normal shotgun.&lt;br /&gt;
&lt;br /&gt;
It is handled only by an [[Arbites Marksman]].&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifle===&lt;br /&gt;
[[File:SniperRifle6.jpg|200px|right|thumb|The Space Marine Sniper Rifle. [[Mary Sue|Better than those filthy plebian Sniper Rifles of the Guard]]... save for one...]]&lt;br /&gt;
While the Imperial sniper rifles are generally a rather broad class of weapons including, for example, the [[Long-Las]] sniper [[lasgun]]s used by the Imperial Guard, at least some of the sniper rifles utlized in the Imperium are actually solid-slug ballistic weaponry, firing high-caliber, powerful rounds to achieve maximum range and precision with their shots. Some specialist snipers like to add in specialized rounds in their Sniper Rifle for the &#039;special occasions&#039;.&lt;br /&gt;
&lt;br /&gt;
Space Marine Chapters, particularly Scouts, utilize a unique model of Sniper Rifle. A Space Marine-pattern Sniper Rifle fires a solid slug and boasts powerful telescopic sights that allows the wielder to fire at enemy weak points and distant foes with extreme accuracy.&lt;br /&gt;
&lt;br /&gt;
On Necromunda, these guns are confusingly called [[derp|&#039;&#039;Long Rifles&#039;&#039;]], which should in no way be confused with the &#039;&#039;other&#039;&#039; Longrifle that has been explained above. Although it seems that only the [[Ash Waste Nomads]] seem to call it that. On Necromunda, these things are elephant guns and hit like a truck. Strength 4 at 48&amp;quot; range is bound to offer some hurt.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CatachanSniper.png|&amp;lt;center&amp;gt;Catachan Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RatlingSniper.png|&amp;lt;center&amp;gt;Ratling Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SpaceMarineSniper.png|&amp;lt;center&amp;gt;Astartes Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
Ash_Waste_Long_Rifle.PNG|&amp;lt;center&amp;gt;Ash Waste Nomads Long Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Advanced Variants==&lt;br /&gt;
===Exitus Pistol===&lt;br /&gt;
[[File:ExitusPistol.jpg|200px|right|thumb|Exitus Pistol]]&lt;br /&gt;
The Exitus Rifle&#039;s kid cousin. The Exitus Pistol is an Imperial pistol and a signature weapon of the Vindicare Temple of the Officio Assassinorum. Like its cousin the Exitus Rifle, it is a masterpiece of Adeptus Mechanicus engineering and is custom-built for the requirements of the individual assassin. The Pistol is largely a backup weapon for the Exitus Rifle and is used in the rare circumstances the assassin is discovered, cornered, or in need of rapid-fire weaponry. With an integral silencer and the ability to load and fire the same specialized ammo as its big brother, it has saved the lives of many Vindicare Assassins.&lt;br /&gt;
&lt;br /&gt;
Like its rifle counterpart, the Exitus Pistol is capable of firing a variety of specialized ammunition. These include:&lt;br /&gt;
*&#039;&#039;&#039;Shield-Breaker Rounds&#039;&#039;&#039; - Overload the personal Force Fields of the target&lt;br /&gt;
*&#039;&#039;&#039;Turbo-Penetrator Rounds&#039;&#039;&#039; - Use a two-stage charge to punch a secondary round through the thickest armor.&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Rounds&#039;&#039;&#039; - Contain virulent bio-acidic toxins that can reduce targets to ash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ExitusPistolHolster.png|&#039;&#039;An Exitus Pistol holstered.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Exitus Rifle===&lt;br /&gt;
[[File:Sniper_Rifle.jpg|200px|right|thumb|The Exitus Sniper Rifle. Scoring more headshots then the entire Tau Empire combined.]]&lt;br /&gt;
Arguably the most iconic (and dreaded) of such Imperial &amp;quot;solid-slug&amp;quot; sniper rifles are the Exitus rifles, employed by field agents of the [[Officio Assassinorum]]&#039;s [[Vindicare]] temple. Each of these rifles is a one-of-a-kind &amp;quot;work of art&amp;quot; which is painstakingly hand-crafted by Toaster Boy artisans to match the particular specs of each individual assassin. Its exceptional range and power also imply that the rifle uses something far more advanced than mere chemical gunpowder combustion to accelerate its bullets (however, the exact mechanics of its action is highly classified by TechnoMonkey top brass). The novel &#039;&#039;Assassinorum: Kingmaker&#039;&#039; claims that they use compressed air to fire, but this just raises further questions (it also has the Vindicare wax rhapsodic about how much he loves gunpowder and hand-loaded rounds, so &amp;lt;shrug&amp;gt;.)&lt;br /&gt;
With such high velocity, combined with specially made &amp;quot;turbo-penetrator&amp;quot; rounds, designed to make quick work of any armor including such utilised by super-heavy tanks and TITANS (in the glorious days of 5th edition GK codex, that baby rolled 4d6 for armor penetration), the Exitus rifle gives the Vindicare assassin a chance to slay practically every conceivable target in just one well placed shot...&lt;br /&gt;
&lt;br /&gt;
The Exitus Rifle is capable of firing a variety of ammunition depending on the target. These include:&lt;br /&gt;
*&#039;&#039;&#039;Shield-Breaker Rounds&#039;&#039;&#039; - Overload the personal Force Fields of the target&lt;br /&gt;
*&#039;&#039;&#039;Turbo-Penetrator Rounds&#039;&#039;&#039; - Use a two-stage charge to punch a secondary round through the thickest armor.&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Rounds&#039;&#039;&#039; - Contain virulent bio-acidic toxins that can reduce targets to powder. &lt;br /&gt;
*&#039;&#039;&#039;Immolator Rounds&#039;&#039;&#039; - Rounds that caused most soft targets to violently explode at the molecular level leaving behind nothing but ash. These are the Rounds most often used in conventional sniper operations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:VindicareExitus.png|&amp;lt;center&amp;gt;Exitus Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Macrostubber===&lt;br /&gt;
[[File:Macrostubber.jpg|200px|right|thumb|A Macrostubber. Looking more like a Rad Gun than anything else.]]&lt;br /&gt;
The Macrostubber is the Mechanicum&#039;s more advanced and powerful variation of a typical solid-slug ballistic weapon (As expected from the Technobabbling Greaselickers). The standout feature of the Macrostubber is just *how fast* it fires, especially considering it&#039;s basically an MG with similar stopping power to a bolter, or Ork shoota. This type of antique weapon is used by Adeptus Mechanicus Tech-Priests, and is able to hurl out a thunderous cloud of specially designed bullets (the exact method of accelerating its projectiles is not disclosed by the Techpriests, however the looks imply something more than just gunpowder is involved). A Macrostubber can apparently fire at a rate exceeding the Heavy Stubber, a bloody MG, by a ratio of 5:3! Maybe it&#039;s just an MG 42 cut down to pistol form? It&#039;s further possible that Macrostubbers are coilguns or railguns, which would explain the need for &amp;quot;specifically designed&amp;quot; (read: ferromagnetic) projectiles. Maybe the electromagnetic firing mechanism removes the need for moving parts, accelerating the rate of fire by removing the need to cycle a bolt? Perhaps it&#039;s only as good as a normal autogun, but the Magos that wield them can think so fast that they aim and fire with absolute precision and accuracy, making literally every shot count.&lt;br /&gt;
&lt;br /&gt;
You know what, just think of it as a drum-fed, compact, heavy machine gun with a crazy-fast rate of fire, and you won&#039;t go insane. Or maybe you will considering it&#039;s practically a .50 cal machine gun that fires almost as fast as an Assault Cannon, and is wielded as a pistol! In theory could be dual-wielded, or more if you have extra robot arms...&lt;br /&gt;
&lt;br /&gt;
This weapon has proven quite [[skub]]by in /tg/, due to the fact that some people have taken to calling it an Autogun due to its technological superiority and rate of fire despite the name. Then again, some may have pointed out that it could be just a more portable and lightweight variant of the Heavy Stubber. As noted in the Disambiguation section and throughout the article, the fluff [[Autogun#Autoguns versus Stubbers|doesn&#039;t do a good job of drawing any consistent lines]] between Stubbers and Auto-weaponry.&lt;br /&gt;
&lt;br /&gt;
Also worthy of note is that stubber and autogun refer to the mechanism of the weapon itself, whereas a bolter specifies both the weapon, and the special explosive &amp;lt;s&amp;gt;rocket-assisted&amp;lt;/s&amp;gt; rocket-propelled (assisted just gets it up to the right muzzle velocity, propelled does far more) munition it uses. It could very well be that a macrostubber employs the simple and reliable mechanics of a stubber to fire a low-velocity high-mass (hence, low initial recoil) rocket-assisted round. Historically, rocket firearms have not proven too reliable, but the biggest problem is the ammunition; it would make perfect sense that these weapons function only if maintained and used by a member of the Toaster Boys.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:MacrostubberPict.png|&amp;lt;center&amp;gt;Macrostubber&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Stubcarbine===&lt;br /&gt;
[[File:Stubcarbine.jpg|200px|right|thumb|A Stubcarbine. You would be fooled to think this was an Autogun.]]&lt;br /&gt;
&#039;&#039;Another&#039;&#039; AdMech weapon exclusive to the [[Skitarii]] (and, of all people, the Cultist Champion from the [[Blackstone Fortress]] game). The stubcarbine, though small, has the stopping power of the heavy stubbers mounted on the vehicles of the Imperial Guard. When a squad of Sicarian Infiltrators opens fire with these weapons, the air fills with an avalanche of solid shot that chews their victims to shreds. It can be assumed to have a shorter range to compensate for their high rate of fire or because of it&#039;s short barrel and high caliber. Despite how it looks from the side, the magazine is not actually that tiny cylinder the size of a fist on the underside, it&#039;s actually a side feed similar to the FG-42. With a squad equipped with these, the enemy will be dead by the time you need to reload, so magazine size won’t really matter, and if not, Skitarii are incredibly expendable to the other Greasemonkeys anyway. Plus, as cyborgs, it&#039;s not inconceivable that an Infiltrator can reload extremely quickly. The intention could be that an Infiltrator can rake a group of enemies with fire, then run a reloading macro while doing something else, like charging into close combat or taking cover.&lt;br /&gt;
&lt;br /&gt;
Judging from how they are described in fluff, Stubcarbines seem to be a lightened variant of Heavy Stubbers, outfitted with some kind of recoil suppression system which allows them to be fired as handheld weapons by the Skitarii, albeit with shorter range due to sporting a much shorter barrel than the actual Heavy Stubber. It seems like the thinking was &amp;quot;a carbine is a lighter version of a rifle, so a Stubcarbine is a lighter version of a Heavy Stubber.&amp;quot; This would make it an... assault rifle? High caliber (but otherwise normal) carbine? Uncertain, go ask [[/k/]]. [/k/ here, sounds like the Heavy Stubber &amp;quot;variant&amp;quot; was not a .50 but a 7.62x51 or equivalent, which would make it a medium machine gun. But knowing the Admech, it&#039;s not improbable that it is a .50 in which case it would be a compact heavy machine gun, or a high caliber SMG (/k/ here, an high caliber SMG is FUCKING DUMB and an OXYMORON. The SUB in SUB-Machine-Gun is short for SUBCALIBER, AKA Sub-rifle caliber.], depending on the overall power of the rounds)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SicarianStubcarbine.png|&amp;lt;center&amp;gt;Stubcarbine&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Shotgun===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:NecromundanShotguns.png|&#039;&#039;An assortment of Necromundan (and Arbites) Shotguns.&#039;&#039;&lt;br /&gt;
image:GenestealerShotguns.png|&amp;lt;center&amp;gt;Cultist Shotguns&amp;lt;/center&amp;gt;&lt;br /&gt;
image:CadianShotgun.png|&amp;lt;center&amp;gt;Cadian Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
image:AstartesShotgun.png|&amp;lt;center&amp;gt;Astartes Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
image:DeathwatchShotgun.png|&amp;lt;center&amp;gt;Deathwatch Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Heavy Stubber===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:GenestealerStubber.png|&amp;lt;center&amp;gt;Genestealer Heavy Stubber&amp;lt;/center&amp;gt;&lt;br /&gt;
image:CultistStubber.png|&#039;&#039;With a right body, one person is enough&#039;&#039;.&lt;br /&gt;
image:TeamStubber.png|&#039;&#039;But if not, you might need a couple&#039;&#039;.&lt;br /&gt;
image:TankStubber.png|&amp;lt;center&amp;gt;Pintle Mount&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SquadStubber.png|&amp;lt;center&amp;gt;Heavy Weapons Team&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SaberStubber.png|&amp;lt;center&amp;gt;Sabre Gun Platform&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RepulsorStubber.png|&amp;lt;center&amp;gt;Ironhail Heavy Stubber&amp;lt;/center&amp;gt;&lt;br /&gt;
DrillMaster.jpg|&amp;lt;center&amp;gt;Ironhead Heavy Stubber&amp;lt;/center&amp;gt;&lt;br /&gt;
image:PlagueburstStubber.png|&amp;lt;center&amp;gt;Heavy Slugger&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Weapons}}&lt;br /&gt;
{{40k-Squat-Weapons}}&lt;br /&gt;
{{40k-GenestealerCults-Weapons}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]]&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:2:E682:8F80:3742:6A49:C6B9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Volkite_Weaponry&amp;diff=528018</id>
		<title>Volkite Weaponry</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Volkite_Weaponry&amp;diff=528018"/>
		<updated>2023-05-24T09:43:52Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:2:E682:8F80:3742:6A49:C6B9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|{{BLAM|CHOOM}}|Volkite Guns&lt;br /&gt;
}}[[File:Mars_991-thumb-550x382.jpg|300px|thumb|right|Volkite Weaponry in a nutshell. Knowledgeable readers will notice that this weapon class has a lot in common with the &amp;quot;Heat-Rays&amp;quot; used by the Martian invaders from H.G. Wells&#039; story &#039;&#039;The War of the Worlds&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Volkite weapons&#039;&#039;&#039; are Martian death-rays. In [[Warhammer 40,000]], Volkite weapons are ancient and advanced weapons based on the principle of imparting so much heat to the enemy that he literally bursts into flames &#039;&#039;inside&#039;&#039; his armour. These flaming victims then cause &#039;&#039;more&#039;&#039; damage to their own squad, as they run around screaming while emitting the temperature of a rather large and unwieldy furnace. Their main drawbacks are that they are fairly short-ranged (although not to the same extent as [[Melta]] weapons), and are somewhat less effective at piercing armor than [[Bolter]]s.&lt;br /&gt;
&lt;br /&gt;
They are quite literally Martian ray-guns, as only the [[techpriest]]s of [[Mars]] could make them. When the [[Great Crusade]] was just starting out, there were enough to equip &#039;&#039;every single&#039;&#039; [[Space Marines|Space Marine]] [[First Founding|Legionnaire]] with them, on top of the Solar Auxilia, the Mechanicus armies, and several large tanks. Sadly, as the Crusade got underway and the [[Primarch]]s were found (thus, greatly increasing the numbers of Legionnaires), demand far outstripped supply and Volkite guns were relegated to &amp;quot;special weapon&amp;quot; status. Which, makes little sense because there should have been hundreds of millions of them at this point given how they were standard fare for practically the entire Crusade. Then, with the [[Horus Heresy]], the defection of large parts of the [[Adeptus Mechanicus|Mechanicum]], and 10,000 years of a technological roller coaster ride, the know-how to repair them was lost and Volkite weapons gradually disappeared from the galaxy. Hopes were rekindled among fans for their returned when [[Games Workshop]] brought [[Grav-Weaponry|grav-guns]] back into style with the new &#039;&#039;Codex: Space Marines&#039;&#039; and further reinforced when the new Cult Mechanicus codex revealed the Martians had access to a brand new Volkite called a Blaster which is about the same as a Culverin.&lt;br /&gt;
&lt;br /&gt;
And apparently their return has been outright confirmed with the arrival of the new Primaris Lieutenant and their Neo-Volkite pistols, thank you Archmagos Cawl! Still not a lot of them, but it&#039;s better than nothing.&lt;br /&gt;
&lt;br /&gt;
The most similar weapon in popular fiction to Volkite Weapons is surprisingly [[Star Trek|Phasers]] [[What|from Star Trek]]. If they were turned up to the highest setting (vaporizes fleshies) and had a rate of fire comparable to a Micro Uzi or ShKAS machine guns ([[dakka|over 1000 rounds per minute]]). Though we don&#039;t have technobabble describing how Volkite weapons work, yet. &lt;br /&gt;
&lt;br /&gt;
A note on the above, Volkite weapons were excellent assault weaponry, especially when facing massed infantry, and had more potential against light vehicles than a Bolter did, but that was pretty much their niche. Bolt weapons, which were much easier to manufacture, had a slightly longer range and marginally better armor-piercing ability, and could use numerous specialty rounds, were a better tactical weapon that could adapt to numerous situations, as well as easier to field in the numbers demanded by Legions. The main drawback in the field was that Bolters were most often fitted with standard rounds, while specialty munitions were still rare enough to only be issued to specialist squads alongside their regular bolts.&lt;br /&gt;
&lt;br /&gt;
Of course, given the manner in which Volkite weapons deal damage and the effectively unimportant small difference between its armor-piercing to that of boltguns, Volkite weapons would leave a heavily armored opponent vulnerable to more to follow up shots due to severely weakening the target&#039;s armor. Bolters have to blow their way through with repeated shots if they fail to outright penetrate.  Ultimately, Volkite weaponry is superior to bolters. Cover is useless or even a disadvantage against it, groups of enemies are excellent targets for its wielder, light armored vehicles are sufficiently vulnerable to its death ray, and heavy vehicles and powered armor would take significantly fewer shots to get through than a bolt weapon would.  It is, therefore, a highly effective all-purpose weapon for anti-infantry, anti-light and heavy armor, and anti-powered infantry.  Its only blind spot is that it is ineffective against aircraft that do not come low enough to be in range of it. Ironically, this means that the Astartes had the opposite trajectory as the [[Imperial Guard|Wall of Guns]], switching from a complex but highly-effective energy weapon to a simpler, less-resource-intensive ballistic weapon.&lt;br /&gt;
&lt;br /&gt;
Each weapon is named after really old real-life [[Firearm|firearms]] and cannons, except the chierovile which is made-up gibberish, and the blaster which is... just a normal word? Obviously they are just picking out random words that sound &amp;quot;cool&amp;quot; when it comes to naming these things. Not only are all the weapons named after other weapons (may actually be a riff on the Mechanicum&#039;s ignorance) but the name &amp;quot;Volkite&amp;quot; is also [[Leagues of Votann|gibberish, meaning &amp;quot;People-Stone&amp;quot; or &amp;quot;People-Mineral, People-People,&amp;quot; etc.]] Volkite Weaponry was also favored by the [[Night Lords]] due to its &#039;&#039;results&#039;&#039;.&lt;br /&gt;
Possibly named after Magnus Volk (b. 1851, d. 1937), electrical engineer from Brighton, UK and builder of the world&#039;s oldest still working electric railway, suggesting the weapon uses electricity. The suffix -ite would here denote a follower or doctrine (similar to -ist), so the name would mean &amp;quot;following Volk&#039;s method&amp;quot;. Further reinforcing this is the Ryza Relic &amp;quot;Weapon XCIX&amp;quot;. Described as an &amp;quot;Up-Volted Volkite Blaster&amp;quot;. This means Volkites are potentially...Microwave guns?&lt;br /&gt;
&lt;br /&gt;
Their signature ability, deflagrate, means &amp;quot;a subsonic combustion caused by rapid heat transfer&amp;quot; which is a fancy way of saying &amp;quot;shit&#039;s on fire, yo.&amp;quot; That is, it&#039;s literally the science word for normal fire.&lt;br /&gt;
&lt;br /&gt;
==Imperial Volkite Weapons==&lt;br /&gt;
[[Image:Tallarn-art.jpg|300px|thumb|left|&amp;lt;span style=&amp;quot;font-family:serif; font-size:110%; color:#993333;&amp;quot;&amp;gt;{{#if:{{{1|}}}|{{{1}}}| IMMA FIRIN MAH LAZER&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*CHOOM*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&amp;lt;/span&amp;gt; {{Template:BLAM|Heresy!}} &amp;lt;br&amp;gt; A Iron Warriors Legionairre fires a Volkite Charger at a distant tank (even though that&#039;s dumb) during the Battle of Tallarn during the Horus Heresy.]]&lt;br /&gt;
&lt;br /&gt;
On the table, A Volkite weapon has good strength and decent AP, but its real power is the &#039;&#039;Deflagrate&#039;&#039; ability; any unsaved wounds suffered from a Volkite weapon each inflict another hit on the same unit at the weapon&#039;s profile (minus the Deflagrate effect; the wounds do not chain infinitely). Pretty nice.&lt;br /&gt;
&lt;br /&gt;
There&#039;s one thing to acknowledge however, and is obvious from the profiles below: GW has no particularly good idea how differentiate different types of Volkite weapons (i.e. like how bolters largely come in major broad-but-standardized flavors of: [heavy/bolt] pistol, bolter/bolt rifle, and heavy bolter), and has resorted to slowly bloating the family with arbitrary names that don&#039;t necessarily imply where they actually belong in the Imperial manual of arms unless you look up their stats and what they&#039;re attached to.&lt;br /&gt;
&lt;br /&gt;
===Volkite Serpenta===&lt;br /&gt;
[[File:Volkite_Right_medium.JPG|200px|right|thumb|Volkite Serpenta]]&lt;br /&gt;
&lt;br /&gt;
The machine pistol of the family, highly effective and powerful sidearm but with obviously low range and high rate of fire. &lt;br /&gt;
The [[Adeptus Mechanicus]] still have a few of these on hand, but like most of the good stuff, instead of taking it apart and reverse engineering it, they instead keep most of them locked in stasis vaults and ogle them.&lt;br /&gt;
&lt;br /&gt;
According to the announcement of the Moritat model the plural term is ”Volkites Serpenta.” Also, the Moritat model holds them like guns akimbo whilst doing a cool pose, and they [[Awesome|deliciously awesome like that.]] According to the Angel&#039;s Tears, it&#039;s Volkite Serpentas. [[Fail|So...]]. And regardless of the plural, GW fucked up as usual, given the actual cannon it&#039;s named after is a &#039;&#039;Serpent&#039;&#039;&#039;ine&#039;&#039;&#039;&#039;&#039;. Also a great weapon on Destroyers(as they can equip two to give them four shots) supported by Rad Missiles &amp;amp; as secondary weapon for Biker units, Jetbikes included. Firing Protocols(X) allows bike units to fire two weapons during the shooting phase. So you can spam Volkite while you Volkite.&lt;br /&gt;
&lt;br /&gt;
With the descriptions present, you would wish it would have resembled those [[Awesome|awesome]] 50&#039;s-era Ray Guns like those of [[Fallout]], but GeeDubs being the anathema of [[Awesome|awesome]] decided to make them look as meh as possible.&lt;br /&gt;
&lt;br /&gt;
This as you can imagine, is a bit of shame. But nevertheless, at the very least the Volkite Serpenta is a powerful little hand cannon that will fry your power armored [[Mary Sue|Mary Sues]] alive.&lt;br /&gt;
&lt;br /&gt;
===Neo-Volkite Pistol===&lt;br /&gt;
[[File:Neo-Volkite_Pistol.JPG|200px|right|thumb|Neo-Volkite Pistol]]&lt;br /&gt;
Apparently Archmagos Cawl finally figured out how to make new Volkite weapons, because these shiny new pistols are being given out to the newest batch of Primaris Lieutenants. As per the release for the multipart Bladeguard kit standard Bladegaurd Sergeants can take them now too, but not Captains or Ancients.&lt;br /&gt;
&lt;br /&gt;
What is so different from the old one, we have no idea, but it could be as minor as the difference between each iPhone iteration (such as the miniaturization of the powerpack, so no more lugging around a giant energy cell connected by flimsy cables, &#039;&#039;yaaaaaaaaaaay&#039;&#039;!). So for all intents and purposes, the whole schlick of the &amp;quot;Imperium losing technology&amp;quot; has been thrown out of the window; demotes the [[Grimdark]] a bit, while cutting out some of the [[Grimderp]].  It also makes sense when one remembers how many high ranking magos are millennia old and Cawl is far from the only one who lived in the Great Crusade era. So Cawl coming out with this might begin smoothing that out and we can waive ten thousand years of “forgetting” as either excuses for hoarding more and more tech, and/or being distracted by increasing projects to reverse-engineer old technologies making slow but real progress.&lt;br /&gt;
&lt;br /&gt;
According to [https://www.warhammer-community.com/2020/06/16/faction-focus-space-marines/ this faction preview] it&#039;s classified as a pistol 2 class weapon with a range of 15&amp;quot;, a strength of 5, armor-piercing of 0, damage of 2,  and a special rule that each unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. Making it comparable to a Volkite charger just as a pistol. Essentially its just a Serpenta with the range of a Charger. ...Or Cawl slapped a new name onto some Charger blueprints and handed them out to his Primaris boys; even during the Heresy-era, it&#039;s fairly common to see Volkite Chargers used as pistols instead of Serpenta&#039;s.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Volkite Charger===&lt;br /&gt;
[[File:Volkite-charger2.jpg|200px|thumb|right|Volkite Charger]]&lt;br /&gt;
The rifle of the family, as stated previously, at the outbreak of the Great Crusade were the goddamn &#039;&#039;standard&#039;&#039; weapon for the [[Adeptus Astartes]]. Which I&#039;m sure was a terrifying prospect for the enemies of the [[Imperium of Man|Imperium]]. Whilst not benefiting from the range or power of its larger cousins, the charger retained the volkite beams deflagrating effects and allows its wielder a greater degree of movement. Volkite chargers are often employed by Legion Tactical Support squads. A Mastercrafted version is also the favoured ranged weapon of a certain [[Fulgrim|Sick Fuck]]. &lt;br /&gt;
&lt;br /&gt;
Unfortunately the laborious nature of their manufacture resulted in them being relegated in favour of the [[Bolter]], which was much easier to manufacture and supply, which was important as the crusade grew from a few thousand marines, a planet, and a moon to many hundred thousands of marines, quadrillions of [[Imperial Guard|Imperial Army]] troops, and an entire galaxy of shit to conquer. By the 42nd Millennium they are exclusively used by Tartaros Terminator Sergeants, with both armor and weapon millenia older than the Space Marine using them. Whether [[Cawl]] or [[Roboute_Guilliman|Guilliman]] has authorized Admech [[Techpriest|Techpriests]] and Astartes [[Techmarines]] to resume low level production, or if they even can, is up in the air for now.&lt;br /&gt;
&lt;br /&gt;
On the other hand, Veletaris squads were heavily equipped with Volkite Chargers and normal Solar Auxilia could use them as special weapons. The Solar Auxilia that made up twenty to twenty-five percent (A fifth to a fourth) of the Imperial Army by the Horus Heresy. So, there were literally quadrillions of these being made by then.  Most likely the shift to Bolters can be explained by their wide variety of Special Ammunition (even normal Bolt Shell production would quickly become waaaaaay more expensive than Volkite Chargers).  If so, was a moronic decision as Bolt Pistols with anything except non-standard shells while using Volkite Calivers and Chargers as standard would have been far better. Mechanicum Infantry also used the Volkite Charger, further crippling the lore about demand out-stripping supply for the vastly less numerous Astartes.&lt;br /&gt;
Thus the only real reasons for the change would be the Charger&#039;s poor armor penetration and the need for coolant compared to Bolters, though we don&#039;t know how it&#039;s cooled so coolant might not be used and it&#039;s armor-penetration is said to only be slightly lower than a bolter in the fluff. As a direct energy weapon would heat up faster and for longer than an air cooled projectile firearm (depending on what cooling tech was used, though, and how hot the projectile weapon got).&lt;br /&gt;
&lt;br /&gt;
===Volkite Caliver===&lt;br /&gt;
[[File:Volkite-caliver2.jpg|200px|thumb|right|Volkite Caliver]]&lt;br /&gt;
A long range tactical Volkite weapon.&lt;br /&gt;
&lt;br /&gt;
If the Volkite Charger is the assault rifle of the Volkite family, then the Volkite Caliver would be considered as the light machine gun of said family. A rifle Volkite variant with a devastating effect on flesh and bone, the volkite caliver was often employed by mobile Legion Tactical Support Squads, utilizing firepower and accuracy far and above superior to that of the more common bolter. The larger frame of the Caliver means that it is able to house a larger energy storage and battery to power the entire weapon at a more efficient and cost-effective way.&lt;br /&gt;
&lt;br /&gt;
It is also somewhat comparable to a light squad support weapon, longer and bulkier than the Charger, though still loaded from a box magazine and fairly easy to carry. With a better range than the Charger at a cost of being unable to fire on the move.&lt;br /&gt;
&lt;br /&gt;
There are some claims that the Volkite Caliver was the standard issue Astartes weapon in the early years of the Great Crusade instead of the Charger. Perhaps a typo or perhaps just yet another layer of conflicting lore.&lt;br /&gt;
&lt;br /&gt;
===Volkite Blaster===&lt;br /&gt;
[[File:VolkiteBlaster.jpg|200px|right|thumb|Volkite Blaster]]&lt;br /&gt;
The only Volkite weapon in regular plastic 40k besides Charger armed Tartaros Sergeants and Relic Dreadnoughts (and not itself found in any 30k books, even the Mechanicum Red Book), and only seen on Tech-Priest Domini to boot. It might have been custom-constructed, or it might have started life as a Caliver before being integrated into someone&#039;s arm, but trades the tip of the Caliver&#039;s range for 50% more dakka. &lt;br /&gt;
&lt;br /&gt;
Seeing as how it is now permanently attached to a Tech-Priest, the Volkite Blaster gets most of its source of power from the inner workings of whatever cybernetic hijinks that the Domini has incorporated into his body. Which allows it to technically have an indefinite amount of shots so long as the Tech-Priest is still alive and kicking.&lt;br /&gt;
&lt;br /&gt;
As they are one of the few Volkite weapons still in use in the 41st millennium, the Techpriests in charge are understandably quite touchy and paranoid about this elusive piece of tech. Guarding it pretty viciously to any tech-thieves or bandits. However with [[Roboute Guilliman|Big Bobby G]] running around right now, the status of the Volkite Blaster being the only Volkite weapon in production &#039;&#039;might&#039;&#039; change in the near future. And it&#039;s happenend, look at the Neo-Volkite&#039;s entry above this one to see a brand spanking new death ray.&lt;br /&gt;
&lt;br /&gt;
There is also a special prototype up-volted Volkite Blaster lazily named &#039;&#039;&#039;Weapon XCIX&#039;&#039;&#039;, designed in Ryza. Unlike most of the results of Ryza&#039;s experimentation, this actually found its way onto the battlefield where it has proven to be devastatingly powerful.&lt;br /&gt;
&lt;br /&gt;
===Volkite Cavitor===&lt;br /&gt;
[[File:Cavitor.png|200px|right|thumb|Volkite Cavitor]]&lt;br /&gt;
The shotgun of the Volkite family, exclusive to the [[Night Lords]]&#039; Contekar Terminator Elite. With how much chaos Volkite weapons usually generate, it is not surprising to see the legion of Batman sociopaths hogging all the good Volkite shit. For those who do not know, the Contekars were recruits from Nostramo&#039;s ruling class. What this means is that like the [[Kabalite Trueborn|Kabalite Trueborns]] of [[Dark Eldar]] society, they tend to view the common plebs with utter disdain. Now why the Contekars are a melee-heavy Assault Terminator-esque squad despite the whole Night Lords&#039; doctrine of fighting fast and &#039;&#039;hard&#039;&#039;, we aren&#039;t too sure. &lt;br /&gt;
&lt;br /&gt;
Nevertheless, despite the strange change in legion tactics, Contekars still do strike as much fear as a rampaging [[World Eaters]] berserker. Seeing as how all Contekars could wield a chainglaive, the introduction of the Volkite Cavitors serve as a highly complementary sidearm for these aloof twats. How the Cavitor could split its beams, we dunno, but the ability to hit multiple targets at once, who, in turn, may further spread the flames to their allies, makes the Cavitor a powerful force multiplier. Unfortunately, the Cavitor is stupidly short-ranged, as in, [[Inferno Pistol]] [[Derp|levels of short-range.]] This means that a certain absolute chadman, in one final fuck you, could quite literally run towards the Contekar who lit him ablaze and proceed to give him [[Awesome|a warm,]] [[Vulkan]][[Awesome|-level hug.]] &lt;br /&gt;
&lt;br /&gt;
On the tabletop, Cavitors spray four Strength 6 murderbeams, but at a measly 10&amp;quot; range (That is shorter than a &#039;&#039;Flamer&#039;&#039; mind you). Comes included with a [[Chain Weapon#Chainblade|Chainblade]] to [[RIP AND TEAR|further fuck things up at close range,]] because why the hell not? This means it sucks at fighting other Terminators. Especially those with Cyclone Missile Launchers or Plasma weapons. It is a pretty good MEQ mulcher though.&lt;br /&gt;
&lt;br /&gt;
===Volkite Incinerator===&lt;br /&gt;
[[File:Volkite_Incinerator.JPG|200px|right|thumb|Volkite Incinerator]]&lt;br /&gt;
&lt;br /&gt;
[[Awesome|A motherfucking laser chest beam!]]&lt;br /&gt;
&lt;br /&gt;
The Volkite Incinerator was a powerful purpose-designed Volkite ray weapon that was mounted in the chest-unit of each [[Ursarax|Ursarax Tech-guard,]] allowing it to both attack its victims at range with a lethal Volkite beam and also by grabbing its foe within its claws and drawing them in to suffer the full brunt of this discharge at point-blank range.&lt;br /&gt;
&lt;br /&gt;
This confined ray blast was particularly devastating in its power and was able to disintegrate even heavily armored warriors in mere moments at such short range, which makes it almost all but impossible to fight these things head-on in CQC.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in terms of crunch, in contrast to the standard-issue lightning claws, the Volkite Incinerator [[Derp|isn&#039;t too great in CC despite the dictation of the fluff,]] as four attacks at S10 almost always beats ONE S6 instant death attack (even if the target is T6) but if you get locked in multiple rounds it can be okay enough against T6 models.&lt;br /&gt;
&lt;br /&gt;
===Volkite Sentinel===&lt;br /&gt;
[[File:Volkite_Sentinel.JPG|200px|right|thumb|Volkite Sentinel]]&lt;br /&gt;
&lt;br /&gt;
The weapon-sponsons of the Volkite family.&lt;br /&gt;
&lt;br /&gt;
The Volkite Sentinel was an automated, slaved weapon systems controlled independently by its own Servitor-brain. Volkite Sentinels were used as defensive weapons found on a number of larger Mechanicum war engines, most commonly the [[Triaros Armoured Conveyer]].&lt;br /&gt;
&lt;br /&gt;
Each Volkite Sentinel was actually a pintle-mounted Volkite Charger which could be fired in addition to any other weapons the vehicle was carrying. Because of its Servitor brain, the Volkite Sentinel was able to target units separately from the vehicle&#039;s main armament or the direction of its gunners.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, Volkite Sentinels are a subtle, but potent feature. Essentially they are two Volkite chargers that may target independently of the Triaros itself (and presumably the other Volkite weapon); these can be used to take out &amp;quot;Chaff&amp;quot; units (exceptionally important if you&#039;re using this in 40k).&lt;br /&gt;
&lt;br /&gt;
This weapon is one of the rare instances of a weapon variant specifically designed as a sponson or pintle-mounted armament.  Almost any other time it is simply a heavy weapon duct-taped to the vehicle.&lt;br /&gt;
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===Volkite Saker===&lt;br /&gt;
[[File:Volkite_Saker.JPG|200px|right|thumb|Volkite Saker]]&lt;br /&gt;
One of the three primary weapons of the [[Sabre Strike Tank]]&lt;br /&gt;
&lt;br /&gt;
In contrast to the Sentinel, the Volkite Saker is a relatively large weapon of the Volkite family that offers a true &#039;medium&#039; between the lighter hand-held Volkites to the fuck huge superheavy Volkites mounted on Knights and superheavy tanks.&lt;br /&gt;
&lt;br /&gt;
As one of the primary weapons for the new and improved Sabre, the Saker is unfortunately hull mounted, meaning it is only as effective if the front of the vehicle actually faces something. You would expect that something like a Volkite, would be mounted on a more effective turret.&lt;br /&gt;
&lt;br /&gt;
On a more interesting tidbit, although Saker may sound like gibberish, it is actually a type of medium cannon that was slightly smaller than the Culverin, another type of cannon. The more you know.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Volkite Culverin===&lt;br /&gt;
[[File:Volkite_Culverin.jpg|200px|right|thumb|Twin-linked Volkite Culverin]]&lt;br /&gt;
The heavy weapon, bulky, powerful, with a massive rate of fire and equally large ammunition requirement. The largest most potent man-portable Volkite weapon in the Imperium&#039;s arsenal, its beam has a devastating effect on organic matter, explosively burning flesh into ash and jetting fire. [[Contemptor Dreadnought|Contemptor Pattern Dreadnoughts]] could mount two Volkite Culverins on a single arm for a devastating primary weapon.&lt;br /&gt;
&lt;br /&gt;
It&#039;s like a [[Heavy Bolter|heavy bolter]] if it fired even &#039;&#039;faster&#039;&#039; and its shots caused the enemy to spontaneously combust. Perfect for taking out that 20 man squad of [[Assault Squad|assault marines]] and for anti-infantry Scimitar jetbike loadouts.&lt;br /&gt;
&lt;br /&gt;
Heavy weapon squads full of these guys are your best option for long-range multipurpose murder, as they will incinerate entire squads of light infantry in a single salvo, and 5 shots at S6 is pretty solid against light to medium vehicles as well.&lt;br /&gt;
&lt;br /&gt;
===Volkite Veuglaire===&lt;br /&gt;
[[File:Volkite_Veuglaire.JPG|200px|right|thumb|Volkite Veuglaire]]&lt;br /&gt;
&lt;br /&gt;
The Volkite Veuglaire is a type of Imperial Volkite Weapon.&lt;br /&gt;
&lt;br /&gt;
Used on the [[Armiger Knight Moirax|Knight Moirax]], the Volkite Veuglaire is a cousin of the Volkite Culverin and was a rare and ancient type of weapon. They were known for their complex mechanisms that were often beyond the ability of simple Sacristans to repair.&lt;br /&gt;
&lt;br /&gt;
But for those Households that still operate them, Volkite Veuglaire are prized for their ability to clear light infantry from the battlefield. Combined with the [[Miscellaneous Weapons#Gyges Siege Claw|Gyges siege claw,]] the Knight Moirax is a pretty nasty beast in CQC all things considered.&lt;br /&gt;
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&lt;br /&gt;
===Volkite Falconet Battery===&lt;br /&gt;
[[File:Volkite_Falconet.JPG|200px|right|thumb|Volkite Falconet Battery]]&lt;br /&gt;
&lt;br /&gt;
The Volkite Culverin&#039;s big sister. &lt;br /&gt;
&lt;br /&gt;
The Volkite Falconet Battery is a pair of extremely large Volkite weapons mounted exclusively on the [[Deredeo Dreadnought|Deredeo Pattern Dreadnought]]. The size of the Volkite Falconet Battery allows it to lay waste to large numbers of enemy units, and we mean a metric shit ton. Seriously, just look at the size and length of the barrel and imagine it being dual-wielded by a dreadnought. &#039;Tis some scary shit.&lt;br /&gt;
&lt;br /&gt;
The Volkite Falconet Battery is often paired with the [[Boreas Air Defence Missile]] Platform, which makes the Deredeo a sufficient anti-air vehicle whilst having the weapon to deal with those pesky infantry trying to outflank it.&lt;br /&gt;
&lt;br /&gt;
===Volkite Demi-Culverin===&lt;br /&gt;
[[File:VolkiteDemi.jpg|200px|right|thumb|Volkite Demi-Culverin]]&lt;br /&gt;
The bigger brother to the Culverin, this is only available to the Solar Auxilia (for now). A powerful weapon from the [[Dark Age of Technology]], the weapon could tear through infantry squads with ease, it is basically one of the best tarpit cleansers if used correctly as the beams can jump from target to target on a much wider and longer range then normal Volkite weapons.&lt;br /&gt;
&lt;br /&gt;
It boasts one more point of Strength and one more shot than the man-portable version, and is found on the spiffy [[Leman Russ Incinerator]]. Demi-culverin. For when you want to say &amp;quot;&#039;&#039;Screw that guy and everyone around that guy&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Demi-Culverin is one of the best examples of Ad Mech naming incompetence in 40k. IRL a Demi-Culverin fired a shot half the weight of a full Culverin (Demi is French for &amp;quot;half&amp;quot;). [[Fail|So why the Ad Mech decided to make the Demi-Culverin more powerful than the Culverin is a mystery.]]&lt;br /&gt;
&lt;br /&gt;
===Volkite Cardanelle===&lt;br /&gt;
[[File:Volkite Cardanelle Kratos.png|200px|right|thumb|Volkite Cardanelle]]&lt;br /&gt;
The Volkite Cardanelle is one of the primary weapons used by the [[Kratos Heavy Assault Tank]]. A heavy Volkite weapon that is, for all intents and purposes, the bigger brother of the Volkite Demi-Culverin, the Volkite Cardanelle is built when the Imperium and later Traitor forces, wanted a Volkite weapon that will ignite more units without needing to face the high procurement cost of larger Volkite weapons during the [[Great Crusade]]. Lo and behold, the Cardanelle was created.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Cardanelle is obviously meant to be used against infantry. &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;A metric shit ton of infantry.&#039;&#039;&#039;&#039;&#039;&amp;lt;/u&amp;gt; Like, we are talking 2-3,000 points worth of &#039;&#039;infantry.&#039;&#039; Obviously, this makes the Cardanelle a nightmare against horde armies like [[Ork]] and [[Tyranid]] players. Fortunately for those two, the Kratos is considered a relic tank and is only (For now) used in the [[Horus Heresy]] games.&lt;br /&gt;
&lt;br /&gt;
===Volkite Chieorovile===&lt;br /&gt;
[[File:Volkite_Chierovile.PNG|200px|right|thumb|Volkite Chieorovile]]&lt;br /&gt;
Big goddamn Volkite gun mounted onto the [[Questoris Knight Styrix]]. Just think of it as a Volkite Culverin on steroids as the Culverin is situated on a Dreadnought, this mother of a gun is situated on a Knight.&lt;br /&gt;
&lt;br /&gt;
Seeing as how a normal Volkite Charger can already turn a few unfortunate bastards into radioactive isotopes, the Volkite Chieorovile can eliminate large numbers of enemy infantry at range far greater than a typical Volkite.&lt;br /&gt;
&lt;br /&gt;
With a range equal to the Culverin version, this baby puts out five S8 AP3 shots which is great at turning entire armies into flaming soon-to-be-corpses. Who wouldn&#039;t want to use a gun that kicks out the equivalent of 5 Krak missiles that set blobs on fire per turn?&lt;br /&gt;
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===Volkite Combustor===&lt;br /&gt;
[[File:Vc.JPG|200px|right|thumb|Volkite Combustor]]&lt;br /&gt;
The more [[Edgy]] sister of the Volkite Chieorovile. The Volkite Combustor is another Knight-based Volkite weapon, used exclusively by the [[Chaos Knight Abominant]]s.&lt;br /&gt;
&lt;br /&gt;
Like the rest of its Volkite family, the Combustor is able to atomise elite infantry and light vehicles alike under a beam of deflagrating death. However, what makes it different from the Chieorovile remains to be seen until rules comes out.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, this monster is a god damned tarpit cleanser and even light vehicle sweeper. An Abominant-exclusive weapon, the Volkite Combustor clocks in at 30&amp;quot; Heavy 6 S10 AP-1 D3; making it more than capable of burning through crowds, while the 3 mortal wounds on a natural 6 to wound allows it to wreck light vehicles.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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===Volkite Carronade===&lt;br /&gt;
[[File:Volkite_Charonade.PNG|200px|right|thumb|Volkite Carronade]]&lt;br /&gt;
Disgusted by the prospect of the largest weapon in a given type being able to be held by a person, those [[Adeptus Mechanicus|crazy Martians]] decided to supersize it and put it on the turret of the [[Fellblade]] super-heavy tank, creating the [[Glaive]] in the process.&lt;br /&gt;
&lt;br /&gt;
At first glance it&#039;s almost comically short-ranged for a super-heavy tank weapon, but when you consider it hits absolutely &#039;&#039;everything&#039;&#039; in a straight line (which is as wide as the weapon&#039;s barrel, which is about the same as the height of a space marine) between its smoking barrel and its max range, turning entire tank columns into molten heaps of slag and reducing infantry formations into screaming, flaming soon-to-be-corpses who proceed to set their own allies alight, it ends up looking pretty good. And unlike psychic beams, the beam&#039;s strength is only reduced by other super-heavies and buildings.&lt;br /&gt;
&lt;br /&gt;
That said, it hits YOUR units too, so don&#039;t place anyone you don&#039;t want to lose in front of it when it fires. And don&#039;t think being inside a transport when it hits will save you; if the transport takes a penetrating hit, even if all it ends up doing is Crew Shaken, you take a bunch of hits. &#039;&#039;With&#039;&#039; the normal volkite ability to generate more. Dark Eldar, don&#039;t even &#039;&#039;bring&#039;&#039; Raiders; they&#039;ll just make it hurt more.&lt;br /&gt;
&lt;br /&gt;
...although maybe they like that.&lt;br /&gt;
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===Volkite Eradicator===&lt;br /&gt;
[[File:Volkite_Eradicator.JPG|200px|right|thumb|Volkite Eradicator (Reaver)]]&lt;br /&gt;
A Titan-sized Volkite weapon used by [[Warhound Scout Titan|Warhound]] and [[Reaver Battle Titan|Reaver-class Titans]] as a shield-popper. These things are devastating weapons that could either set half of an entire legion of Space Marines into cooked, medium-rare transhuman meat or turn weakened Titans into a pair of stilted legs. Due to this, they&#039;re quite popular among the more belligerent of Titan Legions. This is the point where it gets legitimately awe inspiring, because at this size it stops setting things on fire in favor of reducing flammables to ash and boiling anything that isn&#039;t.&lt;br /&gt;
&lt;br /&gt;
It is considered a carapace-mounted weapon for Reaver Titans while it is an arm-mounted weapon for Warhound Titans.&lt;br /&gt;
&lt;br /&gt;
On the Titanicus tabletop, the Volkite Eradicator is a 20 point S5 weapon that could fire 3 shots and have the Voidbreaker ability, which forces the target to make two extra void shield saves so long as a single shot hits. Unfortunately, breaking shields is what it is only good for. At S5, the Eradicator isn&#039;t really what you would consider a dedicated Titan-killer, so it is best used for its intended role.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Volkite_Eradicator_Warhound.JPG|Warhound variant.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Volkite Destructor===&lt;br /&gt;
[[File:Volkite_Destructor.JPG|200px|right|thumb|Volkite Destructor]]&lt;br /&gt;
The final word (so far) in groundside Volkite weaponry, the Destructor is a arm weapon for the mighty [[Warlord Battle Titan|Warlord-class Titan]]. Like its smaller brother, the Eradicator, the Volkite Destructor is a dedicated shield popper; capable of overloading enemy Titan Void Shields in short order. Over twice the size of the Carronade, it is the largest Volkite weapon known. Not so much for boiling entire tank platoons as it is for setting entire fortresses ablaze and scorching entire battlefields at this point.&lt;br /&gt;
&lt;br /&gt;
The Volkite Destructor is an arm-mounted weapon for Warlord Titans.&lt;br /&gt;
&lt;br /&gt;
In terms of rules for Adeptus Titanicus, the Destructor is a tad bit more powerful than the Eradicator, making it less egregious when it comes to its effectiveness versus its price. At 40 point and at S6, the Destructor is similar to the Eradicator, being able to fire 3 shots whilst also having the Voidbreaker ability.&lt;br /&gt;
&lt;br /&gt;
Moreover, unlike the Eradicator, the Destructor has additional unique abilities, such as the &#039;&#039;&#039;Beam&#039;&#039;&#039; and &#039;&#039;&#039;Draining&#039;&#039;&#039; traits, meaning that if you position your model correctly and push the reactor you can simply skip rolling to hit and guarantee three shots will hit the target (even if you make a called shot). By itself, S6 isn’t particularly terrifying, but this can be offset by applying bonuses such as &#039;&#039;&#039;Scorched Earth&#039;&#039;&#039; from the Extergimus maniple or applying a &#039;&#039;&#039;Coordinated Strike&#039;&#039;&#039; from a Squadron such as with Legio Venator or Vulcanum. Particularly enthusiastic and/or insane players could consider applying &#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039; in the hopes that the Volkite Destructor is selected for the +2 bonus and then follow up with &#039;&#039;&#039;Overcharged Cannon&#039;&#039;&#039; to add an additional +2.&lt;br /&gt;
&lt;br /&gt;
===Volkite Storm Accelerator===&lt;br /&gt;
The biggest Volkite weapon of all, and the only one to be used in naval combat, only ever mounted on Imperator Somnium, second flagship of [[the Emperor]]. We are forced to assume its barrel is fashioned into a might golden dong and mighty rays of doom spew forthwith.&lt;br /&gt;
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{{40k-Imperial-Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Squat Volkite Weapons==&lt;br /&gt;
===Volkanite Disintegrator===&lt;br /&gt;
[[File:VolkaniteSquat.jpg|200px|right|thumb|Volkanite Disintegrator]]&lt;br /&gt;
A Squat-made Volkite weapon.&lt;br /&gt;
&lt;br /&gt;
These are a type of hand-held pistol/submachinegun weapons used by the [[Leagues of Votann]] and even then, it is largely reserved for high-ranking members due to the inherent dangers of volkite weapons. In this regard, the most common users are either [[Kâhl]]s or [[Hearthguard]]s. Due to it being Squat, these Volkites are superior to their Imperial counterparts, however, superior in &#039;&#039;what degree&#039;&#039; is up in the air, although if we take the crunchrules seriously, it is possibly in increased firepower.&lt;br /&gt;
&lt;br /&gt;
Despite having a slightly different spelling, volkanite is basically the same as volkite.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, they are 18&amp;quot; HunTR 3, S5 AP0 D1, with 6s to hit doing 1 mortal wound. Good old volkite guns, with a better fire rate than most. An alternate upgrade for your Kahl and Hearthguard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Volkanite_Disintegrator_2.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{40k-Squat-Weapons}}&lt;br /&gt;
==In action==&lt;br /&gt;
*A volkite charger equivalent in the game Killing Floor 2 *CHOOMING* zombies can be seen in action [https://youtu.be/Thxv8IJV9hE?t=17m2s here].&lt;/div&gt;</summary>
		<author><name>2A02:1808:2:E682:8F80:3742:6A49:C6B9</name></author>
	</entry>
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