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		<title>Chain Weapon</title>
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		<updated>2023-05-24T23:38:34Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:86:DC85:E07D:366D:C47:E890: &lt;/p&gt;
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&lt;div&gt;[[File:Chainsword06.jpg|180px|right|thumb|A typically poor rendition of a chainsword - as you can see, the housing surrounds the teeth, which would interfere with penetration (but would allow it to parry). Still dangerous though.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Problems? &#039;&#039;&#039;Problems?&#039;&#039;&#039; There is no problem I cannot solve with this...|Commander Mad Chainsaw Johnson of the [[White Scars]], [[White Dwarf|White Dwarf 93]]}}&lt;br /&gt;
&lt;br /&gt;
A Chain weapon is a fuck-awesome melee weapon, heavily used by [[Imperium|Imperial]] forces, although variants are fielded by the [[Eldar]], [[Ork]]s, and [[Chaos Space Marines]].&lt;br /&gt;
&lt;br /&gt;
Apparently in the 41st Millennium, chainsaws have been re-purposed for hacking down things/aliens/people instead of simply harvesting lumber. By far the most common Chain weapon is the chainsword.&lt;br /&gt;
&lt;br /&gt;
As its name implies, the chainsword is a bladed weapon with a rotating chainsaw blade in-between, that&#039;s powered by a motor mounted on the hilt and activated with a trigger on the grip. Of course, the sheer manliness in this weapon makes it pretty damn heavy, so it&#039;s actually really fucking awesome. But since almost all the users of it have some combination of power armor, bionics, or natural strength to swing them around, the weight is a lot less of an issue. More likely it’s due to lightweight materials because it’s tens of millennia into the future.&lt;br /&gt;
&lt;br /&gt;
Although the chainsword is issued to virtually all forces of the [[Imperium]], it is most famous with the [[Space Marines|Spehss mahreens]] who widely use the chainsword as the primary weapon of their assault troops and veteran soldiers.&lt;br /&gt;
&lt;br /&gt;
The standard chainsword used to have the same rules as any other close-combat weapon. Which is dumb, considering most of the fluff describes it as cutting through armour with ease, even Terminator armour, with some additional effort. [[Derp|Because a giant chainsaw does as much damage as a combat knife.]] 8e changed it up a bit, though- while it still doesn&#039;t do more damage than a basic close combat weapon, it does grant a bonus attack. This (along with its low point cost) makes it a good choice of melee weapon when the quantity of your attacks matters more than their quality (e.g. against [[Hormagaunt]] swarms and mobs of [[Ork]] Boyz).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[TL;DR]]: The Chainsword is the second most manly weapon ever created, right behind the [[Power weapon#Power Fist|Power Fist]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Imperial Variants==&lt;br /&gt;
Over a dozen Chain weapon variants have been developed by the Imperium of Man. It should be noted however, that the list is not exclusively for the Imperium, as Chaos factions also use some of these into their armoury. It just that the Imperium are the biggest users of them. Here are some examples:&lt;br /&gt;
&lt;br /&gt;
===Chainblade===&lt;br /&gt;
[[File:ChainBladeBolter.jpg|200px|right|thumb|Chainblade]]&lt;br /&gt;
&lt;br /&gt;
The smallest known Chainweapon.&lt;br /&gt;
&lt;br /&gt;
These weapons are small enough to be considered as an attachment to most rifles. As such it is a smaller Chain bayonet that is attached to a Bolter and utilized as a close-combat weapon during assaults. &lt;br /&gt;
&lt;br /&gt;
Although, to be honest, it seems more practical to just have a large, sharpened serrated blade than a gas-guzzling weapon that will become useless once it runs out of fuel, and seeing how small the weapon (and thus, fuel supply) is, its gonna run out of fuel relatively quickly. This statement rings true. Back in the [[Great Crusade]] and [[Horus Heresy]] days, it was expected to see half the squad of a [[Tactical Squad|tactical team]] be seen wielding these microchainsaws on their [[Astartes Boltgun|boltguns]]. Like, seriously, they were &#039;&#039;the most common&#039;&#039; chain weapon in those times. Fuckers were everywhere.&lt;br /&gt;
&lt;br /&gt;
However, by the 41st millennium, finding any sensible individual wielding these things is beyond rare. Here in /tg/, there were wide speculations on why the Chainblade is rarely seen in use. The most common theory is that doctrines simply changed. Back in the old days, the [[Beakie]]s were treated more like secondary armies and line breakers. Ergo, it was expected that Space Marines to engage in the most harshest of clusterfucks &#039;&#039;en masse&#039;&#039;, so the need for a melee attachment for a bolter made sense in the likely scenario a Space Marine were to fall under a moshpit of CQC violence. Ironically enough, the Space Marines acted &#039;&#039;more&#039;&#039; like the Imperium&#039;s sledgehammer than the [[Solar Auxilia]] did during those times. Like, believe it or not, but the 31st millennium faced &#039;&#039;more&#039;&#039; CQC assaults than the modern period as most Xenos at that time liked to go all-in-your-face, so there was a sound reasoning for these things for close encounters of which there were many. When the Horus Heresy came under full swing, the CQC moshpit became even &#039;&#039;more&#039;&#039; intense as various worlds started to fortify the fuck out of their defences, so the Astartes had to go in close and personal against other Astartes and the Solar Auxillia all dressed in [[Void Armour]] and [[Reinforced Void Armour]]. &lt;br /&gt;
&lt;br /&gt;
However, with the break up of the legions, the Astartes went from [[Powerfist]] to scalpel. With the implementation of [[Assault Squad|assault marines]], the need for the Chainblade drastically decreased as (Most) Astartes became elite ranged shock troopers. You are not going to decapitate the enemy&#039;s leadership with a mini-chainsaw now, would you? So the doctrines changed, and the Chainblade was phased out due to growing impracticalities in a changed environment. The Imperium no longer needs to fight rival Xenos empires and large traitor legions, but stragglers, insurgents and minor Xenos threats. Moreover, anything the Chanblade can do, a regular [[Basic Close Combat Weapons#Astartes Combat Knife|Astartes Knife]] can do it much better, for the knife has a far bigger reach, simpler to make, far more flexible and versatile, orders of magnitude more quieter, and does not rely on fuel to be useful.&lt;br /&gt;
&lt;br /&gt;
Basically it was the lancer assault rifle from Gears of War before Gears of War even existed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Cataphractii.jpg|Cataphractii Terminator with a chainbladed Combi-Flamer.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Butcher&#039;s Cleaver===&lt;br /&gt;
[[File:Butcher&#039;s_Cleaver.PNG|200px|right|thumb|Butcher&#039;s Cleaver]]&lt;br /&gt;
A Butcher&#039;s Cleaver is essentially the Chain Cleaver&#039;s little brother. Like their bigger brother, the Butcher&#039;s Cleaver is only wielded by the Corpse Guild of [[Necromunda]], and, if they went completely loco, the [[Corpse Grinder Cults]].&lt;br /&gt;
&lt;br /&gt;
The weapon itself heavily resembles that of the Chain Cleaver, although it is slimmer and functions somewhat like a tomahawk axe with a motor attached in contrast to the Chain Cleaver&#039;s battleaxe; being lighter and easier to handle at the expanse of not offering the same levels of oomph in terms of power. In a sense, they are kind of like the Chainsword to the Chain Cleaver&#039;s Heavy Chainsword.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, they are the cheaper and lighter version of the Butcher’s Chain Cleaver and it delivers the same Strength but reduced AP and Damage. Still pretty good though.&lt;br /&gt;
===Chain Cleaver===&lt;br /&gt;
[[File:BCC.PNG|200px|right|thumb|Chain Cleaver]]&lt;br /&gt;
A weapon used by the &amp;quot;[[Heresy|I can&#039;t believe they&#039;re not a]] [[Khorne|Khornate]] [[Heresy|warband yet!]]&amp;quot;. A Chain Cleaver is the Butcher&#039;s Cleaver&#039;s bigger brother and is a pretty brutal chain weapon often wielded either single-handed or dual-wielded. Due to its small size, one could do multiple attacks in quick succession. Wielding two of these guarantees your transformation into a walking meat blender on two legs.&lt;br /&gt;
&lt;br /&gt;
The Corpse Grinder Cult gang is the aforementioned &#039;NOT-Khornate&#039; faction in [[Necromunda]] and the biggest user of these things. We are not sure whether the [[World Eaters]] have used these, although they would most likely be a popular choice if given the chance.&lt;br /&gt;
&lt;br /&gt;
On tabletop, they are probably the best of the Corpse Grinders’ arsenal. They’ll give any fighter the high strength and high volume of attacks that they need to succeed, all while staying under budget.&lt;br /&gt;
&lt;br /&gt;
===Heavy Chain Cleaver===&lt;br /&gt;
[[File:Chain_Cleaver.JPG|200px|right|thumb|Heavy Chain Cleaver]]&lt;br /&gt;
The biggest of the lot when it comes to the Chain Cleaver family. The Heavy Chain Cleaver like its little brothers, is used exclusively by the Corpse Guild and the [[Corpse Grinder Cults]]. The definitely &#039;&#039;NOT&#039;&#039;-[[Khorne|Khornate cults]], [[bullshit|we &#039;&#039;swear&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
Now although it &#039;&#039;may&#039;&#039; look similar to the regular old Chain Cleaver, the Heavy Chain Cleaver as its name implies, is slightly bigger, but much bulkier and heavier variant of the normal Chain Cleaver; replacing its standard chain teeth and motor with a suped-up one filled with denser cutting teeth. &lt;br /&gt;
&lt;br /&gt;
Whilst the Butcher&#039;s Cleaver is meant to cut up lean meat and the Chain Cleaver can cut a limb or two. If you want something to cut a dude in half, bone and all, than you call the &#039;&#039;Heavy&#039;&#039; Chain Cleaver to do the job. Now, these things are still a &#039;&#039;one-handed&#039;&#039; weapon that can be dual-wielded. Although standard safety protocol requires two-hands for safe handling, something like the Corpse Grinder Cults on the other hand, couldn&#039;t give two shits about OSHA compliance, and dual-wields them like [[awesome|chads]].&lt;br /&gt;
&lt;br /&gt;
On the tabletop, they are the heaviest-hitting one-hander in the game, the Heavy Chain Cleaver does work. It hits better and harder than the Chain Cleaver, but we’re not sure it’s worth the price tag. However, there is definitely an argument for it. One of these things will turn a [[Cutter]] or [[Skinner]] into a true monster.&lt;br /&gt;
&lt;br /&gt;
===Pulverizers===&lt;br /&gt;
[[File:Pulverizors.JPG|200px|right|thumb|Pulverizers]]&lt;br /&gt;
Non-[[Khorne|Khornate]] chainaxes. Pulverizers are a makeshift chain weapon utilized by those particularly blood thirsty hive gangers in [[Hive World|Hive Worlds]] such as [[Necromunda]]. It is a beefy and brutal weapon that can be duel-wielded for twice the choppa. In a sense, they are kind of like a bigger version of the Chain Cleavers.&lt;br /&gt;
&lt;br /&gt;
On Necromunda only [[House Goliath]] are big enough to wield these en-masse, and only [[Stimmer]]s are strong enough to dual-wield them.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Pulverizer certainly packs a punch. However, the paired Pulverizers are really where it’s at, as a Stimmer will get 8 attacks on the charge with a couple of those bad boys, you turn into a bunch of Khornate Berserkers.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Axe-Rake===&lt;br /&gt;
[[File:AxeRake.jpg|200px|right|thumb|Axe-Rake]]&lt;br /&gt;
A very interesting and unique weapon that is seldom seen.&lt;br /&gt;
&lt;br /&gt;
Axe-rakes are a heavy multi-purpose weapon and tool used within the Imperium and by the forces of Chaos. They feature a heavy axehead, sometimes replaced with a chain-axe assembly and curved bill-hook or barb at the back. So whilst not all Axe-rakes are chain weapons, a good majority of them are.&lt;br /&gt;
&lt;br /&gt;
They are used in mines, smeltors, foundries and work gangs and can also assist in climbing over obstacles or forcing open doors and locks by using the bill-hook like a giant crowbar. An almost universal symbol in the Imperium for labour and a hive world&#039;s manual workforce and is often rendered as an icon both in industrial architecture and livery on most hive world guilds and the Vervun Primary Hive [[Commissar|Commissariat.]]&lt;br /&gt;
&lt;br /&gt;
They saw use during the [[Horus Heresy]] by the Ashen Circle of the [[Word Bearers]] Legion. These nasty-ass blades were used to drag down victims with its bill-hook/barb and topple graven idols and false icons for the Word Beaers&#039; pyres.&lt;br /&gt;
&lt;br /&gt;
===Chainfist===&lt;br /&gt;
[[image:Chainfist.jpg|200px|right|thumb|Chainfist]]&lt;br /&gt;
Intended to assist Terminators&#039; not stellar mobility when involved in boarding actions, the Chainfist is a [[Power weapon|Power Fist]] that incorporates a powerful chainsaw blade for the purposes of slicing through armored bulkheads. The weapon is commonly used by Terminators both as a CQC weapon and a convenient tool to cut themselves a way through the average [[Space Hulk]]&#039;s too small doors/walls/ceilings/floors... during boarding actions. Of course, since it can penetrate thick metal with little trouble, it&#039;s also often used for ripping open enemy vehicles and bunkers.&lt;br /&gt;
&lt;br /&gt;
The reason it&#039;s so effective is simple: the powerfist&#039;s energy field also encompasses the chainblade. That&#039;s right, the chainfist effectively marries a chainsword and power fist. Remember how a regular power sword cuts most stuff like a hot knife through butter? Now bring a chainsaw with hot knives for teeth into this butter world, &#039;&#039;wear it like a glove&#039;&#039; and that&#039;s how a chainfist feels. That&#039;s just plain scary. If anything, it&#039;s like hitting a target with a power sword at [[Fist of the North Star|40 strikes per second]], so that the powerfield weakens the target and then the teeth hack it away. The alternative is having a static piece of metal that is still cutting, but just not as efficiently.&lt;br /&gt;
&lt;br /&gt;
The easiest way to use a chainfist in combat is to wield it like a Tonfa. As its mounted just under the left wrist parallel to the arm.  Except for the versions with the saw coming over or out of the knuckle plate on the back of the hand.  Or the ones that [[Awesome|replace the middle finger with the saw]] (not joking).&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TerminatorChainfistZoomed.png&lt;br /&gt;
image:SpaceMarineHeroChainfist.png|&amp;lt;center&amp;gt;Heresy-era&amp;lt;/center&amp;gt;&lt;br /&gt;
image:File:CataphractiiFists.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chainsaw===&lt;br /&gt;
[[File:Chainsaw_Pit_Slave.JPG|200px|right|thumb|Chainsaw]]&lt;br /&gt;
The good&#039;ole Chainsaw. You know&#039;em, you love&#039;em. After 40,000 years, the design has basically stayed the same.&lt;br /&gt;
&lt;br /&gt;
Used for an extensive variety of jobs across all strata of society, Chainsaws are also a popular choice of weapon for the [[Pit Slave|Pit Fighters]] of the deathmatches to be found in many lawless parts of the Imperium, most notably in the underhives of [[Hive World]]s such as [[Necromunda]].&lt;br /&gt;
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Traditionally they are grafted onto the stump of an arm, or as in the case of the famous slave leader Bull Gorg onto the stumps of both (which makes you wonder how he eats and uses the toilet...[[Slaanesh|or how he faps]]). However, the infamous Pit Fighter Harkan Vore had one which replaced [[Wat|his lower jaw]], which one wonders how the proverbial fuck [[Derp|does he even eat?]] Wait his name is &amp;quot;Vore&amp;quot;, so I guess the answer is one we rather not think about. &lt;br /&gt;
&lt;br /&gt;
For cases where chainsaws aren&#039;t being carried around or grafted onto someone&#039;s body, they also see use in being attached to a [[Sentinel]]. Most variants of the sentinel can be armed with a sentinel chainsaw but you&#039;ll mostly see them on [[Catachan]]-Pattern Scout Sentinels, which make some sense as they are experts on jungle warfare. The Sentinel&#039;s relatively small and maneuverable body make it good for such occasions but they still need some clearance, that&#039;s why you need something to cut through all that fauna [[Rape | or give some poor fucker a new hole]].&lt;br /&gt;
&lt;br /&gt;
Sentinel chainsaws pair well with [[flamer]]s especially when given to a Armored Sentinel. This humble combo turns them into quick and durable shock troops. So basically, if you want, you can give the IG they&#039;re own knock-off [[Dreadnought]] but one that actually walks instead of waddles, give them this combo (if you wanna get technical it can be seen as the Imperial Guard&#039;s version of a [[Invictor Tactical Warsuit]] and [[Paragon Warsuit]] but who gives a shit about those things).&lt;br /&gt;
&lt;br /&gt;
Older sentinel chainsaws looked more like large hedge trimmers but the newer ones replace them with the much cooler chainsaw arms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CatachanSentinel.gif | Catachan-Pattern Sentinel with a chainsaw attachment to compliment the flamer.&lt;br /&gt;
File:CadiaStands_ScoutSentinel_Preview.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chainsword===&lt;br /&gt;
[[File:Imperial_Chainsword.jpg|200px|right|thumb|Chainsword]]&lt;br /&gt;
A chainsword is just a chainsaw with a sword grip. Most versions make use of monomolecular-edged or otherwise razor sharp teeth. &lt;br /&gt;
&lt;br /&gt;
Like many examples of human invention, the chainsword’s many variants seem to have their roots in the shrouded heresies of the Dark Age of Technology. Some in /tg/ like to speculate that it was some AdMech Priest who had mistaken a weirdly designed Chainsaw for a sword, unfortunately official fluff dictates that it saw consistent use in the armored fists of techno-barbarians during the Age of Strife, and among the Emperor’s own armies during his [[Thunder Warriors]]’ conquest of Terra during the Unification Wars.&lt;br /&gt;
&lt;br /&gt;
But whilst Techpriests debate on the origin of the Chainsword, a particularly amusing theory surface that states it was an [[Heresy|inspiration stolen from]] [[Eldar|an alien race,]] [[War in Heaven|in a war that may never be remembered.]] [[Troll|If this theorem ever bears fruit, it is distinctly possible that the galaxy’s first wielders of chainswords were the prissy armored warriors of the ancient Eldar,]] [[Not As Planned|not us Humans.]] Although this bears little weight as chain weapons and bolt weapons were created to combat powered and semi-powered armor common to techno-barbarians ([[Derp|which the Emperor replaced with mesh and then flak armor even though semi-powered armor at least was common enough for everyone’s wargear to revolve around fighting people wearing it]]).&lt;br /&gt;
&lt;br /&gt;
There are multiple varieties of Chainsword such as the &#039;&#039;&#039;Ironfang Chainsword&#039;&#039;&#039;, which is a variant of the chainsword created to allow human heretics to approximate the deadly blows of a Legion chainsword, this variant features a thick, bladed area with chained teeth nearly twice the width of an ordinary chainsword, and powered by a backpack-mounted fuel supply. Its greater tearing strength and weighted nose allow it to deal viciously violent heavy slashing blows. Needless to say, this weapon is heavy - 12 kilograms in weight, complete with power supply - and unbalanced, ie. a very heavy &#039;&#039;regular&#039;&#039; chainsaw. It would tear things apart like nobodies business in melee... if it can make it there.&lt;br /&gt;
&lt;br /&gt;
Chainsword actually appear in [[Total War: WARHAMMER|Total War: WARHAMMER III]], as it can be obtained in the Realm of Khorne, where it makes the bearer UNBREAKABLE (because who cares about Vargheists or Daemons when you have a Chainsword?) and obviously deals a shit-ton of AP. This is certainly very unexpected, as 40K weapons only appeared in Fantasy in a very old lore where universes were linked together. This is, most likely, an Easter egg, and it disappears the next time you enter the Warp. and &amp;lt;s&amp;gt;a first hint towards the probable Total War 40k&amp;lt;/s&amp;gt; gives us hope that we may one day get a [[Dawn Of War]] Reboot with CA&#039;s budget, just like how they rebooted [[Halo|Halo Wars]] after seizing it from Ensemble Studio&#039;s cold, dead hands. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:PreacherChainsword.png|Preacher armed with a Chainsword&lt;br /&gt;
File:ThunderEdgeChainsword.jpg|Horus Heresy-era Chainsword&lt;br /&gt;
File:BattleSisterBulletinCharacter--ChainswordPowerpack.jpg| [[Battle Sister Squad |Battle Sister]]&#039;s power pack with a sheathed chainsword.&lt;br /&gt;
File:CrossedChainswords.jpg | Crossed Chainswords&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frost Blade===&lt;br /&gt;
[[File:FrostBlade.jpg|200px|right|thumb|Frost Blade]]&lt;br /&gt;
&lt;br /&gt;
A unique Chainsword and possibly one of the only ones that could actually cut anything worth a damn rather than bludgeoning the enemies of man to death. The Frost Blade is yet, [[Mary Sue|another special weapon and equipment exclusive to the]] [[Space Wolves]]. &lt;br /&gt;
&lt;br /&gt;
Like the Frost Axe, each blade is hand-crafted by a Master [[Iron Priest]], and many incorporate the diamond-hard fangs of the Fenrisian Ice Kraken. They are highly sought after and in the skilled hands of a Space Marine they can be comparable in effect to most Power Weapons. Naturally, this means kraken hunting for teeth for the Adeptus Astartes at large will never happen. Not squandering resources is heresy. Like giving chainswords to every Marine and not just Assault and Veterans. Madness, what do you think they are, super-human?&lt;br /&gt;
&lt;br /&gt;
Also for the record: Kraken (well squids anyway) do have &#039;teeth&#039;, they&#039;re just in the arms rather the mouth.&lt;br /&gt;
&lt;br /&gt;
In the legends of the chapter, the finest Frost Blades are made of ice harvested from the heart of a glacier, and then [[Wat|tempered inside a Kraken&#039;s belly.]]&lt;br /&gt;
&lt;br /&gt;
Notable mostly for both looking totally [[Awesome|badass]] and being the only chainsword that looks like an actual sword-chainsaw instead of chainsaw-sword.&lt;br /&gt;
&lt;br /&gt;
===Heavy Chainblade/Chainsword===&lt;br /&gt;
[[File:Heavy_Chainblade_HH.JPG|200px|right|thumb|Heavy Chainsword]]&lt;br /&gt;
The Eviscerator&#039;s pussy brother, the Heavy Chainblade is a massive chainsword, significantly larger than one of the standard chainswords but far weaker than an actual Eviscerator, possibly because [[Heresy|it was meant more for construction than combat]]. This also made it to it&#039;s combat stats, instead of the Eviscerator&#039;s manly SX2, AP2 with Armourbane, it&#039;s a weak S+2 AP4, with no additional bonuses (and being two-handed as well, so forget using it to get another attack). About the only thing it has on the Eviscerator is that it&#039;s not so huge that it&#039;s unwieldy.&lt;br /&gt;
&lt;br /&gt;
Being used mainly by the Mechanicum in the Great Crusade and Horus Heresy, it&#039;s unsurprising these seem to have mostly fallen out of favour in the 41st millennium, given how everyone seems to have swapped to the Eviscerator.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the similarly named &amp;quot;Heavy Chainsword&amp;quot;, used by the Legions Astartes, an even wimpier version that shares the same profile except for being AP 5 instead of AP 4. These also seem to have fallen out of favour when the Eviscerator rolled around, much to nobody&#039;s surprise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Twin_Handed_Chainsword_1024x1024.JPG|Another Heavy Chainsword.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Eviscerator===&lt;br /&gt;
[[File:Evisercator.jpg|200px|right|thumb|Eviscerator]]&lt;br /&gt;
Chainsword but ECKS BAWKS HUEG. Used by the Ecclesiarchy&#039;s priests and by the [[Sisters Repentia]] of the [[Sisters of Battle]] (as well as Chapter Master [[Gabriel Seth|Gabriel &#039;IN THE BALLS&#039; Seth]]). Most recently however, Eviscerators have found their way into the hand of 7E assault marine sergeants, because meltabombs just weren&#039;t enough.  &lt;br /&gt;
&lt;br /&gt;
The Eviscerator is twice the size of a regular chainsword and so heavy that a normal soldier will need to wield it using both hands. The Eviscerator might also incorporate an [[exterminator]], a portable flame unit that will not only help it breach armor, but also scare the fuck out of any normal man upon seeing a whacked up priest/nun swinging a fucking huge flaming sword-chainsaw. The Eviscerator is also extra effective against armored units.&lt;br /&gt;
&lt;br /&gt;
In some works the Eviscerator is described as having a disruptor field weaker than those of energy weapons, which still helps carving through ceramite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Catalogue_Eviscerator.jpg|The classic chainsaw variant&lt;br /&gt;
image:RepentiaEvisceratorZoomed.png|REPENT MOTHERFUCKER!&lt;br /&gt;
File:KlovisTheRedeemerPict.jpg|Pict of Klovis&#039; Eviscerator and Exterimnator&lt;br /&gt;
File:KlovisExterminator.jpg&lt;br /&gt;
File:RedemptionistExterminator3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chain Spear===&lt;br /&gt;
[[File:Chain_Spear.PNG|200px|right|thumb|Chain Spear]]&lt;br /&gt;
&lt;br /&gt;
Another long-range Chainweapon.&lt;br /&gt;
&lt;br /&gt;
Similarly to the chain glaive, this weapon combines reach with lethality, mounting a chainsaw-bladed length at the end of a long haft, ensuring that jabs and thrusts can tear open flesh with the lightest touch whilst keeping the wielder out of harm&#039;s way, in contrast to the chain glaive whose curved blade and hilt aims for a more slashing and cutting motion to dismember enemies from a distance. &lt;br /&gt;
&lt;br /&gt;
According to &#039;&#039;Tome of Blood&#039;&#039;, some variants actually sport the [[Wat|sharpened teeth of the bearer&#039;s former victims as the cutting edges, which are enough to cause even the slightest hit to become a spray of blood and torn flesh.]] Considering where it comes from and the description, this screams [[Khorne]].&lt;br /&gt;
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===Chain Lance===&lt;br /&gt;
[[File:Chain_Lance.PNG|250px|right|thumb|Chain Lance]]&lt;br /&gt;
The Chain Spears even &#039;&#039;bigger brother&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Chain Lance is an uncommon chain weapon that is only useful when two-handed or mounted on a cavalry unit. Chain Lances offers even greater range than its smaller cousin at the expanse of ease of use. Whilst this makes the weapon incredibly powerful on a charge, its large size makes it impractical for anything else.&lt;br /&gt;
&lt;br /&gt;
They are only seen wielded by the [[Ash Waste Nomads]], specifically the [[Nomad Chieftan]] and the [[Dustback Helamite Rider]]s. &lt;br /&gt;
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On the tabletop, the crunch seem to match the fluff as it is a versatile but very unwieldy weapon. Lance weapons gain +1 strength on the drive-by or charge, which is particularly nasty paired with the versatile trait. So use it as a powerful hit-and-run weapon.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chain_Lance_Mounted.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dreadnought Chainfist===&lt;br /&gt;
[[File:DreadCF.jpg|200px|right|thumb|Dreadnought Chainfist]]&lt;br /&gt;
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A Chainfist but fuckhueg.&lt;br /&gt;
&lt;br /&gt;
In the Imperium, a Dreadnought Chainfist can exclusively be found attached to the [[Castraferrum Dreadnought|Ironclad Dreadnought]], although more vanilla Dreadnoughts are able to wield one if given the proper modifications. Unlike the smaller Chainfist which are used to open blastdoors, the Dreadnoughts use theirs to open tank hulls. This arm consists of a massive chainsaw shaped to fit a dreadnought power fist. This is a devastating weapon capable of tearing apart infantry and light armor.&lt;br /&gt;
&lt;br /&gt;
The Forces of Chaos also makes use of Dreadnought-sized Chainfists, more specifically the force of [[Khorne]] due to its brutal blood-grinding method of destruction. It is not uncommon to see a [[World Eaters Berserker Dreadnought|World Eaters or other Khornate dreadnought]] equipped with dual Chainfists for maximum [[RIP AND TEAR]].&lt;br /&gt;
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It suffers from the standard issue of any close combat weapon not used by infantry, that being the Dreadnought it&#039;s mounted on being too large to actually hit anything with it realistically.&lt;br /&gt;
&lt;br /&gt;
In 8th edition, the Dreadnought Chainfist deals 4 damage per attack but retains the high AP and loses the penalty to hit which makes it great against fighting whatever poor MEQs, GEQs, TEQs and light vehicles that gets in its way. Although against larger walkers, it starts to obviously suffer.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Reaper Chain-Cleaver===&lt;br /&gt;
[[File:Reaper_Chain-Cleaver.JPG|200px|right|thumb|Reaper Chain-Cleaver]]&lt;br /&gt;
&lt;br /&gt;
The kid brother of the much larger Reaper Chainsword. The Reaper Chain-Cleaver is still a relatively large Chain Weapon carried by the combat walkers of the Imperial Knights, particularly the smallest class of Knights known as the [[Armiger Knight Warglaive]]s. The Reaper Chain-cleaver is a saw-toothed weapon similar to but smaller than its much larger relative that mangles metal and gnaws flesh to ruin with each shuddering impact. &lt;br /&gt;
&lt;br /&gt;
Unlike say, the Dreadnought Chainfist, the Reaper Chain-Cleaver is much better at fighting due to the more flexible joint placement of the Knight Armigers. That, and the fact that Knight Armigers are relatively slim and not as clunky, awkward and bulky; traits that usually characterize the servo-motors of Space Marine Dreadnoughts, specifically [[METAL BOXES|the more boxy design]] of the 41st Millennium.&lt;br /&gt;
&lt;br /&gt;
To give credit where credit is due. The Chain-Cleaver &#039;&#039;actually&#039;&#039; looks like a proper cleaver. More specifically, it bears some resemblance to a Chinese cleaver.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the current Imperial Knight codex from 8th edition gives the Reaper Chain-Cleaver a weapon with two attack options: Strike and Sweep. Strike is Sx2/AP-3/3D and Sweep S-/AP-2/1D but doubles the amount of hit rolls you can make with it. So this gives the Armiger some very nice added adaptability in their close combat.&lt;br /&gt;
&lt;br /&gt;
===Reaper Chainfist===&lt;br /&gt;
[[File:Reaper_Chainfist_of_the_Knight_Acheron.jpg|200px|right|thumb|Reaper Chainfist]]&lt;br /&gt;
&lt;br /&gt;
A chainfist but really [[Rape|ECKS BAWKS HUEG]]. &lt;br /&gt;
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The Reaper Chainfist is a weapon used by the [[Cerastus Knight Acheron]]. Usually carried on the Knight&#039;s right weapon arm, the Reaper Chainfist is employed alongside the Acheron&#039;s Acheron-Pattern Flame Cannons as a weapon of extermination used to inspire fear in the foe.&lt;br /&gt;
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The Reaper Chainfist is actually a set of two Chain Weapons linked together, with each one spinning in opposite directions to maximize damage. The blades are capable of tearing through both armor and fortified walls with ease. &lt;br /&gt;
&lt;br /&gt;
The weapon also features a built-in set of twin-linked [[Heavy Bolter]]s to be used against infantry when the Knight needs to conserve fuel for its [[Acheron Flame Cannon]]; these Bolters are often used as a last resort or when the Knight really wants something dead in its tracks. &lt;br /&gt;
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{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Reaper Chainsword===&lt;br /&gt;
[[image:ReaperChainsword2.jpg|200px|right|thumb|Reaper Chainsword]]&lt;br /&gt;
&lt;br /&gt;
The standard superheavy weapon in  the Chain Weaponry, the Reaper Chainsword is the main weapon of most models of [[Imperial Knight]] used in the [[Imperial Knight#Questoris Knight Patterns|Questoris family]]. Unlike most Chainweapons you see here, it was originally designed as a Logging device for feudal colonists (You know, like modern chainsaws); though only the height of three men, the Reaper&#039;s adamantine teeth are no less deadly and thus, also works incredibly well as a massive melee weapon. &lt;br /&gt;
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The Chainsword can be swung with all the power of the Knight&#039;s servo-motors; the Reaper is capable of cleaving through practically anything, from the thick ferrocrete walls of a defensive bunker and capable of carving open a Super-Heavy Tank with a single blow. Too bad that the Knight it&#039;s mounted on is a giant, its arms are laughably short, and it can&#039;t lean forward, meaning that realistically it&#039;s never going to hit anything smaller than another Knight, and still have trouble with that, unless they&#039;re basically hugging.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ReaperChainswordZoomed.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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===Titan Chainfist===&lt;br /&gt;
[[File:Rtchainfist1.jpg|200px|right|thumb|Titan Chainfist]]&lt;br /&gt;
&lt;br /&gt;
The big daddy-o of the Chainfist family. The Titan Chainfist takes the form of a large chainsaw attachment like the Chainfist, but on a gigantic scale. Thanks to the available power from the Titan&#039;s massive plasma reactor, Titan-grade Chainfists are also equipped with a secondary [[Siege Melta Array|Melta Array]], to soften up the target while cutting through it. With how large the Titan is, how small it&#039;s hands are and how short the Chainfist is, it&#039;s never going to hit anything short of another Titan, and it&#039;s most likely going to have a hard time landing a hit on those too.&lt;br /&gt;
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The [[Reaver Battle Titan]] is the biggest user of these weapons.&lt;br /&gt;
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Crunchwise, they are similiar to the [[Power Weapon#Titan Power Fist|Titan Power Fist]], at Sx2 AP-5 10 D. However it can also cause -1 to hit. However, any to wound roll of 6 where a VEHICLE, MONSTER, or BUILDING is targeted deals 2D6 extra mortal wounds. Remember that void shields do not work against melee attacks, so against Titans and Titan-equivalents that lack melee weapons those Mortal Wounds can be a a big deal. &lt;br /&gt;
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{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Desolator Chainsword===&lt;br /&gt;
[[File:DesolatorChainsword.jpg|200px|right|thumb|Desolator Chainsword]]&lt;br /&gt;
[[Dick|The Big Dick]] of chainweapons. Large enough to make [[Khorne]] proud.&lt;br /&gt;
&lt;br /&gt;
The appropriately named [[Rape|Desolator Chainsword]] is one of the two primary weapons of the [[Warmaster Iconoclast Titan]]. This motherfuckest of [[RIP AND TEAR]] are skyscraper-sized Chainswords used to make a Mega-Choppa feel limp-dicked in comparison.&lt;br /&gt;
&lt;br /&gt;
Of course, this along with the [[Miscellaneous Weapons#Krius Siege Drill|Krius Siege Drill]] begs the question on why even give a slow-moving, stupidly large target weapons that they could only engage at close range. Even by the stupid reputation of the Imperium, [[Derp|this is already stretching the limit on practicality, even by &#039;&#039;40k standards&#039;&#039;.]] With how heavy the - you know - &#039;&#039;&#039;Heavy Battle Titan&#039;&#039;&#039; is, it is much more feasible for the Imperium go the [[Emperor Battle Titan]] way of mounting more guns and turning it into a fix-point superheavy artillery walker.&lt;br /&gt;
&lt;br /&gt;
This impracticality is further compounded by its...bizarre design choice. I mean look at it. [[Wat|What idiot thought it was a good idea to fuse the scabbard with the weapon&#039;s guide bar.]] [[Stupid|You literally have a giant close-combat weapon that can&#039;t even cut worth shit because that weird scabbard/guide bar design is blocking the chainsword from you know,]] [[EPIC FAIL|&#039;&#039;&#039;&#039;&#039;cutting&#039;&#039;&#039;&#039;&#039;.]] &lt;br /&gt;
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[[Fail|That&#039;s GW design &#039;quality&#039; for you.]]&lt;br /&gt;
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==Chaos Variants==&lt;br /&gt;
&lt;br /&gt;
Chaos use a overwhelmingly amount of chain weapons in contrast to power weapons. The majority of these users are [[Khorne|Khornate warbands]] and seeing how GW has a [[Waifu|unhealthy obsession with Khorne,]] you can see why. The majority of chain weapons of Chaos originally came from the Imperium, so it is unsurprising to see some old Imperial worlds and factions to still incorporate these weapons in its armories. Its just that the force of Chaos has re-appropriated it for Chaos needs.&lt;br /&gt;
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===Tzaangor Chainsword===&lt;br /&gt;
[[File:Tzaangor_Blades.JPG|200px|right|thumb|Tzaangor Chainswords]]&lt;br /&gt;
Unique Chainswords made specifically for the [[Beastmen (40k)#Tzaangors|Tzaangors]] of the Thousand Sons. &lt;br /&gt;
&lt;br /&gt;
These blades are warped by the sorcerous and psychic nature of their home planet of Sortiarius. With their savage nature, a Tzaangor would hack apart even power armor with sheer ferocious speed from their blades.&lt;br /&gt;
&lt;br /&gt;
On tabletop, Tzaangor Chainswords are basically your typical Chainswords, its just best to stick with your Tzaangor Blades as it is just that but with an additional AP-1. No need to switch for a largely inferior weapon.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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===Chainaxe===&lt;br /&gt;
[[image:Chainaxe.jpg|right|200px|thumb|Chainaxe]]&lt;br /&gt;
Imagine doomguy but a weapon. Yes, Warhammer has chainsaw axes, as insane it sounds. The custom weapon of [[Khorne|Khornate]] champions, the Chainaxe was a fairly common weapon among Imperial troops pre-[[Horus Heresy|heresy]]. It&#039;s basically a huge axe with a powerful chainsaw as a blade. Pre-heresy it was practically standard issue among the [[World Eaters]]. The sheer weight of the axe and the fact that most Khorne Chaos Marine champions are super strong and completely fucking nuts ensures these will tear through most infantry armor. &lt;br /&gt;
&lt;br /&gt;
It&#039;s wielded by non-Khornate Chaos Marines as well, due to the greater damage it inflicts, but mostly because of the showers of gore they call &amp;quot;wounds&amp;quot; - represented in 40k rules by being AP4, a straight upgrade from a regular chainsword and the woe of anyone not wearing power armour. Among Imperial forces, a chain-axe is most likely to be seen in the hands of a [[Space Wolves|Space Wolf]] or a [[Raven Guard]] - the former due to the fact that they just don&#039;t give a flying fuck that it might associate them with Chaos, and the latter due to the fact that they mostly have older equipment due to infrequent resupplies. They are also very common among [[Flesh Tearers]] because they basically [[Heresy|already are]] a Khornate cult.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:KhornateChainaxeZoomed.png&lt;br /&gt;
Image:ReaverAxe.jpg|Great Crusade era&lt;br /&gt;
Image:Chain_Axe.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Excoriator Chainaxe===&lt;br /&gt;
[[image:E-ChainAxe.JPG|right|250px|thumb|Excoriator Chainaxe]]&lt;br /&gt;
The Excoriator Chainaxe is one of a group of weapons called the &#039;&#039;&#039;Caedere Weapons&#039;&#039;&#039; and used exclusively by the [[World Eaters]] [[Rampager]]s. Caedere Weapons is less of a distinct family of weapons and more of a name denoting their gladiatorial origins from [[Nuceria]]&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;. Akin to how only the province of Champagne is allowed to call their sparkling wine Champagne and no one else, only with more [[RIP AND TEAR]] of course. &lt;br /&gt;
&lt;br /&gt;
This Chainaxe is a heavy, two-handed Chainaxe that should be more appropriately called a &#039;&#039;Chain Glaive&#039;&#039; than a Chainaxe. They are hefty looking weapons that are meant to combine the superior reach of a spear/halberd with the bone-shattering rending power of a Chainaxe. The Excoriator Chainaxe, therefore, fills a niche for an armour-piercing, long-range, melee chain weapon.&lt;br /&gt;
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Crunchwise, unfortunately, the fluff doesn&#039;t really match the crunch. At S+2 AP3 with &#039;&#039;Two-Handed, Shred, Unwieldy&#039;&#039; and &#039;&#039;Murderous Strike (5+).&#039;&#039; The Strength bump and Murderous Strike now makes it more dangerous than either a lightning claw or power maul, but Unwieldy still means that you&#039;re swinging this at I1, well after anyone else. &#039;&#039;Shred/Murderous Strike&#039;&#039; is nice, but most models with multiple wounds have 2+ saves, whereas this is the only Caedere weapon without some way of getting to AP2. Think carefully.&lt;br /&gt;
&lt;br /&gt;
===Chainscythe===&lt;br /&gt;
[[File:ChainscytheMatriarch2.png|200px|right|thumb|Chainscythe]]&lt;br /&gt;
&lt;br /&gt;
A even more unconventional and unwieldy weapon than the Power Scythe.  &lt;br /&gt;
&lt;br /&gt;
The Chainscythe is both a incredibly rare and extremely difficult to wield. It is telling that only one unit from oldschool [[Necromunda]] was seen carrying this thing around. &lt;br /&gt;
It is only seen wielded by the [[Spyrer]]s wearing the [[Matriarch Hunting Rig]], this variant of the chainglaive mounts the blade at a horizontal angle to the tip of the shaft.&lt;br /&gt;
&lt;br /&gt;
Seriously though, how the hell do you fight with this thing? Not only does it share the same stupid profile of all chainweapons (That is the metal piece mounted on the blades are interfering with its cutting power), but it also shares the same awkward handle of a scythe.  Try and hit someone with that thing, there is a reason why warscythes have their blades turned 90 degrees upwards like halberd to increase chances of it actually hitting anything.&lt;br /&gt;
&lt;br /&gt;
Certain [[Death Guard]] [[Deathshroud|Deathshrouds]] are known to use a special hybrid variant of a Power Scythe with chain teeth. Similar to the Chainfist, these specially modified Manreaper Scythes combine the disruptive nature of a power weapon with the raw and savage cutting power of a chain weapon. [[Mortarion|Ol&#039;Morty]]&#039;s own personal Manreaper &#039;&#039;&amp;quot;Silence&amp;quot;&#039;&#039; also incorporates chain teeth, but at a lesser extant. &lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ChainscytheMatriarch.png|The only person insane enough to use this as a weapon but as an agricultural tool it is ideal &lt;br /&gt;
File:Chainscythe.PNG&lt;br /&gt;
Image:Manreaper_Chain-Power_Scythe_Hybrid.PNG|Death Guard Power/Chainscythe hybrid.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chain Glaive===&lt;br /&gt;
[[image:Chain_Glaive.PNG|200px|right|thumb|Chain Glaive]]&lt;br /&gt;
&lt;br /&gt;
Also known as Chain Halberds, the Chainglaive is an evolution of the Chainaxe, giving it a longer blade and haft allowing for wide, sweeping strikes capable of rending power armour without much trouble. It&#039;s used extensively by Vanguard Marines and Chaos close-combat specialists. An ancient design by modern standards, it&#039;s by no means common, and sees use primarily with the traitor legions due to this (particularly with the [[Night Lords]], who had always favored its use).&lt;br /&gt;
&lt;br /&gt;
They are also used by Rough Riders as a secondary or even primary weapon due to the weapon&#039;s reach and strength. These weapons come in a startling variety based on the sundry Forge Worlds and eras in which they were manufactured, but all are extremely deadly. &lt;br /&gt;
&lt;br /&gt;
Forge World doesn&#039;t seem to know what they want these to look like. Most of them seem to be actual glaives, but there&#039;s at least some models with axe-like ones or [[What|giant chainswords]].&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chain_Glaive_NL.JPG|[[Awesome|Sick-ass]] looking Chain Glaive from a Night Lords [[Praetor (Space Marine)|Praetor]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chain Hammer===&lt;br /&gt;
[[File:Chain_Hammer.PNG|200px|right|thumb|Chain Hammer]]&lt;br /&gt;
&lt;br /&gt;
Another rare and obscure Chainweapon.&lt;br /&gt;
&lt;br /&gt;
Chainaxe not insane enough for you? [[Black Crusade]] introduces the chain Hammer, a massive, normally two-handed weapon shaped into either a maul outfitted with multiple rows of spinning metal teeth on the club-like head, or four chainaxe heads fused into a shape of a maul which can both rip apart flesh and smash bone into pulp with the brutal impact of this insane weapon.&lt;br /&gt;
&lt;br /&gt;
Chain hammers are known to be used by orks and the pit brutes of Kurse in the Screaming Vortex. Powered versions capable of splitting Power Armour were also wielded by the Accusators of the Black Judges.&lt;br /&gt;
&lt;br /&gt;
It is as ridiculous as it sounds.&lt;br /&gt;
&lt;br /&gt;
===Chaos Dreadnought Chainfist===&lt;br /&gt;
[[FIle:Chaos_DredChainfist.jpg|200px|right|thumb|Chaos Dreadnought Chainfist]]&lt;br /&gt;
&lt;br /&gt;
A Chainaxe upscaled to a Dreadnought for all your Khornate needs.&lt;br /&gt;
&lt;br /&gt;
The Chaos Dreadnought Chainfist is similar to the one found on Imperial Castraferrum Pattern Dreadnoughts such as the Ironclad Dreadnought. The Chaos variant is covered in dark, runic symbols of the Dark Tongue and macabre ornamentation. &lt;br /&gt;
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These weapons are favoured by Chaos Space Marines who follow the [[Chaos God]] [[Khorne]]. [[World Eaters Berserker Dreadnought|Khornate Berzerker Dreadnoughts]] usually are armed with two Dreadnought Chainfists, one on each of its weapon arms. The weapon is outfitted with a hull-mounted twin-linked [[Astartes Boltgun|Bolter]], a [[Combi-Bolter]], a [[Heavy Flamer]], or in the case of captured or recently turned Dreadnoughts, a [[Storm Bolter]]. &lt;br /&gt;
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The Chaos version can be differentiated by its more pronounced cutting teeth.&lt;br /&gt;
&lt;br /&gt;
The [[Contemptor Dreadnought]] also has its own variant. The weapon looks as if a standard Asatartes Chainsword has been used to replace one of the Power Fist&#039;s fingers, unlike the Dreadnought Chain Fist used by the Castraferrum Pattern Dreadnought, which takes up the entire weapon arm. Like most Contemptor Dreadnought Close Combat Weapons the Contemptor Chainfist is also armed with a [[Combi-Bolter]] slotted within its palm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Chaos_Contempt_Chainfist.jpg|Contemptor variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chaos Dreadnought Pincer Claw===&lt;br /&gt;
[[File:Pincer_Claw_Dread.png|200px|right|thumb|Chaos Dreadnought Pincer Claw]]&lt;br /&gt;
&lt;br /&gt;
A very oldschool weapon that shows its age.&lt;br /&gt;
&lt;br /&gt;
The Chaos Dreadnought Pincer Claw is a variant of the Dreadnought Chainfist, and consists of a pincer-like double Chain Weapon. These weapons are known to be found on Chaos Dreadnoughts that are dedicated to the Chaos God [[Slaanesh]], such as [[Emperor&#039;s Children Sonic Dreadnought|Sonic Dreadnoughts.]]&lt;br /&gt;
&lt;br /&gt;
The shape of the weapon indicates a heavy influence from Slaaneshi Daemon Weapons. Seeing how pincer weapons are as pronounced in Slaanesh as Chainaxes are the staple of Khorne, this isn&#039;t that surprising.&lt;br /&gt;
&lt;br /&gt;
Thus, it could be assume that the Emperor&#039;s Children merely took inspiration to their new master and fashioned their Dreadnoughts with a weapon that makes them visually closer to the Daemons of Slaanesh. [[Grimdark|Of course, being a Dreadnought, they are incapable of feeling the emotions and pleasure whilst stuck perpetually inside a tank.]] [[Troll|So the Dreadnought ends up raging in despair...much to the amusement of Slaanesh he/her/itself.]]&lt;br /&gt;
&lt;br /&gt;
The Pincer Claw is designed to grab its prey and slowly mutilate its victims, however as an actual weapon for warfare, it is relatively poor. It is unable to effectively parry other like-minded weapons and its design makes it poor as both a cutting and bludgeoning weapon. &lt;br /&gt;
&lt;br /&gt;
No wonder why this thing has not seen the light of day.&lt;br /&gt;
&lt;br /&gt;
===Khornate Assault Claw===&lt;br /&gt;
[[File:Khornate_Assault_Claw.png|200px|right|thumb|Khornate Assault Claw]]&lt;br /&gt;
&lt;br /&gt;
In no way should it be confused with the [[Drop Pod#Kharybdis Assault Claw|Kharybdis Assault Claw.]]&lt;br /&gt;
&lt;br /&gt;
The Chaos Dreadnought Chainfist given a even more Khornate upgrade. &lt;br /&gt;
&lt;br /&gt;
The Khornate Assault Claw is a variant of the standard Contemptor Claw, and is used by [[Chaos Contemptor Dreadnought|Chaos Contemptor Pattern Dreadnoughts]] dedicated to the Chaos God of blood and war, Khorne. The Khornate Assault Claw replaces the standard Power Claw&#039;s fingers with miniature Chain Weapons, making it especially devastating against infantry. &lt;br /&gt;
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Like most Contemptor Dreadnought Close Combat Weapons the Contemptor Chain Fist is also armed with a Combi-Bolter slotted within its palm. The weapon could also be outfitted with a twin-linked Bolter during the Great Crusade and Horus Heresy-era, or in the case of recently captured or reequipped Dreadnoughts a Storm Bolter. &lt;br /&gt;
&lt;br /&gt;
The Khornate Assault Claw looks like a much more up-to-date and practical weapon than the Slaaneshi Dreadnought Pincer Claw.&lt;br /&gt;
&lt;br /&gt;
===Reaper Chaintalon===&lt;br /&gt;
[[File:Reaper_Chaintalon.JPG|200px|right|thumb|Reaper Chaintalon]]&lt;br /&gt;
The Reaper Chaintalon is a new weapon shown on March 24, 2022.&lt;br /&gt;
&lt;br /&gt;
These things are the primary weapon for the Chaos Knights. Specifically for the smaller [[Chaos Knight War Dog|War Dogs]] such as the [[War Dog Knight Karnivore]] or the [[War Dog Knight Stalker]], so they can use it for sweeping away lesser chaff.&lt;br /&gt;
&lt;br /&gt;
The Chaintalon is essentially the sibling of the Armiger&#039;s Reaper Chain-Cleaver, although in terms of its shape and performance, it is more accurate to call it as a miniature Reaper Chainsword. On the tabletop, it acts exactly the same as its loyalist counterpart. It has two modes of attack: Strike and Sweep. Strike is Sx2/AP-3/3D and Sweep S-/AP-2/1D but doubles the amount of hit rolls you can make with it. &lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Brass Scorpion Pincer Claw===&lt;br /&gt;
[[File:Pincer_Claws.JPG|200px|right|thumb|Brass Scorpion Pincer Claw]]&lt;br /&gt;
&lt;br /&gt;
The giant Pincer Claws found on the [[Brass Scorpion]].&lt;br /&gt;
&lt;br /&gt;
Each of these claws are fully capable of tearing armored vehicles into pieces and wiping out entire infantry squads in one fell sweep. The creature&#039;s claws are protected on their outer sides by large Warp-forged alloy shields. &lt;br /&gt;
&lt;br /&gt;
When the beast places its claws in front of itself, these shields are able to protect its entire body from harm. The Claws also feature three large in-built Chain Weapons, allowing them to cause even more damage during combat. There also exist variants of the Brass Scorpion outfitted with massive spinning blades instead of pincers.&lt;br /&gt;
&lt;br /&gt;
===Great Cleaver of Khorne===&lt;br /&gt;
[[File:Great_Cleaver_of_Khorne.JPG|200px|right|thumb|Great Cleaver of Khorne]]&lt;br /&gt;
&lt;br /&gt;
[[Daemon Weapon#Axe of Khorne|Axe of Khorne]] on acid or a Chain Axe that has overfed on growth hormones.&lt;br /&gt;
&lt;br /&gt;
A Great Cleaver of Khorne is a Daemon Weapon in the form of a massive warp-forged Chainaxe that is wielded by the [[Lord of Skulls]] and [[Kytan]] Daemon Engine. Like the Lord of Skulls that wields it, the Great Cleaver of Khorne is festooned with the remains of its victims, their skulls forever trapped within. The weapon is large enough that the Lord of Skulls can make use of it as easily as if it was a normal-sized melee weapon, and is capable of tearing apart tanks as if they were human heads. The Great Cleaver is fully capable of cutting off the legs of TITANS and taking out entire groups of heavy infantry. It is a weapon forged from murder and rage -- and it delivers the very same to its victims. &lt;br /&gt;
&lt;br /&gt;
When activated, the Great Cleaver will erupt/ripple with eldritch power, the teeth rotating so fast as to become a blurred edge.&lt;br /&gt;
&lt;br /&gt;
This is [[RIP AND TEAR]] INCARNATE!&lt;br /&gt;
&lt;br /&gt;
==Eldar Variants==&lt;br /&gt;
&lt;br /&gt;
===Scorpion Chainsword===&lt;br /&gt;
[[image:Eldar_Scorpion_Chainsword.png|right|200px|thumb|Scorpion Chainsword]]&lt;br /&gt;
An Eldar variant of the Chainsword fielded by the [[Striking Scorpions]]. It&#039;s like the Imperial Chainsword but incorporates advanced equipment that increases the wielder&#039;s strength and incorporates a sleeker, less bulky design. &lt;br /&gt;
&lt;br /&gt;
There&#039;s been fluff that suggests they are actually a lot more advanced than Imperial chainswords, consisting of a heavily serrated 41st millennium mono-molecular blade which doesn&#039;t whirl around most of the time. Rather, upon hitting an opponent, and the blade gets stuck in their body/armor, THAT&#039;s when it goes all chainsaw, ripping armor and people apart and ensuring that the blade doesn&#039;t ever get stuck in someone; it&#039;ll either go through them or at least rip whatever it&#039;s stuck in enough to be pulled out, while also being a lot quieter since the motor&#039;s not constantly humming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ScorpionSwordZoomed.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Chainsabre===&lt;br /&gt;
[[File:Dragon&#039;s_Tooth_Chainsaber.jpg|200px|right|thumb|Chainsabre, &#039;&#039;Dragon&#039;s Tooth&#039;&#039;]]&lt;br /&gt;
One of the Scorpion Exarch&#039;s unique variation of the Scorpion Chainsword. Chainsabres are unique weaponry used by Striking Scorpion Exarchs. These Chainswords are paired with ancient gauntlets which incorporate twin-linked [[Shuriken Catapult|Shuriken Pistols.]] Exarchs who use these weapons train to wield two of them at once, allowing them to level an unrelenting storm of attacks upon their opponent. &lt;br /&gt;
&lt;br /&gt;
On the tabletop 8th edition, the Chainsabres are two one-handed chain weapons that can [[Fist_of_the_North_Star|land a truly staggering amount of blows on a target]]. In melee they function the exact same as the Scorpion Chainsword, though these will grant another melee attack and have the Shuriken Pistol profile for your ranged attacks. Considered the most versatile of the bunch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Striking_scorpions_exarchs_1_5.jpg|Chainsabre with Shuriken Pistol attatchment&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Biting Blade===&lt;br /&gt;
[[File:Biting_Blade.jpg|200px|right|thumb|Biting Blade]]&lt;br /&gt;
One of the Scorpion Exarch&#039;s unique variation of the Scorpion Chainsword. Essentially the Eldar copy of the Eviscerator. Biting Blades are large, two-handed, long-bladed Chainswords reminiscent of the massive Eviscerators used by zealots within the Imperium. However, where Imperial Eviscerators are heavy, noisy machines, Biting Blades are slender and quiet, but no less deadly for their relatively light weight.  The advanced monomolecular-edged teeth of the blade tear through flesh as though it were parchment and equally shred bone and armor, easily cleaving a man-size target in two.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Biting Blade is a massive two-handed weapon whose effectiveness increases as a target is hit. Basically it is a two handed Chainsword that bumps up to S+2 (S5) AP-1 and 2 D compared to the run of the mill Scorpion Chainsword. The least expensive of the Exarch&#039;s selections, but it also costs him both his pistol and Scorpion Chainsword to use.&lt;br /&gt;
&lt;br /&gt;
==Ork Variants==&lt;br /&gt;
&lt;br /&gt;
===Chain Choppa===&lt;br /&gt;
[[image:Chainchoppa.jpg|200px|right|thumb|Chain Choppa]]&lt;br /&gt;
The Chain Choppa is the Ork version of the chainsword. The weapon is a handheld chainsaw (though it sometimes takes the form of a sword or axe) used for almost anything. Really, you name it. In a pinch it can stand in for anything ranging from a weapon to a household tool. &lt;br /&gt;
&lt;br /&gt;
Regular garden variety [[Ork_Boy|Ork Boyz]] rarely have these weapons, while richer Orks like the [[Warboss]] or a [[Nob]] might have it because it&#039;s killy and flash. Many are simply war trophies picked up from loyalist and traitor Space Marines.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ChainChoppaZoomed.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Big Chain Choppa===&lt;br /&gt;
[[File:OrkChainAxe.jpg|200px|right|thumb|Big Chain Choppa]]&lt;br /&gt;
The Chain Hammer of the Ork Horde.&lt;br /&gt;
&lt;br /&gt;
Sometimes simply called the Ork Chainaxe. It is basically a Big Choppa with a motor system attached to it. Like the smaller Chain Choppa, certain Orks prefer this over the average Big Choppa due to the amount or carnage it can spew out.&lt;br /&gt;
&lt;br /&gt;
The sheer size and relative complexity in making one means that only the biggest, strongest and wealthiest Orks could purchase one, like [[Nob]]s, [[Meganobz|Meganob]]s, [[Warboss|Warbosses]] and [[Warlordz|Warlords]]. Like most Ork weapons, there are no standardization for the Big Chain Choppa.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Crusha===&lt;br /&gt;
[[File:OrkCrusha.jpg|200px|right|thumb|Crusha]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Derp|Not to be confused with the similarly named]] [[Miscellaneous Klose Kombat Weapons#Krusha|Krusha]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ork&#039;s Dreadnought Chainfist.&lt;br /&gt;
&lt;br /&gt;
An oversized set of mechanical Chain Klaws which may or may not be the unholy lovechild of a Dread Klaw and a Chain Choppa. &lt;br /&gt;
&lt;br /&gt;
The Crushas are basically the little brother of the Klaw of Gork/Mork and are meant to rip apart armored opponents with its pneumatic strength and powered piercing pincers. Whether they are actually Power Weapons is not known. What is known is that they feature a built-in Chain Weapon on the Klaws which can enable the Deff Dread to both capture and rip apart enemies at the same time. &lt;br /&gt;
&lt;br /&gt;
Despite this, they are grouped all under the [[Killa Kan]]/[[Deff Dred]] Close Combat Weapons and thus, all share the same profile of a Dread Klaw/Kan Klaw (Depending on the walker using them). [[Derp|Which means that this non-Power Weapons share the same function as an &#039;&#039;actual&#039;&#039; Power Weapon.]] Although at the very least, the Crusha could at least be hand waved to function like the Chainfist.&lt;br /&gt;
&lt;br /&gt;
===Mega-Choppa===&lt;br /&gt;
[[File:Mega-Choppa.PNG|200px|right|thumb|Mega-Choppa]]&lt;br /&gt;
The Orks saw the Imperium&#039;s Titan-sized Chainfists and proceeded to one-up them in both [[/d/|length, size and &#039;&#039;girth&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
A giant ECKSBAWKSHUEG Chainsword that are mounted only on biggest Ork walkers - from [[Stompa]]s to [[Gargant]]s and to see one in action is to witness a truly apocalyptic scene. These Mega-Choppas are designed to grind and rip apart enemy Titans with several swoops.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Mega-Choppa is a Stompa&#039;s go-to carving weapon. It comes with 2 attack profiles. The first one is &#039;&#039;&#039;Smash&#039;&#039;&#039; which double&#039;s a Stompa&#039;s strength. Has a -5 AP. Causes 6 wounds per hit. Double S is inconsequential as there is nothing with T10. 6 wounds guaranteed are nice if you need exactly that, but more attacks are usually better. So you might want to use it for -5AP mostly. &lt;br /&gt;
&lt;br /&gt;
The second attack profile is &#039;&#039;&#039;Slash&#039;&#039;&#039; which is only user-Strength, with a somehow lower AP than a Power Klaw (-2 as opposed to a klaw&#039;s -3), does D3 wounds per hit instead of the Smash&#039;s 6, BUT it lets you make 3 hit rolls for each Attack.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Notable Chainweapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:Torchlight chainswords by LaithArkham.jpg|left|thumb|300px|The mêlée weaponry of the 41st millennium offer a variety of implements for violently lacerating the opposition]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm&#039;s Teeth&#039;&#039;&#039; - Take [[Berserk|Guts&#039;]] DragonSlayer, turn it into a Chainsword, and then make it Bigger so only a [[Primarch]] can use it. Thats Storm&#039;s Teeth. Used by [[Rogal Dorn]] himself, it was said to be Dorn&#039;s favored weapon and is what he used against &amp;lt;s&amp;gt;[[Alpharius]]&amp;lt;/s&amp;gt; some random Legionary. He also broke it when he found the Emperor barely alive after his duel with Horus, but that&#039;s fine since its remains would be used to create the sword used by the Black Templars High Marshal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wolf Blade&#039;&#039;&#039; - Not actually a space wolf weapon, it was another great bloody chainsword used by [[Lion El&#039;Jonson]]. It was an ancient relic weapon found in the halls of &amp;quot;The Order&amp;quot; on Caliban but it was too big for anyone other than the Lion to use ([[Just as Planned|begs the question why anyone would make a sword to big for a human but just right for a 10&#039; demi-god without any knowledge of the primarchs]]). He would swap between using this and the Lions Sword during the Crusade and Heresy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frostfang&#039;&#039;&#039; - An ancient chainsword used by [[Ragnar Blackmane]]. The techniques used to make it were kept a secret by Fergus Forgrim to his deathbed so no one knows how it was made, because it&#039;s not like that could have been important or helpful later, right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gorefather and Gorechild&#039;&#039;&#039; - &amp;lt;s&amp;gt;THE BEST WEAPONS IN THE WHOLE OF 40K&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM}} {{BLAM|&#039;&#039;DOUBLE HERESY!&#039;&#039;}}Two chainaxes used by [[Angron]] during the [[Great Crusade]] and [[Horus Heresy]]. The teeth of these weapons came from a [[Awesome|MOTHERFUCKING MICA-DRAGON]], and are lubricated by [[Khorne|BLOOD]] (these weapons are so metal, they bring envy to the [[Iron Hands]] and [[Iron Warriors]]). Gorechild is currently being used by that [[Kharn|Swell guy]], and Gorefather &amp;lt;s&amp;gt;is nowhere to be seen, but it might show up again&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;was sadly destroyed on Armatura during the Horus Heresy&amp;lt;/s&amp;gt; is a relic you can give to [[your dudes]]!!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teeth of Terra&#039;&#039;&#039; -  Origin unknown, and with a tendency to show up in possession of many different chapters and disappear just as quickly, the Teeth of Terra is an ancient chainsword with obsidian teeth. It strikes hard and deep and allows the bearer to swing in huge, sweeping arcs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Reaver&#039;&#039;&#039; - An Eviscerator wielded by [[Gabriel Seth]]. Because nothing says [[rip and tear]] like a fuckheug chainsword, and the Flesh Tearers are masters of that particular craft.  &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DornStorm&#039;sTeeth.png|&amp;lt;center&amp;gt;&#039;&#039;Storm&#039;s Teeth&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
BlackmaneFrostfang.png|&amp;lt;center&amp;gt;&#039;&#039;Frostfang&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
AngronGoreFatherChild.png|&amp;lt;center&amp;gt;&#039;&#039;Gorefather &amp;amp; Gorechild&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
GoreChild.jpg|&amp;lt;center&amp;gt;&#039;&#039;Gorechild&#039;&#039; (Present)&amp;lt;/center&amp;gt;&lt;br /&gt;
GabrielSethBloodReaver.png|&amp;lt;center&amp;gt;&#039;&#039;Blood Reaver&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Video Links==&lt;br /&gt;
* [https://www.youtube.com/watch?v=5gj8pAN7Y7E DIY Chainsword, Blood Angel variant]&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Weapons}}&lt;br /&gt;
{{40k-GenestealerCults-Weapons}}&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;br /&gt;
{{40k-Eldar-Weapons}}&lt;br /&gt;
{{40k-Ork-Weapons}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Chaos]][[Category:Eldar]][[Category:Orks]]&lt;/div&gt;</summary>
		<author><name>2A02:1808:86:DC85:E07D:366D:C47:E890</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160790</id>
		<title>Daemon Weapon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160790"/>
		<updated>2023-05-24T23:30:52Z</updated>

		<summary type="html">&lt;p&gt;2A02:1808:86:DC85:E07D:366D:C47:E890: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daemon Weapons&#039;&#039;&#039; are a kind of enchanted weapon present in [[Warhammer Fantasy Battles]], [[Warhammer: Age of Sigmar]], and [[Warhammer 40,000]]. As their name suggests, they are weapons that have been granted magical powers by the process of sealing up a [[daemon]] inside of them. Obviously, the daemon tends to be rather pissed off about this, which means these weapons are usually as much of a danger to their wielder as they are to their wielder&#039;s enemies.&lt;br /&gt;
&lt;br /&gt;
Since they were introduced in the Realms of Darkness duology, sourcebooks for 40k, Warhammer Fantasy and the first edition of [[Warhammer Fantasy Roleplay]], Daemon Weapons have had different powers in different editions and sourcebooks.&lt;br /&gt;
&lt;br /&gt;
The very first draft of Daemon Weapons portrayed them as soul-sucking blades. They could instantly kill anything they wounded and &amp;quot;ate&amp;quot; the Strength of the casualty model; 1/3rd of this went to weapon&#039;s inhabitant daemon, 1/3rd to the bearer, and the last third was lost. This was important to track for several reasons: firstly, your Chaos Champion would essentially faint if their Strength was raised to thrice its initial value, and secondly, the Daemon Weapon could only hold 5D10 points of stolen Strength in total (generated when the blade was found). At half this total, the blade could send its bearer into an indiscriminate killing frenzy. When this total was reached, the daemon was glutted and so the weapon lost all of its powers for the rest of the battle. Aside from this trait, they granted a bonus to the bearer&#039;s to hit rolls, were a magical weapon, dispelled auras, and could pass on some of the traits of the daemon bound within. For example, if the daemon itself could fly and regenerate, so could the chaos champion bearing it.&lt;br /&gt;
&lt;br /&gt;
Later editions for Daemon Weapons would simplify these rules, at least for WHFB - in the [[Hordes of Chaos]] rulebook, for example, the Daemon Weapon was a 100 point magical weapon that granted its bearer the Weapon Skill, Initiative and Attacks of one of the four Greater Daemons.&lt;br /&gt;
&lt;br /&gt;
In WH40K, Daemon Weapons evolved to fill the niche of the lost Chaos Blades - the generic magical weapons of Chaos Champions from Realms of Darkness. Daemon Weapons now came in various different forms and names, each of which had their own unique special powers and attacks. 40K roleplaying games such as [[Black Crusade (RPG)|Black Crusade]] particularly exemplify this evolution.&lt;br /&gt;
&lt;br /&gt;
==Ranged Daemon Weapons==&lt;br /&gt;
Some Daemon Weapons looks like a gun and shoots like a gun. But because its a Daemon Weapon, its ammunition must be as weird as humanly possible. Quite a number of these weapons also overlap with other weapon types due to the nature of these daemonic tools. An example is that all of the Nurgle Daemon weapons are found in the [[Chem Weapons]] page due to all of them being a form of biochemical weapons. So expect a lot of redirects in this section.&lt;br /&gt;
&lt;br /&gt;
===Chaos Undivided Weapons===&lt;br /&gt;
====Hellrifle====&lt;br /&gt;
[[File:Hellrifle.jpg|250px|right|thumb|Hellrifle]]&lt;br /&gt;
One of the &#039;&#039;nuttiest&#039;&#039; weapons ever fielded by the [[Inquisition]], &#039;&#039;and that is saying something&#039;&#039;. The Hellrifle is the ranged equivalent of a Daemonblade, that is, it is a [[Extra Heresy|distinctively chaotic daemon gun that fires daemonic matter]]. As such, it is only used by the most [[Heresy|Radical Inquisitors]] of the [[Ordo Malleus]].&lt;br /&gt;
&lt;br /&gt;
Resembling an antiquated rifle, its appearance is deceiving as beneath its ornate exterior lies an array of containment shieldings and galvanic impellers to fire [[Wat|razor-sharp shards of Daemonic matter.]] What that daemonic matter is made off, we have no idea. Are they made from the remains of lesser daemons? Solidified warp stuff? Fecal matter from the Traitor Primarchs? Who the fuck knows.&lt;br /&gt;
&lt;br /&gt;
What we do know, is that such chaotic weapons just ends up biting the Inquisitor right in his/her&#039;s asshole.&lt;br /&gt;
====Kai Gun====&lt;br /&gt;
&#039;&#039;See main page:[[Kai Gun|Kai Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ether Lance====&lt;br /&gt;
[[File:Ether_Lance_Custom.jpg|200px|right|thumb|Ether Lance]]&lt;br /&gt;
No way in relation in terms of function to the Etherblade.&lt;br /&gt;
&lt;br /&gt;
The Ether Lance is a gateway for warp power to surge into the materium and can be highly potent in both combat and at range. Bolts of deadly warp energy leap from the weapon over a wide area or lure enemies into the lance itself, utterly consuming them with warp energy. Basically, its a psychic staff for non Tzeentch aligned Space Marines.&lt;br /&gt;
&lt;br /&gt;
A daemonic spear which serves as a conduit to the Warp itself, allowing the bearer to unleash gouts of empyrean energy. Functions as a Power Weapon in melee, can be fired in the Shooting Phrase as a Template Ranged S4 AP3 Assault 1 weapon.&lt;br /&gt;
&lt;br /&gt;
There hasn&#039;t been a model for this weapon, so some modelers like to use the Chaos Lance from Age of Sigmar as a [[Count as]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AOS_Ether_Lance_Count_As.JPG|Ether Lance, &#039;&#039;Age of Sigmar&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fleshmetal Guns====&lt;br /&gt;
[[File:Fleshmetal_Guns.PNG|200px|right|thumb|Fleshmetal Guns]]&lt;br /&gt;
&lt;br /&gt;
Fleshmetal Guns are the catch-all term for any assortment of...well...&#039;&#039;&#039;GUNS&#039;&#039;&#039; that an [[Obliterator]] had absorbed, consumed and repurposed in his living embodiment of [[Dakka]]. These weapons can be anything and is not standardized; usually the most consistent feature is the amount of gun barrels it can fit one&#039;s daemonically enhanced hands as inhumanly possible. It is for all intents and purposes, the baby version of the much larger and standardized Harvester Cannon found on [[Soul Grinder|Soul Grinders]].&lt;br /&gt;
&lt;br /&gt;
Because of its variety, you can mount a combination of autocannons, plasma cannons, lascannons and heavy flamers all on one hand, and it would still be called a Fleshmetal Gun. This would, in theory, give the Fleshmetal Guns a lot of flexibility and adaptability, but at the same time it can be abused through the stratosphere. Seriously, [[Troll|imagine telling your opponent that your Fleshmetal Guns are all Lascannons on one playthrough,]] [[Just As Planned|and than on another playthrough, immediately tell him/her that these Lascannons has been morphed into a column of Heavy Flamers.]] Is it cheap? [[Cheese|Yes.]] Is it appropriate for the fluff? [[Lulz|Yes.]] But is it fun to play against? [[Bullshit|Hell the fuck no!]] (Just look at the history of the [[Jokaero]] to understand.)&lt;br /&gt;
&lt;br /&gt;
So for the sake of balancing, they have always been standardized. Now in 8th Edition, Fleshmetal Guns For all intents and purposes, are an Assault 6, S 6+D3, AP-D3, 24&amp;quot; ranged meatgrinder of a gun with D3 damage per hit. Or if you don&#039;t understand it yet, it is basically asking you that, when in the Shooting phase or in Overwatch, roll three D3, one after the other, to determine the characteristics of the unit&#039;s Fleshmetal Guns for that Shooting phase/Overwatch attack. The first roll is added to 6 to determine the Strength, the second roll is the AP, and the third roll is the Damage. [[Tl;dr]], it is a slot machine for a gun that, on a good roll, can make [[Baneblade|Baneblades]] cry and on a bad roll, could only kill half a dozen Guardsmen.&lt;br /&gt;
&lt;br /&gt;
In 9th they were changed again. You now have to choose one of three profiles each time they fire. Warp hail (Heavy D6+9, S5, AP -1 ,D1) is your infantry mulcher. Ruinous Salvo(Heavy D3+3, S7, AP -2, D2) is the anti MEQ Plasma like profile, no option for overcharging however. Focused Malice (Heavy D3, S9, -3, 4) is your vehicle killing Lascannon. Even better &amp;quot;Unrelenting Firepower&amp;quot; removes penalties for moving and allows Obilitartors to shoot within Engagement Range. With only a -1 for hit rolls for doing so. This makes them way more reliable and cuts down on the annoying time wasting rolls.&lt;br /&gt;
&lt;br /&gt;
====Magma Cutter====&lt;br /&gt;
[[File:Magma_Cutter.JPG|200px|right|thumb|Magma Cutter]]&lt;br /&gt;
&lt;br /&gt;
A Chaos blowtorch.&lt;br /&gt;
&lt;br /&gt;
Magma Cutters are a type of melee weapon used by [[Maulerfiend]] Daemon Engines. These weapons burn with a blazing heat capable of melting through armored targets. Maulerfiends are known to use its giant claws to grab hold of prey before the Magma Cutter that protrude from its torso can focus the raw daemonic anger that burns inside it into a white-hot flame that can melt through rockcrete as thick as bastion walls.&lt;br /&gt;
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Magma Cutters are considered [[Wat|Pistols]] with 4&amp;quot; of range now (S8, AP-3 D3 Pistols!), so the Fiend can start putting the hurt on a target right before they get into base to base contact and still shoot them in close quarters should they start the turn in combat.&lt;br /&gt;
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====Hades Autocannon====&lt;br /&gt;
&#039;&#039;See main page:[[Hades Autocannon|Hades Autocannon]]&#039;&#039;&lt;br /&gt;
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====Baleflamer====&lt;br /&gt;
&#039;&#039;See main page:[[Baleflamer|Baleflamer]]&#039;&#039;&lt;br /&gt;
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====Excruciator Cannon====&lt;br /&gt;
[[File:E_Cannon.JPG|200px|right|thumb|Excruciator Cannon]]&lt;br /&gt;
Excruciator Cannons are weapons that have no idea what it is trying to be. They are a potent Warp-based weapon used by the Chaos Daemon Engines known as [[Venomcrawler|Venomcrawlers.]]&lt;br /&gt;
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Upon locking onto their target the Venomcrawlers emit an earsplitting screech. Pent-up Warp energy is channeled into their Excruciator Cannons, coalescing into hails of ear-splitting blasts that rip through entire ranks of armored foes with ease.&lt;br /&gt;
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As you can imagine, this weapon has an identity crisis and is a complete mess. One one hand, it is a [[Warp Weapons|Warp weapon]], on the other hand the &#039;projectiles&#039; is being described as a [[Sonic Weaponry|Sonic weapon]], yet the artwork showcase it firing gouts of flame like a fucking [[Flamer]]. Yeah, [[Derp|it is pretty fucking confusing]] even by the piss-poor standards of Chaos.&lt;br /&gt;
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Tabletop-wise, these cannons have a decent range of 36&amp;quot;, it is an Assault D3 gun that is S+2, AP-2 and D3 damage. Not bad all around when it comes to dispatching GEQs and MEQs, but there are much better options for vehicles and above.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Excruciator_Cannon.PNG|&amp;lt;center&amp;gt;Excruciator Cannon (front)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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====Harvester Cannon====&lt;br /&gt;
&#039;&#039;See main page&amp;quot;[[Harvester Cannon|Harvester Cannon]]&#039;&#039;&lt;br /&gt;
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====Ectoplasma Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Ectoplasma Cannon|Ectoplasma Cannon]]&#039;&#039;&lt;br /&gt;
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====Mawcannon====&lt;br /&gt;
[[File:Mawcannon.jpg|200px|right|thumb|Mawcannon]]&lt;br /&gt;
Think of a Mawcannon like jamming a bunch of guns inside a mouth of a monster or giving the monster to become a hellish dragon. You basically get the gist of things.&lt;br /&gt;
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In a more detailed note, the Mawcannon is a Warp-based energy weapon that is used by [[Soul Grinder|Soul Grinders,]] [[Plague Hulk|Plague Hulks,]] and [[Blight Drone]] [[Daemon Engines]]. Mawcannon is so named due to the fact that these listed daemon engines basically &#039;vomit&#039; a bunch of damaging warp energy on the faces of the enemy. Each of these daemon engines have a special trait befitting their Mawcannons. For example, the weapon-mouth of a Soul Grinder can vomit forth a torrent of burning Warpfire known as a Baleful Torrent which is capable of engulfing entire structures in blazing ethereal energy. The Soul Grinder&#039;s Mawcannon can also spit out huge roiling masses of mutating phlegm at ridiculous distances, destroying entire enemy squads in one great blast. It can continue this form of attack throughout its time on the battlefield, which is hilariously known as a [[Derp|Phlegm Bombardment]] which sounds more ridiculous than awesome. There are some Soul Grinders that are also capable of using their Mawcannon to fire their whip-like tongues like searing energy rays, although by that point, it loses the &#039;cannon&#039; part and becomes full on [[Rape|creepy-Slaaneshi-lickers.]] All Chaos Soul Grinders are capable of using the Mawcannon in conjunction with their other weapons, such as the Iron Claw and Harvester Cannon. Whilst the Soul Grinder &#039;vomits&#039; out ethereal fire, the Plague Hulk on the other hand.....[[Herp|basically just vomits on his enemies]]....underwhelming but expected. The vomit of a Plague Hulk is similiar to that of a Imperial Guard&#039;s Chem Cannon and it is capable of rotting flesh and corrode even the strongest of metal.&lt;br /&gt;
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The Mawcannon used by Blight Drone Daemon Engines on the other hand is smaller and takes the form of an actual weapon rather than a natural ability of the construct. The Blight Drone&#039;s Mawcannon is located on the front of the creature, just above its Reaper Autocannon. The Mawcannon of the Blight Drone differs from the Soul Grinder&#039;s in several ways, first of which is that it is smaller and less powerful. As a Daemon Engine of Nurgle, the Blight Drone&#039;s Mawcannon fires out gouts of corrosive toxic bile that is powerful enough to eat through metal and liquefy flesh in seconds as opposed to the Soul Grinder&#039;s radiant Warpfire. The Blight Drone&#039;s phlegm attack is similar to that of the Plague Hulk, yet is smaller in area of effect and deals less damage to its targets.&lt;br /&gt;
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====Butcher Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Butcher Cannon|Butcher Cannon]]&#039;&#039;&lt;br /&gt;
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====Soul Burner Petard====&lt;br /&gt;
[[File:Soul_Burner_Petard_by_Daniel_Jackson.JPG|200px|right|thumb|Soul Burner Petard]]&lt;br /&gt;
The Soul Burner Petard is essentially speaking, a Chaos Artillery Mortar.&lt;br /&gt;
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Imperial records indicate that the Soul Burner Petard is known only to be used by the Chaos Decimator for some reason, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines as well. The weapon is similar to a medium-sized Mortar that fires large explosive rounds over short distances. &lt;br /&gt;
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The shells fired by the this weapon are capable of easily demolishing enemy fortifications, vehicles, and causing sufficient damage and suppressive fire to groups of infantry. The Soul Burner Petard is usually used in conjunction with a Decimator Siege Claw to engage enemy units in close combat and to make the Decimator a more effective weapon in siege warfare and siege orientated factions.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Soul_Burner_Petard.jpg|Side view.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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====Storm Laser====&lt;br /&gt;
[[File:Storm_Laser.jpg|200px|right|thumb|Storm Laser]]&lt;br /&gt;
The only laser weapon constructed by Chaos rather than being a bunch of hand-me-downs from the Imperium dating back to the [[Horus Heresy]].&lt;br /&gt;
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A Storm Laser, also known as the Decimator Storm Laser, is a multi-barreled laser weapon made up of several laser weapons duct taped together. As expected, this weapon is obviously used by the Chaos Decimator Daemon Engine, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines. &lt;br /&gt;
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The Storm Laser is similar in function to the [[Multilaser]] used on several Imperial vehicles, such as the Chimera and the Sentinel combat walker. The weapon is highly effective against enemy infantry and lightly armored vehicles as such. The Storm laser is usually deployed on Decimators that will be expecting to face a obviously large numbers of enemy infantry, and is usually used either in conjunction with a Decimator Siege Claw or another Storm Laser more maximum pew pew. However, it can also be wielded in tandem with a Soul Burner Petard or a Butcher Cannon to provide supportive fire if these two weapons range becomes compromised.&lt;br /&gt;
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===Khornate Weapons===&lt;br /&gt;
====Skull Cannon====&lt;br /&gt;
[[File:Skull_Cannon_Cannon.JPG|200px|right|thumb|Skull Cannon]]&lt;br /&gt;
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The Skull Cannon is the primary weapon of the...well...the [[Skull Cannon]] Chariot. [[Derp|Suffice to say, its mode of &#039;acquiring&#039; ammunition is unique to say the least.]]&lt;br /&gt;
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Those in its way of the Daemonic Chariot are fed into the Skull Cannon&#039;s gaping maw (Yes, the chariot &amp;lt;u&amp;gt;&#039;&#039;NOT&#039;&#039;&amp;lt;/u&amp;gt; the weapon has a mouth), there to be roasted by daemonic fire and broken up into fragments. These remains are for the most part [[Shitstorm|ejected from the Skull Cannon&#039;s rear,]] for only the skulls of its victims are retained. These are then fused with the Blood God&#039;s wrath, set alight, and blasted in a fiery wake from the daemon engines cannon.&lt;br /&gt;
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The Skull Cannon is found on both the aforementioned Skull Cannon and the [[Derp|derpy]] [[Blood Reaper]].&lt;br /&gt;
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In 8th Edition, the Skull Cannon is now a cool 100 points. Their cannon is now 48 inch Heavy D6 shots flat and -2 AP. Still ignores cover and all fucks. Good competition for equal points of Havocs while still being Khorne.&lt;br /&gt;
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====Cauldron of Blood Cannon====&lt;br /&gt;
[[File:Cauldron_of_Blood_Cannon.JPG|200px|right|thumb|Cauldron of Blood Cannon]]&lt;br /&gt;
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The cannon of the [[Cauldron of Blood]] was basically the [[Brass Scorpion|Brass Scorpion&#039;s]] [[Flamer#Hellmaw Cannon|Hellmaw Cannons]] on meth, or the Gorestorm Cannon&#039;s and Ichor Cannon&#039;s little brother, [[Skub|depending on who you ask.]]&lt;br /&gt;
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Like the cannons from the Lord of Skulls, the Cauldron of Blood Cannon fires boiling hot blood that [[Wat|&#039;&#039;somehow&#039;&#039; transmutes into molten lava]] (Maybe they use the blood of [[Juggernaut|Juggernauts]]?). The cannon itself is mounted and connected on a huge cauldron full of bubbling daemonic ichor. The cauldron is used to supply the vehicle&#039;s jutting cannon with red-hot daemonic blood which is fired through the cannon&#039;s nozzle.&lt;br /&gt;
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[[Tl;dr]], it was a Khornate flamer.&lt;br /&gt;
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====Skullshredder Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Skullshredder Cannon|Skullshredder Cannon]]&#039;&#039;&lt;br /&gt;
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====Skullreaper Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Skullreaper Cannon|Skullreaper Cannon]]&#039;&#039;&lt;br /&gt;
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====Doomfire Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Doomfire Cannon|Doomfire Cannon]]&#039;&#039;&lt;br /&gt;
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====Impaler====&lt;br /&gt;
&#039;&#039;See main page:[[Impaler|Impaler]]&#039;&#039;&lt;br /&gt;
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====Hellmaw Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Hellmaw Cannon|Hellmaw Cannon]]&#039;&#039;&lt;br /&gt;
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====Scorpion Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Scorpion Cannon|Scorpion Cannon]]&#039;&#039;&lt;br /&gt;
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====Tower Gun====&lt;br /&gt;
[[File:Tower_Gun.JPG|200px|right|thumb|Tower Gun]]&lt;br /&gt;
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More of a artillery than the average gun.&lt;br /&gt;
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The lazily named Tower Gun is one of the primary weapons of the [[Derp|derpy looking]] [[Blood Reaper]]. The Daemon Engine host four of these oddly-placed weapons in front for maximum frontal carnage.&lt;br /&gt;
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The battery of these Tower Guns mounted in its main tower launch constant salvos of fire, whilst its twin Skull Cannons blast apart armored targets. This ensures a constant rate of bombardment on enemy positions.&lt;br /&gt;
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Still, it is a miracle that this this thing still stands upright from all that recoil being fired at once.&lt;br /&gt;
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Or so you would think if you were a nerd who paints little figurines and has never touched a gun. Recoil diminishes followup shot accuracy. It doesn&#039;t knock down giant heavy structures. Design still looks kinda stupid, though.&lt;br /&gt;
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====Skull Hurler====&lt;br /&gt;
[[File:Skullhurler.jpg|200px|right|thumb|Skull Hurler]]&lt;br /&gt;
The Skull Hurler/Skullhurler aka the Pac-Man gun is a [[Derp|utterly hilarious and absurd weapon]] of Khorne. It is basically a weapon satirizing everything Khornate about the Big K (Or so we hope GeeDubs were satirizing...). [[Wat|This is a weapon that fires flaming skulls that chomps on enemy infantry.]] We can&#039;t make this shit up. Seriously what the literal Hell? &lt;br /&gt;
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Seriously, not even WH40k Wikia and Lexicanum can save this weapon from sounding absolutely ridiculous. According to the description, this Daemonic Weapon is commonly used by the [[Herp|just as ridiculous]] [[Lord of Skulls]] Daemon Engine, typically mounted on its left arm. The weapon&#039;s barrel is shaped in the form of a large metal skull with the Mark of Khorne emblazoned upon its forehead. The large skull that serves as the Skull Hurler&#039;s barrel is filled with smaller skulls that are either fired out of the larger skull&#039;s open mouth or the over-sized skull itself can be fired out of the weapon, accounts for the weapon&#039;s potent explosive force. We are honestly not sure whether Lexicanum or WH40K Wikia&#039;s failure in describing this weapon as cool could be considered an act of [[FAIL]] or [[Awesome]].&lt;br /&gt;
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If that does not sound [[Stupid]] to you than you are in need for a medical checkup.&lt;br /&gt;
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====Hades Gatling Gun====&lt;br /&gt;
[[File:Hades_GatCannon.png|200px|right|thumb|Hades Gatling Gun]]&lt;br /&gt;
Should not be confused with the Hades Autocannon although they basically fire the same.&lt;br /&gt;
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The Hades Gatling Gun is a massive Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, typically mounted on its left arm. The weapon is a large, multi-barrelled gatling weapon that is capable of shredding groups of enemy infantry with a hail of fire composed of its massive ballistic shells.&lt;br /&gt;
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These shells are rune-graven ammo and the Gatling Gun is capable of firing several hundred rounds per second at maximum. These weapons are taken if you want to shred apart Horde armies as the Skull Hurler is aimed more towards heavily armored troops. [[Skub|As such, some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Gun at best, is a projectile weapon of sorts, so it remains to be seen.&lt;br /&gt;
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It is also far more sensible looking than the Skull Hurler which grants the weapon extra brownie points for appearance and weapons function. Although this is Chaos we are talking here, [[FAIL|so it is a pretty low bar in the first place.]]&lt;br /&gt;
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====Kytan Gatling Cannon====&lt;br /&gt;
[[File:Kytan_Gatling_Cannon.JPG|200px|right|thumb|Kytan Gatling Cannon]]&lt;br /&gt;
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Basically like the Hades Gatling Gun but mounted on a motherfucking [[Kytan]], the scariest Khornate Daemon Engine that is legit freaky, [[FAIL|not a fucking joke.]] Not much is known about this weapon, but is most likely functions similiar to the above weapon.&lt;br /&gt;
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Due to its similarities, it can be assume that the shells of the Kytan also use rune-graven ammo and is just as capable of firing several hundred rounds per second at maximum. Like the Hades, this weapon is used if you want to [[RIP AND TEAR]] hordes of enemies who are in the fucking way. Like the Hades, [[Skub|some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Cannon at best, is a projectile weapon of sorts, so it remains to be seen.&lt;br /&gt;
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On tabletop, the Kytan&#039;s Gatling Cannon puts out the pain in the Shooting phase as well like the Hades, but what you really want to be doing is CLEAVING LOYALIST FILTH.&lt;br /&gt;
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====Ichor Cannon====&lt;br /&gt;
[[File:Ichor_Cannon.JPG|200px|right|thumb|Ichor Cannon]]&lt;br /&gt;
Ahhhh...the first in a list of Khornate [[/d/|Dick Guns.]]&lt;br /&gt;
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This is essentially the Lord of Skulls&#039; take on a Inferno Cannon and Demolisher Cannon with its own Khornate twist. The Ichor Cannon is a large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso. The Ichor Cannon spits great goblets of burning blood upon the daemon machine&#039;s enemies. The enemys&#039; skin would slough off and expose their muscles to the elements as they die screaming from the pain. The more fortunate ones get blasted into smithereens from the sheer shockwave and bone shrapnel of the Ichor Cannon, much alike a Demolisher Cannon.&lt;br /&gt;
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The blood are boiled until superheated in the multiple tanks at the back of the Lord of Skulls. The daemon engine&#039;s pure [[Rage]] is enough to heat up the weapon&#039;s ammunition. So yes, Khorne does indeed take the term &amp;quot;Make my blood boil&amp;quot; to its more literal and retarded extreme. Only in Games Workshop can you come up with a more retarded idea than this.&lt;br /&gt;
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The weapon takes the form of a large cannon with a spiked maw.&lt;br /&gt;
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====Gorestorm Cannon====&lt;br /&gt;
[[File:Gorestorm.jpg|200px|right|thumb|Gorestorm Cannon]]&lt;br /&gt;
The Gorestorm Cannon is another large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso like that of the Ichor Cannon. The Gorestorm Cannon is believed to fire large gouts of boiling blood upon the daemon machine&#039;s foes, boiling them alive. In a sense, the Gorestorm Cannon is a variant of the Ichor Cannon.&lt;br /&gt;
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Since this weapon uses basically the same retarded principle as the Ichor Cannon of boiling blood, what has been said about the Ichor Cannon could already be said to the Gorestorm Cannon. Of course their function is slightly different. The Ichor Cannon functions like a blood drenched shotgun, the Gorestorm Cannon functions more in line with a flamer as it sprays a torrent of highpressure boiling blood to a wide area. [[Wat|It is hot enough to melt units...for some reason.]] Unless the blood is acid like those of the Xenomorph Aliens, then the blood should simply boil the poor SOB instead. Gotta love attempts to apply science and logic to a &#039;&#039;daemon weapon&#039;&#039; of fuck reality.&lt;br /&gt;
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This weapon along with the Ichor Cannon have taken into the nickname of Period Guns/Menstrual Cannons for [[Red Rage|&#039;&#039;obvious&#039;&#039;]] reasons.&lt;br /&gt;
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The weapon takes the form of a large, yet short-barrelled cannon.&lt;br /&gt;
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====Daemongore Cannon====&lt;br /&gt;
[[File:Daemongore.PNG|200px|right|thumb|Daemongore Cannon]]&lt;br /&gt;
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Yet &#039;&#039;another&#039;&#039; weapon exclusive to the Lord of Skulls. Sheesh, talk about hogging the spot light. The Daemongore Cannon is a large Daemonic Weapon that is commonly used by the aforementioned Lord of Skulls Daemon Engine, mounted again onto its front torso like the previous two weapons.&lt;br /&gt;
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Unlike the previous two, the Daemongore Cannon unleashes a gout of burning [[/d/|filth]] at the Lord of Skulls&#039; enemies. The enemies engulfed by the evil tide cannot survive, for their armor, flesh and bone are reduced to molten slurry in seconds by its hellish furnace heat.&lt;br /&gt;
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Because of the way it functions, it could be safe to say that the Daemongore is like a Melta Shotgun, which is pretty damned [[Awesome]] when you think about it. The Daemongore Cannon is definitely more aimed towards large group of heavily armored infantry like Terminators and Centurions and could work well to even light and medium vehicles too.&lt;br /&gt;
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The weapon takes the form of a large, multi-barrelled cannon.&lt;br /&gt;
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====Balemaw Cannon====&lt;br /&gt;
[[File:Balemaw_Cannon.JPG|200px|right|thumb|Balemaw Cannon]]&lt;br /&gt;
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The primary armament of the ridiculous [[Tower of Skulls]] Daemon Engine.&lt;br /&gt;
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The great, forward-firing Balemaw Cannon is primarily a ballistic weapon of extreme power. Akin to a Imperial Guard&#039;s Demolisher Cannon, the Balemaw Cannon is used to break apart fortifications and shatter enemy tanks in a single shot. The cannon is powered by the raw hatred of the Daemon Engine and it fires shells filled with maximum FUCK at its enemies. Those who aren&#039;t blown up by the weapon would be killed by the shrapnel.&lt;br /&gt;
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Unlike the Demolisher Cannon, the Balemaw has a ridiculous range and functions more like an artillery piece not unlike that of the Basilisk Artillery Gun. Still, despite the lack of Close Combat manliness, the sheer destruction from this weapon is enough to make Khorne proud.&lt;br /&gt;
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===Slaaneshi Weapons===&lt;br /&gt;
====Heartstring Lyre====&lt;br /&gt;
&#039;&#039;See main page:[[Heartstring Lyre|Heartstring Lyre]]&#039;&#039;&lt;br /&gt;
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====Mirror of Absorption====&lt;br /&gt;
[[File:Mirror_of_Absorption.JPG|200px|right|thumb|Mirror of Absorption]]&lt;br /&gt;
{{Topquote|Mirror, mirror, on the wall, [[Anal circumference|whose ass is going to be fucked up worst of all?]]|[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]}}&lt;br /&gt;
Less of a weapon and more of a tool to [[Troll|deliberately fuck with Psykers.]]&lt;br /&gt;
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A bizarre contraption that acts as a psychic turret. The Mirror of Absorption is an an ornate semi-sentient relic taken from the Palace of Slaanesh by Daemonette Heralds known as the [[Daemonette#Contorted Epitome|Contorted Epitome.]] These tools are anti-psyker weapons meant to make [[Psyker|Psykers]] [[Drugs|tripped the fuck out]] by absorbing the psychic energies before blasting it back at them.&lt;br /&gt;
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This disturbing creation will make a formidable addition to any army of Slaanesh Daemons. It’s a psychic conduit, [[Just As Planned|able to manifest and deny two powers a turn,]] all the while gaining a bonus from its &#039;&#039;&#039;Gift of Power&#039;&#039;&#039; ability whenever it does so (Which adds +1 to Psychic tests and Deny the Witch tests taken by the particular model).&lt;br /&gt;
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On the off chance that an enemy Psyker does breach the Contorted Epitome’s psychic defenses, it will be all but immune to any mortal wounds it suffers. As its next special rule, &#039;&#039;&#039;Swallow Energy&#039;&#039;&#039;, allows the Epitome to roll one D6 each time it suffers a mortal wound, [[Troll|and on a 2+, that mortal wound is outright ignored.]]&lt;br /&gt;
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It also has the means to prevent enemies from Falling Back. That rule is called &#039;&#039;&#039;Horrible Fascination&#039;&#039;&#039; and it forces any unit within 6&amp;quot; of the Epitome to roll a 3D6; the unit can only Fall Back if the total is less than the highest Leadership characteristic of the unit – that ability will be all the more effective if you supplement it with the &#039;&#039;&#039;Phantasmagoria&#039;&#039;&#039; power from the Slaanesh discipline first.&lt;br /&gt;
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What really makes the Mirror powerful is its synergy with the [[Daemonette#Infernal Enrapturess|Infernal Enrapturess]] and [[Fiends of Slaanesh|Fiends.]] It will be very hard for enemy Psykers to stay out of range on all those de-buffs given the mobility of those units. It also synergies well with Fiends providing an additional means of holding units including flyers in combat. The Epitome is an auto-include. [[Awesome|Not only is it good on its own it can follow the initial engagement forces no matter their speed.]]&lt;br /&gt;
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====Tormentor Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Tormentor Cannon|Tormentor Cannon]]&#039;&#039;&lt;br /&gt;
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===Nurglite Weapons===&lt;br /&gt;
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====Pandemic Staff====&lt;br /&gt;
[[File:Corrupted_Staff.JPG|200px|right|thumb|Pandemic Staff]]&lt;br /&gt;
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A staff that is used to conduct Father Nurgle&#039;s plagues from the Warp into the materium. The Pandemic Staffs are vessels for the diseases of Nurgle when they are carried from the Warp to the materium and can be released in battle to feast upon enemy units. These staves can discharge a torrent of noxious gas or disease-ridden swarm of flies (AKA one of the plagues of Egypt from biblical times) to sicken, weaken and slowly kill off the enemy in a long battle of attrition/endurance.&lt;br /&gt;
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They are sometimes called the Corrupted Staff and is mostly used by the [[Malignant Plaguecaster]].&lt;br /&gt;
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Functions as a normal weapon in melee regardless if one calls it a Corrupted Staff or Pandemic Staff, can be discharged at an enemy unit within 12&amp;quot;; roll a D6 for each model in the unit, applying a normal S3 hit for each model that rolls a 4+.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Bile Spurt====&lt;br /&gt;
&#039;&#039;See main page:[[Bile Spurt]]&#039;&#039;&lt;br /&gt;
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====Plaguespitter====&lt;br /&gt;
&#039;&#039;See main page:[[Plaguespitter|Plaguespitter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Entropy Cannon====&lt;br /&gt;
[[File:Entropy_Cannon.JPG|200px|right|thumb|Entropy Cannon]]&lt;br /&gt;
Entropy Cannons are the standard-issue secondary weapons for the [[Plagueburst Crawler|Plagueburst Crawlers]]. Despite being a prominent secondary weapon for a Nurglite daemon engine, not a lot is known about this weapon. [[Fail|You would expect GW to put in &#039;&#039;some&#039;&#039; effort on their fluff eh?]]&lt;br /&gt;
&lt;br /&gt;
Nevertheless, from what we gather from both its name and its rules, the Entropy Cannon is some kind of anti-tank weapon that shoots out some weird [[Doctor Who|timey-whimey stuff]] that accelerates the aging process of the target by a factor of a billion. Seeing as how metals and other materials organic or otherwise, age/rust via accelerated temporal entropy, this creates credence to such a theory.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, these things are Heavy 1, 36&amp;quot;, S8, AP-4, Dd6 weapons, effectively making it a short [[Lascannon]]. For one Command Point you could use &#039;&#039;&#039;Accelerated Entropy&#039;&#039;&#039;, which allows the Plagueburst Crawler to have a permanent aura, pre-battle. Entropy Cannons as well as those on other Plagueburst Crawlers within 7&amp;quot;, gain the Plague weapon rule and treat damage rolls of 1 or 2 as a 3 instead.&lt;br /&gt;
&lt;br /&gt;
====Heavy Blight Launcher====&lt;br /&gt;
&#039;&#039;See main page:[[Heavy Blight Launcher|Heavy Blight Launcher]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plagueburst Mortar====&lt;br /&gt;
&#039;&#039;See main page:[[Plagueburst Mortar|Plagueburst Mortar]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plague Catapult====&lt;br /&gt;
[[File:Contagion_Catapult.JPG||200px|right|thumb|Contagion Catapult]]&lt;br /&gt;
&lt;br /&gt;
The Contagion Plague Catapult is more of a misnomer than anything else, as it functions more like a trebuchet than a conventional catapult.&lt;br /&gt;
&lt;br /&gt;
The Catapult on the Contagion is the primary weapon of the [[Contagion]] Daemon Engine of Nurgle. These weapon chuck all sorts of junk such as chunks of Chaos-saturated stone, clusters of decaying corpses and other disease-infested filth. When these vile bombs impact they spray ichor and infected debris across a wide area.&lt;br /&gt;
&lt;br /&gt;
The pestilential aura that surrounds the site of these bombardments fills the air with corruption and the malaise of Nurgle&#039;s Rot which quickly spreads across the battlefield. Those who survive the initial bombardment soon contract a variety of virulent diseases.&lt;br /&gt;
&lt;br /&gt;
Likewise as a catapult, the Contagion isn&#039;t just limited to mere pestilent ammunition, for hard to hit critters like tanks, it could use explosives if needed. Although it is generally frowned upon due to the flames destroying some of Papa Nurgle&#039;s gifts.&lt;br /&gt;
&lt;br /&gt;
As such, the Catapult whilst simple and primitive, still oddly [[Gets shit done]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Rot Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Rot Cannon|Rot Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Pus Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Pus Cannon|Pus Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tzeentchian Weapons===&lt;br /&gt;
====Warpfire Flame Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Warpfire Flame Cannon|Warpfire Flame Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Bolts of Change====&lt;br /&gt;
[[File:Bolts_of_Change.JPG|200px|right|thumb|Bolts of Change]]&lt;br /&gt;
&lt;br /&gt;
The secondary weapons of the [[Silver Tower of Tzeentch]] Daemon Engines. The Bolts of Change is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power.&lt;br /&gt;
&lt;br /&gt;
The tower is armed with several of these turret-mounted weapons. These weapons are not as powerful as the Beam of Power weapon, but instead feature a higher rate of fire than the tower&#039;s main weapon. The Bolt of Change are fired in volleys, and the number of shots fired from the tower&#039;s secondary weapons are always random, as befitting the Lord of Change.&lt;br /&gt;
&lt;br /&gt;
The exact number of secondary cannons mounted on the construct are unknown to the Inquisition, though the number may simply be different from one Silver Tower to the next, as befitting the randomness and love of change for its own sake of Tzeentch.&lt;br /&gt;
&lt;br /&gt;
====Beam of Power====&lt;br /&gt;
[[File:Beam_of_Power.JPG|200px|right|thumb|Beam of Power]]&lt;br /&gt;
&lt;br /&gt;
Possibly the largest Daemon Weapon to date.&lt;br /&gt;
&lt;br /&gt;
The primary weapon of the [[Silver Tower of Tzeentch]] Daemon Engines. The Beam of Power is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power.&lt;br /&gt;
&lt;br /&gt;
Each Silver Tower is usually armed with at least a single turret-mounted Beam of Power weapon which serves as the tower&#039;s primary offensive weapon. It is powerful enough to engage and destroy enemy armored vehicles.&lt;br /&gt;
&lt;br /&gt;
These Beams are powerful enough to even damage the hulls of Starships and crack open the crust of planets as seen during Magnus&#039; invasion of the Fenris System. It would be same to assume that the weapon itself is located at the bottom of the Silver Tower; basically it is the pointy bit that seem to crash down on Fenris&#039; surface.&lt;br /&gt;
&lt;br /&gt;
==Daemon Close Combat Weapons==&lt;br /&gt;
The largest array of usable Daemon Weapons in 40K appeared in the 2002 Chaos Space Marine codex as close combat weapons, back in those heady days when [[Chaos Undivided]] had its own Mark. In that sourcebook were presented the following Daemon Weapons. These would pretty much all be removed in subsequent editions of the codex, though a few would come back as wargear for unique Chaos Marine characters, most notably the Lash of Torment for [[Lucius the Eternal]] and the Manreaper for [[Typhus]].&lt;br /&gt;
&lt;br /&gt;
In the 2002 edition, Daemon Weapons come with the trait &amp;quot;Daemonic Mastery&amp;quot;; in any turn in which the bearer of a Daemon Weapon inflicts at least one casualty with that weapon, at the end of the turn, the bearer must pass a Leadership test. If they fail, they suffer a Perils of the Warp attack. If they succeed, or survive the PotW attack, then they continue fighting until they next need to make a Mastery check.&lt;br /&gt;
&lt;br /&gt;
===Chaos Undivided Blades===&lt;br /&gt;
====Daemonblade====&lt;br /&gt;
[[File:Daemonblade.jpg|200px|right|thumb|Daemonblade]]&lt;br /&gt;
&lt;br /&gt;
[[Wat|A hilarious daemon weapon that is used more by the loyalists than actual heretics themselves.]]&lt;br /&gt;
&lt;br /&gt;
Daemonblades are daemonic weapons used by the most Radical Inquisitors of the Ordo Malleus. [[Lulz|The ultimate representation of the Radical&#039;s credo to use the enemies&#039; own weapons against them, a Daemonblade contains the bound essence of a Greater Daemon.]] &lt;br /&gt;
&lt;br /&gt;
The blade itself is bound with wards and seals which are necessary to stop the user from being driven insane, but as a result the destructive power of these weapons are weaker than the Daemon Weapons used by the servants of Chaos.&lt;br /&gt;
&lt;br /&gt;
====Dark Blade====&lt;br /&gt;
[[File:Dark_Blade_Count_As.JPG|200px|right|thumb|Dark Blade]]&lt;br /&gt;
&lt;br /&gt;
A jet-black blade seemingly made of solid shadow, which consumes the souls of its victims with insatiable hunger and fuels its bearer with the strength to feed it. The blade has a perfect darkness although the hilt, pommel and grip are often adorned. The Dark Blade has never seen a model, thus most modelers would just grab a random chaos power sword and paint it black, thereby making the sword a [[Count as]] weapon.&lt;br /&gt;
&lt;br /&gt;
Treat as a [[Power Weapon]] that grants +2 Strength when rolling To Wound or for Armor Penetration.&lt;br /&gt;
&lt;br /&gt;
====Dreadaxe====&lt;br /&gt;
[[File:Dreadaxe.JPG|200px|right|thumb|Dreadaxe]]&lt;br /&gt;
&lt;br /&gt;
A soul-eating axe with a particular hunger for the essence of other warp-entities, although it would be more accurate to call it a [[Wat|pick axe in the shape of a pterodactyl&#039;s head (If we go by the original Warhammer comics as cannon).]] &lt;br /&gt;
&lt;br /&gt;
A Dreadaxe contains the bound essence of an entrapped entity with a vampiric thirst for souls that is especially partial to destroying daemonic rivals. These bound daemons hate all others of their own kind, and a Dreadaxe is especially efficient when used in combat against other daemons. [[Malal|If that sounds familiar to you, it basically because it is.]] &lt;br /&gt;
&lt;br /&gt;
This daemon weapon never requires worse than a 4+ to wound its target, regardless of the bearer&#039;s Strength vs. the target&#039;s Toughness, and ignores Invulnerable Saves. Unlike other Daemon Weapons, it is &#039;&#039;not&#039;&#039; a Power Weapon. This weapon is a shout-out to the original [[Malal]] Chaos Champion from early Warhammer comics.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], it is a Malal weapon in all but name.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Axe of Dismemberment====&lt;br /&gt;
[[File:AoD2.JPG|200px|right|thumb|Axe of Dismemberment]]&lt;br /&gt;
Axes of Dismemberment are 8-foot, warp-forged battleaxes that are wielded by [[Chaos Space Marines]] and are known to be favoured by [[Master of Execution|Masters of Execution.]] These gigantic fuck off axes are big enough to cleave fellow SPESS MEHREENS in two, let alone lobbing their heads off and serving them on a platter.&lt;br /&gt;
&lt;br /&gt;
It is not known whether they are actually daemon weapons, but seeing as how they are forged into the very fabric of the [[Warp]] itself, there maybe a possibility that it really is one, or the other likely possibility is that it is a warp-based close combat weapon.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Dismemberement is a Sx2 (8 Strength in total), AP-3 meatchopper of a weapon, dealing D3 damage that, on a successful wound roll on a 6, the target unit suffers 3 mortal wounds in addition to any other damage. Essentially speaking, his axe hits like a powerfist with no negatives to hit, in addition to multiple successful mortal wounds. [[Awesome]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Axe_of_Dismemberment.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Etherblade====&lt;br /&gt;
[[File:Etherblade.JPG|200px|right|thumb|Etherblade]]&lt;br /&gt;
&lt;br /&gt;
Something like the Chaos answer to the [[C&#039;tan Phase Weapons]].&lt;br /&gt;
&lt;br /&gt;
Etherblades are a type of Daemon Weapon. These blades flicker in and out of reality, rendering them able to pass through even the thickest armor with ease by rematerializing inside the victim&#039;s body. They can come in normal size to size only weldable by [[Daemon Prince|Daemon Princes]] and [[Greater Daemon|Greater Daemons]].&lt;br /&gt;
&lt;br /&gt;
[[Be&#039;lakor]] wields a special Etherblade called the &#039;&#039;&#039;Blade of Shadows.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Transmutative Armaments====&lt;br /&gt;
[[File:TAI.PNG|200px|right|thumb|Transmutative Armaments (Talon-rakes)]]&lt;br /&gt;
An absolutely [[awesome]] piece of Daemonic &#039;weaponry&#039;.&lt;br /&gt;
&lt;br /&gt;
Transmutative Armaments behave somewhat like the Fleshmetal Guns, in that both these weapons are in a constant state of transformative flux. So far, it is only used by the [[Infernus Abomination]]s as the weapon &#039;&#039;IS&#039;&#039; the Daemon.&lt;br /&gt;
&lt;br /&gt;
True to its name, Transmutative Armaments are able to shapeshift into various shapes depending on the role or target the Daemon wants to knick off. There are currently three sub-forms the weapon can change into:&lt;br /&gt;
*&#039;&#039;&#039;Hammerblade&#039;&#039;&#039; - A large, hefty weapon that is designed to break TEQs in close-quarters combat. Definitely the heavy of the forms and, judging from its name, most likely resembles a large war axe on one end and a large warhammer on the other. Crunchwise, the Hammerblade is a S8, AP2 beatstick with Murderous Strike (6+), Brutal (2) and two-handed as its profile.&lt;br /&gt;
*&#039;&#039;&#039;Spinelash&#039;&#039;&#039; - [[PROMOTIONS|&amp;quot;Whip me harder daddy!&amp;quot;]] The whip and middle-child of the family. The Spinelash has greater reach and unpredictability in its usage. S5, AP4 with Reach (2), Breaching (6+) and two-handed. Use it to spank some MEQs.&lt;br /&gt;
*&#039;&#039;&#039;Talon-rakes&#039;&#039;&#039; - The one we have a model of. Talon-rakes are nothing more than a fleshy lightning claw and, unsurprisingly, have the shortest range and weakest strength of the sub-forms. S4, AP5 may not sound like much, but you factor in Shred, Rending (6+), and Ramapage (2) and you are now staring into the fist of an organic blender. &lt;br /&gt;
&lt;br /&gt;
Overall, Transmutative Armaments are fucking versatile, as the player can [[awesome|switch between sub-forms before the Assault phase begins]]. This allows the player to hard-counter certain enemies in the mosh pit of a [[Horus Heresy]] playthrough. Not too shabby.&lt;br /&gt;
&lt;br /&gt;
====Lasher Tendril====&lt;br /&gt;
[[File:Lasher_Tendrils.JPG|170px|right|thumb|Lasher Tendril]]&lt;br /&gt;
&lt;br /&gt;
Not unlike the Power Scourge.&lt;br /&gt;
&lt;br /&gt;
Lasher Tendrils are a type of melee weapon used by Maulerfiend Daemon Engines. These weapons are capable of entangling and dismembering enemy forces. The Maulerfiends typically defend themselves from counterattacks with their segmented tendrils that whip out from their thorax to crush, pierce, slice and confound those around them who would attempt to stall their advance.&lt;br /&gt;
&lt;br /&gt;
Maulerfiends can also replace the pair of Magma Cutters with Lasher Tendrils for 1 less damage each and 1d6 or 6 extra melee attacks, ([[Skub|Phyiscal Codex Heretic Astartes: Chaos Space Marines - pg 145 states 6 extra attacks while Codex Heretic Astartes: Chaos Space marines digital enhanced edition lists Lasher tendrils as D6 extra attacks on pages 282 and 308, Nothing in FAQ or Chapter Approved as of Jan 2018]]) trading punch against heavy targets for more attacks to mulch through infantry a bit quicker.&lt;br /&gt;
&lt;br /&gt;
Other Daemon Engines also have Lasher Tendrils, although renamed for....[[Derp|&#039;&#039;reasons&#039;&#039;]]. Some like the [[Venomcrawler]] have Lasher Tendrils at the front, but are called Soulflayer Tendrils instead, whilst the [[Helstalker]]&#039;s equivalent is a giant barbed stinger tail.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Techno-Virus Injector====&lt;br /&gt;
[[File:Techno-Virus_Injector.PNG|170px|right|thumb|Techno-Virus Injector]]&lt;br /&gt;
With a name and appearance looking straight out of Event Horizon, the Techno-Virus Injector is a giant needle/proboscis from the [[Helstalker]] [[Daemon Engine]].&lt;br /&gt;
&lt;br /&gt;
Like an overgrown mosquito, the Helstalker preys on its targets before sucking out the life force of its intended target. But instead of people, it preys on vehicles, and instead of sucking out blood, it sucks out the Motive Force (AKA electricity and data) of a machine. Also like a mosquito, it inadvertently spreads disease through its nasty ass proboscis, giving machines Scrapcode which is like the malaria/ebola of vehicles.&lt;br /&gt;
&lt;br /&gt;
Like the [[Dark Eldar]] [[Medusae]], the Helstalker functions this process very similarly; with its own metallic frame swelling with ingested code and subroutines. The [[Lord Discordant]] siphons off the pained spirit of the dying technology. This harvested energy is then used to reinvigorate other Daemon Engines, or is released as beams to infect the systems of other vehicles.&lt;br /&gt;
&lt;br /&gt;
Tabletop-wise,the Techno-Virus Injector is a melee weapon that is S+6, AP-4 and deals D3 damage. A pretty nasty weapon for its intended target, vehicles. Furthermore, the Helstalker usually attacks after the Lord Discordant made his first move. Each time a wound roll for an attack made with this oversized needle is successful when targeting a vehicle unit, that unit suffers D3 mortal wounds in addition to any normal damage.&lt;br /&gt;
&lt;br /&gt;
This along with the Spirit Thief special rule, makes this Daemon Engine exceptionally dangerous. It is one thing dealing with a close combat monster like the Helstalker, it is another thing when said close combat monster [[Cheese|can also heal friendly Daemon Engines within 3&amp;quot; of the model or seriously damage a targetable vehicle within 12&amp;quot;; dealing D3 mortal wounds on a 2+ roll of a D6.]]&lt;br /&gt;
&lt;br /&gt;
====Decimator Siege Claw====&lt;br /&gt;
[[File:Decimator_Siege_Claw.jpg|200px|right|thumb|Decimator Siege Claw]]&lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a massive, four-bladed Dreadnought Close Combat Weapon that is used by the Forces of Chaos on their [[Decimator]] [[Daemon Engines]]. The Decimator is capable of being armed with either a single Siege Claw or it can use two of them in tandem, turning the Decimator into an extremely effective close combatant.&lt;br /&gt;
&lt;br /&gt;
Decimator Siege Claws are equally effective against both &amp;quot;soft&amp;quot; targets such as enemy infantry and against hardened targets such as buildings and armored vehicles. The reason that these weapons are considered as &amp;quot;siege&amp;quot; armaments is that they feature built-in Heavy Flamers.&lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a +2S AP-3 D3 close assault weapon with an attatched Hellflamer doing Heavy D6 S5 AP-1 D2 Auto Hits. A overall great weapon that is flexible in handling tough opponents and tarpits. The flamer also makes it great at stopping a charge to a near full stop (Not as if anyone want to charge this rape and murder monster at close range anyways).&lt;br /&gt;
&lt;br /&gt;
====Iron Claw====&lt;br /&gt;
[[File:Iron_Claw.JPG|150px|right|thumb|Iron Claw]]&lt;br /&gt;
&lt;br /&gt;
[[Furry|Not to be confused with]] [[Ironclaw]].&lt;br /&gt;
&lt;br /&gt;
You know those crab-like claws on the [[Defiler]]? Yeah imagine them on the [[Soul Grinder]].&lt;br /&gt;
&lt;br /&gt;
Iron Claws are enormous weapons utilized by Soul Grinders of Chaos. These huge piston-powered claws are each more than capable of crushing the life out of the toughest of victims, sundering tanks, or tearing through fortresses.&lt;br /&gt;
&lt;br /&gt;
The Iron Claw for the [[Plague Hulk]] and Soul Grinder remains largely unchanged in 8th Edition, Sx2 AP-3 D6 (not -1 to hit rolls). Whilst the Strength may be impressive, be aware that hitting on 5s is not.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Iron_Claw_Model.JPG|Iron Claw Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Warpsword====&lt;br /&gt;
[[File:Warpsword.JPG|200px|right|thumb|Warpsword]]&lt;br /&gt;
&lt;br /&gt;
A giant fuck off sword for a giant fuck off Daemon Engine.&lt;br /&gt;
&lt;br /&gt;
Warpswords are titanic Daemon Weapons used by Soul Grinders of Chaos. These ever-shifting blades are the physical manifestation of an imprisoned Daemon&#039;s hatred at being trapped within the machine-body of a Soul Grinder.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Warpsword is a S:User, AP-3 &amp;amp; 3dmg sword with the ability to re-roll failed hits. The middle of the road weapon for when you want to puncture most metal boxes on 3s, do a consistent 3 damage and improve your very average chance to hit.&lt;br /&gt;
&lt;br /&gt;
===Khornate Blades===&lt;br /&gt;
&lt;br /&gt;
====Hellblade====&lt;br /&gt;
[[File:Hellsword.jpg|200px|right|thumb|Hellblade]]&lt;br /&gt;
&lt;br /&gt;
One of the most iconic and famous Daemon Weapons.&lt;br /&gt;
&lt;br /&gt;
Hellblades are swords wielded by [[Bloodletters]]. These are great two-handed weapons given to them by Khorne, each said to be possessed by an angry daemon. They are powerful warp-forged blades of wicked sharpness that no mortal-made armor can withstand. Legend says the core of each Hellblade is formed of the souls of raging daemons and that pure hatred sharpens their edges. Over the millennia countless foes have had their wills broken by the carnage wrought by these evil weapons.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Hellblade is the venerable Bloodletter standard issue weapon, they&#039;re basically better power swords doing an additional damage if you roll a 6 to wound.&lt;br /&gt;
&lt;br /&gt;
====Bloodfeeder====&lt;br /&gt;
[[File:Bloodfeeder,_Axe_of_Blind_Fury.JPG|200px|right|thumb|Bloodfeeder]]&lt;br /&gt;
&lt;br /&gt;
Bloodfeeders are Daemon Weapons of Khorne, that often take the form of an axe and contain the bound essence of a raging [[Bloodthirster]]. Anyone struck by these ever-thirsting weapons are immediately exsanguinated and reduced to a desiccated husk; as their lifeblood is channeled into Khorne&#039;s realm as sustenance for his Juggernauts.&lt;br /&gt;
&lt;br /&gt;
Woe betide anyone who wields a Bloodfeeder and dares not answer their call to feed – for if the weapons go without this grisly harvest for long, they will gladly siphon away their wielder&#039;s blood instead.&lt;br /&gt;
&lt;br /&gt;
The most notable Bloodfeeder is the Axe of Blind Fury.&lt;br /&gt;
&lt;br /&gt;
====Berserker Glaive====&lt;br /&gt;
[[File:Berserk_Glaive.JPG|200px|right|thumb|Berserker Glaive]]&lt;br /&gt;
&lt;br /&gt;
A long-handled sword-axe possessed by a [[Bloodletter]], which imbues the bearer with its psychotic strength and fury. The Glaive transfers this rage to the wielder, who is automatically gripped with &amp;quot;blood frenzy,&amp;quot; granting them great strength and resilience. However the weapon has no concern over whose life is taken, including any allies and even the wielders themselves, as long as the blood flows in the name of Khorne.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer a 4+ Invulnerable Save, doubles their base attacks, and ensures they are automatically gripped by Blood Frenzy (cannot shoot, must move normal move + d6&amp;quot; towards the nearest enemy unit in the movement phase) at the start of each turn. The bearer of a Berserker Glaive cannot join other units, be accompanied by followers, ride a Steed or take a transport. The Glaive&#039;s wielder must always make a Sweeping Advance when victorious in close combat.&lt;br /&gt;
&lt;br /&gt;
====Brass Scorpion Pincer Claw====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Brass Scorpion Pincer Claw|Brass Scorpion Pincer Claw]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Blade Claw====&lt;br /&gt;
[[File:Blade_Claw.png|200px|right|thumb|Blade Claw]]&lt;br /&gt;
&lt;br /&gt;
Sometimes called the &#039;&#039;&#039;Slaughter Blade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Blade Claw is the primary Dreadnought Close Combat Weapon used by the [[Blood Slaughterer]] Daemon Engines of the Forces of Chaos. These massive weapons, usually unleashed in pairs, are incredibly sharp, with serrated edges capable of cutting apart both man and machine with ease.&lt;br /&gt;
&lt;br /&gt;
Blade Claws are found permanently attached to these Daemon Engines, with some claiming that they are actually natural (Or what count as &#039;natural&#039; in the Warp) extensions of the Blood Slaughterer&#039;s appendages.&lt;br /&gt;
&lt;br /&gt;
Its Slaughter Blade is S+2, AP-3, 3 damage. Combine this with the Blood Slaughterer&#039;s profile of movement of 10&amp;quot; with an auto 6&amp;quot; Advance, WS3+, T7, W10, S8 and A6 at full strength, the Blood Slaughterer suddenly becomes one of THE best melee walker for the points Chaos has access to. With only a 180 points standard!&lt;br /&gt;
&lt;br /&gt;
====Axe of Khorne====&lt;br /&gt;
[[File:Axe_of_Khorne.JPG|200px|right|thumb|Axe of Khorne]]&lt;br /&gt;
&lt;br /&gt;
A fuck hueg axe.&lt;br /&gt;
&lt;br /&gt;
The Axe of Khorne is a Chaos Daemon Weapon which has been imbued with the power and bloodlust of Khorne, driving the bearer to greater feats of death and destruction. It is the main weapon used by Bloodthirsters, but on occasion can be gifted to mortal Champions of Khorne who have proved themselves worthy. How the hell a mere mortal could carry an axe the size of an Ogryn, nobody knows (Maybe the axe just shrinks to size via Chaos HAX?)&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Khorne is the Bloodthirster classic. It is a Strength 3, AP-4 weapon that deals D6 wounds. It is able to cleave most units up to Terminator equivalents as well as vehicles with frightening ease once this big red boi closes in for the charge.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Firestorm Blade====&lt;br /&gt;
[[File:Firestorm_Blade.jpg|200px|right|thumb|Firestorm Blade]]&lt;br /&gt;
&lt;br /&gt;
Another fuck hueg sword fit for a Bloodthirster. This time its on fire!&lt;br /&gt;
&lt;br /&gt;
Firestorm Blades are massive Daemon Weapons of Khorne sometimes seen in the hands of the Blood God&#039;s most favored Bloodthirsters. The blade is a massive straight sword engulfed in white fire. At the whim of its wielder, the blade can discharge great plumes of flame over considerable distances.&lt;br /&gt;
&lt;br /&gt;
It seems that in terms of popularity, most Greater Daemons of Khorne choose the giant Axe of Khorne than the Firestorm Blade. This is not surprising given Khorne&#039;s blatant favoritism towards axes than swords.&lt;br /&gt;
&lt;br /&gt;
====Great Cleaver of Khorne====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Great Cleaver of Khorne|Great Cleaver of Khorne]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Slaaneshi Blades===&lt;br /&gt;
====Lash of Torment====&lt;br /&gt;
[[File:LashOfTorment.jpg|200px|right|thumb|Lash of Torment]]&lt;br /&gt;
&lt;br /&gt;
Used by everyone&#039;s favorite memetic molester, [[Lucius the Eternal]].&lt;br /&gt;
&lt;br /&gt;
A wickedly barbed daemonic whip that absorbs the pain and fear of its victims before broadcasting it to all nearby. While roaming the dreamscape of the Daemon world Moerpho, Lucius tracked down and killed a trio of [[Fiends of Slaanesh]]. Before their corpses faded into nothingness, he tore out the long and supple tongues of the daemonic beasts and fused them to his grip with a ritual of binding. From these loathsome organs, Lucius has fashioned a whip that writhes with a sentience of its own, ensnaring his foes and rasping their flesh from their bones as Lucius goes about his bloody work.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon that can make its full attacks from 2&amp;quot; away. A unit in close combat with the bearer of a Lash of Torment suffers a -1 penalty to their Leadership if forced to make a Morale check for losing the combat after suffering a casualty by the Lash of Torment.&lt;br /&gt;
&lt;br /&gt;
====Needle of Desire====&lt;br /&gt;
[[File:Needle_of_Desire.JPG|200px|right|thumb|Needle of Desire]]&lt;br /&gt;
&lt;br /&gt;
A rune-etched, double-ended syringe; one end is buried in the bearer&#039;s flesh, absorbing their own drug-laced blood and concentrating it into a deadly toxin for delivery from the other end.&lt;br /&gt;
&lt;br /&gt;
The venom will throw anyone into a state of delirium and many simply shut down the moment the toxins reach their blood stream, so potent is the poison. They will often then remain slumped over the needle.&lt;br /&gt;
&lt;br /&gt;
Attacks with this weapon always wound on a 2+, and a model wounded but not killed must pass a Leadership test or lose a further D3 wounds. Because of the precision required to wield it, even a character with Daemonic Stature cannot ignore Armor Saves when using this weapon.&lt;br /&gt;
&lt;br /&gt;
Because of its lack of models, some have modified lightning claws, lash of torments or both and [[Count as|counted it as a Needle of Desire]]. Of course its Slaanesh, so take some liberty if a person calls an odd looking whip-like tendril a &#039;Needle&#039;, and seeing how most Slaaneshi daemons [[Magic STDs|inject their poison through their whip-like proboscis/tongues,]] it could be said that the needle itself resembles more like a Slaaneshi whip than a conventional syringe-like apparatus. [[Bullshit|Its Chaos, we ain&#039;t gonna explain shit]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Blissgiver====&lt;br /&gt;
[[File:Blissgiver.JPG|200px|right|thumb|Blissgiver]]&lt;br /&gt;
&lt;br /&gt;
Blissgivers are Daemon Weapons of Slaanesh.&lt;br /&gt;
&lt;br /&gt;
A Blissgiver is a Daemon Weapon that takes the form of a slender blade or writhing whip whose merest touch can induce a pleasurable coma, allowing the victim to be more easily captured alive....[[Rape|for experiments]]....&lt;br /&gt;
&lt;br /&gt;
It is not known what happens if the user of the weapon accidentally strike a vital area of the body, but most likely the victim would die from an overdose before it goes too far deep in the body. Like some Slaaneshi weapons, the Blissgiver has no canonical models, so some have taken liberty in customizing swords or whips and named it Blissgivers.&lt;br /&gt;
&lt;br /&gt;
====Piercing Claws====&lt;br /&gt;
[[File:Piercing_Clawss.JPG|200px|right|thumb|Piercing Claws]]&lt;br /&gt;
&lt;br /&gt;
The [[Daemonettes]]&#039; identifiable crab-like claws. Although they are shaped like claws, Daemonettes seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Piercing Claws are basically AP-1 or -4 if you roll a 6 to wound weapons. Pretty nifty Close Combat Weapons especially on a unit as fragile as the Daemonettes. Great for dispatching GEQs and even MEQs.&lt;br /&gt;
&lt;br /&gt;
====Ravaging Claws====&lt;br /&gt;
[[File:Ravaging_Claws.JPG|200px|right|thumb|Ravaging Claws]]&lt;br /&gt;
&lt;br /&gt;
Like the Piercing Claws, but on Slaaneshi Heralds. Although they are shaped like claws, Daemonette Heralds seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons. Ravaging Claws are even longer than Piercing Claws and has a third claw for backhanded attacks.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette Herald could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Ravaging Claws are obviously Piercing Claws for Heralds, dealing 2 wounds instead of 1. Even greater in dispatching GEQs and MEQs and is a rather standard issue weapon for a Herald of Slaanesh.&lt;br /&gt;
&lt;br /&gt;
====Snapping Claws====&lt;br /&gt;
[[File:Snapping_Claws_New.JPG|200px|right|thumb|Snapping Claws]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws. Snapping Claws are the most powerful of the claws and is only used by the Greater Daemons of Slaanesh, the Keeper of Secrets. Like its smaller kin, Snapping Claws function more like piercing weapons like swords, spears and lances rather than crushing weapons.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Keeper of Secrets could change his/her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Snapping Claws are obviously found on Keepers of Secrets, they do 3 damage in addition to their better AP. These claws can reliably chew and rip apart TEQs with relative efficiency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Snapping_Claws.JPG|Oldschool Snapping Claws&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Witstealer Sword====&lt;br /&gt;
[[File:Witstealer_Sword.JPG|200px|right|thumb|Witstealer Sword]]&lt;br /&gt;
&lt;br /&gt;
The more bitchy version of Khorne&#039;s Firestorm Blade.&lt;br /&gt;
&lt;br /&gt;
A Witstealer Sword is a Daemon Weapon utilised by the daemons of Slaanesh, particularly his/her/its Greater Daemons, the [[Keeper of Secrets]]. As this sword bites into flesh, it saps the foe&#039;s mind, stripping more away with every cut until nothing of their memories, personality or sanity remain.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Witstealer Sword is a more reliable Slaaneshi weapon at AP-3 and +1 Strength plus wounded models are at -1 to hit for the game.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Witstealer_Sword_Old.JPG|Oldschool Witstealer Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hellslicer Battle Claw====&lt;br /&gt;
[[File:Hellslicer_Battle_Claw.JPG|200px|right|thumb|Hellslicer Battle Claw]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws that is not found on a daemon, but on a Daemon Engine the size of a Titan. The Hellslicer Battle Claw is the primary close combat weapon of the ludicrous [[Slaanesh Subjugator]].&lt;br /&gt;
&lt;br /&gt;
These claws are large and sharp enough to rip apart enemy Titans with grace not found on anything of its size save for Eldar Titans. As such the Subjugator relies on the sheer speed and efficiency of the claws when in close combat, to compensate for its rather shitty armor.&lt;br /&gt;
&lt;br /&gt;
As you can imagine, these weapon look dumb. What has been said about the Subjugator has already been said in its own wiki page on how terribad the design is. Due to how fixed the claws are, you can guarantee that thing is [[Fail|useless to anything below its knee height,]] which is basically everything short of a Imperial Knight.&lt;br /&gt;
&lt;br /&gt;
===Nurglite Blades===&lt;br /&gt;
====Plague Knife====&lt;br /&gt;
[[File:PlagueKnife.jpg|200px|right|thumb|Plague Knife]]&lt;br /&gt;
The baby of the bunch.&lt;br /&gt;
&lt;br /&gt;
The Plague Knife is a Chaos Space Marine weapon blessed by Nurgle. Its is capable of &amp;quot;blessing&amp;quot; anyone is touches with Nurgle&#039;s Rot. It drips with poisons and venom and is likely to kill anyone if the initial wound is insufficient. It is similar to the Plague Sword, but smaller.&lt;br /&gt;
&lt;br /&gt;
In the Death Guard Codex, the Plague Knife is the basic CCW with the Plague Weapon special rule found on both Death Gaurds and Pox Walkers. It is free, so shut up and take it.&lt;br /&gt;
&lt;br /&gt;
====Plaguesword====&lt;br /&gt;
[[File:Plaguesword.JPG|200px|right|thumb|Plaguesword]]&lt;br /&gt;
&lt;br /&gt;
A sword that can either be a [[/d/|metaphor for STD&#039;s spread via &#039;penetration&#039; or a phalic symbol.]] Either way it indirectly pleases Slaanesh.&lt;br /&gt;
&lt;br /&gt;
Plague Swords are a type of Daemonic weapon used by followers of Nurgle such as Plague Bearers and Plague Marines and is by far the most common type of Nurglite weapon. These weapons are infused with foul infections and toxins that can make the merest scratch fatal.&lt;br /&gt;
&lt;br /&gt;
On tabletop, these are your standard issue sword for Plaguebearers, rerolls every failed wound roll.&lt;br /&gt;
&lt;br /&gt;
====Mace of Contagion====&lt;br /&gt;
[[File:Mace_of_Contagion.JPG|200px|right|thumb|Mace of Contagion]]&lt;br /&gt;
&lt;br /&gt;
A mace laced with various pathogens and disease. The Mace of Contagion is a common bludgeoning weapon used by the Death Guard Plague Marines. Each of these weapons are blessed with the daemonic ichor of Papa Nurgle.&lt;br /&gt;
&lt;br /&gt;
The Mace of Contagion is used to smash apart armor and crack open some skulls. The loyalist equivalent would be the Power Maul.&lt;br /&gt;
&lt;br /&gt;
The Mace of Contagion is a flat 3 damage, S and AP buffs and, since it comes paired with a Bubotic Axe, also bestows a second attack. The downside is the -1 To Hit, but when hit rolls are that important, you just use the Axe instead. A bit expensive to swing both around, though.&lt;br /&gt;
&lt;br /&gt;
====Plague Flail====&lt;br /&gt;
[[File:Plague_Flail2.JPG|170px|right|thumb|Plague Flail]]&lt;br /&gt;
&lt;br /&gt;
The baby Flail of Corruption.&lt;br /&gt;
&lt;br /&gt;
The Plague Flail is a flail that is blessed by Papa Nurgle with all sorts of contagions and viruses. These flails often takes the shape of the sacred bell of doom instead of the more conventional steel balls and morning stars.&lt;br /&gt;
&lt;br /&gt;
In 7th Edition, the Plague Flail was available to Daemons of Nurgle, +1 Strength, suckers must pass a Toughness test or suffer an additional wound. Not bad, but falls a bit short in an all-Space Marine metagame, that and the Balesword is way better.&lt;br /&gt;
&lt;br /&gt;
Its big daddy is the Great Plague Flail that is welded by Great Unclean Ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Plague_Flail3.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Balesword====&lt;br /&gt;
[[File:Balesword.JPG|200px|right|thumb|Balesword]]&lt;br /&gt;
&lt;br /&gt;
A Plaguesword on steroids (Although it looks more like a giant shortsword).&lt;br /&gt;
&lt;br /&gt;
Baleswords are Daemon Weapons of Nurgle. These foul plague-infected weapons are used by followers of Nurgle and the Death Guard such as the Heralds of Nurgle called Poxbringers and [[Blightlord Terminators]].&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, they are essentially Plaguesword with AP-3.&lt;br /&gt;
&lt;br /&gt;
====Bubotic Axe====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Power Weapon#Bubotic Axe|Bubotic Axe]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Manreaper====&lt;br /&gt;
[[File:Manreaper.jpg|200px|right|thumb|Manreaper]]&lt;br /&gt;
&lt;br /&gt;
Manreaper is a type of Power Scythe used by the Death Guard. They used to be normal Power Scythes before the Horus Heresy, after the Heresy however, they became weapon steeped in daemonic ichor.&lt;br /&gt;
&lt;br /&gt;
For some added fun, certain Death Guards like to customize their Manreapers by adding a bit of chain teeths on to them. What they now have is a [[Awesome|daemonic-chem-chain-power weapon]], unfortunately, despite this, [[Fail|the fluff never really translate well onto the crunch.]]&lt;br /&gt;
&lt;br /&gt;
It is a scythe that has been soaked in the filth dripping from Nurgle&#039;s throne. Manreapers are known to have been carried by both Mortarion and Typhus, Herald of Nurgle. The most famous of Manreapers is Mortarion&#039;s own scythe called &#039;&#039;&#039;Silence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer +d6 Attacks if fighting a unit, or +1 Attack if fighting a single model.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Great Plague Cleaver====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Power Weapon#Great Plague Cleaver|Great Plague Cleaver]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Flail of Corruption====&lt;br /&gt;
[[File:Flail_of_Corruption.JPG|200px|right|thumb|Flail of Corruption]]&lt;br /&gt;
&lt;br /&gt;
A giant fuck off flail.&lt;br /&gt;
&lt;br /&gt;
The Flail of Corruption is a type of heavy Power Weapon used by Death Guard Blightlord Terminators. Judging by the sheer size of this thing, the Blightlord Terminators use these Flails like portable wrecking balls and due to the fact that it spews out pestilent smoke, it would seem that the Flails are basically Mortarion&#039;s incense burners [[Lulz|supersized and weaponized.]]&lt;br /&gt;
&lt;br /&gt;
The Flail of Corruption is the new hot toy to play with. Up to 2 Plague Marines per squad and 1 in 5 Blightlord Terminators can take these babies. D3 hit rolls per attack, S+2, AP-2, D2, Plague Weapon, and any excess damage it causes rolls over between targets, a tasty morsel of crunch very few units can get, so it has the best of all worlds: Lots of attacks, high AP and damage, and it&#039;s not a waste to use against single-wound models. Practically auto-include on anything that wants into melee, really. Pretty sad that characters cannot take it but whatever, perfection is Slaanesh&#039;s thing anyway.&lt;br /&gt;
&lt;br /&gt;
Essentially in a nutshell, this wrecking ball is designed for fucking over GEQs. S+2 means you&#039;re S6 (wounding on 2s), AP-2 means they don&#039;t get a Save and the Damage carrying over means that W1 doesn&#039;t mean shit.&lt;br /&gt;
&lt;br /&gt;
====Fleshmower====&lt;br /&gt;
[[File:Fleshmower.JPG|200px|right|thumb|Fleshmower]]&lt;br /&gt;
&lt;br /&gt;
AKA the Nurglite Lawnmower that [[RIP AND TEAR|RIPS AND TEARS]] until it even makes [[Khorne]] proud.&lt;br /&gt;
&lt;br /&gt;
A Fleshmower is a type of vicious, disease-ridden close combat weapon usually deployed on the [[Foetid Bloat-drone]] [[Daemon Engines]] that are favorite forms of aerial support for the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&lt;br /&gt;
The Warp entities that possess Foetid Bloat-drones are more aggressive and spiteful than most daemons of Nurgle. Some are so wilful that they cannot be entrusted with ranged weaponry at all, their desire to smash themselves into the enemy ranks all too evident. These rebellious engines are instead fitted with the macabre devices known as Fleshmowers.&lt;br /&gt;
&lt;br /&gt;
Heavy cylinders of rusted iron blades, Fleshmowers thrust out in front of the Bloat-drone on bulky arms and whir frenetically as it flies into battle. These weapons can be used in thrumming passes through the enemy ranks, or more deliberately pressed against resilient targets to rip them apart. [[RIP AND TEAR|Either way, the result is a hideous red spray and a mulched strew of body parts.]] The mashed remains of Fleshmower victims make excellent slop-fuel for those Bloat-drones armed instead with Plaguespitters, and so the two variants often form parasitic war packs.&lt;br /&gt;
&lt;br /&gt;
====Doomsday Bell====&lt;br /&gt;
[[File:Doomsday_Bell.JPG|200px|right|thumb|Doomsday Bell]]&lt;br /&gt;
&lt;br /&gt;
The Doomsday Bell is a Daemon Weapon of Nurgle.&lt;br /&gt;
&lt;br /&gt;
To hear the grim tolling of this great bell upon the winds is a death sentence, for its chime heralds the arrival of Nurgle’s plague hordes. Such is its dread power that a single tolling of the Doomsday Bell reverberates for long minutes, spreading dread and despair even over the clangor of battle. Although if push comes to shove, the Great Unclean One would just be capable as using this bell as a giant bludgeoning weapon akin to a giant club.&lt;br /&gt;
&lt;br /&gt;
The Doomsday Bell is the other new toy for the big boy. Strength +1 AP-1 dealing D3 wounds, also the bearer now can roll on 4D6 when using Daemonic Ritual to summon Nurgle Daemons, and at the beginning of each phase you can roll a dice for every Nurgle Daemon unit within 7&amp;quot; from the bearer and for every 4+ roll you can resurrect a single model in a unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Great Plague Flail====&lt;br /&gt;
[[File:Plague_Flail.JPG|150px|right|thumb|Great Plague Flail]]&lt;br /&gt;
&lt;br /&gt;
The Plague Flail&#039;s and Flail of Corruption&#039;s big grandaddy.&lt;br /&gt;
&lt;br /&gt;
[[Derp|Sometimes confusingly called the Plague Flail.]] The Plague Flail is normally used by the Greater Daemons of Nurgle, the [[Great Unclean Ones]] are similiar to their smaller brethren but on a much larger scale.&lt;br /&gt;
&lt;br /&gt;
Like the smaller Plague Flails and Flail of Corruption, the Great Plague Flail is blessed by Papa Nurgle with all sorts of corrupt life. These flails often takes the shape of [[Wat|unusually large human skulls (If we scale a normal human to a Great Unclean One, those skulls are indeed huge),]] instead of the more conventional steel balls and morning stars. These skulls are hollow enough to contain the vile influence of Nurgle to a much greater degree.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, the Great Plague Flail is a Assault 2 weapon that is S6, AP-3 and deals 2 damage on a successful wound. Whilst its damage is pretty mediocre for the size of the weapon, if all 5 Attacks from the Great Unclean One successfully hits, than it would be ten wounds in total. Not bad especially when considering it has a pretty convenient range of 7&amp;quot;. It is used when you really want to hit the enemy, although in terms or raw damage, it is best to just take the Bilesword instead.&lt;br /&gt;
====Bilesword====&lt;br /&gt;
[[File:Bilesword.JPG|200px|right|thumb|Bilesword]]&lt;br /&gt;
&lt;br /&gt;
The Balesword and Plaguesword&#039;s father. The Bilesword [[Derp|used to be called the Plague Sword]] before it was changed to the Bilesword to avoid confusion. Anyways, Bileswords are the symbolic might of Papa Nurgle&#039;s &#039;gifts&#039;.&lt;br /&gt;
&lt;br /&gt;
These massive, rusted blades are said to be dipped in the foul pus and contagion at the base of Nurgle&#039;s throne.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Bileswords are the default weapon for Great Unclean Ones, basically a Balesword with +1 Strength and dealing D6 wounds. An upgraded version is called the &#039;&#039;&#039;Bileblade&#039;&#039;&#039;, and it&#039;s a Balesword dealing D3 wounds, also the bearer can deal a mortal wound to himself (which can try to ignore via Disgustingly Resilient) before casting a psychic power to get a +1 to the casting roll.&lt;br /&gt;
&lt;br /&gt;
===Tzeentchian Blades===&lt;br /&gt;
====Ritual Dagger====&lt;br /&gt;
[[File:Ritual_Dagger.JPG|200px|right|thumb|Ritual Dagger]]&lt;br /&gt;
&lt;br /&gt;
Ceremonial daggers used by the Heralds of Tzeentch as a conduit of psychic magicks. Despite its ceremonial and ritualistic uses, the Heralds of Tzeentch aren&#039;t afraid of using this as an actual dagger.&lt;br /&gt;
&lt;br /&gt;
Of course, combined with its sorcerous nature, the Ritual Dagger is able to make even the slightest of cuts mutate into ever-growing flesh.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Ritual Dagger is the stock weapon for Herald of Tzeentch, S+1 AP-1 D1 and unsaved wounds replenish the user&#039;s. Nice, but you would need to be desperate enough to send a HoT into combat for that.&lt;br /&gt;
&lt;br /&gt;
====Bedlam Staff====&lt;br /&gt;
[[File:517282-bedlam_staff.jpg|200px|right|thumb|Bedlam Staff]]&lt;br /&gt;
&lt;br /&gt;
An ancient Prosperan focusing staff, now steeped with so much concentrated madness that it can rattle the minds of those it touches. When they strike, Bedlam Staves remove all thoughts from the minds of the target, making them pause temporarily. In [[Dawn of War]], the Bedlam Staff is Chaos Sorcerer [[Sindri Myr|Sindri Myr&#039;s]] melee weapon and it is extremely dangerous to infantry targets.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon; models struck and not killed cannot attack until the end of the next Assault Phase, vehicles hit by it suffer an automatic Crew Shaken result on top of anything else.&lt;br /&gt;
&lt;br /&gt;
====Warp Blade====&lt;br /&gt;
[[File:Warp_Blade.JPG|200px|right|thumb|Warp Blade]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the Soul Grinder&#039;s Warpsword.&lt;br /&gt;
&lt;br /&gt;
A Warp Blade is a protective sword used to violently dissipate enemy sorcery, shattering spells in such a fashion that lurking [[daemon]]s are drawn to the disturbance.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon, but enemy pyskers attempting to use a psychic power when within 12&amp;quot; of the bearer must roll a 4+ on a D6 or suffer an immediate Perils of the Warp attack. Models killed by these daemonic attacks do not provoke Daemonic Mastery checks.&lt;br /&gt;
&lt;br /&gt;
====Staff of Tzeentch====&lt;br /&gt;
[[File:Staff of tiusura tzeentch warlock by mordorlegion-d5oirob.jpg|200px|right|thumb|Staff of Change, &#039;&#039;by MordorLegion&#039;&#039;]]&lt;br /&gt;
The primary staff of our [[Lord of Change|Big Blue Birds.]]&lt;br /&gt;
&lt;br /&gt;
A Staff of Tzeentch is a powerful Force Staff that can be wielded in battle by both Chaos Sorcerers in service to the Chaos God Tzeentch and the Greater Daemons of the Architect of Fate known as a Lord of Change.&lt;br /&gt;
&lt;br /&gt;
When used by a Lord of Change, a Staff of Tzeentch can unleash rampant mutation in its target, transforming them into a [[Chaos Spawn|they-who-shall-not-be-named.]] &lt;br /&gt;
&lt;br /&gt;
The Staff is the default weapon for Lords of Change, AP-2, D3 and creates Spa-weird things from dead Characters.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Baleful Sword====&lt;br /&gt;
[[File:Baleful_Sword.JPG|200px|right|thumb|Baleful Sword]]&lt;br /&gt;
&lt;br /&gt;
The Ritual Dagger&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
A Baleful Sword is a potent blade infused with the energy of the Warp that is sacred to the Chaos God Tzeentch. It is often wielded by his servants, including his Greater Daemons, the Lords of Change.&lt;br /&gt;
&lt;br /&gt;
The Baleful Sword is the alternate weapon for the big bird. S+1 AP-3 D6 Damage but with a -1 to hit rolls.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Staff of Tomorrow====&lt;br /&gt;
[[File:StaffOfTomorrow.jpg|200px|right|thumb|Staff of Tomorrow]]&lt;br /&gt;
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The Staff of Tomorrow was made by [[Kairos Fateweaver]] himself and its core is said to be imbued with the essence of rival Lords of Change. The rod is wrought of changefire and is saturated with prophetic visions glimpsed in the Well of Eternity. Atop the staff rests the Tome of Destiny, a recording of what both of Kairos&#039; heads proclaim, mixing both insights with possible futures. As Kairos speaks, new text scribes across the pages, morphing and rewriting itself even as time and events unfold. To look upon these pages induces madness, if Kairos doesn&#039;t fuck you up 10 ways before you can sneak a glance that is.&lt;br /&gt;
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At some point, a rebellious Daemon Prince managed to [[Blood Ravens|steal the staff away]] [[Wat|and plant it in the Garden of Nurgle.]] However during one of the many battles of the Great Game, Kairos Fateweaver managed to infiltrate the garden and retrieve the staff.&lt;br /&gt;
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==Notable Daemon Weapons of Warhammer Fantasy==&lt;br /&gt;
[[File:The-Slayer-Of-Kings tom-parker-tomp landscape.jpg|200px|right|thumb|The Slayer of Kings]]&lt;br /&gt;
&#039;&#039;&#039;The Slayer of Kings&#039;&#039;&#039; - [[Archaon]]s beat stick of choice. The [[Daemon]] U&#039;zuhl (not [[Skulltaker]], a [[Bloodthirster]] with the same name, because GW can&#039;t keep track of its shit and/or they hate you) is bound within the sword. The sword was created by the second Everchosen of chaos and was kept warm in the hands of Krakanrok, the first of the [[Dragon Ogres]]. When Archaon grabbed the sword and pulled it out of Karkanroks hand it started screaming for blood, and to make sure it didn&#039;t wake up the mountain sized dragon ogre, Archaon shoved the sword through the nearest member of his entourages guts to keep the sword happy. The Sword is extremely powerful and only a champion of [[Sigmar]] with [[Ghal-Maraz]] is able to duel with it. In [[Age of Sigmar]] TSOK seems to be a bit closer to [[Abaddon]]s sword Drach&#039;nyen, as its new look makes it seem more like U&#039;zuhl is taking the form of a burning sword, rather than being bound within one.&lt;br /&gt;
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==Notable Daemon Weapons of the 41st Millenium==&lt;br /&gt;
&#039;&#039;&#039;The Black Blade&#039;&#039;&#039; - Also known as Vuragh&#039;th in the tongue of the traitor Forge that created it. A huge Daemon Sword wielded by [[Angron]] from shortly after he ascended up to the First War for [[Armageddon]]. It was made by the Dark Mechanicum and it was capable of cutting through 5 [[Grey Knight]]s in [[Terminator]] Armour with a single swing. Was broken and shattered by a Grey Knight called [[Hyperion]] during the First war.&lt;br /&gt;
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Unknown if this is the same as the &#039;&#039;dark&#039;&#039; blade from 3.5 but it is certainly distinct from the other &amp;quot;black blade&amp;quot; of Antwyr below.&lt;br /&gt;
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&#039;&#039;&#039;Samni&#039;arius&#039;&#039;&#039; - Angron&#039;s replacement for the Black Blade, which looks suspiciously similar to the sword of a certain Gerudo. It&#039;s able to be a threat to [[Lion El&#039;Jonson|a Primarch]], so it&#039;s not something you want to be hit with - especially since Angron&#039;s taken to dual-wielding it with a fuckhueg chainaxe. We do know how it was made though - [[RIP AND TEAR|by whacking a Slaaenshi Daemon with an iron bar until the Daemon was trapped inside and the bar was now a sword]].&lt;br /&gt;
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&#039;&#039;&#039;The Black Blade of Antwyr&#039;&#039;&#039; - Though they share the same name, the Blade of Antwyr is a very different weapon and is likely several order of magnitudes more powerful than Angron&#039;s. It is capable of corrupting any wielder completely as well as all those who came in contact with it. At one point, it was responsible for enslaving three entire sectors of space and required the entire Grey Knights chapter to stop it. Upon capturing the blade, the Inquisition attempted to destroy it using every means at their disposal but were unable to even scratch the blade. Containment/Imprisonment was declared the only option and was given over to the Grey Knights, who are at least resistant to the Blade&#039;s insidious corruption. [[Castellan Crowe]] is the current warden of the blade.&lt;br /&gt;
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&#039;&#039;&#039;Drach&#039;nyen (The End of Empires, Echo of the First Murder)&#039;&#039;&#039; - [[Abaddon]]&#039;s weapon of choice. It is an extremely powerful Chaos Undivided daemon (as in, not a weapon with a daemon bound into it like a normal daemon weapon, but &#039;&#039;the daemon itself&#039;&#039; taking the form of a sword) said to be born from humanity&#039;s first act of murder (considering the name said to be a combination of an approximation of the scream of the first murderer and that of the brother he murdered, this is probably a [[Cain]] and Abel reference) and demonstrated the power to shapeshift at will, nearly killing the Emperor in the War within the Webway. It was taken into the Webway by a Custodian to keep it away from the Emperor and anyone who meant him harm. Considering [[Abaddon]] now has it, we can pretty confidently say that he failed, although considering how powerful and corruptive the daemon was during the Horus Heresy, it being a sword is probably a blessing compared to what it might be capable of otherwise. Still, even in sword form, Drach&#039;nyen is monstrously powerful, capable of cutting through reality itself (meaning it can slice through practically any conventional defense and ignore force fields) and devouring the souls of whatever it struck, though the latter clearly doesn&#039;t apply to someone like [[Marneus Calgar|Calgar]]. It&#039;s likely a match for the [[Emperor&#039;s Sword]], perhaps even surpassing it.&lt;br /&gt;
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&#039;&#039;&#039;Forgebreaker&#039;&#039;&#039; - A giant [[Thunder Hammer]] that was forged by [[Fulgrim]] and given to [[Ferrus Manus]]; when Fulgrim turned traitor he took back the Hammer and, after killing Ferrus, gave it to [[Perturabo]] who promptly stuffed a Daemon in it. It was later returned to the [[Iron Hands]]... yeah, this Hammer got around a fair bit. Somewhere along the way, everyone&#039;s [[Blood Ravens|favorite kleptos]] got their grubby red gauntlets on it.&lt;br /&gt;
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&#039;&#039;&#039;Silver Blade of the Laer&#039;&#039;&#039; - A sword infused with a daemon of [[Slaanesh]]; used by Fulgrim during the Great Crusade after he took it from the ruined homeworld of the Laer, a destroyed race of Slaanesh-worshipping Xenos, it was integral to his corruption, being the ultimate cause for his joining the [[Horus Heresy]] and killing [[Ferrus Manus]]. The daemon inside the Silver Blade then managed to possess Fulgrim (or something, the lore gets more inconsistent than usual at this point) and later gave the now-empty Silver Blade to [[Lucius]] after the [[Dropsite Massacre]]. According to canon, Lucius still wields the Silver Blade to this day.&lt;br /&gt;
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&#039;&#039;&#039;Axe of Morkai&#039;&#039;&#039; - A [[Khorne]] weapon used by Great Wolf [[Logan Grimnar]] and which may or may not be slowly corrupting him. It was taken from a Champion of [[Khorne]] and reforged into its current incarnation by the Wolf Priests of Fenrir, who swear that their methods have cleansed it of its taint. While these are the same chumps who insist that their &amp;quot;runecraft&amp;quot; is fundamentally different to the psychic &amp;quot;witchcraft&amp;quot; used by everyone else in the galaxy, the fact that Grimnar hasn&#039;t been corrupted by it has to count for something. Or you know, Logan is manly enough that daemons just shit their pants rather than face him.&lt;br /&gt;
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==Use of Daemon Weapons by Non-Chaos Worshippers==&lt;br /&gt;
For obvious reasons, non-Chaos worshippers normally do their damndest to &#039;&#039;avoid&#039;&#039; having anything to do with a Daemon Weapon, or even a [[Chaos Blade]], since they are like giant beacons for corruption. But, there are a few individuals who are stupid, crazy or desperate enough to try and fight fire with fire.&lt;br /&gt;
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Firstly, renegade [[Inquisitor]]s who come to believe some variant of the &amp;quot;Use Chaos to Fight Chaos!&amp;quot; creed (aka &#039;&#039;Xanthism&#039;&#039;) may well stoop to using Daemon Weapons themselves. This usually does not end well for anyone.&lt;br /&gt;
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Secondly, the [[Relictors]] were a [[Space Marine]] chapter who were basically converted to Xanthism, for which they were excommunicated.&lt;br /&gt;
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Thirdly, the [[Grey Knights]] special character [[Castellan Crowe]] is defined by his ability to successfully wield a Daemon Weapon without being corrupted by it. The Daemon Weapon he wields is literally the most overpowered and insanely corruptible example of its kind ever seen in 40K. Normally it would be extra [[Mary Sue]] points for him if it weren&#039;t for the fact that he has constantly resist it by sheer force of will, faith and purity of soul. Doesn&#039;t help the darn blade is constantly trying to kill Crowe, break his concentration and more.&lt;br /&gt;
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[[Category: Warhammer Fantasy]] [[Category: Warhammer 40,000]] [[Category: Chaos]] [[Category: Daemons]]&lt;/div&gt;</summary>
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