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		<id>http://2d4chan.org/mediawiki/index.php?title=Asdrubael_Vect&amp;diff=52936</id>
		<title>Asdrubael Vect</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Asdrubael_Vect&amp;diff=52936"/>
		<updated>2023-06-09T21:32:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:Bild22.jpg|thumb|right|300px|Asdrubael Vect in all his bitch-getting glory.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Blackholeinabox.jpg#file.png|thumb|right|And you thought Eldrad was a prick. [[Awesome|(This is canon, by the way.)]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asdrubael Vect&#039;&#039;&#039; is one of the biggest [[troll|trolls]] (save for [[Tzeentch]], [[Creed]], and [[Trazyn]]) to ever walk the [[Warhammer 40,000|40k]] universe. He is also a [[Dark Eldar|sick]] [[Honsou|fuck]].&lt;br /&gt;
&lt;br /&gt;
Vect is the [[Archon_(Warhammer_40,000)|Supreme Lord]] of the [[Kabal of the Black Heart]], making him the de facto Presidente por Vida of the Drukhari and the Pimp Master General of [[Commorragh]]. He spends most of his time plotting how to troll people. Basically, he does it for the [[lulz]].&lt;br /&gt;
&lt;br /&gt;
He&#039;s also one really old son of a bitch. Apparently older than a [[Slaanesh|FUCKING GOD]]! He gives [[Eldrad]] penis envy. That would likely put him as the oldest named character in franchise other than Big-E himself, and obviously the Necrons.&lt;br /&gt;
&lt;br /&gt;
He also was a close combat monster on the tabletop, being one of the few characters who could reliably go toe to toe with [[Abaddon|Abaddon the Despoiler]] and win, something he shared with [[Mephiston]] and the [[Swarmlord]]. Entire armies suffered critical existence failure the moment he got within reach. I mean Jesus Fucking Christ. This was prior to his removal though, and he has not had actual statistics for a while now.&lt;br /&gt;
&lt;br /&gt;
Despite being someone who would, conceivably, have done a lot in over ten-thousand years, fluff itself is rather sparse concerning Vect, except to mention him killing other Archons.&lt;br /&gt;
&lt;br /&gt;
==Being one of the oldest pricks in history, predating even Eldrad==&lt;br /&gt;
Asdrubael Vect is bigger than a [[Eldrad|dick]], he&#039;s a prick. He is constantly bringing things to an unprecedented level of dickishness allowing himself to steeple his fingers and cackle &amp;quot;[[Just As Planned]]!&amp;quot; while, [[Tankred|simultaneously having his cock sucked by his twin blonde lesbian sex slaves]]. Yeah, he&#039;s just that much of a boss.&lt;br /&gt;
&lt;br /&gt;
In fact the only reason he managed to last this long is because no one has ever been able to out-prick him, at least until [[Yvraine]] threw his rulership into question and escaped all his attempts at retribution. And, considering Commorragh is a place where rape is considered as exciting a pastime as eating a ham sandwich, that&#039;s fucking saying SOMETHING. There have been numerous occasions where the various Archons of other Kabals have tried to assassinate him in order to gain lordship over all of Commorragh. So far Vect has managed to trump each of them in the most dickish ways possible. Just a small example: he planned for the invasion of Commorragh by three [[Space Marine]] chapters in order to [[Just_as_planned|kill off all of the remaining old Eldar Empire nobility]] in Commorragh, ensuring he would be unopposed and unbeatable in the Dark City. Vect also disposed of one of his rivals, Archon Qu, by getting Qu&#039;s daughter to betray him. Archon Qu was then flayed and his essence trapped in the flayed skin. Vect probably brings Qu&#039;s daughter down there so she can suck Vect off in front of her father and he can&#039;t do anything but watch. What a prick!&lt;br /&gt;
&lt;br /&gt;
He is unnerved by [[Phoenix Lords]] though, or perhaps a better term would be envious. When [[Jain Zar]] met him to organize the release of a disgraced Archon, it became painfully clear to the first of the Howling Banshees that Asdrubael in his own way envied what he saw as the genuine immortality of the Phoenix Lords.&lt;br /&gt;
&lt;br /&gt;
==Theme Song==&lt;br /&gt;
&lt;br /&gt;
Who lives in a city, inside the webway?&lt;br /&gt;
&lt;br /&gt;
As-dru-bael Vect!&lt;br /&gt;
&lt;br /&gt;
Who slaughters and tortures millions each day?&lt;br /&gt;
&lt;br /&gt;
As-dru-bael Vect!&lt;br /&gt;
&lt;br /&gt;
If bloodshed and mayhem be something ye wish&lt;br /&gt;
&lt;br /&gt;
As-dru-bael Vect!&lt;br /&gt;
&lt;br /&gt;
Then come to Commorragh and you&#039;ll be his bitch!&lt;br /&gt;
&lt;br /&gt;
As-dru-bael Vect!&lt;br /&gt;
&lt;br /&gt;
As-dru-bael Vect!&lt;br /&gt;
&lt;br /&gt;
As-dru-bael Vect!&lt;br /&gt;
&lt;br /&gt;
As-druuuuu-bael Veeeect!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Horrifying laughter and screams&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List of Asdrubael&#039;s greatest achievements==&lt;br /&gt;
*Captured a strike cruiser of the [[Salamanders]] in order to bait the Imperium into attacking Commorragh, and made sure to set things up so the fight&#039;d drag out and lure his direct obstacles; the houses of the aristocracy, into fighting amongst themselves to claim this prize. The Imperial Navy and Salamanders strike force, including two more cruisers and a Battle Barge, that barged in afterwards, took the captured ship back and killed the nobles before retreating from the Dark Eldar&#039;s retaliation, ensuring Vect ruled unopposed, whilst also demonstrating how incredibly powerful Space Marines are. &amp;quot;[[Just As Planned]]!&amp;quot;.&lt;br /&gt;
*Crashed a Space Hulk full of daemons into a fortress of the only Archon who came to really threaten him, turning his entire realm into a daemon-infested hellhole.&lt;br /&gt;
*Seduced a space marine Primarch (probably Space Wolves) into giving up strategically important secrets. No really, the word &#039;seduced&#039; is explicitly used.&lt;br /&gt;
*Tricked a Dark Eldar Lord of a webway realm who refused his rule into opening a gift from him with a BLACK HOLE in it. Surprise!&lt;br /&gt;
*To elaborate on the daughter example above: this is how Vect defeated Archon Qu, Lord of the Iron Thorn. Vect&#039;s Kabal didn&#039;t have the military might to guarantee victory (at the time maybe), so he got Qu&#039;s daughter to betray her father and deliver the realm into Vect&#039;s hands. [[Just As Planned|What Qu didn&#039;t know was that his daughter had become one of Vect&#039;s courtesans long before]].&lt;br /&gt;
*He also contributed part of his Kabal to the Eldar&#039;s joint effort from Iyanden and Biel-Tan to stop Hive Fleet Leviathan from annexing a part of Hive Fleet Kraken in the Valedor supplement. This happened because the Tyranids had somehow managed to enter the Webway and [[Troll|to taunt the Eldar of Iyanden about their necromancy]].&lt;br /&gt;
*Had his giant floating ziggurat show up in the middle of a Wych Cult arena game to fire at the stands and kill one of the spectators who had betrayed him, incidentally killing all the captured Imperial Guardsmen who the Wyches were supposed to fight forcing the show to be cancelled.&lt;br /&gt;
*When a whole bunch of Kabals rebelled against him, he faked his own death in the battle to see which of his forces would retreat to his headquarters and which would join the rebel army. Upon doing so, he unleashed the power of one of Commorragh&#039;s captive suns to completely annihilate the entire rebel army alongside every innocent bystander who lived in that part of the city (being Commorragh, innocent is used in the loosest sense of the word except maybe some of the Dark Eldar&#039;s captives).&lt;br /&gt;
&lt;br /&gt;
==Dawn of War Soulstorm==&lt;br /&gt;
Believe or not, Vect is one of those important figures in 40k that made an appearance in video games like Abaddon. However, no one seems to care because he was overshadowed by other [[Indrick Boreale|hilariously]] [[Firaeveus Carron|bad]] [[Commander Or&#039;es&#039;Ka|things]] about this game, even his own idiot apprentice [[Archon Tahril|Tahril]] made more appearance than he did. The only screentime the big V gets is from taking his Dais out for a spin as the Dark Eldar Relic unit of glass cannon doom.&lt;br /&gt;
&lt;br /&gt;
He is also encountered in the Dark Eldar Stronghold, where he ran away on his pimp ride full of hoes like a little bitch, swore to rape Tahril for his failure but got his ride shot down by your troops (Vect most likely didn&#039;t die, however. According to Tahril after seeing Vect crash, &amp;quot;If he had died, I should have taken his place.&amp;quot;). Overall, the presentation for Vect in this game is rather disappointing, for the fact he never really made any awesome quote or any smart dickery like [[Sindri]] other than just chilling on his pimpmobile like a couch potato.&lt;br /&gt;
&lt;br /&gt;
Granted this is all from before 5th edition&#039;s revamp, before that Vect had no traits or backstory other than the leader of the Dark Eldar and before the Dark Eldar even had any good candidates for a relic unit so he was probably picked for lack of better options.&lt;br /&gt;
&lt;br /&gt;
==Dark Times Ahead?==&lt;br /&gt;
Due to Games Workshop not giving Vect a new model (and ignoring his old one); as of the 7th edition Dark Eldar codex [[FAIL|Asdrubael Vect is no longer a playable character]]! Think of the implications; that&#039;d be like cutting Marneus Calgar from the Ultramarines (not that Games Workshop would ever do that), removing the Phoenix Lords from Craftworld Eldar or taking [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] out of Ork armybooks. For now, he exists only in the fluff (which is thankfully unchanged). On a completely unrelated note, suck our balls GW.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;Gathering Storm&#039;&#039; campaign in which a [[Yvraine|Herald of Ynnead]] is born, Vect isn&#039;t happy about this in the slightest, mostly because this triggers Khaine&#039;s gate to shatter and daemons to invade Commorragh. In the initial battle, Vect runs away like a bitch, pretty much in plain view of every important person in the city. Later on, he sends Urien Rakarth and the Haemonculi to hunt down Yvraine, but they flee in terror after it is discovered that the Yncarne can perma-kill them. Vect then sends his Kabal after her, but Yvraine has Harlequins help her keep one step ahead of Vect. He insinuates to his court and servants that the Dysjunction was [[just as planned]], but everyone knows that&#039;s BS (though Vect is still feared enough that no one calls him out on his obvious lie). By the end of the story Vect has failed to contain the threat, many of the Dark Eldar (including Lelith Hesperax) leave to go join the Ynnari, his entire court is pissed at him, and several Archons are talking about leading an overthrow, with the loudest being Lady Malys. Insult to injury, it is the Mandrakes, under [[Kheradruakh]], that finally manage to drive off the invading daemons with help from the Haemonculi, completely upstaging Vect. Needless to say, he is extremely upset about all his plans going up in flames because of a meddling [[Ynnead|god]].&lt;br /&gt;
&lt;br /&gt;
==The Living Muse==&lt;br /&gt;
Things reached their peak when the unthinkable happened; Vect was murdered. He, in an uncharacteristic move, had sent his Incubi bodyguards away to keep order. During this time Mandrakes, at the behest of an unknown employer, swarmed his inner sanctum and killed him. Some rumors said it was the Cursed Blade who ordered it - the Wych Cult had a reputation for treachery. Others said it was Lady Malys (Lady Malys had her Kabal keep their distance from Vect and his forces despite her calling for his overthrow, the lore is ambiguous as to whether she had a hand in it). At the same moment every failsafe against death the Haemonculi had for Vect was destroyed. All the Archons across Commorragh were stunned. Some were dismayed, others worried in paranoia that if Vect himself could die how safe were they? All were apprehensive of the future of Commorragh and planned their next move. The Harlequins of the Veiled Path held a funeral for Vect at the Cursed Blade&#039;s arena, and Urien Rakarth promised to openly show his newest creations. Many Archons and Kabals attended, either to gloat over Vect&#039;s death, out of &amp;quot;loyalty&amp;quot; or to see Urien Rakarth&#039;s performance...&lt;br /&gt;
&lt;br /&gt;
BUT WAIT! At the height of Urien Rakarth&#039;s performance, the Harlequins released hallucinogenic gas. They turned on all the Archons who attended, slaughtering them with the help of the Cult of the Cursed Blade and Rakarth&#039;s creations. The blood and suffering radiated, and Asdrubael Vect returned to life, rejuvenated by the suffering in the arena. Vect&#039;s first move was to have every Archon that attended the funeral resurrected. The &amp;quot;loyal&amp;quot; ones were brought back as they were, while the disloyal ones were turned into Grotesques under Vect&#039;s control, or something like that.&lt;br /&gt;
&lt;br /&gt;
Asdrubael Vect declared himself to be a living [[Dark Muses|Dark Muse]]. (Dark Muses were historical eldar of note, usually having performed a certain feat or mastering a specific skill to propel themselves to legendary status; somewhere between a renowned philosopher ala Confucius and the Dark Eldar equivalent of a Catholic Saint.) Some speculated Asdrubael would become a Dark Muse upon his final death, but none suspected he&#039;d come back and declare himself to be a Living Muse, and for some reason [[derp|everyone seems to be taking this claim seriously.]] He moved quickly and re-solidified his hold on Commorragh, he knew that Lelith had gone with the Ynnari, but he claimed that it was part of his plan and said he&#039;d allow it for now. Strangely, though he took actions against everyone who was disloyal (except Lady Malys who kept a prudent distance between Vect and herself since before he died), he took no action against the Mandrakes that killed him; this suggests either that it was [[Just as Planned]] on his part, or that even Vect fears the Mandrakes. It&#039;s also possible that he tried to make himself as a dark counterpart to Yvraine, an anti-Ynnead. Whatever the case, Vect is back in control of Commorragh and making plans, and first on his list is to destroy Yvraine. By which we mean engage in hardcore ballbusting sex with her. Too bad Big Bobby G tapped dat ass first and her bodyguard the Visarch wants the sloppy seconds, leaving Vect with the turgid thirds at best.&lt;br /&gt;
&lt;br /&gt;
tl;dr Vect came back from the dead, and now everyone he hates better watch their backs.&lt;br /&gt;
&lt;br /&gt;
==The Torturer&#039;s Tale==&lt;br /&gt;
[https://i.4pcdn.org/tg/1372670236817.pdf If you needed proof of just what an utter prick Vect is....]&lt;br /&gt;
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&amp;lt;!-- Should the text just be copied and pasted here in case this link goes away? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arvus_Lighter&amp;diff=52667</id>
		<title>Arvus Lighter</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arvus_Lighter&amp;diff=52667"/>
		<updated>2023-06-09T21:31:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:Latest_Arvus.png|200px|thumb|right|The Arvus Lighter, the cutest thing to have come out of the Imperial Navy.]]&lt;br /&gt;
&lt;br /&gt;
The Arvus Lighter is a small, general purpose cargo shuttle that is widely used by the Imperium of Man for many tasks, both in space and on the surface of planets. The Arvus is commonly used by both Imperial Navy warships and Imperial merchant vessels, including Rogue Traders. The Arvus is just one of many types of small, void-capable shuttles used by the Imperium. The Arvus is piloted by a single pilot, and is not equipped with any weapon systems, in fact, the Arvus possesses only the most basic navigation equipment, external sensors, and proximity alarms. The Arvus has a powerful engine that allows it to carry heavy cargo to and from a planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
Of course that does not mean that the Arvus is limited to being a sitting duck, certain Imperial crewman are known to equip their Arvus with an improvised forward-firing twin-linked [[Multilaser]]s, twin-linked [[Autocannon]]s, 2 twin-linked [[Heavy Stubber]]s and even two [[Hellstrike Missile]]s for self defence.&lt;br /&gt;
&lt;br /&gt;
For some reason, the [[Lost and the Damned]] has a whole bunch of those. Other then having a quick form of transporting goods and resources, we can&#039;t really see that much use of an Arvus in a battlefield. At most the Lost and the Damned can used them as a reserve fleet to back up other allied flyers. Unfortunately, even then their piss poor stats makes the more like target practice to the enemy more then anything else.&lt;br /&gt;
&lt;br /&gt;
TL;DR: It is a [[Trojan Support Vehicle|Trojan]] with wings.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Imperial Guard]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Lost and the Damned]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Flyers]]&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
{{Solar Auxilia}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arvann_Stern&amp;diff=52646</id>
		<title>Arvann Stern</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arvann_Stern&amp;diff=52646"/>
		<updated>2023-06-09T21:30:57Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;{{Awesome}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brother_captain_stern_by_majesticchicken.jpg|350px|right|thumb|And there were people that hoped that he&#039;d get that promotion to Grand Master...]]&lt;br /&gt;
Some captain of the [[Grey Knights]]. He banished a [[Lord of Change]] named M&#039;Kachen back to the warp for a century, causing the daemon to be butthurt and try to claim the captain&#039;s soul three times. Each time, it lost the battle and got kicked back into the shitpit. Stern also fought in the siege of Vraks alongside Inquisitor Lord [[Hector Rex]], commanding the Grey Knights who banished the Khornate daemon prince [[Uraka the Warfiend]].&lt;br /&gt;
&lt;br /&gt;
Stern is one of two Grey Knights characters admired by /tg/ largely because he doesn&#039;t [[Kaldor Draigo|carve names into Daemon Primarch&#039;s hearts]] or other [[Mary Sue]] bullshit; no. Stern has character flaws like how he has been cursed into a constant battle with a particularly cunning Lord of Change, one which he knows that at some point, he will lose. If anything, he is doing his damndest to make sure that when M&#039;Kachen finally gets the upper hand against him, he can at least attempt to foil his grand scheme and minimize the damage that it&#039;ll do to the galaxy. In other words, he is &#039;&#039;actually&#039;&#039; heroic in that he is willing to spend his entire life to deny one greater daemon the chance to unfurl his terrible plans that always involve him for its own petty reasons. He is essentially on an Ahab-esque quest, but at times he&#039;s the one being hunted.&lt;br /&gt;
&lt;br /&gt;
He&#039;s also given us [[Awesome|this quote:]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There is nothing in the arcane and blasphemous arsenal of the forces of Chaos that can compare to faith. With the power of faith, our weapons become shining instruments of deliverance that can cleave the mightiest daemon in twain. With the power of faith, our minds appear as slivers of pure agony to the daemon, driving into the wretched forms of those who would dare stand before us. With the power of faith, our words become commands that cause the daemon to cower and cringe in terror. I could meet my enemies unarmed without a shred of fear in my chest, for I know that the Emperor watches over me and guides my hand. So let them come. We shall show them what the power of faith can do.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
He says this despite said powers being arcane and blasphemous, merely purifier/structured by his faith.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CaptainSternn.jpeg|No relation, unfortunately.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Grey Knights]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arms_Master&amp;diff=52180</id>
		<title>Arms Master</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arms_Master&amp;diff=52180"/>
		<updated>2023-06-09T21:30:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:Arms_Master.PNG|200px|right|thumb|When you want to order a Chaplain off from Wish.com. Deal with it.]]&lt;br /&gt;
&lt;br /&gt;
Arms Masters are [[House Orlock]] gang champions, who keep their gangers and juves in line with fear, respect and a variety of deadly weapons.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
They are effectively considered as budget [[Chaplain]] or [[Commissar]], as they basically provide the same or similar role in terms of maintaining morale and discipline. As well as enforcing order, they also lead by example, either cracking heads or unleashing their [[Cyber-Mastiff]]s on enemy fighters. They are viewed as CQC monsters in both the tabletop and in the fluff.&lt;br /&gt;
&lt;br /&gt;
Given their name, one would have thought that they might be some weapons vendor right? [[derp|Nope, wrong.]] Arms Masters are so called that as they are &#039;&#039;very&#039;&#039; proficient in the type of weapons they use. Among their weaponry are [[Arc Weaponry#Arc Hammer|Arc Hammers]], [[Combat Shotgun]]s, [[Stub Gun]]s and [[Cyber-Mastiff]]s, alongside a belt of [[Grenades &amp;amp; Explosives#Frag Grenade|Frag]], [[Grenades &amp;amp; Explosives#Smoke Grenade|Smokes]] and [[Grenades &amp;amp; Explosives#Krak Grenade|Krak Grenades]]. For defense, they wear segments of [[Imperial Mesh Armour]], specifically one that incorporates an exo-skeleton that covers the shoulders, shins and vambrace as usual.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
On Necromunda, the Arms Master has very similar stats compared to the [[Road Sergeant]], but their WS is bumped up to a native 3+. They also come with their very own special ability: &#039;&#039;&#039;Rule of Iron&#039;&#039;&#039;. When an Arms Master activates it, they can select a friendly fighter within 6” and give them &#039;&#039;&#039;Nerves of Steel&#039;&#039;&#039; for the rest of the round. Additionally, while the Arms Master is on the table, subtract 2 from any Bottle rolls the gang is required to make.&lt;br /&gt;
&lt;br /&gt;
As you can immediately recognise, the Arms Master is a very useful support &#039;&#039;and&#039;&#039; combat unit. So you would want to put him in around their brothers and sisters, as opposed to the more snipe-y Road Sergeant. Arms Masters have a very limited selection from the Armory when compared to Sergeants and Captains: Access to only shotguns, stub guns, combat weapons, and grenades. Because of these limitations, you’ve really only got two choices when it comes to what you want your Arms Master to do: give them a shotgun, the Shotgun Savant skill, and have them be a mid-strength ranged support character. Or you can give them the extremely dangerous arc hammer, Nerves of Steel, and let them be your completely terrifying counter-charger. Either way, you’re going to want to throw some armor and smoke grenades in the mix, and if you’re going with melee, grab yourself a cyber-mastiff to help keep your Arms Master alive.&lt;br /&gt;
&lt;br /&gt;
{{House Orlock}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Armoured_Shell&amp;diff=52176</id>
		<title>Armoured Shell</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Armoured_Shell&amp;diff=52176"/>
		<updated>2023-06-09T21:30:01Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Armoured_Shell.JPG|200px|right|thumb|The Turtle Armour.]]&lt;br /&gt;
An Armoured Shell is the strongest and toughest form of all [[Tyranid]] bio-armour. Armoured Shells are powerful beetle-like carapaces worn by the largest of Tyranid organisms like [[Carnifex|Carnifexes]] for example. These creatures are akin to walking battle tanks, with an armoured shell tougher than ceramite. Anything less than anti-tank weaponry is useless against creatures with armoured shells.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
It is unknown what the Armoured Shell is entirely made off, however, it is possible that it is an ultra-dense matrix of interwoven chitin and natural-bonding ceramic-like substances down to the cellular level. The result is an incredibly heavy and extremely inflexible shell that requires the mother of all shell-crackers to breach open. Like all Nid &#039;armour&#039;, the Armoured Shell could regenerate over time, so if you manage to pop it open, you better start shooting the fuck out of it to make sure it is dead.&lt;br /&gt;
&lt;br /&gt;
They are considered a step-up to the [[Armoured Exoskeleton]] as there is truly no weak-spot for an Armoured Shell. The only way to kill a Nid wearing one is to hit it in the areas that are not covered in that shell. Unfortunately, these areas are constructed out of reinforced Exoskeletons, so unless your toting a Tank Destroyer, it is best to leave these beasts to the folks in charge of the big guns.&lt;br /&gt;
&lt;br /&gt;
Thanks to their resilience, they are akin to [[Power Armour#Terminator Armour|Terminator Armour]] and/or [[Mega Armour]] for the Nids.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Armour]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Tyranid]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Armor}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Armoured_Exoskeleton&amp;diff=52157</id>
		<title>Armoured Exoskeleton</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Armoured_Exoskeleton&amp;diff=52157"/>
		<updated>2023-06-09T21:29:18Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Exoskeleton.JPG|200px|right|thumb|Tyranid Power Armour. [[Powergamer|That&#039;s all you need to know.]]]]&lt;br /&gt;
An exoskeleton is basically a rigid, usually chitinous structure that acts as a skeletal structure for organisms that lacks a supporting endoskeleton. Invertebrates like insects, crustaceans and arachnids all have an exoskeleton. Advantage of exoskeletons is that they are tough, hard and provide a protective shell. Disadvantages include being inflexible, restrictive and once breached, liable to infection. In 40k, an Exoskeleton is presented in all insectoid Xenos, although the [[Tyranids]] are the biggest users of these and they have made theirs &#039;&#039;&#039;&#039;&#039;&#039;armoured&#039;&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
There are two forms of Armoured Exoskeletons which serve as armour for the Nids. The first is called the &#039;&#039;&#039;Toughened Exoskeleton&#039;&#039;&#039;, which are the exoskeleton of the creature that has been enhanced through toughening processes, which makes it more durable and able to resist more damage before failing.&lt;br /&gt;
&lt;br /&gt;
The second is called the &#039;&#039;&#039;Bonded Exoskeleton&#039;&#039;&#039;. A Bonded Exoskeleton is only found on larger Tyranid organisms. Bonded Exoskeleton is formed when every bone-like plate and chitinous segment of a bio-form&#039;s exoskeleton is grown and fused together to form a tough and virtually impenetrable sheathing which offers a similar level of protection to the ceramite used by Imperial [[Space Marines]] in their [[Power Armour]]. The most common Tyranid bioforms evolved to have Bonded Exoskeletons are [[Hive Tyrant|Hive Tyrants,]] [[Tyrant Guard]], [[Tervigon|Tervigons]], [[Carnifex|Carnifexes]], [[Trygon|Trygons]] and [[Mawloc|Mawlocs]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Armour]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Tyranid]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Armor}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Navy_Battlecruiser&amp;diff=268083</id>
		<title>Imperial Navy Battlecruiser</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Navy_Battlecruiser&amp;diff=268083"/>
		<updated>2023-06-09T21:28:35Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Battlecruisers&#039;&#039;&#039; are a type of warship used by the [[Imperial Navy]]. Somewhat larger than regular [[Imperial Navy Cruiser|Cruisers]], the Battlecruiser fills the need for a heavily-armored yet high speed ship class capable of carrying [[Imperial Navy Battleship|Battleship]]-grade weaponry. They take over the roles of the [[Imperial Navy Grand Cruiser|Grand Cruisers]] as these venerable ships are gradually phased out or moved to the Reserves.&lt;br /&gt;
&lt;br /&gt;
Although sporting increased firepower, Battlecruisers are often times no more durable than a regular Cruiser, due to the design compromises needed to maintain its high speeds. As a result, Battlecruisers try to avoid sustained assaults if possible.&lt;br /&gt;
&lt;br /&gt;
Imperial battlecruisers are one of the few examples of a correct use of the term battlecruiser in sci-fi, where it&#039;s often simply a generic big ship term. A real battlecruiser is a ship carrying firepower of a battleship but with mobility of a cruiser at the cost of protection, thus allowing it to outgun anything it can&#039;t outrun and allowing it to outrun anything it can&#039;t outgun.&lt;br /&gt;
&lt;br /&gt;
==Battlecruiser Classes==&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
&lt;br /&gt;
====Armageddon====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGAArmageddon.jpg|300px|thumb|right|Still ready to serve.]]&lt;br /&gt;
&lt;br /&gt;
Built out of recovered [[Lunar-class Cruiser |&#039;&#039;Lunar&#039;&#039;-class Cruiser]] hulls, the &#039;&#039;Armageddon&#039;&#039;-class Battlecruiser was made to bulk up the numbers of the Imperial Navy in the lead-up to the Third War of [[Armageddon]].&lt;br /&gt;
&lt;br /&gt;
While still possessing the [[Macrocannon|default]] [[Torpedo|weaponry]] of a Lunar Cruiser, the enhanced weapon systems and power relays added helped increase their range, with still enough power to spare to support a pair of additional [[Lance Weapon|Lance]] batteries.&lt;br /&gt;
&lt;br /&gt;
On the flip side, all this additional equipment, plus the manpower &#039;&#039;needed&#039;&#039; to maintain them, and the supplies for the extra crew meant that the insides of the class were quite cramped. As a result, the Armageddon is not suited for operating independently for long periods of time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 30 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 98,500 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.5 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
===Carrier===&lt;br /&gt;
&lt;br /&gt;
====Dominion====&lt;br /&gt;
&lt;br /&gt;
[[File:DominionClass.jpg|300px|right|thumb|A ship so fucked over, you would think [[Angron]] designed that class.]]&lt;br /&gt;
&lt;br /&gt;
A cautionary tale on not putting all your eggs under the decision making of a couple of sleazy bureaucrats.&lt;br /&gt;
&lt;br /&gt;
A class designed to replace the Mars-class, the &#039;&#039;Dominion&#039;&#039; carried long-range [[Lance Weapon|Lance]]s to compliment its payload of [[Fury Interceptor|Assault]] [[Starhawk Bomber|Craft]] by the fleetlords of Bakka while also having Lance batteries to satisfy the [[Wat|&amp;quot;big-gun&amp;quot; lobby]] (Yes, we are as surprised as you are that [[Derp|lobbying still exists in the 41st Millennium]]). Would be a great platform for a nova cannon.&lt;br /&gt;
&lt;br /&gt;
While it performed admirably as fleet support ships, especially during the First Tyrannic War on Macragge, they still suffered the same issues as the [[Gothic-class Cruiser]]s. [[Derp|After several of these ships were lost,]] construction of the class has ceased as a result. Because Emperor forbid a ship need support from other vessels. What do you think this is? A fleet?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5.4km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 31 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 95,000 crew, 17,500 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.3 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
====Mars====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGAMars.jpg|300px|thumb|right|Needs more love.]]&lt;br /&gt;
&lt;br /&gt;
Intended to replace the [[Exorcist-class Grand Cruiser]] as a fleet carrier and patrol ship, the &#039;&#039;Mars&#039;&#039; class didn&#039;t quite meet its designers&#039; expectations, primarily due to its odd mix of weaponry. Aside from its Launch Bays carrying your typical mixture of [[Fury Interceptor]]s, [[Faustus Interceptor]]s, [[Starhawk Bomber]]s and [[Shark Assault Boat]]s, it features a [[Nova Cannon]], plus short-ranged [[Macrocannon]]s and [[Lance]] batteries. In theory, this allows the Mars Class to engage the enemy whilst out of range of their main weapon systems, or go closer to the enemy and use its attack craft to protect itself or make lightning raids against enemy ships.&lt;br /&gt;
&lt;br /&gt;
However, in reality, the Mars Class is [[Skub]] reincarnated into an entire ship &#039;&#039;in-universe&#039;&#039;. Captains have a love-or-hate relationship with the &#039;&#039;Mars&#039;&#039;, with many thinking that its undergunned, but there&#039;s an equal number who respect its capability to operate at stand-off ranges (those guys should demand more Dominion-class ships then, with nova cannons). Still, [[Bitches|enough people bitched about the design]] that the shipyards of Mars stopped laying down Mars Class keels some 1,900 years before the Gothic War. Only a handful of shipyards continue to produce Mars in limited numbers ever since.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5.4km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 33 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 107,000 crew, 15,700 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.3 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
====Jovian====&lt;br /&gt;
[[File:JovianClass.jpg|300px|right|thumb|The Gerard R. Ford of Imperial carrier battlecruisers.]]&lt;br /&gt;
A true supercarrier in every sense of the term and basically what the Dominion should have been.&lt;br /&gt;
&lt;br /&gt;
The Jovian-class Battlecruiser is a class of Battlecruiser used by the [[Imperial Navy]], named after the eponymous Jovian, a Mars-class Battlecruiser heavily modified to replace its forward and prow mounted batteries with Attack Craft hangers, in light of experiences of the [[First Tyrannic War]]. That&#039;s right, this thing goes all-in towards carrying aircraft and, like actual aircraft carriers, is lightly armed with only two turreted [[Macrocannon]]s/[[Lance Weapon]]s for protection.&lt;br /&gt;
&lt;br /&gt;
The vessel is noted to possess keen auspex arrays and the process of converting Mars Pattern ships to the template is relatively straightforward, producing a cost-effective vessel. However, some authorities such as the fleetlords of Battlefleet Bakka maintain a stubborn attachment to big-gun warships, [[derp|impeding the vessel&#039;s uptake in some areas.]] At least one was utilised by Imperial forces during the Sabbat Worlds Crusade.&lt;br /&gt;
&lt;br /&gt;
As a true-blue aircraft carrier, the Jovian is big enough to house a diverse compliment of [[Fury Interceptor]]s, [[Faustus Interceptor]]s, [[Starhawk Bomber]]s and [[Shark Assault Boat]]s.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km; approx&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 30 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 86,000 crew, 28,500 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.3 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
===Ordinance-Boat===&lt;br /&gt;
&lt;br /&gt;
====Chalice====&lt;br /&gt;
&lt;br /&gt;
[[File:Chalice_Class_Battlecruiser.jpg|300px|right|thumb|Flawed but a good ship nonetheless.]]&lt;br /&gt;
&lt;br /&gt;
An attempt by enginseers in the Calixis sector to create a heavily-armored Cruiser, the &#039;&#039;Chalice&#039;&#039; was, in the end, unsuccessful, due to a combination of weak armor and plasma conduits that had an unfortunate tendency [[Fail|to break during assault.]]&lt;br /&gt;
&lt;br /&gt;
Despite this, many vessels of the class still serve in Battlefleet Calixis. Because for all its flaws, it &#039;&#039;does&#039;&#039; have supposedly impressive armaments and is fast [[Flames of War|(fast &#039;n flimsy with big guns being a common design compromise historically speaking)]]. So, while it might break, it&#039;ll at least do a lot of damage first and if your smart you can keep them safe enough for them to be useful.&lt;br /&gt;
&lt;br /&gt;
Also, is it really an [[Macrocannon|ordinance boat?]] There looks like a pair of [[lance]] turrets on the top near the bridge in the Chalice-class&#039;s picture if you look at the image on the right. Come to think of it, this ship’s picture looks like an artistic impression of an Armageddon-class, so maybe it’s a purpose built version of that instead of an upgraded Lunar.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5.1km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 29 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 98,200 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 3.4 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
====Long Serpent====&lt;br /&gt;
&lt;br /&gt;
[[File:LongSerpentCruiser.jpg|300px|right|thumb|Hur hur. Battlecruiser goes fwoosh!]]&lt;br /&gt;
&lt;br /&gt;
Another attempt at a fast, heavily-armed Cruiser, this time from the Tech Priests of Hydraphur in the wake of the [[Gothic War]], the &#039;&#039;Long Serpent&#039;&#039; actually mostly succeeds at this task, thanks to being given what amounts to a Battleship engine on a Cruiser&#039;s frame.&lt;br /&gt;
&lt;br /&gt;
The result is a powerful warship able to chase down the swiftest raider without that much difficulty, while delivering brutal firepower thanks to its 4 [[Macrocannon|Weapons Batteries]], single [[Lance]] battery, and [[Nova Cannon]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, since they&#039;re not any more armored than a regular Cruiser, bigger ships won&#039;t have that much trouble punching through a Long Serpent&#039;s defenses (So? It shouldn’t be fighting bigger ships), and what&#039;s more, the catastrophic detonation of Battleship-grade Warp Drives [[FATAL|can also take out its Escorts.]] Despite this, small numbers of the class are now finding their way into other Segmentum fleets.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 29.4 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 97,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 3.4 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
====Mercury====&lt;br /&gt;
&lt;br /&gt;
[[File:MercuryClass.jpg|300px|right|thumb|The more successful version of the Long Serpent.]]&lt;br /&gt;
&lt;br /&gt;
Built upon request by the Tech Priests of Bakka (why is a planet named “stupid” so fascinated with weird ship desi- Oooh), the Mercury was yet another design that came in the wake of the Gothic War. Similar to the &#039;&#039;Long Serpent&#039;&#039;, the &#039;&#039;Mercury&#039;&#039;-class used a Battleship&#039;s engineering suite to boost its speeds so it could run down pirate vessels.&lt;br /&gt;
&lt;br /&gt;
The [[Macrocannon|broadside weapons batteries]] and dorsal [[Lance Weapon|lance turrets]] mounted on the Mercury have a range comparable with battleship, along with a [[Nova Cannon]], allowing it to rapidly dispatch these smaller vessels. Its armor remained unchanged, however, so a Mercury is still relatively more fragile than other Battlecruiser classes. Which means nothing as its stupidly good armament means any cruisers will either be crippled by the nova cannon and finished off or just beaten to death by firepower and lances.&lt;br /&gt;
&lt;br /&gt;
However, this speed is very useful even when not used as a battlecruiser. The battleship engine suite and all the requirements that come with it are likely the cause of its significantly increased length. This ship is a lot bigger than other cruisers. More like a smallish Grand Cruiser.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 6.4Km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 35 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 99,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 3.5 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
====Overlord====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGAOverlord.jpg|300px|thumb|right|Retribution in my pocket.]]&lt;br /&gt;
&lt;br /&gt;
The Overlord-Class Battle Cruiser is a popular ship, both with Imperial Navy Captains and Admirals. Captains favour its long-range weaponry, good armour, and reasonable speed, whilst the Admirals like the fact it can dish out punishment at the range of a battleship, whilst being able to manoeuvre like a cruiser. It&#039;s more like a heavy cruiser than a battle cruiser but for some reason GW keeps heavy cruisers aside from the Cardinal class as a Chaos thing and battle cruisers are Imperial.&lt;br /&gt;
&lt;br /&gt;
Descended design-wise from the [[Acheron-class Heavy Cruiser|&#039;&#039;Acheron&#039;&#039; Heavy Cruiser]], the Tech Priests who designed the &#039;&#039;Overlord&#039;&#039; replaced the prow-mounted Weapons batteries with [[Torpedo]] launchers. This created a power surplus, which was then used to boost the ship&#039;s [[Lance]] array. The Overlord also incorporates respectable shield and turret cover, which allow it to survive incoming fire, and attack craft, respectively.&lt;br /&gt;
&lt;br /&gt;
With this formidable firepower, it is often compared to the poor mans [[Retribution-class Battleship|&#039;&#039;Retribution&#039;&#039;-class Battleship]], and many Captains appreciate its ability to annihilate things at long range.&lt;br /&gt;
&lt;br /&gt;
For some reason it does not have the Armageddon-class’s problems despite having twice as many manually operated weapons batteries.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5.3km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 31 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 100,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.4 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic==&lt;br /&gt;
&lt;br /&gt;
Much like the Grand Cruisers before them, Battlecruisers come in as a cheaper and faster alternative to a Battleship.&lt;br /&gt;
&lt;br /&gt;
While they carry better and longer-ranged weapons, they&#039;re still barely more armored than a regular Cruiser. Always keep that little tidbit in mind.&lt;br /&gt;
&lt;br /&gt;
A Battlecruiser may be included in a fleet list for every two Cruisers.&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic: Armada 1 &amp;amp; 2==&lt;br /&gt;
&lt;br /&gt;
Though you only have three options, Battlecruisers are a worthy addition to your fleet, able to mount stronger and heavier weaponry and generally much better-optimised for their intended roles than their standard cruiser equivalents. The addition of actual &#039;&#039;offensive&#039;&#039; turrets that allow 270-degree firing arcs is always welcome as well. However, this does come at a noticeable points bump.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mars&#039;&#039;&#039; is your carrier option, and arguably your first &#039;true&#039; carrier. Thanks to its lance turrets it can still contribute to a fight when hanging back at carrier range, and these are the ranges where its Nova Cannon is a much better option than torpedoes. The only notably weakness is at close-range, where it&#039;s no more resilient than a normal cruiser and lacks strong direct battery output - but then, you shouldn&#039;t be taking fights at this range anyway. Against small ships that come after you, you can still defend yourself.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Armageddon&#039;&#039;&#039; is the first of the two ordnance-boat options, and arguably your &#039;standard&#039; battlecruiser option. In every respect, it&#039;s essentially an up-gunned Lunar, boasting the same weapons layout with improved damage and range. This is your most versatile option and arguably the truest to the overall battlecruiser philosophy, being able to outgun lighter vessels at close range and outrange many heavier threats, while still being light enough to outrun a losing fight.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Overlord&#039;&#039;&#039; is your long-range option and everything the Tyrant wishes it was. With four plasma macrobatteries there&#039;s no wasted slots on mixed-range weapons, and the massive range on said batteries and its lance turrets means it can lurk well beyond the range of most enemy vessels and still contribute in full. Perhaps the only notably weakness is in its lack of a Nova Cannon, but that&#039;s a small price to pay for such an otherwise efficient sniper vessel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Imperial Navy]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Ships}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Armageddon_Steel_Legion&amp;diff=51714</id>
		<title>Armageddon Steel Legion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Armageddon_Steel_Legion&amp;diff=51714"/>
		<updated>2023-06-09T21:27:01Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IG art steel legion.jpg|300px|thumb|right|Armageddon Steel Legionnaires outside of their natural habitat of [[METAL BOXES|MEHTAL BAWKSES]].]]&lt;br /&gt;
&lt;br /&gt;
Take the [[Death Korps of Krieg]], make them less edgy, throw them into the largest land war in modern Imperial history, and give each man his own &amp;lt;s&amp;gt;Chimera&amp;lt;/s&amp;gt; [[Baneblade|BEEEIIHHHNNBLLAAAAIIDDDEE]]. What you get is the [[Armageddon]] Steel Legion, one of the most heavily mechanized Imperial Guard units in the galaxy, with a penchant for fighting [[Ork]]s. They&#039;re basically a mixed bag of the myriad forces that fought for the [[Nazi|Axis]] in World War Two, probably primarily the mechanized/motorized encirclements attempted by the Germans that are known as [https://en.wikipedia.org/wiki/Blitzkrieg Blitzkrieg]. They wear bitchin&#039; trench coats and gas masks, they fight Orks on a regular basis, and they have access to a metric fuckton of armored vehicles. They &amp;lt;s&amp;gt;probably&amp;lt;/s&amp;gt; DEFINITELY use Chimeras as condo[m]s.&lt;br /&gt;
&lt;br /&gt;
The Steel Legion are not the only regiment on Armageddon however; there&#039;s the &#039;&#039;&#039;[[Armageddon Ork Hunters]]&#039;&#039;&#039;. Basically, they&#039;re a regiment of mini-Marbos, so good at fighting the Orks they can &#039;&#039;use Ork weapons&#039;&#039;; a damn-near impossible (or stupid depending on who you ask) feat considering that most Ork weapons either fall apart or backfire when used by a non-Ork. So they&#039;re all so badass they&#039;ve become Orky in their own right, or they&#039;re, in fact, all [[Deffwotch|Orks in disguise]] trolling other Orks and waiting for the opportune moment to krump the humies.&lt;br /&gt;
&lt;br /&gt;
Armageddon is covered in ash, skulls, and skeletons. The ash is what used to be the flesh attached to those skulls and skeletons. The Steel Legion keeps fighting anyway. &#039;&#039;&#039;&#039;&#039;FUCK YEAH!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The First War for Armageddon==&lt;br /&gt;
So, minor bit of history. Armageddon is pretty much a big ass factory, that on three occasions has been trashed. The first time, [[Angron]] decided it would make for a nice summer home, and decided to party for a while with a couple thousand [[Bloodletter]]s and fifty thousand [[Khorne Berzerkers]] of the [[World Eaters]]. Much partying was to be had before someone called the cops with a noise complaint, and the [[Grey Knights]], [[Space Wolves]] and whoever hadn&#039;t been killed managed to take back the planet, with ninety Grey Knights dying to banish Angron.&lt;br /&gt;
&lt;br /&gt;
When the party was over, the Inquisition decided to take out the trash, meaning that they forced the entire population of Armageddon into labor camps and worked them to death on suspicion of [[Heresy|HERESY]], before repopulating the planet and pissing off [[Logan Grimnar]] and his altruistic Space Wolves to no end. This escalated into a catastrophically wasteful standoff between the Inquisition and the Space Wolves that ended with the Lord Inquisitor being chopped into an idiot salad. Baba Booey.&lt;br /&gt;
&lt;br /&gt;
==Armageddon 2: Electric Boogaloo==&lt;br /&gt;
Jump ahead a few hundred years, and we get the real origins of the Steel Legion. Warboss [[Ghazghkull Mag Uruk Thraka]] thought that Armageddon would be a nice place for a [[WAAAGH]] and so there was a big ass fight. [[Commissar Yarrick]] led the defense of Hades Hive, holding out for months without support against a gigantic Ork offensive. This is where Yarrick first earned Ghazghkull&#039;s respect; countering every attack plan the warboss had, and sending crackheads on suicidal charges into ork camps with explosives strapped to them.&lt;br /&gt;
&lt;br /&gt;
With the Guardsmen stretched thin, the Blood Angels arrived to pull their asses out of the fire ([[Plot Armor|See Deux Ex Machina]]), doing what Indrick Boreale couldn&#039;t and performing a successful STEHL REIN attack. The entire company dropped into the Ork Horde and fought nonstop until the Orks fled. Ghazghkull said he&#039;d be back, so the Guardsmen began prepping for war.&lt;br /&gt;
&lt;br /&gt;
Having lost the majority of its PDF and most of the off-world regiments, all that was left was charred corpses and scorched metal. As the spess mahreen apothecaries solemnly collected their fallen brothers&#039; gene-seed, thousands of medicae could be seen retrieving countless standard issue adamantium balls, as well as the odd pair of power balls. [[Fist of the North Star|Manly tears]] were shed on both sides and the reparation of the planets defences would begin.&lt;br /&gt;
&lt;br /&gt;
==Armageddon 3: Revenge of the Ork==&lt;br /&gt;
[[File:WH Faces (7).jpg|280px|thumb|&amp;quot;If the tanks succeed, then victory follows.&amp;quot;-Heinz Guderian]]&lt;br /&gt;
Preparing for his return, the Steel Legion became insanely fortified, with the Munitorium granting them a lessened tithe to keep local forces numerous enough to defend the planet. Millions of tanks, transports, and any other vehicle they could build were used in a gigantic buildup for the Orks return.&lt;br /&gt;
&lt;br /&gt;
When they finally did, the Third War quickly escalated into the largest Ork WAAAAGH in history, drawing in dozens of Space Marine chapters, Imperial Guard regiments and even Titan Legions. After a mostly successful initial defense, the Steel Legion was slowly pushed back into heavy street fighting, turning the war from the Africa Campaign into Stalingrad, with tanks rolling off the factory floor directly into combat zones. The war mostly stopped, when Armageddon entered its &amp;quot;Season of Fire&amp;quot; (a major period of volcanic activity), so while the Orks managed to successfully capture almost half of hive-cities, the cities in which they were defeated became unreachable. Orks got bored, and withdrew most of their forces to space, though still a lot of them remained on Armageddon and continued to fight. Both sides declared this as their victory. Steel Legion units now use the permanent Ork infestation for training purposes, keeping them away from the remaining major hives. What happened to the others or if they were retaken is unknown.&lt;br /&gt;
&lt;br /&gt;
When the Great Rift opened, the war started back up again with the return of Chaos to the planet. Currently, the Steel Legion is now stuck fighting not only the Orks, but also the forces of [[Khorne]] and [[Tzeentch]]. Moreover, the Legionnaires are actually teaming up with the Orks (Albeit in the extremely short term) for the defense of the planet that&#039;s THEIRS to destroy.&lt;br /&gt;
&lt;br /&gt;
==Alternative Modeling Options==&lt;br /&gt;
Essentially, if you want to play a regiment that looks as bitchin&#039; as the Death Korps but with the ability to have some personality and tanks, the Steel Legion are for you. Unfortunately, despite being from a major warzone, they&#039;re only in metal. At least, from [[Games Workshop|GW]]. Both [[Anvil Industry]] and [[Mad Robot Miniatures]] make affordable conversion bits that can be used to represent Steel Legion. Of course, if you are willing, painting Krieg minis mustard yellow is more likely to be allowed in official games (unless your [[Local Game Store]] [[That Guy|won’t allow]] [[Forge World]]). Unfortunately Games Workshop has stopped producing them and now the Armageddon Steel Legion has joined the Emperor&#039;s light together with the other non-Cadian/Catachan/Krieg regiments. May they rest in peace. Another solid option is the plastic [https://wargamesatlantic.com/collections/demo-collection/products/raumjager-infantry-box-set?variant=20081465917538 Raumjäger Infantry] from [[Wargames Atlantic]]. Armageddon Hive Militia or veteran infantry can be represented by Warlord Games winter germans in plastic; the coats are too long and they come with WW2 weapons (meaning an eclectic collection of conventional guns that could represent autoguns and other lasgun-substitutes), and they aren&#039;t wearing their gasmasks, but this can easily be chalked up to differences in uniform and kit for veteran or militia units or chalked up to a change between &amp;quot;editions&amp;quot; of the models - Cadians have gotten different looks over the years as well, for instance.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://www.youtube.com/watch?v=e6-ICf9qZ6U A Steel Legion conversion video]&lt;br /&gt;
{{Template:40k-Imperial-Regiments}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Armageddon_Ork_Hunters&amp;diff=51604</id>
		<title>Armageddon Ork Hunters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Armageddon_Ork_Hunters&amp;diff=51604"/>
		<updated>2023-06-09T21:26:32Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[Image:OrkHunters.jpg|thumb|right|400px|7 foot tall, walking piles of green muscle? Easy...]]&lt;br /&gt;
[[Image:1110px-OrkHunters.jpg|thumb|right|400px|Ork Hunter minis, as seen in the Armageddon Codex]]&lt;br /&gt;
To sum these guys up, you need to first take the [[Catachan Jungle Fighters]] and..&lt;br /&gt;
&lt;br /&gt;
* Make them less swole and giant. (Don&#039;t worry, dey still swole doh)&lt;br /&gt;
* Replace growing up on the galaxy&#039;s deadliest planet with surviving regiment-wide destruction by [[Orks]].&lt;br /&gt;
* Swap Catachan Knives for &amp;quot;Scalper&amp;quot; Machetes.&lt;br /&gt;
* Add in a fetish for wearing scraps of Ork armour and bones.&lt;br /&gt;
* Give them a crazy, fuckhuge base in the middle of an Ork infested jungle.&lt;br /&gt;
* Give them an unquenchable need to fuck up Orks.&lt;br /&gt;
&lt;br /&gt;
With all this, you get the &#039;&#039;&#039;Armageddon Ork Hunters&#039;&#039;&#039;. Basically, they are as close as a normal human can get to being a Catachan, which is actually pretty badass considering those guys are giant [[Ogryn]]-like badasses. These guys (if you haven&#039;t guessed by now) really love killing Orks... seriously, like... a lot. This is due to the fact that the Ork Hunters are made up of survivors from other regiments who were wiped out by Orks during the 2nd and 3rd wars for [[Armageddon]]. Whilst most of these guys are ex [[Armageddon Steel Legion|Steel Legion]], many others come from various IG Regiments who helped defend Armageddon against [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] and his cronies. This process of recruitment means only the toughest and most badass of soldiers can get in. Whilst they could just be sent to another of their native regiments, their sheer badassery and newly forged hate-boner for Orks, means that they are considered far more useful being dropped into Armageddon&#039;s jungle.&lt;br /&gt;
&lt;br /&gt;
Ork Hunters have only been around since the 2nd War for Armageddon, which means they are a pretty young regiment compared most others. Despite this, the Ork Hunters, due to being badass Ork murderers, have already gained an elite and brutal reputation. They operate out of &#039;&#039;&#039;Cerbera Base&#039;&#039;&#039;, a stronghold that is bang splat in the middle of Armageddon&#039;s Equatorial Jungles, surrounded on all sides by hordes of Feral Orks. From here they wage a constant war against a musclebound alien species that loves to fight and feels no pain... and proceed to fuck them up. Ork Hunters are known for looting Ork corpses for weapons and armour, some even wield Sluggas rather than standard Lasguns. The most elite Ork Hunters, who comprise badass &#039;&#039;&#039;Firesweep Teams&#039;&#039;&#039;, wield heavy Ork Choppas in melee combat. In addition to their normal equipment every Ork Hunter also carries a &#039;&#039;&#039;&#039;Scalper&#039;&#039;&#039;&#039;, a huge fuck off machete that can be used to decapitate an Ork with one blow.&lt;br /&gt;
&lt;br /&gt;
The Ork Hunters not only hunt Orks. When initially brought to Cerbera they are trained in various different methods of warfare, including demolition, escape and evasion, survival and intelligence work. Ork Hunters are expected to become masters of their weapons and techniques, and those who survive (yes, even badass sole-survivors end up dying trying to join the Ork Hunters) receive the metal pin of the Ork Hunters, an Ork Skull emblem. From this they have derived their nickname, the &#039;&#039;&#039;&#039;Skull Takers&#039;&#039;&#039;&#039;, which is also attributed to them collecting Ork skulls as trophies. Nice.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, whilst still not being as good as the Catachans, these guys are still better than your average Guardsman, literally being made up of the toughest and most survivable of regiments like the Steel Legion, [[Death Korps of Krieg]], and countless others who have fought on Armageddon. Aesthetically, they look more like Arnie at the end of Predator than they do Sly in Rambo, which also appeals a lot to certain players who want a different kind of jungle fighter. The tendancy of Ork hunters to wear orkish armor and use orkish weapons also gives them an ironic resemblance to [[Gorkamorka|loyalist diggas]], though unlike the diggas, wanting to &#039;&#039;be&#039;&#039; orks is the exact opposite of their desires.&lt;br /&gt;
&lt;br /&gt;
Sadly, these guys have barely been featured in lore since the Armageddon Campaign way back in the day, they never got models either, instead GW just used heavily war-painted Catachans. They did however get their own rules in Chapter Approved and, eventually, a DLC for Warhammer 40,000: Armageddon, which can be bought on Steam.&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Regiments}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]] [[Category:Imperial]] [[Category:Imperial Guard]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Armageddon_Gun&amp;diff=51569</id>
		<title>Armageddon Gun</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Armageddon_Gun&amp;diff=51569"/>
		<updated>2023-06-09T21:26:11Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:Armageddon_Gun.JPG|300px|right|thumb|Armageddon Gun. 40k&#039;s very own &#039;&#039;Deathstar&#039;&#039;.]]&lt;br /&gt;
The Armageddon Gun is the main weapon of the [[Planet Killer]] and is an ECKS BAWKS HUEG cannon that is the single largest gun ever mounted on a moving platform. This is basically the [[Star Wars|Deathstar]] of WH40k. Seriously, look at the damn thing.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Armageddon Gun consists of not one, not two, but &#039;&#039;seven&#039;&#039; giant-ass barrels of doom, each as long as the Planet Killer itself. If anything, the Planet Killer&#039;s total length is [[Dakka|80% &#039;&#039;gun&#039;&#039;]]. This seven prongs of death are so big, that only the Imperium&#039;s [[Annihilator Cannon]] could rival it.&lt;br /&gt;
&lt;br /&gt;
When the Planet Killer wants something dead, it simply points its barrels, waits for it to charge up, and anything within its killzone gets promptly vapourised. True to its name, the Armageddon Gun can easily [[Exterminatus|destroy planets]], albeit it may take several seconds before it burrows deep in the core and destabilizes the damned thing.&lt;br /&gt;
&lt;br /&gt;
Now, what the Armageddon Gun &#039;&#039;is&#039;&#039;, we are not too sure. It can be a ginormous laser or it can be a supped-up melta. All we do know is that it is most definitely a form of directed-energy weapon that can punch clean through a planet&#039;s crust and right down to the core.&lt;br /&gt;
&lt;br /&gt;
==Battlefleet Gothic: Armada II==&lt;br /&gt;
In [[Battlefleet Gothic: Armada II]], the Armageddon Gun is the single most powerful weapon in the game. Full stop. This is a one-hit kill weapon. Nothing survives, not even fellow Titan ships. You just point, aim, and say &amp;quot;Bye-Bye&amp;quot; to anything still dumb enough to stay within its several-second charge phase. Use this as a form of suppressive fire to kite enemy ships into a disadvantageous spot.&lt;br /&gt;
&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Armageddon&amp;diff=51558</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Armageddon&amp;diff=51558"/>
		<updated>2023-06-09T21:25:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:ArmageddonPlanet.JPG|300px|right|thumb|Ghazghkull&#039;s favourite playground.]]&lt;br /&gt;
&#039;&#039;&#039;Armageddon&#039;&#039;&#039; is &amp;lt;s&amp;gt;a perpetual clusterfuck&amp;lt;/s&amp;gt; an [[Imperial|Imperial (barely)]] [[Hive World]] in [[Segmentum#Segmentum_Solar|Segmentum Solar]]. It is one of the most well-known Hive Worlds in the galaxy, with an industrial output surpassing that of many [[Forge World#Planet|Forge Worlds]]. As it supplies dozens of worlds with materials and protection, Armageddon is a strategically vital world and is heavily garrisoned. Climate-wise, Armageddon is an ash-filled polluted hellhole. On the main continent there is little more than ash-filled deserts, though its southern regions and the secondary continent have jungles home to carnivorous plants like the Helsreach Monsters. It is home to the [[Armageddon Steel Legion|Steel Legion]], one of the most recognized [[Imperial Guard Regiment]]s in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Armageddon was also the location of some of the largest wars in the history of the galaxy, including the Third War for Armageddon (the largest land and space battle in the history of the Imperium of Man bar none), and the subject of numerous [[fail|failed]] Imperial Assaults during a *small* occurrence called [[The War of The Beast]]. Notably it was also the largest gathering of [[Space Marine]] ships in history, including the [[Siege of Terra]] or the Ullanor Crusade (the latter of which was what led [[The Emperor]] to declare [[Horus]] his [[Warmaster]]).&lt;br /&gt;
&lt;br /&gt;
Speaking of which, it turns out there&#039;s a reason for why the place is an Ork magnet. A &amp;quot;special&amp;quot; [[CS Goto]]-level retcon made Armageddon into the teleported Ullanor itself, ancestral home of two of the greatest Ork Empires to have ever existed. So, perhaps unknowingly, the Orks aren&#039;t invading - they&#039;re coming home. Or maybe it&#039;s just bad, disjointed, schizophrenic writing in a book line known for them, but hey-ho. [[TTS|The War of the Beast was weird]].&lt;br /&gt;
&lt;br /&gt;
==First War for Armageddon==&lt;br /&gt;
[[File:Armageddon.jpg|thumb|right|A typical Tuesday on Armageddon]]&lt;br /&gt;
===The Beginning===&lt;br /&gt;
The first war for Armageddon began with a series of [[Chaos]] rebellions in the hive populace as the [[Daemon]] [[Space Hulk]] &#039;&#039;Devourer of Souls&#039;&#039; came out of the warp above the planet. Much of the [[World Eaters]] legion was aboard the hulk, and they made planetfall amid the bloody rebellions, [[RIP AND TEAR|slaughtering all resistance on the main continent]]. Realizing that the main hives were lost, what was left of the loyalist populations retreated to the smaller continent across the sea to regroup and resupply at the small military bases and outposts located there. For a few short weeks the [[Khorne|Khornate]] hordes busied themselves with sacrificing civilians to summon daemons to bolster their ranks, and the Loyalists used this time to fortify as well as they could, but they had little more to offer their foes than [[Lasgun|flashlights]] and insults.&lt;br /&gt;
&lt;br /&gt;
The Blood God&#039;s hordes turned their eyes to the last defenders, now bolstered by daemons and the [[Daemon Prince#Demon Primarch|Daemon Primarch]] [[Angron]] himself. The ragged refugees and soldiers could do little more than pray for deliverance when...&lt;br /&gt;
&lt;br /&gt;
===The Cavalry Arrives===&lt;br /&gt;
Out of the fucking blue with no real lore explanation the [[Space Wolves|Vlka Fenryka]] showed up, led by the [[Logan Grimnar|Old Wolf]] himself! The wolves blast the fuck out of the &#039;&#039;Devourer of Souls&#039;&#039; and make planetfall to help the remaining [[Planetary Defense Force]] and [[Armageddon Steel Legion|Steel Legion]] forces defend the remaining civilians while they awaited the [[Grey Knights|help]] that [[Logan Grimnar|Logan]] had called for. They actually started gaining ground against the World Eaters until Angron and his [[Awesome|Cruor Praetoria]], his bodyguard of twelve [[Bloodthirster]]s, charged the Imperial line and started [[RIP AND TEAR|chopping up everything that stood between them and Armageddon&#039;s south pole]].&lt;br /&gt;
&lt;br /&gt;
The [[Grey Knights]] fucking finally show up to the party and this &#039;ragged brotherhood&#039; fight Angron and his Bloodthirster posse and win when their brotherhood&#039;s Grandmaster was able to banish [[Angron]] after [[Hyperion]] shattered the daemon Primarch&#039;s blade. Of the 109 Grey Knights who took to the field, [[Grimdark|13 survived]]. Following [[Angron]]&#039;s banishment the Wolves and Steel Legion were able to destroy the few Khornate forces that remained.&lt;br /&gt;
&lt;br /&gt;
===The Months of Shame===&lt;br /&gt;
As the whole planet had been contaminated by [[Chaos]], by the sanction of [[Inquisition|Inquisitor Lord Ghesmei Kysnaros]], the decided course of action was that the remaining population of Armageddon, civilians and soldiers alike, were to be [[Grimdark|sterilized and sent to Inquisitorial compounds to be worked to death]] or otherwise exterminated, and optimistically intended to have any Space Wolves who had seen the Grey Knights be mindwiped save for Grimnar.&lt;br /&gt;
&lt;br /&gt;
The Space Wolves were not fucking amused, to put it mildly. Logan [[RAGE|politely and calmly]] explained to the Inquisitor that by punishing the citizens of Armageddon for their heroism and survival, the Inquisition were sullying the honour of the men that yet lived and disrespecting the memories of the dead. The Inquisitor Lord more or less told Logan to go fuck himself. [[RAGE|The Old Wolf was not amused]].&lt;br /&gt;
&lt;br /&gt;
Shortly after this exchange, surviving refugees and soldiers began to be transported off-world, only to mysteriously &#039;disappear&#039; (certainly nothing to do with the Grey Knights knocking out their warp-drives then blowing them apart, not at all!). The Wolves pretty quickly figured out what was up and called the Inquisition to explain their deeds, but they weren&#039;t feeling talkative. The Inquisition began firing on any civilian craft leaving the planet, including the ones escorted by the Space Wolves, who blocked the Inquisitorial fire, [[Noblebright|first with their void shields and then with the hulls of their ships, but never fired back.]]&lt;br /&gt;
&lt;br /&gt;
After months of tense standoffs and passive resistance against the Inquisition, the Space Wolves had eventually dispersed unquantified numbers of survivors and utterly shattered the Inquisition&#039;s best attempts at containment (including several outright [[Exterminatus]] actions on planets where survivors were believed to have been), to the point where the Inquisition themselves unofficially admitted containment was simply no longer possible. Having failed with his previous attempts, the Inquisitor Lord was feeling a bit [[butthurt]] and so decided to lash out, and this is where the Space Wolves finally got sick of the Inquisition&#039;s shit.&lt;br /&gt;
&lt;br /&gt;
See, the Inquisitor Lord Kysnaros and the Grey Knights Grand Master serving him had hit upon a brilliant (read: utterly bone-headed) plan: they would call a truce with the Wolves and meet with them in a neutral system to parley, with their respective ships&#039; weapons and shields powered down to prevent any &amp;quot;unfortunate incidents&amp;quot;. The catch, of course, was that the Inquisition never intended to live up to their word - when the fleets met as planned, they would open fire almost immediately to cripple the Space Wolves&#039; fleet and force Grimnar to submit to their demands under the threat of annihilation.&lt;br /&gt;
&lt;br /&gt;
Grimnar, unaware of the trap, duly showed up in the relic [[Strike Cruiser]] &#039;&#039;Scramaseax&#039;&#039; with its weapons off and shields powered down (as both sides had agreed upon), only for its escorts to be destroyed and the Strike Cruiser itself halfway crippled. Kysnaros took a moment to gloat before &amp;quot;inviting&amp;quot; Grimnar across to his ship, to discuss how the Wolves were going to atone for their actions against the Inquisition (hint: it involved stripping away a lot of their independence and sending them on a [[Lamenters|Penitent Crusade]]). As it would turn out however, that Inquisitorial Gloating™ would prove to be a bit premature.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly &#039;&#039;royally&#039;&#039; pissed off at this betrayal and Kysnaros&#039;s outrageous demands, [[Just as Planned|Grimnar traveled to the Inquisitor&#039;s ship]], and (upon finding out he gave the order to fire on the Wolves) [[Not as Planned|promptly split the Grey Knights Grand Master open from head to nadgers before he could even draw his blade]], before verbally tearing into both the Grey Knights (who were becoming increasingly demoralized, feeling this campaign was a failure and far out of their remit) and the Inquisitor Lord for their incompetence, betrayal of parley, and overall pig-headed approach. When the Knights tried to prevent the remaining Wolves (Logan and three of his Honour Guard, all others having died in the betrayal) from teleporting out, the Wolves answered by shooting their way back to the &#039;&#039;Scramaseax&#039;&#039; and departing the system at speed.&lt;br /&gt;
&lt;br /&gt;
(Evidently the Inquisitor Lord thought it was a good idea to be in a void war with [[Logan Grimnar]], a dude who can call on EIGHT battle barges and FUCKING THIRTY [[Strike Cruiser]]s, and in command of a chapter, a [[First Founding]] chapter no less, of Space Marines, and whose [[Awesome|forces are typically assumed to be approximately triple the average number]], [[Black Templars|if not larger]]. [[Rape|He was wrong]].)&lt;br /&gt;
&lt;br /&gt;
===The End===&lt;br /&gt;
The next few months were... [[Anal Circumference|messy, to say the least]]. The Space Wolves, infuriated by this latest betrayal, began actively hunting down and destroying Kysnaros&#039;s vessels - including the 10,000-year-old GK flagship &#039;&#039;Glaive of Janus&#039;&#039;, with its entire crew and the fifty Veteran Grey Knights aboard. The Inquisitor Lord, despite knowing that any effort at containing Armageddon&#039;s survivors had failed by this point, responded by escalating the purges of located survivors and calling in favours from [[Red Hunters|the Inquisition&#039;s unofficial Astartes lapdogs]]. It was also around this time that a number of the Inquisitor&#039;s underlings (among them, [[Hyperion]] of the Grey Knights and Fenrisian Inquisitor Jarlsdottyr) began plotting to assassinate Inquisitor Lord Kysnaros outright, fearing that his actions were going to spark off an outright civil war between the Wolves and the Inquisition.&lt;br /&gt;
&lt;br /&gt;
After eight months of the Inquisition getting its ass kicked, the Inquisitor Lord finally called on every resource he could muster and set off to [[Fenris]] with an entire [[Imperial Navy]] fleet, a [[Grey Knights]] Strike Cruiser and the entire [[Red Hunters]] Chapter fleet. Their mission? To hold Fenris, as well as the (currently lightly-defended) Fang hostage, and ultimately (again, &#039;&#039;optimistically&#039;&#039;) intending to strong-arm the Wolves into a final parley in which the Inquisition could dictate the terms under the threat of annihilating the Wolves&#039; home.&lt;br /&gt;
&lt;br /&gt;
[[Plague of Unbelief|Y&#039;know, cuz it worked so well when Bucharis tried it.]]&lt;br /&gt;
&lt;br /&gt;
To make a long story short: the Wolves caught onto the plan and returned, attacking the Inquisition&#039;s task force; both sides gave each other bloody noses and everyone lost various amounts of men and ships (the Inquisition-GK-RH soup more so than the Wolves), and the fighting ended when Logan thoroughly demonstrated that for all that the Grey Knights are peerless [[psykers]] capable of going toe-to-toe with [[daemons]] and perma-killing them, in a close-quarters fight they couldn&#039;t hold a candle to the sons of Russ. He made this point by teleporting to the Inquisition flagship&#039;s bridge, killing the Lord Inquisitor (who by now was on the verge of a nervous breakdown as he realized how &#039;&#039;monumentally&#039;&#039; boned they all were) in a single blow, and throwing [[Hyperion]] a [[Kharn]] vs [[Erebus]] level of beating as his retinue dismantled the surviving Grey Knights.&lt;br /&gt;
&lt;br /&gt;
With the top Inquisitor dead, Hyperion busy being beaten into ground beef, and Logan both utterly frothing mad and more than willing to kill everyone aboard, [[Bjorn]] teleported up into the brouhaha and had what is quite possibly the single most &amp;quot;Bjorn&amp;quot; moment ever. Not only did Bjorn tell the Inquisition to get off his damn lawn, not only did he tell Logan to &amp;quot;quit making so much damn noise with this out-of-hand party, young man,&amp;quot; Bjorn actually came onto a Fenrisian Inquisitor (who earlier had tearfully fallen to her knees in reverent awe upon first seeing Bjorn and now fought at his side AGAINST the Inquisition&#039;s hooligans), calling her a &amp;quot;beautiful frost-born maiden&amp;quot; (revealing himself to be a crotchety old romantic neckbeard after our own hearts).&lt;br /&gt;
&lt;br /&gt;
Everyone was pretty fucking dumbfounded, but hey, the Lord Inquisitor was dead, and he was pretty much the only one who&#039;d been in favour of this strategy in the first place (though his colleagues and implicitly the highest levels of the Inquisition, promptly began ([[Derp|AGAIN, optimistically]]) looking for ways to bring the Wolves to heel), so the vast majority of those involved simply shrugged and went their own ways. Inquisitors, even Inquisitor Lords getting ahead of themselves, trying to throw their weight around with Astartes, and then getting in way over their heads is hardly unprecedented, and is a scenario that usually only ends one way. Trying that shit with First Founding chapters however... You&#039;d have better odds trying your luck in a game of [[Rocks Fall, Everyone Dies|chicken with a black hole]]. Just ask the [[Dark Angels]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=lT2g2JywF2g| Now in song form!]&lt;br /&gt;
&lt;br /&gt;
==Second War for Armageddon==&lt;br /&gt;
To make a short story even shorter, the Second War for Armageddon was a massive fucking meatgrinder full of happy [[Orks]] and pissed off [[Human]]s. [[Ghazghkull Mag Uruk Thraka]] arrived on the planet with a bunch of [[Ork_Fleets#Others|Roks]] and a few billion Orks and decided to make things more interesting. Armaggeddon&#039;s ruler at the time was a fucker by the name of [[Herman von Strab]], a man so delusionally assured of his own abilities and decisions that ignored every piece of sensible tactical advice given and sent numerically inferior, split focus forces to fight against the uncharacteristically clever Ork hordes. He actually deployed a [[Titan_(Warhammer_40,000)|Titan Legion]] [[FAIL|without any kind of support, resulting in their total defeat]].&lt;br /&gt;
&lt;br /&gt;
When things really started going south, he evacuated to his private bunker and bombarded his own cities with past-the-use-by-date [[Exterminatus#Virus_Bombs|Virus Bombs]], killing millions of his own people as well as the Orks. The planet was only saved due to the actions of a few loyal but disobedient commanders, including [[Commissar Yarrick]], the Old Man himself, who took over and started [[gets shit done|getting shit done]]. Yarrick managed to hold things together with his half-whipped and half-starved forces until the Marines arrived to help out. [[Dante|Commander Dante]] arrived with a taskforce to finish the fight. Ghazghkull got bored and fucked off to space. Kinda like WWI.&lt;br /&gt;
&lt;br /&gt;
All this war did in the long term was create [[Mephiston|Mephiston]] and set the scene for the big war that came after, which brings us to...&lt;br /&gt;
&lt;br /&gt;
==Third War for Armageddon==&lt;br /&gt;
The third war for Armageddon was the biggest land war in the history of the [[Imperium]] and the [[RIP AND TEAR|galaxy&#039;s mosh pit]]. FUCKING EVERYONE was there - well, all the Orks and Humans anyway. Seriously, all nine former Space Marine legions were there along with a lot of successors, a dozen Titan Legions and a metric fuckton of Guard regiments, along with a few billion Orks. There were more Void Ships and ground forces at the third war for Armageddon than any other war in the history of mankind, surpassing even the Siege of Holy Terra and the Ullanor Crusade (though this has been partially retconned by [[Games Workshop|our overlords]]). Commanding this clusterfuck was [[Helbrecht|High Marshal Helbrecht]] in charge of the Void Battle, as the [[Black Templars|Templars]] are void specialists, and [[Commissar Yarrick]] in overall command on the ground (says a lot about how hardcore Yarrick is that even the Astartes were willing to take orders from this guy).&lt;br /&gt;
&lt;br /&gt;
To make a short story even shorter: Ghazghkull was annoyed that he had to fuck off to space last time, so he came back with even MORE Orks to come back and get Yarrick, though this time the Imperium was prepared and eventually forced a stalemate. [[Derp|Ghazghkull got bored and fucked off to space again]], with Yarrick joining the Templars on an epic road trip to go smite the green fucker, only to be left in the proverbial dust when [[Gork]] and [[Mork]] intervened on Ghazghkull&#039;s behalf. The conflict has kept going ever since, with no sign of slowing down.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the events of the [[Gathering Storm]] ended up putting Armageddon directly in the path of the Blood Crusade - a colossal legion of Khorne Daemons who almost certainly are ready for a second round. As of &#039;&#039;Dark Imperium&#039;&#039;, the Blood Crusade tried to summon Angron but the [[Salamanders_(Chapter)|Salamanders]] managed to muck up the ritual. While the Chaos warbands were fighting each other, the Orks and the Steel Legion actually teamed up to banish them on occasion before going back to fighting each other. At this point, half of the planet is now a Daemon World occupied by the forces of [[Khorne]] and [[Tzeentch]] (which as usual are fighting among themselves as well) and the other half is presumably clinging to whatever territory they can old while waiting for Old Man Yarrick to come back to fuck shit up. Even worse, there are signs that the Salamanders merely delayed the summoning of Angron rather than preventing it completely, and the warp rift left behind from his initial banishment brings forth more and more daemons as if preparing for the return of the Red Angel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armageddon indeed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Codex: Armageddon===&lt;br /&gt;
As with the [[13th Black Crusade]], Third Edition also introduced a Codex supplement for the Third Armageddon War with a basic overview of the war and some variant armies based on the forces arrayed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Black Templars]]&#039;&#039;&#039;: A variant [[Space Marines]] army. If you&#039;re wondering how they got their 4th Edition Codex as badass as it was, you&#039;ll find the origins here. Vows, a lone-wolf [[Emperor&#039;s Champion]], Crusader Squads, all of it was introduced here.&lt;br /&gt;
*&#039;&#039;&#039;[[Salamanders_(Chapter)|Salamanders]]&#039;&#039;&#039;: Another variant Space Marines army. This is where the -1 Initiative rule came from and how they became the diehards, including reinforcing their tanks with ceramite. All Fast Attack units are 0-1 here, meaning that you&#039;d need to either make your options count or rely more on other FOC slots.&lt;br /&gt;
*&#039;&#039;&#039;Speed Freeks&#039;&#039;&#039;: A variant [[Orks]] army list focused entirely on going fast. Every unit in this army has a compulsory transport they had to start the game in, and thankfully the boyz knew well enough to fall back to their rides in the event that they failed a morale check. Even your big guns are strapped to trukks, something we&#039;ve somehow never gotten since.&lt;br /&gt;
*&#039;&#039;&#039;Steel Legion Mechanized Infantry Company&#039;&#039;&#039;: A &amp;quot;variant&amp;quot; [[Imperial Guard]]. Rather than introducing new units or rearranging the FOC, a Mechanized Infantry Company instead required all units either be vehicles or hitch a ride in a chimera - something the army list happily opens up for any units otherwise incapable of taking them. The only units you couldn&#039;t bring along were the Deathworld Veterans from the Catachans supplement, which wasn&#039;t much of a loss.&lt;br /&gt;
&lt;br /&gt;
{{40k-Timeline}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Planets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_Land&amp;diff=50481</id>
		<title>Arkhan Land</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_Land&amp;diff=50481"/>
		<updated>2023-06-09T21:24:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[Arkhan Land]] was one of the most important [[techpriest|techpriests]] the [[Adeptus Mechanicus]] have ever had in their ranks. Considered a genius (if quite eccentric even by the AdMech&#039;s standards) by every other member of the [[Machine Cult]], he is responsible for some of the greatest technological advances during the time of the [[Great Crusade]].&lt;br /&gt;
&lt;br /&gt;
How big is his contribution to the Imperium, exactly? Every vehicle the Imperium uses with the word &amp;quot;land&amp;quot; on them directly comes from his work. That&#039;s right, it&#039;s not because machines like the [[Land Raider]], the [[Land Crawler]] or the [[Land Speeder]] (and its many later [[Spartan Assault Tank|derivatives]]) are vehicles that work on land, it&#039;s because they were named in his honour (it&#039;s widely believed this was a retcon because someone at GeeDubs was anxious about the Land Speeder technically being an aircraft).&lt;br /&gt;
&lt;br /&gt;
Why they weren&#039;t named Arkhan is a mystery in universe, but out of universe it&#039;s probably to avoid association with the [[Arkhan the Black|second spookiest skeleton in Warhammer Fantasy.]] Given his immense arrogance and propensity to name tech after himself, he can also be viewed as [[Cawl]]&#039;s spiritual predecessor. We should probably be so thankful that none of the schematics he discovered would be used for planes or spacecraft...&lt;br /&gt;
&lt;br /&gt;
Arkhan Land&#039;s very existence led to a meme among the more grimdank fans: the [[Emperor]]&#039;s true name being Jimmy Space, since he created the [[Space Marines]]. This backfired when [[derp|GW actually did that]]: retconning the Adeptus Astartes to be named in honor of a scientist named Astarte, but that&#039;s a story for another time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early life and the expedition to the Librarius Omnis==&lt;br /&gt;
Even during his early years, Arkhan Land was considered a brilliant individual. Fluent in many tech-languages before his childhood had ended, he quickly rose on the hierarchy of the Mechanicum, even if he rejected many of the popular body-enhancements the Mechanicus are famous for applying to themselves, to the point of looking like an actual person, rather than an amalgamation of many pieces of machine stuck together over the framework of a human). However, his fame would not really explode until his expedition to the Librarius Omnis.&lt;br /&gt;
&lt;br /&gt;
The Librarius Omnis is a massive region located somewhere below the forgotten catacombs of [[Mars]]. It&#039;s a massive, continent spanning area filled to the brim with old tech, and as such, it has attracted an immense amount of techpriests and explorers to it, trying to uncover rests of old technology. However, it also guards many dangers, and the practical majority of people who go in search for this legendary place never really reach it, and much less come back.&lt;br /&gt;
&lt;br /&gt;
During the early days of the Great Crusade, Land organized an expedition in search for a fully functional [[STC]], and after three years of exploring the place, and after many considered him lost to the unknown, he came back with some of the biggest discoveries done in the history of the Imperium.&lt;br /&gt;
&lt;br /&gt;
==Arkhan Land&#039;s discoveries and later work==&lt;br /&gt;
&lt;br /&gt;
While he did not find a fully functional STC, Land was able to bring to light a massive amount of lost knowledge, which would quickly become part of the backbone of the logistic structure of the Imperium at large. Land&#039;s discoveries can be divided into three:&lt;br /&gt;
&lt;br /&gt;
* The first discovery was an almost complete schematic of a battle tank, which served as the basis to create the Land Raider. While it was one of the best designs the Imperium had at the time, the necessities of the Great Crusade forced Land to deviate from the standard to adapt it to the needs of Astartes. After all, the original creators of the Land Raider had regular humans in mind, not hulking behemoths in power armour, so he had to adjust the design to Space Marine&#039;s size and weight.&lt;br /&gt;
&lt;br /&gt;
Following this principle, the Spartan Assault Tank was created from the blueprints of the Land Raider. It is also possible that many other tanks were modified to include some of the improvements discovered with the Land Raider&#039;s blueprint. Land was infamously blase about the tank, referring to it specifically as Land&#039;s Raider or the Raider pattern tank. The pedant wrote a huge essay about the importance of the difference.&lt;br /&gt;
&lt;br /&gt;
* The second discovery was a series of remainings of anti-grav technology from the DAoT. While this was not an STC in the strict sense of the word, Land was sensible (or [[heresy|irresponsible]], depending on whom you ask) to just reverse engineer this pieces. By doing that, he discovered many of the fundamental principles of anti-gravity technology, so he was able to apply it to many imperial designs, from civilian to military.&lt;br /&gt;
&lt;br /&gt;
Jetbikes and Land Speeders owe their existence to this, and while most of the heavy uses of Land&#039;s anti-grav tech was seemingly lost during the [[Horus Heresy]], Archmagos [[Cawl]]&#039;s designs for Primaris Vehicles such as the Repulsor Tank or the Astraeus Super-Heavy Tank heavily hint to a rediscovery of Land&#039;s ideas (considering Land and Cawl were alive at the same time, and also that Cawl has brought many other things from the early days of the Imperium, as well as the miraculous developement of the [[Primaris Marines]], he could have improved Land&#039;s ideas.&lt;br /&gt;
&lt;br /&gt;
Either that or he copied Eldar anti-grav tech, [[skub|you make the call]]).&lt;br /&gt;
&lt;br /&gt;
* The third major discovery was the Land Crawler. While this was in theory just an agricultural vehicle, the efficiency, reliability and easyness of production of this vehicle basically keeps the Imperium alive. The food production of the Imperium would be a fraction of what it is now without the efforts of this vehicle, and many consider it Land&#039;s greatest contribution to Mankind. The design has also been applied to many war vehicles, specially in roles such as troop transport and the like, but also as a more traditional combat vehicle.&lt;br /&gt;
&lt;br /&gt;
This discoveries catapulted Land into becoming the most famous figure in the whole Mechanicum, even if he never really became Fabricator-General - partly because he was insufferably arrogant and contemptuous of anyone who wasn&#039;t as clever as him (and kept pissing off more senior members of the Mechanicum).&lt;br /&gt;
&lt;br /&gt;
While these are his most important works, he also had his hands on other projects, such as the development of the Mars Universal Land Engine (or M.U.L.E.), which was inspired in the movement of ancient terran insects to create the [[Onager Dunecrawler]].&lt;br /&gt;
&lt;br /&gt;
He was also requested by the Emperor Himself to study [[Angron]]&#039;s Butchers Nails, how they functioned and if there was any possible way of removing them. In this endeavour he failed, being unable to find a way to cure Angron from this device. But the simple fact Big. E. entrusted him with that task speaks highly of Land&#039;s exceptional intelligence and acumen.&lt;br /&gt;
&lt;br /&gt;
This said, he wasn&#039;t entirely infallible. For some fucking dumb reason, he thought ancient monkeys on Earth had venom in their tails because the idea of them hanging from trees was APPARENTLY ludicrous. [https://en.wikipedia.org/wiki/Crystal_Palace_Dinosaurs Real life paleontology can make some questionable assumptions at times], but not even one picture, nor a photo, nor a preserved specimen, nor a complete fossil of a monkey survived to the 30th millenium? This is incredibly stupid when you realise that monkeys have appeared in Warhammer 40k&#039;s current era and &#039;&#039;the goddamned official art of Land shows him with a pet monkey.&#039;&#039; (Which was a simulacra with a stinger tail that he built.)&lt;br /&gt;
&lt;br /&gt;
==Land during the Horus Heresy==&lt;br /&gt;
Arkhan Land firmly stood with the loyalists during the civil war, seeing the Emperor as the Omnissiah himself, while also respecting him as the greatest scientific mind there has ever been. Land became embroiled in the first moments of the Death of Innocence events in Mars, although he was one of the priority targets for both sides (the traitors could not leave a mind as brilliant as Land&#039;s to undermine Horus&#039; plans, whereas the loyalists needed as many big Mechanicum personalities to keep the war efforts), and he was saved by an [[Imperial Fists|Imperial Fist]] rescue party.&lt;br /&gt;
&lt;br /&gt;
He was busy during the war improving the armoury and vehicles of the [[Adeptus Custodes]], hence the many anti-grav vehicles they and the [[Sisters of Silence]] have, and even accompanied them to the War on the Webway. That event kinda traumatized him, seeing too many daemons for a sane mind to comprehend, though he never went mad or corrupted.&lt;br /&gt;
&lt;br /&gt;
During the Seige of Terra, Land was mostly forgotten about and took it upon himself to go around the various ammo forges to optimise them. Rogal Dorn got him to come up with a method of creating quick setting rockcrete to trap a huge Sons of Horus attack underground.&lt;br /&gt;
&lt;br /&gt;
After the Heresy was done, he organized a second expedition to the Librarius Omnis, due to many technologies becoming lost or corrupted during the war. Trying to recover as much as possible like he did the first time, he organized a massive expedition with whatever Mechanicum resource he could find, but this time he didn&#039;t come back. His diaries were discovered two centuries later, which hint at him and the rest of his expedition being slowly killed by an unknown entity under the catacombs of Mars. (Or taken over by The void dr1010101010122011010200220200101010100202010101010020202020201010101010201220101020201010100000000202021102202010101010200201010202020202020202020201000120202010102020101010202010101020202202011010202020202020202020100110101010100)&lt;br /&gt;
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[[Category:Warhammer 40,000]] [[Category:Imperial]] [[Category:Adeptus Mechanicus]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ark_of_Omen&amp;diff=50411</id>
		<title>Ark of Omen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ark_of_Omen&amp;diff=50411"/>
		<updated>2023-06-09T21:23:58Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:Arks_of_Omen.JPG|300px|right|thumb|[[Huron Blackheart]] must be laughing his ass off after Abby replaced his Blackstone for this...junk...]]&lt;br /&gt;
&#039;&#039;&#039;The Arks of Omen&#039;&#039;&#039; are [[Failbaddon|Failbaddon&#039;s]] new copeships/void craft which he got in order to aid his faltering [[Black Crusade]] after he [[Butthurt|raged-quit]] and [[Exterminatus|yeeted]] his last remaining (And priceless!) [[Blackstone Fortress]] on [[Cadia]]. They were a bribe from an unaligned [[Chaos Daemons|Chaos Daemon]] named [[Vashtorr]] who wanted Abaddon&#039;s help carrying out a plan of his and were for all intents and purposes [[Space Hulk|Space Hulks]]. Literally, that&#039;s what they are. Except, rather than being filled with [[Orks|mushrooms]] and [[Genestealers|cockroaches]], they are now filled with literal [[Chaos|edgelords]].&lt;br /&gt;
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*&#039;&#039;&#039;Length:&#039;&#039;&#039; 20-60+km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 0.3-2.1+ gigatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 600,000+ crew, 140,000 pilots and support staff; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.2 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
These colossal [[Black Legion]] vessels were unleashed to reinforce the Black Legion&#039;s Balefleets and seize the Nachmund Gauntlet from the Imperium.&lt;br /&gt;
&lt;br /&gt;
Each Ark of Omen is heavily weaponized and augmented with a piece of [[Vashtorr|Vashtorr&#039;s]] own fleshmetal, granting its master as much control over the craft as any other void ship could offer. After getting said ships Abaddon the Despoiler awarded them to several favored War bands – seeded, naturally, with loyal enforcers and informants and sent some of them to try and conquer Imperium Nihilus– while at the same time also dispatching several of the Arks to claim fragments of a mysterious superweapon known as &amp;quot;The Key&amp;quot;, which would grant him power beyond mortal imagination if reassembled. As a reward for their efforts, those not-Black Legion warbands that captured a Key fragment and sent it to Abby and Vashtorr via their Ark&#039;s teleporter get to keep their Ark permanently and do whatever they want with it, ensuring many of them volunteer to do Abaddon&#039;s dirty work. Ideally this way Zeke can search for the fragments without diverting Black Legion assets from the frontline, all while spreading chaos against many of their opponents. Of course nothing ever goes fully according to plan; in some cases important Key fragments had to be collected by Arks fully-manned by Black Legion, one even personally led by Abby himself.&lt;br /&gt;
&lt;br /&gt;
For a long time, it was unknown what exactly this Key was, as Abaddon had kept its true nature a secret even from his most trusted lieutenants- the only hint about it he has given is that it makes the servants of the Emperor greater traitors than any Chaos Space Marine could ever be. At the end of the Arks of Omen narrative though the key&#039;s identity was finally revealed to be the [[Dark Angel]] homeworld of [[Caliban]], which apparently had once been a piece of tech left behind by the [[Old Ones]] known as the “dissonance engine” that could reshape worlds and open portals into anywhere. This included opening a portal to a part of the [[Webway]] which Vashtorr believes to be the hiding spot of an ancient vault full of knowledge and weapons from the [[War in Heaven]] which Vashtorr wants to raid in order to become a [[Chaos God]]. After finally gathering all the pieces of the broken world together Vashtorr reassembled it and turned it into a [[Daemon World]] which Vashtorr rechristened as Wyrmwood. Before the Dark Angels or their newly returned Primarch [[Lion El&#039;Jonson]] could try and kill Vashtorr or his Chaos allies for this offense Vashtorr activated the Dissonance Engine and opened a new portal into the Webway that absorbed Wyrmwood and thus allowed him and his allies to escape. Now the rest of the galaxy can only hope and pray that someone amongst them can track Vashtorr down and stop him before he can locate the Webway vault and uses it to ascend to godhood.&lt;br /&gt;
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{{40k-Chaos-Ships}}&lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Fleets of Chaos]]&lt;br /&gt;
[[Category:Chaos Space Marines]]&lt;br /&gt;
[[Category:Word Bearers]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ark_Mechanicus&amp;diff=50383</id>
		<title>Ark Mechanicus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ark_Mechanicus&amp;diff=50383"/>
		<updated>2023-06-09T21:23:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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[[File:ArkMechanicusBFGA2.jpg|400px|thumb|right|Gloria Omnissiah!]]&lt;br /&gt;
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The &#039;&#039;&#039;Ark Mechanicus&#039;&#039;&#039; is a capital ship fielded by the [[Adeptus Mechanicus]]. Part Battleship, part city-sized laboratory and factory complex, and part spaceborne shrine to the [[Omnissiah]]&#039;s might rolled into one, these venerable ships are often seen as part of Explorator Fleets, plying the spaceways in pursuit of lost knowledge.&lt;br /&gt;
&lt;br /&gt;
No Ark Mechanicus is alike, as each is an expression of the preferences of the Archmagos that commands it. What is sure however is that each features systems far more advanced than any comparable ship in the [[Imperial Navy]].&lt;br /&gt;
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As you can infer by the Notable Ark Mechanicus section these fine ladies are rather fluffwise game-breakers, with one basically editing reality and curbstomping eldar arcana, another carrying enough astartes-manpower, industrial power and having enough navigational capabilities to kinda stabilize the galactic imperial frontlines after the onslaught of the Cicatrix Maledictum and another putting down a Necron Tomb World, for this same reason they are heavily nerfed in BFG/BFG2 ingame and you can&#039;t expect them to pop around to do their techno-magic shenanigans, otherwise far less-grimdark and too much imperial win may happen.&lt;br /&gt;
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*&#039;&#039;&#039;Length:&#039;&#039;&#039; 20km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 78-89 megatonnes; approx depending on configuration&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 240,000 crew, 65,000 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.5 gravities max sustainable acceleration; approx&lt;br /&gt;
==Notable Ark Mechanicus==&lt;br /&gt;
===Speranza===&lt;br /&gt;
&lt;br /&gt;
The Ark Mechanicus of Archmagos &#039;&#039;&#039;Lexell Kotov&#039;&#039;&#039;, the &#039;&#039;&#039;Speranza&#039;&#039;&#039; was actually found half-completed underneath one of the forge worlds that the magos oversaw. Kotov restored it to working order, and with it led an expedition to the Halo Scar to investigate the rumors of a [[Dark Age of Technology]] artifact called the &#039;&#039;Breath of the Gods&#039;&#039; supposedly located there.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Speranza&#039;&#039; itself seems to predate the [[Dark Age of Technology]], and features a powerful if somewhat secretive [[Machine Spirit]], plus an unknown number of secret technologies far more advanced than &#039;&#039;anything&#039;&#039; the present-day Mechanicus can even dream of creating, such as a reactor that uses exotic anti-matter and graviton pumps to draw power from &#039;&#039;dark matter&#039;&#039;. The most infamous of these are a &#039;&#039;black hole cannon&#039;&#039; that aim accurately in the middle of an electromagnetic storm, a gun that &#039;&#039;rewinds time&#039;&#039; so that its target destroys itself as its past and present versions collide, &amp;quot;chronometric cannons&amp;quot;, &amp;quot;anti-matter projectors&amp;quot; and &amp;quot;hypometric weapons&amp;quot; so powerful it can cause vast regions of space to just &#039;&#039;&#039;not exist&#039;&#039;&#039;.&lt;br /&gt;
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It was also especially large, even for an Ark Mechanicus, being large enough for a maniple of Titan to manuever inside with room to spare, along with millitary exercise yards big enough to simulate a small city.&lt;br /&gt;
&lt;br /&gt;
Fittingly these technologies only make themselves known when the ship itself allows it, and are unusable otherwise. The Machine Spirit is actually a [[Men of Iron|full AI]] (or [[Omnissiah|something greater]]) with a complete STC database, and just chooses to lay low and wipe the memory of those who interface with it.&lt;br /&gt;
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On a funny and/or derpy note of how the Imperium has been so out of their depth, after a major menial revolt the Speranza crew decided to implement *gasp* humane working conditions, which resulted in an increment of efficiency under normal non-STC-game-breaking conditions. The Mechanicus in charge still can&#039;t understand how treating their workers better could achieve such a thing with many showing BSOD in their optic implants from the sheer amount of computing power needed to grasp this, who would have guessed humane working conditions would be beneficial?&lt;br /&gt;
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Also it&#039;s name literally means &amp;quot;Hope&amp;quot; in Italian.&lt;br /&gt;
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===Zar-Quaesitor===&lt;br /&gt;
The Ark Mechanicus of Archmagos [[Belisarius Cawl]], within the depths of this massive freighter-hulk slept the countless [[Primaris Space Marines]] that were created since the magos was given his secret mission by [[Roboute Guilliman]] ten millennia before. Upon [[Gathering Storm|the Primarch&#039;s return]], this vast host was roused for the [[Indomitus Crusade]].&lt;br /&gt;
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After the last of the Primaris had been distributed to the Astartes [[Chapter]]s that needed reinforcement, the Ark became Cawl&#039;s mobile headquarters, with the attention of the magos now turned to finding an intact Pylon network somewhere in the galaxy to research, in hopes of replicating the technology and use it to close the [[Great Rift]].&lt;br /&gt;
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As the &#039;&#039;&#039;Belisarius Cawl: The Great Work&#039;&#039;&#039; novel reveals, the Zar-Quaesitor is modular, and its entire front section can detach into a planetary lander that&#039;s larger than an Astartes [[Strike Cruiser]]. Said lander becomes Cawl&#039;s base of operations for his little foray onto Sotha.&lt;br /&gt;
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===Caestus Metallican===&lt;br /&gt;
The Ark Mechanicus of Magos Dominus &#039;&#039;&#039;Faustinius&#039;&#039;&#039;, after discovering transmissions from a Magos reporting of an intriguing discovery, the &#039;&#039;Caestus Metallican&#039;&#039; powered up her warp drive and made her way to the planet of interest. Upon arrival, they discovered the Magos was long dead, as well as discovering an abandoned pre-imperium colony and [[necron]] tombs, some of which the dead Magos had already awakened. Compounding upon their problems, the Caestus Mechanicus took critical amounts of damage during the journey, leaving the crew with barely any fuel or cargo to work with.&lt;br /&gt;
&lt;br /&gt;
During the events of the game [[Warhammer 40,000: Mechanicus]] the &#039;&#039;Caestus Metallican&#039;&#039; and her crew were able to single-handedly stop the now confirmed necron [[tomb world]] &#039;&#039;Silva Tenebris&#039;&#039; from awakening by sending [[techpriest]] cohorts and [[skitarii]] forces to destroy as many necrons as possible and assassinate five of the world&#039;s most prominent necron lords.&lt;br /&gt;
&lt;br /&gt;
Any necrons not destroyed by the crew of the &#039;&#039;Caestus Metallican&#039;&#039; reverted to basic guard protocols once Overlord Szaregon was defeated, leaving the planet open to be burned, left for Mars to decide upon, or to be preserved for future study.&lt;br /&gt;
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==In Battlefleet Gothic==&lt;br /&gt;
An Ark Mechanicus is normally equipped with a [[Nova Cannon]], four [[Lance Weapon|Lance]] batteries, and two Weapons Batteries. This makes it an absolute terror at long ranges, but somewhat more vulnerable at close range due to its lack of point defenses or fighters. Said vulnerability is actually quite misleading because it&#039;s lacking only compared to other AdMech battleships with improved turrets. The point-defense of Arc Mechanicus is the same as any non-carrier battleship out there, and non-eldar bombers will have a hard time getting through that 4-turret-stack.&lt;br /&gt;
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Despite this each Ark is easily as tough as a Battleship, with armor and shields to match.&lt;br /&gt;
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==In Battlefleet Gothic: Armada 2==&lt;br /&gt;
&lt;br /&gt;
The sole Battleship of the Mechanicus fleet, the Ark Mechanicus is geared more toward long-ranged combat thanks to its abundance of [[Lance Weapon|Lance]] and [[Plasma]] weaponry. Its also quick too, able to keep pace with Cruisers, though don&#039;t expect the thing to turn on a dime.&lt;br /&gt;
&lt;br /&gt;
On the flipside, the Ark Mechanicus features the same big Leadership penalty that all Mechanicus vessels have, which means its &#039;&#039;especially&#039;&#039; vulnerable to boarding actions, and no, we don&#039;t get the Speranza, hopefully in a DLC campaign?&lt;br /&gt;
&lt;br /&gt;
Close combat problems can be somehow attenuated by using stasis bombs and the Eye of the Omnissiah [[Nova Cannon]] shot to delay any enemy charge, if you are playing the campaign on annihilation mode just sit near the border of the map with lock-on, spam the Nova Cannon and once things become dire order a retreat, this is particularly good against factions such as orks and tyranids since they are going to rush-ram your ships, even if you evacuate the damage unleashed shall be enough for the rest of your fleet to mop things up.&lt;br /&gt;
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&lt;br /&gt;
{{40k-Imperial-Ships}}&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Adeptus Mechanicus]]&lt;br /&gt;
[[Category:Explorator Fleet]]&lt;br /&gt;
[[Category:Adeptus Mechanicus Navy]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Argel_Tal&amp;diff=49921</id>
		<title>Argel Tal</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Argel_Tal&amp;diff=49921"/>
		<updated>2023-06-09T21:22:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{Awesome}}&lt;br /&gt;
[[File:Argel Tal &amp;amp; Cyrene.jpg|200px|thumb|right|Just in case you doubted, Argel Tal is the Space Marine. The young lady is Cyrene Valantion the survivor he rescued from Monarchia.]]{{Topquote|Do you really think that I enjoy this; the torture and the killing? That I would rather not have peace? ... but this is what the true Gods demand, Khârn. This is the Truth we have, this is the galaxy we live in.|Argel Tal to his bestest bro&#039; [[Khârn]]; on why his Legion fucked everything up forever.}}&lt;br /&gt;
{{topquote|The difference between gods and daemons largely depends upon where one is standing at the time.|The man himself; [[Lorgar]] nicked his words}}&lt;br /&gt;
Argel Tal was the Captain of the 7th Assault Company of the Serrated Sun Chapter of the Word Bearers Space Marine Legion during at least the latter half of the Great Crusade. Later, he would be referred to as the Crimson Lord of the Gal Vorbak; captain of the Word Bearers&#039; first [[daemon]]-[[Gal Vorbak|possessed Space Marines]].&lt;br /&gt;
==Biography==&lt;br /&gt;
[[File:Argel Tal HH Legions.png|thumb|The only source I could find of this artwork. Damn that daemon [[pauldron]] is awesome.]]&lt;br /&gt;
Argel Tal was a native of Colchis, inducted in the Word Bearers Space Marine Legion by First Chaplain Erebus, who at first had chosen him to become one of the Legion&#039;s Chaplains. But eventually, Argel Tal took up the role of Captain of the 7th Assault Company in the Serrated Sun Chapter. Being on board the light cruiser &#039;&#039;Orfeo&#039;s Lament&#039;&#039; alongside Ingethel the Ascended, Argel Tal witnessed the horrible world beyond the Eye of Terror, while undertaking The Pilgrimage ordained by Primarch Lorgar. While in The Eye, he was convinced by Ingethel to lower the ship&#039;s [[Gellar Field]] under the pretext of &#039;enlightening&#039; him and as a consequence he was [[/d/|murderraped, turned inside out and abused in ways unfathomable down to the molecular level]] before being put together again as a comfy fleshy vessel by the daemon Raum [[troll|while Ingethel mocked him]]. Tal and around fifty other Word Bearers managed to return to their Legion (the mortal crew having been simply murder-raped to death [[grimdark|and later their remains used as impromptu rations by the starving Astartes]]), and at Lorgar&#039;s request he divulged what he could to the Primarch of his experience in the Immaterium, providing useful insight for the Book of Lorgar (Raum remaining conveniently dormant &#039;until the time was right&#039;, aka. &#039;don&#039;t bother me with trivial meatbag concerns, mortals&#039;). In honor of his achievements in the Chapter, his Primarch installed him as the Captain of his Gal Vorbak (the &amp;quot;Blessed Sons&amp;quot;) an elite cadre of warriors who were the first to wear the crimson colour on their power armour (and accessorily to [[Possessed|harbor a Daemon inside them]]).&lt;br /&gt;
&lt;br /&gt;
Lorgar then put him in charge of &amp;lt;s&amp;gt;sacrificing&amp;lt;/s&amp;gt; helping other Word Bearers bind with Daemons, something Argel Tal wasn&#039;t really okay with but did it anyway because Lorgar asked him to. They found out the hard way that Daemons couldn&#039;t care less about bonding with well-balanced warriors who had their and their Brothers&#039; survival in mind, but were really eager to bind to any unhinged soul [[rage|consumed with revenge]] against the [[Ultramarines|blue faggots]] or just [[grimdark|killing in general because they were confined to a dreadnought shell]]. Argel managed to entice around two-thousand daemons to bind with his fellow Word Bearers in time for them to [[rape|have some fun backstabbin&#039; time]] on Calth.&lt;br /&gt;
&lt;br /&gt;
Leading the Gal Vorbak, Argel Tal descended finally on Isstvan V against the Raven Guard and their loyalist allies, the Salamanders and the Iron Hands. It was shown to Lorgar by Ingethel the Ascended during his sojourn into the Eye of Terror that Argel Tal will become much more powerful, becoming taller than a Primarch in his Daemon form, and will fight and die &amp;quot;under the shadow of mighty pinions&amp;quot;. At first, they thought it meant facing [[Corvus Corax]] on Istvaan, and when he survived that, during the Siege of Terra by the Primarch Sanguinius after rampaging through a squad of Imperial Fists. However [[Erebus]], this Motherfucker, would later claim that this was only a potential future. Right before stabbing him in the back. What a [[dick]].&lt;br /&gt;
&lt;br /&gt;
Argel Tal is also known for his &#039;Humanity&#039; and Bromance with Khârn the Betrayer. The two of them were known and renowned for constantly sniping snarky comments at one another without it ever descending into violence between them, having each other&#039;s back in battle and fighting together in the World Eater&#039;s fighting pits [[lulz|where they lost almost all their bouts since they couldn&#039;t care less about such &#039;fake&#039; combat.]]&lt;br /&gt;
&lt;br /&gt;
The BL novel &#039;The First Heretic&#039; also details that Argel Tal was also a surprisingly chill dude and total bro pre-Heresy. He was the first one to go down to Monarchia, not because he was ordered to, but he went before his superior officer because &#039;&#039;he wanted answers&#039;&#039;. Not only that, he was the dude who rescued a survivor, a lady called Cyrene, from Monarchia, and was the first one at Lorgar&#039;s side when Magnus refused to help him undertake the Pilgrimage. Argel Tal also had a personal friendship with Aquillon. Aquillon was a Custodian. So yeah, this dude was a bro&#039; with a fucking &#039;&#039;&#039;Custodian&#039;&#039;&#039;. Make of that what you will.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
After Istvaan V Argel Tal gathered together survivors of broken Word Bearer companies and formed the Vakrah Jal, the Chapter of Consecrated Iron, a new elite unit of Possessed Marines that would train in the fighting pits of the World Eaters aboard their flagship Conqueror. He later fought in the Shadow Crusade alongside World Eaters 8th Captain Khârn, whom he had become friends with during the course of the Great Crusade and Horus Heresy. He took part in the Battle of Armatura and the Nuceria Massacre and in the latter was murdered by Erebus, as he claimed Argel Tal&#039;s influence would prevent Khârn from embracing the Ruinous Powers and thus cost them the war. Ingethel&#039;s prophecy that he would &amp;quot;die in the shadow of great wings&amp;quot; was fulfilled as he died in the shadow of an Aquila on top of the Imperator Titan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Kharn didn&#039;t take kindly to his best friend being team-killed and challenged Erebus to a duel (after Logar told him he did it. It&#039;s unknown if this was supposed to be a lesson for Erebus not to mess with his favourites or if he wanted revenge too), which the latter lost horribly. &amp;lt;s&amp;gt;Records are scarce, but the battle supposedly ended quickly after Captain Kharn severed one of Erebus&#039; hands with his chainaxe, curling it to form a fist and stuck the stump on a stick, then proceeded to use it as a make-shift maul to beat Erebus into near-death while repeating the phrase: &amp;quot;STOP HITTING YOURSELF. STOP HITTING YOURSELF&amp;quot;. Eye witness accounts say this lasted for over 6 hours, before some loyalist survivors caught his attention, and threw his fist-maul at them so hard that it destroyed one of the offending marines&#039; heads, before the rest being butchered by him in short order with Erebus taking the opportunity to teleport as far away from the World Eaters as he possibly could like the shitty little coward he is.&amp;lt;/s&amp;gt; Kharn was remarkably calm throughout the whole ordeal, even seeming almost bored at one point, which scared the shit out of Erebus. There he was, watching ten thousand glorious futures fall apart and give way for one where he got killed for sport. No one was surprised when he got teleported out of the fighting pits. Kharn himself just walked away.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Argel Tal FW official.jpg|The twisted horror Possessed want to be when they grow up.&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
{{Template:Chaos-Marines}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ares_Gunship&amp;diff=49871</id>
		<title>Ares Gunship</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ares_Gunship&amp;diff=49871"/>
		<updated>2023-06-09T21:21:46Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:AresGunship.jpg|300px|right|thumb|I mean, yeah sure it looks like an Orion with a botched butt job. But once it points that cannon at almost anyone, its fucking over.]]&lt;br /&gt;
The more [[Dakka]] version of the [[Orion Gunship]]...[[Powergamer|if it was even &#039;&#039;possible&#039;&#039;.]] The Ares Gunship is a type of aircraft used by the [[Adeptus Custodes|Legio Custodes]] used during the Great Crusade-era where it developed the [[Cheese|same reputation as a 6th Edition]] [[Eldar]] [[Wraithknight]]. [[Rage|Yeah, we are off to a &#039;great&#039; start here laddies.]] Emprah help us all.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
It follows a similiar shape as the Orion with several key differences. The first is that it lacks the cargo bay at the back, which exposes its engines for all to see. Whilst this change makes the Ares hideous and ungainly (and it is shockingly ugly), it also decreases weight and increases top speed. The second is a slightly different tailplane design which looks...far more &#039;aquilon&#039; than the Orion&#039;s. But third and most importantly of all, the Ares replaces the Orion&#039;s two [[Lastrum Bolt Cannon]]s, two [[Spiculus Bolt Launcher]]s with vent systems and two [[Arachnus Heavy Blaze Cannon]] for one giant FUCK OFF LASER called the [[Arachnus Magna-Blaze Cannon]]. Does it sound obnoxiously long? Yes indeed, but holy hell is it one heck of a laser.&lt;br /&gt;
&lt;br /&gt;
This giant laser-pointer of doom had such a reputation, that, during the [[Unification Wars]] the month-long standstill on the Antipodean Peninsula was broken when a single golden birdie was merely hovering above the domicile of that regime&#039;s Chancellor, it automatically led to the enemy&#039;s unconditional surrender.&lt;br /&gt;
&lt;br /&gt;
It also has a bunch of [[Grenades &amp;amp; Explosives#Infernus Firebomb Cluster|Infernus Firebomb Cluster]]s to bomb the ever-loving shit out of infantry that has been harassing the plane. Unfortunately, nobody really cares about it due to the giant FUCKOFF laser it is touting. After Terra was united under the Emperor&#039;s rule, the Ares Gunship would then be deployed against the Imperium&#039;s enemies in the [[Great Crusade]].&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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[[Category:Flyers]]&lt;br /&gt;
&lt;br /&gt;
{{Custodes}}&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arden&amp;diff=49652</id>
		<title>Arden</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arden&amp;diff=49652"/>
		<updated>2023-06-09T21:21:19Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;{{topquote|He&#039;s just playin&#039;. That&#039;s not a knoife. THAT&#039;S a knoife!.|Crocodile Dundee}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trooper Arden&#039;&#039;&#039; is a complete madcunt of the &amp;lt;strike&amp;gt;RAMBOS&amp;lt;/strike&amp;gt; &#039;&#039;&#039;[[Catachan Jungle Fighters]]&#039;&#039;&#039;, obsessed with getting right in the faces of his enemies and fucking them up good n&#039; proper. Is named after a British 30mm auto cannon - which probably isn’t coincidental.&lt;br /&gt;
&lt;br /&gt;
==He&#039;s a Mad Lad==&lt;br /&gt;
Ya boi Arden is one of the most famous (some would say infamous) melee fighters in the Spinward Front, a fuckhuge sector-spanning warzone. He&#039;s a member of the recently created 301st Catachan Jungle Fighters Regiment. As a son of one of the most hazardous Death Worlds in the known galaxy, Arden was already a formidable fighter before most men could spell (apparently he can&#039;t spell anyway, but fuck it, who needs spelling when you have &#039;&#039;&#039;ROCK HARD CATACHAN ABS&#039;&#039;&#039;??).&lt;br /&gt;
&lt;br /&gt;
Arden is badass, plain and simple, but then again he&#039;s a Catachan so it makes sense. He once intercepted a &#039;&#039;&#039;Flying Swamp Mamba&#039;&#039;&#039; and wrestled it to the ground before tearing its wings off, that wasn&#039;t enough for madcunt Arden though, he once fought a giant &#039;&#039;&#039;Blackback Viper&#039;&#039;&#039;, surviving a bite from this most venomous of Death World predators and BREAKING ITS SPINE OVER HIS KNEE, before finally collapsing from the effects of its bite (A bite, that by the way, is supposed to kill in just under 30 heartbeats). These stories cannot be proven (Besides the witnesses who told em). This is because Official records begin when Arden was first tithed into the Imperial Guard, but lets face it, considering what other Catachans have done? It&#039;s all true, especially considering what he got up to after being recruited...&lt;br /&gt;
&lt;br /&gt;
Reports logged by &amp;lt;strike&amp;gt;Catachan Punching Bags&amp;lt;/strike&amp;gt; [[Commissars]] attached to the newly raised 301st suggest that Trooper Arden wasn&#039;t exactly keen on using of the standard-issue lasguns, preferring instead to wield his fuckhuge “Devil’s Claw” and kill his enemies kebab-style. Despite his misgivings, Arden’s Sergeant insisted he at least learn how to use basic ranged weaponry, as a report covered in raging swear words later confirmed. For reasons unknown, however, a second report was filed a week later, reading only “never mind”. Trooper Arden’s first taste of battle (as a member of the Imperial Guard, this guy grew up on Catachan you know) was at some shithole called &amp;quot;Ashen Regis&amp;quot;, when the 301st was tasked with blocking an Ork advance across that world’s primary continent.&lt;br /&gt;
&lt;br /&gt;
It was because of the bloody example set by Trooper Arden that the 301st exceeded all expectations and not only successfully blocked the advance of an entire arm of the Ork horde but began to push it back. Trooper Arden was to be found at the leading edge of the advance, where reports credit him with killing up to &#039;&#039;&#039;23&#039;&#039;&#039; brutal Ork warriors in hand-to-hand combat, not bad, not quite [[Sly Marbo]] but not bad. Trooper Arden is confirmed to have served in at least eight other major encounters with the Catachan 301st before &#039;&#039;mysteriously&#039;&#039; vanishing during an assault on an Ork Warboss’ camp. However, persistent rumours in the 301st place him tearing shit up in no fewer than thirteen other major campaigns after his supposed disappearance. Whilst this is unverified, lets face it, Arden&#039;s a madcunt, he&#039;s around... somewhere.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Sly Marbo]]&lt;br /&gt;
*[[Gunnery Sergeant &amp;quot;Stonetooth&amp;quot; Harker|Harker]]&lt;br /&gt;
*[[Straken]]&lt;br /&gt;
&lt;br /&gt;
{{IG-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Awesome]] [[Category:Warhammer 40,000]] [[Category:Imperial]] [[Category:Imperial Guard]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arco-flagellant&amp;diff=49482</id>
		<title>Arco-flagellant</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arco-flagellant&amp;diff=49482"/>
		<updated>2023-06-09T21:20:46Z</updated>

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&lt;div&gt;[[File:Arco-Flagellants.jpg|330px|right|thumb|MUST KILL! [[Khorne|BLOOD FO-]][[Emperor|I MEAN FOR THE EMPEROR!]]]]&lt;br /&gt;
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An &#039;&#039;&#039;Arco-flagellant&#039;&#039;&#039; is the result of a rare case where a filthy [[heretic]] is deemed redeemable enough to be inducted back into the ranks of the Imperium. Of course, such a severe crime is often not left unpunished, and the [[Ecclesiarchy]] are sensible enough to punish them in the most appropriate way possible: by turning them into living weapons.&lt;br /&gt;
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Arco-flagellants occupy a weird ethical and moral ground within /tg/: on one hand the idea of turning convicted criminals into biological weapons would make most modern governments shit themselves... on the other hand, these &#039;&#039;are&#039;&#039; traitor heretics we are talking about and sending them to a warzone to redeem themselves of their past wrong doings is quite noble in a way. Plus, the fans know that the souls of those people really are on the line and a short time of extreme suffering in life beats an eternity of suffering far beyond mere definitions in the Warp.&lt;br /&gt;
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See also [[Penitent Engine]]s, which are the same general concept but for those who have been very very naughty.&lt;br /&gt;
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Getting new plastic models with the updated Sisters release.&lt;br /&gt;
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==Arco-flagellation==&lt;br /&gt;
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The process of arco-flagellation is a method of penitence administered by the [[Adeptus Mechanicus]], but appointed by the Ecclesiarchy. It is used to punish any heresy not terrible enough to warrant immediate execution. The point of such extravagant punishments is to physically expunge the sin from a heretic&#039;s soul so that they may strengthen the Emperor when they die.&lt;br /&gt;
&lt;br /&gt;
In arco-flagellation, the heretic undergoes extensive physical surgery and mental reconditioning, turning them into frenzied berserkers. The guilty person is lobotomised and his prefrontal cortex is fried, eliminating any possibility of higher-level thought. Notably, this part is usually done at the very end of the surgery so they can feel the pain of the punishment. He can be implanted with a variety of weapons, such as [[Miscellaneous Weapons#Arco-Flails|cutting claws, pneu-mattocks]] and [[Power_weapon#Electro-Flail|electro-flails.]] The Arco-flagellant is fitted with a sealed pacifier helm containing implants and drug-injection pumps that connect into the cerebrum and spinal cord, [[Eversor|which keeps them in a calm, barely conscious state.]] [[My Little Pony|When in this mode the Arco-flagellant&#039;s mind is filled with sacred images and verses, such as symbols of the Ecclesiarchy, pictures of Saints and looped hymnals and prayers, which enter directly into the heretic&#039;s subconscious.]] The helm can be deactivated by means of a trigger word, [[Angry Marines|releasing inhibitors and unleashing the &amp;lt;s&amp;gt;full fury&amp;lt;/s&amp;gt; Tard Rage of the Arco-flagellant.]] Another trigger word activates the pacifier helm again, rendering the Arco-flagellant passive once more.&lt;br /&gt;
&lt;br /&gt;
Arco-flagellants are almost unstoppable once activated, as the combat drugs and painkillers shot directly into their spine turns them into roided out maniacs, making them heedless of most injuries they sustain. They are literally Imperial [[Khorne Berzerkers]]. Arco-flagellants are normally used by the Ecclesiarchy&#039;s fighting forces in suicide attack units, because if running blindly into heretical lasgun fire doesn&#039;t kill them, the combat stims making the flagellant&#039;s body shit itself to death due to the strain of holy combat usually does. However, an Inquisitor can request (or demand if they are confident enough) that a Cardinal turn over an Arco-flagellant or two to their authority. An Arco-flagellant is not a subtle weapon, and [[That Guy|they are much appreciated by the more bloody-minded Inquisitors,]] [[Marines Malevolent|who are not afraid of some collateral damage and a few innocent casualties.]] Of course, the [[Imperial Guard]] is all to happy to have more cannon fodder too and commanders with Ecclesiarchal ties might get to have some as well.&lt;br /&gt;
&lt;br /&gt;
There are also incredibly rare Arco-flagellants made from Blanks called Serpahs, which are used by Inquisitors serving near warp rifts or guarding the most important Inquisition prisons and facilities.&lt;br /&gt;
&lt;br /&gt;
The moral? If you&#039;re going to commit heresy, make it bad enough you&#039;re just killed on the spot or be ready to kill yourself. Or be genuinely repentant and volunteer to serve as canon fodder after a round of regular brainwashing instead of being just redeemable enough that an Arco-flagellation is considered more practical than simple repentance.&lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Sisters of Battle]]&lt;br /&gt;
[[Category:Inquisition]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Sisters-of-Battle}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Inquisition}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Archon_Tahril&amp;diff=49441</id>
		<title>Archon Tahril</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Archon_Tahril&amp;diff=49441"/>
		<updated>2023-06-09T21:20:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[Image:Archon Tahril.jpg|thumb|300px|right|The Old Bastard. Slightly less retarded than [[Firaeveus Carron|Carron.]]]]&lt;br /&gt;
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{{Topquote| Tahril you fucking idiot! Why did you position our headquarters right next to the fallen Mon-Keigh that&#039;ll feed our souls to the god we&#039;ve been actively trying to avoid for thousands of years? I FUCKING HATE YOU TAHRIIIIL!!!!| Asdrubael Vect when Tahril gets half their base taken over by a bunch of Guardsmen}}&lt;br /&gt;
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{{Topquote| Well Shit| Tahrill immediately after}}&lt;br /&gt;
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&#039;&#039;&#039;Archon Tahril&#039;&#039;&#039; is a raid commander serving [[Asdrubael Vect]], heading up the forces of the Black Heart Kabal in the Kaurava System of &#039;&#039;[[Dawn of War]]: Soulstorm&#039;&#039;. While he shares the same weakness of many characters in Soulstorm in that his personality isn&#039;t very fleshed out, he ironically is better-characterized than most, if not &#039;&#039;all&#039;&#039; of the other commanders in the campaign, with the lone exception of [[Gorgutz &#039;Ead &#039;Unter]], who carried over from &#039;&#039;Dark Crusade&#039;&#039; and &#039;&#039;Winter Assault.&#039;&#039; He&#039;s especially notable for being one of, if not the &#039;&#039;only&#039;&#039; commander in the entire game to have a dialogue exchange with any of the enemy commanders, as he openly shit-talks Farseer [[Caerys]] during her speeches about how her opponent isn&#039;t as graceful as the Eldar is.&lt;br /&gt;
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Compared to the other characters in the campaign, Tahril is smug, arrogant, and sly. Canonically, he&#039;s someone who&#039;s old as &#039;&#039;balls&#039;&#039;, even by Dark Eldar standards, has survived dozens of assassination and usurpation attempts, and is always prepared to get shit done. He didn&#039;t get to his position as Vect&#039;s head officer by being stupid, and anyone able to stay on Vect&#039;s payroll for any extended period of time is going to be either as masterful a [[Eldrad|prick]] or someone who&#039;s survived the periodic attempts at [[Troll|dicking with him]], so you know he&#039;s not to be fucked with.&lt;br /&gt;
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Humorously, Tahril only really considered two of the other commanders in the sector a threat: Farseer Caerys, and Chaos Lord [[Firaeveus Carron]]. Caerys he [[Rape|particularly wanted as a personal plaything]], and was concerned about the Farseer fucking up his plans. Carron he considered a threat less because of [[Derp|his intelligence]], and more because Carron&#039;s entire army was at his fucking doorstep and had every intent of wrecking his shit.&lt;br /&gt;
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If he is successful, the Kaurava System as a whole is stripped heavily of life, the bulk of it, regardless of race, brought back to Commoragh for slaves and sport. Tahril is well-rewarded and retires to his private abode, presumably to celebrate with [[Lhamaean|a harem of Dark Eldar skanks]] and a few captive Sisters of Battle. This is canonical ending, as in every other Vect dies, and c&#039;mon, he&#039;s too big of a figure to die like that. Well, it would be if Gorgutz wasn&#039;t the confirmed winner, so we can only assume that either that wasn&#039;t actually Vect at Kaurava or Vect managed to get away.&lt;br /&gt;
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==Service==&lt;br /&gt;
When Farseer Caerys brought her forces to stop the Kauravan [[Necron Lord]] from bringing his tomb complex back online and threatening the region, she inadvertently paved the way for her own downfall. Caerys&#039; heavy-handed attempts to bring in additional forces activated a suite of other Webway Gates, which were quickly used by the other armies for interstellar travel during the conflict, as the Warp Storm was preventing conventional interstellar travel. Unfortunately that much activity inevitably drew the attention of the Dark Eldar, who viewed the system in conflict in much the same way a Vulture looks at a battlefield.&lt;br /&gt;
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Quickly, the Dark Eldar set up on Lacunae, the moon orbiting Kaurava IV, where a Master Gateway was set up. Using it, they could strike across the system with more-or-less impunity, killing and abducting as they saw fit, and bringing slaves and spoils back to the moon for transport home to [[Dark Eldar|Commoragh]]. To keep his forces vitalized and on-task, kabal [[Haemonculus]], Gruemanael, built an extensive torture grounds, where countless slaves could be tortured and murdered for entertainment, curiousity, and, of course, [[Grimdark|nourishment]]. With the ongoing chaos brewing across the system, the initial conflict went well, and the Dark Eldar quickly gained ground. Tahril, obsessed with the chance to capture a Farseer for his own amusement, went after Caerys immediately, adding another front as he engaged in battle with the Necrons and Craftworlders as well as the forces of Chaos while the system eventually devolved into a nine way free for all melee across the four inhabitable worlds of Kaurava.&lt;br /&gt;
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However, Tahril, like everyone else wrote the Orks off as a joke. Though omnipresent throughout the system, the Orks were simple and crude barbarians, and while Gorgutz had made a good showing of himself on Lorn V by crushing Crull&#039;s World Eaters and bloodying the Blood Ravens, Imperial Guard and Craftworld Ulthwe&#039;s forces, he was defeated by Captain Thule on Kronus. This proved to be a fatal mistake as Gorgutz began to sweep through Kaurava II. Wiping out half of the Blood Ravens and crushing Shas&#039;O&#039;Res&#039;Ka&#039;s forces, Gorgutz had already secured the strongest position of any of the contestants for domination of the system. And with every continent and province conquered, Gorgutz&#039;s WAAAGH! only grew larger as more Orks rallied to him or were born from the spores of war.&lt;br /&gt;
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One by one, all other warlords in the Kaurava system were defeated by Gorgutz. Stubbs and all of his tanks, men, and baneblades were overrun and trampled by the ceaseless green tide and their pretty little factories were soon put to work producing more and more machines of war for the WAAAGH! The Sisters of Battle were ground into the dust by the Ork horde, with even their miracles of faith being unable to stop the ever growing and constantly expanding green tide. Even the Eldar, Necrons, and Forces of Chaos soon found themselves under attack by the Orks, and soon enough the &#039;Ead &#039;Unta found out where the Drukhari were hiding.&lt;br /&gt;
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Though whether the Necron Lord, Caerys, Carron, or Tahril fell first to Gorgutz is unknown; the Dark Eldar proved to be no match for the green tide. As a people who love battle and are all but fearless, the Dark Eldar&#039;s weapons of intimidation and torture were only of so much effectiveness against so vastly numerically superior an enemy. The Orks smashed through the Dark Eldar&#039;s limited defences and freed captured Boyz from their cages before Tahril could present them to the wych cult arenas. There was no stopping the Orks now. As Gorgutz&#039;s horde became an endless sea of rowdy green hooligans and Tahril&#039;s kabal collapsed beneath the weight of trying to dam the flood, even Vect himself was downed by the Orks and had to flee before he could be overwhelmed, forcing Tahril to flee to Commorragh with the shame of having been bested by the Orks.&lt;br /&gt;
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As for his warriors whom he left to die, the Orks soon entertained themselves with seeing how far they could throw them in the moon&#039;s reduced gravity after trapping them in their own cages for sport or capturing the Kabal&#039;s prized warbeasts in an attempt to tame them.&lt;br /&gt;
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==Statistics==&lt;br /&gt;
At a glance, Tahril looks like any other Dark Eldar Archon; high melee attack power, some good abilities, and remarkable defenses for a unit in this army. Unlike the base model, however, Tahril is &#039;&#039;substantially&#039;&#039; more durable and powerful. Not only does he get better weapon upgrades, and, indeed, benefits from others mid-fight (like Poisoned Blades), he gains benefits that specifically boost his attached Incubi Bodyguards, further increase his ferocious melee power, and and even give him what is basically a clone of the [[Warp Spiders]]&#039; Haywire Grenade. His melee damage is arguably the highest of any commander once his retinue is factored in, making his team capable of cutting even the most brutal of forces to shreds, and his only weakness is that he doesn&#039;t detect, have morale resistance, or morale immunity. Tahril can be further boosted by Combat Drugs from his [[Wyches|Wych]] buddies, though, which essentially double his damage output and make him and his team completely morale immune. Throw an upgraded Tahril at anything, use the Corrosion Soul Power, and laugh as Tahril rips absolutely any enemy in the game to fucking pieces.&lt;br /&gt;
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{{Template:Dark Eldar-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dark Eldar]]&lt;br /&gt;
[[Category:Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Archon_(Warhammer_40,000)&amp;diff=49414</id>
		<title>Archon (Warhammer 40,000)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Archon_(Warhammer_40,000)&amp;diff=49414"/>
		<updated>2023-06-09T21:19:48Z</updated>

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&lt;div&gt;[[File:Archon7th.jpg|300px|right|thumb|&amp;quot;I love it when a plan comes together.&amp;quot;]]&lt;br /&gt;
Archons are leaders of the various [[Kabal]]s of the [[Dark Eldar]]. Masters of intrigue, plotting and bloody murder, they lead the attacks on realspace to raid for slaves and raw materials. Being an Archon comes with many perks (having thousands of minions to order around), but your immediate inferiors, the Dracons, are more than happy to arrange for you to ingest a very lethal poison or come up with a case of Sudden Decapitation Syndrome. Your rivals, the leaders of other Kabals, are more often than not at your throat as well, either literally to get rid of you or metaphorically to make you their vassal-- or they are made to fight you by powerful people like [[Asdrubael Vect]]. None of this is as bad as it sounds, your loyal(?) haemonculi will all-too-eagerly stitch you back together afterwards, but it&#039;ll frequently [[butthurt|wreck your RSVPs for dinner &amp;amp; bloodsport]].&lt;br /&gt;
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Being the big bobby G. Archons have access to the most powerful weapons, equipment, and artifacts available to their Kabal, and as such are frequently seen using amazingly advanced technologies when they deem it necessary to appear on the field of battle. More often than not, [[Troll|an Archon usually fights dirty with cheap tactics and cheats.]] Most Archons typically arm themselves with a [[Splinter Pistol]], though some may carry more powerful Darklight Weaponry such as a [[Blast Pistol]] or even a [[blaster]]. Some Archons, preferring close combat, may boost themselves with combat drugs more commonly used by [[Wyches]]. They also may carry many kinds of [[Dark_Eldar_Combat_Weapons#Venom Blade|blades usually tipped with poison]] or just the common [[Power weapon#Demiklaive|powerblades]], although certain Archons with enough swagger could flick out a [[Power weapon#Djin Blade|Djin Blade]] if need be. Whips such as the [[Power weapon#Agoniser|Agonisers]] and [[Dark_Eldar_Combat_Weapons#Electrocorrosive Whip|Electrocorrosive Whip]] are also popular. In terms of defense, Archons wear only light pressurized neuro-responsive body armor, allowing them to traverse vacuum when necessary while also providing resistance to small arms fire. However like all &#039;evil&#039; factions in 40k who have the need to shout out how evil they are, Archons often decorate it with the corpse and skulls of their victims (as if the &#039;good&#039; Imperials never do this). Sometimes they possess the lightweight [[Ghostplate Armour]] which also incorporates minor forcefield technology. All in all, Archons from 40k range from [[Awesome]] in the case of Vect to utter [[Fail]] in the case of [[Archon Tahril|Tahril]].&lt;br /&gt;
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==8th/9th Edition Crunch==&lt;br /&gt;
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Archons are solid overall. While STR3 and T3 isn&#039;t doing them any favors, their other stats are quite good and they have access to a good range of Wargear options. For melee these include the [[Power weapon#Huskblade|Huskblade]], [[Power weapon#Agoniser|Agoniser]], [[Dark_Eldar_Combat_Weapons#Monomolecular Blade|Monomolecular Blade]], or [[Dark_Eldar_Combat_Weapons#Venom Blade|Venom Sword]]; meanwhile they can replace the [[Splinter Pistol]] with a [[Blast Pistol]], and may also take a [[Phantasm Grenade Launcher]] in addition to any other equipment. They also now come with a Shadow Field as standard equipment (yay!). The Archon also has access to a small but pretty decent selection of Artefacts and Warlord traits. Just keep in mind that the Archon is primarily a melee beatstick; if you end up in a situation where it&#039;s not worth it, such as against [[Grots]], you&#039;re doing it wrong.&lt;br /&gt;
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For even more utility, put your Archon inside a fast attack vehicle such as a [[Venom]] so you can turn him into a proper [[DISTRACTION CARNIFEX]].&lt;br /&gt;
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[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Eldar]]&lt;br /&gt;
[[Category:Dark Eldar]]&lt;br /&gt;
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{{Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Archimedes_Noxt&amp;diff=49296</id>
		<title>Archimedes Noxt</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Archimedes_Noxt&amp;diff=49296"/>
		<updated>2023-06-09T21:19:24Z</updated>

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&lt;div&gt;[[Image: Noxt.png]]&lt;br /&gt;
&amp;quot;Do not be fooled by the smokescreens and rumours. Noxt exists, as any who have seen the remains of his victims can attest.&amp;quot;&lt;br /&gt;
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–From the journals of Inquisitor Felroth Gelt: 778.M41&lt;br /&gt;
&lt;br /&gt;
Legends exist even among the criminal networks of Calixis: the Overscum Quorum of Praxilla, who rule the spires from the bottom of the hives; the Flit-Runner League, who can move anyone to any planet, no questions asked and never intercepted; Qeel D’ait, the shadowman whose gelt-throne was bought with a thousand-thousand kills. And then there is Archimedes Noxt, creature of solitude but hidden operator of countless gang networks, faceless and invisible to his minions except for odd messages and even odder messengers---and unknown to almost all, a mutant of the highest degree.&lt;br /&gt;
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Imperial records have no record of his planet of birth or true identity. Most intra-system Arbites Judges know him only as a criminal of the worst kind, to be captured, interrogated, and executed (preferably in that order). The Ordo Hereticus know more of course; he has been operating in Calixis for many generations under a variety of names and faces, a byproduct of his unique mutation.&lt;br /&gt;
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Noxt’s flesh is unstable, growing necrotic and falling in clumps as the tissue expires. The only way he can stave off total decay is by replacing the carrion with new flesh, ripped fresh from living humans and implanted where the dying tissue existed. His body can accept entire masses of tissue, including internal organs, limbs, and skin. While the process is extremely painful and it takes time for the new tissue to meld, it does allow him effective immortality. His appearance can vary wildly, but is oftentimes a revolting patchwork of skin tones and musculature even though he attempts to seek similar replacements. As he cannot replace flesh until it begins to decay, he is sometimes forced to exist with legs of differing lengths, eyes of differing colors, and the like. For these reasons, he normally wears very loose clothing, long gloves, and a wide-brimmed hat to cover his often disturbing visage.&lt;br /&gt;
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Noxt keeps his mutation hidden from all, and has killed without hesitation if any of his allies have even suspected he is not entirely human. Knowing he already has some Inquisitorial attention, he does not want to run the risk of betrayal---even some of the crimelords he deals with have puritanical views on the mutant threat. Those closest to him are led to believe he is either a messenger from the real Noxt or simply an unfortunate opportunist recovering from a brutal assault.&lt;br /&gt;
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No one knows how long Noxt has truly been operating in the Calixis Sector, and it is likely Noxt himself has either forgotten or cannot remember the years gone by. Certainly he is insane by any standard definition of the term, utterly amoral and capable of the most heinous acts; in order to survive, he is willing to perform any act or butcher anyone he finds.&lt;br /&gt;
&lt;br /&gt;
It is possible that in previous incarnations Noxt was a righteous citizen or even a hero. For now, however, Noxt is certainly no saint and is responsible for some of the most insidious if not outright heretical criminal activities in Calixis. With the only constant to his features being his grotesque collage of patchwork flesh, even genetic or morphic scans are unreliable at best. He is the dark stain throughout the sector, hidden behind myths and underhive legends even as he creates new ones to better cloak himself. Most who encounter him never know who they face, and those who do know rarely live to tell of it. It is believed that he may in some way be linked to a hidden heretical group within the Hippocrasian Sect known as the Caste Necrosis.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Archeotech&amp;diff=49221</id>
		<title>Archeotech</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Archeotech&amp;diff=49221"/>
		<updated>2023-06-09T21:15:20Z</updated>

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[[File:Archeotech Laspistol.png|300px|right|thumb|An Archeotech &amp;lt;s&amp;gt;flashlight&amp;lt;/s&amp;gt; [[laspistol]]]]&lt;br /&gt;
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{{topquote|Any sufficiently advanced technology is indistinguishable from magic.|[[Arthur C. Clarke]], &#039;&#039;Profiles of the Future: An Inquiry into the Limits of the Possible&#039;&#039;}}&lt;br /&gt;
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&#039;&#039;&#039;Archeotech&#039;&#039;&#039; (known by other spellings) is a term from [[Warhammer 40,000]] which refers to any of the vast array of mysterious ancient technologies developed during the [[Dark Age of Technology]], which the [[Imperium of Man]] still digs up and uses for its own purposes, despite not knowing the slightest bit how they work or how to rebuild them, and often misunderstanding what it&#039;s for in the first place. It&#039;s unclear if you pronounce it &amp;quot;ar-KEE-oh&amp;quot; like archeology or &amp;quot;ar-KAY-oh&amp;quot; like archaic. Both would be fitting.&lt;br /&gt;
&lt;br /&gt;
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Typically speaking, Archeotech tends to be insanely advanced even by the standards of the setting to the point where anyone or anything short of a [[Necron]] [[Cryptek]] or [[Jokaero]] would scratch their collective heads at how it works. Archeotech also tends to include highly advanced materials which cannot be replicated by any faction in the setting (i.e. Eldar, Dark Eldar, Tau, etc), and are so complicated and sophisticated in design that trying to understand the inner workings is an act of madness.&lt;br /&gt;
&lt;br /&gt;
Examples of Archeotech include:&lt;br /&gt;
&lt;br /&gt;
*Archeotech Pistols that were available to the highest ranking officers during the [[Great Crusade]]. These are the most common Archeotech that shows up. Fluff depictions differ but in the 30k Horus Heresy rule books they have stopping power that sits between a [[Bolter]] and a [[Plasma Pistol]]. Only [[Rogue Trader]]s and a few named characters seem to have them by the 42nd Millennium.&lt;br /&gt;
*Strange and hyperlethal guns of all sorts and sizes that could obliterate their targets in all kinds of ways. [[Disintegration Combi-Gun|Some]] [[Disintegration Pistol|would]] just vaporize their target until only atoms remained. [[Conversion Beamer|Others]] would turn their targets into pure explosive energy. [[Adrathic Weapons|There were even a few]] that were basically man-made versions of Necron Gauss weaponry.&lt;br /&gt;
*A [[Ark_Mechanicus#Speranza|ship with a gun]] that causes targets to telefrag themselves with a version of themselves from a fraction of a second in the future. It cannot miss, not because it is so accurate, but because [[Nasuverse|it rewrites reality so that it has always hit the target]] and brings that result backwards in time. Though it did miss once, thanks to [[Eldar]] psychic powers, [[Xeelee Sequence|reality was rewritten by the gun so it had never missed in the first place.]]&lt;br /&gt;
*A cure-all Panacea that uses quantum certainty/uncertainty to predict diseases that will form and can instantly adapt itself to cure any disease that it encounters.&lt;br /&gt;
*[[Votann|Hyper-intelligent Abominable Intelligences with godlike power]] and brains so massive that they shine like tiny Astronomicans in the Warp.&lt;br /&gt;
*[[Men of Iron|An entire race of AI]] that turned rogue, ended the Dark Age of Technology and nearly destroyed the human race, something no one else in the setting has even come close to achieving, despite having the potential to do so.&lt;br /&gt;
*A [[Titan (Warhammer 40,000)#Castigator Titan|titan]] so advanced it was capable of running, sprinting, jumping, and climbing, despite being bigger than any other Imperial Titan. It also had a Gatling Gun that shot Vortex Shells, though after it fell to chaos it shot [[Daemons]] as ammunition .&lt;br /&gt;
*A bomb that dropped living green flame that would move across the battlefield to hunt down victims, and seek out weak points on vehicles and buildings to get at the soft meat inside.&lt;br /&gt;
*A device that, when activated, shrouded the battlefield in a strange energy that made it so that the enemy couldn&#039;t see through an inky blackness even with Autosenses or Preysight while also making it seem bright as noon for the army that used it.&lt;br /&gt;
*Weapons that simultaneously atomize corporeal beings, and unmake (IE &#039;&#039;true death&#039;&#039; permakill) daemons and other denizens of the warp with ease. The destruction is such that some even [[Grimdark|sear their victims from memory itself]]. These can vary from [[Exterminatus]]-grade shipborne weaponry, down to small arms. Alone of the rest of the Imperium (the only exceptions being the Talons of the Emperor), the [[Dark Angels]] have a fuckhueg reserve of such kit, but as its use can only be authorized by the Lion himself (only the Dreadwing possesses limited authority to deploy &#039;&#039;some&#039;&#039; of it until he wakes back up), much of their most valuable gear has been collecting dust for the past 10,000 years. Which is a real shame for a multitude of obvious reasons, but not least of which being that recent fluff has revealed that the Dark Angel&#039;s collection even includes planet destroying ordnance capable of permakilling entire worlds engulfed in chaos or warp storms, phages for every enemy or occasion, and [[Awesome|FUNCTIONAL MEN OF IRON]].&lt;br /&gt;
&lt;br /&gt;
This technology is obviously cheesetastic nightmares. Everyone should be thankful that the Imperuim can&#039;t mass deploy such artifacts.&lt;br /&gt;
&lt;br /&gt;
Oh, and for these seemingly space magic powers such as causality-changing guns and quantum medicine, keep in mind that at the time humanity thought of magic powers as an interesting phenomenon but didn’t really know how to use it. [[What|THIS IS ALL PURE SCIENCE]].&amp;lt;s&amp;gt;Please, disregard the fact that the more advanced archeotech looks nothing like human-made, but closely resembles some ancient Xeno relics.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;How much of it was actually invented and not just stolen from the Akashic Records is also unclear.&amp;lt;/s&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[LosTech]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Squats]]&lt;br /&gt;
[[Category:Abhumans]]&lt;br /&gt;
[[Category:Under Development]]&lt;br /&gt;
[[Category:Gamer Slang]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Archaeopter&amp;diff=48644</id>
		<title>Archaeopter</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Archaeopter&amp;diff=48644"/>
		<updated>2023-06-09T21:15:02Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[File:ArchaeopterArt.jpg|300px|right|thumb|[[Dune|The spice must flow.]]]]&lt;br /&gt;
{{Topquote|Your logic and... perseverance... are compelling. Request granted. Archaeocopter deployment approved.|[[Tech Priest Dominus|Magos Dominus]] Bartolomus finally accepting the skitarii&#039;s requests for flyers [[lulz|after long negotiations]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Archaeopter&#039;&#039;&#039; is the first exclusive [[Adeptus Mechanicus]] flyer in 8th Ed. From what we know, it comes in transport, gunship and bomber varieties, though more info will be released in the future. Design-wise it, like the [[Stormtalon|overwhelming]] [[Valkyrie|majority]] of [[Stormraven|Imperial]] [[Nephilim Jetfighter|aircraft]], appears to be a real-world helicopter airframe that&#039;s exchanged its rotors for wings, albeit this time around the wings are a bit... unconventional.&lt;br /&gt;
&lt;br /&gt;
It is considered as the workhorse of the Mechanicum, the aircraft has been at the forefront of Tech-Priest expansion for millennia. The aircraft is an agile, fixed-wing aircraft. Piloted by a [[Pteraxii]] whose legs and scapuli superior are hardwired into its controls, the nano-carbon fibre-weave of the Archaeopter&#039;s wings is capable of morphing - a property it shares with Pteraxii flight packs. This affords great manoeuvrability and enables it to operate within changing pressures.&lt;br /&gt;
&lt;br /&gt;
Its ornithopter design is quite unique in the Imperium of Man in comparison [[Caestus Assault Ram|to]] [[Fire Raptor|many]] [[Corvus Blackstar|of]] [[Stormhawk|the]] [[Stormbird|boxy]] [[Thunderhawk|designs]] [[Stormwolf|of]] flyers of the [[Space Marines]] or the [[Imperial Guard|Guard]]. Its appearance suggests yet another [[Dune]] reference in 40k, while its name is a combination of Archaeotech/Archaeopteryx and Ornithopter.&lt;br /&gt;
&lt;br /&gt;
==Archaeopter Stratoraptor==&lt;br /&gt;
[[Image:Archaeocopter.jpg|thumb|250px|right|Flap! Flap my pretties!]]&lt;br /&gt;
The vanilla variant of the family that is nothing more than a ground attack aircraft. It is armed with 2x [[Heavy Stubber|Cognis Heavy Stubbers]], 2x [[Phosphor Blaster]]s, and supposedly a [[Twin-Linked]] [[Lascannon]] hanging off the back. It is essentially the gunship of the Archaeopters.&lt;br /&gt;
&lt;br /&gt;
The Archaeopter Stratoraptor can also be upgraded with chaff launchers to thwart incoming enemy fire. If you&#039;re after a dogfighter to clear the skies of enemy aircraft or some aerial fire support against ground targets, look no further than the Archaeopter Stratoraptor. It is possibly, the closest thing the Imperium would get to an attack helicopter analogue &amp;lt;s&amp;gt;Ha ha! That means I could sexually identify as an Archaeopter!&amp;lt;/s&amp;gt; {{Blam}}, anyways, the Stratorapter is a support unit first and foremost and is by far, the most adaptable and flexible birb of the lot.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, it pretty much behaves like the fluff. This thing is your attack helicopter. Your Cognis Heavy Stubbers are complemented by two Heavy Phosphor Blasters and a Twin Cognis Lascannon. Indeed, the weapons are all made to wipe the floor with any priority targets in comparison to the Fusilave&#039;s carpet bombing. You&#039;ll certainly want the Chaff Launchers on this since you are bristling with a lot of guns. Alternate take this is the best allrounder flyer as it is not dependent on your opponent&#039;s list like the Fusilave.&lt;br /&gt;
&lt;br /&gt;
As taking the command uplink allows access to the strat that turns off auras which seems strong in certain matchups. Consider that this strat works on units while they are within 6&amp;quot;, so if the plane goes down your CP&#039;s are wasted, but it is only 1 CP so it may be worth it as a fire magnet albeit a flimsy one. However, one downside when it goes outside of &#039;hover&#039; mode is that it always fire at -1 BS, because it lacks any rule that will allow it to move and fire without penalty. The ways to mitigate this is the base codex stratagem for ignore movement penalties (1CP), the new stratagem for +1 to hit rolls against non-FLY enemy units (1CP), or the Mars specific canticle. With 9th Edition coming, this maybe fixed due to the removal of hit penalties for vehicles using Heavy weapons.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Archaeopter Fusilave==&lt;br /&gt;
[[File:Fusilave.JPG|250px|right|thumb|Takes the word &#039;&#039;&#039;&#039;Batshit&#039;&#039;&#039;&#039; to a &#039;&#039;whole new meaning.&#039;&#039;]]&lt;br /&gt;
The bomber variant of the family, has a circular rack of bombs mounted in the ass, which means that the Fusilave shares the same [[Bullshit|design philosophy]] as the [[Swooping Hawks]] and the [[Pteraxii#Skystalkers|Skystalkers]]. It&#039;s just like a metal pigeon, just with more explosives.&lt;br /&gt;
&lt;br /&gt;
The Archaeopter Fusilave is armed with no fewer than four [[Heavy Stubber|Cognis Heavy Stubbers]] as well as the aforementioned bomb rack of [[Grenades &amp;amp; Explosives#Tectomagnic Munitions|Tectomagnic Munitions ]] which it can drop on enemy ground forces from above. Archaeopter Fusilaves are great options for countering enemy assaults, blunting their advances with bombing runs that are equally destructive and disruptive. In contrast to the Stratoraptor, which can target-lock specific or very important targets, the Fusilave is based more on dealing with entire horde armies via a well-saturated carpet bomb. As such, this makes the Fusilave only viable when in &#039;fly&#039; mode as making your bomber in &#039;hover&#039; mode would just turn it into a bullet magnet.&lt;br /&gt;
&lt;br /&gt;
Tabletop wise, it is what you expect. Your guns are improved negligibly to four separate Cognis Heavy Stubbers, but you also get the bombs. Every turn after moving, you get to roll up to 10d6 worth of dice on any enemy units you flew over (with monsters and vehicles acting as 3d6), with every 4+ resulting in a mortal wound. It is actually much more of a support and board control unit than a pure damage dealer platform. It will allow you to control enemy movement, deal a few mortal wounds here and there, and later if that thing does survive, grab an objective in hover mode.&lt;br /&gt;
&lt;br /&gt;
One good advantage about the tectomagnic munitions is that, unlike traditional bombs of other factions, this thing isn&#039;t a one-use pony and have a nifty trick to halve enemy mobility with a stratagem. You can choose an enemy squad that is closing with your shooting units and it likely won&#039;t charge, while you shoot them with impunity. The bomb itself will deal solid 5 Mortal Wounds to a unit of monstrous creatures like Necron Wraiths. Target of stratagem and target of bombs may not be the same, you just have to fly over. Maximum effect of stratagem will be on fast land targets, like bikes, dragoons, rhinos, all land transports, daemon engines, large squads of advancing infantry like ork mobs.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Archaeopter Transvector==&lt;br /&gt;
[[File:99120116024_AMTransvectorLead.jpg|250px|right|thumb|It is nothing more than a flapping taxi.]]&lt;br /&gt;
Troop transport used for Explorator duties. Transports up to 6 [[Secutarii]], [[Electro Priest]], [[Tech Priest]] or [[Skitarii]] kiddies into a combat zones, so for all intents and purposes, it&#039;s a flying [[Chimera Transport|Chimera]], a Flymera if you would. &amp;lt;!-- I would not. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Comes armed with two [[Heavy Stubber|Cognis Heavy Stubbers]] and a twin-linked [[Heavy Stubber|Cognis Heavy Stubber]] with which it can lay down covering fire and not much else. The Archaeopter Transvector can also be upgraded with [[Chaff Launcher]]s to thwart incoming enemy fire. Its speed, agility and the freedom of the skies grant the Archaeopter Transvector a pretty good advantage in quickly flying over and dropping off its load, before flapping away to safety. Due to its wings, it is not as fast as other conventional Imperial VTOL carriers like the Valkyries, but it is far more maneuverable as a result. This probably makes it a superior troop transport in extremely rough terrain such as mountain cliffs or canyons, places where the need for a flexible wing design is apparent.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, this is obviously the transport option, though its capacity of 6 Skitarii, Secutarii, Techpriest or Electropriest models is weak when compared to the [[Skorpius Hover Tank#Skorpius Dunerider|Skorpius Dunerider]] especially when it comes to cost-per-unit capacity and overall toughness. Its armament is rather meagre with two Cognis Heavy Stubbers and a Twin Cognis Heavy Stubber.&lt;br /&gt;
&lt;br /&gt;
These ones will absolutely benefit from Chaff Launchers, as it gives you a slightly better chance at withstanding the anti-aircraft fire so you can drop your pack. The Command Uplink would also see use as you&#039;ll already have this at the front lines. Note that secutarii are minimum units of 10 so good proofreading GW. Despite its overall fragility, it &#039;&#039;is&#039;&#039; the only transport flyer the Cogboys are gonna get so you might as well take it.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Archeaopter.png|Archaeopter Variants.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Flyers]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
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{{Template:Mechanicus}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arc_Weaponry&amp;diff=48272</id>
		<title>Arc Weaponry</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arc_Weaponry&amp;diff=48272"/>
		<updated>2023-06-09T21:14:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[Awesome|LIGHTNING GUNS WOOOOH!]] Arc Weapons are a type of weapon utilised by the armed forces of the Adeptus Mechanicus. Unlike the &#039;&#039;other&#039;&#039; [[Pretend|&#039;lightning gun&#039;]] used by the [[Thallax]], Arc Weapons are actually tried and true lightning weaponry. They are powered by bulky perma-capacitors shipped from Mars&#039; great repositorum; some of these zinc-plated blocks store energy from days when the Imperium was young. Arc Weapons discharge energy with a loud crack, firing blots of blue-white electricity that can fry a man&#039;s brain or overload a war machine&#039;s data-cortex in a second.&lt;br /&gt;
&lt;br /&gt;
On the tabletop they are basically Imperial Haywire weapons; come in pistol or rapid fire format for your pleasure. Also has a nice S6 if you don&#039;t want to shoot at vehicles for some reason, though at only AP -1 you&#039;ll need some luck to do more than scratch a Rhino’s paint.&lt;br /&gt;
&lt;br /&gt;
[[Cheese|For the more lethal and overpowered]] [[Necron]] variety, [[Tesla#Warhammer 40,000|see here]].&lt;br /&gt;
&lt;br /&gt;
==Close-Combat Variants==&lt;br /&gt;
&lt;br /&gt;
===Shock Baton===&lt;br /&gt;
[[File:Shock_Baton.JPG|200px|right|thumb|Shock Baton]]&lt;br /&gt;
A civilian-grade &#039;Arc&#039; weapon. A Shock Baton is a type of Imperial law enforcement weapon frequently used by the [[Adeptus Arbites]] and [[Inquisition]].&lt;br /&gt;
&lt;br /&gt;
This weapon expands with a flick of the wrist from a small, easily concealable rod no longer than the width of a hand to a slim eighteen-inch long club. The weapon contains a tiny shock generator that can generate five Shock discharges before it requires recharging. It is common amongst undercover investigators who wish their quarry to survive for interrogation, and occasionally finds its way into the armouries of more secretive organisations like the Inquisition.&lt;br /&gt;
&lt;br /&gt;
In [[Necromunda]], it is primarily used by the [[Palanite Enforcers]] as a form of close-range crowd control. The more military and killy version of the Shock Baton is the Arc Maul which can be further read below.&lt;br /&gt;
&lt;br /&gt;
===Shock Maul===&lt;br /&gt;
[[File:ShockMaul.jpg|200px|right|thumb|Shock Maul]]&lt;br /&gt;
The more civilian-friendly version of the Arc Maul. Should &amp;lt;u&amp;gt;&#039;&#039;NOT&#039;&#039;&amp;lt;/u&amp;gt; be confused with either the aforementioned Arc Maul or the Shock Baton.&lt;br /&gt;
&lt;br /&gt;
These weapons are most commonly seen in the use of the [[Adeptus Arbites]] and [[Palanite Enforcers|Palanite Enforcer]] squads on countless Imperial worlds. Upon activation, they deliver a powerful incapacitating shock to the enemy. Shock Mauls are primarily used for crowd control, but can also be a deadly melee weapon.&lt;br /&gt;
&lt;br /&gt;
In relation to the Shock Baton, the Shock Maul is its bigger brother, with a longer reach and having, what seems to be a near-unlimited supply of battery energy needed to charge this damn thing if the crowd control description is anything to go by. As such, if the Shock Baton is used for emergencies, the Shock Maul is used for long-term engagements for riots that have overstayed its welcome.&lt;br /&gt;
&lt;br /&gt;
===Arc Maul===&lt;br /&gt;
[[image:ArcMaulPict.png|200px|right|thumb|Arc Maul]]&lt;br /&gt;
Shooting from afar is fine and all, but in the grim darkness of the future, any tech that can&#039;t be applied at close range will be looked at with shame. Thus, the arc maul combines the power of a bludgeon weapon with the energy and electricity created by an arch engine to make one brutal CQC monster.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Arc Maul is a Power Maul with a nifty rule to force haywire onto vehicles you&#039;ll never use (but priced as such), iconic to Skitarii Alphas. A decent melee weapon for its price with nice Strength and AP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ArcMaul.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Dominator Maul===&lt;br /&gt;
[[image:Dominator_Maul.PNG|200px|right|thumb|Dominator Maul]]&lt;br /&gt;
The Arc and Shock Maul&#039;s heftier brother.&lt;br /&gt;
&lt;br /&gt;
Dominator Mauls are larger than an Arc Maul, and deals more damage when struck. This is due to the fact that a Dominator Maul has larger and longer electro-capacitors, allowing the user to inflict more electrical shocks than its smaller brothers. Seriously, look at this damn thing, this beatstick is at the very least, &#039;&#039;50 percent taser&#039;&#039;, it is gonna hurt like hell.&lt;br /&gt;
&lt;br /&gt;
Due to its status and being the penultimate beatstick of the Imperium, only high-ranking law-enforcement agents are allowed to carry these things around. Among those are the [[Proctor-Exactant]]s who can wield one if they so choose.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Electro-Goad===&lt;br /&gt;
[[File:Electro-Goad.JPG|200px|right|thumb|Electro-Goad]]&lt;br /&gt;
&lt;br /&gt;
The more [[Heresy|Heretical]] version of the Arc Maul. Used by the [[Negavolt Cultist]], the Electro-Goad is a weapon meant for pin-point strikes at machines and even living organisms, rather than beating it into a pulp like the Arc Maul.&lt;br /&gt;
&lt;br /&gt;
These weapons are used by the Negavolts to defile and pervert the machinery of the Adeptus Mechanicus as the Goads brings out arcs of Warp-infused energy into the tip of the weapon to cause some [[Extra Heresy]].&lt;br /&gt;
&lt;br /&gt;
On the tabletop, these weapons are S2, D1 weapon with zero AP, so ain&#039;t doing too much to a MEQ. However, each hit roll on a 6+ with this weapon will score 3 hits automatically.&lt;br /&gt;
&lt;br /&gt;
===Arc Claw===&lt;br /&gt;
[[File:ArcClaw.jpg|200px|right|thumb|Arc Claw]]&lt;br /&gt;
&lt;br /&gt;
Arc Claws are a type of weapon used by the Adeptus Mechanicus, typically mounted on [[Kataphron Battle Servitors]].&lt;br /&gt;
&lt;br /&gt;
During the Cyberghoul Wars, the burrowing Daemon machines of Warpsmith Votogr Bolga were met talon to talon by Metalica’s servitor defenders. It was the invention of the arc claw that turned the tide – a potent delivery system for the most sophisticated scrambler technology the Adeptus Mechanicus could devise.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Arc Claw is a S+1 weapon with AP-1. It&#039;ll have the strength to wound infantry and light vehicles the Breacher manages to catch, and the AP to be a bother. However, anything heavier than a light vehicle is going to survive the scratch.&lt;br /&gt;
&lt;br /&gt;
===Shock Stave===&lt;br /&gt;
[[File:Shock_Stave.JPG|200px|right|thumb|Shock Stave]]&lt;br /&gt;
Shock Staves are a form of long-reach close-combat arc weapons used mainly for suppression and stun. They are like the civilian equivelent of the Taser Goads. Nevertheless, nothing stops a person from [[Heresy|tinkering]] the weapon from a overglorified taser into a lethal force weapon.&lt;br /&gt;
&lt;br /&gt;
They are often used by [[House Van Saar]] in [[Necromunda]] as a [[Tek]]&#039;s standard close-combat weapon, although Beastmasters also use them to &#039;discipline&#039; their collection of sewer beasts.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Shock Stave cost 25 credits for +1 Strength, shock, and versatile. Best choice if someone is going for cc and a much better choice than the Shock Baton.&lt;br /&gt;
&lt;br /&gt;
===Shock Whip===&lt;br /&gt;
[[File:Shock_Whip.JPG|200px|right|thumb|Shock Whip]]&lt;br /&gt;
The more electrostatic variant of the [[Power Weapon#Neural Whip|Neural Whip]] and unlike the [[Power Weapon#Electro-Flail|Electro-Flail]], [[Pretend|actually stays true to its name]]. The Shock Whip is a whip that has electroconductive barbs embedded in its structure, allowing the user to both lacerate and zap the ever-loving fuck out of people. The Shock Whip is presumed to have a few charges before needing to be restocked like most weapons in Necromunda, although its reach is much higher than the other shock weapons in the Hive World.&lt;br /&gt;
&lt;br /&gt;
They are often a status weapon, used by only the [[Gang Matriarch|Matriarch]]s and [[Wyld Runner]]s of [[House Escher]] in Necromunda. Due to the difficulties in using the whip and its unorthodox nature. The Shock Whip is a pretty uncommon weapon to face in the Underhive, but its unorthodox nature makes it hard to counter.&lt;br /&gt;
&lt;br /&gt;
The head of the whip is a heavy morning star-like contraption, which is odd since it would alter how the whip function, but oh well...&lt;br /&gt;
&lt;br /&gt;
On the tabletop, they are only available to a few characters, which are the Gang Queen, Gang Matriarch, Death Maiden and the Gang Sister. For a gang like this, that can expect to have a few characters that will invariably excel in combat, the Shock Whip can make a huge difference. It is an incredibly versatile weapon which makes it absolutely excellent, and the rest of the stats and rules are just icing on the cake.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Taser Goad===&lt;br /&gt;
[[File:TaserGoad.jpg|200px|right|thumb|Taser Goad]]&lt;br /&gt;
&lt;br /&gt;
Taser Goads are a Taser Weapon which are like a sub-category of Arc Weapons that are used by the [[Skitarii]]. As its name implies, these Taser Weapons are essentially oversized and overcharged real life &amp;lt;s&amp;gt;tasers&amp;lt;/s&amp;gt; cattle prods.&lt;br /&gt;
&lt;br /&gt;
Powered by a hyperdynamo capacitor, taser weapons store an incredible amount of energy. A solid impact will cause this energy to discharge in a scorching blast. After unleashing the electrical discharge, the remaining energy is stored by the electrothief prongs at goad&#039;s tip.&lt;br /&gt;
&lt;br /&gt;
On tabletop, taser weapons have lousy AP but good strength, relies on each hit roll of 6+ causing 3 hits instead of one, meaning they can benefit from Conqueror doctrina to explode on 4+. Rerolls to hit (Remorseless Fist Canticle, Prime Hermeticon WT, Omniscient Mask relic) are common enough. The Taser Goad itself is a S+2 weapon and is available to Infiltrators and Skitarii Alphas.&lt;br /&gt;
&lt;br /&gt;
===Arc Hammer===&lt;br /&gt;
[[File:Arc_Hammer.PNG|200px|right|thumb|Arc Hammer]]&lt;br /&gt;
Think Thor&#039;s Mjolnir hammer in 40k form.&lt;br /&gt;
&lt;br /&gt;
An Arc Hammer are immense sledge hammers that is so heavy, it requires guys in specialised [[Imperial Mesh Armour]] with servo-assisted exoskeletons to fully wield and operate. Only the [[Arms Master]]s of [[House Orlock]] in [[Necromunda]] seem to know how use these things as weapons.&lt;br /&gt;
&lt;br /&gt;
Due to its name, it is highly likely that an Arc Hammer unleashes an explosion of lightning arcs the moment of impact. Now, don&#039;t ask us about the practicalities of [[derp|unleashing an omnidirectional blast of electrical currents that is just as willing to zap the user as much as the enemy their fighting.]]&lt;br /&gt;
&lt;br /&gt;
On the tabletop, Arc Hammers are pricey, but the excellent strength bonus, Damage 3, and slew of special rules make this weapon worth using if you are facing dangerous enemy Champions or Brutes. The Arc Hammer will just about squish anything that it comes up against. Be sure to use that Versatile 1” rule to attack from outside base-to-base contact and avoid Reaction Attacks.&lt;br /&gt;
&lt;br /&gt;
===Taser Lance===&lt;br /&gt;
[[File:Taser_Lance.PNG|200px|right|thumb|Taser Lance]]&lt;br /&gt;
&lt;br /&gt;
Taser Lances are a Taser Weapon which are like a sub-category of Arc Weapons that are used by the [[Sydonian Dragoon|Sydonian Dragoons]]. As its name implies, these Taser Weapons are essentially oversized and overcharged real life tasers.&lt;br /&gt;
&lt;br /&gt;
Powered by a hyperdynamo capacitor, taser weapons store an incredible amount of energy. A solid impact will cause this energy to discharge in a scorching blast. After unleashing the electrical discharge, the remaining energy is stored by the electrothief prongs at the lances&#039; tip. Because of its long length, Taser Lances can only be carried on the mechanical cavalry of the Mechanicus like the aforementioned Sydonian Dragoon.&lt;br /&gt;
&lt;br /&gt;
On tabletop, taser weapons have lousy AP but good strength, relies on each hit roll of 6+ causing 3 hits instead of one, meaning they can benefit from Conqueror doctrina to explode on 4+. Rerolls to hit (Remorseless Fist Canticle, Prime Hermeticon WT, Omniscient Mask relic) are common enough. The Taser Lance itself is a S+3 AP-1 D2 weapon; [[Awesome|now hitting at Str8 whether you charged or not.]]&lt;br /&gt;
&lt;br /&gt;
===Electroleech Stave===&lt;br /&gt;
[[File:Electroleech_Stave.PNG|200px|right|thumb|Electroleech Stave]]&lt;br /&gt;
&lt;br /&gt;
Electroleech Staves are a type of weapon used by Adeptus Mechanicus [[Electro Priest|Electro-Priests.]] The powerful capacitors built into the length of each electroleech stave allow them to [[Wat|drink every iota of electric force from those they strike - be they living or machine.]]. Huh, that actually makes sense. Give electricity in a body or machine a better channel and it’ll go that way into the staff. Scary as fuck, though.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Electroleech Stave is a S5 AP-2 weapon, which makes it behave like a SM power axe with extra damage and a chance for mortal wounds. Now you only need to get those Fulgurites into melee.&lt;br /&gt;
&lt;br /&gt;
===Heavy Shock Baton===&lt;br /&gt;
[[File:Heavy_Shock_Baton.PNG|200px|right|thumb|Heavy Shock Baton]]&lt;br /&gt;
The largest close-combat Arc weapon to date.&lt;br /&gt;
&lt;br /&gt;
The Heavy Shock Baton is the Shock Baton&#039;s bigger and meaner brother. Whilst they look superfluously similar externally speaking. The Heavy Shock Baton is at least three times the size in all physical dimensions.&lt;br /&gt;
&lt;br /&gt;
Why must it be so big? Well, because it is wielded exclusively by the [[Sanctioner Pattern Automaton]]. These are the Batons you want to have when you want to bludgeon a whole group of rioters in a single swing or zap an [[Ogryn]]-sized brute into submission. Given the fact that it is connected to the Automaton itself, it is safe to assume that the Heavy variety isn&#039;t dependent on a limited set of charges and can keep on swinging until the Automaton drops dead.&lt;br /&gt;
&lt;br /&gt;
==Hand-Held Variants==&lt;br /&gt;
===Arc Grenade===&lt;br /&gt;
&#039;&#039;For more information, see here: [[Grenades &amp;amp; Explosives#Arc Grenade|Arc Grenade]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Haywire Mine===&lt;br /&gt;
&#039;&#039;For more information, see here: [[Grenades &amp;amp; Explosives#Haywire Mine|Haywire Mine]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Electrostatic Gauntlet===&lt;br /&gt;
[[File:Electro_Gauntlets.PNG|200px|right|thumb|Electrostatic Gauntlet]]&lt;br /&gt;
{{Topquote|1=[https://www.youtube.com/watch?v=Sg14jNbBb-8 &amp;quot;POWER! UNLIMITED POOOOOWWWWWEEEEEERRRRRRR!!!!!&amp;quot;]|2=[[Star Wars|Emperor Palpatine]]}}&lt;br /&gt;
&lt;br /&gt;
Electrostatic Gauntlets are a type of weapon used by Adeptus Mechanicus Electro-Priests. Corpuscarii wear metal apparatus around their wrists that channels tremendous electrostatic potential from dorsal generators. This can be discharged in a cascade of killing lightning.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, Electrostatic Gauntlets behave like taser weapons despite not being one. Being S5 instead of S (User+2) and wielded by Corpuscarii only makes this weapons unable to be boosted by either Conqueror or Machine Might...but they can also be used as 12&amp;quot; Assault 3 taser guns.&lt;br /&gt;
&lt;br /&gt;
===Arc Pistol===&lt;br /&gt;
[[File:ArcPistol.jpg|200px|right|thumb|Arc Pistol]]&lt;br /&gt;
A small pistol based on Arc technology and most commonly used by Skitarii Vanguard/Ranger Alphas. Trying to use this to &#039;charge up&#039; your phone or any other electrical appliances is heavily frowned upon by the Adeptus Mechanicus and the Priesthood of Mars, though any subsequent punishment is just salt on the wound compared to said appliances inevitably exploding.&lt;br /&gt;
&lt;br /&gt;
Crunch wise, it is a very nasty little weapon. Essentially it is a 12&amp;quot; S6 AP -1 Pistol that can shred infantry (it wounds guardsmen on 2s) and can annoy vehicles as well. It works really well when paired with its much bigger brother, the Arc Rifle due to the Arc Rifle&#039;s rapid fire rule.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ArcPistolModel.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Voltaic Blaster===&lt;br /&gt;
[[File:Voltaic_Blaster.PNG|200px|right|thumb|Voltaic Pistol]]&lt;br /&gt;
&lt;br /&gt;
The Voltaic Blaster is a special type of energy weapon (Most likely an Arc weapon given its function) used by Adeptus Mechanicus [[Lectro-Maester]]s. These weapons can [[Awesome|shock a target&#039;s animating energies from their body.]]&lt;br /&gt;
&lt;br /&gt;
The Lectro-Maesters themselves are a type of Artisan Tech-Priest of the Adeptus Mechanicus who come from the same religious sect as the [[Electro Priest|Electro Priests.]] Thus, they wield an array of technological marvels, such as a generator backpack which generates a powerful voltagheist field which sends out wraiths of energy whenever the wearer is threatened. These bursts of electricity can also act as a shield, prematurely detonating incoming munitions and dissipate energy projectiles. The Voltaic Blaster is one such marvel.&lt;br /&gt;
&lt;br /&gt;
There are in fact rules for this weapon, and [[Original character, do not steal|it acts like a pistol version of a Necron Tesla weapon.]] [[Heretek|Makes you think....]]. Speaking of Necrons and considering what Necrons are, perhaps this weapon can permanently kill them by eradicating their mind engrams.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
VoltaicPistolBottom.jpg|&amp;lt;center&amp;gt;Bottom View&amp;lt;/center&amp;gt;&lt;br /&gt;
VoltaicPistolBack.jpg|&amp;lt;center&amp;gt;Back View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arc Rifle===&lt;br /&gt;
[[File:ArcRifle.jpg|200px|right|thumb|Arc Rifle]]&lt;br /&gt;
&lt;br /&gt;
A rapid firing Arc Weapon used as a special weapon in Skitarii Vanguard and Ranger squads. The Arc Pistol&#039;s bigger brother. This is the gun you need when you want a little bit more range in your lightning cannon. Basically your typical tesla gun in sci-fi....no not &amp;lt;u&amp;gt;&#039;&#039;THOSE&#039;&#039;&amp;lt;/u&amp;gt; [[Tesla#Warhammer 40,000|Tesla weapons.]].&lt;br /&gt;
&lt;br /&gt;
Crunch wise on the tabletop, it is known to possibly be one of the best-looking guns the Skitarii have. It&#039;s 24&amp;quot; Rapid Fire, which means it pairs well with its little brother.&lt;br /&gt;
&lt;br /&gt;
The Arc Rifle is one of the most common Arc weapons found in the Mechanicum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ArcRifleModel.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Arc Lance===&lt;br /&gt;
[[File:Arc_Lance.PNG|250px|right|thumb|Arc Lance]]&lt;br /&gt;
&lt;br /&gt;
The Arc Lance is a type of Arc Weapon used by the Adeptus Mechanicus. Wielded by [[Secutarii Hoplite]]s, this powerful spear is akin to the Arc Mauls used by their Skitarii Legion counterparts as well as the far larger version wielded by Cerastus Knight Lancers. The arc lance inflicts damage through short range blasts of coruscating energy augmented by an inversion field mounted in the paired Mag-inverter Shield. Thus the weapon is capable of both making a melee and projectile attack.&lt;br /&gt;
&lt;br /&gt;
On tabletop, Arc Lance has a shorter range than the Arc Rifle, but compensates by being versatile, since it is a Str +3 melee weapon too. This means that Hoplites are formidable both at range and in close combat. Making the Arc Lance a very flexible weapon.&lt;br /&gt;
&lt;br /&gt;
==Vehicle Variants==&lt;br /&gt;
&lt;br /&gt;
===Vultarax Arc Blaster===&lt;br /&gt;
[[File:VultaraxArcPict.png|200px|right|thumb|Vultarax Arc Blaster]]&lt;br /&gt;
&lt;br /&gt;
The Vultarax Arc Blaster was a type of Arc Weapon. Primarily mounted on the [[Vultarax Stratos-Automata|Vultarax Class Robot]], it was a a versatile weapon capable of burning out the cogitators and engines of enemy vehicles and robots.&lt;br /&gt;
&lt;br /&gt;
The Vultarax Arc Blaster is the only airborne adapted Arc weapon designed during the later years of the [[Great Crusade]]. During the [[Horus Heresy]], the Arc Blaster found its use against both traitor and loyalist AdMech forces during the civil war on Mars.&lt;br /&gt;
&lt;br /&gt;
The large cybernetic machinery within the Mechanicum made its extremely vulnerable to Arc weapons with the Arc Blaster being one of the more notorious examples used during the civil war, with the Arc Blaster permanently shutting down vast swaths of battle automata and combat servitors in one shot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
VultaraxArcFront.jpg|&amp;lt;center&amp;gt;Front View&amp;lt;/center&amp;gt;&lt;br /&gt;
VultaraxArcBlaster.jpg|&amp;lt;center&amp;gt;Back View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heavy Arc Rifle===&lt;br /&gt;
[[File:Heavy_Arc_Rifle_on_Kataphron_Breacher.jpg|200px|right|thumb|Heavy Arc Rifle]]&lt;br /&gt;
&lt;br /&gt;
A heavy Arc Weapon designed to slay the Daemon machines of the Dark Mechanicum, Heavy Arc Rifles send out shallow parabolas of crackling energy that revolve around each other, forming triple helixes as they blast forth.&lt;br /&gt;
&lt;br /&gt;
Should these ground upon a metallic target, they will swiftly overload its circuits and banish its animating spirit to the ether. Heavy Arc Rifles are part of the standard armament of Cult Mechanicus&#039; [[Kataphron Battle Servitors|Kataphron Breachers.]]&lt;br /&gt;
&lt;br /&gt;
In terms of Crunch, it&#039;s a 36&amp;quot; 2 shot S6 gun. Comes default on Breachers. Use it to pop open any vehicles giving you grief or to reveal the tasty transported center.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:HeavyArcRifle.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Lightning Lock===&lt;br /&gt;
[[File:Lightning_Lock.JPG|200px|right|thumb|Lightning Lock]]&lt;br /&gt;
&lt;br /&gt;
Unlike say the [[Lasgun#Lightning Gun|Lightning Gun]], which is [[Pretend]] in the form of a weapon. The Lightning Lock is an actual...well...&#039;&#039;lightning gun&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Lightning Lock was a type of weapon employed by the [[Armiger Knight Moirax|Imperial Knight Moirax.]] The Moirax had the ability to overcharge their own reactor cores in order to supplement the power of their ionising locks, unleashing the surge of power in sustained electromagnetic blasts of energy over short ranges. The Moirax always comes with two for double the fun, so these Lightning Locks should be a pain in the ass for anything mechanical. Wait, electromagnetic fields are made of photons. Doesn&#039;t that make this a laser weapon?&lt;br /&gt;
&lt;br /&gt;
It is unknown whether using the energy generated from your engine in order to power up your weapons, [[Derp|counts as a good idea.]] Given how the Knight Moirax &#039;&#039;is&#039;&#039; meant to be a fast attack walker. If it has to share power and comes at the cost of the Knight being unable to move...[[Fail|well lets just say that the Moirax would fail utterly at its job.]]. [[Heresy|Common sense]] would dictate this won’t be a problem because, as stated, the reactor output is overloaded. Presumably to send the surplus to enhance their weapons.&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arachni-rig&amp;diff=47783</id>
		<title>Arachni-rig</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arachni-rig&amp;diff=47783"/>
		<updated>2023-06-09T21:04:03Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arachni-rig.JPG|300px|right|thumb|When you wanna cosplay as Doc Ock so bad.]]&lt;br /&gt;
The Arachni-rig is for all intents and purposes, the lovechild between [[/co/|Doc Ock&#039;s]] armoured limbs and [[/v/|FEAR&#039;s REV9 Powered Armour.]] Basically a heavily modified and more advanced version of the civilian Servo-rigs, these discount [[Battlesuit]]s are created by [[Necromunda]]&#039;s [[House Van Saar]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
By itself, a Servo-rig is a mechanical exoskeleton commonly seen in heavy industry, giving their users extra limbs and enhanced strength to aid them in performing manual tasks. So one can imagine if someone used &#039;&#039;this&#039;&#039; as a weapon of war. The Arachni-rig is, therefore, the end result of House Van Saar collectively [[Adeptus Mechanicus|slapping their dicks and tits on a Servo-rig &#039;till it resembles something like]] [[Cyberpunk 2020]].&lt;br /&gt;
&lt;br /&gt;
Each rig is an artisan piece and are controlled by the wearer&#039;s nervous system or via a direct MIU. They are armed with a twin-linked heavy [[Lascarbine]] and four [[Miscellaneous Weapons#Servo Claw|Servo Claw]]s (Which can be swapped with either a [[Rad Cannon]] or a [[Plasma Gun]]), which give the Arachni-rigs&#039; wearer a spider-like appearance and each one can be replaced with various weapons. Though it is an advanced piece of machinery, it is not uncommon for Van Saar&#039;s gangs to wear an Arachni-rig in their battles within the Underhive, you know, just in case you want to silently shout to everyone of your micropenis issue.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
On Necromunda, this goddamned FEAR mechsuit monster has greater Toughness and Movement than your regular champion, three wounds, and Light Carapace armor for a 4+ save (with the option to upgrade to Heavy for a 3+ in the front arc). This thing is tough as nails. It doesn’t have any way of mitigating pinning, but it’ll stand up after blows that would have reduced anything else to cinders, time and time again.&lt;br /&gt;
&lt;br /&gt;
Whilst the Lascarbine might appear kind of underwhelming at first. Twin-Linking it allows the Rig to pump up its potential [[dakka]] (and provides a defense against permanent Rapid Fire jams) as it blasts away with up to nine Strength 4 shots. If you do decide to also toss on a Rad Gun and/or Plasma Gun, you’ll be able to shoot with one of these or twice with the same while stationary, thanks to a built-in version of Fast Shot that the Arachni-Rig also employs. Both of these weapons are considerably cheaper while Rig-mounted, but Plasma is not particularly recommended thanks to a far lower BS.&lt;br /&gt;
&lt;br /&gt;
If you want to [[RIP AND TEAR]], you can with this rig, as you can fucking bullrush the poor bastard at up to 11&amp;quot; away, before ripping the target&#039;s [[anal circumference|poor asshole apart]] with 5 attacks, [[rape|&#039;&#039;each at Strength 5&#039;&#039;]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ArchnaRig.jpg|Concept art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{House Van Saar}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Walkers]]&lt;br /&gt;
[[Category:Necromunda]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aquilon_Terminator&amp;diff=47529</id>
		<title>Aquilon Terminator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aquilon_Terminator&amp;diff=47529"/>
		<updated>2023-06-09T21:03:42Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aquilon-Terminator.jpg|300px|right|thumb|Time to lube up Heretics! The pain won&#039;t be over soon!]]&lt;br /&gt;
&lt;br /&gt;
Aquilon Terminators are the mainstay Custodian Terminators of the &amp;lt;s&amp;gt;Bananas in Pajamas&amp;lt;/s&amp;gt; THE MOST LOYAL GUARDS OF HIS MOST PIOUS MAJESTY (please stop shouting like one of those &amp;lt;s&amp;gt;treacherous lion-fuckers&amp;lt;/s&amp;gt; NOBLE AND PROUD YET HUMBLE SERVANTS OF THE EMPEROR)! As you might expect, these guys are decked with weaponry and armour far, &#039;&#039;far&#039;&#039; superior than most vanilla [[Terminator|Terminators]] of the Space Marines. Their [[Aquilon Pattern Terminator Armour |Aquilon Terminator Armour]] is based on [[Cataphractii Pattern Terminator Armour|Cataphractii Terminator Armour]] that has been &#039;redesigned&#039; by the mind of the Emperor Himself for his elite forces to strike in critical locations that not even the [[Custodian Guard]] will find warm and fuzzy. Thus the Aquilon Terminators usually bust through the walls of enemy fortifications like a golden Kool Aid Man and proceed to ravage the ass of those [[Chaos Space Marines|Heretical Chaos Faggots.]]&lt;br /&gt;
&lt;br /&gt;
Aquilon Terminators come equipped with a standard issue [[Lastrum Storm Bolter]] which can already turn heavily armoured infantry into mulch, but can be replaced by the following; [[Power weapon#Solarite Power Gauntlet|Solarite Gauntlet, Solarite Talons,]] [[Adrathic Destructor]] and a [[Infernus Firepike]].&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Anemoi Aquilo] was the name of the Latin god of the northern winds. The direct relationship with the word &#039;&#039;aquila&#039;&#039; is no coincidence, because FW really needs to remind us how Big-E and his golden boys are fond of eagle stuff everywhere.&lt;br /&gt;
&lt;br /&gt;
They Are Humungous Terminator Daddies&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Like how the [[Custodian Guard]] [[Pretend|are murdermachines disguised as normal baseline troops,]] [[Rape|Aquilon Terminators are a walking pain train without brakes.]] Aquilon-pattern Terminator Armour is 2+ / 4++ and has Hammer of Wrath. Models in this armour can fire Heavy and Salvo weapons, counting as stationary, even if they moved in the movement phase. They may also charge after firing Rapid Fire, Heavy or Salvo weapons. They can&#039;t Run, but they can make Sweeping Advances and fire Overwatch. That&#039;s some pretty decent armour right there.&lt;br /&gt;
&lt;br /&gt;
Weapon wise, standard armament is a Lastrum Storm Bolter (24&amp;quot;, S:5 AP:4 Assault 2, Heliothermic Detonation) and a Solarite Gauntlet (S:x2 AP:1, Master Crafted, Unwieldy). Solarite Gauntlet can go to a Solarite Talons (S:+2, AP:3, Shred, Master Crafted). Storm Bolter can be swapped for TL Adrathic Destructor (12&amp;quot;, S:5, AP:2, Assault 1, Instant Death, Armourbane, Gets Hot) or a Infernus Firepike (Template, S:6, AP:6, Heavy 1, Torrent)&lt;br /&gt;
Oh, by the way, Heliothermic Detonation on the Lastrum: [[FATAL|if a model takes an unsaved wound and is not killed must take an immediate Toughness test or suffer Instant Death.]] Vehicles that suffer a Penetrating Hit add 1 to the result on the damage table.&lt;br /&gt;
&lt;br /&gt;
Teleportation Transponders just grant Deep Strike (nice to have on the cheap). Arae-Shrikes are a bit different and have two effects. Enemy models attempting to Deep Strike within 12&amp;quot; must roll a D6 before they determine the result of the Deep Strike - on a 4+ they suffer a Mishap (and this happens for all models, even those that can&#039;t Mishap). Plus any unit with a model with a Arae-Shrike targeted by a Barrage weapon, the attacking player must add another D6 to their scatter roll and pick the highest two results. A Hit remains a Hit however.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:AquilonPict.jpg|&amp;lt;center&amp;gt;Pict Capture&amp;lt;/center&amp;gt;&lt;br /&gt;
image:Aquilon_Terminators.jpg|MOVE MOTHERFUCKERS! THE EMPEROR&#039;S KOOL AID MAN IS HERE!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Custodes}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aquila_Strongpoint&amp;diff=47505</id>
		<title>Aquila Strongpoint</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aquila_Strongpoint&amp;diff=47505"/>
		<updated>2023-06-09T21:03:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AquilaStrongpoint.jpg|300px|right|thumb|When you&#039;re too poor to play Battlefleet Gothic.]]&lt;br /&gt;
&lt;br /&gt;
A more useful building than the underwhelming [[Fortress of Redemption]], the Aquila Strongpoint is centred around a [[Exterminatus|land-based Macrocannon.]] Unlike the Fortress of Redemption, the Aquila Strongpoint has full 360-degree coverage and firing arc, allowing it to theoretically hit anywhere. Unfortunately, if you are expecting those ECKS BAWKS HUEG [[Macrocannon]]s in [[Battlefleet Gothic]], you’re in for a disappointment. These are the smaller Aquila-patterns.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Aquila Strongpoints are a type of Imperial fortification. Aquila Strongpoints are large fortifications, often used as bastions in Imperial defensive battle lines. Each consists of a munitions silo, topped by a large turret that houses the aforementioned huge Macrocannon. The munitions silo allows the Aquila Mcrocannon to fire special quake shells, each of which measures several feet in length and has a powerful charge that causes it to reach hypersonic velocity when it is fired.&lt;br /&gt;
&lt;br /&gt;
Aquila Strongpoints can also be equipped with 7 [[Vortex Missile]] silos, [[Exterminatus|because fuck you, that&#039;s why.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Imperial Guard]]&lt;br /&gt;
[[Category:Fortifications]]&lt;br /&gt;
&lt;br /&gt;
{{Imperial-Guard}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aquila_Lander&amp;diff=47496</id>
		<title>Aquila Lander</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aquila_Lander&amp;diff=47496"/>
		<updated>2023-06-09T21:01:56Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aquila_Lander.jpg|Right|400px|thumb|Behold the most blatant Aquila reference of the Imperium.]]&lt;br /&gt;
The Aquila Lander is a spaceshuttle used by the Imperial Navy and is possibly one of their most iconic vehicles. Used to transport high ranking Imperial officers or nobles and those [[Inquisition|smug pricks]] from orbit to ground, the Aquila Lander is not designed to be an offensive vehicle although it does carry a [[Heavy Bolter]] in defense, however it is well armored enough to survive atmospheric insertion that it can protect its passengers from several hits before going down. It is also named due to the fact that its wings resembles a bird and you must be absolutely blind to not see why.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Aquila Lander is named after the iconic crest of the Imperium of Man, the Aquila, due to the unique shape of its wings and if you didn&#039;t even know that, than you must have reached a new record of blindness. The multiple independent engine vents that run up along the wings come together to form a distinctive &amp;quot;feathered&amp;quot; appearance, which is similar to the wings of the Imperial Aquila symbol.&lt;br /&gt;
&lt;br /&gt;
The Aquila Lander does not possess Warp capability and thus is not suited for interstellar travel. The Aquila Lander is highly maneuverable in both space and in atmosphere, and this is its best defence against any attackers. In case of assault by an enemy, the shuttle is heavily armoured and can withstand several direct hits from the weapons of most strike aircraft. During landing the entire crew compartment lowers to the ground for easier access.&lt;br /&gt;
&lt;br /&gt;
The Aquila usually has one crewman, a pilot, in an armored cockpit at the front of the vehicle and enough seats to house several important people. Twin jet engines are beside the cockpit and built within the fuselage, which allows the vehicle to hover over its landing point. Above them is an observation dome. [[Galactic Partridges|Sometimes the Aquila are decorated with lots and lots of purity seals.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Jeremy-klein-40k-aquilla-lander-paint-v2.jpg| Aquila Lander for the cancelled Dark Millenium.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Flyers]]&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
{{Inquisition}}&lt;br /&gt;
&lt;br /&gt;
{{Grey Knights}}&lt;br /&gt;
&lt;br /&gt;
{{Sisters-of-Battle}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Imperial]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Apothecary&amp;diff=47243</id>
		<title>Apothecary</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Apothecary&amp;diff=47243"/>
		<updated>2023-06-09T21:01:11Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DAbones.jpeg|thumb|“Damn it Azrael! I’m an apothecary, not a secret keeper!”]]&lt;br /&gt;
&lt;br /&gt;
[[File:Apothecary1.jpg|thumb|400px|right|It takes balls to go into a fight to take lives. But it takes brazen balls to go to a fight to save lives.]]&lt;br /&gt;
{{topquote|Death or healing. I care not which you seek.|An Apothecary&#039;s words to live by}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|MEDIC!|Every Grunt, on every battlefield, throughout all history.}}&lt;br /&gt;
&lt;br /&gt;
An &#039;&#039;&#039;Apothecary&#039;&#039;&#039; is a [[Space Marine]] specialist in [[Warhammer 40,000]], combining the roles of medic and geneticist. The senior Apothecary is known as the Master of the Apothecarion (the [[fortress-monastery]]&#039;s medical center) or Chief Apothecary. They are usually armed with standard Space Marine gear and a [[Narthecium]].&lt;br /&gt;
&lt;br /&gt;
IRL an Apothecary was someone who was knowledgeable about medicinal plants and similar as well as how to turn them into medicine and what herb or concoction was good for what. It&#039;s a nice medieval sounding name for a medical professional, which is probably why GW chose it for Space Marine field doctors.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Since Space Marines have undergone genetic augmentations to survive nearly anything, an Apothecary&#039;s real battlefield roles involve three jobs: stabilization, mercy killing, and extraction. While Space Marines can endure damn near anything except the most serious injuries, Apothecaries frequently need to stabilize them long enough for their [[gene-seed]] to start up and heal them. If a Marine has been too badly injured to be saved or cannot be saved in their current situation, then the Apothecary applies &amp;quot;the Emperor&#039;s Peace,&amp;quot; a mercy kill by driving a Reductor (a sharpened needle) into the Marine&#039;s skull to quickly end his pain (although some Apothecaries use [[Bolter#Bolt Pistol|bolt pistols]], for some reason). If a Marine has died, it is the Apothecary&#039;s duty to extract the progenoid glands from his dead brother to ensure that the Chapter will be able to train a new Space Marine in the fallen brother&#039;s place and ensure the Chapter&#039;s continued existence. Despite their support role, they often have to be highly skilled fighters in order to cut through the melee to their injured brethren. During the Heresy, a World Eaters apothecary was one of the best fighters in a Legion of chainaxe wielding psychopaths and still did all the medical stuff.&lt;br /&gt;
&lt;br /&gt;
Off the battlefield, they&#039;re basically super doctors. Their duties range from implanting initiates with the [[gene-seed]] when appropriate, ensuring the purity of the Chapter&#039;s gene-seed (or at least make sure it doesn&#039;t get any worse), tending to recovering Marines, and working on any health-related issues the Chapter may task them with ranging from creating cures for diseases to genetic manipulation. Apothecaries are also required to inter Marines into Dreadnoughts along with an attending Techmarine, as attempting to get a Marine&#039;s brain to interface with the chassis has a nasty drawback of killing the recipient if not handled correctly.&lt;br /&gt;
&lt;br /&gt;
That&#039;s not to suggest they don&#039;t actually know any medicine, by the way. The Black Library writers felt insecure, so they put a scene in &amp;quot;Purging of Kadillus&amp;quot; where an Apothecary does leg surgery in the middle of a firefight. A Dark Angels apothecary was able to save the unborn baby of a woman who had just been killed by orks (presumably via c-section). The RPGs also suggest that Apothecaries are versed in the specific use of poisons and toxins, preparing the Chapter&#039;s hellfire rounds. Plus Dawn of War II has Apothecary Gordian synthesizing a cure for Captain Thule after being poisoned by a Tyranid Warrior and also creating a bio-toxin potent enough to poison the entire Hive Fleet in Aurelia.&lt;br /&gt;
&lt;br /&gt;
The traditional color of their armour across all chapters is white with the respective chapters iconography on one of their pauldrons, or the inverse with a white pauldron adorned with the sign of their office, a red helix resembling a DNA-string. They also usually wear white helmets, if they are wearing one.&lt;br /&gt;
&lt;br /&gt;
Fun fact: back in the days of [[Rogue Trader (Sourcebook)|Rogue Trader]], they actually &#039;&#039;were&#039;&#039; called Medics for a while, but that quickly changed. Primus Medicae were particular highly ranked Apothecaries in the [[Space Marine Legions|Legions]].&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
===7th Edition and before===&lt;br /&gt;
One ordinary [[Command Squad]] Marine who trades his bolt pistol to grant their squad Feel No Pain. That was pretty much it.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
[[image:SpaceMarineApothecary.png|200px|right|]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
| Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| 55/3 || 6&amp;quot;|| 3+ || 3+ || 4 || 4 || 4 || 3 || 8 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Now treated as a proper character, Apothecaries trade their classic Feel No Pain for actual healing. Once per Movement phase an Apothecary can heal a model for D3 wounds. Alternatively it can roll a die to &#039;&#039;revive&#039;&#039; a fallen model, placing it back on the field with 1 wound, provided it rolls a 4+. If this fails the Apoc spends the rest of the shooting and assault phases doing absolutely nothing, to represent him harvesting gene-seed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:LegionApothecaries.png|&amp;lt;center&amp;gt;Legion&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RavenwingApothecary.png|&amp;lt;center&amp;gt;Ravenwing&amp;lt;/center&amp;gt;&lt;br /&gt;
image:DeathwingApothecary.png|&amp;lt;center&amp;gt;Deathwing&amp;lt;/center&amp;gt;&lt;br /&gt;
image:GreyKnightApothecaryModel.png|&amp;lt;center&amp;gt;Grey Knight&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RogueTraderMedicMarine.png|&amp;lt;center&amp;gt;&amp;quot;&#039;&#039;Medic Marine&#039;&#039;&amp;quot;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chaos Apothecaries==&lt;br /&gt;
[[Chaos]] being what it is, their apothecaries range from nonexistent to [[derp]] to [[Haemonculus|mad scientist]]. Between the lack of institutionalization and the high priority placed on [[Rip and Tear]], Chaos apothecaries are rare to nonexistent within a single warband. That&#039;s not to say they don&#039;t exist, but Chaos apothecaries are too rare to be represented on the tabletop, often being relegated to working on new recruits and playing fluffer to the [[Chaos Lord]] instead of the battlefield. Some warbands abandon the apothecary idea completely, using their [[Dark Mechanicus|Dark Mechanicum]] Biologis allies to harvest and process gene-seed from the dead Marines (often including the corpses of loyalists and members of rival bands, if the Lord of the band isn&#039;t picky), or even inventing new, more... [[Daemonculaba|creative]] ways to breed new Marines.&lt;br /&gt;
&lt;br /&gt;
Few Chaos apothecaries really make a name for themselves. There&#039;s that [[Fabius Bile|Fabulous Bill]] guy who has fucked things up for the [[Imperium of Man|Imperium]] with his rampant megalomania and successful genetic experiments (which, by the way, has a huge untapped potential in the [[fluff]]). There are also mention of a [[Necrosius|Nurglite, quasizombified apothecary]] or two floating around somewhere, and the [[Red Corsairs]] having right and proper apothecarion, which might have something to do with [[Lugft Huron|Huron Blackheart]] being the only sensible man in charge on the Chaos side. Also, there is [[Talos (Warhammer 40,000)|Talos]] of the [[Night Lords]], who is an ex-apothecarius, as mentioned in the book Death in the Void.&lt;br /&gt;
&lt;br /&gt;
8th Edition is here and [[Mortarion]] is officially making use of &amp;quot;Chaos Apothecaries&amp;quot; in the form of [[Plague Surgeon]]s. They&#039;re plague doctors, as in literal plague doctors because their roles are less about healing and more on cultivating various viral pathogens to use in battle, and also salvaging usable gene-seed from dead Marines (in most cases, they aren&#039;t picky if they were friend or foe).&lt;br /&gt;
&lt;br /&gt;
Its unknown if Chaos Apothecaries will get any further spotlight, seeing as the [[Thousand Sons]] doesn&#039;t need them due to [[sorcery]] (or rather, any biomancer probably learns the biology/genetic engineering part to better work their powers, just like technomancers would learn their machines) and the [[World Eaters]] will probably be offended at someone needing a doctor when they could just be sucking it up and continue to rip and tear as they die, not to mention most World Eaters lack the traits needed for a scientist/doctor (attention to detail, a charming bedside manner, and NOT getting excited at the sight of blood). The [[Emperor&#039;s Children]] is the biggest candidate for one, as someone has to be in charge of synthesizing their combat/recreational [[drug]]s, along with saner Undivided Legions. Additionally, the World Eaters &#039;&#039;do&#039;&#039; make heavy use of Apothecaries in the Horus Heresy ruleset, mostly to overclock the nails and give them combat drugs.&lt;br /&gt;
&lt;br /&gt;
That Fabulous Bill guy got a spinoff series of novels of his own, and reveals that not only do Chaos apothecaries still exist (albeit rare), they flock to Bile to learn, and eventually pursue their own experiments. Bile is not only the premier man of medicine amongst the Chaos Legions, but he has enough envious enemies to want to enslave him for his skill or kill him for his blasphemy and/or threat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:99120102113 CSMFabiusBileLead.webp|&amp;lt;center&amp;gt;Fabius Bile&amp;lt;/center&amp;gt;&lt;br /&gt;
image:NauseousRotboneModel.png|&amp;lt;center&amp;gt;Nauseous Rotbone&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Sanguinary Priest]]&lt;br /&gt;
&lt;br /&gt;
* [[Wolf Priest]]&lt;br /&gt;
&lt;br /&gt;
* [[Primaris Apothecary]]&lt;br /&gt;
&lt;br /&gt;
* [[Chiurgeon]]&lt;br /&gt;
&lt;br /&gt;
* [[Sister Hospitaler]]&lt;br /&gt;
&lt;br /&gt;
* [[Biophagus]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Official Space Marine Chapters]]&lt;br /&gt;
[[Category:Blood Angels]]&lt;br /&gt;
[[Category:Dark Angels]]&lt;br /&gt;
[[Category:Deathwatch]]&lt;br /&gt;
[[Category:Grey Knights]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Chaos Space Marines]]&lt;br /&gt;
[[Category:Official Chaos Space Marine Warbands]]&lt;br /&gt;
[[Category:Emperor&#039;s Children]]&lt;br /&gt;
[[Category:Death Guard]]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Codex-compliant Adeptus Astartes!!  Non-compliant Adeptus Astartes&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{White Scars}}&lt;br /&gt;
{{Imperial Fists}}&lt;br /&gt;
{{Iron Hands}}&lt;br /&gt;
|&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
{{Grey Knights}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Escort&amp;diff=118383</id>
		<title>Chaos Escort</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Escort&amp;diff=118383"/>
		<updated>2023-06-09T20:59:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(This article is about the starships in a Chaos void fleet. For the other type of Chaos escort, look [[Daemonette|here]].)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The smallest and most common type of warship available, &#039;&#039;&#039;Chaos Escorts&#039;&#039;&#039; are lightly armed and armored, but compensate for this by being extremely fast and manoeuvrable. As their designation suggests, they often accompany larger ships during fleet actions, screening them against torpedo attacks or enemy escorts.&lt;br /&gt;
&lt;br /&gt;
In the [[Fleets of Chaos]], Escorts normally act as raiders, penetrating deep into Imperial Space to prey on vulnerable supply ships and transports. Weak individually, such Raiders group up in squadrons for both mutual protection.&lt;br /&gt;
&lt;br /&gt;
Since Chaos fleets are generally very heavy on the Cruiser and rarely have anything between escort and capital ship, they wisely (wisdom should be Chaos heresy) have pretty powerful escorts for their size and cheap enough to come in ridiculously vast numbers. Pretty good at countering Imperial torpedo spam, too. Or rival Chaos fleets&#039; attack craft.&lt;br /&gt;
&lt;br /&gt;
Escorts fall under two broad types: the much larger &#039;&#039;Raider&#039;&#039;, which is better-armed and protected, and the smaller &#039;&#039;Destroyer&#039;&#039;, which is a lot nimbler and faster.&lt;br /&gt;
&lt;br /&gt;
==Destroyers==&lt;br /&gt;
&lt;br /&gt;
===Ordnance-Boat===&lt;br /&gt;
&lt;br /&gt;
====Iconoclast====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGAIconoclast.jpg|300px|thumb|right|Waaaay too common]]&lt;br /&gt;
&lt;br /&gt;
A constant peril to shipping, roving squadrons of these Destroyers are a regular part of pirate fleets. Weak on their own, this is normally compensated by sheer numbers, and enough Destroyers working together can even bring down a Cruiser. Other than swarm tactics, they are usually seen engaging enemy escorts, destroying attack craft, and shooting down incoming torpedoes.&lt;br /&gt;
&lt;br /&gt;
The Iconoclast itself is armed by a short-ranged [[Naval Missile Turret|Missile Launching Weapons Battery turret]]. Sooo...what are those tubes on the sides for if not guns or torpedoes? [[Derp|Chaos, that’s what.]] Being crazy-stupid for its own sake. Lore-wise it is actually a well-armed ship.&lt;br /&gt;
&lt;br /&gt;
...This ship does look pretty cool, though. Rogue Traders like it.&lt;br /&gt;
&lt;br /&gt;
The Iconoclast is equipped with 6 [[Naval Missile Turret|Light Missile Turrets.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 1.3km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 6.1 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 16,500 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 7.2 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
==Raiders==&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
&lt;br /&gt;
====Infidel====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGAInfidel.jpg|300px|thumb|right|Underestimate at your own peril.]]&lt;br /&gt;
&lt;br /&gt;
[[Meme|ALLAHU AKBAR!]]&lt;br /&gt;
&lt;br /&gt;
Jokes aside, originating from the Monsk orbital shipyards, this was meant to replace the [[Cobra-class Destroyer|&#039;&#039;Cobra&#039;&#039;-class Destroyer]], the [[Blood Ravens|designs were found to have been stolen.]] A few years later, ships bearing the same description were reported to be attacking Imperial supply convoys. As a result of this, the class was redesignated as the &#039;&#039;&#039;Infidel&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Imperial efforts to reconstruct the stolen plans resulted in the development of the [[Falchion-class Escort|Falchion Escort class]]. In 938 or 939.M41, the two &amp;quot;sister&amp;quot; classes (the Falchion and the Infidel) would confront each other for the first time in a naval battle over Sabatine.&lt;br /&gt;
&lt;br /&gt;
The Infidel is armed with 2 front [[Torpedo]] tubes, as well as 4 short-ranged [[Naval Missile Turret|Light Missile Turrets]] in front.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 1.8-2km; approx&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 12 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 24,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 7.0 gravities max sustainable acceleration&lt;br /&gt;
===Lance-Boat===&lt;br /&gt;
&lt;br /&gt;
====Apostate====&lt;br /&gt;
&lt;br /&gt;
[[File:15097906_f1024.jpg|300px|right|thumb|[[Brundlepenis|Putting the word &#039;prostate&#039; in apostate.]]]]&lt;br /&gt;
&lt;br /&gt;
The Apostate is one of four new ships (not including Titans) added to the Chaos Navy with the release of the Chaos Expansion pack and not present in the original game.&lt;br /&gt;
&lt;br /&gt;
The Apostate packs a pair of [[Lance Weapon|Light Lance Artilleries]], making it a bit unique in that it doesn&#039;t have any macro weapons at all. The benefit is that all of the damage and CPM the Apostate deals will be very reliable no matter what range it is firing at, given the 100% accuracy of the lances.&lt;br /&gt;
&lt;br /&gt;
While the 90 degree firing arc, customary to prow most lance weapons, limits the ability for the Apostate to move and fire, it seems quite potent as a cheap harasser. Micromanaging their flight path during the long reload times of the lances and using &amp;quot;Stealth&amp;quot; or &amp;quot;Lock On!&amp;quot; will maximize their lifespan while the whittle away the hitpoints of your enemies at range.&lt;br /&gt;
&lt;br /&gt;
The last thing worth mentioning, though important to remember, is the slower speed of the Apostate which is at 200, the same as Cruiser class vessels in the Chaos fleet. [[Derp|Why that&#039;s the case or how the fuck an escort got this mangled,]] we have no idea. So best to let these boys sit out of the back.&lt;br /&gt;
&lt;br /&gt;
The Apostate is armed with the aforementioned 2 [[Lance Weapon|Light Lance Artillery]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 1.8-2km; approx&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 10 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 22,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 5.5 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
====Idolator====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGAIdolator.jpg|300px|thumb|right|Your guess on the nature of these prongs are as good as mine.]]&lt;br /&gt;
&lt;br /&gt;
A giant tuning fork with rocket engines.&lt;br /&gt;
&lt;br /&gt;
Said to be the product of the [[Dark Mechanicus]] [[Forge World]] of Xana II, the &#039;&#039;&#039;Idolator&#039;&#039;&#039;-class Raider incorporate features and systems of possibly [[Heresy|xenos origin.]] These ships were also infamous for their incredible long-ranged gunnery, which points to a targeting system that the [[Adeptus Mechanicus]] cannot readily duplicate. [[Heresy|Why they&#039;re trying to duplicate Dark Mechanicum technology is an important question that no one has answered]].&lt;br /&gt;
&lt;br /&gt;
It is easily identifiable for its bizarre prong-shaped prow. Don&#039;t ask us why the forces of Chaos like to stick four flimsy-looking prongs at the front of their ship, it is not like it is reinforced to withstand a ram like their Imperial counterparts. It&#039;s quite possible this is meant to be the lance and/or the targeting system, probably the latter given that&#039;s mentioned to be unique to them.&lt;br /&gt;
&lt;br /&gt;
The Idolator is armed with a short-ranged front-facing [[Lance Weapon|Lance]] battery as well as 4 mid-ranged [[Naval Missile Turret|Light Missile Turrets.]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 1.8-2km; approx&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 11.3 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 23,200 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 7.0 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic==&lt;br /&gt;
&lt;br /&gt;
The cheapest and smallest ship type available, the Escorts are also some of the fastest and agile ships available. There is no limit to the number of Escorts that can be included in a list except points, so use them to round of a fleet.&lt;br /&gt;
&lt;br /&gt;
That aside, use Escorts to screen your much more expensive units from Ordinance or Torpedoes, or harass isolated ships.&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic: Armada 1 &amp;amp; 2==&lt;br /&gt;
&lt;br /&gt;
Much like their counterparts on the tabletop, Escorts are cheap and quick ships. Aside from their obvious role as Torpedo screens for much more expensive vessels, they&#039;ve also been used as scouts and spotters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Fleets of Chaos]]&lt;br /&gt;
[[Category:Chaos Space Marines]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Chaos-Ships}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Apostate_Cardinal&amp;diff=47104</id>
		<title>Apostate Cardinal</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Apostate_Cardinal&amp;diff=47104"/>
		<updated>2023-06-09T20:58:08Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:ApostatePreacher.jpg|240px|right|thumb|A demagogue of the &amp;quot;Krusty Kaos Kult&amp;quot; exhorting his followers to hate the Imperium, and especially the Salamanders.]]&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
What happens when a [[Ministorum Priest]] decides to go rogue and/or starts to worship the Dark Gods? [[Extra Heresy|Extra heresy is what happens.]] Apostate Cardinals are members of the [[Ecclesiarchy]] who have since turned their back on the Emperor and the Imperial Creed. They are insane firebrands and rabble rousers, often turning the opinion and religious fealty of entire worlds with their anti-Imperial dogma and blasphemous sentiment. Apostate Cardinals are often accompanied by [[Pontifex Guard|Pontifex Guards,]] grim adherents to their anti-Imperial ideology and fanatically loyal. They are considered as one of the worst and most dangerous enemies of the Ecclesiarchy as well as a colossal embarrassment as they can corrupt a shrine world from the inside out.&lt;br /&gt;
&lt;br /&gt;
The most powerful of these was the Apostate Cardinal of Gathalamor during the [[Age of Apostasy]], Bucharis, whose [[Heresy|heresies]] reached such proportions they became known as the [[Plague of Unbelief]]. Yes, this was the fucker who invented this mindfuck of a disease. Not to be confused with the Curse of Unbelief, a potent arcane disease spread by servants of the [[Chaos God]] [[Nurgle]] in the 41st Millennium, better known as the [[Zombie Plague]].&lt;br /&gt;
&lt;br /&gt;
The role of the Apostate Cardinal is almost mirror that of their loyalist counterparts during times of war. Instead of using their rousing speech to purge the enemies of the [[Emperor]], they instead inspire their fellow traitors with the litanies of hate and the destruction of the Emperor instead. If they fell to Chaos they would most likely be using [[Lorgar Aurelian|Lorgar&#039;s Book of Chaos]] for both worship and daemon summoning.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lost and the Damned]]&lt;br /&gt;
&lt;br /&gt;
{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Apollo_Diomedes&amp;diff=47089</id>
		<title>Apollo Diomedes</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Apollo_Diomedes&amp;diff=47089"/>
		<updated>2023-06-09T20:55:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:Captain Diomedes.jpg|right|400px|thumb|You have Captin Diyomidis.]]&lt;br /&gt;
{{topquote|1=You have captain Dayomidis!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Bruvah I&#039;m pinned here!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Bruvah I am hit!&amp;quot;&amp;lt;br&amp;gt;&amp;quot;[https://youtu.be/LNK5-uE5JFg?t=1m1s IT IS THE BEEEEEIIIINBLAAAAADE!]|2=Diomedes being himself in a usual day}}&lt;br /&gt;
&lt;br /&gt;
Apollo Diomedes; also known as Day-o-MIDIs, Abaldo Diomedes, Boreale 2.0, and BRUVAIAMHITT, is the [[Brother-Captain|captain]] of the [[Blood Ravens]] [[honour guard]] and the main Space Marine protagonist of [[Dawn of War 2]]: Retribution. He also seems to be a close relative of [[Indrick Boreale]] due his unique intonation and [[Derp|highly elaborated ingame responses.]] Ohh, and he&#039;s also bald, as in Captain Boreale bald. He is also notable for constantly soliciting [[Love Can Bloom|Eldar Farseers for sex]] on the battlefield with bellowing cries of; &amp;quot;FAHSEEYAH LET US &#039;&#039;&#039;TO IT&#039;&#039;&#039;!!&amp;quot;. In essence, he is Boreale with a lesser level of win and more grimdark. Funnily, the portions of his dialogue that aren&#039;t deployed at maximum volume are actually decent, as seen in the final mission and the Blood Ravens ending. They are, unfortunately, nowhere near as hilarious.&lt;br /&gt;
&lt;br /&gt;
The Captain&#039;s name is outstandingly greek for a fictive culture with so much focus on the roman - Apollo is of course the Roman/Greek god of light, music, sports, archery, but also fear, death and plague and a &#039;&#039;fuckload&#039;&#039; of other stuff, while Diomedes was a greek hero on the Achaean side in the Trojan war, a badass without equal in greek mythology - Not only did he beat several Trojan warriors and officers in single combat, he, literally, wounded the god of war Ares so badly that the god had to fall back and brood over his failure on the Olympian mountain (He did all of this with the blessing of Athena, but don&#039;t tell his fans that). &#039;&#039;Within ten minutes of fighting.&#039;&#039; It&#039;s saying something about the ancient greeks that this guy was so unimportant that he&#039;s only mentioned as a token hero and not as a main character or something.&lt;br /&gt;
&lt;br /&gt;
He is also amazingly overpowered, with the single most devastating special ability in the entire game; To Victory, which when fully upgraded causes even space marines to explode into fountains of gore for just being near him as the ground itself tears apart beneath his feet as he charges. His medpack has absolutely absurd range, essentially covering your entire army, his jump-pack actually recharges more quickly than Kayleth&#039;s and his other commander items like the banner do hilarious things like heal your troops and make them immune to suppression. Thanks to two abilities that let him heal rapidly in combat he is essentially invincible in melee and with the right weapons he can skullfuck basically any enemy unit in the game. Following some apparent nerfs to Eliphas, Diomedes may very well be the single most devastating close combat unit in the game short of the unbelievably bullshit Necron Overlord in the last stand.&lt;br /&gt;
&lt;br /&gt;
In DoW3 he returns as Chaplain Diomedes, keeping his signature oratory skills from the previous game.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Dayomidis has served as part of the Blud Rehvens for quite some centuries, being the yes-man of [[Azariah Kyras]], allowing him to reach the level of captain of the honour guard. In Chaos rising, he makes it his mission to obstruct the lives of Gabriel Angelos and FC Hairgel, but canonically survives to Retribution.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for him all his sycophancy was being dumped in a traitor chapter master allied to Chaos; how he deals with this and manages to redeem himself is dealt in Retribution, where he looks for hints of who is the Ascended, encouraging both the other Blood Ravens (read: [[Cyrus]] and [[Martellus]]) and the players to shout &amp;quot;oh come on Diomedes, just look at Kyras, do you really think he is one of the good guys?&amp;quot; Tellingly, none of the Blood Ravens he encounters in the campaign show any respect for him. After finally realizing he had been serving a heretic all these centuries, he suffers a heroic BSOD which forces the Ancient to reveal his identity. After some brief, but precise words about what truly makes a [[Space Marine|Spess Mehreen]], as well as the threat of a meltagun being shoved in certain orifices, he is back on track and goes with Cyrus, the Ancient and Martellus to kick some Kyras arse. In the resulting fight Gabe, who was already trying to kill Kyras, gets stomped by him, which finally makes Dayomidis show he actually seems to have got his rank due being a powerful warrior and proceeds to annihilate Kyras, finishing him with a nice orbital bombardment and delivering a kickass ending speech.&lt;br /&gt;
&lt;br /&gt;
Diomedes is believed to have suffered from a unique Psyker mutation known as &amp;quot;Banebladeitism&amp;quot; since birth. This reputably gives him the ability to control any kind of [[Baneblade]] in existence. He is also believed to have been the spawn between an [[Ogryn]] and a Baneblade, making him half-Baneblade. It is rumored that instead of making his home on a Blood Ravens battle barge or strike cruiser, he instead contains himself to a Baneblade painted in [[Imperial Fists]] colours.&lt;br /&gt;
&lt;br /&gt;
He was also in the Dark Knight as Detective Stephens, in LA Noire as Arson Detective Herschel Biggs, in Fallout as Joshua Graham, in Universe at War as the Xenos Underseer Kamal Re&#039;x of the Hierarchy (and as Kamal is essentially a Grey type ayy lmao; is also bald), in Asura&#039;s Wrath as Kalrow (who is balding), in Halo 4 as the The Didact (Who surprisingly is almost bald). Ohh and he&#039;s also secretly the collective intelligence of Harbinger from the Mass Effect series (who is well...reapers don&#039;t have hair so let&#039;s call Harbinger bald too). He was also recurring character in the oldfag crime series THE EQUALIZER. You can now hear him in Bioshock Infinite as Captain Cornelius Slate, who might as well be his (great)^20 great grand father, and is bald.&lt;br /&gt;
&lt;br /&gt;
===Dawn of War 3===&lt;br /&gt;
[[File:Dow3diomedes.PNG|right|400px|thumb|Go bring up his oratory skills to his face, I dare you.]]&lt;br /&gt;
Diomedes returns as a chaplain, stepping down from his honor guard position to [[Dawn of war II|atone for his past sin]]. Thanks to the spooky chaplain skull helmet, Diomedes is not only more spooky than ever, he is also more respected thanks to the helmet covering his baldness. He was ordered by Gabriel Angelos to be stationed on the starport, but was destroyed by the sudden emerging of the planet Archeron. Gabriel in all his bromance, defied Inquisitor Holt&#039;s orders to give Diomedes the last rite, only to find him [[AWESOME|fighting off wave after waves of Eldar, alone, armed with only his crozius and a Storm Bolter]].&lt;br /&gt;
&lt;br /&gt;
When the raging retard known as Inquisitor Holt commenced orbital bombardment on the Eldar and Orks that were fighting each other, it also took down Gabriel with them (or so they thought) and even opened the path for the equally retarded Autarch. The news drove Diomedes so mad that it almost turned him into an [[Angry Marines|Angry Marine]], which given by his new fearsome appearance has made him about as frightening as [[Konrad Curze]]. He was going to board on whatever ship the Inquisitor was on and [[RIP AND TEAR|RIP AND TEAR HIM APART]], but was stopped by Jonah when he tells him to calm the fuck down and continue with the mission.&lt;br /&gt;
[[File:Primaris chaplain diomedes.jpg|right|200px|thumb|The Blood Raven sincerely thanks Robby G&#039;s for this wonderful &amp;quot;gift&amp;quot; to their chapter. Now Diomedes looks like a skeleton pimp that will repent his marines with a bitch slap.]] Although he made no appearance after this, we could assume that he and Lady Solaria would testify at an Imperial Court against Inquisitor Holt for abandoning the protection of the Imperial Knight World of Cyprus Ultima, being a friendly fire fucktard, chasing after a daemonic artifact, and being incompetent in execution of his even more retarded plan of blockading a planet the size of a small sun.&lt;br /&gt;
&lt;br /&gt;
In terms of gameplay, Diomedes is a strange elite. His strengh lies in giving your entire army shields while smacking enemies for negligible damage.&lt;br /&gt;
&lt;br /&gt;
Also, he might be undergoing Bobby G&#039;s patented Primaris upgrade. The new DLC has a cosmetic skin of him as the primaris Chaplain.&lt;br /&gt;
&lt;br /&gt;
==Codex Diomedes==&lt;br /&gt;
Because it was waaaay too long to wait for someone to make it.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Captain Diomedes:&#039;&#039;&#039; || 200 || 7 || 5 || 4 || 4 || 4 || 5 || 4 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Type&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Infantry (Character)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Composition&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;1 Captain Diomedes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Blade of Divination&#039;&#039;&#039;: Can be swapped for the Talons of The Blood Raven for 50 pts or Doom of Apostasy for 40 pts.&lt;br /&gt;
*&#039;&#039;&#039;Bolt Pistol&#039;&#039;&#039;: See Codex: Space Marines. Can be swapped for a Plasma Pistol or a Storm Shield for 15 pts. Either of these are replaced if Diomedes chooses to swap the Blade of Divination for the Talons of The Blood Raven or Doom of Apostasy.&lt;br /&gt;
*&#039;&#039;&#039;Artificer Armour&#039;&#039;&#039;: May swap it for the Star Shield for 20 pts.&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Frag Grenades&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Krak Grenades&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;May take one of the following Wargear&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Jump Pack&#039;&#039;&#039; - Can take for free. Changes unit type to Jump Infantry (Character)&lt;br /&gt;
*&#039;&#039;&#039;Personal Teleporter&#039;&#039;&#039; - Can take for free. Gains the Deep Strike USR.&lt;br /&gt;
*&#039;&#039;&#039;Personal Standard&#039;&#039;&#039; - Can take for free. Counts as Company Standard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;And They Shall Know No Fear&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chapter Tactics (Blood Ravens)&#039;&#039;&#039;: As per the rules for all Chapters who do not know their primogenitor Chapter, the Blood Ravens do not have a unique Chapter Tactic. Instead, the player can elect to use any existing Chapter Tactics from Codex: Space Marines and any Forge World supplements.&lt;br /&gt;
* &#039;&#039;&#039;Independent Character&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rampage (Talons of The Blood Raven Only)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Captain of The Honour Guard&#039;&#039;&#039;: Diomedes is both the Captain and Champion of the Blood Ravens&#039; Honour Guard, making him both a master of both tactical and martial acumen. Diomedes may take an Honour Guard squad instead of a Command Squad. This will not take a Force Organization slot. If Gabriel Angelos and Diomedes are in the same Detachment, then Diomedes may never be the Warlord.&lt;br /&gt;
* &#039;&#039;&#039;Champion of The Chapter&#039;&#039;&#039;: Diomedes can issue Challenges and accepts every Challenge. If an enemy unit declines the Challenge, Diomedes gains the Hatred USR against the unit that refused the Challenge. If the enemy accepts, then Diomedes can re-roll one die to-hit and to-wound.&lt;br /&gt;
* &#039;&#039;&#039;Chapter Master&#039;s Shield&#039;&#039;&#039;: If Gabriel Angelos has only one Wound remaining and Diomedes is in the same unit, then Diomedes will automatically pass any &#039;&#039;Look Out Sir!&#039;&#039; rolls he may take.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Range !! Strength !! AP !! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blade of Divination&#039;&#039;&#039; || - || User || 3 || Melee, Master Crafted, Vorpal Strike, Anathemic Presence&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Blade of Divination&#039;&#039;&#039;: The Blade of Divination is a renowned Power Sword once wielded by Sergeant Martinus of the Ultramarines, who dispatched countless daemonic horrors in the purging of the planet Quinn IV. Its effect on the forces of Chaos was so potent that when Martinus began to fall prey to the whispers of the Dark Gods, the blade took it upon itself, to &amp;quot;cleanse&amp;quot; him. It was lost after Martinus&#039; death, but was later found by the Blood Ravens and wielded by a Battle Brother in the Aurelian conflict [[Blood Ravens Force Commander|whose name has curiously been stricken from Chapter Records]].&lt;br /&gt;
**&#039;&#039;&#039;Vorpal Strike&#039;&#039;&#039;: During Combat, Captain Diomedes may exchange his attacks to make a Vorpal Strike. Place a Small Blast Marker in front of Diomedes. All enemy models under the blast marker must undergo a Toughness Test. If failed, all models that failed the test must take a wound that cannot be saved using Armour Saves (Invulnerable Saves are usable though)&lt;br /&gt;
**&#039;&#039;&#039;Anathemic Presence&#039;&#039;&#039;: Attacks from this weapon force units with the Daemon USR to re-roll all successful saves granted by that rule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Range !! Strength !! AP !! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Talons of The Blood Raven&#039;&#039;&#039; || - || User || 3 || Melee, Specialist Weapon, Master Crafted, Shred&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Talons of The Blood Raven&#039;&#039;&#039;: The Talons of the Blood Raven are venerated Lightning Claws that were gifted to the Blood Ravens Chapter, at the conclusion of the Buckley Purgation, by the artificers of the Raven Guard. Fashioned after the famed Raven&#039;s Talons of Shadow Captain Shrike, these strengthened adamantium blades can cut through the thickest armour with ease. These Lightning Claws grant the Rampage USR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Range !! Strength !! AP !! Type&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Doom of Apostasy&#039;&#039;&#039; || - || 10 || 2 || Melee, Two-Handed, Master Crafted, Unwieldy, Concussive, Strikedown, Purifying Aura&lt;br /&gt;
|}&lt;br /&gt;
*&#039;&#039;&#039;Doom of Apostasy&#039;&#039;&#039;: The Doom of Apostasy is a two handed Thunder Hammer belonging to the Blood Ravens Chapter. Legend has it that the Black Templar High Marshal Sigenandus wielded this mighty Thunder Hammer during the Terran Crusade. Apocryphal records would have it that Sigenandus used it in the final assault on the chambers of [[Goge Vandire]], the debased head of the Ecclesiarchy and target of the Crusade. Imperial scholars dispute the origins of these records, but the few who have wielded the Doom of Apostasy have little doubt in its holy providence.&lt;br /&gt;
**&#039;&#039;&#039;Purifying Aura&#039;&#039;&#039;: All Infantry Units of the Chaos Space Marines, Chaos Daemons, and Renegades &amp;amp; Heretics factions who charge Diomedes must do so as if he has defensive grenades.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Star Shield&#039;&#039;&#039;: For nearly a millennium, Brother Gunn patrolled the halls of Strike Cruiser Decimus. Rarely did his boots touch solid earth, but he did not want for battle. Mysterious Eldar, creatures of the Warp, and even the undying Necrons boarded the Decimus during interstellar flight. Brother Gunn stood against them all, and died among the stars after a lifetime of vigilance. The Star Shield is an Artificer Armour that also grants the Feel No Pain and It Will Not Die USR.&lt;br /&gt;
&lt;br /&gt;
==Diomedes&#039; famous lines==&lt;br /&gt;
*Bruva I am hit!&lt;br /&gt;
*MISSILE STRIKE -- FROM THEM! ([[derp|No shit.]])&lt;br /&gt;
*CAP-TOR-ING!!&lt;br /&gt;
*Bruva I am pinned heer!&lt;br /&gt;
*IT IS THE BEEEEIIIIIINNNBBLLLLAAADE!!!&lt;br /&gt;
*I AVE TE EMUN LUSS ANK!!!&lt;br /&gt;
*Ah! A WAHP SPIDEAH!&lt;br /&gt;
*OGRYNS?! AGAINST ME?!&lt;br /&gt;
*IT IS THE STOOOOOOOOOOM TROOPER!&lt;br /&gt;
*You are healed, DO NOT FEAR!&lt;br /&gt;
*That vehicle...is *Puts on his helmet* halted.&lt;br /&gt;
*FAHSEER LET US TO IT!&lt;br /&gt;
*That....noise.....CANNOT DEFEAT ME! (Hammers a [[Noise Marine]])&lt;br /&gt;
*Dreadnought...thing! I shall ruin you!&lt;br /&gt;
*&#039;Tis nothing.&lt;br /&gt;
*These weapons shall bring us gloreh!&lt;br /&gt;
*DEATH TO HIS ENEMIES ALLL!&lt;br /&gt;
*TRAITORS! FAILURES! FOES! (While reducing Chaos Marines to bloody pulps)&lt;br /&gt;
*I DIE.....AS I SWORE I WOULD!&lt;br /&gt;
*I SHALL ARIVE SEEEWN.&lt;br /&gt;
*I SHOULD HAVE KNOWN THIS DAY WOULD COME...&lt;br /&gt;
*In an age gone mad, look to the madmen to lead the way!&lt;br /&gt;
*I bequeath the Emperor&#039;s greatest gift to humanity: HATRED FOR HIS ENEMIES!&lt;br /&gt;
*SPPPPPEEEEEEEAAAAAAKKKKK LEEEEEAAAADDD US TO VIKTORRRRRRYYYYYY&lt;br /&gt;
&lt;br /&gt;
==A most generous donation==&lt;br /&gt;
[[File:Diomedes_Donation.png|200px|thumb|right|The Blood Ravens would like to thank the Raptors for their generous donation of Captain Diomedes.]]&lt;br /&gt;
The [[Deathwatch (RPG)|Deathwatch]] book Honour the Chapter has revealed some interesting information. It mentions that the [[Raptors]] chapter once had a Captain Diomedes who took the Apocryphon Oath and served a Long Watch with the [[Deathwatch]]. He was an expert at using the [[Jump pack|jump pack]] in jungle environments. He commissioned an upgraded jump pack to improve his effectiveness in said terrain, an artifact that still serves with the Deathwatch. Using a new method of transportation always takes training, and as such it is quite possible that Diomedes smashed head-first into a tree while getting accustomed to his new jump pack. Since captains do not wear helmets and Diomedes has no hair to cushion the impact, his brain was scrambled a bit. If a particularly sneaky Blood Raven [[Cyrus|happened to be serving in the Deathwatch at his side that time]], it is very possible that he... recruited the captain to the cause of the Blood Ravens. Why this did not include the jump pack is not certain: perhaps it detached upon impact and the Blood Raven had to choose which to acquire.&lt;br /&gt;
&lt;br /&gt;
==A list of Diomedes&#039; Hijinks==&lt;br /&gt;
*[http://www.youtube.com/watch?v=nFs4_8sJTT0 Diomedes&#039; voicelines]&lt;br /&gt;
*[http://www.youtube.com/watch?v=ZpBngmCpUrU IT IS THE BEEEIIINBLADE! - Diomedes&#039; first single.]&lt;br /&gt;
*[http://www.youtube.com/watch?v=1BYDfDJ0nJA Diomedes attempts to use his Baneblade-itism.]&lt;br /&gt;
*[http://www.youtube.com/watch?v=REz_Piwwb24 We all live in a Yellow Baneblade.]&lt;br /&gt;
*[http://www.youtube.com/watch?v=5TJdSnpkCSY The most devastating weapon employed by Captain Diomedes himself: The Banebladeapult.]&lt;br /&gt;
*[http://www.youtube.com/watch?v=hg4hXhogGYM It seems he turned to chaos.]&lt;br /&gt;
*[http://www.youtube.com/watch?feature=endscreen&amp;amp;NR=1&amp;amp;v=LNK5-uE5JFg The Bald Brothas: Boreale and Diomedes feat.]&lt;br /&gt;
*[http://www.blacklibrary.com/warhammer-40000/baneblade.html Diomedes favorite Black Library book... BEEIIINNEHBLADE!!!]&lt;br /&gt;
*[http://www.youtube.com/watch?v=xgZEXzHJwno All shall yield or fall before the BEHNBLAAAADE!]&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;br /&gt;
[[Category:Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Navy_Battleship&amp;diff=268186</id>
		<title>Imperial Navy Battleship</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Navy_Battleship&amp;diff=268186"/>
		<updated>2023-06-09T20:54:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|A magnificent ship no doubt, but I would rather have a crew who knew their airlaps from their transons.|Admiral Rath, on viewing the Emperor-class Battleship &#039;&#039;Dominus Astra&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The biggest and heaviest ship class available to the [[Imperial Navy]], the Battleship is often the flagship of the Admiral during a campaign. These ships are often the heaviest hitters of any armada,with guns, armor, fighter and bomber support, and torpedoes a-plenty. Properly supported by its fleet, a Battleship can easily turn the tide in an engagement. Just don&#039;t expect them to get anywhere quickly, due to their relatively ponderous speed.&lt;br /&gt;
&lt;br /&gt;
Many Battleships are centuries or even millennia old, with rolls of honor to match. The loss of any Battleship is keenly felt by the fleet in question, with each a near-priceless relic that cannot be easily replaced, even by a [[Forge World]] like [[Mars]].&lt;br /&gt;
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Battleships typically come in three flavors: Ordnance ships (armed with a majority of Macrocannons), [[Lance]] ships (armed mostly with Lances), and Carriers (carrying mostly Fighters and Bombers).&lt;br /&gt;
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==Classes==&lt;br /&gt;
&lt;br /&gt;
===Carriers===&lt;br /&gt;
&lt;br /&gt;
====Emperor====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGAEmperor.jpeg|300px|thumb|right|The Posterboy of the game, right there.]]&lt;br /&gt;
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The poster-ship for Battlefleet Gothic, the Emperor carries four Launch Bays worth [[Fury Interceptor|fighters]] and [[Starhawk Bomber|bombers]], which are supplemented by a suite of [[macrocannon]]s for ship-to-ship combat. Hence, it is more accurate to state that the Emperor is a &amp;lt;s&amp;gt;Carrier Battleship&amp;lt;/s&amp;gt; Battlestar rather than a true Aircraft Carrier due to its heavy armaments. This means that the &#039;&#039;Emperor&#039;&#039; can reliably put the hurt on enemies at extreme range, and in-universe accounts for the versatility and self-sufficiency of the class.&lt;br /&gt;
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It is also one of the oldest designs still in use, due to the discovery of Divine Right fused into a Space Hulk for some ten thousand years.&lt;br /&gt;
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Fun fact: despite having a third gun/lance/launch deck compared to the Vengeance, its castle (the butt with the engines and stuff) is not significantly increased to correspond with the obviously greatly increased needs and crew.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Battlefleet Gothic: Armada&#039;&#039; 1 &amp;amp; 2, the &#039;&#039;Emperor&#039;&#039; has the longest Identification Range of the ship type, shared only by the &#039;&#039;Oberon&#039;&#039;-class Battleship and &#039;&#039;Widowmaker&#039;&#039;-class escort.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 8-12km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 60 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 155,000 crew, 28,000 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.8 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
====Nemesis====&lt;br /&gt;
&lt;br /&gt;
[[File:NemesisCarrier.jpg|300px|right|thumb|A literal hand-me down bootleg of the Posterboy above.]]&lt;br /&gt;
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A modification of the &#039;&#039;Emperor&#039;&#039;-class, the &#039;&#039;Nemesis&#039;&#039; adds two more Flight Decks, to a total of six, in exchange for some of its guns. It is a relatively cost-effective way for the Imperium to re-use old Carriers into something viable.&lt;br /&gt;
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In many ways, the Nemesis functions like an actual Aircraft Carrier found in the 21st century rather than the Carrier Battleship layout of the Emperor; a vessel that primarily hosts aircraft and is minimally armed with CIWS whilst dependent on being defended by a carrier group.&lt;br /&gt;
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Therefore, due to its mode of &#039;construction&#039;, the Nemesis is another rare class in-universe, as all existing &#039;&#039;Nemesis&#039;&#039; were created from damaged &#039;&#039;Emperor&#039;&#039;-class ships. On an interesting trivia, the Nemesis Class Fleet Carrier was originally a fan-designed ship by Matt Sprang.&lt;br /&gt;
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It is arguably better than the Emperor-class, though. Can carry massive numbers of attack craft including a mixture of [[Fury Interceptor]]s, [[Faustus Interceptor]]s, [[Starhawk Bomber]]s and [[Shark Assault Boat]]s, freeing up lesser ships from wasting a deck for launch bays, yet still has the dorsal turret weapons for adding long-range firepower and blasting escorts stupid enough to attack it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 8-12km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 57 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 162,000 crew, 42,000 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.8 gravities max sustainable acceleration; approx&lt;br /&gt;
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===Lance Ships===&lt;br /&gt;
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====Apocalypse====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGAApocalypse.jpg|300px|thumb|right|Reach out and hurt somebody.]]&lt;br /&gt;
&lt;br /&gt;
The long-ranged sniper of the Battleships, the Apocalypse carries a [[Nova Cannon]] and [[Lance Weapon|Lance]]s a-plenty, this makes it the bane of small fast ships. In-universe it&#039;s one of the oldest Battleship designs available, and fairly rare, so much so that it is widely believed to be the precursor of the Retribution-class battleship.&lt;br /&gt;
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Due to the Imperium being unable to replicate the [[Lance Weapon|Lance]] tech it uses, the rarity is further exasperated. Some naval strategists believe that these ships were created to deal with the threat posed by the growing number of Grand Cruisers and battleships from the [[Eye of Terror]], a role at which the Apocalypse excels.&lt;br /&gt;
&lt;br /&gt;
The Apocalypse has a small weapons battery on its dorsal section, and banks of lances down the port and starboard hull. Normally the weapons batteries would be used to collapse the shields of an enemy ship, before the lances rip into the ship directly. Instead, the Apocalypse uses its [[Dick|big dick]] [[Nova Cannon]] when closing in on the enemy.&lt;br /&gt;
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Ironically in &#039;&#039;Battlefleet Gothic: Armada &#039;&#039; 1 &amp;amp; 2, the [[Lance Weapon|Lance]] batteries of the &#039;&#039;Apocalypse&#039;&#039; had a &#039;&#039;[[Derp|shorter]]&#039;&#039; range than its Battleship brethren. One has to use its &#039;&#039;&#039;Overload Lances&#039;&#039;&#039; ability to bump up the range of its batteries up, which makes no sense as it should have had those ranges at base. Even odder is that this can&#039;t even be excused by the needs of game balance, as the stance that activates its overloaded lances is the one that should always be used with lance boats anyway. The only possible justification is that if a ship&#039;s deck is disabled it&#039;s locked out of stances, which is... &#039;&#039;incredibly&#039;&#039; dumb.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 8-12km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 59 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 160,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.9 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
====Victory====&lt;br /&gt;
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[[File:VictoryClass.jpg|300px|right|thumb|When you have a broadside of lances, you are bound to vapourize a fool or two.]]&lt;br /&gt;
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Another retrofitteed class of Battleships.&lt;br /&gt;
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An attempt to recreate the &#039;&#039;Apocalypse&#039;&#039;-class with less fancier tech, the &#039;&#039;Victory&#039;&#039; is essentially a &#039;&#039;Retribution&#039;&#039; with its Broadside macros replaced with [[Lance]]s, and its [[Torpedo]] tubes replaced with a [[Nova Cannon]].&lt;br /&gt;
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Its exact origin nonetheless remains unclear, as the [[Techpriest|Techpriests]] of Mars refuse to disclose the classes records due to the &#039;&#039;obvious&#039;&#039; and borderline [[Extra Heresy|heretical attempts at modifying the Retribution.]] The Victory-class is known to have existed as far back as the [[Great Crusade]].&lt;br /&gt;
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Much like the &#039;&#039;Apocalypse&#039;&#039;, it&#039;s good at sniping, and getting rid of pesky escorts.&lt;br /&gt;
&lt;br /&gt;
It looks like it has replaced the parent archetype’s dorsal weapons batteries with lances, so in raw firepower it perhaps matches or even surpasses the Apocalypse if not range.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 8-12km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 61 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 158,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.9 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
===Ordnance Ships===&lt;br /&gt;
&lt;br /&gt;
==== Invincible ====&lt;br /&gt;
&lt;br /&gt;
[[File:InvinicbleBattleship.jpg|300px|right|thumb|No, it&#039;s not as invincible as it says it is. Unless you send it against the enemies it was designed for, then it is essentially invincible.]]&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;fast battleship&amp;quot; class, the &#039;&#039;Invincible&#039;&#039; was designed with the pursuit of Xenos and Chaos raiders in mind. It was the brainchild of Admiral Kisher, this vessel was designed to hunt Chaos and Eldar Corsair raiders at the speed of a Light Cruiser. [[Heresy|Despite protests from the Adeptus Mechanicus over inherent design flaws in the internal compartmentalization]] and issues with the back-up systems and power distribution grid, Kisher went ahead with the concept, citing the ship could kill anything that could outrun it, and outrun anything that could kill it.&lt;br /&gt;
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Featuring the speed of a &#039;&#039;Dauntless&#039;&#039; on top of the usual weaponry of a &#039;&#039;Retribution&#039;&#039;, the Invincible was quick as it was deadly and its close external appearance to the Retribution caught many would-be attackers off guard. Finally, humans got to wipe those smug grins off the faces of Eldar and turn their tears of laughter into tears of terror.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this speed came at the expense of protection, which meant that in a straight battleship duel the &#039;&#039;Invincible&#039;&#039;-class [[Pretend|despite the name,]] suffered the same fate as the Battle cruisers used by Terra&#039;s various ocean navys and crumpled like wet cardboard (also not helped by some Admiral&#039;s [[FAIL|foolishly using them as front line sluggers and the tactics given for it specifically detailing how to use it and placed in the Tactica Imperialis]]). Despite this, the ship was deemed successful enough to mass-produce.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 8-12km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 64 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 171,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 4.3 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
====Retribution====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGARetribution.jpg|300px|thumb|right|Crit all day everyday.]]&lt;br /&gt;
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What one gets when you cram as many [[macrocannon]]s on a hull as humanly possible, with some [[Lance Weapon|lance]]s and [[Torpedo|torpedoes]] for flavor, the Retribution is as close to the Imperial Navy can get to a bruiser, capable of comfortably duking it out with opponents at medium-to-long ranges. The class as such, is a true &#039;&#039;ship of the line&#039;&#039;, being able to deliver a devastating broadside assault on the enemy, but is also equipped with impressive defenses.&lt;br /&gt;
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The Retribution features the distinctive armoured prow of the Imperial Navy which allows it to speed headlong at the enemy fleet, ignoring all but the heaviest fire brought against it. The ship is also as fast as the main cruisers of the Imperial Fleet. Being able to keep up with them gives extra support that can be vital in a fleet engagement.&lt;br /&gt;
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In &#039;&#039;Battlefleet Gothic: Armada&#039;&#039; 1 &amp;amp; 2, the &#039;&#039;Retribution&#039;&#039; is actually the fastest Battleship type available to the Imperial Navy (probably as a nod to the Invincible-class). It also has arguably the highest damage potential of the available Battleships in the games; a full broadside plus successful ram is capable of crippling or even destroying ships the size of Cruisers or smaller.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 8-12km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 66 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 169,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.3 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
====Annihilator====&lt;br /&gt;
[[File:Annhilator_Battleship.JPG|300px|right|thumb|Meet the single largest gun ever fielded by the Imperial Navy. Gives the Planet Killer a run for its money.]]&lt;br /&gt;
The Annihilator-class Battleship is know for only two things. The first is that it is an old-ass model from the early days of [[Battlefleet Gothic]]. The second is that it boasts the [[Dakka|single-largest Emprah-damned gun in the entire Imperium that could be fitted on a ship.]] Seriously, look at the damned thing, its barrels are as long as a bloody [[Imperial Navy Cruiser|Cruiser]] and it is essentially firing shells as big as an [[Imperial Navy Escort|Escort]]. It is basically the loyalist&#039;s equivalent of the [[Planet Killer]], because with shells that big, [[Exterminatus|who &#039;&#039;needs&#039;&#039; Cyclonic Torpedoes?]]&lt;br /&gt;
&lt;br /&gt;
Anyways, this class is dreadfully ancient, even by the standards of the [[Great Crusade]]. These ludicrous battleships were designed and built at Cypra Mundi in Segmentum Obscurus; they were typical of the designs from the Jovian shipyards but were unique thanks to their spear-headed front and unusual armament. The Annihilator abandoned traditional broadsides in favour of the aforementioned two enormous turret-mounted cannons.&lt;br /&gt;
&lt;br /&gt;
Known as [[Annihilator Cannon]]s, these massive weapons fired huge [[Bolter|high explosive rocket-assisted shells.]] The shells were fired at such velocity that upon impact their sheer mass and speed was usually enough to tear through even the armoured hull of an enemy. A fraction of a second later the shell exploded, causing catastrophic damage. Oh yeah, and did we mention that these monsters are [[Rape|&#039;&#039;twin-linked?&#039;&#039;]] If that sounds vaguely like how a [[Bolter]], that&#039;s because it basically &#039;&#039;is&#039;&#039; one. The Annihilator Cannons are the single-largest Bolter weapon ever constructed.&lt;br /&gt;
&lt;br /&gt;
Sweet Emprah, they make Cyclonic Torpedoes feel obsolete. Why can&#039;t the Imperium use &#039;&#039;these&#039;&#039; instead!?&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 10km; approx&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 70 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 162,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.2 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
====Gothic====&lt;br /&gt;
[[File:GothicBattleship.jpg|300px|right|thumb|Maybe why we rarely see this thing in action, is probably because it resembled [[Extra Heresy|&#039;&#039;too much&#039;&#039;]] like [[Abyss-class Super Battleship|Lorgar&#039;s pet Death Star.]]]]&lt;br /&gt;
An old-school Battleship that should not be confused with the lesser [[Gothic-class Cruiser]]. It is notable for its unique look, appearing a bit &#039;&#039;too much&#039;&#039; like the [[Abyss-class Super Battleship]], what with its trident-shaped hull and all. [[Heresy|One must wonder who got &#039;&#039;that&#039;&#039; idea from...]]&lt;br /&gt;
&lt;br /&gt;
The Gothic-class Battleship is the mainstay of the Imperial Fleet and Gothic squadrons which form the core of most Imperial battlefleets. Despite this, [[Derp|they never really appear in any media save for the old-school Battlefleet Gothic tabletop.]] Gothic battleships bring both the protection and authority of the Imperium to the star systems they visit.&lt;br /&gt;
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They operate in either squadrons or single-file, as their presence is more than enough to bolster the defence of an unprotected Imperial star system and to remind the planetary governor on who is actually in charge of this domain. Hell, some Gothic squadrons are more or less permanently stationed in one star system. In Segmentum Obscurus, for example, they form part of the fleet stationed around the [[Eye of Terror]], defending the Imperium from attack by [[Chaos]] fleet sand raiding Chaos Renegades.&lt;br /&gt;
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Other squadrons move from star system to star system, staying for a few months or years to complete their mission, refuel, and resupply before making the jump to their next destination. During the squadron&#039;s assignment to a system, a large flotilla of sub-stellar craft constantly surround the battleships, moving to and from the system&#039;s planets and moons. They supply the ships with food, fuel, ore, raw materials, personnel, and all the other necessary supplies, that these huge spaceships, each the size of a large city, require for their upkeep. In battle, the long-range of a Gothic battleship&#039;s [[Vortex Missile|vortex torpedos]] make it a dangerous opponent, often able to launch one or more attacks before an enemy ship can get within range to return fire.&lt;br /&gt;
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When it does close with the enemy, the Gothic battleships powerful [[Lance Weapon|laser batteries]] are fully capable of destroying an opponent with just a few broadsides while its own strong shield defences protect it from enemy attacks.&lt;br /&gt;
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*&#039;&#039;&#039;Length:&#039;&#039;&#039; 8-12km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 62.5 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 155,400 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.0 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
====Ironclad====&lt;br /&gt;
[[File:IroncladBattleship.jpg|300px|right|thumb|The [[/d/|ultimate phallic symbol.]] [[Dick|Penetrating ships where none has penetrated before.]]]]&lt;br /&gt;
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Giant fucking battering rams in SPESS.&lt;br /&gt;
&lt;br /&gt;
Ironclads were a classification of Imperial Battleship that have since been largely retired from service.&lt;br /&gt;
&lt;br /&gt;
Ironclads, also known as Adamanticlads much like their contemporary counterparts, are vast 8-kilometre vessels that lack the void shielding of their counterparts in favour of metres of adamantium plate armour. These ships, built before the advent of void-screen technology, have since been phased out of production, for the main part, to be replaced by more modern designs.&lt;br /&gt;
&lt;br /&gt;
However, those remaining in service have been re-commissioned for a variety of purposes; various pattern ironclads may be retrofitted with gargantuan, ship-, station- and even [[Exterminatus|planet-killer cannons]] running the entire length of the ship&#039;s keel, linked directly to the stern fusion reactors; others may simply be braced and reinforced for the purpose of ramming into - and through - enemy vessels. These ships are rare in the Imperial Navy, due to their archaic design and the lack of facilities still capable of repairing, let alone producing them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 8km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 57-75 megatonnes; approx depending on configuration&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 45,000-130,000 crew; approx depending on configuration&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.3 gravities max sustainable acceleration; approx&lt;br /&gt;
====Oberon====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGAOberon.jpg|300px|thumb|right|Take all comers.]]&lt;br /&gt;
&lt;br /&gt;
The Oberon is an early variant of Emperor Class Battleship that was designed to be able to deal with any threat and therefore does not need to be escorted by a squadron of frigates. Not that frigates help against anything that can take on a battleship. And destroyer swarms aren’t so effective when your prey can wipe you all out literally hours or more before you’re in range for your torpedoes.&lt;br /&gt;
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The Hybrid of the Battleships, the &#039;&#039;Oberon&#039;&#039; features heavy [[Lance Weapon|Lance]]s, [[Macrocannon]]s, and two fighter bays carrying your dog standard [[Fury Interceptor]]s, [[Starhawk Bomber]]s and [[Shark Assault Boat]]s, on top of its usual [[Torpedo]]s. A somewhat rare class of ship in-universe, the Imperial Navy still considers the Oberon a success due to its self-sufficiency. While it may not be able to duke it out in a straight fight with other Battleships, its armaments make it a terror to smaller ship classes. That said, if there are other carriers with it (which there probably would be due to it only having two attack craft hangars), then it&#039;ll probably be able to hit like an Emperor-class but also with a lance deck.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the Oberon is now rarely used in major fleet engagements, the more specialized ships being preferred by many Imperial Admirals. It is used instead for patrolling dangerous areas, where its ability to multi-task comes into its own. It can be a base for patrolling squadrons of attack craft, then taking the fight directly to the encountered enemy. It&#039;s also equipped with a superior long range sensor probe which allows it to detect and analyze threats long before being detected by the enemy, granting it a significant tactical advantage in such circumstances. Due to this, it can patrol large areas with only a small, or no escort, freeing those ships for other duties. In short, if you can only take a single battleship and aren&#039;t expecting mass engagements, you can&#039;t go wrong with the Oberon.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Battlefleet Gothic: Armada&#039;&#039; 1 &amp;amp; 2, the Oberon shares the same &#039;&#039;&#039;Sensors&#039;&#039;&#039; ability that the &#039;&#039;Emperor&#039;&#039; has, increasing its Identification Range. This means that it can work in tandem with its Carrier cousin and support its fighter and bombing runs, while at the same time being able to snipe with its Lances.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 8-12km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 57.2 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 135,000 crew, 20,000 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.9 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
====Vanquisher====&lt;br /&gt;
[[File:VanquisherClass.jpg|300px|right|thumb|Move out of the way! Grandpa Vanquisher is going out for a stroll.]]&lt;br /&gt;
&lt;br /&gt;
The Old Man Henderson of Battleships.&lt;br /&gt;
&lt;br /&gt;
The Vanquisher is a super ancient class of Imperial Battleship even by the standards of the Imperium. One particular ship, the Vae Victis, was constructed towards the end of M32 at Hydraphur at the request of Lord High Admiral Javor. Following the losses of the battle at Circe, it was brought back from being mothballed along with the other 3 surviving examples of the class. It had also served in Ultima Segmentum as part of the Dominion Fleet of the [[Ultramarines]].&lt;br /&gt;
&lt;br /&gt;
Due to their age, they are also rare. So damned rare that the &#039;&#039;entire Imperial Navy&#039;&#039; currently operates just &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;four&#039;&#039;&#039;&#039;&#039;&amp;lt;/u&amp;gt; Vanquisher Class vessels; all are currently undergoing rearmament and crew training before their return to active service.&lt;br /&gt;
&lt;br /&gt;
Because of this, Vanquishers are regulated as trainer-Battleships so that newly appointed crewmen know how to properly operate a true Battleship.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 8-12km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 59 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 120,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1.8 gravities max sustainable acceleration; approx&lt;br /&gt;
&lt;br /&gt;
== In Battlefleet Gothic ==&lt;br /&gt;
&lt;br /&gt;
Powerful, well-armored, and well-shielded, Battleships are the centerpieces of a fleet, regardless of point size. However they&#039;re are also slow and &#039;&#039;expensive&#039;&#039; (you can get about two [[Imperial Navy Cruiser|Cruisers]] for one Battleship). A player may deploy one Battleship for every three Heavy or Regular Cruisers in their battlegroup.&lt;br /&gt;
&lt;br /&gt;
Positioned properly and kept adequately screened by smaller ships however, and Battleships are well their worth in points.&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic: Armada 1 &amp;amp; 2==&lt;br /&gt;
Battleships are the most powerful non-unique vessels available to your fleet, and potent threat. All battleships are enormous, lumbering vessels with low manoeuvrability, and can&#039;t use the high-energy turn. As a result, despite their immense power they&#039;re not great brawlers, and are most comfortable engaging in broadside duels at mid-range.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Retribution&#039;&#039;&#039; is your ordnance-boat battleship. The combination of plasma macrobatteries and lance turrets give it a powerful broadside at long range, making it an effective sniper, while eight torpedoes per salvo mean it&#039;s surprisingly capable of breaking up enemy formations, and it&#039;s the only battleship which can keep up with your cruisers in terms of speed. Compared to the Overlord, you&#039;re paying 25% more for 50% stronger broadsides, making it much more cost-efficient.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; is your lance-boat, and a bit like an inverted Retribution with lance batteries and macro turrets. At first glance, it might seem a bit disappointing, as its lances are very short-ranged; however, uniquely, it has access to the &#039;overload lances&#039; ability, which adds a colossal 13,500 units of range to their range when in the lock on stance. Given lances&#039; perfect accuracy, this can actually make it a more effective sniper than the Retribution - and a death sentence for any enemy ship that loses its generators.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Oberon&#039;&#039;&#039; is your first carrier battleship. Though it scrambles fewer strike craft than the Emperor, it makes up for this with a withering array of long-ranged macrobatteries and lances which allow it to safely contribute to a fight once its strike craft are launched. Probably the most versatile of your battleships, and a great option for players looking to spread strike craft out across their fleet. Just remember the lack of an armoured prow if you need to charge in.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Emperor&#039;&#039;&#039; is your other carrier. Though a pair of heavy plasma macrocannons mean it can contribute to a fight from a safe distance, it&#039;s focused first and foremost on being a carrier, sporting four launch bays of strike craft. However, if all you want is fighters, the Exorcist carries just as many, is faster, and somewhat cheaper, so think carefully about whether speed or durability is better for your plan.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Imperial Navy]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Ships}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Apocalypse&amp;diff=46910</id>
		<title>Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Apocalypse&amp;diff=46910"/>
		<updated>2023-06-09T20:51:47Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc.jpg|350px|thumb|right|Epic epicness of epic]]&lt;br /&gt;
&lt;br /&gt;
A system for running massively huge games of [[Warhammer 40,000]] in 28mm scale, an alternative to [[Epic]]. Some of the primary changes include the lack of a Force Organization Chart, Apocalypse Datasheets with extra rules to represent formations, special Apocalypse-only super-heavy units (like much of what [[Forge World]] puts out), and &amp;quot;strategic assets,&amp;quot; which are various factors used to balance out the two sides (including one that, hilariously, [[troll|prevents team-members from communicating while setting up their forces if they have a numerical advantage]]).&lt;br /&gt;
&lt;br /&gt;
The [[Warhammer Fantasy Battle]] variant of this game was [[Storm of Magic]], with a heavy emphasis on magic, monsters and high-point battles.&lt;br /&gt;
&lt;br /&gt;
==How Did This Happen?==&lt;br /&gt;
One day, the [[Games Workshop]] CEO cast his eyes downward from his [[Emperor|golden throne]] in Lenton, noticing with dismay that people still had money to buy things other than tiny plastic figures. An emergency staff meeting was called to rectify the situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How did this happen?&amp;quot; shrieked one board member.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When did they slip through our fingers?&amp;quot; gnashed another.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SILENCE!&amp;quot; bellowed the hallowed CEO. &amp;quot;JUST MAKE IT BIGGER.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The designers looked at one another uncomfortably.&lt;br /&gt;
Finally, the lead designer hesitantly stepped forward and asked, &amp;quot;Sir, we should make what, exactly, bigger?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;EVERYTHING! RESIN MODELS! SIX BY EIGHT TABLE! FIVE THOUSAND POINTS STANDARD!&amp;quot; boomed the CEO.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But won&#039;t that be impossible to balance? The game was never designed to accommodate such large forces...&amp;quot; said the designer, with a look of utter horror.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll just release new books that add special rules if you own enough models!&amp;quot; the first board member tittered, as the full extent of the CEO&#039;s glorious plan dawned on him. &amp;quot;And then we&#039;ll add expensive units from the fluff that are even more overpowered!&amp;quot; cackled the second, as he too realized the genius of Games Workshop&#039;s fearless leader.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Reaver Titan will cost eight hundred pounds!&amp;quot; howled a third triumphantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t think that&#039;s even remotely close to the actual value...&amp;quot; began a [[Forge World]] modeler, before the frenzied CEO tore his throat out.&lt;br /&gt;
&lt;br /&gt;
And so it was that amid much feasting and sacrifices to their [[Chaos Gods|dark gods]], [[Games Workshop]] laid the foundations for what would become Apocalypse.&lt;br /&gt;
&lt;br /&gt;
===No but really...===&lt;br /&gt;
Alright alright. Apocalypse is basically the result of people already owning a metric fuck ton of models and who started thinking that maybe there was more in life than that. You can only play with one army at a time really, so what&#039;s the point? Well NO MORE. Now you can play with as many minis as you can fit on the table and the other three tables you set up next to it. Winning largely revolves around spending the most on bullshit broken stuff. Your opponents have too many vehicles? Go buy yourself shit with destroyer weapons on it. They bring a titan? You go buy a Manta. So yeah. This is what happens when you have too much money and have nothing in your life except 40k. Fuck, at least Magic players go meet new people.&lt;br /&gt;
&lt;br /&gt;
==Escalation==&lt;br /&gt;
GW realized that no one plays Apocalypse scale battles due to their size and time (and thus don&#039;t buy their models). To fix this, they came up with a new supplement for 40k proper called &#039;&#039;&#039;Escalation&#039;&#039;&#039; that allows you to use a &#039;&#039;&#039;Lord of War&#039;&#039;&#039; (Super-Heavies and Gargantuan Creatures) in your Force Organization chart, complete with [[Anal Circumference|Strength D weaponry]]. So now you can have a Baneblade in your 1500 points game, like an asshole. So far its just one or two models per race &#039;&#039;(unless you play Imperial, in which case you get all the Baneblade variants and can take units from [[Imperial Armour]])&#039;&#039;, but you&#039;d be extremely unlikely to be fielding more than one Lord of War anyway.&lt;br /&gt;
&lt;br /&gt;
The initial reaction to Escalation was broadly negative from the player base, as accusations flew around about it making things wildly imbalanced when one player&#039;s army doesn&#039;t have access to a Lord of War or counters to Strength-D weapons for whatever reason.&lt;br /&gt;
&lt;br /&gt;
Though forums and 40k blog websites gradually debunked this attitude by showing that tournament goers were not immediately swamped by players arriving with waves upon waves of unbeatable superheavy deathstars, nor were the new Lords of War absolutely essential in winning or losing games, and in many cases were seen as point sinks and [[DISTRACTION_CARNIFEX|giant &amp;quot;shoot-me&amp;quot; targets]] in reasonably sized games vs well designed and balanced armies.&lt;br /&gt;
&lt;br /&gt;
===7th Edition 40k===&lt;br /&gt;
With the arrival of the latest ruleset for Warhammer 40,000, Escalation was very much just rolled into the general toolbox of rules. So Superheavies and Destroyer weapons can find their way into any game without using a supplement, though the Escalation/Apocalypse book would still be required to actually have rules for fielding the superheavy / &amp;quot;Lord of War&amp;quot; models.&lt;br /&gt;
&lt;br /&gt;
They also nerfed the rules for Destroyer weapons too, while still causing multiple wounds as before, they do allow saves as determined by the AP of the weapon (usually AP1 or AP2 anyway) unless you roll a 6 while determining results, in which case your models are screwed.&lt;br /&gt;
&lt;br /&gt;
Apocalypse is still very much a thing, despite the incorporation of many of its rules into the core rulebook. The latest edition of Apocalypse introduced several new features which makes Apocalypse something more than just another game at very high points levels:&lt;br /&gt;
*&amp;quot;Finest Hours&amp;quot; where your warlord gets a 3+ invulnerable save and a one-use super-warlord trait for a turn. Either rolled for on a table at random, or is fixed by your primarch if you are a Space Marine (both Loyalist/Traitor)&lt;br /&gt;
*Differentiating between formation types, which is something not done at lower level games.&lt;br /&gt;
**High Command Formations are single units usually containing several independent characters, granting you additional strategic assets as the game continues in addition to whatever rules they grant you.&lt;br /&gt;
**Psychic Choirs - something that GW needs to develop further; whole squads of psykers that may combine their warp charges into single, larger psychic powers. Though 7th Edition 40k creates a pool of warp charges anyway, this grants you access to some really big spells.&lt;br /&gt;
*We&#039;ve always had Strategic Asset Cards, which are like army-wide buffs/special rules or pieces of wargear, the 2nd Edition of Apocalypse restricted some to have resource costs, where if you used them your end-of-game score is reduced accordingly.&lt;br /&gt;
&lt;br /&gt;
GW is still promoting Apocalyse through its own supplements, focusing on specific battles between races, granting new Finest Hour abilities, Formations and Strategic Assets for each participant.&lt;br /&gt;
*&#039;&#039;&#039;Warzone Armageddon&#039;&#039;&#039; - Part of the Apocalypse book. Orks vs Guard, Templars &amp;amp; Blood Angels&lt;br /&gt;
*&#039;&#039;&#039;Warzone Damnos&#039;&#039;&#039; - Ultramarines vs Necrons&lt;br /&gt;
*&#039;&#039;&#039;Warzone Pandorax&#039;&#039;&#039; - Chaos vs Guard, Dark Angels &amp;amp; Grey Knights&lt;br /&gt;
*&#039;&#039;&#039;Warzone Damocles&#039;&#039;&#039; - Tau vs pretty much anything Imperium can throw into a meat-grinder. Except Sisters of Battle, because GW hates them.&lt;br /&gt;
*&#039;&#039;&#039;Warzone Valedor&#039;&#039;&#039; - Craftworlds Iyanden, Biel-Tan, &amp;amp; Dark Eldar vs Tyranids&lt;br /&gt;
*&#039;&#039;&#039;Warzone Vraks&#039;&#039;&#039; - Chaos vs Imperium &#039;&#039;Published in Imperial Armour Apocalypse, essentially an condensed update for the three older Vraks books&#039;&#039;&lt;br /&gt;
Interestingly the Warzone books have this running theme of &amp;quot;[[Advancing the Storyline]] except not really&amp;quot;. Warzone Damnos, for example, takes place nearly a hundred years after Agrippan&#039;s big sacrifice and all that, and Warzone Damocles is the &#039;&#039;second&#039;&#039; Damocles Gulf Crusade (and is thankfully devoid of Matt Ward&#039;s accursed Highlander references). Pandorax is even got an entire Horus Heresy novel to be its prequel! (tl;dr the Damnation Cache opened up and a lot of Iron Hands died)&lt;br /&gt;
&lt;br /&gt;
===8th Edition 40k===&lt;br /&gt;
From 8th edition Lords of War became normal play units with most common models except for titans appearing in the standard faction codices and the ability to field a detachment in matchplay solely containing a Lord of War without HQ or other unit requirements with no penalty to command points, and even bonus command points for fielding a detachment consisting of 3 or more LoW. They do remain expensive units however, with most in the 25-30 power 400 base cost with 200 additional wargear point range, though there are a small handful of cheaper LoW (albeit ones that wouldn&#039;t be classified as superheavies themselves, such as [[Roboute Guilliman]] or [[Mortarion]]). Forgeworld have updated their Imperial Armour codices for 8th edition and they remain officially sanctioned supplements by Games Workshop.&lt;br /&gt;
&lt;br /&gt;
==Apocalypse (Specialist Game)==&lt;br /&gt;
&lt;br /&gt;
Apocalypse has been announced as its own Specialist Game once more, available in July 2019. Using standard 28mm scale models and movement trays, the system also seems to use d12s, markers, and cards. The announcement video for the new system can be found [https://www.youtube.com/watch?v=PcMQkyGJePA/ here].&lt;br /&gt;
&lt;br /&gt;
Here&#039;s what we know so far: &lt;br /&gt;
*Like 40k proper, an Apocalypse army is made up of Detachments that are set up like their 40k counterparts, but now every unit in a given Detachment is activated at once. Whoever has the highest Ld in a Detachment is the Commander of the Detachment, and units too far away from the Commander risk being routed.&lt;br /&gt;
**If the Commander is also a Character, they become a Warlord and generate more Command Assets.&lt;br /&gt;
*The turn structure is made up of Phases. Each player participates in each Phase before moving to the next.&lt;br /&gt;
**Armies use Alternating Activation by Detachment.&lt;br /&gt;
*The phases are set up like so:&lt;br /&gt;
**&#039;&#039;&#039;Initiative Phase&#039;&#039;&#039;: Players determine who has initiative for the turn.&lt;br /&gt;
**&#039;&#039;&#039;Orders Phase&#039;&#039;&#039;: Set up reinforcements, issue orders to Detachments, and get Command Assets.&lt;br /&gt;
**&#039;&#039;&#039;Action Phase&#039;&#039;&#039;: Moving, shooting, and assault all happens here.&lt;br /&gt;
**&#039;&#039;&#039;Damage Phase&#039;&#039;&#039;: Resolve damage and morale for units. Note that since this comes &#039;&#039;after&#039;&#039; the Action phase, a unit that&#039;s taken enough damage to kill them off can still do something before they go down!&lt;br /&gt;
*All models within a unit must end their turn within half an inch of another model in the unit, hence the movement trays.&lt;br /&gt;
*Stats are heavily altered. Strength and Toughness are no longer inherent to the model, and damage (along with saves) is calculated differently as described further below. The Attacks stat now seems to govern the number of times a unit can shoot as well as the number of times it can make melee attacks (as opposed to 40k where the number of times a unit can shoot is based on their weapon). Weapons now have two Strength scores, one for use against infantry and another for use against vehicles and other larger units; wounding is determined by rolling against a d12, with the target score equal to the corresponding Strength equivalent. For example, a bolt rifle would need to roll a 5+ to wound an infantry unit and an 8+ to wound a tank. This speeds up the process of figuring out whether or not a hit unit has been wounded, and also makes AP obsolete as a stat.&lt;br /&gt;
**As it&#039;s generally harder for most weapons to wound vehicles than it is for them to wound infantry, this means that even normally squishy vehicles will get a boost to their survivability. However, it also appears that many anti-vehicle weapons will have an equally bad chance at wounding infantry, so armies will need to find a balance between anti-infantry and anti-vehicle firepower.&lt;br /&gt;
*Blast markers track units that have been wounded; if a unit that has received a small blast marker is wounded again in the same action phase, it becomes a large blast marker (every odd-numbered wound after that applies a new small blast marker in the same manner, and every even-numbered wound upgrades the marker). Saves (which are just one roll since AP doesn&#039;t exist in Apocalypse) vary depending on the type of marker assigned and are performed for each blast marker present; with a small marker the roll is made with a d12, while a large marker makes it a d6 instead. Units that fail a save take damage markers, and a unit is destroyed if its damage markers are at least equal to their wound count.&lt;br /&gt;
**Consequently, save numbers for most units have been adjusted for the new system (E.G. MEQs now save on a 6+ instead of a 3+ and TEQs save on a 4+ instead of a 2+).&lt;br /&gt;
**Units which have a number of damage markers greater than half their wounds count are considered &amp;quot;critically damaged&amp;quot; and have their Attacks stat cut in half. &lt;br /&gt;
*Command Assets return, and act as a combination of Stratagems and psychic powers. You set up a deck of 30 before the game begins and draw one card per Order Phase plus an extra card for each Warlord present in your army (up to a maximum of 10). These can be universal or specific to certain factions and sub-factions.&lt;br /&gt;
&lt;br /&gt;
==How Can I Run an Apocalypse Game?==&lt;br /&gt;
# Sell your belongings, body, spare organs, and any siblings or children you may have on the street in order to acquire the Imperial Armor books and [[Forge World]] models (unless you play [[Orks]] and [[THIN YOUR PAINTS|can model]]/have bases, and have a powerful internet connection and know how to [[Freebooters|pirate]] the Imperial Armor series).&lt;br /&gt;
# Find a place big enough to play. Abandoned warehouses work well however can be a bit of a squeeze.&lt;br /&gt;
# Find some people to play with, preferably people you&#039;re OK not being friends with anymore.&lt;br /&gt;
# Deploy forces and experience the undiluted bullshit that is Apocalypse &amp;quot;balance&amp;quot;.&lt;br /&gt;
# Come back for at least 3 days to finish a small apocalypse game.&lt;br /&gt;
# Weep.&lt;br /&gt;
# ???&lt;br /&gt;
# GW [[Profit|Profits]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, get some Epic scale (6-8mm) models and play Tiny Apocalypse using half range for rough balancing. These can be found at third party companies, or if you know someone who owns a 3D printer. Adeptus Titanicus titans are great for these kinds of games, for aircraft models there&#039;s Aeronautica Imperialis.&lt;br /&gt;
&lt;br /&gt;
{{WaysToPlay40k}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Antaro_Chronus&amp;diff=46533</id>
		<title>Antaro Chronus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Antaro_Chronus&amp;diff=46533"/>
		<updated>2023-06-09T20:50:01Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;{{MattWard}}&lt;br /&gt;
{{Plot Armour}}&lt;br /&gt;
[[File:Brother-Sgt._Antaro_Chronus.jpg|250px|right|thumb|Alright, aim at that tank there. I&#039;ll prove that I&#039;m as good as Pask (yeah right you are).]]&lt;br /&gt;
&#039;&#039;&#039;Antaro Chronus&#039;&#039;&#039; is a tank commander of the [[Ultramarines]] [[Space Marine Chapter|Chapter]] of [[Space Marines]] in [[Warhammer 40,000]]. He is a Brother-Sergeant of the Ultramarines&#039; Armoury and holds the title &#039;&#039;&#039;Spear of Macragge&#039;&#039;&#039;. As is true of almost all of the Ultramarines&#039; special characters (besides [[Ortan Cassius]] and, to a lesser extent, [[Torias Telion]]), Chronus is a goddam [[Mary Sue]] that&#039;s &#039;&#039;absolutely perfect&#039;&#039; at &#039;&#039;everything ever&#039;&#039; (well, everything related to piloting a tank, at least).&lt;br /&gt;
&lt;br /&gt;
Chronus seems to rub non-Ultramarine players off the wrong way. This is partly because Space Marines is not, traditionally, an army heavy on tanks, but it&#039;s also because he&#039;s overshadowed by [[Knight Commander Pask]], an [[Imperial Guard]] tank commander that&#039;s far more awesome. He also wasn&#039;t introduced until [[Matt Ward]]&#039;s Codex: &amp;lt;s&amp;gt;Ultramarines&amp;lt;/s&amp;gt; Space Marines was released, so he&#039;s (relatively) new.&lt;br /&gt;
&lt;br /&gt;
Those that &#039;&#039;do&#039;&#039; know about Chronus are usually pretty mad about him, for a few reasons. First off, he&#039;s stated as excelling at &#039;&#039;every&#039;&#039; vehicle in the Ultramarines&#039; armoury, despite the fact they all have very different battlefield roles. Apparently he&#039;s just as good at aiming a [[Whirlwind]]&#039;s barrage as he is at piloting a [[Predator Tank|Predator]]. He also kept the Predator &#039;&#039;Rage of Antonius&#039;&#039; running during the [[Necrons|Damnos Incident]], despite the severe damage it had sustained. This baffled the Chapter&#039;s [[Techmarine]]s, until they realized that Chronus had extreme Plot Armour and should probably be promoted. Finally, the Ultramarines got ANOTHER special character, even though the [[Iron Hands]] still didn&#039;t have any. This is especially rage-inducing, as the Ultramarines aren&#039;t especially known for their vehicle formations or technical skill; Chronus would fit much, MUCH better as an [[Iron Hands]] or [[Aurora Chapter]] character (it should be noted, however, that the Aurora Chapter is a successor of the Ultramarines. So there are some [[Robin Cruddace|treadhead]] genes in [[Gene-seed]] of our [[Roboute Guilliman|Spiritual Liege]]. [[Skub|Make of that what you will)]] . But no, the Ultramarines needed another Mary Sue special character.&lt;br /&gt;
&lt;br /&gt;
He also showed up in Gathering Storm 3 where he took part in a tank battle on Maccrage after the awakening of Roboute Guilliman.&lt;br /&gt;
&lt;br /&gt;
He has little notable personality and has featured in very few point of view sequences to flesh him out as a character very much at all. So he&#039;s just kind of the tank guy.&lt;br /&gt;
&lt;br /&gt;
When he was first introduced, he didn&#039;t do much [[crunch]]-wise. Whichever tank he piloted got to use his Ballistic Skill of 5 and... well, that was about it. For &#039;&#039;70 points.&#039;&#039; Oh, and if the tank blew up, he had a chance of hopping out and becoming an Independent Character, or, as we like to call it, a &amp;quot;free kill point.&amp;quot; Nowadays, he&#039;s cheaper, and as shown below, he&#039;s actually worth something now.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sergeant Chronus:&#039;&#039;&#039; || +35/+2 || 6 || 3+ || 2+ || 4 || 4 || 4 || 2 || 8 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sergeant Chronus does 3 things. First, he provides a budget HQ slot if you want one, as he&#039;s only 30 points. Second, he buffs a tank quite considerably by fixing its ballistic skill at 2+, making sure the tank will always shoot at maximum efficiency, regardless of damages taken. Third, he heals one HP every turn, because you know, he can fix the tank and be a crack shot at the same time.&lt;br /&gt;
&lt;br /&gt;
Since 8th does not gives buckets of re-rolls anymore, with twin-linked being effectively replaced by twice the shots, put Chronus in a Land Raider for 4 pinpoint accuracy Lascannon shots a turn, not taking into account other weapons. With &amp;quot;Power of the [[Machine Spirit]]&amp;quot;, nothing short of rare psychic powers will deny you that 2+ BS.&lt;br /&gt;
&lt;br /&gt;
If his tank is destroyed, however, he is pretty useless as he only has a Bolt Pistol and Servo-arm (basically a Thunder Hammer that can only attack once per turn)to fight, and no ability to boot, so make him retreat to the nearest objective and help it hold it.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Anrakyr_the_Traveller&amp;diff=46494</id>
		<title>Anrakyr the Traveller</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Anrakyr_the_Traveller&amp;diff=46494"/>
		<updated>2023-06-09T20:49:38Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Anrakyr.jpg|300px|right|thumb|Blue is good (for the [[Necrons]]) ]]&lt;br /&gt;
&#039;&#039;&#039;Anrakyr the Traveller&#039;&#039;&#039; is the former [[Necron Overlord]] of [[Tomb World|Pyrrhia]] who, upon reactivation, decided to renounce government over it and started to travel the galaxy along with the [[Necron Immortal|Pyrrhian Eternals]] to help reawaken the Necron [[Tomb World]]s which were still dormant, fighting possible interlopers or avenging destroyed Necrons if they were overwhelmed before he could help them. Think of him like a [[Necron]] [[The Lord of the Rings|Gandalf]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
While he is utterly ruthless whenever he finds a lesser race sacking a dormant Tomb World, he has shown to wield a code of honour and spare the defeated enemy, offering honourable terms of surrender and even, perhaps, a sort of compassion.&lt;br /&gt;
&lt;br /&gt;
For example, there is this short story in the [[codex]] where he captured a defeated [[IG]] colonel. He was supposed to hand him to [[Illuminor Szeras]], most surely for [[Dark Eldar|painful and slow experimentation]]. When meeting each other in person (something which may not have been necessary), the colonel spit upon him, defiantly claiming that the Imperium would send more forces. Anrakyr, instead of handing him to Szeras, killed him on the spot. While this may have been to simply annoy Szeras for having used [[Deathmark|Deathmarks]] without his consent to win the battle, it may well be that Anrakyr didn&#039;t want the colonel to [[Grimdark|face a horrible fate as Szeras&#039; guinea pig]].&lt;br /&gt;
&lt;br /&gt;
On the other hand, after saving the world inhabited by the T&#039;au of Ka&#039;mais, he and his army were greeted upon the ground with great cheering and celebration. However, being a Necron and also a grimdark badass, he harvested the planet on the spot, Thanos style.&lt;br /&gt;
&lt;br /&gt;
Opinions of the Necron nobles over Anrakyr are divided. Most of them consider him an honorable warrior dedicated to help the survival of their race. Others (who won&#039;t give them the tribute of soldiers he requests from a tomb world after liberating it) [[Trazyn|consider him a menace]] as he invariably takes his tithe, [[Blood_Ravens|even if he has to steal it]].&lt;br /&gt;
&lt;br /&gt;
Anrakyr also has [[Machine Spirit|technopathic abilities]], allowing him to not only control his own forces, but also vehicles belonging to those who fight him. For example, in the story about his fight with the Imperial Guard mentioned above, he seized control of a [[Leman Russ Battle Tank]], and, after briefly pitying its [[Adeptus Mechanicus|&amp;quot;flawed design holding back its full potential&amp;quot;]], made it fire its weapons on the remaining Guard forces. The most impressive display of this power turning the [[Silver Skulls]] [[Battle-barge|Battle Barge Argent Hammer]] against them.&lt;br /&gt;
&lt;br /&gt;
&#039;Protip: &amp;quot;What&#039;s that, IG player? You say you brought a [[Deathstrike Missile Launcher]]? Can I borrow that for a sec? Thanks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==In the Silent King&#039;s Footsteps==&lt;br /&gt;
7th Edition&#039;s &amp;quot;Shield of Baal&amp;quot; campaign had Anrakyr appear as he realized that the Tyranids in the Cryptus system just might eat up his timeshares. To this end, he woke up one of his tomb worlds called Perdita, hired out Zarathusa, the local Overlord, and then forged an uneasy alliance with [[Dante]], Chapter Master of the [[Blood Angels]], who was defending the Cryptus system from the aforementioned Hive Fleet. The crux of this deal worked upon some weird Necron made archaeotech on one of the planets, which allowed the Necrons to harvest the solar power of the twin suns of Cryptus and convert it to energy. If they could convert this, they could manage to find a way to detonate a gas giant and obliterate most of the hive fleet. Issue is, that involved their C&#039;tan Shard using said archaeotech to power up the device so much that it blew up and incinerated not only the Hive Fleet but also most of the system, nearly killing the [[Flesh Tearers]] and [[Blood Angels]] Anrakyr was allied with [[Just_As_Planned|while he just warped back to his crib]]. Which just means he upheld the deal faithfully. I mean, what did the Imperials think would happen when a gas giant is turned into a miniature supernova?&lt;br /&gt;
&lt;br /&gt;
One of the Silent King&#039;s emissaries has contacted Anrakyr and retells the story between the King and Dante from the Necron perspective. He tells the Traveller that he needs to understand certain things if he wants to join the Silent King&#039;s army.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Annihilation_Barge&amp;diff=46369</id>
		<title>Annihilation Barge</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Annihilation_Barge&amp;diff=46369"/>
		<updated>2023-06-09T20:48:46Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:AnnihilationBarge.jpg|300px|thumb|right|&amp;quot;Pew pew&amp;quot; doesn&#039;t even begin to describe it.]]&lt;br /&gt;
The &#039;&#039;&#039;Annihilation Barge&#039;&#039;&#039; is essentially a massive gun mounted on a hover platform that performs as a [[tarpit]] killer. Usually found in the lower levels of a [[Tomb World]], anyone who SOMEHOW manages to avoid hungry, hungry Scarabs, massive Spyders, ghastly Wraiths or even the Necrons themselves will more than likely be facing the receiving end of the [[Tesla Destructors]]; one eldritch discharge of green lightning later and you&#039;d be turned to dust...&lt;br /&gt;
&lt;br /&gt;
According to the fluff, they were most often fielded by the Akannazad Dynasty [[Tomb World]] against the [[Orks]] of Charadon, tearing the armour from the Trukks and the Looted Wagons and incinerating their Boyz. They were also used in the [http://wh40k.lexicanum.com/wiki/Orphean_War Orphean War] by the [[Maynarkh Dynasty]] against the [[Imperium of Man]].&lt;br /&gt;
&lt;br /&gt;
Using the same Quantum Shielding panels and skimmer technology as other Necron vehicles such as [[Doomsday Ark]]s and [[Ghost Ark]]s, Annihilation Barges are extremely durable but due to their low speed they are used defensively. The vehicle&#039;s primary weapon is a twin Tesla Destructor, which utilizes the same &#039;Tesla&#039; lightning as the Tesla Carbines and Cannons. This weapon can wreak havoc amongst infantry as their flesh is roasted and their blood boils (in-game, every roll To Hit of a 6 adds two additional hits). For secondary weaponry the vehicle can mount either a Tesla Cannon or a Gauss Cannon.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, while the Tesla Destructor is terrifyingly effective against non-power-armor armies like Orks and Guard, it struggles against units with high armor saves. In 8th Edition, it is arguably a poor choice over [[Necron Immortal]]s who could bring tesla to the field cheaper and in greater numbers. In 9th, it continues to suffer from not having enough punch to be really competitive in a power-armor-heavy meta. For only 20pts more per model, you could get a really strong [[Canoptek Doomstalker]] with devastating anti-tank fire and very strong rules and synergies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Necrons]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Angron&amp;diff=46119</id>
		<title>Angron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Angron&amp;diff=46119"/>
		<updated>2023-06-09T20:48:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
{{Cleanup}}&lt;br /&gt;
[[File:AngronArtPortrait.jpg|400px|right|thumb|Rare portrait of Angron. Strangely looking like he is holding in a giant fart.]]&lt;br /&gt;
{{Topquote|I-I am going to be a storm-a flame-&amp;lt;br&amp;gt;I need to fight whole armies alone;&amp;lt;br&amp;gt;I have ten hearts; I have a hundred arms;&amp;lt;br&amp;gt;I feel too strong to war with mortals-&amp;lt;br&amp;gt;[[Rip and tear|BRING ME GIANTS]]!|Edmond Rostand, &#039;&#039;Cyrano de Bergerac&#039;&#039;}}&lt;br /&gt;
{{Topquote|I think... when one has been angry for a very long time one gets used to it. And it becomes comfortable, like... like old leather. And finally... it becomes so familiar that one can&#039;t ever remember feeling any other way.|[[Star Trek|Captain Jean-Luc Picard]], on a man who hated because he would not let himself grieve}}&lt;br /&gt;
{{Topquote|If the world hates you; keep in mind that it hated me first|John 15:18}}&lt;br /&gt;
&lt;br /&gt;
His name is Angron (A.K.A. &#039;&#039;&#039;The Red Angel&#039;&#039;&#039;, &#039;&#039;&#039;The Slave of Nuceria&#039;&#039;&#039;, &#039;&#039;&#039;Lord of the Red Sands&#039;&#039;&#039;, &#039;&#039;&#039;The Eater of Worlds&#039;&#039;&#039;, &#039;&#039;&#039;The Gladiator King&#039;&#039;&#039;, &#039;&#039;&#039;The Prince of Blood&#039;&#039;&#039;, &#039;&#039;&#039;Broken One&#039;&#039;&#039; if you&#039;re Argel Tal, &#039;&#039;&#039;Angry Ron&#039;&#039;&#039;, &#039;&#039;&#039;40Kratos&#039;&#039;&#039;, &#039;&#039;&#039;Shithead&#039;&#039;&#039; if you&#039;re sergeant Gharte, &#039;&#039;&#039;That Goddamn Retard&#039;&#039;&#039; if you&#039;re [[Leman Russ]]). Cmon, do we really have to spell it out? While his name &amp;lt;s&amp;gt;may be&amp;lt;/s&amp;gt; is clearly a play on the word &amp;quot;Anger&amp;quot;, it is possible that his name is based on the Greek word &#039;&#039;Agrion&#039;&#039; which means &amp;quot;Wild&amp;quot; or even &#039;&#039;Agron&#039;&#039;, the Gallic word for &amp;quot;slaughter&amp;quot; (which all pretty much suits him considering he&#039;s the angriest, wildest, slaughteringiest mother-fucking mother fucker in a long and extensive history of bipedal mother fuckers). Also, if you spell his name backwards it&#039;s Norgna, which has to count for something. Apparently the inspiration for his name was a corruption of the nickname a bouncer in Nottingham has: Angry Ron.&lt;br /&gt;
What we&#039;re trying to say is, Angron just might be the angriest and the most talented in manly face-to-face fighting son of a bitch in the galaxy. In fact, one time he was so angry about being angry all the time, that the part of him that made him angry exploded in his head, rendering him permanently angry (and also sexually impotent, but don&#039;t let him know that). And then there was that time he was kidnapped by the [[God-Emperor of Mankind|Emprah]], which didn&#039;t help his temper much, and gave him an excuse to fucking RAGE at his dad by joining up with [[Khorne]], Warhammer&#039;s God of Battle, War and [[Rage|RAAAAAAAAAAGE]]! Angron just so happens to be [[Primarch]] of the [[World eaters|World Eaters]] and [[Kharn|that swell guy]].&lt;br /&gt;
&lt;br /&gt;
His revered exploits include slaughtering the entire population of a planet within a night; killing an entire contingent of Eldar warriors led by a Farseer when he was only a child; and leading a gladiator rebellion against their slavers and slaughtering 25 other armies sent against them, non-stop, until a huge one made up of seven armies came and fucked their shit up against a dirty rock &amp;lt;del&amp;gt;proving that a seven nation army could hold him back&amp;lt;/del&amp;gt;. The Emperor saved him from dying there (but left all his buddies to die), which was a tremendous blow to his martial pride and among other things, eventually led him to [[Rage|RAAAAAAAAAAGE]] furiously against the Emperor, believing him a coward devoid of honor. Angron went on to become one of the first Primarchs to side with Horus during the heresy, and was turned into a monstrous, frothing demon-prince by his brother Lorgar. Eventually, Angron joined up with KHORNE, the aforementioned God of War, Murder, Killing, Bloodshed, Weeping Buttholes, Battle and [[Rage|RAAAAAAAAAAGE]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=XNkRBowsAmI Here is the theme song of this glorious bastard.]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Life===&lt;br /&gt;
[[File:Past-Angron-art.jpg|300px|right|thumb|You&#039;d be pissed off too if your dad didn&#039;t let you avenge your dog.]]&lt;br /&gt;
{{Topquote|I was born in blood, raised in darkness and I shall die free!|Angron, to the Nucerian High Riders and their armies}}&lt;br /&gt;
Angron has good reason to be ever-so-slightly miffed: his early life was one big bowl of shit after another. First he crash-landed on his new home [[Nuceria|world]] (because Khorne didn&#039;t give him a soft landing) and had a good chunk of his head torn off in the crash, after which he got jumped by the aforementioned Eldar, then (tired from the killing and the massive brain trauma --keep in mind he was like 6 hours old) got captured and sold into slavery by people with near-Imperial level technology before making him fight as a gladiator for their entertainment. He also appears to have been either the least intelligent of his brothers, or else that head injury he took while crashing did a number on his intellect. For Angron attempted to escape from his captors numerous times even before his implantation with the Nails but somehow was recaptured each time. Remember, these guys were just baseline humans with no outstanding tech aside from a few odds and ends like the Nails. Also keep in mind that more than a few of these attempts occurred when he was fully mature, and thus should have been leagues beyond what even a Custodes would be capable of in terms of physical and mental prowess. The fact that he somehow managed to &#039;&#039;fail&#039;&#039; in repeatedly attempting to escape from a bunch of normal humans is actually far more unbelievable than if he had succeeded.&lt;br /&gt;
&lt;br /&gt;
A later retcon revealed he was a decent guy who loved his fellow gladiators, but after an incident where he refused to kill his adoptive father in the arenas, his masters proceeded to replace part of his brain with ARCHAEOTECH SHIT (originally this happened before he fully grew up) that drove him so mad that he murdered his dad regardless, cueing a massive bout of despair. The stuff they stuck in his head would later be called &#039;&#039;&amp;quot;The Butcher&#039;s Nails&amp;quot;&#039;&#039;, and, though never fully understood (even after the Emprah&#039;s best techs took a look), they constantly applied pain to his brain and made it so the only time he could feel anything resembling happiness was while murdering shit. It should also be noted that they go from excruciating to normal, and &#039;&#039;do not&#039;&#039; [[Slaanesh|deal with the pleasure centers of the brain.]] In other words, this pertains to actual negative reinforcement in classical conditioning.&lt;br /&gt;
&lt;br /&gt;
After years of being a slave, fighting through the gladiator pits and becoming the best of them, Angron eventually set up and led a rebellion, fighting to free his brother and sister gladiators. This would make him 40k&#039;s answer to Spartacus, the same way Curze is 40k Batman. He and the gladiators terrorized the planet&#039;s population for a while, burning down cities and generally making a mess of things. However, due undoubtedly in no small part to the Nails (and the high probability that Angron was a bit of an idiot anyway), he didn&#039;t attack the Nucerian ruling classes with anything approaching a coherent strategy. There was seemingly no plan, only wanton destruction. As a result, the rulers of the various parts of the planet sent their militaries to gang up on Angron&#039;s comparatively ragtag group of about 2000 and after a few years, Angron&#039;s force had been reduced to half and was surrounded by at least seven full scale armies. So he and his buddies were completely screwed, making Angron the only Primarch who failed to conquer his home planet, something that his Legion would end up being more than a little embarrassed by.&lt;br /&gt;
&lt;br /&gt;
Around that time, the Emperor showed up, and hashed out a deal with the local planetary government in order to expedite Angron&#039;s capture and win over the planet without any further bloodshed, because there was no point in the Emperor helping his son win a (totally justified) war against a population that had already submitted to compliance. Of course, this deal required the Emperor to take Angron away from the only people who weren&#039;t shitty to him and leaving them all to die; but Big E didn&#039;t give a rat&#039;s ass about those fuckers (and they were all summarily executed, as you would expect in a slave rebellion). Naturally, he didn&#039;t tell Angron any of this, because &amp;lt;s&amp;gt;he couldn&#039;t give less of a shit&amp;lt;/s&amp;gt; [[Aaron Dembski-Bowden]] wanted to make the Emperor look like an ass again. Daddy issues don&#039;t make for bad writing by themselves, but said good writing is harder to write without nuance and depth. Of course, the Emperor could have saved them all or simply kill the local slavers who were, despite compliance, flying in the face of the law of the Great Crusade, give Angron the planet as a recruiting world and take the slaves to his ship to be made into a loyal ass-wrecking rapetrain of AWESOME alongside all the Terran legionnaires. Buuuut we need our dose of our [[Edgy]] [[Grimdark]] here, right?&lt;br /&gt;
&lt;br /&gt;
So long story short, the Emperor told Angron he was coming along on the Great Crusade, Angron told him that he would rather die alongside his fellow gladiators, and the Emperor beamed him up onto his ship and left all the other gladiators to die. On the ship, Angron completely lost his shit and started attacking everything around him, managing to kill one of the Custodes before Big E force gripped him into submission and basically told him to get over himself (AD-B, seriously fuck you). After this, Angron was apparently taken back to Terra to be examined by the Emperor and his best tech adepts in the hope of finding a way to fix Angron&#039;s mutilated brain.&lt;br /&gt;
&lt;br /&gt;
Back on [[Terra]], the Big E summoned [[Arkhan Land]] to his labs, as he had some experience with devices like Butcher&#039;s Nails; Land had been the one to seal the Hexarchion Vaults on Mars, and had encountered more crudely built versions of the Nails there. As a mildly interesting sidenote, Land called the Butcher&#039;s Nails &#039;&#039;Cruciamen&#039;&#039;, which is perhaps their Dark Age name. Anyway, the Emperor showed Angron to Land spread out with his skull hacked open &amp;amp; brain exposed on a surgery table, taking a good look at Angron&#039;s fucked-up skull and decided that he was a waste of time and effort, and arrived at the conclusion that even trying to remove them would likely kill him (reference &amp;quot;Betrayer&amp;quot;). The Mechanicus estimated that he wouldn&#039;t live long enough to see the end of the Great Crusade.&lt;br /&gt;
&lt;br /&gt;
It is during this procedure that it is revealed just how completely the Nails destroyed Angron, and how thoroughly tortured he would be for the rest of his existence. According to the Emperor in conversation with Arkhan;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;With the alterations made to the limbic lobe and insular cortex, the surgeons have impaired the Twelfth’s ability to regulate any emotion at all. Furthermore, they have rethreaded its capacity to take pleasure in anything but the sensation of anger. They are the only chemicals and electrical signals that flow freely through, and from, its brain. All else is either dulled to nothingness or rewired to inspire a supreme degree of agony. It is a testament to the durability of my primarch project that the Twelfth has managed to survive this long.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;His own emotions cause him pain?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;No, Arkhan. Everything. Everything causes it pain. Thinking. Feeling. Breathing. The only respite it has is in the rewired neurological pleasure it receives from the chemicals of anger and aggression.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aaand it gets worse. The Emperor then reveals a few moments later that Angron&#039;s limbic and insular lobes had been straight up removed and replaced with parts of the Nails. This essentially meant that Angron would not have been capable of feeling empathy or compassion, and it would have completely restructured his ability to link behaviors to outcomes (ie this behavior makes me feel good vs this behavior makes me feel bad). Even his sense of self awareness and IQ would have been affected, which would go far in explaining quite a lot of straight up retarded crap he would go on to do. So essentially the slave masters of Nuceria took away his compassion, his empathy, his emotional control, his intelligence, and his ability to learn or feel anything pleasant outside of aggression. Oh, and left him in constant agony whenever he wasn&#039;t angry. Scratch the Emperor being a dick for not removing the Nails, He was more of a dick for not just putting Angron down then and there (though the fact He refers to Angron only as &amp;quot;Twelfth&amp;quot; and &amp;quot;it&amp;quot; is shown the Emprah is not too hot on compassion, at least as far as Angron seems to be concerned). The most tragic part of it all was that apparently Angron was quite the bro-tier Primarch before the Nails were implanted. He even had the ability to empathically soothe the pain of others by taking it upon himself (almost certainly some latent psychic ability), and he very often did just that for his fellow slaves. So on top of everything else, the Nails completely destroyed Angron&#039;s personality, taking him from a potentially Vulkan level nice guy and lowering him to Perturabo levels of barbarity. To top it all off, the Nails had been designed for use on baseline humans. As a Primarch, Angron&#039;s brain was not only far more complex than that of an ordinary human, but had the capacity for wholescale regeneration. This would only cause him more problems however, as the damaged or missing parts of his brain attempted to regenerate around the Nails. It was believed that this process would eventually cause him to lose all ability to control himself, and that he would become little more than a rabid animal as some of his legionaries would later demonstrate. At that point, is was almost certain that he would manage to get himself killed in one way or another.&lt;br /&gt;
 &lt;br /&gt;
Considering that later during the Horus Heresy, &#039;&#039;&#039;Menes Kalliston&#039;&#039;&#039; of the [[Thousand Sons]] was fairly certain that their [[psyker]]-medics could figure out how to remove them from [[Khârn|a certain swell guy]], it is possible that the Emperor - being the most intelligent person in the [[Imperium]] and the most powerful psyker ever - &#039;&#039;&amp;lt;u&amp;gt;could&amp;lt;/u&amp;gt;&#039;&#039; have achieved it if He put some resources into it (especially since at least one AdMech replaced everything, including his brain with machine parts); or it&#039;s equally likely the Thousand Son space marine was just stalling because he had an insane psycho-killer moments away from killing him breathing down his neck. It is however, far more likely that the Nails implanted into the World Eaters were not so difficult to remove as Angron&#039;s would have been. Entire vital parts of Angron&#039;s brain had been removed and replaced with the crude cybernetics of the Nails, whereas the World Eaters&#039; Nails were knockoffs which were simply added on to their existing brain tissue. Because of Angron&#039;s brain being a half-cybernetic mess, both the Emperor and Arkhan believed that the Nails were, ironically, the only reason Angron was still alive. In fact, the Emperor admitted to Land that he &#039;&#039;could&#039;&#039; remove the Nails under normal circumstances. However, as previously stated, parts of Angron&#039;s mutilated brain had both been completely replaced by the Nails and had regenerated around the Nails. If they were removed, Angron&#039;s brain would almost certainly have simply ceased to function. Additionally, attempting to replace parts of a Primarch is almost certainly a borderline-impossible task, particularly if that part is a brain. The Primarchs were not just flesh and blood, but creatures of the warp incarnated by the Emperor&#039;s genecraft. Whatever the Emperor did to create them, He clearly could not just do it on a whim as He could with Custodes or Astartes. There were only ever 20 ([[Omegon|21]]) of them and even when two were erased from history mid-Crusade, they were not replaced. The Emperor also never seemed to consider the possibility of making more of them after the initial scattering when they were presumed dead, despite the massive blow that killing all 20 Primarchs would have dealt to his plans.&lt;br /&gt;
&lt;br /&gt;
Regardless however, Arkhan described the Emperor as being &amp;quot;inhumanly toneless&amp;quot; when speaking of Angron, and as being &amp;quot;passionlessly interested&amp;quot; in the surgical nightmare that Angron had become. Whether this is due to Him genuinely not caring or simply being too far beyond Arkhan for His attitude to be understood properly is up for debate. Rather strangely, the Emperor appeared to have been unusually callous when it came to Angron in particular, as even Primarchs like Konrad Curze, Perturabo and Mortarion were shown at least &#039;&#039;some&#039;&#039; level of love and interest from Him. However Angron, for whatever reason, was disregarded almost entirely. Regarding this anomaly, it is worth noting that Angron was the only Primarch who did not end up ruling his native planet. The other Primarchs either conquered theirs or used their charisma and intelligence to work their way up the hierarchy of whatever planet they landed on (or both). Angron failed to do either, and was on the verge of being slaughtered along with his army when the Emperor came for him. Perhaps this failure is why the Emperor seemed so uniquely disinterested in him. It is also entirely possible that the Emperor simply wrote Angron off after realizing that there was nothing he could feasibly do to help him. All the previously mentioned Primarchs were damaged goods in one way or another, but they were all at least physically and mentally functional, whereas Angron simply was not. Not only that, but he was the only Primarch to &#039;&#039;reject&#039;&#039; the Emperor&#039;s recruitment efforts outright. This seemingly did not please Big E overmuch, as after Angron had been teleported to the Emperor&#039;s flagship and killed the Custode, he said to the Emperor that he was now nothing but a ghost without his comrades. The Emperor simply responded that a ghost would suffice. Cold.&lt;br /&gt;
&lt;br /&gt;
As it is, the Emperor was told that Angron would likely not see the the end of the crusade. At that point The Emperor probably decided &amp;quot;this is a sunk cost&amp;quot; and wrote Angron off. An so he did nothing to mitigate the effects, do nothing to change how much Angron hated him, and throw him into warzones after giving him a massive force and assumed that it would never come back to haunt him, after all Angron was going to be dead before the End of it, may as well get some use out of him. Could He have saved Angron? Perhaps, should he have the occasion to put his entire undivided attention to it. But with Him busy with the demands of the Imperium, powering the [[Astronomican]] and trying to get the Human Webway online the Emperor seemingly did not want to sink the extra time and resources into saving one of His Primarchs.&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
[[File:Preheresy-world-eaters.jpg|300px|thumb|right|Angron back when the Great Crusade was still a thing. Along with [[Kharn|that swell guy]] on his right and [[Lotara Sarrin|the angriest, most heterosexual woman in existence]] on his left.]]&lt;br /&gt;
{{Topquote|You kept that mule Kor Phaeron. Russ kept his kin-friends. The Lion kept Luther. Humans - brothers and foster fathers - saved and raised into Legion ranks. But not me. Not Angron, no. Did the Emperor teleport his gold-wrapped Custodians down to help me and my army? No. Did he free the War Hounds and order them to battle, fight alongside me? No. Did he save my brothers and sisters the way he spared the Lion’s closest kin? No, no, and no. No mercy for Angron. Angron the Oathbreaker. Angron the Betrayer.| Angron explains his anger towards the Emperor to Lorgar, during one of his more calm moments.}}&lt;br /&gt;
&lt;br /&gt;
Either way, when Angron was introduced to his legion he was inconsolable. He ended up hacking apart the legion captains until Khârn (who was actually much further down the list of command, having risen up the ladder thanks to several of his superiors&#039; untimely ends) managed to talk some sense into his father. Though bearing in mind the Emperor had already let [[Perturabo]] dispassionately decimate 10% of an &#039;&#039;entire legion&#039;&#039;, Angron killing some captains in an emotional meltdown is small potatoes.&lt;br /&gt;
&lt;br /&gt;
Anyway, [[Kharn]] successfully talks some sense into him, and Angron renamed his legion &#039;&#039;World Eaters&#039;&#039;, a name you might recognize translates to &#039;&#039;fucking savage&#039;&#039; in the common tongue. Angron&#039;s old army of gladiators whom he&#039;d led to freedom and been denied death alongside them was known as &amp;quot;the eaters of cities&amp;quot; on [[Nuceria]]. So, as Dreagher, a Terran-born War Hounds legionary who served as Captain of the Legion&#039;s 9th Company, described it: &#039;&#039;from then on, they would no longer be the War Hounds, but Angron&#039;s &amp;quot;eaters of worlds&amp;quot;&#039;&#039;.&lt;br /&gt;
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Angron then replicated the Butcher&#039;s Nails technology on his legionaries, despite the Empy&#039;s warnings and how much he hated the source of the Nails, his old masters - &amp;lt;s&amp;gt; which adds a little hypocritical spice to his complaints about how the Nails ruined his life, given that he did the same thing to other people for no fucking reason when given the chance. Perhaps Angron wanted his sons to feel the same pain he experienced since he would never be able to remove the goddamn thing from his brain and it pissed him off that his own flesh and blood did not suffer as he did.&amp;lt;/s&amp;gt; More likely he was desperately trying to emulate his blood brothers and sisters in the pits since they were the only ones to give a shit (plus Lorgar). Even in spite of being the first legionary to GIT SOME, [[Kharn|that swell guy]] became Angron&#039;s &#039;cool headed&#039; equerry. Ironic.&lt;br /&gt;
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The Nails also negatively interacted with psykers, killing Librarians who tried to get them installed (blowing holes in spaceships and taking down entire squads of space marines in the process as their altered brain chemistry made it impossible for them to control their abilities anymore). Also merely being near a psyker made other Legionaries feel... &#039;&#039;uncomfortable&#039;&#039; (described as &#039;&#039;ticking&#039;&#039; by Kharn). Angron personally took this to eleven, hating psykers for the additional pain they brought - with the strange exception of Lorgar &amp;amp; the Emperor, who seemed not to trigger that effect. Still, the whole Butcher&#039;s Nails thing is actually quite tragic (could the fact that even being psykers caused pain to everyone implanted with the nails indicate that they were not just archeotech, but technology corrupted by Khorne who hates psykers? And even the daemon primarch still has them implanted...all the implications). In &amp;quot;Betrayer&amp;quot; Argel Tal asks Kharn why the World Eaters allowed themselves to be mutilated so, to which Kharn replies that they thought it would bring them closer to their father. Argel Tal continues asking if it worked, and Kharn sadly mutters to himself &amp;quot;no, it didn&#039;t&amp;quot;. So, before Erebus made sure that Kharn would become the RAAAAAAGE train we know in 40k by killing Argel Tal (in the same novel), because - as Erebus put it - his damned humanity would have spared Kharn this fate (because becoming a berzerk psychopathic killer is so much more awesome than staying sane) he appears to be regretting this decision - at least at this point.&lt;br /&gt;
[[File:World Eaters.jpg|400px|thumb|right|Angron and his World Eaters, pre-heresy and pre-[[daemon prince]] in a rare state of tranquility standing on top of [[grimdark|a pile made of snow and dead bodies]]. It&#039;s hard to calm down when there&#039;s nails in your brain.]]&lt;br /&gt;
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During the Great Crusade, the World Eaters were known as the Imperium&#039;s butcher force. Their arrival or even just the threat of their arrival in a system was enough to make non-compliant Imperial worlds surrender, lest they be completely and utterly be butchered by the Red Angel and his sons - which only made it easier for the World Eaters to butcher them. They were typically unleashed in situations where the Imperium really didn&#039;t care about collateral damage. For where the Space Wolves and Dark Angels, the other two extermination legions of the Imperium, could be controlled, the World Eaters simply could not be. Angron ordered his sons to complete every single conquest and compliance action in thirty-one hours, since he and his gladiator army had once destroyed an entire city on Nuceria in the same span of time. When and if they failed, he mocked them for being inadequate and ordered them to [[Perturabo|decimate themselves]], it apparently not having occurred to him that it&#039;s a little harder to take down an entire planet than it is one city, even if you are a Space Marine legion (remember, not the brightest of his brothers). Things were getting so bad that some of the World Eaters&#039; senior officers were considering going to the Emperor for help, at least until the Nails became a thing and they stopped caring about anything beyond RIP AND TEAR. One of them even talked back to Angron on the subject, which caused him to RAEG the fuck out and start killing his own sons again until some of the Librarians knocked him out.&lt;br /&gt;
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He also had a run in with [[Leman Russ]] at some point, just after the XII Legion started getting their brains Nailed. Russ came to Angron after having heard reports that the World Eaters were increasingly just bathing in blood, instead of bringing worlds to compliance. Angron wasn&#039;t as brain-damaged as he would be later, so he asked if Russ had come on order of the Emperor. Russ grudgingly had to admit he wasn&#039;t; this wasn&#039;t an execution ordered by the Emperor (yet) and he privately didn&#039;t want it to become one in the future. So he went on saying that implanting Angron&#039;s legionaries with the Nails had to stop and that they&#039;d be brought to Terra so a way of removing them could be devised (so he basically told Angron to sort his shit out and stop mutilating his sons). But we all know how good Russ is with people and generally &amp;lt;s&amp;gt;just liked throwing his weight around&amp;lt;/s&amp;gt;. In more seriousness, this is one of the cases where Russ really, genuinely wanted to help one of his brothers, having had his own bouts with [[rage|irresistible murderous intent]] to deal with. Additionally, it is heavily implied that the two missing Primarchs met their end at Russ&#039;s hands on orders from the Emperor. Russ was not a fan of his role as being the Emperor&#039;s personal Judge Dredd as would later be demonstrated by the fact that he pleaded Lorgar&#039;s case (of all people) to the Emperor when He was considering 86ing the Word Bearers. Russ&#039;s approach sadly [[fail|wasn&#039;t well thought out]]. Though to be fair Angron wasn&#039;t exactly diplomatic either, telling Russ that the Nails were the only thing that kept him going, that the EMPRA was just another slaver (and that bringing &amp;quot;compliance&amp;quot; to worlds was just a way of candycoating enslaving worlds which merely had wished to be left alone), and that without the Nails he might go to Big.E and chop &amp;quot;the slaving bastard&#039;s&amp;quot; head off. Ironically enough Angron had a solid point with the former argument, but the very suggestion of turning against Emps basically made Russ [[rage|lose what remained of his cool on the spot]] with the result one would expect.&lt;br /&gt;
[[File:Angron, lord of the locker room.jpg|thumb|right|A Remembrancer&#039;s sketch of the duel between Angron and Leman Russ.]]&lt;br /&gt;
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There was a brief skirmish between the two Legions (an event which would come to be known as the &amp;quot;Night of the Wolf&amp;quot;) where Angron fought Leman Russ in personal combat. [[Rape|He made him his personal bitch]] until he was outmaneuvered by the Space Wolves troops and surrounded, isolated from his World Eaters who were just like their father putting up one hell of a fight and hurt on the Wolves but being slowly separated and isolated from each other. Russ then tried to make his point a second time; that Angron&#039;s berserker rage made him and his Legion lose sight of the larger tactical and strategic objectives and that Russ had deliberately lured him into a position where he could be gunned down with a snap of Russ fingers. Angron refused to acknowledge his losing position since he was the one holding the weapon at his brother&#039;s throat and that killing EVERYONE should be the only objective anyway. Russ might be very well holding the proverbial gun to his temple, but it was only worth anything if he was willing to pull the trigger. Which at that point Russ wasn&#039;t, so Angron completely ignored him. Yet, surprisingly, Angron did not press his attack either and both Primarchs separated and went their own way. But, as time would show, the nails had a degrading effect on Angron&#039;s ability to hold back and remain coherent, so maybe that&#039;s your answer right there.&lt;br /&gt;
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Angron was certain of his victory that day and didn&#039;t give the incident any more thought, the Nails stayed with him and his Legion. In the end, though, Leman Russ was right: Angron&#039;s failure to learn and control his murderous rage would be amply demonstrated and only become worse with time. At the tail end of the Great Crusade when he butchered a whole city which had just surrendered, on Isstvan III when he sabotaged Horus&#039; clean [[Exterminatus]] by going down to rip the loyalists apart personally, and on Nuceria where he ordered every living being killed. But what’s truly sad is that Lorgar actually did seemingly succeed where Russ had failed in teaching the lesson of the Night of the Wolf years later. Weirdly, he did this by simply telling Angron in no uncertain terms that Russ had won and why, and for whatever reason Angron&#039;s previous retardation dawned on him this time. In the case of Lorgar&#039;s explanation, not being in the middle of a fight to the death (at least as far as Agron was concerned) probably helped with regard to Angron&#039;s perceptiveness (fewer MURDERMURDERKILLKILL impulses from the Nails). Additionally, on their way to Nuceria during Angron’s last weeks as a human, he actually seemed to be trying to open himself up a little more to his legion by joining them in watching pit fights and hanging out with them during feasts, all of which was rendered too little too late by what went down when they reached their destination.&lt;br /&gt;
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===Horus Heresy===&lt;br /&gt;
[[File:Daemon-Angron HHST.png|400px|thumb|right|Angron during the [[Siege of Terra]], about to give the defenders a very bad day]]&lt;br /&gt;
When Horus decided to rebel, Angron was one of the initial Primarchs to join him, along with Fulgrim and Mortarion. Why is not particularly hard to guess; he already hated the Emperor&#039;s guts like practically no other Primarch (with the possible exception of Curze, though even he managed to come to terms before his death with his father), and considered the Crusade to be little better than a galaxy-spanning slavery endeavor. How this concern jives with him being one of the Crusade&#039;s most prominent butchers is somewhat strange but his brain probably resembled a scrambled egg more than anything else at this point. A little cognitive dissonance was the absolute least of his problems.&lt;br /&gt;
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On that note, Angron kicked off his contribution to the Heresy in a characteristically retarded fashion. When the firestorm on Isstvan died down, it became apparent that large numbers of Loyalists had survived. Said survivors immediately hit the vox-casters and began demanding answers/hurling insults up at the orbiting fleet, outraged and grief stricken that they had been betrayed by their own Primarchs. Horus disregarded this and prepared to initiate a second virus bombing. Angron however, was not quite so thick skinned. Hearing the howled insults of his own Loyalist World Eaters (which more than likely included some cutting one-liners and yo-dead-gladiator-crew jokes), Angron flew into a rage and deployed onto the planet his legion. When he learned of this, Horus was so furious that he seriously considered proceeding with the virus bombing regardless of Angron&#039;s presence planetside. However the Warmaster then took a few moments to collect himself and attempted to salvage what was supposed to have been a simple Exterminatus. In an adorable attempt to give the situation a silver lining, he reasoned that if he backed Angron&#039;s ground assault, his troops would get some experience fighting other Astartes. He also hoped that by giving Angron&#039;s landing his blessing, Angron would see that Horus was willing to give him freedoms that the Emperor had not. Finally, the World Eater&#039;s fleet elements were still present in orbit and manned, and killing their Primarch probably wouldn&#039;t have gone over too well with most of them. With about a third of each of the Traitor legions&#039; Astartes having already remained loyal, Horus was in no position to have the remaining two thirds of the World Eaters turn against him. Sadly for Horus, Angron&#039;s decision ended up being one of the biggest mistakes of the heresy. Due to a number of unforced errors on the part of several Traitor commanders, and a mindblowing amount of grit on the part of the Loyalists, the Traitors ended up losing over half of their attacking force over a period of 3 months. To add insult to injury, Horus eventually decided that he was losing too many assets trying to break the Loyalists on the ground. Though the Loyalist commanders had mostly been killed by that point in the campaign, Horus had quite [[Dropsite Massacre|a number of other things that he needed to be getting on with]]. So he had Angron physically wrestled back up into orbit (as Angron wouldn&#039;t leave any other way), and used his fleet to glass the entire planet&#039;s surface.&lt;br /&gt;
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Angron was much more handy on Isstvan V, wreaking all sorts of carnage in the Dropsite Massacre. Ironically his presence there hardly mattered considering how thoroughly boned the Loyalists had been to begin with, but Horus surely appreciated having such a supremely capable beat-stick to hit his foes with. When Horus and the other Traitor Primarchs departed, Angron stayed behind to hunt down the surviving Raven Guard who&#039;d escaped with Corax. Despite the Raven Guard&#039;s supreme sneakiness, they eventually ran out of places to run and hide, and Angron was only hours away from finding and butchering the lot of them. Fortunately for the beleaguered [[meme|birbs]], a group of Raven Guard reserves rocked up from Deliverance due to warp phuckery and managed to rescue Corax and most of his men, leaving Angron even more beside himself with fury than usual.&lt;br /&gt;
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Lorgar then roped Angron into his Shadow Crusade, systematically butchering worlds across Ultramar to invoke the Ruinstorm. Initially, this was a campaign with mixed success: the two Legions nearly fought in the void before an Eldar fleet tried to destroy Angron, and the World Eaters wiped out several worlds which Lorgar had wanted to skip. The Word Bearers were nearly driven to despair by the World Eaters&#039; degradation, and Lorgar began to worry that Angron couldn&#039;t see how he was degenerating - and there was only one way that could end. Still, Lorgar wanted to save Angron, although in his case &amp;quot;save&amp;quot; meant &amp;quot;transfigure into a daemon Primarch without asking&amp;quot;. Angron was, according to Horus and Lorgar, the only Primarch besides Horus himself that could potentially be able to successfully take on Sanguinius in full rage mode (though Russ and The Lion would probably give them a run for their money if fighting to kill and judging from recent lore, Sanguinius would/did wipe the floor with him), which at that point was basically the only use Horus had for him. To do that, Lorgar led Angron back to his shitty home planet [[Nuceria]]. There, Angron returned to the site of his followers&#039; final battle, now little more than an open-air graveyard filled with the bones of his compatriots. This caused Angron to fall into a deep depression, which only lasted until he had the misfortune to be told he had fled that final battle. Needless to say, hearing this caused him to go completely berserk, and he ordered his legion to slaughter every fucking thing on the planet faster than an [[Exterminatus|inquisitorial cyclonic torpedo bombardment]].&lt;br /&gt;
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The arrival of Guilliman&#039;s forces delayed its inevitable doom for a little while, and Angron had an epic showdown with [[Roboute Guilliman]] when he helped [[Lorgar]] in fighting big boy blue. Guilliman called Angron out to which the Red Angel replied as follows:&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;What would you know of struggle, Perfect Son? When have you fought against the mutilation of your mind? When have you had to do anything more than tally compliances and polish your armour?&amp;quot; [...] &amp;quot;The people of your world named you Great One. The people of mine called me Slave. Which one of us landed on a paradise of civilization to be raised by a foster father, Roboute? Which one of us was given armies to lead after training in the halls of the Macraggian high-riders? Which one of us inherited a strong, cultured kingdom? And which one of us had to rise up against a kingdom with nothing but a horde of starving slaves? Which one of us was a child enslaved on a world of monsters, with his brain cut up by carving knives? Listen to your blue-clad wretches yelling of courage and honour, courage and honour, courage and honour. Do you even know the meaning of those words? Courage is fighting the kingdom which enslaves you, no matter that their armies outnumber yours by ten-thousand to one. You know nothing of courage. Honour is resisting a tyrant when all others suckle and grow fat on the hypocrisy he feeds them. You know nothing of honour.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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Guilliman ended up getting beaten so badly he had to crawl away on hands and knees (though to be fair to him he put up one hell of a fight, especially considering that half his face was missing), but not before throwing back a pretty scathing retort of his own:&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;You’re still a slave, Angron. Enslaved by your past, blind to the future. Too hateful to learn. Too spiteful to prosper.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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The irony is Angron was right all along about Emperor being a dick, as Roboute realized on Terra ten thousand years later. But in all seriousness, both of them had a point. True, Guilliman had it comparatively easy and could have turned out massively different had his life not been so cushy. But Angron&#039;s rage over &#039;&#039;his&#039;&#039; admittedly-shitty life, worsened by his unwillingness to move on from the loss of his old comrades or accept his Legion as being his new family and compounded further still by not even trying to rise above his upbringing, had consumed his soul and didn&#039;t exactly let him off the hook for turning his entire legion into murder machines despite constantly blaming the Butcher&#039;s Nails for ruining his life.&lt;br /&gt;
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Additionally, Angron of all people attempting to lecture anyone about the concept of honor is hypocrisy of the highest form. Even Konrad Curze, arguably the most terrifyingly barbaric Primarch, had a logical reason behind his brutality before he completely lost his mind. Angron never had a reason for killing, and he never needed one. He spilt blood just for the sake of it, annihilating entire planetary systems simply for the lulz. Whatever honor Angron once might have had, he had tossed it aside long ago in the name of satiating his hatred. At the time of his confrontation with Guilliman, he was little more than a rabid dog; his brains in the final stages of degradation via the Nails. He was essentially already a Khorne devotee in all but name and aspect; the sick daemon form he would soon receive was just an aesthetic cherry on top.&lt;br /&gt;
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What made it worse was that the Nails themselves, as it turned out, could actually be overcome. As demonstrated by Arrian Zorzi, a renegade WE Apothecary who threw his lot in with [[Fabius Bile]] and eventually became his 2nd in command of [[The Consortium (Warhammer 40,000)|The Consortium]], and who likes (evil) gardening: a highly disciplined mind could control the aggression of the Nails. Which meant that, in yet another tragic twist of irony, Angron might have been able to save himself if he had simply not given over so completely to despair and spite. On the other hand, the cruder copy implanted in World Eaters legionnaires might be easier to overcome than the genuine article, and Zorzi is (so far) a unique case.&lt;br /&gt;
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Furthermore, during their duel Guilliman shattered one of the skulls of Angron&#039;s rebel followers that he had carried with him (and whom he had promised to die alongside with... until the EMPRA abducted him. Angron himself said to Lorgar in &amp;quot;Betrayer&amp;quot; that he died on Nuceria), which obviously drove Angron to an entire new level of despair, allowing for Lorgar to capitalize on that emotion to fuel Angron&#039;s ascension into a daemon primarch. There were even 19 World Eater librarians, that had tried to prevent their primarch&#039;s ascension forming a gestalt warhound, pulling Angron&#039;s soul from one end, while Lorgar as well as some daemons pulled at it from the other, like children fighting over a doll. In the end, Lorgar - being the more powerful psyker - defeated the Librarians, and turned Angron into the Daemon Primarch we all know and love; his first act upon ascension was to immediately slaughter the Librarians. Guilliman ended up suffering a grievous wound, but escaped the planet, which was rendered devoid of all life by the World Eaters, and had its records erased by the Imperium of Man.&lt;br /&gt;
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It should also be noted that one or two battles beforehand a Warhound Scout Titan tried to step on Lorgar after the Aurelian had taken two discharges of the the titan&#039;s main plasma weapon and was badly hurt (to the point of almost being mortally wounded) in the process. Angron stepped in to save his brother, catching the titan&#039;s foot and setting a new world record in squat weightlifting, keeping the titans weight suspended above himself through his sheer strength and RAGE, enabling Lorgar - who was almost dead at this point - to escape (meanwhile Ferrus Manus could punch THROUGH REAVERS and doubtless would have found this adorable). And this was after digging his way up through 200+ feet of solid debris, after being warned by WE Librarians he had been digging &#039;downwards&#039;, and with Lorgar teleporting from orbit to help excavating the XIIth Primarch (while Lorgar simultaneously destroyed several Ultramarine Thunderhawks with telekinetically hurled building debris which Angron had been buried under). Of course, after this the relationship between the two primarchs became pretty remarkable, and Lorgar ended up repaying the favor by arranging for Angron&#039;s ascension to daemonhood during their fight with Guilliman. At first Lorgar thought that Guilliman was ruining the &amp;quot;song&amp;quot; and finally understood that Guilliman had never hated or looked down on him until the Heresy (and the destruction of Calth) - actually distracting Lorgar for a moment as he realized that he had misunderstood his brother all along - At the end though, when Guilliman was about to gain the upper hand Angron emerged and engaged the XIII Primarch. At this very moment (topped off by Guilliman stepping on one of the aforementioned skulls) the &amp;quot;song&amp;quot; fell back in tune, and Lorgar could finish the incantation.&lt;br /&gt;
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After this, the World Eaters &#039;&#039;somehow&#039;&#039; managed to get Angron back aboard his flagship, but were at a bit of a loss as to what to do with him afterwards. Obviously having a blood crazed Daemon Primarch living in one&#039;s basement was not exactly ideal even for the World Eaters. So initially they attempted to restrain Angron, but there was literally nothing they could do to keep him contained. Any cell block or restraining device they used on him he simply turned to scrap the instant it started annoying him. And yet, Angron never once actually attempted to leave the part of the ship in which he&#039;d made his lair. He had developed crippling bipolar tendencies, and where his manic phase embodied the champion of raw murder we all know and love, his depressive phase was so utterly &#039;&#039;dead inside&#039;&#039; it makes [[Isha]] look cheery in comparison. He spent most of his free time cowering in a corner, calling out for the Emperor or just crying himself to sleep. This only made the World Eaters &#039;&#039;more&#039;&#039; terrified of him, as he could rampage through the ship at a moment&#039;s notice and they wouldn&#039;t be able to stop him. Only Kharn was able (or willing) to talk to Angron, and even Kharn knew he was risking death each time he did so; it would literally only depend on whether or not he caught Angron in a bad mood.&lt;br /&gt;
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Kharn&#039;s conversations with Angron revealed yet another sad development for the Primarch, which was that becoming a daemon had caused him to develop a sort of dementia. He had to be verbally prodded by Kharn to remember certain places, people, and events, and Kharn was not always successful in doing so. Even his past as a gladiator or his adoptive father were hit-or-miss in terms of whether or not he could recall them. His entire sense of self had become lost to Khorne, and he swung from sapient being to bloodthirsty beast with seemingly no control over who he was as any given moment. He also became completely dependent on bloodshed to maintain his link to the mortal realm, and could only last a few weeks without planetary scale butchery to keep him tethered. As such, the World Eaters were forced to divert into any populated system they could find as they travelled towards Terra just to keep Angron in the material plane. He was also the only Daemon Primarch who, in yet another grim irony, never got any say in becoming a daemon- even [[Magnus the Red]] did not ascend before first rejecting the Emperor&#039;s offer of forgiveness. So he went from being a slave to the Nucerians, to being a slave to the Emperor, to being a slave to Khorne, forced to fight for all three without ever having any choice and now he could not even rebel. He&#039;s basically 40k&#039;s Butt-Monkey at this point. Angron&#039;s transformation into a Daemon also caused the World Eaters to develop an unmatched hatred for the Word Bearers for so thoroughly destroying their gene-father. Kharn in particular was furious about this in his comparatively lucid moments, as being the only person who Angron wouldn&#039;t immediately kill gave him front row seat to witness the completely broken, miserable monster Angron had ultimately become.&lt;br /&gt;
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Shortly thereafter, Horus sent Perturabo to go collect Angron and his now completely degenerated legion for use at the Siege of Terra. As stated previously, the World Eaters had needed to stop every time they found a populated system in order to shed the blood necessary to keep Angron in the material realm. But they were getting too sidetracked in doing so, and Horus hadn&#039;t been able to talk them into hurrying up. Upon confronting the World Eaters, the Iron Warriors absolutely wrecked their maniacal brothers, ironically by doing the same sort of thing that the Space Wolves had so many years ago during the Night of the Wolf. Instead of allowing the World Eaters to engage them in close combat, the Iron Warriors initially shot only the daemons amongst the World Eaters, and then largely attempted to trap or disable the World Eaters where possible. The point was both to deny them combat, and thus power, and obviously to round them up for the Siege. Angron himself confronted Perturabo, who willingly met his brother&#039;s charge. After getting blasted into pasta sauce by a group of Iron Circle, Angron jumped into melee with Perturabo and heavily damaged his armor. Perturabo got in a decent counter-hit or two but he&#039;d always been one of the brainy rather than brawny Primarchs. He was simply no match for Angron in melee combat even with Forgebreaker in hand, though his armor&#039;s durability was something to behold.&lt;br /&gt;
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However, it would turn out that being an evil version of Guilliman would come in quite handy for Perturabo. For you see, Perturabo gave absolutely zero fucks about fighting fair. For instance, during the Drop Site Massacre when Vulkan had been screaming for Perturabo to face him in melee combat, Pert had chuckled a bit and then dropped a nuke on him. Perturabo had come to do a job, and as per usual, he was going to get it done. As such, he repeatedly insulted Angron as being a weak, pitiful slave who had sold his strength out of despair, and had become &#039;&#039;weaker&#039;&#039; as a result. Of course, Angron hadn&#039;t actually chosen to become a daemon at all, but Perturabo clearly either didn&#039;t know or didn&#039;t care. Perturabo then ordered his Iron Circle bots to surround Angron, who started lashing out against them. Their gigantic melee shields held strong even in the face of Angron&#039;s onslaught, and he succeeded only in tiring himself out. The lack of slaughter and rather bloodless combat (and possibly the insults) ultimately drained Angron of much of his power, and Perturabo and the Iron Circle started mercilessly blasting chunks out of him with what were heavily implied to be anti-Daemon rounds. The very first [[Obliterator]], Volk, then added a fusillade of his own to the mix. The assault of Perturabo, Volk, and the Iron Circle, combined with the Iron Warriors having denied the World Eaters their tithe of blood, weakened Angron to the point where he could no longer fight. Perturabo took the opportunity to mock Angron a bit more, and then waltzed over to him and unceremoniously knocked him out with a single blow from Forgebreaker. After this, he collected his recalcitrant brother and his legion and packed them up to head for Terra. (The fact Perturabo accomplished all this while sustaining minimal casualties shows how impressive his track-record during the Great Crusade could&#039;ve been if he actually gave a damn.)&lt;br /&gt;
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During the [[Siege of Terra]], he also had a pretty bitchin fight with Sanguinius which continued his losing streak. To be fair to him though, Sanguinius is Sanguinius, and Angron put up a very worthy fight. Most of the beginning consisted of Angron simply trying to catch Sanguinus, who had recently come off of fighting [[Ka&#039;bandha]] and was already wounded and tired. Angron, who was not used to flying and was cumbersomely bulky (seriously his model&#039;s wings have biceps bigger than his arms do, and that&#039;s saying something), found he was not fast or maneuverable enough to land a hit on Sanguinius in the air. Sanguinius on the other hand was able to quickly flit in and out of Angron&#039;s reach to bloody him, but these attacks had a negligible effect on Angron. For instance, one of these engagements saw Sanguinius land a quick slash upon Angron&#039;s head which destroyed his eyes and a significant portion of his face. However Angron regenerated his injuries almost immediately, as the absurd amount of bloodshed occuring on Terra at the time provided a constant pool of energy to empower Angron. The two of them ended up crashing into the interior of a Warlord Titan&#039;s cockpit, and began a brawl in which Angron started slamming Sanguinius&#039;s head onto the floor. However, Sanguinius retaliated using his Infernus pistol, an incredibly silly one shot melta weapon which only exists as such because its in-game rules say it can only fire once. However stupid, the shot vaporized one of Angron&#039;s arms and drove him away from Sanguinius. Angron then had a flashback of Nuceria and his gladiator brothers and sisters, ruminating momentarily on how peaceful the night before the Emperor kidnapped him had been in spite of the Nails. This distraction allowed Sanguinius to impale Angron through the heart. To Sanguinius&#039;s surprise, Angron regenerated again and attempted to grab him. Sanguinius was too fast however, and withdrew his blade before Angron could get ahold of him. The two took to the air again but Angron was still not able to keep up with Sanguinius. After a short aerial chase, Sanguinius darted back into melee range and stabbed the Spear of Telesto through Angron&#039;s mouth and out the back of his head. With his brainstem pulped, Angron was momentarily unable to move and he crashed to the ground. He managed to regenerate enough to pull the Spear out, then completely healed right before Sanguinius engaged him on the ground. Unable to quickly overwhelm Angron in melee combat, Sanguinius took off again and as he did, Angron threw the Spear at him.&lt;br /&gt;
&lt;br /&gt;
However, Sanguinius caught the Spear out of the air, [[meme|barrel rolled]] with it, and used the roll in conjunction with the Spear&#039;s momentum to throw it back at Angron. Despite Angron believing that he could catch the Spear in turn, it impaled him through the chest and pinned him to the ground. As Sanguinius flew off, Angron managed to get the Spear out once more but the wound healed more slowly than his previous injuries. Angron then came at last to the realization that fighting Sanguinius in the air was simply not working, and decided to change tack. As fate would have it, Sanguinius and Angron had landed for their melee bout in the midst of a group of battling Blood Angels and World Eaters, and Angron started slaughtering these Blood Angels in the hope of luring Sanguinius back. It quickly worked, and the two engaged on the ground once again. Initially they were evenly matched, but after a relatively short time, the already exhausted Sanguinius began to give ground. With Sanguinius essentially on his last legs and Angron only growing in power, both combatants realized that Sanguinius could not afford to let the fight drag on. Shortly thereafter, Angron decided to let Sanguinius stab him in order to get in close and grab his brother&#039;s throat. In the same motion, he also impaled Sanguinius through the gut with the Black Blade. Believing he had won, Angron mocked Sanguinius as he attempted to crush his adversary&#039;s throat. Unfortunately for Angron, Sanguinius had seemingly had the same idea of taking a wound to get in close, and the Angel grabbed the cables of the Butcher&#039;s Nails that were [[what|STILL]] somehow stuck in Angron&#039;s head, and even still functioning as they ever had. Angron tried everything he could to loosen Sanguinius&#039;s grip, but Sanguinius, fully Hulked out from the Red Thirst, started tearing the cables out of Angron&#039;s head. [[Not as Planned|The Nails being ripped out caused Angron so much pain that he actually begged Sanguinius to stop]], but Sanguinius&#039;s pity well was bone dry at that point in the duel. The Angel then proceeded to rip both the Nails and the brain in which they were embedded out of Angron&#039;s skull. This had the effect of killing Angron&#039;s physical incarnation and sending his soul back to the Warp. Khorne, as his champion died, laughed at the bloodshed from inside of Angron&#039;s own skull, caring as per usual not from whence the blood flowed so long as it did. By contrast, Angron&#039;s sons were a lot less philosophical than their patron, and so far from finding the matter amusing, went berserker(er) and started team-killing, which really just further ruined Horus&#039; sublimely shitty day.&lt;br /&gt;
&lt;br /&gt;
===41st Millennium===&lt;br /&gt;
[[Image:Angrondemon.jpg|300px|thumb|Even in daemonhood, they &#039;&#039;still&#039;&#039; can&#039;t get the Nails out. Fucking Archeotech was built to &#039;&#039;last&#039;&#039;!]]&lt;br /&gt;
Angron has done far more shit than all the other Daemon Primarchs put together. Instead of sitting around [[Fulgrim|being a painting on some Chaos God&#039;s wall]], sitting around [[Mortarion|being a rotting fatass and feeling sorry for themselves]], sitting around [[Magnus the Red|yelling just as planned anytime anything happens]], sitting around [[Lorgar|preaching constantly]], [[Horus|being]] [[Alpharius|(Maybe)]] [[Konrad Curze|dead]], or [[Primarch#Two Missing Primarchs|being missing]]; Angron actually gets shit done and boy howdy when he [[rage]]s his way out of the eye of terror he makes sure that everyone knows about it...by tearing &#039;&#039;everything&#039;&#039; that gets in his way a new one until he finally gets thrown back into the warp by drowning in a quadrillion metric fucktons of [[Imperial Guard|Imperial Guardsmen]], [[Planetary Defense Force | Planetary Defense Force soldiers]], [[Space Marines|Spehss Mehreens]], [[Witch Hunters]], [[Sisters of Battle|Bolter Bitches]], [[Titan|Titans]], [[Stormtrooper|Inquisitorial Stormtroopers]], [[Daemonhunters]], and [[Grey Knights]], but to be fair, everyone kind of does that when the Imperium &amp;lt;strike&amp;gt;finishes the paperwork needed to&amp;lt;/strike&amp;gt; retaliates.&lt;br /&gt;
&lt;br /&gt;
This was of course before The Gathering Storm, whereupon Magnus personally attacked [[Fenris]] and laid waste to much of the planet and destroyed a lot of gene-seed, proving that [[Tzeentch]] can get shit done too. Then in 8th edition Mortarion waged [[Plague Wars]] against [[Ultramar]] and established the [[Scourge Stars]] systems in M42. Also it should be noted that Fulgrim has been free of that painting for a while now, but otherwise he still fits in the above category.&lt;br /&gt;
&lt;br /&gt;
He also slaughtered his way throughout Imperial Space for over a century with 50,000 World Eater [[Khorne Berzerkers|Berzerker]]s and destroyed/maimed/killed/burned/broke the backs of/split open/fucked 70 sectors. However, in a subsequent Imperial offensive, Angron was banished to the warp and his men routed. This strike force comprised 2 Titan Legions, &#039;&#039;only&#039;&#039; 4 full Spess Mehreen chapters and over 30 Imperial Guard regiments to do that, so it&#039;s suffice to say that the counterattack put up quite a fight against the superior force. But to be fair, Angron&#039;s force was only comprised of close combat heavy infantry without ranged support or artillery.&lt;br /&gt;
&lt;br /&gt;
Later on, he showed up with an even bigger force to attack Armageddon. The Imperium responded in kind, sending in one hundred [[Grey Knights|Grey Knight Terminators]], and all but ten of them died fighting Angron and his Bloodthirster posse(and only because their prodigy Librarian Hyperion managed to shatter his sword, and he STILL managed to murder their leader with just his bare fists). He is armed with a really huge fucking chainaxe that&#039;s taller than him with chainswords for the chainteeth of the chainaxe. He&#039;s also got a storm bolter, but we wouldn&#039;t be surprised if that fired chainswords as well. Fittingly enough, it was called &#039;Godtearer&#039;.&lt;br /&gt;
&lt;br /&gt;
Strangely, as seen in the picture above, he also still has the Butcher&#039;s Nails stuck in his head. This should be completely impossible as Angron technically speaking doesn&#039;t have a body anymore (he&#039;s 100% warp energy now), and the Nails are technological in nature. He&#039;s also been blasted into paste on numerous occasions and forcibly dematerialized into the warp on a number of others, which means that the Nails seemingly regenerate along with the rest of him. The most likely explanation is that, as a daemon, he is at least partially shaped by the mortal perception of him, and the Nails are a big part of his story to anyone with high enough clearance to know his name. If that is true, then he actually is finally free of the Nails and the wires and bits poking out of his skull are just his way of making sure no one confuses him with [[Doombreed]] or something. Nope, turns out they are still present and still functional in the exact same way they were when Angron was flesh and blood. In fact, Sanguinius found out that these cables were a very viable weak point on the daemon primarch, as ripping them out caused such indescribable agony that might well have killed him were he still mortal. Agony so severe that it led him to &#039;&#039;beg&#039;&#039; the person he was trying to kill to stop.&lt;br /&gt;
&lt;br /&gt;
He also wrote something called the &#039;&#039;&#039;Clotted Scrolls&#039;&#039;&#039; somewhere along the line, though precisely what wisdom he wrote (probably in blood) in there is unknown (maybe methods on how to [[rip and tear]] more effectively?).&lt;br /&gt;
&lt;br /&gt;
Rather worryingly, he&#039;s proven to be practically impossible to banish as of the Age of the Dark Imperium- if he gets cast back into the Warp, he re-emerges exactly eight weeks, eight days, and eight hours later (Shouldn&#039;t this be two months, one week, 1 day and eight hours later? Or is GW completely devoid of math skills? Why point out the 8 weeks if you don’t the 8 days that add up to the 9th?), complete with eight Crimson Omens that strike terror into anyone unlucky enough to witness them. The Inquisition has no idea how he does it, but they think he might be supercharged by the Chaotic energies of the Great Rift. [[Internet_Troll|Coincidentally, since he can resurrect every turn on the tabletop, we finally have an estimate of how long each game turn actually takes in-universe.]]&lt;br /&gt;
&lt;br /&gt;
Recently, Angron was given his own Arks of Omen campaign book. Unlike [[Fail|Abaddon, Morty, and the Tau]], he [[Gets shit done|gets shit done]]. Angron, a legion-strength World Eaters army, an Ark of Omen, a massive Khornate warfleet, and a metric fuckload of daemons invaded a planet called Malakbael. Malakbael was home to a newly discovered psychic beacon that the Imperium was using as a mini-Astronomican to guide fleets through the Imperium Nihilus. This being 40K, they were powering the thing by [[Grimdark|forcibly torturing psykers to death]]. This device, known as the Choral Engine, also had one tiny side effect: it attracted a lot of attention. Because of its strategic importance, it was being protected by Indomitus Fleet Quartus, the Inquisition, the Grey Knights, and a bunch of Space Marine chapters. Angron, who was suffering extreme fucking pain from the device, declared he would destroy it in the name of the Blood God. To call the invasion a massacre is a understatement. Angron fucking cut a bloody path through the Imperial forces. Not only did he destroy the leadership of the Imperial forces on Malakbael, his destruction of the Choral Engine and the massive spilling of blood triggered a mental backlash that affected the ENTIRE sector, causing people, among them Sisters of Battle and Primaris Marines, to lapse into madness and brutal infighting. Only the Custodes, Sisters of Silence, and Grey Knights were unaffected. The violence and bloodshed was so uncontrollable that the Imperium went &amp;quot;fuck it&amp;quot; and declared the entirety of [[Grimdark|Fleet Quartus to be condemned and damned as traitors despite the fact that most were still loyalists]]. Overall, Angron and the World Eaters absolutely devastated the Imperial forces. Highlights include Angron leading eight Bloodletters against a force of Imperial Knights and cutting Inquisitors and Grey Knight captains &#039;&#039;in half&#039;&#039; when they got in his way. After his widely-derided portrayal in &#039;&#039;Echoes of Eternity&#039;&#039;, this is a badly needed return to form.&lt;br /&gt;
&lt;br /&gt;
TLDR: Angron plunged an entire galactic sector into genocide, bloodshed, and madness because a 5G tower was giving him a migraine.&lt;br /&gt;
&lt;br /&gt;
Later he would find out that &#039;&#039;another&#039;&#039; of his loyalist brothers had returned - this time [[Lion El&#039;Jonson]] - and promptly went over to square up with him. They met on the reforged Caliban (now called Wyrmwood) as Vashtorr and Abaddon were finishing their plan to forge the Key. Angron was summoned by some cultists and promptly went ham on the Dark Angels and Blood Angels until the Lion turned up. Their brotherly reunion ended with the Lion bashing Angron&#039;s head in with the Emperor&#039;s Shield and banishing him back to the Warp again.&lt;br /&gt;
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==In video games==&lt;br /&gt;
&lt;br /&gt;
Unfortunately, he has appeared in only one of the official games, which greatly displeases [[Khorne]]. However, in the Ultimate Apocalypse mod for [[Dawn of War]], he takes the place of the Chaos Daemons&#039; &amp;quot;game-ending win button&amp;quot; unit - and he&#039;s a walking rapetrain that can [[Awesome|obliterate buildings with a single hit, take out Titans in three, make himself invincible, and summon a retinue of Bloodthirsters]]. He can also be almost unkillable by exploiting a bug which lets him instantly refill his morale, which gives him disturbingly fast health regeneration. Too bad you&#039;ll almost never use him. He costs so many relic points in an army that consumes them like candy that, if you can spare the points and time to conjure him, chances are you&#039;re already winning so badly you don&#039;t actually need him. Seriously, for the same number of points it takes to conjure Angron you could just build 5-6 Helldrakes or an equal amount of Bloodthirsters, and keep in mind Chaos Daemons need the same resource for anything greater than lesser Daemons. If you&#039;re not spending them on other units you need &#039;&#039;right now&#039;&#039; then you can just overwhelm them with what you already have. Essentially the definition of &amp;quot;awesome but impractical&amp;quot;, but sweet jesus is it truly awesome to watch.&lt;br /&gt;
&lt;br /&gt;
Angron shows up in the Horus Heresy:Legions card game, being one of the best warlords, and in keeping with his character he has to attack every turn.&lt;br /&gt;
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==On the tabletop==&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
====1E====&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Angron:&#039;&#039;&#039; || 400 || 9 || 5 || 7 || 6 || 5 || 7 || 6 || 10 || 3+/4++&lt;br /&gt;
|}&lt;br /&gt;
[[File:Angaron.jpg|300px|right|thumb|WHY IS HE BEATING UP HIS OWN LEGION said everyone on Istvaan III. Proof that Angron was actually a Loyalist Primarch. Don&#039;t believe the Chaos lies!]]&lt;br /&gt;
Obviously one of the strongest Primarchs in the game when it comes to close combat, aside from his stats Angron has a 3+ armor (weak for a demigod), 4+ invulnerable, FNP (the full rule since the 02/11/2019 errata) the Primarch rule and Hatred, so he gets to re-roll to-hit rolls on the first turn of any combat, while also having Armourbane and dealing Instant Death on to wound roll of 6, in case S8-9 doesn&#039;t instagib anything right away. Thanks to the Butcher&#039;s Nails he will gain 1 bonus attack (up to 10) for every Independent Character or Infantry unit he kills/destroys in close combat (But he must be the one to give the fatal blow/remove the last model to pick up this bonus) and he can also challenge as many times as there are Independent Characters and units in combat with him thanks to the Red Sands rule, assuring he will at least pick up some extra attacks during the course of the game.&lt;br /&gt;
&lt;br /&gt;
The obvious downsides are that, aside from butchering things in melee, Angron cannot do anything: he doesn&#039;t buff his army in any way aside 12&amp;quot; aura of Fearless, while other Primarchs bestow significant buffs to their armies, and of course he is one of the (if not THE) most fragile of the Primarchs, having only 5 wounds and 3+/4++. Having FNP 5+ doesn&#039;t fully compensate against mass fire but makes him actually more resilient than most of his brothers against AP2 attacks. So all in all he&#039;s much like Kharn on steroids: you reach melee - you&#039;re king, you get your transport blown up and then get kited across the table - you&#039;re fucked. The other problem he shares with Kharn is that he tends to annihilate anything he charges in one phase either through sweeping advance or just by killing everyone outright, which leaves him vulnerable to enemy fire afterwards.&lt;br /&gt;
&lt;br /&gt;
Honestly, he&#039;s not worth it. Between his fragility, low mobility, and lack of army bonuses, he&#039;s a tricky Primarch to use. Unfortunate considering his badass fluff.&lt;br /&gt;
&lt;br /&gt;
====2E====&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Angron:&#039;&#039;&#039; || 450 || 8 || 8 || 5 || 6 || 6 || 6 || 6 || 6 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While he&#039;s taken a few hits statwise, Angron remains just as indescribably angry in the new HH, especially now that he has a proper 2+/4++ save like the other primarchs. on top of everything the Primarch rule provides, he also gets Hatred (Everything), Rampage (2) and Furious Charge (2) so his charges can be even more devastating. With both Gorefather and Gorechild being AP2 with Shred, Armorbane and Murderous Strike (3+), he can reduce plenty into paste. The Butcher&#039;s Nails rule got changed to now provide extra attacks on EVERY turn now, meaning that every turn he&#039;s on the field he becomes even more dangerous, especially when he&#039;s into all these challenges thanks to the Red Sands rule.&lt;br /&gt;
&lt;br /&gt;
But as before, killing is all he can do. His Warlord Trait gives everyone Feel No Pain (6+), which is only okay, and Adamantium Mind (3+), which will only see limited use considering how few psykers are on the field. The most helpful part of this is the free reaction you can take at any phase each turn. He also has rather limited defense, as despite his 2+/4++ save, he will always be hit in melee as if he has a WS of 3, which is particularly devastating when against a praetor with a power axe.&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
====Older Editions====&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Angron:&#039;&#039;&#039; || 500 || 10 || 6 || 7 || 6 || 5 || 6 || 6 || 10 || 3+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
He had stats from an old issue of [[White Dwarf]], and though they might seem disappointing, especially in comparison to his Primarch form (it&#039;s barely an upgrade), his stats alone don&#039;t tell you everything.&lt;br /&gt;
&lt;br /&gt;
For starters, he has additional rules such as Furious Charge (to make him S8), he has Iron Hide (keeping his power armour save), the Roar of Hate rule to reduce the Leadership of enemies by 1, and his Daemon rule made his Invuln as strong as when he relied on armour. The real boost to him however is the fact that he&#039;s a Flying Monstrous Creature now (although in the edition he came out it just gave him 12&amp;quot; movement instead), effectively keeping his Armourbane and AP2, and it fixes his movement issue.&lt;br /&gt;
&lt;br /&gt;
The real boost to his old self is his weapon, Angron&#039;s Black Blade, and with it in hand it&#039;s no wonder Gorefather and Gorechild became hand-me-downs. This is a Master-crafted weapon that gives all of his attacks the Instant Death rule. All this combined he makes [[Abaddon]] the Despoiler and [[Mephiston]] look like total pussies, but you have to get him a bodyguard of at least 2-12 [[Bloodthirster|bloodthirsters]], which effectively racks up his point cost to over 1300 at the least, but there&#039;s nothing in the game that survive a charge from him and his bodyguards.&lt;br /&gt;
&lt;br /&gt;
====9th Edition====&lt;br /&gt;
[[File:AngronDaemonPrimarch.jpg|300px|right|thumb|WHAT THE WARP DO YOU MEAN GUILLIMAN&#039;S ALIVE?!]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv || IS&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Angron:&#039;&#039;&#039; || 360 || 16&amp;quot; || 2+ || 2+ || 9 || 7 || 10-18 || 12 || 10 || 2+ || 4+&lt;br /&gt;
|-&lt;br /&gt;
| || || 12&amp;quot; || || || || || 6-9 || 10 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| || || 8&amp;quot; || || || || || 1-5 || 8 || || ||&lt;br /&gt;
|}&lt;br /&gt;
It&#039;s happening people: the galaxy&#039;s angriest man has at long last gotten a proper model of his Daemon Primarch form and rules in the new World Eaters codex, and he hasn&#039;t skipped wing day once since the 31st Millennia. BLOOD FOR THE BLOOD GOD, BOYS AND GIRLS!&lt;br /&gt;
&lt;br /&gt;
And according to Warhammer Community&#039;s previews and later confirmed by the World Eaters Codex, he is rightfully an absolute monster. 16&amp;quot; movement means he doesn&#039;t need silly things like transports and Strength 9 and 12 attacks make him dangerous even before his weapons are factored in. He&#039;s got a dual-wielded sword (Samni’arius - not the Black Blade since that got shattered and is now called Vuragh&#039;th to differentiate, but now a weapon with a Slaaneshi daemon bound to it that was very [[Awesome|violently forged from a giant block of iron by way of bashing said daemon with it]]) and chainaxe (Spinegrinder, which was built over the course of decades by the population of a Hell Forge eager to curry favor with Angron [[Not as planned|only to become the first victims of their own creation]]) with two profiles: the first one is S User AP-3 D1 and triples his attacks so you can wipe out [[tarpit]]s single-handedly, and the other is [[Anal circumference|S+5 AP-4 D3+3]] for when you really need that one character or vehicle dead yesterday. On top of all that, he&#039;s got a choice between auras that he can switch each command phase: one that adds an extra attack to friendly World Eaters core units within 6&amp;quot;, one that gives all friendly World Eaters within 6&amp;quot; the ability to reroll 1s to hit in melee, and one that disables falling back for enemies within 6&amp;quot; so they can&#039;t avoid [[Rip and tear|their painful demise]].&lt;br /&gt;
&lt;br /&gt;
Reveals later came out regarding Reborn in Blood, the ability that was touted in the original reveal of the above as allowing Angron to come back from getting his shit pushed in. You can use 6 Blood Tithe points (a mechanic that was revealed alongside what Reborn in Blood exactly was) to bring Angron back into Warp Strike reserves on death with 8 Wounds, [[What|with no limit on how many times you can do this]]. Also note that since Khorne cares not from whom the blood flows you get 2 points from Angron being killed as well, making the effective BTP you need to have when Angron dies 4 ([[Just as planned|denying Slaanesh the satisfaction of having Angron be summoned using his/her/its holy number]]). The [[rape]] train clearly has no brakes.&lt;br /&gt;
&lt;br /&gt;
Of course this all has to be balanced out &#039;&#039;somehow&#039;&#039;, so [[Derp|Geedubs made him worse as a Warlord than the Lord Invocatus]], having very few Warlord Traits. But on the other hand, who needs leadership when you can kill anything that so much as looks at you funny? Besides, were you expecting the guy with the OG Butcher&#039;s Nails fucking with his head to be sane, let alone an adept leader?&lt;br /&gt;
&lt;br /&gt;
==Angron VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (But with Angron this is less likely as you&#039;re going to die or kill fast!), with that in mind this section is about how Angron fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. The fights are supposed to be in a vacuum for simplicity (So no Furious Charge for our hero...), but notes are added to make things clearer in particular instances. Also all of the Primarchs use their most powerful weapons (because why have a contest if you don&#039;t do your best?)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Angron VS Horus&lt;br /&gt;
**Horus turn 1 &amp;amp; 2: hits 3 times, wounds 2.667 times, 0.888 after saves and FNP, and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Horus (with Angron wounded twice): hits 3.999 times, wounds 3.555 times, causes 1.185 wounds after saves &amp;amp; FNP, taken to 0.851 with IWND at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.&lt;br /&gt;
**Angron Wounded: hits 3 times, wounds 1.999 times, 0.666 times after saves and IWND will take that down to 0.333 wounds at the start of the next turn.&lt;br /&gt;
**Despite a good showing in the first round; when factoring in Disabling Strike the whole thing becomes academic; Horus overtakes Angron in damage capacity after one wound (&amp;lt;2 turns) and quickly beats Angron to a pulp as Angron continues to flail feebly.&lt;br /&gt;
&lt;br /&gt;
* Angron vs Fulgrim&lt;br /&gt;
**Fulgrim hits 3.5 times, wounds 2.333 times (2.722 times if his warlord trait is Child of Terra), 1.166 (1.361) times after saves, 0.971 (1.134) after Feel No Pain (remember that half of the attacks that wound cause Instant Death) and IWND will take that down to 0.638 (0.801) wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**A really close fight: Angron does marginally more damage if Fulgrim doesn&#039;t chose Child of Terra as his Warlord Trait. With Child of Terra it becomes a battle of attrition that Angron will eventually lose. If Angron gets blinded at any point due to Fulgrim&#039;s Gilded Panoply it puts him at a disadvantage he likely wont recover from.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Ferrus&lt;br /&gt;
**Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and FNP, and IWND will take that down to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 after saves, and IWND take it down to 0.852.&lt;br /&gt;
**Angron Round 2: hits 4 times, wounds 2.666 times, 0.889 times after saves and IWND will take that down to 0.556 wounds at the start of the next turn.&lt;br /&gt;
**Thanks to his upgraded Feel No Pain, Angron can tank more than Ferrus can, resulting in a win.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Konrad Curze&lt;br /&gt;
**Curze hits 3 times, wounds 2.25 times, 0.750 wounds after saves and FNP, and IWND will take that down to 0.417 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, and IWND take it down to 1.889.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Angron easily wins, doing a lot more damage and receiving less in turn.&lt;br /&gt;
**Note: Curze can Hit &amp;amp; Run, but by doing so he would only gain one more attack, while allowing Angron to reset his Hatred, thus actually making himself die even faster. However he would be a much better fight: Konrad on the Charge would do 2.625 wounds (0.875 with ID) which become 1.168, plus 0.1389 for HoW and 0,359 for the Widowmakers, for a total of 1,666 wounds, or 1.333 after IWND. This, thanks to the -1 wound of Angron, actually means that they would kill each other on the fifth assault, at the same initiative step. Provided that Konrad always succeed in his escape, that is.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves (ID Negates FNP) and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 after saves, and IWND take it down to 0.63.&lt;br /&gt;
**Angron Round 2: hits 4 times, wounds 2.666 times, 0.889 times after saves and IWND will take that down to 0.333 wounds at the start of the next turn.&lt;br /&gt;
**Vulkan wins. If Angron has the first turn of combat, Vulkan&#039;s legendary endurance nearly fails him by the 8th combat, possibly resulting in an Angron win (5.741). However Vulkan is as likely to kill him in the 7th combat (4.833), and if not has a 83.3% chance of Concussing to swing first for 5.333 wounds in the 8th combat.&lt;br /&gt;
&lt;br /&gt;
* Angron vs Mortarion&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves (no FNP due to Instant Death) and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Angron Round 2: hits 4 times, wounds 2.666 times, 1.333 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion loses. Despite having the same reroll on IWND and doing the same damage per turn as Vulkan; even with one extra wound Mortarion&#039;s poorer save allows Angron to take him down more quickly.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Lorgar &lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 0.694 after saves and FNP, and IWND will take that to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 4 times, wounds 3.111 times, 1.555 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Angron wins pretty easily.&lt;br /&gt;
**Note: against Lorgar Transfigured with Precognition Lorgar wins (Not as easily as the old version, but is still a monster).&lt;br /&gt;
&lt;br /&gt;
*Angron VS Perturabo&lt;br /&gt;
**Perturabo hits 2 times, wounds 1.667 times, 0.555 wounds after saves and FNP, then IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Angron wins.&lt;br /&gt;
**Note: in the turn after Perturabo actually wounds Angron (69% per round) he will most probably be blinded and then hammered to death. So if he can&#039;t kill him before that he is actually dead meat.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Alpharius&lt;br /&gt;
**Alpharius hits 2.917 times, wounds 1.7 times, 0.85 wounds after saves and IWND will take that down to 0.517 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, and IWND take it down to 1.889.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**As with Vulkan, Angron can&#039;t use FNP in this fight due to the Pale Spear&#039;s Instant Death, but he still easily takes the win.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2 times, wounds 1.5 times, 0.499 wounds after saves and FNP, and IWND will take that down to 0.167 wounds at the start of the next turn.&lt;br /&gt;
**Dorn (Sundering Blow) hits once, wounds 0.972 times, 0.486 wounds after saves (No FNP due to Instant Death), taken to 0.152 at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.444.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 2.667 times, 1.333 times after saves and IWND will take that down to 1 wounds at the start of the next turn.&lt;br /&gt;
**This is probably Angron&#039;s easiest fight.&lt;br /&gt;
**Note: Sundering Blow cancels out Feel No Pain so it was worth calculating. Turns out it makes no difference here; Dorn has too few attacks to make a difference either way.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 0.999 wounds (Scourge)/0.750 wounds (Shadow-walk) after saves and FNP and IWND will take that down to 0.666/0.417 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 1: hits 5.333/4.5 times, wounds 4.444/3.75 times, 2.963/2.5 after saves, and IWND take it down to 2.63/2.167.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4/3 times, wounds 3.333/2.5 times, 2.222/1.667 times after saves and IWND will take that down to 1.889/1.333 wounds at the start of the next turn.&lt;br /&gt;
**Angron wins really easily as Corax is simply too frail for him.&lt;br /&gt;
**Note: differently from Curze, Corax would actually have the edge on the charge thanks to his Sire of the Raven Guard rule and his Hammer of Wrath/dual Archeotech Pistols. Also in a turn in which blind goes off he could have the advantage of Shadow-walk and scourge at the same times (plus more, &#039;cause he would hit on 3s). A tough fight, but more on his style and it could make him win in extremis.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Roboute Guilliman&lt;br /&gt;
**Angron Round 1: Angron has Hatred, so on the first turn he will hits 5.333 times, wounds 4.444 times, 2.222 after saves, 1.972 after Armour of Reason re-roll and IWND take it down to 1.639.&lt;br /&gt;
**Angron Round 2: Angron hits 4 times, wounds 3.333 times, 1.667 times after saves, 1.417 after re-roll and IWND will take that down to 1.084 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 3 and thereafter: Angron hits 3 times, wounds 2.5 times, 1.25 after saves and 1 after re-roll. Then IWND take it down to 0.667.&lt;br /&gt;
**Guilliman Round 1/2/3: hits 2.5 times, wounds 2.222 times, 0.741 times after saves and FNP, and IWND will take that down to 0.407 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman Round 4 and thereafter: hits 3.333 times, wounds 2.963 times, 0.987 times after saves and FNP, and IWND will take that down to 0.654 wounds at the start of the next turn.&lt;br /&gt;
**Unsurprisingly, Guilliman loses this fight.&lt;br /&gt;
&lt;br /&gt;
*Angron vs Magnus&lt;br /&gt;
**Angron first round: hits 4.5 times, wounds 3.75 times and 1.875 after saves which IWND will take down to 1.542 at the start of next turn&lt;br /&gt;
**Angron second round: hits 3 times, wounds 2.5 times and 1.25 after saves which IWND will take down to 0.917 at the start of next turn&lt;br /&gt;
**Magnus: hits twice, wounds 1.667 times, reducing to 0.557 after saves &amp;amp; FNP. Then IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
**Magnus (using Force): hits twice, wounds 1.667, reduces to 0.834 after saves. IWND brings this to 0.5 at the start of the next turn.&lt;br /&gt;
**Psychic powers normally don&#039;t get included in the PvP breakdowns, but Magnus is the only one with a Force Weapon so it was worth mentioning. Either way you look at it, Magnus loses this one pretty badly. Things would obviously be different if other powers were included.&lt;br /&gt;
**As with psychic powers in general in 30k, this fight is really swingy based on what powers Magnus takes. If he can roll Iron arm and Warp speed with a power left to generate then he could take Prescience to actually gain a decent chance of winning. At the same time he could also have a tough time in power generation and get squished.&lt;br /&gt;
&lt;br /&gt;
*Angron VS Leman Russ&lt;br /&gt;
**Angron Round 1: Angron has Hatred and is hitting on a 5+, so he hits 3.333 times, wounds 2.778 times, invul save brings it down to 1.389 and IWND brings it to 1.056 wounds.&lt;br /&gt;
**Angron Round 2 and on: Angron is hitting on 5s, so hits 2 times, wounds 1.666 times, saves brings it down to .833 and IWND brings it 0.5&lt;br /&gt;
**Leman hits Angron 3.214 times, wounds 2.678 times, save brings it down to 1.339, FNP brings it 0.892 and IWND brings it down 0.559&lt;br /&gt;
**As expected Angron loses this fight. Angron puts up a reasonable fight but the wolf king is just much for him.&lt;br /&gt;
**TLDR: Without the Sword of Balelight, the fight is very close. Sword of Balelight is pretty busted.&lt;br /&gt;
&lt;br /&gt;
* Angron VS Jaghatai&lt;br /&gt;
**Jaghatai (on Bike) hits 4 times, wounds 2 times, 1 wounds after saves and FNP will take that down to 0.666 and IWND will take that down to 0.333&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 3.555 times, 1.185 wounds after saves, and IWND take it down to 0.852 at the start of the next turn.&lt;br /&gt;
**Angron Round 2: hits 4 times, wounds 2.666 times, 0.888 wounds after saves, IWND will take that down to 0.556 wounds at the start of the next turn.&lt;br /&gt;
**Angrons wins, and if Jaghatai uses hit-and-run he&#039;ll get destroyed even faster.&lt;br /&gt;
&lt;br /&gt;
* Angron vs Sanguinius&lt;br /&gt;
**Sanguinius charging: hits 4 times (3.5 times with Blade Encarmine), wounds 3.999 times (double wounds taken into account) (3.111 with Encarmine), becomes 1.999 (1.037 with Encarmine &amp;amp; FNP) after saves&lt;br /&gt;
***Sanguinius Hammer of Wrath: 1 autohit, wounds 0.833 times, becomes 0.277 after saves and FNP.&lt;br /&gt;
***Total combined damage on charge 2.276 (1.314), taken to 1.944 (0.981) next turn with IWND&lt;br /&gt;
**Sanguinius thereafter: hits 3.5 times (3 times with Blade Encarmine), wounds 2.333 times (double wounds taken into account)(2.666 with Encarmine), taken to 1.166 after saves (0.888 with Encarmine + FNP), taken to 0.8333 (0.555) next turn with IWND&lt;br /&gt;
**Angron Round 1: hits 4.5 times, wounds 3.75 times, becomes 1.875 after saves (0.938 if Sanguinius charged). IWND takes it to 1.54 (0.604) next turn&lt;br /&gt;
**Angron thereafter: hits 3 times, wounds 2.5 times, becomes 1.25 after saves and IWND takes it to 0.917 next turn&lt;br /&gt;
***There is a lot going on with this fight depending on what Sanguinius is doing. With the Spear of Telesto, from a standing start or if Angron charges there is a mutual kill by about the fifth bout of combat. If Sanguinius can get the charge he wins.&lt;br /&gt;
***With the Blade Encarmine there is a close mutual kill if Sanguinius charges, but Angron wins from a standing start or if he charges. Feel No Pain really makes the difference.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Despite being mocked for &#039;&#039;only&#039;&#039; having 3+/4++ in saves and fewer wounds than everyone but Lorgar (or Corax on a bad day), Angron is surprisingly resilient thanks to his FNP(5+). He will outpace most opponents thanks to his high number of attacks and good WS, so those who can&#039;t match his output turn-for-turn can only hope to outlast him. Angron is pretty vulnerable to Strikedown, Concussive, Blind, and basically any rule which reduces his ability to hit things &#039;&#039;(eg: Horus &amp;amp; Russ)&#039;&#039;, all of which will severely cripple his overall damage potential. Keep in mind, as mentioned above, this is without any benefits from his The Butcher&#039;s Nails rule. With his attacks maxed out he can destroy almost any other Primarch (even Lorgar with Precognition, though it is damn close) with the exception of a few like Russ and...yeah, you guessed it right: Horus! Although he will surely put a dent even in the Warmaster.&lt;br /&gt;
&lt;br /&gt;
In case you&#039;re wondering, Angron&#039;s mortal form defeats his Daemon form, mainly because his Daemon form was made before IWND became a thing. (Though given the Community stats for his 9E return, this might not be the case for much longer...)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Angron VS other Primarchs: Horus Heresy 2.0==&lt;br /&gt;
(This list is incomplete for some reason [[Derp|despite at least some of his matchups being covered elsewhere]]. We&#039;ll fill them out...eventually.)&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. The Lion&#039;&#039;&#039;&lt;br /&gt;
*Lion with the Lion Sword &#039;&#039;(Hits on MC 2+)&#039;&#039;: 5.97 hits, 4.97 wounds, &#039;&#039;&#039;2.48 unsaved wounds&#039;&#039;&#039;, which is reduced to 2.15 at the end of the turn thanks to IWND.&lt;br /&gt;
**Lions Choler (+1 attack): 6.81 hits, 5.67 wounds, &#039;&#039;&#039;2.83 unsaved wounds&#039;&#039;&#039;, which is reduced to 2.5 at the end of the turn thanks to IWND.&lt;br /&gt;
**Lions Choler (+2 attacks): 7.64 hits, 6.37 wounds, &#039;&#039;&#039;3.18 unsaved wounds&#039;&#039;&#039;, which is reduced to 2.84 at the end of the turn thanks to IWND.&lt;br /&gt;
*Angron with Gorefather and Gorechild &#039;&#039;(Turn 3, +3 Attacks, Hits on 4+)&#039;&#039; 8.89 hits, 7.9 wounds, &#039;&#039;&#039;3.70 unsaved wounds,&#039;&#039;&#039; which is reduced to 3.37 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:The Lion wins &#039;&#039;&#039;under normal circumstances.&#039;&#039;&#039; Angron hits like a truck in the first round, and it really starts eating into the Lion&#039;s wounds giving him extra attacks, even though Angron picks up attacks as the game continues too. But due to a higher Initiative, much better accuracy, and the save reroll mean that the Lion should be able to claim the win in the third round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. Fulgrim&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. Perturabo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. The Khan&#039;&#039;&#039;&lt;br /&gt;
*The Khan with the White Tiger Dao (Hits on MC 2+): 5.97 hits, 3.98 wounds, &#039;&#039;&#039;1.99 unsaved wounds&#039;&#039;&#039;, which is reduced to 1.66 at the end of the turn thanks to IWND.&lt;br /&gt;
**The Khan charging with the White Tiger Dao (Hits on MC 2+): 6.81 hits, 5.68 wounds, &#039;&#039;&#039;2.84 unsaved wounds&#039;&#039;&#039;, which is reduced to 2.51 at the end of the turn thanks to IWND.&lt;br /&gt;
*Angron with Gorefather and Gorechild (Turn 3, Hits on 3+): 8.89 hits, 5.93 wounds, &#039;&#039;&#039;1.98 unsaved wounds&#039;&#039;&#039;, which is reduced to 1.65 at the end of the turn thanks to IWND.&lt;br /&gt;
Jaghatai Khan wins. The Butcher&#039;s Nails really screw Angron over in this one. Though if for some reason Khan never charges, then it is really fucking close at &#039;&#039;0.01 more wounds on Angron on average&#039;&#039;. In that special case Angron could win with lucky rolls but given that the Khan will usually want to charge, our red boy will lose on average.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. Leman Russ&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Angron vs. Rogal Dorn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. Konrad Curze&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Angron vs. Sanguinius&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Angron vs. Ferrus Manus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Angron vs. Roboute Guilliman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. Mortarion&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. Magnus the Red&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. Horus&#039;&#039;&#039;&lt;br /&gt;
*Angron with Gorefather and Gorechild &#039;&#039;(Turn 3, Hits on re-rollable 4+):&#039;&#039; 7.5 hits, 5.63 wounds, &#039;&#039;&#039;1.88 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.55 at the end of the turn thanks to IWND.&lt;br /&gt;
*Horus with Worldbreaker &#039;&#039;(Hits on MC 2+):&#039;&#039; 5.97 hits, 4.98 wounds, &#039;&#039;&#039;2.49 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.26 at the end of the turn thanks to IWND.&lt;br /&gt;
:Horus wins, especially Ascended. Who would have thought that the Archtraitor jacked up on Chaos Juice to the point he was a threat to the Emprah himself would easily beat down his lesser brothers? The Butcher&#039;s Nails still play no small part in fucking Angron over, though, so it was a losing battle anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. Lorgar&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angron vs. Vulkan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Angron vs. Corvus Corax&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Angron vs. Alpharius&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Past-Angron.jpg| Doomguy called he wants his training uniform back, and he wants your head with it.&lt;br /&gt;
File:Angron.jpg|Can [[Anime|Vegeta]] say what his power level is?&lt;br /&gt;
File:Angron Butchers Nails.jpg|Angron before Daemonhood. The only real difference is a lack of wings.&lt;br /&gt;
File:Aerion&#039;s Angron.jpg|Angron portrayed in his natural state: PISSED THE FUCK OFF ABOUT EVERYTHING!&lt;br /&gt;
File:Angron by alexboca-d7930i6.jpg|Angron just generally being a boss (and looking absolutely goddamn awesome while doing so). And you call the epic ness that he wears &amp;quot;3+&amp;quot; greatly displeases khorne and teh emprah&lt;br /&gt;
File:angron_is_for_angry_by_sunradio-d6oferw.jpg|Daemon Primarch Angron at the final battle of the First war of Armageddon.&lt;br /&gt;
File:Happy angron.jpg|Angron can be happy too...&lt;br /&gt;
File:Pipe beating of a lifetime.webp|Don&#039;t piss off the giant demon man, lest he use your body as the anvil to forge his newest weapon on.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://www.youtube.com/watch?v=rKPVNaKvODw&amp;amp;t=0s| They hit him with a truck!]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[category:Chaos]][[Category:World_Eaters]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Angels_Vermillion&amp;diff=45262</id>
		<title>Angels Vermillion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Angels_Vermillion&amp;diff=45262"/>
		<updated>2023-06-09T20:45:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels Vermillion&lt;br /&gt;
|Heraldry = [[Image:Angels_vermillion.jpg|center|150px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Hey kids, you want some candy?&amp;quot; and/or “DON&#039;T TELL ON US!”&lt;br /&gt;
|Founding = [[Second Founding]]&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Chapter Master = Kuldoth Moar&lt;br /&gt;
|Primarch = [[Sanguinius]]&lt;br /&gt;
|Homeworld = Corinal&lt;br /&gt;
|Specialty = Being kidnapping scumbags/feasting on innocent civilians&lt;br /&gt;
|Strength = 600-700 Marines (following the [[Devastation of Baal]])&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Vermillion (surprise) Red, including their Sanguinary Guard.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Angels Vermillion&#039;&#039;&#039; is a [[Second Founding]] chapter of the [[Blood Angels]] and one of the oldest chapters in the [[Imperium]], alongside its brother chapters from the original legion.&lt;br /&gt;
&lt;br /&gt;
Unlike its brother chapters who have maintained close ties with each other and their parent chapter, the Angels Vermillion are aloof snooty bastards who prefer to keep to themselves, whether it be from fellow marines from other chapters or non-marine humans. This is because every 50 years or so, the chapter steals away mortals during a time called &amp;quot;The Sorrowing&amp;quot;, where they render the kidnapped people unconscious, and place them in specially-prepared body bags in their Chapter monastery - charmingly called &amp;quot;The Bloodspike&amp;quot;. They would then exsanguinate the doomed mortals, draining them of their blood completely and methodically on specially prepared conveyor belts with special machines built to extract blood. At least the victims are unconscious during the whole ordeal, and the depressing name implies that the Angels Vermillion honestly feel bad with committing such an atrocity regularly... which is more than can be said about nearly anyone else in this [[Grimdark|fucked-up galaxy]].&lt;br /&gt;
&lt;br /&gt;
Now for the longer version!&lt;br /&gt;
&lt;br /&gt;
==&#039;Eminence Sanguis&#039; short story==&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
Basically [[Astorath]], a captain, two of his guys, and the (at the time) High Chaplain Hereon (it&#039;s set in the 400&#039;s of M41 and Astorath isn&#039;t the High Chaplain yet) go to investigate the disappearance of civilian ships and refugees of a world liberated by the Angels Vermillion. The Angels Vermillion only very reluctantly only allow Hereon down to the world, and it was very tense. The chapter master of the AV says he&#039;ll send the ships back, but the people (in fact everyone in the fortress monastery) are missing. Hereon basically demands to know why, and so he shows him. They have all of the civilians and chapter serfs put in an industralized slaughterhouse where they are all drained of blood in a ritual that happens once every fifty years called &amp;quot;the Sorrowing&amp;quot;. Hereon freaks out, kills two of the Sanguinary Guard (who are painted red, not gold, and take on a more daemonic aspect) and then gets stopped. The chapter master says he doesn&#039;t want to do it but they found right after the Heresy that they had the [[Red Thirst|thirst]]. They originally thought it was just them, and that&#039;s what started their seclusion (it was and is out of shame). But they fall to the thirst and rage less than most of the others.&lt;br /&gt;
&lt;br /&gt;
Hereon criticizes him, and the chapter master basically says they are all doomed anyways, and that they save more than they kill, and that the Blood Tithe is a small price to pay for their greater service. He then explains how much they honor those that give their blood and they even kill a Sanguinary Priest to add the Blood of Sanguinius to the big pool of blood as a huge honor. Hereon once again freaks out and says he and Dante will expose them, and the CM basically says, &amp;quot;do that and I&#039;ll tell the [[Inquisition]] all about our flaw, and they&#039;ll kill us (all the sons of Sanguinius).&amp;quot; He then lets him go and tells him to never return. He (the CM) continuously emphasizes that they ARE monsters, but that they aren&#039;t as bad, and they do it so that they can continue to save people and bring light to the shadow.&lt;br /&gt;
&lt;br /&gt;
The Sorrowing is the chapter&#039;s solution for the Red Thirst, as they gather so much blood to drink that it lasts them until the next harvest. This is the reason for their secrecy. Only the Blood Angels know of the true modus operandi of Angels Vermillion.&lt;br /&gt;
&lt;br /&gt;
So he just tells Dante.&lt;br /&gt;
&lt;br /&gt;
Unfortunately (or perhaps fortunately for the Imperium), Hereon never realizes that the Inquisition either A) already knows about the flaws (because both are stupidly obvious, especially with the whole Death Company thing) and B) the Inquisition would only kill those who embrace their mutation in a way harmful to the Imperium. On the other hand, the Inquisition may well agree with the Angels Vermillion that the Blood Tithe truly is a small price to pay for Blood Angel descendants who are [[World Eaters|at a far less risk]] [[Flesh Tearers|of ripping and tearing the]] [[Kharn|wrong side]] of a battlefield.&lt;br /&gt;
&lt;br /&gt;
Of course, the Angels Vermillion are too [[Grimdark|stupid]] to realize they don&#039;t have to take so much blood it kills anyone and could simply gather blood from volunteers or serfs over the course of that whole fifty years and then they&#039;d probably have more blood than ex-sanguinating a bunch of people would give anyway.&lt;br /&gt;
&lt;br /&gt;
TL;DR It&#039;s like the [[Blood Drinkers]], except less severe and less frequent BUT sans the Daemonic influence so they don&#039;t have an excuse for it. At least when the truth was exposed to the Chapter Master Caedis of the Blood Drinkers, he didn&#039;t try to cover it up, he tried to kill the High Chaplain for the duplicity.&lt;br /&gt;
&lt;br /&gt;
They&#039;re a bunch of whiny babies that can&#039;t cop to their misdeeds I.E.-- Telling Dante, &amp;quot;if you snitch on us I&#039;ll personally see to the destruction the entire legacy of Sanguinius!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So naturally Dante is half an inch away from Exterminatusing them off the face of the Imperium&lt;br /&gt;
&lt;br /&gt;
Like most post-[[First Founding]] chapters, they have had almost no [[fluff]] until recently, with the release of the book &amp;quot;Dante&amp;quot; by Guy Haley. What few lore we have includes them being bullied by the [[Order of the Argent Shroud]] for [[Lulz|no reason]], which is rather lulzy considering the usual treatment of the Sisters next to the SM.&lt;br /&gt;
&lt;br /&gt;
==Devastation of Baal==&lt;br /&gt;
Unlike almost every other Blood Angels-descended Chapter, the Angels Vermillion (officially) chose &#039;&#039;not&#039;&#039; to answer their parent Chapter&#039;s call to arms during the [[Devastation of Baal]], presumably due to their isolative tendencies and Dante officially banning them from any such multi-Chapter meeting. Or maybe their new Chapter Master was just salty over nobody really liking them at all. Despite this, three companies of the Chapter broke away (against their orders) to help the Blood Angels at Baal.&lt;br /&gt;
&lt;br /&gt;
Their arrival at Baal was initially... less than welcome, with Dante demanding what the hell they thought they were doing and Ordamael ([[Astorath]]&#039;s stand-in as High Chaplain) declaring them unwelcome, a view echoed by many of the other commanders present. The Angels Vermillion, however, managed to explain the reason for their presence: they all disagreed with their Chapter&#039;s practices (which are stated to have been becoming more extreme under their new Chaper Master, Moar), and disobeyed their Chapter Master&#039;s orders to leave Baal to its fate; no more than a single company survived to reach Baal, with the Tyranids destroying the rest at various stops along the way. The remainder asked to be placed on the vanguard of the battle, so that they could serve as best as they could and redeem their Chapter through their deaths.&lt;br /&gt;
&lt;br /&gt;
After hearing their tale (despite his misgivings and the dissent of Ordamael), Dante agreed that they could fight with the Blood Angels and their successors in the Battle for Baal. The force itself was viciously mauled and may have been wiped out entirely, with Captain Fen (the leader of the Angels Vermillion detatchment) falling to the Red Thirst in the final hours of the battle and assisting Dante by distracting a Carnifex during the last, desperate charge of the Death Company.&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:Blood Angels]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Angels_Sanguine&amp;diff=45233</id>
		<title>Angels Sanguine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Angels_Sanguine&amp;diff=45233"/>
		<updated>2023-06-09T20:45:29Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels Sanguine&lt;br /&gt;
|Heraldry = [[File:Angels Sanguine Shoulder Pad.jpg|150px]]&lt;br /&gt;
|Battle Cry = For [[Sanguinius]] and the [[Emperor]]!&lt;br /&gt;
|Number =&lt;br /&gt;
|Founding = [[Second Founding]]&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Successor Chapters =&lt;br /&gt;
|Chapter Master = Sentikan&lt;br /&gt;
|Primarch = Sanguinius&lt;br /&gt;
|Homeworld = Anzyra&lt;br /&gt;
|Specialty = [[Death Company|Death companies]]&lt;br /&gt;
|Strength = ~500 marines&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Red and black halved&lt;br /&gt;
}}&lt;br /&gt;
One of the [[Second Founding]] successor chapters of the [[Blood Angels]], the &#039;&#039;&#039;Angels Sanguine&#039;&#039;&#039; have a long and proud history in the [[Imperium]], stretching back ten thousand years to the time of the [[Great Crusade]]. Indeed, the original Angels Sanguine were members of the Blood Angels Legion at the time, forming the new chapter when the Legion was broken down into thousand man Chapters. They were composed of those considered most glorious and faithful to the image of [[Sanguinius]].&lt;br /&gt;
&lt;br /&gt;
Like most successor chapters, they don&#039;t have much fluff written about them, [[GW]] leaving the door open on that so [[Your Dudes|players can make their own history.]] Whether this will happen or not is unknown since they have a difficult colour scheme (dividing one half red, one half black) so unless you have a steady hand and want a challenge you will most likely choose an easier chapter to paint.&lt;br /&gt;
&lt;br /&gt;
What is known about them in the fluff is that they never take their helmets off in public or even to other Space Marines, even from the Blood Angels. If they do forgo their armour, they wear deep hoods to obscure their faces. This has led to a number of rumours about them and what goes on in their chapter-monastery, which has some pretty deep catacombs it seems...&lt;br /&gt;
&lt;br /&gt;
In one of the Blood Angels books, a group of them [[Rage|freak out]] at the thought of [[Mephiston]] looking into their brother&#039;s flesh with the warp to see if he was dead. What they were going to do if he said that he had, isn&#039;t brought up.&lt;br /&gt;
&lt;br /&gt;
They have also done some secret missions in the [[Jericho Reach]], and they are implied to be responsible for offing a group of [[Inquisitors]] who got too nosy for their own good...&lt;br /&gt;
&lt;br /&gt;
Of course, given Chapter cultures and the planets they recruit from, it&#039;s likely this is little more than superstition from their homeworld. Especially using the Warp on a brother, that sounds like something which would freak out most people anyway. On the other hand, they might be zombies (or more likely stereotypical undead vampires hence the catacombs). Perhaps they found a way to purposely cause that and are building their numbers in the hopes of kicking humanity&#039;s enemies out of the Imperium or something...or...uh...something [[Khorne|not so good]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:Blood Angels]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Angels_of_Vengeance&amp;diff=45430</id>
		<title>Angels of Vengeance</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Angels_of_Vengeance&amp;diff=45430"/>
		<updated>2023-06-09T20:43:42Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels of Vengeance&lt;br /&gt;
|Heraldry = [[File:BadgeAoV.jpg]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Founding = [[Second Founding]]&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Primarch = [[Lion El&#039;Jonson]]&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Specialty = Terminators, Bikes, and not giving up even when it is tactically sound to do so&lt;br /&gt;
|Strength = Probably the same as the Dark Angels if not less due to idiocy&lt;br /&gt;
|Allegiance = [[Imperium of Man]], &amp;lt;s&amp;gt;except for those who fell to Chaos&amp;lt;/s&amp;gt;&lt;br /&gt;
|Colours = Black &amp;amp; Red&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Angels of Vengeance&#039;&#039;&#039; are a successor [[Space Marine Chapter|Chapter]] of the [[Dark Angels]], divided from their parent legion during the [[Second Founding]].&lt;br /&gt;
[[File:Angels of Vengeance Colour Scheme.jpg|200px|thumb|left|Still rocking that First Legion color scheme.]]&lt;br /&gt;
In a strange break from the established tradition of the &amp;quot;parent&amp;quot; chapter keeping &#039;&#039;&#039;all&#039;&#039;&#039; of the iconography and the successors making up their own, the Angels of Vengeance got to keep the original black colour scheme whilst the parents painted themselves green. The Angels of Vengeance &amp;quot;Reaper&amp;quot; icon they use as their chapter symbol mirrors a symbol used in the First Legion to denote the Terran veterans amongst their ranks, so maybe the Angels of Vengeance were those same veterans, given a chapter of their own in the second founding.&lt;br /&gt;
&lt;br /&gt;
In temperament, the Angels of Vengeance make the Dark Angels look like respectable party organisers. They generally ignore everyone and everything else and [[get shit done]]. More so than other space marines, the Angels of Vengeance simply do not understand the concept of failure and will stubbornly pursue their own objectives even if it results in their death. Unfortunately, this has caused many problems where their own military objectives conflict with everyone else&#039;s, giving them a bad reputation as the sort of dudes who [[not as planned|win a battle only to cost themselves the war.]]&lt;br /&gt;
&lt;br /&gt;
Despite this, they have an honour roll as long as any other Second Founding chapter, which is pretty much the only thing that stops other chapters from looking down on them as retards.&lt;br /&gt;
&lt;br /&gt;
Though, how much of this is truly stubbornly going after pointless objectives and how much is hunting clues to certain traitor Marines that definitely don&#039;t exist is unknown.&lt;br /&gt;
&lt;br /&gt;
Of course, the level of disdain the Angels of Vengeance hold for others does not extend to other members of the &#039;&#039;&#039;Unforgiven&#039;&#039;&#039;, since they share an overall command structure with the &#039;&#039;&#039;Inner Circle&#039;&#039;&#039;, and they have similar formations to the [[Deathwing]] &amp;amp; [[Ravenwing]] named the Dreadwing and the Raptorwing. In fact, during a period where three masters of the [[Ravenwing]] died in quick succession and the Dark Angels had yet to figure out why, the Angels of Vengeance subbed in their own 2nd Captain to fill the vacancy.&lt;br /&gt;
&lt;br /&gt;
==Relics &amp;amp; Honours==&lt;br /&gt;
The Angels of Vengeance have one particular relic that was handed over to the armouries of the [[Deathwatch (RPG)|Deathwatch]] called &#039;&#039;&#039;Anmael&#039;s Reach&#039;&#039;&#039;, which was a master crafted storm bolter whose [[Machine Spirit]] rendered the bearer immune to fear, though it reduced his willpower if he ever chose to [[FAIL|retreat from battle.]] [[Heresy|This does not sound at all like something a gun should be capable of]]. I&#039;m sure it&#039;s [[Chaos|perfectly safe]].&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]] [[Category:Dark Angels]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Angels_Encarmine&amp;diff=45099</id>
		<title>Angels Encarmine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Angels_Encarmine&amp;diff=45099"/>
		<updated>2023-06-09T20:41:15Z</updated>

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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Angels Encarmine&lt;br /&gt;
|Heraldry = [[File:Angels Encarmine Shoulder Pad.jpg|150px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = [[Second Founding]]&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Successor Chapters = Unknown&lt;br /&gt;
|Chapter Master = [[Castellan Zargo]] (Dead); Unknown.&lt;br /&gt;
|Primarch = [[Sanguinius]]&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Specialty = Unknown, possibly melee combat and full frontal assaults.&lt;br /&gt;
|Strength = Rarely at full strength; over 90% [[Primaris Space Marines|Primaris]].&lt;br /&gt;
|Allegiance = Imperium&lt;br /&gt;
|Colours = Red with black trim (regular); alabaster with black/gold trim (Honor Guard/Death Company)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Angels Encarmine&#039;&#039;&#039; is a [[second founding]] successor chapter of the [[Blood Angels]].&lt;br /&gt;
&lt;br /&gt;
One of the most active chapters in the [[Imperium]], the Angels Encarmine are famed for constantly campaigning and always looking for the next fight to throw themselves into it. This relentless attitude and their willingness to fight to protect the Emperor&#039;s people has bought them much fame and valour and casts a good light on the sons of [[Sanguinius]].&lt;br /&gt;
&lt;br /&gt;
You see, the Angels Encarmine&#039;s Chapter Master or &amp;quot;Castellan,&amp;quot; Zargo, had no need for rest and found no comfort in sleep; constantly seeking opportunities to lead his brothers on campaign. In battle he was said to be relentless and commanded his brothers with great zeal and fury. To the ire of some, he had a penchant for getting rather irritated with those around him he deems coy, weak, or too hesitant to charge headlong into battle to slay mankind&#039;s foes. Although undoubtedly effective, this relentlessness and utter lust for battle has rubbed off on most of the chapter, and at times their bloodlust is met with awe and suspicion by those the Angel&#039;s Encarmine fight alongside.&lt;br /&gt;
&lt;br /&gt;
As a result the Angels&#039; ranks are rarely at full strength. They almost never stop to resupply, recruit novitiates, or generally catch their breath. During Zargo&#039;s leadership it was said by a Blood Angels archivist that no Space Marine Chapter was as active as the Angels Encarmine, which is fucking insane considering how thin they&#039;re stretched already. Still, they kick serious ass despite being outnumbered and outgunned most of the time, making them pretty [[awesome]].&lt;br /&gt;
&lt;br /&gt;
Although it might just be the bloodlust in the Angels Encarmine demanding blood, blood, BLOOD, it is whispered there is a darker reason. The flaws of the Red Thirst and the Black Rage manifest themselves differently from chapter to chapter and it could be this active energy is a result of the Encarmine handling it in their own way. Their [[Death Company]] is larger than most, evidence to the rumormongers that the chapter&#039;s days are numbered... as the rumors have stated for the last ten thousand years. If ten thousand years of a large Death Company, slow casualty replacement, and constant campaigning hasn&#039;t killed them off, they are fine.&lt;br /&gt;
&lt;br /&gt;
Like most of the Blood Angels&#039; successors Chapters, they pitched in to the [[Devastation of Baal|big throwdown]] between [[Hive Fleet Leviathan]] and the Imperium at [[Baal]]. Though they put up a hell of a fight, they were horrifically mauled on both fronts of the battle: their orbiting fleet took heavy losses, while Castellan Zargo himself was killed in action (along with two-thirds of the entire chapter) defending the section of the Blood Angels&#039; fortress-monastery known as the Arx Murus in the final days of the fighting. Their numbers were whittled down further as the Red Thirst asserted itself with a vengeance, leaving scarcely a company&#039;s worth of marines to rebuild their shattered chapter (though they received [[Primaris Space Marines|Primarines]] at the fighting&#039;s end, so there may still be hope for them yet).&lt;br /&gt;
&lt;br /&gt;
Like most Blood Angel successors, they use an obscene amount of red in their armour. Seriously, they need to diversify their colour schemes a bit more. Or perhaps the Chapters of the Blood Angels still view themselves as a Legion? They might not operate as one like the &amp;lt;s&amp;gt;[[Dark Angels]]&amp;lt;/s&amp;gt; &#039;&#039;some people&#039;&#039;, but they do act like it when fighting together.&lt;br /&gt;
&lt;br /&gt;
They are also noteworthy for having their Death Company and [[Sanguinary Guard]] wear white instead of black or gold.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250&amp;quot; position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot;&amp;gt;&lt;br /&gt;
File:AE_Honor_Colors.JPG|Lookin&#039; fancy.&lt;br /&gt;
File:zargo.jpg|Zargo Conversion for a Dark Vengeance Captain.&lt;br /&gt;
File:Stromark-dreads-large.jpg|A trio of Angels Encarmine Dreadnoughts, including a Librarian, deploy on the world of Stromark Secundus.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:Blood Angels]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Andy_Chambers&amp;diff=44906</id>
		<title>Andy Chambers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Andy_Chambers&amp;diff=44906"/>
		<updated>2023-06-09T20:40:30Z</updated>

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[[File:sillyness warning.png|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Andy Chambers&#039;&#039;&#039; is a good old guy who quit [[Games Workshop]] in the middle of [[Warhammer 40,000 3rd Edition|3rd Edition]] of [[Warhammer 40,000]] as the corruption became ever so more noticeable.&lt;br /&gt;
&lt;br /&gt;
He was the lead designer on almost every Games Workshop specialist game that you remember from the 90&#039;s. He also wrote a lot of balanced [[codex|codices]]. Although the codices were a master piece of character, fun, and balance, the wording of the rules could be shoddy, ambiguous, contradictory, and even missing at times &amp;lt;s&amp;gt;just like modern Games Workshop rules&amp;lt;/s&amp;gt;. Also wrote for White Dwarf a lot, usually under the subtitle &amp;quot;Chambers of the Horned Rat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Lately, he&#039;s been working for [[Hawk Wargames]] on [[Dropfleet Commander]], and for [[Warlord Games]] on [[Blood Red Skies]]. It&#039;s also been recently revealed that he will be writing the story for the upcoming [[Necromunda]] [[Vidya gaems|Vidya gaem]], in a pseudo-return to his roots.&lt;br /&gt;
&lt;br /&gt;
==GW Projects Andy&#039;s worked on==&lt;br /&gt;
* [[Necromunda]]&lt;br /&gt;
* [[Gorkamorka]]&lt;br /&gt;
* [[Epic 40,000]]&lt;br /&gt;
* [[Battlefleet Gothic]]&lt;br /&gt;
* 3rd Edition Orks Codex&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Writers]]&lt;br /&gt;
[[Category:Game Designers]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ancient_Rylanor&amp;diff=44696</id>
		<title>Ancient Rylanor</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ancient_Rylanor&amp;diff=44696"/>
		<updated>2023-06-09T20:39:26Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;{{Awesome}}&lt;br /&gt;
{{topquote|I am Rylanor of the Emperor&#039;s Children, Ancient of Rites, Venerable of the Palatine Host, and proud servant of the Emperor of Mankind, beloved by all! I reject you now and always!|Ancient Rylanor&#039;s last words to his Primarch}}&lt;br /&gt;
[[File:Ancient Rylanor - Istvaan III.webp|thumb|300px|Rylanor realizing he was betrayed by that bitchboy Fulgrim. [[Awesome|He&#039;d get payback for it after waiting millenia]].]]&lt;br /&gt;
Rylanor was the Ancient of Rites of the [[Emperor&#039;s Children]] prior to the [[Horus Heresy]]. He was interred in a [[Dreadnought#Contemptor Pattern|Dreadnought]] sarcophagus following a fight with the [[Eldar|pointy ears people.]] He fought alongside the Loyalists on [[Battle of Isstvan III|Isstvan III]], and was presumed slain, only being rediscovered alive millennia later.&lt;br /&gt;
&lt;br /&gt;
His loyalty to [[The God-Emperor of Mankind|Big E]] was so strong that not only did he nope&#039;d his gene-father&#039;s offer to join [[Chaos]] (bear in mind that [[Fulgrim]] has enormous charisma that is jacked up on steroids by Daemonic shenanigans) but he even unintentionally made THREE [[Thousand Sons]] sorcerers pull the middle finger on Fulgrim after they had witnessed Fulgrim brutalize him so that he could torture Rylanor into reentering his service, and let a virus bomb cook Isstvan III for a second time, killing Rylanor, and the three Thousand Sons, but also fucking over Fulgrim&#039;s pride. Seriously, [[What|he made Fulgrim lose pride]]. FULGRIM. THE LITERAL PERSONIFCATION OF PRIDE.&lt;br /&gt;
[[Awesome|Yes, waiting 10,000 years just to shove it in Fulgrim&#039;s face was definitely worth it.]]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=X2Hb4bngxJ8 Now in a hammy yet still glorious piece of music by Stringstorm with George Hoctor and Cpl Corgi!]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:AncientRylanor.jpg|Ancient Rylanor vs Fulgrim.&lt;br /&gt;
File:Ancient_Rylanor_by_Eliphusz.jpg|&amp;quot;I AM HE WHO REMEMBERS! THE ANCIENT OF RITES!&amp;quot;&lt;br /&gt;
File:Tumblr_9b2b254afa04e85a1fa1afdfa2cd8748_1684f28a_1280.png|Not even entombment can hurt his amazing handsomeness and charisma (much stronger than that pansy Fulgrim&#039;s).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Emperor&#039;s Children]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ancient_One&amp;diff=44664</id>
		<title>Ancient One</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ancient_One&amp;diff=44664"/>
		<updated>2023-06-09T20:38:56Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:Dinny-nanja-08-ancientone-ingame01.jpg|400px|right|thumb|The bane of [[Ork]] players everywhere.]]&lt;br /&gt;
&lt;br /&gt;
The Ancient One is a FUCK HUEG [[Tyranid]] bio-ship encountered in [[Battlefleet Gothic: Armada II]] and is considered as the Tyranid version of a [[Gloriana-class Battleship]]. As its name implies, it is an old bio-ship that has grown to a stupendous size after Nomming several worlds in its wake. It is noted to be a tough son-of-a-bitch to take down, even by the standards of Titans in Battlefleet Gothic: Armada II and its Psychic Scream shockwave is known to even make entire battlefleets to fuck off from its vicinity.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 30-40km; approx&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 45 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; Millions to billions of organisms, millions of spaceborne creatures&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 0.6 gravities max sustainable acceleration; approx&lt;br /&gt;
==In Battlefleet Gothic: Armada 2==&lt;br /&gt;
&lt;br /&gt;
The Ancient One is a beast of a Titan in Battlefleet Gothic: Armada 2. The combination of a huge health pool and regeneration capabilities already makes this a nightmare to fight against, but the combination of its Psychic Scream and huge ass feeder tentacles makes this creature lethal in close-range. Not even Battleships could survive unscathed once this thing is within range.&lt;br /&gt;
&lt;br /&gt;
The most prominent ability is in the aforementioned Psychic Scream. The Scream has a ludicrous range and anything within it takes immediate [[Squad Broken]] (unless you are a [[SPESS MEHREENS|SPESS MEHREEN]] in which case you could tell the giant bug to fuck off), [[Wat|not even Necrons are safe from this.]] Moreover, its [[Tyranid_Bio-Weapons#Feeder Tentacles|giant feeder tentacles]] make any vessel within its radius to take damage which is further added by a giant [[Pyro-Acid Battery|Pyro-Acid Artillery]] and a fucking endless amount of attack craft. Due to this, the Ancient One is a &#039;&#039;very&#039;&#039; excellent one-man counter to the [[Orks]] who &#039;&#039;must&#039;&#039; get close with an unfortunately, shitty morale.&lt;br /&gt;
&lt;br /&gt;
The big downside, however, is that the Ancient One is so big, it cannot mask its signature, unlike other bio-ships. Moreover, it is one of the slowest ships in the game and its huge size means that it cannot evade any counterfire or torpedoes. The Ancient One MUST take a full barrage to the face. Whilst it could tank it, repeated barrages will wither even the largest of health pools whilst enemy ships could easily run circles around it if they have the range to keep them out of its Psychic Scream.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Tyranid]]&lt;br /&gt;
[[Category:Hive Fleets]]&lt;br /&gt;
[[Category:Megafauna]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Tyranid-Bioships}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Anacharis_Scoria&amp;diff=44531</id>
		<title>Anacharis Scoria</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Anacharis_Scoria&amp;diff=44531"/>
		<updated>2023-06-09T20:38:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scoria.jpg|thumb|250px|A [[Remembrancer]] portrait of the Vodian Magister, and the only picture we have of him.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anacharis Scoria, AKA The Xanophane Tyrant, the Fallen Master, Puncher of Cats, Kicker of Puppies, Lord of the Nine Cohorts&#039;&#039;&#039;, and &#039;&#039;&#039;The Apostate Magister&#039;&#039;&#039;, was a [[Dark Mechanicum|Dark Mechanicum]] Archmagos during and after the [[Horus Heresy|Heresy]]. Introduced in Horus Heresy book 6, Retribution, he has an annoyingly dark and mysterious past, but was originally a Magos Dominus of the Vodian Consistory, the chief enforcers of the Machine Cult on the [[Forge World|Forge World]] of [[Xana II]]. Later, he was apparently cast down from his position and imprisoned, probably for tech-heresy (which is impressive, since Xana was a pretty damn shady place already).&lt;br /&gt;
&lt;br /&gt;
However, after the Loyalist forces — composed of a [[Dark Angel]] and [[Blackshield]] strike force — launched an attack on the planet, Scoria escaped and kitted himself out with every cool gadget he could find. Shortly after he became the ruler of the Forge World, eventually warping it into the [[Eye of Terror]] at the close of the Heresy where it became the first Hell-Forge.&lt;br /&gt;
&lt;br /&gt;
==In 40k?==&lt;br /&gt;
Currently his whereabouts are completely unknown, but if the glorious bastard happens to still be alive, he&#039;s in all probability still chilling in his forge, building daemonbots and attempting to convince his subordinates to have a little class and stick fewer spikes on [[Maulerfiend|eve]][[Forgefiend|ry]][[Heldrake|thing]] (it is suspected by many of /tg/ that the spikes exist to increase the surface area to feel [[meme|more of the warp overtaking them]]).&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
{{40k-Nonvehicle-Model-Profile|name=Anacharis Scoria|points=275|ws=5|bs=5|s=5|t=6*|w=4 (5 with Abeyant)|i=5|a=3 (4 with Abeyant)|ld=10|sv=2|inv=3|align=left|clear=yes|type=Infantry (Character)|composition=1 (Unique)|wargear=&lt;br /&gt;
*Machinator Array&lt;br /&gt;
** &#039;&#039;&#039;+1T&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Night Vision&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;1 Flamer&#039;&#039;&#039; and &#039;&#039;&#039;1 Inferno Pistol&#039;&#039;&#039;&lt;br /&gt;
***May shoot both of these, or one and another ranged weapon.&lt;br /&gt;
** Make 2 additional &#039;&#039;&#039;S+1 AP2&#039;&#039;&#039; &#039;&#039;Melee&#039;&#039;, &#039;&#039;Unwieldy&#039;&#039;, &#039;&#039;Shred&#039;&#039;, &#039;&#039;Armourbane&#039;&#039; attacks.&lt;br /&gt;
** +2 to Repair rolls.&lt;br /&gt;
*&#039;&#039;&#039;2 Archaeotech Pistols&#039;&#039;&#039;&lt;br /&gt;
** 12&amp;quot; S6 AP3 Pistol, Master-crafted&lt;br /&gt;
*&#039;&#039;&#039;Vodian Sceptre&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Two-Handed&#039;&#039; &#039;&#039;&#039;AP2&#039;&#039;&#039; &#039;&#039;Melee&#039;&#039; weapon.&lt;br /&gt;
** FAQ&#039;ed to S+2, AP2, Armourbane. Any model suffering an unsaved wound/losing a hull point to the Vodian Sceptre suffers D3 more automatic wounds/loses one more hull point for each unsaved wound/lost hull point. Extra wounds do not carry over.&lt;br /&gt;
|options=&lt;br /&gt;
{{{!}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} Xanathite Abeyant {{!}}{{!}} align=right {{!}} 40 pts&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}&lt;br /&gt;
*&#039;&#039;&#039;+1 W&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;+1 A&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;It Will Not Die&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hardened Armour&#039;&#039;&lt;br /&gt;
**Re-roll armour saves against blasts and templates.&lt;br /&gt;
*&#039;&#039;Move Through Cover&#039;&#039;&lt;br /&gt;
*&#039;&#039;Very Bulky&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Photon Thruster&#039;&#039;&#039;&lt;br /&gt;
**48&amp;quot; S6 AP2 Heavy 2, Gets Hot!, Blind, Lance&lt;br /&gt;
**May be fired in addition to other normal shooting attacks.&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Includes the +1T from his Machinator Array.&lt;br /&gt;
&lt;br /&gt;
[[File:ScoriaMiniSide.JPG|300px|thumb|right|His model. Fun fact, his base is larger than the blast template.]]&lt;br /&gt;
&lt;br /&gt;
Anacharis has slightly improved stats over a regular kitted out Archmagos Dominus, picking up Weapon Skill and Initiative 5, but that&#039;s not anywhere near all. He has all the regular Archmagos Dominus special rules, along with &#039;&#039;&#039;Eternal Warrior&#039;&#039;&#039;, Relentless, Feel No Pain, and Adamantium Will. He has his own Cybertheurgy power, which requires a test on LD8 to use, affects an entire unit of battle automata and grants them +1I as well as re-rolling To Hit and failed charges. However when it wears off, each bot rolls a D6, and loses a wound on a 1. Armed with two Archaeotech Pistols, as well as a flamer and Inferno pistol mounted on his Machinator he&#039;s fairly shooty, especially with his special wargear below. He can (and should) be mounted on his scorpion body, the Xanathite Abeyant, which grants him +1 Wound and Attack, It Will Not Die, Hardened Armour (Reroll armour saves vs blasts and templates) and Move Through Cover, but makes him Very Bulky. Also gives him a Photon Thruster which he can fire in addition to his normal shooting attacks (a total of 5 guns, 3 of which he can shoot at a time and most of which are AP3/2. For only 40 pts, always take it.&lt;br /&gt;
&lt;br /&gt;
He also unlocks a nice package deal, The Homonculex - his own customized [[Warhammer_40,000/Tactics/Mechanicum:_Taghmata_(30k)#Fast_Attack|Arlatax Battle-automata]] which basically gets Paragon of Metal for free, but if Anacharis dies it is removed from play alongside him (and since Scoria can be a T6 5W 2+/3++ FnP(5+) IWND Eternal Warrior - if you managed to get this guy killed things have gone tits up anyway).&lt;br /&gt;
&lt;br /&gt;
Unfortunately the main reason he&#039;s taken no longer exists. Before the FAQ his personal close combat weapon, the Vodian Sceptre, was the most overpowered melee weapon in the entire game. It had no Strength value, instead each hit inflicts D3 AP2 automatic Wounds (that don&#039;t allow FnP or IWND) to the unit he&#039;s attacking (or D3 penetrating hits). This could spill over to other models, so he could wade into combat and just erase everything that wasn&#039;t a super-heavy stepping on him. As a bonus, he could and did kill [[Primarchs]] with this weapon while costing much less. Anacharis had the distinction of being the &#039;&#039;&#039;most dangerous man in the entire game&#039;&#039;&#039; because even the few Primarchs who could take him on dealt less overall damage to everyone else (in close combat). Those two were Magnus and Russ, Magnus due to insane levels of psychic fuckery, Russ due to his bullshit wargear (though we can&#039;t really complain about bullshit wargear a paragraph after talking about the cheese that is the Vodian Sceptre). The other Primarchs were dealt with in three or four rounds of combat, and even Horus went down to this monster. The Custodes Tribune could also beat his head in, but that&#039;s because he was equally as bullshit as Scoria (trading ridiculous damage output for ridiculous durability).&lt;br /&gt;
&lt;br /&gt;
Sadly the Vodian Sceptre was FAQ&#039;d to just be S+2, AP2 and causing D3 automatic wounds whenever it inflicts an unsaved wound, but only to the model which suffered the first wound. In the case of vehicles, they only lose an additional hull point, and only if his attack causes them to lose a hull point in the first place (though it has Armourbane now so that shouldn&#039;t be an issue). His days of deleting entire units are over and so he can also now be tar-pitted (keep him the fuck away from thralls).&lt;br /&gt;
&lt;br /&gt;
Aside from large units he does have some other weaknesses. The most obvious one is that he is NOT fearless, so he can be swept after a bad round (though he is stubborn to help mitigate that). Join him to some battle-automata who are, and make sure to cast Rite of the Beast. He is slow as all hell, only a basic infantry model, and will have difficulty closing with the targets he actually wants to fight. This is really annoying, since the Mechanicum has no assault transport, but you can join him to some Vorax and Outflank him into the enemy backfield if it&#039;s that important. Also this is one of the main factors that stops him being OP as all hell, so suck it up. Watch out for Strength D weaponry and Stomp attacks, too. Both can one-shot him on a lucky 6, so the bane of his existence is Imperial Knights. He stands a chance against the ones with no D-chopper, but even then better use something else, since the explosion can still easily kill your 315 pt HQ and his Arlatax pet along with him.&lt;br /&gt;
&lt;br /&gt;
==Anacharis VS the Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both for the entire game without either of them dying (Although slightly less so with Scoria, due to the amount of damage he puts out). With that in mind this section is how Anacharis fares against the Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarch and Scoria are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. In essence, the fights are supposed to be in a &amp;quot;Vacuum&amp;quot; for simplicity, but notes are added to make things clearer in particular instances. Also all of the combatants use their most powerful weapons (because why have a contest if you don&#039;t do your best?) so naturally Scoria is equipped with the Xanathite Abeyant. Also, don&#039;t ever forget that he comes with a Machinator for that ever useful +2 attacks at S6 Ap 2 Shred, even if Unwieldy. I&#039;ve left the Machinator out of every fight but the close ones, though, for simplicty. Also, since he is LD10, he won&#039;t fail Fear, barring with Curze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Scoria VS Angron&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 0.888 times with ID and 3.555 without, 1.09 times after saves and FnP and IWND will take that down to 0.923 wounds.&lt;br /&gt;
**Angron Round 2+: hits 4 times, wounds 0.666 times with ID and 2.666 without, 0.81 wounds after saves and IWND will take that down to 0.643 at the start of the next turn.&lt;br /&gt;
**Scoria hits 2 times, wounds 4 times, 2 times after saves.&lt;br /&gt;
**Angron gets totally wrecked in three rounds, even if his dramatic damage output can put some hurt on the Magos.&lt;br /&gt;
&lt;br /&gt;
* Scoria vs Mortarion&lt;br /&gt;
**They attack at the same time.&lt;br /&gt;
**Mortarion hits 3.333 times. Wounds 2.2222 times. Which is downed to 0.7333 (3++ invuln save) wounds and to 0.484 wounds after IWND rolls.&lt;br /&gt;
**Scoria hits 2 times. Wounds 2d3 times (so 4 times on average). that&#039;s translated to 2 wounds. His machinator array hits once, wounds 0.55 times and causes. 0.25 wounds, downed to 0.12 after the re-rollable IWND.&lt;br /&gt;
**After 4 rounds of combat the mighty reaper is downed by one of the founding fathers of the dark mechanicum, who will have lost 1.32 wounds out of 5. Note that there is some argument over whether Mortarion&#039;s Prenatural Resilience rule works on Scoria&#039;s scepter, and if so the Magos would lose on Round 9, needing 11 to kill the Reaper. Hopefully this is answered in an FAQ or something, but discuss it with your opponent for now.&lt;br /&gt;
&lt;br /&gt;
* More coming, Scoria is fiddly to Mathhammer due to his FNP, which means the Murderous Strike on many weapons requires two save resolutions.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Dark Mechanicus]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Amon_%27Chakai&amp;diff=44324</id>
		<title>Amon &#039;Chakai</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Amon_%27Chakai&amp;diff=44324"/>
		<updated>2023-06-09T20:37:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;[[File:Amon Chakai.jpg|400px|thumb|He just made your destiny as [[Neckbeard|a failure to society]]. Sike! [[Sigmar]] and the [[Emperor of Mankind]] protects me from this ugly ass retcon Turkey! My destiny is now to win!]]&lt;br /&gt;
A forgotten character from both the [[Warhammer Fantasy]] and [[Warhammer 40,000]] universes, &#039;&#039;&#039;Amon &#039;Chakai&#039;&#039;&#039; was the first and greatest of the [[Lord of Change|Lords of Change]] of [[Tzeentch]].&lt;br /&gt;
&lt;br /&gt;
He has more or less the same powers as Tzeentch; he&#039;s omniscient and can alter destinies to create a new destiny (so nothing is safe unless he doesn&#039;t fuck with it) with little more than a thought (that&#039;s right, he can fuck up your life just by thinking about it, and since you are here reading this, he probably has). So yes, he&#039;s another Mary Sue of Chaos that always wins regardless because he already won unless he loses, which would only be because he wanted to.&lt;br /&gt;
At the furthest depths of functional insanity, the afflicted become attuned to the mind of Amon &#039;Chakai. They scream warnings that HE COMES, while the more stable Wizards/Psykers of the settings watch him carefully waiting for his eventual move. Which would probably end all resistance.&lt;br /&gt;
&lt;br /&gt;
He also has an army made up of the Daemons of all factions, because he&#039;s manipulated everyone to serve his whims. Yeah...&lt;br /&gt;
&lt;br /&gt;
Amon &#039;Chakai was most likely dropped in later editions because he makes Tzeentch irrelevant, because &amp;quot;I did it 30k ago&amp;quot; only really works for one individual on the same side without causing an echo. GW could&#039;ve kept him in the game just filling the same role as Kairos Fateweaver with a different name, but GW isn&#039;t that clever.&lt;br /&gt;
&lt;br /&gt;
Still canon, bitch! In the 8th edition of the Chaos Warriors, the Sword of Changes is mentioned, which was forged by a demonic warlord (it is strange that they did not call him simply the Greater Daemon or Lord of Change) and the air around this blade is constantly changing: at one moment the blade is wreathed with the scent of sweet perfumes reminiscent of Slaanesh, only to be replaced a heartbeat later with the stench of rot and decay of Nurgle. An eye-blink later and the air around the Sword of Change shines with multicolored hues of Tzeentch before being surrounded in a haze of misted blood associated with Khorne. As already mentioned, Amon &#039;Chakai is so powerful that he controls the demons of all factions, so it is not surprising that he was able to forge a blade that is associated with all Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
==3e Fantasy Stats==&lt;br /&gt;
In the original &#039;&#039;Champions of Chaos&#039;&#039; splatbook for [[Warhammer Fantasy]], Amon&#039;Chakai is a [[Lord of Change]] special character who costs 855 points and must be accompanied by a retinue of at least 855 [[Tzeentch]] [[daemon]]s. He can be the army&#039;s General if you want. For this huge price, you&#039;re getting a Flying character with Movement 8, Weapon Skill and Ballistic Skill 9, Strength 7, Toughness 7, Wounds 8, Initiative 9, Attacks 6 and Leadership 10. He causes &#039;&#039;Terror&#039;&#039;, has a 1+ Daemonic Aura save, and &#039;&#039;Hates&#039;&#039; any creature of [[Nurgle]] -- [[daemon]]s of Nurgle, creatures with the Mark of Nurgle, or units lead by a Champion of Nurgle, he hates them all! He also has three unique Daemonic Rewards... which, due to the way this edition works, have to be paid for &#039;&#039;in addition to&#039;&#039; his basic cost, although at least his Master of Sorcery and All Seeing Eye can be taken by other characters as well.&lt;br /&gt;
* &#039;&#039;&#039;The Hand of Destiny:&#039;&#039;&#039; Designate one enemy model; the chosen target is cursed with death, and for the rest of the battle, all hand-to-hand and shooting attacks against this model hit automatically. This effect lasts even if Amon&#039;Chakai is killed. Costs 30 points.&lt;br /&gt;
* &#039;&#039;&#039;Master of Sorcery:&#039;&#039;&#039; Costing a whopping &#039;&#039;250 points&#039;&#039;, this daemonic reward turns its bearer into a level 5 [[Wizard]] who can draw 5 spells from either the Tzeentch, Dark Magic or Battle Magic spell decks.&lt;br /&gt;
* &#039;&#039;&#039;All Seeing Eye:&#039;&#039;&#039; Costing 50 points, this daemonic reward lets the player choose a single enemy model at the start of the game, after both sides are deployed. The enemy player must reveal all equipment, magic items, special abilities and spells that the target has -- and if the target is a Wizard, they lose a random spell and cannot use it during that battle, although their level is unchanged.&lt;br /&gt;
&lt;br /&gt;
{{Daemons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ambull&amp;diff=43947</id>
		<title>Ambull</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ambull&amp;diff=43947"/>
		<updated>2023-06-09T20:36:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[File:Ambull.png|250px|thumb|right|The offspring of an [[Umber Hulk]] &amp;lt;s&amp;gt;and that roach alien from Men in Black&amp;lt;/s&amp;gt;.]]&lt;br /&gt;
A large ape-shaped subterranean desert-dwelling beast &amp;quot;[[Blood Ravens|heavily inspired]]&amp;quot; by D&amp;amp;D&#039;s [[Umber Hulk]]. It excavates tunnels with iron-hard claws and devours other cave-dwelling creatures with its expandable jaws. The Ambull (&#039;&#039;Luther subteranis&#039;&#039;) is originally native to the death world of &#039;&#039;&#039;Luther McIntyre&#039;&#039;&#039;, but nowadays can be found across the Imperium thanks to well-meaning Magos Biologis of the Adeptus Mechanicus spreading the creatures around in attempts at domestication as livestock. Unfortunately, though not unsurprisingly, a dead&#039;ard predator whose main shtick is tunneling proved almost impossible to contain or control, with the Ambulls almost always managing to escape into the wild and become an exceedingly dangerous pest on any world they end up infesting. Why nobody thought to simply lobotomize them like [[Grox]] is anyone&#039;s guess. Perhaps with Grox turning feral on [[Catachan]] they didn&#039;t think it&#039;s worth it.&lt;br /&gt;
&lt;br /&gt;
Exactly how tough Ambulls are has varied a bit over the course of their appearance history, however. Back when Ambulls were just a bit of old background fluff, [[Ciaphas Cain]] and a squad of Valhallans were able to wipe out almost an entire nest full of them with minimal casualties, and the one guardsmen who was injured by the Ambulls survived. The recent reintroduction of Ambulls to the setting has &#039;&#039;significantly&#039;&#039; beefed them up, with a single Ambull being the focus of a whole expansion to Blackstone Fortress, making it out to be a monster that would take a whole team to bring down. Its larvae, the Borewyrms, aren&#039;t quite as lethal on their own but can be just as dangerous in large numbers.&lt;br /&gt;
&lt;br /&gt;
On a side note, while Ambull meat apparently tastes delicious when &#039;&#039;properly&#039;&#039; cooked, it&#039;s probably safe to assume that the canned meat provided to guardsmen is anything but. The can has a label warning against vestigial life, to keep your bayonet handy when opening it, and forbidding against feeding the stuff to dogs on the grounds of &amp;quot;unnecessary  cruelty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image: Borewyrm.jpg|thumb|right| Borewyrm, a baby Ambull]]&lt;br /&gt;
&lt;br /&gt;
On Necromunda, they apparently like to make cyborg versions of the Ambull called [[Ambot|Ambots]] (or if you want to be technical, &amp;quot;Luther Pattern Excavation Automata&amp;quot;). The Ambull&#039;s brain is placed inside a mechanical body intended for mining purposes and then fitted with restraining mechanisms to keep its violent temper in check. Of course, the more creative thinking Hive Gangers found a new use for the hulking Ambot after figuring out how to remove its restraints; namely as a nigh unstoppable killing machine. Given its powerful tunnelling claws with built-in meltaguns, it&#039;s as much of a force to be reckoned with as its fleshy counterpart. For God’s sake AdMech! If normal humans can legally mass produce shit like this, where the fuck are our endless armies of killing machine-cyborg-gorilla-bug monsters for the Imperial Guard? Imagine a hive dedicated to producing weaponized ambots...now put those bots against Tyranids and Orks and Chaos.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Ambulls first appeared on the table top during the [[Warhammer 40,000: Rogue Trader|Rogue Trader]] days of yore. At the time they were intended to be played on the tabletop by a [[GM|neutral third player]], or weaponised by taking them as part of your army at which point they moved randomly and charged everything within range. There was the rather amazing upgrade for them whereby you could Deep Strike them onto the battlefield via teleport, essentially inflicting them on the enemy rather than deploying them with your own troops; which would be stupid.&lt;br /&gt;
&lt;br /&gt;
In 2019 the Ambull finally returned to the tabletop, in both regular and robotic varieties, via expansions to Blackstone Fortress and Necromunda respectively. And, just like Blackstone Fortress, there are 40k rules for the Ambull.&lt;br /&gt;
&lt;br /&gt;
His statline&#039;s pretty monstrous with S/T6 and 7 wounds that regenerate each round with a 3+ save, while his claws are AP-3 Dd3, meaning this fucker can rip through marines like paper. While he has a rather decent M6, he can dig underground for a turn and then reappear wherever he wants the next movement phase. This isn&#039;t quite as scary as Genestealer Ambush, but there&#039;s nobody that&#039;d want a giant killer bug near them. It also means that if it&#039;s in over its head it&#039;ll always have an escape plan.&lt;br /&gt;
&lt;br /&gt;
Like Spindle Drones, Ambulls have the keyword Unaligned, so they can be used in any army, but only for matched or narrative play. They would serve well as a thematic hazard or an objective to kill. Maybe give it to a third player to control.&lt;br /&gt;
&lt;br /&gt;
With Psychic Awakening: Pariah bringing more detailed rules for battlefields, such as fighting in the Webway, on a Necron Tomb World, a Forgeworld, etc., the Jungle rules present a fantastic new use for Ambulls. You can set up Infestation markers in terrain, and from the markers come Infestation units of your choice, such as Ambulls, Genestealers, Ripper Swarms, Poxwalkers etc.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OriginalAmbull.jpg&lt;br /&gt;
File:AmbotConcept.jpg|An Ambot of [[House Escher]], referred to as &amp;quot;Mr. Chompers&amp;quot;&lt;br /&gt;
File:BlackstoneAmbull.jpg&lt;br /&gt;
File:NecromundaAmbot.jpg&lt;br /&gt;
File:Ambulls1988.png|Ambulls have been around for a very long time&lt;br /&gt;
File:Regstd-feb20-cannedambull1sn.jpg|Canned Ambull meat. [[What|&amp;quot;Some vestigial signs of life may remain. Always open your canned ambull from a safe distance and keep your bayonet handy.&amp;quot;]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;br /&gt;
[[Category:Minor Xenos Species]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Navy_Cruiser&amp;diff=268209</id>
		<title>Imperial Navy Cruiser</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Navy_Cruiser&amp;diff=268209"/>
		<updated>2023-06-09T20:35:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;The workhorse of the [[Imperial Navy]]&#039;s fleets, the &#039;&#039;&#039;Cruiser&#039;&#039;&#039; is a medium-sized warship, sitting at the midpoint between the [[Imperial Navy Battleship|Battleship]] and the Destroyer escort. Though they are less powerful than a Battleship, they are faster and much more common, and as such are used for typical fleet duties like sector patrols, planetary blockades, and lightning raids into enemy territory.&lt;br /&gt;
&lt;br /&gt;
Cruisers fall into four broad categories: Basic (mix of weapons batteries, lances, and usually torpedoes), Ordinance-boats (those armed mostly with Macrocannons), Lance-boats (likewise, armed mostly with [[Lance Weapon|Lance]] batteries), and Carriers.&lt;br /&gt;
&lt;br /&gt;
==Cruiser Classes per Category==&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
&lt;br /&gt;
====Lunar====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGALunar.jpg|300px|thumb|right|Your bread and butter.]]&lt;br /&gt;
&lt;br /&gt;
The [[Leman Russ Battle Tank|Leman Russ Battle Tanks]] of Imperial Cruisers.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;standard&amp;quot; Imperial Cruiser, the &#039;&#039;Lunar&#039;&#039;-class is one of the oldest Cruiser designs still used by the Imperium. It&#039;s also easy-to-build and maintain, which explains its continued popularity with the Imperial Navy. Due to its standard load-out ([[Macrocannon|Macrobatteries]], [[Lance Weapon|Lance]]s, and [[Torpedo|Torpedoes]]), the Lunar is very versatile and easily slot into any fleet role given to it.&lt;br /&gt;
&lt;br /&gt;
Usually, cruisers operate in pairs, and the Lunar is no exception, as it allows twice the firepower to be brought against the enemy, whilst forcing them to halve their reply. Although lore-wise Imperial cruisers are few and mostly operate like pocket battleships for light cruiser or patrol squadrons that encounter serious trouble. The standard tactic with the Lunar class is to fire the torpedoes whilst closing with the enemy. This will cause some disruption as the enemy attempts to manoeuvre away from the torpedoes. This disruption will hamper attempts to fire upon the pair of cruisers, and they will get within range, and turn their broadsides to face the enemy. From here, they will fire volley after volley into the enemy while circling at full speed.&lt;br /&gt;
&lt;br /&gt;
The Lunar class is represented in almost any Imperial Fleet that one will see, as it is uncomplicated to produce. Roughly six hundred Lunar class vessels are in service in Segmentum Obscurus alone (also this is probably a lowball considering Imperial record-keeping being shit). Even a Hive World with no shipbuilding expertise can build a Lunar class in short periods of time. The ship Lord Daros was built in orbit of the [[Wat|Feral World of Unloth]], using materials mined unknowingly by the natives below.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Battlefleet Gothic: Armada&#039;&#039; 1 &amp;amp; 2, the &#039;&#039;Lunar&#039;&#039;-class is the generalist of the Cruisers, and can fill any role in a fleet. It&#039;s also one of the cheapest points-wise, which is a steal given how versatile it is.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 28 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 95,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.5 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
===Carriers===&lt;br /&gt;
&lt;br /&gt;
====Dictator====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGADictator.jpg|300px|thumb|right|Now with fighter support!]]&lt;br /&gt;
&lt;br /&gt;
A retrofit of damaged &#039;&#039;Lunar&#039;&#039;-class ships, where any destroyed Lance battery gets swapped out for a pair of Launch Bays for [[Fury Interceptor|fighters]] and [[Starhawk Bomber|bombers]], although the Dictator retains the Lunar&#039;s [[Macrocannon|weapons batteries]] and [[torpedo]] capabilities, as well as the armoured prow. The shield, turret, and engines also remain unchanged. This elegant solution makes the &#039;&#039;Dictator&#039;&#039; even more effective than the Lunar at some roles, just don&#039;t expect it to win in a straight out broadside duel. Of course, you shouldn’t be getting close until after your attack craft weaken your target’s weapons to give you the advantage. If you’re dueling. But really, a squadron of Dictators can be used tactically beyond just “open fire”.&lt;br /&gt;
&lt;br /&gt;
It was originally designed as a stop-gap method to deliver the huge numbers of atmospheric craft that an opposed planetary landing needs. In these situations it is unusual to have an airfield under the control of the invaders, and therefore the Dictator fills the role of the airfield for the bombers and fighters supporting the landings.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Battlefleet Gothic: Armada&#039;&#039; 1 &amp;amp; 2, the &#039;&#039;Dictator&#039;&#039; is an Imperial player&#039;s first serious Carrier (unlike the &#039;&#039;Defiant&#039;&#039;-class), but it&#039;s also the smallest available. Don&#039;t expect those two Launch Bays to do much, unless you run the Dictator in support for another Carrier. However, they can be helpful for stripping turrets in support of torpedo attacks. Don’t rely on them for damaging enemy ships, though.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5.1km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 29 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 85,000 crew, 15,000 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.5 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
===Lance-Boat===&lt;br /&gt;
&lt;br /&gt;
====Gothic====&lt;br /&gt;
&lt;br /&gt;
[[File:BFGAGothic.jpg|300px|thumb|right|Not compensating for anything.]]&lt;br /&gt;
&lt;br /&gt;
Take the &#039;&#039;Lunar&#039;&#039;, replace the [[Macrocannon]]s with even &#039;&#039;more&#039;&#039; [[Lance Weapon|Lance]] batteries, and you get the &#039;&#039;Gothic&#039;&#039;-class. Due to its weaponry, this class can easily deal with heavier ship types, but often have to work in conjunction with another ship to deal with enemy shields. This weaponry is also its main weakness: unlike macro cannons, lance batteries are delicate things, making it much easier to destroy the ships weapons. Lances are also less effective than macro cannons in a short-range broadside battle.&lt;br /&gt;
&lt;br /&gt;
The ship has the distinctive armoured prow of the Imperial Navy and the standard six torpedo tubes of an Imperial cruiser. The class is as fast and manoeuvrable as any other Imperial cruiser type, with an equally good shield and turret coverage. Supported properly, however, and the Gothic becomes an effective capital ship killer.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Battlefleet Gothic: Armada&#039;&#039; 1 &amp;amp; 2, the Gothic does well against heavily-armored foes thanks to the armor penetration of its Lances. The fact that Lances never miss doesn&#039;t hurt either.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 28 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 79,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.5 gravities max sustainable acceleration&lt;br /&gt;
===Ordinance-Boat===&lt;br /&gt;
&lt;br /&gt;
====Dominator====&lt;br /&gt;
&lt;br /&gt;
[[File:Dominator.jpg|300px|thumb|right|The most well-named class since Planet Killer. Your pocket Retribution, right here.]]&lt;br /&gt;
&lt;br /&gt;
Another variant based on the &#039;&#039;Lunar&#039;&#039;-class hull, the &#039;&#039;Dominator&#039;&#039; is essentially [[Awesome|a &#039;&#039;Retribution&#039;&#039;-class Battleship in miniature]] (minus the range of course). The ship was originally designed as a long-range support vessel, using its massive Nova Cannon from behind fleet battle lines. In this function, however, it never really excelled and only gained a handful of victories to its name.&lt;br /&gt;
&lt;br /&gt;
It was never truly appreciated by its crew(s) until the start of the Gothic War. In a particular battle, a single Dominator, the Hammer of Justice, found itself between two Chaos cruisers. The Dominator&#039;s true role was found that day when the Hammer of Justice gave both of its rivals a full broadside to the face and crippled them in the one volley.&lt;br /&gt;
&lt;br /&gt;
Armed with [[Macrocannon]]s with a prow-mounted [[Nova Cannon]] thrown in, the class was designed primarily around planetary assaults, and in-universe was rarely seen in fleet actions. It can still provide support, however, and any ship that gets within range of a &#039;&#039;Dominator&#039;&#039; is guaranteed to get hurt badly.&lt;br /&gt;
&lt;br /&gt;
One of these, the Depth of Fury, nearly killed the Terminus Est.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Battlefleet Gothic: Armada&#039;&#039; 1 &amp;amp; 2, the &#039;&#039;Dominator&#039;&#039; can wreak havoc on enemy fleets with its regular armaments alone. Throw in its stasis bomb and disruption bomb abilities, and a properly-placed squadron of &#039;&#039;Dominators&#039;&#039; can slow enemies, strip their shields, and THEN blast them to kingdom come with the Nova Cannon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 30 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 90,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.5 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
====Tyrant====&lt;br /&gt;
&lt;br /&gt;
[[File:TyrantCruiserBGA.png|300px|right|thumb|Meet the pinnacle of false advertising.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Tyrant&#039;&#039; was initially conceptualized as a long-ranged plasma ordinance boat. At the end of the 38th Millennium, a new technique was found for extending the range of [[Proteus Plasma Projector|plasma-based weaponry]]. The super-fired plasma weapons developed by Adeptus Mechanicus Artisan-Magos Hyus N&#039;dai were built into the Tyrant class cruiser. In the 39th Millennium, the Tyrant class was popular, due to its superior range over other cruiser classes. It was theorised that the Tyrant would be able to deliver both long-range fire, and short-range fire, of the same power.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, [[Meme|reality is often dissapointing]], as design compromises (to not tax the plasma reactor) led to it to being armed instead [[Fail|with an ineffective mix of short-ranged batteries and long-ranged plasma macrocannon]]. The Navy is still trying to make the class work, but now has to scavenge the replacements to the short-ranged weapons either from enemy vessels or the odd [[Space Hulk]]. This is stupid, just use a different short-ranged weapon that takes comparatively little energy like railguns or missiles and devote the rest to the long-range plasma cannons to make up for their lack of numbers. Or use this as a lesson to change the Dictator by replacing its weapons with long-range plasma and abandon the Tyrant. And bring back the Hades, which had no problems and the Tyrant is doing a very bad job of replacing.&lt;br /&gt;
&lt;br /&gt;
The ship is popular with [[Rogue Trader]]s, who mostly just strip out the plasma weaponry to maximize all that reactor power.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 27.2 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 90,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.4 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
====Ambition====&lt;br /&gt;
&lt;br /&gt;
[[File:AmbitionCruiser.jpg|300px|right|thumb|The Super-Yachts of Cruisers.]]&lt;br /&gt;
&lt;br /&gt;
The Ambition-Class Cruiser is a type of Cruiser class vessel used by various Human fleets. These cruisers are often produced by Adeptus Mechanicus shipyards for extremely wealthy individuals, Rogue Traders, or the System Defence Forces of noble dynasties.&lt;br /&gt;
&lt;br /&gt;
These are rare vessels, as it is not common for shipbuilders to contract their services to buyers outside of the Imperial Navy. Despite being operated by various clans, houses, and fleets these are true Cruisers, packing as much firepower as the Lunar or Tyrant classes.&lt;br /&gt;
&lt;br /&gt;
They also invariably incorporate luxurious quarters and amenities for their buyers. These are ships built efficiently, and lacks some of the ultra-conservative redundancies built into Imperial Navy vessels. As a result, some have claimed that these ships are more fragile than &amp;quot;true cruisers&amp;quot;, but most Rogue Traders and noble families are willing to take the risk.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 4.9km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 25 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 89,000 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 3 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
====Cardinal====&lt;br /&gt;
&lt;br /&gt;
[[File:CardinalCruiser.jpg|300px|right|thumb|The black sheep of Imperial Cruisers.]]&lt;br /&gt;
&lt;br /&gt;
A ship that&#039;s plagued by its [[Chaos|ancestors.]]&lt;br /&gt;
&lt;br /&gt;
The Cardinal-Class Heavy Cruiser is a class of Cruiser used by the Imperial Navy. Seeing as how this ship used the original template for the ill-fated [[Acheron-class Heavy Cruiser|Acheron Class,]] one can see why this class of ship proved a [[Extra Heresy|&#039;&#039;tad&#039;&#039; bit too controversial for the Imperial Navy.]] But no, you can’t see the controversy past the ten thousand years of Imperial ships turning to Chaos without their entire classes being censured.&lt;br /&gt;
&lt;br /&gt;
The failure of the Acherons and their supposed use of [[Heresy|xenos technology]] has haunted the Cardinal Class and now only a handful of Imperial Navy fleets use the ageing ships in service.&lt;br /&gt;
&lt;br /&gt;
As its design was Great Crusade-era, the Cardinal lack the armored prow of its modern cousins and is more suited for long-range engagements instead of being target practice. Which means it probably was named Cardinal during the violently atheist time before the violently religious time. Cardinal then may have been in reference to the secular meanings of the word and now lives on as an amusing joke.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 32 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 89,400 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.3 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
====Rogue Trader Cruiser====&lt;br /&gt;
&lt;br /&gt;
[[File:RTCruiser.jpg|300px|right|thumb|[[Star Trek|To boldly go where no man has gone before.]]]]&lt;br /&gt;
&lt;br /&gt;
The ship used by everyone&#039;s favourite [[Rogue Trader|space smugglers.]]&lt;br /&gt;
&lt;br /&gt;
Rogue Trader Cruisers refer to a variety of vessels operated by Rogue Traders. Not possessing the wealth or resources to build Cruiser class vessels themselves, Rogue Traders often rely on vessels built by others. Such vessels are often gifts to loyal and successful Rogue Traders from the Administratum or retired Imperial Navy ships. In exchange for such a gift, however, a Rogue Trader may be called upon to lead an expedition into uncharted space.&lt;br /&gt;
&lt;br /&gt;
Rogue Trader Vessels are unique, exotic ships. Often exhibiting many signs of the Traders own tastes and colonial adventures, they are subject to constant refit and adornment, much of it [[Heresy|alien in origin.]] The business of a Rogue Trader can take him/her all over the galaxy and while their vessel&#039;s class may be common in its sector of origin, it may also be virtually unknown to other regions of the Imperium.&lt;br /&gt;
&lt;br /&gt;
They often have their own miniature launch bays for exoatmospheric and interplanetary expeditions, as such, they also have their own flight crew. Often these small space and aircraft aren&#039;t really suited for combat, often carrying a small compliment of [[Gun-Cutter]]s, [[Arvus Lighter]]s and [[Aquila Lander]]s.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 28 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 75,000 crew, including 2,000 pilots and support personnel; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.6 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
====Inquisitorial Cruiser====&lt;br /&gt;
&lt;br /&gt;
[[File:InqCruiser.jpg|300px|right|thumb|EXTERMINATUS MOTHERFUCKERS!]]&lt;br /&gt;
&lt;br /&gt;
Personal pimp boat for everyone&#039;s favourite [[Inquisitor|psychopaths.]]&lt;br /&gt;
&lt;br /&gt;
Inquisitorial Cruisers are Cruiser-class vessels used by the [[Inquisition]]. These vessels are specially constructed for the Inquisition and wield technology and weaponry available only to the fleets of Mars itself such as a certain [[Exterminatus|cyclonic torpedo]]. This also means that they are proof that the Mechanicus will share it’s technology (the goods, not the knowledge) if you pay them and the Imperium is a cheapskate.&lt;br /&gt;
&lt;br /&gt;
As a result, they are faster, better armed, and better protected than Imperial Navy ships of the same class. While a few standard patterns are used by the Inquisition, they are just as often purpose-constructed and optimized for specific roles. These ships are usually used by Inquisitors mission-to-mission before being transferred, though it is not unheard of for individual Inquisitors to have permanent Cruisers attached to their names.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 29 megatonnes; approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 84,500 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 3.2 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
====Conquest====&lt;br /&gt;
&lt;br /&gt;
[[File:ConquestClass.jpg|300px|right|thumb|The fat bastard of Cruisers.]]&lt;br /&gt;
&lt;br /&gt;
The big, fat and &amp;lt;u&amp;gt;&#039;&#039;THICC&#039;&#039;&amp;lt;/u&amp;gt; boy of Cruisers.&lt;br /&gt;
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The Conquest-Class Star Galleon is an ancient Cruiser design still used in older fleets of the Imperial Navy as well as some Rogue Traders. They are thought to be treasure ships from the very first Rogue Traders on the orders of the Emperor himself.&lt;br /&gt;
&lt;br /&gt;
Ships still in service have [[Archeotech|technical wonders]] that have since become a lost art of the Imperium, capable of conducting both long-range exploration missions and having enough combat capacity to carve apart renegade empires.&lt;br /&gt;
&lt;br /&gt;
By the 41st Millennium, few of these ships remain in service and are seen as precious relics from the legendary founding time of the Imperium. Remaining Conquest Star Galleons are mostly used by Rogue Traders, as Imperial Navy officers tend to view them as under-gunned for their size and fragile. This opinion, however, misses the obvious fact that [[Derp|it is an armed freighter, not a warship.]] Double stupid since it clearly has two rows of guns to each gun deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 5.1km&lt;br /&gt;
*&#039;&#039;&#039;Mass:&#039;&#039;&#039; 30 megatonnes approx&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 65,000 crew, approx&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 2.1 gravities max sustainable acceleration&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic: Armada 1 &amp;amp; 2==&lt;br /&gt;
&lt;br /&gt;
Much like in-universe, the Cruiser will be the bread and butter of any Imperial Navy fleet. While having a [[Imperial Navy Battleship|Battleship]] is all good and well, any decent list out there will feature &#039;&#039;multiple&#039;&#039; Cruisers (of any flavor) simply due to their low point cost (one can get two Cruisers for the cost of a Battleship). Run with [[Imperial Navy Escort|Destroyer squadrons]] for maximum fun.&lt;br /&gt;
&lt;br /&gt;
Though lacking standard prow weapons, and ostensibly focused on broadsides, Imperial Navy cruisers can be surprisingly deadly on a frontal charge. A full six-torpedo spread can devastate enemy ships, the heavy prow armour allows them to survive long enough to close to ranges where landing all six is reliably possible, and the forward ramming spur allows them to deliver a brutal follow-up to survivors. Most of your ships are reliable picks, and can be counted on to give a good account of themselves.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, there are winners and losers here.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lunar&#039;&#039;&#039; is, as on the tabletop, your standard cruiser. Its mixed-loadout of lances and macrobatteries means it&#039;ll always be effective but never efficient when considering any target, but it is one of your cheaper options. If you&#039;re good at micro and want to specialise your ships to take advantage of that you&#039;ll get better results elsewhere, but if you&#039;d rather spend your clicks elsewhere, it&#039;s a solid choice. Generally, though, it takes long enough to take down shields that you might as well focus on specialized ships and choose your preferred range and ships which compliment that approach. A Jack of all Trades ship is okay but really only for assisting specialized ships. But, since those ships are more expensive and their effectiveness means you don’t strictly need a bunch of them, Lunars are a good mortar to their brick. On the other-hand, there are other general purpose ships than the Lunar in different flavors of deck combinations: launch bays, lances, and macro. Pick your strategy, your engagement range, and build your fleet on those factors.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dictator&#039;&#039;&#039; is your carrier option, but oddly enough isn&#039;t a particularly great carrier. Its batteries are short-ranged enough that it can&#039;t really hang back from a fight without sacrificing its guns, and if that&#039;s what you want you can save a few points and just take a Defiant. Instead, treat it as a fairly typical close-range ship of the line with some optional strike craft support, and you&#039;ll get far better use from it. Remember that you don’t have to use your attack craft on the same target as your guns. You can deploy them against other targets to assist other ships or as part of a greater attack craft wave.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Gothic&#039;&#039;&#039; is your next option, and is both the cheapest and most specialised. A full lance broadside is devastatingly powerful against enemy hulls, and if you can knock out their generators, the Gothic can be incredibly points-efficient. The only issue is that its lances are unfortunately, as with most of the imperial navy, fairly short-ranged.&lt;br /&gt;
&lt;br /&gt;
Your last two options are the &#039;&#039;&#039;Dominator&#039;&#039;&#039; and &#039;&#039;&#039;Tyrant&#039;&#039;&#039;. The &#039;&#039;&#039;Dominator&#039;&#039;&#039; is &#039;&#039;painfully&#039;&#039; close to perfect, with a very powerful broadside at close range. However, it&#039;s the only cruiser to sport a Nova Cannon and lack the spur, meaning that it can&#039;t pull off the torpedo-ram combo which is so effective at the ranges where it wants to fight.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Tyrant&#039;&#039;&#039; has the opposite problem; its plasma macrobatteries have an extremely long range, but only make up half its battery complement, with the rest taken up by regular macros. At long range it just doesn&#039;t have the damage output to justify itself, and in close-range broadsides the weaker plasma means it can&#039;t really keep up with the Dominator, Lunar or Gothic. (However, astonishingly, although its broadside DPS is lower than the Dominator, because it&#039;s a bit cheaper you actually get more marginally more efficient &#039;pure&#039; DPS out of it than the Dominator. This doesn&#039;t account for the Nova cannon or torps, but it&#039;s a surprise to see that the Tyrants would actually defeat an even point value of Dominators in a straight shooting slugfest. [[Just As Planned|Turns out Hyus N&#039;dai knew what he was doing after all!]])&lt;br /&gt;
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If their prow weapons were swapped, both of these ships would be significantly stronger, allowing the Dominator to be one of the most effective brawlers in the game while the Tyrant could justify staying at range with a combination of plasma macros and nova cannon shells. Take notes, [[Belisarius_Cawl|Cawl!]] (It would be nice if the close-range guns were replaced with launch bays, too - but then you&#039;d basically be going for stripped-down [[Mars-class Battlecruiser]]).&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Battlefleet Gothic]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Imperial Navy]]&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Ships}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Alpharius&amp;diff=42905</id>
		<title>Alpharius</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Alpharius&amp;diff=42905"/>
		<updated>2023-06-09T20:33:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:6165:300C:A644:DE8E: &lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Alpharius2.jpg|400px|thumb|right|Remembrancer sketch of Alpharius... Or is it?]]&lt;br /&gt;
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{{Topquote|We are what we pretend to be, so we must be careful about what we pretend to be.|Kurt Vonnegut}}&lt;br /&gt;
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{{Topquote|Then Jesus asked him, “What is your name?” “My name is Legion,” he replied, “for we are many.”|Mark 5:9}}&lt;br /&gt;
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{{Topquote|What kind of fool do you take me for? He&#039;s Alpharius, He&#039;s Alpharius, &#039;&#039;&#039;You&#039;re&#039;&#039;&#039; Alpharius?! &#039;&#039;&#039;I&#039;M ALPHARIUS!! ARE THERE ANY MORE ALPHARIUS&#039; I SHOULD KNOW ABOUT?!!&#039;&#039;&#039;|Alpharius&#039; real estate agent, Alpharius}}&lt;br /&gt;
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{{Topquote|Now do you remember? Who you are? What you were meant to do? I cheated death, thanks to you. And thanks to you I&#039;ve left my mark. You have too - you&#039;ve written your own history. You&#039;re your own man. I&#039;m Big Boss, and you are too... No... He&#039;s the two of us. Together. Where we are today? We built it. This story - this &amp;quot;legend&amp;quot; - it&#039;s ours. We can change the world - and with it, the future. I am you, and you are me. Carry that with you, wherever you go. Thank you... my friend. From here on out, you&#039;re Big Boss.|Big Boss to Venom Snake, Metal Gear Solid 5: The Phantom Pain}}&lt;br /&gt;
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No such Primarch exists, please redirect yourself to the [[Main Page|main page]].&lt;br /&gt;
&lt;br /&gt;
==No, Seriously==&lt;br /&gt;
[[File:Alpharius.jpg|200px|thumb|right|Artistic rendering. Omitted from the picture is his magnificent, 18-inch long penis. &amp;lt;s&amp;gt;What the hell Alpharius? We snuck in here to write that?!&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Shut up, Omegon. You&#039;re &#039;&#039;ruining&#039;&#039; it&amp;lt;/s&amp;gt;.]]&lt;br /&gt;
&#039;&#039;&#039;Alpharius&#039;&#039;&#039;, also known as &#039;&#039;&#039;The Last Primarch&#039;&#039;&#039;, &#039;&#039;&#039;Lord of Serpents&#039;&#039;&#039;, &#039;&#039;&#039;the Head of the Hydra&#039;&#039;&#039;, &#039;&#039;&#039;Lorum Ipsum&#039;&#039;&#039;, &#039;&#039;&#039;Anonymous&#039;&#039;&#039; and &#039;&#039;&#039;I AM ALPHARIUS!&#039;&#039;&#039; was the mysterious Primarch of the [[Alpha Legion]]. We don&#039;t have much information on him other than that [[Omegon]], his twin-brother, looks identical to Alpharius.&lt;br /&gt;
&lt;br /&gt;
During the Alpha Legion assault on Pluto Alpharius dueled Rogal and was killed. &#039;&#039;However&#039;&#039;....&lt;br /&gt;
&lt;br /&gt;
He was supposedly killed by [[Roboute Guilliman]] of the [[Ultramarines]] &#039;&#039;again&#039;&#039;, but it may be Omegon who Guilliman killed.&lt;br /&gt;
&lt;br /&gt;
Alpharius was the last [[Primarch]] found by the [[Emperor]] - long after the Emperor had established most of the Space Marine legions, and was in the process of reclaiming the galaxy for humanity. Whilst most of the Primarchs wound up on worlds in Imperial space, Alpharius wound up picked up by derelicts from some unknown world and grew into a Space Pirate - long before [[Red Corsairs|Huron Blackheart]] made it cool.&lt;br /&gt;
&lt;br /&gt;
[[File:AlphariusReal.jpg|200px|thumb|left|Fuck yeah. Alpharius in front, Omegon in back. Or maybe not.]]&lt;br /&gt;
&lt;br /&gt;
One day, on a patrol in a no-name system, [[Horus]]&#039; strike group came under attack by pirate forces - mostly small (and ancient by modern standards) fighter craft. The attack was carefully-staged, and the pirates managed to cripple one of the advance ships the fleet had, which forced Horus to move his own ship in to do something about it. When Horus managed to board the advance ship with his retinue, he was shocked to learn that a small team of pirates had somehow gotten on-board and were fighting their way to the bridge.&lt;br /&gt;
&lt;br /&gt;
Fighting their way past the legion serfs, a squad of five burst into the bridge, whereupon Horus opened fire with his [[Bolter|Combi-bolter]]. Four were taken down by Horus&#039; suppressing fire, but the fifth one, who towered over even the Space Marines in Horus&#039; retinue, dodged Horus&#039; barrage and continued to advance regardless of the oncoming fire. It was only when Alpharius got to close range that he stopped his [[Eversor]]-esque charge, as both he and Horus immediately recognized the physical similarity between the two. Horus smiled, for he had found the last of his missing brothers. [[Just as planned]]. Or it would be. But unfortunately, this story is a lie.&lt;br /&gt;
&lt;br /&gt;
In any case, Horus did not immediately send Alpharius back to Terra - instead, he kept Alpharius around for months, showing him how to [[/tg/ gets shit done|get shit done]]. Alpharius quickly formed a pretty strong bond with Horus, since [[meme|he seemed like a pretty cool guy who killed aliens and doesn&#039;t afraid of anything]], and Alpharius and his men quickly adopted the Imperial creed. Horus was greatly impressed with Alpharius&#039; skill, though Alpharius [[troll]]ed Horus mercilessly by refusing to tell Horus what world he was from, and instead [http://www.youtube.com/watch?v=2Z4m4lnjxkY denied that any of the worlds Horus captured and brought into Imperial compliance were his point of origin].&lt;br /&gt;
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The Emperor was pleased when Alpharius was finally found, but by this point, there wasn&#039;t much time for celebrations - the Great Crusade was in full swing. Alpharius was given command of the newly-formed 20th Space Marine legion, dubbed the [[Alpha Legion]], and proceeded to get to work.&lt;br /&gt;
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(THIS is without the memes? oh /tg/...)&lt;br /&gt;
&lt;br /&gt;
===But Wait!===&lt;br /&gt;
The above account is considered the most well-known by fa/tg/uys and the gaming community in general, but &amp;quot;[[Games Workshop|recorded]] [[Forgeworld|facts]]&amp;quot; tell varying different stories. The [[Horus Heresy]] series of books suggests that the above origin story is a lie and gives &amp;lt;u&amp;gt;three more&amp;lt;/u&amp;gt; discovery tales about Alpharius, then goes on to assert [[Meme|that they are all lies too]] but that they contain grains of truth that could lead to an even greater secret.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
# Growing up on a dead world with absolutely no-one to raise and educate him, only escaping by commandeering a Xenos vessel that had landed to plunder the planet&#039;s ruins, he then left to discover who made him. But this story is a lie.&lt;br /&gt;
# Landing on a human world and living amongst them for ten years, but the planet is then attacked by the [[Slaugth]] who kept him as a curiosity and killed the remainder of the population. Alpharius would be saved by the Emperor directly but kept him hidden from public knowledge for many years while his son was rehabilitated. But this story is a lie.&lt;br /&gt;
# Alpharius was not fully completed at the time of the scattering of the primarchs, thus was spared &#039;&#039;&#039;OR&#039;&#039;&#039; some part of him remained behind &#039;&#039;(potentially [[Omegon]]?)&#039;&#039;. Either way he remained at the Emperor&#039;s side at the beginning of the Great Crusade and acted as His hidden agent until the time was right to reveal him. But this story is a lie.&lt;br /&gt;
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In &#039;&#039;Alpharius: Head of the Hydra&#039;&#039;, the author uses ALL of these, to one degree or another. Alpharius was found on Terra and raised in secret, because the Emperor wasn&#039;t sure how many primarchs had survived the scattering (3). He spends much of the Great Crusade waging a shadow war against the enemies of the Imperium, until he hears about a warrior that sounds like a primarch and goes to investigate, anonymously, under the pretense of helping [[Lion El&#039;Johnson|the Lion&#039;s]] bid for the position of the Warmaster during the [[Rangdan Xenocides]] (and the story of how [[Alpha Legion|the XXth]] met the Lion, of course, contradicts the account written in the Dark Angels novels). The warrior, revealed to be Omegon, is trapped on a dead, Slaugth-infested world (2); however, he hasn&#039;t been tortured or corrupted by the Slaugth. That world was previously killed by the Rangda, Omegon tells Alpharius that he wound up on a Dead World and escaped by hijacking some space pirates when they came to loot the place (1), before getting trapped on this planet while killing Slaugth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the two decide to go introduce themselves to Horus, and Omegon proceeds to attack the &#039;&#039;Vengeful Spirit&#039;&#039;, infiltrate it, and reveal himself to Horus as Alpharius. Therefore, EVERY Alpha Legion &amp;quot;origin&amp;quot; has some level of truth. Well played, Black Library. On top of that, it was Alpharius who had the slate-grey armor and infiltrated each of his brothers&#039; legions when they were introduced to their fathers while Omegon was the one in the Pythian Scales with the Pale Spear when Alpharius found him. The fact that the prologue and the epilogue both feature Alpharius stating &amp;quot;I am Alpharius&amp;quot;, followed by the statement &amp;quot;This is/was a lie&amp;quot;, makes it even more confusing as to which twin is which. Indeed, it&#039;s entirely possible that the entire novel is a lie. It probably means that the protagonist of the novel is Omegon recounting stories told to him by Alpharius (since it is Omegon who is now the public face of the Legion after Horus met him), however Alpharius might have lied to Omegon or Omegon might have seeded some lies in the story himself... it gets &#039;&#039;confusing&#039;&#039; very quickly.&lt;br /&gt;
&lt;br /&gt;
What this suggests, if all the stories are true and taken into context is that the twins were separated at the scattering, with one landing on a separate planet &#039;&#039;(the human world becoming the dead world when the xenos arrived)&#039;&#039; and was then raised by Xenos, but escaped &#039;&#039;(or was rescued)&#039;&#039; and attempted to search for his creator, finding Horus. While the one grew up in secrecy with the Emperor and accounts for much of the actions of the [[Alpha Legion|XXth legion]] LONG before the Primarch&#039;s &amp;quot;official&amp;quot; discovery.&lt;br /&gt;
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This is supported in both the short stories, &#039;&#039;First Legion&#039;&#039; and &#039;&#039;The Last Council&#039;&#039;, real subtle use of the Alpha Omega troupe GW. In the former an individual calling himself &#039;&#039;&amp;quot;Alpharius&amp;quot;&#039;&#039; from the XXth Legion comes to the aid of [[Lion El&#039;Jonson]] during the [[Rangdan Xenocides]], nearly 90 years before Alpharius was &#039;&#039;officially&#039;&#039; discovered and the [[Alpha Legion]] was given its name. In the latter, Alpharius informs Horus about Malcador&#039;s plan to commit damnatio memoriae on one of the [[Primarch#Two_Missing_Primarchs_.7C_The_Forgotten_.26_The_Purged|2nd or 11th legions Primarchs]]; but considering that both of the [[Primarch#Two_Missing_Primarchs_.7C_The_Forgotten_.26_The_Purged|the 2nd and 11th]] were dead and condemned by 963.M30, and Alpharius didn&#039;t (officially) join the Great Crusade until 981.M30. Granted in each story neither of the individuals may been one of the twin Primarchs and the Primarch simply took the name after they were eventually recovered. But it shows that someone called &amp;quot;Alpharius&amp;quot; was active before his official discovery, certainly adding fuel to the fire that one of the twins was in the service of the Emperor long before his counterpart was picked up at the end of the Great Crusade.&lt;br /&gt;
&lt;br /&gt;
The fact that one of the twins is loyal to the Emperor while the other isn&#039;t, is supported in &#039;&#039;Vengeful Spirit&#039;&#039; by Graham McNeill, during a conversation between Malcador and the Emperor, Malcador reveals that the Dark Angels had come to the aid of Leman Russ and the Space Wolves against the Alpha Legion, to which the Emperor replies: &#039;&#039;&amp;quot;Alpharius...my son, what chance did you give my dream?&amp;quot;&#039;&#039; indicates that the Emperor is either unaware that Alpharius Omegon is actually two twin Primarchs, which seems unlikely given his whole creation of them using parts of his godlike power and psyche (however we do not know if the Twins formed in the gestation pod or the Warp has duplicated their pod somehow and sent both to different places), &#039;&#039;&#039;or&#039;&#039;&#039; that he IS aware of their dual nature but knows that the other twin would never turn on him. This is practically confirmed in the short story &#039;&#039;The Board is Set&#039;&#039; where in the allegorical game of strategies used to represent the outcomes of the Primarchs&#039; destinies there were two pieces for the &amp;quot;Twins&amp;quot;; [[Team Fortress 2|one red and one blue]], representing their chosen side in the conflict. It also showed that at least some of the actions of the Emperor were done in order to ensure that the blue Twin did not switch sides and cause an overall Chaos victory. This means that the Emperor and Malcador were both fully aware of the nature of the Twin Primarchs if not their exact whereabouts and activities, as well as knowing that they were at odds with one another and striving to ensure that one of them remained loyal.&lt;br /&gt;
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===Great Crusade===&lt;br /&gt;
&lt;br /&gt;
Alpharius, unusual for the Primarchs, developed a different approach to his missions, focusing primarily on flexibility and personal initiative and making extensive use of subterfuge and non-Astartes specialist operatives. This was reflected with the Alpha Legion&#039;s symbol - a Hydra, which could strike from multiple directions at once, and which could keep going even with the loss of a head. This multiple-fronts, seemingly-unstructured approach towards warfare, naturally, pissed off [[Roboute Guilliman]], who Alpharius refused to recognize as his [[Matt Ward|spiritual liege]], and Guilliman openly called Alpharius&#039; tactics cowardly. Unlike most similar arguments (such as between [[Lion El&#039;Jonson|the Lion]] and [[Leman Russ]]), this one turned violent in record time when Guilliman pointed to the [[Ultramarines]]&#039; own record, something Alpharius could never hope to achieve, since Guilliman [[Derp|had a 100-year head-start on the Alpha Legion]], which is partly false since the XXth &#039;&#039;&amp;quot;Ghost Legion&amp;quot;&#039;&#039; had existed since the early years of the Great Crusade and done the [[Emperor]]&#039;s wetwork in secret, though Guilliman probably wouldn&#039;t have known that. This might sting even more if the twins were separated as one of the origin stories suggest, and one of them was actually were in command of the &#039;&#039;Ghost Legion&#039;&#039; decades before Guilliman&#039;s discovery, meaning that Alpharius/Omegon could have actually had the headstart.&lt;br /&gt;
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Determined to prove he was an infinitely better commander than Guilliman could hope to be, Alpharius took his forces and went on their very first assignment - a world that had thrown off Imperial rule, and was openly stating its intention to fight off Imperial forces. Rather than land immediately and bring the world to heel through force, Alpharius delayed, and the world fortified heavily. By this point, some two million PDF troopers stood ready to repulse the Space Marine invasion. It was only now that Alpharius struck - by taking advantage of and equipping Imperial-loyal citizens on the planet, Alpharius&#039; forces managed to cause several diversionary attacks that drew the PDF away from their held locations, before a series of bombings cut them off, and the Alpha Legion cut the power to the city&#039;s central hive. Within a week, Alpharius had subjugated the world - &#039;&#039;having lost less than 3 dozen Space Marines&#039;&#039; in the process. Beaming with pride at his accomplishments, Alpharius returned to a meeting with his brothers with all the smug satisfaction of a [[Fur heresy|Dark Heresy player that had just]] [[Chakats Meet the Hammer of the Emperor|derailed his GM&#039;s campaign]].&lt;br /&gt;
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What he got was not what he expected. Instead of praising him Guilliman rebuked him pretty harshly, claiming that Alpharius&#039; method had been &amp;quot;A waste of time, effort, and the Emperor&#039;s bolt-shells&amp;quot;. The reason was that, while Guilliman certainly could appreciate the masterful organization and lack of casualties, he was an empire builder and looked beyond immediate conquest and compliance. Guilliman knew that leaving planets &amp;quot;conquered&amp;quot; but in ruins made for difficulty in rebuilding afterwards, and that it costed more effort and pain in the long run than a more strictly clinical alpha strike and that direct approaches (like he had his own Ultramarines do whenever possible) left planets in a better state to use and integrate in the Imperium once the ass-kicking was done. Ultrasmurf style was meant to inspire respect and make it easier to build/rebuild support for the Emprah, instead of leaving a traumatised, resentful population. Alpharius&#039; stratagems had indeed spared Space Marine lives, but in doing so had totaled the rebels&#039; infrastructure which seriously hurt the civilian population and would cost the Imperium much larger amounts of resources to set the planet back on its feet than if he&#039;d gone in openly and just punched the fuckers in the face. However, this criticism misses the fact that a direct conquest leaves much more resentment and possibilities for rebel elements to cause mayhem on an already conquered world (something the XXth were well familiar with by that point, having covertly put down many such anti-Imperial rebellions in what should be stable Imperial territory), while a population that was thoroughly psychologically broken and jumping at shadows would be much more wary about their own seditious elements, fearing that it might be another ploy by their shadowy conquerors to test their loyalty and resolve (which sometimes it totally was), which would paradoxically result in a more stable state of affairs as the conquered population essentially starts to police itself to a degree. Guilliman, of course, was not completely blind to it, having founded his own secret police, Vigil Opertii, to ensure the stability of Ultramar, which ultimately makes him a bit of a hypocrite towards Alpharius, who strove to minimize the need for exactly those kinds of organizations to avoid spreading the efforts of his Legion too thin. Ultimately that was all for naught as when Malcador lost control over the Alpha Legion, he created the Inquisition instead, which debatably is much worse at these kinds of duties. All that being said however, Guilliman did manage to accrue the greatest number of total compliances of any Legion during the Great Crusade, so clearly he was doing &#039;&#039;something&#039;&#039; right.&lt;br /&gt;
&lt;br /&gt;
Alpharius was likewise admonished by [[Rogal Dorn]] who, while acknowledging the sheer magnitude of what Alpharius had accomplished, dismissed his methods as [[-4 Str|unmanly]] and that his legion were &amp;quot;not fit to bear the Emperor&#039;s mark&amp;quot; because of the harm it did to the civilians on the planet. He didn&#039;t get on well with [[Mortarion]] or Russ either, coming close to conflict due to his lack of adherence to battlefield commands &#039;&#039;(though it seems the lord of the Death Guard rubs everyone up the wrong way)&#039;&#039;. [[Magnus]] and his [[Thousand Sons]] went out of their way to avoid Alpharius wherever possible, but for unreported reasons. Rotten cherry on top of an already spoiled cake, even fucking &#039;&#039;[[Konrad Curze]]&#039;&#039; openly mocked Alpharius and his Legion for &amp;quot;hiding his sins in a shroud of lies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Suffice to say, Alpharius was [[rage|fucking pissed]]. Many argue he was simply unlucky - had he been on the other side of the galaxy at the time, he would have likely hooked up with other brothers who may have been not only impressed with Alpharius&#039; stunning accomplishment, but likely would have noted it for their own tactical use later and taught him to think about preserving non-combatant lives while he was at it. Though it was noted &#039;&#039;(with a hint of surprise)&#039;&#039; that Alpharius successfully campaigned briefly with the [[Lion El&#039;Jonson|Lion]] and [[Ferrus Manus]] without incident. It&#039;s unfortunate that he/they never got the chance to fight side-by-side with [[Corax]] or even better, [[Vulkan]]. Not only is Vulkan THE bro-ing-est Primarch, who not even Mortarion or Curze could hate, Vulkan was one of the Primarchs who firmly instilled the creed of &#039;Mortals are people too. They don&#039;t have our strength, speed or wisdom. They do the best they can with what they have. Look after them&#039;, meaning he and Alpharius would&#039;ve gotten on like a house on fire.&lt;br /&gt;
&lt;br /&gt;
But yeah, sadly enough, Alpharius got chewed up by the stuck-ups and fed up with his available brothers being [[butthurt]], he took off, believing fervently (and pretty accurately) that Guilliman hated him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important note&#039;&#039;&#039; &#039;&#039;Some or potentially all of this may well be Old Fluff. We&#039;ve learned a lot about Alpharius in recent years as well as getting a more personal picture of the others and this story really does not fit with either of them. We know now that Alpharius was working for the Cabal and thus didn&#039;t join Horus because he was pissed or anything, in fact he was working AGAINST Horus so this squabbly stuff doesn&#039;t really fit. Perhaps Alpharius wanted to appear bitter and resentful and a natural choice for Horus to recruit but that&#039;s clearly not the whole truth. On top of that the spat with Guilliman doesn&#039;t sound like the Guilliman we&#039;ve seen in the books. His own writings specifically say that whatever wins the battle is the right strategy and as a master of logistics, it seems weird for Guilliman to bitch about Alpharius winning by using the least resources possible. Maybe he thought Alpharius took too long or left the planet ripe for another rebellion but that&#039;s not the same as calling him a coward. On top of that given that a legion like the World Eaters or Iron Warriors would probably have butchered every single person on the planet in a rave-orgy of blood and death, calling a more restrained approach &#039;cowardly&#039; just doesn&#039;t fit. It maybe sounds like Dorn to be pissed off for not developing and fortifying the worlds Alpharius conquered but only the Imperial Fists, Word Bearers and Ultramarines really did that; the other legions leaving it to the Imperials following behind them to re-build stuff. Whether Alpharius was playing up the rift to ensure Horus came calling or if this is just totally out of date is unknown but it&#039;s safe to say that this stuff isn&#039;t the whole truth. [[Just as planned]]...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
When Horus turned to Chaos during the Horus heresy, Alpharius really had only met one brother who had not treated him like shit, and that was Horus - so it comes as no surprise that Alpharius followed Horus&#039; descent into Chaos... Actually, this is another lie. The real reason Alpharius joined the Warmaster was because a [[The Cabal|Cabal of Xenos]] showed him that if Horus won, then Chaos would be defeated but only due to all of humanity stop feeding warp power to chaos by the virtue of everyone being dead. Hence the Alpha legion is all a bunch of &amp;lt;s&amp;gt;closet loyalists&amp;lt;/s&amp;gt; Malal worshipers, seriously they are chaos worshipers trying to kill chaos. &#039;&#039;(So... double traitors? but unlike double heresy, it&#039;s like a double negative?)&#039;&#039; Could just be that Alpharius preferred the future that ensured humanity&#039;s continued existence rather than the one that had humanity go extinct at the hands of a victorious Horus; pro-humanity.&lt;br /&gt;
&lt;br /&gt;
Alpharius also engages in a friendly bit of [[Rip and tear|legion purging]] in the book The Seventh Serpent. He masquerades as Shadrak Meduson of the [[Iron Hands]] and sways Captain Cadmus Tyro and the ship Sisypheum starring Sabik Wayland and [[Raven Guard|Nykona Sharrowkyn]] to destroy the loyalist Alpha Legion strike-cruiser Sigma led by Legate Chaitan during ship-refueling operations under the pretense of striking at Alpharius. The promethium fuel was sabotaged and the entire ship becomes an enormous bomb. Said bomb exploding on the sub-orbital refueling depot Lerna Two-Twelve while Iron Hands are still on it, killing more loyalists among the Iron Hands too. What a [[Eldrad|dick]].&lt;br /&gt;
&lt;br /&gt;
Engages in more mind-fuckery during the ensuing fight with Nykona and spares his life when he says that [[Magnus]] asked him to, seeding doubt in the Iron Hands. [[Just as planned]].&lt;br /&gt;
&lt;br /&gt;
==BUT THERE WAS MORE==&lt;br /&gt;
[[Image:NotSoFast.PNG|center]]&lt;br /&gt;
&lt;br /&gt;
As it turns out, Alpharius&#039; greatest secret was not his homeworld - it was that he had [[Skub|an identical twin]], named [[Omegon]]. It is not clear if the Emperor [[Not as planned|intended this]], nor was he even aware of it. Alpharius and Omegon are, in fact, &#039;&#039;both&#039;&#039; the Primarch of the Alpha Legion, although &#039;Alpharius&#039; is the public face and appears as the more senior of the two. Both look alike, however, and the two switch their roles &#039;&#039;often.&#039;&#039; Alpha Legion marines have described this well-kept secret as the pair sharing one soul between two bodies, and the other Primarchs, unaware of the Alpha Legion Primarch&#039;s true nature, simply believed they WERE one person, named, appropriately enough, [[Derp|Alpharius Omegon]]. The only true way to tell the difference between the two was &amp;lt;s&amp;gt;their armor, with Omegon&#039;s being all black due to his role as a stealth specialist&amp;lt;/s&amp;gt; whichever one you thought you weren&#039;t looking at, it was the other one? In addition to this, it&#039;s rumoured that Alpharius, or Omegon, or both of them, or someone, maybe... My head hurts!&lt;br /&gt;
&lt;br /&gt;
Okay! Back on track. It&#039;s rumored that &#039;&#039;someone&#039;&#039; had several of the Alpha Legion Marines surgically altered to look exactly like them so they could stand in as &#039;&#039;extra&#039;&#039; body doubles if/when it was needed. This was easier for the Alphas than it would&#039;ve been for any other Legion, because some alpha legionnaires were unusually freakishly tall, and their primarchs were the shortest of the bunch, rather than being giants with [[Magnus the Red | one eye]], [[Sanguinius|wings]], and/or [[Ferrus Manus|metal hands]]. It also helped that digesting a small portion of their primarch&#039;s blood made those body-doubles powerful enough to be mistaken as true Primarchs not only by appearance but also by their combat prowess for quite a long time (up to a several hours), although it isn&#039;t known if this were a common ability amongst Alpha Legionnaires, or was it artificially engineered only for the body-doubles.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unknown if Guilliman killed Omegon, or simply some dipshit Alpha Legion Marine who decided to pull a Spartacus and pose as them. OR NEITHER. So you can see where the [[meme]]s come from. Who the &#039;&#039;hell&#039;&#039; did Guilliman kill?&lt;br /&gt;
&lt;br /&gt;
Maybe the whole war on Eskrador was a big chunk of disinformation trolling made by Alpha Legion agents to fake their primarch&#039;s death. Or they want the Inquisition to think so. After all the only source of information about said war was Inquisitor Kravin&#039;s report - who mysteriously disappeared shortly after and may or may not be an Alpha Legion agent undercover. That being said: The Ultramarines have no records about the Eskrador war, but again those records may or may not be lost or may or may not be destroyed due to some Alpha Legion black ops... or just lost due to shitty imperial record keeping, as it would not be the first time that&#039;s happened.&lt;br /&gt;
&lt;br /&gt;
And to keep up the mystery, when [[Gregor Eisenhorn]] needed someone to keep Alizabeth Bequin&#039;s clone Alizabeth &#039;Beta&#039; Bequin safe he got someone whose only response was &amp;quot;I am Alpharius&amp;quot; and can make an Emperor&#039;s Children Space Marine run away just by showing his face.&lt;br /&gt;
&lt;br /&gt;
... Goddamnit this is &#039;&#039;confusing.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It gets worse. A short story printed in &#039;&#039;The Primarchs&#039;&#039; Horus Heresy book shows that by drinking the Primarch&#039;s blood an Alpha Legion Marine took on the genetic coding of the primarchs, fooling even the apothecary on the mission. Also at the end Alpharius and Omegon are speaking about the necessities of war as the mission before was a one way trip including the death of a rogue psyker who became close to Omegon. Omegon seemed to think the sacrifice was not necessary whilst Alpharius believed it was, hinting that the brothers were not in agreement on all things. As their plan in &#039;&#039;Legion&#039;&#039; relied on killing off humanity to kill off chaos, Omegon is probably looking for another option. This may or may not mean the Alpha Legion has some connection to [[The Purge]], but as with all other things on this page nobody fucking knows.&lt;br /&gt;
&lt;br /&gt;
It is notable that in Deliverance Lost, the Alpha Legion betrayed even the Cabal. And the third Forge World Horus Heresy book includes a large story which ended with Alpharius (or was it?) screwing over Horus by not garrisoning an area after the Alpha Legion conquered it. At this point, combined with how even Alpharius and Omegon don&#039;t seem to agree, it&#039;s questionable if the Alpha Legion is even unified in its purpose. [[The Fallen|They wouldn&#039;t be the only ones]] divided over betraying the Imperium.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
In &#039;&#039;Praetorians of Dorn&#039;&#039;, it was revealed that the blood memory method thing that Sheed Ranko used to &amp;quot;become&amp;quot; Omegon wasn&#039;t the only way for a Primarch to operate outside of their bodies. The legion possessed psykers with the ability to transfer the consciousness of a primarch into a legionary.&lt;br /&gt;
&lt;br /&gt;
However, all speculation above may now be moot. In the same book, Alpharius himself (apparently not a proxy, having been pulling shit no mere Legionary&#039;s body could have done) led an attack on the Sol System, Dorn tanks a shot in his shoulder to pin Alpharius in place then ripped his skull apart with his big-ass chainsword. Alpharius is actually DEAD. Omegon, half the galaxy away, sensed it and decided to adopt Alpharius&#039;s identity permanently.&lt;br /&gt;
&lt;br /&gt;
(For a longer explanation: Alpharius has his psyche reconstructed to resemble that of the legion Harrowmaster, Silonius, so he could mask his mental presence on Terra from the Emperor, Malcador and any other psykers capable of sensing him. Alpharius goes physically goes into the fight, slowly unlocking his mental blocks as the Legion&#039;s plan reaches its climax. Then he ambushes (and subsequently tries to reason with or confuse) Dorn, who ignores everything and proceeds to shred Alpharius&#039; body. YEAH. He dead.)&lt;br /&gt;
&lt;br /&gt;
[[Skub|Despite speculation by many Alpha Legion fans that he pulled a body double trick or proxy]], Alpharius is definitely roadkill. [[John French]] has confirmed it in [https://theimperialtruth.com/episode-067-adb-and-john-french/ an interview (in 30:35~31:30)] and Omegon felt his brother&#039;s death. That&#039;s the cool thing about this book: It shows us that the Alpha Legion is smart as fuck but ain&#039;t invincible. Just as planned can get tiring when you have too many twist, turns and loop de loops like these two clowns insist on doing.&lt;br /&gt;
&lt;br /&gt;
Whilst Alpharius is super dead from the whole Pluto thing, there is yet another account from of Alpharius dying that is less known. In the short story &#039;&#039;Hunter&#039;s Moon&#039;&#039; a Space Wolf named Torbjorn (insert shitty Overwatch meme here) details how he killed Alpharius by arriving on his ship peacefully and then shooting him in the head.&lt;br /&gt;
&lt;br /&gt;
Well, it wasn&#039;t that simple. He arrived on the ship for some diplomacy stuff and to verify if the Alpha Legion were super traitor heretics or not. Basically the Space Wolves squad was there to guard Alpharius in case he DID go traitor so they could murder the fuck out of him the moment they turned. Alpharius saw right through that shit (because duh), but he was still playing along. Then Alpharius asked them to kneel. Unfortunately for all parties involved, Space Wolves are very stubborn regarding such things.&lt;br /&gt;
&lt;br /&gt;
Alpharius threw a stupid babby hissy fit about them and their &amp;quot;rightful&amp;quot; burning of Prospero (as Torbjorn is the speaker we know that he isn&#039;t the most reliable source as the entire story rings of Space Wolf propaganda, but we do know that the events do seem to have happened as he said, but most likely the &amp;quot;ignoble and rash&amp;quot; Alpharius was probably just pointing out just how fucking stupid destroying an entire loyal legion and then being self righteous about it is).&lt;br /&gt;
&lt;br /&gt;
Anyway, Alpha Legion fan-wankery aside the two groups broke into battle. “Alpharius” then killed some Space Wolves in CQC and then got shot in the face dead by Torbjorn. Torbjorn then jacked an Alpha Legion ship and fled to the planet they were orbiting, Pelago. He then told the story to some fishermen and noted he would likely either be found by Alpha Legion or Space Wolf forces very soon since he put out a distress call.&lt;br /&gt;
&lt;br /&gt;
A few hours of sailing later a Space Wolf Stormbird appeared from the sky, to Torbjorn&#039;s brief delight, opened the back door revealing “Alpharius” (to Torbjorn&#039;s confusion as he was notably not dead and had his skull perfectly intact and unblemished) and then the Alpha Legion murdered Torbjorn and two of the three sailors, leaving one alive. This was likely to seed fear of the Alpha Legion into Pelago because the Alpha Legion loves mind games. What the point was of taking the effort to repaint a stormbird was is debatable, but perhaps Alpharius just wanted to see the look on his face.&lt;br /&gt;
&lt;br /&gt;
Now we have three stories of Alpharius&#039; death. On Pluto, where he definitely did bite the dust, on Pelago where he certainly didn’t, and on Eskrador, where it might have been the remaining twin who was killed. In regards to Pelago we can apply some common sense and realize there is no way in hell shooting a Primarch in the head would kill him. Probably not even hurt him. Hell, there are stories of normal Astartes shrugging off boltgun headshots.&lt;br /&gt;
&lt;br /&gt;
In any case, with his Legion&#039;s ability to transfer memories and consciousness, even if their physical bodies are well and truly dead, the Primarch&#039;s minds may be fragmented throughout the members of the Legion and influencing them to the point that it becomes impossible to say where Legionaries end and their Primarch begins ...again, meta.&lt;br /&gt;
&lt;br /&gt;
Worse still, one of their monikers as a Legion is the “Ghost Legion”. While obviously a reference to their stealthy and clandestine nature, given their proclivity towards mind-swapping and other such nonsense, who’s to say that “Ghost” part isn’t just a bit more literal than first thought? Especially with a dead Primarch on their hands. While just baseless speculation, it’s possible those claiming to be Alpharius are not lying. A Primarch possessing marines claiming to be him would truly make the Alpha Legion a “Ghost Legion” after all. Though there isn’t much evidence to support any of this, it’s still a nifty thought.&lt;br /&gt;
&lt;br /&gt;
To cap this Tzeenchian fustercluck of a conspiracy off, there also appears to be an Alpha Legion Chaos Lord claiming to be none other than the big man himself; when the High Lords sent a dozen [[Vindicare]] Assassins after him, he responded by sending their heads into the food storage halls of the fucking [[High Lords of Terra]]. So who knows what the hell that might imply?&lt;br /&gt;
&lt;br /&gt;
In conclusion, one of the Twin Primarchs of the Alpha Legion definitely died at the Battle of Pluto during the opening phase of the Solar War, the prelude to the Siege of Terra itself. Which Primarch died exactly? Yes.&lt;br /&gt;
&lt;br /&gt;
==The Big Reveal==&lt;br /&gt;
Eeeeeeecept it turns out that may have all been bullshit, for &#039;&#039;Head of the Hydra&#039;&#039; finally established the &amp;quot;true&amp;quot; story of Alpharius. Alpharius was in fact the first Primarch found, on a world within a stone&#039;s toss of Terra (possibly on Terra itself, since the people who find him know what the Imperium is and he was apparently found prior to the end of the Unification War, meaning the Emperor hadn&#039;t yet left Terra). His discovery was kept hidden from everyone except Emps, Malcador, and Valdor, as the Emperor didn&#039;t know how many other Primarchs had survived the scattering. For that reason, the Emperor was reportedly beyond elated to have found Alpharius.&lt;br /&gt;
&lt;br /&gt;
Alpharius was placed into Malcador Daycare (explains a lot) while Big E went around doing Big E things, and acted as the head of the &amp;quot;Shadow Legion&amp;quot;, using wetwork teams, psyops, and deep-cover sleeper agents to maintain order on compliant worlds and soften up noncompliant planets for his brothers&#039; legions. He also apparently infiltrated some of the other legions by using his ability to alter others&#039; perception of him, thus meeting several of his brothers at their rediscovery while disguised as one of their legion.&lt;br /&gt;
&lt;br /&gt;
Alpharius eventually discovered Omegon already wearing the Pythian Scales and wielding the Pale Spear, and the two agreed to keep their existence hidden until all the remaining Primarchs were found. It was Omegon who revealed himself to Horus aboard the &#039;&#039;Vengeful Spirit&#039;&#039; and introduced himself with &amp;quot;I am Alpharius&amp;quot; (making this line a lie, since he&#039;s actually Omegon). While Alpharius kept his existence hidden and operated as &amp;quot;Omegon&amp;quot;. At the end of the novel, when &amp;quot;Omegon&amp;quot; (actually Alpharius) feels that &amp;quot;Alpharius&amp;quot; (actually Omegon) had been killed by Dorn, he states &amp;quot;I &#039;&#039;was&#039;&#039; Alpharius&amp;quot; - which is a lie because he had been &amp;quot;Omegon&amp;quot;... who turned out to be &#039;&#039;Alpharius all along&#039;&#039;. Is your head hurting yet?&lt;br /&gt;
&lt;br /&gt;
So bottom line, if the events of the novel are to be believed, then Omegon is dead, Alpharius is alive and back to being Alpharius. Additionally, he was loyal all along, and that every action he took throughout the Heresy was designed to make Chaos lose without blowing the legion&#039;s cover. Alpharius had been given a directive by the Emperor to ensure the survival of the Imperium at all costs, including taking actions that might look like treason to the outside observer. This would include doing things like intentionally botching conquests to make planetary campaigns tie up more resources, delaying the Khan so he could receive the message to return to Terra, and prematurely exposing all of the vulnerabilities that the Alpha Legion had found in Terra&#039;s defenses in &#039;&#039;Praetorian of Dorn&#039;&#039; long before Horus showed up in an elaborate Blood Game (which Alpharius invented) so they could be remedied. This all ironically makes him one of the most &#039;&#039;loyal&#039;&#039; Primarchs amongst his brothers.&lt;br /&gt;
&lt;br /&gt;
...but then it ends with &amp;quot;This was a lie&amp;quot;. What exactly was the lie- Omegon passing himself off as Alpharius or the &#039;&#039;&#039;entire novel&#039;s events&#039;&#039;&#039;? We have absolutely no idea, which is probably how Alpharius would like it.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
[[File:AlphariusModel.jpg|300px|thumb|right|Alpharius&#039; [[awesome]] new model... [[Omegon#Tabletop|or is it?]] Also note the massive red pimple in the middle of his forehead.]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alpharius:&#039;&#039;&#039; || 7 || 7 || 6 || 6 || 6 || 6 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While not a monster of close combat like other Primarchs, Alpharius gives candy to his army while [[Tzeentch|fucking with the opponents]] like no one but him can (That being said, even the worst of combat primarchs will whomp just about anything else). Sire of the Alpha Legion grants all Alpha Legion units Preferred Enemy ([[Rape|Everything]]) and gives Alpharius Preferred Enemy (Everything), Counter attack, Move through Cover, Scout, and Crusader- but not right away. You see, after both sides deploy he can opt out of deploying normally or via deep striking and choose to hide in any Alpha Legion Infantry unit which is part of the Primary Detachment, disguised as a rank-and-file model, but can reveal himself starting at turn 2 (and does so automatically at turn 5) replacing a model and gaining all of the above buffs. If the unit he&#039;s hiding in is &amp;quot;falling back&amp;quot; when he reveals himself, it auto-rallies, and if it&#039;s destroyed while he&#039;s still hiding (or if it is in a Transport and there is no space for him), he just goes into reserves (you must write which unit is hiding Alpharius...but if you&#039;re a true Alpha Legionnaire you&#039;d have 6 different notes, &#039;&#039;none of them with your actual handwriting style&#039;&#039;). Be careful though: remember that he is Bulky and that he can only be revealed at the beginning of your own turn, so if he is hiding in a transport at full capacity he could be impossible to place (for example in a ten man Breacher squad inside a Rhino) unless you already disembarked the Squad on the previous turn, so plan accordingly. He can also Seize the Initiative on a 4+, give units arriving via Outflank a +D3 movement bonus and, best of all, [[Troll|if an enemy unit is successfully brought in from reserves and your army has an identical version of that same type also in reserve, roll a D6: on a 4+, the opponent brings in your unit instead]]. &#039;&#039;Combine him with his Legion RoW to almost guarantee going first and almost completely negate your enemy&#039;s reserves&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As far as equipment goes: on defense,&#039;&#039;&#039;The Pythian Scales&#039;&#039;&#039; gives him 2+ armor save and 4+ invulnerable save and also ignores the effects of Poison and Fleshbane. Not bad. His weapon, &#039;&#039;&#039;The Pale Spear&#039;&#039;&#039; doesn&#039;t boost his Strength, but it does have AP1, Armourbane, and Instant Death along with Two-Handed (as an interesting note, this actually makes him one of the best Primarchs for murdering monsters: he is one of the few Primarchs with access to Instant Death without a proc from a dice roll. He could reasonably take out a trio of Carnifex in a single round of CQC, or more topically, a squad of Taghmatta). He also has the following equipment: &#039;&#039;&#039;Venom Spheres&#039;&#039;&#039;, &#039;&#039;&#039;Master-Crafted Plasma Blaster&#039;&#039;&#039;, &#039;&#039;&#039;Cognis Signum&#039;&#039;&#039;, &#039;&#039;&#039;Nuncio Vox&#039;&#039;&#039; and &#039;&#039;&#039;Camelioline&#039;&#039;&#039;, making him quite the force multiplier and perfectly capable to adapt to a variety of circumstances, like he should be.&lt;br /&gt;
&lt;br /&gt;
All in all, Alpharius is one of the if not flat out the single best force multiplier in Warhammer 30k, as his value for money only increases the larger battles get. In 3000pts games, stubborn and other once per game abilities are useful. At 1000pts they are less so. Preferred enemy (Everything) is universally useful and becomes more useful the larger the armies become (seriously, you&#039;d happily pay 415 points to give your apocalypse army preferred enemy anyway, never mind that you&#039;re also getting a Primarch as well).&lt;br /&gt;
&lt;br /&gt;
===Alpharius VS other Primarchs:===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind, this section is about how Alpharius fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. In essence, the fights are supposed to happen in a &amp;quot;Vacuum&amp;quot; for simplicity, but notes are added to make things clearer in particular instances. Also, all of the Primarch use their most powerful weapons (because why have a contest if you don&#039;t do your best?).&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Alpharius VS Horus&lt;br /&gt;
**Horus hits 4 times (Talon), wounds 3.556 times, 1.778 after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius loses. Badly.&lt;br /&gt;
&lt;br /&gt;
* Alpharius VS Angron&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 2.222 after saves, and IWND take it down to 1.889.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.667 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.701 times, 0.851 wounds after saves and IWND will take that down to 0.518 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius loses really badly.&lt;br /&gt;
&lt;br /&gt;
* Alpharius vs Mortarion&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius loses badly&lt;br /&gt;
&lt;br /&gt;
* Alpharius vs Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 3.556, 1.778 wounds after saves and 1.444 wounds after IWND.&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius loses badly.&lt;br /&gt;
&lt;br /&gt;
* Alpharius vs Ferrus Manus&lt;br /&gt;
**Ferrus hits 2.5 times, wounds 2.083 times, 1.042 times after saves and IWND will take that down to 0.709 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.379 wounds after saves and IWND will take that down to 0.045 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius loses. Again, badly.&lt;br /&gt;
&lt;br /&gt;
* Alpharius VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.667 times, 0.833 wounds after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.379 wounds after saves and IWND will take that down to 0 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius loses and [[EPIC FAIL|can&#039;t even wound Vulkan at all.]]&lt;br /&gt;
&lt;br /&gt;
* Alpharius VS Lorgar&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.083 times, 1.041 times after saves and IWND will take that down to 0.708 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Now this was a fight! Alpharius finally wins against the weakest of the Primarchs! Let&#039;s just keep quiet about Lorgar not using his Psychic Powers...&lt;br /&gt;
&lt;br /&gt;
* Alpharius VS Perturabo&lt;br /&gt;
**Perturabo hits 2.667 times, wounds 2.222 times, 1.111 wounds after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius loses.&lt;br /&gt;
&lt;br /&gt;
* Alpharius vs Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 3 times, 1.5 wounds after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.701 times, 0.851 wounds after saves and IWND will take that down to 0.517 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius loses.&lt;br /&gt;
&lt;br /&gt;
* Alpharius VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.667 times, wounds 2 times, 1 wounds after saves and IWND will take that down to 0.667 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.701 times, 0.851 wounds after saves and IWND will take that down to 0.517 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius still loses, but not by much this time.&lt;br /&gt;
&lt;br /&gt;
* Alpharius VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 1.5 wounds (Scourge)/1.125 wounds (Shadow-walk) after saves and IWND will take that down to 1.167/0.792 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius hits 2.92/1.944 times and wounds 1.701/1.134 times, 1.134/0.756 wounds after saves and IWND will take that down to 0.801/0.423 wounds at the start of the next turn.&lt;br /&gt;
**Even without counting Hit and Run bonuses, Alpharius still loses. That&#039;s pretty telling as to his power in primarch-on-primarch duels.&lt;br /&gt;
&lt;br /&gt;
* Alpharius VS Roboute Guilliman&lt;br /&gt;
**Guilliman Round 1: hits 2.5 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.963 times, 1.482 times after saves and IWND will take that down to 1.148 wounds at the start of the next turn.&lt;br /&gt;
***Alpharius hits 2.92 times and wounds 1.701 times (Remember he got Preferred Enemy), 0.851 wounds after saves and 0.425 after Armor of Reason. And IWND will take that down to 0.092 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman wins really easily, as the damage Alpharius does is almost irrelevant, thus making the claim that he personally killed the lord of the Alpha Legion actually believable...But then again, every Primarch could have actually killed him!&lt;br /&gt;
&lt;br /&gt;
* Alpharius VS Leman Russ&lt;br /&gt;
**Russ hits 4 times, wounds 3 times, 1.5 times after saves, plus 0.583 wounds from Sever Life for a whole 2.083 wounds and IWND will take that down to 1.75 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 1: hits 1.944 times, wounds 1.134 times, 0.567 times after saves and IWND will take that down to 0.231.&lt;br /&gt;
**Alpharius Round 2 and thereafter: hits 0.972 times, wounds 0.567 times, 0.283 times after saves and IWND will take that down to -0.049 wounds.&lt;br /&gt;
**Alpharius is utterly destroyed.&lt;br /&gt;
&lt;br /&gt;
* Jaghatai VS Alpharius&lt;br /&gt;
**Jaghatai hits 4 times, wounds 2 times, 1 wound after saves and IWND will take that down to 0.666&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.379 wounds after saves and IWND will take that down to 0.045 wounds at the start of the next turn.&lt;br /&gt;
**Khan easily slays Alpharius.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Alpharius is not really in the same league as the others in terms of raw balls out combat power. He&#039;s still crazy deadly against most things but against other Primarchs, even weakened by shooting, he doesn&#039;t really compete (which makes sense fluffwise, as he was the physically smallest and preferred to win by cunning). As a result, he functions more as a strategic asset/force multiplier. His other rules make him unlikely to be fighting unless it&#039;s on his terms, appearing from the shadows to eat a terminator squad before you can drop Angron on him (he&#039;s especially and hilariously deadly against expensive multi-wound terminators who can&#039;t even hide behind FNP). Guess he was &amp;lt;s&amp;gt;the last son for a reason&amp;lt;/s&amp;gt; kinda busy stealing your reserves, buffing his army and sneaking into the perfect position to win the war in a single strike to focus as much on fighting face to face.&lt;br /&gt;
**If you are a true son of Alpharius then you&#039;ll use his weakness to your advantage, keeping your enemy guessing where he&#039;ll appear and letting an opposing Primarch chase him around salivating at the idea of killing a brother so much that they forget that half their army hasn&#039;t shown up and the few units they roll for are actually Alpha Legionnaires in disguise. He&#039;s a subtle leader of a subtle legion. Used wisely his abilities can swing any battle but if you try to use him just as a giant beatstick then you&#039;ll waste a lot of points and get the invisible brother killed. At least if that happens you can rest assured that your legion will continue to fight and win, unlike a certain armless failure. Also, since Alpharius may be considered &#039;only half a primarch&#039;, these fights put him at an unfair disadvantage, obviously. A true son of Alpharius would field him and Omegon and have them fight enemy primarchs together in order to win.&lt;br /&gt;
**TL;DR of the TL;DR: If alone, use him to hit-and-run while buffing your troops; if with Omegon, have them attack together. Using him as a one-man beatstick is heretical and tactical suicide.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Chaos]][[Category:Chaos Space Marines]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:6165:300C:A644:DE8E</name></author>
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