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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-20T19:17:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Grav-Rhino&amp;diff=236761</id>
		<title>Grav-Rhino</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grav-Rhino&amp;diff=236761"/>
		<updated>2023-05-29T02:10:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Golden_Flying_Metal_Bawks.jpg|300px|right|thumb|A Flying Golden Bawks unloading its Golden Men.]]&lt;br /&gt;
The &#039;&#039;&#039;Grav-Rhino&#039;&#039;&#039; AKA [[METAL BOXES|The Flying Metul Bawks]] was an experimental prototype of the famed [[Rhino]] created during the [[Great Crusade]] and exclusive only to the [[Adeptus Custodes|Emperor&#039;s Shining Banana Men]] and his [[Sisters of Silence|retinue of Scary Anti-Psyker Ladies]]. As you might already know, the Grav-Rhino unlike conventional [[METAL BOXES]] makes use of anti-gravitic plates that are usually found on vehicles such as the [[Land Speeder]]. These plates allow the vehicle to hover off the ground and to fly for short distances. The Grav-Rhino used large propulsion engines to move around once it was in the air. It is believed that showcasing the Grav-Rhino to a [[Firaeveus Carron|certain particular Chaos Lord with an affinity to Metal Boxes]] will send him in a [[Rage|rage]] so strong it would give him a [[FATAL|Chaotic seizure.]]&lt;br /&gt;
&lt;br /&gt;
The Grav-Rhino would be replaced in Custodian service by the larger, better armoured and more gunned [[Coronus Grav Carrier]], while the Sisters would supplement their own with the [[Kharon Pattern Acquistor]]. And with the [[Primaris Space Marines|Primaris]] comes their version, the [[Impulsor]]. We would not be surprised if the Impulsor was just what was left of the Grav-Rhinos after all the gold was stripped off to be reused for ornamental statuary in the Imperial Palace.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Battle of the Webway.png|250px|left|thumb|The Battle of the Webway commence. It is not known whether crashing the Grav-Rhinos into enemy forces was considered a unconventional form of [[Steel Rain|STEEL RHEIN!]]]]&lt;br /&gt;
It is believed by some Imperial scholars that the Grav-Rhino was built with a specific purpose in mind, and some believe this purpose was to allow the vehicle, and the Custodes it carried, to travel into the Imperial Webway portal secretly created by the [[Emperor]] after he left the [[Great Crusade]] in the command of the [[Horus|Fucking Horus]] and which was located deep beneath the Imperial Palace.&lt;br /&gt;
[[File:Cruisin_in_the_Webway.jpg|230px|right|thumb|The Silent Sisterhood cruisin the Webway with their pimpin ride.]]&lt;br /&gt;
&lt;br /&gt;
The Imperial Webway portal lacked a conventional vehicle-accessible ramp (Must be giant staircases), and so vehicles would have had to fly or walk into the portal. During the Siege of the Imperial Palace by the Forces of [[Chaos]], the Webway, which had been accidentally destroyed by the [[Primarch]] [[Magnus the Red]] as he tried to warn the Emperor of Horus&#039; treachery, was flooded with [[Daemons|daemons]] trying to break into the Palace. The Emperor was able to close off the portal, but only after the Legio Custodes and the Sisters of Silence were able to push back the daemons, including a Greater Daemon of Khorne in a tsunami of golden men and ladies with nipple armour. It was during this battle, known as the War Within the Webway, that the Grav-Rhino was first used in combat as the vehicle was able to quickly transport Custodes and Sisters into and through the corridors of the Webway, and was also able to help evacuate the [[Mechanicus]] workers that were constructing the Terran extension into the Webway within the confines of the Labyrinthine Dimension.&lt;br /&gt;
&lt;br /&gt;
It is believed that the Grav-Rhino is no longer used by the Adeptus Custodes, as they have far better vehicles now.&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
&lt;br /&gt;
The Grav-Rhino was a variant of the standard Deimos Pattern Rhino, which was used by the Space Marine Legions. The vehicle&#039;s only weapons were two turret-mounted [[Astartes Boltgun|Bolters,]] which were controlled remotely from inside the vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Custodes}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Sisters-of-Silence}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Grav-Cutter&amp;diff=236744</id>
		<title>Grav-Cutter</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grav-Cutter&amp;diff=236744"/>
		<updated>2023-05-29T02:09:57Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Neotek.jpg|180px|right|thumb|Surfs-up!]]&lt;br /&gt;
Grav-Cutters are a type of Imperial hoverboard capable of rapid flight and is essentially the Imperial version of the Hoverboards flown by [[Dark Eldar]] [[Hellions]].&lt;br /&gt;
==Overview==&lt;br /&gt;
These Grav-Cutters are large &amp;lt;s&amp;gt;surfboards&amp;lt;/s&amp;gt; airboards that is used by [[Neotek]]s from House Van Saar in [[Necromunda]], who often favour either [[Heresy|untested or dangerous tech]], of which the Grav-Cutter is one of them.&lt;br /&gt;
&lt;br /&gt;
Again, how the fuck these guys manage to get a hold on these technologies without triggering the [[Adeptus Mechanicus]], we have no idea. Seriously, where the proverbial fuck are these gangsters getting that shit from? Anti-grav technology is already a tough commodity to manufacture even among esteemed [[Forgeworld]]s, let alone a flying surfboard. And this was before [[Roboute Guilliman|Grandpa Smurf]] woke up mind you, without any of [[Belisarius Cawl|Uncle Cawl&#039;s]] wacky hijinks. And let&#039;s not get into those [[Wat|energy shields.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{House Van Saar}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
[[Category:Skimmers]]&lt;br /&gt;
[[Category:Flyers]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Javelin_Attack_Speeder&amp;diff=280951</id>
		<title>Javelin Attack Speeder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Javelin_Attack_Speeder&amp;diff=280951"/>
		<updated>2023-05-29T02:09:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JavelinSpeeder.jpg|250px|right|thumb|Hahahahaha! Fuck your Hull Points!]]&lt;br /&gt;
The Javelin Attack Speeder was the [[Land Speeder]]&#039;s older brother, dating back to the Legiones Astartes during the [[Horus Heresy]]. As such, they have become an almost irreplaceable relic, and the ability to manufacture the craft as of M41 (thanks to a &#039;&#039;certain&#039;&#039; mishandling and hoarding of [[Mechanicus|two]] [[Administratum|Adepti]]) &amp;lt;s&amp;gt;has&amp;lt;/s&amp;gt; had long since been lost. Apparently, [[Roboute Guilliman|the spiritual liege]] managed to locate an STC of the thing while on a blackstone fortress controlled by the [[Red Corsairs]].&lt;br /&gt;
&lt;br /&gt;
The Javelin was larger and more heavily armored than the common pattern of Land Speeder, its advanced gravitic nullification allowed it to mount an array of heavy weaponry more akin to a tank destroyer than a nimble Land Speeder, allowing them to make pinpoint strikes on enemy armor or infantry with devastating Lascannons or Missile barrages. Those Chapters of Space Marines who date back to the days of the Heresy may still possess a few Javelins if they are fortunate enough.&lt;br /&gt;
&lt;br /&gt;
Basically, if one considers the [[Jetbike]] to be a flying [[Bike Squad|Assault Bike]], then the Javelin is a flying Attack Bike.&lt;br /&gt;
&lt;br /&gt;
[[image:JavelinAttackSpeeder.jpg|left|250px|thumb|Lascannon variant]]&lt;br /&gt;
==History==&lt;br /&gt;
The Javelin, as mentioned, used technology that has since been lost by a mountain of Administratum red tape. The technology, originating from the [[Dark Age of Technology]], was first designed and manufactured for the Space Marine Legions by the Mechanicum during the Emperor&#039;s [[Great Crusade]] near the end of the 30th Millennium. Its late production and the high technology needed to craft these vehicles made them quite rare even in the waning years of the Great Crusade, and moreso during the 41st Millennium. Only Chapters dating back during this era have access to a few of them at most.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the Javelin is also available in small numbers to the [[Chaos Space Marine]] Traitor Legions and Warbands that trace their lineage back to the time of the Horus Heresy.&lt;br /&gt;
&lt;br /&gt;
=== Model history ===&lt;br /&gt;
&lt;br /&gt;
[[File:Gravtank-RT.jpg|left|thumb|250px|Arctic Rush Pattern Grav Tank]]&lt;br /&gt;
&lt;br /&gt;
In the real world, the Javelin&#039;s history begins way back in the early days of Warhammer 40,000 (after [[Warhammer 40,000: Rogue Trader]] but not by much), when [[White Dwarf]] had an article about scratch-building models from everyday objects. One example given was [[Grav-Attack Tank|turning an old stick of deodorant into a speeder]] (with the addition of some plasticard and spare weapons from the bitz box). Forge World made their model in the grand [[Horus Heresy]] tradition of updating goofy things from the late &#039;80s and early &#039;90s.&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
&lt;br /&gt;
As previously mentioned, the Javelin is a far more heavily armed variant of the Land Speeder. The Javelin is armed with either a set of twin-linked [[Cyclone Missile Launcher]]s or [[Lascannon]]s as its main weapons. These weapons are located on the vehicle&#039;s flanks. The Javelin is also armed with a pintle-mounted [[Heavy Bolter]] that is used for close-range protection from enemy infantry. The pintle-mounted [[Heavy Bolter]] can be replaced with either a [[Heavy Flamer]] or a [[Multi-Melta]]. The Javelin can also be outfitted with a searchlight and up to two [[Hunter-Killer Missile|Hunter-Killer Missile Launchers]] for added firepower. &lt;br /&gt;
&lt;br /&gt;
If you want to have a fast attacking tank killer, take these.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Forces}}&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Jetbike&amp;diff=281493</id>
		<title>Jetbike</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Jetbike&amp;diff=281493"/>
		<updated>2023-05-29T02:09:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|Kevlar 9 helmet and body armor. Yours, when you graduate. Lawgiver 2. 25 round sidearm with mission-variable voice-programmed ammunition. Yours, IF you graduate. Mark 4 Lawmaster, improved model. With dual onboard laser cannons, vertical takeoff and landing capability, range 500 kilometres. Yours... if you can ever get it to work.|Judge Dredd}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|VRRRRRRRRROOOOOOOMMM|Any Imperial Jetbike}}&lt;br /&gt;
&lt;br /&gt;
Jetbikes are freaking sweet rides that any fan of sci-fi will know and imagine owning one day. They fly so no fear of getting a flat tire or getting bogged down need trouble the enthusiastic soon to be dead nujack pilot (what with probably hitting an unseen protruding object below that catches and flips you onto your poor vulnerable skull or running right into an object a la Imperial Bike Scouts in Return of the Jedi.) They often have sweet weaponry that you can fire as you streak towards your enemy, meaning that between your firepower and speed you will often outdo them easily. And like the [[Eldar]] of [[Saim-Hann]] and the [[Ork]] Speed Freakz, you can get that rush from going really, REALLY fast.&lt;br /&gt;
&lt;br /&gt;
== Eldar Jetbikes ==&lt;br /&gt;
&lt;br /&gt;
[[File:SHJetbike.jpg|300px|thumbnail|left|Warning. Always in large numbers. Even bigger if [[Saim-Hann]].]]&lt;br /&gt;
As you should know, the damned [[Eldar|knife-ears]] are the only faction other than the [[Necrons]] to field Jetbikes en masse. Possibly because it is due to the fact that unlike [[Imperium of Man|some other people]] they actually try to preserve and use their technology to best of their expertise. They are used by not only Craftworld Elfdar but also the [[Harlequins]] and even the [[Dark Eldar]] (Albeit at lesser quantities and amounts to the point it is not even in their armory). These sleek and elegant craft, capable of high speeds and extreme maneuverability, are testament to the Eldar&#039;s mastery of anti-gravitic technology, much to the amazement and [[Butthurt|jealousy]] of the [[Adeptus Mechanicus]]. On the battlefield they are commonly used as skirmishers, scouts, and fast-response units.&lt;br /&gt;
&lt;br /&gt;
Contained within the body of these Jetbike are powerful anti-gravitic motors, allowing the craft to attain such great velocity that without an Eldar&#039;s enhanced reaction speed it would be lethal to ride, so for all you [[Imperial Guard|Guardsmen]] out there who will try to sneak up on one and do a wheelie. [[FATAL|Please don&#039;t.]] Through subtle manipulation these motors can also send the bike into a steep climb or sharp dive, though its shape naturally inclines it towards level or upward flight. Long, curved vanes on either side of the bike allow for incredibly sharp mid-air turns. Like most Eldar technology the Jetbike is mentally attuned to the natural psychic abilities of the Eldar so even if you were to ride one without getting your ribs crushed by &#039;&#039;&#039;XTREME!&#039;&#039;&#039; g-force, if you aren&#039;t a [[Psyker]] then consider it a dud. Anyways, these psychic mumbo-jumbo works via small patches of psychotropic crystals, within the bike&#039;s handlebars and the rider&#039;s gauntlets, allowing the rider to control the craft through mental commands. For an Eldar to master the Jetbike is an exhilarating challenge that can take years of practice to reach their full potential, but those who do are said to build a rapport with their steeds comparable to the horsemasters of legend.&lt;br /&gt;
&lt;br /&gt;
Jetbike armament consists of twin-linked [[Shuriken Catapult#Shuriken Catapult|Shuriken Catapults,]] although special craft known as Shrieker Jetbikes instead mount a single [[Shuriken Cannon]]. Jetbikes are most commonly used by Guardian Jetbike Squadrons for a number of battlefield duties, particularly the Wild Riders of [[Saim-Hann]]. The only known Aspect Shrine dedicated to the Jetbike are the [[Shining Spears]], a rare group found on only a few Craftworlds, but they are so in tune with their steeds that they can perform complex maneuvers with but a single gesture. As well, many war-leaders of the Eldar are also known to ride into battle on Jetbikes, including [[Farseer|Farseers,]] [[Warlock (Eldar)|Warlocks]] and [[Autarch|Autarchs.]]&lt;br /&gt;
&lt;br /&gt;
== Imperial Jetbikes ==&lt;br /&gt;
&lt;br /&gt;
[[File:Imperial Jetbikes WOOOOOHH!.jpg|300px|right|thumb|Unfortunately due to a [[Dark Angel|certain chapter]] and a [[Adeptus Mechanicus|certain adept]], the glorious remaining Jetbikes have been hidden deep inside the secret vault of secrets. Just don&#039;t tell the [[Blood Ravens]] [[Looted|about this.]]]]&lt;br /&gt;
As with everything cool and deciding humanity needs to be fucked from every angle possible, [[GW]] has decided the [[Imperium]] doesn&#039;t need Jetbikes and has thus made it a lost technology to the Imperium, dumping your proud marines back onto tired (pun intended) old bikes.&lt;br /&gt;
 &lt;br /&gt;
To rub grimsalt in the wound, GW has done two things. First of all the pesky Eldar have access to Jetbike/Jetbike-like rides, so they can fly around blowing raspberries at you. (I guess Marines do get land speeders but that is like a car to the motorbike that is the Jetbikes. Instantly not as trendy). So if the enemies of the Imperium having it wasn&#039;t even, there is the second thing. During the [[Great Crusade]] the Imperium DID have Jetbikes armed with [[Heavy Bolter]]s, [[Multi-Melta]]s, [[Volkite Culverin]]s, and [[Plasma Cannon]]s ([[White Scars]] get to have the elusive [[Scatterbolt Launcher]]). Only in small numbers but growing and the [[Legiones Astartes]] used them as dedicated fast response units and to pick up chicks (check out this motor baby!).&lt;br /&gt;
 &lt;br /&gt;
But the Imperium is ridiculous at keeping back-up copies of all its technical data and they just....forgot or lost the means to make Jetbikes, a gross example of the [[fail|failure]] that has continued to haunt the Imperium and Imperial players to this day. (Heck, I wonder if the Imperium is even aware now they used to have Jetbikes.....hmmm).&lt;br /&gt;
 &lt;br /&gt;
The only remaining known one is used by the Master of the [[Ravenwing]] of the [[Dark Angels]] [[Chapter]], [[Sammael]], who uses it to hunt &amp;lt;s&amp;gt;[[Fallen Angels]]&amp;lt;/s&amp;gt; HERETICS FROM THE NINE TRAITOR LEGIONS. Like the rest of the Dark Angels, he is a dick who doesn&#039;t share the fact outside of the chapter he has a working Jetbike. Of course if you thought that would mean the Imperium could, you know, start making Jetbikes again for it&#039;s armed forces, think again. The [[Adeptus Mechanicus]] is so anal about anyone touching technology they would probably hide it in a &amp;lt;s&amp;gt;museum&amp;lt;/s&amp;gt; technobrothel somewhere to &amp;lt;s&amp;gt;gawk at on some stand&amp;lt;/s&amp;gt; have sex with.&lt;br /&gt;
&lt;br /&gt;
Then again, it wouldn&#039;t be out of character for the Dark Angels to have secretly collected a bunch of jetbikes (or even an STC) and lied about it to the rest of the Imperium, as Sammael&#039;s jetbike has been working surprisingly well for many centuries despite being dragged into one warzone after another, not to mention the numerous times it&#039;s been seemingly destroyed, only to reappear without a scratch on it...&lt;br /&gt;
 &lt;br /&gt;
Basically the Imperium has no Jetbikes left because everyone who might have access to one is a greedy superstitious twit who would rather hoard their goodies than share. And who are the victims? WE ARE because we don&#039;t get to have Jetbikes in our armies..... unless you play Horus Heresy, where &amp;lt;s&amp;gt; the flying dildos&amp;lt;/s&amp;gt; Jetbikes are your standard Fast Attack unit. [[Dude, Where&#039;s my Land Speeder?|Doesn’t this mean the traitors should have Jetbikes in huge quantities?]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Sammael.jpg||&#039;&#039;[[Sammael]]&#039;s&#039;&#039; Pimp Bike&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== And then...Custodes!!! ===&lt;br /&gt;
&lt;br /&gt;
In a move that surprised exactly nobody, the Emperor’s personal pimps have now got access to [[Dawneagle_Jetbike|Jetbikes]]. Either they were locked up in the palace with the rest of their gear, or they saw Sammael on his when they got off their asses and pulled a &amp;lt;s&amp;gt; Ferrari&amp;lt;/s&amp;gt; Mechanicus in complaining. Either way they are now riding around on giant golden eagles and holding huge jousting spears a la knights in shining armour. [[Rape|They also get Hurricane Bolters as standard.]] The older [[Gyrfalcon_Pattern_Jetbike|Gyrfalcon]] pattern is even better and starts out with a [[Lastrum Bolt Cannon]].&lt;br /&gt;
&lt;br /&gt;
=== Meanwhile, on Necromunda ===&lt;br /&gt;
It turns out that away from the prying eyes of the Mechanicus and the higher adepta, the House Eschter gangers in the underhives of Necromunda developed their own ramshackle versions of the jetbike called the [[Escher Cutter]]. While less finely crafted than any Astartes or Custodes model, it begs the question of how hard it is to fabricate if the Mechanicus are so gung-ho on sanctioned technology.&lt;br /&gt;
&lt;br /&gt;
== Star Wars ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speeder Bikes&#039;&#039;&#039; are fast moving vehicles that can reach as high as 10 meters off the ground. They&#039;ve been in common use by most developed factions in the galaxy, and have been for quite some time. The notable exception is the Confederacy of Independent Systems who only used them for a limited number of officers due to the nature of their soldiers, and even then they had the STAP which was essentially a speeder bike you stood on. Typically used for reconnaissance, probing enemy defenses, chasing down intruders, or in one particularly hilarious example from the (now non-canon) clone wars cartoon, &#039;&#039;[[wat|literally jousting against enemy walkers]].&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A specific type of speeder bike that was tuned more for raw speed and coolness than secondary things like rider safety is the &#039;&#039;&#039;Swoop Bike&#039;&#039;&#039;. Swoop racing is popular throughout the galaxy, from the Core to the Outer Rim, and only became more popular when pod racing was outlawed (though as Knights of the Old Republic shows it was the perennial favorite for the criminal underground and betting for thousands of years, entire gangs forming over the races). This popularity stems from the fact that [[Human]]s were physically capable of competing at high levels. Han Solo was a swoop racer in his youth. Swoop gangs are common outlaw organizations.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Space Marines]]&lt;br /&gt;
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[[Category: Dark Angels]]&lt;br /&gt;
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[[Category: Adeptus Custodes]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Eldar]]&lt;br /&gt;
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[[Category: Craftworld Eldar]]&lt;br /&gt;
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[[Category: Dark Eldar]]&lt;br /&gt;
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[[Category: Harlequins]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Eldar-Forces}}&lt;br /&gt;
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{{Harlequin}}&lt;br /&gt;
&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gyrfalcon_Pattern_Jetbike&amp;diff=243364</id>
		<title>Gyrfalcon Pattern Jetbike</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gyrfalcon_Pattern_Jetbike&amp;diff=243364"/>
		<updated>2023-05-29T02:06:49Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LegioCustodesGyrfalcon-Patten-Jetbike.jpg|300px|right|thumb|Fly like a golden butterfly. Hit like a supersonic dildo.]]&lt;br /&gt;
&lt;br /&gt;
The Gyrfalcon Pattern Jetbike are [[Jetbike|Jetbikes]] used by the [[Adeptus Custodes]] and are thus, [[Mary Sue|&#039;Super Extra Special&#039;.]] As with all things related to the [[Emperor|Emperor&#039;s]] golden bros, the Gyrfalcon Pattern Jetbike is far superior to conventional Jetbikes; with an increased power of the design supporting not only the heavily armored (And shall I say...[[Neckbeard|overweight?]]) [[Custodian Guard]], but also allowing it to mount a powerful and we mean &#039;&#039;powerful&#039;&#039; [[Lastrum Bolt Cannon|Lastrum pattern bolt cannon]] as its on-board armament (Which can be upgraded with the ridiculous [[Adrathic Devastator]] or a photon spewing [[Corve Las-Pulser]]). Furthermore, the Gyrfalcon is a heavy design akin more to an armored one-man speeder than a true Jetbike while also having a refractor field for added defense. In addition, it augments its grav-repellor systems with a plasma-thrust motor for huge temporary bursts of speed. Seems like Golden Jetbike also follows the same rules of [[Meme|GOTTA GO FAST!]]&lt;br /&gt;
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The Legio Custodes Gyrfalcon pattern Jetbike operates under the standard rules for Jetbikes found in the Warhammer 40,000 rulebook. In addition, it increases the rider&#039;s Toughness by +1 and failed Charge distances may be re-rolled when using the Jet bike. For those who don&#039;t know, [[Rage|this turns your fast attack unit into a squadron of flying]] [[Primarch|Primarchs!]] [[Cheese|Oh the cheese....]]&lt;br /&gt;
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Custodians given the honor in riding on one of these pimped-out golden flying motorcycles are called the Agamatus Jetbike Squadron. The Agamatus Squadrons of the Legio Custodes exploit these war machines (And their natural [[Cheese]]...what? You wonder why the Custodes are golden? It&#039;s not for the Emperor&#039;s love of gold or anything....) to operate both as a rapid response and suppression unit in the field. The Custodians themselves wield a [[Power Weapon#Power Lance|Power Lance]]/[[Power Weapon#Power Spear|Power Spear]] hybrid to skewer the enemies of Man like a giant shish-kebab and a [[Power Weapon#Misericordia|Misericordia]] for instant shanking.&lt;br /&gt;
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In this they operate much in the manner of the elite cavalry forces of ancient times, screening the main Legio Custodes force from potential encirclement, reacting quickly to blunt enemy attacks, and hunting down mercilessly any foe which breaks and flees before the might of the Legio Custodes, ensuring the utter extermination of the enemy. Like the [[Coronus Grav Carrier]], trying to pop a wheelie is heavily discouraged by the [[Mechanicus|Mechanicus.]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Skimmers]]&lt;br /&gt;
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{{Custodes}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=324972</id>
		<title>Malcador Heavy Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Malcador_Heavy_Tank&amp;diff=324972"/>
		<updated>2023-05-29T02:05:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Malcador_Tank_War.png|480px|right|thumb|When even the [[Taurox]] [[FAIL|have less problems than you,]] you know that your tank has done fucked up.]]&lt;br /&gt;
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The &#039;&#039;&#039;Malcador Heavy Tank&#039;&#039;&#039; is an ancient pattern of heavy tank, dating to the [[Age of Strife]] (presumably it had some other designation before [[Malcador the Sigillite]] came around and they re-named it for him). Like the [[Macharius Heavy Tank]], it resembles an oversized [[Leman Russ Battle Tank]], but while the Macharius resembles a Russ that has been cut and extended in the middle, the Malcador looks like someone at [[Forge World]] made a Russ out of silly putty and stretched it.&lt;br /&gt;
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The Malcador was mass-produced for the [[Imperial Guard|Imperial Army]] during the [[Great Crusade]], where it distinguished itself from other tanks by its speed. Some of the Legions also took it into service to support their Fellblades and Typhons. Unfortunately, its drive was always temperamental at best, and between the loss of knowledge that occurred during the [[Horus Heresy]] and ten thousand years of repair and attempted retrofitting, the Malcador of the 41st Millennium is no faster than any other tank and prone to engine malfunction, represented in-game as a fifty-fifty chance of being completely immobilized rather than slowed down by engine damage. In the [[grimdark|grim, dark]] future, a static tank is a dead tank, and so it has since been superseded by the more reliable and cheaper [[Leman Russ Battle Tank]]. And yes, we are indeed supposed to pretend that the Imperium literally forgot how to maintain one of its most common tanks. The crews and tech-priests who maintained them, despite being around the galaxy still withe their tanks magically forgot. Even those who were working on them. Or no one asked them for the information. Just…suspension of disbelief and 40k often seem to have made a death pact.&lt;br /&gt;
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That said, the tanks were never destroyed, merely stored (or &amp;quot;moth-balled&amp;quot;, as the practice is also known in the real world), and even though their design is out-of-date and ill-understood, they are still made by M&#039;khand and other Forge Worlds in limited quantities to fill the gap between demand for super-heavy tanks and the production of &amp;quot;proper&amp;quot; super-heavies like the [[Baneblade]]. Many armory worlds still have large stocks of Malcador tanks on hand in case they are needed for an urgent engagement, and they are still used by second-line forces such as garrison regiments and [[Planetary Defence Force]]s. This sometimes bites the Imperium in the rear; during the Siege of [[Vraks]], Malcadors were withdrawn from storage and pressed into battle by the traitor forces.&lt;br /&gt;
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The utility of Malcador tanks in the fluff (as they were used on Vraks) and questionably on the tabletop is as semi-mobile bunkers. Roll them into your fortified gun line, let their forward mounted weapon savage the enemy, and with Lady Luck and Admiral Awesome on your side, your Malcadors and any supporting forces will peel back to another fortified position before the enemy can dish out too much retaliation. In all honesty, though, the Malcador on the table top would need a notable buff in durability for this to be practical. *cough*Jeremy Vetock, are you listening?*cough*&lt;br /&gt;
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That said, a line of them attacking an enemy position would be quite potent. Limit traversal in exchange for greatly increased turret protection is worth it in such a situation since your enemy would be in front of you without need to worry about flanks or rear. This is what the Imperium uses the Malcador for anyway (line-breaking).&lt;br /&gt;
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As of 6th and 7th Edition however, the Malcador Heavy Tanks are now Superheavy Vehicles with 6 hull points, making them surprisingly tough. While not quite as indestructible as the famous [[Baneblade]], they indeed fulfill their role nicely as a &amp;quot;Light Superheavy Tank&amp;quot;. Because yes, 40k is that ridiculous of a setting to have tanks that can be put soundly into a category like that. As Superheavies, they are totally immune to the entire vehicle damage table. Additionally as a light super heavy they allow to use superheroes rules without your opponent wanting to strangle you for bringing a baneblade to a friendly game.&lt;br /&gt;
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Like every other tank operated by the [[Imperium of Man]], the Malcador comes in many flavors:&lt;br /&gt;
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== Malcador Heavy Tank ==&lt;br /&gt;
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[[File:malcadorbc.jpg|250px|right|thumb|A Malcador Assault Tank. Would have been an okay tank if it wasn&#039;t for that fact that [[Rage|the fucking hull turret prevents me from firing at a full 360.]]]]&lt;br /&gt;
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The original stretched Russ, except it has weaker front and side armor than the Russ and its turret can&#039;t spin all the way around. To be fair, during the Great Crusade it was armored enough that anything worth shooting would be within its firing arc anyway. Ambushes by lesser threats than it was meant to fight could be ignored by it, so the lack of a turret became an asset as the armored cover would protect the gun mechanisms from heavy enemy fire. It was a line-breaker after all, not an MBT. The Malcador Assault Tank is a truly ancient design dating all the way back to even the wars that consumed [[Terra]] during the [[Age of Strife]], if anything it can be considered as the [[Papalith]] of Imperial Tanks. It used to be quite good during the Horus Heresy, as its advanced engine made it Fast, and it could mount a [[Demolisher Cannon]] and fire its [[Battle Cannon|main cannon]] at full BS &#039;&#039;and&#039;&#039; make a Flat Out move. By the time of the 41st Millennium, however, the Adeptus Mechanicus have lost all knowledge of how the engine works so they get extra finickiness while moving the same speed as every other tank. The only advantages that this tank has are that its rear armor is slightly better and that it can soak a few more hits since it&#039;s a heavy tank.&lt;br /&gt;
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As you may realize, the Malcador seem to suffer the most in terms of getting the short end of the stick. And suspicious of the Mechanicum “forgetting” how the engines work on the primary tank used by the Imperium and probably mostly built on Imperial, not Mechanicum, worlds. It’d be like forgetting how to maintain the Leman Russ. Imperium-wide. Other then the numerous problems as listed above, there is also the consideration on how much this tank gets treated in-universe as well. The Malcador was seen as so outdated it was eventually replaced in Legion service by the [[Land Raider Proteus]], and by the time of the Horus Heresy many Malcador tanks had been relegated to the Legions&#039; strategic reserves and second-line Imperial Army units, only to be replaced by larger numbers of smaller, more tactically flexible tanks such as the Leman Russ and its many variants. Poor bastard can&#039;t catch a break.&lt;br /&gt;
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In game terms, it really does deserve to have its front and side armour buffed to be on par with the Leman Russ Battle Tank. Its only redeeming quality is that its more survivable thanks to being a super heavy vehicle, though all of its positives end there. Its sponson weapons angles are dreadful, its main gun has limited traverse, it actually has worse armour values than the Leman Russ (as said before), its overpriced for what it brings, and it has the chance to immobilize itself whenever it moves, which if nothing else is crunch that pretty accurately matches the fluff.&lt;br /&gt;
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Of course, the current rendition of it sets the Malcador&#039;s unit type as &amp;quot;Superheavy, Fast Tank&amp;quot;, which is hilariously oxymoronic. 7th Edition changed the Superheavy Type to automatically include all of the more specialized rules like Invincible Behemoth, and added default rules for them that didn&#039;t require apocalypse. All of this means that the Malcador became immune to all forms of penetrations except for &#039;Explodes!&#039;, gained the ability to Thunderblitz, and move a full 12&amp;quot; while still firing ALL of its weapons.&lt;br /&gt;
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Ironically, if one was to replace the top casemate with an actual turret (like the one on the Russ), use the alternate box sponsons the Valdor and Infernus use and fix the engine, the Malcador would become a perfectly serviceable Heavy Tank for the Guard, becoming the Tiger to the Russes Panther. But that would be [[Heresy|tech-heresy]] and also regular heresy, because not being retarded is banned in the Munitorum. This is now even stupider with the release of the [[Carnodon|Carnodon]], which is from the same era as the Malcador and basically it&#039;s Medium Tank equivalent, yet manages to have both these. Although, the casemate would help protect from flanking strikes and also help in frontal assaults. Which is the role it explicitly filled.&lt;br /&gt;
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== Malcador Annihilator ==&lt;br /&gt;
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[[File:Malcador side.jpg|right|250px|thumb|A Malcador Annihilator. Those are some nasty guns, but only if the enemy is between 11 and 1 o&#039;clock.]]&lt;br /&gt;
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Like the [[Predator Annihilator|Predator variant of the same name,]] the Malcador Annihilator has a set of twin-linked [[Lascannon]]s in its turret, though unlike the Predator, these cannons can only turn 30 degrees to either side which would later come and bite it in the ass as its immobile main turret can also prove to be a problem in a chaotic engagement where the lines of battle interpenetrate and the foe&#039;s infantry or armor units can take advantage of the Malcador&#039;s [[Herp|limited firing arc.]] Oh yeah, it also mounts a [[Demolisher Cannon]] in its forward hull.&lt;br /&gt;
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There isn’t a strong defense for the armored casemate for the annihilator except in tight urban conditions in which only a moron wouldn’t have infantry protecting it’s flanks and rear and when assaulting a defensive position or one flanked by other defensive positions. Basically, any time having a turret would be pointless or vulnerable instead of a flexible asset. The Malcador is a line-breaker, i.e. it’s what brutally forces the battle line interpenetration mentioned above. The annihilator, however, has a main gun that needs mobility to be useful as enemy armor isn’t going to sit still and get shot. If it were an exterminator variant (twin-linked rapid firing autocannons) then the limited traversal would be harmless as it would still fulfill the line-breaking function but using the autocannons to suppress the enemy and destroy anti-armor newts while getting close for the demolished cannon to lay waste. But here, God only knows why, is there no exterminator variant of the Malcador. Instead, the tank duelling variant reliant on mobility and a proper turret receives a variant. [[EPIC FAIL|Great job, GW, truly outstanding.]]&lt;br /&gt;
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The Malcador tank could also be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a [[Hunter-Killer Missile|Hunter-Killer Missile Launcher]], a mine sweeper, a pintle-mounted [[Heavy Stubber]], rough terrain modifications, track guards, a Searchlight, and Smoke Launchers.&lt;br /&gt;
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The Malcador Annihilator was originally conceived as a field modification carried out on battle-damaged or unfinished production hulls intended to &amp;quot;up-gun&amp;quot; the tank&#039;s weaponry and extend its battlefield utility. The pattern&#039;s detractors hold that the variant is a hybrid intended to carry out two roles, [[FAIL|neither of which it can fulfill with any real ability.]] The tank is simply too slow and too large to serve as a true &amp;quot;tank hunter&amp;quot; but is not large enough or heavily armed enough (due to the limited supply of shells for its [[Demolisher Cannon]]) to be matched against a true super-heavy tank like an Imperial Baneblade in open combat.&lt;br /&gt;
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Additionally, the Malcador Annihilator also suffers the same fate as almost every other Malcador variant. &amp;lt;u&amp;gt;Its fucking engine.&amp;lt;/u&amp;gt; As you already know, the Malcador&#039;s main engine plant, a thermic combustor design that is a variant for military use of a common pattern used in industrial and agricultural machinery across the human-settled galaxy, is underpowered in relation to the Malcador&#039;s sheer size and mass. This reduces its performance and provides very poor fuel efficiency. Combined this with its stupid design choice and general underpowered firepower for something its size and you will get the Imperial&#039;s equivalent of a [[Fail|wet lemon.]] Further exasperating its already shoddy military performance. Still, against other, more conventional armored vehicles when it is part of a larger offensive force, the Malcador Annihilator can still prove its worth in the hands of a skilled crew.&lt;br /&gt;
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This is, literally, a blatant rip of the French [[Wikipedia:Char B1|Char B1]] heavy tank, with a heavy howitzer in the front hull and a lighter specialized anti tank gun in the turret, though the B1 had an actual turret.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Defender ==&lt;br /&gt;
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[[File:40287_ced12559c5afcb4ecd338345a4574d30.jpg|right|250px|thumb|Malcador Defender. When you can&#039;t pick between a [[Baneblade]] or a [[Colossus (tank)|Colossus]].]]&lt;br /&gt;
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Recognizing that the mostly-fixed-forward turret was a problem, the [[Adeptus Mechanicus]] thought up the Malcador Defender. The turret was given five [[heavy bolters]], each of which covers a roughly 90-degree arc, so the tank can shoot at least one and up to two heavy bolters at anything in any direction (in addition to the sponson weapons--[[lascannon]]s, [[Heavy Stubber|heavy stubbers]], [[Heavy Flamer|heavy flamers]] or [[autocannon]]s). For anti-armor, they kept the hull-mounted [[Demolisher Cannon]]. These tanks were used to horrifying effect to defend breaches in the heretical lines during the Siege of [[Vraks]]. Due to this, the Malcador Defender is arguably (And ironically) the most effective of the Malcador tank variants. [[Lulz|It is more common in many Imperial armories than the standard heavy tank upon which it is based.]] [[YEEEAAAH!|*Cue G.I. Joe theme*]]&lt;br /&gt;
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Basically, this tank puts the “tank” in “tank”. When you hear the word “tank” think of this baby. It’s a tank-tank.&lt;br /&gt;
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Due to the nature of its armaments, it is well-suited to close-quarters combat, trench warfare and urban warfare engagements. In this role, the Defender&#039;s Demolisher Cannon can be used against well-fortified positions and enemy strong-points, while its multiple Heavy Bolters can sweep areas for hidden infantry and defend the tank from a close assault. Although the Malcador Defender is very cramped, fitting a large crew of 8 into its tightly-packed and blazingly hot hull, it is as prone to engine problems as the other variants of the Malcador tank, and its battlefield role means that it seldom operates far from support or resupply. This can mitigate the design&#039;s inherent problems and its firepower and considerable protection can make it a valuable asset to Imperial forces for both offensive and defensive engagements.&lt;br /&gt;
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The Malcador Defender can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a Hunter-Killer Missile Launcher, a mine sweeper, a pintle-mounted Heavy Stubber, rough terrain modifications, track guards, a Searchlight, and Smoke Launchers.&lt;br /&gt;
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If their armor/hull was just a little thicker all the way around, imagine what they could do against Tyranids or footslogging Orks. With the 6th and 7th editions, maybe they can now. Given their fluff cheapness to mass produce (the Malcador and probably this variant and the annihilator, that is) and therefore it&#039;s common use in PDFs and the Tyranids coming...hmmm.&lt;br /&gt;
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Since it&#039;s so dang cheap despite its size (likely due to lacking complex shit like a turret and inertia dampener for a too-big-for-the-turret cannon, so it&#039;s really just a metal frame with armored slaps nailed to it) the Imperial Guard should make much more use of it as an Infantry Tank. Emperor knows they could use it. Imagine if those heavy bolters were replaced with plasma cannons and the sponsons with assault cannons. Or autocannons on top and heavy flamers on the sides.&lt;br /&gt;
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Much as the Annihilator is a OC of the Char B1, the Defender is an obvious rip-off of the Mark VIII. Due to this fact, it&#039;s rather surprising the Kriegers don&#039;t love them.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Malcador Infernus ==&lt;br /&gt;
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[[File:Malcador_infernus_wip_2.jpg|250px|right|thumb|Behold, one of the worst designed vehicles of the Imperium. Even the [[Dreadknight]] is more practical than this hunk of shit. Just get a normal Hellhound instead. Though god help if you do end up in front of it: that&#039;s still a Titan gun!]]&lt;br /&gt;
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It&#039;s an [[Inferno Cannon]] taken from a [[Titan (Warhammer 40,000)|Titan]] and mounted on a tank. The Malcador Infernus variant has been mostly replaced by the faster and more reliable [[Hellhound Tank|Hellhound]] in front-line Imperial Guard regiments. When the tech-priests realized that they had run out of room for fuel tanks, they decided to put them in a trailer towed behind the tank (instead of mounting several smaller armored containers on the read of the tank). [[FATAL|In retrospect, this was not one of their smarter designs]] though in their defense a few real world tank designers did this as well, though those designers were during the days most people didn’t know tanks existed, the AdMech exists after literally tens of millennia of tank warfare. Though it has a longer range and higher strength than the mini-Inferno Cannon used by the [[Hellhound Tank|Hellhound]] (while on a more armored platform), it has the unreliable engine (compared to the Fast Hellhound), a hull-mounted primary weapon which is disastrously impractical especially for such a close range weapon and has a tendency to explode when catastrophically damaged.&lt;br /&gt;
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Some Infernus tank crews will use corrosive chemicals as their ammunition instead of Promethium, turning the Malcador Infernus into an oversized [[Bane Wolf]] on steroids. The vehicle is also armed with two sponson-mounted weapons, one on each side. These weapons can be either [[Heavy Stubber]]s, [[Heavy Flamer]]s, [[Heavy Bolter]]s, [[Lascannon]]s, or [[Autocannon]]s. The Malcador Infernus tank can be outfitted with a variety of upgrades and attachments, such as Camouflage Netting, Extra Armour Plating, an improved communications system, a [[Hunter-Killer Missile|Hunter-Killer Missile Launcher]], a pintle-mounted [[Heavy Stubber]], rough terrain modifications, track guards, a Searchlight, and Smoke Launchers.&lt;br /&gt;
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Immolating enemies is not the only thing the Infernus can do. The massive gout of flames launched from the Inferno Gun is also effective at clearing mines, the sudden heat detonating mine fuses and making large areas safe much quicker than alternative methods.&lt;br /&gt;
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By the time of the [[Horus Heresy]] many Malcador tanks had been relegated to strategic reserves and second line Imperial Army units, replaced by newer and more powerful designs, although the demands of the galaxy-wide civil war soon brought them back into the fray, while their availability saw them used as test-beds for a variety of new variants designed to plug gaps in supply and resource. During the [[Great Crusade]] and Horus Heresy eras, the elite [[Solar Auxilia]] employed the Malcador Infernus in specialist reserves held at the Cohort level. They were generally deployed to lead advances against enemy forces occupying especially dense terrain, such as trench lines, city ruins or heavily forested areas.&lt;br /&gt;
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[[Cheese|Do note that this thing is cheese incarnate. You can even upgrade to chem munitions, an S3 AP2 Poisoned(2+) Armourbane hellstorm template that will cover those Terminators in a fine glaze of cheddar.]] With supreme luck you can even pen a Land Raider.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Minotaur Artillery Tank ==&lt;br /&gt;
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[[File:509859.JPG|right|250px|thumb|The Minotaur AKA &#039;&#039;My Anus is a Cannon!&#039;&#039; Fear my ferocious flatulence!]]&lt;br /&gt;
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The Minotaur is a rare self-propelled artillery piece used by the armed forces of the [[Imperium of Man]] that can trace its origins back to the [[Great Crusade]] and maybe [[Dark Age of Technology|even earlier.]] The Minotaur was designed as a forward deployment fire support vehicle, and this is proven by the Minotaur&#039;s outfitting with an unusual amount of heavy armor and the vehicle&#039;s extreme durability.&lt;br /&gt;
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Some [[Tech-priest]] thought it would be a good idea to take a Malcador chassis (though it could be based on what appears to be an earlier variant, or the original chassis design) and mount two [[Earthshaker]] cannons on it. The cannons are so large that it had to be mounted backwards in order for the tank to remain balanced and not dig into the dirt [https://en.wikipedia.org/wiki/Archer_(tank_destroyer) (this happened in real life with the Archer tank destroyer)]. Even though it looks goofy, and still has an unreliable engine, this design choice makes it the only tank [[Lulz|stronger in the rear than in the front,]] leaving it less vulnerable to [[Deep Strike|deep-striking]] assault troops. [[FATAL|That and the fact that it can deliver what amounts to a shot from a twin-linked &#039;&#039;basilisk&#039;&#039; point-blank.]] It probably would have been a better idea to put this configuration on a [[Macharius Heavy Tank]] instead, though.&lt;br /&gt;
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When it needs to move again, it simply drives out forwards through the path it had already made for itself. The Minotaur&#039;s deck layout is also unusual, as everything from the engine and drive systems to the weapon and ammunition storage is spaced out evenly over the entire superstructure. The primary weapon system, a massive Twin-linked Earthshaker Cannon, is housed in a wide, centralized axis point, and features a complex hydraulic recoil suppression system. The centralized positioning of the weapon system allows the artillery piece to remain stable while firing its weapons even when positioned on difficult terrain.&lt;br /&gt;
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The Minotaur is not armed with any other weapons but can be upgraded with a Pintle-mounted Heavy Stubber or a Storm Bolter. Despite this, Forge World has given it 2 Heavy Bolters in 8th Edition, likely because they just doubled the weapons of a Basilisk. I guess it has sponsons now?&lt;br /&gt;
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During the 41st Millennium the Minotaur is a rare relic of war that very few will ever see, with the number of Forge Worlds capable of producing them having dropped steadily over the last millennia. With the steady replacement of this vehicle by the Basilisk, the Minotaur may soon become just another casualty of war. Although it is rumored like always that the Minotaur is stockpiled by those greedy fucks in the thousands inside of Departmento Munitorum storehouses, only specialized siege companies of the Imperial Guard will ever get to deploy their awesome firepower.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Valdor Tank Hunter ==&lt;br /&gt;
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[[File:496832.jpg|right|250px|thumb|The Valdor. For those who want to turn those pesky [[Monolith|Monoliths]] inside out.]]&lt;br /&gt;
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This variant was not named for Malcador, but for Constantin Valdor, Captain-General of the [[Adeptus Custodes]] during the [[Great Crusade]] and [[Horus Heresy]]. The Valdor tank mounts a [[Neutron Laser]] that somehow causes an electromagnetic pulse in tanks it shoots (it&#039;s an electrolaser, although the EMP is an afterthought for an already powerful laser weapon), but also risks getting damaged by the feedback if it misses. Because there wasn&#039;t enough room in the tank to put shielding around the reactor that powers the laser, the tank is more prone to catastrophic damage and its crew is at an increased risk of getting [[cancer]]. Not that the Imperium cares about tank crews&#039; health.&lt;br /&gt;
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Initial production runs were channeled to the elite [[Solar Auxilia]], in particular those cohorts operating against foes equipped with heavy tanks or in the case of the myriad xenos enemies still infesting the stars, tank analogues.&lt;br /&gt;
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While not yet in common use (at that time), Imperial logisticians had projected that its services were likely to be required in ever greater numbers (Oh how they are &#039;&#039;wrong&#039;&#039; given the circumstance of the 41st Millennium), especially where Loyalist Solar Auxilia were called upon to fight the Traitor Legiones Astartes and the heavy armored vehicles they had ready access to. Ancient records found at the Scholastica Bellicose on the planet Mordia show that the Valdor Tank Hunter was most widely used during the [[Great Scouring]] after the Heresy, when the Imperium led the great counter-attack against the Traitor Legions, driving them all the way to the [[Eye of Terror]].&lt;br /&gt;
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Of all the variants, the Valdor is perhaps the rarest and most expensive of them all. As a result, they are rarely deployed amongst the Imperial Guard&#039;s armored regiments. The 1st Cadian Armored Regiment, which helped to defend the Imperial Fortress World of [[Cadia]] in the Cadian Gate, possesses a total of only &#039;&#039;5 Valdor tanks&#039;&#039;. During the Siege of Vraks the 88th Siege Army&#039;s intelligence officers believed that there was no more than 30 Valdor tanks stored inside of Vraks Prime&#039;s vast Departmento Munitorum storehouses, and these tanks were not utilised by the Vraksian Traitor Militia until much later in that infamous meat grinder.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Dracosan Armoured Transport ==&lt;br /&gt;
&lt;br /&gt;
[[File:Dracosan.jpg|right|250px|thumb|The Dracosan is also known as the [[-4 Str|roided-up]] [[Chimera Transport|Chimera]].]]&lt;br /&gt;
&lt;br /&gt;
A Heavy Troop Carrier built on the Malcador hull, the Dracosan was the foremost troop transport for the Imperial Army in the Great Crusade and the Horus Heresy. It was large enough to accommodate twenty troops, and heavily armored enough to protect them from intense enemy fire. Its protection was greater than the ubiquitous [[Rhino]] and it is equipped with either a powerful twin-linked [[lascannon]] or a mighty [[Demolisher Cannon|demolisher cannon]] at the expense of some of its transport capacity.&lt;br /&gt;
&lt;br /&gt;
The Dracosan was a common sight in the 30th Millennium, being manufactured under contract by several dozen Forge Worlds across the Imperium to standards only usually required of war machines destined for service with the Legiones Astartes. A heavily armed and armored carrier, the Dracosan was large enough to accommodate a fully strength Solar Auxilia Infantry section of twenty auxiliaries, and heavily armored enough to protect them from all but the most intense of enemy fire. Being intended for service in hostile environments and even the void of space, the Dracosan needed to be absolutely air-tight as not to endanger the lives of its passengers and crew.&lt;br /&gt;
&lt;br /&gt;
Equipped with a fearsome array of weapons of its own, the Dracosan could steadfastly defend itself against enemy counter-attack and pound enemy positions to dust before the auxiliaries disembarked to storm what remained of their objective. Given the necessary resources and expenditures to build such an exceptional vehicle, the Dracosan was employed almost exclusively by forces configured in the [[Solar Auxilia]] pattern, whether these &amp;quot;regular&amp;quot; Excertus Imperialis units or other forces following the same order of battle, such as the household troops of certain [[Rogue Trader]]s Militant or, occasionally, the elite retainers of high status Imperial Commanders. Of course, since at the height of the Great Crusade about a fifth to fourth of the Imperial Army ground troops were Solar Auxilia...&lt;br /&gt;
&lt;br /&gt;
Unfortunately, unlike most Malcador variants, the Mechanicus suddenly went [[Derp|full retard]] and forgot, for the most part, how to construct these things. Which is beyond retarded since the thing is obviously just a fucking Malcador without a turret, using the space saved for a troop bay. And it was built by dozens of Forge Worlds so...yeah, that&#039;s basically the same as forgetting how to build the Leman Russ. Not happening.&lt;br /&gt;
&lt;br /&gt;
== 8th Edition ==&lt;br /&gt;
&lt;br /&gt;
GOOD NEWS, EVERYONE! The Malcador is now actually somewhat good! Now occupying the Heavy Support slot instead of being a Lord of War (with the exception of the Valdor Tank Hunter and the Minotaur), Malcadors share most of the Leman Russ&#039; stats, with the exception of a +6 bonus to Wounds and +1 Leadership (woo?). In addition, apparently Big Bobby G. reminded the AdMech how to fix the damned engines, so they move just fine now, and with the elimination of weapon facing, the clunky turret design is no longer an issue. However, they can not be taken in Squadrons and have Forge World&#039;s inferior version of Grinding Advance, which simply eliminates the BS penalty for firing the Demolisher cannon that the Annihilator and Defender carry. So while they still have certainly not dethroned the Leman Russ as the lord and master of Imperial armor, taking them is now actually a valid tactic, as a serviceable heavy to the Russ&#039;s medium.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
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Image:Lemalcador.jpg|Someone managed to fix the Malcador by kit-bashing it with a Russ. &amp;lt;s&amp;gt;Why on Terra the Mechanicus doesn&#039;t do the same is anyone&#039;s guess&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|Modifying tech is &#039;&#039;HERESY&#039;&#039;!}} Ah, so this is where Cawl got the idea for the [[Rogal Dorn Battle Tank|Rogal Dorn]].&lt;br /&gt;
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Image:Plasma_Ram_A.png|Look we can either power the main gun or turn around, not both.&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Lost and the Damned]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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{{Template:Mechanicus}}&lt;br /&gt;
{{Solar Auxilia}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;br /&gt;
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{{Lost-and-Damned}}&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Macrocarid_Explorator&amp;diff=319978</id>
		<title>Macrocarid Explorator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Macrocarid_Explorator&amp;diff=319978"/>
		<updated>2023-05-29T02:02:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:99560108161_MechanicumMagosMacrocaridExploritor01.jpg|440px|thumb|right|They eat [[Terminators]] for breakfast.]]&lt;br /&gt;
The [[Mechanicus]] has their own Heavy Tanks now. The Macrocarid Explorator was originally a class of heavy vehicle used by the Mechanicum during the [[Great Crusade]] and [[Horus Heresy]]. The term itself was a classification of heavy armored and fully environmentally sealed vehicles used for combat, command, and exploration purposes by a [[Magos]].&lt;br /&gt;
&lt;br /&gt;
Apparently like the [[Ordinatus]], no two Macrocarids were exactly alike, each being a unique vehicle specially and repeatedly redesigned and modified by their masters. In the earliest years of the Crusade however the [[Land Raider Proteus]] was the most common type of these vehicles, but as the Imperium expanded wholly unique hulls were added to the Mechanicum armory until the Macrocarid Explorator essentially became its own thing.&lt;br /&gt;
&lt;br /&gt;
The model itself looks like a [[Triaros]] on steroids. Using a similar chassis as the Triaros but inflated by several orders of magnitude and much more heavily armored especially in the hull regions. The Macrocarid Explorator has two large treads akin to those of the [[Sicaran Battle Tank]], two forward sponsons with a choice of either two [[lascannon]]s or two [[Irradiation Projector|irradiation engines]], and either [[Mauler Bolt Cannon|mauler bolt-cannon]] or a [[Graviton Imploder|graviton imploder.]]&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
The Macrocarid Explorator&#039;s model has been released by [[Forge World]] and we finally got the damned rules. The best way to think of the Macrocarid Explorator is as a customizable [[Land Raider]]. It has transport capacity and it has AV 14 all around coupled with an impressive 4 hull points. This makes it a beast of a vehicle when you want both cover support and assaulting the most heavily defended position short of [[Titan|Titans]]. The base points cost is actually entirely reasonable and it comes with lascannons on side sponsons, plus a mauler bolt-cannon on the hull. The added rules provide an all round survival quantum, plus other nice rules such as the augury scanner.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, there are few weaknesses that may hinder the Macrocarid. The Macrocarid is a strong choice all round, but like all good choices there is a temptation to splurge a lot of points on the vehicle, causing the price to skyrocket like the price to make a [[Adeptus Custodes|Custodes]] nowadays in the 41st millennium. This temptation should be resisted, no matter how good things look on paper. A few Destroyer strength hits will take care of this beast and its often better to not have all proverbial eggs in one basket as a result.&lt;br /&gt;
&lt;br /&gt;
Due to the customization available, there are several builds for the Mechanicus Land Raider which can be seen below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Macrocarid Explorator with Exploratory Augury Web (245 points):&#039;&#039;&#039; Some people like to use the exploratory augury web upgrade for its ability to [[Troll|mess and troll around with reserves.]] But this comes at the price of a reduced transport capacity. Hence it might be the case that this build is a mobile wall or screen for other pieces of your army and to act as a giant [[DISTRACTION CARNIFEX]].&lt;br /&gt;
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&#039;&#039;&#039;Macrocarid Explorator with Flare Shield and Armored Ceramite (240 points):&#039;&#039;&#039; A very tough vehicle for any army to fight against and a complete bitch to put down. The combination of the Flare Shield and Armored Ceramite means that shots that would otherwise severely damage the Explorator now has an increased chance in it being deflected. Put your precious robots inside and use them wisely. Add a conversion beamer to further maximize [[Troll|trolling.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Macrocarid Explorator with Two Irradiation Engines and hull-mounted Graviton Imploder (250 points):&#039;&#039;&#039; If you want to really turn your Explorator into a cruel joke of a [[Tarpit]] cleanser then accept no substitutes. Irradiate your opponents with your [[Irradiation Projector|Irradiation Engines]] and then scatter their remains with the [[Graviton Imploder]]. [[Tyranid]] and [[Ork]] players cry themselves to sleep when this [[Rape|rape machine]] is put on the table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Macrocarid Explorator with twin linked Plasma Phased Fusil and sponson Mauler Cannons (205 points):&#039;&#039;&#039; For when you want to [[Anal Circumference|penetrate the rear end]] of every ceramite wearing [[MEQ]] on the table. Very nice dakka to give to your power armored playing friend. [[Rage|Expect to lose friendships over this.]] Only downside is the overall lack of anti-vehicle weaponry so expect to be targeted by almost every tank destroyers on the map.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Macrocarid Explorator.jpg&lt;br /&gt;
Image:14492405_589679574566662_1971095761048329137_n.jpg&lt;br /&gt;
Image:DSC_0451.jpg&lt;br /&gt;
Image:DSC_0448.jpg&lt;br /&gt;
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{{Mechanicus}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Macharius_Heavy_Tank&amp;diff=319399</id>
		<title>Macharius Heavy Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Macharius_Heavy_Tank&amp;diff=319399"/>
		<updated>2023-05-29T02:01:32Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[Image:MachariusTankArt.jpg|thumb|500px|Double [[Battle Cannon]], all the way across the battlefield. What does it mean? Lots of pain for the enemies of the [[Imperium]], that&#039;s what.]]&lt;br /&gt;
&lt;br /&gt;
{{topquote|What I cannot crush with words I will crush with the tanks of the Imperial Guard!|Lord Solar Macharius}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Macharius Heavy Tank&#039;&#039;&#039; is a family of heavy tanks employed by the [[Imperium of Man]], named for [[Lord Solar Macharius]], one of the [[Imperium]]&#039;s finest generals. The pattern itself is actually much older.&lt;br /&gt;
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It is part of a class of tanks known as &amp;quot;second-generation [[Baneblade]]s&amp;quot; -- since the [[Adeptus Mechanicus]] keeps a very tight hold on the Baneblade [[STC]] patterns, supply is extremely limited. Other [[Forge World]]s try to fill the gap in super-heavy tank demand by building heavy tanks of the Macharius and [[Malcador (Tank)|Malcador]] families. Though it is less durable and possesses less firepower than the Baneblade, it is also substantially less expensive [[Things Forge World loves|(in the fluff)]] and more common. Since General [[Vance Motherfucking Stubbs]] discovered that large quantities of Baneblades are prone to going missing, armies that needs lots of tanks (e.g. the [[Death Korps of Krieg]]) tend to use tanks like these.&lt;br /&gt;
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All considered, the Macharius is quite a successful stopgap for the Baneblade and its variants. It&#039;s only slightly larger than the Malcador, mostly in that it&#039;s significantly wider and has a good engine. So, it&#039;s basically a perfected Malcador with double the firepower.&lt;br /&gt;
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In appearance and operation, the Macharius is the big brother of the [[Leman Russ Battle Tank]] -- each of the main weapons available to the Macharius chassis is the equivalent of one of the Russ variants. The options for the sponson- and pintle-mounted weapons are also similar.&lt;br /&gt;
&lt;br /&gt;
== Macharius Heavy Tank ==&lt;br /&gt;
&lt;br /&gt;
[[File:Machariusbc.jpg|250px|right|thumb|Macharius Heavy Tank.]]&lt;br /&gt;
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The main standard variant of the Macharius line of tanks. The Macharius Heavy Tank as you can already imagine, cannot hope to match the [[Baneblade]] in firepower, armor, engine performance or advanced logic-engines due to its smaller size and fewer weapons. Despite these failings it is still a powerful heavy tank and a &#039;&#039;whole load more useful&#039;&#039; than that [[Malcador Heavy Tank|silly looking Malcador;]] to reiterate what has been said before, the Macharius carries very thick frontal armor and [[Macharius Battle Cannon|twin synchronized Battle Cannons]] in its main turret. Secondary fire comes in the form of a hull-mounted twin-linked [[Heavy Stubber]] and two sponson-mounted [[Heavy Stubber]]s, although the latter can be switched out for [[Heavy Flamer]]s or [[Heavy Bolter]]s. Some tanks will also carry a pintle-mounted [[Storm Bolter]] or [[Heavy Stubber]] and/or a single [[Hunter-Killer Missile]].&lt;br /&gt;
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The tank requires a large crew to operate, with the commander, gunner and two loaders in the turret, while the hull seats the driver, comms-operator/heavy stubber gunner, and two sponson gunners, totaling of up to 8 or 9 crew members.&lt;br /&gt;
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As is common in WH40K, the fluff does not equal the crunch. While the regular Macharius is meant to be a baseline heavy tank, in terms of price efficiency, it struggles competing with its Leman Russ counterpart in terms of sheer utility. A twin-linked battle cannon may sound appealing, but without a Heavy 2 buff, twin-linked sponson weapons, or a modest price reduction, at the end of the day the Macharius is really little more than a bigger, more expensive Russ with twin-linked, with no other gimmicks going for it.&lt;br /&gt;
That said, twin-linked weapons alone have stolen victory from the jaws of defeat on more than on a few occasions so the call is yours. &#039;&#039;Frankly, running some psykers with your Russes will do the job for cheaper.&#039;&#039;&lt;br /&gt;
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If only it could mount a Stormhammer Cannon instead...&lt;br /&gt;
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== Macharius Vanquisher ==&lt;br /&gt;
&lt;br /&gt;
[[File:Macharius_vanquisher.jpg|250px|right|thumb|Macharius Vanquisher.]]&lt;br /&gt;
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The Macharius Vanquisher is armed with twin-linked [[Vanquisher Cannon]]s in the main turret. While rarer and harder to manufacture than battle cannons, they are capable of using special anti-tank shells in addition to normal munitions. Fired at very high velocities, the anti-tank shells can penetrate even the thickest of armor, turning this variant into a potent tank hunter. The Macharius Vanquisher features the same secondary weapons as the original with the ability to mount an additional pintle weapon and/or hunter-killer missile.&lt;br /&gt;
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In contrast to its counterpart, the [[Malcador Annihilator|Malcador Annihilator]], the Macharius Vanquisher is superior in almost every way. Even though the Malcador has that sweet ass twin-linked Lascannons, its unreliable engine, underwhelming armor, lack of a proper turret and disappointing side weaponry means that pound for pound, the Macharius Vanquisher offers more bang for your buck without the hassle of being immobilized because of [[Bullshit|&#039;&#039;reasons&#039;&#039;.]]&lt;br /&gt;
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Out of all the Macharius tanks, this is possibly one of the most popular due to the power of the Vanquisher Cannons and the fact that it is a heavy tank which means it is far more sturdier than the common [[Leman Russ Vanquisher]] which is important since these big ass vehicles are going to be a giant bullet magnet on tabletop.&lt;br /&gt;
&lt;br /&gt;
The Macharius equivalent of the Leman Russ Vanquisher. When you want a Macharius, this is the one you want 60% of the time. While the Russ&#039;s [[Imperial Ordnance#Vanquisher Cannon|Vanquisher Cannon]] is a pure tank hunter (no blast), the Macharius takes this to an extreme. Its double barreled Vanquisher Cannon expresses this, spitting out two shots at a mindboggling strength of 16, enough to wound anything save for Titans, buildings, and units with special rules on a 2+, AP-4, and D9. &#039;&#039;&#039;D9.&#039;&#039;&#039; This is enough to sink a Wraithseer...in one shot. The big rape cannon, as if it wasn&#039;t good enough, adds 1 to hit rolls against {{W40kKeyword|MONSTERS}} and {{W40kKeyword|VEHICLES}}.&lt;br /&gt;
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Its also the most unquestionably sexy of all the variants.&lt;br /&gt;
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== Macharius Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[Image:99590105320_Machariuswithvulcanmegabolters01.jpg|250px|thumb|Macharius Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
The Macharius Vulcan mounts the infamous [[Vulcan Mega-Bolter]] in its main turret, a fearsome weapon normally found on [[Titan (Warhammer 40,000)|Imperial Titans.]] [[Dakka|Firing thousands of rounds per minute,]] the Vulcan is a highly-effective anti-infantry platform, able to sweep clear trench systems and suppress enemy heavy weapons teams. Since the mega-bolter is fed by a high-speed autoloader, the Macharius Vulcan requires only a crew of six, using the space previously taken up by the two loaders for more ammunition. The lack of penetrative power against fortified targets limits the tank&#039;s usage (if only they could use Kraken Bolts), while its main drawback is limited internal storage space.&lt;br /&gt;
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Able to carry only twenty seconds worth of continuous fire, this monster eats through bullets like a [[Neckbeard]] dining on some [[Meatbread]]. Thus, most crews will fill the tank&#039;s stowage bin with extra ammunition and strap on additional ammunition crates to the hull with [[FAIL|predictable]] [[FATAL|results.]] The Macharius &#039;Vulcan&#039; features the same secondary weapons as the original with the ability to mount an additional pintle weapon and/or hunter-killer missile.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], it is basically a discount [[Stormlord]] that may actually be [[Wat|&#039;&#039;superior&#039;&#039;]] than its larger counterpart due to the presence of an actual turret, cheaper price and smaller profile. Which then begs the question on why can&#039;t the Stormlord afford an actual turret. If the smaller Macharius is able to successfully put a Vulcan mega-bolter on a periscope turret, then surely a much larger tank should be able to do the job just as well.&lt;br /&gt;
&lt;br /&gt;
For when you need 2s to kill space marines. [[rape|With 30 dice.]] When you want a Macharius, this is the one you want the other 40% of the time. Where the [[Leman Russ Punisher]] uses non-armor-piercing [[autogun]] shells, the Macharius Vulcan mounts the massive [[Vulcan Mega Bolter|Vulcan Mega Bolter]], normally a [[Titan (Warhammer 40,000)|Titan]]-mounted weapon. Can fire its Vulcan Mega Bolter [[dakka|twice at the same target]] if the tank does not move. That&#039;s 30 shots at S6 AP3, and you&#039;re always going to be in range at 60&amp;quot;.&lt;br /&gt;
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== Macharius Omega ==&lt;br /&gt;
&lt;br /&gt;
[[File:MachariusOmega.jpg|250px|right|thumb|Macharius Omega.]]&lt;br /&gt;
&lt;br /&gt;
Rules.&lt;br /&gt;
[https://i.imgur.com/nxF2IeH.png]&lt;br /&gt;
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You thought the [[Leman Russ Executioner|Leman Russ Executioner&#039;s]] [[Plasma Cannon|Plasma Cannon]] was bad? The Omega mounts an even bigger gun -- it can fire like the Executioner&#039;s gun with a longer range and larger blast. The Macharius Omega is a relatively new addition to the Imperial arsenal, armed with a mighty Omega-pattern [[Plasma Blastgun]]. The Omega-pattern Plasma Blastgun, unlike the Ryza-pattern found on Imperial Titans, is a more compact design that is easier to manufacture. The [[STC]] for this weapon was originally discovered by Explorator-Magus Hum’nal in late M39, but a Mechanicus schism over the purity and completeness of its template delayed the testing and eventual deployment of the Omega pattern weapon for centuries.&lt;br /&gt;
&lt;br /&gt;
While this allows it to be mounted on smaller vehicles, it is also highly unstable and more prone to overheating than its larger cousin, which may be why the thing is open topped. The comparable ease with which the Macharius Omega can be manufactured and maintained has more then overcome its shortcomings in the eyes of the Departmento Munitorum, and large quantities of resources have been devoted to the [[Forgeworld|forge worlds]] which produce them such as Mars and Lucius, Hellgrace and Dynax Primus and all if not most forge worlds in the imperium . Subsequently, the Omega has proven its worth on the battlefield of Orask, Nicanodes and in counter assaults against the [[Tyranids]] on the Sable Nebula. Still, despite being more stable on a whole, trying to overcharge fire a single &amp;quot;Maximal&amp;quot; blast with even more range, an even bigger blast, and the strength of a [[Lascannon]] will have the risk of suffering a Meltdown if it shoots that way (similar to Gets Hot but with D3 lost hullpoints), so it is best to apply a [[Trojan Support Vehicle|Trojan]] and [[Enginseer]] to prevent catastrophic self-destruction.&lt;br /&gt;
&lt;br /&gt;
Other differences with the Macharius Omega is the removal of the hull-mounted Heavy Stubbers, while the sponsons can mount Heavy Bolters, Heavy Stubbers or Autocannons. It is similarly able to carry a pintle-mounted Heavy Stubber or Storm Bolter and/or a single Hunter-Killer Missile.&lt;br /&gt;
&lt;br /&gt;
All in all, it is basically the [[Baneblade#Stormblade|Stormblade&#039;s]] little brother.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, if you want a Macharius Omega now you&#039;re gonna have to either convert it or buy it used, as Forge World [[Rage|axed it from their product line]]. You can buy it if you&#039;re willing to front the costs of producing 10 models.&lt;br /&gt;
&lt;br /&gt;
== What&#039;s next? ==&lt;br /&gt;
&lt;br /&gt;
The Imperial Guard&#039;s been going through some tough times ever since Cadia&#039;s been reduced to an asteroid field, both in the fluff and in the crunch. While the Cadians have regrouped and attached themselves to support different fronts (and in the case of one Forge World, [[Skitarii|quite unwillingly]]), the Guard has struggled to stay relevant since the arrival of [[Primaris Marine|nuMarines]] and their [[Repulsor Executioner|gunboats]], the [[Adeptus Mechanicus|AdMech]] and their [[Phosphor Weaponry|deluge of Phosphor fire]], the [[Tau|weebs]] and their [[Hammerhead Gunship|fishboats]], even the fucking [[Leagues of Votann|Squats]] are back with some [[Hekaton Land Fortress|new grade A bullshit]]. Crunchwise, the Guard&#039;s been getting fucked by a deluge of High AP and anti-vehicle weaponry (seriously, not only can Hammerheads pop a Russ with a lucky shot, but now everyone&#039;s got at least one man-portable way in every squad to fuck a tank up a bracket), to the point that a full squad of Leman Russ is nothing more than a roadbump, while Superheavies are too expensive and degrade too quickly to be worth it.&lt;br /&gt;
&lt;br /&gt;
Enter the [[Rogal Dorn Battle Tank|Rogal Dorn]], a new plastic tank to bridge the awkward gap between MBTs and Superheavies. Coming stock with twin Battle-cannons (can be switched out for a better Vanquisher and a [[DAKKA|co-axial autocannon]]), a Gatling Cannon (can be switched out with a smaller Demolisher), and stubbers mounted on every possible surface, one can only hope that the Dorn can be as stubborn a bulwark as its namesake.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Macharius Vanquisher.jpg|Its like the Leman Russ Vanquisher, but better.&lt;br /&gt;
&lt;br /&gt;
Image:MmuyQ.jpg|It is as powerful as it is mindnumbingly rare to find.&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Lost and the Damned]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;br /&gt;
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{{Template:Imperial-Guard}}&lt;br /&gt;
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{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wyvern_Suppression_Tank&amp;diff=568770</id>
		<title>Wyvern Suppression Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wyvern_Suppression_Tank&amp;diff=568770"/>
		<updated>2023-05-29T01:59:28Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:WyvernTank.jpg|300px|thumb|right|&amp;quot;Watch out, [[Ork|horde]] [[Tyranid|armies]], we&#039;re [[Rape|going in dry.]]&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the [[Wyvern]], the two-legged dragon.&lt;br /&gt;
&lt;br /&gt;
The Wyvern Suppression Tank is the latest addition to the [[Imperial Guard]] (Or Astra Militarum) and their long line up of vehicles. Its battlefield role is to chew up enemy forces with the help of its [[Stormshard Mortar|Stormshard Mortars]] and provide suppression fire for the advance of the Guardsmen, hence why it&#039;s called a &#039;&#039;&#039;suppression tank.&#039;&#039;&#039; Unlike most IG artillery, the Wyvern is designed for close-quarters warfare rather than bombardment from afar.&lt;br /&gt;
&lt;br /&gt;
==== On the Tabletop ====&lt;br /&gt;
&lt;br /&gt;
When it was introduced in 7th Edition, this thing fired four twin-linked 48&amp;quot; ranged S4 AP6 3&amp;quot; blast templates with the Shred USR. For what it brought, footslogging [[Orks]], Daemons in general (especially Nurglites who will weep when they see how fast plague bearers and Nurglites die without shrouded), Kroot, Guard blobs, Cultists spam lists, L&amp;amp;TD flesh walls and Skyblight swarm spamming [[Tyranids]] can kiss their asses goodbye and people who think they&#039;re being funny with Typhus Zombie spam lists will stop grinning in short order. A good strategy is that this thing runs in support of long range tank busting and finishing off dismounted infantry. Another thing to consider is the Shred special rule. It rerolls failed wounds. This is powerful not only against Orks, [[Kroot]], GEQs, and [[Tyranids]], but MEQs will have to roll real well to not lose half their squad to one barrage from this tank. Even if it quickly decreases in effectiveness against higher armor saves. The only downside was that it was notorious for slowing games down to a grinding halt like no other unit in the game could.&lt;br /&gt;
&lt;br /&gt;
===== 8th Edition =====&lt;br /&gt;
This thing is a strong contender for the most cost effective infantry shredder in the game. It&#039;s agreeably cheap and it comes with indirect fire and 4d6 shots with reroll to wound (even against tanks). Add in a master of ordnance to re-roll those pesky 1s to hit (or throw the Aerial Spotter stratagem on one to re-roll all misses), and your opponents will groan every time they come out of the case. It is unfortunately more fragile than the stock chimera as a legacy of coming open topped, but that can be fairly easily solved by hiding your batteries (you bought at least 3 didn&#039;t you) out of line of sight like a good boy.&lt;br /&gt;
&lt;br /&gt;
An upside of the rules changes is that it doesn&#039;t take forever and a half to resolve its shots anymore due to the removal of template and barrage rules. And whereas most small blast weapons were changed to d3 shots, it managed to get away with the d6 shots per gun usually seen with former large blast weapons and thus retains far more of its firepower than many other blast spam weapons did. Basically, it&#039;s now like having a mob of Ork shootas in one tank with indirect fire rules, more random amounts of shots, but more accuracy and more reliable wounding. With 8e being an edition largely dominated by horde armies like the Imperial Guard, Death Guard zombie lists, and the Tyranids; the Wyvern Suppression Tank is basically a must have to quickly clip your enemies&#039; tar pits down to size.&lt;br /&gt;
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== See also ==&lt;br /&gt;
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They sound like this: https://www.youtube.com/watch?v=0bWt81vhIyY&amp;amp;app=desktop&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Lost and the Damned]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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{{Imperial-Guard}}&lt;br /&gt;
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{{Lost-and-Damned}}&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Whirlwind&amp;diff=563910</id>
		<title>Whirlwind</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Whirlwind&amp;diff=563910"/>
		<updated>2023-05-29T01:58:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;[[Emperor|His]] wrath falls from the heavens.&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Whirlwind Artillery Tank&#039;&#039;&#039; is the standard artillery tank used by the [[Space Marines]].&lt;br /&gt;
&lt;br /&gt;
It starts life as a [[Rhino]] chassis, like most [[Space Marine]] vehicles, but differs in that its carrying capacity is sacrificed to hold ammunition for the [[Whirlwind Multiple Missile Launcher]] on top. It is used to counter hordes of enemies, which the Marines don&#039;t deal too well with on their own, and to take out specific targets, such as anti-air emplacements and gun-towers. If your chapter is more... Liberal in their application of firepower, it can also be used in [[Marines Malevolent|hostage situations]].&lt;br /&gt;
&lt;br /&gt;
Fun fact: in the real world, [[Steel Rain]] refers to rocket submunitions.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Whirlwind Helios==&lt;br /&gt;
[[File:SM Space Marine Whirlwind.jpg|right|thumb|300px|Whirlwind Helios]]&lt;br /&gt;
The default Helios-pattern launcher (named for the [[Forge World]] which manufactures it) fires anti-infantry missiles, giving the Space Marines anti-horde support. They don&#039;t use this tank in the way that most [[Imperial Guard]] armies use their artillery; while IG artillery supplies sustained bombardment of static positions (enemy forts, armies, cities, etc.), the Whirlwind fires a quick barrage of devastating firepower to support Space Marines who need it, and then moves on to the next trouble spot.&lt;br /&gt;
The launcher has 2 types of missiles. The first, the imposing Vengeance missile is like a baby basilisk cannon at S5 AP4 meaning it will lol straight through any GEQ army but will just bounce off a MEQ. Its little brother, incendiary castellan, is weaker, the same stats as a frag missile, but has the ignores cover special rule. Perfect for taking out those pesky [[Tau]] pathfinders and telling the Daemons of nurgle or Venom/Malanthrope spamming Tyranids exactly which hole they can shove their shrouded up.&lt;br /&gt;
&lt;br /&gt;
While there aren&#039;t rules for them anymore, the launchers can also fire &amp;quot;standard&amp;quot; castellan rounds. These missiles are weighted to burrow into the ground, leaving long sensors trailing from the top. This allows the whirlwind to fire minefields against an approaching foe.&lt;br /&gt;
&lt;br /&gt;
The [[Land Raider Helios]] takes its name from having this type of launcher.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, Whirlwind Helios are generally best fielded in units. Taking a squad of three grants Shred and Pinning to the entire group and ruins the day of anything short of a monstrous creature. Adding in a spotting [[land speeder]] gives the group unlimited range and re-rolls to hit.&lt;br /&gt;
&lt;br /&gt;
Off the tabletop, these things are hard to get a hold of. It&#039;s generally easier and cheaper to get a hold of one of the Forge World variants, and that should tell you something. Converting a Rhino is generally easier.&lt;br /&gt;
&lt;br /&gt;
8th Edition&lt;br /&gt;
The Whirlwind has lost the ability to be fielded in squads and has to pay command points for the land speeder support. For armament, the vengeance missiles now hit like Autocannons with 2d3 shots and the castellans have lost their incendiary nature but have gone up to S6 with 2d6 shots. The whirlwind cannot change firing modes over the course of the game, however.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Whirlwind Hyperios==&lt;br /&gt;
[[File:Whirlwind_Hyperios.jpg|right|thumb|300px|Whirlwind Hyperios]]&lt;br /&gt;
Produced by [[Forge World]], the [[Hyperios Missile Launcher|Hyperios-pattern launcher]] uses a different targeting system and fires anti-air rockets (after attempts to use anti-air rockets in the Helios launcher proved &amp;quot;disastrous&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Rules are printed in various Imperial Armour (most recent IA2:2nd) and Horus Heresy books by Forgeworld.&lt;br /&gt;
Unlike the [[Space Marine Stalker|Stalker]] or [[Space Marine Hunter|Hunter]] this has both Skyfire and Interceptor, meaning it can take a shot when that pesky enemy flyer arrives on the table and it has the &amp;quot;Heat Seeking&amp;quot; rule, which basically makes it twin-linked against aircraft for added accuracy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately those are the Hyperios&#039;s only advantages as it&#039;s basically still only an anti-air krak missile so it has negligible ability to take out a flying vehicle when used unsupported. The Stalker at least fills the air with dakka much like a [[Hydra Flak Tank|Hydra]] does, while the Hunter has added range, Armourbane, AP2 and that crazy homing rule that means it never misses which makes it quite threatening.&lt;br /&gt;
&lt;br /&gt;
It also costs 35-40 points more than the other two AA tanks that marines get, so basically the Hyperios should be avoided and proxied as a normal whirlwind. To be worth its current points cost it would need to shoot at least three of those krak missiles mathematically, and to be worth an equal cost it would need to shoot at least two. On paper that is doable thanks to interceptor, mean that if it can last until the end of your opponents next turn it can get off that second shot, (having gotten it&#039;s first off when the flyer first arrived via interceptor) but even so it&#039;s not that potent a shot. Of course this isn&#039;t accounting for trickier to price factors like interceptor, the split fire capability of the Stalker, or the Homing capacity of the Hunter.&lt;br /&gt;
&lt;br /&gt;
That said... it&#039;s the only AA &#039;&#039;&#039;TANK&#039;&#039;&#039; that [[Space Wolves]], [[Dark Angels]] and (current) [[Blood Angels]] get access to, since Vanilla marines keep all the cool toys to themselves.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Deimos Pattern Whirlwind Scorpius==&lt;br /&gt;
[[File:Whirlwind_Scorpius.png|right|thumb|300px|Whirlwind Scorpius]]&lt;br /&gt;
The Scorpius pattern is also made by Forge World for the [[Horus Heresy]] line but was added as a &amp;quot;Relic&amp;quot; option for 40k armies, based on the old-style missile launchers from the [[Warhammer 40,000: Rogue Trader]] days (scaled up for a vehicle&#039;s size). The so called [[Scorpius Launcher]] is the [[Dakka|machine gun of Imperial Missile Launchers and Missile Ordnance]]. Seriously, this monster shits out so much missiles, a barrage could be reclassified as a carpet bombing.&lt;br /&gt;
&lt;br /&gt;
The only one that could out-Dakka this thing, is the [[Arcus Launcher]] mounted on the [[Sicaran Battle Tank#Sicaran Arcus|Sicaran Arcus artillery tanks]]. Nevertheless, once this thing fires, your tarpits&#039; ass is grass.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, it stays true to its fluff. It stores S8 AP3 Blast missiles in rapid-firing rotary drums, and can fire 1+1D3 at a time if it sits still, which it should do since it is still a barrage vehicle and can fire over intervening terrain. This design is leagues better then the other designs as it can smash open light vehicles and rip straight through MEQ&#039;s due to its superior AP value and ability to fire multiple barrages at once.&lt;br /&gt;
&lt;br /&gt;
The design was commissioned by the [[Space Wolves]] to help them take [[xenos]] cities, and was intended to fight on the front lines (which is kind of weird for a barrage artillery vehicle that benefits heavily from staying still), so it has armor plating like the [[Predator Tank]], which makes it beefier than the other patterns.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Space Marine Hunter.jpg|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Hunter Multi-Launcher Vehicle|Hunter]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:Stalker.jpg|&amp;lt;center&amp;gt;&#039;&#039;&#039;[[Stalker|Stalker]]&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
image:WirbelwindTank.jpg|&amp;lt;center&amp;gt;[https://en.wikipedia.org/wiki/Wirbelwind &#039;&#039;Wirbelwind&#039;&#039; Tank]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Template:Marines-Forces}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Space Wolves}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Stalker&amp;diff=445672</id>
		<title>Stalker</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Stalker&amp;diff=445672"/>
		<updated>2023-05-29T01:57:55Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Stalker.jpg|300px|thumbnail|right|FILL THE SKIES WITH FLAK!!]]&lt;br /&gt;
What do you do when you take a [[Space Marine]] [[Rhino]] transport and put a nice amount of Dakka on top of it? You get yourself the Stalker anti-aircraft tank AKA Flakka! Its design is based on the [[Space Marine Hunter|Hunter]] [[STC]], which was found only a few millennium ago (oh really no time at all then. It&#039;s not like the galaxy is in continuous war and the design must be used ASAP. Oh wait...)&lt;br /&gt;
&lt;br /&gt;
The Stalker is an air defence tank with an [[Icarus Stormcannon Array|Icarus (I see what you did there...) Stormcannon Array]] mounted on a Rhino chassis, which allows it to fill the skies with multiple bullet barrages very quickly. With its sensor array it can track targets quickly and take them out in quick succession and is seen as unsubtle but devastating (which in the [[Warhammer 40k]] universe where the bigger the gun the better means the Stalker is a favourite Space Marine toy). With extra armour on the front to protect from incoming fire and stabilizers on the sides, it is the perfect vehicle to anchor a defence around. Although in reality most players will single them out as an objective to zerg rush as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Of particularly [[Grimdark|grim]] note on the Stalker is its targeting array that makes it so deadly. Much like the [[Space Marine Hunter|Hunter]] tank, the secret behind the stalker&#039;s accurate fire is because the vehicle&#039;s gun is controlled by a target servitor, made from the brain of a chapter serf/failed initiate. While reusing perfectly good head meat doesn&#039;t seem so bad by Imperial standards, there&#039;s also the possibility of the serf volunteering himself to be the stalker&#039;s target servitor. At least in this case, the poor sod still lives instead of being a one-use suicide bomber. This actually sounds a bit similar to dreadnoughts...&lt;br /&gt;
&lt;br /&gt;
It does look like a pretty cool design and the possibilities to just buy several of the Icarus Stormcannon Arrays and convert them into defensive turrets has already crossed the minds of a number of veterans.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
{{Template:Marines-Forces}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Black-Templars}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rapier_Armoured_Carrier&amp;diff=397209</id>
		<title>Rapier Armoured Carrier</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rapier_Armoured_Carrier&amp;diff=397209"/>
		<updated>2023-05-29T01:57:33Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Rapier.jpg|250px|right|thumb|Battle Brother! You see that tank over there? I don&#039;t want to!]]&lt;br /&gt;
The Rapier Armoured Carrier or Rapier Laser Destroyer (Although [[/tg/]] calls it the [[Rape|Rapepier]] hahaha get it? Cause it [[Rape|Rapes]] tanks? okay I will stop now...) is a tracked weapons carrier used by the [[Imperium of Man]], including the [[Solar Auxilia]], [[Adeptus Mechanicus]] and [[Space Marines]]. It is identifiable due to its mini baby treads from a baby [[Rhino]] and may result in much unintentional [[Lofn|&amp;quot;DAAAAAAAWWWWWW&amp;quot;]] among your enemies, which is a [[DISTRACTION CARNIFEX|great distraction]] as this pint sized [[Land Raider]] carries weapons that can turn your [[Scorpion]] and [[Battlefortress]] into molten scrap. Yeah, this mini-tread of doom is a dedicated anti-tank weapon, as it mounts a powerful multi-barreled laser cannon (think a [[Rape|quad-barreled]] [[lascannon]] [[Powergamer|that has been supercharged]]). However, Rapiers have also been seen wielding graviton cannons, multi-lasers, quad heavy bolters and even a astartes grade quad launcher to annihilate vast swarms of infantry both [[MEQ]], [[GEQ]], and [[TEQ]] alike, or using a quad-mortar to act as support artillery.&lt;br /&gt;
[[File:RapierBolt.jpg|200px|left|thumb|Rapier with Quad Heavy Bolters AKA [[MOAR DAKKA|DAKKA DAKKA DAKKA DAKKA!]]]]&lt;br /&gt;
==History==&lt;br /&gt;
In the [[Great Crusade|early years of the Imperium&#039;s history]] the Rapier was a common weapons platform used by the Imperial Army at both the company and regimental level. Under ideal conditions each company would have a support squad with five Rapier carriers plus other weapons, while regiments had support companies of ten machines each, such as five Rapiers and five [[Mole Mortar Team|Mole Mortars,]] though attrition often accounted for fewer numbers of these weapons.&lt;br /&gt;
&lt;br /&gt;
Of course nowadays, the Rapier is now exclusive solely for the Space Marines as difficulties in manufacturing these complex devices coupled with the increasingly stubborn hoarding of the [[Adeptus Mechanicus|Mechanicus]] and competition with smaller, lighter, easier to maintain and cheaper to make anti-tank weaponry such as a pintle-mounted Lascannons or Plasmacannons among the growing Imperial Guard has resulted in a drastic decline for these dedicated tank-hunters.&lt;br /&gt;
&lt;br /&gt;
Of course even in the 41st millennium, the Rapier still found some company in Chapters which descend from the [[Imperial Fists]] and [[Iron Hands]] Legions who are now known mass users of Rapiers, and have even employed them for boarding assaults.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:RapierGrav.jpg|200px|right|thumb|Rapier with Graviton Cannons AKA Your [[Terminators]] [[Fist of the North Star|are already dead.]]]]&lt;br /&gt;
The armoured carrier is built around the weapon system with which it has become synonymous, the [[Laser Destroyer Array|Rapier Laser Destroyer]]. This multi-barreled weapon achieves greater firepower than even a normal lascannon by focusing its four separate laser systems with precise accuracy on a single point. This is possible thanks to a weak [[Machine Spirit]] which can adjust the convergence of the beams depending on the target&#039;s range. However, the weapon system has tremendous power requirements, along with increased maintenance and heat build-up due to its moving parts and the close proximity of multiple laser chambers to each other. Rapiers have also been seen mounted with [[Grav-Cannon|Graviton Cannons]] and [[Heavy Bolter|Quad Heavy Bolters]] or [[Multilaser|Multi-lasers]] and [[Light Mortar|Quad-mortars]] to the more rare [[Lucius Pattern Heavy Quad-Launcher|Astartes Quad Launcher.]]&lt;br /&gt;
&lt;br /&gt;
As it was initially designed for defending cities and fortresses the Rapier has limited mobility, enough to move into ambush positions and across rough terrain, and is often fielded in special batteries of one to three Rapiers used to break up enemy armour attacks. The system can move and fire at the same time thanks to an auto-drive and benefits from targeter equipment. Actual aiming and firing of the laser destroyer however is handled by the on-board machine spirit making the Rapier a semi-independent system; its crew is necessary only for moving the weapon and operational mode selection.&lt;br /&gt;
&lt;br /&gt;
Its form of locomotion is also an oddity as instead of sitting down and moving the machine, the driver must stand in an awkward position before turning and moving the machine with what counts as an [[Video games|Atari 2600 Joystick]]. This means that the driver of the machine is dangerously exposed to enemy fire and must be cautious of his surroundings.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RapierMortar.jpg|Rapier with Quad-mortars&lt;br /&gt;
Image:RapierMulti.jpg|Rapier with Multi-Multi-lasers. [[C.S Goto|A certain someone]] would consider this [[PROMOTIONS]] of the highest level.&lt;br /&gt;
Image:RapierQuadLauncher.png|Rapier with Astartes Quad Launcher&lt;br /&gt;
Image:Plasma_Rap.jpg|A Rapier from a more civilized age.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Forces}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Solar Auxilia}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hydra_Flak_Tank&amp;diff=260139</id>
		<title>Hydra Flak Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hydra_Flak_Tank&amp;diff=260139"/>
		<updated>2023-05-29T01:56:51Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Hydra_Flak_Tank.jpg|300px|thumb|right|The Hydra Flak Tank, for when you can&#039;t decide between big guns and more guns.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hydra Flak Tank&#039;&#039;&#039; is a specialised weapons system used by the [[Imperial Guard]], designed to [[Flakkatrakks|take out enemy air support]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Hydra is based on the [[Chimera Transport|Chimera]] chassis, replacing its troop-carrying abilities with a big gun turret on top, munitions and targeting systems for its weapon, and the fuel to haul it all around. Its weapon is normally associated with fixed platforms, but the Hydra is made for the purpose of deploying anti-air support in non-permanent locations and as a mobile backup.&lt;br /&gt;
&lt;br /&gt;
The Hydra&#039;s primary weapon are four long-barreled [[Hydra Autocannon|Hydra Autocannons]], weapons that are basically just Autocannons with extended barrels. This does give them better range and penetration (&amp;lt;s&amp;gt;it has the exact same penetration as the standard Autocannon that is physically impossible, increased barrel length increases range and force which increases penetration, in-game there is no difference but in lore it would definitely make a huge difference&amp;lt;/s&amp;gt; finally games workshop fixed that), though, as it gives more time (barrel length) for the projectile to accelerate (begins decelerating &#039;&#039;after&#039;&#039; leaving the barrel). They are mounted on the side of the turret, allowing a cone of fire that encompasses pretty much anything located above the Hydra. Though the individual weapons are not very strong (strength 7, wounding most other vehicles on a 4+ or 5+), the sheer number of shots they pump out (8 shots per turn) means that they will often take the enemy down with sheer volume of fire. Though not having the most [[dakka]] in the Imperial Guard, the Hydra certainly is up there.&lt;br /&gt;
&lt;br /&gt;
Now with 8th edition out in the open Flyers simply get a -1 to hit against all models without the FLY key word. The Hydra Flak Cannon gets a +1 to hit models with the FLY keyword, and so ignores this, but hits everything else on a 5. However, there are lots, and lots and lots of models with the FLY keyword. Anything with a jump pack (Assault Marines, T&#039;au Crisis suits, etc) have the keyword, as well as skimmers, jetbikes and of course flyers. What this means is that the old days of just mulching anything is nearly, nearly back. Further with the changes to the AP system and twin-linked, this thing now is a MEQ&#039;s worse nightmare. That said it costs 93 pts now, but given the points increase to most vehicles this isn&#039;t even that expensive.&lt;br /&gt;
&lt;br /&gt;
Now, for those of us with curiosity, there is some fluff with the Hydra being a triple-A gun platform. That is Anti-Air-Artillery, the stuff in World War Two that made the black clouds of shrapnel. So, if the Hydra can use explosive ammunition, why can&#039;t the infantry Autocannons use the same? Possibly because flak rounds are unsuitable for use by heavy weapon teams due to increased recoil and greater danger of danger close accidents... Or the simple fact that heavy weapon teams just can&#039;t get their guns pointing high enough on their tripods to make AA fire feasible. Unless you’re a soldier in WW2, apparently, since they didn’t have any such problem. And in all honesty, it appears that Hydra&#039;s fluff schizophrenically jumps between Bullet Hell and black clouds of Shrapnel Doom™. I know the infantry wouldn&#039;t use their Autocannons to shoot aircraft; they&#039;d use the cannons like they already do. You don&#039;t need to put shrapnel into it, just use the space for that for more explodium.&lt;br /&gt;
&lt;br /&gt;
In the real world, the reason was that AA shells (at least on the allied side) used the secret &amp;quot;VT fuse&amp;quot;, which was essentially a very simple, dumb radar that exploded when it was close to something. If fired horizontally, it might detect the ground and explode as soon as its mechanical safety disengaged; or it might fail and be recovered. The allies didn&#039;t want the germans capturing and analyzing them, so the use of VT shells in land artillery was tightly controlled.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to remember that we&#039;re talking about the Adeptus Mechanicus here. It&#039;s entirely possible for them to have an STC fragment for Autocannon flak shells, but until someone can convince them that they found an STC for other types of Autocannon shells in the Manufactorium&#039;s crapper, anyone who suggests deviating from the design of the flak shell is going to get lobotomized for tech-heresy.&lt;br /&gt;
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		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Medusa_Siege_Gun&amp;diff=333803</id>
		<title>Medusa Siege Gun</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Medusa_Siege_Gun&amp;diff=333803"/>
		<updated>2023-05-29T01:56:20Z</updated>

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&lt;div&gt;[[File:Medusa.jpg|right|thumb|300px|Kiss your fortress walls goodbye.]]&lt;br /&gt;
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: &#039;&#039;This article is about the [[Imperial Guard]] artillery piece. For the cannon carried by this artillery piece, see [[Medusa siege cannon]]. For the mythical character (and other things called Medusa), see [[Medusa]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medusa Siege Gun&#039;&#039;&#039; also known as &amp;quot;The Testical Gun, Adrews Bane, The Big Bangy Thing&amp;quot; is a self-propelled artillery piece consisting of a [[Medusa siege cannon]] mounted on a [[Chimera Transport|Chimera]] chassis. It&#039;s used by the [[Imperial Guard]] to breach and collapse fortifications and buildings. Rather than lob shells up and over fortress walls, the Medusa shoots right at them with tremendously powerful penetrating egg shells.&lt;br /&gt;
&lt;br /&gt;
The combination of large shells fired at low trajectories leaves the Medusa in the unfortunate position of having the short range of a direct-fire weapon and the relatively light armor of self-propelled artillery. It needs to be escorted within spitting distance (relative to other artillery pieces) of the fortification to be destroyed, which means that the entire surrounding region must be secured (though this is not impossible for the Guard). The large size of the Medusa&#039;s shells restrict it from carrying more than 18 at a time; though one is enough to flatten almost any structure, it still restricts the Medusa to operating where supply lines are firmly established and well-defended.&lt;br /&gt;
&lt;br /&gt;
Because the [[Leman Russ Demolisher]] can fire egg shells that are just as powerful (though slightly shorter-ranged) while being better armored and carrying more ammunition, armies in the 41st millennium keep their Medusas as reserve weapons and avoid deploying them as much as possible. Attempts to re-purpose the Medusa have not been successful -- it doesn&#039;t have the range to be a true artillery gun, and it&#039;s too lightly armored to support infantry at the front lines. Apparently the idea of changing its munitions to be similar to Demolisher rocket-assisted shells or even a Baneblade-cannon round&#039;s rockets has not occurred to the Mechanicus. If it did, though, whoever was stupid enough to mention it would probably be executed for heresy. Emperor forbid you suggest they just armor it like a Chimera, accept the reduced speed for supporting impeded infantry, and give it’s gun area a fully sealed armored shell. Commissars do not react well to common sense, efficiency, and competence.&lt;br /&gt;
&lt;br /&gt;
That said, the Medusa or it’s static cannon equivalents are probably great for the Imperial Guard’s legendary stubborn defenses. Keep holding that fucking line!&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
; Armageddon pattern: The [[hive world]] of [[Armageddon]] commissioned a special pattern of Medusa with a fully enclosed interior -- not to protect the crew, but to protect the breech and loading mechanisms of the cannon. If there were a cheaper way to accomplish the latter without the former, the [[Departmento Munitorum]] probably would have taken it, but fortunately for the [[Armageddon Steel Legion]] (and other [[Imperial Guard Regiment|regiments]] who use their pattern of Medusa) there wasn&#039;t.&lt;br /&gt;
&lt;br /&gt;
; Legion pattern: Like the legion-pattern [[Basilisk Artillery Gun]], [[Space Marines]] once had the privilege of operating and using artillery that would later be only used exclusively by the [[Imperial Guard]]. The Medusa was no exception as its close-range firepower made it popular amongst the siege-happy [[Iron Warriors]]. The Legion-pattern variant boasts an exceptionally well-rounded and well-armoured gunshield. Whilst it is still open-topped, the Legion-pattern offers the best protection short of the Armageddon-pattern.&lt;br /&gt;
&lt;br /&gt;
; Solar Auxilia pattern: Like the [[Basilisk Artillery Gun]], the [[Solar Auxilia]] also had its own unique pattern of the Medusa. Like the Solar Auxillia Basilisk, this Medusa variant uses the chassis of a [[Leman Russ Battle Tank]] rather than a [[Chimera Transport]]. The result is that the vehicle now has a smaller profile as the gun is situated on the left-side of the driver&#039;s seat. The smaller profile does mean that it carries less ammunition, however, as the closed environment now means that space is a premium.&lt;br /&gt;
&lt;br /&gt;
; Vanaheim pattern: Vanaheim apparently makes gunshields, and only gunshields. That said, they&#039;re much better looking than the default curved plate, so the [[Adeptus Mechanicus]] keeps them in business (and we keep buying the model from [[Forge World]]). Compared to the Legion-pattern Medusa from the [[Great Crusade]] and [[Horus Heresy]], the gunshield is overall less protective and less armoured. But it is still a more sensible design that the open-topped death trap that is, the regular pattern.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Medusa_Armageddon.jpg|The fully-enclosed [[Armageddon]]-pattern Medusa.&lt;br /&gt;
File:LegionMedusa.jpg|The Legion-pattern Medusa.&lt;br /&gt;
File:SolarMedusa.jpg|The Solar Auxilia-pattern Medusa.&lt;br /&gt;
File:Medusags1sm.jpg|The Vanaheim-pattern Medusa.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
&lt;br /&gt;
The Medusa siege cannon&#039;s default weapon is an S10 AP2 large blast with a range of 36&amp;quot; -- the shortest of the artillery pieces, and shorter-ranged than many cannons available to the [[Leman Russ Battle Tank]], but not problematically so for most regular 40K games. The trade-off is that it fires a higher strength and better AP than any [[Imperial Guard]] weapon other than the [[Deathstrike Missile Launcher]], and it can be upgraded to fire 48&amp;quot; AP1 Heavy 1 &amp;quot;bastion-breacher&amp;quot; shells for a few points apiece (they roll 2d6 for armor penetration, though they only use the small blast template) -- in short, what it hits, it &#039;&#039;will&#039;&#039; destroy.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, the Medusa was hurt pretty badly by the move away from blast weapons; it kept the higher strength, but it lost the AP advantage (matching the Basilisk at AP -3), its range got cratered even further by losing its mobility, and the Basilisk will just about always do significantly better owing to its higher average hits. Also, only the Armageddon Pattern and the fixed guns have rules any more. Much like the [[Deathstrike Missile Launcher|Deathstrike]], the Medusa took a pretty steep fall. So, GW brilliantly saw a vehicle that neatly filled its intended niche and nerfed it to mediocrity in the name of Cha- I mean “balance”.&lt;br /&gt;
&lt;br /&gt;
The model was developed by [[Forge World]] for [[Imperial Armour Volume One]]: [[Imperial Guard]] &amp;amp; [[Imperial Navy]], where it was given rules. It became part of the main-line IG army list in the fifth edition [[codex]]. Forge World has continued to produce the Armageddon pattern model as well as a static carriage version.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Manticore_Launcher_Tank&amp;diff=327326</id>
		<title>Manticore Launcher Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Manticore_Launcher_Tank&amp;diff=327326"/>
		<updated>2023-05-29T01:55:46Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[Image:ManticoreRL.jpg|right|thumb|[[Fist of the North Star|You are already dead]].]]&lt;br /&gt;
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&#039;&#039;[[Imperial Guard|The Guard]] has a Manticore. Your [[Tyranids|numerical]] [[Orks|superiority]] is [[Rage|irrelevant]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Manticore Launcher Tank&#039;&#039;&#039; is one of the least subtle options the Imperial Guard has, being able to deliver as much firepower as an entire [[Basilisk Artillery Gun|Basilisk]] battery from a single unassuming vehicle. It is built on the versatile [[Chimera Transport|Chimera]] chassis, with a [[Manticore Missile|Manticore Missile Launcher]] attached to its back.&lt;br /&gt;
&lt;br /&gt;
The main reasons that the Manticore isn&#039;t more widely used are that it is difficult to load, the missiles are &#039;&#039;highly&#039;&#039; explosive even when inactive, and the [[machine spirit]]s of the tracking, guidance, and launch systems are as temperamental as they are advanced. As such, they are limited in deployment to artillery regiments for the most part, as they are furthest from the front lines and most likely to have the [[tech-priest]] expertise required to maintain them.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
&lt;br /&gt;
The Manticore&#039;s Storm Eagle rocket is a thing of delight at 2d6 S10 AP -2 causing d3 wounds each. Like the [[Wyvern Suppression Tank|Wyvern]] and Basilisk, it benefits not only from indirect fire, but also from the master of ordnance&#039;s reroll failed 1 to hit boost. A single manticore is a genuine threat to a huge number of targets, and remarkably doesn&#039;t break the bank at 145 points base (as of 9th edition). The only downside is its limited ammunition, and perhaps less than stellar AP.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the Manticore is a strong all purpose attacker causing ladles of grief to anything. If it can fire all four rockets off, the the Manticore will routinely earn its points back.&lt;br /&gt;
&lt;br /&gt;
In previous editions, Storm Eagle rockets had a much, &#039;&#039;much&#039;&#039; greater capacity to obliterate a large number of closely packed targets. Back then, it wasn&#039;t unheard of for a battery of Manticores to destroy the bulk of an enemy&#039;s forces in the first or second turn. While that is no longer really the case, people know that the Manticore is still dangerous, so expect the enemy to focus everything on its destruction, even to the exclusion of all else.&lt;br /&gt;
&lt;br /&gt;
== CREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED!!! ==&lt;br /&gt;
&lt;br /&gt;
A player in a major tournament in New York managed to pull off several bits of undiluted win when using [[Creed]] to Scout Manticores against [[Ork]] players, enabling them to perfectly get line-of-sight with the enemy army and fire off a barrage. This is widely considered [[Necrons|cheese]], but remains absolutely hilarious and is something that &#039;&#039;needs&#039;&#039; to be witnessed, if only once.&lt;br /&gt;
&lt;br /&gt;
== The Rebellion Begins ==&lt;br /&gt;
&lt;br /&gt;
Due to the Manticore being an insanely overpriced model - even by the staggering standards of [[Games Workshop]]&#039;s notorious tendency to charge an arm, leg, and testicle for its miniatures - players have resorted to increasingly-clever methods for representing Manticores on the tabletop, the most common way being to either mod a [[Chimera Transport|Chimera]] APC, which costs about half as much, or to go the full Monty and using decidedly non-Games-Workshop miniatures in order to represent them on the tabletop. Considerable amusement and much [[rage]] from certain [[Neckbeard]]s have ensued.&lt;br /&gt;
&lt;br /&gt;
[http://www.games-workshop.com/en-FI/Astra-Militarum-Manticore Note that it costs as much from GW per model] as a [http://www.games-workshop.com/en-FI/Imperial-Guard-Leman-Russ-Battle-Tank Leman Russ] does, at least in Europe.&lt;br /&gt;
&lt;br /&gt;
Some of the more infamous ones are shown below.&lt;br /&gt;
&lt;br /&gt;
== IRL ==&lt;br /&gt;
&lt;br /&gt;
“Manticore” is [https://taskandpurpose.com/military-tech/army-stryker-warhammer-40k-manticore one of the few names proposed for a variant of the Stryker IFV.] This variant, appropriately enough, carries the Leonardo DRS, an air defense turret carrying Stinger and Hellfire missiles. It is explicitly said, in the column “Vehicles with Designation”, to be a “Fictional missile-launching tank from the game Warhammer 40,000”. [[Awesome|And you can]] [https://survey.tradoc.army.mil/EFM/se/0F02746A72B9A401?fbclid=IwAR3Cy8VbEYGOcn6lxUTusXhvtL7dpGfrOlhcrfYOFx4SlsnKol-jCoQUusU| vote] [[Awesome|for it]]. So do your part and make the [[Tau|US Army]] one step closer to the Grim Darkness it [[Imperial Guard|deserves to be!]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
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&lt;br /&gt;
Image:ManticoreSoviet.jpg|One of many mods of a [[Chimera Transport|Chimera]]. This one weds a rocket pod from a toy MLRS to a Chimera chassis. It works.&lt;br /&gt;
&lt;br /&gt;
Image:Whirlwindicore.jpg| A fairly clever Manticore made from a Chimera and a [[Whirlwind]].&lt;br /&gt;
&lt;br /&gt;
Image:Katyushacore.jpg| &amp;lt;strike&amp;gt;This one is reaching. &amp;lt;/strike&amp;gt; It&#039;s a Katyusha like rocket launcher, modded to look more [[Vostroyan]] or [[Valhalla]]n.&amp;lt;strike&amp;gt; Kind of clever.&amp;lt;/strike&amp;gt;A totally awesome scratch-build. &#039;Kind of&#039; my arse.&lt;br /&gt;
&lt;br /&gt;
Image:DefSnake.jpg| Several fa/tg/uys had converted [[AT-43]] miniature to represent Manticores used by [[Gue&#039;vesa]], though painted and modded to look more [[Weeaboo|Tau-ish]].&lt;br /&gt;
&lt;br /&gt;
Image:BadManticore.jpg| How not to convert a Manticore. In case you&#039;re wondering, that&#039;s the handle end of a fucking tennis racket the rockets are mounted on. A fucking tennis racket.&lt;br /&gt;
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		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Legion_Arquitor_Bombard&amp;diff=304601</id>
		<title>Legion Arquitor Bombard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Legion_Arquitor_Bombard&amp;diff=304601"/>
		<updated>2023-05-29T01:55:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Arquitor-Bombard-1.jpg|350px|right|thumb|Its like the vehicular version of those [[Shota|Shotas]] with a ginormous [[Dick]].]]&lt;br /&gt;
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{{Topquote|With its reinforced chassis and brutal short-range firepower, the Legion Arquitor Bombard is called upon to break the most stubborn enemy fortifications or annihilate massed troops and armour. Deployed alongside infantry squads, the Space Marines know that these artillery pieces will see them through the most ferocious of firefights.|GeeDubs description.}}&lt;br /&gt;
&lt;br /&gt;
The Legion Arquitor Bombard is a new artillery tank used by the [[Space Marines|SPESS MEHREEN LEGIONS]] of yore during the [[Great Crusade]] and [[Horus Heresy]].&lt;br /&gt;
[[File:Arquitor-Bombard-2.jpg|320px|left|thumb|The back of the Legion Arquitor Bombard, a vehicle that is 50% gun. One must wonder just where the fuck it stores its engines.]]&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Arquitor is obviously based on the chassis of the [[Sicaran Battle Tank]], except turned backwards and stripped of much of its armour so it could mount guns as big as it is. Because it&#039;s hauling around such colossal weaponry, it loses a lot of speed, which was the main advantage of the Sicaran chassis (although it may partially be due to moving backwards). The range of these weapons are pitifully short for a dedicated artillery piece, but they pack a serious punch.&lt;br /&gt;
&lt;br /&gt;
Its [[Graviton-Charge Cannon|graviton-charge cannon]] is the first of its three weapon options. The cannon can lob blobs of weaponized gravity in an arc, making it one of the most potentially trolltastic weapons ever used by the Imperium. However, the sheer amount of power required to fire the thing meant that it had shitty range. Even so, it could crush enemy fortifications and crumple tanks like tinfoil, making it a brutally effective siege weapon. Seeing as how graviton and other grav weapons are far more effective against objects that are extra [[NSFW|THICC]] such as vehicles, super heavies and TEQs, blasting a graviton wave against a giant wall seems to be the next logical conclusion. Walls have to be big y&#039;all to be truly effective, so it makes sense to use the wall&#039;s very own size and weight against it; stressing the foundations until the wall itself could no longer take the amplified weight before crumbling down like the Berlin Wall. In classic FW fashion they previewed this option first before actually releasing it out of the blue with a totally different weapon option — the unfortunately named [[Spicula Rocket System]].&lt;br /&gt;
&lt;br /&gt;
The Spicula rockets are an MLRS system used to clear out infantry formations, as opposed to the fortress-cracking graviton cannon or the Morbus Bombard. In design and conception they look a bit like the [[Exorcist]]s fielded by the [[Adepta Sororitas]], though of course in-universe they predate those vehicles by several millennia. &lt;br /&gt;
&lt;br /&gt;
The [[Morbus Heavy Bombard]] is a big fuck-off cannon able to wreck even the most heavily armoured of enemies. It can shoot what are essentially Demolisher cannon shells, or poisonous, acidic and overall nasty Carcass shells that melt infantry into a goo (sometimes literally) and horrify the survivors into hunkering down. Apparently, old Morty was impressed, because its cannon looks just like the one on his [[Plagueburst Crawler]] daemon engines.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the short range of its primary weapon options kind of makes this baby Minotaur a bit too risky to field, given how rare and expensive [[Grav-Weaponry]] is in the 41st Millennium. Present day Space Marine Chapters who still own these artillery pieces are therefore quite hesitant about rolling them out on the battlefield. The vehicle can carry either two sponson-mounted heavy bolters or [[Autocannon]]s as secondary weapons, but those don&#039;t really matter much, since they can&#039;t hit shit while the main gun is shooting, as all three options of main guns have killer recoil.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:SRS.JPG|Legion Arquitor Bombard with Spicula Rocket System. Sadly the rockets aren&#039;t fired by a Space Marine unleashing epic keyboard solos.&lt;br /&gt;
Image:232a94d2.jpg|Legion Arquitor Bombard with Morbus Heavy Bombard. [[Meme|It&#039;s Morbin&#039; time]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hunter_Multi-Launcher_Vehicle&amp;diff=260024</id>
		<title>Hunter Multi-Launcher Vehicle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hunter_Multi-Launcher_Vehicle&amp;diff=260024"/>
		<updated>2023-05-29T01:54:16Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Space Marine Hunter.jpg|300px|thumbnail|right|LOAD THE CORPSE MISSILE!!]]&lt;br /&gt;
The &#039;&#039;&#039;Space Marine Hunter&#039;&#039;&#039; is a multi-launcher missile anti-aircraft vehicle based on a [[Rhino Transport|Rhino]], which is able to deliver a lot of hurt to all those pesky [[jetbike]]s zooming around overhead. Basically a version of the good old [[Whirlwind]] built to take out aircraft, it is based on [[STC]] data older than most of the Whirlwind versions. The model started life in [[Epic]], but only got [[Warhammer 40,000]] rules as part of the [[Space Marines]]&#039; [[6th edition (Warhammer 40,000)|6th edition]] codex and model wave.&lt;br /&gt;
&lt;br /&gt;
For ages, the Astartes tried to make a dedicated anti-aircraft vehicle out of Whirlwinds with little success and although they had made some (thoroughly mediocre, seriously who thought that one AA krak missile per tank was worth it?) progress with the [[Whirlwind#Hyperios|Hyperios]] pattern, when the Hunter came along, most of them said &amp;quot;fuck this&amp;quot; and [[Space Marine Stalker|went all out over the Hunter]]. It helps the Hunter&#039;s launch cannon looks really cool and it won&#039;t be long before some [[neckbeard]]s start using it in conversions with their favourite [[Dreadnought]].&lt;br /&gt;
&lt;br /&gt;
Just to make things nice and grimdarky for the new tank, the [[Skyspear Missile Launcher|skyspear missiles]] it fires are guided by the interred remains of [[chapter serf]]s or failed initiates whose brains are hard-wired into the skyspear&#039;s targeting arrays, effectively making them [[servitor]]s. Although as a slight saving grace, most of said servitors were made from failed/almost dead initiates who cannot be repurposed as chapter serfs. But on the other hand, there is also a rather disturbing note that serfs who wish to accompany their chapter into the field of battle can also &amp;quot;volunteer&amp;quot; to be hard-wired into the Hunter to serve as the skyspear&#039;s target servitor. Which, of course, leads directly to the question of why they would want to do it anyway, but certainly the amount they go through must mean life expectancy for a serf in most chapters has to be shockingly low, and the chance of a nice old grave a distant dream next to the needs of the chapter for a CORPSE MISSILE!&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a delightful thought. One Hunter tank of the Iron Hands is known for its missiles to swing back around and smash into targets that have already been brought down. This is said to be due to its rage filled [[Machine Spirit]], but just think of how many loyal serfs have been wasted like this.&lt;br /&gt;
&lt;br /&gt;
Here’s an even better thought: these weapons and systems are all STC designs. As in, this is how it was made and used during the Dark Age.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Griffon_Heavy_Mortar_Carrier&amp;diff=239464</id>
		<title>Griffon Heavy Mortar Carrier</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Griffon_Heavy_Mortar_Carrier&amp;diff=239464"/>
		<updated>2023-05-29T01:53:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Griffon.jpg|right|thumb|300px|It&#039;s not size that&#039;s important; it&#039;s how you use it.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This article is about the [[Imperial Guard]] self-propelled artillery piece. For the gun, see [[Griffon heavy mortar]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Griffon Heavy Mortar Carrier&#039;&#039;&#039; is a self-propelled artillery piece used by the [[Imperial Guard]]. It consists of a [[Griffon heavy mortar]] mounted in a [[Chimera Transport|Chimera]] chassis.&lt;br /&gt;
&lt;br /&gt;
At first glance, the Griffon seems to fall in a strange &amp;quot;in-between&amp;quot; zone -- the heavy mortar is too large to be man-portable, but it isn&#039;t large enough to achieve the same range or firepower as its larger cousins. Mounting it in a Chimera chassis almost seems a waste of both, so many [[Imperial Guard Regiment|regiments]] that are not specifically dedicated to artillery don&#039;t bother replacing Griffons as they are lost (and wish they had once they hit the next fight).&lt;br /&gt;
&lt;br /&gt;
However, it is precisely the relatively light weight of the heavy mortar that gives the Griffon certain advantages over the other artillery pieces. Because the shells are smaller, the cannon is easier to reload and can achieve higher rates of fire. Because the Chimera is so much heavier than its cannon, the recoil is not as severe, allowing the Griffon to precisely drop shells on target. While it lacks the destructive potential to crack open a fortress or destroy a siege tank, it is more than a match for infantry and light vehicles, and so it can focus on destroying the enemies lighter, more mobile elements and leave the [[Earthshaker]]s free to engage the harder targets.&lt;br /&gt;
&lt;br /&gt;
== Patterns ==&lt;br /&gt;
&lt;br /&gt;
; Vanaheim : The default (and so far only known) pattern of Griffon doesn&#039;t have a tall, curved gunshield like the [[Basilisk (tank)|Basilisk]] or [[Medusa (tank)|Medusa]]. Even though Vanaheim also makes angular variant gunshields for those other artillery pieces, the Griffon gunshield is much lower and more angled inward than the others. Presumably, other patterns with fully enclosed turrets or taller gun shields exist.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
&lt;br /&gt;
The Griffon&#039;s heavy mortar isn&#039;t especially powerful at only S6 AP -1, especially for a vehicle-mounted mortar, but it ignores cover and line of sight entirely and keeps a respectable 48&amp;quot; range. Its main competition is the [[Wyvern Suppression Tank|Wyvern]]; the Wyvern rerolls wounds, but doesn&#039;t ignore cover like the Griffon. Both are pretty much optimized for GEQ targets, but the Guard already has a lot of tools to do this; therefore it&#039;s debatable whether the Griffon still has a niche. Aside from that, it&#039;s a Chimera chassis with the performance you&#039;d expect out of one.&lt;br /&gt;
&lt;br /&gt;
While the Griffon was occasionally seen in Guard armies in earlier editions of 40k, as of 8th/9th edition the GW model kit is long discontinued and the Forge World version is no longer available either. As such the Griffon is now considered a Legends entry.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Lost and the Damned]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
{{Imperial-Guard}}&lt;br /&gt;
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{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Exorcist&amp;diff=204924</id>
		<title>Exorcist</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Exorcist&amp;diff=204924"/>
		<updated>2023-05-29T01:52:53Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;Not to be confused with the [[Exorcists]] Chapter of the [[Space Marines]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Exorcist8th.jpg|300px|thumb|right|[[AWESOME|MOTHERFUCKING SPACE PIPE ORGAN MISSILE TANK]]]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Exorcist&#039;&#039;&#039; is the main artillery unit employed by the [[Sisters of Battle]]. It is similar in construction to the [[Space Marine]]s&#039; [[Whirlwind Artillery Tank]], in that it is a [[Rhino]] body with a missile launcher on top, though where the Whirlwind fires one missile with a large blast radius, the Exorcist fires many smaller missiles of lower strength but more concentrated effect.&lt;br /&gt;
&lt;br /&gt;
At least, that&#039;s the goal. Unfortunately, the Exorcist is a very old pattern, dating to the [[Age of Apostasy]] (in fact, some of the tanks constructed then are still in service), and the [[Ecclesiarchy]] is of the opinion that it would be [[heresy]] to allow a less holy branch of the [[Imperium]] to use these vehicles of divine retribution. As such, the [[Adeptus Mechanicus]] (whose relations with the Ecclesiarchy are strained at best) only gets to service the Exorcists very infrequently, so the machine spirits are a little unstable. An Exorcist may fire six missiles in a single salvo, or just one, or any number in between (as the launcher&#039;s type is Heavy [[d6]]).&lt;br /&gt;
&lt;br /&gt;
This was buffed in 8th edition, where Guilliman apparently browbeat the Sororitas into bringing their vehicles in for a tune-up, and now they fire [[Awesome|3d3 missiles]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
There are two main patterns of Exorcists in existence. The most familiar is the Prioris pattern that first appeared in the Witch Hunters codex, with a [[Exorcist Multiple Missile Launcher|missile-launching pipe organ]] mounted on the back. A year before, [[Forge World]] had released the Sanctorum pattern to go with the early 3rd edition Chapter Approved codex. As the Exorcist had absolutely zero fluff or art at the time, they took the easy route and made it a Whirlwind expy sporting two twelve-rocket launch pods, a more sensible design but vastly less awesome than the VLS organ.&lt;br /&gt;
&lt;br /&gt;
Ironically, not building the Exorcist for the Emperor&#039;s armies breaches the Treaty of Olympus Mons. The Ministorum is not part of the military. As such, restricting the Exorcist&#039;s (and other vehicles) use to the Ministorum is both heresy and treason by &#039;&#039;their own laws&#039;&#039;. Of course breaking laws like this is pretty standard for the Imperium. Also don&#039;t tell the Sisters that they&#039;re breaking any laws. It can, and will, result in being purged. Really, though, it probably comes down to the Imperial Guard leaders not caring because keeping it loaded with missiles would be quite expensive and if maintaining it is such a chore it NEEDS tech-priests then it would be a problem. The guard is happy with its [[Basilisk Artillery Gun|Basilisk]] and [[Manticore Launcher Tank|Manticore]] batteries thank you very much. Might as well let the selfish morons keep it for now.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re wondering how a pipe organ on a Rhino works like a tank, let me educate you. The exorcist is basically a MLRS (Or Multiple Launch Rocket System for those who do not know) top-attack ATGM (Anti-Tank Guided Missile) in a VLS (Vertical Launch System) configuration; as you can see the military loves acronyms. That pipe organ on the back of this Rhino, that&#039;s that rocket system that fires the rockets. The fire control, the keyboard. Also, while this might make you think its an artillery piece, that&#039;s not correct. The armour-piercing rockets the Exorcist fires are meant to bust vehicles, not masses of infantry. This is why the exorcist launcher does not use a blast template and why it looks like a freakin&#039; pipe organ. The rockets would have to go straight up, arch downward and strike the thinnest armor on the vehicle, the top of it. Basically the same as a modern-day Javelin missile. That being said, if the roll is high enough, it can destroy a massive amount of infantry in one salvo because nobody likes being brained by meter-long missiles. For a real life equivalent, get a look at the russian 9K330 Tor SAM, same basic design even if it kills planes and not tanks. It can alternatively also fire incendiary anti-infantry conflagration rockets or be loaded with anti-aircraft projectiles.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Exorcist SOB.jpg|Le Old School.&lt;br /&gt;
&lt;br /&gt;
File:Exorcist_fw.jpg|The &amp;lt;s&amp;gt;Lame&amp;lt;/s&amp;gt; Sanctorum Pattern&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Sisters of Battle]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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{{Template:Sisters-of-Battle}}&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;br /&gt;
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==Pathfinder==&lt;br /&gt;
{{dnd-stub}}&lt;br /&gt;
===2e===&lt;br /&gt;
An archetype that any class can take.&lt;br /&gt;
&lt;br /&gt;
{{Pathfinder-2nd-Edition-Archetypes}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deathstrike_Missile_Launcher&amp;diff=171379</id>
		<title>Deathstrike Missile Launcher</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deathstrike_Missile_Launcher&amp;diff=171379"/>
		<updated>2023-05-29T01:52:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Deathstrike.jpg|right|thumb|300px|It may look a little phallic, but once it fires, your tarpit is in pieces.]]&lt;br /&gt;
&lt;br /&gt;
{{topquote|Oh... Your base has grown so large, General. A perfect target for my SCUD Storm!|Dr. Thrax}}&lt;br /&gt;
&lt;br /&gt;
It&#039;s time. You need to give your foe the finger in defiance.&lt;br /&gt;
&lt;br /&gt;
But not just an ordinary finger, oh no.&lt;br /&gt;
&lt;br /&gt;
You want to go for a giant middle finger, one which will launch into the sky, then come crashing down and trigger an explosion of [[Exterminatus|apocalyptic proportions]]. Well good news, [[Imperial Guard|Guard]] players: You have an option. This option happens to be the single most over-the-top thing in the Imperial Guard, and that&#039;s saying a lot for an army that fields tank battalions the size of small countries and batteries of artillery capable of raining death from across a table. You want to &#039;&#039;nuke&#039;&#039; the motherfuckers, and the &#039;&#039;&#039;Deathstrike Missile Launcher&#039;&#039;&#039; will allow you to do just that. It&#039;s time you brought in the [[Deathstrike Missile|frontline ICBM.]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[File:Deathstriker.png|350px|thumb|right|This explains everything.]]&lt;br /&gt;
&lt;br /&gt;
The [[Basilisk Artillery Gun]] and other artillery used by the guard have budget.&lt;br /&gt;
&lt;br /&gt;
the [[Praetor Armoured Assault Launcher|Praetor Armored assault launcher]] has sheer volume of fire.&lt;br /&gt;
&lt;br /&gt;
The [[Manticore Rocket Launcher]] has its cluster-bomb effect.&lt;br /&gt;
&lt;br /&gt;
and The [[Deathstrike Missile Launcher]] has raw, balls-out power.&lt;br /&gt;
&lt;br /&gt;
Put yourself in the mindset of the commanding officer:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gunner, do you see that army?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, milord.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t want to.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Understood, milord.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And there&#039;s the reason to bring one in a nutshell.&lt;br /&gt;
&lt;br /&gt;
The first thing to note about the Deathstrike is that it has only one shot, and takes at least one turn to be suitably prepped to fire - so it cannot fire first turn. It also cannot fire if it has moved. It has the rule &#039;&#039;&amp;quot;The Hour is Nigh,&amp;quot;&#039;&#039; which means that you need to roll a d6 every turn after the first for the Deathstrike, adding +1 for each round the Deathstrike has been on the table and stationary, and subtracting -1 for each weapon destroyed result the missile has taken. If the result is 4 or greater (a roll of a natural 6 is an automatic success), the Deathstrike may fire its missile.&lt;br /&gt;
&lt;br /&gt;
Why suffer all these penalties for a one-shot weapon? Why bother going through all this for a vehicle whose drawbacks are easily eclipsed by the upsides of the Basilisk, Colossus Siege Mortar, and Manticore Rocket Launcher? The answer lies in the Deathstrike&#039;s overwhelming power. That one missile has unlimited range, is Strength 10, AP1, ignores cover saves, auto-hits everything in the blast, and deals its full strength of 10 to any vehicle caught even remotely in the blast area. Topping it all off, its blast radius is 10&amp;quot;, which will make blob armies cry.&lt;br /&gt;
&lt;br /&gt;
The most subtly hilarious facet of the Deathstrike is its unlimited range. You can literally fire it at another continent.&lt;br /&gt;
&lt;br /&gt;
In short: Anything in that blast radius that doesn&#039;t have Eternal Warrior just had to roll for [[Anal Circumference]]. It has a [[Heavy Bolter]], too, but no one cares about that.&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
&lt;br /&gt;
Sadly, the Deathstrike&#039;s weaknesses of only one shot, long ready time, &amp;lt;strike&amp;gt;middling accuracy&amp;lt;/strike&amp;gt; (actually now fixed to a fucktastic Apocalyptic Blast), and variable blast size makes it a bit too chonky to be used effectively in a typical game. It&#039;s extremely effective when it fires, and it can utterly invalidate almost any enemy unit it targets, but it pays a lot for this. Getting the most out of the Deathstrike usually involves fitting it with Camo Netting to make it stealth, and a Hunter-Killer Missile, optionally, to let it do something when not sitting around waiting for the gun to fire.&lt;br /&gt;
&lt;br /&gt;
Or you could just use it as the ultimate freak-out unit, like a distraction carnifex your opponent will focus a lot of effort and energy into getting rid of it before it has a chance to fire. Use 30 of them in an apocalypse game for the ultimate lulz.&lt;br /&gt;
&lt;br /&gt;
Another use in apocalypse is to take it as the Deathstrike Vortex Missile formation (giving it &amp;quot;fueled and ready for launch&amp;quot;, which reduces the number you have to roll to launch the thing). This can then be used to snipe off annoying enemy characters (or titans, or gargantuan creatures) as an amazing display of overkill.&lt;br /&gt;
&lt;br /&gt;
Alternatively, phone up a distant Games Workshop, and tell them that you&#039;re targeting your Deathstrike Missile Launcher across state lines, to attack a randomly chosen game going on at their store. Even the Age of Skubmar ones, or the maybe three remaining Hobbit games on the planet.&lt;br /&gt;
&lt;br /&gt;
As a side note, We all know that cockroaches are immune to fallout so Tyranid&#039;s big monstrous creatures (f.ex those that you WANT TO KILL with this thing) can shrug off deathstrike missile&#039;s effects with Feel No Pain, Regeneration or just not giving a fuk with 5 more Wounds to go on.&lt;br /&gt;
However, when against spehs mehreens, this is the ultimate troll machine for instakilling everything.&lt;br /&gt;
&lt;br /&gt;
Thanks to unbound lists in 7th e, you can legally field an army consisting of nothing but 15 deathstrikes at 2k. That is how you man-mode 40k.&lt;br /&gt;
&lt;br /&gt;
++&#039;&#039;Thought of the Day: Know Thine Enemy, Prepare Thine Anus.&#039;&#039;++&lt;br /&gt;
&lt;br /&gt;
== Vortex Missile (prior editions) ==&lt;br /&gt;
&lt;br /&gt;
For even more [[rape]] you could upgrade the Deathstrike launcher to be armed with a [[Vortex Missile]]. This monster had the same blast radius but it would instagib ANYTHING (except gargantuan creatures, super-heavy vehicles, and certain independent characters with special rules like Trazyn or Saint Celestine).&lt;br /&gt;
&lt;br /&gt;
No saves of any kind. No eternal warrior. No rolls for damage. No reanimation protocols or other back from dead bullshit. Everything under the blast template was just thrown into the warp and destroyed. And the vortex blast would stick around as a 3&amp;quot; marker, scattering 2D6&amp;quot; at the start of both players turns with the same rules, only disappearing when a double was rolled. [[RAGE|Taking one of these was a nice way to bring a game to a friendly conclusion.]]&lt;br /&gt;
&lt;br /&gt;
== 8th Edition ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;accessibility&amp;quot; nerfbat has arrived, and as one of the most fun units the IG have the Deathstrike was hit the hardest.&lt;br /&gt;
&lt;br /&gt;
[[Awesome|An ordinary Heavy Support choice for 163 points stock]], and the missile is [[Rape|3D6 shots that inflict a mortal wound with every hit, no wound rolls required]]. Sounds great, right? Unfortunately there are a few other things to consider. [[Fail|It lost its unlimited range]] - even if it&#039;s still 200 inches it&#039;s now out-ranged by a Basilisk, and the Inter-Store Ballistic Missile is gone because that would be too much fun. Most devastatingly, as a result of the removal of templates, it now [[Derp|only actually lands half of the missile&#039;s 3D6 hits because it has BS4+]] (and that gets even worse if the launcher is damaged when it fires) and only hits a single unit directly - although it is, at least, one of the few weapons to retain some form of splash damage, with any unit within 6&amp;quot; of the target suffering D3 mortal wounds on a 4+ (whoopee). Not exactly the machine of terror it used to be, considering its average damage-on-target is just [[Wat|5 wounds]] (3D6-&amp;gt;10.5 hits, halved by BS4+) to a single unit in an edition where most large targets have at least 12 Wounds and access to an ability (or even several stacked) that will let them ignore those on a 5+/6+, and hordes come in squads of 30. You might get the odd one that obliterates a tank or Terminator squad if you roll well, but generally these will now just kill a few Meganobz or scuff the paint on a Land Raider, and they actually have the real potential to miss altogether (don&#039;t question how one misses with a megabomb). Unless you spend a lot more points to stack a shedload of to-hit buffs and rerolls on it, it&#039;s unlikely to achieve more than mildly annoying a couple of squads. But there will be that one game where it will hit with all the shots. Just for witnessing that glory, it is worth it.&lt;br /&gt;
&lt;br /&gt;
== 9th Edition ==&lt;br /&gt;
&lt;br /&gt;
Welp, Blast weapons now deal max shots per attack to units with 11+ models. Although those shots still have to hit, this means that getting those potential 18 mortal wounds just became much more likely. For maximum hilarity be sure to use the Vortex Missile stratagem, which will on average deliver 13.5 mortal wounds to the target unit. This is ideal for obliterating large blocks of armored infantry such as power armor troops and Necron warriors. Rejoice, because for the first time in years the Deathstrike now has a very good chance of exceeding its own value in enemy casualties when used against the correct target. Huzzah!&lt;br /&gt;
&lt;br /&gt;
Now, GW just needs to reintroduce the unlimited range, and the Deathstrike can truly reclaim its past glory!&lt;br /&gt;
&lt;br /&gt;
=== New Codex ===&lt;br /&gt;
Well, GW has finally answered our calls and given us a Deathstrike that doesn&#039;t suck, it just sucks less. &amp;lt;s&amp;gt;Gone are the days of the Deathstrike failing to kill 10 Boyz or just not firing at all&amp;lt;/s&amp;gt; You still need to roll D6s for MW, and 1 still gives you jack shit. &lt;br /&gt;
&lt;br /&gt;
It&#039;s been reworked to instead require two steps to fire: First, a targeting marker is placed. Then, next turn, you can either move it or fire one of three warheads, selected &#039;&#039;after&#039;&#039; your opponent shows you their army: Godspear missiles have a microscopic blast radius, but can one-shot anything short of a Knight. Plasma warheads have a wider area of effect, but don&#039;t do as much damage. And finally, the dreaded [[Vortex Missile]], which creates a mini Warp storm that sometimes hangs around for a couple turns. It&#039;s not going to surprise anybody like it &lt;br /&gt;
could in the old days, but if your opponent sees that you have a marker on the objective they were eying they&#039;re probably going to change their plans very quickly.&lt;br /&gt;
&lt;br /&gt;
But then again, you&#039;re still buying an artillery piece that 1) only fires once 2) takes 2 turns to fire 3) can be destroyed before it shoots 4) can be avoided. While you&#039;re no longer waiting 2-4 turns to shoot, you&#039;re also banking quite a bit on it still being on the field before it fires, which is hard on the smaller board. It&#039;s an amazing [[DISTRACTION CARNIFEX]], but if you&#039;re expecting to play mind games with your opponent, remember that they&#039;ll be doing the same thing, leveraging everything from [[Repulsor Executioner|hovering land raiders]] to [[Hammerhead Gunship|flying railcannons]] to blow up what is ultimately just a Chimera with a nuclear strap-on. Emperor help you if you&#039;re going second. Tl;dr: taking a Deathstrike is just playing &#039;&#039;The Hunt For Red October&#039;&#039; on the frontlines.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
[http://suptg.thisisnotatrueending.com/archive/19749704/ A fourth of July celebration in which a nuclear war is started between Britain and the USA, fought with Deathstrikes.]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Colossus_Bombard&amp;diff=145728</id>
		<title>Colossus Bombard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Colossus_Bombard&amp;diff=145728"/>
		<updated>2023-05-29T01:50:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Colossus.jpg|right|thumb|300px|A gun so big, there&#039;s no room for a platform.]]&lt;br /&gt;
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[[File:Colossus Siege Tank.webp|right|thumb|300px|A gun so big, there&#039;s room for a platform.]]&lt;br /&gt;
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&#039;&#039;This article is about the [[Imperial Guard]] artillery piece. For information on the weapon carried by the Colossus Bombard, see [[Colossus Siege Mortar]].&#039;&#039;&lt;br /&gt;
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The &#039;&#039;&#039;Colossus Bombard&#039;&#039;&#039; is an artillery piece used by the [[Imperial Guard]] for destroying enemies in fortified positions. Though the [[Basilisk Artillery Gun]] has a longer cannon, the Colossus wields the biggest, [[Colossus Siege Mortar|a great siege cannon]] that lobs shells the size of a man. Rather than penetrating spikes or fragmenting airbursts, its shells create massive shockwaves that defy armor and cover.&lt;br /&gt;
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It is different from the other artillery pieces in that it is sometimes built on the chassis of a [[Leman Russ Battle Tank]] (despite a Chimera being larger). The cannon is so large that it leaves room for only a driver to sit inside, and has no space for a platform for its firing crew. Its shells are too large to manually load anyway, so it comes with a crane to do the actual loading, while gun crew takes positions around the rear of the vehicle to operate the crane and aim and fire the cannon.&lt;br /&gt;
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When the cannon does fire, there is too much recoil for the cannon&#039;s hydraulics to absorb it all; accordingly, the Colossus is equipped with a recoil spade that digs into the ground and braces the tank, preventing it from rolling back excessively.&lt;br /&gt;
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== Tabletop ==&lt;br /&gt;
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The [[Colossus Siege Mortar|Colossus cannon]] has the same range as the [[Basilisk Artillery Gun]]&#039;s [[Earthshaker]] (with a somewhat smaller minimum range), but fires with strength 6 rather than 9 ([[Derp|despite the shells being bigger]]). That said, its shells ignore cover saves, and as AP -2 is enough to ignore most armor and S6 will wound almost all basic infantry on either a 3+ or a 2+, it is a potent anti-blob weapon -- unless it is shooting at units with an invulnerable save or a 2+ armor save, it will probably vaporize whatever it hits without any rolls.&lt;br /&gt;
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The original Colossus model was produced by [[Forge World]] for [[Imperial Armour Volume Three]]: The Taros Campaign. The rules were later brought into the main-line [[Imperial Guard]] army list with the fifth edition [[Codex]]. Funnily enough, although the original Colossus is built on the [[Leman Russ Battle Tank]] chassis, it had the same armor values as the [[Chimera Transport|Chimera]] and Chimera-based artillery pieces (unsurprising as little armor would be needed from kilometers away). In the IG codex, the Colossus was depicted as being Chimera-based, while Forge World&#039;s Leman Russ-based artillery piece is now known as the &amp;quot;Imperial Bombard&amp;quot; (which is still a bit odd, as GW&#039;s [[Epic]]-scale Bombards were clearly Chimera-based as well).&lt;br /&gt;
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6th Edition - The Colossus has officially been removed from the Imperial Guard, apologies, &#039;&#039;Astra Militarum&#039;&#039; Codex. From now on to use it you&#039;ll have to use the Forgeworld Rules which are in Imperial Armour Volume One, Second Edition.&lt;br /&gt;
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8th Edition - The Colossus is found in Index Imperial Armour - Forces of the Astra Militarum.&lt;br /&gt;
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Horus Heresy - The Auxillia Bombard has an appropriate front armor value of 13.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Lost and the Damned]]&lt;br /&gt;
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{{Imperial-Guard}}&lt;br /&gt;
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		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Basilisk_Artillery_Gun&amp;diff=80583</id>
		<title>Basilisk Artillery Gun</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Basilisk_Artillery_Gun&amp;diff=80583"/>
		<updated>2023-05-29T01:49:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[Image:Basilisk.png|thumb|right|It&#039;s almost as fuckawesome as the [[Baneblade]].]]&lt;br /&gt;
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:&#039;&#039;This article is about the [[Imperial Guard]] artillery tank. For the creature, see [[Basilisk]].&#039;&#039;&lt;br /&gt;
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{{topquote|Artillery adds dignity to what would otherwise be a vulgar brawl.|Frederick II of Prussia}}&lt;br /&gt;
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{{topquote|Though my guards may sleep and my ships may lay at anchor, our foes know full well that the big guns never tire.|[[Lugft Huron]]}}&lt;br /&gt;
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{{topquote|SHATTER. THEIR. SKY!|Basilisk commander from Dawn of War 1, about to fire the [[rape|earth shaker round]].}}&lt;br /&gt;
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The &#039;&#039;&#039;Basilisk Artillery Gun&#039;&#039;&#039; is the iconic [[Imperial Guard]] self-propelled artillery piece. It is based on the versatile [[Chimera Transport|Chimera]] chassis, and it carries a massive [[Earthshaker]] cannon. It dates at least as far back as the [[Great Crusade]], where it was used by the artillery batteries of the [[Space Marine]] Legions and Imperial Army; though they were too slow for the slimmer, faster post-[[Codex Astartes]] Space Marines, they could move at just the right pace to keep up with an [[Imperial Guard]] siege operation.&lt;br /&gt;
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Of course, given its tremendous range, it doesn&#039;t need to move very fast to keep pounding the enemy, and it&#039;s not supposed to be at the front line -- rather, the Basilisk crews get told where to shoot, they launch great quantities of shells in that direction, and then they move away before they get hit by counter-battery fire.&lt;br /&gt;
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== Variants ==&lt;br /&gt;
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; Standard Pattern: You know&#039;em, you love&#039;em. The OG Basilisk with the famous gun shield. It is by far one of the most iconic vehicles from the Imperium of Man, let alone the Imperial Guard and stands equal with the [[Leman Russ Battle Tank]], [[Baneblade]], [[Land Raider]] and [[Rhino]] as most famous tank.&lt;br /&gt;
; Armageddon Pattern : Because [[Armageddon]] is a &amp;lt;s&amp;gt;desert world&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;irradiated, poisonous shithole&amp;lt;/s&amp;gt; [[Ork|Ork]] playground, they developed a Basilisk pattern that fully enclosed the entire tank, sheltering the loading mechanism (and, coincidentally, the loader and gunner) from the &amp;lt;s&amp;gt;harsh environment&amp;lt;/s&amp;gt; [[Dakka|retarded amounts of small-arms fire constantly filling the air]]. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;Kallin&#039; Ork gunz small? I oughter give yer a stamp!&amp;lt;/span&amp;gt;&lt;br /&gt;
; [[Basilisk Magnus]] : A variant of the Basilisk fielded by [[Vance Motherfucking Stubbs]], which seems to be dug into an immobile concrete position. It&#039;s like a regular Basilisk, except it can strike targets anywhere within the Imperial Dussala Precinct base, fires an absurdly powerful Earthshaker shell, and has styrofoam for armor. However along with the 100 [[Baneblade]]s, Stubbs lost the targeting matrix for the thing and so it requires a spotter every time it shoots. Its size compared to the turret and crew suggest it would also be as well proportioned for mounting on a Macharius tank chassis as a normal Earthshaker is on a chimera chassis. Dis gon b gud.&lt;br /&gt;
; Legion Basilisk : Before the [[Codex Astartes]] reforms, the [[Space Marine Legions]] operated some artillery of their own, including the Basilisk. The gun shield and crew compartment looks beefier, and the engine exhausts run out the sides of the tank. We don&#039;t know if they any Astartes Chapters have them stored as relics. Though a bit redundant when they have access to the [[Whirlwind]] and can just straight up pick up a [[Lascannon]] then start shooting.&lt;br /&gt;
; [[Solar Auxilia]] Basilisk : Like the Armageddon Pattern, the gun and its crew are entirely enclosed, but the chassis is built around a Leman Russ rather than a Chimera. The gun is placed to the left of driver&#039;s compartment while the engine is left exposed behind the driver&#039;s compartment like the Mars-Alpha Pattern Leman Russ. The result is a smaller profile, although ammunition is sacrificed as space suddenly becomes a premium due to its enclosed and cramped nature.&lt;br /&gt;
; Vanaheim Pattern : It&#039;s the same as the original Basilisk, with a less goofy-looking gun shield which offers additional protection for the gun crew from both the front and sides. Although its overall protection is not to the extent as that of the Armageddon Pattern or the Legion Basilisks.&lt;br /&gt;
; [[Fail|Basilisk Anti-Aircraft Emplacement]]: [https://www.warhammer-community.com/2020/10/20/flight-plan-youre-grounded/ It exists]...don&#039;t ask us how the fuck it works. While the first assumption might be &#039;AAA&#039; (Anti-Air Artillery), there&#039;s a reason such guns were entirely different from the regular howitzers and field guns. If a Basilisk was modified to act as an AAA gun, it&#039;d require so much change to its system and design that it&#039;d no longer be a similar gun. The Imperium seemingly forgot how to make surface to air missiles viable on emplacements, even though [[Space Marine Hunter|there]] [[Whirlwind#Hyperios|are]] [[Manticore Launcher Tank|several]] [[Praetor Armoured Assault Launcher|artillery]] [[Exorcist|pieces]] that can make use of said surface to air missiles. Hell it makes more sense to use the [[Vanquisher Battle Cannon|Vanquisher Cannon]] as an anti air gun given how often in the real world the best anti-tank guns such as the famed German 88mm and Soviet 85mm guns.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
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File:OG_Basilisk.jpg|Standard Pattern Basilisk&lt;br /&gt;
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File:armageddon-basilisk.jpg|Armageddon Pattern Basilisk&lt;br /&gt;
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File:SoulstormBasiliskMagnus.png|Basilisk Magnus&lt;br /&gt;
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File:Legion_basilisk.jpg|A Legion Basilisk of the [[Iron Warriors]].&lt;br /&gt;
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File:SolarAuxiliaBasilisk.jpg|Solar Auxilia Basilisk&lt;br /&gt;
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File:Vanaheim_Basilisk.jpg|Vanaheim Pattern Basilisk&lt;br /&gt;
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File:AntiAirBasilisk.jpg|Anti-Air Basilisk Emplacement&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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== Tabletop ==&lt;br /&gt;
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The Basilisk&#039;s Earthshaker cannon has the longest range of any Imperial Guard weapon, beating out the Banesword&#039;s Quake Cannon by a good 100 inches(the Deathstrike lost its infinite range and the Manticore&#039;s was cut to 120&amp;quot;), able to drop a shell anywhere within 20 feet (which is pitifully small when scaled up to real-world dimensions...but so are all 40K weapon ranges). That is enough range to target an enemy on the next TABLE and is more than enough even for apocalypse. Prior to 8th it was possible for a single IG army to have up to nine of these monsters (three per Heavy Support slot, times three Heavy Support choices) for just under 1000 points, which would rapidly turn the entire battlefield into a moonscape.&lt;br /&gt;
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In the couple of editions leading up to 8th, the Basilisk was something of an awkward middle child between the powerful Manticore and the Infantry shredding Wyvern. The Manticore launcher could provide more destruction pound for pound if you just wanted to plonk 1 ordnance template on the field, whilst the Wyvern (or even mortars) were far cheaper. In 8th, the Basilisk truly shines as it is meant to be played: in groups. An economy of scale with 3 of these boys will cost just over 300 points, but every turn you will likely destroy at the very least a Leman Russ, and at the very best a Baneblade. The Basilisk must take a support role, but when aided with a Master of Ordnance and a cup of hot cocoa, it will make your army suited to dealing with whatever your opponent may throw at you. MEQs, tanks and even Terminators can not afford to scoff at shots that deal 2D6 (pick highest) S9 AP-3 hits with D3 damage (just don&#039;t expect to quickly wipe out blobs with a single gun). The Emperor&#039;s Wrath Artillery Company specialist detachment makes them even stronger, giving the option for a unit to shoot twice and &#039;&#039;really&#039;&#039; lay down the hate, or else suppress a target of choice, at a fairly low CP cost.&lt;br /&gt;
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In &#039;&#039;Second Edition&#039;&#039;, where it first appeared, the Basilisk featured epic levels of [[RAGE|bullshit]] since it rolled a D3 for damage to vehicles even if it &#039;&#039;didn&#039;t&#039;&#039; penetrate armour, and since the template usually hit every location on the vehicle it was statistically likely that anything hit by a Basilisk would be crippled or destroyed even if all AP rolls failed. Thanks to the preliminary barrage rule, it also got to fire a battle cannon round (somehow) before the game had actually started.&lt;br /&gt;
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== [[Dawn of War]] ==&lt;br /&gt;
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These babies were in Dawn of War 1 and BY THE EMPEROR they are awesome. They are one of the &amp;quot;must-get&amp;quot; units for the Imperial Guard faction because they make up for the Guards&#039; shitty early game when they don&#039;t have more models and plasma gun upgrade, and they are one of the reasons people play IG (the others being THE BANEEEEEBLADE and the Commissar). They are best at blowing up infantry blobs and scattering them like frigging marbles for the Guardsmen to mop up. Most importantly, their Earthshaker round deals a fuck load of damage to ANYTHING.&lt;br /&gt;
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== Notable Basilisks ==&lt;br /&gt;
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; Fluffy : The personal attack vehicle/pet of [[Commissar Dan]]. Being the retard that he is, he uses the thing as a front line assault tank instead of a full-time artillery piece.&lt;br /&gt;
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== Why A Basilisk is The Best Place To Be In The Whole Goddamn Imperium ==&lt;br /&gt;
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* You&#039;re ten miles from the front lines and whatever [[Grimdark|fanged horrors]] or [[World Eaters|berserk]] supersoldiers are invading the [[Imperium]] this week.&lt;br /&gt;
* You get to fire a MASSIVE fucking gun and blow shit up. It&#039;s one of the best artillery weapons in the galaxy, able to mow down whole swathes of armies in minutes. Thus, the [[Tyranid]]s&#039; numerical superiority is irrelevant.&lt;br /&gt;
* If your regiment is commanded by [[Creed]], you&#039;re one of a select few that knows how it is possible to deploy a dozen pieces of mobile artillery inside an impenetrable [[Ork]] stronghold.&lt;br /&gt;
* All the [[Commissar|commissars]] (save [[Ciaphas Cain|one]]) are also at the front lines, seeing as that is where the business of &amp;lt;s&amp;gt;executing cowa..&amp;lt;/s&amp;gt; erm &#039;&#039;upholding morale&#039;&#039; is most wanted.&lt;br /&gt;
* You can probably even get away with complaining about the [[High Lords of Terra]] and their general not giving a shit, seeing as there are no senior officers, no [[Inquisitor]]s (since you&#039;re probably in a depopulated area far away from Inquisitorial interest), and no fucking [[Commissar|commiss]]{{BLAM}}&lt;br /&gt;
* You&#039;re not at risk of being blown up when your commander tells the artillery to shoot right in front of his own troops. Though you will probably hear their screams over your vox-unit, and any complaints about your orders will get you {{BLAM}}&#039;med.&lt;br /&gt;
* Canon says you&#039;re going to go deaf, but whatever right? Hearing problems are the least [[grimdark]] thing in the entire setting. Or just stuff your ears with wads from your [[Imperial Infantryman&#039;s Uplifting Primer|Uplifting Primer-]]{{BLAM}}&lt;br /&gt;
* Not just anybody can drive one of these, therefore you are not as expendable as other Guardsmen, and Commissars are less likely to shoot you if you start fleeing (which is frankly what you &#039;&#039;&#039;SHOULD&#039;&#039;&#039; do if the enemy comes close to your art{{BLAM}}&lt;br /&gt;
* If not you’re not singing Bosanka Artiljerija when using the Basilisk, you’re doing it wrong.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;br /&gt;
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{{Solar Auxilia}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Vindicator&amp;diff=526153</id>
		<title>Vindicator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vindicator&amp;diff=526153"/>
		<updated>2023-05-29T01:31:43Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[Image:SpaceMarineVindicator.jpg|300px|right|thumb|Standard Vindicator]]&lt;br /&gt;
Not to be confused with the Vindicators Chapter.&lt;br /&gt;
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The Vindicator is a Siege Tank. Functionally a massively bulked-up [[Rhino Transport]] whose transport capacity has been omitted for ammunition storage, extra armor, and a formidable main weapon - a [[Imperial_Ordnance#Demolisher_Cannon|Demolisher Cannon]] - the Vindicator is a close-range powerhouse, the epitome of the Self Propelled Gun. When it comes to breaking through the reinforced walls of a citadel, destroying squads with a single devastating explosion, or blasting foes out of cover, the Vindicator is brutally uncompromising. Just about every Space Marines army (Loyalist and Otherwise) can find a use for the damned thing, and any sane player fears this thing&#039;s ability to devastate anything from a tank to a line of infantry in a single high-explosive-packed rocket.&lt;br /&gt;
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Like most of the Imperial vehicles from the earlier days of 40k the Vindicator takes its inspiration from an existing vehicle, in this case the WW2 German [https://en.wikipedia.org/wiki/Sturmtiger &#039;&#039;Sturmtiger&#039;&#039;], a self-propelled assault gun that sported a massive 380mm rocket-propelled mortar to blast buildings, bunkers and generally anything the enemy could take cover in to smithereens. See those little holes around the gun&#039;s muzzle? Those are gas vents for the rocket&#039;s exhaust. The damn thing is so huge the gasses have to be vented while it is being fired or the pressure would rip the gun (and the tank) apart.&lt;br /&gt;
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==Overview==&lt;br /&gt;
[[Image:BLVind.jpg|300px|right|thumb|A [[Chaos]] Vindicator, when daemonically possessed, is also known as [[rape]].]]&lt;br /&gt;
The Vindicator is one of those vehicles that doesn&#039;t seem terribly good until you actually see it in action. To many newer players, the Vindicator is extremely deceptive; its short range (24&amp;quot; - same range as a [[Bolter]] or [[Lasgun]]) means it fires infrequently compared to more conventional tanks, its armor on everything except its front is meager, and its &amp;quot;A Rhino With a Gun&amp;quot; appearance tends to draw people into a sense of security. In truth, however, it&#039;s potentially the most threatening vehicle on the battlefield if used correctly; one single shell from it can completely change the outcome of a given mission by turning a high-value target or squad into a crater. In general, the Demolisher Cannon the Vindicator fires - a Strength 10, AP2 Ordnance Large Blast weapon - will come remarkably close to earning the Vindicator&#039;s points cost back with one shot. If it can survive to fire off multiple shells, the amount of punishment it can crank out far exceeds many other vehicles of its points-cost. e.g. oh, look is that a squad of Honour guard including a captain? *BLAM* No. Terminator armour? *BLAM* No.&lt;br /&gt;
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Perhaps best of all, 7th edition vehicle rules buffed it. Glancing hits no longer cause Crew Shaken/Stunned. While experienced enemies could stunlock your poor Vindicator in 5th edition and keep it from ever firing a single shot for the whole game, 7th edition Vindicators can actually get a shot of its own off. And anything that tries to trade hits with a Vindicator is going to end up dead in very short order (at least until the Vindicator runs out of Hull Points). Furthermore, with no more halving strength on partials against vehicles, Vindicators now can demolish multiple tightly-packed vehicles in one shot, so even a deployment of this tank can discourage [[Imperial Guard|certain]] [[Tau|armies]] from building tank walls to mess with your LoS and pathing.&lt;br /&gt;
[[image:DeimosVindicator.jpg|300px|left|thumb|Deimos Pattern Vindicator]]&lt;br /&gt;
Inexpensive, powerful, and incredibly dangerous to ignore, its main drawback is that it&#039;s a colossal fire-magnet and that enemies experienced with them will [[DISTRACTION CARNIFEX|devote &#039;&#039;enormous&#039;&#039; amounts of firepower to the Vindicator&#039;s removal]], or spend the entire game doing their damnedest to get the fuck away from the things. Its fragile side and back armor means that it usually is fairly easily disabled and/or destroyed if outflanked, though the Repair rule can somewhat mitigate cases of the latter. The [[Blood Angels]] [[Rape|Vindicator is a Fast Tank.]] &lt;br /&gt;
&lt;br /&gt;
It no longer has a good chance of exploding vehicles with a single shot in 7th, so it actually trades poorly with predators and other dedicated anti-tank tanks. Also, 7th Edition allows pre-measuring, so you can measure where the optimal spot to place each large blast is without having to worry if it&#039;s out of range.&lt;br /&gt;
&lt;br /&gt;
As of 8th edition, the Vindicator is... meh. The disappearance of templates really hurt it. The Demolisher Cannon now has 1d3 attacks (1d6 against larger units), that must hit, wound and deal 1d6 damage individually. Lucky rolls will allow you to put the hurt on something, but it too random to be reliable, and the Vindicator is outclassed by other units at tank-busting/heavy infantry-shifting.&lt;br /&gt;
&lt;br /&gt;
On the other hand there is a nifty stratagem for both chaos and loyalist marines that lets you drop, a what is effectively, a six inch template if you have three of the things together. This template lets you roll a d6 per unit effected, and on a four up drops 3d3 mortal wounds on them with a plus one to the role for big model count units and a minus one for characters. This can spell one really bad day for a big infantry blob that&#039;s hiding something *cough* *cough* AM command squad *cough* *cough* ork bubble meks. [[What|The downside to using this is that it will cost you over 400 points and an upwards of 170 dollars cash to pull off this stratagem.]] Most players usually won&#039;t have three Vindicators for their army. (The Linebreaker Bombardment strat and killshot strat were removed in 2019, along with other 3 model stratagems. But the Vindicator has 1d6 shots now.)&lt;br /&gt;
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Come 9th edition, and the Vindicator benefits from the new vehicle rules and the addition of the &amp;quot;Blast&amp;quot; keyword. It can now fire while engaged, although it cannot fire the big gun against any unit engaged with it, and that D6 shots becomes a minimum of 3 against any unit with 6 or more models, and 6 against any unit with 11 or more. It&#039;s still not up to the strength of its glory days, but it can still put out some serious hurt.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
Vindicators are used by both the Loyalist and Traitor Marines, seeing more use with the latter due to the Chaos Marines&#039; version being a hell of a lot better for the faction fielding it. In addition to obvious upgrades, like Extra Armor, the Chaos Vindicator can pack a Combi-Weapon (Bolter, plus a one-shot secondary weapon, useful for that initial rush into combat), can mount a Dirge Caster (no Overwatch within six inches), and most notably, a [[Havoc Launcher]], which lets the Vindicator fire off a long-range weapon for when it can&#039;t move into close-combat. The king of upgrades for it, by and large, however, is Daemonic Possession, which eliminates Crew Stunned and Crew Shaken results on a two up, but reduces the Vindicator&#039;s BS to 3. Any Vindicator with this upgrade is virtually guaranteed to last long enough to get a shot off, and it&#039;s not as if you care if a template that large scatters two inches anyway.&lt;br /&gt;
[[File:99590101422_DeimosVindicatorLaserDestroyer01.jpg|300px|right|thumb|It&#039;s like one fine day, someone just had to say, &amp;quot;Hmmmm...no....the [[Sabre Tank Hunter|Sabre]] just ain&#039;t good enough...&amp;quot;]]&lt;br /&gt;
===Deimos Pattern Vindicator Tank Destroyer===&lt;br /&gt;
One day some Space Marines saw the Imperial Guard shooting rapier laser destroyers out of Chimeras, and got mad that they couldn’t do that party trick with their no-bulky-allowed Rhinos. So they sat down, had a beer (the Space Wolf representative brought enough Fenrisian ale for everybody), and thought: “We can’t put the rapier in a metal box so…let’s just take the gun and mount it ON a metal box!” “And give it MOAR POWAH!” shouted a techmarine from the other end of the table. And thus the Vindicator Tank Destroyer was born.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, 10 thousand years of misplacing the url files of the Vindicator Tank Destroyer&#039;s schematics mean that not a lot of these guys are made nowadays. [[Fellblade|Whilst]] [[Jetbike|fairing]] [[Spartan Assault Tank|better]] [[Cerberus Heavy Tank Destroyer|than]] [[Typhon Heavy Siege Tank|other]] [[Sicaran Battle Tank|Imperial]] [[Orgus Flyer|vehicles]] [[Dreadnought#Deredeo Pattern|of]] [[Dreadnought#Leviathan Pattern|its]] [[Dreadnought#Contemptor Pattern|era,]] cost upkeep in terms of its maintenance kind of made this bad boy an uncommon sight nowadays. Only fielded under the most intense and murderfuckingtastic of battlefields.&lt;br /&gt;
&lt;br /&gt;
Unlike the rapier’s 36” range and AP2, the Tank Destroyer’s [[Laser Destroyer Array]] has 48” range and AP1. On top of that, if the tank doesn’t move it becomes Ordnance 2, and can choose to overcharge to Ordnance 3, at the cost of a pseudo Gets Hot.&lt;br /&gt;
&lt;br /&gt;
The Vindicator Tank Destroyer can also be taken by Chaos Space Marines too. Daemonically possessed laser destroyer? Yes, please.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Chaos&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sicaran_Battle_Tank&amp;diff=425379</id>
		<title>Sicaran Battle Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sicaran_Battle_Tank&amp;diff=425379"/>
		<updated>2023-05-29T01:30:37Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SicaranBattleTank.jpg|300px|thumb|One hell of a tank I say.]]&lt;br /&gt;
The &#039;&#039;&#039;Sicaran Battle Tank&#039;&#039;&#039; was an awesome heavy tank that was used by the [[Space Marine|Space Marine Legions]] near the end of the [[Great Crusade]] and during the [[Horus Heresy]]. Created by the combined brainstorming of [[Ferrus Manus]], [[Roboute Guilliman]] and some [[Adeptus Mechanicus|Adeptus Mechanicus Magos members]] (with the help of some elements derived from [[Rhino]] and [[Land Raider]] [[STC|STC&#039;s]]), the Sicaran was designed to be a fast moving tank hunter that would compliment both the [[Predator Tank]] and [[Land Raider]]. In fact, it was so good that [[Horus]] himself made sure that a large number of these tanks were at his and the [[Chaos Space Marines|Traitor Legion&#039;s]] disposal before he got on with his [[Horus Heresy|rebellion]].&lt;br /&gt;
&lt;br /&gt;
Armed with two Herakles [[Accelerator Cannon]]s, two sponson-mounted [[Lascannons]] (as well a forwards mounted [[Heavy Bolter]]), nicely armored, swift for its size, and equipped with systems that allows it to hit fast moving objects and right where it would hurt the enemy most, the Sicaran Battle Tank was a valuable asset for the Marine Legions.&lt;br /&gt;
&lt;br /&gt;
Given that one of it&#039;s creators (Guilliman) is still alive and the Sicaran was made from the best bits of at least two completely different STC vehicles, the Imperium could still do that to gain a huge advantage over their enemies. Sure enough, the Primaris Marines ended up getting a new [[Astraeus Super-Heavy Tank|superheavy ripoff of this tank]]. Still, we wish Games Workshop took the Sicaran as an inspiration for future Imperium tanks, making the metal boxes float again is ok and all, but sloped armor would be a great technological recovery too. Or just accepting that playing Legos with Imperial tech is totally not-heresy because it works and so the Machine Spirits must be cool with it.&lt;br /&gt;
&lt;br /&gt;
[[Cato Sicarius|The Great Cato Sicarius thinks they are kind of cool]]. Shares its design with the [[Legion Arquitor Bombard]]. Now has a [[Kratos Heavy Assault Tank|big brother]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
===Sicaran Venator===&lt;br /&gt;
[[File:Sicaran_Venator.jpg|250px|thumb|Venator. When a standard Sicaran won&#039;t cut it.]]&lt;br /&gt;
The &#039;&#039;&#039;Venator&#039;&#039;&#039; (that&#039;s Latin for &amp;quot;Hunter&amp;quot;). Swapping its [[Accelerator Cannon]]s and [[Heavy Bolter]] for a [[Neutron Laser Projector]], this Sicaran variant was even more efficient in its role as tank destroyer. The lack of a turret (which is standard for the vanilla Sicaran Battle Tank) meant that the vehicle had to turn its whole self to face an enemy (which could be fatal when it comes to fighting enemies from multiple directions, especially when taking into account that the reactor for the neutron laser was highly unstable and tended to explode violently if the vehicle was heavily damaged). To understand why it&#039;s so good at [[RAPE| vehicle rape]] you only have to look at it&#039;s 8th edition stats, a Heavy 3, S 12, AP -4 D6 that can move and shoot with no penalties (all its Heavy weapons can), and if it doesn&#039;t outright kill the vehicle in question, that vehicle then suffers a -1 to its shooting rolls until the end of the Sicaran owner&#039;s next turn basically letting you bully superheavy vehicles into submission, provided you can get close enough.&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]], its advanced Neutron Laser was specially designed to provide the Legiones Astartes with superior firepower, enabling it to destroy any and all xenos threats that might be encountered by the expanding armies of the nascent Imperium. However, by the time of the [[Horus Heresy]], the Venator proved just as capable as fucking over Imperium vehicles as well. Even despite limited production capabilities and rarity during those times, the Venator proved just too tough and valuable for both sides to just be destroyed. Hence, Venators can still be found in the 41st millennium even to this day (Although they have most likely been mothballed by now).&lt;br /&gt;
&lt;br /&gt;
Anyways, the vehicle can also be armed with a single pintle-mounted, remote-controlled Heavy Bolter to engage infantry that gets too close and two sponson-mounted weapons, which can be either Heavy Bolters or Lascannons. The Sicaran Venator can also be outfitted with the standard Hunter-Killer Missile Launcher, just in case if you want even more anti-armor buffs, Extra Armour Plating, a Dozer Blade, an Auxiliary Drive system, a Searchlight, or Smoke Launchers.&lt;br /&gt;
&lt;br /&gt;
===Sicaran Arcus===&lt;br /&gt;
[[File:99560101550_SicaranArcusStrikeTank01.jpg|250px|right|thumb|Arcus. For macross missile massacres.]]&lt;br /&gt;
&lt;br /&gt;
The Sicaran Arcus Strike Tank is one of the more unusual tanks available to the Space Marine Legions. Once the Arcus Strike Tank was one of the most advanced support platforms available to the Space Marine Legion, designed by Roboute Guilliman as a tank capable of filling multiple tactical niches at a time thanks to its wide variety of specialized warheads. However, one of the aforementioned warheads was specifically designed to destroy Battle-Automata like those used by the Mechanicum, and this quickly led them to declare the tank and its specialized ammunition an affront to the Omnissiah.&lt;br /&gt;
&lt;br /&gt;
Due to their refusal to produce or maintain either the [[Arcus Launcher|Arcus Missile Launcher]]s or their more exotic warheads, these advanced support platforms have degenerated due to lack of maintenance, and their advanced armaments have been replaced with more common rotary launchers. This has done little to blunt the offensive capabilities of the Strike Tank, which is still armed with a twin rotary launcher capable of saturating an area with a hail of incendiary missiles. Now it is used by the Space Marine Chapters that retain examples of this rare pattern as a fast strike tank variant to the more traditional [[Whirlwind Artillery Tank]].&lt;br /&gt;
&lt;br /&gt;
The Arcus Strike Tank looks similar to the other Sicaran-class vehicles, distinguished by its large twin rotary launcher. This weapon shares design traits with other missile launchers in the Space Marine Legions, from the man-portable versions found on Heavy Support Squads to the notorious [[Scorpius Launcher|Scorpius Missile Launcher]] found on the Whirlwind Scorpius. The mouth of each launcher contains a bundle of missiles and has two huge ammo drums.&lt;br /&gt;
&lt;br /&gt;
At S 5 and AP -2, the Twin rotary missile launcher may not sound that outstanding. However, once you realize it is a [[Dakka|Heavy 2D6 weapon with a BS at 3+ (Assuming it is at full health), it becomes a beast of machine with high chances of blowing up low toughness mobs in a single strike, ignores cover, and deals mortal wounds to infantry on a 6+ for good measure.]] A Heavy 2D6 weapon not sounding good enough for you? Than maybe try out the Arcus&#039; special ability called the &#039;&#039;&#039;Vanguard Strike&#039;&#039;&#039; which change the rotary missile launcher into a [[Anal Circumference|Heavy 4D6]] at the price of not being able to fire this weapon again until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
The 30k version, on the other hand, lives up to the concept Guilliman had originally come up with thanks to its ability to fill several different battlefield roles at once. Its Arcus Launcher has a selection of four different warhead types:&lt;br /&gt;
*Arcus Warheads: 36&amp;quot;, S8 AP2, Heavy 4, Terminal Tracking (re-rolls successful Jink and Cover saves), Cluster Warhead (when scoring a penetrating hit, roll on the vehicle damage table D3 times and pick the highest result). The designated anti-armor loadout, able to wreck vehicles and MEQ/TEQs alike. &lt;br /&gt;
*Skyspear Warheads: 48&amp;quot;, S7 AP3, Heavy 4, Terminal Tracking, Skyfire and Interceptor. Allows the Arcus to serve as a potent anti-aircraft platform.&lt;br /&gt;
*Pyrax Warheads: 36&amp;quot;, S5 AP4, Heavy 2, Large Blast, Ignores Cover. Point at hordes and make them die.&lt;br /&gt;
*Neutron-Flux Warheads: 24&amp;quot;, S7 AP4, Heavy 4, Terminal Tracking, Neutron-Flux (causes Instant Death to all models with the Cybernetica Cortex special rule). This is the one the Mechanicum threw a fit over.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SicaranArcusPict.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sicaran Punisher===&lt;br /&gt;
[[File:FWPreOrder_SicaranPunisher.jpg|250px|right|thumb|Punisher. For when you want to cleanse horde armies.]]&lt;br /&gt;
&lt;br /&gt;
The Punisher-type Sicaran variant came into general use amongst the various Space Marine Legions in the final days of the Great Crusade, however the [[Punisher Rotary Cannon]] it mounts has a far older history. Originally mounted on the now rare Cerberus pattern main battle tanks (getting the feeling the Imperium doesn&#039;t know what &amp;quot;main battle tank&amp;quot; means), the punisher had established a reputation as a deadly tool in the eradication of massed conscript infantry or hordes of swarming xenos creatures, limited only by its relatively short range and prodigious appetite for munitions. Married to the Sicaran hull, where the impressive speed of that vehicle effectively negated the short range of the weapon, and the complex feed assemblies developed as part of the various Terran accelerator cannon, the punisher is once again in widespread use among the Legions, though now it is employed against the very warriors it was intended to protect.&lt;br /&gt;
&lt;br /&gt;
A high-speed ‘destroyer’ tank, the Sicaran Battle Tank has seen countless battlefields, complementing the more common Predator and Land Raider designs. This variant boasts the same basic hull shape – very much a case of function over form, though its wide tracks and thick armour give the miniature a certain austere charm – with an imposing [[Punisher Rotary Cannon]] bolted to the top, ready to fire a ceaseless barrage of high calibre shells.&lt;br /&gt;
&lt;br /&gt;
The Sicaran Punisher can also be available for 40k which makes it [[Awesome]]. Seems that [[Roboute Guilliman|ol&#039;Gully]] is bringing back his favorite toys back to production. To give you a clue of its power in 8th ed, its Punisher Rotary Cannon is a [[Awesome|Heavy 18, S 5, AP -1 D1 beast of a gun.]] Sure a S 5 may not sound much, but when paired with the tank&#039;s [[RIP AND TEAR|BS of 3+ and the ability to reroll 1&#039;s if it remains stationary, you can kiss your horde armies&#039; ass goodbye as half of them are going to be wiped out on the first turn.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SicaranPunisherPict.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sicaran Omega===&lt;br /&gt;
[[File:99560101551_OmegaTankDestroyer01.jpg|250px|right|thumb|Omega. Twin-linked Plasma Cannons for twice the fun.]]&lt;br /&gt;
&lt;br /&gt;
Retrofitted to allow the Sicaran hull to carry heavier firepower, the Omega is a formidable tank hunter. Basically, another tank-destroying version, the Omega is armed with a pair of massive Plasma Weapons called the [[Omega Plasma Array]]. These cannon are fed power by massive arrays of tightly-bound cables and both feature their own ammo feed, as well as 6 plasma flasks. They are powerful enough to contain the firepower that is able to threaten anything from the humble [[Rhino]] to even [[Titan (Warhammer 40,000)|Titans.]]&lt;br /&gt;
&lt;br /&gt;
Like all plasma weaponry, it’s pretty potent against heavy infantry too – if you’re struggling with [[Terminators]] or even [[Primarchs]], this may well be just what you need to take them down.&lt;br /&gt;
&lt;br /&gt;
It utilizes the speed provided by the Sicaran’s engines to apply overwhelming short range firepower in battle, racing forwards to ambush and obliterate the lumbering siege tanks of enemy columns.&lt;br /&gt;
&lt;br /&gt;
Its simplified, some might say crude, systems are all capable of being produced by the lesser forges attached to many Space Marine strongholds, allowing them to replace losses of more complex vehicles even as the various Forge Worlds became isolated by war and mistrust at the height of the Horus Heresy.&lt;br /&gt;
&lt;br /&gt;
Despite the prospect on having a duel wielded heavy plasma cannons as a symbol of unrelenting carnage. The reality is that the rules are incredibly...should I say, &#039;&#039;underwhelming&#039;&#039;? It is still a good tank don&#039;t get us wrong, but with this crunch, you might as well get the Sicaran Venator in order to sufficiently punch through armor or even better, get a fucking [[Macharius Heavy Tank#Macharius Omega|Macharius Omega]] to turn Titans into Swiss cheese.&lt;br /&gt;
&lt;br /&gt;
The problem with the tank is that the [[Omega Plasma Array]] is competing with its fellow Sicaran brothers on the specific niche they are meant to excel. It comes into two firing modes like most plasma weapons. The first is the Plasma Volley, which is a Heavy 6, S7, AP-3 D1 gun that will punch a clean hole through most MEQs and do moderate damage to armored vehicles. This by itself, should be enough to be considered a really good gun....unfortunately we have the Sicaran Arcus which does the job so much better especially with the Arcus Warheads that has a much better range at 36&amp;quot; compared to the 24&amp;quot; of the Omega, a more stronger attack at S8 AP2, Heavy 4 &#039;&#039;and&#039;&#039; it has Terminal Tracking which re-rolls successful Jink and Cover saves that can also roll on the vehicle damage table D3 times when scoring with a penetrating hit with the Cluster Warhead assuming its in 30k. Even in 40k the Arcus is much more versatile and is able to lay out a &#039;&#039;ton of missiles&#039;&#039; like Macross. The second mode of firing is the Sustained Burn which turns the guns into a Heavy 3, S9, AP-3, D3 plasma lance that can turn tanks inside out but is unfortunately (Like all Plasma weapons) offset with the fact that the tank will suffer D3 mortal wounds on a 1 to hit. On the bright side, any fortunate rolls on a 6 would force the opposing enemy to take an additional mortal wound in place.&lt;br /&gt;
&lt;br /&gt;
As you can see, the Omega is a bit too cut out for what it is worth when there are other tanks much more suited for the job.&lt;br /&gt;
&lt;br /&gt;
The selling point is, of course, that you get two tanks in one that is somewhat worse at both roles. So, it depends on how many tanks you want or can field.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SicaranOmegaPict.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Sicaran_Battle_Tank.jpg&lt;br /&gt;
File:Sicaran_Arcus.jpg|The Whirlwind Scorpius&#039; bigger brother.&lt;br /&gt;
File:18672995_10155433408034175_7146032782248177494_o.jpg|Move over Leman Russ Punisher, there is a new kid in town.&lt;br /&gt;
File:18738529_10155433407999175_5578340975580202579_o.jpg|When you thought the [[Macharius Heavy Tank#Macharius Omega|Macharius Omega]] was a bad bastard....&lt;br /&gt;
File:Sicaran_Omega_Tank_Destroyer.PNG&lt;br /&gt;
File:Mystery-sicaran.jpg|Hey! Who knew the Orks was so into journalistism? And corporate advertising? [https://regimental-standard.com/ Huh, the Orks sure learn from the best.]&lt;br /&gt;
File:Gdi-predator-tank.png|Original STC entry used as basis for the Sicaran Battle Tank circa the third millennium, maybe, oddly enough it&#039;s named Predator.&lt;br /&gt;
File:GWSicaran.jpg|thumb|Now in plastic!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sabre_Tank_Hunter&amp;diff=411947</id>
		<title>Sabre Tank Hunter</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sabre_Tank_Hunter&amp;diff=411947"/>
		<updated>2023-05-29T01:29:47Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sabre_Laser_Destroyer.png|280px|right|thumb|The rented version of the Cerberus. When you want to destroy a tank but don&#039;t want to waste on the points.]]&lt;br /&gt;
The Sabre Tank Hunter was a dedicated anti-tank hunter that was based on the [[Rhino]] chassis. It saw extensive use during the [[Great Crusade]] and the [[Horus Heresy]]. Like almost every single thing in the 41st Millennium, those [[Mechanicus|jackasses with the cyber dildos]] forgot how to make these things making the Sabre a rarity within the Imperium, although how exactly the AdMech forgot something as basic as cutting a hole infront of the hull and sticking a gun through it is a mystery, even more when you realize this is basically a [[Vindicator]] with the dozer blade and demolisher cannon swapped out. Made worse when you suddenly remember that not only would numerous worlds and forges suddenly have to forget it at the same time, but when the AdMech “forgets” something it magically becomes rare despite the fact that A) there should be a mega crapton of them already in the galaxy and B) the manufactoria producing them don’t need the schematics to just keep running.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
It would seem that the Sabre would act as the middle child to the [[Cerberus Heavy Tank Destroyer]], allowing to snipe enemy armored vehicles whilst using its smaller profile to hide within dense bushes or rocks. The Rhino itself was conceived to be easily modified to answer various specific needs like the [[Grimdark]] version of the Apple Iphone. Many Rhino variations have their origins during the end of the Great Crusade and the start of the Horus Heresy, when variations of existing vehicles to fulfill new roles became a necessity.&lt;br /&gt;
[[File:Sabre_Rhino.jpg|250px|left|thumb|A Sabre with a Vanquisher Cannon.]]&lt;br /&gt;
&lt;br /&gt;
The Sabre was one of these modifications, seeing its first use during the earliest days of the Heresy, its design spurred by the need for heavier firepower. The Sabre was one of the type of Rhinos modified during the Heresy wars to mount heavier weapons, this type becoming known as &amp;quot;Tank Hunters&amp;quot; for the role they played during the Heresy. Besides the Sabre, various types of Tank Hunter were developed, each mounting different heavy weapons, such as missile launchers or lascannon. However, the Sabre was the most common form of Tank Hunter due to the ease in which a Rhino can be built.&lt;br /&gt;
&lt;br /&gt;
As with other Tank Hunters, the Sabre has particularly thick frontal shielding to protect it from enemy fire. Its main weapon is a fixed forward-firing [[Vanquisher Cannon]] mounted in its front hull. A [[Astartes Boltgun|bolter]] is mounted alongside the much larger vanquisher cannon. The Sabre has no capacity to transport troops due to the weapons taking up so much space. In addition, the Sabre can be trade its vanquisher cannon with a powerful [[Laser Destroyer]] that is mounted on the front hull and is off-set to the left side of the vehicle to provide increased stability and reduce the overall silhouette of the vehicle for enemy targetting sensors. The tank can also be equipped with a Siege Shield, much like the [[Vindicator]], which gives it forwards protection from enemy attack. The Sabre can also be outfitted with a dozerblade if it lacks a Siege Shield, extra armour plating, a Pintle-mounted [[Storm Bolter]], a [[Hunter-Killer Missile|Hunter-Killer Missile Launcher]], improved communications equipment, a searchlight, and smoke launchers.&lt;br /&gt;
&lt;br /&gt;
==Sabre Strike Tank==&lt;br /&gt;
[[File:Sabre_Strike_Tank.JPG|300px|right|thumb|The new and improved Sabre.]]&lt;br /&gt;
An updated version of the design (out of universe) has been released, titled the &#039;&#039;&#039;Sabre Strike Tank&#039;&#039;&#039;, offering a range of weapons from Volkites, Autocannon Batteries, and Neutron Lasers, along with sponson mounted missile launchers and the usual pintle mounted fun. Rather than a Rhino chassis, it seems to now be something between a [[Vindicator]] and a [[Sicaran Battle Tank|Sicaran]], just on a much smaller one-man scale.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
The biggest and most notable difference of this new Sabre is its size. This tank is tiny and quite [[Lofn|smol.]] Whilst not a tankette like the [[Grot Tanks|Grot Tanks]], it is vastly smaller than the [[Chimera Transport|Chimera]] or the [[Rhino]], making the Sabre a light tank of sorts. As such, it is capable of being only operated by a single Space Marine; the Sabre therefore is a fast, rugged strike tank.&lt;br /&gt;
&lt;br /&gt;
The speed of these vehicles allows them to evade any counter-attack and reform to strike at the vulnerable flanks of the enemy army, keeping the heavy armor suppressed. However, due to its small size, the Sabre could only mount its primary weapons on its front hull, greatly reducing its combat effectiveness. Nevertheless, it does come with a choice of top-mounted weapons – [[Heavy Bolter|heavy bolter]], [[multi-melta]], [[Volkite Culverin|volkite culverin]] or [[Heavy Flamer|heavy flamer]] along with four optional [[Sabre Missile Launcher|sabre missiles]].&lt;br /&gt;
&lt;br /&gt;
The three primary weapons the Sabre is equipped with deals with three primary enemy types. For masses of light infantry, you could opt with the [[Volkite Saker]] which should do a fine enough job at dealing with these pesky MEQs and GEQs. For light to medium vehicles, the [[Anvilus Snub Autocannon]] should have the appropriate punch and fire rate to turn them inside out. Finally, for those big-ass tanks and monstrous creatures, you could use the [[Sabre Neutron Blaster]] to turn these units into molten Swiss cheese. Due to their relatively cheap price, you could theoretically have a squadron of three to deal with almost all units save for flyers.&lt;br /&gt;
&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rogal_Dorn_Battle_Tank&amp;diff=407839</id>
		<title>Rogal Dorn Battle Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rogal_Dorn_Battle_Tank&amp;diff=407839"/>
		<updated>2023-05-29T01:28:45Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;{{Disambiguation|the [[Imperial Guard]] heavy tank|the Galaxy&#039;s most stubborn man|Rogal Dorn}}&lt;br /&gt;
&lt;br /&gt;
[[image:TUcC7OPfhYaYYVlR.jpg|thumb|right|400px|The Rogal Dorn Battle Tank in all its Dornish glory]]&lt;br /&gt;
{{topquote|Imagine naming a main tank after a Primarch – but not the one who masterminded the defence of the Imperium in its darkest hour. The time has come to correct this grievous error.|Warhammer Community}}&lt;br /&gt;
{{topquote|Mine&#039;s bigger.|The VIIth Legion&#039;s Liege finally winning for a change...}}&lt;br /&gt;
{{topquote|But mine doesn&#039;t have a fucking hole in it.|The VIth Legion&#039;s Liege clapping back using [[FAIL|model design idiocy]].}}&lt;br /&gt;
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The &amp;lt;s&amp;gt;[[Churchill]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;[[T14 Heavy Tank|T-14]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;[[M6 Heavy Tank]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;[[M26 Pershing]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;[[Meme|Flintstones Tank]]&amp;lt;/s&amp;gt; &#039;&#039;&#039;Rogal Dorn Battle Tank&#039;&#039;&#039; is a new [[Imperial Guard]] AFV, revealed as part of their big 2022 refresh. More akin to a &#039;&#039;Heavy Tank&#039;&#039; than an MBT, it is a chonkier and shootier big brother of the old reliable [[Leman Russ Battle Tank|Leman Russ]] and seems to be a non-Forge World alternative to the [[Macharius Heavy Tank]] as a [[Awesome|second-generation]] [[Baneblade]]. Its in-universe provenance is as yet unknown.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unfortunately undermined by having one of the greatest model [[FAIL|fail]]s in recent memory, due to [[What|the entire undercarriage being MIA]]. It&#039;s been [[meme]]d that this in-universe is because [[Trazyn the Infinite|one of]] [[Blood Ravens|the usual suspects]] stole all the undercarriages, among other mockeries of Geedubs&#039; (alleged) cost-cutting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[Slaanesh|Or maybe the exposed hole was because this was originally the Fulgrim Battle Tank]]?&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|HERESY!}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Like its namesake it seems to specialize in siege work, both breaking and anchoring defensive lines with its wide variety of guns. Its main turret can carry either &#039;&#039;[[Twin-Linked|two]]&#039;&#039; [[Battle_Cannon|Battle Cannons]] or an &#039;&#039;&#039;[[Oppressor Cannon]]&#039;&#039;&#039;, an anti-armour gun that can supposedly one-shot anything up to and including a [[Chaos Knight]]. It can also carry a hull-mounted [[Castigator Gatling Cannon]] or [[Pulveriser Cannon]], a baby version of the [[Demolisher_Cannon|Demolisher cannon]], along with the usual array of extra weapons: hull-mounted [[Heavy Stubber]]s or [[Meltagun]]s, sponson-mounted [[Heavy Bolter]]s or [[Multi-Melta]]s, and last of all a pintle-mounted [[Heavy Stubber]] in case you feel like reenacting the last twenty minutes of &#039;&#039;Fury&#039;&#039; with [[Your Dudes]]. Some of them have side sponsons, some don&#039;t. The previews of its datasheet reveal that it&#039;s got a little more Toughness and four more Wounds than the Leman Russ, all the better for keeping it going in a firefight.&lt;br /&gt;
&lt;br /&gt;
It&#039;s larger than a [[Leman Russ Battle Tank|Leman Russ]] but smaller than a [[Baneblade]], so we&#039;re in [[Malcador Heavy Tank]] [[Kill Tanks|territory]]. Probably meant to be used as a budget Lord of War.&lt;br /&gt;
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==Inspiration==&lt;br /&gt;
&lt;br /&gt;
The Rogal Dorn is a direct copy of the [[T14 Heavy Tank|T14]], with tracks and other bits from the [[Churchill]] and [https://upload.wikimedia.org/wikipedia/commons/thumb/4/40/ARL-44_at_Mourmelon_le_Grand.JPG/800px-ARL-44_at_Mourmelon_le_Grand.JPG ARL-44] to make it more 40k. The design of its turret is inspired by the [[M26 Pershing|Pershing]], while its upper glacis also takes cues from the experimental [https://en.m.wikipedia.org/wiki/File:AC_E1(AWM_P03498.010).jpg AC-IV Sentinel], down to the position of the hull gun. Even [https://i0.wp.com/www.destinationsjourney.com/wp-content/uploads/2021/05/ewpvvyajjhbz.jpg?w=550&amp;amp;ssl=1 the twin cannons of the battle cannon] loadout is lifted from the Sentinel, though in the Sentinel&#039;s case they just wanted to make sure the chassis could handle the stress of high-caliber ammunition. It also looks more like a proper tank in scale than the Russ. The Leman Russ has always had a notably tiny turret (just compare the size of the commander&#039;s hatch to the overall size of the turret), whereas this thing looks like you could have an actual crew in there.&lt;br /&gt;
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Fun history, the unfortunate turret gunner that has to stand on a platform behind the turret to man the heavy stubber probably comes from the factory-mounting of the M2 Browning machine gun on an [[M4 Sherman]] forcing its gunner to stand on top of the tank behind its turret. In &#039;&#039;this&#039;&#039; case, it was due to an pre-war concept (which was shared by the British, because it came from how WW1 tanks had been used) in that infantry would advance behind the tanks, using them as a big mobile wall of cover. Unsurprisingly, there was a worry about the tank needing to avoid running over the friendly infantry, so it was assumed that the leader of the squad/platoon would ride on the back of the tank, still covered by the turret and able to talk to the tank commander via the cupola. In the case of the US, they felt they&#039;d take advantage of this assumption by bolting a Browning to the turret for the infantry guy to [[Dakka|play with]] if he wanted to.&lt;br /&gt;
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Unsurprisingly, in armies like the US where they quickly began shitting out half-tracks to transport accompanying infantry, this tactic wasn&#039;t used as much as expected and the Browning mounts were converted for AA use. Ironically it would be the Soviets of all people who used this tactic the most, because their [[Skub|lack of proper capitalist industry and/or communist ingenuity in avoiding unneeded production of equipment]] meant they usually had accompanying infantry ride into battle on the tanks and dismount before reaching the enemy to follow behind them. Still, they found it was usually smarter for the leader of the infantry component to stay on foot and simply communicate with the tank crew via a phone mounted on the back of the tank.&lt;br /&gt;
&lt;br /&gt;
Regardless (and [[Games Workshop|likely entirely unintentionally]]) this tactic is actually pretty fluffy for the Guard and they&#039;re even depicted in artwork as advancing behind their Russes Soviet-style. [[Your Dudes|Extra points if you convert your Rogal Dorn so the guy on the Stubber is the same uniform as your squad Sergeants (or, if you&#039;ve upgraded it Vaunted Praetorian, you could even model him as an Officer)]].&lt;br /&gt;
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==Model Shenanigans AKA How to Clown a New Badass Tank in One Easy Step==&lt;br /&gt;
{{Fail}}&lt;br /&gt;
[[File:Yijz1y0aujda1.webp|300px|right|thumb|GW being money-grubbing scumbags strikes again!]]&lt;br /&gt;
It is the year of our God-Emperor 2023 and GeeDubs seems to be going ass-backwards when it comes to model quality. The first released Imperial Guard box set for 9th Edition was a hotly anticipated release, until people got their hands on it and their attitudes went from excitement to absolute [[neckbeard]] horror when they started building their shiny new Rogal Dorn tanks. You see, for &#039;&#039;some reason&#039;&#039;, the sprues that make up the Rogal Dorn had basically almost everything present ... until the folks who bought it realised &#039;&#039;something&#039;&#039; was missing when they started putting the model together.&lt;br /&gt;
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What was missing exactly? Well, turns out that the tank named after the [[Rogal Dorn|guy known for his fortifications]] just so happens to be missing its [[Wat|&#039;&#039;entire goddamn undercarriage.&#039;&#039;]] Many IG players who bought the box set were left scratching their heads. &amp;quot;Surely I must have missed a sprue somewhere?&amp;quot; some wondered in perplexity. But after hours of searching, reality started to set in for them. [[EPIC FAIL|GeeDubs didn&#039;t even bother to give the tank an undercarriage in the first place.]] This means that every Rogal Dorn tank is now stuck with this absolutely &#039;&#039;hideous&#039;&#039; hole at the bottom of the tank, making the vehicle feel incomplete and making IG players [[RAGE|rage with the force of a thousand suns.]]&lt;br /&gt;
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Just to give you some context. Imagine paying $90 USD (that&#039;s about 72 British pounds) for a new model [[Fail|that doesn&#039;t even have a fucking bottom.]] Questions immediately spread like wildfire. &amp;quot;Why did GW remove the undercarriage!?&amp;quot;, &amp;quot;Did GW forget about the undercarriage?&amp;quot;, &amp;quot;Surely it must have been a production issue and the undercarriage went missing?&amp;quot;, &amp;quot;Nay, this is intentional, GW just wants to cut plastic cost and not use an undercarriage model!&amp;quot;. Whatever the case, [[/tg/]] has already made a metric shit-tonne of [[memes]] over this predicament ranging from [[lulz|the Imperium having regressed to using Flintstones-level of propulsion]], [[Just As Planned|to the tank being immune to anti-tank mines]] [[/d/|to jokes on modellers &#039;filling in Rogal Dorn&#039;s hole&#039;.]]&lt;br /&gt;
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All [[memes]] aside, it&#039;s likely the design team at GW (the idiots who brought us the [[FAIL|Desolation Squad]] and the [[Skorpius_Hover_Tank|Skorpius]], which has the [[lulz|same problem]] but nobody complained about it then because it wasn&#039;t the Imperial Guard) wanted to put more [[DAKKA|weapons]] and stowage on the sprues, and thought removing a part of the tank nobody would see to make room was a [[FAIL|good idea]], forgetting that they&#039;re dealing with [[neckbeard|the 40K community]]&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
41z34ri9ujda1.webp&lt;br /&gt;
Bkqm2zkp8wda1.png|[[Perturabo|Peter Turbo]] smirks once again at Dorn&#039;s impotency.&lt;br /&gt;
Exml26irayda1.jpg|YABBA DABBA DOO!&lt;br /&gt;
I9nuj6sw54ea1.jpg|Even [[Angron]] has found a use for this tank.&lt;br /&gt;
I43emmm76uda1.jpg&lt;br /&gt;
Rdv88odjrvda1.jpg|Believe us. This is what GeeDubs will do one month later.&lt;br /&gt;
Uhyf3n5nyrda1.png|A [[Discworld]] nod...nice.&lt;br /&gt;
Xzw5hf687uda1.jpg|Times have really hit the Imperium hard ever since the Great Rift.&lt;br /&gt;
Lzx5ikmo5pga1.jpg|Now in model form!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rogal Dorn Battle Tank.jpg|Armed with standard loadout.&lt;br /&gt;
Rogal Dorn Battle Tank1.jpg|Armed with big FUCK OFF Oppressor Cannon.&lt;br /&gt;
Dorn_Tank_Top.PNG|Top of the tank.&lt;br /&gt;
Imperial Guard Tanks Comparaison.jpg|Comparison to a Leman Russ and the Baneblade. And a Guardsman for scale.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Repulsor_Tank&amp;diff=402819</id>
		<title>Repulsor Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Repulsor_Tank&amp;diff=402819"/>
		<updated>2023-05-29T01:28:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;{{topquote|1=So in summation, what you have before you is a troop transport that can&#039;t carry troops, a skimmer that&#039;s too heavy to clear any terrain worth mentioning... and a quasi-tank with less armour than a Land Speeder but with enough firepower to take out half of Macragge City?|2=[https://www.youtube.com/watch?v=aXQ2lO3ieBA Adept Fanning, on reviewing the STC design notes of the Repulsor Tank.]}}&lt;br /&gt;
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[[File:Repulsor.jpg|thumb|300px|right|A lightly armoured transport that traded most of its troop capacity and armour for an absurd amount of guns to negate its low survivability. This thing really is the [[Bradley Fighting Vehicle|M2 Bradley]] of the 42nd millennium.]]&lt;br /&gt;
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The &#039;&#039;&#039;Repulsor&#039;&#039;&#039;, aka the Landraiderspeeder (landräuberluftkissenfahrzeug? [[Monty Python|Full of eels?]]), aka the Landspeeder 2: Electric Boogaloo, aka the Chadmarine [[Wave Serpent]], is another brainchild of Magos Belisarius Cawl (and presumably his huge fucking supply of [[Drug|drugs,]] seeing as it looks like the product of a one night stand between a GI Joe vehicle and a [[Star Wars]] hovertank). For a long time it was the only [[Impulsor|vehicle]] capable of carrying our [[Primaris Marines|Chadmarines]]. [[Wat|Yes, not even]] [[Land Raider|Land Raiders]] [[FAIL|were capable of carrying these guys]] [[Profit|...for some reason.]] The old-school Space Marine vehicles just weren&#039;t hip enough with the NuMarines. Thankfully, as of 10th Edition, this is no longer the case.&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The Repulsor, though clearly derived from the same [[Standard Template Construct]] patterns as other vehicles of the Adeptus Astartes, is the first armoured vehicle deployed by the [[Imperium of Man]] to make use of anti-gravitic technology since the days of the [[Horus Heresy]] in the early 31st Millennium. The Repulsor is manufactured by the forges of Mars under the command of Archmagos Dominus and everyone&#039;s favorite mad scientist cyborg, [[Belisarius Cawl]], like most of the new wargear produced for the Primaris Space Marines. It is unknown whether Cawl incorporated recently recovered ancient technology to produce the design, or whether it emerged from his own mind as part of his radical turn towards the former heresy known as &amp;quot;innovation.&amp;quot; Given Cawl&#039;s reputation and history with such things, the latter is the more likely explanation.&lt;br /&gt;
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The ventral plates of the Repulsor came about through Archmagos Dominus Cawl’s desire to create a transport worthy of his Primaris Marines: a vehicle that could strike suddenly and repeatedly at the enemy until the day was won. The tank he designed is indeed capable of traversing almost any terrain, [[Awesome|even lava streams or lakes of boiling acid should the need arise]] (it is hovering, after all). However, it moves little faster than the armoured behemoth of the Land Raider, for its power is directed more into the manipulation of clashing gravitic energies than forward motion (translation: messing with gravity so it stays in the air). Anyway, unlike other skimmer vehicles, it has the effect of crushing any terrain it floats over, making sure anyone trying to hit its underside gets a nasty surprise, as one unfortunate chaos marine found out. Even getting close to it is difficult due to the strength of the gravitational fields that surround it. However, since the lore says it’s supposed to strike quickly and that the reason for the slow movement and crushing stuff is because of power being mostly into keeping it afloat, it seems likely that the crushing stuff and grav field that makes getting close difficult (and likely slows or pushes away incoming fire) is not necessary for floating. This, in turn, implies that when travelling out of combat the Repulsor has its energy mostly directed to propulsion and probably would then lack the crushing effect and extra cushion against attacks. Which would fit the lore about it being meant for quick strikes.&lt;br /&gt;
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The Repulsor is also notorious for [[Dakka|the amount of guns it carries.]] Seriously, this thing is fucking ridiculous. Its turret alone makes a [[Battlefortress]] blush in shame. Even a [[Baneblade]] would ask it to calm the fuck down (Except for the [[Stormhammer]], which wept a single tear in pride). I mean, it has even a gun on its &#039;&#039;rear end&#039;&#039;, so yes, it is [[Astraeus Super-Heavy Tank|one of the few ground vehicles]] not vulnerable from [[Anal Circumference|surprise butt sex]] from the occasional sneaking [[Catachan Jungle Fighters|Catachan Devils]]. The weapons found on this nasty tank includes the [[Las-Talon]] or [[Heavy Onslaught Gatling Cannon]] in the tank’s turret that blasts apart enemy vehicles that could conceivably pose a threat, whilst the extensive suite of [[Bolter|bolt weaponry,]] [[Auto-Launcher]]s, [[Derp|heavy stubbers]], and [[Grenade Launcher]]s lay down a storm of horde-killing firepower. [[Orks]] wet themselves when they see this. [[C.S Goto|At least there are no fucking multi-lasers.]] No, really! In addition to several grenade launchers and missile launchers and the butt twin-linked heavy stubber, the rear diagonals on its turret have twin-linked bolters! Even when it’s not shooting at you it’s shooting at you!&lt;br /&gt;
&lt;br /&gt;
So far the Repulsor has only been seen extensive use during the [[Indomitus Crusade]] started by [[Roboute Guilliman|Papa Ultrasmurf.]] More variants are coming under way to further boost the forces of the Imperium.&lt;br /&gt;
&lt;br /&gt;
For some bizarre reason, the Las-Talon is the same gun as that found on the [[Stormhawk]]. Why Cawl thought it was a good idea to put a fast aircraft weapon on a slow tank is beyond us. The Las-Talon has the exact same profile as the Twin Lascannon just with [[Wat|a shorter range, even though its in the turret and therefore the primary weapon.]] Also in Dark Imperium novel the Repulsor Tank has the ability to [[Awesome|drop from orbit into the midst of battle like a drop pod.]] [[Fail|Sadly this ability does not transfer to the tabletop.]] Presumably because Matt Ward couldn&#039;t get his cheesifying paws on the rules this time.&lt;br /&gt;
&lt;br /&gt;
=== Crunch ===&lt;br /&gt;
&lt;br /&gt;
When it was added to the game in 8th, the Repulsor was billed as the main dedicated transport option for primaris units, even though its stat line (and cost) had more in common with a Land Raider than a Rhino. This made it an ineffective transport, to say the least, and calls for a faster, lighter, and cheaper transport continued until the Impulsor premiered more than a year later. By 9th, the Repulsor was switched to the Heavy Support role, where it likely should have been placed since the beginning.&lt;br /&gt;
&lt;br /&gt;
Stat-wise, the Repulsor sits in the same weight class as the Land Raider, but trades the former&#039;s 2+ armour save for an &amp;quot;everything and the kitchen sink&amp;quot; approach to its weapons. Just about every gun can be traded out, making it a nightmare to magnetize. Fortunately, the move to 9th has streamlined things a bit. Its Icarus weapons lost their penalty to hit non-flyers and its auto launchers now only grant it the Smokescreen keyword. Indeed, the Repulsor has become a decent, but not amazing weapon platform platform, and without CORE, it will lack crucial support from the rest of your army. However, its one of the only ways to Mk X Gravis models across the battlefield.&lt;br /&gt;
&lt;br /&gt;
== Repulsor Executioner ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fest2019-Sat12-Executioner1tjs.jpg|thumb|300px|right|Anti-tank and a battle tank? It&#039;s even reasonably designed? What is this world coming to?]]&lt;br /&gt;
&lt;br /&gt;
For some reason, GW only recently realised that the Primaris Marines lacked both a dedicated battle tank and a dedicated anti-tank unit, so they decided to implement a new tank with the coming of Apocalypse. Enter the &#039;&#039;&#039;Repulsor Executioner&#039;&#039;&#039;, which at first glance appears to be the Primaris answer to the [[Predator Tank]], until you learn it STILL has transport capacity, making it a true Primaris [[Razorback]]/[[Falcon]]. One must fear [[Gladiator Tank|what a Primaris Predator will look like]]. It has the Aquilon Optics special rule which is basically the Leman Russ&#039;s Grinding Advance, being able to shoot twice (with the main Turret) if you move half or less. Just as well, because this thing has a fuckhueg amount of firepower.&lt;br /&gt;
&lt;br /&gt;
The tank appears very similar to the previous version of Repulsor, but most of its guns are now on the turret... which is... better, as there&#039;s a more realistic chance that most of this thing&#039;s absurd dakka can actually aim at things (but because it&#039;s not actually touching the ground it can just rotate the chassis to aim while using momentum to keep moving in the original direction). It also maintains the &#039;&#039;&#039;[[Onslaught Gatling Cannon]]&#039;&#039;&#039; of the original Repulsor as a turret mount, with a hull Twin [[Heavy Bolter]] and an [[Ironhail Heavy Stubber]] as a pintle mount (and two more Ironhail Heavy Stubbers still &amp;lt;s&amp;gt;inexplicably&amp;lt;/s&amp;gt; mounted on its backside in the same AA mount as the basic Repulsor). However, it&#039;s the main weapons that give this vehicle its functions. The first of its new armaments is the familiar &#039;&#039;&#039;[[Macro Plasma Incinerator]],&#039;&#039;&#039; previously seen on the [[Redemptor Dreadnought]], which may actually find a purpose for once as the budget option, since it&#039;s not competing too heavily with other weapons. The other option is the &#039;&#039;&#039;[[Heavy Laser Destroyer]]&#039;&#039;&#039;, which is the Lascannon&#039;s angrier big brother with a [[Rape|72&amp;quot; Heavy 2 S10 AP-4 Dd6 that treats all Damage rolls of 1 or 2 as 3]] statline. If Aquilon Optics activates then you get at least 12 wounds and if the dice gods smile upon you, that is a potential 24 wounds at S10 AP-4. Prepare thine anus, for it is going in dry. If, of course, you actually hit with every shot.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:Dakka Repulsor.jpg|[[Meme|Now all we need is a picture of the one with more guns photoshopped onto it.]]&lt;br /&gt;
&lt;br /&gt;
Image:Repulsor Raider.jpg|[[Land_Raider#Grav-Raider|Why does this look so famili- ]][[Blood Ravens|Dammit Cawl, stop stealing the work of better Magi]].&lt;br /&gt;
&lt;br /&gt;
Image:Throne_Wars.png|[https://www.youtube.com/watch?v=ir0FAa8P2MU They made a movie about the making of the Repulsor.]&lt;br /&gt;
&lt;br /&gt;
Image:Fest2019-Sat12-Executioner2ujcsf.jpg|Plasma version of the Repulsor Executioner.&lt;br /&gt;
&lt;br /&gt;
Image:Dakka Repulsor IRL.png|[[Dakka|Still not enough Dakka]]&lt;br /&gt;
&lt;br /&gt;
Image:Repulsor preliminary drawing.jpg|The Repulsor preliminary drawing. Note it has far less weapon than the final product.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Space Marines]]&lt;br /&gt;
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[[Category: Primaris Marines]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Skimmers]]&lt;br /&gt;
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{{Primaris Marine-Forces}}&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ragnarok_(tank)&amp;diff=395427</id>
		<title>Ragnarok (tank)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ragnarok_(tank)&amp;diff=395427"/>
		<updated>2023-05-29T01:27:19Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ragnacock.jpg|thumb|right|A Ragnarok Heavy Battle Tank. Stalin is turning in his grave right now.]]&lt;br /&gt;
&lt;br /&gt;
The Ragnarok heavy tank is a frontline armored monster first produced during the Krieg civil war as an alternative to the Leman Russ. This giant metal box was developed out of necessity by the regiments of the Death Korps of Krieg during the 500-year-long clusterfuck that consumed Krieg. The Ragnarok was the largest and most impressive (For WW1 trench enthusiasts) of the vehicles designed during that conflict, and was intended to replace the many Leman Russ tanks that were lost by the Loyalist Krieg forces during their battle against the persistent Traitors.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MXMHW011_GothicKV2Tank-882x630.jpg|thumb|left|The best of both worlds!]]&lt;br /&gt;
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The Ragnarok is essentially a knockoff of the Soviet KV-2, with the usual 40K additions of an even bigger gun than what the IRL tank had and no space for ammunition or a suitable engine (a little unnecessary actually, as the KV-2 was already pretty ridiculous itself... more on that below). [[Firaeveus Carron]] would have [[METAL BOXES|a fit]] if he ever saw one. The tank is still used by those crazies the Imperium calls the [[Death Korps of Krieg]], siege platoons, or any regiment too poor or too under-equipped to get their hands on a Leman Russ. This thing is slow, heavy, armoured like hell, and capable of dishing out about the same amount of punishment as a Leman Russ. Performing surprisingly well for a kitbash, the Techpriests on the Forge World Lucius decided to tidy it up, dub it the &amp;quot;Mobile Bunker Mk. 1&amp;quot;, and then start churning them out. The Ragnarok actually performs pretty well when used as an infantry tank, like how the pre-Heresy Malcador heavy was a good cavalry tank. Look up on some other wiki what those types of tanks are, if you&#039;re curious (TLDR infantry tanks are heavy and move slowly, cavalry tanks are lighter and move faster). No idea why it hasn&#039;t all-but replaced the Leman Russ, given it&#039;s both cheap and disposable as well as easy for infantry to keep up with. I mean, sure there are many better ways to use tanks, but who cares when you can take a shit ton of these things and a shit ton of infantry and just roll over everything in your path. Casualties? Pfft, you&#039;re in the Guard, son!&lt;br /&gt;
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In a sense, the Ragnarok is the [[Siegfried|Siegfried&#039;s]] older brother, as they are both kitbashes-turned military vehicles that was given the thumbs-up by the AdMech to continue production so long as they garnered results. Whilst one would argue that the Ragnarok suffers from a horrendously-high profile even by the standards of the Imperium tanks, it is also dirt-cheap and easy to produce right off the shelf. Keeping that in mind, the Ragnarok needs overwhelming numbers to compensate for its piss-poor boxy design and overly-tall profile. If any form of anti-tank weaponry happens to be in the hands of the enemy then it&#039;s G-fucking-G, &#039;cause a Ragnarok facing that will not return to base in one piece. As the old saying goes, you get what you paid for, and the Ragnarok is no exception. On the other hand, it wears so much armor that it&#039;s practically a distraction carnifex you can send swarms of at once. It may be an anti-tank magnet, but it takes a whole lot more than other tanks its size to drop and there&#039;s a whole lot of them.&lt;br /&gt;
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== Fiction vs Reality ==&lt;br /&gt;
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[[Image:KV-2.jpg|thumb|right|A Soviet KV-2. M40 in an M2 form.]]&lt;br /&gt;
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You know your design team sucks balls if [[Games Workshop]] and the WH40k Wikia themselves admit it is one ugly hunk of metal. On the other hand, the Wikia also applauded it for its [[Derp|&amp;quot;solid design&amp;quot;]], despite making that previous statement of the tank&#039;s ugliness and incompetent design... more proof of the WH40k Wikia&#039;s [[fail]]. But even calling it a &amp;quot;design&amp;quot; is already a bit of a stretch, since as mentioned above, the Ragnarok is basically a copy-pasted KV-2 heavy artillery tank. Without going into too many details, basically the derpy, boxy monstrosity only saw the light of day because the Soviets needed a self-propelled howitzer like *right the fuck now* during the Winter War against Finland. So they took some of their freshly-minted heavy tanks (going by the designation &amp;quot;KV-1&amp;quot;... see what they did there?), which they believed would be sturdy enough to act as a vehicle base, threw away their old turrets, jammed 152mm howitzers they had lying around into new turrets on top of them, and off they went to the front lines... where the design&#039;s multiple flaws became all-too-readily apparent. The KV-2 was way too big (they stood out like fucking elephants on the battlefields of the Eastern Front), way too slow (think &amp;quot;retarded turtle&amp;quot; slow), and the gun was so heavy that it could (and often did) jam the turret if it was rotated without due precautions, or even flip the tank on its side if fired at the wrong angle. It was definitely a rush job (unsurprising, since the Winter War lasted but a hundred days in all), and like most rush jobs it performed quite poorly. Still, [[Nazi|unlike some other idiots]], the Soviets realized that it was [[FAIL|no good]] just as quickly as they designed and deployed it, and later in WW2 they went for a (lighter, more maneuverable, and cheaper) turretless self-propelled gun that did the job of blasting bunkers and fortifications (and the occasional German tank) apart very well, and opened the door for the infantry just as well with high-explosive shells.&lt;br /&gt;
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For all of its derptastic flaws though, the KV-2 at least has one badass story that could be attributed to its name: a lone KV-1 heavy tank (not a KV-2, since the turret armor on it is super thin) found itself behind enemy lines during the Battle of Raseiniai in 1941 after already murderfucking a column of German supply trucks. Four 50mm German anti-tank guns and a heavy 88mm gun (basically the heaviest anti-tank weapon that the Germans had at the time) tried to knock it out after it stopped on a road, but the Soviet tank destroyed them all first. The Germans followed up with combat engineers trying to blow up the damn thing with satchel charges, but they only succeeded in (maybe) damaging the tracks a bit. Holy shit.&lt;br /&gt;
Finally, the morning after the first encounter with the KV, the Germans sent tanks in front of it as a diversion while another 88mm tried to launch shots into the heavy tank from the rear. Out of several shots made by the BFG, only two managed even to penetrate the rear of the KV (keep in mind that the rear of a tank often has the weakest armor). Finally, German troops zerg-rushed the tank and knocked it out by tossing grenades into its hatches once its main gun ran out of ammunition, but not before the tank&#039;s crew mowed down a whole bunch of them with the tank&#039;s mounted machine guns. The fact that the Germans ended up burying the Soviet crew with full military honors (when they were busy shooting POWs and enslaving/gassing civilians) really hits home how fucking amazing it was that a single KV managed to hold out against such overwhelming odds for more than an entire day.&lt;br /&gt;
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This is one of very few instances where a Warhammer entity cannot match up to its real-world counterpart in terms of how goddamn &amp;lt;s&amp;gt;ridiculous&amp;lt;/s&amp;gt; manly it is.&lt;br /&gt;
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== The Tank in Other Mediums ==&lt;br /&gt;
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For those IG players who want a Ragnarok but don&#039;t want to kitbash it, Maxmini actually has a full kit for one called the [[Awesome|Gothic KV-2 Tank]]. Makes you wonder why Forge World, with the boner they have for the Death Korps, never made one themselves. For a cheaper option, [[Blood and Skulls Industry]] makes a big boxy KV-2/Ragnarok turret you can slap onto a Russ or Chimera chassis.&lt;br /&gt;
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In vidya gaem news, the Ragnarok has been added to World of Tanks as a limited-edition premium KV-2 dressed-up in Valhallan Ice Warrior regalia. Go figure.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Lost and the Damned]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Predator_Tank&amp;diff=385175</id>
		<title>Predator Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Predator_Tank&amp;diff=385175"/>
		<updated>2023-05-29T01:26:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;{{Topquote|We are the mailed fist of the chapter.|[[Dawn of War 2]] Predator tank crews.}}&lt;br /&gt;
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{{Topquote|In other words, it was designed to be a big taxicab, drive guys to the battlefield and go back home?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Mmmhmmm. But how did it end up with a turret on top...|The Pentagon Wars}}&lt;br /&gt;
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[[File:ChaosPredator.jpg|300px|right|thumb|Not as iconic as the Leman Russ but still more than capable of fucking your shit up.]]&lt;br /&gt;
The [[Rhino Transport]] has seen more permutations than any other vehicle in the 41st millennium barring the Imperial Guard [[Chimera Transport|Chimera]], and with good reason - it&#039;s that damned versatile, and Games Workshop and the Imperium of man both get to reuse the hull from the Rhino (from a logistics standpoint, that&#039;s actually a hefty plus. Similar parts means less specialized training and less waste for both the in universe Forge Worlds and Game Workshop). One of several uses for the Rhino involved ripping its troop transport capabilities out entirely, replacing them with ammunition stores, chassis reinforcements, extra armor, and weaponry hardpoints to turn the Rhino into a more conventional tank. The result is the &#039;&#039;&#039;Predator&#039;&#039;&#039;, which has since become the primary battle tank of the [[Space Marines|Adeptus Astartes]]. As it was in use extensively during the [[Great Crusade]], you can expect to see it in frequent use with the [[Chaos Space Marines|Traitor Legions]] as well. The Imperial Guard officially consider it to be a light tank not because it is smaller (The Predator is [[Skub|arguably]] slightly bigger - dimension wise), but because the standard pattern mounts a lighter autocannon and is much faster; which befits the role of a light tank. While Primaris have their own exclusive hovering [[Gladiator Tank]]s.&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
The Predator Tank, being functionally a converted Personnel Carrier, isn&#039;t quite the equal of the [[Imperial Guard]] [[Leman Russ Battle Tank|Leman Russ]] in terms of firepower or armor, but it makes up for this with superior accuracy, faster land speed, and by being more cost-efficient to field than its Imperial Guard counterpart - traits which carry over to the Tabletop game. A Predator can easily be tailored for either an anti-infantry or anti-vehicle role with ease, and at a point cost that doesn&#039;t break the bank: the Predator Destructor and Predator Annihilator both start at around 170 points, including sponsons. In the fluff it was once widely used across the entire Imperium, but after many millennia that is no longer the case. In the current setting it is fielded almost exclusively by Space Marine forces.&lt;br /&gt;
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All in all, the Predator is a decent and surprisingly overlooked vehicle. Unfortunately, players tend to eschew it in favor of [[Land Raider|flashier]] [[Vindicator|heavy support]] [[Defiler|choices]]. Whilst it lacks the [[Dakka|ammo-spewing fury]] of other Imperial tanks, its firepower is nothing to sneer at and its armor is quite good as well - it&#039;s hard to find a more efficient vehicle for a heavy support choice for the points-cost involved. An old saying amongst Marine players of [[Chaos Space Marines|both]] [[Space Marines|flavors]] is that if you have the points and a free slot with nothing else to put in it, a Predator won&#039;t let you down.&lt;br /&gt;
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==Patterns==&lt;br /&gt;
Predators are often organized into common variants, for anti-infantry, anti-vehicle, or close assault purposes. These three common variants, dubbed &amp;quot;patterns,&amp;quot; by the Adeptus Mechanicus, are listed below:&lt;br /&gt;
==={{anchor|Destructor}}Destructor Pattern Predator===&lt;br /&gt;
[[Image:99120101062_SpaceMarinesPredatorNEW03.jpg|300px|right|thumb|For only 175 points equipped as shown, a Destructor knows how to impress.]]&lt;br /&gt;
AKA, the Predator Destructor. The Destructor is armed with a turret-mounted Predator [[Autocannon]]. In prior editions this weapon was not well favored, since it was basically just an ordinary Autocannon. However, starting from 8th Edition the Predator Autocannon received a unique profile which beefed it up into a rapid-firing infantry and light vehicle slayer. Now using some kind of AP/HE shells, the Predator Autocannon fires 2d3 shots at S7, AP-1, doing &#039;&#039;3 wounds each&#039;&#039;. The base Predator Destructor is also equipped with sponson-mounted [[Heavy Bolter]]s. The most common form of Predator due to its ease of maintenance (and low points-cost), the Destructor offers large amounts of [[Dakka]] for a Marine force group, as well as the ability to engage light vehicles with its Autocannon. It lacks, however, the ability to do much damage to enemy heavy vehicles unless it targets [[FATAL|vulnerable rear armor with its main gun.]] Its speed comes into play here and may be a reason for the name “Predator.” Optimized for hunting infantry, the Predator Destructor is a solid choice for an army, though it competes heavily with other heavy support choices for the role.&lt;br /&gt;
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The original Predator designs were constructed with a [[Razorback|small amount of troop-carrying capacity]], but during the years of the Emperor&#039;s Great Crusade in the late 30th and early 31st Millennium this transport capacity was gradually replaced with more storage space for ammunition, especially if the Predator was equipped with sponson-mounted weapons. This practice eventually became the standard and all Predators are equipped with sponson-mounted weapons at present. Imperial Predators may also be armed with a Storm Bolter and/or a Hunter-Killer missile.&lt;br /&gt;
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An efficient and popular modification for the Destructor is to replace the Heavy Bolters with Lascannons, giving the Destructor the ability to reliably engage and destroy vehicular threats, since its main gun is a bit of a slouch in the anti-armor department. With the addition of a Storm Bolter to mitigate the loss of the Heavy Bolters, this results in an extremely flexible vehicle for only 185 points. This particular variant is especially popular amongst [[Chaos Space Marines]], who often fit the vehicle with a [[Havoc Launcher]] as well to further make up for the loss of anti-infantry punch. Rock on.&lt;br /&gt;
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=== {{anchor|Annihilator}} Annihilator Pattern Predator ===&lt;br /&gt;
[[Image:PredatorAnnihilator.jpg|right|300px|thumb|It&#039;s half the points of a [[Land Raider Terminus Ultra|Terminus Ultra]], making it a pretty good tankbuster for the points.]]&lt;br /&gt;
AKA, the Predator Annihilator. Whereas the Destructor pattern Predator is designed for engaging Infantry, the Annihilator is specially-built to destroy vehicular threats. It is equipped with a twin-linked [[Lascannon]] in its turret, and a [[Lascannon]] each of its sponsons. This optimizes it for a role as a tank-hunter, giving it extensive anti-vehicle punch at a much more reasonable cost compared to designs that have a similar role such as the [[Leman Russ Vanquisher]]. &lt;br /&gt;
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A full volley of Lascannon fire is sure to give any enemy vehicle or monstrous creature a potentially lethal headache, and can also threaten the errant high-value independent character. Fully kitted-out, it&#039;s much easier to include an Annihilator in an army than a Land Raider, as it is both cheaper and smaller, though the Land Raider&#039;s resilience and greater overall firepower still merits consideration.&lt;br /&gt;
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A common modification for the Predator Annihilator is to replace its Lascannon sponsons with Heavy Bolters. This gives it notably higher anti-infantry punch and has the added benefit of giving the Annihilator the ability to launch some serious hate at enemy units trying to close in, making it extremely popular among the [[Space Marines|Loyalist Astartes]] and tourneyfags. That being said, whether or not you do this is probably entirely a matter of preference, and in either case, the Annihilator greatly benefits from the auxiliary storm bolter that most Space Marine vehicles can take.&lt;br /&gt;
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=== {{anchor|Baal}} Baal Pattern Predator ===&lt;br /&gt;
[[Image:BaalPredator.jpg|right|300px|thumb|Would likely be a runaway favorite if other armies could field the damned thing.]]&lt;br /&gt;
The Baal Predator is unique to the [[Blood Angels]], which is designed specifically for urban combat. As such, many of the weapons it has are designed for clearing out troops in defilade or buildings. The primary armament of the Baal is either a twin-linked [[Assault Cannon]], or a [[Flamestorm Cannon]], which is functionally a bulked-up heavy flamer designed to deal with armored infantry, ideally ones inside bunkers or hiding in forests. Its sponsons, likewise, are designed for urban combat - either [[Heavy Bolter]]s or [[Heavy Flamer]]s. The Baal thus excels not only in dealing with troops in cover, but in dealing with large clusters of enemy units, such as Orks or Tyranid swarms. Funnily enough, given the weapon loadouts of terminators, you would think this Predator variant would be able to have a flamestorm cannon as its main weapon and use sponson-mounted assault cannons. Oh well, guess that would be too [[Awesome|good]]. Or sponson-mounted inferno cannons and turret-mounted assault cannons. If it&#039;d fit.&lt;br /&gt;
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Sadly, the Baal Pattern is only available to the Blood Angels and their descendant chapters. The Blood Angels were the ones who found the STC (Standard Template Construct) for the design during the [[Great Crusade]], and decided that they liked the design a lot. So in a [[Heresy|borderline-heretical]] move in the eyes of some, the Blood Angels refused to show the specs to the Adeptus Mechanicus, functionally deciding to take their Baal and go home... {{BLAM|&#039;&#039;&#039;BLAM!&#039;&#039;&#039; Making terrible puns is &#039;&#039;&#039;HERESY!&#039;&#039;&#039;}}. Apparently it escaped the notice of the Blood Angels that such an act would violate the Treaty of Olympus and would give the Mechanicus every right to pack up and leave the Imperium. Nice going. Good thing the Mechanicus kept their heads and decided to win technologically, instead. Though it does make one wonder why the Mechanicus doesn&#039;t just create the pattern themselves since it&#039;s made entirely from weapons that they already have the STC for; and if they&#039;re that pissy about it, why they still train Blood Angel techmarines...&lt;br /&gt;
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=== {{anchor|Deimos Destructor}} Deimos Destructor Pattern Predator ===&lt;br /&gt;
[[File:DeimosPredatorDestructor.jpg|thumb|right|300px|A [[Red Scorpions]] Deimos-pattern Predator Destructor. Figures.]]&lt;br /&gt;
The Deimos pattern Predator is type of predator tank used during the Great Crusade, based on the early Predator models produced by [[Games Workshop]] back in the day and as such, is one of the oldest variants of the standard Predator Destructor main battle tank used by the Adeptus Astartes of the 41st Millennium. Sporting a much [[METAL BOXES|boxier]] hull and a rounded turret like the [[Fellblade]]. It is distinguishable from its modern counterparts however, by its notably heavier weaponry and exclusive ability to use the Executioner and Infernus patterns.&lt;br /&gt;
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Each and every Deimos Predator was Artificer-crafted by the finest machine-wrights of the great forge-complexes of Mars. The Deimos Predator Destructor and its variants haven&#039;t been constructed on a large scale, or at all, since the [[Age of Apostasy]] (You can thank [[Goge Vandire|Asshat McFucknugget]] for that) for the Chapters of the Space Marines. The Deimos Predator Destructor is the standard pattern of Deimos Predator, and is armed with a turret-mounted [[Autocannon]] known as a Predator Cannon and two sponson-mounted [[Heavy Bolter]]s, one on each side. The sponson-mounted Heavy Bolters can be replaced with either [[Heavy Flamer]]s or a twin-linked [[Lascannon]]s (Turning it into a normal Predator Annihilator by function), depending on if the mission calls for close-range fighting or an enemy fielding a large number of armoured vehicles. The vehicle can also remove its sponson weapons entirely to reduce weight and increase speed, although this is rarely done for obvious reasons on bringing a tank with half its armaments on the battlefield.&lt;br /&gt;
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The Deimos Predator can also be outfitted with a dozer blade, extra armor plating, a [[Hunter-Killer Missile|Hunter-Killer Missile Launcher]], improved communications equipment, a pintle-mounted [[Storm Bolter]], a searchlight, and smoke launchers. During the Great Crusade and subsequent Horus Heresy, when these vehicles were in service to the Space Marine Legions, they could also be equipped with an auxiliary drive system, armored ceramite plating, and even a Machine Spirit. Their pintle-mouted weaponry could include [[Combi-Bolter]]s or other [[Combi-Weapons]], a [[Heavy Flamer]], a [[Heavy Bolter]], or a [[Havoc Missile Launcher]].&lt;br /&gt;
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It is still used by Space Marines in the present timeline and still produced, although only by Mars and is considered a relic.&lt;br /&gt;
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=== {{anchor|Deimos Annihilator}} Deimos Annihilator Pattern Predator ===&lt;br /&gt;
[[File:Deimos predator.jpg|right|300px|thumb|Deimos Annihilator Pattern Predator. One moving [[METAL BOXES|Metal Bawks]] of [[Awesome|Whoopass.]]]]&lt;br /&gt;
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Like the normal Predator, the Deimos variant also gets their own version of the Annihilator. Contrary to the more ancient designs of the original Deimos, the Annihilator Pattern of the Deimos Predator tank is a relatively &#039;&#039;new&#039;&#039; addition to the Imperium of Man&#039;s armory, and was first introduced in the 36th Millennium. While the Deimos Predator is no longer constructed for the Adeptus Astartes, any Chapter that still maintains one in their armories can [[Heresy|easily modify it to the Deimos Predator Annihilator variant.]] How such unsanctioned modification manage to fly past the Mechanicus is not known; could be Space Marine privileges (actually it kind of is, mix in with blind convenience, see below).&lt;br /&gt;
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The Annihilator variant is the same as the standard Deimos Predator, with the exception of its turret-mounted Autocannon being replaced with a set of twin-linked [[Lascannon]]s. The Annihilator variant of the standard Predator Destructor, and the Deimos Predator Destructor, was originally conceived as a field-modification by the [[Space Wolves]] Chapter, but after an intense investigation that lasted for over 200 standard years, it was found by the Adeptus Mechanicus that the replacement of the Autocannon with twin-linked Lascannons had been a feature found within the vehicle&#039;s original [[Standard Template Construct]] (STC) designs and thus the pattern became on officially recognized part of the Imperium&#039;s arsenal. It is unknown if this configuration was used during the [[Great Crusade]] by the Space Marine Legions as there is no evidence either supporting or denying its use.&lt;br /&gt;
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Like its more vanilla Deimos Destructor Predator, the Deimos Annihilator is still in use to this day, although its more recent &#039;discovery&#039; has made it so that the Annihilator is slightly more common in the 41st Millennium, though any Chapters that do have it and are not closely allied to big name Forge Worlds is because their artificiers still have access to the data or use ancient, prized relics.&lt;br /&gt;
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=== {{anchor|Executioner}}Executioner Pattern Predator ===&lt;br /&gt;
[[File:99590101249_PredatorExecutionerMR360.jpg|300px|right|thumb|And you thought the Leman Russ Executioner was bad...]]&lt;br /&gt;
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Much like the [[Leman Russ Executioner]], this variant mounts a [[Plasma Destroyer]], basically a [[Plasma Cannon]] that fires in bursts, with the standard twin [[Heavy Bolter]] sponsons. More exotic variants swap out the Plasma Destroyer for a [[Heavy Conversion Beamer]] instead, granting them superior long-range firepower at the cost of an inability to fire while moving and greatly weakened attack capability at close range. It was known that each and every Deimos Predator was Artificer-crafted by the finest machine-wrights of the great forge-complexes of Mars and that the Predator Executioner just added several more layers of complexity in the design frame. Even in the [[Great Crusade]] these babies were a tough bitch to construct.&lt;br /&gt;
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The Deimos Predator Executioner, as with all Predator tanks, can be armed with up to two sponson-mounted weapons including the aforementioned [[Heavy Bolter]]s, [[Heavy Flamer]]s, or [[Lascannon]]s. The tank can be equipped with a variety of Pintle-mounted weaponry, including a [[Combi-Bolter]] or other [[Combi-weapon]], a [[Heavy Flamer]], a [[Heavy Bolter]], or a [[Havoc Missile Launcher]]. The vehicle can also be outfitted with a [[Hunter-Killer Missile|Hunter-Killer Missile Launcher]], a dozer blade, an auxiliary drive system, extra armour plating, armoured ceramite plating, or an advanced Machine Spirit (Artificial Intelligence). All Deimos Predator Executioners are equipped with smoke launchers and a searchlight.&lt;br /&gt;
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As with [[Mechanicus]] [[Fail|incompetence]], the Deimos Predator Executioner is no longer manufactured on a large scale, or at all, for the Chapters of the Space Marines as the Mars Pattern Predator is now used almost exclusively by the Adeptus Astartes. As Plasma Weapons technology has been nearly lost to the Imperium in the late 41st Millennium, the Predator Executioner&#039;s main weapon, the Plasma Destroyer, is extremely rare and difficult to replace.&lt;br /&gt;
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=== {{anchor|Infernus}}Infernus Pattern Predator ===&lt;br /&gt;
[[File:Deimos infernus.jpg|300px|right|thumb|A [[Salamanders]] Infernus-Pattern Predator. Appropriate.]]&lt;br /&gt;
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The Infernus pattern mounts heat-based weapons and is built for assaults. It can mount a [[Flamestorm Cannon]] which replaces the Autocannon found on more conventional Predators. The Flamestorm cannon is a massive, vehicle-sized Flamer. The Predator Infernus was fielded in large numbers by the Space Marine Legions during the Great Crusade, although by the late 41st Millennium it has been mostly replaced in many Chapters with the more heavily armoured [[Land Raider Redeemer]]. For added anti-tank punch, the Infernus can replace the Flamestorm with a [[Magna-Melta]] cannon which is essentially a twin-linked Heavy Melta, which as you can imagine creates a hilarious vapor storm of [[rape]] and [[Rage|rage.]] The Deimos Predator Infernus, as with all Predator tanks, can be armed with up to two sponson-mounted weapons including [[Heavy Bolter]]s, [[Heavy Flamer]]s, or [[Lascannon]]s. The tank can be equipped with a variety of Pintle-mounted weaponry, including a [[Combi-Bolter]] or other [[Combi-weapon]], a [[Heavy Flamer]], a [[Heavy Bolter]], or a [[Havoc Missile Launcher]]. The vehicle can also be outfitted with a [[Hunter-Killer Missile|Hunter-Killer Missile Launcher]], a dozer blade, an auxiliary drive system, extra armour plating, armoured ceramite plating, or a Machine Spirit (Artificial Intelligence). All Deimos Predator Executioners are equipped with smoke launchers and a searchlight.&lt;br /&gt;
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The Infernus pattern was hilariously a product of the Mechanicus being beaten at their own technology-hoarding game. Because the [[Blood Angels]] refused to share the pattern for the Baal Predator when they found it during the Great Crusade, the techpriests of Mars then came up with the Infernus Pattern. They made it so that it virtually surpassed the Baal in almost every regard, including being better armored and armed, a bit as a way of sneering at the Blood Angels. Which proves that sometimes, you just have to force the Mechanicus to work to get anything good from them. Although, the Baal Predator still has its superior engine and is built on the cheap and common Mars pattern chassis.&lt;br /&gt;
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As you can imagine, the [[Salamanders]] love these things as it provides a fast attack vehicle that sprays an ungodly amount of fire at their enemies. It is like a [[Hellhound Tank|Hellhound]] on steroids.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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== Predator Support Tank ==&lt;br /&gt;
[[File:Predator_Support_Tank.jpg|300px|right|thumb|A Predator Support Tank. The [[/v/|Nintendo Playstation]] of armoured vehicles.]]&lt;br /&gt;
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A &#039;&#039;very interesting&#039;&#039; variant of the Predator that is neither a different pattern nor mark. Instead, this Predator is a sister-vehicle to the more mainstream Predator Battle Tank.&lt;br /&gt;
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With a name like &#039;support tank&#039;, you would expect this vehicle to be some sort of light tank variant of the Predator that provides covering fire or suppressive fire to allow targets to be flanked by heavy hitters right? Wrong. It is called a support tank because it is armed with more esoteric and rare weapons used by the Space Marine Legions during the [[Great Crusade]] and [[Horus Heresy]]. For all intents and purposes, these are experimental tanks that acted more as a prototypical testbed for new weapons development, but could also hold their own against other MBTs. If you wonder how the [[Leman Russ Executioner]] became a thing for example, you can say thanks to this tank.&lt;br /&gt;
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As such, it was considered to be the equally impressive twin of the Deimos Pattern Predator and could be equipped with an [[Plasma Destroyer|Executioner Plasma Destroyer]], [[Magna-Melta|Magna-Melta Cannon]], [[Flamestorm Cannon]], [[Heavy Conversion Beamer|Heavy Conversion Beam Cannon]] or a [[Neutron Blaster]]. Secondary weapons often includes your typical [[Heavy Bolter]]s or [[Lascannon]]s. All in all, as an experimental testbed, they were considered as prototypes so they weren&#039;t mass-produced and by the 41st millennium, any surviving support tanks have essentially become much sort-after collector&#039;s items and relics.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Executioner_Plasma_Destroyer.jpg|With Plasma Destroyer.&lt;br /&gt;
Magna-Melta_Cannon.jpg|With Magna-Melta.&lt;br /&gt;
PredatorSupportFlamestormCannon.jpg|With Flamestorm Cannon.&lt;br /&gt;
Heavy_Conversion_Beam_Cannon.jpg|With Heavy Conversion Beamer.&lt;br /&gt;
Neutron_Blaster.jpg|With Neutron Blaster.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*&#039;&#039;&#039;[[Gladiator Tank]]&#039;&#039;&#039; - The [[Primaris Space Marines|primaris]] version&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Chaos Pred.jpg|&amp;lt;center&amp;gt;Predator Destructor&amp;lt;/center&amp;gt;&lt;br /&gt;
image:PredTank2,.gif|&amp;lt;center&amp;gt;Predator Annihilator&amp;lt;/center&amp;gt;&lt;br /&gt;
image:BaalPred.jpg|&amp;lt;center&amp;gt;Baal Predator&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Ian-cumming-predator.jpg|Predator Tank concept art for Dawn of War 1&lt;br /&gt;
File:Jeremy-klein-40k-predator-paint-v2.jpg| Black Templar Predator Annihilator for the cancelled Dark Millenium&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Chaos&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Leman_Russ_Battle_Tank&amp;diff=306327</id>
		<title>Leman Russ Battle Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Leman_Russ_Battle_Tank&amp;diff=306327"/>
		<updated>2023-05-29T01:25:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;Were you looking for [[Leman Russ]], the [[primarch|wolf]] of [[Space Wolves|Wall Street]]?&#039;&#039;&lt;br /&gt;
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[[File:Leman Russ TAAANNNKKK!!!.png|400px|thumb|right|This tank uses the [[Rage|tears]] of [[MEQ]] dependent players as fuel for its engine. Which it might literally be capable of.]]&lt;br /&gt;
{{Topquote|What I cannot crush with words I will crush with the tanks of the [[Imperial Guard]]!|[[Lord Solar Macharius]]}}&lt;br /&gt;
{{Topquote|Your foe is [[Necron|well equipped]], [[Eldar|well-trained]], [[Ork|battle-hardened]]. He believes [[Chaos|his gods are on his side]]. Let him believe what he will. We have the tanks on ours.|Colonel Joachim Pfeiff, [[Death Korps of Krieg|Krieg]] 14th Armoured Regiment}}&lt;br /&gt;
{{Topquote|Leman Russ was a rolling deathtrap. Its tall profile was so notoriously awful that no commander ever wanted to be squadron leader - the only thing big enough to shield a Leman Russ during operations was another Leman Russ, so better to keep the command unit ahead of you for as long as you could. Its fragile tracks were exposed and its armour was a mess of easy-to-hit vertical planes. The standard pattern sponson-bulges just presented another flat edge to destroy, another reason to be glad not to have them. The interior was noisy and prone to bursting into flames whenever a loader coughed too loudly. And, if you were truly unlucky enough to have those sponsons, there was only one escape hatch, right at the top of the main turret, and so the chances of getting out alive in case of all-too-likely disaster were practically zero. No, whoever had designed the Leman Russ - Kaska had always assumed it wasn&#039;t actually the primarch of the VI - was a moron. Or a sadist. Or both. The only things it had going for it were cheapness, mechanical reliability and a certain rugged survivability in numbers. The design was so brutally simple that the Imperium was able to churn them out by the million. It mattered less that each individual unit was a study in self-harm when you could overwhelm a battlefield with hundreds of them. Still, all in all, the crews had few illusions about the tanks they rode into war. Deathboxes, they were called, and homewreckers, and other, earthier, names too.|[[Chris Wraight]] deciding to be edgy and not let stupid things such as an actual model or game rules get in the way. As well as demonstrating extreme ignorance in tank design, armored warfare, and the real-world reasons for design aspects such as the track arrangement and sponsons.}}&lt;br /&gt;
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The &#039;&#039;&#039;Leman Russ Battle Tank&#039;&#039;&#039; is the most common tank in the [[Warhammer 40,000]] universe. In appearance it is essentially the product of a drunken three-way between an old [[Wikipedia:Mark V tank|British Mark-V]], a [[Wikipedia:Char B1|French Char B1]], and a [[Wikipedia:T-34|Russian T-34]]. It is also the biggest pain in the ass, point for point, that a player will encounter when fighting the [[Imperial Guard]]; the Leman Russ Battle Tank is so reliable and hard-hitting that it is named after the rapetastic Space Wolf Primarch, [[Leman Russ]] due to the legion&#039;s rediscovery of the design. The Leman Russ is widely considered one of the most religiously useful vehicles the Imperial Guard have on the tabletop, boasting both heavy firepower and good utility; it is easily one of the best tanks for cost in Warhammer 40K tabletop, with the ability to [[rape]] [[Necron]] and [[Space Marine|SPESS MEHREEN]] players through judicious use of ordnance and weapons fire. Heavy armour and the ability to fire the main gun twice if it moves slowly makes it capable of delivering serious punishment - and that&#039;s before the tank&#039;s substantial secondary armament of [[Lascannon]], Heavy [[Bolter]]s, Plasma Cannons, and/or Multi-Meltas is factored in. The LRBT is not a tank designed for tactical advantage or to have the best possible MBT. It is designed for strategic superiority and to be shipped out by the millions to billions.&lt;br /&gt;
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It looks older than the Emperor&#039;s toilet-dreadnought, however. One could argue that some of the Leman Russ&#039; design elements, such as the tracks that overlap the hull and have no suspension whatsoever, are obsolete even by early 20th century standards if you don’t bother studying some early tank history that is very much applicable to 40k. For example, the arrangement of the tracks enable it to traverse extreme environments and broken/blasted terrain and its sponsons enable it to enfilade enemy positions and defend itself capably in close environments. Much like the reasons for the same design features in the Mark I tank it is heavily inspired by. The tank kit itself is also old as balls, having been first released in 1994, and to some extent it lacks the very high level of detail found on newer plastic tank kits such as the [[Repulsor Tank|Repulsor]]. That being said the model is well suited for kitbashing, and GW performed a mild refresh in 2010 when the option to build different main weapons was included as an update to the kit (to clarify- the kit was entirely redone, but the design remained vitually identical. The only real change was the turret, which became a little larger and gained armour plating, and new track markings to make assembly a bit more idiot-proof).&lt;br /&gt;
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It&#039;s little wonder that the Leman Russ is one of the coolest tanks in 40k; it just oozes with the rugged badassery that the IG are known for. With a relatively low point cost, armor that makes it a real bitch to kill, and a massive amount of variants and upgrades, the Russ is the go to vehicle for almost every Imperial Guard player. If you play IG for tanks, the Leman Russ is going to be your bread and butter.&lt;br /&gt;
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If that’s not enough to convince you how awesome this tank is, it’s even used by three non-Imperial armies because of how much they love it: these are the [[Lost and the Damned]], [[Genestealer Cult|Genestealer Cults]], and the [[Looted|Orks]]. It is within reason that [[Gue&#039;vesa]] also employ them.&lt;br /&gt;
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== &amp;quot;Vanilla&amp;quot; Leman Russ ==&lt;br /&gt;
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The Leman Russ packs a pretty awesome profile. Toughness 8, 12 wounds, and a 3+ save give it fantastic durability. &amp;lt;s&amp;gt;Only a few units&amp;lt;/s&amp;gt; Whilst every army and it&#039;s dog has Toughness 8 &lt;br /&gt;
units in 40k, to get such a durable vehicle so cheaply is awesome. 4+ BS is average for Guard but considering Grinding Advance and the sheer amount of firepower it has (one turret weapon, one forward weapon, and two optional sponsons), this is acceptable. When wrapped up in a package that costs around 137 points, depending on loadout, your enemies will curse your cost-efficiency in both durability and killing power. While it lacks a lot of the kookier special abilities we see in this edition, Grinding Advance is one of the more useful ones. Pick your turret weapon, move under half, and watch your enemy cry as your main gun double taps him from up to 72&amp;quot; away. The definition of human badassery in vehicle form.&lt;br /&gt;
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As of 9th Edition the Leman Russ and its variants have a 2+ armor save, which makes this vehicle even more incredible than it was before.&lt;br /&gt;
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==Flavor of the Week==&lt;br /&gt;
There are a dizzying number of Leman Russes with tons of different payloads. The current rulebook alone has seven, with several others being available through Forge World. There is an ongoing joke that if something exists in the grim darkness of the far future, there is a Leman Russ build specifically to kill it. The variations seen in the tabletop game are as follows:&lt;br /&gt;
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===Leman Russ Battle Tank===&lt;br /&gt;
[[File:Imperial-guard-leman-russ-battle-tank-a2cf0.jpg|250px|right|thumb|Leman Russ Battle Tank.]]&lt;br /&gt;
&#039;&#039;&amp;quot;If it ain&#039;t broke, don&#039;t fix it.&amp;quot;&#039;&#039; This is especially true given how much the [[Adeptus Mechanicus]] has forgotten by the 41st millennium. The basic Leman Russ Battle Tank is a simple, brutal machine built out of almost any metal, running on almost any fuel, sporting no complicated auto-targeting or driving systems -- every gun is operated by a person inside the tank, and the controls are simple enough that a crew only needs minimal training before going into battle (which the [[Departmento Munitorum]] really likes, though commanders on the ground tend to prefer more seasoned crews). Though it gets loud and hot inside, and it is not usually a fast machine, it is tough as nails... from the front and sides -- the back is much less heavily armored, to save weight and let the engine vent off heat. Even so, it&#039;s been getting the job done since the Great Crusade.&lt;br /&gt;
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The original boasts a hull-mounted Heavy Bolter and a [[Battle Cannon]] in its turret, the latter of which is highly regarded for its ability to fuck up squads of MEQs. It can swap the [[Heavy Bolter]] for a [[Lascannon]] and take a pair of [[Heavy Bolter]]s, [[Plasma Cannon]]s, [[Heavy Flamer]]s or [[Multi-Melta]]s for sponsons. Apparently the optional sponson gunners don&#039;t get patched in to the internal tank comms or something, because the mounted sponsons will suffer accuracy issues if shooting on the move. The 72&amp;quot; range on the [[Battle Cannon]] is key to the tank&#039;s success: on a standard 6&#039;x4&#039; game board it is a rare occurrence indeed for a target to be out of this weapon&#039;s considerable reach. Overall it&#039;s a very good tank for blasting the fuck out of just about anything that pisses it off -- it&#039;s hard to go wrong with the vanilla Russ.&lt;br /&gt;
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It’s expense in lore comes from the hand-made inertial dampener in the turret to handle recoil. If only they had some sort of alternative even better at handling recoil. I dunno, what do you think, Demolisher Cannon who has a hydraulic recoil system?&lt;br /&gt;
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==={{anchor|Vanquisher}}Leman Russ Vanquisher===&lt;br /&gt;
[[File:Leman_Russ_Vanquisher.jpg|250px|right|thumb|Leman Russ Vanquisher.]]&lt;br /&gt;
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The Leman Russ Vanquisher has a variant of the Battle Cannon that &#039;&#039;usually&#039;&#039; one-shots enemy vehicles at long range (overconfidence killed the Guardsmen). If a Lascannon or Battle Cannon just isn&#039;t doing it for tank-hunting, and you don&#039;t really feel like grabbing a Melta, this weapon can fill the need. Unfortunately, the [[Adeptus Mechanicus]] only made the [[Vanquisher Battle Cannon]] on one [[Forge World]], which got taken over by [[Ork]]s, so the only way to make new Vanquishers nowadays is to take the guns off of ruined Vanquishers and fit them on new Leman Russ chassis -- which happens a lot, because enemies who make use of tanks have learned to make Vanquishers a priority target. Because this is so onerous to do, especially for long campaigns, only the very best tank crews get to use Vanquishers, and they only deploy to zones where there are lots of tanks to be killed. The Mechanicus is trying to alleviate the shortage by &amp;lt;s&amp;gt;getting Mars to release its intellectual property&amp;lt;/s&amp;gt; commissioning other Forge Worlds to reproduce the old cannons (see [[#Forge World Patterns|Forge World Patterns]] below), but progress is very slow.&lt;br /&gt;
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The Vanquisher is so specialized as an anti-tank weapon that it can be argued that it&#039;s more a Tank Destroyer. A tank is a multi-purpose weapon, and the Leman Russ is a general-purpose tank, equally adept at blowing tanks or infantry apart. The Vanquisher, though, utterly [[RAPE|RAPES]] tanks. Normal Leman Russes are like Shermans, this is a Firefly. The downside of this tank, from a tabletop perspective, is that it doesn&#039;t have any blast effects from its main gun, so consider the Plasma Cannon options for this thing to make it a beast at killing Space Marines. However, when adding Pask, this tank can cause some definite rage (though you&#039;re better off putting Pask in a Punisher, give a Vanquisher the standard Tank Commander).&lt;br /&gt;
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If you are having problems with those pesky Tyranid MCs, consider going for the double cheese and cheddar routine on Vanquishers; Forge World now allows Command Vanquishers to take beast hunter shells: specialized Vanquisher shells with the solid penetrating core replaced with a canister of weapons-grade toxic acids. In gameplay, it&#039;s a small blast that has the instant death special rule. Booo, you wanted even more Leman Russes? Take said Vanquisher as HQ tank in allied armoured battlegroup. With a squadron of Leman Russes as allied Troops detachment. Yes, you read that right. 13 Leman Russes in one battle.&lt;br /&gt;
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Due to only having a single shot, the Vanquisher is actually mediocre at tank killing on the tabletop, and has remained this way for a long time. Sure it will deal a hefty blow if it hits, but chances are you&#039;re going to need to fire both the Lascannon and the Vanquisher Cannon to gimp a vehicle. Even this double-down is likely to leave most &#039;&#039;actual tanks&#039;&#039; in the game alive if injured; not ideal for what you&#039;re paying. You can alleviate the accuracy through a number of means but nothing save driving into Multi-Melta range will augment the killing power (why Russ tanks can&#039;t fit sponson Lascannons is a mystery for the ages) and getting that close has its own issues, like being in [[rape|Wraith Cannon range]]. An interesting note is old Forgeworld rules allowed this tank to fire a Vanquisher shell or a standard battle cannon shell identical to one fired from a Standard Leman Russ.&lt;br /&gt;
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The fluff is inconsistent on this tank. Some mentions in canon claim it was solely produced on the Forgeworld Tigrus, which was lost to the Orks and all remaining Vanquishers are rare examples that are now Irreplaceable. Forgeworld&#039;s Imperial Armour Volume 1 mentioned this, however stated two rival Forge Worlds started production shortly after to fill the shortfall: Stygies VIII, and Gryphonne IV (the same Gryphonne IV that was later written as destroyed by the Tyranids in the 4th edition codex for laughs by the Game Workshop writers). Then Forgeworld (the company) produced the Mars pattern Vanquisher, along with the Macharius Vanquisher, Implying new Vanquisher cannons are in production. Wait, if there are more variants of the Vanquisher than there are of the Leman Russ and each Forge World has its own variant... [[Derp|doesn&#039;t this mean there are more Vanquishers than standard Russes?]] Although, All Forge Worlds give all knowledge to the Temple of All Knowledge on Mars (guess what it contains, yeah). So, Mars is capable of producing anything and simply chooses either not to due to space and resource limits and/or doesn&#039;t share the data with other Forge Worlds. Because cyborg politics are more important than &#039;&#039;not&#039;&#039; letting knowledge be lost or taken by hereteks forever. Morons. And hereteks. Since protecting knowledge and using it for humanity are part of their religion. And leaving knowledge to be solely possessed by hereteks or destroyed is extreme heresy. So, the Mechanicus is, by its own laws, practicing the worst heresies at all levels. Ooooh Inquisitor! I’ve got some blackmail for yoooou! It&#039;s also entirely possible Mars just made the stock Russ&#039; cannon longer and rigged up an AP shell, as the various types of Vanquisher cannon all look different with the current pattern appearing the most primitive.&lt;br /&gt;
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The inspiration for this variant of the Leman Russ was the [https://en.wikipedia.org/wiki/Sherman_Firefly Sherman Firefly], who also had a long, tank-deleting, cannon that had performance problems against infantry.&lt;br /&gt;
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==={{anchor|Exterminator}}Leman Russ Exterminator===&lt;br /&gt;
[[File:Leman_russ_exterminator_(las).jpg|250px|right|thumb|Leman Russ Exterminator.]]&lt;br /&gt;
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This tank is so awesome that it was first introduced as part of the Third Edition Space Wolves army list (the Imperial Guard only had the regular Russ and the Demolisher at the time), as the Wolves wanted to have a few tanks named after their [[Primarch]]. The Exterminator uses a twin [[Autogun|Autocannon]] as its main gun versus a Battle Cannon, so is a little faster than the original Russ at traversing the battlefield. This would be important in the fluff due to its armament, as it would allow it to flank around and attack the rear/sides of enemies where its gun can more easily penetrate. Shame it wasn&#039;t represented on the tabletop back when facings were a thing... Except [[Solar Auxilia]] HH list,where this thing can be a Fast vehicle for one turn and has Outflank.&lt;br /&gt;
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Though the [[Hydra Flak Tank]] is better suited toward ruining Flyers and Skimmers in 8th edition (with its higher ballistic skill), heavy infantry and light vehicle rape is still applicable with the Exterminator&#039;s superior skillz against ground targets. One of several vehicles capable of driving [[Ork]] or [[Tyranid]] players into a frothing, white-hot [[RAGE]] when used with Heavy Bolter Sponsons, the Exterminator&#039;s main drawback is that it relies on its sponson/hull weapons to deal with enemy heavy armor (unless you&#039;re using Pask, in which case the Autocannons will often suffice). This isn’t really a drawback as it is a specialized tank. Trying to make it multirole is like trying to use Eldar Guardians as Swooping Hawks: it doesn’t work out and for the same, obvious reasons. Though, like much of the Imperial arsenal, it is capable of some degree of versatility, unlike the Eldar. Which is pretty common in real life military equipment, too.&lt;br /&gt;
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Although it does not have the advanced anti-air targeting mechanisms that the Hydra Flak Tank does, its primary firepower along with added sponson fire makes it a useful stop-gap air defense. Combined with its characteristic toughness and a pair of Multi-melta sponsons to deal with heavy vehicles, this tank can be a threat to anything and everything! Though it&#039;s not quite as effective against larger targets as the standard Battle Cannon equipped model, since a jack of all trades is commonly a master of none.&lt;br /&gt;
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Basically, this tank is the 40k equivalent of the real-world Russian [https://en.wikipedia.org/wiki/BMPT_Terminator BMPT Terminator].&lt;br /&gt;
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==={{anchor|Eradicator}}Leman Russ Eradicator===&lt;br /&gt;
[[File:Leman Russ Eradicator.JPG|250px|right|thumb|Leman Russ Eradicator.]]&lt;br /&gt;
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Once upon a time, some Forge World in the Imperium decided they had too much nuclear material on their hands, and that they needed to do something with it. After some [[Grimdark|wacky hijinks and hilarious mishaps]], the result was the Leman Russ Eradicator, a tank with a [[Eradicator Nova Cannon|short range cannon]] that lobs [[Fallout|&amp;quot;sub-atomic&amp;quot; charges]] at enemies in cover. So, basically, fuck your cover saves.&lt;br /&gt;
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The percussive shock (and probably the *radiation*, too) neutralizes cover saves, and although it&#039;s a little weaker than the Battle Cannon in every way, the Eradicator is still a respectable gun, especially against Eldar or anything that likes to abuse cover. It&#039;s otherwise basically the same as the regular version, meaning it also has laughable rear armor; [[Scout]]s with shotguns could kill this tank if they got behind it. That&#039;s only a problem for the Eradicator because its range is so short; it needs to be up close and personal, and paper-thin rear armor plus urban combat equals one dead tank.&lt;br /&gt;
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The Eradicator had the distinction of being the cheapest tank in the arsenal, and as such was often used as the ablative shield of Pask or a regular Tank Commander; it now shares the &amp;quot;cheapest&amp;quot; slot with the Vanquisher and Executioner (something about that sounds weird...), reducing that value somewhat. While the main gun is useful, taking [[Plasma Cannon]] sponsons is generally the best way to field an Eradicator, especially if you can turbo-charge it with warlord traits, wargear, or faction bonuses. This is also one of the only times the heavy flamer sponsons will be useful on a Russ, so take it to make your [[Tau]] friends cry tears of pure cheese.&lt;br /&gt;
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With the changes to how cover works in 8th, the Eradicator&#039;s utility has been decreased significantly. While denying cover isn&#039;t &#039;&#039;bad&#039;&#039;, just having higher AP is more useful overall, and the Eradicator was not given any additional tools to compensate. Situationally, its preferred targets would be non-Marine human power armor troops in cover.&lt;br /&gt;
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This tank was probably inspired by the [https://en.wikipedia.org/wiki/Armoured_Vehicle_Royal_Engineers#Churchill_III_and_IV_AVRE Churchill AVRE], which also had a giant YEET cannon whit a quirky reload process.&lt;br /&gt;
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==={{anchor|Demolisher}}Leman Russ Demolisher===&lt;br /&gt;
[[File:99120105045_DemolisherNEW01.jpg|250px|right|thumb|Leman Russ Demolisher.]]&lt;br /&gt;
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The first of the &amp;quot;Reinforced&amp;quot; or &amp;quot;Siege&amp;quot; patterns of Leman Russ (additional rear armor, because when attacking fortified positions [[Derp|you&#039;re always going to expose your rear to the enemy]]), the Leman Russ Demolisher [[Demolisher Cannon|packs a howitzer that is much stronger than the normal Battle Cannon but at a much reduced range.]] It combines the explosive firepower of artillery with the speed and durability of a tank, for situations where the Guard can&#039;t wait for a proper artillery barrage but needs to take a heavily guarded or fortified position. It excels in such an environment—in fact, it is a better line-breaker than the [[Space Marines]]&#039; [[Vindicator]] tank (which is silly, because Space Marines are all about cracking defenses with overwhelming firepower...)!&lt;br /&gt;
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However, the [[Demolisher Cannon]]&#039;s short range means that it&#039;ll be unable to do much else and will likely [[Distraction Carnifex|draw massive amounts of firepower]] in its direction, meaning there is a risk that the Demolisher will be wrecked before it can even fire a single shot. Expecting this tank to survive to Turn 3 precludes an urban battlefield, and using terrain to limit the amount of ordnance coming the Demolisher&#039;s way is paramount. On an open battlefield, use long-range support to ensure it remains in one piece, or send it straight up the center of the field eating colossal amounts of punishment before exploding in a massive fireball while the rest of your army maneuvers into position. Either way, it&#039;s done its job.&lt;br /&gt;
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In 8th Edition, the Demolisher finally has sponsons worth taking, since the cannon doesn&#039;t force snap shots any more. A Tallarn Demolisher with multimeltas and a lascannon eats vehicles alive. Unfortunately, the Demolisher lost its large blast and only does up to D6 shots, meaning its old role of wiping out entire squads in one go is out and it has to focus on priority targets to earn back its points instead. Grinding Advance offsets this a little, letting it make 2d6 shots, but either way, it’s probably better off shooting at high Toughness targets rather than mulching infantry.&lt;br /&gt;
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This tank was probably inspired by the real-world M4A3(105) Sherman or the Churchill Mk.V close support tanks.&lt;br /&gt;
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==={{anchor|Punisher}}Leman Russ Punisher===&lt;br /&gt;
[[File:99120105045_PunisherNEW03.jpg|250px|right|thumb|Leman Russ Punisher.]]&lt;br /&gt;
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The &#039;&#039;&#039;Leman Russ Punisher&#039;&#039;&#039; is the second &amp;quot;Siege&amp;quot; pattern Russ, and about as close to &amp;lt;s&amp;gt;&amp;quot;enuff [[Dakka]]&amp;quot;&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;*DAKKADAKKADAKKADAKKADAKKA*&#039;&#039;&#039;}} &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;DAT’S [[Heresy|’EARSAY]] YA ‘UMIE GITZ DERE AIN’T NEVAR ENUFF DAKKA...EVAR&#039;&#039;&#039; &lt;br /&gt;
sorry, as close to maximum possible [[Dakka]] as the [[Imperial Guard]] can get without fielding [[Titan (Warhammer 40,000)|Titan]]s or [[/d/|members]] of the [[Baneblade]] family. Like the Demolisher, it has the increased rear armor of a Siege Tank, though its main gun, the S5 AP0 D1 Heavy &#039;&#039;&#039;20&#039;&#039;&#039; [[Punisher Gatling Cannon]], is meant for pulverizing infantry and light vehicles. It has poor range for a vehicle weapon, but one of these things can crank out more firepower than an entire squad of guardsmen under a Rank Fire order, which is absolutely hilarious; normally only Orks with Shootas, Combined Squads, and Hormagaunts get to roll this many dice. When backed up with other weapons, the Punisher BRRRRRT Cannon can destroy huge numbers of troops at once, though it is hampered by its operators&#039; low ballistic skill and its inability to penetrate armor.&lt;br /&gt;
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This multi-barreled weapon allows the Punisher tank to achieve a rate of fire unmatched by all but a few other vehicles, though at a loss of anti-tank effectiveness, and Punisher tank crews have a reputation for being trigger-happy with this potent weapon. Indeed it is typical for Punisher crews to strip out all non-essential items in order to cram in as much ammunition as possible before setting off for battle. Often squadrons of Punishers will operate ahead of the main Imperial force, scything down the enemy to at the very least more manageable numbers for follow-on forces. It is predominately an infantry support vehicle however, and its lack of sufficient anti-tank weaponry makes it vulnerable when facing enemy armored forces.&lt;br /&gt;
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In addition to its main weapon the Punisher carries a hull-mounted [[Heavy Bolter]], [[Heavy Flamer]] or [[Lascannon]]. It can also be outfitted with two sponsons which mount either [[Heavy Bolter]]s, [[Heavy Flamer]]s, [[Multi-melta]]s or [[Plasma Cannon]]s. Standard equipment also includes Smoke Launchers and it can be upgraded with an Augur Array, a Dozer Blade, Track Guards, a [[Hunter-Killer Missile]] and/or a pintle-mounted [[Heavy Stubber]]/[[Storm Bolter]]. For maximum Dakka, pack on three [[Heavy Bolter]]s and a pintle-mount [[Storm Bolter]] for five rapid-fire weapons, and then give him Pask. This thing cuts through tarpits like a chainsword through tapioca.&lt;br /&gt;
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Knight Commander Pask turns it from a fun toy to an absolute wrecking ball. Between all of his various buffs he&#039;s likely to get nearly all hits &#039;&#039;and&#039;&#039; make them all hurt. Light tanks get torn to shreds in one burst, Medium tanks take a beating, and even Land Raiders or other Leman Russes can get thoroughly tenderized through volume of dice.&lt;br /&gt;
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==={{anchor|Executioner}}Leman Russ Executioner===&lt;br /&gt;
[[File:LemRus_Executioner.jpg|250px|right|thumb|Leman Russ Executioner.]]&lt;br /&gt;
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The last of the &amp;quot;Siege&amp;quot; pattern Russes, the &#039;&#039;&#039;Leman Russ Executioner&#039;&#039;&#039; was deployed in large numbers during the [[Great Crusade]], when the [[Imperium]] used to [//www.youtube.com/watch?v=yTOwMeimSl4&amp;amp;t=18s field them by the regiment]. Unfortunately, due to the post-Heresy drop in manufacturing capacity for complex plasma mechanisms, even most [[Forge World]]s can&#039;t build a [[Plasma Destroyer]] these days. Although strangely the Imperium has no difficulty making *other* plasma technology, and since most Forge Worlds barfed out advanced plasma weapons by the bushel during the Great Crusade, the only possible explanation for how this specific technology could be lost while everything else remained is the [[Grimdark]] (despite there being three different patterns of Executioner cannon for Leman Russ tanks made: Ryza, Mars and a third generic pattern found in the plastic kit).&lt;br /&gt;
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The Executioner&#039;s [[Plasma Destroyer]] is a powerful if temperamental weapon with an extremely high energy output. Due to the unstable nature of the weapon the Ryza-pattern Executioner incorporates several safety features (to be fair to the Imperium, even it does have lots of safety features and protocols for its mooks; it just doesn’t care when those fail). Emergency vents in the turret help disperse the heat produced by each shot while protective heat shielding screens the crew and allows enough time to escape the vehicle in the event of a minor containment field failure. Many also include an emergency chemical coolant tank in the rear of the vehicle which connects with the weapon through two coolant lines running across the top of the turret. However these exposed lines can be severed by enemy fire, a contributing factor to many green Executioner crews abandoning the tank at the first sign of trouble since a catastrophic failure can result in the destruction of the tank and anything else in a large area around it. Those who are found to have abandoned their tanks can expect to face harsh punishment, [[Blam|even death,]] for such a crime from their regiment&#039;s Commissar. Interesting how they’re “rare” yet given to green crews apparently often. Vanquishers are rare, too, but only given to the best crews.&lt;br /&gt;
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Jokingly called the &amp;quot;Leman Russ Trollface&amp;quot; or &amp;quot;Leman Russ Blast Template Dropper&amp;quot; by some players, the Executioner is the bane of [[Space Marines]] everywhere, for it packs a Plasma Cannon that fires in 3-round bursts. For maximum hilarity, pair with Plasma Cannon sponsons and dump 5 Plasma Cannon shots per turn from one vehicle, and try not to laugh when killing about double the tank&#039;s point cost in heavy infantry every turn. This used to be the bane of Terminator-heavy armies that had gotten used to being nigh-on invulnerable to conventional weaponry; but when this tank reared its head, it dethroned the kings of the battlefield.&lt;br /&gt;
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==Tank Commanders ==&lt;br /&gt;
[[Tank Commander|Tank Commanders]] may be taken as a HQ choice. They increase their tank&#039;s BS to 3+ and can issue three special orders to other Leman Russes (or to themselves), which includes making a Russ pop smoke after they shoot, better shooting, and better moving.&lt;br /&gt;
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&#039;&#039;&#039;Knight Commander Pask&#039;&#039;&#039;&lt;br /&gt;
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A special character Tank commander for the Cadians, [[Knight Commander Pask]] Russ has a BS of 2+ and can give 2 orders to boot, making the tank more accurate and more versatile. Widely considered conditionally broken against some factions when paired with a Punisher, Executioner, or Exterminator variant. Pask is known for killing Titans with a Leman Russ and refusing to drive a [[Baneblade]] in favor of one. His balls-of-steel rating is thus considered somewhere between [[Vance Motherfucking Stubbs]] and [[Colonel &amp;quot;Iron Hand&amp;quot; Straken|Colonel &amp;quot;I tore a Landshark&#039;s throat out with my teeth&amp;quot; Straken]]. Only prior to 9th Edition.&lt;br /&gt;
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==Genestealer Cults==&lt;br /&gt;
With the latest release of the newly revamped [[Genestealer Cult]], our favorite grubbly [[Genestealers]] are now able to get their own Leman Russ Tanks as well! In terms of [[Fluff]], these Cults manage to gain access to these tanks via infecting/[[Pretend|pretending]] to be regular old PDF Tank Commanders, and then [[Blood Ravens|&#039;borrowing&#039;]] the tanks.&lt;br /&gt;
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Fortunately, the Genestealer Cults only gain access to the vanilla battle cannon, the Exterminator, the Vanquisher and the Eradicator.&lt;br /&gt;
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==FORGE WORLD LOVE==&lt;br /&gt;
GW&#039;s specialist subsidiary Forge World made a couple of their own Leman Russes. They also pimped out the appearances of several types.&lt;br /&gt;
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==={{anchor|Conqueror}}Leman Russ Conqueror===&lt;br /&gt;
[[File:Imperial Guard Leman Russ Conqueror.jpg|250px|right|thumb|Leman Russ Conqueror.]]&lt;br /&gt;
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The &#039;&#039;&#039;Leman Russ Conqueror&#039;&#039;&#039; was built to be a faster Leman Russ tank -- [[Conqueror Battle Cannon|its cannon fires smaller shells with less recoil,]] which allows the tank to be more mobile, store more ammunition and sustain a higher rate of fire. The smaller cannon also allows the installation of a co-axial weapon, which helps the gunner keep the main cannon on target. In a realistic fluffy way, this might also make the Conqueror much cheaper to produce than the standard Russ. Since a lot of the expense of a Russ comes from producing the inertia controlling technology in its turret. Yes, it has that. Yes, it is expensive. If you don&#039;t need it, though...or just get an Exterminator and slap lascannons on its sponsons and nose when a TechPriest isn&#039;t looking.&lt;br /&gt;
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[[Forge World]] created the Conqueror back in Third Edition, when a Leman Russ had to stay still to fire its battle cannon. The main point for a Conqueror now is its mobility. In standard games on a 4x6 foot table, the shorter range doesn&#039;t matter. For an extra three points over the vanilla, you get a 48&amp;quot; battle cannon (compared to the 72&amp;quot; regular one) and a co-axial storm bolter. Co-axial weapons provide a hit reroll to the cannon if sharing the same target. If you&#039;re playing on a small board, a regular one with lots of intervening cover, or an urban one, this will serve you better than the vanilla. Otherwise, just grab the vanilla for the two feet of range.&lt;br /&gt;
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When introduced it had a weaker cannon lacking AP and with a smaller blast radius but had rules allowing it to fire its gun and sponsons on the move. After all, it is intended to be a [[Wikipedia:cruiser tank|cavalry tank]]: a faster, more lightly armed vehicle designed to exploit breakthroughs that slower, more heavily armed tanks could create but not exploit. Once it broke though, it would then overrun the enemy&#039;s rear areas, causing trouble behind enemy lines while the infantry tanks and regular infantry keep pressing the advance and securing ground behind it. Eventually everyone realized light tanks can do the same just as effectively in far greater numbers and far more cheaply. Now, five editions later, everything can move and shoot (with a penalty) and it&#039;s simply more dakka and a reroll paid for through shortening the cannon&#039;s range.&lt;br /&gt;
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The closest equivalent of the LR Conqueror in the real world is the WW2-era [https://en.wikipedia.org/wiki/Panzer_III#Armament Panzer III Ausf. E]: the mass production version of the Panzer III equipped with a smaller main gun and twin coaxial MG-34s.&lt;br /&gt;
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==={{anchor|Annihilator}}Leman Russ Annihilator===&lt;br /&gt;
[[File:99590105335_Dkkmarsalphapatternannihilator02.jpg|250px|right|thumb|Leman Russ Annihilator.]]&lt;br /&gt;
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The Leman Russ Annihilator began as a field conversion: An Imperial officer found his armoured units constantly losing to renegade armour, so he decided to replace his company&#039;s Leman Russ&#039; battle cannons with the company&#039;s [[Lascannon|lascannons.]] This ultimately won them the battle, [[grimdark|but the officer responsible for these conversions was convicted of tech-heresy and executed.]] However, the supply of [[#Vanquisher|Leman Russ Vanquisher]]s is ever-dwindling after the loss of Tigrus, and the [[Imperial Guard]]&#039;s demand for anti-armor tanks is ever-growing, so the Techpriests eventually sanctioned it in order to try to meet demand; Forge Worlds took the twin-linked lascannons off the [[Predator Annihilator]] and put them in the Leman Russ&#039;s turret. Because the lascannon is easier to make, maintain, and use, the Annihilator is the preferred armour-hunting tank of armoured regiments expecting to sustain lots of damaged and lost tanks (like the [[Death Korps of Krieg]]).&lt;br /&gt;
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Forge World rolled this tank with the Death Korps of Krieg army, and was very popular before 5th edition changed the way a Leman Russ works. Since moving and shooting Ordnance weapons was no longer a problem, the Annihilator lost much of its appeal, but after sixth edition changed which weapons can be fired when a vehicle moves, its utility has risen some: because its cannon is not an ordnance weapon, and the Annihilator is a heavy vehicle (unlike the Conqueror), it can fire all of its weapons at full ballistic skill on the move.&lt;br /&gt;
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It&#039;d be pretty awesome if they gave it the Exterminator treatment where they not only made the weapon twin-linked but doubled its rate-of-fire, which in this case would mean making its lascannons heavy 2 twin-linked. But alas, it&#039;s fairly underwhelming at the moment. You&#039;re better off just getting a Vanquisher at the moment, seeing as the Vanquisher only costs 5 more points and has a much better gun, it&#039;s not twin-linked though, but it could get that from other means.&lt;br /&gt;
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&#039;&#039;&#039;8th ed.&#039;&#039;&#039; - Since twin-linked got scrapped, this is the only Russ to have an increase in firepower. Mathhammer-wise, it&#039;s on par with the Demolisher for anti-vehicle capabilities (putting out 1.94 wounds against another Leman Russ), but it has double the range, and the turret still costs 40pts. Obviously you&#039;re going to put a hull lascannon on it, since you&#039;d have to be lobotomised not to. Also fares slightly better with sponson meltas. The shorter range of the turret means that there&#039;s a greater chance of you being in range to use them, unlike the Vanquisher (which scores 0.94 wounds against another Leman Russ by the way).&lt;br /&gt;
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==={{anchor|Incinerator}}Leman Russ Incinerator===&lt;br /&gt;
[[File:LemanRussIncinerator.jpg|thumb|right|250px|Leman Russ Incinerator.]]&lt;br /&gt;
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A Pre-Heresy Russ variant armed with a massive [[Volkite_Weaponry|Volkite]] cannon called the [[Volkite Demi-Culverin]] in the turret. Only available to [[Solar Auxilia]], it is twin-linked, and has an additional point of strength and shot than its smaller regular culverin. Can cause a lot of damage at great range to infantry, but it cannot take sponson weapons, and the more vanilla variants can do the same job more efficiently.&lt;br /&gt;
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Because of the downsides of the Incinerator, take it only if you&#039;re a huge fan of Volkites. It&#039;s limited to causing a maximum of only 10 wounds per round (If your opponent fails its first 5 armor saves, and Deflagrate succeeds in wounding 5 more times). [[Lolwut|It also (For &#039;&#039;some&#039;&#039; reason) shares its AP with every single Volkite weapon smaller than it on the table, including the fucking pistol]].&lt;br /&gt;
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If you really need to bring Volkite weaponry to vaporize Deamons or other blobs, you&#039;re MUCH better off putting some Veletaris in an Arvus or a Dracosan. They can cause up to 40 wounds through Deflagrate, compared to the Incinerator which can only cause up to 10. To maximize its effectiveness, you could double down on the high-strength high-AP attacks with multilasers on the hull and pintle, making a fairly decent hunter of Mechanicum automata. [[Fail|Despite being a very common weapon in both 30k and 40k, other Leman Russ variants (let alone a Baneblade) can&#039;t take a pintle Multi-laser for some unexplained reason]]. For those saying &amp;quot;just take a Punisher,&amp;quot; Leman Russ Punishers don&#039;t in exist in 30K. The closest thing is exclusively mounted on a [[Sicaran_Battle_Tank|Sicaran]] variant, which is Space Marines only.&lt;br /&gt;
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=== {{anchor|Destroyer}} Destroyer Tank Hunter ===&lt;br /&gt;
[[File:Ig30.jpg|250px|right|thumb|Destroyer Tank Hunter.]]&lt;br /&gt;
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The &#039;&#039;&#039;Destroyer Tank Hunter&#039;&#039;&#039; is basically the tank equivalent of a sniper. It&#039;s the &amp;lt;strike&amp;gt;Sturmgeschütz III Ausf. G (StuG III G)&amp;lt;/strike&amp;gt; (the Jagdpanzer IV/Su-100) of the 40K universe, it loses the turret and swaps out the hull-mounted [[heavy bolter]] for a massive [[Laser Destroyer]] -- basically, a twin-linked Ordnance [[Lascannon]], all the better to penetrate armor with. Like a sniper, its job is to hide in a defensive position, kill a high-valued enemy, and move on -- it has the same armor as a Russ, but its only secondary weapon is a pintle-mounted [[heavy stubber]] or [[storm bolter]], making it all but defenseless against enemy anti-armor. Fortunately, as it lacks the increased mass and stabilization requirements of the turret, it moves substantially faster than the Leman Russ Battle Tank, which helps it evade pursuit. The lower profile can also be of some help when it comes to putting it out of line of sight.&lt;br /&gt;
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On the table, it&#039;s quite close to a Vanquisher in intended use, and generally does a better job for 25 more points; it&#039;s more mobile, grabs more cover (terrain with 25% cover gives this tank nearly 50%, which becomes a 3+ save with camo netting), its built-in Twin-Linking gets in more hits, and the S9 Ordnance shot damages anything with a toughness value and any AV lower than 14 more reliably than the Vanquisher&#039;s S8 Armourbane shot. Unfortunately, Forgeworld has since discontinued this model.&lt;br /&gt;
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=== {{anchor|Thunderer}} Thunderer Siege Tank ===&lt;br /&gt;
[[File:99590105345_ThundererSiegeTank04.jpg|250px|right|thumb|Thunderer Siege Tank.]]&lt;br /&gt;
The Laser Destroyer is a rare weapon, so units with Destroyers whose main cannon is destroyed will seldom be given a replacement; A [[Demolisher cannon]] is installed the laser destroyer&#039;s mount, resulting in the &#039;&#039;&#039;Thunderer Siege Tank&#039;&#039;&#039;. This tank is basically the [[https://en.wikipedia.org/wiki/Sturmgesch%C3%BCtz_III#Further_variants SturmHaubitze 42]](basically a StuG with its general purpose 75mm tank gun swapped for a 105mm howitzer intended for infantry support) of the 40K universe. It is essentially a faster, discounted [[#Demolisher|Demolisher]], except its stuck with a fixed forward casemate (though if your Demolisher is in a position where it has to shoot something behind it, you are in a &#039;&#039;bad place&#039;&#039;) and it cannot take any secondary weapons besides a pintle-mounted heavy stubber or storm bolter (not that it needs any more firepower than S10 AP2 5&amp;quot; Blast, though when the Vehicle Damage table comes calling you may be glad you took something else to lose on a Weapon Destroyed result). The reduced versatility means that most commanders would rather use a proper Demolisher, but as vehicle reserves run low, any Demolisher cannon is a welcome addition to the line of battle.&lt;br /&gt;
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In practice, it&#039;s gone from a tank destroyer to an assault gun; it functions like a more expensive (by 15 points), but &#039;&#039;much&#039;&#039; tougher [[Vindicator]] (which is rather hilarious, since Space Marines &#039;&#039;love&#039;&#039; the Vindicator, while the Thunderer is a second-line Guard assault gun usually passed over for the Leman Russ Demolisher). Don&#039;t mention this around [[Space Marines]] -- they&#039;re still bothered that the Imperial Guard have what amounts to a Vindicator with better armor on every facing and access to camo netting, which in turn inspired them to make the [[Land Raider Ares]]. But that comes with the price tag of a Land Raider, so...&lt;br /&gt;
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&#039;&#039;&#039;8th ed.&#039;&#039;&#039; Functions just like a Demolisher Leman Russ with one extra wound but without the hull mounted Lascannon option, Forgeworld Leman Russ were considerably more expensive than GW in 8th but Chapter Approved 2017 normalised them to the GW price cost.&lt;br /&gt;
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=== Alternate Patterns ===&lt;br /&gt;
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[[Forge World]] has also released variant turrets and hulls for Leman Russ models.&lt;br /&gt;
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; Mars Alpha Pattern Hull : The [[Mars]] Alpha hull has more internal space and a larger engine, resulting in a slightly bulkier hull overall (especially noticeable with the engine sticking further out the back of the tank). The hull-weapon&#039;s mount is slightly different, with a more streamlined joint than the boxy sponson-like mount of the standard pattern. The increased internal space is used for ammunition storage on battle-line tanks, or for extra communication equipment on command tanks.&lt;br /&gt;
; Ryza Pattern Turret : Ryza is most known for their work on plasma weapons, but the tech-priests realized that their [[#Executioner|Executioner]] turret looked really cool, so they made turrets for the regular Battle Tank, Annihilator, Demolisher, Exterminator, and Vanquisher (with co-axial [[autocannon]]) turret variants. It is a sleeker turret than the original, with straight sides angled forward and a searchlight or scanner on the left side, while the weapon is contained in a slightly more sensible-looking elevation joint. Ryza turrets are often mounted on Mars Alpha hulls.&lt;br /&gt;
; Gryphonne IV Pattern Turret : Before it got overrun by the [[Tyranids]] of [[Hive Fleet Leviathan]], Gryphonne IV made turrets for the Conqueror, Exterminator, and Vanquisher (with co-axial [[storm bolter]]) tanks. Gryphonne IV turrets are much more &amp;quot;[[wikipedia:greeble|greeble]]d&amp;quot; than the standard turrets, and are distinguished by the flared-out sides and the searchlight mounted to the right of the commander&#039;s hatch.&lt;br /&gt;
; Stygies VIII Pattern Turret : Stygies VIII also produces a Vanquisher turret with a co-axial storm bolter, and is also a rather greebly turret (though its searchlight is mounted on the left side, like the Ryza turret), but their variant of the Vanquisher cannon is shorter than the Gryphonne IV&#039;s (which is ridiculously long, to be honest), and it is unrifled, to bring the muzzle velocity back up to that of the Gryphonne IV cannon.&lt;br /&gt;
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==Wargear/Configuration Breakdown (Out of Date)==&lt;br /&gt;
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In the newest codex, Multi-melta sponsons share the same cost as Heavy Bolters, so seriously consider taking them if you want to mercilessly slaughter tanks.&lt;br /&gt;
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The Hull Heavy Flamer and sponson Heavy Flamer should be avoided. There are dozens of better ways to get cover hate on the battlefield (ie [[Chimera Transport|Chimera]]s and [[Hellhound Tank|Hellhound]]s),and it removes your Heavy Bolter, which is free and a lifeline to your main weapon if it&#039;s destroyed. The hull Lascannon is a good addition to a Vanquisher, both are used for the same battlefield role, both long ranged and high strength/low AP. Again, if you really hate cover, you have the Leman Russ Eradicator; I mean, it&#039;s why the thing exists.&lt;br /&gt;
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Sponson Bolters are generally a &amp;quot;take &#039;em or not&amp;quot; option. It&#039;s only 20 points for the pair, and the worst case scenario is that they add to the hull Heavy Bolter in slinging shots downrange, which can help a lot against [[Tyranids]] and other blob armies and is especially nice to have with Pask in play. It&#039;s as much as 6 extra shots, so it&#039;s not bad. They&#039;re less useful on the Punisher (which already sprays 23 shots by default) and Demolisher (which doesn&#039;t need much to help the Demolisher Cannon), and many players scream with [[Rage|irritation]] if they&#039;re used on them, but they remain effective and they&#039;re not a huge investment, so use them if you feel like it. It&#039;s not like the Dozer Blade is a better use of those points. Bear in mind that, due to the changes to the Leman Russ&#039;s &amp;quot;Lumbering Behemoth&amp;quot; rule, a Russ can only fire its sponson weapons as snap shots if it fires an Ordnance weapon ([[Battle Cannon]] and [[Demolisher Cannon]]), so your vanilla Russes and Demolishers should have heavy bolters (plasma cannons and heavy flamers cannot be fired as snap shots, and you get more chances to hit with heavy bolters than with lascannons) if they are given any sponson weapons at all.&lt;br /&gt;
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The Plasma Cannon Sponsons are a different story. These need to be on the right tank or they&#039;re a waste of points, so make them count. They&#039;re best mounted on the Exterminator and Vanquisher to give blast effects to tanks that otherwise wouldn&#039;t have it, and is especially good on the Executioner, adding 2 more Plasma Cannons to the existing 3-round burst of the main gun and adding yet more raep to the firestorm. There is possibly no tank better at blasting Tyranids and Necrons than this configuration - and god help anything in its way if it has Pask as well. They aren&#039;t very good on the standard Leman Russ, its S8 AP3 basically eclipses anything a Plasma Cannon can do. The Eradicator can make &#039;&#039;some&#039;&#039; decent use of it. Its Nova Cannon doesn&#039;t pack the AP of the Battle Cannon and makes a nice support weapon for dropping into a crowd that would otherwise be able to deal with the Nova Cannon. [[Games Workshop]] has a notoriously raging hard-on for equipping them on Demolishers and Punishers, but this is a fairly bad idea; these two tanks are almost invariably better off charging headlong into the enemy&#039;s face, where they won&#039;t be firing the Plasma Cannons anyway;the Heavy Bolter sponsons can work with the hull Heavy Bolter and pick off stragglers after the initial -gun-into-face manoeuvre. However In sixth edition, plasma cannons can now &#039;get hot&#039; on vehicles so they are less useful.&lt;br /&gt;
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For wargear, it&#039;s generally a good idea to avoid the pintle mounts. They aren&#039;t of use on a vehicle that is bristling with weapons in the first place, and it&#039;s extremely hard to envision an environment wherein a player screams &#039;&#039;&amp;quot;Man, a Storm Bolter on my Leman Russ would have been the absolute BOMB right now!&amp;quot;&#039;&#039; The [[Stubber]] can be somewhat useful if only due to its range, but generally isn&#039;t simply because - again - every reason you&#039;d use one is already covered by its baseline weaponry. If you&#039;re looking hard to find a spot to drop a few points (why are you doing this), I guess you could put one on a bullet-spewing tank and add a few more shots, but again, probably more efficient ways to spend those points.&lt;br /&gt;
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Firebarrels is a new wargear option added in the 6th edition &amp;lt;strike&amp;gt;(looks around to make sure I do not get BLAMMED by Commissar)&amp;lt;/strike&amp;gt;{{BLAM}}{{BLAM|Cowardice! You will say this with pride!}} Codex Astra Militarum. In layman terms it is a one time use wall of death that deals D6 amount of damage. More of a scare tactic then anything, it does allow the Russ to protect itself in close combat. For ten points, it is cost effective. Though not a auto include, it should not be overlooked. Especially when you take a squadron of three and give each tank these barrels. That&#039;s going to hurt.&lt;br /&gt;
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Recovery gear is virtually a autoinclude in any build for the Leman Russ. For 5 points you can roll to remove a immobilized result, and don&#039;t have to worry (as much) that your tanks will be stopped due to a lucky roll or failed dangerouse terrain test. You will not always use this gear, or even de immobilized the tank, but compared to dozer blades, you can obviously see a winner.&lt;br /&gt;
&lt;br /&gt;
Relic plating is.....controversial. Its the cheapest wargear the Russ can take. And it does give Adamantium Will to this giant machine of death. The problem comes with formations. Depending on how one sees the rules, this upgrade either A, gives the entire squadron Adamantium Will when just applied to one tank. Or B, Only applies it to the tank that takes the wargear. Either way, best to give all tanks in the squadron this upgrade. (The second the opponent hears one of the tanks has Adamantium will, that tank is a target. Might as well give all tanks this upgrade just to be safe).&lt;br /&gt;
&lt;br /&gt;
The [[Hunter-Killer Missile]] is... questionable. Its unlimited range can be a good surprise against players not expecting it, which, when combined with its good strength, makes it a good option for destroying artillery (this is actually a halfway decent choice with Pask by the way), but Chimeras and Sentinels are considered the best platform for this secondary weapon, whereas the Leman Russ is rightly considered a somewhat wasteful (if potentially useful) platform for the weapon. Pask abuse aside, the Hunter-Killer missile generally isn&#039;t useful for Leman Russes simply because you don&#039;t need a Krak missile when any of these tanks can pack anti-vehicle punch in the form of its turret weapon or Lascannon (the latter of which any Russ can get).&lt;br /&gt;
&lt;br /&gt;
The new codex grants us tank commanders. They have to bring another tank in a squad, which you would do anyway, and gives the tank they are commanding BS4. They can be a warlord and only roll on the first three choices of the codex warlord table, and their unit is moved into the HQ force org slot. So you can take up to 12 Leman Russes in a battle forged army! They also have three orders they can give their unit. They can move flat out in a heavy tank for 6+D6 inches, a form of split fire for the commander to shoot at a different target from the others in his unit, and an order that its unit makes a shooting attack then uses smoke launchers if it has not already. The commander has to roll a 9 or less on 2d6 to get these off. Good for a mechanized army list specializing in tanks.&lt;br /&gt;
&lt;br /&gt;
Whilst he&#039;s pricey, Pask himself deserves special note - he is a great upgrade to a command tank, since he makes a Russ BS4, gets to reroll to hit with most weapons, adds rending to punisher and exterminators, rerolls penetration against vehicles, and turns the executioner into a large single blast with blind. Naturally starts out with Old Grudges as his warlord trait giving him preferred enemy of your choice. He is an expensive upgrade for a tank commander, so again, make sure that whatever you put him in, it gets used.&lt;br /&gt;
&lt;br /&gt;
==How to Use It==&lt;br /&gt;
&lt;br /&gt;
First and foremost, note the tank&#039;s armor ratings. It&#039;s dirt cheap, its BS is average, but its armor value on the front is 14 and its side armor is hefty at 13. Its rear armor, however, sucks and can be damaged by many regular infantry weapons. Keep them facing the enemy at all times and do your best to keep their backs covered - you can&#039;t afford to let some jump infantry Deep Strike behind one and play catch-the-fucking-meltabomb. Treat them well and they&#039;ll treat you well.&lt;br /&gt;
&lt;br /&gt;
Second, three of the Leman Russes - the Demolisher, Punisher, and Executioner - have additional rear armor. This is not enough to make them invulnerable but what it does mean is that it&#039;s no longer threatened simply by being completely surrounded by regular infantry (Hormagaunts for example). This is important for the Punisher and Demolisher, which have to get close, but the Executioner is just more survivable since it generally shoots from afar. AV 11 still isn&#039;t very good, so bear in mind the first example on this list and keep the front facing the enemy.&lt;br /&gt;
&lt;br /&gt;
It is also important to remember that the Guard is like an army from World War II. Learn from their tactics and apply them wisely. All nations had some way to make sure infantry are mobile enough to keep up with tanks (as tanks without infantry support and with infantry around them tend to go BOOM), so transports (obviously Chimeras) are generally necessary. If defending, they would employ dedicated tank destroyers (Vanquishers or Destroyer) to deal with enemy armor. If sieging, assault guns (Thunderer) and massed artillery would be used to handle fortifications.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
(History Note: Tank Destroyers(TD) have wandered in and out of development and use since their practical deployment in WWII, and are still in use today.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, TDs were initially based on obsolete or marginally unrepairable chassis that a government had about and needed for the war effort (for example, for Germany the JgPzI was a rework of the PzI, while the Marder was a PzII rework with captured Soviet 76mm guns; The Soviets turned the T-34 into the SU-85 and SU-100s), usually by ripping off what&#039;s was left of the turret and upper deck, and welding a casement cover and gun mounting over the resulting hole. Later on, purpose-built ones were developed, usually for defensive fights (the JagTiger and the more modern Swedish line of STRV-103 TDs, for example). Even now, some are still either in use or being developed (the Russian 2S25 Sprut-SD is a 125mm gun-armed TD going into main production in 2018).&lt;br /&gt;
&lt;br /&gt;
As their role dictated a tank-hunting role, they tended towards heavy frontal armour and a bigger gun than a tank of the same weight (as turrets are surprisingly heavy, when you take into account the weight of the turret ring, the armour that the turret covers by necessity and the mechanisms needed to turn the turret, so by not having them, you can add more weight elsewhere). Some historical tanks, like the SU-152 and the JagTiger had cannons big enough to be used effectively as artillery, or could kill a tank behind hard cover, as Otto Carius proved by using the 128mm cannon on his JagTiger to kill a Sherman tank by shooting &amp;lt;i&amp;gt;through an entire brick building&amp;lt;/i&amp;gt;). As anti-infantry backup, most TDs had at least one machinegun (the German Ferdinand was one notable &#039;oops&#039; on that part, which is why it got a machinegun and anti-magnetic paste later and they called it the Elefant to distinguish between old and new models).&lt;br /&gt;
&lt;br /&gt;
So why aren&#039;t they more common? Well, TDs excel in ambush-predation of tanks and in infantry support against prepared positions. The former is inherently defensive and static, as you wait for your target usually. The latter means you&#039;re assaulting a prepared static position with infantry support and using your big gun to suppress your enemy. Neither of these are very mobile, and coming out of WWII, the major focus of tank-use strategy was (and still very much is) as a fast and well-armed assault or reaction force (possibly why they&#039;re still called cavalry, and used much the same as in previous wars). Tanks are mobile, infantry is usually mechanized, and even artillery is often self-propelled. Add in that many tanks, IFVs, APCs, utility vehicles (and likely mobile outhouses) can and have sported ATMs of varying lethality, being static or assaulting in a direct line can have &amp;quot;unfortunate&amp;quot; outcomes if the attacked party has a steady hand or a good laser pointer.&lt;br /&gt;
&lt;br /&gt;
Ed. Note: If you ever wonder why the monster tank ideas like the Maus never really took off in the modern era, mobility is pretty much it. The Maus got 14mph maximum by doing horrible things to the electric drive and drank gallons of fuel &amp;lt;i&amp;gt;per mile&amp;lt;/i&amp;gt;, and it couldn&#039;t travel on roads or bridges without breaking them. The larger Ratte was even worse, as it was both an easy target for aircraft and was too big for trains to carry them to where they might be needed; on top of that, it needed engines normally used in U-boats just to move. All your armour doesn&#039;t mean anything if you can&#039;t outrun, outrange or at least dodge heavy artillery fire and strike aircraft. Then again, the Baneblade moves as fast as a Leman Russ does, so if you could get a modern Maus equivalent sporting feet-thick slabs of CHOBHAM armour, some sort of auto-loading 155mm cannon, backup 20mm chainguns/autocannons, a plethora of heavy remote-turreted MGs and god-knows how many pop-up-celled HATM to do 40mph off-road, I suspect modern warfare would collectively give a panicked &#039;WUT?&#039; for a bit until they worked how to dangle a Exocet off a Predator drone...)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, it is a good idea to keep your tanks behind your infantry, with the exception of Demolisher and Punisher. Their longer range and the fact that they&#039;re more expensive/useful than basic infantry makes the cover save valuable. Combine with Camo-netting to get a 4+, like a walking, shooting aegis. If you&#039;re running gunline it&#039;s not a bad idea to use them as gun emplacements, by flooding your deployment zone with bodies you can stop any pesky deep strikers, and combined with the 4+ save (potentially 3+ if you get an aegis) can make it nigh-unkillable. Combined with reasonable point cost and the ability to take squadrons, you can flood the field like Mega-MEQs.&lt;br /&gt;
&lt;br /&gt;
In addition, the Leman Russ, due to its renowned toughness, is likely to draw a lot of fire, so it can pair well with weaker glass-cannon type units like Basilisks. &lt;br /&gt;
&lt;br /&gt;
Now, each country had outstanding tank tactics - Germany for example would make good use of &#039;Blitzkrieg&#039; shock attacks, seeking to break through a weakpoint on the enemy lines and drive deep into the rear area and rampage around, forcing the enemy to pull back to prevent being surrounded and to protect squishy REMFy objective points. For said tactical style your will need Leman Russ Conquerors for speed (or if you are willing to go slower then normal ones will do) backed up by mobile infantry (Chimeras, anyone?) On defense, they tended to dig in their tanks/TDs and snipe (Vanquishers and Destroyers), so look at uprating your tanks armour and camo. Germany also had a bit of a hard on for super heavy tanks and assault guns, so feel free to liberally splash Baneblades and Thunderers into a German style army list.&lt;br /&gt;
&lt;br /&gt;
Early British and French styles were massed foot-infantry supported by &amp;lt;strike&amp;gt;anti-fortification&amp;lt;/strike&amp;gt; &#039;infantry&#039; heavy tanks (Eradicators, Punishers and Demolishers) pinning in place and eliminating enemy forces first, while faster &#039;cavalry&#039; vehicles (Sentinels and Tauros/Venators) would flank around to hunt tasty lone units. (Early Soviet was just massed infantry without the heavy tanks, but then you wouldn&#039;t be doing that now, would you?) After all, if the enemy&#039;s not on the table, they can hardly contest objectives, can they?&lt;br /&gt;
&lt;br /&gt;
American (and later the collective allied forces) tactics would be on using one mainstay tank (normal Russes), but would also field as many as possible so their massed firepower could support infantry on assault or defense, then exploit breaches in enemy lines to drive deep wedges into enemy lines (yes, the Americans and Russians shamelessly copied the Truppenführung, but had the material support to stuff their entire leg down the German throat, while early German could only afford the boot) while dedicated tank destroyers (Vanquisher and Destroyer) wait in support to react to enemy tanks counter-attacking. America also had air supremacy for the most part, so air support (Valkyries, Avengers and Marauders) was usually available. The Soviets tended to go for massed artillery more-so on assault, so feel free to load up on the Basilisks and recreate Verdun&#039;s &#039;lively&#039; atmosphere. In short, flexibility is key. Don&#039;t just bend like the willow. Bend, recover to whack them on the nose, then shove yourself up their ass for good measure.&lt;br /&gt;
&lt;br /&gt;
Regardless of the details, it&#039;s always a good idea to use infantry to kill things that can kill your tanks since lascannons don&#039;t really do a lot of damage to a squad while you have your tanks kill things that can kill your infantry, heavy bolters don&#039;t bother Russes. Counter enemy units with the unit they themselves can&#039;t counter. Maybe have a Chimera (or variant) acting as an IFV to help protect the infantry, too, which takes a bit of strain off the Leman Russes so that they can focus on killing bigger fish.&lt;br /&gt;
&lt;br /&gt;
==How to Kill It==&lt;br /&gt;
&lt;br /&gt;
The Leman Russ can be a tough adversary. If you&#039;re facing a guard player there&#039;s a good chance he&#039;s taken five of them, so you need to get creative. The stock Leman Russ is the most common variant you&#039;ll be facing. It&#039;s dirt cheap, comes with the Cadian battleforce, and generally gets the job done. The main thing you need to look out for is the battle cannon; With S8 AP3, it can smoke whole squads of just about anything, and any multi wound T4 models will get Insta Death&#039;d as well. Spamming high strength weapons(Lascannons, Missiles, etc) can work if you are lucky. Lascannons, Melta, Lance or Armorbane are the only things that reliably pen a Russ. Use skimmers or deep striking units to quickly close and unleash punishing volleys and a Russ will go down quickly, Melee is also an excellent option forcing it to retreat on its next turn if you didn&#039;t kill it, particularly if you can charge from an obscured location and not receive overwatch as unlike the Baneblade the Leman Russ melee potential rivals a Fire warrior. MEQs can glance a Russ to death with their fists, and if they have something like powerfists or melta bombs its going to be dead real quick. Get into melee with even meaner units, like a Wraithlord or Dreadnought, and it&#039;s toast. Melee in general is good against guard, the only thing to worry about is being tarpitted by conscript hordes who can keep your expensive vehicle punchers stuck.&lt;br /&gt;
&lt;br /&gt;
In general, get close. With its heavy, long range guns the Russ excels at long range shooting matches. So to save your infantry blobs from getting ground down close the distance. Or alpha strike it with something that&#039;s fast or can deep strike.&lt;br /&gt;
&lt;br /&gt;
Unless you&#039;re necrons of course then just spam it with Gauss Flayers or scarab swarms.&lt;br /&gt;
&lt;br /&gt;
==At 500 Points==&lt;br /&gt;
[[File:LemanRuss.jpg|300px|thumb|right|They&#039;re pretty scary in low point games.]]&lt;br /&gt;
A lot of players &amp;lt;strike&amp;gt;used to&amp;lt;/strike&amp;gt; field nothing but low-level infantry squads and a Leman Russ, due to its low points cost, in 500-point games. This practice continues today (though it&#039;s more commonly seen with the Imperial Guard [[Manticore Rocket Launcher]]), and has induced [[Butthurt|ragequits]]. If a bit smart with list building you can try to fit &#039;&#039;&#039;2&#039;&#039;&#039; in a 500 pts list! Watch the fun as your tanks can get orders which make them even better. Run for the hills, heretics! No, wait! The tanks ARE the hills! Run away from the hills! Just get away from the tanks!&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;500 point Patrol detachment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HQ&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Knight Commander Pask, Punisher gatling cannon, heavy bolter, heavy bolter sponsons&amp;lt;br&amp;gt;&lt;br /&gt;
221pts&lt;br /&gt;
&lt;br /&gt;
Tank Commander, battle cannon, lascannon, plasma cannon sponsons, Relic of Lost Cadia&amp;lt;br&amp;gt;&lt;br /&gt;
239pts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TROOPS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10 Guardsmen&amp;lt;br&amp;gt;&lt;br /&gt;
40pts&lt;br /&gt;
&lt;br /&gt;
Total: 500 points.&lt;br /&gt;
&lt;br /&gt;
Due to terrible wording on tank orders &#039;&#039;&#039;which was not FAQ&#039;d&#039;&#039;&#039;, Pask and the generic Commander [[wat|can order themselves or each other]]. Reroll your battle cannon shots with the Cadian tank order, or Strike and Shroud if they have enough lascannons to trouble you. Likewise the Relic of Lost Cadia &#039;&#039;&#039;is not one-use only&#039;&#039;&#039; and likewise &#039;&#039;&#039;was not FAQ&#039;d to be.&#039;&#039;&#039; Re-roll every 1 to wound every turn, or all failed to hit or wound rolls against Chaos. For Warlord trait, give the generic commander Tenacious Survivor. All the Imperial Guard-specific ones are irrelevant in this list.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, they got even better. Not only can they fire their turret weapon TWICE if you move less than half their movement distance, you can take Detachments of them! And even better, Leman Russ tanks in a Spearhead Detachment gain Objective Secured! Watch that Space Marine player weep and rage when you capture that objective with a single Leman Russ tank from right under his Deep Striking Terminators&#039; noses (who will most likely destroy your tank in close combat the next turn)! A Tank Commander and 3 Leman Russ tanks minimum, to 2 Tank Commanders and 18 Leman Russ tanks in a single Spearhead Detachment, and all of them having Objective Secured! And if those aforementioned Terminators charge your tank, spend a Command Point on Defensive Gunners and hope your plasma cannons evaporate the lot of them before they make it in.&lt;br /&gt;
&lt;br /&gt;
Sadly 9th Edition removed Pask.&lt;br /&gt;
&lt;br /&gt;
==Alternative Modeling Options==&lt;br /&gt;
If you don&#039;t want to use GW stuff, or if you just want something to give your tanks a more unique look, there are a plethora of ways to [[proxy]] up a Russ stand-in. Perhaps most obviously and lazily, virtually every WW2 medium tank can and has been counted-as a Russ at some point or another, and models for those can be found in literally every hobby store in existence. Hell, even toys could work if you really feel like scraping the bottom of the cheapskate barrel. If you want good quality and properly scaled WW2 tanks though, suitable 28mm models of which can be acquired from [[Warlord Games]]&#039; Bolt Action line. If you want to actually get something closer to the 40k style, there are also plenty of 3rd party kits. The Gideon Main Battle Tank (discontinued, to be replaced with the Galahad tank (which has sponsons, but is much less gothic looking)) from [[Mad Robot Miniatures]] is basically a German Tiger styled Russ, including guns for a vanilla battle tank, Vanquisher, Exterminator, Demolisher, and Punisher. If you still want something that resembles a Tiger, the Medium Tank from Mortian Miniatures might work. The Matilda tank from [[Victoria Miniatures]] is another straight Russification of a WWII tank, in this case the British Matilda, and also comes with all the guns for different Russ variants. The Gothic KV2 Tank from Maxmini technically represents the [[Ragnarok (tank)|Ragnarok]], but there aren&#039;t any current rules for the Ragnarok so you&#039;d just be fielding it as a Russ Battle Tank anyway. [http://ratgard.com/index.php/2011/08/09/onling-store/ Ratgard Miniatures] do a line of Soviet IS3 and ISU-152 themed Leman Russ Tanks. [[Blood and Skulls Industry]] on Ebay is also a good venue for an alt Russ. They don&#039;t offer whole hulls, but they have every kind of turret, track, sponson, and gun you could want, for Russes as well as Predators, Chimeras, Taurox&#039;s, Land Raiders, and Baneblades. [[Kromlech]] has released a tank turret that looks like a more detailed Ryza pattern turret, a remote-controlled heavy stubber or bolter to put on a cupola, and a tank engine with trench rails conversion kit to give your Russ trench rails without the extended hull of the Mars-Alpha pattern. [https://reptilianoverlords.com/product/caiman-main-battle-tank/ Reptilian Overlords] sells an STL and model for a tank that resembles the M24 Chaffee used by American forces in WWII. [https://ns-games.com/product/uef-bulldog-main-battle-tank-28mm/ Nuclear Shrimp Games] produces its own tank kit that is essentially a modern day tank built around the design philosophy of the Leman Russ, if the super [[Gue&#039;vesa|modern tacticool]] aesthetic is what you desire. It also comes in 6mm and 15mm flavors as well. [https://www.modelsandminis.com/ Models and Minis] makes a hull extension kit that&#039;s an affordable alternative for an Mars-Alpha pattern Russ. They also produce some trench rails to put on your Russ.&lt;br /&gt;
&lt;br /&gt;
==An Interesting Development==&lt;br /&gt;
In a surprising move, GeeDubs decided to greenlight some 40k-themed shit for the online game World of Tanks, starting with the Spess Mehreen [https://wotblitz.com/en/encyclopedia/vehicles/other/Oth09_WH_Predator/ Predator] and [https://wotblitz.com/en/encyclopedia/vehicles/other/Oth08_WH_Vindicator/ Vindicator] on its mobile version. Amongst the promotional shit on WoT’s PC version, [https://worldoftanks.com/en/news/premium-shop/warhammer-40k-tanks/ the spring-summer of 2018] saw the release of a premium [[Ragnarok (tank)|“KV-2(R)”]] and a new paint job that turns the French BDR G1 B heavy tank into what’s pretty clearly supposed to be a Mordian Leman Russ. Of course, seeing as how Wargaming.net takes cues from the same “money-grabbing asshole executives” playbook as GW, if not more so, you end up having to pay separately for both the paint job and the goddamn tank itself.&lt;br /&gt;
&lt;br /&gt;
Apparently, enough 40k players play World of Tanks (and vice versa) in order to justify the cross-promotion materiel; in fact, the BDR G1 B’s fandom nickname was the “Leman Russ” WAY before the entire crossover was even considered, owing to its likeness to a steel potato with a massive gun on top.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:10 10 design of the millennium.jpg|10/10 design of the millennium&lt;br /&gt;
Image:LRPun.jpg| Most guns go &amp;quot;DAKKA DAKKA DAKKA&amp;quot; for hours without going dry of ammo. The Leman Russ Punisher goes &amp;quot;BRRRRT&amp;quot; for half a minute.&lt;br /&gt;
Image:LRExec.jpg| The Leman Russ Executioner, known for making marines break out in hives.&lt;br /&gt;
Image:LRErad.JPG| FUCK YOUR COVER SAVES DAWG I HAS AN ERADICATOR&lt;br /&gt;
Image:LRbattletank.jpg| Even the basic Leman Russ is better than your army&#039;s tanks. ([[Hammerhead Gunship|Whatever you say, Gue&#039;la]])&lt;br /&gt;
Image:LRDemo.gif| If the Leman Russ Demolisher hasn&#039;t absorbed at least 6 attempts to destroy it by turn 2, you&#039;re either doing it wrong or you also have a [[Baneblade|Baneblade]].&lt;br /&gt;
Image:LRVanq.jpg| When you need to fuck up a [[Land Raider]], accept no substitutes.&lt;br /&gt;
Image:LRExterm.jpg| The Exterminator likes to party. At 500 shots per minute. Why have other variants? Because ammo variety is [[Heresy|complicated]].&lt;br /&gt;
Image:Annhilator.jpg|The Guardsmen felt left out after the Space Marines [[Predator Annihilator|get the new shiny toys.]] So they made their own.&lt;br /&gt;
Image:Destoyer_Leman_Russ.jpg|Want to destroy that enemy vehicle for a good price? The Destroyer has got your back.&lt;br /&gt;
Image:Pask.jpg| Knight Commander Pask is in dire need of some juvenat drugs. Jesus. Also Ed Harris in 40k.&lt;br /&gt;
File:LMVanquishermodels.png|All the Leman Russ Vanquisher Models released so far. Ironically, The Vanquisher is described as a rare tank yet has more variants than any Imperial Guard Tank in circulation.&lt;br /&gt;
File:LMExicutioner.png|Leman Russ Executioner models.&lt;br /&gt;
Image:itrusseslemans.jpg| Well, it does.&lt;br /&gt;
File:Malca-Russ.jpg|Here we see how one fan&#039;s kitbash manages to look more realistic and visually appealing than GW&#039;s/Forge World official models.&lt;br /&gt;
File:MadRobot-GideonMBT.jpg|Mad Robot Miniatures&#039; Gideon MBT definitely fits the Imperium&#039;s style...&lt;br /&gt;
File:VictoriaMinis-MatildaMBT.jpg|...as does Victoria Miniatures&#039; Matilda.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Lost and the Damned]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
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{{Template:Genestealer-Cult}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Land_Raider&amp;diff=299631</id>
		<title>Land Raider</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Land_Raider&amp;diff=299631"/>
		<updated>2023-05-29T01:17:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;{{Topquote|Scorch the earth and all who stand upon it!|[[Dawn of War 2|Land Raider pilots doing what they do best.]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:LandRaider.jpg|500px|right|thumb|A Land Raider assaulting a position. Calling or playing it as a front line tank or a Baneblade knockoff is a [[Rage|sure way of getting your]] [[Anal Circumference|ass shredded]] [[Space Marines|by SM players.]]]]&lt;br /&gt;
Sometimes the only solution to a problem is a complete lack of anything resembling subtlety.&lt;br /&gt;
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A [[Rhino Transport]] [[Battlewagon|grown several orders of magnitude too large]], the mighty Land Raider is one of the biggest available armored vehicles that [[Space Marines]] and [[Chaos Space Marines]] can field. Its firepower is incredible, and its armor betrays no weakpoints: for several editions it was known for having maximum armor (14) for &#039;&#039;every side&#039;&#039;, something that only the [[Monolith#Warhammer_40.2C000|Necron Monolith]], [[Necron Pylon]], and [[Spartan Assault Tank]] shared with the Land Raider; not even [[Baneblade|Baneblades]] had this. To say that a Land Raider was (and still is) tough to kill is an understatement. It can also transport Terminators. This is the [[METAL BOXES|Metalboxiest]] of all the [[Rhino Transport|METAHL BAWKSES]].&lt;br /&gt;
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==Overview==&lt;br /&gt;
[[File:Land_Raider_Insides.png|500px|right]]&lt;br /&gt;
The Land Raider has always been a somewhat insane beast, owing to its large weapon load, large size, high point value, and the fact that due to movement and targeting restrictions from 3rd through 7th editions, it could usually fire only a portion of its weapons at a given time. This often made it seem of questionable value, because there were almost always better choices to do what the Land Raider could do for cost - Predators generally did better at vehicle busting &#039;&#039;and&#039;&#039; infantry killing, for example. Consequently, during these editions the Land Raider was mainly used as a transport vehicle for elite squads like Terminators, which hindered its ability to deliver raw firepower even further.&lt;br /&gt;
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Even with this, the Land Raider was (and still is) a good combat vehicle, if only because of incremental changes to vehicle weaponry rules. In 5th Edition, for example, the Land Raider could finally fire off all its weaponry when moving. This was a &#039;&#039;very&#039;&#039; big deal back then, although it&#039;s something that players in 8th/9th now expect as a matter of course. Make no mistake: it may have been inefficient, large, and points-heavy, but the Land Raider was a powerful and daunting foe, and not to be underestimated in any circumstance. AV14 all around made it a tough nut to crack, and the Land Raider was very likely to survive the opening salvo, especially if it had extra armor, and as long as it was sheltered from the heaviest anti-tank weaponry.&lt;br /&gt;
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And before you say it, a Land Raider &#039;&#039;is not&#039;&#039; a main battle tank like the Leman Russ, or an armored personnel carrier like the Rhino; it is an Infantry Fighting Vehicle like the Razorback (albeit a very large and heavily armed one), since it can both carry troops inside and provide dedicated fire support (hence Infantry and Fighting). Well, that is unless you can actually get the Ares and Terminus Ultra pattern models, who traded their transport capabilities for even more and bigger guns, where they&#039;re pretty much an assault gun and a tank destroyer respectively...&lt;br /&gt;
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Okay, now that we&#039;ve explained how and why the Land Raider is an IFV, it should be noted that the original Land Raider was designated an MBT by the man who found the STC and whom the vehicle is named after, Arkhan Land. And now you are certainly asking, &amp;quot;But you JUST said the Land Raider was a heavy IFV, and not an MBT?&amp;quot; Well, if the theory that the Land Raider Proteus is actually the default/original variant of the Land Raider is correct, then the Land Raider WAS meant to be an MBT, it&#039;s just that the variants that permitted honest troop capacity were utilized more often by the Assault-happy Astartes to the point that Land Raiders are now known by the more common offspring of the original pattern. Whatever the intent of the original design concept, in the current era of the 40k timeline most Land Raiders do indeed function as a kind of hybrid heavy infantry fighting vehicle, as previously mentioned.&lt;br /&gt;
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In terms of appearance, a Land Raider is basically a cross between a giant Mark I tank from WWI and a modern armored fighting vehicle. It&#039;s shaped more like the latter, but the exposed treads on the entire front of the tank and the sponson-mounted guns hearken back to real-life WWI designs that used such mounts to lower the center of gravity while enabling gunners to fire directly to the sides as they crossed trenches. Why GW decided to model something after this is a mystery (it&#039;s probably because they&#039;re British), but over the years GW&#039;s preference for such early-20th-Century design touches has defined many of their most popular designs.&lt;br /&gt;
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Now in 8th/9th edition, the Land Raider is a much more fearsome beast, being able to fire all of its weapons at the same or different targets whether it moves or not, and benefiting greatly from the new twin-linked rules that effectively doubled its potential firepower. It&#039;s also T8 with 16 wounds and one of the very few 2+ armour saves on vehicles. It basically went from schizophrenic IFV to being a &#039;&#039;very&#039;&#039; effective IFV.&lt;br /&gt;
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=={{anchor|Variants}} Variants and Such==&lt;br /&gt;
The Land Raider has a ton of variants. Some of the more noteworthy ones are listed below.&lt;br /&gt;
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==={{anchor|Phobos}} Phobos Pattern===&lt;br /&gt;
[[File:StandardRaider.jpg|280px|thumb|right|A [[Ultramarines|Smurf]] Land Raider. AKA the Phobos Pattern.]]&lt;br /&gt;
The basic one has two [[Twin-Linked]] [[Lascannon]]s in sponsons (called &amp;quot;Godhammer&amp;quot; pattern lascannon, probably in honor of legendary GW model designer, [[Jes Goodwin]]) and a twin-linked [[Heavy Bolter]], making it some kind of heavy infantry fighting vehicle derpfish. Prior to 8th edition, it was generally considered to be very flexible, but ultimately rather inefficient. The [[Predator Annihilator]] was better at tankbusting, as it could unleash 3 lascannon beams, one of which was twin-linked, whereas the Land Raider only had 2 twin-linked Lascannon (though the Land Raider could also take a pintle-mounted Multi-Melta, which could one-shot almost any tank). The [[Predator Destructor]] was better at killing infantry; 2 shots from an [[Autocannon]] and 6 more from [[Heavy Bolter]]s shredded all kinds of medium/light infantry, whereas the Land Raider only had the single twin-linked [[Heavy Bolter]] to fight infantry (plus an optional [[Storm Bolter]], which the Predator could also take). The [[Rhino]] was generally a better transport for its price, only falling short in its inability to carry Terminators. The Land Raider stood apart from the Predator and Rhino because it could fill multiple duties at once (it was recommended that you add a [[Storm Bolter]]/[[Multi-Melta]], extra-armor, and a [[Hunter-Killer Missile]] to help in this task), and it was the only vehicle in many armies that allowed a unit to disembark and assault in the same turn. It was schizophrenic and expensive, but it was &#039;&#039;effective&#039;&#039;, especially if you used it right. In 7e, if you put 3 in the Land Raider Spearhead Formation for 750 points stock you got a lethal counter to those super-heavies, gargantuan creatures, and buildings with Mighty Bulwark thanks to the re-rolls for failing to wound or penetrate armor.&lt;br /&gt;
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As of 8th, it&#039;s far more potent, benefiting not only from the generally-increased durability of vehicles and the elimination of firing arcs, but also from changes to how twin-linked weapons work. It now has greater firepower than either Predator variant (in fact, it&#039;s close to being tied with both of them put together), and the points changes on other vehicles such as the Rhino means that while the Land Raider is still &#039;&#039;expensive&#039;&#039;, it&#039;s not as point-inefficient as it was. &lt;br /&gt;
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===Venerable Land Raider===&lt;br /&gt;
[[File:99120101061 CustodianLandraider01.jpg|280px|thumb|right|The &#039;Venerable&#039; sub-variant of the Phobos Pattern. Deadly not because of its weapons, [[Custodian Guard|but the cargo it is holding.]]]]&lt;br /&gt;
The [[Adeptus Custodes]] also have their own sub-variant of the Phobos Pattern Land Raider called the aptly named &#039;&#039;&#039;Venerable Land Raider&#039;&#039;&#039; which is a Land Raider bristling with gold to blind the enemies of man with the superiority of the &amp;lt;u&amp;gt;BLING&amp;lt;/u&amp;gt;. Venerable Land Raiders ignore shaken and stunned results and also comes with some pretty cool upgrades as well now like a 5+ invulnerable save from the aegis ability, and a 6+ FNP (yes, it has both an Invulnerable and a FNP because &#039;&#039;of course it does&#039;&#039;), all for mega mucho points. Other than that there is very little difference armament wise other then being a &#039;cheap&#039; (for Custodes standards anyway) replacement to the vastly superior [[Coronus Grav Carrier]], [[promotions|which is faster, and is actually designed for Custodians (transports capacity of 6 means that it can carry two MSU guard squads, or a 5-man with Shield-Captain, at the cost of having a 3+ armour save, unheard of for the Imperial Bananas.)]]. Still, don&#039;t try to underestimate this sub-variant as the cargo it&#039;s holding just so happens to be [[Custodian Guard|dudes who can]] [[Rape|tear your Riptide a new asshole.]]&lt;br /&gt;
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In terms of fluff, Venerable Land Raiders have a enhanced &amp;lt;s&amp;gt;AI&amp;lt;/s&amp;gt; Machine Spirit, more so than conventional Land Raiders. Many Venerable Land Raiders can trace their history back to the earliest years of the Imperium and fought in the [[Great Crusade]] and [[Horus Heresy]]. As you can imagine, such engines of war was considered as a secondhand watered down version of the [[Coronus Grav Carrier|type]] [[Pallas Grav-Attack|of]] [[Gyrfalcon Pattern Jetbike|shit]] [[Caladius Grav-Tank|the]] [[Adeptus Custodes|Custodes]] [[Telemon Heavy Dreadnought|used]] [[Contemptor-Galatus Dreadnought|to]] [[Orion Gunship |have,]] or rather still have but have been mothballed for...[[Derp|reasons.]]&lt;br /&gt;
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Still, these dauntless war engines have now served for ten thousand years and each has built a legend every bit as magnificent as those possessed by the greatest Imperial champions. They have also developed Magos-class machine spirits and these noble and aggressive entities can independently aim and fire the vehicle&#039;s guns and coordinate its auto-repair rituals when circumstances require it. In extreme circumstances these amazing war engines have even been teleported directly onto the battlefield, through the use of ancient [[Just As Planned|Godstrike-pattern teleportariums.]] [[Rape|Deepstriking teleporting Land Raiders full of golden demigods?]] [[Cheese|Oh...all of the yes.]]&lt;br /&gt;
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==={{anchor|Chaos}} Chaos Land Raider===&lt;br /&gt;
[[File:99120102052 CSMLandRaiderRepack01.jpg|280px|thumb|right|Chaos Land Raiders are now at a reasonable price of a 100,000 Chaos Credits! Call your local [[Dark Mechanicum]] today!]]&lt;br /&gt;
Functionally identical to the Phobos Pattern Land Raider, the Chaos version has a number of small changes that actually make it quite a bit better than its standard counterpart. It has Assault Vehicle like the loyalist, meaning that troops exiting it can assault the same turn, and it can be further specialized as an assault transport with Daemonic Possession, Extra Armor, and [[Dirge Caster]]. It can also be turned into a better combat vehicle due to its ability to pack on a [[Havoc Launcher]]; this gives it the ability to fire a few clusters of blast templates downrange for those using it as a heavy offensive vehicle. You can alternately pack on a [[Combi-Bolter]] and [[Combi-Flamer]]/[[Combi-Melta|Melta,]] and they&#039;re even comparable with [[Havoc Launcher]] in current codex.&lt;br /&gt;
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It&#039;s usually a bit more valuable to Chaos than it is to the Loyalists as a result. However, unfortunately for Chaos; this is the only kind of Land Raider they get, and compared to some of the other things on this list, it&#039;s out-specialized by other Land Raiders - the Crusader does Assault Transport (arguably; Daemonic Possession does a LOT to make this thing more dangerous, or DID before the rules change made Daemonic Possession cause the Chaos Raider to randomly eat passengers) better, and the Ares, Redeemer, and Achilles handle massed infantry better, whilst the Terminus Ultra is basically a tank destroyer. Add to this that the Chaos Land Raider doesn&#039;t have Power of the Machine Spirit rule that loyalist Land Raiders have, and the Chaos Land Raider is more limited in the ways it can shoot.&lt;br /&gt;
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However, since it is basically a vanilla Phobos-pattern Land Raider, the Chaos Land Raider can still handle [[Indrick Boreale|multiple simultaneous]] roles as needed, which, paired with the Chaos Land Raider&#039;s generally-better utility makes it something of a decent deal. Worth using if you have the points to spend, or if you have some big nasty close-combat squad that absolutely MUST get into close-combat.&lt;br /&gt;
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==={{anchor|Crusader}} Crusader Pattern===&lt;br /&gt;
[[File:LandRaiderCrusader.gif|280px|thumb|right|PURGING WITH MY KIIIIIIIIIN!]]&lt;br /&gt;
Once upon a time, during a Crusade to bring the Emperor&#039;s Light to some foul heretics, the Black Templars&#039; Techmarines considered that [[Twin-Linked]] [[Lascannon]]s weren&#039;t particularly useful when rushing forward to disgorge [[Sword Brethren]] [[rape|right where it hurts the most]], so they decided to [[heresy|tinker a bit]] with one of their Land Raiders and swap out its Mars-sanctioned weapon loadout... and thus the Crusader Pattern Land Raider was born. It forgoes long-range firepower in favor of a dedicated role as an assault transport/infantry fighting vehicle, generally making it a bit more effective at getting into the enemy&#039;s face and spewing out a truly immense amount of dakka just before its passengers double up on the beating in melee. Armed with a pair of [[Hurricane Bolter]] sponsons, an optional [[Multi-Melta]] (just in case a vehicle/fortification would think of getting in the way) and twin-linked [[Assault Cannon]]s, the Crusader Pattern basically delivers a truly beautiful amount of dakka at (twelve Bolters, and two assault cannons=some 272+ rounds per second) close range (with the Multi-Melta being there to deal with the errant vehicle threat) before disgorging its troops into the heart of enemy forces. Making it even better, the Crusader holds more men and has [[Ironclad Assault Launcher]]s, ensuring that the disembarking troops gain the benefits of Frag Grenades (which Terminators normally lack). This vehicle was so effective that it spread, to some of the other Marine chapters, including the [[Grey Knights]], who were given a few for helping the Templars out once, and eventually even got official recognition from Mars.&lt;br /&gt;
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If you play Dark Angels, you owe it to yourself to play at least one game where this beast is boosted by a Banner of Devastation and some power fields, for an utterly hilarious TWENTY FOUR twin linked Bolter shots all protected by an AV 14 4 HP 4++ monster of a vehicle. All of this, however, comes at the price of the baseline Land Raider&#039;s raw offensive punch (unless you&#039;re fighting guard/cultist/Ork/Tyranid blobs, then you will eat people) - fight accordingly.&lt;br /&gt;
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==={{anchor|Redeemer}} Redeemer Pattern===&lt;br /&gt;
[[File:LandRaiderRedeemer.jpg|280px|thumb|right|I like my [[Tyranid|Tyranids]] nicely minced and cooked well-done.]]&lt;br /&gt;
The Redeemer is designed to maximize close-range punch. Whilst it&#039;s not the balls-out dedicated infantry-fighting vehicle/assault transport that the Crusader is, the Redeemer packs on considerably heavier &#039;&#039;&#039;fire&#039;&#039;&#039;power. It maintains the [[Assault Cannon]]s, [[Ironclad Assault Launcher]], and optional [[Multi-Melta]], but replaces the sponson-mounted [[Hurricane Bolter]]s with a pair of [[Flamestorm Cannon]]s - functionally improved [[Flamer]]s with S6, AP3, the only drawback to them being that since they&#039;re sponson mounted they can&#039;t hit targets that are too close to the front or back of the Redeemer.&lt;br /&gt;
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Cheaper than the other Land Raiders, this is one of the more popular Land Raiders due to its slightly lower points-cost. Tends to annihilate infantry by the dozens once in-close and makes tyranblob crap itself in sheer terror, but seriously needs Extra Armor. Using these when facing Tyranids or bikes-heavy lists (Ravenwing) is highly recommended since they don&#039;t have any vehicles or anything with more than toughness 6. Flamers ignore any armour but 2+ saves and ALL cover saves, meaning you&#039;ll be BBQing nids and bikers negating their Venomthrope/bullshit rerollable jink save.&lt;br /&gt;
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Interestingly the Redeemer was invented by the Fire Lords Space marine chapter, and they wanted to name the pattern &amp;quot;Prometheus&amp;quot; after the titan who gave fire to man, but the name was already taken by the actual Land raider Prometheus designed by the Salamanders, so instead it was named the Redeemer.&lt;br /&gt;
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==={{anchor|Vortimer Redeemer}} Vortimer Redeemer Pattern===&lt;br /&gt;
[[File:99590107034_GREYKNIGHTSLANDRAIDERREDEEMER1.jpg|280px|thumb|right|The proverbial daemon steamroller.]]&lt;br /&gt;
A [[Grey Knights]] exclusive variant of the Land Raider Redeemer that replaces the [[Assault Cannon]]s with [[Psycannon]]s and [[Ironclad Assault Launcher]]s with [[Grenades &amp;amp; Explosives#Psyk-Out Grenade|psyk-out assault launchers.]] These Land Raiders are a bane to [[Daemon]] players everywhere due to its armaments and the fact that it safely carries a detachment of [[Grey Knight Paladin|prolific Daemon rapists]] [[Purifier|and molesters.]] (To be clear here we mean rapists and molesters of deamons, [[Slaanesh|not rapists and molesters who are also daemons]]) Because it is a more specialized version of the regular Redeemer Pattern and the rarity of the weapons it carries, the Vortimer is both a rare and expensive vehicle to produce, not to mention an utterly secret weapon from the general public.&lt;br /&gt;
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Because of its [[Psycannon]]s, the Vortimer could mulch Warp creatures into dog food, that includes and up to even greater daemons if the dice gods are in your favor. Hell, because it carries not one, but two [[Psycannon]]s, it could just as easily chew up light to medium vehicles as well. The Vortimer not doing enough in clearing out those pesky ethereal creatures from the Warp? No problem, you can just mount two [[Heavy Incinerator]] sponsons [[Cheese|for quadruple the fun.]] [[Troll|Watch and see]] [[Butthurt|Chaos players weep bitter tears]] as this machine proceeds to [[Rape|unload its cargo of holy retribution and cleanse their heretical armies into smoking cinders.]]&lt;br /&gt;
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Rebranded as the Banisher Pattern with the launch of the 9th Edition Imperial Armour Compendium. This vehicle was best seen during the Dawn of War 2 Elite Mod as the ultimate unit for the Grey Knights. Just as expected from the fluff, this thing was an [[Powergamer|overpowered train wreck,]] able to lay down massive suppressive fire whilst protecting its precious cargo of [[Mary Sue|Mary Sues]] to the frontlines. It would have been broken if it wasn&#039;t so damned expensive in an already expensive army.&lt;br /&gt;
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==={{anchor|Ares}} Ares Pattern (Chapter Approved)===&lt;br /&gt;
[[File:LandRaiderAres000.png|280px|thumb|right|The Ares is like the discount [[Typhon Heavy Siege Tank|Typhon.]]]]&lt;br /&gt;
The Ares Pattern decides to say &#039;&#039;&amp;quot;Fuck that shit&amp;quot;&#039;&#039; regarding transporting and seeks to become the most destructive linebreaker around, trying to eclipse even the dreaded [[Leman Russ Demolisher]] and [[Vindicator]]. No transport capability, and costs about 50 points more than the standard Land Raider, but you get what you pay for; Twin-Linked [[Heavy Flamer]] Sponsons, Twin-Linked [[Assault Cannon]]s and a fucking &#039;&#039;[[Demolisher Cannon]]&#039;&#039; make this thing filthy rape to anything with the misfortune of getting anywhere near it. This tank lacks tactical flexibility, as none of its weapons has a range of more than 24&amp;quot;(although due to power of the machine spirit its demolisher cannon actually has a threat range of 36&amp;quot;), but what it lacks in versatility it more than makes up for in close-range balls-out power, it concentrates on applying overwhelming fire-power to a single point in the enemy battle line. If your opponents weren&#039;t shitting bricks trying to kill/escape your Vindicators, they most assuredly will at the sight of this fucking thing. Tyranid players tend to weep tears of blood, piss themselves, and crap their pants all at the same time when these show up. Now if only Chaos had them so we could toss on a Havoc Launcher and make it possessed. Now that would be the &#039;&#039;ultimate&#039;&#039; blob destroyer.&lt;br /&gt;
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Basically, blow a hole in the enemy’s attempt to stop you, roll into it and spew fire and bullets until everything is dead. Rinse, repeat, lulz.&lt;br /&gt;
With the release of the Typhon you could spend fifty more points to get two more hull points and upgrade your gun to 7&amp;quot; blast Ignores Cover, but with the Ares people might actually play you.&lt;br /&gt;
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The original creator has updated the Ares for 8th Edition. This includes the option of replacing the Assault Cannons with a twin heavy [[Plasma Cannon]] in true Dark Angels style. Power of the Machine Spirit increases its threat range to 48&amp;quot;. Overcharging isn&#039;t much an issue because movement isn&#039;t reduced until the Ares is brought down to half of its 16 wounds. This is the superior loadout as it makes a Land Raider Ares a threat to both vehicles and hordes.&lt;br /&gt;
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=== {{anchor|Terminus Ultra}} Terminus Ultra Pattern ===&lt;br /&gt;
[[File:Terminus.jpg|280px|thumb||right|Shouting &amp;quot;420 BLAZE IT!&amp;quot; or &amp;quot;IMMA&#039; FIRIN MA LAZER!&amp;quot; will be met with disciplinary action.]]&lt;br /&gt;
Now available as a free upgrade for a Land Raider formation in Apocalypse, but only as the exclusive ride of [[Antaro Chronus]]. The Yang to the Ares&#039;s Yin, and the second of the &#039;&#039;&amp;quot;[[Commissar Fuklaw|fuck transporting]]!&amp;quot;&#039;&#039; Land Raiders, which lack transport capability and anything resembling subtlety, the Terminus Ultra is designed as a dedicated vehicle-killer, armed with a hilariously over-the-top three twin-linked [[Lascannon]]s and two single [[Lascannon]]s, the Terminus Ultra can overheat and explode if it fires the bulk of its [[Lascannon]] payload and rolls THREE hitrolls of 1 &#039;&#039;(you should know however, that the chances of this happening are around 1 in 1348)&#039;&#039;.&lt;br /&gt;
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Known for making Vehicle units shit bricks, and for destroying [[Titan]]s on its own. Beam spam and Shoop Da whoop indeed. There aren&#039;t many other vehicles that are better at the role of tank destroyer than this. Plop these in a nice easily defended spot where your enemy will have to bring his vehicles, super-heavy vehicles, high value HQ units, monstrous creatures, and gargantuan through and turn their most valuable units into swiss cheese. Make a note, however, that it&#039;s generally inefficient for the role, is a huge target and becomes 100% useless if facing blob armies of any sort - fight accordingly.&lt;br /&gt;
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It made it&#039;s way into the offical Index as of 8th, though still exclusively for the Ultramarines and as Lord of War for no clearly defined reason. It&#039;s chance of blowing itself up has increased now that&#039;s firing 8 lascannons a turn, but it&#039;s far less likely to kill itself when doing so, and keeping a Captain or Rhino Primaris nearby can mitigate that risk. While inferior to other LoWs in regards to raw firepower (the Fellblade can match it&#039;s number of shots and packs more firepower on top of that, with no risk of blowing itself up), the Terminus stands out with it&#039;s lower cost (in both points and CP- this guy isn&#039;t {{W40kKeyword|TITANIC}} and thus doesn&#039;t cost 6 CP in its Super Heavy Detachment) and ability to fire at 5 separate targets every round. As of Chapter Approved 2017, the Terminus Ultra is now available to chapters other than Ultramarines as well - but only in open play!&lt;br /&gt;
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==={{anchor|Achilles}} Achilles Pattern (Forge World)===&lt;br /&gt;
[[File:Achilles_Pattern.jpg|280px|right|thumb|It&#039;s like [[Rogal Dorn]] thinking to himself, &amp;quot;Hmmmm...fortifying a Land Raider? Challenge accepted.&amp;quot;]]&lt;br /&gt;
The Achilles Pattern is the most heavily armored Land Raider, and was originally created by the Imperial Fists. The Achilles Pattern is a giant derpy hunk of metal, bristling with guns and designed to get in close, firing off heavy firepower before discharging its payload of troops right into enemy formations. In other words, it is exactly the sort of thing that comes to mind when you hear the words &amp;quot;land raider&amp;quot;. Its armor is impervious to the Lance and Melta special rules and most other weapons suffer a -1 on armor penetration rolls (essentially its armor is the same as a Necron Monolith&#039;s prior to the 5th Edition codex, it&#039;s just that the rules are given different names). The only things killing it are heavy-bore anti-vehicle weapons like the [[Leman Russ Vanquisher]], outside of lucky shots with high-strength armor-piercing weapons like a [[Baneblade]] or Terminus Ultra firing all of its weapons (thus using the law of averages to help in its attempt to pierce the armor), or anti-vehicle Titan guns (like those used by a [[Shadowsword]] or like the epic beamspam that can be unleashed by a [[Reaver Battle Titan|Reaver]] or [[Warhound Scout Titan|Warhound]] dual-wielding [[Turbo-Laser Destructor]]s), or some weird shit like haywire, gauss, entropic touch and so on (because xenos are dirty cheaters). It mounts a devastating [[Thunderfire Cannon]] (which is a massive quad-barreled mortar that can cause several flavors of infantry death) and twin-linked [[Multi-Melta]] sponsons, but it carries only 6 people (that means only three termies), have no assault ramp and costs more than Ares and Terminus Ultra - generally those 6 places are for techmarine and his servitor retinue, or for command squad loaded with Plasmaguns. The earlier Achilles Alpha prototype swapped the Thunderfire Cannon for a [[Lucius Pattern Heavy Quad-Launcher|Quad Mortar]] and was equipped with twin-linked [[Volkite Culverin]]s as sponson weapons. The Achilles Alpha also had even &#039;&#039;more&#039;&#039; absurd armor, and if also given Ceramite or Extra Armor on top of that, was functionally invulnerable to damage. No, we are not kidding, it could only be really threatened by anti-titan weapons or a heavy artillery weapon that could deliver a massive kinetic impact like a [[Quake Cannon]].&lt;br /&gt;
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Chaos Space Marines recently got access to this version of Land Raider as well through [[Imperial Armour]] volume 13. Along with access to all the typical upgrades for Chaos Space Marine vehicles, the Chaos Achilles swaps out the [[Thunderfire Cannon]] for a [[Lucius Pattern Heavy Quad-Launcher|Quad Mortar,]] which is weaker and less capable of penetrating armor but compensates with the Pinning rule- and as a bonus, its pinning tests are made with a -1 penalty. On top of that, the Quad Mortar&#039;s Strength, AP, and Pinning test penalty all increase as the Chaos Achilles loses hull points, making it more and more deadly as it takes damage. This is, of course, assuming it isn&#039;t killed in one turn like most vehicles do in the current meta when they draw the ire of the nearest D-strength weapon. God fucking damn it.&lt;br /&gt;
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As of 8th, it&#039;s gotten far nastier, with a pair of heavy 2 [[Multi-Melta]]s and the Quad Launcher now has access to shatter shells, a set of short-range shots with [[Rape|performance similar to battle cannon shells]]. Its armor has received the same buff, as its previous collection of special rules have been removed and replaced with a blanket [[Awesome|4+ invul save]].&lt;br /&gt;
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==={{anchor|Helios}} Helios Pattern (Forge World)===&lt;br /&gt;
[[File:Helios4dwje6q4no3.jpg|280px|right|thumb|The [[Whirlwind|Whirlwind&#039;s]] bigger and badder brother.]]&lt;br /&gt;
The Helios Pattern Land Raider is designed for fire support, replacing the usual [[Heavy Bolter]]s with a pair of twin-linked [[Lascannon]]s and sacrificing ten transport spaces for a [[Whirlwind Multiple Missile Launcher|missile battery]] from a [[Whirlwind]]. This allows it to provide heavy fire support at long ranges and with minimal opportunities for retaliation, though it&#039;s quite points-intensive for what it does, whilst the Achilles does it better. If you do use one, be sure to employ it with a [[shooty]] force that can actually use the damned thing, like a Devastator Squad.&lt;br /&gt;
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It was originally designed by the [[Red Scorpions]], [[Derp|who didn&#039;t trust the Imperial Guard to provide them with artillery support]] ([[Basilisk|which the IG are the absolute masters of]]). Of course, this means that you&#039;re probably going to use it as an artillery tank, meaning you still have transport space. And a lot of armor. That will probably go to waste because you didn&#039;t just get a Whirlwind instead. It also has the option of taking an anti-air [[Whirlwind#Hyperios|Hyperios]] launcher, just in case you just want to equally pepper the skies in flak and falling plane bits hitting the ground at full speed. Although in terms of pound-per-points cost, it is still more efficient to just get a couple of [[Hyperios Missile Launcher]]s themselves to fit the bill rather than wasting the points to put on a fucking Land Raider. Well, sort of. The purpose of the anti-air missiles would be that you use the land raider like normal but it can defend itself and its troops from air threats whereas the artillery missiles can be used to support the disembarked infantry even while operating like a normal land raider. It works on paper but games have rules and stuff real warfare doesn&#039;t.&lt;br /&gt;
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It lost the Hyperios launcher in 8th, but it&#039;s missiles were reworked to be a decent combination of the whirlwind&#039;s two missile types and the buff to twin linked weapons upped it&#039;s firepower considerably. It&#039;s now effectively a combination of the predator annihilator and the whirlwind, but with 2+ armor, T8, and transport capability, all for only a small increase in the point cost over a predator and whirlwind. If you want a fun toy for your command squad, or have the points for more heavy support units and not the slots, the Helios is a worthwhile choice. Bombard the enemy, then advance into them and pretend to be a vanilla raider, dump troops, bombard other enemies while your dudes assrape. Continue.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==={{anchor|Prometheus}} Prometheus Pattern (Forge World)===&lt;br /&gt;
[[File:RaiderPrometheus.jpg|280px|thumb|right|A [[Ultramarines|Smurf]] Land Raider Prometheus. It&#039;s like staring at an open cesspool.]]&lt;br /&gt;
20 points more than a standard Land Raider, this variant loses a few transport spaces (it has 10, so no IC with your terminators) for two quad [[Heavy Bolter]]s (because FUCK hordes) and some interesting abilities: you get to subtract one from your enemy&#039;s cover save (because fuck hordes, again) and you also get to choose whether or not to add 1 to your reserve rolls. Essentially, you get to choose whether or not something comes in if you roll a 2. Not bad, does its job fairly well. It&#039;s the only Land Raider that can&#039;t penetrate the armour of another Land Raider, so keep it away from tanks.&lt;br /&gt;
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In fluffy terms, [[Skub|there has been some debates on the true exact origins of this particular Land Raider.]] The exact origins of the &#039;Prometheus&#039; pattern Land Raider remains a mystery. Some Tech-adepts believe it to be a variant of the &#039;Tartarus&#039; pattern Land Raider, due to the striking similarities between the two. Although no clear evidence has been found to support this claim there is at least one archival report that depicts the vehicle, or else one that closely resembles it, that fought on the side of the Loyalists during the early period of the [[Horus Heresy]]. Others believe that it was the Salamanders which first produced it as they retain more Prometheus models, than any other Chapter and because they are often the go-to guys for &#039;super ornate shit with vague origins&#039; (strangely however, the Salamanders deny this claim which is completely out of character... [[Alpha Legion|unless]]...). In any case, the number of Chapters which do have a Prometheus within their Armories is unknown. For example, the White Scars only have four of these Land Raiders. There is even another version that the origins of &#039;Prometheus&#039; where in fact founded by the Landites - followers of the famous Arkhan Land.&lt;br /&gt;
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In 8th, it remains largely similar to its 7th edition version. It&#039;s guns now [[Awesome|ignore cover entirely]], and the buff to reserve rolls has been changed to make one stratagem you use cost one fewer command point (to a minimum of one), so long as your warlord is embarked inside. This tank offers a lot of tactical choices now, such as the choice between using your warlord as the beatstick he most likely is, and keeping him inside the tank to buff the army.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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==={{anchor|Proteus}} Proteus Pattern (Forge World)===&lt;br /&gt;
[[File:LandRaiderProteus.png|280px|right|thumb|The Proteus which is a Land Raider equivalent of [[Old Man Henderson]].]]&lt;br /&gt;
The Proteus pattern is the latest in the long line-up of Forge World turning its sucky job of covering for GW&#039;s old models and fluff into a glorious winblob of [[Awesome]]. This is the old, goofy-looking [[Rogue Trader]] Raider, all grown up. Barely even considered a Land Raider, it doesn&#039;t even use the same Phobos-pattern chassis as all of the other Land Raiders do. This thing is so old that [[Eldar]] consider it old. This thing is so old it was a mysterious, time-shrouded relic when the [[Horus Heresy]] took place; i.e. the time from whence on all things made before that moment were mysterious, time-shrouded relics. This self-contained vehicle was supposedly used as a universal Main Battle Tank during humanity&#039;s first expansion, similar to the Leman Russ or Predator today; which just goes to show you how [[awesome]] things were back during the [[Dark Age of Technology]]. It was designed to combat all kinds of new and evolving enemies, as well as do exploratory recon work on unexplored worlds. This implies Proteus tanks not made by the Imperium might be around twenty to thirty thousand years old as of the forty-first millennium.&lt;br /&gt;
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Oh, and it was the [[Powergamer|main battle tank of the Imperial Guard in the First Edition days.]] Yes, you read that correctly. [[AWESOME|Instead of the Leman Russ, you used a Dark Age &#039;&#039;Land Raider&#039;&#039;.]]&lt;br /&gt;
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So, on the wargame side of things, this thing is the metal-est box on the battlefield. It works like a normal Raider, with the option to switch out the [[Lascannon]]s for [[Heavy Bolter]]s or [[Heavy Flamer]]s. But now, it gets the Scout rule, it can screw with enemy reserves rolling or buff your own rolls, it can get the Achilles&#039; anti-melta armor (but not the anti-Lance), and no Infiltrators can get within 24&amp;quot; of it. You can get a pintle-mounted [[Multi-Melta]], [[Heavy Bolter]], or [[Storm Bolter]]. But that isn&#039;t the best part. The best part is that Chaos gets it too. Finally, the [[Chaos Space Marines]] get to [[meme|FIRE THEIR LAZORZ]] at multiple targets! And, Chaos gets to put on a pintle-mounted [[Havoc Launcher]] on top (so do loyal space marines as well if used in Horus Heresy and time span after that). And that thing is right next to the twin-linked [[Astartes Boltgun|Bolter]], [[Heavy Bolter]], or [[Multi-Melta]] we can put it too! The only downside to the Proteus is that it only has an 8 model transport capacity (assuming you take the Explorator Augury Web or the Ark of Unnameable Horror described below) due to its role as a universal tank, not a dedicated infantry ferry/weaponspam platform. It also lacks the frontal assault ramp and the Assault Vehicle rule, so don&#039;t even think about using this to drop termies. Loyalists should use it like a spearhead linebreaker, systematically killing tanks while screwing with reserves, and to safely transport some plasma gunners to rapid fire range.&lt;br /&gt;
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The Chaos version doesn&#039;t get to use the Explorator Augury Web; instead, it gets Fear and a nasty toy called the Ark of Unnameable Horror. Whatever is in it is so horrible that anyone shooting at it has to take a pinning test before they attack- failing the test means the shooter must forfeit their attack and go to ground immediately. Although artillery, Fearless units, and units with no Ld score are exempt from this effect, it gives the Chaos Proteus an extra degree of protection against shooty foes, encouraging them to be used in a far more aggressive manner than their Loyalist counterparts. Of course, using it to ferry a few Havocs or Chosen to where they need to be is a good idea as well.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Excelsior Pattern (Warhammer World exclusive)===&lt;br /&gt;
[[File:Space-Marine-Land-Raider-Exelsior-Command-Tank.jpg|280px|thumb|right|The Land Raider Exelsior. For when you both need to lead and destroy.]]&lt;br /&gt;
An extremely limited edition Land Raider.&lt;br /&gt;
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The Excelsior is a command vehicle, equipped with augur and communications arrays to effectively deliver orders on the battlefield. Due to the equipment and weapons it carries, it is quite the rare piece of tech to field.&lt;br /&gt;
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A newly announced variant of Land Raider described as a command tank, the ridiculously named Excelsior, (which means &amp;quot;high&amp;quot; so, [[Derp|highest landraider]]) has the Phobos&#039; [[Lascannon]] sponsons but replaces the hull [[Heavy Bolter]]s with a [[Grav-Cannon|Grav-Cannon]] and [[Grav-Amp]], and it can take a [[Combi-Plasma]] or a [[Multi-Melta]] as a pintle-mounted weapon instead of the standard [[Storm Bolter]]. As a final addition it comes standard with a unique &amp;quot;Aquila Aegis Shield&amp;quot; which is a type of personal forcefield that can deflect a fair amount of incoming directed energy and kinetic fire until it is overwhelmed, making it the only known land raider to bear a energy shield. Basically a [[Rhino Primaris]] on too much hormonal growth, if anything it pairs quite well with the Rhino.&lt;br /&gt;
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It comes with a 6++ invulnerable save and built-in immunity to Crew Shaken and Crew Stunned, but that&#039;s not its main draw. That would be its Tactical Authority rule- at the start of each shooting phase, any model of the same faction as the Excelsior within 12&amp;quot; (18&amp;quot; with the right upgrade) gets their choice of Counter-Attack, Fearless, Hit and Run, Interceptor, Skyfire, Preferred Enemy, and Tank Hunters. Finally, it gains an extra +1 BS as long as it&#039;s within 24&amp;quot; of a [[Rhino Primaris]].&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Wrath of Mjalnar Pattern (Chapter Approved, only for Open Play)===&lt;br /&gt;
[[File:LRMjalnar.jpg|280px|thumb|right|The Wrath of Mjalnar. A more practical way to mount a freeze-ray in contrast to the [[Stormfang|flying cargo container.]]]]&lt;br /&gt;
Because of course the [[Space Wolves|Furries]] need another special vehicle to suit their [[Mary Sue|special snowflake needs.]]&lt;br /&gt;
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The Land Raider Wrath of Mjalnar is a variant of the Land Raider, that was created by the Space Wolves Chapter. What makes it unique among normal Land Raider is its main armaments, which are twin [[Helfrost Cannon]]s and two twin [[Lascannon]]s. Whilst the Lascannons are pretty standards, the introduction of not one but &amp;lt;u&amp;gt;two&amp;lt;/u&amp;gt; [[Helfrost Cannon]]s makes it a pretty special looking Land Raider. How the Yiffers manage to do such unsanctioned modification without starting a war with the Mechanicus for [[Heresy|obvious reasons]] is unknown. Although it could be explain via the aftermath of the First War for Armageddon and the Cold War between the Wolves and the Inquisition.&lt;br /&gt;
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Anyways, because of its Helfrost weapons, the Wrath of Mjalnar is a dedicated anti-tank vehicle as the Helfrost Cannons instantly turn the strongest of armor into brittle and immobile targets for the ensuing Lascannon fire. These makes the likes of Superheavies and even light skimmers vulnerable to these payloads.&lt;br /&gt;
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Unfortunately, the introduction of these weapons makes this specific Land Raider to lose its transportation capability. Being able to only have a transport capacity of 5. Would still make a nice pimpmobile for a kitted out Wolf Lord and small retinue or Rune Priest to buff it.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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===Solemnus Aggressor Pattern (Chapter Approved, only for Open Play)===&lt;br /&gt;
[[File:LRAggressor.jpg|280px|right|thumb|The Solemnus Aggressor, making the Land Raider Prometheus feel useless for 1,000 years and counting.]]&lt;br /&gt;
Think Land Raider Crusader on steroids.&lt;br /&gt;
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The [[Dark Angels|brooding, secretive organization]] saw the [[Heresy|heretical]] things the Space Wolves were doing with their Land Raiders and decided their &#039;friendly&#039; rivalry will not be concluded in the Furries&#039; favor. Not to be outdone, the Dark Angels released their own version of the Land Raider to one-up them in a show of [[Lulz|absolute hilarity.]] The Solemnus Aggressor is born.&lt;br /&gt;
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It is not known whether this thing was a relic discovered and kept by the Dark Angels or a piece of tech-heresy that will rile up even the most tightly screwed pants of a Mechanicum Magos. What is known is that this thing is every blob and tarpit armies worst nightmare (The Blood Angel&#039;s Angel Infernus is [[Skub|arguably/maybe better]]). Why is it so rapetastic? Well, because this monster packs quite the punch. Its main armaments are twin [[Assault Cannon]]s, two [[Heavy Bolter]]s and two [[Hurricane Bolter]]s, which gives the Solemnus Aggressor the firepower to shatter an infantry advance in a single volley.&lt;br /&gt;
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Seriously, [[Dakka|16 guns on almost all sides.]] I don&#039;t care how many [[Termagaunt|Termagaunts]] you have, they&#039;re all gonna turn into mince meat on the first turn.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Angel Infernus Pattern (Chapter Approved, only for Open Play)===&lt;br /&gt;
[[File:LRInfernus.jpg|280px|right|thumb|If you are not wearing fully enclosed ceramite armor that is at minimum, 15 centimeters thick. Consider yourself quite boned.]]&lt;br /&gt;
The close range assault dakka to the Solemnus Aggressor&#039;s long range assault dakka. It&#039;s every [[Sisters of Battle|Sister&#039;s]] wet dream (not personally involving [[Sanguinius]] that is) come true and a vehicle that would be more appropriate with the [[Salamanders]] than the [[Blood Angels]].&lt;br /&gt;
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Like the Solemnus Aggressor, it is not known whether this thing was a relic discovered and kept by the Blood Angels on Baal&#039;s somewhat heretical underground tech caves. But what is &#039;&#039;definitely&#039;&#039; known is that this Land Raider focuses mainly on flamers. Kind of a reverse Wrath of Mjalnar if you count the twin-linked Helfrost cannon as a reverse flamer (Helfrost is really more like a reverse volkite). Its armament is the perfect ingredient in cooking blob armies to medium rare.&lt;br /&gt;
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Its main armaments are twin [[Assault Cannon]]s, two [[Heavy Flamer]]s and two [[Flamestorm Cannon]]s as well as a pintle-mounted [[Multi-Melta]] just to be sure. Essentially, 8 barrels of &amp;lt;u&amp;gt;&#039;&#039;&#039;Hell&#039;&#039;&#039;&amp;lt;/u&amp;gt;. These weapons allow the Angel Infernus to unleash firestorms so intense, that even the most dug-in defenders are reduced to ashes in a heartbeat, Tarpitters would melt &#039;&#039;literally&#039;&#039;. It is gobsmacking that the Blood Angels did not use more of these during the Devastation of Baal fiasco.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Hades Diabolus Pattern (Chapter Approved, only for Open Play)===&lt;br /&gt;
[[File:Hades_Diabolus_White_Metal_Games.JPG|280px|right|thumb|A Hades Diabolus, all pimped out the way [[Failbaddon]] likes it. Model courtesy of White Metal Games.[//www.whitemetalgames.com/product/hellforged-landraider-hades-diabolus/]]]&lt;br /&gt;
A Chaos only Land Raider variant, equipped with a hull-mounted [[Reaper Autocannon]], Sponson Twin [[Lascannon]]s and Sponson [[Heavy Bolter]]s. Created and used by the [[Black Legion]] during the Fall of Cadia to turn Cadians Infantry and Tanks into chunks, and it started gaining popularity within the Chaos Marines forces ever since. Compared with the other Chapter Approved special Land Raiders, this one is the most balanced of the lot.&lt;br /&gt;
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Just as some of the loyalist Space Marine Chapters have adapted their Land Raiders to suit their particular styles of warfare, so some especially well-resourced or innovative Heretic Astartes factions have done the same. Perhaps the most enduring traitor Land Raider variant so far recorded is the Hades Diabolus, which was developed by the [[Black Legion]].&lt;br /&gt;
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On tabletop, the Hades Diabolus is the &#039;Make-A-Raider&#039; rule exclusive to Open Play that allows you to pimp yo big spiky ride (almost) as you see fit. The example given in Chapter Approved 2017 shifts its Twin Heavy Bolter onto extra sponsons in order to instead mount a Reaper Autocannon, making it slightly more shooty at the cost of 5 transport capacity. Yes, you can make a legit Chaos Terminus Ultra with this rule. No, you can&#039;t bring it to a normal game. [[Fail|Figures.]]&lt;br /&gt;
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Due to its custom nature, there is no &#039;official model&#039; of this Land Raider. However, multiple fan made models of the Hades Diabolus has made its way on to tabletop.&lt;br /&gt;
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===Anvilarum Pattern===&lt;br /&gt;
An obscure pattern of Land Raider only mentioned offhand in one of the Black Library novels. Its weapon loadout is unknown, but it is said to have been open-topped, uplink-modified, and capable of carrying [[Dreadnought]]s into battle. It is said they were made in remembrance of ancient Terra&#039;s chariots. Imagine a tank being ridden by another tank. That is about the level of [[rape]] to be expected if it ever gets a model. Now if somebody figured out you could put artillery pieces or a missile battery on this thing, that would be pretty cool.&lt;br /&gt;
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==={{anchor|Variants}} [[Looted]] Land Raider===&lt;br /&gt;
[[File:Looted_Land_Raider_Battlewagon.jpg|280px|thumb|right|OI! WE&#039;Z GOT DA MOST DAKKA TANK FROM DA UMIES BOSS!]]&lt;br /&gt;
Every once in a while, an [[Ork]] [[Looted|gets it into his head]] to [[Blood Ravens|capture, rather than blow up, a Land Raider]], or [[Adeptus Mechanicus|salvage one from a bombed-out husk]]. Once the thing&#039;s been made suitably [[Ork]]y, it makes for a great Battlewagon, and though most Orks extensively modify the design until little of the vehicle&#039;s original shape remains, a few enterprising Orks like the boxy design of the Land Raider, and modify their vehicle accordingly. [[Counts As|Though it can no longer be considered a true Land Raider]] due to the various modifications the Orks have made to it, it&#039;s still killy and flash.&lt;br /&gt;
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Certain ambitious/filthy rich Orks can also turn the Land Raider into a supped up [[Battlefortress]]. They just replaced the main cargo transport capacity and use that empty space to mount a [[Dakka|giant fucking gun on the top.]] It is also noted that such Land Raiders are converted into the [[Rokkitspitta]] variant of the Battlefortress or the anti-air [[Flakk Battlefortress]]. The amount of things you can mount on a empty troop compartment bay is endless.&lt;br /&gt;
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Just don&#039;t expect its [[Machine Spirit]] [[Rage|to go too swimmingly well with its new makeover.]] Chances of malfunctioning and exploding: Too damned high for the cost, but it&#039;s always good for a larf.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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===Grav-Raider===&lt;br /&gt;
While it&#039;s never gotten a model, the existence of a Land Raider even larger than a [[Spartan Assault Tank]] fitted with anti-gravitic plates that allowed it to function as a skimmer has been mentioned in the Horus Heresy novels. Quite notably, Arkham Land used one as his personal transport (the appropriately named &#039;&#039;Land&#039;s Raider&#039;&#039;), which was equipped with a turret-mounted [[Volkite Caliver|quad- Volkite Caliver]] array. Incidentally, this also makes it the only known model of Land Raider with a turret-mounted weapon. Not to be confused with the [[Repulsor Tank]].&lt;br /&gt;
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The [[Dark Angels]] also had their own Grav-Raider named Galatine (GW really can&#039;t resist King Authur shoutouts when it comes to the First Legion). Which was the personal ride of the Voted Lieutenant of the [[Deathwing]] during the [[Great Crusade|good old days]] and [[Horus Heresy|Horus&#039;s temper tantrum]].&lt;br /&gt;
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==External Links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=RvdD50nSISs Forge World talks about the history of the vehicle]&lt;br /&gt;
* [http://www.chamber42.com/files/datasheets/Ares/Archive/Ares_Final_4th_ED.pdf Original 4th Edition Land Raider Ares Datasheet from the original creator]&lt;br /&gt;
* [http://chamber42.com/blog/archives/251 Updated 8th Edition Land Raider Ares Datasheet from the original creator]&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:LandRaiderMarkIIb.jpg|A relic Mark IIB Phobos Pattern Land Raider of the Blood Angels.&lt;br /&gt;
Image:99590101236 ArmouredProteusLandRaider02.jpg|&amp;lt;center&amp;gt;Armoured Proteus Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
Image:ChaosRaider.jpg|A [[Chaos]] Land Raider, impressively modded.&lt;br /&gt;
File:Party Raider.jpg|Another modded out Chaos Land Raider, belonging to the [[Emperor&#039;s Children]]. It functions as an assault transport and mobile crack party.&lt;br /&gt;
Image:RaiderCrusader.jpg|A [[Ultramarines|Smurf]] Land Raider Crusader. This design originated with the [[Black Templars]].&lt;br /&gt;
Image:RaiderRedeemer.jpg|A Land Raider Redeemer, widely known for being one of the only things that can scare Tyranids.&lt;br /&gt;
Image:RaiderAres.png|A [[Dark Angels]] Land Raider Ares&lt;br /&gt;
Image:TerminusUltra.jpg|A [[Salamanders]] Terminus Ultra, in all of its Las-cannony glory. (IMMA FIRIN&#039; MAH LAZORS!!!!!)&lt;br /&gt;
Image:RaiderAchilles.jpg|A [[Minotaurs]] Land Raider Achilles. Fielding one may inspire [[Rage|fury]].&lt;br /&gt;
Image:AchillesAlphaLandRaider.jpg|The Land Raider Achilles-Alpha, for when you REALLY don&#039;t want friends.&lt;br /&gt;
Image:RaiderHelios.jpg|A [[Space Wolves]] Land Raider Helios. Aim away from eyes and face.&lt;br /&gt;
Image:Looted_Land_Raider.jpg|WE&#039;Z GOT DA BEST [[METAL BOXES|BOX]] ON DA FIELD!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Other Imperials!! Chaos&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Blood Angels}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Deathwatch}}&lt;br /&gt;
{{Grey Knights}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
|&lt;br /&gt;
{{Custodes}}&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
{{Template:Inquisition}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Krios_Battle_Tank&amp;diff=296095</id>
		<title>Krios Battle Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Krios_Battle_Tank&amp;diff=296095"/>
		<updated>2023-05-29T01:14:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KriosBattleTank.jpg|200px|right|thumb|What&#039;s the point of designing a tank if you leave 80% of its body exposed to the elements?]]&lt;br /&gt;
The Krios Battle Tank is the main battle tank of the [[Adeptus Mechanicus]], and unlike most Imperial Tank designs it is [[FATAL|horrendously exposed,]] what with the cogs and gears being placed everywhere for the eye to see. You would think the Tech Priests would have the dignity to armor up their main battle tanks so that it could survive more than a few minutes in a war. Seriously who the hell designed this! Well, it&#039;s not like we haven&#039;t seen [[Predator_Tank|laughably insufficient tank suspension]] or [[Leman_Russ_Battle_Tank|ridiculously exposed treads]] on a war machine of the imperium before...although the Rhino/Predator looks just like a real life US military vehicle so maybe not that unrealistic. And technically the Leman Russ like almost all Imperial vehicles was not a tank STC design but was shoehorned into the role. The Krios has no such excuse.&lt;br /&gt;
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Ranting aside, the Krios is an ancient and arcane tank that is durable and protected by interlocking energy fields (Which I believe off-sets its horribly exposed mechanics, although that is still not an excuse). Its most common armament is the [[Lightning Cannon]] which can fuck over most enemy vehicles and tanks, making it akin to a [[Predator|Space Marine Predator]], except more incompetently designed.&lt;br /&gt;
&lt;br /&gt;
On the other hand, its closer to a SPG (self-propelled gun) than a tank in design: its just a gun on treads, and its meant to go fast and flank rather than slug it out. Its also mentioned that its got a pretty big and powerful reactor for its size, and that it uses this to both keep its super-charged engines running and its cannon firing. Presumably its open design is for cooling, since the combination of hot engine and hot gun will melt it into scrap, causing the tending tech priest to have an aneurysm (or BSOD).&lt;br /&gt;
&lt;br /&gt;
The main weapon for the Krios is the aforementioned [[Lightning Cannon]], a laser-guided electromagnetic beam designed to focus on a target and fucking melt it. It has a pretty short range, though, so the lack of a turret means that it takes some work to compensate for that. But, you don&#039;t need to worry about ammo and compared to a las-cannon, it has a much higher rate of fire.&lt;br /&gt;
 &lt;br /&gt;
==Krios Venator==&lt;br /&gt;
[[File:Krios 1 Venator.png|200px|right|thumb|When you need to make the perfect glass cannon.]]&lt;br /&gt;
Yes, believe it or not, the Krios has another brother called the &#039;&#039;&#039;Krios Venator&#039;&#039;&#039; which changed the role of the Krios from an assault gun to a dedicated tank destroyer, swapping its Lightning Cannon (which already fucks vehicles) with a [[Pulsar-Fusil|Pulsar-Fusil]] [[Awesome|(Think a multi-chambered particle beam cannon designed to fire volleys of destructive energy bolts which detonate explosively upon hitting their target)]], like most Super OP weaponry, the Pulsar-Fusil is guarded by the Mechanicus, only using when they are dragged into a conflict.&lt;br /&gt;
&lt;br /&gt;
The Krios Venator is comparable in function and tactical role to the Predator main battle tank that is used by other Imperial forces. Although the Krios lacks the more flexible traversable turret for its main weapon, it makes up for this disadvantage with its greater speed and manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
On tabletop for [[Horus Heresy]], the Pulsar-Fusil from the Krios Venator is a [[Rape|S7 AP3 large blast marine eating lightning gun onto a A9 AP2 ordnance 4 tank killer machine]], [[Awesome|all for just &#039;&#039;25 extra points&#039;&#039;.]] They also have Autosimulacra and access to Anbaric claws and Volkite sentinels. If you felt the need to rush your tanks in and make them more deadly. With Mauler Bolt Cannons, Irradiation engines, the 3-shot battlecannon on the paladin, and more anti-MEQ, the Krios Venator is just a much better choice than their normal cousins. They, like their normal cousins have the same armored profile, which is a 13/12/10 3HP tank with a flare shield to boot.&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kratos_Heavy_Assault_Tank&amp;diff=295906</id>
		<title>Kratos Heavy Assault Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kratos_Heavy_Assault_Tank&amp;diff=295906"/>
		<updated>2023-05-29T01:14:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Kratos Heavy Tank.png|thumb|right|400px|{{BLAM|ATHENA!}}]]&lt;br /&gt;
Not to be confused with the rageaholic albino Spartan from &#039;&#039;God of War&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kratos Heavy Assault Tank&#039;&#039;&#039; was a heavy tank of the [[Legiones Astartes]] during the [[Great Crusade]] and the [[Horus Heresy]], and it may also be the sister design/replacment to the old Hercules tank mentioned in [[Rogue Trader (RPG)|Rogue Trader]] (which also shares a similar design to the Kratos). It was created as an infantry support tank, and its weapons loadout was tailored to clear a path through enemy lines for the troops following in its wake. The Kratos had three different main weapons: the [[Kratos Battlecannon]], a [[Volkite Cardanelle]], or a [[Melta Blastgun]]. The battlecannon was a multipurpose weapon which fired high-explosive, armor-piercing, or flashburn shells, the latter of which were meant to chew through tank armour. The volkite cardanelle was meant for infantry killing, and the melta blast-gun made it a dedicated anti-armour platform. It also had a coaxially mounted [[autocannon]], two hull-mounted weapons, and two sponson-mounted weapons, including [[Lascannon|lascannons]], [[Heavy_Bolter|heavy bolters]], and [[Volkite_Culverin|volkite culverins]]. It could also mount an XBOXHUEG fuckoff dozer blade.&lt;br /&gt;
&lt;br /&gt;
Much like the heavy tanks of the [[Tank|real world]], the Kratos was eventually made obsolete by smaller, faster vehicles, such as the [[Predator]] and the [[Sicaran Battle Tank]]. Yet some legions kept some Kratoses in reserve. The Blood Angels in particular made good use of them during the [[Signus Campaign]]. In terms of combat power, the Kratos rested somewhere between a Sicaran and a [[Fellblade]]; it was more heavily armed than a Sicaran, but not quite as heavily as a Fellblade or its variants.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
On the table it&#039;s a tough old nut, with AV14 on all sides and 5 Hull Points, making it on par with the [[Spartan Assault Tank]] and other tanks that use the Spartan hull. It can also take a [[Awesome|fucking Flare Shield]], making it a very beefy tank indeed. Its Battlecannon comes with HE shells for blowing up squads of infantry, AP shells for shooting tanks and Flashburn shells for blowing holes in Knights and Super Heavies. It can also replace the Battlecannon with a Melta Blast-gun for a more concentrated anti-armour role, or a Volkite cardanelle which is what you bring when you&#039;re facing a guy running 300 bodies of cultist levies. The real drawback to this tank is that for about 100 points more you could bring a Fellblade which is even tankier and has even stronger guns, or take two Sicarans and pretty much double the amount of firepower you can bring to the table.&lt;br /&gt;
&lt;br /&gt;
Unlike many of the 31st millennium&#039;s nice things, this bad motherfucker can also be used in 40K games though it costs a command point to deploy it. The main gun is simplified to anti-tank and anti-MEQ attack profiles, and T8 Sv 2+ is more than enough to shrug off attacks from infantry and even many heavy weapons but no invuln save leaves it open to dedicated anti-tank units. At 320 points you might be better off with a pair of [[Predator|Predators]] but, at least for casual games, there&#039;s something to be said for an awesome-looking tank that can anchor both an HH and 40K army. In addition to its main gun it can carry a lot of lascannons which significantly improves its ability to deal with the sort of things that like to take out heavy tanks.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
File:Melta Blast-gun Kratos.png|{{BLAM|ARES!}}&lt;br /&gt;
File:Volkite Cardanelle Kratos.png|{{BLAM|ZEUS!}}&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gladiator_Tank&amp;diff=231538</id>
		<title>Gladiator Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gladiator_Tank&amp;diff=231538"/>
		<updated>2023-05-29T01:13:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;{{Topquote|Few Warhammer 40,000 tanks are as iconic or popular as the Predator – a Space Marine attack vehicle that’s provided fire support on tabletops across the galaxy since the days of Rogue Trader. Now, the Primaris Space Marines have a battle tank with the versatility, reliability and firepower of this venerable stalwart of the Chapter armoury – and some brand-new upgrades.|GeeDubs not so subtly telling the Predator Tanks to [[Old Ones|go to a retirement home]]...}}&lt;br /&gt;
&lt;br /&gt;
The [[Gladiator]] Tanks is the [[Primaris Space Marines]] new and improved equivalent of the [[Adeptus Astartes]] [[Predator Tank]]. Primaris players rejoiced as they finally got an armored vehicle with more guns than the [[Rhino]]-esque [[Impulsor]] (despite being built on its chassis, so it is nearly as fragile, but crucially &#039;&#039;cannot take the Impulsor&#039;s Force Field&#039;&#039;, nor can it transport anyone, but it did pick up 1T and 1W... at the loss of 4&amp;quot; of movement) without costing a bag of bricks like the [[Land Raider]]-esque [[Repulsor Tank]]. Like most Primaris vehicles, the Gladiator Tank comes with anti-grav plates to move around with. So far, there are three confirmed variants of the Gladiator Tank.&lt;br /&gt;
&lt;br /&gt;
== Gladiator Lancer ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gladiator Lancer.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
The Lancer has a downgraded version of the Repulsor Executioner&#039;s [[Heavy Laser Destroyer]], ideal for blasting tanks from far away and two Storm Bolters to take token shots at infantry, with optional additions of an Ironhail Heavy Stubber, Icarus Rocket Pod, and Auto Launchers.&lt;br /&gt;
&lt;br /&gt;
The tank is T8 with 12 wounds, and a 3+ save, making it somewhat fragile for a tank, with a 10&amp;quot; move, and standard marine BS of 3+. The Lancer Laser Destroyer has 72&amp;quot; range, heavy 2, S 10, AP-3, Dd3+3. It also includes the new, downgraded version of the Aquilon Optics rule, allowing it to add 1 to hit rolls with the laser destroyer. As of the release of the new Codex, it clocks in at 200 points, with each upgrade costing an additional 5.&lt;br /&gt;
&lt;br /&gt;
It seems GW intended this to be a more of a long range dedicated tank destroyer, rather than a tank, as it is fairly fragile, has only 2 [[storm bolter]]s to supplement its main gun, which has a range of the entire board. Park it somewhere it can see your opponent&#039;s tanks/knights/daemon primarch and let it go to work. However, for its cost, it just doesn&#039;t do a lot, especially compared to Eradicators (a 200 pt unit gets at least 5 shots, assuming they don&#039;t double shoot, however, not really a fair comparison, given they&#039;re &#039;&#039;grossly&#039;&#039; undercosted, GW nerf pls), or even the Gladiator Valiant (250 pts, 8 good AT shots), with only two shots per turn and a damage ceiling of 12 wounds, assuming you don&#039;t miss, don&#039;t whiff a wound, your opponent fails their saves, and you roll double 3s for damage. All in all, it doesn&#039;t really do a lot for the points, and even if Eradicators are brought in line with everyone else, the Lancer, sadly, just doesn&#039;t seem worth it.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gladiator Valiant ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gladiator Valiant.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
The Valiant is the Predator Annhilator of Gladiator Tanks, albeit short-ranged. It has two sponson [[multi-melta]]s and a turreted twin-linked [[Las-Talon|las-talons]] for close quarters destruction of enemy armor and heavy infantry, plus optional upgrades of an [[Heavy Stubber|Ironhail Heavy Stubber]], [[Icarus Rocket Pod]], and [[Auto-Launcher]]s, for 5 points each.&lt;br /&gt;
&lt;br /&gt;
The Valiant shares a statline with the Lancer, the only difference is the loadout. Rocking two Multi-Meltas and a Twin Las Talon, it gets 4 S8 AP-3 Dd6 damage, with the new melta rule (+2 damage at half range) and 4 S9 AP-3 Dd6 shots, all at 24&amp;quot; range, for 250 pts base.&lt;br /&gt;
&lt;br /&gt;
Still loses to Eradicators in point for point efficiency, sadly (though, again, its because Eradicators are undercosted), but unlike the Lancer, this one at least &#039;&#039;tries&#039;&#039; to compete. For 10 points less, you could have 18 wounds of T5 eradicators with 6 melta rifles (or heavy melta rifles for 270 points), which could double shoot for a total of 12 shots, however, its arguable that the Gladiator&#039;s T8 and 10&amp;quot; move might make it an actual contender to take over Eradicators, but I&#039;ll leave it to people wiser than me to figure that out. If you want a mid-short range tank destroyer that has enough shots to one-round a knight or put some serious hurt into heavy infantry if it has nothing better to do, I present the Gladiator Valiant.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Gladiator Reaper ==&lt;br /&gt;
&lt;br /&gt;
[[File:Gladiator Reaper.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
The Reaper is the Baal Predator of the family and as such, possess the most [[Dakka]]. The tank packs sponson-mounted [[Tempest Bolter|tempest bolters]] (which seem to be a set of four Bolt Rifles linked together along the lines of the Land Raider Crusader&#039;s [[Hurricane Bolter]]s) and twin [[Heavy Onslaught Gatling Cannon]]s to erase infantry into a fine red mist.&lt;br /&gt;
&lt;br /&gt;
Compared to its other siblings, the Gladiator Reaper is more of a mid to close-range anti-infantry support tank. Treat this as you will, more to the lines of a [[Leman Russ Battle Tank#Leman Russ Punisher|Leman Russ Punisher]] than an MBT. So go in close and let it rip.&lt;br /&gt;
&lt;br /&gt;
Same Statline and upgrades as the other two, The Tempest bolters do exactly what you&#039;d expect from 4 &amp;lt;strike&amp;gt;bolters&amp;lt;/strike&amp;gt; ...excuse me, &#039;&#039;&#039;Bolt Rifles&#039;&#039;&#039; taped together: 30&amp;quot; range Rapid Fire 4, AP-1, D1. Similarly, the Twin Heavy Onslaught Gatling Cannons (Jeez, say that 5 times fast), also do exactly what you&#039;d expect, at 30&amp;quot; range, Heavy &#039;&#039;&#039;24&#039;&#039;&#039;, S6 AP-1 D1. That&#039;s roughly enough to kill an MSU primaris squad and easily mulch 15+ lesser infantry model each turn, though you will need 15&amp;quot; range for maximum effectiveness.&lt;br /&gt;
&lt;br /&gt;
Not a ton to say here, it does what it says on the tin. If you have 230 points you want to spend on anti-horde firepower with a T8 12W chassis to boot, try the Reaper on for size. Though like the Valiant, a Land Raider Crusader does the same job except far tougher.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Imperial]]&lt;br /&gt;
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[[Category: Space Marines]]&lt;br /&gt;
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[[Category: Primaris Marines]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Primaris Marine-Forces}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Castigator_Tank&amp;diff=112265</id>
		<title>Castigator Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Castigator_Tank&amp;diff=112265"/>
		<updated>2023-05-29T01:12:11Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Castigator_Tank.JPG|380px|right|thumb|Watch and rejoice as the Bolter Bitches &#039;&#039;finally&#039;&#039; have their first actual tank in nearly &#039;&#039;three decades&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not to be confused with the [[Castigator Bolt Cannon]] nor the [[Castigator Titan]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Have you ever Looked at a predator tank and thought to yourself &#039;&#039;&amp;quot;[[Zero Punctuation|The only way this could be more awesome is if it had Tits and was on fire.]]&amp;quot;&#039;&#039;, well now the Ecclesiarchy has you covered!&lt;br /&gt;
&lt;br /&gt;
After plenty of [[Sisters of Battle]] players bitched and moaned on [[/tg/]] over the [[EPIC FAIL|walking circus]] that is, the [[Paragon Warsuit]], GeeDubs decided to do a saving throw by giving them a new armored vehicle to play with. Ladies and gentlemen, meet the &#039;&#039;&#039;Castigator Tank&#039;&#039;&#039;, the first &#039;&#039;actual&#039;&#039; tank in the Sisters of Battle army list.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Resembling a hand-me-down version of a [[Space Marine]] [[Predator Tank]] that has been [[Ecclesiarchy|Ecclesiarchy&#039;ed]] all over to make it &#039;&#039;just&#039;&#039; different enough to warrant its own model at full price. The Castigator Tank functions as the [[Leman Russ Battle Tank]] of the Sister&#039;s army list, which is a godsend to SoB players, since their actual armored vehicle column range from [[Exorcist|unsuitable against]] [[Repressor|enemy tanks]] to [[Penitent Engine|not having]] [[Mortifier|enough wounds.]]&lt;br /&gt;
&lt;br /&gt;
== Crunch ==&lt;br /&gt;
By default the Castigator is armed with a twin-linked [[Autocannon]], two [[Heavy Bolter]] sponsons and a hull-mounted [[Heavy Bolter]]. &lt;br /&gt;
For 5points it can switch out its [[Autocannon]] with a [[Battle Cannon]] and for additional 5 points you can arm it with a a pintle-mounted [[Storm Bolter]] and /or a [[Hunter-Killer Missile]]&lt;br /&gt;
&lt;br /&gt;
A vanilla Castigator is a good scource of anti [[MEQ]]. It´s [[Autocannon]] is S 7 AP-1 D2 with means a 50% chance of getting through [[MEQ]] armour and with potentially 12 attacks there is a good chance some [[MEQ]] will definitely die by the guns of your Castigator. The [[Heavy Bolter]]´s on your Castigator will aid further in turning those [[MEQ]] into meat giving you minimum 13 shoots per shooting phase.&lt;br /&gt;
The [[Storm Bolter]] doesn´t really add that much killing power because of its AP0, but against [[GEQ]] and hordes it does add some additional [[Dakka]]. As a self defence against tanks you can add a ONE [[Hunter-Killer Missile]], but be sure to max out your damage with some miracle dice. (Or trust your girlfriends with their [[melta]] and [[multi-melta]] to do the job, use the miracle dice on their attack for more damage and invest those 5 points in something more efficient. Because team work makes the dream work.)&lt;br /&gt;
&lt;br /&gt;
Looking at the Castigator´s [[Battle Cannon]] we have a weapon with 72“ for long range support to soften up the targets. You have two shells for that: sanctified shells and pyro shells.&lt;br /&gt;
&lt;br /&gt;
Sanctified shells are S9 AP-3 D3 killers who are a nightmare for [[MEQ]] because of their AP and the blast rule. This means against squads of 6-10 dudes you are ALWAYS do a minimum of 3 attacks and against hordes of 11+ you ALWAYS do your full complement of 6 attacks. Against medium sized squads of 6- 10 this is [[awesome]] since nearly everything without a invulnerable save or FNP will most certainly take casualties. Against smaller squads of custodes or terminators however your number of attacks are less certain but still deadly.&lt;br /&gt;
&lt;br /&gt;
Now what about vehicles? The blast rule doesn´t apply here because tanks won´t come up in squads of 6-10 which means no certain 3 attacks. Which mean by average you do around 9 damage and this is enough to severely cripple the shoot vehicle. Meaning if you get the first strike and make sure you hit and wound your target (Miracle dice says „Hello“), it is either finished with the next shoot or you at least reduced it´s effectiveness.&lt;br /&gt;
&lt;br /&gt;
This makes it an effective vehicle/monster killer and bane of [[MEQ]].&lt;br /&gt;
&lt;br /&gt;
The second shell is more of a [[GEQ]] and horde killer with its S6 AP-1 D1. Although it really only shines at large hordes were it´s full 9 attacks can be used. Against medium squads of 6-10 it has a minimum of 3 attacks and is outclassed by the [[Autocannon]] in S and attacks (minimum of 4)&lt;br /&gt;
The pyro has the advantage of ignoring cover however, with might come in handy against [[Fire Warrior]] and their counterparts hiding in their trenches. So it really depends on which foe you are up against.&lt;br /&gt;
&lt;br /&gt;
== Little funny thing about the kit ==&lt;br /&gt;
Strangely the castigator kit includes two side doors with the &amp;quot;fleur de lys&amp;quot; which are in no way mentioned in the assembly manual. Not even as a variant to the side hatches! You could think &amp;quot;Hey! Maybe they were meant to be installed, if you don´t take the two [[Heavy Bolter]] sponsons&amp;quot;. But according to the codex you MUST take the sponsons. They are not optional! So either the sponsons were optional but this was later cut or GW fucked up because they forgot to show them as variant in the manual.&lt;br /&gt;
&lt;br /&gt;
Similar to this, the manual shows only the unlit four braziers for the sides and forgot to mention, that there are lit braziers as a variant. Although this can be seen as a minor error compared to the doors who are just [[FAIL|plain missing.]]&lt;br /&gt;
&lt;br /&gt;
But the most likely reasoning for both is that since the Castigator shares the [https://www.games-workshop.com/resources/catalog/product/920x950/99120108023_SoBExorcist05.jpg main hull sprue] with both the [[Immolator]] and the [[Exorcist]], they&#039;re a leftover from them. This is the same with vehicles that use the [[Rhino]] and [[Chimera]] chassis: as sprue molds, specially the big ones used for vehicles; are expensive as frak, you can save costs using the same sprues [[Predator|on]] [[Basilisk|several]] vehicles. Business as usual, then.&lt;br /&gt;
&lt;br /&gt;
On the plus side: A talented kit basher can probebly create something awesome with it. Like cutting it´s size down a little bit and form a aspis (Hoplites shield) for your customized [[Saint Celestine]]. Add a [[Guardian Spear]] and you have a kick ass pallas athena look alike!&lt;br /&gt;
&lt;br /&gt;
Or reshape it into a power buckler and add it to the side of your [[Paragon Warsuit]]´s range weapon, so it can shield it´s pilot from incoming fire. With a little [[Green Stuff]] you could even sculpture a storm shield for your [[Paragon Warsuit]], giving it more protection and improving it´s design!&lt;br /&gt;
&lt;br /&gt;
Also, If you save the doors and bits you can use them on the plastic [[Rhino#Deimos-Pattern Rhino|Deimos Rhino]] to have a pimped-out one for your [[Celestians|high-ranking]] [[Canoness|girls]] for &amp;quot;cheap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: Imperial]]&lt;br /&gt;
[[Category: Sisters of Battle]]&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
{{Sisters-of-Battle}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Wolfquad&amp;diff=565919</id>
		<title>Wolfquad</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Wolfquad&amp;diff=565919"/>
		<updated>2023-05-29T01:11:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wolfquad.jpg|240px|right|thumb|In the grim darkness of the far future, a four-wheeler is still a four-wheeler.]]&lt;br /&gt;
&lt;br /&gt;
Sitting somewhere between a [[Achilles Ridgerunner|Ridgerunner]] and a [[Bike Squad|motorcycle]], the Wolfquad is a hard-hitting and fast unit for the Genestealer Cults. It mainly serves as a heavy weapon platform for [[Atalan Jackal]] bike squads.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Wolfquad is an Imperial four-wheeled Atalan-class exploratory machine that is commonly used by many organizations throughout human space. As such, they are often acquired through illicit means by renegade elements such as [[Genestealer Cult|Genestealer Cults&#039;]] [[Atalan Jackal|Atalan Jackals.]]&lt;br /&gt;
&lt;br /&gt;
These rugged machines have a robust frame, a durable shock-absorbing suspension array, and the engine can run on a variety of fuel types while hauling comparatively heavy loads. Because it is a larger and more stable platform than a regular bike, a Wolfquad is able to carry a larger power supply while also mounting whatever heavy weapons the cultists are able to scavenge. Such weapons include options like the [[Mining Laser]], the [[Heavy Stubber]], and the [[Atalan Incinerator]] (the latter of which is essentially a Heavy Flamer). Like the [[Lasgun]] these vehicles are cheap and easy to manufacture, and because of their versatility they are highly valued when captured by Genestealer Cults. For example, a group of Wolfquads operating out in the open on a mining world is unlikely to raise suspicion, for they would appear at first and probably even second glance to be normal survey units scouting for new resources. This perfectly aligns with the Cults&#039; modus operandi. Of course, while the Wolfquad is &#039;&#039;somewhat&#039;&#039; more durable than the bikes it&#039;s working with, and it also benefits from the parent Jackal squad&#039;s -1 to hit bonus, a few hits from anti-personnel weaponry will take one apart regardless. Therefore you should limit your Jackals&#039; exposure to enemy fire if you want them to survive.&lt;br /&gt;
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With their high mobility and useful array of weaponry, the Wolfquad is an essential component of Atalan Jackal scout elements.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Tyranid]]&lt;br /&gt;
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[[Category: Genestealer Cults]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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{{Genestealer-Cult}}&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tectonic_Fragdrill&amp;diff=472097</id>
		<title>Tectonic Fragdrill</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tectonic_Fragdrill&amp;diff=472097"/>
		<updated>2023-05-29T01:10:27Z</updated>

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&lt;div&gt;[[File:Tectonic-Fragdrill.jpg|200px|right|thumb|The only logical way that this thing can cause earthquakes is to imagine it as a [[Exterminatus|miniature cyclonic torpedo.]]]]&lt;br /&gt;
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Less of a vehicle and more of a earthquake making machine, the Tectonic Fragdrill can make a pinpoint assault on the most volatile parts of the planet’s crust, resulting in a localized earthquake. How a machine this small can generate an earthquake (even a small one) is up in the air. The answer might be mundane, it might be space magic, and on the other hand it might [[Bullshit|be bullshit.]]&lt;br /&gt;
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Hell, even as a industrial mining machine, [[Derp|the design makes no sense.]] [[Herp|Like, why the hell are there three drills?]] Not only that, but why the hell does one of them [[Wat|look like a screwdriver mounted on a flimsy arm-piece?]] It doesn&#039;t appear to be a versatile and durable machine. It&#039;s highly unlikely something like that could even drill past granite, let alone a planet&#039;s crust, given its design.&lt;br /&gt;
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==Overview==&lt;br /&gt;
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Nevertheless, the Tectonic Fragdrills are often mounted on a specially designed base that helps positions the machine before punching through the ground via a rail harness. You can think of it as an elevator of doom. It&#039;s unknown how the Imperium could get these machines back to the surface, although the most likely answer is that they are meant to be disposable, acting like a giant underground missile. Modern artificial seismicity is often caused by dumping a &#039;&#039;very&#039;&#039; large body of water (like a dam), inducing artificial sinkholes through sufficient underground mining and coring, and most infamously, setting off an underground nuclear blast. So the Tectonic Fragdrill being an underground nuclear ICBM could be the most reasonable answer of it being able to create an earthquake.&lt;br /&gt;
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Given the 8th edition rules, however, it is more like a Genestealer [[Termite]] than an underground nuke. This is due to how it is used to create underground caverns for Genestealer Cultists to launch a surprise attack from below. Just don&#039;t ask us how they manage to tow the damned drill back. It&#039;s possible they didn&#039;t, since the drill has now been officially squatted in 9th.&lt;br /&gt;
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Because of how much [[Genestealer Cult|Genestealer Cults]] [[Just As Planned|&#039;&#039;love&#039;&#039;]] to work at mining and industrial jobs (&#039;&#039;&#039;&#039;&#039;[[Goliath Truck|FOR.]] [[Goliath Truck#Goliath Rockgrinder|OBVIOUS.]] [[Achilles Ridgerunner|REASONS.]]&#039;&#039;&#039;&#039;&#039;), they have learned to harness these machines to cause maximum disruption to their foes on the battlefield, causing entire building foundations to collapse or creating a large sinkhole.&lt;br /&gt;
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== Tabletop ==&lt;br /&gt;
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The Fragdrill is played more as a useful offensive terrain than an actual vehicle or machine. It has a couple of cool abilities that allow for some [[Just As Planned|sneaky re-deployments, and it can mess with your opponent&#039;s ability to charge]]. This ability is called Underground Ingress. Once per turn during the Movement Phase, one infantry or biker unit with a Cult Ambush ability can move off the battlefield if all of its models are on ground level and can move within 1&amp;quot; of this model (a unit cannot do so in the same phase it arrive as reinforcements). Once this is done, remove the selected unit from the battlefield and at the end of your Movement Phase, you can set up that unit anywhere on the battlefield that is more than 9&amp;quot; from the enemy models. If the battle ends before this unit is set back up, it is destroyed. For all intents and purposes, it is an underground deepstrike.&lt;br /&gt;
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The first secondary ability is Seismic Tremors, which subtracts 2 from charge rolls made for units whilst they are within 12&amp;quot; of the Fragdrill. Flyers are obviously not effected by it and the effects of multiple Siesmic Tremors are not cumulative. The second secondary ability is called Seismic Quake which is the offensive ability. [[Wat|It also has one of the weirdest ways to attack, for you need to draw a straight imaginary line from any point of one battlefield edge to any point of another battlefield edge in such a way that it crosses this model]]. You then roll a D6 for every unit this line crosses that is on ground level (Flyers exempted as usual): [[Troll|on a 4+ that unit suffers D3 mortal wounds and its Move characteristic is halved until the end of its next Movement Phase.]]&lt;br /&gt;
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Basically, this piece of machinery is there to [[Troll|fuck speedy assault-oriented armies over]]. Say goodbye to fucking successful charges [[Khorne|Khornate Warbands]], [[Ork|Ork WAAAAAGHS!]], [[Blood Angels|Bishonen Vampires]], [[Space Wolves|Space Furries]], and [[Dark Eldar|BDSM Space Elves]], because now half of your entire forces are stuck foot-slogging across the entire battlefield. [[Butthurt|We can foresee this machine being Grade A fucking annoying to deal with if you&#039;re a melee army.]] [[Dakka|Not so much if you&#039;re an army that prioritize flyers or just stands there launching an ungodly amount of explosives at that eyesore of a drill.]]&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: Imperial]]&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
[[Category: Tyranid]]&lt;br /&gt;
[[Category: Genestealer Cults]]&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
[[Category: Fortifications]]&lt;br /&gt;
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{{Genestealer-Cult}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tauros&amp;diff=470565</id>
		<title>Tauros</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tauros&amp;diff=470565"/>
		<updated>2023-05-29T01:09:38Z</updated>

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&lt;div&gt;[[File:Tauros.jpg|200px|thumb|right|The Tauros Assault Vehicle.]]&lt;br /&gt;
The [[Imperial Guard]] &#039;&#039;&#039;Tauros&#039;&#039;&#039; Assault Vehicle is an uncommon vehicle used by scouting regiments (like the [[Elysian Drop Troops]]) within the Imperial Guard. It is notable for being virtually the only statted-out Imperial Guard vehicle that uses wheels instead of tracks for propulsion: all of its wheels are independently powered so that even when a number of wheels are destroyed it can still keep moving. This way it can drive at considerable speed through various kinds of difficult terrain, and serve as a scouting vehicle. They look like a combination of the Warthog from Halo and pretty much every real life military buggy such as the French VBL and the American DPV. Is not to be confused with the [[Taurox]].&lt;br /&gt;
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==Tauros==&lt;br /&gt;
The Tauros is a four-wheel vehicle armed for anti-personnel duty. With either a [[Flamer|Heavy Flamer]] or a [[Grenade Launcher#Grenade Launcher|Grenade Launcher]] it can deal plenty damage against light infantry, but is lacking against vehicles and heavy infantry. Has a crew of two: a driver and a gunner that stands on a platform roughly [[Anal Circumference|a dick and a half deep]] with only a few [[Daemonette|leather straps]] holding him from [[Grimdark|falling off the vehicle into a nasty death at 80+km/h. Because manpower is the most common commodity in the]] [[Imperium of Man]], and also because Forge World was copying all things World War 2 and this is more or less the exact same arrangement as the gun jeeps used by the Desert Rats and SAS. Is not to be confused with the [[Pokemon]] of the same name (because they&#039;re both named after another word for &amp;quot;bull&amp;quot;).&lt;br /&gt;
[[File:Venator.jpg|200px|thumb|left|The Venator Rapid Assault Vehicle.]]&lt;br /&gt;
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==Venator==&lt;br /&gt;
Officially the Tauros Venator Rapid Assault Vehicle, the Venator is the more [[dakka]] version of the Tauros. Sporting six wheels instead of four, a pair of [[Missile Launcher|Hunter-Killer Missiles]] and either a twin-linked [[Lascannon]] or [[Multilaser]], it is equipped to better deal with heavier targets. It is advisable to go with the Lascannons, because the Multilasers are [[skub|not often the kind of weapon you need more of in the Guard]]. Also has a crew of two: a driver and a gunner, who is [[Reasonable Marines|seated in a turret with 360 degree swivel and targeting systems.]]&lt;br /&gt;
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{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Siegfried&amp;diff=425828</id>
		<title>Siegfried</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Siegfried&amp;diff=425828"/>
		<updated>2023-05-29T01:08:47Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Siegfried2.jpg|400px|right|thumb|Behold the tractor tank.]]&lt;br /&gt;
Literally a fucking Killdozer.&lt;br /&gt;
The Siegfried is an Imperial Guard light tank first developed during the civil war on Krieg. It was seen as a replacement for the [[Sentinel]], whose locomotive system was too complex and armoring too light for the dangerous conditions on Krieg at the time. Derived from the famous [[Land Crawler]] agricultural vehicle, it was armed with a [[Multilaser]] and replaced the Land Crawler&#039;s simple yet sturdy catalytic engine for a more powerful gas turbine one which, despite being fit with considerably more armor, doubled the Siegfried&#039;s top speed. To put things into perspective, the Land Crawler is a over glorified Imperial farming tractor, yet the [[Death Korps of Krieg|Kriegers]] still found some use for this vehicle and modified the tractor into a tank. Just like the Leman Russ!&lt;br /&gt;
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However, as much as the Siegfried improved on the Land Crawler, it was still no [[Ragnarok (tank)|Ragnarok]]. When Krieg&#039;s lovely civil war ended, the return of Sentinels kind of made the Siegfried redundant. Even if the Siegfried fared better in the trenches of Krieg than the chicken walker, the Sentinel is still faster and more agile than the Siegfried, and the Sentinel can traverse terrain that the tractor tank would find impassable. Any decent anti-tank weapons such as Lascannons can also turn the Siegfried inside out, but to be fair, they&#039;d do the same to the Sentinel, so that doesn&#039;t really count.&lt;br /&gt;
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Despite all this, the Siegfried still finds some use as a mobile reserve and breakthrough tank, and probably serves as a popular Fast Attack option for PDF forces that don&#039;t have access to Sentinels.&lt;br /&gt;
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This venerable vehicle has found its place in the Imperial Guard towing trailers of supplies, troops, and hauling artillery.&lt;br /&gt;
ze oberkommando sayz das frits needs to get into unt tiger, I meant unt siegfried ja man for the furher and t=da kaiser&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CustomSieg1.jpg|A 40k scale Siegfried&lt;br /&gt;
Image:CustomSieg2.jpg|Another 40k scale Siegfried, with a little more effort put into it, seems to converted from a model of a [https://en.wikipedia.org/wiki/Renault_UE_Chenillette french Renault UE Chenillette] with a super structure built on top.&lt;br /&gt;
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{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pegasus_Armoured_Fighting_Vehicle&amp;diff=376563</id>
		<title>Pegasus Armoured Fighting Vehicle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pegasus_Armoured_Fighting_Vehicle&amp;diff=376563"/>
		<updated>2023-05-29T01:08:13Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Pegasus-Centaur_AFV.JPG|300px|right|thumb|If there ever was a vehicle that best represent the term &#039;Identity Crisis&#039;, the [[Derp|Pegasus/Centaur]] would win gold.]]&lt;br /&gt;
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The &#039;&#039;&#039;Pegasus Armoured Fighting Vehicle&#039;&#039;&#039; otherwise known as the &#039;&#039;&#039;Centaur AFV&#039;&#039;&#039; is a reconnaissance vehicle of the [[Imperial Guard]]. It, along with the [[Testudo]] and [[Tauros]] are one of the few wheeled vehicles shown. It&#039;s almost certainly based on some kind of WW2 armored car but we be damned by chaos if we can figure out which one. (Probably the British Daimler Armoured Car from WWII.)&lt;br /&gt;
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=== Overview ===&lt;br /&gt;
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When the vast Imperial Guard armies need appropriate intel on-the-go, advance reconnaissance and intelligence units must rove ahead to gather information on enemy positions and strengths. To accomplish these missions the units must combine speed and mobility with the ability to hold their own if there is an encounter with the enemy. Reconnaissance units are without a doubt the eyes and ears of the Imperial Guard army.&lt;br /&gt;
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Modified [[Chimera Transport|Chimera]] and [[Leman Russ Battle Tank|Leman Russ tanks]] were found to be too slow and unwieldy for the kind of hit and run tactics required. What was needed was a combination of the support and versatility of the Chimera and the sheer firepower of the Leman Russ. Thus the Pegasus Armoured Scout Car was born. The powerful Leman Russ engine was fitted into a shortened Chimera chassis while a four wheel drive system gave the stability and maneuverability required. The Pegasus was easily capable of outrunning most vehicles and has a produced many variants including the Pegasus Command Vehicle.&lt;br /&gt;
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The Pegasus AFV is used to scout ahead of the main force probing the enemy battle lines for any weaknesses that may be exploited. It has a crew of one driver and two gunners.&lt;br /&gt;
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It is armed with turret mounted [[Multilaser|Multi-Laser]], Twin-Linked [[Heavy Bolter]], or [[Autocannon]] with a 360 degree of fire and a hull mounted [[Heavy Bolter]] or [[Heavy Flamer]] with a 90 degree field of fire.&lt;br /&gt;
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Additionally the primary and secondary armaments can be equipped with targeters, [[Auto-Launcher|Auto-launchers]] carrying Frag Grenades, Blind Grenades, or Frag Defender rounds.&lt;br /&gt;
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== Pegasus Command Vehicle ==&lt;br /&gt;
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[[File:Pegasus-Minotaur_Command_Vehicle.JPG|300px|right|thumb|[[Meme|Drive me closer! I want to hit them with my Axe!]]]]&lt;br /&gt;
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The Pegasus Command Vehicle otherwise known as the &#039;&#039;&#039;Minotaur AFV&#039;&#039;&#039; is a reconnaissance HQ vehicle for the Imperial Guard.&lt;br /&gt;
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=== Overview ===&lt;br /&gt;
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The Pegasus Command Vehicle is a variant of the Pegasus that allows [[Imperial Guard Command Squad|Imperial Guard Commanders]] to move with great speed to any part of a battlefield where their presence is required. This is especially important when commanding large numbers of tanks. Pegasus Command Vehicles are lightly armed and armored. It is crewed by one driver, one gunner, and one officer.&lt;br /&gt;
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The Pegasus Command Vehicle functions in a manner akin to a mobile command HQ. It is equipped with specialized fire control and communication equipment, being able to call in artillery barrages. In addition to the comm-link the Pegasus Command Vehicle is equipped with sophisticated sensors, movement/heat detectors, and other surveillance equipment. As such, the Pegasus Command is favored to those who prefer a much more agile and nimble command vehicle rather than the slow, cumbersome and vulnerable [[Salamander Command Vehicle]].&lt;br /&gt;
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It is armed with a hull mounted [[Heavy Bolter]] or [[Heavy Flamer]] with a 90 degree field of fire. Additionally the Heavy Bolter cab be equipped with a targeter. Additions include [[Auto-Launcher|Auto-launchers]] carrying Frag Grenades, Blind Grenades, or Frag Defender rounds.&lt;br /&gt;
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== Naming Confusion ==&lt;br /&gt;
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The reason why you don&#039;t hear that much from the Pegasus is due to the fact that it [[FAIL|shares the name of two other different vehicles]] [[Imperial Guard|all from the same faction.]] The other two Pegasus are called the [[Pegasus Amphibious Assault Vehicle]] and the aforementioned Command Vehicle variant, as such it has very little to do with the AAV. For much added [[Derp]], in Citadel Journal #15, [[Lolwut|both the AFV and Command Vehicle was renamed the Centaur and Minotaur AFV respectively]] whilst the Pegasus AAV retained its name. This was later changed back to the original Pegasus to avoid further confusion with the [[Centaur Utility Vehicle]] and the [[Minotaur Artillery Tank|Minotaur Artillery Tank]], [[What|which really goes to show the absolute clusterfuck that was, early GW.]]&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Lost and the Damned]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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{{Imperial-Guard}}&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Land_Crawler&amp;diff=299238</id>
		<title>Land Crawler</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Land_Crawler&amp;diff=299238"/>
		<updated>2023-05-29T01:07:31Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Land_Crawler_Epic.jpg|300px|right|thumb|Even in the grimdarkness of the 41st millennium, civilian farming tractors can still be pressed into battle.]]&lt;br /&gt;
Land Crawlers are Imperial agricultural vehicles and as the name suggests, are one of the vehicles &#039;re-discovered&#039; by [[Arkhan Land]] along with the [[Land Raider]] and [[Land Speeder]]. Land Crawlers are so successful and popular that untold billions of Land Crawlers are in service on almost every single agri-world across the Imperium thanks to their ease of maintenance and forgiving driving characteristics, with more than one historian believing it to be single most important find by Arkhan Land. Yeah, this glorified tractor is more important than the fucking [[Land Raider]] of all things, and it makes sense since a vehicle that can tend the feeding mouths of quadrillions of Imperial citizens is way more crucial to the survival of the Imperium than a giant Infantry Fighting Vehicle. Hell, though Space Marines can function without food for a very long time, even these guys need to eat sometimes.&lt;br /&gt;
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Due to its ease of maintenance and Imperial laziness in designing a new combat vehicle, the Land Crawler has been pressed into military service on more than one occasion with variants such as the Bruennhilde, which served during the civil war on Krieg and is still used in some siege regiments.&lt;br /&gt;
&lt;br /&gt;
==Bruennhilde==&lt;br /&gt;
&#039;&#039;Coming from the Germanic/Scandinavian Brunhilde which roughly translates to &#039;armor, protection + battle, fight respectively&#039; and originates from Norse warrior queen Brunhilde the wife of Günther&#039;&#039;&lt;br /&gt;
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The Bruennhilde is the Land Crawler&#039;s military cousin and its main function is to tow artillery vehicles much like the [[Trojan Support Vehicle|Trojan]], [[Centaur Utility Vehicle|Centaur]] and [[Atlas Recovery Tank|Atlas]] recovery vehicles. However like the Centaur, the Bruennhilde can also be used as a lightly armored transporter by PDF units of Krieg which has a track record for several millennia. Although it is armed with a single [[Heavy Stubber]], the Bruennhilde is not a front-line combat vehicle, though it can be pressed into that role as needed.&lt;br /&gt;
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{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Invader_ATV&amp;diff=276541</id>
		<title>Invader ATV</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Invader_ATV&amp;diff=276541"/>
		<updated>2023-05-29T01:05:54Z</updated>

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&lt;div&gt;{{fail}}&lt;br /&gt;
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[[image:Invader_ATV.jpg|300px|right|thumb|*Cue Mario Kart music*]]&lt;br /&gt;
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&#039;&#039;Not to be confused with [[Invaders]] chapter.&#039;&#039;&lt;br /&gt;
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{{Topquote|In the grim darkness of the distant future there is only *BING* *BING* WAHOO!|Brother Mario}}&lt;br /&gt;
&lt;br /&gt;
In a complete first for the [[Primaris Marines]], the power-armored wonders finally got a vehicle that is neither a motorcycle nor a hovertank. This probably sounds great, at least until you realize that it&#039;s just a doubled-up Primaris Attack Bike- and one paired with a design that stretches 40k&#039;s expected suspension of disbelief to near-absurdity. Seriously, look at it.&lt;br /&gt;
&lt;br /&gt;
The Invader All-Terrain Vehicle, also known as the Invader ATV or simply as the Invader, is a light scout vehicle that can be armed with either an [[Onslaught Gatling Cannon]] or a [[Multi-Melta]] with a twin-linked [[Astartes Boltgun|Bolter]] on the driver&#039;s front. This allows the Invader to lay down some serious supporting firepower. Unfortunately, it also &#039;&#039;looks&#039;&#039; more like a go-cart than a proper combat vehicle, which is the main reason why people hate it.&lt;br /&gt;
&lt;br /&gt;
Immediately after its reveal to an unsuspecting world, this wonderfully dopey thing spawned a metric fuckton of memes and [[skub]]. While the &#039;ATV&#039; space marine bike conversion is not unknown the Invader is... well, let&#039;s just say the [[Wolfquad|Genestealer Cults]] did it better. Even hardcore Primaris players find the Invader difficult to like. Still, it does have its boons, it&#039;s... damn. No, on second thought, it&#039;s really pretty bad.&lt;br /&gt;
&lt;br /&gt;
Alternative take: Come on! It&#039;s a dune buggy with power armour! That&#039;s fun in a bun, and who doesn&#039;t like Mario Kart (besides anyone who just got nailed by four red shells in a row)? Just fire up the Rainbow Road theme of your choice and you&#039;re good to go! It also states in the fluff that it can fold itself to modify its ground clearance; this is most evident with the back wheels. Why the model doesn&#039;t actually do that is a mystery.&lt;br /&gt;
&lt;br /&gt;
== On The Tabletop ==&lt;br /&gt;
&lt;br /&gt;
While undoubtedly silly looking, this mutilated Halo Warthog DOES have it&#039;s uses. Compared to the other fast attack options like the [[Land Speeder]] or [[Bike Squad|Attack Bike Squads]], it&#039;s by far the toughest, but can&#039;t cover the same ground that the other two can. At 80 points in 9e, it&#039;s exactly what it looks like, two attack bikes stuck on top of each other with an extra wound, with the option to upgrade to an Onslaught Gatling Cannon or a Multi-Melta of your choice, which you should always be choosing one or the other. The gatling cannon gives it better shooting than an Attack Bike squad with heavy bolters, while putting the melti-melta on this thing has the potential to be a strong dedicated anti-tank platform.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the fact that it has the biker keyword instead of vehicle, so while it can be healed by apothecaries the Jan 2021 faqs put a stop to &#039;&#039;&#039;combat revival&#039;&#039;&#039; shenanigans.&lt;br /&gt;
&lt;br /&gt;
It&#039;s definitely not the worst, and has a place in certain chapters that appreciate tough units, just be ready to be laughed at as hard as possible for taking the Primaris Go-Kart unless you&#039;re good at kitbashing.&lt;br /&gt;
&lt;br /&gt;
The laughing will stop when they realize they have multi-meltas.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
image:Invader1.jpg|I CAN&#039;T HEAR MY OWN PURGING OVER YOUR ROTOR CANNON BROTHER *BONK* OW&lt;br /&gt;
&lt;br /&gt;
image:Invader2.png|Double Dash was the shit!&lt;br /&gt;
&lt;br /&gt;
image:Invader3.jpg|It&#039;s not the ATV we deserve, and not the one we need right now...&lt;br /&gt;
&lt;br /&gt;
image:Yfrfw5y91p651.jpg|&amp;quot;Let&#039;s-a-go you blue sons-a-bitches.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
image:Invader-invictor-transform.jpg|&amp;quot;Evidence of Cawl plundering more [[Transformers|Xenos tech!]].&amp;quot; If your&#039;re wondering where the gunner went. He has to get out and walk like a sucker.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Space Marines]]&lt;br /&gt;
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[[Category: Primaris Marines]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
{{Primaris Marine-Forces}}&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heavy_Quad-Launcher&amp;diff=247686</id>
		<title>Heavy Quad-Launcher</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heavy_Quad-Launcher&amp;diff=247686"/>
		<updated>2023-05-29T01:05:35Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Thuddgun.jpg|170px|right|thumb|The Squats once again, forced to help elevate Humanity&#039;s crippling stupidity by giving them new toys.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Quad-Launchers&#039;&#039;&#039; AKA the Thudd Gun are a piece a light artillery meant for heavy suppression and tons of [[Dakka]]. These artillery pieces were invented by - you guessed it! - the [[Squats]] who in their ever growing wisdom of their beards decided it was probably profitable to trade this tech with the rest of the wider Imperium. The Launcher itself was invented by the Engineers Guilds on the original Squat Homeworlds; the design was later shared with the [[Adeptus Mechanicus]], who in their infinite wisdom (Read: None at all) [[Lucius Pattern Heavy Quad-Launcher|copied and produced their own version]] for use by the [[Imperial Guard]] [[Derp|rather than improving on the existing design.]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The weapon received its nickname from the distinctive and rhythmic &amp;quot;thud&amp;quot; sound produced as each barrel fires in rapid succession. More commonly used by the Imperial Guard and the Squats in the past, the heavy quad-launcher has been largely relegated to Siege Regiments and garrison forces. The mobile weapon was employed during the [[Horus Heresy]] in defense of the Imperial Palace and has seen recent use in the Badab War as well as the Tyrannic Wars.&lt;br /&gt;
&lt;br /&gt;
Essentially four Mortars mounted on a single weapons carriage, the Heavy Quad-Launcher boasts a high rate of fire as previously mentioned, that makes it an excellent suppression weapon and in a direct-fire role against enemy infantry. One of its primary drawbacks however is the long reload time after all four barrels have been fired, requiring the loader to hand-crank the breech closed in order to feed in a new round for each barrel. The launcher also lacks the range of heavier Imperial Guard artillery, limiting its viability in the counter-battery role.&lt;br /&gt;
&lt;br /&gt;
The original Thudd Guns were mounted on a special motorized tractor, which could be controlled by the gun crew with a radio control box. However, later models used by the Imperial Guard, such as the Lucius Pattern, must be towed into place, either by a [[Trojan Support Vehicle]] or [[Centaur Utility Vehicle]]. This could be blamed on the combination of the [[Squats]] getting [[Squatted]] and the AdMech&#039;s constant symptoms of [[Fail|technological amnesia.]]&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Squats]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
{{Squats}}&lt;br /&gt;
{{Imperial-Guard}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Goliath_Mauler&amp;diff=234760</id>
		<title>Goliath Mauler</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Goliath_Mauler&amp;diff=234760"/>
		<updated>2023-05-29T01:05:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Goliath_Mauler1.jpg|250px|right|thumb|Games Workshops give thanks to [[Halo|343 Industries]] for their [[Blood Ravens|&#039;generous gift&#039;]] in letting them &#039;borrow&#039; one of their IP&#039;s assets.]]&lt;br /&gt;
The &amp;lt;s&amp;gt;[[Halo|Brute Chopper]]&amp;lt;/s&amp;gt; Goliath Mauler is a new oversized killcycle used by [[House Goliath]], that definitely has &#039;&#039;no relations&#039;&#039; with a certain Halo vehicle whatsoever. &amp;lt;u&amp;gt;&#039;&#039;&#039;[[Original character, do not steal|NO RELATIONS]]&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Trading speed and slick manoeuvrability for raw power and the ability to roll over rugged terrain – or other vehicles – the Mauler is the preferred vehicle for the quasi-[[Abhuman]]s in House Goliath, and they can thank its power ram and hybrid drive for getting the job done. These overdone killcycles can be modified to fit different Goliath&#039;s preferences. Some like their giant-ass front tyres to get a proper grip on the terrain, whilst others like to opt-out, instead, driving literally on the frontal shredder gears to [[RIP AND TEAR]] any poor sod that gets in the way.&lt;br /&gt;
&lt;br /&gt;
The back of the Mauler is supported and propelled by two tank threads, to offer better stability, grip and a lower ground pressure to get over said aforementioned difficult terrain. For weapons, the Mauler can be equipped with either two [[Grenade Launcher#Grenade Launcher|Grenade Launcher]]s or two [[Bolt Rifle]]s.&lt;br /&gt;
==Crunch==&lt;br /&gt;
On Necromunda, the Mauler is a 100 credit light vehicle which could easily have been a bike. Featuring a 7” movement and T5/4 profile with 3 HP, a 5+ Handling, a 5+ Save, and a single Crew Operated forward-firing weapon point, it has two special rules. The first is &#039;&#039;&#039;Power Ram&#039;&#039;&#039;, which adds 2 to the Strength, AP, and Damage of a vehicle impact involving the Front arc of the Mauler. With a 7” Movement characteristic this translates to a S7, AP -3, D3 hit.&lt;br /&gt;
&lt;br /&gt;
Second it has &#039;&#039;&#039;Hybrid Drive&#039;&#039;&#039;, which allows it to be counted as both a wheeled and tracked vehicle. It can start with twin-linked bolters for 65 credits, or a twin-linked grenade launcher with frag and krak grenades for 75 credits. Upgrade wise it has room for 2 body, 1 drive, and 1 engine upgrade.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Goliath_Mauler2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{House Goliath}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
[[Category:Necromunda]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Salamander_Reconnaissance_Tank&amp;diff=412578</id>
		<title>Salamander Reconnaissance Tank</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Salamander_Reconnaissance_Tank&amp;diff=412578"/>
		<updated>2023-05-29T01:04:56Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
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&lt;div&gt;[[File:Salamander Command Vehicle.jpeg|right|thumb|300px|Salamander Command Vehicle]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Salamander Reconnaissance Tank&#039;&#039;&#039; is an [[Imperial Guard]] fast light tank based on the [[Chimera Transport|Chimera]] chassis. Named after the [[Salamanders]] in universe, seemingly in a ploy by GW to confuse their players as much as possible.&lt;br /&gt;
&lt;br /&gt;
== Salamander Command Vehicle ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Not to be confused with the SCV unit from [[StarCraft]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Salamander Command Vehicle&#039;&#039;&#039; is a transport and command-and-control vehicle used by leaders of armored reconnaissance units. They&#039;re not meant to get into a fight; though they are armored enough in the front to be invulnerable to most infantry weapons, they are not so well protected from the sides and rear, and they are only armed with a [[heavy flamer]] and a [[heavy bolter]], though they can also mount a [[heavy stubber]] or [[storm bolter]] (which can itself be fitted to an anti-aircraft mount, to chase away any flyers that get too close -- though given how wimpy these weapons are, most flyers won&#039;t feel threatened by them) and a [[hunter-killer missile]] for a little extra punch.&lt;br /&gt;
&lt;br /&gt;
The primary utility of the Salamander Command Vehicle is not on the front line, but in the middle or rear; its improved communications equipment allow orders to be transmitted further and more clearly and lets the commander guide their troops more carefully, while the advanced detection systems help them spot infiltrators. For these reasons, the Salamander Command Vehicle is often requested even by officers who do not lead reconnaissance units. Notably, [[Ciaphas Cain]] prefers to ride a Salamander whenever possible, though [[Jurgen]]&#039;s driving often makes the trip more dangerous than the battle itself.&lt;br /&gt;
&lt;br /&gt;
== Salamander Scout Vehicle ==&lt;br /&gt;
&lt;br /&gt;
[[File:Salamander_Scout_Vehicle.jpeg|right|thumb|300px|Salamander Scout Vehicle]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Salamander Scout Vehicle&#039;&#039;&#039; is the primary reconnaissance vehicle of the [[Imperial Guard]] Armored Battle Group [[Imperial Guard Regiment|Regiments]]. Though no match for a tank, it is fast and capable of leaving any dangerous situation quickly and, unlike the [[Scout Sentinel|Sentinel scout,]] capable of protracted engagements with the light vehicles of enemy scout units.&lt;br /&gt;
&lt;br /&gt;
Salamander Scout Vehicle usually work in pairs for mutual protection, taking turns as one vehicle moves forward under the cover of the other, since they are most likely to be ambushed or encounter a strong enemy position. The open top and lack of turret make the choice of sending this vehicle into potential ambushes questionable at best, but efficiency and practicality have never really been a big consideration for the Administratum.&lt;br /&gt;
&lt;br /&gt;
For major offensives when there are insufficient numbers of Salamander Scouts it is common to mix them with [[Armoured Fist Squad|Armoured Fist Squads]] temporarily detached from their parent platoon or company. While an offensive unit by nature, Salamander Scouts like their Command cousins are also used for rear area policing and security duties, such as patrolling supply routes or guarding headquarters units, when operating on the defensive.&lt;br /&gt;
&lt;br /&gt;
It packs an [[autocannon]] instead of a heavy flamer, for slightly better anti-armor performance, but is otherwise not any more resilient than the command variant.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
&lt;br /&gt;
The Salamander is no longer on Forgeworld&#039;s menu so if you want to use one it&#039;s time to break out the bits and get converting or scour Ebay.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, the Salamander is moved to the Elites slot and performs a little differently. It&#039;s now a mobile source of improved hit rolls, granting +1 to hit to one vehicle within 6&amp;quot;. Alongside the [[Trojan Support Vehicle]], this is a babysitter for your deathstar (either a superheavy vehicle or just a Leman Russ stuffed to the gills with plasma) and a fine one at that.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Imperial]]&lt;br /&gt;
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[[Category: Imperial Guard]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Lost and the Damned]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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{{40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;br /&gt;
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{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Galvanic_Servohauler&amp;diff=224288</id>
		<title>Galvanic Servohauler</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Galvanic_Servohauler&amp;diff=224288"/>
		<updated>2023-05-29T01:04:32Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:99120199054_GalvanicServohaulers01.jpg|300px|right|thumb|&amp;lt;s&amp;gt;Bob the Builder&amp;lt;/s&amp;gt; [[Omnissiah]]! can we fix it? Omnissiah! Yes we can!]] &lt;br /&gt;
&lt;br /&gt;
Of all the vehicles from the [[Mechanicus]], [[Games Workshop|GeeDubs]] sure has an odd sense in picking which sort of industrial vehicle is best used as a glorified art deco than anything else. The Galvanic Servohaulers is just one of them as an example. The Servohaulers themselves are a type of construction and logistical vehicle used by the Adeptus Mechanicus. These vehicles are relics of the [[Dark Age of Technology]]. They are little more than powerful engines with tracked wheels which they’re covered in iron plating and features a hydraulic crane and a robotic arm.&lt;br /&gt;
&lt;br /&gt;
There are technically three types of the Servohaulers, one is the miniature bulldozer/tractor-analogue that looks more like it belongs in a Bob the Builder toy set whilst the other is a trailer/tractor with some sort of power laser drill attached on top. The tractor also comes with the crane which is a much taller machine, a skeletal frame of iron holding a chain, three-clawed grabber and winch with a large engine block and Adeptus Mechanicus symbols on the sides.&lt;br /&gt;
&lt;br /&gt;
Additionally, the trailer that the crane fits upon can instead fit a Munitorum Armored Container. Of course the two Servohaulers can be interchangeable depending on your preferences and play style. The entire assembly comes equipped with a Mechanicum approved tool box and a fire extinguisher to vanquish the vile heretical influence of motor malfunction and electronic combustion!&lt;br /&gt;
&lt;br /&gt;
As mentioned before, the Galvanic Servohaulers occupy an odd niche on being both as a terrain obstacle &#039;&#039;and&#039;&#039; a vehicle. This along with the [[Goliath Truck]] is one of the few civilian Imperium vehicles usable on tabletop. The rules for all three Servohaulers can be seen below.&lt;br /&gt;
&lt;br /&gt;
==Galvanic Dozer==&lt;br /&gt;
The middle child of the Servohauler family. The Galvanic Dozer is the larger of the two trailer-looking vehicles and comes equipped with a giant robotic arm/claw used for carrying heavy load or bits of machinery. Although the equipment can be swapped depending on what you want your industrial toy cars to look like. Rule wise, they are the same to that of the Galvanic Tractor.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 align=left&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Galvanic Dozer|| - || - || - || 7 || 3 || - || - || - || 3+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Galvanic Tractor==&lt;br /&gt;
The smallest vehicle of the Servohauler family. The Galvanic Tractor is the smallest of the two trailer-looking vehicles and comes equipped with a weird looking power drill arm used for creating holes and shattering rock for mechanical or minor mining uses. Although the equipment can be swapped depending on what you want your industrial toy cars to look like. Rule wise, they are the same to that of the Galvanic Dozer.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 align=left&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Galvanic Tractor|| - || - || - || 7 || 3 || - || - || - || 3+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Galvanic Crane==&lt;br /&gt;
The biggest kid on the block. The Galvanic Crane is the largest of the Servohauler family, although it lacks a main motor on its own (Since it uses most of its power to maintain the crane arm), thus depending on either the Dozer or Tractor to be moved to its designated location. It is equipped with the noticeable hydraulic crane used for carrying large and heavy materials to a high vantage point. In terms of rules, they are double the W to that of their smaller cousins.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 cellpadding=4 align=left&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv&lt;br /&gt;
|-&lt;br /&gt;
| Galvanic Crane|| - || - || - || 7 || 6 || - || - || - || 3+&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Field_Ordnance_Battery&amp;diff=213168</id>
		<title>Field Ordnance Battery</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Field_Ordnance_Battery&amp;diff=213168"/>
		<updated>2023-05-29T01:03:50Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Field_Ordnance_Batteries.jpg|300px|right|thumb|It is more of a surprise that it took GeeDubs &#039;&#039;this long&#039;&#039; to give the Guard - an army of [[artillery]] - an &#039;&#039;actual field artillery&#039;&#039; for once.]]&lt;br /&gt;
&lt;br /&gt;
{{topquote|A battery of field artillery is worth a thousand [[lasgun|muskets]].|William Tecumseh [[M4 Sherman|Sherman]]}}&lt;br /&gt;
&lt;br /&gt;
A new addition for the [[Imperial Guard]] of November 2022. The Field Ordnance Batteries are a series/family of towed artillery pieces used by the Guard as a &#039;step up&#039; from the [[Heavy Weapons Squad]]. The folks over at Imperium Nihilus are given [[The Field Ordnance Battery &amp;amp; You]] handbook on how to operate these things in a simple and rudimentary format.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Basically the Imperial Guard&#039;s equivalent of the [[Eldar]] [[Support Weapon Battery]] and the [[Ork]] [[Mek Gunz|Gunz]]. Field Ordnance Batteries are large man-portable Astra Militarum wheeled artillery pieces, that is usually either towed by a logistics vehicles such as a [[Centaur Utility Vehicle]], [[Cargo-8 Ridgehauler]] or a [[Trojan Support Vehicle]]. However, if no such vehicles are available or if the commanding officer is a lazy fuckwit, then the poor sods would have to tow it by hand.&lt;br /&gt;
&lt;br /&gt;
As field artillery pieces, they are equipped with either large-bore cannons such as a [[Bombast Field Gun]], multi-missile launcher such as the [[Malleus Rocket Launcher]], or heavily overcharged [[Heavy Lascannon]]. By function, the Bombast act as sort of a mini-[[Earthshaker Cannon]] as it lobs shells at foes from behind cover; whilst this may interfere with the role that [[Light Mortar]]s bring, the Bombast has a higher penetration and more suited for light vehicles and MEQs. Likewise in the direct opposite of the Bombast, we have the Heavy Lascannon which is a supped-up version of the regular [[Lascannon]] believe it or not; punching holes in big armour such as tanks or TEQs. When it comes to horde clearing, the Malleus Rocket Launcher basically acts as a mini-MLRS; shredding alien hordes in large swathes of fragmentary rockets.&lt;br /&gt;
&lt;br /&gt;
All in all, the Field Ordnance Batteries offer a good middle line between the Heavy Weapons Squad and full-on tanks. If anything, it is the largest calibre weapon the Guard can use before jumping into tank gun category.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
The crunch basically follows quite close to the fluff. Each unit is composed of two (and only two) T4 6W Sv4+ models, and they lack the &#039;&#039;&#039;Core&#039;&#039;&#039; (which is a shame) and the &#039;&#039;&#039;Infantry&#039;&#039;&#039; keyword (which isnt). The former locks you out of some +1S from [[Creed]] or full re-rolls from the [[Lord Solar]], but the latter lets you move and fire heavy weapons without penalty. You can still order them around and bounce said order to other Platoon units nearby. What holds them back is that though their statline isn&#039;t bad per se, most armies can reliably chew through their Save and Toughness; their staying power comes from the fact each model is 6W, but since you&#039;re capped at two, you&#039;re pushed to &amp;lt;s&amp;gt;[[Games Workshop|buy more]]&amp;lt;/s&amp;gt; take multiple units.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s start with the &#039;&#039;&#039;Bombast Field Gun&#039;&#039;&#039;, the middle child of the family. The Bombast is a 48&amp;quot; ranged Type Heavy D6, S7, AP-2, D2 weapon. It has the Blast ability and can target units not visible to the bearer. It is a decent light artillery weapon and its good strength and damage makes it a good [[Space Marine]] or [[MEQ]] popper. Being AP-2, you can fire it indirectly and still have enough AP to cancel out both cover and the indirect fire penalty, but why take Bombasts when you can just get an actual [[Basilisk Artillery Gun|Basilisk]] instead?&lt;br /&gt;
&lt;br /&gt;
For a more anti-tank punch, the &#039;&#039;&#039;Heavy Lascannon&#039;&#039;&#039; will fill your needs. Same range as the rest of its family, but it is a Heavy 2 weapon that is S10, AP-4, D3+3. Fielding two of these things can ruin the day of any main battle tank or [[TEQ]], being essentially long-range [[Multi-Melta|Multi-Meltas]] with better S. Expect them to get focused down.&lt;br /&gt;
&lt;br /&gt;
Last but not least, we have the horde cleanser. The &#039;&#039;&#039;Malleus Rocket Launcher&#039;&#039;&#039; is a Heavy D6+6 MLRS that is S6, AP-1, D1 with the Blast ability. Great against [[GEQ]]s to no one&#039;s surprise and it also has the Blast ability.&lt;br /&gt;
&lt;br /&gt;
All in all, a Field Ordnance Battery consists of a squad of two of these artillery pieces. [[GW]] being GW, you only get to have two in each squad. If you want to go all out in clearing [[tarpit]]s, you can have three units armed with the Malleus Rocket Launcher. If you want to go tank hunting, the Heavy Lascannon would offer a bang for your buck. If you want something that can act as support artillery for your mainline SPGs or MLRS, than the Bombast Field Gun is a great choice for targeting any stragglers trying to flank your vulnerable mainline artillery assets.&lt;br /&gt;
&lt;br /&gt;
{{Imperial-Guard}}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Centaur_Utility_Vehicle&amp;diff=115388</id>
		<title>Centaur Utility Vehicle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Centaur_Utility_Vehicle&amp;diff=115388"/>
		<updated>2023-05-29T01:02:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CentaurTank.png|400px|right|thumb|Its like a Swiss Army Knife, it can do almost anything!]]&lt;br /&gt;
The &#039;&#039;&#039;Centaur&#039;&#039;&#039; AKA the Imperium Special Delivery Taxi is a small armored utility vehicle that is used in a wide variety of battlefield roles and its relative cheapness, versatility and easy maintenance means that it is a pretty damned common vehicle in the IoM. How versatile are they? A Centaur can be a Command Squad transport, a communications vehicle, a light troop transport, a supply vehicle and sometimes used as an artillery tow vehicle during prolonged sieges of fixed enemy emplacements. This makes them a poor man&#039;s [[Salamander Command Vehicle]], a poor man&#039;s [[Basilisk Artillery Gun|Basilisk]] and a poor man&#039;s [[Chimera Transport|Chimera]]. The vehicle has a normal crew complement of only two which is a driver and a gunner, however its controls is so damned easy to learn that it can be crewed by just one in special circumstances. During sieges the Centaur can tow the lighter pieces of artillery and the crew can ride in the back until they reach their destination. Up to five passengers can ride in a Centaur&#039;s crew compartment like a glorified taxi.&lt;br /&gt;
&lt;br /&gt;
The Centaur&#039;s main role is similar to that of a [[Trojan Support Vehicle|Trojan]] and the [[Atlas Recovery Tank|Atlas]]. However the Centaur is somewhat unique in that it uses a independent chassis that is not ripped straight out of a [[Leman Russ (tank)|Leman Russ]], [[Rhino]] and [[Chimera Transport|Chimera]]. In order to make its job more effective, the vehicle has a very powerful engine capable of pulling artillery pieces such as the [[Heavy Mortar|Heavy Mortar Cannon]] and the [[Lucius Pattern Heavy Quad-Launcher|Quad Cannon]] across the battlefield. It can also tow the much heavier [[Earthshaker Cannon]] and [[Medusa Siege Gun]] if you can&#039;t be bothered to buy an actual [[Basilisk Artillery Gun|Basilisk,]] but only on flat terrain. A Centaur can also be assigned to a squad of Imperial Guard Grenadiers as a transport. In this case the vehicle is also modified with extra armor plating to protect its crew and passengers from enemy fire. When not being used to tow heavy weapons, the vehicle is capable of moving very quickly, at speeds of up to 70 kilometers per hour off-road.&lt;br /&gt;
&lt;br /&gt;
The Centaur is lightly armed with only a single Pintle-mounted [[Heavy stubber]] due to its role as a back line support vehicle, but can accept any heavy or special weapons that its passengers are carrying. The vehicle can also be upgraded with camouflage netting, extra armor, a mine sweeper, rough terrain modifications, a searchlight, track guards, and a smoke launcher. All in all, its a pretty decent vehicle and is considered a step up from the [[Trojan Support Vehicle|Trojan]]. It is the quintessential Jack-of-all-Trades vehicle and should be played as such.&lt;br /&gt;
&lt;br /&gt;
The Centaur is quite clearly closely modeled on the real-world Universal Carrier(also known as a Bren Gun Carrier) of WWII, a British fully-tracked carrier that like the Centaur was extremely versatile and was used for everything from troop transport to a machine gun carrier. The Nazis even used captured ones as Tank Destroyers by fitting half-a-dozen anti-tank rocket launchers onto it.&lt;br /&gt;
&lt;br /&gt;
On a more interesting note, its versatility as the Imperial Swiss Army Tank makes the Centaur incredibly popular with the [[Death Korps of Krieg]] as it is used in the thousands during the Siege of Vraks and the Orphean War.&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
{{Template:Imperial-Guard}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cargo-8_Ridgehauler&amp;diff=111675</id>
		<title>Cargo-8 Ridgehauler</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cargo-8_Ridgehauler&amp;diff=111675"/>
		<updated>2023-05-29T01:01:51Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cargo8.jpg|350px|right|thumb|Big Rigs: Over the Road Racing has gotten a new makeover.]]&lt;br /&gt;
The Cargo-8 Ridgehauler is a type of Imperial military-civilian [[Car|logistics vehicle]] that acts kind of like a mixture between an [[Land Train|overland train]] and a semi-trailer. These are 40 ton cargo trucks that are used on many Imperial worlds due to their reliability and utilitarianism which is so good that even the [[Ironhead Squat Prospectors|Squats]] living on Necromunda have started to use them like a 9th edition version of the old [[Land Train]]. Because of this, don&#039;t be too surprised that the [[Imperial Guard]] also find them to be useful as well.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The Cargo-8&#039;s design is pretty rugged and simplistic. They usually have a room for two in their cabs and are equipped with a Vox-grate, headlights that can be shrouded or put on full light and klaxons (AKA, truck horns) that bellow loudly. If they travel in groups, the Cargo-8&#039;s can be configured so they share an alarm system. By doing this, the driver of the lead truck can press an alert button on their dashboard, in case of a possible threat or hazard, and cause yellow lights to flash in the other Cargo-8s&#039; cabs. If there is a threat to the trucks, then the driver can press the button again to cause red lights to flash. The Cargo-8&#039;s cargo compartments are also covered, but they have roof hatches that can be opened.&lt;br /&gt;
&lt;br /&gt;
By itself, an empty Cargo-8 looks oddly anorexic, but that&#039;s because that large empty backspace is used to haul one freight container for goods and services. This doesn&#039;t mean the vehicle remains harmless however, as certain gangs in [[Necromunda]] are known to modify the freight container to mount two pintle-mounted [[Heavy Stubber]]s and a cabin-mounted [[Grenade Launcher#Grenade Launcher|Grenade Launcher]]. Each Cargo-8&#039;s are also given a connection system to attach more trailers for it to ferry more cargo, turning it into the aforementioned land train design.&lt;br /&gt;
&lt;br /&gt;
Cargo-8&#039;s used by the Imperial Guard, are equipped with [[bolter]]s that are attached to pintle rings. These rings are located near the top of the cargo compartments and the roof hatches have to be opened for the gunners to make use of them. Since the bolters are connected to the ring, the gunners can move the weapons around it if need be. The sides of these militarized Cargo-8&#039;s have also been reinforced with armour and the front of their cabs are equipped with ram-bars.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cargo8_trailer.JPG|The trailers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Imperial-Guard}}&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Original Necromundan Houses!! Extended Necromundan Houses !! Other Necromundan Factions&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{House Escher}}&lt;br /&gt;
{{House Goliath}}&lt;br /&gt;
{{House Orlock}}&lt;br /&gt;
|&lt;br /&gt;
{{House Cawdor}}&lt;br /&gt;
{{House Delaque}}&lt;br /&gt;
{{House Van Saar}}&lt;br /&gt;
|&lt;br /&gt;
{{Corpse Grinder Cult}}&lt;br /&gt;
{{Ironhead Squat Prospectors}}&lt;br /&gt;
{{Palanite Enforcers}}&lt;br /&gt;
|}&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
[[Category: Necromunda‏‎]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Bike_Squad&amp;diff=86795</id>
		<title>Bike Squad</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Bike_Squad&amp;diff=86795"/>
		<updated>2023-05-29T01:01:32Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:A960:21C5:254F:A6A0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many Warhammer 40K factions use squads of motorbike-mounted soldiers.&lt;br /&gt;
&lt;br /&gt;
==Space Marines==&lt;br /&gt;
[[File:SpaceMarineBikeSquad.png|200px|thumb|right|Bike Squad]]&lt;br /&gt;
Bike Squads are fast attack [[Space Marine]] squads utilizing bikes for fast deadly tactics. The bikes themselves are armed with [[bolter| Twin Linked Bolters]] and the riders can carry the occasional special weapon, mostly [[meltagun]]s. Bike Squads serve as either a scout force used to quickly gauge the enemy force or as vanguard to swiftly attack enemy formations and allow the infantry squads to mop up the survivors. They are often paired with [[Land Speeder]]s for these tasks. A distinct variation exists called the Attack Bike, which incorporates a sidecar to cart around a heavy weapons guy armed with either a [[Heavy Bolter|heavy bolter]] or a [[Multi-melta|multi-melta.]] These can be fielded as squadrons of three, or embedded into the usual bike squads. A Bike is also an option for all your generic HQs, offering a decent compromise between speed, survivability and price. [[Derp|The book also warns you that you can&#039;t ride it while wearing terminator armour]].&lt;br /&gt;
&lt;br /&gt;
Scouts also like to ride bikes to help with their scouting. While their older Marine brothers are geared for assault, Scout bikes are more geared for the fighting retreat and harassing the enemy with clustermines and other goodies. They&#039;re also used as a way to swiftly deliver a locator beacon where you need it.&lt;br /&gt;
&lt;br /&gt;
Bike Squads often vary depending on the [[Space Marine Chapter]] they belong to. The [[White Scars]] use Bike Squads, echoing [[Jaghatai Khan]]&#039;s use of mounted cavalry during his conquest of [[Chogoris]]. The [[Dark Angels]] have devoted their entire Second Company into utilizing Bike Squads and Land Speeders as the [[Ravenwing]], echoing the mounted knights of the Order on ancient [[Caliban]] who hunt &amp;lt;s&amp;gt;the [[Fallen Angels]]&amp;lt;/s&amp;gt; TRAITORS FROM THE NINE LEGIONS AND SUBSEQUENT RENEGADE CHAPTERS, NONE OF WHICH INCLUDE THE SONS OF [[Lion El&#039;Jonson|LION EL&#039;JONSON]]. The [[Space Wolves]] Bike Squads are known as [[Swiftclaw]]s, who are operated by [[Blood Claw]]s (the Chapter&#039;s equivalent of [[Assault Squad|Assault Marines]]) and serve as a vanguard force. Their numbers are few, as the Space Wolves consider Bike Squads an overly headstrong tactic (though riding in on a [[Fenris|Fenrisian]] wolf is okay).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SpaceMarineAttackBike.png|&amp;lt;center&amp;gt;Attack Bike&amp;lt;/center&amp;gt;&lt;br /&gt;
image:ScoutBikeSquad.png|&amp;lt;center&amp;gt;Scout Bikes&amp;lt;/center&amp;gt;&lt;br /&gt;
image:WhiteScarsBikeSquad.png|&amp;lt;center&amp;gt;White Scars&amp;lt;/center&amp;gt;&lt;br /&gt;
image:BikeSquad.jpg|&amp;lt;center&amp;gt;Ravenwing&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Legion Outriders==&lt;br /&gt;
[[File:FIST4A.jpg|300px|thumb|right|Legion Outrider Squad]]&lt;br /&gt;
The OG Bike Squad during their day. Outriders were a type of specialist Space Marine squad used during the [[Great Crusade]] and [[Horus Heresy]]. Although no longer in use, they have seen a spiritual successor in the form of their Primaris counterparts in the 42nd Millennium; possibly upholding the old traditions.&lt;br /&gt;
&lt;br /&gt;
These were specialized and mechanized reconnaissance squads commonly transported in Bikes and scramblers designed for use on rugged terrain. Used primarily for rapid encirclement and hit-and-run attacks, the chief advantage of Outriders is speed and the ability to go where heavier vehicles could not. They are typically armed with two [[Astartes Boltgun]]s, but can swap this with a twin-linked [[Flamer]], [[Meltagun]] or [[Plasma Gun]]. The Marine himself can be armed with either a [[Power sword]], a [[Hand Flamer]] or a [[Plasma Pistol]].&lt;br /&gt;
&lt;br /&gt;
Crunchwise, they are your bikers with a few buffs. The Scout special rule, all bike marines can swap their bikes&#039; twin [[Astartes Boltgun|bolters]] out for twin-linked [[flamer]]s, [[meltagun]]s or [[Plasma Gun|plasma guns]] and 1 in 3 can have a [[Power Weapon|power weapon]], [[Hand Flamer|hand flamer]] or [[Plasma Pistol|plasma pistol]]. The gun upgrades are excellent but really tear through your points.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, they&#039;re very adaptable for your army and a solid choice. Scout and high speed mean it&#039;s easy to get where you want them. With an attached HQ, meltabomb on the sarge and an option for lots of plasma makes them a very effective all-round unit, able to handle anything although at a fairly high cost. Moreover, they can take 1 power weapon per 3 models, and then the sergeant can take a power weapon. Consider a 9 man squad with 4 power axes; its basically a tankier fast assault squad with better shooting and better damage (hammer of wrath).&lt;br /&gt;
&lt;br /&gt;
==Primaris Outriders==&lt;br /&gt;
[[File:OutriderSquadFixed.jpg|200px|right|thumb|The beefier cousin of the normal Bike Squad.]]&lt;br /&gt;
The Outrider Squad is the [[Primaris Space Marines]]&#039; equivalent of a Bike Squad. Possibly named in honour of the old Legiones Outriders which was the OG Bike Squad of its day during the [[Great Crusade]]. It closely resembles the bikes used by normal [[Space Marines]], but with up-added armor and a lower profile. Outriders are most commonly used to advance ahead of the main lines and to guard the flanks of larger formations.&lt;br /&gt;
&lt;br /&gt;
In battle, they perform lightning-fast hit-and-run attacks on enemy strongholds and are employed to chase down any who would seek to escape. When additional firepower is needed, an [[Invader ATV]] would assist these guys in combat. Much like their smaller cousins, they have absolutely zero ground clearance so only the Emperor knows how they go over a speed bump, let alone rough terrain.&lt;br /&gt;
&lt;br /&gt;
Their Raider Pattern bikes are equipped with frontal [[Astartes Boltgun|Bolters]] while they themselves wield [[Chainswords]] and [[Bolt Pistol]]s. The performance of the bike is effective as long as the rider can dominate its bellicose Machine Spirit. On an additional and hilarious side note, the [[Invader ATV|Primaris Go-Kart]] also looks like two Outrider Bikes being fused into one.&lt;br /&gt;
&lt;br /&gt;
With their various special rules giving them six(!) attacks on a charge with a base ap -1 these things have immense RIP AND TEAR potential which combos well with their niche of &amp;quot;only fast primaris assault unit&amp;quot;. Unlike their Firstborn brothers, Outriders cannot change their loadout in any way, and are 3 bikes max, limiting them entirely to S4 atttacks at ranged or on the charge.&lt;br /&gt;
&lt;br /&gt;
Compared to their Firstborn brothers, Outriders have a lot more wounds and A, but as mentioned, cannot do anything beyond S4 shots/chops. They&#039;re great as Blood Angels, who get +1 to Wound, or as White Scars, for D2 on turn 3 and beyond, but are otherwise kinda meh.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Imperial Guard==&lt;br /&gt;
[[File:Cadian-rough-riders-1-large.jpg|200px|right|thumb|Why do those [[Space Marines|guys]] always get the good stuff?]]&lt;br /&gt;
The [[Imperial Guard]] also has their own bike squads, but they are naturally not as [[awesome]] as the Space Marine bike squads. Rather than having two storm bolters, our Guardsmen have...&#039;&#039;nothing&#039;&#039;. While this may put the poor men in t-shirts at a disadvantage, the Imperial Guard&#039;s bike is more useful for scouting purposes than as a fast attack vehicle. They are often made for [[Rough Riders]] who don&#039;t like maintaining the horsies and prefer a more simple and cost effective mount.&lt;br /&gt;
&lt;br /&gt;
They also look more like regular old motorcycles.&lt;br /&gt;
&lt;br /&gt;
On tabletop, since these guys are grouped as &#039;Rough Riders in all but name&#039;, they will likewise have the same rules even though [[Derp|what they&#039;re &amp;lt;s&amp;gt;riding&amp;lt;/s&amp;gt; driving on is not an animal in the slightest and they usually carry a Laspistol rather than a Hunting Lance.]] But because GW is lazy &amp;lt;s&amp;gt;(and after Chapterhouse, they&#039;re not going to make rules for models they never made remakes)&amp;lt;/s&amp;gt;, they decided to why not make these guys [[Count as]] space cavalry.&lt;br /&gt;
&lt;br /&gt;
In the newest update, 8th Edition&#039;s been kinder to Rough Riders than 7th Edition was. Their hunting lances are no longer one use only, being S+2 AP:-2 and do D3 damage, but still only when they successfully charge. Cheaper, twice the wounds, and now their flak armor might actually do a damn thing, though not against most multiwounding weapons. In addition, they may perform Flanking. In 9th Edition, we now have actual Rough Riders back.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Genestealer Cults==&lt;br /&gt;
[[File:GSCBikes1.jpg|200px|right|thumb|Join the Genestealer Cult and perform sick tricks!]]&lt;br /&gt;
Similar to that of the normal Imperial Guard variant except these guys serve a [[Genestealer Patriarch|four armed dude]] rather than a [[Emprah|two armed one.]] Like the Imperial Guard, the Genestealer Cults use their bikes primarily for scouting purposes rather than as a fast attack vehicle.&lt;br /&gt;
&lt;br /&gt;
The bikes they drive upon is called the &#039;&#039;&#039;Dirtcycle&#039;&#039;&#039; which like all Genestealer equipment and machinery, is stolen from the Imperium of Man. The Dirtcycle itself is an Imperial two-wheeled Atalan-class exploratory machine. These rugged machines have a robust frame and shock-absorbing suspension array. Its engine can run on multiple fuel tools and can mount heavy loads. Like the Lasgun these vehicles are cheap and easy to manufacture.&lt;br /&gt;
&lt;br /&gt;
The drivers of the Dirtcycles often carry simple one-handed weapons like a [[Stub Gun]], [[Autopistol]], [[Hand Cannon]], [[Basic Close Combat Weapons#Axe|Hatchets and Axes]] to do some fast hit-and-run attacks against unsuspecting foes. Granted, it is only effective against lightly armored opponents, but they still get the job done. Occasionally one of them can be given a larger two handed weapon, usually in the form of a [[Grenade Launcher]].&lt;br /&gt;
&lt;br /&gt;
Unlike the Guard&#039;s, the Genestealer&#039;s also have a secondary purpose for these vehicles. During times of uprisings, the Genestealer Cults combine the speed and nimbleness of the Dirtcycle with that of the more stable and heavily armed [[Wolfquad]] to form a combined arms approach; the Dirtcycle is often used as an outrider by Genestealer Cults&#039; [[Atalan Jackal|Atalan Jackals formation.]]&lt;br /&gt;
&lt;br /&gt;
Simply put, for the first time the Genestealer Cults finally have access to fast attack units.&lt;br /&gt;
&lt;br /&gt;
==Chaos Space Marines==&lt;br /&gt;
[[File:Bike_Chaos_Space_Marines.jpg|200px|right|thumb|Chaos Space Marines trying to not get outdone by the loyalists in the speed department.]]&lt;br /&gt;
&lt;br /&gt;
The [[Chaos Space Marines]] as usual have their eviler and more edgy counterparts to the loyalist Space Marines.&lt;br /&gt;
&lt;br /&gt;
In a similar way to regular Bike Squads, Chaos Space Marines also utilize their Bikes for reconnaissance and scouting tactics, although with the usual, more sinister twist. They are also &amp;lt;s&amp;gt;often&amp;lt;/s&amp;gt; always covered in spikes and spurs as per Chaos Space Marine tradition in order to slice enemies up as they zip by. Unlike loyalists that gravitate towards the &amp;quot;horse archer&amp;quot; role, heretics are composed more like shock cavalry, having free chainswords by default and access to melee-boosting marks and icons. The huge number of spikes and blades they attach to the chassis actually gave them an extra attack in earlier editions. [[Nurgle]]-aligned Chaos bikers back then were a horrifying staple with their &#039;&#039;&#039;Toughness 6&#039;&#039;&#039; basic statline, while [[Tzeentch]]ian bikers had the usual invulnerable save.&lt;br /&gt;
&lt;br /&gt;
Chaos Marines do lack the Attack Bike option because the thing was rare during the [[Horus Heresy]].&lt;br /&gt;
Presumably the ones they did have were eaten by [[Chaos Spawn|Chaos Spawaaaaaaaaaauuuuuuuuuuuuuuuuuuuuuuugggggggggggggblblblble]].&lt;br /&gt;
&lt;br /&gt;
Perhaps due to the noise, speed, and profile, [[Slaanesh]]i Marines have always had a special fondness for the bikes, in every edition they&#039;ve had them. In 3rd Edition, bikers following Slaanesh could change their bike-weapon for Sonic Blasters for added Rock&#039;n Roll, and could replace meltaguns in their Biker squads with Doom Sirens for maximum noise. The [[Violators]] are a Chaos Warband well-known for its use of Chaos Bikes and sonic weapons. And lastly, of course, there is [[Doomrider]], the quintessential example of a Slaaneshi CSM who uses his bike&#039;s immense horsepower and cocaine to simultaneously [[/d/|pleasure himself.]] The rough vibrations on the bike&#039;s driver seat [[C.S Goto|pleases Doomrider greatly.]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:Bike_Squad_by_andreauderzo.jpg|Gotta go fast.&lt;br /&gt;
image:ForeverFree.jpg|The original Ravenwing. Yes, this was an actual record.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Other Imperials!! Chaos !! Xenos&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Marines-Forces}}&lt;br /&gt;
{{Primaris Marine-Forces}}&lt;br /&gt;
{{Dark Angels}}&lt;br /&gt;
{{Deathwatch}}&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
{{Black-Templars}}&lt;br /&gt;
|&lt;br /&gt;
{{Imperial-Guard}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
|&lt;br /&gt;
{{Genestealer-Cult}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:A960:21C5:254F:A6A0</name></author>
	</entry>
</feed>