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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-19T14:02:55Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Wyches&amp;diff=568648</id>
		<title>Wyches</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wyches&amp;diff=568648"/>
		<updated>2023-06-02T22:23:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Wych5e.jpg|300px|right|thumb|They can torture me...if you know what I mean...]]&lt;br /&gt;
Wyches, also known as Hekatarii, are the gladiatorial warriors of the [[Dark Eldar]]. Every Wych belongs to a Wych cult that, when not participating in raids on realspace, fights in arena duels with captured aliens, beasts, and other Dark Eldar for fun and profit. Ruled over by their [[Succubi]], Wyches are pumped full of [[Drug|Combat Drugs]] before sending them off in battle. In a sense, think of Wyches as the Dark Eldar equivalent of the Eldar [[Howling Banshees]], but whereas the Banshees are your typical modestly dressed, grade A, model female college student who won&#039;t do anything degrading, the Wyches are stereotypical &amp;quot;sorostitutes&amp;quot; who give education and tradition the middle finger while being all about &amp;quot;sex, drugs, and rock &#039;n roll&amp;quot;. Like every other Dark Eldar, except with less clothing.&lt;br /&gt;
&lt;br /&gt;
Larger groups of Wyches are led by a &#039;&#039;&#039;Hekatrix&#039;&#039;&#039;. These elite wyches, from time to time, form a clique of murderesses known as &#039;&#039;&#039;Bloodbrides&#039;&#039;&#039;. These Bloodbrides are under command of a &#039;&#039;&#039;Syren&#039;&#039;&#039; who answers only to the high command of their Wych cult. Bloodbrides are known to have fierce rivalries between each other but when it is time to raid other races they set aside these feuds in order to [[/tg/ gets shit done|get shit done]]. As Bloodbrides are the elite among Wyches they are granted a greater number of special weapons than &amp;quot;normal&amp;quot; Wyches. The newest members of a Wych cult and the freshest babes on the battlefields are called &#039;&#039;&#039;Debutantes.&#039;&#039;&#039; These inductees are very eager to make their mark by looking as Hawt and deadly as possible. A Cult is usually sponsored by a Kabal; in exchange for an Archon&#039;s patronage, a Cult will fight alongside the Kabal&#039;s warriors during realspace raids. There have even been instances of wyches becoming archons themselves, though a Succubus generally prefers direct violence to the backstabbing intrigue of the Kabals. [[Beastmaster]]s are also part of the Wych Cults.&lt;br /&gt;
&lt;br /&gt;
[[File:Wych_Battle.jpg|300px|left|thumb|Those guardians are not long for the world.]]&lt;br /&gt;
Wyches are close combat specialists and often carry very little equipment, relying on pure speed, agility and shall we say....[[PROMOTIONS|distractions]] as much as possible. The [[Wychsuit|wychsuits]] of the 3rd Edition Dark Eldar sculpts were basically bikinis and high thong leotards, we ain&#039;t joking. It appears that [[Games Workshop]] eventually realized that this was a bit ridiculous, and the current sculpts are less revealing and more imposing.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, Wyches are not exclusively female. Beastmasters, for example, are typically male. Reaver Jetbike riders may also be either male or female. Finally, if you squint at the models in the current Wych sprue, it does appear that a minority of them are indeed male. While it is true that &#039;&#039;most&#039;&#039; members of a Wych Cult are female, for it is easier for them to attain the poise and grace their craft demands, talented male Wyches are still sometimes found fighting alongside their female counterparts. The males also ensure that their Wych Cult is able to sire strong offspring. However, while they are valued, males rarely attain high rank in a Wych cult. That being said, due to the proclivities of most fa/tg/uys nobody really talks about or draws art of male Wyches. Therefore, someone unfamiliar with the lore could easily get the impression that all Wyches are merely female Elf Strippers in Space, and that the males simply don&#039;t exist. The truth is that in-lore, &#039;&#039;all&#039;&#039; Wyches have refined the violence of combat to a stylized art form that very few can compete against (even their skimpy attire has non-sexualized reasons for existing - they only armor the side they most often turn towards their foes and the better the fighter, the more skin they show as a taunt to the enemy).&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Wyches are typically armed with a close combat weapon and a pistol. [[Dark_Eldar_Combat_Weapons#Wych Knife|Knives]], [[Dark_Eldar_Combat_Weapons#Monomolecular Blade|Monomolecular Blade]]s, and [[Splinter Pistol|splinter pistols]] are standard issue but they also sometimes employ Cult weapons such as [[Dark_Eldar_Combat_Weapons#Razorflails|Razorflails]], [[Dark_Eldar_Combat_Weapons#Shardnet and Impaler|Shardnets and Impalers]], [[Dark_Eldar_Combat_Weapons#Punch Dagger|Punch Daggers]], [[Dark_Eldar_Combat_Weapons#Vambrace Blade|Vambrace Blades]], [[Dark_Eldar_Combat_Weapons#Weighted Flails|Weighted Flails]] and [[Dark_Eldar_Combat_Weapons#Hydra Gauntlets|Hydra Gauntlets]] alongside [[Grenades &amp;amp; Explosives#Haywire Grenade|Haywire Grenades]] for anti-tank purposes.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Best Death Ever.jpg|Contrary to Imperial propaganda, this is how most Guardsmen wish they want to die. [[Heresy|In between the thighs of a half naked hot alien chick.]]&lt;br /&gt;
File:Dark_eldar_wych_oc_by_mikazukishigure-d5gyexv.jpg|This is a typical fa/tg/uy&#039;s mental image of a Wych. &lt;br /&gt;
File:Dark_eldar_zero_2_by_deadxcross-d2xyw1a.jpg|Many Guardsmen has fallen from the vile Xenos trickery.&lt;br /&gt;
File:Lelith Hesperax Commissar.jpg|After [[Lelith Hesperax]] joined the [[Ynnari]] and their relatively close relations with [[Roboute Guilliman|Papa Smurf.]] [[Infantry Squad|Imperial Guard Regiments]] [[PROMOTIONS|were suddenly reported showing a new sense of zeal.]]&lt;br /&gt;
File:Wych Housewaif.jpg|On their off-hours, Wyches can prove to be [[Waifu|surprising house wives.]]&lt;br /&gt;
File:Wych Cat.jpg|The Dark Eldar are known to wear the skins of their victims. [[Felinid|Felinids]] included.&lt;br /&gt;
File:1381591104255.jpg|Don&#039;t worry, you won&#039;t get {{BLAM}}&#039;ed for getting turned on by her, because she&#039;ll kill you first.&lt;br /&gt;
File:Wych on Elfdar.jpg|[[Macha]] has clearly become truly desperate to engage in Bondage.&lt;br /&gt;
File:Wych Animu.jpg|&amp;lt;s&amp;gt;standard tau joke&amp;lt;/s&amp;gt;nvm&lt;br /&gt;
File:Warhammer-40000-Dark-Eldar-Wych.jpg|Does it &#039;&#039;look&#039;&#039; like she wants to pose for you, or cosplay for you, cook you breakfast, or show you her tits?&lt;br /&gt;
DEWyches.jpg|A squad of Dark Eldar Wyches.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar]]&lt;br /&gt;
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[[Category: Dark Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Heresy]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wracks&amp;diff=567489</id>
		<title>Wracks</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wracks&amp;diff=567489"/>
		<updated>2023-06-02T22:23:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:DarkCreedWrack.jpg|200px|left|thumb|Wracks can do cool poses too.]]&lt;br /&gt;
[[File:Wrack.jpg|270px|right|thumb|You are going to have a bad day today.]]&lt;br /&gt;
&#039;&#039;&#039;Wracks&#039;&#039;&#039; are what happens when you have a bundle of bodies stitched together like Frankenstein. In probably the most squick-tastic way ever imaginable, becoming a Wrack is mostly voluntary which means that they are [[Dark Eldar]] who decide to dedicate themselves to serving a [[Haemonculus]] as a servant. Essentially some would say that the Wracks are the literal pinnacle of Dark Eldar B[[/d/|D]]SM. Reasons include wanting the protection of a Haemonculi Coven rather than a [[Kabal]], trying something new, hiding after angering an [[Archon (Warhammer 40,000)|Archon]] or simply being bored with life and wanting something to &#039;spice it up.&#039;&lt;br /&gt;
==Overview==&lt;br /&gt;
The Haemonculus modifies their bodies into something that serves them better (&amp;quot;them&amp;quot; being the Haemonculus) such as being injected with all kinds of steroids and drugs, cut up into pieces and re-assembled. Their arms usually get replaced with various weapons and tools which can be read about below. Once the procedure is mostly complete, they then put a metal faceplate on them as personal identity has no place in a Wrack&#039;s existence (supposedly; in one novel a Wrack named Xagor mentions his brother and seems to have a life outside the Coven). They act as assistants and bodyguards, Wracks and their masters often compete with [[Tech Priest]]s and their [[Servitors]] in a friendly game of &amp;quot;whose personal lab assistants can survive the most abuse possible?&amp;quot; Usually the most likely outcome would be the Haemonculus and Tech Priest start punching and smack talking each other on whose cyber-technology or bio-technology is the more efficient form of progress...which is something many in [[/tg/]] wish would happen.&lt;br /&gt;
&lt;br /&gt;
But back on topic, Wracks are equipped with a range of cruel weapons including razor-sharp blades, needles, poisons and even more exotic and disturbing weaponry. This list of weaponry includes but are not limited to, the feared [[Liquifier Gun|Liquifier guns]], [[Dark Eldar Combat Weapons#Venom Blade|Venom Blades]], [[Dark Eldar Combat Weapons#Flesh Gauntlet|Flesh Gauntlets]], [[Ossefactor]]s and [[Dark Eldar Combat Weapons#Mindphase Gauntlet|Mindphase Gauntlets]]. &lt;br /&gt;
&lt;br /&gt;
Amongst the Wracks there is a position known as &#039;&#039;&#039;Acothyst&#039;&#039;&#039;. This seems to be a position of authority amongst the Wracks, perhaps equivalent to a captain or commander. These Acothysts are sometimes rewarded with unique Haemonculi weapons such as the [[Hexrifle]] which is a gun that fires the &#039;Glass Plague&#039; which somehow [[Wat|turns its victims into glass statues...]] the only possible explanation without declaring it full on space magic is that the plague is a virus that converts biological matter into silicate crystals (it&#039;s been mentioned in other series and a similar process is why fossils are even a thing, it&#039;s possible). Of course this is just [[/tg/ gets shit done|/tg/ getting shit done,]] [[Fail|not like GeeDubs is gonna confirm it anyway.]] Edit: The new [[Fabius Bile]] book, Manflayer, seems to confirm this.&lt;br /&gt;
&lt;br /&gt;
Interesting side note; calling them &amp;quot;Wracks&amp;quot; originated from the bony spikes emerging form their body making them literal &amp;quot;tool racks&amp;quot; for the Haemonculi, as well as the word &amp;quot;wrack&amp;quot; as in &amp;quot;wrack with pain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
99120112021 DarkEldarWracks01.webp|A squad of Wracks&lt;br /&gt;
The Hex Haemonculus.png|A Hex Coven wrack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Scourges&amp;diff=417056</id>
		<title>Scourges</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Scourges&amp;diff=417056"/>
		<updated>2023-06-02T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:DEScourge.jpg|300px|right|thumb|Commorragh&#039;s personal take on [[Sanguinius]].]]&lt;br /&gt;
[[File:Scourgelady.jpg|300px|left|thumb|The fem-fatale variety, literal Harpies. If she hitches you for a ride, it&#039;s to drop you to your death, maybe onto something long and sharp.]]&lt;br /&gt;
{{topquote|The earth does not deserve to touch our feet.|Typical Scourge attitudes}}&lt;br /&gt;
&lt;br /&gt;
Scourges are the [[Dark Eldar]] equivalent of the [[Swooping Hawks]] and are often a particularly rich and daring individual.&lt;br /&gt;
&lt;br /&gt;
Originally conceived as a heavy weapons team with wing-shaped jetpacks, [[Phil Kelly]] decided that wasn&#039;t crazy awesome enough. He re-wrote the Scourges as a Dark Eldar who has submitted themself to a [[Haemonculi|haemonculus&#039;s]] attention; that is to say, having their bones hollowed out, powerful wings grafted to their frame, and new bands of muscle and adrenaline dispensers added to their torso so that they are capable of true flight. They form airborne cliques who serve as neutral messengers in Comorragh when not conducting realspace raids. This new lore is far superior to and much better received than the old lore, and has remained ever since.&lt;br /&gt;
&lt;br /&gt;
This also means they are the closest army to compete with the [[Blood Angels]] in the wing department (but only literally, as someone with hollow bones going into melee with a Blood Angel is ... [[Rip and Tear|not a good idea]]).&lt;br /&gt;
&lt;br /&gt;
Unlike other armies, who have assault-oriented jump-troops, Scourges carry heavy weapons into battle, often employed for hit-and-run tactics against vehicles and heavy infantry. A scourge squad leader is known as a &#039;&#039;&#039;Solarite&#039;&#039;&#039;. Scourges have access to a range of powerful ranged weapons, including [[Splinter Cannon|splinter cannon]]s, [[Dark Lance|dark lance]]s, [[shredder]]s, [[Heat Lance|heat lances]], [[Haywire Blaster|haywire blasters]], [[Grenades &amp;amp; Explosives#Haywire Grenade|haywire grenades]], [[blaster]]s and [[shardcarbine]]s.&lt;br /&gt;
&lt;br /&gt;
Unlike some other Dark Eldar units, Scourges are purely co-ed, with both male and female Dark Eldar joining their ranks. Usually /tg/ calls the men as literal/real [[Swooping Hawks]] while the women as literal [[Harpy|Harpies]].&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Scourges are versatile units that can easily shred lighter units with their default weapons, and can be deployed in smaller squads with Dark Lances or Splinter Cannons for troubleshooting vehicle, infantry, or independent character targets. As tempting as it may be to take dark lances, they should be ignored. Point being, take the heatlances or blasters for tankbusting (and their mobility and good accuracy does support this), but the short range of these weapons mean that you will be quite vulnerable. On the plus side, they&#039;ve got excellent armor for Dark Eldar, with a 4+ armor save and 6+ Invulnerable save due to their Ghostplate armor and now have Trueborn-tier levels of options for weapons.&lt;br /&gt;
&lt;br /&gt;
Just don&#039;t treat them like typical assault jump infantry. Scourges are absolute shit at close combat, like [[Tau]] [[Fire Warrior]] levels of bad, with no melee weapons (or pistols); upgrading one of them into a Solarite with Solarite weapons is the only way to make them at all viable for melee. Doing this is a surefire way of letting other Dark Eldar players shove a [[Voidraven Bomber]] up your ass.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DEScourges.jpg|A flock of Scourges led by a Solarite (the one with the power lance in the bottom left).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dark Eldar]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mandrake&amp;diff=326670</id>
		<title>Mandrake</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mandrake&amp;diff=326670"/>
		<updated>2023-06-02T22:22:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:OW EOI Mandrake.png|250px|right|thumb|&amp;quot;There is a very good reason why so many of the galaxy&#039;s cultures are afraid of the dark.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Mandrakes are creepy cousins of [[Dark Eldar]], who look like [[Drow|coal-black elf]] [[Murderhobos]], covered in rags and armed with all kinds of creepy sickle blades ranging from the [[Dark_Eldar_Combat_Weapons#Saw-Edged Blade|Saw-Edged Blade]], to the [[Dark_Eldar_Combat_Weapons#Glimmersteel Blade|Glimmersteel Blade]] and the more [[Derp|derp-sounding]] named [[Dark_Eldar_Combat_Weapons#Trophy Bones|Trophy Bones]]. They live in a sub-realm where light does not exist (like at all, darkness extinguishes light there), and have shadow-based superpowers. Most Dark Eldar think they&#039;re just useless scumbags, too primitive to be worth paying attention to, though some [[Archon_(Warhammer_40,000)|Archons]] hire Mandrakes as [[assassin]]s, as they&#039;re quite good at it. Their superpowers allow them to teleport from shadow to shadow, which is super-useful for sneaking through a cabal spire or [[Haemonculus|haemonculi]] den, where every square meter is filled with [[trap]]s, guards, [[monster]]s, [[Warp|fucked-up space-time anomalies]] or everything above. Because of these superpowers, its probable that the Mandrakes have some connection to the now-deceased god Qah, who also had links to the [[Umbra]] and [[Hrud]], and is most likely a former Eldar god.&lt;br /&gt;
&lt;br /&gt;
Once upon a time they tried to conquer [[Commorragh]] with a little help from [[Nurgle]], but [[Asdrubael Vect|Vect]] fucked them so hard only a handful of their population survived, and since then they stayed low... At least until the story advanced with 8th edition. They were instrumental in slamming the door shut hard into Slaanesh&#039;s face when he/she/it tried to invite itself into Commoragh while [[Asdrubael Vect]] and [[Lady Malys]] were too busy with their powerplays after the whole [[Ynnari]] thing. They even killed Vect. However he ended up being brought back to life at his own funeral, and it&#039;s unknown whether Vect hired the Mandrakes to &amp;quot;kill&amp;quot; him or someone else got the drop on Vect and Vect&#039;s funerary resurrection was [[Not As Planned]] for them.&lt;br /&gt;
&lt;br /&gt;
In Older editions, they were basically just Dark Eldar dressed in [[/d/|BDSM]] leather and covered with knives; this style is seen in [[Dawn of War]] Soulstorm. In current edition, seen at the top of the page, they look like [[/a/|shonen villains]], [[weeaboo|fitted with pants worn by Japanese Kendo practitioners]].&lt;br /&gt;
&lt;br /&gt;
[[File:Mandrakes_5th_edition.jpg|300px|left|thumb|They are not to be confused with the [[Drow]] nor the actual &amp;quot;Scream until your head pops off&amp;quot; Mandrakes from a typical fantasy setting.]]&lt;br /&gt;
&lt;br /&gt;
They apparently [[what|eat daemons]] now too.&lt;br /&gt;
&lt;br /&gt;
The most infamous Mandrake to exist is named [[Kheradruakh]], a powerful four armed nightmare, who went toe to toe with the Primarch Vulkan during the Heresy, and pushed the Lord of the Salamanders hard.&lt;br /&gt;
&lt;br /&gt;
== On tabletop ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---rules anyone?---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite their superpowers in fluff and badass models, on the tabletop Mandrakes were notorious as one of the [[Fail|&#039;&#039;&#039;&#039;&#039;WORST&#039;&#039;&#039;&#039;&#039;]] infiltrators of the game, and stood alongside the [[Pyrovore]] as one of the worst units in the game, period. In an army so reliant on hit and run tactics, Mandrakes literally had one job, and it was the one job they couldn&#039;t do, but the models looked awesome and it became something of a running joke with Dark Eldar players as to what their Mandrake models [[Counts As|counted as]].&lt;br /&gt;
&lt;br /&gt;
Then came 7th Edition, which did much to alleviate their uselessness by giving them much needed staying power and a ranged attack, making them actually pretty points-effective backline objective campers, and no longer made it necessary to play them as Harlequins in order to merely get them onto the table.&lt;br /&gt;
&lt;br /&gt;
Then 8th Edition happened and they became badasses in their own right, so there goes that meme for good. Maybe saving Commorragh and kicking all the invading daemons out gave them a confidence boost?&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Eldar]]&lt;br /&gt;
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[[Category: Dark Eldar]]&lt;br /&gt;
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{{Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kabalite_Warriors&amp;diff=283958</id>
		<title>Kabalite Warriors</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kabalite_Warriors&amp;diff=283958"/>
		<updated>2023-06-02T22:21:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KabaliteWarrior.jpg|300px|right|thumb|&amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt;&#039;&#039;&amp;quot;WHO WOULD LIKE TO SUFFER TODAY?&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Kabalite Warriors&#039;&#039;&#039; are your basic [[Dark Eldar]] foot soldiers and are analogues of the [[Eldar]] [[Guardian|Guardians]]. Unlike their Guardian counterparts, they are actually front-line warriors as their namesake implies. Thus, they are arguably more [[Awesome]] than your typical Elfdar. Kabalite Warriors usually comprise most of the manpower (delfpower?) during a Dark Eldar raid.&lt;br /&gt;
&lt;br /&gt;
Life in the Dark City is defined by constant backstabbing while trying not to end up as either fodder for the arenas or as material for some Haemonculus&#039; next project. As a result, most individual Dark Eldar citizens have bigger brass balls than you&#039;d find on half of an entire Eldar Craftworld. In short, Dark Eldar society is very dangerous, and because of the need for &#039;&#039;some&#039;&#039; measure of safety almost all citizens of Commorragh attempt to become Warriors in one Kabal or another.&lt;br /&gt;
&lt;br /&gt;
Kabalite Warriors are individuals who have excelled enough to be noticed by a Sybarite. They are then granted increased status and inducted into the warriors of the Kabal. The Kabal furnishes weapons and armor in return for lifetime service to the Kabal. Despite this, the new warrior generally has no loyalty to the Sybarite, seeing him or her as just another stepping stone to power in the Kabal. And for those who wonder what the hell a &#039;&#039;&#039;Sybarite&#039;&#039;&#039; is, they are the squad&#039;s best warrior and thus its leader. New Sybarites are often decided by warriors of a squad killing their superior officer in order to take their title.&lt;br /&gt;
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==Equipment==&lt;br /&gt;
&lt;br /&gt;
The standard Kabalite Warrior is very lightly equipped, carrying only a [[Splinter Rifle]] for armament. Unfortunately for their foes, the [[Splinter Rifle]] is quite decent as far as basic weapons go, being a 24&amp;quot; range rapid fire weapon that always wounds living targets on a 4+. The squad&#039;s more experienced Warriors are also sometimes assigned powerful support weapons such as [[Splinter Cannon]]s, [[Dark Lance]]s, [[Shredder]]s and [[Blaster]]s. The Sybarite has a splinter rifle as standard, but also has access to a wide variety of other options including the [[Splinter Pistol]], [[Blast Pistol]], [[power sword]], [[Power weapon#Agoniser|agoniser]], and/or [[Phantasm Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
In terms of protection, Warriors benefit most from armor that allows speed and agility. [[Kabalite Armour|Thus their armor is a thin, light-weight flexible bodysuit, pressurized to allow Warriors to traverse the vacuum of space.]] Just like standard-issue Eldar suits this armor responds to neural impulses from the wearer and hardens when struck in combat, allowing for a reasonable level of resistance to basic attacks. The lightness and flexibility of this armor allows Warriors to fully utilize their superior speed and reflexes in combat. However, simply &#039;&#039;wearing&#039;&#039; armor is too tame for most Dark Eldar. Therefore the plates of their bodysuits are often fitted with barbs and hooks that dig into the user&#039;s skin. In typical Drukhari BDSM fashion, rather than being a painful distraction this actually sharpens and maximizes their senses. In some cases the armor is only staying on its wearer because putting it on requires the use the hooks on the inward-facing parts of the armor to pierce the skin.&lt;br /&gt;
&lt;br /&gt;
More practical Warriors will sometimes make use of wraithbone components salvaged from Eldar aspect warrior and guardian armor, up to and including complete stolen suits. The Warriors seldom stick to a standardized uniform beyond a general color scheme and the symbol of whatever Kabal they choose to fight for, so many of them turn up with differently-stylized wargear. Some are scaled back with less plating, some feature different adornments, others may have more or less conventional armor designs, and so on.&lt;br /&gt;
&lt;br /&gt;
Warriors have been significantly buffed in the 9th Edition Drukhari codex. Each Warrior now has 2 attacks and a 4+ armor save; the rest of their statline has remained the same.&lt;br /&gt;
&lt;br /&gt;
==Kabalite Warriors==&lt;br /&gt;
&lt;br /&gt;
With the release of Kill Team: Soulshackle, Kabalite Warriors have been expanded with several variants. These are:&lt;br /&gt;
&lt;br /&gt;
===Archsybarite===&lt;br /&gt;
[[File:Archsybarite.PNG|220px|right|thumb|The big man himself.]]&lt;br /&gt;
The Archsybarite is the leader of the group. Akin to a Dark Eldar&#039;s version of a Field Sergeant of the [[Imperial Guard]] [[Infantry Squad]]. These guys are one step up from your typical Sybarite and because of this, they are only in charge in leading a specific kill team for really important shit. As they are considered the highest ranked vanilla troop in Dark Eldar society, Archsybarites are armed with hard-to-get weapons such as a [[Dark_Eldar_Combat_Weapons#Venom Blade|Venom Blade]] and a [[Blast Pistol]].&lt;br /&gt;
&lt;br /&gt;
Of course, like all ranks in Drukhari society, being a Archsybarite doesn&#039;t typically last long; either the Archsybarite him/herself gets promoted by slitting the throat of a superior, or they themselves gets their throat slit by his lessers.&lt;br /&gt;
&lt;br /&gt;
Their Corsair counterparts are the [[Felarch]]s.&lt;br /&gt;
&lt;br /&gt;
On the Kill-Team tabletop, Archsybarites are big boss of the group. While not much different than their agents, they do come with a rather vast array of weapons to consider for whatever build you want. They come with a unique action that lets them gain 1 CP each turn if they decide not to take the first chance they can to use a ploy, which helps encourage you to consider more long-term planning and working around your enemy&#039;s schemes without throwing the first punch. &lt;br /&gt;
&lt;br /&gt;
If you&#039;re planning on more firing lines, you can be boring and stick with the Splinter Rifle and Array of Blades given to any other agent. Fortunately, you do have the corsair&#039;s aim action, helping add Balanced to the rifle.&lt;br /&gt;
&lt;br /&gt;
Going further to melee gives you more interesting options. The Power Weapon gives you a reliable weapon with impressive crits thanks to Lethal 5+, the Venom Blade&#039;s damage is fixed to 4 damage either way but has Lethal 4+ to overwhelm enemy defenses, and the Agonizer provides an interesting option with Brutal to negate defenses and Lethal 5+ for more crits, letting it trigger Reap 1 more often on top of the high damage. Meanwhile, your sidearms in melee are stuck to either the basic Splinter Pistol and the Blast Pistol. The Blast Pistol is a bit of a dodgy option not only because of the weapon restrictions for the army, but also the fact that you&#039;re firing it at a 3+ BS instead of the Splinter Pistol&#039;s 2+.&lt;br /&gt;
&lt;br /&gt;
They are classified as a Combat, Marksman and Scout unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Kabalite Agent===&lt;br /&gt;
[[File:KabaliteAgent.jpg|220px|right|thumb|Should not be confused with your typical Warrior.]]&lt;br /&gt;
Kabalite Agents are warriors in Dark Eldar Kabals who act as the brutal enforcers of their commanding officers. They are typically armed with [[Splinter Rifle]]s and various blades.&lt;br /&gt;
&lt;br /&gt;
Yes, we know. They [[derp|look and function almost exactly the same as a standard Kabalite Warrior]]. They only differ by function. Warriors are there to assist in a raid and to act as disposable meatshields by contract. Agents on the other hand, act more like bodyguards or police officers. So whilst a Warrior is often on the offense, the Agents are always on the defence. Because of their comparatively simplified role, Agents actually carry less weapon choice then their more common Warrior brethren.&lt;br /&gt;
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Their Corsair counterparts are the [[Voidreaver Warrior]]s.&lt;br /&gt;
&lt;br /&gt;
On the Kill-Team tabletop, Kabalite Agents are your workaday grunts for the kabals. They are about the same as their Compendium equivalents with the added bonus of having stronger melee weapons (3/4 damage over the Compendium&#039;s 2/3 with Rending) and the Corsair&#039;s ability to spend an action to aim their Splinter Rifles for Balanced on top of the Lethal 5+. While the rifle&#039;s basic damage output is underwhelming, Lethal helps out by letting you score more crits.&lt;br /&gt;
&lt;br /&gt;
They are classified as a Marksman and Scout unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Kabalite Gunner===&lt;br /&gt;
[[File:Kabalite_Gunner.PNG|180px|right|thumb|The first DEldar Heavy Weapons Guy.]]&lt;br /&gt;
Kabalite Gunners are the first set of Heavy Weapons Guy for a Kabalite Kill-Team.&lt;br /&gt;
&lt;br /&gt;
Acting as weapons specialists in their Kill Team squads, Gunners often wield [[Blaster]]s and [[Shredder]]s to rip apart light infantry during a boarding action. They are more mobile than their heavier siblings, and are there if a particular Dark Eldar wants both speed and firepower to lay as much waste on the battlefield as Eldarly possible. They are often paired with the Heavy Gunner so both these guys can cover each other&#039;s weaknesses.&lt;br /&gt;
&lt;br /&gt;
Like the Agents, Gunners have a more simplified role than a conventional Warrior, acting more of a defensive role than an offensive one. This means that they are only allows to have the aforementioned limitations of two weapons.&lt;br /&gt;
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Their Corsair counterparts are the [[Voidreaver Gunner]]s.&lt;br /&gt;
&lt;br /&gt;
On the Kill-Team tabletop, Kabalite Gunners are your standard Dark Eldar heavy weapons guys. As aforementioned in the fluff, these guys come only with two options for guns, but GW [[fail|made the stupid decision to lock you to only one gunner.]] The Blaster is limited by the limited by the army&#039;s limitations, is a very powerful gun with AP2 to rip through high defenses. The Shredder isn&#039;t as potent, but it has Blast to cover crowds and has Rending to guarantee more crits.&lt;br /&gt;
&lt;br /&gt;
They are classified as a Marksman and Scout unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Kabalite Heavy Gunner===&lt;br /&gt;
[[File:Kabalite_HGunner.PNG|220px|right|thumb|The &#039;&#039;other&#039;&#039; DEldar Heavy Weapons Guy.]]&lt;br /&gt;
Kabalite Heavy Gunners are the &#039;&#039;second&#039;&#039; set of Heavy Weapons Guy for a Kabalite Kill-Team.&lt;br /&gt;
&lt;br /&gt;
As their name implies, these guys carry an even &#039;&#039;bigger&#039;&#039; gun than a typical Kabalite Gunner. Heavy Gunners often wield [[Dark Lance]]s and [[Splinter Cannon]]s. [[Powergamer|Pretty fucking overkill if you ask us, especially when considering that they will most likely be facing GEQs and MEQs]]. They are less mobile than their lighter siblings but they pack a ridiculous amount of punch. Wherever they fire, that target drops dead. They are often paired with the normal Gunner so both these guys can cover each other&#039;s weaknesses.&lt;br /&gt;
&lt;br /&gt;
Like the Agents, Heavy Gunners have a more simplified role than a conventional Warrior, acting more of a defensive role than an offensive one. This means that they are only allows to have the aforementioned limitations of two weapons.&lt;br /&gt;
&lt;br /&gt;
Their Corsair counterparts are the [[Voidreaver Heavy Gunner]]s.&lt;br /&gt;
&lt;br /&gt;
On the Kill-Team tabletop, Kabalite Heavy Gunners are the &#039;&#039;other&#039;&#039; option for heavy weapons. Like their lighter siblings, these guys only have two options for guns, both with Heavy so they aren&#039;t able to move around while shooting. The Dark Lance is the deadliest of your guns with its incredible damage and AP2, but taking it means you can&#039;t take either the Archsybarite&#039;s Blast Pistol or the gunner&#039;s Blaster and Unwieldy means it can&#039;t be used for Overwatch. The Splinter Cannon has Fusillade to split its fire across multiple foes.&lt;br /&gt;
&lt;br /&gt;
They are classified as a Marksman and Scout unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Disciple of Yaelindra===&lt;br /&gt;
[[File:Disciple_of_Y.PNG|200px|right|thumb|The poison crackhead of the group.]]&lt;br /&gt;
The Disciples of Yaelindra are Kabalite Warriors that travels the path of Yaelindra ([[derp|Who the fuck Yaelindra is, we have no idea]]. Although some theories pertain that Yaelindra may be a [[Dark Muses|Dark Muse]] that may overlap with either Lhlilitu or Saimesh due to similar properties).&lt;br /&gt;
&lt;br /&gt;
As followers of Yaelindra, they are specialised in all things toxic, poisonous and venomous. In battle, they are known to inject unfortunate victims with abominable toxins coming from either their [[Stinger Pistol]]s and [[Grenades &amp;amp; Explosives#Torment Grenade|Torment Grenade.]]&lt;br /&gt;
&lt;br /&gt;
On the Kill-Team tabletop, Disciples of Yaelindra are specialized units that comes with some some special Torment Grenades, which forces enemies within 2&amp;quot;/circle of the blast zone to roll a d6 (+1 if the enemy has a 4+ save or worse, -1 if they&#039;re not visible) with a 3+ poisoning them, not only dealing them 2 mortal wounds but also treating them as Injured for all the penalties that provides.&lt;br /&gt;
&lt;br /&gt;
Also comes with a Stinger Pistol, which is unconventional in that its BS is determined by the target&#039;s save, dealing a MW if you roll below the enemy&#039;s save and 3MW if you roll a 1, meaning that this will fuck over daemons like no tomorrow and seriously trouble genestealers. If the pistol manages to kill someone, it deals splash damage that deals d3 MW to anyone within 2&amp;quot;/circle of them, which can make for some decent payoff - especially if you can chain up some kills.&lt;br /&gt;
&lt;br /&gt;
They are classified as a Staunch and Scout unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Elixicant===&lt;br /&gt;
[[File:Elixicant.PNG|180px|right|thumb|The meth-head with a [[bullshit|&#039;doctorate degree&#039;.]]]]&lt;br /&gt;
The Elixicant is the closest thing the Dark Eldar get to a medical profession – gets in on the action by pumping arcane narcotics into bodies ill-suited to their effects, wracking lesser creatures with agony.&lt;br /&gt;
&lt;br /&gt;
Elixicant, due to being &#039;medics&#039; (Medic being used in the &#039;&#039;loosest&#039;&#039; sense of the term), may find their future careers servicing the [[Haemonculus]] covens. Their deep insights over the biology of various creatures makes them a valid unit in a kill team. Although knowing Dark Eldar, their sense of &#039;healing&#039; may involve [[/d/|whipping his/her&#039;s compatriots in the ass with a barbed whip.]]&lt;br /&gt;
&lt;br /&gt;
On the Kill-Team tabletop, Elixicants are the closest you&#039;ll get to a medic, stocked with all sorts of drugs but won&#039;t get the Medic keyword for better recoveries. Aside from their Splinter Rifle, they also have a super short-range Stim-Needler that&#039;s harmless but has Lethal 3+ to trigger Stun to rob enemies of attacks. &lt;br /&gt;
&lt;br /&gt;
Taking the Elixicant gives your entire army the option between hooking them up with Hypex (for +1&amp;quot;/triangle of movement for zooming) or Painbringer (for a 6+++ save), both of which can be quite helpful for the army and last for the entire game. That&#039;s not all, as they can use their syringes to give an ally within 3&amp;quot;/square dither a dose of a different drug or heal them for 1d3+1 wounds.&lt;br /&gt;
&lt;br /&gt;
They are classified as a Staunch and Marksman unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Flayer===&lt;br /&gt;
[[File:Flayer.PNG|200px|right|thumb|The DEldar&#039;s very own Khornate Berserkers.]]&lt;br /&gt;
&#039;&#039;Not too be confused with the [[Necron]] [[Flayed Ones]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Flayers are the close-combat monsters of the kill team. They are Warriors who have mastered the art of [[RIP AND TEAR]], and have proven themselves to be one step beyond even the likes of other Kabalite Warriors.&lt;br /&gt;
&lt;br /&gt;
Their style of combat bleeds into their personalities as well. Flayers are Drukhari who just finds venoms too slow and fussy, so they opt in for the [[Choppa|old fashioned way]] with a pair of Barbed Pain Sculptors to [[get shit done]].&lt;br /&gt;
&lt;br /&gt;
Their Corsair counterparts are the [[Kurnathi]]s.&lt;br /&gt;
&lt;br /&gt;
On the Kill-Team tabletop, Flayers are dual-wielding melee butchers. The fact that they reduce any damage they suffer by 1 makes them a bit tankier, but they&#039;re still Eldar at the end of the day. Their Pain Sculptors are quite decent as melee weapons with Relentless, but their big draw is the ability to capitalize on one crit, turning it into a pain token they can then feed to a friendly operative within 6&amp;quot;/pentagon.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering which to pick between the Crimson Duelist and the Flayer, consider what you&#039;re up against. If you&#039;re not worrying about anything with high defenses like shields or deadly weapons like power fists, you might be better suited to use a Flayer to help feed pain tokens for your teams. Take the Crimson Duelist if you need to overwhelm enemies quickly.&lt;br /&gt;
&lt;br /&gt;
They are classified as a Staunch and Combat unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Crimson Duelist===&lt;br /&gt;
[[File:Crimson_Duelist.PNG|200px|right|thumb|The &#039;&#039;other&#039;&#039; deranged CQC clown.]]&lt;br /&gt;
Crimson Duelists are the &#039;&#039;other&#039;&#039; close-combat monsters of the kill team. Whereas the Flayers are more brute force. Crimson Duelists are more finesse in their skills of butchering their targets into living, meaty chunks.&lt;br /&gt;
&lt;br /&gt;
They wield some esoteric and hard to counter weapons to suit their profession. The most notable being their [[Dark_Eldar_Combat_Weapons#Razorflails|Razorflail]], which allows them to effectively ignore any defensive weapons and shields. However, unlike the Flayer, they aren&#039;t completely useless in range, as they are armed with a [[Splinter Pistol]] if they are caught in a situation where close-combat is no longer viable.&lt;br /&gt;
&lt;br /&gt;
Their Corsair counterparts are the [[Shade Runner]]s.&lt;br /&gt;
&lt;br /&gt;
On the Kill-Team tabletop, Crimson Duelists are the &#039;&#039;other&#039;&#039; close-range butcher. Comes with a splinter pistol and razorflail, a surprisingly powerful weapon with both Brutal to overcome parries but also Flail, which makes it super-defensive by making each parry block two hits. What makes this all even more terrifying is the unique action they have that lets them fight an enemy twice so they can make short work of any foe. This then leads to their Brutal Display ability, which triggers when they kill an enemy to scare someone within 6&amp;quot;/pentagon, blocking them from performing objective actions.&lt;br /&gt;
&lt;br /&gt;
They are classified as a Scout and Combat unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Skysplinter Assassin===&lt;br /&gt;
[[File:Skysplinter_Assassin.PNG|200px|right|thumb|A boy and his birb.]]&lt;br /&gt;
The team pet of a Kabalite Warrior kill team. The Skysplinter Assassin comes with a single trained [[Razorwing Flock|Razorwing]] as the team&#039;s eyes and ears. The Razorwing itself is not harmless, as its razor-sharp feathers and talons allow this bird to peck their targets to death.&lt;br /&gt;
&lt;br /&gt;
As effectively the long-range sniper of the team, the Skysplinter Assassin himself is armed with a [[Shardcarbine]]. The two work effectively together; the Razorwing scouts ahead and acts as a distraction to the target, whilst the Skysplinter Assassin takes aim and blows their heads off.&lt;br /&gt;
&lt;br /&gt;
Their Corsair counterparts are [[Kurnite Hunter]]s.&lt;br /&gt;
&lt;br /&gt;
On the Kill-Team tabletop, Skysplinter Assassins are your basic goons equipped with a razorwing to point out key targets and peck them to death. Like the Corsair&#039;s bird-tamer, they can spend an action to mark a foe, but this is far simpler - all you need is to find an enemy that&#039;s visible and less than 2&amp;quot;/circle higher than them. The effect&#039;s the same though, treating an enemy that isn&#039;t behind heavy cover as having the Engage order. If you don&#039;t mark an enemy, you can use it as a rather flimsy ranged weapon that fortunately comes with Silent, Indirect and No Cover so you can shoot while hiding behind cover. The agent comes with a Shardcarbine, a variant of the Splinter Rifle that trades the extra damage on a crit for Ceaseless and MW2.&lt;br /&gt;
&lt;br /&gt;
They are classified as a Scout and Marksman unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
99120112007 KabaliteWarriorsNEW01.webp|The Dark Edge brigade has arrived and they&#039;re going in dry...&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Eldar]]&lt;br /&gt;
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[[Category: Dark Eldar]]&lt;br /&gt;
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{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Incubus_(Dark_Eldar)&amp;diff=270235</id>
		<title>Incubus (Dark Eldar)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Incubus_(Dark_Eldar)&amp;diff=270235"/>
		<updated>2023-06-02T22:20:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Incubus2drawing.jpg|400px|right|thumb|When your patience for power armoured shenanigans finally runs dry, accept no substitutes.]]&lt;br /&gt;
An &#039;&#039;&#039;Incubus&#039;&#039;&#039; (&#039;&#039;&#039;Incubi&#039;&#039;&#039; for plural) is one of the best warriors in Dark Eldar society, brutally drilled in some of the Dark Eldar&#039;s most powerful murder techniques. They are raised in a complete kill-or-be-killed environment since day one (or rather, a lot more intense that the usual environment the Dark Eldar deal with on a regular basis), with those unable to master their training quickly and proficiently enough unceremoniously killed off, so the few who make it through the Incubi&#039;s training regime are some of the stone-coldest motherfuckers in the galaxy. This also makes the ranks of the Incubi only filled with the best of the best, anyone too weak to be in their ranks are eventually killed off and replaced by someone better.&lt;br /&gt;
&lt;br /&gt;
They are warrior-mercenaries living only to kill. The Incubi&#039;s main job in Dark Eldar society is to act as bodyguards for the [[Archon_(Warhammer_40,000)|Archons]] or as enforcers. Many pleasure dens or smuggler&#039;s spires have been brutally destroyed by a host of Incubi just to send a message to their employer&#039;s rivals. The reason for the Incubi&#039;s use as bodyguards is that in Dark Eldar society, one&#039;s place in the chain of command is only improved by assassinating the person above you. Therefore, the majority of [[Kabal]] leaders find it too dangerous to leave the protecting of their lives in the hands of a member of the same Kabal, as the bodyguard would have ulterior motives for not sufficiently protecting the Archon. Incubi, on the other hand, are completely neutral in matters of Kabal hierarchy, follow the code of their contract and their Klaivex leader zealously, and are elite warriors, all of which make them perfect bodyguards.&lt;br /&gt;
&lt;br /&gt;
Incubi, like [[Mandrakes]] or [[Haemonculi]], do not swear allegiance to any specific Kabal or Wych Cult. Instead, Incubi are trained in their dark shrines. The smallest shrines have only a handful of Incubi, the larger ones are sprawling bastions full of howling marble statues with a central shrine where aspiring Incubi and other Dark Eldar come in their thousands to bargain for services or to join the order. As you can imagine from someone of the elites, training is extremely hard and gruelling. Due to this, not every aspirant survives the training. These weaklings are burnt as an offering to the iron statue of [[Khaine]] at the heart of each shrine making the Incubi metal as fuck and thus [[Awesome]]. The only way to stay alive is to quickly master everything taught. Should an aspirant live long enough to best a proven Incubus and take his armour, the final training will begin. Every aspirant must then kill an [[Aspect Warrior]] of the Eldar Craftworlds in single combat (mostly without the Aspect Warrior&#039;s consent), shatter their quarry&#039;s precious Soul Stone and rebuild it into a psychic torture device known as a Tormentor. After that, the aspirant can be considered an Incubus. [[Tl;dr]]: [[Awesome|Incubi literally go Eldar hunting before turning their souls into torture devices so they can both]] [[Rape|violate their souls and their dead body.]] Again, considerations are made on why the Eldar still haven&#039;t cut off all contacts from the Dark Eldar, despite doing this shit to them on a constant basis.&lt;br /&gt;
&lt;br /&gt;
The leaders of each Incubi shrine are known as Klaives, these guys are even more deadly then your normal Incubi, and the trials they have to go through to gain the title are just as insane; the shrine of the sublime murder, for example has the potential champion fighting unarmoured, with one hand tied behind their backs- against four powerful captives, such as Tyranid warriors and space marines clad in fully functioning power armour and whichever Imperial weapon they choose. When you see one of these beasts on the table top, just remember that they have more then earned their rank.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Incubi are trained in the use of many different weapons unique to their warrior sect. This includes [[Power weapon#Klaive|Klaives]] which are big ass power swords, [[Power weapon#Demiklaive|demi-klaives]] which can be wielded either separately to increase the amount of strikes the user can make or clasped together to form a much larger blade, [[Tormentor|Tormentor/Bloodstones]] which are [[What|forged from the broken soulstone of an Eldar]] [[Exarch]] [[Awesome|that can boil the enemy&#039;s blood with a pulse of energy]] and the aptly named [[Power weapon#Punisher|Punisher]], a two-handed power weapon resembling a halberd, manufactured in such a way as to assist the wielder when swinging, effectively increasing the strength of their attacks. Some Incubis are known to even dorn weaponised helmets like the [[Tormentor Helm]], [[Fail|although rarely anyone dons it lest he wants to be seen as a walking circus.]]&lt;br /&gt;
&lt;br /&gt;
Another aspect of Incubi equipment that is fairly unique is their use of [[Power Armour|power armour]] like the [[Incubus Warsuit]]. This warsuit is used only by Incubi and not even Archons have access to this kind of armoury. The warsuit is as tough as power armour and so perfectly designed it barely inhibits dexterity at all. This means that the Incubi are one of the few Dark Eldar troops that does not fold like wet tissue paper in the midst of battle.&lt;br /&gt;
&lt;br /&gt;
==Dark Father==&lt;br /&gt;
Dark Father is the leader of the Incubi and it is believed that [[Phoenix Lord|Arhra,]] [[Striking Scorpions|founder of the Eldar Aspect of the Striking Scorpions]] [[Just as Planned|was the original Dark Father.]] However this is still unproven.&lt;br /&gt;
&lt;br /&gt;
The argument for Arhra being the founder of the Incubi is based primarily on the fact that Eldar refer to Arhra specifically as &amp;quot;The Fallen Phoenix&amp;quot;, and refer to Incubi as &amp;quot;Fallen Warriors&amp;quot;, stating that their Dark Father had, &amp;quot;Turned from the light into the shadows&amp;quot;. Although suggesting that to an Incubi that their leader is a [[Malekith|closet Phoenix Lord]] is the quickest way of getting shanked for [[Heresy]] while telling this to a Striking Scorpion is the quickest way of having your [[Anal Circumference|anus thoroughly eviscerated.]]&lt;br /&gt;
&lt;br /&gt;
It should be noted in the novel Path of the Incubus, second part of the Path of the Dark Eldar omnibus, the Incubus Morr tells the tale of Arhra as summarized bellow.&lt;br /&gt;
&#039;At the fall of Eldar, in the pursuit of hedonism they had forgotten how to fight and fell prey to the lesser races. Heroes did emerge, with Asurmen the first yet others followed Arhra among them, it was they that would be known as Phoenix Lords, they defended their people and the people flocked to each of them as followers that learned their ways. Arhra&#039;s teaching was those of mastering ones fury with discipline. Arhra found himself in opposition to his fellow heroes that wished to abandon Commorragh and align with the craftworlds alone, while he believed that the race should stand united in opposition to chaos, thus Arhra went his own way. He taught martial skill only to those that possessed sufficient fury, where chaos stroke he was there to strike back, all culminating in a final fight where Arhra fought alone with no assistance of the phoenix lords, what came back to his shrine bore Arhra&#039;s form yet was wreathed in unholy flame. While terrified from within the form of their master the students could hear a voice inviting them to show him their fury as this would be their ultimate test and the students fought slaughtering the corrupt mortal form of Arhra and taking in the pure spirit for it to endure forevermore&#039;.&lt;br /&gt;
&lt;br /&gt;
Basically the incubi seem to accept Arhra as their founder and leader.&lt;br /&gt;
&lt;br /&gt;
And, [[Drazhar]] has been revealed to be a Phoenix Lord in fluff now. So...this is all but confirmed. As he was killed, only to absorb the soul of the next person to wear his helm in the exact same way that Jain Zar is described to...Don&#039;t tell the Striking Scorpions.&lt;br /&gt;
&lt;br /&gt;
==Piece of useless trivia==&lt;br /&gt;
If you&#039;re wondering why the fuck &amp;quot;klaives&amp;quot; look nothing like glaives despite the names sounding similar, here is a possible explanation. &amp;quot;Klaive&amp;quot; is probably a pun on the verb &amp;quot;to cleave&amp;quot; and the Irish word &#039;&#039;claíomh&#039;&#039; (click [https://www.focloir.ie/en/dictionary/ei/sword#sword__3| here] if you&#039;re not comfortable with Irish pronunciation), which simply means &amp;quot;sword&amp;quot;. Yep, sometimes GW can do things right.&lt;br /&gt;
&lt;br /&gt;
Alternate opinion: it&#039;s a reference to old incubi weapons, the &amp;quot;punisher&amp;quot;, quoting from wiki &amp;quot;a two-handed Power Weapon resembling a halberd, manufactured in such a way as to assist the wielder when swinging, effectively increasing the strength and reach of their attacks&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Literally a glaive, cool reference to remember forever an iconic weapon of the badassest bodyguard of Commoragh.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Incubus.jpg|An elite squad of Incubi.&lt;br /&gt;
800px-KlaivexMini2.jpg|A Klaivex, the most Incubi of the Incubi.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dark Eldar-Forces}}&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
[[Category: Eldar]]&lt;br /&gt;
[[Category: Dark Eldar]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hellions&amp;diff=249242</id>
		<title>Hellions</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hellions&amp;diff=249242"/>
		<updated>2023-06-02T22:19:37Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Hellions.jpg|300px|right|thumb|Cross our fingers and hope Marvel doesn&#039;t sue this units production line.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|&#039;&#039;&#039;Can the Spider-Man come out to play!?&#039;&#039;&#039;|The Green Goblin, Spider-Man: No Way Home (and Spider-Man 1 before that)}}&lt;br /&gt;
&lt;br /&gt;
Hellions AKA &amp;lt;s&amp;gt;Fucking Goblin Glider rip off&amp;lt;/s&amp;gt;, &amp;lt;s&amp;gt;GeeDubs stealing Marvel&#039;s copyright&amp;lt;/s&amp;gt;, ahem...Marvel&#039;s Goblin in SPEHSS are a [[Dark Eldar]] unit dedicated in assaulting enemy units as quickly as possible before flying off. As you may know, in order to obtain such speed and maneuverability the Hellion squad was [[Blood Ravens|&#039;gifted&#039;]] with Norman Osborn&#039;s Goblin Glider of Spider-Man fame. [[Genestealers|From a history]] [[Tau|of ripping off]] [[Necrons|other franchises]] [[Tolkien|no matter how big]] [[Sentinel|or small,]] the Hellions are one of the worst examples of Games Workshops plagiarism since they&#039;re already &amp;quot;Eldar&amp;quot;, a term invented by Tolkien, and it&#039;s not even fucking subtle. The glider is now renamed as the &#039;&#039;&#039;[[Skyboard]]&#039;&#039;&#039;, which is a flying platform equipped with underslung [[Splinter Pods]] and [[Dark_Eldar_Combat_Weapons#Bladevanes|spiky bits]] to chop up some unfortunate persons. Hellions are comprised of outcasts, anarchists and wanted felons who are considered rebellious even by other Dark Eldar, so think of them as the equivalent of the [[Ork|Ork&#039;s]] [[Stormboyz]].&lt;br /&gt;
&lt;br /&gt;
Hellions form gangs that prey in the streets of Commorragh. They often maintain close ties to the [[Wyches|Wych Cults,]] who provide them with various [[Drug|Combat Drugs]] and protection against other gangs and threats in exchange for performance in the bloody fights of the Cult&#039;s arena, as well as any realspace raids they may be hired out on. They&#039;re rarely part of a Kabal, unless it&#039;s the Kabal of the Slashed Eye run by &amp;lt;s&amp;gt;the Green Goblin himself&amp;lt;/s&amp;gt; [[Baron Sathonyx]], or they might don the colors if being hired by one. It is also rumored that there is a singular figure in the Darkness of Commorragh, one dressed in Red and Blue, who fights using web-like material. The Hellions fear this spider beast, and avoid him if at all possible.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Hellions typically wield [[Dark_Eldar_Combat_Weapons#Hellglaive|Hellglaive]]s or, if they are feeling a bit like Scorpion, a [[Dark_Eldar_Combat_Weapons#Stunclaw|Stunclaw]]. Synonymous with street gangs, reprobates and miscreants without exception, Hellions perform mad races in the shady streets and between the spires of Commorragh as well as maintaining fierce rivalries with the [[Reaver Jetbike|Reavers]] and [[Scourges]] of the upper levels, as they hate those who flaunt privilege and status. Meaning that they aren&#039;t too thrilled of being ordered by the likes of an [[Archon_(Warhammer_40,000)|Archon]] so expect an Archon immediately missing his head if he has the audacity to boss them around. They often deploy ahead of the Dark Eldar army, or even during the battle.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
99120112009 HellionsNEW01.webp|What&#039;s worse than one edgy elf sadist? A bunch of them... On gliders with freaky weapons and skulls.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
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[[Category: Eldar]]&lt;br /&gt;
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[[Category: Dark Eldar]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Grotesque&amp;diff=241999</id>
		<title>Grotesque</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grotesque&amp;diff=241999"/>
		<updated>2023-06-02T22:19:01Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:DEGrotesque5th.jpg|300px|right|thumb|Dumber than an [[Ogryn]] and more destructive than an [[Ork]].]]&lt;br /&gt;
Grotesques are large hulking constructs of muscle and bone made by everyone&#039;s favorite flesh sculptors, the [[Haemonculi]]. The origin of a Grotesque are typically prisoners from a Dark Eldar raid often involuntarily chosen as the Haemonculus next art project or other Dark Eldar who have been unwise enough to anger a Haemonculus. The process of becoming a grotesque is extremely long and painful. The victim is injected with growth elixirs, macrosteroids, and muscle stimulants. The victim&#039;s bonegrowth is driven into hyperactivity by the injection of osseovirals, resulting in external spines sprouting from the victim. Near the end of the process, perhaps many years later, the hands of the poor victim are replaced with metal claws or dripping tubes that can eject sprays of blood-ichor. At this stage of the transformation, grotesques are mostly lobotomised and so will mindlessly obey their Haemonculus master. Last of all, the victim&#039;s horrifying face is covered with a mask of black iron.&lt;br /&gt;
&lt;br /&gt;
Grotesques are essentially the Dark Eldar analogues of Imperial [[Servitors]]. The fact that they are often lobotomized than face the horrors of becoming Batman&#039;s Bane means that the Dark Eldar are surprisingly reasonable in this regard, although only in terms of absolute loyalty rather then genuine pity. This isn&#039;t a hard and fast rule, and some Dark Eldar Homunculi are known to keep their Grotesques dimly aware so as to be aware of their own suffering, though gods help the unfortunate Kabalite who sticks around if such a Grotesque shakes its bonds for even a few moments.&lt;br /&gt;
&lt;br /&gt;
Perhaps most chilling of all: Almost any humanoid species in the 41st millennium could, in theory, be mutated and surgically altered into a Grotesque. While the bulk of the Grotesques seen are either other Dark Eldar or captured humans, Tau, Eldar, and even theoretically Orks could be given sufficient alterations to turn them into a Grotesque. Although, considering how Ork biology works, trying to make one into a Grotesque might only turn it into a super Ork or something.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Some grotesques, perhaps the most ferocious of them, known as &#039;&#039;&#039;Aberrations&#039;&#039;&#039;, are granted by the Haemonculi some far more deadly weapons than their claws. These weapons are usually gauntlets or other integrated weaponry such as [[Dark Eldar Combat Weapons#Flesh Gauntlet|Flesh Gauntlet]]s, [[Dark Eldar Combat Weapons#Mindphase Gauntlet|Mindphase Gauntlet]]s and/or a [[Dark Eldar Combat Weapons#Monstrous Cleaver|Monstrous Cleaver]], as grotesques are likely too stupid to truly wield weapons.&lt;br /&gt;
&lt;br /&gt;
In war grotesques are generally used as linebreakers. Grotesques are usually sent to front line of an attack force, as they will kill relentlessly until commanded otherwise. Grotesques are also reported to sometimes fight amongst themselves. Likely, the various steroids and stimulants flowing through their bodies are what send them into these berserk testosterone fueled rampages. A grotesque that has killed its fellows usually dies, though whether at the hand of its Kabalite or Wych allies, or some other reason altogether is unknown.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dark Eldar]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Commorragh_Slaves&amp;diff=148449</id>
		<title>Commorragh Slaves</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Commorragh_Slaves&amp;diff=148449"/>
		<updated>2023-06-02T22:18:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Dark Eldar Slaves.jpg|500px|right|thumb|Some good advice for newly captured slaves would be to not look up at the Scourges but considering this is Commorragh and &#039;&#039;&#039;every&#039;&#039;&#039; direction is up...]]&lt;br /&gt;
Slaves in Commorragh come from all areas of the Galaxy and it is perhaps the &#039;&#039;&#039;&#039;&#039;worst&#039;&#039;&#039;&#039;&#039; place you could possibly be (there are a couple of [[Illuminor Szeras|non-Eldar]] [[Fabius Bile|contenders]] though). Of all the horrors of the 41st Millennium, little is worse than being taken alive by the [[Dark Eldar]]. Some say that it is better to be killed outright than to be hauled back to Commorragh. Not even the likes of [[Chaos]] can save your sorry ass once the Dark Eldar have made you their personal butt-slave.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The role of a slave in the battlefield ([[Rape|you should already know what Dark Eldar do to slaves on their off hours]]) is to act as cannon fodder, collect souls, and/or other menial tasks that Dark Eldar are too lazy/haughty to do (as seen in [[Dawn of War]]), such as sucking the [[Archon_(Warhammer_40,000)|Archon&#039;s]] dick on his personal pimp mobile. However, being a prisoner for some means little in the way of labor and many hours of boredom, perhaps on the deck of a [[Raider]] or [[Ravager]] whilst waiting for further punishment.&lt;br /&gt;
[[File:99800112015_DEPrisonersNEW_01.jpg|left|240px|thumb|Official model from GW. [[Derp|Yes those Slaves have eyebrows as thick as your forearm.]] [[Herp|Yes, they don&#039;t even have a proper six pack.]] [[THIN YOUR PAINTS|Yes, they&#039;re painted several layers way too many.]] [[Wat|Yes, one of them is actually cockeyed.]] [[Rage|And no, none of them are even remotely attractive.]] [[FAIL|Thanks GeeDubs.]]]]&lt;br /&gt;
&lt;br /&gt;
Usually, life as a slave is tough shit and the worst part is, the Dark Eldar try their utter best to keep you alive so long as you continue to suffer. Young human children are often considered the best types of slaves for the Dark Eldar, but [[Tau]] and even other [[Eldar]] are considered fair game.&lt;br /&gt;
&lt;br /&gt;
[[Ork]] slaves are almost unheard of due to the fact that Orks aren&#039;t susceptible to pain and the very fact that they will most likely end up snapping the back of their owners more than anything else. But it can be done; there was a WAAAGH! of Orks that lived on a world where they had adapted to the toxic atmosphere. A Dark Eldar Archon needed them to build a statue because the poison chimneys his base was near kept killing his slaves. He managed to catch them, and likely keeps them drugged to ensure their compliance. It is unknown what the Dark Eldar think of [[Tyranids]] but chances are that they will try to find a way around it to make it possible to [[Rape|rape]] one. But considering the fact that [[Rape|Dark Eldar are the most likely army in eviscerating Tyranid players like there&#039;s no tomorrow,]] [[FATAL|the possibility is more likely than you think.]] The only canon use they have for them is as beasts to fight and die in the arena; they even capture Synapse creatures despite the risk of luring a Hive Fleet to Commorragh meaning there is one weakness to the Hive Mind - alternate dimensions. Either that or it’s smarter than they think, knows where they are and how to get there, and is focusing on actual threats before coming for dessert.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop (sort of)==&lt;br /&gt;
On the tabletop, Slaves are nothing more than decorations. We wish we were making this up but it seems that [[Games Workshop]] just made the Slaves so they could have a shitty excuse to model scantily clad women in chains. Unfortunately, due to GeeDub&#039;s overall lack of competence, the Slave models are [[Not As Planned|ugly as sin.]] Seriously, their heads and faces are so disproportionate, that it is just plain awkward to look at, [[Rule 34|let alone jack off to it.]] How GW manage to fuck up even unarmed and simple modeled Slaves is a testament to their [[Fail]].&lt;br /&gt;
&lt;br /&gt;
Note that they are currently not on the GW website. They are old-- the original models date back to the [[slottabase]] days , which also accounts for the paint job.&lt;br /&gt;
&lt;br /&gt;
Well...okay, maybe there &#039;&#039;are&#039;&#039; some uses for a Slave. Though of little practical use on the battlefield, you might even consider using them as Pain Tokens or Objective Markers. Sooooo......yay I guess? Or use them as the Dark Eldar equivalent of a [[Penal legion]], because we doubt the Drukhari of all people are against using slaves as cannon fodder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dark Eldar]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beastmaster&amp;diff=84372</id>
		<title>Beastmaster</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beastmaster&amp;diff=84372"/>
		<updated>2023-06-02T22:17:22Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Drukhari Beastmaster.png|250px|right|thumb|&amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt;&#039;&#039;Go my lovelies!&#039;&#039;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
[[File:99800112016_BeastmasterNEW_01.jpg|200px|left|thumb|Whip me harder daddy!]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Because [[Games Workshop]] is unoriginal, they have reused several names for similar concepts between settings. This is one of those cases.&lt;br /&gt;
&lt;br /&gt;
==In Warhammer 40k==&lt;br /&gt;
Over the millennia since Commorragh&#039;s founding its sand-filled arenas have drunk the blood of &amp;lt;s&amp;gt;millions&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Billions!&amp;lt;/s&amp;gt; MOTHERFUCKIN&#039; TRILLIONS! Most of which is due to the gladiatorial arena which is filled with dangerous beasts and[[Wyches| psychotic, scantily clad ladies.]] These are the guys who just so happen to be the ones supplying the arenas with these deadly little critters.&lt;br /&gt;
&lt;br /&gt;
Beastmasters are the [[Dark Eldar]] responsible in [[Clawed Fiend|unleashing]] [[Razorwing Flock|all the]] [[Khymerae|beasts in]] [[Ur-Ghul|the battlefield.]] On their off times, they provide the animals necessary for the gladiatorial battles. Although the Beastmasters are part of the Wych Cults, they keep themselves distant from the [[Wyches]] and are also predominantly male, unlike the mostly female Wyches. When accompanying a realspace raid, the Beastmasters will hover over the battlefield, goading their ferocious beasts to rend and maim anything nearby.&lt;br /&gt;
&lt;br /&gt;
Some suspect that Beastmasters have roots in shamanic traditions, as when entering battle they adorn themselves in totems and masks that echo the beasts under their control. In fact, their masks contain complex sonic emitters and pheromone traps that can partially control the beasts, although all Beastmasters, even unmasked, have a natural ability to dominate lower creatures. They are also contenders as having the biggest balls in Commorragh as not only do they need to tame these deadly animals, but some are from the [[Warp]] and thus, they need to risk their entire soul just to bait some Warp critters.&lt;br /&gt;
&lt;br /&gt;
Other than taming the more common beasts used in battle, Beastmasters also tame &#039;&#039;&#039;Barghesi&#039;&#039;&#039; which are hyper-violent aliens (which [[Iron Lords]] are wary against), &#039;&#039;&#039;Helspiders&#039;&#039;&#039; which are giant spiders with a blade on each leg tip and the &#039;&#039;&#039;Megasaur&#039;&#039;&#039; which is a [[Lizardmen|fucking dinosaur]] if you didn&#039;t already guessed its name already.&lt;br /&gt;
&lt;br /&gt;
The Beastmaster stands firmly on a skyboard, a beautifully curved craft that features weapons as well as an array of skulls. The Beastmaster themselves are garbed in relatively little, only a few leather straps, chains, vials and gloves, whilst displaying his tightly muscled torso on which [[Your Dudes|you could paint all manner of markings.]] In one hand he carries an ornate and powerful whip which looks kind of like a [[Power weapon#Agoniser|Agoniser]], although it is not clearly stated. See also the [[Pursuer Cadre]].&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;br /&gt;
&lt;br /&gt;
==In Warhammer Fantasy==&lt;br /&gt;
The Dark Elves, ever since their days as regular elves in Nagarthye, have had a sadistic side for taming and using great beasts to their own end. Io and behold, being slavers allows you to travel all over the world and capture random creatures who may be useful.&lt;br /&gt;
&lt;br /&gt;
When a Dark Elf child shows exceptional aptitude at taming animals [[Grimdark|(or when a Dark Elf mother wants to get rid of some dead weight)]], they are sent to the slaving capital of the Dark Elfs, [[Karond Kar]], in which beasts and men are treated the same.&lt;br /&gt;
&lt;br /&gt;
From there the child is groomed (likely in all senses of the word knowing the Dark Elves), to be exceptional cruel and brutal to other living beings. Unlike humans, Elves have an innate psychic empathy in which they can feel what nearby creatures feel. Normally, this means Elves are extremely empathetic to the state of animals and compassionate to them. [[Grimdark|Dark Elves are not normal.]]&lt;br /&gt;
&lt;br /&gt;
Instead, Dark Elves with exceptionally strong empathy use this intimate understanding of what causes the most pain to break all before them-both beast and man. Regardless of how strong, wise, clever or cunning they are, all are driven before the Beastmaster, or perish beneath their whip-and which is the perferred outcome for the Beastmaster [[slaanesh|ultimately likes very little difference, as pleasure and pain mix together in a bizarre cacophony of emotions.]]&lt;br /&gt;
&lt;br /&gt;
If they become successful enough, they may be entrusted to lead an army, in which they become a High Beastmaster -aka a lord option.&lt;br /&gt;
&lt;br /&gt;
Beastmasters worship [[Anath Raema]], Goddess of the Savage Hunt of the [[Warhammer_Fantasy_Gods#Cytharai|Cytharai]], above the rest of the Elven Pantheon. When the High Beastmasters of the Dark Elves go to war, they enact her will, and unleash her savage kin upon the enemy lines, breaking their will and enslaving more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Elf Forces}}&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dark Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Succubi&amp;diff=459691</id>
		<title>Succubi</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Succubi&amp;diff=459691"/>
		<updated>2023-06-02T22:16:50Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Darkeldarsuccubus_by_sickjoe-d71m889.jpg|300px|right|thumb|&amp;quot;I made my favourite arena victim into a bra. It lets me keep him close to my heart. I remember the look on his face before I took it off like it was yesterday. His face, I mean.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about the Dark Eldar unit. For their demonic namesakes, see [[Succubus]].&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Succubus&#039;&#039;&#039; or &#039;&#039;&#039;Succubi&#039;&#039;&#039; (sometimes called &#039;&#039;&#039;Archites&#039;&#039;&#039;, and not to be confused with &#039;&#039;actual&#039;&#039; [[Succubus|succubi]]) are the ruling elite of [[Wyches|Wych]] Cults. [[Lelith Hesperax]] is the most famous example of the Succubi. They are not to be confused with the [[Incubi]]. A Succubus is what happens when a Wych is killy enough and hawt enough to climb the brutal meritocracy of Commorragh&#039;s gladiatorial arenas. They are the most experienced, graceful, and attractive of the Wyches and are thus more likely to be treated like royalty rather than glorified strippers.&lt;br /&gt;
== Overview ==&lt;br /&gt;
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[[File:Gw-99800112004-0.jpg|thumb|left|250px|When you see this on the battlefield you are boned, and not in the way you&#039;d expect... ]]&lt;br /&gt;
Traditionally each Wych Cult is ruled by three of these Succubi. In practice, only one of them has true power over the cult, while the two others are constantly trying to outdo each other in magnificent gladiator spectacles. Unlike the Archons of Dark Eldar Kabals, who settle their feuds with political manipulation and the occasional [[Asdrubael Vect|black hole in a box]], Succubi prefer straight decapitation or the twist of a poisoned blade.&lt;br /&gt;
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Succubi are vain to the point of obsession, and with good reason. Who the hell wants to see a heavily scarred chick when most want to see ones that can make their dicks go through the roof or turn their pussies into Niagara Falls? Therefore, Succubus are the biggest bitches in a cult full of bitches. Wyches who are unfortunate enough to bear too many scars are forced to face unbeatable odds in an arena match. Sucks to be them eh?&lt;br /&gt;
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Succubus often go in Dark Eldar raiding parties in order to hunt the most dangerous things out there. The most prized of which are the [[Autarch]] from the [[Eldar|Elfdar]] which really begs the question, why the hell are the Eldar still considered battle brothers with the Dark Eldar if the latter continues to hunt their powerful leaders for sport? Desperation perhaps? Or GeeDubs once again [[Fail|failing]] in their own [[fluff]] material.&lt;br /&gt;
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Succubi are typically armed with wych weapons, haywire grenades and a [[Blast Pistol|blast pistol]] but can be further armed with a [[Dark_Eldar_Combat_Weapons#Venom Blade|Venom Blade]], [[Power weapon#Agoniser|Agoniser]], [[Dark_Eldar_Combat_Weapons#Electrocorrosive Whip|Electrocorrosive Whip]] or the [[Awesome|absolutely fuck-awesome]] [[Power weapon#Archite Glaive|Archite Glaive]], though to be honest they are quite deadly with almost all types of weaponry.&lt;br /&gt;
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		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Medusae&amp;diff=333814</id>
		<title>Medusae</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Medusae&amp;diff=333814"/>
		<updated>2023-06-02T22:16:17Z</updated>

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&lt;div&gt;[[File:Medusae.jpg|250px|right|thumb|Psychic hemorrhage incoming to the designated target.]]&lt;br /&gt;
&#039;&#039;&#039;Medusae&#039;&#039;&#039; (&#039;&#039;Aetherzoa parasitus&#039;&#039;) are weird creatures of the [[Webway]] and no, they aren&#039;t the [[Medusa|mythical snake ladies]] either. They often find themselves as servants within an Archon&#039;s court and are quite sought after by the denizens of the Dark City of Commorragh. Medusae are highly empathic parasites that appear as a collection of brains and spinal cords that are stacked on top of one another. These creatures seemingly float across the ether like jellyfish where they feed on the dreams, as well as nightmares, of sentient beings.&lt;br /&gt;
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They can also latch upon a living host, allowing them to feed upon the emotions of their host directly and through this process, provide the power they require to manifest in realspace, thus becoming hybrid creatures of both the material world and the Immaterium. Usually the host ends up mutating to have one gigantic eye to shoot out their psychic mind bullets at their enemies via a special helm called an [[Eyeburst]]. Of an entire race full of psychic nulls, the Medusae are one of the few Dark Eldar troops that can be fully psychic and the DE use them to their full advantage.&lt;br /&gt;
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In combat, their empathic abilities are weaponised: a simple gaze from a Medusae can lead to instant emotional hemorrhaging by exposing their victims to raw anguish, potentially putting them into a coma from which there is no recovery. If it&#039;s an untrained Psyker, the Medusae would send them spazzing out like they&#039;re having the psychic equivalent of a stroke. In addition, they are also able to absorb extreme sensations, which are highly prized in Dark Eldar society. [[Wat|The brain fruit of the Medusae are capable of being consumed and allow an individual to re-experience the vivid and anarchic emotions of a raid all over again....]] which is just fucking WEIRD even by the fucked up society of Commorragh. One novel has Vect sampling some Medusae brain fruit and is even able to get visual recollections of the experiences someone once had.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
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MedusaeAttack.png|I don&#039;t know what&#039;s worse, being brain hijacked by this parasite or the fact that it&#039;s a Dark Eldar delicacy.&lt;br /&gt;
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{{Template:Important Species in 40k}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lhamaean&amp;diff=306986</id>
		<title>Lhamaean</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lhamaean&amp;diff=306986"/>
		<updated>2023-06-02T22:15:53Z</updated>

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&lt;div&gt;[[File:Lhamaean_full.jpg|280px|right|thumb|If you see that smug grin then odds are you&#039;re [[Meme|already dead]].]]&lt;br /&gt;
&#039;&#039;&#039;Lhamaeans&#039;&#039;&#039; are a special kind of [[Dark Eldar]] courtesan and are the closest thing to a &#039;proper lady&#039; in Commorragh (although recent lore has downplayed their role as concubines). They are often part of an [[Archon_(Warhammer_40,000)|Archon&#039;s]] personal court retinue, (along with their [[Medusae|brain bugs,]] [[Ur-Ghul|psychotic cannibals,]] and [[Sslyth|yesss-men]]), and are thus vain beyond measure. These women are members of the mysterious sisterhood of Lhilitu, who are sought after for their knowledge of extremely potent toxins, useful for dispatching foes in [[Commoragh|Commoragh]] and realspace alike (and also for being skilled and creative at sex in 5th edition lore). Flesh made to devour itself, brains swelling until they burst through skulls, Lhamaeans thrive on the most imaginative, unusual ways a poison can kill. One particularly unfortunate Drukhari victim aged like he drank from the wrong grail chalice, his skin turning to dust, only to be continuously revitalized so the process can begin anew. He&#039;s kept on display for [[lulz|very important reasons.]]&lt;br /&gt;
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They are believed to be descended from the original Cult of Lhamea, who in turn drew much of their knowledge from Shaimesh, the Father of Poisons. They are essentially so good, that merely a blown kiss can kill within seconds.&lt;br /&gt;
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Despite being part of Archon&#039;s court, they aren&#039;t disposable losers like most Drukhari. The fact that they are masters of poison often elevates them to an Archon&#039;s right hand &amp;lt;s&amp;gt;man&amp;lt;/s&amp;gt; lady. Thus they hold far more power than what their position might imply. In some cases, like the phrase &amp;quot;For every powerful man there is always a woman pulling the strings&amp;quot;, a Lhamaean can be so influential and seductive that they are often the ones leading an entire Dark Eldar Kabal, with the Archon becoming so dependent on her that she effectively has him by the balls (metaphorically, but sometimes also literally).&lt;br /&gt;
[[File:99800112012 LhamaeanNEW 01.webp|thumb|left|250px|The last person to flirt with her had their testes turned into a purse]]&lt;br /&gt;
However, most of the time Lhamaeans are employed as a support unit when an Archon is too busy torturing and maiming his foes to even bother with other minor threats. Her wide range of toxic weapons like the [[Dark_Eldar_Combat_Weapons#Shaimeshi Blade|Shaimeshi Blade]] means she can and will poison your entire [[Hierophant]] [[Troll|for shits and giggles]] [[Just as Planned|while at the same time, she&#039;ll be poisoning all of your capillary towers in order to turn your entire Hive Fleet into a husk of dead biomass.]]&lt;br /&gt;
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== Tabletop ==&lt;br /&gt;
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On the tabletop, Lhamaeans are basically [[Wyches]] with poisoned weapons that wound at +2 and do a mortal wound on a 6. There&#039;s really not much reason to grab them compared to the others, other than to pad out the list and some bonus poison. Nice, cheap and great +2 poisoned attacks though so don&#039;t be afraid to take one or two if you are looking to fill up the last seats in your Archon&#039;s party bus. She rerolls hits with one nearby.&lt;br /&gt;
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Woah, hold on a sec, they have 2 attacks base with +2 poison, take ten for 160 points (they take up no slots with an Archon in the detachment), put them in a raider and launch it at something you want to die! Enjoy your 20 attacks that wound on 2s. For 160 points you could do far worse.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
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{{promotions}}&lt;br /&gt;
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Lhamaean 1.png|Why does death look so good.&lt;br /&gt;
Lhamaean and Kabalite Warriors 1.jpeg|Now how do you get rid of those two.&lt;br /&gt;
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		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kabalite_Trueborn&amp;diff=283932</id>
		<title>Kabalite Trueborn</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kabalite_Trueborn&amp;diff=283932"/>
		<updated>2023-06-02T22:15:31Z</updated>

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&lt;div&gt;[[File:OW EOI Kabalite Trueborn.png|250px|right|thumb|You thought the regular Eldar was snooty? You ain&#039;t seen nothing yet.]]&lt;br /&gt;
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&#039;&#039;&#039;Trueborn&#039;&#039;&#039; is a term among [[Dark Eldar]] that refers to those who were not grown from a vat, but came out the good old fashioned way out of their mothers. &lt;br /&gt;
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Essentially these jerks are pampered and spoiled brats that have great privileges in Dark Eldar society, as well the rights to get their hands on some truly special equipment (like [[Blaster|blasters]] or [[Shredder|shredders]]) because they came out the proper twat unlike the very large majority of their brethren. Also unlike their vatborn fellows, a Trueborn apparently does not suffer the pain-hunger thing as much, implying that there&#039;s some sort of space magic fuckery going around either for the vatborns or the trueborns.&lt;br /&gt;
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However, despite being a bunch of posh jackasses, Trueborn are highly skilled in combat and are vital for Dark Eldar society as their &#039;purity&#039; and noble upbringing means that they form the majority of [[Commorragh]]&#039;s aristocracy. [[Communism|And what is a society without a rich, ruling upper class?]] Even [[Orks]] understand this principle. Due to their special nature, Trueborn form their own special clique and tend not to mix around with the comparatively scummy [[Kabalite Warriors]].&lt;br /&gt;
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[[File:Trueborns.jpg|300px|left|thumb|Bunch of aloof twats.]]&lt;br /&gt;
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==Dracon==&lt;br /&gt;
A Dracon is the commander for a regiment of soldiers in a [[Dark Eldar]] Kabal and is often what happens when a Trueborn gets promoted either due to complex schemes, coups, assassinations, or all of the above. They are frequently seen leading their forces in large-scale raids, or joining up with a raid currently in progress upon receiving word that considerable resistance has been met. They often dress in flamboyant outfits although not to the scale of an [[Archon_(Warhammer_40,000)|Archon]] lest he/she wants to feel the latter&#039;s wrath of someone usurping them in the fabulous department.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
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DE DraconFemale.jpg|thumb|A Female Dracon wielding a spear staff and a stinger pistol.&lt;br /&gt;
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		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Haemonculus&amp;diff=244289</id>
		<title>Haemonculus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Haemonculus&amp;diff=244289"/>
		<updated>2023-06-02T22:14:49Z</updated>

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&lt;div&gt;{{topquote|1=Pain? How dare you use that word. What you think of as pain is only a shadow. Pain has a face. Allow me to show it to you, gentlemen. I. Am. Pain.|2=[https://www.youtube.com/watch?v=7y8nzum9c8M An ancient haemonculus, known only as &amp;quot;Pinhead&amp;quot;.]}}&lt;br /&gt;
{{topquote|1=All I can tell you about this next procedure is that it will be EXCRUCIATING!!!|2=[https://www.youtube.com/watch?v=3NWntF9VRkw Medic, Team Fortress 2]}}&lt;br /&gt;
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[[Image:M1820987a 99800112008 DEHaemonculus02 873x627.jpg|300px|thumb|right|&amp;quot;I think it&#039;s only fair to tell you. I have no idea what I&#039;m doing, but trust me: it will be extremely painful...&amp;quot;]]&lt;br /&gt;
A &#039;&#039;&#039;Haemonculus&#039;&#039;&#039; (from &#039;&#039;homunculus&#039;&#039;, Latin for &amp;quot;little man&amp;quot; and one of the usual buzzwords of alchemy in fantasy. Haemo-, is a Greek root pronounced in Greek &amp;quot;haimo.&amp;quot; It was adopted into Latin and during Late Latin changed its ae for a simpler e.], from Greek for &amp;quot;blood&amp;quot; -- not that Haemonculi are little men made out of blood, but they are sort-of-alchemists and they work with flesh and blood) is a [[Dark Eldar]] mad scientist (in some ways, they&#039;re like the [[techpriest]]s of the [[Adeptus Mechanicus]] -- though the Haemonculi would insist that their works are far more &amp;lt;strike&amp;gt;advanced&amp;lt;/strike&amp;gt; artistic than crude bionics of [[Human|Mon-keigh]] technology, and the techpriests would be insulted by the comparison to &amp;lt;strike&amp;gt;filthy&amp;lt;/strike&amp;gt; fabulous, deviant [[xenos]]). Essentially, they’re just the Medic from TF2 crossed with Josef Mengele on steroids. They are sick, scary ass twisted fucks who consider themselves artists in only the way the Dark Eldar could. Colloquially known as &amp;quot;flesh-sculptors&amp;quot; and &amp;quot;Lords of Pain&amp;quot;, said activities are exactly what their art is all about. They take great pleasure in modifying creatures, and the more bizarre and painful (to both the subject and whoever said subject gets turned loose upon) the better. They&#039;re not above self-experimentation, either, but it doesn&#039;t matter, because they&#039;re doing it in the name of ART ! Because the universe wasn&#039;t [[Grimdark]] enough yet and we needed the artists too to be raving lunatics with a need for scalpels and living beings to act as materials/canvases. Because they are one of the [[Edgy|edgiest fucking tryhards]] in 40k (Which is a hellava feat) and due to - largely - their profession, a Haemonculus has a lot of tools up his sleeves in order to keep his &#039;art&#039; fresh and new. This includes the likes of [[Dark Eldar Combat Weapons#Scissorhand|Scissorhands]], [[Dark Eldar Combat Weapons#Venom Blade|Venom Blades]], [[Power weapon#Agoniser|Agonisers]], [[Dark Eldar Combat Weapons#Electrocorrosive Whip|Electrocorrosive Whips]], [[Power weapon#Huskblade|Husk Blades]], or [[Dark Eldar Combat Weapons#Mindphase Gauntlet|Mindphase Gauntlets]]. Those on the more shooty side could be equipped with [[Liquifier Gun]]s, [[Ossefactor]]s, [[Hexrifle]]s, or [[Stinger Pistol]]s.&lt;br /&gt;
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==Overview==&lt;br /&gt;
[[File:Dark-Eldar-Haemonculi-Coven.png|450px|thumb|left|&amp;quot;Know fear. These are my grounds now; where screams are flowers, and pain their fragrance.&amp;quot;]]&lt;br /&gt;
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Nobody is quite sure where they come from, since Haemonculi are all extremely old and heavily modified from whoever they once were, but the structure of their covens suggests that they start their careers as &#039;&#039;&#039;[[Wracks]]&#039;&#039;&#039; (or &amp;quot;Haemacolytes&amp;quot; if you want to be polite) apprenticed to a Haemonculus, doing the dirty work with scalpels and such (like BDSM grad students). They were also (probably) the masters of the eldar society pre-fall, meaning they predate a lot of stuff (and Eldrad!). If the Dark Eldar were Reasonable Dark Eldar, Wracks who impressed their masters would be given a chance to join the inner circle; as it is, Haemonculi are probably more likely to kill gifted students and take credit for their work, while said gifted students are busily plotting the downfall of their masters and maneuvering to take their places. This is made easier for all by the fact that Haemonculi usually group up in Covens, organisations of gifted mad scientists who all get together to perform experiments, get pimped-out bases and weapons, and perform huge raids where the populations of entire hives are taken away and tortured horribly. These guys recently got their own supplement, and some new models. As of recent lore, some Haemonculi are former Wracks, but it&#039;s very difficult for a Wrack to reach that rank and more often than not involves killing a Haemonculus.&lt;br /&gt;
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The limits of their genetic engineering is relatively unknown due to very little fluff expansion in contrast to [[Orks|other]] [[Chaos|factions]] [[Tau|or]] [[Space Marines|units]] (Makes sense due to the relative unpopularity of Dark Eldar which makes them receive less coverage). Nevertheless, [[Skub|whether you want to agree on Haemonculus genecraft capabilities or not,]] their influence in genetic engineering is able to attract guys from [[Fabius Bile|Fabulous Bile]] to even members of the Imperium. Well...in the latter&#039;s case, it was more of a call for desperation due to the failing Golden Throne and being the &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; &#039;&#039;faction&#039;&#039; that still has knowledge on genetic resurrection and soul transference. Even then, the individual Haemonculus didn&#039;t have any intention of fixing the throne at all. It treated the whole trip as a murderous sabbatical, creating mischief in the hives of Terra before going to Disneyland and witnessing (as it saw it) the greatest and longest running psychic torture machine in existence. Come to think of it, that&#039;s not entirely inaccurate...&lt;br /&gt;
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===The Covens===&lt;br /&gt;
Like all mad scientists, the Haemonculi like to gather together, sip tea, and discuss their latest discoveries over the flayed body of some unfortunate victim. They call these little fraternities covens, and [[Games Workshop]] was actually kind enough to detail them and all their sick, twisted glory. &lt;br /&gt;
*The Black Descent: The Cube meets Saw. These guys put Jigsaw to shame. They take special delight in crafting ironic punishments for those that offend them. They created their own murder labyrinth below Commorragh and filled it with all sorts of nasty traps. Anyone lucky enough to escape the maze alive has the &amp;quot;honor&amp;quot; of being turned into a wrack and joining the coven. Have an elaborate caste system where the higher your rank, the more you learn about secret paths through the maze. Did I mention you have to navigate the labyrinth in pitch darkness?&lt;br /&gt;
*The Dark Creed: Not quite Night Lords, but close enough to compare notes. Like the Midnight Clad, they love to terrorize their victims before they kill. Unlike the Night Lords, The Dark Creed don&#039;t like to get their hands dirty. Instead, they try and drive their victims insane with fear, usually by relying on long range weapons or hordes of allied Mandrakes creeping out of the shadows when you least expect it.&lt;br /&gt;
*The Hex: Taking the arcane science/horror and turning it up to eleven is The Hex&#039;s favored tactic. They claim to be the brains behind some of the more crazy Dark Eldar weapons, including a [[Hexrifle|Sniper Rifle that turns people to glass]] and a [[Ossefactor|gun that causes a victim&#039;s skeleton to explosively grow until it impales the people standing nearby.]]&lt;br /&gt;
*The Coven of Twelve: They like their Wracks skinless, their toys shiny, and their deaths...interesting? The Coven of Twelve resemble a gentleman&#039;s club of demented, immortal psycho/sociopaths. They gather in what passes for smoking jackets, drink expensive wine from the skulls of their still-living enemies, and share stories of how awesome they are. Despite the name, there are only eleven members (they keep a seat open for [[Urien Rakarth]] in case he ever decides to come sit at the cool kids table) and getting a spot is really hard. Most of the members have died and been brought back so many times that you have to get really creative when trying to permanently off one. (For instance, turning your target into a living soup and then drinking him). Were possibly the coven responsible for turning some Custodes into a grotesque and terrifying parody of The Golden Throne.&lt;br /&gt;
*The Everspiral: Stupid Evil. I wish I was making this up, but apparently the Everspiral&#039;s whole identity is that they have decided they are going to do every vile, despicable, horrific, malignant, nasty thing possible. Why? Because they think they are evil gods and intend to &amp;quot;do everything in their power to ensure each day is a little viler than the last.&amp;quot; That is an actual quote from the Haemonculus Coven supplement.&lt;br /&gt;
*The Ebon Sting: They make the best Talos. Also, they have a signature poison that causes their victims to turn into an incubator for worms, from which said poison is extracted.&lt;br /&gt;
*The Altered: Does this spine make me look fat? The Altered never wear the same anatomy twice and are constantly reworking their physiology. However, their real love is poisons. As in, kidnap and distill the population of an entire planet to synthesize a single drop of the perfect toxin.&lt;br /&gt;
*The Prophets of Flesh: Urien Rakarth&#039;s personal coven. The Wracks start out by having their arms and legs altered and branded. Should they prove to be especially sadistic, the Wrack will have the arm or leg cut off and a new, unblemished one is taken from the flesh libraries and grafted on. Yes, a flesh &#039;&#039;library.&#039;&#039; &lt;br /&gt;
*The Thirteen Scars: The sick fucks who trained [[Fabius Bile]] in the art of being a sicker fuck. Considering FABIUS BILE learned from them, we can only guess at what sort of horror goes on in their ranks. Their infamous Headquarters is the Tower of Flesh, which in addition to being exactly as the name describes is also mobile and powerful enough to fight Chaos Titans.&lt;br /&gt;
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And that&#039;s pretty much it. Hope the nightmares you have tonight aren&#039;t too bad.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
Haemonculi used to be an HQ choice for [[Dark Eldar]] armies, available in up to three per HQ slot (one of whom may be a Haemonculus Ancient, with some beefed-up stats), and allowing Wrack squads to be taken as Troops instead of elites. Nowadays, they got slightly pricier at 70 but have the Ancient&#039;s statline by default, and can no longer be bought at 3 for a slot. These guys serve a critical role by granting the unit they&#039;re in a bonus turn for PFP rules, meaning free FNP on turn 1 for example. Relatively tough and with access to some pretty heavy-duty wargear, including the Crucible of Malediction, which gives all psykers within 3d6&amp;quot; an unsavable S6 hit, and your only source of HQ-level Concussive, via the [[Dark Eldar Combat Weapons#Mindphase Gauntlet|Mindphase Gauntlet]]. In shooty lists, it&#039;s not uncommon to see a single, cheap haemonculus with a [[Liquifier Gun]] or a [[Hexrifle]] (or an otherwise naked Archon with a blaster) stuck in which a larger squad just to fill up the mandatory HQ slot, because the DE will not be winning by combat in this edition (damn Overwatch).&lt;br /&gt;
* In the Covens supplement, these guys become your ONLY HQ choice. This makes bringing them even more crucial, as their PFP boosting is the only way the Grotesques can last despite their shit Leadership. Keep them as cheap as possible, and keep the relics you grab from the covens as low as possible, because most of them kick ASS.&lt;br /&gt;
Mentioning the fact that they are immensely more powerful in the fluff than in-game tends to induce [[RAGE]] in players of fluffy Coven lists. [[File:Lords of Pain.jpg|250px|thumb|right|Now if only these things were really as powerful as anything else called &amp;quot;Lord&amp;quot;...]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:40k Haemonculi.png&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=MI_LkEzoAYI And this is what happens when they try to be &#039;&#039;nice&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
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[[Category: Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dark Eldar]]&lt;br /&gt;
&lt;br /&gt;
{{Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Archon_(Warhammer_40,000)&amp;diff=49413</id>
		<title>Archon (Warhammer 40,000)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Archon_(Warhammer_40,000)&amp;diff=49413"/>
		<updated>2023-06-02T22:12:45Z</updated>

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&lt;div&gt;[[File:Archon7th.jpg|300px|right|thumb|&amp;quot;I love it when a plan comes together.&amp;quot;]]&lt;br /&gt;
Archons are leaders of the various [[Kabal]]s of the [[Dark Eldar]]. Masters of intrigue, plotting and bloody murder, they lead the attacks on realspace to raid for slaves and raw materials. Being an Archon comes with many perks (having thousands of minions to order around), but your immediate inferiors, the Dracons, are more than happy to arrange for you to ingest a very lethal poison or come up with a case of Sudden Decapitation Syndrome. Your rivals, the leaders of other Kabals, are more often than not at your throat as well, either literally to get rid of you or metaphorically to make you their vassal-- or they are made to fight you by powerful people like [[Asdrubael Vect]]. None of this is as bad as it sounds, your loyal(?) haemonculi will all-too-eagerly stitch you back together afterwards, but it&#039;ll frequently [[butthurt|wreck your RSVPs for dinner &amp;amp; bloodsport]].&lt;br /&gt;
&lt;br /&gt;
Being the big bobby G. Archons have access to the most powerful weapons, equipment, and artifacts available to their Kabal, and as such are frequently seen using amazingly advanced technologies when they deem it necessary to appear on the field of battle. More often than not, [[Troll|an Archon usually fights dirty with cheap tactics and cheats.]] Most Archons typically arm themselves with a [[Splinter Pistol]], though some may carry more powerful Darklight Weaponry such as a [[Blast Pistol]] or even a [[blaster]]. Some Archons, preferring close combat, may boost themselves with combat drugs more commonly used by [[Wyches]]. They also may carry many kinds of [[Dark_Eldar_Combat_Weapons#Venom Blade|blades usually tipped with poison]] or just the common [[Power weapon#Demiklaive|powerblades]], although certain Archons with enough swagger could flick out a [[Power weapon#Djin Blade|Djin Blade]] if need be. Whips such as the [[Power weapon#Agoniser|Agonisers]] and [[Dark_Eldar_Combat_Weapons#Electrocorrosive Whip|Electrocorrosive Whip]] are also popular. In terms of defense, Archons wear only light pressurized neuro-responsive body armor, allowing them to traverse vacuum when necessary while also providing resistance to small arms fire. However like all &#039;evil&#039; factions in 40k who have the need to shout out how evil they are, Archons often decorate it with the corpse and skulls of their victims (as if the &#039;good&#039; Imperials never do this). Sometimes they possess the lightweight [[Ghostplate Armour]] which also incorporates minor forcefield technology. All in all, Archons from 40k range from [[Awesome]] in the case of Vect to utter [[Fail]] in the case of [[Archon Tahril|Tahril]].&lt;br /&gt;
&lt;br /&gt;
== 8th/9th Edition Crunch ==&lt;br /&gt;
&lt;br /&gt;
Archons are solid overall. While STR3 and T3 isn&#039;t doing them any favors, their other stats are quite good and they have access to a good range of Wargear options. For melee these include the [[Power weapon#Huskblade|Huskblade]], [[Power weapon#Agoniser|Agoniser]], [[Dark_Eldar_Combat_Weapons#Monomolecular Blade|Monomolecular Blade]], or [[Dark_Eldar_Combat_Weapons#Venom Blade|Venom Sword]]; meanwhile they can replace the [[Splinter Pistol]] with a [[Blast Pistol]], and may also take a [[Phantasm Grenade Launcher]] in addition to any other equipment. They also now come with a Shadow Field as standard equipment (yay!). The Archon also has access to a small but pretty decent selection of Artefacts and Warlord traits. Just keep in mind that the Archon is primarily a melee beatstick; if you end up in a situation where it&#039;s not worth it, such as against [[Grots]], you&#039;re doing it wrong.&lt;br /&gt;
&lt;br /&gt;
For even more utility, put your Archon inside a fast attack vehicle such as a [[Venom]] so you can turn him into a proper [[DISTRACTION CARNIFEX]].&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dark Eldar]]&lt;br /&gt;
&lt;br /&gt;
{{Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Urien_Rakarth&amp;diff=519312</id>
		<title>Urien Rakarth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Urien_Rakarth&amp;diff=519312"/>
		<updated>2023-06-02T22:12:05Z</updated>

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&lt;div&gt;{{heresy}}&lt;br /&gt;
{{sick|The most depraved Dark Eldar Haemonculi; an edgelord&#039;s edgelord times three.}}&lt;br /&gt;
[[File:UrienRakarthart.jpeg|300px|thumbnail|right|You better start running...]]&lt;br /&gt;
{{topquote|You should be grateful. Once I remove your skin, you will feel so much cooler. And when I&#039;m done with you, you shall serve a greater purpose.|Urien Rakarth (to a random captive Space Marine he was experimenting on in the 3rd edition Dark Eldar Codex)}}&lt;br /&gt;
{{topquote|It is only by way of pain one arrives at pleasure.|Marquis De Sade}}&lt;br /&gt;
&lt;br /&gt;
The... thing known as &#039;&#039;&#039;Urien Rakarth&#039;&#039;&#039; is truly one of the sickest freaks within the 41st Millennium and we are talking the grimdarkness of the far future, where sick fucks like [[Fabius Bile|FABULOUS Bile]], [[Slaanesh]], [[Honsou]] and [[Illuminor Szeras|mad skeleton robot spider scientists]] exist. He is one of the [[Haemonculi]], those fun-loving [[Dark Eldar]] who enjoy nothing more than exploring up to and beyond the limits of your pain threshold for their own perverted amusement/curiosity or because they can.&lt;br /&gt;
&lt;br /&gt;
How black a soul is he? He laughs at all the examples of &#039;horror&#039; movies mankind makes. He shakes his head with paternal tolerance at the idea of a human centipede, simply asks if that is all, and suggests further ways to add to it. Anything taboo he yawns at and says been there, done that. There are Dark Eldar and then there is Urien Rakarth.&lt;br /&gt;
==History==&lt;br /&gt;
Despite his advanced age, his story isn&#039;t fleshed out &amp;lt;span style=&#039;color:turquoise;font-size:100%&#039;&amp;gt;*RIMSHOT!*&amp;lt;/span&amp;gt;. What is known is that Urien Rakarth is old enough that he was born before the Fall of the Eldar and was a first-hand witness to that event (though he admitted his memories of that time were dim).&lt;br /&gt;
&lt;br /&gt;
Since his first death under unspecified circumstances, Urien has been reborn into new bodies countless times and actually now comes to relish the feeling of dying each time. It&#039;s gotten to the point that sometimes he actively seeks death in battle, with a cruel and unusual death being just another experience to the crazed scientist.&lt;br /&gt;
&lt;br /&gt;
However, something has gone wrong in his reincarnating process, or it could be his utterly twisted soul is now affecting his physical form, and he is now as much of a monster in body as he is in mind and spirit. Every time he regenerates, his new body has a vestigial body part replicated from his previous one, with each death adding a new part. His spine is a twisting compound wreck that leaves his posture constantly sloping, and he has multiple limbs, some decaying or dead, poking out of every angle of his back. His face itself is now held onto his skull with pieces of leathery flesh. In a way he now resembles a puppet, his broken and yet functioning body moving at his commands despite it not being possible in any realistic way.&lt;br /&gt;
&lt;br /&gt;
Urien is amongst the oldest of Haemonculi brethren and a genius in his field, regardless of if this field were torture, flesh-sculpting or anatomical body mutilation. The fact that he is a genius, but has hardly ever produced anything of note, says worrying things about the skills of the Haemonculi. Then again, Urien has gone mad (either due to being so steeped in depravity or the multiple deaths have effected his brain), often wandering around his laboratories or gibbering crazily to himself about finding more experiments, sometimes even while already torturing someone. He no longer cares about the Dark Eldar&#039;s politics; he just wants to be as depraved as possible now. However Urien has one major achievement; he&#039;s the one who invented the Dark Eldar&#039;s ability to physically regenerate by feeding on suffering. Naturally he gave himself the most powerful version; if even a single one of Rakarth&#039;s bones is found (right down to a single digit bone from one of his vestigial hands), he can regenerate from that.&lt;br /&gt;
&lt;br /&gt;
In one White Dwarf battle report (after a Dark Eldar victory over Craftworld Eldar), there&#039;s a piece of fluff where Urien&#039;s thrilled at the chance to eat a Farseer&#039;s bones because he likes the taste and eating them can grant visions. So not only is he the only canon example of an Eldar cannibal (souls may not count, it&#039;s because he will eat other Eldar), he&#039;s one of the few Dark Eldar who&#039;ll violate one of Commorragh&#039;s &#039;&#039;very few&#039;&#039; laws (said law is don&#039;t do psychic shit).&lt;br /&gt;
&lt;br /&gt;
Despite his madness he is still as much of an expert in his craft as ever, able to create constructs that outshine his fellows, and he&#039;s considered arguably the most skilled of Dark Eldar Haemonculi. His über [[Grotesque]]s are stronger, tougher, and, although it makes no sense considering what he must do to them, are saner and more able to follow commands. It is no surprise then he is still regarded as the most senior of the haemonculi masters, and still leads his own coven, the [[Prophets of Flesh]]. In fact, another Haemonculus Coven - the Coven of Twelve - actually only have eleven members and are perpetually keeping a seat open for Urien Rakarth in case he decides to join them.&lt;br /&gt;
&lt;br /&gt;
It is believed [[Slaanesh]] is desperately trying to scout out his talent for a position at his palace as head torturer/plastic surgeon to the daemonettes. So far Urien has declined these most generous offers but like with all Eldar, Slaanesh will eventually get his/her/its man. Assuming Urien is ever going to die for good, which we may safely bet would never happen ([[Story: A cage, shattered|though the Imperium may have one way of doing it]]).&lt;br /&gt;
&lt;br /&gt;
===Post Great-Rift===&lt;br /&gt;
Before the Gathering Storm, Urien got an inkling of the coming disaster through covert means. In response, upon Vect&#039;s orders, he orchestrated a series of raids to capture millions of people and put them in stasis in a pocket dimension so he can take torture and feed off people if anything prevents the Dark Eldar from doing raids anymore. Since the stirring of [[Ynnead]] Urien has, like all the Haemonculi, made clear their opposition and fear of this new God and its followers, and remains firmly aligned to [[Asdrubael Vect]] in Commorragh.&lt;br /&gt;
&lt;br /&gt;
Unlike other Haemonculi, though Urien has mixed feeling about the Ynnari. After attacking the Ynnari and witnessing the Yncarne permanently kill a Haemonculus, Urien was horrified and immediately retreated, leaving his followers and allies to die. But he was also fascinated by their ability to cheat death and saw an opportunity. While he claims to oppose any sort of cooperation or alliance with the Ynnari, he is simultaneously planning to try and take control of the Yncarne to get complete mastery over death.&lt;br /&gt;
&lt;br /&gt;
When Vect was killed, Urien provided one of his finest performances for the funeral. However, at the height of it, he had his creations - alongside the Kabal of the Cursed Blade and the Harlequins - slaughter all the other Archons present. Their combined suffering rejuvenated Vect and brought him back to life. Urien Rakarth proceeded to resurrect every Archon there; the Archons loyal to Vect were brought back as they were while the disloyal ones were turned into monsters subservient to Vect.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Urienoldmodel.jpeg|Old Model&lt;br /&gt;
File:Uriennewmodel.jpeg|New Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Characters}}&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: Dark Eldar]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lady_Malys&amp;diff=297887</id>
		<title>Lady Malys</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lady_Malys&amp;diff=297887"/>
		<updated>2023-06-02T22:10:50Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Ladymalys1.jpeg|thumb|right|300px|You only wish your archon is as hot as her. This model was converted (very well) from the old Isabella von Carstein. As much we&#039;d like it to be this one, there is no canon model (or image) of Lady Malys.]]&lt;br /&gt;
&lt;br /&gt;
Amongst the [[Dark Eldar]], there is one that reigns supreme; [[Asdrubael Vect]], lord of the [[Kabal of the Black Heart]]. He is the most cunning Dark Eldar to have lived and takes pleasure in reducing would be usurpers to warp hound chow. Once chief amongst his underlings was the &#039;&#039;&#039;Lady Aurelia Malys&#039;&#039;&#039;, who was his consort and displayed remarkable intelligence. For a while she was one of the prominent members of his inner circle and displayed her talents during the Panacea wars (see section below).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
After a few centuries as Vect&#039;s consort, Vect grew bored of her (and maybe partially feared her ambition) and kicked Malys out of his court. A woman scorned, Malys and her followers left [[Commorragh]] into another expanse of the [[Webway]] to get her hell-no-hathing fury on. There in the depths of the Webway she met [[Cegorach]], who banished her followers and challenged Malys to a game of wills, the loser of which would give their heart to the winner. Malys was victorious and the glowing being vanished, leaving a blade and its crystal heart. Because the whole ordeal with Cegorach had taken a toll on her sanity and she was desperate for any advantage she could get against Vect, Malys made the &#039;&#039;totally sensible&#039;&#039; decision to use the blade to remove her own heart and replace it with the crystal one (We&#039;re talking about the unrelentingly weird world of 40k here; she could have stuck a muffin in there and it probably would have worked).&lt;br /&gt;
&lt;br /&gt;
From there she returned to Commorragh with revenge in mind against Vect and began to build up her power, until she became the Archon of the Kabal of the Poisoned Tongue and one of the most powerful rulers in the Dark City.&lt;br /&gt;
&lt;br /&gt;
Her keen mind is truly a byzantine labyrinth, hatching countless plots and always preparing to take advantage of a situation. She is described as polite, aloft and haughty, which only matches the image we have of her as one of those Victorian English ladies or anime noblewoman villainesses with an annoying laugh hidden behind a razor fan or, as [[Phil Kelly|the author who created the character]] describes her, unflatteringly polite while she plans how best to serve your brains on a platter at the next dinner party. She has matched wits with Asdrubael countless times and has an incredible sense of precognition. She may indeed in time be the one to finally dethrone Vect himself…&lt;br /&gt;
&lt;br /&gt;
It is claimed in rumors that she can often be heard laughing hysterically from her private quarters, and laughs with two voices instead of one. Strange, glowing being found in the Webway that didn&#039;t try to nom nom an Eldar… hysterical laughter… powers of precognition… yeah, this has [[Cegorach]] written all over it. The release of Codex: Harlequins confirms it; the Veiled Path takes credit for the encounter, though it is vague as to why.&lt;br /&gt;
&lt;br /&gt;
==The Panacea Incident==&lt;br /&gt;
Malys was desperate to become the first female member of the [[Troll|League of Extraordinary Dickery]]; at the time, membership included the [[Emperor]], [[Tzeentch]], [[The Deceiver]], [[Cegorach]] (who did it to troll Vect), [[Asdrubael Vect|Vect]] (now opposing Malys&#039; membership), and [[Eldrad]]. Her admission entry into the league was her actions during the Panacea wars. Vect, desiring to weaken the lesser kabals, gave them the challenge to poison the entire [[Imperium]] and bringing him proof of the deed. Malys, discovering that the Imperium had recovered a precious STC, knew this was the perfect chance. She made it so that a large fleet of [[Ork]] Roks crash-landed into the Imperial forge world where the [[STC]] had been found. After a brief setback when an Ork Mekboy stole the STC first, Malys and her bodyguard waltzed through the orks vs humans bloodbath and plucked the STC off a dead Ork Mekboy’s hands with a flourish and a kiss. Vect was highly pleased with this textbook example of evil and after that Malys enjoyed increased influence in the dark city.&lt;br /&gt;
&lt;br /&gt;
Why did stealing this particular artifact qualify? The STC, called the Panacea [[Noblebright|(which could basically cure every disease, ever)]], was one that could have saved countless billions of human lives through miraculous medical technologies and seriously given Nurgle a run for his money. Malys knew fully well what the STC could have done, but [[Grimdark|she keeps it locked away in her private gallery, a potent discovery that will forever be kept out of the Imperials’ hands and which gives Malys enormous satisfaction, knowing she is causing lots of suffering.]] The league is currently assessing such an entry for full membership. Most Dark Eldar were tickled senseless by the whole thing and Malys&#039; smash and grab was a favorite topic among the various rumor mills and gossipmongers of Comorragh and a major feather in the cap of her Kabal. A few with long term perspectives might not like how this takes a weapon against Nurgle off the table, but most Dark Eldar are too selfish and hedonistic to care much about any long-term consequences of their pleasures.&lt;br /&gt;
&lt;br /&gt;
Oh and to weaken some other Orks she was fighting another time, she developed a powerful chemical agent that works on their reproductive cycle and let it loose through a couple of Ork-held planets. Again, this was done for giggles. Also, the fluff mentioned it was with help from the [[Lhamaean]]s (an all-female sect of Dark Eldar courtesans/poison experts) in her entourage, implying that Malys is bisexual since these ladies are renowned for being high-class, nobility-exclusive prostitutes.&lt;br /&gt;
&lt;br /&gt;
The 7E Haemonculus Coven supplement, while having Malys removed from play like most other named characters, does at least mention this spectacular tool as a new artefact for the Haemonculi. Apparently, one of the flesh-makers found out Malys had this tool and instantly lusted for it like he was an Omnissiah Techpriest. While she didn&#039;t let him have it, the guy was still more than willing to reverse-engineer it so that it could be useful. What resulted was the Panacea Perverted, a tool that gives a massive boost to IWND as well as forcing all poisoned weapons to wound on a 6+. That latter bit comes extremely useful for other Dark Eldar, Nids, or Nurgle, who get all the poisoned stuff.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Like everything else without a model, Malys is no longer playable on the tabletop. In spite of this (or possibly because of this, if you consider GW&#039;s possible fluff reasoning for making Vect not playable either), her fluff role has expanded and she&#039;s now basically Vect&#039;s female counterpart. Commorragh has entered its own &amp;quot;End Times&amp;quot; of a sort as she and Vect fight an internal, out-and-out street war in the city over a warp gate that threatens to break, [[fail|neither of them wanting it to open]] [[grimdark|but mistakenly believing the other one does]]. Why any Dark Eldar would try to unplug the cork in the anus of Commorragh remains a mystery.&lt;br /&gt;
&lt;br /&gt;
During the events of the Gathering Storm, and the Great Dysjunction which threatened to destroy Commorragh, Lady Malys took advantage of the Daemon Invasion to rally more factions to her side, laying the blame for the invasion on Asdrubael, particularly on his inability to contain or manage the threat. This, of course, makes it more difficult for either faction to deal with the invasion.&lt;br /&gt;
&lt;br /&gt;
Although the invasion was ultimately dealt with thanks to the [[Mandrakes]] and [[Haemonculi]], Malys&#039; position has increased in strength, particularly as a result of Asdrubael&#039;s own faltering support base. Interestingly Malys had been a patron of [[Yvraine]], indicating that perhaps the Harlequins required, or do still require, something from Malys with regards to the Opener of the Seventh Way.&lt;br /&gt;
&lt;br /&gt;
Despite her calls for Vect to be overthrown, when Asdrubael Vect was murdered by Mandrakes, Malys and her kabal went to ground rather than celebrate or make a move to claim power. She figured that his allies would come after her no matter what, but whether she actually had anything to do with Vect&#039;s death was anyone&#039;s guess. Neither was she present at Vect&#039;s wake, where the other Archons were killed and Vect was resurrected. For the time being, Malys decided to keep her distance and watch, with the only person in her Kabal who knew her plans being Malys herself.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
While the name Malys is an obvious pun on &amp;quot;malice&amp;quot;, it may also be a reference to the French name Maëlys, a feminization of the Breton name &#039;&#039;Mael&#039;&#039; (&amp;quot;prince&amp;quot;). With Aurelia meaning &amp;quot;Golden One&amp;quot; in Latin, Aurelia Malys could be translated as &amp;quot;Golden Princess&amp;quot;, a fitting name for the haughty and disdainful archon don&#039;t you think?&lt;br /&gt;
&lt;br /&gt;
It could also be a pun on Malaise (pronounced almost exactly like her name), a general feeling of discomfort, illness, or lack of well-being. Seeing as how she is known for stealing the Panacea, that would also fit quite well.&lt;br /&gt;
&lt;br /&gt;
{{Dark Eldar-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kheradruakh&amp;diff=288298</id>
		<title>Kheradruakh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kheradruakh&amp;diff=288298"/>
		<updated>2023-06-02T22:09:12Z</updated>

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&lt;div&gt;[[File:Kheradruak.jpg|thumb|right|270px| He even looks like a scumbag, with his scuzzy top knot and beach pants made of skin. He should really just stay in his freaky skull chamber and, like, eat ALL the shit.]]&lt;br /&gt;
&#039;&#039;&#039;Kheradruakh the Decapitator&#039;&#039;&#039; is a [[Dark Eldar]] special character [[Mandrake]], and just a creepy fucking asshole. Kheradruakh isn&#039;t his real name, but a title that means &amp;quot;He Who Hunts Heads&amp;quot; or &amp;quot;Decapitator&amp;quot; in the Evil dialect of Eldarese, meaning that &amp;quot;Kheradruakh the Decapitator&amp;quot; translates to &amp;quot;Decapitator the decapitator&amp;quot;; for a more generous translation, it can also be &amp;quot;he who hunts heads and cuts them off&amp;quot;. He has eyes of pure darkness and appears to be half-shadow--all mandrakes are rumored to be the descendants of true Eldar and some kind of quasi-daemonic beings that live in the space between the Warp and the Materium. He also paid a [[Haemonculus]] to attach a second pair of arms to him just to look more like a cross between a meth head and a trapdoor spider. Or maybe so he can jerk off while murdering people. Just, fuck, I don&#039;t even like looking at him.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], he is the king of [[Murderhobos]] in an entire realm of [[Murderhobos]].&lt;br /&gt;
&lt;br /&gt;
==Overview of Murderhobo Supreme==&lt;br /&gt;
Kheradruakh doesn&#039;t speak, he simply giggles like the creepy fuck he is. Like the other two Dark Eldar HQ choices who barely communicate ([[Lelith Hesperax]] and [[Drazhar]]), he probably puts the various warriors and wyches under their command in a tight spot when they need orders. But unlike Lelith and Drazhar, who can at least lead by badass example (and Lelith does speak, it&#039;s just most of the time she chooses not to), Kheradruakh wanders off on his own, [[Sly Marbo|GOING MARBO]] by teleporting in through fucking shadows because he&#039;s [[Warhammer Magic|GODDAMN MAGIC (Level 4 Wizard: Lore of Shadow)]]. His M.O. is then going to cut off a particular target&#039;s head, and just leaves the same way he came in. Which is a fucking area that simply doesn&#039;t have light bouncing off of it at the moment. He doesn&#039;t even go through the Warp or some in-universe plausible thing like that. He&#039;s just one of those slasher film villains that seems to teleport between jump-cuts. So he just chops a head off and pisses off, leaving all the Kabalite warriors leaderless and all the [[Wyches]] shivering and ready to take a shower. In the game rules, he&#039;s so solitary that he lacks independent character and can&#039;t even join a unit of other mandrakes. Ugh, Christ, fuck this guy.&lt;br /&gt;
[[File:Decapitator_-_3rd_edition.jpg|thumb|left|400px| He stopped dressing like an S&amp;amp;M demon and somehow got freakier looking.]]&lt;br /&gt;
He gets paid an [[Archon_(Warhammer_40,000)|Archon]]&#039;s ransom to do this (old lore put it at the price of &#039;&#039;&#039;two hundred thousand souls&#039;&#039;&#039; for him to kill &#039;&#039;&#039;one guy&#039;&#039;&#039; of his payer&#039;s choosing... even his fee is ridiculous), even though I&#039;m not quite sure how people get ahold of him. Does he have an agent? A LinkedIn profile? No, he can&#039;t, because he doesn&#039;t fucking talk and Comorragh still uses Xanga. The only explanation is that he&#039;s always watching you. From any and every shadow.&lt;br /&gt;
&lt;br /&gt;
The worst thing is, he collects the heads he takes and brings them back to his lair like they&#039;re Beanie Babies. He flays them with his bare hands, and examines them. With his tongue. While almost certainly &#039;&#039;not&#039;&#039; washing his hands afterwards. And he&#039;s really fucking anal about it, like one of those people who can&#039;t bear to see a single smudge on the mint-condition packaging of their Yak Face action figure. He usually throws away all but one in a decade of killing (leaving them lying on the floor and sometimes in pieces too, what a slob) and puts that lucky son of a bitch on display in a little cubby hole. Despite his incredibly high standards, his enormous chamber is almost full, making him a cross between a [[Card Game|trading card collector]], a trap door spider, and [[Nazi|THE FUCKING HOLOCAUST]]. And all these skulls are staring at a single point in the center of his lair. And holy shit, that psychic pressure is boring a hole straight through the reality of [[Commorragh]] into some realm of primal darkness - and remember, the Dark City is already in nowhere-land, halfway between reality and hyperspace hell. His disciples believe that when whatever is down there breaks through everyone but his children/followers, the Mandrakes, are S.O.L. Everyone in Commorragh will drown in a tide of crazy [[warlock]] shit out of fucking nowhere, and then possibly beyond Commorragh.&lt;br /&gt;
&lt;br /&gt;
But man, really people, Kheradruakh is just the worst. Fuck that guy. As of the 2014 Codex Kheradruakh is no longer a playable unit. In addition, his fluff was downgraded to a single paragraph as a legendary mandrake. [[RAGE|Hurray]]!&lt;br /&gt;
&lt;br /&gt;
However, the asshole has returned! That&#039;s right, as of Gathering Storm, part 2, he managed to obtain the last skull he needed (that of Vect&#039;s enforcer - and Phil Kelly OC - Valossian Sythrac) to open a way into the Mandrake dimension and spread the shadow realm across dozens of miles of Comorragh, becoming the Mandrake King.  With his shadow army, he sealed off the breach in Khaine&#039;s Gate, preventing a load of daemons from flooding into Comorragh.  Whether this is a good thing [[Advancing the Storyline|is yet to be seen]], but it does effectively mean he went from being the least important Dark Eldar character to actually being the most important since he&#039;s now the head honcho of Comorragh.&lt;br /&gt;
&lt;br /&gt;
Kheradruakh also played a minor role in the [[Great Crusade]]. It turned out that he and his Mandrakes had been the Eldar preying on Nocturne and he and [[Vulkan]] in particular had a grudge stemming from Vulkan being the only quarry to ever escape Kheradruakh (since all Xenos need some human to lose to - although the switch makes a bit more sense; there&#039;s not much that a medieval tech society could have done against a race that has guns that shoot dark matter or hypersonic crystals of solid poison from high-speed aircraft, even with a Primarch). They would clash again briefly when Vulkan returned to Aelindrach seeking a way to Terra, where Kheradruakh took some shots at Vulkan till the Primarch made a bright light and struck the King of Mandrakes once, sending him fleeing for his life. During the fight Vulkan was pushed to his limits by the Mandrake King, who struck killing blow after killing blow, forcing the Primarch to utilize every bit of his strength and skill to avoid being decapitated and taken away for creepy sexy time in the Aelindrach.  Kheradruakh was driven away, wounded but very much alive, making him one of the few &amp;quot;mortal&amp;quot; characters who has shown the ability to duel a Primarch one on one; this makes him arguably the most powerful warrior the Dark Eldar have ever produced. Although he did have a total home field advantage, too.&lt;br /&gt;
&lt;br /&gt;
{{Dark Eldar-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Duke_Sliscus&amp;diff=187584</id>
		<title>Duke Sliscus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Duke_Sliscus&amp;diff=187584"/>
		<updated>2023-06-02T22:06:30Z</updated>

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&lt;div&gt;[[Image:Duke uses poison.jpg|thumb|left|100 px|Yeah, he&#039;s kinda weird like that]]&lt;br /&gt;
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The Duke of pirates, Traevelliath Sliscus (Better known as &amp;quot;The Duke&amp;quot; or &amp;quot;Sliscus the Serpent&amp;quot;) is the [[Dark Eldar]] answer to [[Prince Yriel]] as top space pirates, acting as the posterboy for exiled Dark Eldar who want to do what they want &#039;cuz a pirate is free (a popular theory is that he is Yriel&#039;s father, given the mystery as to how the Iyanden craftworlder was conceived). He is as talented as a Shakespearean wordsmith, carving epic poetry into his prisoners bodies after injecting them with a buttload of poisons. He is also essentially David Bowie circa 1977.&lt;br /&gt;
&lt;br /&gt;
This is how [[Lady Malys]] describes the Duke: &amp;quot;Amoral, despicable and impeccably dressed into the bargain&amp;quot;. When other Dark Eldar say that about you, you know you have some serious style.&lt;br /&gt;
&lt;br /&gt;
[[Image:1523879696471d.png|thumb|right|300 px|The closest you&#039;ll ever get to a decent image of a Dark Eldar who isn&#039;t Vect or Lelith.]]&lt;br /&gt;
&lt;br /&gt;
See, Sliscus was originally just some pencil-pushing something-or-other within [[Commorragh]]. However, he decided that boring shit sucked and stole three ships from Port Carmine and began his personal corsair warband, the &amp;quot;Sky Serpents&amp;quot;. And so he&#039;s stuck around for a few thousand years, looting and pillaging all over the galaxy, whilst the inquisition sat slack-jawed wondering where their ships went. He became the greatest pirate that ever plied the sea of stars, which must be a testament to his skill as the commander of a legion of backstabbing bastards in his megalomaniacal vision to take over the galaxy behind a [[Abaddon|certain armless failure]], &amp;lt;s&amp;gt;[[God-Emperor of Mankind|a rotting psychic vegetable]]&amp;lt;/s&amp;gt; HERESY! {{BLAM}}, [[Necrons|and the Tomb Kings &#039;&#039;IN SPACE&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Not like that didn&#039;t affect his sanity, though. The guy&#039;s got serious moodswings which manage to have some hilarious effects that he might have learned from the legendary [[Assholetep]]. For example, he decided to parlay with some planetary government, and then decided to butcher all of the Hive Nobility because their envoy mispronounced his name. Like an asshole. Also, to add to his Megalomania, he is pretty paranoid (which makes him ironically perfectly rational for a citizen of Commorragh), feeding himself various poisons to build up his immune system. He also has a thing for wearing different clothes every single day to the point that he&#039;d never wear the same set twice; in the novel &amp;quot;Lukas the Trickster&amp;quot; (where Sliscus is the main antagonist) Sliscus reflects that it&#039;s his personal preference, he will wear the same thing more than one day in a row but under protest. He takes these outfits very seriously, in fact he executed one of his lieutenants in the middle of a speech, because he thought the sap was wearing an outfit too similar to the one he wore the previous week. Also every outfit he wears is made of or includes body parts of most recent person he killed. Apparently his banner is also made from the flayed skin of the Lord Admiral of Segmentum Tempestus&#039; Segmentum Fortress. Sliscus has also been said to be amused by being called a serpent; he considers himself more dangerous than any animal and thinks that &amp;quot;serpents&amp;quot; should be renamed &amp;quot;Sliscus&#039; &amp;quot; after him instead of the other way around.&lt;br /&gt;
&lt;br /&gt;
Sliscus is also a Warhammer 40k drug lord. He has access to all the best combat drugs and poisons, which are reflected in his rules, which buff himself and the army. He&#039;s also the second-most pimping Dark Eldar after Asdrubael Vect. In the 5th edition Dark Eldar &amp;quot;...he has his skin scrubbed thoroughly by teams of concubines every time he shares breathing space with a lesser species.&amp;quot; and there are two reasons he&#039;s implied to be very popular with the ladies of the Wych cults (and only one of them is his drugs). So not only does he kill your army, he sweeps your girl off your feet and shows her a better time than you ever gave her. Again, in the novel about Lukas, Sliscus is revealed to have once conducted a raid on a world from a hot-tub while being serviced by a team of concubines. This confirms Sliscus to be up there with Illic, Lukas, Vect and Big-E Emperor as one of the biggest ladies&#039; men in 40k.&lt;br /&gt;
&lt;br /&gt;
The Duke&#039;s most well-known engagement was against the [[Space Wolves]], when he organized a raid on Fenris. Inevitably he was forced to quit the planet (his ego got too big and he went after Astartes and learned the hard way why no one else is that crazy), after [[Lukas the Trickster]] and his squad bested [[Lady Malys]] and had her lead him to the Duke&#039;s camp. As the Marine pursued the Duke, Sliscus did manage a rare feat for any Xenos, defeating a Space Marine in combat - especially a named character, and cut out one of Lukas&#039; hearts (the only other Xenos who have done this in lore are other named characters such as Lelith, Imotekh, Obyron and the Swarmlord). Before he could finish slaying Lukas, however, he spat acid in the Duke&#039;s face and escaped. Considering what Astartes acid spit can do, good thing for Sliscus he had a renegade Haemonculi on hand to fix the damage/regrow his head.&lt;br /&gt;
&lt;br /&gt;
Despite being awesome and a fan favorite, games-workshop decided to cut the Duke from the new edition of the codex, much to the disappointment of Dark Eldar fans, RIP Duke :(&lt;br /&gt;
&lt;br /&gt;
If they ever do a live-action movie of 40k, in lieu of the late David Bowie, Duke Sliscus should be played by Christopher Waltz.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{template:Dark Eldar-Characters}}&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: Dark Eldar]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Drazhar&amp;diff=184470</id>
		<title>Drazhar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Drazhar&amp;diff=184470"/>
		<updated>2023-06-02T22:05:25Z</updated>

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&lt;div&gt;[[File:Drazhar.jpg|thumb|right|300px| He has lived for ten millennia, seen ten thousand battles, ended ten million lives, and given zero fucks.]]&lt;br /&gt;
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&#039;&#039;&#039;Drazhar&#039;&#039;&#039; ([[Dark Eldar]] speak for &#039;&#039;&#039;Living Sword&#039;&#039;&#039;), also known as &#039;&#039;&#039;Master of Blades&#039;&#039;&#039;, was first encountered at the gates of the Great Shrine of the [[Incubi]] in [[Commorragh]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
He walked straight into the shrine, cutting his way through any guards who tried to stop him. When he reached the inner sanctum, Drazhar challenged the enthroned Hierarch of the Shrine. The Hierarch stepped down from his throne into the dueling circle with Drazhar and took up a battle stance. The Hierarch&#039;s self-assured superiority soon evaporated when his challenger blurred into action. The duel took only a couple of minutes until it ended with Drazhar stepping over the Hierarch&#039;s dismembered corpse before cleaning his blades and making a small bow.&lt;br /&gt;
[[File:thelivingsword.jpg|thumb|left|300px| - Drazhar is back in secksy new armor, and he&#039;s taking no prisoners.]]&lt;br /&gt;
No one knows Drazhar&#039;s true identity. There are no records of him in any Incubus shrines and no one had heard of him before he walked in to the Great Shrine. Even the name Drazhar is ceremonial, meaning Living Sword. Even though he killed the Hierarch, and has since killed everyone bold enough to challenge him, he hasn&#039;t taken up any leadership post, not even becoming a lowly Klaivex. He could become Hierarch by right of conquest, or hold any position he wanted due to his skill, but he seems to totally lack ambition and exist only to kill. This frustrates the other shrine lords immensely, because they have no way of dealing with such a creature, so with nothing else to do they gave him the title of Executioner, reserved for the champion of the order.&lt;br /&gt;
[[File:Just_try_to_make_fun_of_it..jpg|thumb|right|250px| Many Incubi and a sizable portion of Commorragh&#039;s citizens [[Fist of the North Star|were already dead]] after learning about this.]]&lt;br /&gt;
After Drazhar had invaded the Great Shrine and killed its Hierarch, gossip and rumors started to spread. Some say Drazhar is the Fallen [[Phoenix Lord]], Arhra, and that Drazhar&#039;s armour [[Thousand Sons|is filled with nothing but bone-dust]]. We can&#039;t say for sure about the armor, since he&#039;s never once taken it off (not even to eat or sleep). He also never speaks, the closest he does to conversation is physical gestures related to battle, a nod or tilt of his head and not killing someone in a fight - and the latter three are reserved for Incubi he respects. Regardless of nature, he certainly does have the same stat-line as the other Phoenix Lords, and the Incubi are in many ways a dark reflection of the [[Eldar]] [[Aspect Warriors]].&lt;br /&gt;
&lt;br /&gt;
Taller and more lithe than other Incubi, Drazhar is fast as lightning. Dark Eldar warriors move at a blur when viewed by humans. Incubi strike even faster. Drazhar moves so quickly that it leaves other Incubi wondering what the hell just happened. He wears an ancient Incubus Warsuit, perhaps even the original Warsuit, which is significantly tougher than those worn by others of the sect. Drazhar uses [[Power Weapon#Demiklaive|demiklaives]], formerly known as disemboweller blades, which can also be used by deadly Klaivex Incubi leaders.&lt;br /&gt;
&lt;br /&gt;
== Post Great-Rift ==&lt;br /&gt;
He was employed by Asbrubael Vect following the birth of Ynnead, tasked with hunting down and killing Yvraine. He caught up with them on Saim-Hann and nearly killed her, but she was saved by Jain-Zar.&lt;br /&gt;
&lt;br /&gt;
Drazhar retreated through the Webway Portal, then trapped Jain Zar and her Howling Banshees in a part of Shaa-Dom city taken over by Aelindrach. Despite a fierce fight, all of the Aeldari were killed, with Drazhar personally cutting Jain Zar in two. He gave her armor to the Mandrakes to make sure she could never be reborn.&lt;br /&gt;
&lt;br /&gt;
Sensing Jain Zar&#039;s death and feeling guilt for it, Yvraine asked Ynnead to give Zar a new life, and he resurrected the Phoenix Lord and restored her gear. Upon learning that Jain Zar lived again, Drazhar set off to the lost Craftworld of Zandros to fight and kill her again. But Jain Zar was empowered by Ynnead, so in an epic fight similar to the bloody clash between Karandras and Arhra on Zandros, Drazhar was slain by Jan Zar.&lt;br /&gt;
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After the battle one of the survivors of Drukhari - Klaivex Dara&#039;kinia Thremense, found the armour and the mask of Drazhar and donned them herself, [[Grimdark|losing herself right there and becoming Drazhar]], Phoenix Lord-style (fueling speculation of Drazhar&#039;s identity).&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
With 8th edition, his statline actually got even better, with an additional wound, and with how powerful klaives are, he&#039;s a hell of a lot stronger. Not only that, he also buffs nearby Incubi, &amp;lt;s&amp;gt;not only offering turn 3 Power From Pain early but&amp;lt;/s&amp;gt; (not anymore). As of Phoenix Rising, our fine friend here gives +1 to wound rolls, resulting in some tank-killing backflips. He gets to fight twice in the combat phase if he charged, his Demiklaives allow him to make 2 additional attacks at the cost of using his base strength of 4, and with his brand new model he gains the Lethal Precision ability, as well as 2 damage base. Add this all together and you have 4 damage on &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;unmodified&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; wound rolls of &amp;lt;s&amp;gt;5’s and&amp;lt;/s&amp;gt; 6’s. Now get out there and charge some Leman Russes... just not [[Leman Russ|that one]] (you don&#039;t run towards &#039;&#039;&#039;Balenight&#039;&#039;&#039; with T4 W5; that will end very badly).&lt;br /&gt;
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{{Template:Dark Eldar-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Baron_Sathonyx&amp;diff=80049</id>
		<title>Baron Sathonyx</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Baron_Sathonyx&amp;diff=80049"/>
		<updated>2023-06-02T22:04:51Z</updated>

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&lt;div&gt;[[File:Baron_Sathonyx.jpg|thumb|left|300px|[https://www.youtube.com/watch?v=ubr8PXl-kS8| We&#039;ll meet again, Spider Man!]]]&lt;br /&gt;
&#039;&#039;&#039;Baron Sathonyx&#039;&#039;&#039; is an elite of the [[Dark Eldar]] [[Hellions]], known for being &#039;&#039;that damn good&#039;&#039; on a skyboard, Spiderman&#039;s arch-nemesis and Willem Dafoe lookalike (bet you can&#039;t unsee that now!)&lt;br /&gt;
&lt;br /&gt;
Originally, he was a high-ranking noble of the Kabal of the Slashed Eye. Then he had the daring idea of bedding a [[Farseer]]. Due to his sheer badassery he actually pulled it off, bringing said Farseer to Commorragh. Everyone being either alarmist buzzkills who said that bringing psykers into Commorragh is bringing trouble [[Warp|one way]] or [[Asdrubael Vect|another]], or jealous assholes who wanted a piece of that fine Craftworld ass (or maybe even a mix of both), they rallied behind the Archon of the Kabal of the Slashed Eye, Sathonyx&#039;s boss, and kicked Sathonyx out of the Kabal and into the pit known as Commorragh&#039;s ghetto.&lt;br /&gt;
&lt;br /&gt;
Joke was on those pricks, because he managed to break out of said pit and began living as a rebel. Even though the Kabal that kicked him out put a bounty out on his head, it was full of idiots such as the incompetent dunce running it because they never managed to catch Sathonyx. This led to the Baron building up his rebel army of Hellions and other Commorragh riffraff and then aiming it at said Kabal, bringing it to his knees. What happened afterwards comes as utterly no surprise to anyone who is a Dark Eldar. Afterwards, if you&#039;re curious, Sathonyx allowed his old Kabal to remain while he remained kingpin of all Dark Eldar Hellion gangs, but the Kabal answered to him and the new archon is just a puppet with Sathonyx pulling the strings.&lt;br /&gt;
&lt;br /&gt;
Oh, and if you want to hear a special detail: That Farseer he boned? She&#039;s dead. Whether or not this was the Kabal&#039;s doing was never mentioned, but it probably wouldn&#039;t have changed much. Wanna know what the Baron did about this? Turn her crystal bones into new pimp-coat accessories, which can predict the future when he drops them in a pool of blood - which is how he managed to avoid all his enemies and beat them. Damn, that&#039;s creepy; yet he&#039;s still only half as scary as Willem Dafoe.&lt;br /&gt;
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{{Dark Eldar-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Archon_Tahril&amp;diff=49440</id>
		<title>Archon Tahril</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Archon_Tahril&amp;diff=49440"/>
		<updated>2023-06-02T22:04:09Z</updated>

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&lt;div&gt;[[Image:Archon Tahril.jpg|thumb|300px|right|The Old Bastard. Slightly less retarded than [[Firaeveus Carron|Carron.]]]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote| Tahril you fucking idiot! Why did you position our headquarters right next to the fallen Mon-Keigh that&#039;ll feed our souls to the god we&#039;ve been actively trying to avoid for thousands of years? I FUCKING HATE YOU TAHRIIIIL!!!!| Asdrubael Vect when Tahril gets half their base taken over by a bunch of Guardsmen}}&lt;br /&gt;
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{{Topquote| Well Shit| Tahrill immediately after}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archon Tahril&#039;&#039;&#039; is a raid commander serving [[Asdrubael Vect]], heading up the forces of the Black Heart Kabal in the Kaurava System of &#039;&#039;[[Dawn of War]]: Soulstorm&#039;&#039;. While he shares the same weakness of many characters in Soulstorm in that his personality isn&#039;t very fleshed out, he ironically is better-characterized than most, if not &#039;&#039;all&#039;&#039; of the other commanders in the campaign, with the lone exception of [[Gorgutz &#039;Ead &#039;Unter]], who carried over from &#039;&#039;Dark Crusade&#039;&#039; and &#039;&#039;Winter Assault.&#039;&#039; He&#039;s especially notable for being one of, if not the &#039;&#039;only&#039;&#039; commander in the entire game to have a dialogue exchange with any of the enemy commanders, as he openly shit-talks Farseer [[Caerys]] during her speeches about how her opponent isn&#039;t as graceful as the Eldar is.&lt;br /&gt;
&lt;br /&gt;
Compared to the other characters in the campaign, Tahril is smug, arrogant, and sly. Canonically, he&#039;s someone who&#039;s old as &#039;&#039;balls&#039;&#039;, even by Dark Eldar standards, has survived dozens of assassination and usurpation attempts, and is always prepared to get shit done. He didn&#039;t get to his position as Vect&#039;s head officer by being stupid, and anyone able to stay on Vect&#039;s payroll for any extended period of time is going to be either as masterful a [[Eldrad|prick]] or someone who&#039;s survived the periodic attempts at [[Troll|dicking with him]], so you know he&#039;s not to be fucked with.&lt;br /&gt;
&lt;br /&gt;
Humorously, Tahril only really considered two of the other commanders in the sector a threat: Farseer Caerys, and Chaos Lord [[Firaeveus Carron]]. Caerys he [[Rape|particularly wanted as a personal plaything]], and was concerned about the Farseer fucking up his plans. Carron he considered a threat less because of [[Derp|his intelligence]], and more because Carron&#039;s entire army was at his fucking doorstep and had every intent of wrecking his shit.&lt;br /&gt;
&lt;br /&gt;
If he is successful, the Kaurava System as a whole is stripped heavily of life, the bulk of it, regardless of race, brought back to Commoragh for slaves and sport. Tahril is well-rewarded and retires to his private abode, presumably to celebrate with [[Lhamaean|a harem of Dark Eldar skanks]] and a few captive Sisters of Battle. This is canonical ending, as in every other Vect dies, and c&#039;mon, he&#039;s too big of a figure to die like that. Well, it would be if Gorgutz wasn&#039;t the confirmed winner, so we can only assume that either that wasn&#039;t actually Vect at Kaurava or Vect managed to get away.&lt;br /&gt;
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==Service==&lt;br /&gt;
When Farseer Caerys brought her forces to stop the Kauravan [[Necron Lord]] from bringing his tomb complex back online and threatening the region, she inadvertently paved the way for her own downfall. Caerys&#039; heavy-handed attempts to bring in additional forces activated a suite of other Webway Gates, which were quickly used by the other armies for interstellar travel during the conflict, as the Warp Storm was preventing conventional interstellar travel. Unfortunately that much activity inevitably drew the attention of the Dark Eldar, who viewed the system in conflict in much the same way a Vulture looks at a battlefield.&lt;br /&gt;
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Quickly, the Dark Eldar set up on Lacunae, the moon orbiting Kaurava IV, where a Master Gateway was set up. Using it, they could strike across the system with more-or-less impunity, killing and abducting as they saw fit, and bringing slaves and spoils back to the moon for transport home to [[Dark Eldar|Commoragh]]. To keep his forces vitalized and on-task, kabal [[Haemonculus]], Gruemanael, built an extensive torture grounds, where countless slaves could be tortured and murdered for entertainment, curiousity, and, of course, [[Grimdark|nourishment]]. With the ongoing chaos brewing across the system, the initial conflict went well, and the Dark Eldar quickly gained ground. Tahril, obsessed with the chance to capture a Farseer for his own amusement, went after Caerys immediately, adding another front as he engaged in battle with the Necrons and Craftworlders as well as the forces of Chaos while the system eventually devolved into a nine way free for all melee across the four inhabitable worlds of Kaurava.&lt;br /&gt;
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However, Tahril, like everyone else wrote the Orks off as a joke. Though omnipresent throughout the system, the Orks were simple and crude barbarians, and while Gorgutz had made a good showing of himself on Lorn V by crushing Crull&#039;s World Eaters and bloodying the Blood Ravens, Imperial Guard and Craftworld Ulthwe&#039;s forces, he was defeated by Captain Thule on Kronus. This proved to be a fatal mistake as Gorgutz began to sweep through Kaurava II. Wiping out half of the Blood Ravens and crushing Shas&#039;O&#039;Res&#039;Ka&#039;s forces, Gorgutz had already secured the strongest position of any of the contestants for domination of the system. And with every continent and province conquered, Gorgutz&#039;s WAAAGH! only grew larger as more Orks rallied to him or were born from the spores of war.&lt;br /&gt;
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One by one, all other warlords in the Kaurava system were defeated by Gorgutz. Stubbs and all of his tanks, men, and baneblades were overrun and trampled by the ceaseless green tide and their pretty little factories were soon put to work producing more and more machines of war for the WAAAGH! The Sisters of Battle were ground into the dust by the Ork horde, with even their miracles of faith being unable to stop the ever growing and constantly expanding green tide. Even the Eldar, Necrons, and Forces of Chaos soon found themselves under attack by the Orks, and soon enough the &#039;Ead &#039;Unta found out where the Drukhari were hiding.&lt;br /&gt;
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Though whether the Necron Lord, Caerys, Carron, or Tahril fell first to Gorgutz is unknown; the Dark Eldar proved to be no match for the green tide. As a people who love battle and are all but fearless, the Dark Eldar&#039;s weapons of intimidation and torture were only of so much effectiveness against so vastly numerically superior an enemy. The Orks smashed through the Dark Eldar&#039;s limited defences and freed captured Boyz from their cages before Tahril could present them to the wych cult arenas. There was no stopping the Orks now. As Gorgutz&#039;s horde became an endless sea of rowdy green hooligans and Tahril&#039;s kabal collapsed beneath the weight of trying to dam the flood, even Vect himself was downed by the Orks and had to flee before he could be overwhelmed, forcing Tahril to flee to Commorragh with the shame of having been bested by the Orks.&lt;br /&gt;
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As for his warriors whom he left to die, the Orks soon entertained themselves with seeing how far they could throw them in the moon&#039;s reduced gravity after trapping them in their own cages for sport or capturing the Kabal&#039;s prized warbeasts in an attempt to tame them.&lt;br /&gt;
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==Statistics==&lt;br /&gt;
At a glance, Tahril looks like any other Dark Eldar Archon; high melee attack power, some good abilities, and remarkable defenses for a unit in this army. Unlike the base model, however, Tahril is &#039;&#039;substantially&#039;&#039; more durable and powerful. Not only does he get better weapon upgrades, and, indeed, benefits from others mid-fight (like Poisoned Blades), he gains benefits that specifically boost his attached Incubi Bodyguards, further increase his ferocious melee power, and and even give him what is basically a clone of the [[Warp Spiders]]&#039; Haywire Grenade. His melee damage is arguably the highest of any commander once his retinue is factored in, making his team capable of cutting even the most brutal of forces to shreds, and his only weakness is that he doesn&#039;t detect, have morale resistance, or morale immunity. Tahril can be further boosted by Combat Drugs from his [[Wyches|Wych]] buddies, though, which essentially double his damage output and make him and his team completely morale immune. Throw an upgraded Tahril at anything, use the Corrosion Soul Power, and laugh as Tahril rips absolutely any enemy in the game to fucking pieces.&lt;br /&gt;
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{{Template:Dark Eldar-Characters}}&lt;br /&gt;
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[[Category: Dark Eldar]]&lt;br /&gt;
[[Category: Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Asdrubael_Vect&amp;diff=52935</id>
		<title>Asdrubael Vect</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Asdrubael_Vect&amp;diff=52935"/>
		<updated>2023-06-02T22:03:39Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:Bild22.jpg|thumb|right|300px|Asdrubael Vect in all his bitch-getting glory.]]&lt;br /&gt;
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[[Image:Blackholeinabox.jpg#file.png|thumb|right|And you thought Eldrad was a prick. [[Awesome|(This is canon, by the way.)]]]]&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Asdrubael Vect&#039;&#039;&#039; is one of the biggest [[troll|trolls]] (save for [[Tzeentch]], [[Creed]], and [[Trazyn]]) to ever walk the [[Warhammer 40,000|40k]] universe. He is also a [[Dark Eldar|sick]] [[Honsou|fuck]].&lt;br /&gt;
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Vect is the [[Archon_(Warhammer_40,000)|Supreme Lord]] of the [[Kabal of the Black Heart]], making him the de facto Presidente por Vida of the Drukhari and the Pimp Master General of [[Commorragh]]. He spends most of his time plotting how to troll people. Basically, he does it for the [[lulz]].&lt;br /&gt;
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He&#039;s also one really old son of a bitch. Apparently older than a [[Slaanesh|FUCKING GOD]]! He gives [[Eldrad]] penis envy. That would likely put him as the oldest named character in franchise other than Big-E himself, and obviously the Necrons.&lt;br /&gt;
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He also was a close combat monster on the tabletop, being one of the few characters who could reliably go toe to toe with [[Abaddon|Abaddon the Despoiler]] and win, something he shared with [[Mephiston]] and the [[Swarmlord]]. Entire armies suffered critical existence failure the moment he got within reach. I mean Jesus Fucking Christ. This was prior to his removal though, and he has not had actual statistics for a while now.&lt;br /&gt;
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Despite being someone who would, conceivably, have done a lot in over ten-thousand years, fluff itself is rather sparse concerning Vect, except to mention him killing other Archons.&lt;br /&gt;
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== Being one of the oldest pricks in history, predating even Eldrad ==&lt;br /&gt;
Asdrubael Vect is bigger than a [[Eldrad|dick]], he&#039;s a prick. He is constantly bringing things to an unprecedented level of dickishness allowing himself to steeple his fingers and cackle &amp;quot;[[Just As Planned]]!&amp;quot; while, [[Tankred|simultaneously having his cock sucked by his twin blonde lesbian sex slaves]]. Yeah, he&#039;s just that much of a boss.&lt;br /&gt;
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In fact the only reason he managed to last this long is because no one has ever been able to out-prick him, at least until [[Yvraine]] threw his rulership into question and escaped all his attempts at retribution. And, considering Commorragh is a place where rape is considered as exciting a pastime as eating a ham sandwich, that&#039;s fucking saying SOMETHING. There have been numerous occasions where the various Archons of other Kabals have tried to assassinate him in order to gain lordship over all of Commorragh. So far Vect has managed to trump each of them in the most dickish ways possible. Just a small example: he planned for the invasion of Commorragh by three [[Space Marine]] chapters in order to [[Just_as_planned|kill off all of the remaining old Eldar Empire nobility]] in Commorragh, ensuring he would be unopposed and unbeatable in the Dark City. Vect also disposed of one of his rivals, Archon Qu, by getting Qu&#039;s daughter to betray him. Archon Qu was then flayed and his essence trapped in the flayed skin. Vect probably brings Qu&#039;s daughter down there so she can suck Vect off in front of her father and he can&#039;t do anything but watch. What a prick!&lt;br /&gt;
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He is unnerved by [[Phoenix Lords]] though, or perhaps a better term would be envious. When [[Jain Zar]] met him to organize the release of a disgraced Archon, it became painfully clear to the first of the Howling Banshees that Asdrubael in his own way envied what he saw as the genuine immortality of the Phoenix Lords.&lt;br /&gt;
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== Theme Song ==&lt;br /&gt;
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Who lives in a city, inside the webway?&lt;br /&gt;
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As-dru-bael Vect!&lt;br /&gt;
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Who slaughters and tortures millions each day?&lt;br /&gt;
&lt;br /&gt;
As-dru-bael Vect!&lt;br /&gt;
&lt;br /&gt;
If bloodshed and mayhem be something ye wish&lt;br /&gt;
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As-dru-bael Vect!&lt;br /&gt;
&lt;br /&gt;
Then come to Commorragh and you&#039;ll be his bitch!&lt;br /&gt;
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As-dru-bael Vect!&lt;br /&gt;
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As-dru-bael Vect!&lt;br /&gt;
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As-dru-bael Vect!&lt;br /&gt;
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As-druuuuu-bael Veeeect!&lt;br /&gt;
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&#039;&#039;Horrifying laughter and screams&#039;&#039;&lt;br /&gt;
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==List of Asdrubael&#039;s greatest achievements==&lt;br /&gt;
*Captured a strike cruiser of the [[Salamanders]] in order to bait the Imperium into attacking Commorragh, and made sure to set things up so the fight&#039;d drag out and lure his direct obstacles; the houses of the aristocracy, into fighting amongst themselves to claim this prize. The Imperial Navy and Salamanders strike force, including two more cruisers and a Battle Barge, that barged in afterwards, took the captured ship back and killed the nobles before retreating from the Dark Eldar&#039;s retaliation, ensuring Vect ruled unopposed, whilst also demonstrating how incredibly powerful Space Marines are. &amp;quot;[[Just As Planned]]!&amp;quot;.&lt;br /&gt;
*Crashed a Space Hulk full of daemons into a fortress of the only Archon who came to really threaten him, turning his entire realm into a daemon-infested hellhole.&lt;br /&gt;
*Seduced a space marine Primarch (probably Space Wolves) into giving up strategically important secrets. No really, the word &#039;seduced&#039; is explicitly used.&lt;br /&gt;
*Tricked a Dark Eldar Lord of a webway realm who refused his rule into opening a gift from him with a BLACK HOLE in it. Surprise!&lt;br /&gt;
*To elaborate on the daughter example above: this is how Vect defeated Archon Qu, Lord of the Iron Thorn. Vect&#039;s Kabal didn&#039;t have the military might to guarantee victory (at the time maybe), so he got Qu&#039;s daughter to betray her father and deliver the realm into Vect&#039;s hands. [[Just As Planned|What Qu didn&#039;t know was that his daughter had become one of Vect&#039;s courtesans long before]].&lt;br /&gt;
*He also contributed part of his Kabal to the Eldar&#039;s joint effort from Iyanden and Biel-Tan to stop Hive Fleet Leviathan from annexing a part of Hive Fleet Kraken in the Valedor supplement. This happened because the Tyranids had somehow managed to enter the Webway and [[Troll|to taunt the Eldar of Iyanden about their necromancy]].&lt;br /&gt;
*Had his giant floating ziggurat show up in the middle of a Wych Cult arena game to fire at the stands and kill one of the spectators who had betrayed him, incidentally killing all the captured Imperial Guardsmen who the Wyches were supposed to fight forcing the show to be cancelled.&lt;br /&gt;
*When a whole bunch of Kabals rebelled against him, he faked his own death in the battle to see which of his forces would retreat to his headquarters and which would join the rebel army. Upon doing so, he unleashed the power of one of Commorragh&#039;s captive suns to completely annihilate the entire rebel army alongside every innocent bystander who lived in that part of the city (being Commorragh, innocent is used in the loosest sense of the word except maybe some of the Dark Eldar&#039;s captives).&lt;br /&gt;
&lt;br /&gt;
==Dawn of War Soulstorm==&lt;br /&gt;
Believe or not, Vect is one of those important figures in 40k that made an appearance in video games like Abaddon. However, no one seems to care because he was overshadowed by other [[Indrick Boreale|hilariously]] [[Firaeveus Carron|bad]] [[Commander Or&#039;es&#039;Ka|things]] about this game, even his own idiot apprentice [[Archon Tahril|Tahril]] made more appearance than he did. The only screentime the big V gets is from taking his Dais out for a spin as the Dark Eldar Relic unit of glass cannon doom.&lt;br /&gt;
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He is also encountered in the Dark Eldar Stronghold, where he ran away on his pimp ride full of hoes like a little bitch, swore to rape Tahril for his failure but got his ride shot down by your troops (Vect most likely didn&#039;t die, however. According to Tahril after seeing Vect crash, &amp;quot;If he had died, I should have taken his place.&amp;quot;). Overall, the presentation for Vect in this game is rather disappointing, for the fact he never really made any awesome quote or any smart dickery like [[Sindri]] other than just chilling on his pimpmobile like a couch potato.&lt;br /&gt;
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Granted this is all from before 5th edition&#039;s revamp, before that Vect had no traits or backstory other than the leader of the Dark Eldar and before the Dark Eldar even had any good candidates for a relic unit so he was probably picked for lack of better options.&lt;br /&gt;
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== Dark Times Ahead? ==&lt;br /&gt;
Due to Games Workshop not giving Vect a new model (and ignoring his old one); as of the 7th edition Dark Eldar codex [[FAIL|Asdrubael Vect is no longer a playable character]]! Think of the implications; that&#039;d be like cutting Marneus Calgar from the Ultramarines (not that Games Workshop would ever do that), removing the Phoenix Lords from Craftworld Eldar or taking [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] out of Ork armybooks. For now, he exists only in the fluff (which is thankfully unchanged). On a completely unrelated note, suck our balls GW.&lt;br /&gt;
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During the &#039;&#039;Gathering Storm&#039;&#039; campaign in which a [[Yvraine|Herald of Ynnead]] is born, Vect isn&#039;t happy about this in the slightest, mostly because this triggers Khaine&#039;s gate to shatter and daemons to invade Commorragh. In the initial battle, Vect runs away like a bitch, pretty much in plain view of every important person in the city. Later on, he sends Urien Rakarth and the Haemonculi to hunt down Yvraine, but they flee in terror after it is discovered that the Yncarne can perma-kill them. Vect then sends his Kabal after her, but Yvraine has Harlequins help her keep one step ahead of Vect. He insinuates to his court and servants that the Dysjunction was [[just as planned]], but everyone knows that&#039;s BS (though Vect is still feared enough that no one calls him out on his obvious lie). By the end of the story Vect has failed to contain the threat, many of the Dark Eldar (including Lelith Hesperax) leave to go join the Ynnari, his entire court is pissed at him, and several Archons are talking about leading an overthrow, with the loudest being Lady Malys. Insult to injury, it is the Mandrakes, under [[Kheradruakh]], that finally manage to drive off the invading daemons with help from the Haemonculi, completely upstaging Vect. Needless to say, he is extremely upset about all his plans going up in flames because of a meddling [[Ynnead|god]].&lt;br /&gt;
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== The Living Muse ==&lt;br /&gt;
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Things reached their peak when the unthinkable happened; Vect was murdered. He, in an uncharacteristic move, had sent his Incubi bodyguards away to keep order. During this time Mandrakes, at the behest of an unknown employer, swarmed his inner sanctum and killed him. Some rumors said it was the Cursed Blade who ordered it - the Wych Cult had a reputation for treachery. Others said it was Lady Malys (Lady Malys had her Kabal keep their distance from Vect and his forces despite her calling for his overthrow, the lore is ambiguous as to whether she had a hand in it). At the same moment every failsafe against death the Haemonculi had for Vect was destroyed. All the Archons across Commorragh were stunned. Some were dismayed, others worried in paranoia that if Vect himself could die how safe were they? All were apprehensive of the future of Commorragh and planned their next move. The Harlequins of the Veiled Path held a funeral for Vect at the Cursed Blade&#039;s arena, and Urien Rakarth promised to openly show his newest creations. Many Archons and Kabals attended, either to gloat over Vect&#039;s death, out of &amp;quot;loyalty&amp;quot; or to see Urien Rakarth&#039;s performance...&lt;br /&gt;
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BUT WAIT! At the height of Urien Rakarth&#039;s performance, the Harlequins released hallucinogenic gas. They turned on all the Archons who attended, slaughtering them with the help of the Cult of the Cursed Blade and Rakarth&#039;s creations. The blood and suffering radiated, and Asdrubael Vect returned to life, rejuvenated by the suffering in the arena. Vect&#039;s first move was to have every Archon that attended the funeral resurrected. The &amp;quot;loyal&amp;quot; ones were brought back as they were, while the disloyal ones were turned into Grotesques under Vect&#039;s control, or something like that.&lt;br /&gt;
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Asdrubael Vect declared himself to be a living [[Dark Muses|Dark Muse]]. (Dark Muses were historical eldar of note, usually having performed a certain feat or mastering a specific skill to propel themselves to legendary status; somewhere between a renowned philosopher ala Confucius and the Dark Eldar equivalent of a Catholic Saint.) Some speculated Asdrubael would become a Dark Muse upon his final death, but none suspected he&#039;d come back and declare himself to be a Living Muse, and for some reason [[derp|everyone seems to be taking this claim seriously.]] He moved quickly and re-solidified his hold on Commorragh, he knew that Lelith had gone with the Ynnari, but he claimed that it was part of his plan and said he&#039;d allow it for now. Strangely, though he took actions against everyone who was disloyal (except Lady Malys who kept a prudent distance between Vect and herself since before he died), he took no action against the Mandrakes that killed him; this suggests either that it was [[Just as Planned]] on his part, or that even Vect fears the Mandrakes. It&#039;s also possible that he tried to make himself as a dark counterpart to Yvraine, an anti-Ynnead. Whatever the case, Vect is back in control of Commorragh and making plans, and first on his list is to destroy Yvraine. By which we mean engage in hardcore ballbusting sex with her. Too bad Big Bobby G tapped dat ass first and her bodyguard the Visarch wants the sloppy seconds, leaving Vect with the turgid thirds at best.&lt;br /&gt;
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tl;dr Vect came back from the dead, and now everyone he hates better watch their backs.&lt;br /&gt;
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== The Torturer&#039;s Tale ==&lt;br /&gt;
[https://i.4pcdn.org/tg/1372670236817.pdf If you needed proof of just what an utter prick Vect is....]&lt;br /&gt;
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&amp;lt;!-- Should the text just be copied and pasted here in case this link goes away? --&amp;gt;&lt;br /&gt;
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{{Template:Dark Eldar-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Stormwing&amp;diff=457535</id>
		<title>Stormwing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Stormwing&amp;diff=457535"/>
		<updated>2023-06-02T22:00:57Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Stormwing.jpg|150px|right|thumb|Stormwing.]]&lt;br /&gt;
The Stormwing was one of the six specialized &amp;quot;Wings&amp;quot; of the [[Dark Angels]] Space Marine Legion during the [[Great Crusade]] and [[Horus Heresy]].&lt;br /&gt;
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==Overview==&lt;br /&gt;
The largest of all the Wings at the time of the Heresy, the members of the Wing were drilled to specialize in close combat and set-piece battles, unshakable on the defense and resolute on attack. Its veterans were capable of conducting complex maneuvers under heavy enemy fire. When the Legion took to the field of battle the veterans of the Stormwing stood in the front ranks, serving to steel the resolve of their battle-brothers and oversee the execution of orders in the chaos of war.&lt;br /&gt;
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Initially described by BOTH Black Library books and the [https://www.warhammer-community.com/2017/12/15/secret-orders-of-the-dark-angels-dec-15gw-homepage-post-3/ Warhammer Community Website] as a boarding specialist formation comprised &amp;lt;u&amp;gt;exclusively&amp;lt;/u&amp;gt; of shield-wielding units, it was later retconned by Forge World into a [[Fail|no-speciality wing]] where boarding units barely even get mentioned. One could argue that since every member of the Dark Angels Legion was also a member of one of the wings, this meant that there [[derp|&#039;&#039;had&#039;&#039;]] to be a -wing to represent the faceless masses... until you remember that the wings were meant to be &#039;&#039;specialist&#039;&#039; formations laid on top of the Principia Bellicosa, and all members of the First Legion could already fight as members of the faceless masses by default. Not to mention &amp;quot;line&amp;quot; units are, by their very definition, &#039;&#039;&#039;not&#039;&#039;&#039; specialists. Therefore, having one of the Wings specialize in line units makes no sense.&lt;br /&gt;
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Forge World dropped the ball on this one.&lt;br /&gt;
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According to their [[skub]]by book 9 lore, the Stormwing incorporated line infantry, mobile ordnance and training battalions. Valued more for their discipline and massed firepower on the open battlefield rather than their skill at arms. The Stormwing functions as the thinking mans wing, [[Ultramarines|focussing on the application of Strategy, tactics as well as logistics upon the battlefield]]. This may not seem like the most exciting thing, but its function is of vital importance in the wider legion.&lt;br /&gt;
&lt;br /&gt;
Therefore the Stormwing had a high number of veteran officer Marshals for directing the men, and many Apothecaries for dealing with the wounded and were integral to massed infantry assaults for which the Stormwing was famous. Indeed, the first Master of the Stormwing also held the title of Chief Apothecary; and given the physical state of their later voted-Lieutenant, it would appear that they were highly adept at wars of attrition, given the large numbers of Apothecary&#039;s running around patching up the wounded so that they can fight on longer then they would normally be able to.&lt;br /&gt;
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The Stormwing was especially valued for their skill at reading the subtle shift of war when it came to the massed ranks of both friend and foe. The ability to change your approach at a moments notice was a highly prized skill, as adaptability and flexibility were key tenets of this wing. The Inner Circles of the Stormwing were notoriously difficult to gain entry to, with rigorous trials for those seeking to assume a higher rank such as Marshal. Only veterans of the largest engagements were awarded this badge of honor.&lt;br /&gt;
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As of M41, the formation no longer exists. Though if Forge World&#039;s nonsensical Nu-lore is to be believed, one could argue that the standart Codex companies of the Unforgiven could be their direct descendants. Additionally, given the fact the [[Astral Claws]] have a good chance of being Dark Angels successors, similarities can be seen in the former&#039;s use of massed infantry, screening bikers and mobile ordnance in support of their mortal Tyrant&#039;s Legion.&lt;br /&gt;
&lt;br /&gt;
==Unique Units==&lt;br /&gt;
Though the Stormwing are mentioned to have hybrid Breacher/Assault squads (they seem to be an odd mix of the two, maybe like their &amp;lt;s&amp;gt;successors&amp;lt;/s&amp;gt; the [[Astral Claws]] Retaliators?) armed with power halberds &#039;&#039;(the Dark Angels version of the Ultramarines Invictus Suzerain Squads?)&#039;&#039;. This unit has not appeared anywhere in the rules, but the Stormwing are not represented on the tabletop by any unique units or characters so far, so this has the potential to change in future publications.&lt;br /&gt;
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For the moment, any unit using the &#039;&#039;&#039;Scions of the Stormwing&#039;&#039;&#039; rule gains the ability to snap fire at Ballistic Skill 2, which is a handy boost for Heavy Weapon squads who want to stay mobile or any unit attempting overwatch.&lt;br /&gt;
&lt;br /&gt;
Their unique Rite of War, called &#039;&#039;the Storm of War&#039;&#039; allows Tactical Squads and Assault squads to take a vanilla Centurion as part of their squad loadout, so long as the squad is at the maximum size of twenty. This Centurion cannot be a Consul, but he can issue orders to his attached unit as if he were an Imperial Guard Officer.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, these squads also happen to be a tax. The force must include &#039;&#039;&#039;MORE&#039;&#039;&#039; units of Tactical or Assault troops than &#039;&#039;&#039;ALL OTHER&#039;&#039;&#039; units combined, meaning you [[What|your army will never comprise more than 11 units]]: &lt;br /&gt;
*Six of which can only be Tactical/Assault squads&lt;br /&gt;
*One HQ/Character &#039;&#039;(plus optional Deathwing bodyguard that occupy the same slot and form one unit)&#039;&#039; in order to actually use the Rite of War&lt;br /&gt;
*[[FAIL|Four remaining spaces for the units you actually want to take]], though you&#039;ll have to use these spaces on [[RAGE|more HQ Centurions if you want to issue orders to your non-Compulsory Troops squads.]]&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
*Calloson - Voted-Lieutenant of the Stormwing, had been declared dead no less than three times. Continued surviving as a mass of scar tissue, augmetics, and muscle grafts.&lt;br /&gt;
&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ironwing&amp;diff=278629</id>
		<title>Ironwing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ironwing&amp;diff=278629"/>
		<updated>2023-06-02T22:00:02Z</updated>

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&lt;div&gt;[[File:Ironwing.jpg|150px|right|thumb|Ironwing.]]&lt;br /&gt;
&lt;br /&gt;
The Ironwing was one of the six wings of the [[Dark Angels]] Hexagrammaton, they were dedicated to the use of overwhelming firepower on the battlefield. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Not a subtle wing, utilizing massed armor, artillery, and dreadnoughts. They excelled in siege breaking and the rapid onslaught of massed armour. Its Marshals were experts in the art of destruction of enemy war machines and heavy guns, often called upon to oversee the destruction of apocalyptic engines encountered by the First Legion in its early days.&lt;br /&gt;
&lt;br /&gt;
Created from the &#039;&#039;&#039;Hosts of Stone&#039;&#039;&#039; and &#039;&#039;&#039;Iron&#039;&#039;&#039;, the Ironwing also included a large amount of infantry in the form of heavy weapons units, Breachers, and Terminators. During the last years of the [[Great Crusade]] the Ironwing fielded the largest concentration of Terminators of all the Legions, including experimental patterns of armour unknown to the wider Space Marine Legions. These were most commonly used to storm enemy fortresses and gained fearsome reputations; many of those warriors would resume wearing the iconography of the Host of Stone and refer to themselves as &amp;quot;Stoneborn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the Ironwing protocol was used as the template for the [[Iron Warriors]] and the [[Iron Hands]] when it came time to raise those Legions, despite the fact they hadn&#039;t been named yet.&lt;br /&gt;
&lt;br /&gt;
The Lion claimed that the Ironwing was functionally just as good at sieging and fortifying as the [[Iron Warriors]] and [[Imperial Fists]], but stylistically unique. For example, when the Lion tasks Duriel with building a fortress, the reason the fortress is so strong is because of its design. Ironwing fortresses are intended to be a maze that cannot even be navigated by the majority of the Legion&#039;s command hierarchy. Each commander knows the layout of his assigned position and nothing more, preventing enemies from navigating the fortress and allies from giving up weaknesses. Only the Lion and the Voted-Lieutenant of the Ironwing knew the complete design of the fortress.&lt;br /&gt;
&lt;br /&gt;
The Ironwing also contained a high concentration of the First Legions Techmarines, who were responsible for maintaining their unique weapons and tech. These marines enabled the Dark Angels to function independently, with the bare minimum number of Mechanicus cronies; of all the Wings save the [[Dreadwing]] the Ironwing was most hated by the Mechanicum due to their hoarding of forbidden technology.&lt;br /&gt;
&lt;br /&gt;
The Ironwing took grievous losses in the early years of the [[Horus Heresy]] and by the end of the rebellion was a shadow of its former self. Perhaps because of their losses, the Ironwing has not survived in any meaningful sense into the 41st Millenium, although it seems their excess of Terminator suits and their technical expertise were distributed throughout all of the Dark Angels successor chapters and explains how they are able to maintain and manufacture more, even when new successors get raised.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
* &#039;&#039;&#039;Duriel&#039;&#039;&#039; - Voted-Lieutenant of the Ironwing during the Great Crusade and the Rangdan Xenocides and a major character in the Lion&#039;s primarch novella. Known as a skilled master of siege warfare and was tasked by the Lion with constructing a stronghold that could resist the Khrave attackers. Ultimately died during the conflict when he personally nuked a titan that had been possessed by the Khrave.&lt;br /&gt;
* &#039;&#039;&#039;Venerable Titus&#039;&#039;&#039; - Voted-Lieutentant of the Ironwing. He was a dreadnought and hence could not &amp;quot;take the chair&amp;quot;. He had passed through at least one chassis before finding himself in command of the Ironwing. Fun fact, Titus was old enough to have fought with the Emperor during the [[Unification Wars]].&lt;br /&gt;
&lt;br /&gt;
==Unique Units==&lt;br /&gt;
Despite the Ironwing being described as having the highest concentration of Terminators out of any Legion, and also being described as having Terminator Patterns that are unknown anywhere else, GW/FW missed a trick by not describing them or releasing any of them. &lt;br /&gt;
&lt;br /&gt;
In Horus Heresy 1.0 the benefits of the &#039;&#039;Scions of the Ironwing&#039;&#039; rule were generally a bit shit. They only really helped when shaking vehicles, and the jury was out on whether it even worked the way it was supposed to vs Extra Armour. It certainly wasn&#039;t great for a supposed formation of Terminator specialists in any case.&lt;br /&gt;
&lt;br /&gt;
In Horus Heresy 2.0, the Ironwing option changed significantly. Now any Ironwing unit may reroll 1s to hit when the target is a vehicle, making it a functional option for Heavy Support choices. Additionally, Ironwing Vehicles can snap-fire at BS2. This makes the Dark Angels one of the better Legions when it comes to vehicular expertise: While the Iron Warriors hit tanks harder, the Iron Hands have regenerating tanks, and the Imperial Fists are more accurate with &amp;quot;traditional&amp;quot; vehicle weapons; the Ironwing have greater accuracy regardless of the weapon when the target is a tank, or if the tank doing the shooting is on the move, or both, since they stack.&lt;br /&gt;
&lt;br /&gt;
The Ironwing are represented on the table top by an &#039;&#039;&#039;Excindio Class Battle-Automata&#039;&#039;&#039;, an enslaved [[Men of Iron|Man of Iro...]] I mean: a completely ordinary Terran built combat robot.&lt;br /&gt;
&lt;br /&gt;
While it does sound like it has the cool factor, there are issues with its cost and viability on the tabletop, not least the fact that if it gets wounded there is a 17% chance it will go on a rampage and start killing the nearest unit, including its allies. There is even an [[Derp|&amp;quot;upgrade&amp;quot;]] for Techmarines that allows them to try and kill the Excindio if this ever happens, which tells you about as much as you need to know about how the Ironwing were balanced... [[Fail|And this is the same for HH 2.0 as well.]]&lt;br /&gt;
&lt;br /&gt;
Probably going to be a mod of the [[Legio_Cybernetica#Castellax-Achea_Class_Battle-Automata|Castellax]] molds because [[Games Workshop]] are slackers. Speaking of the [[Legio Cybernetica]]. Players are better off taking the options available through Forge Lords and Praevians. As you can have more than one Battle-Automata in a squad and their weapons are superior.&lt;br /&gt;
[[Category:Dark Angels]]&lt;br /&gt;
{{Dark Angels}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Firewing&amp;diff=215925</id>
		<title>Firewing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Firewing&amp;diff=215925"/>
		<updated>2023-06-02T21:59:09Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Firewing.jpg|150px|right|thumb|Firewing.]]&lt;br /&gt;
&lt;br /&gt;
The smallest wing of the &#039;&#039;&#039;Hexagrammaton&#039;&#039;&#039;, the Firewing was dedicated to the bloody subtleties of war.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The hidden blade of the Legion and utilized spies and assassins, formed out of the &#039;&#039;&#039;Host of Fire&#039;&#039;&#039; after the Lion reorganised the older multitude of Hosts into the six wings; It&#039;s function went practically unchanged and remained so throughout the [[Great Crusade]].&lt;br /&gt;
&lt;br /&gt;
Within its ranks were a mix of stalker champions and [[Moritat]] killers, all bound by their shared expertise in the art of subterfuge. The Firewing sought the destruction of the enemy through the elimination of their command structure and when given free rein upon the field of battle they waged a war of wills, seeking to break their resolve rather than mounting an all-out assault. They considered knowledge amongst the keenest of their weapons, allowing them to strike at the enemy&#039;s weak points where their limited numbers could be the most effective. As such, they possessed the most extensive library of any of the other Wings, a vault that contained the accounts of thousands upon thousands of [[Human]] and [[Xenos]] factions. This vault was in turn guarded by a sub-faction of the Wing dedicated to safeguarding its secrets. During the Second Rangdan Xenocide the Firewing would sustain severe casualties, reducing it to a fraction of its former size.&lt;br /&gt;
&lt;br /&gt;
Of all the Wings, they were the least changed upon the arrival of [[Lion El&#039;Jonson]] and many of the eldest marshals of the Firewing were veterans of the [[Unification Wars]] and early Great Crusade. The introduction of [[Caliban]] influence and recruits did little to change them, and they maintained a policy of recruiting only from [[Terra]] and colonies surrounding it. It was also notable for a strong link to the [[Luna Wolves]]/[[Sons of Horus]], who recruited from a number of the same worlds. This connection turned to a bitter hatred upon the outbreak of the [[Horus Heresy]].&lt;br /&gt;
&lt;br /&gt;
The role of [[Chaplain#Dark Angels Interrogator-Chaplain|interrogator-chaplain]] originated in Host of Fire, and were carried through the Firewing into the Unforgiven chapters of later foundings, even managing to successfully torture information out of a Night Lord Praetor in HH9:Crusade. Though obviously at this point they aren&#039;t capturing and torturing confessions out of the [[Fallen]] during the Great Crusade.&lt;br /&gt;
&lt;br /&gt;
If the [[Death Guard]] are to the [[Dreadwing]] as the [[Iron Warriors]] and the [[Iron Hands]] are to the [[Ironwing]], then the Firewing appears to be the template that the [[Raven Guard]] and [[Alpha Legion]] appeared to have followed.&lt;br /&gt;
&lt;br /&gt;
==Enigmatus Cabal==&lt;br /&gt;
The Firewing included unique troops known as the &#039;&#039;&#039;Enigmatus Cabals&#039;&#039;&#039; an odd unit of three jump pack armed Characters each with two wounds who themselves have Preferred Enemy (Characters) as of FAQ, and the Scions of the Firewing rule (Hatred on characters). Clearly intended as an assassin unit, they are armed with needle pistols so they have limited, but reliable shooting against everyone except Death Guard, as well as a special kind of Calibanite blade that can add Rending and Gets Hot if the player chooses, which is probably for the best as most characters will invariably have 2+ saves. They do seem a bit fragile with no room for expansion beyond three, but that&#039;s still six wounds, they can do the Deathshroud gimmick of LoS&#039;ing off each other, they have permanent 5+ cover saves and they ignore overwatch if they use their jump packs in assault (where they&#039;ll have 5 rending S5 AP3 attacks on the charge). You could also have them be roadblocks who intentionally get charged since they can function like Custodes in that they use their I5 to butcher enemy MEQ&#039;s before they get to attack, and their Shroud Bombs ensure they don&#039;t take much damage from that charge anyway. A shame they&#039;re missing counter-attack.&lt;br /&gt;
*Point for point, these guys are straight up better Assault Squads, so long as you don&#039;t run into anything that can ID them from range (watch out for Krak Missiles) but they&#039;re also not Scoring units, but they&#039;re very cheap for what they dish out so if you&#039;re going for an assault-heavy list, feel free to load up on them.&lt;br /&gt;
&lt;br /&gt;
==Known Members==&lt;br /&gt;
* &#039;&#039;&#039;Griffayn&#039;&#039;&#039; ‘The Spear-Cast’ - Voted-Lieutenant of the Firewing, though his rank is held in abeyance. Later pledged allegiance to [[Luther]].&lt;br /&gt;
* &#039;&#039;&#039;Vastael&#039;&#039;&#039; - Voted-Lieutenant of the Firewing in the run up to the Siege of Terra. Was so energetic that he was said to be unable to sit still for more than thirty seconds at a time.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
The Firewing flame symbol resembles the heraldry of the [[Consecrators]], a [[Successor Chapter]] of the Dark Angels.&lt;br /&gt;
&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Knights_Cenobium&amp;diff=293147</id>
		<title>Knights Cenobium</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Knights_Cenobium&amp;diff=293147"/>
		<updated>2023-06-02T21:58:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Knights_Cenobium.JPG|250px|right|thumb|Making Deathwings look like peasants in comparison.]]&lt;br /&gt;
Knights Cenobium are incredibly special and elite warriors of the Hekatonystika of the [[Dark Angels]] during the [[Great Crusade]] and [[Horus Heresy]].&lt;br /&gt;
&lt;br /&gt;
If you thought the [[Deathwing]] were elite battlefield warriors for every engagement, the Knight Cenobiums were those warriors whose contextual knowledge made them the eminent warriors of the current engagement, but then retired back to the ranks until their knowledge was called upon again.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Within the First Legion, there were many separate Orders called the &#039;&#039;Hekatonystika&#039;&#039; or the &#039;&#039;Hundred Esoteric Arts&#039;&#039;, each dedicated to a singular, particular method of war, or keepers of lore against a particular target or type of enemy. As much of their knowledge was either forbidden or of such high value, they recruited from within the legion in secret and shared their knowledge sparingly in case of capture by the enemy. Even within the orders, they may have only met each other under the cover of cloak and darkness, such that may not have known who the other members were.&lt;br /&gt;
&lt;br /&gt;
When called upon, or the context of the engagement required, those members of the Orders would put their knowledge to best use, advising the battlefield commander of how best to prosecute wars, or by unlocking their armouries and providing specialist wargear for the situation.&lt;br /&gt;
&lt;br /&gt;
The Cenobiums stood as the greatest example of these Orders, their champions and foremost warriors each a keeper of the secrets held by that Order and a practitioner of the form of war they embodied. Unleashed where the fighting was most intense, the Knights Cenobium were a temporary unit that was put together using a cell of warriors from any Order of the Dark Angels on the eve of a mission that required their unique skills. They wore [[Cataphractii Pattern Terminator Armour]] and wielded [[Power weapon#Terranic Greatsword|Terranic Greatswords]] and [[Plasma-Caster]]s.&lt;br /&gt;
&lt;br /&gt;
Considering that the Legion was publicly split in the Second Founding by the requirements of the Codex Astartes, it is little wonder that we no longer see Knight Cenobium units on the battlefield. Where before, the Orders members might have numbered from mere handfuls to maybe a couple hundred or so &#039;&#039;across the entire legion&#039;&#039;, and even then, it was only those who had passed beyond the Outer Circles and achieved the rank of &amp;quot;Cenobite&amp;quot; who would form these Cenobium squads. Now it is said that fragmentary knowledge of the old Orders now only exists within the Inner Circles of isolated chapters of the Unforgiven, restricting the lore and experience exclusively within the [[Deathwing]] and other [[Dark Angels Grand Master|officers]] who have their own obligations which overrule any other allegiance or membership. &#039;&#039;Even if&#039;&#039; there were sufficient ranking members of a particular Order within a Chapter in order to deploy a Knight Cenobium in such a fashion, the battlefield context required to justify their deployment would be rare indeed.&lt;br /&gt;
&lt;br /&gt;
Furthermore, recent lore stresses that there has been such a considerable loss of knowledge of the old Orders that the Captain of the Dark Angels 5th Company is titled the &#039;&#039;&#039;Master of the Unseen Ritual&#039;&#039;&#039;, whose job it is to collate and archive all of the disparate and fragmentary data of those Orders, some of which might be held in secret within certain successor chapters, or in the hands of the [[Fallen Angels|Enemy]]. Much of which will have been coded and ciphered in the first place to keep secret from other battle brothers as well as their opponents.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
&lt;br /&gt;
In the [[Horus Heresy]] tabletop, the Knights Cenobium occupy the elite slot. Their weaponry makes them a really killy unit, what with their Terranic Greatswords and Plasma-Casters being absolutely brutal against even rival TEQs. That Plasma Flame rule ain&#039;t to be fucked with. What makes them unique, however, is the fact that you can choose from 7 Orders before the match starts. These Orders give the Knights Cenobium special rules and abilities, making them incredibly flexible and versatile; basically becoming [[Your Dudes]] of the 31st Millennium. At 275 points for essentially a five men squad, they are a bit pricey, but again, their flexibility more than makes up for that.&lt;br /&gt;
&lt;br /&gt;
{{Dark Angels}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dreadwing&amp;diff=185177</id>
		<title>Dreadwing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dreadwing&amp;diff=185177"/>
		<updated>2023-06-02T21:57:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Dreadwing.jpg|150px|right|thumb|Dreadwing.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|We have come! We are death!|These guys have one of the best battle cries in the franchise.}}&lt;br /&gt;
&lt;br /&gt;
The most feared branch of the &#039;&#039;&#039;Hexagrammaton&#039;&#039;&#039;, the Dreadwing was called in when the total annihilation of the enemy was necessary. Its members were masters of massacres, purges, and the deployment of Exterminatus-class weaponry. They also specialized in using [[Night Lords|terror as a weapon.]] Far from dumb brutes, it fell to the initiates of the Dreadwing the caretaking and maintenance of some of the most dangerous technologies to exist within the Imperium, they were the [[Dark Angel|First Legion&#039;s]] &amp;quot;dirty tricks department&amp;quot;, with all sorts of secret and very nasty gear that they really shouldn&#039;t have - really shocking stuff, like radioactive plasma weapons, vortex artillery, and phosphex flamethrowers. Seeing as how the First Legion was... well, the first Space Marine Legion, and had fought in the Terran Unification wars, they likely had far more access to all the horrifically destructive weaponry that is now kept under lock and key deep within the Imperial Palace.&lt;br /&gt;
&lt;br /&gt;
The Dreadwing was an amalgamation of the earlier &#039;&#039;&#039;Host of Bone&#039;&#039;&#039;, maintaining many of its Scandinavian ceremonies and titles despite the influx of recruits from Caliban, along with the &#039;&#039;&#039;Host of Stone&#039;&#039;&#039;, renowned for their expertise in [[Imperial Fists|defense and siege warfare.]]&lt;br /&gt;
&lt;br /&gt;
Its members were known to be grim but capable of safely operating some of the most dangerous technologies in the Imperium. Its ranks included most of the Legion&#039;s [[Destroyer Squad]]s and Interemptors but also a large number of [[Techmarines]] and [[Apothecaries]]. In its sealed vaults rested the least stable Legion Dreadnoughts, those whose minds had eroded to the point of savageness.&lt;br /&gt;
&lt;br /&gt;
When despair and loss forced the ideals of the Great Crusade to be rejected, the Dreadwing became the host for those warriors who were allowed to use their psychic powers by the primarch.&lt;br /&gt;
&lt;br /&gt;
There is a nonzero chance that they became the [[Star Phantoms]] following the implementation of the Codex.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of their weapons, i.e. gives you cancer that impairs Space Marines. The Dreadwing would most likely had the highest amount of Astartes with cybernetics near or on par with the [[Iron Warriors]] and below the [[Iron Hands]].&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
* &#039;&#039;&#039;Farith Redloss&#039;&#039;&#039; - Voted-Lieutenant of the Dreadwing (takes out a World Eaters Leviathan Dreadnaught with his axe). Was sent a message by the [[Watchers in the Dark|Watchers]] to get the Dark Angels to return to [[Caliban]] before it was too late, but gave up arguing when weighed against his loyalties to the Lion and his friendship with [[Deathwing|Holguin]].&lt;br /&gt;
**Farith Redloss would survive the Horus Heresy and the Fall of Caliban, and go on to become the first commander of the Dark Angels chapter following the [[Second Founding]], as well as the first interrogator of [[Luther]], and he was there when [[Cypher]] presented himself at the Rock and informed the gathered Masters of the existence of [[The Fallen]]. Redloss died almost three decades before the [[War of the Beast]].&lt;br /&gt;
*&#039;&#039;&#039;Marduk Sedras&#039;&#039;&#039; - one of the oldest members of the Astartes, being 250 years old by the time of the Horus Heresy. Decided that command wasn&#039;t for him, so passed up the job of Master so he could stay on the front lines. Has a massive blade called the &#039;&#039;&#039;Death of Worlds&#039;&#039;&#039;, composed of fragments of adamantine from each world he has participated in the destruction of. Needless to say that the sword is now so large and heavy that only the strongest members of the Legion are able to actually carry it!&lt;br /&gt;
**Sedras is one of many characters to be given a model with 2.0&#039;s release, featuring a sword every bit as ostentatious a one would expect a Dreadwing Sword to be. His warlord trait allows you to take a squad of Cenobium as a retinue squad, his pistol is an Interemptor Plasma Burner, and his big fucking sword hits as hard as it looks with a whopping 9 ST 2 AP, as well as worsening the Invuln Save of the target by 1. If that wasn&#039;t enough, he provides a massive buff to your army by giving all units who start the game near him Preferred Enemy (X) for the game&#039;s entirety, potentially allowing your entire army to reroll hit rolls and wound rolls of one if you&#039;re willing to clump everything together during deployment.&lt;br /&gt;
&lt;br /&gt;
==Interemptor==&lt;br /&gt;
[[File:Interemptor.JPG|200px|right|thumb|When Destroyer Squads are &#039;&#039;too&#039;&#039; gentle for you.]]&lt;br /&gt;
The Dreadwing are represented on the tabletop by the Dreadwing Interemptor, a unique unit of Dark Angels that are essentially what you get if you took a Destroyer Squad and decided to give them [[Awesome|rapid-fire plasma weapons.]]&lt;br /&gt;
&lt;br /&gt;
Even among the ranks of the Dreadwing the Interemptors were known as a grim breed dedicated to the singular purpose of utterly annihilating the enemy. When they attacked, they left behind no trace of their foe and took no trophies or told no tales of their victories. They were considered the Lion&#039;s ultimate sanction.&lt;br /&gt;
&lt;br /&gt;
Interemptors wielded [[Plasma Burner]]s, [[Rad Missile Launcher]]s that could also be equipped with Stasis Missiles, [[Plasma Incinerator]]s, [[Chainsword]]s, [[Grenades &amp;amp; Explosives#Phosphex Bomb|Phosphex Grenades]], [[Grenades &amp;amp; Explosives#Krak Grenade|Krak Grenades]], and [[Grenades &amp;amp; Explosives#Rad Grenades|Rad Grenades]]. Their radioactive weaponry was devastating but degraded the warriors over time as the [[Mark III: Iron Armour]] doesn&#039;t provide modern protection against intense radiation poisoning. Thus a Dreadwing Interemptor was only combat-viable for a few decades before requiring bionic augmentation or entombment within a Dreadnought.&lt;br /&gt;
&lt;br /&gt;
===Other Unique Units===&lt;br /&gt;
They also had a Terminator unit called the &#039;&#039;&#039;Naufragia&#039;&#039;&#039;; Terminators armed with Phosphex Incinerator Cannons and ye old Plasma weaponry, though they have not been seen on the tabletop. Since the Dark Angels can already field five different types of Terminators in the same army. You can see why they didn&#039;t. Although Naufragia would be right out superior to Nullificators based on weapons alone. So Dark Angels would have no use for the latter in fluff or crunch. The word Naufragia is Romanian, it&#039;s a verb that means &#039;to be shipwrecked&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;br /&gt;
{{Dark Angels}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Watchers_in_the_Dark&amp;diff=561554</id>
		<title>Watchers in the Dark</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Watchers_in_the_Dark&amp;diff=561554"/>
		<updated>2023-06-02T21:55:30Z</updated>

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[[File:Watcher Perfidious.jpg|300px|thumbnail|right|A Watcher &amp;lt;s&amp;gt;carrying&amp;lt;/s&amp;gt; hugging the Perfidious Relic of the Unforgiven.]]&lt;br /&gt;
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The &#039;&#039;&#039;Watchers in the Dark&#039;&#039;&#039; are &amp;lt;s&amp;gt;Jawas&amp;lt;/s&amp;gt; diminutive [[xenos]] who follow around the [[Dark Angels]]. No one knows what they look like, for they are covered in large green robes and resist all psykers that try to scry them. Also all of them look a bit like Orko from the Masters of the Universe (AKA He-Man, one of the [[Gay|most homoerotic shows]] for kids. Heck they even have a character named [[/d/|Fisto,]] ooohhh He-Man, stay classy). While Chaos has [[Dark_Disciple|human ones]].&lt;br /&gt;
==Overview==&lt;br /&gt;
The Watchers are extra-dimensional creatures and only take their diminutive appearance out of habit when they enter the corporeal reality. The dimension where they originate from is not named or described, but the Watchers do not appear to be warp-based creatures. Wherever they come from, metrics such as &amp;quot;time&amp;quot; and &amp;quot;space&amp;quot; seem to be entirely irrelevant to them and they were able to view time as a three-dimensional mosaic, yet were incapable of comprehending it in its entirety; however, they could hone in on particular details and determine their significance and try to influence events in subtle ways. Additionally, they were able to appear and disappear wherever and whenever they like, making them impossible to capture or sneak up on. In short, while they are not from the parallel universe known as the Warp, they &#039;&#039;do&#039;&#039; seem to originate from a higher dimension, essentially making them [[Half Life 40k|an entire race of G-men]].&lt;br /&gt;
==History and Shenanigans==&lt;br /&gt;
The Watchers were first known to the people of ancient [[Caliban]] as mysterious boogeymen who wandered the forests. In reality, they were a xenos race implied to be members of, or associated with [[the Cabal]], a group dedicated to fighting [[Chaos]]. They had been sent to Caliban to guard the [[Ouroboros]], acting as its &amp;quot;jailer&amp;quot; and apparently prevent its abuses. By pure happenstance, humanity arrived on the planet during the [[Dark Age of Technology]], and the Watchers had been &amp;quot;watching&amp;quot; humanity on Caliban for over 15,000 years, which means their influence probably predates the [[Fall of the Eldar]]. Regardless on the exact timing of the human colonisation against formation of the [[Eye of Terror]] the planet became contaminated by [[Warp]] energy due to its proximity, resulting in the Great Beasts who prowled the forests and a terrible time for all involved.&lt;br /&gt;
&lt;br /&gt;
The Watchers certainly knew of the activities of the Cabal, specifically that Eldrad had attempted to pre-warn [[Fulgrim]] of the dangers of Chaos which went unheeded, though the Watchers had also attempted to give their own warnings to the Lion and various members of the [[Dark Angels|First Legion]], especially when the rest of the cabal specifically tried to get [[Alpharius]] and the [[Alpha Legion|&#039;&#039;last&#039;&#039; legion]] on board with them.&lt;br /&gt;
&lt;br /&gt;
The Watchers were also apparently aware of the potential outcome of what would happen if the Emperor&#039;s forces won during the Siege of Terra &#039;&#039;(ie: the galaxy stagnating and Chaos growing in strength)&#039;&#039; though the Watchers also had a difference of opinion with the members of the Cabal in that they believed &#039;&#039;&amp;quot;Chaos could not be defeated; only fought&amp;quot;&#039;&#039;, which puts them at odds with the notion that Chaos could somehow be defeated once-and-for-all if Horus actually won. The Watchers seemed more interested in what happened to the [[Ouroboros]] than attempting to influence the outcome of the [[Horus Heresy]] to one side or another. In any case, the Cabal was later eliminated by [[Eldrad]] when he figured its members were doing more harm than good after he realised that [[Perpetual]]s were interfering with their ability to accurately predict the future; Eldrad left the Watchers alone, implying that he either could not do anything to them, they were not full members of the Cabal, or they didn&#039;t share the mainline opinion.&lt;br /&gt;
&lt;br /&gt;
However, they saw it as their duty to try and warn those in a position to do something. Although they were known to have communicated with the Lion in the past, his constant reliance on [[Tuchulcha]] is preventing them from contacting him directly, and so they spoke to various proxies such as [[Zahariel]] and &#039;&#039;&#039;Farith Redloss&#039;&#039;&#039; in the hopes that they could get the Lion to change his mind.&lt;br /&gt;
&lt;br /&gt;
Through a series of still unconfirmed events (which will likely be revealed in future [[Horus Heresy]] books; [[Games Workshop|GW]] is nothing if not practiced at draining your wallet) the Watchers in the Dark seem to take a considerable demotion from entities unbound by linear time and location, dropping to &amp;quot;serve&amp;quot; the Dark Angels as retainers and weapon bearers. They also have a curious interaction with [[Cypher]] and were noted to change their behaviour when he visited [[The Rock]], they are presumably also the reason he constantly escapes each and every time he gets captured.&lt;br /&gt;
Finally, they are also said to look over the comatose body of [[Lion El&#039;Jonson]], asleep in [[the Rock]].&lt;br /&gt;
&lt;br /&gt;
As members of a faction dedicated to the war against Chaos, regardless of their effectiveness in doing so, they are a big piece of evidence for the Dark Angels &#039;&#039;not&#039;&#039; being a secret Chaos Space Marine Legion in disguise. During Wrath of Magnus when the [[The Changeling|Changeling]] fled through the Rock once it was discovered, it ran headlong into a Watcher carrying a Crozius on its form. The Changeling was horrified upon meeting it, recognising it as some sort of anathema to its kind. Were they ever to turn into Chaos Marines, logically the Watchers would leave, presumably taking the slumbering Primarch with them.&lt;br /&gt;
&lt;br /&gt;
==Caliban: The Predestination Paradox==&lt;br /&gt;
{{Topquote|Perhaps, but I fear that the destruction of Caliban is our last hope for the future now. It will be the final blow that will sunder them. Is even the Lion willing to commit such an act?|One of the Watchers in the Dark, viewing the end of the Siege of Terra}}&lt;br /&gt;
&lt;br /&gt;
When the [[Chaos Gods|Primordial Annihilator]] was defeated on Terra, a group of Watchers lamented that Chaos would run rampant and merely arise again on Caliban. After examining the potential futures in the mosaic of time, their collective plan to save the galaxy was to engineer the destruction of the planet, creating the only outcome they believed would work, although how this plan affects the future in any positive way has yet to be explained.&lt;br /&gt;
&lt;br /&gt;
However, the plan to destroy the planet would not actually come to fruition until ten thousand years later when [[Cypher]] visited [[the Rock]], got [[Azrael]] to agree to travel to the ruins of Caliban where the three elements: [[Ouroboros]], [[Tuchulcha]] and the &amp;quot;Plagueheart&amp;quot; held by [[Typhus]] would meet and create a portal back to the time of [[Luther]]&#039;s insurrection.&lt;br /&gt;
&lt;br /&gt;
Azrael would then destroy the time portal before the Death Guard made their way back and/or the [[Fallen Angels]] made their way forward through the time stream to influence events and royally screw up the &amp;quot;normal&amp;quot; sequence of events, though destroying the portal seemed to have the inadvertent affect of also destroying the planet in the past.&lt;br /&gt;
&lt;br /&gt;
This creates a predestination paradox: as the period from the 31st Millennium though to the 41st Millennium would have likely first existed in a time-stream where Caliban was &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; destroyed up until a traveler from the future could initiate events to destroy the planet of the past, making one wonder what that initial outcome would have been like for the galaxy... The Watchers response indicates the survival of Caliban is probably the worst-case scenario, while [[Ezekiel]] reassures Azrael that it is probably for the best not to think too hard about it.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Lion: Son of the Forest&#039;&#039; novel and &#039;&#039;Arks of Omen: the Lion&#039;&#039; books adds a brand-new wrinkle in this with the revelation that Caliban itself was an [[Old Ones]] artifact created to construct and &#039;&#039;expand&#039;&#039; the [[Webway]]. So perhaps its destruction &#039;&#039;was&#039;&#039; the better option after all.&lt;br /&gt;
&lt;br /&gt;
But it does demonstrate the potential for [[Retcon|changing history]] within the setting itself.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
They appear/do not appear on the table, as literal place holders for the Dark Angels; [[Azrael]] comes with one which carries the Lion Helm, with Company Master and [[Deathwing]] Knights having the option to take them. Though in the last two cases they grant Fear and Adamantium Will. We can say they do not appear as they are purely for show and don&#039;t do anything but symbolize wargear, with the option to not use their model at all or remove them if they get in the way.&lt;br /&gt;
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As of 8th Edition, the Watchers are still here but with the changes in rules their function changed as well. Azrael&#039;s minion still carries around the helmet like before, but now the Watchers that accompany Deathwing squads provide a one time chance to nullify an incoming enemy psychic power on a 3+, which is more reliable than using a psyker to deny powers.&lt;br /&gt;
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[[Category:Dark Angels]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Minor Xenos Species]]&lt;br /&gt;
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{{Template:Dark Angels}}&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ravenwing&amp;diff=398139</id>
		<title>Ravenwing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ravenwing&amp;diff=398139"/>
		<updated>2023-06-02T21:53:55Z</updated>

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&lt;div&gt;[[File:Ravenwing (1).jpg|150px|right|thumb|Ravenwing.]]&lt;br /&gt;
The &#039;&#039;&#039;Ravenwing&#039;&#039;&#039; is the name used by [[Dark Angels]] and their successor chapters for their Second Company. While the Second Companies of [[Codex Astartes]]-compliant chapters are &amp;quot;Battle Companies&amp;quot; nominally consisting of six [[Tactical Squad]]s, two [[Assault Squad]]s and two [[Devastator Squad]]s, instead the Ravenwing specializes in using bikes, [[Land Speeder]]s and [[Nephilim Jetfighter|aircraft]]. &lt;br /&gt;
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==History==&lt;br /&gt;
The Ravenwing protocol originated from the early Legion&#039;s rapid moving search and destroy formations. Hailing from the &#039;&#039;&#039;Host of Wind&#039;&#039;&#039;. These formations were revived and expanded upon as they offered a form of rapid strike warfare that the Knights of Caliban both understood and had perfected over many generations. They also act as the First Legion&#039;s infiltration, information gathering and espionage specialists. They also excelled in the use of mobile attacks, strike and fade tactics, skirmish warfare and orbital assault.&lt;br /&gt;
&lt;br /&gt;
==Company Composition: i.e: ALL the Bikes==&lt;br /&gt;
[[File:Ravenwing Marine.jpg|thumb|right|300px|Speed kills.]]&lt;br /&gt;
Way back in the darkness of 3e, the Dark Angels&#039; traditional battle companies could include &amp;quot;normal&amp;quot; bikes of their own just like every other chapter (as an alternative way of deploying assault marines) though it seemed that as time went on, every single biker and land speeder pilot in the chapter and all of its successors got promoted into the Ravenwing (or equivalent) and by 6e the Dark Angels lost count of how many members the second company actually has in it (assumed to be more than 100) but that&#039;s what you get when you steal a chapters worth of bikes and cram them into one company. From the newer fluff; the 7e codex states that Dark Angels [[A Game of Pretend|&amp;quot;claim&amp;quot;]] that the Ravenwing maintains codex company strength and lists ten squads of ten men, but fails to include the number of Black Knights and even goes as far as suggesting that the Dark Angels deliberately obfuscate the true number so the Adeptus Terra doesn&#039;t have a clue.&lt;br /&gt;
&lt;br /&gt;
In terms of skill; Ravenwing compete with [[White Scars]] for the best bikers in the Imperium. Whilst the White Scars probably win out as an &#039;&#039;entire chapter&#039;&#039; dedicated to mounted combat rather than just one company and have better tabletop rules representing the average bike-riding individual. However, the Ravenwing&#039;s elite &#039;&#039;&#039;Black Knights&#039;&#039;&#039; are just superior in every way and have plasma-wielding bikes, rending pick-axes and rad or stasis grenade launchers &#039;&#039;(Grey Knights lost access to funky rad grenades, leaving the Dark Angels with sole access to these cool items)&#039;&#039; and their leader: [[Sammael]] has an endless supply of the &amp;quot;last&amp;quot; jetbike in the Imperium, kitted out with a plasma cannon.&lt;br /&gt;
&lt;br /&gt;
Ravenwing also have access to pimped out Land Speeder variants not seen anywhere else: The &#039;&#039;&#039;Land Speeder Vengeance&#039;&#039;&#039; which has a Large blast plasma array and an overhyped reputation for glancing itself to death, and the ever useful &#039;&#039;&#039;Darkshroud&#039;&#039;&#039; which has bits of Caliban modded onto it which blanket friendlies with darkness (hence the name).&lt;br /&gt;
&lt;br /&gt;
Ravenwing Attack (Bikes and a single Land Speeder as one formation) and Support Squads (up to five regular speeders rather than the traditional three being accompanied by a Darkshroud or Vengeance) may be seconded to a detachment of Dark Angels, or they may deploy as an army in their own right with their own detachment.&lt;br /&gt;
&lt;br /&gt;
===Aircraft===&lt;br /&gt;
In traditional codex chapters, the pilots of space marine aircraft are techmarines (sometimes; it&#039;s complicated). Amongst the Unforgiven chapters however, all of the pilots of the Dark Angels [[Nephilim Jetfighter|aircraft]] are members of the second company instead. Unfortunately the supposed benefits of doing this are dubiously represented on the tabletop, since both of the Dark Angels aircraft are inferior to [[stormraven|codex aircraft]] and the distinction between Ravenwing fighter aces vs Techmarine pilots are only detailed in the &#039;&#039;&#039;Crusade of Fire&#039;&#039;&#039; supplement which many people may not own. Giving them inferior abilities and kamikaze maneuvers. Seriously! one of the Ravenwing ace pilot traits gives them a teleport homer, the Deathwing will most likely already be on the table before or at the same time as the pilot actually arrives due to Deathwing assault.&lt;br /&gt;
&lt;br /&gt;
In the 7th edition update, all Ravenwing Aircraft and Land Speeder pilots (as well as all Bikers) are given the ability to reroll cover saves when jinking, so there is finally a bonus. The was already represented in the [[Deathwatch (RPG)]], where dedicated ravenwing pilots are at a slight advantage over nearly all other chapters pilots (including White Scars) with the ability to use evasive action more freely than others.&lt;br /&gt;
&lt;br /&gt;
In 8th edition the status of Ravenwing pilots has been rectified, and the Ravenwing Aircraft are quite good. The pilots are equal or better than their equivalent techmarine buddies in other chapters, mostly due to the Jink ability (while rarely used, is an option). Whether the aircraft themselves are &#039;better&#039; than Codex aircraft is debatable and depends on what you intend to achieve.&lt;br /&gt;
&lt;br /&gt;
Also, this arrangement means that the Dark Angels can fill up to 100 aircraft with pilots, where other chapters are limited to the number of techmarines they have, and the Dark Angels can still repair a plane even if the pilot got blown to bits.&lt;br /&gt;
&lt;br /&gt;
==Role &amp;amp; Induction==&lt;br /&gt;
[[File:Ravenwing Biker.jpg|thumb|left|300px|thumb|Surprise motherfucker!]]The Ravenwing, like the [[Deathwing]], is tasked with hunting the [[Fallen Angels]], though the Ravenwing know far less about their targets; as far as they know, the Fallen are simply heretics who happen to bear a grudge against the [[Dark Angels]], and enjoy spreading lies about the Chapter&#039;s history. When the Inner Circle expects to encounter lots of Fallen, they may deploy the Ravenwing and Deathwing together: the Ravenwing chase down the heretics, and then use their locator beacons to call down the Terminators.&lt;br /&gt;
&lt;br /&gt;
They got fluffed up considerably in the aptly named &amp;quot;Ravenwing&amp;quot; novel by Gav Thorpe.&lt;br /&gt;
The members are inducted from the most curious space marines: in fact the protagonist of the story is simply transferred over for asking the seemingly innocent question of &#039;&#039;&amp;quot;how did the [[Lion El&#039;Jonson|Lion]] die?&amp;quot;&#039;&#039;. Therefore clearly his ultimate fate is not a matter for casual discussion within the chapter so most of the common variety &amp;quot;green&amp;quot; Dark Angels obviously just accept what they are told off hand and don&#039;t bother thinking about it too deeply.&lt;br /&gt;
&lt;br /&gt;
In fact the Ravenwing is part of the mechanism that keeps the secret of the Fallen from within the chapter itself, racing ahead of the rest of the army and making certain that nobody gets exposed to uncomfortable truths that the Chaplains don&#039;t want to get out. Which is partially an unfortunate thing, as members of the Dark Angels will &#039;&#039;&#039;never&#039;&#039;&#039; be promoted to the higher ranks unless they can be trusted with the truth, which has far less to do with skill than it does with the personality of the marine in question. So some Dark Angels may be stuck in green armour no matter how competent they are as soldiers/warriors and might not quite realise why they aren&#039;t being &amp;quot;promoted&amp;quot; and get a bit resentful about how much freedom &amp;amp; glory that the Ravenwing/Deathwing are getting. But that&#039;s what the Inner Circle would prefer; the fewer who know the truth the better.&lt;br /&gt;
&lt;br /&gt;
However, rather than being given an outright lie for an answer when they start asking questions, the members of the Ravenwing are slowly inducted through several circles within the company itself, gradually coming to the truth of the fallen as they prove themselves more and more worthy in the eyes of their superiors, either that or the Ravenwing is a dumping ground for initiates who need closer observation &#039;&#039;(and potential removal)&#039;&#039; as their work is hazardous even by Astartes standards. There have been [[Azrael|documented]] cases of promotion to the Deathwing without having any prior association with the Ravenwing at all. [[Mary Sue|Obviously]] having proven their trustworthiness without any shadow of doubt by other means...&lt;br /&gt;
&lt;br /&gt;
Eventually, when members of the Ravenwing become promoted to the rank of &#039;&#039;&#039;Black Knight&#039;&#039;&#039; they become privy to the truth of the Fallen and what they represent, if perhaps not the entire truth of the betrayal of Luther. Whilst those from the chapter who have &#039;&#039;direct&#039;&#039; contact with the Fallen&lt;br /&gt;
will be segregated into the [[Deathwing]] instead, acknowledging that it is [[PROMOTIONS|not strictly a promotion to be proud of]]; rather it is now an [[Grimdark|additional burden they must bear.]]&lt;br /&gt;
&lt;br /&gt;
Interestingly, and as the first section mentions, the Ravenwing appear to have undergone something of a retcon in the novel. In the 4E Dark Angels Codex they&#039;re characterised as the most stoic Dark Angels, and completely ignorant of the nature of their prey - we&#039;re told that all DAngles are trained to ignore the desperate lies of their enemies, and none more so than the Ravenwing.&lt;br /&gt;
&lt;br /&gt;
The Grand Masters of the Ravenwing are full inner circle members and are aware of the truth in it&#039;s entirety. The recent reforms of the [[Codex Astartes]] by Guilliman gave rise to the rank of Company Lieutenant at two per company, and the Ravenwing&#039;s two lieutenants are referred to as &#039;&#039;&#039;Talonmasters&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==VS. White Scars==&lt;br /&gt;
Theres currently a great deal of debate on whether or not [[White Scars]] are better than the Ravenwing. The crunch mirrors their fluff match up pretty well.&lt;br /&gt;
&lt;br /&gt;
Ravenwing are a smaller, more expensive and overall more niche force, whereas the White Scars are a far larger, individually cheaper force of uprated bikers. In terms of per-model costs and abilities White Scars are undoubtedly better, being able to spam far more bike models that are not only better rules wise but also cheaper. Thats only counting the basic bikers though, as the &amp;quot;Ravenwing&amp;quot; also encompasses the Chapter&#039;s land speeders and flyers, which benefit from the similar bonuses. Furthermore, Ravenwing&#039;s Black Knights are far better than any bike unit the Scars could field with the Vanilla codex and Sammael beats Khan in every way. DA can also take land speeder squadrons of 5 compared to the vanilla&#039;s 3. Further, Ravenwing also support the rest of their army better, such as being able to Scout forward and Outflank without the need for special characters, and carrying Teleport Homers to guide Terminator squads in. It really comes down to your preference.&lt;br /&gt;
&lt;br /&gt;
...and then both forces were updated in 2015. with Ravenwing getting &#039;&#039;[[Cheese|rerollable Jink]]&#039;&#039; and overwatch at BS-2, base. This just gets cheesier as you add in the formation bonuses where Ravenwing boost each others ballistic skill or can overwatch for each other, then if taken as part of a Lion&#039;s Blade Strike Force they get upped to BS-normal with Land Speeders gaining &#039;&#039;[[Rape|damn]] [[Tau|Supporting Fire]]&#039;&#039;. If taken as part of a Ravenwing Detachment instead they can turbo boost on turn one to get a &amp;quot;free&amp;quot; Jink on the enemy&#039;s next shooting phase, i.e. &#039;&#039;full Ballistic Skill on turn two!&#039;&#039;. [[Deathwing]] Strike Forces also benefit from being deployed with Ravenwing by being able to choose to pass or fail reserve rolls when accompanied by certain formations (which also have the aforementioned Teleport Homers).&lt;br /&gt;
&lt;br /&gt;
What did the White Scars get? With the release of the new Kauyon supplement, which was later rolled into the Angels of Death supplement with the other non-ultramarine chapters, the White Scars have just received a Decurion-style detachment all to themselves. Now White Scars in this formation are arguably the fastest and most mobile space marine chapter in the game, and can again field an all biker army again with all the lovely bonuses that come with these new formation-detachments. The formations in this detachment are also brutal as well, with tons of fluffy formations and abilities that you cannot find in the regular Gladius Strike Force (while still allowing use of the formations available in the Gladius). However it lacks the free-transports ability (which is unfortunate) it more than makes up for it with abilities that benefit a fast moving hit-and-run army.&lt;br /&gt;
&lt;br /&gt;
In summary though, Ravenwing are really about bringing synergy with a combined force, rather than being the force itself. Where the Scars are really about the bikes and aren&#039;t focused on much else. If you want a larger force of exclusively bikes then Scars are better. If you want a smaller support force with great special units then Ravenwing are better.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
*[[Sammael]] - Current Grand Master of the [[Dark Angels]] chapter Ravenwing formation.&lt;br /&gt;
*&#039;&#039;&#039;Aloceri&#039;&#039;&#039; - Voted-Lieutenant of the Ravenwing during the [[Horus Heresy]], a master of jetbike and speeder, as well as traditional horsemanship [[Jaghatai Khan|(one wonders how big the horse must be to accommodate an Astartes)]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BikeSquad.jpg|GW knows how to make those bad boys look [[awesome]], which they did mostly by stealing the wings off a Polish Winged Hussar, but still.&lt;br /&gt;
File:Ravenwing.jpg|See that? You seein&#039; that? Mere words cannot describe it&#039;s awesomeness! That&#039;s what happens when the Ravenwing work with the [[Deathwing]].&lt;br /&gt;
File:Ravenwing Co..jpg|[[Meme|THEN THE WINGED HUSSARS ARIVED!]]&lt;br /&gt;
File:Black library ravenwing by faroldjo-d5f4cwd.jpg|[[Grimdark|The &amp;lt;s&amp;gt;last&amp;lt;/s&amp;gt; jetbike in the Imperium... ]]if it wasn&#039;t a different pattern from Heresy-era Imperial jetbikes and it didn&#039;t appear thousands of years &#039;&#039;after&#039;&#039; the Horus Heresy... and that it magically pops up whenever it&#039;s been destroyed... Or you know, it may be a Bullock pattern&#039;s variant. it looks awfully similar, just saying.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{Dark Angels}}&lt;br /&gt;
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[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Angels_Grand_Master&amp;diff=164151</id>
		<title>Dark Angels Grand Master</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Angels_Grand_Master&amp;diff=164151"/>
		<updated>2023-06-02T21:52:51Z</updated>

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&lt;div&gt;[[File:CompMaster.jpg|200px|right|thumb|A Dark Angel Grand Master looking like a person who just found out that someone shat on his lawn.]]&lt;br /&gt;
&lt;br /&gt;
The [[Dark Angels|Dark Angel&#039;s]] rough equivalent of a [[Brother-Captain]] and/or [[Chapter Master]], though the role appears to have more to do with their position within the Inner Circle rather than their military rank and as such they are privy to more of the secrets regarding the [[Fallen Angels]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Contrary to most Chapters which are led by Chapter Masters, the Dark Angels and their Successors maintain close ties, bound by an Inner Circle of Grand Masters sworn to hunt down the &amp;lt;s&amp;gt;[[Fallen Angels|Fallen]]&amp;lt;/s&amp;gt; FOUL TRAITORS AND HERETICS FROM 9 TRAITOR LEGIONS THAT HAVE NO CONNECTIONS TO THE FIRST LEGION WHATSOEVER! &lt;br /&gt;
&lt;br /&gt;
Unforgiven Grand Masters are often given leadership over specific duties and organizations, The Dark Angels themselves maintain six Grand Masters:&lt;br /&gt;
*&#039;&#039;&#039;[[Belial]]&#039;&#039;&#039; of the [[Deathwing]]&lt;br /&gt;
*&#039;&#039;&#039;[[Sammael]]&#039;&#039;&#039; of the [[Ravenwing]]&lt;br /&gt;
*&#039;&#039;&#039;[[Ezekiel]]&#039;&#039;&#039; of the Librarius&lt;br /&gt;
*&#039;&#039;&#039;Sapphon&#039;&#039;&#039; of Chaplains&lt;br /&gt;
*&#039;&#039;&#039;Razaek&#039;&#039;&#039; of the Apothecarion, and&lt;br /&gt;
*&#039;&#039;&#039;Nephalor&#039;&#039;&#039; of the Fleet.&lt;br /&gt;
&lt;br /&gt;
Other Unforgiven successor chapters also use the rank of &amp;quot;GRAND Master&amp;quot; to refer to the commanders of their 1st and 2nd companies which mirror the Deathwing and Ravenwing in function and mission, though it is uncertain how they award the position to other individuals within their own hierarchies, though it would be a safe bet to assume they follow the Dark Angels Chapter closely.&lt;br /&gt;
&lt;br /&gt;
They should also not be confused with the similarly named [[Grey Knights]] counterpart also known as [[Grand Master]], though Azrael himself continuously &#039;&#039;([[troll|and intentionally]])&#039;&#039; confused the rank of [[Kaldor Draigo]] to make him out as his inferior.&lt;br /&gt;
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===Other Masters===&lt;br /&gt;
It&#039;s important to note that the normal Company Captains are simply referred to as &amp;quot;Master&amp;quot; and there is no requirement that they even be members of the Inner Circle at all. There are instances in the novels where Company Masters have been outranked by Deathwing Sergeants and Interrogator Chaplains when matters involving the Fallen have arisen, such is the way that the Inner Circle operates. This is also particularly true with the addition of Primaris Marines to the Chapter while the Unforgiven attempt to assess their loyalties, and only one example seems to have made it into the Inner Circle so far (to be fair, he was an established member of the Chapter to underwent the Rubicon Primaris rather than a fresh face).&lt;br /&gt;
&lt;br /&gt;
Company Masters may also have different responsibilities to their equivalent codex Captains, and this is often irrespective of their position within the Inner Circle.&lt;br /&gt;
&lt;br /&gt;
For instance: rather than being the Master of the Marches and overseeing the logistical deployment of the Chapters assets, the Captain of the 5th Company is instead the &#039;&#039;&#039;Master of the Unseen Ritual&#039;&#039;&#039;, whose purpose is to collate knowledge of the ancient Orders of Caliban. While this sounds like somewhat a trivial task better left to a librarian, it must be remembered that even at the Legion&#039;s height, there were hundreds of secret orders of the &#039;&#039;Hekatonystika&#039;&#039; each with their own specialist fragments of lore, ritual, and experience in different aspects of warfare and against opponents both living and since extinct, that was also kept secret from non-members. Making it a much larger and deeper role than it seems and presumably makes the Captain of the 5th the go-to guy for information on obscure or esoteric subjects.&lt;br /&gt;
&lt;br /&gt;
Similarly, instead of a Chief Victualler overseeing the serfs, the Captain of the 7th is styled &#039;&#039;&#039;Master of the Watchers&#039;&#039;&#039;. Their duty is to oversee a [[Alpha Legion|network of thousands of mortal sleeper agents all over the Imperium]], who feed back sightings or rumours of the Fallen, often under heavy hypno-indoctrination so that they are not even aware of what they are doing and in such a way that it seems innocuous to outsiders. This is how the Chapter is able to perpetuate their Hunt without Space Marines being directly present. It is interesting that this role is assigned irrespective of the Captain&#039;s own membership in the Inner Circle and knowledge of the Fallen. Therefore there may be instances where the Captain must rely on his companions and subordinates to appropriately act upon the intelligence gathered, in such a way as to not compromise the secret within the Chapter itself.&lt;br /&gt;
&lt;br /&gt;
The head of the [[Techmarines]] is also ranked as a &amp;quot;Master&amp;quot;, yet not Grand Master, not least because of the dual loyalties of the [[Techmarines]] to the Priesthood of Mars which specifically disqualifies him from the role, but because he is physically hooked up into [[The Rock]] and cannot participate in the Hunt to any appreciable degree and the less know the better.&lt;br /&gt;
&lt;br /&gt;
==Supreme Grand Master==&lt;br /&gt;
Overall command of the Dark Angels Chapter and de-facto command of the entire Unforgiven is given to the Supreme Grand Master, always a member of the Dark Angels Inner Circle who is selected from among the Chapter&#039;s Grand Masters. Being selected is only a part of the ascension process, as with all things relating to the Dark Angels, the candidate must undergo trials to assess his suitability for the role, otherwise they are taken away and never seen again.&lt;br /&gt;
&lt;br /&gt;
The Chapter Masters of Dark Angels successors are still only referred to as Grand Master; the title of Supreme Grand Master exists solely within the Dark Angels as the head of the entire Unforgiven. While this might sound like it can cause issues of uncertain authority when Captains hold the same title as their Chapter Master; the rank also tends to come with additional honorific titles such as &amp;quot;Master of Souls&amp;quot;, &amp;quot;Finder of Secrets&amp;quot;, or &amp;quot;Holder of the Keys&amp;quot; etc etc, which indicate their role within the Inner Circle. But chains of command within Space Marine Chapters are short enough that they would be able to identify their superiors easily enough even without standardized designations of rank.&lt;br /&gt;
&lt;br /&gt;
Anyways, [[Azrael]] is the present Supreme Grand Master of the Dark Angels &amp;lt;s&amp;gt;Legion&amp;lt;/s&amp;gt; Chapter and he carries the honorific title of Keeper of the Truth as he is that trusted with the Chapter&#039;s most closely guarded secrets.&lt;br /&gt;
&lt;br /&gt;
{{Dark Angels}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deathwing&amp;diff=172008</id>
		<title>Deathwing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deathwing&amp;diff=172008"/>
		<updated>2023-06-02T21:52:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
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&lt;div&gt;[[File:Deathwing.1.jpg|150px|right|thumb|Deathwing.]]&lt;br /&gt;
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Originally one of the six &amp;quot;Wings&amp;quot; of the &#039;&#039;&#039;Hexagrammaton&#039;&#039;&#039;, descending from the &#039;&#039;&#039;Host of Crowns&#039;&#039;&#039;. A separate set of organisations within the [[Dark Angels|First Legion]] that was overlaid upon the rank and file. A &amp;quot;normal&amp;quot; Dark Angels squad could be made up of members of any of the six wings and those members could be senior or subservient to his squadmates in different ways. When battlefield conditions required it, the members of the wings could reorganise themselves into other more specialised units in order to bring their experience and training to best effect.&lt;br /&gt;
&lt;br /&gt;
After the Second Founding, each Chapter descended from the Dark Angels Legion has a formation of Deathwing &#039;&#039;(often under different names)&#039;&#039; in place of the traditional First Company and membership is traditionally used as a requirement to further promotion. Unlike the First Companies of [[Codex Astartes]]-compliant Chapters, the Deathwing exclusively fights in bone-white [[Indomitus Pattern Terminator Armour]], and never forms [[Power Armour|power-armored]] [[Veteran Squad]]s. The [[Dark Angels]] First Company commander is currently [[Belial]].&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
[[File:SHDeathwing.jpg|left|thumbnail|The Deathwing, back when they had that whole Native American schtick going on.]]&lt;br /&gt;
&lt;br /&gt;
The Deathwing were originally the linebreaker troops and veterans, capable of shattering enemy formations and creating openings for other units to exploit. They were required to go toe to toe with the enemy and were most often elite units called upon to act as bodyguards for senior officers. As the [[Horus Heresy]] progressed, the Wing gained prominence as the officers the bodyguards were protecting died off, leaving the Deathwing veterans to get thrust into command roles.&lt;br /&gt;
&lt;br /&gt;
The Deathwing were said to excel in special operations alongside other legion units, especially working in support of the larger Stormwing; getting right up close to the foe and disrupting the enemies plans and formations. They excelled at heavy assault and teleportation strikes, as they liked to get right into the face of the enemy and pummel them into the ground.&lt;br /&gt;
&lt;br /&gt;
Like the Ravenwing, the Deathwing have a different colour scheme from the rest of the Dark Angels, wearing bone white [[Terminator Armour]]. Originally, members of the Deathwing could only bear white armour if they had taken a blow intended for another and survived the encounter. The new colour scheme recognising their selfless devotion. Otherwise they retained the black and white colour scheme of the Dark Angels Legion. But after the break up of the legion into Chapters, all members of the Deathwing wear white, the idea possibly being that they take the &#039;blow&#039; of knowing the forbidden history for the rest of the chapter.&lt;br /&gt;
&lt;br /&gt;
According to apocryphal chapter legend, a group of Terminators under Captain Ezekiel (birth name Cloud Runner, no relation to the [[Ezekiel|Chief Librarian]]) returned to the Dark Angels ancient recruiting world of Plains World to find that the planet had been infiltrated by [[genestealer]]s. Rather than subject the planet to [[Exterminatus]], at the urging of Librarian Lucian (real name Two Heads Talking), the Terminators, all natives of Plains World, decided to fight off the genestealers and save the still uncorrupted native humans. They proceeded to undergo Plains World&#039;s death ritual, where warriors would paint themselves in ashes, but since they didn&#039;t have that, they repainted their armour white. The warriors succeeded in eradicating the genestealer&#039;s cult at the cost of everybody but Captain Ezekiel and when the Dark Angels later returned to reclaimed the suits of armor if not their bearers, they henceforth kept the suits of the First Company painted white in memory of their battle-brothers glorious final battle.&lt;br /&gt;
 &lt;br /&gt;
This story was written way back in early 2nd edition, and doesn&#039;t really gel with current 40k canon [[DERP|(especially the parts where 300-year-old veterans are worried about dying of old age or the concept of retirement)]]. The story is kept in the Dark Angels lore out of tradition, but modern writers &#039;&#039;heavily&#039;&#039; imply that it&#039;s a metaphorical tall-tale made up by the Inner Circle. Partly as an easy justification for outsiders and neophytes, but also as a mean to prepare the Dark Angels for eventually learning about the Fallen (warriors long gone from their homeworld returning to find outside influences corrupting it bears more than a little similarity to [[Lion El&#039;Jonson]] coming back from the [[Horus Heresy]] to find [[Luther]] had fallen to [[Chaos]]). Lore written in 2020 confirms the story is just a folktale, and Deathwing have been bone-white since the Great Crusade.&lt;br /&gt;
&lt;br /&gt;
==Function and Strength==&lt;br /&gt;
[[File:Spacehulk_deathwing_final02.jpg‎|right|400px|thumbnail|If Stubbornness had a physical form, then it would look like the Deathwing.]]&lt;br /&gt;
&lt;br /&gt;
They are part of the Dark Angels&#039; Inner Circle, the secretive cabal that hunts the [[Fallen Angels]], members of the Dark Angels Legion who (allegedly) fell to [[Chaos]] during the [[Horus Heresy]] -- in fact, the &#039;&#039;traditional&#039;&#039; way to join the Inner Circle (and thus earn promotion to a [[Brother-Captain|Company Master]], [[Librarian]], or [[Chaplain|Interrogator-Chaplain]]) is to be inducted into the chapter&#039;s secrets during their time in the Deathwing. It should be mentioned that [[Azrael]] was inducted directly into the &#039;&#039;&#039;Deathwing Knights&#039;&#039;&#039; without passing through the &amp;quot;lower&amp;quot; ranks of Deathwing, meaning that there are exceptions.&lt;br /&gt;
&lt;br /&gt;
The [[Ravenwing]] are the exception to the promotion rule, having their own Inner Circle in the Black Knights where their veterans are gathered, taught the truth and from which their new captain is chosen. It also explains how [[Sammael]] became captain without ever donning the old bone white blast suit.&lt;br /&gt;
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The old 6e Dark Angels codex was sketchy about how many members make up the Deathwing, though heavily implied that it&#039;s more than just a &amp;quot;mere&amp;quot; 100. While the 7e codex played with this even more, on one page stating an exact number of squads that the Deathwing is reported to have while openly contradicting that number on other pages; [[Just as Planned|leaving just as much open to debate and assumption...]] The &amp;quot;official&amp;quot; list for 999.M41 denotes twenty regular squads and up to three squads of Deathwing Knights, plus the Command Squad. So if assumed to be at full strength could total around 235+ members, but the book also goes on to state that the &amp;lt;u&amp;gt;true number&amp;lt;/u&amp;gt; is a carefully guarded secret and that: &#039;&#039;&amp;quot;as with Deathwing squads&amp;quot;&#039;&#039; the numbers of Deathwing&#039;s support assets are deliberately obfuscated to outsiders. By the way, this applies to the Ravenwing and Inner Circle too.&lt;br /&gt;
&lt;br /&gt;
The 8th edition Codex plays with this &#039;&#039;even more&#039;&#039;, stating that during the Siege of Dominus Prime, the Dark Angels and [[Angels of Vengeance]] both deployed their entire 1st companies, officially recording nearly two-hundred terminators as part of the action, but states that in truth their number was substantially higher than that.&lt;br /&gt;
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With the fact that each of the Unforgiven chapters also appears to include a similar formation (though under different names) implies that the original Dark Angels Legion had a metric butt-ton of Terminator Armour lying around that no-one else knew about, which is &#039;&#039;&amp;quot;a luxury few chapters can match&amp;quot;&#039;&#039; and in fact other chapters like the [[Novamarines]] and [[Minotaurs]] are considered exceptional in that they can muster that many suits or Terminator armour for their veterans when the Unforgiven do it as a matter of course. I guess the Lion decided to run off with all the terminator armor because Leman [[Space Wolves#Other Assets|took all the Dreadnoughts and Ships.]] Or the Dark Angels were the only ones smart enough to ensure they were capable of producing their own everything. Certainly fits with their paranoia (or is it common sense in 40K?).&lt;br /&gt;
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One weapon that Deathwing uses on their Termi armor that First Companies of other chapters don&#039;t are [[Plasma Cannon]]s. As sidegrades to [[Assault Cannon]]s, [[Heavy Flamer]]s &amp;amp; [[Cyclone Missile Launcher]]s. While situational in the [[Crunch]] and video games. There a few advantages to this. &lt;br /&gt;
A direct energy weapon needs to be reloaded less often than Bolters, Gatling Cannons and Missiles Launchers. So a Terminator could operate for days or weeks on end without needing to replenish their ammunation. Another is that it allows Deathwing Squads to kill [[Chaos Terminator]]s or their [[Xeno]] equivalents at range before moving in and giving the unlucky survivors a [[Anal Circumference|nice fisting]].&lt;br /&gt;
&lt;br /&gt;
There seems to be some merit to this as [[Deathwatch_First_Company_Veteran|Deathwatch Terminator]]s are also allowed to take Plasma Cannons.(on the tabletop at least). Dark Angels mounting energy weapons on their Tactical Dreadnought Armor is a practice that goes all the way back to the [[Great Crusade]]. As the Knights Cenobium used [[Plasma-Caster|Plasma Casters]] as their ranged weapons. While [[Dreadwing|Naufragia]] had Phosphex Incinerator Cannons in addition to Plasma Cannons. During the [[Horus Heresy]] , they also armed all of their [[Inductii]] with [[Volkite Charger]]s. If you have any doubts that Dark Angels really liked using direct energy weapons.&lt;br /&gt;
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Despite the White Dwarf fluff of an Aggressor becoming a member of the Deathwing and accepting [[Bladeguard Veteran]] s among their numbers. 10th Edition fluff states that Primaris Marines can also wear Terminator Armor. So the lines between who is a Firstborn or Primaris Deathwing is now blurred. Which is probably how the Inner Circle prefers it. Now they just need to pester [[Cawl]] or [[Lion_El%27Jonson|Grandpappy Green]] so they can arm themselves with Plasma Incinerators or something cooler.&lt;br /&gt;
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===Deathwing Strikemaster===&lt;br /&gt;
[[File:DeathwingStrikemaster.jpg|right|220px|thumbnail|If their wings were any bigger, they would become Polish.]]&lt;br /&gt;
As per Guilliman&#039;s recent reforms of the [[Codex Astartes]], each Company is now assigned two Lieutenants. The Lieutenants of the Deathwing are referred to as &#039;&#039;&#039;Strikemasters&#039;&#039;&#039;.&lt;br /&gt;
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To earn such an esteemed rank, members of the Deathwing must carry out deeds that is as pedantic as a [[Black Templars]] [[Emperor&#039;s Champion]]. We are talking max [[LARP]] here. As in, [[Role-playing|&amp;quot;MA HONOBURRU SWORD SWINGING SKILLS TRAINED IN DA WAYS OF DA CHIVALRIC CODE!&amp;quot;.]] In battle, Strikemasters guide their Deathwing brethren with their LARP skills with enough pride to make a [[Red Scorpions]] look humble.&lt;br /&gt;
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They all wear the typical bone-white Deathing [[Terminator Armour]]. Although they are differentiated by the two fuckhueg wings on the back which makes them look like [[awesome|Polish Hussars]]. They usually wield a [[Power Fist]] and a [[Storm Bolter]] to battle, although they can swap out both and become extra killy with two [[Lightning Claws]], a [[Thunder Hammer]], a [[Chainfist]] or a [[Power Weapon#Mace of Absolution|Mace of Absolution]]. All go full wall hugger with a Storm Shield.&lt;br /&gt;
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On 9th Edition tabletop, as aforementioned, they are Deathwing Lieutenants equipped with Terminator armour. They have the usual Dark Angels Lieutenant fare abilities that you would expect coming from the Deathwing. Such as Inner Circle, Tactical Precision (6&amp;quot; re-roll wound rolls of 1 aura), and Company Heroes. Crux Terminatus gives them a 5++ invulnerable, making them one of the few Lieutenants with a built-in invulnerable.&lt;br /&gt;
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Weapons are a plain Storm Bolter and Power Fist (neither are master-crafted). Both are swappable for twin lightning claws, the Bolter can be swapped for a master-crafted Power Sword, Thunder Hammer, or Mace of Absolution (Sx2, AP-2, D3, makes upgrading to a Thunder Hammer pointless because Mace&#039;s lack unwieldy), and the Power Fist can be swapped for a Storm Shield (4++ invulnerable and +1 to armour saves), Chainfist, or Storm Bolter (one per model)...[[derp|It&#039;s such a retarded way of wording the options.]]&lt;br /&gt;
&lt;br /&gt;
On the other hand, the master-crafted power sword should be the MINIMUM upgrade if you&#039;re not swapping weapons for a Relic caddie. The Storm Shield is not a bad choice for this model either, effectively negating AP-1 and boosting the 5++ to a 4++.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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===Deathwing Knights===&lt;br /&gt;
[[File:Deathwing Knight.jpg|right|220px|thumbnail|Fucking Deathwing Knights...]]&lt;br /&gt;
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You thought normal Deathwings were bad. Oh boy, you do NOT want to meet this badass bro-force in battle, &#039;&#039;ESPECIALLY&#039;&#039; if you are part of the [[Fallen Angels|Heretic Astartes]].&lt;br /&gt;
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Deathwing Knights are fierce warriors with ridiculously over-the-top armor that it loops all the way back to [[Awesome]]. These are the elites of the elites who are part of the fighting organization of the Dark Angels and their successors&#039; Deathwing units. It is said that in them lives on some semblance of [[Lion El&#039;Jonson]] himself and they embody his silent strength. These veterans are the most trusted and experienced warriors of the Deathwing and make up the Company&#039;s own exclusive Inner Circle, learning the some of the hidden truths of the Unforgiven.&lt;br /&gt;
&lt;br /&gt;
Deathwing Knights are garbed in long robes, hold huge storm shields, and are most commonly armed with [[Power weapon#Mace of Absolution|Maces of Absolution]]. The squads are themselves led by a Knight Master, who wields the Flail of the Unforgiven. Deathwing Knights are also frequently accompanied by [[Watchers in the Dark]].&lt;br /&gt;
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Deathwing Knights are considered as the Dark Angels answer to close combat superiority. As most Dark Angel players should tell you, it is essential to have at least a couple of Deathwing Knights to cover the rear as the rest of your forces spray a unholy amount of [[Dakka]] and plasma from far away.&lt;br /&gt;
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In previous editions, Deathwing Knights were the monsters of Dark Angels&#039; CQC specialists. However by 8th edition, they got hit with a [[Nerf]] bat to some decree. On one hand, they lost a whole bunch of special rules including the Fortress of Shields ability. On the other hand, they are still extremely beefy and &#039;&#039;scary&#039;&#039; close combat monsters. Their Maces of Absolution are still terrifying, striking at S8 AP-2 and doing THREE damage each, basically losing out to Thunder Hammers by a point of armor penetration but with no drawbacks to accuracy. Plus they have an extra wound for being Terminators. [[Awesome|This means a squad of these guys can theoretically take out any high value target in one turn of combat.]]&lt;br /&gt;
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Unfortunately, their number of attacks are rather lacking and since damage does not carry over from dead models, it makes these Knights exceptionally vulnerable to being [[Tarpit|Tarpitted]] by a horde of cheap GEQs. [[Derp|Which is odd,]] since in previous editions, these guys ate GEQs like a [[Mawloc]] chowing down on some [[Meatbread|squishy Guardsmen.]] As such, the Knights require far more assistance from other Dark Angels troops rather than being a one-squad army all by themselves.&lt;br /&gt;
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In a nutshell, the Deathwing Knights are still the elite choice for the Dark Angels. They are just far more effective being synergised with other Dark Angels troops that deal with hordes like the [[Mortis Dreadnought]] for example.&lt;br /&gt;
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While only okay in 8th edition 9th edition makes these guys &#039;&#039;Insane&#039;&#039;. While their offensive potential isn&#039;t that much greater (all they got was an upgrade from 3+ Ws to 2+ Ws) They&#039;re (along with regular Deathwing terminators) ridiculously durable due to their rule that prevents anything from wounding on better than a 4+ (and an extra wound like all terminators this edition. That means they essentially treat everything from Assault cannons to Volcano lances as plain old boltguns. They additionally have access to a special ancient banner that can subtract 1 from damage. All these buffs combine with the 1+/4++/6+++ granted via their storm shields and a nearby apothecary make for a squad that&#039;s nigh impossible to kill.&lt;br /&gt;
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=== Deathwing Companions ===&lt;br /&gt;
[[File:Fe7a1ead.jpg|250px|right|thumb|When you&#039;re too goddamned knightly for the [[Grey Knights]].]]&lt;br /&gt;
Not to be confused with the [[Emperor|Emprah&#039;s]] [[Companion|closet friends with &#039;benefits&#039;.]] The Deathwing Companions were the finest warriors from the Dark Angels Legion&#039;s Deathwing during the [[Great Crusade]] and [[Horus Heresy]].&lt;br /&gt;
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These were warriors who were honour-bound to form the personal bodyguard of the Legion&#039;s officers. Each had taken an oath to lay down their lives before letting harm come to the one they were tasked to protect. Any among the Companions that took a death-blow meant for their charge and survived was granted the right to wear bone-white armour in recognition of their selfless devotion. Commanding officers were known as Oathbearers.&lt;br /&gt;
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The Companions were equipped with Artificer &#039;&#039;Terminator&#039;&#039; Armour, not Artificer Armour or Terminator Armour, but [[AWESOME|&#039;&#039;Artificer Terminator Armour&#039;&#039;]], which goes to show how &#039;&#039;baller&#039;&#039; the Dark Angels were back in their heydays. They are armed as standard with either a [[Power weapon#Terranic Greatsword|Terranic Greatsword]] or Calibanite Warblade as well as [[Melta Bomb]]s, [[Power weapon#Powerfist|Power Fists]], [[Lightning Claws]], [[Thunder Hammer]]s, [[Grenade Harness|Grenade Harnesses]], [[Grenades &amp;amp; Explosives#Stasis Grenade|Stasis Grenades]], [[Combi-weapons|Combi-Weapons]], and [[Plasma Pistol]]s. They also had access to the unique Cytheron pattern Aegis.&lt;br /&gt;
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It is unknown if any of these companions still exist in the 41st/42nd Millennium.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, on the Horus Heresy Tabletop, these are your Elite squads armed with either Calibanite Warblades or Terranic Greatswords, they all have [[Artificer Armour]] and the option of [[Terminator Armour]] (their choice of pattern) or Jump Packs if their Praetor has a Jump pack. Non-terminators can take Cytheron Pattern Aegis shields granting them a 4+ invulnerable save against shooting or a 5+ in melee (this would be redundant on Terminators anyway). Their special rules make them quite possibly the best bodyguard squad ever: they don&#039;t take up a Force Org slot (but can only be taken with a Praetor/Primarch); they are all Chosen Warriors and can accept challenges where they reroll hits thanks to the Scions of the Deathwing rule; and they always pass Look Out Sir rolls and their character cannot be picked out by Precision Shots.&lt;br /&gt;
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===Deathwing Venerable Dreadnought===&lt;br /&gt;
[[File:Deathwing_Venerable_Dreadnought.jpg|250px|right|thumb|The most LOYAL of Venerable Dreadnoughts.]]&lt;br /&gt;
&lt;br /&gt;
The Dark Angels Venerable Dreadnought or more simply called the Deathwing Dreadnought since the majority of the Dark Angels&#039; Venerable Dreadnoughts seem to comprise almost entirely from the Deathwing. As such, they are the most secretive and quiet of the Venerable Dreadnoughts which is one hell of a feat by itself.&lt;br /&gt;
&lt;br /&gt;
As part of the Inner Circle, these Dreadnoughts only seem to partake in battlefields when there is a &amp;lt;s&amp;gt;certain intel report on [[Fallen Angels]] activity&amp;lt;/s&amp;gt; FILTHY HERETICS FROM THE TRAITOROUS LEGIONS! Deathwing Dreadnoughts are thus, only found in the Deathwing Redemption Force formation. This formation comprises of units entirely from the Inner Circle such as the [[Brother-Captain|Company Master,]] [[Interrogator-Chaplain]] or [[Librarian]], two to five Deathwing Terminator Squads, one Deathwing Command Squad, one Deathwing Knight Squad and a single Deathwing Venerable Dreadnought.&lt;br /&gt;
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As one can imagine, having a entire force of Inner Circle Dark Angels members &#039;&#039;including&#039;&#039; a squad of the infamous Deathwing Knights &#039;&#039;and&#039;&#039; a Deathwing Dreadnought all coming to get you, is not the most pleasant of idea to any members of &amp;lt;s&amp;gt;[[The Fallen]]&amp;lt;/s&amp;gt; FILTHY HERETICAL RUINOUS POWERS!&lt;br /&gt;
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On tabletop, these Deathwing Dreadnoughts are similar to a classic Dreadnought but with WS2+ and BS2+ and a new rule where it can ignore unsaved wounds on a 6+. Not too shabby. Apparently, [[Derp|something went wrong in the Codex]] where the Dark Angels Venerable Dreadnoughts got demoted and [[FAIL|they&#039;re only Deathwing and Inner Circle if we spend a CP.]] Sigh. But otherwise you get all this for only a slightly higher price tag. Oh, Yeah. Weapon options for the regular Dreadnought apply here too.&lt;br /&gt;
&lt;br /&gt;
While these guys got the ax in 8th edition, they&#039;re (kinda) back in 9th edition with a 10 point upgrade that gives them the Deathwing keyword. while they don&#039;t gain much in stats from this upgrade, it does let them benefit from Deatwhing Strategems and aruas, and fit into Deatwhing detachments without losing detachment abilities.&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
Deathwing LOVED 8th edition. With regular terminators retaining all bonuses over vanilla terminators and now being able to Deep Strike them AND charge them is something that they&#039;ve always been wanting. Deathwing Knights are still badass as they now have super powerful maces and a flail that spills its damage over. 5-wound Apothecaries, Ancients and Champions are now a thing so they can go around separately doing what they need to do. Ven Dreadnoughts are still here as well, so, Deathwing enjoy kicking lots of ass this edition. Also, they&#039;re some of the last Fearless units in the game, so, good on them!&lt;br /&gt;
&lt;br /&gt;
Unfortunately, once the &#039;new and shiny&#039; effect wore off of 8th edition Deathwing players (and lovers of Termies in general) noticed that their dudes are dying just as fast if not even faster than before. 2+ armor is now affected by AP-1 weapons which used to be AP4 and thus did jack shit to Termies. They can still be drowned in saves just as in previous editions and anti-tank weapons now deal flat 2, D3 or D6 damage which is enough to down a 2-wound Termie quite easily. All of this means that despite the double wounds, Termies are rather fragile outside of cover or holding storm shields. Chapter Approved publications have helped a lot by reducing points though, so it&#039;s not all bad. Still, to kick ass with Deathwing you need to be a) fighting against weaker codices or b) play really well with Deathwing.&lt;br /&gt;
&lt;br /&gt;
9th edition has brought Deathwing back full force. They get a new Inner Circle ability that lets them shrug off everything from Lascannons to plasma. They get an extra wound (up to 3 now), and a sweet new detachment and doctrine. Essentially, you can, and are actively incentivized to run full Deathwing detachments. Essentially you&#039;ll become a better version of custodes with troops that have 1+/4++ and 3 wounds and abilities that are arguably better than T5. They&#039;re crazy good.&lt;br /&gt;
&lt;br /&gt;
Deathwing are longer just Terminators and Dreadnoughts as there a few new additions who can gain the keyword. [[Bladeguard Veteran|Blade Guard Veterans]] lag behind as they have no Power Fist equivalents. Players can now upgrade certain vehicles(including all Dreadnoughts and most Land Raiders) with the Inner Circle rule for an absurdly low cost of five points. So they too can only be wounded on a 3+. That&#039;s right you can create a nearly unkillable [[awesome|Leviathan Dreadnought or Thunderhawk.]]&lt;br /&gt;
&lt;br /&gt;
Primaris Marines and Firstborn Captains can also get on the fun at a slightly higher fifteen. Yes, RAW that is every kind of Captain. Primaris can plink targets at 18(Heavy Bolt Rifle Captain) or 36 inches(Power Armor with Master-Crafted Stalker Bolt Rifle) while your opponent will have trouble shooting them back while they hide among Heavy Intercessors or Hellblasters. If you prefer to go old school upgrade the Gravis Captain with Inner Circle and a Power Fist then pair with him with Aggressors or Deathwing Knights for some [[Rip and Tear]] like they already were members of the Deathwing themselves.&lt;br /&gt;
&lt;br /&gt;
==Notable Characters==&lt;br /&gt;
It&#039;s worth noting that in 40k, ALL members of the Inner Circle are also members of the Deathwing by default, so it&#039;s only really worth mentioning characters from the Great Crusade / Horus Heresy era who were explicitly members of the Deathwing.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Holguin:&#039;&#039;&#039; Voted-Lieutenant of the Deathwing during the Horus Heresy, wields a 9 ft greatsword &#039;&#039;(was briefly in possession of the broken shards of the Lion Sword, though it was later reforged and used by the Lion to stab Leman Russ, cleansing the bad blood between them)&#039;&#039;. Holguin vehemently disagreed with not going back to Terra when the Lion prosecuted his war against the traitors&#039; homeworlds.&lt;br /&gt;
*&#039;&#039;&#039;Corswain:&#039;&#039;&#039; The Lion&#039;s Seneschal. A Caliban born Dark Angel he was despite his young age widely considered one of the finest blades among the Legiones Astartes, his name ranking among such legends such as Sigismund and Sevatar. Despite coming from such a taciturn and insular legion he had by the time of the Heresy gained a well-respected reputation among the other legions with even Guilliman referring to him as “beloved Corswain”.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The &amp;quot;-wing&amp;quot; suffix has come to be used as shorthand to refer to other all-Terminator armies, like Draigowing, where [[Kaldor Draigo]] allows a [[Grey Knights]] army to take Paladin (super-Terminator) squads as Troops, or Loganwing, where [[Logan Grimnar]] (of the [[Space Wolves]]) causes Wolf Guard (which may be Terminator-armored) to count as Troops. As of 7th edition, most codices let you run -wing armies through ways other than force chart position manipulation, but Pepperidge Farm Remembers. {{BLAM}} /tg/ remembers.&lt;br /&gt;
&lt;br /&gt;
==[[Space Hulk: Deathwing]]==&lt;br /&gt;
Streum On Studio, the developers behind E.Y.E: Divine Cybermancy (aka Tutorial Videos: The Game), developed a first-person shooter featuring Deathwing Terminators in a Space Hulk setting. The singleplayer campaign involves a Librarian (your character) and his two bros (a devastator and an apothecary) assisting in a Deathwing assault on a Space Hulk, with [[Belial]] handing out mission objectives. The enemies in the game are various forms of Genestealers, who make a credible threat and whose hybrids have some firepower. You go through ships of various stripes--Mechanicus, Imperial Guard, etc--and they have their differences and nice details. You also have a large armory--Do you want to use an assault cannon? Do that. Want to use Lightning Claws? Go for it. Power fist? Sure, watch those genestealer hybrids explode when you punch them.&lt;br /&gt;
&lt;br /&gt;
Multiplayer campaign involves picking a class with specific abilities--tactical, assault, devastator, apothecary, Librarian, Interrogator Chaplain --and working with your squad to achieve goals and squish bugs.&lt;br /&gt;
&lt;br /&gt;
If it&#039;s got a downside, controls and action can be clunky. The upside is, the level of detail and setting accuracy is stupidly high--you can read the words on purity scrolls and notes on the wall. And using a Force Sword or a Heavy Flamer to wipe out a genestealer wave is fun as hell.&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=jNT8LQnImiI| You can watch it here]&lt;br /&gt;
*[https://www.youtube.com/watch?v=YROOgLD-wtU| And here is the second official trailer with extra-TROLLING pop-mariachi music, who needs bland gothic chants anyway? (Ah! The RAGE!) ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=HyfId5ukbwI| And here is the better edition, a little editing by some fans]&lt;br /&gt;
*[https://www.youtube.com/watch?v=XghbKVJZNLY|And some FAGGOT with no inspiration decided to make a more GRIMDARK cookie cutter action movie trailer version.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MERJhTprNpw|&#039;&#039;&#039;ACTUAL&#039;&#039;&#039; gameplay trailer.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PzsDLpNMZq0 The Gamescom teaser - we now have a release date! And no backflipping terminators!]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DeathwingCompanions.jpg|Deathwing Companions and the whole shebang.&lt;br /&gt;
image:DeathwingTerminators.png|Deathwing Terminators&lt;br /&gt;
image:DeathwingKnightsModel.png|Deathwing Knights&lt;br /&gt;
File:1st Company.jpg|Follow me you assholes! &#039;n pray to the [[Emprah]] We don&#039;t [[Space Hulk|run in to any fucki&#039;n genestealers!]]&lt;br /&gt;
File:DeathwingKnights.jpg|The Models of the Deathwing Knights Are as [[awesome]] as you&#039;d think.&lt;br /&gt;
File:Deathwing Squad.jpg|You pray to be on the good side of these guys when they&#039;re around.&lt;br /&gt;
File:Deathwing badassery.jpeg|Showing how much they would take on anything, &amp;lt;s&amp;gt;but seriously how big is that fucking genestealer!?&amp;lt;/s&amp;gt; Scything talons, crusher claws, those things on its back... thats a carnifex.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Interrogator-Chaplain&amp;diff=276500</id>
		<title>Interrogator-Chaplain</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Interrogator-Chaplain&amp;diff=276500"/>
		<updated>2023-06-02T21:50:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:InterrogatorChaplain01.jpg|280px|right|thumb|I SAID DOES HE LOOK LIKE A BITCH! DOES HE YOU COCKFUCKER!?]]&lt;br /&gt;
{{topquote|REPENT, MOTHERFUCKER!!!!!|Asmodai}}&lt;br /&gt;
&lt;br /&gt;
Interrogator-Chaplains are super special and secret [[Chaplain|Chaplains]] utilized by the [[Dark Angels]]. They are members of the Dark Angels&#039; Inner Circle and are thus highly respected and trusted by their peers in their quest of obtaining &amp;lt;s&amp;gt;every last information from the [[Fallen Angels|Fallen]]&amp;lt;/s&amp;gt; INTELLIGENCE FROM VILE TRAITOROUS HERETICS THAT HAVE NO CONNECTION TO THE FIRST LEGION!&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The route to becoming an Interrogator-Chaplain is perilous and dangerous as he will be observed from a distance throughout his career and may eventually come to learn &amp;lt;s&amp;gt;some of the secrets pertaining to the fall of [[Caliban_(Warhammer_40,000)|Caliban]]&amp;lt;/s&amp;gt; THAT OUR PRECIOUS HOME WORLD FELL VICTIM TO ADMINISTRATIVE INCOMPETENCE! WHAT?! NO, WE&#039;RE NOT HIDING ANYTHING! MOVING ON!&lt;br /&gt;
&lt;br /&gt;
If this is so, he will be brought before the Inner Circle and judged whether he is ready to join them or not. If so he will become a full member and learn the secrets of the chapter. If he is judged not to be ready then &amp;lt;S&amp;gt;he may be mind-scrubbed, or worse&amp;lt;/S&amp;gt; HE WILL BE SENT TO THE DETENTION AREA AND BE LECTURED WHY HE DID NOT PASS! Anyways, once the Interrogator-Chaplain becomes who he is, he will be tasked similarly from other Chaplains but with the added responsibility &amp;lt;s&amp;gt;in forcing the Fallen to repent for their sins via multiple interesting ways (Read: A copious amount of torture)&amp;lt;/s&amp;gt; THAT SOMETIMES THE BEST FORM OF INTERROGATION IS THROUGH EARNING THE ACCUSED&#039;S TRUST VIA COMPASSION, HUGS AND KISSES! MOVE THE FUCK ALONG THERE IS NOTHING TO SEE HERE!&lt;br /&gt;
&lt;br /&gt;
Due to their role, Interrogator-Chaplains are masters of interrogation, torture and psychological manipulation that could rival the most experienced members of the Inquisition&#039;s Ordo Hereticus. Heck they may even be hired to be part of the Ordo Hereticus from time to time so long as they keep their &amp;lt;s&amp;gt;Chapter&#039;s dark secret from public knowledge&amp;lt;/s&amp;gt; COMPLETELY NOBLE AND HONORABLE HERITAGE AND HISTORY!&lt;br /&gt;
&lt;br /&gt;
For every &amp;lt;s&amp;gt;Fallen&amp;lt;/s&amp;gt; FILTHY HERETIC that repent from their heinous crimes, they may add a black pearl to their [[Rosarius]] in honor of this achievement. Master Molochia had a dozen black pearls making him one of the most successful Interrogator-Chaplains in the history of the Dark Angels. The black pearls themselves can be found on the planet of Malmar, a watery Death World on the edge of the Eye of Terror. Upon promotion to his role, each Interrogator-Chaplain must travel to Malmar to retrieve one of these treasures to be stored within The Rock&#039;s Reclusiam, in the hope that one day it will be returned. It is said that on that dread planet, one must face his own temptations -- a test of will that makes facing the threat of the fierce predators who inhabit that world easy by comparison.&lt;br /&gt;
&lt;br /&gt;
Why the Dark Angels think that wearing potentially Chaos-tainted pearls and frequently travelling to a nascent [[Daemon World]] are good ideas is unknown. Perhaps the &amp;quot;Dark Angels are closet-heretics&amp;quot; meme has some traction after all...&lt;br /&gt;
&lt;br /&gt;
Other than their expertise in torture and psychological mindfuckery, Interrogator-Chaplains overall have the same equipment from regular Chaplains.&lt;br /&gt;
&lt;br /&gt;
The most famous of the Interrogator-Chaplains is [[Asmodai]].&lt;br /&gt;
&lt;br /&gt;
{{Dark Angels}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Werner_Flamefist&amp;diff=563557</id>
		<title>Werner Flamefist</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Werner_Flamefist&amp;diff=563557"/>
		<updated>2023-06-02T21:50:05Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Werner Flamefist Stephen Tappin art.png|thumb|Despite being a character largely associated with Warhammer Fantasy thats an oddly sci-fi gun hes using. Maybe good &#039;ol Stephen Tappin misunderstood what &amp;quot;flamer arm&amp;quot; meant? Alternatively you could see it as a Flamer arm with an odd joint near the end!]]&lt;br /&gt;
&#039;&#039;&#039;Werner Flamefist&#039;&#039;&#039;, also known as &#039;&#039;&#039;Werner Thunderfist&#039;&#039;&#039; (see below), &#039;&#039;&#039;Flamefist/Thunderfist&#039;&#039;&#039; and &#039;&#039;&#039;Tzy&#039;y-chy-ikch&#039;&#039;&#039;, is an old school [[Chaos Champion]] turned [[Daemon Prince]] of [[Tzeentch]]. He debuted in the [[Realms of Chaos]]: The Lost and the Damned [[splatbook]] as one of two examples of how to play the new [[Path to Glory]] mechanics, the other being his [[Nurgle]] counterpart Lothar [[Bubonicus]].&lt;br /&gt;
&lt;br /&gt;
Werner&#039;s story took the form of a sagas written up as if the reader were reading it off of his Chaos Monolith, with each stanza being accompanied by a plain text account that summarized the events in plain detail, as well as detailing any followers gained or lost as well as Chaos rewards earned by Werner or his followers.&lt;br /&gt;
&lt;br /&gt;
After his appearance, he vanished, but his name would be dropped again in the 7th edition [[Warriors of Chaos]] [[splatbook]].&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
Werner was originally a nobleman who dabbled in [[alchemy]], an activity that attracted the eye of [[Tzeentch]]. The Chaos God of Magic blessed Werner with a crystal of [[Warpstone]], which eventually grew into crystalline Chaos Armor as well, and psychedelic color-changing skin, which caused the noble to begin worshiping Tzeentch and gathering a coven from his fellow nobles. However, a family feud led to the discovery of the cult and its [[mutant]] leader, forcing Werner and his surviving cultists to flee into the wild hills beyond his former family lands.&lt;br /&gt;
&lt;br /&gt;
In the wilderness, Werner&#039;s powers and Tzeentch&#039;s favor swelled his warband&#039;s ranks with powerful beastmen, who aided him in battling bands of brigands. Imbued with the power of rapid regeneration by his daemonic patron, Werner triumphed over his foes. Eventually, his wanderings led him to a cave system, where he was compelled to enter. In the depths, he found a [[Chaos Blade]], and then a [[cockatrice]] appeared and guided them to the exit - which brought them all the way to the Chaos Wastes, where Werner secured a [[Disc of Tzeentch]] as his steed and a [[minotaur]] to join his forces.&lt;br /&gt;
&lt;br /&gt;
Now Werner began to roam the Chaos Wastes. The first of his notable encounters was a foetid [[swamp]] occupied by [[Nurgle]] worshipers; Werner slew them all and dumped their bodies in the stinking pools, whereupon Tzeentch rewarded him with three [[Chaos Spawn]] to serve his forces. For a long time, Werner roamed the Wastes, picking off lone Champions and small Warbands, attaining a withering gaze and a pair of [[orc]] followers, but whittling down the ranks of his cultists, beastmen and spawn. He might have exhausted himself and become prey in turn, had he not stumbled across a volcanic crater where three warbands were using the flames to cook their meals. Enraged by what he saw as a desecration of one of Tzeentch&#039;s sacred sites, Werner attacked all three at once, a brutal fight in which he triumped. Tzeentch blessed him with a partially [[Daemon|daemonic]] aspect, fusing him with a [[Flamers of Tzeentch|Flamer]] and bolstering his ranks with new beastmen.&lt;br /&gt;
&lt;br /&gt;
Realizing that he needed to step up his game, Werner vowed to slay a powerful foe purely with spellcraft. He set his sights on a [[Chaos Champion]] of [[Nurgle]] named Festus the Fiend ([[Festus the Leechlord|unrelated]]), and spent years hunting him down before they finally fought their climactic battle. Though Werner&#039;s warband was slaughtered, Werner fulfilled his vow, and the discharge of magic to destroy one of Nurgle&#039;s champions pleased Tzeentch greatly. Werner became a fiery [[Daemon Prince]], and cast off the [[warpstone]] charm that had begun his long journey, challenging others to dare to find it and follow his footsteps. He departed to the Realm of Tzeentch, and the survivors of his cult erected a monolith to bear the saga of his ascension before one of them took up the role of Champion in Werner&#039;s place.&lt;br /&gt;
&lt;br /&gt;
==The Saga==&lt;br /&gt;
::&#039;&#039;&amp;quot;In the darkness I practised the secret arts.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I was then but a collector of charms.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I looked to the Lord of Changes for wisdom&#039;&#039;&lt;br /&gt;
::&#039;&#039;And Tzeentch found me and led me into the light.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I searched for Fool&#039;s Gold and found the magic stone.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I bathed in the rainbow of Chaos&#039;&#039;&lt;br /&gt;
::&#039;&#039;High priest of the coven.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Daggers in the great hall.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I fled into hiding, my followers with me.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Tzeentch strengthened us&#039;&#039;&lt;br /&gt;
::&#039;&#039;A long-arm for Kaspar, a crystal helm for me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;From the castle crags to barren hills&#039;&#039;&lt;br /&gt;
::&#039;&#039;Tzeentch led us.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The horned ones were our swords and shields&#039;&#039;&lt;br /&gt;
::&#039;&#039;Against the brigands of the night.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Weapons harm not the followers of Tzeentch.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;In dark caves, the eye of Tzeentch found me.&#039;&#039;&lt;br /&gt;
::&#039;&#039;He sent a skittering beast to lead me through the dark.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Tzeentch forged for me a sword and made me his warrior.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Brighter than the light of day&#039;&#039;&lt;br /&gt;
::&#039;&#039;Shines the gaze of Tzeentch, Changer of the Way.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Upon the gleaming plains of endless change&#039;&#039;&lt;br /&gt;
::&#039;&#039;Stretching to infinity&#039;&#039;&lt;br /&gt;
::&#039;&#039;There speed the Steeds of Tzeentch.&#039;&#039;&lt;br /&gt;
::&#039;&#039;By the will of Tzeentch are the savage beasts tamed&#039;&#039;&lt;br /&gt;
::&#039;&#039;To serve his worshippers.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;The vile pools of stench&#039;&#039;&lt;br /&gt;
::&#039;&#039;We cleansed with blood offerings to Tzeentch.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The foul waters boiled in rage&#039;&#039;&lt;br /&gt;
::&#039;&#039;Under the searing gaze of the Changer of the Way.&#039;&#039;&lt;br /&gt;
::&#039;&#039;From the murky depths came beasts fashioned from his thought.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Tzeentch creator of creatures, defies the worldly way.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Vicious spawn, who ask not where or why&#039;&#039;&lt;br /&gt;
::&#039;&#039;Eager only to eat the foe, or die.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;One by one, the foes of Tzeentch I laid low.&#039;&#039;&lt;br /&gt;
::&#039;&#039;No one could stand the gaze of Tzeentch&#039;&#039;&lt;br /&gt;
::&#039;&#039;Granted only to his favoured ones.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I spared the green-tusked warriors.&#039;&#039;&lt;br /&gt;
::&#039;&#039;When they saw the signs of Tzeentch&#039;&#039;&lt;br /&gt;
::&#039;&#039;They fell upon their faces&#039;&#039;&lt;br /&gt;
::&#039;&#039;For Tzeentch spares those who can change with the times.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;In the crater of fire&#039;&#039;&lt;br /&gt;
::&#039;&#039;The arrogant ones met the wrath of Tzeentch&#039;&#039;&lt;br /&gt;
::&#039;&#039;And the Lord of Change rewarded me accordingly.&#039;&#039;&lt;br /&gt;
::&#039;&#039;As a Flamer I shall be.&#039;&#039;&lt;br /&gt;
::&#039;&#039;All Beastmen shall call me master.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;To wield magic in the name of Tzeentch&#039;&#039;&lt;br /&gt;
::&#039;&#039;To change his foes by awesome flux&#039;&#039;&lt;br /&gt;
::&#039;&#039;That was my final task, the last challenge.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I sought a powerful foe&#039;&#039;&lt;br /&gt;
::&#039;&#039;Hunted him for many years.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I confronted mighty Festus the Fiend.&#039;&#039;&lt;br /&gt;
::&#039;&#039;My spell skills counted for more than any weapon&#039;&#039;&lt;br /&gt;
::&#039;&#039;The glint of magic caught the eye of Tzeentch.&#039;&#039;&lt;br /&gt;
::&#039;&#039;He knew my worth in his eternal legions.&#039;&#039;&lt;br /&gt;
::&#039;&#039;This stone was raised by my followers&#039;&#039;&lt;br /&gt;
::&#039;&#039;It marks the birthplace of a Daemon Prince.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40K==&lt;br /&gt;
Werner&#039;s 40K history is pretty much is Fantasy history but sci-fi&#039;d. He was still an Alchemist, but rather than warpstone, he found a stone bathed in warp energies (So warpstone in all but name?) He still gathered a Chaos cult, still got chased from his home by angry relatives, and still fought a Nurgle Champion named Festus to ascend.&lt;br /&gt;
the most notable difference is that his home planet is shared by the 40k versions [[Bubonicus]] and [[N&#039;kari]]. But unlike them he doesn&#039;t seem to have any further appearances down the line.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Before his Daemonic Ascension, Werner was a Realms of Chaos-era [[Chaos Champion]] riding a [[Disc of Tzeentch]]. He had the Chaos Attributes &#039;&#039;Dimensional Instability&#039;&#039;, &#039;&#039;Rapid Regeneration&#039;&#039; and &#039;&#039;Vividly Colored Skin&#039;&#039;; the Chaos Gifts &#039;&#039;Chaos Armor&#039;&#039;, &#039;&#039;Daemonic Crossbreed (Flamer Arm)&#039;&#039;, &#039;&#039;[[Chaos Blade]] (Deflection)&#039;&#039;, and &#039;&#039;Withering Gaze&#039;&#039;; and a &#039;&#039;Warpstone Charm&#039;&#039; as a Magic Item. He also gained +1 Attack and +1 Wound as a Chaos Reward.&lt;br /&gt;
&lt;br /&gt;
Weirdly, his model and artwork both depict him with a skeletal, rat-like head, but he never actually earned such a mutation according to his stats; he &#039;&#039;was&#039;&#039; accompanied by a multi-headed Beastman, a beaked Beastman (a very early [[Tzaangor]], maybe?)), and two humans with the Bestial Face mutation, though...&lt;br /&gt;
&lt;br /&gt;
==The Naming Debate==&lt;br /&gt;
Originally, Werner appeared in Realms of Chaos: The Lost and the Damned with the surname &amp;quot;Flamefist&amp;quot;, which likewise becamse his common-tongue moniker amongst cultists after ascending to the position of [[Daemon Prince]]. But as early as the sagas being reprinted in [[White Dwarf]] #124, Werner&#039;s name was changed to &#039;&#039;Thunderfist&#039;&#039; instead.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Werner Flamefist Model Labeled.png|Werner looking appropriately psychedelic on his disk&lt;br /&gt;
Image:Werner Flamefist Model.png|It SAYS &amp;quot;Disk of Tzeentch with Rider&amp;quot; but its clearly the same model from a different angle, right!?&lt;br /&gt;
Image:Werners Personal Standard.png| Werner&#039;s actually pretty kickass personal standard, held by a helpful Orc.&lt;br /&gt;
Image:Werners Warband.jpg|The Warband of Flamefist. Cool band name.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[category: Daemons]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Synessa&amp;diff=462691</id>
		<title>Synessa</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Synessa&amp;diff=462691"/>
		<updated>2023-06-02T21:49:35Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Synessa Model.jpg|thumb|&amp;lt;s&amp;gt;Despite AoS&#039;s more family friendly image&amp;lt;/s&amp;gt; ([[Flesh-Eater Courts]] begs to differ) , Synessa continues the Slaaneshi Slut Tradition of very small underwear for clothes]]&lt;br /&gt;
&#039;&#039;&#039;Synessa&#039;&#039;&#039; aka &#039;&#039;&#039;The Voice of Slaanesh&#039;&#039;&#039; is a new [[Greater Daemon]] of [[Slaanesh]] character made for [[Age of Sigmar]] introduced in the [[Broken Realms Saga]]&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
The tale of Synessa and their [[Dexcessa|siblings]] birth is a tale in and of itself, that starts with [[Morathi]] being snubbed of godhood when she was reborn after the destruction of [[The Old World]]. When her [[Malekith|Son]] with [[Teclis]] and [[Tyrion]] subdued and trapped Slaanesh and trapped them between realms to liberate the Elven souls Slaanesh consumed during the destruction of the World that Was. Morathi had possession of the Heart of [[Khaine]] and intended to use it, alongside a glut of Chaos follower souls and a big ol&#039; ritual to ascend of to godhood. The lynch pin of this plan was opening up Slaanesh and consuming the souls of Past Elven kings. But when she reached the soul of her former love, Aenarion, she hesitated. Aenarion in response kicked Morathi in the ass so hard it split her in two, and also tore a chunk off of Slaanesh for good measure. This chunk, bathed in the energy of Morathi&#039;s ritual, became a protean entity known as &#039;&#039;&#039;The Newborn&#039;&#039;&#039;. It sailed though the realms leaving glittering trail behind it like some sort of Hellraiser version of Nyancat. Slaanesh&#039;s followers from across the Realms followed said trail to where The Newborn landed and beheld the the birth of two new daemons of their chosen god. Synessa and their twin Dexcessa. Where as Dexcessa was the physical violence of their &amp;quot;Mothers&amp;quot; Synessa is the seductive mysticism. Capable of both bolstering Slaanesh&#039;s forces with honeyed words alone, they can also reduce their enemies to ash in a torrent of magical might. Slaanesh may be locked away from both their followers and their fellow gods, but through The Twins they&#039;re might is now felt throughout the Realms once more.&lt;br /&gt;
{{Template:Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[category: Daemons]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bubonicus&amp;diff=106203</id>
		<title>Bubonicus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bubonicus&amp;diff=106203"/>
		<updated>2023-06-02T21:47:19Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lothar Bubonicus RoC LatD.png|thumb|He looks like hell but hes having a grand ol&#039; time. Thats happy vomit.]]&lt;br /&gt;
&#039;&#039;&#039;Bubonicus&#039;&#039;&#039; also known as &#039;&#039;&#039;Lothar Bubonicus&#039;&#039;&#039; or by his deamon name &#039;&#039;&#039;Ghur&#039;urgh bu&#039;yue&#039;&#039;&#039; is a [[Daemon Prince]] of [[Nurgle]] from [[Warhammer Fantasy]] and [[Warhammer 40K]] introduced in [[Realms of Chaos]] specifically The Lost and the Damned.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
His story starts in an unnamed village that was being ravaged by a plague known as the Green Death, scared of dying in such a way he prayed to Nurgle to save him (so maybe he was in some [[Norsca|Norscan]] or Northmen villiage?). He ended up being the sole survivor which he took as Nurgle&#039;s favor, though whether or not he was infact blessed or simply survived due to being the hardiest in the village is unsure. Either way he trekked into the woods on his way to venerate his new chosen god. He quickly gained a retinue of [[Beastmen]] who recognized him as blessed and then rescued him from [[Witchhunters]]. He was also joined by a handful of [[Chaos Dwarfs]], and a knight from a company who tried to kill Lothar and his peeps but miraculously was not only the sole survivor of his group but also survived his wounds and was taken on as his personal henchmen now named &#039;&#039;&#039;Grod&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
They would assault a group of monks carrying holy artifacts, and Lothar would acquire a golden palanquin that immediately tarnished at his touch and he took as his personal ride. He was then led to the town of Uberaverglau by [[Skaven]] where he infected the prince and nobles with disease and his followers swelled with the peasants of town (who were grateful he killed the dickass nobles), witches in hiding in the area, and the aforementioned Skaven who also were the ones who granted Lothar the name Bubonicus.&lt;br /&gt;
&lt;br /&gt;
Receiving a vision of Nurgle&#039;s garden he decided it was time to stop screwing around, and he lead his followers to the [[Chaos Wastes]]. Following daemonic runes left by snail trails, he came across a chaos steed which he awarded to Grod who now had a super rad Chaos Big Arm which he used to protect his master. At this point Bubonicus and his war-band clashed with a Champion of [[Tzeentch]] believing it was a test from Nurgle after 20 years of wandering. After crushing their foes Bubonicus gained yet more followers in the form of an Ogre and a Chaos Witch.&lt;br /&gt;
&lt;br /&gt;
Just as he was about to cross the threshold into the [[Realm of Chaos]] he was cockblocked by yet another warband, feeling like this was their last challenge before glory he and his homies threw themselves at their would be challengers. Bubonicus&#039;s fervor in battle and utter devotion was finally caught the eye of his god, who then granted him Prince-ness. Grod survived the battle and took control of what remained of Bubonicus&#039; retinue and honored his master by having them carve a monolith inscribing Lothar&#039;s tale to stand in the Chaos Wastes and tell the story to all who pass by.&lt;br /&gt;
&lt;br /&gt;
==Saga==&lt;br /&gt;
::&#039;&#039;&amp;quot;When the Green Death raged,&#039;&#039;&lt;br /&gt;
::&#039;&#039;I swore an oath to Father Nurgle.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I bade him spare me that might live in his service&#039;&#039;&lt;br /&gt;
::&#039;&#039;And Father Nurgle chose me as his own.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Though all the village perished&#039;&#039;&lt;br /&gt;
::&#039;&#039;I alone survived.&#039;&#039;&lt;br /&gt;
::&#039;&#039;In the great forest I dwelt.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Amid the wild Beastmen, I was their shaman.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Nurgle blessed me with endurance.&#039;&#039;&lt;br /&gt;
::&#039;&#039;My blood ran yellow with his power.&#039;&#039;&lt;br /&gt;
::&#039;&#039;When the wicked ones caught me&#039;&#039;&lt;br /&gt;
::&#039;&#039;The torturers caused me no suffering&#039;&#039;&lt;br /&gt;
::&#039;&#039;For Nurgle lent me his great strength&#039;&#039;&lt;br /&gt;
::&#039;&#039;And my brave followers rescued me from the stake.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;The rot approached.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Longhorn bellowed loud in Nurgle&#039;s praise.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Five Dwarfs from the wilderness&#039;&#039;&lt;br /&gt;
::&#039;&#039;They heard the call, and knew that they were saved&#039;&#039;&lt;br /&gt;
::&#039;&#039;From death in the darkness of the woods.&#039;&#039;&lt;br /&gt;
::&#039;&#039;By Nurgle&#039;s will.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Questing knights&#039;&#039;&lt;br /&gt;
::&#039;&#039;Slew herd-kin in the glades.&#039;&#039;&lt;br /&gt;
::&#039;&#039;They cooked his flesh upon their fire&#039;&#039;&lt;br /&gt;
::&#039;&#039;And Nurgle punished them with death&#039;&#039;&lt;br /&gt;
::&#039;&#039;Save only one, robust and strong.&#039;&#039;&lt;br /&gt;
::&#039;&#039;He called on Nurgle and so death passed him by&#039;&#039;&lt;br /&gt;
::&#039;&#039;To serve me as my henchman&#039;&#039;&lt;br /&gt;
::&#039;&#039;When I was consumed with the rot.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Profane ones violated our sacred woods&#039;&#039;&lt;br /&gt;
::&#039;&#039;With foul relics in their train.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Nurgle told us in the dance of flies&#039;&#039;&lt;br /&gt;
::&#039;&#039;To purify his wilderness forthwith.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Grod, my henchman barred the way.&#039;&#039;&lt;br /&gt;
::&#039;&#039;While Dwarfs and Beastmen slew the impure ones.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Amongst the booty, a Palanquin to serve me as a mount.&#039;&#039;&lt;br /&gt;
::&#039;&#039;For the rot was great.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;The peasants fled and joined my band.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Nurgle saved them from the famine and the harsh hand of man.&#039;&#039;&lt;br /&gt;
::&#039;&#039;We sacrificed to Nurgle, I grew green in his image.&#039;&#039;&lt;br /&gt;
::&#039;&#039;He who tilled the fields beneath the yoke&#039;&#039;&lt;br /&gt;
::&#039;&#039;Became one who wields the wand and brings the rain.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Into the city we came at night.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Through the sewers we were led by Nurgle&#039;s scouts.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Vermin of valour did their work well.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Now the high lords scratch and wither.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The justice of Nurgle is delivered.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;I saw a vision of Nurgle&#039;s realm.&#039;&#039;&lt;br /&gt;
::&#039;&#039;A green wood stretching as far as eyes could see&#039;&#039;&lt;br /&gt;
::&#039;&#039;Seething with life and the drone of fat flies.&#039;&#039;&lt;br /&gt;
::&#039;&#039;When I awoke, I saw the master&#039;s rune in snail-trails.&#039;&#039;&lt;br /&gt;
::&#039;&#039;We followed, seeking for the runes&#039;&#039;&lt;br /&gt;
::&#039;&#039;Until we crossed the edge of fate.&#039;&#039;&lt;br /&gt;
::&#039;&#039;We found three herdkin and the Ogre of the hills.&#039;&#039;&lt;br /&gt;
::&#039;&#039;But Nurgle&#039;s Steed I gave to Grod&#039;&#039;&lt;br /&gt;
::&#039;&#039;And Nurgle strengthened his arm that he might protect me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Twice twenty years within the Wastes.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The green glades of Nurgle eluded us.&#039;&#039;&lt;br /&gt;
::&#039;&#039;I called to Father Nurgle: are we unworthy?&#039;&#039;&lt;br /&gt;
::&#039;&#039;Then herdkin found the scent of Nurgle&#039;s foes.&#039;&#039;&lt;br /&gt;
::&#039;&#039;It was a time of trial&#039;&#039;&lt;br /&gt;
::&#039;&#039;For only the strongest live to run wild in Nurgle&#039;s glades.&#039;&#039;&lt;br /&gt;
::&#039;&#039;We slew them, a feast for the flies.&#039;&#039;&lt;br /&gt;
::&#039;&#039;They who followed The Changer, change no more.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The slaying of exalted ones brings great reward.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Flies swarming on the blood-drenched sword&#039;&#039;&lt;br /&gt;
::&#039;&#039;Merged with the metal.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Runes spelled its name: Plaguebiter.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The leaderless ones flocked to my fly banners&#039;&#039;&lt;br /&gt;
::&#039;&#039;As we marched to the last battle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;The green glades of Nurgle&#039;&#039;&lt;br /&gt;
::&#039;&#039;Seething with growth and the drown of fat flies.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Beastmen gasping to drink the sweet green waters.&#039;&#039;&lt;br /&gt;
::&#039;&#039;They who dared to bar our way&#039;&#039;&lt;br /&gt;
::&#039;&#039;We slew them; to Plaguebiter fell.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Not one escaped.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Nurgle rewarded us&#039;&#039;&lt;br /&gt;
::&#039;&#039;For only the worthy may enter his realm.&#039;&#039;&lt;br /&gt;
::&#039;&#039;The road was long.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Suffering I endured in Nurgle&#039;s name.&#039;&#039;&lt;br /&gt;
::&#039;&#039;He did not desert me.&#039;&#039;&lt;br /&gt;
::&#039;&#039;Beside this stone I shed the rags of plague&#039;&#039;&lt;br /&gt;
::&#039;&#039;An exalted one of Nurgle, rewarded with immortal flesh.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40K==&lt;br /&gt;
[[File:White Dwarf Bubonicus.png|thumb|center|Given the way Realms of Chaos books worked this &#039;&#039;could&#039;&#039; be Bubonicus in 40K! I mean there&#039;s nothing here that &#039;&#039;doesn&#039;t&#039;&#039; work for that universe!]]&lt;br /&gt;
&lt;br /&gt;
His history in 40K is markedly less detailed unfortunately. all that&#039;s known of his origins is that he was born on a backwards planet engulfed in warpstorms, coincidentally the same planet that the 40K version of [[N&#039;Kari]] and [[Werner Flamefist]]. He was eventually Raised into a Daemon Prince, along with the other two (must have been a hell of a planet) and served his Chaos God faithfully.&lt;br /&gt;
&lt;br /&gt;
He was later summoned by [[Erebus]] during the [[Horus Heresy]] alongside N&#039;kari to fuck shit up and that&#039;s pretty much all we know about him vis a vis 40K.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Like his counterpart [[Werner Flamefist]], Lothar appeared as a [[Realms of Chaos]]-era [[Chaos Champion]] of [[Nurgle]] with +2 Toughness (one due to the Mark of Nurgle, one due to his initial divine favor being the Chaos Attribute &amp;quot;Resilient&amp;quot;). He also has the Chaos Attributes of Blood Substitution (Acid) and Horrible Stench, and the Chaos Rewards of Chaos Armor, two [[Daemon#Daemonic_Creatures|Daemonic Steeds]] (a generic one given to his [[Chaos Warrior]] underling, and a Palanquin of Nurgle that he rides himself), a [[Daemon Weapon]] possessed by a [[Plaguebearer]], the Hide of Nurgle, the Rune of Nurgle, a case of Nurgle&#039;s Rot, and a [[Nurgling]] Infestation. Yeah, Lothar was a pretty favored Champion compared to Werner!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bubonicus mini.jpg|Bubonicus&#039; mini, looking constipated as hell. Just like Nurgle would want.&lt;br /&gt;
Image:Lothar Alt Model.png| Another model of The Boy. Since hes not really listed with any weapons the glaive here is just as valid as the sword and whip.&lt;br /&gt;
Image:Bubonicus&#039; standard.png| His Battle Standard, helpfully held by Chaos Dwarf looking a little green around the gills.&lt;br /&gt;
Image:Bubonicus&#039; Warband.jpg| The Posse. You can see Grod up there in the upper right.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[category: Daemons]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Violators&amp;diff=526162</id>
		<title>Violators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Violators&amp;diff=526162"/>
		<updated>2023-06-02T21:44:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = Violators&lt;br /&gt;
|Heraldry = [[File:Violate.jpg|200px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Origin = Unknown&lt;br /&gt;
|Warband Leader = Unknown&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Unknown&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Slaanesh]]&lt;br /&gt;
|Colours = Blue with silver trim&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|The tyrant is a child of Pride who drinks from the sickening cup of recklessness and vanity, until from his high crest headlong he plummets to the dust of hope.|Sophocles}}&lt;br /&gt;
&lt;br /&gt;
The servants of [[Slaanesh]] come in many forms, but a unifying trait is an addiction to the sensations of war. The Violators are without a doubt, one of the most crazed in this regard - considering themselves to be the most skilled and most devoted of all of the Prince of Excess&#039;s servants. Their icon, a lightning-wrapped dagger, is a fitting one, as the Violators legion is known to [[/d/|go to extremes]] to alter their bodies and and brains in the pursuit of further pleasures, often extensively surgically and cybernetically altering themselves to further this end. By far the most infamous component of their forces is that they frequently use neural implants - believed to be knockoffs of similar implants used by the [[World Eaters]] - to directly electrically stimulate the pleasure centers of their brains. Fittingly, the Violators consider the integrity of their altered (and often mutated) bodies to be sacrosanct - personal temples to Slaanesh - and will thus only remove their armor in the presence of superiors who fittingly embody Slaanesh&#039;s ideals of pleasure and perfection.&lt;br /&gt;
&lt;br /&gt;
They have a personal fondness for close-combat and Chaos Bikers in particular.&lt;br /&gt;
&lt;br /&gt;
In the fluff, the Violators are a small but notable warband, who have a personal murderboner for [[Khorne]]&#039;s servants. Unfortunately, while the Violators have more than sufficient &#039;&#039;skill&#039;&#039; to meet their Khornate rivals blade-to-blade, they have neither the numbers nor fortune to be able to take them on whole-hog, and they have a hilarious tendency to get absolutely reamed by them in the fluff. They were extremely active during the 13th Black Crusade, where they basically rampaged throughout the Cadian sector drawing attention away from any of [[Abaddon]]&#039;s actually important forces. Outside of operations for other warbands, they are known for their massive recruitment drives, which predominantly involve recruiting the worst of the worst from Imperial Prisons.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
It&#039;s never been clear where they came from, with the most popular theories amongst [[/tg/|experts]] being a splinter of the [[Emperor&#039;s Children]] (due to patron god and general sick fuck-ness) or a Traitor warband that initiated from the [[White Scars]] (due to their tactic of choice aka a boner for swords and bikes and a lightning sigil).&lt;br /&gt;
&lt;br /&gt;
==Notable Exploits==&lt;br /&gt;
[[File:Violators mini.png|200px|thumb|right|Their first apperance, in the 3rd Edition Chaos Space Marines Codex.]]&lt;br /&gt;
* &#039;&#039;&#039;Fall of Torvendis (Unknown Date.M41)&#039;&#039;&#039; - Four hundred Violators were stationed permanently on the [[Daemon World]] of Torvendis within the [[Maelstrom]] under the banner of the [[Daemon Prince]] named [[Monstergirls|Lady Charybdia]]. Led by the Violators Champion [[Demetrius]], who was entombed in a Dreadnought, the Violators fought a desperate holding action to maintain a grip on one of Slaneesh&#039;s sacred sites, located under Charybdia Keep. Unfortunately, [[Khorne]] sent the [[World Eaters]], [[Bloodletters]], and the Daemon Prince Ss&#039;ll Sh&#039;karr, and the bulk of the Violators present were slaughtered.&lt;br /&gt;
* &#039;&#039;&#039;13th Black Crusade (999.M41)&#039;&#039;&#039; - Their most prominent time to shine, the Violators were one of the first forces to throw down in the initial assault against Cadia. As is usually the case, most of their operations were centered around causing as much death and havoc as possible and repeatedly recruiting from liberated Imperial Prisons and Inquisition sites. While one of the smaller warbands involved, they were also one of the ones to escape, continuing to raid supply routes and worlds in the Cadian Sector for centuries to come.&lt;br /&gt;
* &#039;&#039;&#039;Assault on Saint Josmane&#039;s Hope (999.M41)&#039;&#039;&#039; - The first of the inner worlds of the Cadian System to fall to the Forces of Chaos during the 13th Black Crusade was the Prison World of Saint Josmane&#039;s Hope, whose inmates threw their lot in with the invaders in the vain hope of being granted freedom. Unfortunately for them, their liberators were the Violators. The continent-sized prison was almost immediately taken over by the Violators, and many of the guards killed themselves rather than experience [[Anal Circumference|the horrors of what the Slaaneshi Marines would subject them to]]. Even God won&#039;t have a problem with suicide when the alternative is capture by Chaos or Dark Eldar. While the prisoners initially welcomed the Traitor forces, this quickly ended as once the Violators were done with murdering the Imperials, and done recruiting promising candidates for themselves, the rest were either shipped to the [[Black Legion]] as slaves, conscripted into Chaos Militias, or [[FATAL|used to vent the Violators&#039; latent social frustrations]]. The pandemonium was sufficient that [[Creed|Usarker Motherfucking Creed]] ordered that the prison be subjected to [[Exterminatus]]. Unfortunately, even the tactical genius of Creed couldn&#039;t do a goddamn thing about the massive warfleet Abaddon had in space around the Cadian sector. Eventually, Imperial operatives landed on the planet, and did successfully penetrate the prison complex and blow the generatorium grid, causing the entire continent to sink into the planet&#039;s mantle. While many of the Violators on-site died, many survived, owing to bringing the Black Legion their tribute at the time.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Reborn&amp;diff=492499</id>
		<title>The Reborn</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Reborn&amp;diff=492499"/>
		<updated>2023-06-02T21:44:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = The Reborn&lt;br /&gt;
|Heraldry = [[File:The_Reborn_Symbol.jpg|150px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Origin = Unknown&lt;br /&gt;
|Warband Leader = Unknown&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Unknown&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = Unknown&lt;br /&gt;
|Colours = Orange-brass, with rusted joints and black trim&lt;br /&gt;
}}&lt;br /&gt;
[[File:The_Reborn_Marine.jpg|thumb|left|That puke green oxidation, though!]]&lt;br /&gt;
&lt;br /&gt;
Another Warband which [[/tg/]] likes to include in the category of &amp;quot;Why the fuck do we even exist?&amp;quot;, &#039;&#039;&#039;The Reborn&#039;&#039;&#039; are notable because of their heavily corroded armor and use of very old, almost antiquated weaponry [[Plasma|because antique weapons are the most effective in W40K]]. They were first sighted in 795.M40.&lt;br /&gt;
&lt;br /&gt;
Just like the [[Dragon Warriors]] and about half of all other Warbands, they have potential, but due to extreme laziness, they are lost in the hole of obscurity, because who gives a fuck if they aren&#039;t [[Black Legion]] or [[Emperor&#039;s Children|an]] [[Death Guard|aligned]] [[World Eaters|War]][[Thousand Sons|band]].&lt;br /&gt;
&lt;br /&gt;
Their only known event they appear in lore comes to us from [[Forge World]], where the Reborn were said to have had a hand in the events leading to the [[Badab War]]: long before the whole debacle, the warband supported a [[Chaos Cults|chaos cultist]] uprising in a key system of the Badab sector. With the help of the Reborn, the cultists managed to turn the planet into an irradiated shithole [[Krieg]]-style. The entire planet became uninhabited and the trade routes in the system began collapsing, promting the [[High Lords]] to create the [[Badab War|Malestorm Warders]]. The rest is history.&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sons_of_Vengeance&amp;diff=437426</id>
		<title>Sons of Vengeance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sons_of_Vengeance&amp;diff=437426"/>
		<updated>2023-06-02T21:43:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = Sons of Vengeance&lt;br /&gt;
|Heraldry = [[File:Sons of Vengeance badge.jpg]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Origin = Unknown&lt;br /&gt;
|Warband Leader = Unknown&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Unknown&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = Chaos Undivided&lt;br /&gt;
|Colours = Red/Dark Blue gradiant with Silver trim&lt;br /&gt;
}}&lt;br /&gt;
The Sons of Vengeance, oh boy.&lt;br /&gt;
&lt;br /&gt;
Those Multicolored bastards used to fight for the Imperium during the first part of the Obscuran Uprising in the 34th Millenium, but after exterminating the Council of Hannedra II and crushing the rebellion in the name of the Emprah, they became drunk with power and started looting and slaughtering to their own heart&#039;s content [[Marines Malevolent|like a bunch of well known motherfuckers clad in piss yellow]].&lt;br /&gt;
&lt;br /&gt;
On top of that, they took EVEN MORE CAMPAIGNS IN THE NEIGHBOURING SYSTEM OF LASKARIA along with the Silver Guard. What happened from there you ask, well... The High Lords of Terra took a bit too much to answer and by the time THEY DID SOMETHING, Sons of Vengeance and the Silver Guard (Not to be confused with another Loyalist Chapter by the same name), who by now split in dozens of warbands and turned to Chaos, turned FOURTEEN STAR SYSTEMS INTO THEIR FUCKING BATTLEGROUND FOR DOMINANCE. Khorne is very pleased about this.&lt;br /&gt;
&lt;br /&gt;
Like many other obscure warbands, they were last seen during the [[13th Black Crusade]] on [[Cadia]], and if they escaped is anyone&#039;s guess at this point.&lt;br /&gt;
&lt;br /&gt;
Quite the lore there and they even have a pretty kickass color scheme, reminding us of the [[Invocators]] with the small speckles of color here and there.&lt;br /&gt;
&lt;br /&gt;
[[File:SonsofVengeanceHereticAstartes.jpg|thumb|left|Look at me, I rule this Star System now.]]&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Pyre&amp;diff=492302</id>
		<title>The Pyre</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Pyre&amp;diff=492302"/>
		<updated>2023-06-02T21:30:50Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = The Pyre&lt;br /&gt;
|Heraldry = [[File:The_Pyre_Shoulder_Pad.jpg]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Origin = Unknown &lt;br /&gt;
|Warband Leader = Unknown&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Close quarters flamer battles&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = Chaos Undivided&lt;br /&gt;
|Colours = Orange with black trim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Pyre, as the name suggests, are a warband of pyromaniacs which are active in the Jericho Reach. They&#039;ve been first observed in 131.M41 by Imperial Forces near the Eye of Terror. They&#039;ve been a thorn in the ass of the Imperium during the Achillus Crusade, making their fiery presence felt with Strike Cruisers and a Battle Barge. They seem to have enough traitors to deploy in the size of a company. They also seem to have fortification in the Vanity System, two of them being The Torch and The Crucible.&lt;br /&gt;
A bit of fluff, but sadly not that used. Another warband to be included in the &amp;quot;WHY THE FUCK DO WE EVEN EXIST?&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
[[File:The_Pyre_Armor.png|thumb|left|Cheesy Cheetos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the Pyre&#039;s main attractions is Goethe Darkflame, a Chosen Terminator. His hate for the Imperium and the Emperor has been fanned for so long he can burst into flame in an instant. Is he a Chaos [[Flame Falcons|Flame Falcon]]? That would be cool. He seems to keep a grudge over the higher ranking members of The Pyre. Goethe hates to retreat and is highly praised by other Pyre renegade astartes for his prowess in battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Lord_Darkflame.jpg|thumb|left|Goethe, The Extra Large cheesy flaming Cheeto]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Purge&amp;diff=492230</id>
		<title>The Purge</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Purge&amp;diff=492230"/>
		<updated>2023-06-02T21:30:31Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = The Purge&lt;br /&gt;
|Heraldry = [[File:Thepurgeicon.jpg|150px|File under &#039;[[Pauldrons]] to run away from really fast!&#039;]]&lt;br /&gt;
|Battle Cry = All life is worthless!&lt;br /&gt;
|Origin = Unknown, possibly extremist Death Guard offshoot.&lt;br /&gt;
|Warband Leader = Morsaviour Ghonst&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Chemical / Biological Warfare&lt;br /&gt;
|Strength = Unknown, implied to be pretty big for a non-major warband&lt;br /&gt;
|Allegiance = [[Nurgle]]&lt;br /&gt;
|Colours = Black, with murky-Green helmet, pauldrons and lower legs, invariably covered in filth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|The crime isss life! The sentence iss death!|[[Judge Dredd|Judge Death]]}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|It would be an aesthetic improvement if there were fewer people.|David Benatar}} &lt;br /&gt;
&lt;br /&gt;
{{Topquote|I say let it die! Let it die, let it die, let it shrivel up and die...|Aloysius O&#039;Hare, The Lorax}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Purge-csm.jpg|400px|thumb|left|*Insert arbitrary holocaust joke here*]]&lt;br /&gt;
(For the record, they have nothing to do with that shitty movie series that happens to have the same name, so don&#039;t bother asking about that.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Purge&#039;&#039;&#039;... oh boy, where to even begin about these fellas? Well, I suppose we could start with the good news, and those are that these guys are desperate for a galaxy with justice for everyone. They became sick of all the lies, all the evil, and all the corruption in the galaxy that spawned without end. They will thus employ any means they can to turn the universe to goodness, truth, and happiness again. These guys sound perfect, so what&#039;s the problem you say? The problem? They determined that the root of all evil in the galaxy [[grimdark|is life itself]], and they must cleanse the galaxy of every mortal being so all can be reborn, phoenix-like, from the ashes...err, &amp;quot;sludge&amp;quot;. Apparently this line of logic is pretty popular, since there&#039;s enough of these fellas to crew at least a handful ships and, more notably, &#039;&#039;an entire fucking space hulk&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Yeeeeah... basically, these guys hate life even more than the [[Necrons|Oldcrons]] did before [[Matt Ward]] got a hold of them. Thus, doing the only thing that makes sense in this horrible universe, they have waged an endless war against humans and alien, Imperium and Chaos alike, to blight everything and make it all rot and burn away. Now normally, these just sound like some guys who&#039;ve been in the [[Warp]] for too long - but on a second look, it&#039;s not the case, as they only turned rogue/were sighted in M36. Unfortunately for everyone else, The Purge also gained access, or [[Warp|somehow]] started to manufacture, some of &#039;&#039;the most powerful chemical and biological weapons ever known&#039;&#039;. And furthermore, it&#039;s quite clear they have the favor of [[Nurgle|Papa Nurgle]] or at least took the lion&#039;s share of Nurglite [[Warpsmiths]] and [[Dark Mechanicum]], since many of their biological weapons are powerful on a scale that even the [[Death Guard]] doesn&#039;t really get to work with, and their chemical weapons are something beyond just about everyone in the galaxy. &lt;br /&gt;
&lt;br /&gt;
While they don&#039;t seem to have access to the special ties of other Nurgle warbands, like the [[Apostles of Contagion]] group&#039;s specialty with [[Plague Zombies]], the truth is they don&#039;t fucking need it. When we&#039;re talking chemical weaponry that can dissolve a guardsman whole, and given time has no major problems fucking up a [[Leman Russ Battle Tank|Leman Russ]] or [[Macharius Heavy Tank|Macharius tank]] too, these moralfags mean business. Like I say... ridiculous. They didn&#039;t even play a particularly large part compared to their notoriety in what was a fuckhuge and exceptionally [[grimdark]] war, the Siege of [[Vraks]]. They did good work stalling the [[Emperor]]&#039;s lackeys, but that primarily was because even the psychotically loyal and &amp;lt;s&amp;gt;stupid&amp;lt;/s&amp;gt; &#039;&#039;&#039;BRAVE&#039;&#039;&#039; men and women of [[Krieg]] can&#039;t keep fighting when they are being dissolved by rolling clouds of deathly acid, although any [[Commissar]]s present probably tried to get them to try (implying Krieg guardsmen need convincing). Given that the offensives stalled out, with crazy huge casualties even by the standards of the Vraks conflict (where it was assumed that the sixth wave of twenty thousand would reach the enemy by constructing a crude armored vehicle from the remains of the first five waves), we can only assume that those commissars were unsuccessful, and/or their [[hat]]s dissolved and thus robbed them of any authority. A less notable defining feature is that, unlike pretty much every other Space Marine force in the setting, the Purge routinely make planetfall with their ships rather than deploying from high orbit, bathing their hulls in the target planet&#039;s oceans before drifting high over the land in an attempt to spread their poisons as far and wide as possible in advance of their assault. In the case of their &#039;&#039;entire fucking space hulk&#039;&#039;, they basically just flew it into the target like an unusually stinky meteor and then streamed out to finish off the survivors.&lt;br /&gt;
&lt;br /&gt;
Basically, the average Imperial world is an enterprising dandelion and they&#039;re an angry horticulturist with access to Agent Orange.&lt;br /&gt;
&lt;br /&gt;
The main reason why the Purge are memorable beyond slaughtering Kriegian guardsmen is that the areas that they fought on are even more uninhabitable than the rest of the quagmire of corpses, promethium and undetonated shells that is Vraks. Oh and they slaughtered [[grimdark|&#039;&#039;&#039;FOURTEEN BILLION IMPERIAL CITIZENS IN LESS THAN A MONTH&#039;&#039;&#039;]] in the infamous [[Vaxhallian Genocide]]!! Holy shit! That&#039;s gotta count for something, right?&lt;br /&gt;
&lt;br /&gt;
That and they also ripped off Judge Death&#039;s logic, at least partially. According to [[Black Crusade (RPG)|The Tome of Decay]], Nurgle and his followers believe that the galaxy is cyclical: It starts out pristine, becomes corrupt, which spawns Chaos. Chaos then destroys the Galaxy, allowing it to be reborn, pure and clean, until Chaos rises again to do it once more. As such, The Purge are perhaps at once the most pragmatic and fanatical of Nurgle&#039;s followers. They cut right to the chase to make the transitional period as quick as possible, and seem to be good at it. They don&#039;t fuck around with [[rip and tear|conventional warfare]].&lt;br /&gt;
&lt;br /&gt;
At some point, the Purge joined one of Failbaddon&#039;s Black Crusades, where they and several other groups were charged with escorting a cruiser capable of destroying the fortifications on Cadia. The Purge killed the other traitors, [[Blood Ravens|stole the ship]], and blew up several others before flying off with it. Totally Awesome.&lt;br /&gt;
&lt;br /&gt;
They also invaded Medusa alongside the Cleaved and Typhus after the formation of the Great Rift.&lt;br /&gt;
&lt;br /&gt;
Most recently they participated in Abaddon&#039;s invasion of Vigilus. There they came into conflict with the local Death Guard forces when their chemical extermination campaigns started killing off all the civillians that had been infected with the Gellarpox. The ensuring battle nearly wiped out both sides, but Abaddon was still pleased as their battlefield became so inhospitable to life that it would be impossible for the Imperium to reclaim it. [[Just as Planned|Which fits right into the Purge&#039;s agenda]].&lt;br /&gt;
&lt;br /&gt;
[[Games Workshop|Geedubs]] can&#039;t seem to decide if the Purge is an extremist Death Guard offshoot, or a renegade Chapter or warband who just happen to worship the same god. The Black Legion novels and [[Forge World]] Siege of Vraks books go with the former, but the Dante novel and every CSM codex they&#039;ve appeared in lump them in with the renegades instead. As of Vigilus Ablaze and the 2019 CSM book, the latter seems to be the case for now.&lt;br /&gt;
&lt;br /&gt;
==Deeds of Infamy==&lt;br /&gt;
[[File:The Purge Marine.JPG|thumb|Not to be confused with the movie.]]&lt;br /&gt;
The Purge is a warband that [[gets shit done]]. Unlike [[Punishers|other]] [[M&#039;kar|servants]] of the Ruinous Powers, who are so incompetent that they end up acting as punching bags for the [[Imperium of Man]] and ridiculing themselves in the process, the Purge is a real threat every time it shows up. As such, they have quite the list of infamous actions under their belt.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Antecanis Massacre&#039;&#039;&#039;: Their first recorded action in 165.M37 alongside the [[Black Legion]] and other Chaos Space Marine warbands.&lt;br /&gt;
*&#039;&#039;&#039;Hell&#039;s Last Duke&#039;&#039;&#039;: The [[Space Hulk]] &amp;quot;Hell&#039;s Last Duke&amp;quot; crashed into the surface of a planet named Bereguel Tertia, causing an extinction-level event. The cowardly elites try to save themselves by hiding in underground bunkers as the massive nightmare bulk of the Space Hulk burns through the atmosphere, but the renegades of The Purge emerge from the heart of the hulk and begin to hunt them down. The [[Fire Lords]] Chapter receive a distress call and divert their Crusade to make planetfall upon Bereguel, where they lead a massed assault right into the dark chamber that the Purge used as its bridge. A close-quarters battle breaks out, and though the Fire Lords lose several of their [[Centurion_Squad|Centurions]] in the process, the grisly death of the [[Chaos Lord]] Doluthec ensures the warband is left leaderless and eventually defeated... for now.&lt;br /&gt;
*&#039;&#039;&#039;[[Vraks|Siege of Vraks]]:&#039;&#039;&#039; The Purge answers the call of the Chaos Lord Arkos the Faithless of the [[Alpha Legion]] to support the defence of the Forces of Chaos entrenched on the Armoury World of Vraks from the assault of the Imperium of Man, where they unleashed all sorts of chemical weapons upon the [[Death Korps of Krieg]]. After the Siege of Vraks ended , The Purge fled off-world. Legend has it every Purge Marine has a Death Korps entrenching tool shoved so far up their asses the shovels can never be removed. Known to faint at excited gas-mask noises.&lt;br /&gt;
*&#039;&#039;&#039;The Corruption of Bellru &amp;amp; Fealty II:&#039;&#039;&#039; Guided by [[Possessed Marine]]s, the warband navigates through violent warp stoms in order to reach a couple of Agri-worlds they can fill with vile diseases. Despite their small numbers, The Purge spread an impressive amount of death and destruction. On each world, they send their ships plunging into the oceans and onto the land for maximum environmental pollution. The broken hulls empty out deadly spores into the atmosphere, infecting billions.&lt;br /&gt;
*&#039;&#039;&#039;[[Vaxhallian Genocide]]:&#039;&#039;&#039; Their chemical warfare magnum-opus, and biggest claim to fame yet.&lt;br /&gt;
*&#039;&#039;&#039;Invasion of [[Medusa]]:&#039;&#039;&#039; [[Typhus]] leads the [[Death Guard]]&#039;s 1st Plague Company in a shocking raid against the [[Iron Hands]]&#039; homeworld, joined by The Purge and other Nurglite warbands such as [[The Cleaved]]. The Iron Hands&#039; clans drive off their attackers, but entire regions of the planet are left as cursed quarantine zones.&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Official}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Death Guard]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Punishers&amp;diff=392132</id>
		<title>Punishers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Punishers&amp;diff=392132"/>
		<updated>2023-06-02T20:48:52Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = Punishers&lt;br /&gt;
|Heraldry =&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Origin = Unknown (Could be White Scars successor given the Warband Leader)&lt;br /&gt;
|Warband Leader = Gull Khan (Deceased)&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Cultist spam.&lt;br /&gt;
|Strength = Unknown, probably around several hundred.&lt;br /&gt;
|Allegiance = [[Slaanesh]]&lt;br /&gt;
|Colours = Bone with black skeleton imagery on armour.&lt;br /&gt;
}}&lt;br /&gt;
{{Topquote|It is the way of [[Slaanesh]], who is my lord and guardian. My god. [[/d/|Look what he has made of me]], captain, and see what your Emperor has made of you.|[[Chaos Lord]] Gull Khan of the Punishers, to Jonah Kerne of the [[Dark Hunters]].}}&lt;br /&gt;
&lt;br /&gt;
[[File:First Punisher war.jpg|thumb|left|At least they got some nice artwork.]]&lt;br /&gt;
This Halloween themed Slaaneshi warband is obviously unknown to the rest of the lore and W40K fans because why would they be known, they aren&#039;t [[Black Legion]] or [[World Eaters]]. The only people who seems to remember their existance are the ones at [[Forge World]], who have given them some mention in their [[Imperial Armour]] books. In-universe however, they are apparently such a fucking problem &#039;&#039;seven&#039;&#039; chapters were assigned to hunt them down and kill them.&lt;br /&gt;
&lt;br /&gt;
Anyway, they are famous for unleashing the Twin Punisher Wars aginst the [[Dark Hunters]] chapter. In the first one they outnumbered the loyalists on their own homeworld, after deploying QUARTER OF A MILLION OF CULTISTS on the surface of the planet as their first wave. They still lost like chumps, because they were unable to breach the [[Fortress-Monastery]] in time, and the [[Dark Sons]] (a [[Novamarines]] successor that is best bros with the Dark Hunters) arrived with five other [[Chapter]]s to pummel the spooky bois into submission.&lt;br /&gt;
&lt;br /&gt;
In the second Punisher War the exact same shit happened so I don&#039;t know why I talk about it anyway, but this time the Dark Hunters got help from the [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the Punishers would reappear during [[Typhus]]&#039; invasion of the Metallica system, of all places. They, along with other warbands, launched jump-troop assaults against the turbines of a battery world&#039;s Cyclone-Harvesters. Without their cultist spam however, they were unable to beat the cohorts of Metallican [[Pteraxii]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punisher_Marine.jpg|Spooky Scary Skeletons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Punishers&amp;diff=392157</id>
		<title>Punishers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Punishers&amp;diff=392157"/>
		<updated>2023-06-02T20:48:45Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = Punishers&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Origin = Unknown (Could be White Scars successor given the Warband Leader)&lt;br /&gt;
|Warband Leader = Gull Khan (Deceased)&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Cultist spam.&lt;br /&gt;
|Strength = Unknown, probably around several hundred.&lt;br /&gt;
|Allegiance = [[Slaanesh]]&lt;br /&gt;
|Colours = Bone with black skeleton imagery on armour.&lt;br /&gt;
}}&lt;br /&gt;
{{Topquote|It is the way of [[Slaanesh]], who is my lord and guardian. My god. [[/d/|Look what he has made of me]], captain, and see what your Emperor has made of you.|[[Chaos Lord]] Gull Khan of the Punishers, to Jonah Kerne of the [[Dark Hunters]].}}&lt;br /&gt;
&lt;br /&gt;
[[File:First Punisher war.jpg|thumb|left|At least they got some nice artwork.]]&lt;br /&gt;
This Halloween themed Slaaneshi warband is obviously unknown to the rest of the lore and W40K fans because why would they be known, they aren&#039;t [[Black Legion]] or [[World Eaters]]. The only people who seems to remember their existance are the ones at [[Forge World]], who have given them some mention in their [[Imperial Armour]] books. In-universe however, they are apparently such a fucking problem &#039;&#039;seven&#039;&#039; chapters were assigned to hunt them down and kill them.&lt;br /&gt;
&lt;br /&gt;
Anyway, they are famous for unleashing the Twin Punisher Wars aginst the [[Dark Hunters]] chapter. In the first one they outnumbered the loyalists on their own homeworld, after deploying QUARTER OF A MILLION OF CULTISTS on the surface of the planet as their first wave. They still lost like chumps, because they were unable to breach the [[Fortress-Monastery]] in time, and the [[Dark Sons]] (a [[Novamarines]] successor that is best bros with the Dark Hunters) arrived with five other [[Chapter]]s to pummel the spooky bois into submission.&lt;br /&gt;
&lt;br /&gt;
In the second Punisher War the exact same shit happened so I don&#039;t know why I talk about it anyway, but this time the Dark Hunters got help from the [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the Punishers would reappear during [[Typhus]]&#039; invasion of the Metallica system, of all places. They, along with other warbands, launched jump-troop assaults against the turbines of a battery world&#039;s Cyclone-Harvesters. Without their cultist spam however, they were unable to beat the cohorts of Metallican [[Pteraxii]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punisher_Marine.jpg|Spooky Scary Skeletons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Punishers&amp;diff=392156</id>
		<title>Punishers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Punishers&amp;diff=392156"/>
		<updated>2023-06-02T20:48:38Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = Punishers&lt;br /&gt;
|Heraldry =&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Origin = Unknown (Could be White Scars successor given the Warband Leader)&lt;br /&gt;
|Warband Leader = Gull Khan (Deceased)&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Cultist spam.&lt;br /&gt;
|Strength = Unknown, probably around several hundred.&lt;br /&gt;
|Allegiance = [[Slaanesh]]&lt;br /&gt;
|Colours = Bone with black skeleton imagery on armour.&lt;br /&gt;
}}&lt;br /&gt;
{{Topquote|It is the way of [[Slaanesh]], who is my lord and guardian. My god. [[/d/|Look what he has made of me]], captain, and see what your Emperor has made of you.|[[Chaos Lord]] Gull Khan of the Punishers, to Jonah Kerne of the [[Dark Hunters]].}}&lt;br /&gt;
&lt;br /&gt;
[[File:First Punisher war.jpg|thumb|left|At least they got some nice artwork.]]&lt;br /&gt;
This Halloween themed Slaaneshi warband is obviously unknown to the rest of the lore and W40K fans because why would they be known, they aren&#039;t [[Black Legion]] or [[World Eaters]]. The only people who seems to remember their existance are the ones at [[Forge World]], who have given them some mention in their [[Imperial Armour]] books. In-universe however, they are apparently such a fucking problem &#039;&#039;seven&#039;&#039; chapters were assigned to hunt them down and kill them.&lt;br /&gt;
&lt;br /&gt;
Anyway, they are famous for unleashing the Twin Punisher Wars aginst the [[Dark Hunters]] chapter. In the first one they outnumbered the loyalists on their own homeworld, after deploying QUARTER OF A MILLION OF CULTISTS on the surface of the planet as their first wave. They still lost like chumps, because they were unable to breach the [[Fortress-Monastery]] in time, and the [[Dark Sons]] (a [[Novamarines]] successor that is best bros with the Dark Hunters) arrived with five other [[Chapter]]s to pummel the spooky bois into submission.&lt;br /&gt;
&lt;br /&gt;
In the second Punisher War the exact same shit happened so I don&#039;t know why I talk about it anyway, but this time the Dark Hunters got help from the [[Eldar]].&lt;br /&gt;
&lt;br /&gt;
Interestingly enough, the Punishers would reappear during [[Typhus]]&#039; invasion of the Metallica system, of all places. They, along with other warbands, launched jump-troop assaults against the turbines of a battery world&#039;s Cyclone-Harvesters. Without their cultist spam however, they were unable to beat the cohorts of Metallican [[Pteraxii]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punisher_Marine.jpg|Spooky Scary Skeletons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Extinction_Angels&amp;diff=206276</id>
		<title>Extinction Angels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Extinction_Angels&amp;diff=206276"/>
		<updated>2023-06-02T20:48:19Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = Extinction Angels&lt;br /&gt;
|Heraldry = [[File:Extinction angels banner.jpg|200px|center]]&lt;br /&gt;
|Battle Cry = None&lt;br /&gt;
|Origin = Unknown&lt;br /&gt;
|Warband Leader = Unknown&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Insurgency&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = Unknown&lt;br /&gt;
|Colours = Purple with Copper trim&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|Nor law, nor duty bade me fight, Nor public man, nor cheering crowds, A lonely impulse of delight drove to this tumult in the clouds; I balanced all, brought all to mind, &lt;br /&gt;
The years to come seemed waste of breath, A waste of breath the years behind In balance with this life, this death.|William Butler Yeats, &amp;quot;An Irish Airman Foresees his Death&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
While there are a great many minor Chaos warbands that accomplished some major wins during the [[13th Black Crusade]], others went not for quantity of accomplishments, but for quality, and few are better representations of this mindset than the &#039;&#039;&#039;Extinction Angels&#039;&#039;&#039;. This Warband is unusual for its main strategy - instead of simply overrunning an area, the Extinction Angels dig in for extended operations. Often, long after all other [[Chaos]] forces have been driven from an area, a handful of their marines will still be found operating well behind enemy lines, continuing to cause major headaches for the worlds they visit, sometimes for years.&lt;br /&gt;
&lt;br /&gt;
They normally hire themselves out to other, larger [[Chaos Space Marines|Chaos]] forces.&lt;br /&gt;
&lt;br /&gt;
Little has been established about their character beyond their emblem (a red-cloaked reaper with a scythe) and a lone piece of lore: That they go into conflict [[Grimdark|seeking a proper, worthy death in battle]]. This goes a long way towards explaining their tactics, which often come across as suicidal for the marines that stay behind when the rest of the Chaos renegades retreat, though this has, in and of itself, made the warband the subject of speculation for years.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
The Extinction Angels&#039; origins are unclear. Their tactics show signs of the same methods favored by the [[Night Lords]] and [[Alpha Legion]], but the propensity for staying behind to continue to slaughter foes until put down is something unique to them alone. There is some fan theories that they may be tied to the [[Dark Angels]], though, due to their tendency to martyr themselves for Chaos in their protracted insurgency operations.&lt;br /&gt;
&lt;br /&gt;
==Notable Exploits==&lt;br /&gt;
[[File:Extinction Angels Chaos Marine.jpg|200px|thumb|right|Imagine running into this in a dark manufactorum hallway.]]&lt;br /&gt;
* 13th Black Crusade (999.M41) - The Extinction Angels joined the [[Black Legion]] for a major assault on [[Adeptus Mechanicus|Deimos Primary]], where traitors and saboteurs deactivated the world&#039;s orbital defenses immediately prior to the assault. While the Black Legion went about destroying the [[Skitarii]] Legions, the Extinction Angels went about crippling the world&#039;s manufactorums and production facilities. While the Adeptus Mechanicus did manage to force the bulk of the Chaos forces off-world by deploying [[Titan (Warhammer 40,000)|the Legion Astorum]], the loss of the Forge World&#039;s production capabilities crippled the Imperial war effort. The real threat of the attack would not become known for almost a solar month later: Extinction Angel units had remained hidden within the depths of the facilities, and when the Adeptus Mechanicus attempted to get them back online, their forces were slaughtered. Eventually an entire [[Black Templars]] Crusade Fleet was mobilized to hunt down the surviving Extinction Angels on the planet.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:CSM warband paint schemes.jpg|Extinction Angels marine (second from the left), [[derp|but with the symbol of the]] [[Invocators]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Voidrippers&amp;diff=527675</id>
		<title>Voidrippers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Voidrippers&amp;diff=527675"/>
		<updated>2023-06-02T20:47:36Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = Voidrippers&lt;br /&gt;
|Heraldry =&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Origin = [[Stormwatcher]]s&lt;br /&gt;
|Warband Leader = Kairn Golgarth (Dead)&lt;br /&gt;
|Base of Operations = Fort of Echoes ([[Star Fort]])&lt;br /&gt;
|Specialty = [[Berserker]]s, [[Possessed Marine]]s, [[Warp Talons]]&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Khorne]]&lt;br /&gt;
|Colours = Red with brass trim&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Voidrippers&#039;&#039;&#039; are the [[Stormwatcher]]s who fell to [[Khorne]] and slaughtered most of their battle-brothers. Believing them all dead, they settled into their [[Star Fort]] and used it as a base of operations, until a [[Warhammer 40,000: Inquisitor - Martyr|certain Inquisitor]] and a surviving Stormwatcher invaded their fort and revealed that they had not killed all of their former brothers. Though the [[Inquisitor]] managed to shunt their star fort from realspace to the [[Warp]], they invaded the Stormwatcher homeworld of Ascalon, alongside an army of cultists and renegades called the &#039;&#039;Goreforged&#039;&#039;, [[Bloodletters]], [[Blood Slaughterer]]s, and mutated beasts.&lt;br /&gt;
&lt;br /&gt;
In the end, the Inquisitor and Grand Master Godfrey Magnusson killed the leading [[Chaos Lord]] Kairn Golgarth and banished the [[Bloodletter#Bloodmasters|Herald of Khorne]] he summoned in a duel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Balazs-pirok-voidrippers-1.jpg|The symbol of the Voidrippers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Flawless_Host&amp;diff=482565</id>
		<title>The Flawless Host</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Flawless_Host&amp;diff=482565"/>
		<updated>2023-06-02T20:46:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = The Flawless Host&lt;br /&gt;
|Heraldry = [[File:Flawless Host Heraldry.jpg|150px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Origin = Shining Blades&lt;br /&gt;
|Warband Leader = Eleaxus the Flawless&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Egomania, [[Drug#Combat Drugs|Combat Drugs]], and throwing [[butthurt]] fits.&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Slaanesh]]&lt;br /&gt;
|Colours = Pale flesh and purple&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|We are the purest of all. We can do no wrong.|The catechism of the Flawless Host, the humblest known phrase ever uttered by a Slaaneshi warband}}&lt;br /&gt;
&lt;br /&gt;
The truly hilarious [[Chaos Space Marine]] warband known as The Flawless Host is an example of what happens when you select [[Slaanesh]], God of Hubris and Desire, to be your patron deity. [[Inquisition|Believing themselves to be the embodiment of justice and purity, it seems they are so drugged up they failed to notice all the screaming victims they leave in their wake]] and the mutations that spring from their bodies. After all, if it happens then it is merely another example of their godly-approved purity/justice/virtue etc etc etc.&lt;br /&gt;
&lt;br /&gt;
Once they were a loyalist Space Marines known as the Shining Blades, whose gene-seed was pure and free of taint, they had a rigid mental training regime and they kept winning so many victories they developed an unshakeable faith in their abilities and were convinced they could do no wrong. [[Emperor&#039;s Children|Hmmm, that sounds vaguely familiar....]]&lt;br /&gt;
&lt;br /&gt;
Anyway, to the complete surprise of no-one, they developed such an overwhelming pride and self-delusion they attacked anyone that even raised the slightest objection to their actions. They are basically that drunk girl at the club that can&#039;t take the slightest criticism without breaking down and calling you a bitch, or your average 4chan anon. (The club? Women? [[Neckbeard|You think too highly of us, Brother]].)&lt;br /&gt;
&lt;br /&gt;
After deciding that the [[Imperium]] were ungrateful slobs for not recognising that the Shining Blades were the best thing ever, they renamed themselves the Flawless Host, dedicated themselves to Slaanesh for all those screaming daemonette fan-girls and went on a tour of the Imperium scarring it, and having their own parade, waving banners and screeching how perfect they are. In case this slipped you by, other Chaos Marines consider them preening self-absorbed dicks and only tolerate them as Slaanesh would throw a hissy fit.&lt;br /&gt;
&lt;br /&gt;
Once they invaded an Imperium mining planet for the sin of not being beautiful enough. Then the [[Legion of the Damned]] torched their daemonette groupies, causing them to run away because they were worried they&#039;d break a nail. They invaded the Imperial world Sendennis for similar reasons (paragons of Justice they are, cleansing the galaxy of ugliness) but the [[Carcharodons]] showed up to stop their righteous crusade.&lt;br /&gt;
&lt;br /&gt;
Notable for having one of the coolest names of any warband, contrasted with one of the worst colour schemes. Purple and pink. Not the best. The irony is possibly intentional (by Games Workshop).&lt;br /&gt;
&lt;br /&gt;
Infamous for one of their attacks which killed Billions on a Hive World. (Must be competing with [[The Purge]] and [[Skullsworn]] on who gets the most kills in the shortest amount of time.)&lt;br /&gt;
&lt;br /&gt;
Basically canonical [[Chaos Pretty Marines]].&lt;br /&gt;
&lt;br /&gt;
Appeared on [[Vigilus]] where they attacked the region of Mortwald, where the local nobles were hoarding all the food and water and sending [[Spyrer|Spyrers]] out to hunt the lower classes when they protested. The Flawless Host sentenced these nobles to death; not for their depravity, but because they weren&#039;t depraved enough.&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Brazen_Beasts&amp;diff=478747</id>
		<title>The Brazen Beasts</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Brazen_Beasts&amp;diff=478747"/>
		<updated>2023-06-02T20:45:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = The Brazen Beasts&lt;br /&gt;
|Heraldry = [[File:Brazen_Beasts_Icon.png|150px]]&lt;br /&gt;
|Battle Cry = Panzer Vor! probably&lt;br /&gt;
|Origin = Golden Blades&lt;br /&gt;
|Warband Leader =&lt;br /&gt;
|Base of Operations = &#039;&#039;Oblivion Shadow&#039;&#039; ([[Space Hulk]])&lt;br /&gt;
|Specialty = Berzerker assaults supplemented by Daemon Engines&lt;br /&gt;
|Strength =&lt;br /&gt;
|Allegiance = [[Khorne]], The Caged God&lt;br /&gt;
|Colours = Maroon with brass trim, with crimson helmets and pauldrons&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Brazen Beasts are a Chaos Space Marine warband dedicated to Khorne, serving as the obligatory Khornate example of a renegade chapter that&#039;s not one of the traitor legions. Rather than the typical horde of blood-crazed madmen rushing headlong into the enemy and getting cut down by anything vaguely gun-shaped before they can get into melee range, the Brazen Beasts adopt the rather reasonable tactic of mechanized assaults. Utilizing daemon engines as the spearhead of their assault, the actual marines of the Brazen Beasts ride up behind their engines in transports, as proper mechanized infantry should, and jump out to assault targets that have been sufficiently softened up by the heavy weaponry of their daemon engines. The warband&#039;s reliance on these daemonic vessels has resulted in them becoming something of an object of worship, chiefly among them is a [[Lord of Skulls]] called the Caged God, which the Brazen Beasts Warpsmiths communicate with for guidance on who they should be killing currently. Also unusual for Khornate marines is the Brazen Beasts do maintain a degree of organization beyond just whoever is best at killing being listened to, the warband are effectively lead by the Warpsmiths who create their daemon engines and act on the will of the Caged God, and individual marines are still organized into properly numbered squads. Squad numbers are given as tally marks on individual marines&#039; helmets, these tallies are made either by carving the lines directly into the ceramite plate, or are painted on using powdered bone as pigment.&lt;br /&gt;
&lt;br /&gt;
As with all Chaos warbands, they were once loyal to the Imperium, in this case the Brazen Beasts used to be a garrison of Space Marines from a chapter known as the Golden Blades. At some point during M37, a Golden Blades garrison force on the planet Ghahalla came under attack by a daemonic incursion. Someone had the bright idea to try and use blood runes to contain the daemons inside their own vehicles, stopping the daemonic incursion, but simultaneously resulting in the marines resorting to chaos magic and acquiring a sizable arsenal of daemon engines. It&#039;s unknown if any Golden Blades were not involved in this Khornate blood orgy, how they might feel about this whole affair, and what the official status of the chapter is nowadays.&lt;br /&gt;
&lt;br /&gt;
Their legion trait and stratagem suck, and are only good at herohammering their warlord. Play at your own risk.&lt;br /&gt;
{{Template:Chaos-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Brazen_Drakes&amp;diff=104318</id>
		<title>Brazen Drakes</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Brazen_Drakes&amp;diff=104318"/>
		<updated>2023-06-02T20:45:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6131:1E26:C449:F533: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Brazen Drakes&lt;br /&gt;
|Heraldry = Unknown&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = Over five milennia, so it has to be the 21st [[Cursed Founding]].&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Successor Chapters = Unknown&lt;br /&gt;
|Chapter Master = Argento Corian&lt;br /&gt;
|Primarch = Unknown&lt;br /&gt;
|Homeworld = Khassedur (as loyalists)/Dessah (as traitors)&lt;br /&gt;
|Specialty = Psykers, Terata&lt;br /&gt;
|Strength = At least 8 warbands (Extinct)&lt;br /&gt;
|Allegiance = Chaos/Renegade (Formerly Imperial)&lt;br /&gt;
|Colours = Unknown (As loyalist), Black and gold (Black Legion)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Brazen Drakes were a Space Marine Chapter based on the world of Khassedur. They were the subject of several short stories in the [[Psychic Awakening]] event, especially in regards to the War of the Spider.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
They fought for the [[The God-Emperor of Mankind|Emperor]] over the span of 5,000 years, which puts them as a relatively old chapter. At some point prior to or during the early years of the Indomitus Crusade, the Brazen Drakes were under the leadership of Chapter Master Kaslyn. It is not known what happened to him, but his position would be taken by Argento Corian. The opening of the [[Great Rift]] and the ensuing Psychic Awakening hit the Brazen Drakes hard, causing many in the chapter to suddenly start developing uncontrollable psychic powers. In order to hide the problem from the Imperium and maintain their chapter&#039;s purity, Chapter Master Corian and his inner circle of captains decided to start quietly executing any marines that were revealed to be thus &amp;quot;tainted.&amp;quot; This act is a bit hypocritical though as it was speculated that Corian held latent psychic abilities of his own for some time. Also stupid, as they could have just been made into Librarians and it would&#039;ve all been legal and swell.&lt;br /&gt;
&lt;br /&gt;
Killing your own battle brothers like that really sucks though, and eventually, Corian got sick and tired of it. Knowing full well what would happen to the chapter if their sudden surge of psychic powers was discovered (literally nothing so long as the psykers were made into Librarians for legality. Because that strat worked great for the [[Thousand Sons]]), and fearing that they would &#039;&#039;all&#039;&#039; fall victim to the Awakening eventually, Corian went &amp;quot;fuck it&amp;quot; and decided that they might as well take the heresy ball and run with it on their own terms. From that point forward, the Brazen Drakes would fight for themselves and none other.&lt;br /&gt;
&lt;br /&gt;
By the time the Indomitus Crusade was in full swing and a Torchbearer fleet arrived at the Brazen Drakes&#039; homeworld of Khassedur, bringing two full companies of [[Primaris Space Marines|Primaris Marine]] [[Unnumbered Sons|Greyshield]] reinforcements, the planet was ravaged by war and half the chapter had gone full Chaos. The [[Adeptus Custodes|Custodes]] immediately passed judgement on the Primaris Brazen Drakes as tainted (even though them being tainted was outright &#039;&#039;impossible&#039;&#039; as they were born ten thousand fucking years ago and their only relation to the Chapter was their parent legion and the fresh paint on their armor), and when the Primaris disregarded a direct order to disarm by the Custodes and a Primaris Marine became aggressive towards the Shield-Captain, the Custodes (being the Emperor&#039;s authority incarnate) made to end the Primaris threat by force. The Primaris fought back and tried to seize the fleet (which was stupid as the Custodes not attacking them immediately implies the Primaris would have just been examined and then released when deemed untainted), and before long the whole fleet was being torn apart. The ensuing war would engulf three entire Imperial systems. The Imperium saw this as enough of a threat for an [[Officio Assassinorum|Assassinorum Execution Force]] to be sent after Argento Corian, who has renamed himself as The Enlightener. A great war over the idiot ball, craved by all.&lt;br /&gt;
&lt;br /&gt;
===War Of The Spider===&lt;br /&gt;
Eventually though, the Brazen Drakes were defeated. With no other choice, they fled through the Nachmund Gauntlet towards the Cadian Gate. Once there, they conquered the Fortress World of Dessah (despite only having a few Marines left and literally zero ability to hold territory...). Initially, they joined the [[Black Legion]] and renamed themselves as the Shriven. Still being pursued by the Torchbearers, they came across [[Fabius Bile]], who was similarly on the run from the [[Death Guard]] under the command of [[Typhus]]. Seeing this as an opportunity, the two forces made an uneasy alliance, and the Shriven (still being new to the whole Chaos thing and unaware of how things tended to end for those that get chummy with the Sick Fuck), surrendered themselves to Bile&#039;s &amp;quot;services.&amp;quot; Bile gave Corian elixirs and augments, making him far stronger, but at the cost of making him dependent on Bile. A few of the Shriven were selectively chosen to become grotesque experiments known as Terata.&lt;br /&gt;
&lt;br /&gt;
The first test of these new augments was a planned ambush on the planet of Limaxis. The plan worked well enough and stalled the Death Guard for some time. Seeing the ferocity of the Terata, many of the Shriven volunteered to become test subjects for Bile. Corian realized that his grip on authority was fading, but realized that he couldn&#039;t remove Bile from his warband, especially since he&#039;d become chemically dependent on Bile&#039;s formulas. All he could do was remind his followers of who their true master was. The Torchbearers entered the Belis Corona System, and the Shriven and Bile&#039;s forces engaged them on the planet of Bairsten Prime. The Shriven retreated when Corian was shot in the head by an Exitus sniper rifle. Bile decided to take the lifeless body to his laboratory, where the Enlightener was corrupted into a golem of insidious runes, wiring, muscle, and pipes, with psychic power circling around it. Bile used the now mindless Enlightener to kill all those loyal to Corian with psychic beams of fire, leaving those that survived utterly loyal to the Primogenitor and also volunteering to become lab rats.&lt;br /&gt;
&lt;br /&gt;
In the end, Bile spun a web on Dessah to ensnare and tie up all the loose ends. Typhus and the Death Guard arrived first. Shield-Captain Tyvar and his Torchbearers soon followed. Bile made his escape as the Enlightener blasted poxwalker hordes with psychic blasts. In the midst of the battle, the Execution Force finally made their move and battled the Enlightener and the Terata. In the end, only the Culexus and Callidus Assassins survived the battle. The Shriven fared little better. Without leadership and with few of its remaining members of sound mind, the warband was effectively dissolved, now little more than another tally on the list of sick fuckery committed.&lt;br /&gt;
&lt;br /&gt;
===In defence of the Custodes&#039; actions===&lt;br /&gt;
The Custodes were clear and simple in their orders. Lay down arms or die as traitors. Now Astartes aren&#039;t stupid. They KNOW the Custodes are essentially the voice of the Emperor. They KNOW they are above them in status in regards to Imperial hierarchy. Would it have been hard to just put down their guns and prove their loyalty through words instead of aggression? Not at all. While the Custodes were brutal in their response, it was justified by a direct aggressive response by the Primaris and their refusal to lay down arms. The stupid comes in when one considers that not one of the Primaris decided to surrender, and the Shield Captain was an asshole by not trying to speak them down and immediately taking them away from the system before jumping in and killing the traitors.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Psychic_Awakening_Consequences_in_a_nutshell.jpg|The Adeptus Custodes does not fuck around when dealing with potential traitors&lt;br /&gt;
File:Unknown (6).png|50px|center|But it&#039;s not like they had undue reason to act as such&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://www.warhammer-community.com/2020/04/06/psychic-awakening-burden-of-brotherhood/ Part 1]&lt;br /&gt;
* [https://www.warhammer-community.com/2020/04/20/psychic-awakening-consequences/ Part 2]&lt;br /&gt;
* [https://www.warhammer-community.com/2020/04/27/psychic-awakening-retaliation/ Part 3]&lt;br /&gt;
* [https://www.warhammer-community.com/2020/06/12/war-zone-cadiagw-homepage-post-2/]&lt;br /&gt;
&lt;br /&gt;
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{{Chaos-Official}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6131:1E26:C449:F533</name></author>
	</entry>
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