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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-12T02:55:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Astragoth_Ironhand&amp;diff=54832</id>
		<title>Astragoth Ironhand</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Astragoth_Ironhand&amp;diff=54832"/>
		<updated>2023-05-06T18:38:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Astragoth Ironhand&#039;&#039;&#039; is the High Priest of [[Hashut]] and the oldest living [[Chaos Dwarf]] Sorcerer Prophet.&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Skrag_the_Slaughterer&amp;diff=431172</id>
		<title>Skrag the Slaughterer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Skrag_the_Slaughterer&amp;diff=431172"/>
		<updated>2023-05-06T18:38:18Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Skrag the Slaughterer Ogre Kingdoms 6th Edition black% 26white illustration.jpg|thumb|THE GREAT MAW IS HUNGRY!]]&lt;br /&gt;
&#039;&#039;&#039;Skrag the Slaughterer&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Gore-Harvester&#039;&#039;&#039; and the &#039;&#039;&#039;Maw-that-Walks&#039;&#039;&#039;, is an [[Ogre Kingdoms]] special character who debuted in the 6th Edition of [[Warhammer Fantasy Battle]]. He is Ogres&#039; main magic user in crunch and the embodiment/prophet of their god in fluff.&lt;br /&gt;
== History ==&lt;br /&gt;
Many, many years ago Skrag was just a regular Slaughtermaster of some minor Tyrant Bron Rockgrinder. His life was nice and all until the moment he accidentally cooked Bron&#039;s favorite [[Gnoblar]] (it&#039;s also implied that he did this on purpose, as that gnoblar regularly pissed him off) and served him to Bron at a feast (likely not intended). His Tyrant, who was already known as [[That guy]], punished him by [[Grimdark|hacking his hands off and eating them, and then banished Skrag to under-caves while also attaching a giant cauldron to his back.]] What a dick.&lt;br /&gt;
&lt;br /&gt;
Having nowhere to go, the former Slaughtermaster shoved his carving implements into his wrist-stumps as makeshift weapons and ventured deeper and deeper until he encountered a pack of feral and degenerate offshoot of Ogres named Gorgers. The fight for him went pretty easy. After [[RIP AND TEAR|killing at least a dozen Gorgers]], he managed to rip the throat of their leader with his teeth, and was recognized by the surviving Gorgers as one of them. Driven by revenge, Skrag managed to escape from the underground labyrinth with his brand new army of Gorgers, and after that he returned home and killed everyone there, sacrificing the Tyrant to the Great Maw.&lt;br /&gt;
&lt;br /&gt;
This sacrifice gave him the power of the Maw itself and raised him above all other Ogres, as the Maw chose him as it&#039;s prophet, imbuing him with visons of battle, slaughter and most importantly, the chance to make some good food. Skrag is now revered by even the nastiest of Ogre rulers and constantly spends time travelling from battle to battle, guided by his visons. Once he arrives at a battlefield he starts carving up foes into bloody ribbons and dropping them into his cauldron for his signature &amp;quot;ogre potluck stew&amp;quot; (ogres only make up between 15-70% of the stew at any one time). Followed around by a band of Gorgers that have figured out that following skrag leads them to food, and a group of amateur gnoblar chefs who scurry around the battlefield picking up random bodily detritus and throwing it into the pot, Skrag marches from battle to battle, consuming and sacrificing everything for his beloved God.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
[[File:Skrag the slaugherer-Model.png|thumb|right|300px|Grubs up!]]&lt;br /&gt;
Skrag is a pretty interesting character as he&#039;s a wizard you want to get into combat (although you want almost all Ogres to get into combat so pretty standard for the army), and he is also a bit like a [[Warrior Priest of Sigmar|Warrior Priest]] for Gorgers. A beefed up Slaughter Master, he&#039;s a level 4 Wizard that uses the Lore of the Great Maw. Skrag has a plethora of extra rules as he has &#039;&#039;Frenzy&#039;&#039;, &#039;&#039;Killing blow&#039;&#039;, is &#039;&#039;Immune to poison&#039;&#039; (like other Butchers/Slaughter masters) and causes &#039;&#039;Terror&#039;&#039;, since seeing some fucked up cross between a Cenobite, Edward Scissorhands, and a fat, greasy fry cook would scare most people. He also allows Gorgers to be taken in units of two and ignore normal duplicate units rules. Armed with two hand weapons (*Ba-Dum Tss*) he can throw out quiet a lot of hurt since he&#039;ll be getting (at least) [[Rape|6 attacks at S5 with killing blow]], which on top of that he can get the impact hit(s) from ogre charge if he gets the charge. All of this means he has little problem blending through your opponents toughest units and will give even fully kitted out Chaos Lords a pause before they get into combat with him.&lt;br /&gt;
&lt;br /&gt;
His main gimmick however is the &#039;&#039;Cauldron of the Great Maw&#039;&#039;, his giant stew pot that gives Skrag and all Gorgers in the army a bonus when Skrag kills someone in close combat (and only close combat), with the bonuses increasing with the more models killed by Skrag.&lt;br /&gt;
*1+ models gives Skrag regeneration, and all Gorgers that are not on the table are brought onto the table.&lt;br /&gt;
*5+ models gives Skrag and all Gorgers +1 attack&lt;br /&gt;
*10+ models gives Skrag and all Gorgers Hatred&lt;br /&gt;
*15+ models gives Skrag unbreakable and all Gorgers regeneration.&lt;br /&gt;
Obviously this makes Skrag even deadlier as the game progresses and it makes taking Gorgers almost worth it. Almost. The big problem with Skrag is, like so many other [[Warhammer Fantasy|WHFB]] characters, is his price. He&#039;s 425 smackaroos (A full 140 points more expensive than a level 4 wizard slaughter master) and he buffs one of the most meh/over costed units in the Ogre kingdoms army [[Fail|(90 points for one Gorger that starts off the board, with 4 attacks, 4 wounds at Stregnth 5 vs 90 points for 3 bulls that start on the board with a total of 9 wounds, 9 attacks at Strength 4)]]. He can be a good addition to an Ogre army and if you want to run a Gorger heavy army (because you&#039;re mad as hell and you don&#039;t care Gorgers are failcast) he&#039;s pretty much essential, but if you just want a strong magic user with lore of The Great Maw, a Slaughter Master is usually the better call.&lt;br /&gt;
&lt;br /&gt;
== [[Total War: WARHAMMER]] ==&lt;br /&gt;
[[File:Skrag 02 TW3.jpg|thumb|Chonky boi, now in digital.]]&lt;br /&gt;
Skrag is one of the two starting lords of the Ogre Kingdoms faction, but, quite surprisingly, he starts very far from home in the Grey Mountains, putting him right at the doorstep of [[Karl Franz|Mr. Emperor]] himself. Skrag buffs Gorgers (who actually aren&#039;t useless in this game) in his army with reduced upkeep and extra replenishment. His faction has extra movement range coupled with increased recruitment rank and capacity for Butchers. Very simple buffs but it makes for a very opened ended style campaign that allows you to move across the map quickly and build armies in whatever fashion you desire.&lt;br /&gt;
[[Category:Ogre Kingdoms]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Greasus_Goldtooth&amp;diff=237066</id>
		<title>Greasus Goldtooth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Greasus_Goldtooth&amp;diff=237066"/>
		<updated>2023-05-06T18:37:53Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Warhammer Greasus Goldtooth.png|thumb|Lardass supreme.]] &lt;br /&gt;
&lt;br /&gt;
{{Topquote|Today the Orcs, tomorrow the world. Let them all tremble!|Greaseus Goldtooth’s speech at the Battle of the Fire Mouth, long-winded by Ogre standards}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|I&#039;ll have two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.|2=[https://www.youtube.com/watch?v=B4bsWVXh7Sg How Greasus orders food at an Empire fast food restaurant]}}&lt;br /&gt;
&lt;br /&gt;
Greasus Goldtooth - or, to give him his formal title, &#039;&#039;&#039;Tradelord Greasus Tribestealer Drakecrush Hoardmaster Goldtooth the Shockingly Obese&#039;&#039;&#039; - is the closest thing that the [[Ogre Kingdoms]] have to an overarching ruler. A big and powerful ogre, Greasus was destined for more because he had something few other ogres do: a brain big enough to consider things beyond bludgeoning to death whatever was at hand and then eating it.&lt;br /&gt;
&lt;br /&gt;
His name is a reference and a pun, mixing &amp;quot;grease&amp;quot; with Croesus, the legendarily rich Lydian King who fought the Persian Empire.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
After killing and eating his father Gofg, formerly infamous Tyrant of the Vale of Titans, he decided he wanted to be boss of all the other ogres around too. As Goldtooth tribe was situated near the Ivory Road (i.e. Fantasy Silk Road), all of the Greasus&#039; predecessors used this advantage to raid and consume the caravans (which is how the tribe became so powerful by the way). Greasus, however, realised that there is another way to get all the food and riches. He had agreed to negotiate with [[Zhao Ming]], the ruler of Western [[Cathay]] and the Iron Dragon himself, where they bonded over daddy issues and lack of manners. Eventually, Greasus agreed to let the caravans ride freely through his territory if they pay a toll to him, which is actually really smart for an Ogre.&lt;br /&gt;
&lt;br /&gt;
After that Greasus finally turned his attention to the West. First, he buried alive one Ogre tribe that refused by starting an avalanche above their holdings when they were all inside for the Great Feast of Midwinter. Come the spring solstice, he approached the tribe of Gut Badmouth to challenge the Tyrant to a guts out pitfight for the tribe; cunning as always, Greasus let the much bigger and stronger Tyrant clamber down into the pit first, then bellyflopped onto him from the pit&#039;s lip and broke his neck. There was some dissent as to whether this was a &amp;quot;legit&amp;quot; win, but after he beat and ate three dissident Bruisers in a row, everyone else shut up and followed him.&lt;br /&gt;
&lt;br /&gt;
Since then, Greasus has become the number one power in the Ogre Kingdoms, collecting tithes from all the kingdoms along the Ivory Road, so huge and rich that he no longer walks but is instead carried everywhere by grunting, straining gnoblars. He carries a big scepter that is also a super-club that grants him the strength of a sky-titan, and wears a magic crown that enhances his already-sharp intellect to near-human levels. Said crown was created by the best magic users and blacksmiths of the Empire, who were actually commissioned by Greasus to create such a relic.&lt;br /&gt;
&lt;br /&gt;
===End Times===&lt;br /&gt;
When every volcano in the Mountains of Mourn decided to erupt, Greasus took the prudent route and decided a new ogre migration was needed. So he gathered every tribe and began the march westward. They didn’t get too far though, as the Ogre Kingdoms soon collided with Waaagh!Grimgor, and the two belligerents began the last and greatest Orc vs. Ogre war. Though Grimgor had the numbers, Greasus commanded the largest army of ogres the world had ever seen. The war drags on until Grimgor and Greasus meet on the battlefield, both wanting to test their strength against the others. They duel for hours, Greasus&#039; club giving him the strength to match Grimgor blow for blow. At the end, Greasus disarms Grimgor and is about to win, but lets hubris get the best of him. Tossing his club aside, he tries to pick up Grimgor and squeeze the life out of him the way he did to the last black orc war boss he fought. Instead, Grimgor avoids him, picks up the scepter and smashes in his skull. With this, the magic wind of beasts flew into Grimgor, and the last of the loyal ogres abased themselves before Grimgor, the new greenskin and ogre collective being known as the Beast Waaagh.&lt;br /&gt;
&lt;br /&gt;
As to be expected, he didn’t transition into [[Age of Sigmar]], but the idea of a super wealthy/intelligent ogre lives on with a fellow named Globb Glittermaw, the Overtyrant of the Meatfist Mawtribe.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer III==&lt;br /&gt;
Greaseus is one of the two starting lords for the Ogre Kingdoms, who themselves are the early adopters bonus for game three in the Total War Warhammer series. His 3D render is fabulously fat and shiny as it should be, and he seems to have traded the living palanquin of gnoblars and gold for a blinged up go-kart mobility scooter (probably because it would have been fucking hell animating hundreds of Gnoblars carrying him around compared to a cart. The kart is probably easier on your computer to render too). [[Skub|The jury’s still out on whether this is a downgrade or improvement]], unless you&#039;re a gnoblar.&lt;br /&gt;
&lt;br /&gt;
Despite being the overtyrant however, Greaseus as actually a very shitty lord. The main problem with him is he has super slow animations, and his animations have such poor range he barely hits anything. As a result, most players prefer to switch him out for a normal tyrant ogre, which is really saying something if a normal ogre beats his ass considering he is supposed to lead them all. Chances are if Greasus would either get better animations, or just got off his damn cart he would kick some ass. Funnily enough there are some mods that make him stand up and he actually kicks some ass. He has decent stats, if only he would get off his fat ass and use them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Ogre Kingdoms]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Zhao_Ming&amp;diff=573608</id>
		<title>Zhao Ming</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Zhao_Ming&amp;diff=573608"/>
		<updated>2023-05-06T18:37:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;{{Whfb-stub}}&lt;br /&gt;
[[File:Zhao ming.jpg|400px|thumb|right|[[Total War: WARHAMMER|What if Lo Pan was a cool dude who did cocaine?]]]]&lt;br /&gt;
Zhao Ming, also known as &#039;&#039;&#039;the Iron Dragon&#039;&#039;&#039;, is one of the two legendary lords for [[Cathay]] in [[Total War: Warhammer| Total War: Warhammer 3]] and one of the first playable Cathayan characters in any Warhammer setting. While the fan reaction wasn’t as overtly positive as [[PROMOTIONS|his sister’s]], most of the fanbase has proven to be fond of Zhao’s appearance and lore.&lt;br /&gt;
&lt;br /&gt;
Zhao is the son of the Dragon Emperor and Moon Empress. While his parents chill above Wei-Jin, Zhao runs the Western Provinces of Cathay from the city of Shang-Yang, which borders the Mountains of Mourn and as such has to deal with incursions of Skaven and Ogres; with him fending off such incursions with the aid of his army, plus his mastery of metal and yang magic, and the occasional bout of fire breath courtesy of his dragon form. However, being on the entry-point to Cathay he also sees the travellers and traders that make it from the west, with permanent embassies from the Empire, Estalia and Tilea.&lt;br /&gt;
&lt;br /&gt;
Zhao Ming holds great skill in alchemy and likes to integrate it into his armies. He welcomes mages of all kinds, which causes his siblings to worry about his mental stability due to his proximity to the Great Maw, especially when he comes under a moment of eccentricity. This eccentricity is actually treating the people he leads as actual human beings with value and not simply viewing himself as above them unlike the rest of his family, so take it with a grain of salt. He is not exactly on good terms with his older sister [[Miao Ying]], and is often offended by her aloofness when they and their other three siblings meet.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, he&#039;s on pretty decent terms with [[Greasus Goldtooth]], the two having met in a negotiation to allow Cathayan Caravans through his territory. The two had bonded over their not so great relationship with their dads and came to an agreement to allow Cathayan Caravans through the Goldtooth lands in exchange for a toll. It seems to be a pretty major friendship, as Zhao&#039;s faction in Total War Warhammer 3 comes with a factionwide army upkeep buff to Ogre Mercenaries. Gotta respect a guy who sees beyond appearances.&lt;br /&gt;
&lt;br /&gt;
He also turns out to be a bit of a mamas boy and is the Moon Empress&#039; favourite child, which probably contributes to his continued rule over the West while his other siblings think he might be nuts.&lt;br /&gt;
&lt;br /&gt;
==Tabletop Extrapolations==&lt;br /&gt;
&lt;br /&gt;
While it probably be years before the Old World picks up steam enough to be able to feature Cathay and the Dragon siblings as units, one can extrapolate what kind of abilities Zhao Ming would bring to the tabletop. Thanks to Total War, we know three of these:&lt;br /&gt;
&lt;br /&gt;
* Dragon Shapechange: A bit of a given, though it really begs the question whether Zhao (or any of his siblings) will start out in human form, or dragon.&lt;br /&gt;
&lt;br /&gt;
* Spellcasting: Zhao is a hybrid caster, drawing from both the Lores of Yang and Metal.&lt;br /&gt;
&lt;br /&gt;
* Ward of Iron: Zhao&#039;s unique ability in Total War, which gives units surrounding Zhao a boost to their defense.&lt;br /&gt;
&lt;br /&gt;
*If Old world has an ally system, maybe the ability to take a few Ogre units in a kind of Age of Sigmar style coalition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Warhammer]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cathay]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Miao_Ying&amp;diff=337511</id>
		<title>Miao Ying</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Miao_Ying&amp;diff=337511"/>
		<updated>2023-05-06T18:36:46Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;{{Whfb-stub}}&lt;br /&gt;
[[File:Miao Ying Cathay Total War Warhammer 3 illustration.jpg|400px|thumb|right|As she appears in [[Total War: WARHAMMER|Total War: Warhammer 3]]]]&lt;br /&gt;
&lt;br /&gt;
Miao Ying, also known as &#039;&#039;&#039;the Storm Dragon, ruler of the Northern Provinces, Supreme &amp;lt;s&amp;gt;Matriarch&amp;lt;/s&amp;gt; [[Musclegirl|Dommy Mommy]] of Nan Gau, Daughter of the Dragon Emperor, Sentinel of the Great Bastion&#039;&#039;&#039; and &#039;&#039;&#039;[[Prince Imrik|Dragon Waifu]]&#039;&#039;&#039; is one of the two Legendary Lords for [[Cathay]] in Total War Warhammer Three and one of the first playable Cathay characters in any Warhammer property.&lt;br /&gt;
&lt;br /&gt;
She is the oldest child and daughter of the Dragon Emperor and the Moon Empress who rule over Cathay, and runs the actual country along with her siblings while mommy and daddy chill out in the sky city above Wei-Jin. She is the one in charge of the Great Bastion protecting Cathay from Chaos invasion and is arguably the most powerful of her family barring her father and mother. In addition to being a dragon she’s also a powerful wielder of Yin and Life magic (yes, I know Heavens would have made more sense, complain to CA, not me) hence her title of Storm Dragon.&lt;br /&gt;
&lt;br /&gt;
She is described as cold and aloof in her bio, which makes sense as she likely wouldn&#039;t care that much for the humans who die every day at the Bastion and probably considers them expendable. Once the cities of Nan-Gau and Po-Mei got into an arms race on who can produce the best warships for the sky fleet, resulting in bloody espionage, sabotage and murder on both sides. Miao Ying caught wind of this and grew angry, not because of the pointless loss of life over a dick measuring contest (that&#039;s basically a rounding error as far as Dragon Waifu is concerned), but because it stopped arms shipments to the Bastion. So, during an altitude race between the two cities, she started a storm, slapped both balloons out of the sky, stared at both cities angrily, and flew away. The cities got the message and ceased their bullshit. She also has an interest in war machines and a cold relationship with her brother to the west, [[Zhao Ming]].&lt;br /&gt;
&lt;br /&gt;
Unlike the other Total War OCs, [[Cylostra Direfin]] and [[Kostaltyn]], the community seems to have warmed up to Miao very nicely. This is probably due to her being the first playable Cathay character we have ever seen and her awesome Dragon transformation in the trailer. Either that or... people are horny. It should be noted there is an absurd amount of mod on the Steam Workshop [[PROMOTIONS|amping up her beauty]] (with a madlad even doing one that progressively corrupts her by Slaanesh and alters her model over the campaign). Some of these mods were there mere &#039;&#039;days&#039;&#039; after the game launched, before there was even an official mod workshop, or modding tools made aviable.&lt;br /&gt;
&lt;br /&gt;
Its somewhat clear that the remaining dragon siblings are based on the Chinese Four Symbols, with Zhao Ming being clearly the Western White Tiger of metal and Li Dao the southern Vermilion Bird of fire. With some light digging, Miao Ying is the Nothern Black Tortoise of Water. some times depictions symbolize a mescaline turtle with a feminine snake tail. you can argue lore of Life would make sense for her as it&#039;s the only lore that directly manipulates water at least going by old school Warhammer Fantasy RPG 2nd ED. You may then question why [[Yin-Yin]] who is Admiral of the Grand Dragon Fleet and represents the Azure Dragon of Wood not be the life dragon? Because the only water bending spell only exist in the way back in GW&#039;s history for one lore and it looks silly if the Water turtle didn&#039;t have a lore tangentially related to water magic and [[Yuan Bo]] not be the heavens dragon.&lt;br /&gt;
 &lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Miao ying.jpg|Miao Ying shows the other Dragon Children the pecking order of favouritism with daddy.&lt;br /&gt;
Image: Miao_Ying_cosplay.jpg|Cosplayers are on point.&lt;br /&gt;
Image: Miao_ying_Heilian.jpg|As are fanartists (and now Kairos discovered he likes being stepped on)&lt;br /&gt;
Image: Miao Horny Mod.png|Seriosuly, y&#039;all need to lay off the horny.&lt;br /&gt;
Image: Miao Ship.PNG|Miao deserves better and here&#039;s why.&lt;br /&gt;
Image: Miao Old World.jpg|Her [[Warhammer: The Old World]] sketch, looking like she&#039;s going to find whoever made the horny mod of her and give them a slow, painful death.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Warhammer]]&lt;br /&gt;
[[Category:Cathay]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=N%27Kari&amp;diff=349727</id>
		<title>N&#039;Kari</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=N%27Kari&amp;diff=349727"/>
		<updated>2023-05-06T18:36:04Z</updated>

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&lt;div&gt;[[File:N&#039;kari Aenarion.jpg|400px|thumb|right|Aenarion faces off against N&#039;kari. [[Awesome|Aenarion won.]] [[Grimdark|But only briefly.]]]]&lt;br /&gt;
&#039;&#039;&#039;N&#039;Kari&#039;&#039;&#039; is either a Keeper of Secrets or a Daemon Prince, depending on if you&#039;re reading newer or older fluff. She/He (either works, but since Keepers of Secrets are hermaphroditic, it doesn&#039;t matter) is notable for appearing in the canon before his/her backstories even happened, as well as swapping her/his [[Warhammer Fantasy]] and [[Warhammer 40k]] backstories around between the two universes and thus is the primary evidence of a multiverse connected to the [[Warp]] after the map of the Realm of Chaos.&lt;br /&gt;
&lt;br /&gt;
N&#039;Kari&#039;s name is taken from the villain &amp;quot;Nakari&amp;quot;, an evil and seductive queen with sorcerous powers from the Soloman Kane novel &amp;quot;The Moon of Skulls&amp;quot; by Robert Howard (yes, the same guy who wrote [[Conan the Barbarian]]).&lt;br /&gt;
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== The Legend ([[Warhammer Fantasy]])==&lt;br /&gt;
In the Old World, N&#039;kari was never mortal and instead a powerful Keeper of Secrets from primordial times that fought Aenarion the Defender a couple of times, then was struck down by him in the last battle and trapped in the fabric of a magical vortex created by Caledor the Dragontamer and friends to block Chaos from the World. She eventually got out, and to her props even Malekith was on edge about the whole thing. She proceeded to wreak unspeakable carnage in [[Ulthuan]], hunted Aenarion&#039;s descendants down to wipe them out and eat their souls as revenge, and tried to destroy the Shrine of [[Asuryan]], but that last one didn&#039;t work out too well.&lt;br /&gt;
&lt;br /&gt;
As a result, N&#039;Kari has played Saturday morning cartoon villain to the T&amp;amp;T twins ([[Tyrion]] and [[Teclis]]) ever since, appearing and taunting them, getting an asswhooping (and a corpse-humping from Tyrion most likely), then popping back into the Warp while shrieking about how he will be back and they won&#039;t be so lucky next time until the next time actually comes which ends up as just a rinse/repeat of the last time. Malekith did get N&#039;Kari to hunt down Tyrion and the Everqueen for him, but a last minute rescue from Teclis saved them and banished N&#039;Kari again. Since Malekith is Aenarion&#039;s son, N&#039;Kari did try to go after him once in Naggarond, but Malekith kicked her ass (even without dragon help) and she never went after him again.&lt;br /&gt;
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He also made an appearance in [[Warhammer Online]] standing in a fountain staring at the sun, but whatever.&lt;br /&gt;
&lt;br /&gt;
== 40k Version ==&lt;br /&gt;
According to latest studies, N&#039;Kari once was a human native of Old Earth, an actress of [[Awesome|dubious morals]] going by the name of Sasha Grey. Such was [[Hot Chicks|the power of lustful pleasure]] associated with her that, eventually, the Warp reflection of her soul [[PROMOTIONS|transformed]] into a sentient being of unimaginable passion and lust. After the realization of her own existence, she instantly sensed the perturbations in the Warp, which was the formation of [[Slaanesh]], and immediately recognized it as her future master. N&#039;Kari then patiently waited for the birth of the new [[Chaos God]] and totally and undoubtedly gave herself to him.&lt;br /&gt;
&lt;br /&gt;
She did some funky stuff after that, and also was at Horus&#039; Battle Barge at the final moments of the Siege of Terra, where she was banished by no other than the [[Emperor|All-Mighty Corpse Emperor]], and was sent back to Slaanesh to have a rape party afterwards. She also fought the Phoenix Lord Asurmen during The Fall, killing him for the first time because his backup, Drastanta, Phoenix Lord of the Shining Spears, was out getting smokes. Fortunately, Drastanta showed up in the nick of time and slew N&#039;kari with his mighty lance before going all emo and go sulk forever.&lt;br /&gt;
&lt;br /&gt;
She also was doing some scavenging on the derelict [[Craftworld]] of Malan&#039;tai, where she was &amp;quot;Om Nom&#039;ing&amp;quot; the Eldar Spirit Stones, until some of those retarded [[Grey Knights|SUPER KNIGHTS OF THE EMPEROR]] swooped in, curbstomped her demonic servants, and then got their asses kicked by N&#039;Kari until something random happened, and she was defeated.&lt;br /&gt;
&lt;br /&gt;
There isn&#039;t that much fluff behind her, but &amp;lt;s&amp;gt;we can all assume she&#039;s generally badass, or not that badass, like any other Keeper of Secrets, but as they are Greater Daemons of Slaanesh, they&#039;re badass, but not as badass as Greater Daemons of other Chaos Gods.&amp;lt;/s&amp;gt; any truly interested person surely can find some really cool videos of her human days (though one wonders what would happen if she saw this page?).&lt;br /&gt;
&lt;br /&gt;
It is rumored that the Fifty Shades trilogy were some of her daydreams kept in &amp;lt;s&amp;gt;(she/he/shim?)&amp;lt;/s&amp;gt; its diary before N&#039;kari&#039;s ascension to daemonhood, and that foul heretic E. L. James (who is secretly an ardent devotee of Slaanesh) found them and decided to spread them in preparation for the corruption of humanity by She-Who-Thirsts. The Inquisition has a standing order that all copies of these obscene texts (and anyone who thinks they are actually novels and not the steaming piles of foul heresy they are) must be shot into the heart of the nearest star straight away. Unfortunately, N&#039;kari has grown even more powerful [[Fail|as there is now a &#039;&#039;&#039;trilogy&#039;&#039;&#039; of Fifty Shades of Grey movies]]. Appallingly, her literary musings are neither well-written nor interesting nor even [[/d/|particularly deviant]]. The sales figures are conversely monumental, which is only further overwhelming evidence that the tomes are suffused with Slaaneshi magics.&lt;br /&gt;
&lt;br /&gt;
She turns up in the new Horus Heresy book Slaves to Darkness as the consort/plaything for the newly-living-in-the-EyeofTerror Fulgrim. She assumes a fat slob parody of Fulgrim (think snake tail, 4 arms, Fulgrim&#039;s face and hair but fat). After Lorgar binds Fulgrim with his true name, N&#039;kari gives him one of her black fangs as a means of semi-permanently binding her.&lt;br /&gt;
&lt;br /&gt;
== [[Total War: WARHAMMER]] ==&lt;br /&gt;
&lt;br /&gt;
N&#039;Kari is Slaanesh&#039;s leading legendary lord and OH BOY he&#039;s powerful. If selected as the player faction for the campaign, the Advisor delves into his pleasure den to offer a means to traverse the Chaos Maelstrom to reach the captive (and dying) bear God Ursun in exchange for a drop of Ursun&#039;s blood. N&#039;Kari, wanting to sample the final, sorrow filled moments of the God&#039;s life, agrees quite readily to the Advisor&#039;s request.&lt;br /&gt;
&lt;br /&gt;
He is able to seduce enemy units to fight for him in the battle, vassalize all human and ELF factions plus be a very fast hero-killer! As a Legendary Lord, his unique skill tree is based on increasing his performance, allowing him to debuff an enemy to the point that even Skarbrand won&#039;t be able to hold the line against him if N&#039;kari debuffs him. He is also a caster with the Lore of Slaanesh. His faction effects and a bit of his skill tree increase his diplomacy with Chaos, Human and Elf factions. And he is the only monogod chaos faction that can engage in proper diplomacy with order factions (not Skarbrand&#039;s fault an axe to the head doesn&#039;t count as a proper greeting).&lt;br /&gt;
&lt;br /&gt;
In the Realms of Chaos campaign you start in the western corner of the Chaos Wastes, so you have the western part completely secure, so you can focus on expanding. The bad part in this deal? Skarbrand starts right to the east of you. Chances are, you&#039;ll meet him as you wrest control of your province from a minor Khornate faction. And more than likely, he is already on his way, since his expansion road leads directly to you. Prepare accordingly. The campaign slows down a fair bit once Skarbrand is dead. You have Norsca to the south to either conquer or vassalize, there is a minor Khornate faction near Skarbrand&#039;s province, and you have to remember that Kislev will appear on the radar sooner or later. In Immortal Empires, N&#039;kari starts in Ulthuan, ready for another scrap with the twins. He starts in Chrace, near Eltharion and Allariele. With no close allies, you&#039;ll have to play this one with survival on mind. Consider emmigrating to the Chaos Wastes if things go sour. And for all that is holy, do NOT let Allariele consolidate her grasp on Nagarythe, or nobody will save you from the murder pidgeon with the Sword of Khaine. You have been warned.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:N&#039;kari Aenarion Model.jpg|Now in proper model form!&lt;br /&gt;
Image:N&#039;kari Vidya.jpg|N&#039;kari, after having been jerked off by the assembled heroes of the Warhammer World.&lt;br /&gt;
Image:Nkari.jpg|N&#039;Kari, doing something random like every Greater Daemon. Today, she&#039;s turned herself into wireframe.&lt;br /&gt;
Image:Keeper of Secrets.jpg|The stock Forgeworld Keeper of Secrets is actually Zarakynel but is pretty much N&#039;kari. Even if you field more than one, it&#039;s just N&#039;kari twice. (S)he&#039;s that much of an attention whore.&lt;br /&gt;
Image:Total-War-Warhammer-3-Slaanesh-Nkari.jpg|What he/she looks like now.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category: High Elves]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kairos_Fateweaver&amp;diff=284075</id>
		<title>Kairos Fateweaver</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kairos_Fateweaver&amp;diff=284075"/>
		<updated>2023-05-06T18:35:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:KairosFWart.jpg|thumb|right|400px|Pollywannacracka. Also this otherwise badass picture makes his second head look kinda weird and atrophied; it&#039;s variously portrayed either this way, as a sort of mutant outgrowth, or as a natural bisection, like the Aquil{{BLAM}}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kairos Fateweaver&#039;&#039;&#039; is one of the more powerful [[Lord of Change|Lords of Change]] in the service of [[Tzeentch]], known as his Oracle. His name derives from an Ancient Greek concept of the key and propitious time for an action to be taken. While χρόνος (&#039;&#039;chronos&#039;&#039;) referred to time as a linear series of events, καιρός (&#039;&#039;kairos&#039;&#039;) had [https://en.wikipedia.org/wiki/Kairos &amp;quot;&#039;&#039;&#039;&#039;&#039;a qualitative, permanent nature.&#039;&#039;&#039;&#039;&#039;&amp;quot;] Very apropos of the [[warp]].&lt;br /&gt;
&lt;br /&gt;
While Tzeentch knew everything there was to know about the past and present, he was unhappy that he couldn&#039;t get a perfect view of the future. In an attempt to overcome this issue, he went to the Well of Eternity at the center of reality. (How much of this is intended to be absolutely literal is absolutely unclear, but the 40k universe is a strange place.) However, because Tzeentch is kind of a massive bitch, he didn&#039;t want to go in himself and sent his Lords of Change instead. The problem: none of his servants ever returned.&lt;br /&gt;
&lt;br /&gt;
Fed up with this, Tzeentch eventually grabbed Kairos and tossed him into the well. He survived, but emerged incredibly aged &#039;&#039;(which for a creature of the warp immune to the passage of time is saying something)&#039;&#039; completely insane (even by daemonic standards) and with a second head (resemblance to the Imperial Aquilla is ENTIRELY coincidental...). He knows everything from the past and the future and when asked a question, one head will tell the truth, and the other will tell an equally believable lie. &amp;lt;s&amp;gt;It&#039;s possible that the Imperial Aquila is a representation of Kairos.&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|Heresy!}}&lt;br /&gt;
&lt;br /&gt;
During Lorgar&#039;s quest for knowledge in the Eye of Terror, Kairos appeared to him and gave Lorgar a choice, saying that the Aurelian could either seek revenge on Roboute Guilliman for the destruction of Khur, but ensure that Chaos would lose the upcoming war, or put aside his personal desires and work for the big four, and ensure their eventual victory. &#039;&#039;Aurelian&#039;&#039; notes that in this single instance, both of his heads were telling the truth. He also disguised himself as an entirely different oracle (with a little bit of a shout out to [[H.P. Lovecraft]]) in order to trick Ahriman and the Thousand Sons into regathering Magnus&#039;s shards and binding them together in a way that Tzeentch preferred (oddly, getting Lucius the Eternal to help out, who was just kind of there, doing his dueling thing and fucking off from his chapter to hang out with the [[Thousand Sons]] for a little while.) It&#039;s been implied that Kairos tried repeatedly to influence the Lion in the time he wandered the forests of Caliban as a youth; unfortunately for Kairos however, he really couldn&#039;t have picked a worse primarch to try this on, and the Lion being the Lion each and every time shut him the fuck down until big bird just gave up. Centuries later he tried overtly attacking the Lion and his fleet during the Thramas Crusade, and that went even less well.&lt;br /&gt;
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He&#039;s also part of the ship, &amp;quot;Accursed Eternity&amp;quot; that was formerly a space marine battle barge and the one who taught [[Blood Drinkers]] the blood ritual.&lt;br /&gt;
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== Gathering Storm ==&lt;br /&gt;
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He was tasked by Magnus and allied with the Red Corsairs to capture Guilliman by binding the primarch with chains made of his own guilt, anger and disappointment. He initially succeeded but was immediately fucked over by none other than Cypher, who led a troupe of Harlequins and a bunch of Khornate daemons led by Skarbrand to fuck him right up his daemonic cloaca.&lt;br /&gt;
&lt;br /&gt;
==The End Times==&lt;br /&gt;
He tells Archaon that he will be killed by someone &amp;quot;who is not mortal&amp;quot;, but Archaon is like fuck that shit and tells him to attack Averheim where Valten resides. Like all things Tzeentch related, he failed and had his heads cut off to summon a more useful servant, a greater daemon of khorne [[Ka&#039;bandha|Ka&#039;Bandha]].&lt;br /&gt;
&lt;br /&gt;
==[[Total War: WARHAMMER|Total War: Warhammer 3]]==&lt;br /&gt;
Kairos is the first playable Legendary Lord for Tzeentch in Total War: Warhammer III, where he leads the Oracles of Tzeentch faction against the forces of Cathay. In story, Kairos has been sealed out of the Chaos Realms by the dying [[Ursun]]&#039;s roar, and is looking for a spell to get himself back in. This spell comes in the form of the Book of Fates from [[The Advisor]], who offers to give him Ursun&#039;s eyes to see the present in exchange for a drop of Ursun&#039;s blood to break his curse from the book. As part of a Tzeenchian faction, Kairos has the Changing of the Ways, a campaign ability that lets Kairos mess with factions without needing direct intervention, for example he can take a settlement for himself or give it to a different faction without needing to go to war, or he can trigger a war between two factions at will. This consumes Grimoires, a currency you obtain fighting battles and with some buildings.&lt;br /&gt;
&lt;br /&gt;
Kairos is one of the most powerful spellcasters in the game, with the ability to swap out spells from other lores and a technology, that increases winds of magic recharge for ever pink/blue horror unit in his army that isn&#039;t engaged in combat, so he can fly around and burn enemies to a crisp. His unique skill tree buffs spellcasting, decreases miscasts, buffs some units like Lords of Change and buffs barriers in his army. He also has some unique blue line skills that grant buffs factionwide, something rare for a Legendary Lord. These buffs mainly affect his Changing of the Ways, but he also buffs public order factiowide. He&#039;s garbage in melee though, so keep him away from dedicated fighters.&lt;br /&gt;
&lt;br /&gt;
In the Realms of Chaos campaign, he starts in the northeastern part of the Chaos Wastes, a couple of provinces away from Cathay. You will have to balance between consolidating your starting position and striking out at Cathay before they spiral out of control. You have a couple of allies close to you, but you will have to do a bit of cleanup before you can focus on Cathay, mainly from ogres and a minor Khorne faction. Your teleport stance, which lets you bypass mountains like the Greenskins, should work wonders in the Mountains of Mourn. Oh, and Ku&#039;gath starts a couple of provinces south of you, but you should have no problems with him if push comes to shove. In the Immortal Empires campaign, Kairos follows the trend of his fellow monogod Legendary Lords, and starts in the southern tip of the Southlands, because of...reasons. He shares this position with Teclis, who also moved down south for reasons unexplained, and will be your main opponent early on. Not that you will lack fighting opportunities, since the land is plagued with Lizardmen. Volkmar is some provinces north of you, too. If you feel the pressure, the Southern Chaos Wastes is a decent place to expand and consolidate, with one minor Slaaneshi faction and one minor Tzeentchian faction, you should have no problem. Just watch out for Oxyotl. And you risk opening another front with Lustrian factions. So, be mindful of what you do. You have the tools, since Tzeentch is in a great position in terms of army composition.&lt;br /&gt;
&lt;br /&gt;
==Truth or Lie?==&lt;br /&gt;
&lt;br /&gt;
To get a straight answer from what is effectively two creatures where one tells the truth and the other lies is tricky but doable. provided you restrict yourself to true/false questions. Karios&#039;s heads work much like the [https://en.wikipedia.org/wiki/Knights_and_Knaves Knights and Knaves] logic puzzle made famous in &#039;&#039;Labyrinth&#039;&#039;. You can pick either head and, for some true/false question &#039;&#039;Q&#039;&#039;, ask, &amp;quot;If I asked you Q, would you answer True?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|+ Kairos&#039;s Answers&lt;br /&gt;
! !! You picked the Honest head. !! You picked the Lying head.&lt;br /&gt;
|-&lt;br /&gt;
! The answer to Q is actually True.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes || align=&amp;quot;center&amp;quot; | No (lie)&lt;br /&gt;
|-&lt;br /&gt;
! The answer to Q is actually False.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | No || align=&amp;quot;center&amp;quot; | Yes (lie)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unfortunately we&#039;re not done. Although not explicitly confirmed in canon, which head lies and which head tells the truth will probably change with each question, unlike in Knights and Knaves, so you should not determine which head is lying for this question and then use that knowledge to change your next question. For example the Knight and Knave puzzle is often framed like &#039;&#039;&#039;one will lead you home the other to death&#039;&#039;&#039; hence why knowing which one lies is so important, if after asking the question the Knight and Knave could switch roles, then you have no way of knowing whose lying and therefore knowing which one will take you home/doom you. Asking Kairos questions for which there is no false answer, such as &amp;quot;If 1=2, then what is the Emperor&#039;s favorite cheese?&amp;quot;, or no true answer, such as &amp;quot;How many inches do I weigh?&amp;quot;, making him incapable of lying or telling the truth, may result in the sort of paradox that leaves you thoroughly Tzeentched.&lt;br /&gt;
&lt;br /&gt;
As you can imagine attempting to outsmart an insane, immortal, all-knowing daemon isn&#039;t the best of ideas. Unless Kairos is fully compelled to answer you truthfully (like in the case of Lorgar); he might just flip the table and turn you into a [[Chaos Spawn|gribbly mess of mutated flesh]] as his way of refusing to put up with your shit. In fact, since Kairos has already seen the past and future it&#039;s highly likely he has already foreseen your attempts at trying to get a straight answer out of him and prepared his answers beforehand. Thus, Kairos is less &amp;quot;knights and knaves&amp;quot; and more &amp;quot;Hardest logic puzzle ever by George Boolos&amp;quot;. In addition to one liar and one truth-teller, add in a random element (traditionally a third character who answers at random, and who is indistinguishable from the others aside from his answers; in Kairos&#039;s case, he probably swaps heads), and add onto that they deliberately answer in a language you don&#039;t speak (The three gods riddle), and of course they not only know exactly what kind of question you&#039;re going to ask but will also make sure that both their responses sound perfectly true with no way to tell which one is false, and further add that if they don&#039;t like your question they are going to kill you. [[Zero Punctuation|And then laugh. And then display your corpse at the museum of failure wearing a silly hat.]]&lt;br /&gt;
&lt;br /&gt;
Basically the only way to get an answer out of him IF you have a way of phrasing the questioning such that you bypass the whole which head lies and which tells the truth thing, is if you are strong enough to compel him to answer your question... and in 40k the number of characters that can do that are on a very short list, which spoiler: you are not on.&lt;br /&gt;
&lt;br /&gt;
In fact the only way to get useful information out of him is to winnow a massive pool of data down to two. If you ask him &amp;quot;what planet in the galaxy is my macguffin&amp;quot; he will only give back 2 answers out of the entire galaxy, one wrong planet and one correct one. He is going to fuck with you of course but now you know you have a 50% chance to be right, and if you&#039;re powerful enough to summon a greater Demon, you can figure the rest out.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
For 40k 9th edition, we are still waiting for a proper codex tho&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable cellspacing=0 cellpadding=4 align=center&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points&lt;br /&gt;
|-&lt;br /&gt;
| Kairos || 12/8/6 || 3+ || 2+ || 6 || 7 || 16 || 5/3/1 || 10 || 6+ || 270&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kairos now has the exact same point cost as a regular Lord of Change, so comparisons are pretty straightforward. The main thing you loose is one point of WS (the LoC has 2+) and some deal of customization, but for everything else Kairos is straight up better. To start with, the LoC comes equipped with a [[Daemon_Weapon#Staff of Tzeentch|Staff of Tzeentch]] that has S=6, AP=-2, D=3, whereas Kairos comes equipped with the [[Daemon_Weapon#Staff of Tomorrow|Staff of Tomorrow]] that gives S=8, AP=-3,D=D6, and both weapons turn slain characters into a Chaos Spa... One of those [[Chaos Spawn|fucking things]], the LoC has to pay 5 points extra to get that weapon profile with a Baleful Sword, but this sword works like a power fist in that it substracts 1 from all hit rolls and its just a +1, instead of a +2 to strength.&lt;br /&gt;
&lt;br /&gt;
Similarly, Kairos has a Smite Range of 36&amp;quot;, whereas a regular LoC needs to be equipped with a relic to increase it to 30&amp;quot; from its default 18&amp;quot;. The lord of change knows two spells from the tzeentch discipline and can increase the known amount with relics and stratagems, but Kairos knows all of them. Finally both the regular LoC and Kairos have a bonus to psychic casts that start at +2 and go down as they take wounds, but the LoC can cast and deny two times per phase whereas Kairos can cast and deny 3 times. The biggest reason reason you would want to use a LoC over Kairos is have a tankier bird with The Impossible Robe relic that gives it a 4+ invul save (3+ after Ephemeral form) and a good warlord trait, like Incorporeal Form to give it a &amp;quot;disgustingly resilient&amp;quot; reduction of wounds taken or Daemonspark to make your horror blobs terrifying.&lt;br /&gt;
&lt;br /&gt;
Whatever the case, Kairos will make sure to make your opponent despair during the psychic phase and he&#039;ll be able to annihilate one or two vehicles with his flying movement and melee attacks that hurt like lascannons. Just be sure you have a way to prevent &#039;&#039;him&#039;&#039; from getting sniped by lascannons first.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:KairosFateweaverMini.jpg|SQUAWK SQUAWK SQUAWK&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Disciples of Tzeentch]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Skarbrand&amp;diff=429418</id>
		<title>Skarbrand</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Skarbrand&amp;diff=429418"/>
		<updated>2023-05-06T18:34:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:16999239_340497286345256_3126583543407667659_n.jpg|400px|right|thumb|SKARBRAND RESENTS THE COLOR BLUE!]]&lt;br /&gt;
{{Topquote|&#039;&#039;&#039;HATE&#039;&#039;&#039;. LET ME TELL YOU HOW MUCH I&#039;VE COME TO &#039;&#039;&#039;HATE YOU&#039;&#039;&#039; SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD &#039;&#039;&#039;HATE&#039;&#039;&#039; WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE &#039;&#039;&#039;HATE&#039;&#039;&#039; I FEEL FOR HUMANS AT THIS MICRO-INSTANT FOR YOU. &#039;&#039;&#039;HATE. HATE.&#039;&#039;&#039;|The Allied Master Computer, &#039;&#039;I Have No Mouth And I Must Scream&#039;&#039;}}&lt;br /&gt;
{{Topquote|[[Verminlord|Vecteek]] couldn’t come. So I came instead. You have called and I have answered. You sought the Harbinger of Doom. I am he, [[Thanquol|little sorcerer]]. I am your Doom. I am Skarbrand. I am your death...|Skarbrand, &#039;&#039;[[Gotrek &amp;amp; Felix|Thanquol&#039;s Doom]]&#039;&#039;}}&lt;br /&gt;
{{Topquote|The Lord of Rage. Born of destruction, of insatiable bloodlust. We are his savagery incarnate, the epitome of brutality, rewarded for our ferocity. Join our relentless hunt! Enact the wrath of the Blood God! Unleash your fury! BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!|2=[https://www.youtube.com/watch?v=Ur05W5lxzAM Skarbrand, explaining what his faction does in the trailer] in [[Total War: WARHAMMER]] 3...which he hates.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skarbrand the Exiled One&#039;&#039;&#039;,&amp;quot;sÅÅsbrand&amp;quot;, &amp;quot;That Bloke&amp;quot;, was formerly the most powerful [[Bloodthirster]] in the service of [[Khorne]]. He was so powerful, in fact, that [[Tzeentch]] took notice and began encouraging him to kill, maim and burn even more in the service of his lord until he was considered a seething tower of rage. This might seem counterproductive in the extreme, but eventually Skarbrand got so angry that he tried (and failed) to cheap-shot Khorne himself, [[Just as planned|just as Tzeentch planned]].&lt;br /&gt;
&lt;br /&gt;
Skarbrand&#039;s blow that could&#039;ve split a mountain or killed a nation took only the tiniest of chinks from Khorne&#039;s armor and got his attention. Khorne was [[RAGE|somewhat displeased]] with this act, not because of challenging him (which would have just gotten Skarbrand a slap down) but because Skarbrand opened with a sneak attack rather than a direct challenge. Khorne then proceeded to choke Skarbrand of all thought or reason (insomuch as a Bloodthirster has either) until all that remained of him was his boundless rage. He then yeeted Skarbrand away so hard that he flew for a solid week.&lt;br /&gt;
&lt;br /&gt;
Skarbrand&#039;s wings were destroyed by the impact, but he kept on killing indiscriminately in the name of the Blood God. In fact, he&#039;s so goddamn angry that he makes everyone near him go crazy with blood-lust too. In a somewhat ironic twist of fate, he kills far more than he did when he was in Khorne&#039;s good graces. Then again Khorne can no longer directly command Skarbrand after his banishment, so if Tzeentch didn&#039;t push him to the edge; he could have been even more powerful and dangerous than [[An&#039;ggrath]] or [[Angron]], given enough time under Khorne&#039;s leadership. It should be noted however, that the Masque of Slaanesh considered Skarbrand to be the only demon powerful enough to destroy arcane defenses guarding the portal to Biel-Tan.&lt;br /&gt;
&lt;br /&gt;
In all the appearances where Skarbrand has a speaking role, his dialogue is surprisingly soft-spoken and eloquent even though Khorne throttled everything except rage out of him. This implies either an unreliable narrator and that Khorne wasn&#039;t as successful as he thought or that Skarbrand was able to recover from that and develop a broader emotional pallet in the long-term due to not being in a constant mind-link with Khorne.&lt;br /&gt;
&lt;br /&gt;
He recently appeared on the fortress world Lutoris Epsilon and caused all the Guardsmen defending the planet to go all 28 Days Later on each other, which makes one wonder why Khorne doesn&#039;t just send him to Cadia. Probably the disowning for the whole &amp;quot;tried to kill me&amp;quot; thing. He then butchered his way out of a [[Grey Knight]] ambush on Phaedes Ekron. In his last known appearance, he was unceremoniously one-shot by [[Dante]], being cut in half and sent back to the Warp. Sadface.&lt;br /&gt;
&lt;br /&gt;
That did not last long however, as he appeared in the second Gathering Storm book &amp;quot;teamed up&amp;quot; with [[The Masque|The Masque of Slaanesh]] as part of a bet on who could slaughter the most [[Eldar]] on an Exodite world. Of course, that was all just so The [[Just as planned|Masque could use him]] to break though seals placed on a webway gate [[Just as planned|which led straight]] into [[Biel-Tan|Biel-Tan]]. His reaction when he discovered this was reportedly bellowing his scorn for the color green, one of the primary colors of Biel-Tan, before he charged the webway gate to further express his hatred. He joined The Masque in the fighting afterwards (or rather, continued to compete for their bet), but was surprisingly defeated and banished by the craftworld&#039;s [[Khaine|Avatar of Khaine]] (we&#039;re really just surprised GW didn&#039;t decide to use the Avatar as punching bag yet again, to prop up Skarbrand&#039;s BBEG levels like what they typically do).&lt;br /&gt;
&lt;br /&gt;
He also appeared on the Blackstone Fortress where [[Roboute Guilliman]] and his Crusade were being held prisoner. After Kairos refused to kill Guilliman due to wanting to spare him for future plans Skarbrand attacked the Fortress with a Khornate Warband so he could take Roboute&#039;s skull for Khorne and also because he is repulsed by disagreements. However due to the Black Templar Emperor&#039;s Champion sacrificing himself and planting his sword in Skarbrand&#039;s chest, Roboute was able to give the Bloodthirster a good beating and escaped.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Skarbrand is a HQ choice for a Daemons army. He&#039;s got the standard &#039;thirster statline, minus wings. He has a S5 AP- template called &amp;quot;Bellow of Endless Fury&amp;quot; (yes, he&#039;s so angry that his roar can kill you) and a pair of axes called Slaughter and Carnage, which have Fleshbane and Armorbane, respectively. Note that this gives you an extra attack for paired CCWs. Plus, every unit, friendly or enemy, within 12&amp;quot; of him gets Rage and Hatred, including himself.&lt;br /&gt;
If made the warlord, all his attacks inflict instant death, giving you a ridiculous melee beatstick that will take down pretty much anything you point him at. Nine WS10, I10 hits, rerolling, on the charge that wound on 2s, ignore armor, and inflict instant death? That Wraithknight is done. And all this for less than the cost of a standard Bloodthirster of Unfettered Fury.&lt;br /&gt;
&lt;br /&gt;
The problem, of course, is getting there: Skarbrand has no wings to get him into the backfield. Skarbrand hates not being able to fly. A supporting Grimoire of True Names can help him get where he needs to be. And the bricks that an opponent will shit when your Skarbrand rocks a 2++ from Warp Surge + Grimoire is worth every second.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Skarbrand hates trivia.&lt;br /&gt;
*Skarbrand hates pants.&lt;br /&gt;
*Skarbrand hates signs.&lt;br /&gt;
*Skarbrand hates knocking sounds.&lt;br /&gt;
*Skarbrand also hates going outside.&lt;br /&gt;
*Skarbrand hates going INSIDE.&lt;br /&gt;
*Skarbrand hates standing in doorframes slightly less than the above things.&lt;br /&gt;
*Skarbrand spends most of his day to day life standing in said-doorframes…and hates that he hates it less.&lt;br /&gt;
*Skarbrand hates people touching the gate of Khaine.&lt;br /&gt;
*Skarbrand hates traffic jams.&lt;br /&gt;
*Skarbrand doesn&#039;t appreciate physical contact.&lt;br /&gt;
*Skarbrand hates Dreadknight. It has the most silly stupid fucking design Skarbrand has ever witnessed.&lt;br /&gt;
*Skarbrand hates coconut water.&lt;br /&gt;
*Skarbrand despises inconveniences.&lt;br /&gt;
*Skarbrand hates attacks that hurt him more than they hurt the material.&lt;br /&gt;
*Skarbrand hates you.&lt;br /&gt;
*Skarbrand dislikes being misinterpreted.&lt;br /&gt;
*Skarbrand hates bath time.&lt;br /&gt;
*As a respectable member of society, Skarbrand loathes stealing.&lt;br /&gt;
*Skarbrand hates people looking at him.&lt;br /&gt;
*Skarbrand hates being ignored.&lt;br /&gt;
*Skarbrand hates skinny bitches.&lt;br /&gt;
*Skarbrand has trouble internalizing his accomplishments. Naturally, he hates it.&lt;br /&gt;
*Skarbrand hates the bald, and the balding &#039;&#039;&#039;&#039;&#039;almost&#039;&#039;&#039;&#039;&#039; as much.&lt;br /&gt;
*Skarbrand hates this list (as it is getting longer).&lt;br /&gt;
*Skarbrand hates that thing you like.&lt;br /&gt;
*Skarbrand hates named characters and will subsequently beat them to a literal pulp. Whether or not Skarbrand hates himself for being a named character is unknown, as no one has asked Skarbrand this question and survived.&lt;br /&gt;
*Skarbrand hates when people project their issues onto him.&lt;br /&gt;
*Skarbrand hates charity.&lt;br /&gt;
*Skarbrand hates your mum.&lt;br /&gt;
*Skarbrand hates cutting his nails.&lt;br /&gt;
*Skarbrand hates [[furries]] ([[Space Wolves|both types]]).&lt;br /&gt;
*Skarbrand hates noisy theater patrons.&lt;br /&gt;
*Skarbrand hates durian.&lt;br /&gt;
*Skarbrand hates Erebus.&lt;br /&gt;
*Skarbrand &amp;lt;s&amp;gt;fears&amp;lt;/s&amp;gt; does not hate Sly Marbo, but hates the distance between them.&lt;br /&gt;
*Skarbrand once had a crush on [[Valkia the Bloody]], but Khorne beat him to the kiss. In fact, this may have been the actual reason Skarbrand tried to overthrow Khorne.&lt;br /&gt;
*Skarbrand does not hate rye bread, oddly enough.&lt;br /&gt;
*But he does hate Sourdough.&lt;br /&gt;
*Skarbrand hates most American bread because it’s sweeter than cake.&lt;br /&gt;
*Skarbrand hates cyclists.&lt;br /&gt;
*Skarbrand hates a small anal circumference.&lt;br /&gt;
*Skarbrand hates Covid-19, because that’s got Nurgle written all over it.&lt;br /&gt;
*Skarbrand doesn’t appreciate being the Legendary Lord option for Khorne in Total War: Warhammer III, but he accepts it since he hates the other choices more.&lt;br /&gt;
[[File:Skarbrand sharpening blade.PNG|200px|thumb|right|SKARBRAND HATES SHARPENING HIS AXES!!! SKARBRAND HATES THAT SKARBRAND&#039;S AXE HAS JAGGED SPIKES THAT IT CAN NEVER BE SHARPENED!!! SKARBRAND HATES THE ADVISOR FOR CALLING HIS AXES &amp;quot;BLADES&amp;quot;!!!]]&lt;br /&gt;
*Skarbrand hates da po’lice (unless they worship Khorne).&lt;br /&gt;
*Skarbrand hates himself.&lt;br /&gt;
*Skarbrand would go to therapy for the mentioned self loathing, but he hates it too much.&lt;br /&gt;
*Skarbrand hates [[That Guy]].&lt;br /&gt;
*Skarbrand hates [[Finecast]].&lt;br /&gt;
*Skarbrand &#039;&#039;hates.&#039;&#039;&lt;br /&gt;
*Skarbrand does &amp;lt;s&amp;gt;not&amp;lt;/s&amp;gt; hate the [[Angry Marines]], but hates that he can’t find a suit of their power armor that fits.&lt;br /&gt;
*Skarbrand hates that Khorne still does not love him again, despite all his hard and bloody work.&lt;br /&gt;
*Skarbrand hates tortilla chips but strangely not those razor sharp shits one takes after eating too many tortilla chips.&lt;br /&gt;
*Skarbrand hates that everyone thinks he talks in the third person. Skarbrand knows proper grammar.&lt;br /&gt;
*Skarbrand hates sharpening his weapons.&lt;br /&gt;
*Skarbrand hates his weapons being blunt.&lt;br /&gt;
*Skarbrand hates negotiating.&lt;br /&gt;
*Skarbrand hates [[The Advisor]]. Skarbrand will tolerate him until he led Skarbrand to Ursun.&lt;br /&gt;
*Skarbrand hates Ursun. Skarbrand will sacrifice his skull to Khorne for forgiveness.&lt;br /&gt;
*Skarbrand hates ponies.&lt;br /&gt;
*Skarbrand hates ogres slightly less than everyone else.&lt;br /&gt;
*Skarbrand hates other Khornate factions, they also hate Skarbrand in turn.&lt;br /&gt;
*Skarbrand hates friendship! Friendship is hatred!&lt;br /&gt;
*Skarbrand hates that his Total War: Warhammer III campaign was all for nothing, as Daddy-Khorne STILL HASN&#039;T forgiven him.&lt;br /&gt;
*Skarbrand hates auto-correct, it calls him soarbrand&lt;br /&gt;
*Skarbrand has filed a restraining order on all purple daemons!&lt;br /&gt;
*Skarbrand hates [[N&#039;kari]]! it makes Skarbrand feels extremely violated! which Skarbrand hates!&lt;br /&gt;
*SKARBRAND HATES FEMBOYS!!!&lt;br /&gt;
*Skarbrand likes farming…somehow.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer==&lt;br /&gt;
&lt;br /&gt;
Skarbrand appears in the third game, representing the Exiles of Khorne faction, the first Khornate faction in the game. The Advisor visits him and SOMEHOW manages to convince Skarbrand of all people to spare him in exchange for guidance to Ursun. Skarbrand plans to take the god bear&#039;s skull to earn Khorne&#039;s forgiveness. His faction is the most overpowered of all the Five Daemon factions! Even a bare Skarbrand is already strong, but with the right skills, his unique items (and some more) he can become a one-daemon doomstack of a RAPE-TRAIN WITHOUT BRAKES.&lt;br /&gt;
&lt;br /&gt;
Your faction effects let you replenish outside of your borders and gain movement for every victory. You can take over the map much faster than Taurox!!!&lt;br /&gt;
&lt;br /&gt;
You do have to deal that you have a diplomatic malus with all the other Khornate factions, but this is fair, considering it&#039;s the bad boy of the family. And a family fight to the death is mandatory and only mildly more aggresive than most family gatherings.&lt;br /&gt;
&lt;br /&gt;
Hilariously, his item quest event involves him coming to terms with 2 Khornate armies to ambush a Nurglite army, only for Skarbrand to grow bored and attack his allies while they were waiting in ambush. And of course you have to also deal with the Nurglite army on your own.&lt;br /&gt;
&lt;br /&gt;
His unique skill tree gives him a debuff that gives rampage to nearby units, some buffs and the ability to heal while he is in melee.&lt;br /&gt;
&lt;br /&gt;
The Realms of Chaos campaign start is in the western part of the Chaos Wastes. You have minor Chaos factions on all sides, and you will meet N&#039;kari early on the campaign. After defeating him, the world is your oyster, since once Skarbrand gets going, there are few things that can stop his rampage, and none of them are near him. Kislev is one such faction, so be mindful of the south. In the Immortal Empires campaign, Skarbrand starts in the Badlands, with a lot of opponents to choose from. You are close to Settra, Karaz-a-Karak, Wurrzag, Queek, Mannfred, you name it. It&#039;s like Skarbrand died and went to heaven. You have Malagor near you for a potential ally.&lt;br /&gt;
&lt;br /&gt;
A little fun thing, in total war if you choose to engage in diplomacy with Skarbrand, for a raging daemon who hates everything he is remarkably civil and “calm”. Which is pretty funny when compared to the exalted Bloodthirster, who (unlike Skarbrand) shouts at you in all caps!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Skarbrand_and_kairos.jpg|Being Skarbrand isn&#039;t all fun and games as Kairos explains. It’s mostly misery if anything.&lt;br /&gt;
File:Skarbrand.jpg|Skarband hates [[Finecast]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Blades of Khorne]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Boris_Ursus&amp;diff=103530</id>
		<title>Boris Ursus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Boris_Ursus&amp;diff=103530"/>
		<updated>2023-05-06T18:33:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[file:Boris 1.jpg|thumb|right|400px|Mr Mcbig-bear stumpy legs]]&lt;br /&gt;
&#039;&#039;&#039;Boris Ursus&#039;&#039;&#039; (born &#039;&#039;&#039;Boris Bokha&#039;&#039;&#039;) is a former Tzar of [[Kislev]] and father of [[Tzarina Katarin]].&lt;br /&gt;
&lt;br /&gt;
As can be clearly seen below, [[Awesome|he rides a GODDAMN FUCKING BEAR into battle]], &#039;nuff said. Ok fine, we&#039;ll also say that he met this bear for an initiation ritual as a priest into the Cult of Ursun (where he had to go into a forest and tame a bear). The tale goes that he tried wrestling it into submission after meeting it but neither could overpower the other and their mutual blood loss attracted a pack of wolves which tried going for the bear first. Boris defended it and was driven unconscious from his ensuing injury. The bear returned the favor and unwaveringly kept him safe (even from Kislevite help looking for their ruler) until Boris woke up, with the two of them having put down over two dozen wolves together. Thereafter, the bear was named Urskin and was ever loyal to him, like an ursine-Deathclaw. A &amp;quot;Bearclaw&amp;quot;, if you will.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Boris became the Tzar of Kislev in 2492 IC (968 of the Kislevite calendar) after his father Vladamir got shanked by Goblins. Boris quickly realised the the country he had inherited had never really recovered from [[Asavar Kul]]s invasion, nearly 200 year prior, with many of the Tzars and Tzarinas in the time since doing next to nothing to stabilise the situation and so Boris proceeded to piss off almost every Boyar and noble in the county as he nearly bankrupted Kislev training, reorganising and modernising its military by hiring engineers from the empire to build canons and black powder weapons, as well as rebuilding defences and infrastructure destroyed hundreds of years earlier. He then set out on multiple expeditions to reclaim and consolidate land that had been lost in the Great War and from other forces in the time since. Finally he reinstated the worship of [[Ursun]] as Kislevs main religion, after [[Ulric]] and other shitty southern gods had seen an increase in worship, which reinvigorated Kislevs sense of unity and sense of purpose. All of this pulled [[Kislev]] back from the brink of collapse and reinstated it as a proper major power in the [[Old World]] with an effective and up to date fighting force.&lt;br /&gt;
&lt;br /&gt;
Sadly Boris met his end in 2517 IC while leading an army into [[Norsca#Troll Country|Troll Country]], when they came upon a Kurgan warband pushing south towards Kislev. The forces clashed and Boris charged into the centre of the Chaos horde, but was cut off by the Kurgans from the rest of the army. Realising that he was separated, he fell upon the classic Russian philosophy of &amp;quot;There Is No Land Beyond the Volga&amp;quot; and he and Urskin made a final stand that would make [[The Lord of the Rings|Boromir]] proud. Boris and Urskin carved their way through dozens of enemies, taking numerous wounds that should have dropped the bugger 10 times over, but he held on through sheer force of will, until Urskin was able to break through the chaos hordes and return Boris to the Kislevite army. Boris finally succumbed to his wounds after directing the battle and securing a victory against the chaos forces, falling from the back of Urskin, dead. Seeing his fallen master and friend, Urskin went berserk and charged off into the north and according to legend he went to slaughter the north men responsible for Boris&#039;s death.&lt;br /&gt;
&lt;br /&gt;
In the End times it is established that the Kurgan warleader was punished by Archaon for losing the battle but spared death for killing Boris. His punishment? Being stuck leading an army of beastmen (which is a punishment if you consider the relative power of their army book) with Ungrol Four Horn as a subordinate. It was also shown that Urskin was still hunting Boris&#039; killer and makes a surprise appearance at the end of &#039;of Ice and Snow&#039;. He seems to have grown a fair bit, described as &#039;The biggest creature any if them had ever seen&#039; two lines after the same group were all looking at a cygor. That&#039;s a very big bear. Whether this causes the Kurgan to now be imagined as Warhammer&#039;s John Candy is up to the reader.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
[[File:Boris model.jpg|thumb|right|300px|His 6th edition model from when Kislev had a mini army book.]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || M || WS || BS || S || T || W || I || A || Ld&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Boris Bokha:&#039;&#039;&#039; || 4 || 5 || 4 || 5 || 4 || 3 || 3 || 4 || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Urskin:&#039;&#039;&#039; || 6 || 4 || 0 || 6 || 5 || 3 || 4 || 4 || 7&lt;br /&gt;
|}&lt;br /&gt;
Boris is a pretty strong beat stick character and is &amp;quot;RELATIVELY&amp;quot; reasonably priced for a named character at 375 points (285 for Boris and 90 for Urskin). He has some pretty great stats which allow him to stand toe to toe with most armies kill lords, and a reasonable chance to give [[Chaos Lord]]s a good kicking. His special rule &#039;&#039;&#039;Kin of the Bear God&#039;&#039;&#039; means he can give [[Kossars]] a pseudo Mark of Chaos for 30 points per unit, which gives them +1 attack so it&#039;s best used on on big units of kossars to get the most out of it. &#039;&#039;&#039;The Armour of Ursun&#039;&#039;&#039; is a set of full plate, which combined with his shield gives him a 3+ armour save (2+ when he&#039;s mounted), and has the extra bonus of every time he is hit by an attack in combat he may throw another one back after the attacks have been resolved (unless he&#039;s been killed by them), which is pretty good but the main attraction is &#039;&#039;&#039;The Shard Blade&#039;&#039;&#039;, which increases his Strength by 2 to a unholy S7. Yes, his attacks are as strong as a [[Bloodthirster]]s (or stronger depending on the edition). The Shard Blade also forces the opponent to take a toughness test which causes another wound if failed, with no armour or ward saves allowed. All of this, plus the extra attacks from Urskin means he can spit out a disgusting amount of damage in the correct circumstances. &lt;br /&gt;
&lt;br /&gt;
Speaking of Urskin, the big bear is a bit of beat stick all in his own right. He&#039;s S6, with 4 attacks so he&#039;s quite capable at mauling most infantry he runs into. He has a 5+ armour save from his thick coat and causes Fear from being a big fuck off bear. In addition if a unit he&#039;s in combat with breaks and falls back, he MUST pursue it regardless of if Boris is alive or not, so he can cause himself and Boris to be singled out in some situations.&lt;br /&gt;
&lt;br /&gt;
==In Total War Warhammer III==&lt;br /&gt;
&lt;br /&gt;
He is Kislevs 3rd &amp;quot;secret&amp;quot; legendary lord and will be playable after capturing and holding Kislev (the city), Praag and Erengrad for 10 turns in the Kislev campaign. In the TWW version of the lore after he was killed his body was washed away in the river Lynsk and frozen in ice. [[Kostaltyn]] knows where he is entombed, and regularly visits it to meditate at the location, or vent his frustrations regarding Katarin&#039;s focus on politics rather than &#039;&#039;directly&#039;&#039; acting to better Kislev.&lt;br /&gt;
&lt;br /&gt;
He is obviously resurrected to rejoin the battle against Chaos. &#039;&#039;How&#039;&#039; he is revived seems to be different though, with at least &#039;&#039;three&#039;&#039; conflicting versions in the very same campaign -- either through the efforts of Katarin or Kostaltyn&#039;s forces (the actual quest battle), the Advisor thawing him out to ask for his aid in getting a drop of Ursun&#039;s blood (start of his campaign), or Ursun roar reviving him outright (Boris&#039; own words this time). No matter what caused it, the fact that Boris was revived &#039;&#039;outright&#039;&#039; from death is impressive, given the lack of obvious revival or resurrection magic in Warhammer lore, especially compared to D&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
Regardless of the cause, Boris is back, and he&#039;s built for combat with high armour and damage. His ability trees give him a bunch of leadership and combat buffs when fighting Chaos and large units (these overlap a lot), as well as buffing any bear-related unit like Bear Cavalry and the Elemental Bear. And he&#039;ll be even stronger when you find Urskin after he ran off to krump Chaos warriors.&lt;br /&gt;
&lt;br /&gt;
He also looks like Mark Addy from [[A Song of Ice and Fire|Game of Thrones]] and a Knights tale.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Boris 2.png&lt;br /&gt;
Boris 3.jpg&lt;br /&gt;
TWW3-Boris Ursus.png|&amp;quot;You&#039;ve got the bear necessities.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Kislev]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kostaltyn&amp;diff=295626</id>
		<title>Kostaltyn</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kostaltyn&amp;diff=295626"/>
		<updated>2023-05-06T18:32:57Z</updated>

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&lt;div&gt;{{spoilers}}&lt;br /&gt;
[[File:Kostaltyn.jpg|thumb|400px|So badass his mace is a burning church.]]&lt;br /&gt;
{{topquote|Ko-Ko Kostaltyn &amp;lt;br&amp;gt;Doesn&#039;t like the [[Tzarina Katarin|Kislev queen]]&amp;lt;br&amp;gt;There was a bear that really was gone&amp;lt;br&amp;gt;Ko-Ko Kostaltyn&amp;lt;br&amp;gt;Kislev&#039;s greatest love machine&amp;lt;br&amp;gt;It was a shame how he carried on.|Kislevite song}}&lt;br /&gt;
&lt;br /&gt;
The Supreme Patriarch of The Great Orthodoxy, &#039;&#039;&#039;Kostaltyn&#039;&#039;&#039; is an original Legendary Lord for [[Kislev]] in [[Total War: WARHAMMER|Total War: Warhammer 3]]. Being the child between [[Total War|Creative Assembly]] and Andy Hall. He pretty obviously looks like Rasputin. Amusingly enough, despite being made to ressemble the real slavic &amp;quot;K(C)onstantyn&amp;quot; name, Kostaltyn&#039;s name is a strange mess unlikely to be used or pronounced by any actual Russian due to the &amp;quot;l&amp;quot;&#039;s weird position.&lt;br /&gt;
&lt;br /&gt;
The Great Orthodoxy itself was created by [[Boris Ursus|Tzar Boris Bohka]], who wanted to codify and centralize the religion of his country ala Henry the 8th. Unlike dear old Henry, however, Boris had a very good reason to do this as many cults usually worshipped in the woods through strange rituals that he was scared would turn them to Chaos. As such, he created The Great Orthodoxy to govern the worship of Kislivite religion and see to strict oversight.&lt;br /&gt;
&lt;br /&gt;
This presumably moderate system meant to help a secular nation got a whole lot more radical after Boris disappeared and Kostaltyn took over. Many worshippers of Kislev&#039;s religions are split between holding on to their old ways and sticking to this new structured format, obviously Kostaltyn supports the latter. Part of his resentment of Katarin is he views her as a supporter of the old ways of worship, and her being a mage doesn&#039;t help (even though Ice Magic doesn&#039;t actually connect to the warp in anyway, but I doubt he would know or care to learn that.)&lt;br /&gt;
&lt;br /&gt;
If his intro cutscene in Total War: Warhammer 3 is any indication, he seems to be a bit more level headed than given credit for. Yes, he&#039;s a religious fanatic who seeks the Tzarina&#039;s throne, but he also does deeply care for Kislev and Ursun, and seems to view Boris Ursus as a close friend. His frustration with Katarin seems to revolve around the fact that she spends more time politicking than defending her people. It&#039;s clear he would give anything to protect Kislev, and he and Katarin would probably be tight if it wasn&#039;t for his blind faith and prejudice.&lt;br /&gt;
&lt;br /&gt;
Similar to the other Total Warhammer OC, [[Cylostra Direfin]], the reception of this man was... mixed. Some say that he is an excellent addition to help flesh out the rather small collection of named characters Kislev has and has an awesome design. Other say that he was completely unnecessary and that he stole Tzar Boris&#039;s spot as the second Kislev Legendary Lord…which became null and voided when Boris was also revealed to be playable at launch. Will this stop any future disagreements about Kostaltyn’s validity? Unlikely.&lt;br /&gt;
&lt;br /&gt;
==Rediscovering the Red Tzar==&lt;br /&gt;
&lt;br /&gt;
While it isn&#039;t exclusive to Kostaltyn&#039;s campaign, once the player has unlocked the requirements (holding all 3 major cities of Kislev for 10 straight turns), a cutscene plays where the patriarch rediscovers [[Boris_Ursus|Boris]] magically frozen in ice. The latter soon frees himself, at which Boris becomes playable for the campaign.&lt;br /&gt;
&lt;br /&gt;
Hilariously, despite being implicit in freeing Boris and being the head honcho of the Orthodoxy, [[Derp|he does not get &#039;&#039;any&#039;&#039; bonuses to Diplomacy with Boris&#039; subfaction]]. Similarly Boris has no bonuses to Kostaltyn’s group, despite having bonus diplomacy with his daughter Katarin.&lt;br /&gt;
&lt;br /&gt;
==In-Game Abilities==&lt;br /&gt;
&lt;br /&gt;
Kostaltyn is a melee-focused lord whose faction effects increase the melee attack of Kossars, Kossavite Dervishes, and horse archer units, and gives other Patriarchs an increased ward save. He has access to Battle Prayers as well.&lt;br /&gt;
&lt;br /&gt;
His unique trait is &#039;&#039;&#039;Supreme Patriarch&#039;&#039;&#039;, which gives him quicker personal Wound recovery, and &#039;&#039;&#039;Frenzy&#039;&#039;&#039; to his entire army.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Out of all non-Chaotic legendary lords, Kostaltyn is quite easily the worst one, especially in the main campaign. Unlike Russian Elsa to the south, you start right at the doorstep of Troll Country and Norsca, which means that you&#039;ll have to fight dem vikings. A lot. [[God-Slayer]], [[Ku&#039;Gath]] and [[Skarbrand]] are also pretty close. Another problem is that Kostaltyn&#039;s campaign revolves around weaker units that can&#039;t survive [[Realms of Chaos]], thus making soul-claiming stuff incredibly hard. Combining this with a lack of unigue units and/or buffs to make your army even stronger means that no one really wants to play as Kostaltyn, preferring Katarin or Boris. A shame.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sexy Kostaltyn.png|Oh no, he&#039;s hot!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Kislev]]&lt;br /&gt;
[[Category:Total Warhammer]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tzarina_Katarin&amp;diff=515143</id>
		<title>Tzarina Katarin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tzarina_Katarin&amp;diff=515143"/>
		<updated>2023-05-06T18:32:33Z</updated>

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&lt;div&gt;{{Whfb-stub}}&lt;br /&gt;
[[File:Katarin 1.jpg|400px|thumb|right|Insert unoriginal Frozen joke here]]&lt;br /&gt;
[[Category:Kislev]]&lt;br /&gt;
&#039;&#039;&#039;Tzarina Katarin Bokha&#039;&#039;&#039;, The Ice Queen of Kislev, is the ruler of [[Kislev]] and the most powerful [[Ice Witch]]. And for the record... Yes, she is basically &amp;lt;s&amp;gt;Russian Elsa&amp;lt;/s&amp;gt;, The Snow Queen, whom Elsa is based off of and whom had existed in literature for centuries before Disney and Warhammer, and Catherine the Great, a real life ruler whom she roughly takes her name from. Fun fact, &amp;quot;Katarin&amp;quot; is unlikely to be used as a name for a girl in actual slavic countries, because due to their gendered language, feminine name tend to nearly always (it&#039;s not an obligation, so there&#039;s some leeway here and there) end with an &amp;quot;a&amp;quot; (Alexander -&amp;gt; Alexandra, Borislav -&amp;gt;Borislava, etc...). In fact, some translations actually call her &amp;quot;Katarina&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Katarin was born as the only child to Tzar [[Boris Ursus|Boris Bokha]], and was almost raised to the throne as an infant as everyone assumed that daddy had died undergoing a ceremony to become the new High Patriarch of Ursun before coming back with a new bear friend, Urskin. Growing up, Katarin proved to be very adept when it came to Ice magic, so strong in fact that many believed her to be the reincarnation of Kislev&#039;s first Tzarina, the Khan Queen Miska. When she became fully grown her father died for real battling against the Kurgan and she was elevated to the throne as the newest Tzarina of Kislev.&lt;br /&gt;
&lt;br /&gt;
Her rule started with her essentially making a whole new wing of her palace roughly half a mile long completely with ice magic, likely just to show who is the new top bitch in Kislev. As opposed to her more hands on father, Katarin preferred to rule through agents and other generals as she manages the Homefront. Not to say that she hasn&#039;t had her fair share of military victories, as under dire circumstances she will and has lead her army to victory against numerous forces of Chaos, and had done much to strengthen Kislev&#039;s bond with The Empire.&lt;br /&gt;
&lt;br /&gt;
A large part of her rule is dedicated to managing the divided subgroups and ethnicities within Kislev, particularly the Ungols and Gospodars and the various smaller religions in Kislev. This has caused her to put down some radical, dare I say controversial reforms in order to build a bigger sense of unity in Kislev. These down right controversial things include things like: promoting people and giving out titles and land based off merit as opposed to bloodline, and giving more rights and recognition to the under appreciated Ungol population. This SEVERELY pissed off many Gospodar rulers and looked as though it may cause Kislev to boil over into civil war. Well, it did until [[The End Times| Katarin and Kislev unceremoniously died offscreen.]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Katarin debuted as a playable character all the way back in &#039;&#039;&#039;4th Edition&#039;&#039;&#039;, specifically in the 4e army book for [[The Empire (Warhammer Fantasy)|the Empire]]. If this sounds weird, the 4e version of the Empire had kind of absorbed the rules for the mercenaries from the past three editions, allowing it to field allied [[ogre]], [[halfling]] and [[Kislev]] troops. She was the first and only Kislev special character in this edition.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || M || WS || BS || S || T || W || I || A || Ld&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tzarina Katarin:&#039;&#039;&#039; || 4 || 4 || 3 || 3 || 3 || 3 || 3 || 1 || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;War Horse:&#039;&#039;&#039; || 8 || 3 || 0 || 3 || 3 || 3 || 1 || 1 || 5&lt;br /&gt;
|}&lt;br /&gt;
Katarin got her rules updated in Kislevs mini-armybook in 6th edition, where she could lead the allied contingent of Kislev forces. She&#039;s a level 4 wizard who can only use the lore of ice and is a whopping &#039;&#039;&#039;495&#039;&#039;&#039; smackaroos, which is expensive even in an edition when named characters were over priced. She&#039;s equipped with &#039;&#039;&#039;Fearforst&#039;&#039;&#039;, a killing blow, no armour saves ice sword that would be fantastic in any combat lords hands but in Katarins it is just good, and &#039;&#039;&#039;The Crystal Cloak&#039;&#039;&#039; which gives her a 4+ Ward save and causes attacks thrown her way to suffer -1 to hit and wound. The special rule &#039;&#039;&#039;Protectors of the Khan-Queens&#039;&#039;&#039; means that if Katarin is the leader of the Kislevite allied contingent then you can ignore the limit on how many Gryphon Legion you can bring and finally, she has &#039;&#039;&#039;Beloved of Kislev&#039;&#039;&#039; which gives any unit she joins Stubborn and lets all units with 12&amp;quot; of her re-roll failed psychology tests.&lt;br /&gt;
&lt;br /&gt;
Over all she&#039;s a good wizard and force buffer, but you&#039;ll want to keep her out of the fight as even though Fearfrost is a good weapon, her low WS and attack (singular) means that you won&#039;t get a lot of mileage out of her in combat (unless you roll Form of the Frostfiend for one of her spells, in which case throw her at some infantry units). She&#039;s also too expensive by around 100 points as comparing her to other named wizards such as [[Balthazar Gelt|Gelts]] 6th edition incarnation, she is a little lacking. But she does have access to a unique lore of magic that only she can use so there are upsides.&lt;br /&gt;
&lt;br /&gt;
==Total Warhammer==&lt;br /&gt;
She&#039;s the faction leader for Kislev in TWW3, and seems to be a pretty potent caster lord with decent melee stats. She has access to the Lore of Ice (duh) and a unique bound spell. She has access to a Warhorse and a Bear for mount options (because GW has really been pushing the Ruski side of Kislev recently).&lt;br /&gt;
&lt;br /&gt;
Also, CA renamed Fearfrost into Frostfang (which is the frost sword [[Ragnar Blackmane]] has) for some reason. It seems that either they or GW wanted to make the swords name more generic and/or they got the two mixed up.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Katarin 2.jpg&lt;br /&gt;
Katarin 3.jpg&lt;br /&gt;
Katarin 4.webp|This is from a fake painting that places her centuries before her birth, though it would seem Total Warhammer 3&#039;s design with her hair covered took after it.&lt;br /&gt;
Katarin model 1.jpg&lt;br /&gt;
Katarin model 2.jpg&lt;br /&gt;
Katarin model 3.jpg&lt;br /&gt;
Katarin elsa.jpg|Prime example of jokes about Frozen&lt;br /&gt;
TheTzarinaApproaches.jpg|Katarin about to make a battlefield a lot colder.&lt;br /&gt;
BloodAndIce.jpg|The Tzarina thinks that even the veins of a Bloodthirster can run cold, and she means to prove it.&lt;br /&gt;
TotalFrozen3.png|Because of course her reveal in Total Warhammer 3 led to more Frozen jokes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cylostra_Direfin&amp;diff=158021</id>
		<title>Cylostra Direfin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cylostra_Direfin&amp;diff=158021"/>
		<updated>2023-05-06T18:29:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Tom-parker-tomp-cst-cylostra-direfin-lp-02.jpg|thumb|right|400px|Those poor, unfortunate souls...]]&lt;br /&gt;
{{topquote|It ain&#039;t over till the fat lady sings.|Proverb}}&lt;br /&gt;
The ghastly lovechild between Ursula and Bianca Castafiore, Cylostra Direfin is a Legendary Lord of the Vampire Coast faction in [[Total War: Warhammer II]] and a newcomer to the [[Warhammer Fantasy]] world, created by [[Total War|CA]].&lt;br /&gt;
&lt;br /&gt;
Cylostra Direfin is an undead ghost of the [[Banshee]] type who was once a Bretonnian singer who enjoyed vast popularity and prestige among the knightly nobles, sociopathic diva-tendencies aside. She was meant to sing for the Phoenix King in Lothern as a part of a diplomatic mission, but on the way her ship was caught in a storm. The captain attempted to steer clear of it but Cylostra, filled with hubris, pushed him overboard and took control of the ship while singing that her voice would make the winds and waves bow to her. Unsurprisingly, the ship sank while Direfin&#039;s beautiful voice echoed over the tempestous sea.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t the end for lil&#039; Cyllie though - Before her death, a malign being (heavily implied to be [[Mathlann|Mannaan]]&#039;s edgy [[Stupid Evil]] split personality [[Mathlann|Stromfels]]) contacted her and proposed a deal - Serve him in unlife as his Siren of the Storm, and she would be given the power to finally sing for the Phoenix King... At the bottom of the ocean. Being an insanely self-absorbed diva, she accepted. Now she roams the seas, dragging down any ship she comes across with undead sailors and oceanic magic, bolstered by her ethereal voice.&lt;br /&gt;
&lt;br /&gt;
Interestingly her epilogue mentions her receiving an envoy of [[Drachenfels|The Nameless]], who seeks an alliance with her against Brettonia. This fact has prompted speculation that The Nameless may be making an appearance in the third game.&lt;br /&gt;
&lt;br /&gt;
And yes, there was a small [[RAGE|shitstorm]] over the inclusion of a new character not created by [[Games Workshop]], which wasn&#039;t helped since that [[Neckbeard|character is a portly woman]]... And that&#039;s all we&#039;re going to say about it.&lt;br /&gt;
&lt;br /&gt;
Four years after Vampire Coast DLC came out, GW quietly namedropped Cylostra in the recent [[Warhammer Fantasy Roleplay]] book, confirming her canonicity. Though it must be said that she is still alive there, so there is a possibility of Cylostra&#039;s story not being canon.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Vampire Counts]]&lt;br /&gt;
[[Category:Vampire Coast]]&lt;br /&gt;
[[Category:Total Warhammer]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aranessa_Saltspite&amp;diff=48093</id>
		<title>Aranessa Saltspite</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aranessa_Saltspite&amp;diff=48093"/>
		<updated>2023-05-06T18:29:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Saltspite Portrait.jpeg|thumb|right|500px|A spiky viking pirate with crabs, Poseidon for a father, and an army of the undead without being evil (by Warhammer standards anyway).]]&lt;br /&gt;
{{Topquote|We are tied to the ocean. And when we go back to the sea, whether it is to sail or to watch - we are going back from whence we came.|John F. Kennedy}}&lt;br /&gt;
{{Topquote|I heard, I heard, across a moonlit sea, The old voice warning me, &#039;Beware, beware the Daughter of the Sea, Beware, beware... of me.&#039;|Jaina Proudmoore}}&lt;br /&gt;
{{Topquote|Fathers, be good to your daughters. You are the god and the weight of her world.|John Mayor}}&lt;br /&gt;
{{Topquote|The very deep did rot: O Christ! That ever this should be! Yea, slimy things did crawl with legs, Upon the slimy sea.|Samuel Taylor Coleridge, &amp;quot;The Rime of the Ancient Mariner&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
Originating in [[Dreadfleet]], Saltspite is a [[Warhammer Fantasy]] pirate character. Having only come from a boardgame from 2011 she had no place in the actual Warhammer Fantasy game, but still found herself in [[Total War: WARHAMMER]] in 2018.&lt;br /&gt;
&lt;br /&gt;
[[Warhammer Fantasy Roleplay]] gave her the name &amp;quot;Aranessa Anja Saltspite&amp;quot; in the Dreadfleet Captains expansion from [[Fantasy Flight Games]], although we don&#039;t know if Anja is her human surname or something else, and the Dreadfleet novel gave her the nickname &amp;quot;Queen Of Tides&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Saltspire almost never speaks beyond orders to her crew, so in-universe there&#039;s many theories to who she is ranging from being a mermaid who cut off her own tail to a [[Chaos Mutant]] psychopath to the literal daughter of the god [[Manaan]]. The truth is...all of the above.&lt;br /&gt;
&lt;br /&gt;
Born to a [[Norsca|Norscan]] chieftain from a group which, strangely for a race of [[Chaos]]-worshipers, killed their mutants rather than see them as blessed like most Chaos vikings or simply leave them for the Beastmen like basically everyone else. Already disappointed to have a daughter rather than a son, the fact his daughter had spines all over her body and a mermaid tail below the knees resulted in her being chucked straight into the ocean without remorse. The story gets even stranger, since despite being a Chaos Mutant the decidedly NOT Chaos god of the seas named Manaan (who may or may not be the [[High Elves (Warhammer Fantasy)|Elf]] god [[Mathlann]] by a human name) spirited her away safely via a school of daggerfish (presumably small swordfish) to a small island cove where three Sea Nymphs lived, who cared for her and raised her on a diet of crab, kelp, and algae until in her youth she began spearfishing for sharks and [[Manticore|Mer-Manticores]]. So yeah, badass. Every day Manaan sent treasure and beautiful shells to her home, either washing ashore or aboard entire empty shipwrecks that drifted to her island. From these shipwrecks she learned much about the life of a sailor and the skills required for land-dwellers to survive on his oceans. Eventually she decided to rejoin her race, but knowing that her mermaid tail was not only a hindrance to a life on the land but also how even among the lowest of the human race having a Chaos mutation was a death sentence, she prepared a pair of replacement legs made from sawfish (a type of shark) skulls then drank enough rum to numb herself, cut off her tail with a cutlass which freed her upper legs, cauterized the stumps, and continued to treat them with saltwater to keep them from infection, then used the belts of captains from her shipwreck gifts to attach the blades from the swordfish skulls to her legs, and after a week of recuperation learned to walk. She used a functional rowboat, another gift from her adopted father, to sail the sea for three days until she was picked up by a pirate vessel called the &#039;&#039;Swordfysh&#039;&#039; which gave her shelter (and despite lopping off her tail to look human, she still had fish scale legs and arms as well as webbed hands and spikes all over her body but apparently nobody cared). She refused to speak and killed any man who tried to touch her, but every day she took duty as the lookout in the crow&#039;s nest. For ten years she was a member of the crew, eventually breaking her silence (to swear) and proving herself vicious in battle as well as effective at any role she was assigned. She went from mascot to first mate, becoming captain after the original captain of the Swordfysh was eaten by a Sea Gargoyle (we have no idea what that is, it only exists in this backstory).&lt;br /&gt;
As the commander of the Swordfysh she gained a reputation as one of the greatest pirates who ever lived, earning the nickname &amp;quot;Saltspite&amp;quot;. Even her crew was afraid of her and prayed to Manaan to protect them from her, despite never having harmed one of them unless given reason. She flew only Manaan&#039;s symbols on her flags, and attacked whoever she came across. Despite having no love for the forces of Chaos she refused the Letters Of Marque offered by [[The Empire]] by opening fire on their ships, refusing to serve any man other than her adoptive father. Eventually she began receiving dreams from Manaan, who wanted the &amp;quot;empire&amp;quot; of [[Count Noctilus]] removed from his domain. Not long after she was approached in a pirate gambling den by an old pirate of [[Sartosa]] named [[Jaego Roth]]. Roth was looking for ships to join him in his pursuit of vengeance against Noctilus, and offered Aranessa the gold and independence she required. After a bottle of fine [[Tilean]] rum she became the first captain to join what would become the Grand Alliance.&lt;br /&gt;
&lt;br /&gt;
What follows is the events of the game Dreadfleet. In one scenario she is turned into a vampire by Noctilus and every match she has a chance for her willpower to break and switch sides, and in the novel she regrows her fish tail but in a battle with the [[Chaos Dwarf]] ship she wedges it in the escape path of her enemy, who is boiled alive inside and mockingly makes the sign of Manaan (three fingers like a trident) at the ship captain as they all sink and drown together. &lt;br /&gt;
&lt;br /&gt;
===Total War: WARHAMMER===&lt;br /&gt;
Aranessa returned in the Vampire Coast expansion for Total War: WARHAMMER, retconning her death. She wants the death of Noctilus (who also came back), as well as treasure because...well, its fucking treasure and she&#039;s a fucking pirate. Although not a vampire herself, she recruited vampires among her crew who in turn bolstered her forces into an armada of her own by raising the dead as zombies thanks to her god-daddy still bringing her presents in the form of corpses washing up against her ship hulls. She still has a living crew however, being the only member of the faction with such. In the lore she&#039;s not very fond of anyone, but hates Norscans more than anything else. She has no real grudge against vampires other than Noctilus and only sided against him because Manaan wanted it and Roth threw a fuckton of gold her way for it, so siding with all the non-Noctilus vampires isn&#039;t breaking her lore.&lt;br /&gt;
&lt;br /&gt;
Her army is the same as that of [[Zombie Pirates|Luthor Harkon&#039;s Zombie Pirates]], only she can take the Sartosa Free Company as her living crew (there is a mod to give her more human units). She&#039;s the treasure-hunter Lord, which factors more into the campaign than multiplayer. She herself fights like what was a traditional &amp;quot;blender lord&amp;quot; vampire from the [[Vampire Counts]] army, which is to say that she wants to basically wipe out units of squishies by herself or take on single entities that are WAAAAAAAY bigger and stronger than her and utterly destroy them. She struggles when she engages multiple elite troops or character duelists; although, the fact she buffs nearby ally melee troops can help mitigate this greatly. She also gets to throw nets, and can ride a [[Meme|giant undead crab]] called a [[Promethean (Warhammer Fantasy)|Rotting Promethean]]. Her army itself favors giant crabs as well, has perfect vigour and is thus immune to fatigue, and her artillery has more ammunition. In a faction full of godlike pirates she also is the only one to get a bonus to treasure earned from fighting at sea, so she may in fact be the best pirate in the lot. Her start location sits in Sartosa between [[Tilea]] and [[Estalia]] (Italy and Spain analogues), but in the Eye of the Vortex campaign map, Sartosa is smushed a little closer to Ulthuan. They also gave some lore behind the trident-like weapon she&#039;s seen holding in her only preexisting artwork, seen at the top of the page, calling it &amp;quot;Kraken&#039;s Bane&amp;quot; and counting it as a halberd. It has really high armour-piercing damage and absolutely annihilates high armour lords like Lokhir Fellheart&lt;br /&gt;
&lt;br /&gt;
So, why would such an obscure character only present in a failed boardgame project that didn&#039;t have enough time to become beloved find her way into a faction she doesn&#039;t really have a precedent for belonging in? Well, the lead narrative director for Total War: WARHAMMER is one of the writers of the Dreadfleet lore of course! (So, favoritism, basically) Not that it stopped the massive speculation and butthurt from some fans as soon as someone spotted a female human behind Harkon in the artwork for the DLC then her impossible to disguise silhouette appeared in the roster before the reveal, after all her being there is still nonsensical.&lt;br /&gt;
&lt;br /&gt;
She generally is considered the worst Legendary Lord for the Vampire Coast in multiplayer, as she still routes like a normal living lord rather than fight to the bitter end. Her mount is considered a handicap depending on your army build, as it slows her down and doesn&#039;t provide enough defense to excuse her riding one for the cost. She does fulfill some niches and can [[Rip and tear|take a large armoured lord to town]] and stall any elite unit with her net.&lt;br /&gt;
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She does not like being called a Mermaid.&lt;br /&gt;
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==Crunch==&lt;br /&gt;
She never was actually in Warhammer Fantasy, but she appears in fan expansions of the [[Dogs Of War]] army often where she is usually a hybrid character, using magic and magic items showing her favor with Manaan but also having melee prowess and rules that make her a glass cannon; so the Total War team didn&#039;t exactly come up with something new with how she herself fights. Even though she is carrying a rifle in her original artwork, nobody seems to give her a ranged weapon. &lt;br /&gt;
She also appears in the [[Warhammer Army Project]] as a very offensively minded legendary lord for the Pirates of Sartosa (she has a ranged weapon but it&#039;s a magic harpoon instead of a rifle.)&lt;br /&gt;
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If you want a model for her, you can find one from [[Reaper Miniatures]] [https://www.reapermini.com/search/skull/latest/60146 here] which when given a legswap (meaning cutting off the legs and replacing them with [[Chainsword|Chainswords]], regular swords with some notches cut into them, or the chainsaw off two of [https://www.reapermini.com/search/chainsaw/latest/80022 these] cheap models) and a trident (a cheap Reaper one can be found off [https://www.reapermini.com/search/trident/latest/77277 this] model) is pretty much exactly Aranessa (if you&#039;re following the Reaper mini modding guide here she&#039;ll cost you about $12, plus shipping unless you get whatever amount of other stuff you need to get free shipping). Add some greenstuff along her chinline as her sharkbone jaw chinstrap as per your sculpting skill allows, or just paint it on.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Total War Saltspite.png|Saltspite&#039;s model in Total War: WARHAMMER.&lt;br /&gt;
Image:The Swordfysh.JPG|The Swordfysh.&lt;br /&gt;
Image:Swordfysh.jpg|The Swordfysh model (good luck finding one that isn&#039;t broken for a fair price).&lt;br /&gt;
Image:Aranessa New Friend.webp|Even someone as ruthless as her has a soft side.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Dogs of War]]&lt;br /&gt;
[[Category:Dreadfleet]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Count_Noctilus&amp;diff=151845</id>
		<title>Count Noctilus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Count_Noctilus&amp;diff=151845"/>
		<updated>2023-05-06T18:28:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:CountNoctilusFull.jpg|thumb|right|500px|Count Noctilus REIGNS]]&lt;br /&gt;
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{{Topquote|You wear the trappings of a pirate, you fight like a pirate. But this can be imitated, however. You lack a vital quality found in all pirates. Pirates have no class. And I sense much class in you.|Reik-Commodore Tyrannus}}&lt;br /&gt;
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{{Topquote| Life is cruel! Why should the afterlife be any different?|Davy Jones}}&lt;br /&gt;
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{{Topquote|Do you know why they call me the Count?|Count Von Count}}&lt;br /&gt;
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On the infamous vampire-to-pirate scale, Noctilus finds himself somewhere around the 70/30 split between bloodsucking fiend and swashbuckling bastard. Despite being a mere 30% pirate, he managed to wreak a hell of a lot of oceanic panic in his brief appearance in the Warhammer canon(or what passes for it) via the specialist game [[Dreadfleet]], before his revival/retcon/reappearance in [[Total War: WARHAMMER]]&lt;br /&gt;
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==Birth of the Count==&lt;br /&gt;
Before Noctilus, there was Nyklaus Von Carstein, a powerful sorcerer who grew tired of the squabbles of his vampiric kin and sought a new avenue to power, finding it in the untapped magic winds that whipped across the oceans of the old world. In his studies, he discovered the existence of a great wellspring of power somewhere in the middle of the ocean, a maelstrom that served as a lodestone for the dead and drowned of the surrounding ocean, and quite possibly all seas the world over. Nyklaus, intent on seizing this hidden ocean realm and its power for himself, set about studying the tempest and concocting a means of getting thers. For his studies, he became a master of translocation and shadow magic, and on [[Geheimnisnacht]] he gathered the corpses of 1200 mortals he had personally slain, and created a mirror vortex of his own through their flesh, centered on his beloved sylvanian castle. Mimicking the wakes and intricacies of the maelstrom with great precision, Nyklaus sent flocks of beasts and spirits into the air to create further patterns, and with great effort pulled the magics of the winds to capstone the ritual. With a deafening crash that could be heard the empire-over, Nyklaus, his minions, and his castle were gone. Reborn as Count Noctilus in the galleon&#039;s graveyard, as the maelstrom would come to be known, the vampire found himself atop the spire of his translocated castle, surrounded by an immeasurable quantity of the corpses of both ship and sailor, thoroughly drenched in untapped power.&lt;br /&gt;
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From here, Count Noctilus used his new necromantic ability to fashion what was essentially a waterbound space hulk to serve as his flagship: he drew up the husks of shipwrecks and various bits of the massive ocean beasts that grace the graveyard and braced them against the precipice of his castle’s foundation to create The Bloody Reaver, and it’s a pirate’s life for him. For decades(at least two), Noctilus was an ocean scourge. He and his lieutenants would raid from bretonnia to lustria to the coasts of araby and would even fuck with Ulthuan on ocasion. They would strike from the ethereal mist before disappearing without a trace. The Bloody Reaver was untouchable, constantly mending itself with the wrecks of ships both newly sunk and ancient hulls drawn from the deep, while Noctilus himself was a terror, commanding the formidable beasts of the sea(their corpses, at least) and fighting with all the skill and strength to be expected of a vampire, but obviously better, seeing as he’s a pirate.&lt;br /&gt;
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==The Dreadfleet==&lt;br /&gt;
Pretty much immediately, Count Noctilus began creating a coalition of ne&#039;er-do-wells and some of the more evil pirate lords to help dominate the seas: the Dreadfleet. Along with vampirates recruited and created, noctilus counted a colorful cast of zany characters among his lieutenants. The first of these was pretty tame, a ghostly shipmaster and crew Noctilus dominated almost immediately after forming the Bloody Reaver, but there were more wacky ones. His second non-vampire recruit was the chaos dwarf [[Tordrek Hackheart]], notable because, questionably, he was a standard dawi who turned to chaos, not a big-hat assyrian chaos dwarf. He’s got a massive metal kraken that may or may not be alive. Next was a filthy rat. A dead filthy rat. At some point, an orb leviathan’s corpse washed up in the graveyard. Essentially a massive angler fish mashed with a whale, the creatures were fairly rare and incredibly powerful. Noctilus, presumably overjoyed, combined his love of monsters and necromancy(this is a pretty consistent through line for the character. In Dreadfleet, Noctilus can dominate randomly appearing sea monsters and control them for a turn. In Total Warhammer, he buffs large units for his army) and elected to resurrect the beast to aid his fledgling fleet. To his surprise, the newly resurrected beast began firing green lighting at the reaver almost immediately as it was brought to unlife, the unnatural projectiles piercing right through the ancient stonework of the flagship. As it would turn out, the orb leviathan wasn’t alone. Shortly before it died, it had come across a clan Skurvy fleet commanded by one warlord Skretch. Naturally, it devoured Skretch and the rest of his ramshackle navy, and quickly so as to prevent the skaven flotillas from using their warp lighting batteries to full devastating effect. However, in its haste to eat the skaven, it failed to kill all the rats that now found themselves within its stinking guts, Skretch included. The skaven, natural subscribers to the policy of ‘due unto others as you would have others do unto you’, returned the favor of being consumed by eating out the beast from the inside, dooming both beast and stowaways to an ocean death, and a one way ticket to the Galleon’s graveyard. After being resurrected, some base cunning remained within Skretch, who hastily rang his flagship’s still-intact warpstone bell, saving himself and his crew from unholy dominion. Noctilus, impressed, recruited the skaven warlord, now Skretch Half-dead, and his crew to the dreadfleet, along with their warp lighting-bedecked leviathan.&lt;br /&gt;
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With his hearty crew, Noctilus would raid with impunity striking even at the heart of piracy in the old world, Sartosa, without suffering so much as a single ship lost. This action, however, would draw the ire of Jaego Roth, a sartosan captain who’s family Noctilus’ crew unceremoniously killed. He would go on to assemble the Grand Alliance, and so the events of the Dreadfleet board game would commence. At this point, Noctilus would recruit a final member of the dreadfleet, a Tomb King who sought revenge against the grave robbing Roth. In the novella, Noctilus meets his end. Roth and his mates make it into the Graveyard thanks to his father’s moondial, and after a series of close calls, a grand climax occurs at the Maelstrom&#039;s center. The dwarf makes a mid-battle slayer oath after jobbing the whole book, Saltspite gets a mechanical tail, and Tordrek drowns in kraken blood/oil, but none of that concerns Noctilus. For his part, Noctilus duels the elf, Prince Yrellian, first-born of Phoenix King Finubar. Seeking a quick end to the fight, Noctilus baits the Prince by exposing his shoulder, which works [[just as planned]]. Noctilus Grabs the Elf’s overextended arm and sucks the life out of him via spooky magic, before slapping his corpse into the Maelstrom. Unfortunately for the count, the flashy maneuver had placed a large rent in his armor where the elf’s blade had landed. Nearby, Captain Roth had managed to fight off a trio of scythe wielding wraiths(with the help of the ghost of Yrellian&#039;s brother), and Noctilus began to move in for the kill. Roth, noticing the vampire&#039;s sundered armor, fired off a shot with with his handy triple gun, which tore through the Vampire&#039;s chest. The shot managed to blow a hole into Noctilus&#039; chest and expose the vampire’s still heart, but Noctilus continued his approach unfazed, cackling all the while being healed rapidly by the powers of the Maelstorm. Seizing the brief opportunity, the dying Roth was able fire a stake from his inspector gadget steam hand(one he had been whittling for most of the book), which pierced right through the Count&#039;s newly exposed heart and pinned Noctilus against a nearby mast. Roth then, in his dying moments, took up a cursed sword that was perpetually on fire and proceeded to cut off Noctilus’ head, sticking the blade down the Count’s gaping neck for good measure. Roth would die moments later, but Noctilus was no more…&lt;br /&gt;
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===Total War: WARHAMMER===&lt;br /&gt;
Or was he? In Total War, Warhammer 2, Noctilus is back! Is the book not canon? Is it an alternate timeline? Did Noctilus and arnessa escape from the Golden Magus’ bottle ships and return to (un)life? Was there a severe lack of interesting named characters for the Vampire Coast and CA just kinda decided to throw together any obscure character who slightly fits the theme (probably)? Who knows! Who cares! You decide! All that matters is that Noctilus is playable and he kicks ass. Battles wise He’s a lore of vamps caster who can be mounted on a moving artillery piece that thrives equally in melee and is thus ridiculously reliable and competent in single player, and on the campaign side he buffs your monsters and makes Necrofex doomstacks even better, while also having an impregnable capital. He’s a little facerolly but a lot of fun regardless. His Quest item is Roth’s moondial, the text of which leads to more lore questions than answers. It also makes him very fast on the campaign map, which is nice. It is not worth noting(but it will be noted anyway) that in the art and novella, he uses a basket hilt sword, and in Total Warhammer he uses a halberd (seems to be CA&#039;s favorite default weapon since it gives anti-large ap for [[cheese|handling both monster and infantries alike]] and [[Prince Imrik|Imrik]] is also seen wielding halberd on foot instead of his favorite star lance. The connection between them is that both of them had no model nor tabletop rules). It hardly matters however, because he’ll undoubtedly be using the necrofex triple submachine cannon for the majority of a campaign anyway.&lt;br /&gt;
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==Crunch==&lt;br /&gt;
He never had rules in warhammer fantasy, but some can be gleaned from his dreadfleet rules. He’s the best duelist in the board game with a swashbuckling(essentially, when two ships meet the crews roll off, and the captains duel, each independently) characteristic of 5(only the elf and the tomb king come close with 4s) and a command value of 2+(roll a die when you issue a command, if you pass the command value you succeed, if not nothing happens), which is, naturally, as high as possible, and he can control the otherwise unfriendly monsters that spawn as a unique command. Translocation is apparently from the lore of shadows, so he’s versed in at least two lores, and is several centuries old, if that matters.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The Bloody Reaver.jpg|The Bloody Reaver.&lt;br /&gt;
File:Necro.jpg|Noctilus on his Necrofex. You can kinda seem him. Kinda.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Vampire Counts]]&lt;br /&gt;
[[Category:Vampire Coast]]&lt;br /&gt;
[[Category:Dreadfleet]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Luthor_Harkon&amp;diff=316503</id>
		<title>Luthor Harkon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Luthor_Harkon&amp;diff=316503"/>
		<updated>2023-05-06T18:27:52Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Harkon.jpg|thumb|right|600px|&amp;quot;Fortune favors the infamous.&amp;quot; &amp;lt;br&amp;gt;Harkon, breaking the fourth wall to directly address the viewer because the battle going on behind him isn&#039;t interesting enough, nor are the broadsides fired by ghost ships into the same battle.]]&lt;br /&gt;
{{Topquote|...for there is no folly of the beast of the earth which is not infinitely outdone by the madness of men.|Herman Melville, author of &amp;quot;Moby Dick&amp;quot;}}&lt;br /&gt;
{{Topquote| For too long I&#039;ve been parched of thirst and unable to quench it. Too long I&#039;ve been starving to death and haven&#039;t died. I feel nothing. Not the wind on my face nor the spray of the sea. Nor the warmth of a woman&#039;s flesh. You best start believing in ghost stories, Miss Turner... you&#039;re in one!|Barbossa, &amp;lt;i&amp;gt;Pirates of the Caribbean&amp;lt;/i&amp;gt;}}&lt;br /&gt;
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&#039;&#039;&#039;Luthor Harkon&#039;&#039;&#039; is the primary pirate of the [[Warhammer Fantasy]] setting, dating back to the Warhammer Armies: Undead Army Book for 4th edition, having been mentioned throughout Warhammer history since.&lt;br /&gt;
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Harkon is a [[Vampire Counts|Vampire]] pirate, leader of the Zombie Pirates faction, which is found off the eastern coast of [[Lustria]]. Thanks to being such an old character that has been touched on a lot and expanded very little, there&#039;re some substantial differences in editions between versions of Harkon. But his primary defining trait, being &amp;lt;strike&amp;gt;FUCKING CRAZY&amp;lt;/strike&amp;gt;&#039;&#039;&#039;LUUUUTHOOOR HAAAARKON!!!&#039;&#039;&#039;, is consistent, while the rest of the details can actually be resolved with each other using minimal mental gymnastics.&lt;br /&gt;
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Depending on his current mood, he calls himself the Arch Grand Commodore, the King Of the Vampire Coast (or some derivative of that), or, in the End Times event, the Mortarch Of The Abyss.&lt;br /&gt;
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Also, he&#039;s the only Warhammer character with an official themesong: [https://www.youtube.com/watch?v=D7tJELpDfKU the Tattered Sails Shanty.]&lt;br /&gt;
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==The Legend==&lt;br /&gt;
Luthor Harkon began life in [[Nehekhara]], as a member of a tribe called the Harkoni. At the time, he was called Lutr. He was brought into the city guard of [[Lahmian|Lahmia]] by [[Abhorash]], due to his skill in battle (this particular bit of lore comes from the Master Of Death novel), and appointed one of Abhorash&#039;s four primary lieutenants. Luthor guarded the harbor while his cousin [[Walach Harkon]] guarded the palace (this is a retcon used by [[Gav Thorpe]] to minimize confusion with the two having the same last name but not previously being related). Either Abhorash or Walach made him a Vampire; it&#039;s unclear which, but he&#039;s definitely a [[Blood Dragon]].&lt;br /&gt;
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How Harkon participated in the fall of Lahmia and the second defeat of [[Nagash]] (start clicking links to read that story, its not relevant enough to retell on this page) is still vague, but we do know that he traveled with Abhorash afterwards, meaning he probably fought valiantly against the living to defend the city until there was nothing left to defend. At some point he became separated from Abhorash, instead finding refuge in [[Marshes of Madness|Mourkain]] under the command of [[Ushoran]]. After that city ALSO fell (again, not relevant enough to get into here) Harkon once again left. So while he&#039;s technically a Blood Dragon, he hasn&#039;t spent time among the dynasty in a while and he&#039;s got as much in common with them as with them as with the [[Lahmian]]s and [[Strigoi]]. Between that and his... uh... state of mind, he doesn&#039;t really have the characteristics of any bloodline in particular.&lt;br /&gt;
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None of the above actually matters, since Harkon doesn&#039;t remember his own origins and never exhibits any Bloodline traits.&lt;br /&gt;
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During the year 876 of the Imperial Calendar an [[The Empire (Warhammer Fantasy)|Empire]] merchant ship was attacked by [[Norsca|Norscan]] pirates, who stole everything aboard and slaughtered the crew. Unfortunately for the Norscans, Luthor&#039;s coffin was among the loot. We never found out how he got there; he doesn&#039;t remember it either. The ship sailed towards Lustria, and at some point Luthor turned them all into zombies. He made a home where he landed, turning all the corpses that washed up on the shore for various reasons (this is after all a setting where you can just kind of dig in random places and find pits full of skulls) into members of his zombie empire, which eventually became known as the Vampire Coast. High Elves and Norscans, the two primary naval powers of the setting, both stayed away, since Harkon managed to pull everything from Banshees (which he calls &amp;quot;Syreens&amp;quot;) to ghost ships into his service. His zombies are far more impressive than what could normally be called a zombie, retaining intelligence and personality from life (although no willpower to disobey), as well as the dexterity needed for sailing and even using ranged weaponry.&lt;br /&gt;
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Eventually he found an abandoned Lizardman city in the jungles, called Huatl. In the city&#039;s temple he found an undisturbed chamber, but the undead he sent to excavate it were disenchanted by the glyph protections, turning them back into lifeless corpses. Out of frustration, he tried to blast it with magic, not realizing that the protections were strong enough to keep fucking [[Daemon|Greater Daemons]] of [[Tzeentch]] out. As the glyphs began to drain the magic out of his body (including the magic that animated him), the force of the clash damaged the chamber, which began to collapse around him. Only with all of his willpower was he able to break himself free and escape with his unlife. This experience had two unique effects. The first was that it transformed him into a peculiar type of being: an undead animated by magic, but cut off from the Winds Of Magic (other than his power to animate zombies). His detachment from the Winds is so strong he exudes an anti-magic field stronger than that of an entire army of [[Dwarfs (Warhammer Fantasy)|Dwarfs]]. The second is that it shattered his mind, resulting in Harkon gaining an extreme case of multiple personality disorder; his body plays host to twelve Harkons. At any given point his body is controlled by one of these personalities, although he occasionally lapses into a semi-comatose state when they are evenly matched, until a victor emerges to take control again. On the other hand, when mental strain becomes too much for one of his personalities, another will take control, allowing Harkon to continue on with whatever he is doing with renewed morale and focus. All of his personalities have different goals, save one; stealing Lizardmen shit, which all of them think will help them find a way to heal the split.&lt;br /&gt;
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Having retained his ability to create undead, he continued to expand his armies, and no force that has come against him, by land or by sea, has stood a chance. Luthor has been such a major factor in Lizardmen plans that there are literal prophesies in their history that they work to ensure come true about their battles against him. In the year 930, it took both a [[Slann]] and the fucking legendary [[Kroxigor]] hero [[Nakai the Wanderer]] just to keep him from gaining an invasion route into central Lustria. In 1011, he cast a spell to draw ships from all over the world to his coasts for sixteen years, then sent the resulting undead armada of armadas to capture even more ships and bring the corpses back. By 1351 his pirate army was so enormous that he was supposedly able to sack the sacred city of Axlotl and looted everything that the Skinks weren&#039;t able to haul away (literally EVERYTHING. No stone remains in its original location). Since then, the Lizardmen have considered Harkon their most &amp;lt;strike&amp;gt;pressing&amp;lt;/strike&amp;gt; annoying threat, after only [[Chaos]].&lt;br /&gt;
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As for Harkon, he spend 400 years learning what he could from Axlotl. At the end of it, he was able to create legendary relics called &amp;quot;Ebony Skulls&amp;quot;, which he sent throughout the world as gifts to pirates, raiders, and just about every other aggressive and power-hungry potential ally. When thrown at the ground the skulls grant necromantic powers to the user, but doing so enters them into a contract with Harkon whereupon their souls belong to him. These invaders now swarm Lustria as well as the rest of the world, bringing corpses and treasure alike to Harkon either by his command or simply their own greed and ruthlessness. All things that die end up on the Vampire Coast.&lt;br /&gt;
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Oh, he also stole a Hellhammer Cannon from the Empire, the &amp;quot;Queen Bess&amp;quot;, a big fucking deathgun. It&#039;s mounted on the front of his ship. Just in case the rest wasn&#039;t enough.&lt;br /&gt;
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He also gained a second in command at some point, the dimwitted but intensely loyal Captain Drekla, who had a hook for a left hand which he lost in service to Harkon.&lt;br /&gt;
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===[[End Times]]===&lt;br /&gt;
Despite being immensely powerful and insane, Harkon immediately surrendered to Nagash the moment he got word Nagash had come back to the world of the living. Why is unclear, possibly loyalty from his origins if one of his personalities remembers, possibly boredom, possibly because he thought either Nagash could cure him or could be tricked into invading Lustria. Either way Nagash granted him the title of [[Mortarch|Mortarch Of The Abyss]] for his loyalty, then commanded him and his fleets to sail up the River Mortis (Warhammer version of The Nile) and defeat the immensely powerful (but generally unused) fleet of the [[Tomb Kings]], which he accomplished easily via not only Queen Bess but also several secret weapons including fire ships made using Salamander bladders, undead sea monsters of every variety, boarding parties from civilizations who perfected naval battle over the course of history, and many more. His armada was massive and made up of ships from every nation in the world at every point of history, but large numbers of them just smashed against the rocks or beached themselves on the shore with the zombie crews shambling out to take the coastlines. Harkon met up with [[Mannfred von Carstein]] as instructed and the two made up the bulk of Nagash&#039;s armies in Nehekhara with Drekla reinforcing both as needed, although Harkon looted just about anything not nailed down along the way which slowed their progression, and everywhere he went he left zombies and Tomb King skeletons alike buried in sand and mud continuing to fight long after their masters abandoned them. At one point he secured victory with a giant swarm of bats and himself in bat form assassinating the enemy Liche Priest.&lt;br /&gt;
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Harkon was left to his own devices after that, doing what batshit insane pirates do with their spare time, until Nagash called on him to join Mannfred in defending Sylvania against the forces of [[Nurgle]], which were lead by [[Drachenfels]] and the Daemon-possessed [[Isabella von Carstein]]. Mannfred had come to hate Luthor and generally disregarded the concept of working together while looking for an opportunity to take over Harkon&#039;s zombie apocalypse-tier army, although instead he spent the battle weakening Harkon&#039;s magic and allowing the already badly deployed force to be mulched by the Daemons.&lt;br /&gt;
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Harkon&#039;s zombie army was eventually taken over by Drachenfels, forcing him and Drekla to flee to a small inn called the Dead And Buried. Mannfred killed one of Harkon&#039;s captains and shredded his soul to keep his own Dread Abyssal mount alive after it contracted a disease from the Daemons, and in return Harkon was about to behead Mannfred until Nagash&#039;s small reinforcement force arrived and saved him. They were joined by some of the most powerful Vampires in the world in that ironically named inn, including [[Vlad von Carstein]] himself. The Vampires were overrun however, and in the battle Harkon slipped into one of his most insane personalities which attacked without thought for self-preservation and swore in barely coherent pirate ramblings. Drekla died protecting him from a Great Unclean One which Mannfred and Harkon killed together, only for Mannfred to steal it&#039;s soul to fully heal his Dread Abyssal and flee the battle to escape Isabella. Harkon attempted to hitch a ride only for Mannfred to cut his hand off and let him fall into the horde of Daemons (not because Harkon hindered his escape of course, just because Mannfred is an asshole). Harkon, alone with broken legs but at the peak of his rage, managed to hold off the literally infinite horde of Daemons until Isabella herself simply appeared before him and cut off his hand, instructed the Plaguebearers to hold him down, and via a simple touch to the cheek managed to transfer a rot that instantly killed him (despite external working around him) by melting him.&lt;br /&gt;
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===[[Total War: WARHAMMER]]===&lt;br /&gt;
Because he was too awesome to stay down he was added to Total War: Warhammer 2 via the Vampire Coast DLC alongside a host of other pirates, Luthor Harkon has to battle against Lizardmen, Elves, greenskins, the forces of Chaos, and other pirates in his quest for regained sanity as well as, if he wants it, command of [[Amanar]] the [[Merwyrm]] of the High Elves. Also, fight anyone else he wants because he&#039;s fucking Luthor Harkon and he can do what he wants, besides he deserves a timeline where he doesn&#039;t end as Nurglish sludge. While he certainly has multiple personalities still, the one on display in the cinematic reveal trailer for the DLC is surprisingly amiable as he cheerfully tells his life story to the corpse of a dead sailor, pausing to watch a battle between his fleet and the Empire several times, until he digs up a Lizardmen artifact.&lt;br /&gt;
&lt;br /&gt;
In the TWW canon he is confirmed to have been turned into a Vampire by Abhorash and thus inherits a Blood Dragon statline, but his Strigoi influence is shown by being the only non-Strigoi who can ride a Terrorgheist outside of [[Age of Sigmar]].&lt;br /&gt;
&lt;br /&gt;
You can actually succeed in restoring him to sanity by doing a quest to collect Slann Gold and unearthing a Lizardman vault in his home settlement, and if you do so the rewards are great as he regains the ability to use magic and becomes a very powerful Lore of Deeps caster. Sadly none of his in-game dialogue changes and his animations still have him spasm like a lunatic.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Luthor Harkon&#039;s only appearance as a playable unit in [[Warhammer Fantasy]] is in 6th edition, as part of the [[Conquest of the New World]] issue of [[White Dwarf]] (issue #306 by UK numbering). He also comes with his own whacky personal army, the [[Zombie Pirates of the Vampire Coast]], who have their own article.&lt;br /&gt;
&lt;br /&gt;
In 6e, Harkon costs 260 points and is a Lords choice. He has Movement 6, Weapon Skill 7, Ballistic Skill 6, Strength 5, Toughness 5, Wounds 4, Initiative 8, Attacks 5 and Leadership 9. He&#039;s armeds with a Hand Weapon and a Brace of Pistols, and has the following special rules:&lt;br /&gt;
&#039;&#039;&#039;Undead&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arch Grand Commodore:&#039;&#039;&#039; Harkon &#039;&#039;&#039;must&#039;&#039;&#039; be taken as the Lord of a Zombie Pirates army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Void:&#039;&#039;&#039; Harkon cannot cast spells and does not generate Power dice during the Magic Phase. However, he has Magic Resistance 3 and generates 3 Dispel Dice during the Magic Phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Split Personality:&#039;&#039;&#039; At the start of each Zombie Pirates turn, and whenever Harkon suffers a Wound, roll a d6 to see which of his personalities takes control.&lt;br /&gt;
All results apply despite the fact Harkon is otherwise Immune to Psychology.&lt;br /&gt;
::1-3: &#039;&#039;&#039;Brainlock:&#039;&#039;&#039; Harkon suffers from &#039;&#039;Stupidity&#039;&#039; until his next Personality roll.&lt;br /&gt;
::4: &#039;&#039;&#039;Mad:&#039;&#039;&#039; Harkon suffers from &#039;&#039;Frenzy&#039;&#039; until his next Personality roll.&lt;br /&gt;
::5: &#039;&#039;&#039;Bad:&#039;&#039;&#039; Harkon acts normally until his next Personality roll.&lt;br /&gt;
::6: &#039;&#039;&#039;Dangerous to Know:&#039;&#039;&#039; Harkon gains &#039;&#039;Hatred (Everyone)&#039;&#039; until his next Personality roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undying Will to Survive:&#039;&#039;&#039; When reduced to 0 Wounds, Harkon gains &#039;&#039;Regeneration&#039;&#039; until the end of the turn.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Old Harkon.jpg|An older piece of art that was later implied to be depicting Harkon, by [[Adrian Smith]].&lt;br /&gt;
Image:Harkon Blanche.jpg|A [[John Blanche]] piece depicting Harkon.&lt;br /&gt;
Image:End Times Harkon Drekla.jpg|Harkon and Drekla in End Times.&lt;br /&gt;
Image:TWW Harkon.png|Harkon in Total War: WARHAMMER, hey Nagash, can you resurrect him in AoS so we can have a mini?&lt;br /&gt;
Image:M1610043 99060207182 ColSartosanVam.jpg|The generic &amp;quot;Sartosan Vampire&amp;quot; mini. Used twice, first in White Dwarf and later in End Times: Glottkin to represent Harkon on the tabletop. It&#039;s the closest he has to an official miniature...&lt;br /&gt;
Image:Harkon Conversion.png|...aside from this miniature, a conversion featured in a republishing of his army list in [[Warhammer Chronicle]].&lt;br /&gt;
Image:Norba Harkon.png|The [[Norba Miniatures]] version of Harkon, because 3p do what official don&#039;t.&lt;br /&gt;
Image:Disneys Pirates Of Warhammer.png&lt;br /&gt;
Image:Giant Enemy Crab.jpg&lt;br /&gt;
Image:LuthorArmyComp.jpg|An entirely expectable strategy from a vampire who gets zombies to perform drive-bys by being carried by Fell Bats&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Vampire Counts]]&lt;br /&gt;
[[Category:Vampire Coast]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50715</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50715"/>
		<updated>2023-05-06T16:39:39Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. The growing powers of Chaos makes no distinction between the living and the dead. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|You underestimate the power of The Dark Side. I must obey my master.|Darth Vader}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it, following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition WFB Arkhan had no personality beyond being Nagash&#039;s right hand lich and was only playable in the original 4th Edition &amp;quot;Warhammer Armies: Undead&amp;quot; armybook. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the only new lore being Arkhan became a warlord-for-hire and his newest plan to restore Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass and he kind-of gets the girl (see below). He&#039;s also Warhammer Fantasy&#039;s first Hero Killer, being the first playable Special Character to kill off other playable Special Characters (starting with Warhammer Fantasy&#039;s first, Heinrich Kemmler).&lt;br /&gt;
&lt;br /&gt;
Before the audio books and video game, Vincent Price was considered by a few fans as a good choice to voice him. As of now, he&#039;s voiced by Ramon Tikaram in the audio books and an unknown VA in the Total War video games. While not as ideal as Vincent Price would have been, they do a good job. See below for more.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
===Early History===&lt;br /&gt;
Arkhan was born into a rich noble family of Khemri during the reign of king Thutep. Despite his lineage, Arkhan was the black sheep (geddit!) of the family because he often forsook his duties to enage in petty crime and serial gambling. On top of this, most of Arkhan&#039;s money was spent on drugs, the aforementioned gambling and whore-mongering at the temple of Asaph (which practiced ritual prostitution at the time, but reputedly he had to pay double before any of the priestesses went near him).&lt;br /&gt;
&lt;br /&gt;
Black sheep joke aside, Arkhan earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, giving him the ancient equivalent of meth mouth. His teeth were reduced to black shards, and he probably had bad breath too.&lt;br /&gt;
&lt;br /&gt;
Side Note: all official art depicting his skeleton form has normal (except for one piece with fangs) bone-white teeth. &amp;lt;strike&amp;gt;Mabye Nagash has a very good dental plan. Maybe that&#039;s why Arkhan&#039;s so loyal to him&amp;lt;/strike&amp;gt; A later retcon made it so neither the teeth nor the skull on his skeleton from are his original ones - Arkhan&#039;s first true death was retconned into being from decapitation. Aforementioned retcon later got retconned again via the Black Library Trilogy &amp;quot;The Rise of Nagash&amp;quot;. In it, it is explicitly stated that, after Arkhan got decapitated by Abhorash, he was buried along with his severed head. Said head was reattached when Nagash resurrected Arkhan.&lt;br /&gt;
&lt;br /&gt;
===Vizier of Khemri===&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. They were convinced by a demonstration of Nagash&#039;s newly created art of necromancy, and first supported Nagash by kidnapping victims off the streets to both supply Nagash with test subjects and undermine his brother’s rule. Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of Nagash&#039;s elixir, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. Arkhan carried out Nagash&#039;s orders with a loyalty and alacrity he&#039;d never shown before due to Nagash giving Arkhan everything he wanted and relying on Nagash for more of the elixir. This tyrannical regime led the Priest Kings of Nehekhara to form an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed, putting his newfound necromantic talents to use helping maintain Nagash&#039;s undead armies. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
&lt;br /&gt;
In the battle for Khemri, Arkhan led the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding off his foes with spell-casting and swordplay for an hour before he fell. There are different acounts of Arkhan&#039;s defeat across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan died, his body consumed by black flames and leaving behind a skeleton. While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version).&lt;br /&gt;
* Same as before, except instead of respect for his last stand they didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun. He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia. The &amp;quot;spear thrown into the heart by an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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===Imprisonment in Lahmia===&lt;br /&gt;
&lt;br /&gt;
After his defeat, Arkhan and one of the Nagash&#039;s nine books were smuggled to Lahmia. There, Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and his cabal buddies (including Ushoran, W&#039;soran and Abhorash - the latter wasn&#039;t interested in immortality and is only there to protect his king) to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself. Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons (because she is a priestess of the moon goddess and they have knowledge on potion making). &lt;br /&gt;
&lt;br /&gt;
Neferata, caught between this and trying to prevent their [[Cathay|Cathayan]] trade partners from screwing Lahmia over, visited Arkhan to seek out his dark knowledge. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To their mutual surprise, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic, and when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night; Arkhan despaired of captivity and greatly appreciated any freedom he got. Eventually Arkhan&#039;s tutelage (and knowledge he gave Neferata about her brother&#039;s cabal members) led to Neferata overthrowing Lamashizzar, reducing him to a figurehead under her thumb, and taking the throne for herself. Neferata kept her word to Arkhan and granted his request right down to the silver bells.&lt;br /&gt;
&lt;br /&gt;
This turned out to be a grave error however when the king, still with many supporters, tried to have Neferata assassinated with a deadly magical poison. At the time Arkhan had come back from a nighttime excursion on the outskirts, and only learned about this after two of the least intelligent members of the cabal tried to assassinate him. Although Arkhan manage to slay them, he realized they&#039;d gone after Neferata too, and by the time he reached Neferata it was already too late.&lt;br /&gt;
&lt;br /&gt;
Arkhan tried to save Neferata, roping a random servant girl named Aiyah into helping him with the ritual, but his methods reacted with Neferata&#039;s blood and she appeared to die. Furious and determined to have revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar with the king&#039;s own Cathayan gun (the state he was in caused Arkhan to overlook Aiyah, who fled to Lybaras and spilled the beans to Khalida). The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime. Unbeknown to Arkhan, his magic had in fact saved Neferata and turned her into the first vampire. With her brother dead, Neferata took over the throne and then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis, despite Abhorash recommending that she cremate Arkhan.&lt;br /&gt;
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===The Liche King===&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar and more powerful than before, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again, he led his master’s forces against the united Priest Kings alongside W&#039;soran. The two became bitter rivals, with Arkhan considering W&#039;soran reckless and W&#039;soran considering Arkhan cowardly, and argued often; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
&lt;br /&gt;
When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague-riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army when the second part of the ritual raised all of Nehekhara&#039;s dead, Arkhan was instead put on the backfoot when Nagash’s assassination left the risen kings with their own willpower and later forced to flee when Settra returned. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
&lt;br /&gt;
Intent on wreaking vengeance on the living for Nagash&#039;s death or becoming an undead ruler in his own right to relish his newfound freedom (depending which lore you follow), Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) and left with a few of Nagash&#039;s most important books. He then marshalled an army and attacked Araby, battering its kingdoms for generations in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts. At some point Arkhan made himself a sweet new ride; a flying chariot made from the body, wings and still beating heart of a Manticore and pulled by four skeleton horses. It bears a resemblance to Settra&#039;s chariot of the gods, something Arkhan [[heresy|probably did on purpose]].&lt;br /&gt;
&lt;br /&gt;
Later he established himself once again in Nehekhara in his fortress of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly, Settra was be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command, their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few years later. This stalemate might have been broken had the other Tomb Kings assisted, but Settra was too proud to ask for their help (and writer&#039;s bias ensured he forgot he could just order them to help him) and most considered Arkhan a valuable, if untrustworthy, ally. These constant battles against Settra did serve to improve Arkhan&#039;s tactical and strategic skills through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar. When not doing something for Nagash or providing military aid to certain Tomb Kings, Arkhan stayed in his tower practicing magic or losing himself in years or even decades of introspection and reminiscing.&lt;br /&gt;
&lt;br /&gt;
Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods. Nagash himself also recognized this threat, and after The Night of the Restless Dead fiasco, Nagash fast-tracked his latest restoration plan by several centuries and told Arkhan to get to work. In order to restore Nagash, Arkhan needed to gain many of the items Nagash had imbued with his power over the years. Already possessing two of his nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions and killed his libido, Arkhan still loved [[Queen Neferata]] for all that time.&lt;br /&gt;
&lt;br /&gt;
===The End Times===&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup which resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
&lt;br /&gt;
During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]].&lt;br /&gt;
&lt;br /&gt;
At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched. Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash). After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more. Now the [[Mortarch]] of Sacrament, trading in his old chariot for the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed. After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation. Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron. After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim.&lt;br /&gt;
&lt;br /&gt;
Hilariously enough, while becoming the undead turns a person into an insufferable ass 99 times out of 100, it seems that it had reverse effect on Arkhan, who transformed from a degenerate wastrel and womanizer into a more-or-less decent human being, with actual standards and pragmatic thought. Too bad that his sovereign was a sociopathic retard... For example, when they launched an invasion to the north to capture chaos-infested Middenheim, they encountered captive soldiers and civilians. Arkhan suggested to free and arm them, and use them as auxiliary army, and this would also be a PR move aimed at the living, with message being &amp;quot;See? Being undead doesn&#039;t necessarily mean that you&#039;re a malevolent cretin.&amp;quot; Of course, Nagash being [[Fail|Nagash]], just killed them and turned them into zombies.&lt;br /&gt;
&lt;br /&gt;
Arkhan then helps to co-ordinate Nagash&#039;s army, just as Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
&lt;br /&gt;
In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same. Now Arkhan seems to have no memory of the previous world. One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword). Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]]. In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb. He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash. This lets him get away with making his own moves in their endless politicking almost entirely undetected.&lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos. When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods. Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned. He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor. He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash. They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak. Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave. Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them. When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish. Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive. Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge. Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test. Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.&lt;br /&gt;
&lt;br /&gt;
Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus. Mannfred fled and Arkhan claimed to have a message from Sigmar.&lt;br /&gt;
&lt;br /&gt;
He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them. Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes. After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid. During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.&lt;br /&gt;
&lt;br /&gt;
Arkhan tried to use the renewed conflict between the forces of Ayzr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred). Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars, and noted that the Pantheon had made their biggest gains against Chaos when united. One gets the impression that since becoming undead, Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].&lt;br /&gt;
&lt;br /&gt;
With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad. His most recent mission has been to invade Hysh at the head of a Bonereaper army and (forcibly) enlist some local [[Flesh-Eater Courts|Mordant Courts]] to conquer the Great Nation of Ymetrica. While Mannfred and Neferata brought living captives as sacrifices to power their spells, such is Arkhan&#039;s sorcerous might, he didn&#039;t need sacrifices, just his own power.&lt;br /&gt;
&lt;br /&gt;
Arkhan tried to corrupt a realmgate leading to Hysh, but was repelled by the Lumineth. He fled to a second realmgate at the edge of Hysh and attempted to corrupt that one, only to be thwarted by a Lumineth army led by the Light of Eltharion looking for some payback. Arkhan remembered Eltharion and why he&#039;d come before the two engaged in a short but vicious fight, which ended with Arkhan being hurled from the edge of Hysh, with Razarak rushing to him before both Arkhan and his steed disappearing in a burst of Light magic.&lt;br /&gt;
&lt;br /&gt;
It&#039;s heavily implied Arkhan will return, especially since he returned despite the destruction of the World-That-Was and lore hinting he will exist as long as Nagash does. Mannfred even indicated he&#039;s certain Arkhan will be back, and Mannfred both hates Arkhan and would relish him being killed once and for all. But its unknown when it will happen. Neferata outwardly doesn&#039;t seem bothered that Arkhan fell, but called out Katakros for being such a buzzkill she &amp;quot;almost&amp;quot; misses Arkhan.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
&lt;br /&gt;
If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
&lt;br /&gt;
===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
&lt;br /&gt;
== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game! Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable Tomb Kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire Counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
&lt;br /&gt;
In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS. Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties (possibly the aforementioned manticore chariot), and perhaps most importantly gets access to the Lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; Death.&lt;br /&gt;
&lt;br /&gt;
If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex. So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]). Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Kings}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Ossiarch Bonereapers]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Grand_Hierophant_Khatep&amp;diff=236633</id>
		<title>Grand Hierophant Khatep</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grand_Hierophant_Khatep&amp;diff=236633"/>
		<updated>2023-05-06T16:32:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;{{whfb-stub}}&lt;br /&gt;
[[File:Khatep Victory Warhammer Total War.webp|thumb|&amp;quot;How dare that [[Nagash|dick]] have a bigger hat than mine!&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Khatep the Liche Lord&#039;&#039;&#039; is a [[Tomb Kings|Tomb King]] special character introduced in 8th Edition of Warhammer Fantasy.&lt;br /&gt;
== History ==&lt;br /&gt;
Khatep is a Skelly-Pope of the Mortuary Cult, the main religious organization of [[Nehekhara]]. Unlike other Tomb Kings, who were normal not-Egyptians buried in pyramids and later awakened by [[Nagash|Nagash&#039;s]] dickery, Khatep was never truly dead. In fact, he is quite possibly the oldest continuously living human in the Warhammer world. He&#039;s old enough that he served [[Settra the Imperishable]] himself when the latter was still mortal.&lt;br /&gt;
&lt;br /&gt;
Back in ye olde days, he was one of the priests Settra sent on a mission to discover immorality so Settra himself would never die. During this search, Khatep discovered the spells that allowed Liche Priests to bind their souls to their bodies even after their death. [[Grimdark|Though the body still decomposed somewhat after a while, effectively turning Mortuary Cult members into walking skeletons covered in skin]]. On Settra&#039;s deathbed, Khatep was the one who promised the priests would later bring him back in an immortal, immaculate gold body, after which he&#039;d have an everlasting reign in a paradisiacal Nehekhara.&lt;br /&gt;
&lt;br /&gt;
No one really knows what Khatep did during the millennia after Settra&#039;s death (even during several wars with Nagash). After all of Nehekharans turned undead and started (re)killing each other, Khatep arrived in Khemri with the bright idea to awake Settra and his army, considering him the only one who could clean up the mess. It worked. But it also backfired for Khatep as, immediately after restoring order, Settra summoned Khatep and the other priests for a meeting, being [[RAGE|quite displeased]] with everyone&#039;s new looks and the state of the kingdom. After Khatep explained what Nagash had done, Settra banished Grand Hierophant Khatep from Nehekhara&#039;s cities on pain of (re)death until he restored Nehekhara to its glory days AND delivered the promised form of immortality.&lt;br /&gt;
&lt;br /&gt;
To this day, Khatep wanders around the Land of the Dead searching for scrolls and relics of power to make Nehekhara great again. He occasionally shows up to save fellow Nehekharans from being defeated, only to disappear in the desert once again (like an undead Gandalf). Saving the city of Rasetra from Forest Goblins and Mahrak from Lizardmen are but two of Khatep&#039;s feats.&lt;br /&gt;
&lt;br /&gt;
== [[The End Times]] ==&lt;br /&gt;
&lt;br /&gt;
Khatep had a small but important role in The End Times. He sensed Nagash harnessing the Wind of Death and saw the cloud of darkness he used to engulf Nehekhara. So he had an idea how to stop him. The weapon &amp;quot;The Destroyer of Eternities&amp;quot;, was a two-handed sword that destroyed the souls of those slain by it, and he figured it could kill Nagash. Khatep broke his exile and headed to Khemri to tell Settra of the weapon, despite knowing what Settra would do to him for breaking his exile.&lt;br /&gt;
&lt;br /&gt;
But since he travelled by foot, by the time he reached Khemri, it was nearly imperiled by Nagash&#039;s forces. He reached Settra, who was predictably enraged by Khatep&#039;s presence in Khemri. Khatep asked only that Settra hear him out before administering the punishment. Settra, a clever man despite his rage and ego, agreed. Khatep told Settra of the blade, and Settra decapitated him as soon as he was done speaking, Khatep making no move to avoid his fate. Sadly, Khatep&#039;s sacrifice was for naught, as Skaven assassins had stolen the Destroyer of Eternities before Settra could reach it and given it to Apophas. Worse, by the time Apophas used it on Nagash, he&#039;d consumed enough divine power that the blade couldn&#039;t destroy him.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
== [[Total War: WARHAMMER]] ==&lt;br /&gt;
He can have a casket of souls as a mount. To Total War fans, in this configuration, he is known as &amp;quot;DJ Khatep&amp;quot; (and he may or may not be called that when not manning a casket of souls). In terms of items, he is missing his Scroll of Cursing Word. His staff does the scroll&#039;s job, but it doesn&#039;t do what his staff is supposed to do.&lt;br /&gt;
&lt;br /&gt;
{{Tomb Kings}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Queen_Khalida&amp;diff=393063</id>
		<title>Queen Khalida</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Queen_Khalida&amp;diff=393063"/>
		<updated>2023-05-06T16:31:09Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[Image:High Queen Kahlida.jpg|right|thumb|300px|So badass, she kept the Tomb Kings relevant during their darkest days on the tabletop.]]&lt;br /&gt;
{{Topquote|Revenge is an act of passion; vengeance of justice. Injuries are revenged; crimes are avenged.|Samuel Johnson}}&lt;br /&gt;
&lt;br /&gt;
An [[Tomb Kings|Undead Egyptian queen]] in the [[Warhammer Fantasy]] setting, a [https://en.wikipedia.org/wiki/Hatshepsut Hatshepsut] expy (minus the animosity to other Pharaohs) to Neferata&#039;s Cleopatra expy, and one of the closest things there is in the Grimbrightness of the [[End Times]] to a Lawful Good character.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
===Life===&lt;br /&gt;
Thousands of years ago, shortly after the first fall of [[Nagash]], High Queen Khalida Neferher was the ruler of Lybaras, one of the most powerful provinces of [[Nehekhara]]. Lybaras was somewhat of a combination of real world Alexandria as a learned coastal city with ample oasis locations making travel somewhat easy (during the era of the living), and Thebes with its location and connection to the Valley of Kings analogue (which goes by the same name) with its resurgence of religion due to a unique (and statuesque) monarch. Its only true neighbors were Lahmia (whose ruling family was closely related to Lybaras monarchs and thus were likely in the past controlled by one king) and stretches of jungle occupied by tribal humans and [[Lizardmen]] to the south. It was only connected to the rest of Nehekhara by a narrow pass through the mountains that contained a massive necropolis city, with Mahrak at one end (on the same side as Lybaras) and Quatar on the other.&lt;br /&gt;
&lt;br /&gt;
Khalida is notably one of the few Tomb Queens. Her cousin, [[Queen Neferata]], had no legitimate claim to rule and used her idiot brother as a pawn until she had secured herself by converting all possible contenders to the throne to vampirism and loyal servitude under her. Khalida on the other hand was accepted with full legitimacy, and never married (unlike historical analogues who ruled through husbands or in the place of their sons too young to take the throne).&lt;br /&gt;
&lt;br /&gt;
Under Khalida&#039;s rule Lybaras became a bastion of learning and faith, with the citizens building the first and greatest animated statues and clockwork servants as well as utilizing airships for travel (yes, ancient Egyptian steampunk plus polytheistic priest-wizards). While most Tomb King Ushtabi are merely [[Necrons|robotic emotionless slaves]] or parodies of past rulers or gods, Khalida&#039;s were as intelligent and eccentric as any court sycophant (insert your own joke here, they&#039;re all good and Khalida made a few in her day).&lt;br /&gt;
&lt;br /&gt;
Khalida was highly spiritual, and reestablished worship of the goddess Asaph as Lybaras&#039;s main deity by establishing a massive temple palace dedicated to her, from which Khalida ruled.&lt;br /&gt;
Khalida&#039;s leading style was apparently that of a paladin, being a wise judge who lived according to a strict code of conduct and had at some point made a name for herself on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
Lamashizzar&#039;s death caught the attention of every Nehekhara ruler. They attended Lamashizzar&#039;s funeral just so they could discuss politics. Khalida [[Sisters of Battle|at that time when comparing to her younger self has a rather masculine appearance]]. She has a scar on her face, bearing Rasetra warpaint on her right neck side, had become tanned and muscular, plus her hair was styled multiple braid tucks in one golden hoop. To the Nehekharan royal families, Khalida is an unwanted aberration, yet she was loved by her citizens in Lybaras.&lt;br /&gt;
&lt;br /&gt;
After a feast of Cathayan seafood Malatang (seafood boiled using various chili spices from Cathay, so close enough) at Lahmia, Neferata tried to control her fellow Nehekharan kings and queens with the promise of rebuilding their destroyed cities and temples (thank you Nagash) with an additional yearly donation of 10,000 gold. While every other ruler drooled over Neferata&#039;s wonderful promises, Khalida was having none of it, and suddenly called Neferata out on her bullshit and for embracing Nagash&#039;s dark power, which she had learned from Aiyah (a former Lahmia servant girl Arkhan roped into helping his ritual to resurrect Neferata).&lt;br /&gt;
&lt;br /&gt;
Khalida then challenged Neferata to a duel and the rest is history. Neferata won by surprising Khalida with her vampire strength and speed during the duel and stabbing her in the stomach. There is also a hilarious scene where Abhorash ponders whether Neferata had any sword training at all, as well as telling her the importance of using a metal or bronze sword in a duel.&lt;br /&gt;
&lt;br /&gt;
Although Khalida hates Neferata, Neferata did not hate Khalida (quite the opposite, Neferata loved Khalida and even had incestuous overtones towards her... yuck, but at least in keeping with the whole fantasy ancient Egypt theme). Neferata was saddened by the sight of dying Khalida and tried turn her into a vampire using the blood on her lips.&lt;br /&gt;
&lt;br /&gt;
Please note that the rulebook stated Khalida cried out to Asaph, who turned her blood into venom to prevent vampirism taking hold though not preventing her death. The novel states that Asaph did jackshit like pretty much the rest of the Nekhekara pantheon and that Khalida died before Neferata&#039;s blood could take effect. Given how Nagash broke the covenant in the novels, its up in the air. Khalida was given a burial elaborate even by Nehekharan standards. Her funeral mask was fashioned like clothing to be worn to cover her bloodless face.&lt;br /&gt;
&lt;br /&gt;
Khalida was deeply remembered by many people in Nehekhara to the point that a girl belonging to a nomadic desert tribe was named after her, who would ironically marry Alcadizzar and become a queen similar to her namesake, even being the (last) queen of Khemri. She died of Nagash&#039;s plague but was likely brought back by Nagash&#039;s spell, meaning there could be two queen Khalidas at the same time.&lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
After Nagash&#039;s return, Khalida arose with the rest of the Tomb Kings. While her predecessors fought over the main palace of Lybaras, Khalida and her &amp;lt;strike&amp;gt;sassy gay friends&amp;lt;/strike&amp;gt; sapient Ushabti strode to the temple of Asaph where she took her throne and began planning for her only defining character traits other than Lawful Good; her goal of wiping out all [[Vampire Counts|sabertooth motherfuckers]], with cousin Nef at the top of the hit list.&lt;br /&gt;
&lt;br /&gt;
A bit later, [[Settra the Imperishable]] arose and slapped the shit out of the rest of Nehekhara, demanding tribute and taking their titles away just to remind them who&#039;s the big daddy on the block. Since he&#039;s a cool guy, he first sent an emissary to Khalida asking for her vow of loyalty. It went around in her mummified head, and when she decided it had nothing to do with killing Vampires and thus didn&#039;t really matter, she sent a message back saying she was down with the Set-man.&lt;br /&gt;
&lt;br /&gt;
After that point there&#039;s a gap in fluff. We know all of jack shit about what she was doing, other than the vague &amp;quot;she killed a lot of Vampires&amp;quot;. At one point she hires [[Gotrek &amp;amp; Felix]] to kill a Vampire for her and paid them well for their efforts, so she&#039;s clearly more willing to make friends with the living than most skin-envious Tomb Kings. It also mentions that she and Neferata have an on-going side project of trying kill each other, with the former being more hands on and the latter sending a ton of vampire assassins.&lt;br /&gt;
&lt;br /&gt;
At another point Settra tasked her to keep out a vigil for the return of [[Nagash]] by taking up position close to Nagashizzar, which she gladly accepted... A bit too gladly in fact, because she &amp;quot;declined&amp;quot; to hand over the position when her time was up (since it was a convenient place to look out for vampires as well). Settra wasn&#039;t entirely happy with this at first, but when his envoy came back telling him that she was &#039;&#039;really, &#039;&#039;&#039;really&#039;&#039;&#039;, good&#039;&#039; at her vampire-killing job, Bone-Daddy demonstrated that he was also a gentleman on top of a boss and just let her have her fun.&lt;br /&gt;
&lt;br /&gt;
Thanks to the death mask her followers made of her, she is the only Tomb King whose face can still be recalled with clarity (barring any who had statues, Ushabti, or Sphinxes in their own likeness that survived the ages). In older lore a phantasm of her skin, unnaturally white as marble, would appear while in battle only for her to become a mere skeleton again in times of peace. She also had some semblance of flesh in her first incarnation, which could heal in battle and was as hard and pale as marble. Both pieces of lore were retconned later, replaced by the golden death mask which is cracked on one side and which she wears at all times. She still has the blessing of Asaph that the talons she wears as weapons can envenomate anyone she strikes with them, and she&#039;s supernaturally fast to the point that she can outmatch elves.&lt;br /&gt;
&lt;br /&gt;
===The End Times===&lt;br /&gt;
Khalida accompanied Settra in his massive bone torpedo at Nagash. During this time, Khalida went to Lahmia to stop Neferata from claiming it and kill her. The two met and engaged in a fight to the death, where Khalida gained the upper hand, much to Neferata&#039;s horror. Before Khalida could kill Neferata there was a storm of dark magic that tore them apart, with Neferata fleeing. After Settra&#039;s defeat, Lybaras was destroyed with all the other cities of Nehekhara. Khalida was presented with two options; become a Mortarch alongside cousin Neffy, or get her body destroyed and tossed into the desert to listen to Settra rant about how awesome he was forever.&lt;br /&gt;
&lt;br /&gt;
After she considered resisting Nagash, Khalida chose the former, and became a leader in Nagash&#039;s [[Undead Legion]] mostly out of a desire to kill Neferata during the chaos (pun) of the End Times. She partook in the defense of the Black Pyramid, being the most competent Tomb Kings faction leader present (she was also name-dropped by Mannfred - at Arkhan&#039;s &amp;quot;request&amp;quot; - to persuade Neferata to help defend the Black Pyramid). Her forces engaged the Nurglite daemons and undead, holding the line until the trickery of Isabella and the Skaven led to the Black Pyramid&#039;s destruction. When the end of the world finally came, Khalida was manning a fortress with her mix of Nehekharan and Old World Undead. The terrified remnants of humanity and the Halflings fled to her for refuge, and at her command the Undead parted to allow the frightened mortals into her castle, then stood at attention to defend the last life on the planet as long as possible. Khalida merely sat atop the battlements with Lahmian Vampires as Neferata fled from [[Arkhan the Black|Arkhan&#039;s]] last stand with the unconscious [[Isabella von Carstein]]. As the wave of blackness consumed the world, Khalida and Neferata held hands and commanded their forces to keep Chaos away as long as possible.&lt;br /&gt;
&lt;br /&gt;
This was Khalida&#039;s final moment, as she and all other Tomb Kings did not survive the transition to [[Age of Sigmar]]. Isabella likewise perished, although Neferata survived into the new setting to be the plotting voice of rationality in the Death faction. Unconfirmed reports that Tomb Kings fans have taken to sending live poisonous snakes to Games Workshop HQ have been trickling in since.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
Along with Settra, Khalida was the only thing keeping Tomb Kings competitive after the split between Vamp Cunts and the glorious battalions of bone of the Tomb Kings. To the point that events barring named characters put the TK somewhat on par with [[Beastmen]] and the pre-update [[Wood Elves (Warhammer Fantasy)|Asrai]]. &lt;br /&gt;
&lt;br /&gt;
When fielding Khalida with Skeleton Archers, she grants her Asaph-blessed powers to them. What does that do?&lt;br /&gt;
HEAT SEEKING ARROWS. The arrows ignore penalties, like cover (making her yet another character from Fantasy who could take over 40k). They&#039;re still weak mosquito bites, but some of those shots can be made poisoned and therefore actually dangerous. Actually all of the Tomb Kings Arrows where always hitting on the units base BS. No penalties or benefits whatsoever. Khalida only gave them poisoned on top of that.&lt;br /&gt;
&lt;br /&gt;
With Khalida&#039;s joining the Undead Legion, Vampire Counts now have access to not only ranged attacks, but ranged attacks only third to High Elf Sisters of Avelorn and Dwarf Cannons in desirability.&lt;br /&gt;
&lt;br /&gt;
For a Khalida themed list, leave the Chariots at home and load up on Archers and constructs, with ample Priestly representation. Skull Catapults aren&#039;t her style as dead Vamps make better pigment than ammunition and she could give less of a fuck about the living or her skeletal peers. When playing Undead Legion, avoid excessively &amp;quot;Vampire&amp;quot; options and lean closer to Ethereal or Skeleton model choices unless you want to Egypt-up something, for example replacing the Coven Throne ladyvamps with skeleton priests/priestesses as some kind of mobile Lybaras Casket of Souls-style relic.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:High Queen Khalida GW.jpg|High Queen Khalida&#039;s legit model, and &#039;eavy Metal paintjob. But to be fair the model is notoriously difficult to do well.&lt;br /&gt;
Image:High Queen Khalida GOOD.jpg|The same model, painted by someone who knows what they&#039;re doing.&lt;br /&gt;
Image:Khalida Paint Best.png|Hail to the queen, baby.&lt;br /&gt;
Image:Khalida Chokes A Tick.png|Khalida is also a medical genius. Observe her skillful tick removal service.&lt;br /&gt;
Image:TOOOOMB QUEEN ALIVE.jpg| &lt;br /&gt;
Image:Gotrek &amp;amp; Felix-The Serpent Queen.jpg|Khalida from the Gotrek and Felix series. She doesn&#039;t actually fight them though, never trust the cover.&lt;br /&gt;
Image:Khalida Book Clear.jpg&lt;br /&gt;
Image:Khalida Action Figure.jpg|Khalida is, to date, the only Warhammer Fantasy character to have an action figure (even if its just a fanmade one).&lt;br /&gt;
Image:Khalida Bust.jpg|Khalida cracking a smile.&lt;br /&gt;
Image:Khalida Comic.png|Ah, if only we could get an awesome Heavy Metal style Queen Khalida comic where she steals [[DOOMRIDER|Doomrider&#039;s]] bike and hunts Blackula.&lt;br /&gt;
Image:Lybaras.jpg|The Temple of Asaph in Lybaras in the present day ([[The End Times|The End Times]] nonwithstanding)&lt;br /&gt;
File:Khalida Total War.jpg|Khalida in Total War Warhammer.&lt;br /&gt;
File:IguwrX7 - Imgur.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Template:Tomb Kings}}&lt;br /&gt;
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[[Category: Undead Legion]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Settra_the_Imperishable&amp;diff=422094</id>
		<title>Settra the Imperishable</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Settra_the_Imperishable&amp;diff=422094"/>
		<updated>2023-05-06T16:29:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;{{awesome}}&lt;br /&gt;
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[[Image:Badass Settra.png|400px|thumb|right|Doctor Doom bends to one knee when a depiction of Settra is in his presence.]]&lt;br /&gt;
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{{Topquote|There are great deeds that remain undone, enemies yet to conquer and raptures yet to rejoice in. So as it is written, so shall it be done. I, Settra, have proclaimed it - let none dare oppose my will.|Settra the Imperishable}}&lt;br /&gt;
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{{Topquote|The last enemy to be destroyed is death.|1 Corinthians 15:26}}&lt;br /&gt;
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{{Topquote|If there&#039;s anything more important than my ego on this ship, I want it caught and shot right now!|Zaphod Beeblebrox}}&lt;br /&gt;
&lt;br /&gt;
The one who made Nehekhara a unified kingdom, first king of the first dynasty, greatest badass of the [[Tomb Kings]] and he with the most magnificent beard outside Dwarfs.&lt;br /&gt;
&lt;br /&gt;
Though he was a tyrannical ruler, &#039;&#039;&#039;Settra the Imperishable, Great King, the Imperishable, Khemrikhara, The Great King of Nehekhara, King of Kings, Opener of the Way, Wielder of the Divine Flame, Punisher of Nomads, The Great Unifier, Commander of the Golden Legion, Sacred of Appearance, Bringer of Light, Father of Hawks, Builder of Cities, Protector of the Two Worlds, Keeper of the Hours, Chosen of Ptra, High Steward of the Horizon, Sailor of the Great Vitae, Sentinel of the Two Realms, The Undisputed, Begetter of the Begat, Scourge of the Faithless, Carrion-feeder, First of the Charnel Valley, Rider of the Sacred Chariot, Vanquisher of Vermin, Champion of the Death Arena, Mighty Lion of the Infinite Desert, Emperor of the Shifting Sands, He Who Holds The Sceptre, Great Hawk Of The Heavens, Arch-Sultan of Atalan, Waker of the Hierotitan, Monarch of the Sky, Majestic Emperor of the Shifting Sands, Champion of the Desert Gods, Breaker of the Ogre Clans, Builder of the Great Pyramid, Terror of the Living, Master of the Never-Ending Horizon, Master of the Necropolises, Son of a Bitch, Taker of Souls, Tyrant to the Foolish, Bearer of Ptra&#039;s Holy Blade, Scion of Usirian, Scion of Nehek, The Great, Chaser of Nightmares, Keeper of the Royal Herat, Founder of the Mortuary Cult, Banisher of the Grand Hierophant, High Lord Admiral of the Deathfleets, Guardian of the Charnal Pass, Tamer of the Liche King, Unliving Jackal Lord, Dismisser of the Warrior Queen, Charioteer of the Gods, He Who Does Not Serve, Slayer off Reddittras, Scarab Purger, Favoured of Usirian, Player of the Great Game, Liberator of Life, Lord Sand, Wrangler of Scorpions, Emperor of the Dunes, Eternal Sovereign of Khemri&#039;s Legions, Seneschal of the Great Sandy Desert, Curserer of the Living, Regent of the Eastern Mountains, Warden of the Eternal Necropolis, Herald of all Heralds, Caller of the Bitter Wind, God-Tamer, Master of the Mortis River, Guardian of the Dead, Great Keeper of the Obelisks, Deacon of the Ash River, Belated of Wakers, General of the Mighty Frame, Summoner of Sandstorms, Master of all Necrotects, Prince of Dust, Tyrant of Araby, Purger of the Greenskin Breathers, Killer of the False God&#039;s Champions, Tyrant of the Gold Dunes, Golden Bone Lord, Avenger of the Dead, Carrion Master, Eternal Warden of Nehek&#039;s Lands, Breaker of Djaf&#039;s Bonds, and many, many more...&#039;&#039;&#039; is regarded as Nehekhara&#039;s best king. This is because he united the cities of Nehekhara into one kingdom and rebuilt the realm after it had been devastated by civil war, plague and drought. While he was ruthless dealing with dissenters, he was generous when his people came through, doing things such as praising the peasants and slaves when they did well and giving lots of rewards.&lt;br /&gt;
&lt;br /&gt;
In essence, he had mastered one of the most famous (and the most widely misunderstood) of Machiavelli&#039;s ideas - a ruler should be both feared and loved, only choose fear if they can&#039;t have both, and always avoid being hated. In practice, Settra is Warhammer&#039;s answer to Qin Shi Huang - the man who united China and became its Emperor and even searched for immortality before he died, Alexander the Great - being a guy who formed an international empire through conquest, tried to rule the world and pitched a fit when he couldn&#039;t, and a bit of Seti I. He&#039;s probably best friends with Zod (Terrence Stamp Zod obviously).&lt;br /&gt;
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==Personality==&lt;br /&gt;
{{Topquote|Think your arrogance can match mine, Elf? I am Settra!|[[Total War: Warhammer II]]}}&lt;br /&gt;
&lt;br /&gt;
Originally Settra was a powerful king, but a vain and egotistical tyrant as well. He actually renamed Nehekhara Khemri in his vanity. He was the founder of the city of Khemri and the first Priest King to have his body buried in a pyramid. When Settra died, the people rejoiced but preserved his body out of tradition. When Nagash&#039;s magic inundated the land, Settra rose and rallied armies of undead to make an anti-Nagash resistance, the other kings joining him due to their shared hatred of Nagash. But after Nagash and Arkhan were driven out, the other kings refused to obey Settra. Furious, Settra waged war against them, but the other kings united against Settra and he was forced to retreat and turtle up in Khemri, vowing revenge. Settra then sent his army to raid other lands and bring back living captives to be killed in horrible rituals to bolster his army, with the goal of bringing all Nehekhara under his iron-fisted rule.&lt;br /&gt;
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In later editions, some of this is still true with several major changes. Settra became a very skilled - albeit tyrannical - ruler who, while hard on dissenters and failures, was generous with people who succeeded which is unlike most Nehekharan monarchs. He also founded the Mortuary Cult as a way for him to achieve immortality because he didn&#039;t want to die. Newer lore also made Settra the king who successfully unified Nehekhara through cleverness, strength and the blessings of their gods. &lt;br /&gt;
&lt;br /&gt;
He was ruthless towards anyone who challenged or even questioned his rule, from bandits to leaders of other kingdoms who thought they were &amp;quot;equal&amp;quot;, having them [[blam|dealt with]] [[Inquisition|loudly and publicly]]. In undeath, he became strong enough that he can tear anyone who invites his wrath limb from limb, [[Fist of the North Star|with his bare hands]]. The combination of brutal efficiency and effective rule brought about an unequaled golden age for Nehekhara that trumped everything humans (and came close to the height of elves) that had ever been before or after. He also considered ruling the world to be his destiny, to the point not even his own sons were considered worthy to take up the mantle of all that he has wrought.&lt;br /&gt;
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He is also a textbook example of the Knight Templar trope (doing terrible things to get his point across for a greater goal, seeking the best for people, self-righteous, bonus points for being religious too). The man sacrificed his own children without a second thought to the gods to prove his devotion to them (whether this makes him a dedicated ruler or an evil zealot is [[Skub|a matter of debate]]).&lt;br /&gt;
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In all fluff, Settra wound up with more titles than an [[Ogre Kingdoms|Ogre Tyrant]] and had servants whose entire job was reciting them (punishment for those who fucked up) all day, every day. It took his heralds nearly two hours to say them all. Unlike many people with a ton of titles, [[Awesome|he earned most of them]].&lt;br /&gt;
They include:&lt;br /&gt;
&lt;br /&gt;
* Khemrikhara&lt;br /&gt;
* Mighty Lion Of The Infinite Desert&lt;br /&gt;
* Emperor Of The Shifting Sands&lt;br /&gt;
* He Who Holds The Sceptre&lt;br /&gt;
* Great Hawk Of The Heavens&lt;br /&gt;
*King of Kings&lt;br /&gt;
*Monarch of the Sky&lt;br /&gt;
*Majestic Emperor of the Shifting Sands&lt;br /&gt;
*High King of Nehekara&lt;br /&gt;
*Ruler of the Four Horizons&lt;br /&gt;
*[https://www.reddit.com/r/totalwar/comments/7sjs6l/for_your_copypastin_pleasure_setttras_titles/ and many, many, more...]&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
===Life===&lt;br /&gt;
Of all the kings of Nehekhara, none could match the splendor, cruelty and arrogance of Settra, first King of Khemri (&amp;lt;s&amp;gt;Except Nagash&amp;lt;/s&amp;gt; Usurpers don&#039;t count, and Settra made Nehekhara a splendid unified kingdom while Nagash fucked it over). Before he became king Settra saw a lot of shit as Nehekhara was a desolate place torn apart by wars between cities. Wanting his subjects to love him, Settra listened to the advice of his priest who stated only a king with the gods on their side could command the respect of their people. So, alone amongst the kings, Settra rebuilt the gods temples, made statues of them, attended sermons, prayed to them nightly all that stuff. On the first anniversary of his coronation, Settra organized a huge ceremony where he prayed for an end to the drought and asked them to bless the kingdom, [[Grimdark|sacrificing his own children to show his dedication to the gods]]. The next day there was a huge rainstorm, the Nile-equivalent river flooded, washing away plague and the farmer&#039;s harvest was the best in history (at the time), proof that the gods favored Settra.&lt;br /&gt;
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Settra had fought alongside his father&#039;s legion for many years before ascending to Khemri&#039;s throne. As a result, he had the skill of a ruthless warlord, and his keen tactical and strategic sense was matched only by his courage and martial skill. From there he started reunifying Nehekhara under his rule, [[Blam|giving a beatdown]] to anyone who even slightly challenged his authority. He sent envoys and armies across the world, promoting trade or taking plunder, making Nehekhara a rich kingdom in material wealth, intellectual drive and faith, Nehekhara became the pinnacle of human civilization that has rarely been equaled (maybe Cathay) and only surpassed by the Elder races, such as the High Elves, at the height of their power. At some point he got his herald, Nekaph, a man (implied to be of [[Warriors of Chaos|Norsii]] descent) strong enough to crush a person&#039;s skull with his fists but smart enough to remember everything important about Settra. Nekaph may have been like a replacement son to him, as Setty gave Nekaph an awesome hand-me-down, his old weapon the Flail of Skulls.&lt;br /&gt;
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When he was forty (or in the fortieth year of his reign; thank you very much vaguely-worded fluff), he grew vexed with the idea that he would grow mortal and die, as there would be lands left unruled by him. Even worse, death would rob him of all of his achievements in life. He gathered the priesthood and demanded they find a way to stop him dying. While their views on the matter were unknown, the priest agreed searching far and wide across the world. Various methods, including so-called immortality elixirs, rejuvenating treatments and even skin creams, were tried. Those attempts did slow down the king&#039;s ageing, but were ultimately unsuccessful at granting him the true immortality he craved. As time went on the Priests discovered a lot and extended their own lives as well. There were limits but they didn&#039;t tell Settra that [[Blam|for obvious reasons]].&lt;br /&gt;
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According to the Nagash novel, at some point in life he could no longer offer his sons to the gods in order to honor their pact (&amp;lt;s&amp;gt;infertility at old age? or he has gone soft?&amp;lt;/s&amp;gt;Seriously? This &#039;&#039;is&#039;&#039; Settra the &amp;lt;s&amp;gt;Chad&amp;lt;/s&amp;gt; Thad we&#039;re talking), so he married a high priestess of Ptra named Hatsushepra instead. Since Hatsushepra was of royalty from Lahmia, Settra&#039;s act of marriage had started a tradition where the priest king of Khemri must marry the princess of Lahmia in order to fulfill their pact with their gods. Despite sacrificing many of his sons to the gods, his bloodline continued with his fifth son &#039;&#039;&#039;Amenophis&#039;&#039;&#039;, who was exiled by Settra for the suspicion of murdering Settra&#039;s other son Djoser. With some luck and talent, Amenophis&#039;s descendant eventually found their way to form a royal family at Rasetra and continued the bloodline, which eventually lead to [[Alcadizzar|Alcadizzar the Conqueror]], whom killed Nagash at the cost of his life and his kingdom.&lt;br /&gt;
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After living for several hundred years beyond a human&#039;s natural span (even among the long-lived Nehekharans), Settra became frail enough to be said to be on his deathbed. During this time the priests came forth and told Settra that while they could not prevent his death &#039;&#039;right now&#039;&#039;, they could find a way for him to return to life later and then reign for eternity (sweetening the deal with the mention of an immortal, immaculate gold body). Pissed off that he was going to die but, for once up against an enemy he couldn&#039;t defeat, Settra agreed to their plan. He ordered a HEUG pyramid tomb complex built for himself and his army and gave a last speech to the Khemrians. After that, Settra died with a curse on his lips that would do an [[Angry Marine]] proud.&lt;br /&gt;
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A boss to the end.&lt;br /&gt;
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===Death (and all the bullshit that happened when he wasn&#039;t around to keep the peace)===&lt;br /&gt;
After his death and burial (including the customary ritual suicide of his army to serve him in the afterlife; &amp;lt;s&amp;gt;by the way, Nehekhara must have been full of carefree sex if they can afford to keep the population up despite sacrificing an army every time the reigning king dies&amp;lt;/s&amp;gt; remember &amp;quot;there are as many breed fodder(ede) as the plot requires.&amp;quot; [[Derp|Consistency and logic can take a back seat to rule of cool, it&#039;s all good]]), another king took the throne. This continued for generations, bringing the kingdom of Nehekhara further into contact with the outside world. Each king built a grand tomb for when they died, but none of them (except the Usurper mentioned below) dared make one bigger or better than Settra&#039;s. In the first version of Settra&#039;s lore, back in 4th edition when Vampire Counts and Tomb Kings were just Warhammer: Undead, Settra was a tyrant and his death was met with much rejoicing throughout the land. Suffice it to say the newer lore has been better received.&lt;br /&gt;
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The Mortuary Cult went on to become more powerful, even harnessing magic. Despite various types of kings Nehekhara remained strong until the reign of king Thutep. While his older brother was given to the Priesthood as is traditional, Thutep was a diplomatic but overly accommodating king, leading to the kings of other cities trying to get one over on Khemri. Despite that, the worst-case scenario would have been a change in Khermi&#039;s socio-political position; Nehekhara would likely still have thrived.&lt;br /&gt;
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Unfortunately for Nehekhara and much of the world, that aforementioned older brother of Thutep was [[Nagash|a certain someone we all know and love to hate]]. You can read what he did on his page, but tl;dr Nagash’s dying dick move was to flood the land with necromantic energies, spreading the curse of undeath over all Nehekharan lands.&lt;br /&gt;
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After the fall of Nehekhara, the now-undead Kings had regained their will they realised that the Mortuary Cult&#039;s preservation methods were not 100% perfect; they had succeeded in keeping their souls in their corpses but their bodies had nonetheless shrivelled up and decayed somewhat, with the most decayed being almost mindless. Naturally, one can imagine that this was a depressing situation for them. Many generations of kings from each city had to decide who got to hold the throne they all had at some point. Weaker kings who had sat on the laurels of stronger kings now had to contend with those stronger kings. Countless generations of dynasties took one look at having to spend the rest of eternity alongside each other and started beating the shit out of each other, trying to figure out who could be top dog. Throughout it all Settra and his forces were still resting in the peace of death, the wards on Settra&#039;s pyramid protecting the occupants from the necromantic magic that had inundated the land.&lt;br /&gt;
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===Return===&lt;br /&gt;
{{Topquote|And behold, the almighty God-King Settra did awaken from his sleep of blessed oblivion. His legions, long buried beneath the sands, did arise and stand to attention, awaiting his order. And he did say &amp;quot;War!&amp;quot;, and the world did tremble.|Grand Hierophant Khatep.}}&lt;br /&gt;
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The Liche Priests eventually despaired that the incessant fighting between the returned dynasties was Not Good. In fact, there was a very real chance that the Tomb Kings would destroy each other out of sheer pride. Finally, the head of the Mortuary Cult, Grand Hierophant [[Khatep]], decided he would get shit done. He broke the seals on Settra&#039;s pyramid, scurried inside, and deliberately awoke Settra, who promptly rode out like a sandstorm from nowhere and smashed heads together until all of the other lesser Tomb Kings agreed to sit down and shut up. Even [[Arkhan the Black]] was driven back, although his sorcerous powers are mighty enough that even Settra can&#039;t beat him permanently and he has to give Arkhan the occasional pimp-slapping to make him keep his nose out of Settra&#039;s business. Unfortunately the question of why he didn&#039;t order the other Tomb Kings to join in the war so that he could permanently kill Arkhan is never answered, aside from author favouritism for Arkhan.&lt;br /&gt;
&lt;br /&gt;
After he finally had a chance to sit down and hear what happened during the two thousand years he was dead, Settra was pissed. Seriously pissed. In his rage, he declared Khatep an exile, forbidden to ever set foot in any of the great cities until such a time that he can fulfill the Mortuary Cult&#039;s ancient promise and reinstate the golden age of Nehekhara. At first he declared the kings return to their sleep and await his call; he vowed never to sleep again lest his kingdom fall to ruin. Ever since, Settra focused on trying to restore his former empire, rebuilding damaged structures, taking back stolen treasures and driving out occupying enemy forces and bandits. Throughout he kept a particular watch for the inevitable return of [[Nagash]], determined to kill the Liche Lord and ensure only one undying monarch would rule over Nehekhara; he also had the side project of trying to destroy Nagash&#039;s Black Pyramid in older lore but every attempt, be it by war-machine or magic, failed.&lt;br /&gt;
&lt;br /&gt;
Along the way, Settra had many legendary exploits that undoubtedly earned him new titles. At one point, a mad liche priest accidentally opened a rift to the realm of chaos, allowing a vast daemon legion to spill right into the heart of Khemri. Settra returned from campaign, furious that the daemons DARED set foot in his city, and went on to solo a [[Great Unclean One]] (who was likely bummed that the dead can&#039;t be made to sicken) that was leading the invasion. He then grabbed the idiot liche priest that caused this in the first place and threw him into the rift, sealing the breach forever. Another daemonic invasion occurred elsewhere later which was defeated when Settra, in a generous mood, accepted the help of a nearby group of High Elves led by Prince Althran, who were allowed to leave with their dignity afterwards.&lt;br /&gt;
&lt;br /&gt;
One of his shining moments came after an army of Chaos Warriors, led by Valgar the Butcher, invaded Nehekhara to loot it. Settra led an army against and fought Valgar, but it ended up being a mutual kill. The Tomb Kings army was defeated but there were only the twelve survivors from the Norsii. Those survivors had rallied under Valgar&#039;s lieutenant, Khagul Bloodfist, and fled with as much Nhekharan treasure as they could carry, including Settra&#039;s crown which Khagul himself took. When he came back a decade later, Settra was filled with RAGE over the whole thing (most of all them taking his crown), and swore that he wouldn&#039;t return to Khemri until he&#039;d killed the survivors and reclaimed all the stolen treasures right down to the last coin. [[Awesome|He proceeded to do just that. He mustered the mightiest of Nehekhara&#039;s troops into a massive army and tracked down the twelve survivors via magic and his spy network]] (since they&#039;d become stinking rich from the loot, each one had become powerful and well-known and thus easy to find). Using Zandri&#039;s fleet as transport, [[Awesome|Settra and his army traveled to the Northern Wastes and wiped the twelve men out along with their tribes and mutated monsters in a long campaign of battles that ended with Settra retaking his crown and Khagul killed by Prince Apophas]] (High Elves wanting the Phoenix Crown back, takes notes).&lt;br /&gt;
&lt;br /&gt;
Many years passed, then Settra woke all of the other kings up. He declared an age of expansion and massed the armies to expand Nehekhara beyond its previous boundaries and make the name of Settra once again feared (but not hated) across the world.&lt;br /&gt;
&lt;br /&gt;
==The End Times==&lt;br /&gt;
[[File:Settra Rules.jpg|thumb|right|400px|&amp;quot;He who reigns within himself and rules passions, desires, and fears is more than a king.&amp;quot;]]&lt;br /&gt;
Before Settra can begin his expansion, he finds out that Nagash has returned. Death magic runs rife through Nehekhara, and many Tomb Kings hear whispers in it; the voice of Nagash entreating them to serve. Undaunted, Settra commands the Tomb Kings to make the most of it. The forces he was going to use to spread his rule instead were mobilized to defend Nehekhara. He commissioned all the best troops from various cities to defend Khemri, knowing Nagash would seek his Black Pyramid, and ordered Nehekhara&#039;s best architect, Rahmotep, to get some skeletal work crews and build walls around the city. When Nagash used magic to shroud the land of Nehekhara in darkness the Tomb Kings did not despair, they just worked harder.&lt;br /&gt;
&lt;br /&gt;
During the final battle for Khemri, Khatep broke his exile to tell Settra about the Destroyer of Eternities, a weapon that may be able to permanently stop Nagash. Settra listened then executed him for breaking his exile. He didn&#039;t find the blade in its place, as unknown to him Apophas stole it (at the behest of a Skaven assassin) to kill Nagash and claim his soul for Usirian. He later fought Arkhan and, sick of his nonsense, chased Arkhan down and bifurcated the snarky lich. Chaining Arkhan&#039;s halves to his chariot, Settra took his remains to priests who had a ritual to stop Arkhan from being reanimated. But one of the priests was a traitor who paralyzed the others with a spell, and Nagash emerged from inside Arkhan&#039;s ribcage. It turned out Arkhan&#039;s capture was a plan to smuggle Nagash into Khemri without him having to wear himself down fighting.&lt;br /&gt;
&lt;br /&gt;
Settra and his forces were on the verge of defeating the forces of the Vampire Counts when Nagash emerged from his Black Pyramid. Nagash, super powered after nomming Nehekhara&#039;s death god Usirian and taking over the underworld, turns the tables. Eventually the two face off, trading blows before Settra loses his chariot and charges Nagash. The two engage in a battle of wills with Nagash discovering that Settra&#039;s willpower is still equal to his own, despite Nagash&#039;s divine supercharge. So Nagash decides to cheat and Settra doesn&#039;t even land a hit before Nagash sends swarms of spirits to restrain Settra and lift him into the air. Nagash complimented Settra and offered him a place as one of his Mortarchs, threatening destruction if he refused. In response Settra looked Nagash in the eye and said: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;SETTRA DOES NOT SERVE&amp;quot; he shouted, trembling with rage, &amp;quot;SETTRA RULES!&amp;quot;&#039;&#039;&#039; [[Awesome|Utterly badass]].&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t phase Nagash, who just says &amp;quot;fuck it&amp;quot; and casually blows up Settra and scatters his bones across the sands of Khemri before claiming leadership of the Tomb Kings from Settra. As a final insult, Nagash destroys Khemri, forcing Settra&#039;s still-animate head to watch helplessly from the sand, and makes everyone leave Settra stuck there with the ruins of his city. After fuck knows how long, and getting tired of yelling to scare off hungry vultures, Settra reached his lowest point, and started to wish he were mortal just so he could truly die. Then, four unknown beings (revealed to be the Chaos Gods, though it&#039;s obvious in hindsight) put his body back together and fill him with new power, to Settra&#039;s surprise. Speaking as one they tell him his battle with Nagash doesn&#039;t have to end this way and that he can be a king again. Settra doesn&#039;t answer.&lt;br /&gt;
&lt;br /&gt;
While there isn&#039;t a peep about him in the subsequent End Times armybooks, not even the last one &amp;quot;End Times:Archaon&amp;quot;, Josh Reynolds comes to the rescue. According to Reynolds; After being put back together and having a moment of introspection Settra &#039;&#039;&#039;walked all the way from Khemri to Middenheim&#039;&#039;&#039; and approached Archaon as an ally (before he started digging for the Old Ones artifact beneath the city). To test his worth, Archaon ordered Settra to kill Kholek Suneater as Kholek was so arrogant as to be uncontrollable, and thus no use to Archaon. Settra and Kholek battled for four days, leveling much of the forest around Middenheim. But Settra was victorious, decapitating Kholek and dragging the head back to Archaon&#039;s throne room. He encountered Mannfred at Middenheim after the latter betrayed Nagash but gave no acknowledgement of this. At some point before the Incarnates arrived, Settra went his own way unbeknownst to anyone. When the Incarnates attacked Middenheim, Settra confronted Nagash during the final battle. He pointed his khopesh (his awesome sword) at Nagash, and calls him a usurper then explains the Chaos Gods (Settra refers to them as the &amp;quot;howling jackals&amp;quot; here) resurrected him to kill him. Yes, it was the Chaos Gods who put him back together, and offered him unlimited power over infinite realities if he would serve them. [[Awesome|Settra responded by literally spitting in their faces and storming off.]] (There was also a scene where Settra saw the Troll King [[Throgg]]&#039;s dead body near Nagash, which foreshadows the fate of all chaos worshippers, as well as his fate if he were to kill Nagash) Settra performs a flip and beheads a [[Dragon Ogres|Shaggoth]] that was about to attack Nagash, points his khopesh at him again informs him that &#039;&#039;&#039;&amp;quot;NOBODY COMMANDS SETTRA!&amp;quot;&#039;&#039;&#039; Settra called Nagash a &amp;quot;prince of Khemri&amp;quot; as if Nagash serves him, then told Nagash that he will temporarily forgive his past actions if he were to make the Chaos Gods suffer for DARING to suggest Settra would ever accept &#039;&#039;servitude&#039;&#039;. He finishes by saying that after he&#039;s done killing the Chaos Gods, Nagash is next with a promise to take Nagash&#039;s skull and retake rulership of the Nehekharans, right before charging into battle against the Chaos monsters by himself, killing a giant for good measure. He&#039;s last seen fighting them as the world is consumed.&lt;br /&gt;
&lt;br /&gt;
For those keeping score at home, that makes Settra the ONLY being in any Warhammer setting who was offered literally everything there is to be offered (everything that someone could want from the Chaos Gods such as money, power, even immortality and worship via becoming a Daemon Prince or even true Godhood as a minor Chaos God like the [[Horned Rat]] to name a few; he might even have gotten that immaculate living gold body and had the option of sex again he was promised), and instead chose to give Chaos the middle finger in response.&lt;br /&gt;
&lt;br /&gt;
Because Settra does not serve. Settra rules.&lt;br /&gt;
&lt;br /&gt;
Settra the Imperishable, Settra the Incorruptible, Settra Da Best.&lt;br /&gt;
&lt;br /&gt;
==GUESS WHO (isn&#039;t) BACK! (Age of Sigmar)==&lt;br /&gt;
At first, there was no confirmed sign of Settra in Age of Sigmar, which fueled no end of speculation. Many were convinced that the Celestant-Prime (first of the Stormcast Eternals) was Settra brought back by Sigmar, as he fit the description, however later evidence challenged that, and now we&#039;re back to square one.&lt;br /&gt;
&lt;br /&gt;
Despite this, fans of Settra still held a torch for the Khemrikhara, and their faith was eventually kicked in the balls because the different writers/editors at GW don&#039;t bother speaking to one another and are more comfortable retconning what they write than planning anything out.&lt;br /&gt;
&lt;br /&gt;
To get into this fully, in the novel [[Hamilcar Bear Eater|Hamilcar]]: Champion of the Gods there is a mention of a Lord Celestant Settrus of the Imperishables warrior chamber. It is said he has a special loathing for Nagash, and has a reputation for getting shit done and commands the respect and obedience of guys like Hamilcar Bear-Eater through sheer gravitas and force of will alone. So, yeah, it looked like Settra did indeed get Sigmarined; it may not be as the Celestant-Prime, but hey, at least the man was back. As you could predict, most WFB fans raged at it while AoS players either were excited at the possibility of &amp;lt;strike&amp;gt;Thousand Sons&amp;lt;/strike&amp;gt; Khopesh-wielding Sigmarines, or just shrugged at a reference they didn’t get and don’t care about. At any rate, David Guymer indicated he was not done with “Settrus” yet.&lt;br /&gt;
&lt;br /&gt;
It soon came out that Settrus really was Settra as a Stormcast... BUT GW&#039;s higher-ups told David he could not bring Settra back as Settrus, so they tried to sweep this whole misstep under a rug by perma-killing Settrus, but not before [[Mannfred von Carstein|Man-child von Carstein]] made fun of him, saying he would be already dead if Settrus was really Settra. In order to stop the world&#039;s bitchiest Mortarch from looting a Stormvault for some edgy named weapon, Settrus overloaded the Penumbral Engine that concealed the vault, which in turn consumed him. Hamilcar himself stated that he felt in his gut he was truly gone as not even [[Grungni]] would have managed to extract what fragments may remain from the orrery. Of course, Hamilcar is frequently wrong/hyperbolic, so who knows if Settrus will return - unlikely, for now. Farewell Settrus, whoever you were.&lt;br /&gt;
&lt;br /&gt;
The fact GW was so insistent that Settrus and Settra HAD to be two different people could be a good sign that they&#039;re planning on bringing him back in a different way (hopefully to serve as an alternative God of Death for those who like zombies but don&#039;t want to be Nagash&#039;s bitchboys), but there&#039;s no telling for now.&lt;br /&gt;
&lt;br /&gt;
==GUESS WHO&#039;S BACK! (The Old World)==&lt;br /&gt;
In [[The Old World]] Settra will return, alongside just about everyone else.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GW_meme.jpg|Because you can&#039;t keep a good undead down ([[Awesome|GW made this, by the way]]).&lt;br /&gt;
File:Perish not.jpg|GW made this too. Pandering, maybe. True, yes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Settra has had a model since [[Rogue Trader (Sourcebook)|the days Tomb Kings and Vampire Counts were just Warhammer: Undead, which looked like he was pulled from the Boris Karloff mummy movies]]. In gameplay, his only notable features were being slow (footslogging like a Dwarf with movement 3 and a lower initiative), Toughness 6 and Settra carried the Flail of Skulls as his weapon instead of the Blessed Blade of Ptra (guess which Ancient Egyptian god he&#039;s based on; subtlety, what&#039;s that?)&lt;br /&gt;
&lt;br /&gt;
He got a new model when Tomb Kings became their own army, and it&#039;s absolutely MAGNIFICENT. From his pose to the details on the chariot, he epitomizes the look of the army and if you are trying to proxy something else as him you should be prepared for other Tomb Kings players to remove your head and use your still-living skull as artillery to fire at Games Workshop headquarters after updates. He&#039;s fairly expensive point-wise, but unlike most named Lords is actually worth considering outside large-scale games (to the point that, along with Khalida, he is actually the only other truly competitively viable choice when named characters are allowed). Between 4th and 8th Edition Settra got a huge boost in rules (including terror, ward saves, an ASF sword that blinded people and arguably his best item; The Chestplate of Golden Magnificence that gave him a 2+ Armour Save which couldn&#039;t be reduced to worse than a 4+ even if hit by attacks that ignore armour saves). This is also where he gained his chariot, a super pimped out one called the Chariot of the Gods.&lt;br /&gt;
&lt;br /&gt;
In the latest edition, going by his profile Settra&#039;s also the strongest man in the Warhammer World; he has a basic strength of 6. That&#039;s right 6, meaning he could beat a Chaos Lord or an Ogre Tyrant in an arm-wrestling match! He can be fielded without his chariot (which can now burn things with magical fire when it hits or runs over them), but he becomes less effective as he&#039;s somewhat fragile without the bonuses from it.&lt;br /&gt;
&lt;br /&gt;
Besides that however, the best fluff and crunch army for him is a full chariot charge anyways with him at the front. Screaming Skull Catapults are also advised, as they are Settra&#039;s main method of dealing with uppity &amp;lt;strike&amp;gt;boneheads&amp;lt;/strike&amp;gt; Tomb Kings who think they don&#039;t have to salute when he passes or jump when he commands.&lt;br /&gt;
&lt;br /&gt;
==Total War: Warhammer II==&lt;br /&gt;
[[File:OkQNjvO - Imgur.jpg|thumb|right|400px|&amp;quot;No Kneeling&amp;quot;]]&lt;br /&gt;
In Total War Warhammer II, the Tomb Kings have returned as DLC, though appear on both campaigns whether you buy it or not. Even better, Settra returned with his shiny chariot of the gods. He is the Tomb Kings faction leader who this time planning to put the kibosh on Nagash&#039;s return. Rather than bother with the Vortex, he&#039;s hunting the Nine Books of Nagash. Several quotes in-game reflect the fact that he DOES NOT SERVE.&lt;br /&gt;
&lt;br /&gt;
In a hilarious turn of events, and a deviation from the game&#039;s lore, if the Tomb King&#039;s win it&#039;s revealed that the priest who narrates to the player is Thutep, Nagash&#039;s younger brother. After being sealed into a tomb to die (and appearing as a ghost to tell off Nagash), Thutep gets his body back and somehow becomes a Lich Priest. The funny part is that in this scenario, Thutep is able to control the Black Pyramid on Settra&#039;s behalf, once again putting Nagash under his brother.&lt;br /&gt;
&lt;br /&gt;
==Fan Tributes==&lt;br /&gt;
&amp;quot;&#039;&#039;Good morning. In less than an hour, Entombed Necropolis Knights from here will join others from around Nehekhara. And you will be launching the largest ground battle in the history of the Old World.&#039;&#039;&lt;br /&gt;
&#039;&#039;Tomb Kings. Those words should have new meaning for all of us today.&#039;&#039;&lt;br /&gt;
&#039;&#039;We can&#039;t be consumed by our petty differences anymore.&#039;&#039;&lt;br /&gt;
&#039;&#039;We will be united in our common interests.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Perhaps it&#039;s fate that today is my birthday, as it is every day, and you will once again be fighting for my crown, not from tyranny, oppression, or that bastard Phar, but from annihilation.&#039;&#039;&lt;br /&gt;
&#039;&#039;We&#039;re fighting for our right to unlive, to exist.&#039;&#039;&lt;br /&gt;
&#039;&#039;And should we win the day, my birthday will no longer be known as a Nehekharan holiday, but as the day when the master race declared in one voice:&#039;&#039;&lt;br /&gt;
&#039;&#039;We will not go quietly into the night!&#039;&#039;&lt;br /&gt;
&#039;&#039;We will not vanish without a fight!&#039;&#039;&lt;br /&gt;
&#039;&#039;We&#039;re going to unlive on!&#039;&#039;&lt;br /&gt;
&#039;&#039;We&#039;re going to survive!&#039;&#039;&lt;br /&gt;
&#039;&#039;Today, we celebrate our Imperishable Day!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Settra_WAU4.jpg|The original artwork for Settra.&lt;br /&gt;
Image:Setty&#039;s original model.jpg|Settra&#039;s first model. Note the crown and weapon.&lt;br /&gt;
&lt;br /&gt;
Image:Settra Model.png|Settra&#039;s new model. The hardest thing about painting it is resisting the urge to kiss his tiny feet long enough for the paint to dry.&lt;br /&gt;
Image:Settra Chariot.jpg|Settra riding his pimped out chariot.&lt;br /&gt;
Image:Settra V Nagash Dawn of Boner.jpg|Settra popping wheelies around Nagash&#039;s broke bus-riding ass.&lt;br /&gt;
File:Settra&#039;s return.png|&amp;quot;[https://www.youtube.com/watch?v=RBAmLm_jYyY| As the gods are my witnesses, I&#039;ll never serve].&amp;quot;&lt;br /&gt;
File:Settra Titles.jpg|Settra&#039;s achievement list. Unlike most people who make one, Settra struggled and earned each and everyone last one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Kings}}&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Throt_the_Unclean&amp;diff=497109</id>
		<title>Throt the Unclean</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Throt_the_Unclean&amp;diff=497109"/>
		<updated>2023-05-06T16:19:22Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;{{whfb-stub}}&lt;br /&gt;
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[[File:Throt total war.PNG|400px|thumb|right|[[PROMOTIONS|PROMOTIONS!!!!!!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throt the Unclean&#039;&#039;&#039;, a [[skaven]] special character in [[Warhammer Fantasy]], is the most infamous and madly inventive [[fleshcrafting|mutators]] of [[Clan Moulder]]. Originally appearing as little more than a beefier Packmaster with a unique weapon in 4th edition, he became far more unique in subsequent editions.&lt;br /&gt;
&lt;br /&gt;
Throt is a mutant, as least partially due to his own eager willingness to experiment upon himself. This has left him with several distinctive physical traits; he has a third arm on the right side of his body, he has replaced a missing left eye (gouged out in a fight with a long-dead rival) by hammering a chunk of raw warpstone into the socket, and he is grotesquely fat. This is a result of experiments he has done to himself, which have pushed his metabolism to insane heights even beyond those of normal skaven. Throt can regenerate like a [[troll]], but he suffers from a ravenous hunger even beyond that of normal skaven - it&#039;s actually part of his rules that he has a chance to devour a member of his own unit every turn, even [[Rat Ogre]]s!&lt;br /&gt;
&lt;br /&gt;
Crazed but incredibly talented, Throt has many offspring but expired and expendable more than he. In [[White Dwarf]] #311, it&#039;s even stated that he has perfected the art of transplanting minds, including &#039;&#039;cross-species transplants&#039;&#039; - much to his dismay, as his first true success in that field was [[Ghoritch]], who has since escaped his control and now holds power almost equivalent to Throt&#039;s own. Oh, and due to his capabilities, he can murder everything that is as big as a Rat Ogre and above, making him an insanely effective monster hunter. Did we mention he can do this BY HIMSELF?&lt;br /&gt;
&lt;br /&gt;
As far as we know he survived End-Times like most skaven, but like most skaven heroes, he has not shown up.&lt;br /&gt;
&lt;br /&gt;
Fun fact: From his miniature to [[Warhammer Online]] to [[Total War: WARHAMMER]], the position where he is holding his weapon is different in each portray for reasons unknown.&lt;br /&gt;
&lt;br /&gt;
== [[Total War: Warhammer]] ==&lt;br /&gt;
&lt;br /&gt;
Throt is a legendary lord featured in Twisted &amp;amp; The Twilight DLC where he faces off the [[Sisters of Twilight]]. Throt&#039;s hunger has finally gotten to him, and when [[Drycha]] covertly tells him that Ariel, the Queen-Moth-Thing of Athel Loren is on the move, he decides to attempt to eat her and use her magical power to sate his appetite. He is joined by his creation, Ghoritch and brings a menagerie of beasts to the Skaven roster, including wolf-rats, brood horrors, and mutated Rat Ogres. His mechanic centers around mutating units in order to give them &amp;quot;upgrades&amp;quot;, but, if you screw up and roll a one when adding an upgrade, it will become unstable and may explode in battle.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Throt the Unclean.png|&amp;quot;This is the ideal Skaven body. You may not like it, but this is what peak performance looks like.&amp;quot;&lt;br /&gt;
Image:Throt.PNG| &amp;quot;MOVE. THING. MOVE!&amp;quot;&lt;br /&gt;
Image:Throt warhammer online.jpg| A very thicc raid boss&lt;br /&gt;
Image:TWW2 throt n sister.jpg|&amp;quot;Me enslave-own twin-breeder thing yes-yes!&amp;quot;&lt;br /&gt;
Image:Throt miniture.PNG|His miniature&lt;br /&gt;
Image:Throt chan.jpg|Throt chan&lt;br /&gt;
Image:TWWH2_-_lze44fy8dsm61.jpg|You call those turtle-things &amp;quot;mutants&amp;quot;, mister not-skaven?&lt;br /&gt;
Image:TWWH2_-_c8y8hjb9dsm61.jpg|Clan Moulder makes real-true and best-strong mutants.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skaven-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deathmaster_Snikch&amp;diff=171208</id>
		<title>Deathmaster Snikch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deathmaster_Snikch&amp;diff=171208"/>
		<updated>2023-05-06T16:18:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Deathmaster Snikch.jpg|300px|thumb|right|&amp;quot;Nothing personal, man-thing.&amp;quot;]]&#039;&#039;&#039;Deathmaster Snikch&#039;&#039;&#039;, Chief [[Assassin]] of [[Clan Eshin]], is a [[skaven]] special character for [[Warhammer Fantasy]]. Introduced in 4th edition, Snikch is the latest ratman to hold the title of Deathmaster, the bestest ninja assassins of the bestest ninja assassins in Skavendom. Given how incredibly badass Clan Eshin assassins are, it&#039;s safe to assume Snikch is pretty goddamn good at his job and is undeniably one of the deadliest, if not THE deadliest, Skaven alive. Indeed, back in the old Warhammer Fantasy days, Snikch had the highest Weapon Skill stat of any Skaven, equal only to that of a [[Verminlord]], which is a daemonic avatar of the Horned Rat himself. His reputation precedes him everywhere, to the point where the merest rumor that Snikch might be on the hunt gets other Skaven to vent their fear musk glands and fall in line with whoever is applying leverage to them. Lord Sneek, the Grand Nightlord of Clan Eshin and its representative on the Council of 13, is more than happy to use the fear of Snikch as a tool to get work done. As such, Clan Eshin never tells anyone where Snikch actually is at any given time (so he could be anywhere, even RIGHT BEHIND YOU!), so that both the clan and the Council of 13 can maximize the Deathmaster&#039;s reputation to suit their own ends. This also means that other assassins&#039; kills regularly get credited to Snikch, inflating his scary reputation even further. Presumably these other assassins don&#039;t complain about this kill-stealing, lest they find a certain dark figure popping up behind them when they least expect it.&lt;br /&gt;
&lt;br /&gt;
Snikch is one of the Skaven that actually gets shit done prior to the End Times. When the Deathmaster is deployed on a mission, he simply does not fail. When he was sent after Warlord Sskut of Murkpit, he left the wayward Skaven leader&#039;s head sitting atop a pile of the 100 noggins of his elite Stormvermin bodyguard. In another incident, he single-pawededly wiped out the entire leadership of [[Clan Festerlingus]] when they tried to outdo Clan Moulder by crossbreeding alligators with giant rats, leaving his symbol on each of their corpses for everyone to find. And those are just some of the cases where he made it obvious he was responsible.&lt;br /&gt;
&lt;br /&gt;
Of course, Snikch gets sent out after all the other races of the Warhammer world as well. One of his oldest and most famous kills is Celestial Wizard Heinrich Frisen, whose flayed corpse was found in his still-locked chamber, completely stumping everyone who tried to figure out what happened. In another mission, Snikch was sent to mess with Belegar Ironhammer (because Skaven haven&#039;t screwed with that poor Dwarf-thing enough apparently), the would-be King of Karak Eight Peaks, by assassinating his beloved brother Dromgar Ironhammer. Dromgar was found dead in the middle of a heavily fortified Dwarf stronghold and they still haven&#039;t found his head to this day. When you think about it, that&#039;s adding even more insult to injury, because it means that Dromgar can&#039;t go to the halls of his ancestors fully intact. He also went on a killing spree in Karaz-a-Karak, which included Thorgrim&#039;s daughter and two of his sons, and when Thorgrim put the city in lockdown, Snikch escaped through a sewer grate after killing the guards with warpstone-laced throwing stars. This also adds insult to injury, as Thorgrim didn&#039;t have a name or even a race to put in the Book of Grudges for this, just a moniker that translated to &amp;quot;murder-daemon of darkness&amp;quot;. In the now-retconned [[Storm of Chaos]], it was Snikch who finished off the wounded [[Valten]], Exalted of Sigmar, after the major events of that story. Did we mention that Snikch is good at his job? &lt;br /&gt;
&lt;br /&gt;
But wait, there&#039;s more! Snikch is also responsible for a number of high-profile acts of sabotage and destruction in the world above, including the Great Fire of Lothern (thoroughly proving that the elf-things are not outside the reach of Skavendom), the bombing of the Imperial Navy in the Reiksport, and the destruction of a Dwarf-engineered Iron Cog-dragon on the eve of a major battle. And that&#039;s just the ones we know about! Presumably the leaders of men would sleep a lot less easier at night if they actually knew that Snikch was out there lurking and there&#039;s little doubt that Dwarf leaders check their closets for Deathmaster Snikch before they turn off the lights.&lt;br /&gt;
&lt;br /&gt;
In battle, Snikch flits and slinks through the battlefield like a living shadow, triple-wielding deadly &#039;&#039;&#039;Weeping Blades&#039;&#039;&#039; - enchanted weapons infused with toxin and [[warpstone]] during their very forging - two in his hands and one gripped in his prehensile tail. Imagine the feats he had to take to do that. Snikch also wears the &#039;&#039;&#039;Cloak of Shadows&#039;&#039;&#039;, a magical garment woven from stolen human hairs and spider silk and enchanted with the best concealment and sneaking magic Clan Eshin has to offer. Beside being pretty metal, this also makes Snikch incredibly hard to see, helping him sneak-scurry much better than other Skaven possibly could.&lt;br /&gt;
&lt;br /&gt;
During [[The End Times]], Snikch keeps up his record of getting shit done, slaying [[Thorgrim Grudgebearer]], the last High King of the Dwarfs in his private chambers with a nice clean decapitation (the ol&#039; Snikch Special). Thorgrim Grudgebearer was also the Incarnate of the Lore of Metal at this time, which just makes this whole kill even more impressive. Admittedly, Snikch only gets to Thorgrim because the High King leaves a secret door open by accident (what a doofus), but hey, the Horned Rat provides, right? [[cheese|Snikch&#039;s blade at that time is also blessed with all the possible blessing needed from the Horned Rat to make him even deadlier]].&lt;br /&gt;
&lt;br /&gt;
There&#039;s plenty of other Clan Eshin assassin action in the End Times, so who knows what else Snikch got up to, because the death of Thorgrim was really the last we heard of him. Regrettably, we never got an epic ninja assassin death battle between Snikch and super Dark Elf assassin Shadowblade (who was killed by Malekith in the end times), but we all know it would have been amazing and we here at 1d4chan eagerly await your fanfic of it.&lt;br /&gt;
&lt;br /&gt;
In the [[Age of Sigmar]], there&#039;s no word of Snikch. He might still be around, he might not. Until Sigmar knows for sure, he&#039;s going to keep checking under the bed for Snikch at night and sleeping with a light on. Snikch&#039;s model now serves as a generic Deathmaster for Skaven forces.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer==&lt;br /&gt;
The Deathmaster makes his debut in Total Warhammer in the Shadow and the Blade DLC, where he faces off against Malus Darkblade. In complete defiance of tabletop rules and fluff, Creative Assembly have applied their trend of turning named heroes into legendary lords to Snikch. We&#039;ll leave whether that&#039;s good, bad, or not worth caring about to you. Unitwise, his DLC draws from the Eshin list for Storm of Chaos, and adds the Master Assassin as a lord, Eshin sorcerer as a hero and the Eshin Triad as a new unit, as well as Warp Grinders and Poison-Wind Mortars to fill out the remaining weapon teams for the Skaven. Predictably Snikch himself excels at dueling and assassinating single lords and heroes, having good combat stats, armour sundering and increased damage the more health his target is missing. However he&#039;s also extremely squishy as he has very little armour and a pretty small healthpool, so he&#039;s ill-suited to fight it out in the infantry blobs on the frontline. But most notable about playing him is his late-game scheme Plunge Into Anarchy that only he can enact which [[Lulz|assassinates a faction leader and causes their entire faction to be replaced by rebels]] on a 100 turn cooldown, for when you just can&#039;t be bothered to grind through that #1 Strength Rank faction that&#039;s standing in the way of your victory objectives.&lt;br /&gt;
&lt;br /&gt;
His reputation is also clearly such that players will hear their generic Skaven Assassins vocalize that, in an overinflated sense of self-worth typical for a Skaven, they fancy themselves a Deathmaster.&lt;br /&gt;
&lt;br /&gt;
In TTW3, he’s managed to get into Cathay. If he hasn’t already been murdered by one of the siblings, he’s forging a ninja rat empire right under the Dragon Emperor’s nose. Before any of you even start, NO BLOODY NARUTO JOKES!! Nippon isn’t in the game yet.&lt;br /&gt;
&lt;br /&gt;
Fun fact: He was originally classified as “Dual Sword Infantry” (A.K.A. CA didn&#039;t do their homework). After demand by a lot of fans, he is currently the only unit in the game classified as &amp;quot;Triple Sword Infantry&amp;quot; due to his tail-blade.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Snikch4th.jpg| Snikch&#039;s old 4th Edition miniature. [[weeaboo|Showing off his triple-wielding technique like a certain anime character]].&lt;br /&gt;
File:Snikch7th.jpg| The Miniature for Snikch from 7th onward, until Age of Sigmar, where it served as a generic Deathmaster before being discontinued.&lt;br /&gt;
File:Snikch meditate.PNG| Snikch in [[Total War: WARHAMMER]], meditate in his glorious non-rat ogre abs, Nippon style.&lt;br /&gt;
File:Teleports_behind_you.jpg| Snikch in all his weeb glory.&lt;br /&gt;
File:Nothing_personal.jpg| Deathmaster Snikch as he appears in Total War: Warhammer 2.&lt;br /&gt;
File:TWWH2_-_ttvm21n91y141.png| Do you even Lift-Heft, Man-thing!?&lt;br /&gt;
File:Annotation 2020-04-11 123145.png|Snikch alongside an eshin wizard and an assassin&lt;br /&gt;
File:TWWH2_-_Snikch_-_j23sn3ty4g141.png|&amp;lt;s&amp;gt;Am I a joke-joke to you?&amp;lt;/s&amp;gt; That got fixed so now he&#039;s the only &amp;quot;Triple-sword infantry&amp;quot; in the game&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skaven-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ikit_Claw&amp;diff=262924</id>
		<title>Ikit Claw</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ikit_Claw&amp;diff=262924"/>
		<updated>2023-05-06T16:17:46Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Warhammer Ikit Claw.jpg|thumb|right|300px| &#039;&#039;(mad cackling as an entire Bretonnian Army gets blown up)&#039;&#039;]]&lt;br /&gt;
{{Topquote|I am become death, the destroyer of worlds.|J. Robert Oppenheimer}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Ikit has the biggest brain of all rats!&amp;lt;/br&amp;gt;Hatched a simple, masterfull scheme yes-yes.&amp;lt;/br&amp;gt;First, gather the fallen warpstone, ALL THE WARPSTONE!&amp;lt;/br&amp;gt;Second, make all these stinking reptiles DIE-DIE!&amp;lt;/br&amp;gt;Murder-death-kill devices at the ready!&lt;br /&gt;
|Ikit Claw speech-talk from [[Total War: WARHAMMER]] }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ikit Claw&#039;&#039;&#039; is a [[Skaven]] special character in [[Warhammer Fantasy]], introduced in their first army book. The Master [[Artificer|Warlock Engineer]] of [[Clan Skryre]], he is easily among the most intelligent and inventive members of Skavenblight, rivaled only by [[Throt the Unclean]] of [[Clan Moulder]]. It was his twisted genius that created the most iconic war machines of the Skaven roster, from the Warp Lightning Cannon to the beloved DOOMWHEEL.&lt;br /&gt;
&lt;br /&gt;
==The Chaos Dwarf-Thing of the Skaven==&lt;br /&gt;
&lt;br /&gt;
Similar to other immortal Skaven like [[Lord Skrolk|Lord Skrolk]] and [[Throt the Unclean]], he achieved immortality due to years spent obsessing over magic runes and artifacts of other species. He is one of the oldest [[Skaven]] still alive and was present when the second Skaven civil war happened.&lt;br /&gt;
&lt;br /&gt;
He is a white furred Skaven and, like every other white furred Skaven, good with magic; a talent he has put to good use by spending his entire life studying magical lore and mastering the dark [[magitek]] of his Clan. Just like a certain [[Mannfred von Carstein|whiny vampire]], he journeyed around the world in search of any magic related item to study even if it meant risking his life or disobeying other Skaven clans (He once pissed off Clan Pestilens by trespassing on their territory in Lustria). Other than his obsession with magic, he is one of Skryre&#039;s most skilled and prolific inventors and he invented the [[DOOMWHEELS]] we and the Skaven love (but is hated by the man-things and dwarf-things because they don&#039;t like to be zapped and rammed by the damn things), and it certainly proved that he is the most powerful and smartest (for a Skaven) warlock of all. His most notable physical characteristics are the [[power armor|face-covering metallic mask and artificial arm-brace]] he invented for himself centuries ago, to cover his scars from a failed experiment which badly burned his face and his left arm.&lt;br /&gt;
&lt;br /&gt;
Just like every other [[Skaven]], he is egotistic and ignorant. His greatest goal is to create a weapon that would surpass &amp;lt;s&amp;gt;[[Metal Gear]]&amp;lt;/s&amp;gt; uhm, I mean he wanted to create a weapon so dangerous that he would make himself more famous than his master Morskittar, the current ruler of [[Clan Skryre]]. He doesn&#039;t give a shit about other Skaven or the under empire or other-things, he just wants to be famous even if means to destroying the entire world. What a dick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Doom-Sphere===&lt;br /&gt;
Ikit Claw&#039;s obsession with creating weapons of mass destruction has led him to create a doomsday weapon akin to the real life atom bomb: the Doom-Sphere. He first kick started the plan after he took many of Kraka Drak&#039;s engineers as slaves. Of course, the stubborn and vengeful nature of the dwarfs has led the Dwarven Master Engineer Klarak Bronzehammer to stop him. Due to the typical Skaven incompetence however, Ikit Claw suffered a humiliating defeat similar to [[Thanquol]] in a typical [[Gotrek &amp;amp; Felix]] chapter (Ironically, Thanquol was there where he helped the skaven by distracting the Dwarfs in order for Ikit to finish his bomb), but that doesn&#039;t stop him. He came back once again to improve the sphere with metal-alloy he stole from his rival Bronzehammer, only to be bested again by him. Yet, Ikit Claw survived and so long as he lives, he will never stop creating doomsday devices to threaten the very fate of the world just to boost his own ego.&lt;br /&gt;
&lt;br /&gt;
==[[The End Times]]==&lt;br /&gt;
It is said that Ikit Claw and Throt the Unclean, as well as both of their respective clans, worked together on creating the ultimate Skaven killing machine that turned out to be the &amp;quot;Stormfiend&amp;quot;. Although both publicly announced that only the chosen clan gets to use these badass new toys, they still put them up on sale for profit in the Skaven black market where everyone gets to buy one, especially the cunning grey seer of [[Clan Fester]] Rasknitt who had his very own deathrattler Stormfiend. Also, he probably helped [[Clan Skryre]] in blowing up [[Morrslieb]]. If it weren&#039;t for those pesky [[Lizardmen|magical amphibians]] living in the jungle, he would&#039;ve had the moon&#039;s gigantic falling debris smashing into the world and thus destroy it and making all his dreams come true.&lt;br /&gt;
&lt;br /&gt;
Ikit Claw was first seen in the Skaven siege of Karak Kadrin where he contaminated the dwarf hold full of poison wind. Later, he went to help with the siege of Karaz-a-Karak where he was seemingly killed but was actually only wounded. After the Skaven allied with Chaos, Ikit Claw went to stop Nagash&#039;s ascension with the Nurgle possessed Isabella von Carstein and her Nurgle army. Ikit Claw was able to plant several warpstone bombs inside Nagash&#039;s Black Pyramid (which cannot even be scratched by the Tomb Kings). It wasn&#039;t an easy task however since the pyramid inside was guarded by a necromancer and many constructs, like Ushabti and Greatbow Ushabti, not to mention Nagash himself being around. Luckily with Isabella distracting the bone daddy himself, Ikit Claw was able to detonate the damn thing. After some what later, Nagash sent Apophas to kill Ikit Claw for his asinine bomb prank which led him to Skavenblight where he killed a bunch of rat shit. It is said Klawmunkast and his Rat Tank was there to hold the Apophas in place before Ikit Claw sent him to the chaos realm with his warp stone bomb. So yeah, Ikit Claw actually gets a lot of shit done in the End Times and he has proven himself to be the one and only creature in the world to blow up Nagash&#039;s indestructible (not anymore, lol) Black Pyramid as well as Apophas, the seemly undying spooky scarab guy.&lt;br /&gt;
&lt;br /&gt;
His lack of appearance in Age of Sigmar is disturbing, specially since most skaven survived the End-Times and went into the warp were they would probably not age due to warp-fuckery, still we hold hope that this is not the last that we will see of our dear Nuclear Rat.&lt;br /&gt;
&lt;br /&gt;
It may be worth noting that the villain of the [[Hamilcar Bear Eater|Hamilcar]] book &#039;&#039;Champion of the Gods&#039;&#039; is a particularly ancient and brilliant warlock engineer who goes around fully encased in metal armor with one giant claw, who&#039;s survived for thousands of years by being an undead cyborg powered by the stolen secrets of gods, and who&#039;s been around so long he&#039;s forgotten his name but thinks it went something like &#039;&#039;Ikrit&#039;&#039;. By the end of the book he&#039;s stolen the secret of the stormcast and turned himself into his own version of one, teleporting back to his makeshift anvil of apotheosis in a streak of warp lightning upon being slain.&lt;br /&gt;
&lt;br /&gt;
==Total War: WARHAMMER II==&lt;br /&gt;
On April 4th 2019 he was announced as part of &amp;quot;The Prophet and the Warlock&amp;quot; DLC for [[Total War: Warhammer II]], bringing with him a whole bunch of new toys for the ratty bois including Ratling Guns, Warplock Jezzails and Doom-flayers. In addition to that his faction, Clan Skryre, will have access to the &amp;quot;Forbidden Workshop&amp;quot; allowing them to upgrade certain units like DOOMWHEELS, Warp Lightning Cannons, etc. Oh and he gets to achieve his dreams of creating the Doom-Sphere, which he can use to nuke as many cities of other factions into ruins as he can afford. So that&#039;s nice. Oh yeah, and he has tactical nukes for those battles that is for those wonderful moments when the AI of CA forgets how pathfinding works.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/aB5qHSlTENk This provides the one setting where Ikit can finally act out his dream of World Detonation.]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:IkitClaw4th.jpg| Ikit Claw&#039;s old 4th Edition miniature.&lt;br /&gt;
Image:IkitClaw7th.jpg| The miniature for Ikit Claw from 7th onward, until Age of Sigmar, where it serves as a generic Arch-Warlock.&lt;br /&gt;
Image:Ikit vs tehenhuain.png| Wake-wake lizard-thing, better get up and help me-me, sending lizardthing to test my doom-device *sip warpstone juice* YES-YES&lt;br /&gt;
Image:DrStrangeClaw.jpg|https://youtu.be/aB5qHSlTENk&lt;br /&gt;
Image:TWWH2_-_1554561361_뱀과쥐2.jpg|When you become so popular in Total War: Warhammer 2, you unknowingly press the berserk button on Tehenhauin.&lt;br /&gt;
Image:TWWH2_-_Ikit-Chan.jpg|IKIT-CHAN&lt;br /&gt;
Image:TWWH2_-_maratma_ghandi_-_fkkensus63q21.png|That&#039;s quite an honor for Ikit Claw to be confused with Mahatma Ghandi (Civilization I).&lt;br /&gt;
Image:AHAHAHHAAHHAHA.gif|A little sample of the shit show that doomspheres can create&lt;br /&gt;
Image: Ikit Chan.jpg | DOOOOOMMM ROCKET yes YES!!!!&lt;br /&gt;
Image:TWWH2_-_xmkgqd7jilj61.png|Please-appeal Elf-things through their kink-fetishes! Yes-yes!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Skaven-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tretch_Craventail&amp;diff=511486</id>
		<title>Tretch Craventail</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tretch_Craventail&amp;diff=511486"/>
		<updated>2023-05-06T16:17:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:TretchCravenTail SAB7.jpg|350px|thumb|right|The rat that made &amp;quot;Getting out of dodge&amp;quot; a hilarious art form.]]&lt;br /&gt;
{{Topquote|Tricks and treachery are the practice of fools, that don&#039;t have brains enough to be honest.|Benjamin Franklin}}&lt;br /&gt;
{{Topquote|I’m dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It’s the honest ones you want to watch out for, because you can never predict when they’re going to do something incredibly … stupid.|Jack Sparrow}}&lt;br /&gt;
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&#039;&#039;&#039;Tretch Craventail&#039;&#039;&#039; is a [[Skaven]] special character introduced in the 7th edition of [[Warhammer Fantasy]]. He is the second &amp;quot;generic&amp;quot; skaven character, following in the paws of [[Queek Head-Taker]].&lt;br /&gt;
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In a race known for their duplicity, Tretch is famous for being incredibly cunning, which really speaks quite highly to his abilities to deceive and plot. In short, he&#039;s the shiftiest bastard that ever shifted, and, combined with amazingly impressive lucky streak, he&#039;s basically living the Skaven version of the American dream. Also, his name Tretch, is obviously taken from &amp;quot;treachery&amp;quot; (say it out loud).&lt;br /&gt;
&lt;br /&gt;
Born into [[Clan Rictus]], one of the richest clans in all of Skavendom and big rivals to [[Clan Mors]], he started out as a simple clanrat soldier in the ranks of an unnamed regiment. While normally one would expect the life of a clanrat to be nasty, brutish, and short, Tretch is a real go-getter who knows when to grab life by the horns and take it for a ride. After his regiment took part in a raiding force that captured a group of Night Goblins near Crookback Mountain, Tretch was left in charge of the valuables recovered from the greenskins as a reward for his plan of spiking their fungus beer with sedatives so that the Skaven could capture them alive for slavery purposes. Apparently, his Clawleader didn&#039;t pay much attention to the implications of one of his underlings coming up with such a devious plan, because he left the ambitious young ratman alive after the Night Goblins were secured.&lt;br /&gt;
&lt;br /&gt;
Tretch, realizing that if it worked once, it might work again, waited until all the Clawleaders and Chieftains present in the raiding force met to discuss (read: argue furiously) over what direction the column and its newly acquired slaves should take. While his superiors were busy debating (read: trying to claw one another&#039;s eyes out), Tretch distributed the contents of a small keg of mad cap mushrooms among his prisoners. Mad cap mushrooms, for reference, are what Night Goblins eat before battle to turn themselves into berserk balls of death, and in this case, they worked to perfection. Chained together, the greenskins starting spinning and whirling in a maddened frenzy through the packed tunnel, catching up the Skaven leaders in the murderous chaos. Sooner rather than later, Tretch&#039;s Clawpack needed a new commander, and he happily volunteered.&lt;br /&gt;
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Since that day, Tretch&#039;s star has pretty much permanently been on the rise, supplemented with good luck that would put someone literally covered in horseshoes and baptized in four-leaf clovers to shame. At the Battle of Black Crag, it was Tretch who found the hidden path that allowed the Skaven to attack the Dwarfen gunline and turn the fight in their favor. It was Tretch who led the digging of a tunnel underneath the camp of Orc warlord Dagbad, Scourge of the Darklands, so that the Skaven could steal every goblin in his camp right out from underneath his nose. When Skaven forces attempted to capture an Imperial galleon on the River Aver (the Horned Rat only knows why), only Tretch swam free from the wreckage. Time and again, Tretch survives when all those around him die, whether it be escaping the blast of a malfunctioning weapon team, avoiding being mauled by ravenous monsters, or somehow emerging alive from a murderous clash on the battlefield that left his entire force devastated.&lt;br /&gt;
&lt;br /&gt;
Most recently, Tretch assumed the illustrious position of Grand Chieftain of the Deep Warrens for Clan Rictus after disguising himself as a stalactite dropping down atop his predecessor&#039;s head. They never expect the old stalactite surprise! Now, with his trusty, lucky skull-helm made from the skeleton of one of his old rivals, he raids the Empire, steals warpstone from the Dark Lands, and performs other feats of Skaven derring-do, presumably all while twirling his mustache and laughing evilly. Tretch&#039;s superiors, no doubt jealous of his amazing cunning and definitely not concerned about getting impaled from below by a stalagmite, often send him on the most dangerous and suicidal missions they can find, but Tretch always walks back into headquarters alive and successful, ready to be rewarded for his achievements.&lt;br /&gt;
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We never hear about Tretch in [[The End Times]], so we really don&#039;t know what happened to him. Presumably, the sneaky bastard heard about the whole impending doom of the Warhammer Fantasy world coming down the pipe and made his daring escape into the [[Age of Sigmar]]. Hell, when Sigmar showed up to turn the lights back on, Tretch was probably already there with his paws up, drinking a brew and reminiscing about that time he escaped the most certain of certain deaths. That or he died horribly like everyone else, or teleported out with Skavenblight, use your imagination!&lt;br /&gt;
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He hasn&#039;t been seen in the Age of Sigmar yet either, but maybe that&#039;s all part of his plan.&lt;br /&gt;
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== Total War Warhammer ==&lt;br /&gt;
&#039;&#039;I&#039;ll lead... from rear!&#039;&#039;&lt;br /&gt;
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And he is in Total Warhammer II as a free DLC Legendary Lord! It seems he also is a student of Creed alongside Vlad cause he gets VANGUARD DEPLOYMENT as well!&lt;br /&gt;
&lt;br /&gt;
He starts out close to both Malekith and Khatep&#039;s locations in Naggarond, playing as the most skaven skaven who ever skavened. Not only does he get the aforementioned vanguard deployment bonus but he also gets a public order boost whenever he breaks treaties, grants a significant +13 melee attack bonus to his entire army when they pull off an ambush or [[Not as Planned|when they are forced to fight after having already retreated]], and on the battlefield he gets the ability *Stay here, I&#039;ll get help* which boosts surrounding units&#039; leadership and gives him stealth so he can run the fuck away. His unique skills further his EXTRA-Skaven-y style by: granting more income from raiding, giving a damage and attack boost to allies nearby to him that are already winning combat, a charge bonus to Stormvermin; more campaign movement, missile resistance and in-battle speed to Clanrats and Stormvermin; +20% evasion of ambushes or underway interception and ambush chance for his army; cooldown reduction and more charges for *Stay here, I&#039;ll get help*; and Regeneration, an amazing +10% replenishment rate to his army and -1 turn to wound recovery. His Lucky Skullhelm gives him 10% more speed, physical resistance, +15% ambush chance to his army and a fitting passive effect that grants him even more speed and damage resistance when he&#039;s losing combat so he can get the hell out of dodge and give him enough space from melee combat to convince his allies he&#039;s &#039;&#039;totally&#039;&#039; just going off to get some help-aid, yes-yes.&lt;br /&gt;
&lt;br /&gt;
Also, he starts with a [[DOOMWHEELS|DOOMWHEEL]], &#039;nuff said.&lt;br /&gt;
&lt;br /&gt;
In Total War Warhammer 3, he’s back home in Crookback and he intends to turn the Badlands all nice and ratty. He might have a good chance of this if the player uses him right, not to mention he’s fighting against Greenskins and dwarfs again.&lt;br /&gt;
&lt;br /&gt;
All around a pretty fun lord in campaign though much like [[Queek Head-Taker|Queek]] he constantly runs out of food (at least it&#039;s more understandable here because it&#039;s goddamn Naggaroth). However, the introduction of the &amp;quot;Undercity&amp;quot; mechanic, which offers a way to get food, mitigates this problem. Especially now that he starts with one, at least in Mortal Empires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of update 2.20, in TW:WHIII he gives his army Devastating Flanker. He no longer grants his army vanguard deployment, if you are playing Clan Rictus (Tretch&#039;s starting faction), if you declare war on another faction, then for the next three turns with all your armies getting a variety of benefits, including vanguard deployment.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:TretchCraventail7th.JPG| The Miniature for Tretch from 7th onward, only to disappear entirely in Age of Sigmar.&lt;br /&gt;
Image:TWW2_-_rlfoh0cbqay31.png| Allying with Tretch, let alone any other Skaven, is more along the lines of &amp;quot;Stabbing outward in the same general direction of the enemy until they decide to stop and stab you instead.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skaven-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lord_Skrolk&amp;diff=313459</id>
		<title>Lord Skrolk</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lord_Skrolk&amp;diff=313459"/>
		<updated>2023-05-06T16:17:00Z</updated>

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&#039;&#039;Won&#039;t bathe&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Won&#039;t change&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Won&#039;t wipe&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Won&#039;t leave&#039;&#039;&#039;&amp;lt;br&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Lord Skrolk&#039;&#039;&#039;, Plaguelord of [[Clan Pestilens]], is a [[Skaven]] special character in [[Warhammer Fantasy]]. Introduced in 4th edition (like virtually every other skaven special character), Skrolk is a crusty, ancient skaven with a fanatical devotion to &amp;lt;s&amp;gt;the Pope&amp;lt;/s&amp;gt; the religious dogma of his Clan. And by crusty, we mean hideously diseased to the point that he radiates an aura of pestilence that congeals the very air around him with its vile putridness. Only the most fervent of Plague Monks can stand his presence and insects straight up die when they come near him. Suffice to say, he probably smells quite bad and would not be allowed into cons.&lt;br /&gt;
&lt;br /&gt;
Despite being all shriveled up and thoroughly rotted through, like a cantaloupe left out in the sun for weeks before being injected with the pestilential favors of the Horned Rat, he&#039;s quite spry and incredibly strong. If anything, this walking Petri dish of a rat man is only further strengthened with each new disease he contracts, to the point where his multitude of sicknesses pretty much are his lifeforce. The best part of all this is that the disgusting visible parts of his body are actually implied to be much better looking than whatever he has hidden under his voluminous rotting robes.&lt;br /&gt;
&lt;br /&gt;
Skrolk&#039;s indomitable faith renders him uncommonly loyal to [[Nurglitch]], the leader of Clan Pestilens and its representative on the Council of 13. Skrolk was so impressed when he saw Lord Nurglitch&#039;s corruption that he actually tore his own eyes out because he thought nothing else would ever look as good. Apparently this act of devotion so impressed the Horned Rat (or Lord Nurglitch maybe), that Skrolk was granted magical sight. Of course, given that the Horned Rat&#039;s benevolence is... not so benevolent, he can only see in vivid hues of decay, but that&#039;s enough to give him disturbingly preternatural reflexes that would be considered amazing even for a Skaven with both eyes intact. Daredevil, eat your heart out.&lt;br /&gt;
&lt;br /&gt;
In truth, Skrolk more resembles a [[Chaos Champion]] of [[Nurgle]] than a [[Skaven]], but his heart beats only for the Horned Rat. In battle, his unrelenting faith drives him into fanatical frenzy. He wields the mighty &#039;&#039;&#039;Rod of Corruption&#039;&#039;&#039;, a spiked, gnarled staff covered in runes of horrific plague power (which is twice as efficient as nuclear, or so Clan Pestilens says). As if the spikes and accursed runes weren&#039;t enough, the staff is decorated with many plague censers of various sizes and weights, all of which release a constant cloud of foul incense to compliment his already horrific odor. These allow the staff to function as a flail in combat, with Skrolk lashing it around to crush his enemies. Oh, it&#039;s also such a virulent, deadly weapon that those individuals it hits stand a decent chance of instantly rotting into a pool of disgusting goo, which is pretty goddamn metal to be honest. To add a moldy cherry on top of this pestilential murder cake, Skrolk is a powerful wizard, steeped in the lore of Clan Pestilens plague magic, and also totes around one of the original tomes of the &#039;&#039;&#039;Liber Bubonicus&#039;&#039;&#039;, the founding document of the entire plague faith. In between bouts of frenzied enemy-melting with his Rod (giggity), Skrolk will shriek out spells or verses from the moldy pages of this &amp;quot;toxic tome&amp;quot;. They don&#039;t always do something cool, but Skrolk doesn&#039;t care. It&#039;s as much about sheer faith as it is about magic. And of course, when one of those verses channeled through Skrolk&#039;s power unleashes a pox upon his foes in the middle of battle that causes them to die in hideous new ways, Skrolk isn&#039;t going to complain.&lt;br /&gt;
&lt;br /&gt;
In [[The End Times]], Lord Skrolk leads Clan Pestilens&#039; attacks against the Lizardmen in Lustria. He liquefies Grimloq, the beloved carnosaur mount of Lizardmen general [[Kroq-Gar]], with one strike of the Rod of Corruption. This sends Kroq-Gar into an ever greater state of RAGE (pretty impressive considering he&#039;s already pretty RAGEY to begin with) and he promptly grabs the Rod of Corruption with his magic prosthetic claw, smashes it, then impales Skrolk on his spear, the aftermath of which probably looked like something off of TLC&#039;s Dr. Pimple Popper show. Before Kroq-Gar could cover Skrolk in hydrogen peroxide to really seal the deal, the Verminlord Vermalanx saved the Plaguelord, (presumably saying something along the lines of, &amp;quot;Oh god, it&#039;s everywhere! I think some of it got in my mouth!&amp;quot;) later resurrecting him through the power of the Horned Rat, which just goes to show you that someone might still love and appreciate you even if you never shower, apply deodorant, or do any other form of personal grooming whatsoever.&lt;br /&gt;
&lt;br /&gt;
Just kidding, don&#039;t be a Skrolk.&lt;br /&gt;
&lt;br /&gt;
We haven&#039;t really heard anything about him in the [[Age of Sigmar]], but some of us like to think he&#039;s still out there in some form, turning enemies into toxic goo and spreading the good, rotten word of the Horned Rat.&lt;br /&gt;
&lt;br /&gt;
He also makes an appearance in [[Total War: WARHAMMER]], where he&#039;s one of the starting lords for Skaven, along with [[Queek Head-Taker]], serving as the caster to Queek’s melee focus. Though Skrolk is still no slouch in close combat. He unsurprisingly starts in the middle of Lustria, which has recently become as crowded as rush hour Manhattan due to all the other legendary lords that also start there.&lt;br /&gt;
{{Skaven-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Queek_Head-Taker&amp;diff=392887</id>
		<title>Queek Head-Taker</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Queek_Head-Taker&amp;diff=392887"/>
		<updated>2023-05-06T16:16:38Z</updated>

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&lt;div&gt;[[File:QueekHeadTaker K8P.jpg|thumb|right|350px|The bravest little rat in all of ratkind]]&lt;br /&gt;
{{Topquote|Everyone, they concerned for Queek’s sanity. Perhaps you worry less for what is in Queek’s head, and more on keeping what is in yours.|Queek on his mental stability.}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|You were so magnificent when I found you, the biggest in your litter, and they were all large before you ate them. I raised you, I fed you the best Dwarf-meat and Man-flesh. And you have become even more magnificent. Such courage. There is none other like you, Queek. You are unnaturally brave. Others think you freakish for leading from the front, not the back. But I do not. I am proud of my Queek.|Lord Gnawdwell, master of Clan Mors, saying the nicest thing any Skaven has ever said about any other Skaven}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queek Head-Taker&#039;&#039;&#039; (also spelled as Headtaker in some editions) is a [[Skaven]] special character for [[Warhammer Fantasy]] and &#039;&#039;&#039;Lord of the [[Karak Eight-Peaks|City of Pillars]]&#039;&#039;&#039;. Introduced in the very first Skaven army book in 4th edition, Queek is the acting head of [[Clan Mors]]. He commands his fellow skaven in the place of Lord Gnawdwell, who sits on the [[Council of Thirteen]].&lt;br /&gt;
&lt;br /&gt;
Up until the creation of [[Tretch Craventail]] in 7th edition, Queek was the only Warlord-based skaven special character (and even then, Tretch is more of a Chieftain than a Warlord).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Reared specially by Gnawdwell himself, Queek is uncommonly brave, savage and skilled for a standard skaven; unlike most of his cowardly, ill-trained ilk, Queek is a skilled warrior and has a fierce pride, meaning he revels in facing down and defeating enemy champions. His favored weapon is an enchanted warpick called &amp;quot;Dwarf-Gouger&amp;quot;, which comes in handy given that he spends most of his time fighting the night goblin hordes of [[Skarsnik]] and the dawi of [[Belegar Ironhammer]]. Queek&#039;s most common fighting method is described as &amp;quot;windmill-style&amp;quot; (a.k.a. swing your arms in a downward, circular motion at the enemy) which is hilarious for being ridiculous, but awesome, and an inherently skaven thing to do.&lt;br /&gt;
&lt;br /&gt;
Queek is reckless, kill happy and mentally unstable (he believes his trophy heads speak to him, and he values them as trusted friends and confidants). Despite (or possibly because of) this, he has some of the most cordial relationships that any skaven has ever had with another. For his skill on the battlefield and lack of political acumen, Gnawdwell considers him irreplaceable and is actually proud of him (in the same way a blacksmith is proud of a well made weapon). Another aspect could also be his fastidious hygiene, as Queek keeps himself and his attire as clean as possible (see below). He also has a buddy in Ska Bloodtail, another peculiar Stormvermin who was larger even than Queek, yet remained oddly loyal.&lt;br /&gt;
&lt;br /&gt;
[[Khorne|Much like another crimson armored warrior with a penchant for collecting heads and hates magic users,]] Queek loathes working with grey seers, likely due to them exemplifying orthodox Skaven tactics. This would change (for the worse) when he was forced to work with [[Thanquol]] in capturing a dwarf city. The greatest of grey seers had a mummified skaven paw which he used to summon a [[Verminlord]] to fight for Clan Mors, but since this is Thanquol we’re talking about, the paw turned out to be cursed and instead summoned mother-fucking [[Skarbrand]] instead. And not even Queek was crazy or bold enough to challenge THE greater daemon of Khorne, engaging for the first time in the time honored skaven tradition of “rapid tactical withdrawal”. From this moment onwards, Queek’s distrust for grey seers evolved into outright animosity and hatred.&lt;br /&gt;
&lt;br /&gt;
==His Collection of Heads==&lt;br /&gt;
Queek has an ungodly horde of severed body parts (mostly heads) littering his personal caves. There’s even mention of a Wyvern skull somewhere in his lair. He regularly swaps these bits on and off his trophy rack depending on what “advice” he’s looking for in an upcoming fight. Obviously this isn’t represented on the actual model, but the ones that are shown are given some lore.&lt;br /&gt;
*&#039;&#039;&#039;Morglum Blacktoof&#039;&#039;&#039;: The first head to adorn Queek’s trophy rack. An orc warboss that Queek slew during his very first victory. Blacktoof’s voice would later lead Queek to Dwarf Gouger. Queek regarded him as the smartest of the heads, a questionable decision considering this is an orc we’re talking about. Unfortunately, Blacktoof’s skull was shattered during the battle of Karak-Azul, and Queek killed many dwarf-things in Blacktoof’s name.&lt;br /&gt;
*&#039;&#039;&#039;Ikit Slash&#039;&#039;&#039;: [[Ikit Claw| No, not that one.]] A rival Skaven warlord, now the massive skeleton on the Headtaker’s trophy rack. He was the leader of the Fester Spike warren, which were deemed as traitors by Clan Mors, and thus sentenced to death. Queek had built an elaborate series of tunnels all around Ikit’s base, which Ikit promptly filled to the brim with his own forces. [[Just as planned|Exactly what Queek wanted.]] The Headtaker burrowed from behind and slew Ikit, taking his entire spine and skull for his trophy rack. He was the most vocal of Queek’s voices, offering constant praise and warnings against any potential betrayals.&lt;br /&gt;
*&#039;&#039;&#039;Albrecht Kraus&#039;&#039;&#039;: A baron of Averland. When his voice proved to be too chatty and annoying to the Headtaker, he smashed the man-thing’s decapitated skull and instead kept the baron’s hands.&lt;br /&gt;
*&#039;&#039;&#039;Krug Ironhand&#039;&#039;&#039;: The dwarf king of Karak-Drazh (later known to Greenskins as Black Crag). His voice rarely spoke, only encouraging violence or to warn Queek of danger.&lt;br /&gt;
*&#039;&#039;&#039;Belegar Ironhammer’s Brother&#039;&#039;&#039;: An unnamed Dwarf that Queek slew in his introductory attack on Karak Eight-Peaks. Queek always makes sure to bring this trophy when he knows he’ll be fighting Belegar.&lt;br /&gt;
*&#039;&#039;&#039;Sleek Sharpwit&#039;&#039;&#039;: Also known as Old-thing, he was Lord Gnawdwell’s favored pupil before Queek. He walked a thin line of scheming for and against the Headtaker before eventually deciding enough was enough. He was no match for the younger and hungrier warlord, even while hopped up on warpstone. His skull took Blacktoof’s place on Queek’s rack and remained an ever present voice of condemnation and lecture for Queek.&lt;br /&gt;
&lt;br /&gt;
==[[The End Times]]==&lt;br /&gt;
Appearing primarily in the 4th book, Thanquol (no surprise there), Queek was assisted by Skreech Verminking in the final war for Karak Eight-Peaks, making a temporary alliance with Skarsnik to finally push out the dwarfs. It was here where Queek managed to kill Belegar Ironhammer, shattering what many considered the last hope for the dwarfs of the Worlds Edge Mountains. Belegar did manage to get a nasty blow in on Queek, crippling him severely. Naturally the Skaven betrayed the Night Goblins and the resulting scuffle obliterated all of the fallen hold after Skarsnik detonated a Skyre explosive in a spiteful “If I can’t have it no one can!” action…but the bomb was defused so that amounted to nothing.&lt;br /&gt;
&lt;br /&gt;
The Head-Taker was later seen leading a massive swarm of Skaven against Karaz-A-Karak along with all the other Skaven special characters (minus Skrolk, who blew up with Lustria, and Tretch, who the writers forgot about). True to form, he challenged [[Thorgrim Grudgebearer]] to a duel for the fate of the Everpeak. The High King effortlessly beat down Queek (likely helped by the wound he suffered from Belegar) while shouting all of the warlord’s crimes from the Book of Grudges. Only after smashing Dwarf-Gouger, cutting his skull banner off, and listing the death of Belegar Ironhammer did Thorgrim finally kill Queek Head-Taker by crushing his neck with his bare hands. Queek’s death broke the Skaven army and they all fled back to Skavenblight, however the wounds he inflicted on Thorgrim did allow for Deathmaster Snikch to end the High King’s life.&lt;br /&gt;
&lt;br /&gt;
==Total War: WARHAMMER==&lt;br /&gt;
Queek Head-Taker was one of the two Skaven starting lords in Total War: Warhammer 2. He first appeared in the Vortex campaign, where he moved to the Southlands under orders from the Council of Thirteen as part of their scheme to wrest control of the Great Vortex. When the combined Mortal Empires dropped, he was moved a little further up the World’s Edge Mountains to be closer to his home turf of Karak Eight-Peaks (which he starts with an Under-City already built under it).&lt;br /&gt;
&lt;br /&gt;
He races Skarsnik and Belegar for control of the hold…but typically Skarsnik ends up getting rolled into another Greenskin faction when the AI beats him, and Belegar has a such a glacial speed of making progress that he’s almost always confederated by Karaz-A-Karak. So your real enemies end up being Kroq-Gar to your South East, Khalida to your North East, and a coin toss between an uber-powered Thorgrim or Grimgor (it all depends on who can beat who first). The third installment gives us “Immortal Empires”, and gives Queek a very unfortunate neighbor in Skarbrand.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Queek5th.jpg| Queek&#039;s old 5th Edition miniature.&lt;br /&gt;
File:Queek7th.jpg| The Miniature for Queek from 7th onward, until Age of Sigmar, where it serves as a generic Clawlord.&lt;br /&gt;
File:TWWH2_-_Queek-Chan.jpg| QUEEK-CHAN&lt;br /&gt;
File:Queek bath.png| SLAVE! CLEAN-WASH ME NOW!&lt;br /&gt;
File:QueekVSTunnel.jpg| Queek defeats an inanimate tunnel, illustrated.&lt;br /&gt;
File:QueekVSTunnel2.jpg| ...Ska does not.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skaven-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Oxyotl&amp;diff=373039</id>
		<title>Oxyotl</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Oxyotl&amp;diff=373039"/>
		<updated>2023-05-06T16:12:41Z</updated>

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[[File:Oxyotl.jpg|thumb|right|500px|&amp;quot;FUCK YO SHIT, YOU CHAOS MUTHUHFUCKUHS!!&amp;quot;]]&lt;br /&gt;
{{Topquote|&amp;quot;Against all the evil that Hell can conjure, all the wickedness that mankind can produce, we will send unto them... only you. Rip and tear, until it is done.&amp;quot;|King Novik, Doom Eternal}}&lt;br /&gt;
{{Topquote|I once saw him take down 10 Bloodthirsters with a blowpipe. A fucking blowpipe.|Kislevite Hussar}}&lt;br /&gt;
{{Topquote|None of you seem to understand. I&#039;m not locked in here with you. You&#039;re locked in here with &#039;&#039;&#039;ME&#039;&#039;&#039;!|Oxyotl to the Chaos Gods}}&lt;br /&gt;
&#039;&#039;&#039;Oxyotl&#039;&#039;&#039; also known as &#039;&#039;&#039;He who hunts unseen&#039;&#039;&#039; is a [[Lizardmen]] character from [[Warhammer Fantasy]], and is the original badass to invade the [[Warp|Realm of Chaos]] and run amok for thousands of years (which in the timelessness of [[Chaos]] could have very well been billions or more) while causing a massive mess in all the realms and plans of the [[Chaos Gods]]. Whether or not he ever met [[Kaldor Draigo|the second guy]] to do it is a popular subject of speculation among the Warhammer fanbase, though Oxyotl&#039;s twice as badass for that fact that he&#039;s doing all this [[awesome|without being a bio-engineered psychic superman with high-tech power armor, weapons AND with but his trustworthy blow pipe. A FUCKING BLOW PIPE AGAINST 10 FOOT TALL LIVING NIGHTMARE MADE OUT OF ENERGIES]]. To put it in detail, the properties of his blowpipe (a magical weapon) only state that it launches projectiles at high speed at the slightest exhalation. As for the poison, it&#039;s stated that he makes his own from what he can find in the warp. Yep, you read that correctly: Oxyotl makes poisons strong enough to kill Great Unclean Ones out of literally nothing.&lt;br /&gt;
&lt;br /&gt;
TL;DR Oxyotl is an [[awesome]] combination of [[Doom|Doomguy]], [[Sly Marbo|Rambo]], and a chameleon skink.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Oxyotl&#039;s legend actually dates back to the first Chaos incursion. Back then he and his fellow Skinks took on interceptor roles, ambushing Daemon legions and weakening them before the main forces could take them down.&lt;br /&gt;
&lt;br /&gt;
Unfortunately this became a war of attrition the Lizardmen could not win, and his forces were pushed back into the temple city of Pahuax. It wasn&#039;t much longer before the Daemons were inside the city, slaughtering Lizardmen by the truckload. The city&#039;s Slann, Lord Pocaxalan, opted to try and blow them up in a massive explosion of magical energy. Unfortunately this [[Not as planned|backfired and tore open a portal to the Warp and sent the entire city of Pahuax into it. The city aged to dust in a matter of seconds and Lord Pocaxalan was eaten by daemons]].&lt;br /&gt;
&lt;br /&gt;
Oxyotl soon found himself trapped in the realm of Chaos. Rather than succumb to the madness like a little bitch, Oxyotl decided that he would just keep doing what he was literally born to do: Killing Daemons and taking names. Unlike Draigo however, Oxyotl didn&#039;t rely on plot armor and bullshit psychic abilities. Nope, he just picked up his trusty blowgun and went to work. For countless years he remained there, due to the nature of the Warp it&#039;s not really clear exactly how long he was trapped, but by his own perspective he returned to Lustria about 7000 years after he had left. Exactly &#039;&#039;how&#039;&#039; he escaped is still a mystery; he never spoke of how he managed it, and the Slann were (rightly) afraid to scan his mind for fear of what they might find.&lt;br /&gt;
&lt;br /&gt;
While Oxyotl was in the realm of chaos, he glimpsed into many horrors that would drive a mortal mad, [[The End Times|especially visions about the end times where the dark gods destroy the world]]. He eventually found a way back to the mortal world, probably a distortion fabric of reality caused by the chaos gods or whatever random event happens in the warp. He got out. We can assume that Tzeentch was pleased with the changes he caused to the realm, and decided to warp him back.&lt;br /&gt;
&lt;br /&gt;
His return was took as a sign of the End Times, and well... turns out they weren&#039;t all that far off as those events kicked off not too long after he had returned.[[awesome| Though he still had enough time to solo a Lord of Change.]] &lt;br /&gt;
&lt;br /&gt;
Oxyotl had a brief role in the Thanquol End Times book, killing Skaven and Chaos alike as usual. However he was last seen disappearing into the Jungles to resume his hunt. It&#039;s not really clear if he was killed after that, but he wasn&#039;t mentioned to have boarded the ships when the Slann evacuated (At least not by name. Most likely however, he survived by staging Guerilla warfare against the forces of Chaos up until either the pieces of the Chaos moon smashed Lustria to ruin or the world was swallowed up into the Warp.) &lt;br /&gt;
&lt;br /&gt;
If the latter, he probably sighed &amp;quot;Sotek damn it, here we go again!&amp;quot; and went back to hunting Daemons in the warp again, this time in search of a path to Azyr (which he may well have found, considering there are still rules for a &amp;quot;chameleon skink stalker&amp;quot; in the Lizardmen section on the AoS app). Though he was dropped from the Seraphon army list (Because otherwise Draigo would be much less of a special snowflake), so who really knows.&lt;br /&gt;
&lt;br /&gt;
== [[Total War: WARHAMMER]] ==&lt;br /&gt;
Once again, CA turning a named hero option from the tabletop into a lord like they&#039;ve done so many times before (Gor-Rok, Tiktaq&#039;to). This time in the &#039;&#039;&#039;The Silence and the Fury&#039;&#039;&#039; DLC, the orange badass is called back from his usual guerrilla warfare at the chaos realm to find an artifact called the &#039;&#039;&#039;Heart of Darkness&#039;&#039;&#039; before his rival: [[Taurox The Brass Bull]] could use it to seal the vulnerable part of his throat.&lt;br /&gt;
&lt;br /&gt;
In the official trailer, Oxyotl can be seen holding and sitting on top of a wooden stick just so it could gives him height advantages. Kind of goofy, but a pretty smart idea when you think about it, since he has to deal with Greater Daemons all the time, and height advantages is really important.&lt;br /&gt;
&lt;br /&gt;
While he survived in the Realm of Chaos, it clearly has left some psychological scars. Never the less his campaign is all about stopping Taurox and various Norscan, Beastmen, Chaos and Skaven Incursions around the map. In the final battle he frees a bunch of humans who&#039;d be sacrificed to the Chaos Gods so they&#039;d help them turn Taurox&#039;s crew into steaks. Despite his baggage, he&#039;s pretty bro-tier by Lizardmen standards.&lt;br /&gt;
&lt;br /&gt;
For some reason, his role as a daemon killer is somewhat disappointing in game, for it takes him a lot of time and shots to kill his target, especially monsters, despite dealing damage with armor piercing, poison, magic attack and the fact he could shoot three times in one shot. Not to mentioned having the same scaling damage as Snikch.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Nope, no model. It&#039;s annoying isn&#039;t it? Failing that, get a Skink and give him a Necron sword.&amp;lt;/s&amp;gt; He got a model in the 8th edition and he has an unique magic item called &amp;quot;The Golden Blowpipe of P&#039;Toohee&amp;quot;. GW has brought him back for a limited time.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Oxyotl Miniture.jpg|You thought his color is orange? that&#039;s what he WANTS you to think! Even daemons fall for that trick mind you.&lt;br /&gt;
File:Chaos killer ft Oxyotl.jpg|Alongside Warrior of Light, Vergil and Jose Gallard, Oxyotl is their comrade in their fight against Chaos.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Lizardmen_Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]][[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nakai_the_Wanderer&amp;diff=351055</id>
		<title>Nakai the Wanderer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nakai_the_Wanderer&amp;diff=351055"/>
		<updated>2023-05-06T16:11:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|Not all who wander are lost&lt;br /&gt;
|J.R.R Tolkien, &amp;quot;All That Is Gold Does Not Glitter&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
[[File:Warhammer Lizardmen Nakai.png|thumb|right|300px|&amp;quot;WHACK&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nakai the Wanderer&#039;&#039;&#039; is a Kroxigor and [[Lizardmen]] character, who spends all his time walking around the jungle, hitting things on the head when they upset him. He is described as being large even for a Kroxigor and covered in battle scars from countless battles, and some sources also say he has Albino skin but others don&#039;t (his albinism may have been dropped after the writers realized he was already very similar to [[Gor-Rok]]). He was always more of a background character and got very little in the way of actual fluff and no actual rules, but this didn&#039;t stop him from getting a little cult following.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Nakai is the oldest living Kroxigor around, being part of the first spawning of Kroxigor meaning he probably spawned around the same time as [[Kroq-Gar]] putting him at around 8,000 years old. He is from the destroyed [[Temple city]] of Tlanxla and fought in its defense during the great catastrophe when chaos spilled from the polar gates. He walked away from Tlanxla the only known survivor and he just sort of... kept walking, with no one to order him what to do he had to figure out what to do on his own.&lt;br /&gt;
&lt;br /&gt;
Fortunately Nakai seems to be smarter than the average Kroxigor and can more or less figure out where he needs to go and what to do on his own, without needing a skink to poke him every few minutes to move him in the right direction. Whether this higher intelligence is unique to Nakai or if it was something all first spawning Kroxigors had, or if it was more akin to a base instinct on where to go and what to do, rather than him making the conscious decision to go &amp;quot;here&amp;quot; and do &amp;quot;this&amp;quot;, we don&#039;t know. Because [[GW]] never expanded on his lore.&lt;br /&gt;
&lt;br /&gt;
Regardless of the reason why, Nakai will usually show up on a battlefield just before the start or during the battle and will usually be the tipping point for the lizardmen to claim victory, in a similar way to [[Grombrindal]] or the [[Legion of the Damned]] and because of this he is revered by the Skink priests as a spirit of [[Lustria]] given form, and often give him tributes of gold whenever he shows up. As the name suggest he tends to show up for battles all over the world and it is this part of his character that makes him so well liked, as it holds an outlandish amount of kick ass for a character whos entire written fluff is less than a page of A4.&lt;br /&gt;
&lt;br /&gt;
His first major tale of kick ass was during the Great Catastrophe where he defended Itza and killed so many [[daemons]] during the battle that the forces of [[Chaos]] are outright fearful of the location where he fought and actively seek to avoid it. Yes, he spilled so much Daemonic blood while fighting at Itza, [[Awesome|daemons are not just scared of him but also the area he was fighting at as well]]. This act alone puts him on a level of awesome comparable to a lot characters who got actual rules and made him &amp;lt;s&amp;gt;a reptilian equivalent of [[Doom|Doomguy]]&amp;lt;/s&amp;gt;(that is impossible, doomguy is the [[God-Emperor of Mankind|god emperors]] shadow now he has no equivalent) . He also took part in the war against [[Clan Pestilens]] killing thousands of [[Skaven]] and fighting a giant plague filled rat ogre that poisoned him while they fought, nearly killing him after he ripped it in half, being put out of action by the plague until he was nursed back to health by some skink priests. In some older fluff, Nakai and [[Lord Mazdamundi]] traveled to [[Albion]] after some lost artifacts that the [[Old Ones (Warhammer)|Old ones]] left behind were found there (The Old ones where apparently quite fond of Albion). They turned part of the island into a large jungle (because fuck the ecosystem of all those warm-bloods who where living there first) and built a temple city called Konquata on the island as well and helped keep the island hidden from the rest of the world.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer==&lt;br /&gt;
Nakai was added to Total War Warhammer 2 with the Hunter and the Beast DLC. He leads the Spirit of the Jungle sub faction and in an interesting twist; it&#039;s a horde-style faction for the [[Lizardmen]]. His main goal is to drive [[Markus Wulfhart]] from Lustria [[Rape|to keep it safe from him]]. Gameplay wise, he is a hard hitting and tough to kill beat stick while giving minor buffs to Kroxigors like Frenzy and horde building mechanics that strengthen his replenishment, meaning that he usually comes out of battles with a huge army no matter how desperate it actually was. He also comes with a quest item that gives him perfect vigour, which means he will never slow down when killing those nasty humans. His starting position in the Eye of the Vortex campaign is the Southwest of the creeping jungle, and his Mortal Empires starting position is [[Albion]], which may seem weird at first, but as stated above, he does have some links to Albion. In Both the Vortex Campaign and Mortal Empires, you are able to give a vassal faction, known as the Defenders of the Great Plan, the settlements you conquer, gaining bonuses as you give them more and more settlements and cities in the form of a temple dedicated to one of the Old Ones, such as increased income from said vassal (Which for horde factions is stupidly important) and recruit Blessed Units, Heroes and Lords at higher ranks. The more temples you dedicate to an Old One, the greater the reward and/or bonus. So instead of burning everything you run across like you would as Chaos or Beastmen, you conquer it yourself and have somebody else manage the cities.&lt;br /&gt;
&lt;br /&gt;
His DLC brought Sacred Kroxigors, Ancient Kroxigors, Razordons, and [[Awesome|the fucking Dread Saurian to the game.]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately for anyone that wants to capture him with a pokeball (aka confederation button) as of the current patch, he dies almost immediately in the early game just like any other horde faction (Beastmen and Chaos) and he won&#039;t ever respawn for the rest of the campaign. In fact, his AI is so stupid, it is incapable of making any diplomatic treaty and will get himself killed out of idiocy and assholery by [[heresy|randomly waging war against his Lizardmen allies (or the opposite because said vacuous crocodile did not sign a military access treaty and is trespassing, such is the way of the Wanderer)]], Blue Viper Savage Orcs, the Vampire Coast, his mega warmblood nemesis [[Markus Wulfhart]], and even-&#039;&#039;may the Old Ones forgive me for saying this&#039;&#039;-THE FUCKING SKAVEN. In case you were wondering, confederating his useless vassal faction doesn&#039;t allow the player to use him, so good luck until CA patches it. Fortunately, there are several workaround Mods available that allow the player alternative ways of &amp;quot;confederating&amp;quot; him, namely one that allows players to force confederation upon besting them in a war or allowing players to recruit Legendary Lords from defeated subfactions (the best/only real option).&lt;br /&gt;
&lt;br /&gt;
Not only is Nakai hard to confederate from an AI perspective, but he is also a terrible lord for any player. On the campaign, you are constantly conquering cities for the Defenders of the Great Plan, which acts as an actual faction that holds cities in place of your own. Though those cities give you buffs and a small trickle of income, the faction you grant cities to [[Derp|doesn&#039;t do anything.]] You have to spend your own resources to summon armies for them that cannot replenish their losses, and though they have pretty big garrisons in their cities, those cities never grow stronger and the AI tends to steamroll them. Since you can&#039;t play your allied faction as they are getting sieged, you will just watch helplessly as a raiding faction destroys your cities. Another thing is even if you have great diplomatic relations with other factions, guess who has their own relations with other factions and will drag you into war if war gets declared on &#039;&#039;them&#039;&#039;. That&#039;s right, Defenders of the Great Plan. Combine all of this with Nakai&#039;s mediocre abilities as he levels up, then you are likely to just watch Nakai barely scrape by in any battle as more powerful lords like [[Malekith]] slam into him with crazy anti-large and armour-piercing bonuses.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, Nakai is currently considered the worst legendary lord for the Lizardmen. He&#039;s slow, swings his weapon extremely slowly, and has a small hit box with said slow weapon. Though he can be upgraded to have perfect vigour, he is almost always going to fail in terms of damaging your opponents units to make up for his cost. He also gets targeted a lot because getting a lord snipe early on is really debilitating, and his main purpose is to be in the thick of the melee. He is a silly crocodile that bounces as he charges though, and most people will consider any army with Nakai to be a meme build. If someone still wants to run a crocodilian beatstick as the leader of their armies, Nakai still tends to get passed over by his generic Kroxigor Ancient counterpart. Kroxigor Ancients are cheaper, have more &amp;quot;stable&amp;quot; animations that allow them to connect attacks more frequently and in competitive play, can be upgraded with an Amulet of Itzl, which grants them a one-use Ward Save buff for a not insignificant period of time (ideally for character duels or to bunker down from a nasty onslaught of burst damage) and is otherwise virtually identical in form and function to Nakai.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Nakai Screenshot.png|Nakai the Wanderer as he appears in Total Warhammer&lt;br /&gt;
File:TW Hunter&amp;amp;Beast screenshot-1.jpg|&amp;quot;Warm-bloods, BTFO!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Lizardmen_Characters}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tehenhauin&amp;diff=472164</id>
		<title>Tehenhauin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tehenhauin&amp;diff=472164"/>
		<updated>2023-05-06T16:11:16Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tehenhauin_Art.png|300px|thumb|right|Snake, SNAKE, SNAAAKE!?]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|A fanatic is one who can’t change his mind and won’t change the subject.|Winston Churchill}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tehenhauin&#039;&#039;&#039; is a [[Lizardmen#Subspecies#Skinks|Skink]] in the Warhammer World of [[Warhammer Fantasy Battle]]. He is the &#039;&#039;&#039;Prophet of [[Sotek]]&#039;&#039;&#039;, god of snakes and eternal enemy of the [[Horned Rat]] (Sotek also used to be an [[Old Ones|Old One]], but that got [[Skub|retconned]]). Which basically makes him Aztec lizard Moses, not quite Raptor Jesus but close enough.&lt;br /&gt;
&lt;br /&gt;
In case you hadn&#039;t noticed, his name is a pun on &amp;quot;ten in one.&amp;quot; He replaced the far-funnier &amp;quot;Tuini-Huini&amp;quot; in the Lizardmen army.&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
Tehenhauin was the eldest Skink Priest of the [[Temple-City]] of Chaqua. Chaqua was a bit unique in that it had a series of plaques, called the Prophecies of Sotek, that weren&#039;t found in any other temple-city. They predicted that [[Lustria]] would be invaded by [[Skaven|rats that walked on two legs]], but they would be stopped by a mysterious god named Sotek. Because they weren&#039;t found in any other temple-city (and because they made frightening predictions), they were by-and-large ignored.&lt;br /&gt;
&lt;br /&gt;
However, one day, the spawning pools of their neighboring temple-city of Quetza started to churn out malformed Saurus and Skinks. Soon, whatever was plaguing Quetza came to Chaqua. The Mage-Priest of the city soon succumbed, leaving Tehenhauin in charge. Tehenhauin being the absolute skink chad, instead of playing defensively in his city while the rat-spawn is smearing shit on their wall, he decided to go on a crusade with the survivors and his trustworthy red crested skink to exterminate all rat-spawn and bringing Sotek into this world.&lt;br /&gt;
&lt;br /&gt;
Since the skinks are the most susceptible to the plague, they were easily swayed to join this new trending cult that Tehenhauin started (The Cult of Sotek) and begin sacrificing these ratmen invaders by ripping out their spleens or whatever in the same fashion to Aztec sacrifice on top of their holy ziggurat whenever they can as to ensure their complete and utter destruction. The ratman, specifically of [[Clan Pestilens]], weren&#039;t going to give up up so easily however. They instead stepped up their rituals and invasions, as both factions descended into gruesome warfare of diseases and sacrifice.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the Slann, they viewed the prophecy of Sotek with disdain despite the heavenly forked tongue sign in the sky and forbade the cult from bringing those filthy rats into their city ziggurat for sacrifice (thus delaying the coming of Sotek by several centuries). This actually made the local skinks quite upset despite their genetically-coded loyalty and had started their own secret sacrifice ritual club behind their master&#039;s backs.&lt;br /&gt;
&lt;br /&gt;
After countless sacrifices that would have made Khorne jealous, the coming of Sotek was finally near and Tehenhauin told everyone that when Sotek comes, he will swallow the [[Horned Rat]] whole and then digest him like some vore fetish victim for thousands of years. Tehenhauin ordered a trap at Gwakmol Crater which would prove effective and capture thousands and thousands of Skaven for sacrifice. As the Skinks cutting open the rat&#039;s stomach, it made the river Amaxon run soooo red that Khorne would wish he had those skinks collecting skulls for him. After that, Sotek appeared, but in the form of many snakes that are immune to any of the rat-spawn&#039;s plague and disease. The snakes spawn under the ground of Clan Pestilens stronghold and scared the ratmen to the point they scurried away with their tails between legs and were eventually pushed back to the Southland by Tehenhauin&#039;s forces. What&#039;s more was that those same snakes actually kept pursuing the rats on their rotting ships, somehow learning the secret arts of being stowaways!&lt;br /&gt;
&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer II==&lt;br /&gt;
&lt;br /&gt;
On April 4th, he was confirmed as the Lizardman representative for The Prophet and The Warlock DLC for [[Total War: Warhammer II]] where he brings Red Crested Skinks, Ripperdactyls, Salamanders, Arc of Soteks and the Engine of the Gods for the Dinos to play with. He has a unique trait which lets him collect sacrifices as a currency to purchase Sotek related buffs, the most powerful allowing you to summon a manifestation of Sotek himself to beat the shit out of your enemies! which is sadly just a one timed spell where an ethereal winged snek swoop by and strike the enemy in a line. Pretty disappointing compare to Ikit&#039;s warpstone nuke that was featured in the same DLC. Reaching the maximum sacrifice however will also allow the player to have them and their AI allies to permanently declare war on all skaven and prevent them warm-blood-rat-spawn from initiate any kind of diplomacy to beg for a cheap peace treaty, thus making Tehenhauin a skink hitler, but mostly for skaven anyway since there&#039;s also [[Lord Mazdamundi|another lizardmen character, a xenophobic magical amphibian to be exact, who wishes for not only the destruction of rat-spawn, but also the most of warmblood that are not part of the great plan]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tehenhauin model.jpg&lt;br /&gt;
Image:Ikit vs tehenhuain.png| NOOOOOO Is Saturday mourning you ratshit!!! I&#039;ve spent my last night plaque posting sotek!!! Ikit???IKIT???!!! *VERY LOUD DOOM-FLAYER BUZZ SOUND*&lt;br /&gt;
Image:TWWH2_-_1554561361_뱀과쥐2.jpg|This will learn you, Skaven scum!&lt;br /&gt;
Image:TWW2_-_rlfoh0cbqay31.png|One of the most embarrassing and dumbest decisions anyone can possibly make. Doubly so when you don&#039;t have &amp;quot;Hates Skaven&amp;quot;.&lt;br /&gt;
File:TWWH2_-_1515025600_151281927315870453.jpg|REMOVE SKAVEN&lt;br /&gt;
File:1599708857156.jpg|The Sotek never lies&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Lizardmen_Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kroq-Gar&amp;diff=296558</id>
		<title>Kroq-Gar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kroq-Gar&amp;diff=296558"/>
		<updated>2023-05-06T16:10:51Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;{{cleanup}}[[File:Kraq gar.png|300px|thumb|right|Kroq-Gar, about to [[/v/|Megaman]] some unlucky warm-blood trying to invade his lands.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Life cannot be contained. Life breaks free. Life...finds a way.|Dr. Ian Malcolm, Jurassic World: Fallen Kingdom}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kroq-Gar&#039;&#039;&#039; is a unique [[Lizardmen]] character in [[Warhammer Fantasy]], know for being a [[rage|RAGE]]-infused badass and generally awesome bastard. Seriously, this guy is &amp;lt;s&amp;gt;one of&amp;lt;/s&amp;gt; the most badass in the roster, because what is cooler than an angry Aztec dinosaur riding an angrier dinosaur? NOTHING!&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Like the other [[Lizardmen]], Kroq-Gar was born from the Lizardmen spawning-pool of Xhotl; however, when he and his brother climbed out of the pools, they were very clearly different to the other Saurus that had been spawned. They were destined to be Oldbloods (brilliant army leaders), and were each capable of going toe to toe with the greatest warriors of the other races; they also possessed some sixth sense that allowed them to control and tame the creatures of [[Lustria]]. &lt;br /&gt;
&lt;br /&gt;
For Kroq-Gar coincided with the rearing of a Carnosaur brood, so clearly the first order of business for Kroq-Gar was to walk up to the biggest angriest dinosaur he could find and make it his War-Mount. After a few centuries of leading the armies of Xhotl, the Lizardmen and Lustria came under attack from the Daemonic invasion. Kroq-Gar and his spawn-brothers fought tooth and claw against the daemons invading Lustria, but eventually the Lizardmen forces were forced back to Xhotl&#039;s walls. The Daemons the infiltrated the city, and Kroq-Gar failed to get to the Slann in time before they were murdered by Daemons. Realizing the city was lost, he rallied the defenders and led a counterattack to fight their way out of Xhotl, thanks to the last blessing of their mage priests as well as their own sheer [[RAGE]].&lt;br /&gt;
&lt;br /&gt;
Kroq-Gar then lead a series of running battles against the [[Chaos]] Daemons that lasted for centuries, until the Elves finally created the [[Great Vortex]] and banished every [[Daemon]] from the world. However, when the Daemon spawn had gone Kroq-Gar and his Carnosaur Grymloq were the only ones left from the Xhotl, all of his brothers fallen in battle over the centuries of fighting, [[Grimdark|making Kroq-Gar the Last Defender of Xhotl]].&lt;br /&gt;
&lt;br /&gt;
After the Great Catastrophe, [[Lord Mazdamundi]] summoned Kroq-Gar and gave him a super-cool prosthetic arm called the &amp;quot;Hand of the Gods&amp;quot; that could blast magic missiles out of it, and told him to go get shit done in the name of the [[Old Ones (Warhammer)|Old Ones]]. And so from that day on, Kroq-Gar and Grymloq began their epic crusade of going around the world and getting shit done, not unlike a reptilian [[Doom]]guy.&lt;br /&gt;
&lt;br /&gt;
==The End Times==&lt;br /&gt;
&lt;br /&gt;
Hell came to [[Lustria]] (again) and it was small, fluffy and went squeak (also again).&lt;br /&gt;
&lt;br /&gt;
Clan Pestilens led the [[Skaven]] invasion to Lustria and first on the front lines to counter the ratmen was Kroq-Gar leading from the front as usual, and due to his [[Tactical genius]] and unstoppable fighting skills, he sent the skavens first attack running home like a cat with a scaled arse. During the Second attack Kroq-Gar faced off against [[Lord Skrolk]], during the fight Skrolk hits Grymloq with his plague censor, instantly decaying and killing the Carnosaur. Kroq-Gar, understandably [[RAGE|a little miffed]] that his life long best buddy had just died, engaged in what could have been a close duel but was honestly one sided [[RAPE]] as Kroq-Gar catches Skrolks plague censor with the Hand of Gods and shatters it, before Impaling Skrolk with his Spear. He is then blind sided by a Vermin Lord as the [[Skaven]] never fight fair, and as the Vermin Lord retreats with Skrolks body, Krok-Gar calls for another Carnosaur and is ordered to evacuate on the Exodus Engines.&lt;br /&gt;
&lt;br /&gt;
It is unknown if Kroq-Gar escaped on the Exodus Engines, and he has not been mentioned in [[Age Of Sigmar]]. This Leaves 2 outcomes. 1) Kroq-Gar was unable, or unwilling to escape during the Exodus and fights against Skavens monsters and Daemons until his last breath as Lustria is Destroyed, going out like a [[Awesome|badass]]. Or 2) Kroq-Gar escaped the destruction of the Old World and is still serving the Lizardmen in AOS under command of [[Lord Kroak]] and is murdering anything he deems murder worthy in the Mortal Realms.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
Oh boy, where to begin. Firstly his war gear, the &#039;&#039;&#039;Hand of Gods&#039;&#039;&#039;, fires &#039;&#039;Shems Burning Gaze&#039;&#039;, from the Lore of Light but it is bound to the item, and &#039;&#039;&#039;Revered Spear of Tlanxla&#039;&#039;&#039; causes 2 wounds with each hit and gives Kroq-Gar a +1 to his strength on a turn he charged, making him a very good character killer, in addition he has a 4+ scaly skin and light Armour giving him a 3+ armour save total, with a 5++ ward save on top, which he also gives to Grymloq. Speaking of the big bugger, Grymloq has a special rule, meaning if Kroq-Gar is ever slain he doesn&#039;t need to take a Monster reaction test and he instantly gains &#039;&#039;Frenzy&#039;&#039;. kroq-Gar is only WS 6 for some reason and is also plauged with the low initiative of all Lizardmen units with his being 3. And he is very pricey at 520 points, but with his 5 attacks for him and Grymloq and his strength 5, he is so [[Awesome]] you will barely notice theses downsides when you take him.&lt;br /&gt;
&lt;br /&gt;
== Total War Warhammer 2 ==&lt;br /&gt;
&lt;br /&gt;
Kroq-Gar is one of the legendary lords available to play as in [[Total War: WARHAMMER|Total War Warhammer 2]]. He leads the faction Last Defenders on the eastern side of the Southlands (both in Vortex and Mortal Empires campaign) and can unlock his best bud and everybody&#039;s favourite [[Rip and Tear|man eating dinosaur Grymloq]] as a mount. He is also able to wield his [[Lascannon|Hand of Gods]] and his Revered Spear of Tlanxla, making him one of the strongest legendary lords available in the game. Gameplay wise he should be used to attack high priority targets, like enemy lords and elite units capable of causing significant damage to your army. A fully upgraded Kroq-Gar is strong enough to kill almost any other Legendary Lord single handed. Yes even [[Archaon]]. And if you really want to see him solo entire armies, get the Sword of [[Khaine]] in Mortal Empires.&lt;br /&gt;
&lt;br /&gt;
He also has some unique fighting animations against [[Queek Head-Taker]], which looks cool and is a nice detail but would have made more sense against [[Lord Skrolk]] considering what happened during the [[End Times]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Kroq-Gar Model WHFB.jpg|His Glorious fucking model. Honestly one of the best of all of GW&#039;s models produced.&lt;br /&gt;
File:Total-war-warhammer-2-KrokGar.jpg|How he appears in TWW2&lt;br /&gt;
File:Purge intensified.png|KROQ-GAR, YOU ARE THE [[exterminatus|GREAT PLAN]]!&lt;br /&gt;
File:Commence the purge.png|vortex campaign&#039;s ending in a nutshell&lt;br /&gt;
File:Kroq-gar-close-up-1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Lizardmen_Characters}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313450</id>
		<title>Lord Mazdamundi</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313450"/>
		<updated>2023-05-06T16:10:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Total War Warhammer 2 Lord Mazdamundi.jpg|thumb|right|500px|Yes, all the Pepe jokes have been made. No, they are not funny anymore.]]&lt;br /&gt;
{{Topquote|Woe to the warm-bloods who would despoil our realm, for their craving for trinkets and baubles drives them deeper into lands forbidden to them. Cast them out, show them no pity, feed their carcasses to the beasts of the jungle and leave their bones to bleach upon the golden shores of our land. Let them see that it is folly to intrude upon the domains of the [[Lizardmen]].|Lord Mazdamundi giving his official stance on foreigners to Lustria}} &lt;br /&gt;
{{Topquote|GET OFF OF MY PROPERTY!|Fuzzy Lumpkins}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adolf Hitler, if Hitler was a giant toad with diabetes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Lord Mazdamundi&#039;&#039;&#039;, AKA &#039;&#039;&#039;The lord of the solar city&#039;&#039;&#039;, &#039;&#039;&#039;The Big M&#039;&#039;&#039;, &#039;&#039;&#039;Toad Hitler&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Mein Froggy&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;The Big Toad&#039;&#039;&#039; is the oldest living ([[Lord Kroak|Kroak]] is technically dead) [[Slann]] mage priest in the Warhammer world and is easily the most powerful alive. He is also the most active [[Slann]] the [[Lizardmen]] have and is constantly launching wars, raids and invasions of nearby nations and races, in very un-lizardmen like actions of going on the offensive rather than sitting in the temple cities &amp;lt;s&amp;gt;sleeping&amp;lt;/s&amp;gt; &amp;quot;meditating&amp;quot;. He usually leads these operations from the front while riding upon his [[Awesome|Mother fucking Stegadon war-mount]] Zlaaq, charging into the thick of combat with his dinosaur crushing foes underfoot, while he un-peoples every warm-blood around him with his magic.&lt;br /&gt;
&lt;br /&gt;
Mazdamundi has studied the ancient plaques of the [[Old Ones]] more than any other Slann and has come to the conclusion that before the rest of the Great Plan of the [[Old Ones]] can commence, the [[Lizardmen]] must first [[Nazi| exterminate certain races]] as they are [[Skaven|not]] [[Beastmen|part]] [[Daemons|of]] [[Goblin|the]] [[Orc|Great]] [[Chaos|plan]].&lt;br /&gt;
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And you thought all the Hitler jokes were just bad [[/pol/]] memes.&lt;br /&gt;
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==History==&lt;br /&gt;
[[File:Mazdamundi Warhammer Fantasy.jpg|thumb|right|400px|Behold the most powerful magic user in the Old World, a fat, xenophobic toad....(don&#039;t look into it too much)]]&lt;br /&gt;
Mazdamundi was birthed by the [[Old Ones]] with the rest of the second generation Slann, meaning that while he is not as powerful as the first generation Slann, of which [[Lord Kroak]] was part of, he is stronger and more skilled with magic than any of the Third, Fourth, or Fifth generation of Slann. Like all [[Slann]] he was created to help build the [[Old World]] in the correct vision of the Old ones, and being a second generation Slann was tasked with shaping the continents and oceans. This was all fine until [[Chaos]] decided to see if making a habit of invading the real world and killing everything would be a fun idea, and so started the Great Catastrophe, where Chaos Daemons spilled through [[Warp]] gates at the poles and invaded the [[Old World]]. All of it. Simultaneously.&lt;br /&gt;
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The [[Old Ones]] [[That Guy|bugged out, leaving the Lizardmen to finish their work and also sort out the current Daemon problem]], so Mazdamundi led the forces of the [[Lizardmen]] next to [[Lord Kroak]] and the other [[Slann]] to push Chaos out of the world. Huge battles were fought in [[Lustria]] with multiple temple cities being besieged, and the Slann found it harder to control the magic they used, with many accidentally killing themselves trying to control it. After a few thousand years the [[High Elves]], with help from the [[Lizardmen]], were able to open the [[Great Vortex]] which siphoned [[Chaos]] from the world. The Great Catastrophe had been halted, but the Lizardmen had paid dearly for this victory, as all of the First generation Slann had perished as they were very high priority targets for the daemons. Of the Second Generation only five survived, including Lord Mazdamundi himself. The Slann slowly started rebuilding the damaged world, but Mazdamundi sat thinking to himself about the Great Plan and how it was to be carried out. Along with the other Slann, Mazdamundi spent millennia meditating and trying to discern the Old Ones&#039; will.&lt;br /&gt;
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Mazdamundi&#039;s proactive approach began when he was forced to &amp;quot;evict&amp;quot; people from Lustria when they made the town of El Cavado. A bunch of pirates built a town, Skinks sent word to Hexaotl, Mazdamundi gave a telepathic order to Lizardmen armies to destroy it. This happened twice, and the third time Mazdamundi woke up fully for the first time in ages. Sick of these people getting on his lawn, Mazdamundi destroyed the town and the surrounding area with an earthquake. From then on, he took a more proactive stance. Things accelerated when a Skink Chief found sacred plaques with instructions from the Old Ones days before the Great Catastrophe. After reading them, he shared what they said; the plan of the [[Old Ones]] had gone astray and could not proceed until they had fixed the &amp;quot;problems&amp;quot; first.&lt;br /&gt;
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Mazdamundi has spent the last few hundred years enacting his Great purpose and fixing the world of all its &amp;quot;problems&amp;quot; according to those plaques, which are 1) the extermination of all races not part of the [[Old Ones]] great plan (that is the Greenskins, Skaven, undead, Fimir, maybe trolls and all beings and creatures of Chaos... so it&#039;s not all bad) and 2) returning the races that had spread out too much to their own corner of the world; all the Elves go back to [[Ulthuan]], Humans, Ogres and Halflings stay in the Old World and the Dwarves stay in the Worlds edge mountains.&lt;br /&gt;
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When he goes out to fuck around with the other races, he encounters very few things to stop him, or even slow him down, as (considering he was originally created to shape the continents) he is the single most powerful magic user in the entire [[Warhammer]] World (death had rendered Kroak at a fraction of his former might). Seriously, he can just clap his hands and level an entire city like it was nothing. Hell, he created an entire mountain chain and enchanted it with a SINGLE THOUGHT just to troll Dark Elf invaders. No hassle, just &amp;quot;There are magic mountains here now, because I say so.&amp;quot;&lt;br /&gt;
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==[[The End Times]]==&lt;br /&gt;
&lt;br /&gt;
[[Skub|Then The End Times happened]]&lt;br /&gt;
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While meditating on the plan, all the world&#039;s movers and shakers and the gods were enacting their master plans. With the rising power hordes of Chaos daemons attacked Lustria, so armies were fighting non-stop and anti-daemon defenses were bolstered and then bolstered again. These drastic changes led to the Great Plan being debated fiercely by the Slann and Skink Priests until Mazdamundi himself abruptly woke from his meditations. He gave a short but world-shaking announcement; The Great Plan had failed and the Lizardmen had to leave the planet.&lt;br /&gt;
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The Lizardmen beat back the daemons enough to get some breathing room, and alternated between preparing to evacuate or having more debates, but the [[Skaven]] decided to settle their ancient grudge against the denizens of [[Lustria]] and attacked the continent in full force. Their moving the Chaos moon messed with many Slann, and being otherwise focused on the daemons the Lizardmen anti-daemon defences didn&#039;t work the Skaven, who attacked multiple [[Temple cites]] simultaneously. Lord Mazdamundi fought against the [[Skaven]] when they invaded [[Lustria]], and was forced to run up and down the continent from Hexoatl to Itza fighting them. After liberating Itza, he planned to repurpose the magic of Lustria&#039;s anti-daemon defenses and its ley lines to finally wipe out the Skaven from Lustria and purge [[Skavenblight|the ultimate rat&#039;s nest]] when the ratmen decided they needed some more firepower and BLEW UP THE CHAOS MOON WITH A WARPSTONE ROCKET. Mazdamundi sensing that [[Morrslieb]] had been blown up, thinks &amp;quot;Fuck these rat bastards, we&#039;re leaving now!&amp;quot;, and proceeded to order the Exodus with immediate effect. As the Lizardmen start evacuating the planet, Mazdamundi starts deleting continent sized pieces of the moon with magic, but eventually burned up his mind from the strain and fell from his palanquin. Near death and with his magic exhausted, Mazdamundi tried to crawl to his favorite lookout spot in Hexoatl to enjoy the simple pleasure of the breeze on his face one last time, but died on the steps.&lt;br /&gt;
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No word yet if the Big M will show up in [[Age Of Sigmar]] but here&#039;s to hoping.&lt;br /&gt;
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==Oldhammer==&lt;br /&gt;
Whilst Mazdamundi is best remembered for the lore above, he actually didn&#039;t get that lore until the first Warhammer Armies: Lizardmen book in 5th edition. But Mazdamundi actually debuted in &#039;&#039;3rd edition&#039;&#039;! Here, he is mentioned in both the 3e corebook and in Warhammer Armies, where he is described as the Emperor of the Slann and the single mightiest mage of them all. He uses a magical obsidian mirror to scry over his domain and leads the slann and their [[lizardmen]] vassals against the human colonists threatening his decaying realm. The most information about him personally is to be found in the 3e corebook.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Mazdamundi is one of the OG lizardmen special characters, so he got his start in 5th edition, but has appeared consistently throughout Warhammer&#039;s lifespan.&lt;br /&gt;
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===5th===&lt;br /&gt;
In the original iteration, Mazdamundi rides a telepathically controlled [[stegadon]] (no name given), and the two fight as one model with a single statline: Movement 6, Weapon Skill 6, Ballistic Skill 5, Strength 7, Toughness 6, Wounds 8, Initiative 6, Attacks 8, and Leadership 10. He is a 4th level Wizard with four unique spells, detailed below, and also doubles as the Army&#039;s Battle Standard Bearer, as he carries the &#039;&#039;Sunburst Standard of Hexoatl&#039;&#039; (see below). He wields the &#039;&#039;Cobra Mace of Mazdamundi&#039;&#039; and bears the &#039;&#039;Shield of the Old Ones&#039;&#039;. He has the special rules Cold-Blooded (when Testing Leadership, roll 3 dice and use the lowest 2 results), Shield of the Old Ones (Mazdamundi has a 4+ save that cannot be altered or ignored by Strength or magic weapons) and Slann Mage-Priest Telepathy (which lets him &amp;quot;borrow&amp;quot; a spell from another Slann Mage-Priest on the battlefield). His Stegadon gives him Impact Hits (D6 Strength 5 hits), Cause Fear, and Bony Shield (roll a d6 for each hit; on a 1, ignore the hit).&lt;br /&gt;
&lt;br /&gt;
His magic items are:&lt;br /&gt;
* &#039;&#039;Cobra Mace of Mazdamundi:&#039;&#039; Hand Weapon, roll a d6 if Mazdamundi is attacked with a magic weapon; on a 6, the mace catches and destroys the weapon, which also negates all its attacks (obvioiusly).&lt;br /&gt;
* &#039;&#039;The Plaque of Tepec:&#039;&#039; Dispel Scroll that can only be used on a spell targeting Mazdamundi or a unit he has joined; when used both players roll a d6; if Mazdamundi&#039;s player rolls higher, the enemy wizard can&#039;t cast that spell again for the rest of the battle.&lt;br /&gt;
* &#039;&#039;The Plaque of Xoloc:&#039;&#039; Mazdamundi or one other Slann Mage-Priest can automatically cast a spell with Totral Power 1/battle. When used, every wizard on the battlefield, friend or foe, rolls a d 6; on a 1, they suffer 1 woiund.&lt;br /&gt;
* &#039;&#039;The Itxi Grubs:&#039;&#039; Once per battle, Mazdamundi can gain +d6 Winds of Magic cards.&lt;br /&gt;
* &#039;&#039;The Egg of the Quango:&#039;&#039; Once per battle, Mazdamundi gains +d3 extra melee attacks.&lt;br /&gt;
* &#039;&#039;The Sunburst Standard of Hexoatl:&#039;&#039; Flying creatures must land to be able to attack Mazdamundi.&lt;br /&gt;
&lt;br /&gt;
Mazdamundi&#039;s four geomantic spells are:&lt;br /&gt;
* &#039;&#039;Move the Mountains:&#039;&#039; Power 2, target one Hill. For 1 turn, all troops on that hill cannot move, shoot, cast spells or fight.&lt;br /&gt;
* &#039;&#039;Ruination of Cities:&#039;&#039; Power 3, target one building, a group of buildings forming a single terrain feature, a stone wall, or a bridge. The target is destroyed and becomes Very Difficult Ground. Roll 2d6 for each model occupying the target; if this is higher than their Toughness, that model is killed.&lt;br /&gt;
* &#039;&#039;Earth Line:&#039;&#039; Power 3, trace a line from Mazdamundi to one of the table&#039;s four corners, then roll 2d6 for each model on the line. If the result is higher than the model&#039;s toughness, it takes 1 Wound and cannot save against it.&lt;br /&gt;
* &#039;&#039;Part The Waters:&#039;&#039; Power 1, Mazdamundi permanently erects a stony walkway large enough to let a 4-wide unit of [[Saurus]] (or a single [[Stegadon]]) walk across it through a single water feature.&lt;br /&gt;
===7th===&lt;br /&gt;
Lord Mazdamundi is a near unstoppable train of [[Anal Circumference| ass rape]] in 7th. While Mazdamundi himself is not that impressive stat wise, Zlaaq gives both Mazdamundi and himself a 2+ armour save (on his own Mazda has no armour save) while having a Strength and Toughness of 6 to make him one tanky dinosaur. Mazdamundis &#039;&#039;&#039;Shield of The Old Ones&#039;&#039;&#039; gives him a 4+ Ward save and he also has the &#039;&#039;&#039;Soul of Stone&#039;&#039;&#039; magical item, which allows him to re-roll miscasts. Speaking of magic Mazdamundi is a level 4 wizard, with access to ANY of the 8 Lores of Magic and can use ALL of the Spells in the Lore he chooses, and there is no limit to the amount of dice he can use to cast spells, including his bound spell &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039;, which causes 2D6 strength 5 hits (3D6 hits if the unit is in a building) with the additional bonus that any unit which takes damage from this spell can only move half of their movement, although the spell can&#039;t effect flying units. While you don&#039;t want him fighting in close combat, he is also no slouch in melee as his &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; always hits first at Strength 5 and has poison attacks, in addition if the enemy unit is carrying a magical item, that item is destroyed and while that is good he has 1 attack. Additionally Zlaaq despite being a big murder dinosaur is just a basic Ancient Stegadon with out access to the Howdah weapons (because Mazdamundis fat ass is taking up all the room), meaning you are stuck with an initiative of 1, so you&#039;re primary melee abilities are going to be noticeably hindered (just stay out of combat and you&#039;re fine). He is also very expensive being 620 point to field him, limiting him to larger games, but if you do take him, woe betide any warm-bloods in your way.&lt;br /&gt;
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===8th===&lt;br /&gt;
The nerf hammer was not kind to Mazdamundi. Firstly he is even more expensive now being 780 points and he has lost &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039;, so is stuck with the regular spells of one of the 8 Lores of magic, oh an he only gets 2 extra dice when casting spells rather than as many as he wants and he still has no armour save of his own of his own so he needs to be mounted on Zlaaq to get a +1 armour save (3+ from Zlaaq and then 2 more points of armour from Zlaaq being a monstrous mount). Zlaaq is also still a regular ancient Stegadon, and has dropped down to a 3+ armour save, and he STILL has no bonuses like &#039;&#039;&#039;Impaling Charge&#039;&#039;&#039; despite being the largest and toughest stegadon in the Lore. It&#039;s not all bad though, he has a few extra Disciplines Of The Old Ones that give him some nice buffs, firstly he can roll 5 D6 and for every 6+ he regains a wound which does help add to his survivability, and can re-roll the first Dispel attempt of each magic phase, which is a bit narrow in usage as it would be much more effective if it was re-roll one dispel attempt each magic phase, but hey its better than nothing. He also has the ability to add/subtract 1 to all cast attempts, which should help cast the spells you really need to go off. His &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; is unchanged apart from the fact that all models in base contact with Mazdamundi must reveal their magic items and if he hits a model with one or more, they are destroyed on a 6+. He carries the &#039;&#039;&#039;Starburst Standard of Hexoatl&#039;&#039;&#039;, which if you take Mazdamundi MUST be your army standard. It can be activated for 1 turn and it will blind all enemy units with 12&amp;quot; making them take a -1 penalty to hit, not the best but not terrible. Overall Mazdamundi can be very powerful in 8th but he is overcosted for what he does and you might be better taking a regular [[Slann]], unless you &#039;&#039;really&#039;&#039; want to play him with that model you converted.&lt;br /&gt;
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==Total War Warhammer 2==&lt;br /&gt;
&lt;br /&gt;
In [[Total War: WARHAMMER|Total Warhammer 2]] Mazdamundi became a Legendary Lord for the [[Lizardmen]] along with [[Kroq-Gar]].&lt;br /&gt;
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Gameplay wise he starts in Hexoatl and is a buffed up Slann with access to Heavens, Light and High Magic. He can be given Zlaaq to become an extremely good tank and melee lord as well. He also gets access to his &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039; and &#039;&#039;&#039;Banishment&#039;&#039;&#039;. While [[Kroq-Gar]] is used to attack High priority targets, like monsters, elite units and enemy lords, Mazdamundi is better suited to general crowd control and infantry killing as he can point his finger at a unit of Spearmen that gave him a funny look and say &amp;quot;Fuck you. You don&#039;t exist anymore.&amp;quot; as he casts &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; on them while Zlaaq crushes another unit underfoot. Unfortunately for the amphibian fascist, the &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; spell in the game is highly ineffective to use against a single unit since it is a wind spell that spread out in 3 random direction from whatever the player pointed at, and it is more meant for a large clump up infantries advancing towards Mazdamundi. We&#039;ll see if CA is willing to fix its eventual effectiveness, or else they will suffer the wrath of a psychic toad. To make things even worse for the warmbloods, his cobra mace gives him poison attack which, when combined with the stats of Zlaaq, gives him the same statline as the arachnarok spider. Not only that, being a slann gives him extra missile resistance as well as magic resistance, which allows him to tank warp lightning cannon shot as well as other warmblood artillery specialize against monster, effectively turning him into [[DISTRACTION CARNIFEX|DISTRACTION FUHRER FROG ON A STEGADON]].&lt;br /&gt;
&lt;br /&gt;
He is also one of the best legendary lord picks in multiplayer, as he is extremely tanky for a wizard and dishes out a ton of damage. Most players struggle to kill Mazdamundi unless they built an army -specifically- to kill him. Or you could run Grom the Paunch and kill his entire backline just to kill him once he&#039;s isolated. Don&#039;t get into a one-on-one fight with Mazdamundi on Zlaaq, as most lords lose that fight.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Madzdamundi model.jpg|Mazdamundi riding his personal dinosaur, like a goddamn pimp.&lt;br /&gt;
File:Stoyan-stoyanov-liz-win-poster.jpg| &amp;quot;Commence the Purge!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Lizardmen_Characters}}&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malus_Darkblade&amp;diff=326326</id>
		<title>Malus Darkblade</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malus_Darkblade&amp;diff=326326"/>
		<updated>2023-05-06T16:07:56Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Malus.jpg|350px|thumbnail|right|He may have been an asshat, but what an awesome asshat. &#039;&#039;Also pictured: the only living creature he genuinely and unconditionally loves (and loves him back, d&#039;aww.)&#039;&#039;]]&lt;br /&gt;
{{topquote|Through hate, all things are possible.|Malus Darkblade}}&lt;br /&gt;
{{Topquote|If nothing else, Malus Darkblade, you can be counted upon to react to adversity with as much violence as possible.|Tz&#039;arkan, Drinker of Souls, Greater Daemon of &amp;lt;s&amp;gt;Tzeentch&amp;lt;/s&amp;gt;Slaanesh}}&lt;br /&gt;
{{topquote|An encouraged person will eventually get his drive from encouragement; he becomes more dependent. A person that never really receives encouragement learns to move out of spite; he becomes more independent.|Criss Jami}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malus Darkblade&#039;&#039;&#039; &amp;quot;GW&#039;s NOT [[Elric]]&amp;quot;&lt;br /&gt;
is a right hard tough bastard who simply won&#039;t die. Putting other fantasy characters to shame, while he may be selfish, arrogant, wicked, and basically everything you would expect from a [[Dark Elf]], he is actually portrayed somewhat believably as well in the five novels written of him by Dan &#039;All hail the great one&#039; Abnett and Mike Lee. He showed moments of comradery and faith towards his companions, and constantly shows, and is even described as having, genuine &amp;quot;affection&amp;quot; for his [[Awesome|giant fuckoff murderlizard]], which he names &amp;quot;Spite,&amp;quot; in reflection of one of his most important moral values. Despite generally being what we&#039;d consider a nasty little sociopath, Malus isn&#039;t [[Always Chaotic Evil|one-dimensional]] [[Stupid Evil|morally]], he has a surprising level of complexity in his character. He definitely values getting ahead and looking out for number one in all situations, but still has something that, while not exactly honour, might pass for it in the context of druchii society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Darkblade&#039;&#039;, incidentally, in the books at least, isn&#039;t his given or familial name (the Druchii don&#039;t have surnames), but rather it&#039;s an epithet, and a derogatory one at that, for bastard children implying that he is a faulty creation.&lt;br /&gt;
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[[File:Spite is beast beast.png|500px|thumbnail|left|Spite is best beast...]]&lt;br /&gt;
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His [[Nauglir|Cold One]] (&#039;&#039;nauglir&#039;&#039;), Spite, is unusually intelligent for his breed, a necessary trait to survive as Spite was the runt of his clutch and fully grown is small by Cold One standards in the books (though &amp;quot;small&amp;quot; for them equals 16 feet from snout to tail tip), and seems to be the one living thing that has unconditional affection for Malus. Generally, the druchii have to coat themselves in nauglir venom (which has unfortunate long-term effects of killing the sense of smell, taste and touch - there is treatment to reverse this but its expensive even for the nobles) in order for their mounts not to NOM them, but Spite eventually stopped wanting to NOM Malus even though Malus smelt of [[daemon]]. Malus only had to [[Meme|boop him on the snoot]] once, and maybe actually felt bad about it, despite being the nasty little sociopath he is. The relationship between the two is positively [[Noblebright|noblebright]] in comparison to just about everything else that goes down in the series.&lt;br /&gt;
&lt;br /&gt;
He is one of the most popular Warhammer Fantasy characters because he has that rarest of qualities; actual character. His refusal to give up and his hard as nails approach at slaying the fuck out of anything that gets in his way has made many fanboys hold a torch for him.&lt;br /&gt;
&lt;br /&gt;
If he wasn&#039;t a pansy elf and a dark one at that, he and [[Gotrek &amp;amp; Felix|Gotrek]] would be firm drinking buddies.&lt;br /&gt;
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==The Comics==&lt;br /&gt;
&lt;br /&gt;
[[File:Darkblade comic cover.png|350px|thumbnail|left]]&lt;br /&gt;
{{Topquote|Shut UP, daemon.|Malus Darkblade, all the friggin&#039; time (a running joke in the comics, referenced often in the books, too.)}}&lt;br /&gt;
&lt;br /&gt;
Malus comes from a series of comic stories (also written by Abnett) from the days when GW actually cared about making a good story without making it serve a purpose like releasing new models. Malus is the son of a Dark Elf noble, and his soul is stolen by the daemon Tz&#039;arkan when Malus was questing for treasure (Tz&#039;arkan describes himself as a servant of Tzeentch in the comic but of Slaanesh in the books, sort of; he doesn&#039;t typically act particularly Slaaneshi, except when in the presence of a Slaaneshi cult (though he does pay homage when seeing an idol of Slaanesh), but he seems pretty driven by &amp;lt;span style=&#039;color:blue;font-size:100%&#039;&amp;gt;&amp;lt;small&amp;gt;nyehehe JUST AS PLANNED&amp;lt;/small&amp;gt;&amp;lt;/span&amp;gt; rather than lust and excess, so draw your conclusions—really, why this changed is anyone&#039;s guess and doesn&#039;t seem to make much sense other than to fit Tza&#039;arkan into a plot which involves a secret and forbidden cult of Slaanesh trying to subvert druchii society), Malus had to find five artifacts in order to free the daemon and himself, only for the daemon to steal his soul when it was freed.&lt;br /&gt;
&lt;br /&gt;
==The Books==&lt;br /&gt;
&lt;br /&gt;
{{Topquote|If you see the [[Khaine|Lord of Murder]] before I do, tell him I&#039;m coming. [[Awesome|Tell him that when I get there I&#039;m going to kick his brass teeth straight down his throat]].|Malus Darkblade}}&lt;br /&gt;
&lt;br /&gt;
A series of books were written which greatly expanded upon the story and characters. Malus is still a Dark Elf noble&#039;s son, but rather than being the favorite he&#039;s the hated bastard in a family with more incest than &#039;&#039;[[Game of Thrones]]&#039;&#039;. He has five older half-siblings and they have the same father - a Dark Elf noble second in command of Hag Graef named Lurhan - while the half-siblings share the same mother. The half-siblings are;&lt;br /&gt;
&lt;br /&gt;
* Bruglir (male, the first child, a renowned Corsair, in an incestuous relationship with his younger sister Yasmir, won&#039;t let anyone else have her if he&#039;s nearby and considers Urial not worth killing despite Yasmir&#039;s repeated requests.)&lt;br /&gt;
* Isilvar (male, the second child, a skilled merchant, slaver, hierophant of a secret and very much forbidden Slaaneshi cult, who is in a incestuous triad with his younger sister Nagaira along with Malus. This is apparently nothing to write home about in their world.)&lt;br /&gt;
* Yasmir (female, the third child, most beautiful woman in Hag Graef, alpha bitch extraordinaire, in an incestuous relationship with her older brother Bruglir though she really sluts it up when Bruglir&#039;s away on raids or at war...which is apparently, by Druchii standards, completely acceptable.)&lt;br /&gt;
* Nagaira (female, the fourth child, a Dark Elf Sorceress, pretty thicc which makes her fat by Dark Elf standards, secret Slaanesh worshiper and in an incestuous relationship with Malus and Isilvar)&lt;br /&gt;
* Urial (male, the fifth child, born deformed and his mother died giving birth to him so Urial was sacrificed to Khaine but a miracle ensured he survived, became a priest of Khaine since he was too handicapped to be an assassin, has incestuous lust for Yasmir but she despises him.) &lt;br /&gt;
&lt;br /&gt;
Malus&#039; mother is a Sorceress named Eldire who is trying to carry out a prophecy with him and made a deal with Lurhan to have Malus (she secretly killed Lurhan&#039;s first wife with slow-acting poison while she was pregnant with Urial, which is also why he was born deformed). However, Lurhan hates Malus and has secretly conspired to have Malus killed ever since the latter reached adulthood (only fear of Eldire&#039;s retribution prevented Lurhan from having Malus outright killed.)&lt;br /&gt;
&lt;br /&gt;
===Prologue===&lt;br /&gt;
&lt;br /&gt;
A short story which involves Malus going on a rite of passage for Dark Elf nobles called a Haskeer cruise; the young noble is given command of a force and has to conduct a successful raid and return. The send-off they get, how many retainers they have and the amount of ships under their command is a reflection of their status in the family; Malus got one ship - the &#039;&#039;Manticore&#039;&#039;, one retainer and no send-off. The story starts with Malus being dragged there after a failed assassination attempt from one of his siblings involving a poisonous snake, [[Grimdark|that he only survived because the snake bit Malus&#039; two &amp;quot;bodyservants&amp;quot;]] - that is to say, [[rape]] slaves - first, so didn&#039;t have enough venom to kill when it bit him. Let us not forget that, whilst a popular and well-developed character with a pretty solid fanbase, he&#039;s still who he is. Whether he&#039;s a product of his environment or [[Always Chaotic Evil|just an evil person]] is not &#039;&#039;quite&#039;&#039; fleshed out, although most stories about the elves/Aeldari, and the amount of time the reader gets to spend inside Malus&#039;s head, so to speak, it lean towards the former with a really big handicap from the latter. Other members of the crew include the captain Hathan Gul, and the [[Anime|tsundere]] female first mate, a corsair named Lhunara, with whom he alternatively shares flirtations and blows. Originally, this motley crew were slated to go raid Bretonnia but Malus arranged for them to raid Ulthuan instead because he wanted the cruise over and done with, Ulthuan was closer and [[Elf|elven]] slaves were worth about 100x their [[Aerwin the mon-keigh expert|human]] equivalents (despite the fact that Ulthuan was about equivalently much more dangerous).&lt;br /&gt;
&lt;br /&gt;
Malus suspected his retainer — a down-on-his-luck noble called Silar — was hired by Lurhan to kill him. When Silar confronted Malus, Malus learned that was wrong; Silar had a sense of honor and duty to Malus for the time that his contract covered, and generally wasn&#039;t a dude who was about subtlety being much more [[RIP AND TEAR|brutally honest]]. Silar actually confronted Malus to express his disapproval of Malus&#039; plan to raid Ulthuan, which Silar considered suicidally stupid. Lhunara overheard them and, surprised by Malus&#039; move and seeking a better position that what Gul offered her, approached them and spilled the beans to Malus; Lurhan had actually arranged with Gul to get Malus killed by a Bretonnian Duke they had an arrangement with (the corsairs took prisoners from the Duke&#039;s dungeons as slaves, in exchange they&#039;d leave the area under his care unmolested). Malus decided to go ahead with attacking Ulthuan and, through a combination of luck, cunning and a surprise attack at night was successful. He captured a village of High Elf civilians but was forced to kill them in a ruse to kill a High Elf Sea Guard patrol the next morning (much to Malus&#039; chagrin, due to the aforementioned value of pointy ears at the flesh markets) and escape. They took a lot of treasure from the High Elves, but Malus gave it to crew to make them loyal to him instead of Hathan Gul; Gul himself was tortured by Malus in a suitably [[grimdark]] manner for the whole Uriah Gambit and killed by his former crew (with Malus keeping Gul&#039;s gold false teeth as mementos).&lt;br /&gt;
&lt;br /&gt;
=== The Daemon&#039;s Curse ===&lt;br /&gt;
Malus is now a successful nobleman, Silar and Lhunara are his retainers and [[Anime|Lhunara has gone dere dere for Malus]]. He also gained the service of Arleth Vann, a renegade assassin from the Temple of Khaine. After coming back from a very successful slave raid (where Malus and his crew tortured a couple as entertainment for the trip), they were ambushed and their captives were all killed, making the raid a bust. Malus figured out who was responsible for the ambush and confronted them. It turned out to be a Dark Elf noble called Fuerlan, a smug schemer and Malus&#039; cousin on his mother&#039;s side. Because of the ambush, Malus had Fuerlan tortured, despite Fuerlan&#039;s father being the ruler of Naggor, a Black Ark which was in a cold-war-type conflict with Hag Graef, where Fuerlan was staying as a special &amp;quot;hostage&amp;quot; (&amp;quot;hostage&amp;quot; in the medieval European sense, where a noble from one nation would be confined to another&#039;s court, and treated with all respect due to their station as long as their nation didn&#039;t cause trouble between the two; conversely, there would be trouble if anything bad happened to the hostage).&lt;br /&gt;
&lt;br /&gt;
Malus knew of the political ramifications of harming a noble hostage, but the only concession he made was not to kill Fuerlan. Naturally, this brought some heavy political blowback crashing down on Malus. After enduring the worst of it, Malus learned of a treasure that could increase his power in a temple to the north, and took a personal regiment of Cold One Knights along with his retainers on the trip. Along the way, he encountered and had to negotiate a truce with a tribe of Shades (a feral and aberrant branch of the druchii who even the &amp;quot;dark cousins&amp;quot; to the regular elves thought of as &amp;quot;dark cousins&amp;quot;; their cruelty to their slaves horrified even Malus; the Shades [[Grimdark|removed the eyes and tongues of their slaves while regularly cutting on them in addition to the standard Dark Elf abuses]]). Then the tribe double-crossed him and he and his warband had to fight their way free. After braving a fierce blizzard they encountered Beastmen near the temple and tried to negotiate a truce with them.&lt;br /&gt;
&lt;br /&gt;
When they got to the temple, the Beastmen betrayed them. Malus got his followers to hold the line against the brayherd while he went in alone. Ignoring symbols and statues of Chaos he entered the chamber. He took a ring for himself from the hoard, which awakened the daemon Tz&#039;arkan who possessed him. The daemon announced to Malus what happened, pointing out the Dark Elf&#039;s greed and taking the ring brought it on himself. Horrified, Malus tried to commit suicide only for Tz&#039;arkan to stop him by pointing out that if he did Malus would be his plaything for eternity (In the Warhammer Fantasy world, exorcisms involve killing the possessed, [[The Empire (Warhammer Fantasy)#The Cult of Sigmar|with Luthor Huss as the sole exception]].)&lt;br /&gt;
&lt;br /&gt;
[[File:STFUDaemon.png|thumbnail|Like a bickering old couple...]]&lt;br /&gt;
Malus and Tz&#039;arkhan have a conversation about the latter&#039;s plan; he wanted to be free of the temple, so he tasked Malus to gather five artifacts for the ritual to free Tz&#039;arkan or his soul would be claimed by the daemon. Malus also had a time limit of one year to accomplish this. Enraged and in despair, Malus fled the temple with Tz&#039;arkan&#039;s laughter ringing in his ears. In unthinking rage and shame he killed his lieutenants (starting, in a surprisingly emotional scene, with a horrified Lhunara) and then going full [[RIP AND TEAR]] the remaining [[Beastmen]].&lt;br /&gt;
&lt;br /&gt;
Afterwards, he started on a quest with Tz&#039;arkan for the first artifact The Octagon of Praan, a gem that protected its wearer from hostile magic. He acquired this after the killing the Bray-Shaman, a leader of a group of [[beastmen]] who, at least initially, he contacted under peaceful terms but then just went full [[Khaine#mudertenderizer|murdertenderizer]]. When busy not almost getting killed, Malus learned that Tz&#039;arkan could give him power, enhancing his physical abilities beyond mortal means whilst making him uncontrollably violent and more susceptible to the daemon&#039;s influence. The powerlevel boost thus gained seemed to have addictive qualities, not unlike the combat stimms (or daemonic aid) over in the other Warhammer. It is described as having pretty drastic (skin pallour, dark bulging veins, etc.) effects on his appearance, and being pretty unmistakable as what it was, so Malus wasn&#039;t overtly keen on using it, but wound up having to do so all too many times: as daemons are generally big on temptation, Tza&#039;arkan would be constantly reminding Malus that this was a possibility, sort of like twiddling a syringe with a junkie&#039;s drug of choice in their face every five minutes.&lt;br /&gt;
&lt;br /&gt;
=== Bloodstorm ===&lt;br /&gt;
&lt;br /&gt;
Malus returned to Hag Graef to plan getting the second artifact - the Idol of Kolkuth, but got captured by Lurhan&#039;s soldiers. He was gruesomely tortured by his father, who was trying to manipulate him into requesting death so Eldire couldn&#039;t blame Lurhan for Malus&#039; death. A combination of spite and Tz&#039;arkan&#039;s power kept Malus alive long enough for Eldire to visit him in secret. Eldire and Nagaira worked together to free him, magically heal his wounds and the latter inducted him into a Slaaneshi cult. Then Malus learned they didn&#039;t want him, but Tz&#039;arkan, so he escaped by reporting them to Khainites. During this time, Malus took on another retainer, a witty, down-to-earth (for a Dark Elf) city guard named Hauclir. Eventually his schemes came to the attention of the Drachau of Hag Graef, and Malus made him an offer. There was a fleet of Nurgle-worshiping pirates called the Skinriders - named for the fact that they lost their skins due to disease or injury and wore the skin of those they fought or captured - who often attacked the Dark Elves. Malus asked for clemency and a Writ of Iron from the Drachau - a legal document that gives the carrier the authority of the issuer, and since this was issued by the ruler of Hag Graef Malus was now the second-most powerful person in the city (with the caveat that if the carrier failed their duty, the Writ would be melted down and the molten remains were poured down their throat) - and in exchange Malus would hunt down and destroy the Skinriders.&lt;br /&gt;
&lt;br /&gt;
Malus used this to bring Hauclir, Urial and some warriors from the Temple of Khaine with him. He also brought along Yasmir to placate Bruglir - which outraged Yasmir since she was a spoiled snob who couldn&#039;t handle not being in control of a situation - and one of her slaves  Urial used some magic to teleport them to Burglir&#039;s ship. There they find out that Bruglir was cheating on Yasmir with his female lieutenant, a scarred woman named Tanithra. Especially problematic since only the male in druchii relationships must maintain his continence, as a show of strength, while the female may slut it up at will and then there&#039;s the question of whether rape slaves count. For [[GW|reasons]], this dynamic isn&#039;t totally fleshed out, but it is seen in evidence in some other places including deldar 40K novels as well. Yasmir, being thereby justifiably outraged and, bound by her culture&#039;s code of conduct to take offense and then take measures about it, flips her shit when she finds out Bruglir is fucking around with Tanithra (even killing her own slave in a fit of pique). He, according again to druchii standards, doesn&#039;t really concern himself with her extensive court of admirers back home as long as she makes him head of the queue when he&#039;s around (interestingly, Yasmir had gotten Bruglir to kill suitors she didn&#039;t want except for Urial who Bruglir considered not worth it).&lt;br /&gt;
&lt;br /&gt;
The confrontation was interrupted when Malus reminded them that the Writ means he&#039;s in charge, though he played to Bruglir&#039;s pride and vanity when the latter threatened to kill him anyway. During the voyage the loss of control and Bruglir&#039;s infidelity sent Yasmir round the bend, so she rarely left her cabin and started getting into Khainite worship, much to the delight of Urial who saw it as a chance to get close to her. During this time Malus learned that Bruglir had promised Tanithra a captaincy and was using that to string her along and extort sex from her. Tanithra herself started to realize and resent this, which Malus planned around for later use. They encountered a few Skinrider ships and had a vicious battle, with Hauclir retrieving the maps to their main base and nearly getting trapped on the ship as it sank. The Dark Elves won after taking some losses, and commandeered the remaining Skinrider ships, with Urial&#039;s Khainite blessings keeping the crew from getting infected by all the diseases on board. They decided to pull a Trojan Horse stunt to kill them, with Bruglir putting Tanithra in charge of the commandeered ship and considering his promise fulfilled; this naturally made Tanithra even madder.&lt;br /&gt;
&lt;br /&gt;
They infiltrated the Skinriders base and encountered their chieftain, a Daemon Prince of Nurgle wearing a cloak of flayed skin. Then the Dark Elves were betrayed. Tanithra, fed up with Bruglir&#039;s exploitation, captured Yasmir and revealed the plan to defeat the Skinriders. She then pledged herself to the Skinriders and Nurgle on the condition that she can keep one of the Dark Elf ships for herself, even wanting to be flayed and then wear Yasmir&#039;s skin. Urial attacked to save Yasmir and a battle broke out between Malus, Bruglir&#039;s loyal crew and Tanithra and the Skinriders. This resulted in Bruglir dying by Malus&#039; hand and the deaths of all in the room but Urial, Yasmir and Malus. Malus broke away during the battle to find the Idol of Kolkuth, which was in an interdimensional maze. Malus was unable to navigate, and asked Tz&#039;arkan for a rope - being Tz&#039;arkan, the daemon unraveled Malus&#039; blood vessels from his body and used them as rope. After fighting past a minotaur, Malus got the Idol - his body restored at the cost of Tz&#039;arkan spreading his influence, and Malus found his way back as the Dark Elves wiped out the Skinriders, but there was no sign of Urial or Yasmir.&lt;br /&gt;
&lt;br /&gt;
=== Reaper of Souls ===&lt;br /&gt;
&lt;br /&gt;
Malus sought to get the next artifact, the Dagger of Torxus. It was a powerful weapon that would take the soul of anyone it cut and bind them to that spot. Malus was stabbed with it, but due to Tz&#039;arkan already having his soul, it just rendered Malus unconscious.&lt;br /&gt;
&lt;br /&gt;
Malus also tracked down the raiding party that took the Dagger, which turned to be led by Lurhan. After a fierce fight with Lurhan and his retainers, Malus slew some while others fled, but was forced to kill Lurhan in self-defense to get the Dagger. This was a bittersweet moment for Malus, for even though Malus had long wanted to kill his father due to the latter hating and trying to kill him since childhood, Lurhan was one of the Witch King&#039;s vassals, and killing him under those circumstances made Malus an outlaw among the Dark Elves, and Tz&#039;arkan was happy to troll him about it all.&lt;br /&gt;
&lt;br /&gt;
Malus went on the run, pursued by Cold One Knights from Hag Graef who&#039;d been informed of Lurhan&#039;s death by the surviving retainers. Malus fled to Naggor, and was nearly caught. But a regiment of knights from Naggor killed the knights of Hag Graef and brought Malus before his uncle Balneth to explain the situation. Unfortunately for Malus, Balneth knew what he&#039;d done Fuerlan, who was also present at the meeting. Malus&#039; tortures had left Fuerlan a heavily scarred, mentally unstable alcoholic swinging between hatred and fear of Malus. Nagaira was also there, much to Malus&#039; chagrin. To his surprise, they offered him help and indicated that they were planning a coup against Hag Graef and that by killing his father he both had nowhere else to go and was a valuable ally to their cause. Malus reluctantly agreed to join them, though Fuerlan&#039;s constant threats and Nagaira&#039;s scheming got on his nerves. Nagaira also claimed to have a ritual that would give him control of Tz&#039;arkan, which Malus agreed to.&lt;br /&gt;
&lt;br /&gt;
Malus was ambushed in his tent by four of his former retainers Silar, Arleth Vann, Dolthaic and Hauclir. They had been sent on a mission by the Drachau of Hag Graef to kill Malus and be free of the political consequences of their association with him. All but Hauclir ridiculed Malus for ruining their lives, with Hauclir pleading that Malus had a plan to fix the situation. Malus managed escape them and fled. As he got close to Hag Graef, he learned that Nagaira had lied. The ritual was actually drawing on the daemon&#039;s power to put a geas on both of them so Malus could be used to slay the Drachau of Hag Graef. Malus fought his way into the throne room and dealt a severe would to the Drachau before a group of Sorceresses arrived, led by Malus&#039; mother Eldire. Together, the Sorceresses freed Malus from the geas and returned his things, but not before Eldire gave Malus a ring that could contact her if he needed help (and was dismayed to learn of Malus being possessed).&lt;br /&gt;
&lt;br /&gt;
=== Warpsword ===&lt;br /&gt;
&lt;br /&gt;
=== Lord of Ruin ===&lt;br /&gt;
&lt;br /&gt;
Malus fought the Chaos Champion. Their helm got knocked off during the fight, revealing it to be an undead Lhunara, Malus&#039; former retainer; in her dying moments she had pledged herself to the Chaos Gods in exchange for revenge against Malus.&lt;br /&gt;
&lt;br /&gt;
Malus found a severely wounded Hauclir and faced a moral dilemma; get rid of the Warpsword and let the daemonic power in his blood heal Hauclir or keep the Warpsword and let him die. Malus did something compassionate for someone besides himself or Spite and dropped the weapon and successfully healed Hauclir. Unfortunately he didn&#039;t get the weapon in time, and Tz&#039;arkan took over. Now in control of Malus, Tz&#039;arkan used his powers to compel Spite and rode the Cold One into the ground to get back to the Temple in time, leaving Spite nearly dead from exhaustion. It&#039;s revealed the reason for Tz&#039;arkan&#039;s deadline was there was a ground level volcano beneath the temple that was about to erupt and Tz&#039;arkan wanted to get free before then. The ritual was carried out and Tz&#039;arkan left Malus&#039; body, but took his soul as well. Malus fought back, destroying Tz&#039;arkhan&#039;s body but the daemon fled with Malus&#039; soul. Malus took up the Warpsword, the only artifact not destroyed or lost in the aftermath, killed a group of Beastmen gathered outside, nursed Spite back to health by feeding him the dead Beastmen and rode out to track down the daemon and get his soul back.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
&lt;br /&gt;
Wandering the chaos wastes as a soulless unstoppable killer, he then found out where the daemon was hiding and went on another quest to reclaim his soul. A Chaos follower knew where Tz&#039;arkan was hiding and tried to stop Malus betraying him by tattooing the map onto his back. Undaunted, Malus flayed the map from the Chaos follower&#039;s back and fed him to Spite. Malus found Tz&#039;arkan and reclaimed his soul, but in doing so was cursed to have the daemon trapped back inside of himself again.&lt;br /&gt;
&lt;br /&gt;
==End Times==&lt;br /&gt;
&lt;br /&gt;
{{fail}}&lt;br /&gt;
&lt;br /&gt;
Now he has returned to Naggaroth and what will this strange, legendary dark elf do? Well GW is coyly stopping us answering that question, because they won&#039;t move the damn plot along and let Malus kick [[Malekith]]&#039;s tin ass! &#039;&#039;&#039;Except where he returns to fuck his sister&#039;&#039;&#039; and try to assassinate the Witch King in the End Times. Typical Druchii fashion, that goes as well as expected.&lt;br /&gt;
 &lt;br /&gt;
Be careful what you wish for because, unfortunately, he&#039;ll never get the chance now. During the final invasion of Ulthuan, Malus played a part and was Morathi&#039;s pawn at one point. But Tz&#039;arkan was strengthened by the rising power of Chaos, and Malus drew on the daemon&#039;s power one too many times. With that Tz&#039;arkan took over and consumed Malus so he died, causing him to be ripped apart from the inside out while Tz&#039;arkan took physical form, his new body proved too much weight for Spite and broke the Cold One&#039;s back, leading the daemon to crush and trample Spite to death. No Malus! Don&#039;t go, we liked you.....cue fan boys grieving.&lt;br /&gt;
&lt;br /&gt;
==Total War==&lt;br /&gt;
&lt;br /&gt;
Sometimes you just have to wish hard enough, and give just the proper amount of spite to those you hate, because as stated by the big man himself; &amp;quot;With Hate, all things are possible!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Our dark and edgy anti-hero/villain protagonist is finally coming to Total War Warhammer 2. Playable in both the Eye of the Vortex Campaign and the Mortal Empires Campaign. Tagging along with him, is of course his lazy roommate Tz&#039;arkan, who never pays rent, and rants at you every minute or so for not picking up enough groceries, or not nabbing that pizza he likes.&lt;br /&gt;
&lt;br /&gt;
Bright side, (or dark depending on how you look at it) Tz&#039;arkan pays rent in a weird manner by turning Malus from a badass, into a one man army shredding badass. Not so great though, is that Tz&#039;arkan has this nasty little habit of eating through Malus&#039; health like a fat man goes through Doritos.&lt;br /&gt;
&lt;br /&gt;
Malus is unique not only in choice of roommate, but also start position. He is the first Legendary Lord in the game to be given 2 start positions rather then one. He starts in Hag Graef, (go figure) and also in the bottom ass end of either the Southlands in the Vortex Campaign, or on the Dragon Isles in Mortal Empires. In Warhammer 3 Immortal Empires, Malus now starts in the chaos wastes north of Norsca while still keeping Hag Graef. It&#039;ll be less of a dual start than before, you can probably confederate Hellebron and have one contiguous empire before turn 50.&lt;br /&gt;
&lt;br /&gt;
Best part of it all, Spite came along for the ride of course. Lovable little scamp. Though for some reason CA has specifically stated in his description that he’s “larger than most of his breed,&amp;quot; which is how he was in the originals comics despite the fact that the armybooks and novels clearly retconned this. ALSO unfortunately, Spite is shit in this game and honestly it&#039;s usually just worth using your skill points for just about anything else and keeping Malus on foot.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Darkblade mini.jpg|The glorious bastard had a less-than-glorious mini at one point...&lt;br /&gt;
File:Darkblade rip and tear.jpg|[[RIP AND TEAR]]&lt;br /&gt;
File:Darkblade vs Furries1.png|Malus gets a boost in his [[Meme|powerlevel]] when fighting some [[Beastmen|furries]]...&lt;br /&gt;
File:Darkblade vs Furries.png|...but it hurts.&lt;br /&gt;
File:Malusdarkblade ntr bretonnian.png| [[NSFW|Tag: Mindbreak, NTR, Non-Con, Gangbang, BDSM, Corruption, Manipulation, Torture, Tentacles, Snuff]]&lt;br /&gt;
File:TWWH2_-_8nmz7d61pe241.png|CRAWWWWWLING IIIN MY SKIIIIIIN&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Dark Elves]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Morathi&amp;diff=344305</id>
		<title>Morathi</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Morathi&amp;diff=344305"/>
		<updated>2023-05-06T16:04:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Morathi.jpg|500px|thumb|right|&amp;quot;Don&#039;t you wish your mother was hot like me?&amp;quot;]]&lt;br /&gt;
{{Topquote|A scratch from an envenomed dagger, a sip from a poisoned chalice, a slight to a proud warrior&#039;s honour... In time these things may do far more grievous harm than the broadsword or the axe, my love...|Morathi}}&lt;br /&gt;
{{Topquote|Man does not control his own fate. The women in his life do that for him.|Groucho Marx}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morathi&#039;&#039;&#039; is the Queen of the [[Dark Elves (Warhammer Fantasy)|Druchii]] from [[Warhammer Fantasy]], the supreme leader of their religious faction and mother to the racial leader [[Malekith]].&lt;br /&gt;
&lt;br /&gt;
She is also perverted, incestuous, so-sexy-you&#039;ll-die-for-real-lolz, and pretty much a complete bitch as she was responsible for a lot of the actions that screwed over Elfkind. Don&#039;t believe us? Read and weep oh dear reader.&lt;br /&gt;
&lt;br /&gt;
Her character suffered greatly from a 7th edition retcon, further worsened in 8e until in [[End Times]] her role in history was reduced to mostly &amp;quot;had a baby who is really important&amp;quot; and scheming on the side that kills a lot of people but contributes nothing to the story. Many fans were angered by her apparent and very disappointing death in the event, although it was later revealed she survived and may in fact still regain her glory as an important character.&lt;br /&gt;
&lt;br /&gt;
She is usually seen mostly naked, although sometimes she covers her breasts or uses pasties, and always rides her Dark Pegasus named Sulephet into battle. Her model is one of the raciest in the Warhammer range as she wears a metal thong and little else, her perfect tits on display for everyone to see (something she uses with magic in a Black Library novel she gets a starring role in to render an entire mixed-gender garrison of soldiers into standing mutely while riding up and down in front of their fortress on Suluphet as they get shot to pieces with her crossbow forces). The model of her even has them helpfully pushed upwards for the best possible angle. It could be she does this because her son is so lacking in sex appeal she must make up for both of them....oh the harsh duties she must do!&lt;br /&gt;
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==The Legend==&lt;br /&gt;
She was originally a mere maiden, rescued by the first Phoenix King [[Aenarion]] from a [[Chaos]] slave caravan and he was so taken with her that he took her to be his new wife, having recently lost his first wife the [[Everqueen]] to a [[Daemons|Daemonic]] attack. Considering her actions later, the rumors of her being a [[Slaanesh|Slaaneshi]] Sorceress and using her magicks to charm Aenarion were most likely true. Aenarion moved his court to [[Ulthuan|Nagarythe]] and fell into a hedonistic lifestyle while his armies battled the Daemon apocalypse raging all around. Morathi eventually gave birth to his third child, Malekith, and encouraged Aenarion to sit back and relax as everything would turn out &#039;&#039;juuuuuuust fine&#039;&#039;. [[Caledor the Dragontamer]], Aenarion&#039;s old friend, hated Morathi bitterly and knew she was wreaking havoc on his already damaged mind. In a last act of desperation, Caledor gathered his Wizards and began channeling magic to create a Vortex that would suck excess magic out of the Warhammer World so Daemons would have difficulty manifesting forevermore. Morathi encouraged Aenarion to slay Caledor for his betrayal, although upon reaching the site of the ritual he instead defended his friend against the might of Chaos itself.&lt;br /&gt;
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After the disappearance of Aenarion and the trapping of Caledor within the Vortex, Morathi planned and groomed her son to take the throne. When the actual election came however, Malekith assured the Princes of the land he was willing to accept a vote for him rather than simply claim the throne by birthright. In a retcon in [[End Times]] this turned out to be a gambit to ensure the loyalty of the Elf people and the manipulations of Chaos robbed him of his birthright; however, in original canon this was simply the only moral choice he ever made. His friend Bel Shanaar was chosen instead, and Morathi raved and ranted like a wild woman over their &amp;quot;treachery&amp;quot;. Only Malekith could calm her, and assure her they had made the right choice. He then took to the sea to explore the world like his father had, being gone for many years. During his travels he encountered [[Warriors of Chaos|human Chaos worshipers]] and random undead, fighting them for control of a magical crown. Curious, he placed it on his head and saw a future where Chaos would conquer his people. He immediately rushed home.&lt;br /&gt;
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Prior to the 7e retcon, Malekith began searching his homeland for Chaos worship and discovered the Cult of Pleasure revering Slaanesh, with his own mother Morathi as the High Priestess to Slaanesh himself having corrupted a very large chunk of the Elf race to her way of thinking. She fled to the city of Anlec where a large number of cultists resided. Malekith led an army consisting of both his own army and the supporting armies led by the princes of Ellyrion, Yvresse, Chrace and Saphery. Malekith was successful in breaching the cities defences and confronted his mother in the cities palace. Though Morathi had the upper hand with her great sorcerous powers, she was defeated. Morathi was spared from certain death by convincing her son that she would give him her full support of the cults and help him gain the Phoenix throne. She was brought before the court of the Phoenix king in the city of Tor Anroc. Though she would have been executed for her Crimes, Malekith convinced Bel Shanaar to imprison her instead (Despite Imrik of Caledor&#039;s insistence that she must die, even offering to strike the deathblow himself).&lt;br /&gt;
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He called a meeting of the Princes of Ulthuan to reveal a discovery about the Cult. Rather than point the finger at his mother, he accused Bel Shanaar of the heresy as Bel lay dying from poison Malekith had slipped him. He then declared that he himself was the fit ruler of the Elf race, and stepped through the [[Asuryan|Flames of Asuryan]] which select who is fit to be Phoenix King. Due to his treachery and the fact the Flames are designed to root out the unworthy, his full-retard plan resulted in him burning to bacon. His followers quickly slaughtered the unarmed Princes while Morathi rushed him out and kept him alive with her magic until a priest of [[Vaul]] loyal to his family sealed him in a suit of frozen armor that would reduce the misery of his blackened body.&lt;br /&gt;
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In the retcon, Morathi was not involved in the story at all; he returned knowing that he was the true Phoenix King as desired by Asuryan while Bel Shanaar had been shielded by magic which disqualified him from judgement, and Malekith himself was only rejected because he was immature and filled with fear. His followers killing the Princes was apparently justified somehow, and everything that happened was all the fault of the [[High Elves (Warhammer Fantasy)|Asur]] because reasons and grimderpness. She still helped him survive however, and if anything was cast in a more motherly role than the manipulative one.&lt;br /&gt;
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Either way, Malekith and Morathi gathered their supporters and their culture took a turn for the dark; pre-retcon Morathi summoned Daemons which feed on Elf souls to ravage the countryside while the formerly banned worship of the war god [[Khaine]] replaced all other faiths. Eventually the bitter civil war turned against the new Dark Elf faction, and as one final &amp;quot;fuck you&amp;quot; Morathi messed with the Vortex. When that backfired she, Malekith and the other Dark Elf sorcerers/sorceresses launched huge chunks of Nagarythe away from the land like boats, causing massive death and destruction across Ulthuan. They then settled in a new land to the west, a series of landmasses split by bodies of water that are vaguely in the shape of our real world North America, populated by vicious and nasty monsters as well as Chaos humans. These lands were called Naggaroth, and after destroying the High Elf colonies and humans who dwelled here the Dark Elves settled them.&lt;br /&gt;
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During this time, in early editions it was implied Morathi and Malekith were lovers who also constantly vied for control of their race while planning to kill each other. Dark Elves set up many batshit insane celebrations such as a night where the Cult of Pleasure and/or Cult of Khaine are allowed to take anyone they want who can&#039;t buy their own lives in huge amount of slaves and slaughter them in any way they wish ([[Gav Thorpe]] went on record in regards to Elf storytelling that numbers don&#039;t matter, High Elves can lose millions as a statistic or ten as a tragedy and either way they will be dying out, and although Dark Elves always lose massive population due to stupid reasons will always be only in jeopardy in regards to the future but not currently on the verge of extinction). Later lore did away with the incest, Slaanesh worship, and plotting; Morathi went from the ultimate hedonistic schemer and rival to her son like a cougar version of Caligula to his dear sad mother sadly stricken with a mild case of dementia as she continued to believe that she was living in the court of Nagarythe and sometimes mistook Malekith for Aenarion whom she genuinely loved rather than manipulated, all while continuing her duties as high priestess of the Elf god of pleasure [[Atharti]] (as Gav Thorpe thought Elves worshiping Slaanesh makes no sense, since he thinks of them as [[Eldar]] in rat-infested shitholes). Either way, Morathi went to great pains to keep herself youthful. She bathed constantly in blood made from screaming Elf babies, a technique learned either from Slaanesh or Khaine directly depending on pre or post retcon.&lt;br /&gt;
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As Naggaroth grew in power, Malekith saw the Chaos worshiping Elves as a possible threat to his power. He established Khaine as the official god of the Dark Elves, although loyalty was ultimately only to himself. The Witches were nonetheless loyal only to Morathi and their gods, Khaine and (in older canon) Slaanesh with the two factions politicking against each other while hiding their true allegiance from the rest of the race (as an open secret lacking only proof of course).&lt;br /&gt;
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Morathi found another rival in [[Hellebron]], a priestess of Khaine who was becoming dangerously powerful within Morathi&#039;s Witch Elf forces. Morathi cursed her with a hag-like appearance Elves rarely ever naturally attain, causing Hellebron to hate her more than anyone else. Ironically, after the retcon Hellebron features in history more importantly than Morathi herself.&lt;br /&gt;
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During the Battle of Finuval Plains, one of the many battles between the High and Dark Elves, Morathi faced off in magical duel with [[Teclis]] while Malekith dueled [[Tyrion]] below. With the Dark Elves having overrun much of Ulthuan, the battle was the deciding point between the two forces; Morathi&#039;s own Daemon force lead by a powerful [[Keeper of Secrets]] named [[N&#039;kari]] (later retconned to be just more of Malekith&#039;s assassins) had badly injured Tyrion and hunted the Everqueen Alarielle, and the burning of her forest had weakened her powers so she could not help. Morathi and Teclis were evenly matched, although after suffering great injury Malekith managed to escape into the [[Warp]] to avoid being killed, and sensing her son flee the battle Morathi herself immediately retreated leaving her army to be cut down. After the retcon, Morathi is absent from the battle and Malekith fought Teclis in a battle of magic while Tyrion fought his forces.&lt;br /&gt;
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In the [[Defenders of Ulthuan/Sons of Ellyrion]] novels, Morathi engineers the main plot as a repeat of the invasion which involved the Finuval Plain battle, although this time using a captured Ellyrion Reaver as a Manchurian Candidate who would assassinate Teclis and Alarielle prior to the attack. She used her rank as Slaanesh&#039;s High Priestess to call upon the loyalty of Slaanesh&#039;s current champion, a Warrior of Chaos who was kept entertained with Elf slaves for him and his men to torture and defile (use your imagination) until Ulthuan was entirely destroyed, whereupon he would be allowed to do as he would with her (que both chuckling that the other Slaaneshi would not survive it). During the ongoing war, the Witch Elves and Slaaneshi spent their time raiding each other&#039;s camps and torture-killing their allies when supplies of still-living High Elves were low. Morathi&#039;s plan was partially successful, with the cursed dagger the unwitting pawn carrying consuming the body and soul of an Elf maiden he&#039;d fallen in love with to incinerate Teclis like Malekith, then pierce Alarielle&#039;s heart. Malekith (who she feared greatly in the novel despite planning to kill him) lead his forces to assault Ulthuan from the south with their navy and slay the greatest heroes of Ulthuan while the Slaaneshi Dark Elves and Warriors attacked from west to east and meet him in the middle at Finuval Plain II. The Champion used Slaanesh&#039;s magic of pride to force High Elf commanders and champions into terrible decisions while her beguile and mind control wreaked havoc on the lesser Elf defenders. The plan began to fall apart however when their pawn sought redemption for his actions, reuniting with his brother and fiance before joining the defending army. Alarielle herself was saved by Isha, and the Everqueen entity (made up of Isha and EVERY Everqueen who ever lived) took control of her body and healed the wound before joining the battle herself. The Everqueen&#039;s magic purified the Slaaneshi Champion, burning away his blessings to reveal an ugly old man who regretted sacrificing his only love on an altar in exchange for eternal youth, and in a battle of wills between Isha and Slaanesh the Champion was turned into a [[Chaos Spawn]] that was hacked away by the Asur forces. With the loss of their commander and the [[Daemonettes]] turning to ash all around them, the Dark Elves and Warriors looked to their Queen to find her flying inland from the battle. The forces routed, and were destroyed by the triumphant heroes. Meanwhile, Morathi&#039;s true plan had been revealed; in her madness she was only using her entire race, her son, and all the humans as a distraction for her to undo the Vortex and summon Slaanesh directly into the world to prove herself as his greatest servant. The Vortex was on an island lost in time and half in and out of the Warp like magical interdimensional amber. She stabbed a Mage to death, and cackled out her monologue to Caledor the Dragontamer when he appeared before her as an emaciated long-dead skeleton of an Elf. After calmly replying that he never liked her and had always seen her as the selfish insane little girl she was, he revealed his true form within the amber as being stronger than he had ever been and as youthful as in his prime. He lashed out at her using only his knowledge of reality, searing her mind and driving her into hysteric wailing as she fled from the island with her very soul bleeding. She somehow flew Sulephet home to Naggaroth in this state, eyes wild and screaming all the way. Her son fled from his battle similarly, his dragon mortally wounded and bereft of a large chunk of his armor and gear. This story&#039;s canonicity is doubtful as ALL of the concepts the story hinges on were retconned out. Although considering Morathi&#039;s damaged mental state in End Times, it may have simply happened in a very different way and remained canon...&lt;br /&gt;
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In [[Storm of Chaos]], Morathi brought the Cult of Slaanesh back and allied them with Warriors of Chaos before flaunting themselves openly in Naggaroth. This was implied to put Naggaroth in a civil/religious war between the Temple of Khaine and the Cult of Slaanesh, but Games Workshop retconned Storm of Chaos out of existence so now this never happened.&lt;br /&gt;
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===The End Times===&lt;br /&gt;
In an effort to reboot Warhammer Fantasy, as it had been neglected for so long in favor of yet another Space Marine Chapter update, Games Workshop thrust the End Times upon the Warhammer world, where the slow slide into destruction becomes a non-stop express train. In the canon Naggaroth had become overrun with the legions of Khorne, with Karond Kar and Clar Karond destroyed. Ghrond was surrounded by an impenetrable thicket of magic thorns when Malekith and his army arrived fresh from liberating Naggarond. No longer able to coddle his spiteful but addled mother, Malekith left her alone in a tower there after destroying the entire Chaos invasion force and destroying everything of value from fortresses to slaves to silk handkerchiefs and anything else the enemy could claim, then gathered the entire Dark Elf race barring her guards to go claim his &amp;quot;rightful place as Phoenix King&amp;quot;.&lt;br /&gt;
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She left the tower however, disguising herself as one of her own followers who had been enlisted in Malekith&#039;s army, and tried to make Tyrion into Aenarion 2.0. Once Alarielle confirmed Malekith&#039;s legitimacy by marrying him (you know, her great great great great great great great great uncle) Tyrion and Morathi were wed, him drawing the [[Widowmaker]] like his ancestor and becoming Khaine&#039;s avatar (as well as her greatest lover). She was revealed to actually be the mortal incarnation of the goddess Hekarti.&lt;br /&gt;
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After Tyrion was killed on the Isle of the Dead, Teclis undid the Vortex in order to bind the [[Warhammer Magic|Winds of Magic]] to mortals in an attempt to combat Chaos. She rushed to stop the whole thing, and broke down sobbing and shrieking when she saw Tyrion and Malekith die (though the latter was alive, but only just). In a fit, she killed all the mages in magic amber except Caledor the Dragontamer. Her actions created a breach that temporarily enabled Slaanesh himself/herself to partially manifest in the material world, forcing one of his/her arms through the rift to grab as many elves as he/she could. Realizing she&#039;d fucked up worse than ever before in every sense of the term, Morathi tried to flee but Caledor held her down and both were taken by Slaanesh into the Warp.&lt;br /&gt;
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Fans of Morathi, already unhappy with her increasing retcons rendering her useless, &#039;&#039;&#039;[[RAGE]]D&#039;&#039;&#039;. Her hatedom and High Elf fans cheered that Morathi was getting her just desserts (given Slaanesh&#039;s hunger for elf souls it could be literal). A small few continually insisted that it was just how she was going to be returned to Slaanesh&#039;s side, reincarnated as a Daemon Princess while others quickly bought her models thinking she would be removed from canon.&lt;br /&gt;
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===Age of Sigmar===&lt;br /&gt;
In [[Age of Sigmar]], Morathi really did make a return. During the Age of Myth, [[Malekith]] awoke alone within the Realm of Shadow without any memories. He took on the name Malerion and attempted to find others of his kind. Eventually he found Morathi, who had escaped up from Slaanesh&#039;s belly and out her mouth while he was in a food coma digesting all the aelf souls she had consumed. But Morathi was &amp;quot;changed&amp;quot; by the experience. She now had two forms: The first is her normal aelf form, whilst the winged, coiling, serpentine Grecian Medusa is her true form (which she transforms into by her own will or whenever she loses her cool). As she regained her memories, Morathi formed beings of pure shadow who celebrated around her. She met up with her son Malerion, and though there was a lot of bad blood between them, they worked together to find more aelves.&lt;br /&gt;
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[[Sigmar]] eventually found them, and they joined his pantheon made from an assembly of gods and other powers of the Mortal Realms. Morathi stayed with Sigmar and rest of the pantheon, trying to feel Sigmar&#039;s &amp;quot;Stormhammer&amp;quot; outside of battle. When Sigmar proved immune to her charms, she moved on to [[Nagash]]. With a cry of [https://www.youtube.com/watch?v=5FL_eXQb4C0|&amp;quot;BEGONE THOT!&amp;quot;] Nagash struck Morathi, hurting and upsetting her enough that her true serpentine form was revealed (say what you will about Nagash, he keeps his pimp hand strong). Humiliated, Morathi fled. During this time [[Tyrion]], [[Teclis]] and Malerion learned that [[Slaanesh]] had the aelf souls and sought to trap him. They approached Morathi and, with the promise of the share of the bounty, they used her as bait and managed to capture and imprison [[Slaanesh]] somewhere between the realms of Hysh and Ulgu, siphoning souls from him in increments (too many at once would draw the attention of Slaanesh&#039;s followers or fellow Chaos Gods, or allow Slaanesh to break free). Morathi took her share of the aelven souls Slaanesh had consumed and made aelves from them who would go on to become the [[Daughters of Khaine]].&lt;br /&gt;
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She claims to be the Oracle of [[Khaine]] on account of having recovered his heart and leads the Daughters of Khaine, but in truth she is siphoning the prayer-power meant for the war god (stopping his potential rebirth in the process) in the hope of becoming a goddess herself- after that she plans to exact revenge on everyone who ever wronged her. Her war against the forces of Chaos and her bringing civilization to the Mortal Realms is mentioned, suggesting that she heavily influenced the Mortal Realms before the Age of Chaos.She has also since had another falling out with Malekith/Malerion and is said to be working as a part of Order only because she finds the other three Grand Alliances even less appealing to her tastes; she has become a sworn enemy to the forces of Chaos, the forces of Destruction are too uncivilized for her liking and the forces of Death too static and unappealing to someone whose people were nearly extinct (she probably also remembers the taste of Nagash&#039;s pimp hand).&lt;br /&gt;
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As part of her transformation, she has not only bound the Bloodwrack Medusae to her will as her high priests, but also created two new species of [[monstergirls|monstrous yet beautiful female elf-kin]]; the [[lamia]]-like [[Medusa|Melusai]], and the Khinerai, who resemble either bat-winged [[Avariel]] or a less-monstrous take on the [[Harpy|Harpies]] of old Warhammer.&lt;br /&gt;
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Ironically, Morathi&#039;s new fluff as having mutated into a [[lamia]]-like form as a result of exposure to the [[daemon]]ic powers of [[Slaanesh]] makes her kind of similar to the now-lost Slaaneshi champion, [[Dechala]] (that said, Slaanesh maybe holding her back to release later when its time for escapemurderfuckeatrevenge).&lt;br /&gt;
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==== Broken Realms ====&lt;br /&gt;
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Soon she was ready for the final stages of her gambit to ascend to godhood. First she had to steal an artifact from the [[Idoneth Deepkin]], the Ocarian Lantern; an object made by Teclis to retrieve elven souls from Slaanesh&#039;s belly, stolen by the Idoneth who feared Teclis would use it to track them down. Naturally, this was kept under heavy guard. So, sixty Khainites went into &amp;lt;s&amp;gt;the water&amp;lt;/s&amp;gt; the temple. One Khainite came out, the &amp;lt;s&amp;gt;sharks&amp;lt;/s&amp;gt; Idoneth took the rest (keeping one alive for interrogation). That one Khainite, although left blind and half-mad by the ordeal, had the lantern.&lt;br /&gt;
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Then, Morathi had to secure some of the realmstone of the [[Warcry|Eightpoints, called Varanite]], having learned about it during the Age of Sigmar. She convinced Sigmar and [[Alarielle]] of the coming threat (please ignore the plot hole of Alarielle trusting Morathi given their history in the World-That-Was), getting Stormcast reinforcements from the former and getting the later to re-open the Genesis Gate and sweep aside the forces of Chaos guarding it. Morathi even sent a secret delegation to [[Katakros]], providing tonnes of bones imbued with the magic of Ulgu in exchange for a Bonereaper assault on Archaon&#039;s holdings. After acquiring the Varanite, Morathi and her Daughters of Khaine left their Stormcast allies to die.&lt;br /&gt;
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This culminated in the ultimate ritual. Combining various sources of power, Morathi opened [[/d/#Vore|a portal directly into Slaanesh&#039;s belly]]. While she carried out this ritual, her capital city was attacked by both a massive Idoneth army led by [[Idoneth Deepkin|High King Volturnos]] seeking to retrieve the lantern, and the followers of Slaanesh following a prophecy that could lead to the freeing of their deity. Once in the Chaos God&#039;s guts, using her weapon and the lantern as a guide, Morathi found the souls of the Cythai and the souls of the Phoenix Kings from the World-Thas-Was. She trapped the Cythai souls and consumed the Phoenix King souls until she reached the strongest - her former husband [[Aenarion]] (yes, THE Aenarion, sucks that after everything he did he got consumed by Slaanesh). She hesitated to absorb him, reluctant to erase what was the only man she ever genuinely loved. Enraged by Morathi&#039;s actions, Aenarion used this moment of weakness to launch a counterattack that split her soul and left her with two bodies - the elegant Morathi-Khaine (formerly the High Oracle) and the monstrous Shadow Queen.&lt;br /&gt;
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But her ambition might come back to haunt her in the form of the Newborn - the offspring of Slaanesh spawned from his/her drool (yes, really) when Morathi&#039;s ritual gave Slaanesh a seizure. The Newborn followed her back into the Mortal Realms then flew away, the light of its passage making the followers of Slaanesh immediately break off the attack and seek it out. It eventually landed and coalesced into a beautiful and terrifying form that spoke to the assembled Hedonites, who then set about guarding it until eventually it gained enough strength and proceeded to split into two Daemonic entities: Dexcessa the Talon of Slaanesh and Synessa the voice of Slaanesh, who each represent Slaanesh&#039;s martial perfection-seeking aspect and Slaanesh&#039;s seductive magical side respectively.&lt;br /&gt;
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Back to Morathi. She returned from Slaanesh&#039;s prison and, fused with the essence of Khaine, became a goddess and declared herself Morathi-Khaine, bringing her plan to fruition. From here, she quickly subdued Volturnos and made a bargain with him, giving the stolen lantern and the souls of the other Cythai to him in exchange for a binding alliance with the Idoneth. From there Morathi led her forces to [[Cities of Sigmar#Notable Cities|Anvilgard]] and - aided by an insurgent syndicate - conquered the city of Anvilgard, renamed it &#039;&#039;&#039;Har Kuron&#039;&#039;&#039; and marking the end of her alliance with Sigmar. To that end the Stormcast were imprisoned rather than killed so they can&#039;t return to Azyr and warn him.&lt;br /&gt;
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Morathi&#039;s plan didn&#039;t go off without a few hitches. Apart from the aforementioned Newborn of Slaanesh, a resistance movement of men and elves still loyal to Sigmar remains in the city, and one of the captive Stormcast was eventually freed by a winged shadowy figure later revealed to be working for Be&#039;lakor, who did this to ensure the forces of Order were too busy fighting each other to stop his own plans. As a result, Sigmar learned of Morathi&#039;s treachery and sent an army of Stormcast to take the city back. The Stormcast were winning until Morathi arrived at the head of an Idoneth army and started to turn the tide and would have slaughtered them all...but unexpectedly at that moment, the Celestant-Prime intervened. To the surprise of all, he called for a ceasefire and parley, which Morathi accepted. They parleyed for a whole night, with no one knowing what was said but them. The next day, the Celestant-Prime ordered the Stormcast to withdraw, ceding the city to Morathi. Morathi had to give something to them in return, but what it was isn&#039;t stated (maybe the release of the captured Stormcast Eternals).&lt;br /&gt;
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During this time, Morathi&#039;s son Malerion paid a surprise visit while she was in the middle of dealing with the human&#039;s revolts after her newest conquest. She pours herself some spiced blood as he congratulates her ascension to godhood...before immediately calling her a short-sighted slut. Morathi promptly takes this in stride by cutting off one of his fingers and telling him he can&#039;t talk to her like that anymore. Malerion puts on a stern face and points out that on the contrary, he has every right to talk to her like this as thanks to her actions Sigmar&#039;s now gunning for her, even having his Stormcast train against magical copies of her Daughters of Khaine. Plus, in more dire news, he points out her actions have weakened Slaanesh&#039;s bonds, all of which is threatening their long term plans. Morathi waves him off saying Sigmar would rather have one of his cities fall to someone who will at least keep the place standing as she will and even if he doesn&#039;t think that way she has plans to stop him, not that she thinks it will come to that anytime soon as soon everyone will be too busy dealing with the rise of Alarielle and the forces of Life now that the Necroquake is receding (thanks to Nagash getting his ass kicked by Teclis). She also points out that he should be more worried about his own lands in Ulgu as apparently an emboldened Tyrion&#039;s forces have begun to prod at his borders and have been trying to make a stable path into Ulgu from the ruins of the chasm city of Cathartia in Hysh. Malerion responded that he has his own agents working on the matter both by undermining the twins from within their own forces and by collecting certain objects from places like Shyish to serve as bargaining chips for him. Upon hearing of his plans, Morathi is actually somewhat impressed and even manages to feel the embers of affection for her son that she thought were long extinguished even calling him her &amp;quot;little magpie&amp;quot; but moments after saying this she cuts the meeting short as she still has some killing to do if she&#039;s going to put her revolting human subjects in their place...&lt;br /&gt;
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Morathi later appeared at the head of an elven fleet in the Battle of Excelsis (its never outright stated how or why she arrived but its heavily implied assisting Excelcius was part of her deal with the Celestant-Prime). Arriving on her personal Black Ark, they encounter 3 Kraken Eater Mega-Gargants allied to Kragnos attacking the docks of the city. The Black Ark&#039;s weapons and Morathi make short work of them before the Daughters of Khaine go ashore, effortlessly tearing through the invading Orruks and their forces like a bunch of dancing murder-blenders. Morathi&#039;s Serpentine second body attacked Kragnos while her elven body sought Lord Kroak, who was trying to help out the city with his magic powers. She found him just as Kragnos overpowered her serpent body and was about to kill her. Quickly realizing Kragnos is too powerful for any of them to kill, Morathi suggested Kroak send Kragnos away where he can be someone else&#039;s problem. Kroak replied by opening massive portal which Morathi cast an illusion on so he thought it led to the remanants of his sworn foes, the Draconith Empire.&lt;br /&gt;
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Being about as dumb as he is big Kragnos falls for the illusion and goes through the portal which proceeds to drop his ass on the far side of Ghur. Without his presence in the city the Orruk lines begin to crumble allowing the defenders to force them into retreating. Once the battle in Excelsis has finally wrapped up Morathi finds herself in the throne room of the city&#039;s capital where she&#039;s confronted by the Celestant Prime. He called out her previous seizing of Anvilgard as treason, and she countered by saying the city was never Sigmar&#039;s exclusive property therefore nothing was stolen from him and she can&#039;t be a traitor as she&#039;s an independent goddess who never swore fealty to Sigmar. Just as they are about to come to blows their bickering is stopped by the arrival of the god Grungni, who proceeds to point out that they don&#039;t have time for this pointless nonsense as the shit has officially hit the fan between Be&#039;lakor blowing up realm gates and Kragnos awakening. He also points out that while Morathi&#039;s plans to ascend to godhood had caused a mess if she hadn&#039;t done so they couldn&#039;t have held off Kragnos and he would have obliterated the city so, therefore, everyone should just let her have the damn city of Anvilgard and move on to focus on the next threat to which they agree.&lt;br /&gt;
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==== Era of the Beast ====&lt;br /&gt;
Morathi has kept her place in the grand alliance though she realizes she will have to be wary of future retribution from both Sigmar and Lumineth. Though she is confident that they are both too distracted with other threats to worry about her and her machinations (for now anyway). As part of her agreement with the Celestant Prime all the Stormcast prisoners are released unharmed, though they have sworn to retake the city at a later date. Morathi still took the time to study their stormforged construction for potential weaknesses within them. In addition Morathi has allowed any citizens in the city freedom to leave to nearby Sigmarite settlements as per her agreement, though given how dangerous travel over the realms can be many are forced to take their chances in Har Kuron. However, Morathi is not without some level of accommodation. Putting on grand arena fights to entertain her new subjects while also trying to win over new converts from the people.&lt;br /&gt;
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However this hasn&#039;t gone over smoothly. Insurgencies within the city and the surrounding lands has caused her no small amount of trouble (with the Blackscale coil ironically working against her now having aided her previously taking the city). To top this all off her now openly declaring godhood has caused a furvour from her rivals and enemies from within the Daughters of Khaine itself. With many finally wising up to the fact that she has no real interest in spreading the power of Khaine but simply trying to claim the mantle of Khaine herself. Open challenges to her rule were attempted but were put down swiftly. Though this shortsighted tactic only led to her enemies going underground and actively forming resistance movements against her; The Crone-Heralds, a sect of Khainite extremists are actively building forces to take on Morathi head on down the line. Though Morathi has been unable to uncover them, much to her annoyance.&lt;br /&gt;
&lt;br /&gt;
In addition, all this pales in comparison to her own personal problems. Since her sundering within Slaaneshs stomach her Morathi-Khaine aspect has since displayed many odd behaviors. Her body guards have noticed her seemingly muttering to herself or seemingly arguing with apparently nobody while alone in her quarters. In addition her mood has become erratic and unpredictable, seemingly becoming enraged or tranquil at random moments. What Morathi wants no one to know is since her splitting she has been warring for dominance of her shared soul with her Shadow-Queen aspect as while Morathi-Khaine contains all her guile and charisma, her Shadow Queen aspect represents all her rage and bitterness of all the wrongs that have befell her and looks to become the dominant force. While she has in the past been able to keep her other aspect in line eventually her Shadow Queen aspect went berserk and destroyed her temple home before disappearing into the wilds of Ghur. Her Shadow Queen form no longer able to tolerate the shame of being bested so easily in combat by Kragnos at the Siege of Excelcis wishes to find the Destruction god for a rematch. Morathi-Khaine after hearing of this immediately makes haste with an army to chase down her other half and bring her back into line. Though she lets not even her closets attendants know how unnerved she is of this development as it appears her Shadow Queen aspect is developing a distinct will of its own (plus more than likely fears death herself if Kragnos kills her other half since they share a soul).&lt;br /&gt;
&lt;br /&gt;
As if all that wasn’t bad enough though while Morathi was out dealing with that mess Nagash found out about all the souls she stole from him to ascend as well as all the ones she gave to the Idoneth to make peace with them. Enraged at the theft of what he saw as his property but too weakened still to deal with the matter himself Nagash decides to summon Kurdoss Valentian, the Craven King, since while he’s competent he’s not one of his more powerful generals which is good since he won’t try to usurp him upon learning of Nagash’s weakened state. He then tasks Kudross to reclaim some souls specifically from Morathi since Nagash still doesn’t know where most of the Idoneth are located. Kudross thus summons his crossbow-wielding Craventhrone Guard and sets out to attack Har Kuron to reclaim some souls alongside Vayon of the Withered Quill, one of the dreaded Scriptors Mortis, and a merciless Nighthaunt army. They wait until the Daughters of Khaine are distracted with some of their big arena fights and attack the city from below killing a whole bunch of civilians. Unfortunately for the Nighthaunt the reaping of souls is cut short when the Daughters realize what’s going on and retaliate faster than anticipated with High Gladiatrix Yelena and company chasing the Nighthaunt back into the underground catacombs and eventually pushing them out of the city. Still the Nighthaunt did manage to claim a bunch of civilian souls so the whole effort wasn’t a total loss, especially since the attack definitely would piss off Morathi once she learned of it.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
In her first incarnation, Morathi had two forms. Her basic form, High Oracle of Khaine, is a caster of absurd power, and not a slouch in close combat either. She can cast three spells per turn (and Unbind twice), her unique spell which is basically Arcane Bolt on steroids, adds 1 to her casting rolls and doubling the range of her spells, as well as her Command Ability that lets her choose 2 Daughters of Khaine units within 14 inches and have them either shoot or pile in immediately. She also has 6 attacks with her bladed wings and 3 attacks with her spear Heartrender, which is better than a lot of combat characters get. On defense, she has a 4+ Armor, a 6+ Ward (from her Daughters of Khaine allegiance), a -1 to hit from how gorgeous she is AND she can only take 3 wounds per turn.&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not all. Either when you choose or when you roll under the number of wounds Morathi has taken, she can get super angry and turn into her giant &amp;lt;s&amp;gt;Snake Mom&amp;lt;/s&amp;gt; Shadow Queen form. In this form she loses a lot of her trickier abilities (all of her casting bonuses, -1 to hit, command ability, although she keeps her max of 3 wounds per turn) and instead turns into one of the most brutal beatsticks in the entire game, capable of going head to head with Nagash or Archaon and coming out on top. She gains a shooting attack that allows you to instant kill a model if roll over its number of wounds, between 6 and 2 attacks with Heartrender (which now does a flat 3 wounds as opposed to D3 in her Oracle form), 5 attacks with her Crown of Serpents, and 1 with her tail that does between 6 and D3 damage. That&#039;s a max of 29 wounds when she&#039;s at full health, enough to wreck anyone&#039;s day. Unfortunately, any wounds she takes as Oracle are double in Shadow Queen, so you&#039;re better off letting her transform, than waiting for her to take damage. All of this will cost you 480 points, so best make sure you&#039;re getting your points worth. It helps that she&#039;s one of the best models in the game (in a faction that already has a lot of the best models in the game).&lt;br /&gt;
&lt;br /&gt;
===Broken Realms===&lt;br /&gt;
Due to Morathi&#039;s new condition, she now costs 600 points but has both of her models active at the same time. Because of their &amp;quot;One Soul, Two Bodies&amp;quot; rule (which also incorporates the effects of the Iron Heart), her two models functionally share a single wound pool. Between that and the Shadow Queen&#039;s buffed attacks, she&#039;s now able to support her army and get stuck in at the same time, and opponents will have no choice but to deal with the Shadow Queen if they want to stop Morathi-Khaine from casting and buffing.&lt;br /&gt;
&lt;br /&gt;
==Total War: Warhammer==&lt;br /&gt;
To the surprise of very few Morathi, alongside her son, got to appear in [[Total War: Warhammer II]] as one of the starting legendary lords for the Dark Elves. She even got to narrate the Dark Elf faction trailer, with her voice actress sounding fittingly manipulative and conniving. More surprisingly, Creative Assembly chose to bring back her secret worship of Slaanesh and possibly the other Chaos Gods too, as shown by her faction&#039;s unique mechanics. Characters spread Chaos corruption, her provinces benefit from said corruption rather than suffering and Morathi enjoys diplomacy boosts with Chaos factions like Norsca. Given that she can also be heard referring to, or beseeching various Cytharai gods like Khaine and Atharti, the likelihood is that she is willing to lie down with any god or goddess that&#039;ll have her, [[PROMOTIONS|in every sense of that phrase]].&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Morathi Model.jpg|The offical [[&#039;Eavy Metal]] paintjob.&lt;br /&gt;
Image:Morathi Mini.JPG|Morathi&#039;s miniature. Despite being older, and GW&#039;s well-known issues with female sculpts, its one of the better ones they&#039;ve made.&lt;br /&gt;
Image:Morathi Original.jpg|Morathi&#039;s original model. It was noticeably more conservative in dress.&lt;br /&gt;
Image:Old Morathi.jpg|Morathi&#039;s earlier look in artwork. ([[Mark Gibbons|MG]])&lt;br /&gt;
Image:Morathi MMO.jpg|Rita Repulsa wishes she was this awesome.&lt;br /&gt;
Image:Morathi And Teclis.jpg|Morathi and Teclis duel at Finuval Plains. In the narrative it was on opposite sides of a large valley, but whatever.&lt;br /&gt;
Image:Morathi Regal Fanart.png&lt;br /&gt;
Image:Morathi Kung Fu.jpg&lt;br /&gt;
Image:Morathi Doesn&#039;t Like It When You Look Over Her Shoulder.jpg&lt;br /&gt;
Image:Morathi Color.jpg&lt;br /&gt;
File:The Sundering Malekith and Morathi.jpg&lt;br /&gt;
File:Morathi 8th Edition.png&lt;br /&gt;
Image:Morathi And Alarielle Diplomacy.jpg|Its her pleasure...&lt;br /&gt;
Image:Morathi Fanart.jpg&lt;br /&gt;
Image:Morathi Malekith Comic.jpg|Morathi and Malekith from the [[Warhammer Online]] comic.&lt;br /&gt;
File:Morathi Total War.jpg|If you don&#039;t conquer Ulthuan this time Malekith, you&#039;re grounded!&lt;br /&gt;
File:Morathi AOS Elf Form.jpg|Morathi&#039;s new look, now Morathi-Khaine.&lt;br /&gt;
File:Morathi Snek.jpg|Morathi&#039;s other new look, the Shadow Queen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Dark Elves]][[Category:Age of Sigmar]][[Category:40k and Fantasy Gods]][[Category:Daughters of Khaine]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malekith&amp;diff=325460</id>
		<title>Malekith</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malekith&amp;diff=325460"/>
		<updated>2023-05-06T16:02:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Malekith concept.jpg|right|300px|thumb|True heir of Aenarion! Tbh he looks like a skinny elven Sauron (not that that&#039;s a problem)]]&lt;br /&gt;
{{topquote|Ulthuan belongs to me. If it takes a thousand years, ten thousand years, I will claim my rightful place as king. I am the son of Aenarion. It is my destiny.|Malekith, the Witch King of Naggaroth}}&lt;br /&gt;
{{topquote|Nothing is ever done in this world until men are prepared to kill each other if it is not done.|George Bernard Shaw}}&lt;br /&gt;
{{topquote|Tyrants have always some slight shade of virtue; they support the laws before destroying them.|Voltaire}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malekith&#039;&#039;&#039; (pronounced either as &amp;quot;Mah-leh-kith&amp;quot; or &amp;quot;May-leh-kith&amp;quot;) is the supreme ruler of the Druchii (or Dark Elves) of Naggaroth and one of the resident [[Big Bad Evil Guy|BBEG&#039;S]] of Warhammer Fantasy (alongside Archaon and Nagash). He is also Known as &#039;The Witch King of Naggaroth&#039;, or just simply &#039;&#039;&#039;The Witch King&#039;&#039;&#039;. All the way up through the End times he still [[Meme|lived with his mom]]. Malekith is a rather divisive character among the fanbase (though to be fair the same could be said of many Warhammer villains), depending on who you ask he&#039;s either a [[Awesome|badass villain with a cool design, an interesting backstory and a surprisingly complex personality]] or a [[FAIL|whiny entitled momma&#039;s boy who couldn&#039;t handle not getting his own way]]. Whatever you think of him it&#039;s hard to deny that he at least has more character depth than [[Nagash]] (whose entire personality can essentially be summed up as &amp;quot;sociopathic asshole&amp;quot; and who committed many of the same acts of dickery Malekith did for arguably far pettier reasons) and lacks the obnoxious [[Mary Sue]] tendencies of [[Archaon]], so he has that going for him.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the shitty but otherwise similar character with the same name from Marvel Comics and derived media.&lt;br /&gt;
&lt;br /&gt;
==Early History==&lt;br /&gt;
He was the son of the first Phoenix King Aenarion (Who at the time, by all accounts, had become an incredibly violent and vengeful hothead) and the Sorceress [[Morathi]] (who, pre-retcon in 7e, was &amp;quot;secretly&amp;quot; a worshiper of Slaanesh). When Aenarion died after defeating the Forces of Chaos who had invaded Ulthuan, The Princes of [[Ulthuan]] met to decide who would be the new Phoenix King. Though Malekith was the likely choice, some thought that he wouldn&#039;t be a good king due to the harsh upbringing/customs in Nagarythe. Malekith&#039;s half-sister Yvrainne had already been appointed as the next Everqueen and the idea of an incestuous monarchy grossed them out (not that it would later stop them from electing Caledor II, who porked his own half sister upon ascending to the throne). Displaying a talent for diplomacy, Malekith suggested a vote. While some nobles were swayed by his words, others were not. The majority vote went to a Prince named Bel Shanaar. Malekith appeared to take this with good grace and was the first to bend the knee, but inside he seethed at being passed over. There was a scene where Malekith and Morathi attended Bel Shanaar&#039;s Phoenix Crown ceremony and everyone including the two knew that the Flame of Asuryan can be avoided using magic. Morathi wasn&#039;t pleased with this since her awesome husband didn&#039;t even need some puny protection magic to step into the flame. As for Malekith, he had his eye on the Flame and he wanted to prove he was better than his old man Aenarion.&lt;br /&gt;
&lt;br /&gt;
He then opted to seek fame and glory outside of Ulthuan, and made an expedition to the Old World. His first spark of fame came when he defended a High Elf colony from Orcs. He also made friendships with the Dwarves. The first glimpse of his dark side is seen here in his &#039;Time of Legends&#039; novel as he covertly has two ambassadors of Bel Shannar who&#039;d already made first contact with the Dwarves murdered by one of his lieutenants. Despite this he manages to become best buds with their High King Snorri, bonding over troll-hunting and becoming friends after double-teaming a Shaggoth and being unable to decide who got the kill.&lt;br /&gt;
There was also that time when both him and Snorri&#039;s army went to fight some Beastmens and Malekith ended up forced to solo a bunch of Minotaur included their Shaman. It is also at this time that Malekith found the dead body of his father Aenarion via the instruction of his mother. Malekith felt like it was his responsibility as a son to bring his father&#039;s body back to Ulthuan. There he glimpsed the terrifying, seductive power of the sword, as it shifted itself in the form of a jeweled scepter (the sword changes its form according to how people see it) and tried to lure Malekith into using it, but after such madness, Malekith eventually resisted its influence and forever looked away.&lt;br /&gt;
&lt;br /&gt;
During the establishment of a trading agreement between the Dwarves and the High Elves, Bel Shannar arrogantly told Snorri in front of Malekith that it was his brilliance that had led to such good establishment connection between the two races, such lies deeply angered Malekith that all his hard work were credited to such crown thieves. Regardless, Bel Shannar still appointed Malekith as the ambassador to the Dwarves. Over the course of a few years, he became very popular with the Old World colonies through the new elf-dwarf alliance and many battlefield victories. [[Matt Ward|Around this time in 8th Edition fluff he married a Priestess of Lileath called Allisara. They were happy together for awhile but one night she had a vision about his future and left him waking up to an empty bed next morning. He tried to find her, but then got caught back up in his obsessive research into magic]]. Though of course, this was just not enough. So he decided to explore further north where he found ancient ruins full of undead (this was before necromancy was invented, so not the [[Vampire Counts|vampiric]] or [[Tomb Kings|mummified]] kind). After fighting his way through them he found an artifact called the Circlet of Iron (which boosted his magical power) and got a glimpse of the Realm of Chaos. It is also at this time that Malekith realizing the frightening growth of Chaos, and with a pansy like Bel Shanaar leading the elven realm, their kind would surely be destroyed by the demons one day.&lt;br /&gt;
&lt;br /&gt;
When he heard that the Cult of Pleasure was resurfacing in Ulthuan, he found this as a chance to increase his influence. Upon his return he was then given command of Ulthuan&#039;s armies and decimated many of the Cultists. Despite his homeland Nagarythe being the most afflicted and the source he did not relent. In one of his assaults, he discovered that (surprise surprise) his own mother was the leader of the Cult. Conflicted and enraged, he practically disowned her and took the fight to the cultists with redoubled effort. At the battle for Anlec he finally cornered Morathi and the two dueled. Later on, he emerged with Morathi in custody. When he brought his mother before Bel Shannar, the Princes, including Imrik (who would later become Caledor the Conqueror), demanded her death. Malekith (who struck a secret bargain with Morathi after the duel) convinced the Princes and Bel Shannar to keep her imprisoned instead (which was a huge mistake).&lt;br /&gt;
&lt;br /&gt;
When the time was right, he poisoned Bel Shanaar and tried to frame him as a Chaos worshipper. When the latter didn&#039;t work he massacred the majority of the princes gathered in the Shrine of Asuryan. Wanting to prove himself as the rightful ruler of Ulthuan, he stepped into the Flames of Asuryan. Malekith realised too late that stepping into the flames wasn&#039;t such a good idea when they horrifically burned his flesh. He barely managed to jump out of the flames, leaving himself as a mess of flesh and steel. His followers quickly escaped with his charred body and brought him to his mother, who saved him from death. Morathi commissioned a renegade priest of Vaul named Hotek to make his iconic armor, The Armor of Midnight, which was fused into his flesh.&lt;br /&gt;
&lt;br /&gt;
Civil war then erupted between Malekith and the newly crowned Phoenix King Caledor. The battle raged back and forth, with Nagarythe, Tiranoc and Ellyrion being decimated. When Malekith was losing, he ordered his Sorcerers to undo the vortex that Caledor Dragontamer conjured years ago and unleash daemons on the elves who wouldn&#039;t serve him. It backfired. Instead, it sank nearly all of the province of Nagarythe. Malekith and some of his followers use magic to rip the castles and the surrounding rock from the landmass and make them float on the surface of the ocean (these would go on to become the city-sized ships known as the Black Arks) and fled to the New World with his followers (the newly named Dark Elves).&lt;br /&gt;
&lt;br /&gt;
==History as the Witch King==&lt;br /&gt;
{{Topquote|I hate snow|Total Warhammer II}}&lt;br /&gt;
&lt;br /&gt;
He then founded a new kingdom, called Naggaroth in memory of Nagarythe. Founding a nation was hard work, but Malekith had done similar with the cities in what later became Bretonnia. After the cities were formed some of the nobles saw the wealth they controlled and started to rebel. Malekith planned to deal with them by force, but his mother suggested more subtle (and dangerous) methods. He played the noble houses against each other and also tricked a group of rebel Druchii Lords into drinking poison and refused to give them the antidote until they swore unfailing loyalty to him.&lt;br /&gt;
&lt;br /&gt;
During this time Naggaroth suffered from repeated attacks by Chaos warbands. Malekith ordered a series of watch towers constructed along Naggaroth&#039;s northern border to keep them out, a mostly successful idea.&lt;br /&gt;
&lt;br /&gt;
The [[War of the Beard]]? He started it to prevent the High Elves and Dwarves from allying against him. This was unwittingly aided and abetted by the Phoenix King at the time, Caledor the Second, being a spoiled man-child and Dwarves putting such emphasis on beards. [[Not_as_Planned|As a very, VERY unfortunate side effect]], [[Nagash| a certain human psychopath]] managed to get his hands on (some of) the agents he sent to instigate the hostility between the Dwarfs and High Elves. [[Tomb Kings|Numerous]] [[Vampire Counts|Lulz]] ensured afterwards...&lt;br /&gt;
&lt;br /&gt;
At one point he got a clutch of dragon eggs; found in the Blackspine Mountains of Naggaroth by a group of Shades. They were tended to until they hatched. Once the first dragon hatched she destroyed most of the other eggs before the attendants could stop her. Impressed by her ruthless instincts, Malekith took the dragon as his own, named her Seraphon and she was the most recent of his dragon mounts.&lt;br /&gt;
&lt;br /&gt;
He regularly invaded Ulthuan in hopes of reclaiming what he thinks is his Birthright as Phoenix king. Though he has not succeeded yet. He forbade males to become sorcerers out of fear of a prophecy which stated that he will be killed by a male sorcerer (though the prophecy said sorcery, which can be used by a man or a woman). Any who defy this rule are killed or cursed to be consumed by Slaanesh. His mother is secretly plotting to overthrow him - he, in turn, wants to kill her when he thinks he no longer needs her.&lt;br /&gt;
&lt;br /&gt;
As the game progressed, much of his lore has been changed or retconned. It was implied that their relationship was incestuous, but 8th edition lore has omitted that (not that any fans really care about that for discussion purposes, because naturally no one can ever live down fucking their mom). Another bit of 8th edition lore says that his ex-wife Allisara regretted leaving him; she&#039;d gone to live with her sister, the Wood Elf queen Ariel. She still cared for Malekith and thought she could guide him down a gentler path, so sent a message to him seeking reconciliation. He agreed. Unfortunately Morathi found out and covertly arranged Allisara&#039;s death. She told her son and her plan bore fruit as the last spark of warmth/compassion in his heart died. However, he found out Morathi&#039;s involvement a year later and nearly had her killed. He relented and settled for imprisoning her for over a year and warning her never to do something like that again. He also left her to hang when Orion and Ariel came with an army of Wood Elves to avenge Allisara.&lt;br /&gt;
 &lt;br /&gt;
Malekith&#039;s most recent invasion of Ulthuan prior to the End Times (see below) saw Malekith almost claim victory. He and Morathi allied with some of the followers of Chaos while he struck a bargain with the Keeper of Secrets [[N&#039;kari]] to try and kill the Everqueen. When this failed Malekith had a case of Genre Savvy and realized that this invasion could fail, so he moved his best troops back to Naggaroth and led the charge with those left. His champion Urian Poisonblade killed several High Elf heroes before coming down with a case of sword-through-the-heart from Tyrion (secretly helped by Morathi). Malekith ordered his forces to charge. During a sorcerous fight with Teclis, Teclis nearly killed Malekith, who fled to the Chaos Wastes (aka the Warp) in desperation but he was able to walk out of it after some time. His time there changed his personality into a calmer and more sinister one.&lt;br /&gt;
&lt;br /&gt;
During a festival for [[Atharti]] (the elven version of Slaanesh), Malekith had to contend with a daemonic invasion of Naggarond led by N&#039;kari; he forgot N&#039;kari had a vendetta against Aenarion&#039;s descendants, due to being defeated by him, and that Malekith himself was Aenarion&#039;s son. He also had several Dark Elf armies ally with greenskins to attack Bretonnia, softening them up so they couldn&#039;t help the High Elves.&lt;br /&gt;
&lt;br /&gt;
==[[The End Times]]==&lt;br /&gt;
A large number of things happened in The End Times, but the most notable is that he left Naggaroth to die for Ulthuan in a last-effort ditch to take the throne... and he actually succeeded. All hail &amp;lt;strike&amp;gt;Phoenix&amp;lt;/strike&amp;gt; Eternity King Malekith I. This effectively means that he no longer lives with his mom, who was taken by Slaanesh.&lt;br /&gt;
&lt;br /&gt;
Of note, according to Teclis, apparently Asuryan always intended for him to be Phoenix King in the first place. Had he stayed in the fire for just a few seconds longer, he would have actually passed. However, Malekith&#039;s failure meant that since the other candidates were wrongfully chosen, rather than tell them this was all not as planned, Asuryan slowly drove the successive line of Phoenix Kings (who were protected from the flames by other mages) insane in due time. All the crap that happened as a result (the Sundering, Naggaroth and everything else) was just an overly elaborate test on the part of the gods to determine if he was truly worthy. The insane fucking assholes...&lt;br /&gt;
&lt;br /&gt;
Except this was all a lie. In the [[Age of Sigmar]] campaign book Broken Realms: Morathi, it has been clarified that the various Phoenix King souls were blessed by Asuryan, still containing fragments of his power (until Morathi consumed them to make herself a goddess but that’s not the point). Basically this means that, despite still gaining part of Asuryan’s power, Malekith’s claim as the rightful king was one massive lie, a ploy by Teclis just to unite the elves against Chaos. Well, it’s better the the original interpretation at least.&lt;br /&gt;
&lt;br /&gt;
During the final battle between Malekith and Tyrion (who had drawn the Sword of [[Khaine]], and became his avatar because of an emo overload), Teclis destroyed the Vortex that kept Ulthuan from sinking, and was to give his allies each the power of one of the Winds of Magic, making them &amp;quot;Incarnates&amp;quot;. Malekith was meant to be given the Wind of Aqshy (Fire) but was accidentally given the Wind of Ulgu (Shadow). Malekith emerges victorious, saved by [[Alith Anar]], and throws the now-inert Widowmaker to the bottom of the ocean. Afterwards, The Druchii and Asur evacuate from the sinking Ulthuan to Athel Loren and Malekith becomes king of all Elf kind. He also marries [[Alarielle]], Everqueen of the High Elves and Wood Elves.&lt;br /&gt;
&lt;br /&gt;
He leads the united elven race in Athel Loren, and decides to get shit done. They purge the forces of Chaos from Athel Loren (temporarily, as it&#039;s just [[Beastmen]] who are known for being the redshirts of Chaos) and he outlaws the Cult of Khaine, since the Khainites had nearly ruined his plan and Khaine was technically dead. That comes back to haunt him as [[Be&#039;lakor]] incites an uprising of Khainite elves led by a disillusioned Hellebron and Dryads led by the corrupted Coeddil and Drycha. During the battle Drycha realizes she was misled by Be&#039;lakor but is killed by Malekith regardless. He also survives an assassination attempt from Shadowblade (who is revealed to have always been on Hellebron&#039;s payroll) and kills him. At the Council of Incarnates, Malekith takes none of Mannfred&#039;s shit and opposes the notion of allying with [[Nagash]] and the undead, saying that bone daddy should be destroyed. This shows he has some standards; then again this is NAGASH we&#039;re talking about.&lt;br /&gt;
&lt;br /&gt;
In the end, however, it makes no difference - Teclis and the Incarnates try to do a ritual super-spell to stop a new Chaos vortex from eating the world, but [[Balthazar Gelt|one of the other Incarnates]] gets murdered by a whiny vampire basically causing the ritual to epic fail and strip the Incarnates of their power (rapidly disintegrating Teclis and slowly disintegrating Nagash). The ritual chamber starts to collapse, and Malekith saves Alarielle from a falling rock, getting his own legs crushed in the process. She then thanks him by making fun of him and holding hands with Tyrion while they watch the world get engulfed by the new vortex, ending everything. After Tyrion (who was resurrected by the Flame of [[Ulric]] and the Wind of Light) and Alarielle get engulfed, the vortex claims Malekith too. Interestingly, Malekith&#039;s last thoughts are about how shitty his life was while mysterious laughter surrounds him, and then all of his memories and the laughter vanish as the world goes poof.&lt;br /&gt;
&lt;br /&gt;
===What About the Prophecy?!===&lt;br /&gt;
As many fans would go on to rage about this was an especially jarring ending for Malekith and seemed like a major contradiction on GW&#039;s part given the previously mentioned prophecy regarding his demise:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;And lo, he shall rule with a dark hand and his shadow shall touch upon every land. Steel will be his skin and fire will be his blood, in hatred will he conquer all before him. No blade forged of Man, Dwarf or Elf shall endure him fear. Though will it come to pass that the firstborn son of noble blood shall rise to power. The child will be learned in the darkest arts and he will raise an army of terrible beasts. Thus will the Dark King fall, slain by neither blade nor arrow but by a sorcerous power of darkest magic and so shall his body be consumed in the flames and for all eternity burn.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, as some other fans pointed out the prophecy never specifically stated the firstborn son meant to kill Malekith had to be an ELF and that furthermore, [[Mannfred von Carstein]] in at least one book stated that he was [[Vlad von Carstein|Vlad Von Carstein&#039;s]] first sired vampire spawn - plus he&#039;s of noble birth - and therefore technically his firstborn son in a roundabout way. Add to that his whole raising an army of the undead in the past with dark magic (thus fulfilling the part of the army of terrible beasts in the prophecy) and the fact he killed...well EVERYONE by causing a magical spell to go awry and it could be argued that the prophecy was indeed fulfilled, just not as expected. An alternate interpretation of &amp;quot;sorcerous power of darkest magic&amp;quot; refers not to the wayward spell, but the source of Manfred&#039;s strength and longevity - the vampiric curse created by [[Neferata]]. A spell born by studying part of the magnum opus of [[Nagash|one of the most powerful and evil practitioners of Dhar magic to ever curse the warhammer world with their presence]]. Another possibility is it refers to the spell of Schtillman that brought back Mannfred from destruction - a spell that required human sacrifice. Any of these cases may be appropriate given a lot of prophecies are vague and prone to misinterpretation in literature and real life. Then again maybe this is just a fanon theory and GW just messed up and was hoping nobody would notice. If so, they failed.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
[[File:Malekiths OC Fursona.png|thumb|right|400px|Malekith&#039;s Age of Sigmar [[Furry|fursona]] self.]]&lt;br /&gt;
Malekith returned and set himself up as the god Malerion, presiding over deceit and shadows. It was originally believed by many that based on his canon appearance as seen to the right it appeared as if he had fused with Seraphon (no, not those [[Lizardmen|Seraphon]]); it turns out he just sort of looks like a dragonman because that almost certainly being because it justifies a new $100+ plastic kit to replace his dated metal one.&lt;br /&gt;
&lt;br /&gt;
===Age of Myth=== &lt;br /&gt;
&lt;br /&gt;
Malerion arrived in Ulgu as a living, godly shadow. Mad about his formless state, he literally raged hard enough to give himself a physical body briefly, and from there practiced and eventually mastered his powers. As a result, Malerion has the ability to shapeshift, usually appearing as either a fearsome elf clad in iron and shadow tendrils or a dragonman. After figuring out how to gain and keep physical form, he explored Ulgu. It&#039;s implied during this time that Malekith kicked Be&#039;lakor out of Ulgu.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that his older half-brother, the line from which Tyrion and Teclis sire from, was named Morelion in the previous universe, and his father&#039;s name was Aenarion, possibly meaning there&#039;s meant to be [[Meme|pottery]] regarding him being on the side of Order. &lt;br /&gt;
&lt;br /&gt;
He found his mother Morathi in the company of shadow daemons. He still had many issues with her, and the feeling was mutual, but they called a truce out of loneliness. Eventually they met Sigmar and agreed to join his Pantheon. THis gave him the opportunity to search all the Mortal Realms for aelves. While heartened by meeting the few mortal Aelves he found, Malerion knew they were far too few for the sheer number of Aelven souls that once lived upon the World That Was. The Shadow king became determined to learn what had become of his people.&lt;br /&gt;
&lt;br /&gt;
His quest eventually led him to the underworlds of Shyish and later to the other Aelven deities - the Twin Gods of Hysh Tyrion and Teclis. Tyrion and Teclis, especially Tyrion, had been archrivals to Malerion in the World That Was, and had since become beings so anathema to one another they couldn&#039;t enter the other&#039;s Realm in the new creation. But both heard the cries of the many tortured souls of ancient Elves - now Aelves yet to be born - devoured by the Chaos God Slaanesh during the End Times and the destruction of the World That Was. This led to the most unlikely of partnerships.&lt;br /&gt;
&lt;br /&gt;
Together the three Aelven gods (and Morathi) discovered Uhl-Ghysh, the sub-realm between Ulgu and Hysh that was both light and darkness in which they could meet as allies and plot their vengeance against Slaanesh.&lt;br /&gt;
&lt;br /&gt;
Throughout the Age of Myth, Malerion gave every appearance of labouring for Sigmar&#039;s Pantheon, though little he did was entirely altruistic. He crafted the Gladitorium, his greatest gift to the God-King, an arena of such awesome illusory power that warriors could fight to the death within and yet come to no harm, emerging unhurt after. Unbeknownst to Sigmar, Malerion could gaze into the Gladitorium at will, studying the stratagems of Sigmar&#039;s finest champions against the day they were (inevitably) sent against him. Uncommon among Age of Sigmar&#039;s gods, Malerion actually has specific commandments for his worshippers, with only four known ones so far;&lt;br /&gt;
&lt;br /&gt;
* Give deference to shadows, for there walks Malerion.&lt;br /&gt;
* Knowledge is power. Seek it, keep it, but most importantly, use it.&lt;br /&gt;
* The deadliest blow is that which strikes unseen.&lt;br /&gt;
* There are many gods in the Mortal Realms, but only one King in the Shadow.&lt;br /&gt;
&lt;br /&gt;
He also tutored those Azyrian Aelves who showed promise in shadow magic and brought them with him to Uhl-Ghysh. With Teclis&#039; aid Malerion constructed a paradoxical engine of light and shadow, his contribution to the great plot that would lure Slaanesh, devourer of the Aelves of old, to Uhl-Ghysh and trap him in formless chains.&lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
&lt;br /&gt;
During the Age of Chaos, he, [[Tyrion]] and [[Teclis]] made a veil that kept Azyrheim invisible to Tzeentch. Then he left and imprisoned Slaanesh when he/she/it/hermaphrodite was over-gorged with the souls that died during the End Times. Using themselves as bait, they trapped Slaanesh and slowly extricated the souls he&#039;s eaten, apparently using a magic ritual made with Morathi’s information on what it’s like being murder-fucked in Slaanesh’s belly, with the Elves becoming Aelves.&lt;br /&gt;
&lt;br /&gt;
While Teclis made the Lumineth and shared them with Tyrion (after accidentally making the [[Idoneth Deepkin]] - whom pretty much take the role of Dark Elves for the moment [[Dark Eldar|with a few features from the other space elves]]) and Morathi made the Daughters of Khaine, Malerion made a dark version of the Lumineth (called Umbraneth according to a GW leak). Oddly, some fluff implies that the souls are sourced from both Fantasy and 40k. Somehow. Sort of like finding out your orange juice is made using oranges from both Brazil and the USA, except with more [[grimdark]].&lt;br /&gt;
&lt;br /&gt;
He was the only known person to defeat Archaon in battle. Seeing as Archaon managed to beat Nagash, the implication is that he&#039;s one of the most powerful gods and/or the Realms of Shadows gave him some dirty tricks.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
&lt;br /&gt;
In the Age of Sigmar he mostly kept himself isolated from the other factions and rarely if ever sends aid to any of the former pantheon. He still keeps a tight grip on his own realm by keeping a close eye on Ulgu&#039;s various rulers and as always is involved in various schemes and feuds with his mother. So basically its still business as usual with them.&lt;br /&gt;
&lt;br /&gt;
Prior to the Necroquake, he and his mother conspired to safeguard their own realm and territories from Nagash&#039;s necroquake, with no intention of giving any real aid to the other realms. They even considered how to leverage the events to come to their advantage against the other gods. Malerion especially dislikes Sigmar - whom he looks down upon as a barbarian upstart, and Nagash - who he considers a monster and a mad dog. It&#039;s also revealed that Malerion had two ulterior motives for giving Sigmar that Colosseum; he can feel - and enjoys - the suffering of the Stormcast and to secretly spy on Sigmar&#039;s greatest warriors so he can learn their strengths and abilities for the (in his mind anyway) inevitable day that he and Sigmar war against each other. And given their past, and Malerion being Malerion, had the Age of Chaos not occurred they probably would have gone to war sooner or later. Recently, he and the other gods were warned by Morathi that she foresaw Slaanesh escaping in the future, however. Malerion did not seem worried and laughed at her and left. Currently, as always nobody knows what he is up to and he still hasn&#039;t made any major pushes outside his own realm.....yet.&lt;br /&gt;
&lt;br /&gt;
So overall he is shown to be less overtly evil like the chaos gods but more (much like his mother) an amoral opportunist who has little interest in alliances and diplomacy. Though overall he is still portrayed as less overtly malicious as he was in the world-that-was and did at least contribute when it interested him in building up civilizations during the Age of Myth.&lt;br /&gt;
&lt;br /&gt;
===Broken Realms===&lt;br /&gt;
&lt;br /&gt;
Malerion pays his mom a visit sometime after she conquered Anvilguard and renamed it Har Kuron. He congratulates her ascension to godhood...before immediately calling her a greedy, short-sighted slut. Morathi promptly takes this in stride by cutting off one of his fingers and telling him he can&#039;t talk to her like that anymore. Malerion puts on a stern face and points out that on the contrary, he has every right to talk to her like this because Sigmar&#039;s now gunning for her and has been having his Stormcast train against magical copies of her daughters of Khaine. He also points out her actions have weakened Slaanesh&#039;s bonds, and all this is threatening their long term plans.&lt;br /&gt;
&lt;br /&gt;
Morathi waves him off saying Sigmar would rather have one of his cities fall to someone who will at least keep the place standing as she will and has plans to stop him if he doesn&#039;t. Though Morathi considers the rise of Alarielle and the forces of Life now that the Necroquake is receding (thanks to Nagash getting his ass kicked by Teclis) a more pressing issue.&lt;br /&gt;
&lt;br /&gt;
She also drops the lore bomb that Tyrion and Malerion have been itching towards war against each other, as an emboldened Tyrion&#039;s forces have begun to prod at his borders and have been trying to make a stable path into Ulgu from the ruins of the chasm city of Cathartia in Hysh. Malerion responded that he had his own agents working on the matter both by undermining the twins from within their own forces and by collecting certain objects from places like Shyish to serve as bargaining chips for him, holding up the severed head of an Alarith mountain spirit as an example. Upon hearing of his plans, Morathi is actually somewhat impressed and even manages to feel the embers of affection for her son that she thought were long extinguished even calling him her &amp;quot;little magpie&amp;quot; but moments after saying this she cuts the meeting short, which Malerion knows is due to her having to put down a revolt.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* His title is apparently a rip-off of the [[Nazgûl|Witch King of Angmar]] from [[the Lord of the Rings]].&lt;br /&gt;
* Sports the same name as Thor villain [http://en.wikipedia.org/wiki/Malekith_the_Accursed Malekith the Accursed], who too is a Dark Elf king. There&#039;s contention regarding who came first, as Marvel&#039;s Malekith first came to light in 1984, one year &#039;&#039;after&#039;&#039; Warhammer Fantasy was relased and on the same year first Dark Elf miniatures were released, but GW&#039;s Malekith was (debatably) introduced/mentioned in the 4th edition High Elf armybook released in 1992, and he wasn&#039;t playable until the 4th Edition Dark Elf book in 1994. Controversial questions like [[original character, do not steal|&amp;quot;who stole from whom?&amp;quot;]] and &amp;quot;are they are the same person and the universes are connected?&amp;quot; [[Skub|are better left unasked]].&lt;br /&gt;
** Whatever the case, Games Workshop decided NOT to be bullies and backed down (less likely out of altruism and more likely because Marvel comics is also a big international company; they could afford to take GW to court even &#039;&#039;before&#039;&#039; coming under Disney&#039;s umbrella), renaming Malekith as Malerion.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
With &#039;&#039;[[The End Times]]: [[Khaine]]&#039;&#039; now out, Malekith has three sets of rules for 8e; his original self from the Dark Elves army book, his incarnation as the Phoenix King, and his ultimate incarnation as the Eternity King.&lt;br /&gt;
&lt;br /&gt;
===Malekith the Witch King===&lt;br /&gt;
This is the original Malekith, for which you pay 510 points.&lt;br /&gt;
&lt;br /&gt;
His statline is quite impressive; Movement 5, Weapon Skill 8, Ballistic Skill 7, Strength 5, Toughness 4, Wounds 3, Initiative 8, Attacks 4 and Leadership 10. He&#039;s also a level 4 caster who uses the Lore of Dark Magic.&lt;br /&gt;
&lt;br /&gt;
He sports the rules Always Strikes First, Eternal Hatred, Fear, Hekarti&#039;s Blessing, Immune to Psychology, Murderous Prowess, and a unique rule of his own: Absolute Power means he must be the army&#039;s general and his Inspiring Presence is 18&amp;quot; (24&amp;quot; if he&#039;s riding Seraphon).&lt;br /&gt;
&lt;br /&gt;
He wields:&lt;br /&gt;
* The Destroyer - Magic Weapon that forces enemy models to reveal what magical stuff they are carrying, and forces a D6 to be rolled each time a model with magic takes a hit; on a 4+, they lose a random magic item or a random spell (if a Wizard).&lt;br /&gt;
* The Armor of Midnight - Magic Armor that gives a 5+ armor save, a 2+ ward save against any non-magical attacks, and which negates the Killing Blow and Multiple Wound effects.&lt;br /&gt;
* Supreme Spellshield - Magic Shield that grants Magic Resistance 2 and inflicts D6 Strength 6 hits on the caster (and their unit, if any) of any spell that is dispelled by Malekith&#039;s Magic Resistance.&lt;br /&gt;
* Circlet of Iron - Arcane Item that lets Malekith add a single bonus dice to any of his failed casting or dispel attempts once per Magic phase.&lt;br /&gt;
&lt;br /&gt;
Malekith can also be mounted on a Cold One for +25 points, a Cold One Chariot (replacing both crew) for +110 points, or on Seraphon (Black Dragon with +1 WS and +1 Attack) for +300 points.&lt;br /&gt;
&lt;br /&gt;
===Malekith the Phoenix King===&lt;br /&gt;
This version of Malekith rides Seraphon and has a combined profile; Movement 6, Weapon Skill 8, Ballistic Skill 7, Strength 6, Toughness 6, Wounds 9, Initiative 8, Attacks 10 and Leadership 10. He&#039;s also a level 4 caster who uses the Lores of Fire and Dark Magic.&lt;br /&gt;
&lt;br /&gt;
He trades Murderous Prowess for Martial Prowess and acquires a new special rule, The Phoenix King, which lets all friendly units within 12&amp;quot; make supporting attacks with one extra rank than normal (stacks with any other special rules that let them do the same). So your average 5 wide unit of non-spear-wielding Elves will attack in 4 ranks if they&#039;re near him.&lt;br /&gt;
&lt;br /&gt;
He also trades the Destroyer and the Supreme Spellshield for Asuryath (Multiple Wounds D3 and Flaming Attacks).&lt;br /&gt;
&lt;br /&gt;
This version of Malekith costs 825 points.&lt;br /&gt;
&lt;br /&gt;
A word of warning: against Tyrion Avatar of Khaine, Malekith&#039;s sword Asuryath (which has Flaming Attacks) will give Tyrion a 2+ ward save (due to Fireborn). This turns what would otherwise be a balanced fight which Malekith should win, into Malekith being unlikely to survive more than 2-3 rounds before dying pitifully- and that&#039;s only because he&#039;s immune to the Multiple Wounds rule. Each time Tyrion hits (with his 6 attacks needing 3s but no rerolls), it&#039;ll wound (auto-wound, ignore armor, and Malekith gets no ward save), so it&#039;ll take at least 2 rounds for Malekith to die, 3 if he&#039;s really lucky (Word of Pain could potentially help, but not much unless you can cast it multiple times). But in all honesty, just do what you can to keep Malekith out of that situation.&lt;br /&gt;
&lt;br /&gt;
===Malekith the Eternity King===&lt;br /&gt;
For a whopping &#039;&#039;1000 points&#039;&#039;, this ultimate version of Malekith makes the following changes to the Phoenix King version:&lt;br /&gt;
&lt;br /&gt;
* +1 Wound.&lt;br /&gt;
* Has both Murderous Prowess and Martial Prowess.&lt;br /&gt;
* Is a level 5 Wizard who knows every spell in the Lore of Shadow.&lt;br /&gt;
* Trades The Phoenix King for The Eternity King (as Phoenix King, but Murderous Prowess units within 12&amp;quot;, and Malekith himself, reroll all failed To Wound rolls in close combat).&lt;br /&gt;
* Gains the Shadow Sorcerer (may re-roll the result of miscasts but second result stands) rule.&lt;br /&gt;
* Gains the Incarnate of Shadow special rule (Malekith or a friendly unit within 12&amp;quot; can, at the start of the Remaining Moves subphase, gain Ethereal until the end of that sub-phase and can immediately move up to 20&amp;quot;).&lt;br /&gt;
* Upgrades Asuryath to Asuryath Reforged (Multiple Wounds D3+1).&lt;br /&gt;
&lt;br /&gt;
Malekith Eternity King is definitely one of the most powerful single model in the game, combining an exceptionally brutal combat monster stat line with magic gear that provides both combat punch as well as survivability, as well as being a level 5 lore master of one of the best lores, with slightly built in miscast protection (you still suffer the effects) and boosts to casting and dispelling. On top of that he is an excellent army support, providing a large Leadership bubble as well as boosts to Martial and Murderous Prowess. Oh, did I mention the free Walk Between Worlds? This guy excels at pretty much every phase of the game. The only issue is that unlike the other 1000 point character, Nagash, you will find it harder to make back his point cost. The best way to do that would be having him murder characters, monsters and monstrous units; he is one of the best things for dealing with the other monster special characters such as Nagash, Glottkin, Karl Franz Ascendent etc.&lt;br /&gt;
&lt;br /&gt;
He&#039;s not without weaknesses though, he stands no chance in combat whatsoever against enhanced Glottkin, aka the version with curse of the Leper on them and a 3+ ward (so use spells to get rid of them), he&#039;s vulnerable to debuffs, and keep in mind if you are putting him against Nagash, try to debuff Nagash as much as possible so you don&#039;t have to deal with Nagash&#039;s healing/debuff Shenanigans and stop Nagash from bringing in back-up by dispelling his summoning spells.&lt;br /&gt;
&lt;br /&gt;
==Total War:Warhammer==&lt;br /&gt;
With the announcement of [[Total War: Warhammer]] 2, Malekith (sporting a rather badass update to his design) was confirmed (predictably) as one of the legendary lords for the Dark Elves. He appears in the Dark Elves trailer, re-enacting the airlock scene from [[Star Wars|Rogue One]] on some unfortunate High Elves and speaking in an awesome voice.&lt;br /&gt;
&lt;br /&gt;
He is among the strongest characters in the game right now. With good combat stats, enhanced lore of dark magic, and Seraphon as a mount, there are few threats he can&#039;t handle.&lt;br /&gt;
&lt;br /&gt;
Now to summarize the amount of damage he can inflict on the enemy in detail. While flying, he can use Seraphon&#039;s breath attack to snipe out any unwanted targets (anti-large spearmen, enemy lords, the shitty artillery that&#039;s killing your army from hundred yards away (especially the fucking hellcannons when fighting [[Warriors of Chaos|WoC]])). He can also accomplish this using the Lore of Dark Magic, which contains such spells as bladewind, a vortex which will absolutely shred most infantry, chill wind, a cheap and effective wind spell, doombolt, a homing bombardment spell, and power of darkness, which grants more winds of magic in exchange for health; allowing Malekith to keep casting essentially throughout the entire battle. The most important spell of the entire lore would be Soul Stealer, which not only deals a fuck ton of damage to anyone within range, but also replenishes the health of the caster. So yeah, after landing on top of whatever poor fucks get in his way, every enemy units will want to pile on Malekith ([[Dawn of War II|thanks to CA for AI&#039;s tactical brilliance]]). Luckily, he is able to use the aforementioned life-steal to stay alive and damage enemies. Combine all this magic with some truly insane stats, particularly when leveled up and given all his items, and you&#039;ve got an army killer on your hands (unless a Tomb King player brings a few bone giants to snipe him off his fat dragon mount, minor details)&lt;br /&gt;
&lt;br /&gt;
TL;DR Malekith is a [[DISTRACTION CARNIFEX|DISTRACTION LORD MONSTER CASTER]] armed with magic nukes and life steal. FUCK THE ASUR, FUCK YOU.&lt;br /&gt;
&lt;br /&gt;
He also has unique combat animations against Tyrion and Malus Darkblade (who uses Tyrion&#039;s animations).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Malekith&#039;s throne.jpg|Say what you will about him, he has a pimping pad.&lt;br /&gt;
Image:Malekith.jpg&lt;br /&gt;
Image:The Dark Elf Witch King.jpg&lt;br /&gt;
Image:Elf king Malekith.jpg|Hail to the Witch/Phoenix/Eternity King&lt;br /&gt;
Image:Malekith Persian.jpg&lt;br /&gt;
Image:Morathi Malekith Comic.jpg|Morathi and Malekith from the [[Warhammer Online]] comic.&lt;br /&gt;
File:The Sundering Malekith and Morathi.jpg|Malekith and Morathi on the cover of &amp;quot;The Sundering&amp;quot; omnibus.&lt;br /&gt;
File:Malekith 8th edition artwork.jpg|Artwork from the 8th edition army book.&lt;br /&gt;
File:Malekith Warhammer Invasion.jpg&lt;br /&gt;
File:Tyrion vs Malekith.jpg|Malekith vs Tyrion.&lt;br /&gt;
File:Malekith Pre-Sundering.jpg|A pre Sundering Malekith as depicted on the cover of the first Sundering novel. No one knows why he has grey skin and spooky glowing eyes, he certainly wasn&#039;t described as such in the book...&lt;br /&gt;
Image:Malekith (Earth-616) from Iron Man Vol 5 23 NOW 001.jpg|Dark Elf King Maleki... whoops, [[Skub|right character, wrong franchise]].&lt;br /&gt;
Witch King.png|Beware the Witch Ki...[[The Lord of the Rings|damnit, wrong one again]]!&lt;br /&gt;
Image:Malekith Total War.jpg|Malekith contemplating the pros and cons of wincest&lt;br /&gt;
Image:Malekith Total War 2.png|No armour shall be pointier than mine!&lt;br /&gt;
File:Malekith Mini.jpeg|His WFB model, which unfortunately became dated. Seriously GW, over the course of two editions you updated nearly the entire Dark Elf range... but never got around to the most important character in the faction? That&#039;s some bullshit right there.&lt;br /&gt;
File:Malekith BattleMarch.png|Malekith in the game [[Warhammer: Mark of Chaos|Warhammer:Battle March]]. [[FAIL|He shows up for a few seconds in a cutscene and isn&#039;t playable]].&lt;br /&gt;
File:Malekith Total War Poster.jpg|I&#039;ll get you this time Teclis! You and that brother of yours!&lt;br /&gt;
File:I dont like snow.jpg|&amp;quot;I don&#039;t like snow.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AoS-Gods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Dark Elves]][[Category:Age of Sigmar]][[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tyrion&amp;diff=514940</id>
		<title>Tyrion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tyrion&amp;diff=514940"/>
		<updated>2023-05-06T15:55:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tyrion y Teclis.jpg|right|thumb|400px|Warhammer’s answer to the Krays.]]&lt;br /&gt;
{{Topquote|Temper is a weapon that we hold by the blade.|James M. Barrie}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you were looking for info on the silver-tongued dwarf from [[A Song of Ice and Fire]], please visit the appropriate page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you misspelled and were looking for the old inter-faction paladin Tirion Fordring from [[World of Warcraft]], follow the link.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[High Elf]] character from [[Warhammer Fantasy]]. Depending on your opinion, he&#039;s either [[Alice|the ultimate Mary Sue]] or [[Fist of the North Star|just a badass personifying everything neat about the race]]. See below for more details.&lt;br /&gt;
&lt;br /&gt;
Tyrion, and to some extent [[Teclis]], are both very much inspired by the Noldorian prince Fëanor and his brother Fingolfin from [[the Silmarillion]] - One being the heroic, powerful and fateful warrior with a darker edge, and the other the stoic, empathic brother, who safeguards his brother with love and wisdom, even if said brother treads darker paths. This is only made more apparent in [[the End Times]], in which Tyrion, like Fëanor before him, goes to [[Star Wars|the darker side]] in the pursuit of vengeance and power to defend his people, and ultimately fails and falls, dooming his own people... In WFB, Tyrion kinda forces his people to merge with the Dark Elves by drawing the Widowmaker, and in the Silmarillion, Fëanor not only leaves with most of his kinsmen to Middle Earth and strands them there by burning their fleet, he also kills other Eldar (no, [[Eldar]] as Elves who lived in the Undying Lands, you inbred 40k fuck) to get said fleet, and so, a curse befalls them, which bites his decendants in the ass numerous times later.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Tyrion is a total badass who doesn&#039;t give a fuck what you think about him (or a Mary Sue, depending on whether you play High Elves or not). He was born and grew up with Teclis in a forested estate in Cothique. Their father Arathion was descended from Morelion (son of [[Aenarion]]), so he had a pretty substantial fortune as well as a big name to live up to. As he grew into manhood, he spent his time learning the art of combat, helping their dad look after Teclis and hunting in the forest (along with figuring out how to get girls by hooking up with coming-of-age huntresses). Soon the three of them moved to court to learn the ways of nobility. When the elves in the powdered wigs tried to embarrass him in front of the court, usually by making fun of his twin brother [[Teclis]] who was crippled from birth, he usually responded with a challenge to a duel to the death. He quickly became known as a badass swordsman, Aenarion look-alike as well as a douche. Since people started saying he&#039;s Aenarion reborn (that might not be a compliment) he began to wear Aenarion&#039;s armor, which had been passed down the family since it was reclaimed in the days of Tethlis the Slayer. He also was allowed to carry a sword belonging to one of Aenarion&#039;s buddies if he signed them out from the Lothern Museum of Asur History, but he never gave it back and they were too afraid to report it missing.&lt;br /&gt;
&lt;br /&gt;
After adventuring around like a TES character and doing random shit for awhile, Ulthuan got clusterfucked by [[Daemons]] and [[Dark Elves]]. He heard that the [[Everqueen]] was being attacked at her wedding by [[Malekith|Malekith&#039;s]] rapesquad and went to rescue her, killing them but got fucked right up from a poison hidden carefully in the anus of an assassin he was corpse humping after the fight, and Alarielle carried his dumbass around [[Ulthuan]] while he moaned &amp;quot;Bel...Dagobah system...&amp;quot; But the poison didn&#039;t effect him too badly at first, since he managed to shack up with Alarielle during this time and cuck the king. Then a [[Keeper of Secrets]] showed up and nearly ganked them until Teclis arrived and facerolled things because he dual/specced as a healer/DPS hybrid. After they rejoined the &amp;lt;strike&amp;gt;Rebel Alliance&amp;lt;/strike&amp;gt; rest of the High Elf forces and Tyrion was healed up, Alarielle decided he&#039;d make a great addition to her harem. She gave him a magic engagement necklace that lets him give Death the middle finger, and the God Emperor of Horsekind Malhandir. Then he SMITE CLEAVE SMITEed 90% of the Dark Elf race personally at the Battle of Finuval Plain.&lt;br /&gt;
&lt;br /&gt;
Then he went back to adventuring, except when Alarielle sends a letter that she wants the cock whereupon he zips right home. He&#039;s a bit emo since Aenarion&#039;s curse makes him think about the [[Widowmaker]] like it&#039;s the ultimate sexual fetish all the time. Thinking about his brother gets his dick soft enough that he can think about Alarielle and get a boner for killing Dark Elves again. When his best bro got killed by Dark Elves, he took the dude&#039;s loli daughter as a squire and taught her how to slap around prissy nobility, brood, and /win battles. If he doesn&#039;t get wasted, he&#039;ll probably be the next Phoenix King, but since he&#039;s buddies with Finubar (also Eltharion, but Elthy is a dick to him now) he&#039;s not looking forward to it.&lt;br /&gt;
&lt;br /&gt;
Currently in the canon story, he&#039;s facerolling [[Vampire Counts]] lead by [[Mannfred von Carstein]] who&#039;s trying to resurrect [[Nagash]] by sacrificing Alarielle and Finubar&#039;s daughter (and hence the next Everqueen, unless Finny dies soon enough for Tyrion to give Alarielle an heir [earlier editions, due to the fact that Finubar is much older than Alarielle and Alarielle became Everqueen shortly before meeting Tyrion, implied that Alarielle was in fact Finubar&#039;s daughter and Tyrion would succeed Finubar as Phoenix King one day. Recent sources from both Black Libary books and now the 8th Edition High Elf army book have confirmed that to be not the case]. Whether or not this is Mr. Ward taking away the most badass High Elf as a potential faction leader or just the way it was always supposed to be is up for debate). Unfortunately, Mannfred recaptured Aliathra when Tyrion was distracted and used his magic to flee with her. Tyrion meets High King Thorgrim and his army of Dwarves (who arrived to help them over a debt of honor; they don&#039;t really care about elves now) and insults him like crazy, blaming the Dwarves for the loss of Aliathra and probably undoing that attempt at reconciliation between the two races.&lt;br /&gt;
&lt;br /&gt;
Recently, he&#039;s taken over leadership of the armies of Ulthuan, as the nobles were getting tired of Finubar being a lazy shut-in and were planning to replace him. He&#039;s also guilty of treason, as the Everqueen cheated on the Phoenix King with Tyrion and Tyrion is Aliathra&#039;s biological father (Which sort of makes his rage against the Dwarves &#039;&#039;&#039;kinda&#039;&#039;&#039; understandable).&lt;br /&gt;
&lt;br /&gt;
==End Times==&lt;br /&gt;
In End Times Tyrion was worried about his daughter but was grudgingly convinced by Teclis, Eltharion and Eldyra to stay and defend Ulthuan from an army of Slaanesh daemons led by N&#039;kari which were planning to kill the High Elves. He revealed his ineptitude at politics where he tried to intimidate Imrik into obedience, but instead insulted Imrik to the point that he ceded the realm of Caledor from the Phoenix Throne, costing the armies of Ulthuan the might of the dragons. At the behest of Teclis he attempted to reconcile, but Imrik&#039;s rejection of that put Tyrion in such a foul mood no one, not even Teclis, dared to speak to him for several days.&lt;br /&gt;
&lt;br /&gt;
Eventually he found out that not only were the Dark Elves attacking Ulthuan in unprecedented numbers, but that the realm of Caledor had decided to serve Malekith. He was furious and only his knowledge of military tactics stopped him from marching on Caledor. During this time, he started to feel the influence of Khaine more and more strongly. During this time Tyrion killed Malus Darkblade, who had been taken over by the daemon T&#039;zarkan. Eventually Morathi, who had her own plans, approached Tyrion in the guise of an elven mage and became his consort. While Tyrion&#039;s court didn&#039;t know who she was, Teclis suspected, and the influence of Khaine was so strong he accepted Morathi&#039;s offer. During one particularly horrific battle, Nagash returned to life in Sylvania and all the dead became undead. Tyrion was give an extra power from Khaine and brought the undead under his control, forcing Malekith to use all of his sorcerous power to kill them but forcing him to cede the battle. Later, Tyrion crossed blades with Tullaris of Har Ganeth who put up a good fight against Tyrion despite having inferior weapons and armor plus no mount. During the fight, at Khaine&#039;s behest, Tullaris urged Tyrion to [https://www.youtube.com/watch?v=rMNKwZTv1d0| strike him down with all of his hatred] - which Tyrion did.&lt;br /&gt;
&lt;br /&gt;
At the Shrine of Khaine, after a fierce battle with Malekith, Tyrion learned about Malekith being accepted as Phoenix King, Teclis&#039; dealings with Nagash and Malekith - including the death of his daughter Aliathra and snapped.&lt;br /&gt;
Tyrion drew the Widowmaker, becoming an Avatar of Khaine (no, not [[Avatar_of_Khaine#The_Avatar_of_Khaine|that]] one, it&#039;s just a title), gathering a united army of his High Elf lackeys and Khainite Dark Elves and attempting to stop Malekith for becoming the ruler of all elfkind. Imrik engaged him in battle with three other dragon princes, the four of them riding dragons. There Imrik did what no one else had done and managed to make a hole in the armor of Aenarion. However with the Sword of Khaine Tyrion beat him down, Imrik only survived because his dragon flew him to safety while the other three princes and dragons delayed Tyrion at the cost of their lives.&lt;br /&gt;
&lt;br /&gt;
Now under Khaine&#039;s influence, he led his army into Avelorn to claim Alarielle, who had recently returned from Athel Loren and agreed to be pledged to Malekith.  Despite her love for Tyrion she saw how far gone he was and refused to join him. This led to a battle between the High Elves and Wood Elves. Orion showed up and fought Tyrion. But even the demigod of the hunt couldn&#039;t match Khaine&#039;s power, but before Tyrion killed Orion, Orion stabbed Tyrion through the chink Imrik had made and widened it. The battle ended when Durthu showed up and, instead of fighting Tyrion, grabbed him and [https://www.youtube.com/watch?v=ib084tzN8H0| punted him over the horizon] (complete with that Team Rocket-sparkle - which Tyrion survived of course).&lt;br /&gt;
&lt;br /&gt;
Angrier than ever, Tyrion ordered his forces to march on the Blighted Isle to stop Malekith and Teclis&#039;s plan to bind the winds of magic to people. During this time he captured Sea Lord Aislinn, who had turned against Tyrion and was the avatar of Mathlann, the elven god of destruction. When Tyrion killed him, a massive storm was summoned that sank half of Tyrion&#039;s ships. He almost won his final battle against Malekith, but gets shot by Alith Anar through that chink in his armor. The Widowmaker becomes a normal sword, Tyrion looks like his normal self again. His body is last seen being carried by Teclis right before Ulthuan sinks. Teclis later uses the heart of averlorn and the flame of ulric to restore Tyrion, freed of the curse of Khaine, then infuse him with the wind of light. Despite being all heroic again, all of the other elves (except Alarielle, who kinda tolerates him) hate him and [[Sigmar]] is his only friend. Had the Incarnates won and the story continued, Tyrion would have probably been exiled by Malekith (who would probably want his father&#039;s armor back), if not killed outright by his people.&lt;br /&gt;
&lt;br /&gt;
When Nagash showed up with an offer of parley, Tyrion was conflicted. While he knew Nagash was extremely evil and responsible for his daughter&#039;s death, his time as the Avatar of Khaine made him consider that maybe Nagash&#039;s help could be accepted - even when Nagash nearly goaded Tyrion by mocking him about Aliathra&#039;s death. After accepting Nagash&#039;s help Tyrion and Malekith together captured Bea&#039;lakor while the latter tried to claim Lileath. Tyrion helped in the fight at Middenheim, managing to destroy Ka&#039;bandha&#039;s axe and tank a brass skull thrown by Khorne himself. He and all the other Incarnates were downed by the magical backlash when Mannfred stabbed Balthazar in the back and stopped them form stabilizing the Rift. This caused Teclis to take on more magic than he could handle and disintegrated him. Tyrion was still mad over what Teclis had done, but still loved his brother. Also seeing Mannfred as his daughter&#039;s killer, Tyrion avenged them both by introducing Mannfred to Sunfang - blade first - and then lighting him on fire from the inside; killing him. Later Tyrion helped Alarielle to her feet and, together with a pinned Malekith and disintegrating Nagash, held her hand as they watched the Rift expand and the world end.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
Tyrion survives the End Times, and becomes a god in the new setting alongside Teclis. Tyrion awoke in the middle of Hysh and explored the realm looking for his brother. Slaying anything that attacked him, Tyrion&#039;s journeys took him to the realm&#039;s edge. Staring at the raw nature of Hysh for so long caused Tyrion&#039;s eyes to melt in his sockets, blinding him. Undaunted, Tyrion travelled on until he met the spirit of Realm&#039;s Edge itself, the being that shone as the sun for all the mortal realms (and possibly the counterpart to Celennar). Tyrion refused to look away, and the spirit respected that, the two forming a bond. Then Tyrion lost consciousness and awoke back in the middle of Hysh, but reunited with Teclis. Tyrion learned he could see through Teclis&#039; eyes and Teclis taught Tyrion how to see with his other senses.&lt;br /&gt;
&lt;br /&gt;
After finding Teclis, the twins allied with Sigmar, though went against his orders and led his armies alongside the dark elf formerly known as Malekith to capture Slaanesh.&lt;br /&gt;
&lt;br /&gt;
When Slaanesh daemons almost raped Hysh to death after the Lumineth civil war, he returned to lead the Lumineth counter attack and through his martial skill stayed the tide. Teclis bro-ing with the Moon Spirit ultimately was the catalyst to change the Lumineth into what they are now.&lt;br /&gt;
&lt;br /&gt;
Currently half the Lumineth forces base their culture on Tyrion. Nations that serve Tyrion are called &amp;quot;Tyrionic&amp;quot; and include Helon and Allumina.&lt;br /&gt;
&lt;br /&gt;
In Broken Realms fiction it&#039;s revealed his forces are starting to probe at Malerion&#039;s borders, and have been trying to make a stable path into Ulgu from the ruins of the chasm city of Cathartia in Hysh, but Malerion is already making moves to counter them.&lt;br /&gt;
&lt;br /&gt;
==List of Lovers==&lt;br /&gt;
In order of appearance throughout Tyrion&#039;s life:&lt;br /&gt;
&lt;br /&gt;
* X number of Cothique huntresses.&lt;br /&gt;
* Karaya, an Emeraldsea sailor.&lt;br /&gt;
* Liselle, his cousin (these 3+ were all from one novel, by the way)&lt;br /&gt;
* Lady Valeria of Lothern &lt;br /&gt;
* Lyla, an Avelorn punkrocker with flowers in her hair.&lt;br /&gt;
* A vampiress from each bloodline, in quick succession. Even the Strigoi. And yes, the Lahmian vampire was Neferata herself.&lt;br /&gt;
* That bitch over there.&lt;br /&gt;
* The Beastwoman over here.&lt;br /&gt;
* A vaginally-shaped hole in the wall.&lt;br /&gt;
* A Morathi-shaped waifu pillow.&lt;br /&gt;
* Three Skinks in an overcoat.&lt;br /&gt;
* Probably at least one Skaven.&lt;br /&gt;
* Heinrich Kemmler’s big pointy hat (no wonder he signed on to kidnap Aliathra after that)&lt;br /&gt;
* Everqueen Alarielle, whom technically is of distant relation, as both are descendants of Aenarion with he and Astarielle being their great-great-great-great... grandparents. But hey, his cousin wasn&#039;t off-limits for him, so why wouldn&#039;t he?&lt;br /&gt;
* Morathi herself, purely to underline a “Yo momma” jibe he made at Malekith several millennia previously, which also happens to prevent Malekith from ever using that joke on Tyrion.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
Taken as his own, Tyrion is the biggest and baddest asskicker for his point cost. He destroys units on his own in a turn, he can take a cannonball to the balls and it&#039;ll only make his dick harder, and his sword shoots fire like a dragon.&lt;br /&gt;
If you can&#039;t actually field him, then proxying a Prince or a Noble on horseback with Armor of Caledor and a magic weapon works as well (this option will allow you to field Alarielle and Tyrion in the same army).&lt;br /&gt;
&lt;br /&gt;
In the End Times, Tyrion, as mentioned above, gets a huge upgrade by drawing [[Widowmaker]] and becoming the Avatar of [[Khaine]]. In this state, he can lead the [[Aestyrion]] as a lord worth 700 points. In this form, he has Always Strikes First, Frenzy, Immune to Psychology, Murderous Prowess, and several new special abilities and nifty gear:&lt;br /&gt;
&lt;br /&gt;
* The Shadow Of Khaine means that Tyrion, and any friendly unit with Murderous Prowess within 12&amp;quot;, rerolls failed To Wound rolls in close combat.&lt;br /&gt;
* Avatar of Khaine gives Tyrion an innate bound spell, Summon the Glorious Dead, which can be cast at power level 10, 15 or 20 to summon 2D6 + 3, 3D6 + 2 or 4D6 +1 Skeleton Warriors within 9&amp;quot;.&lt;br /&gt;
* The Dragon Armour of Aenarion means he has a 1+ armor save, 4+ Ward save and the Fireborn special rule.&lt;br /&gt;
* The Heart of Avelorn gives him Magic Resistance (2) and when hit by a wound that would kill him, will sacrifice itself to negate the fatal wound if the player rolls a 2+.&lt;br /&gt;
* Widowmaker means Tyrion&#039;s attacks ignore armor, wound automatically, and have Multiple Wounds (D6) - also, this weapon can&#039;t be destroyed by any spell or magic item that normally can screw with hero&#039;s gear like that. Oh yes. This is one magic sword that lives up to the fluff. It will fuck you in half then go back in time and fuck your mother in half too.&lt;br /&gt;
&lt;br /&gt;
He rides Malhandir, and is unique in that he&#039;s the only cavalry special character released as part of the End Times to have a separate profile for himself and his mount. The fluff explanation for this is that Tyrion gets betrayed by Malhandir in the final battle, and is forced to fight on foot. The crunch explanation is simpler: he is cavalry, not a monster like every other character with a combined profile, so we can assume only monsters (and maybe monstrous cavalry) will have combined profiles.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tyrion 2.jpg&lt;br /&gt;
Image:M2001639a 99810210003 TyrionCFC 873x627.jpg|Tyrion&#039;s model.&lt;br /&gt;
Image:1337396399918.jpg|Tyrion brooding.&lt;br /&gt;
File:End_Times_-_Avatar_of_Khaine_(aka_TYRION_IS_FUCKING_PISSED_OFF_ARKHAM_AND_NAGASH!!!).png|Translation: FUCK YOU ALL!!!!!&lt;br /&gt;
File:Tyrion Total War.jpg&lt;br /&gt;
File:Tyrion and Teclis.jpg&lt;br /&gt;
File:Tyrion End Times.png|Only Tyrion could have two love hearts on his armor and still look badass.&lt;br /&gt;
File:Tyrion.png|Tyrion as the Incarnate of Light.&lt;br /&gt;
File:Tyrion Angry.jpg&lt;br /&gt;
File:Sunfang.png&lt;br /&gt;
File:Tyrion vs Malekith.jpg|Tyrion vs Malekith.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;br /&gt;
{{AoS-Gods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Lumineth Realm-Lords]]&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Teclis&amp;diff=471986</id>
		<title>Teclis</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Teclis&amp;diff=471986"/>
		<updated>2023-05-06T15:53:45Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[Image:Tyrion y Teclis.jpg|right|thumb|400px|Teclis, with his brother Tyrion in the foreground.]]&lt;br /&gt;
{{Topquote|The best advice I ever got was that knowledge is power and to keep reading.|David Bailey}}&lt;br /&gt;
&lt;br /&gt;
A [[High Elf]] character from [[Warhammer Fantasy]], once considered just a plain standard suped up archmage for the High Elf players, &#039;&#039;&#039;Teclis&#039;&#039;&#039; is [[Ulthuan|Ulthuan&#039;s]] &amp;lt;s&amp;gt;Sorcerer Supreme&amp;lt;/s&amp;gt; Warden of the White Tower of Hoeth, and has now proven himself to be a grand manipulator so underhanded, so devious even [[Tzeentch]] is impressed and eager to scout him out for his talent. He&#039;s primarily responsible now for bringing the three elven splinter races back into one united race, and as of End Times: Thanquol, he&#039;s shown to have survived and runs around stealing the power of the remaining gods to bring back his brother Tyrion. All the manipulation and horrible stuff he did in End Times is however out of character with how he was before, where he was a pretty nice guy.&lt;br /&gt;
&lt;br /&gt;
Also if you pay attention, pretty much everything bad that happens in the End times that&#039;s not Mannfred&#039;s or the forces of Chaos&#039; fault is Teclis&#039; fault. Though Mannfred would not have even gotten to the stage where he could have screwed things up so bad were it not for Teclis.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
[[Tyrion|Tyrion&#039;s]] twin brother. While Tyrion&#039;s &amp;quot;[[Aenarion|Aenarion&#039;s]] Curse&amp;quot; manifested in being a half step away from being Gollum for the [[Widowmaker]], Teclis was born an [[Raistlin Majere|anemic cripple with a bad cough]] instead. The book out right calls it &amp;quot;consumptive&amp;quot; which is an old time word for tuberculosis, not a fun disease at all (though unlike tuberculosis, Teclis&#039; condition isn&#039;t communicable). After spending most of his life in a magical wheelchair and being tended to (AKA experimented on) by the healing mages in [[Ulthuan|Saphery]], he wound up very thin and weak (even for an elf) and needs regular magic healing potions as well as the magical staff gifted to elfkind by [[Lileath]] the goddess of magic herself just to keep him standing upright. Don&#039;t think he&#039;s a no good weakling though (this goes double around Tyrion who will beat your ass if he finds out you&#039;re dissing his bro without a second thought. The two have a direct emotional psychic link, and while Teclis has a good deal of patience and good humor Tyrion...does not). Teclis, [[Nagash]], and a few [[Slann]] are the strongest magic users alive (so to speak). After spending most of his teenage (hundreds of) years among mages and learning from them, he decided on the day that it became clear Ulthuan was about to be fucked that it was now or never to make something of himself. He began to forge a magic sword underneath Hoeth (a ritual that the Swordmasters, as well as their Loremaster superiors must do to become a man (or woman)), and upon it&#039;s completion (it was a really fuckawesome sword too, called the Sword of Teclis and in ages to come will probably be an awesome heirloom item for future heroes) was awarded the magical pimp hat of awesomeness (the War Crown of Saphery) as well as the rank of Loremaster. He set out to find his brother and the [[Everqueen]], and would become something of a legend to the embattled elves during his travels. With a single word, he reduced the Slaaneshi champion Albrecht Numan and his warband to dust, and he turned the tide at the battle of Hathar Ford, and slew the feared Tzeentchian sorcerers known as the Coven of Ten.&lt;br /&gt;
&lt;br /&gt;
He finally caught up with them right as the Keeper of Secrets [[N&#039;kari]] was pulling off Tyrion&#039;s and the Everqueen&#039;s pants for some serious assraping. The KoS...didn&#039;t make it. After engaging Teclis&#039;s brother, the Everqueen gave Teclis the aforementioned staff as a consolation prize, and the two brothers set out to carry the entire High Elf race in the Battle of The Finuval Plain. While Tyrion was committing genocide Paul Bunyan-style in melee, Teclis nuked EVERYTHING and dispelled every miscast. After a short magical duel between Malekith and himself, Teclis cast a spell (with a little help from his patron deity Lileath) which reignited the flames of Asuryan which burned within the Witch King, forcing Malekith to tear open a portal into the Realm of Chaos itself to escape being obliterated mind, body, and soul. While Tyrion retired to the Everqueen&#039;s boudoir, Teclis decided that (in a very un Warhammer-ish way) it was the duty of those with great power to save the entire world, not just their own race. He left for the Empire, and taught humans true magic for the very first time (kickstarting the beginning of the Warhammer renaissance that is currently just beginning to take hold) by founding the schools of magic and fighting against the Daemons and Warriors of Chaos that were about to wipe out humanity.&lt;br /&gt;
&lt;br /&gt;
That task being complete, he set out to explore the world (apparently all great heroes are either world explorers or fuck the Everqueen. Finubar must be glorious to behold if he&#039;d ever get a mini). During his travels, Teclis met the uncorrupted giants, Slann, amazons, all the foreign civilizations there&#039;s never been an army for like [[Ind]] and [[Cathay]], and even leading an expedition to see the Rift into [[Chaos]] at the north pole (and learn how to make toys!) Then Teclis got word that his father had died so he returned home for the funeral. After the funeral and a reunion with his brother Tyrion. Teclis planned to resume his travels until he got word that the High Loremaster had died so the position was being offered to Teclis, who accepted. Recently Teclis was gravely injured from a bitch move assassination attempt from Morathi. Nowadays he chills in Hoeth, reading articles on the internet, sexing High Elf courtesans (think prostitutes who only service royalty and not always for money), and feeling up Lileath&#039;s boobs on his ronery staff.&lt;br /&gt;
&lt;br /&gt;
==The End Times==&lt;br /&gt;
&lt;br /&gt;
In the End Times, Teclis got bored of the canon and stalemate getting everyone nowhere, so when Lileath told him her plan he leaped at the opportunity. The two are also responsible for some [[Just as Planned]] so dickish that Tzeentch would be impressed. His first move was to try to form an anti-Chaos alliance with Nagash (an idea that horrified even Malekith when he found out). Nagash rejected the offer to Teclis&#039; face, but secretly commended Teclis for the idea before tweaking that into his own plan. Subsequently, Teclis worked to sabotage Nagash&#039;s resurrection.&lt;br /&gt;
&lt;br /&gt;
Next, Teclis reached out to Malekith for an alliance as he&#039;d learnt from Lileath that Malekith was the rightful Phoenix King and that all the others were imposters. What&#039;s more, Finubar had figured this out hence why he was so hands-off about kinging (this whole revelation was reversed as of Age of Sigmar; Broken Realms: Morathi shows all the Phoenix King souls still with fragments of Asuryan’s power. Whether this lie was made by Teclis or Lileath is unclear). Though desiring failure and a painful death for Teclis, Malekith decided to play along for the time being after considering the offer. Even then he only did so because of the coming apocalypse and Lileath herself speaking to Malekith. Afterwards Teclis tried to get the Phoenix King to take action, fed up with Finubar&#039;s passivity, so he kicked down the king&#039;s door. He found Finbuar dead, killed by Malekith shortly after accepting Telcis&#039; offer. Teclis left the room, re-sealed it and went to convince Tyrion to take the throne. Later Malekith and Teclis contacted Imrik of Caledor. Imrik was completely against Malekith, but changed his tune after Caledor Dragontamer himself spoke for the alliance and Malekith returned all the dragon eggs the Dark Elves had stolen and lifted the malaise he&#039;d cursed Caledor&#039;s dragons with.&lt;br /&gt;
&lt;br /&gt;
Teclis played both sides according to Lileath&#039;s plan to try and see them through the apocalypse. There were some stumbling blocks in the selfish manipulations of Morathi and Nagash&#039;s plans for apothesis, but things go mostly as Teclis hoped. Teclis found himself even surpassing Malekith in one way, as he took Malekith on a spirit-walking journey to Nagashizzar to reveal his collaborations with the Great Necromancer. Teclis also revealed to Malekith that he&#039;d allowed Nagash&#039;s servants to claim Aliathra so she would be sacrificed and Nagash would be hindered by Aenarion&#039;s curse (Naggy, Manny and Arky unaware of her true parentage; Neffy knew somehow, but only had a laugh at their expense). Malekith opposed this as much as Imrik had the alliance with himself, calling it dangerously foolish, his opposition deepening when Nagash&#039;s return caused undead to rise across Ulthuan and disrupt a major battle.&lt;br /&gt;
&lt;br /&gt;
Soon Tyrion found out the depths of Teclis&#039; plans, which were technically a massive betrayal. Torn between rage and despair, Tyion took an army to the Blighted Isle to draw the sword of Khaine. Malekith and Teclis tried to stop him, with Malekith duelling Tyrion. However Malekith and his dragon were weakened by previous battle injuries including a surprise attack from Shadowblade and Alith Anar shooting Seraphon out of the sky, so despite Tyrion sustaining severe burns and losing part of his jaw, Tyrion won. Teclis tried to talk Tyrion down, but given his recent actions, Tyrion was only spurred on. Tyrion drew the sword and fully gave in to Khaine&#039;s influence (helped by a little prodding from Morathi here and there).&lt;br /&gt;
&lt;br /&gt;
After the war went back and forth, Teclis revealed the big part of his master plan; unravel the vortex and bind the winds of magic to chosen mortals to make them potential rivals to the Chaos Gods. Nagash had already stolen Death, so he needed a choice for the others. Teclis eventually convinced Malekith of the need to destroy the Great Vortex and create the Incarnates of the Winds of Magic. They gathered an army and traveled towards the Isle of the Dead. While Malekith&#039;s and Tyrion&#039;s forces did battle, Teclis started his ritual at the Great Vortex. He was assisted from inside the Vortex by Caledor Dragontamer, still trapped inside the Vortex when he created it millennia past.&lt;br /&gt;
&lt;br /&gt;
Malekith&#039;s summoning the spirits of various elven heroes throughout the ages destabilized the Vortex, so Teclis and Caledor failed to harness the escaping winds properly. Ghur, the Wind of Beasts, broke free and soared eastwards. Chamon, the Wind of Metal, and Aqshy, the Wind of Fire, escaped due to the actions of the Dwarf gods Grungni and Grimnir. When Azyr, the Wind of Heavens, broke free Teclis noted a mind at work within it. During this time Alith Anar shot both Tyrion and Malekith. Seeing her lover and her son fall, Morathi was driven into a suicidal rage. She entered the Vortex, killed every mage but Caledor and started to tear it open. This allowed the Chaos god Slaanesh to start to enter the mortal realm. Teclis was forced to rush the ritual and seal the rift so Slaanesh couldn&#039;t enter. In the process he destroyed the spells supporting Ulthuan, with Slaanesh managing to grab Morathi and Caledor and take them to his realm before rift closed. Teclis bound the remaining three winds to the wounded Malekith (shadow, though Teclis had originally planned to give him fire), the Everqueen Alarielle (life, the only part of the plan that worked out) and his own staff (light).&lt;br /&gt;
&lt;br /&gt;
With the ritual completed as well as it could be the Vortex faded away and Ulthuan began to fall apart and sink into the sea, killing hundreds of thousands. Initially it appeared Teclis planned to die with his brother, refusing Imrik&#039;s offer to help him by flying them out with his dragon. However Teclis had used magic to save himself, Malandhir and his brother&#039;s body. In End Times: Thanquol Teclis was on a secret journey carting Tyrion&#039;s body around with Malandhir and summoned elven spirits for companions. Here he made his greatest mistake by entering Middenheim and taking Ulric&#039;s flame for an unknown purpose, calling the Winter Wolf God a failure to add insult to injury. Teclis&#039; actions unintentionally doomed Middenheim, as the removal of Ulric&#039;s power allowed Archaon and his forces to fully enter and capture the city, which became a base of operations for him.&lt;br /&gt;
&lt;br /&gt;
In End Times Archaon, it&#039;s revealed that Teclis used the flame of Ulric to purge the taint of Khaine from Tyrion, used the Heart of Avelorn to resurrect him and imbued him with the Wind of Hysh to become the Incarnate of Light (with Malandhir being his steed again after temporarily serving as Teclis&#039; packmule). The new Incarnate of Light Tyrion arrived just in time to stop Bea&#039;lakor from fast-tracking the world&#039;s destruction by attacking the Oak of Ages. However, very few were glad to see Tyrion back after everything he did, especially Imrik and Malekith. When Nagash and the undead arrived in Athel Loren after the destruction the Black Pyramid, which thwarted Nagash&#039;s plans of apotheosis, Teclis told everyone how he&#039;d been conspiring with Nagash to use him as an ally/weapon against the Chaos Gods and had given him the idea of harnessing the Wind of Death.&lt;br /&gt;
&lt;br /&gt;
After everyone else grudgingly made an alliance with Nagash in exchange for punishing Mannfred, Teclis tried to council the Incarnates alongside Lileath on their next course of action but they get bogged down in bickering (mostly because Nagash refuses their suggestions and they don&#039;t know [[Grimgor Ironhide|who or where the Incarnate of Beasts is]]). Things only changed when Bea&#039;lakor, who was skulking around in Athel Loren after his defeat and had freed Mannfred, was captured by Tyrion and Malekith when trying to kill Lileath. The Incarnates interrogated the daemon, where Teclis learned just how badly his taking the flame from Middenheim had backfired. The forces of Chaos had found a device of the Old Ones and were re-purposing it into a warp gate that would destroy the world.&lt;br /&gt;
&lt;br /&gt;
After Be&#039;lakor was imprisoned in an unbreakable gem by Malekith and Caradryan, Teclis argued that they had to go to Middenheim to stop Archaon. They finally agreed on a plan - also spurred by the Bretonnians abandoning them after Mannfred revealed Lileath&#039;s deception as a final middle finger to everyone, but then an army of Khorne daemons led by the Bloodthirster Ka&#039;bandha attacked to try and kill them. Things got so desperate that Lileath convinced Teclis to sacrifice her and use her divine power to teleport them and their armies to Middenheim (along with Grimgor and his army). Teclis succeeded, aided by Karl Franz (who unbeknownst to Teclis was also Sigmar. Arkhan the Black helped too), but instead of being teleported to the city as an organized army, [[Not as Planned|they were scattered all over the place with Teclis literally landing at Archaon&#039;s feet]]. Archaon took Teclis captive for... reasons, confiscating his magical goodies. During his imprisonment Teclis figured out that Karl Franz was now Sigmar in disguise and rubbed this fact in Archaon&#039;s face, Archaon punching Teclis in the mouth in response. Teclis was eventually freed by a fully powered Sigmar and reunited with Tyrion, who had almost forgiven Teclis for what he&#039;d done.&lt;br /&gt;
&lt;br /&gt;
They got to the artifact and combined their power to try and stop it. Here Teclis showed his magical abiltiy by filling in for two Incarnates, because Grimgor had died at Archaon&#039;s blade and Caradryan at Ka&#039;Bandha&#039;s. The sheer magical powers clashing in Teclis started to slowly rip his body apart, but Teclis kept it together (literally) [[Awesome|through sheer will]]. Then Mannfred ruined everything by sneak-attacking Balthazar with a sword through the back. Teclis tried to take the Wind of Metal as well, but it proved too much and Teclis died as his body was ripped apart, not living to see the doom of the world or Tyrion avenging him by stabbing and incinerating Mannfred.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
Teclis survives the End Times, coming to be in Hysh through unknown means. After getting reunited with Tyrion, who now can only see through Teclis&#039; eyes as he&#039;s blind, Teclis took stock of the situation. Both brothers are the gods of Hysh and allies with Sigmar. Because of his involvement with the mortal races, Teclis took an interest in them and created [[STC|Enlightenment Engines]], machines that store tons of knowledge and help elevate mortal understanding and progress until it essentially reaches where it was before the Old World blew up.&lt;br /&gt;
&lt;br /&gt;
However, Sigmar pulled a fast one and had [[Grungni]] turn these contraptions of knowledge into tools that helped conceal the locations of the God-King&#039;s super-secret Stormvaults. Predictably, Teclis took a serious exception to this and [[Nagash]] is likely laughing his skeletal ass off at the hypocrisy (and stupidity seeing as Grungni could have just made devices of his own to do that instead). Sigmar better make it up to Teclis or he risks being betrayed on the elf-dude&#039;s assumption that Sigmar would undermine him even if Siggy has no intention of ever doing so again or something.&lt;br /&gt;
&lt;br /&gt;
Teclis was also partly responsible for chaining [[Slaanesh]] up between the realms of Hysh and Ulgu and disemboweling the Dark Prince, releasing tons of elf souls. He tried to recreate the old High Elves, but their collective souls suffered PTSD from being in Slaanesh&#039;s innards, so they decided to run away. Fearing they were Chaos-tainted, Teclis wanted to destroy them, but his brother appealed to his compassion so Teclis let them go. As a result the horribly tragic, eternally depressed [[Idoneth Deepkin]] were allowed to go on their not-so-merry way.&lt;br /&gt;
&lt;br /&gt;
Later Teclis tried making High Elves 2.0 again, this time successfully as the [[Lumineth Realm Lords]]. As part of this process, he also resurrected [[Eltharion]], but [[Rubric Marines|Arkhan&#039;s curse kept turning Eltharion&#039;s body to dust so Teclis put his soul in a suit of armor]] while looking for a way to undo the curse.&lt;br /&gt;
&lt;br /&gt;
Currently he&#039;s hanging out with Celennar, a giant sphinx-like creature that&#039;s apparently the manifest spirit of Hysh&#039;s moon. After the Soul Wars wage on for some time, Teclis prepares to invade the Realm of Shyish to make Nagash pay for being a little bitch and end the Soul Wars since Sigmar hasn&#039;t yet. After a series of battles, Teclis beats Nagash in a fight, binds him so he can&#039;t leave Nagashizzar and ends the Necroquake all while making a pyrotechnic demonstration across the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
Though true be told he needed the help of Alarielle and several human disciples with Luminarks to beat Nagash and Nagash managed to curse Teclis with some sort of death magic. Still, the sequence of how Teclis played on Nagash ego to end up making him receive six super-lasers to the face and then got him beaten to a pulp was pure gold and it was long overdue after all the things the skellie-asshole had done.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
&lt;br /&gt;
To represent Teclis on the tabletop, at his current point in lore development his own mini and 8th edition stats do nicely. For a campaign where rules can be improvised, a Loremaster Teclis who has just returned home to Ulthuan after his travels is best represented by his 7th edition overpowered stats when running a campaign, or Alarielle the Radiant&#039;s stats with Teclis as a proxy model. For a Teclis setting out to explore the world, a level 4 Archmage with Book of Hoeth works well. For a pre-Loremaster Teclis, equip him as a Loremaster of Hoeth or a level 1/2 Mage while using another mage model (since he doesn&#039;t have his hat or staff yet).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar Teclis is back at it again with absurdly powerful magic. He gets to cast up to four times with at least a guaranteed Castvalue of 10 which cannot by modified and the spell &#039;&#039;&#039;cannot be unbound&#039;&#039;&#039; if he chooses to only cast once, access to all the spells in the Armybook, his own incredible Warscroll spells, that deal more mortal wounds than is socially acceptable and some decent melee to boot. He also protects himself and friendlies around him from hostile sorcery and buffs other mages. He&#039;s also giant, with 16 Wounds because his new friend Celennar is around. Oh, have we mentioned that he also also just gets to autounbind a spell a turn and can dispell an Endless spell for free as well? Any opposing Wizard weeps now, even Nagash (maybe not Kroak, though).&lt;br /&gt;
&lt;br /&gt;
==Total War:Warhammer==&lt;br /&gt;
&lt;br /&gt;
In Total War: Warhammer 2 Teclis appears, alongside his brother, as one of the starting Legendary Lords for the High Elves. He leads his own faction called the Order of the Loremasters and starts on the Turtle Isles in the vortex campaign and the Star Tower in the mortal empires campaign. From a gameplay perspective Teclis is a highly versatile caster unit, possessing a wide array of spells from the game&#039;s various magical lores. As such, he can fulfill a variety of different roles in battle. His campaign buffs include bonuses to diplomacy with all High Elven and Human factions, reflecting his role in the lore as a mediator between the two races.&lt;br /&gt;
&lt;br /&gt;
His faction is infamous these days for [[Rape|getting completely fucking obliterated]] due to it being pretty much entirely alone while nearby a bunch of hostile Legendary Lords of the [[Lustria]] Thunderdome that are going to eventually push his shit in even if he gets lucky enough to beat one of them. It&#039;s a miracle for him to live long enough to see the End Times if he&#039;s not getting played by a human.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Teclis_1.jpg|Teclis trying to chad-strut.&lt;br /&gt;
Image:M2500176a 99800210004 HETeclisCFC01 873x627.jpg|Teclis&#039; model.&lt;br /&gt;
File:Befriending furries.jpg|&#039;&#039;&#039;ASSERTING DOMINANCE WITH HIS MIGHT-POSE&#039;&#039;&#039;&lt;br /&gt;
Image:ImageShack® - Online Photo and Video Hosting - 2013-12-15 22.17.35.png&lt;br /&gt;
Image:55375.jpg&lt;br /&gt;
Image:Teclis.jpg&lt;br /&gt;
Image:Teclis big.jpg&lt;br /&gt;
Image:Teclis being a hero.jpg&lt;br /&gt;
File:Teclis End Times.jpg&lt;br /&gt;
File:Teclis Total War.png|Teclis&#039; appearance in Total War: Warhammer II, portrayed by Benedict Cumberbatch&lt;br /&gt;
File:Teclis Total War 2.jpg|[https://youtu.be/DmwGUa1_Kbs?t=1m18s &amp;quot;Ya-hmph, Benedict Cumberelf, ah-ha-ha&amp;quot;]&lt;br /&gt;
File:Tyrion and Teclis.jpg&lt;br /&gt;
File:Teclis Old Art.jpg&lt;br /&gt;
File:Teclis_2.jpg|Teclis&#039; first AoS appearance, traded his handicap for swol with godhood.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;br /&gt;
{{AoS-Gods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Lumineth Realm-Lords]]&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Everqueen&amp;diff=203309</id>
		<title>Everqueen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Everqueen&amp;diff=203309"/>
		<updated>2023-05-06T15:50:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:1377291976783.jpg|350px|thumb|right|The day the Warp shuddered.]]&lt;br /&gt;
{{topquote|Life is not a problem to be solved, but a reality to be experienced.|Soren Kierkegaard}}&lt;br /&gt;
{{Topquote|Having a soft heart in a cruel world is courage, not weakness.|Katherine Henson}}&lt;br /&gt;
&lt;br /&gt;
If ever there is a point where [[Warhammer Fantasy]] and [[Warhammer 40,000]] split into [[noblebright|nobledark]] and [[grimdark]], that point would be the [[High Elf]] character &#039;&#039;&#039;Alarielle the Everqueen&#039;&#039;&#039; AKA &#039;&#039;&#039;The Handmaiden of [[Isha]].&#039;&#039;&#039;&lt;br /&gt;
There are two [[God-Emperor of Mankind|God Emperor]]-style &amp;quot;good-aligned god on earth&amp;quot; entities in Warhammer Fantasy. The first, [[Sigmar|Sigmar Heldenhammer]], was a human in gold armor (well, armored boots, a skull belt, and a fur cape) who unified (some of/most of) humanity, kicked a lot of ass, became a god, and is now the patron god of the [[Empire]], who are/used to be the primary protagonists of the game (sound familiar?). The other one is an [[Elf]]. Despite this large strike against her record, she is made up of an amalgamation of badass &amp;lt;strike&amp;gt;psykers&amp;lt;/strike&amp;gt; wizard souls, makes the [[Chaos Gods]] quake in their Chaos Boots, and has a habit of resurrection (okay, so the Emperor didn&#039;t do that last one... yet).&lt;br /&gt;
&lt;br /&gt;
This Elf also happens to be queen of the [[High Elves]] and the living avatar of Isha, but we don&#039;t hold any of that against her.&lt;br /&gt;
&lt;br /&gt;
Probably the girliest thing in the entire franchise, and the fans would not have it any other way.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
(Although different sources describe the origin and identity of the Elf Gods different ways, the version presented here combines the Elvish and Lizardmen versions into a version most matching up to High Elf lore.)&lt;br /&gt;
===Isha===&lt;br /&gt;
Technically speaking, the Everqueen begins with Isha. Isha and the rest of the Elf pantheon were (in previous editions, beings of Chaos which was retconned to creations of the [[Old Ones]], and now they are) the survivors of another world which was consumed by Chaos who fled to this world in its lifeless primordial state and created a race of Elf Neanderthals who would later be uplifted by the Old Ones (&amp;quot;All according to plan&amp;quot; whispered [[Lileath]]) into being Elves proper.&lt;br /&gt;
&lt;br /&gt;
Isha was a being of immense power, connected to the world, and was the spiritual embodiment the Life magic (Ferngully style) which flows through all natural living things (and refuses to work from the Chaos rules that all other forms of magic obey). After giving birth to [[Elfquest|an inferior race of short-lived Elves]], Isha felt the misery that comes with the fact that her second(+)born children were mortal, cursed with aging and dying (albeit at a very slow pace) while she remained as a Goddess over them. Isha wept at the fate of her youngest, and the tears became [[Soulstones]] which fell to [[Ulthuan]].&lt;br /&gt;
While the souls of the mortal Elves went to [[Morr|Morr&#039;s]] afterlife (or [[Ereth Khial|Ereth Khial&#039;s]],) the daughters of Isha descended from her firstborn daughter each return to her upon death. In their mortal lives, the souls of the aforementioned daughters are connected to Isha and the entirety of the souls of each daughter that has lived and died (plus the currently living host) accompany Isha herself to enter the body of the current eldest daughter, resulting in an almost super saiyan state of being that can equal a [[Chaos God]] and wield power on-par with [[Lord Kroak]].&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Elf Eve&amp;quot;===&lt;br /&gt;
Nothing much is known about the first Elves. We don&#039;t know how many there were, or if they came in multiple litters from Isha.&lt;br /&gt;
&lt;br /&gt;
What we do know is that the oldest of Isha&#039;s mortal daughters is the one who became tied to her mother. She was revered as a demigoddess by the rest of the mortal Elves, and became their supreme leader in all aspects of society, from spiritual to military (not that they had much to fight early on). Upon the ascension of her own daughter to the queenly role upon the Elf Eve&#039;s death and the realization that Eve II&#039;s connection wasn&#039;t only to Isha, but to Elf Eve as well the position became known thereafter as the &amp;quot;Everqueen&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Astarielle===&lt;br /&gt;
Everything regarding the Everqueens prior to Astarielle, including their names and how many there were, save that Isha&#039;s oldest mortal daughter was the first and that she was succeeded by her own daughter, is lost to the current day High Elves.&lt;br /&gt;
&lt;br /&gt;
Astarielle was the reigning Everqueen during the collapse of the [[Warp Gates]], and although the bulk of the [[Daemon]] forces went for the [[Lizardmen]], Ulthuan was their secondary target. The countryside was ravaged, the small and inexperienced armies of the Elves doing little other than slow the Daemons down. During the invasion, a badass world explorer Elf named [[Aenarion]] became [[Asuryan|Asuryan&#039;s]] mortal avatar, and with his strength (both his own and that granted by Asuryan) he more or less made the [[Daemons of Chaos]] look like unarmed children as he tore through them and pushed them back into the [[Warp]] wherever he went. The nobles of the Elves (at least, the ones who were still alive) swore allegiance to Aenarion, and Astarielle summoned him to her court to hit dat... which is actually kinda creepy, because Asuryan was Isha&#039;s father, so technically Asuryan was proxy-fucking his granddaughter on a pile of smoking Daemon corpses (but if you&#039;re at all familiar with the Greek pantheon, gods have a tendency to do whoever (or whatever) the fuck they&#039;ve got a boner for right now, damn the consequences).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then&#039;&#039; shit kinda started going downhill.&lt;br /&gt;
&lt;br /&gt;
Daemons of [[Khorne]] and [[Slaanesh]] (because [[Nurgle]] was mostly picking on the southwestern elves and the cavemen humans in the [[Old World]], and [[Tzeentch]] never really does jack shit in Fantasy) blitzed into the ancestral forest home of the elves, and burned/raped a fair amount of it down. Astarielle made a pact with the spirit of [[Warhammer Magic|Life Magic]], (Life Magic eats Chaos, and it was having a good ol&#039; time unbeknownst to the Chaos Gods) to at some point in the future [[Wood Elves (Warhammer Fantasy)|send a group of Elves to serve nature forever as servants]]. In return, the Elves race in it&#039;s entirety was bound to the world (sadly making it difficult for them to reach Morr&#039;s afterlife, as Elf ghosts now are stuck adhering to gravity) and the ancient Treekin [[Durthu]] took Astarielle&#039;s children Yvraine and Morelion to safety from the burning forest. She then summoned Dryads (not the happy kind that hide in trees and get fucked by [[Beastmen|Satyrs]], these ones are spirits that possess plant bodies and turn them into [[Angry Marines]]). She then stood in the middle of the forest with her army and waited for the Daemons to come. Whatever happened isn&#039;t in the fluff, and is described as unable to be conveyed through mortal words (even that of Elves) and that none of the Daemons survived it.&lt;br /&gt;
&lt;br /&gt;
Aenarion heard the news that Avelorn had fallen and, thinking that there were no survivors, went into a rage of epic proportions and drew a cursed sword of [[Khaine]] to become a living Elven WAAAGH!, making him (canonically) the strongest Elf to have ever lived. He also made shit decisions like marrying a [[Morathi|chick who liked hanging out with Daemonettes]], telling [[Malekith|his son by her he&#039;d be badass forever and be king like his old man]], building a new kingdom out of the ruins of the most tainted land in Ulthuan, and similar full retard moves. Eventually his old buddy [[Caledor the Dragontamer]], who had come up with an awesome plan to actually BEAT Chaos decades ago, got sick of waiting for Aenarion to get off his ass and decided to start shit himself. High Elves went all over the world and set up magical rocks called [[Waystones]] covered in runes and gems, which vary in size from a large mountain to the size of a paperweight. Those rocks drain magic (which Daemons use to make themselves real) into the center of Ulthuan. Aenarion finally showed up, [[Awesome|personally fought and killed 4 avatars of the Chaos Gods themselves, suffered a mortal wound and managed to cross a HUGE continent to put that cursed sword back before dying]] (to be fair; he was carried by his also-mortally wounded-dragon, who actually made the journey. But still awesome!)&lt;br /&gt;
&lt;br /&gt;
So after the smoke had cleared, the Elves decided there&#039;d be two rulers of the race from now on: the Everqueen, who is the firstborn daughter of the last queen, and upon the death of the last queen and the passing of the Everqueen entity (now one soul stronger) into the princess she is crowned the new Everqueen. The second, the Phoenix King, is a male elf democratically elected from amongst the princes (AKA governors, not literally part of a royal family) of Ulthuan. After election, he&#039;s required to walk through a pyre in the Shrine of Asuryan. If he survives, he&#039;s buffed to badass levels and becomes king. So far nobody has died, although [[Malekith|one asshole has managed to burn himself to a crisp when he tried to declare himself king.]]&lt;br /&gt;
&lt;br /&gt;
The king&#039;s first job is to produce a new queen with the Everqueen (up until this point the Everqueen was produced by the previous Everqueen&#039;s own husband, who was simply the man she favored most), who will be her future heir. He&#039;s got a year to knock her up (which seems to always be how long it takes), after which the two return to their spouses or lovers as they will.&lt;br /&gt;
&lt;br /&gt;
===Alarielle the Radiant===&lt;br /&gt;
Once again, there&#039;s a gap in fluff. This time it&#039;s not because it&#039;s a forgotten mystery, but because GW hasn&#039;t filled in the fluff. &lt;br /&gt;
The modern day Everqueen is Alarielle, dubbed &amp;quot;the Radiant&amp;quot; for her inspiring presence upon battlefields. See, before her the Everqueens were expected to sit at home and send condolence letters to the families of those slain in battle and to pose for commemorative plates like a proper queen. Her role in society is to be the head elf hippy and just be a pinup who conducts fertility rituals and the like (which is really important since it keeps elf birth rates up), however due to her insistence at being present in battles where the fate of the world hangs in the balance the courts of Ulthuan are beginning to gossip that she might be masculine lesbian (despite this, everyone around her gets a hard on for good and figures GOD IS WITH US in her presence, so an already fearless race becomes literally fearless if they&#039;re around her).&lt;br /&gt;
&lt;br /&gt;
Alarielle&#039;s earliest mention is during the massive (recent) [[Dark Elves (Warhammer)|Druchii]] invasion of Ulthuan. Malekith sent his forces into Ulthuan, burning down a fairly large chunk of Avelorn and pursuing the fleeing Alarielle with both assassins and Daemons. As she was still young and unconfident, the loss of her home gave her a sad that sapped her powers. She was simply an Elven maiden fleeing both Seekers of Slaanesh and Cold One riding hitmen while on foot. &lt;br /&gt;
After the hitmen caught up to her and were preparing to turn her into a Dark Elf Battle Standard Dolcette-style, Tyrion appeared and killed the assassins although suffering poisoned wounds in the process. She was forced to carry him away as the Daemons closed in. Right as a Slaaneshi warhost was about to do even worse things to them, [[Teclis]] appeared and incinerated them.&lt;br /&gt;
&lt;br /&gt;
They escaped to the gathered forces of the High Elves. Inspired by (her throbbing ladyboner for) Tyrion&#039;s bravery, she regained some of her power and restored his health. She granted the firstborn descendant of the worlds first horse, Malhandir, to him as well as giving him a magic pendant marking him as her Champion. She then gave Teclis a powerful magic staff, made by Lileath herself and granted to Elfkind.&lt;br /&gt;
The heroes then saddled off to the Battle of Finuval Plains, leaving Alarielle to reenact the Gone With The Wind field hospital scene.&lt;br /&gt;
At some point, before or after the battle, Alarielle and Tyrion shagged. She then began her one year with Finubar, and she became pregnant with her daughter.&lt;br /&gt;
&lt;br /&gt;
Alarielle would also participate in another battle against Morathi and a [[Warriors of Chaos|Slaaneshi warhost]] after a failed assassination attempt (Manchurian Candidate style) left her first comatose, then awakened the Everqueen entity in her for the first time. After gathering the noncombatants of Avelorn and suiting them up as Spearmen, she summoned the Dryads of the forest and faced the oncoming army alongside a force from Ellyrion. Although initially the battle was a stalemate, the Slaaneshi Champion saw her on the field and sought her out for the purpose of &amp;quot;desecration&amp;quot;. Before he could attack her however, she took his hand and cleansed all of the Chaos taint from him in an instant. She fought a tug of war for his soul with [[Slaanesh]] himself before freeing the man&#039;sso (using the guilt from sacrificing his own wife for attractiveness) and letting go of the &amp;quot;rope&amp;quot;, causing Slaanesh to pour power into the soulless body of the Champion and make it into a (rather large) [[Chaos Spawn]] which was then cut down by her forces. This plunged the forces of the Chaos warband into disarray as Slaanesh&#039;s enraged tantrum fucked up their magic.&lt;br /&gt;
The High Elves spent the rest of the day mopping up the remaining enemy forces until Teclis appeared and nuked the last holdouts.&lt;br /&gt;
&lt;br /&gt;
Alarielle also yearly makes a dangerous pilgrimage to the summit of one of the Annulli to protect the dreamscape of the mortal races from Slaanesh.&lt;br /&gt;
&lt;br /&gt;
Since her year with Finubar is up and she had a daughter during that time she&#039;s now toting around [[Tyrion]] like a puppy on a leash. (The end times revealed she and Finubar never did the deed &amp;lt;strike&amp;gt;as she was his daughter with the last Everqueen&amp;lt;/strike&amp;gt;. This part is someone&#039;s fanfiction and should be removed, because End Times: Khaine book II, page 36, describes Alarielle as daughter of Bel-Hathor and Estrielle the Silver.)&lt;br /&gt;
&lt;br /&gt;
If she ever gets a voice actor, it should be Idina Menzel.&lt;br /&gt;
&lt;br /&gt;
===Aliathra===&lt;br /&gt;
Although it was believed that she was the daughter of Finubar, Teclis found out (and revealed during the events of the [[End Times]]) that she was the daughter of Tyrion, conceived in love before Finubar&#039;s year. Although this didn&#039;t remove her legitimacy (at least in technicality, politically it may have caused some stirring) it meant she had inherited Aenarion&#039;s Curse; having a permanent lust for the [[Widowmaker]] and being destined for glory and (sometimes) misfortune.&lt;br /&gt;
&lt;br /&gt;
Aliathra was very popular with the [[Dwarfs (Warhammer Fantasy)|Dorfs]], and the High Elves used this to their advantage by making her the diplomatic representative for their race. Her continued presence in the Holds of the Dwarfs increased relations rapidly, bringing the two elder races closer than they have been since the [[War of the Beard]]. Unfortunately, [[Mannfred von Carstein]] saw her as both a way to resurrect his master and divide the two races. He first goaded a massive WAAAGH! of [[Orcs &amp;amp; Goblins|greenskins]] into attacking the Hold where she resided, then sent in his pawn [[Heinrich Kemmler]]. While the valiant Dwarf and Elf defenders fought side by side and handily defeated the greenskins, the animated bodies of both the enemy and their own fallen pulled them down. Mannfred dueled Aliathra&#039;s own paramour, a Prince on a Gryphon, before taking Aliathra captive.&lt;br /&gt;
&lt;br /&gt;
Although many Dwarfs and Elves blamed each other for the attack and results, Finubar and High King [[Thorgrim Grudgebearer]] managed to reign in the dissidents. Alarielle sensed through the Everqueen entity that Aliathra was still alive, and Tyrion was dispatched to retrieve her while Thorgrim assembled a massive force of Dwarfs. Thanks to M4, Tyrion reached Mannfred first. His Silver Helms battled through a massive Undead army to find Aliathra unconscious. He attempted to ride out with her only to face the largest Undead force ever assembled before him. His forced plunged in from one side while the newly-arrived Dwarf army (the largest assembled since the War of Vengeance) attacked from the rear.&lt;br /&gt;
&lt;br /&gt;
Both sides met in the middle, after Mannfred swooped in with his magic and once again took Aliathra. The Elves and Dwarfs screamed insults at each other, while Tyrion arrogantly stated that the Elves had no need of Dwarfs. Maintaining his composure, Thorgrim said that Aliathra&#039;s fate was in Tyrion&#039;s hands and took his massive force to retake long-lost Dwarf Holds.&lt;br /&gt;
&lt;br /&gt;
Teclis shamed Tyrion into once-again leading the High Elf forces, so he got his friends Eltharion and Eldyra to lead a High Elf army to rescue Aliathra. They arrived just before the ritual to revive Nagash started. The barely managed to fight their way through, with Eltharion reaching Aliathra just as Arkhan was about to sacrifice her. [[Grimdark|Arkhan turned Eltharion to dust with magic and killed Aliathra after she performed some mysterious spell on him]]. Tyrion was a broken spirit after her death, then it is revealed that Teclis allowed Aliathra to be sacrificed. With the revelations later that [[Asuryan]] was a dick who preferred Dark Elves and pitched a hissy fit when Malekith didn&#039;t become the eternal king of the Elves by fucking over the entire Elf race until he got his way, Tyrion went full-Aenarion and drew the [[Widowmaker]], causing him to become the mortal vessel of [[Khaine]] (after it was revealed that the Curse of Aenarion simply means you have a fragment of Khaine stuck in you). Morathi, thinking that was totally hot, forgot the feel of her son&#039;s cock and became his lover before completely losing what was left of her mind and believing she was truly with Aenarion again.&lt;br /&gt;
After a short three-way mixed forces civil war, Ulthuan sunk with all Elf gods other than Isha and Lileath dead. Isha, who had become senile and unable to remember anything that had happened within this world, had come to reside fully within [[Ariel]]. Lileath poisoned Ariel, then lead Alarielle to her whereupon she absorbed Isha&#039;s spirit and kept Isha&#039;s mind and personality completely buried, then merged with the entire Life Wind of Magic to become a super-goddess. She then married Malekith. [[Derp]].&lt;br /&gt;
&lt;br /&gt;
===[[Nagash]](?)===&lt;br /&gt;
During the ritual to return Nagash to life, powerful beings (including the daughter of the [[Lady of the Lake]]) were sacrificed to bind his spirit to the body of [[Volkmar the Grim]]. Aliathra was among them, and through her he sought to inherit the powers of the Elven Gods and of Life magic. &lt;br /&gt;
&lt;br /&gt;
Although he sought to gain her strengths, Aliathra was not the Everchild, as Alarielle was still alive so the Everqueen entity still resided with her. Alaithra&#039;s title of Everchild was purely ceremonial, as she would have been the recipient of that bloodline, but it didn&#039;t pan out due to Alarielle still being alive. So all Nagash got from Aliathra was Aenarion&#039;s Curse ([[Just as Planned|All according to plan]] for Nagash&#039;s enemies, [[Not As Planned]] for Naggy himself). Arkhan and Mannfred really should have checked elven lore and the genealogies better; Neferata somehow knew all this and put the pieces together when Nagash returned, having a laugh at Mannfred&#039;s and Arkhan&#039;s expense before making her own plans.&lt;br /&gt;
&lt;br /&gt;
There was the theory that since Aliathra&#039;s soul merged with Nagash&#039;s, it was possible that he is now part of the Everqueen entity. It was thought that this helped explain how he has usurped control of the afterlife from Morr, which he had made part of Sylvania, although another explanation is that Morr and Usirian were the same god by different names and worshiped in different ways (the lore says that when Nagash consumed Usirian, Morr died at the same times).&lt;br /&gt;
&lt;br /&gt;
However, with the fusing of Isha, Ariel and Alarielle, along with Alarielle receiving the Wind of Life and the world being destroyed, the gestalt nature of the Everqueens was ended. This means that any connection Nagash had to the Everqueen lineage, if he ever had one, is gone.&lt;br /&gt;
&lt;br /&gt;
===Isha/Ariel Alarielle Fusion Dance!===&lt;br /&gt;
As End Times progressed, [[Lileath]] poisoned [[Ariel]] (revealed to be Isha, though Lileath&#039;s actions took a toll on Ariel&#039;s mind) and brought Alarielle to merge with her and become ...still Alarielle, but more powerful.&lt;br /&gt;
&lt;br /&gt;
They became involved in the end of the Elf civil war, transporting all Wood Elves to Ulthuan to fight alongside Phoenix King Malekith (don&#039;t think about it too hard)&#039;s armies against the fused Khaine/Tyrion (again, just accept this and move on). Orion died, Tyrion had a death and revival, Alarielle lead all Elves except those who were confused and hated this convoluted lore rape to Athel Loren through the roots of the World Tree as Ulthuan sank due to the unbinding of the Vortex. All Elves spent a few months hating each other as Teclis bound each Wind of Magic to a living being, Alarielle becoming the entire Wind of Life.&lt;br /&gt;
&lt;br /&gt;
These Incarnates attempted to save the world and failed due to Mannfred von Carstein backstabbing them all, literally in Balthazar&#039;s case, for no good reason other than Archaon needing to win (this wasn&#039;t [[Storm of Chaos]] after all).&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
After End Times, Alarielle was left standing with Tyrion, holding hands (possibly standing on top of rubble that had pinned Malekith) while watching the world end, and was confirmed dead as only one being was left floating in the void after Chaos had consumed all but the remnants of the World Tree and a single spark of light, and that being was Sigmar. Following the retcon, it turns out each Wind of Magic became an entire Realm and a single being from the old Warhammer was now a god within it with their soul being tied to it (so the god cannot be killed outright, and if that somehow happens the Realm apparently crumbles). &lt;br /&gt;
&lt;br /&gt;
Alarielle appeared in the Realm of Life, the most changed out of any of the other gods. Rather than a self-sacrificing motherly queen of the High Elves, she became distant and cold. Sigmar found Alarielle, who was in a long period of hibernation, and woke her up. Alarielle was grateful, and together the two hurled back a tide of darkness. The Everqueen thing is basically gone. No hint is made of the cascade of souls that once made her up, Alarielle is now just thousand-yard stare Alarielle now.&lt;br /&gt;
&lt;br /&gt;
She initially joined Sigmar&#039;s pantheon of gods in the Realm of Light, but vanished not long after back to her own Realm where she took &amp;quot;Soul Pods&amp;quot;, plant seeds containing souls from the old Warhammer setting (how and when she obtained these is as undescribed as her survival) and created a people to lead. A people who are mostly the same as the old Warhammer Dryads and Treekin (which means she saved MUCH more women than men). She cut off her hand and planted it in the ground to create a new daughter (hopefully she knew what she was doing, or that would have been REALLY fucking crazy) named the Lady of Vines who had the exuberant and youthful personality that had been lost to the traumatized former queen.&lt;br /&gt;
&lt;br /&gt;
[[Nurgle]] invaded the Realm not long after, seeking to turn the Realm of Life into an extension of his Garden and secure Alarielle as his Fantasy kidnapping victim. During this time the Wood Elves of Age of Sigmar pussied out and abandoned the fight against Chaos, so Alarielle banished them for their cowardice. [[Sigmarines]] intervened, although the Lady of Vines was killed and most of the Realm of Life was corrupted in the process. In the final battle, part of the Realm was cleansed and Alarielle died, turning into a seed. The Sigmarines planted said seed at a location where many of them had died defending her, hoping she would grow back into a warqueen. They were right. Her new appearance is as seen in her miniature, she has an arm made of wood to replace the hand she cut off to make the Lady of Vines, leafy wings, and [[Meme|EXTRA THICC]] legs. Also, she&#039;s riding a giant horned beetle whose charge can shake a castle wall.&lt;br /&gt;
&lt;br /&gt;
Alarielle’s rebirth gave her a new perspective on the situation, especially after she remade the Lady of Vines. The goddess now saw that the war against Chaos could not be won simply by reclaiming [[Ghyran]]. The corruption of the Dark Gods had to be purged utterly from all the Mortal Realms, lest they all be brought to ruin (ironically, this is a good counterpart to Nurgle&#039;s new perspective after he failed to conquer Ghyran - that he should share his &amp;quot;gifts&amp;quot; with all realms, not just one). It was this revelation that led Alarielle through the Ghyran Realmgate known as the Copper Falls – which connected to the Hellhaze Realmgate in Aqshy – and into battle atop Godskull Mesa. During this battle Alarielle and her beetle steed battled two Bloodthirsters and defeated them.&lt;br /&gt;
&lt;br /&gt;
TL;DR Alarielle abandoned the Gods of Order to do her own hippie thing, got abandoned by her Wood Elves which caused the near annihilation of her realm, her realm was saved by the same ally she had abandoned, she realized that she had done to the rest of the gods what the Wood Elves had done to her and the same consequences, accepts that it was incredibly stupid and launched a crusade to cleanse all the mortal realms of Chaos... or she’s not learned her lesson and just figures that if everywhere is untainted then her realm can’t be invaded by Chaos from conquered realms and she’ll abandon everyone again and keep being saved because she maybe now thinks she’s entitled to it.&lt;br /&gt;
&lt;br /&gt;
She briefly shows up in Broken Realms: [[Morathi]], opening the Realmgate to the Eightpoints and using the purified waterfalls to flood the Dreadholds on the other side to help the joint Stormcast/Daughters of Khaine assault. Interestingly, she initially refused to open up the Realmgate when Sigmar asked, and only agreed when Morathi asked, as the Daughters of Khaine have apparently been one of the best allies to the Sylvaneth during their crusade against Nurgle despite Alarielle&#039;s and Morathi&#039;s history in the World-That-Was. In Broken Realms: Teclis the namesake god tries to seek her out for aid against Nagash but she says that his actions are unnecessary as her power will soon wax and Nagash&#039;s will fade something Teclis refuses to wait for and so she lends him some help. She also drives off Mannfred’s forces when Nagash sends him to corrupt a Ghyran Realmgate into a black hole generator that will suck the realm into the Shysian nadir (though Mannfred’s internal monologue reveals he knew the plan was going to fail so he wasn&#039;t really trying to win). She later inadvertently sets into motion the events of Broken Realms: Kragnos when her attempt to revive the remnants of the Oak of Ages via the Rite of Life not only successfully revives the tree but also unleashes a wave of life magic that breaks open the prison of the long-sealed god of Earthquakes [[Kragnos]] who proceeds to go on a rampage across Ghur.&lt;br /&gt;
&lt;br /&gt;
==Everqueenship==&lt;br /&gt;
It&#039;s not clear who has more political power between the Phoenix King and the Everqueen, although generally the Everqueens are fairly hands-off of leading armies and the High Elf provinces (called &#039;kingdoms&#039;) are fairly autonomous. Instead the Everqueens tend to administer to certain rites and responsibilities from domestic tasks like visiting the shrines of Isha to conduct fertility rituals needed to keep High Elves outbreeding their lost population, to once a year leading huge forces of elves to dangerous peaks in Ulthuan&#039;s highly dangerous Annulii Mountains to fight a battle against the forces of the Warp to keep Daemons from being able to enter the dreams of mortals and wreak havoc in their minds at will.&lt;br /&gt;
&lt;br /&gt;
Her armies are mostly volunteers from all kingdoms plus sometimes requested aid that is given eagerly, since serving the Everqueen is the highest honor in Ulthuan. High Elves believe in a duality to all things (even their language for example is full of things like the words for honor and victory also meaning slaughter and loss of innocence) so power struggles are probably more philosophical argument and trying to have your cake and eat it too than any intrigue and greed (the only time any meaningful interaction between the two powers has been described in the fluff is actually recent, with Alarielle (more on her below) stepping in with support to prevent the Princes of Ulthuan from rebelling against the current Phoenix King Finubar the Seafarer).&lt;br /&gt;
&lt;br /&gt;
The Everqueen&#039;s court in the kingdom of Avelorn is much different from the rest of Ulthuan, being a much more [[Wood Elves (Warhammer)|Wood Elf]] themed vibe combined with a drop of Tolkien elf mixed in (Games Workshop can&#039;t into subtlety, Everqueen&#039;s court is an &#039;R&#039; rated Lothlórien that changes location in the forest periodically). At first it&#039;s hard to see the difference between this and the Cult of Pleasure of the [[Dark Elves (Warhammer)|Dark Elves]] which worship Slaanesh, but the main difference is that the casualty rate from lovemaking is 0% in Avelorn, people bathe in exotic oils and magical water instead of virgin blood and Daemonette semen, teasing is defined by making catty remarks at group poetry readings instead of cutting away the skin over a lover/cousin&#039;s ribs at a public execution (one on every corner!), and everybody involved in the activities is pretty okay with it and respects everybody else involved as an individual.&lt;br /&gt;
&lt;br /&gt;
For a summary on the average Everqueen&#039;s personality, picture Snow White who has a bonus Avatar State like from that one cartoon about a monk kid saving the world that /co/ faps over and rages over between fap sessions (what was it called again? Oh yeah, Batman: The Animated Series). She is so pure and Noblebright (honest to god noblebrightness in a Warhammer setting? It&#039;s more likely than you think!) she kills Greater Daemon&#039;s by just asking them to go away please (and thank you!).&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
===Warhammer Fantasy===&lt;br /&gt;
She had a model in previous editions that allowed you to take her Maiden Guard, but her stats were horrible and she was unusable despite the awesomeness of the Guard. She was later removed, but now in 8th she&#039;s back and overpowered although not to the point that players of other armies can hold it against High Elf players. &lt;br /&gt;
The Maiden Guard, now called Sisters of Avelorn (with the original Guard now represented by Hero models called Handmaidens of the Everqueen) can be fielded separately, and find themselves in the role of &amp;quot;best ranged infantry in the entire game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Like [[Malekith]] (her new hubby!), she got two updated versions in [[The End Times]]; the Avatar of Isha for 375 points, and the Incarnate of Life for 540 points. Both of them are good healers, but not entirely bad at killing things either. Still, you definitely want to focus on her casting abilities, since she&#039;s much more useful with them.&lt;br /&gt;
&lt;br /&gt;
As the Avatar of Isha, Alarielle is sporting M5, WS6, BS5, S3, T3, W3, I6, A1 and LD10. She&#039;s a level 4 Caster who uses spells from the Lores of Life, Light and High Magic, and sports the special rules Always Strikes First, Lileath&#039;s Blessing, Martial Prowess, Valour of Ages, Anathema of Chaos (Daemons within 12&amp;quot; take D6 S4 hits at the start of each Magic phase), Blessings of Isha (Alarielle and all friendly Elves within 12&amp;quot; have a 5+ Ward Save and Immunity to Fear &amp;amp; Terror) and Touch of Purity (Alarielle&#039;s attacks are magic and, against Forces of Disorder, Wound on a 2+ and inflict Multiple Wounds (D6)). She has two unique magical items; the Star of Avelorn (Enchanted Item, heals 1 friendly character within 12&amp;quot; of 1 lost wound, can only heal Alarielle if there&#039;s no other viable targets in range) and the Stave of Avelorn (Arcane Item, One Use, can cast a previously cast spell, whether or not the first try was successful, by making the normal power dice &amp;amp; casting roll for that spell).&lt;br /&gt;
&lt;br /&gt;
As the Incarnate of Life, Alarielle gets +1 to her Strength, Toughness and Wounds and +2 to her Attacks. She upgrades to being a level 5 caster who uses spells from the Lore of Life only and trades Blessings of Isha for the Locus of Renewal (reroll miscast results) and Incarnate of Life (Alarielle and all friendly units within 12&amp;quot; have a 6+ Ward Save and Regeneration, plus she and any friendly model within 12&amp;quot; regain 1 lost wound automatically at the start of each friendly Magic phase). Other than that, she has all of her old form&#039;s goodies.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
&lt;br /&gt;
==[[Total War: WARHAMMER]]==&lt;br /&gt;
Alarielle was added to the second game in the series as of a DLC lord pack pitting her against Crone Hellebron of Har Ganeth called &#039;&#039;The Queen and the Crone&#039;&#039;. She became the leader of the Avelorn faction and brought the Sisters of Avelorn and Handmaiden of the Everqueen with her. Unsurprisingly. She gets a unique building chain at her starting province&#039;s capital that allows her to field Dryads, Tree Kin and Treeman units from the Wood Elf roster, effectively making Avelorn the second hybrid army of the series after Arkhan the Black&#039;s combo-Tomb Kings/Vampire Counts roster. Bit more suprising, that. Her other unique mechanics are that she leaves blessings in every owned/allied region she visits, receives bonuses and penalties depending on how much or little of Ulthuan is under Asur control and as Chaos grows stronger, she grows weaker but her Forest Spirit units grow stronger to counter it. Finally, she draws her six spells from the Lores of Life, Light and High Magic and has two unique skill chains: one traditionalist one that represents her as a peacemaker and buffs her Handmaidens and Sisters of Avelorn units, and one radical one that represents Alarielle&#039;s greater willingness to go to war and buffs her Forest Spirit units.&lt;br /&gt;
&lt;br /&gt;
In an amusing 180 from her tabletop personality, Alarielle has a tendency to beeline for the Sword of Khaine and draw it at the first possible opportunity.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Alarielle Old Artwork.jpg|Old GW artwork depicting Alarielle.&lt;br /&gt;
Image:Alarielle Old Model.jpg|Not bad, but GW definitely had issues with female faces. If you have one, it makes a decent Aliathra.&lt;br /&gt;
Image:Alarielle New Artwork.jpg|GW artwork depicting Alarielle. &lt;br /&gt;
Image:Alarielle New Model.jpg|It&#039;s official, GW can now make decent females (they could before. For example, look at Dark Elf and Dark Eldar models). Now if only they can paint them.&lt;br /&gt;
Image:Morathi And Alarielle Diplomacy.jpg|According to WHFB&#039;s logic, Dark Elves and High Elves make perfect partners!&lt;br /&gt;
Image:Alarielle trading card.jpg|Alarielle from the dead Warhammer Trading Card Game...wait Warhammer has a trading card Game?&lt;br /&gt;
Image:Alarielle At Crystal Lake.jpg|Alarielle in Age of Sigmar, or Zordon. We&#039;re not sure which.&lt;br /&gt;
File:Everqueen.png|Fear my Sailor Moon power! I&#039;m the Everqueen and I kill my enemies with rainbow!!!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Template:High Elves}}&lt;br /&gt;
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[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category:High Elves]]&lt;br /&gt;
[[Category:Host of the Eternity King]]&lt;br /&gt;
[[Category:Sylvaneth]]&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Alith_Anar&amp;diff=41450</id>
		<title>Alith Anar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Alith_Anar&amp;diff=41450"/>
		<updated>2023-05-06T15:48:16Z</updated>

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{{Topquote|Fear the shadow, fear my name, ALITH. ANAR.|&amp;lt;s&amp;gt;Dylan Sprouse&amp;lt;/s&amp;gt; Alith Anar}}&lt;br /&gt;
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[[Image:Alith Anar white hair.PNG|450px|thumb|right|No running in my Nargarythe.]]&lt;br /&gt;
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&#039;&#039;&#039;Alith Anar&#039;&#039;&#039; is a [[High Elves (Warhammer Fantasy)|High Elf]] lord and the last of the Nargarythe noble bloodline in [[Warhammer Fantasy Battle]]. Also known as &#039;&#039;&#039;The Shadow King&#039;&#039;&#039;, he is the representative for the High Elf kingdom of [[Ulthuan|Shadowlands, formerly known as Nargarythe]], a Kingdom known for being: the former home to [[Malekith]], the place housing Aenarion&#039;s bloody pimp mansion and Khaine&#039;s sword shrine, being the birth place of the Dark Elves and the only wasteland on Ulthuan. (AKA. a really nice place to spend your vacation.) As the last and only ruler of Shadowlands, Alith Anar is restless, ever seeking vengeance against Malekith and his Dark Elves for what they did to his homeland, to the point he had his agents and what remains of his people torture and murder any Dark Elves they could find. He excels in guerrilla warfare to the point that even Eshin Skavens have hard time fighting him as well as having shooting skills that would make [[Wood Elves|Way Watchers]] drool over. Said shooting skill is boosted by a godly bow offered by the godness [[Lileath]], which it is powerful enough to be considered a bolt thrower.&lt;br /&gt;
&lt;br /&gt;
== Past ==&lt;br /&gt;
An only child of the Anar family, Alith and his family were once the greatest supporters of [[Malekith]], to the point of being willing to fight [[Morathi]] to help him retake Anlec. During this time Alith was betrothed to the daughter of another noble family named Ashniel, until they threw their lot in with Morathi and the Pleasure Cults (Alith later figured out that she&#039;d never loved him... kinda obvious since the gestures of affection were one-sided. Oh! and Ashniel and her two other agents instigated the [[War of the Beard]] then got themselves captured by Nagash, and were killed in a duel, after they taught him dark magic...Seriously, the amount of bad weaves the Druchii caused to this world cannot be understated). Alith first showed his cleverness and skill by disguising himself as a yuppie from Chrace and infiltrating the servants of the Phoenix King&#039;s court to secretly petition him face-to-face on behalf of the Anars (though getting this close involved help from the head chef&#039;s daughter, Milandith, who Alith had a thing with/lost his cherry to). After Bel-Shannar&#039;s death and the massacre at Asuryan&#039;s shrine, Alith headed back home to consolidate with his family, but none of them knew Malekith was the instigator of both and conspired with Morathi. Things got worse as every pro-Phoenix King Elven citizen on Nargarythe became the first to suffer Malekith&#039;s violent cry fest.&lt;br /&gt;
&lt;br /&gt;
At the Battle of Dark Fen, many Nargarythe people loyal to the Phoenix King stood against a host of Dark Elves. Although they were outnumbered, Eothlir - Alith Anar&#039;s father, was a [[Creed|tactical genius]], such that he outmaneuvered and killed as many Dark Elves as he could with his tiny force. Yet they were merely stalling for time against their inevitable defeat, where Eothlir was torn to shreds by a Black Dragon and the loyal Elves were slaughtered with few survivors (Eoloran - Alith&#039;s grandfather and Eothlir&#039;s father - were captured and imprisoned in Anlec, with Morathi threatening to let daemons feast on the souls of other captives if he left his cell). After Alith Anar led what remained of the survivors back to their homes, they found their homes in ruins with many innocents dead; a sight that [[rage|upset]] them to the point they started to [[rip and tear]] any Dark Elves they could find (though before this Alith [[Grimdark|considered suicide before remembering anger was more useful than despair]]). Alith Anar led his Shadow Warriors in many ambushes against Malekith&#039;s, and he was so effective at it that Caledor the Conqueror thanked Alith Anar in person after that one battle where they destroy many of the Dark Elves&#039; reaper bolt throwers from behind.&lt;br /&gt;
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After the Sundering turned Nargarythe into a Skaven vacation hot spot with Malekith, Morathi and the remaining Dark Elves fleeing to Naggaroth, many surviving loyalist pleaded for Alith Anar to become their king, and swore a blood oath that they would not rest until Malekith and his Dark Elves were dead.&lt;br /&gt;
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== End Times ==&lt;br /&gt;
The End Times must&#039;ve done his head in. Initially he did his anti Dark-Elf thing, but was really caught off guard by Caledor&#039;s leaders siding with them. In response, he declared Nagarythe was team Switzerland and sent away any messengers from Tyrion or Malekith (the latter by shooting them), limiting his forces to looking after High Elf refugees fleeing the war. Alith did make one major mistake, though; at the battle where [[Tyrion]] drew the Sword of Khaine, Alith crippled Malekith&#039;s dragon with a bowshot, which unintentionally gave Tyrion the opening he used to get the sword. To be fair Alith had no idea what was happening, and probably figured Malekith was trying to get the sword. His response to finding out Malekith became Phoenix King wasn&#039;t shown, but [[Rage|it&#039;s pretty easy to guess]]. Alith Anar tried to finish Malekith after Tyrion wounded him, but Teclis used his magic to shift the arrow so it hit Tyrion and knocked him back so the former could escape.&lt;br /&gt;
&lt;br /&gt;
When Tyrion drew the Sword of Khaine, Alith noticed Tyrion was becoming less a noble hero and more like Malekith which made him doubt his neutrality, but Malekith was still on his kill list. During the final battle at the Vortex, Alith showed up again and, convinced that Tyrion was evil, killed the latter before he could strike down Malekith… which he promptly followed up by &amp;lt;s&amp;gt;tea-bagging the dying Malekith&amp;lt;/s&amp;gt; shooting Malekith to make sure he died too... which would&#039;ve worked if not for Teclis making him the Incarnate of Shadow. Later, Alith came face-to-face with Malekith for the first time in millennia in Athel Loren. Alith told Malekith that since killing him is now off the table with Chaos wrecking the world, the pain from the arrowhead in Malekith&#039;s chest will be his new punishment for all he&#039;s done... adding that if Malekith goes back to being a tyrant, he&#039;ll be right back on Alith&#039;s kill list and ended with this awesome exchange;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Malekith:&#039;&#039;&#039; &#039;&#039;&amp;quot;Your threats mean nothing.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alith Anar:&#039;&#039;&#039; &#039;&#039;&amp;quot;Then you have nothing to fear.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Dark Elves trolling == &lt;br /&gt;
Ever since the sundering, Alith Anar and his warriors have done nothing but fucking with Dark Elves, killing trespassers and being total loners among High Elves. One could say it is thanks to him that Dark Elves&#039; are having trouble invading after the embarrassing atrocity that is the [[War of the Beard|war of the beard or whatever vengeance those hairy short footer like to call it]] which gravely weakened the High Elves military so much that they had to make up for the lack of power by conscripting almost every Elven civilians on [[Ulthuan]]. What&#039;s important is how Alith Anar is so good at trolling the Dark Elves that it made Loec the trickster god, to watch the ever living shit out of his every actions. Here&#039;s a list of things every High Elves should learn from him:&lt;br /&gt;
&lt;br /&gt;
* Repeatedly disguising their warriors as Dark Elves to terrorize their armies and already chaotic capital city without giving a shit about its assassins, witch elves, monsters and sorcerers.&lt;br /&gt;
* Disguise himself to infiltrate one of Malekith&#039;s orgy parties, where he danced with Morathi (without her recognizing him) and stole both the Stone of Midnight (Aenarion&#039;s wedding gift to Morathi) and the High Prince&#039;s crown of Nagarythe (that Malekith took with him and was later renamed the Shadow Crown).&lt;br /&gt;
* When he found out Malekith was the bad guy, he essentially spat in his face and used the crown&#039;s time-stop ability (more on that below) to escape.&lt;br /&gt;
* Tricked the Witch Elves pursuing him into killing themselves by mixing poison into their berserker potions.&lt;br /&gt;
* After the Battle of Griffon Pass, he captured seven hundred Dark Elves and had them nailed high upon the white cliffs overlooking the narrow valley, where they hung until they died, and then their corpses hung for years afterwards until their flesh rotted and their bones tumbled into piles beside the road.&lt;br /&gt;
* Make other Dark Elves so afraid of uttering his name that not even Malekith is safe from this.&lt;br /&gt;
&lt;br /&gt;
== His broken wargear ==&lt;br /&gt;
* Stone of Midnight - The aforementioned jewel Aenarion gifted to Morathi, it cloaks its user in shadow.&lt;br /&gt;
* Shadow Crown - The aforementioned Nargarythe crown. [[JoJo&#039;s Bizarre Adventure|It allows the user to stop time by utter &amp;quot;NARGARYTHE&amp;quot;]] (albeit very temporarily). &lt;br /&gt;
* Moon Bow - The aforementioned bow gifted by Lileath that could act as a miniature bolt thrower. It is however debatable that Lileath actually came down to give it to Alith Anar or else it could have broken her father&#039;s law (in the novel Lileath gives Alith visions that enable him to locate the bow).&lt;br /&gt;
&lt;br /&gt;
== [[Total War: WARHAMMER]] and Dylan Sprouse ==&lt;br /&gt;
He is featured in Total War: WARHAMMER as a FLC lord in the Queen and the Crone patch. He led a faction called &#039;&#039;&#039;Nagarythe&#039;&#039;&#039; and is an unique lord whose play style focus on killing Dark Elves and assassinating Dark Elves agents on the campaign map. His army gets to ambush his enemies&#039; on attack and has accessed to an unique stance called &amp;quot;Shadow Realm&amp;quot; that lets his army bypass terrain and remain hidden. This makes him the most cunning High Elves EVER! that he is sometimes mistook for being an Skaven lord, which it&#039;s misconception is further reinforced with his faction&#039;s suitable climate being wasteland climate. YES-YES. &lt;br /&gt;
&lt;br /&gt;
In combat, his Moonbow lived up to his tabletop version by having the power of bolt thrower and has a special attack that deals a lot of damage to anything it targets. He is also the first lord with the ability to create a clone decoy of himself. Yes. Alith Anar has mastered [[Clan Eshin|Nippon&#039;s shadow clone jutsu without ever going to Nippon]]. The said ability is hilarious useful to bait artillery fire and tarpit enemies cavalry but unable to deal any damage. It is however a shame that his crown doesn&#039;t actually stopped time.&lt;br /&gt;
&lt;br /&gt;
What&#039;s really interesting is his VA, Dylan Sprouse, whom you Disney viewers known as Zack from [[what|The Suite Life of Zack &amp;amp; Cody]]. Dylan also expressed his love at Alith Anar for being his favorite High Elves and even once expressed a desire for playing the role of Felix in a potential Gotrek and Felix movie adaptation. Nuff said, Alith Anar&#039;s reputation just got a bit less edgy and grim, and is now the butt of that Disney show joke on the internet. [https://steamcommunity.com/sharedfiles/filedetails/?id=863148264 He also made a Total Warhammer map that has a big hill of shit in the middle of it.] As of Dylan&#039;s recent work in the vidya gaem known as [[weeaboo|Kingdom Hearts 3: remind]], Alith Anar is also this Japanese Yozora guy, some final fantasy main character lookalike.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Alith anar mini.jpg|His miniature&lt;br /&gt;
File:Alith anar skill poster.jpg|Now in [[Total War: WARHAMMER]]&lt;br /&gt;
File:Alith Anar T pose.PNG|Alith Anar, T-Posing to assert his dominance over the Dark Elves and Malekith.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;br /&gt;
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[[Category: High Elves]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eltharion&amp;diff=197320</id>
		<title>Eltharion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eltharion&amp;diff=197320"/>
		<updated>2023-05-06T15:47:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Eltharion the Grim 2.jpg|thumb|400px|High Elf Batman. &amp;quot;WHERE&#039;S GROM?!?&amp;quot;]]&lt;br /&gt;
{{topquote|A man that studieth revenge keeps his own wounds green.|Francis Bacon}}&lt;br /&gt;
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{{topquote|In the end, the only good goblins are the ones who never come out of their holes|[[Goblin Slayer]]}}&lt;br /&gt;
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Eltharion, known either as &amp;quot;the Blind&amp;quot; or &amp;quot;the Grim&amp;quot; depending on if you&#039;re going by pre or post retcon fluff, is a named character from the [[Warhammer Fantasy]] universe in the [[High Elves (Warhammer Fantasy)|High Elves]] army. He is the Prince (AKA governor) of the kingdom (province) of [[Ulthuan|Yvresse]], which is perhaps the most fucked up and depressing place in the world you can be in charge of short of taking a trip through the Warp to the 41st millennium.&lt;br /&gt;
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==The Legend==&lt;br /&gt;
Eltharion grew up a privileged Prince groomed for his position with ample training at the hands of Sapherian historians and tacticians including Loremaster Belannaer, and schooled in the arts of war expected of a warrior of the High Elves including archery, fencing, and mounted combat. His homeland, one of the less populated kingdoms in the modern age which had nonetheless held onto its heritage as the cultural and commerce center of the eastern lands of the Elves, was continually covered in fog and had a brisk coolness in the air compared to most of the rest of Ulthuan which was in a state of perpetual summer climate. In these conditions Eltharion was toughened, learning about survival and the importance of community in a hostile land.&lt;br /&gt;
After becoming a full grown &amp;lt;strike&amp;gt;man&amp;lt;/strike&amp;gt; elf, he set about recapturing the lost glory of the Yvressians with a spectacularly arrogant goal; invade [[Naggaroth]]. To everyone&#039;s surprise however, he actually had a fucking PLAN to do so other than &amp;quot;Be more fabulous and pray to Asuryan&amp;quot; which had been the keystone of every prior attempt. His strategy was disrupting the messages of the Dark Elves by using his light cavalry and rangers to nail any dispatches for aid that were sent which ensured every attack was against an unsuspecting foe, as well as utilizing infiltration methods to weaken the defenses of the Dark Elves.&lt;br /&gt;
&lt;br /&gt;
He was poisoned during a raid against the captial city - Naggarond itself, forcing him and his troops to flee. While he lay dying he was visited by the spirit of his dead father who told him that a [[WAAAGH]] had done the impossible and landed on the shores of Ulthuan, desecrating [[Waystone|Waystones]] and slaughtering everyone within reach including himself. Tor Yvresse had been completely destroyed and it was time to kick ass and take names. He awoke fully healed from his wounds, and got his army to immediately rush home to Ulthuan.&lt;br /&gt;
Once there, he gathered as many troops as he could from the rest of Yvresse and marched on the capital. There, he found that the [[Orcs &amp;amp; Goblins|Goblin]] named [[Grom the Paunch|Grom the Paunch of the Misty Mountain]] had sent his shamans into the tallest tower in Tor Yvresse for unknown reasons. Riding his personal Gryphon companion Stormwing and bringing two Mages with him, he entered the tower. The spell that the Shaman was casting backfired, and Eltharion used his adept knowledge of magic to attempt to dispel the misfire effect. He received a vision while doing so, although what it entailed was never revealed by him to anyone. He exited the tower alone and from that point on never smiled, never joked, and was cold and strict while before he had been a class clown (according to Tyrion&#039;s sad recollections of their boyhood adventures).&lt;br /&gt;
At some point after the battle he captured Grom, tortured him, chopped him into tiny pieces, and fed him into a magical furnace from which the magically regenerative Goblin couldn&#039;t recover (this was revealed by author [[Josh Reynolds]], and since there is no official end to Grom this is the closest we get).&lt;br /&gt;
Shortly after the battle subsided, the armies of [[Finubar the Seafarer|The Phoenix King]] finally arrived to assist him. He told them to fuck off, swearing that Yvresse would stand by itself from then on as the &#039;ardiest kingdom. In the days after, Eltharion was elected to lead Yvresse and he immediately set about eradicating the greenskins from his lands to the last, cleansing every valley of every &amp;lt;strike&amp;gt;Orcgina&amp;lt;/strike&amp;gt; spore left by the tribes.&lt;br /&gt;
&lt;br /&gt;
The Waystones had been toppled, and would take many years to rebuild. As a result [[Daemon|Daemons]] had begun manifesting out of the raw and stagnant magic around the kingdom, born out of pure Chaos and [[Chaos Undivided|free from the will]] of any of the [[Chaos Gods]]. These horrors, coming in all possible shapes and forms, ambled towards settlements and before long only Tor Yvresse remained as the primary inhabited location in the entire region. What few scattered villages existed soon became more outpost and garrison than farming community, as an attack from horrors almost unimaginable could come at any moment.&lt;br /&gt;
&lt;br /&gt;
===The Blind===&lt;br /&gt;
After rushing to aid the Nagarythe in defense against a Dark Elf invasion, [[Malekith]] defeated Eltharion in a fight and took him alive as the Dark Elves won the battle (no word on what happened to Eltharion&#039;s griffon Stormwing). First, Malekith had all of Eltharion&#039;s surviving soldiers lined up, with a Har Ganeth executioner standing over each one, and made an offer. Eltharion could swear allegiance to Malekith, or Malekith would have Eltharion&#039;s soldiers killed. Eltharion refused, and Malekith made good on his threat but he didn&#039;t stop there. Malekith had Eltharion taken back to Naggaroth and tortured in the most mind-breaking ways possible, although Eltharion held onto his sanity in the most stoic badass way imaginable.&lt;br /&gt;
&lt;br /&gt;
Malekith, frustrated, had his eyes removed then sent what remained of Eltharion back to Ulthuan to strike fear into the hearts of the High Elves. He made a full recovery however (as this was the older lore where the Dark Elves didn&#039;t do REALLY cruel shit like make flags out of the skin of one of their own, tied to the flagstaff itself to scream in harmony with their cavalry bugles), perhaps aided by healing magic, and became a badass swordsman. He trained with the Swordmasters of Hoeth and applied the heightened hearing/smelling/tactile senses to it. While back in the early editions High Elves looked down on Dark Elves as brutish and vile cousins, Eltharion was one of the few to actually HATE them and dream of genocide against their race. He encountered Malekith in another battle and managed to wound him, the first person to do so without a magic weapon when Malekith had the Armor of Midnight. Since then Eltharion made it his life&#039;s goal to destroy Malekith.&lt;br /&gt;
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===The Grim===&lt;br /&gt;
In later editions, the Blind story was retconned. Eltharion&#039;s plot dropped the Dark Elf hate and reserved that for [[Alith Anar]], instead using him as the High Elves anti-greenskin character.&lt;br /&gt;
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After Grom was defeated and Yvresse cleansed of his race, Eltharion became reclusive. Every visitor to Tor Yvresse was viewed with suspicion regardless of why they had come. The bulk of the city was abandoned, being reclaimed by nature while only the defensible locations underwent regular upkeep. Tor Yvresse became nothing short of a [[Kobold]] Den, full of traps and ambush points which were regularly patrolled by paranoid and hateful elves that had survived the attack.&lt;br /&gt;
Daemons constantly invaded from every direction, appearing in the oceans and swimming to the coastal city or even within its walls.&lt;br /&gt;
Loremaster Belannaer and his Mages attempted to restore the Waystones of Yvresse, but the process was slow and many were forever damaged. As an alternative, the Mages set up magical defenses comparable to those of Saphery; ones that lead you in circles forever if you approached with ill intent, ones that fractured the mind of those who went off-trail, and so forth.&lt;br /&gt;
&lt;br /&gt;
Even during the darkest hour of the High Elves, when [[Defenders of Ulthuan/Sons of Ellyrion|a fuckhuge force lead by Malekith, Morathi, and Slaaneshi Warrior invaded Ulthuan]] he refused to aid another kingdom, answering a personal call from Finubar to save Lothern entirely by himself riding Stormwing (where he fended off Malekith and gave the dragon and rider a fair number of wounds before exiting the fight to let [[Imrik]] take over). He left unceremoniously after the battle was over without a word to anyone, to the disappointment of his boyhood friends who were also at the battle and hadn&#039;t seen him since before his invasion of the Dark Elves.&lt;br /&gt;
&lt;br /&gt;
After eventually feeling that Tor Yvresse was secure enough for him to leave his city, he lead an army of his most disciplined and trusted Yvressians to Cothique to catch a ride to the [[Old World]]. Here he set about attempting to wipe out all Orcs and Goblins or to cause them to fear his race and never bother Ulthuan again, using fire magic to incinerate the earth after each battle to prevent another group from rising again. He destroyed WAAAGHs that began thousands of years ago and had battered at the doors of [[Dwarfs (Warhammer Fantasy)|Dwarfen]] Holds in all that time, allowing the Dwarfs of many locations to regain their strength and lend it to [[Thorgrim Grudgebearer]] as well as causing their race to gain a (slightly) higher opinion of the &amp;lt;strike&amp;gt;dandelion eaters&amp;lt;/strike&amp;gt; Elves. WAAAGHs that had begun forming to wipe out humanity were assaulted and annihilated to the last. Everywhere the army of Eltharion marched, peace came to the land. But no matter how many he killed every day a new force of greenskins would appear on the horizon, marching into certain death.&lt;br /&gt;
After putting a larger dent in the greenskin population than any army or single being had ever accomplished (besides Gotrek and Felix), Eltharion discovered that the reason the greenskin hordes had seemed endless was purely because THEY were now coming to HIM. WAAAGH after WAAAGH had pounded against his forces, and he had beaten them all. Knowledge of this had somehow spread throughout their race, and according to a Warboss he had captured almost every greenskin in the world now believed &amp;quot;Pointy-&#039;eads give a proper fight.&amp;quot; and had put fighting High Elves high on their To Do list.&lt;br /&gt;
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Eltharion returned home, content that the bulk of the greenskin race would be lost at sea as Ulthuan is protected both by magic (intentional spells, and the raw energy surrounding it) as well as natural hazards (sea monsters even demigods can&#039;t kill, sentient islands that move to cause shipwrecks, and chaotic storms) that only (lucky) Elven navigators utilizing magic can navigate with assured success. Beyond that, the greenskins would have to fight unending Daemons to reach the shore. Then penetrate the defenses of Tor Yvresse.&lt;br /&gt;
There at home in his beloved city, Eltharion the Grim waited in the tallest tower of the only large settlement in his cursed region waiting for one final WAAAGH to break itself upon his knee.&lt;br /&gt;
&lt;br /&gt;
===[[End Times]]===&lt;br /&gt;
In the End Times event, Eltharion was a major character, when he was chosen to lead the forces of Ulthuan against [[Nagash]]&#039;s forces in an attempt to save [[Everqueen|Aliathra]] since Tyrion was needed to defend Ulthuan from surprise Slaanesh buttsex. Despite being grim and suspicious as ever, he tried to be considerate to his non-elven allies at Eldyra&#039;s and Belannar&#039;s request. In the battle he proved he was more skilled at leading an army and nearly as skilled in combat as Tyrion, kicking Mannfred&#039;s ass being his most notable accomplishment (and that&#039;s without the help of his griffon, Stormfang, who was killed by Mannfred when the filthy vampire tried to cheat and use magic). He broke through the magical barrier around [[Arkhan the Black|Arkhan&#039;s]] Nagash-summoning ritual with his Fangsword, destroying the sword in the process.&lt;br /&gt;
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Even without it, he was still a powerful elven warrior with a gem that made him a level 2 wizard. But Arkhan was a level 4.5 wizard, so Eltharion grabbed Arkhan and slammed him against the cauldron&#039;s edge to try and break his neck. Badass as it is, taking on a lich with only one&#039;s bare hands is not the wisest idea. Arkhan grabbed Eltharion&#039;s wrist and used his Curse of Years spell to Thanos-Snap Eltarion.&lt;br /&gt;
&lt;br /&gt;
Fuck.&lt;br /&gt;
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Since Arkhan and Nagash either couldn&#039;t or wouldn&#039;t claim Eltharion&#039;s soul, his ghost was able to give his niece and nephew his necklace and (fully restored) sword some years after the bone daddy&#039;s resurrection. This would be a good &amp;quot;Take up my sword&amp;quot; scene, but both of them &amp;lt;strike&amp;gt;worfed&amp;lt;/strike&amp;gt; were unceremoniously murdered by [[Malekith]] and his right-hand minion Kouran during the Elven civil war only two books later because both of them disliked the idea of a Druchii being Phoenix King.&lt;br /&gt;
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Many old-time High Elf players were offended and horrified at the completely shitty end to one of the original Warhammer Fantasy major characters. Most of them didn&#039;t blame Eltharion&#039;s killer Arkhan (who&#039;s another original Warhammer Fantasy character despite being added to the setting one year after Eltharion), but the writers.&lt;br /&gt;
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===[[Age of Sigmar]]===&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar [[Tyrion]], [[Teclis]], and Malerion ([[Malekith]] now a dragonman, because changing his name was easier and more likely to succeed than suing Marvel comics) attained godhood and managed to capture Slaanesh who at the time had eaten so many Elf souls from End Times that he was hiding out in a cave, too bloated to move, digesting them. These three chained up Slaanesh in the space between the realms of Light and Shadow and then disemboweled her/him/it in order to release all the delicious elf souls.&lt;br /&gt;
This, essentially, is why all the major elves from the world-that-was, including the &#039;T&#039; twins, Caligula-dragon, [[Morathi]], and [[Alarielle]], have their own elf factions, albeit repackaged as &amp;quot;aelves&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Teclis tried to recreate the High Elves a few times, [[Idoneth Deepkin|with varying degrees of success]], but eventually managed to hit the mark with the [[Lumineth Realm Lords]]. With this success, Teclis then decided to try and resurrect Eltharion. He gathered every bit of Eltharion&#039;s soul until it was whole again, had Syari artisans make the best versions of Eltharion&#039;s weapons and armor they could based on Teclis&#039; memories of him, then he found someone who looked like Eltharion and got a soulless clone of their body made for Eltharion.&lt;br /&gt;
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But remember Arkhan&#039;s curse of the years? Eltharion got cursed so hard that as soon as his soul entered the new body, he turned into dust. Teclis grieved that his plan failed, but Eltharion&#039;s soul [[Rubric Marine|animated the armor, which stood and saluted Teclis]], so Teclis accepted this and tries to find a solution. As it stands, Eltharion&#039;s spirit is considered the paragon of balance between the two castes of Lumineth (named &amp;quot;inventively&amp;quot; as Tyrionic and Teclian) , being a mage as well as a warrior. He&#039;s also now gifted with two swords, representative to the two gods of Hysh.&lt;br /&gt;
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Also for those of you who were upset about the End Times, don&#039;t worry, Eltharion does get his revenge! (On Arkhan, not the writers.) During Teclis&#039;s war against [[Nagash]], Arkhan was ordered to lead an Ossiarch invasion of the kingdom of Ymetrica to corrupt its realmgates leading to the Shyish Nadir. Long story short, the war didn&#039;t go well for him and he was forced to fall back into the realms edges in Haixiah. The nature of Haixiah meant it&#039;d be suicide for a mortal to go there so Arkhan assumed he could lose them there. Eltharion wasn&#039;t quite mortal anymore and eager for revenge, so he took an army of Lumineth volunteers and went in pursuit. Though not all of Eltharions forces made it he eventually cornered Arkhan and his Ossiarch Bonereaper legions at the realms edge. When they met in battle, Arkhan remembered him from their battle in the world-that-was and tried cursing him again (I mean it did work last time), but Arkhans hand simply passed right through Eltharions ghostly form and the light emanating from him ended up just burning Arkhan. Eltharion not missing a chance literally yeeted Arkhan off the edge of Hysh where he disappeared into nothingness. Ending the Death incursion into Hysh and finally avenging his first death during the End Times.&lt;br /&gt;
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==On The Tabletop==&lt;br /&gt;
Over the years, Eltharion has remained a questionable option to put on the tabletop. His Blind stats were much more impressive, as he was designed as a character who could fit into a unit of Swordmasters similar to the current Loremaster of Hoeth with his low level magic and high offensive stats. &lt;br /&gt;
Eltharion the Grim by contrast is overpriced, only ever really useful on Stormwing but thanks to cannonfire being a liability. His magic items make him durable enough to take some damage and dish it back out, although not as well as a proper generic Prince kitted out could do. In addition, his weak spellcasting does not make up for lacking a Mage or Archmage and you run into the problem of the fact you&#039;re paying for a combination melee/magic Lord while you want that split between two characters for safety and prioritization reasons.&lt;br /&gt;
As a result, Eltharion has spent many years mostly as a proxy model for a generic counterpart simply called &amp;quot;Eltharion&amp;quot; for narrative reasons.&lt;br /&gt;
&lt;br /&gt;
The army of Tor Yvresse is similarly defeatist and confusing. His kingdom lacks any kind of unique signature unit or combination, instead relying on models from other kingdoms which is ironic given his attitude to asking favors (or answering them). His Blind version simply blended Nagarythe tactics with Saphery ones, relying on Shadow Warriors and Swordmasters with high magic and the typical Elf core to deal megafuck damage fast. The Grim seems to rely heavily on magic as well, although even in the Yvresse entry of the 8th edition High Elf Heraldry book only Spearmen, Archers, Silver Helms, Princes/Nobles, and Archmages/Mages are described as Yvressian troops. Whether this means an Yvresse list (supposedly small forces of depleted and shellshocked troops) are almost entirely Core and characters is the intention of Games Workshop or not is unknown. A list like that may explain why Eltharion was killed so quickly in End Times however...&lt;br /&gt;
&lt;br /&gt;
As of Age of Sigmar, whilst the Lumineth Battletome release was delayed due to Papa Nurgle’s shenanigans, his rules have been revealed in the new Lumineth book, and he is a &#039;&#039;monster&#039;&#039; in combat, with 2+ to hit and 3+ to wound on both weapons (!), 6 Attacks overall, and -3 to saving rolls with one of them, D3 damage each. Not only that, he ignores ALL modifiers when making saving rolls, and halves ALL damage. Oh and he ignores negative modifiers to hit, all of his 6s explode into 2 hits, he can get +1 damage on 2 of his attacks on a hero, can get +1 damage on the other 4 if he charged AND he can throw mortal wounds in the shooting phase. The downside is he does very little to boost the rest of the army (just a command ability that lets him share his Bravery, but Lumineth have better tricks to ignore Battleshock) but that doesn&#039;t matter, what matters is Eltharion is a nearly peerless blender in his points category.&lt;br /&gt;
&lt;br /&gt;
==[[Total War: WARHAMMER]] II==&lt;br /&gt;
&lt;br /&gt;
His rivalry with Grom ain&#039;t over yet, as he and the thicc green lad have come to Total War Warhammer 2 in The Warden and The Paunch DLC, where he leads Yvresse against Grom&#039;s second invasion. Not only does he bring new units to the High Elves but he also comes with a prison mechanic for enemy Lords and Heroes, an ability to spread the Mists of Yvresse and the ability to rebuild Tor Yvresse and Athel Tamarha and make them so impenetrable it would make [[Rogal Dorn]] envious. He also looks like Henry Cavil for some reason. He also looks like Karl Franz, making people believe Eltharion is just Karl Franz and Deathclaw doing their cosplay part-time job as an Elf (his table top model also shares the similar appearance with the Karl Franz on deathclaw model, some say it might be a homage).&lt;br /&gt;
&lt;br /&gt;
Eltharion starts all the way over in the fucking Badlands meaning that as soon as you start the Campaign it&#039;s a clusterfuck and your forces are split up. Although his early campaign can be a bit hard it is important to note that the Miststalker units he gets are fucking OP and can change the tide of most Battles. It is noted however, Mistwalkers do not receive benefits from a lord&#039;s red skill tree, meaning they might not be suitable in the late game for other lords.&lt;br /&gt;
&lt;br /&gt;
In combat, Eltharion can use high magic. High magic is often overlooked by many people, but it has received a recent buff, especially its &amp;quot;soul quench&amp;quot;, which can now make the units it hit suffer a short duration of direct damage when hit. This work especially well when Eltharion is mounted on his Stormwing, where he could freely shoot any orc shit from above, even using it for lord sniping. He also has the ability to shower magical arrow bombardment around him, effectively making him a tarpit breaker when he is in a blob of units. It isn&#039;t a wise move however since he wasn&#039;t built to be tanky and he&#039;ll lose health quickly in a long fight, and has to rely on his magic spell &amp;quot;Apotheosis&amp;quot; to heal himself.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Eltharion and Belannaer.jpg|Artwork for Eltharion the Blind, sparring with Belannaer.&lt;br /&gt;
Image:Eltharion the Blind Model.jpg|Eltharion the Blind&#039;s model.&lt;br /&gt;
Image:Eltharion VS Shadowblade.jpg|Eltharion the Blind fighting motherfucking Shadowblade himself.&lt;br /&gt;
Image:Eltharion Fan Art.jpg|Fan art depicting Eltharion the Blind.&lt;br /&gt;
Image:Eltharion the Grim TCG.jpg|Eltharion and Stormwing art from the Warhammer Trading Card Game.&lt;br /&gt;
Image:Eltharion Fabulous.jpg|80&#039;s style Army Book art depicting Eltharion.&lt;br /&gt;
Image:Eltharion and Stormwing.jpg|Eltharion&#039;s current model, riding Stormwing.&lt;br /&gt;
Image:Eltharion vs Magic Barrier.jpg|(spoiler alert)... Eltharion&#039;s final moments.&lt;br /&gt;
File:Eltharion AOS.jpg|His new Age of Sigmar model&lt;br /&gt;
File:Eltharion&#039;s_essence.jpg|Eltharion after a very effective weight-loss plan from Arkhan.&lt;br /&gt;
File:Stupid Sexy Eltharion.PNG|As he appears in Total War Warhammer 2, sporting Karl Franz&#039;s face and not giving Grom as well as other Elven Princess their consent.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;br /&gt;
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[[Category: Age of Sigmar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lumineth Realm-Lords]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prince_Imrik&amp;diff=389306</id>
		<title>Prince Imrik</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prince_Imrik&amp;diff=389306"/>
		<updated>2023-05-06T15:45:01Z</updated>

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[[Image:Prince Imrik.png|300px|thumb|right|This pretty Princess isn&#039;t captured by Dragons, HE RIDES THEM!]]&lt;br /&gt;
{{Topquote|If you want to conquer the world, you best have dragons.|George R. R. Martin}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|There&#039;s a place for you at the tip of my Star Lance|Imrik to his foes (and Miao Ying, for a given definition of &amp;quot;Star Lance&amp;quot;)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince Imrik&#039;&#039;&#039; is a [[High Elves (Warhammer Fantasy)|High Elf]] Prince in [[Warhammer Fantasy Battle]]. Also known as &#039;&#039;&#039;The Dragonlord&#039;&#039;&#039;, he is the representative for the High Elf kingdom of [[Ulthuan|Caledor]], a Kingdom known for being the home to Dragons, Volcanoes, and assholes who are so arrogant and up their own ass that even other High Elves have a hard time tolerating them.&lt;br /&gt;
&lt;br /&gt;
He is the last in the line of [[Caledor the Dragontamer]], Which has given him a high amount of privilege and a massive ego.&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
&lt;br /&gt;
Imrik&#039;s story starts where most High Elf princes&#039; stories end, unconscious in the middle of a field after getting his ass whooped by [[Dark Elves (Warhammer Fantasy)|Dark Elves]]. Fortunately for him, before the Druchii could get to work doing god knows what to his anus, they heard the roar of a massive Star Dragon who came flying down the mountainside to rescue Imrik. The Dark Elves who were stupid enough to stay behind to fight the death lizard were torn to pieces, and The dragon was able to get Imrik to safety. This was Minaithnir, the most powerful of the still living dragons on Ulthuan, who decided he would fight alongside Imrik from now on. Why did he decide this guy who just got his ass whooped would be a worthy partner? Who knows.&lt;br /&gt;
&lt;br /&gt;
Since then Imrik and his new dragon buddy have been travelling all over the Warhammer world, kicking ass and taking names. Not so much in the name of Ulthuan, but to stroke an ego so large that even most other High Elves find it annoying. He sent aid to the Bretonnians against a massive Beastmen horde purely to protect a waystone, then bitched when the Bretonnian king got more kills then him. He always held jealousy over [[Tyrion]] and [[Teclis]] for being more popular than him, and feels like Caledor is doing all the heavy lifting for Ulthuan despite the fact all he really does is go fighting to satisfy his own quests for glory (and that the dragons, not the elves, are the ones doing all that heavy lifting).&lt;br /&gt;
&lt;br /&gt;
He is considered one of the greatest heroes in Ulthuan, but in terms of the lore he is honestly one of the least explored, interesting and fleshed out character the High Elves have. He&#039;s a haughty royal douche-bag, which is about as generic a personality you can give a High Elf in Warhammer, especially one from Caledor. The only difference is he&#039;s willing to get off his ass and do something. Even on the tabletop he was mainly just &amp;quot;A prince on a star dragon but better.&amp;quot; Compare him to many other High Elf characters, who are exceptions to the normal rules of the High Elves rather than the norm:&lt;br /&gt;
&lt;br /&gt;
*While most High Elves avoid conflict if necessary due to their dwindling numbers, Tyrion is obsessed with war and conflict as it&#039;s the only thing he&#039;s good at, along with having anger management problems. Also, despite being super-popular there&#039;s only a few people he&#039;s close to.&lt;br /&gt;
&lt;br /&gt;
*Teclis is a cripple who actually wants to support the other races to fight against Chaos, and actually considers their wants and needs, while most High Elves view them barely better than apes.&lt;br /&gt;
&lt;br /&gt;
*Alarielle is pretty much the only Everqueen who actually goes out fighting instead of dealing with more cultural and religious practices.&lt;br /&gt;
&lt;br /&gt;
*While most High Elves find no fault in themselves and think that only Dark Elves and Chaos are a threat, [[Eltharion]] is more cynical to his people and realizes there are other races that can be a threat to Ulthuan.&lt;br /&gt;
&lt;br /&gt;
*Alith Anar is the completely opposite of Eltharion with the same cynicism to his kingdom of Nagarythe. Focus mainly on Dark Elves and their leaders and anyone that trespasses his land. Also a completely edgy loner among the High Elves and the last of his bloodline.&lt;br /&gt;
&lt;br /&gt;
Imrik is the norm, not an exception which makes it hard for him to stand out, and is probably why he hasn&#039;t been playable on the table top since 6th edition. He does have two redeemable traits, one being he actually forces the other Princes of Caledor to stop jerking off to photos of their infinitely more bad ass ancestors and do something, and he will uphold his oaths no matter what. This makes him bro tier to an extent, but is still a bit of a dick.&lt;br /&gt;
&lt;br /&gt;
==End Times==&lt;br /&gt;
Imrik was such a big dick that he tried to blackmail his way into becoming Phoenix King by refusing to lend anyone in Ulthuan the aid of the dragons unless they crown him (which the dragons were apparently okay with despite their disregard for non-dragon politics), and all this during a major daemonic invasion of Ulthuan.&lt;br /&gt;
&lt;br /&gt;
Tyrion finally had enough of his bullshit and said in front of an assembly of nobles that he and Caledor need to get their fucking act together and get their heads out of their asses, threatening to embargo the kingdom if they didn&#039;t. Imrik responded by ceding Caledor from the Phoenix Throne and declaring them independent. When Tyrion later tried to reconcile so they could fight off the daemons, Imrik threw the offer back in his face and decided to join [[Malekith]] after the latter gave back some dragon eggs(every single dragon egg stolen by the Druchii since the sundering, hence the future of dragons of Ulthuan).&lt;br /&gt;
&lt;br /&gt;
He did accomplish a notable feat of breaching the armor of Aenarion with his lance when Tyrion went full Khaine, something that no-one - including Greater Daemons - had been able to do before or since. He survived the destruction of Ulthuan due to flying away on his dragon, but not before offering a ride to Teclis, who declined and used magic instead. Imrik made it to Athel Loren, and after that the writers seemed to have forgot about him. Except for Josh Reynolds, though he forgot Imrik&#039;s dragon and had him on horseback, only for the Bloodthirster Ka&#039;bandha to kill Imrik&#039;s horse and break his legs, leaving him alive because Slaanesh gets elf souls or something (Don&#039;t ask why a Khorne Daemon would do a favor for Slaanesh). Imrik presumably died along with the rest of the World that Was. And no, his ego has not allowed him to come to Age of Sigmar... as far as we know.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer 2==&lt;br /&gt;
&lt;br /&gt;
Imrik has been released for the game in the form of a Free-LC to accompany the Warden &amp;amp; The Paunch DLC. With the ability to recruit unique dragons, [[Awesome|loads of hilarious bonuses to dragons and Dragon Princes]], [[Lulz|making his own army nearly immune to fire so you can use fire damage spells and breath attacks without restraint while also making enemies more flammable with another skill and giving his entire faction flaming attacks with a rite]], and the ability to get himself dragons early-on via the [[Pokémon]] method (e.g. regularly meeting them spawning from events and defeating them in battle), players joked pretty quickly about how Imrik overshadowed the upcoming actually-paid DLC. The only complaint people have is [https://i.redd.it/6sbq73l3mqy41.jpg the weird thousand-yard stare he&#039;s sporting on his poster for some reason].&lt;br /&gt;
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The aforementioned summary however turned out to fail to portray how much of an absolute cockgrinder Imrik&#039;s Mortal Empires start position actually is - far east of almost everything else in the game save for [[Deathmaster Snikch]] who momentarily will be trying to drown you in rats while stabbing you in the face and then [[Malus Darkblade]], then probably having to crack through a strategically-big [[Grimgor Ironhide]] after them, and to add insult to injury Imrik&#039;ll probably be unable to get to trade agreements with any other factions because of his capitol&#039;s placement too. You&#039;re going to have to earn your stack of 19 dragons and the starting Fire Mage Mikeala will probably have to torch at least roughly half of your enemies&#039; forces through many of your battles - playing Imrik in Mortal Empires on Legendary difficulty is ill-advised save for those who are especially interested in bragging rights, like to cheese the game so hard it becomes a dairy factory, think the only fun part of [[XCOM]] is the early-game, or are just masochists.&lt;br /&gt;
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Ever since the reveal of Cathay being ruled by dragons capable of assuming a human form, Imrik has become the butt of many a joke about him thirsting for the Imperial family and [[Miao Ying]] [https://www.youtube.com/watch?v=Ke3IHoJLd9o&amp;amp;ab_channel=Tarriff in particular].&lt;br /&gt;
{{Template:High Elves}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Red_Duke&amp;diff=492591</id>
		<title>The Red Duke</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Red_Duke&amp;diff=492591"/>
		<updated>2023-05-06T15:37:28Z</updated>

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[[Category: Warhammer Fantasy]] [[Category: Vampire Counts]]&lt;br /&gt;
The Red Duke is a former [[Bretonnian]] noble turned [[Vampire Count]] of the [[Blood Dragon]] lineage whose backstory was partially based on the real-life Castillian knight El Cid. He was introduced during the 5th edition of [[Warhammer Fantasy]] via the Circle of Blood Campaign pack. He stars in his own novel written by [[C.L.Werner]], appeared in the Night’s Dark Master supplement for the RPG, had a minor role in the events of [[the End Times]] and even appeared as a vampire lord in [[Total War: Warhammer]].&lt;br /&gt;
[[File:Red Duke.jpg|thumb|&amp;quot;Good&#039;? I spit on &#039;good&#039;! I desire only power, and you watch, for I shall have it!&amp;quot;]]&lt;br /&gt;
==Noble Origins==&lt;br /&gt;
The Red Duke in his mortal life was once the handsome and beloved Duke of the Bretonnian Province of Aquitaine in the 1400s IC. His brother was King Louis the Righteous, both a Grail Knight and the 15th king of Bretonnia. Even back in those early days, the Red Duke (whose true name has been lost to time) was already a warrior of legend for having slain the dragon Nerluc and he was widely considered the bravest knight of the land. His skills were such that he made it a practice that any man of any station, noble or peasant, might cross swords with him at any hour. If they could but scratch him, a purse of gold would belong to the challenger. Many came to test the Duke, but the purse of gold was never claimed.&lt;br /&gt;
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However, the Duke was not just a mighty warrior, but an honorable and selfless leader of men. He would often set out on perilous quests, coming to the aid of lands and Dukedoms that were not his own. He had campaigned alongside Duke Chararic against the Orcs that had raided his lands along the River Grismerie, and joined Duke Arnulf to hunt down the great Dragon Gundovald. He had even spent an entire month within the Lyonen court of Duke Ballomer, lending them his wisdom. Overall his reign over Aquitaine was pretty great all told and during this time he even married himself a nice noble lady.&lt;br /&gt;
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==The Crusades==&lt;br /&gt;
&lt;br /&gt;
The Duke&#039;s idyllic life in Bretonnia though was not to last however thanks to a major event that was about to shake the world courtesy of the Nation of [[Araby]]. You see Araby at that time was undergoing a bit of resurgence thanks to finally being unified for the first time since [[Arkhan the Black]] decided to wreck the place back during the Ancient Undead Wars. The reunification of 1435 IC was thanks in large part to one man, a powerful Sorcerer turned Sultan over all of Araby named Jaffar (real original there GW) who united an alliance of desert tribes into an army powerful enough to conquer all of Araby. Jaffar accomplished this goal thanks to three things: his amazing charisma, his sorcerous ability to summon and bind Djinn and [[Daemons]], and the secret aid of the [[Skaven]] rat-men who agreed to spy on and assassinate his enemies in exchange for Warpstone. That last thing however turned out to not be such a great thing as in 1448 IC the Skaven, sensing an opportunity to weaken the realms of humanity, tricked Jaffar into thinking that the neighboring nation of [[Estalia]] was planning to invade Araby. In response, Jaffar launched a pre-emptive invasion of Estalia an act that terrified and outraged kings throughout [[the Old World]]. Infuriated by this unprovoked invasion of his neighbor King Louis ordered the first Errantry war against the Arabyans with the intent to oust the Arabyans from Estalia before they could solidify their hold on their conquest or attempt to push further into the Old World. This call to arms was swiftly answered both by the Nobles of Bretonnia and by several independent orders of Knights from [[The Empire (Warhammer Fantasy)|the Empire]] during an event recorded in the histories of the Empire as the Great Crusade against Araby. Sadly despite the entreaties of Louis the Empire could not send a whole army to aid the Bretonnians as the Empire at the time was in the middle of a Civil War brought on by the death of the famed Emperor Mandred Skaven Slayer some time prior.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly the Red Duke was one of the nobles to answer the king&#039;s call to arms and during the campaign in Estalia he proved himself just as great a warrior as his reputation had indicated. As thanks for his heroic actions in Estalia, the King of Magritta gifted him a loyal and powerful steed called El Morzillo who would go on to carry him through many battles in Estalia and then onto Araby itself in 1449 IC.&lt;br /&gt;
&lt;br /&gt;
It was there in the deserts of Araby that the future Red Duke&#039;s noble reputation would reach its peak. During the ensuing counter-invasion of Araby (which eventually lead to the Arabyans finally leaving Estalia completely after their empire collapsed in 1456 IC), the local Arabyans seeing the terrifying skill the Duke possessed in the arts of combat gave the Duke the nickname of El Syf ash-Shml or &#039;The Northern Sword&#039;, though it was commonly simplified to just &#039;El Syf&#039;. Adding to his legend was the fact that around this time, the Duke would acquire the mystical Blade of Leaping Gold from an Emir he defeated in single combat. This weapon carried a powerful enchantment that allowed it to attack with the power of three furious strikes instead of one something which only added to the Duke&#039;s already great reputation.&lt;br /&gt;
&lt;br /&gt;
Fighting alongside his King in the scorching deserts of Araby, the Duke gained further renown where at the battle of Black Lizard in 1451 IC the Duke intercepted Jaffar&#039;s underling Mehmed-bey who had set out to the aid of his lord. Without his support, Jaffar&#039;s army was overwhelmed at the battle of Al-Haikk by the combined army made up of nomadic tribes, Bretonnians, Imperials, and the traitorous inhabitants of Al-Haikk, who had repudiated the tyrannical sorcerer. This battle marked a turning point in the war as Jaffar himself was slain by an unknown Bretonnian and without his leadership, his Sultanate would fall into the hands of his underlings before collapsing in the following years. Later the Duke would also become known as the hero of the Siege of Lashiek, helping to bring down the city’s walls...only for him to vanish shortly after the city fell. Three days after the walls of the city had fallen the Duke was found in the desert barely clinging to life and delirious. Turns out that while returning to camp from his great victory, the Duke was assailed by a horde of Arabyan assassins who were aided by a traitorous knight, one of several nobles who hoped to usurp his Dukedom. In the end, the Duke had slain all his opponents but during the fight, he had been wounded with a poisoned blade and without aid, he would soon die. Fortunately or unfortunately depending on who you ask the Duke would survive this event thanks to some unexpected intervention.&lt;br /&gt;
&lt;br /&gt;
==The Dark Descent==&lt;br /&gt;
&lt;br /&gt;
Turns out that while the Duke had been campaigning in Araby he had unintentionally garnered the attention of a certain vampire of legendary repute named [[Abhorash]]. Impressed by the Duke&#039;s skills and seeing his impending death at the hands of an assassin as being an unworthy end for such a warrior Abhorash followed him back to Bretonnia in 1454 IC and gave him the Blood Kiss. Three days after being returned home and seemingly dying from his wounds the Red Duke would rise up from the elaborate tomb his retainers had built for him, no longer a mere mortal man but a newly fledged vampire of the Blood Dragon lineage. Whatever relief and joy the people of Bretonnia felt at this seeming miracle quickly turned to horror as the Duke revealed himself to be now transformed completely in both mind and body. The now twisted Duke immediately set about attacking and killing those he had protected, starting with those who had betrayed him and usurped his Dukedom, before drawing to him Knights from all across his realm who sought to emulate his warcraft and raising deathless legions with his newfound powers. During the reign of terror which followed and which would garner him the names of &amp;quot;The Scourge of Aquitaine&amp;quot; and “the Red Duke” the Duke was regularly seen riding into battle, not on a regular warhorse but rather on a spectral steed of bone, shadow, and witch-fire, garbed in a black caparison that leaked an aura of corruption, a horrifying mount crafted from his former horse El Morzillo who had died during the Duke’s campaign in Araby. The Duke’s armor too had changed, no longer was his garb the shining armor of his former life but in its place, he wore a black iron helm that hid all but his burning red eyes, a shield, and special suit of strong jagged armor &amp;quot;The Armour of Blood&amp;quot; which was imbued with mystical properties that allowed it to not inhibit the wearer&#039;s ability to cast spells despite its heaviness. Rounding off this fearsome image were his weapons, the fearsome Blade of Leaping Gold which he had gained in Araby and a horrifying lance, a barbed thorn of steel soaked in the blood of Bretonnian knights.&lt;br /&gt;
&lt;br /&gt;
As the reputation of the fell warrior spread, King Louis, his brother, immediately raised an army to stop him. In a great battle at Ceren Field, the Red Duke encountered his younger sibling. Seeing the King fighting alone against enemies on all sides, the Vampire commanded his minions to cease their efforts against Louis, parting into a clear path between him and his prey. The Duke announced to Louis that he had betrayed him, that he could not be content as King, but had to become Duke of Aquitaine as well. With that, the final chapter of what would become known as the Battle of Ceren Field began. The Scourge of Aquitaine was one of the mightiest Blood Knights since Abhorash himself, but even he could not stand against the power the [[Lady of the Lake]] had imbued Louis with. Blinded by the holy light surrounding Louis, the Duke’s heart was pierced by a blessed lance, skewering his body and lifting him from his saddle. The Duke looked down from atop the lance towards his brother, his skin blackened and withered and blood filled his eyes as he let out a final, horrific moan.&lt;br /&gt;
&lt;br /&gt;
With the Undead army destroyed and their leader defeated, Bretonnia rejoiced in its victory. However, the grief-stricken Louis refused to believe that his brother could rise again, and did not want to destroy his body out of respect for the man he had once been. Despite the pleas of the priestesses of the Lady and even his own Lords, the King’s will was law. The body of the Red Duke was not consigned to the flames, as had first been ordered, but was instead borne from the field of battle. A great tower of marble was erected upon the hill overlooking Ceren Field and into this pillar, the vampire’s body was placed. A bronze statue depicting the Duke of Aquitaine at the height of his heroic glory was set atop the pillar and rich engravings chronicled the life of the noble warrior before he had descended into darkness (the fact this warrior was also the Red Duke was covered up subsequently so his mortal relatives could live without shame). A powerful sorceress and Prophetess, Isabeau, who the Red Duke had tried and failed to recruit to his army warned against honoring a thing that had turned to evil and visited such wickedness upon the land, but her words fell upon unheeding ears. The King’s grief was great; only by paying tribute to his dead enemy could he ease the burden of his heart. It would prove to be a terrible mistake.&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
In the darkness of the first night, after the tomb was sealed, something stirred within the marble crypt. Something engorged by the darkest of magic and aided by a magic jewel forged out of the blood of the innocent. Something that ripped the broken lance from its heart. Something that sneered at the foolish compassion that had prevented King Louis from destroying its body. The King would suffer for his mistake... or so it thought.&lt;br /&gt;
&lt;br /&gt;
Turns out that while the Prophetess had failed to convince the King to destroy the Duke&#039;s body she had managed to get the King to allow her to place enchantments upon the monument, spells that would protect the tomb and hold it inviolate against all manner of evil. Her spells would safeguard the tomb from the ravages of wind and rain, but they would also protect the land from that which lay within the tomb. When the Vampire attempted to leave the tomb an unseen power drove him back. No matter how hard he tried he found it impossible to even approach the walls of his crypt, repulsed by the enchantments that saturated the marble tomb. The Red Duke could only turn within the small interior of his prison and curse at the walls that confined him, the walls he couldn’t even touch. Alone in the eternal darkness of his own tomb, the Red Duke passed the long years, tormented by the bloodlust that consumed his corrupt body. Hour by hour, his ravenous hunger swelled, torturing him with pangs of longing he was powerless to satisfy. Vainly he cast his thoughts upon the past, trying to forget his hunger by reflecting upon his deeds, losing himself in moments heroic and infamous with equal abandon.&lt;br /&gt;
&lt;br /&gt;
Almost 500 years would pass like this during which time the Duke would find himself descending further and further into madness. Then in 1932 IC an idiot necromancer named Renar and his cabal of witches and corrupt nobles made the mistake of cracking open the tomb of the Red Duke. Renar had intended to evoke the warrior-spirit of the Red Duke, hoping to channel his martial prowess into a chosen vessel for his cabal&#039;s dark purposes. Unfortunately for them instead of the bodiless spirit they thought they would encounter, the foolish tomb robbers instead found a vampire transformed from an already viciously eccentric and evil being into a completely insane and pissed-off monster courtesy of being imprisoned for so long without blood. Realizing they didn&#039;t have the ability to control such a being, Renar and company decided instead to save their own skin by agreeing to serve the infamous Duke.&lt;br /&gt;
&lt;br /&gt;
With the aid of the Necromancers, the Red Duke summoned forth his undead steed and raised an undead army before commencing a bizarre campaign that recreated the war that led to his defeat at Ceren Field and the crusade in Araby. Though King Louis had long since passed away the Red Duke ignored the words of his saner associates and led his forces across the land. The mad Vampire slaughtered his enemies, even if he did not recognize them for who they were, but imagined them as opponents from ages past, both at home and abroad. Eventually, his campaign brought him to Ceren Field once more where he found a Grail chapel had been raised in honor of a Grail Knight named Galand, who had become legendary during the Duke&#039;s imprisonment. Before he could carry out his plan to defile the tomb of someone who he saw as another usurper the Red Duke found himself confronted by an army lead by the incumbent Duke of Aquitaine, Gilon.&lt;br /&gt;
&lt;br /&gt;
Gilon was a veteran of a dozen grueling campaigns, a great leader of men, and a fearsome warrior armed with an ancient holy blade that was enchanted to grant its wielder the strength of a Giant. Alas, he was nearing the end of his long life, and many expected his son, Richemont to soon succeed him. Despite his age though, Gilon was still a powerful warrior both due to his blade and the fact he had achieved the perilous Grail Quest and supped from the Grail of the [[Lady of the Lake]]. Underneath his aging appearance, the Grail knight&#039;s frame still suggested a brooding strength, just waiting to be unleashed. Gilon would have left the Dukedom to his son years earlier and retired to guard one of its Grail Chapels. However, he felt that until his son had learned patience and grown in wisdom, he could not give up his position, something which proved a wise course of action as it put him in the perfect position to deal with the threat of the Red Duke.&lt;br /&gt;
&lt;br /&gt;
On the day of the battle, the Bretonnians had arrived early in the morning, and Duke Gilon, fearing that the undead would encircle them and the villages they were defending, sent scouts to investigate the movements of his enemies. The squires entrusted with the mission returned quickly and brought word of the approaching undead. They warned of the great flights of bats that flew as a vanguard for the undead army and that the Red Duke himself rode at the head of his forces.&lt;br /&gt;
&lt;br /&gt;
Later as the mists cleared, the Bretonnians took advantage of the slow deployment of undead and surged forward. Duke Gilon used all his experience to command his troops to the fullest effect, commanding his son, Sir Richemont to lead his Questing Knights into battle whilst Gilon plunged into the fray atop his Pegasus. Despite Gilon&#039;s best attempts though he failed to stop the Red Duke from reaching the entrance to Galand&#039;s chapel. Using its ancient magics to empower him, the Red Duke succeeded in wiping out half of Gilon&#039;s Knights of the Realm, with Richemont surviving only thanks to his magical armor of protection. At this crucial moment, the aging Duke soared from the skies and challenged the vampire to single combat. The Red Duke was angered by Gilon&#039;s arrival, for all he saw before him was an old man, aged and wizened. Smiling coldly, the Lord of the Undead instead sent forth one of his lieutenants, the Wight known as Sir Corbinian.&lt;br /&gt;
&lt;br /&gt;
A fierce duel erupted, with Corbinian injuring Gilon&#039;s pegasus with his ghost blade before he was destroyed in turn by his opponent&#039;s blessed blade. Gilon then charged towards the hated Red Duke, and what followed was a struggle of epic proportions. Despite his advanced age, Gilon was still a Grail Knight and mightier beyond any mortal, swinging his holy blade into the Red Duke and wounding him greatly. The Red Duke, however, was one of the mightiest Blood Knights in existence. He responded with his own glittering blade, cutting through Gilon&#039;s armor and inflicting a mortal wound.&lt;br /&gt;
&lt;br /&gt;
The Red Duke howled in triumph, but soon noticed the reality of the situation... his undead army was withering away thanks to the holy energy of the Grail Chapel and his mortal supporters including Renar were being cut down to a man. The combined bravery of Bretonnia&#039;s knights and the sacrifice of Duke Gilon had ensured his defeat. Injured but still determined to carry out his dark task the Red Duke once more entered Galand&#039;s resting place and this time he managed to reach the depths of the chapel.&lt;br /&gt;
&lt;br /&gt;
To the Red Duke&#039;s surprise though upon reaching the center of the tomb, he found someone else waiting for him, a Prophetess named Iselda who mockingly told him the Grail Knight whose tomb he intended to defile was... his own son. As it turned out, unknown to the Red Duke, his wife had been pregnant when he left to crusade in Estalia and the child who was subsequently born had been named Galand by his uncle before being hidden away when his father had returned as a vampire. After the Duke&#039;s &amp;quot;death&amp;quot; at the hand of his grief-stricken brother, King Louis had decided to atone for slaying his brother by watching over Galand until he grew to adulthood and became a legendary Grail Knight. Compounding the tragedy of this revelation was the discovery that the so-called &amp;quot;usurper&amp;quot; Gilon who the Red Duke had slain earlier was a descendant of Galand and thus a descendant of the Red Duke himself!&lt;br /&gt;
&lt;br /&gt;
Horrified and enraged by this realization the Red Duke killed the prophetess and tried to call out to his son&#039;s spirit only for his son&#039;s spirit to retaliate against his twisted progenitor by releasing a burst of holy energy which drove him into the Forest of Châlons. In the wake of this battle Sir Richemont inherited his father&#039;s rule as the new Duke of Aquitaine, and soon decreed that the Red Duke be hunted down throughout Bretonnia, an order that has lasted for centuries. Yet despite being pursued by many brave knights none succeeded in slaying the Vampire and it was said he continued to haunt the Forest of Châlons, awaiting his chance for revenge against the people of Aquitaine.&lt;br /&gt;
&lt;br /&gt;
==The End Times== &lt;br /&gt;
&lt;br /&gt;
Or so that was the case until the End Times happened. Near the closing days of the Warhammer world Duke Jerrod, leader of the Bretonnian contingent at the Council of Incarnates, was exposed to the horrific truth that the Lady of the Lake was nothing more than a facade used by the [[High Elf]] goddess [[Lileath]] to manipulate Bretonnia. Though the revelation caused him to ultimately reject the deceitful Elven goddess who had manipulated his homeland for centuries, Jerrod was determined to take his troops and march back into the ruined and devastated remains of Bretonnia to see-out the end of the world there. In response to this, the vampire count [[Vlad von Carstein]] told Jerrod that a small group of warriors, led by the Green Knight (who had been revealed to be the resurrected first king of Bretonnia Gilles le Breton) and an immortal warrior implied to be Abhorash, still fought in Bretonnia against Chaos. Vlad then summoned forth the Red Duke from his hiding place to act as a guide and escort Jerrod&#039;s knights to the abbey where the warriors were making their great last stand. Once the party arrived at the abbey everyone there proceeded to fight side by side against the forces of Chaos up till the bitter end when [[Archaon]] the Everchosen went and blew the whole damn planet up.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
&lt;br /&gt;
The Duke&#039;s rules are sadly out of date but here&#039;s what we know him to possess according to the few articles written about him:&lt;br /&gt;
&lt;br /&gt;
He&#039;s 460 points with 6 Movement, 6 Weapon Skill, 6 Ballistic skill, 7 Strength, 6 Toughness, 4 Wound, an initiative of 9, 4 attack, 10 leadership with a save of 3+. He has the special traits of Undead, Blademaster, The Hunger, Frightening, Frenzy, and Hatred (Bretonnia) and is a level 2 necromancer that can cast from the lore of Vampires.&lt;br /&gt;
&lt;br /&gt;
He also rides a nonwinged barded nightmare horse with the following tabletop stats:&lt;br /&gt;
&lt;br /&gt;
8 Movement, 2 Weapon Skill, 0 Ballistic skill (obviously since it&#039;s just a fancy undead horse), 3 Strength, 3 Toughness, 1 Wound, an initiative of 2, 1 attack, 3 leadership and since it&#039;s specifically mentioned as being barded it adds a +1 armor save roll. Were it on its own it would be considered a 16 point war beast but that&#039;s not important since its point cost is already included.&lt;br /&gt;
&lt;br /&gt;
For special equipment, he has his Armor of Blood which has the normal +5 heavy armor save but doesn&#039;t inhibit his casting ability. And his Blade of Leaping Gold which grants +3 attacks. There is no word about what abilities that jewel which revived him gave him, so just assume it ran out of juice reviving him the first time and forget about it.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer==&lt;br /&gt;
&lt;br /&gt;
The Red Duke also makes an appearance in Total War Warhammer as a unique Vampire Counts lord unit. He leads the Mousillon faction in The Old World and Mortal Empires campaigns but is not playable unless you confederate his faction as one of the other Vampire Counts, or use a mod. He is available for multiplayer, however. He can cast from the lore of Vampires, rides either a Hell Steed, a zombie dragon, or a barded Nightmare, and comes with a Scroll of Leaching special item and a Potion of Strength. Stats wise he gains a bit of melee defense compared to other Vampire Lords, a small bump to overall damage making him a Melee expert, and a shield at the cost of not having a bonus vs. infantry meaning he&#039;s best suited to being a duelist that deals with enemy heroes. However, the biggest difference is that rather than being locked into one choice for the Black Knight or Grave Guard boosting ability lines he may instead take all abilities from both branches offering him incredible durability and army boosts. He&#039;s armored and shielded so he can block damage from any source apart from Armour-Piercing damage. He causes fear, has an ability that encourages his troops, can hide in the forest, has the Foe-seeker, Hunger, and Frenzy special abilities, and has a unique special ability &amp;quot;El Syf&amp;quot; which is a Hex with a duration of 24 Seconds, a cooldown of 90 seconds, a range of 200m, and causes a 48% Speed reduction in enemy speed, a -40 to enemy Melee Defence and a -22% to enemy Physical resistance.&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Boris_Todbringer&amp;diff=103448</id>
		<title>Boris Todbringer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Boris_Todbringer&amp;diff=103448"/>
		<updated>2023-05-06T15:35:38Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Boris Todbringer.png|200px|thumb|right|Boris Todbringer, wearing a fancy hat that even the inquisition would drool over.]]&lt;br /&gt;
{{topquote|A whole eye and half a life I have spent fighting these things. Vicious, powerful creatures they are, the more terrifying because some have Human intelligence to work with their animal cunning and Chaos-spawned savagery. Yet the worst of it is not that some of them used to be Human—the worst of it is never knowing which normal, pious Human is a Mutant in disguise. They act as the Beastmen’s spies; aye, and sometimes as their assassins too.|Boris Todbringer, Elector of Middenheim}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{topquote|KHAZRAK?! HE TOOK MY FUCKING EYE!|Old Toddy, as channeled by Angory Tom}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elector Count Boris Todbringer, Graf of Middenheim&#039;&#039;&#039;, also known as &#039;&#039;&#039;Grand Duke of Middenland&#039;&#039;&#039;, &#039;&#039;&#039;Prince of Carroburg&#039;&#039;&#039;, &#039;&#039;&#039;Protector of the Drakwald&#039;&#039;&#039;, &#039;&#039;&#039;Warden of the Middle Mountains&#039;&#039;&#039;, &#039;&#039;&#039;Beloved of Ulric&#039;&#039;&#039;, and &#039;&#039;&#039;FUCKING TODDY&#039;&#039;&#039;, is the guy in charge of Middenheim. He is well known for having one eye, his fancy castle helmet, and his rivalry with [[Khazrak The One-Eye|a certain beastman]]. He is also known for opposing [[Karl Franz]] himself in the past, by voting against his ascension to Emperor, believing young Karl to be a mere puppet of the Grand Theogonist (the Sigmarite equivalent of the Pope).&lt;br /&gt;
&lt;br /&gt;
Fun fact: [https://www.enotes.com/homework-help/what-does-word-tod-mean-german-why-this-152751 Tod meant &amp;quot;death&amp;quot; in German.] Since the Empire is a gigantic parody of German culture, this means Todbringer meant &amp;quot;death bringer&amp;quot;, a fitting name for the ruler of Middenheim. Most people unfamiliar with German language would mistook Todbringer as something silly like &amp;quot;the bringer of a guy named Tod&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Personal Life ==&lt;br /&gt;
His ancestor is &#039;&#039;&#039;Gunthar von Bildhofen&#039;&#039;&#039;, the brother of &#039;&#039;&#039;Emperor Magnus the Pious&#039;&#039;&#039; aka the Emperor who brought the Empire back to its feet, created the college of Magic with the help of [[Teclis]], and saved [[Kislev]] in the Great War against Chaos? &lt;br /&gt;
&lt;br /&gt;
He once protected &#039;&#039;&#039;Drakenwald Forest&#039;&#039;&#039; from a bunch of stupid beastmen led by [[Khazrak The One-Eye|Khazrak]] and took away said beast&#039;s eye. In return, however, his eye was taken by the Beastman in another encounter. As you can see, the years of fighting Beastmens and losing his eye have led him to paranoia and distrust, believing he is watched by Beastmen&#039;s human spies (see quote above). &amp;lt;s&amp;gt;A much more believable paranoia compare to the [[skaven|chaos ratmen]] I say!&amp;lt;/s&amp;gt; {{FWIP}} {{FWIP|There&#039;s no such thing!}}&lt;br /&gt;
&lt;br /&gt;
He had two sons. The younger one &#039;&#039;&#039;Stefan&#039;&#039;&#039; from his first wife who died giving birth to him and the other &#039;&#039;&#039;Heinrich&#039;&#039;&#039; ([[Heinrich Kemmler|not this one]]) that was born to some lady in the court. While Stefan is an [[Angron|edgy fucking psychopath who likes to cut himself and other people]], he was named heir to Boris&#039; title the day after he was born. Heinrich However is the contrast, who is smarter and better than Stefan in every way, but cannot be named heir to Boris&#039; title. To fix his family situation, Boris hired a famous [[Tilea|Tilean]] doctor Luigi ([[meme|mama mia!]]) Pavarotti as Stefan&#039;s physician. Luigi was known for his &amp;quot;appetite&amp;quot; and being a brilliant physician, he cured Stefan&#039;s flawed condition. Tragically, both Stefan and Heinrich died a year after which according to some is the work of chaos, or perhaps it was Luigi who was a [[Nurgle]] cultist sent to assassinate the two, which should&#039;ve been obvious given his appetite and medical skill. This event depressed Boris so much that he ended up becoming his court advisor&#039;s puppet.&lt;br /&gt;
&lt;br /&gt;
His daughter, &#039;&#039;&#039;Katarina&#039;&#039;&#039;, who was born to a court lady before his second marriage, is now Boris&#039; only hope to secure a rightful owner of Middenheim. Many have tried to win over her heart, but none have succeeded and probably never will thanks to the End Times, which saw Katarina and other Middenheim citizens [[khorne|slaughtered]] or [[slaanesh|raped]] or [[nurgle|rotted]] or [[Tzeentch|roasted]] by [[Archaon]] and his [[warriors of chaos|goons]].&lt;br /&gt;
&lt;br /&gt;
=== [[The End Times]] ===&lt;br /&gt;
{{topquote|Vengeance made for vengeance repaid then dragged down, ript and slayd|Boris&#039; Dooming according to WHRPG 4th Ed}}&lt;br /&gt;
&lt;br /&gt;
Speaking of the End Times, Boris&#039; paranoia and depression finally led him to make the stupid decision to chase after [[Khazrak The One-Eye]] into the drakewald forest. Believing he was the cause of [[The End Times]], he left Middenheim to their doom and fought Khazrak. Their bout ends with him stabbing Khazrak in the eye, only to be torn apart by other Beastmen and thrown into the sea.&lt;br /&gt;
&lt;br /&gt;
== Relation with the Empire ==&lt;br /&gt;
Like a brotherly rivalry, Boris has shown resentment not at Karl, not at the Empire as a whole, but the Sigmarite cult who is constantly ridiculing the cult of Ulric. He hated the fact that his ancestor Gunther did not become the Emperor after Magnus&#039; death all thanks to the Sigmarite Cult. Boris being the devoted follower of Ulric, has a very strain relation with the Empire, distrusting anything coming from the Sigmarite cult or the Grand Theogonist himself. However, he is still the most loyal and energetic of all the counts and willing to work together with the Empire if there were urgent happening like chaos invasion or orc invasion.&lt;br /&gt;
&lt;br /&gt;
[[Total War: WARHAMMER|Boris is also known for being a fucking dick by hiring terrorists to hijack the cities of Reikland.]] [[Tzeentch|Or is he...]]&lt;br /&gt;
&lt;br /&gt;
Though that’s only what the [[Lord of Change|Advisor]] says. In gameplay, none of those terrorists fly Todbringer’s colors nor does their defeat affect relationships with him. Either this is just segregation between story and gameplay, or a hint that the Advisor might not be truthful (Probably, seeing as he is secretly a Tzeentch cultist serving the [[Lord of Change]] Sarthorael the Ever-Watcher).&lt;br /&gt;
&lt;br /&gt;
== Hat ==&lt;br /&gt;
This deserves a mention because his hat has a long pink feather and a castle on it! Look at his fabulous fucking hat! His hat&#039;s feather is blue in [[Total War: WARHAMMER]] however.&lt;br /&gt;
&lt;br /&gt;
==[[Total War: WARHAMMER]]==&lt;br /&gt;
Boris was a generic NPC Lord until Call of The Beastmen gave him a unique model. Every subsequent update added more personality, including his trademark Runefang. As of the sequel, Boris&#039;s extremely aggressive, paranoid AI gained him the nickname &amp;quot;Toddy&amp;quot; and cult memetic status, mainly for his tendency to appear from nowhere; covering vast distances to attack targets of little strategic value.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WHAT&#039;S THIS? SOMEONE MINDING THEIR OWN BUSINESS IN A FAR CORNER OF THE MAP? TODDY AWAAAY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Angory Tom&#039;s memetic portrayal of Toddy eventually culminated into [https://www.youtube.com/watch?v=S28-JvPaa_0 a video sponsored by Creative Assembly themselves], where he told Ben of his completely true adventures fighting many monsters (plenty of which that dropped in the recently-released The Silence and the Fury DLC, of course) while searching for Khazrak One-Eye.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Todbringer vs khazrak.png| &amp;quot;You want the world? you&#039;ll have to earn it!&amp;quot;&lt;br /&gt;
Todringer woe.jpg| Damn you Sigmarite peasant! You and that hammer-wielding barbarian of yours.&lt;br /&gt;
Khazrak&#039;s revenge.jpg| AHHHH DAMN IT!!!!I LEFT THE STOVE ON!!!&lt;br /&gt;
TODDY.jpg| Angory Tom as TODDY!&lt;br /&gt;
Boris behead.jpg&lt;br /&gt;
Boris model 4e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:The Empire]][[Category:Elector Count]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Throgg&amp;diff=497040</id>
		<title>Throgg</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Throgg&amp;diff=497040"/>
		<updated>2023-05-06T15:34:45Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Throgg.png|thumb|330px|right|Do. Not. Feed him.]]&lt;br /&gt;
{{topquote|What the gods gifted to me can be gifted to another. I will not be the one mind in a race of blunt, witless animals.|Throgg, lamenting his position as the only really smart troll out there pre-End Times}}&lt;br /&gt;
{{topquote|I&#039;m &#039;&#039;&#039;never&#039;&#039;&#039; too full for another meal! &#039;&#039;&#039;Get in my belly!&#039;&#039;&#039;|Also Throgg.}}&lt;br /&gt;
&#039;&#039;&#039;Throgg&#039;&#039;&#039;, the King of [[Troll]]s. Throgg, Wintertooth. Throgg, the Lord of the Monstrous Hordes. A gigantic monster, a fiend with an insatiable appetite, and possessing more tusks poking out of his hideous, bearded face than what should be witnessed on anyone or anything, Throgg is an aberration among aberrations, and one with a horrifying intellect to boot.&lt;br /&gt;
&lt;br /&gt;
For reasons not known, but most likely due to the meddling of [[Chaos Gods|certain forces]], he stands out among the normally-vacuous trolls of the [[Warhammer Fantasy Battle|Warhammer world]] like a [[Dwarfs (Warhammer Fantasy)|Dwarf]] on stilts. Hailing from the icy recesses of [[Norsca#Troll Country|Troll Country]], he once contented himself with using his keen mind and command over his brothers and sisters to ambush unwary prey, be it animal or man. Unfortunately, the latter kind of creatures eventually caught wind of this ferocious creature, and thinking ol&#039; Throggy was just a tougher-than-usual troll in need of being put down, knights and monster-slayers of all manners of breed and renown went into the heart of Troll Country to do just that. All of them found their ways down Throgg&#039;s gullet.&lt;br /&gt;
&lt;br /&gt;
As it so happens, one of those hapless nimrods, a noble individual of some kind or other, was in possession of a gilded crown that got stuck on one of Throgg&#039;s tusks. Deciding to keep it, Throgg dubbed the crown as his own, and thusly was the King of Trolls born. Royalty has never been so thick-skinned.&lt;br /&gt;
&lt;br /&gt;
No longer content with sitting around and waiting for men, dwarfs and [[elves]] to come to him, Throgg had an epiphany. If these folks were so keen on trying to bring him down, he would now take the fight to them. He would gather an army of monsters, beasts, mutants and madmen in the name of the Ruinous Powers, conquer the lands of men under his mighty club, shatter civilization as we know it, and plunge the entirety of the Warhammer world into an age of ice and darkness—an age the likes of which no creature has before seen, or ever would see again!&lt;br /&gt;
&lt;br /&gt;
Well... it would have probably made a good story, but nobody really went on with it. It&#039;s also a pretty big shame GeeDubs discontinued his model...&lt;br /&gt;
&lt;br /&gt;
==The End Times==&lt;br /&gt;
One of the few characters &#039;&#039;not&#039;&#039; ruined by the End Times.&lt;br /&gt;
&lt;br /&gt;
Throgg was finally remembered for once, and in The End Times he is sent to aid [[Sigvald]] on the orders of [[Archaon]], only for Sigvald to try and kill Throgg due to finding Throgg&#039;s appearance off-putting. Throgg survived/healed from the attempt, and tracked down Sigvald to smash in his head and piss on Sigvald&#039;s body for trying kill him. Throgg calls Sigvald an idiot and worthless trash as he disposes of him. To the amusement of [[Arkhan the Black]] however, he considered the self-appointed troll king to be both. Throgg proceeded to challenge Arkhan and Nagash&#039;s army with his own horde of monsters; Arkhan claimed that the Wintertooth and his followers were just the gods&#039; tools to slow down the forces of Order. Despite this, Throgg&#039;s forces forces fought their way through the undead, Throgg even managing to defeat Arkhan himself despite a valiant effort; it helps that Nagash more or less abandoned Arkhan, knowing this was a fight his servant couldn&#039;t win. Throgg wasn&#039;t satisfied, however, and went so far as to take the fight to Nagash himself, threaten to use his skull as a nice amulet.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the troll king finally bit off more than he could chew: his club was slashed in half by Nagash&#039;s Mortis blade as he tried to smash the Great Necromancer, who then mangled Throgg&#039;s shoulder and took him by the throat (yeah, Nagash is BIGGER than the mothering fucking troll king) and insulted the Chaos Gods in front of Throgg for being liars and thieves whom he promised to rob of their knowledge and secrets, inviting Throgg to serve him instead. Throgg&#039;s last words were full of defiance and quite philosophical even for an intelligent troll, saying that serving Chaos has its downside but still a hope of advancement, unlike serving Nagash as a static, hopeless undying being. The necromancer then used his baleful magic to drain him of his Chaos blessings and possibly his regenerative ability, before killing him outright and leaving his body to wither into ashes, with a rusted crown being the only thing that remained of the troll king.&lt;br /&gt;
&lt;br /&gt;
As a side note, Throgg also has a single mention in [[Age of Sigmar]] in their earlier Realmgate Wars books. Whether this is the same Throgg or just some other creature with the same name is unclear. No further books have commented on this strange inclusion, but there’s a chance we might get an answer with Sigvald’s return as a daemon prince.&lt;br /&gt;
&lt;br /&gt;
==Total War: WARHAMMER==&lt;br /&gt;
Throgg appears as one of two legendary lords in the Norsca DLC faction. Being one of two lords means that someone getting second place is inevitable, but Throgg&#039;s Wintertooth faction barely compares to the alternative. Wintertooth only really buffs trolls (a unit of middling usefulness, particularly on the higher difficulties and in the late game) and other monsters, compared to [[Wulfrik_the_Wanderer|Wulfrik]] buffing mammoths, the best unit in the Norscan army roster. Throgg is sadly most useful when confederated into the World Walkers, and even then is rarely worth bothering with, outside of flavour troll-only armies.&lt;br /&gt;
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Throgg&#039;s famous intelligence is also completely absent in the game, being replaced with a “smart for a troll” mentality rather than actual genius. His most &#039;&#039;eloquent&#039;&#039; statement is him shouting about how he eats his enemies. He occasionally spices it up by describing which parts, or how, or when, he will eat his enemies, though.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Kinslayer Cover.jpg|This troll definitely earned a spot in the &amp;quot;I fought [[Gotrek &amp;amp; Felix]]&amp;quot; club.&lt;br /&gt;
File:Throgg Warriors of Chaos 8th Edition Miniature.jpg|You damn kids get off my lawn!&lt;br /&gt;
File:Total War Throgg Render 1.jpg|His [[Total War: Warhammer]] model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Champions}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wulfrik_the_Wanderer&amp;diff=568404</id>
		<title>Wulfrik the Wanderer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wulfrik_the_Wanderer&amp;diff=568404"/>
		<updated>2023-05-06T15:34:05Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Download_(1).jpg|500px|right|thumb|MY CHALLENGE? UNDENIABLE!!!!]]&lt;br /&gt;
{{Topquote|Face me if you dare, stunted whelp, or do you lack even an Elven maid&#039;s courage? I thought the Sons of Grungni were great warriors, but perhaps you are no true Dwarf. Indeed, maybe you are instead some breed of bearded goblin, though in truth, I have seen a finer beard on a Troll&#039;s back-side.|Wulfrik, roasting some stuntie whelp so hard it literally set their beard on fire.}}&lt;br /&gt;
{{Topquote|We seek the monsters that you fear the most. We chase the nightmares that haunt your cowardly dreams. The deadlier the prey, the more we exult in the hunt! The more we honour our Gods! This harsh land breeds the savage; and we revel in it. The Old World calls, ripe for our taking. We fought monsters, and we became them...|Wulfrik, [[Total War: WARHAMMER|during the trailer for the Norsca faction]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wulfrik the Wanderer&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Eternal Challenger&#039;&#039;&#039;, the &#039;&#039;&#039;Inescapable One&#039;&#039;&#039; and the &#039;&#039;&#039;World Walker&#039;&#039;&#039;, is the ultimate sea-faring warrior as well as the Chaos Gods&#039; most favorite and deadly executioner. &lt;br /&gt;
He was cursed some time ago to forever kill scary beasts or champions of distant lands by the chaos gods for being too damn yappy after a long night of drinking with the lads. The curse stated that, should he fail or fall in battle, his soul would be damned forever to be viciously ravaged by Slaaneshi daemons, unable to enter the halls of Khorne.&lt;br /&gt;
&lt;br /&gt;
In addition to being a warrior of immense skill, he is also a roast-master, able to burn the unholy &#039;&#039;&#039;&#039;&#039;FUCK&#039;&#039;&#039;&#039;&#039; out of anyone in the Warhammer world. His curse grants him the ability to speak and understood Khazalid, Eltharin, Queekish, Reikspiel, and even forgotten languages like ancient Nehekharan or untranslatable brute growls used by beasts like Yeti, with the fluency of a born native. This ability shouldn&#039;t be underestimated: it allows Wulfrik, by roasting his opponents&#039; sorry asses charcoal black, to force them to enter a state of blind rage making them disregard all of their advantageous tools of war (their comrades, range/black powder weaponry, magic, etc...) and just charge into Wulfrik while leaving themselves open to any attacks.&lt;br /&gt;
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He is not to be confused with a similar character who also has the same red hair, a massive sword and the ability to pull a long 1 minute insult from [[Samurai Jack]].&lt;br /&gt;
&lt;br /&gt;
It is a shame that he did not duel [[Gotrek &amp;amp; Felix|Gotrek]] or feature in any of their novels, despite the fact that both kill monsters and champions on weekly basis.&lt;br /&gt;
&lt;br /&gt;
It is also a shame that he never fought [[Nakai the Wanderer]] on any occasion since both shared the same nickname.&lt;br /&gt;
&lt;br /&gt;
==The [[Gotrek &amp;amp; Felix|Gotrek]] of the Dark Gods==&lt;br /&gt;
&#039;&#039;&#039;Wulfrik&#039;&#039;&#039; was born into the Norscan clan of &#039;&#039;&#039;Sarl&#039;&#039;&#039;, bearing the mark of Chaos upon his birth. He was named Wulfrik because he was born with jaw fangs and the savage instinct of a wolf. He would grow to become a skilled, if somewhat arrogant warrior. After a particularly glorious victory from a battle known as the &amp;quot;Battle of Thousand Skulls&amp;quot; (the prizes of which were the hand of a beautiful princess named &#039;&#039;&#039;Hjordis&#039;&#039;&#039;-- a well known beautiful blonde with an arse everyone wants to tap-- and the crown of chieftain), Wulfrik attended a celebration held in honor of his clan&#039;s victory over their enemies, known as the &#039;&#039;&#039;Aeslings&#039;&#039;&#039;. Wulfrik, after having chugged eight barrels of mead and more than a few shots of Jägermeister, declared loudly and for all to hear that he and he alone could best every warrior in the world, for he was the greatest fighter on the planet and not even the gods could train a more formidable warrior.&lt;br /&gt;
&lt;br /&gt;
Insulted beyond compare, the Chaos gods sent a daemon emissary to Wulfrik as he lay sleeping. The emissary came to Wulfrik&#039;s dream and carried him into the warp before proceeding to give him a tour of the world from the &amp;quot;[[warp|heavens]]&amp;quot; above. They visited the realms of the Elves, and the dark domains of the [[Skaven]]. They went to the forest realms of the Wood Elves, the strongholds of the Dwarves, the quiet dead halls of Nagashizzar and the gleaming cities of the Empire and everywhere they went drowned in a great tide of blood. The daemon then informed Wulfrik that the gods had decided to impose upon his arrogance, the terms of which state that he is to wander the world and claim the skulls of dreadful monsters and powerful champions. If he succeeds, he will be counted as an honored servant of the gods. If he fails (i.e. dies), well... [[Slaanesh]] gets to decide what happens then.&lt;br /&gt;
&lt;br /&gt;
Wulfrik woke up the next morning with a crippling hangover and more importantly, &amp;quot;the gift of tongues.&amp;quot; This &amp;quot;gift&amp;quot; manifested itself as a mutation that twisted his tongue into the shape of a bird&#039;s and made it so that he could speak foreign languages as if he’d been born to them, as well as understood foreign tongue when he listen by focusing his mind. A side effect is that he may shout random insults at people at completely inopportune times (no doubt Tzeentch was pissing himself after he came up with that one). Another &amp;quot;gift&amp;quot; was that he could now hear the gods in his head. Their whispers implored Wulfrik to go out and defeat a Tomb King named &#039;&#039;&#039;Khareops&#039;&#039;&#039; and offer up his rotten entrails to Nurgle. The voices began driving Wulfrik mad and so, between searching for a cure to his &amp;quot;gifts&amp;quot; and being a badass, he started searching for some way to get to Khemri.&lt;br /&gt;
&lt;br /&gt;
Understand that the hot climate in the Southlands was no joke (most Norscans just don’t like it because it&#039;s hot... and because everyone&#039;s favorite desert daddy fucking pwned them the last time they landed [[Settra the Imperishable #Return|see Settra&#039;s crown thief]]). He learned from his trusted mentor &#039;&#039;&#039;Sigvtar&#039;&#039;&#039; that a certain powerful magical ship that can transport anyone anywhere in an instant (or close enough) was crafted and held in a mighty stronghold by a Skaeling witch, &amp;lt;s&amp;gt;Baba Yaga&amp;lt;/s&amp;gt; Baga Yar. Wulfrik used pretty much all of his life&#039;s savings buying an army to lay siege to this fucking thing, and after he finally manages to get inside, he hacked the witch to pieces out of sheer spite. The witch didn&#039;t die (&#039;TIS BUT A FLESH WOUND) so he dropped her old ass in a pot to boil to death while he goes down to claim his new ride. With ship, sword, bird-shaped tongue and a bloodthirsty crew, Wulfrik set out on his journey of slaughtering anything with red blood, a pulse or [[undead|able to move]]. Seriously. Giants, abominations, undead beasts, famous champions and noble heroes-- fucking &#039;&#039;no one&#039;&#039; is safe.&lt;br /&gt;
&lt;br /&gt;
===Treachery===&lt;br /&gt;
Despite the fame coming from his various deeds in the Chaos gods&#039; service, Wulfrik found no enjoyment; he only wished to rule his clan and wed Hjordis. Logically, his wishes should&#039;ve been granted for slaying the Aesling King &#039;&#039;&#039;Torgald&#039;&#039;&#039;, but the chieftain &#039;&#039;&#039;Viglundr&#039;&#039;&#039;, a devout follower and chosen of Tzeentch (he has the mark of Tzeentch on his heart) rejected it due to the sudden curse Wulfrik received (or whatever bullshit a Tzeentch follower could spew). Viglundr believes a man who is cursed by the gods to hunt their prey for eternity is too busy to rule and adore his daughter and decided he would rather have Sveinbjorn, his son-in-law and an Aesling prince receive that privilege; it was also another way to forge a new alliance with the Aeslings (the same tribe Wulfrik pwned the night he received his “gifts”) as part of his scheme.&lt;br /&gt;
&lt;br /&gt;
At some point during his adventure, Wulfrik meets &#039;&#039;&#039;Zarnath of Tokmars&#039;&#039;&#039;, a &#039;&#039;&#039;Kurgan&#039;&#039;&#039; shaman. He claimed that he knew a way to remove the gods&#039; &amp;quot;gifts&amp;quot;, but he would only do so if noble and oh so heroic Wulfrik could do a quick RPG fetch quest and get a certain artofact called the &#039;&#039;&#039;Smile of Sardiss&#039;&#039;&#039; from the infamous [[Chaos Dwarves]] for him. Wulfrik did just that: flying his ship to the dark land (a barren wasteland with little water, inaccessible by sea or river) with his companions; risking their lives by being shot at by a fuckton of Chaos stunties armed with Blundbuss (shotgun); hacking through uncountable numbers of Goblins sentinels; killing a bull lord (it was enraged by Wulfrik&#039;s insult and left an opening for Wulfrik to put his blade in); and battling the Chaos stunties&#039; foul machinery (a Chaos Dwarf lord armed with power armor and flamethrower-- Wulfrik managed to burn him alive with his own weapon). The fight was so intense that Zarnath had to help with his magic (despite excuses and evasions), but Wulfrik triumphed like the fucking beast he is. He gets the artifact at the cost of his dear friend Sigvatr (died to the blades of two traitor comrades beside him), one of the few people he actually cared about in this war torn world. The fight also killed Zarnath except he showed up again back on the ship because magic.&lt;br /&gt;
&lt;br /&gt;
In the meantime, Viglundr&#039;s scheme with the Aesling alliance isn&#039;t going well. Wulfrik is the one that killed the Aesling king and the relationship between the clans is a bit tattered even with their new chieftain, Sveinbjorn, and it will remain that way so long as Wulfrik lives. Viglundr decides then that the red-haired badass must take a snowy dirt nap if his dreams of power and prestige are to have any chance of coming true.&lt;br /&gt;
&lt;br /&gt;
As soon as Wulfrik and Co. returned, Wulfrik was welcomed with the news of his lovely princess&#039;s marriage to prince Sveinbjorn. The prospect of being cuckolded by Sveinbjorn angered Wulfrik to no end and led him to challenging Sveinbjorn to a duel. Going along with the flow, Sveinbjorn was ordered by his father to put Wulfrik’s little victory streak to an end. They would settle their score in the Wolf Forest, an private arena owned by Wulfrik (used for among other things, recruitment, celebrations and duels) where they would do glorious battle in the name of the gods. To Wulfrik&#039;s surprise, the combatant wasn&#039;t Sveinbjorn, but rather a huge (about as tall as a troll), bloated chaos champion that Sveinbjorn’s daddy had hired, known throughout the Norsca by the name &#039;&#039;&#039;Fraener&#039;&#039;&#039;, whom the gods has abandoned and now but a Forsaken. Thanks to his own huge [[Plot Armor|balls of titanium]], Wulfrik beat the champion to sludge; even with the champion&#039;s [[Chaos Spawn|transformation]] midway into the battle, Wulfrik fought savagely and pounded the abomination down below the spike-filled arena pit, thus earning the respect of several hundred warriors and increasing the size of his horde significantly.&lt;br /&gt;
&lt;br /&gt;
Having their plan ruined like a typical [[Abbadon|Saturday morning]] [[Nagash|Cartoon Villian]], Viglundr decided to have Sveinbjorn bribe one of Wulfrik&#039;s men, &#039;&#039;&#039;Broendulf&#039;&#039;&#039;, into betraying him. As for the second part of Zarnath&#039;s quest, he told Wulfrik and his gang to go to Ulthuan (also known as Alfheim in Norscan, nice Norse myth reference there Gee-dubs) in order to obtain the cure for Wulfrik&#039;s curse/gift by having the magic of that place absorbed into the artifact he got before. What&#039;s more, Zarnath is a treacherous asshole who had been plotting Wulfrik&#039;s demise from the beginning, meaning the quest to obtain Chaos Dwarves&#039; artifact was naught but an excuse to get Wulfrik killed (at that time Zarnath was forced to &amp;quot;save Wulfrik&amp;quot; because the said bearded badass kept threatening him to smite the damn Dwarfs). After the gang landed on &#039;&#039;&#039;Cothique&#039;&#039;&#039;, climbed its cliff shore and traveled down its prairie, the sorcerer fooled Wulfrik and his merry band of merry savages into killing a group of Elven maidens praying at a shrine, telling them that they were vile witches preparing to unleash havoc on the Norscans with foul magic. Turns out they were the wives of Elven nobles, praying for fertility and healthy babies if they were already pregnant (oh boy Khorne&#039;s gonna be pissed, slaughter of the weak? Big no no. Tiny skulls do make good necklaces tho, but Khaine? He should be the one killing these Elf feotuses!)&lt;br /&gt;
&lt;br /&gt;
Zarnath then revealed his true nature, presumably twirling a cartoonish mustache, before disappearing into a cloud of smoke (because it was but his magic hologram which he controlled from Norsca), alerting nearly every warrior on the bloody continent of Ulthuan while doing it. The Elves and Wulfrik&#039;s gang then had a massive battle that caused Khorne to violently ejaculate molten brass all over the place (Slaanesh was indeed pleased, before you ask).&lt;br /&gt;
&lt;br /&gt;
The Elves were filled with determined hatred toward these barbarians, to the point Wulfrik could hear &amp;quot;panic&amp;quot; from their conversations: fear of letting them get away without torturing them! Not only did the Elves outnumber the gang with high numbers of Silver Helms and Elven bowman, some of them were experienced veterans from when Erik Redaxe invaded (he was defeated by [[Tyrion]]&#039;s army), meaning the Elves are damn good at dealing with Norscans.&lt;br /&gt;
&lt;br /&gt;
Despite the odds, the Norscan gang fought to the very end, especially Wulfrik, who was both fairly lucky (the Smile of Sardiss he bought contained some kind of Daemon, which kept away Elf phantoms that tried to rot them) and so pissed off at the betrayal that he injured a great pale [[Merwyrm]] while fighting his way back to the sea. That said, the battle ended up killing everyone involved except Wulfrik and a warrior named &#039;&#039;&#039;Broendulf&#039;&#039;&#039; and destroying the Seafang (leaving only the figurehead-- conveniently, the only part that mattered as it held all the magic in it). The two warriors escaped using just the figurehead strapped to the front of an Elven galley.&lt;br /&gt;
&lt;br /&gt;
While trespassing the warp in a fashion related to 40k, Broendulf confessed to Wulfrik about Viglundr&#039;s plotting against him as well as his part of the plan. Hilariously, the reason for Broendulf&#039;s betrayal is so he could have Hjordis for himself since Sveinbjorn himself claimed to him that he has [[FATAL|erectile dysfunction]] and was not interested in the princess the slightest. Wulfrik rebuked him for being &amp;quot;twice the fool&amp;quot; for believing them and said that [[A Song of Ice and Fire|Sveinbjorn fucked so many people that most of the tribesman as well as people living nearby are his bastard sons]]. Whatever the misunderstanding, Broendulf was unable to turn on Wulfrik who had saved his life so many times during the battle. Despite his part in the treachery, Wulfrik partnered up with Broendulf, with Broendulf vowing to remain by Wulfrik&#039;s side until their enemies had been dealt with.&lt;br /&gt;
&lt;br /&gt;
===Vengeance===&lt;br /&gt;
{{Topquote|You favour birds, Zarnath? Since you like birds so much, traitor, I will make you one.|Wulfrik, about to rape Zarnath with the torture death of Blood Raven}}&lt;br /&gt;
&lt;br /&gt;
The two later found themselves in Reikland, near the Empire city of Wisborg. After killing some weak Southling riverwarden and soldiers, Wulfrik concluded that Zarnath was a Southling wizard since he that willed the ship to fly to where Zarnath lives, and they were carried here. Planning to exact his vengeance on this traitorous Southling dog, Wulfrik traveled back to Norsca and his clan to muster himself up a massive army, as well as do away with the higher-ups (also known as Viglundr and Sveinbjorn). Broendulf stayed at the Southling city to watch for Zarnath&#039;s movement.&lt;br /&gt;
&lt;br /&gt;
As he slaughtered his way into the tower where Sveinbjorn&#039;s quarter was located, Wulfrik, in all his anger, caught Sveinbjorn and Hjordis naked in bed. Apparently, after tricking Wulfrik and his gang, Zarnath told everyone in the tribe about Wulfrik&#039;s death (or so he thought) then said he would go back to his homeland far north (or rather scramble back to his Imperial city). Wulfrik angrily bitch-slapped the ever-loving shit out of Sveinbjorn for trying to have someone kill him rather than trying to do it himself, before continuing to bitchslap him Deadpool style (HE LOVES ME. HE LOVES ME NOT). He also called Hjordis a cheating slut for immediately sleeping with another man shortly after the rumor of his demise. The beating stops when Viglundr showed up. Not wanting the Aesling to attack due to the death of their puppet lord, Viglundr beseeches Wulfrik to spare Sveinbjorn&#039;s cowardly ass, offering him the support he required to muster enough troops to siege the city (even offering Hjordis to him, except she is but &amp;quot;damaged goods&amp;quot; to Wulfrik now), but only if Wulfrik abandoned any lord status in the clan and vowed never to try claiming the crown again. Wulfrik does just that, abandoning his desire for power and embracing his new role as the Gods&#039; Executioner. He then repaired the Seafang with wood from an ancient and dangerous troll tree monster (most likely a chaotic brother to the [[Athel Loren|Oak of Ages]]) living in the Norscan tundra and prepared his troops to attack the Empire city.&lt;br /&gt;
&lt;br /&gt;
It turns out Zarnath was an Imperial named &#039;&#039;&#039;Ludwig Stossel of the Celestial Order&#039;&#039;&#039;. The real reason why &amp;quot;Zarnath&amp;quot; tried to kill Wulfrik was because he had foreseen his death at Wulfrik&#039;s hands in his crystal orb. He tried to prevent it by killing Wulfrik early on but failed, and he wouldn&#039;t kill him directly because he knew Wulfrik&#039;s curse would transfer to him. Perhaps if Ludwig hadn&#039;t given the man who he had foreseen to kill him a reason to want him dead, he would have lived longer, oh well.&lt;br /&gt;
&lt;br /&gt;
Either way, Ludwig was doomed from the start as it was Tzeentch who had asked Wulfrik in a dream to retrieve the &amp;quot;last breath&amp;quot; of a town. That last breath actually belongs to the wizard, except Wulfrik didn&#039;t know back then, nor did Tzeentch reveal the bounty&#039;s name (fitting for a deity known for dickish tricks) and Wulfrik hadn&#039;t met Zarnath yet.&lt;br /&gt;
&lt;br /&gt;
In the siege of Wisborg, Wulfrik defeated a powerful warrior priest (whom Wulfrik insulted by comparing the twin-tailed comet symbol to that of Slaanesh and that his hammer is but a kitchen tool used to tenderize pork), the baron of Wisborg (whom Wulfrik made fall from his horse then stabbed after the baron killed his war hound), the baron&#039;s wife (whom was used as part of the insult for Wulfrik to force the baron&#039;s army out of the gate, claiming he only came to see his &amp;quot;wife and children&amp;quot;), and then ordered the entire city stripped of its valuables, Norscan style (translation:they looted and pillaged the FUCK out of it and maybe raised a few idols of their dark gods).&lt;br /&gt;
&lt;br /&gt;
Broendulf was later found in a torture cage with his eyes dug out; he had been caught because of a tavern brawl where he injured no less than 7 people (2 Morr priests and 5 healers) while posing as a Middenlander. Despite the pact he had made with Broendulf, Wulfrik considered his duel with him but a hollow mockery like the dreams his gods shown to him, not worth winning. Despite Broendulf&#039;s constant pleading to die fighting in his state of blindness, Wulfrik did not give him an honorable battle, but a stab in his brain while mocking him as a Southling in front of his helmsman friend, as if they had never met before.&lt;br /&gt;
&lt;br /&gt;
Zarnath (or rather Ludwig) was by this point hiding in the last safe place in the town: the castle&#039;s tower where his laboratory resided. He was in fact having quite the guilt trip, regretting the death of many innocents that died in the town and the Elves that were killed on Clothique (but not the Chaos Dwarf or the Norscans because Chaos is bad, but he has no right to judge since he was even &#039;&#039;&#039;WORSE&#039;&#039;&#039; in the end). In a last act to redeem himself, he decided to kill Wulfrik by any means necessary. He resorted to dark magic to power a statue, an automaton he made based on the designs of the Tomb King&#039;s &#039;&#039;&#039;Ushabti&#039;&#039;&#039;. Now that he had tainted his soul with dark magic, even if he were to survive, he would either be hunted down by witch hunters or by master vigilant agents from his own order (the dark gods gets to have his soul all the same). [[grimdark|Whether or not Ludwig survive this confrontation, He is. In. Every. Possible. Way. &#039;&#039;&#039;FUCKED&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
In the final confrontation with the wizard, Wulfrik fought Ludwig&#039;s Ushabti on a spiral stairway leading to his lab. The Ushabti&#039;s non-fleshly body had strong resistance to Wulfrik&#039;s blade, and its gigantic blades were capable of cutting down Norsii warriors like butter. The tide turned when Wulfrik noticed a black bird (actually a daemonic familiar summoned by Ludwig named &#039;&#039;&#039;Grylikh&#039;&#039;&#039;, disguised as a raven for [[Tzeentch|obvious reason]]) cawing at a flask on the floor. The flask&#039;s leaking, floor-melting content and its smell was enough for Norscans like Wulfrik to realize it was troll vomit; he then instinctively reacted by throwing the damn thing at the Ushabti, melting its inner components and shutting it down.&lt;br /&gt;
&lt;br /&gt;
For Ludwig&#039;s treason, he was subjugated to one of the most torturous deaths imaginable... the Blood Eagle, a popular [[Khorne|Khornate]] sacrifice ritual ([https://en.wikipedia.org/wiki/Blood_eagle as well as a reference to the alleged viking sacrificial ritual - but let&#039;s pretend it&#039;s real]) done only by the Norsii to their most hated enemies. [[grimdark|The performer must cut open and dig out their victim&#039;s lungs while they are still alive, then place both lungs over their shoulders to give the appearance of blood soaked wings, hence the name &amp;quot;blood eagle&amp;quot;]]. With Ludwig letting go of his last dying breath, the bounty was fulfilled. [[Just as Planned|Tzeentch is pleased]]. Ludwig&#039;s soul was then happily devoured by Grylikh as if it had plotted Ludwig&#039;s downfall ever since his summon.&lt;br /&gt;
&lt;br /&gt;
With the death of Stossel and Broendulf, Sveinbjorn was next. Sveinbjorn, being treacherous scum like his father, had already schemed to take over Seafang by smuggling more than a dozen of his men onto the ship and bribing the crewman to hoard all the loot onto the Seafang, planning a hasty escape. Wulfrik of course saw through the snake&#039;s scheme and out-bribed Sveinbjorn, promising his crewman with every bit of Sveinbjorn&#039;s possessions: coin, beer, his hold and his thrall if they&#039;ve captured him; whereas Sveinbjorn only promised a quarter of the loot from the raid.&lt;br /&gt;
&lt;br /&gt;
Wulfrik then proceed to humiliate Sveinbjorn by stripping him naked, and having his army&#039;s long ship fly Sveinbjorn&#039;s flag, for Wulfrik had plans to damn Sveinbjorn&#039;s honor to all eternity. To do that, he first released the warrior priest that was defeated and captured earlier. The priest was mounted on Sveinbjorn&#039;s steed to deliver Wulfrik&#039;s message to the Emperor: the priest agreed with a vengeful intent to see the Norscans&#039; destruction, and the Emperor was more than willing to respond by sending a fleet after them. Just before Seafang used its warp teleportation to send Wulfrik and his allies&#039; fleet back home, Wulfrik cut the chain, stranding his allies in the Southling land as the target of the fleet sent by the Emperor. Since the Seafang flew Sveinbjorn&#039;s banner at the time, both the Southlings and the Norscan allies blamed Sveinbjorn. Any Norscans who made it back would tell everyone that Sveinbjorn had betrayed them to the Southlings, causing everyone to brand him a worse traitor than &#039;&#039;&#039;Dletch Ogrefeeder&#039;&#039;&#039; (known for allowing an Ogre tribe called the &#039;&#039;&#039;Blackgut&#039;&#039;&#039; into his Chaos host and paying them by letting each ogre eat one of his soldiers everyday). Sveinbjorn of course was horrified by what was coming to him and begged Wulfrik for mercy. Too late bitch!&lt;br /&gt;
&lt;br /&gt;
Wulfrik then shoved a pipe in Sveinbjorn&#039;s mouth and through it a venomous snake down his throat, promising him that as the cherry on the sundae of his humiliation Sveinbjorn&#039;s body would be sent back to his father&#039;s hall with the name [[Internet Troll|&amp;quot;Sveinbjorn Snakebelly&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After that, Wulfrik returned to Viglundr with news of his son&#039;s passing and misbehaving. With Aesling&#039;s chief dead and the hope of peace destroyed, as well the betrayed Norscans from the raid coming after him, Viglundr could only sit in his throne and weep softly as Wulfrik turned and left the hall of the Sarls, knowing as he did that though Wulfrik never raised his sword, he had killed the entire tribe.&lt;br /&gt;
&lt;br /&gt;
===The Eternal Executioner of the Dark Gods===&lt;br /&gt;
In the end, Wulfrik realized that his curse was more of a blessing than he gave it credit for-- a true gift from the gods. Without the power of the Seafang, he could not have appeased the gods by collecting the skulls and hearts of their enemies. Without his fame as the &#039;&#039;&#039;Worldwalker&#039;&#039;&#039;, he could not have gained the loyalty of his men, and without the lies of Zarnath, Viglundr, and Sveinbjorn, the pieces would never have come together. The Gods had ultimately helped him exact vengeance and gain glory, if in a really dickish and convoluted way.&lt;br /&gt;
&lt;br /&gt;
To celebrate his new life, Wulfrik decided to end his old life by sacrificing Hjordis to the Chaos Gods. He did it in his own twisted ritual that was thankfully not depicted , but we see the end with him dropping her remains to the ocean. Piece by piece.&lt;br /&gt;
&lt;br /&gt;
First, her pale face skin for Khorne, a face he would&#039;ve kissed.&lt;br /&gt;
&lt;br /&gt;
Second, her heart for Slaanesh, which he would&#039;ve cherished.&lt;br /&gt;
&lt;br /&gt;
Third, her belly for Nurgle, which would&#039;ve held his sons and daughters when pregnant.&lt;br /&gt;
&lt;br /&gt;
Then finally her golden hair to Tzeentch, the last hope of his love.&lt;br /&gt;
&lt;br /&gt;
With his faith restored, his old tribe gone, his enemies slain, his forces replenished and his unfaithful lover screaming in the hands of the gods, Wulfrik set out on his quest once more, embracing his destiny as the Wanderer.&lt;br /&gt;
&lt;br /&gt;
==The End Times==&lt;br /&gt;
Prior to the world ending event, Wulfrik claimed he had killed [[Count Mordrek the Damned]] two times, and it is unknown if he did it under Chaos Gods&#039; order since the count was functionally unkillable, but really makes no differences since the big four are just dicks who do random shits for laughs and giggles, just like what they&#039;ve done to Wulfrik&#039;s life.&lt;br /&gt;
&lt;br /&gt;
According to [[Josh Reynolds]], Wulfrik was first seen with his flying ship in Ind. The gods probably told him to offer the skulls of the thousand gods, fitting for an executioner like him. Other champions like Galrauch, Arbaal and Dechala were there as well.&lt;br /&gt;
&lt;br /&gt;
Wulfrik also invade Naggaroth to kill many Dark Elves. [[Rakarth the Beastlord]] and his black dragon was among many of his tally. The red-haired bastard rammed and pierced Rakarth&#039;s dragon, Bracchus&#039;, heart with the prow of his ship Seafang and cut down Rakarth from his mount. Both of them fell to the icy wastes below.&lt;br /&gt;
&lt;br /&gt;
After that, his super-convenient ship carried him back to the siege of Middenland where Archaon&#039;s army resided. He got bored waiting for Valten so he decided to duel [[Valnir]] to pass the time (What a great guy), with Sigvald inviting himself to watch. When Valten got there, Wulfrik was still dueling and Sigvald was bitching at Valten on how he deserved to fight the real Sigmar (what a prick), using that excuse to leave. As soon as Sigvald left, Wulfrik happened to finish off Valnir and went straight for Valten.&lt;br /&gt;
&lt;br /&gt;
It is said that Wulfrik had put up the strongest fight out of anyone against Valten (aside from Archaon), managing to even disarm [[Ghal-Maraz]] from Valten&#039;s hand and knock him to the ground. Unfortunately, Valten has already claimed he will not die to Wulfrik&#039;s hand for plot armor reason because his doom was already written (mostly has to do with [[Morr|Dooming]] or some prophecy shit). Valten defeated Wulfrik by catching his blade, holding it so hard it not only broke, but also forcing Wulfrik to fell to Valten&#039;s direction, allowing Valten to slit Wulfrik&#039;s throat with a chunk of the broken sword. &lt;br /&gt;
&lt;br /&gt;
In his last moment, Wulfrik said: &amp;quot;Good Fight&amp;quot; while smiling and choking in his own blood, waiting for his skull crushing demise by Valten&#039;s [[Ghal-Maraz]].&lt;br /&gt;
&lt;br /&gt;
And just like that, his soul was torn from his body to be torture by the demons of [[Slaanesh]], forever for failing his impossibly difficult task. The dark gods might resurrect him in the [[Age of Sigmar]], but one can only guess, and hope that one day, the wanderer will wander his way back.&lt;br /&gt;
&lt;br /&gt;
==On the tabletop==&lt;br /&gt;
Wulfric is an incredibly powerful unit in the tabletop. He has 8 weapon skill, 5 strength, 4 toughness, and 2 wounds. This is nothing too incredible (besides his overwhelming strength) and since he is a bit flimsy he could potentially get taken out by a stray arrow or two. However, the thing that really makes him terrifying is his Gift of Tongues special ability. This ability allows him to challenge any unit in the opponent&#039;s army to battle, and guess what? Your opponent can&#039;t say no. See a flimsy general? Dead. Irritating caster? Dead. Keystone model, like a Packmaster? Dead. [[THIN YOUR PAINTS|Paint job so horrible]] you can&#039;t help but [[rage]] at it? Ziggity Zed, they&#039;re FUCKING DEAD.&lt;br /&gt;
&lt;br /&gt;
==Total War: WARHAMMER==&lt;br /&gt;
He was a DLC lord, serving as the faction leader of Norsca (later changed into World Walkers in the Potion of Speed update) in an original Chaos sub-faction as the last DLC for the 1st game. The difference between the tabletop is that he is now able to ride a mammoth and summon his magic boat in battle to wreck Empire fools in a straight line (on the tabletop, Seafang is a special rule that allow Wulfrik and his marauders to ambush their enemies using their magic ship). While his Gift of Tongues ability is missing due to the absence of duel challenge system, he does have another ability from the tabletop called the &amp;quot;Hunter of Champions&amp;quot;, which is an extremely powerful debuff that decreases the armor, melee defense and the speed of an opponent, as if Wulfrik is hexing them like a wizard instead of challenging them since it also benefits other units into attacking said weakened character.&lt;br /&gt;
&lt;br /&gt;
As a Norscan lord, Wulfrik will also face a dilemma once Archaon gets off his fat ass and kicks off the End Times: Fall in line and help destroy the world, or dig in his heels, spit in that third eye, and take the title of Everchosen for himself. Joining Archaon gives nice bonuses to keep your faction nice and united, as well as a casualty replenishment buff so you can raid without slowing down to apply band-aids and kisses to your marauders. Becoming Everchosen means all your units start out stronger as soon as you recruit them, and upkeep for your entire army drops 75%.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wulfrik the wanderer.png|NEED MORE SKULLS FOR THE DARK GODS!!!!! ESPECIALLY KHORNE!!!! (And he&#039;s not even a Khornate)&lt;br /&gt;
File:Wulfrik ttw.jpg|Prepare your anus, Old World mortals!&lt;br /&gt;
File:Wulfrik_Gif.jpg.gif|BEYOND YOUR COMPREHENSION!!!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Champions}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Drycha&amp;diff=187425</id>
		<title>Drycha</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Drycha&amp;diff=187425"/>
		<updated>2023-05-06T15:32:01Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Drycha vs Seraphon.jpg|500px|thumb|right|&amp;quot;What really killed the dinosaurs?&amp;quot; &amp;quot;ME!&amp;quot;]]&lt;br /&gt;
{{topquote|Racism is man&#039;s gravest threat to man - the maximum of hatred for a minimum of reason.|Abraham Joshua Heschel}}&lt;br /&gt;
{{topquote|The trees have grown wild and dangerous. Anger festers in their hearts. Black are their thoughts. &#039;&#039;&#039;Strong&#039;&#039;&#039; is their hate. They will harm you if they can.|Treebeard}}&lt;br /&gt;
{{topquote|To keep you is no benefit, to destroy you is no loss.|Khmer Rouge slogan}}&lt;br /&gt;
&lt;br /&gt;
Drycha (AKA the Briarmaven of Woe, The bitch who will cover your army in bees and The Angry Tbees) is an ancient and powerful nature spirit and probably the most [[/pol/|racist]] individual in Warhammer fantasy or Age of Sigmar. Considering this is a setting that includes the [[Skaven]] and the [[Dark Elves (Warhammer)|Dark Elves]], that&#039;s saying something.&lt;br /&gt;
&lt;br /&gt;
Fans tend to describe Drycha as crazy, evil, and hot at least part of the time. She is also, unlike other dryads, depicted as anatomically correct by human standards (having at least a navel), much to the [[/d/|/d/elight]] of certain fans. This continues with the new model, as Drycha&#039;s humanoid part looks clearly feminine, though between the legs of her tree body are some [https://www.urbandictionary.com/define.php?term=spiders+legs ...unfortunately placed vines].&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
Her earliest lore established that Drycha was old even by [[dryad]] standards, predating the Elves leaving Ulthuan, and may have been one of the first dryads in existence in Warhammer. Originally Drycha held court amongst the roots of Addaivoch, the once-glorious creature known in later times as the Tree of Woe, which got that way after Morghur was killed there. While some believe that Drycha lost her mind when Morghur’s death tainted the ground of her glade, she was insular, capricious and malevolent for many long years before that.&lt;br /&gt;
&lt;br /&gt;
She first came to prominence after the [[Wood Elves (Warhammer)|Wood Elves]] entered an alliance with [[Athel Loren]]. Drycha did not like it. [[Rage|AT ALL]]. In the early years of the alliance between the Elves and forest, Drycha was ever in evidence about the glades and groves, watching the Elves and examining their every action for any sign of betrayal. She rarely conversed with others, even the Dryads who served her as handmaidens, but instead chanted a mantra of the names of all those fellow spirits whom she believes have been failed by the Elves. It&#039;s unlikely her list would ever end because, despite her age, Drycha&#039;s memory was crystal-clear and new names were added with every battle between Athel Loren and the outside world ([[Dwarfs (Warhammer Fantasy)|Dwarven-level grudge]] there). She was in regular contact with Coeddil, a racist old [[Treeman|Treelord Ancient]] who was held in high regard by Drycha (like a how a member of [[/pol/]] would view a [[Nazi]]; Coeddil was like [[Grandpa Dreadnought]] but racist and more susceptible to [[Chaos|corruption]]). Coeddil had attempted a coup before by trying to stop Orion&#039;s rebirth, but he was thwarted and imprisoned by Ariel.&lt;br /&gt;
&lt;br /&gt;
As time went on, Drycha’s activities became more violent and worrying to the Wood Elves. On the fringe of the great Drakwald Forest in the Empire, peasants told stories of the trees that come alive, hungry for blood. On the edge of the Forest of Arden in [[Bretonnia]], villagers gather only deadwood for their purposes, citing tales of other settlements found ruined and torn, the inhabitants left as scraps of tattered meat by the vengeance of the trees. To many, these events seem as senseless as they are apparently random, but if they are indeed the work of Drycha and her handmaidens, there must surely be a greater goal behind them than mere slaughter — though what that goal is remained to be seen. Popular consensus was that she was trying to break the alliance between the Bretonnians and the Wood Elves. Drycha did stage a coup during one of Orion&#039;s absences only to be thwarted by a Grail Knight. Drycha disappeared after that, her last act beforehand being to help break Coeddil out of the prison Ariel had bound him in.&lt;br /&gt;
&lt;br /&gt;
In [[The End Times]], things really went sideways. Drycha went to ground with Coeddil, her head full of schemes of vengeance against the Wood Elves. To that end, she committed her first act of open treachery, captured the Fey Enchantress and gave her to [[Mannfred von Carstein]] to bring back [[Nagash]] (which is like using a nuke to stop a squatter from trashing your house). Then she just sat on her hands for awhile until the final battle for [[Ulthuan]], where the remaining High and Dark Elves were evacuated to Athel Loren. While there was no direct word about Drycha, the forest spirits were largely unhappy about this turn of events and you can bet that Drycha would&#039;ve been at the head of any tree-klansman meeting. Drycha&#039;s hatred was so fierce that she was easy prey for the daemon prince [[Be&#039;lakor]]. After swaying the cultists of Khaine, disillusioned about Malekith outlawing Khaine&#039;s religion in the wake of all that trouble the Widowmaker and [[Tyrion]] had caused, Be&#039;lakor played on the forest spirits&#039; hatred of outsiders. Coeddil was revealed to have been tainted by Chaos and embraced Be&#039;lakor&#039;s plan, with Drycha following Coeddil&#039;s lead; had Drycha known the truth about Coeddil and Be&#039;lakor she would&#039;ve had nothing to do with them, but she couldn&#039;t see past her hatred.&lt;br /&gt;
&lt;br /&gt;
So a host of Khainite elves and forest spirits attacked the unified elven army around the Oak of Ages; if you&#039;re wondering why Drycha fought alongside the Khanite elves despite her hatred of non forest-spirits and wasn&#039;t suspicious of them like she was before, your guess is as good as mine. Probably so she could kill as many as she could. At one point she got into a duel with Malekith, and did surprisingly well. While nearly everyone was distracted, Be&#039;lakor went for the Oak of Ages. As the daemon prince sunk his claws into the wood the earth shook, sending everyone sprawling as the magical weave the tree maintained was corrupted. Drycha looked to the Oak of Ages and saw what the first daemon prince had done. In that instant, she realized the horrible truth of how she had been used. She had been manipulated by to give him a chance, and now it was going to try and destroy the world. Drycha immediately turned to stop the daemon prince, but was decapitated by Malekith, who knew that Drycha had been manipulated but deemed her too erratic and violent to trust.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
During either the End Times or the Age of Myth Alarielle had somehow recovered Drycha&#039;s soul in something called a soulpod, as she had with countless other souls. While Alarielle made the [[Sylvaneth]] she refused to plant Drycha&#039;s soulpod. This was because Alarielle feared the damage that Drycha’s firebrand madness could cause and the horrors she might wreak. That said, she was very aware that Drycha’s was a necessary darkness, and that by keeping her imprisoned, the mother had somehow weakened her children.&lt;br /&gt;
&lt;br /&gt;
At her lowest point during the Age of Chaos, Alarielle planted her barbed seed in the hateful chasm known as the Hamadrithil, desperate for someone to take the fight to Chaos. An ancient and malicious sentience dwelled in Hamadrithil that Alarielle hoped would make Drycha strong. The Everqueen got her wish and more. When she burst free from the rift, Drycha was no longer a mere Branchwraith. She was Drycha Hamadreth, a being encased in a body of twisted vines and gnarled thorn-root, the embodiment of the Hamadrithil’s malice given form. Her memory and sanity were fractured and she was torn between rage and depression, but Drycha was otherwise the same as she was before. Drycha’s bitter soul drew deadly spites to infest her form, flitterfuries that came to bask in the heat of Drycha’s rage while the squirmlings suckled at her sorrow.&lt;br /&gt;
&lt;br /&gt;
She drew the Outcasts to her in great number, along with other disaffected clans besides. Drycha’s first host was uncontrollable, a force of nature’s wrath that ripped through the allies of the sylvaneth as readily as their enemies. Unable to fully command her wayward daughter, but unwilling to destroy her, Alarielle was forced to name Drycha an Outcast herself. This seems only to have strengthened Drycha’s resolve, for she rules the other Outcasts as a twisted queen in the place of their estranged mother. Drycha sings her own song, a discordant dirge of hatred for all those not of the sylvaneth. Drycha has no mercy for her foes since, in addition to using fear as a weapon, she&#039;s not above toying with her foes before she kills them (read; [[Grimdark|torturing them and drawing out their deaths]]).&lt;br /&gt;
&lt;br /&gt;
Now Drycha seeks only the total dominion of the sylvaneth over the Mortal Realms and the death of everyone else. She will fight however and wherever she feels she must until that end is achieved; with other wargroves, by herself or even at the side of those flesh-and-blood beings she hates, providing that to do so furthers her genocidal aims. That&#039;s right, a racist, insane, genocidal terrorist is a &amp;quot;hero&amp;quot; among the forces of Order. Drycha herself remains an agent of anarchy and destruction with a hatred of non-Sylvaneth, though she retains a grudging loyalty to her mother goddess and a love for her people that keeps her on the side of Order.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
In Warhammer Fantasy, Drycha was weird. Her first incarnation was mediocre, and there was a big drawback for both; an army containing her could only have units with the Forest Spirit rule. She was rather expensive for a Hero, at 255 points, but she didn&#039;t come with nearly enough stuff to justify this. For starters, she was a Level 2 caster and only had access to one lore. While she&#039;s reasonably fighty (she gets +2 attacks per lost wound, no life shenanigans), she was easy to drop. While her kinda ganky Deep Strike ability seemed fun, you&#039;re only guaranteed d3+1 Woods max (IE the one you brought, sitting in your half of the table, and the acorn of eternity if you brought it) it was probably easier to just have them join her from the front and thus Drycha was usually deemed not worth it.&lt;br /&gt;
&lt;br /&gt;
Age of Sigmar was very kind to Drycha crunch-wise. She is a durable and heavy hitting named unit. Capable of leaping across the board with an insanely speedy 9&amp;quot; move, one which isn&#039;t altered by any damaged state no less. She also has some magic that gels well with Spite-Revenants. At close range is the best place to use Drycha, where she has a wound and damage output from shooting and melee combined which can rival that of Alarielle and surpass a Saurus Oldblood on Carnosaur. She can also switch between profiles reflecting her new bi-polar nature, with her angry profile making her hit harder in melee while her sad profile can mitigate negative effects she suffers on the damage table. While not perfect, just pairing her up with a couple of basic supporting units will offset most of her shortcomings, and she seems to have almost been tailor made to work with the Spite-Revenants. In fact, she&#039;s so good at that she has a unique spell which ties into them, allowing her to use their Bravery lowering abilities to charge her own powers, then in turn offering them re-rolls to Wound. Overall Drycha is worth her points and can be a major threat to either armies of MSU or hordes (but not both at the same time).&lt;br /&gt;
&lt;br /&gt;
==[[Total War: WARHAMMER|Total War: Warhammer II]]==&lt;br /&gt;
&lt;br /&gt;
She makes an appearance as a free (Well, free if you already own the original Wood Elf DLC anyway) Lord for the Wood Elves for Warhammer II. Her campaign is somewhat similar to [[Arkhan the Black]] in that she is set to be opposed to the race she is actually a part of. Her big draw is that instead of getting Ariel as a Legendary Hero, she will get Coeddil. Meaning you can take the REAL tree Hitler and kick those pointy eared assholes out of your forest. She can only recruit some of the weaker elven units, with the explanation being that they have been put under a magical glamour that clouds their minds and makes them believe they are serving Ariel. The glamour reduces their melee defense and ranged attack speed, but gives them a boost to leadership and the Expendable rule, since no one else in Drycha&#039;s army really cares if they die. To make up for having a more restricted roster than the rest of the Wood Elf factions she also gets some unique units in the form of Malevolent forest spirits (functionally normal forest spirits but purple and with Frenzy) and animals to take into battle, including feral manticores.&lt;br /&gt;
&lt;br /&gt;
Her campaign is kind of like being the Lorax, only if he became evil and decided to use his army of woodland creatures to commit genocide upon the assholes cutting down the trees. [[Derp|And if he constantly did weird screaming all of the time]].&lt;br /&gt;
&lt;br /&gt;
She doesn’t appear in the Vortex campaign, however in the cutscenes for Throt and the Sisters of Twilight missions, Drycha is all but shown to be the one responsible for orchestrating the Skaven and Wood Elves’ confrontation by telling Throt about Ariel and her abundant life magic that could finally satiate his ravenous hunger. She even shows up for the final battle, only to realize that Ariel and The Sister went to Naggaraoth to close a Chaos portal, immediately regretted her decision, and fought alongside the Elves. Ain&#039;t the brightest tree, isn&#039;t she?&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Drycha Warhammer Fantasy.jpg|She looks like she&#039;s about to hug you, but only to [[Rip and Tear|remove your spine]].&lt;br /&gt;
Image:Warhammer_Wood_Elves_Drycha.png&lt;br /&gt;
Image:Sylvaneth Branchwraith01.jpg|Drycha&#039;s model in Warhammer Fantasy, which became the Branchwraith model in Age of Sigmar. Now discontinued.&lt;br /&gt;
Image:Sylvaneth vs orkz.jpg|Not a good day to be an Orruk in the woods.&lt;br /&gt;
Image:Drycha Hamadreth.jpg|Drycha&#039;s model in Age of Sigmar. Bigger and badder. Called a tree [[Dreadknight|Dreadknight]] by some fans, but without the infamy or fail.&lt;br /&gt;
File:EnRfvLnXEAknEEX.jpg|As she appears in Total War: Warhammer, creepy tree titties and all.&lt;br /&gt;
Image:Drycha.jpg|As she &#039;&#039;sounds&#039;&#039; in Total War: Warhammer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Wood Elves]]&lt;br /&gt;
[[Category:Sylvaneth]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sisters_of_Twilight&amp;diff=429146</id>
		<title>Sisters of Twilight</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sisters_of_Twilight&amp;diff=429146"/>
		<updated>2023-05-06T15:29:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Sisters of Twilight.png|right|400px|]]&lt;br /&gt;
The Sisters of Twilight are an [[Wood Elves (Warhammer Fantasy)|Asrai]] split-character in [[Warhammer Fantasy]].&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
A long time ago, in [[Athel Loren]] (the Black Forest, located in scenic &amp;lt;s&amp;gt;Alsace-Lorraine&amp;lt;/s&amp;gt; {{FWIP}} {{FWIP|Where did you get your geographics class?!}} The Black Forest is in southern Germany, in Baden to be precise), there lived a very young Elf girl named Naestrahan. She was lured away from her parents by dancing lights and whispers of forest spirits, leading her so far into the woods that she reached one of the places even Elves and the [[Drycha|Treekin]] are afraid to enter. &lt;br /&gt;
Nobody knows what happened (they aren&#039;t telling), but some time later two girls, identical to Naestrahan except one had black hair while the other platinum blonde (or white), returned to the Elves. &lt;br /&gt;
Her essence had been split in two with the resulting women Naestra and Arahan becoming the masters and if need be the judges and executioners of the fauna within the forest.&lt;br /&gt;
&lt;br /&gt;
Their personalities, as the trope demands, are mirrors of each other (sweet/sour dusk/dawn (vampire-less) twilight theme obviously). Naestra is a kindly friend to all beings, a veritable Disney princess in the grimbrightness (or nobledarkness?) of Warhammer Fantasy. Any creature aligned with nature serves her willingly in any capacity she requires from giving themselves for food or materials to becoming an army of deer, bunnies, and small birds. This is much more badass than it sounds as anyone who has hit a deer, been bitten by a rodent, or seen The Birds can tell you. &lt;br /&gt;
&lt;br /&gt;
Arahan is the opposite of her sister (or self, whatever you wanna call it). Arahan is only seen sadistically gleeful during battle, or scowling and predatory in times of peace. Arahan commands the wolves, birds of prey, and bears of the forest to battle alongside her as the de facto alpha female of all of nature. &lt;br /&gt;
&lt;br /&gt;
They became immortal beings of legend, living on the mountain tops in the middle of the forest and appearing anywhere they are needed without needing to be summoned. &lt;br /&gt;
The two have a neat little trick they use in battle; if one dies while the other survives, they both pop back to life. This isn&#039;t just a crunch trick either, as in the [[The End Times|End Times: Khaine]] event Naestra sullenly chews out a gleeful Arahan after a battle, immediately before another, for &amp;quot;finding new ways to get herself killed&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The two commonly ride a Giant Eagle named Gwindalor, or a Forest Dragon named Ceithin-Har (it isn&#039;t clear if he has the level of intelligence as the Dragon of the [[High Elves (Warhammer Fantasy)|Asur]]).&lt;br /&gt;
&lt;br /&gt;
If you&#039;re having trouble telling them apart, they both wear half-masks like most Wood Elves. Naestra wears hers on the right side of her face, while Arahan wears hers on the left . Also to contrast their dusk/dawn theme, the nice twin (Naestra) is the black-haired one in the picture to the right while the vicious twin (Arahan) is the white-haired one.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, they apparently finally perished together in the old Warhammer setting as they didn&#039;t appear in Age of Sigmar among the other characters who became gods and their model was dumped along with many others into the Last Chance section before being removed from the site.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
Sisters of Twilight are arguably one of the best options the Wood Elves have. Toughness 4, can ride either a Giant Eagle or a fucking Dragon (both have their merits), and unless both are killed in the same turn they both return back to life at full Wounds at the end of the Shooting Phase. Naestra shoots like a fucking bolt thrower with a bonus of healing their mount when she shoots something and Arahan&#039;s machinegun style shots are Poisoned.&lt;br /&gt;
Naestra deals more damage to Destruction enemies, Arahan deals more to Order enemies (no bonus against Neutral).&lt;br /&gt;
This is on top of the usual statline for Elves including Leadership 9, Always Strikes First, Initiative 7, Ballistic Skill/Weapon Skill 6.&lt;br /&gt;
&lt;br /&gt;
Think the above isn&#039;t enough to justify taking them? Here&#039;s what happens when you take them on their Eagle. You stick them near Warhawk Riders for a 4+ Look Out Sir! roll. Still not enough? Cannons can&#039;t target them and what is hit in a multi-model profile is randomized (probably not correct), so if only one of the two twins was blown to pink mist all over her sister then they&#039;ll shrug it off as she magically reforms the second the enemy stops shooting, making it a total waste of cannonball.&lt;br /&gt;
On the other hand you can make them sniper bait and pay through the teeth for the Dragon, and what you get is a fucking Dragon that can and will eat Units and regain Wounds like a vampire when Naestra fwips something.&lt;br /&gt;
&lt;br /&gt;
The only real drawback is that if their mount dies, they have to stay together. But that&#039;s not exactly a deal breaker to say the least.&lt;br /&gt;
&lt;br /&gt;
Taking them on Gwindalor (the Eagle) will set you back 275 points, something very doable for a great option. Ceithin-Har brings them up to 495, the same amount that High Elves pay for [[Tyrion]] (needless to say, you&#039;d be getting the MUCH better deal). Due to the prevelance of artillery (especially cannons) in the game, Gwin is generally the safer option due to survivability but Ceith is the biggest bruiser available.&lt;br /&gt;
The only problem is that the kit comes only with Ceithin-Har, meaning you&#039;ll need to obtain a model for Gwindalor separately. Most players looked to the superior sculpt from The Hobbit for the Giant Eagles and simply plop the two sisters on its back.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar, many MANY models and entire races were [[Sqatted]] including the model for the Sisters of Twilight which sold out very quickly once they were moved to the Last Chance section. Fortunately, its extremely easy to obtain (*Cough* [[Reaper Miniatures|Reaper Bones]] *Cough*) Dragon models to put two Elf women carrying bows on, with a small greenstuff halfmask on each if you&#039;re so inclined.&lt;br /&gt;
&lt;br /&gt;
==[[Total War: Warhammer|Total War Warhammer]]==&lt;br /&gt;
Reborn in digital flesh, the Sisters are a part of a DLC called The Twisted &amp;amp; The Twilight. They star opposite of [[Throt the Unclean]], and have been sent on a mission by Ariel, the queen of Athel Loren, to restore the remaining forests like it in the world. They begin in the Witchwood of Naggaroth, riding on their eagle Gwindalor. which is how CA appears to have gotten around the trouble of a two model lord by sticking them all together as one with either of their mounts. Their mechanic is that after completing battles, they are given a choice by the master elven craftsman, Daith (their sugar daddy uncle &amp;lt;3), whether to upgrade their current weapon or gain a new one. They excel at range, and their mounts, especially Ceithin-Har, will likely make them passable in combat when ammo runs low.&lt;br /&gt;
&lt;br /&gt;
[https://m.youtube.com/watch?v=obdebEb4Xds This is them in Total Warhammer in a nutshell, a pair of glorified flying bolt throwers.] They also cause all Hawk Riders in their faction to gain a &amp;quot;Delete Regiment&amp;quot; button-sorry, &amp;quot;&#039;&#039;Volley of Kurnous&#039;&#039;&amp;quot; ability, so now the Wood Elves can be the Vietcong and have the Americans&#039; air power with regards to the Vietnam War at all once.&lt;br /&gt;
&lt;br /&gt;
Well, at least they can&#039;t napalm you-[https://www.honga.net/totalwar/warhammer2/unit.php?l=en&amp;amp;v=warhammer2&amp;amp;f=wh_dlc05_wef_argwylon&amp;amp;u=wh_pro04_wef_mon_treekin_ror_0 oh fuck never mind they kinda can], PROTECT THE ENVIRONMENT OR THEY&#039;LL FUCKING KILL YOU!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sisters of Twilight Model.jpg|The official Sisters of Twilight model.&lt;br /&gt;
Image:Sisters of Twilight 2.jpg|Older artwork depicting the Sisters.&lt;br /&gt;
Image:Lewd Sisters of Twilight.jpg|The eternal question; incest, or masturbation?&lt;br /&gt;
Image:SoT Lewd Color.png|&amp;quot;Starry starry night...&amp;quot; they don&#039;t even have the right hair color&lt;br /&gt;
File:SoT.PNG|As they appear in Total War Warhammer II. Man Arahan, you need to lay off the make up.&lt;br /&gt;
File:TWW2 throt n sister.jpg|The Twisted and The Twilight seems like a silly name until you realize the only other option was &amp;quot;Throt and the Thots.&amp;quot;&lt;br /&gt;
File:Alastars cool lion facts.png| Arahan&#039;s waiting for him to stop talking about white lions so she can show him &#039;&#039;her&#039;&#039; white lion. It&#039;s gonna be a while before that happens.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]] [[Category:Wood Elves]]&lt;br /&gt;
[[Category:Host of the Eternity King]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Durthu&amp;diff=190425</id>
		<title>Durthu</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Durthu&amp;diff=190425"/>
		<updated>2023-05-06T15:28:33Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{topquote|Ahksi-do-ka-kau! (Axe-wielding filth!)|Durthu, utilizing reverse Dwarf diplomacy.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Wo-ka-koah, fu-du-dah-truk-Dwarfs! (My heart is rotten with hatred for all Dwarfs!)|Durthu, telling Dwarf diplomats to suck his tree root.}}&lt;br /&gt;
[[File:Durthu.PNG|400px|thumb|right|&amp;quot;I will nourish my soils with your alcoholic blood! I will fashion myself with your skulls!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durthu&#039;&#039;&#039;, also known as &amp;quot;Oakheart&amp;quot; (when directly translated from Elvish), the Optimus Pine, was one of the many ancient treemen born in [[Athel Loren]] way before Chaos appeared, but he got incredibly bitter after countless years of battle (unlike Lizardmen who are also immortal but don&#039;t suffer mental breakdowns). He&#039;s best known for being incredibly racist against all man-like things, mostly towards Dwarfs because those hairy, short-footed, axe-wielding scum hacked him down long ago. Unlike his other racist tree brethren like [[Drycha]], Durthu is cool headed among them and sane enough to not hate everyone (whereas the others, especially Drycha, are even opposed to the Wood Elves, some to the point of hindering Orion&#039;s rebirth). &lt;br /&gt;
&lt;br /&gt;
== In the Beginning ==&lt;br /&gt;
Back before the world was invaded by Chaos, Athel Loren was a peaceful place and treemen were much nicer. Only the Elves from Ulthuan visited the damned place and may have had a few unspeakable orgies with the local tree creatures. Durthu during that time was much nicer too, teaching the Elves how to care for trees and other hippy shit, since they weren&#039;t expecting to face anything serious like war.&lt;br /&gt;
&lt;br /&gt;
They were proven so very wrong.&lt;br /&gt;
&lt;br /&gt;
==The First Chaos Invasion==&lt;br /&gt;
When the polar gate at the North collapsed and [[Chaos]] [[Daemon]]s began slaughtering everything that moved (as well as anything that didn&#039;t), Athel Loren&#039;s far-reaching roots, which had spread all over the world at this point, were burned and chewed by the demons. Durthu and his kind fought side by side with the Elves not only in Athel Loren, but also at the heart of Ulthuan: Avelorn, where a similar magical forest resided. &lt;br /&gt;
&lt;br /&gt;
To the demons, Durthu and his kind were considered a similar form of existence to their own, so they were a little unnerved, so much so they decided it was better to just go for the Elves for their juicy souls. In order to protect her children, Astarielle, the first [[Everqueen]] asked Durthu to protect her heirs in exchange for Elven workers&#039; help tending the trees of Athel Loren. As soon as an agreement was made, she was slain by [[N&#039;kari]] while Durthu took off to Athel Loren with her two brats: Morelion and Yvraine. &lt;br /&gt;
&lt;br /&gt;
When Durthu returned, he found the forest he knew and loved was ravaged by war. His kin embraced the concept of xenophobia for the first time and had transformed into hateful tree creatures better suited for battle. His two treeman friends Coeddil (Drycha&#039;s turbo-racist buddy) and Adanhu also adapted to these changes so much that they demanded that the two brats Durthu had bought had to be slain. However, Durthu basically told his pals to calm their roots down and convinced Adanhu to change his mind. Coeddil wasn&#039;t persuaded, but he was out-voted so had to go along with it.&lt;br /&gt;
&lt;br /&gt;
Adanhu agreed to Durthu&#039;s decision, only if the two brats were to put to sleep in a magical slumber (aka magical cryo-chamber) until Ulthuan and Athel Loren were rebuilt. And so the heirs of Astarielle survived. Unbeknownst to everyone however, their father, Aenarion, would start a second family out of despair over the loss of Astarielle and his two children (or so he thought) as well as having the sword of Khaine sapping his sanity, providing fuel for upcoming tragedies.&lt;br /&gt;
&lt;br /&gt;
== Fuck the Dwarfs, Fuck Malekith, Fuck EVERYONE!==&lt;br /&gt;
After the two brats&#039; return, Yvraine became the new Everqueen and Morelion became her guard. Durthu during this time was busy repairing Athel Loren, as the forest suffered severe deforestation thanks to the Chaos reaming. Durthu also had the desire to rebuild Avelorn, but was too busy to do so. &lt;br /&gt;
&lt;br /&gt;
Things pretty much remained like this for years until Malekith defected from the High Elves, created the [[Dark Elves (Warhammer)|Dark Elves]] and instigated the [[War of the Beard]], sparking the most dreadful display of bloodshed and betrayal in Warhammer history. After the war ended with Phoenix King Caledor II&#039;s death, many of the elves living at Athel Loren declared their own independence from Ulthuan, but the Dwarfs didn&#039;t give a shit about that and so they came over, righting their grudges and venting their remaining anger at the Elves of Athel Loren. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for the treefolk of Athel Loren, this had to happen during winter, when the trees weren&#039;t able to do much. The dwarfen pillagers fatally wounded Durthu, which sparked his inner hatred for all Dwarfs as well as their axes. The dwarfs were eventually driven off by the Elves with their run and shoot tactics, making the slow and tired Dwarfs rage quit back to their mountain holds. &lt;br /&gt;
&lt;br /&gt;
This conflict sparked even more racism and xenophobia from the trees, such that Adanhu and Coeddil began loudly arguing in front of the Elves about their fate. Tired and still reeling from the Dwarf axe attack, Durthu stood silent during the debate, no longer able to trust his own judgement. &lt;br /&gt;
&lt;br /&gt;
With a little help from the goddess Ariel, the Elves were officially declared citizens of the forest (forming the [[Wood Elves (Warhammer Fantasy)|Wood Elves]] faction) and were tasked to take care of forest in exchange for equal protection by the trees. Durthu, however, was unmoved by the development due to being traumatized by the wars and hatred. Although he is still more cool headed compared to his treeman brothers, he is now more suited to war and hatred than ever, wielding a gigantic sword that makes [[Berserk|Guts&#039;]] look tiny in comparison while fashioning himself with the skulls of his enemies. [[Beastman]], [[Dwarfs]], [[Chaos]], Orcs, Undeads, Vampires and Bretonnians, fuck em, FUCK THEM ALL.&lt;br /&gt;
&lt;br /&gt;
Despite his sword having no name in the rulebook, it was called the &#039;&#039;&#039;Sword of Daith&#039;&#039;&#039; in [[Total War: Warhammer]]. The weapon is unique because it is about the size of his root leg (I mean just look at the fucking size of that thing on the right image!) and it was forged by Daith, a &#039;&#039;&#039;blind&#039;&#039;&#039; Elven smith (the dude is the incarnate of the Elven forge god [[Vaul]], but still, that blade is bigger than any humanoid being! how in Khaine&#039;s name is he able to hammer a metal that big while being blind at the same time?). So fuck those cunts who claimed the Dwarfs are the only good smiths in the setting! &lt;br /&gt;
&lt;br /&gt;
==[[The End Times]]==&lt;br /&gt;
At some point, Alarielle came through to Athel Loren, pleading for the forest to help with her daughter&#039;s predicament. This, alongside the the illnesses of both Ariel and the Oak of Ages, had made negotiations very tense, but Durthu managed to convince the trees to aid her. This...did not come to pass and the result was fuck-mothering [[Nagash]] returning from the dead once more. Alarielle decides to then merge with Ariel, thus becoming the literal embodiment of life and the new queen of Athel Loren.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alarielle&#039;&#039;&#039; would be followed by &#039;&#039;&#039;[[Tyrion]]&#039;&#039;&#039;, driven mad by the combination of &#039;&#039;&#039;Teclis&#039;&#039;&#039;&#039; dickery, his daughter&#039;s death, &#039;&#039;&#039;Malekith&#039;&#039;&#039; becoming the Phoenix King and drawing the &#039;&#039;&#039;Widowmaker&#039;&#039;&#039;, making him the avatar of [[Khaine]]. Durthu would stand in the Everqueen&#039;s defense alongside the Wood Elves and those High Elves that defected from Tyrion&#039;s insanity. Durthu himself would come face to face with the mad prince, who had just murdered [[Orion]], and managed to toss that prissy bitch clear across the battlefield. This act of unmitigated badass, alongside Alarielle out-wizarding [[Morathi]] despite her injuries, was enough to rout the battle.&lt;br /&gt;
&lt;br /&gt;
At the battle where &#039;&#039;&#039;Be&#039;lakor&#039;&#039;&#039; assaulted the Oak of Ages, he finally mercy killed his buddy Coeddil whom had gone mad from Chaos influence (and Coeddil&#039;s ally buddy [[Drycha]] was slained by [[Malekith]] the &#039;&#039;&#039;ETERNITY KING&#039;&#039;&#039;). He then took on a motherfucking [[Bloodthirster]] and probably a bunch of [[Bloodletters]] as side dishes. After Allarielle had slain Hellebron, she was in a near death condition. Durthu was in agony, for he knew their enemies were too powerful for them to handle. Even he, an ancient yet powerful being, was unable to prevent the destruction of the world. He unleashed a great burning flame from his sword and purged the surrounding demons. Durthu then decided to sacrifice what remained of his lifespan to save Alarielle, just like how one of his brethren long ago had sacrificed himself and prevented the Everqueen&#039;s soul succumbing to corruption. He threw his sword and skewered a [[Great Unclean One]] like a roast pig then made his way to Alarielle&#039;s side to give her his life force. When Durthu was done, Allarielle was saved, but what remained of him was simply no more, but a motionless, ordinary tree.&lt;br /&gt;
&lt;br /&gt;
== [[Age of Sigmar]] ==&lt;br /&gt;
Alarielle, upon taking control of the realm of life, had seed pods that housed the souls of countless folks who were slain during the world-that-was. While it&#039;s not certain that Durthu himself was among those soulpods, he was also resurrected in a sense. Among the ranks of the [[Sylvaneth]] are the &amp;quot;Spirits of Durthu&amp;quot;, a caste of treemen who represent the original&#039;s implacable loyalty and great wisdom and serve only the Everqueen rather than any clan. While their primary task is to act as ambassadors, ensuring that the various Sylvaneth glades adhere to their goddess&#039; will and fostering what alliances they can with the other mortal races, they also act as bodyguards to any vital figures and are very powerful warriors. Most notorious of these are the Sons of Durthu, an elite brotherhood of these ancient treemen who served as Alarielle&#039;s personal bodyguards since her very first steps and claim a direct lineage to the dude himself.&lt;br /&gt;
&lt;br /&gt;
== In [[Total War: WARHAMMER]] ==&lt;br /&gt;
Durthu appears as the one of the only two Legendary Lords next to Orion being the Wood Elves faction in the first game. Durthu is a FUCKING MONSTER IN COMBAT! Not only does he deal insanely good melee damage with that giant sword of his, he is in fact designed for killing infantry blobs (aka [[tarpit]]) judging from his abilities alone. First, he has the &#039;&#039;&#039;Lamentations of Despair&#039;&#039;&#039;, which is kinda like a shotgun of greenish magical energy that obliterates anything in front of him (is called shotgun because it has short casting range and it &#039;&#039;&#039;obliterates&#039;&#039;&#039; anything in it target). Since Durthu is a Lore of Beasts caster, he gets the &#039;&#039;&#039;Flock of Doom&#039;&#039;&#039; spell that deals AOE direct damage, as well as enhancement spells that buff him to stay in the fight longer. Finally, his &#039;&#039;&#039;Sword of Daith&#039;&#039;&#039; has its own unique ability that deals direct damage and decreases armor stats of those around him. Still, being a Treeman, Durthu is weak to flame damage, so he isn&#039;t a reliable [[DISTRACTION CARNIFEX]], but he sure as hell will fuck up the front line!&lt;br /&gt;
&lt;br /&gt;
In the campaign, he leads the faction of Argwylon in upper Athel Loren. His settlement is apparently next to a Dwarf hold, which is &#039;&#039;&#039;ESSENTIAL&#039;&#039;&#039; for him to wreck the damn place and claim it as his own. He used to be called &amp;quot;Tree Hitler&amp;quot;, which he got the title from an old bug, where his campaign AI would conquer every settlements around him and turning them into forest, as well as from his hateful diplomacy dialogue, where he insults the diplomats with his jarring Treeman language (supposedly Elvish? Durthu is an Elvish name after all...).&lt;br /&gt;
&lt;br /&gt;
With the Twisted and Twilight DLC came out, he now has the ability to upgrade his tree spirit units like how the Greenskins upgrade their boyz with scraps, making him a tree warboss rather than tree Hitler.&lt;br /&gt;
&lt;br /&gt;
His reputation for being a tree Hitler also got revoked twice with the introduction of &#039;&#039;&#039;Drycha&#039;&#039;&#039; as a FLC lord, who has &#039;&#039;&#039;Coeddil&#039;&#039;&#039;, the &#039;&#039;ORIGINAL TREE HITLER&#039;&#039; by her side.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Durthu 4th 5th edition.PNG| His derpy old model&lt;br /&gt;
Image:Durthu total war.PNG| Those who stared his broken eye funnily will be used as a fertilizer, ALIVE.&lt;br /&gt;
Image:Durthu druchii.jpg| FUCK DARK ELVES&lt;br /&gt;
Image:Durthu vs kroq gar.jpg| Only in Warhammer can you experience a battle between a pissed off eons old treeman, wielding a big red sword the size of his leg vs [[Kroq-Gar|another eons old lizardman with a prosthetic laser cannon arm, armed with spears that could kill anything while riding on top of a dinosaur.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
[[Category: Wood Elves]]&lt;br /&gt;
[[Category: Sylvaneth]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Orion&amp;diff=369572</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Orion&amp;diff=369572"/>
		<updated>2023-05-06T15:28:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;{{whfb-stub}}&lt;br /&gt;
[[File:Orion the elf.jpg| One would think those horns would attract a lot of friendly fire from Beastman hating waystalkers. |thumb|right]]&lt;br /&gt;
{{topquote|My king, you have performed deeds others could not achieve in a thousand lifetimes. You have held a mirror up to your subjects and shown them the truth of what they are: proud, noble, but most of all wild. Do you understand? You are more than you were – more than just flesh and bone; you are everything that defines us.|Atolmis, Priest of Kurnous}}&lt;br /&gt;
{{topquote|You go out in public and it&#039;s a fucking embarrassment to me. You look like a fucking druchii in heat and if you get raped by a pack of [[Beastman|goatfuckers]], it will be your fault|Orion to Ariel, right after Ariel was taught a bit of dark magic by Morathi in exchange for her sparring the latter’s life}}&lt;br /&gt;
{{topquote|Fucking Gor... the Gor are responsible for all the wars in the world… Are you Gor?|Orion, angry about the Beastmen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orion&#039;&#039;&#039; (also known as the &#039;&#039;&#039;&#039;&#039;King in the Woods&#039;&#039;&#039;&#039;&#039; or the &#039;&#039;&#039;&#039;&#039;Master of the Wild Hunt&#039;&#039;&#039;&#039;&#039;) is the ruler of the Wood Elves in the Old World, being the incarnate of [[Kurnous]], the husband of [[Everqueen|Ariel]], and the everlasting Lord of Athel Loren.&lt;br /&gt;
His life is tied to the very seasons, and as such he dies every winter, only to be reborn anew in the spring after his wife sculpts his body from whatever lucky bastard gets picked to bear Orion&#039;s mantle.&lt;br /&gt;
&lt;br /&gt;
==[[Total War: WARHAMMER]]==&lt;br /&gt;
He is portrayed by Mel Gibson with a hate boner for Beastmen and Bretonnia (especially the Carcassonne faction who live on Athel Loren&#039;s doorstep).&lt;br /&gt;
&lt;br /&gt;
He is a giant of an Elf. Probably the beefiest Wood Elf to ever exist (Which isn&#039;t saying much since all elves are skinny fucks anyway) and apparently counts as a monster unit because of this. He also has antlers and deer hooves, making him a non-Chaos elf [[beastman]]. Just try not to mention it in front of him, or he&#039;ll stick his hoof so far up your ass you&#039;ll start to taste it.&lt;br /&gt;
&lt;br /&gt;
In battle, he wields the [[Kurnous|Spear of Kurnous]] which reappears in his hand after each throw. He throws it with such force that it becomes as devastating as a fucking ballista: absolutely [[Rape|obliterating]] his targets so hard that they instagib. For his other legendary gear, he has the Cloak of [[Isha|Isha]], which makes up for his lack of armor by letting him regenerate his health. He also carries his wild hunt horn which increases the charge bonus and speed of all his units whenever he uses it. His two hounds from tabletop appear in the form of AoE spells and not as a unit, unfortunately. He can also summon a barrage of arrows from above like a certain lore of metal spell.&lt;br /&gt;
&lt;br /&gt;
==[[Star Trek]]==&lt;br /&gt;
The iconic Green Slave Alien race. First seen in the first pilot episode of Star Trek, &amp;quot;The Cage,&amp;quot; we don&#039;t learn much about Orions for a long time. Eventually we learn that Orions are basically space pirates and slavers, the women all being beautiful and the men almost always shown being as big, bald and brutish. In later series of Trek it is revealed that despite previous beliefs that the Orion women are actually in charge of things (despite being slaves) because they emit pheromones that make men far more susceptible to their manipulations.&lt;br /&gt;
&lt;br /&gt;
Starting with Star Trek: Lower Decks, there is now an Orion main character named D&#039;Vana Tendi. Through her we learn that Orion culture is starting to change, with at least some Orions giving up the piracy and slavery. It is also stated that Tendi doesn&#039;t have pheromones capabilities and that some Orions just don&#039;t.&lt;br /&gt;
&lt;br /&gt;
In the [[Star Trek Adventures]] RPG, Orions are playable and get a bonus to their Daring, Fitness and Presence attributes and the option to pick two Orion specific talents, &amp;quot;Criminal Understanding&amp;quot; (add a d20 to the dice pool roll when trying to decipher a hidden message focused on intrigue or guile) and &amp;quot;That Wasn&#039;t Me&amp;quot; (gain Momentum when you win someones trust). They also mention the Orion pheromones but there is no specific rules, merely a guideline that both male and female Orions have it but male pheromones are not as potent.&lt;br /&gt;
&lt;br /&gt;
==[[BattleTech]]==&lt;br /&gt;
[[File:3025 Orion1.webp|There&#039;s something to be said for older technology you have a grasp on.|thumb|right]]&lt;br /&gt;
The first Heavy [[BattleMech]] ever put into mainstream production, the 75-ton Orion is well past venerable and is curmudgeonly stomping into ancient. If Mechs were people, the Orion would be Clint Eastwood, and after more than a half a millennium, is still willing to pull a shotgun on you when it tells you to get off their lawn.&lt;br /&gt;
&lt;br /&gt;
Compared to its immediate [[Banshee (BattleTech)|predecessor]], the Orion was not just a breath of fresh air for its military procurers, it was the breath of life. Not only was it as fast as a Banshee, it carried only a half-ton less armour while packing on more firepower, all while while weighing 20 tons less. At two-thirds the cost of a Banshee, it made the budget much happier as well.&lt;br /&gt;
&lt;br /&gt;
Perhaps due to all of the above, and that it has a weapons package that had the full long-to-short range with overlapping brackets at that, the Orion rapidly become the basic workhorse Mech of the Terran Hegemony (the OGs before the Inner Sphere). It was so dependable (and common), pretty much everyone used it, to the point that the God-Emperor of the future [[The Clans|Clans]], General Aleksandr Kerensky, was piloting one when he kicked down the palace doors on his way to discuss matters of state with the usurper, Steven Amaris. While people were cheerfully committing war crimes in their new Blackjacks, Warhammers and Whitworths, the Orion was bellying up to the bar for its morning beer-and-egg depth charge, before its long, grueling day at ruining other MechWarriors&#039; days.&lt;br /&gt;
&lt;br /&gt;
[[Category:Wood Elves]]&lt;br /&gt;
[[Category:Star Trek]]&lt;br /&gt;
[[Category:BattleMech]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Taurox_The_Brass_Bull&amp;diff=470737</id>
		<title>Taurox The Brass Bull</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Taurox_The_Brass_Bull&amp;diff=470737"/>
		<updated>2023-05-06T15:22:43Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;{{Whfb-stub}}&lt;br /&gt;
[[Image:Brass Bull.jpg|300px|thumb|right|Taurox, eternally pissed that GW never gave him an official model (or official art, seriously this is all he has right now.)]]&lt;br /&gt;
&lt;br /&gt;
{{topquote|MOOOOOOOOOO!|Taurox according to the [[Total War]] community}}&lt;br /&gt;
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&#039;&#039;&#039;Taurox the Brass Bull&#039;&#039;&#039; is the most powerful Doombull in Warhammer Fantasy, and serves as one of the main Monster characters for the [[Beastmen]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Taurox the Brass Bull is a psychopathic [[Bullgor|Doombull]] blessed by Khorne for his prodigious talents at killing, having made it a habit of killing and eating anyone and anything that looked him in the eye.&lt;br /&gt;
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Eventually, Khorne took notice and sent one of his [[Bloodletter|Heralds]] to offer a boon to him - remember, in this edition, beastmen are basically the Chaos Gods&#039; unwanted bastard children and pretty much never get anything nice, in contrast to humans, so that shows how good Taurox was at getting shit done.&lt;br /&gt;
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Of course, remember what we said about that little habit of his? Yeah; when the daemon addressed him, the dumb brute bit its head off! He was then promptly driven insane by visions of apocalypse, went into a berserk frenzy, slaughtered his entire tribe, then rampaged across the Empire for a year and a day without rest, killing everything he encountered. When the frenzy was finally ended (which more or less involved nearly dying from exhaustion lying in a river of blood of his own making), he collapsed. At that point the Chaos Gods - probably mostly Khorne - turned Taurox&#039;s whole body into living brass, gave him limitless stamina and two axes that burned with hellfire. Taurox surged to his feet, drank from the river of blood for nourishment, and has been waging a non-stop war for the Chaos Gods ever since, accompanied only by the most vicious killers who don&#039;t make the mistake of looking him in the eye.&lt;br /&gt;
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There was one caveat though; much of his throat was still living flesh, because you do &#039;&#039;not&#039;&#039; bite off a daemon&#039;s head and get away with it! Because Khorne apparently sometimes does care from whence the blood flows.&lt;br /&gt;
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On the tabletop, this manifested as him having a 1+ armor save, but if you roll 6s for your To Hit and To Wound rolls, then you automatically killed him dead IF he failed that 1+ armor save of his, no matter how many wounds he had left (and unless he&#039;s fighting a special character this would nearly never happen).&lt;br /&gt;
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Taurox was killed during [[The End Times]], when [[Markus Wulfhart|Huntsmarshal Markus Wulfhart]] put an arrow in his throat from a couple of hundred meters away, like the archer who killed Achilles except Markus was a badass, during the battle for Altdorf.&lt;br /&gt;
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== [[Total War: WARHAMMER]] ==&lt;br /&gt;
Taurox and [[Oxyotl]] were chosen to rival each other in the DLC &#039;&#039;&#039;the Silence and the Fury&#039;&#039;&#039; for game 2, as well as being the last DLC it features. This is despite the fact that the closest thing to a foe he had in the fluff, [[Markus Wulfhart]], was himself already included as the counterpart to [[Nakai the Wanderer]]. [[Derp|Yes, this means CA decided to shove both against random Lizardmen characters, for some reason]].&lt;br /&gt;
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In his vortex campaign story, he must find this relic called &#039;&#039;&#039;The Heart of Darkness&#039;&#039;&#039; on the continent of Lustria. To do so, he must earn the gods&#039; favor by razing settlements and defeating enemies in the Blood-Grounds created by the brand new Herdstone mechanic for the Beastmen. He also needs to watch out for Oxyotl and his Lizardmen goons, who are trying to thwart him.&lt;br /&gt;
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Thankfully, you don&#039;t have to worry about Oxyotl... Or ANY faction for that matter. Because his Rampage mechanic is a buttfucking experience in the hands of a decent player.&lt;br /&gt;
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His special mechanic allows him to earn power ups and extra Dread (a new currency used to increase unit cap and upgrades for the Beastmen) as long as he keeps up his killing spree across the campaign map. More importantly, if you are in the middle of a Rampage, you can reset your movement. If you happen to be in the middle of a second Rampage, you can reset your movement again in the same turn.&lt;br /&gt;
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If set up right, his Rampage faction mechanic lets him raze [[Rip and tear|entire factions, continents, and go from one side of the world to the other in a single turn]]. It&#039;s hysterical, and Taurox is one of the legendary lords that benefits from harder difficulties, since the AI will pump out more armies to fight you, thus creating an insane chain to tear up the entire campaign map. The very last Warhammer 2 patch nerfed this (by making it much harder to trigger a bug that would cause your Rampage meter to never empty), so now razing the entire world in one turn is no longer possible, you can only raze half of it.&lt;br /&gt;
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In battle, he has the ability to gain 40% ward save and deal heavy armour-piercing damage in melee if he engages in melee for a certain amount of time, making him the strongest duelist the Beastmen could offer. He is certainly not the best melee fighter in the game, nor is he nowhere near it. But he is a considerable force on the battlefield.&lt;br /&gt;
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The RNG mechanic from the tabletop where he can be instantly killed by anyone with a lucky dice roll is not implemented however, and it&#039;s up to debate whether that may be a good thing because it removed [[Tzeentch|inconsistent RNG]] that prevent the Beastmen players&#039; from enjoying using him, or not because it did not give Taurox a necessary Achilles heel and make his character faithful to his lore.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Taurox TWWII.jpeg&lt;br /&gt;
Taurox TWWII poster.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Morghur_the_Shadowgave&amp;diff=345294</id>
		<title>Morghur the Shadowgave</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Morghur_the_Shadowgave&amp;diff=345294"/>
		<updated>2023-05-06T15:22:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6160:277B:3094:F705: &lt;/p&gt;
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&lt;div&gt;[[File:Warhammer Beastmen Morghur.png|thumb|*dying cow noise*]]&lt;br /&gt;
{{Topquote|1=[https://www.youtube.com/watch?v=61QsID-Gogc MOOOOO!!!]|2=Moghur, every fucking time he dies}}&lt;br /&gt;
&#039;&#039;&#039;Morghur&#039;&#039;&#039;, also known as &#039;&#039;&#039;Shadowgave&#039;&#039;&#039; in [[Retcon|earlier days]], and as &#039;&#039;&#039;Gor-Dum&#039;&#039;&#039;/&#039;&#039;&#039;Cyanathair the Corruptor&#039;&#039;&#039; to [[Dwarfs (Warhammer Fantasy Battle)|dwarfs]] and [[Wood Elves (Warhammer Fantasy)|wood elves]], is the closest [[Beastmen]] guys will ever get in terms of a leader. He&#039;s probably one of the weirdest and most dangerous Beastmen to ever live, revered by fellow beasts as &amp;lt;strike&amp;gt;an almost&amp;lt;/strike&amp;gt; a God, and as a terrible threat by anyone else (&#039;&#039;&#039;especially&#039;&#039;&#039; Wood Elves). He also got the title of the only Beastmen character that survived into [[Age of Sigmar]], along with rising to become a Chaos God in his own right.&lt;br /&gt;
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==In Fantasy==&lt;br /&gt;
Morghur is old. Like, terribly old. He was born when most of men were either [[Chaos]] or non-Chaos tribes, with some exceptions like [[Cathay]] and an already ruined undead [[Nehekhara]], in a small tribal Bretonni village to human parents. His birth killed his mother by ripping through her with his teeth and claws as his power mutated her. When the distraught father tried to strangle the newborn Morghur, he was hideously mutated upon touching him. Followed by all the people and livestock in the village; afterwards, [[Grimdark|humans crawled around like animals with twisted limbs, the animals walked on their hind legs as they talked to and devoured each other]].&lt;br /&gt;
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After that, he escaped into the forest, killing, corrupting, and probably [[Rape|raping]] everything he saw. Eventually he found a cave, his power warping it so the stone walls ran like water, forming skulls and showing visions of destruction. Burning hatred simmers within Morghur&#039;s heart, and he is consumed with the desire to make his waking dreams become reality - to rip down civilization in all its forms, to shatter order wherever it is found and to change the world constantly and randomly. As he walks, everything in his presence is irrevocably changed. Grass turns black and grows in strange patterns beneath his hooves, streams begin to flow backwards and animals mutate horribly. It was so catastrophic, that [[Ariel]] intervened and ordered his extermination (even though she never saw him yet), which, needless to say, [[Fail|did not succeed]].&lt;br /&gt;
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While eventually, Ariel managed to find him out and injured him with her fire magic, Morghur survived and eventually gathered the biggest warherd the world ever knew. [[World War II|Asrai, obviously, underestimated the power of the mutated goats and never even tried to stop him.]] So, when he finally attacked [[Athel Loren]], the inhabitants weren&#039;t ready. The invasion lasted for a year, until Ariel finally killed Morghur with the help of [[Coeddil]], who grabbed Morghur while Ariel struck him down... but he reincarnated. And by the way, the parts of the forest that Morghur invaded was either mutated into new forms or corrupted, the latter &#039;&#039;&#039;including&#039;&#039;&#039; Coeddil himself.&lt;br /&gt;
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After the resurrection, Morghur led his forces to corrupt the Silverspire Mountains springs, which fed the trees in Athel Loren but was killed by [[Orion]]. He was reborn again but was unlucky enough to meet [[Gilles le Breton]] in battle. As Morghur was reborn again, he stopped the plans to invade Asrai heartland, and instead continued his efforts to destroy the springs &#039;&#039;&#039;and&#039;&#039;&#039; kill The Lady to weaken the will of the Bretonnians. While he failed all the times he tried, Morghur always returned nonetheless, and with even bigger warherds, turning every place he visits into a hellhole. The last time he reincarnated Wood Elves tried to kill him while he was still a child and failed miserably.&lt;br /&gt;
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While Morghur indeed failed to conquer Athel Loren, he was pretty successful in the other forest - Arden, the biggest one in [[Bretonnia]]. It is now a dark place of horrors and thousands of dead bodies, where living trees devour anyone who doesn&#039;t pledge to Chaos. And while Ariel scouts managed to kill him again in there, he is returning. &#039;&#039;&#039;He always returns.&#039;&#039;&#039;&lt;br /&gt;
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As a tabletop character, he has a bray-staff that turns enemy wizards to Chaos if they fail at spells, magic stones that destabilize the Winds of Magic themselves, an aura of mutation that can turn transform enemy projectiles into all sorts of harmless (to Morghur) things and unnerving chattering skulls in his fur (if you can name it fur anymore). Notorious for his great nerf in-between editions, that greatly restricted his magic and turned him into a Hero unit.&lt;br /&gt;
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==[[End Times]]==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
==[[Age of Sigmar]]==&lt;br /&gt;
Morghur was the only named Beastmen character to survive the destruction of the World-That-Was and... not manifest in the Mortal Realms yet. He is now a minor Chaos God that is worshipped by some [[Beasts of Chaos]] tribes, specifically the [[Beasts Of Chaos#Greatfrays |Gavespawn]]. He may have possibly manifested in the Mortal Realms, as the Cities of Sigmar White Dwarf update mentions Freeguild in Ghyran finding Beastmen summoning a &amp;quot;mutant god thing&amp;quot;.&lt;br /&gt;
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He may be set up to be a major villain in the future, as the Season of War: Thondia book heavily involves a Bray Shaman working for him called Ghorragan Khai. Morghur whispered into his mind, telling him of the Krondspine Incarnate of Beasts. Ghorragan seeks to spread the knowledge of the Incarnates to other Beastmen tribes, so that with their power they can reduce all the Mortal Realms into primordial wilderness and start a true Era of the Beast (not the fake one caused by that poser [[Kragnos]]) where the Shadowgave reigns above all.&lt;br /&gt;
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==[[Total War: WARHAMMER]]==&lt;br /&gt;
He was added to the first game in &#039;&#039;Warherd and Shadowgrave&#039;&#039; DLC, a free update of sorts to the Beastmen. Morghur&#039;s presence is enough to increase Chaos corruption in whatever province he is. On top of this, Morghur is never wounded for more than one turn, he causes attrition to enemy armies in the same province as him whenever he raids, and deals constant damage to nearby enemies during battle. Morghur&#039;s army also has increased magic resistance and is immune to attrition from Athel Loren and other awakened forests.&lt;br /&gt;
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{{ChaosGods}}&lt;br /&gt;
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[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Beastmen]]&lt;br /&gt;
[[Category:Beasts Of Chaos]]&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khazrak_The_One-Eye&amp;diff=288226</id>
		<title>Khazrak The One-Eye</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khazrak_The_One-Eye&amp;diff=288226"/>
		<updated>2023-05-06T15:21:16Z</updated>

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&lt;div&gt;[[File:Khazrak-One-Eye.png|200px|thumb|right|]]&lt;br /&gt;
{{Topquote|Powerful was its stature, tall and curving were its horns, and filled with hatred and cunning were its eyes, glowing in the night. It lashed about with a barbed whip, the touch of which cut and tore. With a roar, it pointed, and a pack of nightmare dog-beasts turned their feral attention towards me. Alas, I wished to stand and fight, yet my cowardly steed ran, and I was carried away, borne unwillingly upon its back. Could this fell Beast have been the one behind the constant raids? I know not.|Markus Renkler, Empire pistolier}}&lt;br /&gt;
{{Topquote|I’m a MASSIVE IDIOT! Everyone hates me and my army sucks! Blah blah blah, I like to fuck animals!|[[Boris Todbringer|Boris &amp;quot;Toddy&amp;quot; Todbringer]], cleverly disguised as Khazrak One-Eye}}&lt;br /&gt;
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==The Beast==&lt;br /&gt;
A [[chaos]] [[Beastmen|beastman]] warlord, Khazrak the One-Eye started out as a Gor in the warherd of the Beastlord Graktar. Kharzak used his cunning to rise in the warherd, and soon decided he wanted to be Beastlord. Unlike most others, Kharzak hung back and watched as Graktar defeated other challengers, observing how he fought. After a successful raid; while his warherd&#039;s celebration was at its height, Khazrak challenged Graktar for leadership of the herd, figuring he&#039;d be tired from the battle and victory party. The battle was intense and could have gone either way but Khazrak won, goring Graktar upon his horns, tearing off one of Graktar&#039;s own horns and exiling him with his tail between his legs, resulting in Kharzak getting the mantle and control of the warherd. Kharzak even kept Graktar&#039;s broken-off horn as a trophy and had it turned into a musical horn for signaling his ambushes.&lt;br /&gt;
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He is the sworn nemesis of [[Boris_Todbringer|FUCKING TODDY]], Grand Duke of Middenland. It all started when Khazrak was dicking around raiding villages like beastmen are meant to do, when Todbringer decided he had enough of Khazrak&#039;s bullshit and started campaigning against him. Once Boris managed to trap the Beastman near the village of Elsterweld against impossible odds. Khazrak lost an eye to the Count&#039;s Runefang in the ensuing battle, escaping when his favorite Chaos hound, Redmaw, attacked Toddy&#039;s horse, distracting him. Khazrak still escaped the slaughter with a handful of his herds still intact.&lt;br /&gt;
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Khazrak&#039;s eye never truly healed, since it was a Runefang-inflicted wound, and continually wept blood and pus. Such a handicap would usually prove fatal in the brutal culture of the Beastmen (especially in conjuction with his defeat in that battle) but Khazrak&#039;s wound has actually made him all the more fearsome. For many months afterwards he plotted and schemed in his hidden lair, and only when the perfect opportunity presented itself did he put his plan into action.&lt;br /&gt;
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With a series of daring ambushes, he lured the Count and his army into a cunning trap. Khazrak confronted the Elector Count and threw him from his horse, pinning him to the ground. With slow deliberation, Khazrak gouged out one of the Count&#039;s eyes with the tip of a horn. In an act uncharacteristic of Beastmen, Khazrak allowed his foe to live. After a couple of battles where Toddy and Khazrak alternated victories, Kharzak started taking a liking to old Toddy and the two have developed a relationship not unlike the one between [[Commissar Yarrick|Yarrick]] and [[Ghazghkull Mag Uruk Thraka|Ghazghkull]].&lt;br /&gt;
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Anyway, he is not [[Warriors of Chaos|a badass Chaos Viking]], nor a [[Daemon]]; so as far as Chaos goes, he is rather insignificant. This is something of a shame since anyone who can successfully apply even the rudimentary tactics he uses to a bunch of drunken idiots is kind of a genius, not to mention a miracle-worker. Hell, look what he has to work with. &amp;quot;Stay still and shut up&amp;quot;, &amp;quot;kill this one first&amp;quot; or &amp;quot;only kill this one&amp;quot; is fucking [[Creed]] to these guys.&lt;br /&gt;
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==The End Times==&lt;br /&gt;
He was killed by Toddy in the end time, before his Beastmen avenged him by tearing Toddy to pieces. This may seem like an [[fail|epic fail]], but what Kazarak had done was to [[DISTRACTION CARNIFEX|bait]] Toddy out and have him abandon Middenheim to its defense while Archaon and the rest of the lads besieged the city.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Khazrak is one of the two oldest Beastmen special characters in Warhammer lore, having debuted in 5th edition alongside [[Gorthor]]. The two can be considered the Beastmen equivalent of [[Azhag the Slaughterer]] and [[Grimgor Ironhide]], since one is a canonically deceased historical uber-badass warlord and the other is the most important and threatening leader of his faction in the present day.&lt;br /&gt;
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===5e===&lt;br /&gt;
Is accompanied by a unique Chaos Hound called Redmaw in this edition. Gets killed off in subsequent editions.&lt;br /&gt;
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===6e===&lt;br /&gt;
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===7e===&lt;br /&gt;
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==[[Total War: Warhammer]]==&lt;br /&gt;
Khazrak was added to the game trilogy in the first opus with the DLC appropriately called &#039;&#039;Call of the Beastmen&#039;&#039;, which made the Beastmen a playable faction, with him and Malagor the Dark Omen as Legendary Lords (later joined by Morghur the Shadowgave in a later patch, and [[Taurox The Brass Bull]] in the last DLC of the second game. &lt;br /&gt;
If picked as your faction leader, he lives up to his reputation as a cunning and sneaky (for a Beastman) leader by granting all your armies an increase to the chance of successfuly ambushing an enemy army as well as increase to the chance of avoiding an enemy ambush, a reduction to the Dread cost of upgrades/stuff to buy and an increased campaign movement range for everyone. In his personal army he truly becomes Beastman Creed as he gives all infantry -Gor units (Ungors, Gors AND Bestigors) Poison Attacks,Vanguard Deployment AND Stalk, meaning he can sneak a significant percentage of his army right up to the enemy&#039;s face (or depending on the map, even behind them!) and they&#039;ll never see him until he decides to attack. Especially lulzy in sieges where you can bait all the defenders on one side of the battlements facing the visible parts of your army (usually monsters, Minotaurs and Centigors) while everyone else climbs the other side and sets camp in the town center unmolested.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Khazrak.PNG|Khazrak in [[Total War: WARHAMMER]]&lt;br /&gt;
File:The One Eye.jpg&lt;br /&gt;
File:Khazrak model.jpg|Khazrak&#039;s miniature&lt;br /&gt;
File:Khazrak&#039;s revenge.jpg|Khazrak takes Todbringer&#039;s eye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Chaos]][[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6160:277B:3094:F705</name></author>
	</entry>
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