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		<id>http://2d4chan.org/mediawiki/index.php?title=Soulblight_Gravelords&amp;diff=438306</id>
		<title>Soulblight Gravelords</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Soulblight_Gravelords&amp;diff=438306"/>
		<updated>2023-05-06T23:02:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:4C5B:8E4A:483D:BECA: /* Age of Chaos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Soulblight Gravelords|Logo=Gravelords.png|Alliance=Death|Motto= I HAVE COME TO SUCK YOUR BANK ACCOUNT!!!!}}&lt;br /&gt;
{{Topquote|We enjoy the night, the darkness, where we can do things that aren&#039;t acceptable in the light. Night is when we slake our thirst.|William Hill}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Soulblight Gravelords&#039;&#039;&#039; are the new, trademark friendly AoS interpretation of the [[Vampire Counts]] and replacement for Legions of Nagash.  With Nagash getting his skull caved in again, his servants are now free to run wild and go about their own machinations. Chief among them are of course the vampire lords, eager to sink their fangs into new prey.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Age of Myth===&lt;br /&gt;
After the arrival of Nagash in the Mortal Realms and his tenuous alliance with Sigmar, Nagash&#039;s first aim was the conquering of the Realm of Shysish for his own. At this time many other Gods of Death existed that actively challenged Nagash for dominance with some even actively looking to bring death to all other gods and the living (an idea  Nagash himself would take interest in later on). Nagash&#039;s supreme skill in summoning the Legions of the Dead proved invaluable as underworld after underworld fell to his control. Eventually almost all the other Death Gods that could challenge him were either killed, imprisoned, or fled into hiding (in the case of Morrda), leaving Nagash the supreme ruler of the realm.&lt;br /&gt;
&lt;br /&gt;
During these conquests, Nagash begrudgingly conceded that he could not marshal all his forces at once nor be on every battlefront simultaneously, and his vizier Arkan the Black just wasn&#039;t enough. He needed generals, spies, and confidants that still had what Nagash loathed in other beings: free will. Thus, he started actively courting Necromancers, Wight Kings and generals among the living to lead his armies. At this time as well he decided to revive the long-destroyed race of vampires, having remembered their use in the world-that-was. Retrieving the lost soul fragments of Neferata, Mannfred and Ushoran, he brought them back into existence to serve him once again as Mortarches.&lt;br /&gt;
&lt;br /&gt;
Eventually Ushoran displeased Nagash and was imprisoned for his troubles (to see how that story ended up check out the [[Flesh-Eater Courts]]), but Neferata and Mannfred would go on to sire the first Vampires of the Mortal Realms who would serve Nagash&#039;s (and their) wills, with Neferata founding her personal kingdom of Neferatia and Mannfredd in Carstinia (though he would go on to despise the place). These initial Vampires served directly under the the newly established Legions of Blood and Legions of Night, but as the Soulblight Vampire empires spread throughout the realms and new vampires were sired, subcultures and new dynasties began to form. All vampires, being very independent by nature, eventually led to branch-off bloodlines forming and going off on their own to establish their own bloodlines and empires. These took many different forms, from kingdoms of the living and dead, to alliances with Wight Kings and Deathrattle kingdoms, or simply as roaming marauders who preyed on the living and dead alike. Nagash and the Mortarchs for the most part paid them little mind unless they conflicted with their own agendas, with these branch-offs eventually becoming the first soulblight dynasties (one of the most prominent being the Vyrkos).&lt;br /&gt;
&lt;br /&gt;
Unfortunately for Nagash, internal rivalries between dynasties and individual Soulblight Vampires began to form, the biggest being the renewed conflicts between Neferata and Mannfred for dominance and Nagash&#039;s favour. The two Mortarchs often utilizing the new Dynasties as proxies in their squabbles. Though both had to be more wary, as new generations of Soulblight began to take sights on the two founding vampires and potential ways to claim their positions as Nagash&#039;s elite. All vampires in one way or another also looked secretly for ways to free themselves permanently from Nagash&#039;s dominion (Mannfred especially), as on some level all the Soulblight realized that their very existence as free-minded individuals was something Nagash ultimately wished to purge from reality, and dreaded the day he decided he no longer needed them.&lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
During the invasion of Chaos the Soulblight Gravelords did what they could to push back the chaos hordes. At the very beginning atleast they had common cause with the rest of Sigmars Pantheon. The Legion of Blood and Legion of Night were the main spearhead against the chaos hordes. With Neferatas spy network usually staying ahead of enemy movements and Mannfreds clever tactics reaping a heavy toll of the chaos armies. However this momentum began to stall as the various Dynasties and Soulblight empires began to lose cohesion as they could not coordinate properly. As many Vampire lords and Wight Kings would only really listen to Nagash or the Mortarchs, and they couldn&#039;t be everywhere at once. Leading to various forces to either fend only for themselves or abandon elsewhere allies.&lt;br /&gt;
&lt;br /&gt;
To make matters worse Nagash decided to abandon Sigmar&#039;s forces in trying to control the Allgate to Shyish. A betrayal that cost Sigmar dearly and led him to launch a crusade into Shyish to punish Nagash. Which led to a great deal of calamities to occur; with Sigmar&#039;s siege leading to the freeing of Ushoran, Katakros (Nagash greatest general) to be struck down and led to the raizing of countless undead armies and Dynasties. Eventaully Sigmar recalled his forces to partake in the Battle of the Burning Skies that ultimately led to Sigmar abandoning the war to close of Azyr. Unfortuantely this meant that Nagash was alone in facing the full force of Chaos. A vast army spearheaded by Archaon himself eventually besieged Nagashizar itself leading to the defeat of Nagash and the nuking of the Realm of Death capital.&lt;br /&gt;
&lt;br /&gt;
After this event the Mortarchs spearheaded by Arkhan the Black managed to steal back Nagash&#039;s remains before he could be destroyed permanently (in additon to stopping an attempted betrayal by Prince Vhordrai of permantly destroying Nagash&#039;s remains) and went into hiding so Nagash could recover. Following this any remaining cohesion between the various Soulblight Dynasties collapsed with every Vampire, Wight King and Necromancer essentially out for themselves simply trying to survive the chaos hordes. Ultimately Neferata would go into hiding in her capital in Nualamia and Mannfred would begin a centuries long guerilla war against the chaos invaders as they conquered the realm of Shyish virtually unchallenged. Most other Soulblight forces (such as the Vyrkos) spent the next few centuries hiding and striking at the chaos forces as best they could with most of the underworlds falling to chaos control.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
&lt;br /&gt;
With the coming of Sigmar&#039;s tempest the various Soulblight Forces used the confusion from the Stormcast Eternals invasion to push back against the Chaos forces where ever they could. In some rare examples Sigmar&#039;s forces even attempted to forge alliances with the Soulblight forces where the could, since they shared a common enemy. Prominent examples include The Anvils of the Heldenhammer attempting to aid Neferata&#039;s nation of Neferatia as her capital of Nulahmia was being besieged by Slaaneshi chaos forces. Or Manfred making several temporary alliances with the Hallowed Knights stormhost (with one time even assisting them in freeing an old ally who has since become a Stormcast). While fruitful around this time, Nagash had finally recovered from his defeat by Archaon and set about forbidding any of his minions forming alliances with Sigmar; who he openly accused of Soul-theivery (among other imagined slights). Beyond this the forces of death mostly kept to themselves, neither supporting nor antagonizing most new settlers from Azyr. This would change eventually.&lt;br /&gt;
&lt;br /&gt;
====Soul Wars====&lt;br /&gt;
Unbenouced to most (in fact even few among the Soulblight themselves), Nagash had over a period of thousands of years been working on enancting a grand ritual that would leave him dominant among all reality. Since the age of Myth Arkhan the Black had been directing vast skelatal legions to bring the gravesand (Shyish realmstone) from the edges of the realm to its center to enact a grand ritual that would alter the effects of magic in the Realm of Shyish to make the center the most infused with magic rather than the edges, in addition this grand ritual would also send out so much death magic throughout the other realms it would instantly kill all living beings and revive them all as undead, rendering Nagash the supreme ruler of all the realms and allow him to finally drive back chaos.&lt;br /&gt;
&lt;br /&gt;
Which would have been great for him except his plans being leaked to the other great powers through prophetic visions leading to his capital being besieged, which Arkhan himself defended against, all of which served as the perfect distraction for a group of skaven to infiltrate his pyramid at the center of the ritual and mess it up. Causing death magic to instead spread throughout the other realms in an event known as the &amp;quot;Necroquake&amp;quot;. It didn&#039;t wipe out the living as intended, but it did cause mass summoning of undead forces throughout all the realms along with causing magic to become highly unstable (leading to the dawn of endless spells). Legions of Zombies rose instantly, and Nighthaunt legions became more common than ever before. Nagash also mangaed to still harness a substantial amonunt of death magic from the newly created Shyish Nadir at the center of the realm and began his campaign of conquest. The various Soulblight commanders quickly acted to take control of these newly risen forces for both Nagash&#039;s and their own ends.&lt;br /&gt;
&lt;br /&gt;
The Soulblight legions themselves were also greatly empowered from the vast increase in death magic throughout the realms, with their armies and power swelling like never before. Using this the various dynasties began encroaching on both rival and living kingdoms as Nagash had officially declared war on Sigmars burgeoning empires. After so long they could finally war and prey upon whoever they so choose, with blood and plunder in abundance as never before, indeed this was a time of death. Nagash even released Prince Vhordrai from his imprisonment to lead the Kastelai dynasty against Sigmar, though bond eternally to his keep. However things wern&#039;t all going great for them. The newly formed Nighthaunt legions had quickly taken the Soulbligts place as both shocktroops and terror weapons. And during the course of the soul wars Katakros, Nagsh general from centuries had been released from a Stormvault in one of the campaigns of the war. Now in control of the newly released Ossiarch Bonereapers that had now taken the place as Nagash vanguard elite. The various Soulblight armies soon found themselves regulated to auxiliary allies and garrisons in Nagash&#039;s overall campaign against the living. Worse still the Ossairchs vary existence as free-thinking individuals that were also completely loyal to Nagash created a existential fear in the Vampires especially (were they allies or replacements?).&lt;br /&gt;
&lt;br /&gt;
This all eventually culminated with Nagash finally overreaching and attempting to plunge multiple realms into the Shyish Nadir by corrupting several realmgates leading to it. Manfred and Neferata played along though neither truly was committed to the task (Mannfred even intending for his attempt to fail). This caused Teclis and his Lumineth legions to directly confront Nagash leading to a major war that led to the devestation of the Ossiarch Legions and Nagash personally being cast down by Teclis who had lured him into a trap in Hysh were he was set upon by Teclis, Celenar and the armies of Settlers Gain. His body was shattered and banished to Shyish. And though exhausted Teclis wove a grand spell that finally ended the Necroquake and the rampant death magic thorughout the realms. The Soul Wars had ended.&lt;br /&gt;
&lt;br /&gt;
====Era of the Beast====&lt;br /&gt;
With the dawning of the Era of the Beast from the return of [[Kragnos]] and the forces of Destruction on the ascendant, the Soulblight lords acutally had a cause for celebration. Though the death magics of the Necroquake had ended it did have some benefits for them. Without the rampant magics of Nagash&#039;s ritual, the Nighthaunt Processions were greatly weakened as Nighthaunt require large amounts of Amethyst magic to maintain their forms, and thus more restricted on targets they can assault, slowing their advances. The Ossiarch legions were greatly depleted in the wars against Chaos worshippers and the Lumineth Realm-lords. And since the Flesh-Eater Courts were less organized, the Soulblight Gravelords now were on the rise once again in Shyish and beyond.  Even better, Nagash was once again crippled and regenerating, meaning he wasn&#039;t directly overseeing their actions. The vampires who didn&#039;t want Nagash&#039;s oversight mockingly gave praise and toasts to Teclis for getting him out of their hair (if only temporarily). &lt;br /&gt;
&lt;br /&gt;
The various Soulblight dynasties seek to keep up the momentum they had during the Soul Wars and continue the growth of their empires; the rise in Ghyrish beast magic that is spreading throughout the realms from Kragnos return and Alarielle&#039;s Rite of Life has impeded this somewhat. The beast magic caused many vampires to become feral and monstrous (some who took the brunt of the Ghurish magic even mutating into savage monsters), and threatening to erode the control they desperately seek to maintain. This a major issue for many vampires as if they cannot control these urges they risk devolving into Vargiests or worse. The Avengorii Dynasty in particular was hit very hard by this malignancy, as many of its members are already Vargiests or Vengorian lords and teetering on the brink of outright savagery. Now their Matriarch Lauka Vai is trying the best she can to keep them in line, and not turning on themselves. These efforts are woven from practicality; [[Grimdark|she doesn&#039;t want to become a complete and utter monster only living for the sweet taste of flesh]].&lt;br /&gt;
&lt;br /&gt;
With Nagash&#039;s perishable absence, Arkhan disappeared along with Katakros and Olynder indifference to their politics, the various Soulblight armies have lost all internal cohesion. With every Lord and dynasty all vying for territory and power. Even Mannfred and Neferata have renewed their power struggle with each other and are the verge of full-out war. And Prince Vhordrai is again contemplating making another attempt to free himself from Nagash&#039;s curse, along with many wiser vampires using this opportunity to again look for ways to free themselves from Nagash permanently.&lt;br /&gt;
&lt;br /&gt;
==Legions and Dynasties==&lt;br /&gt;
Replacing the bloodlines of old, vampires in AoS now belong to dynasties, which are principally a political organization or a court of vampires from numerous backgrounds/bloodlines that all swear fealty to a patriarch/matriarch that define’s that dynasty’s culture. Most vampires can trace their lineage to the Legions of Night and Blood, who are unquestionably the oldest and most powerful of vampiric factions. So large in fact, that multiple dynasties of vampires exist within the two legions.&lt;br /&gt;
*&#039;&#039;&#039;Legion of Night&#039;&#039;&#039;: The old [[Von Carstein]] bloodline, led by (who else) Mannfred von Carstein. Arrogant glory-hogs who prefer to bog down enemies with waves of undead minions so the vampire commanders can swoop in for the killing blow.  Originally specializing in terror tactics, when the Nighthaunt [[Meme|terk their jerbs]], Mannfred re-purposed them into the tactical Soulblight Legion. Fitting their master’s sneakier tactics, the Legion makes frequent use of Varghiests for ambushing enemies or running down the wounded and afraid.&lt;br /&gt;
*&#039;&#039;&#039;Legion of Blood&#039;&#039;&#039;: The old [[Lahmian]] bloodline, led by (who else) Neferata. Cunning and alluring, they prefer the theatre of political intrigue and schemes, but are still very dangerous in combat thanks to their unnatural speed and grace. They also have a particular fondness for their Deathrattle minions, who in turn fight harder when under the gaze of their vampiric masters.  They tend to mess with their opponents&#039; heads.&lt;br /&gt;
There are some noteworthy dynasties that have come into prominence over the years and have gone on to expand their influence across the realms.&lt;br /&gt;
*&#039;&#039;&#039;Kastelai&#039;&#039;&#039;: Essentially the descendants to the [[Abhorash|Blood Dragons]]. A knightly order of vampires loyal to Prince Vhordrai, they follow their banished prince out from their “Crimson Keep” to slaughter and butcher all in their path. They prioritize martial prowess above all else, even going as far as being willing to bargain the lives of an innocent village should they use some kind of weapon or fighting style that is new to them... though given these are long-lived vampires you can imagine such an outcome is quite rare.&lt;br /&gt;
*&#039;&#039;&#039;Avengorii&#039;&#039;&#039;: Monstrous beast hunters from Ghur who are looked down upon by the other dynasties for their feral appearance and nature. They’re most famous for their draconic centaur lower halves, which was given to them after they exposed themselves to the full brunt of the Necroquake. The dynasty was once led by a brutal patriarch called Ghorvar, but he was usurped (gutted like a fish) by Lauka Vai, to which the rest of the dynasty had no qualms against. Roughly analogous to the Strigoi given their feral nature - the actual Strigoi broke off and [[Flesh-Eater Courts|started their own Death faction]] - and with a little bit of Blood Dragons thrown in, the Avengorii are still their own thing.&lt;br /&gt;
*&#039;&#039;&#039;Vyrkos&#039;&#039;&#039;: A shamanistic like culture with ties to a lupine Godbeast as well as Nagash. This connection leads to the Vyrkos vampires developing [[Gangrel|animal like features and control over them too]], wolves being the most common of creature they tend to favor. Gameplay wise they have a pack mentality and reward playing like a bunch of wolves on the prowl.&lt;br /&gt;
*&#039;&#039;&#039;Tengorez:&#039;&#039;&#039; A Dynasty that doesn’t have any rules (yet). They’re seemingly based off of the [[Necrarch]]s, in that they’re described as withered masters of sorcery. They live in the crystal caves of [[Hysh]], coming out to swipe magical war engines to turn into their own necromantic constructs.&lt;br /&gt;
&lt;br /&gt;
==Notorious Vampires==&lt;br /&gt;
*&#039;&#039;&#039;[[Neferata]], Mortarch of Blood&#039;&#039;&#039;: The original vampire and mistress of manipulation.&lt;br /&gt;
*&#039;&#039;&#039;[[Mannfred von Carstein]], Mortarch of Night&#039;&#039;&#039;: The bald asshole who destroyed the Old World. &lt;br /&gt;
*&#039;&#039;&#039;[[Prince Vhordrai]]&#039;&#039;&#039;: A Vampire Lord that tried/failed to overthrow Nagash, and got cursed to be bound to a magic castle that Nagash teleports near people he wants slaughtered, earning Vhordrai the (mocking) title of “Fist of Nagash”. Vhordrai and the Kastelai dynasty within his “Crimson Keep” only have a short time to feast upon mortal blood before the castle is once again flung into the Void, so they fight with a desperate level of savagery. The Prince also rides into battle aboard a Zombie Dragon called Shordemaire.&lt;br /&gt;
*&#039;&#039;&#039;[[Lauka Vai, the Mother of Nightmares]]&#039;&#039;&#039;: Matriarch of the Avengorii dynasty and a terrifying mixture of bloodthirsty savagery and honorable knighthood. She originally was a noble monster hunter that garnered the respect of friend and foe alike, until a fateful encounter with the Disciples of Tzeentch horribly mutated her into the vampire-dragon-centaur beast that now defines her and her dynasty.&lt;br /&gt;
*&#039;&#039;&#039;[[Belladamma Volga, First of the Vyrkos]]&#039;&#039;&#039;: Matriarch of the Vyrkos dynasty. An ancient vampire with an unmatched affinity for Direwolves. Has the ability to transform men into wolves, with her personal mount even rumored to be [[Furry|her former lover]]. She is so ancient, the denizens of Shyish have created multiple myths and folktales about her origins and actions.&lt;br /&gt;
*&#039;&#039;&#039;[[Radukar the Wolf]]&#039;&#039;&#039;: The uncontested ruler of [[Warhammer Quest: Cursed City|Ulfenkarn]]. A large and brutal vampire lord with a fondness for pelts to match his werewolf-like mutations. As a mortal, he once plundered the coasts aboard his vessel the &#039;&#039;Impaler’s Gift&#039;&#039; and his Ogor crew, until he came upon the tomb of the vampiric emperor Morkan. Radukar slew and skinned the two headed wolf Vilnas that guarded the tomb and claimed an enchanted blade that lay inside, all to prove himself worthy of the Blood Kiss. Radukar’s raids became more violent and gruesome after his turn, culminating in his arrival at the city of Mournhold which he “saved” from daemonic invasion...only to take it as his own and rename it to Ulfenkarn. He was defeated by a ragtag group of adventurers, but not killed. His body is now twisted and mutated into a more feral form that is simply referred to as “the Beast”. Radukar the Beast is now roaming the wilds of Shyish in a relentless quest for revenge.&lt;br /&gt;
*&#039;&#039;&#039;[[Kritza, the Rat Prince]]&#039;&#039;&#039;: Once a treacherous nobleman of Ulfenkarn, Kritza was brutally beaten by Radukar and left for dead. What no one realized was that Kritza was mistakingly given the Blood Kiss by his assailant and is now part of the Vrykos dynasty. Uniquely though, instead of controlling wolves, Kritza has influence over various kinds of rats (living and undead), and he can divide his body into a swarm of vermin to escape enemies. It is unknown how well this works on Skaven.&lt;br /&gt;
*&#039;&#039;&#039;[[Lady Annika, the Thirsting Blade]]&#039;&#039;&#039;: Another vampiric noble from Ulfenkarn, Annika’s lust for blood is considered excessive even among other vampires. Her personal sword Proboscian is enchanted to instantly drain its victims of all bodily fluid (another vampire of the world-that-was...*cough* Vlad von Carstein.*cough cough*... can confirm this can really backfire). Rather than a connection to wolves, Annika has a more traditional tie to bats and can appropriately vanish in a swarm of the flying vermin.&lt;br /&gt;
*&#039;&#039;&#039;[[Ushoran]]&#039;&#039;&#039;: Now insane with delusions of grandeur and it is contagious. Effectively the first of the [[Flesh-Eater Courts]].&lt;br /&gt;
*&#039;&#039;&#039;Deintalos the Exile&#039;&#039;&#039;: An insane vampire who crossed into the territory of Doctor Frankenstein when he began experimenting with resurrecting zombies with electricity. He decided to exile himself from Shyish to hide in the depths of [[Warhammer Underworlds|Harrowdeep]], where he could tinker around to his satisfaction without drawing any criticism. While his warband is mostly comprised of his lifeless test subjects, he does have an understudy in Prentice Marcov, a filthy little bugger who plays around with his own pet zombie.&lt;br /&gt;
&lt;br /&gt;
==Soulbound==&lt;br /&gt;
The [[Age of Sigmar Roleplay]] supplement &#039;&#039;Champions of Death&#039;&#039; obviously gives this army a way to be playable, split between the skeletal wights and the frightening vampires...oh, and normal human necromancers as well. Naturally, as masters of subtlety and deception who also happen to be bloodthirsty monsters, the Soulblight offer much to a binding - enough that there are some vampires who turn out to be sleeper agents for either Mannfred or Neferata depending on the circumstance if they&#039;re not desperate to reclaim their territories. The wights offer their tireless dedication instead, considering their status as undead only barely autonomous in a way.&lt;br /&gt;
&lt;br /&gt;
Among all the forces of Death, the Soulblights offer the  best options for being Soulbound to Order, as vampires are such narcissistic cretins bent on self-preservation that they might just seek out the gods of Order if it means that they can fuck over Nagash if it&#039;s in their interests. Even when they are bound, they are not easily trusted - not least because of the stories of what happens to those who so betray the bone-daddy. Those that are trustworthy do offer much, however, as they can offer as much to the living as they do the undead.&lt;br /&gt;
&lt;br /&gt;
Your hero can hail from the following Dynasties:&lt;br /&gt;
*&#039;&#039;&#039;Legion of Night:&#039;&#039;&#039; Available to all races. The personal army of Mannfred von Carstein, the greatest asshole in all the realms. Due to his strained relationship with his boss, he allows an exceptional amount of autonomy among his thralls so long as they&#039;re loyal to him. Though many join the Soulbound in order to assert themselves as the master or to prove themselves, just as many also join to stick it to the bald fuck or to flee his dickishness. Heroes from the Legion of Night can make a Guile check against a target&#039;s Intuition, allowing them to manipulate someone on a win. In addition, all archetypes have access to the Backstab talent.&lt;br /&gt;
*&#039;&#039;&#039;Legion of Blood:&#039;&#039;&#039; Available to all races. The army of Queen Neferata is just as much interested in power as any other. These undead just know how much appearances play into this and how to manipulate their allies and foes. Most Soulbound see their status as a free pass to closely observe their potential prey. Heroes from the Legion of Blood gain the Master of Disguise talent and can spend downtime making false identities while also accomplishing other goals.&lt;br /&gt;
*&#039;&#039;&#039;Vrykos Dynasty:&#039;&#039;&#039; The dynasty of Lord Radukar, chief antagonist of that one board game that GW released late. These vampires tend to be better in touch with their animalistic instincts compared to other vampires, though it is easy for them to simply degenerate into slavering beasts. Those vampires that are able to become Soulbound intend to utilize it in order to find some measure of control against their animalistic natures and their humanity. Heroes from the Vrykos Dynasty improve their melee score when ganging up on an enemy and gain advantage when tracking down wounded opponents.&lt;br /&gt;
*&#039;&#039;&#039;Kastelai Dynasty:&#039;&#039;&#039; This dynasty hides within the Crimson Keep, a traveling castle that always seems to appear only at night only to vanish by dawn. The vampires of this keep are masters of combat, constantly training to become greater. Those vampires who become Soulbound usually are usually relieved to be free of the whims of the keep, but may also find themselves equally suffocated by the beings they are bound to. Heroes from the Kastelai Dynasty can immediately move or charge after killing an enemy. In addition, the Warrior Elite talent becomes available to all archetypes.&lt;br /&gt;
*&#039;&#039;&#039;Avengorii Dynasty:&#039;&#039;&#039; The vampires of this realm do not run from their curse, instead embracing their bloodthirst and the monstrous effects it has upon their bodies. Despite their frightening appearances though, they are perhaps the most lucid of vampires and possess a sort of chivalric honor. Indeed, this honour makes them the most amenable to joining Order-based Bindings, though usually at the behest of Lauka Vai for some further agenda. Heroes from the Avengorii Dynasty deal more damage with their unarmed attacks, including inflicting worse wounds. In addition, they gain advantage on tests made to intimidate enemies.&lt;br /&gt;
&lt;br /&gt;
Soulblight Vampires have access to either the &#039;&#039;&#039;Blood Knight&#039;&#039;&#039; or &#039;&#039;&#039;Vampire Lord&#039;&#039;&#039; archetypes, while the Wights have access to either the &#039;&#039;&#039;Grave Guard&#039;&#039;&#039; or &#039;&#039;&#039;Black Knight&#039;&#039;&#039; archetypes. Humans also have access to the &#039;&#039;&#039;Necromancer&#039;&#039;&#039; archetype.&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
[[Category:Soulblight Gravelords]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:4C5B:8E4A:483D:BECA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mannfred_von_Carstein&amp;diff=326936</id>
		<title>Mannfred von Carstein</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mannfred_von_Carstein&amp;diff=326936"/>
		<updated>2023-05-06T14:26:33Z</updated>

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&lt;div&gt;[[Image:Mannfred.jpg|right|thumb|400px| Before his male pattern baldness.]] &lt;br /&gt;
{{topquote|Old age and treachery will always beat youth and exuberance.|David Mame}}&lt;br /&gt;
{{topquote|The dark is my realm! The grave, my throne!|Mannchild Von Cumstain}}&lt;br /&gt;
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The only surviving major von Carstein in the fluff (barring Vlad&#039;s resurrection in the End Times) and thus the leader of the Bloodline. He is also a whiny traitorous asshole responsible for the death of the Warhammer world.&lt;br /&gt;
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We all know the von Carsteins. Parodies of nobility, the Dracula Bloodline of the [[Vampire Counts]], with origins that aren&#039;t exactly clear as it goes back to the origins of all the [[Warhammer Fantasy]] vampires. During the time that [[Vlad von Carstein|Vlad]] was consolidating his power by turning the nobles of Sylvania into vampires and bringing them under his thumb, he and [[Isabella von Carstein|Isabella]] also took in a few older vampires in as an adopted &amp;quot;family&amp;quot;. Konrad and Mannfred were their two &amp;quot;sons&amp;quot; and mostly stayed at home during the first vampire campaign against the Empire.  While [[Konrad von Carstein|Konrad]] was the rambunctious son, always dissecting maids in the backyard and pulling the arms off elves in his room, Mannfred spent his time poring over books and compensating for his physical frailties (for a vampire that is, he can still tear armored knights to pieces with his bare hands). Basically evil [[Tyrion]] and [[Teclis]].&lt;br /&gt;
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==The Legend==&lt;br /&gt;
There are two versions of Mannfred&#039;s origin story, but both agree that he was a man of noble descent turned into a vampire thousands of years go. The first is that he was the first vampire that Vlad sired and traveled with him for awhile. The second  version is that Mannfred used to be Khaled al Muntasir, a former vampiric retainer of [[Neferata]]. Khaled was the eldest child of an [[Araby|Arabyan]] nobleman and had a younger sister called Anmar. When Neferata tried to take control of Araby, she was taken down by Abhorash and her staked body put under heavy guard. Despite being staked, Neferata didn&#039;t truly die and was able to sway Khaled and Anmar with her vampiric charm and promises of power and revenge. After they freed her, Neferata turned them into vampires and they became her retainers for a time. When Neferata rebelled against [[Ushoran]], Khaled tried to stage a coup of his own against Neferata but accidentally killed Anmar when she tried to stop him. Neferata defeated Khaled, who was inconsolable with grief, and as punishment forced him to watch Anmar decompose then imprisoned him after taking control of the Silver Pinnacle. Neferata proceeded to give the imprisoned vampire to [[Arkhan the Black|Arkhan]], and from there Khaled somehow escaped and found his way into the service of Vlad where he changed his name to Mannfred.&lt;br /&gt;
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Wanting to overthrow Vlad, Mannfred covertly informed the Grand Theogonist, Wilhelm III, about the secret of the Count&#039;s immortality - The Carstein Ring. The priest then set out an elaborate trap to catch the best thief of this very age: Felix Mann. When they finally caught him robbing the Imperial Counting House, they gave Felix a simple choice: to rob Vlad von Carstein&#039;s signet ring, or to be hanged for his crimes. In reward for the theft, he would be paid enough to start a living elsewhere. Felix accepted the theft and, with Mannfred covertly helping Felix by shrouding him from the sentries&#039; attention, robbed Vlad of The Carstein Ring. Mannfred later caught up with Felix, who was trying to abscond with the ring and Vlad&#039;s book of Nagash because there was no proof of the deal and he felt double-crossed and repaid Felix by cutting off his hands and stealing the ring and book for himself.&lt;br /&gt;
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With poppa vamp killed by the [[the Empire (Warhammer Fantasy)| Empire&#039;s]] pope of the time and momma killing herself because she couldn&#039;t have unlife without him, Konrad took control of the armies of the von Carsteins and raged about causing a shitload of civil wars within the Bloodline that usually ended with Konrad pulling a Strigoi and drinking the blood of another vamp&#039;s lifeless body. Mannfred on the other hand saw this as a good time to get the fuck out of Dodge and become a wizard. Leaving a young vampire ally named Jon Skellan with Konrad to stoke Konrad&#039;s paranoia and undermine his rule, Mannfred explored the world, mainly seeking haunted places and necromantic circles. He visited Nehekhara and studied the Tomb Kings as they slumbered, and was able to do this mainly because he was smart enough to not steal their stuff and fled when they did notice him; wearing more clothes than a woman in Saudi Arabia during Ramadan to keep the sun off him. He managed to find the Books of the Dead that [[Queen Neferata]] had studied long ago, and became her equal as a necromancer. He entered [[Nagash|Nagash&#039;s]] Black Pyramid and communed with Nagash&#039;s spirit. After Konrad died like a jackass, Mannfred returned and took command of all the roaming undead in Sylvania, returning stability to the region once again and allowing the [[the Empire (Warhammer Fantasy)|Empire]] to think they&#039;d won peace. He manipulated the new nobles into being under his power, as well as vampires from all Bloodlines everywhere in the [[Old World]].&lt;br /&gt;
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Once Mannfred had gained a large enough army by nabbing all the undead beasties he could, he shed his handsome teenager disguise and revealed his true face: that of a corpse mummified partially from exposure to the elements with a huge jaw and fangs to match, and bathed at all times in magical currents. He surprised the Empire at a time when it was unprepared for invasion and set out to succeed where Vlad had failed by becoming the Emperor. Mannfred von Carstein&#039;s Undead legions crossed the Sylvanian border in the depths of winter, as freezing cold means squat to the flesh of the dead. With the summer campaigning season over, the armies of the Elector Counts were already disbanded and wholly unprepared for the sudden assault. Mannfred&#039;s armies marched through the snow towards Altdorf, putting to the sword any living people they met and raising the corpses to swell the ranks of Mannfred&#039;s horde. He got his ass kicked by priests, and from that point on he kept sending his army against every city in the Empire only to lose, badly, and retreat. Since his army was fairly self-replenishing this didn&#039;t mean much to him but it did frustrate the hell out of him. Eventually, Mannfred was finally pushed back into swamps of Sylvania, where he was defeated but not before he decimated the Empire and [[Dawi|Dwarf]] army sent after him.&lt;br /&gt;
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Needless to say, this victory was a bittersweet one for the Empire and it would only continue to grow more bitter as it was soon discovered that the war had managed to spread vampirism to most of the Old World, from man to Dwarf, and the various Bloodlines saw a huge surge in young vampire recruits. Mannfred, who had survived his defeat, began to re-consolidate his power and make new plans. The weakened Empire meanwhile would find itself ravaged by [[Warriors of Chaos|Kurgan]] in its aftermath and the [[High Elves (Warhammer)|High Elves]] and Dwarfs were forced to step in to save the Empire. Mannfred meanwhile took his time hiding and studying the battles, learning about the three armies and decided his next invasion would require the three to be at war with each other.&lt;br /&gt;
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Once again Mannfred traveled the world and learned more magic, this time outright swearing himself to Nagash to bring him back into the world. This became the main goal of the von Carstein Bloodline, which led them to partially annex the Necrach bloodline, and those not interested defected to other Bloodlines or were killed. Mannfred enlisted [[Heinrich Kemmler]] and his servant [[Krell]] to aid him. When [[Everqueen|Aliathra]], the princess of the High Elves, went on a diplomatic trip to increase relations between Dwarfs and High Elves Kemmler manipulated [[Orcs &amp;amp; Goblins]] into attacking the fortress. When the Elves and Dwarfs defeated the greenskins, Kemmler raised the corpses of the fallen and sent his own army after them. The two armies were decimated, with the Dwarf King slain and the bodies of the defenders shambling after Kemmler as his new servants. The lover of Aliathra was badly injured by Mannfred himself during the battle, and Aliathra was knocked out and taken in the claws of a Terrorgheist. Mannfred took her far from the lands of the Dwarfs into the heart of Sylvania where she was locked away while Mannfred prepared a resurrection ritual.&lt;br /&gt;
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He expected the Dwarfs and High Elves to go to war, thinking they&#039;d blame each other. Indeed, nobles in [[Ulthuan]] and Dwarf whitebeards called for war to redeem their honor. However, [[High Elves (Warhammer)|Phoenix King Finubar]] and [[Thorgrim Grudgebearer|High King Thorgrim Grudgebearer]] were decidedly less fucking retarded than those around them. Finubar was a diplomat at heart and knew that the Dwarfs were badasses who&#039;d fight for a lady to their last breath, and as the keeper of the [[Book of Grudges]] Thorgrim knew when a grudge was warranted and when it wasn&#039;t. Alarielle the Radiant of the High Elves sensed that Aliathra was still alive (not a vampire, vampires magically detect as &amp;quot;dead&amp;quot;) and thus she called upon her past and present lovers, Finubar and [[Tyrion]] respectively, to get her baby back!&lt;br /&gt;
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Finubar immediately went to the Dwarfs to secure an alliance against the vampires (see the eventual Dwarf army book update for a continuation on that plot), and Tyrion gathered a fucking glorious all-cavalry army to ride against Mannfred. Mannfred himself was preparing a Frank Frazetta style place to sacrifice Aliathra to complete a resurrection ritual (to bring back Nagash. Sure, the sacrifice is one elf, but that one elf IS the future [[Everqueen]]. And the fluff clearly says it&#039;s to bring back Nagash). Tyrion broke into his castle, found the unresponsive Aliathra, and rode out with her. As his men were leaving they witnessed a fucking enormous Undead army popping up out of the ground from all directions as far as the eye could see around them. Tyrion leads the elves as they try and fight their way out before some unexpected help comes.&lt;br /&gt;
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According to the new Dwarves codex, High King Thorgrim didn&#039;t really care about elves (which is weird since he gave Aliathra a whole Dwarf honor guard in the Vampire Counts version of the story), but since it was a matter of honor he gathered an army and followed Mannfred all the way to Nagashizzar (though the story neglects to mention how they were able to track him since he was flying away on a zombie dragon after the battle). The Dwarves hit the rear of Mannfred&#039;s army just as the elves hit the front. They killed the necromancers that keep bringing back the undead but Mannfred recaptured Aliathra when Tyrion was distracted and used his magic to flee with her. Tyrion met Thorgrim and insulted him like crazy, blaming the Dwarves for the loss of Aliathra. In a surprising show of tolerance and peacekeeping, Thorgrim doesn&#039;t get grudge-happy and tells the other Dwarves who are itching to restart the War of Vengance to chill the fuck out, knowing that the Dwarves have the moral high ground and that fighting the elves would create more grudges. He then tells Tyrion that the next time he tries to rescue Aliathra, the Dwarves won&#039;t be there to bail his ungrateful ass out and marches off with his army to retake Karak Eight-Peaks like a boss.&lt;br /&gt;
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Mannfred later got new fluff in the new Sigmar&#039;s Blood book where a third reincarnation of [[Sigmar]] fights Mannfred&#039;s armies. Spoiler alert, that ends on a cliffhanger too; The current Empire Pope [[Volkmar the Grim]] thwarts Mannfred&#039;s plan, and the book ends with Mannfred lunging, fangs bared, at Volkmar&#039;s throat...only for him to stop and instead just knock Volkmar out before going home. See, he saw a guy named Boris Todbringer and remembered that a similar nobody killed papa Vlad.  Then he reveals that he needed some powerful people to sacrifice to bring Nagash back, and Volkmar is the last one needed. As it turns out, new papa Nagash sent him a message saying it&#039;s time to make step-daddy proud!&lt;br /&gt;
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==The End Times==&lt;br /&gt;
Mannfred returned once again in a second campaign revolving around Nagash. He made in-roads to resurrect Nagash, travelling across the world to get the necessary artifacts and sacrifices (except for the Faye Enchantress, who was given to him by [[Drycha]], who Mannfred only made a token attempt to kill in return, and Volkmar who was captured while he attempted to purge Sylvania). This continued until [[Balthazar Gelt]] turned Sylvania into a roach motel, but for undead, with the Wall of Faith (unknowingly due to the manipulation of Tzeentch, through [[the Changeling]]). This is a setback for Mannfred&#039;s plans, but help arrived from an unexpected quarter. Mannfred&#039;s plan meant his agenda overlapped with that of Nagash&#039;s right hand lich, [[Arkhan the Black]]. Arkhan came to Sylvania to help Mannfred or take over and spearhead the Nagash&#039;s Comeback project. Mannfred took exception and the two dueled, resulting in a stalemate before settling on a truce. After Arkhan found a way through the Wall of Faith, they divided the work to retrieve the remaining artifacts willingly. After interference from the Bretonnians, Elves, [[Beastmen]] and several bouts of treachery, they succeeded and Nagash walked the world again, stronger than ever before. Mannfred planned to use Nagash as a pawn but as soon as he saw Nagash [[not as planned|he realized just how fucked he is]] and submitted.&lt;br /&gt;
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Having helped resurrect Nagash, Mannfred got rewarded with more power, the title of Mortarch and a new ride in the Dread Abyssal steed called Ashigorath. But for the thought crime of traitorous ideas against Nagash, he was punished with the resurrection of Vlad von Carstein. Vlad&#039;s return caused nearly all of Mannfred&#039;s supporters jump ship when they found out Vlad&#039;s back. Vlad is also made a Mortarch, and is dispatched by Nagash to keep [[Archaon]] [[DISTRACTION CARNIFEX|occupied]] while Nagash enacts his own plan to conquer the world, enter the Warp and become the only god in existence. When Nagash launched his invasion of Nehekhara, Mannfred joined forces with [[Luthor Harkon]], attacking Zandri. Mannfred leading the ground troops to attack Zandri&#039;s land army while Luthor attacked its navy. Mannfred dueled the Tomb King Behedesh and was nearly killed, but his vampire lieutenant saved him twice over, killing Behedesh before the latter killed Mannfred and ensuring he rather than Mannfred got struck down by the Tomb King&#039;s curse. Mannfred took a backseat for the rest of the war, but was horrified when Nagash practically reached godhood and conquered the Tomb Kings at Khemri; he mused that if he&#039;d allied with [[Settra the Imperishable |Settra]], he could&#039;ve stopped Nagash AND the [[Chaos Gods]] (as if Settra would ally with Mannfred).&lt;br /&gt;
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Things kept going downhill for Mannfred as he chafed under Nagash&#039;s rule. When Vlad disobeyed Nagash to help Averheim and the forces of [[Nurgle]] invade Sylvania, he tried to steal Vlad&#039;s power behind his back. When Arkhan named Mannfred (acting) commander, he tried to fight the Nurglites but they proved too strong for him. Even when Vlad returned and they were forced to work together it was not enough and Mannfred fled, booting Luthor off when he tried to hitch a ride with Mannfred. As the forces of Nurgle approached the Black Pyramid, Mannfred was ordered/blackmailed by Arkhan to be his errand boy. He personally sent a message to Neferata from Arkhan and she accepted Arkhan&#039;s terms; help defend the Black Pyramid and you will get [[Khalida]]. He fought when the Black Pyramid itself was under attack, but deviates from Arkhan&#039;s battle plan and moved to the edge of the battle to ensure his own survival. After the Black Pyramid was destroyed and Nagash magic-nuked the forces of Nurgle, Mannfred got epic lulz and headed to ground zero. He hoped that Nagash was gone and that he&#039;d get a chance to take full command of the Undead Legions, not factoring in Neferata had the same plan. Unfortunately for both of them, Nagash was still standing and calling the shots (to add insult to injury for Mannfred, Nagash resurrected Arkhan and Krell, who were slain defending the Black Pyramid).&lt;br /&gt;
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At Nagash&#039;s command the undead marshalled their forces and headed to [[Athel Loren]] to ally with the surviving elves, humans and dwarves. Mannfred was demoted further as Sylvania was given to Neferata with Vlad&#039;s death because the Tomb Kings were less willing to serve Nagash than the vampires, outnumbered the vampires and practically everyone knew Mannfred would arse up trying to lead them. When they reached Athel Loren, Mannfred delivered Nagash&#039;s terms in lolspeak until [[Malekith]] glared him into submission. At the meeting to determine what to do about Nagash, Mannfred sat there laughing behind his sleeve at everyone. His mood only got better when he sees an outburst and deduced that the elven goddess [[Lileath]] has been turning [[Bretonnia]] into a nation of wanna be heroes for her own ends via her sockpuppet goddess, the Lady of the Lake.  When Nagash offered the one responsible for Aliathra&#039;s death as a token of goodwill [[Just As Planned|Mannfred practically celebrated that Arkhan was getting thrown under the bus]]. Until Nagash handed Mannfred over to them instead, with Mannfred realizing too late [[Not As Planned|that he, not Arkhan, was going under the bus; few knew of Arkhan&#039;s involvement in the Everchild&#039;s death but everyone knew of his]]. He got locked away by the elves in a magical prison with his essence slowly vampirized (oh the irony) to feed Athel Loren. Vlad, once again back from the dead, visited him to troll him and give some parting words before leaving him to die.&lt;br /&gt;
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Unfortunately, that wasn&#039;t the end. [[Be&#039;lakor]], fresh off his first defeat, sneaks around in Athel Loren to cause mischief. He encountered Mannfred, who says &amp;quot;fuck it&amp;quot; and took a level in jerkass by making a deal with the devil, selling out Lileath to Be&#039;lakor in exchange for the daemon freeing him. After getting a bite to eat/killing his guards, he decided to join with someone he thought would appreciate him and to save his own skin - Archaon. But not before trolling the forces of order as revenge for imprisoning him by telling the Bretonnians the truth about the Lady/Lileath.  Somehow retaking his Dread Abyssal, he flew to Middenheim and became one of Archaon&#039;s motley band of auxiliary turncoats.       &lt;br /&gt;
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However, even Archaon wouldn&#039;t take Mannfred&#039;s sass and Mannfred betrayed Archaon too, sitting on the fence when the Incarnates arrived, intending to join the winning side or step in and take charge after the dust settled. However, in his defense he had no idea of Archaon&#039;s plan to destroy the world. In the end, Mannfred continued a string of betrayal and arrogance that would disgust a [[Skaven]] and doomed the world by literally stabbing Balthazar in the back when the Incarnates were trying to stop the world-destroying rift. The magical backlash depowered the other Incarnates, and most importantly for Mannfred, killed Teclis. Importantly because Tyrion sees this; Tyrion, whose daughter Mannfred (supposedly) killed and who had now lost a brother due to Mannfred&#039;s actions.&lt;br /&gt;
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Mannfred followed this up by touching the Vortex, either arrogantly trying to take control of the magic or being misled by the machinations of the Chaos Gods. Either way, the magical backlash drove Mannfred as batshit insane as Konrad had been. During this time, Tyrion slew Mannfred for all that he&#039;d done - running Mannfred through with Sunfang and then using its fire to burn him from the inside out. Despite Warhammer-Starscream&#039;s death, the damage was done and the Incarnates lost control of the rift, which spiraled out of control, consuming the world and everyone in it.&lt;br /&gt;
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Thus did Mannfred destroy the Warhammer world. He brought Nagash back which screwed over many people, the Tomb Kings most of all. He played a major role in Aliathra&#039;s death, which influenced Tyrion to draw the Sword of Khaine and exacerbated the elven civil war. He drove a wedge between the Incarnates&#039; forces by telling the Bretonnians about Lileath. He indirectly caused the loss of Lileath&#039;s haven since telling Be&#039;lakor about Lileath lead to the daemon overhearing Lileath mention the Haven which brought it to the attention of the Chaos Gods who destroyed it. He capped this off by stabbing Balthazar which stopped them from diffusing the magic that ended up destroying the world.&lt;br /&gt;
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tl;dr: This whiny, selfish vampire is the one most responsible for the destruction of the Warhammer world in-universe.  Damnit Mannfred!&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
[[File:Afmcox5u6kl21.jpg|right|500px]]&lt;br /&gt;
Despite the above, Mannfred has been chosen by the  plot armor gods as the winner of the Von Carsteins because GW loves rewarding their [[Big Bad Evil Guy| evil douchebag]] characters, he made it to Age of Sigmar but Vlad and most (if not all) of the other Von Carsteins did not (yet?).&lt;br /&gt;
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He did not learn from nor mourn the world he helped destroy matter of fact like the other Mortarchs, Mannfred founded his own nation, Carstinia, in the Realm of Death, which is essentially a sad recreation of Sylvania. He filled it with undead simulacra of the other Von Carsteins, but as his slavering lapdogs instead of their original personalities. Although he created it to stroke his ego, he quickly grew to despise his realm due to it reminding him of his failures in the Old World, and thus he spends as little time as possible there.&lt;br /&gt;
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Nagash, rightfully pissed over Mannfred backstabbing him (figuratively, by literally backstabbing Balthazar) and enabling the Chaos Gods to destroy the Warhammer world (revealed to have been called Mallus), exiled him to a land where everything decays including himself. Note: while Nagash may have gained godhood and a planet/realm of his own after the loss of Mallus, there are seven other realms. This means at least seven other Incarnates are there who can challenge him; with at least two, Tyrion and Alarielle, wanting to kick his skeletal ass. From there Mannfred engaged in a cycle of finding himself in and out of Nagash&#039;s good graces. Nagash is fully aware that Mannfred is treacherous but keeps him around partly because a treacherous minion helps keep him stay sharp and alert, acts as a motivator for loyal Arkhan, a stumbling block for conceited Neferata and partly because he takes pleasure in finding new ways to torture him whenever he fails him. So Mannfred pulls double-duty as lieutenant and whipping boy for Nagash. (Basically the Starscream to Nagash&#039;s Megatron)&lt;br /&gt;
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So Mannfred languished in this magical version of super-Detroit until Chaos invaded. He led his forces of undead and some allied living against an army of Khornates. However they proved too much and at the battle for Helstone Mannfred fled with his tail between his legs, abandoning his allies to die. While searching for a gateway to Stygxx, he was captured and tortured by Taka Woebringer and his army of Bloodbound. He was found by the Bull-Hearts Warrior Chamber of Hallowed Knights under Tarsus Bull-Heart who rescued him and defeated Taka and his Bloodbound. In return Mannfred promised to guide them to the underworld of Stygxx to bring their message to Nagash. During this time it&#039;s revealed that their leader Tarsus was one of Mannfred&#039;s living allies, a man called Tarsem, and he eventually remembered who Mannfred was but made no moves against him.&lt;br /&gt;
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The meeting with Nagash goes as well as one would expect. Mannfred fled a second time after some final words from Tarsus (who surprisingly didn&#039;t hold Mannfred&#039;s treachery against him), but after feeling guilty for the first time in his wretched life later appealed to Nagash to free Tarsus&#039; soul, which he did since Nagash claimed to be done with him.&lt;br /&gt;
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He currently serves as one of Nagash&#039;s Mortarchs again. In the leadup to the Necroquake, Nagash charged Mannfred with leading armies in campaigns of terror across the realms to keep them distracted from his plans. After the Necroquake and the emergence of the Nighthaunt, Mannfred&#039;s Legion became outdated at terror missions, so Mannfred repurposed them as [[Creed|strategic undead forces]] - especially since tactical undead armies fell under the purview of the [[Ossiarch Bonereapers]]. Mannfred took advantage of Arkhan culling the ranks of the Black Disciples to create Bonereaper Mortisans by taking the survivors into his own Legion of Night, both for their necromantic skills and dirt on Arkhan.&lt;br /&gt;
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With Arkhan&#039;s and Nagash&#039;s defeats in Hysh, Mannfred was jubilant, having planned around his own mission to Ghyran failing. He currently believes Nagash to be blind and broken and - despite being certain Arkhan will return - looks forward to trolling Arkhan about his defeat. Mannfred took the time from his early defeat to annex some of Neferata&#039;s territory, a move that provoked countermoves from her and will set them at war with each other.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
Mannfred comes in three variations: Mannfred the Accolyte, who is a Hero level option and represents the version of him when he wasn&#039;t the last fucking von Carstein who gets a name in the fluff. Count Mannfred, in all his horrifying glory and his most current iteration pre-End Times as a Lords choice. The last iteration is Mannfred von Carstein, [[Mortarch]] of Night, which sees Count Mannfred mounted on an Abyssal Terror, sharing a kit with fellow Mortarchs [[Queen Neferata]] and [[Arkhan the Black]].&lt;br /&gt;
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Of the first two, Mannfred the Acolyte is better to field crunch-wise. He provides Loremaster, which is what you mainly take him for. You want him fighting chaff and nothing but chaff since he needs to actually kill things in CC in order to be used to his full potential, the weaker the enemy the better. You don&#039;t really want to bring him to fight [[Warriors of Chaos]].&lt;br /&gt;
The older version is a MUCH more badass spellcaster, but he sucks up a Lord slot and consumes a lot of points. That being said, in an edition dominated by horde armies this is the guy to bring to cleave his way through half a unit, then in the magic phase use the power he gets from that carnage to blow apart enemy spellcasters and similar easy targets in the distance.&lt;br /&gt;
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As far as armies go, Mannfred has the distinct honor of being the most von Carstein of the von Carsteins. It&#039;s literally in the fluff that he takes every option in the entire [[Vampire Counts]] army. He has defectors from all different Bloodlines serving under him, he employs all manner of undead, and he pulls his armies from the ENTIRE WORLD. A Tomb King skeleton draped in animal hide alongside a [[Bretonnia|Bretonnian]] Man At Arms zombie alongside a Dwarf zombie alongside a WoC zombie works fucking gloriously. Any character in any army other than the named leaders of the other Bloodlines can be found with him, from Vlad to Krell. It&#039;s no wonder he&#039;s the new Vampire Count &amp;lt;strike&amp;gt;posterboy&amp;lt;/strike&amp;gt; scrollboy.&lt;br /&gt;
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==Total War: WARHAMMER==&lt;br /&gt;
As the leader of the main Vampire Counts faction, later renamed Sylvania, Mannfred got something of a buff. Like all Vampire Lords, he has access to Lore of Vampires, but also Lore of Death, thus making him a magic powerhouse if you give him the Loremaster traits for both schools. Also, unlike his canon self, he is awesome in this game.&lt;br /&gt;
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Yet those are not the things you choose him for, the spells are worthless without the winds of magic to use them, and Mannfred with his sword has the most in the game. Not Mazdamundi, not Teclis nor anyone else can match Mannfred in raw spell output. Mannfred needs to be in melee to do this however and his very capable melee stats and, armor and lvl 25 zombie dragon will help him stay alive so he can spam those spells.&lt;br /&gt;
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All this comes together to make Mannfred a highly capable hybrid melee/caster Lord, without any real special abilities but with raw casting power and two of the best lores of magic he is easily one of the strongest Lords in the game.&lt;br /&gt;
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= Gallery =&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Manfred.jpg|Mannfred&#039;s old model, best represents him as Vlad&#039;s little boy back home. &lt;br /&gt;
Image:Mannfredd acolyte.png|Mannfred the Acolyte model. Somewhere between Mannfred leaving to explore the world, and his first defeat.&lt;br /&gt;
Image:Count mannfred.png|Count Mannfred. Somewhere between his first defeat and the current point in the fluff.&lt;br /&gt;
Image:Mannfred Mount.jpg|Mannfred, after Nagash hooked him up with a new model.&lt;br /&gt;
Image:Mannfred_von_Carstein_on Ashigaroth.png|Mannfred strutting in Nehekhara.&lt;br /&gt;
Image:23-18.jpg|Mannfred in the Warhammer Trading Card Game.&lt;br /&gt;
Image:That_meddling_vampire.png|Mannfred&#039;s defining moment; the vampire who fucked the world.&lt;br /&gt;
File:Rsz 700px-mannfred poster.jpg|Mannfred goes digital.&lt;br /&gt;
Image:TWWH2_-_j1vgni48sv651.png|What happens when you combine the most hated Warhammer character with the most hated cartoon character? You get THIS abomination.&lt;br /&gt;
File:Mannfred Others Should Fail.png|Mannfred When Asked Why He Stabed Balthazar Gelt in the Back.&lt;br /&gt;
File:Vlad_vs_Mannfred.png|Facts&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Soulblight Gravelords Characters}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Vampire Counts]]&lt;br /&gt;
[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:4C5B:8E4A:483D:BECA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beakie&amp;diff=83698</id>
		<title>Beakie</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beakie&amp;diff=83698"/>
		<updated>2023-05-06T00:11:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:4C5B:8E4A:483D:BECA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oldschool}}&lt;br /&gt;
{{awesome}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Beakies.jpg|thumb|450px|right|Look at this fucking [[Brits|armour]]. You know you want it. (Not even [[Ultramarines|the toilet seat]] painted on it will discourage you).]]&lt;br /&gt;
&lt;br /&gt;
Popular name for Space Marines (and the [[Orks]]&#039; term for them as well), derived from the helmet shapes of [[Mark VI: Corvus Armour|Mk. VI &#039;Corvus&#039; powered armour]], an earlier pattern of [[Space Marine]] armour. [[Rogue_Trader_(Sourcebook)|Looked like KNIGHTS IN SPAAAAACE.]] Now they look like [[stormtrooper#Star Wars|Stormtroopers]] on steroids. The [[Raven Guard]] has more of this pattern of armor than any other chapter, due to genetic similarities to those feathery beasts.&lt;br /&gt;
&lt;br /&gt;
Also known as [[Reclaimers|Womble-Marines]] after their striking similarity to a popular British Television show of old... #Making good use of the things that we find... {{BLAM}}&lt;br /&gt;
Only the marines in fact occupied a small patch of grass, just down from Chewton Street Hilltop, Eastwood, United Kingdom amidst the white dog turds and bottles of White Lightning Cider until ~1998 when Games Workshop moved it&#039;s HQ to Lenton... It is believed this small patch of Eastwood green may have been the inspiration for the Rynn&#039;s World Campaign of the [[Crimson Fists]]... Nearby Coronation Park was the most likely origin of the Ork Waagh! Being a land of mushrooms and stoned skater kids.&lt;br /&gt;
&lt;br /&gt;
Actually a result of games workshops&#039; shitty [[casting|molding]] skills in the early days and later attempts to [[retcon]] old models into being acceptable.&lt;br /&gt;
&lt;br /&gt;
There are some Space Marine units that apparently only use beakie helmets: [[Ravenwing]] Black Knights and Command Squad from the [[Dark Angels]], the [[Consecrators]] have full companies worth of them, and [[Mor Deythan]] from the Raven Guard (at least during the [[Horus Heresy|Horus Heresy]]).&lt;br /&gt;
&lt;br /&gt;
Recently, [[Forge World]] actually put out a line of the old pre-Heresy armors, including the Corvus (Beakie) Pattern, and even older armors as well. This is far more awesome than it sounds, and the line comes with weapons accurately modeled to old [[Rogue_Trader_(Sourcebook)|Rogue Trader]] illustrations. You know those old, crappy show models you keep on your shelf to prove your [[Neckbeard]] superiority?  Well, now you can actually get &#039;&#039;good&#039;&#039; versions of them, that you aren&#039;t pants-wettingly scared to play with.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Geedubs has put out a 30th anniversary Beakie mini!&#039;&#039;&#039; It also costs $30. That&#039;s a lot for just one limited-run mini, though it also comes with 40k rules for the marine and his fancy disintegration weapons, as well as (according to the video) Index Astartes: Apocrypha, which has stuff like the evolution of the Space Marines and power armor since Rogue Trader, early uniform guides, old school Horus Heresy stories, vehicles artwork, and stuff generally relevant to [[Old School Roleplaying|OLD SCHOOL ROLEPLAYING!]] https://www.games-workshop.com/en-US/Imperial-Space-Marine-2016&lt;br /&gt;
&lt;br /&gt;
Looks like Cawl has decided that giving his Primaris Marines some chapter personality with Primaris Beakies for the Raven Guard.&lt;br /&gt;
&lt;br /&gt;
Beakies are now being mass produced in plastic for the new edition of the [[Horus Heresy]] tabletop, further confirming their superiority. This has caused much [[skub]] however, as the fans are split between [[Grognard]]s who seethe at the Corvus rarity being kinda retconned, the fanboys who get hyped at every release made by GeeDubs, and people who are just glad to see the Heresy getting some attention.&lt;br /&gt;
&lt;br /&gt;
==A Comparison==&lt;br /&gt;
For comparison&#039;s sake, let&#039;s pit the Beakies up against modern day Space Marines.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Beakies...&#039;&#039;&#039;&lt;br /&gt;
**Have dicks that work.&lt;br /&gt;
**Are badass space cops.&lt;br /&gt;
**[[/tg/ gets shit done|Get shit done]].&lt;br /&gt;
**Are not afraid to choke a bitch.&lt;br /&gt;
**Betrayed the Emperor! &amp;lt;s&amp;gt;[[Wat]]&amp;lt;/s&amp;gt; Oh please, like the [[Horus Heresy|Horus Heresy]] was perpetrated by [[Imperial Guard|Guardsmen]].&lt;br /&gt;
**Armor was apparently shit, judging by the picture.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Modern Marines:&#039;&#039;&#039;&lt;br /&gt;
**[[Indrick Boreale|ARE DA SPEHSS MAHREENS! DEY ARE TEH EMPRA&#039;S FUREH!!!]]&lt;br /&gt;
**Have [[Pauldrons]].&lt;br /&gt;
**Are comprised of about 30% [[Mary Sue]]. The remaining 65% includes [[White Scars]], [[Salamanders]], [[Iron Hands]] and [[Raven Guard]] and the other 5% [[Scythes of the Emperor|consist]] [[Crimson Fists|of these]] [[Lamenters|poor bastards]].&lt;br /&gt;
**Choke two bitches at once! Choke one bitch twice!&lt;br /&gt;
**Are basically [[Star Wars|Stormtrooper]] if they were [[Awesome]].&lt;br /&gt;
&lt;br /&gt;
Was there ever any contest?&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=yI9rMRjUYbU A video guide to Oldschool Marine models.]  Predominantly features Beakie marines and their history.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Beakie_has_a_soda.jpg|A Beakie enjoys a nice cold one, like 80&#039;s action heroes did.&lt;br /&gt;
Image:Marineslol.JPG|[[Heresy|Excuse me, WTF are you doing]]?&lt;br /&gt;
Image:Watchandlearn.png&lt;br /&gt;
Image:Beakieshot.JPG|For the EmperoAAAAGGGHHHH&lt;br /&gt;
Image:Beakies 2.JPG|It&#039;s awesome, isn&#039;t it?&lt;br /&gt;
Image:Plush Beakie.jpg|Aren&#039;t beakies [[Dawww|Dawwwesome?]]&lt;br /&gt;
Image:Beakie gon choke ya.jpg|Beakie [[Dark Angels|attempting to kiss]] an [[Orks|Ork]].&lt;br /&gt;
File:ImperialSpaceMarine.jpg|The model that started it all&lt;br /&gt;
File:MK6Squad.jpg|Forgeworld&lt;br /&gt;
File:UpgradedRGPrimaris.jpg|Even the [[Primaris Space Marines|Primary Suemarines]] recognize their badassery&lt;br /&gt;
File:Getting shit done.PNG|Beakies don&#039;t screw around&lt;br /&gt;
File:Warhammer-Boltgun-Cover.jpg|[[Rip and tear|E1M1 intensifies]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:4C5B:8E4A:483D:BECA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gloriana-class_Battleship&amp;diff=232145</id>
		<title>Gloriana-class Battleship</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gloriana-class_Battleship&amp;diff=232145"/>
		<updated>2023-05-06T00:07:32Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:4C5B:8E4A:483D:BECA: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GlorianaCobraComparison.jpeg|300px|thumb||A Gloriana-class of the Iron Warriors compared to a Cobra-class escort]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Gloriana&#039;&#039;&#039; is a rare class of [[Battleship]] fielded during the [[Great Crusade]]. Created to be the flagships of the [[Emperor]]&#039;s [[Primarch|sons]] and their [[Space Marine]] legions, each and every one is armed to the teeth and heavily armored, on top of being customized depending on each Primarch&#039;s needs. At least two different patterns of the class were made as a base to build on, with the Scylla pattern being slightly larger than the Circe pattern. The four largest Glorianas were stated to be the &#039;&#039;Iron Blood&#039;&#039;, the &#039;&#039;Conqueror&#039;&#039;, the &#039;&#039;Hrafnkel&#039;&#039;, and the &#039;&#039;Vengeful Spirit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to not understate how &#039;&#039;massive&#039;&#039; each individual Gloriana was. They averaged around &#039;&#039;20 kilometers in length&#039;&#039;, although several were noticeably larger than this mark, and they were capable of holding entire expeditionary forces &#039;&#039;and&#039;&#039; their support staff &#039;&#039;and&#039;&#039; equipment complement. Many of them could hold a sizeable portion of a Titan legion inside them, something that normally requires a single dedicated ship to do so. The entirety of a full-strength &amp;quot;modern-day&amp;quot; [[Chapter]] of Space Marines would have trouble filling out even a tenth of their cavernous holds. They were built to such exacting standards that it took nearly 10% of Mars&#039; entire production output working flat out for years to build them.&lt;br /&gt;
&lt;br /&gt;
Not only that, but their firepower was immense as well, with enough [[Lance Weapon|lance turrets]], [[Macrocannon|macro-cannons]], [[Torpedo|torpedo tubes]], and fighter launch bays to fight off entire &#039;&#039;fleets&#039;&#039;, with a good chance of the Gloriana coming out on top. Indeed historically, the only way to take out a Gloriana was either through sheer numbers and/or weight of fire, or with &#039;&#039;another&#039;&#039; Gloriana. &lt;br /&gt;
&lt;br /&gt;
That said there were several exceptional ships, like the &#039;&#039;Terminus Est&#039;&#039;, &#039;&#039;Infidus Imperator&#039;&#039;, and the [[Abyss-class Super Battleship|Abyss Class super-battleships]] that could give the Glorianas a run for their money.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; ~20Km (on average, varies greatly)&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 124.5 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 220,000 crew, 80,000 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.2 gravities max sustainable acceleration; approx&lt;br /&gt;
== Chariots of the Primarchs ==&lt;br /&gt;
&lt;br /&gt;
During the Great Crusade and Horus Heresy, each Legion had at least one &#039;&#039;Gloriana&#039;&#039;-class warship as their Legion flagship, except for the Imperial Fists who had the larger and even more deadly [[The Phalanx|Phalanx]] (and the Alpha Legion which secretly had two flagships). A couple are also noted to have served as flagships in other expeditionary fleets. Relatively few Glorianas remain active and accounted for in the 41st Millennium, with the majority of the great ships either confirmed destroyed during the  Crusade/Heresy or have since then disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
*[[Dark Angels]]: The First Legion were given several at the start of the Great Crusade, taken from what had survived Old Night rather than being newly built and equipped from the forbidden armouries of Terra. Though the exact number is unknown; &amp;quot;many&amp;quot; of their fleets were supposedly headed by one. Any surviving vessels would have likely been given to the new chapters. So a few of them still might be in service as mobile [[Fortress-Monastery|Fortress-Monasteries]] for those of the Second Founding.&lt;br /&gt;
**&#039;&#039;Paradigm of Hate&#039;&#039; (Destroyed): Participated in the First Rangdan War, was lost and unsalvageable.&lt;br /&gt;
**&#039;&#039;Truth&#039;s Razor&#039;&#039; (Fate Unknown): Participated in the First Rangdan War, survived to fight again later.&lt;br /&gt;
**&#039;&#039;Invincible Reason&#039;&#039; (Still Active): survived the Horus Heresy and currently serves as the Dark Angels&#039; flagship.&lt;br /&gt;
*[[Emperor&#039;s Children]]:&lt;br /&gt;
**&#039;&#039;Pride of the Emperor&#039;&#039; (Fate Unknown): Crippled during the Battle of Thessala, one of the few battles [[Roboute Guilliman|Girlyman]] lost. No further updates on its status.&lt;br /&gt;
*[[Iron Warriors]]:&lt;br /&gt;
**&#039;&#039;Iron Blood&#039;&#039; (Still Active): Probably reconstructed as a space station or [[Perturabo]] keeps it in reserve on Medrengard. Confirmed to still be active and lurking around, having been spotted by Huron Blackheart&#039;s forces a few times.&lt;br /&gt;
*[[White Scars]]:&lt;br /&gt;
**&#039;&#039;Swordstorm&#039;&#039; (Destroyed): Became one with the speed force during the Battle of Catallus, after Jaghatai attempted to use it as a trap to kill Mortarion.&lt;br /&gt;
*[[Space Wolves]]:&lt;br /&gt;
**&#039;&#039;Hrafnkel&#039;&#039; (Fate Unknown): Galaxy&#039;s largest space tavern, mobile brewery and Viking  convention hall. Was crippled by the Sons of Horus during the Battle of Trisolian, where it narrowly managed to escape the &#039;&#039;Vengeful Spirit&#039;&#039;. There has been no known activity with it since, and the Wolves aren&#039;t talking about it either.&lt;br /&gt;
*[[Imperial Fists]]:&lt;br /&gt;
**&#039;&#039;Eternal Crusader&#039;&#039; (Still Active): Currently serving as the flagship and [[Fortress-Monastery]] of the [[Black Templars]], as the Imperial Fists have the [[The Phalanx|Phalanx]]. Currently known to hide/carry a [[Cross of Dorn-class Maritime Cruiser]] in its belly for maritime operations.&lt;br /&gt;
*[[Night Lords]]:&lt;br /&gt;
**&#039;&#039;Nightfall&#039;&#039; (Fate Unknown): Last seen during the Siege of Terra, where one of its last duties was containing Angron within its many mazes because he was having one of his temper tantrums, at Kharn&#039;s request. He was later sent down on Terra once the fighting begun. Nobody knows its current status, making it a Grimdark version of the Batcave.&lt;br /&gt;
*[[Blood Angels]]:&lt;br /&gt;
**&#039;&#039;Red Tear&#039;&#039; (Fate Unknown): Originally named &#039;&#039;Grey Daughter&#039;&#039;. Sanguinius asked a woman to park it. As a consequence, mostly because she was driven mad by Chaos, it crashed on Signus Prime and got transformed into a fortress. It was later towed back into space, repaired, and served in the Horus Heresy. No other activities after that.&lt;br /&gt;
*[[Iron Hands]]:&lt;br /&gt;
**&#039;&#039;Fist of Iron&#039;&#039; (Fate Unknown): Was severely damaged by the &#039;&#039;Pride of the Emperor&#039;&#039; prior to the [[Drop Site Massacre]] after Fulgrim failed to turn Ferrus to the traitors&#039; side. Partly the reason why Ferrus got himself killed in said massacre. No details about its ultimate fate.&lt;br /&gt;
*[[World Eaters]]:&lt;br /&gt;
**&#039;&#039;Conqueror&#039;&#039; (Still Active): Formerly &#039;&#039;Adamant Resolve&#039;&#039;. Continues to be in active service after the Horus Heresy, last seen during the 13th Black Crusade. Currently serving its Primarch once more.&lt;br /&gt;
*[[Ultramarines]]:&lt;br /&gt;
**&#039;&#039;[[Macragge&#039;s Honour]]&#039;&#039; (Still Active): Guilliman’s space chariot/boat. It used to be a shrine ship after Guilliman&#039;s defeat against Fulgrim, but after the Primarch&#039;s awakening, it was restored to battle-ready condition and is currently being used as his flagship while cruising the galaxy. Fully playable in Battlefleet Gothic 2 and is one of the best ships in the game.&lt;br /&gt;
*[[Death Guard]]:&lt;br /&gt;
**&#039;&#039;Endurance&#039;&#039; (Still Active): In service to Nurgle, so it&#039;s a big garbage truck. Last seen during Mortarion&#039;s Plague Wars campaign.&lt;br /&gt;
*[[Thousand Sons]]:&lt;br /&gt;
**&#039;&#039;Photep&#039;&#039; (Fate Unknown): Was sent away by Magnus with a contingent of Thousand Sons marines before the Burning of Prospero. Later before the Siege of Terra, they returned to their legion on [[Sortiarius]]. Last seen during the Siege of Terra.&lt;br /&gt;
*[[Luna Wolves]]/Sons of Horus:&lt;br /&gt;
**&#039;&#039;[[Vengeful Spirit]]&#039;&#039; (Still Active): Currently used by Abaddon whenever he has a [[Black Crusade|temper tantrum]], remains the Black Legion flagship.&lt;br /&gt;
**&#039;&#039;Magna Tyrannis&#039;&#039; (Still Active): Is currently renamed as the &#039;&#039;Harbinger of Doom&#039;&#039;, and serves as the Spirit&#039;s equally competent but more obscure sibling.&lt;br /&gt;
*[[Word Bearers]]:&lt;br /&gt;
**&#039;&#039;Fidelitas Lex&#039;&#039; (Destroyed): Was destroyed by the Ultramarines over Nuceria during the Shadow Crusade. Role as flagship was taken over by the &#039;&#039;Trisagion&#039;&#039;.&lt;br /&gt;
**&#039;&#039;Chronicle of Ashes&#039;&#039; (Still Active): Was captured by the Ultramarines during the Great Scouring; after being cleansed of Chaotic taint, it was renamed the &#039;&#039;Lex Talionis&#039;&#039; and given to the Nemesis Chapter, an Ultramarine successor.&lt;br /&gt;
*[[Salamanders]]:&lt;br /&gt;
**&#039;&#039;Flamewrought&#039;&#039; (Fate Unknown): Disappeared after the Drop Site Massacre. A Battle Barge named in its honor later served as the Salamanders&#039; flagship.&lt;br /&gt;
*[[Raven Guard]]:&lt;br /&gt;
**&#039;&#039;Shadow of the Emperor&#039;&#039; (Destroyed): Destroyed by the &#039;&#039;Terminus Est&#039;&#039; during the Drop Site Massacre. Its successor, the Second Shadow, was destroyed 10,000 years later, also by the &#039;&#039;Terminus Est&#039;&#039;.&lt;br /&gt;
*[[Alpha Legion]]:&lt;br /&gt;
**&#039;&#039;Alpha&#039;&#039; (Fate Unknown): Was last seen during the Battle of Pluto. Much like the Alpha Legion: seemingly disappeared into thin air.&lt;br /&gt;
**&#039;&#039;Beta&#039;&#039; (Fate Unknown): was last seen under the command of Omegon after a warrior claiming to be Alpharius died on Pluto. Much like the Alpha Legion: seemingly disappeared into thin air.&lt;br /&gt;
&lt;br /&gt;
== Swords of the Emperor ==&lt;br /&gt;
&lt;br /&gt;
There are few Gloriana-class still in active duty in the modern-day Imperium, and in all cases these honored relics are in command of [[Space Marine|Astartes]] Chapters rather than the [[Imperial Navy]]. Needless to say, these old survivors have near-legendary reputations or honor rolls that would fill the libraries of entire planetary systems.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Eternal Crusader&#039;&#039;&#039;, formerly of the [[Imperial Fists]] Legion, still lives up to its name, serving as the mobile fortress-monastery of the [[Black Templars]]. Up until recently it had been in pursuit of the infamous [[Warboss]] [[Ghazghkull Mag Uruk Thraka|Ghazghkull Thraka]], but has since then been deployed for the Cardinal Worlds Crusade in the wake of the formation of the [[Great Rift]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Invincible Reason&#039;&#039;&#039; still remains the flagship of the [[Dark Angels]], though in practice it mostly serves as the escort of [[The Rock]] in its travels through the galaxy. Much like the Rock, it&#039;s currently deployed in Imperium Nihilus.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Macragge&#039;s Honour]]&#039;&#039;&#039; of the [[Ultramarines]] by comparison spent much of the intervening millennia as a spaceborne shrine to their [[Roboute Guilliman|Primarch]], and has only relatively recently returned to active service.  For a time it was [[Derp|lost]] to the [[Red Corsairs]] in the wake of the disastrous Terran Crusade, but has since then been recovered, and [[Awesome|once more serves as the Lord Commander&#039;s flagship]].&lt;br /&gt;
&lt;br /&gt;
Finally there&#039;s the &#039;&#039;&#039;Chronicle of Ashes&#039;&#039;&#039;, formerly of the [[Word Bearers]], it was captured, renamed the &#039;&#039;&#039;Lex Talionis&#039;&#039;&#039;, and has since then served the [[Nemesis]] Chapter as their flagship. One can only imagine how long it took and how hard it was to cleanse such a huge vessel of Chaos taint (granted, the Imperium &#039;&#039;did&#039;&#039; capture it in M31-M32 so it&#039;s very likely the level of Chaos influence was &#039;&#039;much&#039;&#039; easier to clear out), and there&#039;s a good chance the depths of the ship still aren&#039;t completely safe.&lt;br /&gt;
&lt;br /&gt;
== Echoes of the Old War ==&lt;br /&gt;
&lt;br /&gt;
[[File:VengefulSpirit13BC.jpg|300px|thumb||Still as deadly as ever]]&lt;br /&gt;
&lt;br /&gt;
There are several &#039;&#039;Gloriana&#039;&#039;-class ships known to be still in service to the [[Chaos|dark powers]].&lt;br /&gt;
&lt;br /&gt;
The most infamous of them all, the &#039;&#039;&#039;[[Vengeful Spirit]]&#039;&#039;&#039;, flagship of the archtraitor [[Horus Lupercal]], still bedevils the Imperium well into [[Age of the Dark Imperium|the current age]].  Now under the command of his successor, the Warmaster [[Abaddon the Despoiler]], the ship leads the fleets of the [[Black Legion]] in their rampage out of the [[Eye of Terror]] after the fall of [[Cadia]].&lt;br /&gt;
&lt;br /&gt;
Likewise the &#039;&#039;&#039;Magna Tyrannis&#039;&#039;&#039;, renamed the &#039;&#039;&#039;Harbinger of Doom&#039;&#039;&#039;, flies the colors of the [[Black Legion]] and serves as the second flagship of the Black Fleet.&lt;br /&gt;
&lt;br /&gt;
[[Mortarion]] still commands the plague-ridden &#039;&#039;&#039;Endurance&#039;&#039;&#039;, and used it during the [[Plague Wars]] to terrorize the worlds of [[Ultramar]], exchanging a couple broadsides with the &#039;&#039;Macragge&#039;s Honor&#039;&#039; before retreating.  Likewise the &#039;&#039;&#039;Conqueror&#039;&#039;&#039; still remains under the control of the [[World Eaters]], who use it to wreak havoc in [[Khorne]]&#039;s name, presumably [[Angron]] takes command when he is summoned to the Materium. [[Lotara Sarrin]], Angron&#039;s flag captain during the Heresy, is merged with the command throne and occasionally snacks on passers-by. It was commanded by Kossolax the Foresworn, Chaos Lord of The [[Foresworn]] World Eaters Warband, until Angron returned from the Warp and had Sarrin declare him its master once more.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Iron Blood&#039;&#039;&#039; has been quieter than it&#039;s sisters but it&#039;s noted by Huron Blackheart post Great Rift that it&#039;s been seen around.&lt;br /&gt;
&lt;br /&gt;
It&#039;s conceivable that the &#039;&#039;&#039;Alpha&#039;&#039;&#039; and &#039;&#039;&#039;Beta&#039;&#039;&#039; of the [[Alpha Legion|Legion that doesn&#039;t exist]] are still in operation, but given how that Legion functions, no one knows for sure. The most that can be said is that the largest group of Alpha Legion factions post Great Rift had no idea where either of them are.&lt;br /&gt;
&lt;br /&gt;
== In Battlefleet Gothic ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Gloriana&#039;&#039;-class was not statted out when the [[Battlefleet Gothic|specialist game]] was first released for the simple reason that GW hadn’t created them yet. At the time, the &#039;&#039;Vengeful Spirit&#039;&#039; was simply an ancient [[Chaos]] Battle Barge with stats that made it slightly more effective at boarding, which was underwhelming to say the least. It doesn&#039;t even get Chaos-specific benefits, especially compared to the other Chaos God-aligned battles barges statted out (see the &#039;&#039;&#039;Terminus Est&#039;&#039;&#039; of the [[Death Guard]]).&lt;br /&gt;
&lt;br /&gt;
Not exacly reflecting its reputation as a ship capable of fending off entire Loyalist fleets, and enduring the world-breaking duel between the [[Emperor]] and Horus.&lt;br /&gt;
&lt;br /&gt;
The sidebar to the &#039;&#039;Vengeful Spirit&#039;&#039; also mentioned its equivalents still serving the Imperium were considered &amp;quot;relic&amp;quot; Battle Barges that could customize their weapon load-out before deployment for free, and come with a Space Marine crew by default. Again, a far cry from what&#039;s expected of a ship class that can fend off fleets on its own.&lt;br /&gt;
&lt;br /&gt;
== In Battlefleet Gothic: Armada 2 ==&lt;br /&gt;
&lt;br /&gt;
The ship class makes its debut in the sequel game, with &#039;&#039;Macragge&#039;s Honour&#039;&#039; representing  the Imperium while the &#039;&#039;Vengeful Spirit&#039;&#039; appears on the Chaos side. Each is easily twice as powerful and durable as a &amp;quot;regular&amp;quot; battleship of their faction. Just don&#039;t send them without escorts however, as they can still be overwhelmed by multiple ships ganging up on them.  The &#039;&#039;Macragge&#039;s Honour&#039;&#039; rolls with massive fighter complements, but its primary punch is its mix of lances and torpedoes.  Since the torpedoes are parallel, they can hit a target eight times with one button press; good for boarding actions with that Astartes muscle backing it up.&lt;br /&gt;
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Hilariously, if you play the Chaos campaign: there&#039;s a mission that has you defeating the&#039;&#039; Macragge&#039;s Honour&#039;&#039; and taking Guilliman prisoner (somehow). This results in the Word Bearers gleefully corrupting the &#039;&#039;Macragge&#039;s Honour&#039;&#039; and re-christening it as the &#039;&#039;Monarchia Redeemed&#039;&#039;.&lt;br /&gt;
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== Homebrew Stats ==&lt;br /&gt;
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The lack of &amp;quot;official&amp;quot; stats that reflect the actual capabilities of the class hasn&#039;t stopped players from trying to create some of their own.  The following statistics are one of the more &#039;&#039;reasonable&#039;&#039; tries at this:&lt;br /&gt;
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{| class=wikitable&lt;br /&gt;
! Class || Pts || Type/Hits || Speed || Turns || Shields || Armour || Turrets&lt;br /&gt;
|-&lt;br /&gt;
| Gloriana || 750 || Battleship/14 || 20 cm || 45 degrees || 5 || 6+ || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Armament || Range/Speed || Firepower/Str || Fire Arc&lt;br /&gt;
|-&lt;br /&gt;
| Port weapons battery || 60cm || 6 || Left&lt;br /&gt;
|-&lt;br /&gt;
| Starboard weapons battery || 60cm || 6 || Right&lt;br /&gt;
|-&lt;br /&gt;
| Port weapons battery || 45cm || 6 || Left&lt;br /&gt;
|-&lt;br /&gt;
| Starboard weapons battery || 45cm || 6 || Right&lt;br /&gt;
|-&lt;br /&gt;
| Dorsal Lance turret || 60cm || 6 || Left/Forward/Right&lt;br /&gt;
|-&lt;br /&gt;
| Port Launch Bay || Thunderhawk 20cm, Stormhawk 30cm || 3 Squadrons || -&lt;br /&gt;
|-&lt;br /&gt;
| Starboard Launch Bay || Thunderhawk 20cm, Stormhawk 30cm || 3 Squadrons || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relic&#039;&#039;&#039;: The Gloriana-class is an irreplaceable remnant of a better but bygone age. The loss of such a ship is considered a grievous blow to the Imperium as well as the Forces of Chaos. The Gloriana gives 50% more Victory Points if Crippled, and 200% more Victory Points if Destroyed.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Battlefleet Gothic]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Navy]]&lt;br /&gt;
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[[Category: Space Marines]]&lt;br /&gt;
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[[Category: Adeptus Astartes Navy]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Fleets of Chaos]]&lt;br /&gt;
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[[Category: Chaos Space Marines]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Ships]]&lt;br /&gt;
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{{40k-Imperial-Ships}}&lt;br /&gt;
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{{40k-Chaos-Ships}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:4C5B:8E4A:483D:BECA</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Living_Ancestor&amp;diff=310789</id>
		<title>Living Ancestor</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Living_Ancestor&amp;diff=310789"/>
		<updated>2023-05-06T00:02:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:4C5B:8E4A:483D:BECA: &lt;/p&gt;
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&lt;div&gt;[[File:LivingAncestor.jpg|270px|right|thumb|And then I told that runt to, &amp;quot;FUCK OFF AND GET OFF MY LAWN!&amp;quot;]]&lt;br /&gt;
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Living Ancestors are super, duper old [[Squats]] who have become [[Psyker|psychic]] by sheer age alone. The typical lifespan for a Squat is about 300 years. However a small portion of the population can live up to 800 years. This select part of Squat society are treated with enormous respect, being known as Living Ancestors or Spirit Lords. On the other hand [[/tg/]] likes to imagine them with the personality akin to [[Papalith]] and [[Bjorn the Fell Handed]].&lt;br /&gt;
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They are treated as living members of the ancestor group which forms the basis of Squat religion. Their long lives have filled them with wisdom, as well as enhanced their psychic potential, which begin to manifest at around 500 years old. The fact that psychic powers are practically unknown amongst other Squats makes the Living Ancestor doubly venerated.&lt;br /&gt;
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[[File:0515 Living Ancestor.jpg|250px|left|thumb|No, this is not deja vu, they really do look like the dwarfs from Snow White or a garden gnome with a gun.]]&lt;br /&gt;
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=== Overview ===&lt;br /&gt;
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Ironically, despite their hatred of [[Orks]], the one thing they do share with the Greenskins is their collective warp mentality. Similar to the [[WAAAGH]] phenomenon. Their strength as psykers is directly related to the prestige and honor of the stronghold&#039;s ancestors, and the higher the status of the ancestors the more powerful are the Living Ancestors. when a squat reaches Living Ancestor status he surrenders his name and his goods to his descendants, just as if he had actually passed on. A funeral is held by his clan, and the new Living Ancestor goes to live with others of his kind.&lt;br /&gt;
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As well as advising the Lord of their stronghold, the Living Ancestors often accompany the Brotherhood in battle, providing defensive psychic support and advising the Warlord. While it is humorous to see a 800 year old midget shooting lightning out of their stubby little fingers, bear in mind that they can still fuck your shit up.&lt;br /&gt;
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Of course nowadays, because of GeeDubs and the [[Nids]], it is unknown how many Living Ancestors are still around kicking their saggy old boots in the air.&lt;br /&gt;
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=== Tabletop back ye olde days ===&lt;br /&gt;
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Living Ancestors were worth around 190 points. While they may start off as mediocre and a bit underwhelming with just a single [[Basic Close Combat Weapons#Combat Knife|combat knife]]. They can be equipped with far more powerful weapons. Such as a [[Force Weapons|Force Weapon]] for +40 points or a [[Neuro-Disruptor|Neuro Gun]] for +4 points.&lt;br /&gt;
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However his biggest boon is his psychic abilities. While they are defensive in nature, they are quite powerful. Boasting a psychic mastery level of 4, psi levels of 12d6 and a 2d6 abilities. They can dish out a lot of hurt. You can also put your Living Ancestor on a side car for much added [[Lulz]].&lt;br /&gt;
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== Grimnyr ==&lt;br /&gt;
[[File:Votann Grimnyr.jpg|thumb|400px|Think Odin, but dorf-y and with floating gun-bots instead of ravens.]]&lt;br /&gt;
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A prominent figure in the [[Leagues of Votann]], the Grimnyr is a type of Living Ancestor and are a rare breed of Kin created from Cloneskeins that allow them to channel the powers of the Warp.&lt;br /&gt;
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===Overview===&lt;br /&gt;
Early in their history, the Kin figured out how to dim their souls to make sure that certain [[Khorne|rambunctious,]] [[Nurgle|chummy,]] [[Tzeentch|nerdy,]] [[Slaanesh|and artistic]] sorts would have a tough time getting their mitts onto all that [[Dark Age of Technology]] goodness they had kicking around. This had the knock-on effect of shooting their psychic potential in the foot in a manner very similar to the [[Tau|space commies]], which was a problem since the [[Votann]] themselves have a lot of their data stored behind &amp;quot;empyric&amp;quot; locks that require warp-fuckery to access. So, in a great bout of [[Just As Planned|common sense]], the Votann devised a Cloneskein for psykers so that the Leagues would always have some psychic might kicking around, but in a more controlled and focused manner via Barrier Tech compared to [[Black Ships|rounding up anyone with a slightly weird mannerism to cart them off to a lifetime of misery]] [[Astronomican|followed by an agonizing death to become fuel for a psychic lighthouse.]] The Grimnyr are also defended by two mechanical [[CORV|CORVs]], that hover alongside them.&lt;br /&gt;
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The Grimnyr are something of priests for the Kin, which is weird because of how [[Imperial Truth|secular and rational]] the Kin tend to be otherwise. Grimnyr commune with the Votann to determine what course their people should take or to access data-stores that only the psychically attuned can. In much the same way as the [[Living Ancestor|Living Ancestors]] of the Squats, Grimnyr are depicted as being a bunch of old fucks with huge beards that will snap your neck from across the street if you even think about stepping on their lawn. Each League also has a single &amp;quot;Lord Grimnyr&amp;quot; who acts as the [[Lord of the Rings|Mouth of Sauron]] for their Votann, acting as its eyes, ears, and voice within the League&#039;s Votannic Council and on the battlefield. All Grimnyr&#039;s carry around a &amp;lt;s&amp;gt;walking stick&amp;lt;/s&amp;gt; [[Miscellaneous Weapons#Ancestral Warding Stave|Ancestral Warding Staves.]]&lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Dwarves]]&lt;br /&gt;
[[Category:Squats]]&lt;br /&gt;
[[Category:Abhumans]]&lt;br /&gt;
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{{Template:Squats}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:4C5B:8E4A:483D:BECA</name></author>
	</entry>
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