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		<title>Stubber</title>
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		<updated>2023-05-25T15:07:17Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:82:937A:655A:4F05:B0B4:EBA6: &lt;/p&gt;
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{{Topquote|If you really think about it, now we&#039;re just throwing lead with gunpowder..... god we have not advanced that much.| Mechanicus Biologis priest RoanokeGaming aptly describing the Stubber}}&lt;br /&gt;
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&#039;&#039;&#039;Stubbers&#039;&#039;&#039;, or stub guns, are weapons from as early as the halfway point of M2, but mostly 20th/21st century [[Firearm|gun]]s (our times) in the 41st millennium. Needless to say, most haven&#039;t aged very well when you consider how powerful everything else is. The only thing that they have going for them is they are cheap, they can still kill an unarmored humanoid target, and are durable as hell and depending on its mechanics and care, given can be and have been in use &#039;&#039;SINCE M2&#039;&#039;. Sadly, they are incredibly weak against much of the universe&#039;s serious threats - in fact, they are among the few things that a [[Imperial Guard|Guardsman&#039;s]] flak armor will reliably stop a direct hit of. This should give you an indication of exactly how weak they are. Of course, anything above it is guaranteed to fuck up your Guardsman and [[Space Marine]]s quite well, and stub guns are actually capable of downing Terminators if you aim for the joints, lenses, or other sensitive equipment (read: if the unlucky marine rolls a 1). Just because a gun is simple doesn&#039;t mean it&#039;s not effective, especially when it&#039;s scaled up a few (dozen) calibers. But just remember - every dog has their day. Especially as the latest Primaris armoured units have found fresh use for them.&lt;br /&gt;
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==Disambiguation==&lt;br /&gt;
[[File:Autopistolclarifier.png|500px|right|thumb|The page of the Primer detailing what an autopistol may look like.]]&lt;br /&gt;
One of the pitfalls of Games Workshop is that they really don&#039;t have an internal canon police. To wit, the difference between Stub weapons and Auto weapons is rather blurry. Some authors write as though these technologies are one-and-the-same, citing only vernacular differences for the existence of multiple terms for ignited-gas slug-throwers (or sometimes totally writing out one term or the other!). The game itself is not an exemption, as edition-to-edition, codex-to-codex, and supplement-to-official author changes cause a mess of personal opinion writing over personal opinion, and some authors sling both terms with abandon, interchanging one for the other whenever they feel one term is becoming overused.&lt;br /&gt;
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To clarify, it is generally agreed that there are both Stubbers and Auto-weapons. Stub technology tends to be lower-tech, 1860s-to-1940s/1950s style weaponry, with an air towards larger-caliber and higher stopping-power. Auto-weapons tend to be higher-tech, Cold-War-and-on style weaponry, which emphasize accuracy and fire rate. It&#039;s been suggested that any full scale cannons would be classified as Auto-weapons, however calling a battle cannon or macro cannon an Auto-weapon is a bit of a stretch. Bigger caliber and relatively slow rates of fire denote Stub weapons, until you hit the point where infantry can no longer wield them. Anything with explosive, tracer, frangible, or incendiary rounds are typically Auto-weapons. Muzzle-loaders like muskets or arquebuses are neither Auto nor Stub. Furthermore, autoguns are generally (but not always) described as firing caseless ammunition and also include such types of weapons as gauss rifles (the electromagnetic kind not Necron bullshit) and even gravitic propelled slugs.&lt;br /&gt;
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A good example to use would be handguns: A stub pistol would be either a revolver or a semi-auto magazine-fed pistol, while an autopistol would be either a handheld automatic pistol or a burst-fire pistol. It could also be something along the lines of an Uzi, MAC-10 or any other SMG whose magazine is located in the grip, judging by the illustration of an autopistol given in the [[Imperial Infantryman%27s Uplifting Primer]]. High-tech, [[Shadowrun]]-esque revolvers are still Stub weapons, while Krieg-made automatic slug-throwing cannons are still Auto weapons by default, and hand-crank Gatling guns could go either way. Pepperbox-style breach-loaders would be neither, and futuristic ignited-gas projectile weapons are Auto weapons. Since GW is pathologically incapable of consistency, the Cult Mechanicus Tech-Priest Dominus carries a 5-round burst pistol called a macrostubber, even though its form factor and performance place it in the &#039;autogun&#039; family. Though it likely probably fires similar rounds to a heavy stubber, they only match in power not caliber (how the fuck did that happen?), and it is the method of the weapon system’s function which distinguishes the type of weapon.&lt;br /&gt;
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For further comparison between Stubbers and Autoguns, [[Autogun#Autoguns versus Stubbers|click here]].&lt;br /&gt;
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==Primitive Variants==&lt;br /&gt;
Although these models technically count as too primitive to even count as Stubbers, let alone Autoguns, for the sake of convenience they are listed here.&lt;br /&gt;
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[[File:Inq1-blackpowder-pistol.jpg|200px|rght|thumb|When you really want to go back to the point on making [[Orks]] look advanced, The Flintlock Pistol is the tool for you.]] &lt;br /&gt;
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===Flintlock Pistol===&lt;br /&gt;
Wooo boy. If you want to role play as a 16th century Pirate, then the Flintlock Pistol is for you. These simple black powder weapons can take many forms, from finely crafted pistols constructed for the nobles of low-tech worlds to simple pipe and powder affairs used by underhive scum. They are uncommon and are famous for their low battle characteristics but those which do exist are sometimes very heavily ornamented and carried by high ranking officers mainly as decoration.&lt;br /&gt;
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Of course, whilst you may scoff at the idea of going into a battle filled with tanks and space ships with an 18th century gun, do take note that the more master-crafted versions could be quite deceptively deadly by virtue of incorporating some form of advanced tech into, seemingly, primitive and &amp;quot;backward&amp;quot; design. For example, such constructs could be capable of holding plasma munitions that can crack open power armor in a single shot. So while actually using a black powder pistol (in all but the most retardedly desperate situations) will get you in trouble, you never know if some dude has an archaeotech pistol that resembles one just to look cool. Laugh at your own peril.&lt;br /&gt;
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===Musket===&lt;br /&gt;
[[File:Rb1-73-musket.jpg|200px|right|thumb|The Musket, basically the Flintlock&#039;s older brother.]]&lt;br /&gt;
Muskets are primitive firearms, utilizing explosive powder and a crude firing mechanism to propel a lead ball. Like the Flintlock Pistol, these crude devices can only fire once before reloading and are prone to failure. Slow, inaccurate, and unreliable, they are only made and used on backwards planets. However, they are extremely easy to construct and maintain even from scrap-parts and with an absolute minimum of skill and knowledge about firearms operation. For this reason they are known to be quite popular among outlaw members of Hive societies such as the [[Ratskins]] and [[Scalies]] of the Necromundan underhive. The [[Planetary Defense Forces]] of Feral and Feudal Worlds also sometimes make use of muskets.&lt;br /&gt;
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Like the Flintlock Pistols, master-crafted Muskets could be quite deceptively deadly by virtue of incorporating some form of advanced tech into, seemingly, primitive and &amp;quot;backward&amp;quot; design. That “backward” musket could hide archaeotech capable of making a [[Thermal Cannon]] look like a firecracker.&lt;br /&gt;
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===Blunderbuss===&lt;br /&gt;
[[File:ScavvieBlunderbuss.PNG|200px|right|thumb|The Blunderbuss, the Shotgun&#039;s grandfather.]]&lt;br /&gt;
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A primitive shotgun. Also known as a Scatter Gun, the Blunderbuss is an exceedingly simple weapon made out of one or more short barrels strapped to a solid stock. An explosive charge is primed at the bottom of each barrel, then a large amount of metal fragments, stones, pieces of bone or anything else likely to cause harm are packed in on top.&lt;br /&gt;
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When the weapon is discharged, it belches out this &amp;quot;ammunition&amp;quot; in a vast swath which will hopefully find itself somewhere in the locale of its intended target.&lt;br /&gt;
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Outside of primitive societies, such a crude, ineffective and dangerous (to its operator) weapon is only used by the poorest or most desperate members of society. Usually it can be found in use by criminal gangs, for instance the [[Ratskins|Ratskin Renegades]] and [[Scavvies]] of Necromunda&#039;s underhive. [[Grot|Gretchin]] also [[Gretchin Blunderbuss|craft these weapons,]] even upsizing them for their primative dreadnoughts.&lt;br /&gt;
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===Scatter Cannon===&lt;br /&gt;
[[File:Scatter_Cannon2.jpg|200px|right|thumb|The Scatter Cannon. The Blunderbuss&#039; older brother and the Shotgun&#039;s uncle.]]&lt;br /&gt;
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A primitive weapon found on Necromunda and used exclusively by the [[Scalies]]. Basically a 18th century cannon with a trigger attached to it. A scatter cannon is simply an enlarged version of a Blunderbuss or scatter gun with a heavy barrel and a fist sized bore. The greater weight of the shrapnel and explosive charge used in a scatter cannon increase its range and make it a lot deadlier in the confined conditions of the underhive. &lt;br /&gt;
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If all else fails, the Scalie can basically just use the giant cannon as a giant makeshift club. Any poor scrub would get crushed by the weapon&#039;s immense weight. The Scatter Cannon is sturdy enough due to be constructed mainly with one piece of reinforced wooden log and one piece of a steel firing bore. Thus, the Scatter Cannon is essentially the watered down version of the Ogryn&#039;s Ripper Guns.&lt;br /&gt;
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Scalies are the only underhive denizens with the massive strength to take the recoil from these powerful primitive weapons. [[Ratskins]] on the other hand, may mount one on either a cart or an emplacement.&lt;br /&gt;
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==Ancient Variants==&lt;br /&gt;
===Stub Gun===&lt;br /&gt;
[[File:40k-Stub-Boltok-Pistol.jpg|right|200px|thumb|Some things... don&#039;t quite get better with age, but the Stub Gun definitely aged well.]]&lt;br /&gt;
God made men, Samuel Colt made them equal, and John Browning made them civilized. It&#039;s a basic pistol in two variants: the stub automatic which is like a .45 caliber handgun and the stub revolver which is, of course, a generic revolver, more of which can be explained below. If you&#039;re in a gang on a hive world, it&#039;ll work pretty well because you&#039;re probably going to be shooting at other people without armor, or lightly armored local law enforcement. Very reliable, unlikely to jam, manufacture is a breeze, and ammo is plentiful. However, if you&#039;re trying to shoot an [[Ork]], even headshots might just bounce off his skull. Though, the same could be said of [[autogun]]s and [[lasgun]]s, minus the actual bouncing of course.&lt;br /&gt;
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====Stub Revolver====&lt;br /&gt;
The stub revolver carries fewer rounds than most pistols but is very reliable and easy to operate. As bullets can be inserted individually, it is relatively easy to load in specialized rounds when needed. It is one of the most ancient of pistol designs and serves as an ideal backup weapon.&lt;br /&gt;
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====Stub Automatic====&lt;br /&gt;
Unlike the Stub revolver, this pistol weapon fires in semi-automatic. Like the [[Autogun#Autopistol|Autopistol]] it is easy to produce and maintain, but less accurate at longer ranges. Just as common as the revolver variant, the stub automatic is relatively less reliable, but allows for a greater rate of fire and magazine capacity.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stub_revolver.jpg|Stub Revolver, looking much like [[Hats|The Spy’s revolver]]&lt;br /&gt;
File:Stub_automatic.jpg|Stub Automatic, one must wonder how any magazine is supposed to [[FAIL|fit inside such a grip]] (Uses a helical magazine at the front.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Shotgun Pistol===&lt;br /&gt;
[[File:ShotgunPistol.jpg|200px|right|thumb|The Shotgun Pistol. The littlest of boomsticks.]]&lt;br /&gt;
A special and unique type of shotgun.&lt;br /&gt;
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Also known as &amp;quot;&#039;Foehammer&#039;&amp;quot;, this weapon takes a form of a squat, brutal pistol resembling a single-shot hand cannon. It can fire a standard shotgun shell, and is popular with many naval ship&#039;s officers as well as crew chiefs who need an intimidating weapon close at hand. This is the smallest shotgun known in the Imperium and the weakest one at that.&lt;br /&gt;
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Compared to the Hand Cannon, the Shotgun Pistol has less accuracy and stopping power, but it has lower recoil, better handling, and it&#039;s a shotgun so it&#039;s easier to hit something. It is also easier to maintain and construct since it is nothing more than a tube with a firing mechanism. Great as a secondary weapon when things get too close for comfort, but there are honestly better firearms in the Imperium to choose from.&lt;br /&gt;
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Be careful firing this thing, an incautious user might break their wrist.&lt;br /&gt;
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For better context, think of this as the Ashot from the Metro series.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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===Hand Cannon===&lt;br /&gt;
[[File:Hand_Cannon.png|200px|right|thumb|A Hand Cannon. For when you want to have pint-sized firepower.]]&lt;br /&gt;
Basically a semi-auto stub pistol (and sometimes revolver) on steroids, not unlike real-world .50 cal Desert Eagle or .454 Casull pistols in operation (It is worth noting that at least one model of hand cannon has its caliber listed as being .54 cal, that equals roughly 13.06mm). &lt;br /&gt;
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Hand cannons are almost invariably heavy and cumbersome by pistol-grade weapons standards, in addition to having unforgiving recoil, requiring a degree of training and physical resilience to wield such a firearm. Not handles properly something like this could break your hand.&lt;br /&gt;
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However, hand cannon do reward their users with the ability to kill even armoured or resilient to damage opponents (like Ogryns, Orks and Necrons). Sort of. They are still closer in power to stub pistols than bolt pistols for instance. But they are far easier to produce meaning Guardsmen, typically Sergeants and vets, could use them as a surprisingly powerful backup weapon. And if you find yourself up close and personal with an Ork, Necron or Genestealer, you will want as much firepower as you can get your hands on.&lt;br /&gt;
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Its big brother is called the Stub Cannon which can be read below.&lt;br /&gt;
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===Sawn-Off Shotgun===&lt;br /&gt;
[[File:Sawn-Off.JPG|200px|right|thumb|A Sawn-Off. A hand-held pepper shot.]]&lt;br /&gt;
The Sawn-Off Shotgun is a catch-all term to describe any primitive shotgun that has its barrel...well...&#039;&#039;sawn off&#039;&#039;. This is one of the most ancient of weapon modifications. The effects of which decreases the range, whilst increasing both the spread and ease of handling.&lt;br /&gt;
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By sawing off the barrels, the shotguns turns from a rifle into a pistol. So you essentially have a shotgun pistol for all intents and purposes. Due to such [[Heresy|unsanctioned modifications]], they are not widely popular in the [[Imperial Guard]]. Instead, they are used by hive gangers where Imperial oversight is non-existent.&lt;br /&gt;
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In the [[Necromunda]] tabletop, the Sawn-Off is easily one of the [[Fail|worst weapons in the game.]] It has worse range than a Pistol and its attributes is easily overshadowed by other short-range weapons like the [[Flamer]], [[Melta]] or you know, an &#039;&#039;actual&#039;&#039; Shotgun. There is no situation where taking this weapon is better than a pistol. Avoid it.&lt;br /&gt;
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They also appear in 40k proper via the [[Neophyte Hybrid]]s, who also use them in conjunction with the pump-action variety due to its aforementioned ease of handling, cheapness and relatively low maintenance cost. Of course, on tabletop, they, like most shotguns, [[Derp|act the same.]]&lt;br /&gt;
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===Pump-Action Shotgun===&lt;br /&gt;
[[File:Wg2-31-Shotgun.jpg|200px|right|thumb|A Pump-Action Shotgun AKA the Boomstick.]]&lt;br /&gt;
Imperial shotguns, in fact, changed little over millennia - they are the same smoothbore firearms, principally designed to either fire buckshot at close ranges or slugs to engage targets up to medium ranges. About the only big change that the Imperium employs to the gun itself is putting the gun&#039;s tubes in a metal box. These are generally simple and cheap in construction and exists in different patterns and models throughout the Imperium of Man.&lt;br /&gt;
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The first type of &#039;modern&#039; Shotgun is the archaic over-and-under shotguns and pump-action ones. They are often favoured by Enforcers as these manual shotguns have all the strengths of their double-barrelled cousins with the added benefits of increased ammo capacity or - for [[Neophyte Hybrid]]s - due to its commonality, low-tech construction and ease of maintenance. There are also few things as distinctive as the sound of a pump-action shotgun chambering a shell.&lt;br /&gt;
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===Stub Cannon===&lt;br /&gt;
[[File:Stub_Cannon.JPG|200px|right|thumb|Stub Cannon. The Devil&#039;s Fang of Stub weapons.]]&lt;br /&gt;
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Often called &amp;quot;stub-blasters&amp;quot; or more simply &amp;quot;stubbies&amp;quot;, the Stub Cannon is an especially large version of the hand cannon that fires massive, high-caliber rounds so massive that the recoil can break bones -- basically like a Torgue pistol from &#039;&#039;Borderlands 3&#039;&#039;. As such, most gangers in the underhive could barely lift such a weapon, let alone take the grievous recoil from firing one in the first place. [[Abhuman|Due to their unnatural and inhumanly large muscle mass and bulk,]] they&#039;re favored mainly by the [[Bruiser|members]] of [[House Goliath]]. In Hired Gun, these bastards [[Wat|make better sniper rifles than the actual sniper rifles.]]&lt;br /&gt;
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Like the [[Catachan Jungle Fighters|Catachans and their Knives]], carrying such a gun is more a show of strength (and a dick measuring contest) than it is a practical weapon, but that just adds to the appeal for your average Goliath ganger. On the flip side, if you are wearing power armour, it&#039;s a cheap way to blast a hole into Ork skulls and blow chunks out of Genestealers.&lt;br /&gt;
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The Stub Cannon looks like an enlarged Stub-Revolver. How quaint.&lt;br /&gt;
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===Stub Rifle===&lt;br /&gt;
[[File:Stubrifle.jpg|200px|right|thumb|Sure enough, the Stub Rifle epitomizes not fixing something if it ain&#039;t broken.]]&lt;br /&gt;
The gun that coins the term Stubber.&lt;br /&gt;
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No, really, take a Lee-Enfield, Mosin or a Springfield and you got one of these. Shit&#039;s built to last.&lt;br /&gt;
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Generally, a simple medium/high-caliber bolt-action or semi-auto rifle. Also called the Stubber. It is basically your typical, everyday hunting rifle you can buy today with some slight modifications. Existing in many patterns, generally such a rifle is regarded as a lowly civilian-grade weapon or tool. &lt;br /&gt;
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However, it often sees action not as just a hunting or farming tool, but as a combat weapon in the hands of lowly insurgents, cultists, or militia fighters. It&#039;s likely that high powered Stub Rifles could also be seen to use the same or similar rounds to a Heavy Stubber, minus the automatic fire. Heck, some high powered Stubbers could become a makeshift Sniper Rifle. Typically a Stub Rifle acts as a Marksman Rifle in these cases. Its rule 63 equivalents are the [[Las-Lock]] or [[Autogun]].  Don&#039;t look down on the stub rifle, some of [[#Exitus Rifle|the most powerful weapons]] in the galaxy are stub weapons.&lt;br /&gt;
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===Gun Axe===&lt;br /&gt;
[[File:Axe_Gun_Cawdor.PNG|200px|right|thumb|Gun Axe]]&lt;br /&gt;
Otherwise known as a Polearm Gun, Blunderpole or - if you played Assassin&#039;s Creed: Unity - the Guillotine Gun. The Gun Axe is the poor man&#039;s version of the [[Power Weapon#Guardian Spear|Guardian Spear]] with attached [[Guardian Bolter]].&lt;br /&gt;
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Nothing more than a literal long metal tube gun with a blade hook attached to one end, it is one of the most common weapon used by [[House Cawdor]] in [[Necromunda]]. Given that these guys are a bunch of [[murderhobo]]s, it makes sense why they opt for this weapon as their standard-issue given that it can be made from the literal trash heap and is cheap and easy to maintain.&lt;br /&gt;
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The Gun Axe can be fitted with either an [[Autogun]] or the Blunderbuss depending on the user&#039;s preference.&lt;br /&gt;
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And yes, these things actually do exist in real life renaissance-era Poland.&lt;br /&gt;
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==Modern Variants==&lt;br /&gt;
===Ironhead Stub Gun===&lt;br /&gt;
[[File:Ironhead_Stub_Gun.PNG|200px|right|thumb|Ironhead Stub Gun]]&lt;br /&gt;
A modern upgrade to the regular old Stub Gun. Despite sharing the same name, the Ironhead variant offers much better durability and penetrative power. This is no surprise given that the chief manufacturer of these weapons are the [[Ironhead Squat Prospectors]] from [[Necromunda]]. They are used mostly by the young [[Digger]]s of the clan.&lt;br /&gt;
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By design, the Ironhead Stub Gun is a &#039;&#039;heavy&#039;&#039; revolver with an oversize bore-diameter. What is most noticeable is the fact that these Stub Guns sport a unique double-barrel design. Which is weird since the gun itself only contains a [[wat|single revolver drum.]] [[derp|So one wonders where exactly, does the other barrel fire from?]] /tg/ suspects it might be a design oversight. Nevertheless, design oversight or not, you can guarantee the Stub Gun will chew through ammunition like a [[Neckbeard]] eating [[Meatbread]]. Seriously, a revolver chamber contains only what? six rounds on average, &#039;&#039;maybe&#039;&#039; eight at best? So you better be prepared to be stocked up on additional ammo if you guns blazing with this damn thing.&lt;br /&gt;
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Now this odd design isn&#039;t unique to just the Stub Gun. Pretty much every weapon from the Ironheads sport the same double-barrel, drum-fed magazine design. Why that&#039;s the case, we have no idea. Compensation much?&lt;br /&gt;
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===Liberator Autostub===&lt;br /&gt;
[[File:Liberator_Autostub.JPG|200px|right|thumb|Liberator Autostub. A gun that literally fires bullets made out of [[Bullshit|Bullshitium.]]]]&lt;br /&gt;
The primary sidearm of the triple gunslinging space cowboy of the [[Genestealer Hybrids#Kelermorph Hybrids|Kelermorph Hybrid]]. From an initial perspective, these Stub Revolvers look like any other form of Stub Revolver. But don&#039;t let that fool you, for these revolvers pack enough of a punch to make a Hand Cannon and even a Bolt Pistol look like a pathetic Flintlock Pistol in comparison.&lt;br /&gt;
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For you see, the bullets of a Liberator Autostub is made from extremely [[Bullshit|&#039;rare&#039;]] depleted volonium shells. Rare is in quotations because they are made by disgruntled workers from any normal arms factory, produced by the stuff being smuggled out in trace amounts. [[Wat|Which begs the question on why the Imperium never seem to make bullets out of this volonium stuff if]] [[Derp|god damned sweatshop workers can smuggle them out and make it by themselves.]] (Maybe genestealers shit out volonium?) The fluff suggests that the normal Imperium does not use them because making these things is a deadly task since you&#039;re likely to be exposed to high levels of radiation (which suggests that to make depleted Volonium they first have to synthesis normal Volonium which, before you ask, is not a real element). But since when have the human costs of production stopped the Imperium &amp;quot;grim dark is our catchphrase&amp;quot; of Man? And it&#039;s deadly only to those aforementioned sweatshop workers because their basement armory has zero radiation protection, unlike a sanctioned worker specialized in that task.  Anyway, these bullets are supposedly hard enough to pierce Power Armour and the hulls of light tanks (which makes no sense anyway because it still wouldn&#039;t have the kinetic energy to defeat said armor anyway), but crunch-wise they&#039;re only -1; not too bad, given the rate of fire, yet not quite &amp;quot;turn a tank inside out&amp;quot; good, &amp;lt;s&amp;gt;which may also explain why the Normal Imperium doesn&#039;t field them&amp;lt;/s&amp;gt; crunch in this case is dramatically different from fluff in which these bullets are easily tank and Marine killers. They&#039;ve got better (and cheaper, and probably wayyyyyy less radioactively lethal) shit to produce AP rounds with (and yet nobody, even Space Marines, ever gets any of these hypothetical AP rounds?).&lt;br /&gt;
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On tabletop, these are the Kelermorph&#039;s rootin&#039; tootin&#039; shootin&#039; S4 AP-1 2 damage Pistol 2. [[Awesome|The Kelermorph has three of these babies and can just gun down space marines and below with ease.]] [[Cypher|Cypher]] wishes he could get guns this good.&lt;br /&gt;
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===Combat Shotgun===&lt;br /&gt;
[[File:Shotgun.jpg|200px|right|thumb|The Combat Shotgun, AKA, the Boomstick that goes [[Dakka|BRRRRRRR.]]]]&lt;br /&gt;
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The Combat Shotgun is the second type of &#039;modern&#039; shotguns that have abandoned all forms of manual reload for that sweet, sweet full auto-combat action. When you think of shotguns in 40k, &#039;&#039;these&#039;&#039; are the types you automatically think about. These automatic shotguns as such, are designed purely for warfare. Combat shotguns are usually fed from a drum magazine (and so rarely need to be reloaded) and are even deadlier than the normal shotgun. In addition to their short-range destructive power, they hammer out an intimidating racket when being fired.&lt;br /&gt;
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They are often employed as a signature weapon of [[Adeptus Arbites]].&lt;br /&gt;
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Also worth noting is that along with simple buckshot or slug shells, Imperial shotguns can also fire specialised rounds, usually produced by the Adeptus Mechanicus, including the dreaded Executioner-pattern sniper slugs, having the ability to change their trajectory mid-flight and home in on their target thanks to their miniature on-board cogitator. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Goliath Combat shotgun.JPG|It looks like a [[Boltgun]], and it hurts like one&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Astartes Assault Shotgun===&lt;br /&gt;
[[File:Astartes_Assault_Shotgun.jpg|200px|right|thumb|The Boomstick to end all Boomsticks.]]&lt;br /&gt;
As its name implies, the Astartes Shotgun is a shotgun model specifically tailored for a Space Marine&#039;s biology, and thus having great mass and recoil, but also vastly greater stopping power. It is the third &#039;modern&#039; type of shotgun shown.&lt;br /&gt;
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They are the standard issue for [[Scout Squad|Space Marine Scouts]] and are bulky, mag-fed weapons that can fire in single shots and in both semi and fully automatic modes, and use an array of specialty ammunition ranging from armor-piercing penetrator rounds to the powerful man-stopping rounds. The [[Deathwatch]] also maintains unique shotguns with specialized alien-killing rounds, utilizing armour-piercing solid rounds, flame-belching shells, or rounds that fill the room with deadly bouncing ball-bearings.&lt;br /&gt;
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These variants are specially designed to be used by members of Adeptus Astartes and as such are of much better quality and much more deadly than normal shotguns. Assault shotguns are best used in urban and close-quarters combat, as well as in boarding actions aboard voidships.&lt;br /&gt;
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===Heavy Shotgun===&lt;br /&gt;
[[File:Heavy_Shotgun.JPG|200px|right|thumb|The [[Autocannon]] of Boomsticks.]]&lt;br /&gt;
The biggest broomstick of the family.&lt;br /&gt;
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These double-barrelled combat shotguns are used exclusively by the [[Navis Endurant]]s of the [[Imperial Navy Breachers|Imperial Navy Breacher Teams]]. Its sheer bulk means that these Voidsmen need to carry a specialised shield that could mount these things in order to properly fire without throwing off one&#039;s aim. Given their double-barrelled nature and large size, the Heavy Shotgun fires bigger gauges which contain more pellets per shot. The result is that anyone in front of the damned monster would get shredded into beef patties.&lt;br /&gt;
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Given its ridiculously boxy design, moving this thing around is an absolute bitch and don&#039;t even get us on the recoil. Without that supporting shield, firing this unwieldy [[METAL BOXES|metal box]] would make this shit so god damned inaccurate even by shotgun standards. Furthermore, given its double-barrel and automatic fire nature, ammo conservation is also going to be a bitch to look out for.&lt;br /&gt;
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All in all, point this thing in the general direction inside a ship and watch as the opposing side cry bitter tears.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Heavy_Shotgun_2.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Longrifle===&lt;br /&gt;
[[File:Longrifle.JPG|200px|right|thumb|[[Derp|A pump-action rifle]]...technically viable, but not very smart.]]&lt;br /&gt;
Longrifles or Long Rifles are a catch-all term for any Stubber carbine/rifles. They should not be confused with the [[Eldar]] [[Ranger Long Rifle|Ranger Long Rifle]] as these two weapons are on a completely different spectrum. They&#039;re ironically modeled as being &#039;&#039;pump action&#039;&#039; and, while this is technically feasible, it is rather impractical due to pump-action weapons being inherently more inaccurate than other forms of weapon (the action of pumping the gun tends to throw off one&#039;s aim).&lt;br /&gt;
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They have a longer range than a Stubber by sheer fact of having better materials and a higher tech-tree. They could also hold a lot more ammunition and could, theoretically (Depending on the design) have variable fire rates.&lt;br /&gt;
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On the [[Necromunda]] tabletop, they are capable of reaching out across the entire battlefield, and more accurate beyond 24”, the long rifle is perfect for taking out targets with precision. Strength 4 makes this weapon deadly, and pairing that with the Knockback trait makes them devastating.&lt;br /&gt;
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===Ripper Gun===&lt;br /&gt;
[[File:Ripper_Gun.jpg|200px|right|thumb|Ripper Guns. [[Heresy|Just when you thought regular Shotguns were big enough.]]]]&lt;br /&gt;
The Ogryn Ripper Gun is a large, brutal, and simple weapon designed for use by Imperial Guard&#039;s similarly-large, brutal and simple Ogryns. It is a heavy automatic shotgun, built as simply and solidly as possible in order to survive being used by the Ogryns who use it as much as a club as a firearm. Think of it as the high-tech grandson of the Scatter Cannon. It can fire either a heavy shell or a hail of shot. By design, the Ripper Gun does not have a long range to better fit the Ogryns&#039; instincts for close combat, and many also have a fire rate limiter to prevent them from firing off an entire magazine&#039;s worth of ammunition at once.&lt;br /&gt;
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Ripper Guns are intended to be fired to soften up the enemy before the Ogryns charge into close combat, and are built particularly robustly so that they can stand up to the Ogryns&#039; use of them as clubs in melee. Ripper Guns can also be fitted with Ripper Saws. A Ripper Saw is, as the name implies, a saw blade that is attached to the end of a Ripper Gun which is intended to provide the Ogryn with an effective close combat melee weapon once they close with the enemy. The Ripper Gun is one of the few Imperial weapons that is intentionally crafted for use by Ogryns, and its design is intended to be much more durable and larger than a standard Imperial weapon, to compensate for the Ogryns&#039; size, extreme clumsiness, and intellectual deficits.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:OgrynRipperGun.png|&amp;lt;center&amp;gt;Ripper Gun&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Heavy Stubber===&lt;br /&gt;
[[File:Heavy_Stubber.jpg|250px|right|thumb|A Heavy Stubber deployed by Chaos forces]]&lt;br /&gt;
Well-known is the Heavy Stubber, a machine gun used as a vehicle mount in the Imperial Guard, because in 40,000+ years, humanity has still been unable to top the genius of Weaponsmith John Browning&#039;s legendary [https://en.wikipedia.org/wiki/M2_Browning M2] (who&#039;s surprised?). Just ask the goddamned [[Orks]].&lt;br /&gt;
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Several guns count as heavy stubbers, and all of them are awesome. The most famous is basically a Browning M2 .50 cal Heavy Machine Gun, because the Browning is just so good they&#039;re still using it 39000 years later. The Vraks-pattern stubber looks more like a M1919A6 or MG42 depending on which you have under your nose. There&#039;s also those giant, silly [sometimes] double barreled monstrosities with top feed magazines. [[Awesome|The Imperial Guard uses them in the same way as light machineguns were in WW2 and a General Purpose Machine Gun would be used today]]…or in the case of those giant, double barrel chonkboi Brens, wheeled onto the battlefield a la wheeled mount Maxim MG - no wonder these patterns are more popular with the [[Praetorian Guard|retro]] [[Death Korps of Krieg|look]] [[Mordian Iron Guard|regiments]]. Various models on tabletop visually run from .50 to bolter sized bullets to rounds that probably are larger than a heavy bolter’s hanging off a short chain. So, who the fuck knows. [[Derp|They all hit the same for some fucking reason anyway]]. Unlike the smaller Stub guns, Heavy Stubbers actually contain enough mass to do similar damage to a Bolter round at a much higher rate, (albeit with more recoil) and will reliably blow people&#039;s limbs off now as easy as they did then. Unlike the others which have been phased out, these are still in the mainline army arsenals, and are often pintle-mounted on vehicles or used in Heavy Weapon Squads in the [[Imperial Guard]], especially for vehicles produced from worlds that do not have the resources to produce Heavy Bolters, or those who just find it more economical to push out a hundred Heavy Stubbers with the man-hours it would take to make a single Heavy Bolter and rounds for it. Obviously, they are not as strong as the Heavy Bolter they replace, which is &amp;lt;s&amp;gt;several times&amp;lt;/s&amp;gt; more powerful than a regular Bolter, but they are still damned powerful enough, and they [[/tg/ gets shit done|DO GET SHIT DONE]]. Besides, if you&#039;re just trying to gun down enemy infantry, you don&#039;t strictly &#039;&#039;need&#039;&#039; a Heavy Bolter, or even a Storm Bolter, when a Heavy Stubber is just as capable of turning a human or human-equivalent into so much jelly. A heavy bolter is nice for ruining their cover if it were used in real life, so everyone else can have a merry time slaughtering the exposed enemy. Then there are the different types of ammo, such as ones that [[Awesome|break apart in the target and the &#039;&#039;pieces&#039;&#039; &#039;&#039;&#039;explode&#039;&#039;&#039;.]] A similar but heavier laser version of this weapon would be a [[multilaser]].&lt;br /&gt;
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Note that despite our metaphorical praise calling it the M2 .50 cal of the future (for its simplicity and dependability), its actual calibre according to [[Imperial Armour]] books is an &amp;quot;8.25 long&amp;quot; cartridge. Assuming this means &amp;quot;8.25mm diameter, rifle cartridge&amp;quot; this puts it at a &amp;quot;mere&amp;quot; 0.325, not 0.50(which would be 12.7mm). In fairness that was only the calibre of the Vraks pattern mentioned above, which was modeled after the smaller MG42, which fired the 7.92×57mm cartridge.&lt;br /&gt;
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Alternatively it could be an 8.25&#039;&#039;&#039;cm long&#039;&#039;&#039; cartridge. Remember that most cartridge specifications come with both the nominal diameter and the case length- .50 BMG is also known as 12.7x99mm, for example. The heavy stubber would thus be something like 12.7x83mm. With fancy futuristic propellants, maybe they figured out a way to cram more energy into a shorter case. Who knows?&lt;br /&gt;
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The Death Guard also make use of a variant known as the Heavy Slugger, which fires Heavy Bolter level shots at a faster rate.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Ironhead Heavy Stubber===&lt;br /&gt;
[[File:Ironhead_Heavy_Stubber.PNG|200px|right|thumb|Ironhead Heavy Stubber]]&lt;br /&gt;
A unique pattern of Heavy Stubber only used by the [[Drill Master]]s of the [[Ironhead Squat Prospectors]] from [[Necromunda]]. This Heavy Stubber dramatically differs from the rest of its kin of the wider Imperium by the sheer fact that it is a natural twin-linked weapon. Whilst conventional wisdom goes that this should be put in the [[combi-weapon]] category, this Heavy Stubber like the [[Storm bolter]], is not two weapons duct taped together, but a single weapon system that just so happens to have two barrels.&lt;br /&gt;
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What this means is that rather than firing each barrel separately in tandem via a hotwired single trigger mechanism, the gun fires two rounds at the same time, due to the fact that the entire firing mechanism being fused together. To compensate for the sudden increase in firepower, the Ironhead variant sports a huge drum-fed cylindrical magazine; holding a shit ton of ammunition at the expanse of weight. Fortunately for the Squats, they just so happen to be strong enough that such cumbersome weight is a non-issue. This design stays consistent with the rest of the Ironhead&#039;s weapons, even their &#039;&#039;pistols&#039;&#039; sport the same double-barrel, drum-fed magazine design. Why that&#039;s the case, we have no idea. Compensation much?&lt;br /&gt;
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As one might expect, this amount of firepower in such a small frame will cause heating issues. But for some reason, the weapon does not seem to suffer any heating issues. In contrast to the [[Ironhead Boltgun]], the Heavy Stubber offers a ludicrous amount of firepower beyond that of regular Heavy Stubbers, but you can say goodbye to any form of accuracy as a result.&lt;br /&gt;
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===Ironhail Heavy Stubber===&lt;br /&gt;
[[File:IHS_Side.PNG|250px|right|thumb|Ironhail Heavy Stubber]]&lt;br /&gt;
Not to be confused with the abovementioned [[derp|similarly named Ironhead Heavy Stubber]].&lt;br /&gt;
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Surprisingly, an enhanced Heavy Stubber called the Ironhail Heavy Stubber is one of the many weapons used by the [[Primaris Marines]]&#039; IFV, the [[Repulsor Tank]], their transport, the [[Impulsor]], their [[Brutalis_Dreadnought|melee-based Dreadnought]], and a number of Toaster Boys vehicles. What makes them so special, [[Emprah|God-knows what]]. Bigger bullets we guess? [[derp|Because the crunch sure as hell can&#039;t be bothered to make a difference.]]&lt;br /&gt;
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&amp;lt;strike&amp;gt;Why it uses a heavy stubber instead of the much more potent and commonly used heavy bolter is a mystery for the ages.&amp;lt;/strike&amp;gt; Again, reliability and ammo simplicity. No fancy rockets, just bigass bullets of doom.&lt;br /&gt;
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Also although it has no impact in-game heavy stubbers probably have much more ammo capacity and faster, more accurate bullets, being smaller and lighter and relying on pure impact (thus speed) to inflict damage compared to a heavy bolter round. Google the .50 SLAP round for a potential real life equivalent. There is also the Icarus variant designed for AA work, frequently twinned but we say AA in the means of light air targets like [[Gargoyle (Tyranids)|Gargoyles]] or enemy jet pack infantry.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
RepulsorStubber.png|&amp;lt;center&amp;gt;A Heavy Stubber mounted on the Primaris Repulsor&amp;lt;/center&amp;gt;&lt;br /&gt;
File:RepulsiveIronhail.PNG|&amp;lt;center&amp;gt;As seen on the &amp;lt;strike&amp;gt;Repulsive&amp;lt;/strike&amp;gt; Repulsor, in [[Ironhail_Skytalon_Array|twinned anti-air configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Ironhail Skytalon Array.JPG|&amp;lt;center&amp;gt;As seen on the Impulsor, in [[Ironhail_Skytalon_Array|twinned anti-air configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
File:BrutalIronhail.PNG|&amp;lt;center&amp;gt;As seen on the Brutalis Dreadnought. Unsuprisingly, in [[Ironhail_Skytalon_Array|twinned anti-air configuration]]&amp;lt;/center&amp;gt;&lt;br /&gt;
IHS_Invictor.PNG|&amp;lt;center&amp;gt;As seen in the Invictor Tactical Warsuit, [[twin-linked]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Executioner Shotgun===&lt;br /&gt;
[[File:Executioner_Shotgun.PNG|200px|right|thumb|Now if only all shotguns have the range equal to that of a DMR...]]&lt;br /&gt;
This is a [[awesome|shotgun that functions like a sniper rifle]].&lt;br /&gt;
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Well...okay, not to the &#039;&#039;same extant&#039;&#039; as a sniper rifle as it is more like a DMR, but it is the closest thing a shotgun can be nonetheless. As such, despite being part of the shotgun family, it does not actually function like a shotgun. Like. &#039;&#039;At all.&#039;&#039;&lt;br /&gt;
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This is due to the fact that the Executioner Shotgun has been modified to such an extant that the only reason why it is still called a shotgun is based largely on familial ancestry more than anything else. I mean, we are talking about its entire barrel being changed to handle only solid precision slugs, having a scope attachment and being more streamlined for better weapons handling. &lt;br /&gt;
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Some bits of its shotgun ancestry still remain however, as vestigial elements. Like the presence of a [[derp|pump-action feature]] and the barrel still being [[/d/|&#039;&#039;girthier&#039;&#039;]] enough to theoretically fire normal shotgun shells. Although by this point you might as well just get a normal shotgun.&lt;br /&gt;
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It is handled only by an [[Arbites Marksman]].&lt;br /&gt;
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===Sniper Rifle===&lt;br /&gt;
[[File:SniperRifle6.jpg|200px|right|thumb|The Space Marine Sniper Rifle. [[Mary Sue|Better than those filthy plebian Sniper Rifles of the Guard]]... save for one...]]&lt;br /&gt;
While the Imperial sniper rifles are generally a rather broad class of weapons including, for example, the [[Long-Las]] sniper [[lasgun]]s used by the Imperial Guard, at least some of the sniper rifles utlized in the Imperium are actually solid-slug ballistic weaponry, firing high-caliber, powerful rounds to achieve maximum range and precision with their shots. Some specialist snipers like to add in specialized rounds in their Sniper Rifle for the &#039;special occasions&#039;.&lt;br /&gt;
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Space Marine Chapters, particularly Scouts, utilize a unique model of Sniper Rifle. A Space Marine-pattern Sniper Rifle fires a solid slug and boasts powerful telescopic sights that allows the wielder to fire at enemy weak points and distant foes with extreme accuracy.&lt;br /&gt;
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On Necromunda, these guns are confusingly called [[derp|&#039;&#039;Long Rifles&#039;&#039;]], which should in no way be confused with the &#039;&#039;other&#039;&#039; Longrifle that has been explained above. Although it seems that only the [[Ash Waste Nomads]] seem to call it that. On Necromunda, these things are elephant guns and hit like a truck. Strength 4 at 48&amp;quot; range is bound to offer some hurt.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CatachanSniper.png|&amp;lt;center&amp;gt;Catachan Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RatlingSniper.png|&amp;lt;center&amp;gt;Ratling Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SpaceMarineSniper.png|&amp;lt;center&amp;gt;Astartes Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
Ash_Waste_Long_Rifle.PNG|&amp;lt;center&amp;gt;Ash Waste Nomads Long Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
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==Advanced Variants==&lt;br /&gt;
===Exitus Pistol===&lt;br /&gt;
[[File:ExitusPistol.jpg|200px|right|thumb|Exitus Pistol]]&lt;br /&gt;
The Exitus Rifle&#039;s kid cousin. The Exitus Pistol is an Imperial pistol and a signature weapon of the Vindicare Temple of the Officio Assassinorum. Like its cousin the Exitus Rifle, it is a masterpiece of Adeptus Mechanicus engineering and is custom-built for the requirements of the individual assassin. The Pistol is largely a backup weapon for the Exitus Rifle and is used in the rare circumstances the assassin is discovered, cornered, or in need of rapid-fire weaponry. With an integral silencer and the ability to load and fire the same specialized ammo as its big brother, it has saved the lives of many Vindicare Assassins.&lt;br /&gt;
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Like its rifle counterpart, the Exitus Pistol is capable of firing a variety of specialized ammunition. These include:&lt;br /&gt;
*&#039;&#039;&#039;Shield-Breaker Rounds&#039;&#039;&#039; - Overload the personal Force Fields of the target&lt;br /&gt;
*&#039;&#039;&#039;Turbo-Penetrator Rounds&#039;&#039;&#039; - Use a two-stage charge to punch a secondary round through the thickest armor.&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Rounds&#039;&#039;&#039; - Contain virulent bio-acidic toxins that can reduce targets to ash.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ExitusPistolHolster.png|&#039;&#039;An Exitus Pistol holstered.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Exitus Rifle===&lt;br /&gt;
[[File:Sniper_Rifle.jpg|200px|right|thumb|The Exitus Sniper Rifle. Scoring more headshots then the entire Tau Empire combined.]]&lt;br /&gt;
Arguably the most iconic (and dreaded) of such Imperial &amp;quot;solid-slug&amp;quot; sniper rifles are the Exitus rifles, employed by field agents of the [[Officio Assassinorum]]&#039;s [[Vindicare]] temple. Each of these rifles is a one-of-a-kind &amp;quot;work of art&amp;quot; which is painstakingly hand-crafted by Toaster Boy artisans to match the particular specs of each individual assassin. Its exceptional range and power also imply that the rifle uses something far more advanced than mere chemical gunpowder combustion to accelerate its bullets (however, the exact mechanics of its action is highly classified by TechnoMonkey top brass). The novel &#039;&#039;Assassinorum: Kingmaker&#039;&#039; claims that they use compressed air to fire, but this just raises further questions (it also has the Vindicare wax rhapsodic about how much he loves gunpowder and hand-loaded rounds, so &amp;lt;shrug&amp;gt;.)&lt;br /&gt;
With such high velocity, combined with specially made &amp;quot;turbo-penetrator&amp;quot; rounds, designed to make quick work of any armor including such utilised by super-heavy tanks and TITANS (in the glorious days of 5th edition GK codex, that baby rolled 4d6 for armor penetration), the Exitus rifle gives the Vindicare assassin a chance to slay practically every conceivable target in just one well placed shot...&lt;br /&gt;
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The Exitus Rifle is capable of firing a variety of ammunition depending on the target. These include:&lt;br /&gt;
*&#039;&#039;&#039;Shield-Breaker Rounds&#039;&#039;&#039; - Overload the personal Force Fields of the target.&lt;br /&gt;
*&#039;&#039;&#039;Turbo-Penetrator Rounds&#039;&#039;&#039; - Use a two-stage charge to punch a secondary round through the thickest armor.&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Rounds&#039;&#039;&#039; - Contain virulent bio-acidic toxins that can reduce targets to powder. &lt;br /&gt;
*&#039;&#039;&#039;Immolator Rounds&#039;&#039;&#039; - Rounds that caused most soft targets to violently explode at the molecular level leaving behind nothing but ash. These are the Rounds most often used in conventional sniper operations.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:VindicareExitus.png|&amp;lt;center&amp;gt;Exitus Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Macrostubber===&lt;br /&gt;
[[File:Macrostubber.jpg|200px|right|thumb|A Macrostubber. Looking more like a Rad Gun than anything else.]]&lt;br /&gt;
The Macrostubber is the Mechanicum&#039;s more advanced and powerful variation of a typical solid-slug ballistic weapon (As expected from the Technobabbling Greaselickers). The standout feature of the Macrostubber is just *how fast* it fires, especially considering it&#039;s basically an MG with similar stopping power to a bolter, or Ork shoota. This type of antique weapon is used by Adeptus Mechanicus Tech-Priests, and is able to hurl out a thunderous cloud of specially designed bullets (the exact method of accelerating its projectiles is not disclosed by the Techpriests, however the looks imply something more than just gunpowder is involved). A Macrostubber can apparently fire at a rate exceeding the Heavy Stubber, a bloody MG, by a ratio of 5:3! Maybe it&#039;s just an MG 42 cut down to pistol form? It&#039;s further possible that Macrostubbers are coilguns or railguns, which would explain the need for &amp;quot;specifically designed&amp;quot; (read: ferromagnetic) projectiles. Maybe the electromagnetic firing mechanism removes the need for moving parts, accelerating the rate of fire by removing the need to cycle a bolt? Perhaps it&#039;s only as good as a normal autogun, but the Magos that wield them can think so fast that they aim and fire with absolute precision and accuracy, making literally every shot count.&lt;br /&gt;
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You know what, just think of it as a drum-fed, compact, heavy machine gun with a crazy-fast rate of fire, and you won&#039;t go insane. Or maybe you will considering it&#039;s practically a .50 cal machine gun that fires almost as fast as an Assault Cannon, and is wielded as a pistol! In theory could be dual-wielded, or more if you have extra robot arms...&lt;br /&gt;
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This weapon has proven quite [[skub]]by in /tg/, due to the fact that some people have taken to calling it an Autogun due to its technological superiority and rate of fire despite the name. Then again, some may have pointed out that it could be just a more portable and lightweight variant of the Heavy Stubber. As noted in the Disambiguation section and throughout the article, the fluff [[Autogun#Autoguns versus Stubbers|doesn&#039;t do a good job of drawing any consistent lines]] between Stubbers and Auto-weaponry.&lt;br /&gt;
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Also worthy of note is that stubber and autogun refer to the mechanism of the weapon itself, whereas a bolter specifies both the weapon, and the special explosive &amp;lt;s&amp;gt;rocket-assisted&amp;lt;/s&amp;gt; rocket-propelled (assisted just gets it up to the right muzzle velocity, propelled does far more) munition it uses. It could very well be that a macrostubber employs the simple and reliable mechanics of a stubber to fire a low-velocity high-mass (hence, low initial recoil) rocket-assisted round. Historically, rocket firearms have not proven too reliable, but the biggest problem is the ammunition; it would make perfect sense that these weapons function only if maintained and used by a member of the Toaster Boys.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:MacrostubberPict.png|&amp;lt;center&amp;gt;Macrostubber&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Stubcarbine===&lt;br /&gt;
[[File:Stubcarbine.jpg|200px|right|thumb|A Stubcarbine. You would be fooled to think this was an Autogun.]]&lt;br /&gt;
&#039;&#039;Another&#039;&#039; AdMech weapon exclusive to the [[Skitarii]] (and, of all people, the Cultist Champion from the [[Blackstone Fortress]] game). The stubcarbine, though small, has the stopping power of the heavy stubbers mounted on the vehicles of the Imperial Guard. When a squad of Sicarian Infiltrators opens fire with these weapons, the air fills with an avalanche of solid shot that chews their victims to shreds. It can be assumed to have a shorter range to compensate for their high rate of fire or because of it&#039;s short barrel and high caliber. Despite how it looks from the side, the magazine is not actually that tiny cylinder the size of a fist on the underside, it&#039;s actually a side feed similar to the FG-42. With a squad equipped with these, the enemy will be dead by the time you need to reload, so magazine size won’t really matter, and if not, Skitarii are incredibly expendable to the other Greasemonkeys anyway. Plus, as cyborgs, it&#039;s not inconceivable that an Infiltrator can reload extremely quickly. The intention could be that an Infiltrator can rake a group of enemies with fire, then run a reloading macro while doing something else, like charging into close combat or taking cover.&lt;br /&gt;
&lt;br /&gt;
Judging from how they are described in fluff, Stubcarbines seem to be a lightened variant of Heavy Stubbers, outfitted with some kind of recoil suppression system which allows them to be fired as handheld weapons by the Skitarii, albeit with shorter range due to sporting a much shorter barrel than the actual Heavy Stubber. It seems like the thinking was &amp;quot;a carbine is a lighter version of a rifle, so a Stubcarbine is a lighter version of a Heavy Stubber.&amp;quot; This would make it an... assault rifle? High caliber (but otherwise normal) carbine? Uncertain, go ask [[/k/]]. [/k/ here, sounds like the Heavy Stubber &amp;quot;variant&amp;quot; was not a .50 but a 7.62x51 or equivalent, which would make it a medium machine gun. But knowing the Admech, it&#039;s not improbable that it is a .50 in which case it would be a compact heavy machine gun, or a high caliber SMG (/k/ here, an high caliber SMG is FUCKING DUMB and an OXYMORON. The SUB in SUB-Machine-Gun is short for SUBCALIBER, AKA Sub-rifle caliber.], depending on the overall power of the rounds)&lt;br /&gt;
&lt;br /&gt;
[Small aside from another /k/, classification and names change, especially with new advancements and categorization changes. [https://apps.dtic.mil/sti/pdfs/AD0837082.pdf At one time a 5.56 weapon was officially called a submachinegun.] In East Germany, the AK was named the Maschinepistole Kalaschnikow. None of these classifications would make any sense by modern sensibilities but ironically 40k manages to be accurate to awkward as hell historical naming. If I were to justify the Macrostubber or Stubcarbine&#039;s naming, it&#039;d be typical Imperium backwards retro-future mishmash we see everywhere else.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SicarianStubcarbine.png|&amp;lt;center&amp;gt;Stubcarbine&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Shotgun===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:NecromundanShotguns.png|&#039;&#039;An assortment of Necromundan (and Arbites) Shotguns.&#039;&#039;&lt;br /&gt;
image:GenestealerShotguns.png|&amp;lt;center&amp;gt;Cultist Shotguns&amp;lt;/center&amp;gt;&lt;br /&gt;
image:CadianShotgun.png|&amp;lt;center&amp;gt;Cadian Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
image:AstartesShotgun.png|&amp;lt;center&amp;gt;Astartes Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
image:DeathwatchShotgun.png|&amp;lt;center&amp;gt;Deathwatch Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Heavy Stubber===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:GenestealerStubber.png|&amp;lt;center&amp;gt;Genestealer Heavy Stubber&amp;lt;/center&amp;gt;&lt;br /&gt;
image:CultistStubber.png|&#039;&#039;With a right body, one person is enough&#039;&#039;.&lt;br /&gt;
image:TeamStubber.png|&#039;&#039;But if not, you might need a couple&#039;&#039;.&lt;br /&gt;
image:TankStubber.png|&amp;lt;center&amp;gt;Pintle Mount&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SquadStubber.png|&amp;lt;center&amp;gt;Heavy Weapons Team&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SaberStubber.png|&amp;lt;center&amp;gt;Sabre Gun Platform&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RepulsorStubber.png|&amp;lt;center&amp;gt;Ironhail Heavy Stubber&amp;lt;/center&amp;gt;&lt;br /&gt;
DrillMaster.jpg|&amp;lt;center&amp;gt;Ironhead Heavy Stubber&amp;lt;/center&amp;gt;&lt;br /&gt;
image:PlagueburstStubber.png|&amp;lt;center&amp;gt;Heavy Slugger&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Weapons}}&lt;br /&gt;
{{40k-Squat-Weapons}}&lt;br /&gt;
{{40k-GenestealerCults-Weapons}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]]&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:82:937A:655A:4F05:B0B4:EBA6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Photon_Thruster_Weapon&amp;diff=379195</id>
		<title>Photon Thruster Weapon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Photon_Thruster_Weapon&amp;diff=379195"/>
		<updated>2023-05-25T15:01:39Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:82:937A:655A:4F05:B0B4:EBA6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lasgun|Despite the name,]] Photon Thruster weapons are super weird weapons designed by the [[Adeptus Mechanicus]] that has very little relation to direct energy laser weaponry. Supposedly, they fire &amp;quot;[[Wat|black laser fire]]&amp;quot; (not uv, not purple, black). Photon Thruster weapons are wielded by the Myrmidon Destructors and Thallax of the Adeptus Mechanicus. The arcane secrets of these deadly beam weapons are closely guarded by the Tech Priests of the Mechanicum. A possible explanation of this &#039;black fire&#039; or &#039;black light&#039; is that it could be a weaponized form of dark matter. Just like [[Plasma Weapons]], they are subject to the &#039;Gets Hot&#039; rule. On the other hand, perhaps the photons are being used to thrust a form of exotic matter that has no official name. Hence, black. &lt;br /&gt;
&lt;br /&gt;
In military and space talk. Thrusters refer to the engines used on rockets, missiles and spacecraft. So in effect these are weaponized &amp;quot;laser rockets&amp;quot; aka laser thermal propulsion systems. The Mechanicum essentially turned Photon engines into weapons firing unnamed matter that can&#039;t reach the speed of light on its own. Therefor, as with many weapons of the Imperium. Photon Thruster weapons could be either human or xenotech that dates back to the [[Dark Age of Technology]].&lt;br /&gt;
&lt;br /&gt;
We also know it doesn&#039;t refer to other faster than light particles because the Imperium wouldn&#039;t need to tunnel through the [[warp]] for their FTL drives. It isn&#039;t antimatter(&amp;amp; photons are their own antiparticle) because that would make Photon Thruster weapons [[Conversion Beamer]]s instead. However, Games Workshop/Black Library could be using different terms for the same thing and are too dumb to admit they screwed up when they added them to the Horus Heresy gamebooks.&lt;br /&gt;
&lt;br /&gt;
Coincidentally, this is a similar property to the [[Dark Eldar]]&#039;s [[Eldar Laser Weapons#Dark Eldar Weapons|Darklight weapons]], which shoot a visually similar black laser affect.&lt;br /&gt;
&lt;br /&gt;
===Photon Gauntlet===&lt;br /&gt;
[[File:F6GknHs_Photon_Gauntlet.jpg|200px|right|thumb|Scratch-built Photon Gauntlet, since it doesn&#039;t have an official model yet.]]&lt;br /&gt;
&lt;br /&gt;
The shotgun version. Only available to [[Magos|Magos Primes]], [[Tech Priest Dominus|Magos Dominus]] and the [[Secutarii Axiarch]]s. As the baby of the family, its range and strength is far shorter than its larger brothers, with a max range of 12&amp;quot; and S 5, though like them it does at least fire twice (being Assault 2 instead of Heavy 2).&lt;br /&gt;
&lt;br /&gt;
Its armor piercing is decent but the chance of overheating is twice that of a Plasma pistol. It isn&#039;t a &#039;Lance&#039; weapon like it&#039;s larger cousins, making it overshadowed by less risky Archaeotech pistols and Machinator Arrays (the latter coming standard with a more devastating Inferno Pistol/[[Flamer]] combo). All in all, the Photon Gauntlet sits in a very awkward position of being nothing spectacular, if you want good anti-armor than a [[Melta]] is more feasible due to its longer range, if you want good anti-infantry than a Flamer could cover more ground at roughly the same range. &lt;br /&gt;
&lt;br /&gt;
About the only time it&#039;s a decent choice is with the Secutarii Axiarch who gets it for dirt cheap and can&#039;t have any other AP2 weapons (or a flamer). The fact that it isn&#039;t a pistol also doesn&#039;t come into play if he takes a [[Power_weapon#Power_Fist|power fist]]. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Photon Thruster===&lt;br /&gt;
[[File:Photon_Thruster.jpg|200px|right|thumb|Photon Thruster]]&lt;br /&gt;
The mainstay Photon weapon. The Photon Thruster is one of the primary weapons of the [[Thallax]]. When fired, it unleashes a howling needle-thin beam of blackness able to pierce through the densest matter and easily able to rip apart the most heavily armored men and machines apart. The power source of these weapons are extremely unstable little understood even by the [[Myrmidon|Myrmidons]] themselves, and a catastrophic failure can lead to its wielder being consumed by raging black flames.&lt;br /&gt;
&lt;br /&gt;
Of course, the Thallax are considered somewhat disposable and that any accidents could easily be replaced.....except for the ludicrously expensive and hard to maintain Photon Thrusters.....bummer....&lt;br /&gt;
&lt;br /&gt;
On the Horus Heresy tabletop, the Photon Thruster is a 48&amp;quot; S6 Heavy 2, Lance weapon that hits at AP2 whilst causing Blind. Like all Photon Thruster Weapons, it has the Gets Hot! rule, but you are able to [[Anal circumference|penetrate the rear end of Terminator Armour like Swiss cheese.]]&lt;br /&gt;
&lt;br /&gt;
===Darkfire Cannon===&lt;br /&gt;
[[File:Darkfire_Cannon.jpg|200px|right|thumb|Darkfire Cannon]]&lt;br /&gt;
The largest of the Photon Thruster weapons.&lt;br /&gt;
&lt;br /&gt;
Believed to be of alien origin (though nothing has ever been proved, granted, it could be of Dark Eldar origin as mentioned above), the Darkfire Cannon is a long lance-like weapon that fires needle-thin beams of dark energy that can pierce even the thickest armor with ease. Unleashing screaming beams of pure darkness, armour, flesh and stone boil away with their touch, and even the most heavily armoured vehicles can be torn apart by their hellish un-light.&lt;br /&gt;
&lt;br /&gt;
Only the [[Castellax Class Battle-Automata|Castellax Battle-automata]] or larger are sturdy and powerful enough to use these.&lt;br /&gt;
&lt;br /&gt;
On the Horus Heresy tabletop, the Darkfire Cannon are a strong choice, it&#039;s better than the Melta&#039;s at taking down 2+ armour (such as terminators) and its long-range can help lay down a lot of hurt on other Monstrous Creatures or Primarchs. It also forces units to take blind tests which could really tip the balance of power when it comes to assault them (remember; monstrous creature, you have relentless). Ignore the lance factor as you&#039;re still glancing on 5&#039;s.&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:82:937A:655A:4F05:B0B4:EBA6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lasgun&amp;diff=300857</id>
		<title>Lasgun</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lasgun&amp;diff=300857"/>
		<updated>2023-05-25T14:43:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:82:937A:655A:4F05:B0B4:EBA6: &lt;/p&gt;
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&lt;div&gt;[[Image:Guardsman.jpg|thumb|right|This is painfully accurate.]]&lt;br /&gt;
[[image:KHARN LOEV FLASHLIGHT.jpg|thumb|right|[[Kharn]] also love &amp;lt;strike&amp;gt;Flashlight&amp;lt;/strike&amp;gt;LASGUN!!]]&lt;br /&gt;
[[image:1271099410879.jpg|thumb|right|The closest thing to choice an Imperial guardsmen will have - what sort of lasgun he&#039;ll get (not an actual choice, depends on their regiment).]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|IT&#039;S NOT A LASER! IT&#039;S A LITTLE LIGHT BULB THAT BLINKS!|Woody, Toy Story}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|What do you call a Lasgun with a taclight mounted under the barrel? [[Twin-linked]].|Any 40k player ever (Hilariously, GW has caught onto this. Even more hilariously, on Regimental Standard they&#039;ve got an in-universe nod where any Guardsman who makes this joke is sentenced to flogging)}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|The Demolisher, the Vanquisher, even the mighty Deathstrike Missile Launcher pale in comparison to the sheer firepower of trillions of lasguns unleashing hell in unison!|Captain Garius Septus of the 263rd [[Maccabian Janissaries]]}}&lt;br /&gt;
&lt;br /&gt;
The humble (and we DO mean humble) &#039;&#039;&#039;Lasgun&#039;&#039;&#039; is the most &amp;quot;standard-issue&amp;quot; armament of an average [[Imperial Guard]]sman in [[Warhammer 40,000]] setting. Given the incalculable number of Guardsmen under arms and the sheer scale of the [[Imperium]] itself, it is safe to say that a lasgun is probably the most common weapon in the entire galaxy that isn&#039;t some underhive piece of junk like stub guns, knives or other miscellaneous weapon. (Or something [[Shootas&#039;an Dakkas|slapped together by an ork]], but that&#039;s another topic in and of itself.) On the tabletop it shares the same rules with [[autogun]]s. &lt;br /&gt;
&lt;br /&gt;
The name is rather obviously a portmanteau of &amp;quot;laser&amp;quot; and &amp;quot;gun&amp;quot;, but argument [[rage]]s [[skub|over how the word is meant to be pronounced]]. Many claim that it should be pronounced /ˈleɪzɡʌn/ (with the &#039;a&#039; as in &amp;quot;laser&amp;quot;), but others contend that this sounds retarded, and  /ˈlæzɡʌn/ (with the &#039;a&#039; as in &amp;quot;glass&amp;quot;) is a better pronunciation. According to [[Games Workshop]], its name is pronounced &amp;quot;Laze-gun&amp;quot;; however, Jeremy Vetock and Duncan Rhodes both say &amp;quot;Lazz-gun&amp;quot;, so it really is a toss up. (And unimportant).&lt;br /&gt;
&lt;br /&gt;
==What does it look like?==&lt;br /&gt;
===Shape===&lt;br /&gt;
It is almost universally described in the [[fluff]] as discharging with a sharp crack (caused by the beam ionizing the air it travels through), but some authors describe the lasround as either a &amp;quot;bolt&amp;quot; as in Star Wars or as a &amp;quot;beam&amp;quot; as in Dawn of War. Other features of the weapon have greater variation - some [[Black Library]] works and items such as the [[Imperial Infantryman&#039;s Uplifting Primer]] describe the weapon as possessing a fully automatic firing setting; this feature is represented by Rapid Fire rule on the tabletop, but not represented in [[Dark Heresy]], which can be explained away by virtue of the fact that there are many different patterns of Lasgun produced throughout the Imperium.&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
There is some dispute as to the color of the &amp;quot;beam&amp;quot;. Some fluff claims it to be blue, while games like Dawn of War portray it as red or something of a reddish-yellow. The popular &#039;&#039;Gaunt&#039;s Ghosts&#039;&#039; series of novels by [[Dan Abnett]] say that the Imperial weapons fire blue &amp;quot;beams&amp;quot;, while the Chaos weapons fire red ones. In order to fix this [[Skub|mess]], we have proposed a Scientific fact on the issue... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fact:&#039;&#039;&#039; the energy of each individual photon is determined by its frequency (i.e. colour); power output is energy per second, meaning the same power output is achievable with either more photons per second at a lower frequency (bright red) or fewer photons per second at a higher frequency (dim blue). In either case, the colour is also dependent on the gas it is traveling through, as the amount of energy transferred to the surrounding medium via [https://en.wikipedia.org/wiki/Compton_scattering Compton scattering] depends on the mass of each gas particle, while the brightness depends on the amount of gas particles, so the laser would look different on different planets. Regardless, a fired lasround would never look like a glowing projectile &amp;quot;bolt&amp;quot; to any camera (such as a human eye) operating at a frame rate lower than approximately a billion frames per second, so those depictions can safely be assumed to be [[heresy|heresy]]. It would look like an actual pulsed laser, i.e. a &amp;quot;beam&amp;quot; that visibly spans the distance from the weapon&#039;s muzzle to the impact point, for the duration of the pulse. The popular visual idea from [[Star Wars|other popular sci-fi weapons]] that fire glowing projectile bolts are not lasers at all, instead being described as magnetically-contained plasma bolts. It should also be taken into account that since damage caused by a laser is higher the greater the photons-per-second impact the target location, and the Imperium’s advanced skill with laser technology, it may be possible that various patterns of lasgun might combine two or more or even all wavelengths of the electromagnetic spectrum to maximize photons-per-second. This would also influence the color of the laser and would change how the above factors influence the color. Easy way to think is: Lasgun = Red, Hellgun = Yellow/redish Lascannon = Pale Blue or just think of all of them as white or gold (white because whole spectrum, gold because holy light + religious fanatics).&lt;br /&gt;
&lt;br /&gt;
== Why the Lasgun sucks ==&lt;br /&gt;
&#039;&#039;See Also: [[Lasgun Patterns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lasgun is [[Derp|rather pathetic]] [[Grimdark|compared to the mainline arms and armour of most of the other armies of the setting]], useful only by virtue of the fact that Guardsmen come in ridiculous numbers (except in comparison to Tyranids, Chaos Cultists/Zombies, or Orks) and the application of statistical probability. The weapons are often derisively referred to as &amp;quot;flashlights,&amp;quot; based on their individual uselessness, although this is arguably more of an example of how ridiculously tough everything else is in the setting.&lt;br /&gt;
&lt;br /&gt;
Truthfully, the lasgun is very effective against any target equivalent to an unarmored human. The [[Warhammer 40,000 6th Edition| 6th Edition rulebook]] describes the lasgun as severing limbs at close range but further away it only goes about as deep as the liver, explosively flash-boiling said liver and all other squishy bits in the laser&#039;s path. That sounds awesome, until you remember that there are foes of the 41st millennium that are either equipped with [[Power_Armour|armour capable of deflecting heavy stubber and bolter shell impacts]], [[Orks|biology robust enough to shrug off a heavy stubber hit &#039;&#039;without&#039;&#039; armor]], or if you’re REALLY unlucky, [[Chaos_Space_Marines|those enemies that have both of the aforementioned traits]]. Because of the way that a lasgun&#039;s beam explosively flashes when it strikes a target, virtually any level of armor protection will greatly diminish the effectiveness of lasgun weaponry. Indeed, power armor is &#039;&#039;designed&#039;&#039; to shrug off the explosive flash-effect of energy weapons like the lasgun. A lasgun hit &#039;&#039;might&#039;&#039; briefly stagger an armored Space Marine, but the chance of a single hit incapacitating him is remote.&lt;br /&gt;
&lt;br /&gt;
In other words, being a hand-held rifle of moderate tech designed to be wielded by un-augmented humans, the firepower and capability of a lasgun somewhat pales in comparison to many of the weapons wielded by mankind&#039;s enemies. In addition, while the effectiveness of a lasgun is comparable to an autogun (which are basically AK-47s in SPACE), the lasgun requires a somewhat higher level of industrial technology to construct. Therefore, while the lasgun is very common some Imperial worlds can&#039;t construct them locally. Finally, it can also be assumed that certain atmospheric conditions, especially those with a high percentage of airborne particulates, would greatly degrade a lasgun&#039;s effectiveness at range. &lt;br /&gt;
&lt;br /&gt;
According to the &#039;&#039;[[Dan Abnett|Gaunt&#039;s Ghosts]]&#039;&#039; series the lasgun has an appreciable amount of recoil, which is fucking [[FAIL|stupid]]. The entire point of a handheld laser weapon is that there is no appreciable recoil since you aren&#039;t firing a physical projectile, which makes it easier to use. One of the main strengths of the lasgun is the fact that you can round up a bunch of [[Feral World|Feral Worlders]], give them lasguns with little to no training, point them in a general direction and just watch things die. This makes stubbers more or less obsolete, similar to how firearms made crossbows obsolete and crossbows made most bows obsolete. Not to mention the fact that if a lasgun had appreciable recoil, it wouldn&#039;t even be a lasweapon in the first place (because photons have no mass, otherwise they wouldn&#039;t be able to travel at the speed of light), but some kind of particle gun like a Tau [[Pulse Rifle]] or one of &#039;&#039;[[Bioware|Mass Effect]]&#039;&#039;&#039;s Thanix cannons. On a similar note, [[Warhammer 40K: Darktide]] also portrays lasguns as having recoil, [https://old.reddit.com/r/DarkTide/comments/vxyiei/lasguns_warhammer_40k_darktide/ifyz1np/ with a developer having said that they tried lasguns producing no recoil earlier in development], but found it just felt awful to play with, so it is less the developer not knowing this and more of the case of story and gameplay segregation, which is fair enough.&lt;br /&gt;
&lt;br /&gt;
== Why the Lasgun is still being used ==&lt;br /&gt;
The lasgun is derisively known as a &amp;quot;flashlight&amp;quot; by most players, including Guard players themselves (including the &#039;&#039;&#039;Guards&#039;&#039;&#039; themselves actually, that&#039;s a joke among them). However, within the context of the 40k setting the lasgun is reliable, durable, extremely common, and quite accurate. It should be noted that the lasgun is described as being able to destroy a slab of cement, which means that it is quite a bit more powerful than most modern-day small arms. From a production standpoint the lasgun (and its power pack) requires a somewhat more advanced industrial base to construct than the autogun. In return, however, you get a compact, highly accurate infantry weapon that can fire over a hundred shots on a single power pack, has virtually no moving parts, and that largely removes the logistical headache of constantly restocking physical ammunition supplies. As long as a Guardsman has access to a power source that the lasgun&#039;s power packs can accept, he can, given time, replenish his &amp;quot;ammunition&amp;quot; as long as his equipment remains functional. Any source of electricity, from a common military recharging port to a domestic power socket to an exercise bike with a dynamo can be used to top up power packs. When cut off, guard units can even place their power-packs directly in fires to charge them, but this is an extreme measure since it’s [[heresy|frowned upon by the Mechanicus]] and will heavily reduce the pack’s lifespan. But a &#039;&#039;possibly&#039;&#039; useless power-pack is better than a &#039;&#039;certain&#039;&#039; bayonet charge.&lt;br /&gt;
&lt;br /&gt;
Getting shot by a laser, even if you are protected, would at least flash a decent portion of the surface of what is hit into plasma. Explosively. So, most human-sized targets too tough to be penetrated by a lasgun would at least be stunned/stopped for a moment (in theory). In other words, lasers damage just about anything to some degree when powerful enough. This means that a lasgun can theoretically kill anything in the universe... eventually. Just like the [[Commissar]] told you! &lt;br /&gt;
&lt;br /&gt;
A Lasgun dumps a lot of heat into it&#039;s target and while a fair deal of that would be carried away in a jet of superheated ejecta, a lot of it would persist in a heavily armored target. A single Lasgun bolt might not penetrate Power Armor, but dozens of bolts could saturate it and turn it into an oven.&lt;br /&gt;
&lt;br /&gt;
A lightly protected or unarmored human, on the other hand, will almost certainly be critically wounded by any significant hit. Therefore, the lasgun actually has pretty good utility given the enemies the Imperium faces. In [[Dark Heresy]] the lasgun is far more useful than it is in tabletop 40k, because its reliability, availability and plentiful ammunition become real considerations against the human foes that an agent of the Inquisition is most likely to face.&lt;br /&gt;
&lt;br /&gt;
An additional note to consider is that the Emperor himself saw the technology was necessary to arm the ordinary but fearless men and women of His future Imperium, in what would end up being the greatest endeavour humanity would ever take part in. LAS-tech during the Unification Wars was scarce and the technology and knowledge to build such weaponry was protected/hoarded by what frail societies rose and fell during the Age of Strife. To see how commonly available such tech is now is a testament to how far Humanity in the 41st Millenium have come from the multiple millenia of Old Night.&lt;br /&gt;
&lt;br /&gt;
One last thing about Lasguns is that they &#039;&#039;can&#039;&#039; be used as last-ditch grenades by basically making the entire power pack empty into the gun without ever actually firing it. It turns the Lasgun into an explosive comparable in power to a Krak grenade. In theory, the resulting blast can fracture even vehicle-level armor (it should be noted that this happened to a dreadnought whose front armor was already cracked from being hit by anti-armor weapons). In practice, this technique is rarely utilized because it&#039;s a desperation tactic, and in any event, only seasoned troopers would likely be aware that it&#039;s even possible. &lt;br /&gt;
&lt;br /&gt;
In all seriousness, a lasgun is a deadly weapon when in the hands of someone competent. As being an effective combat weapon goes, anything not too heavily armored, like Traitor Cultists, Eldar Guardians, Ork Boyz, Tyranid Gaunts, and other Imperial Guard style forces are bound to be ridden with laser holes quickly and efficiently. Even [[Power armor]] is not invulnerable: helmet lenses, articulations, and joints are still susceptible to well-placed shots and a point-blank or short-range shot at maximum power can potentially penetrate some areas of a Space Marine&#039;s armor as well. &lt;br /&gt;
&lt;br /&gt;
In the end, a quote from [[Black Crusade (RPG)]] sums up the lasgun perfectly: &#039;&#039;&amp;quot;The Legionnaire that scoffs at a lasgun has not charged across an open field against a hundred of them.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[TL;DR]]&#039;&#039;&#039; Because of how photons affect matter, lasguns can, potentially, damage nearly anything. When combined with its reliability, utility, wide availability, and near-perfect accuracy, the lasgun is basically the perfect infantry weapon.&lt;br /&gt;
&lt;br /&gt;
==Uses for the Lasgun==&lt;br /&gt;
[[Image:Laysgun2_1974.PNG|300px|right|thumb|Also, a rare pict-capture of the ancient Laysgun.]]&lt;br /&gt;
*Warming soup&lt;br /&gt;
*Cigarette lighter&lt;br /&gt;
*Changing TV channels&lt;br /&gt;
*Selling to buy a new weapon&lt;br /&gt;
*Pissing off [[Thunderhawk]] pilots&lt;br /&gt;
*Shining in enemies&#039; eyes&lt;br /&gt;
*Throwing at people (may cause more damage than shooting it at them)&lt;br /&gt;
*Burning ants&lt;br /&gt;
*Paperweight&lt;br /&gt;
*Laser sight for a boltgun&lt;br /&gt;
*Aide during PotentiaPunctum presentations&lt;br /&gt;
*Light shows&lt;br /&gt;
*Igniting gas stoves &lt;br /&gt;
*Laser tag for kids (who are probably more dangerous than the gun itself)&lt;br /&gt;
*Magic shows for kids&lt;br /&gt;
*Lighting candles on birthday cakes&lt;br /&gt;
*A Laser pointer&lt;br /&gt;
*Hair removal&lt;br /&gt;
*Tattoo removal&lt;br /&gt;
*Entertainment for your space-kitties&lt;br /&gt;
*Shooting bottles&lt;br /&gt;
*Hitting your officer&#039;s pipe (Warning, will result in [[Blam|BLAMing]])&lt;br /&gt;
*Flashlight&lt;br /&gt;
*Substitute baseball bat&lt;br /&gt;
*Salvaged for actual useful stuff&lt;br /&gt;
*Horsie rides&lt;br /&gt;
*Chair&lt;br /&gt;
*Marital aid&lt;br /&gt;
*Wall decoration&lt;br /&gt;
*Coat stand &lt;br /&gt;
*Creating a makeshift rave&lt;br /&gt;
*Pretend guitar for when you gotta shred that awesome solo&lt;br /&gt;
*An extension device for your more dangerous bayonet. (This use is recognized and approved by Regimental Standard)&lt;br /&gt;
*Choppa in the hands of an ork boy&lt;br /&gt;
*Larping and cosplay&lt;br /&gt;
*Grave marker/headstone&lt;br /&gt;
&lt;br /&gt;
== Other laser weapons ==&lt;br /&gt;
The lasgun also comes in carbine, pistol, bullpup, sniper (&amp;quot;long-las&amp;quot;), and light machine gun varieties, and the Imperium fields many other weapons based on the same technology, such as the [[hellgun]] (a powerful lasgun powered by a backpack power pack), the mighty [[lascannon]], the even bigger [[Apocalypse|volcano cannon and turbo-laser]], the even even bigger Defense Laser, and the very much bigger &#039;&#039;still&#039;&#039; laser weapons mounted on [[Battlefleet Gothic|starships.]] Must be a different type, though, because a broadside from a Retribution class battleship can devastate half a continent depending on the [[Skub|calcs]]. A single barrage from an Imperator class Titan can devastate an &#039;&#039;entire&#039;&#039; city with weapons as strong as modern day nukes. Keep in mind how large an Imperial city is.  So, far stronger than modern nukes.&lt;br /&gt;
&lt;br /&gt;
Oh, and [[C.S. Goto|multilasers]].&lt;br /&gt;
&lt;br /&gt;
=== Bale Eye ===&lt;br /&gt;
[[File:Bale_Eye.PNG|150px|right|thumb|Bale Eye]]&lt;br /&gt;
The smallest known lasweapon short of a Digital Weapon. The Bale Eye is a &#039;&#039;unique&#039;&#039; weapon (So far) used only by [[Commissar Yarrick]].&lt;br /&gt;
&lt;br /&gt;
This gleaming monocle of doom is an optical implant which also functions as a short-ranged laser, similar in effect to a laspistol at close range. It is rumoured within [[Ork]] camps that Yarrick could kill with a glance, and the Bale Eye is where this rumour came from. &lt;br /&gt;
&lt;br /&gt;
Other sources indicate that this rumour started shortly after Yarrick led the successful defence of Hades Hive from Warboss Ugulhard&#039;s Waaagh! He lost his left eye during later campaigns and decided to [[Troll|play upon the Orks&#039; fears]] and incorporate a real &amp;quot;evil eye&amp;quot; into the implant. &lt;br /&gt;
&lt;br /&gt;
It is unknown if this piece of equipment stayed unique to Yarrick or if the Imperium actually mass produce these things for rich folks who like to impress. Given how Imperium nobility goes, it is most likely the latter, with Yarrick just being the most famous user.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bale_Eye_Model.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Laspistol ===&lt;br /&gt;
&#039;&#039;See main page, [[Laspistol]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Lasgun ===&lt;br /&gt;
[[Image:lasgun.jpg|thumb|right|200px|Standard Cadian pattern Lasgun]]&lt;br /&gt;
&lt;br /&gt;
You know&#039;em, you love&#039;em. There really isn&#039;t a point in repeating what has already been said since you are on a page talking about this wonderful piece of Imperial equipment other &amp;lt;s&amp;gt;then&amp;lt;/s&amp;gt; than putting it in the Lasgun family. Of course there are certain modifications that may breach the line on what &#039;&#039;may&#039;&#039; count as a Lasgun. But overall, it is cheap, effective and put a lovely little dent to most light infantry contrary to popular belief. &lt;br /&gt;
&lt;br /&gt;
Just don&#039;t try and attempt go all [[Leeroy Jenkins]] on this thing. The Lasgun is a light assault weapon, not a Titan-busting Volcano Cannon. &lt;br /&gt;
&lt;br /&gt;
There is a [[Lasgun Patterns|metric fuck ton of various Lasgun patterns]].&lt;br /&gt;
&lt;br /&gt;
{{40k-Ranged-Weapon-Profile-7-8|name=Lasgun|r7=24&amp;quot;|type7=Rapid Fire|s7=3|ap7=-|r8=24&amp;quot;|type8=Rapid Fire 1|s8=3|ap8=0}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CadianLasgun.png|&amp;lt;center&amp;gt;Cadian&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Suppression Laser ===&lt;br /&gt;
[[File:Suppression_Laser_2.PNG|200px|right|thumb|Suppression Laser]]&lt;br /&gt;
The Suppression Laser is a type of Lasgun often used by gang members in the underhive of a [[Hive World]]. As its name suggests, a Suppression Laser is a laser shotgun that has a [[Dakka|stupendous level of firepower.]] Within the tight confines of a underhive, the large spread of lasers makes the Suppression Laser a popular weapon, especially among members of [[Tek]] gangers of [[House Van Saar]], which has the capacity and capability to both produce and maintain these weapons.&lt;br /&gt;
&lt;br /&gt;
Because its a shotgun, the Suppression Laser trades the reliability, range, and accuracy of the Lasgun with balls-out power. The Mechanicus equivelent of this is the Mitralocks.&lt;br /&gt;
&lt;br /&gt;
On [[Necromunda]] tabletop, the Suppression Laser is a laser version of a different weapon; in this case its 10 credits more than the humble Shotgun, [[Derp|but for no perceivable benefits.]] It can’t even use any of the cool ammo that Shotguns can get.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Suppresion_Laser.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Laser Gauntlet ===&lt;br /&gt;
[[File:Laser_Gauntlets.JPG|200px|right|thumb|Laser Gauntlet]]&lt;br /&gt;
Works essentially the same as a [[Boltstorm Gauntlet]] in function, just replace the bolt rounds with pew pew lasers, though these were deployed first.&lt;br /&gt;
&lt;br /&gt;
These are multiple arm-mounted laser tubes. Laser Gauntlets can unleash a deadly storm of lasbolts at considerable range from the bearer&#039;s fists. With an increased power supply, the gauntlets can fire a series of sustained beams that can punch through enemy armour.&lt;br /&gt;
&lt;br /&gt;
Laser Gauntlets are found mounted on [[Spyrer]]s wearing [[Yeld Hunting Rig]]s, used in the underhive of [[Necromunda]]. Would probably be useful if you like the idea of still having firepower without sacrificing one of your hands for weapon firing.&lt;br /&gt;
&lt;br /&gt;
=== Hotshot Laspistol===&lt;br /&gt;
[[File:Hotshot_Laspistol.jpg|200px|right|thumb|Hotshot Laspistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Hellgun#Hellpistol|Hellpistol]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hotshot Lasgun&#039;s little brother, also known as [[Hellgun#Hellpistol|Hellpistol]] (although there do remain some canon conflict about these two weapons designation). Hotshot Laspistols are typically hand-crafted, rather than mass-produced in factories, and many of them are hundreds of years old and have acquired histories over the course of centuries of use in combat. Unless otherwise specified, a Hotshot Laspistol remains the property of the Departmento Munitorum, though an individual can be awarded one for heroic deeds. A Hotshot Laspistol fires a higher-intensity shot than a laspistol, therefore, despite its higher penetration it will cauterize the wound it causes and prevents too much blood from being shed. For this reason, Hotshot Laspistol are preferred for use as execution weapons for officers and commissars, as a shot to the condemned soldier&#039;s head will prevent any blood from staining their uniform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:TempestusPistol.png|&amp;lt;center&amp;gt;Tempestus Scion&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Hotshot Lasgun===&lt;br /&gt;
[[File:Hotshot_Lasgun.png|200px|right|thumb|Hotshot Lasgun]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Hellgun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A variant of the Lasgun, also known by the far cooler name &amp;quot;[[Hellgun]]&amp;quot; (although there do remain some canon conflict about these two weapons designations since they have different art, different models, and are used by different units in both the lore and in the models...so yeah, probably totally different things), the Hotshot Lasgun and Hotshot Laspistol are weapons used primarily by the [[Stormtrooper]]s (and presumably other arms of the Imperial war machine). In some canon sources, these are juiced-up versions of the Lasgun charge pack inside a normal Lasgun, or in &#039;&#039;other&#039;&#039; canon sources, the entire weapon has a beefier build with better conduits and optics to survive the prolonged increased strain of a higher power throughput. They are designed to be used by elite troops or officers, who are generally better shots. Instead of the Hellgun&#039;s design approach of using lots of batteries and a heavy-duty build to attain higher cyclic fire rates, Hotshots use a super-concentrated laser blast to achieve the same kind of armor-penetrating power. It seems to have just enough penetrating power to be able to pierce most forms of space marine power armor. Or at least as deep as a non-explosive bolt shell would.&lt;br /&gt;
&lt;br /&gt;
{{40k-Ranged-Weapon-Profile-7-8|name=Hotshot Lasgun|r7=18&amp;quot;|type7=Rapid Fire|s7=3|ap7=3|r8=18&amp;quot;|type8=Rapid Fire 1|s8=3|ap8=-2}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:TempestusLasgun.png|&amp;lt;center&amp;gt;Tempestus Scion&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Hotshot Volley Gun ===&lt;br /&gt;
[[File:Volley_Gun.png|200px|right|thumb|Hotshot Volley Gun]]&lt;br /&gt;
&lt;br /&gt;
Another variation of the Hotshot category of Lasguns. These weapons are borne into battle by [[Stormtrooper|Tempestus Scions]] to deal with armored enemy infantry. The Hot-Shot Volley Gun is a larger version of the Hot-Shot Lasgun that &amp;quot;incorporates penitent-class heat sink arrays&amp;quot; which means that they &amp;quot;can maintain a punishing rate of high powered laser fire&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Think of them as a fully automatic LMG version of the regular old Hotshot Lasgun. As you can imagine, the sheer amount of [[Dakka]] means that they are more likely to be situated within the heavy weapons category then the normal Hotshot Lasguns. They are known to fire with a distinctive spitting howl.&lt;br /&gt;
&lt;br /&gt;
The real life equivalent would be the the light machine guns of WW1 and WW2 (like the Lewis Gun and the BAR) and the modern Squad Automatic Weapon (SAW) concept, having the same ammo as the standard rifle (either a short round like the 5.56 NATO for logistics or a long one like the 7.62 NATO to drop what you hit. Though recently America has adopted .277 Fury to replace the latter. Where America goes NATO and its other allies follow). If the Lasgun is a M16 with 5.56 shots and the Hotshot Lasgun is a 7.62 M14, then the Hotshot Volley gun is an MK48 M249 variant or a M240 firing 7.62x51 ammunition...but translated into their future, grimdark space variants. This also highlights the glaring lack of a laser light machine gun equivalent in the Imperial Guard, while the Hotshot Volley Gun exists as a laser medium/general purpose machine gun a regular Volley Gun as a LMG/SAW hasn&#039;t been shown so far.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:TempestusVolley.png|&amp;lt;center&amp;gt;Tempestus Scion&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Mining Laser ===&lt;br /&gt;
[[File:Mining_Laser.jpg|200px|right|thumb|Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
Mining Laser is not formally a weapon, but a tool for breaching tunnels in the mining process. In some cases though the Mining Laser can be used as a weapon, often by [[Genestealer Cult]]s. For example, Dvarlock pattern Mining Laser, founded and identified by Tempestor Gulack of the Kappic Eagles have been modified so it can blast the hole through a meters-thick bulkhead with a single pull of a trigger. It also features three hand-grips, indicating its use in combination with a tertia pattern servo-arm (or the extra arms of a Genestealer Hybrid).&lt;br /&gt;
&lt;br /&gt;
There is also the Heavy Mining Laser which is a heavier variant of the standard version, used on [[Goliath Truck|Goliath Rockgrinders]] (More can be read below). Although to be honest, it is only &#039;heavy&#039; because it is on a turreted mount, other than that there is very little difference between the Heavy Mining Laser and the regular old Mining Laser.&lt;br /&gt;
&lt;br /&gt;
It is fucking irritating in Space Hulk Deathwing, where it will be the number one cause of bullshit deaths.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:HybridLaser.png|&amp;lt;center&amp;gt;Neophyte Hybrid&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Long-Las ===&lt;br /&gt;
[[File:Long-Las.jpg|200px|right|thumb|Long-Las]]&lt;br /&gt;
&lt;br /&gt;
In the good old days the Imperial sniper rifle was the poorly named [[Needler|&#039;needle rifle&#039;]] which was in fact a kind of laser weapon. Well, partly. It had two parts to each shot. It fired a narrow beam laser to burn through armor, and then it fired a &#039;needle&#039; bullet; a spike of some kind of metal filled with horribly poisonous toxins. With the armor removed first, the spiky bit all but ensured a kill if you hit, spurting deadly death juice into your unfortunate body. Sadly they weren&#039;t especially well conceived weapons (hitting the same spot with two different weapons, one that responds to wind and gravity, and the other that doesn&#039;t is something of a challenge) so they&#039;ve pretty much been written out of the setting these days as being too expensive for regular use. Now the term &amp;quot;sniper rifle&amp;quot; is used fairly loosely in the Imperium; many sniper rifles are simply over-powered lasguns called long-las rifles, while many others (such as those used by [[Space Marine]] [[Scout]]s) are high-velocity slug-throwers which have more in common with [[autogun]]s than they do with energy weapons. Then there are other more exotic variants firing poisoned darts or even stranger payloads, such as the aforementioned needle rifle (which [[Ratling]]s still prefer) or the [[Exitus Rifle]] that fires straightup death. All of these variants have pretty much the same effect on the target, unless you play older editions or use special characters who have rules that say otherwise. Or play [[Dark Heresy]].&lt;br /&gt;
&lt;br /&gt;
However, since you are on the Long-Las category, we might as well talk about it. The Long-Las is a sniper variation of the Lasgun with a much longer barrel for increased range and accuracy, and also to prevent overheating. However the barrel makes a Long-Las up to twice as long as a standard Lasgun and thus difficult to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
Within the Imperial Guard the Long-Las, formerly known as the Sniper Variant Lasgun, is issued only to those Guardsmen with the necessary marksmanship skills and knowledge in stealth and scouting operations. It uses the XC 52/3 strengthened barrel, longer and thinner than normal models, and lacks a charge setting slider, instead using hotshot power packs. It&#039;s also much quieter than other lasguns and features a flash suppressor to dampen the revealing flashes of its shots ([[FAIL|even though like other lasguns its laser beam is visible]]). However the increased wear on the barrel from using the overpowered energy packs means more frequent barrel changes than is usually required for normal lasguns. You may be wondering why the IG does not use a shorter, thicker heavy barrel version with improved cooling as standard issue for all Guardsmen to kick serious ass. Ask your local [[Commissar]] for a detailed explanation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CadianLongLas.png|&amp;lt;center&amp;gt;Cadian&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Lascarbine ===&lt;br /&gt;
[[File:Lascarbine.jpg|200px|right|thumb|Lascarbine]]&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]] the Lascarbine was the great grandfather of the Lasgun. Basically the same weapon as the Lasgun in a smaller package. As a carbine, it has a shorter effective range but is far more compact and easier to handle in close combat fire operations. Given the myriad of Xenos that likes to go in close and personal at that time, the Lascarbine made sense. They were standard issue among the Imperial Army.&lt;br /&gt;
&lt;br /&gt;
In modern WH40k, a Lascarbine is designed for use by special operations units and is usually employed by Drop Troopers or scout units of the Imperial Guard such as the [[Elysian Drop Troops]]. Catachan troopers also use them. It could also be potentially used by Imperial Navy personnel due to its compact size, although no canon images have been confirmed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CatachanLascarbine.png|&amp;lt;center&amp;gt;Catachan&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Auxilia Lasrifle ===&lt;br /&gt;
[[File:Lasrifle.png|200px|right|thumb|Auxilia Lasrifle]]&lt;br /&gt;
&lt;br /&gt;
The Auxilia lasrifles (Specifically the Kalibrax V-I Pattern) were the primary weapon of the [[Solar Auxilia]] during the Great Crusade and Horus heresy eras. And as befitting weapons from a time when Imperial Technology had not yet sunk into the abyss, they have better range compared to their inferior knockoffs. Its notable for its heavily reinforced energy transfer capacitors, overall durability, and superior heat dissipation qualities. The Kalibrax could also easily handle a variety of modifications and augmentative systems, such as bolt-collimator arrays and induction blast-chargers.&lt;br /&gt;
&lt;br /&gt;
These weapons have the option of taking Blast-chargers, which turns the lasrifle into a miniature lascannon, though on the roll of 1 the charger melts in its operator&#039;s hands, preventing the player from using them for the remainder of the game (the gun can still fire after 1 turn of cooling off). They also [[awesome|come standard]] with Collimators, which switch out Rapid Fire for Heavy 2, making any opponent think twice about about charging a squad of [[Solar Auxilia]]. As if a Super Heavy tank as a Dedicated Transport wasn&#039;t enough reason to stay out of range. They were produced on selected few Forgeworlds (despite being the go-to armament of 20% of Imperial Army) to begin with, required advanced technology to make and specific combined-armed tactics (a big no-no for [[Imperial Guard]] thanks to a certain [[Roboute_Guilliman|genius]]) of Solar Auxilia cohorts to use effectively, so were shifted out of production in favor of a basic flashlight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SolarAuxiliaLasrifleProfile.png|&amp;lt;center&amp;gt;Solar Auxilia&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Blast Pistol ===&lt;br /&gt;
[[File:Auxillia_Blast_Pistol.PNG|150px|right|thumb|Blast Pistol]]&lt;br /&gt;
&#039;&#039;Not to be confused with the [[Phosphor Blast Pistol|Phosphor Blast Pistol]], another 30k era weapon that fires &amp;lt;u&amp;gt;completely different rounds.&amp;lt;/u&amp;gt; Nor the [[Dark Eldar]] [[Drukhari Blast Pistol]] which also fires &amp;lt;u&amp;gt;[[Herp|completely different ammunition]]&amp;lt;/u&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basically a souped-up las-pistol that explodes in the user&#039;s hand. Their description makes them seem like laser revolvers used by officers of the Solar Auxilla, to mirror when an officer during the 19th century was issued a sidearm. This gave him a faster-firing gun compared to line troops who had to use lever and bolt-actions, which is similar to the Blast Pistol&#039;s apparently faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
These bespoke weapons like the Hotshot Laspistol and Hellpistol were able to fire only a handful of shots before reloading, but their damage output rivals that of arcane [[Volkite Weaponry]]. Due to this, Blast Pistols were seen as an emblem of wealth and prestige, and many were works of art in their own right, and thus they also became a widely used form of decoration and reward for extreme gallantry and commendation within the Solar Auxilia regiments. &lt;br /&gt;
&lt;br /&gt;
Now, &#039;&#039;[[derp|for some reason]]&#039;&#039;, the [[Ash Waste Nomads]] from [[Necromunda]], you know, those [[murderhobos]], have an entire [[wat|stockpile of these things]]. Where they get these [[Horus Heresy]]-relics from can be chalked up to Necromunda being an [[STC]] minefield. But even then, it is bizarre, given that the Ash Waste Nomads are a bunch of space Amish like the Eldar Exodites, so they shouldn&#039;t have the knowledge to maintain these things. Given their ragged appearance and their abysmally short range, their shitty maintenance may hold some legitimacy.&lt;br /&gt;
&lt;br /&gt;
On the [[Horus Heresy]] table top, Blast Pistols are 6&amp;quot; S5 Las-pistols with Twin Linked and Gets-Hot for two points. Twin linked counteracts Gets Hot, but if you want a good pistol just spend the extra 8 points on a Plasma Pistol. &lt;br /&gt;
&lt;br /&gt;
On [[Necromunda]], the Ash Waste Nomads&#039; [[derp|unga-bunga-ing]] their Blast Pistols have resulted in a shittier quality; resembling more like a [[melta]] weapon than a las weapon. As such, they have a few peculiar...quirks nowadays. This, alongside its bigger brother, the Blast Rifle, have the &#039;&#039;&#039;Shock&#039;&#039;&#039; rule which means that if the target is hit by this weapon on a natural 6, the wound roll is considered automatically succeed with no wound rolls needed to be made. Pretty god damn nasty.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SolarAuxiliaBlastPistol.png|&amp;lt;center&amp;gt;Solar Auxilia&amp;lt;/center&amp;gt;&lt;br /&gt;
Necromundan_Blast_Pistol.PNG|&amp;lt;center&amp;gt;Ash Waste Nomads&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Blast Rifle ===&lt;br /&gt;
[[File:Blast_Rifle.PNG|200px|right|thumb|Blast Rifle]]&lt;br /&gt;
The bigger brother of the Blast Pistol. The Blast Rifle, like its littler hand cannon, are relics from the [[Great Crusade]] and [[Horus Heresy]]-era. Despite this, as of yet, there is no model from the Horus Heresy line, suggesting that this thing was replaced by the mass-produced Auxilia Lasrifles.&lt;br /&gt;
&lt;br /&gt;
In terms of function, we can assume that this gun functions the same as their smaller counterpart. However, since so little is known about these weapons, everything is a guestimate since they only appear on [[Necromunda]]. They seem to only be used by the [[Ash Waste Nomads]] and what has been said about the Blast Pistol can also be said here. If you include their comparatively much reduced range than most laser weapons and their melta-looking heatsink barrels, it can be assumed that the Blast Rifle releases a wide radius of dispersed lasers; akin to a laser melta. Although it does not seem to correlate with the nosecone barrel design which should indicate a more concentrated and therefore, longer range weapon under conventional wisdom.&lt;br /&gt;
&lt;br /&gt;
In terms of rules, on Necromunda, like their smaller brother, the Blast Rifle has suffered some unique quirks over the millennia by the Nomads&#039; constant DIY tinkering over these things. This resulted the Rifle and the Blaster having the &#039;&#039;&#039;Shock&#039;&#039;&#039; rule which means that if the target is hit by this weapon on a natural 6, the wound roll is considered automatically succeed with no wound rolls needed to be made. Given that it is a bigger weapon, the Rifle has a longer range that the Pistol. But that is not much of a feat given their pitifully short range.&lt;br /&gt;
&lt;br /&gt;
=== Digital Lasers/Digital Weapons ===&lt;br /&gt;
[[File:JokaeroDigitalWeapon.jpg‎|200px|right|thumb|Digi-Weapon]]&lt;br /&gt;
&lt;br /&gt;
These are actually melee weapons. However there isn&#039;t really anywhere else to put them.&lt;br /&gt;
In 40k they are exclusively made by [[Jokaero]]. During the Great Crusade and Horus Heresy they are weapons of [[Blood Ravens|unknown]] [[Heresy|Xenos origin]]. This section describes how the Imperium at large uses them.&lt;br /&gt;
&lt;br /&gt;
Digital weapons are best described as a small laser used by Space Marine officers. It allows them to re-roll one failed hit during the Assault/Fight Phase, which is decent. However, it is not anywhere near as cool as when they are used in Black Library books or the weapons stated to be used by the [[Jokaero]]. Only the Xenos monkeys have them on the table top in 8th edition. &lt;br /&gt;
&lt;br /&gt;
30k Digital Lasers are as usual better than the 40k version. Rather than just Space Marines, Inquisitors and the occasional gun/chain/power sword toting hero, every officer had access to them. They are short ranged but deadly weapons that are &amp;quot;small enough to be concealed in a ring, gauntlet, sword hilt or helm.&amp;quot; So they should be as strong as a single Hot Shot Lasgun, Lasrifle or Las-Lock beam.&lt;br /&gt;
&lt;br /&gt;
In the Horus Heresy game a Digital Laser gives the model one additional attack, [[Awesome|so the officer doesn&#039;t have to give up their sole ranged weapon for an extra melee hit.]] One would assume either weapon would also allow an extra ranged attack with the same strength and AP as a Hot-Shot Lasgun or Archaeotech Pistol, like how the Servo Harness gives [[Techmarines]] extra ranged and melee weapons. However, Games Workshop and Forge World aren&#039;t nice enough to give players an option that would be useful in more than one situation without making them pay extra real life money for it first.&lt;br /&gt;
In HH 2.0 they no longer have rules despite the Imperum being more advanced than their counterparts in the 42nd millenium. This might get FAQ&#039;ed or return in an upcoming rulebook.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:JokaeroDigital.png|&amp;lt;center&amp;gt;Jokaero Weaponsmith&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Las-Lock ===&lt;br /&gt;
&lt;br /&gt;
[[File:Las-Lock.PNG|200px|right|thumb|Las-Lock]]&lt;br /&gt;
&lt;br /&gt;
Las-lock is like a granddad to &amp;quot;modern&amp;quot; Lasgun, or perhaps the lasgun&#039;s equivalent to a musket. While very few Guard Regiments still use it in-universe in 40k (see [[Only War]] by FFG), the Las-Lock is popular with the Mechanicum in 30k. [[Tech Thrall]]s are thus far the only known Mechanicum troops to carry las-weapons (on tabletop, but many las weapons are used by Skitarii and servitors in fluff), but oh boy, aren&#039;t they numerous. Las-locks sacrifice rate of fire and range for more damage per shot, making it a worse version of the Hot-Shot lasgun with higher Strength, but with miserable AP of 6 and 1 shot max. Not sure how this particular AdMech weapon fares in fluff, though. Since it’s AdMech, large, and has a ton of thick cables attached, it probably hits extremely hard. For an accurate perspective to wrap your head around a fairly antiquated but somewhat useful and powerful weapon think of it like a laser musket from Fallout 4.&lt;br /&gt;
&lt;br /&gt;
In addition to the forces mentioned above, las-locks were commonly issued to low level Chaos occupation troops during the Sabbat Crusade.  It&#039;s also not uncommon to find these in civilian hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:TechThrallLasLock.png|&amp;lt;center&amp;gt;Tech Thrall&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Mitralock ===&lt;br /&gt;
[[File:Mitralock2.PNG|200px|right|thumb|Mitralock]]&lt;br /&gt;
&lt;br /&gt;
There is also the Mitralock, a [[what|laser shotgun]] with reduced range.&lt;br /&gt;
Both have the option to upgrade to Induction chargers [[awesome|increasing their shots to two.(represented as Assault 2 in game.)]] While still allowing them to Assault with no penalty. This turns them into a high risk unit for any opponent dumb enough to charge them.&lt;br /&gt;
&lt;br /&gt;
In terms of tabletop, the Mitralock is the [[Shotgun|Scattergun]] of the Las Family. It is an 8&amp;quot; range Las-lock, but it gains Shred. It also has Induction Chargers which is an optional attachment to both Las-locks AND Mitra-locks (HH3, p. 221) it upgrades them to Assault 2. Meanwhile, the name is most likely a reference to the French term for grapeshot (&#039;&#039;&#039;Mitra&#039;&#039;&#039;illeuse).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:TechThrallMitralock.png|&amp;lt;center&amp;gt;Tech Thrall&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Lascutter ===&lt;br /&gt;
[[File:Bits-lascutter.jpg|200px|right|thumb|Lascutter]]&lt;br /&gt;
&lt;br /&gt;
Lascutters are a powerful but extremely unwieldy type of Laser Weapon. Originally industrial tools used for cutting through armoured bulkheads and dense ores, these weapons make use of disruption field-assisted short range laser arcs. They were later utilized for warfare, being used in sieges where they were able to breach enemy fortifications and, if necessary, become devastating close-quarters weapons.&lt;br /&gt;
&lt;br /&gt;
Only Breachers can take them in the Horus Heresy game. In Horus Heresy 2.0, Lascutter stats have been fixed to work like other las weapons. Now, they&#039;re &#039;&#039;Exotic Weapons&#039;&#039; instead of &#039;&#039;Las weapons&#039;&#039;.&lt;br /&gt;
They&#039;re still shitty at melee but that&#039;s not why you&#039;re taking them. Lascutters are now 8 inches, Assault 1, S10, Ap 1 with &#039;&#039;Armorbane(Ranged)&#039;&#039;. Making them better than [[Meltagun]]s and a viable alternative to [[Graviton_weapons|Graviton guns]]. Meltaguns need to be at 6 inches to get their anti vehicle bonus. This may seem uncomfortably close but they pair well with [[Volkite Charger]]s. The original Space Marine energy gun. So now your Breacher troops can crack open [[Land Raider]]s while driving around in a [[Land Raider]]. Their melee profile has been nerfed to S7 while still having the &#039;&#039;Cumbersome&#039;&#039; and &#039;&#039;Unwieldy&#039;&#039; rules. Breachers shouldn&#039;t be participating in assaults anyways.&lt;br /&gt;
&lt;br /&gt;
Now Astartes don&#039;t have inferior weapons to Genestealers &amp;amp; other humanoid or xeno-terrorists. Lascutters stats currently paint them as proper precursors to [[Mining Laser]]s and [[Heavy Mining Laser|heavy variants]] they should be.&lt;br /&gt;
&lt;br /&gt;
In 9E they can be taken by Elysian Drop Troops. They use the outdated profile with no ranged attacks and only one melee hit. Where you don&#039;t want them to be. So use Special or Heavy Weapon options and cross your fingers if you want them to be like their 30k counterparts instead of pieces of shit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:LegionBreacherLascutter.png|&amp;lt;center&amp;gt;Legion Breacher&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Lightning Gun===&lt;br /&gt;
[[File:Lightning+Gun.jpg|200px|right|thumb|Lightning Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Forge World|Oh boy, here we go]].&lt;br /&gt;
&lt;br /&gt;
Lightning Guns are, seemingly confusingly, a type of laser weapons used by the AdMech, which given some varied fluff can prompt [[Skub|debate]] as to how much of a laser or electromagnetic weapon they are. Depending on the description they&#039;re either a laser beam wreathed in lightning (read: an ionised laser beam) as a form of electrolaser with most of the killing power from the pew pew lasers, or they fire a laser as a [[Tau|markerlight]] to change the polarity/ionise the location on the target and cause a bolt of lightning to leap to it. This may seem dumb at first glance, but with the Ad Mech&#039;s usual technobullshitium it makes sense. At least compared to the [[Needler]], which has a similar design of &#039;laser beam then killing shot&#039; but doesn&#039;t make sense even once you try to explain it.&lt;br /&gt;
&lt;br /&gt;
Either way, they&#039;re Great Crusade era weapons used by various Adeptus Mechanicus troops, most notably [[Thallax]], with the ability to provide effective damage against organic enemies and yet still able to overload mechanical targets like tanks via electromagnetic damage. Or alternatively depending on how you take the above they&#039;re good at overloading mechanical targets like tanks via electromagnetic damage yet still able to clear out meatbags with the laser burns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ThallaxLightning.png|&amp;lt;center&amp;gt;Thallax&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Las-Fusil===&lt;br /&gt;
[[File:Las-Fusil.JPG|200px|right|thumb|Las-Fusil]]&lt;br /&gt;
&#039;&#039;Not to be confused with the [[Pulsar-Fusil]] or the [[Phased Plasma-Fusil]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The more [[Awesome|chad version]] of the Long-Las.&lt;br /&gt;
&lt;br /&gt;
The Las-Fusil is essentially the laser equivalent to the [[Mk.III Shrike Pattern Bolt Sniper Rifle]]. These are powerful, anti-personnel heavy Laser Weapon used by Space Marine [[Eliminator]] Squads. &lt;br /&gt;
&lt;br /&gt;
Like the Hellguns and/or Hotshot Lasgun, the Las-Fusil requires an external battery supply to power its shots. Although instead of a large and ungainly backpack, it has a modular battery that can be held in the side pocket of the Space Marine. Because it has no mass, the Las-Fusil is more accurate and has greater range than the Shrike Bolt Sniper Rifle. However, it is heavily affected by atmospheric conditions and higher maintenance cost. &lt;br /&gt;
&lt;br /&gt;
Seeing as how a Long-Las has the power to punch through power armor, the Las-Fusil which has a more advance powerpack and stronger focusing lense should be able to punch through vehicle armor like an anti-material rifle. The crunch seems to agree with the fluff as you can swap your Bolt Sniper Rifle for this weapon which is counted as an anti-light vehicle and anti-TEQ gun (36&amp;quot;, heavy 1, S8, AP-3, D3).&lt;br /&gt;
&lt;br /&gt;
=== Multilasers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Multilasers]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Multilaser is basically just a [[Hellgun]] that&#039;s been modded for more [[Dakka]], being a pretty good weapon against most non- to lightly-armored targets (infantry, Taurox-equivalents, skimmers, etc.). Gets a bad rep due to C.S. Goto, but it’s actually pretty awesome and the Guard should learn to spam them. Waaaaay cheaper than heavy bolters, after all. Because laser.&lt;br /&gt;
&lt;br /&gt;
As stated above, if the Lasgun is an Assault Rifle, the Hotshot Lasgun/Hellgun is a Battle Rifle and the Hotshot Volley Gun is a Medium/General Purpose MG (with the awkward lack of an Light MG/Squad Automatic Weapon), the Multilaser is a Heavy MG bordering on light autocannon depending on the pattern.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Mining Laser ===&lt;br /&gt;
[[File:GoliathRockgrinderLaser.png|200px|right|thumb|Heavy Mining Laser]]&lt;br /&gt;
The aforementioned Heavy Mining Laser. As previously mentioned, it is basically a Mining Laser on a turret. Like its smaller brother, the Heavy Mining Laser is used primarily to bore through rock and other quarry within Mining and Forge Worlds of the Imperium. However it can also be used to cleanly bore through the side armor of a Leman Russ and a Space Marine if needed. Rules of the Internet, Rule 40,000: if it exist, the Imperium will weaponize it.&lt;br /&gt;
&lt;br /&gt;
The [[Genestealer Cult|Genestealer Cults]] have exploited its power because of this. The only difference between the regular Mining Laser and the Heavy Mining Laser is in its power supply. The regular Mining Laser carries its own portable power supply which makes it mobile but at the cost of a shorter battery life (eg: less &#039;shots&#039;) and a shorter effective range. The Heavy Mining Laser on the other hand, is connected to a much larger and thus, powerful power supply which allows for a longer battery life and a longer range.&lt;br /&gt;
&lt;br /&gt;
It is often mounted on the [[Goliath Truck|Goliath Rockgrinder]], but it can also be mounted on the [[Achilles Ridgerunner]].&lt;br /&gt;
&lt;br /&gt;
=== Lascannon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Lascannon]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the main Imperial anti-tank weapon (Heavy1 72&amp;quot; S9 AP3 for D6), and they are mounted on [[Heavy Weapons Squad|E]][[Predator|V]][[Devastator Squad|E]][[Razorback Transport|R]][[Leman Russ Battle Tank|Y]][[Sentinel|T]][[Dreadnought|H]][[Land Raider|I]][[Tarantula|N]][[Fortress of Redemption|G]] and occasionally wielded by [[SPESS MEHREENS]].  &lt;br /&gt;
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{{clear}}&lt;br /&gt;
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=== Heavy Lascannon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Heavy Lascannon ]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lascannon&#039;s bigger brother. The Heavy Lascannon is what happens when not even Lascannons are doing their job in turning superheavies inside out. It is one of the primary weapons that a [[Field Ordnance Battery]] could carry.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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=== Solex Heavy Lascannon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Solex Heavy Lascannon ]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Heavy&#039;&#039; Lascannon&#039;s bigger brother on steroids. The Solex ([[skub|Or Sollex]]) Heavy Lascannon is the primary long-ranged weapon for the [[Thanatar-Calix Class Siege-Automata]]. These suped-up Lascannons possess a much longer barrel and is overall, a much larger weapon than the regular Lascannon. Unfortunately, the crunch doesn&#039;t seem to match the fluff however.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Corve Las-Pulser===&lt;br /&gt;
[[File:ContemptorAchillusLasPulser.png|250px|right|thumb|Corve Las-Pulser]]&lt;br /&gt;
The Corve or &#039;&#039;Corvae&#039;&#039; Las-Pulser is a type of Laser Weapon used by the [[Adeptus Custodes]]. They are the giant Lascannon mounted on top of the giant Dreadnought-like spear. It was equipped to the Dreadspear of the Custodes Contemptor-Achillus class Dreadnought.&lt;br /&gt;
&lt;br /&gt;
The Corve is a 36&amp;quot; S9 AP2 Heavy D3 weapon. It is an upgrade for the Agamatus jetbikes and found as part of the Contemptor-Achillus&#039;s Dreadspear, and most of the reason for it&#039;s 40 point upgrade cost. The Pulsar is one of the few weapons that Custodes have as a counterpart to Lascannons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:LasPulser.png|&amp;lt;center&amp;gt;Contemptor Achillus&amp;lt;/center&amp;gt;&lt;br /&gt;
image:AgamatusLasPulser.png|&amp;lt;center&amp;gt;Agamatus Jetbike&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Las-Ripper===&lt;br /&gt;
[[File:Las-Ripper_Side_View.PNG|200px|right|thumb|Las-Ripper]]&lt;br /&gt;
Essentially a weaker version of the Las-Talon. &lt;br /&gt;
&lt;br /&gt;
A Las-Ripper is a type of heavy Imperial Laser Weapon usually deployed on the Primaris Space Marines&#039; [[Astraeus Super-Heavy Tank|Astraeus Super-Heavy Grav Tank.]] Las-Rippers are used as sponson weapons on Astraeus grav tanks, where they serve as the vehicle&#039;s standard anti-personnel weapons for close and messy encounters.&lt;br /&gt;
&lt;br /&gt;
In terms of crunch, as previously aforementioned, the Las-Rippers are a weaker version of the Las-Talon. Although it is not a bad weapon per se, it suffers from the fact that there are much better weapons that the Astraeus could be equipped with. &lt;br /&gt;
&lt;br /&gt;
Most often, the Las-Ripper is replaced with the more powerful Plasma Eradicators. This have got to do with the fact that the [[Plasma Eradicator]]s are understandable more powerful per shot, but what is unusual is that the Eradicators have more range and is [[Wat|&#039;&#039;cheaper&#039;&#039;]] than the Las-Ripper of all things.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AstraeusLasRipper.png|Alternate View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Las-Talon===&lt;br /&gt;
[[File:LasTalon.jpg|200px|right|thumb|Las-Talon]]&lt;br /&gt;
A short-range but more powerful Lascannon.&lt;br /&gt;
&lt;br /&gt;
The Las-talon is a specialized type of Laser Weapon that can only be found on both the [[Stormhawk|Stormhawk Interceptor]] air superiority fighter used by the Adeptus Astartes and the Primaris Space Marine [[Repulsor Tank]]. &lt;br /&gt;
&lt;br /&gt;
The Las-talon fires two potent blasts of laser energy in rapid succession, ensuring a clean kill against even the heaviest armored targets. Unlike other laser weapons, the Las-talon is relatively short-ranged, with its damage heavily reduced at great range.&lt;br /&gt;
&lt;br /&gt;
And as you know, it is basically the big brother of the Las-Ripper.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:RepulsorLasTalon.png|&amp;lt;center&amp;gt;Primaris Repulsor&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Las-talon Stormhawk Interceptor.png|&amp;lt;center&amp;gt;Stormhawk Interceptor&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Laser Destroyer===&lt;br /&gt;
[[File:Laser_Destroyer.jpg|200px|right|thumb|Laser Destroyer]]&lt;br /&gt;
The Laser Destroyer is an Imperial laser weapon mounted primarily on the [[Destroyer Tank Hunter]], capable of destroying enemy tanks from long range. The Laser Destroyer however is a highly-complex system which all but a few Forge Worlds can no longer reproduce; even those who can create new ones must hand-craft each one through a painstakingly slow process. The result has been that these weapons and the vehicles which use them have become incredibly rare amongst the Imperial Guard. The chance of receiving any replacement for lost or destroyed models is very slim, often leading to recovered tank destroyers instead being fitted with another weapon.&lt;br /&gt;
&lt;br /&gt;
During the invasion of Armageddon, though, a number of Chimeras were refitted with Laser Destroyers and re-designated APDS-6a &#039;Defenders&#039; as an effective stop-gap measure against the Orks.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Neutron Laser===&lt;br /&gt;
[[File:NeutronLaser.jpg|200px|right|thumb|Neutron Laser]]&lt;br /&gt;
A Neutron Laser is a heavy weapon utilized by the forces of Adeptus Mechanicus&#039; Skitarii Legions as a primary weapon for [[Onager Dunecrawler|Onager Dunecrawlers.]], and Imperial Guard forces on the [[Valdor Tank Hunter]]. A Neutron Laser is the last word in battlefield anti-tank weaponry. &lt;br /&gt;
&lt;br /&gt;
With a stabilised neutronic coil arc reactor as its power source, a Neutron Laser is able to fire a beam so devastating that it not only is able to punch through the thickest of armour, but also sends a blast wave of electromagnetic energy that scrambles circuits and synapses alike when it strikes its target. &lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t seem to suffer as much of a backfire feedback that usually plagues its larger brother. So that&#039;s a plus.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:OnagerNeutronLaser.png|A slightly more safer version of the Neutron Laser Projector. &#039;&#039;Slightly&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Arachnus Heavy Lascannon Battery===&lt;br /&gt;
[[File:Arachnus_Heavy_Lascannon_Battery.JPG|200px|right|thumb|Arachnus Heavy Lascannon Battery]]&lt;br /&gt;
Not to be confused with the Arachnus Heavy Blaze Cannon. &lt;br /&gt;
&lt;br /&gt;
The Arachnus Heavy Lascannon Battery was a Laser Weapon system that was used by the ancient [[Dreadnought#Deredeo Pattern|Deredeo Pattern Dreadnoughts]] of the Legiones Astartes during the [[Great Crusade]] and [[Horus Heresy]] eras. As one might expect, it is developed by Arachnus which also produce the Blaze Cannons used by everyone&#039;s favourite [[Adeptus Custodes|golden bananas.]]&lt;br /&gt;
&lt;br /&gt;
The Arachnus Heavy Lascannon Battery was a set of two massive, twin-linked [[Lascannon]]s that has been suped-up and overcharged, taking up both the Deredeo&#039;s weapon mounts.&lt;br /&gt;
&lt;br /&gt;
Far more powerful than any other pattern of Lascannon regularly fielded by the Legiones Astartes, the Arachnus could inflict devastating amounts of damage with each hit, far more than any standard Las-weaponry.&lt;br /&gt;
&lt;br /&gt;
The Arachnus Heavy Lascannon Battery is still found in use by the various Space Marine Chapters and possibly the Traitor Legions that still maintain functioning Deredeo Dreadnoughts in the 41st Millennium. &lt;br /&gt;
&lt;br /&gt;
On the tabletop, one must remember that this isn&#039;t twin-linked Lascannon, but it does fire 2 S10 AP2 shots, and if its shots score a penetrating hit on a vehicle the shot has a 50% chance of having it count as [[Awesome|&#039;&#039;two&#039;&#039; penetrating hits instead of one.]]&lt;br /&gt;
&lt;br /&gt;
===Sabre Neutron Blaster===&lt;br /&gt;
[[File:SNeutron_Blaster.JPG|200px|right|thumb|Sabre Neutron Blaster]]&lt;br /&gt;
[[Derp|Not to be confused with the]] [[Vespid|Vespid&#039;s]] [[Neutron Blaster]].&lt;br /&gt;
&lt;br /&gt;
The Sabre Neutron Blaster is one of the three primary weapons that the [[Sabre Strike Tank]] could be armed with. Unlike the [[Volkite Saker]] which deals with mass infantry or the [[Anvilus Snub Autocannon]] that targets light armour. The Sabre Neutron Blaster is specifically designed to turn superheavy tanks inside out.&lt;br /&gt;
&lt;br /&gt;
Nothing more than the [[Neutron Laser Projector]]&#039;s little brother. The Sabre Neutron Blaster was constructed in the same manner as the larger neutron cannon employed by the [[Sicaran Battle Tank#Sicaran Venator|Sicaran Venator,]] the intense radiation emitted by the capacitors and charge packs of the cannon is so deleterious that it will eventually degrade the Sabre&#039;s own control systems.&lt;br /&gt;
&lt;br /&gt;
Rules-wise, the Sabre Neutron Blaster is a relatively short-ranged ant-tank weapon. At only 24&amp;quot;, you are not hitting far. But if it hits, it hits hard. S9, AP1, Heavy 1 weapon with Concussive and Shock Pulse rules. This thing can stun-lock enemy vehicles while [[Anal circumference|carving a new rear hole.]]&lt;br /&gt;
&lt;br /&gt;
===Heavy Laser Destroyer===&lt;br /&gt;
[[File:HeavyLaserDestroyer.jpg|200px|right|thumb|Heavy Laser Destroyer]]&lt;br /&gt;
The bigger, badder brother of the regular Laser Destroyer.&lt;br /&gt;
&lt;br /&gt;
The Heavy Laser Destroyer is a type of heavy Laser Weapon with powerful anti-armor capability. It is commonly mounted on the Space Marine [[Repulsor Tank#Repulsor Executioner|Repulsor Executioner tank]], with a smaller variant found also mounted on the [[Gladiator Tank#Gladiator Lancer|Gladiator Lancer Tank.]] The larger chassis of the Repulsor mounts much larger and more powerful generators which could release a more potent shot. Of course, this means that the barrel needs to be strengthened and lengthened to accommodate the high heat dispersal.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, this is a new Primaris weapon found on the Repulsor Executioner and the Gladiator Lancer. The Executioner&#039;s is a 72&amp;quot; range, Heavy 2, S12, AP-4 and D3+3 weapon whilst the Lancer is a slightly weaker 72&amp;quot; range, Heavy 2, S10, AP-3, Dd3+3 weapon, nevertheless, they are both dedicated tank killers, though it is an expensive weapon.&lt;br /&gt;
&lt;br /&gt;
===Arachnus Blaze Cannon===&lt;br /&gt;
[[File:ArachnusCannon.jpg|200px|right|thumb|Arachnus Blaze Cannon]]&lt;br /&gt;
The Arachnus Blaze Cannon is a type of Laser Weapon used by the Adeptus Custodes. This weapon was a development of standard Imperial las-technology, but with built in esoteric and powerful components which could never be replicated en masse.&lt;br /&gt;
&lt;br /&gt;
The Blaze Cannon is mounted on the [[Coronus Grav Carrier]].&lt;br /&gt;
&lt;br /&gt;
On tabletop they are basically the bastard offspring of Multi-lasers and Lascannons, they have two firing modes. One is Burst for infantry shredding, the other is Concentrated for Vehicle killing with AP1 and Exoshock, which gives you an automatic second Penetrating hit which ignores cover saves on a 4+ after you score one (so you roll to hit, roll to penetrate, enemy rolls invulnerable/cover, and only then...).&lt;br /&gt;
&lt;br /&gt;
The Blaze Cannon itself is a S6 AP5 Heavy Bolter, or 48&amp;quot; S8AP1 Heavy 1, Exoshock: In all honesty, the Burst mode is rather shitty, but Concentrated is essentially a Lascannon with nasty special rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CoronusBlazeCannon.png|&amp;lt;center&amp;gt;Coronus Grav-Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arachnus Heavy Blaze Cannon===&lt;br /&gt;
[[File:CaladiusAnnihilatorHeavyBlazeCannonProfile.png|200px|right|thumb|Arachnus Heavy Blaze Cannon]]&lt;br /&gt;
A larger version known as the Arachnus Heavy Blaze Cannon also exist. &lt;br /&gt;
&lt;br /&gt;
This time it is mounted on the [[Caladius Grav-Tank|Caladius Annihilator]] and it is basically a twin-linked Lascannon on steroids.&lt;br /&gt;
&lt;br /&gt;
On tabletop they are basically the bastard offspring of Multi-lasers and Lascannons, they have two firing modes. One is Burst for infantry shredding, the other is Concentrated for Vehicle killing with AP1 and Exoshock, which gives you an automatic second Penetrating hit which ignores cover saves on a 4+ after you score one (so you roll to hit, roll to penetrate, enemy rolls invulnerable/cover, and only then...).&lt;br /&gt;
&lt;br /&gt;
The Heavy Blaze Cannon itself is a 48&amp;quot; S8 AP3 Heavy 4, or 72&amp;quot; S10 AP1 Heavy 1, Exoshock: Optional turret replacement for the Caladius.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CaladiusAnnihilatorHeavyBlazeCannon.png|&amp;lt;center&amp;gt;Caladius Annihilator&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arachnus Storm Cannon===&lt;br /&gt;
[[File:TelemonArachnusStormCannon.png|200px|right|thumb|Arachnus Storm Cannon]]&lt;br /&gt;
The big honcho mounted only on the biggest of Dreadnought walkers.&lt;br /&gt;
&lt;br /&gt;
The Arachnus Storm Cannon is a large gatling-style Laser Weapon used by the Adeptus Custodes. Seeing as how it is a &#039;&#039;double-barrelled&#039;&#039; gatling weapon, there must be one hell of a cooling system to prevent this from melting the golden gunstick into a golden beatstick. Although, give how its godfather, the [[Superheavy Laser Weapons#Arachnus Magna-Blaze Cannon|Arachnus Magna-Blaze Cannon]], have a stupidly expensive cooling/containment system, I guess something like the Storm Cannon is just as capable in preventing a meltdown. It is most typically mounted on the [[Telemon Heavy Dreadnought]]. The Golden Bananas just wanted to have an oversized Multi-Laser and the Emprah delivereth.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Storm Cannon is a 48&amp;quot; S7 AP3 Heavy 7, or 72&amp;quot; S9 AP1 Heavy 2, Exoshock: the Telemon&#039;s big Gatling gun and perhaps the most versatile of the Arachnus weapons. This is a must take if you are facing armies with a large amount of vehicles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Helfrost weapons ===&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Laser_cooling Laser cooling is actually a thing.]&lt;br /&gt;
&#039;&#039;See main page, [[Helfrost Weaponry]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Laser Destroyer Array === &lt;br /&gt;
[[File:VindicatorLaserDestroyer01.jpg|200px|right|thumb|Vindicator Laser Destroyer Array]]&lt;br /&gt;
Laser Destroyer Arrays are a special type of lascannon array. Instead of firing in a single, solid blast the laser destroyer would fire short pulses microseconds apart from its various barrels, acting as a sort of long-ranged drill. On the plus side this means they&#039;re more destructive (never a bad thing) as it allowed them to bore through everything, on the downside it&#039;s apparently more of a pain in the ass to fire and reload them, going by their tabletop stats and they&#039;re nowhere near as portable. Note that despite sharing the name, they are not the same as laser destroyers.&lt;br /&gt;
&lt;br /&gt;
In 7th edition (and Horus Heresy) this gave you a single lascannon shot which was Ordnance instead of Heavy and AP 1 instead of 2. It dealt with vehicles better but similar lascannon arrays fired 2 shots instead of the one (both are twin-linked) so if you had to decide on the two then you had to make a choice, quality hits or quantity of hits? &lt;br /&gt;
There was a way to up the shot count, but only if you took a Vindicator Tank Destroyer. If you stayed motionless and/or declared to overcharge it after remaining motionless, you could add +1/+2 to its shots respectively, and after it fired you&#039;d do the equivalent of a Gets Hot roll. In practical terms if you were playing 40k you were free to remove whatever vehicle your opponent fielded that you didn&#039;t like, whereas if you were playing Horus Heresy you&#039;d wish Flare Shields weren&#039;t a thing as you still couldn&#039;t kill that Spartan.&lt;br /&gt;
&lt;br /&gt;
In 8th edition the Laser destroyer is hilariously powerful, being S 12, AP -4, D6 damage but before you roll for damage, roll a D6. On a 1-2, it&#039;s still just D6 damage. On a 3-5, it&#039;s 2D6 and on a 6, it&#039;s 3D6. Ever wanted to cripple a Knight, Land Raider, monster or just remove that one character who accidentally got a little too close in only one shot? Now you can. It&#039;s also surprisingly cheap meaning you can spam the fuckers and potentially forget about taking lascannons entirely. Also hilarious is that the Rapier Laser Destroyer has actual combat stats, and not the kind that are explained away via its crew steering it into the enemy, but literal stats as somehow the thing attempts to hurt the enemy by poking it with its barrels (presumably). Despite being (technically) a vehicle its pokes are also weaker than the Guardsmen who push it around, being S3 whereas these macho-men are S4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rapier4.jpg|Rapier variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superheavy Laser Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Superheavy Laser Weapons]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hellgun]]&lt;br /&gt;
*[[Laspistol]]&lt;br /&gt;
*[[Dune]]: from which the term was [[Blood Ravens|cribbed]].&lt;br /&gt;
*[[Volkite_Weaponry|Volkite Weapons]]: The closest equivalent used by [[Space Marines]] during [[Great Crusade|the old days]]. Since their not las weapons their obviously better.&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;br /&gt;
{{40k-GenestealerCults-Weapons}}&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:82:937A:655A:4F05:B0B4:EBA6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lascannon&amp;diff=300059</id>
		<title>Lascannon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lascannon&amp;diff=300059"/>
		<updated>2023-05-25T14:38:53Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:82:937A:655A:4F05:B0B4:EBA6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lascannon24.png|350px|right|thumb|SHOOP DA WHOOP Indeed.]]&lt;br /&gt;
Unlike the [[Lasgun]], the Lascannon is a flashlight that may be considered badass. Lascannons go FREEEM! or FOOSH! There is an ongoing debate on the pronunciation of &amp;quot;lascannon.&amp;quot; As lasers are LAY-ZERZ, some players know the lascannon as the lays-cannon. [[Chaos|YOU WISH IT COULD SHOOT POTATO CHIPS!]] It can&#039;t be called a debate when [[Games Workshop|the powers-that-be]] already stated that it is pronounced like laser but with the &amp;quot;er&amp;quot; removed, but nobody at GW seems to actually stand by this ruling as several official videos, interviews, and audiobooks pronounce it the other way.  &lt;br /&gt;
&lt;br /&gt;
In all seriousness, a laser causes what it touches to explosively flash into plasma if the laser is strong enough. A normal lasgun is strong enough to blow an unarmored human nearly in half and, due to the way lasers work, can damage pretty much anything &#039;&#039;eventually.&#039;&#039; So, a lascannon does the same with far greater effectiveness. The lascannon beam doesn’t necessarily need to penetrate its target either. In many cases, the explosive damage caused by the hit itself will be enough to critically damage a target. The lascannon is, like the lasgun, a laser and does not &amp;quot;cut&amp;quot; or &amp;quot;bore&amp;quot; into a tank so much as make part of the vehicle explode with the force of a bomb. This thing will fuck your shit up and fuck it hard. Think miniature pyroclastic explosion. At your feet or your cover.&lt;br /&gt;
&lt;br /&gt;
The lascannon is often placed as a phallic symbol on many [[Imperial Guard]] Leman Russes, because they thought the battle cannon was not enough. [[Space Marines|Spess Mahreens]] often use them in their [[Devastator Squad]]s, because they are simply better than their Guardsmen counterparts, and want to make sure that&#039;s clear. But like their Guard counterparts, they like to stick them on all the tanks they have, because they are [[Space Marine|Spess Mahreens]], and they&#039;re cool like that. Being an energy weapon, the Lascannon shares many drawbacks of similar weapons fielded by the Imperials in that it&#039;s not terribly energy-efficient, but it&#039;s hard to find a better anti-tank weapon or tool for reliably hurting lone high-threat units on the battlefield. Seeing as it is Strength 9, AP2, and Heavy 1, it really has no other use, save for what is ultimately sniping, only that vehicles and monstrous creatures are also on the list of targets, while squadded commanders are not.  &lt;br /&gt;
&lt;br /&gt;
Lascannons use single-charge power packs similar to las-gun power packs, but the size of a car battery and good for one shot. This means they have to be reloaded after each shot, like a missile launcher. Tanks with lascannons use a bank of these packs to help distribute the charge and recharge spent packs between volleys. They are most visible in the [[Predator]] tank and [[Sentinel]] walker. Theoretically, a Space Marine could hook up a scaled-up hellgun to his miniature nuclear reactor backpack and just let loose with some sort of hellcannon, but that would mean thinking and thinking is heresy.&lt;br /&gt;
&lt;br /&gt;
[[Chaos Space Marines|Chaos Space Marine]] [[Havoc]]s are known for cramming Bayonets on the things. Because everything&#039;s better when you make it [[Choppa|moar choppy]].&lt;br /&gt;
&lt;br /&gt;
The Lascannon is primarily designed for anti-vehicle combat, but it also sees use against monstrous creatures and the errant battlefield target that a commander needs to remove &#039;&#039;right the fuck now&#039;&#039;, such as isolated enemy characters. While it&#039;s not by any means the most powerful anti-armour weapon on the tabletop, the lascannon is still quite effective, and in the case of Imperial armies, it is available in quantity. Just bear in mind that when forced to operate outside its preferred role of burning down tough, high-priority targets, the lascannon is far less efficient.&lt;br /&gt;
&lt;br /&gt;
On the table, the lascannon generally represents the minimum level of firepower necessary to be at least a nuisance to anything. Given enough time you could lascannon a baneblade to death; and if you brought ENUF of them you might be able to do it before losing your whole force. As a serious armor killing option, lascannons rely on bringing them in numbers. Both Annihilators, the [[Predator Annihilator|Predator]] and the [[Leman Russ Annihilator|Leman Russ]], bring at least a pair, and their hulked out [[Land Raider Terminus Ultra|cousin]] brings a ludicrous eight.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to go wrong with the Lascannon. Ask for it by name.&lt;br /&gt;
&lt;br /&gt;
===Heavy Lascannon===&lt;br /&gt;
[[File:HeavyLascannon.jpg|350px|right|thumb|The Lascannon on steroids. [[/d/|&#039;&#039;Look at that Girth.&#039;&#039;]]]]&lt;br /&gt;
The Lascannon&#039;s beefier brother.&lt;br /&gt;
&lt;br /&gt;
The Heavy Lascannon is one of the three primary weapons that is used by the [[Imperial Guard]] [[Field Ordnance Battery]]. Considered as the premier tankbuster of the family, the Heavy Lascannon is a Lascannon that was given beefier barrels, stronger lenses and a more powerful battery to make sure that the target stays extra dead. Due to its larger size and power upkeep, the Heavy Lascannon so far can only be fielded as a field artillery. Regular Lascannons are at least relatively compact enough to be mounted as secondary weapons for most vehicles, not so for the Heavy Lascannon however, as it is just too goddamned heavy and bulky to act as a proper sponson.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, the Heavy Lascannon is a Heavy 2 weapon that is S10, AP-4, D3+3. A much &#039;&#039;nastier&#039;&#039; brother of the regular Lascannon. Its ridiculously high strength and great AP mean it will be penetrating most armour. A field of three of these monsters can make TEQs cry in their sleep. Of course, that Heavy Lascannon users need to be in the line of sight, making them quite vulnerable to counter-fire. But holy shit do tanks suffer critical existence failure once these bad boys show up.&lt;br /&gt;
&lt;br /&gt;
===Solex Heavy Lascannon===&lt;br /&gt;
[[File:SollexLascannonArt.jpg|350px|right|thumb|The Heavy Lascannon&#039;s more suped-up brother.]]&lt;br /&gt;
A variant of the already powerful Heavy Lascannon.&lt;br /&gt;
&lt;br /&gt;
The Solex Heavy Lascannon (also spelled Sollex Pattern) is a type of heavy Laser Weapon used on the [[Adeptus Mechanicus]]&#039; [[Thanatar-Calix Class Siege-Automata]].&lt;br /&gt;
&lt;br /&gt;
According to the Sollex Sub-Cult of the Auxilia Myrmidon, this weapon was created by the Pontifex Technis Ayahpana during the Age of Strife. These Lascannons operate on an order of magnitude greater than standard Imperial laser weaponry. Their firepower is unmatched for their size, although they require more resources and expertise in their manufacture. Each weapon is treated with reverence by the Tech-Priests who maintain them.&lt;br /&gt;
&lt;br /&gt;
On the [[Horus Heresy]] tabletop, the Solex is a 60&amp;quot; S10, AP2, Heavy 1 anti-tank weapon. It would have been considered a fantastic weapon if it wasn&#039;t a [[Wat|one-shot weapon]]. Compare it to the [[Krios Venator]] which costs 100 points less and gets 4 x S9 AP2 shots with Ordnance as well. However, with enhanced targeting, you will only be missing on a 1 and you will be lowering cover saves by 1. So against any mech army, this gun has a decent chance to render most tanks impotent for a turn by making them snap-shoot or even blow them up. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CadianLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Cadian&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:CatachanLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Catachan&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:KriegLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Krieg&#039;&#039;&#039;&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;&lt;br /&gt;
image:DevastatorLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Devastator&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:HavocLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Havoc&#039;&#039;&#039;&amp;lt;/center&amp;gt; Not pictured; the three hours it took to get the SM arm glued onto the CSM body.&lt;br /&gt;
image:SentinelLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Sentinel&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:LemanRussLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Leman Russ&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:RazorbackLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Razorback&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:PredatorLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Predator Annihilator&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:ContemptorLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Contemptor Dreadnought&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:DeredeoLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Deredeo Dreadnought&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:TerminusUltraLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Terminus Ultra&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:TarantulaLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Tarantula&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:FortressofRedemptionLascannon.png|&amp;lt;center&amp;gt;&#039;&#039;&#039;Fortress of Redemption&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Weapons}}&lt;br /&gt;
{{40k-GenestealerCults-Weapons}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[category:Imperial]]&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:82:937A:655A:4F05:B0B4:EBA6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Volkite_Weaponry&amp;diff=528020</id>
		<title>Volkite Weaponry</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Volkite_Weaponry&amp;diff=528020"/>
		<updated>2023-05-25T14:09:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:82:937A:655A:4F05:B0B4:EBA6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|{{BLAM|CHOOM}}|Volkite Guns&lt;br /&gt;
}}[[File:Mars_991-thumb-550x382.jpg|300px|thumb|right|Volkite Weaponry in a nutshell. Knowledgeable readers will notice that this weapon class has a lot in common with the &amp;quot;Heat-Rays&amp;quot; used by the Martian invaders from H.G. Wells&#039; story &#039;&#039;The War of the Worlds&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Volkite weapons&#039;&#039;&#039; are Martian death-rays. In [[Warhammer 40,000]], Volkite weapons are ancient and advanced weapons based on the principle of imparting so much heat to the enemy that he literally bursts into flames &#039;&#039;inside&#039;&#039; his armour. These flaming victims then cause &#039;&#039;more&#039;&#039; damage to their own squad, as they run around screaming while emitting the temperature of a rather large and unwieldy furnace. Their main drawbacks are that they are fairly short-ranged (although not to the same extent as [[Melta]] weapons), and are somewhat less effective at piercing armor than [[Bolter]]s.&lt;br /&gt;
&lt;br /&gt;
They are quite literally Martian ray-guns, as only the [[techpriest]]s of [[Mars]] could make them. When the [[Great Crusade]] was just starting out, there were enough to equip &#039;&#039;every single&#039;&#039; [[Space Marines|Space Marine]] [[First Founding|Legionnaire]] with them, on top of the Solar Auxilia, the Mechanicus armies, and several large tanks. Sadly, as the Crusade got underway and the [[Primarch]]s were found (thus, greatly increasing the numbers of Legionnaires), demand far outstripped supply and Volkite guns were relegated to &amp;quot;special weapon&amp;quot; status. Which, makes little sense because there should have been hundreds of millions of them at this point given how they were standard fare for practically the entire Crusade. Then, with the [[Horus Heresy]], the defection of large parts of the [[Adeptus Mechanicus|Mechanicum]], and 10,000 years of a technological roller coaster ride, the know-how to repair them was lost and Volkite weapons gradually disappeared from the galaxy. Hopes were rekindled among fans for their returned when [[Games Workshop]] brought [[Grav-Weaponry|grav-guns]] back into style with the new &#039;&#039;Codex: Space Marines&#039;&#039; and further reinforced when the new Cult Mechanicus codex revealed the Martians had access to a brand new Volkite called a Blaster which is about the same as a Culverin.&lt;br /&gt;
&lt;br /&gt;
And apparently their return has been outright confirmed with the arrival of the new Primaris Lieutenant and their Neo-Volkite pistols, thank you Archmagos Cawl! Still not a lot of them, but it&#039;s better than nothing.&lt;br /&gt;
&lt;br /&gt;
The most similar weapon in popular fiction to Volkite Weapons is surprisingly [[Star Trek|Phasers]] [[What|from Star Trek]]. If they were turned up to the highest setting (vaporizes fleshies) and had a rate of fire comparable to a Micro Uzi or ShKAS machine guns ([[dakka|over 1000 rounds per minute]]). The beam is even reddish-Orange. Though we don&#039;t have technobabble describing how Volkite weapons work, yet. &lt;br /&gt;
&lt;br /&gt;
A note on the above, Volkite weapons were excellent assault weaponry, especially when facing massed infantry, and had more potential against light vehicles than a Bolter did, but that was pretty much their niche. Bolt weapons, which were much easier to manufacture, had a slightly longer range and marginally better armor-piercing ability, and could use numerous specialty rounds, were a better tactical weapon that could adapt to numerous situations, as well as easier to field in the numbers demanded by Legions. The main drawback in the field was that Bolters were most often fitted with standard rounds, while specialty munitions were still rare enough to only be issued to specialist squads alongside their regular bolts.&lt;br /&gt;
&lt;br /&gt;
Of course, given the manner in which Volkite weapons deal damage and the effectively unimportant small difference between its armor-piercing to that of boltguns, Volkite weapons would leave a heavily armored opponent vulnerable to more to follow up shots due to severely weakening the target&#039;s armor. Bolters have to blow their way through with repeated shots if they fail to outright penetrate. Ultimately, Volkite weaponry is superior to bolters. Cover is useless or even a disadvantage against it, groups of enemies are excellent targets for its wielder, light armored vehicles are sufficiently vulnerable to its death ray, and heavy vehicles and powered armor would take significantly fewer shots to get through than a bolt weapon would. It is, therefore, a highly effective all-purpose weapon for anti-infantry, anti-light and heavy armor, and anti-powered infantry. Its only blind spot is that it is ineffective against aircraft that do not come low enough to be in range of it. Ironically, this means that the Astartes had the opposite trajectory as the [[Imperial Guard|Wall of Guns]], switching from a complex but highly-effective energy weapon to a simpler, less-resource-intensive ballistic weapon.&lt;br /&gt;
&lt;br /&gt;
Each weapon is named after really old real-life [[Firearm|firearms]] and cannons, except the chierovile which is made-up gibberish, and the blaster which is... just a normal word? Obviously they are just picking out random words that sound &amp;quot;cool&amp;quot; when it comes to naming these things. Not only are all the weapons named after other weapons (may actually be a riff on the Mechanicum&#039;s ignorance) but the name &amp;quot;Volkite&amp;quot; is also [[Leagues of Votann|gibberish, meaning &amp;quot;People-Stone&amp;quot; or &amp;quot;People-Mineral, People-People,&amp;quot; etc.]] Volkite Weaponry was also favored by the [[Night Lords]] due to its &#039;&#039;results&#039;&#039;.&lt;br /&gt;
Possibly named after Magnus Volk (b. 1851, d. 1937), electrical engineer from Brighton, UK and builder of the world&#039;s oldest still working electric railway, suggesting the weapon uses electricity. The suffix -ite would here denote a follower or doctrine (similar to -ist), so the name would mean &amp;quot;following Volk&#039;s method&amp;quot;. Further reinforcing this is the Ryza Relic &amp;quot;Weapon XCIX&amp;quot;. Described as an &amp;quot;Up-Volted Volkite Blaster&amp;quot;. This means Volkites are potentially...Microwave guns?&lt;br /&gt;
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Their signature ability, deflagrate, means &amp;quot;a subsonic combustion caused by rapid heat transfer&amp;quot; which is a fancy way of saying &amp;quot;shit&#039;s on fire, yo.&amp;quot; That is, it&#039;s literally the science word for normal fire.&lt;br /&gt;
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==Imperial Volkite Weapons==&lt;br /&gt;
[[Image:Tallarn-art.jpg|300px|thumb|left|&amp;lt;span style=&amp;quot;font-family:serif; font-size:110%; color:#993333;&amp;quot;&amp;gt;{{#if:{{{1|}}}|{{{1}}}| IMMA FIRIN MAH LAZER&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*CHOOM*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}}&amp;lt;/span&amp;gt; {{Template:BLAM|Heresy!}} &amp;lt;br&amp;gt; A Iron Warriors Legionairre fires a Volkite Charger at a distant tank (even though that&#039;s dumb) during the Battle of Tallarn during the Horus Heresy.]]&lt;br /&gt;
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On the table, A Volkite weapon has good strength and decent AP, but its real power is the &#039;&#039;Deflagrate&#039;&#039; ability; any unsaved wounds suffered from a Volkite weapon each inflict another hit on the same unit at the weapon&#039;s profile (minus the Deflagrate effect; the wounds do not chain infinitely). Pretty nice.&lt;br /&gt;
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There&#039;s one thing to acknowledge however, and is obvious from the profiles below: GW has no particularly good idea how differentiate different types of Volkite weapons (i.e. like how bolters largely come in major broad-but-standardized flavors of: [heavy/bolt] pistol, bolter/bolt rifle, and heavy bolter), and has resorted to slowly bloating the family with arbitrary names that don&#039;t necessarily imply where they actually belong in the Imperial manual of arms unless you look up their stats and what they&#039;re attached to.&lt;br /&gt;
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===Volkite Serpenta===&lt;br /&gt;
[[File:Volkite_Right_medium.JPG|200px|right|thumb|Volkite Serpenta]]&lt;br /&gt;
&lt;br /&gt;
The machine pistol of the family, highly effective and powerful sidearm but with obviously low range and high rate of fire. &lt;br /&gt;
The [[Adeptus Mechanicus]] still have a few of these on hand, but like most of the good stuff, instead of taking it apart and reverse engineering it, they instead keep most of them locked in stasis vaults and ogle them.&lt;br /&gt;
&lt;br /&gt;
According to the announcement of the Moritat model the plural term is ”Volkites Serpenta.” Also, the Moritat model holds them like guns akimbo whilst doing a cool pose, and they [[Awesome|deliciously awesome like that.]] According to the Angel&#039;s Tears, it&#039;s Volkite Serpentas. [[Fail|So...]]. And regardless of the plural, GW fucked up as usual, given the actual cannon it&#039;s named after is a &#039;&#039;Serpent&#039;&#039;&#039;ine&#039;&#039;&#039;&#039;&#039;. Also a great weapon on Destroyers(as they can equip two to give them four shots) supported by Rad Missiles &amp;amp; as secondary weapon for Biker units, Jetbikes included. Firing Protocols(X) allows bike units to fire two weapons during the shooting phase. So you can spam Volkite while you Volkite.&lt;br /&gt;
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With the descriptions present, you would wish it would have resembled those [[Awesome|awesome]] 50&#039;s-era Ray Guns like those of [[Fallout]], but GeeDubs being the anathema of [[Awesome|awesome]] decided to make them look as meh as possible.&lt;br /&gt;
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This as you can imagine, is a bit of shame. But nevertheless, at the very least the Volkite Serpenta is a powerful little hand cannon that will fry your power armored [[Mary Sue|Mary Sues]] alive.&lt;br /&gt;
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===Neo-Volkite Pistol===&lt;br /&gt;
[[File:Neo-Volkite_Pistol.JPG|200px|right|thumb|Neo-Volkite Pistol]]&lt;br /&gt;
Apparently Archmagos Cawl finally figured out how to make new Volkite weapons, because these shiny new pistols are being given out to the newest batch of Primaris Lieutenants. As per the release for the multipart Bladeguard kit standard Bladegaurd Sergeants can take them now too, but not Captains or Ancients.&lt;br /&gt;
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What is so different from the old one, we have no idea, but it could be as minor as the difference between each iPhone iteration (such as the miniaturization of the powerpack, so no more lugging around a giant energy cell connected by flimsy cables, &#039;&#039;yaaaaaaaaaaay&#039;&#039;!). So for all intents and purposes, the whole schlick of the &amp;quot;Imperium losing technology&amp;quot; has been thrown out of the window; demotes the [[Grimdark]] a bit, while cutting out some of the [[Grimderp]].  It also makes sense when one remembers how many high ranking magos are millennia old and Cawl is far from the only one who lived in the Great Crusade era. So Cawl coming out with this might begin smoothing that out and we can waive ten thousand years of “forgetting” as either excuses for hoarding more and more tech, and/or being distracted by increasing projects to reverse-engineer old technologies making slow but real progress.&lt;br /&gt;
&lt;br /&gt;
According to [https://www.warhammer-community.com/2020/06/16/faction-focus-space-marines/ this faction preview] it&#039;s classified as a pistol 2 class weapon with a range of 15&amp;quot;, a strength of 5, armor-piercing of 0, damage of 2,  and a special rule that each unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. Making it comparable to a Volkite charger just as a pistol. Essentially its just a Serpenta with the range of a Charger. ...Or Cawl slapped a new name onto some Charger blueprints and handed them out to his Primaris boys; even during the Heresy-era, it&#039;s fairly common to see Volkite Chargers used as pistols instead of Serpenta&#039;s.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Volkite Charger===&lt;br /&gt;
[[File:Volkite-charger2.jpg|200px|thumb|right|Volkite Charger]]&lt;br /&gt;
The rifle of the family, as stated previously, at the outbreak of the Great Crusade were the goddamn &#039;&#039;standard&#039;&#039; weapon for the [[Adeptus Astartes]]. Which I&#039;m sure was a terrifying prospect for the enemies of the [[Imperium of Man|Imperium]]. Whilst not benefiting from the range or power of its larger cousins, the charger retained the volkite beams deflagrating effects and allows its wielder a greater degree of movement. Volkite chargers are often employed by Legion Tactical Support squads. A Mastercrafted version is also the favoured ranged weapon of a certain [[Fulgrim|Sick Fuck]]. &lt;br /&gt;
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Unfortunately the laborious nature of their manufacture resulted in them being relegated in favour of the [[Bolter]], which was much easier to manufacture and supply, which was important as the crusade grew from a few thousand marines, a planet, and a moon to many hundred thousands of marines, quadrillions of [[Imperial Guard|Imperial Army]] troops, and an entire galaxy of shit to conquer. By the 42nd Millennium they are exclusively used by Tartaros Terminator Sergeants, with both armor and weapon millenia older than the Space Marine using them. Whether [[Cawl]] or [[Roboute_Guilliman|Guilliman]] has authorized Admech [[Techpriest|Techpriests]] and Astartes [[Techmarines]] to resume low level production, or if they even can, is up in the air for now.&lt;br /&gt;
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On the other hand, Veletaris squads were heavily equipped with Volkite Chargers and normal Solar Auxilia could use them as special weapons. The Solar Auxilia that made up twenty to twenty-five percent (A fifth to a fourth) of the Imperial Army by the Horus Heresy. So, there were literally quadrillions of these being made by then.  Most likely the shift to Bolters can be explained by their wide variety of Special Ammunition (even normal Bolt Shell production would quickly become waaaaaay more expensive than Volkite Chargers). If so, was a moronic decision as Bolt Pistols with anything except non-standard shells while using Volkite Calivers and Chargers as standard would have been far better. Mechanicum Infantry also used the Volkite Charger, further crippling the lore about demand out-stripping supply for the vastly less numerous Astartes.&lt;br /&gt;
Thus the only real reasons for the change would be the Charger&#039;s poor armor penetration and the need for coolant compared to Bolters, though we don&#039;t know how it&#039;s cooled so coolant might not be used and it&#039;s armor-penetration is said to only be slightly lower than a bolter in the fluff. As a direct energy weapon would heat up faster and for longer than an air cooled projectile firearm (depending on what cooling tech was used, though, and how hot the projectile weapon got).&lt;br /&gt;
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===Volkite Caliver===&lt;br /&gt;
[[File:Volkite-caliver2.jpg|200px|thumb|right|Volkite Caliver]]&lt;br /&gt;
A long range tactical Volkite weapon.&lt;br /&gt;
&lt;br /&gt;
If the Volkite Charger is the assault rifle of the Volkite family, then the Volkite Caliver would be considered as the light machine gun of said family. A rifle Volkite variant with a devastating effect on flesh and bone, the volkite caliver was often employed by mobile Legion Tactical Support Squads, utilizing firepower and accuracy far and above superior to that of the more common bolter. The larger frame of the Caliver means that it is able to house a larger energy storage and battery to power the entire weapon at a more efficient and cost-effective way.&lt;br /&gt;
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It is also somewhat comparable to a light squad support weapon, longer and bulkier than the Charger, though still loaded from a box magazine and fairly easy to carry. With a better range than the Charger at a cost of being unable to fire on the move.&lt;br /&gt;
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There are some claims that the Volkite Caliver was the standard issue Astartes weapon in the early years of the Great Crusade instead of the Charger. Perhaps a typo or perhaps just yet another layer of conflicting lore.&lt;br /&gt;
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===Volkite Blaster===&lt;br /&gt;
[[File:VolkiteBlaster.jpg|200px|right|thumb|Volkite Blaster]]&lt;br /&gt;
The only Volkite weapon in regular plastic 40k besides Charger armed Tartaros Sergeants and Relic Dreadnoughts (and not itself found in any 30k books, even the Mechanicum Red Book), and only seen on Tech-Priest Domini to boot. It might have been custom-constructed, or it might have started life as a Caliver before being integrated into someone&#039;s arm, but trades the tip of the Caliver&#039;s range for 50% more dakka. &lt;br /&gt;
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Seeing as how it is now permanently attached to a Tech-Priest, the Volkite Blaster gets most of its source of power from the inner workings of whatever cybernetic hijinks that the Domini has incorporated into his body. Which allows it to technically have an indefinite amount of shots so long as the Tech-Priest is still alive and kicking.&lt;br /&gt;
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As they are one of the few Volkite weapons still in use in the 41st millennium, the Techpriests in charge are understandably quite touchy and paranoid about this elusive piece of tech. Guarding it pretty viciously to any tech-thieves or bandits. However with [[Roboute Guilliman|Big Bobby G]] running around right now, the status of the Volkite Blaster being the only Volkite weapon in production &#039;&#039;might&#039;&#039; change in the near future. And it&#039;s happenend, look at the Neo-Volkite&#039;s entry above this one to see a brand spanking new death ray.&lt;br /&gt;
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There is also a special prototype up-volted Volkite Blaster lazily named &#039;&#039;&#039;Weapon XCIX&#039;&#039;&#039;, designed in Ryza. Unlike most of the results of Ryza&#039;s experimentation, this actually found its way onto the battlefield where it has proven to be devastatingly powerful.&lt;br /&gt;
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===Volkite Cavitor===&lt;br /&gt;
[[File:Cavitor.png|200px|right|thumb|Volkite Cavitor]]&lt;br /&gt;
The shotgun of the Volkite family, exclusive to the [[Night Lords]]&#039; Contekar Terminator Elite. With how much chaos Volkite weapons usually generate, it is not surprising to see the legion of Batman sociopaths hogging all the good Volkite shit. For those who do not know, the Contekars were recruits from Nostramo&#039;s ruling class. What this means is that like the [[Kabalite Trueborn|Kabalite Trueborns]] of [[Dark Eldar]] society, they tend to view the common plebs with utter disdain. Now why the Contekars are a melee-heavy Assault Terminator-esque squad despite the whole Night Lords&#039; doctrine of fighting fast and &#039;&#039;hard&#039;&#039;, we aren&#039;t too sure. &lt;br /&gt;
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Nevertheless, despite the strange change in legion tactics, Contekars still do strike as much fear as a rampaging [[World Eaters]] berserker. Seeing as how all Contekars could wield a chainglaive, the introduction of the Volkite Cavitors serve as a highly complementary sidearm for these aloof twats. How the Cavitor could split its beams, we dunno, but the ability to hit multiple targets at once, who, in turn, may further spread the flames to their allies, makes the Cavitor a powerful force multiplier. Unfortunately, the Cavitor is stupidly short-ranged, as in, [[Inferno Pistol]] [[Derp|levels of short-range.]] This means that a certain absolute chadman, in one final fuck you, could quite literally run towards the Contekar who lit him ablaze and proceed to give him [[Awesome|a warm,]] [[Vulkan]][[Awesome|-level hug.]] &lt;br /&gt;
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On the tabletop, Cavitors spray four Strength 6 murderbeams, but at a measly 10&amp;quot; range (That is shorter than a &#039;&#039;Flamer&#039;&#039; mind you). Comes included with a [[Chain Weapon#Chainblade|Chainblade]] to [[RIP AND TEAR|further fuck things up at close range,]] because why the hell not? This means it sucks at fighting other Terminators. Especially those with Cyclone Missile Launchers or Plasma weapons. It is a pretty good MEQ mulcher though.&lt;br /&gt;
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===Volkite Incinerator===&lt;br /&gt;
[[File:Volkite_Incinerator.JPG|200px|right|thumb|Volkite Incinerator]]&lt;br /&gt;
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[[Awesome|A motherfucking laser chest beam!]]&lt;br /&gt;
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The Volkite Incinerator was a powerful purpose-designed Volkite ray weapon that was mounted in the chest-unit of each [[Ursarax|Ursarax Tech-guard,]] allowing it to both attack its victims at range with a lethal Volkite beam and also by grabbing its foe within its claws and drawing them in to suffer the full brunt of this discharge at point-blank range.&lt;br /&gt;
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This confined ray blast was particularly devastating in its power and was able to disintegrate even heavily armored warriors in mere moments at such short range, which makes it almost all but impossible to fight these things head-on in CQC.&lt;br /&gt;
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Unfortunately, in terms of crunch, in contrast to the standard-issue lightning claws, the Volkite Incinerator [[Derp|isn&#039;t too great in CC despite the dictation of the fluff,]] as four attacks at S10 almost always beats ONE S6 instant death attack (even if the target is T6) but if you get locked in multiple rounds it can be okay enough against T6 models.&lt;br /&gt;
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===Volkite Sentinel===&lt;br /&gt;
[[File:Volkite_Sentinel.JPG|200px|right|thumb|Volkite Sentinel]]&lt;br /&gt;
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The weapon-sponsons of the Volkite family.&lt;br /&gt;
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The Volkite Sentinel was an automated, slaved weapon systems controlled independently by its own Servitor-brain. Volkite Sentinels were used as defensive weapons found on a number of larger Mechanicum war engines, most commonly the [[Triaros Armoured Conveyer]].&lt;br /&gt;
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Each Volkite Sentinel was actually a pintle-mounted Volkite Charger which could be fired in addition to any other weapons the vehicle was carrying. Because of its Servitor brain, the Volkite Sentinel was able to target units separately from the vehicle&#039;s main armament or the direction of its gunners.&lt;br /&gt;
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Crunchwise, Volkite Sentinels are a subtle, but potent feature. Essentially they are two Volkite chargers that may target independently of the Triaros itself (and presumably the other Volkite weapon); these can be used to take out &amp;quot;Chaff&amp;quot; units (exceptionally important if you&#039;re using this in 40k).&lt;br /&gt;
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This weapon is one of the rare instances of a weapon variant specifically designed as a sponson or pintle-mounted armament. Almost any other time it is simply a heavy weapon duct-taped to the vehicle.&lt;br /&gt;
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===Volkite Saker===&lt;br /&gt;
[[File:Volkite_Saker.JPG|200px|right|thumb|Volkite Saker]]&lt;br /&gt;
One of the three primary weapons of the [[Sabre Strike Tank]]&lt;br /&gt;
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In contrast to the Sentinel, the Volkite Saker is a relatively large weapon of the Volkite family that offers a true &#039;medium&#039; between the lighter hand-held Volkites to the fuck huge superheavy Volkites mounted on Knights and superheavy tanks.&lt;br /&gt;
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As one of the primary weapons for the new and improved Sabre, the Saker is unfortunately hull mounted, meaning it is only as effective if the front of the vehicle actually faces something. You would expect that something like a Volkite, would be mounted on a more effective turret.&lt;br /&gt;
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On a more interesting tidbit, although Saker may sound like gibberish, it is actually a type of medium cannon that was slightly smaller than the Culverin, another type of cannon. The more you know.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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===Volkite Culverin===&lt;br /&gt;
[[File:Volkite_Culverin.jpg|200px|right|thumb|Twin-linked Volkite Culverin]]&lt;br /&gt;
The heavy weapon, bulky, powerful, with a massive rate of fire and equally large ammunition requirement. The largest most potent man-portable Volkite weapon in the Imperium&#039;s arsenal, its beam has a devastating effect on organic matter, explosively burning flesh into ash and jetting fire. [[Contemptor Dreadnought|Contemptor Pattern Dreadnoughts]] could mount two Volkite Culverins on a single arm for a devastating primary weapon.&lt;br /&gt;
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It&#039;s like a [[Heavy Bolter|heavy bolter]] if it fired even &#039;&#039;faster&#039;&#039; and its shots caused the enemy to spontaneously combust. Perfect for taking out that 20 man squad of [[Assault Squad|assault marines]] and for anti-infantry Scimitar jetbike loadouts.&lt;br /&gt;
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Heavy weapon squads full of these guys are your best option for long-range multipurpose murder, as they will incinerate entire squads of light infantry in a single salvo, and 5 shots at S6 is pretty solid against light to medium vehicles as well.&lt;br /&gt;
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===Volkite Veuglaire===&lt;br /&gt;
[[File:Volkite_Veuglaire.JPG|200px|right|thumb|Volkite Veuglaire]]&lt;br /&gt;
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The Volkite Veuglaire is a type of Imperial Volkite Weapon.&lt;br /&gt;
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Used on the [[Armiger Knight Moirax|Knight Moirax]], the Volkite Veuglaire is a cousin of the Volkite Culverin and was a rare and ancient type of weapon. They were known for their complex mechanisms that were often beyond the ability of simple Sacristans to repair.&lt;br /&gt;
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But for those Households that still operate them, Volkite Veuglaire are prized for their ability to clear light infantry from the battlefield. Combined with the [[Miscellaneous Weapons#Gyges Siege Claw|Gyges siege claw,]] the Knight Moirax is a pretty nasty beast in CQC all things considered.&lt;br /&gt;
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===Volkite Falconet Battery===&lt;br /&gt;
[[File:Volkite_Falconet.JPG|200px|right|thumb|Volkite Falconet Battery]]&lt;br /&gt;
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The Volkite Culverin&#039;s big sister. &lt;br /&gt;
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The Volkite Falconet Battery is a pair of extremely large Volkite weapons mounted exclusively on the [[Deredeo Dreadnought|Deredeo Pattern Dreadnought]]. The size of the Volkite Falconet Battery allows it to lay waste to large numbers of enemy units, and we mean a metric shit ton. Seriously, just look at the size and length of the barrel and imagine it being dual-wielded by a dreadnought. &#039;Tis some scary shit.&lt;br /&gt;
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The Volkite Falconet Battery is often paired with the [[Boreas Air Defence Missile]] Platform, which makes the Deredeo a sufficient anti-air vehicle whilst having the weapon to deal with those pesky infantry trying to outflank it.&lt;br /&gt;
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===Volkite Demi-Culverin===&lt;br /&gt;
[[File:VolkiteDemi.jpg|200px|right|thumb|Volkite Demi-Culverin]]&lt;br /&gt;
The bigger brother to the Culverin, this is only available to the Solar Auxilia (for now). A powerful weapon from the [[Dark Age of Technology]], the weapon could tear through infantry squads with ease, it is basically one of the best tarpit cleansers if used correctly as the beams can jump from target to target on a much wider and longer range then normal Volkite weapons.&lt;br /&gt;
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It boasts one more point of Strength and one more shot than the man-portable version, and is found on the spiffy [[Leman Russ Incinerator]]. Demi-culverin. For when you want to say &amp;quot;&#039;&#039;Screw that guy and everyone around that guy&#039;&#039;.&amp;quot;&lt;br /&gt;
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The Demi-Culverin is one of the best examples of Ad Mech naming incompetence in 40k. IRL a Demi-Culverin fired a shot half the weight of a full Culverin (Demi is French for &amp;quot;half&amp;quot;). [[Fail|So why the Ad Mech decided to make the Demi-Culverin more powerful than the Culverin is a mystery.]]&lt;br /&gt;
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===Volkite Cardanelle===&lt;br /&gt;
[[File:Volkite Cardanelle Kratos.png|200px|right|thumb|Volkite Cardanelle]]&lt;br /&gt;
The Volkite Cardanelle is one of the primary weapons used by the [[Kratos Heavy Assault Tank]]. A heavy Volkite weapon that is, for all intents and purposes, the bigger brother of the Volkite Demi-Culverin, the Volkite Cardanelle is built when the Imperium and later Traitor forces, wanted a Volkite weapon that will ignite more units without needing to face the high procurement cost of larger Volkite weapons during the [[Great Crusade]]. Lo and behold, the Cardanelle was created.&lt;br /&gt;
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On the tabletop, the Cardanelle is obviously meant to be used against infantry. &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;A metric shit ton of infantry.&#039;&#039;&#039;&#039;&#039;&amp;lt;/u&amp;gt; Like, we are talking 2-3,000 points worth of &#039;&#039;infantry.&#039;&#039; Obviously, this makes the Cardanelle a nightmare against horde armies like [[Ork]] and [[Tyranid]] players. Fortunately for those two, the Kratos is considered a relic tank and is only (For now) used in the [[Horus Heresy]] games.&lt;br /&gt;
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===Volkite Chieorovile===&lt;br /&gt;
[[File:Volkite_Chierovile.PNG|200px|right|thumb|Volkite Chieorovile]]&lt;br /&gt;
Big goddamn Volkite gun mounted onto the [[Questoris Knight Styrix]]. Just think of it as a Volkite Culverin on steroids as the Culverin is situated on a Dreadnought, this mother of a gun is situated on a Knight.&lt;br /&gt;
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Seeing as how a normal Volkite Charger can already turn a few unfortunate bastards into radioactive isotopes, the Volkite Chieorovile can eliminate large numbers of enemy infantry at range far greater than a typical Volkite.&lt;br /&gt;
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With a range equal to the Culverin version, this baby puts out five S8 AP3 shots which is great at turning entire armies into flaming soon-to-be-corpses. Who wouldn&#039;t want to use a gun that kicks out the equivalent of 5 Krak missiles that set blobs on fire per turn?&lt;br /&gt;
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===Volkite Combustor===&lt;br /&gt;
[[File:Vc.JPG|200px|right|thumb|Volkite Combustor]]&lt;br /&gt;
The more [[Edgy]] sister of the Volkite Chieorovile. The Volkite Combustor is another Knight-based Volkite weapon, used exclusively by the [[Chaos Knight Abominant]]s.&lt;br /&gt;
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Like the rest of its Volkite family, the Combustor is able to atomise elite infantry and light vehicles alike under a beam of deflagrating death. However, what makes it different from the Chieorovile remains to be seen until rules comes out.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, this monster is a god damned tarpit cleanser and even light vehicle sweeper. An Abominant-exclusive weapon, the Volkite Combustor clocks in at 30&amp;quot; Heavy 6 S10 AP-1 D3; making it more than capable of burning through crowds, while the 3 mortal wounds on a natural 6 to wound allows it to wreck light vehicles.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Volkite Carronade===&lt;br /&gt;
[[File:Volkite_Charonade.PNG|200px|right|thumb|Volkite Carronade]]&lt;br /&gt;
Disgusted by the prospect of the largest weapon in a given type being able to be held by a person, those [[Adeptus Mechanicus|crazy Martians]] decided to supersize it and put it on the turret of the [[Fellblade]] super-heavy tank, creating the [[Glaive]] in the process.&lt;br /&gt;
&lt;br /&gt;
At first glance it&#039;s almost comically short-ranged for a super-heavy tank weapon, but when you consider it hits absolutely &#039;&#039;everything&#039;&#039; in a straight line (which is as wide as the weapon&#039;s barrel, which is about the same as the height of a space marine) between its smoking barrel and its max range, turning entire tank columns into molten heaps of slag and reducing infantry formations into screaming, flaming soon-to-be-corpses who proceed to set their own allies alight, it ends up looking pretty good. And unlike psychic beams, the beam&#039;s strength is only reduced by other super-heavies and buildings.&lt;br /&gt;
&lt;br /&gt;
That said, it hits YOUR units too, so don&#039;t place anyone you don&#039;t want to lose in front of it when it fires. And don&#039;t think being inside a transport when it hits will save you; if the transport takes a penetrating hit, even if all it ends up doing is Crew Shaken, you take a bunch of hits. &#039;&#039;With&#039;&#039; the normal volkite ability to generate more. Dark Eldar, don&#039;t even &#039;&#039;bring&#039;&#039; Raiders; they&#039;ll just make it hurt more.&lt;br /&gt;
&lt;br /&gt;
...although maybe they like that.&lt;br /&gt;
&lt;br /&gt;
===Volkite Eradicator===&lt;br /&gt;
[[File:Volkite_Eradicator.JPG|200px|right|thumb|Volkite Eradicator (Reaver)]]&lt;br /&gt;
A Titan-sized Volkite weapon used by [[Warhound Scout Titan|Warhound]] and [[Reaver Battle Titan|Reaver-class Titans]] as a shield-popper. These things are devastating weapons that could either set half of an entire legion of Space Marines into cooked, medium-rare transhuman meat or turn weakened Titans into a pair of stilted legs. Due to this, they&#039;re quite popular among the more belligerent of Titan Legions. This is the point where it gets legitimately awe inspiring, because at this size it stops setting things on fire in favor of reducing flammables to ash and boiling anything that isn&#039;t.&lt;br /&gt;
&lt;br /&gt;
It is considered a carapace-mounted weapon for Reaver Titans while it is an arm-mounted weapon for Warhound Titans.&lt;br /&gt;
&lt;br /&gt;
On the Titanicus tabletop, the Volkite Eradicator is a 20 point S5 weapon that could fire 3 shots and have the Voidbreaker ability, which forces the target to make two extra void shield saves so long as a single shot hits. Unfortunately, breaking shields is what it is only good for. At S5, the Eradicator isn&#039;t really what you would consider a dedicated Titan-killer, so it is best used for its intended role.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Volkite_Eradicator_Warhound.JPG|Warhound variant.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volkite Destructor===&lt;br /&gt;
[[File:Volkite_Destructor.JPG|200px|right|thumb|Volkite Destructor]]&lt;br /&gt;
The final word (so far) in groundside Volkite weaponry, the Destructor is a arm weapon for the mighty [[Warlord Battle Titan|Warlord-class Titan]]. Like its smaller brother, the Eradicator, the Volkite Destructor is a dedicated shield popper; capable of overloading enemy Titan Void Shields in short order. Over twice the size of the Carronade, it is the largest Volkite weapon known. Not so much for boiling entire tank platoons as it is for setting entire fortresses ablaze and scorching entire battlefields at this point.&lt;br /&gt;
&lt;br /&gt;
The Volkite Destructor is an arm-mounted weapon for Warlord Titans.&lt;br /&gt;
&lt;br /&gt;
In terms of rules for Adeptus Titanicus, the Destructor is a tad bit more powerful than the Eradicator, making it less egregious when it comes to its effectiveness versus its price. At 40 point and at S6, the Destructor is similar to the Eradicator, being able to fire 3 shots whilst also having the Voidbreaker ability.&lt;br /&gt;
&lt;br /&gt;
Moreover, unlike the Eradicator, the Destructor has additional unique abilities, such as the &#039;&#039;&#039;Beam&#039;&#039;&#039; and &#039;&#039;&#039;Draining&#039;&#039;&#039; traits, meaning that if you position your model correctly and push the reactor you can simply skip rolling to hit and guarantee three shots will hit the target (even if you make a called shot). By itself, S6 isn’t particularly terrifying, but this can be offset by applying bonuses such as &#039;&#039;&#039;Scorched Earth&#039;&#039;&#039; from the Extergimus maniple or applying a &#039;&#039;&#039;Coordinated Strike&#039;&#039;&#039; from a Squadron such as with Legio Venator or Vulcanum. Particularly enthusiastic and/or insane players could consider applying &#039;&#039;&#039;Experimental Weapons&#039;&#039;&#039; in the hopes that the Volkite Destructor is selected for the +2 bonus and then follow up with &#039;&#039;&#039;Overcharged Cannon&#039;&#039;&#039; to add an additional +2.&lt;br /&gt;
&lt;br /&gt;
===Volkite Storm Accelerator===&lt;br /&gt;
The biggest Volkite weapon of all, and the only one to be used in naval combat, only ever mounted on Imperator Somnium, second flagship of [[the Emperor]]. We are forced to assume its barrel is fashioned into a might golden dong and mighty rays of doom spew forthwith.&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Squat Volkite Weapons==&lt;br /&gt;
===Volkanite Disintegrator===&lt;br /&gt;
[[File:VolkaniteSquat.jpg|200px|right|thumb|Volkanite Disintegrator]]&lt;br /&gt;
A Squat-made Volkite weapon.&lt;br /&gt;
&lt;br /&gt;
These are a type of hand-held pistol/submachinegun weapons used by the [[Leagues of Votann]] and even then, it is largely reserved for high-ranking members due to the inherent dangers of volkite weapons. In this regard, the most common users are either [[Kâhl]]s or [[Hearthguard]]s. Due to it being Squat, these Volkites are superior to their Imperial counterparts, however, superior in &#039;&#039;what degree&#039;&#039; is up in the air, although if we take the crunchrules seriously, it is possibly in increased firepower.&lt;br /&gt;
&lt;br /&gt;
Despite having a slightly different spelling, volkanite is basically the same as volkite.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, they are 18&amp;quot; HunTR 3, S5 AP0 D1, with 6s to hit doing 1 mortal wound. Good old volkite guns, with a better fire rate than most. An alternate upgrade for your Kahl and Hearthguard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Volkanite_Disintegrator_2.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{40k-Squat-Weapons}}&lt;br /&gt;
==In action==&lt;br /&gt;
*A volkite charger equivalent in the game Killing Floor 2 *CHOOMING* zombies can be seen in action [https://youtu.be/Thxv8IJV9hE?t=17m2s here].&lt;/div&gt;</summary>
		<author><name>2A02:1808:82:937A:655A:4F05:B0B4:EBA6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lasgun_Patterns&amp;diff=300906</id>
		<title>Lasgun Patterns</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lasgun_Patterns&amp;diff=300906"/>
		<updated>2023-05-25T14:05:51Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:82:937A:655A:4F05:B0B4:EBA6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:1271099410879.jpg|thumb|right|The closest thing to choice an Imperial guardsmen will have - what sort of lasgun he&#039;ll get (not an actual choice, generally speaking).]]&lt;br /&gt;
There are a dizzying number of different [[Lasgun]]s in the [[Imperium of Man]], often referred to as &amp;quot;Patterns&amp;quot; (an old British terminology for firearm designs, in the 18th century the standard long arm of the British Army was the Land Pattern Musket), as many of them are made from specific design philosophies. In a brief effort to cover the dizzying number of different Lasgun types and a bit of information about each, this article has been made.&lt;br /&gt;
&lt;br /&gt;
==Varying Lasgun Types==&lt;br /&gt;
====Kantrael Pattern Lasgun====&lt;br /&gt;
[[File:Lasgun.jpg|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Named for the forgeworld in which it was first built, the Kantrael-pattern Lasgun is considered by many to be the most iconic Lasgun in the Imperium, with its only real rival being the Mars Pattern. The Kantrael Pattern Lasgun was developed specifically for the [[Cadia|Cadian Shock Troops]] and for Kantrael&#039;s own PDF, and it shows; the gun has a reinforced frame and was the first Lasgun to feature bayonet lugs as a built-in component. Like the shorter Armageddon pattern, the Kantrael Pattern features a top-mounted rail to allow easy mounting of scopes and other accessories as well.&lt;br /&gt;
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====Galaxy Pattern Lasgun====&lt;br /&gt;
[[File:Galaxy_Lasgun.PNG|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Favored by the [[Catachan Jungle Fighters]] and the [[Armageddon Steel Legion]] for roughly the same reason, and being the preferred weapon of the former, the Galaxy Pattern Lasgun features a shorter barrel and increased cooling, making it more of a [[Lascarbine]] than a Lasgun. It lacks the standard bayonet lugs of the Kantreal Pattern (its immediate predecessor), but is both lighter, easier to handle, and still boasts a scope rail. The Galaxy Pattern was the first Lasgun in the Imperium to include an easily swapped barrel, enabling it to be easily converted to a Sniper Rifle (long-las) or cut down carbine (Voss Pattern).&lt;br /&gt;
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====Voss Pattern Lasgun====&lt;br /&gt;
[[File:Inq-wp-lasgun-4.jpg|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
The Voss Pattern is virtually identical to the Galaxy Pattern in terms of function, and was intended for [[Chimera Transport|Chimera]] and [[Leman Russ Battle Tank]] crews - Guardsmen who had need of ample firepower but need to minimize both size and weight. With all the firepower of its big brother but a shorter effective range, the Voss Pattern is essentially a Galaxy Pattern with a shortened barrel and a folding skeletal stock. Like the Galaxy Pattern, it&#039;s primarily seen used by the Armageddon Steel Legion and Catachan Jungle Fighters, being the favored Lasgun of the former. Uniquely, the Voss operates only on automatic.&lt;br /&gt;
&lt;br /&gt;
====Lucius no.98 Pattern Lasgun====&lt;br /&gt;
[[File:Lucius_Lasgun.PNG|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Made famous by the [[Death Korps of Krieg]], the Lucius Pattern - sometimes called the Number 98 (unsubtle reference[https://en.wikipedia.org/wiki/Karabiner_98k] when one remembers what the Krieg look like) - is designed for brute force; its power pack operates at a higher charge than many other more common patterns of Lasgun. This gives the weapon more punch, but drains the powerpack after only 25 shots. Another downside: Unlike other Lasguns, the Lucius is semi-automatic only, with a slower recycle rate than other Lasguns. It was judged by the Kriegers that the extra stopping power of the Lucius pattern essentially makes up for this drawback. The barrel of the Lucius is its most distinctive feature; it has a series of heatsinks to dissipate the excessive heat buildup the increased energy output of the Lucius Pattern creates under sustained fire. Even with the heatsinks, the Lucius is prone to dangerous overheating, a risk that the Kriegers consider to be insignificant. Made its debute in [[Darktide]] where it functions as the game&#039;s designated marksman rifle.&lt;br /&gt;
&lt;br /&gt;
====Triplex Pattern Lasgun====&lt;br /&gt;
[[File:Triplex.PNG|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
This is the preferred weapon of the [[Mordian Iron Guard]] and [[Valhallan Ice Warriors]]. It gets its name from its variable fire-rate settings; whereas most Lasguns simply have semi-automatic or automatic-only fire modes, or, rarely, the ability to swap, the Triplex has both semi-automatic and a three-round burst setting, rare among las-weapons. It also features a &amp;quot;high intensity&amp;quot; mode that can do substantial damage, but renders the weapon unreliable and capable of overheating and exhausting its power pack in record time, making the Triplex a somewhat-sought-after weapon - offset by finicky electronics and a short barrel length making it somewhat less-suited to open-terrain warfare than newer Lasguns.&lt;br /&gt;
&lt;br /&gt;
====Accatran Pattern Lasgun====&lt;br /&gt;
[[Image:Accatan.jpg|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Standard issue weapon for [[Elysian Drop Troops]], this Lasgun is fully-automatic and utilizes a bullpup power pack configuration to make it lighter and shorter, perfect for soldiers typically deployed by Grav-Chute. It also includes a carrying handle which doubles as iron sights, similar to the design of most other Accatran pattern weapons like the [[Melta|Melta Gun]] or [[Plasma Gun]] built for Elysian Drop Troops. The most interestingly however, is that it comes with an integrated lamp pack. The lamp pack is powered by the same power cell that provides the lasgun’s ammunition, but the power draw is so small as to be negligible. The compact design of the weapon is due in part to the power cell’s location in the stock. Special sub-patterns of the Accatran has an [[Combi-Grenade Launcher|integral single shot auxiliary krak grenade launcher under the barrel.]] It made is debut in [[Darktide]] where it functions as the game&#039;s light machine gun or SAW to mow down hordes of [[Plague Zombie]]s.&lt;br /&gt;
&lt;br /&gt;
====Necromunda Pattern Lasgun====&lt;br /&gt;
[[Image:EscherTac-Nov13-Lasgun5if.jpg|left|250px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Made for the horrors of hive warfare and planetary defense, the NPLG is a brute of a lasgun. It can be flipped for semi-auto or automatic fire. Compared to other lasguns, it has a somewhat shorter charge and a shorter range, similar to the Triplex. However, it is far more reliable and compact. The primary producers of these weapons come from [[House Escher]], which means, yes, an entire [[Necromundan Spiders|Imperial Guard regiment]] could source their guns from a bunch of [[wat|1980s glamor rock band members.]] For unknown reasons the necromunda pattern also has a diagonal power pack well. It also features a folding stock and the barrel can be outfitted with an [[Exterminator]].&lt;br /&gt;
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====Nihilis Pattern Lasgun====&lt;br /&gt;
[[Image:Van_Saar_Lasgun.PNG|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
A specialized pattern of lasgun exclusively produced by (and for) [[House Van Saar]]. It is said to be much more potent than other lasgun patterns, however, several of these lasguns were recalled due to logistics errors. Lasguns issued between M35 and M40, with serial numbers 00001475 through 72341110 were recalled as they were originally intended for personal use, but issued to the Astra Militarium [[derp|by mistake]]. Issues with these lasguns made them operate outside of normal combat parameters. These included: Above-average Combat Efficacy, Temperamental Machine Spirit, No Bayonet Attachment Point, [[Cancer|Unexpected Operator Hair Loss, and Unexpected Operator Death.]] Soldiers issued these lasguns were instructed to return these weapons to the regimental quartermaster. Replacements were expected to be issued in 2-3 months depending on distance from nearest forge world and warp-time dilation on delivery vessels. As an apology for the mistake, regiments issued the faulty lasguns were issued almost-new condition [[Plasma Gun]]s that were [[EPIC FAIL|permanently locked to the overcharge setting.]] [[Wat|Again, why a laser is leaking nuclear radiation, we have no idea.]] [[Votann|Something seriously fucky is going on in Van Saar HQ.]]&lt;br /&gt;
&lt;br /&gt;
====Mars Pattern Lasgun====&lt;br /&gt;
[[Image:Mars_Pattern_lasgun.png|left|250px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Yep, [[Mars]] makes lasguns, too.  Specifically, anywhere that doesn&#039;t have the options to make a more specialized pattern of lasgun uses the Mars pattern as a base. Also known as &amp;quot;the Guardsman&#039;s friend&amp;quot;, Mars lasguns are designed for maximum pew-pew; they have a good range due to its ridiculously long barrels, good charge, and fire at full auto. They&#039;re used largely for massed laser combat, but their commonality makes sure they show up *everywhere* that resale guns are found. It&#039;s also the favoured weapon of the [[Tallarn Desert Raiders]]. The stock can also be retrofitted to be more compact, making it a good choice for tank crews.&lt;br /&gt;
&lt;br /&gt;
====Ryza Pattern Lasgun====&lt;br /&gt;
[[Image:RyzaLasgun.jpg|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Functionally identical to the Mars pattern in performance, the Ryza pattern is made by the eponymous [[Ryza|forge world]] for the guardsman drawn from the local sector. A full on charge repeater. The Ryza acts more akin to a submachine gun than a proper Lasgun and is popular in more cramp conditions where its small size and rapid firepower works in its favour. The only downside to the Ryza is that it lacks a stock, which makes aiming a pain in the ass, and that it does not have a conventional charge pack. Recharging propably depends on a plug cable and a power connector as there is no physical evidence of it having a charge pack. It is most notable for Ryza&#039;s raypunk aesthetic giving it a conical, reticulated appearance. This was the lasgun the original Rogue Trader-era Imperial Guard miniatures used. &lt;br /&gt;
&lt;br /&gt;
====Vostroyan Pattern Lasgun====&lt;br /&gt;
[[Image:VostroyaLasgun.jpg|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
The Vostroyan Lasgun is no normal weapon; it is the mainstay weapon of the [[Vostroyan]] regiments. Fine wood-grain stocks replace more modern versions, carefully-tooled barrels replace the mass-production variants used by other factions, and high-quality scopes replace standard optics. Each Vostroyan rifle is practically worthy of being a museum display piece by its lonesome, and a common joke is that their weapons are worth more than the Guardsmen carrying them. Like the Lucius pattern, they are optimized for semi-automatic firing.&lt;br /&gt;
&lt;br /&gt;
====Merovech Pattern Lasgun====&lt;br /&gt;
[[Image:Merovech.jpg|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Designed purely for close range assaults, this gun is heavily reinforced and has a bayonet built into its short and heavy frame. A dual-magazine fed Lasgun designed to maximize fire rate, the surprisingly compact Merovech boasts a phenomenal rate of fire and is also known at the &amp;quot;Persuader.&amp;quot; While it burns through energy at an enormous rate, has terrible accuracy, and poor effective range, the sheer volume of energy it hoses out makes it perfect for cramped urban battlefields and trench warfare. Moreover, this thing can transform into a mini [[Multilaser]], especially when paired with an oversized &amp;quot;drum&amp;quot; power pack that nearly doubles the weapon&#039;s capacity. It&#039;s just as popular among criminals and Hive Gang Leaders due to these aspects.&lt;br /&gt;
&lt;br /&gt;
====Veteran&#039;s Lasgun====&lt;br /&gt;
[[Image:1424459780304.png|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Awesome|An actual twin-linked lasgun]]. Yeah we joke about the whole laser pointer = twin-linked thing over here, but the real deal is pretty badass. Forge Worlds and munitions plants of the Imperium rarely stray from their precious STC templates. However, soldiers in the field might alter their weapon of choice for longer range or increased firepower to better fight the enemies of Mankind. The Veteran&#039;s Lasgun for example is one of these field modifications having a second barrel installed under the first for increased firepower.&lt;br /&gt;
&lt;br /&gt;
====Shotlas Lasgun====&lt;br /&gt;
[[Image:Shotlas.jpg|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
What happens when you &#039;&#039;really&#039;&#039; want to lug around a mini-[[Multilaser]] like you&#039;re [[CS Goto]]. An illegal modification of a standard lasgun popular amongst the techwrights and armour-mongers of Footfall, the ‘shotlas’ is rigged to discharge more energy per shot, at the cost of beam coherence, with shots swiftly losing power and becoming ineffective at longer ranges. Like a minigun, it has a three rotating barrels, with each barrel automatically discharging a shot in a consistent and effecient manner. Its multi-barrel design also helps the weapon to stay cooler for longer, allowing the user to fire repeatedly on full-auto without the worry of it melting in your hands. Found only in [[Dark Heresy]].&lt;br /&gt;
&lt;br /&gt;
====Sump Pattern Lasgun====&lt;br /&gt;
[[Image:Sump_Lasgun.PNG|left|200px]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
Used by [[murderhobos]] and the like in [[Necromunda]]. Whilst technically kitbashed. These rundown dollar-store Lasguns are actually produced in enough quantities with a consistent design that it became an actual independent pattern. These are Lasguns built on the cheap. Literally. Its stock is nothing more than a wooden plank carved into one. Its powerpack and focusing lens are cannibalised by the ones used by House Escher. Its superstructure is made from really cheap and affordable scrap metal. The barrel is shortened to save on cost. And it is all held together by duct tape and wish fulfillment. The result is a Walmart Lasgun that [[Scavvies]], [[Hive Scum|Scummers]] and members of [[House Cawdor]] could afford. The only downside is that they are all-round inferior. Shit range, shit power conservation and inaccurate to boot due to inferior materials. But you get what you pay for. Now &#039;&#039;who&#039;&#039; exactly manufacture these things, we have no idea outside of the fact that it may be located somewhere in the Hive Primus Outland areas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:82:937A:655A:4F05:B0B4:EBA6</name></author>
	</entry>
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