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		<id>http://2d4chan.org/mediawiki/index.php?title=Photon_Thruster_Weapon&amp;diff=379194</id>
		<title>Photon Thruster Weapon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Photon_Thruster_Weapon&amp;diff=379194"/>
		<updated>2023-05-24T14:45:55Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:83:44B7:3EEB:B042:8298:2EF8: &lt;/p&gt;
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&lt;div&gt;[[Lasgun|Despite the name,]] Photon Thruster weapons are super weird weapons designed by the [[Adeptus Mechanicus]] that has very little relation to direct energy laser weaponry. Supposedly, they fire &amp;quot;[[Wat|black laser fire]]&amp;quot; (not uv, not purple, black). Photon Thruster weapons are wielded by the Myrmidon Destructors and Thallax of the Adeptus Mechanicus. The arcane secrets of these deadly beam weapons are closely guarded by the Tech Priests of the Mechanicum. A possible explanation of this &#039;black fire&#039; or &#039;black light&#039; is that it could be a weaponized form of dark matter. Just like [[Plasma Weapons]], they are subject to the &#039;Gets Hot&#039; rule. On the other hand, perhaps the photons are being used to thrust a form of exotic matter that has no official name. Hence, black. &lt;br /&gt;
&lt;br /&gt;
In military and space talk. Thrusters refer to the engines used on rockets, missiles and spacecraft. So in effect these are weaponized &amp;quot;laser rockets&amp;quot; aka laser thermal propulsion systems. The Mechanicum essentially turned Photon engines into weapons firing unnamed matter that can&#039;t reach the speed of light on its own. Therefor, as with many weapons of the Imperium. Photon Thruster weapons could be either human or xenotech that dates back to the [[Dark Age of Technology]].&lt;br /&gt;
&lt;br /&gt;
We also know it doesn&#039;t refer to other faster than light particles because the Imperium wouldn&#039;t need to tunnel through the [[warp]] for their FTL drives. It isn&#039;t antimatter(&amp;amp; photons are their own antiparticle) because that would make Photon Thruster weapons [[Conversion Beamer]]s instead. However,  Games Workshop/Black Library could be using different terms for the same thing and are too dumb to admit they screwed up when they added them to the Horus Heresy gamebooks.&lt;br /&gt;
&lt;br /&gt;
Coincidentally, this is a similar property to the [[Dark Eldar]]&#039;s [[Eldar Laser Weapons#Dark Eldar Weapons|Darklight weapons]], which shoot a visually similar black laser affect.&lt;br /&gt;
&lt;br /&gt;
===Photon Gauntlet===&lt;br /&gt;
[[File:F6GknHs_Photon_Gauntlet.jpg|200px|right|thumb|Scratch-built Photon Gauntlet, since it doesn&#039;t have an official model yet.]]&lt;br /&gt;
&lt;br /&gt;
The shotgun version. Only available to [[Magos|Magos Primes]], [[Tech Priest Dominus|Magos Dominus]] and the [[Secutarii Axiarch]]s. As the baby of the family, its range and strength is far shorter than its larger brothers, with a max range of 12&amp;quot; and S 5, though like them it does at least fire twice (being Assault 2 instead of Heavy 2).&lt;br /&gt;
&lt;br /&gt;
Its armor piercing is decent but the chance of overheating is twice that of a Plasma pistol. It isn&#039;t a &#039;Lance&#039; weapon like it&#039;s larger cousins, making it overshadowed by less risky Archaeotech pistols and Machinator Arrays (the latter coming standard with a more devastating Inferno Pistol/[[Flamer]] combo). All in all, the Photon Gauntlet sits in a very awkward position of being nothing spectacular, if you want good anti-armor than a [[Melta]] is more feasible due to its longer range, if you want good anti-infantry than a Flamer could cover more ground at roughly the same range. &lt;br /&gt;
&lt;br /&gt;
About the only time it&#039;s a decent choice is with the Secutarii Axiarch who gets it for dirt cheap and can&#039;t have any other AP2 weapons (or a flamer). The fact that it isn&#039;t a pistol also doesn&#039;t come into play if he takes a [[Power_weapon#Power_Fist|power fist]]. &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Photon Thruster===&lt;br /&gt;
[[File:Photon_Thruster.jpg|200px|right|thumb|Photon Thruster]]&lt;br /&gt;
The mainstay Photon weapon. The Photon Thruster is one of the primary weapons of the [[Thallax]]. When fired, it unleashes a howling needle-thin beam of blackness able to pierce through the densest matter and easily able to rip apart the most heavily armored men and machines apart. The power source of these weapons are extremely unstable little understood even by the [[Myrmidon|Myrmidons]] themselves, and a catastrophic failure can lead to its wielder being consumed by raging black flames.&lt;br /&gt;
&lt;br /&gt;
Of course, the Thallax are considered somewhat disposable and that any accidents could easily be replaced.....except for the ludicrously expensive and hard to maintain Photon Thrusters.....bummer....&lt;br /&gt;
&lt;br /&gt;
On the Horus Heresy tabletop, the Photon Thruster is a 48&amp;quot; S6 Heavy 2, Lance weapon that hits at AP2 whilst causing Blind. Like all Photon Thruster Weapons, it has the Gets Hot! rule, but you are able to [[Anal circumference|penetrate the rear end of Terminator Armour like Swiss cheese.]]&lt;br /&gt;
&lt;br /&gt;
===Darkfire Cannon===&lt;br /&gt;
[[File:Darkfire_Cannon.jpg|200px|right|thumb|Darkfire Cannon]]&lt;br /&gt;
The largest of the Photon Thruster weapons.&lt;br /&gt;
&lt;br /&gt;
Believed to be of alien origin (though nothing has ever been proved, granted, it could be of Dark Eldar origin as mentioned above), the Darkfire Cannon is a long lance-like weapon that fires needle-thin beams of dark energy that can pierce even the thickest armor with ease. Unleashing screaming beams of pure darkness, armour, flesh and stone boil away with their touch, and even the most heavily armoured vehicles can be torn apart by their hellish un-light.&lt;br /&gt;
&lt;br /&gt;
Only the [[Castellax Class Battle-Automata|Castellax Battle-automata]] or larger are sturdy and powerful enough to use these.&lt;br /&gt;
&lt;br /&gt;
On the Horus Heresy tabletop, the Darkfire Cannon are a strong choice, it&#039;s better than the Melta&#039;s at taking down 2+ armour (such as terminators) and its long-range can help lay down a lot of hurt on other Monstrous Creatures or Primarchs. It also forces units to take blind tests which could really tip the balance of power when it comes to assault them (remember; monstrous creature, you have relentless). Ignore the lance factor as you&#039;re still glancing on 5&#039;s.&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:83:44B7:3EEB:B042:8298:2EF8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hellgun&amp;diff=249135</id>
		<title>Hellgun</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hellgun&amp;diff=249135"/>
		<updated>2023-05-24T14:43:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:83:44B7:3EEB:B042:8298:2EF8: &lt;/p&gt;
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&lt;div&gt;[[File:Hellgun.jpg|300px|right|thumb|The Hellgun. Sad it is getting replaced by the less awesome Hotshot Lasguns.  But not among the Kasrkin and presumably the grenadiers of IG regiments.]]&lt;br /&gt;
[[File:StormtrooperHellgun.jpg|250px|left|thumb|The enemies of the Imperium may mistakenly laugh over a &amp;quot;Flashlight with a Camping Bag&amp;quot;, but [[Emprah]] help them once he released 12 packs of (Conveniently named)&#039;&#039;&#039;&#039;&#039;[[Rape|&amp;quot;HELL&amp;quot;]]&#039;&#039;&#039;&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hellgun&#039;&#039;&#039; is an advanced high-powered variant of the IG [[lasgun]]. While the lasgun fires at a fairly rapid rate comparable to an [[autogun]], the hellgun is more or less a man portable MG-42 that shoots goddamn lasers, allowing the user to bring the [[Empra]]&#039;s light faster and deadlier than the standard-issue [[Flashlight]]. Besides the fact that it needs a backpack-mounted power supply to use, its power conduits and optics also burn out faster, requiring extensive maintenance, and because of this it is only issued to elite [[Imperial Guard]] units like the Kasrkin or elite Grenadier units. The back-pack mounted battery gives a hellgun or hellpistol continuous fire without reloading, which is very handy when you&#039;re facing massed [[Ork]]s, [[Lost and the Damned|traitor guardsmen]]/[[heretic]]s/[[cultist]]s, and [[Tyranid]]s in high-intensity combat situations. It&#039;s almost on par with a [[bolter]], but it is way easier on the quartermaster due to needing recharging instead of ammunition, although periodic maintenance does require spare parts. The newly released Cadian Gate Edition of the [[Imperial Munitorum Manual]] refers only to a Hellgun/Hellpistol. It describes them as more powerful than the standard las-fire &#039;&#039;and&#039;&#039; having excellent armor piercing capabilities. Full auto capability is also retained. For some fucktarded reason they are getting replaced by hotshot lasguns which are essentially just regular lasguns with supercharged shots. Ehhh, [[Dark Heresy]] has rules for both weapons. On the other hand, it&#039;s entirely possible that hellguns and hotshot lasguns are both equally high-penetration, high fire-rate weapons and are just different [[STC]] weapons each with their own pattern variants. Like how [[Stormbird]]s are all the same type of plane and all do the same thing, but there are many different patterns of Stormbird.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, this is dubious and contradictory as Kasrkin and many grenadier elements of other regiments (except [[Krieg]], whose grenadiers use hot-shot lasguns) still use Hellguns whereas [[Stormtrooper]]s (Tempestus Scions) use hot-shot lasguns instead. Since both are mentioned separately for different types of units, they are most likely not the same thing. It might be assumed that a hotshot lasgun merely uses the individual &amp;quot;magazine&amp;quot; hotshot power cells, while the hellgun is specifically designed to use the backpack-style &amp;quot;death-machine&amp;quot; capacitor. That or once again [[Games Workshop]] has failed to effectively manage its intellectual properties. Most likely, since the lore consistently has Stormtroopers wielding &#039;&#039;hotshot lasguns&#039;&#039; and Kasrkin as using &#039;&#039;hellguns&#039;&#039; and the art and models of both are different with the hellgun still looking like a hellgun and the hotshot lasgun looking like a bunch of cylinders getting smaller towards the barrel like a reverse telescope. Newer art has hellguns looking like hellguns and hot-shot lasguns looking like lasguns with an extended, ventilated barrel attached to the tip and varies between hot-shot power packs and backpack-mounted with cables.&lt;br /&gt;
&lt;br /&gt;
They are obviously different weapons now, though whether or not there is a significant different in armor-penetration is unknown.  Since Krieg lasguns can crater plasteel and Krieg grenadiers use hot-shot lasguns instead of hellguns, perhaps hellguns have similar penetration to normal Krieg lasguns and so would be largely pointless for Krieg grenadiers and so a higher penetration weapon was issued.  On that note, if it is cheap enough to be issued to the most expendable soldiers in the galaxy in massive numbers, [[Rage|why the &#039;&#039;fuck&#039;&#039; isn&#039;t it standard issue to the Guard in general?]] Literally every other regiment is both smaller and &#039;&#039;less&#039;&#039; expendable than the Kriegers. Use hot-shot heatsinks and hot-shot lasgun power packs and hot-shot focusing lenses in a hellgun so the lower energy won&#039;t damage the lenses and the maintenance problem preventing general issue of hellguns will be solved. The need to reload instead of just continuing to blaze away is solved simply by the numbers of the Guard. In fact, the lower numbers of soldiers equipped with hellguns is probably why backpack capacitors are used instead of far cheaper power packs anyway so that continuous fire can make up for the lack of numbers.&lt;br /&gt;
&lt;br /&gt;
Probably the latter. As evidence, please consult page 8 of Codex: [[Militarum Tempestus]], which describes the Ryza pattern Hotshot Lasgun. It is described as using &amp;quot;a hyper-yield power array worn as a backpack rig.&amp;quot; The codex entry actually mentions it NOT using the maglike power packs in service amongst the Imperial Guard. Which is unsurprising, since the IG power packs are not hotshot powerpacks (except those used by the [[Lasgun#Long-Las|long-las]]). Hotshot powerpacks are their own type and used by some types of hotshot lasguns. Presumably any kind of lasgun can use them, though, but a hotshot lasgun would probably consume all of the charge from a normal powerpack with one or a few shots or maybe draw more than the powerpack can provide with who-knows-what results.&lt;br /&gt;
&lt;br /&gt;
In light of that bit of ambiguity, the only thing that can be said definitively about the hellgun/hot-shot lasgun is that it outperforms the standard lasgun in armor-piercing and damage at the cost of increased weight and scarcity. Otherwise its the stub/auto conundrum, again. &lt;br /&gt;
 &lt;br /&gt;
Update: The recently re-released Made-To-Order Kasrkin models describe their guns as Hot-Shot lasguns. It&#039;s an official name change. Lexicanum notes that the two terms are inter-changeable and the backpack/magazine power-supply is dependent on the mark. They otherwise are still select fire, armor-piercing and (in the fluff and RPGs at least) also deals more terminal damage than the standard lasgun. The fact that GW did this is a further indication of their [[FAIL]] whose attempt to fix the Hot-Shot/Hellgun logistical debate was to state that they are [[Derp|&amp;quot;Hurr Durr. One in the same!&amp;quot;.]] [[FAIL|As you can imagine, not only was this pointless, but it ended up creating unnecessary confusion]] [[Rage|especially for Imperial Guard players who took a few years break from 40k only to come back and realize that an entire weapon family]] [[Retcon|has been retconned.]] There’s also that little detail that [[Dark Heresy]] has them as two separate weapons with their own rules. GW has since slightly retconned their retcon by stating that there are two models used by the Imperial Guard that are quite distinct in performance, and the Lucius-patterned “Heavy” model is the one used by Grenadiers and with the Hellgun nickname as opposed to the Ryza-patterned.&lt;br /&gt;
&lt;br /&gt;
And so, the difference between hotshot and hellgun remains ambiguous. Hotshot lasguns consistently being described as using heavy shots to penetrate armor whereas hellguns always use rate-of-fire plus above average power to penetrate armor. Basically opposite methods for different needs or purposes. Think building different weapon systems from the same original platform i.e. the AR-15 receiver (or Johnny Guardsman’s lasgun) being used as the basis for something like a higher caliber Designated Marksman Rifle (or hotshot) or a full automatic Light Support Weapon (or hellgun). If you accept this speculation as fact, then this means that the Hellgun should rightfully be seen as one in the same/a variant to the [[Hotshot Volley Gun| hot-shot volley gun]] instead of the base lasgun. Oh, and to further muddy the speculative water, hotshots are supposedly long and somewhat squat whereas hellguns are fat and stubby. So yes, very, very ambiguous. I guess we’ll never know.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]]. What the [[Stubber#Heavy Stubber|heavy stubber]] is to stubbers and what the [[Bolter#Storm Bolter|stormbolter]] is to bolters, the hellgun is to lasguns.&lt;br /&gt;
&lt;br /&gt;
As an aside, the Exarchs of the [[Swooping Hawks]] sometimes use the poetically-named [[Hawk&#039;s Talon]], a weapon strikingly similar to the Imperial Hellgun in function, if not quite in form. As usual for the damn elves, it&#039;s better than ours in most respects (range, rate of fire, sheer punching power) but the old Hellgun still edges it out in performance against enemy armour.&lt;br /&gt;
&lt;br /&gt;
===Hellpistol===&lt;br /&gt;
[[File:Hellpistol.jpg|250px|thumb|right|A Hellpistol.]]&lt;br /&gt;
&lt;br /&gt;
The Hellgun&#039;s baby cousin. Often confused with the Hotshot Laspistol since their functions are roughly the same. Unlike the larger Hellgun, which is normally restricted to special forces units, Hot-Shot Laspistols are more quite common among high-ranking Imperial officials, including Imperial Guard officers or agents of the [[Inquisition]].&lt;br /&gt;
&lt;br /&gt;
[[Creed]] has two pistol versions of them on his belt.&lt;br /&gt;
&lt;br /&gt;
There are two known types of Hellpistols. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadian-pattern Hellpistol:&#039;&#039;&#039; Associated with the fortress world of [[Cadia]], this pattern of hellpistol has been adopted in places as far away as the Calixis Sector. Like other hellweapons the pistol draws energy from a 10-kilo backpack powerpack, though it can also hook up to a larger 15-kilo powerpack for more shots. Cadian-pattern hellpistols also incorporate an integral Targeter to assist the user while still allowing for a second sight to be attached.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lucius-pattern Hellpistol:&#039;&#039;&#039; This Hellpistol is produced on the Lucius [[Forge World]] and is a common sidearm for many Imperial officials. It can connect to a standard 10-kilo backpack powerpack or a larger 15-kilo powerpack for additional shots.&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Weapons}}&lt;br /&gt;
[[category:warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1808:83:44B7:3EEB:B042:8298:2EF8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Helfrost_Weaponry&amp;diff=248850</id>
		<title>Helfrost Weaponry</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Helfrost_Weaponry&amp;diff=248850"/>
		<updated>2023-05-24T14:40:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:83:44B7:3EEB:B042:8298:2EF8: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Helfrost Weaponry&#039;&#039;&#039; are basically reverse [[Flamer|Flamers]]. They are a type of specialized weapon class that is deployed solely by the [[Space Wolves]] [[Space Marine Chapter]]. These weapons are powered by [[bullshit|rare crystals]] found only in the most remote corners of the Fenrisian wilds. [[Derp|So mass production would be impossible]] even if they were turned over to the [[Adeptus Mechanicus]]. [[Fail|Due to being made from a finite resource. Good thing Space Wolves are Mary Sue enough for adversaries to not take advantage of this via orbital bombardment.]]  &lt;br /&gt;
&lt;br /&gt;
Theoretically, the Cogboys could make versions that are cheaper and more efficient if they felt like it. Maybe even go far as making Lasgun/Boltgun and Hotshot Volley Gun/Storm Bolter equivalents. As Helfrost weapons may be a type of [[Lasgun|las-weapon]]. &amp;quot;Laser Cooling,&amp;quot; as the name says, utilizes lasers to cool down objects by using photons (aka light particles) to screw around with their atoms. [https://en.wikipedia.org/wiki/Laser_cooling Insert any lame pun as you click the link.] Obviously Helfrost weapons are between decades to centuries more advanced than a laser used by an university or government laboratory. &lt;br /&gt;
&lt;br /&gt;
Helfrost Weapons fire a beam of sub-zero energy that can instantly encase enemies in blocks of ice close to absolute zero, colder than the vacuum of space. Unless the foe can move away from the beam or break free quickly if hit by it, they might remain trapped within their glacial tomb forever, or even shattered into a thousand bloody ice shards. The beam of energy fired by these weapons can either be a focused beam for use against large single targets, or a dispersed beam (AKA a &#039;icethrower&#039;) effective against groups of enemies. &lt;br /&gt;
&lt;br /&gt;
Example of Helfrost Weaponry at work: https://www.youtube.com/watch?v=LOWiF8VM-Vg&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
There are currently three known Helfrost weapons.&lt;br /&gt;
&lt;br /&gt;
===Helfrost Pistol===&lt;br /&gt;
[[File:HelfrostPistol.jpg|200px|right|thumb|Helfrost Pistol]]&lt;br /&gt;
A Helfrost Pistol is the smallest, man-portable version of the specialized Helfrost Weapons. Helfrost Pistols are weapons used by the Space Wolves ground forces but is more commonly seen among [[Iron Priest]]s and project a short-range but devastatingly effective beam of sub-zero energy at its target. &lt;br /&gt;
&lt;br /&gt;
Flesh hit by the beams blacken with catastrophic frostbite. Armour and weapons buckle and crack. Soon enough, unless the victim can fight their way free, they are entombed forever as a withered mummy in a jagged tomb of ice [[Star Wars|Han Solo style]]. Its a shame it doesn&#039;t come in rifle form...yet. Wouldn&#039;t it be cool to have an army of reverse [[Sisters of Battle]]/[[Salamanders]]?&lt;br /&gt;
&lt;br /&gt;
In 8th and 9th Edition, the Helfrost Pistol, has been nerfed and therefore, is not quite as absurdly powerful as it used to be. It is basically an Inferno Pistol that deals Mortal-on-6 instead of the Melta at a 2 pt discount.  Nevertheless, this Iron Priest-exclusive pistol still packs quite a punch, at double the range of an Inferno pistol.&lt;br /&gt;
&lt;br /&gt;
===Helfrost Cannon===&lt;br /&gt;
[[File:Helfrost_Cannon.png|200px|right|thumb|Helfrost Cannon]]&lt;br /&gt;
The Helfrost Cannon is a large weapon of the specialized Helfrost Weapons type that is deployed solely by the Space Wolves Space Marine Chapter that is obviously an enlarged Helfrost Pistol given growth hormones and protein shakes. These big guns work on the same way; being powered by rare crystals found only in the most remote corners of the Fenrisian wilds. Of course, given the size of these guns, it is unsurprising that these crystals mined must be of such size and therefore, of such rarity that it would most likely be worth more than gold. &lt;br /&gt;
&lt;br /&gt;
The Helfrost Cannon is only mounted on Space Wolf vehicles like the [[Stormwolf]], [[Stormfang]] and [[Dreadnoughts]] due to its large size, and the weapon can fire either a focused beam against large single targets, or a dispersed beam at groups of enemies.&lt;br /&gt;
&lt;br /&gt;
A Twin-linked version of the Helfrost Cannon can be found on a unique and special Space Wolf [[Land Raider]] called the [[Land Raider#Wrath of Mjalnar Pattern (Chapter Approved, only for Open Play)|Wrath of Mjalnar]] and in earlier times exclusively only on the [[Stormwolf]]. Double Helfrost cannons, for twice the frosty power. &amp;lt;s&amp;gt;Lets kick some Ice!&amp;lt;/s&amp;gt; {{Blam|BLAM! Referencing Batman and Robin is MOTHERFUCKING HERESY!}}&lt;br /&gt;
&lt;br /&gt;
In 8th and 9th Edition, the Helfrost Cannon was hit with the proverbial nerf bat. Dispersed, it&#039;s worse than the plasma cannon. Focused, it&#039;s worse than the lascannon. Just take one or the other, and you&#039;ll have a much better life.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Helfrost Destructor===&lt;br /&gt;
[[File:HelfrostDestructor.jpg|200px|right|thumb|Helfrost Destructor]]&lt;br /&gt;
The Helfrost Destructor is the largest of the specialised Helfrost Weapons that are deployed solely by the Space Wolves Space Marine Chapter. The Helfrost Destructor is only mounted on [[Stormfang]] Gunships, [[FAIL|one of the worst looking piece of Imperial Avionics &amp;lt;u&amp;gt;EVER.&amp;lt;/u&amp;gt;]] The weapon can fire either a focused beam against large single targets, or a dispersed beam at groups of enemies like all other Helfrost weapons. &lt;br /&gt;
&lt;br /&gt;
Other than the above mentioned twin-linked variety of the Helfrost Cannon mounted on the special Furry Land Raider. The Helfrost Destructor remains one of the most potent Helfrost weapons and anti-infantry weapons of the Yiffers in Space. Which is kind of needed due to the (un)surprising lack of flamers or meltas compared to other Space Marine chapters.&lt;br /&gt;
&lt;br /&gt;
Tabletop wise, Helfrost Destructor lets it shoot once more on Focused mode and D3 more times on Dispersed mode. Dispersed mode is also D2, unlike regular Helfrost Cannons which gives it huge wound potential against heavier infantry. &lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], much better than the Helfrost Cannon, so take it.&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:83:44B7:3EEB:B042:8298:2EF8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Melta&amp;diff=334851</id>
		<title>Melta</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Melta&amp;diff=334851"/>
		<updated>2023-05-24T14:38:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:83:44B7:3EEB:B042:8298:2EF8: &lt;/p&gt;
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&lt;div&gt;[[File:Meltagun.png|400px|thumb|right|The ubiquitous Meltagun, one of GW&#039;s [[Butthurt|only]] [[Awesome|original]] [[Skaven|ideas]], though forms of suspiciously similar real-life microwave-based weaponry predate WH40K by at least two decades.]]&lt;br /&gt;
&#039;&#039;&#039;Melta&#039;&#039;&#039; is a designation for a type of anti-armor weapon used widely by the forces of the [[Imperium]] and similarly by merit of being traitors, the forces of [[Chaos]] as well; the [[Tau]], [[Eldar]], and even [[Necrons]] also employ their own renditions of the concept. Think of infrared ovens IN SPACE, infused with extra [[RAGE]], and shot out using a tremendous amount of infrared light to [[rage|super-agitate]] the target, so that it heats up to the point where it&#039;s hot enough to melt itself away, whether they be Power Armor or Super-heavy Tank Armor. How hot? Well, steel vaporizes at 2760 C. Is it practical? Well, the Nazis experimented with using [[Nazi Equipment|Chlorine Trifluoride]] to burn vehicles and bunkers, and that burns at 2400 C, so yeah, it&#039;s conceivably possible to build such a weapon, if you can store enough energy and convert it to infrared fast enough.&lt;br /&gt;
&lt;br /&gt;
The fundamental problem behind Melta-based weapons is that the super-high energy consumption and heat generation are used to explain its lack of range (when in reality an infrared laser should have actually pretty good range). In comparison to the equally useful [[Plasma]]-based weaponry, Meltas are much more potent in exchange for that shorter range, though Meltas also don&#039;t explode in your face on a bad roll, so that is certainly another benefit. On the gripping hand, Plasma weapons allow your troops to have some breathing room since they can be used at about medium range, so your troops won&#039;t always be at the risk of being caught in a vehicle&#039;s explosion, murdered in CQC, or ambushed by a nearby gun line after they fire off their guns in one turn. Though invariably biased towards tank hunting by superb armor penetration, Melta-based guns are also good weapons for all-around attack, defense, and infiltration; though it falls short in terms of range as mentioned. Infiltration with this can [[Butthurt|take vehicles out of the fight before they even have a chance to fire their weapon]]... and maybe [[Vance Motherfucking Stubbs|that&#039;s how the Baneblades were lost?]] &lt;br /&gt;
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Depictions of Melta weapons firing themselves have been spotty in the face of publications and vidya gaems. In several publications and [[Dawn of War]]: Soulstorm, Melta weapons fire a constant stream, like a laser-flame thrower. Yet in the Caiphus Cain novels, Jurgen&#039;s melta operates more like a rifle, firing eye-searing acetonic flashes described as bright enough to be seen through closed eyelids. And in the [[Warhammer 40,000: Space Marine|Space Marine video game]] they fire a single rapid wave of energy in a manner that makes them essentially shotguns – Titus likely dispersed the beam so he could kill more Orks per shot as even Orks aren&#039;t dumb enough to drive tanks in extremely overbuilt urban zones – and the [[Dawn of War II]] series have Melta weapons firing a single blue/purple beam, while Dark Crusade uses discrete blobs of melt. In [[Eternal Crusade]], they fire a limited-range, damage-over-time beam you have to keep on target, presumably in order to make them less effective as an anti-infantry weapon. In 40K Freeblade the melta gun is fully automatic but has a slow rate of fire and overheats under sustained fire. Each purple-ish beam does heavy damage, but the overall nature of the weapon makes it best used against vehicles. The thermal cannon in 40K Freeblade also does massive single-shot damage and fires a purple-ish beam projectile, making it one of the best weapons to use against vehicles in the game. Freeblade&#039;s depiction of the Melta weapons available is also skewed as infantry or tank carried Melta weapons don&#039;t have esoteric arbitrarily powerful reactors powering them.&lt;br /&gt;
==Imperial and Chaos Melta Weapons==&lt;br /&gt;
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===Melta Bomb===&lt;br /&gt;
[[image:MkXIXThermicCharge.jpeg|200px|right|thumb|Melta Bomb]]&lt;br /&gt;
Although the Imperium has not been successful at making pistol-sized Melta for cheap, it is very successful in the case of miniaturizing a hydrogen bomb.&lt;br /&gt;
&lt;br /&gt;
For millennia, the [[Adeptus Mechanicus]] had hypothesized that there was a Melta weapon with an even lesser range than the Meltagun, and sure enough, one day they found the Melta Bomb [[STC]] printout. Despite the tags, Melta Bombs are land mine-sized fusion charges used to destroy enemy vehicles and fortifications. Normally, Melta canisters come with a handle by the side of the cylinder. This Melta canister here has its handle by the end to facilitate throwing like a grenade. Because its shape is unlike a grenade, it is still pretty awkward to throw with, and the weight is probably not helping either. Because they have to be placed right next to the target to be satisfactorily effective, they are mostly given to assault units who get up close and personal with the enemy on a regular basis, which translates to better accuracy when throwing them, if not setting them up right where they should be. Back around ten thousand years ago, there were Melta Bombs which were quite smaller, at around the same size as a regular grenade. Whether there are differences between these two sizes of Melta Bombs is uncertain since there is no distinction in-between where stats are concerned. We may consider that the smaller version is simply compacted for easier carrying, and that both versions weigh about the same.&lt;br /&gt;
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Only two units in a Space Marine army uses Melta Bombs, Assault Squads and Vanguard Veterans. Although alike in appearance, what the Armorium Cherub in the Devastator Squad is carrying is not a Melta Bomb, especially since Devastator Squads do not use it (&#039;&#039;and don&#039;t really have any reason to as well&#039;&#039;). The Armorium Cherub&#039;s purpose is to facilitate reloading, making that canister more likely to be fuel for Multi-Melta, rather than a Melta Bomb.&lt;br /&gt;
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In the 30k tabletop they&#039;re S8 AP1 with armorbane and unwieldy, and generally used for popping land raiders that the squad&#039;s chainswords and bolters don&#039;t have a hope in hell of glancing. Because they have armorbane and not melta, they bypass armored ceremite despite being a melta weapon. They can only kill things with the vehicle keyword, however, so don&#039;t take them in replacement for a power fist to kill TEQ&#039;s.&lt;br /&gt;
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===Inferno Pistol===&lt;br /&gt;
[[File:InfernusPistolProfile.jpg|200px|right|thumb|Infernus Pistol]]&lt;br /&gt;
This microwave blowtorch is where the Imperium of Man&#039;s mass production capability reaches its limits in the Melta category.&lt;br /&gt;
&lt;br /&gt;
Inferno Pistols are those rare Melta weapons where you only need one hand to fire out the heat. Where miniaturization is concerned, the Imperium has not sorted out the cost issue of this weapon just yet compared to other pistol-scaled weaponry such as the [[Bolter#Bolt_Pistol|Bolt Pistol]] and the [[Flamer#Hand_Flamer|Hand Flamer]]. Notable users of these blowtorches are the [[Sisters of Battle]] and the [[Blood Angels]], both of which having a pretty high affinity for burning stuff. The Blood Angels in particular seem to make their own in-house called the &#039;&#039;&#039;Infernus Pistol&#039;&#039;&#039;. [[Sanguinius]] used one in conjunction with his [[Power_weapon#Power_Sword|Power Sword]] for close combat, and his eldest living non-Dreadnought son to date, [[Dante]], currently wields an Artificer Infernus Pistol known as &#039;&#039;Perdition Pistol&#039;&#039;. With their latest codex, the Inferno Pistol is now at home with the Blood Angels and available to a variety of their assault specialized units. Of course, the Inquisition and the Deathwatch have access to Inferno Pistols; specifically the [[Ordo Hereticus]] for the Inquisition, those [[Hats|big-hatted pastors]] love nothing more than the look on your face when they one-shot your (probably heretical) Leman Russ. The Deathwatch has a variant called a Conflagration Pistol, which is one of the coolest names in all of 40K. It trades some ammo capacity for anti-armor punch. Dudes who came from the Salamanders love it.&lt;br /&gt;
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Despite the fact that they used both these and Hand Flamers during that one [[Horus Heresy|heresy]], the [[Salamanders]] [[Derp|don&#039;t get them in regular 40k]]. &lt;br /&gt;
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Curiously, [[Chaos Space Marines]] had access to them in [[Dawn of War|Dawn of War 2]] despite never using them on tabletop, [[Wat|while the loyalists don&#039;t]] (the [[Ordo Hereticus]] [[Inquisitor]] hero of the [[Imperial Guard]] can get one as an anti-armor weapon though). If you upgrade them to the Mark of [[Khorne]], their Aspiring Champion gets one to make them slightly better at chasing and taking down light vehicles. The Chaos Champion boss in the Exterminatus of Typhon mission of Retribution&#039;s campaign also wields one [[Awesome|which he fires point blank several times into the maw of a Carnifex in a sync-kill]].&lt;br /&gt;
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BloodAngelsSergeantInfernoPistol.jpg|&amp;lt;center&amp;gt;Blood Angels&amp;lt;/center&amp;gt;&lt;br /&gt;
DeathCompanyInfernoPistol.jpg|&amp;lt;center&amp;gt;Death Company&amp;lt;/center&amp;gt;&lt;br /&gt;
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InfernusPistolDiagram.jpg|&amp;lt;center&amp;gt;&#039;&#039;[[Dante]]&#039;s&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Gamma Pistol===&lt;br /&gt;
[[File:GammaPistol.jpg|200px|right|thumb|Gamma Pistol]]&lt;br /&gt;
You may have thought right off the bat that the Gamma Pistol is a kind of [[Radium Weaponry|Radium Weapon]]. Function-wise, however, it fits better as a Melta weapon.&lt;br /&gt;
&lt;br /&gt;
Gamma Pistols are strange little weapons used by the [[Adeptus Mechanicus]], particularly the higher Tech-Priests, specifically Cybernetica Datasmiths. This weapon beams out ionizing radiation that can turn people into &amp;quot;blackened shadow&amp;quot; in a second. Basically, it skips the burning part and goes straight to the ash part. Of course, this is not the true potential of the weapon. Those who know how to tame its savage Machine Spirit – essentially knowing how the weapon actually works – can even cut holes into fortifications. &lt;br /&gt;
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This little gun shoots out beams that can melt stuff. Clearly, it is a Melta. Irradiation Projectors, though a similar weapon that projects actual radiation out, is not the same as the Gamma Pistol since it does not have the capability to engage armor and fortifications as effectively as the case of Melta. The short range of this weapon can be explained beyond its pocket-size. If you recall your Physics class back at school, there are several kinds of electromagnetic radiation, three of which we are interested in have a particular quality. Gamma ray, x-ray, and the higher portion of ultraviolet are ionizing, whereas the rest of the spectrum are not. Obviously, Gamma Pistols use the eponymous shortest wavelength, the one with the most penetrating power that comes from radioactive decay.&lt;br /&gt;
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Whether there are other two variants of this type remains to be seen, though compared to Gamma Pistol, names like &amp;quot;&#039;&#039;Extreme Ultraviolet Pistol&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;X-ray Pistol&#039;&#039;&amp;quot; do sound a bit off.&lt;br /&gt;
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===Meltagun===&lt;br /&gt;
[[File:Meltagun2.jpg|200px|right|thumb|Meltagun]]&lt;br /&gt;
Contrary to the pistol variant, this size is a standard across the Imperium by the rule of thumb – if the [[Imperial Guard]] uses it, it is practically universal. &lt;br /&gt;
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Meltaguns are distinctive by its cylindrical barrel with a number of either slits or holes depending on the model. Practically, there are two reasons to having holes on your gun barrel beyond cool-looking aesthetics. The holes allow high pressure gases to vent out when a bullet is fired, reducing the recoil by reducing the gas that will have kicked over to the back. A similar alternative to drilling holes is the muzzle brake which is attached by the front of the barrel. Considering the thickness of the barrel here, that of the Meltagun might just be a muzzlebrake, rather than the actual barrel. But since Meltaguns shoot out heat rays and not bullets, recoil shouldn&#039;t really be a problem. &lt;br /&gt;
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The second reason for those holes is rooted in insulation. The primary duty of a barrel shroud is to protect the user from touching the hot barrel. Those holes are there to keep a good airflow for that same barrel to cool down while being small enough that a finger will not slip through one. For a gun that shoots melting rays, it is obvious for its barrel to be insanely hot enough to warrant insulation. This is understandable since the user will probably want the heat ray to only come out of one end of the weapon, melting things that he wants to melt and not himself in the process. Whether you can take off that shroud and fire your Meltagun in a possibly spread pattern remains a speculation.&lt;br /&gt;
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Aside from the Imperial Guard in Special Weapons Squads of three, Tactical Squads of the [[Space Marines]] may also take one. [[Sisters of Battle]] normally get two. If they happen to be Dominions, they can get up to four.&lt;br /&gt;
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SpaceMarineMeltagun30k.png|&amp;lt;center&amp;gt;Heresy Era&amp;lt;/center&amp;gt;&lt;br /&gt;
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====Conflagration Mod====&lt;br /&gt;
[[File:DeathwatchMeltagun.jpg|200px|right|thumb|Conflagration Meltagun (&#039;&#039;Placeholder&#039;&#039;)]]&lt;br /&gt;
These are less of a distinct variant and more of a modification from the standard Meltaguns.&lt;br /&gt;
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The [[Deathwatch]] Techmarine responsible for these modded heat guns was Enthor Calibos seconded from the Salamanders (&#039;&#039;how surprising&#039;&#039;). Once upon a time at Watch Fortress Erioch, he probably noticed that the Meltagun he was issued was not up to Salamanders pristine standard, and so he decided to modify them to his liking. Crafted in very limited numbers because this is just one Techmarine we&#039;re talking about, these compact, high-output Meltaguns have gained favor among those Battle-Brothers of the Deathwatch lucky enough to have wielded them. They are probably the reason to Calibos making more Conflagration modifications apart from those of his own arsenal in the first place. Reflecting the fine workmanship and deep love for cleansing flame of their creator, these powerful weapons have higher penetration and damage output at the expense of increased energy consumption. Because he possibly was feeling generous by then, Calibos also modified the in-house Infernus Pistols. Like their larger siblings, these weapons trade increased power usage for higher penetration and damage yield. They are a favorite of many Space Marines from the Salamanders Chapter as well as any other who happens to be a pyromaniac on the side.&lt;br /&gt;
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In the end, these Conflagration Meltas are simply just better Meltas with the standard higher (&#039;&#039;energy&#039;&#039;) cost for better quality exchange.&lt;br /&gt;
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|&#039;&#039;&#039;Wt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Req&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Renown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pistol&lt;br /&gt;
| 10m&lt;br /&gt;
| S/–/–&lt;br /&gt;
| 2d10 + 10E&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| Full&lt;br /&gt;
| —&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| Distinguished&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;border: 1px solid black; background: white; text-align:center; display:inline-table;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;white-space: nowrap;&amp;quot; | Conflagration Meltagun&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;RoF&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Clip&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Req&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Renown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Basic&lt;br /&gt;
| 20m&lt;br /&gt;
| S/–/–&lt;br /&gt;
| 2d10 + 10E&lt;br /&gt;
| 15&lt;br /&gt;
| 4&lt;br /&gt;
| 2 Full&lt;br /&gt;
| —&lt;br /&gt;
| 14&lt;br /&gt;
| 35&lt;br /&gt;
| Distinguished&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Beamer Meltagun===&lt;br /&gt;
[[File:BeamerMeltagunPlaceholder.jpg|200px|right|thumb|Beamer Meltagun (&#039;&#039;Placeholder&#039;&#039;)]]&lt;br /&gt;
The Imperium has designed/found a Meltagun that fires at a decent range without sacrificing portability. The results? The usual.&lt;br /&gt;
&lt;br /&gt;
The Beamer style of Meltagun was an attempt to create a longer-range Melta weapon that was still light enough to be easily carried into combat. Using fragments of decaying scrolls describing several ancient design patterns (&#039;&#039;and after much divination and prayer&#039;&#039;), the Zepherus Mark I &amp;quot;Beamer&amp;quot; Meltagun was developed. Though it still uses specialized gases melded and ignited into a sub-molecular thermal state like what a Melta should, this weapon features a longer barrel with a radiation beam surrounding the gaseous discharge. This low-level radiations acts as a harmonic wavefront for the super-hot release, allowing it to strike at longer distances. The necessary tuning for the beam to match the discharge proved impractical in the field, however, and only those willing (&#039;&#039;or able&#039;&#039;) to spend many hours of difficult correction after prolonged use (normal battlefield conditions shouldn’t involve an anti-armor weapon being used often enough to call it “prolonged”) still stand by the weapon – although given the sheer manpower of the Imperium, it shouldn&#039;t be out of place to assign some people exclusively for their maintenance. Almost no fighting units still utilize them despite the superior range, and their manufacture ceased after the first production run. On the other hand, there remains a possibility that the technical details for the Beamer Melta type have already circulated to several other Forge Worlds, continuing the legacy of this superior, albeit complex Meltagun under different aliases other than Zepherus Mark II.&lt;br /&gt;
&lt;br /&gt;
Now prized as trophy weapons, some of these Zepherus still see use as part of elite mercenary groups or Inquisitorial Kill-teams.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
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{|align=center border=0 cellspacing=0 cellpadding=10&lt;br /&gt;
|-&lt;br /&gt;
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{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background: white;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;white-space: nowrap;&amp;quot; | Stats&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid black; background: white; text-align:center; display:inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;RoF&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Clip&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Basic&lt;br /&gt;
| 40m&lt;br /&gt;
| S/–/–&lt;br /&gt;
| 2d10 + 6E&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 2 Full&lt;br /&gt;
| —&lt;br /&gt;
| 9&lt;br /&gt;
| Very Rare&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Melta Rifle===&lt;br /&gt;
[[File:Melta_Rifle.JPG|200px|right|thumb|Melta Rifle]]&lt;br /&gt;
A successor to the Beamer Meltagun. The [[Primaris Space Marines]] get yet another cool ass toy to play around with.&lt;br /&gt;
&lt;br /&gt;
The Melta Rifle occupies a size niche in-between that of a regular Melta and the Multi-Melta. The catch, however, is that the advanced technologies used to construct this weapon allows the Melta Rifle to have Multi-Melta range. Instead of that usual cylinder for the magazine, the fuel source for the Melta Rifle distinguishes itself in terms of shape by being a bit bigger on the shorter side, resulting in a canister that probably will look pretty much like a canteen if you glue a bottleneck on one of its shorter ends.&lt;br /&gt;
&lt;br /&gt;
Melta Rifles are wielded primarily by the new [[Eradicator]] Primaris Marines who functions similarly to a Space Marine [[Devastator Squad]], but more [[Awesome]]. They have a  similar design as the Multi-Melta, but smaller and much lighter in weight. It has an extended magazine, presumably to enable the weapon to shoot out more superheated gas and maintain a long, steady beam of ionising plasma.&lt;br /&gt;
&lt;br /&gt;
Like most Primaris infantry weapons like the [[Bolt Rifle]], the Melta Rifle has sub-variants including the even bigger &#039;&#039;&#039;Heavy Melta Rifle&#039;&#039;&#039;, because the original Melta Rifle isn&#039;t [[Cheese]] enough. This is powered by a cable linking directly to the user&#039;s Power Armour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background: white;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;white-space: nowrap;&amp;quot;| Gallery&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
Heavy_Melta_Rifle.JPG|&amp;lt;center&amp;gt;Heavy Melta Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multi-Melta===&lt;br /&gt;
[[File:MMArt.jpg|200px|right|thumb|Multi-Melta]]&lt;br /&gt;
Different from other commonly Heavy weapons such as the Heavy Bolter and the Heavy Flamer, the heavier version of the Meltagun is not called Heavy Melta.&lt;br /&gt;
&lt;br /&gt;
The Multi-Melta is essentially two Meltaguns strapped together and supercharged. In game terms, this only doubles the (&#039;&#039;already sucky&#039;&#039;) range and makes it a heavy weapon; how taping two things together makes them shoot farther rather than just twice as hard is unclear. Perhaps whatever energy directs and compresses the beams combines or compliments, giving a boost.  Due to the size and especially weight, Multi-Meltas are usually mounted on vehicles rather than carried. The Leman Russ Demolisher may have them mounted by the sponsons, while the Land Raider Crusader may mount one on its pintle; the weapon fits seamlessly with both vehicles&#039; emphasis on short-range firepower. The Immolator may choose to replace its Twin-Linked Heavy Flamers or Twin-Linked Heavy Bolters with a Twin-Linked Multi-Melta. Due to its satisfactory effectiveness when arrayed against armor and monsters as well as the improved effective range, many other vehicles of the Imperium also have them mounted such as Razorbacks, Land Speeders, Dreadnoughts, and even on the sidecar of Attack Bikes. Because Multi-Meltas are so heavy, the [[Imperial Guard]] do not employ them without vehicles. By merit of wearing Power Armour, [[Space Marines]] and [[Sisters of Battle]] – emphasis on the Sisters of Battle – can afford to carry them around. [[Thallax|Thallaxes]] in particular, being quite larger than Astartes, carry them around normally – that is, not bulky, and/or not with the universally cool chainsaw grip.&lt;br /&gt;
&lt;br /&gt;
As of 9th edition, they fire two shots, which probably makes more sense.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether efficiency for other Melta weapons can be improved in this manner. Imagine a really big cylinder filled with Meltaguns... [[Melta#Cyclonic_Melta_Lance|Oh, wait a minute-]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
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|&lt;br /&gt;
{|align=center border=0 cellspacing=0 cellpadding=10&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;background: white;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;white-space: nowrap;&amp;quot;| Gallery&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;gallery class=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
DevastatorMeltaBomb.png|&amp;lt;center&amp;gt;Fuel Canister&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaServitor.jpg|&amp;lt;center&amp;gt;Servitor&amp;lt;/center&amp;gt;&lt;br /&gt;
PortableMultiMelta.png|&amp;lt;center&amp;gt;Sister of Battle&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaAstartes.jpg|&amp;lt;center&amp;gt;Astartes&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaDamnedLegionnaire.jpg|&amp;lt;center&amp;gt;Damned Legionnaire&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaMediantPattern.jpg|&amp;lt;center&amp;gt;Mediant Pattern&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaThallax.jpg|&amp;lt;center&amp;gt;Thallax&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaCastellax.jpg|&amp;lt;center&amp;gt;Castellax Automata&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaCastellaxBack.jpg|&amp;lt;center&amp;gt;Castellax Automata (Back)&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaDreadnought.jpg|&amp;lt;center&amp;gt;Castraferrum Dreadnought&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaContemptor.jpg|&amp;lt;center&amp;gt;Contemptor Dreadnought&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaLandSpeeder.jpg|&amp;lt;center&amp;gt;Land Speeder&amp;lt;/center&amp;gt;&lt;br /&gt;
VehicleMultiMeltas.png|&amp;lt;center&amp;gt;Leman Russ&amp;lt;/center&amp;gt;&lt;br /&gt;
ImmolatorMultiMelta.png|&amp;lt;center&amp;gt;Twin-linked Twin-linked Meltagun&amp;lt;/center&amp;gt;&lt;br /&gt;
MultiMeltaLandRaiderCrusader.jpg|&amp;lt;center&amp;gt;Land Raider&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
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|+style=&amp;quot;white-space: nowrap;&amp;quot; | Stats&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{40k-Ranged-Weapon-Profile-7-8|r7=24&amp;quot;|s7=8|ap7=1|type7=Heavy 1, Melta|r8=24&amp;quot;|s8=8|ap8=-4|d8=D6|type8=Heavy 1|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Firestorm Multi-Melta===&lt;br /&gt;
[[File:DeathwatchMultiMelta.jpg|200px|right|thumb|Firestorm Multi-Melta (&#039;&#039;Placeholder&#039;&#039;)]]&lt;br /&gt;
Yet another &amp;quot;better&amp;quot; Melta weapon available to the [[Deathwatch]] because it is the Deathwatch.&lt;br /&gt;
&lt;br /&gt;
Created millennia ago as a field modification of a damaged Maxima-pattern Multi-Melta by another Deathwatch Techmarine whose identity has been forgotten, though his name is likely not Firestorm, these Multi-Meltas trade higher energy consumption and shorter range for an even higher damage yield and the ability to fire in short bursts – the former being merely an upgrade just like the Conflagration mods, and the latter likely the reason to the Firestorm title. Although modifications of this kind/extent are typically frowned upon by the Mechanicus, the Deathwatch Techmarines of Watch Fortress Erioch have received special dispensation to perform this operation on limited numbers of existing weapons, so there is at least an official approval unlike some other field modifications we know of. Firestorm Multi-Meltas have a chance of bursting out a number of charges left in the fuel canister, so it is less of an ability and more of that it just happens to, which isn&#039;t exactly what we can call the most reliable feature since it relies on randomness and/or the resident Machine Spirit. Perhaps there is supposed to be a firing pattern in order to trigger the burst fire, but the correct sequence had already been lost in the typical Imperium fashion.&lt;br /&gt;
&lt;br /&gt;
Just like the Conflagration mods, the Firestorm is simply a better Multi-Melta used by Watch Fortress Erioch.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;RoF&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Clip&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Req&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Renown&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 100m&lt;br /&gt;
| S/2/–&lt;br /&gt;
| 5d10 + 5E&lt;br /&gt;
| 15&lt;br /&gt;
| 6&lt;br /&gt;
| 2 Full&lt;br /&gt;
| Blast (2), Recharge, Volatile&lt;br /&gt;
| 70&lt;br /&gt;
| 65&lt;br /&gt;
| Distinguished&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thermal Lance===&lt;br /&gt;
[[File:ThermalLancePlaceholder.jpg|200px|right|thumb|Thermal Lance (&#039;&#039;Placeholder&#039;&#039;)]]&lt;br /&gt;
This is a weapon to choose when you want your Multi-Melta to be more precise, no matter the cost.&lt;br /&gt;
&lt;br /&gt;
The Thermal Lance is a rare weapon, nearly as large as a standard Multi-Melta, though they both weigh about just the same. This one, however, fires a more accurate and directed heat beam using a much longer barrel with added directional containment beams to reduce dispersal, at the cost of lowered damage to the target compared to what the similarly-sized Multi-Melta can achieve (but logically the damaged is focused into a smaller location, which would significantly increase penetration). So what does this tell us about its appearance to imagine? The main barrel is explicitly stated to be longer, and that&#039;s definitely not something you see every day on a Meltagun. The presence of directional containment beams, which probably serve to do exactly what it says on the tin, likely suggests that there are additional smaller barrels which fire them. Since it&#039;s plural, we can be certain that there are at least two directional containment beams to keep the heat beam linearly together. Battlefield applications for the Thermal Lance is unknown, but for its pitiful range comparable to that of the Inferno Pistol, whatever that carries the weapon must be big and thrives in one-on-one close quarters combat. The big guy that carries this weapon is likely to be more of a &amp;quot;hunter&amp;quot; type since accurate beams allow for targeted strikes which isn&#039;t something you can just do with the regular, spread-out Meltagun.&lt;br /&gt;
&lt;br /&gt;
All in all, the Thermal Lance is an alternative to a Multi-Melta for when what you want is a rifle with a range of a SMG and not a shotgun.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
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{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 1px solid black; background: white; text-align:center; display:inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Class&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;RoF&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Dmg&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Clip&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rld&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Special&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Wt&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Availability&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy&lt;br /&gt;
| 10m&lt;br /&gt;
| S/–/–&lt;br /&gt;
| 2d10 + 10E&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 2 Full&lt;br /&gt;
| Accurate&lt;br /&gt;
| 40&lt;br /&gt;
| Rare&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Solar Atomiser&#039;&#039;===&lt;br /&gt;
[[File:SolarAtomiserProfile.jpg|200px|right|thumb|&#039;&#039;Solar Atomiser&#039;&#039;]]&lt;br /&gt;
One of the perks for being at the upper end of the Mechanicum hierarchy is customized weaponry, and this is [[Cawl]]&#039;s.&lt;br /&gt;
&lt;br /&gt;
Judging from its certainly baroque appearance, it is far from a perfume spray as its name suggests. By functionality, however, the &#039;&#039;Solar Atomiser&#039;&#039; does spray out something, and that thing ain&#039;t nice. Using a complex focusing array of his own design, this weapon concentrates thermic energy and Melta-waves into a short-ranged but utterly unstoppable blast that can melt through an enemy war engine in seconds; and he&#039;s not kidding when he said it&#039;s short-ranged. For a size way bigger than a Multi-Melta, its effective range is only at about what a normal Meltagun can do. But we all know how the electromagnetic spectrum goes – the closer it is to the shorter wavelength side, the scarier it is.&lt;br /&gt;
&lt;br /&gt;
Though the Solar Atomiser probably doesn&#039;t operate under the same principles as the Gamma Pistol used by Datasmiths... you get the idea. Another thing to note is the &amp;quot;Solar&amp;quot; prefix which may have something to do with more than sounding fancy. As stated, the weapon concentrates thermic energy and Melta-waves. The thermic energy in question might have something to do with the &amp;quot;Solar&amp;quot; part of the name. Should that be the case, then this thermic energy is likely Plasma in origin, which would explain the middle part of the weapon, and make the &#039;&#039;Solar Atomiser&#039;&#039; a holy combination of Plasma and Melta technology.&lt;br /&gt;
&lt;br /&gt;
Being on the receiving end of a nuclear shaped charge combined with star-hot ionised gas probably isn&#039;t very nice.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background: white;&amp;quot;&lt;br /&gt;
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SolarAtomiserPict.jpg|&amp;lt;center&amp;gt;Pict Capture&amp;lt;/center&amp;gt;&lt;br /&gt;
SolarAtomiserBFGA2.png|&amp;lt;center&amp;gt;Battlefleet Gothic: Armada 2&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{40k-Ranged-Weapon-Profile-7-8|r7=12&amp;quot;|s7=10|ap7=1|type7=Assault D3, Master-crafted, Melta|r8=12&amp;quot;|s8=10|ap8=-4|d8=D3|type8=Assault D3|abil8=If target within half range, Damage is D6.}}&lt;br /&gt;
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===Melta Destroyer===&lt;br /&gt;
[[File:Melta_Destroyer.JPG|200px|right|thumb|Melta Destroyer]]&lt;br /&gt;
The Melta Destroyer is a relatively new Melta design and essentially, the bigger brother of the Melta Rifle. The Melta Destroyer is only found on the [[Storm Speeder#Hammerstrike|Storm Speeder Hammerstrike]] as a secondary hull weapon. This chonkin gun is [[Rape|triple-barrelled for thrice the fun!]] Going by the appearance, it is clear that GW realized that the [[Flamer#Conflagration_Cannon|Conflagration Cannon]] looks cool, so they miniaturized it to fit the Primaris Land Speeder, and changed the race from Flamer to Melta for that anti-vehicular juice. It also has an &amp;lt;s&amp;gt;absurdly&amp;lt;/s&amp;gt; decent range for a Heavy 3 Melta at 24&amp;quot; with a solid 8 Strength and AP-4. You will be punching holes through even the most heavily armored vehicle to get to the juicy bits.&lt;br /&gt;
&lt;br /&gt;
Given the new and absolutely [[AWESOME]] rules of Melta weapons in 9th Edition, the Melta Destroyer is the MEQ-cleanser supreme. Seriously, D6+2 at half range, you are doing a minimum of [[Rape|3 WOUNDS per shot,]] meaning that this shit auto-kills GEQs, MEQs and even &#039;&#039;TEQs&#039;&#039; at a relatively okay 12&amp;quot; range. Fuck me a diddle, everyone NOT an [[Adeptus Custodes]] or a [[Terminator]] is gonna cry. Sure, the Hammerstrike is going to eat shots like nothing else (and at 10 wounds is liable to get demolished by concentrated AT fire) but if it reaches you, you are dead.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Cyclonic Melta Lance===&lt;br /&gt;
[[File:CyclonicMeltaLanceProfile.jpg|200px|right|thumb|Cyclonic Melta Lance]]&lt;br /&gt;
Surprise, surprise, turns out there really is a big cylinder filled with Meltaguns, and people call it the Cyclonic Melta Lance.&lt;br /&gt;
&lt;br /&gt;
This Tri-Linked Multi-Melta here is made just for the massive size of the [[Dreadnought#Leviathan_Pattern|Leviathan Pattern Siege Dreadnought]], which is also be known to us as the Hulkbuster Pattern. These Dreadnoughts have a &amp;quot;Siege&amp;quot; tag behind there for a reason, and its array of weaponry must correspond as such. Now, in a siege, you are supposed to go up close to a fortified position where you&#039;ll probably be shot dead halfway through. Thankfully, the Leviathan is such a bulk that it most likely has more chances of making it through than a Rhino. With that part already cleared, your Leviathan will need something to breach through walls and bunkers. Six super blowtorches should be just enough to melt the living and non-living shit out of anything. Of course, since the weapon is comparatively bigger with triple the barrels, the Melta Lance is more destructive than your standard Multi-Melta. The rapid cycling this weapon goes through allows the Melta to discharge in a higher rate as well, though for some reason, the range is reduced, which is not really much of a problem for a Siege Dreadnought who usually has to close-in anyway. If you don&#039;t know what rapid cycling is, and haven&#039;t figured it out from the arrangement of the barrels, then we suggest that you remind yourself what a Gatling gun looks like. Well, yes, you would be correct. This is a Gatling Melta.&lt;br /&gt;
&lt;br /&gt;
Sharing a word in its name with a [[Exterminatus#Cyclonic_Torpedoes|planet-killing bomb]] should also give you a hint or two that this pretty girl is dangerous.&lt;br /&gt;
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CyclonicMeltaLanceModel.jpg|&amp;lt;center&amp;gt;Model&amp;lt;/center&amp;gt;&lt;br /&gt;
CyclonicMeltaLanceModel2.jpg|&amp;lt;center&amp;gt;Model&amp;lt;/center&amp;gt;&lt;br /&gt;
CyclonicMeltaLance.jpg|&amp;lt;center&amp;gt;Front View&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{40k-Ranged-Weapon-Profile-7-8|r7=18&amp;quot;|s7=9|ap7=1|type7=Heavy 3, Melta|r8=18&amp;quot;|s8=9|ap8=-4|d8=D6|type8=Heavy 2D3|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}&lt;br /&gt;
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===Magna-Melta===&lt;br /&gt;
[[File:DeimosPredatorMagnaMeltaProfile.jpg|200px|right|thumb|Magna-Melta]]&lt;br /&gt;
This is an instance where a weapon designed for space combat is appropriated for ground warfare.&lt;br /&gt;
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The Magna-Melta is the primary weapon of the [[Caestus Assault Ram]], though calling it a weapon is technically untrue since the purpose of the Magna-Melta on that assault ram is to soften armour before the rams themselves dive straight through it, unloading its boarding party into enemy voidcraft. Since the timeframe of the distance before the ram hits the ship is small, the Magna-Melta must be very powerful in order to melt the armor at such a short period of time. Stopping by the ship before firing the Magna-Melta negates the purpose of the ram; besides, that is not cool, that&#039;s boring. The Caestus must come down to the ship like a Drop Pod, and the Magna-Melta recreates the heat from the atmospheric entry part. Of course, the action itself can also be recreated on other targets such as big fortifications which you are certain that won&#039;t topple down when the ram hits.  Or you can be manly and purposely using an empty ram to collapse the enemy&#039;s fortifications and use its engines and melta to blast your way out like a boss. Since the Caestus is such a sturdy metal box, it is often used as landing craft, and this is when the Astartes of the Great Crusade realized that the Magna-Melta is one hell of a Melta Cannon. Since flying the Caestus around the place just in case they needed that big Melta is impractical, they stripped off that Magna-Melta and popped it on their Deimos Predator. And by then, they had tanks with big twin-linked Melta Cannons roving around alongside as far as those two hundred years lasted.&lt;br /&gt;
&lt;br /&gt;
By the present, these are mostly replaced by Land Raider Redeemers with pintle Multi-Meltas. Sadly, nobody seems to know how to mount a Magna-Melta over the hull instead of the Assault Cannons, or perhaps Magna-Melta is in low supply like pretty much every ten thousand years old relic of the Imperium.&lt;br /&gt;
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CaestusAssaultRamMagnaMelta2.png|&amp;lt;center&amp;gt;Caestus Assault Ram&amp;lt;/center&amp;gt;&lt;br /&gt;
DeimosPredatorInfernusMagnaMelta.png|&amp;lt;center&amp;gt;Deimos Predator Infernus&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Melta-Cutter===&lt;br /&gt;
[[image:TermiteMeltaCutterProfile.jpg|200px|right|thumb|Melta-Cutter]]&lt;br /&gt;
Like the Magna-Melta, the Melta-Cutter is not intended to be used as a weapon. Unlike the Magna-Melta, the Melta-Cutter is not quite as effective when appropriated as a weapon.&lt;br /&gt;
&lt;br /&gt;
While the bigger Magna-Melta is primarily used to melt ship armor and anything less durable, the Melta-Cutter is primarily concerned with the ground, specifically rocks that the drill cannot pierce through. Other than that, it operates the same principle – soften them up before punching through. The same can be said for anybody who happens to be in front of the drill. The Melta-Cutter of the [[Hades Breaching Drill]] should be seen as more of a construction equipment (&#039;&#039;like our modern rock grinders&#039;&#039;), since the main purpose of that machine is to dig tunnels. As a matter of fact, Melta-Cutters are industrial equipment for construction work used by the Imperium. In that respect, Melta-Cutters are then similar to the [[Flamer#Clearance_Incinerator|Clearance Incinerator]], and so it should be reasonable for Genestealer Cults to have them in their uprisings. The Melta-Cutter of the [[Tunneling_Transport_Vehicles#Termite|Termite]], however, is more in line with conventional Melta weaponry. Considering the build which is analogous to typical subterranean drills you&#039;ll find in the 50s and 60s, what the Termite is expected to punch through is definitely not just the ground, and so it is afforded with a better Melta-Cutter. Size might also come into play as well since a bigger body means more power to power stuff like heat ray cannons by the drill.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Termite&#039;s Melta-Cutter is a 12&amp;quot; ranged assault D3 weapon with a Strength of 8, AP -4 and a damage of D6. Due to its high strength and great AP, you are able to auto-kill most GEQs, MEQs and seriously fuck up TEQs on an average basis. The Hades itself is an even bigger &amp;quot;&#039;&#039;fuck you&#039;&#039;&amp;quot; machine, with 1d6 WS3+ S10 AP-4 D1d3 melee attacks (D1d6 against Vehicles), and it has a [[Awesome|4++ invul in the fight phase thanks to its whirling blades]]. All in all, whilst predictably a short-range weapon, it is also one of the best of its category.&lt;br /&gt;
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HadesMeltaCutter.png|&amp;lt;center&amp;gt;Hades Breaching Drill&amp;lt;/center&amp;gt;&lt;br /&gt;
TermiteMeltaCutter.png|&amp;lt;center&amp;gt;Termite Assault Drill&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{40k-Ranged-Weapon-Profile-7-8|r7=12&amp;quot;|s7=8|ap7=1|type7=Heavy 1, Melta|r8=Melee|s8=x2|ap8=-4|d8=D3|type8=Melee|abil8=If target is Vehicle, roll D6 for Damage instead.}}&lt;br /&gt;
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{{40k-Ranged-Weapon-Profile-7-8|r7=N/A|s7=N/A|ap7=N/A|type7=N/A|abil7=Ignores difficult and dangerous terrain. Adds +2 to Strength when making ramming attacks against fortifications.|r8=12&amp;quot;|s8=8|ap8=-4|d8=D6|type8=Assault D3|abil8=If target within half range, roll two dice for Damage and discard the lowest result.}}&lt;br /&gt;
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===Siege Melta Array===&lt;br /&gt;
[[File:MastodonSiegeMeltaArray.png|200px|right|thumb|Siege Melta Array (&#039;&#039;Top&#039;&#039;)]]&lt;br /&gt;
We may consider this thing here a Melta-Cutter properly adapted for military applications.&lt;br /&gt;
&lt;br /&gt;
The [[Mastodon|Mastodon Heavy Assault Transport]], in addition to its other wonderful bullshits, sports a front-mounted battery consisting of eight Melta cannons in addition to a big one at the center, ideal for punching massive holes on the heaviest of targets. While this is perfect for opening breaches in fortresses for transport to vomit its forty-man capacity into, it is also an excellent answer to enemy super-heavies, or just deleting fortifications since its Stone Burner rule scores extra hits with every Penetrating Hit against one. Unfortunately, you should not expect it to do too well to enemies up close since most of the Melta array is just situated too high for it to really hit anything below. This is what happens when you decide that it is a great idea to place your forward weapon on a vehicle with a ridiculously huge profile. But then again, like the case of the [[Caestus Assault Ram|Caestus]], the Siege Melta Array is not supposed to mow down enemies; it is supposed to crack down on fortresses, which it compensates for the lack of speed with more Melta. Of note, while the eight smaller Melta cannons are the size of what you would find on the [[Devil Dog]] and the aforementioned Caestus, the bigger centerpiece is about the same size as what you&#039;d find on Questoris Knights.&lt;br /&gt;
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The Siege Melta Array is essentially what you&#039;d need in order to add a dash of heat to your huge battering ram.&lt;br /&gt;
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===Thermal Spear===&lt;br /&gt;
[[File:ArmigerWarglaiveThermalSpear.png|200px|right|thumb|Thermal Spear]]&lt;br /&gt;
It is essentially an oversized Multi-Melta that looks to be a baby brother to the Thermal Cannon below.&lt;br /&gt;
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The Thermal Spear is a relatively large Melta weapon carried by combat walkers of the Imperial Knights, specifically the small Armiger class designated as Warglaive. Although reduced in size, even a single shot from this weapon here can still vaporize armor and melt through fortified walls and tanks alike. Unlike the similarly equipped Knight Errant, the Armiger chassis cannot afford to charge up close and wreak havoc at close range. It is too fragile for such maneuver since it is built for speed. It is nimble enough to employ harassment tactics, where the Warglaive shines. Swiftly, it moves up close and throws the Thermal Spear at pin-point precision to maximize its attack power before falling back to a safe distance. This is different from the Helverin variant which only have to maintain the distance to deliver its Autocannons. One may compare these two Armigers to our skirmishers of old, where the Helverins are archers whose range is far, while the Warglaives are javelinmen who have to get pretty close to unleash their payload. And do not think that having better range translates to archers being better. Just compare the size and weight difference between an arrow and a javelin and ask yourself which one has a better chance in planting you straight through to the ground when it hits.&lt;br /&gt;
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The reason why they don&#039;t name this Melta cannon here with a more appropriate &amp;quot;Thermal Javelin&amp;quot; is probably because there is already an [[Javelin Attack Speeder|attack speeder]] with that name.&lt;br /&gt;
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ThermalSpearModel.jpg|&amp;lt;center&amp;gt;Model&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Daemonbreath Spear===&lt;br /&gt;
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[[File:Daemonbreath_Spear.JPG|200px|right|thumb|Daemonbreath Spear]]&lt;br /&gt;
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The Daemonbreath Spear is one of the primary ranged weapons used by the [[Chaos Knight War Dog]]s, specifically, the [[War Dog Knight Stalker]], the [[War Dog Knight Huntsman]] and the [[War Dog Knight Brigand]]. It is the more evil counterpart to the Thermal Spear.&lt;br /&gt;
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Unlike the more ranged [[Avenger Chaincannon]], the Daemonbreath Spear is...well...it&#039;s a melta, so range is obviously not in its strong suit. Rather, in a strange twist, the Avenger Chaincannon is suited for anti-infantry, whereas the Daemonbreath Spear has been noted as &#039;tank-melting&#039;, making it more like an anti-tank [[Melta]] [[Lascannon]] than a close-range troop-frying BBQ.&lt;br /&gt;
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On the tabletop, these rapemachines are 30&amp;quot; Heavy 3 S9 AP-4 D1d6 melta (+2 damage at half range or less). Basically, just a longer ranged meltagun with more shots. Will absolutely annihilate vehicles, especially if combined with the meltagun you get if you replace the default heavy stubber. 30&amp;quot; range means you can get into half range with more safety against counterattacks. 12&amp;quot; movement makes getting in range a cakewalk and if any enemies do get close enough to counter attack you&#039;ve at least got a melee weapon to clear out mobs of enemies.&lt;br /&gt;
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===Melta Blastgun===&lt;br /&gt;
[[File:Melta Blast-gun Kratos.png|200px|right|thumb|Melta Blastgun]]&lt;br /&gt;
The Melta Blastgun is the Melta&#039;s cousin to the [[Plasma Blastgun]], fulfilling similar roles in terms of both size and tonnage.&lt;br /&gt;
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The weapon itself is one of three main weapons that is used by the [[Kratos Heavy Assault Tank]], with the other two being the [[Kratos Battlecannon]] and the [[Volkite Cardanelle]]. The Melta Blastgun functions like an upsized version of the Magna-Melta, offering increased range, firepower and cost-effectiveness without needing the up-end the price cost for more superheavy Meltas.&lt;br /&gt;
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On the tabletop, the Melta Blastgun is obviously the anti-tank weapon of choice for the Kratos. Gifting the tank a more concentrated anti-armour role in the process.&lt;br /&gt;
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===Thermal Cannon===&lt;br /&gt;
[[File:KnightErrantThermalCannon.png|200px|right|thumb|Thermal Cannon]]&lt;br /&gt;
This thing here is the Magna-Melta on steroids, or a bigger Thermal Spear with a rather distinctive shroud, should you prefer your descriptions more direct.&lt;br /&gt;
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The Thermal Cannon is a large Melta weapon carried by the combat walkers of either the Questor Imperialis, the Questor Mechanicus, or the Questor Traitoris; the Imperial Knights, the Mechanicum Knights, and the Renegade Knights respectively. Chassis-wise, the Thermal Cannon is installed on the all-round Questoris class as the primary weapon of the Knight Errant, and the secondary weapon of the Knight Crusader. It is one of those weapons that can make even the most battle-hardened enemies have an [[Anal circumference|anal evacuation]], for such a weapon is capable of immolating most things in a wide radius, and probably effectively everything should it is fired at a closer range. The hissing blasts from a Thermal Cannon can melt through a fortress wall or turn a battle tank into a pile of bubbling slag. Against infantry, entire hordes can be reduced to a blackened shadow. Against vehicles, there is no armor that offers any proof against the Thermal Cannon&#039;s super-heated shots with the exception of armor found on larger Titan walkers. Outside of Knights, the Thermal Cannon is probably about the size to be mounted as the main gun for bigger tanks such as the Macharius, or even the Malcador. As of now, aside from the Mastodon, the only Melta tanks so far are smaller ones based on the Chimera and the Deimos Predator chassis.&lt;br /&gt;
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All in all, for Knight Scions looking to up their anti-armor game, the Thermal Cannon delivers, turning enemy infantry into a pile of ash surrounding a liquefied hole and melting tanks to slag (if ammo/fuel detonations don&#039;t blow them first).&lt;br /&gt;
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====&#039;&#039;Fury of Mars&#039;&#039;====&lt;br /&gt;
[[File:KnightErrantThermalCannonRed.png|200px|right|thumb|&#039;&#039;Fury of Mars&#039;&#039; (&#039;&#039;Placeholder&#039;&#039;)]]&lt;br /&gt;
Being the oldest Knight House in the Imperium of Man has its benefits which include good gear from the cogboys.&lt;br /&gt;
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This remarkable weapon channels the fires of the Red Planet’s hottest forges, eradicating its victims even at extreme range. Deciphering the flowery language, it probably means the &#039;&#039;Fury of Mars&#039;&#039; is very high in quality. It was made on Mars, why wouldn&#039;t it? And since it is House Taranis we&#039;re talking about, there&#039;s a decent chance for this particular Thermal Cannon here to be pretty, pretty old. Remember, House Taranis is the Dark Angels of the Imperial Knights, or Horus Lupercal if we&#039;re looking by Primarchs since other Knight Houses were more or less &amp;quot;discovered&amp;quot; as well; the difference for the latter (&#039;&#039;or possibly both&#039;&#039;) is that House Taranis, though Mechanicum-aligned, is a loyalist. The &#039;&#039;Fury of Mars&#039;&#039; could have been so old that it was still hot out of the production line when the Unification Wars were still raging on Terra. Age aside, it is said that to face the &#039;&#039;Fury of Mars&#039;&#039; is to be subjected to the killing ire of the Omnissiah himself, and to be struck down without mercy. This Thermal Cannon is no different in terms of general capabilities compared to the standard breed. The only noticeable difference here apart from being really old and exclusive to House Taranis Knights who have Thermal Cannons on one arm or the other is the fact that it goes as far as a Reaver Melta Cannon (&#039;&#039;of the current edition&#039;&#039;) can go.&lt;br /&gt;
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That is probably a good summary for the weapon – a Titan-grade Melta Cannon (&#039;&#039;where only range is concerned&#039;&#039;) at the size for a Questoris Knight.&lt;br /&gt;
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===Melta Cannon===&lt;br /&gt;
[[File:ReaverTitanMeltaCannon.png|200px|right|thumb|(Reaver) Melta Cannon]]&lt;br /&gt;
The reader should be informed that there are two kinds of Melta Cannons. The first is the kind you usually see carried by Reaver Battle Titans. The second kind is the one you can find attached on the [[Hellhound Tank|Hellhound]] flame tank variant called [[Hellhound Tank#Devil_Dog|Devil Dog]], which is pretty much what you should have in your mind for a Melta Cannon.&lt;br /&gt;
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So right now, we know a few sizes all these Meltas come in. The very first one is the smallest Inferno Pistol size, which is pretty rare since it is not on the mass production line. Next to that is the standard Meltagun size which you may find carried by some soldiers as well as on many vehicles in the form of Multi-Melta. The Melta Cannon here is the next in line whose bore size is about what you&#039;d find on the Magna-Melta and possibly the Thermal Spear too. It is unknown what the Imperium calls the size of Thermal Cannon, but it is likely folded as Melta Cannon just like the Titan size we have here. Note that it is rather unlikely for that size to be called &amp;quot;Thermal Cannon&amp;quot; since that prefix so far is only used where Knights are concerned, and it might be their own jargon for the modification fitted for those combat walkers. Now about this largest size we have here, notice how it is considerably longer relative to the size of the vehicle it is installed on. This might be an attempt to increase its range so that the Titan would not need to get too close in order to melt something. Because of the lack of range, it is unlikely for there to be a super-heavy tank such as the Baneblade mounting this as its main gun, although there is still a slight chance since the Imperium thinks mounting a giant flamethrower on the [[Malcador]] chassis is a good idea. The trapezoidal shroud is also rather unique as much as the pole below it; that pole is for hanging down flags, apparently.&lt;br /&gt;
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This thing dumps small blasts worth of Multi-Melta statline upon anything it deems unlucky for that day, and it is one of the best ways of dealing with [[Terminator|Terminators]].  [[Titans (Warhammer 40,000)|Titans]] get an even bigger Melta Cannon with absolutely rapetastic statline – S10 AP1 10&amp;quot; (yes, TEN inches) blast that always rolls extra D6 on partials and 2D6 on direct hits. And due to being Primary Weapon, it also allows you to reroll primary to-pen dice. The only two downsides are its mediocre (&#039;&#039;for a Titan&#039;&#039;) range and lack of ignores cover, which is silly because fluff-wise, this thing will melt through any wall and bunker like it is made of butter, not to mention some silly ruins and trees.&lt;br /&gt;
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DevilDogCannon.png|&amp;lt;center&amp;gt;The smaller Devil Dog&#039;s&amp;lt;/center&amp;gt;&lt;br /&gt;
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== Squat Melta Weapons ==&lt;br /&gt;
So far, the [[Squat]]s only have one known Melta weapon and is one not even used by the [[Leagues of Votann]] but by their poorer [[Necromunda|Necromundan]] cousins, the [[Ironhead Squat Prospectors]].&lt;br /&gt;
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===Stone Burner===&lt;br /&gt;
[[File:Stone_Burner.PNG|200px|right|thumb|Stone Burner]]&lt;br /&gt;
Stone Burners are Melta Weapons, that are used for both mining and warfare by [[Necromunda]]&#039;s [[Ironhead Squat Prospectors]], specifically the [[Charter Master]]s. It resembles a tiny blowtorch attached to a mechanical arm frame at the back of a Squat to free his hands to wield bigger weapons. As such, it is considered as a type of Melta sidearm or pistol equivelent; best used for close-combat since the range is shorter than a reach of a god damn [[Powerfist]].&lt;br /&gt;
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Given its small size and apparent difficulty in using it, only experienced Squats like the [[Charter Master]] are allowed to wield one for both civilian and warfare purposes.&lt;br /&gt;
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On the Necromundan tabletop, its rules are as follows. Its range is S2&amp;quot; and L4&amp;quot;, not surprising and to be expected. Its offensive firepower counts as Strength 5, AP-2, D2, Am 5+, a pretty nasty weapon that will act as a surprise face melter in close combat. Not too bad for a mini-blowtorch.&lt;br /&gt;
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== Eldar Melta Weapons ==&lt;br /&gt;
The [[Eldar]] employ fusion guns, fusion pistols, and fire pikes for their portable anti-tank weaponry. They also fire red energy orbs, a stark contrast to their Imperial counterparts. Fusion guns and fusion pistols are meltaguns and inferno pistols in a shape more pleasing to Eldar aesthetics, but fire pikes are longer range (18&amp;quot;) meltaguns with no additional downsides. Fire Dragons can take a fusion gun on every squad member and their sergeant can take a fire pike.&lt;br /&gt;
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===Fusion Pistol===&lt;br /&gt;
[[File:EldarHarlequinFusionPistol.jpg|200px|right|thumb|Fusion Pistol]]&lt;br /&gt;
The Fusion Pistol is a handheld, heat-based weapon – a Melta pistol used by the Eldar, and the baby brother of their Fusion family.&lt;br /&gt;
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For a race that is not plagued by bureaucratic nightmares, the Fusion Pistol is curiously rather hard to find among Craftworlders – even the [[Aspect_Warrior#Fire_Dragons|Aspect Warriors who are all about the heat]] do not carry them. Only the Autarchs seem to carry them to battle. This might mean that the Fusion Pistol is similarly difficult to make like the Inferno Pistol, or that there is an Aspect Shrine exclusively tailored for usage of Fusion Pistols that we do not know about. The first conjecture is odd since, as mentioned, the Craftworld Eldar do not really stagnate in the same manner as the Imperium/Mechanicum (their “stagnation” is intentional and carefully designed for spiritual protection reasons). The second conjecture presents Aspect Warriors somehow exclusively using Fusion Pistols while remaining distinct from the Fire Dragons. These theoretical fusion cowboys might emphasize on swiftness in contrast to the Fire Dragons, taking advantage of the small size of their primary weapon. Perhaps specialized in combating heavy infantry and fast attack vehicles, like a fast or ambush version of the Fire Dragons. Which actually sounds like a pretty reasonable Aspect. Conjectures aside, another fact here is that the Harlequin Eldar carry these quite frequent. Since this lot prefers close quarters combat, it makes sense for them to have a good number of Fusion Pistols in store just in case they have to dance straight to a tank or something similarly tough. The Harlequins might actually make these Fusion Pistols in-house, and distribute the surplus to Craftworlds.&lt;br /&gt;
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The Fusion Pistol is practically identical to the Imperium&#039;s Inferno Pistol as far as stats are concerned.&lt;br /&gt;
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===Fusion Gun===&lt;br /&gt;
[[File:FusionGunProfile.jpg|200px|right|thumb|Fusion Gun]]&lt;br /&gt;
The Eldar possess an unsurpassed mastery in heat-based weapons, and they take savage delight in the devastation they create.&lt;br /&gt;
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The Fusion Gun is by far one of the most common heat-based weapons of the Eldar, deployed in high numbers among the Aspect Warriors known as Fire Dragons. Though it can only be used at short range, it possesses a sophisticated targeting system, as befits high status troops like Aspect Warriors. Like most Eldar technology, the weapon is psychically activated, its resonant Wraithbone construction being sensitive to the Eldar&#039;s innately psychic mind. A Fire Dragons&#039; Fusion Gun is linked to its targeter through the handle. It is common knowledge to always replace your Eldar Flamer with a Fusion Gun as the Fusion Gun just does the Flamer&#039;s job so much better for roughly the same cost and effectiveness. The &#039;&#039;Skyraider&#039;s Kiss&#039;&#039; can be utilized by both [[Fire Dragons]], [[Aspect Warriors]] as well as [[Storm Guardians|Storm Guardian]] units. This Fusion Gun variant was initially developed for deployment on Bethalmae. The &amp;quot;&#039;&#039;Skyraider&#039;s Kiss&#039;&#039;&amp;quot; design was [[Blood Ravens|&amp;quot;borrowed&amp;quot;]] from Craftworld Mymeara after their prototypes proved capable at functioning at well below sub-zero conditions. The addition of extra cabling to the weapon to shunt extra coolant also allows this variant to be fired more frequently, requiring less time to cool down between shots. The trade-off for the extra cooling is that the additional coolant has to be stored within weapon, making the whole thing heavier as a result.&lt;br /&gt;
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Despite its overall superiority in fluff, the Fusion Gun is also practically identical to the Imperium&#039;s Meltagun in terms of stats.&lt;br /&gt;
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===Fire Pike===&lt;br /&gt;
[[File:Fire_Pike.PNG|200px|right|thumb|Fire Pike]]&lt;br /&gt;
Instead of making a bigger Melta and carrying it in the same manner a Dark Reaper would, the Fire Dragons realized that to increase range, they only needed to &amp;lt;strike&amp;gt;tape two fusion guns together&amp;lt;/strike&amp;gt; &#039;&#039;extend the barrel&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Fire Pike is essentially a Fusion Gun with a flag pole for a barrel exclusively carried by Eldar Exarchs of the Fire Dragons Aspect Shrine. Think of it as an elongated Fusion Gun that looks [[/d/|strangely phallic and erect]]. The lengthened barrel is not just for show, however. In fact, the Fire Pike is their only handheld Melta that is actually able to hit its target beyond three meters; an exceptional feat for its size. Although the bulkier Multi-Melta still maintains a longer range, smaller frames like regular Humans and Eldar would need Power Armour to carry it around. For a Melta weapon, the Fire Pike projects its radiating heat beam a considerable distance further than the standard range of regular Melta weapons of the same size/weight melting through the toughest armor with deadly precision. Fire Pikes predate the existence of the Imperium of Man, having been created by Eldar artisans long millennia ago. And so they are pretty rare among the arsenals of the Eldar, most often borne by the mightiest champions of their kind as [[STC|relic weapons beyond contemporary means to reproduce]] even for the Eldar Craftworlds. This may translate as Fire Pikes being rather common in the past, perhaps available to all Fire Dragons. Imagine a pike square consisted of Fire Pikes. Good luck running your tanks over that.&lt;br /&gt;
&lt;br /&gt;
Stats-wise, the Fire Pike is literally just the Fusion Gun with six extra inches of range. That&#039;s it.&lt;br /&gt;
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===Inferno Lance===&lt;br /&gt;
[[File:Inferno Lance.PNG|200px|right|thumb|Inferno Lance]]&lt;br /&gt;
The Inferno Lance is the largest Melta weapon the Eldar so far has to offer.&lt;br /&gt;
&lt;br /&gt;
Inferno Lances are carried by the more elite [[Wraithknight|Skathach Wraithknights]] who can afford better gear such as the alternative [[Monofilament_Weapons#Deathshroud_Cannon|Deathshroud Cannon]]. As you can tell from the apparent barrel long enough to almost convince you that it is a long-range cannon, the weapon is a refinement based on the previous Fire Pike of the Fire Dragons. Powered by the Skathach&#039;s integral generator, the Inferno Lance is capable of burning through the armor of even the mightiest enemy war machine in a single, sustained burst of super-heated particles and high-band radiation. To make the best use of the Inferno Lances, the Wraithknights usually equip these in a pair for twice the &#039;&#039;Dakka&#039;&#039;. A shame that it is not found as secondary weapons on Eldar Titans such as the [[Revenant Scout Titan]] or the more powerful [[Phantom Battle Titan]], as this would give the Space Elves a good chance in poking a dent on the Titans of the Imperium; unless, of course, they already have something bigger and better. If that is the case, it better not be another long-barreled Fusion Gun... speaking of which, since the Fire Pike is essentially a branch off the regular Fusion Gun, we have not yet seen what the Eldar &amp;quot;&#039;&#039;Fusion Cannon&#039;&#039;&amp;quot; proper looks like. But if one were to guess, it wouldn&#039;t have a long barrel for a start.&lt;br /&gt;
&lt;br /&gt;
Strangely enough, the equivalent weapon by the Imperium&#039;s side, the Thermal Cannon, has better stats than this, though we can certainly attribute that to lighter weight and the fact that the Inferno Lance is cheaper as well.&lt;br /&gt;
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{{40k-Eldar-Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Dark Eldar Melta Weapons ==&lt;br /&gt;
&lt;br /&gt;
===Heat Lance===&lt;br /&gt;
[[File:Heat_Lance.png|200px|right|thumb|Heat Lance]]&lt;br /&gt;
&#039;&#039;For additional information, see here: [[Eldar Laser Weapons#Heat Lance|Heat Lance]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Heat Lance is a rare occurrence of a two-in-one 40k weapon that is actually something more than two different (&#039;&#039;or the same&#039;&#039;) kind of weapons soldered together.&lt;br /&gt;
&lt;br /&gt;
A rather mysterious weapon lacking in detail beyond that brief description, all we know for sure about the Heat Lance is that it is a one-of-a-kind combination of Las and Melta. This hot rod obliterates any vehicle that gets too close. In a sense, instead of dispersing the obscene heat that most Melta weapons should in order to cover as much as area as possible, the Heat Lance actually focuses the discharged super-heated gas into a point like a Las weapon. This intensifies its armor penetration capability to puncture even the toughest of armor. &lt;br /&gt;
&lt;br /&gt;
As with every melta weapon, the heat lance has short range but is extremely devastating. Considering that the Heat Lance is the only Melta weapon available to the [[Dark Eldar]] so far, there is a possibility that the Heat Lance is a modification of a Las weapon. Another modification candidate is a weapon of the Fire Dragons Exarch, the Fire Pike – in fact, both weapons have remarkably similar stat lines. Unlike those Craftworlders, Heat Lances are not carried by pyromaniacs. Possibly due to being light in weight, some [[Scourges]] carry one over their fly-bys. With possibly the same logic, the [[Reaver Jetbike|Reavers]] may also have one attached on the Jetbike. The most bulky... thing that carries the Heat Lance is the [[Talos Pain Engine]], specifically two by the end of the tail.&lt;br /&gt;
&lt;br /&gt;
As stated, the Heat Lance is essentially the Dark Eldar&#039;s [[Melta#Fire_Pike|Fire Pike]] that compensates the shorter range from shorter length with Laser technology.&lt;br /&gt;
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{{Template:40k-DEldar-Weapons}}&lt;br /&gt;
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==Ork Melta Weapons==&lt;br /&gt;
The Orks only have one Melta weapon is [[Dakka|the biggest of them all!]]&lt;br /&gt;
&lt;br /&gt;
===Snapper===&lt;br /&gt;
[[File:Snapper.JPG|200px|right|thumb|Snapper]]&lt;br /&gt;
Snappers or Snappas are a very unique type of weapon rarely used by the [[Ork]]s. What is known is that these are the largest and only Ork Melta weapons known to the Imperium.&lt;br /&gt;
&lt;br /&gt;
In a nutshell, Snappers are large mechanical jaws built into the belly of Ork [[Gargant]]s. The Snapper, like the [[Gut Buster Mega-Kannon]], is a uniquely Ork weapon, and is actually two weapons in one. Yes, this may technically put them in the [[Combi-weapon]] category, but in actuality, the two weapons are part of the same internal mechanism rather than two separate weapons duct-taped together.&lt;br /&gt;
&lt;br /&gt;
In terms of how they actually function, Snappers is a weapon consisting of a pair of spiked metal jaws used in close combat, and a large melta-gun with a limited range. Snappers are powerful enough to bite through the armour of Titans, amputating legs before vaporizing the joints or what&#039;s left of said legs, making the enemy Titan fall to its demise. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{40k-Ork-Weapons}}&lt;br /&gt;
&lt;br /&gt;
== Necron Melta Weapons ==&lt;br /&gt;
Yep that&#039;s right, even the [[Necrons]] have Melta-Weapons in the form of the Heat Ray that can be used either as a focused beam (two shots at STR8 AP1) or as a heavy flamer (AP4 STR5) is used exclusively by the [[Triarch Stalker]], and the short-ranged but very destructive Heat Cannon used by Sentry Pylons.&lt;br /&gt;
&lt;br /&gt;
===Thermal Cutting Beam===&lt;br /&gt;
[[File:AcanthriteThermalCutting.png|200px|right|thumb|Cutting Beam]]&lt;br /&gt;
The Thermal Cutting Beam is a Necron weapon only utilized by the insect-like constructs known as [[Canoptek Acanthrite|Canoptek Acanthrites]].&lt;br /&gt;
&lt;br /&gt;
This Cutting Beam mounted within the Acanthrite&#039;s thorax is capable of firing a short range, highly concentrated shaft of thermic energy ray that is able to slice apart the toughest of materials, dissecting steel, stone and flesh with equal ease and precision of a surgeon’s scalpel blade. Canoptek Acanthrites often use their Cutting Beams for the destruction of armored vehicles and troops, as well as the systematic and rapid dismemberment of bunkers and fortifications. Of note, unlike the similarly focused Fire Pike and Heat Lance of the Eldar, the Cutting Beam of the Necrons is much more similar to that of a standard Meltagun, save for being far more focused and prolonged. This distinction doesn&#039;t make their effectiveness any better, though, because the Cutting Beam is more or less the same as any Meltagun out there. We may infer this similarity to the supposed function of these Canoptek constructs. &lt;br /&gt;
&lt;br /&gt;
Acanthrites are deployed in swarms for the purpose of systematic disintegration of enemy fortifications and pretty much anything else that just has to be in their way. This means that the Cutting Beam is more akin to that of a precision tool for Necron mass demolitions job that just happens to be good at killing combatants who are encased in armor like a tank.&lt;br /&gt;
&lt;br /&gt;
In battle, this weapon-worthy quality translates to the Acanthrites, being vanguard units, using them to soften up the enemy defenses for the following main forces to easily engage.&lt;br /&gt;
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===Heat Ray===&lt;br /&gt;
[[File:NecronHeatRaySide.jpg|200px|right|thumb|Heat Ray]]&lt;br /&gt;
This here is a weapon ripped straight out of H.G. Wells &#039;&#039;&#039;&#039;&#039;War of the Worlds&#039;&#039;&#039;&#039;&#039; in both name and possibly function.&lt;br /&gt;
&lt;br /&gt;
A Heat Ray is a multi-purpose Necron fusion weapon – that is, Melta – and it is most commonly mounted on [[Triarch Stalker|Triarch Stalkers]] whose role is to engage heavy armor and provide close fire support. Heat Rays are potent weapons in that they are capable of firing in two different modes just like those of the Orks&#039;. Unlike the Burnas, however, the Necrons&#039; &amp;quot;&#039;&#039;cuttin flame&#039;&#039;&amp;quot; actually goes well beyond melee range. If an enemy tank stalls the main Necron attack, a single Focused blast from the Heat Ray is sufficient to end the threat. Similarly, if dug-in infantry are hampering an advance, a Triarch Stalker can break the deadlock by setting the Heat Ray to fire a Dispersed beam, sending a wide cone of scorching plasma swirling into every crevasse to boil the enemy alive (it&#039;s essentially a &amp;lt;s&amp;gt;supped-up&amp;lt;/s&amp;gt; &#039;&#039;standard&#039;&#039; [[Star Trek]] Phaser). &lt;br /&gt;
&lt;br /&gt;
Whereas a focused beam is akin to a Melta Weapon with a significant range comparable to a Multi-Melta, the Dispersed beam is more similar to a Heavy Flamer in terms of the potential damage it can inflict. Of note, this ability of changing between Dispersed and Focused firing modes is remarkably similar to another weapon of the Salamanders, the Pyroclast Flame Projector. It seems Vulkan had been tinkering with Necron tech prior to the Horus Heresy, or that both him and the cannon found inspiration from the novel.&lt;br /&gt;
&lt;br /&gt;
Or he might have found inspiration from the Orks instead. Fluff-wise, the Burna of the Orks is likely inspired by the Heat Ray of the Necrons – and hopefully not the other way around.&lt;br /&gt;
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===Heat Cannon===&lt;br /&gt;
[[File:SentryPylonHeatCannonSide.jpg|200px|right|thumb|Heat Cannon]]&lt;br /&gt;
What we see here is the Heat Ray&#039;s bigger brother. But since it is big enough to mount on a turret, it is now a cannon.&lt;br /&gt;
&lt;br /&gt;
The Heat Cannon is a Necron thermal energy weapon with qualities from appearance to destructive capability similar to that of the smaller Heat Ray, only much bigger, and it is one of the three primary weapon choices for a [[Sentry Pylon]]. Unlike the Heat Ray, however, it does not have a Dispersed firing mode, and there really isn&#039;t any big reason to equip a static weapons platform with a flame cannon unless the feature is complimentary. &lt;br /&gt;
&lt;br /&gt;
The Heat Cannon is a weapon of extraordinary power. This giant ray gun can reduce the most heavily-armored tanks into piles of molten slag and burn its way through the most heavily-protected fortifications at relatively great distances. With every beam it fires, it is capable of vaporizing everything in an area with a small blast, and its rate of fire allows it to continually bombard an area with impunity. By its capabilities, it is equivalent to the Thermal Cannon sported by the Questoris Knights of the Imperium of Man. Speaking of which, their possible rendition of the Knight Errant is an interesting prospect, though since it is the Necrons we&#039;re talking about, the construct in question will probably have at least six legs and not two. Well, there are the Bone Giants, but that&#039;s their Tomb Kings incarnation over Warhammer Fantasy.&lt;br /&gt;
&lt;br /&gt;
However, like two other two cannons of total destruction, the Heat Cannon might actually require a lot of power and space supported by the frame of a Sentry Pylon in order to operate.&lt;br /&gt;
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SentryPylonHeatCannon.png|&amp;lt;center&amp;gt;Model&amp;lt;/center&amp;gt;&lt;br /&gt;
Heat_Cannon.jpg|&amp;lt;center&amp;gt;Sketch&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{40k-Necron-Weapons}}&lt;br /&gt;
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== Tau Melta Weapons ==&lt;br /&gt;
&lt;br /&gt;
===Fusion Blaster===&lt;br /&gt;
[[File:FusionBlasterSide.jpg|200px|right|thumb|Fusion Blaster]]&lt;br /&gt;
While the Imperium probably has been using Melta ever since the Emperor kick-started it, the Tau Empire probably invented Melta by themselves at some point. That&#039;s cute.&lt;br /&gt;
&lt;br /&gt;
The primary Melta weapon of the [[Tau]] is the Fusion Blaster, an equivalent to the standard Imperial Meltagun, only with a slightly longer range because the thing is about as bulky as a Multi-Melta, though not as powerful. Like all Melta weapons, the Fusion Blaster agitates the sub-atomic particles of the target, causing a massive build-up of heat in the same manner as our microwave oven. Living targets are often completely vaporized, and non-living targets, even the most heavily armored vehicles and fortifications, can be reduced to slag in the blink of an eye with its nuclear-fusion-powered blast. The Fusion Blaster is most commonly utilized as a weapons system on standard Battlesuits, fitting snuggly on to any of its hard points. Even Commander Shadowsun dual-wields the damn thing, getting into close combat and cutting armor left and right like a Fruit Ninja. Bigger Battlesuits may choose to attach a couple of Fusion Blasters as side weaponry, or might as well use a couple of them on one arm as another weapon. Outside the area of Battlesuits, Piranha skimmers may also take it as primary weapon if it just so happens to be more appropriate for the upcoming battle with lots of tanks than the Burst Cannon.&lt;br /&gt;
&lt;br /&gt;
The necessity to engage hostile armored units the rest of the galaxy has to offer should force the Tau Empire to expand even further in this field.&lt;br /&gt;
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CrisisFusionBlaster.png|&amp;lt;center&amp;gt;XV8 Crisis Battlesuit&amp;lt;/center&amp;gt;&lt;br /&gt;
StealthsuitFusionBlaster.jpg|&amp;lt;center&amp;gt;XV25 Stealth Battlesuit&amp;lt;/center&amp;gt;&lt;br /&gt;
PiranhaFusionBlaster.jpg|&amp;lt;center&amp;gt;TX4 Piranha&amp;lt;/center&amp;gt;&lt;br /&gt;
GhostkeelFusionBlaster.jpg|&amp;lt;center&amp;gt;XV95 Ghostkeel Battlesuit&amp;lt;/center&amp;gt;&lt;br /&gt;
RiptideFusionBlaster.jpg|&amp;lt;center&amp;gt;XV104 Riptide Battlesuit&amp;lt;/center&amp;gt;&lt;br /&gt;
ShadowsunFusionBlaster.jpg|&amp;lt;center&amp;gt;Commander Shadowsun&amp;lt;/center&amp;gt;&lt;br /&gt;
Fusion_Blaster.jpg|&amp;lt;center&amp;gt;Sketch&amp;lt;/center&amp;gt;&lt;br /&gt;
ShadowsunFusionBlasterPict.jpg|&amp;lt;center&amp;gt;Pict Capture&amp;lt;/center&amp;gt;&lt;br /&gt;
ShadowsunFusionBlasterPict2.jpg|&amp;lt;center&amp;gt;Pict Capture&amp;lt;/center&amp;gt;&lt;br /&gt;
ShadowsunFusionBlasterPict3.jpg|&amp;lt;center&amp;gt;Pict Capture&amp;lt;/center&amp;gt;&lt;br /&gt;
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===&#039;&#039;Fusion Blades&#039;&#039;===&lt;br /&gt;
[[File:FarsightFusionBlasterSide.jpg|200px|right|thumb|&#039;&#039;Fusion Blades&#039;&#039; (&#039;&#039;Placeholder&#039;&#039;)]]&lt;br /&gt;
The closest thing the Tau Empire has gotten to a Lightsaber.&lt;br /&gt;
&lt;br /&gt;
This is a deadly Fusion Blaster modification exclusively deployed by the Farsight Enclaves as an alternative if the Battlesuit in question happens to have at least two Fusion Blasters installed comes in a pair. Collectively called &#039;&#039;Fusion Blades&#039;&#039;, while it is more or less the same pair of Fusion Blasters when fired at range and possibly appearance, when activated for melee in exchange for a huge power drain, the volatile stream of Melta supposedly shortens and concentrates, resembling a blade in both form and function. The modification was first requested by Commander Brightsword III. This thing was so badass that Commander Brightsword VII went full-on Jedi Knight on the Tyranids with the thing. This weapon has been continually refined over the decades by Farsight&#039;s own Earth caste division. They&#039;ll eventually figure out how to reduce the severe power drain, probably. There remains a possibility that the &#039;&#039;Fusion Blades&#039;&#039; is viable for larger Fusion Weapons as well. But since they still haven&#039;t figured this current one out just yet, Lightsabers the size of a [[Chain_Weapon#Reaper_Chainsword|Reaper Chainsword]] remains a fantasy. Given enough time, we might get to see more than one Farsight Battlesuit with lightsabers. For now, only one presumably field-testing prototype is available to the Farsight Enclaves for installation on one of their Battlesuits.&lt;br /&gt;
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If GW decides that the Tau in general needs some more close combat action, this is the weapon they would probably turn to.&lt;br /&gt;
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=== Fusion Cascade ===&lt;br /&gt;
[[File:FusionCascadeSide.jpg|200px|right|thumb|Fusion Cascade]]&lt;br /&gt;
Although the appearance is drastically different, the Fusion Cascade is a modification of the Fusion Blaster possibly tailor-made just for the [[Battlesuit#XV9_Hazard_Battlesuit|XV9 &amp;quot;Hazard&amp;quot; Battlesuits]].&lt;br /&gt;
&lt;br /&gt;
An experimental Battlesuits should also use experimental weapons, and the Fusion Cascade is one of the options the XV9 has in store. Indeed, the weapon is simply a (&#039;&#039;likely heavily&#039;&#039;) modified version of the standard Fusion Blaster which trades raw power in exchange for a vastly improved rate of fire – basically, a Melta machine gun. Since the barrel is conveniently cylindrical, it opens up the possibility that it spins like a Gatling. This will make the Fusion Cascade a &#039;&#039;&#039;&#039;&#039;Melta Minigun&#039;&#039;&#039;&#039;&#039;. Designed to be used with the XV9 Hazard Suits whose operational keyword is &amp;quot;Close Support,&amp;quot; the Fusion Cascade unleashes a blistering torrent of energy that punches holes in armor with ease and transforms everything else in its path to swirling ash. Of course, in exchange for the microwave Dakka, the Fusion Cascade has a rather short effective range equivalent to that of the common Imperial Meltagun. This forces the possibly foolhardy pilot of the XV9 equipped with this to engage the enemy at an uncomfortably close range. Do remember, this is the Tau we&#039;re talking about here. By effectiveness, interestingly enough, the Fusion Cascade is at about the same level as the Thermal Spear fitted on Armiger Knights, though our Warglaives can afford more than double the range of this tube.&lt;br /&gt;
&lt;br /&gt;
So if you want some rapid-firing Melta cannons in your army for the Greater Good, you must get the XV9.&lt;br /&gt;
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{{40k-Ranged-Weapon-Profile-7-8|r7=12&amp;quot;|s7=6|ap7=1|type7=Assault D3, Melta|r8=12&amp;quot;|s8=8|ap8=-4|d8=D6|type8=Assault D3|abil8=If target within half range, roll two dice for damage and discard the lowest result.}}&lt;br /&gt;
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===Fusion Collider===&lt;br /&gt;
[[File:Fusion_Collider.jpg|200px|right|thumb|Fusion Collider]]&lt;br /&gt;
By merit of being a bigger Battlesuit, the XV95 gets its own collection of weapons developed including this Melta cannon.&lt;br /&gt;
&lt;br /&gt;
The XV95 Ghostkeel Battlesuit may be armed with a Fusion Collider, one of the foremost tank-busting weapons in the Tau arsenal by being really big and also due to the tactics deployed by its users. Fitted with power dispersal exchangers which might be some fancy coolant systems, this weapon can fire a searing blaze of energy capable of destroying the most heavily armored foe like what a Melta should be able to. This particular one, however, has no risk of detection by enemy imaging, which might be the fancy coolant doing its thing. The Fusion Collider&#039;s comparatively short range at the about same distance as the normal Fusion Blaster is seen as little impediment to the Ghostkeel&#039;s Shas&#039;vre pilot – that is, Fire Caste Level 4 who is also a Stealthsuit veteran – for the Battlesuit has been specifically engineered to enter close range without harm. Frequently, the detection part is off the table for these big ninjas. Often the first sign of a Ghostkeel&#039;s presence is the mushroom cloud explosion of a choice target detonating from within, flames rippling across the XV95&#039;s stealth field as it withdraws into the gloom within the relative safety of that same stealth field once more. This is a weapon to take up if you, the Ghostkeel pilot, are in the mood to backstab tank columns.&lt;br /&gt;
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The Fusion Collider is functionally a Fusion Blaster with a D3 shots, allowing it to destroy tightly packed TEQ&#039;s and Vehicles.&lt;br /&gt;
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===Fusion Cannon===&lt;br /&gt;
[[File:FusionCannonModel.jpg|200px|right|thumb|Fusion Cannon]]&lt;br /&gt;
This is basically the Fusion Blaster, but bigger and most notably longer.&lt;br /&gt;
&lt;br /&gt;
Indeed, the Fusion Cannon is essentially a larger version of the Battlesuit-mounted Fusion Blaster above. The Fusion Cannon has an extended range compared to a Fusion Blaster, comparable to the Imperium&#039;s Multi-Melta in that respect and destructive capabilities in fact. A larger blast radius allows it to fire and destroy closely packed groups of enemy vehicles and heavy infantry. [[Hammerhead Gunship|Hammerhead Gunships]] are the only Tau unit armed with Fusion Cannons, as they may be mounted as a twin-linked primary turret weapons system in place of a more common Railgun or Ion Cannon. You&#039;d think something rather basic like this would find more usage in their armies. The Fusion Cannon is one of the experimental weapons systems that were first deployed (&#039;&#039;i.e. field-tested&#039;&#039;) against the Imperium during the Taros Campaign. Judging from its rarity, either the Earth Caste engineers or the Fire Caste soldiers were probably not too keen about this particular one. Since the only specimen that uses this uses in a pair, it opens up a possibility for the Farsight Enclaves to implement their Fusion Blades system on the much larger Fusion Cannons, although this application would be most likely very limited since Fusion Blades work so well with Battlesuits precisely because arms are flexible – turrets are not flexible.&lt;br /&gt;
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[[Forge World]] used to produce a variant turret for the Hammerhead Gunship for the twin-linked Fusion Cannon, which is the equivalent of the [[Devil Dog]]&#039;s Melta Cannon, but with two shots instead of D3. But since it &amp;quot;used to,&amp;quot; your only choices of getting one are either finding people who sell it, whipping out your conversion expertise, or the [[Proxy|universal solution]].&lt;br /&gt;
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===Fusion Eradicator===&lt;br /&gt;
[[File:FusionEradicatorSide.jpg|200px|right|thumb|Fusion Eradicator]]&lt;br /&gt;
Frankly, the Tau might have gone overboard with making the next size in their array of Melta weaponry.&lt;br /&gt;
&lt;br /&gt;
While the &#039;&#039;gorillas&#039;&#039; made their Melta Cannons huge in size with similarly huge blasts, the Tau took a different approach and basically created a gatling Multi-Melta that definitely wasn&#039;t inspired by a one Cyclonic Melta Lance. Designed as a radical solution to the limitations of current Tau Fusion/Melta weapons technology, the Fusion Eradicator combines a battery of multiple synchronized firing chambers, ten to be exact. By appearance, it looks like the Earth Caste engineers have figured out a design paradigm behind the Imperial weapons, and they applied that theory accordingly by strapping not two, not three, but five Fusion Cascades together. This ridiculous weapon creates a blast of energy so potent that solid matter caught in its path is torn apart at a molecular level by brute thermal force, and no physical material yet known to the Tau can survive its destructive power save perhaps their plot armor and Primaris Marines. The cost in materials and expertise to create a single Fusion Eradicator is immense, and the natural endurance of each weapon is limited often to a single battle. Each Fusion Eradicator is then discarded and must be replaced. This is different from Imperial technology where every fucking thing over there lasts for a heck of a long time. However, as the Imperial Knights lead the Imperium&#039;s counter-attack to retake the Damocles Gulf, a weapon capable of reliably one-shotting them is worth any price.&lt;br /&gt;
&lt;br /&gt;
The Fusion Eradicator on tabletop is a Titanic weapon that can be mounted on the Tau KX139 Ta’unar Supremacy Armor. The weapon itself is a five-shot Fusion Blaster with an extra 6&amp;quot; range. Once you realize that each Fusion Blaster is a 1D6 damage weapon, you&#039;ll know that it&#039;s gonna do a lot of hurt.&lt;br /&gt;
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{{40k-Tau-Weapons}}&lt;br /&gt;
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[[Category:Chaos]][[Category:Necrons]]&lt;/div&gt;</summary>
		<author><name>2A02:1808:83:44B7:3EEB:B042:8298:2EF8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lasgun&amp;diff=300856</id>
		<title>Lasgun</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lasgun&amp;diff=300856"/>
		<updated>2023-05-24T14:20:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:83:44B7:3EEB:B042:8298:2EF8: &lt;/p&gt;
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&lt;div&gt;[[Image:Guardsman.jpg|thumb|right|This is painfully accurate.]]&lt;br /&gt;
[[image:KHARN LOEV FLASHLIGHT.jpg|thumb|right|[[Kharn]] also love &amp;lt;strike&amp;gt;Flashlight&amp;lt;/strike&amp;gt;LASGUN!!]]&lt;br /&gt;
[[image:1271099410879.jpg|thumb|right|The closest thing to choice an Imperial guardsmen will have - what sort of lasgun he&#039;ll get (not an actual choice, depends on their regiment).]]&lt;br /&gt;
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{{Topquote|IT&#039;S NOT A LASER! IT&#039;S A LITTLE LIGHT BULB THAT BLINKS!|Woody, Toy Story}}&lt;br /&gt;
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{{Topquote|What do you call a Lasgun with a taclight mounted under the barrel? [[Twin-linked]].|Any 40k player ever (Hilariously, GW has caught onto this. Even more hilariously, on Regimental Standard they&#039;ve got an in-universe nod where any Guardsman who makes this joke is sentenced to flogging)}}&lt;br /&gt;
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{{Topquote|The Demolisher, the Vanquisher, even the mighty Deathstrike Missile Launcher pale in comparison to the sheer firepower of trillions of lasguns unleashing hell in unison!|Captain Garius Septus of the 263rd [[Maccabian Janissaries]]}}&lt;br /&gt;
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The humble (and we DO mean humble) &#039;&#039;&#039;Lasgun&#039;&#039;&#039; is the most &amp;quot;standard-issue&amp;quot; armament of an average [[Imperial Guard]]sman in [[Warhammer 40,000]] setting. Given the incalculable number of Guardsmen under arms and the sheer scale of the [[Imperium]] itself, it is safe to say that a lasgun is probably the most common weapon in the entire galaxy that isn&#039;t some underhive piece of junk like stub guns, knives or other miscellaneous weapon. (Or something [[Shootas&#039;an Dakkas|slapped together by an ork]], but that&#039;s another topic in and of itself.) On the tabletop it shares the same rules with [[autogun]]s. &lt;br /&gt;
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The name is rather obviously a portmanteau of &amp;quot;laser&amp;quot; and &amp;quot;gun&amp;quot;, but argument [[rage]]s [[skub|over how the word is meant to be pronounced]]. Many claim that it should be pronounced /ˈleɪzɡʌn/ (with the &#039;a&#039; as in &amp;quot;laser&amp;quot;), but others contend that this sounds retarded, and  /ˈlæzɡʌn/ (with the &#039;a&#039; as in &amp;quot;glass&amp;quot;) is a better pronunciation. According to [[Games Workshop]], its name is pronounced &amp;quot;Laze-gun&amp;quot;; however, Jeremy Vetock and Duncan Rhodes both say &amp;quot;Lazz-gun&amp;quot;, so it really is a toss up. (And unimportant).&lt;br /&gt;
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==What does it look like?==&lt;br /&gt;
===Shape===&lt;br /&gt;
It is almost universally described in the [[fluff]] as discharging with a sharp crack (caused by the beam ionizing the air it travels through), but some authors describe the lasround as either a &amp;quot;bolt&amp;quot; as in Star Wars or as a &amp;quot;beam&amp;quot; as in Dawn of War. Other features of the weapon have greater variation - some [[Black Library]] works and items such as the [[Imperial Infantryman&#039;s Uplifting Primer]] describe the weapon as possessing a fully automatic firing setting; this feature is represented by Rapid Fire rule on the tabletop, but not represented in [[Dark Heresy]], which can be explained away by virtue of the fact that there are many different patterns of Lasgun produced throughout the Imperium.&lt;br /&gt;
&lt;br /&gt;
===Color===&lt;br /&gt;
There is some dispute as to the color of the &amp;quot;beam&amp;quot;. Some fluff claims it to be blue, while games like Dawn of War portray it as red or something of a reddish-yellow. The popular &#039;&#039;Gaunt&#039;s Ghosts&#039;&#039; series of novels by [[Dan Abnett]] say that the Imperial weapons fire blue &amp;quot;beams&amp;quot;, while the Chaos weapons fire red ones. In order to fix this [[Skub|mess]], we have proposed a Scientific fact on the issue... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fact:&#039;&#039;&#039; the energy of each individual photon is determined by its frequency (i.e. colour); power output is energy per second, meaning the same power output is achievable with either more photons per second at a lower frequency (bright red) or fewer photons per second at a higher frequency (dim blue). In either case, the colour is also dependent on the gas it is traveling through, as the amount of energy transferred to the surrounding medium via [https://en.wikipedia.org/wiki/Compton_scattering Compton scattering] depends on the mass of each gas particle, while the brightness depends on the amount of gas particles, so the laser would look different on different planets. Regardless, a fired lasround would never look like a glowing projectile &amp;quot;bolt&amp;quot; to any camera (such as a human eye) operating at a frame rate lower than approximately a billion frames per second, so those depictions can safely be assumed to be [[heresy|heresy]]. It would look like an actual pulsed laser, i.e. a &amp;quot;beam&amp;quot; that visibly spans the distance from the weapon&#039;s muzzle to the impact point, for the duration of the pulse. The popular visual idea from [[Star Wars|other popular sci-fi weapons]] that fire glowing projectile bolts are not lasers at all, instead being described as magnetically-contained plasma bolts. It should also be taken into account that since damage caused by a laser is higher the greater the photons-per-second impact the target location, and the Imperium’s advanced skill with laser technology, it may be possible that various patterns of lasgun might combine two or more or even all wavelengths of the electromagnetic spectrum to maximize photons-per-second. This would also influence the color of the laser and would change how the above factors influence the color. Easy way to think is: Lasgun = Red, Hellgun = Yellow/redish Lascannon = Pale Blue or just think of all of them as white or gold (white because whole spectrum, gold because holy light + religious fanatics).&lt;br /&gt;
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== Why the Lasgun sucks ==&lt;br /&gt;
&#039;&#039;See Also: [[Lasgun Patterns]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The lasgun is [[Derp|rather pathetic]] [[Grimdark|compared to the mainline arms and armour of most of the other armies of the setting]], useful only by virtue of the fact that Guardsmen come in ridiculous numbers (except in comparison to Tyranids, Chaos Cultists/Zombies, or Orks) and the application of statistical probability. The weapons are often derisively referred to as &amp;quot;flashlights,&amp;quot; based on their individual uselessness, although this is arguably more of an example of how ridiculously tough everything else is in the setting.&lt;br /&gt;
&lt;br /&gt;
Truthfully, the lasgun is very effective against any target equivalent to an unarmored human. The [[Warhammer 40,000 6th Edition| 6th Edition rulebook]] describes the lasgun as severing limbs at close range but further away it only goes about as deep as the liver, explosively flash-boiling said liver and all other squishy bits in the laser&#039;s path. That sounds awesome, until you remember that there are foes of the 41st millennium that are either equipped with [[Power_Armour|armour capable of deflecting heavy stubber and bolter shell impacts]], [[Orks|biology robust enough to shrug off a heavy stubber hit &#039;&#039;without&#039;&#039; armor]], or if you’re REALLY unlucky, [[Chaos_Space_Marines|those enemies that have both of the aforementioned traits]]. Because of the way that a lasgun&#039;s beam explosively flashes when it strikes a target, virtually any level of armor protection will greatly diminish the effectiveness of lasgun weaponry. Indeed, power armor is &#039;&#039;designed&#039;&#039; to shrug off the explosive flash-effect of energy weapons like the lasgun. A lasgun hit &#039;&#039;might&#039;&#039; briefly stagger an armored Space Marine, but the chance of a single hit incapacitating him is remote.&lt;br /&gt;
&lt;br /&gt;
In other words, being a hand-held rifle of moderate tech designed to be wielded by un-augmented humans, the firepower and capability of a lasgun somewhat pales in comparison to many of the weapons wielded by mankind&#039;s enemies. In addition, while the effectiveness of a lasgun is comparable to an autogun (which are basically AK-47s in SPACE), the lasgun requires a somewhat higher level of industrial technology to construct. Therefore, while the lasgun is very common some Imperial worlds can&#039;t construct them locally. Finally, it can also be assumed that certain atmospheric conditions, especially those with a high percentage of airborne particulates, would greatly degrade a lasgun&#039;s effectiveness at range. &lt;br /&gt;
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According to the &#039;&#039;[[Dan Abnett|Gaunt&#039;s Ghosts]]&#039;&#039; series the lasgun has an appreciable amount of recoil, which is fucking [[FAIL|stupid]]. The entire point of a handheld laser weapon is that there is no appreciable recoil since you aren&#039;t firing a physical projectile, which makes it easier to use. One of the main strengths of the lasgun is the fact that you can round up a bunch of [[Feral World|Feral Worlders]], give them lasguns with little to no training, point them in a general direction and just watch things die. This makes stubbers more or less obsolete, similar to how firearms made crossbows obsolete and crossbows made most bows obsolete. Not to mention the fact that if a lasgun had appreciable recoil, it wouldn&#039;t even be a lasweapon in the first place (because photons have no mass, otherwise they wouldn&#039;t be able to travel at the speed of light), but some kind of particle gun like a Tau [[Pulse Rifle]] or one of &#039;&#039;[[Bioware|Mass Effect]]&#039;&#039;&#039;s Thanix cannons. On a similar note, [[Warhammer 40K: Darktide]] also portrays lasguns as having recoil, [https://old.reddit.com/r/DarkTide/comments/vxyiei/lasguns_warhammer_40k_darktide/ifyz1np/ with a developer having said that they tried lasguns producing no recoil earlier in development], but found it just felt awful to play with, so it is less the developer not knowing this and more of the case of story and gameplay segregation, which is fair enough.&lt;br /&gt;
&lt;br /&gt;
== Why the Lasgun is still being used ==&lt;br /&gt;
The lasgun is derisively known as a &amp;quot;flashlight&amp;quot; by most players, including Guard players themselves (including the &#039;&#039;&#039;Guards&#039;&#039;&#039; themselves actually, that&#039;s a joke among them). However, within the context of the 40k setting the lasgun is reliable, durable, extremely common, and quite accurate. It should be noted that the lasgun is described as being able to destroy a slab of cement, which means that it is quite a bit more powerful than most modern-day small arms. From a production standpoint the lasgun (and its power pack) requires a somewhat more advanced industrial base to construct than the autogun. In return, however, you get a compact, highly accurate infantry weapon that can fire over a hundred shots on a single power pack, has virtually no moving parts, and that largely removes the logistical headache of constantly restocking physical ammunition supplies. As long as a Guardsman has access to a power source that the lasgun&#039;s power packs can accept, he can, given time, replenish his &amp;quot;ammunition&amp;quot; as long as his equipment remains functional. Any source of electricity, from a common military recharging port to a domestic power socket to an exercise bike with a dynamo can be used to top up power packs. When cut off, guard units can even place their power-packs directly in fires to charge them, but this is an extreme measure since it’s [[heresy|frowned upon by the Mechanicus]] and will heavily reduce the pack’s lifespan. But a &#039;&#039;possibly&#039;&#039; useless power-pack is better than a &#039;&#039;certain&#039;&#039; bayonet charge.&lt;br /&gt;
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Getting shot by a laser, even if you are protected, would at least flash a decent portion of the surface of what is hit into plasma. Explosively. So, most human-sized targets too tough to be penetrated by a lasgun would at least be stunned/stopped for a moment (in theory). In other words, lasers damage just about anything to some degree when powerful enough. This means that a lasgun can theoretically kill anything in the universe... eventually. Just like the [[Commissar]] told you! &lt;br /&gt;
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A Lasgun dumps a lot of heat into it&#039;s target and while a fair deal of that would be carried away in a jet of superheated ejecta, a lot of it would persist in a heavily armored target. A single Lasgun bolt might not penetrate Power Armor, but dozens of bolts could saturate it and turn it into an oven.&lt;br /&gt;
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A lightly protected or unarmored human, on the other hand, will almost certainly be critically wounded by any significant hit. Therefore, the lasgun actually has pretty good utility given the enemies the Imperium faces. In [[Dark Heresy]] the lasgun is far more useful than it is in tabletop 40k, because its reliability, availability and plentiful ammunition become real considerations against the human foes that an agent of the Inquisition is most likely to face.&lt;br /&gt;
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An additional note to consider is that the Emperor himself saw the technology was necessary to arm the ordinary but fearless men and women of His future Imperium, in what would end up being the greatest endeavour humanity would ever take part in. LAS-tech during the Unification Wars was scarce and the technology and knowledge to build such weaponry was protected/hoarded by what frail societies rose and fell during the Age of Strife. To see how commonly available such tech is now is a testament to how far Humanity in the 41st Millenium have come from the multiple millenia of Old Night.&lt;br /&gt;
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One last thing about Lasguns is that they &#039;&#039;can&#039;&#039; be used as last-ditch grenades by basically making the entire power pack empty into the gun without ever actually firing it. It turns the Lasgun into an explosive comparable in power to a Krak grenade. In theory, the resulting blast can fracture even vehicle-level armor (it should be noted that this happened to a dreadnought whose front armor was already cracked from being hit by anti-armor weapons). In practice, this technique is rarely utilized because it&#039;s a desperation tactic, and in any event, only seasoned troopers would likely be aware that it&#039;s even possible. &lt;br /&gt;
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In all seriousness, a lasgun is a deadly weapon when in the hands of someone competent. As being an effective combat weapon goes, anything not too heavily armored, like Traitor Cultists, Eldar Guardians, Ork Boyz, Tyranid Gaunts, and other Imperial Guard style forces are bound to be ridden with laser holes quickly and efficiently. Even [[Power armor]] is not invulnerable: helmet lenses, articulations, and joints are still susceptible to well-placed shots and a point-blank or short-range shot at maximum power can potentially penetrate some areas of a Space Marine&#039;s armor as well. &lt;br /&gt;
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In the end, a quote from [[Black Crusade (RPG)]] sums up the lasgun perfectly: &#039;&#039;&amp;quot;The Legionnaire that scoffs at a lasgun has not charged across an open field against a hundred of them.&amp;quot;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;[[TL;DR]]&#039;&#039;&#039; Because of how photons affect matter, lasguns can, potentially, damage nearly anything. When combined with its reliability, utility, wide availability, and near-perfect accuracy, the lasgun is basically the perfect infantry weapon.&lt;br /&gt;
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==Uses for the Lasgun==&lt;br /&gt;
[[Image:Laysgun2_1974.PNG|300px|right|thumb|Also, a rare pict-capture of the ancient Laysgun.]]&lt;br /&gt;
*Warming soup&lt;br /&gt;
*Cigarette lighter&lt;br /&gt;
*Changing TV channels&lt;br /&gt;
*Selling to buy a new weapon&lt;br /&gt;
*Pissing off [[Thunderhawk]] pilots&lt;br /&gt;
*Shining in enemies&#039; eyes&lt;br /&gt;
*Throwing at people (may cause more damage than shooting it at them)&lt;br /&gt;
*Burning ants&lt;br /&gt;
*Paperweight&lt;br /&gt;
*Laser sight for a boltgun&lt;br /&gt;
*Aide during PotentiaPunctum presentations&lt;br /&gt;
*Light shows&lt;br /&gt;
*Igniting gas stoves &lt;br /&gt;
*Laser tag for kids (who are probably more dangerous than the gun itself)&lt;br /&gt;
*Magic shows for kids&lt;br /&gt;
*Lighting candles on birthday cakes&lt;br /&gt;
*A Laser pointer&lt;br /&gt;
*Hair removal&lt;br /&gt;
*Tattoo removal&lt;br /&gt;
*Entertainment for your space-kitties&lt;br /&gt;
*Shooting bottles&lt;br /&gt;
*Hitting your officer&#039;s pipe (Warning, will result in [[Blam|BLAMing]])&lt;br /&gt;
*Flashlight&lt;br /&gt;
*Substitute baseball bat&lt;br /&gt;
*Salvaged for actual useful stuff&lt;br /&gt;
*Horsie rides&lt;br /&gt;
*Chair&lt;br /&gt;
*Marital aid&lt;br /&gt;
*Wall decoration&lt;br /&gt;
*Coat stand &lt;br /&gt;
*Creating a makeshift rave&lt;br /&gt;
*Pretend guitar for when you gotta shred that awesome solo&lt;br /&gt;
*An extension device for your more dangerous bayonet. (This use is recognized and approved by Regimental Standard)&lt;br /&gt;
*Choppa in the hands of an ork boy&lt;br /&gt;
*Larping and cosplay&lt;br /&gt;
*Grave marker/headstone&lt;br /&gt;
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== Other laser weapons ==&lt;br /&gt;
The lasgun also comes in carbine, pistol, bullpup, sniper (&amp;quot;long-las&amp;quot;), and light machine gun varieties, and the Imperium fields many other weapons based on the same technology, such as the [[hellgun]] (a powerful lasgun powered by a backpack power pack), the mighty [[lascannon]], the even bigger [[Apocalypse|volcano cannon and turbo-laser]], the even even bigger Defense Laser, and the very much bigger &#039;&#039;still&#039;&#039; laser weapons mounted on [[Battlefleet Gothic|starships.]] Must be a different type, though, because a broadside from a Retribution class battleship can devastate half a continent depending on the [[Skub|calcs]]. A single barrage from an Imperator class Titan can devastate an &#039;&#039;entire&#039;&#039; city with weapons as strong as modern day nukes. Keep in mind how large an Imperial city is.  So, far stronger than modern nukes.&lt;br /&gt;
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Oh, and [[C.S. Goto|multilasers]].&lt;br /&gt;
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=== Bale Eye ===&lt;br /&gt;
[[File:Bale_Eye.PNG|150px|right|thumb|Bale Eye]]&lt;br /&gt;
The smallest known lasweapon short of a Digital Weapon. The Bale Eye is a &#039;&#039;unique&#039;&#039; weapon (So far) used only by [[Commissar Yarrick]].&lt;br /&gt;
&lt;br /&gt;
This gleaming monocle of doom is an optical implant which also functions as a short-ranged laser, similar in effect to a laspistol at close range. It is rumoured within [[Ork]] camps that Yarrick could kill with a glance, and the Bale Eye is where this rumour came from. &lt;br /&gt;
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Other sources indicate that this rumour started shortly after Yarrick led the successful defence of Hades Hive from Warboss Ugulhard&#039;s Waaagh! He lost his left eye during later campaigns and decided to [[Troll|play upon the Orks&#039; fears]] and incorporate a real &amp;quot;evil eye&amp;quot; into the implant. &lt;br /&gt;
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It is unknown if this piece of equipment stayed unique to Yarrick or if the Imperium actually mass produce these things for rich folks who like to impress. Given how Imperium nobility goes, it is most likely the latter, with Yarrick just being the most famous user.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bale_Eye_Model.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== Laspistol ===&lt;br /&gt;
&#039;&#039;See main page, [[Laspistol]]&#039;&#039;&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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=== Lasgun ===&lt;br /&gt;
[[Image:lasgun.jpg|thumb|right|200px|Standard Cadian pattern Lasgun]]&lt;br /&gt;
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You know&#039;em, you love&#039;em. There really isn&#039;t a point in repeating what has already been said since you are on a page talking about this wonderful piece of Imperial equipment other &amp;lt;s&amp;gt;then&amp;lt;/s&amp;gt; than putting it in the Lasgun family. Of course there are certain modifications that may breach the line on what &#039;&#039;may&#039;&#039; count as a Lasgun. But overall, it is cheap, effective and put a lovely little dent to most light infantry contrary to popular belief. &lt;br /&gt;
&lt;br /&gt;
Just don&#039;t try and attempt go all [[Leeroy Jenkins]] on this thing. The Lasgun is a light assault weapon, not a Titan-busting Volcano Cannon. &lt;br /&gt;
&lt;br /&gt;
There is a [[Lasgun Patterns|metric fuck ton of various Lasgun patterns]].&lt;br /&gt;
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{{40k-Ranged-Weapon-Profile-7-8|name=Lasgun|r7=24&amp;quot;|type7=Rapid Fire|s7=3|ap7=-|r8=24&amp;quot;|type8=Rapid Fire 1|s8=3|ap8=0}}&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CadianLasgun.png|&amp;lt;center&amp;gt;Cadian&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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=== Suppression Laser ===&lt;br /&gt;
[[File:Suppression_Laser_2.PNG|200px|right|thumb|Suppression Laser]]&lt;br /&gt;
The Suppression Laser is a type of Lasgun often used by gang members in the underhive of a [[Hive World]]. As its name suggests, a Suppression Laser is a laser shotgun that has a [[Dakka|stupendous level of firepower.]] Within the tight confines of a underhive, the large spread of lasers makes the Suppression Laser a popular weapon, especially among members of [[Tek]] gangers of [[House Van Saar]], which has the capacity and capability to both produce and maintain these weapons.&lt;br /&gt;
&lt;br /&gt;
Because its a shotgun, the Suppression Laser trades the reliability, range, and accuracy of the Lasgun with balls-out power. The Mechanicus equivelent of this is the Mitralocks.&lt;br /&gt;
&lt;br /&gt;
On [[Necromunda]] tabletop, the Suppression Laser is a laser version of a different weapon; in this case its 10 credits more than the humble Shotgun, [[Derp|but for no perceivable benefits.]] It can’t even use any of the cool ammo that Shotguns can get.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Suppresion_Laser.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Laser Gauntlet ===&lt;br /&gt;
[[File:Laser_Gauntlets.JPG|200px|right|thumb|Laser Gauntlet]]&lt;br /&gt;
Works essentially the same as a [[Boltstorm Gauntlet]] in function, just replace the bolt rounds with pew pew lasers, though these were deployed first.&lt;br /&gt;
&lt;br /&gt;
These are multiple arm-mounted laser tubes. Laser Gauntlets can unleash a deadly storm of lasbolts at considerable range from the bearer&#039;s fists. With an increased power supply, the gauntlets can fire a series of sustained beams that can punch through enemy armour.&lt;br /&gt;
&lt;br /&gt;
Laser Gauntlets are found mounted on [[Spyrer]]s wearing [[Yeld Hunting Rig]]s, used in the underhive of [[Necromunda]]. Would probably be useful if you like the idea of still having firepower without sacrificing one of your hands for weapon firing.&lt;br /&gt;
&lt;br /&gt;
=== Hotshot Laspistol===&lt;br /&gt;
[[File:Hotshot_Laspistol.jpg|200px|right|thumb|Hotshot Laspistol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Hellgun#Hellpistol|Hellpistol]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hotshot Lasgun&#039;s little brother, also known as [[Hellgun#Hellpistol|Hellpistol]] (although there do remain some canon conflict about these two weapons designation). Hotshot Laspistols are typically hand-crafted, rather than mass-produced in factories, and many of them are hundreds of years old and have acquired histories over the course of centuries of use in combat. Unless otherwise specified, a Hotshot Laspistol remains the property of the Departmento Munitorum, though an individual can be awarded one for heroic deeds. A Hotshot Laspistol fires a higher-intensity shot than a laspistol, therefore, despite its higher penetration it will cauterize the wound it causes and prevents too much blood from being shed. For this reason, Hotshot Laspistol are preferred for use as execution weapons for officers and commissars, as a shot to the condemned soldier&#039;s head will prevent any blood from staining their uniform.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:TempestusPistol.png|&amp;lt;center&amp;gt;Tempestus Scion&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Hotshot Lasgun===&lt;br /&gt;
[[File:Hotshot_Lasgun.png|200px|right|thumb|Hotshot Lasgun]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Hellgun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A variant of the Lasgun, also known by the far cooler name &amp;quot;[[Hellgun]]&amp;quot; (although there do remain some canon conflict about these two weapons designations since they have different art, different models, and are used by different units in both the lore and in the models...so yeah, probably totally different things), the Hotshot Lasgun and Hotshot Laspistol are weapons used primarily by the [[Stormtrooper]]s (and presumably other arms of the Imperial war machine). In some canon sources, these are juiced-up versions of the Lasgun charge pack inside a normal Lasgun, or in &#039;&#039;other&#039;&#039; canon sources, the entire weapon has a beefier build with better conduits and optics to survive the prolonged increased strain of a higher power throughput. They are designed to be used by elite troops or officers, who are generally better shots. Instead of the Hellgun&#039;s design approach of using lots of batteries and a heavy-duty build to attain higher cyclic fire rates, Hotshots use a super-concentrated laser blast to achieve the same kind of armor-penetrating power. It seems to have just enough penetrating power to be able to pierce most forms of space marine power armor. Or at least as deep as a non-explosive bolt shell would.&lt;br /&gt;
&lt;br /&gt;
{{40k-Ranged-Weapon-Profile-7-8|name=Hotshot Lasgun|r7=18&amp;quot;|type7=Rapid Fire|s7=3|ap7=3|r8=18&amp;quot;|type8=Rapid Fire 1|s8=3|ap8=-2}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:TempestusLasgun.png|&amp;lt;center&amp;gt;Tempestus Scion&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== Hotshot Volley Gun ===&lt;br /&gt;
[[File:Volley_Gun.png|200px|right|thumb|Hotshot Volley Gun]]&lt;br /&gt;
&lt;br /&gt;
Another variation of the Hotshot category of Lasguns. These weapons are borne into battle by [[Stormtrooper|Tempestus Scions]] to deal with armored enemy infantry. The Hot-Shot Volley Gun is a larger version of the Hot-Shot Lasgun that &amp;quot;incorporates penitent-class heat sink arrays&amp;quot; which means that they &amp;quot;can maintain a punishing rate of high powered laser fire&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Think of them as a fully automatic LMG version of the regular old Hotshot Lasgun. As you can imagine, the sheer amount of [[Dakka]] means that they are more likely to be situated within the heavy weapons category then the normal Hotshot Lasguns. They are known to fire with a distinctive spitting howl.&lt;br /&gt;
&lt;br /&gt;
The real life equivalent would be the the light machine guns of WW1 and WW2 (like the Lewis Gun and the BAR) and the modern Squad Automatic Weapon (SAW) concept, having the same ammo as the standard rifle (either a short round like the 5.56 NATO for logistics or a long one like the 7.62 NATO to drop what you hit. Though recently America has adopted .277 Fury to replace the latter. Where America goes NATO and its other allies follow). If the Lasgun is a M16 with 5.56 shots and the Hotshot Lasgun is a 7.62 M14, then the Hotshot Volley gun is an MK48 M249 variant or a M240 firing 7.62x51 ammunition...but translated into their future, grimdark space variants. This also highlights the glaring lack of a laser light machine gun equivalent in the Imperial Guard, while the Hotshot Volley Gun exists as a laser medium/general purpose machine gun a regular Volley Gun as a LMG/SAW hasn&#039;t been shown so far.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:TempestusVolley.png|&amp;lt;center&amp;gt;Tempestus Scion&amp;lt;/center&amp;gt;&lt;br /&gt;
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=== Mining Laser ===&lt;br /&gt;
[[File:Mining_Laser.jpg|200px|right|thumb|Mining Laser]]&lt;br /&gt;
&lt;br /&gt;
Mining Laser is not formally a weapon, but a tool for breaching tunnels in the mining process. In some cases though the Mining Laser can be used as a weapon, often by [[Genestealer Cult]]s. For example, Dvarlock pattern Mining Laser, founded and identified by Tempestor Gulack of the Kappic Eagles have been modified so it can blast the hole through a meters-thick bulkhead with a single pull of a trigger. It also features three hand-grips, indicating its use in combination with a tertia pattern servo-arm (or the extra arms of a Genestealer Hybrid).&lt;br /&gt;
&lt;br /&gt;
There is also the Heavy Mining Laser which is a heavier variant of the standard version, used on [[Goliath Truck|Goliath Rockgrinders]] (More can be read below). Although to be honest, it is only &#039;heavy&#039; because it is on a turreted mount, other than that there is very little difference between the Heavy Mining Laser and the regular old Mining Laser.&lt;br /&gt;
&lt;br /&gt;
It is fucking irritating in Space Hulk Deathwing, where it will be the number one cause of bullshit deaths.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:HybridLaser.png|&amp;lt;center&amp;gt;Neophyte Hybrid&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== Long-Las ===&lt;br /&gt;
[[File:Long-Las.jpg|200px|right|thumb|Long-Las]]&lt;br /&gt;
&lt;br /&gt;
In the good old days the Imperial sniper rifle was the poorly named [[Needler|&#039;needle rifle&#039;]] which was in fact a kind of laser weapon. Well, partly. It had two parts to each shot. It fired a narrow beam laser to burn through armor, and then it fired a &#039;needle&#039; bullet; a spike of some kind of metal filled with horribly poisonous toxins. With the armor removed first, the spiky bit all but ensured a kill if you hit, spurting deadly death juice into your unfortunate body. Sadly they weren&#039;t especially well conceived weapons (hitting the same spot with two different weapons, one that responds to wind and gravity, and the other that doesn&#039;t is something of a challenge) so they&#039;ve pretty much been written out of the setting these days as being too expensive for regular use. Now the term &amp;quot;sniper rifle&amp;quot; is used fairly loosely in the Imperium; many sniper rifles are simply over-powered lasguns called long-las rifles, while many others (such as those used by [[Space Marine]] [[Scout]]s) are high-velocity slug-throwers which have more in common with [[autogun]]s than they do with energy weapons. Then there are other more exotic variants firing poisoned darts or even stranger payloads, such as the aforementioned needle rifle (which [[Ratling]]s still prefer) or the [[Exitus Rifle]] that fires straightup death. All of these variants have pretty much the same effect on the target, unless you play older editions or use special characters who have rules that say otherwise. Or play [[Dark Heresy]].&lt;br /&gt;
&lt;br /&gt;
However, since you are on the Long-Las category, we might as well talk about it. The Long-Las is a sniper variation of the Lasgun with a much longer barrel for increased range and accuracy, and also to prevent overheating. However the barrel makes a Long-Las up to twice as long as a standard Lasgun and thus difficult to use in close quarters.&lt;br /&gt;
&lt;br /&gt;
Within the Imperial Guard the Long-Las, formerly known as the Sniper Variant Lasgun, is issued only to those Guardsmen with the necessary marksmanship skills and knowledge in stealth and scouting operations. It uses the XC 52/3 strengthened barrel, longer and thinner than normal models, and lacks a charge setting slider, instead using hotshot power packs. It&#039;s also much quieter than other lasguns and features a flash suppressor to dampen the revealing flashes of its shots ([[FAIL|even though like other lasguns its laser beam is visible]]). However the increased wear on the barrel from using the overpowered energy packs means more frequent barrel changes than is usually required for normal lasguns. You may be wondering why the IG does not use a shorter, thicker heavy barrel version with improved cooling as standard issue for all Guardsmen to kick serious ass. Ask your local [[Commissar]] for a detailed explanation.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CadianLongLas.png|&amp;lt;center&amp;gt;Cadian&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== Lascarbine ===&lt;br /&gt;
[[File:Lascarbine.jpg|200px|right|thumb|Lascarbine]]&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]] the Lascarbine was the great grandfather of the Lasgun. Basically the same weapon as the Lasgun in a smaller package. As a carbine, it has a shorter effective range but is far more compact and easier to handle in close combat fire operations. Given the myriad of Xenos that likes to go in close and personal at that time, the Lascarbine made sense. They were standard issue among the Imperial Army.&lt;br /&gt;
&lt;br /&gt;
In modern WH40k, a Lascarbine is designed for use by special operations units and is usually employed by Drop Troopers or scout units of the Imperial Guard such as the [[Elysian Drop Troops]]. Catachan troopers also use them. It could also be potentially used by Imperial Navy personnel due to its compact size, although no canon images have been confirmed.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CatachanLascarbine.png|&amp;lt;center&amp;gt;Catachan&amp;lt;/center&amp;gt;&lt;br /&gt;
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=== Auxilia Lasrifle ===&lt;br /&gt;
[[File:Lasrifle.png|200px|right|thumb|Auxilia Lasrifle]]&lt;br /&gt;
&lt;br /&gt;
The Auxilia lasrifles (Specifically the Kalibrax V-I Pattern) were the primary weapon of the [[Solar Auxilia]] during the Great Crusade and Horus heresy eras. And as befitting weapons from a time when Imperial Technology had not yet sunk into the abyss, they have better range compared to their inferior knockoffs. Its notable for its heavily reinforced energy transfer capacitors, overall durability, and superior heat dissipation qualities. The Kalibrax could also easily handle a variety of modifications and augmentative systems, such as bolt-collimator arrays and induction blast-chargers.&lt;br /&gt;
&lt;br /&gt;
These weapons have the option of taking Blast-chargers, which turns the lasrifle into a miniature lascannon, though on the roll of 1 the charger melts in its operator&#039;s hands, preventing the player from using them for the remainder of the game (the gun can still fire after 1 turn of cooling off). They also [[awesome|come standard]] with Collimators, which switch out Rapid Fire for Heavy 2, making any opponent think twice about about charging a squad of [[Solar Auxilia]]. As if a Super Heavy tank as a Dedicated Transport wasn&#039;t enough reason to stay out of range. They were produced on selected few Forgeworlds (despite being the go-to armament of 20% of Imperial Army) to begin with, required advanced technology to make and specific combined-armed tactics (a big no-no for [[Imperial Guard]] thanks to a certain [[Roboute_Guilliman|genius]]) of Solar Auxilia cohorts to use effectively, so were shifted out of production in favor of a basic flashlight.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SolarAuxiliaLasrifleProfile.png|&amp;lt;center&amp;gt;Solar Auxilia&amp;lt;/center&amp;gt;&lt;br /&gt;
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=== Blast Pistol ===&lt;br /&gt;
[[File:Auxillia_Blast_Pistol.PNG|150px|right|thumb|Blast Pistol]]&lt;br /&gt;
&#039;&#039;Not to be confused with the [[Phosphor Blast Pistol|Phosphor Blast Pistol]], another 30k era weapon that fires &amp;lt;u&amp;gt;completely different rounds.&amp;lt;/u&amp;gt; Nor the [[Dark Eldar]] [[Drukhari Blast Pistol]] which also fires &amp;lt;u&amp;gt;[[Herp|completely different ammunition]]&amp;lt;/u&amp;gt;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Basically a souped-up las-pistol that explodes in the user&#039;s hand. Their description makes them seem like laser revolvers used by officers of the Solar Auxilla, to mirror when an officer during the 19th century was issued a sidearm. This gave him a faster-firing gun compared to line troops who had to use lever and bolt-actions, which is similar to the Blast Pistol&#039;s apparently faster rate of fire.&lt;br /&gt;
&lt;br /&gt;
These bespoke weapons like the Hotshot Laspistol and Hellpistol were able to fire only a handful of shots before reloading, but their damage output rivals that of arcane [[Volkite Weaponry]]. Due to this, Blast Pistols were seen as an emblem of wealth and prestige, and many were works of art in their own right, and thus they also became a widely used form of decoration and reward for extreme gallantry and commendation within the Solar Auxilia regiments. &lt;br /&gt;
&lt;br /&gt;
Now, &#039;&#039;[[derp|for some reason]]&#039;&#039;, the [[Ash Waste Nomads]] from [[Necromunda]], you know, those [[murderhobos]], have an entire [[wat|stockpile of these things]]. Where they get these [[Horus Heresy]]-relics from can be chalked up to Necromunda being an [[STC]] minefield. But even then, it is bizarre, given that the Ash Waste Nomads are a bunch of space Amish like the Eldar Exodites, so they shouldn&#039;t have the knowledge to maintain these things. Given their ragged appearance and their abysmally short range, their shitty maintenance may hold some legitimacy.&lt;br /&gt;
&lt;br /&gt;
On the [[Horus Heresy]] table top, Blast Pistols are 6&amp;quot; S5 Las-pistols with Twin Linked and Gets-Hot for two points. Twin linked counteracts Gets Hot, but if you want a good pistol just spend the extra 8 points on a Plasma Pistol. &lt;br /&gt;
&lt;br /&gt;
On [[Necromunda]], the Ash Waste Nomads&#039; [[derp|unga-bunga-ing]] their Blast Pistols have resulted in a shittier quality; resembling more like a [[melta]] weapon than a las weapon. As such, they have a few peculiar...quirks nowadays. This, alongside its bigger brother, the Blast Rifle, have the &#039;&#039;&#039;Shock&#039;&#039;&#039; rule which means that if the target is hit by this weapon on a natural 6, the wound roll is considered automatically succeed with no wound rolls needed to be made. Pretty god damn nasty.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SolarAuxiliaBlastPistol.png|&amp;lt;center&amp;gt;Solar Auxilia&amp;lt;/center&amp;gt;&lt;br /&gt;
Necromundan_Blast_Pistol.PNG|&amp;lt;center&amp;gt;Ash Waste Nomads&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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=== Blast Rifle ===&lt;br /&gt;
[[File:Blast_Rifle.PNG|200px|right|thumb|Blast Rifle]]&lt;br /&gt;
The bigger brother of the Blast Pistol. The Blast Rifle, like its littler hand cannon, are relics from the [[Great Crusade]] and [[Horus Heresy]]-era. Despite this, as of yet, there is no model from the Horus Heresy line, suggesting that this thing was replaced by the mass-produced Auxilia Lasrifles.&lt;br /&gt;
&lt;br /&gt;
In terms of function, we can assume that this gun functions the same as their smaller counterpart. However, since so little is known about these weapons, everything is a guestimate since they only appear on [[Necromunda]]. They seem to only be used by the [[Ash Waste Nomads]] and what has been said about the Blast Pistol can also be said here. If you include their comparatively much reduced range than most laser weapons and their melta-looking heatsink barrels, it can be assumed that the Blast Rifle releases a wide radius of dispersed lasers; akin to a laser melta. Although it does not seem to correlate with the nosecone barrel design which should indicate a more concentrated and therefore, longer range weapon under conventional wisdom.&lt;br /&gt;
&lt;br /&gt;
In terms of rules, on Necromunda, like their smaller brother, the Blast Rifle has suffered some unique quirks over the millennia by the Nomads&#039; constant DIY tinkering over these things. This resulted the Rifle and the Blaster having the &#039;&#039;&#039;Shock&#039;&#039;&#039; rule which means that if the target is hit by this weapon on a natural 6, the wound roll is considered automatically succeed with no wound rolls needed to be made. Given that it is a bigger weapon, the Rifle has a longer range that the Pistol. But that is not much of a feat given their pitifully short range.&lt;br /&gt;
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=== Digital Lasers/Digital Weapons ===&lt;br /&gt;
[[File:JokaeroDigitalWeapon.jpg‎|200px|right|thumb|Digi-Weapon]]&lt;br /&gt;
&lt;br /&gt;
These are actually melee weapons. However there isn&#039;t really anywhere else to put them.&lt;br /&gt;
In 40k they are exclusively made by [[Jokaero]]. During the Great Crusade and Horus Heresy they are weapons of [[Blood Ravens|unknown]] [[Heresy|Xenos origin]]. This section describes how the Imperium at large uses them.&lt;br /&gt;
&lt;br /&gt;
Digital weapons are best described as a small laser used by Space Marine officers. It allows them to re-roll one failed hit during the Assault/Fight Phase, which is decent. However, it is not anywhere near as cool as when they are used in Black Library books or the weapons stated to be used by the [[Jokaero]]. Only the Xenos monkeys have them on the table top in 8th edition. &lt;br /&gt;
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30k Digital Lasers are as usual better than the 40k version. Rather than just Space Marines, Inquisitors and the occasional gun/chain/power sword toting hero, every officer had access to them. They are short ranged but deadly weapons that are &amp;quot;small enough to be concealed in a ring, gauntlet, sword hilt or helm.&amp;quot; So they should be as strong as a single Hot Shot Lasgun, Lasrifle or Las-Lock beam.&lt;br /&gt;
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In the Horus Heresy game a Digital Laser gives the model one additional attack, [[Awesome|so the officer doesn&#039;t have to give up their sole ranged weapon for an extra melee hit.]] One would assume either weapon would also allow an extra ranged attack with the same strength and AP as a Hot-Shot Lasgun or Archaeotech Pistol, like how the Servo Harness gives [[Techmarines]] extra ranged and melee weapons.  However, Games Workshop and Forge World aren&#039;t nice enough to give players an option that would be useful in more than one situation without making them pay extra real life money for it first.&lt;br /&gt;
In HH 2.0 they no longer have rules despite the Imperum being more advanced than their counterparts in the 42nd millenium. This might get FAQ&#039;ed or return in an upcoming rulebook.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:JokaeroDigital.png|&amp;lt;center&amp;gt;Jokaero Weaponsmith&amp;lt;/center&amp;gt;&lt;br /&gt;
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=== Las-Lock ===&lt;br /&gt;
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[[File:Las-Lock.PNG|200px|right|thumb|Las-Lock]]&lt;br /&gt;
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Las-lock is like a granddad to &amp;quot;modern&amp;quot; Lasgun, or perhaps the lasgun&#039;s equivalent to a musket. While very few Guard Regiments still use it in-universe in 40k (see [[Only War]] by FFG), the Las-Lock is popular with the Mechanicum in 30k. [[Tech Thrall]]s are thus far the only known Mechanicum troops to carry las-weapons (on tabletop, but many las weapons are used by Skitarii and servitors in fluff), but oh boy, aren&#039;t they numerous. Las-locks sacrifice rate of fire and range for more damage per shot, making it a worse version of the Hot-Shot lasgun with higher Strength, but with miserable AP of 6 and 1 shot max. Not sure how this particular AdMech weapon fares in fluff, though. Since it’s AdMech, large, and has a ton of thick cables attached, it probably hits extremely hard. For an accurate perspective to wrap your head around a fairly antiquated but somewhat useful and powerful weapon think of it like a laser musket from Fallout 4.&lt;br /&gt;
&lt;br /&gt;
In addition to the forces mentioned above, las-locks were commonly issued to low level Chaos occupation troops during the Sabbat Crusade.  It&#039;s also not uncommon to find these in civilian hands.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:TechThrallLasLock.png|&amp;lt;center&amp;gt;Tech Thrall&amp;lt;/center&amp;gt;&lt;br /&gt;
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=== Mitralock ===&lt;br /&gt;
[[File:Mitralock2.PNG|200px|right|thumb|Mitralock]]&lt;br /&gt;
&lt;br /&gt;
There is also the Mitralock, a [[what|laser shotgun]] with reduced range.&lt;br /&gt;
Both have the option to upgrade to Induction chargers [[awesome|increasing their shots to two.(represented as Assault 2 in game.)]] While still allowing them to Assault with no penalty. This turns them into a high risk unit for any opponent dumb enough to charge them.&lt;br /&gt;
&lt;br /&gt;
In terms of tabletop, the Mitralock is the [[Shotgun|Scattergun]] of the Las Family. It is an 8&amp;quot; range Las-lock, but it gains Shred. It also has Induction Chargers which is an optional attachment to both Las-locks AND Mitra-locks (HH3, p. 221) it upgrades them to Assault 2. Meanwhile, the name is most likely a reference to the French term for grapeshot (&#039;&#039;&#039;Mitra&#039;&#039;&#039;illeuse).&lt;br /&gt;
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image:TechThrallMitralock.png|&amp;lt;center&amp;gt;Tech Thrall&amp;lt;/center&amp;gt;&lt;br /&gt;
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=== Lascutter ===&lt;br /&gt;
[[File:Bits-lascutter.jpg|200px|right|thumb|Lascutter]]&lt;br /&gt;
&lt;br /&gt;
Lascutters are a powerful but extremely unwieldy type of Laser Weapon. Originally industrial tools used for cutting through armoured bulkheads and dense ores, these weapons make use of disruption field-assisted short range laser arcs. They were later utilized for warfare, being used in sieges where they were able to breach enemy fortifications and, if necessary, become devastating close-quarters weapons.&lt;br /&gt;
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Only Breachers can take them in the Horus Heresy game. In Horus Heresy 2.0, Lascutter stats have been fixed to work like other las weapons. Now, they&#039;re &#039;&#039;Exotic Weapons&#039;&#039; instead of &#039;&#039;Las weapons&#039;&#039;.&lt;br /&gt;
They&#039;re still shitty at melee but that&#039;s not why you&#039;re taking them. Lascutters are now 8 inches, Assault 1, S10, Ap 1 with &#039;&#039;Armorbane(Ranged)&#039;&#039;. Making them better than [[Meltagun]]s and a viable alternative to [[Graviton_weapons|Graviton guns]]. Meltaguns need to be at 6 inches to get their anti vehicle bonus. This may seem uncomfortably close but they pair well with [[Volkite Charger]]s. The original Space Marine energy gun. So now your Breacher troops can crack open [[Land Raider]]s while driving around in a [[Land Raider]]. Their melee profile has been nerfed to S7 while still having the &#039;&#039;Cumbersome&#039;&#039; and &#039;&#039;Unwieldy&#039;&#039; rules. Breachers shouldn&#039;t be participating in assaults anyways.&lt;br /&gt;
&lt;br /&gt;
Now Astartes don&#039;t have inferior weapons to Genestealers &amp;amp; other humanoid or xeno-terrorists. Lascutters stats currently paint them as proper precursors to [[Mining Laser]]s and [[Heavy Mining Laser|heavy variants]] they should be.&lt;br /&gt;
&lt;br /&gt;
In 9E they can be taken by Elysian Drop Troops. They use the outdated profile with no ranged attacks and only one melee hit. Where you don&#039;t want them to be. So use Special or Heavy Weapon options and cross your fingers if you want them to be like their 30k counterparts instead of pieces of shit.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:LegionBreacherLascutter.png|&amp;lt;center&amp;gt;Legion Breacher&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Lightning Gun===&lt;br /&gt;
[[File:Lightning+Gun.jpg|200px|right|thumb|Lightning Gun]]&lt;br /&gt;
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[[Forge World|Oh boy, here we go]].&lt;br /&gt;
&lt;br /&gt;
Lightning Guns are, seemingly confusingly, a type of laser weapons used by the AdMech, which given some varied fluff can prompt [[Skub|debate]] as to how much of a laser or electromagnetic weapon they are. Depending on the description they&#039;re either a laser beam wreathed in lightning (read: an ionised laser beam) as a form of electrolaser with most of the killing power from the pew pew lasers, or they fire a laser as a [[Tau|markerlight]] to change the polarity/ionise the location on the target and cause a bolt of lightning to leap to it. This may seem dumb at first glance, but with the Ad Mech&#039;s usual technobullshitium it makes sense. At least compared to the [[Needler]], which has a similar design of &#039;laser beam then killing shot&#039; but doesn&#039;t make sense even once you try to explain it.&lt;br /&gt;
&lt;br /&gt;
Either way, they&#039;re Great Crusade era weapons used by various Adeptus Mechanicus troops, most notably [[Thallax]], with the ability to provide effective damage against organic enemies and yet still able to overload mechanical targets like tanks via electromagnetic damage. Or alternatively depending on how you take the above they&#039;re good at overloading mechanical targets like tanks via electromagnetic damage yet still able to clear out meatbags with the laser burns.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ThallaxLightning.png|&amp;lt;center&amp;gt;Thallax&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Las-Fusil===&lt;br /&gt;
[[File:Las-Fusil.JPG|200px|right|thumb|Las-Fusil]]&lt;br /&gt;
&#039;&#039;Not to be confused with the [[Pulsar-Fusil]] or the [[Phased Plasma-Fusil]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The more [[Awesome|chad version]] of the Long-Las.&lt;br /&gt;
&lt;br /&gt;
The Las-Fusil is essentially the laser equivalent to the [[Mk.III Shrike Pattern Bolt Sniper Rifle]]. These are powerful, anti-personnel heavy Laser Weapon used by Space Marine [[Eliminator]] Squads. &lt;br /&gt;
&lt;br /&gt;
Like the Hellguns and/or Hotshot Lasgun, the Las-Fusil requires an external battery supply to power its shots. Although instead of a large and ungainly backpack, it has a modular battery that can be held in the side pocket of the Space Marine. Because it has no mass, the Las-Fusil is more accurate and has greater range than the Shrike Bolt Sniper Rifle. However, it is heavily affected by atmospheric conditions and higher maintenance cost. &lt;br /&gt;
&lt;br /&gt;
Seeing as how a Long-Las has the power to punch through power armor, the Las-Fusil which has a more advance powerpack and stronger focusing lense should be able to punch through vehicle armor like an anti-material rifle. The crunch seems to agree with the fluff as you can swap your Bolt Sniper Rifle for this weapon which is counted as an anti-light vehicle and anti-TEQ gun (36&amp;quot;, heavy 1, S8, AP-3, D3).&lt;br /&gt;
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=== Multilasers ===&lt;br /&gt;
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&#039;&#039;See main page, [[Multilasers]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Multilaser is basically just a [[Hellgun]] that&#039;s been modded for more [[Dakka]], being a pretty good weapon against most non- to lightly-armored targets (infantry, Taurox-equivalents, skimmers, etc.). Gets a bad rep due to C.S. Goto, but it’s actually pretty awesome and the Guard should learn to spam them. Waaaaay cheaper than heavy bolters, after all. Because laser.&lt;br /&gt;
&lt;br /&gt;
As stated above, if the Lasgun is an Assault Rifle, the Hotshot Lasgun/Hellgun is a Battle Rifle and the Hotshot Volley Gun is a Medium/General Purpose MG (with the awkward lack of an Light MG/Squad Automatic Weapon), the Multilaser is a Heavy MG bordering on light autocannon depending on the pattern.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Mining Laser ===&lt;br /&gt;
[[File:GoliathRockgrinderLaser.png|200px|right|thumb|Heavy Mining Laser]]&lt;br /&gt;
The aforementioned Heavy Mining Laser. As previously mentioned, it is basically a Mining Laser on a turret. Like its smaller brother, the Heavy Mining Laser is used primarily to bore through rock and other quarry within Mining and Forge Worlds of the Imperium. However it can also be used to cleanly bore through the side armor of a Leman Russ and a Space Marine if needed. Rules of the Internet, Rule 40,000: if it exist, the Imperium will weaponize it.&lt;br /&gt;
&lt;br /&gt;
The [[Genestealer Cult|Genestealer Cults]] have exploited its power because of this. The only difference between the regular Mining Laser and the Heavy Mining Laser is in its power supply. The regular Mining Laser carries its own portable power supply which makes it mobile but at the cost of a shorter battery life (eg: less &#039;shots&#039;) and a shorter effective range. The Heavy Mining Laser on the other hand, is connected to a much larger and thus, powerful power supply which allows for a longer battery life and a longer range.&lt;br /&gt;
&lt;br /&gt;
It is often mounted on the [[Goliath Truck|Goliath Rockgrinder]], but it can also be mounted on the [[Achilles Ridgerunner]].&lt;br /&gt;
&lt;br /&gt;
=== Lascannon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Lascannon]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are the main Imperial anti-tank weapon (Heavy1 72&amp;quot; S9 AP3 for D6), and they are mounted on [[Heavy Weapons Squad|E]][[Predator|V]][[Devastator Squad|E]][[Razorback Transport|R]][[Leman Russ Battle Tank|Y]][[Sentinel|T]][[Dreadnought|H]][[Land Raider|I]][[Tarantula|N]][[Fortress of Redemption|G]] and occasionally wielded by [[SPESS MEHREENS]].  &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Heavy Lascannon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Heavy Lascannon ]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Lascannon&#039;s bigger brother. The Heavy Lascannon is what happens when not even Lascannons are doing their job in turning superheavies inside out. It is one of the primary weapons that a [[Field Ordnance Battery]] could carry.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Solex Heavy Lascannon ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Solex Heavy Lascannon ]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Heavy&#039;&#039; Lascannon&#039;s bigger brother on steroids. The Solex ([[skub|Or Sollex]]) Heavy Lascannon is the primary long-ranged weapon for the [[Thanatar-Calix Class Siege-Automata]]. These suped-up Lascannons possess a much longer barrel and is overall, a much larger weapon than the regular Lascannon. Unfortunately, the crunch doesn&#039;t seem to match the fluff however.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Corve Las-Pulser===&lt;br /&gt;
[[File:ContemptorAchillusLasPulser.png|250px|right|thumb|Corve Las-Pulser]]&lt;br /&gt;
The Corve or &#039;&#039;Corvae&#039;&#039; Las-Pulser is a type of Laser Weapon used by the [[Adeptus Custodes]]. They are the giant Lascannon mounted on top of the giant Dreadnought-like spear. It was equipped to the Dreadspear of the Custodes Contemptor-Achillus class Dreadnought.&lt;br /&gt;
&lt;br /&gt;
The Corve is a 36&amp;quot; S9 AP2 Heavy D3 weapon. It is an upgrade for the Agamatus jetbikes and found as part of the Contemptor-Achillus&#039;s Dreadspear, and most of the reason for it&#039;s 40 point upgrade cost. The Pulsar is one of the few weapons that Custodes have as a counterpart to Lascannons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:LasPulser.png|&amp;lt;center&amp;gt;Contemptor Achillus&amp;lt;/center&amp;gt;&lt;br /&gt;
image:AgamatusLasPulser.png|&amp;lt;center&amp;gt;Agamatus Jetbike&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Las-Ripper===&lt;br /&gt;
[[File:Las-Ripper_Side_View.PNG|200px|right|thumb|Las-Ripper]]&lt;br /&gt;
Essentially a weaker version of the Las-Talon. &lt;br /&gt;
&lt;br /&gt;
A Las-Ripper is a type of heavy Imperial Laser Weapon usually deployed on the Primaris Space Marines&#039; [[Astraeus Super-Heavy Tank|Astraeus Super-Heavy Grav Tank.]] Las-Rippers are used as sponson weapons on Astraeus grav tanks, where they serve as the vehicle&#039;s standard anti-personnel weapons for close and messy encounters.&lt;br /&gt;
&lt;br /&gt;
In terms of crunch, as previously aforementioned, the Las-Rippers are a weaker version of the Las-Talon. Although it is not a bad weapon per se, it suffers from the fact that there are much better weapons that the Astraeus could be equipped with. &lt;br /&gt;
&lt;br /&gt;
Most often, the Las-Ripper is replaced with the more powerful Plasma Eradicators. This have got to do with the fact that the [[Plasma Eradicator]]s are understandable more powerful per shot, but what is unusual is that the Eradicators have more range and is [[Wat|&#039;&#039;cheaper&#039;&#039;]] than the Las-Ripper of all things.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AstraeusLasRipper.png|Alternate View&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Las-Talon===&lt;br /&gt;
[[File:LasTalon.jpg|200px|right|thumb|Las-Talon]]&lt;br /&gt;
A short-range but more powerful Lascannon.&lt;br /&gt;
&lt;br /&gt;
The Las-talon is a specialized type of Laser Weapon that can only be found on both the [[Stormhawk|Stormhawk Interceptor]] air superiority fighter used by the Adeptus Astartes and the Primaris Space Marine [[Repulsor Tank]]. &lt;br /&gt;
&lt;br /&gt;
The Las-talon fires two potent blasts of laser energy in rapid succession, ensuring a clean kill against even the heaviest armored targets. Unlike other laser weapons, the Las-talon is relatively short-ranged, with its damage heavily reduced at great range.&lt;br /&gt;
&lt;br /&gt;
And as you know, it is basically the big brother of the Las-Ripper.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:RepulsorLasTalon.png|&amp;lt;center&amp;gt;Primaris Repulsor&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Las-talon Stormhawk Interceptor.png|&amp;lt;center&amp;gt;Stormhawk Interceptor&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Laser Destroyer===&lt;br /&gt;
[[File:Laser_Destroyer.jpg|200px|right|thumb|Laser Destroyer]]&lt;br /&gt;
The Laser Destroyer is an Imperial laser weapon mounted primarily on the [[Destroyer Tank Hunter]], capable of destroying enemy tanks from long range. The Laser Destroyer however is a highly-complex system which all but a few Forge Worlds can no longer reproduce; even those who can create new ones must hand-craft each one through a painstakingly slow process. The result has been that these weapons and the vehicles which use them have become incredibly rare amongst the Imperial Guard. The chance of receiving any replacement for lost or destroyed models is very slim, often leading to recovered tank destroyers instead being fitted with another weapon.&lt;br /&gt;
&lt;br /&gt;
During the invasion of Armageddon, though, a number of Chimeras were refitted with Laser Destroyers and re-designated APDS-6a &#039;Defenders&#039; as an effective stop-gap measure against the Orks.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Neutron Laser===&lt;br /&gt;
[[File:NeutronLaser.jpg|200px|right|thumb|Neutron Laser]]&lt;br /&gt;
A Neutron Laser is a heavy weapon utilized by the forces of Adeptus Mechanicus&#039; Skitarii Legions as a primary weapon for [[Onager Dunecrawler|Onager Dunecrawlers.]], and Imperial Guard forces on the [[Valdor Tank Hunter]]. A Neutron Laser is the last word in battlefield anti-tank weaponry. &lt;br /&gt;
&lt;br /&gt;
With a stabilised neutronic coil arc reactor as its power source, a Neutron Laser is able to fire a beam so devastating that it not only is able to punch through the thickest of armour, but also sends a blast wave of electromagnetic energy that scrambles circuits and synapses alike when it strikes its target. &lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t seem to suffer as much of a backfire feedback that usually plagues its larger brother. So that&#039;s a plus.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:OnagerNeutronLaser.png|A slightly more safer version of the Neutron Laser Projector. &#039;&#039;Slightly&#039;&#039;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arachnus Heavy Lascannon Battery===&lt;br /&gt;
[[File:Arachnus_Heavy_Lascannon_Battery.JPG|200px|right|thumb|Arachnus Heavy Lascannon Battery]]&lt;br /&gt;
Not to be confused with the Arachnus Heavy Blaze Cannon. &lt;br /&gt;
&lt;br /&gt;
The Arachnus Heavy Lascannon Battery was a Laser Weapon system that was used by the ancient [[Dreadnought#Deredeo Pattern|Deredeo Pattern Dreadnoughts]] of the Legiones Astartes during the [[Great Crusade]] and [[Horus Heresy]] eras. As one might expect, it is developed by Arachnus which also produce the Blaze Cannons used by everyone&#039;s favourite [[Adeptus Custodes|golden bananas.]]&lt;br /&gt;
&lt;br /&gt;
The Arachnus Heavy Lascannon Battery was a set of two massive, twin-linked [[Lascannon]]s that has been suped-up and overcharged, taking up both the Deredeo&#039;s weapon mounts.&lt;br /&gt;
&lt;br /&gt;
Far more powerful than any other pattern of Lascannon regularly fielded by the Legiones Astartes, the Arachnus could inflict devastating amounts of damage with each hit, far more than any standard Las-weaponry.&lt;br /&gt;
&lt;br /&gt;
The Arachnus Heavy Lascannon Battery is still found in use by the various Space Marine Chapters and possibly the Traitor Legions that still maintain functioning Deredeo Dreadnoughts in the 41st Millennium. &lt;br /&gt;
&lt;br /&gt;
On the tabletop, one must remember that this isn&#039;t twin-linked Lascannon, but it does fire 2 S10 AP2 shots, and if its shots score a penetrating hit on a vehicle the shot has a 50% chance of having it count as [[Awesome|&#039;&#039;two&#039;&#039; penetrating hits instead of one.]]&lt;br /&gt;
&lt;br /&gt;
===Sabre Neutron Blaster===&lt;br /&gt;
[[File:SNeutron_Blaster.JPG|200px|right|thumb|Sabre Neutron Blaster]]&lt;br /&gt;
[[Derp|Not to be confused with the]] [[Vespid|Vespid&#039;s]] [[Neutron Blaster]].&lt;br /&gt;
&lt;br /&gt;
The Sabre Neutron Blaster is one of the three primary weapons that the [[Sabre Strike Tank]] could be armed with. Unlike the [[Volkite Saker]] which deals with mass infantry or the [[Anvilus Snub Autocannon]] that targets light armour. The Sabre Neutron Blaster is specifically designed to turn superheavy tanks inside out.&lt;br /&gt;
&lt;br /&gt;
Nothing more than the [[Neutron Laser Projector]]&#039;s little brother. The Sabre Neutron Blaster was constructed in the same manner as the larger neutron cannon employed by the [[Sicaran Battle Tank#Sicaran Venator|Sicaran Venator,]] the intense radiation emitted by the capacitors and charge packs of the cannon is so deleterious that it will eventually degrade the Sabre&#039;s own control systems.&lt;br /&gt;
&lt;br /&gt;
Rules-wise, the Sabre Neutron Blaster is a relatively short-ranged ant-tank weapon. At only 24&amp;quot;, you are not hitting far. But if it hits, it hits hard. S9, AP1, Heavy 1 weapon with Concussive and Shock Pulse rules. This thing can stun-lock enemy vehicles while [[Anal circumference|carving a new rear hole.]]&lt;br /&gt;
&lt;br /&gt;
===Heavy Laser Destroyer===&lt;br /&gt;
[[File:HeavyLaserDestroyer.jpg|200px|right|thumb|Heavy Laser Destroyer]]&lt;br /&gt;
The bigger, badder brother of the regular Laser Destroyer.&lt;br /&gt;
&lt;br /&gt;
The Heavy Laser Destroyer is a type of heavy Laser Weapon with powerful anti-armor capability. It is commonly mounted on the Space Marine [[Repulsor Tank#Repulsor Executioner|Repulsor Executioner tank]], with a smaller variant found also mounted on the [[Gladiator Tank#Gladiator Lancer|Gladiator Lancer Tank.]] The larger chassis of the Repulsor mounts much larger and more powerful generators which could release a more potent shot. Of course, this means that the barrel needs to be strengthened and lengthened to accommodate the high heat dispersal.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, this is a new Primaris weapon found on the Repulsor Executioner and the Gladiator Lancer. The Executioner&#039;s is a 72&amp;quot; range, Heavy 2, S12, AP-4 and D3+3 weapon whilst the Lancer is a slightly weaker 72&amp;quot; range, Heavy 2, S10, AP-3, Dd3+3 weapon, nevertheless, they are both dedicated tank killers, though it is an expensive weapon.&lt;br /&gt;
&lt;br /&gt;
===Arachnus Blaze Cannon===&lt;br /&gt;
[[File:ArachnusCannon.jpg|200px|right|thumb|Arachnus Blaze Cannon]]&lt;br /&gt;
The Arachnus Blaze Cannon is a type of Laser Weapon used by the Adeptus Custodes. This weapon was a development of standard Imperial las-technology, but with built in esoteric and powerful components which could never be replicated en masse.&lt;br /&gt;
&lt;br /&gt;
The Blaze Cannon is mounted on the [[Coronus Grav Carrier]].&lt;br /&gt;
&lt;br /&gt;
On tabletop they are basically the bastard offspring of Multi-lasers and Lascannons, they have two firing modes. One is Burst for infantry shredding, the other is Concentrated for Vehicle killing with AP1 and Exoshock, which gives you an automatic second Penetrating hit which ignores cover saves on a 4+ after you score one (so you roll to hit, roll to penetrate, enemy rolls invulnerable/cover, and only then...).&lt;br /&gt;
&lt;br /&gt;
The Blaze Cannon itself is a S6 AP5 Heavy Bolter, or 48&amp;quot; S8AP1 Heavy 1, Exoshock: In all honesty, the Burst mode is rather shitty, but Concentrated is essentially a Lascannon with nasty special rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CoronusBlazeCannon.png|&amp;lt;center&amp;gt;Coronus Grav-Carrier&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arachnus Heavy Blaze Cannon===&lt;br /&gt;
[[File:CaladiusAnnihilatorHeavyBlazeCannonProfile.png|200px|right|thumb|Arachnus Heavy Blaze Cannon]]&lt;br /&gt;
A larger version known as the Arachnus Heavy Blaze Cannon also exist. &lt;br /&gt;
&lt;br /&gt;
This time it is mounted on the [[Caladius Grav-Tank|Caladius Annihilator]] and it is basically a twin-linked Lascannon on steroids.&lt;br /&gt;
&lt;br /&gt;
On tabletop they are basically the bastard offspring of Multi-lasers and Lascannons, they have two firing modes. One is Burst for infantry shredding, the other is Concentrated for Vehicle killing with AP1 and Exoshock, which gives you an automatic second Penetrating hit which ignores cover saves on a 4+ after you score one (so you roll to hit, roll to penetrate, enemy rolls invulnerable/cover, and only then...).&lt;br /&gt;
&lt;br /&gt;
The Heavy Blaze Cannon itself is a 48&amp;quot; S8 AP3 Heavy 4, or 72&amp;quot; S10 AP1 Heavy 1, Exoshock: Optional turret replacement for the Caladius.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CaladiusAnnihilatorHeavyBlazeCannon.png|&amp;lt;center&amp;gt;Caladius Annihilator&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arachnus Storm Cannon===&lt;br /&gt;
[[File:TelemonArachnusStormCannon.png|200px|right|thumb|Arachnus Storm Cannon]]&lt;br /&gt;
The big honcho mounted only on the biggest of Dreadnought walkers.&lt;br /&gt;
&lt;br /&gt;
The Arachnus Storm Cannon is a large gatling-style Laser Weapon used by the Adeptus Custodes. Seeing as how it is a &#039;&#039;double-barrelled&#039;&#039; gatling weapon, there must be one hell of a cooling system to prevent this from melting the golden gunstick into a golden beatstick. Although, give how its godfather, the [[Superheavy Laser Weapons#Arachnus Magna-Blaze Cannon|Arachnus Magna-Blaze Cannon]], have a stupidly expensive cooling/containment system, I guess something like the Storm Cannon is just as capable in preventing a meltdown. It is most typically mounted on the [[Telemon Heavy Dreadnought]]. The Golden Bananas just wanted to have an oversized Multi-Laser and the Emprah delivereth.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Storm Cannon is a 48&amp;quot; S7 AP3 Heavy 7, or 72&amp;quot; S9 AP1 Heavy 2, Exoshock: the Telemon&#039;s big Gatling gun and perhaps the most versatile of the Arachnus weapons. This is a must take if you are facing armies with a large amount of vehicles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:|&amp;lt;center&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Helfrost weapons ===&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Laser_cooling Laser cooling is actually a thing.]&lt;br /&gt;
&#039;&#039;See main page, [[Helfrost Weaponry]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Laser Destroyer Array === &lt;br /&gt;
[[File:VindicatorLaserDestroyer01.jpg|200px|right|thumb|Vindicator Laser Destroyer Array]]&lt;br /&gt;
Laser Destroyer Arrays are a special type of lascannon array. Instead of firing in a single, solid blast the laser destroyer would fire short pulses microseconds apart from its various barrels, acting as a sort of long-ranged drill. On the plus side this means they&#039;re more destructive (never a bad thing) as it allowed them to bore through everything, on the downside it&#039;s apparently more of a pain in the ass to fire and reload them, going by their tabletop stats and they&#039;re nowhere near as portable. Note that despite sharing the name, they are not the same as laser destroyers.&lt;br /&gt;
&lt;br /&gt;
In 7th edition (and Horus Heresy) this gave you a single lascannon shot which was Ordnance instead of Heavy and AP 1 instead of 2. It dealt with vehicles better but similar lascannon arrays fired 2 shots instead of the one (both are twin-linked) so if you had to decide on the two then you had to make a choice, quality hits or quantity of hits? &lt;br /&gt;
There was a way to up the shot count, but only if you took a Vindicator Tank Destroyer. If you stayed motionless and/or declared to overcharge it after remaining motionless, you could add +1/+2 to its shots respectively, and after it fired you&#039;d do the equivalent of a Gets Hot roll. In practical terms if you were playing 40k you were free to remove whatever vehicle your opponent fielded that you didn&#039;t like, whereas if you were playing Horus Heresy you&#039;d wish Flare Shields weren&#039;t a thing as you still couldn&#039;t kill that Spartan.&lt;br /&gt;
&lt;br /&gt;
In 8th edition the Laser destroyer is hilariously powerful, being S 12, AP -4, D6 damage but before you roll for damage, roll a D6. On a 1-2, it&#039;s still just D6 damage. On a 3-5, it&#039;s 2D6 and on a 6, it&#039;s 3D6. Ever wanted to cripple a Knight, Land Raider, monster or just remove that one character who accidentally got a little too close in only one shot? Now you can. It&#039;s also surprisingly cheap meaning you can spam the fuckers and potentially forget about taking lascannons entirely. Also hilarious is that the Rapier Laser Destroyer has actual combat stats, and not the kind that are explained away via its crew steering it into the enemy, but literal stats as somehow the thing attempts to hurt the enemy by poking it with its barrels (presumably). Despite being (technically) a vehicle its pokes are also weaker than the Guardsmen who push it around, being S3 whereas these macho-men are S4.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Rapier4.jpg|Rapier variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superheavy Laser Weapons===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page, [[Superheavy Laser Weapons]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Hellgun]]&lt;br /&gt;
*[[Laspistol]]&lt;br /&gt;
*[[Dune]]: from which the term was [[Blood Ravens|cribbed]].&lt;br /&gt;
*[[Volkite_Weaponry|Volkite Weapons]]: The closest equivalent used by [[Space Marines]] during [[Great Crusade|the old days]]. Since their not las weapons their obviously better.&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;br /&gt;
{{40k-GenestealerCults-Weapons}}&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:83:44B7:3EEB:B042:8298:2EF8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Radium_Weaponry&amp;diff=394913</id>
		<title>Radium Weaponry</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Radium_Weaponry&amp;diff=394913"/>
		<updated>2023-05-24T14:06:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:83:44B7:3EEB:B042:8298:2EF8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|Vulkan: &amp;quot;There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age.&amp;quot;&amp;lt;br&amp;gt;[[Ferrus Manus|Ferrus]]: &amp;quot;Oh cool, when are you going to stop [[flamer|burning people to death]]?&amp;quot;&amp;lt;br&amp;gt;Vulkan: &amp;quot;I don&#039;t understand the question.|A conversation between the X and XVIII Primarchs}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rad Weapons.jpg|thumb|right|290px|They&#039;re actually nothing like this AT ALL.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In fact this is probably the most inappropriate and tone-deaf illustration on this entire wiki. And that’s saying something .]]&lt;br /&gt;
Radium or &#039;&#039;&#039;Rad Weapons&#039;&#039;&#039; are deadly and highly dangerous weapons that are used exclusively by the forces of the [[Skitarii]] Legions of the [[Adeptus Mechanicus]]. [[Awesome|Think of them as nuclear rifles.]] [[Grimdark|Radium Weapons are so volatile that they eventually kill their wielders.]] Although quite frankly, having a gun that just ends up killing you seems to venture more into [[Derp|Grimderp territory more than anything else.]] Made worse that the Imperium does have extremely potent small arms scale radiation protection in both material and energy field form. Most likely the Skitarii don’t use the protection because Skitarii are blatantly disposable. Their baroque beauty belies a singularly vile function; not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars. Each weapon&#039;s bullet cylinder is so thoroughly bathed in radium that a volley can cause a localized rad-storm. Those inside such a storm soon find their flesh blackening and sloughing away. &lt;br /&gt;
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So what do they actually... DO?  Simply saying &amp;quot;they shoot radiation&amp;quot; isn&#039;t descriptive enough; lasguns and melta weapons &amp;quot;shoot radiation&amp;quot; (in visible and infrared respectively). Even plasma, volkite, and projectile weapons generate Bremsstrahlung radiation. That&#039;s all photons and charged electrons. What Rad Weapons do is shoot neutron radiation. Lots of it. Somewhere between &amp;quot;peeking into the core of Chernobyl&amp;quot; and &amp;quot;man-shaped shadow on a wall at Hiroshima&amp;quot; levels of neutron radiation.&lt;br /&gt;
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Nuclear disaster guns are all sorts of grimderp, to the point of being hard to defend even in-context. Anything that pumps out enough neutrons to burn flesh is more than enough to turn pretty much anything else (vehicles, buildings, earth, bones, etc) into short lived radiation sources, meaning that a battlefield with rad weapons will very quickly become deadly and useless to virtually everyone. Vulkan hated them even though his legion was better adapted to eating radiation than any other. There are two caveats to this point: 1) The battlefield being useless to everyone is a good thing if your executing a scorched earth stratagem, and 2) we don&#039;t actually know the half life of Radium Weapons so it might be possible to return there once the half-life becomes safe to walk around in a few decades like in Chernobyl.&lt;br /&gt;
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On tabletop, generally speaking, Rad Weapons have a low strength of 3 and no AP, but a to-wound of 6 causes two damage, although stats do differ depending on what type you&#039;re using. In 30k 6s to wound do two auto-wounds saved separately. A ten man squad without special weapons requires about thirty dice rolls. Normally Ork troops would have that much. While having shootouts with the Tau and can even win. But that&#039;s how the [[Adeptus Mechanicus]] rolls.&lt;br /&gt;
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Radium Rifles and Pistols both existed before Warhammer in John Carter of Mars, though in both cases they were far less lethal to the user unless their ammunition was exposed to sunlight. Which makes even less sense but given a pass because the internet didn&#039;t exist back then and John Carter&#039;s first book actually predates actual nuclear technology.&lt;br /&gt;
==Imperial Variants==&lt;br /&gt;
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===Rad Grenade===&lt;br /&gt;
&#039;&#039;For more information, see here: [[Grenades &amp;amp; Explosives#Rad Grenade|Rad Grenade]]&#039;&#039;&lt;br /&gt;
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===Radium Pistol===&lt;br /&gt;
[[File:RadiumPistol.jpg|200px|right|thumb|Radium Pistol]]&lt;br /&gt;
A small pistol (Small!?  It’s bigger than an arm!) that uses scaled down radium technology, usually used by [[Skitarii Vanguard]] and Ranger Alphas. These nuclear armed hand cannons are unfortunately not as rad (Hah! See what I did there?) as one might think. You&#039;re better off ponying up the points for the [[Phosphor Blast Pistol]] instead, unless you *have* to have radium. But really you&#039;re better off just not taking a pistol on your Alpha.&lt;br /&gt;
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On 8th Edition, this little nuclear powerhouse is a single shot pistol with the abovementioned base stats. If you choose this pistol, you are essentially replacing a Skitarii Alpha&#039;s main weapon. Their base weapon does in a turn what this pistol does in two or three. If you choose to drop your main gun for a pistol, there are better alternatives...although this one is free.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:RadiumPistolBit.jpg|&amp;lt;center&amp;gt;Side View&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RadiumPistol1.jpg|&amp;lt;center&amp;gt;Front View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Radium Serpenta===&lt;br /&gt;
[[File:Radium_Serpenta.PNG|200px|right|thumb|Radium Serpenta]]&lt;br /&gt;
Like the [[Phosphor Serpenta]], the Radium Serpenta is a baroque-style revolver pistol that increases its range beyond that of a typical sidearm. Except, rather than shooting out space white phosphorous, you&#039;re shooting out irradiated plutonium. &lt;br /&gt;
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Compared to the typical Radium Pistol, the Radium Serpenta is far more superior in its craftsmanship as well as having the aforementioned better range. As such, they are only wielded by the high-ranked [[Skitarii Marshal]]s as their primary ranged weapon. [[FATAL|Still has the shoddy side affects of acute radiation poisoning, unfortunately, so whilst pretty to look at, it is best to stay as far away as possible.]]&lt;br /&gt;
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On the tabletop, the Radium Serpenta is actually counted as an assault, not a pistol. It is a 18&amp;quot; ranged S3, AP0, D1 radium weapon, not too shabby for a sidearm.&lt;br /&gt;
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===Rad Beamer===&lt;br /&gt;
[[File:Rad_Beamer.PNG|200px|right|thumb|Rad Beamer]]&lt;br /&gt;
An absolutely batshit insane radiation projector weapon used only by the [[Archeotek]]s of [[House Van Saar]] in [[Necromunda]]. The Rad Beamer resembles a hand-held, miniature version of the much larger Rad Cannon for all intents and purposes, that assessment is correct. Mounted on the forearm of an Archeotek and powered by the Archeotek&#039;s power pack on his [[Imperial Mesh Armour]]. And quite frankly, calling this &#039;hand-held&#039; is &#039;&#039;very&#039;&#039; generous given that this thing is bulky as fuck and looks like it weighs 30kg. &lt;br /&gt;
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Firing this Chernobyl-level event deals as much damage as the Rad Cannon at a reduced effective range. Unfortunately, it still lacks the safety one-ton worth of lead shielding to prevent the Archeotek from getting radiation poisoning.&lt;br /&gt;
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Crunchwise, unfortunately, despite the potential in the fluff, crunchwise, this thing just [[cancer|gives you cancer.]] This gun sucks, like...[[fail|&#039;&#039;really suck&#039;&#039;.]] You would expect this heavy piece of radiation equipment would be just as powerful as its larger brother right? Nope. Instead of behaving like any other rad weapon, using this piece of shit is the equivalent of spending a whopping 70 credits for an [[EPIC FAIL|&#039;&#039;Autogun&#039;&#039; with Rad-phage.]] Someone &#039;&#039;really&#039;&#039; fucked on this, which is a shame because the weapon kind of looks cool.&lt;br /&gt;
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===Radium Carbine===&lt;br /&gt;
[[File:RadiumCarbine.jpg|200px|right|thumb|Radium Carbine]]&lt;br /&gt;
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The basic weapon of the Skitarii Vanguard. The Radium Carbine rapid firing weapon capable of a punishing rate of fire, it is the main armament of Skitarii Vanguard. The Carbine is noted for its amazing fire rate, sometimes bordering on the absurd; it&#039;s entirely possible for this S3, AP0 weapon to destroy vehicles by sheer [[Dakka]]. &lt;br /&gt;
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If you want to roleplay as [[Fallout]] in WH40K, this is the gun for you. Speaking of Fallout, this gun closely resembles the Fallout 4&#039;s similarly named Radium Rifle in both design and function. On the table, at 18&amp;quot; range and Assault 3 [[Awesome|allowing Vanguard to cover lots of ground and still hit on 4+]], the Radium Carbine usually means lots of hits at short-mid range. &lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SkitariiRadiumCarbine.png|&amp;lt;center&amp;gt;Side View&amp;lt;/center&amp;gt;&lt;br /&gt;
RadiuMCarbineAim.jpg|&amp;lt;center&amp;gt;Bottom View&amp;lt;/center&amp;gt;&lt;br /&gt;
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===Rad Gun===&lt;br /&gt;
[[File:Radgun2.jpg|200px|right|thumb|Rad Gun]]&lt;br /&gt;
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The middle child of [[House Van Saar]]&#039;s [[Fallout]] collection.&lt;br /&gt;
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The Rad Gun is the rifle of the family, boasting stats somewhere in-between that of the smaller Rad Beamer and the much larger Rad Cannon. Like their siblings, the Rad Gun fires a beam of focused ionising radiation akin to a microwave gun. Just like its siblings, having what amounts to a man-portable Chernobyl is bound to give any Van Saar member [[cancer]] within an hour of using it continously.&lt;br /&gt;
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It is a weapon that can be used by the [[Prime]], [[Augmek]] and [[Tek]] members. They specifically used the &#039;&#039;&#039;Nihilus Pattern&#039;&#039;&#039;.&lt;br /&gt;
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Crunchwise, despite its [[awesome]] appearance, the Rad Gun is a [[derp|half-strength Flamer with a special rule that does something only half the time.]] Back in Gang War III, Rad-Phage was a trait to be feared, but it seems that GeeDubs felt that it was too stronk and [[-4 Str|decided to nerf it.]] In its current iteration, the Rad Gun is definitely not &amp;lt;s&amp;gt;&#039;&#039;rad&#039;&#039;&amp;lt;/s&amp;gt; {{Blam}}.&lt;br /&gt;
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Radgun.PNG&lt;br /&gt;
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===Radium Jezzail===&lt;br /&gt;
[[File:RadiumJezzail.jpg|250px|right|thumb|Radium Jezzail]]&lt;br /&gt;
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[[Awesome|A motherfucking nuclear sniper rifle.]] The Radium Jezzail is a long sniper-like weapon that is sometimes used by [[Sydonian Dragoon|Sydonian Dragoons]] instead of a Taser Lance. On the table, it&#039;s a two shot sniper version as a weapon choice for the Dragoon, in place of its Taser Lance, for free. &lt;br /&gt;
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Seriously, it has more power than other armies&#039; sniper rifles, beginning at [[Cheese|S5 Heavy 2]], it would be more accurate to call it an anti-materiel rifle than a sniper rifle. It is offset for its relatively short range (For a sniper rifle) of 30&amp;quot;. It could also Wound at 6&#039;s, which causes an extra mortal wound, just to make sure that poor sod is right and proper dead.&lt;br /&gt;
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Basically, if you&#039;re going to be taking these on Dragoons you will have to commit to it; as in they&#039;re all gonna be sniping. &lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
RadiumJezzailSide.jpg|&amp;lt;center&amp;gt;Side View&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SydonianRadiumJezzail.png|&amp;lt;center&amp;gt;Top View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Irradiation Projector===&lt;br /&gt;
[[File:Irrad.jpg|right|thumb|200px|Irradiation Projector]]&lt;br /&gt;
Dating back to the [[Great Crusade]] and working much like an oversized [[Flamer]] rather than a light machine gun firing pure Uranium. An Irradiation Projector, also known as a Rad-Cleanser or Irad-Cleanser, are specialized Adeptus Mechanicus weapons. A potent anti-infantry relic of the Dark Age of Technology, the weapon itself is a dish-like projector connected to a bulky generator which unleashes a powerful blast of cross-spectrum radiation. &lt;br /&gt;
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Victims caught in the blast suffer horrendous deaths as they are boiled alive from within and blasted apart on a cellular level (think microwave combined with particle bombardment, kinda like an unfocused Necron weapon). Though less effective against vehicles or targets with heavy armor, the target will likely die a short time later from late-term effects of acute radiation sickness (compare  [https://en.wikipedia.org/wiki/Radiation-induced_cognitive_decline#War_fighting &amp;quot;Walking-Ghost-phase&amp;quot;]).&lt;br /&gt;
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The biggest users are [[Thallax|Thallaxes]] whose enclosed cybernetic harness means that they are less susceptible to radiation poisoning.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
MagosRadCleanser.jpg|&amp;lt;center&amp;gt;Magos Dominus&amp;lt;/center&amp;gt;&lt;br /&gt;
image:MechanicumRadiumEngine.png|&amp;lt;center&amp;gt;Myrmidon Destructor&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Rad Grenade Launcher===&lt;br /&gt;
[[File:Rad_Grenade_Launcher.PNG|right|thumb|200px|Rad Grenade Launcher]]&lt;br /&gt;
The Rad Grenade Launcher or sometimes known as the &#039;&#039;&#039;Angel&#039;s Tears Grenade Launcher&#039;&#039;&#039; was a type of [[Grenade Launcher]] used by the [[Blood Angels]] [[Angel&#039;s Tears]] during the [[Great Crusade]] and [[Horus Heresy]].&lt;br /&gt;
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Like the slightly bigger Rad Missile Launcher, these Rad Weapons were spawned from the [[Unification Wars]] and [[Age of Strife]] and proved itself well-suited to the Angel&#039;s Tears role as purgers. These were &#039;&#039;heavy&#039;&#039; Grenade Launchers, the type to be fired against dudes in power armour, not cannon fodder. These drum-fed Grenade Launchers like their missile launching counerpart, fired specialised radioactive grenades filled with ionising irradiated materials to completely lay waste in an area, turning them into dirty bombs in the process.&lt;br /&gt;
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As a Grenade Launcher, it has less range than the Rad Missile Launcher, but it is able to rapid fire and act as a form of light artillery.&lt;br /&gt;
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Crunchwise, these are S4, AP4, 24&amp;quot; Assault 3 Rad Weapons with Rad-phage and Fleshbane, very, &#039;&#039;very&#039;&#039; nasty weapons against GEQs and MEQs alike. Although Terminators and Vehicles can tank them.&lt;br /&gt;
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===Rad Missile Launcher===&lt;br /&gt;
[[File:Rad_Missile_Launcher.JPG|200px|right|thumb|Rad Missile Launcher]]&lt;br /&gt;
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The big cheese of the Imperium&#039;s Rad Weapons.&lt;br /&gt;
Rad Missile Launchers were a type of Rad Weapon deployed during the [[Great Crusade]] and [[Horus Heresy]]. These Terran-derived missiles are a horror of the genetic wars waged during the Age of Strife, using custom loaded-warheads which combine high explosive fragmentation charges lined with radioactive isotopes.&lt;br /&gt;
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The effect is to create an intensely toxic radiation weapon that inflicts a hideous death on its victim no matter their resilience. Because of its contaminating and hideous nature, it was deployed sparingly, most commonly by [[Destroyer_Squad|Destroyer Space Marines]]. The effects of these weapons were so horrific that they were only used against Xenos. Even the worst among the Legion Astartes had very little trust for those would dare use them. Exceptions being the [[Death Guard]] and the Dreadwing of the [[Dark Angels]]. The effects of Rad Missiles would force Destroyer Marines to replace their limbs with cybernetics. As the ammunition fired by the launcher itself caused aggressive forms of cancer that can deter Space Marines. The outbreak of the [[Horus Heresy]] turned Rad Missiles Launchers and Destroyers into a necessary evil for both sides. This is the first pre-Grey Knight answer against [[Daemon|Chaos Daemons]] or [[Dark Eldar|anyone dumb enough to not wear]] or [[Cultist|too broke ass to afford]] [[Power Armor]]. Most likely abandoned by Chaos Space Marines due to the possibility of dying from cancer, one of the most humiliating ways to go for a bloodthirsty beserker. &lt;br /&gt;
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[[Tl;dr]], it&#039;s a missile launching dirty bomb.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:RadMissileFront.jpg|&amp;lt;center&amp;gt;Front View&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RadMissileBack.jpg|&amp;lt;center&amp;gt;Back View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Rad Cannon===&lt;br /&gt;
[[File:Rad_Cannon.JPG|200px|right|thumb|Rad Cannon]]&lt;br /&gt;
Rad Cannons are a type of Rad Weapon and the big daddy of the lot. They are known to be used by [[House Van Saar]]&#039;s [[Augmek]] and [[Tek]] gangers on [[Necromunda]]. These are extremely bulky weapons that essentially shits out Chernobyl-levels of radiation at the particular vicinity.&lt;br /&gt;
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They are extremely powerful, albeit unwieldy and deadly weapons (for both the enemy target and its user). It should not surprise us that users of Rad Cannons often could count their lifespan in months from constant usage, due to the radiation backwash. For some unknown reasons, the AdMech nor the destroyer squads of the space marines never seem to utilize these dangerous ordinances, despite the fact that they would probably in all likelihood, &#039;&#039;should&#039;&#039;. Though their version would be much less shitty and look like a larger Irradiation Projector.&lt;br /&gt;
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On the Necromunda tabletop, this is a 5” and 32” range blast weapons. For House Van Saar which sorely lacks blasts, this weapon could be a god send. However, [[Wat|the weak-ass Strength of 2]] means that you are not hitting above your weight. As such, [[Skub|it is a pretty mix-bag weapon, quite situational honestly.]]&lt;br /&gt;
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Rad_Cannon_model.JPG&lt;br /&gt;
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{{Template:40k-Imperial-Weapons}}&lt;br /&gt;
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== Tau Variants ==&lt;br /&gt;
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The [[Tau Empire]] only utilize one type of rad weapon in which only the Vespids are known to use.&lt;br /&gt;
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=== Neutron Blaster ===&lt;br /&gt;
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[[File:NeutronBlaster.JPG|200px|right|thumb|Neutron Blaster]]&lt;br /&gt;
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The primary weapon of the [[Vespid|giant cockroaches]]. Neutron Blasters are some type of rad weapon that fires irradiated neutrons. The Neutron Blaster is one of the most bizarre and impractical weapons ever conceived by Games Workshop. [[What|This is due to the fact that in order to fire it, you need a constant, ultrasonic tone emitted only by the vibrations of the Vespid wing casings which perfectly modulate the energies contained within the crystals.]] Whilst some may claim that this allows &#039;&#039;only&#039;&#039; the Vespids to utilize these weapons which is a great enemy denial tool. It also presents the problems of the usefulness of this weapon in closed, cramp spaces, or the hard vacuum of outer space which may render the weapon quite useless....whoops....&lt;br /&gt;
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The Neutron Blaster in a sense, is a hybrid of Vespid and Tau technology, the bulk of a Neutron Blaster is of Tau manufacture as the Vespid have not yet attained the technical facility to fabricate it themselves. Mounted at the barrel of the weapon is a highly energetic and unstable crystal harvested from the lowest levels of the largest stalactite islands of the Vespid homeworld in the deepest reaches of Vespid&#039;s cloud seas. At such depths, the atmospheric pressures create all manner of exotic, bizarre and unique crystal formations, and it is only the larger female Vespid, those who form the leader class of the species, who have the constitution to descend to such depths and harvest the purest crystals. &lt;br /&gt;
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Neutron Blasters are capable of emitting short-ranged but deadly streams of neutron radiation that are able to pass straight through all but the sturdiest of ray-shielded enemy armor to reduce biological matter or delicate machine circuitry to cinders.&lt;br /&gt;
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For &#039;&#039;some&#039;&#039; reason, the Neutron it fires is a [[Derp|sickly green]] despite the fact that neutrons aren&#039;t known to come in green.&lt;br /&gt;
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image:NeutronBlasterSmall.jpg|&amp;lt;center&amp;gt;Standard Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
image:VespidNeutron.png|&amp;lt;center&amp;gt;Sergeant Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Adeptus Mechanicus]]&lt;br /&gt;
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[[Category: Space Marines]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Tau]]&lt;br /&gt;
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[[Category: Weapons]]&lt;br /&gt;
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[[Category: Warhammer Weapons]]&lt;br /&gt;
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{{Template:40k-Tau-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:83:44B7:3EEB:B042:8298:2EF8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flechette_Blaster&amp;diff=218326</id>
		<title>Flechette Blaster</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flechette_Blaster&amp;diff=218326"/>
		<updated>2023-05-24T13:50:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:83:44B7:3EEB:B042:8298:2EF8: &lt;/p&gt;
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&lt;div&gt;{{topquote|Voilà... the ZF1. It&#039;s light. Handle&#039;s adjustable for easy carrying, good for righties and lefties. Breaks down into four parts, undetectable by x-rays. Ideal for quick, discreet interventions. A word on fire power. Titanium recharger. 3000 round clip with bursts of 3 to 300, and with the replay button, another Zorg innovation, it&#039;s even easier. One shot, and replay sends every following shot to the same location.|Jean-Baptiste Emanuel Zorg, &#039;&#039;The Fifth Element&#039;&#039;}}&lt;br /&gt;
[[File:FlechetteBlaster.jpg|200px|right|thumb|Flechette Blaster]]&lt;br /&gt;
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Flechette Blasters are a type of weapon used by [[Adeptus Mechanicus]] [[Skitarii]]. A very interesting weapon, it occupies its own unique little page as it is a specialised form of [[Galvanic Weapons|Galvanic Weapon]]. A lightweight but lethal firearm, it is the favoured tool of Sicarian Infiltrators. This silenced weapon fires hundreds of tiny darts, each of which bears a dormant cell awakened in the gun&#039;s chamber. Where one dart hits, it emits a homing beacon that attracts others, resulting in a series of impacts that burrow through bone.&lt;br /&gt;
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Think of it like freezing water in a crack to break something bit by bit. The darts smash into the opening made or started by the first one, wedging more and more darts in to break open the target and the whole mess presses ever deeper.&lt;br /&gt;
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In terms of tabletop, these nasty little pistols are available on the Infiltrators paired with a Taser Goad. It&#039;s got rather low strength at S3, but 5 (FIVE!) shots means it packs almost as much punch as a rapid-firing bolter, while being fireable in melee. Overall, it is a rather meh weapon that obviously suffers against enemy with decent armour. So stay clear from [[MEQ]]s and above.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SicarianFlechetteBlaster.png|&amp;lt;center&amp;gt;Flechette Blaster&amp;lt;/center&amp;gt;&lt;br /&gt;
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==Flechette Pistol==&lt;br /&gt;
[[File:Fleschette_Pistol.JPG|200px|right|thumb|Flechette Pistol]]&lt;br /&gt;
The Flechette Pistol is an interesting weapon by the sheer fact that it is not created by the [[Adeptus Mechanicus]]. Rather, it is a civilian-grade weapon made by the hive gangers of [[Necromunda]] (And more specifically, [[House Delaque]], they really....&#039;&#039;really&#039;&#039; love these things).&lt;br /&gt;
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Due to their origins, the Flechette Pistol is of inferior craftsmanship than the Flechette Blaster, even though the Flechette Pistol is a bigger weapon. True to its name, it fires a hail of flechette, however, it lacks the AdMech&#039;s homing feature found in the Blaster.&lt;br /&gt;
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On tabletop, this is the signature pistol of House Delaque, the flechette is a reasonably priced rapid fire pistol with a gunshroud built in. Use the solid ammunition against rank and file, but make sure to switch to your toxin rounds when taking down champions and leaders.&lt;br /&gt;
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==Flechette Carbine==&lt;br /&gt;
[[File:FC.JPG|300px|right|thumb|Flechette Carbine]]&lt;br /&gt;
The Flechette Carbine is the Flechette Blaster&#039;s bigger brother. Longer and more streamlined than their handheld cousins, the Flechette Carbine offers superior range and handling. These rifles are the primary weapon of the [[Pteraxii#Skystalkers|Pteraxii Skystalkers]], who use these weapons to snipe enemy commanders in the air.&lt;br /&gt;
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On the tabletop, the Flechette Carbines are essentially a death with a thousand cuts. With a 24&amp;quot; range, the Flechette Carbines are an Assault 5, S3, AP0, D1 weapon; it ain&#039;t a anti-tank weapon as its primary function is reducing light infantry like [[Termagaunt|Termagaunts]] into Tyranid mince pie. For anti-armor purposes, the Skystalkers are instead, armed with a cluster of Arc Grenades [[Lulz|which metaphorically shits their enemies to death.]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Flechette_Carbine.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:83:44B7:3EEB:B042:8298:2EF8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bow_Weaponry&amp;diff=103839</id>
		<title>Bow Weaponry</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bow_Weaponry&amp;diff=103839"/>
		<updated>2023-05-24T13:49:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:83:44B7:3EEB:B042:8298:2EF8: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For Real Life Bow Weaponry, see [[Bows and Arrows]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Grimdark future of the 41st Millennium, simple bows and other archetypes are still somehow in use in the far future. Although the majority of bows and other string weapons are obviously ineffectual to the battlefield of the 41st millennium, there are a few that still find use within the [[Inquisition]]. By far one of the most &#039;advanced&#039; bow weapons (Advanced being put in the lightest sense of the word) is the Crossbow. A crossbow when combined with modern materials and techniques, can be comparable to modern weapons in terms of damage infliction. They are not very common in war, but are sometimes seen with rebellious street gangs or irregular troops. Often they are developed with an automatic draw mechanism which allows for much faster reload, but it is impossible to move and reload at the same time, making it a cumbersome weapon.&lt;br /&gt;
&lt;br /&gt;
==Types of Bows==&lt;br /&gt;
[[File:Rb1-70-bow.jpg|50px|right|thumb|Bow]]&lt;br /&gt;
&lt;br /&gt;
===Bow===&lt;br /&gt;
The most primitive and common of the Bow family. The simple Bow is found on almost every planet as a hunting tool and rarely a weapon of war. &lt;br /&gt;
&lt;br /&gt;
They are simple enough to be made En-masse and are used for big game hunting as well as a primitive form of deterrence. Bows changed little through their many countless centuries of usage and can be found across the galaxy in a variety of designs and constructions. Because of their silence and reliability, they are used by assassins and gangers even in more advanced cultures.&lt;br /&gt;
&lt;br /&gt;
Because of the very little military practicality of bows, some have taken this primitive weapon and turned it into an art piece. Master-crafted Bows are quite sought after for both its quality and collectible value. Some bows are turned into a form of sport such as compound bows in archery competitions. Whilst other bows are used for silent hunting of the planet&#039;s local wildlife. Of course, this doesn&#039;t stop some Guardsmen into reenacting a scene from Rambo, more so if that particular Guardsmen is a fucking [[Catachan Jungle Fighters|Catachan Jungle Fighter]] of all things considered.&lt;br /&gt;
&lt;br /&gt;
Some Imperial regiments, especially those from more primitive worlds, may opt for a Bow rather than the [[Lasgun|flashlight]] as a Bow is quieter and less likely to give away your position to the enemy (that, and it&#039;s much simpler to use for Feral World natives who have even less understanding of technology than most Imperials do). Of course, the challenges of piercing power armor with a simple Bow are almost as (if not totally) impossible with normal materials. Thus, it is quite common to see adamantium or diamond-tipped arrows which allow some leverage to make the Bow more compatible in war. Of course, if they have enough adamantium to use in disposable weapons &#039;&#039;of course&#039;&#039; they wouldn&#039;t use it for armor instead or at least to tip something more powerful like bolt shells.  That would be &#039;&#039;silly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In [[Necromunda]], there are bows called &#039;&#039;&#039;Wyld Bows&#039;&#039;&#039;. Wyld Bows are large compound bows used by the [[Wyld Runner]]s. Basically, members of [[House Escher]] that are quasi-feral kids and quasi-alien Beastmaster&#039;s, who use these bows as a more...quiet form of assassination weaponry. These chicks just go full-on Rambo in Necromunda. In terms of tabletop, it&#039;s a bow with a -1 to hit at long range and no bonus at short range. While it really limits the Wyld Bow’s viability, the bow is very cheap - only 10 credits - which does a lot to increase its usefulness. Additionally, the special ammo that can be bought for it can give it a real boost, especially exploding ammo. [[Awesome|Who doesn’t love an 18” range Frag Grenade?]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
W_Bow.JPG|Wyld Bow model&lt;br /&gt;
Wyld_Bow.jpg|Wyld Bow side profile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fatecaster Greatbow===&lt;br /&gt;
[[File:TzaangorBow.jpg|150px|right|thumb|Fatecaster Greatbow]]&lt;br /&gt;
Yep. You heard that right. The Forces of Chaos for [[Derp|&#039;&#039;some reason&#039;&#039;]] thought it is a pretty good idea to reintroduce bows in the modern battlefield of all things. &lt;br /&gt;
&lt;br /&gt;
Looking at Chaos&#039; track record of using medieval tools such as [[Contagion|trebuchets]] and [[Nurgle Plague Tower|motherfucking siege towers,]] the introduction of a bow of all thing&#039;s sure seals the deal on the competency of the Chaos Gods and seeing how they keep on supporting [[Abbadon]], [[FAIL|it ain&#039;t looking too good.]]&lt;br /&gt;
&lt;br /&gt;
Anyways, the Fatecaster Greatbows are Chaos weapons, used by the [[Tzaangor Enlightened]] and are strung with ectoplasmic cords that send ensorcelled arrows on a magical path to hit their victims. Basically, this bow has homing arrows that could follow their intended targets. Would this neat trick make a bow still viable in the 42nd millennium? No. Would it be more sensible to use said homing magic on Bolters? Hell to the yes. On the other hand, when has [[Tzeentch]] cared about making sense?&lt;br /&gt;
&lt;br /&gt;
On tabletop the Fatecaster Greatbow is a 24&amp;quot; Assault 2 S5 AP-1 D1 weapon. [[Wat|Surprisingly, despite being bows, the Fatecaster is a pretty decent weapon in the Grimdark future.]] A squadron of Tzaangor Enlightened that is buffed by allied sorcerers and are all carrying these bows could essentially calculate in making 18 attacks, 17.5 should hit, with 10.5 immediately wounding. Not all of these arrows will go through, but a good chunk of them will. [[meme|It&#039;s magic, I ain&#039;t gotta explain anything!]]&lt;br /&gt;
&lt;br /&gt;
==Types of Crossbows==&lt;br /&gt;
[[File:Wg2-25-handbow.jpg|150px|right|thumb|Handbow]]&lt;br /&gt;
&lt;br /&gt;
===Handbow===&lt;br /&gt;
A hand bow is a smaller, one-handed version of the crossbow, effectively a pistol. It is a primitive weapon, though sometimes made with modern technology and materials and easily as powerful as a larger version. &lt;br /&gt;
&lt;br /&gt;
While it can be fired with one hand it still requires a long reload time and also not when moving. As well as bows as crossbows, they are mainly used on primitive worlds, but can be found all over the galaxy in more advanced forms. The ease at which they can be broken down and concealed, as well as their silent operation, makes them a favored weapon of assassins. The [[Ratskins|Ratskin tribes]] of Necromunda are particularly renowned for making use of handbows and other low-tech weapons.&lt;br /&gt;
&lt;br /&gt;
===Condemnor Stakethrower===&lt;br /&gt;
[[File:Condemnor_Stakethrower.JPG|150px|right|thumb|Condemnor Stakethrower]]&lt;br /&gt;
Condemnor Stakethrowers (Which should not be confused with the [[Condemner Boltgun]]) are the primary ranged weapon used by the [[Novitiate Squad|Novitiate Condemnor]]s. &lt;br /&gt;
&lt;br /&gt;
These are essentially considered a sniper crossbow and is light enough that it can sometimes be even used as a sidearm when needed. It comes with a magazine that improves firing rate and is armed with specialised stakes similar to those used by the Stake Crossbow to ensure that any [[Psyker]] would get properly [[Blam|Blammed]] out of existence. Consider it as the heavier version of the much cheaper Handbow.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, the Condemnor Stakethrower is 4 dice, 3+, 2/3, Silent, P!, MW2, so you can fire it across the board while on a conceal order, any criticals reduce defence dice by 1 and it actually works as a decent sniper rifle. So far, rules are only exclusive for [[Kill Team (Specialist Game)|Kill Team]].&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
[[File:Dhcr-135-crossbow.jpg|200px|right|thumb|Crossbow]]&lt;br /&gt;
Your standard, run-of-the-mill crossbow.&lt;br /&gt;
&lt;br /&gt;
The bigger, rifle-sized brother of the Handbow. The Crossbow offers greater tensile strength, which means longer range and higher penetration than their little ilks. &lt;br /&gt;
&lt;br /&gt;
They are often regulated to mere hunting weapons, as their silence and simplicity offers an alternative than the large explosive sound from a [[Musket]], [[Blunderbuss]] or a [[Stub Rifle]]. &lt;br /&gt;
&lt;br /&gt;
They are, however, not very common in war, but are sometimes seen with rebellious street gangs or irregular troops. Often they are developed with an automatic draw mechanism which allows for a much faster reload, but it is impossible to move and reload at the same time, making it a cumbersome weapon. It can be affixed with a scope for better accuracy, and its silence still makes it somewhat popular amongst scouts.&lt;br /&gt;
&lt;br /&gt;
===Purgatus Crossbow===&lt;br /&gt;
[[File:Condemnor+Boltgun+Picture.JPG|150px|right|thumb|Purgatus Crossbow]]&lt;br /&gt;
More advanced Crossbows are also utilized by the Inquisitions [[Ordo Hereticus]], and have become a symbol of their order. Known as the Purgatus Crossbow, it is a fusion of a Boltgun and a standard crossbow and is able to fire with more force than a Shotgun blast. However, it is its ammunition that is the true marvel; heavy wood and silver stakes inscribed with wards and runes designed to disrupt a creature&#039;s contact with the Warp, making it an excellent weapon to hunt Psykers. &lt;br /&gt;
&lt;br /&gt;
It is not to be confused with the [[Condemner Boltgun]] however, as the Condemner Boltgun is a [[Combi-weapon]] whereas the Purgatus Crossbow is a modified Bolter with a Crossbow mechanism attached to it.&lt;br /&gt;
&lt;br /&gt;
===Stake Crossbow===&lt;br /&gt;
[[File:Stake_Crossbow.jpg|150px|right|thumb|Stake Crossbow]]&lt;br /&gt;
A crossbow if you want to role play as Van Helsing.&lt;br /&gt;
&lt;br /&gt;
A Stake Crossbow is a specialized weapon used by the Ordo Hereticus. When the Crossbow fires, it fires a silver stake engraved with sigils that destabilize a psyker&#039;s connection to the Warp. The impact of the stake against a psyker will not only cause a major wound, but it will cause his powers to spiral out of control, destroying the psyker in a storm of raw psychic energy. &lt;br /&gt;
&lt;br /&gt;
The difference between this Crossbow and the Purgatus Crossbow is that one utilize Boltgun mechanics whilst the other is a more conventional Crossbow archetype. The Stake Crossbow might be attached to a bolter to form a Combi-weapon known as the Condemnor Boltgun.&lt;br /&gt;
&lt;br /&gt;
===Krootbow===&lt;br /&gt;
[[File:Krootbow.jpg|150px|right|thumb|Krootbow]]&lt;br /&gt;
The smaller cousin of the Kroot Bolt Thrower.&lt;br /&gt;
&lt;br /&gt;
The Krootbow are unusual crossbow-like weapons rarely wielded by the [[Kroot Kindreds]] entering the Koronus Expanse. They are based on the structure of a basic [[Kroot Rifle]] and are only used by Kroots who prefer a more stealthy approach. &lt;br /&gt;
&lt;br /&gt;
The weapon possesses a rotational firing mechanism (Similiar to the one from that Van Helsing movie featuring Hugh Jackman) that allows the Krootbow to fire several quarrels with a single pull of the trigger rather than doing a manual reload; great against the heat of battle. The quarrels fired by the weapon are fitted with a mono-edged head and are often coated in toxins by the Kroot using them.&lt;br /&gt;
&lt;br /&gt;
===Accelerator Bow===&lt;br /&gt;
[[File:Accelerator_Bow_2.JPG|200px|right|thumb|Accelerator Bow]]&lt;br /&gt;
The &amp;lt;s&amp;gt;[[Video Game|Torque Bow]]&amp;lt;/s&amp;gt; Accelerator Bow is the bigger version of the smaller Krootbow and is definitely in no way related to [[Original character, do not steal|another similar weapon both in design and in function from Gears of War.]] Nothing to see here citizen. [[Blam|&#039;&#039;Move along&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Anyways, the Accelerator Bow is a specialist weapon used exclusively by Kroot [[Bow-Hunter]]s that, as its name implies, seems to incorporate some railgun tech into this giant crossbow/sniper rifle hybrid. As they are bows, the Accelerator Bow can use a variety of ammunition to get the job done. &lt;br /&gt;
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*A fused arrow for armour-piercing purposes. The most vanilla of the lot.&lt;br /&gt;
*A glide arrow for being stealthy, [[Derp|&#039;&#039;somehow&#039;&#039;]]...[[Wat|even though arrows by themselves are quite stealthy already.]]&lt;br /&gt;
*The voltaic arrow for splashing mortal wounds on additional targets. Although we guess it is an arrow that acts like a taser going by its name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Accelerator_Bow.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Crossbow===&lt;br /&gt;
[[File:Heavy_Crossbow.JPG|200px|right|thumb|Heavy Crossbow]]&lt;br /&gt;
The Heavy Crossbow is basically a giant Arbalest. It is a hand-crank system that launches harpoon-sized spears armed with either incendiary or explosive warheads. Due to its simplistic design, they are sometimes used as heavy weapons for the [[Cawdor Firebrand|Firebrand]]s of [[House Cawdor]] in [[Necromunda]].&lt;br /&gt;
&lt;br /&gt;
Because of its ergonomic potential, they are used by House Cawdor as their primary heavy weapons.&lt;br /&gt;
&lt;br /&gt;
On the Necromunda tabletop, all you need to know about the Heavy Crossbow is that it packs a 5” blast weapon that can reach out and drop that pie plate at 30”. It also has a Krak option for that hard target that needs to go down, and it only costs 125 credits. The Heavy Crossbow is legitimately a great weapon, and if you’re going to take an Unwieldy weapon, take this one.&lt;br /&gt;
&lt;br /&gt;
===Londaxi Tribalest===&lt;br /&gt;
[[File:Tribalest_2.JPG|200px|right|thumb|Londaxi Tribalest]]&lt;br /&gt;
A miniature hand-held version of the larger Kroot Bolt Thrower.&lt;br /&gt;
&lt;br /&gt;
The Londaxi Tribalest is used exclusively by [[Kroot Heavy Gunner]]s and is one of its primary weapons, with the other being the [[Dvorgite Skinner]]. Looking like something out of Quake, the Londaxi Tribalest is kind of like an advanced heavy arbalest (Hence the name Tri&#039;&#039;&#039;&#039;&#039;balest&#039;&#039;&#039;&#039;&#039;) that launches a giant, explosive bolt. It seems to work similarly to the Accelerator Bow given there is no visible string.&lt;br /&gt;
&lt;br /&gt;
Like the [[Dvorgite Skinner]], the Londaxi Tribalest isn&#039;t actually a &#039;&#039;Kroot&#039;&#039; weapon. It is in fact a weapon manufactured by the aforementioned [[Xenos|Londaxi race]] which are a sentient and technologically gifted Xenos race that occasionally clash with the Imperium. It is unknown if the Londaxi is an actual Tau client race or just so happens to be &#039;&#039;another&#039;&#039; mercenary race that the Kroot occasionally trades with.&lt;br /&gt;
&lt;br /&gt;
Due to its heavy weight and its limitation as a tensile weapon, the Londaxi Tribalest has a slightly lower attack rate and isn&#039;t as accurate, but has a higher damage output to compensate. Crunchwise, this is the closest the Kroot could get to a Heavy Bolter equivalent. With 5 dice, 4+ to hit, 4/4 damage, AP1 and Rending. You don’t get additional damage on the crit, it just gives you another crit and makes it harder for your opponent to get saves.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tribalest.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kroot Bolt Thrower===&lt;br /&gt;
[[File:Kroot_Bolt_Thrower.jpg|200px|right|thumb|Kroot Bolt Thrower]]&lt;br /&gt;
The Kroot are also bringing bows to a bolter fight; the bolt thrower is basically a giant Ballista. &lt;br /&gt;
&lt;br /&gt;
The Kroot Bolt Thrower is a simple but effective weapon, used by the [[Kroot]] before they encountered the [[Tau Empire]].  The Kroot have taken some notes from the T&#039;au on how to improve larger weapons, just like their [[Kroot Weapons|small arms]]. &lt;br /&gt;
&lt;br /&gt;
The Tau provide [[Bolter|impact fused explosive tips,]] rather than the Kroot&#039;s original sharpened metal bolts. These tips are a smaller version of the warheads used in their own missile pods. The bolt thrower is fired by a hand-crank system which drops bolts from the magazine into position and quickly re-draws the bowstring, similar to a repeating crossbow. This allows them to keep up a high rate of fire with relatively little effort.&lt;br /&gt;
&lt;br /&gt;
The Kroot Bolt Thrower often attached to the back of the [[Great Knarloc]] to allow it to move around the battlefield during the fighting.&lt;br /&gt;
&lt;br /&gt;
==Non-Bow Tensile Weapons==&lt;br /&gt;
Not all tensile weapons are bows however, some are fired pneumatically or through a spring mechanism. These &#039;non-bows&#039; are any type of tensile range weapons that still fires a lance-like bolt/arrow projectile, only this time they&#039;re called harpoons or grappling hooks that are permanently attached to a rope to reel the target in. For better context, these weapons skirt the lines between pre-combustion weapons and firearms and in many cases, are literally the &#039;&#039;last&#039;&#039; category of range weapons before one goes into literal [[Stubber|&#039;&#039;&#039;&#039;&#039;fire&#039;&#039;&#039;arms&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===Grot Grappling Hook===&lt;br /&gt;
[[File:Grot_Grappling_Hook.JPG|200px|right|thumb|Grot Grappling Hook]]&lt;br /&gt;
Wielded by [[Kommando Grot]]s.&lt;br /&gt;
&lt;br /&gt;
Grot Grappling Hooks are a piece of equipment that fires a grappling hook that enables the Grot to easily traverse one section of terrain to another. They are on principle, the same as the Grapnel Launcher used by [[Reaver]]s. Since they are relatively meant for non-combat, [[Ork Kommando]]s don&#039;t usually use them, often giving it to their Grot companions as their small size makes this weapon suitable in their hands.&lt;br /&gt;
&lt;br /&gt;
They are powered pneumatically and have a long rope to get from place to place. If shit hits the fan, they &#039;&#039;can&#039;&#039; be used as weapons, albeit poor ones as it is better to use your Grots to quickly capture objectives. Some are known to be converted into [[Squig Blasta]]s.&lt;br /&gt;
&lt;br /&gt;
===Grapnel Launcher===&lt;br /&gt;
[[File:GrapnelHook.jpg|200px|right|thumb|Grapnel Launcher]]&lt;br /&gt;
{{Topquote|Hey you! Yes you! Want to be 40k&#039;s [[Konrad Curze|Batman?]] Well guess what? You &amp;lt;u&amp;gt;may&amp;lt;/u&amp;gt; just have the chance to become one without turning into an [[Night Lords|insecure, whiny torturer!]] Just apply for the slim chance of being recruited into the [[Adeptus Astartes]] and have an even slimmer chance of being upgraded into a [[Primaris Space Marines|Primaris Marine]]! But not just any Primaris Marines, but inducted into the special care of the [[Reiver|Reiver Squad!]] Once you are a full fledged Reiver yourself, you can finally get the chance to swing from rooftop to rooftop with this [[Adeptus Mechanicus|Mechanicum]] approved Grapnel Launcher, all the while doing [[JoJo&#039;s Bizarre Adventure|fantastic poses]] as the Adam West&#039; Batman theme plays in the background. Get yours today for only 500,000,000 Imperial Credits and with a proven history of selfless valor and heroism!|Imperial Advert for the Grapnel Launcher}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Grapnel Launcher&#039;&#039;&#039; is an Imperial device that uses an explosive charge to fire a grapnel hook and its accompanying filament over long distances. A Grapnel Launcher is used to scale vast heights and cross from building to building in dense urban areas. It is a piece of equipment commonly employed by the close combat stealth assault Reiver Squads of the Primaris Space Marines, who always need to be in exactly the right place at exactly the right time, ready to burst forth from their stealthy approach and attack their foe when they least expect it. &lt;br /&gt;
&lt;br /&gt;
In crunch terms, a Grapnel Launcher acts more as a piece of equipment than a weapon of war which has made some in [[/tg/]] be a bit disappointed that they couldn&#039;t yell &#039;&#039;&#039;&amp;quot;Get Over Here!&amp;quot;&#039;&#039;&#039; for shits and giggles. &lt;br /&gt;
&lt;br /&gt;
When played, any models with a grapnel launchers do not count any vertical distance they move against the total they can move that turn (i.e. moving vertically is free for these models). That&#039;s of course, if they move. In addition, during deployment, you can set up this unit, if it is equipped with grapnel launchers, behind enemy lines instead of placing it on the battlefield which makes it some form of deep strike. At the end of any of your Movement phases this unit can join the battle – set it up within 6&amp;quot; of a battlefield edge of your choice and more than 9&amp;quot; away from any enemy models. Yay for the return of Outflank!&lt;br /&gt;
&lt;br /&gt;
===Harpoon Gun===&lt;br /&gt;
[[File:Harpoon_Launcher_2.jpg|200px|right|thumb|Harpoon Gun]]&lt;br /&gt;
A Harpoon Gun is traditionally a shooting device meant to hunt down large oceanic creatures such as whales and feminists. However, this doesn&#039;t stop the denizens of the Imperium in weaponizing it. Think of the Harpoon Gun as the heavy weapon of the Bow family, even if it doesn&#039;t really use any form of a string mechanism to launch its ammunition and instead use a more spring tensile orientated mechanism.&lt;br /&gt;
&lt;br /&gt;
Harpoon Guns are often used by [[Scalies]] and it has enough force and weight to puncture even power armor. However its single shot use before it needs to reload is seen as cumbersome and impractical by normal observers.&lt;br /&gt;
&lt;br /&gt;
===Harpoon Launcher===&lt;br /&gt;
[[File:Harpoon_Launcher.JPG|200px|right|thumb|Harpoon Launcher]]&lt;br /&gt;
A cousin of the Harpoon Gun. The Harpoon Launcher is around the same size and same weight as the one wielded by Scalies. However, it has been modified to be wieldable by normal baseline humans. Harpoon Launchers have a metallic chain rope attached to the ammunition, allowing the user to create strategic rope platforms so that their comrades could flying-fox their way across the underhive. On the other hand, it could also be used to reel in any unfortunate SOB like a giant fishing rod so that their comrades could shank&#039;em.&lt;br /&gt;
&lt;br /&gt;
They are mainly used by [[House Orlock]]&#039;s [[Road Sergeant]]s.&lt;br /&gt;
&lt;br /&gt;
In the [[Necromunda]] tabletop, the harpoon launcher is a weapon that is capable of some serious damage. It has a relatively short range, but it’s not unwieldy, so getting it into range isn’t as bad as it seems. The big problems with it are its pitifully short range and its scarce classification. While it is definitely the most fun of the heavy weapons, it pales in comparison to a plasma gun or grenade launcher.&lt;br /&gt;
&lt;br /&gt;
===Storm-Welder===&lt;br /&gt;
[[File:Storm-Welder.JPG|200px|right|thumb|Storm-Welder]]&lt;br /&gt;
The Storm-Welder is a weird weapon. &lt;br /&gt;
&lt;br /&gt;
Resembling like a giant FUCK-OFF nailgun. It is wielded only by [[Forge-Born]] members of [[House Goliath]] and Servitor [[Ogryn|Ogryns]]. We aren&#039;t truly sure if this shoots out nails or bolts (Although the model indicates likewise). If it &#039;&#039;is&#039;&#039; a form of nail/rivet gun, than we can presume that it is fired from some sort of coil-mechanism or a pneumatic system.&lt;br /&gt;
&lt;br /&gt;
On tabletop, it&#039;s a pretty underwhelming weapon. It’s rolling to hit on a gang with a BS that tops off at 5+. Rapid Fire 3 doesn’t matter if the only way you can trigger anything is off of an AT BEST 3+ from close range and aiming (if you get lucky on the Reckless crap). &lt;br /&gt;
&lt;br /&gt;
Shock is cool, Rapid Fire 3 is cool, but potentially exploding 21% of the time when you shoot it sucks. Also reckless, so positioning headaches apply. And “only” Strength 5. There are much better weapons overall, so it&#039;s best to swap it.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Stikka Kannon===&lt;br /&gt;
[[File:Stikka_Kannon.JPG|200px|right|thumb|Stikka Kannon]]&lt;br /&gt;
{{Topquote|Oi yer gitz! Look at da size of dat Beaut! Man da Stikka&#039;s! We&#039;iz gonna get a Big Un!|Beast Snagga Stiff Urvin da Squig Hunta about to bring down a [[Hierophant]].}}&lt;br /&gt;
&lt;br /&gt;
A big-ass [[Ork]] harpoon launcher designed to impale and bring down giant [[Squig]]s and other beastlies onto their knees. The Stikka Kannon are for those [[Beast Snagga]]s who are just too damned lazy to chuck their [[Stikka]]s onto their prey. So they decided to mount one on a turreted harpoon cannon and call it a day.&lt;br /&gt;
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The Stikka Kannon is one of the primary weapons of the [[Kill Rig]] and the [[Hunta Rig]].&lt;br /&gt;
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Crunchwise, the Stikka Kannon gives you something specially tailored to nail the favoured prey of the Beast Snaggas with a re-roll to hit and keeps them from running away. This is [[Awesome]] when you factor in the fact that Beast Snagga always excel at close combat, [[Rape|so no retreat]] for those [[Tau]] there.&lt;br /&gt;
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===Impaler===&lt;br /&gt;
[[File:ImpalerBlood Slaughterer.png|200px|right|thumb|Impaler]]&lt;br /&gt;
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Not to be confused with the Dark Eldar weapon, [[Dark Eldar Combat Weapons#Shardnet and Impaler|the Impaler.]]&lt;br /&gt;
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[[Meme|&amp;quot;GET OVER HERE!&amp;quot;]] (Now imagine &#039;&#039;that&#039;&#039; scaled up to a Dreadnought).&lt;br /&gt;
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The Impaler is a pseudo-Dreadnought Close Combat/Range Weapon used by the [[Blood Slaughterer]] Impaler Daemon Engines of the Forces of Chaos. The Impaler is a massive, daemonically-possessed barbed harpoon and chain weapon designed to spear a large enemy and drag it within reach of the Blood Slaughterer&#039;s Blade Claws and bladed legs. Think of it as a mini-Trident or a Chaos Thundercoil Harpoon that is less OP and more [[RIP AND TEAR]].&lt;br /&gt;
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The Harpoon on tabletop you an extra attack if you combine it with the Blade Claw/Slaughter Blade. The Harpoon upon successfully hitting a Vehicle or Monster, adds +2 to your charge roll. But the fun has just begun! If there is enemy Infantry within 2&amp;quot;, you gain +2 attacks and cannot Fall Back. Not like you&#039;d need to with your 3+/5++ and regaining a wound per turn. Infantry? Mulched. Tanks? Flipped. Every melee-focused Khorne player needs a few of these in their army list, even though it lost Deep Strike this edition. Boo!&lt;br /&gt;
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===Thundercoil Harpoon===&lt;br /&gt;
[[File:ThundercoilHarpoon.jpg|200px|right|thumb|Thundercoil Harpoon]]&lt;br /&gt;
{{topquote|There she blows! Man the Harpoons!|The words of Knight Valiant Pilot, Sir Ahab against an Albino Hierophant named Mobius Dickus}}&lt;br /&gt;
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Yeah, I know, its a Harpoon Gun upscaled to an Imperial Knight level of [[Awesome|fuckawesome.]] The Thundercoil Harpoon is a new weapon used by the Knight Valiants as a means to create a giant fucking hole and then pulling the poor sucker in, to face [[Conflagration Cannon|three barrels of promethium]]. Oh yes, you heard that right, this motherfucker has its harpoon physically connected with a long-ass chain, which also makes it a supersized [[Grapnel Launcher]] that could actually function as a weapon. Hence, it would not be surprising if Knight Valiant players shout &amp;quot;GET OVER HERE!&amp;quot; whenever they use this gigantic fishing hook. For good measure, it&#039;s connected to a big generator so after the target is stabbed with the harpoon, the chain and harpoon are electrified so it fries the sap from the inside out. &lt;br /&gt;
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In terms of crunch, the Harpoon is a [[Lulz|hilariously awesome weapon.]] First of all, it has a pretty short range for a weapon its size, with only 12&amp;quot; maximum. Even some Flamers have longer ranges than that. It is also a one-shot weapon, but that one shot if successful is &#039;&#039;sooooo&#039;&#039; worth it. Because this bastard is a [[Anal circumference|Str 16, -6 AP and 10 damage!]] Oh yes baby! Its a fucking [[Deathstrike missile]] at close range and packs more AP than even a Volcano Cannon. Furthermore, it can [[Troll|re-roll failed hit rolls]] when targeting vehicles and monsters and, if it successfully lands a hit, then the target unit suffers an [[Rape|additional D3 mortal wounds!]] That&#039;s up to 13 wounds &#039;&#039;&#039;&#039;&#039;in a single shot&#039;&#039;&#039;&#039;&#039;!&lt;br /&gt;
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===Trident===&lt;br /&gt;
[[File:Ursus_Claws_Trident_Custom_Made.PNG|200px|right|thumb|Trident]]&lt;br /&gt;
A weapon that hasn&#039;t been seen since the day of [[Epic 40,000]], even though it has been mentioned in the fluff and the Horus Heresy novels a couple of times, it&#039;s the same as a Thundercoil Harpoon, except meant for [[Titan]]s. Yup. Either a Warlord or multiple Warhounds would use it to trip an enemy Titan that could then be captured &#039;intact&#039;. Which is exactly what happened to the Imperator-class Titan &#039;&#039;Corinthian&#039;&#039; when he dismissed the Warhounds of Legio Audax as a threat on [[Nuceria]].&lt;br /&gt;
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As you can imagine how rare and a pain in the ass it is to construct these Titans, let alone the Imperator-class variety, the Trident is often seen as a go-to &#039;non-lethal&#039; weapon for subduing but not significantly damaging the God-Machines when needed. It is a low-velocity barbed spear attached to a massive chain or cable that is in turn connected to one of the Titan&#039;s weapon hardpoints. It is thrown at a rebellious God-Machine&#039;s legs. Slow enough to ignore Void Shields, it will hammer deep into the leg, and the Titan who threw it will then move backwards and rotate at speed in the hope of tripping the rebellious machine, taking it out of a fight without damaging it irrevocably. Once prone on the ground, the rebellious Titan can be accessed and [[Blam|deactived]] with much less risk, for it will not be able to rise or bring its armament to bear. &lt;br /&gt;
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Due to how cool this weapon sounds, there have been several attempts at converting these into real-life miniatures as seen from the image on the right.&lt;br /&gt;
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===Ursus Claws===&lt;br /&gt;
[[File:Ursus_Claws.JPG|200px|right|thumb|Ursus Claws]]&lt;br /&gt;
Take a &#039;&#039;Gloriana&#039;&#039;-class spacefaring cathedral. Remove the explosives from its torpedoes but have them linked to the ship with fuckhuge chains instead. That&#039;s what the Ursus Claws were, extremely oversized harpoons that allowed the &#039;&#039;Conqueror&#039;&#039; to keep an enemy ship from retreating while the [[World Eaters]] [[rape|demonstrated why they got that name]] [[rip and tear|in a calm and concise way]]. &lt;br /&gt;
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The Ursus Claws proved to be so popular that the World Eaters miniaturised them and fit them on their [[Warhound Scout Titan|Warhound Scout Titans]] via the Legio Audax. These smaller Ursus Claws function similarly to the Trident. The weapon allowed for Audax Warhounds to bring down many large foes with wolf pack tactics. Thanks to [[Adeptus Titanicus]]. We finally got a model of these things.&lt;br /&gt;
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Only the World Eaters were [[awesome]] and/or [[derp|crazy]] enough to use this. But when it worked... [[anal circumference|Hooo boy!]] and the Space Sharks for some, completely, utterly, totally unrelated reason…&lt;br /&gt;
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On tabletop, any Warhound Titan can take an Ursus Claw in place of one of its usual weapons. It has a short-range, making it perfect for the swift Warhound. Once in range, it rolls a single dice and has a Strength of 3 – which is where the weapon traits kick in.&lt;br /&gt;
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The &#039;&#039;&#039;Impale&#039;&#039;&#039; trait means that when an Ursus Claw hits, [[Awesome|you don’t make an Armour roll.]] Instead, you roll a D6 and add the Strength of the attack – plus an extra 1 for each additional Impale weapon firing. Compare the final result to the Scale of the enemy you’re attacking – [[Lulz|if it equals it, you force the Titan to randomly turn to the left or right.]] If it exceeds it, the Titan’s legs take D3+1 Devastating Hits – and any resulting Catastrophic Damage automatically results in the target being &#039;&#039;&#039;Laid Low&#039;&#039;&#039;. &lt;br /&gt;
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Laid Low means that the Titan must move D6&amp;quot; in a random direction as determined by a Scatter dice, then it falls to the general direction which may cause it to collide with other units. It should be noted that a single Warhound would not be enough to trip over something as big as a Warlord, so you’ll want to squadron them up with similarly-armed Warhounds for +1 Strength. So if y&#039;all wanna reenact the takedown of Corinthian, these are the weapons for you!&lt;br /&gt;
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=== Natrix Shock Lance ===&lt;br /&gt;
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[[File:Natrix_Shock_Lance.JPG|200px|right|thumb|Natrix Shock Lance]]&lt;br /&gt;
Think the Thundercoil Harpoon on steroids.&lt;br /&gt;
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The Natrix Shock Lance is a weapon used by Legio Audax Warhound Titans. An upgraded version of the Ursus Claw, it delivers a potent burst of energy to a grappled enemy Titan, potentially disabling it for a time. It&#039;s another one of those weapons used exclusively by the [[World Eaters]], not to anyone&#039;s surprise. These are meant when even the Ursus Claws are no longer effective as that Titan that just won&#039;t give up. The Natrix Shock Lance, therefore, acts as a giant Titan-grade taser with great effect.&lt;br /&gt;
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On the Adeptus Titanicus tabletop, the Natrix Shock Lance has a slightly shorter range than even the Ursus Claw, but an extra point of Strength, alongside the &#039;&#039;&#039;Shock&#039;&#039;&#039; trait, means that if it causes a direct, devastating or catastrophic hit to an enemy Titan, that engine immediately issues a &#039;&#039;&#039;Shutdown&#039;&#039;&#039; order.&lt;br /&gt;
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The effects of Shutdown means that the Titan&#039;s void shields collapse &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;immediately&#039;&#039;&#039;&#039;&#039;&amp;lt;/u&amp;gt;. A unit with Shutdown orders cannot be activated in the Movement phase or Combat phase. Reactor rolls cannot be made for a unit with Shutdown orders and they are not automatically removed in the End phase. Moreover, a unit that has Shutdown orders at the end of the battle counts as [[FATAL|destroyed.]] In order to counteract this, the targeted Titan must act in the Damage Control phase and reduce its Reactor level by 2 before making its Repair roll.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Tau]]&lt;br /&gt;
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[[Category: Kroot]]&lt;br /&gt;
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[[Category: Orks]]&lt;br /&gt;
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[[Category: Weapons]]&lt;br /&gt;
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[[Category: Warhammer Weapons]]&lt;br /&gt;
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{{40k-Imperial-Weapons}}&lt;br /&gt;
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{{40k-Chaos-Weapons}}&lt;br /&gt;
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{{40k-Ork-Weapons}}&lt;br /&gt;
{{Template:40k-Tau-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1808:83:44B7:3EEB:B042:8298:2EF8</name></author>
	</entry>
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