<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2A02%3A1810%3A4E2C%3AA900%3A29E7%3A5AFC%3AEED2%3A89A6</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2A02%3A1810%3A4E2C%3AA900%3A29E7%3A5AFC%3AEED2%3A89A6"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6"/>
	<updated>2026-05-08T19:02:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cegorach&amp;diff=114598</id>
		<title>Cegorach</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cegorach&amp;diff=114598"/>
		<updated>2023-06-10T22:47:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:500px-The_Laughing_God.png|400px|right|thumb|Just look at that grin. How can you possibly hate this guy?]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.10em;font-weight:italic;font-style:italic;font-family:serif;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:turquoise;font-size:100%&#039;&amp;gt; HELLO, CHILD. DO YOU WANT TO PLAY A GAME? - The quote that Cegorach always says&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{topquote|The only cure for vanity is laughter, and the only fault that is laughable is vanity.|Henri Bergson}}&lt;br /&gt;
{{Topquote|It&#039;s all a joke! Everything anybody ever valued or struggled for... It&#039;s all a monstrous demented gag!|The Joker}}&lt;br /&gt;
{{Topquote|Wenn ist das nun Stück gitt und Schlottermeyer? - Ja: Bayer-Hund. Das, oder die Flipper-Wald Gespütt!|Ernest Scribbler, just prior to his death}}&lt;br /&gt;
{{Topquote|[BAZINGA]|[[TTS|If The Emperor Had A Text-To-Speech Device]]}}&lt;br /&gt;
&#039;&#039;&#039;Cegorach&#039;&#039;&#039;, [[TTS|“Honk God”]], or [[TTS|“a fucking CLOWN”]] is the [[Eldar]] Laughing God, a master of [[Just as planned]], Papyrus from Undertale, and a massive dick. His dickery is only rivaled by [[The Deceiver]] and [[Tzeentch]]. He&#039;s the patron god of the [[Harlequin|MURDERCLOWNS]] and probably [[Eldrad]], who looked up to Cegorach&#039;s dickishness and general jackassery as a shining example for all Eldar [[Farseer|Farseers]]. He plays games of [[Just as planned]] (Specifically [[If the Emperor had a Text-to-Speech Device|Paradox-Billiards-Vostroyan-Roulette-Fourth-Dimensional-Hybercube-Chess-Strip Poker]]) with [[Tzeentch]], the [[The Deceiver|Deceiver]] and [[the Emperor]] every Saturday night, and spectators can never quite figure out who won afterwards. He&#039;s also one of the only three (four, if you count [[Ynnead|this guy]]) surviving Eldar gods, the other being [[Isha]] (who&#039;s with [[Nurgle]]) and [[Khaine]] (who&#039;s currently in a bajillion pieces, so in spirit, he&#039;s not &amp;quot;alive&amp;quot; anymore).&lt;br /&gt;
&lt;br /&gt;
Cegorach has yet to appear in any of the video games or anything like that, but if he did (and he totally should), he&#039;d be voiced by Mark Hamill and mo-capped by Michael Jackson&#039;s corpse (marionette-style). He probably wears several harlequin masks, with troll faces, awesome faces, the tragedy mask, and the comedy mask permanently etched on them, and he also probably wears a harlequin (as in the ye olde clowns, not the Eldar) hat and outfit. He is also funny as hell. No one can stay mad at him because he&#039;s so damned hilarious, and he actually cares for his [[Solitaire|followers]] enough to personally fight for their souls. What a guy.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[image:Cegorach_the_Laughing_God.jpg|350px|thumb|If you can&#039;t tell, he&#039;s the one being a dick.]]&lt;br /&gt;
&lt;br /&gt;
During the war against the [[Necrons]], Cegorach convinced the Outsider to eat other [[C&#039;tan]], which caused the Outsider to become insane because all the C&#039;tan he ate became split personalities within his body. But there is a huge argument as to whether he convinced the Outsider to eat the [[C&#039;tan]] first, or if he was just copying the Deceiver when he told the Nightbringer to eat other [[C&#039;tan]]. It&#039;s also possible they&#039;re the same story, as both [[The Deciever]] and Cegorach get their rocks off by impersonating people.&lt;br /&gt;
&lt;br /&gt;
After the [[C&#039;tan]] and the [[Necrons]] went to sleep, the Eldar pretty much ruled the entire galaxy and because they were so advanced that they didn&#039;t have to do any work they started to do whatever the hell they wanted; kind of like The Culture but more [[Grimdark]]. At first it was just video games, amusement parks, walks in the park with SPESS ELF Dogs, sports, movies, fighting the occasional aliens who wanted to challenge them (which ended in the extinction of most of these xenos save for the [[Orks]] and later humanity), somewhat increased amounts of recreational sex, and television. However, because of the strength with which Eldar experience emotions, and the fact that time goes by slower for them, they got bored of wholesome fun very quickly.&lt;br /&gt;
&lt;br /&gt;
They started to do drugs, then they started having orgies, then they started with the BDSM, and it only got [[Rape|worse]] and [[Anime|worse]] and even some of the [[Eldar]] Gods started to get in on the [[Elf Slave, Wat Do?|&amp;quot;fun&amp;quot;]]. Cegorach was far too busy hosting the Eldar version of Monty Python and being a dick to join in on the hedonism and used it as joke fodder. When [[Slaanesh]] was born and went on its murderrape spree (powered by Chaos performance enhancing drugs) and killed nearly all of the Eldar Gods, created the Eye of Terror which swallowed the Crone Worlds of the Eldar empire and sent a psychic scream that killed most of the Eldar race; Cegorach hid behind the stronger gods and gave Slaanesh the occasional sucker punch and the not-so-occasional devastating one-liner.&lt;br /&gt;
[[image:40k Cegorach statue.png|250px|thumb|Two faced and with six arms, yeah that feels like a trickster god]]&lt;br /&gt;
Still, it wasn&#039;t enough to stop the newborn drug-snorting transvestite to wreak havoc upon the Eldar Pantheon. After killing Asuryan, the strongest of the Eldar gods, Slaanesh&#039;s performance-enhancing drugs started to wear off but there were only three gods left to oppose him: [[Isha]] (who was as usual weeping uselessly), [[Khaela Mensha Khaine]] and Cegorach. Khaine finally got his shit in motion and started to fight Slaanesh properly and gave a good account of himself (occasionally helped by Cegorach from the sidelines) but in the end, it looked like the God of War would lose to Slaanesh... until [[Khorne]] suddenly came out of nowhere to bitch-slap the prissy little fuck because he rightfully claimed that Slaanesh had no right to lay a hand on his property. Yup, Khorne considers Khaine his &amp;lt;s&amp;gt;prison bitch&amp;lt;/s&amp;gt; personal property. Go figure. At that point, Cegorach took the opportunity granted by the distraction to sneak into the Webway while no one was looking, since he knew he couldn&#039;t hope to face Slaanesh on his own and the rest is history. Why he didn&#039;t bring Isha along, only he knows. Still, since she got rescued by [[Nurgle]] instead of being tentacle-raped forever and now helps mitigate Granddaddy&#039;s plagues by revealing their cure to the surviving Eldar, it might be in fact a case of [[just as planned]]. Or maybe all three of the old Chaos gods had their favs and Tzeentch is Cegorach&#039;s Secret Santa.&lt;br /&gt;
&lt;br /&gt;
Today, Cegorach&#039;s primary concern is dealing with [[Slaanesh|She Who Thirsts]]. Being a trickster god though, his followers do things from time to time just for the lulz, such as the time some harlequins defaced a Land Raider seemingly just for the hell of it. As expected, Cegorach is also opposed to the Necrons (because they have no sense of humour, even before they became souless robots). He was there for the original Necron-Eldar war, and the Harlequin Masque of the Dreaming Shadow primarily focuses on fighting Necrons, but many other Harlequins view that as a cheap side show compared to Slaanesh. (Well not really, necron weaponry can still melt your face) Cegorach was likely heavily involved in the birth of [[Ynnead]], given how they&#039;re both focused on defeating Slaanesh, and how his Harlequins currently serve under the Ynncarne. Where Ynnead fits into his plans are uncertain, given how rarely they are straightforward, but one can be certain that things are going [[just as planned]].&lt;br /&gt;
&lt;br /&gt;
Overall one of the most successful gods in 40k. He also founded the [[Black Library]].&lt;br /&gt;
&lt;br /&gt;
==The Harlequins==&lt;br /&gt;
Cegorach is the patron of the [[Harlequin]]s and keeper of the Black Library which [[Ahzek Ahriman]] really wants to get into. Sometimes an [[Eldar]] with [[Weeaboo|no soul]] is made during the Ritual (which is, obviously, an entering trial - surviving being possessed with a Greater Daemon of [[Slaanesh]] and having the ability to expel it automatically confirms that you are an incredible badass), which the Harlequins refer to as a Solitaire. These Eldar have great power but are doomed to be eaten by Slaanesh once they die. While they live, they can assrape any army you throw at them. Seriously. But [[Slaanesh]] never gets to nom one because each time he/she/it/hermaphrodite tries, Cegorach punches him/her/it/hermaphrodite in the &amp;lt;s&amp;gt;face&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;balls&amp;lt;/s&amp;gt; ALL of his/her/its balls repeatedly and gives him/her/it/hermaphrodite a devastating insult that causes [[Slaanesh]] to run back to his/her/its/hermaphrodite&#039;s palace in tears. &amp;lt;s&amp;gt;Happy end.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Not quite,[[Slaanesh]] sometimes wins and sadly ends up raping the Solitaire for all eternity.&amp;lt;/s&amp;gt; Only to find out it&#039;s actually a blow-up doll filled with explosive confetti, Khorne berzerkers and cold showers. [[Just as Planned]].&lt;br /&gt;
&lt;br /&gt;
==Lady Malys and the Entity==&lt;br /&gt;
In the 5th edition Dark Eldar codex, the character &amp;quot;Lady Malys&amp;quot;, former lover of Vect, once wandered around the Webway and found a dude made of golden light. He killed all her escorts and [[The_Hobbit|challenged her to a riddle-off, where the winner gets the loser&#039;s heart]]. She managed to succeed and the gold dude chuckled and gave her his crystal heart. She then decided to TEAR OUT HER OWN HEART AND JAM A PIECE OF CRYSTAL IN THE HOLE. Somehow this worked, and she got like special powers and whatnot from it. Sometimes, in private, her stern demeanor cracks and she falls into maniacal laughter. Laughter with &#039;&#039;two voices&#039;&#039;. The golden entity is unknown but who are we kidding it&#039;s obviously Cegorach. &amp;lt;s&amp;gt;Or the Deceiver&amp;lt;/s&amp;gt; It&#039;s definitely &#039;&#039;not&#039;&#039; the Deceiver, because the [[C&#039;Tan]] are too buttmad to use the webway. [[Matt Ward|Unless you believe this guy]]. Again, the two seem to like to switch places constantly. &amp;lt;b&amp;gt;Confirmed in the new 7E Harlies codex that it&#039;s Cegorach.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fun(ny) facts==&lt;br /&gt;
[[File:Cegorach statue.jpg|350px|right|]]&lt;br /&gt;
* Cegorach is the funniest entity in the universe, bar none, and he&#039;s tied with [[Tzeentch]], the [[Emperor]], the [[The Deceiver|Deceiver]], [[Eldrad]], [[Asdrubael Vect]] and [[Creed|CREEEEEEEEEEEEED!]] in just as planned and wanton dickishness.&lt;br /&gt;
* Cegorach is the Lolz Master and don&#039;t you forget it!&lt;br /&gt;
* Due to the nature of the Warp, Ceogorach managed to stumble into the realms of [[The Elder Scrolls|Oblivion]] and found his long lost and equally lulzy brother, the daedric prince of madness and trollery: Sheogorath. Much laughter and cheese was had when the pair reunited.&lt;br /&gt;
* Every can in Cegorach&#039;s home has fake snakes in it. Every, single, one. Except the one that says it has fake snakes in it. It has real snakes in it. True Story.&lt;br /&gt;
* The Monty Python group is actually the church of Cegorach, spreading his lulzy faith to humanity.&lt;br /&gt;
* Cegorach ate pennywise the clown from IT for disgracing the good name of Harlequins.&lt;br /&gt;
* Cegorach is the proud owner of the Warp Circus, which travels across reality bringing lulz.&lt;br /&gt;
**Yes, the Circus can fly.&lt;br /&gt;
* Cegorach is responsible for Indrick Boreale&#039;s accent and Firaevious Carron&#039;s hatred of MEHTAHL BAWKSES! Thank you, you clown-faced son-of-a-bitch; we owe you all the Youtube poop and FAIL.&lt;br /&gt;
*Cegorach is sometimes known as [[Space Station 13|&amp;quot;The Honkmother&amp;quot;]].&lt;br /&gt;
* One day, Cegorach slipped a gigantic whoopee cushion onto Khorne&#039;s skull throne, when Khorne sat down, the cushion could be heard throughout the warp, the webway, and the materium, and everyone laughed their fucking asses off. At first Khorne got pissed, but as he thought of ways to get revenge, he found the incident increasingly funny and gave Cegorach a handshake, but Cegorach was using a fake arm with a joybuzzer.&lt;br /&gt;
** This inspired the Changeling to do it himself, only instead of using a whoopee cushion he used Nurglings which made Khorne much angrier. Ceg still laughs about that since he started it.&lt;br /&gt;
* Cegorach managed to outwit Tzeentch once and it was a rare event Tzeentch remembers fondly of since afterwards it he becomes more Witter and puts the clown god in his place. Though they were matched in dickishness and [[Just as planned|just as planned]] Cegorach had the sharper wit. So in a contest to see who could make up and then pull off the most contrived plan, they technically tied; but Cegorach&#039;s plan involved a ludicrously complicated series of Rube Goldberg-ian interlocked events that ended with a bolter shell fired by Kharn hitting a bucket filled with pepper that released its spicy cargo all over Khorne, causing him to sneeze which created just a strong enough wind to blow a second bucket which was filled with Nurgle&#039;s slime, this bucket fell on Tzeentch&#039;s head. Since both plans were tied in dickishness and ludicrous complexity, the Judges used humor to decide whose was superior, and they obviously chose Cegorach, afterwards Tzeentch sets up a retort in the form of sending a metaphysical congratulatory cake for the good prank, and then out of it comes Khorne, Slaanesh, and Nurgle beating him senseless while Tzeentch watches with glee.&lt;br /&gt;
* Cegorach once pranked Slaanesh when he sent him/her/it/hermaphrodite what seemed to be playboy magazines, but when Slaanesh read them; they turned out to be filled with Khornate imagery, which jumped out of the book and beat the crap out of Slaanesh. In addition, the second page of the book contained the Nightbringer, who leapt out of the pages and cut Slaanesh&#039;s dick off and essentially carved a whole vagina into him, turning the one she-male Slaanesh completely into a she...well three quarters of the way since Slaanesh still only has one bewb. It took him 3,000 years to regrow it. &#039;&#039;And she liked all of it&#039;&#039;.&lt;br /&gt;
* Cegorach pulled a practical joke on Nurgle once, convincing him to place a special powder and liquid into his cauldron of diseases. Nurgle obliged and mixed the two together, but the powder turned out to be ground up uber-penicillin which cured everyone in the galaxy and the warp of all disease, and the liquid turned out to be uber-detergent which cleaned everything in the galaxy and the warp until it was sparkly clean. Nurgle however simply smiled and shrugged and happily said that this meant he could dirty the place up all over again and shared a good laugh with Cegorach. Which is pretty much why Papa Nurgle is a cool dude.&lt;br /&gt;
* Cegorach is behind every immediate short term successful meme, Tzeentch is behind Cegrorach in every meme that&#039;s not as funny at first, but becomes more funny over time. Tzeentch eventually ends up the more achieved out of the two since he&#039;s the god of evolution and progress.&lt;br /&gt;
* Cegorach once managed to have a Harlequin (most probably the blondie in the [[Harlequin]] article) slip into the Emperor&#039;s palace and sneak a clown nose, a harlequin mask, and a jester&#039;s hat onto the Emperor&#039;s face and paint him in silly colors on the Golden Throne, and had the image broadcast across the galaxy and the Warp. The Emperor quickly became the laughing stock of the universe, and more than a hundred Imperial worlds were simultaneously declared targets for Exterminatus to {{BLAM}} the entire populace for heresy.&lt;br /&gt;
* It&#039;s said that a very long time ago, during the age of the earth, Cegorach would have sent a joke especially for humans and &amp;lt;s&amp;gt;[https://www.youtube.com/watch?v=WwbnvkMRPKM this was the result.]&amp;lt;/s&amp;gt; Ahh... video unavailable, the greatest joke of them all...&lt;br /&gt;
* Cegorach is the creator of both [https://www.youtube.com/user/DasBoSchitt DasBoSchitt] and [https://www.youtube.com/show/gamerpoop Gamer Poop], which are the results of brainstorm sessions with his first (and fallen) disciple, [http://en.wikipedia.org/wiki/Joker_%28comics%29 the Joker].&lt;br /&gt;
* While Khorne was busy piledriving Slaanesh into Khaine, he slipped some Warp-Morphine into his/her/its Eldar-Blood Gatorade before skeedadling away in the Webway. When Slaanesh drank it, he/she/it couldn&#039;t feel anything for a whole 10 minutes, causing a metric fuck-ton of panic to the new god, being the whole &amp;quot;Prince of Excess&amp;quot; and not able to feel a thing from his/her/its Twin-Power-Chain Axe Dildo.&lt;br /&gt;
* Grigori Yefimovich Rasputin was once a follower of Cegorach, until he turned to Tzeentch worship and became the butt of the biggest Just As Planned joke of the twentieth century.&lt;br /&gt;
* [[Cultist-chan]] is, in fact, Cegorach&#039;s creation - and his ultimate plan for dicking [[Slaanesh]] over, &amp;lt;s&amp;gt;no&amp;lt;/s&amp;gt; pun intended. Only recently revealed in his super-secret tome hidden in the [[Black Library]], the plan is so complicated and convoluted that none of his Harlequins can figure out the specifics. Only [[Dranon]] knows what exactly is going on, but none of the Chaos Gods listen to him. [[Just As Planned]]. It&#039;s all for the lulz.&lt;br /&gt;
* On a more serious note, Cegorach is single handedly responsible for Jaghatai Khan not falling to Chaos during the Heresy. You seen he spotted the infant Primarchs zipping through the Warp one day and decided to switch the landing sites for the Khan and Fulgrim. Why he did this is anybody&#039;s guess, but it is interesting to not that Fulgrim ended up being the champion of Slaanesh. Seeing as how much Cegorach hates the bitch/bastard, he may simply have wanted to keep the Khan out of Slaanesh&#039;s hands, considering that the Khan was pretty sure he could btfo Fulgrim in a duel.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
Cegorach has no [[Warhammer Fantasy]] equivalent directly, making him the only Eldar god without one. His portfolio is instead held by [[Loec]] who is functionally the same. The Harlequins of Fantasy are more or less the entire [[Wood Elves (Warhammer)|Wood Elf]] race (Legolas meets Hills Have Eyes is perhaps the best description of them).&lt;br /&gt;
&lt;br /&gt;
==Cegorach House Rules==&lt;br /&gt;
Prepare your butt for the king of trolls and just as planned. (Do not bring these rules to a GeeDub game, or you will be *BLAMMED*)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CEGORACH&#039;&#039;&#039;, the Laughing God, Patron of the Harlequins, the Joker, The One Who Has Looked Closely At Life And Seen The Joke:&lt;br /&gt;
Gargantuan Creature (Character)&lt;br /&gt;
{| class = wikitable&lt;br /&gt;
! Points || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| 650 || 9 || 4 || 8 || 8 || 6 || 10 || 3 || 10 || 3++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Wargear:&lt;br /&gt;
{| class = wikitable&lt;br /&gt;
! || Range || S || AP || Type || Special Rules&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cegoragh&#039;s Rose&#039;&#039;&#039; || 36&amp;quot; || 5 || 3 || Assault 3 || Haywire, Ignores Cover, Twin-linked&lt;br /&gt;
|-&lt;br /&gt;
| || - || 10 || 1 || Melee || Armourbane, Fleshbane, Shred&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special Rules:&lt;br /&gt;
*Counter Attack&lt;br /&gt;
*Eternal Warrior&lt;br /&gt;
*Hatred (Chaos)&lt;br /&gt;
*Hit And Run&lt;br /&gt;
*It Will Not Die&lt;br /&gt;
*Psyker (Mastery Level 5) (Cegorach knows all Phantasmancy powers and harnesses &amp;lt;s&amp;gt;Warp&amp;lt;/s&amp;gt; Webway Charges on a roll of 2+)&lt;br /&gt;
*Stunt Double:&lt;br /&gt;
**Once per turn, When Cegorach would suffer a wound, roll a D6 and on a 5+, he switches place with the attacking unit. They roll their normal save roll if able.&lt;br /&gt;
*The Final Act:&lt;br /&gt;
**When Cegorach has lost half of his wounds, he summons D6 shards of Cegorach, And goes into reserve. He automatically deepstrikes in on the following turn.&lt;br /&gt;
&lt;br /&gt;
*Shard of Cegorach:&lt;br /&gt;
{| class = wikitable&lt;br /&gt;
! Points || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| 650 || 6 || 2 || 5 || 5 || 2 || 8 || 2 || 10 || 3++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearances in mods and fan-made material==&lt;br /&gt;
[[File:CaptainClown.jpg|thumb|right|Cegorach looking like one murderous motherfucker. Seriously, the modellers really pulled out all the stops on this one.]]&lt;br /&gt;
Cegorach appears in the Ultimate Apocalypse mod for [[Dawn Of War|Dawn of War]] as an alternative hero/relic unit to the Avatar of Khaine. Clocking in at 2000 requisition as opposed to the Avatar&#039;s 3000 requisition, the Laughing God is less a tanky DPS machine, and is instead a faster support unit designed for hit-and-run attacks as part of a larger force. Nevertheless, Cegorach can still hold his own against all but the most powerful enemy units, but his lower DPS and fewer AoE attacks mean he is more vulnerable to swarms of enemy targets, and will fall without backup. He is also one of the fastest if not the fastest unit in the game, with his movement speed boost ability only rivalled by [[Deathmark|Deathmarks]]&#039; Hunters from Hyper Space. In addition, he boosts the movement speed of nearby infantry, as well as increasing the relic resource rate and cap, allowing for more elite units in your army. Unfortunately, Cegorach and the Avatar of Khaine cannot be deployed simultaneously, and unless your strategy is built around hit-and-run attacks, the Avatar is almost always the better choice. His higher cost is well deserved given his excellent AoE special abilities and downright devastating close combat attacks, not to mention the morale immunity he gives nearby infantry and the fact his mere presence on the battlefield decreases all unit production times. His only real downside is his speed, which almost never matters anyway given how goddamn resilient he is. Still, the model looks absolutely [[awesome]], and is perfect for playing out your [[Rape|Harlequin fantasies]] or if you need a pretty powerful unit on a budget.&lt;br /&gt;
&lt;br /&gt;
==Cegorach&#039;s Theme==&lt;br /&gt;
&lt;br /&gt;
*https://youtu.be/IzWsLaolyLw - Now the creepy bastard has his own theme song. Fittingly enough, it&#039;s an ominous remix of the &#039;&#039;Seinfeld&#039;&#039; theme.&lt;br /&gt;
&lt;br /&gt;
[[Category:Harlequins]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Eldar-Gods}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cawdor_Bonepicker&amp;diff=114515</id>
		<title>Cawdor Bonepicker</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cawdor_Bonepicker&amp;diff=114515"/>
		<updated>2023-06-10T22:42:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bonepicker.PNG|170px|left|thumb|The murderhobo that makes other murderhobos look like a High Lord in terms of wealth.]]&lt;br /&gt;
[[File:Bonepickerart.jpg|right|thumb|230px|So dweep looking, a [[Grot]] looks [[-4 Str|more buff than him.]]]]&lt;br /&gt;
&lt;br /&gt;
Bonepickers are the teeming Juve masses of [[Necromunda]]&#039;s [[House Cawdor]] gangs and are considered as &amp;lt;s&amp;gt;cannon fodder, bullet sponges, meatshields&amp;lt;/s&amp;gt; new and inspiring recruits who has a zealous hard-on for the [[Redemptionist]] cult.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
When a House Cawdor Word-Keeper wants a ready supply of fighters for his gang, he will recruit them from nearby Cawdor settlements. These Bonepickers are then given scavenged weapons and sent off into the fray.&lt;br /&gt;
&lt;br /&gt;
They are so called Bonepickers because they are known to [[Blood Ravens|scavenge whatever nick-knacks they could find.]] As such, they are often the worst equipped individual &#039;&#039;in the entirety of Necromunda&#039;&#039;, [[Fail|which is one hell of a feat]], these guys are the [[murderhobos]] of the [[murderhobos]]. They often are only issued the most simplest of weapons such as a [[Basic Close Combat Weapons#Flail|Flail]], [[Basic Close Combat Weapons#Axe|Axe]], [[Basic Close Combat Weapons#Combat Knife|Cleaver Knife]], Reclaimed [[Autopistol]]s, [[Stub Gun]]s and [[Grenades &amp;amp; Explosives#Incendiary Charge|Incendiary Charges]].&lt;br /&gt;
&lt;br /&gt;
In a typical Cawdor Gang, each gang troupe usually has one Bonepicker to learn from his superiors on the proper Cawdor way to do things.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
On the Necromunda tabletop, Bonepickers are a surprisingly good choice for a Juve despite their murderhobo reputation. This is due to the fact that Bonepickers all have the &#039;&#039;&#039;Devout Masses (Juve&#039;&#039;&#039;), but instead of 1 extra Bonepicker per battle, [[Skaven|you can take d3]]. This is &#039;&#039;ridiculous&#039;&#039; as you can have potentially three &#039;&#039;free&#039;&#039; Bonepickers that pops out of nowhere like fucking human [[Skaven]].&lt;br /&gt;
&lt;br /&gt;
A fully-equipped Cawdor gang should be showing up to every fight with 2-4 extra fighters, before tactics cards and &#039;&#039;&#039;Paths of Faith&#039;&#039;&#039; shenanigans. So, you’ll want three. The best weapons for them are the ones that give bonuses to hit, so Flails for CC and Stub Pistols as a sidearm. You can keep them cheap on the low to soak up bullets, or if you are feeling a bit rich, you can give all of them Incendiary Charges to compensate for their [[Ork]]-levels of shit BS 5+. You can give them armour, but it is a waste of points since they are designed to catch bullets and [[Tarpit]] enemy gang members. In campaign, however, Mesh Armour is cheap and plentiful, even if it costs almost as much as a Juve himself.&lt;br /&gt;
&lt;br /&gt;
{{House Cawdor}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cato_Sicarius&amp;diff=114189</id>
		<title>Cato Sicarius</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cato_Sicarius&amp;diff=114189"/>
		<updated>2023-06-10T22:42:18Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skubby}}&lt;br /&gt;
{{MattWard}}&lt;br /&gt;
{{HurfDurf}}&lt;br /&gt;
{{Plot Armour}}&lt;br /&gt;
[[File:Cato Fall of Damnos.JPG|260px|thumb|right|&amp;quot;I, CATO SICARIUS, will lead you to the keg party! Toga, toga, toga!&amp;quot;]]&lt;br /&gt;
{{topquote|1=Excuse me, but you must mean that it is one of the greatest deeds the Chapter has ever accomplished! And it was thanks to &#039;&#039;&#039;I&#039;&#039;&#039;, Cato Sicarius, because that is what it is! And &#039;&#039;&#039;I&#039;&#039;&#039;, Cato Sicarius, was thinking that it was the most righteous time to remind you that &#039;&#039;&#039;I&#039;&#039;&#039;, Cato Sicarius, to be your rightful heir as the new Chapter Master.|2=[https://www.youtube.com/watch?v=bM8YGsAmeqE&amp;amp;feature=youtu.be&amp;amp;t=2m12s &amp;lt;s&amp;gt;Cato Sicarius&amp;lt;/s&amp;gt; Cunto Shitarius]}}&lt;br /&gt;
{{Topquote|Ceterum autem censeo Carthaginem esse delendam.|Cato the Elder}}&lt;br /&gt;
{{Topquote|Papa Smurf &#039;&#039;&#039;always&#039;&#039;&#039; says...|Brainy Smurf (repeatedly, and often followed by a kicking from the others).}}&lt;br /&gt;
&#039;&#039;&#039;He, Cato Sicarius&#039;&#039;&#039; (Or according to Autocorrect, &#039;&#039;&#039;Catonsville Aquarius&#039;&#039;&#039;) (no relation to the [[Ordo Sicarius]]) is the leader of the [[Victrix Guard]] and formerly the [[Brother-Captain]] of the [[Ultramarines]]&#039; Second Company. Among his titles are Master of the Watch, Knight Champion of Macragge, Grand Duke of Talassar, Cunto Shitarius, and High Shiggydiggytee of who gives a damn. [[Guy Haley|A better writer than Ward]] recited the whole litany once (we can imagine him sighing at his keyboard), but &#039;&#039;then&#039;&#039; [[Awesome|immediately followed up]] by saying, from the perspective of [[Roboute Guilliman|the fucking primarch himself]], that &amp;lt;s&amp;gt;Cun&amp;lt;/s&amp;gt;Cato had &amp;quot;an ego to match&amp;quot; each of them. To those who like that particular epithet for the Ultras, he&#039;s Brainy Smurf to Marneus Calgar&#039;s Papa Smurf (for being an arrogant, smug know-it-all who gets brought down a peg whenever he gets too full of himself. Both also have a verbal tic of repeating names).&lt;br /&gt;
&lt;br /&gt;
Hailing from the planet Talassar, Sicarius was [[Brother-Sergeant|Veteran Sergeant]] of the Second Company under Captain [[Severus Agemman]], the Captain of the 5th Company and Master Of The Marches by the time [[Hive Fleet Behemoth]] arrived to nom on [[Ultramar]]. After the First Company was horrendously nommed to the last man during the Battle for Macragge, Agemman was [[Promotions|promoted]] to First Captain and charged with filling up the First Company, with Sicarius replacing him as Captain of the Second Company, and Caito Galenus replacing Sicarius as Captain of the 5th Company. In the following two hundred and fifty some odd years, Sicarius has garnered a reputation for heroism and valiant actions surpassed only by a few others. Many within the Chapter believe that when [[Marneus Calgar]] dies, it will be Sicarius who succeeds him as [[Chapter Master]], even though Agemman (being First Captain) is the nominally designated successor. Agemman obviously hates this, but loves bringing it up specifically to get under Cato&#039;s skin, because the two of them hate each other [[Codex Astartes|for a bunch of other reasons.]]&lt;br /&gt;
&lt;br /&gt;
He&#039;s one of the many fluff-based complaints against [[Matt Ward]], due to rather unbelievable feats such as repelling a &#039;&#039;one million&#039;&#039; Tau army with only thousand marines, which is rather unbelievable. You know, when you get outnumbered 1000 to 1, no matter how superhuman your soldiers are, they have no chances, even against [[grot]]s, not to mention tough as nails angry warmonger barbarians or high-tech space communists with an unholy amount of firepower.&lt;br /&gt;
&lt;br /&gt;
Unless you&#039;re [[Sly Marbo]], of course. But that goes without saying [https://en.wikipedia.org/wiki/Battle_of_Hodow (or the winged hussars)].&lt;br /&gt;
&lt;br /&gt;
In the end, of course, it turned out that [[Shadowsun]] just manipulated Cato to keep the Marines together, rather than separating them to support [[Imperial Guard]] as spearhead. So while Sicarius and his ragtag band were busy liberating three (and a half!) planets, the [[Tau Empire]] conquered three dozen more, effortlessly smashing through [[Planetary Defence Force]]s and Imperial Guard. Oh yeah he also killed a Transcendent [[C&#039;Tan]]. Without being instantly turned to dust. Though somehow he was completely outclassed by [[Imperial Armour|The Undying of Damnos]] (who was going nuts via the [[Necron Destroyer|Destroyer]] madness). (If you must know, he broke his own self imposed rules and used a vortex grenade) He also has about six canon models of him (the one not shown here is the Captain form the &#039;&#039;Assault on Black Reach&#039;&#039; starter). Meanwhile, [[Tu&#039;Shan]] is still waiting for &#039;&#039;one&#039;&#039; model and &#039;&#039;rules&#039;&#039;, while the [[Iron Hands]] have but a single [[Malkaan Feirros|special character]] who only got rules in 8th Edition.&lt;br /&gt;
&lt;br /&gt;
Most Ultramarine armies will have his heraldry, due to it being more or less the default.&lt;br /&gt;
&lt;br /&gt;
As of the latest Codex: Space Marines, he got lost in The Warp after being sent back to Macragge by Guilliman to protect it, where he spent an undisclosed amount of time murdering daemons that breached his ship while they found a way out. While Sevastus Acheran assumed his captain role, he eventually got out and joined Guilliman on the Indomitus Crusade, where Guilliman, despite fatherly sighs aplenty at Sicarius&#039;s arrogance, took a liking to him despite himself because he reminded Guilliman of [[Aeonid Thiel]], the great hero of the war of Calth, with whom he was very close. So anyway, Bobby G wound up taking Cato under his direct tutelage to temper the dickishness and hot-headedness out of him, much to the surprise and chagrin of [[Marneus Calgar|Papa Smurf]], who&#039;s currently getting the short-end of the stick ever since Guilliman has been essentially taking over his station (although, since he knows what&#039;s at stake, he&#039;s not outright [[Perturabo|bitter]] (...[[Horus|we hope]]?))&lt;br /&gt;
&lt;br /&gt;
== Un-assholing the asshole ==&lt;br /&gt;
[[Nick Kyme]] and [[Graham McNeill]], (and surprisingly, [[Phil Kelly]]) in the Ultramarines books they&#039;ve written, have played with Sicarius&#039; character, showing his desire for glory putting the Second Company in extreme danger, and having several of his own sergeants suspicious about his motives. Nick Kyme&#039;s Space Marine Battles novel about the fall of Damnos shows the real reason the Ultramarines lost: because Sicarius insisted on winning an actual victory instead of just [[Exterminatus|blowing the planet to kingdom come]], which [[Varro Tigurius]] ultimately did after Sicarius had his ass handed to him (Which didn&#039;t work at all since Damnos became a major Tomb World). Phil Kelly&#039;s Blades of Damocles often shows Sicarius contrasted against the more [[Reasonable Marines|reasonable]] Jorus Numitor, who justifiably sees Sicarius as insufferable and frequently has to strong-arm him into doing the practical thing. Gods of Mars also noted this with one character (present during the Damnos Evacuation) saying that meeting Sicarius was the biggest anti-climax of his life because Sicarius gave every impression of feeling like he had lost personally, not the Ultramarines or the planet&#039;s population.&lt;br /&gt;
&lt;br /&gt;
That said his way of thinking wasn&#039;t wrong, the Real Problem was that the Necrons outnumbered the Ultramarines 500 to one; and unlike other races they get back up, while the 2nd was mostly worn down by sheer attrition. Were any other forces present, Damnos could have been saved. In Graham McNeill&#039;s Ultramarines series, Sicarius acts as chief prosecutor (which is, technically, one of his roles as Captain of the 2nd) when [[Uriel Ventris]] and Pasanius Lysane are put on trial for violating the [[Codex Astartes]], having such a smug attitude toward his fellow Captain that even the [[Eldar]] would think he was being rude. While there is no denying he&#039;s ambitious, Sicarius takes extreme offense at insinuations that he&#039;s gunning for Chapter Master. Which means you can just rationalize Ward&#039;s fluff as just propaganda (in fact MOST of the codex reads like what Ultramar believes their chapter is). This wouldn&#039;t be the first time 40k had an asshole glory hound painted as the greatest hero ever, they&#039;re just usually in the [[Imperial Guard]]. (Space Marines who are glory hounds and heroes in evidence aplenty, even some who are [[Carab Culln|assholes]], just not to the level of [[That Guy|this motherfucker.]])&lt;br /&gt;
&lt;br /&gt;
That said he&#039;s been getting some character development turning him into a rather likable guy, namely in Veil of Darkness and Warzone Damnos. Such as the reason for his smugness during Uriel Ventris&#039; trial was because Cato was a long time friend (and Champion) of Captain Idaeus, and he was blaming Ventris for his death. On top of that, the typical Ultrasmurf Mary Sueishness aside, Sicarius is the only Ultramarines special character who regularly wears his damn helmet, and that’s gotta be worth brownie points for (un)common sense, at least. And oh Emperor, that armor looks awesome! And those who still can&#039;t get over his continual Mary Sue achievements have taken great joy in that he&#039;s been relegated from being on the front line all the time killing Necron and Tau armies with his pinky toe to guarding his resurrected Primarch. This amounts to standing in front of doors while Grandpapa smurf talks to important people/sleeps/RAGES at what the Imperium became, or throwing himself into a lascannon shot pointed in Guilliman&#039;s direction. Seems the wrath of Ward can go both ways.&lt;br /&gt;
&lt;br /&gt;
After the Gathering Storm and the return of [[Roboute Guilliman]], Sicarius is appointed Captain of the [[Victrix Guard]], Guilliman&#039;s new (old) [[Honour Guard]], and seems to have ceded command of the 2nd Company to Captain Acheran, the Primaris Captain on the front of the Dark Imperium box set, though he seems to have kept his other titles. Seeing a little of [[Aeonid Thiel]] in Sicarius, but also recognizing that his combat prowess is equal only to his ego, Guilliman has wisely moved him out of strategic command and into a role as a guard captain, where Cato can always follow his lord into the thickest combat to fight duels and jump in front of bullets and do other brave courageous things. Guilliman also hopes to temper his personality to forge him into the leader he could be, in addition to the warrior he already is.&lt;br /&gt;
&lt;br /&gt;
Early into the Indomitus Crusade, the [[Strike Cruiser]] he was on, &#039;&#039;The Emperor&#039;s Will&#039;&#039;, gets lost in the Warp when the light of the Astronomican flickers for a brief moment. For five years it finds itself adrift in the Empyrean&#039;s tides, while the crew and Astartes gradually lose section after section of the ship. After a desperate defense of the Gellar Field generators, the ship is forced out of the Warp... Unto an unknown but inhabited feudal world. In desperate need of supplies, Sicarius leads an expedition to the planet, and once there claims that he and his men were Knights from a northern country called &amp;quot;Macragge&amp;quot;. He and his Marines are soon drawn into conflict with Feral Orks, who had plagued the humans of the world for centuries. While things become complicated when it was discovered that the local ruler to be controlled by Necrons, of all things, Sicarius and his Marines still aid the people in fighting off the Orks. Then they turn their attention to the Necrons there, which is impressive, considering the drubbing the Ultramarines received on Damnos. Presumably he was done with all the shit and just told the men to toss Vortex Grenades liberally. With that little issue settled, Sicarius finally makes contact again with Imperial Forces, and rejoins his Chapter.&lt;br /&gt;
&lt;br /&gt;
Dark Imperium: Plague War establishes that he has gotten some pretty major PTSD from his experiences being lost in the Warp. Given what we now know, it had clearly been a humbling experience for him, and filed off much of the brashness from ol&#039; Cato.&lt;br /&gt;
&lt;br /&gt;
Knights of Macragge heavily implies that he was implanted with Thiel&#039;s gene seed line.&lt;br /&gt;
&lt;br /&gt;
==Cato&#039;s Many Titles and Honours==&lt;br /&gt;
Cato Sicarius is such a glory hound that he&#039;s responsible for one of the few Ultramarine&#039;s deviations from the Codex Astartes, as well as having titles that actually exceed the station of his peers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Master of the Watch&#039;&#039;&#039;: Firstly and perhaps least controversially Cato holds/held the position as his right as Captain of the 2nd Company. Part of the duties of Master of the Watch involve maintaining the Chapter Fortress Monastery; somewhere he hasn&#039;t been in a long time since becoming Guilliman&#039;s pet captain and bodyguard. Presumably Acheran took it when his tenure as 2nd Captain began, though as it stands, Cato still has it listed as one of his titles.&lt;br /&gt;
*&#039;&#039;&#039;Grand Duke of Talassar&#039;&#039;&#039; comes from his birth family as a noble from his [[Void Tridents|home world]] and is therefore hereditary. But its rather vain that he would keep such an attachment to his former life, when most Space Marines divorce themselves from mortal affairs. It&#039;s not like he can pass it on to an heir. If it was an actual functional title with its own duties it just adds to the busywork he is no doubt neglecting by piling on his other roles.&lt;br /&gt;
*&#039;&#039;&#039;Knight Champion of Macragge&#039;&#039;&#039; is controversial. He gained the title some point prior to his promotion to Captain of the Fifth company, implying he was Chapter Champion but then kept it going after his promotion. For one, the whole point of having a chapter champion in the first place is so that your chapter&#039;s officers aren&#039;t risking their life in honour duels, so having an officer serve as champion is a bit self-defeating. Though it is worth noting that there was a separate Chapter Champion even after Cato took his promotion, potentially creating a duplication of roles and a deviation from the Codex. However, as Master of the [[Victrix Guard]] he is now officially the bodyguard and personal champion of his own Primarch so the title carries some level of legitimacy again, but it&#039;s not as if Guilliman really needs Cato to step in front of him when someone demands satisfaction.&lt;br /&gt;
*&#039;&#039;&#039;High Suzerain of Ultramar:&#039;&#039;&#039; is probably the most laughable. Because a Suzerain is the superior lord of a particular region, typically its monarch. The fact he is not merely the Suzerain but also the &#039;&#039;&amp;quot;High Suzerain&amp;quot;&#039;&#039; of Ultramar fully implies that Cato is the sovereign of the original eight systems &#039;&#039;(as it was when he was presented with the Eternium Ultra)&#039;&#039;. While this might be a civilian title and would be acceptable if it stands beside his rank within the Chapter it gets even sillier when one considers that Captain Agemman of the 1st Company is merely the &#039;&#039;Regent of Ultramar&#039;&#039;, which is a lower position in peerage and really shows that the codex writers were simply throwing titles at Cato Sicarius&#039; fluff without thought for what they actually meant. Of course, he may be a [[Mary Sue|different form of &amp;quot;High &#039;&#039;Sue&#039;&#039;zerain&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Canon Conflict==&lt;br /&gt;
He has something of a canon conflict, as [[Captain Titus]] is Captain of the Second Company in [[Warhammer 40,000: Space Marine]]. According to the developers, Space Marine takes place in an alternate [read: better] universe where Titus was promoted instead of Sicarius (although they probably still know each other as Sicarius will most likely still be the 5th Captain). Though Titus might have just as well been one of the previous Captains of the 2nd Company before Severus Agemman, or it takes place sometime in early M42 and Sicarius has died and been replaced with someone much more competent, given there&#039;s no set date for the events of &amp;lt;i&amp;gt;Space Marine&amp;lt;/i&amp;gt;. Or it could be down to the fact Sicarius is now a member of the Victrix Guard and therefore has a subordinate running his company in his stead. Or most likely Relic just went with the default Ultramarine colors and didn&#039;t care about the company colors.&lt;br /&gt;
&lt;br /&gt;
What makes it even odder though is that Captain Titus meets the Blood Ravens after their Chapter Master Kyras turned traitor (given that their motto was &amp;quot;None shall find us wanting&amp;quot;). Indeed, the Creator of the game hinted that Captain Titus was forcibly inducted into [[Deathwatch]] and got his own Chapter later on, as Sicarius recognizes a &amp;quot;Captain Titus&amp;quot; as one of his predecessors. Again odd as the Blood Ravens fought the Tyranids before Kyras went full Daemon Prince. For this to work, Scout Sergeant Cryus of the Blood Ravens would have to have been part of Inquisitor Kryptman&#039;s retinue, then be released from Death Watch service to give his experience to the Ravens. The Tyranids then attack Typhon, Kyras turns traitor, Kyras gets killed, the Blood Ravens&#039; name is cleared, they send a squad to help Captain Titus, and then Titus imprisoned to allow Agemann to take command of the 2nd. All of this before Kryptman went to warn Ultramar of the Tyranids invasion with him completely ignoring Typhon. Maybe Old Gabe sent a squad to Captain Titus before Kyras was killed but that would be odd as his forces were depleted and they were fighting half the chapter to clear their names. Maybe it&#039;s just all time travel warp fuckery.&lt;br /&gt;
&lt;br /&gt;
Another potential canon conflict, as of the Ultramarines Supplement 2019, it states that good ol&#039; Cunto here is still trapped in the Warp since the Indomitus Crusade. Now this isn&#039;t much of a problem, but considering that the book also claims the most recent event occurring in Ultramar is the Plague Wars, it should be noted that as of Guy Haley&#039;s Dark Imperium books Cato is actually there talking to Frater Mathieu. During the Plague Wars! This is more of a derp, as Cato is shouting at Mathieu about the shit he went through in the Warp.&lt;br /&gt;
&lt;br /&gt;
With Titus confirmed canon, a finagling can be the following: The Blood Ravens send a squad to the mess at Graia after Kyras bites it, Titus is there as Acting Captain, while Sicarius is overseeing Ventris&#039;s trial and sentencing to take care of the [[Daemonculaba]] business, Titus serves with the Black Templars after being arrested, Cato tears Leandros a new one over reporting possible heresy to the Inquisition rather than his own chain of command, then Titus returns from the Templars after Calgar became Primaris, then becomes a Lieutenant in the second after Acheran succeeds Cato&#039;s command when Cato was missing in the warp, with a final finagle of Acheran being a senior sergeant to Titus but being wounded at the time Titus was made Acting Captain so only properly succeeding Cato&#039;s command when the latter is MIA, and keeps it when Cato returns and is promoted away from line service to lead the Victrix Guard.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===In 7th Edition===&lt;br /&gt;
{{40k-Nonvehicle-Model-Profile|name=Cato Sicarius|points=195|ws=6|bs=5|s=4|t=4|w=3|i=5|a=3|ld=10|sv=2|inv=4|type=Infantry(Independent Character)|clear=yes)}}&lt;br /&gt;
&lt;br /&gt;
Cato Sicarius is pretty much the vanilla space marine captain in the setting. While not an unholy god of rape in combat, he&#039;s hardly weak and stands a fair chance against most nameless IC&#039;s. He&#039;s just kinda... Meh. Rules wise he has the typical ultramarine&#039;s ATSKNF and Chapter tactics, plus he has FNP, Furious Charge, Independent Character, and Surprise Attack (grants +1 to reserve rolls while Cato is alive). He also has a unique rule called Battleforged Heroes that allows him to grant one tactical squad of your choosing one of the following rules: counter attack, tank hunter, infiltrate, or scout. His wargear includes an Iron Halo, artificer armor, frag and krak grenades, a plasma pistol, and the (surprisingly not master-crafted) relic blade Talassarian Tempest Blade which is Strength user AP3 with the Coup-de-grace special rule which allows him to trade all his melee attacks for a single mighty blow with +2 strength and instant death. Which is cool I guess. Be cooler if it was AP2.&lt;br /&gt;
&lt;br /&gt;
Like I said, in game Cato Sicarius is pretty vanilla. He&#039;s a bit harder than most with a 4++ and FNP and he&#039;s pretty mean on the charge, but he&#039;s also a bit pricey. He has some nice tactical bonuses with his two special rules and his warlord trait, Rites of War, which allows friendly units in his army to use his Ld for any morale-based checks. He&#039;s a pretty good all-rounder whose abilities are focused on improving his men, despite his fluff making him out to be a glory hound and a legendary single-combatant.&lt;br /&gt;
&lt;br /&gt;
===In 8th Edition===&lt;br /&gt;
Now at 100 points, he is much cheaper than before. He now has 5 wounds, 4 attacks and a 4+ invulnerable save. He gives friendly Ultramarines within 6&amp;quot; re-roll 1s to hit (much like any Captain) and also Ultramarine Tactical Squads within 6&amp;quot; always fight first in melee. Not a very useful ability since it does not affect himself and Tactical Squads do not really want to be in close combat. A Power Fist always striking first can be pretty dangerous though. His Tempest Blade now has AP -3 and D3 damage. On any wound roll of 6+ it deal D3 mortal wounds. This ability is going to be used a lot, since he still strikes at strength 4. However, with only 4 attacks, you will not be rolling 6s every time.&lt;br /&gt;
&lt;br /&gt;
All in all, he is a nice complementary piece. He is not very expensive and also a cheap 2+ save model (almost equal to a vanilla Terminator Captain and with much better stats). Never make the mistake of overcharging his Plasma Pistol though. he has 1/36 chance to die instantly (will you risk it?).&lt;br /&gt;
&lt;br /&gt;
==Possible Ancient Inspiration==&lt;br /&gt;
In ancient Rome, [[Ordo Sicarius|&#039;&#039;Sicarius&#039;&#039;]] was the word for murderous street thugs, named after their sickle-like bent dagger, and the word carries on as &#039;&#039;sicario&#039;&#039;, roughly meaning hired assassin in Portuguese, Italian and Spanish. IRL you&#039;d be most likely to hear the term in the context of Latin American &#039;&#039;narcotraficantes&#039;&#039;. In the Roman context, however, the dagger is intimately connected with thuggery and assassination as it is easily concealed under your tunic. You had better, for the [[Skub|law prohibited being armed]] in the city. Because of this, using a &#039;&#039;sica&#039;&#039; was considered having no honor, while gutting your political opponent with, lets say, a &#039;&#039;gladius&#039;&#039; was totally okay, especially if you challenge them to get down in the Colosseum with you, while the crowd goes [[Khorne|observant cornflakes]] (actually, fighting in the Arena was a huge no-no for the roman upper class. Emperor Commodus (you know, the son of Marcus Aurelius and the antagonist in &#039;&#039;Gladiator&#039;&#039;) scandalized the Roman elite by fighting in the arena, for example).&lt;br /&gt;
&lt;br /&gt;
Incidentally, &#039;&#039;Sicarius&#039;&#039; is a possible origin of the unusual cognomen of Jesus&#039;s unfaithful disciple, Judas I&#039;&#039;scario&#039;&#039;t (which would make it an English translation of a Latinatization of a Hellenization of an Aramaic rendering of a Greek word loaned from Latin via Greek again, just so we&#039;re all clear...) The meaning would have carried very clear and appropriate connotation of betrayal and cowardice to the readers of the Gospels, Hellenized Jews and early Gentile Christians. That said this is only one possibility, as while the idea of a Sicarius thug was common in Rome there&#039;s no evidence the term was applied to Jewish rebels until 30 years after Judas died.&lt;br /&gt;
&lt;br /&gt;
One should wonder, what does all this say about our smurf guy here? Considering GW usually picking telling names when speaking Latin? And Cato&#039;s visual appearance so clearly being that of a Roman centurion? Those connections make sense, as there are two renowned Roman Republic [[High Lords of Terra|traditionalist senators]] (who also served as generals without any formal training) by the name of Cato, Cato the Elder and Cato the Younger，great-grandfather and great-grandson respectively, and they generally make the [[Grimdark|High Lords of Terra look like very nice people]], like all ancient Roman politicians we have record of, and were also considered by their people as morally upright and incorruptible since they refused bribes and followed traditional virtues, [[Tzeentch|because that&#039;s totally all the credibility you need to be a good person.]]&lt;br /&gt;
&lt;br /&gt;
Thought to think upon: More than once in ancient Rome, either Cato the Elder or Cato the Younger was mostly likely referred to, at least once, as &amp;quot;Cato Sicarius&amp;quot;. A more grievous insult than what was meant indeed.&lt;br /&gt;
&lt;br /&gt;
Or maybe we&#039;re just [[Kairos Fateweaver|overthinking]] things, since GW has been known from time to time to give historically resonant names that sound cool but make [[Belial|no sense]] [[Baal|for their]] [[Azrael|owners]], after all, but that&#039;s usually a thing for legions that are named &amp;quot;Angels.&amp;quot; So &#039;&#039;[[Tzeentch|maybe]]&#039;&#039;. But given Cato&#039;s penchant for self-promotion and the weird vibes and post-&#039;&#039;Gathering Storm&#039;&#039; dynamics building between him, his [[Uriel Ventris|brother smurfs]], [[Marneus Calgar|Papa Smurf]], and [[Roboute Guilliman|the returned Primarch]], there&#039;s some potential for some sicarius-swinging. But not too likely given the Ultramarines&#039; image as the (relatively) good guys and poster boys of the Space Marines.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sicarius1.jpg|His mini, more lovingly crafted than most other 40k armies (Dare we say master-crafted?). Also, that fucking smug grin.&lt;br /&gt;
File:True_Captain_Sicarius.jpg|The old Space Marine Captain mini from the 4th edition was actually labelled as the model for Captain Sicarius.&lt;br /&gt;
File:Ultramarine_captain_sicarius_Medusa_V_Campaign.jpg|Sicarius&#039;s previous mini. Back during his wolverine phase.&lt;br /&gt;
File:Ultramarine captain cato sicarius by diegogisbertllorens-d7cml6y.jpg|Say what you will about this smug glory-hog, but he&#039;s a cooler and more well-rounded character than all the other &amp;quot;[[Torias Telion|I&#039;m]] [[Antaro Chronus|the]] [[Varro Tigurius|best]] because [[Sammael|I&#039;m]] the best&amp;quot; characters.&lt;br /&gt;
File:Cat-O Sicarius.jpg|Cat-O Sicarius, the most glorious of all house pets. (For extra laughs, read all the lines using [https://youtu.be/bM8YGsAmeqE?t=2m12s this voice].)&lt;br /&gt;
File:The heroic chronicle of cat o sicarius 2 by theangrymarine.jpg|The continued adventures of Cat-O Sicarius (with guest appearance by [[Araghast the Pillager|Aragrowl]]).&lt;br /&gt;
File:Cato Sicarius and the Space Thot.jpg|Cato Sicarius knows how to deal with [[Tau]] women.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Catachan_Jungle_Fighters&amp;diff=112954</id>
		<title>Catachan Jungle Fighters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Catachan_Jungle_Fighters&amp;diff=112954"/>
		<updated>2023-06-10T22:41:33Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:26405 sm-2nd Edition, Artwork, Catachan, Copyright Games Workshop, Imperial Guard, Retro Review.jpg|300px|thumb|right|They&#039;re kind of like Vietnam War-esque Diet [[Space Marines]] that bench trees and sweat hammers.]]&lt;br /&gt;
[[File:CatachanJungleFighters.jpg|300px|thumb|left|This man&#039;s knife is as big as his thigh, and his arms are the size of &#039;&#039;your&#039;&#039; thigh. Clearly not a knife to be screwed with. ]]&lt;br /&gt;
{{Topquote|War is in your blood. Don&#039;t fight it. You didn&#039;t kill for your country. You killed for yourself. The gods are never gonna make that go away. When you&#039;re pushed, killing&#039;s is easy as breathing.|&#039;&#039;&#039;Rambo&#039;&#039;&#039;, Rambo IV}}&lt;br /&gt;
{{Topquote|Power Armor is for Pussies.|&#039;&#039;&#039;Duke Nukem&#039;&#039;&#039;, [[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|Duke Nukem Forever]]}}&lt;br /&gt;
The &#039;&#039;&#039;Catachan Jungle Fighters&#039;&#039;&#039; (also known in the bodybuilding industry as the ABhumans and Diet [[Spess mehreen]]s) are a [[Imperial Guard Regiment|Regiment]] of the [[Imperial Guard]] from the [[Death World]] of Death Worlds, [[Catachan]] (pronounced &#039;&#039;cata-can&#039;&#039;... maybe). They are mainly noted for having what are quite possibly the largest balls in the entire [[Imperium]], as Catachan is basically [[Death World|Hell]] and pretty much everything can kill you, including the goddamn flowers. Every animal is carnivorous and/or poisonous, with all carnivores hunting and devouring their smaller counterparts. Basically the [[Imperial Guard]]&#039;s version of [[Marbo|Rambo]]/Schwarzenegger/Chuck Norris hybrids, super-survivalists based on the US Green Berets/Marines of the Vietnam War, Russian Spetznaz, and/or British Royal Marines Commandos. They are the toughest motherfuckers in town who are so ripped some believe they are a race of [[Abhuman|abhumans]]; they are in fact so muscled they can wear flimsy tanktops to show off their muscle and still get the same grade of protection as a [[Cadia|Cadian Shock Trooper]] in full armor, and the most RIPPED of them can get the same degree of protection as Carapace armor from their ROCK HARD ABS.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that flak armor can stop &#039;&#039;lasers&#039;&#039; and carapace armor can block &#039;&#039;bolter shells from Space Marines&#039;&#039;. Wonder why the Emprah didn&#039;t create a Space Marine chapter out of these badasses... Oh yes, because Marines are forbidden to command armies of mortals, Chapter Worlds are freed from Imperial Tithe, AND Munitorium is sane enough not to lose the source of guys like [[Sly Marbo]].&lt;br /&gt;
&lt;br /&gt;
To make them even more badass, Catachans were later confirmed to be physically and mentally superior to &#039;&#039;&#039;ANY&#039;&#039;&#039; normal human; basically, generations of breeding only the strongest and most swole badasses has resulted in these guys getting a free genetic upgrade... truly mini-spess mehreens. The swoleness is so real, that Catachans are nicknamed &amp;quot;Baby [[Ogryn]]s&amp;quot; by other guardsmen, although not usually to their faces, as they would then usually end up getting the beating of their lifetime or just outright killed. So, basically they’re an entire world of Hardened Veteran Guardsmen who themselves are probably the only Guardsmen the Catachan can actually respect. Though, amazingly, these ballbreakers don’t let their abilities go to their heads and are largely respected and liked in the Imperial Guard.&lt;br /&gt;
&lt;br /&gt;
A Catachan&#039;s favorite weapon is his trusty, simple, utilitarian and old-fashioned knife. If you listen to a Catachan then you&#039;d start to wonder why the Imperium bothers with power swords and nemesis force halberds if steel sharpened on a stone is so good. Some of the various lies told by Catachans include: these knives, which every man and woman and child on the planet has made themselves, are prized throughout the galaxy even more so than the &amp;quot;fancy&amp;quot; and overrated chainswords that take too much maintenance, break often, would probably jam in Catachan flora, and can&#039;t be used for hunting because the lubricant would soil the meat. Orks absolutely love these guys - any respectable Ork would trade a chainsword or chop off his own arm to trade for their knives. Especially so for their biggest, more a sword really than a knife - its renown among da Orks is known as [[Basic Close Combat Weapons#Devil&#039;s Claw|&amp;quot;Da Cutta&amp;quot;]]. In return, a Catachan would rather give up his knife arm than his knife. Other favoured weapons amongst Catachans are the [[Flamer]]/[[Heavy Flamer]], [[Sniper Rifle]], [[Pump-Action Shotgun|Shotgun]], and [[Grenades &amp;amp; Explosives#Demolition Charge|Demolition Charge]]. Using a Heavy Flamer in dense foliage is regarded as both safe and manly by the Catachans, who are balls-out rock hard.&lt;br /&gt;
&lt;br /&gt;
Catachans don&#039;t like [[Commissars]] that much, mostly considering them to be arrogant, dolled-up pussies. Usually most commissars end up &amp;quot;accidentally&amp;quot; walking into a Catachan trap (aka their knives and lasbolts) or &amp;quot;disappear&amp;quot; in different ways. The one individual to escape from this is [[Colonel Greiss]], by merit of being such a balls-out hardcore motherfucker that the Catachans could not help to respect him. Along with the Cadians (and since 2021, Kriegers) they&#039;re the last kind of Guardsmen who you can buy GW made plastic models for from the source; for everyone else you either go third party or buy from Forgeworld (if they&#039;re the Death Korps anyway. Though it&#039;s not too hard to use the Death Korps to stand in for the Steel Legion), and while this may sound great; it&#039;s worth remembering that Catachan&#039;s models are... pretty infamously ugly (although this has more to do with GW&#039;s atrocious studio painting back in 1989, compared to other models from that time they&#039;re actually quite detailed and dynamic). With Chenkov and Al&#039;rahem&#039;s removal they&#039;re also the only source of non-Cadian or Commissariat special characters in the codex.&lt;br /&gt;
&lt;br /&gt;
But its not just prissies that Catachans have been known to have issues with (They use the words &amp;quot;Cadian&amp;quot; and &amp;quot;Mordian&amp;quot; as insults, basically meaning uptight pussies. Though, probably more like “brainwashed toy soldiers” than actual cowards.), even tough n&#039; gruff regiments like the [[Armageddon Ork Hunters]] have been known to have problems with them. This is due to the fact that 3 Catachan regiments were sent by badass [[Yarrick]] himself to help the Ork Hunters during the [[Third War of Armageddon]] and ended up being better at killing Orks than the actual ORK HUNTERS. Apparently the night sky around the Ork Hunter&#039;s Cerberus Base was almost permanently lit with forest fires, and Orks could be heard screaming in every direction as the Catachans did their thaang. This obviously caused some jealousy with the Ork Hunters, and a bitter rivalry has existed ever since.&lt;br /&gt;
&lt;br /&gt;
And, to top it all off, while everyone else was shitting their Munitorum-issued breeches when the Cicatrix Maledictum was expanding, the Catachans were busy kicking Chaos ass off their planet after it was exposed to a full scale invasion. Meanwhile other regiments like the [[Mordian Iron Guard]] ended up &amp;lt;s&amp;gt;losing their worlds and getting raped by Tzeentchian Daemons&amp;lt;/s&amp;gt; needing Astartes and/or space elves to save their worlds. Upon reaching Catachan and discovering that the natives had already wiped out the invasion, the Indomitus Crusade simply made a pitstop to gain even more [[Imperial Guard|fuel units of awesome]] than they had when they left Terra to retake all the overrun precious space.&lt;br /&gt;
&lt;br /&gt;
With how batshit insane and horrific everything was during the Age of Strife, it seems highly likely that the Catachan Jungle Fighters are a good example of the average human during the Great Crusade. Which would also explain why normies were able to do things like stalemate entire Space Marine Legions during the Horus Heresy and why hordes of daemons bum-rushing them didn&#039;t stop faze them. Remember that Space Marines were created due to the extremes of environment and combat on most worlds the Imperium liberated/conquered That says a lot about the people there. And Holy Terra was basically a techno-horror equivalent of Catachan before unification was complete. Not as deadly (or just had a large enough starting population), but definitely an extreme in survival and filled with technological monstrosities from nightmares, mutants lurking in the shadows, and daemons doing their thing. Oh, and witches.&lt;br /&gt;
&lt;br /&gt;
==Catachan Devils==&lt;br /&gt;
[[File:WH Faces 1 (1).jpg|280px|right|thumb|&amp;quot;If it bleeds, we can kill it.&amp;quot;- Dutch, Predator]]&lt;br /&gt;
Yeah, yeah, we know that Catachan has a big scary monster called this, but the elite of the already elite Jungle Fighters are also known as Catachan Devils, and form into units known as &#039;&#039;&#039;Catachan Devil Squads&#039;&#039;&#039;. These are the Swole-Kings, the baddest of the bad, the best Rambos on a planet full of Rambos. These elite warriors are basically specialists, masters of virtually every style of warfare, sent into the most dangerous of situations to perform raids, sabotage enemy war efforts and generally fuck up whatever is unfortunate to come their way. Their esteemed ranks include a man who crushed a Tyranid Ravener&#039;s neck with his biceps, and a dude who can take on entire armies. Don&#039;t know who i&#039;m talking about? Then read on! (also, what&#039;s wrong with you?)&lt;br /&gt;
&lt;br /&gt;
These guys were also a unit in DOW 2&#039;s Retribution DLC, they quickly became renowned amongst players as &amp;quot;Anti-Everything Squads&amp;quot;, as they were capable of fucking up virtually any infantry and light vehicle unit if used correctly. [https://www.youtube.com/watch?v=ioyLptGWKaw They also had a badass voice actor] (&amp;lt;s&amp;gt;the legendary Steve Blum with a sore throat&amp;lt;/s&amp;gt;actually, Zach Hanks) who spouted out a shit ton of 80&#039;s action movie quotes, whilst sounding as if he drank gasoline and ate matches every day of his life.&lt;br /&gt;
&lt;br /&gt;
==Catachan: A &#039;&#039;very, very, very, very, very&#039;&#039; shitty place to live==&lt;br /&gt;
[[File:Catachan Scout.jpg|300px|thumb|right|There are women with the Catachan Jungle Fighters, and they&#039;re even tougher than their male counterparts, since they have to raise the bastards!]]&lt;br /&gt;
{{Topquote|Out there beyond that fence every living thing that crawls, flies, or squats in the mud wants to kill you and eat your eyes for jujubes.|[[Avatar|Colonel Miles Quaritch]] }}&lt;br /&gt;
&lt;br /&gt;
If you think it sucks where you live... well, you know absolutely nothing. Here are just a few reasons why Catachan is the last place in the entire galaxy outside the [[Warp]] or [[Commorragh|Comorragh]] you would (or should) visit. It is canonically stated as being the worst death world in the &#039;&#039;&#039;ENTIRE&#039;&#039;&#039; Imperium, nudging out even the likes of Fenris and Cretacia... pussies:&lt;br /&gt;
&lt;br /&gt;
*Humanity is near the &#039;&#039;&#039;BOTTOM&#039;&#039;&#039; of the food chain.&lt;br /&gt;
*Half of the babies are &#039;&#039;eaten violently&#039;&#039; before they are three.&lt;br /&gt;
*Half of those survivors are then eaten before they are ten, so you have a 1/4 chance of survival to adulthood.&lt;br /&gt;
*You have to be a deadly fighter by the time most humans have learned to spell.&lt;br /&gt;
*Every living thing on the planet is poisonous, carnivorous, or both. Even the plants, like the Brainleaf that takes over the minds of anyone that comes into contact with its leaves (which it can shoot several yards away), and the Spiker, which turns anyone who is pricked by one of its spines into another Spiker.&lt;br /&gt;
*Agriculture is impossible on Catachan&#039;s soil. As a result all your food either comes off-world or from whatever animals the hunting party managed to subdue. Do note that because every animal on Catachan is designed to kill, any non-venomous creature you meet will either be a powerful warrior hunter beyond reason or cunningly brutal predator, so dinner is more likely to be the diner when bringing them down.&lt;br /&gt;
*Most predators on Catachan aren&#039;t just giant monsters like you&#039;d find on [[Space Wolves|Fenris]] or [[Flesh Tearers|Cretacia]]. That would just be too easy. Many of Catachan&#039;s most lethal killers are small and seemingly harmless, so they will almost certainly kill you before you even see them. An example of this are the Heretic Ants (named because they start by eating away at men&#039;s soles) and the Great Catachan Barking Toad, which explodes into a cloud of absurdly lethal poison when startled that kills everything within a one kilometer radius- including the toad itself. If that isn&#039;t enough, even Power Armour can&#039;t protect you. In fact, no known armour can prevent the toads explosion from reducing you and everything else to a pile of steaming goop.&lt;br /&gt;
*There is so much dense jungle and so many deadly animals that Catachan does not need a planetary defense system, as the wildlife scares off the Tyranids and the Orks(who actually live there, but try to escape this hellhole as fast as possible). Only Hardcore Khornate Chaos Space Marines were &amp;lt;strike&amp;gt;brave&amp;lt;/strike&amp;gt; mad enough to &#039;&#039;attack&#039;&#039; Catachan some time after Great Rift opening, and if you asked them why, they would have said: &amp;quot;Why the fuck not? This planet is fucking amazing for us.&amp;quot; Needless to say, all of them feed Catachan&#039;s analogue of worms now. The effectiveness of Catachan&#039;s ecosystem is &#039;&#039;so&#039;&#039; good that it and the Catachan Jungle Fighters on the planet managed to repel a full-fledged daemon invasion &#039;&#039;when they were caught directly in the middle of the Great Rift&#039;&#039;. Yes, not even the reality-bending bullshit of the Warp can stop Catachan and the Devils.&lt;br /&gt;
*Some of its wildlife is so deadly, that they have been released on worlds just to prevent invasion. (With hilariously predictable results; Ie: Infestations, killing the poor bastards who were already living there.)&lt;br /&gt;
*You have to burn the jungle away from your village with a flamethrower at least once a day.&lt;br /&gt;
*The planet&#039;s major export is soldiers. No, wait. The planet&#039;s &#039;&#039;only&#039;&#039; export is soldiers.&lt;br /&gt;
*You live at several times Earth&#039;s gravity. But it&#039;s not THAT many times, or the Catachan people would be a good deal shorter, yet for some reason they are taller than most humans despite having no [[Space Marines|biological modifications]] or [[Adeptus Mechanicus|mechanical modifications]]. That we know of. Perhaps the original colonists (which was likely a crash landing or penal colony) had gene mods. Maybe even crafted from the fauna of Catachan itself...&lt;br /&gt;
*Or in other words: Living on Catachan is like living perpetually in the first stages of a [[Tyranid]] invasion. In fact, some Magos Biologi have theorized that some of the wildlife (such as the Catachan Devils- monstrous half-scorpion half-centipede horrors that are capable of tearing apart tanks on their own) may have actually been Tyranid bio-forms that were separated from the Hive Mind and went feral in the distant past. In an issue of White Dwarf, Games Workshop even had the Catachan Devil as a Tyranid unit.&lt;br /&gt;
&lt;br /&gt;
==Positive side==&lt;br /&gt;
[[File:Catachanofficer.jpg|300px|thumb|right|[https://www.youtube.com/watch?v=EISFTCLB3nw &amp;quot;When I joined the Corps, we didn&#039;t have any fancy-shmancy tanks. We had sticks! Two sticks, and a rock for the whole platoon - and we had to share the rock! Buck up, boy, you&#039;re one very lucky Marine!&amp;quot;] - Sergeant Major Avery Johnson]]&lt;br /&gt;
There are, however, some positives that balance out all of the bad, bad things about being a guardsman from Catachan. Assuming you live long enough to enjoy them.&lt;br /&gt;
&lt;br /&gt;
*Your muscles will be so thick that you count as having flak armor, even without a shirt on. If you wax your chest and liberally apply oil, it acts similarly to Space Marine armour. Only Catachan veterans know why this works. (it&#039;s because almost everything will slide off your abs up to and including battlecannon shells)&lt;br /&gt;
*Commissars seem about as intimidating as a [[grot]] compared to the horrors you&#039;ve grown up with.&lt;br /&gt;
*You get to kill Commissars.&lt;br /&gt;
*Those Commissars that don&#039;t end up dead are the smart ones who can tell the other regiments officers to piss off while reasonably assisting the CO.&lt;br /&gt;
*You are so badass that you use the terms &amp;quot;Cadian&amp;quot; and &amp;quot;Mordian&amp;quot; as an insult.&lt;br /&gt;
*You&#039;re able to kill [[Orks]] with your bare hands. If that doesn&#039;t work, you can use the FUCKHUEG knife you &amp;lt;strike&amp;gt;get&amp;lt;/strike&amp;gt; make growing up. This can range from the stealthy [[Basic_Close_Combat_Weapons#Night Reaper|Night Reaper]], to the standard but no less impressive [[Basic_Close_Combat_Weapons#Catachan Fang|Catachan Fang]], to the [[Dick|Big Dick]] [[Basic_Close_Combat_Weapons#Devil&#039;s Claw|Devil&#039;s Claw]].&lt;br /&gt;
*You might be led by [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Colonel &amp;quot;I ate a Miral landshark for breakfast&amp;quot; Straken]].&lt;br /&gt;
*You might also be led by [[Gunnery Sergeant &amp;quot;Stonetooth&amp;quot; Harker|Gunnery Sergeant &amp;quot;I headlock Tyranid Raveners to death&amp;quot; Harker]].&lt;br /&gt;
*You might get surprise help from [[Arden|Trooper &amp;quot;I killed twenty three Orks in one fight with a knife&amp;quot; Arden]].&lt;br /&gt;
*You can arm-wrestle a goddamn [[ork]].&lt;br /&gt;
*After all you went through growing up on your homeworld, most of the hardships of being in the Imperial Guard will be a joke to you. To a point. There are some enemies even Catachan can’t prepare you for facing. Physically, but mentally you’ll be golden.&lt;br /&gt;
*You can make Hollywood Action Heroes look like Justin Bieber by comparison.&lt;br /&gt;
*You are better at killing Orks than soldiers who actually specialise in killing Orks.&lt;br /&gt;
*It&#039;s very easy to get laid (if you can beat the woman in a fight and like tomboy muscle chicks, that is); there&#039;d have to be a lot of screwing to keep the human population up on a place like this, and there&#039;s little to no time for seduction or courtship. Only drawback is the competition for a partner is high, fierce and the 80% of the ladies are butter-faced roid ragers. If you [[Musclegirl|like muscles]], you&#039;ll like this place. Normally you’d think they would keep the women safe, because no shit. But Catachan is so dangerous even that isn’t really an option. Well, shit.&lt;br /&gt;
*And did we mention the fuckhuge Sword-knife yet?&lt;br /&gt;
*You don&#039;t have to worry about your home getting invaded as any invasion force is likely to become dinner for the fauna, flora and the civilians.&lt;br /&gt;
*[[Sly Marbo]]&lt;br /&gt;
*[[Cata-chan]]&lt;br /&gt;
&lt;br /&gt;
==Also see==&lt;br /&gt;
*[https://www.youtube.com/watch?v=XZ-EOg38t1o Catachan Guardsmen dealing with pesky Eldar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Regiments}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Catacomb_Command_Barge&amp;diff=113385</id>
		<title>Catacomb Command Barge</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Catacomb_Command_Barge&amp;diff=113385"/>
		<updated>2023-06-10T22:41:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Command_Barge.jpg|300px|right|thumb|&amp;lt;span style=&#039;color:olive;font-size:100%&#039;&amp;gt;I command ye, to go to the local Imperium Fast Food Deli Joint before those damned &amp;lt;/span&amp;gt; [[Dark Eldar|spiky knife-ears]] [[Raider|get to there first!]]]]&lt;br /&gt;
&#039;&#039;&#039;Catacomb Command Barge&#039;&#039;&#039;s are repulsor-driven skimmers that act as the personal transports of [[Necron Lord]]s. Before the bio-transference Necron Lords would ride these barges into battle to motivate their troops with their presence. After becoming machines however the vast majority of Necron troops lost the ability to feel emotions, and with it the ability to be inspired by their lord riding into battle with them. Despite this the barge is still useful, possessing tools which allow the lord to issue commands to all his troops from on board, or amplify his voice across the battlefield, while granting the speed needed to take the lord wherever the battle needs him to go. A lord in a command barge will usually go to the highest point that they can to survey the battlefield and try to figure out what the enemy is up to. The piloting of the craft is handled by the crewmen hard wired into the barge who recieve and flow the lord&#039;s commands near instantaneously. This allows the lord the freedom to fight up close should the barge be attacked or swing over the edge of the barge to decapitate some poor fools.&lt;br /&gt;
&lt;br /&gt;
In game the barge is a Chariot skimmer transport for non-special character Lords(they used to be able to take it but it was faq&#039;d out). It comes with quantum shielding making it frustratingly hard to destroy if you don&#039;t pen it first. Its rules used to allow the person driving it to avoid vehicle damage by taking a wound himself. This was faq&#039;d and now treats weapon destroyed as crew stunned. It has the option for [[Tesla Cannon|telsa]] or [[Gauss Cannon|gauss cannons]]. If the barge flies over an enemy unit in the movement phase the lord can make three &amp;quot;sweep&amp;quot; attacks against a unit he flew over, making melee attacks at them. Due to the changes to chariots in 7th should your lord make his reanimation rolls after dying the chariot comes back with him with one hull point remaining.&lt;br /&gt;
&lt;br /&gt;
===Catacomb Command Crunch===&lt;br /&gt;
Now basically a Warscythe with a gun. One of the best HQ for Necrons (after [[illuminor Szeras]]), since it is tough and also a character, so you can hide it behind your troops. While pricey (a whole 50 extra points compared to the Overlord), it got solid buffs in 9th Edition granting it an extra Wound, Toughness and Attack (bringing it up to S5 T6 9W). With the fact it can also zip around 12&amp;quot; per turn, it makes for an extremely tough to crack HQ that can position easily to dispense its buffs and fire off beams of Gaussy death. Also, it has Quantum Shielding and anything with Quantum Shielding is great.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Catachan&amp;diff=112878</id>
		<title>Catachan</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Catachan&amp;diff=112878"/>
		<updated>2023-06-10T21:25:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|&#039;&#039;&#039;[[Vulkan]]&#039;&#039;&#039;: &amp;quot;Oh-hoho! This planet humbles me to no bounds! Tank-sized scorpipedes, platoon-eating plants, and trench foot for the power-armored!&amp;quot;&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corvus Corax]]&#039;&#039;&#039; *neck deep in mud*: &amp;quot;WHY DO PEOPLE LIVE HERE?!?!&lt;br /&gt;
|[[If the Emperor had a Text-to-Speech Device|TTS]] summing up Catachan in a nutshell.}}&lt;br /&gt;
[[File:Catachan.jpg|300px|right|thumb|So deadly that not even [[Daemons]] want to step foot on it. Literally. When the [[Great Rift]] opened, Catachan needed no rescuing because the jungle &#039;&#039;&#039;ATE&#039;&#039;&#039; the daemons. [[Awesome|WITHOUT returning them to the Warp]].]]&lt;br /&gt;
Catachan (sometimes pronounced as &#039;Cata-Can&#039; or &#039;Cata-Chan&#039;, we aren&#039;t really sure thanks to GW incompetence) is everyone&#039;s favourite [[Death World|hellhole.]] Like a giant overgrown Amazon Rainforest mixed in with Skull Island and Gondwana-circa Early Cretaceous Period, every single iota of Catachan is lethal to human life, from the smallest mites to the largest Catachan Devils. If planets could dream, then even the most blighted of daemon worlds at the core of the [[Eye of Terror]] surrounding the very Byssos itself would experience bed-shitting nightmares about the horrors of Catachan. And given how this shitty bumhole is inhabited by the toughest boys and girls around, one must wonder why the Space Marines never bothered to make this planet a recruiting world. Perhaps they&#039;re so good that yoinking them when their balls have barely dropped to go create a super-soldier monk rather than leaving them be to help breed more Catachans [[Awesome|is a net loss to the Imperium&#039;s fighting power.]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Catachan was colonized by humans longer than Imperial records can remember. When the first probes arrived, the planet was a [[Pretend|deceptive, calm green orb]] from orbit but when the colony ships crash-landed and the colonists had no way to escape, they awoke to find themselves on one of the harshest planets in the galaxy. The colonists only barely survived, holed up in their spacecraft against a living, besieging jungle, a battle for survival in which many undoubtedly died.&lt;br /&gt;
&lt;br /&gt;
==Catachan Welcomes the Bold and the Brave==&lt;br /&gt;
&lt;br /&gt;
As you know, Catachan is not for the faint of heart. Its endless jungles full of armored/poisonous/parasitic nasties are locked in a cycle of evolutionary warfare that would send even the Tyranids packing. But if you&#039;re dead-set on visiting, here are a few things you should probably watch out for:&lt;br /&gt;
&lt;br /&gt;
====Flora====&lt;br /&gt;
*The &#039;&#039;&#039;Brainleaf&#039;&#039;&#039; - &#039;&#039;Vinea catachanus dominari&#039;&#039;: A vegetative carnivore, the Brainleaf is a small, not particularly conspicuous tree able to attach its tendrils to the spine and brain of a person, taking control over their body.&lt;br /&gt;
*The &#039;&#039;&#039;Breathweed&#039;&#039;&#039; - &#039;&#039;Parasitus respirare&#039;&#039;: A strange organism that seems to be a mixture between plant and fungi. It grows on the side of tree trunks and resembles a vine. If an organism brushes past by the weed, it dissolves into a cloud of airborne spores. If even one lands in the mouth, you only have a brief time to remove it. Unfortunately, it resembles a small blister making it hard to find. Once settled, it takes over the host&#039;s tongue like the Terran daemon &#039;&#039;[[wikipedia:Cymothoa_exigua|Cymothoa exigua]]&#039;&#039;, absorbing nutrients that creates more spores. Once the host dies, the fake tongue dissolves and release even more spores.&lt;br /&gt;
*The &#039;&#039;&#039;Spiker&#039;&#039;&#039; - &#039;&#039;Spina transformatio&#039;&#039;: Fires its spikes into its victims&#039; bodies, which then releases a mutative chemical which literally turns the person into another Spiker.&lt;br /&gt;
*The &#039;&#039;&#039;Venus Mantrap&#039;&#039;&#039; - &#039;&#039;Vinea malum&#039;&#039;: A giant carnivorous plant common to jungle Deathworlds. It resembles the Terran Venus Flytrap for which it is named but is far larger, and unlike the flytrap, it is able to move its leaves to attack and consume its prey. The Mantrap consists of a number of mobile leaves attached to a single immobile stem.&lt;br /&gt;
*The &#039;&#039;&#039;Spore Tree&#039;&#039;&#039;: The branches of this plant hold dangling flowers which launch a cloud of spores when they detect something moving close by, to carry their seeds to other fertile areas. The spore cloud is so dense, the creature which disturbed the tree often chokes and dies. This is also useful for the spore tree as its victim&#039;s decaying body will enrich the ground around its roots.&lt;br /&gt;
*The &#039;&#039;&#039;Canak Floater&#039;&#039;&#039;: These bizarre and deadly plants are filled with lighter-than-air gases and drift across the planet with the vagaries of the wind. They have sensitive feeler tentacles, which detect warmth and moisture above the normal local levels. This is usually to detect streams, hot springs and other sources of water, but unfortunately is also sensitive enough to detect the temperature of and moisture changes caused by humans. When it finds such a place, the floater explodes, scattering its seed pods over a wide area. These seedpods have a diamond-hard outer casing with razor-sharp edges and will scythe through anything within range.&lt;br /&gt;
*The &#039;&#039;&#039;Miral Catcher&#039;&#039;&#039;: Ground-hugging vegetation which has roots that are extremely sensitive to vibrations in the ground, such as might be caused by an animal wandering past. It looks innocuous enough when dormant, but when it attacks, huge tentacles whip from its many frilled maws and lash out. They carry a paralysing toxin, which acts almost instantaneously.&lt;br /&gt;
*The &#039;&#039;&#039;Sucker Tree&#039;&#039;&#039;: Fairly innocuous-looking to the untrained eye, it is simply a fungal-like growth on top of a seemingly normal trunk. However, the trunk can twist and turn when it detects prey, bending over to drop its suckers on top of the heads of its victims. It quickly drains them of their life fluids and then flings the corpse away, to ensure that future victims are not made suspicious by a pile of bodies.&lt;br /&gt;
*The &#039;&#039;&#039;Spitting Cactus&#039;&#039;&#039;: A deadly form of jungle cacti, it is able to fire toxin-coated spines directly at nearby prey.&lt;br /&gt;
*The &#039;&#039;&#039;Catachan Mantrap&#039;&#039;&#039;: While having a similar name to the Venus Mantrap, it uses a much more aggressive hunting technique. It can move its leaves around, actively searching out prey and clamping its jaw-like leaves around its victims.&lt;br /&gt;
*The &#039;&#039;&#039;Stranglevine&#039;&#039;&#039;: Prefers shady spots to grow in, where their distinctive tube-like trunks are hidden from view. When they detect the disturbance caused by a passing animal, their long, highly adhesive stamen uncoil, wrapping themselves around their prey and dragging them back to die of dehydration.&lt;br /&gt;
*&#039;&#039;&#039;Shardwrack Spines&#039;&#039;&#039;: Also known as &amp;quot;devil&#039;s-teeth&amp;quot;, they are an evasive species of jagged formations of fossilized organic matter that have hardened over thousands of year forming razor-sharp walls of crystalline growth bursting from the ground. A usual sight on any deathworld – menacing, bizarre battle zones that only the strongest or the most foolhardy would dare fight on. They form impenetrable barriers that hamper movement, able to mortally wound anything that might come near – their strange shapes and sharp spines can pierce armour as if it wasn’t there. Available as a terrain set.&lt;br /&gt;
*&#039;&#039;&#039;Barbed Venomgorse&#039;&#039;&#039;:- Covered in alien flora bright and beguiling, deathworlds are strange and sinister places few visit and fewer leave intact. Much of the pain, suffering and death can be attributed to the growth of barbed venomgorse. Possessed of a primal, cunning sapience, this carnivorous plant is highly adaptable, which snakes toward anything that lives, able to generate new weapon-growths and toxins throughout its life cycle while injecting debilitating neurotoxin with invariably fatal results. Commonly found with a collection of dead animal bones, xenos skeletons, and the odd unfortunate desiccated guardsman entangled in its sapient roots and boughs. The venom from a single one of these xeno-weeds is enough to kill most of a hive city. Mesh-like leaves, buds, and barbed flowers, a thick tangle of thorned creeper vines. Also available as a terrain set. Produces deadly subforms like the Grappleweed.&lt;br /&gt;
**&#039;&#039;&#039;Grappleweed&#039;&#039;&#039;: the most common and deadly subform of the Barbed Venomgorse. The Grappleweed is a hideous alien plant, with stumpy bushes with trumpet-like flowers, able to shuffle across the landscapes of the galaxy in search of fresh morsels of prey. The writhing barbed tentacles are a deadly menace which will drag any prey with its grapple-barbed tongue into the fleshy trumpet for eventual digestion. Its is a ravenous carnivorous plant that tumbles towards its prey with astonishing swiftness before dousing it in highly corrosive chemicals and consuming the slurried remains.&lt;br /&gt;
&lt;br /&gt;
====Fauna====&lt;br /&gt;
*&#039;&#039;&#039;Catachan Devils&#039;&#039;&#039; - &#039;&#039;Catachanus scorpiones maximus&#039;&#039;: &#039;&#039;Not&#039;&#039; to be confused with the Catachan Devil Guardsmen Regiment; these are voracious predators, looking somewhat like many-limbed scorpions. They can be as long as a [[Land Train]] but are very bulky and slow-moving, meaning that escape is possible. Was previously hinted to may or not be a type of lost Tyranid vanguard organism that was forced to adapt to the planet&#039;s environment, though this has been ruled out by the newer fluff.&lt;br /&gt;
*&#039;&#039;&#039;Catachan Face-Eater&#039;&#039;&#039; - &#039;&#039;Catachanus fyto paracitus&#039;&#039;: A bizarre amoeba-like organism. In its natural environment, the creature hangs from low branches, near water sources, or anywhere prey is known to travel. When a prey creature comes in range the Face-Eater will drop, or use its powerful muscles to fling itself in the direction of the creature&#039;s head. Once attached it will not only suffocate its prey but also use powerful digestive acids to begin to feed as it slowly kills. It then lays eggs so that the larvae may find a warm and moist meal. [[Wat|Also has the same genus as the Catachan Devils,]] whether they are closely related, we have no idea. But we&#039;re gonna sweep it as GW [[EPIC FAIL|not understanding the basics of biological classification.]]&lt;br /&gt;
*[[Grox|&#039;&#039;&#039;Wild Grox&#039;&#039;&#039;]]: Introduced from the Solomon system as a food source, on Catachan they have become feral, deadly predators.&lt;br /&gt;
*&#039;&#039;&#039;[[Orks]]&#039;&#039;&#039;: Because there is officially nowhere in the galaxy real space [[Tuska Daemon-Killa|or otherwise]] that hasn&#039;t been infested by these retarded angry mushrooms. Catachan was at one point the birthplace of [[Old Zogwort]] before a later retcon saying he was instead born on the planet [[Derp| Zurk]]&lt;br /&gt;
*&#039;&#039;&#039;Shambling Mamorphs&#039;&#039;&#039;: From the volcano lands, these creatures are tough fighters and put up a good fight even against the Catachan Devil.&lt;br /&gt;
*&#039;&#039;&#039;Drakebats&#039;&#039;&#039;: [[Ogryn]]-sized, winged pseudo-reptiles that lurk amongst the upper canopy of the equatorial jungles of Catachan, descending from the treetops to ambush and devour unsuspecting prey.&lt;br /&gt;
*There are also many types of venomous serpents on Catachan, including the &#039;&#039;&#039;Flying Swamp Mamba&#039;&#039;&#039;, the &#039;&#039;&#039;Coiling Death Cobra&#039;&#039;&#039; the &#039;&#039;&#039;Catachan Black Viper&#039;&#039;&#039; and the giant &#039;&#039;&#039;Blackback Viper&#039;&#039;&#039;, all are all deadly to most living beings. Some can kill in under 30 heartbeats.&lt;br /&gt;
*&#039;&#039;&#039;Catachan Barking Toads&#039;&#039;&#039;: Although appearing benign and harmless, (and a hopping fart joke) the Barking Toads are likely Catachan&#039;s deadliest animals. The creatures are easily startled and, whenever they feel threatened, explode in a cloud of toxins which kills and liquefies anything within a one-kilometre radius, including the Barking Toad itself. The toxin is virulent enough that even respirators and sealed suits such as power armour offer no protection. They are known as the most toxic creatures in the galaxy. How these guys manage to maintain a population without suiciding themselves to extinction, we have no idea, but [[Warp]] fuckery has not been ruled out, especially because [[Plague Toads]] exist. There are two types of Barking Toads:&lt;br /&gt;
**&#039;&#039;&#039;Great Barking Toad&#039;&#039;&#039; - &#039;&#039;Catachanus bufo moribundus&#039;&#039;: The larger variant. Will poison everything in a 1 kilometer radius.&lt;br /&gt;
**&#039;&#039;&#039;Lesser Barking Toad&#039;&#039;&#039;: The smaller one. Its poison only affects those within a 5 meter radius.&lt;br /&gt;
*&#039;&#039;&#039;Blood Wasps&#039;&#039;&#039;: swarms of small, deadly insects that are known to eat their prey alive, stripping them to the bone in under an hour.&lt;br /&gt;
*&#039;&#039;&#039;Heretic-Ants&#039;&#039;&#039; are named on the account that they always attack their prey&#039;s feet (or &amp;quot;Soles&amp;quot;) first. One bite from these insects will put a fully grown man in the infirmary for a month, two bites will give them around a day to find treatment before dying, and three will simply kill them outright.&lt;br /&gt;
*&#039;&#039;&#039;Vein Worms&#039;&#039;&#039; secrete an ooze that numbs their prey when they bite so that they cannot feel a thing. The Worms then dig their way under their prey&#039;s skin and into the bloodstream to lay their eggs. The eggs will spread all around the host&#039;s body, and when the larvae hatch they will eat their way through the host&#039;s brain, heart and bones. There is no known cure for Vein Worms once they have entered the bloodstream.&lt;br /&gt;
&lt;br /&gt;
==Disease==&lt;br /&gt;
Because it is an Amazon-expy, expect a shit ton of diseases. Many of the planet&#039;s native insects also carry virulent diseases on top of being venomous, meaning that a single bite can be lethal in more ways than one. Due to their unseen and microscopic nature, many Catachans consider disease to be a greater enemy than any beast or monster. However, the Ordo Xenos and Magos Biologi are fascinated by the place for its enormous diversity of exotic poisons.&lt;br /&gt;
&lt;br /&gt;
==People==&lt;br /&gt;
Such hardy place will breed hard people. This is where everyone&#039;s favourite [[Catachan Jungle Fighters|Space-Rambos]] are born. Catachans are known for being both physically and mentally resilient on a level that normal humans simply cannot match. Due to their heavily muscled physiques, they are often nicknamed &amp;quot;Baby Ogryns&amp;quot; by other Guardsmen, although never to their faces, as it often results in serious injury. When bitten by a mosquito, a Catachan need only instinctively flex and the blood pressure will not only purge the venom from their body but also make the mosquito explode with a tiny pop.&lt;br /&gt;
&lt;br /&gt;
{{40k-Planets}}&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Imperial Guard]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Castor&amp;diff=112601</id>
		<title>Castor</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Castor&amp;diff=112601"/>
		<updated>2023-06-10T21:23:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Castor.jpg|thumb|right|Lord General Castor...Baahhh!]]&lt;br /&gt;
&#039;&#039;&#039;Lord General Freddie Stalin &amp;quot;Mercury&amp;quot; Melchett-Castor&#039;&#039;&#039; is the Imperial commander of the Cadian forces sent to fix all the weird shit going on in sub-sector Aurelia.&lt;br /&gt;
&lt;br /&gt;
==Retribution==&lt;br /&gt;
After hearing many reports of Aurelia&#039;s frequent problems and the Imperial Guardsmen&#039;s inability to get shit done, &amp;lt;s&amp;gt;Castor&amp;lt;/s&amp;gt; [[Adrastia]] decided that enough was enough and decided to take matters into her own hands and started a party. Castor was invited because she doesn&#039;t like tactics and he does. He accompanied Inquisitor Adrastia and Commissar LORD Bernn. He later met up with Sergeant Merrick after he was incapacitated during a Tyranid ambush (Which he joked that Merrick may still be &amp;quot;salvageable&amp;quot;). After killing the Tyranid Hive Tyrant and adding its head to his ridiculously enormous collection of trophies, he was informed that the Ordo Malleus would perform Exterminatus on the entire sub-sector (Ordered by the corrupted Chapter Master [[Azariah Kyras]]). Castor assisted Adrastia in her investigation. After finding evidence of Kyras&#039; corruption, they proceeded to travel to the planet Typhon to confront Kyras for his [[HERESY]]. After killing the Eldar stationed there, they discovered, too late, from Kyras, that the Eldar were actually preventing the Exterminatus fleet from entering the sub-sector. So after escaping the planet, teleporting to a space hulk and escaping from said space hulk, Castor finally confronted the now transformed Mega-Uber Daemon Prince Kyras in the dead world of Cyrene. After a SHORT battle (Seriously, the massive Guard army Castor brings makes it piss easy), Kyras is defeated.&lt;br /&gt;
&lt;br /&gt;
==About Castor==&lt;br /&gt;
Castor is arrogant, cocksure, sarcastic, laid back and a huge glory-hog. He has the voice of a upper-class Englishman, has the looks of an older Freddie Mercury and sometimes, the mannerisms of a colonial big game hunter. (So he also ACTS like Freddie Mercury... kidding) He has absolutely no qualms of sending countless guardsmen to their deaths just so that he could make another gargantuan effort to move his trophy cabinet six inches closer to the enemy base. He does this for the lulz. He has a fetish for collecting dangerous creatures and xenos heads (particularly Tyranids) for his impossibly fuckehuge collection. Despite being seen as a proud, boastful and quite clueless general, he is very intelligent and cunning. He even knew that Kyras was on Cyrene, due to the fact that Cyrene had already undergone Exterminatus and was therefore passed over by the currently operating Exterminatus fleet( you don&#039;t have to be a genius for understanding that anyway, considering that a certain ork kaptin find that out too).&lt;br /&gt;
&lt;br /&gt;
Having lost his left arm, he replaced it with a bionic replacement that allows him to wield weapons like sniper rifles, flamers, meltas, bolter guns, or plasma guns with only one hand. He also wields a sabre in his relatively intact right hand. He can kill space marines and tyranid warriors in melee, which is awesome, and with the melta he becomes a rape machine with his retinue. Seriously, spam the fuck out of meltas in the IG campaign and everything will die ridiculously fast.&lt;br /&gt;
&lt;br /&gt;
Unlike many other Imperial Lord Generals, Castor is badass enough to get right into the fighting and is a very skilled fighter and a balls out badass, more than making up for the fact that besides his mechanical arm, he&#039;s just a regular human in carapace armour. This combination of traits has elevated Castor to the same lofty heights of Cain, Gaunt, and Sturnn in terms of Imperial Guard characters. Plus god damn that moustache.&lt;br /&gt;
&lt;br /&gt;
According to the &#039;The Battle of Tyrok Fields&#039; by Justin D. Hill, [[Creed|Ursakar Creed]] had an adjutant by the name of Castor. We may reasonably presume that, with so many senior officers killed at Tyrok Fields, Castor received a [[PROMOTIONS|promotion]] for his efforts, grew an awesome mustache, and was packed off to Aurelia.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
(After saving Sergeant Merrick from a Tyranid ambush)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merrick:&#039;&#039;&#039; &amp;quot;Thank you, General. I thought this might finally be it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;Your lack of cowardice is refreshing, Sergeant Major, but your weakness is typical of this sector. I&#039;ll toughen you up, or use you up. Perhaps both as the Imperium requires.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After encountering the Tyranid Hive Lord)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;A magnificent specimen, don&#039;t you agree Merrick?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adrastia:&#039;&#039;&#039; &amp;quot;You admire the horror, General?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;Indeed. Its head will go nicely in my trophy collection. Aim low.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After defeating the Hive Lord)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;This beast is strong but strength is no match for intelligence and resolve.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merrick:&#039;&#039;&#039; &amp;quot;Or large caliber explosive rounds, for that matter.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;Now you&#039;re getting into the spirit, Sergeant Major.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(After the group narrowly escapes from the Exterminatus of the planet Typhon. It&#039;s important to keep in mind Merrick begins the following conversation by striking Castor with the butt of his rifle and spends the rest of it with Commissar LORD Bernn&#039;s pistol pointed at his head as well as a grumpy Inquisitor who hates him standing three feet away. Balls of steel indeed)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merrick:&#039;&#039;&#039; &amp;quot;You bloody arrogant fool!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;Merrick! Stand down!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merrick:&#039;&#039;&#039; You killed them all, Castor! All of them, gone, because of your incompetence!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;You think I&#039;m incompetent? Sergeant Major, the destruction of Typhon was inevitable. Between the Eldar, Orks and Tyranids there was no saving that world. At worst I helped speed its demise. And at a time when there were relatively few men on the planet.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merrick:&#039;&#039;&#039; &amp;quot;Few? Few?! There were THOUSANDS of guardsmen on Typhon! Good men, serving the Emperor, and you let them all die!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;Merrick, a guardsman&#039;s LIFE is to die. My job has always been to send them to places where they CAN die. I&#039;m not afraid to spend them, but I never waste men. Because of their sacrifice the Inquisitor has the proof she needs. You do have the proof you need, don&#039;t you, Inquisitor?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adrastia:&#039;&#039;&#039; &amp;quot;I FELT Kyras. What was inside him. He is not...alone.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;Then I suggest we find him so we can end this once and for all.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adrastia:&#039;&#039;&#039; &amp;quot;Where? I was inside his mind and still could not tell you that.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;ONE planet will be spared, because it has already been cleansed. Decades ago.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merrick:&#039;&#039;&#039; &amp;quot;Cyrene?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;Where better to hide than a dead world? Kyras will be waiting there, I promise you, feeding on the death of the other worlds.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merrick:&#039;&#039;&#039; &amp;quot;And...and you knew this all along?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;Much of it. He&#039;s not as clever as he thinks he is. I put the rest together on Typhon. Now, Sergeant Major, you can proceed with your attempt to kill me. But as I mentioned, I don&#039;t waste men if I can avoid it, and killing you for insubordination would be very...wasteful. Are you with me?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(After the group&#039;s defeat of the ascended Azariah Kyras and Inquisitor Adrastia&#039;s departure)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merrick:&#039;&#039;&#039; &amp;quot;Can&#039;t say I&#039;m sorry to see her go, sir.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;I share your sentiments, Sergeant Major. Though it&#039;s a poor excuse for an Inquisitor that doesn&#039;t make people uncomfortable. You are to be commended on your performance these past few days. Which is why I am putting you in for a medal, and not having you shot for insubordination.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merrick:&#039;&#039;&#039; &amp;quot;Thank you sir. And you&#039;ve turned out to be a good commander. *under his breath* Which is why I didn&#039;t have you shot for incompetence.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;What was that?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Merrick:&#039;&#039;&#039; &amp;quot;I said I was shocked by your competence, sir.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Castor:&#039;&#039;&#039; &amp;quot;Baaaah! That&#039;s what I thought you said. Carry on, Sergeant Major...carry on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* He&#039;s voiced by Richard Doyle. Quite known as the voice of Ulyoath and Pious Augustus from Eternal Darkness, The Fury and Big Boss (This makes his ability to deploy a squad from a flying box meta AF) from Metal Gear Solid, Enoch from Ben 10 and Moebius from The Legacy of Kain.&lt;br /&gt;
* He may be descended from Blackadder&#039;s General Melchett. Which may explain his habit of sending millions of guardsmen to their deaths.&lt;br /&gt;
* There is no mention of Castor in the Cain archives, even though the two almost certainly served together. This may have something to do with an incident involving a psyber pigeon message courier, or the untimely death of Castor&#039;s fiancée.&lt;br /&gt;
* He has a mustache that would make all the Imperial commanders jealous which, if a space marine had, would make even him collapse to ground unless the marine is wearing terminator armor.&lt;br /&gt;
* He&#039;s [[Creed|Creed]]&#039;s second cousin; despite the fact that said cousin rarely mentions him and vice-versa. (Crap is this true or a lame excuse for a joke?...)&lt;br /&gt;
* At least during the Aurelia Campaign, he was authorized by said cousin to use a slightly less powerful -but still incredibly useful- version of Tactical Genius. Sadly, he can&#039;t turn rocks into Baneblades, (at least, not yet) but woe to the unfortunate foe who sees a Valkyrie Transport dropping a [[METAL BOXES|Metal Box]] in the middle of the battlefield (Even aboard an uncharted space hulk accessed through a collapsing teleportarium). Said box may turn into either infantry or a Leman Russ. There&#039;s a reason why it&#039;s been nicknamed the Box of Rape.&lt;br /&gt;
* Lost his left arm after having it eaten by a Hierophant Bio-Titan during the battle of Philippinia VII.&lt;br /&gt;
* Replaced it with a bionic strong enough to one hand a bolter, grenade launcher, or meltagun.&lt;br /&gt;
* Aforementioned Hierophant Bio-Titan&#039;s head is now on his Trophy wall.&lt;br /&gt;
* Has an Impossibly &#039;&#039;&#039;HUEG&#039;&#039;&#039; Trophy Room.&lt;br /&gt;
* Said Trophy Room has the head of every single Tyranid species/sub-species ever encountered by the Imperium... [[Swarmlord|EVER.]]&lt;br /&gt;
* He&#039;s also manly enough to ask noise marines if they can hear him say &#039;shoot them now&#039;.&lt;br /&gt;
* What&#039;s even more awesome than the things before this, is that he references Monty Python&#039;s Spanish Inquisition. Seriously. In the mission where you are ordered to destroy an Eldar Seer Council, he says this: &#039;We have lost the element of surprise, and they do not fear us. Perhaps they will appreciate our devotion to the Emperor and our ruthless efficiency.&#039; The original Monty Python sketch told us the Spanish Inquisition relied on five elements: fear, surprise, ruthless efficiency, an almost fanatical devotion to the Pope and nice red uniforms. Castor must have been raised properly that he references Monty Python.&lt;br /&gt;
* Every hair in Castor&#039;s mustache has killed more &#039;nids alone than entire space marine chapters put together.&lt;br /&gt;
* He KILLS Space Marines in melee. MELEE!!!!! Not every commander in the IG can do that.&lt;br /&gt;
{{IG-Characters}}&lt;br /&gt;
[[Category:Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Castigator_Tank&amp;diff=112244</id>
		<title>Castigator Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Castigator_Tank&amp;diff=112244"/>
		<updated>2023-06-10T21:23:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Castigator_Tank.JPG|380px|right|thumb|Watch and rejoice as the Bolter Bitches &#039;&#039;finally&#039;&#039; have their first actual tank in nearly &#039;&#039;three decades&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not to be confused with the [[Castigator Bolt Cannon]] nor the [[Castigator Titan]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have you ever Looked at a predator tank and thought to yourself &#039;&#039;&amp;quot;[[Zero Punctuation|The only way this could be more awesome is if it had Tits and was on fire.]]&amp;quot;&#039;&#039;, well now the Ecclesiarchy has you covered!&lt;br /&gt;
&lt;br /&gt;
After plenty of [[Sisters of Battle]] players bitched and moaned on [[/tg/]] over the [[EPIC FAIL|walking circus]] that is, the [[Paragon Warsuit]], GeeDubs decided to do a saving throw by giving them a new armored vehicle to play with. Ladies and gentlemen, meet the &#039;&#039;&#039;Castigator Tank&#039;&#039;&#039;, the first &#039;&#039;actual&#039;&#039; tank in the Sisters of Battle army list.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Resembling a hand-me-down version of a [[Space Marine]] [[Predator Tank]] that has been [[Ecclesiarchy|Ecclesiarchy&#039;ed]] all over to make it &#039;&#039;just&#039;&#039; different enough to warrant its own model at full price. The Castigator Tank functions as the [[Leman Russ Battle Tank]] of the Sister&#039;s army list, which is a godsend to SoB players, since their actual armored vehicle column range from [[Exorcist|unsuitable against]] [[Repressor|enemy tanks]] to [[Penitent Engine|not having]] [[Mortifier|enough wounds.]]&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
By default the Castigator is armed with a twin-linked [[Autocannon]], two [[Heavy Bolter]] sponsons and a hull-mounted [[Heavy Bolter]]. &lt;br /&gt;
For 5points it can switch out its [[Autocannon]] with a [[Battle Cannon]] and for additional 5 points you can arm it with a a pintle-mounted [[Storm Bolter]] and /or a [[Hunter-Killer Missile]]&lt;br /&gt;
&lt;br /&gt;
A vanilla Castigator is a good scource of anti [[MEQ]]. It´s [[Autocannon]] is S 7 AP-1 D2 with means a 50% chance of getting through [[MEQ]] armour and with potentially 12 attacks there is a good chance some [[MEQ]] will definitely die by the guns of your Castigator. The [[Heavy Bolter]]´s on your Castigator will aid further in turning those [[MEQ]] into meat giving you minimum 13 shoots per shooting phase.&lt;br /&gt;
The [[Storm Bolter]] doesn´t really add that much killing power because of its AP0, but against [[GEQ]] and hordes it does add some additional [[Dakka]]. As a self defence against tanks you can add a ONE [[Hunter-Killer Missile]], but be sure to max out your damage with some miracle dice. (Or trust your girlfriends with their [[melta]] and [[multi-melta]] to do the job, use the miracle dice on their attack for more damage and invest those 5 points in something more efficient. Because team work makes the dream work.)&lt;br /&gt;
&lt;br /&gt;
Looking at the Castigator´s [[Battle Cannon]] we have a weapon with 72“ for long range support to soften up the targets. You have two shells for that: sanctified shells and pyro shells.&lt;br /&gt;
&lt;br /&gt;
Sanctified shells are S9 AP-3 D3 killers who are a nightmare for [[MEQ]] because of their AP and the blast rule. This means against squads of 6-10 dudes you are ALWAYS do a minimum of 3 attacks and against hordes of 11+ you ALWAYS do your full complement of 6 attacks. Against medium sized squads of 6- 10 this is [[awesome]] since nearly everything without a invulnerable save or FNP will most certainly take casualties. Against smaller squads of custodes or terminators however your number of attacks are less certain but still deadly.&lt;br /&gt;
&lt;br /&gt;
Now what about vehicles? The blast rule doesn´t apply here because tanks won´t come up in squads of 6-10 which means no certain 3 attacks. Which mean by average you do around 9 damage and this is enough to severely cripple the shoot vehicle. Meaning if you get the first strike and make sure you hit and wound your target (Miracle dice says „Hello“), it is either finished with the next shoot or you at least reduced it´s effectiveness.&lt;br /&gt;
&lt;br /&gt;
This makes it an effective vehicle/monster killer and bane of [[MEQ]].&lt;br /&gt;
&lt;br /&gt;
The second shell is more of a [[GEQ]] and horde killer with its S6 AP-1 D1. Although it really only shines at large hordes were it´s full 9 attacks can be used. Against medium squads of 6-10 it has a minimum of 3 attacks and is outclassed by the [[Autocannon]] in S and attacks (minimum of 4)&lt;br /&gt;
The pyro has the advantage of ignoring cover however, with might come in handy against [[Fire Warrior]] and their counterparts hiding in their trenches. So it really depends on which foe you are up against.&lt;br /&gt;
&lt;br /&gt;
==Little funny thing about the kit==&lt;br /&gt;
Strangely the castigator kit includes two side doors with the &amp;quot;fleur de lys&amp;quot; which are in no way mentioned in the assembly manual. Not even as a variant to the side hatches! You could think &amp;quot;Hey! Maybe they were meant to be installed, if you don´t take the two [[Heavy Bolter]] sponsons&amp;quot;. But according to the codex you MUST take the sponsons. They are not optional! So either the sponsons were optional but this was later cut or GW fucked up because they forgot to show them as variant in the manual.&lt;br /&gt;
&lt;br /&gt;
Similar to this, the manual shows only the unlit four braziers for the sides and forgot to mention, that there are lit braziers as a variant. Although this can be seen as a minor error compared to the doors who are just [[FAIL|plain missing.]]&lt;br /&gt;
&lt;br /&gt;
But the most likely reasoning for both is that since the Castigator shares the [https://www.games-workshop.com/resources/catalog/product/920x950/99120108023_SoBExorcist05.jpg main hull sprue] with both the [[Immolator]] and the [[Exorcist]], they&#039;re a leftover from them. This is the same with vehicles that use the [[Rhino]] and [[Chimera]] chassis: as sprue molds, specially the big ones used for vehicles; are expensive as frak, you can save costs using the same sprues [[Predator|on]] [[Basilisk|several]] vehicles. Business as usual, then.&lt;br /&gt;
&lt;br /&gt;
On the plus side: A talented kit basher can probebly create something awesome with it. Like cutting it´s size down a little bit and form a aspis (Hoplites shield) for your customized [[Saint Celestine]]. Add a [[Guardian Spear]] and you have a kick ass pallas athena look alike!&lt;br /&gt;
&lt;br /&gt;
Or reshape it into a power buckler and add it to the side of your [[Paragon Warsuit]]´s range weapon, so it can shield it´s pilot from incoming fire. With a little [[Green Stuff]] you could even sculpture a storm shield for your [[Paragon Warsuit]], giving it more protection and improving it´s design!&lt;br /&gt;
&lt;br /&gt;
Also, If you save the doors and bits you can use them on the plastic [[Rhino#Deimos-Pattern Rhino|Deimos Rhino]] to have a pimped-out one for your [[Celestians|high-ranking]] [[Canoness|girls]] for &amp;quot;cheap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Sisters of Battle]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
{{Sisters-of-Battle}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Castellum_Stronghold&amp;diff=112226</id>
		<title>Castellum Stronghold</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Castellum_Stronghold&amp;diff=112226"/>
		<updated>2023-06-10T21:22:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CastellumStronghold.jpg|350px|right|thumb|A Space Marine sand castle.]]&lt;br /&gt;
&lt;br /&gt;
A combination of both a fortress and a landing pad, Castellum Stronghold was a prefabricated quickly-assembled base and defensive strongpoint used by the Legiones Astartes during the [[Great Crusade]] and [[Horus Heresy]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Consisting of interlocking modular fortifications, the Castellium Stronghold was intended for frontline use after being quickly deployed from orbit by landing craft. The base could be quickly assembled, even under enemy fire. The individual components were deployed in drop cradles clad in ablative armour, the remnants of which are jettisoned at the moment the sections landed. The [[Iron Warriors]] and [[Imperial Fists]], [[/d/|both having a natural hard-on for fortifications and siegecraft,]] were known to take pride in their ability to quickly assemble the stronghold. Skillful [[Space Marine]] forces could have the base completed in as little as 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Castellum Strongholds were deployed for short-lived but high-intensity operations where the Space Marines needed to establish a fortified base in highly contested warzones. It served as a firebase, artillery redoubt, strongpoint, command centre, and mustering station. Sometimes the bases would be dropped far to the rear of enemy lines, causing confusion and forcing their foes to divert forces from their frontline to protect their rear.&lt;br /&gt;
&lt;br /&gt;
The Stronghold itself consisted of a primary bunker and three bunker annexes. Each point was equipped with weapons emplacements equipped with [[Heavy Bolter]]s, [[Heavy Flamer]]s, [[Lascannon]]s, [[Hyperios Missile Launcher]]s, [[Whirlwind Multiple Missile Launcher]]s, [[Multi-Melta]]s, or [[Lucius Pattern Heavy Quad-Launcher|Quad Guns]]. Heavier weapons such as Icarus quad [[Lascannon]]s and [[Battle Cannon]]s were also deployed. For support systems, the bunker was equipped with shielded gate barriers, a comms relay, and a signal-jamming array.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
In case you want to play an army comprised of buildings instead of tanks and soldiers. 3 bunkers and a bigger bunker, with T9 and a total of 56 wounds (3x12 and 20). This realm of battle tile (yes, it is 2&#039; by 2&#039;) is fairly indestructible and can pack up to 5 heavy weapons, from anti-tank guns to AA or troop mulchers. The tacticus bunker has transport space for 30 guys, and the bunkers for 12 each.&lt;br /&gt;
&lt;br /&gt;
Up to 15 and 10 models can shoot out of each of the bunkers. If your army doesn&#039;t fit inside completely, they can man the battlements for a cover save. And until the big bunker is destroyed all infantry, bike and dreadnoughts get a 4++ against shooting attacks while inside the stronghold. Oh, and one stratagem per turn costs 1 less CP if your warlord is embarked.&lt;br /&gt;
&lt;br /&gt;
Each of the small bunkers can take one of: Twin Heavy Bolter, Twin Heavy Flamer, Twin Lascannon, Multi-melta, Twin Assault Cannon, or Air Defence Missiles. The big bunker can take up to two of: Twin Heavy Bolter, Twin Heavy Flamer, Twin Lascannon, Multi-melta, Twin Assault Cannon, Castellum Air Defence Missiles (d3 shot krak missiles with the AA rule and the ability to fire at units it can&#039;t see), Whirlwind Castellan Launcher (2d6 frag missiles at S6 with no need for LoS), Castellum Battle Cannon (nicked from the Leman Russ), Icarus Quad Lascannon (4 lascannon shots with the AA rule), or the pointless Communication Relay (FW meant that the -1CP to strats bonus only occurred when you took this, but they named the special rule &amp;quot;Command Relay&amp;quot; instead of &amp;quot;Communication Relay&amp;quot; so it comes as standard instead). All these guns must target the nearest enemy unit unless there&#039;s a friendly unit embarked within. At 550 points without guns this is something of an apocalypse thing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Fortifications]]&lt;br /&gt;
{{Imperial Fists}}&lt;br /&gt;
{{Iron Warriors}}&lt;br /&gt;
{{Marines-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Castellum_Stronghold&amp;diff=112236</id>
		<title>Castellum Stronghold</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Castellum_Stronghold&amp;diff=112236"/>
		<updated>2023-06-10T21:10:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CastellumStronghold.jpg|350px|right|thumb|A Space Marine sand castle.]]&lt;br /&gt;
&lt;br /&gt;
A combination of both a fortress and a landing pad, Castellum Stronghold was a prefabricated quickly-assembled base and defensive strongpoint used by the Legiones Astartes during the [[Great Crusade]] and [[Horus Heresy]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Consisting of interlocking modular fortifications, the Castellium Stronghold was intended for frontline use after being quickly deployed from orbit by landing craft. The base could be quickly assembled, even under enemy fire. The individual components were deployed in drop cradles clad in ablative armour, the remnants of which are jettisoned at the moment the sections landed. The [[Iron Warriors]] and [[Imperial Fists]], [[/d/|both having a natural hard-on for fortifications and siegecraft,]] were known to take pride in their ability to quickly assemble the stronghold. Skillful [[Space Marine]] forces could have the base completed in as little as 30 minutes.&lt;br /&gt;
&lt;br /&gt;
Castellum Strongholds were deployed for short-lived but high-intensity operations where the Space Marines needed to establish a fortified base in highly contested warzones. It served as a firebase, artillery redoubt, strongpoint, command centre, and mustering station. Sometimes the bases would be dropped far to the rear of enemy lines, causing confusion and forcing their foes to divert forces from their frontline to protect their rear.&lt;br /&gt;
&lt;br /&gt;
The Stronghold itself consisted of a primary bunker and three bunker annexes. Each point was equipped with weapons emplacements equipped with [[Heavy Bolter]]s, [[Heavy Flamer]]s, [[Lascannon]]s, [[Hyperios Missile Launcher]]s, [[Whirlwind Multiple Missile Launcher]]s, [[Multi-Melta]]s, or [[Lucius Pattern Heavy Quad-Launcher|Quad Guns]]. Heavier weapons such as Icarus quad [[Lascannon]]s and [[Battle Cannon]]s were also deployed. For support systems, the bunker was equipped with shielded gate barriers, a comms relay, and a signal-jamming array.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
In case you want to play an army comprised of buildings instead of tanks and soldiers. 3 bunkers and a bigger bunker, with T9 and a total of 56 wounds (3x12 and 20). This realm of battle tile (yes, it is 2&#039; by 2&#039;) is fairly indestructible and can pack up to 5 heavy weapons, from anti-tank guns to AA or troop mulchers. The tacticus bunker has transport space for 30 guys, and the bunkers for 12 each.&lt;br /&gt;
&lt;br /&gt;
Up to 15 and 10 models can shoot out of each of the bunkers. If your army doesn&#039;t fit inside completely, they can man the battlements for a cover save. And until the big bunker is destroyed all infantry, bike and dreadnoughts get a 4++ against shooting attacks while inside the stronghold. Oh, and one stratagem per turn costs 1 less CP if your warlord is embarked.&lt;br /&gt;
&lt;br /&gt;
Each of the small bunkers can take one of: Twin Heavy Bolter, Twin Heavy Flamer, Twin Lascannon, Multi-melta, Twin Assault Cannon, or Air Defence Missiles. The big bunker can take up to two of: Twin Heavy Bolter, Twin Heavy Flamer, Twin Lascannon, Multi-melta, Twin Assault Cannon, Castellum Air Defence Missiles (d3 shot krak missiles with the AA rule and the ability to fire at units it can&#039;t see), Whirlwind Castellan Launcher (2d6 frag missiles at S6 with no need for LoS), Castellum Battle Cannon (nicked from the Leman Russ), Icarus Quad Lascannon (4 lascannon shots with the AA rule), or the pointless Communication Relay (FW meant that the -1CP to strats bonus only occurred when you took this, but they named the special rule &amp;quot;Command Relay&amp;quot; instead of &amp;quot;Communication Relay&amp;quot; so it comes as standard instead). All these guns must target the nearest enemy unit unless there&#039;s a friendly unit embarked within. At 550 points without guns this is something of an apocalypse thing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category: Fortifications]]&lt;br /&gt;
{{Imperial Fists}}&lt;br /&gt;
{{Iron Warriors}}&lt;br /&gt;
{{Marines-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Caryatid&amp;diff=112031</id>
		<title>Caryatid</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Caryatid&amp;diff=112031"/>
		<updated>2023-06-10T21:07:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--If looking for the [[Dungeons &amp;amp; Dragons]] [[construct]] known as the Caryatid &#039;&#039;Column&#039;&#039;, see &#039;&#039;&#039;[[Golem]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Cryatalid.JPG|270px|right|thumb|So &#039;&#039;that&#039;s&#039;&#039; where the Imperium got the idea of the Cherub from.]]&lt;br /&gt;
Caryatids (&#039;&#039;Homo sapiens caeruleum&#039;&#039; - caeruleum as in blue, [[Derp|&#039;&#039;get it?&#039;&#039;]]) are a &#039;&#039;bizarre&#039;&#039; looking creature that bears way too much resemblance to a [[Cherubim]] than any rights necessary. Whether they were the ones who spawned the idea of Cherubs are unknown. Weirder still is whether they are classified as a [[Xenos]] or an [[Abhuman]], we aren&#039;t too sure where to put these flying Buddhist babies to be honest.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Native to [[Necromunda]]. Caryatids are found infesting the many air-ducts and vents in great numbers.&lt;br /&gt;
&lt;br /&gt;
Caryatid is seen as good luck charms by many hivers, as they tend to attach themselves to charismatic, powerful and successful individuals: for example, very successful gang leaders and their henchmen are often attended by several Caryatids and Necromunda&#039;s Planetary Governor Lord Helmawr was known to have at least one.&lt;br /&gt;
&lt;br /&gt;
Mildly psychic, they are particularly attracted to the soon-to-become-powerful and can penetrate human minds, usefully recognising malicious intentions against their companions and sometimes even fighting alongside those they latch onto. Although they are a sign of good fortune of those they adopt, an individual whose &#039;pet&#039; caryatid leaves them is regarded as waiting for death, as the departure is seen as an omen of doom.&lt;br /&gt;
&lt;br /&gt;
Caryatids&#039; blue skin is generally covered by an intricate, tattoo-like pattern, and some are known to paint their faces (such as Lord Helmawr&#039;s) and wear bracelets, bangles, anklets and earrings. As well as fighting with small [[Autopistol|auto weapons]], they have also been seen to carry light sources, such as a candle.&lt;br /&gt;
&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
[[Category:Abhumans]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Light_Cruiser&amp;diff=354992</id>
		<title>Necron Light Cruiser</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Light_Cruiser&amp;diff=354992"/>
		<updated>2023-06-10T21:06:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like its other contemporaries in the [[Necron Fleets|Tomb Fleet]], Necron Light Cruisers are extraordinarily powerful ships that seriously stretch the line of the term, &#039;Light Cruiser&#039;. They are also quite large, being roughly 4-5km long and around 7-8km wide. These are big chonkas for a Light Cruiser and could go one-on-one with most races&#039; Battleships. Despite their size, however, they are strangely under armed, presenting only 3-4 weapon batteries on average.&lt;br /&gt;
&lt;br /&gt;
==Class==&lt;br /&gt;
===Basic===&lt;br /&gt;
====Cartouche====&lt;br /&gt;
[[File:Cartouche.jpg|300px|right|thumb|Cheap but affordable.]]&lt;br /&gt;
The Cartouche-class Light Cruiser or the [[That Guy|&#039;&#039;&#039;Cardouche&#039;&#039;&#039;]] is a Light Cruiser-class vessel of the Necrons.&lt;br /&gt;
&lt;br /&gt;
Bearing a strong resemblance to the Shroud-class, the primary difference between the two ships is that the Cartouche is equipped with both [[Particle Whip Launcher]]s and [[Lightning Arc]] arrays while the Shroud is equipped with solely the latter. This makes the Cartouche a relatively well-balanced and adaptable vessel.&lt;br /&gt;
&lt;br /&gt;
Due to this, the Cartouche is a slightly cheaper and weaker version of the Khopesh, the Cartouche is the cheapest line ship available to the Necrons from their limited pool of selections. Besides having one less turret and 2/3rds of the hit points of the stronger vessel, there isn&#039;t anything really special about this vessel compared to the other.&lt;br /&gt;
&lt;br /&gt;
One point of note, if you are unfamiliar with the way the Necron weapons work, the Lightning Arc Batteries have side angles of attack, like Imperial broadside weaponry, however, unlike the Imperials who can only fire the battery facing in that direction, both Lightning Arc batteries can fire in either direction, [[Derp|they just can&#039;t fire forward for some reason.]] This is fine anyways, better than being locked into a 90-degree front arc so the Cartouche, along with the other Light cruisers, can use broadside attack orders to stay on the move and help dodge macro shots.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 4-5km; approx&lt;br /&gt;
*&#039;&#039;&#039;Width:&#039;&#039;&#039; 7-8km; approx&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 24.5 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 42,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.6 gravities max sustainable acceleration&lt;br /&gt;
====Khopesh====&lt;br /&gt;
[[File:KhopeshBFGA2.jpg|300px|right|thumb|This is basically a &#039;&#039;Heavy&#039;&#039; Light Cruiser, if there was ever such a term.]]&lt;br /&gt;
The more expensive and premium version of the Cartouche.&lt;br /&gt;
&lt;br /&gt;
Acting as a reserve force, fighting with the [[Scythe-class Harvest Ship]]s, they are more heavily armed than the Shroud-class Light Cruiser, and very effective when used in conjunction with the Shroud, taking more damage before allowing the Shrouds to get in closer. Khopesh class vessels wield 1 [[Particle Whip Launcher]] and 3 [[Lightning Arc]]s compared to the Cartouche&#039;s 2.&lt;br /&gt;
&lt;br /&gt;
As such, the Khopesh is the toughest Light Cruiser, taking 1,200 points of hull into the fight, giving it the most resilience in the long run when combined with its stronger armament than it&#039;s little cousin, the Cartouche.&lt;br /&gt;
&lt;br /&gt;
Like it&#039;s companion, the Side Arcs for the Lightning Batteries allow all 3 weapons to fire in either direction, so you can get your entire damage and crit output on a single target, as can the other Necron Light Cruisers.&lt;br /&gt;
&lt;br /&gt;
For the pleasure of having higher-end weaponry and extra hull, you&#039;ll be paying the most expensive cost for the Necron Light Cruisers, and a pretty expensive price when compared to other similarly sized ships from other factions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 4-5km; approx&lt;br /&gt;
*&#039;&#039;&#039;Width:&#039;&#039;&#039; 7-8km; approx&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 27.4 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 51,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.5 gravities max sustainable acceleration&lt;br /&gt;
===Ordnance-boat===&lt;br /&gt;
====Shroud====&lt;br /&gt;
[[File:Shroud.jpg|300px|right|thumb|To this day, the Techpriests of Mars still refuse the acknowledgement of getting punked by five of these things.]]&lt;br /&gt;
Your quintessential Necron ordnance-boat. The Shroud-class Light Cruiser is equipped with a heavy complement of [[Lightning Arc]] Turrets. They were first recorded in 992.M41 during a battle with Battlefleet Pacificus. In the following six years three more incidents ended with the Shroud-class Light Cruisers retreating from battle. It is believed that the ship class or crew were under evaluation.&lt;br /&gt;
&lt;br /&gt;
In 998.M41, five Shroud-class Light Cruisers assaulted the [[Adeptus Mechanicus]] facility on [[Mars]]. How the proverbial fuck that these guys managed to evade the defences of [[Solar System|Sol]], we have no idea. Several managed to land on the soil of Mars itself and although they were all destroyed in the end, their hulks were never found. Since the Mars incident, six additional encounters have seen the Shroud acting as the forward eyes and ears of the Necron fleet. They excel in this role because no ship that is capable of catching them has the firepower to engage it. The fact that five of these light ships easily infiltrated the Mechanicus&#039;s homeworld, reinforces the danger the Necrons pose to the Imperium.&lt;br /&gt;
&lt;br /&gt;
The Shroud takes the highest raw dps spot and ties with crit output with the Khopesh, but does so without the significant increase to hit points the Khopesh gets. On the plus side, by having all the weapons as turrets, the Shroud benefits from having a full 270-degree firing arc across all its weaponry.&lt;br /&gt;
&lt;br /&gt;
Another additional benefit is the Sensors upgrade unique to the Shroud, which increases its identification range and allows it to work as a spotter for the other 2 light cruisers longer-range Gauss Whips, along with any other larger ships in your fleet with longer-ranged weaponry.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 4-5km; approx&lt;br /&gt;
*&#039;&#039;&#039;Width:&#039;&#039;&#039; 7-8km; approx&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 25 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 42,300 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.6 gravities max sustainable acceleration&lt;br /&gt;
===Other===&lt;br /&gt;
====Sekhem====&lt;br /&gt;
[[File:Sekhem.jpg|300px|right|thumb|[[Troll|Torpedoes? Attack Craft? What&#039;s that?]]]]&lt;br /&gt;
A very strange class that defies any normal classification that is more of an area-denial weapon that a conventional warship. The Sekhem is a new Necron Light Cruiser added with the release of Patch 3, along with several other Necron vessels meant to expand upon their very limited navy. While not the only faction to be light on ships to choose from, the fact they are one of the main campaign factions meant they were a focus for some extra attention.&lt;br /&gt;
&lt;br /&gt;
As far as standard weapons go, the Sekhem is a significantly worse damage and crit dealer than the Shroud, considering the limited firing arc and fewer [[Lightning Arc|Lightning weapons]]. The real reason to take the Sekhem, is because of the Starpulse Wave special weapon.&lt;br /&gt;
&lt;br /&gt;
The only ship in its class to field it, the Starpulse Wave is a devastating ability that deals 250 damage to everything in 4500 meters of the vessel while most importantly, [[Awesome|destroying all enemy ordnance like torpedoes and fighters.]] Being able to deny ordnance heavy fleets their primary form of damage dealing can really tilt the scales in your favour.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 4-5km; approx&lt;br /&gt;
*&#039;&#039;&#039;Width:&#039;&#039;&#039; 7-8km; approx&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 27 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 39,600 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.6 gravities max sustainable acceleration&lt;br /&gt;
==In Battlefleet Gothic: Armada 2==&lt;br /&gt;
The Necron Light Cruisers begin the real theme of Necron line ships that all come standard with their special Interceptors, boarding action arcs, high chances to crit and their always 100% accurate weaponry. While the Light Cruisers of the Necrons seem to have lower damage and crit output on paper than a lot of other factions&#039; comparable ships, their real strength come in all the special tricks the Necrons have up their sleeves.&lt;br /&gt;
&lt;br /&gt;
{{40k-Necron-Ships}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Tomb Fleets]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Carnifex&amp;diff=111860</id>
		<title>Carnifex</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Carnifex&amp;diff=111860"/>
		<updated>2023-06-10T21:04:33Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Carnifex and Gaunts Victorious.jpg|thumb|right|300px|Better to die than be nom&#039;d.]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Carnifex&#039;&#039;&#039; (&#039;&#039;Carnifex voracio&#039;&#039;) is a monstrous [[Tyranid]] creature from the &#039;&#039;[[Warhammer 40,000]]&#039;&#039; game. Carnifexes are hulking beasts that are often used quite literally as battering rams, barging through enemy lines and tossing tanks around like toys. However, the Carnifex is among the most customizable of Tyranid units, allowing for many different varieties to fulfill different roles on the battlefield. They range from the above mentioned battering ram, to a weapons platform for anti-horde duties. &#039;Fexes are notoriously resilient thanks to a combination of an [[Armoured Exoskeleton]] and [[Armoured Shell]], and can even be upgraded with regeneration - a mutation previously unique to a Carnifex special character known as Old One Eye, but later introduced to the standard Tyranid army list - making them extremely difficult to kill; It&#039;s pretty much a diet Robo-Tarrasque. &#039;&#039;40k&#039;&#039; players commonly name specific variations of Carnifex by taking another word that represents the concept and appending &amp;quot;-fex&amp;quot; to the end. For example, the Dakkafex is a [[shooty]] Carnifex based on the [[Ork]] term &amp;quot;[[dakka]]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; In Latin, &amp;quot;Carnifex&amp;quot; literally means &amp;quot;butcher,&amp;quot; (even more literally, &amp;quot;meat maker&amp;quot;) but is also used for an &amp;quot;executioner,&amp;quot; a &amp;quot;tallow-renderer,&amp;quot; or, more figuratively, a &amp;quot;murderer&amp;quot; or &amp;quot;villain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Carnifexes in 5th Edition==&lt;br /&gt;
[[Image: Discofex.jpg|thumb|right|300px| Thanks to [[Robin Cruddace| This failure]], the days of bosses like this are now long past...]]&lt;br /&gt;
[[File:Pps6JWZlKPsXGqag.jpg|300px|right|thumb|...or so we thought, looks like the [[Robin Cruddace|the Ogryn]] lost in the long run.]]&lt;br /&gt;
In the 5th edition, the Carnifex lost a total of &#039;&#039;eighteen biomorphs and weapon options&#039;&#039;, having been replaced by [[Nerf|more stringent mandatory loadouts]]. The Carnifex has also faced a doubling in base point cost with rather paltry statistical increases - putting it arguably somewhere between 20-30 points too expensive for the overpowering majority of competitive army lists, and 10 or so points above the cost-effectiveness ratio provided by variant &#039;Fexes (such as [[DISTRACTION CARNIFEX]]).&lt;br /&gt;
&lt;br /&gt;
How profoundly [[Rage|infuriating]] this is for Tyranid players writ-large cannot be denied, and is notable for being one of the first times that players openly called foul on [[Games Workshop]]. Beyond any doubt, the Carnifex was &#039;&#039;the&#039;&#039; mainstay big fucking unit of Tyranid players and was the one unit that literally every Tyranid player had in their army list. It was the epitome of ubiquitous; you could mount lots of options on it, and all of them, to some degree or another, were viable - until this edition hit. This is most Likely because Games Workshop wants more money and by making the Fex suck you have to buy, from Games Workshop, the Trygon to stand a chance.&lt;br /&gt;
&lt;br /&gt;
Some of the new biomorph weapons and options were nice, and there was options added to make some of the &#039;Nid swarm a little less vulnerable to being dramatically outgunned, and considerably improved Tyranid psyker units (its command units especially), but in the process, the Carnifex - the one fucking model every &#039;Nid player and their grandmother had at least one of - got toned down dramatically and is now rather inefficient - as well as much more vulnerable to being taken down quickly by certain units with reasonably-effective armor-penetrating weapons (of particular note: [[Imperial Guard|Guardsmen]] with Missile Launchers, Hunter-Killer Missiles, [[Thousand Sons|Rubric Marines]], [[Necrons]], and [[Stormtrooper]]s, since the fucking thing can&#039;t take [[AIDS|Extended Carapace]] anymore.&lt;br /&gt;
&lt;br /&gt;
It enraged players even more that this edition&#039;s weapon changes functionally forced people to buy all-new Carnifexes since the old ones they fielded, such as Sniperfexes (which were armed with [[Venom Cannon]]s and [[Barbed Strangler]]s, to give the Tyranids much-needed fire support and allow them to stun enemy vehicles into submission) were no longer valid, whilst several of the new bioweapons, whilst not bad (people like that the [[Venom Cannon]]s can score penetrating hits now) are specifically designed to take bites out of the Carnifex&#039;s originally-legendary punch (since the gun now replaces 2 hands). Functionally, the Carnifex is now half as good at ranged support as it was before with only token upgrades in return and the loss of about 33% of the Carnifex&#039;s durability, since it can no longer shrug off a &#039;&#039;lot&#039;&#039; of weapons it used to. The new rules for blast weapons (of which the [[Heavy Venom Cannon]] &#039;&#039;is&#039;&#039; one) doesn&#039;t exactly help the Carnifex&#039;s average accuracy, either, which renders its tankbusting potential rather lacking on top of all this.&lt;br /&gt;
&lt;br /&gt;
Extensive debate on /tg/ has been had since the update, arguing whether the new Carnifex is a direct result of corporate evils or the result of gross incompetence or prejudice on the part of Robin Cruddace, the 5th edition codex writer. As of currently, smart money is on the former; it&#039;s widely known that GW is bleeding money due to its fuck-ups, which indicates that this may have something to do with it, especially since Robin Cruddace isn&#039;t exactly the biggest fan of Tyranids. Which sort of makes him a reverse [[Matt Ward]].&lt;br /&gt;
&lt;br /&gt;
Again, there are a few bright spots. 3rd edition&#039;s Old One Eye is back, even if he does now cost more than a Landraider and is &#039;&#039;barely&#039;&#039; better than a standard Carnifex with no weapons courtesy of Old One Eye&#039;s close-combat only biomorph loadout (his primary advantage is that he recovers wounds of fives or mores instead of just sixes, which isn&#039;t worth it at all.) The new Hive Guard is a great unit for fucking with [[Tau|Communist Dipshits]] that like to use the old [[Fish of Fury]] tactic. Wider support for variant weapons, previously from Chapter approved, are also a plus. It&#039;s a shame that the good stuff gets out-fucked by the bad.&lt;br /&gt;
&lt;br /&gt;
==Carnifexes in 6th Edition==&lt;br /&gt;
In 6th the Carnifex saw a buff with a nice price drop from 160 to 120 points bare. However some of the weapons they can use have seen a nerf, notably [[Tyranid_Bio-Weapons#Scything Talons|Scything Talons]] and [[Tyranid_Bio-Weapons#Crushing Claws|Crushing Claws]] (Although their point cost also decreased). The Carnifex gets its biggest bonuses riding the monstrous creature buffs that came around in 6th, such as the ease of cover save availability and the sweet hammer of wrath attack you can make when you charge into battle and swing with [[D3]] S9 I10 attacks to sucker punch some unlucky guy. Fear is generally useless and should not be relied upon to make much of a difference, however if it does take effect the Carnifex gains a big in combat boost vs. [[METAL BOXES|its natural prey.]]&lt;br /&gt;
&lt;br /&gt;
The Carnifex has gotten better with its tank crushing power, now that they have Armourbane and no longer strike at I1. Walkers like the Dreadnought and Soul Grinder still strike before the Carnifex (so equip electroshock grubs and entice them to charge), but they can now deal with Power Fists without suffering a blow from them. Otherwise the carnifex still takes apart vehicles with record efficiency most of the time. Also people field a few less anti-tank weapons in favor of more anti-infantry power due to 6ed move away from mech warfare, not huge but it helps a bit to have one less railgun rammed down your fex&#039;s throat. Oh, and if your Carnifex falls out of synapse range, it has a 50% chance of eating itself if there&#039;s more than one in a Brood! Even by themselves they can&#039;t [[get shit done|get shit done]] because they aren&#039;t allowed to shoot, run, or even assault unless it can charge the closest enemy unit (Even a squad of TH/SS Terminators). It no longer gets Rage unless you roll a 6, even then it still follows the 5th edition Rage, so keep them in Synapse range!&lt;br /&gt;
&lt;br /&gt;
All in all the Carnifex is now a viable choice to field and is now more versatile with the choice to go either Two Twin-linked [[Brainleech Devourer]]s, a Cannon of your choice with Crushing Claws, or even just stock equipment with Regeneration to act as an escort for a Tyranid Prime. Old One Eye is still a meh choice, slightly better, but lacks the buff other HQ can give to your army while not being a solid enough HQ to contribute its own to the battle in any real way.&lt;br /&gt;
&lt;br /&gt;
(With 6th second force org chart at +2000 point games, you can field a total of 18 fexes, that&#039;s about 72 T6 wounds and up to as many as 126 S9 attacks on the charge (If raging, but that heavily relies on luck) and could go up as high as 180 attacks with crushing claws on Vehicles(very unlikely, but hella scary to think about)!&lt;br /&gt;
&lt;br /&gt;
==Carnifexes in 8th edition==&lt;br /&gt;
So far so good, it seems. They&#039;ve seen a MASSIVE reduction in price, going from 125 points in 6th/7th, to a mere &#039;&#039;67 points base&#039;&#039;, though, you need to pay at least 20 extra to actually field one. Though it seems they aren&#039;t getting [[Armoured Shell]] back, they are receiving a pretty substantial buff in a couple of ways. First and foremost, they&#039;re the rough Dreadnought equivalent of the Tyranid army, with T7, 8W, 3+ save, S6 (With a weapon option that brings them to S12 AP -3, with 3 damage per hit that goes through. (Not really recommended due to -1 to hit, however, unless you&#039;re tagging along with OOE), and being a monster/vehicle that doesn&#039;t degrade. Though, bringing it down somewhat from its potential are two factors: One, unless Old One Eye is tagging along with them, their weapon skill is a mediocre 4+, basically 5+ if using crushing claws. Not terrible when you have 6 attacks on the charge, unless you have crushing claws in which case its even worse, but not ideal. The other being is when they are taken either shooty or vanilla, their S6 isn&#039;t particularly threatening compared to your other options for dedicated melee in this edition like the Swarmlord, the aforementioned OOE, Trygons, Haruspexen, etc. Overall, an extremely solid unit with a bargain price. Getting roughly the equivalent of a Space Marine dreadnought. Good all-rounder unit, from the sounds of things, especially with the option to make squads of them. We&#039;ll have to wait and see how it turns out, but it seems the days of Fexen mediocrity are over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With the Codex, we&#039;ve gotten a couple variant Carnifexes in the Screamer-Killer and the Thornback, in addition to some minor buffs to Old One Eye (He no longer degrades and gets character protection!). They all also get the universal buff of getting +1 to hit on the charge.&lt;br /&gt;
&lt;br /&gt;
The Screamer Killer is a Carnifex with double [[Tyranid_Bio-Weapons#Scything Talons|scything talons]] and a special form of [[Bio-Plasma]], which is S7, AP-4, and Assault D6, 18&amp;quot; range. Improved from Assault D3, AP-3, and a 12&amp;quot; range. 14 more points then a Carnifex with [[Bio-Plasma]] and double scything talons, before other upgrades are factored in. It also has the Terrifying ability, which adds 1 to any morale tests for enemy units within 8&amp;quot; of any Screamer Killers.&lt;br /&gt;
&lt;br /&gt;
The Thornback is a Carnifex with scything talons (OR a [[Stranglethorn Cannon]]), and your choice of either Twin Monstrous [[Deathspitter]]s/[[Devourer]]s, chitin thorns, and an improved Living Battering Ram rule which gives it a D3 mortal wounds on a 4+ when charging rather then just a single mortal wound. 3 more points then a Carnifex with the same upgrades before other upgrades are factored in. Also has the special ability to ignore cover with its shooting attacks.&lt;br /&gt;
&lt;br /&gt;
Also returning from 4th edition are some long-forgotten Biomorphs straight from the Carnifex sprue, exclusive to the Carnifex! (For now, at least). Weapon options remain the same, however, with the standard choice of [[Tyranid_Bio-Weapons#Scything Talons|Scything Talons/Dual Scything Talons]], [[Tyranid_Bio-Weapons#Crushing Claws|Crushing Claws]], one of the two cannons ([[Venom Cannon|Venom]] or [[Stranglethorn Cannon|Stranglethorn]]), and one or two sets of the Twin-Linked monstrous guns (Either [[Brainleech Devourer]]s or [[Deathspitter]]s). And of course the obligatory Toxin Sacs and Adrenal Glands.&lt;br /&gt;
&lt;br /&gt;
CARAPACE BIOMORPHS:&lt;br /&gt;
&lt;br /&gt;
Chitin Thorns: Uniquely, can be taken with either of the other Carapace Biomorphs. Currently likely not working as intended unfortunately, as the ruling is &amp;quot;At the end of the Fight phase, roll a D6 for each enemy unit within 1&amp;quot; of any models with chitin thorns. On a 6, that unit suffers a mortal wound.&amp;quot;, rather then what is likely intended &amp;quot;At the end of the Fight phase, roll a D6 for each enemy &#039;&#039;&#039;&#039;&#039;model&#039;&#039;&#039;&#039;&#039; within 1&amp;quot; of any models with chitin thorns. On a 6, that unit suffers a mortal wound.&amp;quot; Thornbacks MUST take this. These are the little spikes that no one knows what to do with that come with every Carnifex kit.&lt;br /&gt;
&lt;br /&gt;
[[Tyranid_Bio-Weapons#Cluster Spines|Spine]] [[Tyranid_Bio-Weapons#Stinger Salvo|Banks]]: Very short ranged S5 AP- Assault 4 shooting with the ability to fire into combat as if it was a pistol. Tied with the Bone Mace as the cheapest biomorph a Carnifex can take, but locks out Spore Cysts.&lt;br /&gt;
Thornbacks may take this. &lt;br /&gt;
&lt;br /&gt;
[[Tyranid_Bio-Weapons#Spore Mine Cysts|Spore Cysts]]: Enemy shooters targeting this Carnifex have -1 to hit. Very useful, but notably expensive at 10 points. Pretty much a must-take. Screamer-Killers may take this. Notable for its change in ability since 4th edition, where it used to spawn Spore Mines in exchange for the attached Carnifex taking wounds.&lt;br /&gt;
&lt;br /&gt;
HEAD BIOMORPHS:&lt;br /&gt;
&lt;br /&gt;
[[Bio-Plasma]]: Still around from the Index, pretty much unchanged, albeit taking it does lock out your options for other head biomorphs.&lt;br /&gt;
&lt;br /&gt;
Enhanced Senses: +1 Ballistic Skill. Extremely useful for any gun-toting Carnifex. Thornbacks may take this. Looks very much insectoid with its &amp;lt;s&amp;gt;three&amp;lt;/s&amp;gt; six eyes and weird antennae. Has an alternate modeling option with the smaller antennae which can be attached to the standard Carnifex head if you don&#039;t want to use the weird looking one.&lt;br /&gt;
&lt;br /&gt;
Tusks: +1 attack when charging. Useful on a melee-fex so you can pile on attacks, and especially useful combo&#039;d with Old One Eye so you can have 6 S6 attacks hitting on 2s re-rolling 1s on the charge. Arguably the most common biomorph you&#039;ll see, due to the popularity of Dawn of War 2, with its carnifexes always having this biomorph, and it just being really cool looking. Also the cheapest head morph.&lt;br /&gt;
&lt;br /&gt;
[[Tyranid_Bio-Weapons#Acid Maw|Monstrous Acid Maw]]: A melee weapon. Not so useful for melee fexes but something to consider for a gunfex. Looks really freaky with its big old dripping tongue.&lt;br /&gt;
&lt;br /&gt;
TAIL BIORMOPHS:&lt;br /&gt;
&lt;br /&gt;
Almost unchanged from the index, really. [[Tyranid_Bio-Weapons#Scything Tail|Bone Mace or Thresher scythe]]. You have the option of neither though now, annoying all those who impulsively glued one of the two on in haste during the time we had with the Index. One and only one attack though now, which is sad for the Thresher Scythe. No more clearing hordes with it unfortunately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can, of course, choose to not take any biomorphs but weapons, which can give you a Carnifex for about 80 points... alternatively you can load up on as many as possible and get a Carnifex for about 150 with all the bells and whistles, coming close to recreating the Godfexes of old.&lt;br /&gt;
&lt;br /&gt;
==Old One Eye==&lt;br /&gt;
[[File:OldOneEye.png|200px|thumb|right|Old One Eye before being re-purposed by the Hive Mind.]]&lt;br /&gt;
Old One Eye is the only unique Carnifex in the entire Tyranid Codex, along with being one of the few unique characters in said codex. He&#039;s known for being ultimately [[fluff]]y but not the slightest bit [[crunch|crunchy]]. He has nothing to back his fluff up.&lt;br /&gt;
&lt;br /&gt;
Old One Eye is a Carnifex that was present when Hive-fleet Behemoth came to fuck the [[Ultramarines|Ultramarines&#039;]] world of Calth. Now, like most Carnifex, his armor was nigh impenetrable. Reaching around the problem, a soldier ignored his armor by aiming a [[plasma]] bolt at his head, searing right through his eye and into his skull. The beast was declared dead. He was quickly forgotten, his corpse freezing up during the winter and left behind after his Hive-fleet was obliterated.&lt;br /&gt;
&lt;br /&gt;
Some time later, some scavengers found the ice block and thawed it out, hoping to get some cash. (Yes, they decided to follow the plot of John Carpenter&#039;s &amp;quot;The Thing&amp;quot;.) However, like a defeated hero who has to do a sequel or the titular alien from the aforementioned film, he quickly regenerated his wounds (save for his original plasma scorched eye). He fucked their shit up, ravaging Calth along with the Tyranid remnants from the original invasions. Rumors were spread of a terrible, single eyed beast hunting the terrified population, earning the creature the title of &amp;quot;Old One Eye.&amp;quot; You see, despite being cut off from the Hive Mind, skull fucked by a plasma bolt, and frozen, he was still alive. His long stay on an Ultramarines world had earned him a skill that none could counter: Ultramarine-level Plot armour.&lt;br /&gt;
&lt;br /&gt;
The Ultramarines, unable to stop him with regular means, sent in Scout Sergeant Telion, the [[Matt Ward|greatest scout sergeant/sniper in the Imperium]]. Telion hunted OOE down, cornered him near a cliff, and managed to disable him by shooting his ruined eye socket, causing OOE to stumble into a large ravine to die yet again. However, since he was plated with the same plot armor of the Ultramarines, he survived and traveled around Calth, ravaging more and more Imperial cities. Now, this wasn&#039;t OOE&#039;s only plot armored moment. OOE has been hit on numerous occasions that would outright kill a regular Carnifex. Rumors abound that the creature was killed dozens of times, only to get back up again like some Necron player who owns cheating amounts of good luck with his Reanimation Protocol rolls.&lt;br /&gt;
&lt;br /&gt;
Nowadays, its frozen body has become a bit of an attraction for a local [[Genestealer Cult]], who [[God-Emperor of Mankind|worship its corpse]] alongside their Patriarch.&lt;br /&gt;
&lt;br /&gt;
Table-top wise, OOE was first introduced in the 3rd edition as one of the two only Special Characters for the Tyranids, who otherwise had no individuals among them. Back then his cost was relatively low (slightly higher than a decent kitted out fex) and came with his unique Crusher Claws. Regeneration was also unique to him, allowing him to AUTOMATICALLY regenerate one wound per turn as well as get back up from being dead on a roll of a 4+ (there was no limit to the number of times he could do this). He was also unique in that he was the only special character that could be taken in an army less than a certain points value (all other characters had a minimum points value to field them. OOE had a Maximum Point value). Needless to say, this was when he reigned supreme since you had something that cost around the price of a dreadnought that can dish out an upwards of 8 attacks on the charge AND ignore wounds. He was removed in 4th edition because it was felt that Tyranids should not have characters within them, as they are a faceless swarm, so OOE&#039;s abilities were given to normal carnifexes. This end up kicking the bucket in 5th edition, where he returned but with a boost to his overall point cost while not regaining his borderline-OP regenerative abilities (He still had the claws tho). In 6th edition OOE is a unique HQ choice who&#039;s more expensive than a regular Carnifex (30pts less than a Land Raider), while not being able to significantly outperform one. In the retarded 5th Edition that is when the Tyranid army went to the shitters, much like the 5th edition [[Necrons|space zombies]] (Check your 6th edition, Necron are now at the top of the heap). So yeah, he&#039;s going about, being [[Dreadknight|one]] [[Jokaero|of]] [[Matt Ward|several]], [[Kaldor Draigo|excellent]] [[Pyrovore|avatars]] of what is wrong with 5th Edition (Cptn. 6th edition here with your morning news, Old one eye; still bad, but &amp;lt;s&amp;gt;a little better&amp;lt;/s&amp;gt; get him into close combat and he&#039;ll SMASH SOME HEADS).&lt;br /&gt;
&lt;br /&gt;
In 8E, you may as well disregard the above as his rules have completely changed since. Old One Eye is a fairly good special character to take if you like Carnifexes and bring a good amount of them (Not hard to do). He hits hard and with a lot of attacks, having two weapon options, both of which can be useful in certain circumstances. Buffs carnifexes around him with a much-appreciated +1 to hit in the fight phase. As of the Codex, he&#039;s the only Monster Character which can receive the benefits of the CHARACTER keyword, having less then 10 wounds. This also means he no longer degrades as he did in the Codex. [[What|This, amusingly, makes him a better choice for a Warlord then the Swarmlord.]] Although he is quite expensive now, he is one of the best tyranid anti-tank units right now, even if there are no other fexes for him to buff. Since he generates extra attacks on a hit roll of 6+, and he gets +1 to hit when charging, AND he gives HIMSELF +1 to hit with his own aura, he will generate extra attacks on hit rolls of 4+ (or 5+ when using the crushing claws). You can basically send the little guy at a tank, and assuming he makes it into melee, the tank will be dead. Doubly so if using a stratagem to let him reroll failed wound rolls.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
Throughout the Carnifex&#039;s lengthy history, there have been a couple popular loadouts that have stuck around since their introduction back in 2E.&lt;br /&gt;
&lt;br /&gt;
===Screamer-Killer===&lt;br /&gt;
[[File:ScreamerKiller.png|300px|thumb|right|Giving the good old classic a modern touch.]]&lt;br /&gt;
A melee-focused &#039;fex, equipped with only two pairs of talons with no other armaments to its name. It&#039;s named the Screamer-Killer thanks to its unique [[Bio-Plasma|Bio-Plasmic Scream]], which is what happens when it vomits out superheated plasma onto a crowd. Screamer-Killers are said to be the largest and most infamous species of Carnifex.&lt;br /&gt;
&lt;br /&gt;
While prior editions didn&#039;t really see it differentiated much from other fexes aside from maybe a slightly different head, 10th Edition decided to take great strides to make it unique by making its four [[Tyranid_Bio-Weapons#Screamer-Killer Talons|new talons into monstrous crab legs]] and its head taking an appearance that&#039;s more akin to the original oldschool Carnifex. Yes, by all accounts, GW managed to somehow make the goofy-ass early Carnifex design, [[awesome|genuinely badass]].&lt;br /&gt;
&lt;br /&gt;
On the tabletop, in 10th Edition, the Screamer-Killer is a genuine melee-monster. Whilst it is comparatively sluggish at just Movement 8&amp;quot;, its stats means that not even MEQs can survive long in this living meat blender. T9, 10 Wounds, LD8+, SV2+ makes this a tough bastard to take down. Its weapons has [[Rape|&#039;&#039;ten fucking attacks&#039;&#039;, strikes on a 3+, with each hit dealing S10, AP-2, and D3.]] Even assuming that only a third of them hit, you are still looking at an average of &#039;&#039;9 wounds&#039;&#039; per turn. And that is not getting into its Bio-Plasmic Scream which is a decent MEQ remover in its own right. [[Swarmlord]] eat your heart out, because you are getting some spicy competition.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OldCarnifex.jpg|What it originally looked like, [[derp|goofy as shit]].&lt;br /&gt;
ScreamerKiller2.jpg|The one we were stuck with for decades. Have fun trying to differentiate this from a regular old Carnifex.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thornback===&lt;br /&gt;
[[File:Thornback2.jpg|300px|right|thumb|The [[Leman Russ Vanquisher]] of Carnifexes.]]&lt;br /&gt;
A more firepower-focused version of the Carnifex.&lt;br /&gt;
&lt;br /&gt;
The complete opposite of the Screamer-Killer. The Thornback (&#039;&#039;Carnifex vorantii&#039;&#039;) is a Tyranid sub-species of Carnifex which is the renown master of shock-assault. These creatures are living batteries of symbiote weaponry equipped with short- to medium-range ballistic parasites and living bomb projectors.&lt;br /&gt;
&lt;br /&gt;
It is so named because of the intimidating-looking thorns on this subspecies, which are in fact sensory organs for sniffing out prey. Although it can modify them into a ranged artillery weapon. They are infantry hunters that seem to take pleasure in rooting out hiding men. Despite its lack of specialized melee limbs the Thornback is extremely dangerous at close quarters, where its speed and bulk allow it to easily impale incautious enemies.&lt;br /&gt;
&lt;br /&gt;
It can be armed with [[Deathspitter]]s, [[Devourer (Tyranid)|Devourers]], [[Spine Banks]], [[Stranglethorn Cannon]], [[Tyranid_Bio-Weapons#Scything Talons|Monstrous Scything Talons]] and [[Tyranid_Bio-Weapons#Scything Tail|Thresher Scythe]].&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Stone Crusher===&lt;br /&gt;
[[File:StoneCrusherCarnifex.jpg|300px|thumb|right|I came in like a Wrecking Ball!]]&lt;br /&gt;
[[Forge World]]&#039;s exclusive Carnifex pattern.&lt;br /&gt;
&lt;br /&gt;
The Stone-Crusher (&#039;&#039;Carnifex oprimo&#039;&#039;) is an adaptation of the Carnifex designed to counter imperial heavy tanks and fortifications. A charging Stone Crusher can topple tanks, damage ceramite armour, and only heavy weaponry is capable of piecing its [[Armoured Shell]]. It was notably used by [[Hive Fleet Behemoth]] on Moloch, where a stampede of Stone Crusher Carnifexes teared trough kilometers of ferrocrete fortifications.&lt;br /&gt;
&lt;br /&gt;
While charging, it can rams through a wall, then using its immense strength, it can pull backward to wrench walls down, taking down buildings and obstacles.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the crunch matches the fluff as they are a even nastier and more &#039;battering ram&#039; styled Carnifexes, used as living siege engines thanks to their [[Tyranid_Bio-Weapons#Bio-Flail|Bio-Flail]] and [[Tyranid_Bio-Weapons#Wrecker Claws|Wrecker Claw]] combo. Other weapons found exclusively on Stone Crushers include the [[Tyranid_Bio-Weapons#Tail Mace|Tail Mace]], [[Tyranid_Bio-Weapons#Carapace Chitin-Rams|Carapace Chitin-Rams]] and [[Tyranid_Bio-Weapons#Tusks|Tusks]] They have a bevvy of special rules making it even easier for them to knock down buildings (never a big problem for &#039;fexes, but a job&#039;s a job), and reduce incoming fire strength. They aren&#039;t bad melee &#039;fexes even if your opponent has no buildings, though, and are reliable enough investments to a stompy &#039;nid list.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stonecrushercarnifex.jpg&lt;br /&gt;
StoneCrusherCarnifexWreckerClaws.jpg|With Wrecker Claws.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Jeanstealer]]&lt;br /&gt;
*[[Lolifex]]&lt;br /&gt;
*[[Unyuufex]]&lt;br /&gt;
*[[Tyranid]]&lt;br /&gt;
*[[DISTRACTION CARNIFEX]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://wh40k.lexicanum.com/wiki/Carnifex The Carnifex article] on [[Lexicanum]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Tyranid]]&lt;br /&gt;
[[Category:Megafauna]]&lt;br /&gt;
&lt;br /&gt;
{{Tyranids-Creatures}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Cruiser&amp;diff=117841</id>
		<title>Chaos Cruiser</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Cruiser&amp;diff=117841"/>
		<updated>2023-06-10T20:37:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Making up the majority of [[Chaos]] fleets, &#039;&#039;&#039;Cruisers&#039;&#039;&#039; are medium-sized warships known for their speed and maneuverability. Able to function independently for long periods, Cruisers usually function as raiders for the Traitor fleets, striking deep into Imperial territory to cause havoc.&lt;br /&gt;
&lt;br /&gt;
During fleet actions Cruisers will screen the approach of their fleet in conjunction with their Escorts. Once the battle starts in earnest however, these ships will join the battle line, and contribute their firepower to single out targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
==Cruiser Classes==&lt;br /&gt;
===Basic===&lt;br /&gt;
====Murder====&lt;br /&gt;
[[File:BFGAMurder.jpg|300px|thumb|right|Replace me not.]]&lt;br /&gt;
&lt;br /&gt;
Once the Cruiser of choice before the [[Lunar-class Cruiser|&#039;&#039;Lunar&#039;&#039;-class]] went into production, the &#039;&#039;&#039;Murder&#039;&#039;&#039;-class was armed by the best Plasma cannons that the Mechanicus could provide. Formidable at range, and equipped with powerful engines, a disproportionate number of ships of this class went Traitor in the millennia leading to the [[Gothic War]], &#039;&#039;what a coinkadink!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In battle, the Murder class is a formidable foe. The Murder is armed with powerful mid-ranged [[Macrocannon|Macro]] [[Plasma|plasma]] broadsides, while a long-ranged [[Lance Weapon|Lance]] battery is mounted on the prow. The Murder-class is even more deadly when working in groups, as the combined firepower of several ships is enough to bring down even a Battleship, such as when three craft destroyed the Relentless Persecution near the end of the Gothic War.&lt;br /&gt;
&lt;br /&gt;
Since it’s name is “Murder” and was replaced, these ships are definitely yandere.&lt;br /&gt;
&lt;br /&gt;
It is armed overall, with 1 Double-Barrel [[Lance Weapon|Heavy Lance Artillery]] and 4 [[Macrocannon|Macro Battery Weapons]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 24.2 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 51,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 5.5 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
====Emasculator====&lt;br /&gt;
[[File:15099678_f1024.jpg|300px|right|thumb|Otherwise known as the Cuck Ship.]]&lt;br /&gt;
&lt;br /&gt;
The funnily-named [[Derp|Emasculator]] is a mix-weapon Cruiser whose name wouldn&#039;t be out of place for the cuckoldry of [[Slaanesh]].&lt;br /&gt;
&lt;br /&gt;
Weapons wise, it&#039;s really not that different from the Slaughter, just instead of having the merged weapon bays, they are distinct and separate, which seems to somehow drop its overall damage output somewhat. In addition, not having the merged weapon bays, while making things easier to read stat-wise due to the way info is displayed in-game, you lose some redundancy with the Emsaculator compared to the Slaughter, since the destruction of a weapon bay here means losing all Lances or Macros on one side of the ship, as opposed to the loss being an even split with the merged bays.&lt;br /&gt;
&lt;br /&gt;
On the plus side, the Emasculator is the only Chaos Cruiser with a heavily armoured prow section, granting any hits that come from the front a better damage reduction. This comes at the cost of engine speed, however, and might not be as useful of a trade-off to most people, since Chaos ships like to spend most of their time making circling broadside attacks at long ranges, and not presenting their front armour.&lt;br /&gt;
&lt;br /&gt;
It is armed overall, with 1 Triple Barrel [[Macrocannon|Light Macro Turret]], 2 [[Macrocannon|Macro Battery Weapons]], 2 Double-Barrel [[Lance Weapon|Lance Battery Weapons]] and 1 Triple Barrel [[Naval Missile Turret|Missile Turret.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 24 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 49,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 5.3 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
===Carrier===&lt;br /&gt;
====Devastation====&lt;br /&gt;
[[File:BFGADevastation.jpg|300px|thumb|right|Death from afar.]]&lt;br /&gt;
&lt;br /&gt;
A Carrier-class, the &#039;&#039;&#039;Devastation&#039;&#039;&#039;-class carries two Launch Bays, which are supplemented by long-ranged [[Lance Weapon|Lance]] broadsides, and a prow [[Macrocannon|Macro Weapons battery]]. A fairly versatile and self-sufficient class that is more in line with a Carrier-Battleship than a true carrier.&lt;br /&gt;
&lt;br /&gt;
In the games, the Devastation takes the spot for your &amp;quot;lance-heavy&amp;quot; Cruiser while also bringing launch bays for squadrons, which if you aren&#039;t aware, [[Doomfire Bomber]]s can penetrate armour with their attacks too, complimenting your lances as long as you can get another carrier to deploy [[Swiftdeath Fighter|interceptors]] or otherwise find a way of guaranteeing their safety to their target.&lt;br /&gt;
&lt;br /&gt;
Without the benefit of reload orders affecting your lances, keep this ship in lock-on orders to give its macros greater range so it can engage with its full compliment at 13,500 points.&lt;br /&gt;
&lt;br /&gt;
It is armed overall, with 1 Triple Barrel [[Macrocannon|Light Macro Turret]], 2 Launch Bays carrying a complement of [[Swiftdeath Fighter]]s, [[Doomfire Bomber]]s, [[Dreadclaw|Dreadclaw Assault Pod]]s or more rarely, [[Kharybdis Assault Claw]]s, 2 Double-Barrel [[Lance Weapon|Heavy Lance Battery Weapons]] and 1 Triple Barrel [[Naval Missile Turret|Missile Turret.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 23.6 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 45,000 crew, 15,000 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 5.4 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
===Ordinance-Boat===&lt;br /&gt;
====Carnage====&lt;br /&gt;
[[File:BFGACarnage.jpg|300px|thumb|right|Not unlucky at all, nope.]]&lt;br /&gt;
&lt;br /&gt;
A ship with a &#039;&#039;very&#039;&#039; bad rep and considered a sign of &#039;&#039;very&#039;&#039; bad luck for loyalists.&lt;br /&gt;
&lt;br /&gt;
Designed as support ships, the &#039;&#039;&#039;Carnage&#039;&#039;&#039;-class&#039; role was to provide fire support for other ships with its long-ranged guns. The Carnage class was ill-fated from the start. First, much division was caused within Battlefleet Obscurus by the myriad technical problems with its weaponry, such as the difficulty of providing power to its weapons.&lt;br /&gt;
&lt;br /&gt;
What&#039;s more, the very first Carnage class cruiser, the Relentless, would earn the new name Initiate of Skalathrax after [[Heresy|turning traitor]] during the Skalathrax Landing and [[Extra Heresy|destroying half of the convoy it was guarding.]] Due to this cursed reputation, the ship made it an object of contention within the [[Imperial Navy]].&lt;br /&gt;
&lt;br /&gt;
An ordinance-boat, the Carnage was armed with mid and long-ranged [[Dakka|Macro Weapons Battery broadsides, and carried another Macro battery on the prow.]]&lt;br /&gt;
&lt;br /&gt;
It is armed overall, with 1 Triple Barrel [[Macrocannon|Light Macro Turret]], 2 [[Macrocannon|Macro Battery Weapons]], 2 [[Macrocannon|Heavy Macro Battery Weapons]] and 1 Triple Barrel [[Naval Missile Turret|Super Heavy Missile Turret.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 26 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 53,200 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 5.5 gravities max sustainable acceleration; approx&lt;br /&gt;
====Slaughter====&lt;br /&gt;
[[File:BFGASlaughter.jpg|300px|thumb|right|KILLFRENZY KILLFRENZY KILLFRENZY.]]&lt;br /&gt;
&lt;br /&gt;
The Lamborghini of Chaos Cruisers.&lt;br /&gt;
&lt;br /&gt;
The fastest Cruiser-class available to Chaos forces, the &#039;&#039;&#039;Slaughter&#039;&#039;&#039;-class gets its speed from the Scartix Coil, an experimental drive system. When one of the ships went Traitor, the engine designs were destroyed, leaving the Imperium unable to replicate it. Even though the idea they didn’t have copies of the data used to make it, even if not the schematics, is honestly impossible to believe. Especially the Mechanicus, who is utterly obsessed with recovering and guarding technological knowledge and has been suffering losses of knowledge for millennia. Yet, we’re to believe the Imperium wouldn’t be paranoid about losing data. Or just, y&#039;know, look into records of how the factories making the coil were built and build more. In fact, were the factories already making them destroyed or just the plans? So, there&#039;s that, too.&lt;br /&gt;
&lt;br /&gt;
The Slaughter is armed with short-ranged [[Lance Weapon|Lance]] and [[Macrocannon|Macro cannon]] broadsides, and a [[MOAR DAKKA|Macro weapons battery mounted on the prow]]. Configured as a close-ranged brawler, the Slaughter takes advantage of its high speeds to close into its foes, unload its guns, then quickly escape any return fire.&lt;br /&gt;
&lt;br /&gt;
It is unknown if the [[Dark Mechanicus]] could still replicate and create more of these Scartix Coils, however.&lt;br /&gt;
&lt;br /&gt;
It is armed overall, with 1 Triple Barrel [[Macrocannon|Light Macro Turret]], 4 [[Macrocannon|Merged Macro]] [[Lance Weapon|Battery Weapons]] and 1 Triple Barrel [[Naval Missile Turret|Missile Turret.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 25.1 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 51,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 6.2 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
===Lance-Boat===&lt;br /&gt;
====Inferno====&lt;br /&gt;
[[File:InfernoClass.jpg|300px|right|thumb|More troubled than it looks.]]&lt;br /&gt;
&lt;br /&gt;
The Inferno Class Cruiser is a class of Cruiser used by the Forces of Chaos.&lt;br /&gt;
&lt;br /&gt;
It is a troubled ship like most Great Crusade-era ships.&lt;br /&gt;
&lt;br /&gt;
Believed to be an early design and a later counterpart of the Carnage-Class, it was marred by technical difficulties including maintaining and powering its [[Lance Weapon|long-range weaponry.]] As a result, the class was quickly supplanted by more modern designs in the Imperial Navy. &lt;br /&gt;
&lt;br /&gt;
A small number of these crafts turned renegade before they were removed from service in M35, and have since joined Chaos-affiliated fleets. Chaos probably got around the technical issues with Space [[Bullshit]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 23.2 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 48,600 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 5.5 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic==&lt;br /&gt;
Cruisers are the backbone of any player&#039;s fleet. Modestly-priced points-wise, there&#039;s enough variety among the ships available to Chaos to fill any fleet role. In general, Chaos Cruisers are much faster than their [[Imperial Navy Cruiser|Imperial counterparts]] and, barring the Slaughter-class, have longer weapon ranges.&lt;br /&gt;
&lt;br /&gt;
As with all things related to Chaos, Cruisers may be commanded by [[Chaos Lord]]s, which grants access to Marks of Chaos. In turn, they can also be crewed by [[Chaos Space Marines]] for additional cost (which &#039;&#039;then&#039;&#039; allows access to Chaos Terminators).&lt;br /&gt;
&lt;br /&gt;
A fleet can include up to a dozen cruisers as part of its list.&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic: Armada 1 &amp;amp; 2==&lt;br /&gt;
As a bit of a counter to Imperial vessels, Chaos Cruisers are much faster, and lean more toward longer-ranged attacks. Their Boarding capabilities are... decent, as far as Chaos goes, but don&#039;t write home about it.&lt;br /&gt;
&lt;br /&gt;
That little detail aside, much like in the tabletop game, Cruisers are cheap and are used to mostly fill out your fleet list.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Fleets of Chaos]]&lt;br /&gt;
[[Category:Chaos Space Marines]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Chaos-Ships}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cargo-8_Ridgehauler&amp;diff=111655</id>
		<title>Cargo-8 Ridgehauler</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cargo-8_Ridgehauler&amp;diff=111655"/>
		<updated>2023-06-10T20:35:01Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cargo8.jpg|350px|right|thumb|Big Rigs: Over the Road Racing has gotten a new makeover.]]&lt;br /&gt;
The Cargo-8 Ridgehauler is a type of Imperial military-civilian [[Car|logistics vehicle]] that acts kind of like a mixture between an [[Land Train|overland train]] and a semi-trailer. These are 40 ton cargo trucks that are used on many Imperial worlds due to their reliability and utilitarianism which is so good that even the [[Ironhead Squat Prospectors|Squats]] living on Necromunda have started to use them like a 9th edition version of the old [[Land Train]]. Because of this, don&#039;t be too surprised that the [[Imperial Guard]] also find them to be useful as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Cargo-8&#039;s design is pretty rugged and simplistic. They usually have a room for two in their cabs and are equipped with a Vox-grate, headlights that can be shrouded or put on full light and klaxons (AKA, truck horns) that bellow loudly. If they travel in groups, the Cargo-8&#039;s can be configured so they share an alarm system. By doing this, the driver of the lead truck can press an alert button on their dashboard, in case of a possible threat or hazard, and cause yellow lights to flash in the other Cargo-8s&#039; cabs. If there is a threat to the trucks, then the driver can press the button again to cause red lights to flash. The Cargo-8&#039;s cargo compartments are also covered, but they have roof hatches that can be opened.&lt;br /&gt;
&lt;br /&gt;
By itself, an empty Cargo-8 looks oddly anorexic, but that&#039;s because that large empty backspace is used to haul one freight container for goods and services. This doesn&#039;t mean the vehicle remains harmless however, as certain gangs in [[Necromunda]] are known to modify the freight container to mount two pintle-mounted [[Heavy Stubber]]s and a cabin-mounted [[Grenade Launcher#Grenade Launcher|Grenade Launcher]]. Each Cargo-8&#039;s are also given a connection system to attach more trailers for it to ferry more cargo, turning it into the aforementioned land train design.&lt;br /&gt;
&lt;br /&gt;
Cargo-8&#039;s used by the Imperial Guard, are equipped with [[bolter]]s that are attached to pintle rings. These rings are located near the top of the cargo compartments and the roof hatches have to be opened for the gunners to make use of them. Since the bolters are connected to the ring, the gunners can move the weapons around it if need be. The sides of these militarized Cargo-8&#039;s have also been reinforced with armour and the front of their cabs are equipped with ram-bars.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cargo8_trailer.JPG|The trailers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Imperial-Guard}}&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Original Necromundan Houses!! Extended Necromundan Houses !! Other Necromundan Factions&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{House Escher}}&lt;br /&gt;
{{House Goliath}}&lt;br /&gt;
{{House Orlock}}&lt;br /&gt;
|&lt;br /&gt;
{{House Cawdor}}&lt;br /&gt;
{{House Delaque}}&lt;br /&gt;
{{House Van Saar}}&lt;br /&gt;
|&lt;br /&gt;
{{Corpse Grinder Cult}}&lt;br /&gt;
{{Ironhead Squat Prospectors}}&lt;br /&gt;
{{Palanite Enforcers}}&lt;br /&gt;
|}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
[[Category:Necromunda‏‎]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Carapace_Armour&amp;diff=111310</id>
		<title>Carapace Armour</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Carapace_Armour&amp;diff=111310"/>
		<updated>2023-06-10T20:32:35Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Carapace_Armour.JPG|200px|right|thumb|These boy toys are the best thing your average joe is gonna get, short of having power armor.]]&lt;br /&gt;
Carapace armour is basically [[Flak Armor|Flak Armour]] LV2. A bit tougher, and a bit more expensive. Carapace Armor is usually given to commissars and [[Stormtrooper|stormtroopers]], but is sadly a step down from Power Armor. It is currently the best armor that non augmented humans outside of the [[Sisters of Battle]] and [[Inquisitors]] can get their hands on. Rarely it will also be worn by [[Lost and the Damned]] or a well equipped [[Planetary Defence Force|PDF]]. Generally speaking, this is the most protection an ordinary man will get to use unless they get extremely lucky/prove useful enough to wear some form of powered armor.&lt;br /&gt;
&lt;br /&gt;
Like [[Power Armor]] it has Ceramite or armaplas (perhaps plasteel, armaplas is never really explained) molded into armor plates. This also makes it much heavier and will fatigue the wearer much faster than flak armour or power armour given that it usually lacks any kind of assisted movement systems, though that isn&#039;t always the case as semi-powered examples do exist. Usually, soldiers issued carapace armor are elite units and given light bio-enhancement to bear the weight without problems.&lt;br /&gt;
&lt;br /&gt;
The protection provided by a set of carapace armour varies a lot from story to story, as you&#039;ll frequently hear of normal bolter bolts punching clean through power armour (at close range) and thus should go through carapace like it wasn&#039;t even there, however on the tabletop now carapace offers some protection from the likes of [[Heavy Bolter|heavy bolters]], [[Power weapon#Power Maul|power mauls]] and [[autocannon]]s, and to a lesser extent even [[Hellgun]]s, [[Inferno Bolter]]s and [[Special Issue Boltgun|Sternguard Bolters]].&lt;br /&gt;
&lt;br /&gt;
The largest problem with wide-scale deployment is one of cost. While some regiments, such as Krieg, can afford to fabricate and maintain carapace armour for its elite grenadier units (and tanks, heavy tanks, and super-heavy tanks and other giant vehicles in massive quantities), mass deployment becomes another issue (because the Imperium has yet to put its worlds on a war economy footing, so it&#039;s always lacking in everything its military needs. Seriously, a Hive World dedicated to war churns out continent factories of tanks and armor.). To whit, carapace armour costs roughly the same to put on a guardsman as it does to shuttle in a fresh guardsman (this is poorly worded as there is no way in Hell a Guardsman wearing carapace equals the cost of transporting him from his planet to another star system). While in elite units the Return on Investment for combat experience can be worth the added cost to equip, the general modus operandi of the Guard is to ship two men instead of one well-armoured one. Which is double stupid as the one better equipped guardsman is worth a dozen or more fragile dudes. Which is why grenadiers are so fearsome. They’re damn hard for grunts to kill and slaughter everyone. Of course, if you armored the Guardsman he wouldn&#039;t need to be replaced in the first place, but the Administratum is not known for being remotely competent, and putting two men in two different places has its own advantages over putting a single well-armoured one in one place. But not really. Because two men in two different places just means they can’t support each other and die even more easily than they normally would. Even with strong defenses the enemy would just focus heavy forces and win and then go after the next one as well. You MUST have soldiers capable of weathering that. Numbers can do it but there comes a point the cost of replacing casualties cannot compete with the price of better equipment. Having one better equipped man instead of two red shirts doesn’t mean he cannot protect as much territory, it means the one man can actually defend his position whereas the other two would be curbstomped.&lt;br /&gt;
&lt;br /&gt;
The Imperium is the embodiment of “He who defends everything protects nothing” largely due to its obsession with overwhelming numbers scattered across the galaxy instead of fewer soldiers capable of hitting many times the weight of the canon Guard. Even when concentrated, the Guardsmen often lose simply due to not being durable enough to survive long enough to make a meaningful impact. The Tempestus Scions (Stormtroopers) embody this on tabletop and perhaps in the lore. They&#039;re not quite glass cannons but still somewhat squishy yet hit hard enough to be wary of and get the job done. When paired with the Guard&#039;s vehicles and support, the result is the death of any threats to the armor while the armor gleefully slaughters everything. Which is, of course, how infantry is supposed to support vehicles in the first place in real modern warfare.&lt;br /&gt;
&lt;br /&gt;
In all fairness to Krieg, though, they mostly use their line infantry to press openings made by grenadiers and tanks or to hold fortified positions. The parts of their body that stick up from cover when fighting are actually protected by carapace armor, which is very reasonable and efficient. Their whole bodies aren’t generally exposed to anything carapace can protect against until the grenadiers and vehicles have smashed any real threat to the line infantry’s own advance.&lt;br /&gt;
&lt;br /&gt;
There are, in fact, entire regiments of grenadiers and they don’t generally come from Hive Worlds. This pretty much proved the planets could make extremely well equipped and highly trained Guardsmen but just don’t give a damn. Probably thanks to corrupt rulers hoarding wealth for themselves. Thank the Emperor they seem to prefer producing tons of artillery to offset this or the Guard would be fucked. Don&#039;t tell their enemies to build anything for intercepting artillery shells like real life militaries are doing. Or maybe do so to force the Mechanicus do use their funky space-techno-magic to be helpful.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
[[image:Cadian NCO.jpg|thumb|340px|left|Kasrkin use a model of Carapace specific to and created just for them. Guardsmen respect them for a very different reason. Pic related is one such sergeant of the 8th Cadian Kasrkin. This was, of course, from an age of [[Awesome]] where &#039;&#039;ALL&#039;&#039; [[Stormtrooper|Stormtroopers]] were essentially Kasrkins, until...]]&lt;br /&gt;
===Hydraphur Judge&#039;s Armour===&lt;br /&gt;
[[File:Arbites_Armour.JPG|200px|right|thumb|YOU BETRAY DA LAW!]]&lt;br /&gt;
[[Judge Dredd|I AM THE LAW!]]&lt;br /&gt;
&lt;br /&gt;
The main armour worn by the Imperial&#039;s [[Adeptus Arbites|skull-stomping authorities.]] The Hydraphur-pattern Judge&#039;s carapace suit represents the manifestation of a Judge&#039;s authority under the laws of the Lex Imperialis.&lt;br /&gt;
&lt;br /&gt;
It is similar to the light carapace suits worn by regular Arbites, complete with distinctive matte-black and red colouring, but also incorporates a storm coat and massive golden eagle topping the helm. The helmet features a photo-visor, encrypted micro-bead and vox-amplifier, while a small light source can be attached to the shoulder pads. A small power pack similar in size and cost to a lasgun&#039;s power pack provides enough energy for a week&#039;s continuous use.&lt;br /&gt;
&lt;br /&gt;
The Hydraphur-pattern Armour does not offer the same degree of protection as conventional Carapace Armour, due to the environment they operate in, in which [[Stubber|Stubbers]] are the most common weapon they will face against.&lt;br /&gt;
&lt;br /&gt;
They also come with the aforementioned spiffing coat and look &#039;&#039;just&#039;&#039; original enough to not look like a blatant Judge Dredd knock-off. Although with the helmet on, it looks more like they are conditioning to role-play in Mega City One.&lt;br /&gt;
&lt;br /&gt;
===Kasrkin Armour===&lt;br /&gt;
[[File:Kasrkin_Carapace.JPG|200px|right|thumb|In Dawn of War, they were known as the Cat Armour. [[/a/|Nyaaaa!]]]]&lt;br /&gt;
[[File:Tempestus_Armour.JPG|340px|left|thumb|...came 7th Edition with the release of the [[Tempestus Scions]]. Wiping away the cool factor of the Kasrkins with the less-than-ballsy Tempestus Stormtroopers. Because GW can&#039;t trademark hard enough, [[Derp|even though &#039;&#039;Kasrkin&#039;&#039; is one of their few original names]].]]&lt;br /&gt;
The more [[Awesome|chad]] version of the normal Carapace Armour. The Cadian-pattern &amp;quot;Kasrkin&amp;quot; carapace suit worn by the famed [[Cadia|Cadian Kasrkins]] ([[Catfolk|Otherwise known as the cat armour by /tg/]] due to the unit artwork in [[Dawn of War]]), completely protects the wearer&#039;s body and featuring a suite of advanced technologies.&lt;br /&gt;
&lt;br /&gt;
The helmet is equipped with a rebreather, photo-visor, encrypted micro-bead, and a clip attachment on the side for a light source or vid-recorder (which, in [[Dawn of War]], made them look like they had cat ears, hence the nickname), while the suit itself incorporates an integral auspex unit accessed via wrist display and attachments for a grav-chute.&lt;br /&gt;
&lt;br /&gt;
Power for these systems is provided for by a small power pack, equivalent in size and cost to a lasgun power pack, which allows for a week of continuous use before requiring replacement. While associated with Cadia, this pattern of carapace suit has been so popular (with less of the stigma associated with normal Carapace Armour amongst the [[Imperial Guard|Guard]]) that it was eventually adopted by the Departmento Munitorum for use by other units from as far away as the Calixis Sector.&lt;br /&gt;
&lt;br /&gt;
Kasrkin armour used to be the stock-standard armour worn by [[Stormtrooper|Stormstroopers]]. Unfortunately, the update of the [[Tempestus Scions]] basically replaced the Kasrkins. Their model range has been discontinued ever since... until 9th edition revealed new &#039;&#039;&#039;hard plastic&#039;&#039;&#039; Kasrkin models.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Kasrkin9th.png|Thank Emprah for hard plastic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hospitaller Armour===&lt;br /&gt;
[[File:Sister_of_Order_Hospitaller.jpg|200px|right|thumb|&#039;&#039;Helloooooo&#039;&#039; Nurse!]]&lt;br /&gt;
Armour worn by everyone&#039;s favourite [[Sister Hospitaler|nurse!]]&lt;br /&gt;
&lt;br /&gt;
Although they have access to [[Adepta Sororitas]] [[Sisters of Battle Armour|Power Armour]], the Sisters of the Orders Hospitaller usually favour lighter garb when operating outside of active warzones, which makes sense, since they are predominantly a rear-line support force, the only danger they are gonna face are shrapnels from enemy artillery or the occasional rogue sniper.&lt;br /&gt;
&lt;br /&gt;
On top of physical protection, Hospitaller Carapace Armour provides specialized defense against the noxious threats they may encounter as a Medicae: The hooded robes are coated in incense and ungents, while the armour itself is sealed, treated against toxins and comes with a Rebreather, integrated Surgeon Tools and Diagnostor to help the Hospitaller practice her craft. Of course, the whole protection is rendered [[Derp|DERP]] when it comes to [[Chem Weapons]]; them frilly little hoods and exposed eyes would offer zilch in front of a virus bombing.&lt;br /&gt;
&lt;br /&gt;
They are for all intents and purposes, combat nurse uniforms. As they are meant more for a civilian role than it is, a fully fledged combat role. As such, they are less bulky and more slimmer than usual.&lt;br /&gt;
&lt;br /&gt;
Due to them not wearing proper power armour, the Hospitaller suit is only Toughness 3 and a 3+Sv. For some reason though, she is extremely tough at [[Wat|4 Wounds!]] Seriously, she has more health than a fucking [[Terminator]]. Why that&#039;s the case we have no idea.&lt;br /&gt;
((Because the Emperor loves medics, that&#039;s why)).&lt;br /&gt;
&lt;br /&gt;
===Scout Armour===&lt;br /&gt;
[[File:Scout_Armour.JPG|200px|right|thumb|Also known as Scout Power Armour for 40k newbies.]]&lt;br /&gt;
Per usual any version that normal humans have, Space Marines will have something better. Instead of [[Power Armor]], Neophyte Astartes who survive the Geneseed process become [[Scout]]s are given Scout Armor and Camo Cloaks. It is made of overlapping plates of carapace armour which can easily stop a bullet, while the fatigues are made of ballistic nylon which gives further protection without reducing the Scout&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
These hardened ceramite pieces include the chest plate that covers the Space Marine&#039;s torso, with shoulders and groin area worn over a reinforced [[Bodyglove|body glove]]. Armoured, elbow-length gauntlets protect the wearer’s hands, while heavily reinforced, ceramite-toed grox-hide boots keep his feet safe and dry.&lt;br /&gt;
&lt;br /&gt;
The aforementioned ballistic nylon [[Bodyglove|body glove]] is impregnated with special fibres coated with powerful unguents that provide limited protection from atomic, chemical, and biological threats. It is also woven with small, gel-filled passages that allow the Space Marine wearing it to better withstand heat and cold as it regulates his temperature.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the true purpose of this armor is to make themselves super stealthy instead of giving extra protection (Unless you&#039;re Raven Guard or their Successors who sneak around in full [[Mark VI: Corvus Armour|Corvus Powered Armor]] to get best of both. However there is a fluff reason for that).&lt;br /&gt;
&lt;br /&gt;
Even Sergeants and Veteran Sergeants (who are members of the First Company) wear it when they volunteer to train the newbs. As unlike [[Marines Malevolent|certain]] [[Minotaurs|chapters]], you don&#039;t become top dog if you act like a total douchebag (in an ideal Imperium of Man, anyway). Wait a minute. Ten captains, one squad of veterans as honor guard each, sergeants are often veterans and ten in each company and yet the Chapter can call on a hundred terminators without removing honour guards and sergeants...hooold on. Math doesn&#039;t work that way!&lt;br /&gt;
&lt;br /&gt;
[[Deathwatch]] Scouts have further modifications, with gel-passages, a re-breather system that contains both oxygen and water, auto injector gloves, a vox system, and a special coating. These upgrades deliver enhanced mobility and extended operations while sneaking explosives or teleport homers into the homes and HQs of unlucky xenos. That said, Deathwatch members wearing Scout Armor are full Marines so it&#039;s a matter of choice for them. This was also the case during the days of the Great Crusade and Horus Heresy for Recon Marines. The predecessor to Scouts. However, they rarely showed up in the fluff because they didn&#039;t have the extra shit the Deathwatch has. Instead, they carry Shourd Bombs, Vexilla, Nuncio-Vox and Augury scanners. With standard issue Boltguns that can be exchanged for shotguns, Chainswords, Nemesis Bolters that were basically sniper rifles and [[Storm Eagle]]s as their dedicated transports. Scout Armor was optional for Recon Squads so they only used it when they needed more speed for foot slogging without a ride.&lt;br /&gt;
&lt;br /&gt;
===Void Armour===&lt;br /&gt;
[[File:Void_Armour.JPG|200px|right|thumb|Cue Forbidden Planet theme song.]]&lt;br /&gt;
The original version of Carapace Armor. A step down from [[Power Armor]], Void Armor was standard issue protection for the [[Solar Auxilia]]&#039;s [[Solar Auxilia Lasrifle Section|Lasrifle and]] [[Solar Auxilia Medicae Section|Medicae Section]]. As the name implies, this armor is the grim dark future version of a spacesuit, at a time where normal humans have the expertise to do actual personal void combat.&lt;br /&gt;
&lt;br /&gt;
Unlike normal civilian-grade Void Suits which incorporate simple void-kits that include tether lines, voidsteel clamps, and similar small pieces of useful equipment (Which means that poor void suits may not adequately shield the wearer from the energies of the void over long periods of exposure, leading to sickness or death), Void Armor is meant for combat in conditions that even all but the most specialized units would flounder in, like the vacuum of space or extreme exo-planetary conditions. Unlike Carapace Armor it seals off most of the wearers body as Void Armor comes with a nifty looking Steam punk style helmet.&lt;br /&gt;
&lt;br /&gt;
Fully integrated with life support systems, Void Armor had low level self repair systems that worked against small amounts of penetration and lacerations, while being resistant to radiation (due to space having Cosmic rays and all that other stuff) and thermal effects.&lt;br /&gt;
&lt;br /&gt;
Fluff says it was made by Saturnyne Domains, so now it&#039;s nearly impossible to create by the 42nd Millennium. If the Imperium bothered to store the STC printouts, we might still be seeing this armor in wide use today. Interestingly (or perhaps not, thanks to Wardian fluff), the [[Grey Knights]] now call this region of space home.&lt;br /&gt;
&lt;br /&gt;
The [[Imperial Navy Breachers]] also wear a different pattern of Void Armour given their nature of boarding shit that will include the vacuum of space. Although theirs aren&#039;t on the same level as the ones from the Solar Auxilia.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, to match the fluff, this was when the IG got actual space armor instead of cardboard. Void Hardened Carapace Armor, thus 4+ save being stock for the Solar Auxilia, while doing fine even in Zones Mortalis. Pretty sweet.&lt;br /&gt;
&lt;br /&gt;
===Reinforced Void Armour===&lt;br /&gt;
[[File:Reinforced_Void_Armour.JPG|200px|right|thumb|When you want to [[Rape|fuck]] [[Space Marines]] on an equal footing.]]&lt;br /&gt;
&lt;br /&gt;
A bulked up version of Void Armor. The Reinforced variant makes an unaugmented human almost as hard to kill as a [[Space Marine]], thanks to its extra protection from [[Flamer]] style weapons and most long-range explosives. These were worn by [[Solar Auxilia Veletaris Storm Section|Veletaris Storm Sections]] and [[Solar Auxilia Flamer Section|Auxilia Flamer sections.]] This creates the implication that Reinforced Void Armor was meant for close-quarter firefights. With the number of Xenos who love running headfirst into the battle lines or ambushes in dark corridors, up-armoring Void Armor isn&#039;t a bad idea.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, such enhanced protection begins to run up against the limitations of human technology. No matter how many servomotors compensate for the weight, baseline humans lack the necessary implants to seamlessly maneuver in Reinforced Void Armor. As such, your average Veletaris suffers in open spaces due to the excessive bulk of their wargear.&lt;br /&gt;
&lt;br /&gt;
No sane human being would get into a firefight with a Space Marine, but the Horus Heresy made for an insane time period. As such, the Auxilia had ample access [[Volkite Charger]]s and [[Flamer]]s. This would make it absolute hell for anyone without a defense comparable to [[Terminator_Armour|Terminator Armor]]. Yes, Volkite. Too-rare-to-be-standard-for-Astartes volkites. Yes, at this point one-fifth of the Imperial Army were Solar Auxilia. Don&#039;t think about it, heretic. By the time a loyalist or traitor got themselves close enough, most of his buddies were turned to ash or simply vaporized. Even if an enemy could survive long enough to close the gap, that enemy would be easily vaporized by the nearby allies of whoever was getting attacked in the first place.&lt;br /&gt;
&lt;br /&gt;
Without factoring in the difficulty of even penetrating reinforced Void Armor to begin with, it was clear that taking on these guys in melee combat was a sheer impossibility unless you were an Astartes or in a massive horde. Even then, the most assault focused of Astartes would be reduced to slinging Bolter rounds, energy beams, plasma and grenades against squads of normal humans like it was World War One in space.&lt;br /&gt;
&lt;br /&gt;
These brutal firefights between Auxilla and Space Marines on both sides would have most likely been common during Horus&#039;s rebellion, where average shmucks in barebones half flak armor would be turned to soup in short order, assuming any reasonable number of Auxillia turned traitor.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, Void Armor that re-rolls failed armor saves against Templates and Blasts. This is invaluable and awesome - short of the best armour a regular human could hope for. Veletaris exclusive, though. Do note that both versions of Void Armour lack the -1 penalty the Space marine version has. As of Horus Heresy 2.0, such bonuses also come with the dubious honor of making your dudes very, &#039;&#039;very&#039;&#039; slow on foot. The “I am incapable of running” kind of slow.&lt;br /&gt;
&lt;br /&gt;
Come the 42nd Millennium, and you&#039;d see that some members of the [[Imperial Navy]] field Void Armour that&#039;s a little better than a mere 4+ save thanks to a 2022 [[Kill Team (Specialist Game)|Kill Team]] box. This still allows the wearer to re-roll a failed armor save against Blasts and Torrents (basically Blasts and Templates like above), with the added benefit of rendering them immune to the after-effects of getting hit by any Splash weapons as well. While it&#039;s unknown if the team shown in Kill Team is a squad of basic grunts or a super-elite crack team (and the fact that the Voidsmen accompanying last edition&#039;s Rogue Trader team only got a 5+ save from their gear might make us think the latter), any fears of this technology being forever lost are a bit exaggerated.&lt;br /&gt;
&lt;br /&gt;
Similarly, there&#039;s also the [[Leagues of Votann]] who use void armour that&#039;s more than a step up thanks to the Kin&#039;s improved understanding of craftsmanship. While also a 4+ save, this armour not only provides better protection by reducing the impact of incoming attacks by reducing the AP of all attacks by 1, it also foils any attempts to guarantee that any hits make their mark by blocking any re-rolls to wound them. Is this absolutely insane to throw onto a basic trooper? Absolutely! But if you call this busted, then consider that all Space Marines got the same AP reduction rule, with the &amp;quot;[[Salamanders|we&#039;re all rocking Master-crafted gear]]&amp;quot; chapter getting the same no wound re-rolls in the re-roll crazed meta of 9E.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Armour]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Imperial Guard]]&lt;br /&gt;
[[Category:Imperial Navy]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Official Space Marine Chapters]]&lt;br /&gt;
[[Category:Blood Angels]]&lt;br /&gt;
[[Category:Dark Angels]]&lt;br /&gt;
[[Category:Space Wolves]]&lt;br /&gt;
[[Category:Deathwatch]]&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Armor}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Carapace&amp;diff=111254</id>
		<title>Carapace</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Carapace&amp;diff=111254"/>
		<updated>2023-06-10T20:31:33Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Carapace.JPG|200px|right|thumb|Like Flak Armour, but marginally more useful.]]&lt;br /&gt;
&#039;&#039;Not to be confused with [[Carapace Armour]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Carapace is the dorsal section of any exoskeleton or shell of an animal. In the [[Grimdark|pony-infested wonderland of the 41st Millennium]], the Carapace is an upgrade for the [[Tyranids]] from the more baseline and common [[Chitin]]. Despite sharing the same name as [[Carapace Armour]], Tyranid Carapace has defensive stats more akin to [[Flak Armour]]. This is not to be underestimated mind you, as Carapace is part of a Nid&#039;s biology, they could heal overtime and regenerate any damage taken.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Carapace currently comes in two forms. The first is called &#039;&#039;&#039;Extended Carapace&#039;&#039;&#039;. An Extended Carapace is a Tyranid Biomorph. It forms when a Tyranid&#039;s carapace has grown and extended overtime to cover the few vulnerable areas they have. [[Genestealers]] are the most common &#039;wearers&#039; of these armour types.&lt;br /&gt;
&lt;br /&gt;
The second one is called &#039;&#039;&#039;Hardened Carapace&#039;&#039;&#039;. Hardened Carapace is another type of Tyranid Biomorph. The creature&#039;s outer carapace has been thickened and hardened through the molecular bonding of carbon and silicon into it. Elite and more valuable Nid warriors could opt for an upgrade if they feel like it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Armour]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Tyranid]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Armor}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Caradochian&amp;diff=111247</id>
		<title>Caradochian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Caradochian&amp;diff=111247"/>
		<updated>2023-06-10T20:31:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Caradochian are members of a fickle, winged race that sell their services to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
[[Category:Minor Xenos Species]]&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Captain_Titus&amp;diff=111131</id>
		<title>Captain Titus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Captain_Titus&amp;diff=111131"/>
		<updated>2023-06-10T20:30:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
[[Image:Titus titlescreen.jpg|thumb|250px|right|Making the Ultramarines [[awesome]] again.]]&lt;br /&gt;
{{topquote|The [[Codex Astartes]] is a set of rules. They guide us, shape us as [[Ultramarines]], teach us to place duty and honour above all. But how we live with those rules is the true test of a Space Marine. And you, have failed.|Captain Titus to Leandros, showing Ward and his failures just how wrong they are}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;strike&amp;gt;Captain&amp;lt;/strike&amp;gt; Lieutenant Titus&#039;&#039;&#039; (demoted as of [[Warhammer 40,000: Space Marine II|Space Marine II]]), first name generally assumed to be &amp;quot;Motherfucking&amp;quot;, is the disgraced former Captain of the [[Ultramarines]] Second Company and the protagonist of the vidya [[Warhammer 40,000: Space Marine]]. He is voiced by &#039;&#039;&#039;MARK MOTHERFUCKING STRONG!!!!&#039;&#039;&#039; in the first game and Clive Standen, aka Rollo of Normandy, in the sequel.&lt;br /&gt;
&lt;br /&gt;
While his immediate fate after the first game is unknown, the trailer for Space Marine 2 confirms he&#039;s alive, has crossed the [[Primaris Space Marines|Rubicon Primaris]], and is kicking ass again. He appears to have spent a formative amount of time with the [[Black Templars]], seeing how he has his chainsword chained to his wrist and is ripping the heads off of tyranid warriors.&lt;br /&gt;
&lt;br /&gt;
==Graia==&lt;br /&gt;
When Forgeworld Graia was invaded by Warboss [[Grimskull]] and his [[Ork]] WAAAAGHH!!!, the Imperium, rather annoyed by this, in particular because of fear of losing some Warlord-class [[Titans 40k|Titans]], responded by sending the Ultramarines Second Company, led by Captain Titus. Titus, along with fellow Ultramarines Brother Leandros and Veteran Sergeant Sidonus, proceeded to aid the remaining Imperial Guardsmen, led by Second Lieutenant Miranda &#039;Mira&#039; Nero.&lt;br /&gt;
&lt;br /&gt;
After destroying a captured planetary defence cannon that was shooting down Imperial reinforcements (&amp;quot;Clever of the damned Orks&amp;quot;, as Sidonus put it), and furthering the guardsmen&#039;s advance, Titus and his companions made their way to Manufactorum Ajakis, where they found an inquisitorial servo skull, which carried a holographic video recording. The recording shows Inquisitor Drogan asking for aid, along with safeguarding an experimental device if he were to die. The Ultramarines then made their way inside the Titan works where they found the Titan &#039;&#039;Invictus&#039;&#039;, intact but abandoned, and Drogan. Drogan explained that he needed to retrieve the power source of the experimental device from its chamber deep beneath the Manufactorum. They then assist Drogan in doing this, whilst also killing invading Orks and evading Grimskull himself.&lt;br /&gt;
&lt;br /&gt;
As Titus obtained the power source, its instability made the entire room collapse. Titus, however, &#039;&#039;somehow&#039;&#039; survived and placed the power source into its canister. After escaping the sewers and reuniting with his comrades, they rendezvoused with Drogan in a ruined plaza. Drogan expressed surprise that Titus survived, since the power source was composed of [[Warp]] energy. Drogan then explains that during his time on Graia, he created a weapon known as the &#039;Psychic Scourge&#039; in hopes of helping the Imperium&#039;s war against xenos, whilst also experimenting on Warp energy. The weapon&#039;s effect are described in audio logs as blowing up heads of selected Xenos (confirmed by testing on [[Orks]], [[Eldar]], [[Tyranids]] and even [[Tau]]).&lt;br /&gt;
&lt;br /&gt;
Titus and friends fought their way to the Inquisitor&#039;s lab (both on foot and in Valkyries), then through it, to the Psychic Scourge&#039;s firing station (blowing up all the Inquisition servoturrets in the process), where they jammed the Power Source in and activated the device. Unfortunately, the Psychic Scourge opened a bunch of Chaos portals instead of killing the Orks like advertised. Well, the Warboss got jumped by Bloodletters, but still... Sorcerer Lord [[Nemeroth]] showed up and blasted the Ultramarines with psyker power, all while declaring Drogan a long-dead puppet possessed by a handy daemon. Titus resisted like a boss long enough for Grimskull to reappear and pull Nemeroth with him into the bowels of the facility. Titus then fought his way past Bloodletters, Chaos Havoc Marines, and even more Orks to meet up with Mira&#039;s guardsmen.&lt;br /&gt;
&lt;br /&gt;
After duelling with Warboss Grimskull ([[Awesome|yes, he survived free-fall wrestling a Sorcerer in Terminator Armour, because he was not finished with the Space Marine]]) and blowing up the big Ork&#039;s head with a [[plasma pistol]] ([[Awesome|because the Space Marine was finished with him]]), Titus returned to the manufactorum to power up the Titan. After he put the Power Source inside the giant death machine, the Titan&#039;s cannon blew the fuck out of the Orbital Spire with the big Chaos portal on top, before Nemeroth could bring in his ships. Titus gave the Power Source to Sidonus, but then Nemeroth teleport-snuck up behind them and [[Rape|rapes]] Sidonus with lightning claws. This makes Titus rage harder than fa/tg/uys in a Matt Ward thread, but Nemeroth just grabs the Power Source and teleports away like the Chaos pussy he is.&lt;br /&gt;
&lt;br /&gt;
Still brimming with rage, Titus jumped off the manufactorum, met up with some [[Blood Ravens|Blud Rehvens]] who were practising their [[Indrick Boreale|Steel Rehn]], and blasted his way across a bridge with a ton of Chaos Marines on it. Then he grabbed the same Thunderhawk he had jumped off and chased Nemeroth to the Orbital Spire (which was now floating &amp;lt;s&amp;gt;somehow&amp;lt;/s&amp;gt; because Warp). Nemeroth tried to use the Power Source to turn into a daemon prince, [[Awesome|but Titus just bum-rushed the Chaos pansy, tackled him off the Orbital Spire and beat him to death in free-fall. Using the manly power of his hands, Titus crushed both the Sorcerer Lord&#039;s face and the Power Source, which exploded, and then he landed inside a flying Thunderhawk.]]&lt;br /&gt;
&lt;br /&gt;
The next morning Titus is getting some much needed shut-eye as the Ultramarines, Blood Ravens, and Mira&#039;s guardsmen clean up the last tiny remnants of Nemeroth&#039;s invaders. Unfortunately, Titus wakes up to find Leandros has called the Inquisition on Titus. Wait... didn&#039;t Leandros quote the Codex as Chaos allegiance causing Warp resistance, not the other way around? [[Fail|Logical fallacy]] aside, the Inquisitor clearly doesn&#039;t believe Leandros, but has to arrest Titus anyway, so Titus tells Leandros that Guilliman&#039;s Codex is just guidelines and tactics, and that &#039;&#039;&#039;Leandros fails as a Space Marine because he&#039;s a blind [[Matt Ward|spiritual-liege-worshipping]] bitch who can&#039;t think for himself.&#039;&#039;&#039; Then Titus climbs aboard the Inquisition ship and flies off to &amp;lt;s&amp;gt;get painfully investigated for Heresy&amp;lt;/s&amp;gt; save another day for the Emprah.&lt;br /&gt;
&lt;br /&gt;
Ironically, in one of the Horus Heresy novels, Roboute Guilliman admits that while the Codex is an excellent work of strategic and tactical brilliance, it does not qualify as a replacement for the soldier&#039;s ability to independently act in the field (read: brains). So Titus was, in fact, holding to the Codex as Guilliman intended and is far more true to it than Leandros, making Leandros a freakin&#039; [[Heresy|heretic]]. In other words, it&#039;s a scathing condemnation of [[Matt Ward|He who must never be named]] as a whole.&lt;br /&gt;
&lt;br /&gt;
Double irony, the Codex states that if a Marine suspects that one of his brothers has fallen to Chaos, he should go to the Company&#039;s Chaplain and Librarian, whose duty it is to monitor for, and punish, these things within the Chapter. In other words, Leandros violated the Codex and circumvented the chain of command while claiming he&#039;s following it. [[Derp|In real life, soldiers are demoted or outright court martialed and dishonourably discharged from the armed forces for doing that]]! Titus&#039; punishment was demotion to Lieutenant for breaking protocol, so we can assume Leandros has been knocked down to the reserves or sentenced to undertake a one-man Penitent Crusade by Space Marine 2. Maybe even exiled from the Ultramarines and forced to become a Black Shield.&lt;br /&gt;
&lt;br /&gt;
==Relationships with characters==&lt;br /&gt;
[[File:Mira.jpg|200px|right|thumb|&amp;quot;Hey there, Captain&amp;quot;]]&lt;br /&gt;
* &#039;&#039;&#039;Sidonus&#039;&#039;&#039; - Titus regarded Sidonus as his &#039;most trusted battle-brother&#039; and closest friend. Sidonus in return shared this friendship with him. Unlike Leandros, who was quickly suspecting Titus of Chaos corruption, Sidonus never suspected or even accused Titus of taint. When Sidonus got impaled with extreme prejudice by Nemeroth, Titus actually did a Big No ([http://youtu.be/kvk9uZeorCE which is parodied here]), and swore vengeance. Titus finally got revenge when he killed Nemeroth.&lt;br /&gt;
* &#039;&#039;&#039;Leandros&#039;&#039;&#039; - Titus is disappointed by Leandros&#039; strict adherence to the Codex Astartes, but nonetheless tolerates his behavior, viewing it as immaturity. Leandros originally saw Titus as an inspiration, but his perceived violations of the Codex Astartes, and his supposed Chaos taint, caused Leandros to suspect his Captain. When Leandros rats Titus out to the Inquisition, Titus tells him that his devotion to the Codex means he has failed to truly become a Space Marine because he cannot see past the Codex&#039;s text to the battlefield it is meant to be applied to. We last see Leandros unable to look Titus in the eye like the pussy Codex-[[Word Bearers|worshiper]] he is, as the latter leaves with the Inquisitor.&lt;br /&gt;
* &#039;&#039;&#039;Second Lieutenant Miranda Nero&#039;&#039;&#039; - While there isn&#039;t any real action between her and Captain Titus and they spend the game focusing on their duties, there are very small hints that they do have some feelings for each other. Titus affectionately calls her Mira, instead of her formal name - that said, she always, &#039;&#039;always&#039;&#039; goes by Mira in the game. However, Mira urged Titus to try and resist the authority of the Inquisition when they accused him of Chaos taint, but Titus decided to surrender himself to them so that they wouldn&#039;t hurt Mira and his battle-brothers. Of course these hints are all vague and shouldn&#039;t be taken seriously (advice that obviously went ignored by [[Rule 34]] fanboys). It&#039;s much more likely that it&#039;s mutual respect due to the fact that Titus is a Space Marine and Mira earned his respect by taking charge and holding out against the Orks for so long. Besides, Space Marines in general have never been confirmed to have a sex drive (although obviously [[Lukas the Trickster|some exceptions to the rule do exist]]).&lt;br /&gt;
* &#039;&#039;&#039;Inquisitor Drogan&#039;&#039;&#039; - Titus is the only Marine in the game who trusts Drogan, and actually shows concern about the Inquisitor&#039;s near-fatal wounds, thinking it would be a shame to lose such a powerful ally. Of course, Drogan is a corpse being puppeted by a daemon.&lt;br /&gt;
* &#039;&#039;&#039;[[Warboss Grimskull]]&#039;&#039;&#039; - Contrary to most Marines, Titus sees the Warboss as an enemy that must be put down, but not to the extent that he&#039;s all zealous about it. In fact, he never underestimates the danger that the rather cunning Warboss presents, but also doesn&#039;t put the Warboss down before much, much later, because the Ork isn&#039;t a top priority. Sure, he messes up the Captain&#039;s plans from time to time, but then again, the Marines&#039; only job is to help liberate the planet (with a side quest for a certain Inquisitor coming popping up later), but going after the Warboss would consume so many resources that it wouldn&#039;t be worth it. Orks have a nasty habit of just defaulting to following the second biggest greenskin around. After the Chaos invasion was started, Grimskull takes a backseat while trying to hold together his WAAAGH! This fails, and he instead goes after Titus one last time, trying to take him down to get revenge... unfortunately, he had run out of patience for the Warboss. [[Blam|The results are obvious.]]&lt;br /&gt;
* &#039;&#039;&#039;[[Nemeroth]]&#039;&#039;&#039; - A fucking huge Chaos Sorcerer Lord of Chaos Undivided. Through a bit of [[Just as Planned]] and similar douchbaggery, he arrives on Graia to use an artifact on the planet to simultaneously get his army into Realspace and to become even more fuckhueg. While Titus regards Nemeroth with the same kind of professionalism as he did with Grimskull, Nemeroth has much more interest in the him, bordering some sort of obsession. He frequently addresses Titus as &amp;quot;brother&amp;quot;, which can mean one of many things (Brother, as in &amp;quot;fellow Marine&amp;quot;, or making the point that the Captain might be susceptible to the forces of Chaos. He could even have been an Ultramarine once, who knows). Nemeroth also takes note of Titus&#039; ability to &amp;quot;[[Promotions|resist his touch]]&amp;quot;, claiming that the Captain is something special, as he is almost immune to Chaos in general. Even after Titus tells him to fuck off back to the Warp and stop his &amp;quot;brother&amp;quot;-bullshit, Nemeroth still addresses him as brother, and seems to know something about the Captain, which will bite him in the ass later... [[Just as Planned|just according to keikaku]]. He also seems to have more [[Bloodletters]] at his disposal than Chaos Marines, [[Fail|despite being a Sorcerer.]]&lt;br /&gt;
&lt;br /&gt;
==Reasons why Titus is such a Badass==&lt;br /&gt;
[[File:Inquisitor Titus.jpg|330px|right|thumb|Leandros was wrong]]&lt;br /&gt;
*He&#039;s a fucking Space Marine. What did you expect?&lt;br /&gt;
**He&#039;s a fucking Space Marine Captain. Of the greatest cha{{BLAM}}... of arguably one of the most esteemed Chapters.&lt;br /&gt;
*He hails from Terra, a well-policed area known as Miami.&lt;br /&gt;
*Women want him and men want to be him. Yeah baby!&lt;br /&gt;
*He was one of the VERY few Ultramarines characters prior to the 8th Edition rework that was multidimensional, not an arrogant ass, and a generally cool guy who cared about protecting others.&lt;br /&gt;
*He is one of very few, repeat, &#039;&#039;&#039;VERY&#039;&#039;&#039; few Ultramarines that &amp;lt;s&amp;gt;actually offs&amp;lt;/s&amp;gt; gives the Codex Astartes proportionate importance. He states that the Codex is &amp;lt;s&amp;gt;just a set of rules and guidelines&amp;lt;/s&amp;gt; a useful source of tactical and moral guidance, but should not be followed blindly, and how they choose to live by it is what makes them &amp;lt;s&amp;gt;Space Marines&amp;lt;/s&amp;gt; Ultramarines.&lt;br /&gt;
**The irony is that [[Roboute Guilliman]] would love Titus and be pissed with the rest of the Chapter. Now that Robby&#039;s back, he&#039;d probably want to talk to Titus, Grandpa Smurf being the kind of guy who reads debriefings to form his own opinion. Guilliman also would be able to see Titus &amp;lt;s&amp;gt;is lacking in the areas of teamwork, leadership and tactics&amp;lt;/s&amp;gt; can be too reckless, so as a compromise with the Inquisition, he might reassign Titus to redeem himself in service to the [[Deathwatch]]. He may even be demoted to serve as leader of a [[Kill Team]].&lt;br /&gt;
**His interpretation of the Codex Astartes falls closer to that of the [[Raptors (Chapter)]], although the way that it is implemented relies on his own badassery.&lt;br /&gt;
*Unlike the majority of his Chapter, Titus actually improvises when dealing with the enemy, be it Ork or Chaos, and is willing to employ somewhat unorthodox tactics to get the job done.&lt;br /&gt;
**Examples: His solution to his Thunderhawk being unable to land safely due to ork gun batteries is to simply use jump packs and descend down to the Ork Kill Krooza (armed with nothing but his combat knife, his bolt pistol and his GIANT CERAMITE BALLS no less), and then blowing said krooza&#039;s bridge with its own dorsal gun battery (this tactic is similar to that favoured by the [[Angry Marines]]&amp;lt;s&amp;gt;,but with less collateral damage&amp;lt;/s&amp;gt;.); When the Orks were trying to use a Titan-sized laser weapon hanging from a crane to get into a Forge, Titus&#039; way to deal with this was, of course, to drop the thing on the Orks; When an Imperial Warlord Titan gets ready to go shoot the Chaos-controlled orbital spire, two [[Blight Drone|Blight Drones]] and Chaos psyker try to shut it down before it&#039;s ready. [[Awesome|Titus&#039; solution is to surf the fucking Titan and kill them, without cover no less.]] &lt;br /&gt;
***In short, Titus [[gets shit done]].&lt;br /&gt;
**Unlike [[Uriel Ventris]], Titus does this only when it is necessary. As opposed to trying to make some sort of point about the Codex Astartes.&lt;br /&gt;
*As said above, he killed thousands of enemies by himself and also with only Sidonus and Leandros to aid him. And a regiment of guardsmen. And a Titan. And later Imperial reinforcements from off-world.&lt;br /&gt;
*His reaction to a one-on-one challenge by a Daemon Prince? Body-tackle it off the edge of a kilometres-tall orbital spire and fight it while in free-fall, proceed to single-handedly beat the snot out of the partially daemonized Nemeroth.. and finally killing it by crushing the Daemon Prince&#039;s head &#039;&#039;with his bare hands while still in free-fall&#039;&#039; (unlike some cock-sure moron who got his body possessed by another Daemon Prince whose name is [[Ultramarines:The Movie|Severus]]. [[Warhammer 40,000: Fire_Warrior|No, not that one]].)&lt;br /&gt;
*He&#039;s voiced by &#039;&#039;&#039;MARK FUCKMOTHERING STRONG!!!!&#039;&#039;&#039;.&lt;br /&gt;
**At least in the first game; time will tell if Rollo can do him justice.&lt;br /&gt;
*He&#039;s nice to the Imperial Guard he meets, even the lowest ranking Guardsmen, which can&#039;t be said about most high-ranking Imperials. He is, in fact, nicer to Guardsmen than some of their own commanders.&lt;br /&gt;
*He is surprisingly humble, attributing his successes to the Emperor&#039;s will, seeing himself as simply being an instrument of that will. This is a refreshing contrast to the stereotype of Ultramarines taking their label as the &amp;quot;Imperium&#039;s favoured sons&amp;quot; for granted.&lt;br /&gt;
*He had the balls to stand up to the goddamn Inquisition, backed by four Black Templars, and even willingly gives himself up to them in order to save his friends and his Chapter. This is in stark contrast to Leandros, who betrayed his brother through his [[Matt Ward|ignorant (and selective) adherence to the Codex]].&lt;br /&gt;
*He kinda looks like your dad.&lt;br /&gt;
*He gives few to zero fucks about standard protocol when there is a job to be done.&lt;br /&gt;
*Show me anything that solos groups of 10+ plus Bloodletters.&lt;br /&gt;
**[[Eliphas|Eliphas the Inheritor]].&lt;br /&gt;
**[[Kaldor_Draigo|Kaldor Draigo]].&lt;br /&gt;
*His entire speech at the end of the game to Leandros is basically telling Matt Ward that he has failed as a writer.&lt;br /&gt;
**Several fans consider Titus to be the best balance between [[Matt Ward|Matt Ward&#039;s]] [[Lawful Stupid]] [[Spiritual Liege]] fan-wankery over the [[Codex Astartes]] and [[Graham McNeill|Graham McNeill&#039;s]] &amp;quot;the Codex Astartes is useless and cool Space Marines don&#039;t follow it&amp;quot; [[Chaotic Stupid]] [[Mary Sue]] special snowflake [[Uriel Ventris]].&lt;br /&gt;
*As of 7E, he has his own miniature model head alongside Sidonus (via [[Sternguard_Veteran|Sternguard]] squad).&lt;br /&gt;
**10E would release an actual Titus mini as part of a Space Marine board game.&lt;br /&gt;
[[File:Sternguard.jpg|200px|thumb|right|The minis in question. Our heroes are on the far right]].&lt;br /&gt;
*The future games starring him would originally have had him escape, become a renegade Astartes, go on a Jack Bauer killing spree across the galaxy in the name of the Emprah, and finally returning to head his &#039;&#039;own chapter&#039;&#039;, presumably to beat some sense into Leandros and shame the Inquisition. Awesome.&lt;br /&gt;
**If he does become a Chapter Master, he will probably smack sense back into the rest of the Adeptus Astartes and, from there, the rest of the Imperium. Then mankind will steamroll the rest of the galaxy.&lt;br /&gt;
*Because the developers knew their audience, he&#039;s not a meaty slab of walking tank able to take any assault and come out unscathed, and on any difficulty above normal the game is genuinely challenging and requires [[Reasonable Marines|more strategy]] than simply wading in and killing everything. This is awesome for two reasons. The first is that it does the enemies of the Imperium full justice instead of just making them easily destroyable blood-juice-boxes, e.g. a large enough group of Bloodletters is easily capable of overpowering you if you don&#039;t fight them in the right way. The second is that enemies that require you to &#039;&#039;think&#039;&#039; to take down are about ten times more satisfying to fight. Not to mention you&#039;re reminded that these enemies you have to actually work to defeat are fought by the Imperial Guard, too. Balls of adamantium the size of universes.&lt;br /&gt;
&lt;br /&gt;
==ANGRY MARINE?==&lt;br /&gt;
Damn straight. Titus thinks the Codex is for pussies, uses authentic [[Angry Marines|Angry Marine]] tactics such as fucking orks to death with his chainsword, and even gets an Angry Purity Seal which gives him an Angryness Meter. The latter is canon. He is also fueled by violence and thus regenerates health by murdering Orks to death in particularly messy ways. His basic equivalent of a medkit? Punching gretchin into bloody mist. His way of finishing off a Nob? Either jamming a chainsword through his mouth, or pinning its foot with an axe and tearing said mouth open with his bare hands. Not to mention he also has the lesser known Angry marine trait, namely a resistance to the warp.&lt;br /&gt;
&lt;br /&gt;
Obviously at some point, maybe during a rare joint operation, some geneseed got mixed up and the Ultramarines got some Angry Marine geneseed, and the Angry marines got some Ultramarine. Equally obvious, when the angry geneseed was used by the Ultramarines most of there recruits blew up unable to contain THE SHEER FURY that is the angry marines, and when the angry marines used the Ultramarine geneseed they were like &amp;quot;WHAT THE FUCK IS UP WITH THIS WEAK ASS SHIT?&amp;quot; and their recruits equally failed as marines, but may have become serfs or something. Titus just lucked out in being able to take the angry geneseed, though you have to wonder what the Angry Marine version of Titus, an Angry Marine with Ultra traits, would be like.&lt;br /&gt;
&lt;br /&gt;
I guess we know where the Inquisition is sending him.&lt;br /&gt;
&lt;br /&gt;
==SERVANT OF [[Khorne|KHORNE]]?!==&lt;br /&gt;
Actually he&#039;s probably just being corrupted by Khorne and doesn&#039;t know it. His resistance to the warp is similar to the psychic immunity Khorne gives to his followers (see [[Kharn]], who really is a swell chap) and he rejuvenates himself by killing things in RIP AND TEAR fashion and by bathing himself in blood ([[Khornate_Knights|although all this is also a hallmark of the most pure and incorruptible of the Imperiums defenders]]). Also, he runs on anger, like all Khornate Chaos Marines. And can tap into it to go into what is pretty much a [[Berserker]]&#039;s rage. Oh yeah, and he&#039;s fighting a douchebag Sorcerer of [[Tzeentch]]&#039;s. &amp;lt;s&amp;gt;Nemeroth isn&#039;t Tzeentch, he&#039;s one of those wishy-washy &amp;quot;unaligned&amp;quot; pussies.&amp;lt;/s&amp;gt; Most Undivided Chaos sorcerers have heavy leanings towards Tzeentch anyway. &lt;br /&gt;
Or, he was just a hollow-guy.&lt;br /&gt;
&lt;br /&gt;
Probably more relevant is one of the quotes he gives you on death: &amp;quot;Success is measured in blood: yours or your enemy&#039;s.&amp;quot; Which, while the Imperium is certainly not opposed so some good old fashioned bloodshed, that sounds pretty Khornate.&lt;br /&gt;
&lt;br /&gt;
But if he&#039;s corrupted this way, then what does that make the Black Templars?&lt;br /&gt;
&lt;br /&gt;
On the other-hand, due to Khorne also being the god of Martial Honor and survival, it could be that he does indeed have Khorne’s favor simply by being an honorable, humble, visceral warrior.  It’s not like the Chaos Gods truly have a “side” no matter what their worshippers think.  Same could be said for the Black Templars and any other Chapter specializing in close combat (which Titus also seems to do a huge amount of).&lt;br /&gt;
&lt;br /&gt;
===Counter Arguments===&lt;br /&gt;
{{topquote|A true man may flinch away its embrace, if he is stalwart, and he girds his soul with the armour of contempt.|[[Ravenor|Gideon Ravenor]]}}&lt;br /&gt;
&lt;br /&gt;
There&#039;s some that get immunity to the effects of the warp. Grey Knights are an example. He might just be a [[Blank]] who managed to avoid getting skullfucked by the [[Black Ships]]. You never see any Librarians willingly hanging around the guy, after all. Then again serving long enough to become a captain means he would have been around psykers long enough for them to have notice he was a blank. So we could just kept it to sheer willpower combine the fact he&#039;s emotionally stable means warp stuff wouldn&#039;t harm him as much.  He couldn’t be a blank anyway as the power of Space Marines is obviously the result of Warp fuckery as even the most conservative examples of them are dramatically beyond human capability, no matter how dense or big a man’s muscles are.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible he&#039;s a pariah, instead of a blank, since he&#039;s shown to be partially affected by the powers of the warp (like when the power source literally backfired in his face and just knocked him out cold when it should very easily have atomised him). Of course, it is important to remember that the Warp is entirely a matter of willpower. The device itself (especially its backlash) had no will. Compare that to the willpower of a Space Marine captain&#039;s determination to win. Yeah. So, in that way, he saved himself through sheer badassery. Literally. Which if you think about it fits the game (and canon in general) pretty well.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Titus: The [[Living Saint]]!&#039;&#039;&#039;==&lt;br /&gt;
Titus was undergoing apotheosis and becoming a [[Living Saint]]! Think about it. He suddenly is surrounded by a golden glow (like Living Saints), he gets a full heal (like Living Saints&#039; ability to resurrect), his attacks become more powerful (Empowered by the Emprah!), and he has an ever growing resistance to the Warp. Nemroth even points out that he has been &amp;quot;touched by the Warp&amp;quot;, yet its Titus. He doesn&#039;t have even an iota of Chaos corruption. He killed a Chaos Champion, &#039;&#039;&#039;WITH HIS BARE EMPEROR BLESSED HANDS!&#039;&#039;&#039;. His fury was not the unrestrained rage of Khorne (he would have glowed red), he was channeling &#039;&#039;&#039;THE EMPEROR&#039;S HOLY WRATH!!&#039;&#039;&#039; He wasn&#039;t a full Living Saint yet, but he was well on his way to becoming another [[Greater Daemon]] of the Emperor!&lt;br /&gt;
&lt;br /&gt;
==What would have happened in (the original) Space Marine 2 &amp;amp; 3==&lt;br /&gt;
“I had some big plans for Titus,” van Lierop said. “The second part of his story was to focus on a ‘Titus Unleashed’ plot—basically there were forces arrayed against him that would see his loyalty to the Adeptus Astartes pushed to its limit, and his reaction would be to kind of ‘[[Heresy|go rogue]],’ and we&#039;d see a different Titus, not quite as in control as we saw him in Space Marine. He would be kicked out as a consequence—exiled, which would basically be a death sentence for him.” ([[Awesome|or a ticket to the Deathwatch as a Blackshield.]])&lt;br /&gt;
&lt;br /&gt;
The first game showed us what it looked like when a Space Marine was fighting in a disciplined manner, and the second game would have opened the door for a slightly wilder version of the character. That’s not the end, though.&lt;br /&gt;
&lt;br /&gt;
“He would survive, and come back even stronger in the third game, where other Space Marines still loyal to him would rally around him and he&#039;d return to ‘clean house,’ but as the head of a [[Astral Claws|brand new Chapter]] that we would build around him,” van Lierop continued.&lt;br /&gt;
&lt;br /&gt;
So what kept this from happening?&lt;br /&gt;
&lt;br /&gt;
“Sadly, THQ was already starting to fall apart by then and it became clear that Space Marine 2 wasn&#039;t going to happen. I was pretty heartbroken about that,” he said. “But that&#039;s the way the business works. In the end I&#039;m glad things turned out the way they did, because I think if the end hadn&#039;t been so hard, I might not have sought out a better way. And Hinterland might not have ever happened.”&lt;br /&gt;
&lt;br /&gt;
===[[Warhammer 40,000: Space Marine II]]===&lt;br /&gt;
[[File:Titus 2021.png|800px|thumb|center|Titus, now a Primaris Lieutenant, wait where’s his backpack?]]&lt;br /&gt;
[[File:TitusMini.png|200px|thumb|right|It took us over a decade, but he finally has a bespoke mini.]]&lt;br /&gt;
Come December 2021, and a [[Warhammer 40,000: Space Marine II|sequel]] under Focus Home Interactive and Saber Interactive has been announced. Trailer shows Captain Titus returning but as a [[Primaris Lieutenant]] and saving a bunch of guardsmen from a horde of Tyranids. We can safely assume that whatever plans Lierop had for him have been scrapped. Judging by Titus&#039; services studs, he is now 400 years old or so. Eagle eyed viewers can also see that he has a small inquisitorial medallion (not a rosette, obvs) on his armour, suggesting that he did them some kind of service after his arrest on Graia as a deal, or more likely the Inquisitor had no intention of keeping an obviously pure Marine and just went through the motions. He has a&amp;lt;s&amp;gt; remake of his [https://1d4chan.org/wiki/File:Sternguard.jpg Sternguard Veteran] rendition&amp;lt;/s&amp;gt;n [https://www.warhammer-community.com/2023/05/25/lieutenant-titus-storms-into-action-with-a-new-miniature-in-space-marine-the-board-game/ official model now], [[Just As Planned|though this is technically also yet another Primaris Lieutenant model release.]] This is a clear indication that Geedubs&#039; crippling addiction to Primaris Lieutenant model releases has gotten to the point that they will have a video game sequel made and a board game based on that just for an excuse to continue feeding it.&lt;br /&gt;
&lt;br /&gt;
==Subject of Canon==&lt;br /&gt;
Captain Titus is considered canon by Black Library writer Nick Kyme. In the audiobook &#039;&#039;Veil of Darkness&#039;&#039; [[Cato Sicarius]] is walking in the [[Macragge]] Hall of Heroes, and one of the memorial statues is labelled &amp;quot;Captain Titus&amp;quot;. Conveniently the video game itself doesn&#039;t timestamp itself at any point, only taking place sometime after &amp;quot;the Aurelian Crusade&amp;quot;. Since there were actually three Aurelian Crusades, one for each &#039;&#039;Dawn of War II&#039;&#039; game, &amp;lt;s&amp;gt;we could theorise that Captain Titus fights on Graia sometime between &#039;&#039;DoW II&#039;&#039; and &#039;&#039;Chaos Rising&#039;&#039;.&amp;lt;/s&amp;gt;&lt;br /&gt;
Only we really can&#039;t because the Blood Raven said &amp;quot;None shall find us wanting, Ultramarine&amp;quot;, which is their battle cry post-Retribution.&lt;br /&gt;
&lt;br /&gt;
As per the release of the trailer for Warhammer 40,000: Space Marine 2, Titus is now officially canon. GW has also put this debate to rest permanently with the release of his miniature (as a Primaris Lieutenant) in a Space Marine tabletop survival game revealed in May 2023.&lt;br /&gt;
&lt;br /&gt;
The best way to interpret this is that the statue belongs to some other Captain Titus from earlier in the Chapter&#039;s history. A chance to finagle this is that Titus was Acting Captain at Graia while Sicarius was overseeing [[Uriel Ventris]]&#039;s trial for codex breach and he was serving with the Black Templars during the events that took place between the [[Daemonculaba]] incident and before Chapter Master [[Marneus Calgar]] became Primaris. With a final adjustment of Sevastus Acheran, Cato&#039;s successor to Second Company Captain as the latter was missing in the warp before the [[Plague Wars]], being a senior sergeant to Titus but being wounded while Graia was being invaded and thus being the proper successor to the Second Company as Titus becomes a lieutenant after returning with Sicarius out of the way and promoted to the [[Victrix Guard]].&lt;br /&gt;
&lt;br /&gt;
==Videos Starring Captain Titus==&lt;br /&gt;
*[https://www.youtube.com/watch?v=Rh-NkuAtHW8 This Is Officially Canon.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=kvk9uZeorCE just...no.]&lt;br /&gt;
{{Template:Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Awesome]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Capitol_Imperialis&amp;diff=110753</id>
		<title>Capitol Imperialis</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Capitol_Imperialis&amp;diff=110753"/>
		<updated>2023-06-10T20:29:03Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Super SchoolBus.jpg|500px|right|thumb|YOU CAME TO THE WRONG NEIGHBORHOOD XENO FUCKERS!]]&lt;br /&gt;
If an Imperial Starship did a threesome with an Imperial Fortress and a [[Baneblade]], then their baby would be the Capitol Imperialis. Or in simpler terms, [[Awesome|think of a landship that could run over a]] [[Warlord Titan]]. This vehicle is by far one of the largest mobile land weapons platform in the Imperium&#039;s history, dwarfing almost anything short of the largest Titan. Although due to its size and apparent snail-paced speed, this massive hunk of Imperium &#039;&#039;&#039;&amp;quot;FUCK YOU!&amp;quot;&#039;&#039;&#039; is only used as a mobile HQ and base of operations. However, due to these implications, they are notoriously expensive in both resources and technology and are thus rarely ever used in actual engagement.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the [[Leviathan]] which is another oversized Imperial tin-can and the [[Cyclops War Machine|Cyclops]] and [[Colossus War Machine|Colossus]] which are the [[Squats]] own indigenous landships in which the Imperium shamelessly ripped-off in design.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 80m&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 50m&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 67 kilotonnes&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 1,000 crew including 600-700 Imperial Guardsmen; approx&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Imperial_Battlefleet_&amp;amp;_Imperial_Landship_size_scale.png|left|390px|thumb|That small smudge besides the maxed out Ordinatus is the Capitol Imperialis. Ummm...overcompensating much?]]&lt;br /&gt;
As mentioned before, standing at 50 meters tall and 80 meters long, this behemoth of a landship is one of the largest land combat vehicles in the IoM, it is so large that two entire companies of [[Imperial Guard|Imperium]] [[Star Trek|Red Shirts]] could fit snuggly inside. Due to its nature as a mobile command base, the Capitol Imperialis is only used in a defensive manner being rarely seen in actual combat, in order to protect it from outside assault, the Capitol Imperialis is equipped with one of the most ridiculous defenses the Imperium can muster. Examples include having its outer hull plated in pure solid Adamantium as well as [[Warlord Battle Titan|&#039;&#039;six &#039;&#039;&#039;fucking&#039;&#039;&#039; void shield generators for extra protection!&#039;&#039;]] Because quite frankly having just one Void Shield just isn&#039;t enough to make this oversized tin-can more secure enough.&lt;br /&gt;
&lt;br /&gt;
Just like most oversized vehicles in the Imperium the Capitol Imperialis has a command bridge. This command bridge is situated deep within the belly of the beast and gives the regiment&#039;s commander the tools needed to command his troops effectively without really needing to actually go out in the middle of the battlefield with a chance of having his head blown off. The bridge also features all your usual equipment such as vox-gears, pict-casters, logic-engines, and a holo-map which in turn is constantly inspected by its crew of Servitors that gather, analyze, and display information to allow the Imperial commanders to carry out their massive dick-waving contest.&lt;br /&gt;
&lt;br /&gt;
Of course to give you a sense of scale on how large space battles are compared to land battles in WH40K. As big as the Capitol Imperialis is, it is only roughly the size of one Fleet base Macrocannon. Yeah....only the Land Ships of [[Zayth]] and the maximum estimated size of the [[Ordinatus#Ordinatus Armageddon|Ordinatus Armageddon]] can compete in the weight department. Of course there are other land vehicles in the Imperium that can rival the ships in the [[Imperial Navy]], they just haven&#039;t got enough screen time yet since they&#039;re all classified as civilian transports, and thus not [[Grimdark|Grimderp]] enough.&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
[[File:Latest-2.jpg|200px|thumb|right|Can you believe that we have an actual model for this!?]]&lt;br /&gt;
Of course being such an important asset in the Imperium&#039;s arsenal, the Capitol Imperialis requires plenty of [[Dakka]] in order to make the enemies of the IoM to justifiably shit themselves in fear. Armed with a massive [[Macro Cannon]] called the [[Behemoth Cannon]], this cannon is so large that four entire [[Leman Russ Battle Tank|Leman Russ Battle Tanks]] could fit inside the barrel with room to spare, [[Rape|seriously we aren&#039;t joking that this thing has enough Dakka to cause fucking avalanches and propel enemy vehicles hundreds of meters into the air like some kind of deranged demon baby.]]&lt;br /&gt;
&lt;br /&gt;
Other side weapons include an assorted amount of hull-mounted twin-linked [[Heavy Bolter]]s for close defense and an [[Tyranids|electrically charged outer hull for those critters that like to get close and personal.]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:LatestBehemoth.jpg|CHOO CHOO MOTHERFUCKERS!&lt;br /&gt;
File:CapitolImperialis.jpg|When you thought you can&#039;t overcompensate anymore..&lt;br /&gt;
File:28mm_capitol_imperialis.jpeg|HOLY SHIT GUYS THAT’S A 28MM LEMAN RUSS AT THE BOTTOM&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Epic 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Ships}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Wraith&amp;diff=110586</id>
		<title>Canoptek Wraith</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Wraith&amp;diff=110586"/>
		<updated>2023-06-10T20:28:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CanoWraith.jpg|200px|right|thumb|Climbing in yo windows and snatching yo people up.]]&lt;br /&gt;
Canoptek Wraiths are automated [[Necron]] constructs that, like the [[Canoptek Spyder]], oversee maintenance and repairs over all things Necrons so when the time comes to set off the alarm clock, the Crons would be all up and ready to break some spines. However, they also act like a first line security protocol robot, serving as the eyes and ears of the central operating system of any [[Tomb World]], patrolling for intruders and swiftly dealing with them.&lt;br /&gt;
==Overview==&lt;br /&gt;
Its primary tool is its Phase Shifter, a Dimensional Destabilization Matrix that allows a Wraith to phase in and out of sync with the normal space-time continuum much like a [[C&#039;tan Phase Weapons|C&#039;tan Phase Blade.]] Though the primary purpose of this device is to allow a Canoptek Wraith to reach into and repair solid machinery, it is equally effective when used to deal with intruders who have breached the protections of a subterranean Necron stasis facility. In such a case, a Canoptek Wraith can phase its claws and tendrils inside an opponent, and resolidify them to sever arteries, nerve clusters and other vital pathways without leaving an external mark of what caused the victim&#039;s death.&lt;br /&gt;
&lt;br /&gt;
Despite their similarities in function, Canoptek Wraiths are lower in class to that of the Canoptek Spyder, their relationship is thus, similiar to that of a [[Techpriest]] and [[Servitor]] of the [[Adeptus Mechanicus]]. As they are primary probe mechanoids, the Wraiths are programmed to report back to their Canoptek Spyder controllers via an interstitial interface rather than act under their own direction.&lt;br /&gt;
&lt;br /&gt;
They used to look like a modified Necron Warrior like the [[Necron Destroyer]] and [[Flayed Ones]] but with the lower torso replaced with a snake-like tail and their hands turning into razor-sharp talons. The original fluff dictated that they were the Necron&#039;s chief close combat specialists ([[Flayed Ones]] notwithstanding) and it has been suggested by certain Imperial savants that in ancient days before the [[War in Heaven]], that Wraiths were once Necrontyr murderers and psychopaths before their eternal entombment within their cold, metallic husks. Nowadays they have been given a face lift and now count as a Necron Construct, not a troop. And as you may already know they are much spookier now, despite being less skeletal.&lt;br /&gt;
&lt;br /&gt;
The older design, as of 9th Edition, seems to be repurposed into [[Ophydian Destroyer]]s.&lt;br /&gt;
&lt;br /&gt;
==Canoptek Crunch==&lt;br /&gt;
[[File:OG_Necron_Wraiths.jpg|250px|right|thumb|The original Wraiths. Looking more like a Halloween decoration than anything else. [[Ophydian Destroyer|Their design might look familiar to new players]].]]&lt;br /&gt;
&lt;br /&gt;
These are some scary [[snek|snake]] mother fuckers. They used to be the Grilled Cheese Sandwich of the Necron Codex, possessing a very swift 12&amp;quot; movement and an infuriating [[Troll|3+ invulnerable save]]. This made them absolutely enraging to fight, way harder to kill than they had the right to while they could just Wraith Form through everything the moment they started feeling the heat. And if you downed one, there&#039;s a chance it could just self repair and get right back up.&lt;br /&gt;
&lt;br /&gt;
9th Edition didn&#039;t significantly buff or nerf them, but did knock down that aspect of them by bumping the invulnerable save to a 4+. Thank god. In addition to this, their strength lost 2 pips (which was compensated for in the main weapon profile) while they gained an extra attack and a pip of save. With T5 3W Sv3+ and the aformentioned InvSv4+, they are still a monster to shift. With the first Balance Dataslate, they also received the &amp;lt;CORE&amp;gt; keyword, allowing them to pick up a number of buffs they otherwise couldn&#039;t before. My Will Be Done? Lord&#039;s Will? Rites of Reanimation? Now you can take a Canoptek Cloak Technomancer without feeling like you should have footslogged him (at least if you have an Overlord or Catacomb Command Barge).&lt;br /&gt;
&lt;br /&gt;
When it comes to dealing damage, the Wraith are still pretty customizable. By default, they come with a melee-only set of weapons, featuring S6 AP-2 2d Vicious Claws or the double-attacks S4 AP-1 1d Whip Coils. A classic elite vs. chaff clearing set of profiles, but still a welcome one.&lt;br /&gt;
&lt;br /&gt;
As with its similarly built heavy version, the [[Canoptek Spyder]], all ranged weapons are optional. The two on offer are the [[Particle Caster]], a S6 AP-0 1d two-shot pistol (which can be fired in close combat, thanks 9th Edition) for an extra 5pt and the [[Transdimensional Beamer]] firing at AP-3 3d but a measly S4, for 10pt. The value of these is debatable but Wraiths do get the Slinking Strike rule to allow them to fall back, shoot and charge, all without penalties.&lt;br /&gt;
&lt;br /&gt;
The most direct comparison that can be made is with new [[Ophydian Destroyer]]s, considering they have the same base price, occupy the same slot and [[Blood Ravens|borrowed their original design]]. And they do come with much increased melee damage and a very handy inbuilt Deep Strike. In general Wraiths are not the biggest damage dealers, but that&#039;s not their selling point. Thanks to their high and free movement, ability to fall back and shoot and [[troll]] save, Wraiths are more about their ability to stick on the table and effectively weave through the battlefield.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Necrodermis]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Spyder&amp;diff=110558</id>
		<title>Canoptek Spyder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Spyder&amp;diff=110558"/>
		<updated>2023-06-10T20:27:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CanoSpyder.jpg|300px|right|thumb|A giant robot spider armed with a death laser.]]&lt;br /&gt;
&#039;&#039;&#039;Canoptek Spyders&#039;&#039;&#039; (formerly known as &#039;&#039;&#039;Tomb Spyders&#039;&#039;&#039;) are Necron constructs used to watch over and tend to the sleeping Necron Tomb Worlds like a glorified house maid. These Spyders are pretty formidable defenders and are great at driving [[Imperium of Man|those]] [[Tau|pesky]] [[Tyranids|kids]] off their masters lawn.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Canoptek Spyders are by function the Necron&#039;s [[Enginseer]] in which they are often low level engineers who look after the sleeping Crons against decay and external threats. They are often armed with hives of [[Scarab|Scarabs]] (Usually housed inside the Spyder&#039;s back) in addition to self-repair backup systems. They are also capable of directing [[Canoptek Wraith|Wraiths]] against any who are brave/stupid enough to venture into a Necron Tomb.&lt;br /&gt;
&lt;br /&gt;
Whilst Canoptek Spyders are not sentient by any strict definition, their complex and layered sub-routines are incredibly resilient and can adapt to most situations like that of an animal. If a triad of Canoptek Spyders are operating in concert, one takes overall command, harnessing the processing capacity of the others to create a gestalt artificial intelligence far greater than the sum of its parts. This hyper-efficiency is passed onto all Canoptek Wraiths and Canoptek Scarabs in the immediate vicinity, allowing the Canoptek Spyders to lead an extremely well-coordinated and precise response to any threat, be it a failed stasis-matrix or an enemy incursion.&lt;br /&gt;
[[File:NecronTombSpyder.jpg|300px|right|thumb|The &amp;lt;s&amp;gt;Tomb&amp;lt;/s&amp;gt; Canoptek Spyder back in 3rd edition.]]&lt;br /&gt;
However the most &amp;lt;s&amp;gt;dreaded&amp;lt;/s&amp;gt; annoying aspect of Tomb Spyders is their ability to quickly repair other Necron Warriors on the field of battle. This means that if your Necron lord for some reason, doesn&#039;t have the re-animation protocol, then you can use the Spyders as a back up just in case. Spyders also possess the ability to rapidly manufacture swarms of diminutive drone-like constructs in vast, shimmering clouds if they want to annoy the enemy.&lt;br /&gt;
&lt;br /&gt;
While Canoptek and Tomb Spyders are nominally different varieties of the same construct, let&#039;s not kid ourselves here. We know that the Canoptek is a revamped Tomb Spyder.&lt;br /&gt;
&lt;br /&gt;
==Hard Crunch==&lt;br /&gt;
As of 9th Edition, Canoptek Spyders have pretty much the same grab bag of diverse tricks as ever, with finally a good enough base statline to be worth putting in a list. In the transition from 8th, Spyders gained a whole two wounds, one attack and a good buff to both their weapons and abilities.&lt;br /&gt;
&lt;br /&gt;
The baseline Spyder does lack most of these options : the two that you get for free are Scarab Hive, a neat if list-dependant ability to reanimate a [[Scarab]] for one unit within 6&amp;quot; as well as, oh yeah, [[Rape|5x S8 AP-3 damage 2 attacks]], allowing even the most barebones 60pt Spyder to maul both vehicles and elite infantry.&lt;br /&gt;
&lt;br /&gt;
Everything beyond that costs extra points, but is mostly worth shilling for. Its ranged weapon, the [[Particle Beamer|Particle Peashooter]] peppers the enemy with blunt dice, having lost one strength since 8th and still having no AP. On the upside, the Spyder mounts two of them and they are each Assault 6 (doubled !), meaning 3 Spyders will make you throw a weighty 36 shots. With that volume of fire, raw statistics dictate that you&#039;re bound to make one of them stick at the enemy.&lt;br /&gt;
&lt;br /&gt;
The next most useful tool is the 5pt Gloom Prism, a welcome psychic deny (something Necrons often struggle to find). It didn&#039;t use to mean much for the Spyder considering it was largely trash but it is now a welcome addition.&lt;br /&gt;
&lt;br /&gt;
Finally and most situationally, Fabrication Claw Arrays provide the Spyder the ability to repair Vehicles within 3&amp;quot;, D3 wounds at a time. Of debatable use - if your list contains a decent number of them it could come in handy, but do make that calculation ahead of time.&lt;br /&gt;
&lt;br /&gt;
The absolute least you can do for your Spyders is give them a [[Cryptek|Technomancer]] that can enchance their rolls and maybe throw them buffs. The Spyder naturally feels most at home in a Canoptek-themed list where it can provide support to screening Scarab swarms and shower the mid-field with particles, but it can be worth considering if you take Arks of any kind, Triarch Stalker or for that matter the Silent King.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Necrodermis]]&lt;br /&gt;
[[Category:Walkers]]&lt;br /&gt;
[[Category:Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Reanimator&amp;diff=110535</id>
		<title>Canoptek Reanimator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Reanimator&amp;diff=110535"/>
		<updated>2023-06-10T20:27:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Canoptek-reanimator-2.jpg|300px|right|thumb|&amp;quot;Uuuuuuuuuuuuuullaaaaaaaaaa!&amp;quot;]] &lt;br /&gt;
{{Topquote|Like many Canoptek constructs, these repair units are created by the Crypteks to keep the tomb worlds and their armies in tip-top shape – whether they’re taking a well-deserved rest or scourging the universe of any upstart civilisations who’ve moved in over the millennia. On the battlefield, you’ll find your Canoptek Reanimators the perfect accompaniment to your valuable troops, helping you nail those all-important Reanimation Protocol rolls.|GW Description.}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;s&amp;gt;[[Original character, do not steal|Martian Tripod Harvester]]&amp;lt;/s&amp;gt; Canoptek Reanimator is a giant canoptek construct that first made its appearance in [[Warhammer 40,000 9th edition]]. Yes, yes, we know, this is like the third/second War of the Worlds ripoff after the [[Spindle Drones]] from [[Blackstone Fortress]] and its [[Canoptek Doomstalker|Doomstalker cousin]]. What? you think [[GeeDubs]] are not acting like corporate hypocrites even with their recent name change of all their factions and units to acquire copyright material? [[Bullshit|Don&#039;t make us laugh.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Canoptek Reanimator is basically a giant version of the [[Canoptek Spyder]]. They could repair damaged and destroyed Necron constructs with their reanimation beams from their [[Atomiser Beam Lance]], just on a much larger scale. As such, expect them to only be around when a massive shit hits the fan, you ain&#039;t gonna send in a superheavy ambulance truck to what counts as a minor paper cut, would you?&lt;br /&gt;
&lt;br /&gt;
Also, these guys aren&#039;t some harmless glorified medics. This is 40k after all, so expect the nurse to be just as able to heal a wound as skewer you like a kebab. On the battlefield, the Reanimator could use its long legs as giant spears to go all Cannibal Holocaust on its enemies. At range, it could use its very reanimation beams and turn it into a literal War in the Worlds&#039; style disintegration beam (Seriously GW, please be more subtle). So essentially, these things are like [[Star Trek]] Phasers, if only the Phasers could heal people too (Wow! One of the few times that something in Star Trek is actually more [[Grimdark]] than its 40k counterparts).&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
On tabletop, what has been said in the fluff can be accurately applied to the crunch. Their Atomiser Beam Lance has this special rule called &#039;&#039;&#039;Nano-Scarab Reanimation Beam&#039;&#039;&#039;: which, in your Command Phase, you can select one friendly Dynasty unit within 9&amp;quot; of this model. If you do, until the start of your next Command Phase, while that unit is within 9&amp;quot; of this model, add 1 to Reanimation Protocols rolls made for models in that unit. Also, were we the only ones who immediately felt the urge to yell &#039;cheese!&#039; upon hearing of this thing?&lt;br /&gt;
&lt;br /&gt;
...too bad the 9th edition rules for [[Skub|Reanimation Protocols]] are out now, and this thing has been revealed to be an [[Fail|overpriced heap of scrap metal]] that nobody in their right mind will ever even consider to field. It peeks out of most cover (assuming you aren&#039;t using the Obscuring terrain trait; which instead makes intervening terrain pieces block LoS to anything not touching it), the range of its gun is pathetic, it doesn&#039;t really want to be in melee, it can&#039;t hide behind troops like a character and at T5, lasguns can pling it off the table if they really want to. All in all, it&#039;s a Cryptek except worse at everything a Cryptek does. But hey, if you glue a laser pointer on top it can count as a [[Canoptek Doomstalker|Doomstalker]], probably?&lt;br /&gt;
&lt;br /&gt;
After the points reduction, it&#039;s &#039;&#039;slightly&#039;&#039; less insane to use, but it&#039;s still 80 points for a buff to Reanimation Protocols from a fragile body. Maybe if you hide it behind obscuring terrain while advancing a 20-blob of Warriors, it can create an uncomfortably sturdy shield wall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Necrodermis]]&lt;br /&gt;
[[Category:Walkers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Plasmacyte&amp;diff=110518</id>
		<title>Canoptek Plasmacyte</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Plasmacyte&amp;diff=110518"/>
		<updated>2023-06-10T20:26:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Plasmacyte.jpg|200px|right|thumb|It&#039;s like the equivalent of a [[Lolwut|loyalist Plague Marine intentionally spreading Papa Nurgle&#039;s &#039;gifts&#039; to boost Imperial forces.]]]]&lt;br /&gt;
&lt;br /&gt;
A very unique and interesting Necron unit in that it lacks any form of conventional weapons.&lt;br /&gt;
&lt;br /&gt;
While they themselves are fairly harmless machines, Plasmacytes can use their [[Miscellaneous Weapons#Monomolecular Proboscis|Monomolecular Proboscis]] to inject malware extracted from the tomb complexs&#039; systems into members of the Destroyer Cult. This malware heightens their nihilistic insanity and drives their mindless annihilation to even further heights.&lt;br /&gt;
&lt;br /&gt;
So in simple layman&#039;s term, they are a bunch of [[Drug|walking heroin dispensers injecting T-800s with murder steroids.]] It is not the most...practical of solutions given the fact that the Destroyer Virus isn&#039;t a nice thing for Necrons as a whole... but it doesn&#039;t get applied except to Necrons who have already gone full Destroyer and it can potentially drive them to self-destruction so it&#039;s not quite as stupid as it seems. It&#039;s not like they&#039;re going to get &#039;&#039;more&#039;&#039; insane, right? Right? (This is asking for disaster as badly as a veteran cop telling the rookie that he&#039;s retiring next week, but hey, maybe this is a different genre. [[Grimdark|Probably not, though.]])&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
On the tabletop, its profile is suitably puny for such a small support unit, but not as much as you might expect. With S4 T5 1W Sv4+, it&#039;s not quite the puniest thing on the table, and it even gets AP-1 on its single attack. But that&#039;s of course not why you take it - instead, it&#039;s because it allows you to inject space robot steroids into your &amp;lt;DESTROYER&amp;gt; units.&lt;br /&gt;
&lt;br /&gt;
For the rest of the turn, they get one extra strength and one extra attack, which can go a long way with how murdery [[Ophydian Destroyer]]s and [[Skorpekh Destroyer]]s are. There is one downside of course: you roll a D6 and on a 1, one model you tried to dope [[FAIL|is destroyed.]] It&#039;s on you to make that calculation. Or maybe you just are a gambling man.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Plasmacyte2.PNG|A different Plasmacyte model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Necrodermis]]&lt;br /&gt;
[[Category:Walkers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Doomstalker&amp;diff=110498</id>
		<title>Canoptek Doomstalker</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Doomstalker&amp;diff=110498"/>
		<updated>2023-06-10T20:26:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Canoptek_Doomstalker.jpg|200px|right|thumb|&amp;quot;This isn&#039;t a war,&amp;quot; said the artilleryman. &amp;quot;It never was a war, any more than there&#039;s war between man and ants.&amp;quot;]]&lt;br /&gt;
The more [[Dakka]] version of the [[Canoptek Reanimator]]. The &amp;lt;s&amp;gt;[[Original character, do not steal|Martian Tripod]]&amp;lt;/s&amp;gt; Canoptek Doomstalker is basically just a scaled up reanimator with a big fuck off gun duct taped on top. As you can imagine, its another one of those units shamelessly ripped off from HG Wells War of the Worlds, as if GW [[Canoptek Reanimator|needs any]] [[Blackstone Fortress#Spindle Drones|more of]] [[Blackstone Fortress#Guardian Drones|Wells&#039; ideas.]] We are literally just a few units off from becoming a literal War of the Worlds tabletop, [[All Quiet on the Martian Front|as if it already doesn&#039;t exist.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Canoptek Doomstalkers are giant Necron machines, armed with a back-mounted [[Doomsday Blaster]] that can be fired on the move, or they can remain stationary to unleash its full cataclysmic potential. Should any foe get too close to a Doomstalker, the machines can unleash their auxiliary twin Gauss Flayers to defend themselves.&lt;br /&gt;
&lt;br /&gt;
In terms of their roles, these War of the Worlds prop act as the guards and defences to the [[Tomb World|Tomb Worlds]]&#039; armouries and the [[Canoptek Plasmacyte|Canoptek Plasmacytes]] - which was originally created to siphon off corrupted engrams from sleeping Necrons in stasis crypts though they have been repurposed by the Destroyer Cult to now do the reverse.&lt;br /&gt;
==Canoptek Crunch==&lt;br /&gt;
While initially looking like a discount [[Doomsday Ark]] - quite literally, since it&#039;s 50 pts cheaper - the Doomstalker actually has enough to set it apart to make your choice of Doom Dealing Heavy Support quite competitive.&lt;br /&gt;
&lt;br /&gt;
First of all, the main gun. It&#039;s the exact same as the Ark, with a bit less range.&lt;br /&gt;
&lt;br /&gt;
What&#039;s quite different is literally everything else. First, you&#039;re not a vehicle, you&#039;re a horrible monster. But at least a Canoptek one, meaning your list of synergy is completely different - most importantly you love [[Cryptek|Technomancers]]. You do degrade, but in a very different and in many ways superior way to the Ark, since your slightly worse BS doesn&#039;t falter (thank god).&lt;br /&gt;
&lt;br /&gt;
Your movement is actually really good (10&amp;quot;/8&amp;quot;/6&amp;quot; for each bracket), you do &#039;&#039;&#039;not&#039;&#039;&#039; have Quantum Shielding, but you do have a 4+ Invulnerable Save per your Containment Field rule, on top of a really decent base save. You do not however have fly, so no hopping over terrain features. Very sadly, you do not have a melee weapon either, so your couple of S6 attacks will not pack much of a punch at all nor do you have the sheer number of Gauss Flayer shots the ark carries with it - meaning you really do entirely depend on your ability to get the Blaster on target.&lt;br /&gt;
&lt;br /&gt;
I wasn&#039;t kidding earlier, you &#039;&#039;&#039;really&#039;&#039;&#039; love Technomancers. So much so that you have a stratagem that allows you to fire back in revenge whenever a friendly character is killed, as well as gaining +1 to your hit rolls against the killer. True love. But probably your most powerful rule is that you can fire Overwatch on behalf of any unit within 6&amp;quot; of you. This encourages you even more to move your ass up, stand behind a screen and blast every vehicle you can see into dust with your mighty Doom Chode.&lt;br /&gt;
&lt;br /&gt;
So in the end, the Doomstalker is a much more aggressive, much more itching to fire version of high-power heavy support that if properly protected will pull immense weight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Necrodermis]]&lt;br /&gt;
[[Category:Walkers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Acanthrite&amp;diff=110486</id>
		<title>Canoptek Acanthrite</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Acanthrite&amp;diff=110486"/>
		<updated>2023-06-10T20:25:57Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Acanthrites.jpg|250px|right|thumb|Like Wasps, these things are a fucking nightmare to deal with.]]&lt;br /&gt;
Canoptek Acanthrite are flying Necron constructs that look more like a Wasp than anything else. [[Cheese|They are murderous machines armed with a tail-based hyper-phased]] [[Voidblade]] [[RIP AND TEAR|that allows it to easily slice through molecular bonds and disintegrate foes where they stand and a high-powered]] [[Thermal Cutting Beam]] [[DAKKA|which is capable of firing a short range, highly-concentrated beam of thermic energy that can slice apart the toughest of materials essentially making them into a much more focused and deadlier Melta weapon.]] This makes them a close combat specialist and a bane to all flyers and tanks out there.&lt;br /&gt;
&lt;br /&gt;
Canoptek Acanthrites are often encountered in the vanguard of Necron attacks and extermination campaigns against lesser races, and their numbers vary from army to army. [[RIP AND TEAR|They are capable of stripping a city down to rubble and slaughtering its inhabitants in a merciless tide of destruction.]]&lt;br /&gt;
&lt;br /&gt;
When they were first released, Acanthrites were bemused with a torrent of moaning and bitching from non-Necron players. &amp;quot;You gave the Crons &#039;&#039;another&#039;&#039; anti-tank unit that is a flyer!? At T5, 3+ save, melta guns, 3W each, rending, jump pack infantry, for only 45 points a model!? [[Cheese|FUCKEN CHEESE!]]&amp;quot; was the most common complaint. Seriously, the Crons have so many anti-tank and dedicated tank hunters you wonder how a faction such as the [[Sisters of Battle]] or [[Orks]], you know, factions who are in dire need of some heavy armor would actually survive any encounter with them. At the very least with the [[Dark Eldar]], their dark matter weaponry and void weaponry hits like a fucking truck and can make Necron players cry when used properly despite not having any armor at all. Of course with the change of flyers and the [[Nerf|nerfing]] of the [[Heldrake]], the Acanthrite too was slightly nerfed, but not by much.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Necrodermis]]&lt;br /&gt;
[[Category:Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoness-Errant_Setheno&amp;diff=110405</id>
		<title>Canoness-Errant Setheno</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoness-Errant_Setheno&amp;diff=110405"/>
		<updated>2023-06-10T20:25:37Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Canoness-Errant Setheno, also known as &amp;quot;the Gorgon&amp;quot; ([https://en.wikipedia.org/wiki/Stheno subtle, GW, real subtle.]) was the fourteenth and last Canoness of the Order of the Piercing Thorn, an Order Militant of the [[Adepta Sororitas]]. Despite the fact that her order was wiped out ([[Commissar|by her own hand, no less]]), she still roams the galaxy kicking ass and taking names in the [[God-Emperor of Mankind|God-Emperor&#039;s]] name.&lt;br /&gt;
&lt;br /&gt;
==The Fall of the Order of the Piercing Thorn==&lt;br /&gt;
Very little is known about her before the events that befell her order. Once a very prestigious and powerful order, the Piercing Thorn claimed many victories over the enemies of Man. Leading the Order, Setheno quickly gained a reputation for awe-inspiring tenacity and bravery in battle, and some even claimed she would become the next Abbess of the Convent Prioris on [[Terra]] (making her a [[High Lords of Terra|High &amp;lt;s&amp;gt;Lord&amp;lt;/s&amp;gt; &#039;&#039;Lady&#039;&#039; of Terra]]).&lt;br /&gt;
&lt;br /&gt;
And that&#039;s when the shit hit the fan. No one knows what happened for sure, but the rumor is that she discovered some sort of [[HERESY|taint]] in her order, and [[RAGE|flipped the hell out]]. Demanding the immediate destruction of her Order, she gathered as many Sisters of Battle from other Orders as she could find and personally annihilated the Piercing Thorn, leaving nothing behind. Every sister was slaughtered, every vehicle demolished, the Order&#039;s fortress was bombed and burnt to the ground, and the land was salted. The Piercing Thorn was no more, and Setheno became its only survivor. Considering other Orders were involved and the Inquisition doubtless wouldn&#039;t have stood around without poking their noses in, we can assume that she was right and this needed to be done (by Imperial standards, anyway).&lt;br /&gt;
&lt;br /&gt;
After that [[Khornate Knights|happy little incident]], she refused to join another order, taking the title of Canoness-Errant, a position that she basically made up, but [[Exterminatus|after what she had done]], no one was going to argue with it. While she doesn&#039;t technically have any real authority, her force of personality and the various dark rumors that follow in her wake usually allow her to get her way.&lt;br /&gt;
&lt;br /&gt;
==Setheno Around the Galaxy==&lt;br /&gt;
One of Setheno&#039;s earliest duties was on Mistral, a planet being riven by the political intrigue between the ruling Cardinal, the nobles he was slowly bringing down, and the rising heretical rebels taking advantage of the situation. This brought her into contact with a very young Commissar Yarrick, whom she established if not a friendship then a respected working relationship with. Both were affected by a daemon they both fought, Yarrick with the burden of duty and grim visions of the future and Setheno with uncompromising clarity (note, not necessarily a good thing).&lt;br /&gt;
&lt;br /&gt;
Canoness-Errant Setheno has been very active since the destruction of her Order. Most notably, she has been to [[Armageddon]] multiple times, becoming acquaintances with [[Commissar Yarrick]] during the Second War for Armageddon. She has also been known for intimidating both [[Black Dragons|a Space Marine chapter]] and an Inquisitor into following her orders, despite the fact that either of them have way more authority than a single [[Canoness]]. The Inquisitor eventually got fed up with her (not coincidentally falling to Tzeentch at the same time), and took a power sword to the groin for his troubles. If there&#039;s any lesson to be learned from her story, it&#039;s that [[Inquisition|there&#039;s nothing you can&#039;t do if you have a reputation for murdering your co-workers en masse.]]&lt;br /&gt;
&lt;br /&gt;
Post-Gathering storm, she aided the Grey Knights in thwarting a series of Emperor&#039;s Children plots and Deamonic Incursions.&lt;br /&gt;
&lt;br /&gt;
{{Sororitas-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Sisters of Battle]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoness_Selena_Agna&amp;diff=110416</id>
		<title>Canoness Selena Agna</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoness_Selena_Agna&amp;diff=110416"/>
		<updated>2023-06-10T20:24:38Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wh40k-stub}}&lt;br /&gt;
[[File:Selena Agna.jpeg|thumb|Canoness Selena Agna in Dawn of War: Soulstorm]]&lt;br /&gt;
&#039;&#039;&#039;Selena Agna&#039;&#039;&#039; is the [[Canoness]] of the [[Sisters of Battle]] [[Order of the Sacred Rose]], stationed in the [[Kaurava System]]. One of the playable characters in the vidya gaem [[Dawn of War: Soulstorm]] (Hell, she&#039;s in the cover), she leads her forces from Kaurava I, purging and burning the enemies of man in GLORIOUS flames and righteous zeal.&lt;br /&gt;
&lt;br /&gt;
Apparently, purging the enemies of man means killing anything that is loyal to man, seeing as the not only the [[Imperial Guard]], but even the Space Marines are on the [[Exterminatus|&#039;&#039;&#039;PURGE WITH FIRE&#039;&#039;&#039;]] list because &amp;lt;s&amp;gt;lol vidya&amp;lt;/s&amp;gt; word of the [[Blood Ravens|Blood Raven&#039;s]] heretical actions on [[Kronus]] had made its way to the Inquisition thanks to the report of [[Governer-Militant Lukas Alexander|Lukas Alexander]], and considering that Selena thought that everyone in the system was corrupted and in need of purging, the Blood Raven&#039;s presence in the system was tantamount to a confirmation of them being traitors in her eyes. Regardless of what way you choose to [[Skub|interpret the Kaurava conflict]], she was defeated.&lt;br /&gt;
&lt;br /&gt;
However, [[The wet dream of selena agna|in some endings she fairs better than others.]] Some like to think she faked her death to the Imperial Guard, and has been a part of [[Vance Motherfucking Stubbs|Stubb&#039;s harem]], as opposed to getting krumped by some smelly [[Ork]]. Like every character in the game, she has little actual character development, and is unironically the weakest primary hero in the game in what is likely the weakest faction in the game. When ordered to attack, she will march up to said enemy and deal a load of knockback damage. While nice against swarm armies, this ultimately means nothing, as this damage has nothing on heavy hitters like the [[Indrick Boreale|Force Commander]], [[Necron Lord]], or [[Firaeveus Carron|Chaos Lord]]. Even the [[Vance Motherfucking Stubbs|Imperial Guard Command Squad;]] a unit that she should in theory be effective against, considering the Command Squad is a swarmy unit that can never become immune to knockback like the other commanders; will win in a fight against her, but considering that this is [[Vance Motherfucking Stubbs]] we&#039;re talking about this really shouldn&#039;t be a surprise.&lt;br /&gt;
&lt;br /&gt;
That is not to say she is utterly useless. She is primarily a support hero, and while this is dumb as balls, you can use her as a character sniper with her Infernot pistol, and multiple Sisters Superior with Inferno Pistols plus the Cannoness &#039;&#039;&#039;WILL&#039;&#039;&#039; mess up any hero&#039;s day. She also has her acts of faith that can be useful for extra manpower and dealing damage to attacking enemy units.&lt;br /&gt;
&lt;br /&gt;
{{Sororitas-Characters}}&lt;br /&gt;
[[Category:Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoness&amp;diff=110358</id>
		<title>Canoness</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoness&amp;diff=110358"/>
		<updated>2023-06-10T16:42:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Canoness.jpg|340px|right|thumb|Those spiked boots are meant to destroy the manhood of heretics, mutants, and aliens alike.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Canoness&#039;&#039;&#039; is a series of officer ranks within the [[Adepta Sororitas]]&lt;br /&gt;
&lt;br /&gt;
They range from the &#039;&#039;&#039;Canoness-Superiors&#039;&#039;&#039; in command of entire Orders; the &#039;&#039;&#039;Canoness-Preceptors&#039;&#039;&#039; &#039;&#039;(analagous to [[Chapter Master]])&#039;&#039; in command of the various Preceptories of roughly 1000 sisters, down to &#039;&#039;&#039;Canoness-Commander&#039;&#039;&#039; &#039;&#039;(analogous to [[Brother-Captain|Captain]])&#039;&#039; in command of roughly 200 sisters.&lt;br /&gt;
&lt;br /&gt;
All Canoness grades are above the rank of &#039;&#039;&#039;[[Palatine]]&#039;&#039;&#039; &#039;&#039;(the commander of a Mission of various squads)&#039;&#039; but are subordinate to their &#039;&#039;&#039;Prioress&#039;&#039;&#039; &#039;&#039;(one of two leaders in charge of either the Convent Prioris or the Convent Sanctorum)&#039;&#039; while the highest rank of all Sisters belongs to the [[High Lords of Terra|Abbess of the Adepta Sororitas]]. However for all practical applications the Canoness is the highest ranked Sister who has an active role in the day to day operations of the sisterhood in any of the Militant or Non-Militant orders.&lt;br /&gt;
&lt;br /&gt;
Like the Space Marine Legions that were broken up into chapters by our [[Roboute Guilliman|spiritual liege,]] the main militant Orders from the Sisters of Battle have been split into smaller Orders. But whereas the Space Marine&#039;s chapters are seen as equals with their parent chapters, the Orders of the Adepta Sororitas that were established by the &#039;&#039;&#039;&amp;quot;Ecclesiarchy Writ&amp;quot;&#039;&#039;&#039; are ranked higher in the order of precedence than those that were formed by a group splitting off from a pre-existing order. This is especially true of the six Orders Militant, each of which has spawned dozens of far smaller Lesser Orders Militant, the Canonesses of which rank lower in the Order of precedence than those of their parent Order.&lt;br /&gt;
&lt;br /&gt;
They do not actually wield Cannons.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A Canoness is a veteran of many battles who has risen to her position through a combination of [[Vance Stubbs|strong leadership,]] [[Creed|shrewd tactical genius,]] [[Ultramarines|obedience and compliance with the]] [[Codex Astartes|Ecclesiarchy and above all,]] [[Inquisition|her sheer overarching faith in the God-Emperor.]] The Canoness often fight at the front line along with her sisters but can also act as a commander at the back, to order strategic strikes against well entrenched enemies. Non-military duties includes leading the Order in its prayer services, performing rites of initiation and overseeing the running of the Order. As a result, a Canoness inspires intense devotion in her Battle Sisters, leading them from the fore whilst reciting the great hymns of the Adeptus Ministorum.&lt;br /&gt;
&lt;br /&gt;
While the Canoness have very similar attributes and duties as a Chapter Master, one of the very unique differences is that members of the Adepta Sororitas can and do transfer from one Order to another, depending on their own unique skills and experience. In particular, a sister of an Order Militant may eventually transfer to a non-militant order so that she can carry on the Emperor&#039;s work should age or injury render her a less effective warrior. Furthermore, it is not unheard of for a senior member of the Sisterhood to transfer to another Imperial organisation entirely; several Canonesses are known to have become Inquisitors, one became a Cardinal Palatine and one even became a [[Rogue Trader]] (Possibly trying to spread the Emperor&#039;s light in a more efficient way).&lt;br /&gt;
&lt;br /&gt;
==Canoness Rank Variations==&lt;br /&gt;
While the Lesser Orders may only have a single Canoness to lead the entire order, the Greater Orders, which often number in the thousands of Battle Sisters, require many Canonesses to operate with any level of efficiency. It is also worth noting that the Non-militant Orders also follow the same ranking system, although due to the dispersal of their numbers they may only functionally operate at the lowest tiers of deployment.&lt;br /&gt;
*&#039;&#039;&#039;Canoness Superior:&#039;&#039;&#039; also known as &#039;&#039;Mater Canonesses&#039;&#039; or &#039;&#039;Superionnes&#039;&#039;. These women of faith command one of the entire &#039;&#039;Orders&#039;&#039; of the Adepta Sororitas making them rare and remarkable individuals. It falls to them to direct the actions of their subordinate Canonesses.&lt;br /&gt;
*&#039;&#039;&#039;Canoness Preceptor:&#039;&#039;&#039; Some Orders, notably the Greater Orders, maintain subsidiary sanctuaries, the largest of which are referred to as &#039;&#039;Preceptories&#039;&#039;. The term is also used to define the largest organizational unit an Order is ever likely to field, [[Codex Astartes|numbering up to 1,000 Battle-Sisters]], cloistered together at one location. The Canoness who commands a Preceptory has the title Canoness Preceptor.&lt;br /&gt;
*&#039;&#039;&#039;Canoness Commander:&#039;&#039;&#039; The term Canoness Commander is used to describe the officer who leads a smaller sanctuary known as a &#039;&#039;Commandery&#039;&#039;, perhaps little more than a shrine and a garrison of Battle-Sisters cloistered together to defend it. A Commandery will be junior to a Preceptory, and the term is also used as a company level subdivision of a Preceptory, consisting of up to 200 Battle Sisters.&lt;br /&gt;
*&#039;&#039;&#039;Palatine:&#039;&#039;&#039; A &#039;&#039;Mission&#039;&#039; is the smallest organisational unit of the Adepta Sororitas, and normally consists of a number of squads of Battle-Sisters assembled to achieve a specified objective. A Mission may be led by a Palatine, chosen from amongst the veteran sisters available, or by a more senior Canoness depending upon the importance of the objective.&lt;br /&gt;
*&#039;&#039;&#039;Canoness Errant: &#039;&#039;&#039; Less of an official rank and more of an organisational loophole. Sometimes, through one thing or another an order is destroyed, purged, goes missing or otherwise &amp;quot;failed&amp;quot; the order in anyway. Any remaining sisters will typically be reassigned to another order but the Canoness can elect not to, either in remembrance or atonement, depending on the circumstances. They effectively become a mix of questing knight and Inquisitor, wandering the galaxy and purging things her own way, effectively becoming an order of one individual. They technically don&#039;t wield any actual power, but much like the Astartes, most Imperial authorities tend to go along with what they say.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Being the head honcho of a Sisters convent, the Canoness is allowed plenty of snazzy wargear and equipment. This includes but is not limited to: [[Sisters of Battle Armour|Sororitas Power Armour]] (Adapted for normal human female anatomy), [[Sororitas Boltgun|Godwyn-De&#039;az Boltgun]] (Adapted for normal human anatomy), [[Bolt Pistol]] (Adapted for normal human anatomy), Frag Grenades and Krak Grenades.&lt;br /&gt;
&lt;br /&gt;
The Bolter and/or Bolt Pistol can be replaced with a [[Hand Flamer|Brazier of holy fury]], [[Chainsword]], a [[Storm Bolter|Godwyn-De&#039;az Pattern Storm Bolter]], [[Power sword|Power Sword]], Blessed Blade, [[Combi-Flamer]], [[Combi-Melta]], [[Combi-Plasma|Combi-Plasma gun]], [[Condemner Boltgun|Condemnor Pattern Bolter]], [[Plasma Pistol]], [[Inferno Pistol]], [[Chain weapon#Eviscerator|Eviscerator]] or a [[Power weapon#Null Rod|Null Rod]] (specialized power weapon used to nullify psychic powers) while some veteran Canonesses will also carry a Rosarius and [[Melta Bomb]]s.&lt;br /&gt;
&lt;br /&gt;
==Notable Canonesses==&lt;br /&gt;
There are quite a number of named Canonesses, but here are the most notable ones.&lt;br /&gt;
*&#039;&#039;&#039;Agnes:&#039;&#039;&#039; The Canoness most notable in her involvement in Sister&#039;s Snuff Film#1 [[Sanctuary 101|Sanctuary 101.]] A Canoness of the Order of Our Martyred Lady. &lt;br /&gt;
*&#039;&#039;&#039;Aspira:&#039;&#039;&#039; A Canoness and [[Living Saint|Saint]] coming from the Order of the Bloody Rose who led her Battle Sisters in a War of Faith that liberated nearly one hundred worlds from the grip of the blasphemous tyrant Denescura.&lt;br /&gt;
*&#039;&#039;&#039;Chrisima:&#039;&#039;&#039; A Canoness Preceptor of the Order of the Argent Shroud who led her Order at the behest of the notorious Confessor Petasus, who led his pogrom against the mutants of Charak. She is a complete bitch so make of that what you will.&lt;br /&gt;
*&#039;&#039;&#039;Galatea:&#039;&#039;&#039; Canoness of the Order of Our Martyred Lady in Neva.&lt;br /&gt;
*&#039;&#039;&#039;[[Canoness Superior Junith Eruita|Junith Eruita]]:&#039;&#039;&#039; A renowned leader of the Order of Our Martyred Lady, notable for traveling into battle on a flying pulpit with built-in heavy flamers.&lt;br /&gt;
*&#039;&#039;&#039;Lunaria:&#039;&#039;&#039; Canoness of the Order of the Vermillion Hand. In 941.M41, she gave her life fighting alongside the [[Grey Knights]] Chapter during the valiant defense of the world of Decimalus, to halt the Plague of Madness caused by the Lord of Change, Ix&#039;thar&#039;ganix, a foe that had long eluded the Grey Knights. No she is not related to that [[Khornate Knights|particular incident.]]&lt;br /&gt;
*&#039;&#039;&#039;Magda Grace:&#039;&#039;&#039; Canoness of the Order of the Sacred Rose, [[Salamanders|she has quite the obsession and a staunched advocate of the sacred trinity of bolter, flamer and melta weaponry. She is the stereotypical Nuns with Guns.]]&lt;br /&gt;
*&#039;&#039;&#039;Praxedes:&#039;&#039;&#039; Saint Praxedes of Ophelia VII was a Canoness of the Order of Our Martyred Lady and renowned hero of the Imperium of Man&#039;s Ultima Segmentum during the Second Tyrannic War. She was martyred upon the Cardinal World of Okassis after leading a valiant defense against the encroaching Tyranid menace.&lt;br /&gt;
*&#039;&#039;&#039;Sariah:&#039;&#039;&#039; A Canoness of the Order of the Sacred Rose. In 835.M41, she led a force of Battle Sisters to the former Shrine World of Piety, which rematerialized after being swallowed by a Warp Storm two centuries earlier. She got her prize (Which consists of the [[Wat|left thigh bone of Saint Dolan]] and three pages of the ominous Lexicon of Falsehoods from a stasis vault) shortly after the Grey Knights [[Exterminatus|blew up the planet with Cyclonic Torpedoes.]]&lt;br /&gt;
*&#039;&#039;&#039;[[Selena Agna]]:&#039;&#039;&#039; A Canoness of the Order of the Sacred Rose most notable in her introduction in [[Dawn of War|Dawn of War Soulstorm]] who personally led her Order in the purge of the Kaurava System. Like almost every single character save for [[Vance Stubbs|Stubbs]], Selena has the personality of a wet sock but was at least notable for having a somewhat manly death (It involved martyrdom by fire, how Sisterly like) along with [[Indrick Boreale]] [[Derp|of all people,]] while the other faction leaders either ran away like pussies or have a hilarious mental breakdown. She was &amp;lt;s&amp;gt;defeated by [[Gorgutz]]&amp;lt;/s&amp;gt;{{BLAM}} {{BLAM|sadly put down by [[Vance Motherfucking Stubbs|Vance Stubbs]]}}. Her prefered tactic is to launch a &amp;quot;Crusade&amp;quot; after their faith power is full. The faith power is able to grant invincibility and other buffs to her sisters, allow them to tank even the Baneblade&#039;s Eleven Barrels of Hell. Sadly, the faith power does not last long enough for &amp;lt;s&amp;gt;Gorgutz&#039;s power klaw [[FATAL| to penetrate Selena&#039;s cunt]]&amp;lt;/s&amp;gt;{{BLAM}}{{BLAM}} {{BLAM|Vance Stubbs to defeat her and permit her to immolate herself rather than stain her [[Order of the Sacred Rose|Order&#039;s]] honor by admitting that she was wrong to stand against him}}. Her base is also protected by an invincible living saint who has the power to teleport to the 4 living saint statue near Selena&#039;s base. Again, this meant little to &amp;lt;s&amp;gt;Gorgutz&amp;lt;/s&amp;gt; {{BLAM|STUBBS}} for he could just separate his &amp;lt;s&amp;gt;boyz&amp;lt;/s&amp;gt; {{BLAM|stalwart guardsmen}} and destroy each statue.&lt;br /&gt;
*&#039;&#039;&#039;Sepherina:&#039;&#039;&#039; A Canoness of the Order of Our Martyred Lady who led the Sororitas effort to reconsecrate Sanctuary 101 after its destruction by the Necrontyr. A powerful military leader who felt solely responsible for Sanctuary&#039;s demise, as she was originally supposed to command the Convent there until circumstances meant that duty fell to another.&lt;br /&gt;
* &#039;&#039;&#039;[[Canoness-Errant Setheno|Setheno]]:&#039;&#039;&#039; A Canoness-Errant and one scary lady. Previously the Cannoness of the Order of the Piercing Thorn, a minor order that became corrupted and was purged by Setheno herself. Rather than be reassigned to another order, she became the Sororitas equivalent of a Inquisitor. Despite the fact that she has zero temporal power, she was able to take authority over a Space Marine chapter and an Inquisitor (both of whom outrank and wield more independent power themselves) by sheer force of personality and her reputation as an utterly uncompromising spiritual authority and judge. She also knew Yarrick throughout his career and was present during the 2nd War for Armageddon.&lt;br /&gt;
* &#039;&#039;&#039;[[Canoness Veridyan|Veridyan]]:&#039;&#039;&#039; Best known for being the cover girl of the Second Edition codex. Also one of the central protagonists for Marvel&#039;s Sisters of Battle comic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Sisters of Battle]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Sisters-of-Battle}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Caliban_(Warhammer_40,000)&amp;diff=109102</id>
		<title>Caliban (Warhammer 40,000)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Caliban_(Warhammer_40,000)&amp;diff=109102"/>
		<updated>2023-06-10T16:40:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NotFunny}}&lt;br /&gt;
[[File:Caliban.40k.jpg|right|thumb|300px|what a loverly planet, shame if something were to happen to it]]&lt;br /&gt;
[[File:Caliban.below the surface.jpg|right|thumb|15300px0px|Oh dear...]]&lt;br /&gt;
[[File:Caliban.well that bad.jpg|right|thumb|300px|Well that&#039;s not good...]]&lt;br /&gt;
&#039;&#039;&#039;Caliban&#039;&#039;&#039; &#039;&#039;was&#039;&#039; the homeworld of the [[Primarch]] [[Lion El&#039;Jonson]] and, from its admittance into the [[Imperium of Man]] until the [[Horus Heresy]], the primary recruiting world of the [[Dark Angels]] [[Space Marine Chapter|Legion]] of [[Space Marines]]. It is likely named for the barbaric savage of the same name in Shakespeare&#039;s &#039;&#039;The Tempest.&#039;&#039; Well, it&#039;s either that or because the name sounds cool and the royalties were cheap at the time. Caliban was a death world, meaning that it was one of those places where only the most violently cunning techno-barbarians survived. These settlements were distinctly feudal, with the Lords at the top, the peasants at the bottom and the Knights in the middle making a fat pile of cash out of both. These warrior orders were the obvious choice for First Legion candidates. The remnants of their martial codes of chivalry linger on in the modern Dark Angels, over 10,000 years later.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
:{{topquote|&#039;I am a Terran, but I spent time on Caliban, and that is all you need to do, to understand this Legion. On that world, the darkness is always creeping back. You torch the forest and it comes back. You cut the trees down, and they rise to smother you again. So they ride out, again and again, striking down into the defiles, hunting for the worst beast in the worst brake. They slay it, and then they may have an hour, or a day, or a week. But something will come back again. So you are always riding. You do not expect thanks. You do not think of it as duty. It is life, and to live it is the source of all honour.&#039;|}}&lt;br /&gt;
&lt;br /&gt;
[[File:Caliban-knights of the Order.jpeg|left|thumb|300px|Bretonnia in SPEHSS!]]&lt;br /&gt;
It was the time of Old Night when Warp storms and general fuckery made it impossible to travel between the stars and each human world was left to fend for itself. Five thousand years Caliban was left in isolation from the rest of humanity: time enough for the people of Caliban to develop their own feodal culture. Caliban was a world of trees, with its surface being almost entirely covered by dense forest.&lt;br /&gt;
&lt;br /&gt;
The forests of Caliban teemed with predators, not to mention all manner of other hazards. All life that called this world home was capable of killing a man, one way or another. Carnivorous animals, poisonous flowers, venomous insects: the creatures of this world only knew one law and that is &amp;quot;kill or be killed&amp;quot;. Even the trees could kill: these iron-hard trees flowed with deadly poison, with sap like acid, and their spear-sharp leaves could slice an unarmored man to ribbons; whilst the brambles, with thorns like knives, wrapped themselves around necks in order to drag men down into the dark mud. There were beasts at the roots of the world, curled fast around its snaggling tendrils in the ancient soil, too massive to move, too bloated to breathe. You could never kill them all, even if you had an eternity to spare. A few must always linger, poisoning the black earth. A tainted world whose corruption ran deep, its unnatural taint pulsed through every living thing, corrupting them like a cancer - a cancer that seethed with awful, otherworldly sentience. Caliban was rotten to its core, but the true extent of this corruption would not truly come to light until much later.&lt;br /&gt;
&lt;br /&gt;
When the infant Lion landed on Caliban, it was a densely forested [[Death World]] home to several orders of Knights who protected the commoners from the dangers of the forest. These knightly orders were formed among the nobility to create warriors of exemplary skill and ability, armed to the highest standards, and trained to protect human society against the worst predations of these monsters. They were aided in this by the persistence of certain traditions in the making of weapons and armor. Most of their technology had been brought with them to Caliban: the knowledge of how to repair and maintain pistols and explosive bolts, swords with motorized blades, and armor that boosted a warrior’s strength and power had been preserved. Granted, they were relatively primitive versions and they lacked the reliability of the more powerful models later brought to Caliban by the Imperials, but they were effective all the same. They had no motorized vehicles though, so the knights of Caliban rode to war on the backs of destriers – enormous warhorses selectively bred over thousands of years from the equine bloodstock brought to their world by its first settlers; according to &#039;First of the Fallen&#039; they used to have devices allowing a war horsey to actually &amp;quot;talk&amp;quot;. It had previously been traditional for knights to be recruited strictly and solely from among the nobility, but the Order (known simply as &amp;quot;the Order&amp;quot;) broke with accepted practice to recruit from all layers of society. So long as an individual could prove by his or her deeds and character that they were worthy of knighthood, then the Order did not care whether they were a noble or a commoner; on Caliban both men and women were expected to pull their own weight, with women being just as likely to be a knight as their male counterparts.&lt;br /&gt;
:*&amp;quot;Crusade&amp;quot; and &amp;quot;Luther, first of the Fallen&amp;quot; tell us that those knights that could not become Space Marines for whatever reason were instead given every other sort of bio and tech enhancements available to the Imperium, bringing them almost to the same level as an Astartes. These individuals were put in high positions amongst the non-Astartes elements of the legion, like leading the mortal imperial soldiers attached to the legion. It wouldn&#039;t be to hard to use Sisters of Battle models to represent these former female knights on the table top.&lt;br /&gt;
&lt;br /&gt;
The ruling caste on Caliban were those who knew the secrets of how to construct and build the great walled fortresses. The secret knowledge was born from hidden STC&#039;s that they jealously guarded.&lt;br /&gt;
&lt;br /&gt;
What people didn&#039;t know was the planet&#039;s proximity (in a galactic sense) to the [[Eye of Terror]] had left the planet Warp-tainted, resulting in various [[Chaos]] [[mutant]]s known as [[Dwarf Fortress|&amp;quot;Great Beasts&amp;quot;]]. And thanks to Battlefleet Gothic Armada 2, we now also have some better idea of just how close Caliban actually was to the Eye of Terror, with the answer being disturbingly close indeed; insofar as the term can be applied to galactic distances, the Caliban and [[Eye of Terror|Eidolan]] systems are practically next door neighbors, which is like having a leprous pedophile Joseph Stalin one apartment down from yours. Certainly goes a long way to explaining the infusion of warp and/or chaos [and the distinction is an important one] taint on the world, which always seemed to act as if a chemical pollutant or harmful radiation flowing downstream and contaminating the wildlife. The Great Beasts of Caliban were chimerical monsters, combining the worst aspects of several different species of animal into one foul body. Each great beast of Caliban was as different from its fellows as a sword is different from a lance. Each creature represented the only example of its kind, a species of one. Their diversity was extraordinary. An individual beast might appear to be modeled after a reptile, or a mammal, or an insect, or else combine the features of all of them taken together in chaotic collaboration. One might attack with tooth and claw, another with beak and tentacle, another using horns and hooves, while yet another might spit corrosive poison or bleed acid in place of blood. If they had one dominant feature, it was that every one of them appeared to be crafted directly from the stuff of nightmares.&lt;br /&gt;
&lt;br /&gt;
Apart from the Great Beasts Caliban was also home to many more vile and deadly creatures, among them:&lt;br /&gt;
*Reaver worms-- massive armored worms that were as swift as a tree viper but as thick as a Space Marine&#039;s upper arm, with hundreds of chitin-sheathed legs and a broad head set with a half-dozen compound eyes. They could lift a Marine off the ground with ease, their curved mandibles capable of cracking even power armor. Larger examples such as a worm queen could dissect a Marine with ease. Within the creature&#039;s mouth was a long, needle-pointed spike of bone, sheathed in a powerful bundle of muscle that propelled it forward with the force of a bullet, a hollow channel within the bony needle pulsing with foul venom. The worms would wrap themselves around their victim&#039;s neck, driving their stinger into the prey&#039;s spine and injecting it with a tremendous amount of neurotoxin. The venom destroyed higher brain functions, leaving the autonomic functions intact and making the victim&#039;s nervous system hyper-conductive. Still attached to the victim, the worm then secreted enzymes into the prey&#039;s spinal chord that gave it rudimentary control of its motor functions. The worm would then literally drive the prey back to its communal nest, where the still-living victim would be injected with eggs by the nest&#039;s queen. They were a menace to human settlements all over Caliban, transforming small animals and livestock into living incubators for their eggs. Occasionally the worms would find their way into fresh human graves and try to make off with the corpse, much to the horror of the deceased’s relatives.&lt;br /&gt;
*Probably the most infamous creature outside of the Great Beasts was the Calibanite lion. A massive and impossibly quick monstrosity, its body was wide and powerful, with a mane of blade-like spines growing from behind its armored head. Each of its limbs was sheathed in glistening plates of natural armor that had the quality of rock, yet the pliability of flesh. These armored plates slithered across their body, causing sparks to fly as entire bolter rounds bounced off without effect. Even when wounded the wounds would close almost as soon as they had accrued, the lion&#039;s sticky, acidic blood capable of eating through even the thick armor worn by the knight. Claws like knives extended from its front paws; each one of them could tear open Astartes battle plate like a tin can. Twin fangs like the mightiest cavalry sabres protruded from its upper jaw. Their eyes were serpentine and colored a vivid orange with black slits at their centers. [[Nurgle|There is something loathsome, almost leprous about the Calibanite lion; they are surrounded by a sickly scent of decay, as though the creature&#039;s inherent vileness is transmitting itself into every object in its vicinity. Its mere presence is like a cancer, the beast&#039;s aura of foulness seeping through even power armor.]]&lt;br /&gt;
*Daemons, or as they were known on Caliban, Nephilim, were also known to have infested the darkest depths of the woods.&lt;br /&gt;
[[File:Monster.jpg|right|thumb|400px|[[Lion El&#039;Jonson|I see one apex monster]] and it is &amp;lt;u&amp;gt;NOT&amp;lt;/u&amp;gt; the creature in the background.]]&lt;br /&gt;
&lt;br /&gt;
Lion&#039;s adoptive father [[Luther]] was a member of one of these knightly groups known as &amp;quot;the Order&amp;quot;, and El&#039;Jonson was raised by the Order, eventually rising all the way to the top. El&#039;Jonson then united the planet and killed all of the Great Beasts. When the [[God-Emperor of Mankind|Emperor]] came to bring the planet into the fledgling Imperium and place El&#039;Jonson in charge of the First Legion of Space Marines, these orders were quickly folded into the renamed [[Dark Angels]].&lt;br /&gt;
&lt;br /&gt;
Lion left with most of the Legion, later sending Luther and around five hundred others back to run the fortress-monastery of Aldurukh after the Sarosh Compliance. Luther and his companions were notably put out by being left on the sidelines of the Great Crusade, but started the busywork of training new Space Marines and sending them off in their places, refining the process so that it only took two years to generate a fully trained Astartes warrior, and were capable of raising around five thousand of them in each training cycle.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Great Beasts that the Lion killed were also helping to siphon off excess Caliban&#039;s Chaotic energies, and keeping humans away from the worst of it, and in their absence [[Ouroboros|the... thing]] that lived in the planet&#039;s core was ready to wake up. Naturally, its first target was Luther and the other Dark Angels on garrison duty. Luther started reading into all of the accumulated Chaos lore that had been collected by the Knights of Lupus, who were one of the knightly factions who opposed the Lion originally. That, coupled with domestic problems at home meant that he soon put a stop to sending those Astartes on the Crusade and kept them in the system and declared martial law.&lt;br /&gt;
&lt;br /&gt;
Shit started going south and people&#039;s lack of understanding of warp and chaos phenomena meant that no-one really knew what was the cause. Coupled with attempted interventions from the Imperium such as, Imperal &amp;quot;cultists&amp;quot; trying to seal away Caliban&#039;s daemonic forces but [[Fail|inadvertently looking like they were trying to summon it instead]], and a [[Knights-Errant]] investigation which accidentally killed someone could only ramp up the paranoia even further and make things look worse.&lt;br /&gt;
&lt;br /&gt;
The state of alarm, combined with some of the First Legion members own resentment at being left behind meant that there was soon an Astartes uprising on the planet who tried to claim the Astropath tower and get a message out, only to be betrayed and imprisoned in the dungeons beneath Aldurukh.&lt;br /&gt;
&lt;br /&gt;
Luther then decided to cast off the Imperium and make Caliban independent. Things came to a head when a Dark Angels Legion ship came out of the blue to claim the missing warriors that Luther had failed to send, but those Dark Angels were also betrayed and had their ships claimed for the Luther&#039;s own fleet, which started expanding outwards and conquering nearby systems under the name of &amp;quot;The Order&amp;quot;...&lt;br /&gt;
&lt;br /&gt;
[[Typhus]] of the Death Guard also showed up, and since Luther had already turned his back on the Imperium, he figured he&#039;d make friends with their enemies and give them somewhere to berth and make repairs.&lt;br /&gt;
&lt;br /&gt;
===Fall of Caliban===&lt;br /&gt;
After the Heresy, the Lion and the Dark Angels showed up, after having not heard from Caliban for over a decade and none-the-wiser about what had been happening at home. They were fired upon when their ships entered Caliban orbit, and they quickly determined that Luther and his Dark Angels had fallen to Chaos. The orbiting Dark Angels responded by sending Lion to confront Luther while their ships opened up with an orbital bombardment.&lt;br /&gt;
&lt;br /&gt;
Either way, the bombardment, compounded by a miniature [[Warp]] storm unleashed due to third-party time-travel shenanigans from the 41st millennium from various factions including the [[Death Guard]], [[Fallen Angels]] and the [[Dark Angels]] themselves caused Caliban to break apart; the largest piece was that which contained the fortress-monastery whose reinforcement meant that it withstood the attack and shielded the surrounding rock, which the Dark Angels re-captured and used as their headquarters, calling it &#039;&#039;&#039;[[The Rock]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Angels on the surface were scattered through the Warp and became the [[Fallen Angels]]. Many became full [[Chaos Space Marines]], though many more become thoroughly disgusted by both Chaos and the Imperium and went renegade (disgusted by Chaos for being demonic and disgusted with the Imperium because...umm...just...because the writer said so, I guess).&lt;br /&gt;
&lt;br /&gt;
As of 8th Edition, it&#039;s revealed that a continent-sized chunk of Caliban survived relatively unscathed and escaped the system somehow, and is housing a small legion&#039;s worth of Fallen. Though precisely what they&#039;re doing on it is anyone&#039;s guess.&lt;br /&gt;
&lt;br /&gt;
===A Second Caliban?===&lt;br /&gt;
More recently, [[Vashtorr]] raided the Rock with his legions of tech-cultists as part of his [[Ark of Omen|Arks of Omen]] operation, all searching for some key. The moment he did find the key, he immediately fell back and left his goons to dry.&lt;br /&gt;
&lt;br /&gt;
Of course, leaving his lackeys behind to force mass interrogations bought the Arkifane enough time to study his loot and use his techno-sorcery to reassemble the planet from its remaining bits and pieces, turning it into the Daemon World &#039;&#039;&#039;Wyrmwood&#039;&#039;&#039;. As it turns out, the planet was manufactured by the Old Ones and was made to build and expand the Webway (confirmed theory, bitches!) and now it&#039;s under Vashtorr&#039;s control.&lt;br /&gt;
&lt;br /&gt;
Needless to say, the Dark Angels are less than pleased by this act of desecration, so now Vashtorr is trying to run like a pussy through the Webway with his prize, hopefully to find a vault that he can use to complete his plans for godhood.&lt;br /&gt;
&lt;br /&gt;
{{40k-Planets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Caladius_Grav-Tank&amp;diff=108993</id>
		<title>Caladius Grav-Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Caladius_Grav-Tank&amp;diff=108993"/>
		<updated>2023-06-10T16:40:08Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Custodes_Tank.jpg|300px|right|thumb|A tank so pimped out, it gives the AdMech penis envy.]]&lt;br /&gt;
[[File:Caladius_Grav_Tank.jpg|270px|thumb|left|NOW THIS IS PODRACING!]]&lt;br /&gt;
{{topquote|The Caladius pattern grav-tank was often deployed in situations requiring the heaviest of weapons the Legio Custodes could bring to bear. Well-protected and highly manoeuvrable, it was perhaps the most powerful battleline armoured unit of its size in the Imperium&#039;s forces, utilising technologies and systems derived not only from the Dark Age of Technology, but from the developments made as a result of the Great Crusade&#039;s two centuries of warfare.|Forge World}}&lt;br /&gt;
&lt;br /&gt;
When the [[Emperor]] created the [[Custodian Guard]] he intended that they would get literally the very best weaponry that the [[Imperium]] had to offer, weaponry that would make even the Space Marines look as well-equipped as the Orks. Enter the &#039;&#039;&#039;Caladius Grav-Tank&#039;&#039;&#039;, an Imperial Hover-Tank for the Emperor&#039;s personal pimp-buddies.&lt;br /&gt;
&lt;br /&gt;
Looking like a cross between a [[Sicaran Battle Tank|Sicaran]], a [[Star Wars|Podracer]], and a [[Tau]] Tank, the Caladius gives the Custodes fast armoured support that is leagues ahead of any other tank in the Imperial arsenal. Its [[Illastus Accelerator Cannon]]s and [[Lastrum Bolt Cannon]]s fire &amp;quot;heliothermic&amp;quot; shells that can devastate infantry and vehicles with equal vigour, while armour stronger than that of a Predator and a Flare Shield keeps it from harm.&lt;br /&gt;
&lt;br /&gt;
The name Caladius [[Alpha Legion|may or may not be]] a reference to the &#039;&#039;&#039;caladrius&#039;&#039;&#039;, a legendary bird from Roman mythology used by [[Emperor of Mankind|kings]] to [[Adeptus Custodes|identify and cure]] [[Heresy|disease]].&lt;br /&gt;
&lt;br /&gt;
===Caladius Grav-Tank Annihilator===&lt;br /&gt;
[[File:LegioCustodesCaladiusGrav-tank-Annihilator.jpg|300px|right|thumb|Those two cannons are going straight through your rear armor.]]&lt;br /&gt;
There is a wise saying which explains that the only reasonable and hopeful way in dealing with Emperor&#039;s finest is through the art of [[Dakka|overwhelming firepower]] and [[MOAR DAKKA|a godly amount of Artillery and anti-tank barrage]] to level the playing field. Truly, artillery, deathstars and heavy vehicles with dedicated anti-armor was a &#039;must have&#039; in regards to fending off the Golden Bananas. [[Forgeworld]] looked into this &#039;problem&#039;, [[Troll|laughed with their cash-eating grin and proceed to give us a vehicle]] [[Rage|that will negate one of the few weaknesses of the Custodes.]] They gave us, the Caladius Grav-Tank Annihilator. Be afraid, be &#039;&#039;very&#039;&#039; afraid.&lt;br /&gt;
&lt;br /&gt;
This vehicle is when you &#039;&#039;really&#039;&#039; want to turn enemy armor into molten [[Cheese]]. Subtlety? Fuck that noise cause the Caladius Annihilator is gonna ream it dry. Like how the regular Caladius is a MBT grown way too ridiculous for even [[Space Marine]] usage and how the [[Coronus Grav Carrier]] is a [[Land Raider]] on steroids. The Caladius Annihilator is a dedicated tank hunter that never skipped leg day. As its name implies and like the [[Predator Tank]], the Caladius Annihilator got its name from its twin-linked, suped-up enhanced capacitor-fed [[Arachnus Heavy Blaze Cannon]] on overdrive, PCP and Meth.&lt;br /&gt;
&lt;br /&gt;
Caladius Annihilators are used when even the most hardy of Custodian equipment may prove too hot to handle. It is placed to counteract against the enemies of men who are smart enough to enlist an entire army of anti-armor and heavy vehicles to effectively combat the [[Custodian Guard|unyielding]] [[Sagittarum Guard|wrecking]] [[Sentinel Guard|balls]] [[Aquilon Terminator|of]] [[Companion|the]] [[Emprah|Emperor&#039;s]] [[Shield-Captain|finest.]] They are used when you really want to take names and shit down the enemy&#039;s necks in a barrage of unholy Lascannon fire. Because fuck them that&#039;s why!&lt;br /&gt;
&lt;br /&gt;
{{BLAM|&#039;&#039;&#039;+++Warning, actually putting a Caladius Annihilator to deal with the few handful of units that can fend off a Custodian strike team and not make it into a obscene crime scene, WILL end with ruined friendships and a fist to the face. You have been warned!+++&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Custodes}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tomb_Ship&amp;diff=500722</id>
		<title>Tomb Ship</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tomb_Ship&amp;diff=500722"/>
		<updated>2023-06-10T16:39:46Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:14405357_f1024.jpg|300px|right|thumb|The biggest god-thang flying croissant you&#039;re ever gonna see. Probably the last one too.]]&lt;br /&gt;
At 15km across from the beam, a Tomb Ship is the [[Necron|Necron&#039;s]] answer to a Battleship, of which the Cairn-class Tomb Ships are among one of the largest and most powerful class of Necron croissants.&lt;br /&gt;
&lt;br /&gt;
They are the most powerful and heavily armed of Necron ships and are easily strong enough to mano on mano with an entire Imperial Navy Battlegroup. Though they are powerful, these giant flying croissants are also rare and have only been encountered seven times in the entirety of the Imperium&#039;s history. They are heavily equipped with an array of [[Cheese|OCP weapons,]] such as the Sepulchre, [[Lightning Arc]]s, Energy Drain generators, and ECKS BAWKS HUEG [[Particle Whip Launcher]]s.&lt;br /&gt;
&lt;br /&gt;
They are always part of a fleet and have never been seen without three escorts of [[Scythe-class Harvest Ship]]s. They are all of the same design, indicating a well-planned and tested ship, brought to the fruition of its design. Though there are no known variants to the Imperials, there is a rumour that a Necron ship that dwarfed an [[Ork]] [[Space Hulk]] may have engaged an Ork fleet, although this may be typical Orkish exaggeration.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 9-10km; approx&lt;br /&gt;
*&#039;&#039;&#039;Width:&#039;&#039;&#039; 15km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 75 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 120,000 crew, including 17,500 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.4 gravities max sustainable acceleration&lt;br /&gt;
==In Battlefleet Gothic: Armada 2==&lt;br /&gt;
For a ship costing nearly half the average fleet point limit, you are getting one hell of a [[Rape|killing machine.]] [[Awesome|6 dps and 1.8 critical hits per minute, right off the bat, will never miss, fires at 13,500 units and goes right through enemy shields.]] Another 20 that never misses, does, unfortunately, get reduced by armor, but can be combined with the dispersion skill to apply another raw 10 dps to each enemy ship within firing range. Have fun raping [[Tyranid]] players with their lack of shielding and god-awful defense against Particle weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Tomb Fleets]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Necron-Ships}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Caestus_Assault_Ram&amp;diff=108807</id>
		<title>Caestus Assault Ram</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Caestus_Assault_Ram&amp;diff=108807"/>
		<updated>2023-06-10T16:38:47Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Caestus.jpg|thumb|right|300px|A Caestus Assault Ram belonging to the [[Astral Claws]] [[Space Marine]] chapter.]]&lt;br /&gt;
The &#039;&#039;&#039;Caestus Assault Ram&#039;&#039;&#039; is one of the [[Imperium]]&#039;s solution to one of the conundrums of space battle when needing to capture an enemy voidship/its crew/its contents: can&#039;t shoot it since there&#039;s a big risk of blowing it up for good, docking with it is too slow and hazardous and teleporting squads inside is hard and imprecise. So what do they do in such cases? Send manned vehicles to ram the target and deliver a bunch of warriors straight into the voidship&#039;s bowels without damaging it too much, of course! (Whether this is [[awesome|stupidly hilarious]] or [[FAIL|hilariously stupid]], [[skub|we&#039;ll let you judge]]. Just know that the [[Boarding Torpedo]] has been part of 40k&#039;s fluff since basically forever. Though they&#039;re arguably more effective since [[Derp|unlike the Torpedo missing your target isn&#039;t a death sentence since you can actually control where you&#039;re going]].)&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Caestus is the [[Space Marine]]-only version, a vehicle originally developed for boarding other spacecraft. Its [[magna-melta]] fires a shot to weaken the enemy&#039;s hull, and then the armored prow smashes its way in. Meanwhile, the occupants are held in an inertial dampening restraint system that protects them from the shock of impact; each restraint harness is so big, it can accommodate a [[Terminator]] or a regular Space Marine, so the Caestus can deliver a full squad of any kind of Marine imaginable, limited only by the number of restraint harnesses aboard (thus ignoring the Bulky special rule). Once the Assault Ram has penetrated the enemy hull, the assault charges disrupt any defenders with a blast of shrapnel, the clamps release, the hatches drop, and the occupants charge into the fray.&lt;br /&gt;
&lt;br /&gt;
Eventually, the [[Space Marine]]s realized that the traits that made the Caestus so good at assaulting spacecraft made it very well-suited for ground attack as well. The magna-melta doesn&#039;t care whether it&#039;s melting a hull, a bunker, or a tank, and the restraint system and durable internal structure and hull meant that the Caestus could make steep orbital drops into zones too dangerous for a [[Thunderhawk]] or [[Drop Pod]], especially once it had been upgraded with anti-gravity panels like the [[Land Speeder]]. Its frontal reinforcement, meant to ram its way into the often metres-thick outer hull of a capital voidship, also made it rather good at ramming pretty much everything else. So now some Space Marine chapters make ground assaults using [[Metal Boxes]] falling from the sky like [[Steel Rain]]. Speaking of which, this would work extra well if combined with Deathwind drop pod attacks. Those always come before manned drop pods come in, so the enemy would not be expecting this giant double-penis to shove deep into their throats and face-fuck them with its terribly deadly load.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
The Caestus Assault Ram&#039;s model was created by [[Forge World]] for their [[Imperial Armour]] volumes covering the [[Badab War]].&lt;br /&gt;
Its rules are also now covered in Forge World&#039;s Horus Heresy series, confirming it was in use by many Legions during the 30k era, particularly the Imperial Fists Legion that often treats void warfare as a three-dimensional siege in space, with heavy preference for boarding actions by their Terminators and Breacher Squads deliveries.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
While the quality of the game itself is a matter of opinion, the intro movie for the console game Kill Team showcases the Caestus Assault Ram quite nicely:&lt;br /&gt;
https://www.youtube.com/watch?v=D2v3KQcjX5M&lt;br /&gt;
&lt;br /&gt;
The Fan series &amp;quot;Astartes&amp;quot; has an epic clip of its use as well:&lt;br /&gt;
https://www.youtube.com/watch?v=mfGPMJ8A0QY&amp;amp;t=0s&lt;br /&gt;
&lt;br /&gt;
[[Category:Flyers]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Imperial Fists}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Caerys&amp;diff=108742</id>
		<title>Caerys</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Caerys&amp;diff=108742"/>
		<updated>2023-06-10T16:38:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Promotions}}&lt;br /&gt;
{{Topquote|They shall come, expecting the obvious, the simple, the artless. They shall stab at the shadows with confused minds and troubled hearts. Meanwhile, we shall appear unseen from &#039;&#039;&#039;ten&#039;&#039;&#039; directions, and from every one strike a fatal blow.|Caerys in &#039;&#039;[[Dawn of War]]: [[Dawn of War#Soulstorm|Soulstorm]]&#039;&#039; Showing her ignorance of the enemy. They’d just blow everything up instead.}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Caerys.jpg|Farseer Caerys|thumb|right|250px]]&lt;br /&gt;
[[Image:Caerys puts on a few by IronShrineMaiden.jpg|She isn&#039;t enough of a bitch to get away with this|thumb|250px|right]]&lt;br /&gt;
&lt;br /&gt;
Farseer Caerys AKA Farseer Careless, is an [[Eldar]] [[Farseer]] from &#039;&#039;[[Dawn of War]]: Soulstorm&#039;&#039; who belongs to [[Craftworld Ulthwé]]. She is usually depicted with black hair tied into a ponytail, and she&#039;s sometimes thought of as a lesbian, and also a vague female version of [[Eldrad]] (she inherited his pistol). She seems to have the largest breasts of the female Eldar characters in the games thus far. Some say she has a bizarre attraction to [[Taldeer]], and was consequently infuriated when she supposedly lost her to a certain [[LIIVI|Mon&#039;keigh]], and took her frustration out on the [[Sisters of Battle]]&#039;s [[Canoness]] Selena Agna during the Kaurava campaign. She eventually released Selena, but only after the both of them did both lewd and heretical acts which is detailed [[The_wet_dream_of_selena_agna|here]]-(NSFW).&lt;br /&gt;
&lt;br /&gt;
She&#039;s supposedly with [[Macha]] now, as she&#039;s the only one left that desperate to be with her.&lt;br /&gt;
&lt;br /&gt;
With her not returning in Dawn of War 3, Macha&#039;s reappearance, and [[Gorgutz &#039;Ead &#039;Unter]] evident victory, we can either assume that she ran away like a bitch, or her head now rests on Gorgutz boss pole, along with the likes of [[Indrick Boreale]],[[Vance Motherfucking Stubbs]] and [[Commander Or&#039;es&#039;Ka]]. Though her, Or&#039;Es&#039;Ka, Tahril, and Stubbs are never seen actually being killed and make mention of getting away to try and fight another day.&lt;br /&gt;
==Soulstorm==&lt;br /&gt;
After somehow foreseeing the [[Necron]] awakening on Kaurava III, Caerys decides to go and fuck them up. Thanks to some conveniently placed [[Webway|Webway]] Gates, Caerys, along with some Ulthwé Eldar, decide to create a super-sneaky stealth base (completely invisible) at an equally super-sneaky location. Being the slow mindless bastards that they are, the Necrons have no fucking idea that the Eldar are even there (probably because most of them are [[Indrick Boreale|incapable]] [[SJW|of forming ideas]]).&lt;br /&gt;
&lt;br /&gt;
If Caerys succeeds in conquering the [[Kaurava System]] (non-[[Canon|canon]]), then the Ulthwé Eldar under her command will &amp;quot;scour&amp;quot; the planets for any remaining survivors. Eventually, they discover that some [[Imperial Guard|human]] [[The wet dream of selena agna|fodder]] had actually survived the crazy fuck-fest that was Soulstorm. Being the complete pussies that they are, the Eldar simply run away, and leave the Imperials to recolonize the system. Later, when the Imperials attempt to recolonize Kaurava III, they are subsequently sabotaged by the Eldar who were hiding there (sneaky bastards!). After several failed colonization attempts, the new governor general (who happens to look exactly like [[Colonel Carus Brom]], but is actually someone else) decides to abandon the worthless piece of shit.&lt;br /&gt;
&lt;br /&gt;
If the Ulthwé Eldar fail to conquer the Kaurava System (which she did, given that it&#039;s now Orky), then Caerys will pussy out, and retreats back to [[Craftworld Ulthwé]] through an active Webway Gate, therefore leaving the remaining Eldar to deal with her mess, lazy bitch.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Caerys1.png|Caerys during the Eldar victory ending for Soulstorm.&lt;br /&gt;
File:Caerys2.png|That&#039;s Caerys on the left..no the right..wait no...left!&lt;br /&gt;
File:Caerys3.png|Caerys watching the rest of the Ulthwé Eldar getting rekt on Kaurava III.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Dawn of War]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Craftworld Eldar]]&lt;br /&gt;
&lt;br /&gt;
{{Eldar-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cadre_Fireblade&amp;diff=108707</id>
		<title>Cadre Fireblade</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cadre_Fireblade&amp;diff=108707"/>
		<updated>2023-06-10T16:33:53Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fireblade6.jpg|230px|right|thumb|Trust us, despite trying to look badass. This Fireblade definitely did not kill that Tyranid with his tiny knife.]]&lt;br /&gt;
Fireblades (or Shas&#039;nel in Tau) are members of the Tau Fire Caste. Consisting of the most grizzled and seasoned veterans of their Cadre, their skills in the art of the Fire Warrior way of battle has led them to eschew Battlesuit technology, preferring instead to be equipped with a [[Plasma#Pulse Rifle|Pulse Rifle]] and [[Bonding Knife]]. Fireblades typically serve as field commanders and their experience on the battlefield has made them experts in directing firepower to maximize damage to enemy targets. Owing to their status, Fireblades also wear [[Combat Armour|heavier armour]] than standard Fire Warriors.&lt;br /&gt;
&lt;br /&gt;
Despite their name and choice of equipment, don&#039;t expect the Fireblade to do much CQC especially when they are going up against... Well, anything really. Keep them back and protected.&lt;br /&gt;
&lt;br /&gt;
The path that the Fireblades have taken mean they can never rise to the rank of Shas&#039;o, instead being limited to that of Shas&#039;nel. Nor does the title carry the esteem associated with those who wear Battlesuits. Nonetheless, the Fireblades are still highly respected, not least because of their willingness to forgo prestige.&lt;br /&gt;
&lt;br /&gt;
==On the Table==&lt;br /&gt;
[[File:CadreFireblade.jpg|250px|thumb|left|First they had [[Dreadnought|mechs]], and now they have [[Chaplain|Chaplains]]. The blueberries are [[Great Crusade|catching up]].]]&lt;br /&gt;
These are the second cheapest HQ choice in the Tau codex beaten out only by naked Ethereals which automatically makes them of some use in small point games or as a cheap HQ in an allied list. His features include a BS5 markerlight, a cheap source of bonus drones. Apart from a cheap HQ the main advantage is giving a fire warrior squad an extra shot each with a special rule.&lt;br /&gt;
&lt;br /&gt;
While this may not be &amp;quot;good&amp;quot; it was hilarious prior to 7e to take an allied Eldar/Tau army with a Farseer, an Ethereal, and a Fireblade. Invoke Fire with the Ethereal whilst Rapid firing with a guided Fire Warrior squad including a Fireblade and laughing as your foe suffers a statistical 39 Str5 hits not including drones from one squad. Sadly, 7th ed nerfed this by making Tau/Eldar Allies of Convenience, so no more Guide.&lt;br /&gt;
&lt;br /&gt;
Funnily enough, as the rule is worded nothing prevents you from adding more Fireblades to a Fire warrior team (specially in 7th Unbound lists).&lt;br /&gt;
For each Fireblade you add, there is one more shot for the ENTIRE team (and to the other Fireblades too!). 10 fireblades with 10 Fire warriors throw 11 shots each at 30 inches (total 220 shots, with half at BS 5). [[Dakka|MORE DAKKA]] for the greater good. This isn&#039;t very useful for normal games, but in Apocalypse you can have a squad of 12 Fire Warriors and 10 Fireblades are putting out 11 shots EACH at max range, 12 at half, for a total of 242 shots at max range, of which 110 are at BS5. In Apocalypse games 600 points worth of HQ is small change. The amount of fire out of the squad is normally only seen from massed Guard firing lines, but is coming from a total of 22 models that is only 708 points (which is one Titan or a couple Baneblades). You can live the dream of all 40k players and erase a squad of Ultramarines every turn.&lt;br /&gt;
&lt;br /&gt;
In normal games, the best use of a combined Fireblade squad is to have a surviving Fireblade join another squad after his first is wiped out, making it as if you still have the same amount of dakka as before.&lt;br /&gt;
&lt;br /&gt;
==BUT WAIT, 8E!==&lt;br /&gt;
Fireblades still retain their cheapness, but now hit on 2&#039;s when shooting. They come with a Pulse Rifle that you&#039;ll probably never use, a markerlight, and some grenades. They also confer an extra shot to all Pulse Rifles, Carbines, and Pistols at half range. Combined with T&#039;au sept they help form Terrifying gunlines. The biggest reason you want to take one is the EZ markerlight hit, which helps form markerlight chains to get that juicy +1 to shooting. If you are running a Gunline, and have not taken a Fireblade, you have done something wrong.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Tau]]&lt;br /&gt;
&lt;br /&gt;
{{Tau}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cadia&amp;diff=108134</id>
		<title>Cadia</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cadia&amp;diff=108134"/>
		<updated>2023-06-10T16:33:19Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
[[File:CadiaPlanet.jpg|400px|right|thumb|Cadia, before [[Failbaddon]] [[Exterminatus|dropped a Blackstone on it.]]]]&lt;br /&gt;
{{Topquote|Send not your foolish and feeble; send me your strong and your sane — Strong for the red rage of battle; sane for I harry them sore; Send me men girt for the combat, men who are grit to the core.|The Law of the Yukon: by Robert W. Service }}&lt;br /&gt;
{{Topquote|The Guard dies but does not surrender!|Pierre Cambronne, general of the First French Empire}}&lt;br /&gt;
{{Topquote|Do not go gentle into that good night; rage, rage, against the dying of the light.|Dylan Thomas, Cadian Remembrancer}}&lt;br /&gt;
{{Topquote|Cadia is the end and the beginning.|White Dwarf, January 2017}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadia&#039;&#039;&#039; is, or rather &#039;&#039;was&#039;&#039; an [[Imperial Guard]] fortress world located right beside the [[Eye of Terror]]. Due to its proximity to the only safe warp-passage into and out of the Eye pre-[[Great Rift]], it had become a [[fortress world]] and a strategic lynchpin for the [[Imperium of Man]].&lt;br /&gt;
&lt;br /&gt;
==The Planet Itself==&lt;br /&gt;
Fortress. That&#039;s the one word that can sum up the planet of Cadia. Since it was close neighbors with [[Chaos Space Marines|those nice boys]] from [[Eye of Terror|across the street]], Cadia always needed to be on active defense. All the time one had their [[Lasgun]] shouldered and was twitching from a combination of going 47 hours without sleep and being raised to be paranoid as fuck. Of course, living basically inside the Eye of Terror, it isn&#039;t truly paranoia at all, just common sense.&lt;br /&gt;
&lt;br /&gt;
As far as geography goes, Cadia held a temperate climate not unlike the Holy [[Hiveworld]] of [[Terra]]. 70 percent of its surface was covered in bodies of water, and its landmasses were [[Grimdark|covered with bodies of guardsmen]]. The local dialect call the planet Kasr.&lt;br /&gt;
&lt;br /&gt;
If it weren&#039;t for the Necron anti-warp pylons holding back the expansions of the Eye of Terror, it would have been subjected to [[Exterminatus]] long before [[Abaddon]] crashed his wrecked [[Blackstone Fortress]] into it. The place was a hellhole even before its destruction. It &#039;&#039;might&#039;&#039; have been a good vacation spot if you &#039;&#039;&#039;LIKE&#039;&#039;&#039; trenches filled with bodies and tracer fire lighting up your hotel room... on second thought... fuck that shit!&lt;br /&gt;
&lt;br /&gt;
By the way, when we say fortress, we mean fortress. Literally, the entire planet was designed from the ground up to be impossible to invade. First, you have miles of trenches, seas of barbed wire, razor wire, minefields, machine gun bunkers, pillboxes, field guns, and howitzers to dig through. That&#039;s the preliminary defensive elements. After that, you have the oh so casual heavy artillery stationed on the enormous walls, with plenty of snipers, riflemen, and angry grandmas throwing anything from macro weapons fire and grenades to rocks and dung buckets at you as you attempt to invade. Once, after losing several million men, you manage to siege the walls and get inside, you enter a labyrinth of streets and corridors, each designed to maximize the defensive advantage of the defending soldiers, meaning that the only way to advance up the street safely is to essentially breach and clear every building, which is also built to function as a small pillbox. Per room. Assuming you clear the ground floor with less than 110% casualties, you then repeat all day long, for weeks on end, until you realize: you took a wrong turn, and have now been cornered by Leman Russes that had a map. While trying to delay your doom, more snipers are on top of the castle tower like roofs shooting down at you, until finally you turn around the corner, and are cut down by a group of kids who decided to kill you as a recreational activity for the Imperial Guard scouts.&lt;br /&gt;
&lt;br /&gt;
Did we mention that all of this just describes the slum district of a minor city? Chaos gods help you if you are attacking a large city, which will likely have all of the above, but multiplied by 12.&lt;br /&gt;
&lt;br /&gt;
==Cadia and you==&lt;br /&gt;
[[File:Cadian Cmdr female.jpg|400px|thumbnail|right|Even their officers serve in the frontlines.]]&lt;br /&gt;
First, let me start with saying that it [[Khorne|sucked to live on Cadia]]. Oh, you think where you live sucks? Live in a crime infested ghetto or something similar? A couple drive by shootings and a stolen TV are &#039;&#039;nothing&#039;&#039; compared to how much it sucked to live on Cadia. Why does it suck you ask? Oh, not much of a reason at all. Just the fact that it&#039;s like, six feet away from the fucking [[Eye of Terror]] (It also sucks to live &#039;&#039;there&#039;&#039;, but for many reasons other than Cadia).&lt;br /&gt;
&lt;br /&gt;
It just sucks to live on Cadia, period. Yes, there are several manly, redeeming qualities (see below) about the planet, but if you live on Cadia you&#039;re too busy replacing the power pack in your [[Lasgun|flashlight]] after throwing back Monday&#039;s Chaos invasion to notice. A short list includes, but is not limited to:&lt;br /&gt;
&lt;br /&gt;
*Being drafted before you can walk, learning to shoot before you can count, and getting thrown in the meat-grinder (mostly figuratively, sometimes literally) by the age of 16.&lt;br /&gt;
*Learning how to shoot so young that when you&#039;re toilet-trained you&#039;re told to aim your dick like it&#039;s a lasgun.&lt;br /&gt;
*Marauding bands of [[Chaos Space Marines]] and [[Lost and the Damned|assorted heretics]] trying to kill you.&lt;br /&gt;
*Random WAAAGH!!!s of [[Orks|greenskins]] trying to kill you.&lt;br /&gt;
*Stealthy platoons of [[Eldar|Space Elves]] trying to kill you.&lt;br /&gt;
*Your own [[Commissar|superior officers]] trying to ki-{{BLAM|&#039;&#039;&#039;*BLAM!*&#039;&#039;&#039;}}&lt;br /&gt;
*No privacy whatsoever for your entire life.&lt;br /&gt;
*Constant fear of death before you reach puberty.&lt;br /&gt;
*Constant fear of death during puberty.&lt;br /&gt;
*Constant fear of death after puberty, but chances are you&#039;ll die before this, have your soul sold to/claimed by a chaos deity and for their lolz spend your death in constant fear of puberty.&lt;br /&gt;
*Superior officers barking orders down your neck for all the years that you&#039;re alive.&lt;br /&gt;
*&amp;lt;s&amp;gt;No time to screw around,&amp;lt;/s&amp;gt; you&#039;re always on duty. Sometimes said duty is to help train new recruits for their inevitable deaths.&lt;br /&gt;
*The top fashions in Cadia are camo patterns and body armor.&lt;br /&gt;
*[[Heresy|Heretical]] [[Chaos Cults|cults]] springing up by the dozen every week.&lt;br /&gt;
*[[Chaos|Voices]] keep telling you to ditch the duty and [[Slaanesh|relax]], [[Khorne|let loose]], call in [[Nurgle|sick]], or try something [[Tzeentch|different]].&lt;br /&gt;
*The fact that the planet&#039;s &amp;lt;s&amp;gt;main&amp;lt;/s&amp;gt; &#039;&#039;&#039;only&#039;&#039;&#039; export is Soldiers should clue you in.&lt;br /&gt;
*[[Mutant]]s springing up everywhere wanting to try out the new pincer claw they just got on your neck.&lt;br /&gt;
*[[Grimdark|Even after you die, Cadia doesn&#039;t stop being shitty to you, because once the engraving on your tombstone is illegible, it means you&#039;ve been dead for so long nobody alive cares about you anymore, so your corpse is dug up and thrown into an incinerator while a fresh corpse is thrown into your hole. And then &#039;&#039;they&#039;&#039; will be dug up and thrown away as well.]]&lt;br /&gt;
*Cadia is now destroyed and consumed by the Eye of Terror. If you&#039;re still living there, you&#039;re either a heretic, a warp entity, fighting a heroic last stand, or really &#039;&#039;really&#039;&#039; unlucky. Scratch that, due to Chaos forces largely moving on, the Imperial Guard forces who made it to secure fortifications rallied and retook the planet AFTER IT WAS DESTROYED. The Guard truly are the manliest men to ever manly.&lt;br /&gt;
&lt;br /&gt;
Seriously, it just sucks to live there, just take my word for it. Avoid prolonged stays on Cadia at all costs.&lt;br /&gt;
&lt;br /&gt;
==Redeeming Qualities==&lt;br /&gt;
[[File:Cadian 8th Regiment-small.jpg|500px|thumb|right|Fuckers so hardcore, they take on fieldtrips on other hellhole planets when their own hellhole planet gets too stale.]]&lt;br /&gt;
Yes it sucked to live on Cadia, sucks beyond all Hell, but there are several reasons why it was one of the most [[awesome]] places in the Imperium.&lt;br /&gt;
&lt;br /&gt;
===Cadian Shock Troopers===&lt;br /&gt;
First and foremost, the [[skub|finest]] (and perhaps most numerous) breed of the [[Imperial Guard]] were born, trained, and lived on Cadia. You see the Cadian as the common model for your generic, garden variety guardsmen figurine, and as such they are the most easily recognized. They fight tenaciously for the [[Empra]] and die with the same degree of vigor. Manliness is never in short order here on Cadia, making it one of the most awesome planets around.&lt;br /&gt;
&lt;br /&gt;
Their [[Stormtrooper|elite troops]] are the &#039;&#039;&#039;Kasrkin&#039;&#039;&#039;, basically the elite of the elite of the Guard. That are separate from the [[Warhammer 40,000/Tactics/Militarum Tempestus(7E)|Scions]] as they aren&#039;t trained in cozy little Scholas watched over by Commissars, but are trained right there on Cadia, combining all the battle conditioning and tactics learned by the Cadia Shock Troopers over the course of KILLING EVERYTHING IN THE GALAXY for the last several thousand years. Only [[Space Marines|SPESS MEHREENS]] are better. But the Kasrkin are probably scarier than the Spess Mehreens anyway, because they do about the same on the battlefield, without wearing a concrete wall on every inch of their body and not having [[Bolter|mini-rocket launcher guns]], no, they&#039;re just humans with balls of adamantium, both of which have their own pair of balls of adamantium (and that&#039;s the women). They don&#039;t wear normal carapace armor, either. Full-bodied [[Kasrkin Armour]] for these motherfuckers. To be fair though, they get shit done while wearing cardboard instead of the Guardsman&#039;s t-shirts, and they still use the older but far more advanced [[Hellgun|Hellguns]] over the Scion&#039;s Hot-shot lasguns, they shoot a lot more light than the Guardsman&#039;s flashlight. For example, [[Awesome|a Kasrkin Sergeant literally jumps on the back of a rampaging Daemonhost (which has already incapacitated the majority of an Inquisitorial retinue) and stabs it with a regular ol&#039; combat knife to save the life of an Inquisitor.]] Balls. Of. Adamantium. Before the battle even began that [[Eisenhorn|Inquisitor]] admitted to being scared of them, and this is an Inquisitor who has fought alongside Deathwatch Marines against traitor Legionaries of The [[Emperor&#039;s Children]] in a warp corrupted landscape, 100 years ago, and has seen and battled Emperor knows what since then. Let that sink in. Now, &#039;&#039;the Kasrkin scared him&#039;&#039;, [[Awesome|bad-fucking-ass]].&lt;br /&gt;
&lt;br /&gt;
In conclusion, Cadians are the best troopers, and Kasrkin are the best of the best, well at least when it comes to conventional warfare, other regiments have them beat in specialized roles (Siege and attrition warfare? Send forth the [[Death Korps of Krieg|Death Korps]]. Guerrilla warfare and sabotage? Sneak some [[Catachan Jungle Fighters|Catachans]] or [[Tallarn Desert Raiders|Desert Raiders]] in depending on the environment. Rapid insertion and maneuvering? Drop the [[Elysian Drop Troops|Elysians]] on &#039;em. Tea and moustaches? Send the [[Praetorian Guard|Praetorians]]). But when you aren&#039;t sure what you&#039;ll be up against or are expecting a prolonged encounter with rapidly changing tactical situations then you can&#039;t go wrong with the Cadian Shock Troopers. When you need a certain [[Abbadon|failure]] to run away for awhile, catapult a Kasrkin at him.&lt;br /&gt;
&lt;br /&gt;
Also confirmed to be so fucking hardcore that their planet broke before they did. In spite of their homeworld&#039;s destruction, they&#039;ve managed to keep going as strong as ever and now fight even harder to avenge its loss. Even better, with the scattered regiments settling on multiple other worlds, those worlds are probably soon going to be pumping out incredibly skilled regiments of their own. Chaos fucked itself. I mean, more than usual and not in &#039;&#039;[[Slaanesh|that way]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CADIA STANDS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Defended===&lt;br /&gt;
Despite what is said about how much of a hellhole Cadia was due to the constant warfare, because of that selfsame constant warfare Cadia was one of the most well-defended planets in the Imperium. In fact, it was the 2nd most heavily defended world in the Imperium of Man, only Sol System is better defended than Cadia (And maaaaaybe [[Fenris]], with Catachan being a close third if you count batshit insane wildlife as a defensive element). So, probably more heavily defended than &#039;&#039;Mars&#039;&#039;. All cities are arranged in interlocking blocks that require roads to snake around buildings with blind corners and are defended by rockcrete and adamantium walls, all to favor the defenders in urban combat. Massive shield generators keep the cities safe from all but the heaviest bombardment, forcing enemies to pay for them meter by bloody meter. All &amp;quot;civilians&amp;quot; are technically Cadian military reservists, and have been through the same life-long military training that all Cadians are subject to. As dangerous as Cadia is, the locals have learned to handle that danger and weather it as well as possible. Given its strategic importance, the Imperium is more than willing to commit substantial other resources to the planet&#039;s defense, which means lots of ships patrolling the system and lots of depots stationed in nearby systems to quickly reinforce Cadia at a moment&#039;s notice.&lt;br /&gt;
&lt;br /&gt;
[[Creed|This article has infiltrated your computer. You just got tactical geniused.]]&lt;br /&gt;
&lt;br /&gt;
===Reproduction===&lt;br /&gt;
Birth rate and recruitment rate are synonymous. And if you see [[Grimdark|how many men and women die on the battlefield every day]]... better start doing your part for the Imperium. On Cadia, you were encouraged to fuck around wildly and have your partner push out the kid in a barracks to increase efficiency in recruiting. Interestingly, military service is not actually required on Cadia, it’s simply their cultural expectation. They also don’t use the Vitae Womb (even though they probably need it). No word on fertility supplements to maximize number of children per batch or methods to shorten pregnancies, though.&lt;br /&gt;
&lt;br /&gt;
===Colonizers===&lt;br /&gt;
Cadia&#039;s, as you noticed, only real export was soldiers. The thing is, Cadia pumps out so many that they usually form the core cadre of amalgamated units that get clumped into entirely new Imperial Guard armies, and sent to wage campaigns against taken or occupied planets. These armies are never getting sent back home, and are intended, when they win, to form a new government and society, and settle down (as seen in Dawn of War WA and Dark Crusade). As the core is usually Cadian, a lot of the army doctrines and style end up being Cadian, at least for a millennia or so. Hell, they colonize empty planets this way even, especially if it&#039;s a dangerous sector of space. Even now, who knows how many planets that are distinct and vital started this way? [[neckbeard|Your DNA could be spread far and wide across the galaxy and you wouldn&#039;t even know]].&lt;br /&gt;
&lt;br /&gt;
This is of course to justify why everyone looks like Cadians, aka GW doesn&#039;t want to make a dozen different types of guards.&lt;br /&gt;
&lt;br /&gt;
===Violet Eyes===&lt;br /&gt;
Ever fancied having more eye color than is standard for man? Move to Cadia and your kids will likely get glowing purple/violet eyes, may explain how purple-eyed animu characters tend to be awesome, they must be Cadians. Have fun explaining (with a bayonet...and a few thousand friends) to mobs of angry locals on other planets that you&#039;re not a mutant before they crucify you and burn you alive. Most likely the locals automatically assume their eyes are glowing with the Emperor’s divine light or something. It seems to be a result of living close to the Eye, as the original human settlers were completely culled by the Word Bearers during the crusade and the trait popped up after the planet was resettled.&lt;br /&gt;
&lt;br /&gt;
===The Place of Lorgar&#039;s Enlightenment===&lt;br /&gt;
While the Imperium would consider this quality the highest order of [[heresy]], perhaps the greatest reason for Cadia&#039;s importance is that it is, in many ways, the birthplace of the [[Horus Heresy]]. It was on Cadia the forces of the [[Word Bearers]] met with [[Ingethel]] the Chosen and were inducted into the service of the Ruinous Powers. As such, Cadia holds tremendous ideological importance and sentimental value for the Champions of Chaos. Probably not too happy with Failaddon blowing it up.&lt;br /&gt;
&lt;br /&gt;
==The Fall of Cadia==&lt;br /&gt;
{{Template:Spoilers}}&lt;br /&gt;
{{Topquote|You are standing in the eye of the storm. Move an inch, and you&#039;ll be dead! You are standing underneath the towers of the teeth, [[Eye of Terror| And the eye blazes red!]] |The Towers of the Teeth}}&lt;br /&gt;
===Business As Usual===&lt;br /&gt;
When Abaddon finally launched his [[13th Black Crusade]], Cadia stood ready. Millions perished in the initial attack, but there were still enough Imperial forces to first blunt, then repulse the Chaos incursion. In its wake however was a system on the edge of collapse, its surviving defenders too weary to even try to celebrate. What was worse, Cadia was effectively isolated, with most of its Astropathic choirs either dead or driven insane.&lt;br /&gt;
&lt;br /&gt;
Ursarkar Creed, now Lord Castellan, was worried. Throughout the fighting on-world, there was not even a single report of Abaddon being spotted. As a result he was sure that another assault was on the way, and what was worse it was likely that the Despoiler&#039;s own fleet would pass through the system. Unfortunately there was little left of the Imperial Navy present to put up more than a token defense, barring the [[Space Wolves]] battle barge &#039;&#039;Firemane&#039;s Fang&#039;&#039;, and none of the ships there would be able to chase down Abaddon&#039;s ships once they made for deep space.&lt;br /&gt;
&lt;br /&gt;
Preparing for the inevitable, Creed dug in, and set his forces to fortifying Kasr Kraf, which included Marshall Amalrich&#039;s [[Black Templars]]. Similar scenes repeated themselves throughout Cadia, with surviving Shock Troops and Astartes companies setting up defenses where they can. The Space Wolves set themselves up in Kasr Jark, while further north the [[Dark Angels]] 4th Company reinforced their own grounded Strike Cruiser &#039;&#039;Sword of Defiance&#039;&#039;. In the days that followed the defenders drilled and trained, waiting for the inevitable to come.&lt;br /&gt;
&lt;br /&gt;
===Eye of Terror 2: Electric Boogaloo===&lt;br /&gt;
And come it did, because Abaddon was not done with Cadia. Not by a long shot. His Black Fleet was inbound, an angry swarm of Traitor Legion warships, Daemon vessels, and space hulks, with the Blackstone Fortress &#039;&#039;Will of Eternity&#039;&#039; at its core. The remnants of Battlefleets Corona and Scarus, bloodied by the first wave of the Black Crusade, sought to stall the Black Fleet&#039;s advance, and paid for their defiance with their lives. Still the Chaos fleet swept on.&lt;br /&gt;
&lt;br /&gt;
News that a Blackstone Fortress was incoming sent Creed&#039;s forces&#039; already fevered preparations into a frenzy. Every Tech-adept that could be spared set about restoring Cadia&#039;s damaged null-array, which was damaged at the start of the Black Crusade. Even then it would not be enough, because time had finally run out for Cadia.&lt;br /&gt;
&lt;br /&gt;
The Space Wolves however, disagreed. Sven Bloodhowl volunteered to lead his Great Company in boarding the &#039;&#039;Will of Eternity&#039;&#039;, and do what they can to slow its advance. Along with them came two hundred other battle-brothers from the various Chapter forces devastated at the start of the Black Crusade, survivors of the 13th Cadian, and a full maniple of [[Skitarii]]. It was the last throw of the dice, but Creed had very few options left.&lt;br /&gt;
&lt;br /&gt;
They failed. Abaddon&#039;s vanguard arrived on schedule a day later, soon followed by the Blackstone Fortress. Cheers erupted among the defenders however when its devastation beam dispersed harmlessly across the upper atmosphere. The null array worked! Eeeeeeeexcept it seems that the projection grid now featured xenos tech that wasn&#039;t there a day ago...&lt;br /&gt;
&lt;br /&gt;
The cheers were a little short-lived however, as the skies of Cadia Secundus blacked with Traitor drop-ships. Round two had begun, and Abaddon had all the advantages.&lt;br /&gt;
&lt;br /&gt;
The defenders put up a withering amount of fire, but it was not enough. Traitor Legionnaires made landfall, and daemonic reinforcements were summoned. Defense positions were soon overrun, and Creed made the decision to recall defenders back to the curtain walls of Kasr Kraf. The defenders made their fighting retreats, barring Marshall Amalrich&#039;s Black Templars, who stubbornly decided to stand their ground, and the Sisters of Battle that had made their defense at the Shrine of Saint Morrican.&lt;br /&gt;
&lt;br /&gt;
Hours passed, then days. Orven Highfell&#039;s Ironwolves had counter-attacked the Iron Warriors force threatening Kasr Jark, while the Dark Angels defending the &#039;&#039;Sword of Defiance&#039;&#039; threw off three separate World Eater attacks. Slowly though the defenders were losing ground, and Creed once again ordered a withdrawal to the second curtain wall. The Novamarines 2nd Company sold their lives to stop Possessed from breaching one gate, but the West gate was lost, and with it so too was the 2nd curtain wall lost. Redoubt after redoubt fell, overwhelmed, with even the Dark Angels forced to abandon their grounded strike cruiser and join up with the surviving Space Wolves in their own withdrawal.&lt;br /&gt;
&lt;br /&gt;
Kasr Kraf could not hold forever. An assault by the traitor Legio Vulcanum nearly made its defenses buckle, but the final straw was the assault of the Hounds of Abaddon. Led by newly-ascended Daemon Prince Urkanthos, the Hounds broke through the Kriegan Gates, slaughtering the Kasrkin regiments Creed had sent there to stem the tide. It took Creed himself, leading the 8th Cadian, that finally became the wall that the tide of traitors broke against. The remaining Astartes did what they could, but it was the intervention of the remnants of Marshall Amalrich&#039;s Cruxis Crusade ([[Fail|who had finally admitted that he was an idiot in trying to defend AWAY from Kasr Kraf]]) that seemed to give the remaining defenders a chance at more than a final show of defiance.&lt;br /&gt;
&lt;br /&gt;
Urkanthos would not be denied however. His mission from Abaddon was clear: destroy the null array, and Cadia would fall. This was done with contemptuous ease. With its defenders dead and its ancient machinery reduced to cinders, nothing would stop the Blackstone Fortress from scouring the world clean.&lt;br /&gt;
&lt;br /&gt;
===The Living Saint Cometh===&lt;br /&gt;
It was then [[Saint Celestine]] arrived, wreathed in the Emperor&#039;s own holy fire. Flagging faith was renewed, and strength was once brought to wearied limbs. Aside from this she brought with her reinforcements: five companies of the Order of Our Martyred Lady, long lost in the Warp, and the [[Imperial Fists]] that had been on-board the Phalanx during its emergency warp transition.&lt;br /&gt;
&lt;br /&gt;
While Celestine lent aid to those on the ground, [[THe Phalanx|the Phalanx]] thundered into the heart of the Black Fleet, straight at the Blackstone Fortress. Dorn&#039;s fist was to be its executioner. With a little help from what remained of Bloodhowl&#039;s force ([[Awesome|who had somehow survived to board the fortress, and had been fighting a running battle within for days]]), the Phalanx&#039;s planet-busting forward guns fired into a suddenly un-shielded flank (unprotected thanks to Bloodhowl&#039;s force sacrificing itself to take out the generators there). The &#039;&#039;Will of Eternity&#039;&#039; broke apart from the bombardment, its death throes throwing a third of gathered Traitor fleet there back into the Immaterium, and scattered the rest, while its broken husk hung in orbit.&lt;br /&gt;
&lt;br /&gt;
The ground war fared better as the defenders threw off Urkanthos&#039; Hounds from the walls, with the Daemon Prince&#039;s own corpse being added to the pile. Despite this, the Despoiler&#039;s forces still held air superiority, and scattered warbands gathered for yet another assault. This was no victory, but Cadia held off its doom for another day.&lt;br /&gt;
&lt;br /&gt;
Even more surprises, as some last-minute reinforcements were still streaming in: the 5th Company of the [[Crimson Fists]] led by Ruis Tracinto, elements of the 14th Cadian, tanks of the Armoured 51st, Knights of House Taranis. The last but most significant of these latecomers was a Mechanicus Explorator fleet led by one [[Belisarius Cawl]]. It is Cawl that revealed to the gathered defenders the importance of &#039;&#039;not&#039;&#039; abandoning Cadia, and just how deep the Destroyer&#039;s plans were.&lt;br /&gt;
&lt;br /&gt;
The last defenders withdrew to the Elysion Pylon fields, where the [[Legion of the Damned]] had manifested to keep watch over, to make their stand. Beyond the atmosphere the Phalanx moved to cover the field with its bombardment cannons, while far below the fields, Cawl and his adepts worked tirelessly to try and get the pylons to &#039;&#039;work&#039;&#039;, but nothing he tried made the pylons react even a little. Close to throwing the towel in frustration, it was then that [[Trazyn the Infinite]] decide to make his presence known. The [[Necron]] proposed a truce, and promised to aid Cawl for its own inscrutable reasons.&lt;br /&gt;
&lt;br /&gt;
===The Battle of Elysion Fields===&lt;br /&gt;
By this time the Battle of the Elysion Fields began to heat up, as Abaddon&#039;s forces slowly strangled the Imperial defenders. Days passed in desperate combat, with the Imperials hanging on just by the slimmest of margins, but that all changed once Abaddon himself teleported in to crush Cadia&#039;s last resistance himself. Accompanied by the Bringers of Despair, they assaulted Creed&#039;s command directly, and it was only due to the sacrifice of Creed&#039;s friend Kell that the Lord Castellan was able to live and fight another day. He, alongside the remnants of the Cadian 8th, made a fighting retreat into the catacombs beneath the Elysion pylons, before being finally pushed back into the deeper chambers that Cawl was still doing his work.&lt;br /&gt;
&lt;br /&gt;
Curious at seeing the end result of Cawl&#039;s labors, Trazyn deigned to release some of his &amp;quot;collection&amp;quot; to delay the Despoiler: Heresy-era Ultramarines, Vostroyans, Tanith, Salamanders, an odd Custodian... All joined the battle against Abaddon&#039;s forces. All except [[Ordo Hereticus]] Inquisitor Katarinya Greyfax and her bodyguard, that is. Wulfren bearing the sigil of the Ironwolves soon joined the fray, followed by Highfell himself fighting with a near-feral wildness.&lt;br /&gt;
&lt;br /&gt;
It was then that Cawl coaxed the pylons to life. For those battling in the catacombs the effects were immediate, as Daemons were banished back to the Warp, and Possessed roared as their warp-spawned halves returned to the Immaterium. UNFORTUNATELY this also affected the [[Legion of the Damned]], [[Not_as_planned|and reduced Celestine&#039;s power to a mere Battle Sister with a power weapon.]] Whoops.&lt;br /&gt;
&lt;br /&gt;
This proved to be a BIG problem for Celestine, as she had been dueling Abaddon at that point. Creed had to personally intervene, as he saw immediately that if the Living Saint fell, so would the remaining morale of the defenders there. Even Greyfax, for all her distate for the &amp;quot;false idol&amp;quot;, acted, and turned her psychic might at keeping the Despoiler at bay. In a moment of arrogance, Abaddon held off the deathblow to Celestine long enough to gloat over his impending success only to take a hit himself. Even depowered, Celestine had inflicted a wound upon the Despoiler which he had not felt the likes of since the Horus Heresy.&lt;br /&gt;
&lt;br /&gt;
High above the effects of the pylons intensified. Against all expectation whatever was being transmitted from Cadia was actually &#039;&#039;causing the Eye of Terror to shrink&#039;&#039;, and soon anything remotely warp-based began to waver or outright fail, including the void shields of the warships still glaring at each other beyond the atmosphere. Even teleporting out would eventually be impossible. It was at this point the Despoiler ordered his forces to withdraw, much to the shock and confusion of his ravaged foes. Even the forces on the surface were withdrawing en-masse, falling back to their Thunderhawks and drop-ships, and speeding back to the safety of the Black Fleet.&lt;br /&gt;
&lt;br /&gt;
Something was up, and there was only one thing for sure: the compost was about to hit the rotary impeller, and SOON.&lt;br /&gt;
&lt;br /&gt;
===Ragequit, Despoiler-style===&lt;br /&gt;
Once safely back upon the bridge of the &#039;&#039;Vengeful Spirit&#039;&#039;, Abaddon set his &amp;quot;Plan B&amp;quot; in motion: if he couldn&#039;t have Cadia, &#039;&#039;&#039;nobody would&#039;&#039;&#039;. As soon as the last of the Traitor forces were retrieved, the Black Fleet pulled away from the planet, post-haste. At that point hidden plasma drives flared into life on the ruins of the &#039;&#039;Will of Eternity&#039;&#039;, and slowly the moon-sized mass started to fall in the direction of Cadia. The batteries of the wounded &#039;&#039;Phalanx&#039;&#039; opened up in desperation, but nothing could stop its fall once the Blackstone Fortress was captured by Cadia&#039;s gravity well. Like the fist of an angry god, the fortress struck the planet hard, and the world burned.&lt;br /&gt;
&lt;br /&gt;
From his command throne, Abaddon opened up a bottle of vintage wine, raised a cup (made from the skull of the [[Horus]] clone he had killed in the [[Battle of Harmony]]) in toast of an old foe, and laughed. Guffawhaw! Kekeke! Huehuehue! Teeheehee!&lt;br /&gt;
&lt;br /&gt;
===Death of a World===&lt;br /&gt;
Millions died in the aftermath of the impact, but the worst was yet to come. As mountains crumbled and seas vanished into steam, the ancient Pylons scattered on the planet toppled as well. The ancient network sputtered and died, at which the Eye of Terror roared back into being, stronger and MUCH larger now that its ancient prison was sundered. With the echoing laughter of gods long-denied their prize, the maelstrom finally engulfed Cadia. [[Great Rift|And it kept going.]]&lt;br /&gt;
&lt;br /&gt;
Daemons previously banished by the awakening of the pylons once more fell upon the ravaged world. Those who survived the initial inferno now found themselves fighting for their lives. But in that darkest hour, hope also returned. With the destruction of the pylons, Saint Celestine&#039;s strength returned, and burning bright with the light of the Emperor, the Living Saint led the survivors out of the catacombs, to witness a world much changed.&lt;br /&gt;
&lt;br /&gt;
===The Exodus of Cadia===&lt;br /&gt;
At the sight of all the ruin and destruction, Creed finally despaired. Before his despondence could spread to his men, Greyfax took the initiative, and ordered the planetary evacuation of all surviving Imperial forces. Countless troop transports and landing craft roared upwards to the relative safety of the &#039;&#039;Phalanx&#039;&#039;, though many more were lost amidst the burning atmosphere and the winged daemonspawn now infesting the skies.&lt;br /&gt;
&lt;br /&gt;
Back at the Elysion Fields, the evacuation was turning desperate, as the waves of daemons pushed back the defensive lines. Soon there wouldn&#039;t be anywhere safe to land, and the evacuation zone would become a death trap.&lt;br /&gt;
&lt;br /&gt;
Something had to be done. The Lord Castellan roused himself from his grief, and announced that the 8th Cadian would buy everyone the time they needed to escape. To their credit, none of the Castellan&#039;s Own blanched at the order, despite knowing full well what it meant. They owed Creed their lives anyway, and now was as good a time as any to pay the Castellan back the debt.&lt;br /&gt;
&lt;br /&gt;
The last transports boosted away to safety, with the final one taking within the Knights of House Taranis, Marshall Amalrich&#039;s Black Templars, Saint Celestine&#039;s Sisters, and Grayfax. As they left that blighted battlefield behind, a clear and proud cry could be heard, over the howling winds and the cannon roar. It was a shout of defiance, bowed but unbroken: &#039;&#039;&#039;&amp;quot;CADIA STANDS!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Fate of Creed===&lt;br /&gt;
Creed, wounded, weary, and about to bleed out, is confronted not by a Daemon, but by [[Trazyn|a metal giant wearing a scaled cloak]]. After that, a promise of eternity before darkness engulfs him, the giant&#039;s laughter ringing in his ears.&lt;br /&gt;
&lt;br /&gt;
[[File:Cadiain8th.png|300px|thumbnail|center|...wait, how the fuck did she take off her trousers whilst still wearing her boots? Did she take off her boots, take off her trousers, then put her boots back on? &amp;lt;s&amp;gt;Or was she just wearing shorts?&amp;lt;/s&amp;gt; &amp;quot;Battle Shorts&amp;quot; are not standard Kasrkin uniform, and thus she would be executed by a [[Commissar]] (and rightfully so) for being stupid enough to wear them to the final fucking battle of Cadia. Although despite this she still survived while wearing these, so yeah.]]&lt;br /&gt;
&lt;br /&gt;
==We&#039;re Not Through Yet, Motherfuckers!==&lt;br /&gt;
[[File:WH Faces (4).jpg|280px|right|thumb|]]&lt;br /&gt;
According to the 7e Astra Militarum codex, every single Cadian regiment was recalled back to Cadia by Creed to defend it. Given that there were only 4 million Imperial survivors out of the original 850 million Imperials initially present, the vast majority of Cadian regiments were likely annihilated. Of course, it&#039;s unknown just how many Cadian regiments actually managed to get to Cadia in time before the shit hit the fan, but it&#039;s safe to say that certain [https://regimental-standard.com/2017/01/18/cadia-another-imperial-victory/ Imperium reports] that 90% of Cadia&#039;s Guard forces were off-world at the time and thus have survived the Fall of Cadia are either complete grox manure, or there were just THAT many Cadia guard regiments exported over the centuries. Given how long the Imperium has been around and the staggering size of the Guard, the latter may actually be more likely.&lt;br /&gt;
&lt;br /&gt;
You thought the Fall of Cadia was the end? Well guess what, 8th Edition says otherwise! Curiously the closure of the Cadian Gate hadn&#039;t affected Chaos fleets in the slightest, as they&#039;ve poured out the Eye everywhere across its borders with seemingly no effort while it expanded, no longer contained by the pylon network. This has actually worked out sort of okayish for the Imperium as well. With Cadia dealt with, a lot of warbands have decided to stop listening to the [[Abaddon|armless failure]] and go do their own thing to find things that are easier to kill than Cadia. This presents a bit of a problem for Chaos as Geedubs themselves have said there&#039;s still a fucking ton of defenders in the Cadian system and that the Chaos forces are starting to wear thin on the now-worthless planet.&lt;br /&gt;
&lt;br /&gt;
On top of that, Cadia took so fucking long to go down that the Imperium is entrenched deep into neighboring planets waiting for a second coordinated wave of Chaos attackers that is increasingly unlikely to show up. Needless to say, there are more than a few commanders that think having all these forces sitting around essentially doing nothing was a massive waste, when they could instead be bringing the fight to the Great Enemy...&lt;br /&gt;
&lt;br /&gt;
More worryingly, a detachment of the [[Adeptus Custodes]] has been sent there by order of the Captain-General. Specifically, the Custodes in charge of ensuring the Age of Strife-era horrors contained in the Imperial Palace&#039;s prisons (the mere knowledge of which could wreck the Imperium should they ever be known about) stay there. Seeing that several of said horrors were scattered across the galaxy by Chaos after the Great Rift opened, odds are that whatever the golden bananas were sent there for is &#039;&#039;very bad news&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Moral of the Story: [[Humanity Fuck Yeah|Humans are incredibly good at creating superweapons.]]&lt;br /&gt;
&lt;br /&gt;
==New Cadia==&lt;br /&gt;
In the wake of the Exodus from Cadia, several surviving regiments found themselves in the Agripinaa System. These battered units found themselves pursued by Chaos forces, which included renegade Astartes warbands from the [[Sons of Malice]] and the [[Crimson Slaughter]]. One of these Cadian battlegroups, led by General Gruber, made its last stand on the ice moon of Faith&#039;s Anchorage. Although they were eventually overwhelmed, the Cadians went down fighting, with General Gruber himself -- an old man noted in-universe to neither be particularly brave &#039;&#039;or&#039;&#039; inspirational -- spitting defiance at his slayers, and doing one final banzai charge with his power sword.&lt;br /&gt;
&lt;br /&gt;
So focused were the Chaos forces on annihilating Gruber&#039;s forces that they didn&#039;t notice the &#039;&#039;other&#039;&#039; parts of the Cadian Exodus that had translated into the outer system -- which included elements of the battered but unbowed Battlefleet Cadia. Eager for vengeance, the Cadians fell upon the Chaos Fleet, but even with their numbers it was a close thing, due to the damage the Imperial Fleet had already received prior and because Astartes are really damn good commanders. Then out of nowhere, the Space Wolf [[Strike Cruiser]] &#039;&#039;Stiklestad&#039;&#039; entered the fray, and soon the odds were tipped in the Imperials&#039; favor.&lt;br /&gt;
&lt;br /&gt;
Very quickly, the forces that had destroyed General Gruber&#039;s forces found themselves stranded on Faith&#039;s Anchorage as the Stiklestad&#039;s crew demonstrated what happens when you face Astartes boarders to their ships. With nowhere to go, the Heretics soon found themselves facing regiment upon regiment of very VERY angry Cadian Shock Troopers. It took two weeks to comprehensively clear Hope&#039;s Anchorage of Heretic filth.&lt;br /&gt;
&lt;br /&gt;
The Cadians were &#039;&#039;very&#039;&#039; thorough.&lt;br /&gt;
&lt;br /&gt;
In the wake of this, the highest commanding officer of the Cadian military, General Benedikt of the 101st, consolidated his weary and battered forces on Chaeros, the 7th world of the Agripinaa system. It was soon renamed &#039;&#039;&#039;New Cadia&#039;&#039;&#039;, a place to lick wounds and mourn lost comrades, a new place to call home, and a place to strike back from when the time finally came.&lt;br /&gt;
&lt;br /&gt;
As for the other Cadian regiments, it says something that even after the destruction of their homeworld, Cadian regiments are still making up the bulk of the Guard forces in the Vigilus campaign. Even the Cadian 8th is active in the campaign, though they&#039;ve renamed themselves &#039;&#039;&#039;Creed&#039;s Legacy&#039;&#039;&#039;, and are now led by Creed&#039;s totally-not-elevated-by-nepotism daughter. New troopers are made up of descendants of original regiment men and survivor colonists.&lt;br /&gt;
&lt;br /&gt;
Many refugees has since fled to Stygies VIII and Agripinaa, Agripinaa&#039;s Forge World [[Grimdark|convert them into Skitarii and Servitor forces to run incursions around and into the Eye of Terror]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dead_cadia.jpeg|Cadia at the time the [[/v/|vidya]] [[Darktide]] takes place. It&#039;s now just an asteroid field.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Regiments}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Planets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=C.S._Goto&amp;diff=107430</id>
		<title>C.S. Goto</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=C.S._Goto&amp;diff=107430"/>
		<updated>2023-06-10T16:31:39Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fail}}&lt;br /&gt;
{{WTF}}&lt;br /&gt;
{{HurfDurf}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
[[image:csgoto.jpg|thumb| Police sketch. Looks like the [[Hats|Demoman.]]]]&lt;br /&gt;
{{Topquote|My form of canon is just as valid as anyone else&#039;s. Warhammer nerds need to get out of their mothers&#039; basements and do something with their life before they start criticizing others.|From the midget himself. Dick.}}&lt;br /&gt;
{{Topquote|Goto ... Considered Harmful|Edsger Dijkstra, &#039;&#039;Communications of the ACM&#039;&#039; (March 1968)}}&lt;br /&gt;
&lt;br /&gt;
You are reading the 1d4chan article for &#039;&#039;&#039;C.S. Goto&#039;&#039;&#039;, and this pleases Him. He is not good. &lt;br /&gt;
He [https://gamefaqs.gamespot.com/boards/943419-warhammer-40000-dawn-of-war-soulstorm/41109154?page=9 disputes] the &amp;quot;mother&#039;s basement&amp;quot; quote, but acknowledges &amp;quot;[[FAIL|I know that my writing is different from that of some of the other BL writers]]&amp;quot;, which more or less, by interpretation, means he doesn&#039;t give two shits about fans of the lore but rather only his own stories and depraved fap material. On top of that, he can&#039;t even write his way out of a paper bag, so bad is his prose. This, I suppose, pleases him?&lt;br /&gt;
&lt;br /&gt;
Cassern Sebastian Goto is one of [[/tg/|/tg/&#039;s]] most &amp;lt;s&amp;gt;utterly hated&amp;lt;/s&amp;gt; &amp;quot;beloved&amp;quot; [[Black Library]] authors, dare we say even more than [[Matt Ward|he who must not be named]]. His books contain plenty of [[Eldar]] torture scenes, and also completely disregard most [[Warhammer 40,000]] [[canon]], along with an apparent contempt for the English-fucking-language. Most likely because they are actually recycled versions of his old movie scripts from fifteen years ago, with just some names changed. Even his Necromunda story which sets up an interesting premise and atmosphere, and given that it&#039;s set in Necromunda, has the freedom to tell a lot of different stories anyway (see [[Matthew Farrer|&#039;&#039;Junktion&#039;&#039;]] for a really good Necromunda story that has essentially nothing to do with the wider universe), is nigh on unreadable past a few pages. His prose is just that bad; the story has clearly been transported from some other failed project, and he still managed to shoehorn in some House Escher themed BDSM.&lt;br /&gt;
&lt;br /&gt;
* [[Multilasers]], anyone? (To be fair, it COULD have been explained away as a supply problem on the Mantis Warriors&#039; part, but for whatever reason he didn&#039;t bother to do so.)&lt;br /&gt;
&lt;br /&gt;
* One supply that the Mantis Warriors never did seem to run out of is ammunition. Never in Goto&#039;s tenure writing for GW has anyone ever seen the need to re-load. Ever.&lt;br /&gt;
&lt;br /&gt;
* Adamantium is now Adamantite (or is it Ceramite that&#039;s become Adamantite? Fucking Goto).&lt;br /&gt;
&lt;br /&gt;
*[[Land Raider]]s. They can transform into [[Razorback]]s now. (They also change back in under a page and a half.)&lt;br /&gt;
&lt;br /&gt;
* Apparently [[Tyranids]] [[Bullshit|bray like donkeys now.]] [[FAIL|And apparently so do Space Marines and]] [[Rage|Necrons]]. (Hint: It is possible that Goto is addicted to Hollywood films, where large creatures take a deep breath and scream in a similar, braying tone towards the camera. So his imagination is not *that* far fetching, considering he is attempting to write for the camera.)&lt;br /&gt;
&lt;br /&gt;
* Back flipping Terminators! Cause Goto apparently thought it was a good idea to have a couple metric tons worth of bulky as fuck armor being capable of doing moves that would defy even the logic bending rules of 40k. With the release of [[Dawn of War 3]], [[RAGE|it is now somewhat canon with the new move sets of Gabriel Angelos, which in turn might indicate that this fucker might have something to do with Gabe&#039;s sudden &amp;lt;s&amp;gt;mysterious powers of jumping and doing somersaults&amp;lt;/s&amp;gt; going shaolin batshit fucking crazy in said armor.]] And then in the July 2019 White Dwarf update to Gabe&#039;s datasheet it [[What|officially became tabletop canon as his &amp;quot;Leap Into the Fray&amp;quot; rule]].&lt;br /&gt;
&lt;br /&gt;
* Additionally, Terminators have a habit of [[Wat|surfing on top]] of a [[Rhino]], firing wildly as they go like some kind of drunk-ass [[Jaghatai Khan|dumbfucks]]. Terminators. You know. The aforementioned chonky-ass suits of armour that can only be carried via a [[Land Raider]]? Yeah, seems like according to this dipshit, a Rhino&#039;s hull is strong enough to carry a few of them into battle. . .Which they can, putting terminators into rhinos was used in a special mission in the [[Imperial Armour |Anphelion Project]] but it also called out as an emergency only &#039;shit hit the fan&#039; procedure, which is the rational and lore friendly way to have terminators in rhinos but [[Rage|Fucking hell Goto didn&#039;t use his brain for two seconds.]]&lt;br /&gt;
&lt;br /&gt;
* You know that Dawn of War book he wrote? Apparently, during Winter Assault, [[Sturnn]] got to the titan first and met with Gabe and the Blood Ravens, who had apparently been tipped off by the Eldar that there was a Webway Gate under the Titan. Oh and the [[Ultramarines]] [[Sturnn]] escorted? [[derp|They were the Alpha Legion in disguise all along]]. Fucking Stupid.&lt;br /&gt;
&lt;br /&gt;
For some reason, Goto really seems to hate the Eldar. Granted most Fa/tg/uys dislike eldar for the snobs they are, but Goto takes it way too far. Their fluff is repeatedly violated in many unforgivable ways, almost as much as the Eldar themselves are when he&#039;s the one writing.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s fucking CANON that the [[Aspect Warriors]] don&#039;t own their armor (except Exarchs, but &#039;&#039;&#039;theirs doesn&#039;t come off&#039;&#039;&#039;) and return it to the Aspect Shrine when they grow too much sense to play dress-up kung-fu ninjas anymore. And this is actually fucking &#039;&#039;important&#039;&#039; considering that not keeping lasting attachments to these roles is part of the Eldar&#039;s ideology about saving their souls. Yet, Goto nonchalantly had several Eldar keeping the helmets they wore as Aspect Warriors like some sort of fucking souvenir. You could argue that the Autarch seem to do this since they can take the weapons of multiple aspects, but the Autarch are special commanders who walk multiple aspect paths, more likely they just get a banshee sword from the arsenal before they leave. Even if they grab and use a Banshee Mask, that&#039;s still limited to the Autarchs, not every non-Exarch Eldar!&lt;br /&gt;
&lt;br /&gt;
* The Eldar also worship [[Slaanesh]], including the entire Ulthwe Seer Council and [[Eldrad]] himself. You know, despite the fact that every Eldar, even the [[Dark Eldar|crazy, hedonistic ones]], loathe and revile the folly of their ancestors that so happened to result in their race being damned to a life of eternal pain and suffering the moment their souls enter the [[warp]] after death. Ohh, and said folly also reduced their empire to a shadow of its former glory as seen today. Even though the Dark Eldar are totally still doing that depraved shit, it&#039;s because they &#039;&#039;have to&#039;&#039; unless they feed Slaanesh by doing so. Any Eldar of any sort who willingly worships She Who Thirsts would &#039;&#039;instantly&#039;&#039; have their soul devoured (and maybe, depending on the source and maybe where all of this is happening in relationship to the Webway, turn into a [[daemonette|daemon]].)&lt;br /&gt;
&lt;br /&gt;
* Or D-Cannons? The things teleport chunks out of the target (looks kind of like Looney Toons-style swiss cheese production, but messier). The retard had them fire &#039;&#039;&#039;bullets&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Or [[Craftworld|Biel-Tan&#039;s]] Avatar? Apparently he hasn&#039;t had his Wailing Doom sword for the past 3,000 years. And is dead. A piece of said Wailing Doom was somehow forged into [[Gabriel Angelos]]&#039; Godsplitter daemonhammer.&lt;br /&gt;
&lt;br /&gt;
* Or [[Fire Dragons]]; Goto wrote that the meltaguns of Fire Dragons (expert tank-hunters) struggle to get through a hastily-constructed [[Imperial Guard]] barricade, even at point-blank range, despite the fact that even &#039;&#039;fucking&#039;&#039; [[Land Raider]]s suffer critical existence failure the moment Fire Dragons starts shooting.&lt;br /&gt;
&lt;br /&gt;
* It gets worse; according to this idiot, [[Herp|instead of using Wave Serpents or Falcons, the Eldar steal tanks from Imperial forces and use them in battle]]. [[Derp|The Eldar do this because the tanks have better armour, in spite of the fact that the Imperial tanks are landbound, slower and have more primitive guns than their own vehicles. Goto seems to have ignored the fact that the Eldar purposely eschew heavy-armored tanks for lighter, faster, and more agile ones as Eldar strategy revolves a lot on quick skirmishes and hit-and-run attacks, instead of the Imperial Guard&#039;s equivalent of a steel wall full of guns.]]. And the additional armor is offset by the fact that [[FAIL|the Eldar ride the tanks into battle by standing on the roof or hanging off the sides like suicidal idiots]]. [https://regimental-standard.com/2017/10/18/5-reasons-to-despise-the-perfidious-aeldari/ Even the Warhammer Community team took the piss out of that one] (And the entry below...).&lt;br /&gt;
&lt;br /&gt;
* Additionally, you know how in mainstay fluff, that Eldar tanks are much more versatile and deadlier than Imperial tanks to the point that their dedicated [[Fire Prism|Anti-Vehicle platform]] can render [[Baneblade|Baneblades]] on life support? Yeah you know those vehicles with energy shielding that can deflect multiple [[Lascannon]] shots? Apparently, this retard illustrated that an Eldar grav tank can also be brought down by [[What|feral world kids]] [[Fail|throwing stones into its engines,]] dragging the commander out when he pops the hatch, [[Rape|and sodomizing him with sticks.]] &amp;lt;u&amp;gt;&#039;&#039;&#039;[[RAGE|WHAT. THE. FUCK!?]]&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Even language isn&#039;t safe. According to Goto, the Eldar can&#039;t fully grasp human languages or speak them properly (though the languages of the Eldar are much more complex than any human language, and Eldar are capable of having conversations with each other using nothing but body language; yet according to Goto they can&#039;t handle human languages!? And pretty much every important Eldar character who figures in canon stories interacting with humans can at least pull off some stilted Low Gothic, while a human mastering Eldar is always mentioned as a notable accomplishment? Fuck off!)&lt;br /&gt;
&lt;br /&gt;
* In the aforementioned Dawn of War book, if you were wondering where [[Taldeer]] (who is suddenly a novice Farseer from Biel-Tan as opposed to a veteran from Ulthwe) was during all this, she was busy being murdered by [[Ahzek Ahriman]] and his Prodigal Sons (who also happened to be on Lorn V for no apparent reason). Goto puts her through nearly 20 pages worth of graphically detailed torture before finally putting her out of her misery (and fortunately rendering the novels non-canon, given that she shows up alive and well in Dark Crusade).&lt;br /&gt;
**[[Macha]] doesn&#039;t fare much better- after being given one of the Swords of Vaul from Gabe (who got it from the Harlequins after repelling the forces of Ahriman) she uses it to turn into some kind of green warp-fire thing to destroy a Necron ship and subsequently vanishes from the story without a word of explanation.&lt;br /&gt;
&lt;br /&gt;
* [[Lelith Hesperax]] now lives in the [[Eye of Terror]], and is also a worshipper of [[Slaanesh]]. This is in spite of the fact that any [[Dark Eldar]] who was so stupid as to get that close to Chaos&#039; home turf would have his or her soul devoured in seconds (which is why they live in the webway), let alone take the utterly suicidal step of actively offering oneself up to She Who Thirsts. And she&#039;s also a [[psyker]], even though psychic powers in Dark Eldar have long since atrophied due to their suppression since, you know, they run the very high risk of being Slaaneshi [[daemon]] chow the moment they commune with the Warp (and even if there were DE psykers, Vect has made it very clear that using said powers in Commorragh is punishable by death or [[Haemonculus|Haemonculi]], the former being death by Haemonculi. In fact they train from birth &#039;&#039;not&#039;&#039; to be fucking psykers.)&lt;br /&gt;
&lt;br /&gt;
While similar accusations might be fairly leveled at almost any [[Black Library]] author, instead of the usual once-per-book or once-per-chapter, or even just once, against Goto you can count one for every page on average (sometimes more), as well as a lack of understanding of how [[Chaos|one of the most important elements]] of the setting and how [[Eldar|one of the most important races]] &#039;&#039;work&#039;&#039;, and he&#039;s actually supposed to be writing entire books about them. Which often means he degrades them in some [[Slaanesh|sick fetishistic way]].&lt;br /&gt;
&lt;br /&gt;
He is also the only Black Library writer to ever be so much of a pussy to try excusing himself with &amp;quot;having an artistic license&amp;quot; (which in his definition apparently means he&#039;s free to screw the canon left, right and inside out however it fucking pleases him). He is apparently also a cigar-smoking midget, and rides a motorcycle that pleasures him simultaneously — much like [[Doomrider]] — which pleases him.&lt;br /&gt;
&lt;br /&gt;
From just a writer&#039;s viewpoint the books are awfully written, the plot and characters confusing at times, and it is clear the works were quickly knocked up on a bank holiday weekend by a writer in a half daze from an intense Slaaneshi orgy of whips, chains and daemonette snuff (this indeed pleases him).&lt;br /&gt;
&lt;br /&gt;
Fortunately, though [[Games Workshop|GW]] demands that anything published through the Black Library be considered canon, they also state that canon doesn&#039;t necessarily mean &#039;&#039;true&#039;&#039;. The work (in universe) may be written as Imperial propaganda, for example. Or in this case, the real-world fan fiction of a severely mentally disabled child living in the slums of a hive city. C.S. Goto is not [[Ben Counter]], though he may wish he was.&lt;br /&gt;
&lt;br /&gt;
[[Twilight|Still, it could get worse, just pray to the Emperor that it doesn&#039;t.]]&lt;br /&gt;
&lt;br /&gt;
We have recently obtained information on his background confirming that at some point in his life he was butt-hurt by a man in a red robe.&lt;br /&gt;
&lt;br /&gt;
Which would explain his near-on obsessive need to fit the words red robe into nearly every paragraph and his desire to rape the established background of 40k.&lt;br /&gt;
&lt;br /&gt;
There is a transcript of an interview with C.S. Goto online. At one point Goto asks the interviewer if they said the word &amp;quot;multilasers&amp;quot;, even though the transcript shows the interviewer didn&#039;t even use a similar-sounding word. This could imply that either Goto has a psychological problem, that he really is that obsessed with multilasers, or both.&lt;br /&gt;
&lt;br /&gt;
He also has the balls to compare himself to [[C. S. Lewis]].&lt;br /&gt;
&lt;br /&gt;
Even when he (or a very artful troll) [https://gamefaqs.gamespot.com/boards/943419-warhammer-40000-dawn-of-war-soulstorm/41109154 shows up in a thread] to defend himself and deny having said the &amp;quot;basement&amp;quot; quote, he comes off as an arrogant yet superficially syrupy-pleasant prick. (Page 10 for those looking to find it)&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;Best&amp;quot; of C.S. Goto==&lt;br /&gt;
&amp;quot;Grasping one talon in the formidable grip of his power fist, Neleus dragged the lictor creature out of the sand and held it momentarily, dangling from its own fore-talon. Then, with a swift movement, he crushed the talon in his fist and launched the hapless creature in the air with a swing of his immense arm, riddling it with hellfire shells as it flew. By the time it landed back in the sea of its own kind, the creature was little more than a shredded husk.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-&#039;&#039;&#039;&#039;&#039;Warrior Brood. Terminator Armor does many things, but giving a Space Marine the strength to throw a 1-ton Tyranid a few hundred feet through the air is not one of them. On the other hand, fuck knows how strong Space Marines are thanks to GW never formalizing it and it always shifts with the plot even in GW fluff.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Balder&#039;s fellow veterans were in formation around him, discharging volleys of lasfire from their multilasers, providing support for Hoenir&#039;s squad.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-&#039;&#039;&#039;&#039;&#039;Warrior Brood. The aforementioned Multilasers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Taldeer stood bolt upright with her hands pressed against the lintel and her feet braced against the floor. The sinewy muscles in her slender limbs were taut and bulging with exertion. Her neck was knotted with protruding veins and her mouth was stretched into a contorted, rigid and unnatural cave. But it was her eyes that commanded the scene: they had gone. In their place there were simply two gaping cavities, rimmed with a thick, bloody ichor. She was screaming.(...)After a sudden, gurgling pause in her screams, Taldeer yelled something incoherent in a tongue that Gabriel did not know. Her voice was shrill and wracked with pain, but there was a new quality to the sound that even Gabriel could recognize. She had been shot. As the psychic screaming commenced, slightly weaker than before, Gabriel ripped his chainsword into life and whirled it around his head, clearing a moment of clarity in the mists of Chaos for him to assess the situation. A gaping wound had appeared in the side of the alien&#039;s abdomen, as though she had been shot at close range by a bolter. Judging from the position of the wound, Gabriel reckoned that the shell had probably ricocheted off the bulkhead and then punched into her kidneys, [[What|if eldar had kidneys]].&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;-Dawn of War: Tempest, page 88. Unfortunately for her, this doesn&#039;t kill her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With an explosion of emerald light, the stones seemed to detonate, spraying themselves into shrapnel and jagged shards that ricocheted around the polished, [[wraithbone]] walls of her inner sanctum. A hail of razor-sharp projectiles, like the tiny shruikens (sic) used in eldar firearms, lashed into Macha&#039;s body, lacerating the psychic shields and armoured plates with microscopic ease. Before she could rise to her feet or even let out a cry, Macha slumped forwards onto the circular tablet, unconscious and bleeding from thousands of tiny incisions.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-&#039;&#039;&#039;&#039;&#039;Dawn of War: Ascension. Macha&#039;s also described as having white hair, which is blatantly false too, especially now that Dawn of War III canonically depicts her just as fa/tg/uys have for years. Also, shuriken is singular and plural, like all Japanese words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;With a blinding blast of red light, the [[Assault Squad|Assault Marine]]&#039;s jump-pack went critical and its fuel cells detonated, firing him down towards the ground like a giant bolter shell. Even from where he was standing, Gabriel could see the Marine was working to release the grenades that were clipped around his belt, flinging them down into the formation of eldar below him even as he rocketed down towards them. The disciplined aliens seemed unphased (sic) for a fraction of a second, holding their firing vectors until they realised what was about to happen. Then, as the xenos creatures began to scatter away from the [[Wave Serpent]]s, the string of grenades smacked into the ground and detonated all at once, blowing a huge crater into the desert and rocking the nearest Wave Serpent. In an instant, the Marine&#039;s jump-pack roared down towards the vehicle, spiralling on its axis now that it had been jettisoned by the Marine himself, until it punched heavily into the gunnery cockpit on top of the Wave Serpent, blowing it clean off the vehicle and engulfing the whole thing in a giant red fireball. The Marine himself ploughed down into the desert nearby.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-&#039;&#039;&#039;&#039;&#039;Dawn of War: Ascension. Jump-packs do not work that way and they never will. Neither do grenades. Also, it’s unfazed. COPYEDITORS EXIST, GOTO.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Somewhere in the lashes of the Eye of Terror, Lelith Hesperax flicked open her eyes with a slow smile, the serrated perfection of her teeth glinting lightlessly...(upon killing an underling) This soul she would offer to the Satin Throne, its twisted and unrestrained hedonism would please the dark lord of pleasure and fulfill the continuing terms of their ancient compact.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-&#039;&#039;&#039;&#039;&#039;Warrior Coven. The only compact Slaanesh would make with a Dark Eldar is &amp;quot;I eat your soul and you die (not necessarily in that order).&amp;quot; And that would definitely not involve implied lesbianism with a Daemon Prince.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They all looked down at the tiny form of the alien creature, broken, bleeding, and shattered by the agonies of the warp and the hostility of the Ravenous Spirit.&amp;quot; (...)&lt;br /&gt;
&amp;quot;Between them they were carrying a large, heavy throne, in which was slumped the broken and contorted figure of the eldar seer.&amp;quot;(...)&lt;br /&gt;
&amp;quot;Gabriel hastened over to the broken form of Taldeer, who was lying in a frozen pool of her own blood. Her eye cavities trickled with tissue and her abdomen was a shredded mess of flesh and shrapnel.&amp;quot;(...)&lt;br /&gt;
&amp;quot;His eyes were fixed on the inferno that was gathering in the downed Thunderhawk, enshrouding the dying eldar seer in a thick death-mask of smoke and toxins.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-&#039;&#039;&#039;&#039;&#039;Dawn of War: Tempest, pages 89-100. WHAT THE FUCK, Goto, &amp;lt;s&amp;gt;what did Taldeer ever do to you?&amp;lt;/s&amp;gt; [[Story:Love Can Bloom|she stole LIVII&#039;s well-muscled body away.]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Harlequin mime had been strapped to its surface and was pinned by four Marines, each holding one of its limbs in place. The thin, rubbery armour over the alien’s chest had been sliced open and peeled back, exposing its porcelain skin. In turn, the skin had been cut, burnt and shredded until it was awash with bloody colours, almost as vibrant as the eldar’s armour itself. The alien’s mask had been removed, and I could clearly see its startling blue eyes bulge with each incision. Ahriman circled the table slowly, muttering quietly to himself in a tongue that I recognised but could not fully recall. He was lost in concentration, and seemed to be almost oblivious to the presence of the dying Harlequin on the table next to him. But as he muttered the secret words of his forgotten language, more cuts and gashes appeared in the flesh of the prisoner, each wider and deeper than the last until blood started to ooze out of the joints in the creature’s armour, pooling on the table and then on the floor below. But the Harlequin said nothing. It made no sound at all. Its eyes bulged and widened with each stroke of the invisible knife; it was clear that the alien was suffering terrible pain.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-&#039;&#039;&#039;&#039;&#039;Dawn of War: Tempest. You know what, a better title for the book might be &amp;quot;Exhibit A&amp;quot;. Clearly Goto dislikes mimes. And Eldar. So, he made his own custom Harlequin unit for the job of...pleasing him.&lt;br /&gt;
&lt;br /&gt;
Here is his Wikipedia page. It is highly recommended that you check it out: https://en.wikipedia.org/w/index.php?title=Cassern_S._Goto&amp;amp;oldid=329863137. The best thing to do is a nominate the article for deletion due to lack of notablity. Just to spite his no talent ass. Addendum it was folded into the main 40K books page.&lt;br /&gt;
&lt;br /&gt;
Beware, it is semi-protected because of vandalism. It seems, someone always pleases him with [[multilasers]]&lt;br /&gt;
&lt;br /&gt;
==Why we know that this pleases him==&lt;br /&gt;
For those who are new and confused, it all started with an interview [https://web.archive.org/web/20130428070651/http://www.csgoto.com/csgotopositions.html here].&lt;br /&gt;
&lt;br /&gt;
As a previous editor put it:&lt;br /&gt;
&amp;quot;He KNOWS about the Multilasers, and all the stuff we said about him. He reads the pages and forums about him... and it pleases him.&amp;quot;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Multilasers.jpg|This is what C. S. Goto actually believes.&lt;br /&gt;
Image:GOTO_HH.png|Typical Goto heresy - Superb Cover clamped around manure. The title should have tipped you off about the actual contents.&lt;br /&gt;
Image:CS-G0T0.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:RAGE]]&lt;br /&gt;
[[Category:Writers]]&lt;br /&gt;
[[category:Black Library]]&lt;br /&gt;
[[category:FAIL]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=C.L._Werner&amp;diff=107408</id>
		<title>C.L. Werner</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=C.L._Werner&amp;diff=107408"/>
		<updated>2023-06-10T16:29:37Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A weird little Texan dude, Clint writes mostly about Skaven and Chaos, although he has dabbled in Empire related stuff too. He&#039;s sort of awesome, from his rattlesnake skull hat to his strange winkle picker shoes. Clint is not [[Aaron Dembski-Bowden]] or [[Andy Smillie]]. Though he is better than both combined. He is also not [[Steve Parker]].&lt;br /&gt;
&lt;br /&gt;
He wrote the Thanquol and Boneripper spin-off series showing that Thanquol actually does other things in his spare time, rather than get beaten up by a dwarf and a human.&lt;br /&gt;
&lt;br /&gt;
Seems to have a fetish for killing [[Warriors of Chaos|Aeslings]] in his Chaos novels. We think that his family might have been killed by Aesling Chaos Champions.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also the writer of the extremely awesome [[Brunner the Bounty Hunter]] books, some of the best in Warhammer Fantasy.&lt;br /&gt;
&lt;br /&gt;
His Witch Hunter series, which chronicle the adventures of Mathias Thulmann (one of the top deadliest Witch Hunters in the Empire) is pretty good too (which sadly never got a conclusion).&lt;br /&gt;
&lt;br /&gt;
Apparently made a boo boo in the third book of [[War of the Beard|War of Vengeance]] where he created a time paradox by changing the fate of the Dark Elves operators and never let them set foot in Nehekhara, which would prevent Nagash&#039;s rise of power. The Warhammer world and the Nehekharan would thank him for that, but not the readers, or those who took the lore and canon conflict seriously.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Writers]]&lt;br /&gt;
[[category:Black Library]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=C%27tan_Phase_Weapons&amp;diff=107404</id>
		<title>C&#039;tan Phase Weapons</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=C%27tan_Phase_Weapons&amp;diff=107404"/>
		<updated>2023-06-10T16:29:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Phase_Blade.jpg|400px|right|thumb|Eat my shit [[Power Weapons|plebians!]]]]&lt;br /&gt;
The [[Necron|Crons]] don&#039;t have that much in the [[Power Weapon]] armory (before 9e that is), but they don&#039;t need to when they have blades that can bypass [[Powergamer|all forms of armor]] to get deep into the juicy bits. This is where C&#039;tan Phase Weapons come in.&lt;br /&gt;
&lt;br /&gt;
A C&#039;tan Phase Weapon (also known as a Fractal Edged Weapon), is based around a metal blade of unknown composition that, through the use of highly advanced Necron physics, is capable of phasing through any object irrespective of its physical properties. Energy shields, armor and even daemonic bodies are of no defense against a Phase Weapon. Due to [[C&#039;tan|its name,]] the C&#039;tan Phase Weapon is both a rare and powerful tool of use. However, as a C&#039;tan&#039;s raw substance is made of the same alloy and has the same properties, attacking a C&#039;tan with a C&#039;tan Phase Weapon [[Not As Planned|disarms the attacker, as the metal becomes a part of the C&#039;tan&#039;s body.]] In one instance, a [[Callidus Assassin]] attacked an Imperial Planetary Governor, only to have her C&#039;tan Phase Weapon [[Troll|absorbed into the &amp;quot;governor&amp;quot; and become a part of his body.]] [[Lulz|This Planetary Governor was most likely the C&#039;tan shard called]] [[Mephet&#039;ran|the Deceiver]] [[Just as Planned|in another of its myriad disguises.]]&lt;br /&gt;
&lt;br /&gt;
Despite its [[Xeno|Xenos]] origin and [[Skub|questionable]] [[Heresy|heretical nature,]] the Imperium of Man have taken a interests in these weapons. Whilst they don&#039;t know how this thing works, they do understand how useful it is to have a blade that ignores all types of armor, so they gave it to their best.&lt;br /&gt;
&lt;br /&gt;
The most notable users of C&#039;tan Phase Weapons are the elite Officio Assassinorum Assassins of the Callidus Temple in employ of the Imperial [[Inquisition]]. The [[Deathwatch]] utilize a similar weapon, known as a Xenophase Blade, an ancient and barely understood artifact weapon who some believe has its origins amongst long-defeated xenos dynasties, though speaking of its history has long been forbidden on [[Blam|pain of excruciation.]] Whether this type of weapon is one and the same, is not currently known.&lt;br /&gt;
&lt;br /&gt;
==Imperium==&lt;br /&gt;
===C&#039;tan Phase Blade===&lt;br /&gt;
[[image:CallidusPhase.png|200px|right|thumb|C&#039;tan Phase Blade]]&lt;br /&gt;
The most common Imperium Phase weapon is the blade found on those [[Callidus Assassin|sexy, polymorphic ladies.]]&lt;br /&gt;
&lt;br /&gt;
It is believed that the first Phase Blade was found on one of the long Dead Worlds of the C&#039;tan. Excavations by the [[Adeptus Mechanicus]] uncovered numerous artifacts of extremely advanced technology, but of their makers, there was no evidence. Each individual phase blade utilized by a Callidus Assassin is optimized to reflect their user&#039;s favored combat stance and personal strengths, but they all take the form of an elongated punch-dagger. Their deadly blades are thought to utilize the lost xenos technology of the C&#039;tan, though the Callidus Temple keeps their nature a close secret. The blade of the Phase Weapon is unusual in its ability to phase in and out of Realspace by molecular realignment, allowing it to plunge clean through armor, flesh and bone as though they were not there at all.&lt;br /&gt;
&lt;br /&gt;
===Xenophase Blade===&lt;br /&gt;
[[image:DeathwatchPhase.png|200px|right|thumb|Xenophase Blade]]&lt;br /&gt;
Unlike the C&#039;tan Phase Blade, the Xenophase Blade is designed like a traditional single-bladed sword. Thus, there is very little need for practice when it comes to the utilization of these weapons.&lt;br /&gt;
&lt;br /&gt;
Xenophase Blades are a type of weapon used by the Deathwatch. These weapons are ancient and barely understood artifacts. Xenos in origin, they ripple with a molecular realignment field that allows it to cleave through force fields and metaphysical wards easily. Speaking of the origins of these weapons is forbidden within the Deathwatch under penalty of excruciation and &#039;recycling&#039;. It is unknown if it has the same problem of being absorbed by a C&#039;Tan when used against them.&lt;br /&gt;
&lt;br /&gt;
Whether this type of weapon is one and the same, is not currently known, although most in /tg/ says yes due to the blatantly Necron appearance. On tabletop, Xenophase blades are basically power swords that force a reroll on invuln saves, as they have the ability to &#039;&#039;teleport past armor&#039;&#039;. Needless to say, that makes them extremely invaluable weapons.&lt;br /&gt;
&lt;br /&gt;
==Necron==&lt;br /&gt;
===Warscythe===&lt;br /&gt;
[[File:WarscytheArt.jpg|200px|right|thumb|Warscythe]]&lt;br /&gt;
&lt;br /&gt;
The most common type of Necron close combat weapon. A Warscythe is Necron weapon composed of [[Necrodermis]] and similar to the Phase Blades used by the Imperium. Warscythes are used by Necron Overlords, Necron Lords, Lychguards, and &amp;lt;s&amp;gt;[[Squats|Pariahs]]&amp;lt;/s&amp;gt; {{Blam|BLAM!}}. It is of a similar design to the [[Necron Staff Weapons#Staff of Light|Staff of Light,]] although it has no ranged attack (Didn&#039;t stop some Necrons from putting a Gauss Flayer on top of it) and is more formidable in combat. The Pariahs (When they still exist), however, carry a model of Warscythe that has a Gauss Blaster built into it. They are made of the same Living metal as their ships and bodies and can carry itself effortlessly through all types of armor, including heavy energy fields, thanks due to its own entropic field generator. A well directed attack can take off the end of a [[Leman Russ Battle Tank]] or scythe open the side of a bunker. A Warscythe&#039;s power core blazes with the heraldic color of its wielders Necron Dynasty.&lt;br /&gt;
&lt;br /&gt;
A curious side effect of the warscythe’s power field is to render the weapon almost impossible to destroy. There are several well-documented instances of warscythes surviving direct hits from lascannons, and [[Bullshit|even from turbo-lasers,]] with little harm to show for it. Unfortunately, this protection does not extend to the wielder, and it is quite common for a warscythe to [[Derp|survive a battle where its master does not.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Warhammer Weapons]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Necron-Weapons}}&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=C%27tan&amp;diff=107014</id>
		<title>C&#039;tan</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=C%27tan&amp;diff=107014"/>
		<updated>2023-06-10T16:28:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Nightbringer.jpg|thumb|The infamous Nightbringer]]&lt;br /&gt;
{{topquote|That is not dead which can eternal lie; And with strange aeons even death may die.|[[H.P. Lovecraft]]}}&lt;br /&gt;
{{Topquote|You exist because we allow it, and you will end because we demand it.|[[Bioware|Sovereign]]}}&lt;br /&gt;
{{topquote|Any sufficiently advanced extraterrestrial intelligence is indistinguishable from God.|Shermer&#039;s Last Law}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;C&#039;tan&#039;&#039;&#039; (pronounced &amp;quot;Kit-tahn&amp;quot; or “Cuh- tahn”- not &amp;quot;kitten&amp;quot;...[[If the Emperor had a Text-to-Speech Device|ha]]) are like the 40k&#039;s weaker and more diet-lite version of Galactus: ancient and powerful Star Gods capable of warping reality when they&#039;re recently full from a buffet of planets inhabited by life. These abilities are specifically called out as non-psychic, making the C&#039;tan the most powerful entities who do not draw strength from the [[Warp|Immaterium]], which is anathema to them and vice versa - they are strictly Gods of reality.&lt;br /&gt;
&lt;br /&gt;
They were given physical bodies by the ancient Necrontyr. They are often called Star Vampires due to the habitat and feeding habits they evolved with, as they are capable of &#039;nomming entire stars with ease, but soon they found living planets to taste better. Their vast power, however, is limited to the Materium; the Warp is anathema to them, as they cannot control or enter it, and being big babies decided if they can&#039;t play in Hyperspace-Hell nobody can &amp;lt;s&amp;gt;which probably makes them good guys in a sense though&amp;lt;/s&amp;gt;{{BLAM}}which means they share one of their main goals with the [[Imperium of Man]]. Before the concept was retconned, the C&#039;tan tampered with humanity to inject the anti-psyker [[Pariah]] gene and probably built the Cadian Pylons that created the Cadian gate by forming a bubble of normality that cuts into the [[Eye of Terror]]. In 4th edition they were responsible for massive amounts of [[just as planned]].&lt;br /&gt;
[[File:Download.jpg|thumb|300px|right|C&#039;tan in a Tesseract. Your only way of surviving this is to run and order Exterminatus.]]&lt;br /&gt;
&lt;br /&gt;
And now they are &amp;lt;s&amp;gt;[[Pokemon]].&amp;lt;/s&amp;gt; Shards.&lt;br /&gt;
&lt;br /&gt;
(They are &amp;lt;s&amp;gt;evolving&amp;lt;/s&amp;gt; reforming however.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Oldcron lore (3rd edition)===&lt;br /&gt;
In their original incarnation in the 3rd Edition Necron Codex, the C’tan (Necrontyr for ‘Star God’) were born during the Big Bang. At this stage, they were immaterial energy entities born from suns, which they in turn fed upon. They were completely apart from material reality and spent most of their time consuming the energy of stars.&lt;br /&gt;
&lt;br /&gt;
Eventually they were discovered by the Masters of Technology and ever bitter Necrontyr. The Necrontyr were obsessed with studying suns, since their own evolution had been so badly impacted by their home world&#039;s star, while their war against the Old Ones (another exceptionally advanced race who the Necrontyr had sought to exterminate out of spite) was going poorly and they were desperate to find a way to turn the tides. At this point the C’tan were barely sentient and effectively just semi-conscious clouds of energy but the Necrontyr found a way to transfer them into living metal bodies.&lt;br /&gt;
&lt;br /&gt;
The first C&#039;tan was found &amp;quot;sucking&amp;quot; the energies of the Necrontyr planet&#039;s sun, the same sun that gave off enough hard radiation to make the proto-Necrontyr’s lives nasty, brutish, and short.&lt;br /&gt;
&lt;br /&gt;
The Necrontyr formed a necrodermis body and coaxed the star-sucker to inhabit it. This C&#039;tan was later named &#039;&#039;&#039;The Nightbringer.&#039;&#039;&#039; When the Nightbringer awoke in the new body, it noticed the Necrontyr for the first time and discovered they were like Chinese take-out: really yummy and spicy, more so than bland stars, but you could eat a few thousand and still feel hungry an hour later. It took a while and much slaughter before the Necrontyr could convince the Nightbringer that they were more useful in servitude, and there were other yummy lifeforces to be eaten instead out there; only then did it stop killing them. Soon other C&#039;tan were found and also offered necrodermis bodies.&lt;br /&gt;
&lt;br /&gt;
Now possessed of actual physical forms, the C’tan began to change. Firstly, they found feeding upon the electromagnetic pulses of living bodies to be much better than feeding upon stars (even if it required many, many more bodies to sate them). Secondly, they found being worshipped as Gods very satisfying. Given their immense power, the Necrontyr basically handed over the reins of their civilisation to these entities, and so enamoured by it the C’tan developed egos. As a result of this, and probably the fact such entities were beyond concepts like morality, the C’tan became sentient and exceptionally malevolent Gods.&lt;br /&gt;
&lt;br /&gt;
The C’tan began to remake the Necrontyr in their image. Having reduced their population to largely willing slaves, the C’tan sought to expand their dominion and both dominate and feed on all life in the galaxy. Not much is known about their worshippers, except the Nightbringer&#039;s presence caused its worshippers to have horrifying visions of death in bloodshed that drove many insane, and The Deceiver was so popular it had to send some of its followers to worship the other C&#039;tan for fear they&#039;d get jealous. It was The Deceiver, though the Necrontyr knew it as The Messenger, who offered them a new way to exterminate their hated foes the Old Ones as well as escape their blighted physiology. Living metal bodies. The Necrontyr accepted. In this older edition, most of the Necrontyr weren&#039;t on board with making such a huge change [[Grimdark|but they were tricked or forced into it by The Deceiver&#039;s followers]]. In the end the Necrontyr ceased to exist and became the C’tan’s slaves, the Necrons.&lt;br /&gt;
&lt;br /&gt;
The C’tan in turn battled the Old Ones for dominion of the galaxy, and with their own immense powers and the Necron’s amazing science, began to win. In turn the C’tan enslaved trillions – either to force them to worship them as gods, or to feed upon them in ‘Red Harvests’ (or both). Large chunks of the galaxy were reduced to a wasteland. As the harvests grew thin, the C’tan turned upon each other, in large part due to the Deceiver promising the Nightbringer that his fellow Star Gods essence would taste excellent. Eventually only four were left. The Deceiver, the Nightbringer, the Void Dragon and the Outsider.&lt;br /&gt;
&lt;br /&gt;
At this stage the Old One’s desperate attempts to defeat the C’tan brought the clock to midnight. With the galaxy already devastated and much of the population consumed or enslaved, the Old One’s new races, populated by psykers, caused the warp to produce [[Daemon|malevolent entities]] eager to enslave and destroy reality. These began to pour into reality en mass. While the C’tan were pleased with this destroying the Old One’s civilisation, they panicked. Not only were they completely incapable of manipulating the warp, it was very much capable of destroying them, and likewise, leaving them with nothing to feed upon. The C’tan attempted to cut off the material reality from the warp but devastated by infighting and unable to handle the mass warp incursions, decided upon a new approach.&lt;br /&gt;
&lt;br /&gt;
The C’tan and their Necron servants would retreat to tombs erected on dead worlds and wait out the galaxy becoming an arid wasteland until it bore new species – specifically those suited to becoming slaves and servants and food.&lt;br /&gt;
&lt;br /&gt;
===Newcron lore (5th ed onwards)===&lt;br /&gt;
&lt;br /&gt;
Other C&#039;tan gods were discovered feeding on stars, but the most significant of these was named &#039;&#039;&#039;The Deceiver&#039;&#039;&#039; (not that other [[Tzeentch|Deceiver]]). Weaker than the others, The Deceiver is better at [[just as planned|leveraging other entities]] to do what it wants. After inhabiting a necrodermis body, it adapted to the material world quickly and became very popular with the Necrontyr by means of cunning and guile - mind you, back then he was known simply as the Messenger. It was the Deceiver that convinced the Necrontyr they could escape their short lifespans and succeed in their battles against the [[Old Ones (Warhammer)|Old Ones]] by inhabiting necrodermis bodies themselves. The Deceiver neglected to mention that these new [[Necrons]] would be insensate, dull-witted and easily manipulated by the C&#039;tan. That&#039;s how they came to know his other trait - being a massive dickhead. Both figuratively and literally.&lt;br /&gt;
&lt;br /&gt;
During the Necrons&#039; war against the Old Ones, the C&#039;tan also fought amongst themselves, destroying the necrodermis bodies they used to have an effect on the material world. After the Old Ones were rendered extinct, the Necrons turned on the few surviving, weakened C&#039;tan, and tore them into a fuck-ton of shards which they then imprisoned in [[Tesseract Vault|Tesseract Labyrinths]]. While those shards are like over nine thousand times weaker than full-strength C&#039;tan, they are still rape machines of death and destruction, and some [[Necron Overlord]]s are arrogant enough to release them on their enemies like giant grimdark &amp;lt;s&amp;gt;[[Pokemon]]&amp;lt;/s&amp;gt; attack animals. Still, some of the shards managed to escape and even merge to regain part of their godlike power, some can even have their own mindless Necron slaves to justify some of the old fluff. Of course, the final goal of each unchained shard is to free all other shards of himself and merge with them to form a god of pure murder and rape, capable of tearing apart entire sectors single-handedly. Though the Necrons are ever vigilant and constantly hunting the escaped shards.&lt;br /&gt;
&lt;br /&gt;
tl/dr: They were once an energy based race of star-vampires, were then turned into metal gods of death, and are now slave warriors and hunted runaways trying to regain their former glory. Oh, how the mighty fall...&lt;br /&gt;
&lt;br /&gt;
Some have, for varying reasons, considered the C&#039;tan to have been gratuitously shoehorned into the setting, and claim that with the 5th edition Necron Codex they were put in their place. Make of that what you will. Generally speaking the reason is more practical. Oldcron C&#039;tan were suppose to rival the Chaos Gods yet they weren&#039;t all that hard to table, making them look weak, and GW isn&#039;t all that into removing stuff with models, so they just claim there are weakened enslaved avatars.&lt;br /&gt;
&lt;br /&gt;
And, according to most recent fluff, their necrodermis makes them look like a cross between Eldar and humans. So what the hell did the Necrontyr look like?&lt;br /&gt;
&lt;br /&gt;
==Transcendent C&#039;Tan Shard==&lt;br /&gt;
A &#039;&#039;&#039;Transcendent C&#039;Tan Shard&#039;&#039;&#039;, introduced in [[Apocalypse]], is a C&#039;tan Shard that has eaten/merged with/subsumed a large number of other Shards (between twelve and several hundred), becoming scary powerful in the process. In fact, it&#039;s &#039;&#039;so&#039;&#039; powerful, it&#039;s an &amp;lt;s&amp;gt;Apocalypse-only Gargantuan creature as powerful as a [[Titan]]&amp;lt;/s&amp;gt; a Monstrous Creature with a power equivalent to a 6th edition [[Wraithknight]] (he had that [[nerf]] coming), all in a package the size of a regular C&#039;tan. Funny enough, the most damage it dealt back in the day was blowing up, and not shooting the surely-not-warp-mind-bullet-lightning.&lt;br /&gt;
&lt;br /&gt;
One of the most terrifying things is that a Transcendent Shard &amp;quot;calls&amp;quot; other shards of the same C&#039;tan, hoping to absorb them and increase its own power in the process. Eventually, a loose Transcendent C&#039;tan will reunite all loose Shards, becoming the original, nigh-on unkillable, godlike C&#039;tan, which will no doubt be very angry at the Necrons for double-crossing them. [[Grimdark|Grimdark enough for you?]] No? Well, what if we told you [[Not as planned|there are ALREADY C&#039;tan Shards on the loose]]? Some of them can even think for themselves. Remember the [[Uriel Ventris|Nightbringer of Pavonis]] or the &amp;quot;golden-skinned&amp;quot; being who guided [[Abaddon]] to Drach&#039;Nyen? Or maybe a [[Void_Dragon|Dragon]] sleeping on [[Mars]]?&lt;br /&gt;
&lt;br /&gt;
Very few [[Necron Dynasty|Necron dynasties]] have one, because it&#039;s very hard to keep something that powerful in check. It requires a massive Tesseract Vault to keep it &#039;&#039;barely&#039;&#039; contained. Despite this, there have been reports of particularly powerful/desperate/fucking stupid dynasties using the Transcendent shards without a Vault when the need arises, but only if said Shard is not yet powerful enough (which is why they are &amp;quot;only&amp;quot; MC compared to the Vault, that is a [[Rape|Super-heavy Flyer vehicle with upgraded C&#039;Tan powers]]). In this state, the risk of the Shard going rogue increases a thousandfold, so even [[Assholetep]] thinks twice about releasing such power, because if the Transcendent Shard escapes and reunites with the other Shards of itself, the full-fledged C&#039;tan will return. [[Rape|Let&#039;s leave to the reader&#039;s imagination what would happen then...]] After all, the Silent King had to basically sucker-punch the C&#039;tan with a reality breaking superweapon, while they were tired and distracted, to shatter them in the first place. Even if the Necrons still had that weapon, it probably wouldn&#039;t work again.&lt;br /&gt;
&lt;br /&gt;
==Known C&#039;tan==&lt;br /&gt;
===[[Aza&#039;Gorod]], The Nightbringer===&lt;br /&gt;
[[File:The Nightbringer.jpg|300px|thumb|These [[Space Marines]] are [[Fist of the North Star|already dead]], they just don&#039;t know it yet.]]&lt;br /&gt;
Here to fuck your shit up. The first C&#039;tan revealed to inhabit realspace. Scared the crap out of a race/culture that was a threat to the race/culture that created all the other races in WH40K. Likes killing, killing and, well, killing. In short: [[Night Lords|batshit insane]] though in a different way than the Outsider. When the Necrontyr gave him a necrodermis body, he got a taste for livings and started slaughtering the Necrontyr who summoned him, only stopping when they pledged themselves to his service and pointed out there were other races to consume. Ate most of the other C&#039;tan along with the Outsider, though he was convinced into doing so by the Deceiver while the Outsider was convinced by Cegorach, and is therefore known among his brethren as a team killing fucktard. Pretty much a giant, mechanical, space Grim Reaper that shoots lightning. He once battled the [[Eldar]] war god Khaela Mensha Khaine and lost (though he managed to give Khaine a black eye on the way out), after which he was imprisoned for millennia.&lt;br /&gt;
&lt;br /&gt;
He was freed by [[Uriel Ventris]] and the [[Ultramarines]] 4th Company. And yes, that does mean the Ultrasmurfs have fucked over the entire galaxy on a scale not seen since the Eldar murderfucked [[Slaanesh]] into existence, but lets not get into that. The (Intelligent) Necrons under his authority tend to be the &amp;quot;silent, kill-every-living-thing&amp;quot; type with all the subtlety of an [[Angry Marine]]. In fact, they hate life so much that even bacteria and archaea are purged from any active Tomb World they inhabit, so basically there like all necrons before the lore rework/retcon.&lt;br /&gt;
&lt;br /&gt;
(On a sidenote, the [[Skub|edit squabbles]] between the Necron-affiliated [[Neckbeards]] and the Chaos-affiliated neckbeards over what basically amounted to a &amp;quot;who would win in a fight?&amp;quot; discussion about him and Khorne was &#039;&#039;hilarious&#039;&#039; for the unaffiliated to watch.)&lt;br /&gt;
&lt;br /&gt;
===[[Mephet&#039;ran]], The Deceiver===&lt;br /&gt;
[[File:Deceiver.jpg|300px|thumb|Mind-rapist extraordinaire. That is Trazyn by the way, screaming his vocal cords, the only instance the Troll paralyzed by fear]]&lt;br /&gt;
Mass dickery on a galactic scale that only [[Cegorach]] could rival and long before [[Tzeentch]] was even a sparkle in the Warp&#039;s eye(Or was he? Considering all current Chaos Gods defy time and causality, SO maybe Tzeentch was always the one and only ancient dick before Cegorach and The Deceiver were a spark in the Warp&#039;s eye). Got the bright idea of convincing the Necrontyr to turn themselves into the zombie-mummy-skeleton-robots known as &amp;lt;strike&amp;gt;[[Tomb Kings]]&amp;lt;/strike&amp;gt; Necrons. Rumored to have implanted the Pariah Gene into humans to help combat the forces of the Warp. This has since been retconned, but that&#039;s [[Just as Planned|just what he wants you to think]]. Spends his days taking part in &amp;quot;Just as planned&amp;quot; contests with Tzeentch, The Emprah, [[Cegorach]] the Laughing God, and maybe/probably [[Alpharius]] (and/or Omegon), though no one really wins in the end as everything they do results in a paradox. The Eldar refer to the Deceiver as &amp;quot;The Jackal God&amp;quot;, because they apparently had jackals or something like them in outer space millions of years ago. (And just happened to identify them with trickster gods, but this isn&#039;t actually surprising. You have a a dog - a loyal friend - which has taught itself to act like a cat - a pointy bastard: &#039;&#039;of course&#039;&#039; it&#039;s a trickster.) Or it&#039;s a purely &amp;quot;meaning&amp;quot;/metaphorical translation. The Necrontyr, however, called him Mephet&#039;Ran, or &amp;quot;the messenger&amp;quot;, making him the Necrontyr equivalent of Hermes or Thoth (or Nyarlathotep if we want to go Lovecraft) hence his golden six-pack. The (Intelligent) Necrons under his command tend to be sneaky and manipulative bastards with many of the [[Necron Lord]]s under his command occupying many important positions in the Imperium of man (who the fuck came up with this stupid idea?!) and are the type of Necrons most likely to stop and chat with you, the second most common type. These are probably more dangerous overall than the ones who just want to kill you. One of them infiltrated the [[Inquisition]] and set himself up as Inquisitor Raleigh of the [[Alienhunters|Ordos Xenos]] (YES because of all the parts of the Imperial govt for a xeno to &amp;quot;infiltrate&amp;quot; THIS would be the obvious choice!) [this is honestly the stupidest thing I have ever heard of, tell me this isn&#039;t canon?] in Xenology as part of a plot to learn humanity&#039;s greatest weakness, which turned out to be knowledge since humans are insatiably curious fucks which isn&#039;t actually that far from the truth. The Deceiver may have given [[Failbaddon]] his beloved daemon sword Drach&#039;nyen in an almost Tzeentchian scheme &amp;lt;s&amp;gt;to reduce Abby&#039;s WS to 1 &amp;lt;/s&amp;gt;. This would, as stated above, make Abaddon too powerful to be killed and replaced as Warmaster, and therefore ensure that only Abaddon &amp;lt;strike&amp;gt;and his massive degrees of incompetence&amp;lt;/strike&amp;gt; would ever be at the head of the [[Chaos Space Marines|Traitor Legions]]. In the old fluff, it is confirmed that the Deceiver DID give the armless Despoiler two Blackstone Fortresses. These are gigantic ancient spaceships that can destroy stars and can kill a C&#039;tan because it is essentially a massive Distort weapon floating in space, and as the C&#039;Tan cannot exist within or interact with the warp, a Distort weapon will kill them instantly as anything caught in its radius is torn between the warp and realspace, potentially even sucking them in entirely. This more than anything is what has probably kept Abaddon in power. The Deceiver would also much rather they were owned by people that didn&#039;t know what they truly are rather than the Eldar or anyone affiliated with them who could reactivate and utilize the Distort weapon.&lt;br /&gt;
&lt;br /&gt;
Little known fact is that The Man With No Name was the Deceiver. Seriously.&lt;br /&gt;
&lt;br /&gt;
Also seeing how he gave the Silent King full control of both his mind and total control of the Necron Forces, it implies he knew the Silent King was going to turn on the C&#039;tan, and seeing how most free Shards seem to be the Deceiver it would imply he&#039;s running around trolling others all over the place, like SG-1&#039;s Baal with all his clones. This guy gave up godhood so he could be more of a dick. That&#039;s dedication right there.&lt;br /&gt;
&lt;br /&gt;
===[[Mag&#039;ladroth]], The Void Dragon===&lt;br /&gt;
[[File:7fattpselu851.jpg|thumb|Doesn’t look like an actual dragon, surprisingly.]]&lt;br /&gt;
&lt;br /&gt;
The Void Dragon can exert control over any machine, making him the most influential C&#039;tan when at full power. It has been theorized that the [[Emperor]] battled the Void Dragon and successfully managed to put it to sleep under Mars. He didn&#039;t kill the Dragon, [[Just as planned|instead using its influence to give humanity mastery over machines]]. Extended from this theory, it is believed by some that the [[Omnissiah]] fervently worshiped by the [[Adeptus Mechanicus]] is [[Not as planned|actually the Void Dragon]], as he&#039;s supposedly the entity that causes the ramshackle excuse for technology the Imperium has to work properly. There&#039;s also an Eldar legend of their forge god Vaul failing to destroy the Dragon, only managing to force its hibernation in the so-called &amp;quot;Vaul Moon,&amp;quot; although that could, in fact, be Mars itself. In case you&#039;re wondering how powerful he is, note that he was once shot at by &amp;lt;i&amp;gt;multiple&amp;lt;/i&amp;gt; Blackstone Fortresses simultaneously (keeping in mind that even a single Blackstone Fortress can [[Exterminatus|destroy a planet]] Death Star-style); all this managed to do was make him sleepy. Vaul, meanwhile, allegedly attacked the Dragon with an army at his back and was never heard from again. This is probably the only reason the Emperor was able to defeat the Dragon; it was just tired from his previous scuffle. To top it all off, the Empruh&#039;s psychic power is apparently the only thing C&#039;tan are vulnerable to. In short, powerful as FUCK. The Necrons under his command are probably massive technophiles with a raging hard-on for machines... then again, they&#039;re already machines, so that would be expected, but they&#039;re probably even &amp;lt;b&amp;gt;bigger&amp;lt;/b&amp;gt; technophiles than their fellows and emphasize their mechanicalness over their undeadness. Could be argued that he&#039;s the only C&#039;tan who&#039;s whole, given that he was shot by the Blackstone Fortresses and went to have a little sleepy, meaning he could have avoided the Silent King&#039;s master ball. If so, it&#039;ll be a bit of a problem to catch him now that&#039;s he&#039;s hanging out in the [[Terra|most heavily defended solar system]] in the entire galaxy.&lt;br /&gt;
&lt;br /&gt;
If the Void Dragon were to ever wake up, its possible that the tenuous grip on technology the Mechanicus still had could be lost entirely. Those of the Mechanicus would be affected the worst- in an old 3rd Ed Necron codex tale, one such techpriest who discovered the truth of the Dragon tore every last implant from his body in a fearful insanity. Their incredibly strange relationship with technology sees them both venerating it, entrusting themselves to it blindly while also understanding little of it, shunning technology like that of AI in the wake of the Men of Iron. Wholly dependent and wholly ignorant of their tech, the Imperium&#039;s biggest threat lurks right under their noses- under their very skin, in some literal cases. In short, any human society that isn&#039;t still wearing loincloths and banging rocks together is going to have a really bad day. The Necrons themselves seem to be aware of this too. On one occasion, a Necron force took [[The World Engine]] for a joyride and divebombed Mars. It wasn&#039;t exactly successful (meaning it was completely destroyed by the Solar Garrison), but they got robo-boots on the ground, and the fact that they were able to do it at all shook things up for the [[High Lords of Terra|High Lords]]. The question is why exactly they did this, given the old and new fluff for the &#039;Crons gives them dramatically different relationships with the C&#039;tan. Some Necrons probably still worship the C&#039;tan, so they could have been trying to either free or destroy it. Or [[Mephet&#039;ran|manipulating the Imperium]] into dedicating more forces to protect it so the nids or Chaos don&#039;t let it out by accident. Freeing it might arguably be even worse for the Necrons than the Imperium. Necron suicide cult anyone?&lt;br /&gt;
&lt;br /&gt;
Given that models have since been made of its shards it turns out it WAS sharded. SO maybe whats in Mars is the largest chunk? Was he sharded with the rest? or was his throwdown with Emps what did the deed? how much danger does a shard possess given its fearsome powers? lotta questions presented but not a lot answered.&lt;br /&gt;
&lt;br /&gt;
===[[Tsara&#039;noga]], The Outsider===&lt;br /&gt;
Ate at the same C&#039;tan-cannibalism salad bar as the Nightbringer but did so due to the dickery of [[Cegorach]] the Laughing God instead of the dickery of the Deceiver, but feels bad about it; blames Eldar gods for his bad eating habits. Decided to say &amp;quot;screw you guys, I&#039;m taking my ball and leaving,&amp;quot; and currently lives in a Dyson (vacuum cleaner) Sphere outside the galaxy. A hive fleet of [[Tyranid|Tyranids]] decided to go AROUND this place, not just ignore it like Tyranids do with Necron tomb-worlds. Were the Tyranids scared? Dunno, it&#039;s safer to lick a bandsaw than stop to ask a Tyranid. Other beings prefer to blow their own brains out rather than look at the Outsider when he&#039;s in town. Grimdark. The (intelligent) Necrons under his command are probably batshit insane. Also to note, it is theorized HE IS THE HIVEMIND of the Tyranids, needless to say, if this is true the galaxy is screwed (But not the Blood Angels. [[Matt ward|They&#039;re good friends with the Soulless, spooky, sleepy tin skeletons that literally cannot feel any kind of emotion]], logic.)&lt;br /&gt;
&lt;br /&gt;
You do not mess with The Outsider. Given that he went off to sulk about being a greedy little cannibal the Outsider might be fine and dandy and not in the Silent Kings battle box in case he ever has to face a Charizard.&lt;br /&gt;
&lt;br /&gt;
===[[Nyadra&#039;zatha]], The Burning One===&lt;br /&gt;
[[File:Burning One.jpg|300px|thumb|[[Sisters of Battle|FIRE FIRE FIRE]]]]&lt;br /&gt;
Gee, I bet you can&#039;t guess what his shtick is. Hint: it involves [[Webway]] gates. Wait, what? Yeah, apparently the Burning One was the C&#039;tan that told the [[Necrons]] how to break into the [[Dolmen Gate|Dolmen Gates]] and troll the [[Old Ones (Warhammer)|Old Ones]] on their own turf. He was implemented to give more background to the &amp;quot;Lord of Fire&amp;quot; ability, but many [[neckbeards]] believe that [[Games Workshop]] added him specifically to make us argue about whether or not he&#039;s [[Khaine]]. Whether or not this is true, [[troll|you should absolutely use an Avatar of Khaine to represent a C&#039;tan Shard with Lord of Fire and laugh when your opponent&#039;s Fire Dragon Exarch&#039;s meltagun blows up in his face.]]&lt;br /&gt;
*Oh, and in case you didn&#039;t get it: he&#039;s a pyromaniac asshole. The only reason he wanted to go into the Webway was to burn the fuck out of it.&lt;br /&gt;
&lt;br /&gt;
Once had his own rules in both &#039;&#039;&#039;Champions of Fenris&#039;&#039;&#039; and &#039;&#039;&#039;Shield of Baal: Exterminatus&#039;&#039;&#039;. All his attacks have Soul Blaze and has a special power of S5 AP4 assault 2D6 ignores cover soul blaze and the special rule Wall of Fire which means all the attacks auto-hit including flyers and models blocked by line of sight.&lt;br /&gt;
&lt;br /&gt;
These were for special missions however and not a special character that any army could take. Instead there is a formation in Exterminatus to represent the Burning One, which is &#039;&#039;&#039;squad&#039;&#039;&#039; consisting of a single shard and two Crypteks, where the whole unit uses the Toughness of the Shard and it also gets Feel No Pain. Despite its name, the formation could easily apply to any other C&#039;Tan as well.&lt;br /&gt;
&lt;br /&gt;
Finally has a model, since it&#039;s confirmed that a shard of the Burning One is trapped above the Silent King&#039;s throne. Oh, and he&#039;s wearing its flayed skin. Grimdark.&lt;br /&gt;
&lt;br /&gt;
===Iash&#039;uddra, The Endless Swarm===&lt;br /&gt;
Nothing is known about this guy but his name. Contrary to some fa/tg/uys belief, he is not a reference to [[Tau Quest]], but rather to the old fan theory in which the Tyranids were led by a C&#039;tan. Again, GW is actively trying to make us argue and fanwank, the trollan fucks.&lt;br /&gt;
&lt;br /&gt;
Of course if you don&#039;t want to subscribe to GW&#039;s fuckery it could be where the Scarabs come from, since they are, arguably, a huge swarm of mechanical undead bugs.&lt;br /&gt;
&lt;br /&gt;
[https://old.reddit.com/r/40kLore/comments/b6y62o/new_details_on_obscure_ctan_by_matt_ward/ If this post is to be believed,] he&#039;s the Scarab creator indeed! Also, apparently, his form is not as solid as those of other C&#039;tan, looking more like gestalt being of Scarabs, barely holding together in humanoid form, instead. So a double reference to Apophas from Warhammer Fantasy.&lt;br /&gt;
&lt;br /&gt;
===Og&#039;driada, The Arisen===&lt;br /&gt;
Even less is known about him, than about Iash&#039;uddra ([https://imgur.com/a/Vz8yS57 his only canonical appearance so far]), but, [https://old.reddit.com/r/40kLore/comments/b6y62o/new_details_on_obscure_ctan_by_matt_ward/| if this post is to be believed], this C&#039;tan is the oldest one of them all, roused from sleep by the consumption of the Necrontyr and shrouded in heavy robes.&lt;br /&gt;
&lt;br /&gt;
===Kalugura, the Silent Cry===&lt;br /&gt;
This guy exists entirely because of [[FAIL]]. In &#039;&#039;Black Crusade - Hand of Corruption&#039;&#039;, the [[Tomb World]] Kalugura has a single captive C&#039;Tan Shard. Which C&#039;Tan isn&#039;t named: it&#039;s just called &amp;quot;C&#039;Tan Shard of Kalugura&amp;quot;, i.e. &amp;quot;the C&#039;Tan Shard that they have on Kalugura&amp;quot;. Some dumb fuck at GW was looking for new C&#039;Tan to add to the 9E Codex, apparently saw this entry and didn&#039;t read past the name, and assumed it meant &amp;quot;the Shard of the C&#039;Tan Kalugura&amp;quot;, and added it to the Codex as &amp;quot;Kalugura the Silent Cry&amp;quot;. So we&#039;re stuck with that, I guess.&lt;br /&gt;
&lt;br /&gt;
===Llandu&#039;gor, The Flayer===&lt;br /&gt;
Llandu&#039;Gor is responsible for the [[Flayed Ones]]. The Necrons sharded him so hard he completely died, but he managed to infect thousands of Necrons with his hunger as a final dick move, turning them into warped ghouls with a gore fetish and teleportation powers. Which basically means that he has millions of Necrons under his influence, and that this number is continuously growing, because the Flayer Curse is contagious.&lt;br /&gt;
&lt;br /&gt;
The exact wording of the curse is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;To those who have turned their faces away. To those who are faithless and wretched in their jealousies. To those who have denied us. To those who have denied me. I will wreak vengeance. I will wrench your souls and break your bones. I will cast hunger through your accursed existence. Down the eons, you will not forget. I will grant you this gift from love turned aside and make you like me, break you in my image as you have broken me. I shall cast the fear of myself into you and all of your kind. I am Llandu’gor. I am the hunger. I am the flayer, and from this moment, you shall be too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Should also note: this one is actually DEAD and we don’t know how it happened. The Maynarkh were in on it, but that means a single Dynasty once possessed the means to DESTROY GODS and have since lost it. Or have they…?&lt;br /&gt;
&lt;br /&gt;
Apparently named after a Welsh village, must be a nice place. (NB: depends which Welsh villages, there are heaps of Llansomethings)[I knew it was Welsh! For other readers, do note the Welsh pronunciation: Thaan-dee-gorr.&lt;br /&gt;
&lt;br /&gt;
===Yggra’nya, The Moulder of Worlds===&lt;br /&gt;
Yggra’nya was the C&#039;tan responsible for the creation of the World Engine, known as [[Tomb World|Borsis]] to the Necrons. After getting sharded and imprisoned on Borsis, let&#039;s just say he wasn&#039;t all that fond of the folks who took over the place in his absence. When the Astral Knights came down for their suicide attack on the planet, he convinced them to free him, and promptly proceeded to [[Rape|fuck up the ruling Overlord and every power generator on the planet, opening up the World Engine for bombardment from the Imperial Fleet.]] After that, he hightailed it out of there and probably went off into another galaxy to fuck around with, like he said he would. Or not, considering he seemed to have Deceiver levels of dickery.&lt;br /&gt;
&lt;br /&gt;
Another shard of the Worldmaker was present on Damnos when the Ultramarines returned to retake it for the Imperium after [[Fail|Cato Sicarius&#039; first attempt.]] Contained within a Tesseract Vault, it was happily powering an entire floating Necron City when [[Marneus Calgar|Marneus Calgar]] decided to say fuck it and [[Wat|dual-wield a Gauss Pylon to blow the damn thing up and release the C&#039;tan shard within]].Yggra&#039;nya shouted with its newfound freedom, and the shout grew until it was cracking the earth beneath it, until Cato threw a Vortex grenade and sucked it into the Warp.&lt;br /&gt;
&lt;br /&gt;
===N’phoran,The Spiral Flame===&lt;br /&gt;
Very little is known about this guy beside information found in Necron 8th ed codex page 100.&lt;br /&gt;
He is burning everything to dust in that little text they have wrote (poor Tyranids) in codex.&lt;br /&gt;
Sounds a tiny bit familiar like The Burning One, but who am i to judge?&lt;br /&gt;
&lt;br /&gt;
===Zarhulash,The Potentate===&lt;br /&gt;
Introduced In Belisarius Cawl: The Great Work. He is first shown as one of eight C&#039;tan shards(the others were consumed by him during their sleep) powering the Pharos on Sotha. He is then freed by Cawl who, in an effort to betray the C&#039;tan, submitted to him and allowed Zarhulash to access the current state of the Galaxy. In that same scene it is implied that the actual Necrodermis cage-body is hard for the &amp;quot;human&amp;quot; mind to make sense of until it reduced it to a &amp;quot;sensible&amp;quot; human-esque form. During the Interactions with Cawl he claims that the C&#039;tan are truly divine while the Machine God is a Lie, the Chaos Gods are mere conciousness as a result of warp disturbances, and the Emperor is &amp;quot;a weapon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Shortly before Cawl&#039;s sudden and inevitable Hackerman betrayal and after bossing around both Cawl and Token &amp;quot;Brown&amp;quot; Captain Felix battling robo-bugs, he manages to gain control of the local Canoptek constructs which quickly peel him out of his skin revealing that the actual C&#039;tan looks closer to a miniature sun. Of course right after realizing Cawl betrayed him he is then confronted with a choice: smack Cawl and risk getting swallowed by the black hole created by a collapsing Pharos device, or escaping through a portal made by Cawl leading to a tasty Sun to eat on the far side of the Galaxy. He of course goes for the latter swearing vengeance and the like on Cawl.&lt;br /&gt;
&lt;br /&gt;
This all has some Implications: C&#039;tan shards can&#039;t tussle with a singularity, though it is unknown if a full C&#039;tan can, the appearance of a shard may be more eldritch/cosmic horror-ish than otherwise implied, it doesn&#039;t take much for a shard to get rid of his skin-cage, and this shard is well and truly free from the necrons. It remains to see if anything interesting gets done with him or if he&#039;s a one and done kinda deal.&lt;br /&gt;
&lt;br /&gt;
===The Sufferer===&lt;br /&gt;
[[File:The Sufferer.jpg|thumb|In-game portrait of the Sufferer]]&lt;br /&gt;
First seen in the [[Warhammer 40,000: Mechanicus|Warhammer 40,000: Mechanicus]] video game, a shard of the aforementioned C&#039;tan serves as the final boss for the series of noosphere missions that Xenobiologist Tiresus&#039; gives you.&lt;br /&gt;
&lt;br /&gt;
==Eldritch Star Crunch==&lt;br /&gt;
In their original forms the C&#039;tan were Monstrous Creatures with fairly insane stat lines; toughness 8, 5 wounds and 4+/4++ as well as the ability to move through terrain freely and in general be very unpleasant to deal with. C&#039;tan could not be assaulted without leadership checks, and if destroyed, detonated and caused damage to all units around them (this does not also take into account the slew of unique rules both kept). They were not cheap; the Nightbringer sat at 360pts, the Deceiver at 300.&lt;br /&gt;
&lt;br /&gt;
Eight edition allowed a fair bit of [[cheese]] with the biggest, stinkiest wheel being the Deceiver. His teleport ability was one of the main reason that a fairly neglected army was able to score big as it allowed you to Deep Strike several units where they could most easily rape your opponent&#039;s lines.&lt;br /&gt;
&lt;br /&gt;
===9th Edition Zoomer Primer===&lt;br /&gt;
Ninth edition boosted every shard in a major way, making them almost mandatory. It introduced the Void Dragon and gifted all shards with a stats buff as well as [[Awesome|the &#039;&#039;&#039;Necrodermis&#039;&#039;&#039; rule, making it so they cannot lose more than 3 wounds per phase]] [[Ghazghkull Mag Uruk Thraka|(a.k.a Prophet of Gork and Mork but easier to say)]]. They still have the same ability to cast two (with one extra random one with a stratagem) powers at the end of the movement phase, [[Rape|all of which cannot be denied and get off on low rolls, dealing a shitton of mortal wounds.]]&lt;br /&gt;
&lt;br /&gt;
Naturally, there had to be a casualty and it ended up being [[Mephet&#039;ran|&#039;&#039;&#039;the Deceiver&#039;&#039;&#039;]]. Our sweet prince of cheese received a simple but devastating nerf : &amp;lt;strike&amp;gt;his teleport can now only redeploy units in the deployment zone. It didn&#039;t receive any real compensation either, so it&#039;s likely that he&#039;ll end up being discarded for the others.&amp;lt;/strike&amp;gt; That nerf was lifted- Grand Illusion can now send those units into Strategic Reserves without those units costing extra CP. Which means...oh yes...someone has finally managed to out-Creed Creed. In addition, he can deep-strike himself (as in, into deployment zones too) and has a constant -1 to hit.&lt;br /&gt;
&lt;br /&gt;
The cheap, working man&#039;s shard this time around is &#039;&#039;&#039;the &amp;lt;strike&amp;gt;Noodle&amp;lt;/strike&amp;gt; Transcendent C&#039;tan&#039;&#039;&#039;. It doesn&#039;t have any incredible rules or weapons, but he does have the same choice of two powers as well as a neat table to roll for that grants him 2 out of 6 random and largely good buffs. Considering his price he might be a good call in a list that finds itself short of points but in need of mortal wounds.&lt;br /&gt;
&lt;br /&gt;
Now the two big lads : [[Mag&#039;ladroth|&#039;&#039;&#039;the Void Dragon&#039;&#039;&#039;]], fittingly for something that &#039;&#039;allegedly&#039;&#039; drove the Mechanicus&#039; zeal, a vehicle hunting nightmare. He has access to a fairly unique piercing ranged attack that deals damage to its target as well as anything in between. That makes him hazardous to its potential screen but a definite beast with enhanced damage to vehicles (rolling D3+3 instead of D6 on them). He also seems to like munching on Rhino meat since he derives healing from destroying them.&lt;br /&gt;
&lt;br /&gt;
And the absolute king of the group [[Aza&#039;Gorod|&#039;&#039;&#039;the Rapebringer&#039;&#039;&#039;]]. [[Anal Circumference|&#039;&#039;&#039;6 attacks at S14 AP-4, damage D6 - ignores invulnerable saves and Feel No Pain saves (and any other ability that negates damage. Dreadnoughts, Death Guard, Ghazghkull, other C&#039;tan...all just meat for the Reaper).&#039;&#039;&#039; That&#039;s all.]] Did we mention his schtick is to roll 3d3, and for every 4+ the target unit (needs to be 9” away or less with TLoS) eats d3 mortal wounds? No?&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:7fattpselu851.jpg|The Void Dragon, in all his not really dragony-ness&lt;br /&gt;
Image:C&#039;Tan The Nightbringer.gif|I AM THE NIGHT... bringer?&lt;br /&gt;
Image:Night Bringer by PabelBilly.jpg|You can&#039;t spell &amp;quot;reap&amp;quot; without RAPE&lt;br /&gt;
Image:The Nightbringer 2.jpg|&lt;br /&gt;
Image:The Nightbringer 3.jpg|&lt;br /&gt;
Image:The Nightbringer 4.jpg|&lt;br /&gt;
Image:Michaelangelo Nightbringer.jpg|The Deceiver would make more sense here, but [[Neckbeard|who would bother complaining about minutia like that?]]&lt;br /&gt;
Image:C&#039;Tan The Deceiver.gif|GOLDEN SIXPACK&lt;br /&gt;
Image:Deceiver 2.jpg|The Deceiver, doing what it does best.&lt;br /&gt;
Image:Poor Imperial Heartworlds.gif|If only Forgeworld would hurry up and give the Necrons a Titan sized C&#039;tan&lt;br /&gt;
Image:Burning One 2.png|YOU KNOW WHAT THIS PAGE NEEDS? [[Burna Boyz|MORE FIRE!]]&lt;br /&gt;
Image:Burning One vs Bio-Titan.png|Did someone say [[Tyranid]] barbecue?&lt;br /&gt;
Image:Void dragon necrons.jpg|For those of us stuck in the past Crypteks might as well be Dragoncrons.&lt;br /&gt;
Image:Void Dragon by Littlecutter.png|Well, the Void Dragon is sometimes called a Wyrm.&lt;br /&gt;
Image:Void Dragon by Blabyloo.jpeg|An alternate, considerably more Tomb Kings-esque take on the Dragon of Mars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Burning_Chariots_of_Tzeentch&amp;diff=106632</id>
		<title>Burning Chariots of Tzeentch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Burning_Chariots_of_Tzeentch&amp;diff=106632"/>
		<updated>2023-06-10T16:26:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BurningChariot1.jpg|280px|right|thumb|A Burning Chariot driven by a proud and ecstatic Flamer...]]&lt;br /&gt;
Burning Chariots of Tzeentch are daemonic chariots consisting of an ornate [[Disc of Tzeentch|Discs of Tzeentch,]] pulled by [[Screamers of Tzeentch|Screamers,]] while blazing through the skies. Burning Chariots of Tzeentch are commonly mistaken for comets in the Material World, which are often interpreted as omens of terrible events to come. Burning Chariots are most commonly manned by an [[Flamers of Tzeentch#Exalted Flamers|Exalted Flamer]] accompanied by a pack of [[Horror|Blue Horrors,]] but a particularly clever and tricky Herald of Tzeentch will sometimes be able to make off with a Burning Chariot and make it his own.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Burning Chariots of Tzeentch hurtle across the Realm of Chaos like incandescent meteors, bringing the Great Sorcerer&#039;s chosen emissaries to every corner of existence. The Exalted Flamers who ride atop these Burning Chariots are able to channel magical flame to a far greater extent than their lesser brethren. They can conjure up great billowing sheets of Warp energy, or hurl bolts of sorcerous change that make the very air sizzle with their passing.&lt;br /&gt;
&lt;br /&gt;
[[File:BurningChariot2.jpg|280px|right|thumb|The Burning Chariot after a Herald of Tzeentch &#039;[[Blood Ravens|borrowed]]&#039; it from the aforementioned Flamer...]]&lt;br /&gt;
The Burning Chariot acts as an excellent vehicle from which to sow their own particular brand of sullen mischief, whether in the form of [[Troll|crude insults, or simply throttling anyone who comes near.]]&lt;br /&gt;
&lt;br /&gt;
More unusual amongst the ranks of these outlandish flying chariots are those bound in service to Heralds of Tzeentch. Being the lazy fucks they are, Heralds of Tzeentch consider [[Blood Ravens|&amp;quot;borrowing&amp;quot;]] a chariot from an Exalted Flamer to be an act in keeping with their high status amongst the daemonic pantheon. However, such a feat requires great cunning if the Herald in question wishes to escape the [[Rage|deprived Flamer&#039;s wrath.]] Indeed, many Heralds bear the eternal scars of past contests, and the most cunning among them will craft complex magical wards to forewarn them of the eventual, inevitable moment when their chariot&#039;s true owner will come to reclaim his property. Nonetheless, all these tribulations seem as naught once the Herald is free to swoop and dive across the battlefield on his new possession, [[Lulz|cackling madly as he unleashes fearsome sorceries from his lofty perch.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Burna_Boyz&amp;diff=106505</id>
		<title>Burna Boyz</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Burna_Boyz&amp;diff=106505"/>
		<updated>2023-06-10T16:25:38Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Burnaz.jpg|400px|right|thumb|A Burna mob [[rape|having some fun]].]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burna Boyz&#039;&#039;&#039; are [[Ork]]s who relish in bringing literal, fiery hell to as far as their eyes can see. These gasoline-reeked pyromaniacs will set everyone and everything alight for the simple joy of watching them &amp;quot;do da burny dance&amp;quot;. They can prove utterly lethal to tightly packed or lightly armoured infantry, the roiling blasts of their [[Burnas]] flushing their victims out of cover amid the sizzle. Sometimes, if they are rich, some Burna Boyz can one-up themselves with a [[Splash Burna]], a [[Awesome|plasma flamethrower hybrid.]] They may or may not arm themselves with [[Grenades &amp;amp; Explosives#Burna Bottle|Burna Bottle]]s if they want a bit or range, although there is yet any official fluff or crunch indicating they use these things, even though they should.&lt;br /&gt;
&lt;br /&gt;
Often they join forces with [[Mekboy|Mekboyz]], whom they depend on to supply them with [[Promethium]] fuel and the Burna weapons from which they get their name. These dedicated arsonists take great delight in setting fire to the enemy (and anybody and anything else they can lay their hands on if no enemy is available), and it takes a strong [[Warboss]] or the blackmailing powers of the Meks to keep them in line. However, the benefits of these lunatics in any Ork warband just about outweigh the risks of getting anywhere near them. The Burna Boyz can be a powerful asset on the battlefield, whether in a small team or large mobs; their mass incendiary firepower can prove devastating, particularly against enemy infantry, flushing out foes from cover and bringing down bestial creatures. Also, with their weapons turned to the searing hot point of a blowtorch flame, they can wield them to hack and slice up enemy armour and vehicles. They serve a vital secondary role in this regard, cutting up battlefield salvage for later use.&lt;br /&gt;
&lt;br /&gt;
==In-Game Awesomeness==&lt;br /&gt;
Burna Boyz are an elites choice, meaning that they compete for a slot with with [[Tankbustas]], [[Nob|Nobz]] and [[Ork Kommando|Kommandos]]. As a result most Ork players tend to overlook them as a unit choice -- the Ork codex is and always has been crawling with anti-infantry damage, and Burnas can feel redundant when their slot could be better spent on a different, less overflowing niche. This is not to say that they&#039;re &#039;&#039;bad&#039;&#039;, they&#039;re actually a very good anti-infantry unit, especially in armies revolving around the use of many vehicles. After all, every Burna Boy is armed with a weapon that counts not only as a [[Flamer]] in the shooting phase, but also doubles as a [[Power Weapon]] in melee depending on the rules for that edition&#039;s Assault phase (for example, AP3 in 6th edition).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Versatile Burna&#039;&#039;&#039; - As of 8th edition, it is no longer necessary to choose to use the burna as either a flamer or a CC weapon; you get to do both. As a result, Burna Boyz are not only pretty good at short-range shooting, but are a reasonable threat in melee as well. In 8th Edition, they were kings of Overwatch, and in 9th this is still true: if your opponent has somehow created a situation where you are able to use the Overwatch stratagem on these guys, well, he&#039;s either really confident of success or he done messed up- with odds favoring the latter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dedicated Transport&#039;&#039;&#039; - Burnas can now take [[Trukk]]s as a dedicated transport. Remember that when you fire from a vehicle, you can simply find one good placement for the Flamer and have every single Boy shoot with exactly the same angle [[Rape| resulting in dozens of hits on the same unit]]. Through judicious use of mass tank-shocking (pre-8th edition) or Advancing (8th/9th edition), enemy infantry units can find themselves engaged very quickly, making them prime targets for being purged with fire. A 15-strong mob (assuming you&#039;re using a [[Battlewagon]] and not a Trukk) has a frightening ability to unleash up to 45 strength 4 attacks which automatically hit. Don&#039;t be surprised if your opponent skips saves and just removes the squad. Because of their fragility, having them mount up is probably the best way to get the most utility out of your Burna Boyz.&lt;br /&gt;
&lt;br /&gt;
But then we get to their drawbacks. In addition to the aforementioned Elite slot overcrowding, they are a slow unit heavily reliant on their transports to get anywhere. As soon as their transport is destroyed, the enemy can simply retreat slightly and continue firing at the Burna Boy unit that only has Toughness 4 and a 6+ armour save to protect them. Yeah, Burna Boyz are one of those &amp;quot;expensive gun, fragile soldier&amp;quot; units like [[Melta]] [[Space Marine]]s or [[Imperial_Guard|Guardsman]] [[Militarum_Veteran_Squad|Veterans]], meaning they are almost entirely reliant on transportation and thus mobility to ensure they come anywhere close to proving their worth in an Ork force. This was not helped by the fact that they were themselves very weak to Flamers in certain editions (namely 7th) if they rode in an open-topped Trukk, or their base Initiative 2 if they tried to actually use those fancy melee rules.&lt;br /&gt;
&lt;br /&gt;
8th edition dropped their points to 10 per Burna Boy, for a very good reason: Burnas were nerfed from being exactly as strong as an [[Imperial]] Flamer, to half as powerful. A Flamer deals D6 hits, a Burna only D3, a change that was made rather late in 8th edition&#039;s development. Based on Mathhammer it&#039;s estimated that a Burna costs 4 points to a Flamer&#039;s 7. The upside is that a Burna Boy functionally acts as if it had a [[Power_Weapon#Power_Stabba|Power Stabba]] (S:user, AP:-2) for free, even if they only have 2 attacks base. A lot of players are salty about this nerf, and overall it has made taking Burna Boyz even harder to justify even though they&#039;re relatively cost-effective as long as they actually stay alive (see above). Then again, it could be argued that the nerf makes sense since few other armies have a troop selection that squeezes so many Flamers into a single unit.&lt;br /&gt;
&lt;br /&gt;
Regardless of edition, Burnas are generally a tricky unit to use effectively, although cheap 5-man squads with a Trukk in MSU lists can be very effective infantry hunters, backfield objective clearers and even [[DISTRACTION CARNIFEX|distractions]] through their reliable damage output against other infantry.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Orks]]&lt;br /&gt;
[[Category:Kult of Speed]]&lt;br /&gt;
[[Category:Dred Mob]]&lt;br /&gt;
{{Template:Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bull_Centaur&amp;diff=106320</id>
		<title>Bull Centaur</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bull_Centaur&amp;diff=106320"/>
		<updated>2023-06-10T16:24:18Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:Chaosdwarfbullcentaur.jpg|250px|right|thumb|Think [[centaur]]s but actually [[Awesome|badass.]]]]&lt;br /&gt;
An unholy fusion of [[Dwarves|Shortstack]] and [[Furry|Bull]], these Bull Centaurs are the elite shock troops used by the [[Chaos Dwarves]]. They have the upper torso of a Chaos Dwarf but with long snaggly tusks and exotic beards with the body of a bull. They are also cannibals, for some reason.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Transformed to nothing more than Daemonic calvary serving under [[Hashut]], a Bull Centaur is what happens when a very unfortunate Dwarven mummy gives birth to a [[Chakat]] that was chucked inside a blazing iron bull serving a Sumerian-esque Chaos God.&lt;br /&gt;
&lt;br /&gt;
Their origin can be found in the Time of Chaos when a few dwarfs found even their mighty constitutions and resistance to magic overwhelmed, leading to this horrific mutation.&lt;br /&gt;
&lt;br /&gt;
They are taken at birth and raised by the Sorcerers who use their dark arts to further tamper with them, fusing them into armour and contraptions of daemon-empowered and infused metal. This tampering means that over time a Bull Centaur&#039;s flesh will harden and take on a consistency of [[Necrodermis|living metal,]] leaving the Centaur requiring poultices of [[Wat|molten mercury]], steel sutures, brazen splints etc. to heal. Naturally only their Sorceror masters can offer this.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
The Bull Centaurs, though few in number, serve as temple guardians and shock troops in times of war. They require no payment for their duties as they are utterly devout to their Father in Darkness and a large number of the slave-sacrifices sent to Hashut&#039;s temples will in fact be tithed to the Bull Centaurs, who indulge their ferocious flesh-hunger in an orgy of violence. [[Edgy|They prefer their meat to be alive and screaming.]]&lt;br /&gt;
&lt;br /&gt;
The sorcerers who rule the Chaos Dwarfs trust the Bull Centaur for although they are intelligent and ferocious and some are mighty warriors, none of their kind are magic users. Ergo, they are the closest thing the Chaos Dwarves have to a [[Greater Daemon]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Chaos Dwarfs-Forces}}&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bubonicus&amp;diff=106196</id>
		<title>Bubonicus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bubonicus&amp;diff=106196"/>
		<updated>2023-06-10T16:24:03Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lothar Bubonicus RoC LatD.png|thumb|He looks like hell but hes having a grand ol&#039; time. Thats happy vomit.]]&lt;br /&gt;
&#039;&#039;&#039;Bubonicus&#039;&#039;&#039; also known as &#039;&#039;&#039;Lothar Bubonicus&#039;&#039;&#039; or by his deamon name &#039;&#039;&#039;Ghur&#039;urgh bu&#039;yue&#039;&#039;&#039; is a [[Daemon Prince]] of [[Nurgle]] from [[Warhammer Fantasy]] and [[Warhammer 40K]] introduced in [[Realms of Chaos]] specifically The Lost and the Damned.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
His story starts in an unnamed village that was being ravaged by a plague known as the Green Death, scared of dying in such a way he prayed to Nurgle to save him (so maybe he was in some [[Norsca|Norscan]] or Northmen villiage?). He ended up being the sole survivor which he took as Nurgle&#039;s favor, though whether or not he was infact blessed or simply survived due to being the hardiest in the village is unsure. Either way he trekked into the woods on his way to venerate his new chosen god. He quickly gained a retinue of [[Beastmen]] who recognized him as blessed and then rescued him from [[Witchhunters]]. He was also joined by a handful of [[Chaos Dwarfs]], and a knight from a company who tried to kill Lothar and his peeps but miraculously was not only the sole survivor of his group but also survived his wounds and was taken on as his personal henchmen now named &#039;&#039;&#039;Grod&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They would assault a group of monks carrying holy artifacts, and Lothar would acquire a golden palanquin that immediately tarnished at his touch and he took as his personal ride. He was then led to the town of Uberaverglau by [[Skaven]] where he infected the prince and nobles with disease and his followers swelled with the peasants of town (who were grateful he killed the dickass nobles), witches in hiding in the area, and the aforementioned Skaven who also were the ones who granted Lothar the name Bubonicus.&lt;br /&gt;
&lt;br /&gt;
Receiving a vision of Nurgle&#039;s garden he decided it was time to stop screwing around, and he lead his followers to the [[Chaos Wastes]]. Following daemonic runes left by snail trails, he came across a chaos steed which he awarded to Grod who now had a super rad Chaos Big Arm which he used to protect his master. At this point Bubonicus and his war-band clashed with a Champion of [[Tzeentch]] believing it was a test from Nurgle after 20 years of wandering. After crushing their foes Bubonicus gained yet more followers in the form of an Ogre and a Chaos Witch.&lt;br /&gt;
&lt;br /&gt;
Just as he was about to cross the threshold into the [[Realm of Chaos]] he was cockblocked by yet another warband, feeling like this was their last challenge before glory he and his homies threw themselves at their would be challengers. Bubonicus&#039;s fervor in battle and utter devotion was finally caught the eye of his god, who then granted him Prince-ness. Grod survived the battle and took control of what remained of Bubonicus&#039; retinue and honored his master by having them carve a monolith inscribing Lothar&#039;s tale to stand in the Chaos Wastes and tell the story to all who pass by.&lt;br /&gt;
&lt;br /&gt;
==Saga==&lt;br /&gt;
::&#039;&#039;&amp;quot;When the Green Death raged,&#039;&#039;&lt;br /&gt;
::&#039;&#039;I swore an oath to Father Nurgle.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I bade him spare me that might live in his service&#039;&#039;&lt;br /&gt;
::&#039;&#039;And Father Nurgle chose me as his own.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Though all the village perished&#039;&#039;&lt;br /&gt;
::&#039;&#039;I alone survived.&#039;&#039;&lt;br /&gt;
::&#039;&#039;In the great forest I dwelt.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Amid the wild Beastmen, I was their shaman.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Nurgle blessed me with endurance.&#039;&#039;&lt;br /&gt;
::&#039;&#039;My blood ran yellow with his power.&#039;&#039;&lt;br /&gt;
::&#039;&#039;When the wicked ones caught me&#039;&#039;&lt;br /&gt;
::&#039;&#039;The torturers caused me no suffering&#039;&#039;&lt;br /&gt;
::&#039;&#039;For Nurgle lent me his great strength&#039;&#039;&lt;br /&gt;
::&#039;&#039;And my brave followers rescued me from the stake.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;The rot approached.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Longhorn bellowed loud in Nurgle&#039;s praise.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Five Dwarfs from the wilderness&#039;&#039;&lt;br /&gt;
::&#039;&#039;They heard the call, and knew that they were saved&#039;&#039;&lt;br /&gt;
::&#039;&#039;From death in the darkness of the woods.&#039;&#039;&lt;br /&gt;
::&#039;&#039;By Nurgle&#039;s will.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Questing knights&#039;&#039;&lt;br /&gt;
::&#039;&#039;Slew herd-kin in the glades.&#039;&#039;&lt;br /&gt;
::&#039;&#039;They cooked his flesh upon their fire&#039;&#039;&lt;br /&gt;
::&#039;&#039;And Nurgle punished them with death&#039;&#039;&lt;br /&gt;
::&#039;&#039;Save only one, robust and strong.&#039;&#039;&lt;br /&gt;
::&#039;&#039;He called on Nurgle and so death passed him by&#039;&#039;&lt;br /&gt;
::&#039;&#039;To serve me as my henchman&#039;&#039;&lt;br /&gt;
::&#039;&#039;When I was consumed with the rot.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Profane ones violated our sacred woods&#039;&#039;&lt;br /&gt;
::&#039;&#039;With foul relics in their train.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Nurgle told us in the dance of flies&#039;&#039;&lt;br /&gt;
::&#039;&#039;To purify his wilderness forthwith.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Grod, my henchman barred the way.&#039;&#039;&lt;br /&gt;
::&#039;&#039;While Dwarfs and Beastmen slew the impure ones.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Amongst the booty, a Palanquin to serve me as a mount.&#039;&#039;&lt;br /&gt;
::&#039;&#039;For the rot was great.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;The peasants fled and joined my band.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Nurgle saved them from the famine and the harsh hand of man.&#039;&#039;&lt;br /&gt;
::&#039;&#039;We sacrificed to Nurgle, I grew green in his image.&#039;&#039;&lt;br /&gt;
::&#039;&#039;He who tilled the fields beneath the yoke&#039;&#039;&lt;br /&gt;
::&#039;&#039;Became one who wields the wand and brings the rain.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Into the city we came at night.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Through the sewers we were led by Nurgle&#039;s scouts.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Vermin of valour did their work well.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Now the high lords scratch and wither.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The justice of Nurgle is delivered.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;I saw a vision of Nurgle&#039;s realm.&#039;&#039;&lt;br /&gt;
::&#039;&#039;A green wood stretching as far as eyes could see&#039;&#039;&lt;br /&gt;
::&#039;&#039;Seething with life and the drone of fat flies.&#039;&#039;&lt;br /&gt;
::&#039;&#039;When I awoke, I saw the master&#039;s rune in snail-trails.&#039;&#039;&lt;br /&gt;
::&#039;&#039;We followed, seeking for the runes&#039;&#039;&lt;br /&gt;
::&#039;&#039;Until we crossed the edge of fate.&#039;&#039;&lt;br /&gt;
::&#039;&#039;We found three herdkin and the Ogre of the hills.&#039;&#039;&lt;br /&gt;
::&#039;&#039;But Nurgle&#039;s Steed I gave to Grod&#039;&#039;&lt;br /&gt;
::&#039;&#039;And Nurgle strengthened his arm that he might protect me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Twice twenty years within the Wastes.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The green glades of Nurgle eluded us.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I called to Father Nurgle: are we unworthy?&#039;&#039;&lt;br /&gt;
::&#039;&#039;Then herdkin found the scent of Nurgle&#039;s foes.&#039;&#039;&lt;br /&gt;
::&#039;&#039;It was a time of trial&#039;&#039;&lt;br /&gt;
::&#039;&#039;For only the strongest live to run wild in Nurgle&#039;s glades.&#039;&#039;&lt;br /&gt;
::&#039;&#039;We slew them, a feast for the flies.&#039;&#039;&lt;br /&gt;
::&#039;&#039;They who followed The Changer, change no more.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The slaying of exalted ones brings great reward.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Flies swarming on the blood-drenched sword&#039;&#039;&lt;br /&gt;
::&#039;&#039;Merged with the metal.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Runes spelled its name: Plaguebiter.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The leaderless ones flocked to my fly banners&#039;&#039;&lt;br /&gt;
::&#039;&#039;As we marched to the last battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;The green glades of Nurgle&#039;&#039;&lt;br /&gt;
::&#039;&#039;Seething with growth and the drown of fat flies.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Beastmen gasping to drink the sweet green waters.&#039;&#039;&lt;br /&gt;
::&#039;&#039;They who dared to bar our way&#039;&#039;&lt;br /&gt;
::&#039;&#039;We slew them; to Plaguebiter fell.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Not one escaped.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Nurgle rewarded us&#039;&#039;&lt;br /&gt;
::&#039;&#039;For only the worthy may enter his realm.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The road was long.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Suffering I endured in Nurgle&#039;s name.&#039;&#039;&lt;br /&gt;
::&#039;&#039;He did not desert me.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Beside this stone I shed the rags of plague&#039;&#039;&lt;br /&gt;
::&#039;&#039;An exalted one of Nurgle, rewarded with immortal flesh.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40K==&lt;br /&gt;
[[File:White Dwarf Bubonicus.png|thumb|center|Given the way Realms of Chaos books worked this &#039;&#039;could&#039;&#039; be Bubonicus in 40K! I mean there&#039;s nothing here that &#039;&#039;doesn&#039;t&#039;&#039; work for that universe!]]&lt;br /&gt;
&lt;br /&gt;
His history in 40K is markedly less detailed unfortunately. all that&#039;s known of his origins is that he was born on a backwards planet engulfed in warpstorms, coincidentally the same planet that the 40K version of [[N&#039;Kari]] and [[Werner Flamefist]]. He was eventually Raised into a Daemon Prince, along with the other two (must have been a hell of a planet) and served his Chaos God faithfully.&lt;br /&gt;
&lt;br /&gt;
He was later summoned by [[Erebus]] during the [[Horus Heresy]] alongside N&#039;kari to fuck shit up and that&#039;s pretty much all we know about him vis a vis 40K.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Like his counterpart [[Werner Flamefist]], Lothar appeared as a [[Realms of Chaos]]-era [[Chaos Champion]] of [[Nurgle]] with +2 Toughness (one due to the Mark of Nurgle, one due to his initial divine favor being the Chaos Attribute &amp;quot;Resilient&amp;quot;). He also has the Chaos Attributes of Blood Substitution (Acid) and Horrible Stench, and the Chaos Rewards of Chaos Armor, two [[Daemon#Daemonic_Creatures|Daemonic Steeds]] (a generic one given to his [[Chaos Warrior]] underling, and a Palanquin of Nurgle that he rides himself), a [[Daemon Weapon]] possessed by a [[Plaguebearer]], the Hide of Nurgle, the Rune of Nurgle, a case of Nurgle&#039;s Rot, and a [[Nurgling]] Infestation. Yeah, Lothar was a pretty favored Champion compared to Werner!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bubonicus mini.jpg|Bubonicus&#039; mini, looking constipated as hell. Just like Nurgle would want.&lt;br /&gt;
Image:Lothar Alt Model.png| Another model of The Boy. Since hes not really listed with any weapons the glaive here is just as valid as the sword and whip.&lt;br /&gt;
Image:Bubonicus&#039; standard.png| His Battle Standard, helpfully held by Chaos Dwarf looking a little green around the gills.&lt;br /&gt;
Image:Bubonicus&#039; Warband.jpg| The Posse. You can see Grod up there in the upper right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[category:Daemons]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bubblechukka&amp;diff=106194</id>
		<title>Bubblechukka</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bubblechukka&amp;diff=106194"/>
		<updated>2023-06-10T16:23:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Waaghaz-bubblechukka.jpg|300px|right|thumb|Bubblechukka]]&lt;br /&gt;
{{Awesome}}&lt;br /&gt;
The Bubblechukka or Bubble Chukka is what happens when you turn Timmy&#039;s bubble blower into a weapon that could [[Fist of the North Star|blow tanks the fuck up.]] An example of the [[Orks]] [[Awesome|&#039;&#039;weaponizing a force field&#039;&#039;]], the Bubblechukka is an odd piece of tech even by the standards of Ork &#039;Inovashun&#039;. The [[AdMech]] has been consistently been stumped at the inner workings of this gun or how this shit actually works.&lt;br /&gt;
&lt;br /&gt;
The bubbles that this thing fire varies a lot, like most Ork contraptions. Sometimes it fires gigantic and imposing bubbles that end up [[FAIL|dealing as much damage as Timmy&#039;s bubble blower.]] Other times, it fires small, indistinct soap bubbles that [[Awesome|explode with the force of a fucking Krak grenade.]]&lt;br /&gt;
&lt;br /&gt;
It is most commonly used as a Mek Gun. You would think that something this awesome would have been mounted on a larger vehicle or something right? Crunchwise, if you wanna see it, simply head to the [[Mek Gunz]] page for its rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Orks]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Warhammer Weapons]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Ork-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Br%C3%B4khyr_Thunderkyn&amp;diff=106177</id>
		<title>Brôkhyr Thunderkyn</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Br%C3%B4khyr_Thunderkyn&amp;diff=106177"/>
		<updated>2023-06-10T16:23:11Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thunderkyn.jpg|right|thumb|[[StarCraft|SCV Ready.]]]]&lt;br /&gt;
[[File:Thunderer.jpg|240px|left|thumb|What a Thunderer may look like in non-Epic scale.]]&lt;br /&gt;
&lt;br /&gt;
Brôkhyr Thunderkyn or Squat Thunderers, just like their [[Dwarfs (Warhammer Fantasy)|fantasy counterparts]] are units made up of the most hardened and veteran Brotherhood members. They appeared during the times of [[Epic]], acting as a more mobile form of the [[Brotherhood Heavy Weapons Team]]. Thunderers supply withering support fire for the Brotherhood on the battlefield, devastating concentrations of enemy troops or tanks and forming strongpoints to hold the battleline. Thunderer units are exceptional in that their members are armed with [[Bolt Cannon]]s, [[Graviton Blast Cannon]]s, and [[SP Conversion Beamer]]s whilst wearing a suit of [[Brôkhyr Exo-Frame]]s which enable them to comfortably carry their heavy luggage around. The Thunderers are led around usually by a [[Brôkhyr Iron-Master]].&lt;br /&gt;
&lt;br /&gt;
==Tabletop on ye olde days==&lt;br /&gt;
As previously mentioned, Thunderers act as a more mobile version of the Brotherhood Heavy Weapons Team. While they may not carry as much weapons variation or special weapons as the Brotherhood Heavy Weapons Team, the Thunderers excel at being &#039;&#039;very&#039;&#039; mobile.&lt;br /&gt;
&lt;br /&gt;
If equipped with [[Heavy Bolter]]s, the Thunderers become a walking, suppressive engine of Blob cleansing. If equipped with [[Lascannon]]s or [[Missile Launcher]]s they turn into a slow moving, engine of [[Rape]], destroying entire tank formations from left to right, turning them into [[Necrons]].&lt;br /&gt;
&lt;br /&gt;
==Rebirth==&lt;br /&gt;
With the rebirth of the Squats as the Kin and their faction as the [[Leagues of Votann]] in the 9th Edition many of the old Squat units have found themselves being reimagined. The thunderers are no exception and have been rebranded as the Brôkhyr. These folks serve as the engineers and lead craftsmen of the Leagues and are named after the dwarf of Norse mythology, Brokkr, who built the magic hammer Mjolnir for the Thunder god Thor. True to their reference, they are are craftsmen of unparalleled skill who work within their Hold&#039;s forges and aided by [[COG]] robot assistants. Honestly, they just blow tech priests out of the water on every level, as not only do their (creatively named) A.N-vyl Terminals (just picture a 3D printer but for guns) have MANY full STCs inside that make all their guns all that and a bag of chips in comparison to those of the Imperium, but they&#039;re also not limited by dogma and orthodoxy when it comes to technological advancements, meaning they actively upgrade their shit.&lt;br /&gt;
&lt;br /&gt;
That said, when duty calls for them to step up and directly contribute to the fight they are more than willing to do so, wading into combat after strapping on powerful exo-frames to become the mighty Thunderkyn. While their armor is not the most durable the Leagues can produce it does provide them with augmented strength allowing them to heft the heaviest man-portable weapons the Leagues can muster like the aforementioned bolt cannons for dealing with enemy hordes or SP conversion beamers for dealing with heavy infantry. So yeah new name and with a slightly expanded role what with the new engineering skills, but in the end, they are still basically the same old mobile heavy weapons units as before.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Squats]]&lt;br /&gt;
[[Category:Dwarves]]&lt;br /&gt;
[[Category:Abhumans]]&lt;br /&gt;
[[Category:Under Development]]&lt;br /&gt;
{{Template:Squats}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Br%C3%B4khyr_Iron-Master&amp;diff=106164</id>
		<title>Brôkhyr Iron-Master</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Br%C3%B4khyr_Iron-Master&amp;diff=106164"/>
		<updated>2023-06-10T16:22:51Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Brôkhyr_Iron-master.jpg|250px|right|thumb|[[Meme|GREAT SCOTT!]]]]&lt;br /&gt;
&lt;br /&gt;
The big boss that lords over the rest of the [[Brôkhyr Thunderkyn]]s. Brôkhyr Iron-masters are roughly the equivalent of a high-ranked [[Adeptus Mechanicus]] [[Magos]] or an [[Ork]] [[Big Mek]] in terms of status and function.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
As expected, these are the elites of the Brôkhyr and when called to battle, they have a knack for repairing even the most beaten-up of the Leagues of Votann&#039;s vehicles. In war they wield [[Autoch Pattern Bolt Pistol]]s, [[Grav-Weaponry#Brôkhyr Graviton Hammer|Brôkhyr Graviton Hammers]], and a [[Graviton Rifle]]. A dutiful [[Ironkin]] assistant and a gaggle of [[E-COG]]s will also frequently accompany an Iron-master and carry further equipment such as a Plasma Torch, [[Las-Beam Cutter]], and [[Miscellaneous Weapons#Servo-Arm|manipulator arms.]]&lt;br /&gt;
&lt;br /&gt;
Even higher-ranked Iron-Masters are known as the Brôkhyr Forge-Masters. They are the highest of their order and one of these esteemed craftsmen sits on their Kindred&#039;s Votannic Council. To become a Forge-Master, a Brokhyr must prove their worth at not only crafting but also at overseeing the deployment of their technologies. It is their duty to fashion the tools of war that will be wielded by their Kindred&#039;s greatest heroes, themselves included. They must further embody the fury of their Forge upon the battlefield, providing wise counsel on everything from siegecraft to field repair.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
[[File:LOV Brokhyr Iron Master.png|thumb|left|With his flying Roombas of doom.]]&lt;br /&gt;
The Iron-Master comes with a bunch of robot helpers, a handful of odd weapons and several useful abilities if you&#039;re running a vehicle or {{W40kKeyword|Exo-Frame}} heavy list. The Iron-Master himself totes around a Graviton Hammer, giving him a bit of melee punch. He also has a Graviton Rifle, which is a 18&amp;quot; HunTR 3, S5 AP-3 D2 grav gun that does D3 on enemies with a 3+ save or better. He also has a friendly helper bot armed with a Las-Beam Cutter, but its main use is letting you advance and still perform actions, as well as shoot without an action failing.&lt;br /&gt;
&lt;br /&gt;
In addition, you have 3 E-COG helper bots armed with a variety of weapons of questionable usefulness. One gets a Plasma Torch, which is a S+4 AP-4 D2 blowtorch; another has a set of manipulator arms that hit for S:User AP0 D1, and 2 extra attacks, and the third one gets an Autoch-Pattern Bolt Pistol. The E-COG&#039;s main use, though, is to buff up your repair ability, so instead of repairing d3 lost wounds to an {{W40kKeyword|&amp;lt;league&amp;gt; Exo-Frame}} or {{W40kKeyword|&amp;lt;league&amp;gt; Vehicle}}, you can repair d3+1, as long as any E-COGs are still alive. To cap this off, your Iron-Master can buff a nearby {{W40kKeyword|&amp;lt;league&amp;gt; Core}} or {{W40kKeyword|&amp;lt;league&amp;gt; Vehicle}} within 9&amp;quot; with a +1 to hit with ranged attacks. What does all this run you for? 90 points, which would be excellent, except you have a very limited pool of repair targets and your {{W40kKeyword|Vehicles}} tend towards being a bit squishy in practice.&lt;br /&gt;
&lt;br /&gt;
{{Template:Squats}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Squats]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bruul_Parasite&amp;diff=106151</id>
		<title>Bruul Parasite</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bruul_Parasite&amp;diff=106151"/>
		<updated>2023-06-10T16:22:33Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Bruul_Parasite.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Bruul Parasite is an alien parasite indigenous to the Jericho Reach found by the Achilus Crusade. They nest in sentient creatures&#039; brains, drawing energy from their prey’s consciousness and controlling its body.&lt;br /&gt;
&lt;br /&gt;
First encountered among the blighted worlds of the Cellebos Warzone they were thought to be a new weapon of the Dark Gods; in time, however, they were discovered in other places and the Inquisition was forced to investigate.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
Bruul Parasites feed on the host&#039;s memories, personality and flesh, they seek centres of civilisation and centres of sentient population, spreading slowly and carefully. They use the host&#039;s memories to blend into its surroundings and create a tight knit family or social grouping where they can breed and multiply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hosts infected with Bruul Parasites are easy to detect, their eyes sunken into their sockets and their lips pulled back as the worm wraps itself tightly around their brains. The hosts’ movements are jerky and uncoordinated, though they can put on bursts of speed when threatened. Hosts also tend to become emaciated over time, as the Bruul Parasite does not really understand the concept of eating unless it comes across a memory or instinct that prompts it to feed.&lt;br /&gt;
&lt;br /&gt;
Bruul Parasites do act with cunning however, and seem well aware of the effect they have on the appearance of their hosts. They make every effort to disguise these effects where and when they can, at least until they have created a secure environment for themselves in which to hide from uninfected members of their host species.&lt;br /&gt;
&lt;br /&gt;
When threatened, Bruul Parasites go to great lengths to protect themselves and their host, at least until the leap to a new host. This is especially true if the Bruul Parasite feels its social or family unit has been threatened, or that its supply of hosts is about to be cut off or destroyed. Even when discovered and brought to battle, Bruul Parasites are very difficult to kill, and there is only a short time to do so when they transfer from one host to another. This usually occurs from the eyes, mouth or ears and the worm can leap several metres to reach a new host. Those wishing to dispatch it have only the time before it can work its way into its host to squash it or hack it apart before it nests and once again must be driven out by destroying its new host body.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Minor Xenos Species]]&lt;br /&gt;
[[Category:Fauna]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ork_Escort&amp;diff=371152</id>
		<title>Ork Escort</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ork_Escort&amp;diff=371152"/>
		<updated>2023-06-10T16:20:57Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
&lt;br /&gt;
Ork Escorts only serve one purpose. To act as giant battering rams and missiles to proverbially steamroll the opposition. They are extremely clanky and primitive ships even by the standard of the [[Ork Fleets]], as they simply just ram as much as possible without a fucking care on anything. If their ramming fails, then these Escorts could do the time-honoured duty in catching torpedoes in the face.&lt;br /&gt;
&lt;br /&gt;
As such, they establish the theme of &amp;quot;all the armor on the front&amp;quot; tactic of Ork naval design, combined with very slow engines and a harsh morale penalty that leads to their ships to be very prone to mutiny.&lt;br /&gt;
&lt;br /&gt;
==Attack Ship==&lt;br /&gt;
===Basic===&lt;br /&gt;
====Onslaught====&lt;br /&gt;
[[File:OnslaughtShipBFGA.jpg|250px|right|thumb|The first battering ram on the shopping list.]]&lt;br /&gt;
&lt;br /&gt;
The Onslaught is slow and ungainly, poorly-armoured on most quarters, and lacks any sort of broadside firepower, making it only suitable for head-on attacks. As many an Imperial commander has found out, however, the Onslaught is very, &#039;&#039;very good&#039;&#039; at those head-on attacks, with incoming fire bouncing off its thick front armour as it charges in with its forward gunz blazing.&lt;br /&gt;
&lt;br /&gt;
The Onslaught really seems to be the better option for a macro-packing frigate choice, since it&#039;s guns fire twice as far as the Savage, do the same on paper dps and have the same chances to crit, but does so with more rounds fired per minute, making missed shots less costly in the long run because you have plenty more likely to hit, and each round is a much smaller portion of your overall damage then with the Savage.&lt;br /&gt;
&lt;br /&gt;
Like all Ork attack ships, Onslaughts can &amp;lt;s&amp;gt;land&amp;lt;/s&amp;gt; &#039;&#039;crash&#039;&#039; on planets to deliver large amounts of troops and equipment to an invasion force.&lt;br /&gt;
&lt;br /&gt;
The Onslaught is armed with 2 Light [[Ship Gunz|Gunz Artillery.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 1.1km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 5.5 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 35,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 3 gravities acceleration&lt;br /&gt;
&lt;br /&gt;
====Ravager====&lt;br /&gt;
[[File:RavagerShipBFGA.jpg|250px|right|thumb|What&#039;s worse than a flying battering ram? A battering ram with missiles.]]&lt;br /&gt;
&lt;br /&gt;
The Ravager Attack Ship is an Ork torpedo boat.&lt;br /&gt;
&lt;br /&gt;
Unlike in Imperial fleets, [[Torpedo|torpedoes]] are not a major strategy for the Orks, probably due to the unreliability of their reloading teams and the poor quality of those torpedoes. As such, Ravagers are rarely seen in dedicated squadrons the way that [[Cobra-class Destroyer|Imperial Cobra Destroyers]] are, instead of being more commonly mixed in with Onslaughts and Savages.&lt;br /&gt;
&lt;br /&gt;
All the downsides inherent in Ork torpedo usage are made up for by the sheer size of a Ravager&#039;s torpedo launchas. With a bit of good fortune (which is helped by having some captured torpedoes on hand), a volley from a Ravager can equal that of an Imperial Cruiser.&lt;br /&gt;
&lt;br /&gt;
The Ravager is armed with 2 [[Torpedo]] Launchers and 1 Light [[Ship Gunz|Gunz Artillery.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 1km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 5 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 28,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 3 gravities acceleration&lt;br /&gt;
&lt;br /&gt;
==Gunship==&lt;br /&gt;
===Ordnance-Boat===&lt;br /&gt;
====Savage====&lt;br /&gt;
[[File:SavageGunshipBFGA.jpg|250px|right|thumb|What happens when you put a giant shotgun on a frigate.]]&lt;br /&gt;
&lt;br /&gt;
The Savage Gunship is an even more extreme version of the Onslaught Attack Ship.&lt;br /&gt;
&lt;br /&gt;
Armed with short-ranged but incredibly powerful [[Heavy Ship Gunz|Heavy gunz]], Savages are little threat in open space where they are easily picked off but come into their own in ambush situations. There, the enemy has little time to react before the Ork ships are in range and pounding them with their formidable firepower.&lt;br /&gt;
&lt;br /&gt;
The Savage is an interesting choice frigate wise because it does the same raw damage and crits per minute as the Onslaught does, but with a weapon that fires slower, with considerably worse accuracy that hardly works past its point-blank max range even with lock-on orders. This means it&#039;s more prone to damage spikes due to firing fewer rounds per minute and having fewer chances to hit as a result, while just having a harder time applying damage in general due to its worse accuracy.&lt;br /&gt;
&lt;br /&gt;
The Savage is armed with 2 [[Heavy Ship Gunz|Heavy Gunz Artillery.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 1km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 5 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 37,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 3 gravities acceleration&lt;br /&gt;
&lt;br /&gt;
==Ram Ship==&lt;br /&gt;
===Ram-Boat===&lt;br /&gt;
====Brute====&lt;br /&gt;
[[File:Brute Ship BFGA.jpg|250px|right|thumb|The &#039;&#039;ULTIMATE&#039;&#039; flying battering ram.]]&lt;br /&gt;
&lt;br /&gt;
An especially Orky spacecraft, even by [[Ork]] standards, being a space-bound [[Drilla-Killa]] scaled up to the size of an Escort. The Brute Ram Ship does exactly what it says on the tin, it rams things, and whereas for most non-Ork vessels that sort of thing&#039;s a desperate last act when all else has failed, Brutes make this their modus operandi, and they go about it with typical Orkish style. The Orks&#039; enemies often mistake Brutes for more conventional (by Ork standards) Escorts, and tend to be rather surprised when they don&#039;t pull out of their attack runs.&lt;br /&gt;
&lt;br /&gt;
The prominent [[Miscellaneous_Weapons#Spiked_Ram|Armoured Beak]] a Brute sport is a scene straight out of a [[Dark Eldar]] [[Haemonculus]]&#039; wish list, just a mess of [[Miscellaneous_Weapons#Saw_Blades|Saw Blades]] and [[Miscellaneous_Weapons#Nose_Drill|Nose Drills]], backed up by a ship that&#039;s almost an almost 80% solid mass of [[Adamantine|Adamantium]], and accelerated to maximum thrust with powerful engines taking up the other 20%. Orks don&#039;t care for creature comforts like having enough space for krew to literally stretch their legs and all that nonsense, and the shear amount of damage a Brute can do when it follows through more than makes up for any lack of personal dignity.&lt;br /&gt;
&lt;br /&gt;
The Brute is armed with a Spur and 1 Light [[Ship Gunz|Gunz Artillery.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 1.1km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 6.5 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 12,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 3-5 gravities acceleration&lt;br /&gt;
&lt;br /&gt;
==Notable Squadrons==&lt;br /&gt;
===The Verstap Incident===&lt;br /&gt;
The [[Imperial Navy]] [[Mars-class Battlecruiser]] Lord Daros discovered the true nature of Brute Ram Ships during a raid at Verstap. Two of them rammed it amidship, one just missing and only snapping its sensor mast off, but the other ploughed into its starboard weapons battery and exploded, forcing it to withdraw. Much of what the Imperium knows about Brutes was learnt from the salvaged wreck embedded in Lord Daros&#039;s hull.&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic==&lt;br /&gt;
Ork Escorts are all flying battering rams to be used and discarded. But the Brute Ram Ships stands out for being faster and far more agile than any other Ork vessel of its category in the fleet, with a Speed of 25cm and capable of 90° Turns, compared to the 20cm Speed and 45° Turns everything else was doing flat out. This made it as manoeuvrable as Imperial Navy [[Imperial_Navy_Escort|Escorts]] and, thanks to its 6+ Front Armour like all Ork spacecraft, it was tougher.&lt;br /&gt;
&lt;br /&gt;
It had a single secondary Gunz Battery with a wide-angle Fire Arc covering it&#039;s prow, port, and starboard facings, only Range 30cm and Firepower 2, but its primary mode of attack was its Armoured Beak, which let it roll 4d6 dice to damage the target when ramming, as opposed to the 1d6 other Escorts did. This meant it could punch far above its weight class, almost equivalent to a [[Imperial_Navy_Light_Cruiser|Light Cruiser]], and a squadron of the things spelt problems for even a [[Imperial_Navy_Battleship|Battleship]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Onslaught-mini.jpg|Onslaught&lt;br /&gt;
&lt;br /&gt;
File:Ravager_Attack_Ship.jpg|Ravager&lt;br /&gt;
&lt;br /&gt;
File:Brute Ram Ship profile.webp&lt;br /&gt;
&lt;br /&gt;
File:Brute mini.jpg&lt;br /&gt;
&lt;br /&gt;
File:Brute ram ship.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Awesome]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Orks]]&lt;br /&gt;
[[Category:Freebooterz]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Ork-Ships}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Brutalis_Dreadnought&amp;diff=106122</id>
		<title>Brutalis Dreadnought</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Brutalis_Dreadnought&amp;diff=106122"/>
		<updated>2023-06-10T16:19:19Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wh40k-stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:BrutalDread.jpg|300px|right|thumb|[[Anal Circumference|RIP AND TEAR]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brutalis Dreadnoughts&#039;&#039;&#039; are the newest kids on the block when it comes to the [[Space Marines|Space Marines&#039;]] entombed veteran cripple line-up. Like all things [[Primaris Space Marines|Primaris]], they&#039;re bigger and more powerful than their brethren - though, roughly the size of it&#039;s [[Redemptor Dreadnought|older brother]], while being slightly up-armoured and somewhat faster, perfect for it&#039;s role of cannonballing into enemy lines, handing out unnecessarily firm handshakes - essentially, the [[Furioso Dreadnought|Furioso]] to the Redemptor&#039;s [[Castraferrum Dreadnought| Castraferrum]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Brutalis Dreadnought sacrifice the Redemptor&#039;s versatility for pure close-combat power - foregoing the choice to mount a gun on one of it&#039;s hands, instead doubling up on melee power, with the choice between two enormous sets of [[Power Weapon#Dreadnought Power Claw|Brutalis Talons]], or two [[Power Weapon#Dreadnought Power Fist|Power Fists]] (which come with wrist-mounted [[twin-Linked]] [[Bolt Rifle]]). The talons in particular give the Dread the much-needed ability to fight hordes with two profiles, the AP-3 sweep that gives double the attacks and the devastating Sx2 AP-4 Dd3+3 Strike that can also re-roll to wound, giving an easy way to rip apart tanks.&lt;br /&gt;
&lt;br /&gt;
Still, dedicating oneself to close-combat doesn&#039;t mean the Brutalis completely lacks shooting - to the contrary, as instead of it&#039;s more range-focused counterpart&#039;s titty-mounted Storm Bolters or Grenade Launchers, it has a choice between packing a pair of [[Multi-Melta|Goddamn Multi-Meltas]], which it uses to [[Rape|violently eviscerate enemy armoured vehicles, holding them in place with it&#039;s enormous Power Claws]], or a pair of [[Heavy Bolter]]s. Rounding off this arsenal is a carapace mounted twin [[Ironhail Heavy Stubber]] on top in place of the normal Redemptor’s [[Icarus Rocket Pod]], so no matter what option you go with you will still have at least one ranged weapon mounted on this beast.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BrutalDreadOptions.jpg|[[Doom|You are HUGE! That means you have HUGE GUTS!!]]&lt;br /&gt;
File:Brutalis-Dreadnough-1.jpg|These [[Fire Warrior|fire warriors]] are not going to have a [[Rip and tear|good time]]...&lt;br /&gt;
File:Looted desolation squad and brutalis dreadnought.jpg|[https://popgoesthemonkey.com/collections/orcs/walkers_dread-redemptor There is an actual kit to make the dreadnought look like that], BTW.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Walkers]]&lt;br /&gt;
{{Primaris Marine-Forces}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:29E7:5AFC:EED2:89A6</name></author>
	</entry>
</feed>