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		<id>http://2d4chan.org/mediawiki/index.php?title=Mutalith_Vortex_Beast&amp;diff=347817</id>
		<title>Mutalith Vortex Beast</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mutalith_Vortex_Beast&amp;diff=347817"/>
		<updated>2023-05-10T19:37:42Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;[[File:Mutalith.jpg|260px|right|thumb|[[Tyranids|OMNOMNOM]] and [[Dakka|DAKKA]] have never gone together so well before.]]&lt;br /&gt;
&lt;br /&gt;
Basically the [[Chaos]] version of the [[Haruspex]], if it weren&#039;t for this abomination being around before the Haruspex was made. The Mutalith Vortex Beast is a creature that can be found in [[Warhammer Fantasy]]/[[Age of Sigmar]] and more recently has made its debut in [[Warhammer 40,000]].&lt;br /&gt;
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Honestly, its aesthetically one of the ugliest looking from the Chaos line, beating out even They-Which-Must-Not-Be-Named, and while the model quality is great, a great rendering of a hideous bag of flesh and slimy tentacles &#039;&#039;is still&#039;&#039; a hideous bag of flesh and slimy tentacles. Not even [[Nurgle]] can help its ass in the makeover department.&lt;br /&gt;
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==Overview==&lt;br /&gt;
&lt;br /&gt;
Mutalith Vortex Beasts are terrifying abominations of nature, which have been mutated beyond all reason by the power of Chaos and is now a conduit of raw abstract and chaotic powers of absolute [[Bullshit]]. Because of this, any servant of the Dark Gods who wishes to use these avatars of living tentacle rape, risks suffering from mutation or madness (atleast more-so than usual).&lt;br /&gt;
&lt;br /&gt;
The Mutalith Vortex Beast differs from the average [[Chaos Spawn|disgusting thing]] in a striking manner: a vortex of raw Chaos echoing the shape of the 8-pointed star looms up from its back, with a shard of the great eye that crowns [[Magnus the Red]]&#039;s tower in the star&#039;s center. Nine huge tentacles extend out of its mouth, each of which is dripping with ichor. Finally, it possesses two tails that end in mouths, tongues and claws. It comes with an alternate head that has no tongue; instead there is a grimacing maw and growths protruding from its face.&lt;br /&gt;
&lt;br /&gt;
Mutaliths also aren&#039;t born (un)naturally in contrast to most [[Chaos Beast]] or God-aligned creatures. Instead, they are formed by the collapsed fusion dance of multiple [[Chaos Spawn|They-Who-Shall-Not-Be-Named.]] When under the exposure of the warp energies that flow around the surface of the [[Sortiarius|Planet of the Sorcerers]], they undergo another form of mutation. In most cases, the would-be mutalith is unable to handle the mutations it goes through, and collapses on itself, turning into ooze. But when Tzeentch feels like it, the shall-not-be-named entity will instead continue to mutate into a full Mutalith with continued warp-energy exposure. Additionally, through a stroke of good/bad luck, Tzeentch can also turn one of his chosen champions into a Mutalith, instead of achieving daemonhood. For example, a Thousand Sons sorcerer believed completing 999 rituals would grant him unparalleled power. [[Just as planned|The final ritual involved sacrificing an entire planet as well as his forces to Tzeentch]], and when completed, Tzeentch followed through on the promise… [[Not as planned|by making the sorcerer into one of these things.]]&lt;br /&gt;
&lt;br /&gt;
Basically, they&#039;re the daemon prince version of [[Chaos Spawn|They-Who-Shall-Not-Be-Named.]] Either becoming more powerful with a god&#039;s patronage, or devolving further into nothingness.&lt;br /&gt;
&lt;br /&gt;
So far, only the [[Thousand Sons]] seem to be able to both tame and master control of these beasts in 40k, though in Age of Sigmar there more common across the various chaos faction rather then just the Tzeentch ones.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:HERESYTOTHEMAX.jpg|Once this was considered just a joke. Now you can reenact this in an actual game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Chaos-Daemons}}&lt;br /&gt;
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{{Thousand Sons}}&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Warhammer Fantasy]]&lt;br /&gt;
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[[Category: Age of Sigmar]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Chaos Space Marines]]&lt;br /&gt;
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[[Category: Thousand Sons]]&lt;br /&gt;
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[[Category: Daemons]]&lt;br /&gt;
[[Category: Slaves to Darkness]]&lt;br /&gt;
[[Category: Megafauna]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346266</id>
		<title>Mortarion</title>
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		<updated>2023-05-10T19:37:08Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Mortarion Portrait.jpg|400px|thumb|right|Mortarion, the Death Lord, is in serious need of some chapstick.]]&lt;br /&gt;
{{Topquote|Now, I am become Death, the destroyer of worlds.|Vishnu, Hindu god of sustenance, in the &#039;&#039;Bhagavad Gita&#039;&#039;}}&lt;br /&gt;
{{Topquote| Sic semper tyrannis.| Old Latin saying which Morty embodied before his fall.}}&lt;br /&gt;
{{Topquote|Disease gets a bad rep, don&#039;t you think? For being filthy, chaotic. Uh, but, really, that just describes people who get sick. Disease itself... very... pure. Single-minded. Bacteria have one purpose: divide and conquer. That&#039;s why, in the end... it always wins.|Horseman of Pestilence, Supernatural}}&lt;br /&gt;
{{Topquote|Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…|Mortarion, being a whiny bitch}}&lt;br /&gt;
{{Topquote|You have completed your great mission, but there are more sorcerers than ever. Horus has sponsored them, Lorgar has shown them new tricks. If Magnus has not already made up his mind then he soon will, and then you will be surrounded. You&#039;ve destroyed the Librarius only to find the witches are now untrammelled. They played you well. You have done their work for them, and soon you will be dragged into it yourself, as warp-sick as they are.|Jaghatai Khan, calling out Mortarion on being a failboat.}}&lt;br /&gt;
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&lt;br /&gt;
Also known as the &#039;&#039;&#039;Death Lord&#039;&#039;&#039; or the &#039;&#039;&#039;Pale King&#039;&#039;&#039; - and the &#039;&#039;&#039;Prince of Decay&#039;&#039;&#039;, after he got sick of [[Emperor|Daddy&#039;s]] shit -, &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is the [[Primarch]] of the [[Death Guard]] (XIV), a particularly gross legion of [[Chaos Space Marines]]. HAD an absolute hatred of psykers, is a staunch believer of the Darwinian principle of &amp;quot;Survival of the fittest&amp;quot;, has some serious beef with the new and improved [[Roboute Guilliman|Robert Gilligan]] and is [[Nurgle|Grandpappy Nurgle&#039;s]] big special boy.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
[[File:Past-Mort-Art.jpg|300px|right|thumb|Young Mort. When he was still cosplaying in the World of Warcraft convention.]]&lt;br /&gt;
Mortarion was left on the plague planet [[Barbarus]] by &amp;lt;s&amp;gt;the [[Chaos]] gods&amp;lt;/s&amp;gt; his [[Erda|mother]]. He was found by Necare, the xenos overlord of Barbarus. Necare for years was only known as something that was less human than Mortarion, but he is an alien now. The Overlord, naming him Mortarion (meaning &amp;quot;Child of Death&amp;quot;) took the infant Primarch and after caging the child on a mountain top to acclimatize to the poisonous atmosphere, raised him, teaching him the arts of combat and warfare.&lt;br /&gt;
&lt;br /&gt;
Mortarion&#039;s curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers and other humans on Barbarus the same lessons of warfare he had learned from his adoptive father. Soon they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained.&lt;br /&gt;
&lt;br /&gt;
Around this time, the Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay Necare alone or swear loyalty to him.&lt;br /&gt;
&lt;br /&gt;
Mortarion wasted no time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue the [[God-Emperor of Mankind|Emperor]] killing Necare in one hit. Mortarion resented this as a trivialization of his struggles against the warlords and this resentment was one of the factors that eventually caused his fall to Chaos (rather stupid, since he chose to accept the deal and lost fair and square).&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
&lt;br /&gt;
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. Unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they would get the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customized to supply him with the Barbarus gases on demand (maybe he was dependent on them? Or maybe they just got him high?). Naturally all this waiting around got him a bit frustrated and annoyed.&lt;br /&gt;
&lt;br /&gt;
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future [[Golden Throne]] (yeah, despite being similar in size and smell to a small garbage truck, he was an excellent [[Ninja]], also evidenced by his rules below). When he asked [[Malcador the Sigillite|Malcador]] what it was he wouldn&#039;t accept the regent&#039;s excuses that it was nothing to concern himself over, since Mortarion knew [[Heresy|warp-tech]] when he saw it. He considered the Emperor and Malcador big giant hypocrites for ostensibly rejecting the Warp while experimenting with it on the sly. (He had the same attitude with his three brothers who set up the Librarius - and he didn&#039;t get on that well with any of the others. Apart from maybe the Khan, Mortarion had the least central role in the Crusade of all the Primarchs.)&lt;br /&gt;
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To placate him, Malcador revealed him part the Emperor&#039;s greater plan, which was to remove the reliance on psykers and warp travel entirely; they were already planning the [[Council of Nikaea]] in advance and that Mortarion would be the one to make the case for reining it in. Mortarion took note and calmed down but this whole situation was another nail in his coffin, festering down his mind and fouling his relationships with basically everyone else.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Mortarion got his own legion and swore allegiance to the Big E. Weirdly, for all his dad and Malcador&#039;s worries about him, they didn&#039;t see fit to keep him fighting alongside the Emperor like (clearly sane and well-adjusted) Vulkan. Regardless, he wasted little time in transforming the Dusk Raiders into the Death Guard, and proved himself one of the Great Crusade&#039;s best frontline generals. Despite his skill and ambition, however, he found himself at the margins of the war. Combined with the genetic heritage of Barbarus, Mortarion&#039;s gene-seed produced insanely tough Astartes, which made them the obvious choice for pursuing campaigns in the most inhospitable climates.&lt;br /&gt;
&lt;br /&gt;
As a result of their toughness and the hostile environments they found themselves in, the Death Guard also doubled down on their use of alchemical weapons - seriously nasty shit like Phosphex, vortex weaponry, and radioactive weapons, stuff that most Legions would only entrust to their Destroyer units, were all commonly used by their frontline troops. Consequently the Death Guard found themselves somewhat ostracized and ever further away from the centre of the action. Mortarion was certainly bothered by this lack of renown; the Khan even noted that they were both made to be outriders, but Jaghatai loved his role while Mortarion chafed at it. In fact, when Jaghatai claimed he craved such dominance and acclaim, Mortarion retorted that he &#039;&#039;deserved&#039;&#039; it. Unlike Perturabo, though, he wasn&#039;t as passive-aggressive-every-word-out-of-your-mouth-bitter about it; he generally just seethed, muttered a snide comment about soft weaklings, then went on to do his job.&lt;br /&gt;
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This was probably because of a few different factors: pride in his own stoic endurance (like Pert&#039;s stage-managed &#039;dutiful man of iron&#039; image), the fact that he earned an actual reputation as a ruthless asshole to be feared which he relished (as opposed to &#039;that unnamed comrade who pushes his troops into meat grinder sieges&#039;), and perhaps even the fact that as bleak and pitiless as he was, even Mortarion had things to believe in which stiffened his resolve. He zealously believed every traitor, Xenos, and psyker-ridden planet on the periphery of the Crusade he turned into a toxic charnel heap deserved what they got, which probably gave him some job satisfaction. Plus, for all his faults, he legitimately valued his sons, and knew how to (grimly) honour their efforts and sacrifices, seeing as he made it a practice to share a cup ([[Space Wolves|of Astartes-crippling poisons]]) with the MVP of every battle. And of course, the fact that he was (mostly) content to be feared rather than loved might have helped make him (slightly) less salty by comparison. Perty wanted to be as beloved and esteemed as the likes of Horus, Fulgrim, and Sanguinius while doing absolutely nothing to warrant it; Morty, on the other hand, just wanted to be the toughest bastard on the block because [[Warboss|might makes right and the biggest guy gets to make the rules]]. The problem was that he already knew it, but the pitiful mortals and bureaucrats back home didn&#039;t and were running the show.&lt;br /&gt;
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While you would think that wanting to be the toughest bastards in the galaxy would be good for a giant spacefaring warrior band, Mortation&#039;s attitude was actually somewhat detrimental to his legion. Where a legion like the Iron Hands or the Space Wolves might encourage healthy rivalries between various members of its command cadre, the Death Guard&#039;s seven senior captains actually grew to quite dislike each other as the Crusade progressed. With combat performance being the only thing that Mortarion valued, the Captains would go to significant extremes to improve the performance of their particular Great Company. This resulted in a lot of infighting and political jockeying within the legion, much of which could be subtly detrimental to its fighting effectiveness. For instance, one Great Company officer might &amp;quot;forget&amp;quot; to provide timely artillery fire to another Great Company formation upon request in order to make them look bad. However, for obvious reasons these acts of sabotage were always performed under the radar, and so it was only of marginal significance to the Death Guard&#039;s capabilities. The bigger problem was with regard to legion morale. Mortarion was not the most chivalrous of Primarchs, and he had taken over command of a legion that had prided itself on having certain &amp;quot;honorable&amp;quot; tendencies, such as accepting surrenders. When combined with the constant political maneuvering of various legion officers and Mortarion&#039;s clear preference for his Barbaran recruits over the Terrans, the Death Guard&#039;s legionaries quickly became downright fractious whenever out of Mortarion&#039;s earshot.&lt;br /&gt;
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After a few years of raping and pillaging those filthy xenos, Morty became best buds with [[Horus]] and that [[Konrad Curze|creepy pseudo-batman]]. He wasn&#039;t that bad of a guy, but he resented pretty much everyone whose upbringing hadn&#039;t been as awful as his, except Horus. There&#039;s a flashback in the novel &#039;&#039;Scars&#039;&#039; where he bitches and moans at Sanguinius, Jaghatai and Fulgrim about how they had it easy before snapping at the Khan that he &#039;&#039;doesn&#039;t resent it&#039;&#039;. Hmm. Though it might be more accurate to say that he looked down on those who had it easy rather than resenting them since he had, as mentioned earlier, a serious obsession with the concept of Darwinian fitness, but more on that later.&lt;br /&gt;
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As such, he thought that his crappy upbringing had made him stronger than the more pampered of his brothers. He was also described by [[Alpharius]] as being &amp;quot;bleakness personified&amp;quot;. He was also probably the strongest of the Primarchs in raw strength and endurance (beaten only by [[Ferrus Manus]] in raw strength, according to [[Jaghatai Khan]]); In a primarch-on-primarch duel he just absorbed damage, tiring his opponent out. This was in spite of the fact that Mortarion was an almost comically skinny bastard, appearing somewhat like a Primarch scarecrow when you combined his gangly appearance with how dirty and smelly he tended to be.&lt;br /&gt;
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===Horus Heresy===&lt;br /&gt;
For the longest time, we didn&#039;t actually quite know &#039;&#039;why&#039;&#039; Mortarion joined the Traitors since there weren&#039;t many books with him as the protagonist. It was generally presumed as being for [[Perturabo|ideological reasons]] rather than being outright [[Fulgrim|corrupted]], [[Angron|broken]] or [[Konrad Curze|bat-shit insane]] since we knew he already considered the [[Emperor]] and the [[Imperial Truth]] to be hypocritical and had never forgiven the Emperor for being the one to kill his foster &amp;quot;father&amp;quot; instead of him.&lt;br /&gt;
&lt;br /&gt;
Now to many, that second issue might sound petty to the point of outright ridiculousness. He had, after all, accepted the Emperor&#039;s challenge, lost, and had then honored his bargain. For all intents and purposes the whole situation should have been over and done with, and for practically any other Primarch (except maybe the similarly Darwinian Ferrus), it would have been. But Mortarion was not simply bitter at having been denied his revenge by the Emperor; his problem ran faaar deeper than that. For you see, his whole Darwinian fitness schtick, which was the axis around which his world turned, had been suffering from a major problem ever since the Emperor had saved him. Mortarion had always been of the opinion that [[Marines Malevolent|if you could not do something for yourself, then you were weak, and as such did not deserve whatever it was that you&#039;d failed to achieve.]] Such was simply the way of Barbarus. On a planet that crappy, anyone who was weak just fucking died.&lt;br /&gt;
&lt;br /&gt;
What was even worse in Mortarion&#039;s mind than simply not being strong enough to achieve something on one&#039;s own, was the concept of achieving something with &#039;&#039;help&#039;&#039;. Yet this was precisely what the Emperor had done for Mortarion. He had been too weak to kill his foster father and the Emperor, who was strong, had stepped in and done if for him. To top it all off, the Emperor had done it with contemptuous ease; the Overlord had been as nothing to him, and had been felled in a single blow. Both the resentment and the feelings of inadequacy caused by the Golden Giga-chad&#039;s casual display of might had been festering inside Mortarion throughout the whole of the Crusade, causing his desire for greater strength to grow into a Fulgrim-level obsession. He also felt that the whole goal of the Imperium was idiotic. To Mortarion, the Emperor&#039;s intention to build an Imperium of &#039;&#039;Man&#039;&#039; essentially meant building an empire of, and for, the &#039;&#039;weak&#039;&#039;. Worse yet, it was those who were strong, the Primarchs and Astartes, who were building it for them. It seemed to Mortarion like this Imperium of Man would have the strong &#039;&#039;serving&#039;&#039; the weak, and that was a complete inversion of what he believed to be proper. As time had ground on and his internalization of his failure upon Barbarus continued to gnaw at him, his opinion of the weak became ever more contemptuous. He would go from simply dismissing the weak to outright despising them, and believing that they did not deserve to live as anything other than fodder for the strong. And again, to be fair to him, this was simply the way of Barbarus. You &#039;&#039;had&#039;&#039; to pull your own weight at the very least; there was simply no other option.&lt;br /&gt;
&lt;br /&gt;
Like Horus, Mortarion also hated the influence that civilians had begun to wield post-Ullanor, seeing them as unworthy and, well, weak. Horus&#039; rebellion promised an order based on &#039;&#039;&#039;Might Is Right&#039;&#039;&#039;, and if the Warmaster died in the process of overthrowing the Emprah, then Mortarion might get a shot at the top job. So he was probably like &amp;quot;Yeah I won&#039;t worship Chaos, but I&#039;ll follow you anyway!&amp;quot; with Horus. Then again, a flashback with Malcador tells us that between the jailkeeper relationship with his adoptive dad, wanting to kill said foster parent, failing and watching his real dad kill said evil dad and finally finding out that his real dad was also a psyker (basically everything that he hated) that dabbled with the Warp behind everyone&#039;s back; Mortarion might have had mental scars of similar significance to Curze&#039;s and Angron&#039;s. He may simply have been better at hiding them. If his own statements are to be believed, then he, like Angron, was also not a fan of people he considered to be tyrants (like his necro-daddy) and as far as he was concerned, the Emperor fit that description to a T.&lt;br /&gt;
&lt;br /&gt;
If he was telling Jaghatai the truth, in Horus he saw a leader who could give the strong freedom to dominate the galaxy, driving out the weak and impure. At the same time, Horus might not keep the throne once he got it; there would be &amp;quot;room to rise&amp;quot; when the war was over-- specifically, room for Mortarion to take Horus&#039;s place. However, that wasn&#039;t as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit [[Jaghatai Khan]] on [[Prospero]], using the Warrior Lodges to subvert the [[White Scars]]. Being an architect of the [[Librarian|Librarius]] and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan&#039;s taunts. He&#039;d thrown his lot in with the thing he hated the most and now that he&#039;d run out of allies, it was going to claim him.&lt;br /&gt;
&lt;br /&gt;
All of this makes for a fairly interesting look into Mortarion&#039;s psyche in that his reasons for turning appeared to have been unusually self-serving for a Traitor Primarch. For example, Horus seemed to have actually convinced himself that he was the good guy in the Heresy, Fulgrim basically just got addicted to space opioids, Angron hated the Emperor for letting all his bros die (and had significant brain damage to boot), Curze was a raving lunatic with a split personality, Lorgar&#039;s god fixation simply found a new target, who knows with Alpharius/Omegon, Magnus did &amp;lt;s&amp;gt;nothing&amp;lt;/s&amp;gt; everything wrong, and Perturabo, despite being an absolute child, thought that he had been used and abused by Daddy E. Mortarion on the other hand appears mostly to have just gotten fed up with the way the Imperium was being run and wanted more power for himself. Kinda based in all honesty...&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Scars&#039;&#039; novel kinda retcons the start of Mortarion&#039;s descent here -- the Khan thinks that Mortarion&#039;s &amp;quot;power&amp;quot; has grown (probably psychically) and that the guy&#039;s face looks discoloured around his rebreather. Despite this, he still insisted on claiming he was the only &amp;quot;pure&amp;quot; Primarch.&lt;br /&gt;
&lt;br /&gt;
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the [[Thousand Sons]] and set about [[Exterminatus|purging it]] to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to [[Inquisition|extract knowledge on how to defeat daemons]], but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his [[Daemon|enemy]] in order to learn how to [[Fail|better eradicate it]] - which the daemon had foreseen as the beginning of Mortarion&#039;s descent into [[Fifteen views of Asscrack|Nurgle&#039;s Pocket]].&lt;br /&gt;
&lt;br /&gt;
The retcon continues here, as Mortarion&#039;s claims to &amp;quot;purity&amp;quot; are mocked to his face and we&#039;re told that a Chaos God has already staked a claim on him. It&#039;s also pretty clear that Mortarion&#039;s close to going nuts even before this push, as his quarters are littered with Scientific Anti-Warp Devices (AKA shit tons of charms, incantations and numerical codes which do hurt Daemons... once he starts using the Warp). Oh yeah, and he makes speeches about how [[Exterminatus|destroying worlds is good for the soul]].&lt;br /&gt;
&lt;br /&gt;
Following this he went on a psychic binge on [[Molech]], using the daemon prince who his old captain Ignatius Grulgor had become to wipe out entire cities. He also [[Awesome|took a blast from a Stormhammer cannon in the face, stayed on his feet, and destroyed the goddamn superheavy tank.]]&lt;br /&gt;
&lt;br /&gt;
Apparently the tank shell was loaded with a rare substance known as &amp;quot;common sense&amp;quot; (and his regular author was back) so Mortarion retreated from the Warp again, smashed up his trinkets, locked Grulgor away, banned sorcery again (although that only applied to his own Legion and he was more lenient on his allies) and generally treated the whole thing as some kind of lost weekend/failed experiment. His paranoia only got worse when First Captain [[Typhon]] disappeared, and then Horus assigned him the task of destroying the White Scars. Mortarion was so suspicious that he accused Horus of trying to get him killed, not appreciating that he was the only one Horus could trust to Get Shit Done in this scenario until Horus explained that the other Primarchs had [[Fulgrim|fucked off]], [[Angron|were]] [[Konrad Curze|uncontrollable]], [[Perturabo|disillusioned]], [[Alpharius|not really fans in the first place]] or were [[Lorgar|too busy pursuing personal vendettas]].&lt;br /&gt;
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To that end Mortarion worked alongside [[Eidolon]] of the Emperor&#039;s Children, and despite Eidolon being a glory-whore who was all for using Chaos to modify himself wherever he could while also employing sorcerers (while Mortarion is the polar opposite), the two got along really well (mostly because Mortarion made it clear Eidolon was working &#039;&#039;&#039;with&#039;&#039;&#039; him and not &#039;&#039;&#039;for&#039;&#039;&#039; him). Surprisingly, Mortarion arguably treated Eidolon better than Eidolon&#039;s own Primarch, given how Mortarion was supportive and didn&#039;t cut Eidolon&#039;s head off.&lt;br /&gt;
&lt;br /&gt;
The mission would have gone swimmingly, if the Scars&#039; head psyker hadn&#039;t opened up a [[Dark Glass|Webway gate]]. Still, Mortarion was able to break open the Khan&#039;s flagship and teleported aboard with three hundred Terminators... only to find the ship empty, with the Khan and co evacuated to another ship (admittedly Jaghatai hated doing it, feeling like he was a coward for running away). Next thing he knew, the shields came back and his force was zerg rushed by the last of the Sagyar Mazan death squads formed from disgraced (cuz they attempted to usurp the Khan) White Scars. So he watched as his nemesis escaped and the warriors he&#039;d once hoped would force the Khan to join them redeemed themselves by delaying him. And worst of all? [[Troll|They did it while laughing.]]&lt;br /&gt;
&lt;br /&gt;
And all the while, all his ships were getting grimier and the mortals were getting sicker...&lt;br /&gt;
&lt;br /&gt;
Eventually Mortarion got fed up with Typhon fucking around the galaxy on his own and tried to use Eidolon&#039;s sorcerers to locate him, but his first captain didn&#039;t turn up again until the very last stage of the Heresy. He rejoined the fleet and convinced Mortarion to lead the assault on Terra from his ship, &#039;&#039;Terminus Est&#039;&#039;. After they entered the Warp, Typhon ordered all the [[Navigator]]s killed, claiming they were secretly loyalists, and convinced Mortarion that he and his other psykers could get them safely to Terra.&lt;br /&gt;
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Though you might expect Mortation to flip his shit over his First Captain revealing himself as a psyker and offing dozens of others who were at least grudgingly tolerated by Morty, there is an explanation: according to &#039;&#039;The Buried Dagger&#039;&#039;, Typhon planted some evidence that showed the Navigators were scheming to drive the fleet into a supermassive black hole on orders from Malcador, then executed them all before Mortarion could stop him. Morty was pissed, but recognized that he had no other choice but to trust Typhon. It also turns out that Typhon was literally the first normal human Mortarion ever interacted with on Barbarus and was one of the first recruits for his original Death Guard, so Mortarion trusted him probably as much as he trusted anyone anymore.&lt;br /&gt;
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Of course this bit him on the ass, since his big ol&#039; fleet got caught in a Warp Storm on its way to Terra, where they had to suffer diseases which would kill anyone else. The Death Guard&#039;s legendary endurance was turned against them, holding them just on the edge of death, suffering so hard that it makes a [[Dark Eldar]] torture feel like a tender massage (no, really).&lt;br /&gt;
&lt;br /&gt;
What would be the best way to stop the disease? [[Derp|Start the worship of the God of the Diseases, of course!]]&lt;br /&gt;
&lt;br /&gt;
To be fair, Typhon was already doing that -- in fact, he was the one who arranged for them to be caught in the warp storm in the first place. Mortarion realized this and killed him but being an acolyte of [[Nurgle]] already, and being on a ship flooded with Grandpappy&#039;s warp contagions, he just got right back up. Then Mortarion killed him again, only this time he used Grulgor to try to do it. He basically just tossed the monster into a room with Typhon and expected Grulgor to do as monsters typically do.&lt;br /&gt;
&lt;br /&gt;
Evidently however, Mortarion had forgotten that they were on a ship in the middle of a warp storm and full of Nurgle&#039;s own power, so this ultimately had just about the exact opposite effect as Mortarion wanted. As Grulgor was already a walking Nurgle bioweapon, he and Typhon simply combined into a significantly worse Nurgle bioweapon known as [[Typhus]], all while laughing at Mortarion. Unable to endure the suffering any longer, Mortarion gave in and pledged himself and his Legion to Nurgle.&lt;br /&gt;
&lt;br /&gt;
Nurgle was of course very pleased by this and he ended their suffering, buuuut with the slight caveat of turning them all into walking sacks of rotting meat that simply won&#039;t die; better known as our beloved [[Plague Marines]]. Mortarion himself... actually didn&#039;t change all that much. Aside from getting a rather scabby face and a fuckhueg pair of moth wings, he looks near-identical to his pre-Chaos self. Rather ironically, his armor actually looks significantly cleaner now than it did before he turned into the foremost Daemon Prince of pus and rot. When he transformed, for whatever reason the armor changed in color from an off-white covered in rust stains to a sort of dull radioactive green. Though it is highly doubtful that Mortarion cleans his new suit any more often than his old one (ie never), the green seems to take far more aesthetically to grime than his white armor did.&lt;br /&gt;
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This act of &amp;quot;swearing loyalty&amp;quot; takes on a different context when you realize that Mortarion utterly despised the Ruinous Powers (even if he may have been getting some assistance from them towards the end of the Heresy, if the events of &#039;&#039;Scars&#039;&#039; are to be believed) and only submitted to Nurgle because he physically couldn&#039;t suffer any longer or watch his sons do the same. Certain fluff sources literally state that as Mortarion lay in agony he pictured himself once again defeated atop his surrogate father&#039;s lair, too weak to fight on in the face of certain death, only this time he knew the Emperor wasn&#039;t going to save him from his fate (when you consider the importance he placed on strength and the refusal to surrender, this becomes an even bigger nightmare).&lt;br /&gt;
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And so, after a lifetime of striving to become the toughest, grimmest, most unstoppable motherfucker in the galaxy, he crumbled when the stakes were highest, and lost his soul to Chaos, becoming everything he hated most. Now &#039;&#039;that&#039;&#039; is [[Grimdark]].&lt;br /&gt;
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&lt;br /&gt;
=== [[Siege of Terra]] ===&lt;br /&gt;
{{Topquote|My endurance is… superior.|[[Jaghatai Khan]] refusing to let Morty&#039;s new Daemon status get in the way of the sick burns.}}&lt;br /&gt;
&lt;br /&gt;
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Despite being held up by his faustian bargain to the point of not participating in the Solar War at all, Horus let Mortarion&#039;s Death Guard be the first to set their swollen, stinky feet on Terra as promised. During the meeting that facilitated this, it&#039;s explicitly stated that Morty&#039;s stench was bad enough to make TRAITOR MARINES convulse. Holy shit.&lt;br /&gt;
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Morty oversaw the sieges on the western regions of the Imperial Palace, spreading all manner of disease and bad times wherever he appeared. Notably, he didn&#039;t bother trying to get rid of Big E&#039;s psychic shield. He did however mock Perturabo for not fully embracing Chaos during a war council. This is weird considering Mortarion never did so by choice and had earlier railed against the corruption he now found himself utilizing. Nevertheless, he let Typhus work with Perty to enact a ritual against Empy&#039;s psychic shields. Following this meeting, he met with Magnus to discuss an attack on the Colossi Gate under orders by Perturabo. [[FAIL|Yes, Perty&#039;s ability to read people is so bad he ordered Mortarion and Magnus to cooperate on an assault.]]&lt;br /&gt;
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Magnus sent Ahriman to gauge Morty&#039;s demeanor prior to the two primarchs&#039; encounter. Ahriman makes note of how much pain Morty&#039;s in, as well as the eternal decay he&#039;d now suffer from. While Ahriman was taken aback by how Morty could ever continue to endure such unimaginable torment, he takes delight in seeing him suffer anyway. He pays special attention to what is by now abundantly clear: despite railing against sorcerers he has become one, like a drunkard preaching temperance despite failing to stay sober. To put salt in the festering wound, Mortarion was the first and biggest anti-witch instigator but the [[Leman Russ|only]] [[Corvus Corax|one]] [[Ferrus Manus|of]] [[Rogal Dorn|them]] who couldn&#039;t keep his principles. After being the root cause of Prospero&#039;s [[Burning of Prospero|demise]], seeing Mortarion have nothing to show for his false strength except a legacy of failure and hypocrisy was a revenge most delicious to Ahriman.&lt;br /&gt;
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This is exactly the information Magnus needs so that when he and Mortarion speak again, [[Just As Planned|Magnus can manipulate the Pale King to his own ends]]. Magnus chose to enter the room with style, followed by adopting a physical form that makes himself look meek and deferential. Much to Magnus&#039; pleasure, Morty is unsettled by this. He supposedly forgives Morty, placating him and giving assurance that Morty&#039;s submission to Nurgle and current pain was empowering. Magnus didn&#039;t hold a grudge or ill will, and eased some of Morty&#039;s suffering with some psychic power to prove it. This gave Morty a quick pick-me-up. Of course this was all a ruse; Magnus needed Morty buttered up and 100% so that the assault would give him the opening he needed to enter the Imperial Palace and continue his quest.&lt;br /&gt;
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Reinvigorated, Morty organized an attack on the Colossi Gate. The assault was particularly vicious, facing a 300-man jetbike counterattack that devastated the Death Guard. Demons were summoned and morale-sapping spells were cast, but White Scars Stormseers were able to hold the line. Magnus used the whole thing as a screen to infiltrate the Imperial Dungeon, unbeknownst to Morty. At some point during the Siege, Mortarion was casting a giant depression spell that afflicted the defenders and even tested Rogal&#039;s resolve.&lt;br /&gt;
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After Perty chose to stop carrying the traitors and throw what could&#039;ve been the biggest W for Chaos in history, Mortarion and his men took up Perty&#039;s former positions. His new base would be the Lion&#039;s Gate Spaceport, given by Horus. Not one to sit around, Jaghatai Khan had other ideas like making sure the loyalist reinforcements had a place to dock when they arrived. The fight for the spaceport was massive, and eventually the Death Lord would be challenged by The Warhawk of Chogoris. Mortarion was able to thrash around Jaghatai with ease, thanks to his newfound demonic power. But Morty found that vicious insults from an old foe could cut quite deep. He was told he had a horrific stench, wasn&#039;t truly in charge of the legion unlike Typhon, and was an unworthy foe compared to the Legion Master. Mortarion beat down Jaghatai so much that it made Morty TIRED. When a confused Morty asked why Jaghatai just took his beating, the response was earth-shattering. Morty was told by Jaghatai that by absorbing the punishment he had superior endurance to someone who gave up to Nurgle&#039;s demands. The realization that everyone thought he was a weakling instead of someone who made the ultimate sacrifice for the strength of himself and his sons made Mortarion snap with rage.&lt;br /&gt;
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He made an exaggerated show of finishing off Jaghatai, but it was a ruse. This left Morty vulnerable to a sudden resurgence by Jaghatai which proved just about overwhelming. With very little left in the tank, he could barely do anything more than get a beating in return. In the end, The Khan positioned himself to get impaled by the edge of the Death Lord&#039;s scythe Silence. This was all to get a final shot at Morty, which Jaghatai used by decapitating him at last. And thus, Mortarion was banished to the warp via a massive explosion reminiscent of vortex weapons. Mortarion&#039;s men would be disoriented by the banishment of their lord and forced out from the spaceport.&lt;br /&gt;
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Mortarion&#039;s suffering does not end here, however...&lt;br /&gt;
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===Post Heresy===&lt;br /&gt;
[[File:Mortarion,_Prince_of_Decay.jpg|200px|thumb|left|Seriously, Morty was playing Ol&#039;Grimmy before the [[C&#039;tan|Nightbringer]] was ever thought up! So much for originality [[GW]].]]&lt;br /&gt;
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After recovering from his French haircut at the hands of the Khan, Mortarion made epic formations, and marched his ships (yes, marched them!) to the [[Eye of Terror]]; as a reward for his service and his ability to keep his Legion from disintegrating on the way to the Eye, Nurgle gave him a nice new home, known as the Plague Planet, which they started decorating and uhh... &amp;quot;cleaning&amp;quot;. Yes, seriously. Mortarion changed the Plague Planet to resemble Barbarus which caused Typhus to abandon him in disgust of the sentimentality (not to mention he was more interested in getting shit done). Nurgle on the other hand, likes good gardeners and wholly approved of the whole venture. Nurgle is also a tremendous fan of grimy couch potatoes, so Mortarion sitting around doing nothing for about 10,000 years also drew Nurgle&#039;s approval. Though Mortarion was somewhat displeased with Typhus&#039; insubordination, he allowed Typhus to leave rather than trying to control his former Captain as the Emperor sought to control him.&lt;br /&gt;
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Incidentally, did we mention that he built his fortress atop the high mountains shrouded in toxic miasma and rules over billions of slaves? [[Irony|You know, exactly like the Overlord of Barbarus all those millennia ago?]]&lt;br /&gt;
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Ever since getting the Plague Planet Mortarion hasn&#039;t done all that much (though he&#039;s far from being the laziest Primarch in the setting). The whole enslavement and broken-by-plague thing has probably hurt Mortarion&#039;s motivation a little bit, whereas Fulgrim, Angron and Magnus all get to have some fun with their Chaos abilities, Mortarion is just stuck in a morass of self-hatred. He&#039;s basically ended up like his adoptive father, punishing all his subjects for being too weak to rebel against him-- by proxy, punishing himself for his own weakness. In those moments he was not completely consumed with self-loathing, though, he got creative and designed toys for his sons to play with like the [[Plagueburst Crawler]].&lt;br /&gt;
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To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased [[Orks]] to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. It&#039;s also emerged that he helped Typhus concoct the Plague of Unbelief, which helped raise the curtain on Abaddon&#039;s 13th Black Crusade. More recently, he led the Death Guard&#039;s invasion of [[Ultramar]] to kick off the Plague Wars.&lt;br /&gt;
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Apparently at some point in time after his ascension Mortarion spent a millennium tracking down the soul of his foster &amp;quot;father&amp;quot;, which he now keeps in a clockwork thing on his flagship. Said device now plagues the former Overlord with unimaginably awful diseases and poisons... and he&#039;s promised him that after the Imperium falls the &#039;&#039;real&#039;&#039; torture will begin. You know what they say, better late than never.&lt;br /&gt;
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===The Draigo Incident===&lt;br /&gt;
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&#039;&#039;&#039;TL;DR&#039;&#039;&#039;: he got his ass handed to him by [[Kaldor Draigo]] who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into one of Mortarion&#039;s hearts.&lt;br /&gt;
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The longer story, as told by the Audio Drama &#039;&#039;Mortarion&#039;s Heart&#039;&#039;: Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch&#039;s massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which was one of the few places the Grey Knights could perform the ritual to bind his soul and kill him for good. It failed due to the fact that Geronitan forgot to wear a helmet so Mortarion just Plague Winded him to death and laughed as the entire Grey Knights Chapter cried ([[Derp|yes, this happened]]). But when you think that just a Hive-World has between 10 billion and 500 billion humans on it, and that one sector will probably have dozens of these types of planets (plus Shrine Worlds, at the very least one or two Forge Worlds, at least one Astartes Chapter, Knight Worlds, etc.), this retarded death was probably the Emperor&#039; punishment for his [[Abaddon|massive failures]].&lt;br /&gt;
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Afterwards, Kaldor got elected, mostly because he&#039;s the most expendable Grand Master who&#039;s also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor a potent weapon, the true name The Emperor gave to Mortarion.&lt;br /&gt;
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After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion&#039;s cape on fire when Mortarion eventually got a hand cramp. Mortarion paused for a second because that was his VERY favorite cape and became distracted enough to allow Kaldor to slip Mortarion&#039;s true name into the Death Lord&#039;s mind, which caused him to [[wat|FUCKING EXPLODE]] somehow. Usually this would result in the demon being immobilized at most (e.g Azrael versus a DP of Tzeentch in &amp;quot;Trials of Azrael), but Morty&#039;s True Name came from Big E himself so that would fuck Morty up BIG TIME. Kaldor then crawled over to a helpless, nearly broken in half Mortarion and wrote Geronitan&#039;s name on Mortarion&#039;s heart in magic marker.&lt;br /&gt;
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He is still incredibly [[Iron Warriors|bitter]] about his loss. [[Perturabo|More so than usual, anyway]]. It came to a head in [[Warhammer 40,000: Chaos Gate - Daemonhunters]], where ol&#039; Morty boy orchestrated a plague some time post-Cicatrix called the Bloom of Nurgle that would potentially threaten Terra, which was really just a [[Trap|trap]] in attempt to [[FATAL|get even]] with the upstart [[Butthurt|who humiliated him and vandalized his heart]]. Draigo and 4 other Grey Knights (along with 4 others doing a rearguard to block off reinforcements) would stop this plan and defeat Morty in Nurgle&#039;s OWN BACKYARD.&lt;br /&gt;
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Amazingly, Matt Ward had nothing to do with any of this- it was [[Aaron Dembski-Bowden]] of all people, the guy who spent most of his own Grey Knights book jacking off over the Space Wolves.&lt;br /&gt;
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===[[Plague Wars|The Plague Wars]]===&lt;br /&gt;
Mortarion was sulking in a pile of slime as usual when the winds of the Warp whispered that his brother [[Roboute Guilliman]] had finally been pulled off life-support and took the position of Lord-Commander of the Imperium. Morty was [[RAGE|not pleased]] that Rowboat got a second chance at life while he remained in Grandpa Nurgle&#039;s clutches, so the Death Lord decided to finally get off his ass and start acting like a Daemon Primarch for once!&lt;br /&gt;
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He brought the Death Guard to real space after [[Abaddon]]&#039;s 13th [[Black Crusade]] succeeded in expanding the Eye of Terror (and nothing else). [[Magnus]] failed to kill Guilliman when he had the chance so, prepared to [[get shit done]], Morty Boy planned out a massive campaign called the Plague Wars to meticulously rot and plague every single planet in [[Ultramar]]. He released many different plagues, including several variations of Typhus&#039; [[Zombie Plague]]: Shoot the zombies and you only [[FAIL|make it worse]] since they explode into a swarm of full-grown [[Nurgling]]s. For a guy who spent 10,000 years sitting on his ass and getting beat up by [[Mary Sue]]s, he proved surprisingly effective at [[Anal circumference|penetrating]] deep into Ultramar before Gorillaman was able to halt his advance. Nurgle&#039;s little scythe boy managed to carve out 3 whole star systems for the Death Guard to use as their base of operations in real space: &#039;&#039;&#039;[[Scourge Stars|The Scourge Stars]].&#039;&#039;&#039;&lt;br /&gt;
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Alas, Mortarion&#039;s big Ultramar come-back tour was bound to end eventually. Guilliman&#039;s waifu [[Yvraine]] headed into the Warp and retrieved an eldar artifact called the Rose of [[Isha]], which let the [[Ynnari]] take back the Hand of Darkness and slow the spread of the Death Guard&#039;s plagues, leading to the Ultrasmurfs pushing the rotting bastards back. Mortarion and Guilliman clashed personally on the hospital world of Iax. Unlike his duel with Magnus, Robby G didn&#039;t have the [[Adeptus Custodes]] or [[Sisters of Silence]] backing him up, so the two were at a complete stalemate, Mortarion&#039;s strength and resilience vs. Guilliman&#039;s [[Creed|tactical genius]]. However, as revealed in &#039;&#039;&#039;Godblight&#039;&#039;&#039;, [[Ku&#039;Gath]] concocted super-AIDs named...well...[[Derp|Godblight]], which could kill even [[Primarchs]] and [[Greater Daemon]]s.&lt;br /&gt;
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The Death Guard eventually had to retreat, as [[Khorne]] and [[Tzeentch]] had grown jealous of Nurgle&#039;s fledgling empire and were sending forces to take it for themselves while the Death Guard was away. But Morty was too much of a stuck-up bitch to listen to [[Typhus]] to get his ass back home or else Nurgle is forced to slap a bitch and continued his personal clash with Grandpa Smurf, complaining that he won&#039;t be a slave to either the Emprah or Nurgle. In the end, Morty got the upper hand and injected Roboute with said super-AIDS, killing him a [[Derp|&#039;&#039;second time&#039;&#039;]].&lt;br /&gt;
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The Big Blue suddenly turned a slightly different shade of blue before [[Plot Armor|unkilling himself]] with the aid of [[Emprah|a literal Deus ex Machina.]] The Emprah promptly possessed Grandpa Smurf, told Morty he can still be redeemed which shocked him and proceeded to do to [[Nurgle]] what [[Kaldor Draigo|Kaldor Draigo]] did to Mortarion. This time with more fire and less sword. Nurgle was wounded. &amp;lt;u&amp;gt;&#039;&#039;&#039;BIG TIME&#039;&#039;&#039;&amp;lt;/u&amp;gt; and it is implied to be permanent too as the Gardens of Nurgle went up in flames and his precious Cauldron got cracked opened a new one. Suffice to say, if Papa Nurgle hasn&#039;t pulled a [[RAGE|Neckbeard rage]], he is now. Looks like &#039;&#039;someone&#039;&#039; is gonna get his [[Anal circumference|ass smacked back home.]]&lt;br /&gt;
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Also at one point after the Great Rift appeared to fuck shit up, Perturabo led the Iron Warriors to attack a temple planet. However, the Death Guard had the same idea too and were attacking. What&#039;s more was that they were led by Mortarion. As to be expected the two Primarchs had a grand old family reunion (a big fight resulting in heavy losses on both sides with Titans being destroyed). The duel lasted for seven hours but Mortarion managed to beat Perturabo and drive him off. Being the salty Primarch he is, Perturabo detonated a series of explosives before he left.&lt;br /&gt;
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During a talk with one of his Chaos Lords, Mortarion states that he has no desire to go back to Terra or wreck havoc on the Imperium on such a scale as the Heresy. He said that the damage inflicted on Terra was beyond horrific and would never heal (considering just how downtrodden the Imperium is he is definitely right) and he also states that his fellow Brother-Primarchs ARE RETURNING TO REALSPACE! (Holy Shit, Mortarion vs Khan ROUND &amp;lt;s&amp;gt;2&amp;lt;/s&amp;gt; 3!)&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
After [[Magnus the Red]] got a Daemon Primarch model, rumor was that either Mort or Angron would receive one next. In early 2017, an image of Daemon Mortarion started floating around the internet. [https://www.youtube.com/watch?v=BceinBiT9jQ A recent video] on Warhammer TV confirmed that he will have a model, as well as plastic Plague Marines. He came out in force to help the first ever Death Guard codex as the third 40k Primarch release.&lt;br /&gt;
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===Heresy===&lt;br /&gt;
[[File:FW_Mortarion.jpg|260px|thumb|right|Here&#039;s his mini teaching all of us how to properly wield a scythe. Kudos to GW for doing their research for a change.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
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Mortarion is a tough opponent: with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6&#039;s, rerollable IWND and Toughness tests, 2+ armor save and a 4+ invulnerable save, he&#039;s basically a Gargantuan Creature for all intents and purposes. He negates Maledictions affecting him or his unit on a 4+, &#039;&#039;(which isn&#039;t a Deny the Witch, so Adamantium Will doesn&#039;t help and you get his 5+ DtW after, though it works out to being exactly the same as nullifying them on a 3+ anyway)&#039;&#039;, Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silence, a S7 AP 2 no longer unwieldy power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls. Great for getting rid of that annoying Praetor or captain. Notably, he&#039;s also one of the only characters in fiction who knows how the hell you&#039;re supposed to hold a scythe! Take that, Poldark!&lt;br /&gt;
 &lt;br /&gt;
They also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. By itself in normal 40k rules, it&#039;s situationally great, making it pretty mediocre on the whole, but in the pre-ATSKNF 30k setting, it&#039;s much more useful. But much more importantly, it gives him a special move in the shooting phase: if Mortarion isn&#039;t locked in combat or embarked and doesn&#039;t shoot or run, he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18&amp;quot; charge range without factoring in his base size, and he is fleet to boot. [[Awesome|Because he&#039;s fucking terrifying.]]&lt;br /&gt;
&lt;br /&gt;
Mortarion is among the top 3 best Primarchs for his points, as SotR lets him reach combat by turn 2 unless you fail your Ld test. Furthermore, Stubborn is an absolute game-changer in 30k, as it drastically reduces your odds of breaking in Assault and Poisoned allows you to functionally ignore [[Iron Hands|certain legions]] [[Imperial Fists|Toughness shenanigans]] (and it makes it easier to hurt Mechanicus). He doesn&#039;t really need a transport or retinue, giving you more points to put towards dakka, and provided you&#039;re smart enough to avoid concentrated AP2 you&#039;re very likely to see the end of the game. He can&#039;t fight Land Raiders, but with 5 S7 Sunder attacks you shouldn&#039;t underestimate his ability to fuck up Dreadnoughts. Ultimately, his biggest strength is that unlike [[Angron]] or [[Vulkan]] he is an effective force multiplier who gives a lot to his army while needing almost no support in return.&lt;br /&gt;
&lt;br /&gt;
His model is equally as badass as his rules, if you can get past the fact that he doesn&#039;t have a rebreather (it&#039;s a part of his armor&#039;s chest piece now, which still begs the question, why not just give him a rebreather and shut fa/tg/uys up on the subject?). Although the designer probably thought that he didn&#039;t really need to breathe, and he&#039;s probably immune to anything poisonous anyway (on Prospero the Khan had to go in totally suited up, whereas the Death Lord just strolled in dressed just the same as normal, and Girlyman established that Primarchs can breathe in an incredibly thin atmosphere - he can apparently fight in near-vacuum for hours on end without a helmet, because [[Heresy|fuck physics]]). (Even in-universe, Guilliman&#039;s ability to fight in the void without a helmet and little oxygen has Imperial scholars going &amp;quot;WTF?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Mortarion VS other Primarchs:====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematically always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise. Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never changes the outcome of the fights, the winner is still the winner with or without it) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Horus&lt;br /&gt;
**Horus will use Worldbreaker (as wounding on 2&#039;s is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Angron&lt;br /&gt;
**Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and IWND will take that down to 0.778/0.333 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Ferrus&lt;br /&gt;
**Ferrus with Forgebreaker: hits 2 times and 0.5 with his servo arm, wounds 1.666 times with Forgebreaker and 0.333 with his Servo-Arm (1.999 total), 0.999 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Ferrus with Bare Hands: hits 2 times and 0.5 with his servo arm, wounds 1 time with his hands and 0.333 with his Servo-Arm (1.333 total), 0.666 times after saves and IWND will take that down to 0.111 times at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.&lt;br /&gt;
**Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and damage.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins as even though he does less damage he&#039;ll outlast Curze.&lt;br /&gt;
**Note: If Curze Hit &amp;amp; Runs Mortarion loses. With +1 attack on the charge, HoW and his knives, Curze kills Mortarion in 9 rounds while Mortarion would need 11 (counting Overwatch).&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Mortarion loses as mathematically he&#039;s incapable of harming Vulkan.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Lorgar &lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Mortarion to re-roll 5&#039;s and 6&#039;s for the first round Mortarion still beats Lorgar. He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).&lt;br /&gt;
&lt;br /&gt;
*Mortarion VS Perturabo&lt;br /&gt;
**Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.&lt;br /&gt;
**Mortarion wins but only if Perturabo doesn&#039;t bring Forgebreaker.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins in 12 turns as Dorn does a lot less damage in return.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and IWND will take that down to 0.556/0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.&lt;br /&gt;
**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster. In addition even if Corax runs away Mortarion&#039;s ability to teleport will mean he&#039;d catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate.&lt;br /&gt;
**Note: Corax could attempt to &amp;quot;cheat&amp;quot; his way to victory thanks to his special rules, especially Sire of the Raven Guard (which grants him Super-Furious Charge) and Hit &amp;amp; Run. With this he could disengage at the end of Mortarion&#039;s assault phase, in order to charge him again during his turn. Using this tactic he would Shoot with his pistols for 1.9444 hits, 0.648 wounds, 0.108 wounds after saves, then charge in with Hammer of Wrath gaining 0.333 wounds, and 0.0555 wounds after saves, then attack with the Panoply which hits 4.5 times (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.296 Wounds. This, combined with Shadow-walk during Mortarion&#039;s assault phase in order to mitigate his retaliation barely lets Corax win if he goes charging scourge in round 7, then scourge again in round 8 as he strikes before Mortarion, compared to 8 rounds needed for Mortarion to kill Corvus (this is including Overwatch with The Lantern).&lt;br /&gt;
**Though this looks like a close fight at first glance, this tactic relies completely on Hit and Run (which is more akin to Corvus&#039;s fighting style), as well as assumes the Charging always works out in Corvus&#039;s favour and so the strategy will mathematically fail over the eight rounds needed to kill Mortarion (as there&#039;s mathematically one turn that either Hit and Run or Charging will fail when Mortarion consolidates away from Corvus&#039;s consolidation) giving the victory to Mortarion again. But that&#039;s actually the same chance of Corax Blinding Mortarion (Not included in the fights), so the odds are still the same.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Roboute Guilliman&lt;br /&gt;
**Round 1: Guilliman hits 2.5 times, wounds 2.083 times (With Hand of Dominion), 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Round 2 and after: Guilliman hits 3.333 times (Thanks to Preternatura Strategy), wounds 2.777 times, 1.388 times after saves and IWND will take that down to 0.833.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.417 wounds after Armor of Reason, and after IWND they become 0.083 wounds.&lt;br /&gt;
**Guilliman wins in 8 turns as Mortarion&#039;s damage is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
* Mortation vs. Leman Russ&lt;br /&gt;
**Mortarion: Hits 1.66 times, wounds 1.1 times, Leman&#039;s invul save brings it down to 0.55 and IWND brings it down to .363&lt;br /&gt;
**Leman Hits 4 times, wounds 2.64 times (with his Axe), Invul save brings it down to 1.32 and IWND brings it down to .8712.&lt;br /&gt;
**Not even a contest, as usual with the Space Wolves Primarch. It will take Leman just over 8 rounds to drop Mortation (8.03 to be precise) while it will take Mortation over 16 rounds to kill Leman, so even without the Sword (and Sever Life) Mortation is a goner. Leman is the executioner Primarch, so all the Primarch lose to him.&lt;br /&gt;
&lt;br /&gt;
* Mortarion vs Jaghatai&lt;br /&gt;
**Jaghatai hits 4 times, wounds 1.333 times, 0.666 wounds after saves and IWND will take that down to 0.111&lt;br /&gt;
**Mortarion hits 3 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.166.&lt;br /&gt;
**Mortarion wins after several ice ages.&lt;br /&gt;
***Jaghatai could probably bag this fight if he hits-and-runs, but it&#039;ll stick take a loooooong time.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Mortarion&#039;s good against Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Ferrus, Lorgar Transfigured, Vulkan, Curze, Perturabo with Hammer and Guilliman, putting him quite in the middle of the road for Primarch duelling.&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically. The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan&#039;s Instant Death hammer ignores FnP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heresy 2E===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || M || WS || BS || S || T || W || I || A || Ld || Sv || Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 7 || 6 || 7 || 7 || 7 || 5 || 6 || 10 || 2+/4++ || 425&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Morty remains a very hardy opponent in the new edition, with 7s in Movement, WS, S, and T. On top of the many benefits being a Primarch provides, he also gets a 4+ IWND roll, a 3++ Adamantium Will save and Hatred (Psykers). Preternatural Resilience makes him even harder to hit, as he forces any Fleshbane, Rending or Poisoned weapons to hit on a 6+, stripping a lot of advantages from plenty of weapons, though Breaching weapons like Plasma remain a threat.&lt;br /&gt;
&lt;br /&gt;
His Warlord Trait &#039;&#039;Sire of the Death Guard&#039;&#039; seriously helps his forces, as it grants his troops immunity to Fear and Shell Shock and they no longer suffer penalties for Leadership due to casualties in melee. All of this ensures that his legion is always standing fast, and stacked with the Legion Trait, it means they will flinch at practically nothing as they march down the board, blasting away with their biggest guns. Adding to this is an extra reaction in the enemy assault phase.&lt;br /&gt;
&lt;br /&gt;
While Shadow of the Reaper doesn&#039;t cause Morale issues (That&#039;s left to him having Fear (2) now), he remains capable of teleporting at will as he no longer needs to take a Leadership check to do so. The one holdback is that he now is unable to ditch any command squad or deathshroud he accompanies, which will force you to think twice about who you attach him to, if you have him accompanied at all.&lt;br /&gt;
&lt;br /&gt;
For weapons, he retains Silence as his chief weapon, a massive Two-Handed S+1 AP2 power weapon with Sunder, Instant Death, and Reaping Blow (2). This means that he can easily carve apart any mobs he comes across. The Lantern also remains, a short-ranged S8 AP2 plasma pistol with Sunder so it doesn&#039;t need to worry about overheating or Breaching. He also carries 7 phosphex bombs, all for the sake of committing less terrifying warcrimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
This is Mortarion&#039;s stat line in 40k:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 7 || 18 || * || 10 || 3+/4++/5+++ || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks || Host of Plagues&lt;br /&gt;
|-&lt;br /&gt;
| 9-18 || 12&amp;quot; || 6 || 4+&lt;br /&gt;
|-&lt;br /&gt;
| 5-8 || 10&amp;quot; || 5 || 5+&lt;br /&gt;
|-&lt;br /&gt;
| 1-4 || 8&amp;quot; || 4 || 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: Enemy models with 7&amp;quot; must subtract 1 from their Toughness characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Depending on Morty&#039;s remaining wounds, roll a die for each enemy &#039;&#039;unit&#039;&#039; within 7&amp;quot;; on a success, the unit takes D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
So what do we get? With 18 wounds, a 4++ save, and Grandaddy&#039;s trademark Disgustingly Resilient rule, he will prove quite hard to bring down, and his survivability can be boosted further with Nurgle&#039;s stratagems. He has the best (at the moment) anti-horde weapon in the game, his huge scythe &#039;&#039;Silence&#039;&#039;. It can dish out Ax3 (18 base!!!) S:U AP:-2 D1 Plague Weapon attacks per phase of combat (and incidentally, his WT lets him and everyone near him using a Plague Weapon reroll all failed to wound rolls), which will annihilate tarpits like there&#039;s no tomorrow. To deal with anything requiring more killing, &#039;&#039;Silence&#039;&#039; has a second profile being S:x2 AP:-4 D:1d6 Plague Weapon. His &#039;command aura&#039; affects every enemy unit standing within 7&amp;quot; of him, giving them -1 toughness and they will receive 1d3 mortal wounds on a roll of 4+ (scaling down as he takes wounds, alas). He still carries his old &#039;&#039;Lantern&#039;&#039; pistol that can cause quite a bit of damage to lined units for it hits automatically every unit in a straight line between him and the one he aims for, but only once per shot. He still carries his phosphex bombs that deal 2D6 S5 AP-1 hits (They&#039;re not Plague Weapons, though), and he can perform a bunch of weaker attacks on top of his normal ones thanks to his retinue of Nurgling helpers. Cherry on top, he&#039;s now a psyker. (Yeah, the very thing he hated back in the days but, hush. No more tears, only Nurgle&#039;s happiness now!) He knows 3 powers from the Contagion discipline, he&#039;s able to cast two and deny three every turn. All this is in addition to the fact that he is the fastest piece in the army, moving 12&amp;quot; with FLY. And as ultimate finger flip, if he does somehow go down he explodes like a vehicle for a few parting mortal wounds. All in all a really, REALLY strong big daddy.&lt;br /&gt;
&lt;br /&gt;
Unlike Magnus, Mortarion&#039;s command aura doesn&#039;t boost his sons but weaken his enemies so there&#039;s no reason whatsoever to hold him back. Do note however that while he&#039;s tanky he&#039;s far from invulnerable and always keep in mind that he is a massive fire magnet. Just like in 30k, you&#039;ll need supporting units and a plan to get the most of ole Morty. [[Deathshroud]] Terminators are a shoe-in for that role, of course, especially if Mortarion buffs them up first.&lt;br /&gt;
&lt;br /&gt;
All of that being said, it should be remembered that Mortarion is [[Nerf|much weaker]] than he would have been in older editions. Apotheosis as a Dæmon Prince gets Toughness +1; a gift consisting in having a larger, monstrous build and supernatural endurance granted Toughness +1; and the Mark of Nurgle granted Toughness +1... in other words, Mortarion [[Nerf|could]] have been [[Munchkin|Toughness 10]], without the possibility to cancel the bonuses through Deny the Witch and assimilated (Collars of Khorne, Null Maidens, Cullexus, Psychic Hoods...), allowing him to shrug even missiles, thunder hammers and las-canon. All of this while attacking at a relatively high initiative (at least 3, and more like 5 or 6), having Feel No Pain 4+++ (5+++ as a Primarch, improved by Nurgle&#039;s gifts &amp;amp; mutations) or better and Invulnerable Save 4++ or better... meaning even a charging full squad of Assault Terminators with Chaplain would be in [[Chapter Master Smashfucker|a world of pain]]. This kind of [[The Guy Who Cried Grendel|extremely impressive feats]] would have explained in full why some Primarchs fell to temptation of Chaos, much like indeed [[Horus|the arrogance and vanity of Lucifer]] in [[Ecclesiarchy|Theology]] which caused him to [[Fulgrim|seek perfection in himself]] [[Angron|while rejecting reliance on what is outside of his own self]], an arrogance reflected by an high cost in points causing him to show up with less legionaries and bodyguards than he would have otherwise, and making Kaldor Draigo&#039;s feat of defeating him and carving Geronitan&#039;s name upon his heart actually really impressive.&lt;br /&gt;
&lt;br /&gt;
===9th Edition===&lt;br /&gt;
&lt;br /&gt;
With the coming of the New Codex, Mortarion has recived a massive update.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 8 || 18 || * || 10 || 3+/4++/5+++ || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 12&amp;quot; || 7&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 10&amp;quot; || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || 8&amp;quot; || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: This model counts the battle round as being number 4 for the purpose of determining the contagion range of the contagion abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Pick A Plague Company warlord trait. Stacks With other Warlord traits this model has, can not take the same trait as another model in this army.&lt;br /&gt;
&lt;br /&gt;
With the new codex Mortarion is one of the toughest, if not the toughest model in the game. He gets an astounding [[Anal circumference|3 warlord traits]] (The traits he gets are Arch Contaminator (re-rolls to wound on plague weapons), Revoltingly Resilient (5+ to ignore wounds), and Living Plague (enemy units within 3” can’t be affected by aura abilities from the opposing army), and a Plague Company trait. However he&#039;s not just nigh unkillable he is also one of the scariest melee combatants in the game. His scythe Silence went from S:x2 AP:-4 D:1d6 Plague Weapon, to S:x2 AP:-4 D:3+d3 Plague Weapon. Giving his re roll buff to himself he will [[Rape|kill anything]]. A full squad of terminators, dead, Smashcaptian, obliterated, Guilliman, he kills him in one round of combat. He also can manifest two powers, knows three, and can deny three. [[Awesome|He is now the Angel of death he should have been in 8th.]]&lt;br /&gt;
&lt;br /&gt;
He&#039;s now a pretty decent leader choice for buffing your units, but as stated above he is meant to [[Rip and Tear|Rip and Tear]] anything and everything that gets in his way. Throw him all the way up into the front lines of your enemy, watch as their entire force does 3 wounds to him and then charge them and murder everything in sight. You&#039;ll end up on top eventually. He&#039;s very much so worth the points cost, in fact you can throw him into chaos soup and he&#039;d still be frighteningly good.&lt;br /&gt;
&lt;br /&gt;
Durability test: Mortarion is one of the toughest models in the game, here&#039;s just a reference for how tough he is. Assuming that all of these are hitting with a ballistic score of 3+ this is how many shots he can take from each weapon on average. Bolter shots: 729, Heavy Bolter shots: 243, Melta weapons: 58, Lascannons: 43, and 34 Melta shots in Melta range. WARNING do not, DO NOT, send him into the [[Aza&#039;Gorod|Nightbringer]], he will get killed but hopefully you already knew that.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Past-Mort.jpg|&lt;br /&gt;
File:I am the bringer of Death by SharpWriter-1-.jpg|Seriously badass.&lt;br /&gt;
File:Mortarion.jpg|&lt;br /&gt;
File:Mortarion sneak peak.png|Cool model from what we&#039;ve seen so far.&lt;br /&gt;
File:DaemonMort.png|The Rotten Angel Cometh.&lt;br /&gt;
File:Daemon Primarch Mortarion.png|The official model of Morty, with no Slaaneshi colours, unlike the leaked model.&lt;br /&gt;
File:MortyDemonHunters.jpeg|Mortarion in Chaos Gate Daemon Hunters, in all his sickly glory.&lt;br /&gt;
File:It&#039;s-Not-A-Phase-Dad.jpg|&amp;quot;It&#039;s not a phase, [[Emperor of Mankind|Dad]], [[Nurgle | This]] is who I really am.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
[[category:Chaos]]&lt;br /&gt;
[[Category:Death Guard]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Maulerfiend&amp;diff=332114</id>
		<title>Maulerfiend</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Maulerfiend&amp;diff=332114"/>
		<updated>2023-05-10T19:30:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[Image:Maulerfiend01.jpg|300px|thumb|right|[[Rip and Tear]] now comes in a quadruped!]]&lt;br /&gt;
Out of the many [[Daemon Engines]] that serves the forces of [[Chaos]] in [[Warhammer 40,000]], one of the most deadly in close combat is the &#039;&#039;&#039;Maulerfiend&#039;&#039;&#039;. These beasts can rip apart dreadnoughts limb from limb and if they catch a squad of warriors... then you won&#039;t just need a mop and bucket, you&#039;ll need litter picking to collect all the bits for a week.&lt;br /&gt;
&lt;br /&gt;
The Maulerfiend has a large arsenal of weapons; power claws, [[Daemon Weapon#Lasher Tendril|lashers]] and [[Magma Cutter|magma cutters]], which combined has allowed them to down many a titan in their time by damaging and severing it&#039;s joints. It acts like a wild beast in combat because it &#039;&#039;is&#039;&#039; little more a wild beast; deep inside its chest is an imprisoned daemon which provides the rage and fire to power the engine&#039;s limbs. Even walls are of little use against the Maulerfiend, as they will just clamber over them or check them for weaknesses and [[RIP AND TEAR|rip their way through, or sometimes use melta-claws!]]&lt;br /&gt;
&lt;br /&gt;
The Maulerfiend is highly prized by the [[Traitor Legions]], no more so than by the [[Iron Warriors]], who see the creations as useful siege breakers. Few, if any, can withstand the assault of such a fierce daemonic creation.&lt;br /&gt;
&lt;br /&gt;
==On the Table==&lt;br /&gt;
It&#039;s the smashy sibling to the [[Forgefiend]] trading in the dakka for much more choppa. Basically, it picks up the slack that [[Mutilators]] and [[Warp Talons]] were supposed to take on in the new codex, but didn&#039;t.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
* That&#039;s a lot of S10 Power Fist attacks made at not-initiative step 1 for not a lot of points! A fully intact Mauler costs 125 pts. and can throw down 4 attacks on the charge, in addition to...&lt;br /&gt;
* FREAKY tentacles! The lesser of the options puts two pairs of lasher tendrils, which have the immediate effect of stripping a total of 2 attacks from any enemy in base contact but this costs 10 pts. The better option is to throw down with the stock magma cutters that deliver an S8 AP1 Armourbane hit if at least one of the power fist attacks hits; 2 if it hits will all of them.&lt;br /&gt;
* Wait, is this CSM or DEldar? The Mauler can make a 12&amp;quot; move in the move phase and isn&#039;t slowed by difficult terrain, even when charging. It also has fleet, Move Through Cover and +1 on the damage table against buildings, just in case.&lt;br /&gt;
* Has all the cool Daemon Engine thingies: 5++, IWND, and Daemon Forge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
* No ranged weapons.&lt;br /&gt;
* Dedicated assault troops will tear it apart. WS3 and I3 along with dreadnought front armour will have it haywired to death; assault termies will also wreck its shit as will pretty much any dreadnought with a power fist.&lt;br /&gt;
&lt;br /&gt;
Controversially, the Maulerfiend isn&#039;t a very useful close combat tool to take on other close combat tools as it will way too often come up short should the thing it fights have ANYTHING that can hurt vehicles. On the contrary, it&#039;s more useful when wielded against armies that lack close combat abilities and instead prefer the camper&#039;s path. Guardsman transports and contents, buildings under garrison, and funnily enough, Tau battlesuits add their names to the Maulerfiend&#039;s preferred victims list. The Mauler can dash through cover and avoid line of sight while closing distances between itself and prey; then it can hop out without much in the way of penalty to surprise those camping faggots with power fists and magma cutters, like a giant daemon engine Kool-Aid man!&lt;br /&gt;
&lt;br /&gt;
Arguably, Maulerfiends&#039; claim to fame is that &amp;quot;a pair of them can rip apart a [[Reaver Battle Titan]]&amp;quot;. Most people are impressed by this feat, but few remember that with so many attacks at strength 10 armor 14 isn&#039;t so impossible to beat and that Reavers are only WS 1. Besides, most people who don&#039;t play Apocalypse also don&#039;t know that Reaver Titans have a rule specifically stopping them from fighting anything that isn&#039;t a Gargantuan Creature or Super-Heavy Vehicle in close combat. And so Maulerfiends soak up more than their due of enemy firepower, the CSM player walks away happy, and GW laps up another $80. (Only on the TT, in fluff a Reaver titan can blast them to kingdom come)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ballerfiend sees some fairly significant changes in 8th. The bad news is that Fleet, Move Through Cover and the +1 damage against buildings are gone. Now the Maulerfiend has a 10&amp;quot; move which drops to 8&amp;quot; at half wounds and 6&amp;quot; at 1/4 wounds. It still gets that Daemonic 5++ save, and with changes to vehicles they simply have a 3+ Save and Toughness 7 which isn&#039;t a lot but also isn&#039;t terrible, along with &#039;&#039;&#039;12 wounds&#039;&#039;&#039; which is pretty good (Predators have 11 wounds, Helbrutes have 8 and Land Raiders have 16, so it&#039;s right in the middle of the spectrum).&lt;br /&gt;
&lt;br /&gt;
Better news is that with stats no longer capped at 10, the Maulerfiend&#039;s 6 Strength doubles to 12 for it&#039;s attacks (but it&#039;s hitting on 4). It Will Not Die is replaced with Infernal Regeneration which &#039;&#039;&#039;automatically heals a wound every turn&#039;&#039;&#039; rather than needing to roll for it.&lt;br /&gt;
&lt;br /&gt;
Magma cutters and Lasher tendrils have also changed. Magma cutters are now a completely separate Pistol weapon with 6&amp;quot; range, Strength 8, AP-4 and 3 Damage, which is probably more accurate as a small cutting laser great for getting through armour but not really great for doing tons of damage. Lasher Tendrils are also a (melee) weapon; &amp;lt;s&amp;gt;with them equipped Maulerfiends can make an additional D6 attacks at its base strength, with AP-2 and dealing 2 damage&amp;lt;/s&amp;gt;. They are now fixed 6 additional attacks, for a total of &#039;&#039;&#039;10 attacks&#039;&#039;&#039; (6 with the S6, AP-2, D2 tendrils, 4 with the S12, AP-3, D3 fists.)&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Magnus_the_Red&amp;diff=323547</id>
		<title>Magnus the Red</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Magnus_the_Red&amp;diff=323547"/>
		<updated>2023-05-10T19:30:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{awesome}}&lt;br /&gt;
[[File:Magnus-The-Red-Primarchs-Warhammer-40000-фэндомы-4995855 (1).jpeg|400px|thumb|right|Handsome bastard...]]&lt;br /&gt;
{{Topquote|For with much wisdom comes much sorrow; the more knowledge, the more grief.|Ecclesiastes 1:18}}&lt;br /&gt;
{{Topquote|If you want to make God laugh, tell him about your plans.|Woody Allen}}&lt;br /&gt;
{{Topquote|Knowledge is a deadly friend when no one sets the rules.|&amp;quot;Epitaph&amp;quot; by [[Recursion|King Crimson]]}}&lt;br /&gt;
{{Topquote|I&#039;m the bad guy? How&#039;d that happen?|2=[https://www.youtube.com/watch?v=hLmuF-0P4tk William Foster]}}&lt;br /&gt;
{{Topquote|Vanity is what leads you Magnus. You choke on arrogance, unable to see that you are the architect of your own downfall.|Vulkan, telling Magnus in no uncertain terms that he did everything wrong}}&lt;br /&gt;
&#039;&#039;&#039;Magnus the Red&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Master of Prospero&amp;quot;&#039;&#039;&#039; (a.k.a &#039;&#039;&#039;The Crimson King&#039;&#039;&#039; (AA-A-AAAA), the &#039;&#039;&#039;Sorcerer-King&#039;&#039;&#039;, &#039;&#039;&#039;Cyclopean Magnus&#039;&#039;&#039;, the &#039;&#039;&#039;Red Cyclops&#039;&#039;&#039;, &#039;&#039;&#039;The One Who did (Nothing) Wrong&#039;&#039;&#039;, [[If the Emperor had a Text-to-Speech Device|&#039;&#039;&#039;My Special Magny Magic, The Saucy Spice Boy, Wide Ahriman, and Rudolf the red nosed Primarch&#039;&#039;&#039;]]) is the primarch of the [[Thousand Sons]] and rules over the Planet of the Sorcerers, and formerly Prospero. He is directly after the [[Emperor]] as the mightiest Psyker/Sorcerer in the whole Warhammer 40k Universe. He is notable for having an enormously variable physical form with a few common themes he keeps to most of the time (red skin and hair, one eye, etc) and [[Eldrad|being enormously, staggeringly, almost unbelievably arrogant,]] and with his shifting physical form and his hubris he&#039;s a real chip off the old block. Because of this there is debate over if he had a big ol&#039; red eye in the middle of his forehead, or had normal eyes but one socket was empty (older fluff had the former and more recent fluff the latter). Either way he was a cyclops (The colour of his single eye is also described as constantly changing). He is also the Primarch of the [[Blood Ravens]] (maybe), which would explain their colour scheme, high percentage of psykers, their Chapter Badge, their name, their beliefs, and their stealing everything that isn’t nailed down (who are we kidding, including what&#039;s nailed down as well, and the nails with that). Of all the Primarchs, with the exception of [[Vulkan]], [[Sanguinius]] and [[Jaghatai Khan]], Magnus was one of the most open minded and compassionate to the discriminated, being a psyker and all.&lt;br /&gt;
&lt;br /&gt;
Important Note: As with all things Tzeentchian, this article may confuse you. A lot. Because everyone has a different contradicting story or theory. Read A Thousand Sons ([[Graham McNeil|Graham McNeil]]) and Prospero Burns ([[Dan Abnett|Dan Abnett]]) for a more complete picture of some pivotal scenes for Magny Magic. Post-Heresy, the Ahriman books are a good and confusing read as well. Of course, this may just be a Tzeentchian plot to get you to read Black Library books…&lt;br /&gt;
&lt;br /&gt;
==The Great Crusade==&lt;br /&gt;
[[File:Past-Magnus-The-Red-Primarchs-.jpeg||300px|right|thumb|Magnus nerdin out in his private astrology room.]]&lt;br /&gt;
Magnus landed on the planet of [[Prospero]], a planet whose ancient civilization was composed predominantly of psykers, who had fled there because they were persecuted by humanity at large for being psykers. As Magnus was himself such a being, he formed a kinship with the people of Prospero in short order. Taken in by Prospero&#039;s people, he absorbed knowledge like a big red sponge, and became crazy powerful, and in time far exceeded the power and control of all of his teachers. After a while, he became the single most powerful &#039;&#039;thing&#039;&#039; on the fucking planet, and he led a campaign to eradicate a race of predators on Prospero known as the &#039;&#039;Psychneuein&#039;&#039;, which had overrun many of Prospero&#039;s early cities, and had an unhealthy fondness for laying their eggs in unsuspecting psykers&#039; brains. Which was probably why the beasts had destroyed the entire population of Prospero, save for its capital city, Tizca. One by one, bit by bit, Magnus&#039; forces retook the planet, putting the Psychneuein to the sword, and within a year, [[Awesome|Magnus had mostly reclaimed the entire world]] (except for the Desolation of Prospero, which was everything except for Tizca).&lt;br /&gt;
&lt;br /&gt;
Once the campaign on the Psychneuein was complete, Magnus became the planetary leader by popular demand. Magnus decided to be fucking awesome, and rebuilt the cities (or mostly just Tizca). Like a somehow perfectly stable fortress lasting some 50 years in [[Dwarf Fortress]], Tizca became arguably the most beautiful city in Imperial space, with crystalline spires and pyramids, long marble roads, and psychically-resonant crystals in key locations; designed to calm the turbulent minds of younger psykers and help them control their burgeoning psionic potential. The city quickly became known as a shining jewel of humanity, and one that showed proudly how far its citizens had come from the brink of near-extinction. Prospero also had one of the most technically advanced defensive networks in the Imperium, all of which was hilariously wasted except for the shields when Magnus, in a fit of Primarch-scale angst over his &amp;quot;I screwed everything Dad was doing and failed my purpose entirely in the process&amp;quot; whoopsy-daisy, decided that the [[Space Wolves]] should get the rabbit punch.&lt;br /&gt;
&lt;br /&gt;
All this time, Magnus continued to codify and systematise everything he could about the &#039;Great Ocean&#039; - the name the Prosperans had given the [[Warp]]. Huge libraries filled with knowledge about psychic powers and the warp were established, and Magnus himself used his powers to peer into the Empyrean itself, claiming many of its secrets, though at terrible risk to himself. While this was exceptionally dangerous, much of what the Imperium&#039;s [[Inquisition]] currently knows about the Warp came directly from several of his manuscripts that survived.&lt;br /&gt;
&lt;br /&gt;
With such a powerful mind heading into the warp, it was inevitable that the [[Emprah]] (who happened to be out and about the galaxy looking for his lost sons) would eventually take notice. So he eventually came to Prospero, and he and Magnus psychically brofisted before talking for several days. The Emperor taught him even more about psychic powers, but cautioned Magnus to be &#039;&#039;slow and purposeful&#039;&#039;. The Emperor was well-aware foul horrors lurked in the Warp and liked nothing better than [[Anal Circumference|forcibly sodomising an unprepared Psyker&#039;s soul]], but Magnus didn&#039;t care, especially since his forays into the Warp to save his Legion from the flesh-change had already come at a price neither of them realized - Magnus believed he&#039;d only given up on his right eye, sacrificed ala Odin when he had consorted with [[Tzeentch|Warp-entities whose nature he did not understand]]. To Magnus, one eye was was an acceptable price and he didn&#039;t heed the Emperor&#039;s warnings as he believed he&#039;d come out on top of the bargain.&lt;br /&gt;
&lt;br /&gt;
Magnus was put in charge of the [[Thousand Sons]], but would not immediately embark on the Great Crusade - since many of his Legion were psykers, and there had been so many small mutations that a number of them couldn&#039;t survive the gene-seeding process. Even worse, during combat, psykers ran the risk of losing control of their powers and underwent &amp;quot;Flesh Change&amp;quot;, where their body mutated rampantly out of control at all the Warp energy running through them (we call them something else, but won&#039;t speak its name as... wait, I didn&#039;t say it&#039;s [[Chaos Spawn|naSHHTLSUROHSONTOOLS!]])&lt;br /&gt;
&lt;br /&gt;
Magnus was aware of the mutations his Astartes were suffering, and entered the Warp to seek answers about the cause of this and if a cure existed, though he didn&#039;t know that he had consorted with [[Tzeentch]] by doing so, and the god of [[Just as planned]] saw a &#039;&#039;lot&#039;&#039; of potential in this one. In return for knowledge and a way to stop the flesh-change, Magnus lost his eye so hard that he &#039;&#039;&#039;never saw it coming&#039;&#039;&#039; [[Cegorach|(ah-ha-ha-ha!!)]].&lt;br /&gt;
&lt;br /&gt;
In any case, because of the setbacks that had befallen the Thousand Sons, the selfless efforts of Magnus to save them, their shared psychic talents, and the continuing distrust and persecution of many Imperial agencies and other Space Marine Legions towards the Thousand Sons&#039; use of psychic abilities and the rampant mutations present in their gene-seed, the Primarch and his Astartes developed an extremely close emotional and psychic bond. One of the strongest among all Primarchs and their Space Marine Legions, exceeding even the [[Black Legion|Luna Wolves]]&#039; dedication to [[Horus]].&lt;br /&gt;
&lt;br /&gt;
Finally, about midway into the Great Crusade (100 Terran years after it had begun), the now &amp;quot;stable&amp;quot; Thousand Sons Legion (although numbering only 10,000 soldiers), with Magnus leading them on the field, were permitted to take part in the campaign as part of the 28th Expeditionary Fleet. And it was &#039;&#039;glorious&#039;&#039;. When they were deployed, the Sons were a sight to behold, flinging psychic storms to consume their enemies and striking bolts with precision and prescience, using their abilities to ascertain enemies&#039; weak-points. Magnus was &amp;lt;s&amp;gt;unique&amp;lt;/s&amp;gt; somewhat unusual among the Primarchs in that he would always try diplomatic routes first, however - in this way, the Thousand Sons won many battles without so much as a shot fired. This did not sit well with [[Rogal Dorn]] or [[Roboute Guilliman|Girlyman]], who viewed this approach &amp;quot;unmanly&amp;quot; (even though Guilliman was an exceptionally accomplished diplomat, so where &#039;&#039;that&#039;&#039; came from is anyone&#039;s guess). Perhaps his two most ardent detractors were [[Leman Russ]] and especially [[Mortarion]], both of whom distrusted the Sons&#039; sorcerous ways and were somewhat concerned with a really annoying trait the Sons had picked up. [[lootas|After conquering or annexing a world, they would take huge amounts of knowledge: books, scrolls about forgotten /forbidden lore, and ancient artefacts, back to Prospero for study, analysis and codification]]. &#039;&#039;And this doesn&#039;t sound like the Blood Ravens, you say? Nicking everything shiny that&#039;s not nailed down?&#039;&#039; Point is: nobody looted so prolifically as The Thousand Sons. The White Scars and Blood Angels aligned themselves with them to rig the Librarium. What that did was to actually impose some restraint on psykers, that made everyone a bit more accepting towards them. Their worries only intensified when it was discovered that the Sons had little warp critters (familiars) called &amp;quot;tutelaries&amp;quot; buzzing around them and acting as warp power-packs. This Elegan/tg/entleman believes Magnus’ tutelary was an ADORABLE WARP KITTEN!&lt;br /&gt;
&lt;br /&gt;
When diplomacy didn&#039;t work, The Sons were known to fuck entire armies with lightning, fireballs, mass mind-control, precognition of enemy strikes and counter them with precision strikes, dealing so much devastation with only some few squads of Marines. Magnus himself once fought Ork gargants by himself, and despite being able to zap, melt or transmute their hulls with just the power of his mind, he instead [[Awesome|scaled himself to the size of a Warlord-class Titan, and beat the shit out of them with his bare hands]].&lt;br /&gt;
&lt;br /&gt;
A very important event called &amp;quot;Council of Nikaea&amp;quot; or &amp;quot;The Trial of Magnus the Red&amp;quot;, took place about 50 years before the Horus Heresy, where Magnus was called by his brothers and the Emperor to answer for abusing his powers and to install some form of control of psykers used in battle across the galaxy. Magnus attended the Council without any forewarning that it was essentially going to be a trial of him and his sons. He thought, somewhat naively, that it was to be a conclave in which he would be able to extol the virtues of psykers to an open-minded audience. Unfortunately, despite his towering intellect, Magnus was oddly solipsistic and, as noted by Konrad Curze, seemed to have absolutely no common sense (think Sheldon Cooper on steroids). This lack of self-awareness left him blindsided by the fact that he&#039;d actually managed to piss off quite a few of his brother Primarchs with his dismissive arrogance and open displays of warp phuckery. The fact that the Sons were obsessed with preserving valuable knowledge (whatever the source), sat poorly with many of his brothers as well. The Thousand Sons&#039; political opponents among other Astartes Legions found hoarding xenos&#039; artefacts useless and counter-productive to the goals of the Great Crusade (which actually more or less sought to eradicate all alien life in the galaxy). Additionally, oftentimes the Thousand Sons would either be absurdly late to help another Legion who needed support, or would just up and vanish from active warzones to chase some scrap of lore. Both Leman Russ and Konrad Curze had had significant problems arise due to this magpie-like tendency; Russ had at one point needed help with a particular campaign and Magnus had arrived &#039;&#039;&#039;years&#039;&#039;&#039; late due to messing around with some xenos Warp temple, and in Curze&#039;s case, he&#039;d attempted to protect the library of a degenerate human civilization from Curze. Where Leman just got a bit annoyed, Curze had straight up shelled the library with the Thousand Sons still inside after he got sick of telling them to clear out. Fortunately the Thousand Sons retreated and nobody was killed, though Magnus was pretty miffed about it.&lt;br /&gt;
&lt;br /&gt;
Magnus was forced to defend his and his Sons&#039; actions, and unfortunately managed to make a bit of an ass of himself. Instead of attempting to compromise with his detractors or displaying any sort of humility, he vehemently defended all of his and his Sons&#039; actions, even going so far as to take the allegorical story of Plato&#039;s Cave and alter it to suit his own needs. Likely due to Magnus&#039; own hubris, the Emperor ultimately decided that he had given the Astartes too much free reign when it came to psykers in their ranks. He chose to disband the Astartes Librarius departments and banned the use of psychic powers in combat. The ever fabulous Jaghatai Khan double facepalmed Picard-style, whilst thinking that this was exactly what he&#039;d warned Magnus about. Magnus was ticked off, but quickly realised that there wasn&#039;t any easy way for the Emperor to actually enforce this decree without plonking Custodes watchdogs into the Thousand Sons. As such, the Thousand Sons made a show of not using their powers in public while completely ignoring the ban in private. One final interesting thing to note about the Council was that the Emperor had decided to summon Leman Russ to Nikea in secret with a bunch of Silent Sisters cloaking him from Magnus. This rather sinisterly implies that the Emperor thought that Magnus might throw enough of a tantrum that he wanted his personal executioner to be able to ambush Magnus. Maybe Magnus wasn&#039;t quite as nice as he let on... Or maybe the Emperor is just phenomenally ruthless. Or both.&lt;br /&gt;
&lt;br /&gt;
==Horus Heresy==&lt;br /&gt;
[[File:DaemonMagnus.jpg|right|thumb|He doesn&#039;t get much press-time because of how bad he and his Legion got dicked by Tzeentch, but when he DOES, watch your fucking [[FATAL|ass]]!]]&lt;br /&gt;
When Magnus learned that Horus intended to betray the Emperor and slaughter like half the galaxy, he resolved to use any method possible to warn the Emperor. He claimed that the best way to accomplish this was to conduct a massive ritual which would allow him to project his essence all the way to Terra to warn the Emperor in person. Now, this was almost certainly &#039;&#039;not&#039;&#039; the best way to accomplish this, and Ahriman even suspected that Magnus&#039; true goal was to impress upon the Emperor how useful unrestrained psykers could be in the hope that he might reverse his decision at Nikea. This is especially true considering that the ritual needed to make this astral projection work required &#039;&#039;&#039;human sacrifice&#039;&#039;&#039;. Once his essence managed to make its way to Terra however, he found a massive psychic barrier surrounding the Imperial Palace which he could not penetrate. So he made a deal with Tzeentch again to combine their powers and smash the psychic seal The Emperor had installed to protect the Webway from the warp (Magnus simply did not bother to walk around the wall through one of the entrances that the Webway has).&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this deed completely ruined the Webway project the Emperor had been working on for over 9000 years, which would have made the dangerous warp-travel obsolete and would [[Awesome|unify the Imperium of Man using a human-engineered version of the Eldar Webway gate]]. Big-E called Magnus out and banished him back for breaking it and using sorcery to get through the Webway. He was so furious that he didn&#039;t even listen to Magnus about Horus&#039;s betrayal and declared Magnus a [[Extra Heresy|DOUBLE HERETIC]]. Magnus realised that the Imperium was comprehensively fucked and that he needed to do all he could to protect it and Prospero. Emps should probably have told his super-psychic son about his psychically-sensitive all-important project [[derp|THAT MAGNUS WAS DESTINED TO OPERATE]], but that would make [[Grimdark|nobody happy]], wouldn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
When Horus learned of this, he was quietly amused. The Emperor ordered Horus to have Russ bring Magnus back to Terra to stand trial for what he had done, and Horus being a [[Eldrad|dick]], quietly altered Russ&#039; orders to lay waste to Prospero instead and slaughter the Thousand Sons. As Magnus was already officially a (slightly tolerated) heretic, Russ stoically accepted the order to bring a third of his brothers down. (Seriously, [[Companion|Constantin Valdor]] is way more out for Magnus&#039; blood than Russ himself is.) Russ took his whole Legion to the party, and accompanying the Space Wolves were a full contingent of Adeptus Custodes (led by aforementioned Valdor), millions of [[Imperial Army]] troops and an elite anti-psyker unit: the Sisters of Silence (think a unit of [[Culexus|Culexus Assassin]]s and you get the general idea). Barring a last-ditch attempt to Skype Magnus through Kasper Hawser, an agent that had been brainwashed to visit Fenris and spy on the wolves that Magnus was not connected to(because [[Tzeentch|reasons]]).&lt;br /&gt;
&lt;br /&gt;
When the psychic skype call failed, Russ then attempted to contact Magnus and his legion several times via mundane vox channels in an attempt to get them to explain their actions. Even when he was directly above the planet he kept sending Magnus calls to try and get him to just talk to him, but Magnus had put the planet on lockdown and kept denying any contact with the fleet, which royally pissed off Russ. A shame too, if he said fucking anything he probably could have stopped his people from getting fucked. Why exactly Magnus decided to do this is unknown, as it was... well, seemingly no more retarded than any other decision he made during the Burning of Prospero. A potential in-universe explanation for this might be the possibility that Magnus had essentially just shut down mentally after realising the magnitude of his fuckup. He had, after all, quite literally ruined everything for everyone forever despite his best intentions, and there was nobody in the entire Imperium who was more of an idealist than Magnus. However, it took Russ&#039;s fleet several months to get to Prospero, which you&#039;d think would be more than enough time for Magnus to get over himself and come up with a halfway intelligent plan. Or, you know, pick up the damn phone.&lt;br /&gt;
&lt;br /&gt;
Magnus, sensing this and realising that this had been [[Just as planned]] by Tzeentch and that it has done this to completely destroy both the Thousand Sons and the Space Wolves, apparently decided to counter-dick-move the Lord of All Fate. Instead of calling Russ back and peacefully working out what had happened (which would have solved everything), he decided to accept the destruction of everything that he had worked for, so that [[not as planned|Tzeentch&#039;s ultimate goal would only be half-fulfilled]], [[derp|because letting your enemy accomplish half of what they want and making the Imperium far more vulnerable to Horus is better than making them fail and giving your traitor brother a harder time]]. Finally, it was also noted by Vulkan that Magnus&#039; absurdly overblown pride was almost certainly at play in his poor decision making here. While not directly admitted to by Magnus, he almost certainly would not have wanted to admit fault to someone like Russ, who he considered to be beneath him (along with everyone else, but Russ especially). He would also not have wanted to let his Legion in on the fact that he, Magnus, galaxy-brained philosopher king of Prospero, had managed to destroy the hope of the Imperium by being almost hilariously stupid. Of course, Magnus also could have just talked to Valdor if he couldn&#039;t bear the thought of Russ shouting &amp;quot;fuckyouIwasright&amp;quot; over and over again through the vox. But, of course, he didn&#039;t do that either. Sadly, it is all so nonsensical that an out-of-universe explanation is really the only reasonable one. Prospero had to burn because it was already established lore that it had happened. However, making out either Magnus or Russ to be the bad guy wasn&#039;t something any of the writers wanted to do. So instead, they compromised by having Russ, Valdor, and particularly Magnus act like complete retards in order to justify the Burning. If any of them had displayed even average human intelligence, to say nothing of the &#039;&#039;&#039;three superhuman intellects&#039;&#039;&#039; they had between them, Magnus would have just gone back to Terra peacefully.&lt;br /&gt;
&lt;br /&gt;
As Prospero burned, Tzeentch and Magnus engaged in act after act of dickery and counter-dickery; with Magnus finally pushed into a towering rage and taking to the battlefield at his capital: crushing his enemies with volleys of MIND BULLETS (forgetting the whole reason he refused to talk to Russ), before he engaged Leman Russ himself in close-combat. The two fought fiercely and Magnus managed to Falcon pawnch Russ so hard, his breastplate shattered &#039;&#039;and one of his hearts punctured&#039;&#039;. [[bullshit|Russ was going to die until his two wolves interfered and allowed him to take out Magnus&#039; second eye, and then performed a back-breaker on him that ended the fight (Russ would have died had his wolves stayed out of the fight)]] (actually, this isn&#039;t true at all. The book &amp;quot;A thousand sons&amp;quot; clearly shows that Russ&#039; wolves were quickly swatted away by Magnus, who then proceeds to use some shiny tric-I mean, magic attack that harms Russ badly enough to actually make him howl in pain. Only that this prompts the latter to wave his sword around on instinct alone; and it is in THAT moment that the Wolf King managed to stab Magnus in the eye. Russ actually won the fight on his own, fair and square, even if luck seemed to really be head over heels his WOLF VIKING OVERLORD IN SPESS look in that moment. Suck it up NEEEERRRRRRRRRD. Also there is not reason to believe that the giant-ass warp storm over Tizca that was dramatically empowering the rest of the Thousand Sons was not giving Magnus a similar boost). Tzeentch was even further amused by all of this because it&#039;s rare for anyone, let alone a mortal, to predict and out-manipulate the plans of the Architect of Fate himself (though ultimately Magnus didn&#039;t really do either). He thus made Magnus an offer: Become Tzeentch&#039;s servant and preserve what was left of his Legion and homeworld or watch it all burn in a pool of his own blood.&lt;br /&gt;
&lt;br /&gt;
Pussying out, Magnus agreed because the thought of actually dying to atone for his mistakes only seemed like a good idea until he had to put it into practice. As a result, Magnus&#039; cowardice ruined everything he&#039;d been working towards and explicitly doing the one thing he&#039;d been trying to prevent. The response of Magnus&#039; new patron was immediate: for once, Tzeentch was true to his word. The City of Light was transported into the Eye of Terror onto a Daemon World. Prospero was destroyed that day, but Magnus and (some of) his Legion survived. It is unclear &#039;&#039;when&#039;&#039; they ended up on the Planet of the Sorcerers; before or after the Siege of Terra, but Magnus the Red had been so damaged by his battle with Russ and the psychic effort of teleporting to Sortiarius that his soul had fragmented across time and space [[what|(soul-shattering back break?)]]. The shards represented different aspects of Magnus&#039; personality, all tied to various places and people in the galaxy (one existed in the past many decades before the Heresy) and all had different motives. One shard helped the Salamanders resurrect Vulkan, whilst another had gone full daemon and tried to kill as many knight-errants as possible. Ahriman and co gathered several of the more powerful shards back together and managed to perform a Rubric to bond them back together into a stable form called the Crimson King. Magnus was saved from fading away but effectively became a daemon prince and the most powerful of all Tzeentch&#039;s servants. One of the shards, representing Magnus&#039; good side was bound into the dying Revuel Arvida, becoming Janus. Magnus originally planned to join the assault on Terra purely to get this part of his soul back but seeing as Janus appeared later in The Beast Arises series, we can assume this didn&#039;t go to plan. (Though Magnus shows that Perpetuals can be permanently killed by Psyker Powers/Chaos Sorcery when he perma-kill REDACTED)&lt;br /&gt;
&lt;br /&gt;
[[Just as planned|Magnus had never served Tzeentch willingly, but now had no choice - exactly as Tzeentch HAD PLANNED from the very beginning (we might think), and now he was committed to the very cause he had tried to foil]].&lt;br /&gt;
&lt;br /&gt;
Despite everything, when Magnus confronted the Emperor during the Siege of Terra while looking for the greatest of his shards (see further below) the Emperor extended Magnus an offer of forgiveness and amnesty for his actions. Furthermore, to replace the terminally corrupted Thousand Sons he would give Magnus a new Legion to lead, one [[Grey Knights|&amp;quot;Whose flesh will be flawless. Whose fists are steel. Whose hearts are armoured in adamantium. And they would be the pride of the new Imperium&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Magnus refused. Not because it was an impossible offer made by a callous and uncaring tyrant, but because Magnus apparently only THOUGHT such an offer was made. When he and Vulkan duel again, Magnus makes reference to the offer made only weeks prior, yet Vulkan suddenly becomes weary of the turn in conversation. Vulkan then stated: &#039;&#039;&amp;quot;the last unstained shard of your soul burst in to the Throne Room and begged to be saved. With a heavy heart, Father refused you&amp;quot;&#039;&#039;. Magnus heard differently, but the reason why can only be speculated.&lt;br /&gt;
&lt;br /&gt;
Vulkan was clearly aware of the fracturing of Magnus&#039; soul, and seemed to be referring to a different version of Magnus breaking in earlier, making &#039;&#039;this&#039;&#039; version have a memory of a conversation that never happened to him. What makes this part more complicated is that an &amp;quot;unstained shard&amp;quot; of Magnus&#039; soul was installed into Janus, who was indeed given command over a [[Grey Knights|new breed of Space Marine]]. Meaning that parts of his memory have elements of truth, even if he isn&#039;t aware of which parts. Tzeentchian corruption could also be fucking with Magnus&#039; cognitive functions to help develop a false victim complex that would drive him from Big E and towards Tzeentch. Certainly, Vulkan does follow his statement by explaining how deep the rot of Chaos has sunk into Magnus at that point and that Magnus dreamed up his own redemption in order to give himself something to rage against, and that Magnus could not be cured and his fate was sealed.&lt;br /&gt;
&lt;br /&gt;
This does directly contradict the idea introduced in Godblight that the traitor primarchs could be saved, although a reasonable explanation is that Big E just wasn&#039;t strong enough to do so in the heresy era while in M42 a supercharged Emperor could do it, or that Magnus was broken into so many smaller fragments that it was impossible to salvage whatever he used to be, or ADB could&#039;ve just decided to fuck with the work of his fellow colleague for some reason. Another possible explanation is that, while the Daemon Primarchs could be saved, they would need to &#039;&#039;want&#039;&#039; to be saved to make it happen. If Magnus&#039;s confrontation and conversation with Vulkan is anything to go by, Magnus was in no way genuinely repentant for what he&#039;d done, and in fact still seemed to believe himself justified in his actions.&lt;br /&gt;
&lt;br /&gt;
Regardless, whatever remaining loyalty he had to the Emperor was thrown away at that moment, and he became a servant of Tzeentch in earnest.&lt;br /&gt;
&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
[[File:Cl9SiZhXIAADyip.jpg|left|thumb|300px|An exceptionally skilled depiction of Magnus during the Horus Heresy.]]&lt;br /&gt;
And so, the Horus Heresy came and went. The Siege of Terra occurred, Horus had fought the Emperor and (SPOILER WARNING) failed, and the Traitor Legions were driven to the [[Eye of Terror]]. However, the Thousand Sons now had to deal with more immediate problems: with their serving of Tzeentch, the Flesh Change returned with a vengeance. Magnus made efforts to stop this, but being a servant of the God of Mutation has its drawbacks and before long Magnus seemed to have given up. Growing desperate, [[Ahzek Ahriman]], the Chief Librarian and First Captain, took matters into his own hands. Having lost his brother to the Flesh Change before they found Prospero, Ahriman gathered a cabal of other sorcerers, the [[Book of Magnus]], and performed the Rubric of Ahriman in an attempt to stop the Flesh Change.&lt;br /&gt;
&lt;br /&gt;
The results were not what Ahriman expected: while it stopped the Flesh Change and further empowered all psychic Thousand Sons, all non-psyker Thousand Sons had their bodies turned to dust and sealed within their Power Armour, becoming little more than robots needing guidance from a Thousand Son sorcerer.&lt;br /&gt;
&lt;br /&gt;
Confronting Ahriman, once his most favoured son, Magnus angrily demanded an explanation. Ahriman basically telling him to shut it [[rage|did not help]] and Magnus was about to kill Ahriman when Tzeentch spoke to him: &#039;&#039;&amp;quot;Magnus, why do you seek to kill my pawn?&amp;quot;&#039;&#039; (which is strange since of all the chaos gods, Tzeentch cares about his followers the least) Once again, Magnus realised [[just as planned|he&#039;d had been used]]. Disgusted, broken (and still really angry but unable to do anything about it) Magnus simply exiled Ahriman from the Planet of Sorcerers. For the last ten thousand years, Magnus and Ahriman both have laboured to restore the Sons&#039; bodies to their original forms, [[troll|with Tzeentch ensuring they fail all the while]]. Though, it is really weird the God of &#039;&#039;Mutation&#039;&#039; and &#039;&#039;Change&#039;&#039; would be preventing change and keeping some of his strongest minions in a form that cannot be mutated (well, I mean he probably could because Warp but we&#039;ve never heard about it).&lt;br /&gt;
&lt;br /&gt;
===Fragments of Magnus===&lt;br /&gt;
Unknown to everyone save perhaps Tzeentch himself and Magnus&#039; inner circle, the teleportation of Magnus to the Planet of the Sorcerers at Prospero had the side effect of splitting the Primarch&#039;s soul into a large number of lesser fragments, many of which might not have even been aware of the split and believed that they truly were Magnus the Red.&lt;br /&gt;
The actual number of fragments is not known exactly, but an allegorical representation of them showed a broken statue of a bird, with some fragments being as small as grains of dirt though the largest piece was definitely recognisable as parts of a bird.&lt;br /&gt;
&lt;br /&gt;
*The fragment that travelled to the Planet of Sorcerers was the greatest shard of Magnus&#039; soul, although upon its arrival it was nothing like the Primarch or the daemon-prince Magnus that are well known to the 40k universe. Although it appeared to be Magnus the Red, it has the mindset of a senile old man who was dying. This Magnus barely knew where or when he was at the best of times and was constantly forgetting who his companions were or what Leman Russ had done to him or his Legion. This shard of Magnus spent centuries &#039;&#039;(of warptime, so practically no time at all in realspace)&#039;&#039; fleeing his memories through the warp while being chased by his equerry [[Amon]] who was trying to bring him back. In a moment of lucidity he was the first to reveal that his soul had been shattered, but only by reliving the battle of Prospero did the Thousand Sons have an idea of where the largest shards went to, so Ahriman led a quest to reclaim them and restore his Primarch, gathering enough to amalgamate the Crimson King.&lt;br /&gt;
**&#039;&#039;&#039;The Crimson King&#039;&#039;&#039;, the Daemon-Primarch of Tzeentch as he exists in the present, was the recombination of several shards as the Horus Heresy went on and by far the most powerful of the Magnus-fragments. His first act was to declare that he would join Horus&#039; rebellion and lay siege to Terra to reclaim his greatest fragment &#039;&#039;(Janus)&#039;&#039;. He would exile Ahriman for the first failed Rubric, would later instigate the Battle of the Fang and then spend the next ten thousand years being a dick, eventually fouling up Ahriman&#039;s second Rubric but achieving near-complete unification of all the shards. Unsurprisingly, the only parts that weren&#039;t reunited with The Crimson King were all the ones which embodied Magnus&#039; noblest, most selfless qualities.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Magnus&amp;quot;&#039;&#039;&#039; (as the father of the Thousand Sons and &#039;&#039;&#039;author of the [[Book of Magnus]]&#039;&#039;&#039;) was the portion of Magnus that seemed to care the most about his legionaries and of his son Ahriman in particular. Much diminished, he remained behind the scenes for centuries attempting to subvert the Daemon-Primarch and guide his son Ahriman &#039;&#039;(and by extension the Legion)&#039;&#039; back to greatness and presumably &#039;&#039;(at a push)&#039;&#039; back onto the path the Emperor intended for them. It was he who inspired Ahriman to attempt the original Rubric in the first instance since it was actually his own spell. &amp;quot;Magnus&amp;quot; (the father) knew that it would fail, but the flesh-change was overcoming the legion anyway, and the failed attempt would provide Ahriman with both the time and the conviction to eventually complete his great work and attempt a second rubric by pooling his own resources with knowledge gleaned from various other fragments, including the Athenaeum of Kallimakus. It was also he who influenced Amon&#039;s dreams to seek out Ahriman to kill him and undo the Rubric and end their brothers&#039; agony. While this shard of Magnus admitted he sacrificed Amon to re-motivate Ahriman to do the second Rubric, he believed it was the proper course of action to save their legion and make Magnus whole without the Crimson King&#039;s influence. The end result may have actually cured his legion &amp;amp; father by reuniting the broken primarch and reversing the flesh-change, and allow the personality of &amp;quot;Magnus&amp;quot; (the father) to assert control over the united fragments and redeem himself. However, even if it had worked the interference of the Crimson King would have caused it to destroy the fragments instead. Ultimately, it faded into oblivion rather than allow the Crimson King to reabsorb it.&lt;br /&gt;
*The great library of knowledge: the &#039;&#039;&#039;Athenaeum of Kallimakus&#039;&#039;&#039; actually was a fragment of sorts, but not able to act independently, only providing a link to the stream of consciousness of the original Magnus the Red. However the Athenaeum was corrupted after being discovered by the Crimson King, who attempted to insinuate his own mind into the thought-stream and attempt to assert control over Ahriman&#039;s second rubric result. His dipping in and out of the stream introduced flaws into the spell which would still have allowed the Thousand Sons to regain their flesh but would have destroyed all the fragments of Magnus in the process.&lt;br /&gt;
*A lesser shard was hidden within the ashes of &#039;&#039;&#039;Kallista Eris&#039;&#039;&#039; that was carried around in an urn for years yet was completely oblivious to the [[Sisters of Silence]], the [[Thousand Sons]] and one of the [[Knights-Errant]], beneath whom the urn had passed almost completely unnoticed. It was only when proximity to the shard of Aghoru that it awakened, although its motivations are largely unknown because it seemed to be operating under the orders of the other shard until it fused with it.&lt;br /&gt;
*One fragment remained on Prospero, representing his acceptance of the Emperor&#039;s judgement against him, this Magnus was stuck in limbo and meditation for a while, until [[Jaghatai Khan]] rocked up to Prospero to find out what had happened. This fragment served up a nice big info-dump and urged him to pick a side in the war, and in return Jaghatai banished him from Prospero.&lt;br /&gt;
*Another became a daemon of vengeance that was unwittingly passed from host to host &#039;&#039;(It was thought to be a normal daemon, no-one realised it was a actually a shard of Magnus)&#039;&#039;. It eventually came to inhabit the body of a renegade space marine called Astraeos. This shard saw the Crimson King as a usurper but was eventually consumed after a very quick battle with the Crimson King following the failed second Rubric.&lt;br /&gt;
*One returned to Nikaea and represented the part inside of Magnus that died when the Emperor made his pronouncement against him. This shard was literally a corpse being clawed at by daemonic hands.&lt;br /&gt;
*One represented his warrior aspect and was found on the planet Aghoru seemingly waiting to duel whoever showed up. It held off a [[Knights-Errant|Knight-Errant]], a Rune Priest, a small squad of space wolves, a bunch of cyber automata and a freaking Samurai at the same time without any overt use of psychic power until it was bound into the body of a mortal. Interestingly, this shard had no intention of reuniting with the greater because Magnus was not actually known for his battle-prowess, so this fragment would rather have remained and made a name for himself equal to Angron or the Lion, nonetheless it later absorbed the shard of Kallista Eris into itself and was absorbed in turn into the Crimson King anyway.&lt;br /&gt;
*Another fragment representing Magnus&#039; desire to seek knowledge for the sake of its acquisition. It was thrust into Terra&#039;s past and inhabited the body of King Kadmus, one of the Emperor&#039;s enemies, requiring Ahriman to time-travel in order to reclaim it.&lt;br /&gt;
*One fragment remained on Terra and was fused by [[Malcador]] to &#039;&#039;&#039;Revuel Arvida&#039;&#039;&#039;, inadvertently creating an entity known as &#039;&#039;&#039;Ianius&#039;&#039;&#039; &#039;&#039;(Janus)&#039;&#039;. Yes, the same Janus that would become the first Supreme Grand Master of the [[Grey Knights]]. It is believed that this fragment embodied Magnus&#039; nobility and connection to the Emperor.&lt;br /&gt;
*From the Prologue and Epilogue there may very well have been a second fragment of Magnus that resided on Terra and was known to Malcador and Rogal Dorn. But where Revuel Arvida housed a shard in his flesh and became Ianius who remained ostensibly Astartes, this shard was fully formed &#039;&#039;(an oversized giant with crimson skin)&#039;&#039; and housed within a villa hidden deep beneath the crust of Terra from where he narrates the novel &#039;&#039;Crimson King&#039;&#039;. This fragment took upon himself the role of archivist of the Horus Heresy, and pinned his hopes for the future on some all-seeing device in the warp called &#039;&#039;The Orrery&#039;&#039;. Perhaps building it with the help of his equerry Amon while he was chasing a different shard of his emotional father through time and space via the warp, or by completing his own orrery separately, or simply referring to the one the Crimson King made. It could then be this shard of Magnus who rescued the ship carrying the body of Vulkan and guided it back to Nocturne so his brother could be resurrected.&lt;br /&gt;
**It may also yet be Janus speaking from an earlier time period before his binding, who knows? The warp is confusing enough without it being inhabited by multiple aspects of the same guy over different time periods.&lt;br /&gt;
**Regardless of whether it is Janus or an entirely separate fragment, one of the Terran shards was believed by the Crimson King to be the first and greatest fragment of the Soul of Magnus and so he was willing to lay siege to Terra to reclaim it, even going so far as name it his sole reason for joining Horus&#039;s side of the war.&lt;br /&gt;
&lt;br /&gt;
By the novel Ahriman Unchanged, Ahriman would complete his second Rubric and attempt to cast it on [[Sortiarius]]. Unfortunately the Rubric was not completed as Ahriman was interrupted by a member of the Thousand Sons who knew that the outcome would result in Magnus&#039; annihilation and wanted to avoid it, so he seized control of the magical energy before Ahriman could finish the spell and obliterate their father. This resulted in several of the fragments reuniting into the Daemon Primarch Crimson King and increasing his share of power to a state indistinguishable from that which he possessed as a complete being. The aspect of vengeance: Astraeos would be the Crimson King&#039;s first victim and be absorbed almost immediately, while Magnus (the father) would fade away into nothing after having hung on for so many centuries only to fail in his objectives to lay claim to the soul of Magnus or heal his Legion- all it could do was deny the Crimson King what little power it still possessed.&lt;br /&gt;
*Although he [[Just as Planned|might have actually succeeded]], in by failing to complete the second Rubric, as a side effect Ahriman was uncoupled from his destiny and now &amp;quot;free&amp;quot; from divine manipulations, something that Magnus &#039;&#039;(the Father)&#039;&#039; had wished for all of his sons. But even then Ahriman ultimately continued to serve Tzeentch of his own will, so how much of a victory this may have been is up for debate.&lt;br /&gt;
&lt;br /&gt;
This means that while Daemon-Primarch Magnus at the turn of the 41st millennium is in his most complete state and the various schemes of the separated fragments have been put to rest, Magnus is still not &amp;quot;whole&amp;quot; and likely will never return to his original state due to the loss of significant fragments; in particular, the evaporated essence of the compassionate father figure who set the rubric in motion, and probably the missing nobility of Janus, who died centuries earlier in service to the [[Grey Knights]]. At this point it can be assumed that Tzeentch filled in the remaining parts with himself, cementing Magnus&#039; state as a Daemon Prince and eliminating any chance of his redemption.&lt;br /&gt;
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===Post Rubric===&lt;br /&gt;
[[File:Magnus vs Robboute.jpg|500px|right|thumb|Magnymagick and [[Roboute Guilliman|Papa Smurf]] having a calm and brotherly conversation over at Luna in the 41st Millennium. [[TTS|And I, Cato Sicarius, will prevent anyone from interrupting this conversation!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle for The Fang:&#039;&#039;&#039;&lt;br /&gt;
The unified Magnus the Red: The Crimson King, later showed up on [[Fenris|FENRIS]] ITSELF and became the second Daemon Primarch after [[Angron]] to get shit done, rampaging through imperial lines and laying waste to everything in his path with MIND BULLETS and RAW PHYSICAL POWER until the Space Wolves responded and after an extremely hard fight Magnus phased himself out and teleported all his marines out of the Fang after having his back broken once again, this time by Bjorn. While he succeeded in sabotaging an experimental (seemingly successful) Space Wolf geneseed mutation cure and killing an entire Great Company HQ, The Great Wolf (turns out wolfing a Wolf Lord&#039;s wolf means warping your hands inside him and &#039;&#039;ripping his hearts out&#039;&#039;) and almost killing Bjorn the Fell-Handed himself, he did not finish the Space Wolves once and for all. Of course, Magnus claimed it was not his goal in the first place.&lt;br /&gt;
&lt;br /&gt;
Funny how two out of two Daemon Primarchs to have gotten shit done ended up being repelled by the actions of the Space Wolves. On the other hand, the Wolfies were pushed to their very limits trying to repel the chosen of Tzeentch, and they only got off easy once he fucked off after his main objective was finished.&lt;br /&gt;
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&#039;&#039;&#039;Warzone Fenris:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of all the Daemon Primarchs so far seen in the fluff, he seems to be the most [[Reasonable Marines|collected and coherent]], as far as Chaos goes; in the trailer of Wrath of Magnus he actually sounded quite composed and at odds with Angron&#039;s &amp;quot;BLUDFUTEBLUDGUD!&amp;quot; or Mortarion&#039;s &amp;quot;IHAVESPESSASHMA&amp;quot;; he told the Thousand Sons in a strong but civilised way to put their differences aside to focus on the goal of destroying the Space Puppies, and remarked how [[Awesome|all of them were his sons, even Ahriman or any other wayward sorcerer who had gone his own way through the ages and that despite the millennia long past, he still holds Prospero in high regards and consistently fights for his homeworld&#039;s memory and people.]] What a [[Kharn|cool guy.]]&lt;br /&gt;
&lt;br /&gt;
During the campaign, Magnus&#039; goal was never to destroy Fenris (though it would have been a satisfying bonus), but instead to make the Wolves suffer as he and his sons did during the Burning of Prospero: with the Wulfen and their genetic flaw revealed, they would be regarded with suspicion and mistrust. Because the people of Fenris have seen first-hand the horrors of the Warp, the Inquisition ordered a massive purge that saw most of the population of Fenris exterminated. Midgardia basically got destroyed, Fenris became a partly irradiated wasteland, and Magnus pulled Sortiarius into the materium (as the whole invasion of Fenris also turned out to be a massive ritual for which the Grey Knights killing the populace helped a lot, yes Grey Knights dun fucked up). Interestingly, while Magnus is lauded for his vast intellect he seems to have neglected the insignificant detail of *knowing* that the Space Wolves were tricked by Horus into annihilating the Thousand Sons instead of detaining them in order to take them to Terra as the Emperor had decreed. This order was slightly &amp;quot;re-interpreted&amp;quot; by Horus and then passed on to Leman Russ with the known consequences (the traitor legions refer to them as &amp;quot;the betrayed&amp;quot; for that very reason). There goes split personality for ya!&lt;br /&gt;
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Notably, during the above campaign, Magnus got Mortarion&#039;s aid in exchange for the latter taking over Midgardia and transforming it into a plague infested planet. [[Troll|However, Magnus proceeded to back-stab Mortarion by arranging Midgardia to undergo exterminatus before the latter succeeded in claiming it]]. Magnus likely did this out of vengeance because he&#039;s still salty over Mortarion&#039;s role during that little Council of Nikaea thing, something something best served cold...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Storm Book III:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Magnus and the Thousand Sons are found to be lurking in the webway after the resurrected [[Roboute Guilliman]] and his allies have escaped from the Red Corsairs. Guilliman, realising that Magnus is hoping to use him to sneak into the Imperial Palace via the webway gate, instead detours to a dormant gate on Luna. A huge battle between Guilliman&#039;s forces and the Thousand Sons ensues, whilst the two Primarchs go mano-a-mano. In a rare example of the [[Ultramarine|blue bastards]] not getting their way and the whole &amp;quot;Daemon Primarch&amp;quot; thing actually making a difference, Magnus&#039; super-psyker abilities bring the G-man within a gnat&#039;s testicle of actually getting killed before the loyalist cavalry arrives in the form of the Imperial Fists, the Adeptus Custodes, and the Sisters of Silence. The Sisters nullify Magnus&#039; powers long enough for Guilliman to turn him into a kebab. This somehow causes Magnus to unleash a psychic shockwave that blows him back through the gate, after which some Harlequins who&#039;d tagged along with Guilliman seal it off, stranding him in the webway.&lt;br /&gt;
Since then, Magnus has been involved in many other major attacks on the Imperium at the behest of Tzeentch, such as the invasion of the Stygius Sector and building [[New Kingdom|an empire for psykers]].&lt;br /&gt;
&lt;br /&gt;
==On the tabletop==&lt;br /&gt;
===As a son of the Emperor===&lt;br /&gt;
[[File:Magnus the Red-FW Model.png|right|thumb|300px|Magnus, back before he was a red giant. Well, a redder giant.]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Points || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| 495 || 7 || 5 || 7 || 6 || 6 || 6 || 4 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
With his decent statline, Magnus has the Primarch rule in all of its goodness, &#039;&#039;&#039;Arch Sorcerer&#039;&#039;&#039; (ML 5 psyker that harnesses on a 3+, needs three 6&#039;s to roll perils and re-rolls 1&#039;s if he does) plus he randomly generates his powers from any of the 5 main disciplines plus Sanctic (E.G. 2 biomancy, 2 telepathy, 1 divination). now think about rolling all 5 on biomancy! with &#039;&#039;&#039;The Eye of the Crimson King&#039;&#039;&#039;, which gives him line of sight to anything in range while also giving his powers Ignores Cover. &#039;&#039;&#039;Phantasmal Aura&#039;&#039;&#039; makes him [[Jaghatai Khan|harder to hit]] by forcing anyone in melee or shooting at him (and the &#039;&#039;infantry&#039;&#039; unit he joined) -1 to hit while also forcing Barrage weapons aimed at him to add +1 Scatter. He&#039;s also a decent army buffer, boosting his legions leadership, making his attached unit Fearless ([[Forgeworld|even though the Primarch rule already did that]]), allowing Sehkmet Terminators as troops and letting you re-roll reserves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horned Raiment&#039;&#039;&#039; is your standard 2+ 4++ armour made of warp energy that lowers the number of wounds taken from the D by 1&lt;br /&gt;
*&#039;&#039;&#039;Psyfire Serpenta&#039;&#039;&#039; is an S8 AP2 Assault d3 gun with Soulblaze(that could be argued to be a plasma weapon and thus weakened by the sallies)&lt;br /&gt;
*&#039;&#039;&#039;The Blade of Ahn-Nunura&#039;&#039;&#039; is an S+2 AP1 two handed &#039;&#039;&#039;force&#039;&#039;&#039; blade.&lt;br /&gt;
&lt;br /&gt;
The February 2019 FAQ &amp;lt;s&amp;gt;nerfed&amp;lt;/s&amp;gt; balanced Magnus heavily. Making &#039;&#039;&#039;Mind Wrath&#039;&#039;&#039; a power he has to buy separately along with &#039;&#039;&#039;Infernal Bargain&#039;&#039;&#039;. This increases his cost by 175 points, bringing his total to 670 and making him the most expensive of the Primarchs. Mind Wrath lets him double the range of any witchfire and add a single d6 strength to a maximum of 10 at a penalty of his powers needing +2 Warp Charges to cast. His witchfires still do not need line of sight and &#039;&#039;Ignore Cover&#039;&#039;. His &#039;&#039;Infernal Bargain&#039;&#039; rule allows his army to cancel out a single Perils of the Warp anywhere on the table once per game, which is a safety net in the event a low level Psyker fluffs his casting roll and subjects the entire army to a potential pinning check. Magnus is still powerful and he is clearly still the best psyker in the game, but not quite the Destroyer [[Cheese]] of his first incarnation.&lt;br /&gt;
&lt;br /&gt;
[[File:RussMagnusDiorama.jpg|left|thumb|300px|Magnus and Russ having a civilised chat on the philosophy of the Warp. Also, Magnus doesn&#039;t have his nipple horns anymore. Maybe Magnus got tired of losing another eye every time he sneezes.]]&lt;br /&gt;
&#039;&#039;Biomancy&#039;&#039; so far seems to be the most powerful for him to roll on, as Iron Arm makes him an unkillable juggernaut of S10 T9, Warp Speed let him out-dance Fulgrim and out-rape Angron at 7 attacks on I9, with both combined allowing him to take on Horus or even Russ in a challenge, Enfeeble and Endurance being generally great powers in any situations. Haemorrage sadly continues to be useless, though, and five times out of six you&#039;d roll it instead of some useful power.&lt;br /&gt;
&lt;br /&gt;
Hilariously Biomancy-powered Strawberry can mindbullet most Primarchs from distance in just 2 or 3 turns. Angron, Fulgrim and Corax could even go down in one turn with some luck. Although Lorgar&#039;s superior deny and Horus&#039;s armor of &amp;quot;fuck your psychic powers on a 3+&amp;quot; may pose a problem, and them hiding in a transport or a unit (probably both) counters this tactic completely - then again forcing your enemy&#039;s Primarch to hide just by deploying yours is a victory on it&#039;s own (unless it&#039;s Alpharius, who&#039;s straight up &#039;&#039;designed&#039;&#039; to hide in a unit).&lt;br /&gt;
&lt;br /&gt;
You can go for support monster with &#039;&#039;Divination&#039;&#039; or supercheese with &#039;&#039;Telepathy&#039;&#039;, but those disciplines lack boostable witchfires (Psychic Scream while awesome on its own don&#039;t have strength value). &#039;&#039;Pyromancy&#039;&#039; is on the other end of the spectrum, with all the witchfires all the time everywhere, potentially with re-rolls to wound from fiery form, but it can&#039;t increase his survivability or close combat prowess.&lt;br /&gt;
&lt;br /&gt;
Magnus is THE straight-up best Primarch for his points. The reason for this is his sheer flexibility. While you may not be able to [[Lorgar|choose your psychic powers,]] you can tailor him to different roles at the start of any game just by picking a discipline. Up against a melee Legion and need a buffer for your gunline? Divination, motherfucker. Enemy brought a Warhound/Spartan/Primarch who isn&#039;t Horus or Russ? Biomancy to fly up and smash it. Up against Admech with those 4+ armour MCs? Say hi to Pyromancy. If there were only a few psychic powers that Magnus&#039; rules could turn into OP nastiness it&#039;d be okay, but with Biomancy in particular, there are an absurd number of such powers. Pray to the Emprah Forgeworld nerfs him.&lt;br /&gt;
&lt;br /&gt;
Just keep him away from sisters of silence... even they might struggle though. Especially since, Psyker or not, this is still a Primarch designed to tear apart anything and everything. A Culexus Assassin hiding behind a unit will also royally fuck him over.&lt;br /&gt;
&lt;br /&gt;
====Vs Other Primarchs====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is all about how Magnus fares against other Primarchs mathhammer wise. Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it is just too random and unreliable to come into play) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. As with Lorgar, psychic powers are not accounted for, which is a slightly false choice given that if you&#039;re sending Magnus in for a Primarch duel you probably will buff him but a necessary one if this is to be doable and fair.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Angron&lt;br /&gt;
** Angron first round: hits 4.5 times, wounds 3.75 times and 1.875 after saves which IWND will take down to 1.542 at the start of next turn&lt;br /&gt;
** Angron second round: hits 3 times, wounds 2.5 times and 1.25 after saves which IWND will take down to 0.917 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which FNP and IWND will take down to 0.5 at the start of next turn&lt;br /&gt;
** Unsurprisingly Magnus loses this one pretty badly&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Fulgrim&lt;br /&gt;
** Fulgrim (Fireblade): hits 3.5 times, wounds 2.333 times and 1.167 after saves which IWND will take down to 0.834 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Again unsurprisingly Fulgrim wins comfortably even without taking into account Child of Terra or Mastercrafted&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Mortarion&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.278 at the start of next turn&lt;br /&gt;
** Mortarion: hits 1.667 times, wounds 1.111 times and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Magnus actually out-endures Mortarion as his negative modifier to hit balances out Mortarion&#039;s superior regen and extra wound. Not that it matters because it will take several lifetimes before either of them actually die.&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Ferrus Manus&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 time and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Ferrus: hits 1.333 times with Forgbreaker and 0.333 times with his Servo Arm, wounds 1.111 times and 0.278 respectively which after saves becomes a total of 0.695 wounds after saves which IWND will take down to 0.362 wounds at the start of next turn&lt;br /&gt;
** Another ridiculously long fight but Ferrus&#039; Servo Arm and better invulnerable save just tip the fight in his favour&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Konrad Curze&lt;br /&gt;
** Konrad: hits 3 times, wounds 2.25 times and 1.125 after saves which IWND will take down to 0.792 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 at the start of next turn&lt;br /&gt;
** Konrad wins this one without having to use his hit and run + HOW combo which turns this into a bloodbath&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Vulkan&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0 wounds at the start of next turn&lt;br /&gt;
** Vulkan: hits 1.333 times, wounds 1.111 times and 0.556 after saves which IWND will take down to 0.222 wounds at the start of next turn&lt;br /&gt;
** Vulkan wins because Magnus can&#039;t hurt him&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Lorgar&lt;br /&gt;
** Magnus (round 1): hits 2.222 times, wounds 1.728 times and 0.576 after saves which IWND will take down to 0.242 wounds at the start of next turn&lt;br /&gt;
** Magnus: hits 2.667 times, wounds 2.222 times and 0.741 after saves which IWND will take down to 0.407 wounds at the start of next turn&lt;br /&gt;
** Lorgar: hits 2 times (Master-crafted and +1A for pistol), wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of the next turn&lt;br /&gt;
** In spite of WS6 and 5 wounds, Lorgar&#039;s save is increased to 3++ against attacks from Force Weapons, giving him a mutual kill or narrowly win if he concusses Magnus in the penultimate round.&lt;br /&gt;
*** &#039;&#039;&#039;Happy psychic fun:&#039;&#039;&#039;&lt;br /&gt;
*** Magnus with Iron Arm and Warp Speed: hits 4.667 times, wounds 3.889 times, [[FAIL|0.432 after saves]] and IWND will take down to 0.099 wounds at the start of next turn&lt;br /&gt;
*** Lorgar with Precog: hits 2.778 times, wounds 1.543 times, 0.772 times after saves and IWND will take down to 0.439 wounds at the start of the next turn&lt;br /&gt;
*** Lorgar with Precog crushes Magnus (after a long time), the rerolls to hit and wound more than makes up for Magnus&#039; aura and boosted Toughness, and [[Shield-Captain|rerollable 3++]] completely neuters Magnus&#039; damage. Magnus needs Iron Arm, Warp Speed &#039;&#039;and&#039;&#039; Endurance to outlast him. Or roll Precognition himself with any Bio-blessing.&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Perturabo&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0.222 wounds at the start of next turn&lt;br /&gt;
** Magnus (Blinded): hits 1.333 times, wounds 1.111 times and 0.37 after saves which IWND takes down 0.037 wounds at the start of next turn&lt;br /&gt;
** Perturabo: hits 1.333 times with both, wounds 0.889 times with his hands and 1.111 times with Forgebreaker and 0.444 and 0.556 times after saves respectively, which becomes 0.111/0.222 wounds at the start of next turn&lt;br /&gt;
** Perturabo (with Magnus Blinded): hits 2 times, wounds 1.667 times and 0.833 times after saves&lt;br /&gt;
** Another victory for Magnus comes when Perturabo doesn&#039;t have Forgebreaker. When he does this becomes a walkover in the other direction as Magnus won&#039;t kill him before he becomes blinded and then he becomes essentially unable to hurt Perturabo.&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Alpharius&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of the next turn&lt;br /&gt;
** Alpharius: hits 1.944 times, wounds 1.512 times and 0.756 after saves which IWND will take down to 0.423 at the start of next turn&lt;br /&gt;
** As usual, Alpharius loses&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Rogal Dorn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.33 times (Dorn cannot be wounded on more than 3+ thanks to his armour) and 0.67 after saves which IWND will take down to 0.44 wounds at the start of the next turn&lt;br /&gt;
** Dorn: hits 2 times, wounds 1.5 times and 0.75 after saves which IWND will take down to 0.417 wounds at the start of the next turn&lt;br /&gt;
** Magnus loses this one&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Corvus Corax&lt;br /&gt;
** Corax: hits 2.667 times (Scourge)/ 2 times (Shadow-walk), wounds 2 times (Scourge)/ 1.5 times (Shadow-walk) and once or 0.75 times respectively after saves which IWND will take down to 0.667/0.417 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times (Scourge)/ 1.333 times (Shadow-walk), wounds 1.667 times (Scourge)/ 1.111 times (Shadow-walk) and 1.111/0.741 times after saves which IWND will take down to 0.778/0.408 wounds at the start of next turn&lt;br /&gt;
** Corax&#039;s superior initiative means that if he uses Shadow-walk he can kill Magnus just before he can strike on turn 15. If he uses Scourge he loses, however. As usual Blind and Hit and Run could turn the fight more in his favour&lt;br /&gt;
&lt;br /&gt;
* Magnus VS Jaghatai Khan.&lt;br /&gt;
**Jaghatai: hits 2.666 times, wounds 1.333 times, 0.666 wound after saves with IWND bringing this down to 0.333&lt;br /&gt;
**Magnus: hits 2 times, wounds 1.666 times, 0.555 times after saves with IWND bringing this down to 0.222&lt;br /&gt;
**Magnus loses this one too&lt;br /&gt;
&lt;br /&gt;
* TLDR:&lt;br /&gt;
** Magnus leads the back of the pack when it comes to fighting primarchs. His WS is only average (for a primarch) and he can&#039;t pile on the attacks to make up for it. He isn&#039;t particularly tanky either, so any of his melee-focused brothers will knock him over and sit on his dumb ginger head.&lt;br /&gt;
** But hulked out with biomancy he stands a decent chance against anyone but Horus and the Wolf King.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===As a Daemon Primarch===&lt;br /&gt;
[[File:Magnus-revealed.PNG|right|thumb|300px|Exactly as planned!]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magnus&#039;&#039;&#039; || 7 || 7 || 8|| 7 || 7 || 7 || 6|| 10 || 4+R1/4++R1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rules-wise, he&#039;s a beast with 7s across the board barring strength (8) attacks (6) and ld (10). He rocks a 4++ and can re-roll ones (so yeah, throw in the grimoire of names to have a 2++ re-rollable and guy becomes unkillable when combined with the fact that he&#039;s an FMC with EW), as well as Daemon of Tzeentch, Deep Strike, VotLW, Fearless, Fleet, IWND, and the WT Lord of Flux: Enemy units within 12″ of your Warlord treat all terrain, even open ground, as difficult terrain; any enemy units that run, turbo-boost, move flat out, or charge within that radius must take dangerous terrain tests. He has what is by far the best psychic output in the game: Mastery level &#039;&#039;&#039;5&#039;&#039;&#039;, AW (so he DTWs on 3+ against everyone), manifests his WCs on a 2+, has LoS to all units on the table for the purposes of using his powers, and &#039;&#039;&#039;&#039;&#039;never&#039;&#039;&#039;&#039;&#039; suffers Perils of the Warp. He knows every spell in the Tzeentch and Change disciplines. With the expansions brought in the new rulebook, this means Magnus can bring to the table 2 D attacks (One of which is an 18&amp;quot; Beam?!) per psychic phase with relative ease, all while still being able to murderize anything that he comes across, and in melee he uses a sword that uses his strength, AP2, Soulblaze, Force, and Transmogrify (a 6 to wound causes Instant death and turns the slain model into a [[Chaos Spawn|Chaos Sp... you know this stupid gaOHGODWHYBLAGRABAH]]). He&#039;s 650pts, so use him wisely.&lt;br /&gt;
&lt;br /&gt;
Model-wise, he appears to take minor inspiration from his EPIC monkey form (which is a good thing.) He has multiple head options, including a cyclops head, which is incredibly fluffy as his face has been described as constantly changing. His armor appears to be to have changed from golden to silver (but it still has its nipple horns. Sexy, sexy nipple horns), and the motif of a bird skull appears everywhere. He has bird wings, and is posed on a Space Wolf Dreadnought arm. Ah, and he&#039;s so FUCKHUEG that he rivals an Imperial Knight.&lt;br /&gt;
&lt;br /&gt;
====8th Edition====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magnus&#039;&#039;&#039; || 445 || 2+ || 2+ || 8 || 7 || 18 || 7 || 10 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Naturally, Magnus was some of the small slither of cheese that Chaos had access to in 7th, so GW casually nerfed him to ensure their precious space marines didn&#039;t have too hard a time (if this was hard to see, don&#039;t look at what has become of poor Ahriman). Don&#039;t let this hit fool you too much though as Magnus is still a force to be reckoned with. Gone is the all seeing eye, immunity to perils and ease of power casting. In its place we still get the best psyker (still significantly weaker than before as he has now forgotten most of his spells and how to give people the big old D). With 18 wounds, he can take more hits than a Land Raider and Bloodthirster and with 7 strength 8 attacks (*16 with his X2 S blade*), he can still bend over most things in the game with his fancy blade. His new force multiplier effects make him a more balanced command unit but unless you want him to sit at the back as a big fire magnet and hope his measly 3 powers can make up for his enormous cost over his combat hitting power, a Thousand Sons army isn&#039;t going to benefit from these too much. Apparently, Magnus has changed his devotion to Khorne judging by the obvious strategy GW have currently geared him to.&lt;br /&gt;
&lt;br /&gt;
Oh, and don&#039;t let Thunder Hammer/Stormshield Terminators charge him. They obliterate him, even with Weaver of Fates up to give him a 3++R1; besides, you easily have the manoeuvrability to ensure they virtually never manage to pull this off.&lt;br /&gt;
&lt;br /&gt;
*In all truth while his insane strength and 7 attacks are brutal, especially when adding prescience you probably want to stay away from anything with an invulnerable save higher than a 4, use him with warptime for mass hit and run and bolstering or intimidating important areas. Smite anything rocking Stormshields or other intimidating saves, and hope he rolls an overall 10, for a juicy 2d6 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
* Obviously Mortarion was not better enough when compared to Big Red, so GW fixed that by nerfing the cyclops (and boy did they hit him hard). No more invul rerolls, 2D6 mortal wound Smite only goes off on 12+ now, transmogrify from his blade is still not free, if you manage to even pull it off (funnily most characters hide from Magnus) all for 30 MORE points. On the plus side he allows rerolls of 1 for both him and his sons within 9&amp;quot; when making a psychic test, he adds his psychic phase bonus to DtW tests now, he also gets full access to 3 psychic disciplines for a total of 18 spells to chose from and he ignores any mortal wounds caused by perils on a 2+. He&#039;s less tanky than he used to be, but he is much more psychically focused than before.&lt;br /&gt;
&lt;br /&gt;
====9th Edition====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magnus&#039;&#039;&#039; || 450 || 2+ || 2+ || 8 || 7 || 18 || 8* || 10 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magnus&#039; Terrible Weakness====&lt;br /&gt;
Unfortunately not everything is awesome for the Daemon Prince, aside from getting his ass kicked by the Space Wolves and Grey Knights [[Angron|(though he&#039;s hardly alone in that regard)]], Magnus has a terrible weakness in the form of three completely normal humans carrying Thunder Hammers. This is all 7th edition only, but check it out anyway:&lt;br /&gt;
&lt;br /&gt;
Seriously, three Inquisitors (all of which have 3&#039;s and 4&#039;s where Magnus has 7&#039;s and 8&#039;s) can kick his ass. One of them just needs to be carrying a Null Rod and Thunder Hammer, another carries the Grimoire of True Names, Empyrean Brain Mines, and a Nemesis Daemon Hammer, while the third also carries Empyrean Brain Mines and a Nemesis Daemon Hammer. All of this makes for a combination that Magnus simply cannot win against. He is incapable of &#039;&#039;targeting&#039;&#039; the unit with his sorcery; while he can and should hit the unit with Wrath of Magnus on the approach if possible, as Beams do not target, this won&#039;t help him in melee, where he is reduced to using &#039;&#039;&#039;Boon of Flame&#039;&#039;&#039; to summon support (which will not be able to charge on summon turn) and &#039;&#039;&#039;Boon of Mutation&#039;&#039;&#039;, which is extremely unlikely to help in any meaningful way. If they charged him, the Psyk-Out grenades mean he&#039;s I1 for testing against the Mines; if they didn&#039;t, why didn&#039;t Magnus just get the hell out of there instead of getting into close combat with these guys? On subsequent Inquisitor turns, the bearer of the Grimoire will challenge him; Brain Mines and Challenges happen at the same time, so per the sequencing rules, the Inquisitors can choose to use the Mines second. Magnus must now take an I test on I2 (typically two tests, of course), so with odds &#039;&#039;at best&#039;&#039; 1/3 (at worst, 1/9) he can still swing - otherwise, he can&#039;t swing at all. If he &#039;&#039;does&#039;&#039; swing, it&#039;s at WS 2 (so he hits on 5s and is hit on 3s). Mathwise the three Inquisitors beat him to death in 3 rounds (another Triumvirate of the Imperium?). Even if it wasn&#039;t for dropping his Leadership down to 5 for Daemonbane tests, the second the Inquisitors Wound him he&#039;s Concussed, meaning it&#039;s even easier for them to paralyze him with the Mines and spend the second round wailing on him. If you really wanted to fuck him over then you could also ally in a Culexus Assassin, as they (simply by standing near him and not actually getting into the fistfight) combine with the Grimoire to drop his Leadership to 2, making him incredibly likely to die if a Nemesis Daemon Hammer rolls a 6 to wound. That all said, remember that Magnus &#039;&#039;does not&#039;&#039; have the Daemonic Instability special rule, so he&#039;s not going to take a bajillion extra wounds after losing combat with nerfed Leadership. You could also add to the hilarity with an Inquisitor with Rad and Psychotroke grenades (the Psychotroke grenades especially have a 1/3 chance of either reducing Magnus to I1 or LD 2 for the phase, which will make all of the other effects in the unit even worse for him).&lt;br /&gt;
&lt;br /&gt;
Of course this relies on them actually getting into combat with Magnus, and so long as the player&#039;s smart (and your opponent doesn&#039;t load up his Inquisitors in something ridiculous like a Corvus Blackstar) you should be able to get around the board without having them ever get into combat with him. The Lord of Flux WT helps in this respect by messing up charges.&lt;br /&gt;
&lt;br /&gt;
Funnily enough too his 30k incarnation is incredibly weak against Sisters of Battle, mainly because they can load up on combi-crossbows and two squads armed with these things will kill him in a single shooting phase while being either more annoying to kill thanks to Adamantium Will, or impossible to hurt with his Psychic powers if they&#039;re joined by a Hereticus Inquisitor carrying a Null rod (as they should be). Obviously the solution here is just to make him invisible and take them on in combat, but there&#039;s still the rare chance you won&#039;t get it (especially if you want other powers for bigger threats).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If you translate his name into Latin, you get Magnus Rubricatus, meaning, &amp;quot;Great Red [Man]&amp;quot; (or, &amp;quot;Big Red&amp;quot; if you&#039;re feeling lulzy). Also it has &amp;quot;rubric&amp;quot; in it. Sly GW strikes again!&lt;br /&gt;
*The god Thor had a daughter named Thrudr (Strength) and two sons, Modi (Wrath) and &#039;&#039;&#039;Magni&#039;&#039;&#039; (Mighty). They embody their Sire&#039;s essential characteristics (much like the Primarchs vis-à-vis of the Emperor). This may well be coincidental though; albeit since it is modern B.L. Fluff that Leman (who is often compared with Odin for various obvious reasons) was the leader of the Censure army sent to capture / slay Magnus and burn Prospero, it is not entirely excluded that this piece of fluff represents an obscure and far-fetched &amp;quot;prophetic&amp;quot; and artistic rendering.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Magnus.jpg&lt;br /&gt;
Image:1476133187098.png|Damn, Aghoru has FUCKING bright sun!&lt;br /&gt;
Image:Magnus Tiddy Comic.png|&#039;&#039;Super&#039;&#039; canon.&lt;br /&gt;
File:1544321391807.jpg|&#039;&#039;&amp;quot;Look at this cookie I found&amp;quot;&#039;&#039;.&lt;br /&gt;
File:Magnus the Red 1.jpeg|Proof you don&#039;t need Rule 34 + 63 to make good art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://youtu.be/bjBmT8y9PAU?t=6m56s A video chronicling Magnus&#039; fall to Chaos. It is less conniving than originally imagined.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6adES3Z0Qag Daddy (not the Emperor, Magnus) addressing his children for the visit to the pet shop.]&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Thousand Sons]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M%27kar&amp;diff=316833</id>
		<title>M&#039;kar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M%27kar&amp;diff=316833"/>
		<updated>2023-05-10T19:26:55Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fail}}&lt;br /&gt;
&#039;&#039;&#039;M&#039;kar the Reborn&#039;&#039;&#039; is &amp;lt;s&amp;gt;a [[Daemon Prince]] of [[Chaos Undivided]] and the biggest failure since [[Abaddon]] as well as Matt Ward&#039;s favourite whipping post&amp;lt;/s&amp;gt; &#039;&#039;&#039;[[FAIL|DEAD]]&#039;&#039;&#039;. His history of defeats reads like a who&#039;s who of the Imperium queuing up to bitch slap him. His one notable achievement is banishing [[Kaldor Draigo]] to the warp. So Chaos can thank him for unleashing [[FAIL| a worryingly capable murderhobo running freely in the warp and skullfucking and permakilling daemons on sight]]. How this makes any sense when he has been repeatedly and humiliatingly defeated by lesser combatants is unclear, except for bad writing.&lt;br /&gt;
&lt;br /&gt;
According to [[Graham McNeill]]&#039;s &#039;&#039;[[Ultramarines]]&#039;&#039; novel series and [[Dan Abnett]]&#039;s &#039;&#039;Horus Heresy&#039;&#039; novel &#039;&#039;Know No Fear&#039;&#039;, M&#039;kar was once &#039;&#039;&#039;Maloq Kartho&#039;&#039;&#039;, a [[Dark Apostle]] of the [[Word Bearers]]. During the [[Horus Heresy]], Kartho participated in [[Kor Phaeron]]&#039;s assault on Calth, one of the worlds of [[Ultramar]], where the Word Bearers managed to poison Calth&#039;s star to give off extremely deadly radiation that can kill even [[Space Marines]] unshielded, and force its people underground. When Kor Phaeron ran like a bitch after getting one of his hearts ripped out by [[Roboute Guilliman]], Kartho was left behind to continue the slaughter of the remaining Imperials. When he realized this wouldn&#039;t be possible using conventional means, he started doing niceties like using virus bombs and sacrificing his fellow Word Bearers to the Dark Gods to summon daemons. At some point he was challenged by Remus Ventanus, Captain of the Ultramarines 4th company. During a climactic battle, the enemy commanders faced each other, and through a series of largely forgotten events, the Ultramarine Captain managed to stab Kartho in the chest with the so-called Shard of Erebus.&lt;br /&gt;
&lt;br /&gt;
Despite his complete and utter failure to succeed at his mission, the [[Chaos Gods]] posthumously raised Kartho to the status of Daemon Prince of Chaos Undivided, ostensibly for piling up enough bodies to make Calth a new mountain range. While the Chaos Gods can be pretty random with who gets Daemonhood, it&#039;s thought that they did it for the [[lulz]], making him the 40k version of the fat chick that gets voted prom queen and doesn&#039;t realize it&#039;s a cruel joke. Not that it ultimately helped him any because now he&#039;s dead. As in, &#039;&#039;true death&#039;&#039; dead, like Sister of Silence style, but way less cool.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*&#039;&#039;&#039;M31:&#039;&#039;&#039; Contributes to the Horus Heresy by killing a lot of people on both sides and getting stabbed in the chest with a dagger. Inexplicably elevated to Daemonhood by the powers of Chaos. (For the LULs and MAYBE for wasting a few arcologies worth of innocent people.)&lt;br /&gt;
*&#039;&#039;&#039;M31(?):&#039;&#039;&#039; Chases [[Ollanius Pius]] and friends across time and space for bit, ends up banished by a [[loli|teenage girl]] screaming his name. Blood of the Gods, M&#039;kar, we could have accepted getting your ass kicked by Ollanius Pius (honestly, we&#039;d have actually thought a little better of you), but really? His weakness was related to having to be where his mortal self died during that moment so he could exist.&lt;br /&gt;
*&#039;&#039;&#039;799.M41:&#039;&#039;&#039; Attacks Acralem, banished by a young [[Kaldor Draigo]].&lt;br /&gt;
*&#039;&#039;&#039;878.M41:&#039;&#039;&#039; Attacks Ultramar, banished by [[Cato Sicarius]].&lt;br /&gt;
*&#039;&#039;&#039;935.M41:&#039;&#039;&#039; Seizes a star fort briefly, before being torn to ribbons by [[Marneus Calgar]]. This was actually a lie, and M&#039;kar was instead bound to the star fort&#039;s warp core. Tales of his death are implied to be propaganda.&lt;br /&gt;
*&#039;&#039;&#039;965.M41:&#039;&#039;&#039; Attempts to entrap and tempt [[Mephiston]] into Chaos worship. Mephiston retorts by showing he&#039;s not afraid to choke a bitch real hard.&lt;br /&gt;
*&#039;&#039;&#039;997.M41:&#039;&#039;&#039; Transforms an agri-world into a daemon world using an artifact, only to [[Fail|lose the world to the]] [[Tyranids]] and the artifact to the [[Grey Knights]].&lt;br /&gt;
*&#039;&#039;&#039;999.M41:&#039;&#039;&#039; Attacks Acralem again, wasted by Kaldor Draigo &#039;&#039;again&#039;&#039;. Manages to use the last of his power to [[Troll|curse Draigo to keep him locked up in the Warp]] until his buddies need him.&lt;br /&gt;
*&#039;&#039;&#039;835999.M41:&#039;&#039;&#039; Back again after what was either an absurdly convoluted plan, or [[Honsou]] of the [[Iron Warriors]] deciding he would like a pet Daemon Prince to help kill Ultramar. Honsou attacks the star fort with his [[Bloodborn|new army]], frees M&#039;kar and tries recruiting him, but Honsou ends up being coleader with M&#039;kar. They attack Ultramar again, with M&#039;kar staying stable in realspace by possessing an Ultramarine [[Dreadnought]] and empowered by being juiced by the nearly limitless power of a star fort. Ultra-killed for good by Marneus Calgar (and indirectly by [[Uriel Ventris]] who did the legwork) with the very dagger that killed him the first time.&lt;br /&gt;
** Added: Turns out the absurdly convoluted plan was a result of Craftworld Iyanden seeing either M&#039;kar or the Smurfs were going to destroy them so they sent them both up to kill each other. So now we can add Eldar puppet to the list.&lt;br /&gt;
&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
[[Category:Word Bearers]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=313939</id>
		<title>Lorgar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lorgar&amp;diff=313939"/>
		<updated>2023-05-10T19:26:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[Image:Lorgar Handsome.jpg|400px|thumb|right|Bet you didn&#039;t know Mr. Clean was a primarch. An Evil Primarch.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|For years I have despised Lorgar... look at [[Roboute Guilliman|your primarch]], Honorius. So singular in aspect. So noble. I have envied you, envied the [[Rogal Dorn|Imperial Fists]], the [[Horus|Luna Wolves]], the [[Ferrus Manus|Iron Hands]]. And I am not alone. We struggle with a mercurial mind, Honorius. We labour under the burden of a brilliant but fallible commander. We no longer bear the word, my friend. We bear &#039;&#039;&#039;&#039;&#039;Lorgar&#039;&#039;&#039;&#039;&#039;.|Sorot Tchure, a Captain of the Word Bearers, to Captain Honorius Luciel of the [[Ultramarines]] (shortly before Tchure betrayed him at Calth)}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|The difference between gods and daemons largely depends upon where one is standing at the time.|&amp;lt;s&amp;gt;The dude himself.&amp;lt;/s&amp;gt; [[Argel Tal]], when speaking about how it feels like to be [[Possessed]]. Lorgar liked the sentence and jotted it down, [[Blood Ravens|hence it&#039;s erroneously attributed to him]].}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|All I ever wanted was the truth...|First &amp;lt;s&amp;gt;lie&amp;lt;/s&amp;gt; line of the [[Book of Lorgar]]}}&lt;br /&gt;
&lt;br /&gt;
The human incarnation of &#039;Did Nothing Wrong&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lorgar&#039;&#039;&#039;, also known as &#039;&#039;&#039;Lorgar Aurelian&#039;&#039;&#039;, &#039;&#039;&#039;Bearer of the Word&#039;&#039;&#039;, &#039;&#039;&#039;The Urizen&#039;&#039;&#039; (cf. William Blake), &#039;&#039;&#039;The Golden One&#039;&#039;&#039;, &#039;&#039;&#039;[[TTS|The Goddamned Choir Boy]]&#039;&#039;&#039;, &#039;&#039;&#039;Hamborgar&#039;&#039;&#039;, and (if you&#039;re [[Konrad Curze]]) &#039;&#039;&#039;[[Awesome|Pathetic]]&#039;&#039;&#039;, is the [[Primarch]] of the [[Word Bearers]] legion, the extra religious legion of [[Chaos Space Marines|Kheyos Sphess Mahreens]]. He is credited within [[40k]] [[fluff]] for being &#039;&#039;the&#039;&#039; first Primarch to fall to the [[Chaos Gods|Ruinous Powers]]. Yes, we know what you&#039;re thinking and no, [[Horus]] was just the most powerful Primarch, had the capacity to lead the actual Rebellion and the first to be public about it. Lorgar was the first to be corrupted, though this wasn&#039;t noticed as he was very secretive about it. Also, looks just like Patrick Stewart, and [[Media:Handsomelorgar.png|Handsome Squidward]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pre-Heresy==&lt;br /&gt;
[[File:Past-Lorgar-Primarchs-.jpeg|300px|right|thumb|Young Lorgar writing his first &amp;lt;s&amp;gt;Chaos&amp;lt;/s&amp;gt; religious fan-fic. With a single fuckhuge [[pauldron]] &amp;lt;s&amp;gt;for whatever reason&amp;lt;/s&amp;gt; because he&#039;s in 40K]]&lt;br /&gt;
&lt;br /&gt;
Like the rest of the Primarchs, Lorgar was scattered through the Warp by the [[Chaos Gods]]. The infant landed on [[Colchis]], a world of excellence, beauty and most of all, faith. Lorgar was taken in by [[Kor Phaeron]], a former priest of the Covenant (Colchis&#039; chief religious order) and a Chaos worshipper. As he grew, he was educated in philosophy and rhetoric and he was gifted with a charisma that greatly aided his role as a preacher, making him immensely popular with the Colchisian faithful. At first, he remained a staunch defender of the Faith, but his life changed due to his frequent visions of a new [[God-Emperor of Mankind|Messiah]] arriving into Colchis, clad in [[Pauldrons|gleaming armour]], who rode on [[Imperial Navy|clouds of iron]] as he led his [[Space Marines|army of angels]] across the stars. Though Kor Phaeron had little patience for what he considered [[Heresy]], his own grudges with the Covenant meant that when they declared war on Lorgar and all his followers Kor Phaeron would aid his &amp;quot;son&amp;quot; (and continue to give lip service to the Emperor until the time was right). Six long years engulfed Colchis into Civil War, yet, due to his insane charisma convincing thousands upon thousands of faithful to worship the new Messiah, Lorgar won through [[Imperial Guard|sheer numbers]]. By the time they were done, the [[God-Emperor of Mankind|Emperor of Mankind]] and [[Magnus the Red]] arrived on Colchis and everybody was absolutely &#039;&#039;ecstatic.&#039;&#039; Almost overnight Colchis became an extravagant world all in devotion to the Emperor. After about a month of celebrations, the now slightly annoyed Emperor appointed Lorgar head of the Imperial Heralds, which Lorgar renamed the Word Bearers.&lt;br /&gt;
&lt;br /&gt;
During the [[Great Crusade]], Lorgar loved the Emperor. Like &#039;&#039;really&#039;&#039; loved him, we are talking about &#039;&#039;yandere&#039;&#039; levels, so you bet where this is all going to be; in fact, he was the only Primarch to both consider him a god and actively spread said belief wherever he went. He loved the Emprah so much that he wrote the [[Lectitio Divinitatus]] which was all about the divinity of the Emperor, and built huge Gothic cathedrals on every single world the Word Bearers conquered. And, ironically enough for a being genetically engineered to be a super-soldier and general, he disliked war. To say his generally preachy attitude didn&#039;t endear him to his brothers is an understatement. Except for Horus, Leman Russ and Magnus, Lorgar few friends and little support amongst his brothers (Guilliman respected the fact he rebuilt planets after conquering them but they were never really close. He would become something of a pal with Angron during the Heresy, as much as can be said that Angron could be. This is best demonstrated by the following example: at one point the Word Bearers had come to the help of the Iron Hands, so Ferrus Manus decided to craft a nice weapon for Lorgar as a thank-you gift. Lorgar was actually happy but as he watched Manus busy at his forge, he couldn&#039;t help to wonder ([[Fail|aloud]]) whether his brother would be able to craft anything beside tools for war with his metal hands. Manus didn&#039;t really appreciate the comment and wondered back if Lorgar would able to craft anything at all! Ferrus still gave him &#039;&#039;Illuminarum&#039;&#039; and Lorgar would wield the huge Crozius Arcanum from then on, but the incident only broadened the wedge between them. As far as his few friends were concerned, we&#039;ll get to them later.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to Lorgar, [[The Last Church|the Emperor was a NAYtheist]], and was &#039;&#039;really&#039;&#039; disappointed towards his son but waited 100 years before telling by having the [[Ultramarines|Smurfs]] destroy Lorgar&#039;s greatest masterpiece city, Monarchia, like any good bad daddy would have done it. It&#039;s like he was begging Lorgar to fall to Chaos. Lorgar&#039;s religiosity threatened to undermine his top-secret project to starve Chaos of any kind of worship. He made Lorgar stop his god worship in a very good-daddy kind of way: He then used his [[Psyker]] powers to [[Troll|force Lorgar and 100 thousand of his legion to kneel]] before [[That guy|the Emperor]], [[Roboute Guilliman]], and [[Malcador|Malcador the Sigilite]]. Destroying an entire city is one thing, but being forced to kneel down before Great Grandpa Smurf was of such humiliation that it would inflict clinically incurable depression into anyone... Which is totally understandable as the Emprah had waited a whole century to tell that he was not at all into this being worshipped as a god thing Lorgar kept preaching about all the time, only to have the Ultramarines destroy the city Lorgar considered one of his greatest achievements to make his point - again - this was 100 years after Lorgar&#039;s discovery by big E, and Lorgar rightfully pointed out to Magnus that the Emprah had spent weeks on Colchis following his arrival and had witnessed that people were clearly worshipping him as a God, yet had said nothing then, only to tell Lorgar a century later that he was a failure and should shape up (see &amp;quot;The First Heretic&amp;quot;). (Perhaps Emperor was playing to their tunes to sweet-talk them into joining his Imperium.)&lt;br /&gt;
&lt;br /&gt;
What is even more mind boggling is that - despite this fact - it neither occurred to the Emprah nor Magnus, who are both supposed to be hyper geniuses, that it probably would have been the sensible thing to tell Lorgar right then and there that religion was not really the Emprah&#039;s thing... instead of waiting a whole century before letting Lorgar know that he had messed up. The Emprah even went so far as to tell Lorgar that &amp;quot;out of all of his sons&amp;quot; Lorgar, and Lorgar alone, had failed him. Again, after 100 years, making his bitterness and eventual fall of Chaos much more understandable. Considering such, the Emprah could not have reacted worse; severe enough to embitter Lorgar but without any attempt to rehabilitate the inevitable festering wound. A fact that apparently Malcador eventually realized at some point as in the audio drama he says &amp;quot;if there is one Primarch I wish we could have saved, I would have hoped it to be Lorgar&amp;quot; (not exact quote, but close). Guilliman had similar reservations. He never acted on them until too [[Battle of Calth|late]], probably because Lorgar had not even been super excited about what he saw in the Warp and called it &amp;quot;horror&amp;quot;. But under the gentle guidance of Kor Phaeron and (fuck) Erebus; the two eventually managed to corrupt him.&lt;br /&gt;
&lt;br /&gt;
Severely humiliated and wracked with self-doubt, Lorgar secluded himself in Emo sulking, and began listening to Kor Phaeron (now First Captain of the Word Bearers) and First [[Chaplain]] [[Erebus]] about the facts of the Old Faith of Colchis: many other worlds shared similar concepts of such gods. Having unrelated worlds share a single common faith, is this evidence that [[Chaos|such Gods beyond the realm of material existence]] truly existed and were worthy of worship? This in turn led to Lorgar, willing to expand his enlightenment and guided by the sorcerer Ingethel the Ascended of the planet [[Cadia]], plunging headfirst into the [[Eye of Terror]]. The rest is &amp;lt;s&amp;gt;history&amp;lt;/s&amp;gt; heresy. The legion that was the slowest to conquer planets, ended up becoming the fastest one. Lorgar would command his legion to slaughter anybody who did not agree with Imperial rule, women and children included.&lt;br /&gt;
&lt;br /&gt;
Before the heresy Lorgar was widely considered the weakest Primarch as both a fighter and warlord, preferring to act more as a [[Reasonable Marines|diplomat]] and [[Ecclesiarchy|preacher]]. His actions during the Heresy proved everyone wrong (or maybe his power grew massively once he tapped into his psychic powers- he nearly got shredded by Corvus during the Drop Site Massacre). When Lorgar first toured the Eye of Terror, he was forced to fight An&#039;ggrath the Unbound (who is to [[Bloodthirster]]s what Bloodthirsters are to Gretchin) in order to prove himself worthy of becoming the champion of Chaos Undivided, and [[What|won]]. He also got a visit from Kairos Fateweaver, informing him of his possible futures in a one-time deal where that [[Lord of Change]] would only speak the truth, primarily involving his future campaign on Calth, and a very important choice to make.&lt;br /&gt;
&lt;br /&gt;
His&amp;lt;s&amp;gt; plan of attack&amp;lt;/s&amp;gt; shooting of his allies in the back on Calth resulted in beating the shit out of Ultramarine forces two times his army&#039;s size, proving Lorgar was also a damn good warlord. Even the fact that his Calth attack force was finally screwed over was part of his plan: the entire point of the Calth war was to purge the Legion of ignorant hotheads who put revenge and hatred over Chaos worshiping, in addition, Fateweaver explicitly told him that [[Roboute Guilliman]] had to survive the campaign on Calth, which would cause him to become paranoid &amp;amp; doubtful and therefore start summoning his forces to [[Macragge]] to create &#039;&#039;&#039;[[Imperium Secundus]]&#039;&#039;&#039; which would starve [[Terra]] of resources and possibly swing the war in the direction of Horus. Killing Guilliman would mean that the separatists would never get that chance, so Lorgar had to make a choice between slaying his most hated brother, or sparing him for a shot at something greater.&lt;br /&gt;
&lt;br /&gt;
By the way, in the Horus Heresy novels it&#039;s seen he actually cared a lot for all of his brothers and tried to befriend them. Closest to him among his brothers was perhaps Magnus, which is more than you can say about some loyalist primarchs. Though with different approaches, they were both more scholars than warriors, with lifelong pursuit of knowledge and enlightenment. And both felt more or less distanced from others due to their interests ad ideologies. So its natural that the Religious Preacher and a Philosopher King saw kindred spirits in eachother. He was also pretty much the only one who cared about Angron in some way and actually ran the ritual which transformed Angron into a Daemon Prince, thus rescuing him of &amp;lt;s&amp;gt;the Butcher&#039;s Nails&amp;lt;/s&amp;gt; &#039;&#039;&#039;{{Blam|NO!}}&#039;&#039;&#039; and premature death. He even seems to be good friends with Leman Russ, referenced in Betrayer given that Russ read something Lorgar wrote and thought that was some spiritual shit worth remembering, which is pretty significant considering how down-to-earth this guy was. Also in The First Heretic, Magnus tells Lorgar that Russ argued for preserving Lorgar&#039;s place in the crusade and sparing him excommunication when the Emps was pondering kicking Lorgar to the curb. More significantly, when Lorgar asked Russ and Magnus to stop fighting, they &#039;&#039;&#039;actually listened.&#039;&#039;&#039; The two Primarchs who just might have had the most mutual hatred stopped fighting because Lorgar asked them to. And with this comes another major topic with Lorgar:&lt;br /&gt;
&lt;br /&gt;
Emperor was generally unsatisfied with the slow rate of reclamation by the Word Bearers and due to this regarded him as one of the most inefficient Primarchs. However, this may rather show how incredibly moronic the Emperor could be in his judgement. Yes, Lorgar wasnt as fast in conquests as his brethren. HOWEVER, there are these factors to be considered:&lt;br /&gt;
#Lorgar rarely even engaged in combat. Most of the reclaimed planets were won by word and faith, rather than fire and sword.&lt;br /&gt;
#Consequently from the first one, planets under Lorgar were not been left as [[Perturabo|ruined]], [[Konrad_Curze|terrorized]], [[Angron|Butchered]], [[Mortarion|Desolate shitholes]], and newly acquired, intact planets would start giving immediate benefits to the Imperium. In fact, alongside Dorn and Guilliman, Lorgar was one of the rarer conquerors who left the conquered place in BETTER state than before the conquest.&lt;br /&gt;
#One of the main reasons for the slow rate of reclamation by Lorgar was because he spent large amount of time spreading his ideology among local population. Due to his charisma and religious zeal, he would convince the population of the benefits of Imperial rule, how great and mighty humans would be when they would rule the entire Galaxy and so on, to the point that the citizens would become fiercely loyal to the Imperium, rendering a rebellion practically impossible.&lt;br /&gt;
#The Emperor made him and his Legion for this specialization, judging from the fact the Emperor created ever facet of Lorgar’s being and from how the Imperial Heralds functioned prior to joining their Primarch.&lt;br /&gt;
Now, with these factors in mind, a [[Reasonable_Marines|Reasonable ruler]] who is not [[Emperor|headachingly retarded]], once he would find out what kind of person he was dealing with, would perhaps simply relieve him from his military duties, and instead would appoint him as head of the Imperial Propaganda or Diplomatic apparatus, where his talents would be used at maximum efficiency. Angron or Mortarion might have been able to make war more effectively, but only Horus was Lorgar&#039;s equal in diplomacy. Even when grudging with his brothers he was quite diplomatic, and he sincerely believed he could eventually convince everyone else about his point of view on the Emperor&#039;s divinity. (Then again quite a few of Lorgar&#039;s future visions has himself dying.)&lt;br /&gt;
&lt;br /&gt;
He was also terrifyingly powerful Psyker, but refused to use his gift for the same reasons. He ceased this emo shit after falling to Chaos, turning into a bad ass sorcerer able to rival Magnus, or at least Magnus&#039;s psychic projection, which is still far beyond any 40k-level monster-Psyker capabilities. In fact he was the third or forth most powerful (once-Imperial) Psyker in the galaxy: second to only Big E, Magnus and maybe Malcador. (A couple of daemons and [[Eldrad|a certain dick]] might give him a run for his money as well if you consider non-humans.)&lt;br /&gt;
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He also bore the greatest physical similarity to the Emperor: under his golden tattoos he looked exactly like a younger version of Big E&#039;s true form (yeah, yeah, da Emprah told Corax that he had no true form, but then he also said that daemons were minor xenos pests, so figure that out yourself. It&#039;s mentioned the actual Emperor looked unassuming). He has also dabbled in [[Meme|Trolling]] shown in one scene in &#039;&#039;Know No Fear&#039;&#039;, where he&#039;s pretty much blatantly trolling Guilliman.&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lorgar: &#039;&#039;Have you lost your temper, Roboute?&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Guilliman: &#039;&#039;I am going to gut you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lorgar: &#039;&#039;You have lost your temper.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Take that BITCH.&lt;br /&gt;
&lt;br /&gt;
His actions during the Heresy mainly consisted of keeping Angron on a slaughter path as well as saving his life. He repeatedly tried to get Magnus to join the traitors but realised that he was totally out of his depth in terms of warpcraft. Unfortunately, Lorgar turned out to be closer in mentality to Erebus than he would ever like to admit. When Horus was elevated by the gods on Molech, Lorgar grew frustrated about how Horus would not submit to Chaos and received a vision of his leadership leading to their defeat on Terra. When Horus was wounded by the Emperor&#039;s Spear, Lorgar sensed the opportunity to usurp him as Warmaster as well as High Priest of Arch-Chaos.&lt;br /&gt;
&lt;br /&gt;
Suffice to say that it did not go to plan and a revived Horus curb-stomped him publicly in front of the entire massed traitor forces on Ullanor. He would have killed Lorgar but relented at the last minute, banishing him from his court and telling him that Lorgar would die if Horus ever saw him again (which turned out to be moot later but partly explained why Lorgar isolated himself from his brothers afterwards). A small portion of five thousand Word Bearers, led by Zardu Layak, swore themselves to Horus at that point and Lorgar warned the Warmaster that his refusal to submit to the Chaos Gods would lead to the traitors&#039; defeat. One can only assume that following Horus&#039; death that there was a lot of smug &amp;quot;I told you so&amp;quot;-ing on Lorgar&#039;s end.&lt;br /&gt;
&lt;br /&gt;
==Post Heresy==&lt;br /&gt;
[[Image:Lorgar portrait.jpg|thumb|left|&#039;&#039;&#039;GREETINGS MEWLING CORPSE SLAVE, DO YOU HAVE A FEW MINUTES TO HEAR ABOUT THE GOOD WORD OF CHAOS UNDIVIDED?&#039;&#039;&#039;]]&lt;br /&gt;
[[Image:Lorgar.jpg|200px|thumb|right|Note that his [[Galactic Partridges|purity seals have purity seals]] and his scalp is inscribed with holy scripture. Because if you are going to do it, you have to do it right.]]&lt;br /&gt;
So now he&#039;s the Daemon-Primarch of the [[Word Bearers]], the guys who make the rest of the Chaos Space Marines look like all around swell secular humanist types. They&#039;re kind of like Jehovah&#039;s Witnesses, except instead of knocking on your door and telling you about Jesus they knock down your door and ask you which end of a daemon summoning you want to be on. This tends to make Chaos&#039; otherwise awful selling pitch seem oddly compelling. He also has a particular hatred for atheists, so he loathes his atheist daddy Emprah and the [[Tau|weeaboo space communists]] more than he hates everything else.&lt;br /&gt;
&lt;br /&gt;
In a supreme twist of irony, the [[Ecclesiarchy]] of the Imperium (which is the primary target for the Word Bearers during conquest) derives most if not all of their religious texts from Lorgar. That Bible they administer to citizens daily? The prayers quadrillions of soldiers and civilians utter daily in an effort to believe? That devotion to the Emperor? All fostered and nurtured by Lorgar. All brought about by him and his Legion&#039;s sheer devotion. And all that shit works (Grey Knights are protected from Daemons by their faith while the latter fear holy water blessed by the Ecclesiarchy, Sisters of Battle pull out miracles and have (a) freakin&#039; Living Saint(s) resurrected by the Emperor, etc), leading to countless jokes about it being Lorgar&#039;s plan all along. In short, Lorgar is responsible for both the Heresy that marked the end of the Imperium&#039;s golden age, and the only thing that would save Humanity in its long evolution to a fully psychic race. That being said, Lorgar is actually so ashamed of the [[Lectitio Divinitatus]] (the primary holy book of the Imperium he wrote) that bringing it up is a surefire way to have your body and soul obliterated in such horrific ways [[anal circumference|that no words exist in the myriad tongues of the universe to fully encompass the unholy rape you would receive]]. Seriously, just... don&#039;t. He has also completed his new Chaos fan-fic lazily named the [[Book of Lorgar]] which is basically the Chaos version of the Divinitatus. Now just imagine his face when he hears that [[Roboute_Guilliman|Gorillaman]] himself is slowly becoming convinced of the Emperor&#039;s divinity and is reading a copy of the Lectitio Divinitatus with Lorgar&#039;s autograph....&lt;br /&gt;
&lt;br /&gt;
Since the Heresy, Lorgar&#039;s notable achievements consist of becoming a [[Daemon Prince]] of [[Chaos Undivided]] (and, yes, that is technically possible, and it was also the standard before GW decided to retcon and then undo) before doing sweet fuck all for several millennia. Seriously, [[Magnus the Red|Magnus]] might have spent most of the last ten thousand years sitting in his tower screaming &amp;quot;[[JUST AS PLANNED]]&amp;quot; at the top of his lungs whenever he pours [[Daemonette|milk]] over his daemon cereal but at least he actually got off his red ass and led the [[Thousand Sons]] to wreck the [[Space Wolves]]&#039; shit on their own home planet. ([[Fail|Twice.]]) Lorgar, though? The lazy fuckwit has just been holed up on Sicarus meditating and traversing the warp, secretly &amp;quot;Crying and weeping in guilt for what he has done&amp;quot; quote unquote by our [[Spiritual Liege|spiritual liege]] himself, [[Roboute Guilliman|Rawbutt Derpyman]]. Congratulations, [[Chaos Gods]], you have created the Lovecraftian equivalent of that unemployed asshole friend who won&#039;t get off your couch and who is secretly [[Cyrus|emo]]. If you believe Magnus, Lorgar has already achieved what the Chaos Gods wanted by setting up this stalemate between Chaos and the Imperium so he&#039;s entitled to some well-earned ruminating on scripture, but fuck that because it&#039;s boring. Also because it runs totally counter to the beliefs that Lorgar develops during &#039;&#039;The First Heretic&#039;&#039;, which are all about mankind embracing Chaos and everyone becoming willingly possessed like his Gal Vorbak.&lt;br /&gt;
&lt;br /&gt;
Apparently he was actually working on some new daemon summoning techniques, which he taught Abbadon before the Thirteenth Black Crusade. Which on the whole... is pathetic, that&#039;s like something they should be doing on their off hours when not busy slaughtering Imperial worlds. Given that Abbadon&#039;s the only other big player on the Chaos side who&#039;s still devoted to toppling the Imperium in the name of Chaos Undivided, you&#039;d think Lorgar would be beside him every step of the way. The prevailing theory is that he&#039;s busy &amp;lt;strike&amp;gt;Indulging Slaanesh&#039;s churchboy fantasies&amp;lt;/strike&amp;gt; &amp;quot;contemplating the mysteries of Chaos&amp;quot;. Although if you want to be logical, (if logic could be applied to chaos or 40k in general) him being the daemon prince of chaos undivided means that he must execute the will of chaos undivided, which is, incidentally, divided, and as such, he can&#039;t do shit. Or he, being essentially a spiritual entity, doesn’t need to be “physically” present to guide Abbadon.&lt;br /&gt;
&lt;br /&gt;
As of M42 where shit has most definitely hit the fan in the form of the Great Rift splitting the Galaxy in half, Lorgar has apparently been seen leading the Word Bearers on their Unholy Crusades. So looks like he&#039;s finally gotten off his lazy ass! Hopefully soon enough we may get some word on what he is currently up to, as long as Corax does not peck him into hiding again.&lt;br /&gt;
&lt;br /&gt;
==Poor Lorgar?==&lt;br /&gt;
&lt;br /&gt;
Pre-Retcon? Of course. Even though he had to have known he was breaking the Imperial Truth it&#039;s not like any of his actions were to the detriment of the Imperium. If you don&#039;t know why you can re-read the sections above.&lt;br /&gt;
&lt;br /&gt;
But that wasn&#039;t [[Edgy|edgy]] enough, so GW swooped in with retcons. Post-retcon? Not so much. While Lorgar still peacefully brought worlds into fanatical compliance, he also had no issue committing atrocities against worlds which refused Lorgar&#039;s religion. It&#039;s not like Lorgar was any more heavy-handed than his more militarily efficient brothers, but at this point he was also doing the very things the Imperial Truth was made to prevent in the first place. The retcon also (clearly) add that Lorgar received multiple warnings by Big E prior to Monarchia to change course. Lorgar would ignore much more explicit instructions for a century before Big E&#039;s hand was forced at Monarchia. Of course, that doesn&#039;t mean that Big E couldn&#039;t have handled Monarchia much differently, or that the Imperial Truth was actually a sensible plan. Lorgar basically drank his own kool-aid and would suffer the consequences of not following basic instructions - likely because a highly religious Primarch will not turn atheist if you tell him to. Lorgar would go from doing the Emperor&#039;s bidding to the bidding of entities known for [[Khorne|destruction]], [[Slaanesh|degeneracy]], [[Nurgle|disease]], and [[Tzeentch|deception]]. Even worse, he did so even after being shown what would happen if he followed said entities.&lt;br /&gt;
&lt;br /&gt;
BUT&lt;br /&gt;
&lt;br /&gt;
Within the various novels it&#039;s made perfectly clear that, prior to Monarchia&#039;s destruction, Lorgar was NOT given any explicit instructions to cease his religious activity - apparently the Emperor expected a man raised on a religious planet, who lived his life as a preacher, and was receiving religious visions which came true, to turn atheist via osmosis (because a Primarch changing his personality after joining the Imperium was a common event, after all). It&#039;s also stated equally clearly that, prior to his chastisement, Lorgar&#039;s crusades were the most peaceful and diplomatic out of all of them. Think about it for a second. He was more peace-loving than the likes of Vulkan, Sanguinus, or Fulgrim. One could also argue that Lorgar was doing exactly what the Great Crusade was originally intended to do - unifying the disparate human civilizations, instead of turning them into smouldering ruins or populations ready to rebel at a moment&#039;s notice. Not to mention that the worlds brought into compliance by his actions were just that - compliant. No rebellions, no dissatisfaction, no popular uprisings. Just a content population, unified by the love for their new Imperium and their new God-Emperor.&lt;br /&gt;
 	&lt;br /&gt;
Let&#039;s also not even get into the topic of Lorgar being probably the first Primarch to actively combat Chaos cults, back on his own homeworld, even if he did it for different reasons than the 40K Imperium, thus being Patient 0 for the case of &amp;quot;you can combat Chaos with a different faith&amp;quot;.&lt;br /&gt;
 	&lt;br /&gt;
TL;DR: Lorgar &amp;lt;s&amp;gt;took the Emperor&#039;s propaganda seriously, and was punished for it&amp;lt;/s&amp;gt; is the example that if someone really wants to find excuses, he can always find them.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lorgar Aurelian:&#039;&#039;&#039; || 375 || 6 || 6 || 6 || 6 || 5 || 6 || 4 || 10 || 2+&lt;br /&gt;
|}&lt;br /&gt;
[[Image:Lorgar Aurelian.jpg|300px|thumb|right|Lorgar&#039;s model, the &amp;lt;s&amp;gt;first&amp;lt;/s&amp;gt; second in [[Forge World]]&#039;s Primarch line (Angron was first). Unfortunately, while very nice, it shows in his static pose and (relatively) standard design of power armour. This said, Lorgar&#039;s armor is noted in the First Heretic to be as plain as regular Mk3, which sounds very unlike Mr. Tattoo-Head and should be ignored.]]&lt;br /&gt;
Lorgar may be the cheapest of the Primarchs, and he may have one the lowest statlines amongst them (aside from a decent initiative), but do not let this fool you - used properly he can be one of the most powerful Primarchs.&lt;br /&gt;
&lt;br /&gt;
First off, he magnifies the strong points of his legion: Word Bearers are already quite brave with 3d6 morale tests (discarding the highest dice). Lorgar makes them all Ld10 (for Morale and Pinning tests, does not require LoS), and immune to Fear, effectively turning them into the bravest non-fearless army in 30k bar the [[Adeptus Custodes]] and [[Solar Auxilia]], but only if the squad sees him, i.e., has LoS. Hell, even in 40k none could rival their resolve (apart from Tyranids until you kill their synapse, or Deathwing Terminators). Word Bearers are quite good in melee with their compulsory psyker-chaplains, ability to re-roll 1s for sweeping advance and cheap melee-friendly squad-wide buffing through Dark Channeling; Lorgar enhances their close combat by granting +1 to charge distance and combat resolution (LoS needed). He also confers his crusader rule to any unit he joins, further increasing the chances of successful sweeping advances if they win in melee.&lt;br /&gt;
&lt;br /&gt;
As for Lorgar himself, he wields &#039;&#039;Illuminarum&#039;&#039;, a S8 AP2 MС [[Power Weapon|power maul]] with Smash; a MC S6 AP3 pistol for +1A and 2+/4++ armour which grants 3++ against &#039;&#039;any psychic empowered attacks (including witchfire powers and blows from Force Weapons)&#039;&#039;, but against Witchfires is a bit redundant, because Lorgar would likely Deny any spell targeted at him with his rerollable DtW on 3+. He can also force one model or unit to reroll all 5-6 to hit and to wound against him once per game, which is obviously his &amp;quot;I win&amp;quot; button in challenges.&lt;br /&gt;
&lt;br /&gt;
Lorgar&#039;s main strength is that he&#039;s a ML2 psyker with access to Divination and Telekinesis. Though he got a handicap, he can only harness warp charges on 5+ &#039;&#039;(amended for 7th edition by FAQ)&#039;&#039; this matters very little, because he can (and should) be upgraded to ML3, where he harnesses warp charges on 3+ and gains the freedom to pick powers manually at the start of the game instead of randomly rolling them. This is where he starts turning into rape machine, as both Divination and Telekinesis have quite a murderfuck set of powers normally compensated by the fact that there&#039;s only a small chance of getting the good ones. While losing access to Telepathy (and Invisibility by extension) in his revised rules is a bit of a setback since he can&#039;t cheese his way through most Primarch vs. Primarch fights like he used to, the variety of supporting powers that Divination provide are a fine compensation for that. Precognition seems to take the mantle of his &amp;quot;I win&amp;quot; button, making him both tougher and killier.&lt;br /&gt;
&lt;br /&gt;
Assuming you take Lorgar ascended to pick your powers, tailor your needs to suit your opponent. Precognition, as previously mentioned, turns him into a challenge monster who gets to reroll all of the things. Objuration Mechanicum is another solid power, getting easy hull points off vehicle squadrons or making units kill themselves that rely on volume of fire to cause wounds in the shooting phase. Misfortune is particularly good against MEQ units to begin with and the ability to simply have it when you need it is equally good as a result. Should you sit Lorgar back with a heavy support squad full of high damage weapons, laugh at all the death inflicted from Perfect Timing denying cover saves (though that&#039;s a strange use of a 450 (when upgraded) point model). Really, your imagination is the limit and the ability to have the power that will benefit you the most against the army you&#039;re playing is worth the 75 point Lorgar upgrade, all day every day.&lt;br /&gt;
&lt;br /&gt;
===Lorgar VS other Primarchs:===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (and Lorgar&#039;s abilities and statline mean he&#039;s much better suited to fighting marines where he can Instant Death them), with that in mind this section is how Lorgar fares against other Primarchs Mathhammer wise. Please note that all the various abilities, with the exception of Blind and Lorgar&#039;s powers, are taken into account (Blind is ignored because it never helps nor hinders the outcome of the fights, and psychic powers are too random to apply to this and don&#039;t work often enough to sway the fight) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. Note too this mathhammer is only based on regular Lorgar.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Horus (using The Talon)&lt;br /&gt;
**Round 1: Horus hits 3.444 times, wounds 1.775 times, 0.887 times after saves and IWND will take that down to 0.554 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Horus hits 4 times, wounds 3.554, 1.777 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Horus 3 times, wounds 2.5 times, 0.833 after saves and IWND will take that to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight. BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Angron&lt;br /&gt;
**Round 1: Angron hits 4.888 times, wounds 3.846 times, 1.923 times after saves and IWND will take that down to 1.59 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 3.333, 1.666 times after saves and IWND will take that down to 1.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Angron 3 times, wounds 2.5 times, 0.833 after saves and FNP and IWND will take that to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight. BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Fulgrim &lt;br /&gt;
**Round 1 (Laer Blade): Fulgrim hits 4.147 times, wounds 1.726 times, 0.863 times after saves and IWND will take that down to 0.530 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (Laer Blade): Fulgrim hits 4.666 times, wounds 2.333 times, 1.166 times after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Round 1 (FireBlade): Fulgrim hits 4.147 times, wounds 2.456 times, 1.228 times after saves and IWND will take that down to 0.895 wounds at the start of the next turn.&lt;br /&gt;
**Round 2 (FireBlade): Fulgrim hits 5.333 times, wounds 3.556 times, 1.778 times after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Fulgrim 3 times, wounds 2.5 times, 0.833 after saves and IWND will take that to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight. BADLY.&lt;br /&gt;
**Note: If Fulgrim is concussed he loses a significant amount of damage, but even at his worst (Laer, no CoT and concussed) he matches Lorgar&#039;s output and will beat him one turn earlier.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Mortarion&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits Mortarion 3 times, wounds 2 times, 1 after saves and IWND will take that to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight. BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Ferrus&lt;br /&gt;
**Round 1: Ferrus hits 2.37 times, wounds 1.865 times (Forgebreaker)/1.58 times (Bare Hands), 0.932 times after saves (Forgebreaker)/0.79 times (Bare Hands) after saves and IWND will take that down to 0.599/0.457 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Ferrus hits 2.666 times, wounds 2.221 times (Forgebreaker)/1.777 times (Bare Hands), 1.11 times after saves (Forgebreaker)/0.888 times (Bare Hands) after saves and IWND will take that down to 0.777/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 3 times, wounds 2 times, 0.667 wounds after saves and IWND will take that down to 0.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight. BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Konrad Curze&lt;br /&gt;
**Round 1: Curze hits 3.555 times, wounds 2.369 times, 1.184 times after saves and IWND will take that down to 0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Curze hits 4 times, wounds 3 times, 1.5 times after saves and IWND will take that down to 1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 3 times, wounds 2.5 times, 1.25 wounds after saves and IWND will take that down to 0.917 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight. BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Vulkan&lt;br /&gt;
**Round 1: Vulkan hits 2.37 times, wounds 1.865 times, 0.932 times after saves and IWND will take that down to 0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Vulkan hits 2.666 times, wounds 2.221 times, 1.11 times after saves and IWND will take that down to 0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 3 times, wounds 2 times, 0.667 wounds after saves and 0.111 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight. BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Perturabo&lt;br /&gt;
**Round 1: Perturabo hits 2.37 times (both types), wounds 1.58 times (Normal)/1.865 times (Forgebreaker), 0.79 wounds (Normal)/0.932 wounds (Forgebreaker) after saves and IWND will take that down to 0.457/0.599 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Perturabo hits 2.666 times (both types), wounds 1.777 times (Normal)/2.221 times (Forgebreaker), 0.888 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.555/0.777 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 3 times, wounds 2.5 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Lorgar loses this fight. With Forgebreaker, BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Roboute Guilliman&lt;br /&gt;
**Lorgar hits 3 times, wounds 2.5 times, 1 times after saves and reroll and IWND will take that down to 0.667.&lt;br /&gt;
**Guilliman Round 1: hits 2.778 times, wounds 1.85 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.963 times, 1.48 times after saves and IWND will take that down to 1.15 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight. BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Rogal Dorn&lt;br /&gt;
**Round 1: Rogal Dorn hits 2.37 times (Normal)/1.259 times (Sundering Blow), wounds 1.579 times (normal)/1.164 times (Sundering Blow), 0.789/0.582 wounds after saves and IWND will take that down to 0.456/0.249 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Rogal Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 2 times (normal)/1.295 times (Sundering Blow), 1/0.648 wounds after saves and IWND will take that down to 0.667/0.315 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 3 times, wounds 2 times, 1 times after saves and IWND will take that down to 0.667 wounds at the start of the next turn.&lt;br /&gt;
**A close fight! It depends on who rolls IWND first - if Dorn does, he has a very good chance of beating Lorgar in 6 rounds (4.98 wounds), but if he doesn&#039;t Lorgar will Concuss him and win next turn by striking first. If Lorgar starts first, the odds shift further in his favor.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Corvus Corax&lt;br /&gt;
**Round 1: Corvus hits 4.741 times (Scourge)/3.555 times (Shadow-walk), wounds 3.16 times (Scourge)/2.369 times (Shadow-walk), 1.58 wounds (Scourge)/1.184 wounds (Shadow-walk) after saves and IWND will take that down to 1.247/0.851 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Corvus hits 5.333 times (Scourge)/4 times (Shadow-walk), wounds 3.999 times (Scourge)/3 times (Shadow-walk), 1.999 wounds (Scourge)/1.5 wounds (Shadow-walk) after saves and IWND will take that down to 1.666/1.167 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 3/2 times, wounds 2.5/1.667 times, 1.667/1.111 wounds after saves and IWND will take that down to 1.333/0.778 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses this fight. BADLY.&lt;br /&gt;
&lt;br /&gt;
*Lorgar VS Leman Russ&lt;br /&gt;
** The weakest Primarch stats-wise vs. the one built up from the ground to demolish his brothers in 1v1 fights, do you really need the maths here? With his upgraded psyker powers Lorgar does at least put up a fight before going down, but without them he gets [[rape|wrecked]]. BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Jaghatai Khan&lt;br /&gt;
**Jaghatai hits 5.333 times, wounds 2.666 times, 1.333 wounds after saves and IWND will take that down to 1&lt;br /&gt;
**Lorgar hits 3 times, wounds 2 times, 0.667 after saves and IWND will take that to 0.333 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar loses BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Sanguinius&lt;br /&gt;
** Lorgar hits 3 times, wounds 2.5 times, 1.25 wounds after saves and IWND will take that down to 0.917 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 1: hits 3.889 times (assuming Lorgar uses Dark Fortune), wounds 2.881 times, 1.44 wounds after saves and IWND will take that down to 1.107 wounds at the start of the next turn.&lt;br /&gt;
*** Sanguinius on the charge: hits 4.444 times (assuming Lorgar uses Dark Fortune), wounds 3.959 times (including HoW), 1.979 wounds after saves and IWND will take that down to 1.646 wounds at the start of the next turn.&lt;br /&gt;
** Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.778 wounds after saves and IWND will take that down to 1.444 wounds at the start of the next turn.&lt;br /&gt;
** Lorgar loses BADLY.&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Alpharius&lt;br /&gt;
**Alpharius round 1: hits 3.333 times, wounds 1.9444 times, 0.972 wounds after saves and IWND will take that down to 0.639 wounds at the start of the next turn.&lt;br /&gt;
**Alpharius round 2: hits 3.889 times, wounds 2.268 times, 1.134 wounds after saves and IWND will take that down to 0.801 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar hits 3 times, wounds 2.5 times, 1.25 times after saves and IWND will take that down to 0.917 wounds at the start of the next turn.&lt;br /&gt;
**Lorgar wins thanks to Concussive!&lt;br /&gt;
&lt;br /&gt;
* Lorgar VS Magnus&lt;br /&gt;
** Magnus (round 1): hits 2.222 times, wounds 1.728 times and 0.576 after saves which IWND will take down to 0.242 wounds at the start of next turn&lt;br /&gt;
** Magnus: hits 2.667 times, wounds 2.222 times and 0.741 after saves which IWND will take down to 0.407 wounds at the start of next turn&lt;br /&gt;
** Lorgar: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of the next turn&lt;br /&gt;
** Lorgar&#039;s save is increased to 3++ against attacks from Force Weapons, giving him a mutual kill or narrowly win if he concusses Magnus in the penultimate round.&lt;br /&gt;
*** &#039;&#039;&#039;Happy psychic fun:&#039;&#039;&#039;&lt;br /&gt;
*** Magnus with Iron Arm and Warp Speed: hits 4.667 times, wounds 3.889 times, [[FAIL|0.432 after saves]] and IWND will take down to 0.099 wounds at the start of next turn&lt;br /&gt;
*** Lorgar with Precog: hits 2.778 times, wounds 1.543 times, 0.772 times after saves and IWND will take down to 0.439 wounds at the start of the next turn&lt;br /&gt;
*** Lorgar with Precog crushes Magnus (after a long time), the rerolls to hit and wound more than makes up for Magnus&#039; aura and boosted Toughness, and [[Shield-Captain|rerollable 3++]] neuters Magnus&#039; damage. Magnus needs Iron Arm, Warp Speed &#039;&#039;and&#039;&#039; Endurance to outlast him. Or roll Precognition himself with any Bio-blessing (although the chance he gets everything he needs and passes every test without any of them being denied is incredibly low, making it more likely Lorgar would win than not).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TLDR version:&#039;&#039;&#039; The weakest Primarch? Maybe, if you don&#039;t consider his psychic powers. But if you do...?&lt;br /&gt;
Dirty Trick: Upgrade Lorgar to Lorgar Transfigured and give him Precognition. With this he will beat any other Primarch barring Horus (and a maxed out Angron), and even the Warmaster will be hard pressed in this fight, he can also outright cheat in this fight either by summoning Deamons to assist him (which allows him to beat everyone) or he can get possessed so a Daemon can take revenge for him when he&#039;s on his last wound.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Word Bearers]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lord_of_Skulls&amp;diff=313694</id>
		<title>Lord of Skulls</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lord_of_Skulls&amp;diff=313694"/>
		<updated>2023-05-10T19:21:01Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fail}}&lt;br /&gt;
{{WTF}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
{{topquote|1=MAKE PEE-&#039;&#039;NIS&#039;&#039; INTO ROBOT!|2=[https://youtu.be/25ZvvprhWZo?t=391 A Dark Mechanicus Archmagos] [[If the Emperor had a Text-to-Speech Device|on the purpose behind the Lord of Skulls&#039; design.]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:KhorneLordOfSkulls.jpg|400px|thumb|right|MY ARMS ARE WEAPONS. MY LEGS ARE TRACKS. MY ASS IS AN ENGINE. MY COCK IS A GUN. I WILL SPILL YOUR BLOOD IN THE NAME OF THE BLOOD GOD AND LAY YOUR SKULL AT HIS THRONE. BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES!!!]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lord of Skulls&#039;&#039;&#039; (formerly known as the &#039;&#039;&#039;Lord of Battle&#039;&#039;&#039;, colloquially known as &#039;&#039;&#039;The Pain Train&#039;&#039;&#039;) is a massive [[Daemon Engine]] of [[Khorne]]. Those tanks on its back store the blood of murderers, which get heated to boiling by the daemon&#039;s rage and then vented out through the chest-cannon (with various ranges, strengths, and so on depending on which one you get). Its right arm holds the [[Chain Weapon#Great Cleaver of Khorne|Great Cleaver of Khorne]], a &#039;&#039;destroyer melee weapon&#039;&#039;. The left arm is either a [[Hades Gatling Gun|gatling cannon]] or (as pictured here) a [[Skull Hurler|skullhurler,]] a cannon shaped like a skull that shoots a bunch of skulls that &#039;&#039;gnaw on their targets&#039;&#039; (forcing successful saves to be re-rolled). Seriously, we couldn&#039;t make this up if we tried -- [[Lulz|just imagine skulls chomping everyone like Pac-Man.]]&lt;br /&gt;
&lt;br /&gt;
It also has a wide assortment of [[Dick|dickguns]], ranging from the [[Ichor Cannon]], to the [[Gorestorm Cannon]] and finally, the [[Daemongore Cannon]].&lt;br /&gt;
&lt;br /&gt;
[[File:Lord_of_Battle_Epic.jpg|300px|thumb|left|The Lord of Battle in his smaller, [[Epic]] appearance. Looked upon more fondly for early 90s cheese charm.]]&lt;br /&gt;
He started out as an [[Epic]] model; when [[Games Workshop]] released the new [[Apocalypse]] book for [[Warhammer 40,000 6th Edition|6th Edition]], they turned it into a 28mm-scale model (although the new one is more a hybrid with the [[Death Dealer]], since it inherited its humanoid front section and &amp;quot;chest&amp;quot;-mounted cannon). The modeler actually lost count of how many little skulls he put on the thing. The resulting model looks really, REALLY, stupid, or harkens back to [[Warhammer 40,000: Rogue Trader]].&lt;br /&gt;
&lt;br /&gt;
[[Kytan|Forge World sells a conversion kit for turning this stupid model into a proper walker.]] Yes, even Forge World, the company notorious for making a transport flyer that can only disembark its passengers by blowing up mid-air, cannot withstand the stupidity of the revamped model. [[Skub|Furthermore, the new model also got some serious contentions among the 40k fanbase.]] With some praising it for its new modern look while others decrying it by bitching that it looks so damned ridiculous even for 40k Khorne standards that it does a complete 180 and becomes stupid again, [[Fail|making Khorne lose all intimidating and cool factor.]] And how can you blame those who complain? After all it looks like a giant robo-Khorne Berserker fused itself with a overgrown bulldozer with a notorious [[/d/|dick gun]] and a unnecessary amount of skulls. The amount of innuendos you can make of this model makes one wonder how no Imperial Guardsman has fallen onto the floor laughing their asses off rather than hightailing the other way round piss-shit scared. Until it got into range.&lt;br /&gt;
&lt;br /&gt;
[[Category: Epic 40,000]]&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
{{Lost-and-Damned}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Loli_Daemonette&amp;diff=312354</id>
		<title>Loli Daemonette</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Loli_Daemonette&amp;diff=312354"/>
		<updated>2023-05-10T19:19:47Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
{{sick|It&#039;s a loli. The Adeptus Arbites are already en route to your location.}}&lt;br /&gt;
[[Image:Loli D.png|thumb|right]]&#039;&#039;&#039;Loli Daemonette&#039;&#039;&#039;, commonly shortened to &#039;&#039;&#039;Loli D.&#039;&#039;&#039;, is the name given to a [[Slaanesh]]i [[daemonette]]. Who is a [[loli]]. Original, we know, oh yes, and enjoys molesting and generally mistreating her sister.&lt;br /&gt;
&lt;br /&gt;
The term is also used for daemons dedicated to other [[Chaos Gods]], but Slaanesh is the only god to employ daemoettes in a prepubescent female shape. Nurgle&#039;s daemonettes in particular seem 16-18 years old, either because Papa Nurgle would rather not encourage paedophilia among his followers, or because he can&#039;t tell the difference between prepubescent children and blobs of embryo and placenta.&lt;br /&gt;
:&#039;&#039;Pfft, now that [[Malal]] is weaseling his way back into the canon, you might as well make some daemonettes for him if you&#039;re gonna do it for Khorne. Don&#039;t forget the black makeup and razorblades though.&lt;br /&gt;
&lt;br /&gt;
==Gallery (of Slaaneshi Loli D)==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Loli-daemonette_(14).png&lt;br /&gt;
Image:Loli D Commissar.png|Lack of Heresy? blam! (tee-hee)&lt;br /&gt;
Image:1197602511621.jpg|lucky loli stars&lt;br /&gt;
Image:1190309886953.jpg|Loli D and her boyfriend [[Kharn]]&lt;br /&gt;
Image:Loli-demon1.jpg&lt;br /&gt;
Image:Loli-demon2.jpg&lt;br /&gt;
Image:Loli-demon3.jpg&lt;br /&gt;
Image:Loli-demon4.jpg&lt;br /&gt;
Image:Loli-daemonette_(18).png|She does look good in it though.&lt;br /&gt;
Image:Loli-daemonette_(1).png&lt;br /&gt;
Image:Loli-daemonette_(6).png&lt;br /&gt;
Image:Loli-daemonette_(8).png|Cens.&lt;br /&gt;
Image:Loli-daemonette_(9).jpg|Yeah. She told me that too. But did cops believe it? Nope.&lt;br /&gt;
Image:Loli-daemonette(25).png&lt;br /&gt;
Image:LolimonetteNdaemonette.png&lt;br /&gt;
Image:Arrowsuit.jpg|Tzeentch changed the loli to see what she&#039;d look like as an adult. Sad Khârn is sad.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery for the other Chaos Gods==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Loli-daemonette_(17).jpg|Khornettes are also called &amp;quot;bloodletter-chan&amp;quot;.&lt;br /&gt;
Image:khornette2.png&lt;br /&gt;
Image:khornette3.png&lt;br /&gt;
Image:Khornette.jpg&lt;br /&gt;
&lt;br /&gt;
Image:Khornette_mounted.jpg|&amp;quot;Can I borrow the car, dad?&amp;quot;&lt;br /&gt;
Image:Loli-daemonette_(16).png|&amp;quot;St-stupid Pretty Marine, it&#039;s not as if I like you or anything...&amp;quot;&lt;br /&gt;
Image:Loli-daemonette_(13).png&lt;br /&gt;
Image:Loli-daemonette_(15).jpg|Pedos are so easy to manipulate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Image:Loli-daemonette_(12).jpg|working up a swea-- OH GOD WHAT IS THAT STENCH?&lt;br /&gt;
Image:Loli-daemonette_(4).png|She&#039;s younger than she looks, but she&#039;s got more diseases than a 70-year old whore.&lt;br /&gt;
Image:Loli-daemonette_(5).jpg&lt;br /&gt;
&lt;br /&gt;
Image:Loli-daemonette_18.png|Don&#039;t hug her too tightly, those buboes are ready to erupt&lt;br /&gt;
Image:LoliTzeenette.png&lt;br /&gt;
Image:Malalette.png|The newest addition to the gaggle, as well as the... oldest? What&#039;s this hag doing here!?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]][[Category:Daemons]][[Category:Warhammer 40,000]][[Category:Loli]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khymerae&amp;diff=289971</id>
		<title>Khymerae</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khymerae&amp;diff=289971"/>
		<updated>2023-05-10T19:10:32Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Khymera.jpg|250px|right|thumb|No, they are not safe to pet. Any attempt to do so may result in your entire arm being nommed.]]&lt;br /&gt;
[[File:Khymerae.jpg|300px|left|thumb|Definitely not Santa&#039;s little helper.]]&lt;br /&gt;
Khymerae or Khymera (Seriously Games Workshop, is it so hard to just call them Chimeras?) - &#039;&#039;Panthera somnium&#039;&#039; - are what happens when the [[Dark Eldar]] decides to go a little bit of field hunting inside the [[Warp]]. Yeah you heard that right, Khymerae are [[Chaos Beast|beasts]] from the same place where the [[Khorne|guy with anger management issues,]] [[Tzeentch|the schizophrenic giant blue bird,]] [[Nurgle|the personification of all neckbeards]] and [[Slaanesh|the cock-humping chick on cocaine with a fetish/appetite for Eldar souls]] all live in. How the Dark Eldar manage to tame these without having their souls eaten is a mystery.&lt;br /&gt;
&lt;br /&gt;
Khymerae are literally born from a person’s nightmares and like all creatures from the Warp, no two Khymerae are the same. For some reason, taxonomists of the [[Ordo Malleus]] classify them not as actual daemons but as warp creatures, one example of the many unnatural flora and fauna existing in the Immaterium, though this distinction is usually lost on those facing the beasts. Khymerae are also known to phase into things, what with being from the Warp and all. This means that Khymerae have all the possibilities to appear inside of moving void ships despite the fact that the ships have their Gellar Fields on, but alas Warp shenanigans trumps all explanation.&lt;br /&gt;
&lt;br /&gt;
They grow like cysts on the night terrors of the Dark Eldars&#039; slaves and are dragged into reality and tamed or something.&lt;br /&gt;
&lt;br /&gt;
While each Khymera is distinct, they all follow the same body pattern. In this case every single Khymera looks like a skinless feline with the skull of a snake, tentacle-shaped whips of serrated flesh or boned skeletal scythes, at least two smaller talons which are found on the chest and multiple eyes. Essentially speaking, they are fucking &amp;lt;s&amp;gt;ugly&amp;lt;/s&amp;gt; adorable [[Warp]]-[[StarCraft|zerglings]].&lt;br /&gt;
&lt;br /&gt;
They are pack hunters and are often grouped in several members. Dark Eldar Beastmasters are quite fond of them, as you can imagine, with their whole &amp;quot;Terror is my wine and fear is my meat&amp;quot; shtick. They then enslave them as half-real nightmares that can wreak utter havoc upon a battlefield before fading away like mist.&lt;br /&gt;
&lt;br /&gt;
On tabletop, these little beasties are decent harassers with a 5++. Basic stat line of a marine but much cheaper and 3 cc attack, able fill up small hole in your deployment zone to deny alpha attempt.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dark Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Daemons]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khornette_Quest&amp;diff=289785</id>
		<title>Khornette Quest</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khornette_Quest&amp;diff=289785"/>
		<updated>2023-05-10T19:10:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:SeeyouKhornette.png|thumbnail|center|See you, Khornette]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A quest that ran from August 2014 until the end of March 2015. It chronicled the story of a simple Bloodletter as she rose through the ranks to become the Blood God herself. Along the way we heard from the likes of Tzeentch, the Tyranids, the Eldar, the Ordo Chronos, and so much more.&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1ZlPV-W2T9xDEzsSxYq8OLHnB7CKfB0eUAQyH4vj2lU8/edit?usp=sharing The Google Docs Archive] is probably your best bet for a high-level summary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sequel Quest can be found [https://docs.google.com/document/d/17A2MqjN-BmHHIAYi6DwA9lsS_BvGlIPwcGqKfjrCQj4/edit?usp=sharing here]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
= Threads =&lt;br /&gt;
Handy Links to Past Threads.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Thread Number/Title&lt;br /&gt;
! Archive Links&lt;br /&gt;
! Date&lt;br /&gt;
|- &lt;br /&gt;
| Mega-links&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive.html?tags=khornette Sup/tg/] - [https://archive.moe/tg/search/tripcode/CqX1%2Fnic%2BPa/type/op/ Moe]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/33969777/ Sup/tg/] - [http://archive.moe/tg/thread/33969777/ Moe]&lt;br /&gt;
| 7th of August, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/34009696/ Sup/tg/] - [http://archive.moe/tg/thread/34009696/ Moe]&lt;br /&gt;
| 9th of August, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/34094176/ Sup/tg/] - [http://archive.moe/tg/thread/34094176/ Moe]&lt;br /&gt;
| 12th of August, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/34141591/ Sup/tg/] - [http://archive.moe/tg/thread/34141591/ Moe]&lt;br /&gt;
| 14th of August, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/34259772/ Sup/tg/] - [http://archive.moe/tg/thread/34259772/ Moe]&lt;br /&gt;
| 19th of August, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/34305460/ Sup/tg/] - [http://archive.moe/tg/thread/34305460/ Moe]&lt;br /&gt;
| 21st of August, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/34445383/ Sup/tg/] - [http://archive.moe/tg/thread/34445383/ Moe]&lt;br /&gt;
| 27th of August, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/34466527/ Sup/tg/] - [http://archive.moe/tg/thread/34466527/ Moe]&lt;br /&gt;
| 28th of August, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Ignitrix&#039;s First Oneshot &lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/34631967/ Sup/tg/] - [http://archive.moe/tg/thread/34631967/ Moe]&lt;br /&gt;
| 4th of September, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/34959662/ Sup/tg/] - [http://archive.moe/tg/thread/34959662/ Moe]&lt;br /&gt;
| 18th of September, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/35116398/ Sup/tg/] - [http://archive.moe/tg/thread/35116398/ Moe]&lt;br /&gt;
| 25th of September, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Ignitrix&#039;s 2nd Oneshot&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/35268258/ Sup/tg/] - [http://archive.moe/tg/thread/35268258/ Moe]&lt;br /&gt;
| 3rd of October, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/35413635/ Sup/tg/] - [http://archive.moe/tg/thread/35413635/ Moe]&lt;br /&gt;
| 9th of October, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/35572034/ Sup/tg/] - [http://archive.moe/tg/thread/35572034/ Moe]&lt;br /&gt;
| 16th of October, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/35628928/ Sup/tg/] - [http://archive.moe/tg/thread/35628928/ Moe]&lt;br /&gt;
| 19th of October, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/35713147/ Sup/tg/] - [http://archive.moe/tg/thread/35713147/ Moe]&lt;br /&gt;
| 23rd of October, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Acerea&#039;s Oneshot&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/35756863/ Sup/tg/] - [http://archive.moe/tg/thread/35756863/ Moe]&lt;br /&gt;
| 25th of October, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/35860627/ Sup/tg/] - [http://archive.moe/tg/thread/35860627/ Moe]&lt;br /&gt;
| 30th of October, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/36434531/ Sup/tg/] - [http://archive.moe/tg/thread/36434531/ Moe]&lt;br /&gt;
| 27th of November, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/36587371/ Sup/tg/] - [http://archive.moe/tg/thread/36587371/ Moe]&lt;br /&gt;
| 6th of December, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Ignitrix&#039;s Sidequest #1&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/36825105/ Sup/tg/] - [http://archive.moe/tg/thread/36825105/ Moe]&lt;br /&gt;
| 18th of December, 2014&lt;br /&gt;
|-&lt;br /&gt;
| Ignitrix&#039;s Sidequest #2&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/36863490/ Sup/tg/] - [http://archive.moe/tg/thread/36863490/ Moe]&lt;br /&gt;
| 20th of December, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/36959535/ Sup/tg/] - [http://archive.moe/tg/thread/36959535/ Moe]&lt;br /&gt;
| 25th of December, 2014&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/37112132/ Sup/tg/] - [http://archive.moe/tg/thread/37112132/ Moe]&lt;br /&gt;
| 1st of January, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Sytili&#039;s Oneshot&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/37400710/ Sup/tg/] - [http://archive.moe/tg/thread/37400710/ Moe]&lt;br /&gt;
| 15th of January, 2015&lt;br /&gt;
|- &lt;br /&gt;
| Ignitrix&#039;s Sidequest #3&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/37556035/ Sup/tg/] - [http://archive.moe/tg/thread/37556035/ Moe]&lt;br /&gt;
| 22nd of January, 2015&lt;br /&gt;
|- &lt;br /&gt;
| Ignitrix&#039;s Sidequest #4&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/37686919/ Sup/tg/] - [http://archive.moe/tg/thread/37686919/ Moe]&lt;br /&gt;
| 28th of January, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/37825115/ Sup/tg/] - [http://archive.moe/tg/thread/37825115/ Moe]&lt;br /&gt;
| 3rd of February, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Ignitrix&#039;s Sidequest #5&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/37845597/ Sup/tg/] - [http://archive.moe/tg/thread/37845597/ Moe]&lt;br /&gt;
| 4th of February, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/38137708/ Sup/tg/] - [http://archive.moe/tg/thread/38137708/ Moe]&lt;br /&gt;
| 18th of February, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/38245546/ Sup/tg/] - [http://archive.moe/tg/thread/38245546/ Moe]&lt;br /&gt;
| 22nd of February, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/38339967/ Sup/tg/] - [http://archive.moe/tg/thread/38339967/ Moe]&lt;br /&gt;
| 26th of February, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/38492486/ Sup/tg/] - [http://archive.moe/tg/thread/38492486/ Moe]&lt;br /&gt;
| 6th of March, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/38658504/ Sup/tg/] - [http://archive.moe/tg/thread/38658504/ Moe]&lt;br /&gt;
| 12th of March, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/38773253/ Sup/tg/] - [http://archive.moe/tg/thread/38773253/ Moe]&lt;br /&gt;
| 18th of March, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/38834528/ Sup/tg/] - [http://archive.moe/tg/thread/38834528/ Moe]&lt;br /&gt;
| 20th of March, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/38900940/ Sup/tg/] - [http://archive.moe/tg/thread/38900940/ Moe]&lt;br /&gt;
| 23rd of March, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/38956536/ Sup/tg/] - [http://archive.moe/tg/thread/38956536/ Moe]&lt;br /&gt;
| 26th of March, 2015&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/39009338/ Sup/tg/] - [http://archive.moe/tg/thread/39009338/ Moe]&lt;br /&gt;
| 29th of March, 2015&lt;br /&gt;
|-&lt;br /&gt;
| Omake&lt;br /&gt;
| [http://suptg.thisisnotatrueending.com/archive/46950795 Sup/tg/]&lt;br /&gt;
| 28th of April, 2016&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CinderColored.png&lt;br /&gt;
Image:CinderNeryumo.jpg&lt;br /&gt;
Image:Cinder.png&lt;br /&gt;
Image:CinderNSFW.jpg&lt;br /&gt;
Image:Cinder_is_Mad.png&lt;br /&gt;
Image:DecuCinder.png|And then I killed them all. The End.&lt;br /&gt;
Image:CinderIggyHeadpat.png|Cute daemons doing cute things&lt;br /&gt;
Image:IgnitrixRobe.jpg&lt;br /&gt;
Image:IgniNSFW.jpg&lt;br /&gt;
Image:DecuIgni.png&lt;br /&gt;
Image:IgniProfile.jpg&lt;br /&gt;
Image:LuthIgni.jpg|&amp;gt;Skippy&#039;s face&lt;br /&gt;
Image:MonoIgnitrix.png&lt;br /&gt;
Image:IggyChilling.png|She felt like chilling out. Totally as planned.&lt;br /&gt;
Image:NewAcerea.png&lt;br /&gt;
Image:DecuAcerea.png&lt;br /&gt;
Image:AcereaNSFW.jpg&lt;br /&gt;
Image:Sytili.png|Best Grub&lt;br /&gt;
Image:4STRSytili.png|Drink your milk, kids!&lt;br /&gt;
Image:Chaos_United.jpg|Things got weird in the Slaaneshi&#039;s Day session.&lt;br /&gt;
Image:Kinky_Ignitrix 1.png|Are you sure she&#039;s a daemon of Tzeentch.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;br /&gt;
[[Category:Daemons]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Warhammer_40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Khornette&amp;diff=289768</id>
		<title>Khornette</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Khornette&amp;diff=289768"/>
		<updated>2023-05-10T19:09:17Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
[[File:Free like a riding demon by Ragathol.jpg|300px|thumb|right|First wrecking shit somewhere, then riding elsewhere and repeat.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
[[Bloodletter]] daughters of [[Khorne]], created by [[/tg/]] fanon.&lt;br /&gt;
As one would guess from the name, they&#039;re [[Daemonettes]] of Khorne, created for reasons only known to the Ruinous Powers and portrayed doing the things one would expect a Daemon of Khorne to do (i.e. kill things violently).&lt;br /&gt;
&lt;br /&gt;
When brought up on /tg/, conversation predictably goes in one of the following directions:&lt;br /&gt;
* Watching [[Bloodbowl]] with a sporty girlfriend who punches way too hard, and is a very rough lover.&lt;br /&gt;
* If [[Moot|Khorne secretly wants to be a little girl.]]&lt;br /&gt;
* Daemon-bound objects (body pillow, diabetes test machines, tooth floss).&lt;br /&gt;
* Menstruation jokes.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Khornette.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]][[Category:Daemons]][[Category:Meme]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Keeper_of_Secrets&amp;diff=286417</id>
		<title>Keeper of Secrets</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Keeper_of_Secrets&amp;diff=286417"/>
		<updated>2023-05-10T19:08:58Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: New Keeper of Secrets.jpg|thumb|450px|right|Their motto is &amp;quot;What happens in the Warp, stays in the Warp.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
If you thought the [[Daemonette]]s were sexually perverse, you haven&#039;t seen a &#039;&#039;&#039;Keeper of Secrets&#039;&#039;&#039;, the Great [[Daemon]] of [[Slaanesh]]. Keepers of Secrets have generally the same body, albeit several times larger, with four arms and the lower pair ending in [[Daemon Weapon#Snapping Claws|snapping claws]]. What makes them unique is that the head is based on Slaanesh&#039;s mood at the time he/she formed the Keeper. As such, it can be anywhere from hauntingly beautiful to insanely grotesque. Like the rest of Slaanesh&#039;s followers, Keepers of Secrets seek sensation in all forms, either sex, drugs, rock and roll, or just killing everything around them in a wild frenzy.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Keeper of Secrets is a fast CC killing machine. Compared with the Bloodthirster, it&#039;s more focused on killing rank and file troops because of its [[Daemon Weapon#Witstealer Sword|Witstealer Sword]] due to it&#039;s lacking of the Bloodthirster&#039;s beefiness, and it&#039;s not as survivable as it due to not being a Flying Monstrous Creature.&lt;br /&gt;
&lt;br /&gt;
It should be noted that they are armed with [[/tg/|Elegan/tg/reatblade]].&lt;br /&gt;
&lt;br /&gt;
==Known Keepers of Secrets==&lt;br /&gt;
*&#039;&#039;&#039;[[Amnaich the Golden]]&#039;&#039;&#039;: A very powerful KoS who tried to pull the entire Golwyn Belt star system into his little corner of the Warp and farm the souls of the inhabitants. He is very charismatic and all things Slaanesh. He also Sauroned the people of the Golwyn Belt into worshiping him and his daemonettes as angels while he was still getting shit ready. The cult of Amnaich developed into a Jehova&#039;s Witness kind of situation as they travelled around converting people Galaxy wide. This shit went on for like a thousand years mind you! And he had at least a hundred worlds worshiping him. Eventually the Inquisition came in the picture. He had giant statues(of himself) built all over by his fanatical worshipers and mass sacrifices ensued as he was going to split himself and get inside the statues. It all makes sense of course. The Imperial Navy stopped the ritual by bombing the statues from orbit since they were so huge. Now he is literally like a false emperor with pieces of his soul/daemonic astral being/shards splintered here and there. His cult thinks there will be a second coming as one does.&lt;br /&gt;
*&#039;&#039;&#039;Asteroth&#039;&#039;&#039;: Featured in [[Ephrael Stern|Daemonifuge]], Asteroth is one of the most powerful Keepers of Secrets ever encountered by the Imperium, discovered in a supernatural prison on a barren planet. The Order Pronatus of the [[Adepta Sororitas]] attempted to study it in order to better learn how to defeat Chaos (something they were marginally successful at), but despite the Sister&#039;s faith, several were subtly turned to [[Slaanesh]] worship. When the time was ripe, the traitors freed the daemon, who crafted the surviving loyalist sisters into a horrific thing called the Screaming Cage, which caused their pain to be shared, but incidentally allowed their faith to be shared as well. Asteroth displayed an incredible talent for corruption; once it was freed, it was able to quickly convert almost any mortal, even those as pious as Sisters of Battle, and it ran a fairly large and well-concealed Slaanesh cult whose influence even extended to Ophelia VII, one of the most devout worlds in the Imperium.&lt;br /&gt;
*&#039;&#039;&#039;[[N&#039;kari]]&#039;&#039;&#039;: A Keeper of Secrets (originally said to be a Daemon Prince) &amp;lt;s&amp;gt;responsible for&amp;lt;/s&amp;gt; who took credit for the destruction of [[Craftworld]] Malan&#039;tai before getting his ass handed to him by the [[Grey Knights]]. Also an [[High Elves (Warhammer Fantasy)|Elf]] who was so vain, she wanted the attention of [[Slaanesh]] him/her/itself and in modern times has been killed by [[Teclis]] and [[Tyrion]] in the plural.&lt;br /&gt;
*&#039;&#039;&#039;[[Zarakynel]]&#039;&#039;&#039;: Responsible for corrupting the planet Sherilax and one of Slaanesh&#039;s most powerful Keeper of Secrets. Enjoys eating the occasional soulstone and [[Eldar]] rape.&lt;br /&gt;
*&#039;&#039;&#039;Daemon of Laeran&#039;&#039;&#039;: A Keeper of Secrets responsible for the corruption of the [[Emperor&#039;s Children]]. It was found bound to a sword found on Laeran, and had corrupted the Laer into the embrace of Slaanesh. [[Fulgrim]] took it as a trophy, and the Daemon corrupted the [[Primarch]]. When Fulgrim realized how far he had fallen after killing [[Ferrus Manus]], the Daemon tricked him into lowering his mental barriers and possessed Fulgrim, subsequently impersonating him and &amp;lt;s&amp;gt;committing all of Fulgrim&#039;s following atrocities, including the mass debaucheries during the siege of [[Earth|Terra]] and the seemingly permanent incapacitation of [[Roboute Guilliman]]...wait, does anyone else hear clapping?&amp;lt;/s&amp;gt; Retcon time! A [[Horus Heresy]] novella tells us that after a while, Fulgrim was able to overtake it and trap it in a portrait of himself painted from shit and spinal fluid. Ferrus was Fulgrim&#039;s last link to any sort of morality and barrier from a life given over entirely to Slaanesh, so instead of breaking his spirit (which it did for a while), the Daemon of Laeran just set the groundwork for [[Not As Planned|its own dicking over]]. In the end, the swell and cultured Warlord Fulgrim became a planet rapist and sense freak sadist without a pussified daemon pulling the strings...That clapping is even louder now.&lt;br /&gt;
*&#039;&#039;&#039;Heartslayer&#039;&#039;&#039;: A Keeper of Secrets who was largely responsible for the downfall of the Eldar Craftworld Kher-Ys and possessing an Avatar of Khaine. Kher-Ys was protected by a particularly powerful set of runes that prevented an invasion. To pave the way for an invasion: Heartslayer disguised itself as a handsome eldar male and seduced the daughter of an Autarch who guarded Kher-Ys. Heartslayer then stole the key for the the runes protecting the craftworld from the sleeping Autarch and deactivated them, basically causing the entirety of the craftworld crap their mesh-armored pants by commencing a full-scale daemonic invasion. The Craftworld tried to summon an Avatar of [[Khaine]], but Heartslayer managed to reach the Avatar&#039;s chamber just before the birth of the avatar. For some reason, an avatar has no soul at the moment of its conception, so he/she gouged the avatar&#039;s eyes out and proceeded to possess the husk and turn it against the Craftworld&#039;s defenses. Needless to say, genocidal hilarity ensued.&lt;br /&gt;
*&#039;&#039;&#039;Kyriss the Perverse&#039;&#039;&#039;: A Keeper of Secrets responsible for enslaving the Signus System during the [[Horus Heresy]]. Committed all manner of unspeakable perversions before [[Sanguinius]] and the [[Blood Angels]] arrived to fuck him up, only to in turn be attacked by Ka&#039;bandha the [[Bloodthirster]]. [[Horus]] and Ka&#039;Bandha intended Kyriss to be sacrificed as part of their plan to kill Sanguinius and turn the Blood Angels to [[Khorne]]. When Ka&#039;Bandha was thrown back into the Warp, Kyriss told Sanguinius that it would spare the Blood Angels if Sanguinius took the hate of one of his lost sons into him, but the Apothecary [[Meros]] did instead. Kyriss proceeded to go absolutely apeshit on the Blood Angels in rage before Sanguinius cut its head off. Interestingly, even Kyriss couldn&#039;t seem to decide which sex it was.&lt;br /&gt;
*&#039;&#039;&#039;The Sapphire King&#039;&#039;&#039;: The physical manifestation of the pent-up grief and pride of the [[Iron Hands]] or something like that. I don&#039;t know, I was having trouble following exactly why this guy is so fascinated with the sons of Ferrus. Well, besides the fact that he was born when Fulgrim went all chop-chop on Ferrus&#039; neck. Point is, he has a fetish for machines made of fleshy bits and turning Iron Hands into [[Chaos Spawn]]s so he can-oh shit OH SHI&#039;&#039;&#039;HJKGASDFKGHBGELJWBKC&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Emeli Duboir&#039;&#039;&#039;: The Chaos cultist that a certain [[Ciaphas Cain|Hero of the Imperium]] banged and subsequently killed. Later returned as a Keeper of Secrets hell bent on sucking the soul of the brave commissar and the planet he was on straight into the warp.&lt;br /&gt;
*&#039;&#039;&#039;Luxscious&#039;&#039;&#039;: A Keeper of Secrets who was the first to decide it was Slaanesh&#039;s replacement, called the Ur-Slaanesh, following his/her/its kidnapping by &amp;lt;strike&amp;gt;Elves&amp;lt;/strike&amp;gt; Aelves in [[Age of Sigmar]] (no, seriously, that&#039;s actually canon). Luxscious and the other Keepers who decided they themselves were the only one worthy of that position had to play down their ambition as [[Archaon]], now supreme boss of all Chaos (no, seriously), won&#039;t accept a pretender to a position that he himself wants to take...for some reason. Apparently being HNIC rapeviking means perfection and pride now. Well, the Vikings were actually [http://www.telegraph.co.uk/news/newstopics/howaboutthat/3256539/Vikings-preferred-male-grooming-to-pillaging.html pretty vain about their appearances], so it isn&#039;t that far fetched.&lt;br /&gt;
*&#039;&#039;&#039;Manushya-Rakshasi&#039;&#039;&#039;: A Keeper of Secrets brought forth during the Heresy by an Emperor&#039;s Children apothecary who dabbled in daemon summoning as a hobby. Converted a ton of noise marines into daemons and attempted to kill as many White Scars as possible, invading their ships whilst they journeyed in the Webway. Jaghatai Khan gutted it with its own sword.&lt;br /&gt;
*&#039;&#039;&#039;[[Shalaxi Helbane]]&#039;&#039;&#039;: A new Keeper of Secrets named character, created by Slaanesh as the living manifestation of its longstanding rivalry with Khorne. It has slain countless Bloodthirsters, and rumor has it that they have even defeated [[Skarbrand]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Luxscious Sigmar.jpg|Ur-Slaanesh and Sigmar meet at an extraplanar motel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Keeper of Secrets2.jpg&lt;br /&gt;
Image:Keeper of Secrets.jpg|The old (Forge World) model that&#039;s a prime example for showcasing Slaanesh&#039;s multi-tiddy fetish.&lt;br /&gt;
Image:Daemonette Keeper of Secrets.jpg|Daemonettes with a Keeper of Secrets.&lt;br /&gt;
Image:Keeper of Secrets Empire.jpg|&amp;quot;Eh, another Greater Daemon. Yawn.&amp;quot; &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Hedonites of Slaanesh]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Karanak&amp;diff=285134</id>
		<title>Karanak</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Karanak&amp;diff=285134"/>
		<updated>2023-05-10T19:08:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Karanak.jpg|200px|thumb|right|Khorne&#039;s goodest boy]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|I&#039;m the dog, the big bad dog. I&#039;m the dog, the bounty hunter.|Ozzy Osbourne, making a surprisingly accurate description of Karanak}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Karanak&#039;&#039;&#039; is a [[Flesh Hound]] in the service of [[Khorne]]. Unlike normal Flesh Hounds, he has three heads which apparently allow him to track his prey&#039;s trails in space and time, as well as their thoughts. Basically, if for some reason this super-Cerberus decides to come after you, you&#039;re pretty boned (Unless you’re [[Shalaxi Helbane]]). Khorne cares not from whence the blood flows, only that it flows, but he is still a god of honor. Offer him a skull from an unworthy kill in tribute, or just piss him off, and he will send his favorite dog after you.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Karanak acts as Khorne&#039;s other named Herald. Karanak gets to reroll all to-hit rolls and to-wound rolls against a character selected at the start of the game, grants his entire unit rage (hilarious on Bloodcrushers if they can make it in) and causes any psykers within 12&amp;quot; of him to peril whenever they roll doubles. He has Scout, like every Flesh Hound.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, he isn&#039;t part of the Khorne Daemonkin codex, despite his buddy [[Skulltaker]] making it in. It&#039;s anyone&#039;s guess as to why.&lt;br /&gt;
&lt;br /&gt;
{{Template:Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Blades of Khorne]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ka%27bandha&amp;diff=283706</id>
		<title>Ka&#039;bandha</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ka%27bandha&amp;diff=283706"/>
		<updated>2023-05-10T19:07:50Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:Ka&#039;Bandha.jpg|thumb]]&lt;br /&gt;
{{topquote |Recognize me then, [[Sanguinius]] of [[Baal]]. I am Ka&#039;bandha, Bloodthirster and general of Khorne, blessed is his hate. And we are brothers.|Ka&#039;bandha, mere hours before Sanguinius makes Ka&#039;bandha his bitch. If you also interpret it in a certain way, he&#039;s essentially saying: notice me Sanguinius onii-san.}}&lt;br /&gt;
{{topquote |I-it&#039;s not like I care whether you live or die, lowly worms!|Ka&#039;bandha, during Devastation of Baal}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ka&#039;Bandha&#039;&#039;&#039;, also known as Ka&#039;Bananas and [[/v/|Ka&#039;BanjoKazooie]] is a [[bloodthirster]] of [[Khorne]]. Several sources of fluff call him the most powerful servant of Khorne ever to manifest in the mortal realm. However, one of those sources of fluff was [[Matt Ward]]&#039;s 5th edition [[Grey Knights]] [[codex]], so it [[skub|conflicts with some other sources of fluff]]. Said other sources cite [[An&#039;ggrath]] or [[Angron]] as the strongest servants of Khorne. While not explicitly stated, it is also heavily implied [[Doombreed]] is the strongest. Who to believe is up to you. Like An&#039;ggrath, Ka&#039;bandha is actually incredibly bad at winning fights with named characters and has gotten his ass kicked time and time again, so we&#039;re giving the edge to Angron as Khorne&#039;s strongest (though he&#039;s gotten his ass kicked more than a few times too). Incidentally, Khabandha, is also the name of a demon in Hindu mythology.&lt;br /&gt;
&lt;br /&gt;
Due to the fact that Ka&#039;bandha has developed a certain respect for Sanguinius and the Blood Angels, to the point he&#039;ll &amp;quot;aid&amp;quot; them if someone else dares to steal the honor of killing his ancient nemesis, /tg/ views Ka&#039;bandha as a low-key [https://www.youtube.com/watch?v=zmedzIGyOBM tsundere].&lt;br /&gt;
&lt;br /&gt;
==Ka&#039;bandha during the [[Horus Heresy]]==&lt;br /&gt;
[[File:Ka&#039;Bandha model.png|thumb|right|400px|His new FW model ([[Derp|even though FW already sold a very expensive model that was supposed to be used as him]]).]]&lt;br /&gt;
===Battle for Signus Prime===&lt;br /&gt;
Ka&#039;bandha is (in)famous for picking on the [[Blood Angels]]. After being summoned to the mortal realm along with a Keeper of Secrets by sacrificing a [[Word Bearers|Word Bearer]] [[Astropath]] on Signus Prime, a [[Signus Campaign|major battle]] got underway. He promptly got into a mid-air fight with [[Sanguinius]]. After breaking Sanguinius&#039;s legs, he moved on to the Blood Angels, killing five hundred legionaries at once and activating the device known as the Ragefire at the height of the battle. This caused the dormant [[Blood Angels#Red Thirst|red thirst]] in the legion to awaken, messing up the Blood Angels&#039; lives for at least the next ten thousand years.&lt;br /&gt;
&lt;br /&gt;
Once Sanguinius had recovered from the minor inconvenience of putting his legs back together, he went back and challenged Ka&#039;bandha to round 2, in which he managed to send him back to the [[warp]]. Sanguinius also threw his sword through the chest of lowly Keeper of Secrets who was sulking about in the background.&lt;br /&gt;
&lt;br /&gt;
===Battle of [[Terra]]===&lt;br /&gt;
Ka&#039;bandha returned during the Battle for Terra. He [[Mork|attacked Sanguinius when his back was turned]] (which Khorne probably didn&#039;t approve of), starting angel vs daemon: round 3. This time things were going fine until Sanguinius decided enough was enough, so he beat the shit out of Ka&#039;banha and broke his back across his knee. He then threw the bloodthirster into the advancing army of heretics and took his well-earned rest by retreating behind the walls of the eternity gate.&lt;br /&gt;
&lt;br /&gt;
==Ka&#039;bandha in [[Warhammer 40,000|40k]]==&lt;br /&gt;
===944.M41, Kalagazaar===&lt;br /&gt;
The [[Grey Knights]] and Blood Angels team up to attack the daemon world Ka&#039;bandha was on, in order to prevent his imminent predicted return to the mortal realm. Much fighting later, Ka&#039;bandha is defeated using the sharpened femur of Brother-Captain Solor, a dead Grey Knight who killed Ka&#039;banha once, a long time ago, and so his bones have some kind of special power against the daemon. Kalagazaar is subjected to [[Exterminatus]]. The surviving Blood Angels all have their memories wiped after the battle because that&#039;s what Grey Knights do.&lt;br /&gt;
&lt;br /&gt;
===999.M41, Baal system===&lt;br /&gt;
Ka&#039;bandha returns once more, along with a massive army of Daemons of Khorne, intent on wiping out [[Blood Angels|those pesky kids]] once and for all. While the war between these Daemons and the Blood Angels is still quite an important ongoing conflict, Ka&#039;bandha himself was defeated in single combat by the [[Sanguinor]], by [[Awesome|being choke-slammed from space and exploding in a crater of gore on impact]]. He &#039;&#039;does&#039;&#039; have a habit of getting the shit beaten out of him by winged entities in golden armour.&lt;br /&gt;
&lt;br /&gt;
===M42, Baal system===&lt;br /&gt;
Set during the [[Devastation of Baal]] and the [[Indomitus Crusade]], the Blood Angels and their successor chapters were defending against [[Hive Fleet Leviathan]]. The Blood Angels defense would not hold for long and as the final defense was broken something strange occurred. A Warp anomaly occurred and swept away the hive fleet. Every Imperial and Tyranid on the moon Baal Prime was dead and the skulls of the dead xenos were arranged so that they would create the symbol of Ka&#039;Bandha on the moon. It would seem that Khorne had intervened and saved the remaining Blood Angels alongside the arrival of the Indomitus Crusade and [[Roboute Guilliman|Papa Smurf]]. It is also likely because he considers the Blood Angels and their descendants to be his prey and doesn&#039;t take kindly the idea of Space Bugs eating them all before he can annihilate them at full strength himself.&lt;br /&gt;
&lt;br /&gt;
We can only imagine Ka&#039;bandha looking away from the Blood Angels after this and claiming he didn&#039;t save them because he thought they were his worthiest rivals or anything, i-idiots (Bakas).&lt;br /&gt;
&lt;br /&gt;
Actually, the story is even more interesting than that. The &#039;warp anomaly&#039; was nothing less than the [[Great Rift]] opening, which made his return possible in the first place - Bloodthirsters like Ka&#039;bandha aren&#039;t supposed to enter realspace more than once a millennium. [[Mephiston]] had a vision of his arrival, as the Blood Angels were preparing for Leviathan&#039;s arrival. He told Dante, who absolutely did not need this right now, and told Mephiston to gather all the Librarians in secret and fucking SUMMON the daemon so they could banish it quickly. This is a flying leap over the line that loyal Imperial psykers are never supposed to cross, but it was only the third regrettable thing that Dante had had to do since lunch. Long story short, [[That Guy]] botches the ritual and they couldn&#039;t banish him from the materium, only the ritual chamber, and he end up in orbit. Fortunately, this was all happening before the Rift actually reached Baal, so the warp energy needed to fully sustain a greater daemon isn&#039;t present, and there&#039;s an amusing passage about Ka&#039;bandha raging at his wings for not working in the void of space like they usually do. He isn&#039;t able to get back at the Librarians, and he falls to Baal Prime, where he stays when the Rift finally hits and he&#039;s able to summon his daemonic horde.&lt;br /&gt;
&lt;br /&gt;
==Ka&#039;bandha in Warhammer Fantasy==&lt;br /&gt;
[[File:Fantasy Ka&#039;Bandha.png|thumb|right|300px|[[RIP AND TEAR|KAR EN TUK!]]]]&lt;br /&gt;
Ka&#039;bandha only shows up for the [[End Times|ending]] of Warhammer Fantasy (as in he only shows up in the very last book of the setting), but Christ on bike did he use that limited time to make an impression. He is summoned by [[Archaon]] after [[Kairos Fateweaver|Fateweaver]] fails in his task to destroy [[Averheim]]. Fateweaver is killed and his blood is used to summon Ka&#039;bandha, who proceeds to go fucking ham on anyone and everything in the setting. He runs riot through the empire crushing pretty much everything in his path, and when it&#039;s conquered and Archaon slows down, Ka&#039;banda takes his own Daemon host to [[Athel Loren]] and starts murdering elves, trees, humans and whatever the fuck he want. Later when the Incanates show up, Ka&#039;bandha solos six of them and kills [[Caradryan]] and his fire turkey and keeps going even after eating a face full of the wind of Aqshy. Only [[Nagash]] puts up a decent fight. His absolute butchery comes to an end when [[Sigmar]] shows up and kills him. No reappearance in [[Age of Sigmar]] yet, but his new model is apparently getting rules for AOS and he may also reappear in [[The Old World]] if [[GW]] remember he should have been kicking ass before the End Times.&lt;br /&gt;
&lt;br /&gt;
An interesting thing to note is that Ka&#039;bandha&#039;s fantasy appearance and 40k appearance are completely different. In 40k he is clearly based on the [[Forge World]] Bloodthirster model, while in Fantasy he has a bull head, with his horns making up a Khornate symbol and is meant to resemble a variation of the standard [[GW]] Bloodthrister that you can make in the kit (which makes sense as the model dropped at the same time as the book he was introduced). Ka&#039;bandha is also a lower rank of Bloodthirster in Fantasy than in 40k as he is part of the Third Host during the Endtimes and part of the First Host in 40k, though despite this his Fantasy incarnation has a better track record of wins, bodying five demigods, entering a stalemate with a sixth and requiring a literal god to kill him during the End Times, while he&#039;s 1/2 against a demigod in 40k (though this is all from the End Times, and the fluff written there is not very good, nor very well thought out). Realistically and unusually for a Daemon character, 40&#039;bandha and Fantasy&#039;bandha are two different characters.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{promotions}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tsundere Ka&#039;Bandha.png|Because, well... Internet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Daemons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=K%27daai&amp;diff=283590</id>
		<title>K&#039;daai</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=K%27daai&amp;diff=283590"/>
		<updated>2023-05-10T19:07:14Z</updated>

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&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:K&#039;daai.jpg|250px|right|thumb|More fire and brimstone than [[Khorne]] could ever hope to match.]]&lt;br /&gt;
The &#039;&#039;&#039;K&#039;daai&#039;&#039;&#039;, known in the dark tongue of the [[Chaos Dwarfs]] as the K&#039;daai Zharr, which means Scion of Fire or Fireborn, are mighty [[daemon]]ic fire-[[elemental]]s which serve the Daemonsmiths of the Chaos Dwarf Empire.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Chaos Dwarfs usually have a personality that will put a [[Dark Elf (Warhammer Fantasy Battle)|Dark Elf]] to shame, as they will bow to no one but their Father in Darkness, [[Hashut]] in which they simp profusely. The desires of their Sorcerers and Daemonsmiths are for power and [[/d/|domination,]] and for weapons and soldiers that will make them invincible - and it is from this desire (and by the blessings of Hashut that some how didn’t go horribly wrong) that the K&#039;daai Zharr; the scions of fire, were born.&lt;br /&gt;
&lt;br /&gt;
Rather than summon uncontrollable Daemons as a human [[Chaos Sorcerer]] might or parley bargains with the greater fiends of [[Chaos]], you know, things that are considered as &#039;vanilla&#039; by Chaos standards, these Priests of Hashut say &amp;quot;Fuck this pussy ass shit!&amp;quot; and go full-on [[Awesome|metal]] on any Daemon encounter. In normal Chaos Cults, the Daemons are the ones that ask the mortals to [[Rape|bend over and bite the pillow,]] in the Chaos Dwarf realms, &#039;&#039;they&#039;&#039; are the ones asking Daemons to [[Anal circumference|spread their buttcheeks wide for they are going in dry.]] As such, Chaos Dwarves often enslave the Daemons they summon by binding it into weapons and armour, war machines and constructs, thus harnessing and controlling them to the Sorcerer&#039;s will and giving them form.&lt;br /&gt;
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With the K&#039;daai they have sought to do something more, to create a race of beings; half-daemon, half-raging fire drawn from the magma of the deep earth and birthed in the boiling blood of Hashut&#039;s burning sacrifices, formed and contained within an armored framework of articulated iron and rune-stamped bronze. These critters come in two varieties nameless the lesser humanoid looking ones called the K’daai Fireborn (which is what the image on the page shows) and the larger and more powerful K’daai Destroyers which take the form of gigantic fire breathing bull shaped metal monsters.&lt;br /&gt;
&lt;br /&gt;
The High Priests of Hashut have succeeded almost &#039;&#039;too&#039;&#039; well with the K&#039;daai. For they have essentially turned them into a bunch of [[Chaos]] [[Eversor Assassin]]s on &#039;&#039;fire&#039;&#039;, and need to be laid to rest in the deep freeze of a frozen metallic tomb until they are required in battle again. Controlling them is also very difficult. If you can imagine how difficult it is to control an Eversor, now imagine one that is a Daemon that will view you as much as prey as a target. K&#039;daai are usually used in the most dire of circumstances.&lt;br /&gt;
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&lt;br /&gt;
{{Chaos Dwarfs-Forces}}&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Juggernaut&amp;diff=283171</id>
		<title>Juggernaut</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Juggernaut&amp;diff=283171"/>
		<updated>2023-05-10T19:06:56Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;[[Image:Bloodcrusher.jpg|thumb|350px|right|A Juggernaut, ridden by an extra special Bloodletter.]]&lt;br /&gt;
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&#039;&#039;Not to be confused with the [[/co/|&#039;&#039;X-Men&#039;&#039;]] villain, [[meme|bitch]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Juggernaut&#039;&#039;&#039; of [[Khorne]] is a [[daemon]]ic steed. It is shaped roughly like a cross between a dog, a rhino, and a bull. The Juggernaut is fused with armor of brass, iron, and other mechanical parts. Oh yeah and [[Awesome|their blood is molten fire]], so have fun trying to chainsaw that rampaging daemon bull in half.(doesn&#039;t stop [[Doom|some people]])&lt;br /&gt;
&lt;br /&gt;
Khorne may gift a particularly effective unit of [[Bloodletter]]s with Juggernauts to ride into battle; these units are called &amp;quot;Bloodcrushers.&amp;quot; Similarly, particularly favored [[Warriors of Chaos|mortal followers]] (at least in [[Warhammer Fantasy Battle|Fantasy]]) occasionally get Juggernauts, becoming &amp;quot;Brass Knights&amp;quot; or &amp;quot;Skullcrushers.&amp;quot; Lords or Heralds of Khorne leading an army may also do so mounted on a Juggernaut or a Juggernaut-drawn chariot.&lt;br /&gt;
&lt;br /&gt;
Of course, Khorne doesn&#039;t just give them the reins; he allows them to enter the corral where Juggernauts live when they aren&#039;t killing things, and to choose one of them as a mount, but they are expected to tame it themselves if they wish to use it.&lt;br /&gt;
&lt;br /&gt;
Within Khorne&#039;s domain, Juggernauts are native to the Hunting Grounds which are basically an area populated by seriously pissed off mecha rhinos. Those Juggernauts whose ruddy hides are so dark as to be crimson or almost black tend to be the most aggressive creatures, dominating and killing many of their wild kin. The most violent Juggernauts are highly prized by the Blood God, for they are ideal for use in daemonic challenges of strength, or even as rewards for those who prove their value to Khorne. Like the rhino it is based on, Juggernauts are intensely territorial, and are indiscriminate in their rage. Any being who approaches, whether summoned mortal or foolhardy Daemon, will find itself on the receiving end of a Juggernaut’s charge, and trampled beneath brass-shod hooves.&lt;br /&gt;
&lt;br /&gt;
Note that the same units exist in both [[Warhammer 40,000]] and [[Warhammer Fantasy Battle]], because both use the same or similar realms of [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
An interesting note in their anatomy is that they are more of a fusion between machine, daemon and biological materials (duh). Its riveted brass hide is covered in needle-sharp spikes, and it is branded with the Marks of Chaos and Khorne, each sigil sizzling hot with fire. This toughened exterior ensures that the Juggernauts endure bolter fire with relative ease. There are few signs that might be considered flesh to be found on a Juggernaut, save for the eyes that burn with intent of MAXIMUM FUCK and rows of savage-looking teeth that drip with their victims’ blood.&lt;br /&gt;
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The Juggernaut’s piston-driven tendons and ligaments are composed of Warp-tainted brass, as are the thick, sharp blades and serrated crest atop its muzzle. Yet the Juggernaut is most definitely a creature with a mind of its own. Its breath fogs the air with each snort, a grunt that resounds like thunder while its shod-hoofed kick rakes up ash and dirt.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned, they also have blood made of molten fire.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:BrassKnight.jpg|The old Juggernaut model, heavily converted. If it weren&#039;t for the Berserker and it being a bloodthirsty daemon, it&#039;d be kind of cute.&lt;br /&gt;
Image:Khorne Juggernaut.jpg|The new Juggernaut model. Looks epic as fuck.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category:Daemons]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category:Blades of Khorne]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Horror&amp;diff=255760</id>
		<title>Horror</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Horror&amp;diff=255760"/>
		<updated>2023-05-10T19:06:18Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Horror Family.jpg|400px|left|thumb|The big cozy Horror family.]]&lt;br /&gt;
[[File:Horror.png|300px|right|thumb|A moving mound of mouths, tentacles and eyes.]]&lt;br /&gt;
Pink shifting masses of limbs and Warp-fire. [[Tzeentch]]&#039;s foot soldiers, they are amongst some of the most contradicting [[Daemon]]s as they&#039;re described as being cheerful, madly babbling, madly happy and constantly emitting noises of almost ecstatic excitement giving them two other names of Squealer and Screamer (not to be confused with another [[Daemon]] [[FAIL|already named Screamer]] while serving the same god of ambition, politics and [[Just as planned]]). Just like other Daemons of Tzeentch they are capable of sorcery. Depending on the might of a Horror, this sorcery can range from the common hurling of warp flames or Bolts of Change to more exotic powers, such as the creation of arcane items from their bodies or the manipulation of mortal minds by imitating strange and exotic musical instruments. The most powerful Horrors belong to the ranks of the Daemonic Heralds, some of which ride Burning Chariots of Tzeentch.&lt;br /&gt;
&lt;br /&gt;
Pink Horrors enjoy casting spells and such aggressive acts will only spur them onto to wilder behavior and greater expressions of manic excitement. Horror Packs rely heavily on their ranged sorcerous attacks but even in melee they are difficult to deal with. Although weaker than most other daemons in close combat, their magical, twisting bodies are hard to destroy; they enjoy a contradictory blessing of Tzeentch that makes their highly mutable forms resistant to change inflicted by external forces and can in fact regenerate whole limbs with ease.&lt;br /&gt;
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[[Dawn of War]] fucked them up, making them only usable against vehicles but on the tabletop, you can infinitely troll the living shit out of your opponent with them. [[Tau|Just keep them out of melee range]].&lt;br /&gt;
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== Blue Horror ==&lt;br /&gt;
[[File:BlueHorror.jpg|250px|right|thumb|I&#039;m blue da ba dee da ba daa...]]&lt;br /&gt;
When Pink Horrors are destroyed, they sometimes split into two half-as-powerful versions of their parent daemon. In contrast to their manic, cheerful, mischievous &amp;quot;parents&amp;quot;, Blue Horrors are sad, whiny and grumpy, but oh boy do they throw lots more doombolts.&lt;br /&gt;
&lt;br /&gt;
Originally, there were extremely complex rules to account for this splitting ability on the tabletop, but Games Workshop eventually realised that this didn&#039;t work for wargames as well as it did for RPGs and so they removed the rules, explicitly for players&#039; sanity, and made it a fluff-only matter. Well ok, semi-crunch; if a Pink Horror died, his two Blue Horrors would make one attack each and then literally derp and whine themselves into oblivion. That was until they changed their mind and put the over complicated bullshit back in the game with the Wrath of Magnus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Blue Horrors&#039;&#039;&#039;&lt;br /&gt;
*[[The Blue Scribes]], P&#039;tarix and Xirat&#039;p (real funny [[Games Workshop]]) were tasked by Tzeentch to collect every spell in the galaxy. They squabble a lot, and have this weird quirk. P&#039;tarix can write spells on paper but can&#039;t read them, while Xirat&#039;p can cast spells by reading but doesn&#039;t know shit about magic. This is represented by &#039;&#039;&#039;Watch this!&#039;&#039;&#039; where they sometimes cast the same spell every turn. This was intentionally done by Tzeentch so that the two could never successfully rebel against him if they get ambitious enough, [[What| because it&#039;s totally possible for two little dameon squirts to rebel against a millenia-old warp god formed from the collective emotions of an entire galaxy]].&lt;br /&gt;
&lt;br /&gt;
==Brimstone Horrors==&lt;br /&gt;
[[File:BrimstoneHorror.jpg|250px|right|thumb|Baby Horrors with a massive inferiority complex.]]&lt;br /&gt;
AKA Yellow Horrors recently added in [[Age of Sigmar|Age of Sigmar]], oddly never mentioned until now since three is a running theme for Tzeentch; when a blue horror dies they turn into a pair of angry little fire daemons.&lt;br /&gt;
&lt;br /&gt;
Named for a stench so strong it offends even other Daemons, these diminutive Warp creatures may look bright and whimsical, but they are in truth spiteful and vindictive. They realize that the glories of authority and prominence are forever beyond them. &lt;br /&gt;
&lt;br /&gt;
They are even weaker than Blue Horrors but they off set this by being on fire. Those that try to extinguish them or stamp them out are quickly surrounded, the Brimstone Horrors [[Lulz|joining hands in an incandescent ring around them and singing kumbaya as they turn their victims into blazing pillars of flame.]] They along with their older brothers form the [[Tzeentch|Lord of JUST AS PLANNED!]] equivalent of the Russian matryoshka dolls.&lt;br /&gt;
&lt;br /&gt;
==Herald of Tzeentch==&lt;br /&gt;
[[File:Herald_of_Tzeentch.jpg|300px|right|thumb|Our jovial little hellspawns have all grown up. Also is that fucking Mac 2 Nite?]]&lt;br /&gt;
Basically what happens when a lesser daemon earns an upgrade by basically being the teacher&#039;s pet. Daemonic Heralds are exalted Lesser Daemons who have gained the favor of their Gods, often leading Daemonic armies into battle.&lt;br /&gt;
&lt;br /&gt;
Heralds of Tzeentch are the most powerful and magically gifted Horrors. These beings are the most intelligent and independent of the Pink Horrors, capable of using their sorcery forcefully enough to blast an opponent into oblivion or weave cunning illusions. Curiously, although Heralds are often the same lurid hue as Pink Horrors, they do not morph into a pair of Blue Horrors when struck.&lt;br /&gt;
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Such Daemons have enough consciousness to direct others of their kind without constant guidance from a [[Lord of Change]], directing furious sorcery against Tzeentch’s enemies. The mere presence of a Herald of Tzeentch drastically increases the abilities of nearby Daemons, [[Chaos Spawn|mutating them into new and stronger forms and empowering their warp shenanigans.]]&lt;br /&gt;
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Unsurprisingly, these more evolved horrors start to resemble more like their [[Lord of Change|big birds]] than their lesser amorphic blobs of fleshy cousins.&lt;br /&gt;
&lt;br /&gt;
They often ride [[Disc of Tzeentch|Discs]] or [[Burning Chariots of Tzeentch]] into battle. Variants include Fateskimmers, Fluxmasters, and Changecasters. &lt;br /&gt;
&lt;br /&gt;
===Changecasters===&lt;br /&gt;
[[File:Changecaster.jpg|180px|left|thumb|Changecaster]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
Like their Nurglite counterparts, the [[Plaguebearer|Poxbringers]]. Changecasters are the most common types of Herald of Tzeentch and are named for the mutating magics they wield. They can often be found leading packs of Horrors within a host of a Scintillating Legion, a task much akin to herding beasts, for the Horrors will likely caper off at any moment. Other Changecasters serve in more mundane and less frustrating roles, guarding sources of magical power or overseeing repairs within the Crystal Labyrinth.&lt;br /&gt;
&lt;br /&gt;
Changecasters are considered as troop leaders of lieutenants of the Changer of Ways and are the closest in resemblance to their smaller and more happier Horror cousins, whereas the other Heralds look like a mixture of a Horror and a Lord of Change.&lt;br /&gt;
&lt;br /&gt;
Changecasters don&#039;t get the awesome privilege on riding a Burning Chariot of even a Disc of Tzeentch. Instead they are used as elite infantry with a leadership bonus and are armed with a [[Daemon Weapon#Ritual Dagger|Ritual Dagger]] to do their unga bunga shit.&lt;br /&gt;
&lt;br /&gt;
===Fateskimmers===&lt;br /&gt;
[[File:BurningChariot2.jpg|250px|left|thumb|Fateskimmer]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
Fateskimmers are a type of Herald of Tzeentch, who have most likely through trickery acquired a [[Burning Chariots of Tzeentch|Burning Chariot.]] More often than not, [[Lulz|intentionally stealing the original owner&#039;s personal pimp mobile]] [[Rage|whilst watching their rage intensify]] [[Troll|at their shit eating grin.]] This is unsurprising given the &#039;friendly&#039; rivalry between Horrors and Flamers, with the [[Flamers of Tzeentch]] being the primary riders of these chariots.&lt;br /&gt;
&lt;br /&gt;
These Heralds will swoop and dive across the battlefield, cackling madly as they unleash fearsome sorceries from their lofty perches before smashing their bizarre contraption into the enemy lines. They will trail flames and warp-induced [[Bullshit]], a Herald of Tzeentch streaks across the skies bringing with it fiery doom. They are also equipped with a [[Daemon Weapon#Ritual Dagger|Ritual Dagger]] for close-encounters or if things got too dicey.&lt;br /&gt;
&lt;br /&gt;
The most cautious and controlling of the Fateskimmers lurk upon a battle&#039;s edge, where they move along the back lines of their host and yell orders amidst the madness and change-fire. However, there have also been several instances of Fateskimmers leading entire formations of Burning Chariots to war.&lt;br /&gt;
&lt;br /&gt;
===Fluxmasters===&lt;br /&gt;
[[File:Fluxmaster.jpg|150px|left|thumb|Fluxmaster]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
Fluxmasters are a type of Herald of Tzeentch, who ride atop a [[Disc of Tzeentch]] and are so named because the great speed they fly at, reshapes reality in their wake. In the battlefield, no one is completely safe from a Fluxmaster (Except for a [[Adeptus Custodes|few]] [[Sisters of Silence|specific]] [[Grey Knights|examples]]) as these little daemon chickens shower the battlefield with shimmering blue flames.&lt;br /&gt;
&lt;br /&gt;
Fluxmasters are often used as messengers and outriders within Tzeentch&#039;s Scintillating Legions, and will frequently use their speed to dash into cover before using their psychic powers to hurl changebolts to smite their foes. Some will lead packs of [[Screamers of Tzeentch|Screamers]] in charges on the enemy&#039;s flanks, while others take charge of groups of Horrors, using their speed and advantageous position to better augment and direct their charges or confound their foes.&lt;br /&gt;
&lt;br /&gt;
Should an enemy appear vulnerable, the Herald will dash in, using its staff of change to cause horrendous mutations while the horns and teeth of the Disc deliver their own punishments.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Disciples of Tzeentch]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hellflayer_Chariots_of_Slaanesh&amp;diff=249048</id>
		<title>Hellflayer Chariots of Slaanesh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hellflayer_Chariots_of_Slaanesh&amp;diff=249048"/>
		<updated>2023-05-10T19:05:22Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;[[File:Hellflayer.jpg|480px|right|thumb|SLICE AN DICE BABY!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;m going to lash you to within an inch of your life. And then, I&#039;m going to have you.&amp;quot;&#039;&#039; &lt;br /&gt;
Low Rimmer, Dark Red Dwarf&lt;br /&gt;
&lt;br /&gt;
A modification of [[Slaanesh|Slaanesh&#039;s]] [[Steeds of Slaanesh|Steed]]-pulled [[Seeker Chariots of Slaanesh|Seeker Chariot]] concept.&lt;br /&gt;
&lt;br /&gt;
Also called &amp;quot;Scented Harvesters&amp;quot;, &amp;quot;Decadent Reavers&amp;quot;, and &amp;quot;Shred-chain Sisters&amp;quot;, even while techincally they are just oversized mowers fluff-wise.&lt;br /&gt;
&lt;br /&gt;
==Fluff==&lt;br /&gt;
[[File:Hellflayers.jpg|left|300px]]&lt;br /&gt;
Slaanesh takes a great deal of pride in his/her realm within the [[Warp]], as he does everything else. Unfortunately his/her &amp;quot;brothers&amp;quot; are always fucking up his lawn. [[Tzeentch|Crystals, feathers, and traps (the bad kind) left all over the fluffer farm.]] [[Khorne|Blood and guts plus some guy&#039;s lost skulls left strewn all over the walkway.]] [[Nurgle|Even his fellow gardener can&#039;t seem to keep slime and insects from getting into the Purple Prince&#039;s PCPetunias.]] So what&#039;s a supreme ruler of creation to do? Wank/Shlick some gardeners into existence of course!&lt;br /&gt;
&lt;br /&gt;
Hellflayers were a design similar to Slaanesh&#039;s existing cavalry forces of chariots, but with an extra large thresher in the back for grinding to pieces anything left after a battle so Slaanesh&#039;s carnivorous plants could consume it and leave his gardens like Willie Wonka&#039;s acid trip again. The Daemonettes selected to conduct this task were invariably the ones who had gotten on Slaanesh&#039;s bad side (although not [[The Masque|to an extreme degree]]) as without any souls to consume or emotions/physical feelings to feed on and with only drudgery to do, the task itself is a deadly proposition as a bored and unhappy Daemonette can begin to fade from existence.&lt;br /&gt;
&lt;br /&gt;
Eventually two Daemonettes that were sentenced to the task decided to subvert their creator&#039;s orders, and took their gigantic tool ([[/d/|not THAT kind]]) for a joy ride DURING a battle rather than after it ended, slicing Nurgle&#039;s Daemons to giblets while they were still moving. They drove through the ranks of the invaders and the punished pair were splattered with gore as they experienced an orgasmic height of joy no Daemonette had ever before felt as the pain and fear felt by the foes of Slaanesh passed through the metal as the ultimate drug effect which strengthened them until they were moving so fast that light could no longer reflect off them, rendering them invisible.&lt;br /&gt;
&lt;br /&gt;
Slaanesh is a highly emotional Chaos God, prone to extreme mood swings with a wrath as vicious as Khorne and a gaiety and affection (no pun intended) that rivals Nurgle. His pleasure at the effects made it so that henceforth (wo)manning Hellflayers no longer was a punishment but the ultimate reward. His terrible anger at the pair that had dared subvert his command had him transform the two Daemonettes into unfeeling marble statues at the start of the walkway to his palace with their backs turned permanently away from Slaanesh&#039;s glory.&lt;br /&gt;
&lt;br /&gt;
===On The Tabletop===&lt;br /&gt;
====[[Warhammer Fantasy]]====&lt;br /&gt;
A more expensive Seeker Chariot with the ability to increase the number of Attacks the leader of the two crew gets as it deals more Impact Hits. A superior hammer, but a bigger points sink and as a result more likely to be cannon-bait. Not really better or worse enough to recommend above them, just be aware that you&#039;re putting another egg into the same basket.&lt;br /&gt;
&lt;br /&gt;
====[[Warhammer 40000]]====&lt;br /&gt;
A chariot that deals D6 Sx2 (so S8 or S10 with a Herald nearby) AP-1 D1 attacks after the regular attacks but without any Hammer of Wrath hits...or any special rules whatsoever apart of the regular Slaanesh Daemon special rules.&lt;br /&gt;
&lt;br /&gt;
====[[Age of Sigmar]]====&lt;br /&gt;
&lt;br /&gt;
====[[The 9th Age]]====&lt;br /&gt;
Same case as Warhammer Fantasy, although it got a nice and juicy buff to its offensive power. While something to consider in a monotheist Slaaneshi army, a mixed-Chaos God army will still have these as a decent option whereas Seekers and Seeker Chariots tend to be secondary choices.&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]][[Category:Hedonites of Slaanesh]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Heldrake&amp;diff=248812</id>
		<title>Heldrake</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Heldrake&amp;diff=248812"/>
		<updated>2023-05-10T19:04:55Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[Image:Heldrake art.jpg|350px|thumb|right|Fuck you, I&#039;m a dragon!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heldrakes&#039;&#039;&#039; are a type of [[Daemon Engine]] utilized by the [[Chaos Space Marines]] in [[Warhammer 40,000]]. Introduced in [[Warhammer 40,000 6th Edition|Sixth Edition]], they were immediately the center of a deliciously [[skub|skubtastic]] debate.&lt;br /&gt;
&lt;br /&gt;
Heldrakes are giant, metallic, fire-breathing, [[Chaos]] [[Awesome|dragons/jetfighters]]. They used to be regular Space Marine aircraft, but they&#039;ve been warped by the power of the [[Warp|Immaterium]]. [[Grimdark|The pilot(s) remained trapped inside, only to have his body consumed and his soul bound to the daemonic machine]]; in fact, the Heldrake&#039;s roar is actually the amplified screams of the former crew. They travel through the Warp clinging to their warband&#039;s ship, before soaring into battle like a [[Night Lords|bat]] out of hell (quite literally), and wreaking unholy havoc ([[Word Bearers]] approved&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
This is, of course, really awesome fluff, but it&#039;s from [[Phil Kelly]], so that&#039;s not exactly a surprise.&lt;br /&gt;
&lt;br /&gt;
The model itself has a [[FATAL]]-size anal hole. Many fa/tg/uys find this absolutely silly, although it is based on an old [[Epic 40,000]] model, so...&lt;br /&gt;
&lt;br /&gt;
Crunch-wise, Heldrakes were hilariously overpowered (nowadays considered merely pretty good), in a book that is generally pretty weak. In fact, Heldrakes are considered pretty much the only thing keeping Chaos Marines competitive nowadays. Fielding more than one (sometimes even only one) Heldrake in a game is the fastest way to have your opponent [[Butthurt|bitch about the only thing in your Codex that can keep you on the board]] and have him [[rage]]quit. If you field three or more you automatically are [[That Guy]].&lt;br /&gt;
&lt;br /&gt;
A Heldrake also appears in C. Z. Dunn&#039;s novel &#039;&#039;Pandorax&#039;&#039;, where it shrugs off at least sixteen direct missile hits, three point-blank twin-linked lascannons, and about a hundred tons of falling rocks. As if the things didn&#039;t have enough durability (see below) without an extra helping of plot armor. T.L.D.R.: Toothless if he was a demon who wanted to KILL and BURN!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 19 Months of Cheese ==&lt;br /&gt;
For all of 6th Edition, H-Drakes were considered mainstays in everyone&#039;s top five [[cheese|cheesiest]] units. And looking at it in the context of the times, it&#039;s not hard to see why. Its cheese was famous, almost memetic, like how [[Pyrovore]]s are terrible. It all stems from three major factors:&lt;br /&gt;
&lt;br /&gt;
===Durability===&lt;br /&gt;
First and foremost, it&#039;s a flier, so your options for hitting it are already limited. More to the point, it was the first flier of the edition to be designed AS a flier (as opposed to Stormravens, which were designed as skimmers). The early meta had no idea how to deal with fliers, so anyone playing against a Heldrake wasn&#039;t prepared for it. Nobody had Skyfire weapons except Guard players with Hydras, and Hydras were falling out of favor since they couldn&#039;t hit ground targets very well anymore.&lt;br /&gt;
&lt;br /&gt;
But just hitting the flier was the first step. You also had to get past front and side Armor Value 12. Keep in mind this was before 6th Ed. Tau, so almost everything that had Skyfire was S7. It&#039;s also a Daemon Possessed vehicle, so it had 5+ invuln. And unlike other fliers, it got this for &#039;&#039;free&#039;&#039;, whereas other fliers could only Jink if they were willing to snap-shot the following turn. To ice the cake, they gave it It Will Not Die, so your hard-earned efforts of finally hurting the thing could be all for naught.&lt;br /&gt;
&lt;br /&gt;
===Damage Output===&lt;br /&gt;
[[File:Tumblr nnrqjzAyKm1si96eio3 400.jpg|thumb|350px|left|It&#039;s terrifying on the ground, too.]]&lt;br /&gt;
By default, it has a [[Hades Autocannon]], but nobody took it because it could also get a cheap yet amazing weapon called The [[Baleflamer]]. Good lord, just the Baleflamer! S6 AP3 Torrent, a weapon designed specifically for killing MEQs that coincidentally doesn&#039;t care about the bird&#039;s lackluster ballistics skill. Did we mention the [[Baleflamer]] was considered turret-mounted? Yes, it didn&#039;t matter where you actually positioned this thing, it could fire in any direction, letting the Heldrake deliver miss-free, cover-ignoring, multi-model devastation without even paying attention to where it&#039;s going.&lt;br /&gt;
&lt;br /&gt;
It could also Vector Strike D3+1 times at S7 AP3 Ignores Cover, just by moving over you, so MEQs (remember, Vector Strike became AP2 in 7th ed, which also reduced the number of hits to one against ground targets) and vehicles aren&#039;t safe either. And as a flier it can Vector Strike pretty far in a single turn, picking and choosing whatever it wanted, and always hit side armor on S7, so any attempt at [[Fish of Fury|clever positioning]] was basically wasted.&lt;br /&gt;
&lt;br /&gt;
Long story short, you have a weapons platform that can threaten almost everything your opponent could throw at you (and completely ignore [[Land Raider|the few]] [[Monolith|exceptions]]), but was especially geared towards destroying MEQs en masse.&lt;br /&gt;
&lt;br /&gt;
===More Than The Sum Of Its Parts===&lt;br /&gt;
A flier is one thing. A loadout that can hurt almost any unit type is manageable. After all, we keep things in reserve all the time, and aren&#039;t Torrent weapons supposed to flush you out with near-impunity? But the Helchicken was like a guidebook on how to design something with no real weaknesses.&lt;br /&gt;
&lt;br /&gt;
As a flier the Heldrake could hide in reserve at the start of the game, completely off the board, then get a free Vector Strike &#039;&#039;before&#039;&#039; Interceptor weapons could fire at it. Unless you hid everything against your table edge, it was &#039;&#039;guaranteed&#039;&#039; to hurt something. In the high likelihood that it was still alive after Interceptor (which not all armies had to begin with) it could then put a Baleflamer template pretty much anywhere, including on the former passengers of whatever vehicle it just Vector Struck to death. With a 36 inch move and a further 12 inch Torrent in a turret there was basically nowhere on the board that was safe from a Heldrake once it rolled to come in.&lt;br /&gt;
&lt;br /&gt;
Basically, the Heldrake was the ultimate exercise in &amp;quot;anti-zoning&amp;quot;, and was so amazing at it that in completely ignored one of the 40K meta&#039;s more fundamental tactics: screening. Everything else in the 40K series could be [[Fish of Fury|blocked off]], could be [[tarpit]]ted, could be bogged down or hidden from, or at least be given a token level of resistance to annoy the controlling player. But the Heldrake? It just shouted &amp;quot;Fuck you I&#039;m a dragon!&amp;quot; and flew right over everything right on top of whatever you wanted to kill. It could hurt anything, nothing could hide from it, and very little could hope to fight back in any meaningful way. It had the hat trick, the golden trifecta of an overpowered unit. Hell, it even negated its own intended weaknesses; as a Daemon vehicle it was &#039;&#039;supposed&#039;&#039; to suffer from BS3, but neither Vector Strike nor Torrent gave a shit.&lt;br /&gt;
&lt;br /&gt;
Lastly, just to leave a bad taste in the mouths of cheap entitled [[neckbeard]]s, the Heldrake was a brand new vehicle. You can bet your sweet ass Heldrake kits were expensive. Naturally, you have everyone losing to these things accusing GeeDubs of making their traditional overpowered army of the month&#039;s scheme. And when it was discovered that 6th Ed. Chaos Space Marines weren&#039;t exactly a god-tier codex &#039;&#039;without&#039;&#039; the Heldrake (sweet euphemism, it went from, depending on which Chaos God you swore allegiance to, unspectacular (Nurgle) to absolutely terrible (Khorne) if the player didn&#039;t fork out money for at least one Drake), you had the CSM players (rightfully) joining in too.&lt;br /&gt;
&lt;br /&gt;
== And Then, 7th Edition ==&lt;br /&gt;
With the arrival of 7th Edition and the corresponding FAQ, the Heldrake took several massive hits in its brazen demon balls that might throw it down from the mighty spire of cheese it so proudly dominated before. First, the rulebook changed the rules of the Vector Strike USR to only do one AP 2 S user hit on normal troops, while enemy fliers take D3 instead, and after that, the recent FAQ nerfed the Heldrake by removing the turret rule to the flamer weapon, so it now has to shoot from the tip of the weapon, i.e. the head of the drake. While this might not make it unusable, it does nerf it to more logical levels for a flyer.&lt;br /&gt;
This did also create the retarded/awesome new tactic of putting something under the very tip of a Heldrake&#039;s wing in the movement phase to be able to vector-strike it and target it with a baleflamer. This basically means that Heldrakes now spend their days going around the place and [[Awesome|decapitating people with their fucking wings]].&lt;br /&gt;
&lt;br /&gt;
Additionally, the meta has shifted quite a bit with the new edition. Everybody has their own fliers of varying effectiveness now, and any army can get (and is more or less expected to take) some sort of anti-air, the more effective of which ([[Mek_Gunz|Ork traktor kannons]] and [[XV-88_Broadside|Tau broadsides]]) simply laugh at those that would cower at the sign of a heldrake.&lt;br /&gt;
&lt;br /&gt;
Even further, towards what is now the end of the 7th edition Cycle, pretty much everyone now knows exactly how to deal with flyers. Both flyers and Skyfire have proliferated to such an extreme that they created their own take on Mutually Assured Destruction. If someone brings a flyer, it&#039;ll kick ass, but not if the opponent has literally any kind of anti-air. On your opponent&#039;s side, if they have anti-air, it&#039;ll be wasted if the opponent doesn&#039;t have a flyer, but on the plus side it means all flyers are now completely useless. This has left the game now in the rather unusual state of nobody taking flyers at all, and nobody taking anti-air either.&lt;br /&gt;
&lt;br /&gt;
=== 8th Edition ===&lt;br /&gt;
&lt;br /&gt;
With how much GeeDubs is hyping this as a new edition with actual balance for once, it&#039;ll be interesting seeing what becomes of the Helturkey. Luckily the leaks have already told us. The removal of flamer templates means flamer weapons simply get a certain number of automatic hits; the Baleflamer specifically deals D6 auto-hits at an 18-inch range (S6 AP -2, 2 damage). It Will Not Die has been buffed game-wide (and given about six different names), so Heldrake automatically heals a wound at the start of its turns. Speaking of wounds, it&#039;s T7 12 wounds 3+ (for comparison, that&#039;s a Predator profile with +1 wound), also 5++ as before. Vector Strike is gone, replaced by just giving the turkey a melee profile (WS 3+ S7 AP -1, D3 damage). Its only downside is that it does &#039;&#039;not&#039;&#039; have Hard-to-hit like certain other fliers, so the enemy is hitting it on full ballistic skill (it can also be charged by ground units, but tarpitting doesn&#039;t really work against it). All this for 138 points. (Plus the claws...)&lt;br /&gt;
&lt;br /&gt;
Alternate take 09/04/18 - Due to the lack of hard to hit, and the sheer randomness of its damage (1d6 auto hits on the flamer, 1d3 damage per claw), Helturkey looks a lot scarier than it actually performs and its role has generally been relegated to hunting squishy FLY keyword units and hit-and-running heavier infantry. Too, at 185 points (with a Baleflamer, because no one wants to have an Autocannon hitting on 5+s) a Defiler or Wings&amp;amp;Axe Demon Prince can generally do the same job. The only difference the Helturkey has from these is that you can pretty much guarantee your opponent is gonna empty everything they have into it on round one, which gives the rest of your army notable breathing room. If you&#039;re looking for a scary bullet sponge with a lot of potential (but only on a good day), the Helturkey is your boi, effectively making it an excellent distraction turkeyfex. Fortunately, Chapter Approved 2018 has seen fit to drop our Heldrakes down by 18 points, so it&#039;s now at 167 points rather than 185 points, so it&#039;s no longer as bad.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Daemons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Flyers]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Galrauch&amp;diff=224262</id>
		<title>Galrauch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Galrauch&amp;diff=224262"/>
		<updated>2023-05-10T19:03:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[File:Galrauch.jpeg|1000px|thumb|center|What&#039;s more horrifying than a dragon you ask? How about a two-headed demonically possessed one!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Galrauch the Great Drake&#039;&#039;&#039;, once known as Galrauch the Gold Drake is the first of all the Chaos Dragons who serve [[Tzeentch]] and the other dark gods of [[Chaos]]. A sibling to Aenarion&#039;s own Dragon mount Indraugnir he was horribly transformed from a noble ally of the [[High Elves (Warhammer)|High Elves]] into a twisted abomination that menaced [[the Old World]] for millennia.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
&lt;br /&gt;
Back when Chaos first invaded the World-that-was Galrauch, then known as the Gold Drake because of his shiny scales, and his rider the Dragon Prince Learfin had been amongst the forces fighting against the demonic hordes. During the climactic battle at the Isle of the Dead in which the legendary first Phoenix King Aenarion was forced to draw the cursed blade known as the [[Khaine|Widowmaker]], Galrauch and his rider were leading the left flank of the Elven host against a vast force of Daemons of Tzeentch due in no small part to the fact that Galrauch was arguably the second most powerful dragon in all of the world&#039;s existence after his elder sibling.&lt;br /&gt;
&lt;br /&gt;
After much fighting, the Dragon and his rider eventually forced their way through the horde of Daemons to reach their leader a [[Lord of Change]] called Fateclaw. Unfortunately, the giant technicolor turkey managed to magically blast through Learfin&#039;s defenses, slaying the noble Elf. Mad with grief, Galrauch fell upon the Daemon, determined to exact revenge at the cost of his own life. Surprisingly, the great form of the Lord of Change offered no resistance and the huge jaws of the Dragon snapped shut around his bird-like head, ripping it clean off. The broken body of the Greater Daemon instantly dissolved into a multi-colored mist that enveloped the raging dragon and then disappeared. At first, all the elves were psyched at the defeat of the Daemon but their joy quickly turned to horror when the great dragon suddenly began to convulse before freezing in mid-air. An evil, iridescent light suddenly appeared in the dragons eyes before his scales began to flow like water, forming into evil, leering faces that cackled maniacally in praise of Tzeentch. Foul tentacles and wicked spikes emerged from the Dragon&#039;s flesh, and finally, the once-noble head of Galrauch split into two all the way down to the base of his neck. Where there was once one head, there were now two, and to the horror of the Elves below, both turned towards their ranks. One head belched dark fire, burning scores of Elves alive, but the other breathed a sorcerous mist that brought horrible mutations and madness. Fortunately, before the demonically possessed could completely wreck the Elves, the beast&#039;s two heads suddenly began to tear at each other with hatred, a sure sign that the spirit of the great Dragon had not been completely destroyed and was fighting against its possessor. Eventually, the mind of the Lord of Change managed to wrest control of the powerful body once again, but not before the Elves and Dragons had reformed their lines and broken the back of the Daemon armies.&lt;br /&gt;
&lt;br /&gt;
In response to this Galrauch withdrew from the lands of mortals and slept for centuries at a time, emerging now and then throughout history to wreak havoc on the lands of Elves, [[Dwarfs (Warhammer Fantasy)|Dwarfs]] and Men when he wasn&#039;t siring more Chaos Dragons with aid of the various dragons living near the Chaos Wastes. It was Galrauch who slaughtered the dwarf King Thurgrim Rockarm and all his kin and sacked their ancient halls. It was he who single-handedly destroyed the [[Bretonnian]] city of Languerre de Lac and plunged its ruins into eternal night. Hundreds of noble heroes tried to slay him, but they have all failed, and their remains hung high in Galrauch&#039;s lair as a testament to the Dragon&#039;s sorcerous might.&lt;br /&gt;
&lt;br /&gt;
==The End Times==&lt;br /&gt;
According to Josh Reynolds, during [[The End Times]] Galrauch was sent as far away from Middenheim as the Chaos gods could get him. The dragon was too unpredictable, even for the forces of entropy. He took part in battles in the [[Kingdoms of Ind]] and [[Cathay]], where his shifting allegiances would prove no threat to Chaos&#039; ultimate aims. As the End Times progressed, his Chaos Half grew stronger and stronger BUT, in those final days as the influence of Tzeentch waned, his two conflicting halves became more and more evenly matched. In the end, Galrauch tore himself apart as the world died.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
As can be expected from a two-headed dragon Galrauch has two breath weapons. He&#039;s a level 4 mage who knows the Tzeentch lore (though sadly in the 8th edition of the game he no longer had Loremaster sadly) which is a shame since the Lore of Tzeentch was terrible at this time. Statwise all of his were 6, except Leadership which was 9. That&#039;s Galrauch. Too bad he has to take a Leadership test every turn, and if he fails he can&#039;t do anything except fight in combat, where 3 of his attacks have to harm him. Fuck. If you use him, try to keep him near a BSB for those &#039;Spirit of Galrauch&#039; tests, otherwise use him the way you would use a Lord of Change. For combat charge him into infantry and cavalry (as long as he charges them and not the other way around) in CC. With his 3+ scaly skin, breath weapons, he&#039;s tough to shift in combat (and is the ultimate wizard to put on a fulcrum in Storm of Magic. T6, 6 wounds, 3+ scaly skin and 2+ ward saves on a Level 4 wizard anyone?). He also had the BREATH OF LULZ CHANGE. It&#039;s a breath weapon except enemy models hit have to take a toughness test or be removed from play with no saves of any kind allowed. REMOVED FROM PLAY WITH NO SAVES OF ANY KIND ALLOWED. Have your trollface on stand-by if you take Galrauch against High Elves, and make the biggest one possible if it wipes out any deathstar units, such as Tyrion and his Dragon Prince drinking buddies.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Galrauch artical.png&lt;br /&gt;
Galrauch2.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category:Daemons]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fury&amp;diff=223180</id>
		<title>Fury</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fury&amp;diff=223180"/>
		<updated>2023-05-10T19:03:04Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you were looking for the three goddesses of justice from Greek legend, see [[Erinyes]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fury.png|250px|right|thumb|Pictured here, not as threatening as they look.]]&lt;br /&gt;
Chaos flying monkeys!&lt;br /&gt;
&lt;br /&gt;
No, seriously, that is what they are and what they shall always be, and while all the fans agree they are expendable, half think of them as pretty funny and practice the whole &amp;quot;fly, fly &amp;lt;strike&amp;gt;my pretties&amp;lt;/strike&amp;gt;!&amp;quot; line when they are using them; others consider them just meh and fling them at the nearest [[Tau]] Fire Warrior squad to soak up the plasma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Furies&#039;&#039;&#039; (no, not [[furries]]) look like winged, leathery gargoyles and come from all colors of the rainbow. Most of the time they are treated as the butt monkeys of Chaos and are often there to get blasted into smithereens and mulched into pulp in any 40k novel either starring the Imperium or Chaos. They are mortals who couldn&#039;t stick with one Chaos God out of greed, and so lost out when they died since no-one wanted them. Important lesson kids: the gods can mess you around as much as they like, but if you have ideas above your station... prepare to be a winged mongrel for all your afterlife. Being the weakest of daemonkind, they get picked on by all the other lesser daemons (the irony in the term &#039;lesser&#039; here is quite delicious).&lt;br /&gt;
&lt;br /&gt;
On rare occasions, a pack of Furies will become trapped in RealSpace, cut off from the warp and the terrible realm which sustains their existence. Usually in such cases the creatures would simply fade, screaming, into nothingness. When caught outside the warp in the strange currents and eddies of the Screaming Vortex, however, something entirely inexplicable happens. In these rare cases, the pack of daemons slowly begins to wither and atrophy, their warp-infused bodies losing their vitality, yet they still live on, tormented by their separation from the warp but unable to simply vanish from existence. The only means by which the swarm of gargoyle-like beings may remain in existence is by feasting on the misery, pain, and torment of mortal souls. As such, these swarms of creatures from the nether seek out groups of living beings in desperate attacks.&lt;br /&gt;
&lt;br /&gt;
Other daemons treat Furies in the same way an [[Ork]] does a [[grot]]; in the very likely event they aren&#039;t being useful, they can at least serve as an emergency snack. Even the [[Khornholio|whiniest of Cultists]] get more respect from their own commanders. Don&#039;t believe us? Then how about the fact that &#039;&#039;even&#039;&#039; [[Renegade Infantry Platoon|mortal servants of Chaos]] have the power and ambition to not only attempt to summon but even successfully enslave Furies. Such is life when you are lowest of the low on the chaos pyramid...&lt;br /&gt;
&lt;br /&gt;
Despite the name, they have zero relation whatsoever to Ancient Greece&#039;s female personifications of vengeance.&lt;br /&gt;
&lt;br /&gt;
They got new plastic models as of [[Warcry]], with an updated look.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:NewFury2019.jpg| They have beards now.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Warhammer 40k ==&lt;br /&gt;
&lt;br /&gt;
Congratulations! As of 9th edition furies have now been squatted. Woe and behold the players who spent loads of money on these guys. Furies now spend their time hanging with [[mutilators]] and [[Chaos Hound|chaos hounds]] in the warp waiting for some other games designer to resurrect them in their IP. Who knows, maybe chapter house will have a chance?&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]][[Category:Daemons]][[Category:Warhammer Fantasy]][[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fulgrim&amp;diff=222477</id>
		<title>Fulgrim</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fulgrim&amp;diff=222477"/>
		<updated>2023-05-10T19:02:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{Template:Heresy}}&lt;br /&gt;
{{Sick|See [[Slaanesh]].}}&lt;br /&gt;
[[File:Fulgrimsketch.png|400px|right|thumb|Fulgrim&#039;s sketch, looking less fabulous than usual. [[RAGE|Bringing this shit up is a sure fired way of getting your]] [[Anal circumference|ass perforated with one of his many swords.]]]]&lt;br /&gt;
{{Topquote|I finally figured out the only reason to be alive is to enjoy it.|Rita Mae Brown}}&lt;br /&gt;
{{Topquote|He that loves pleasure must to pleasure fall|Christopher Marlowe, Doctor Faustus}}&lt;br /&gt;
{{Topquote|There was a point where this needed to stop and we&#039;ve clearly passed it, but let&#039;s keep going and see what happens.|anonymous}}&lt;br /&gt;
{{Topquote|That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance and imperfection. We must pass out of the darkness to reach the light!|The Primarch himself, being badly mistaken}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;The Palatine Phoenix&amp;quot;&#039;&#039;&#039; AKA &#039;&#039;&#039;Prissy Little Bitch&#039;&#039;&#039;, &#039;&#039;&#039;Drama Queen&#039;&#039;&#039;, &#039;&#039;&#039;[[TTS|Obnoxious Brown Noser]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Anime|Every Gay Anime Character Stereotype]]&#039;&#039;&#039;, &#039;&#039;&#039;snek man&#039;&#039;&#039;, is the [[Primarch]] of the [[Emperor&#039;s Children]] [[Chaos Space Marines|traitor legion]], a [[daemon prince]], the Pretty-Boy of the family, perennial handler of extra-fucking-cursed swords and an enormous hedonistic bitch.&lt;br /&gt;
&lt;br /&gt;
Pre-heresy, Fulgrim was the HAWTEST goddamn asshole in the galaxy. Like, anime protagonist, Gary Stu self-insert HAWT. (Jury&#039;s still out on if he was hotter than Sanguinius). He was so HAWT, that his residual HAWTNESS made all of humanity the HAWTEST race in the galaxy, which is kind of ironic, because &#039;ful&#039; means ugly in Swedish, and &#039;grim&#039; means ugly in Danish. Anyways, point is, Fulgrim was one handsome human. Because of this, he decided that all the ugly [[xenos]] had to [[Khorne|&#039;&#039;&#039;fucking die&#039;&#039;&#039;]] for the crime of not being HAWT humans. Fulgrim was also moody as hell, craving drama, and was generally the worst guy at parties. In fact, he was so edgy, that one time he met up with [[Perturabo]] to tell him he&#039;d heard of some cool [[Eldar]] weapons they could use to kill [[God-Emperor of Mankind|daddy]]. They met on a remote planet to talk about it, and halfway through the first fucking sentence, Fulgrim decided that he couldn&#039;t just explain it out in the open. Rather, he felt he had to tell Perturabo in a magnificent amphitheater built into a meteor crater. Nothing else would do. Sadly, no such amphitheater existed in the galaxy at the time. No probs for Fulgrim, though, as he just made the [[Iron Warriors]] build one. Since there were no craters on this planet AND no meteors available, better break out the explosives! Boom went the dynamite, and the [[Slaanesh|erecting]] of this theater began, while Fulgrim broke out the deck chair and refused to move until his brother&#039;s legion raised said theater. Funny thing is though that the Iron Warriors and even Perturabo to a certain extent seemed to enjoy the project, probably because they were building something more fulfilling than fucking trenches. When the theater was done, he finally took the stage and began prancing around, eventually getting to the point and starting his explanation. Unfortunately, he&#039;d spent so much time dicking around that a covert ops [[Raven Guard]] had enough time to set up shop in the rafters and promptly shot Fulgrim through the head, just as he was getting to the good part of the story. If Perturabo was anything other than a humorless emo fuckwad, he&#039;d have felt some glee at seeing his time-wasting, but still conscious brother describing the experience of getting a nine-inch titanium spike stuck in his brain after spending ten minutes, cackling hysterically at the wasted effort.&lt;br /&gt;
&lt;br /&gt;
Despite all this, we should remember that Fulgrim was a pretty cool guy before he fell to [[Chaos]]. He wasn&#039;t always prideful to a fault, and in fact, many Primarchs were his friends. [[Ferrus Manus]] (oh the irony) and [[Horus]] were both extremely close to Fulgrim, and Fulgrim was the only Primarch [[Konrad Curze]] really trusted. He wasn&#039;t just handsome superficially, and actually had a decent sense of compassion, which the Imperium desperately needed at the time (heck, in his personal Primarch novel, he [[Dawww|fondly remembers his foster parents as doing the best they could]], a sentiment which is tragically at odds with the narcissistic perfectionist he&#039;d become). Also, the past tense is necessary because Fulgrim&#039;s present circumstances seem to change way faster than [[Games Workshop|GW]] has ever moved any plot, ever. He&#039;d been a painting, a snake, a dude, possessed by a [[Daemon#Greater Daemons|greater daemon,]] and all kinds of shit. Fuck knows which if any of these actually were him, or just dickish Slaaneshi daemons taking the piss. No one knows fucking anything anymore. No, really! For a while [[what|his soul was literally stuck in a painting]] [http://en.wikipedia.org/wiki/The_Picture_of_Dorian_Gray a la Dorian Gray], and a greater daemon possessed his body, making him do [[/d/|some pretty fucked up things]] even by the standards of an [[Space Marine|Astartes]] following [[Slaanesh]], which is saying a &#039;&#039;lot&#039;&#039;. Fulgrim now has full control of his body again, or, at least that&#039;s what he says. (Because Chaos has always been [[Alpha Legion|honest and trustworthy, amirite?]]) Apparently [[Jaghatai Khan|Jaghatai&#039;s]] and his fates were switched by someone.&lt;br /&gt;
&lt;br /&gt;
[[Angron]] thinks that Fulgrim is an [[Pretty Marines|over-pomped dandy]] and regularly pays his daemonworld visits, where he pummels Fulgrim&#039;s four-armed snake ass into a bloody pulp and generally makes a mockery of Slaanesh in general... Or so [[Khorne]] fanboys would have you believe, as they constantly rant on about how Angron &amp;quot;[[/tg/ gets shit done|GETS SHIT DONE!]]&amp;quot; and conveniently ignore that, whilst Fulgrim has &amp;lt;s&amp;gt;[[Awesome|KILLED TWO FUCKING PRIMARCHS]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;[[FAIL|KILLED ONE FUCKING PRIMARCH (Though that is still a massive achievement)]]&amp;lt;/s&amp;gt;, [[Ferrus Manus| KILLED A FUCKING PRIMARCH]] AND [[Roboute Guilliman|TURNED ANOTHER INTO A VEGETABLE FOR 10,000 FUCKING YEARS]], not to mention dozens, if not hundreds of clones of Ferrus made by Fabius Bile, Angron&#039;s Primarch body count currently stands at ZERO. Though of course, what Angron does kill at least stays fucking dead. Meanwhile, Fulgrim&#039;s mark, Guilliman, came back to life as a fucking rejected DOTA/[[StarCraft]] character concept. To top it off, &amp;lt;s&amp;gt;it&#039;s heavily implied that Guilliman managed to kill Fulgrim before his nap&amp;lt;/s&amp;gt; Guilliman got owned by Fulgrim before taking some warp dust and going into a coma. Some of the official lore cites this as a claim that Fulgrim was the best duelist amongst the primarchs, but frankly, such a claim is laughable considering [[Jaghatai Khan|who]] [[Sanguinius|his]] [[Lion El&#039;Jonson|brothers]] [[Leman Russ|are]]. (If only they were around to dispute that claim.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Anyway, Fulgrim is trapped crying in a painting while Angron&#039;s mind is his own. So, yes, Slaaneshi do indeed suck.&amp;lt;/s&amp;gt; Nevermind he got out! Also, he got fucked in the ass by a medieval torture instrument in the latest [[Black Library]] book. This is CANON! [[/d/|Not like he hadn&#039;t enjoyed it.]] Although, him retaking his body is kinda skub because turning into a daemon prince is explained in the lore and has remained consistent: your soul is removed and replaced by Warp substance. Which means if he puts his soul back in. Uh. He stops being a daemon? Gets eaten by the Warp energy anyway? Gets torn into multiple beings by the conflict?&lt;br /&gt;
&lt;br /&gt;
He is the second Primarch to receive his own miniature as part of [[Forge World]]&#039;s Character Series. (Surprisingly, it&#039;s not just a set piece. It&#039;s an actual miniature!) &lt;br /&gt;
&lt;br /&gt;
==Youth==&lt;br /&gt;
[[File:YoungFulgrim.jpg|300px|right|thumb|Even as a teen, Fulgrim resembled a [[Gay|Preening Bishonen Fuckboi]] in a horrid [[Slaanesh|Yaoi fanfic.]]]]&lt;br /&gt;
Like his brother Primarchs, the infant Fulgrim was abducted by the four [[Gods of Chaos]], who weren&#039;t really into the whole Primarch thing. Also, like his brother Primarchs, he was eventually thrown onto a planet of his own since the four Gods found out that raising infant Primarchs really wasn&#039;t worth the trouble, especially when you can get [[Xenos|some other suckers]] to do it for you.&lt;br /&gt;
&lt;br /&gt;
Fulgrim landed on the planet [[Chemos]], whose people had been dependent on interstellar trade to make everything work. The warpstorms caused by the birth of Slaanesh made such trade impossible, meaning the planet didn&#039;t have the resources to sustain a large population. Art, culture, and recreation were sacrificed for the need to survive. By the time baby Fulgrim landed, the planet&#039;s resources had been so stretched that any orphan found was normally killed so as not to put further strain on the planets dwindling resources. Indeed, the scouts that found him during a storm debated as to whether or not they should kill the infant. Unfortunately for the scout arguing for the death penalty, the infant Primarch was equipped with a little failsafe called adorable cuteness that made most people want to protect him. Those who found him named the infant Fulgrim in honor of one of the ancient gods of Chemos. He was raised by Tullea and Corrin, the Chemosians who found him, and eventually grew up to completely turn Chemos&#039; fortunes around. Sadly, his foster parents would die young due to the intense labor requirements and poor living conditions of Chemos.&lt;br /&gt;
&lt;br /&gt;
As with all the Primarchs, Fulgrim grew up at an unnatural rate. He started off differently from other Primarchs, as he wasn&#039;t a warrior, or a freedom fighter, or an object of worship, but a simple laborer in one of Chemos&#039; many factories. Once working, he immediately showed talent in all things, improving machines to make them more efficient, working hours that would kill a normal human, and re-discovering new technologies that had been lost since the Dark Age of Technology. He improved Chemos&#039; infrastructure so much that people actually began to have time for other things again. Most importantly of all, with Fulgrim came a will and a drive for Chemos&#039; people to rise up above their level of merely existing and become something greater than drab factory workers struggling for survival. Perhaps the people of Chemos would never become great, but now they could reach for the stars once more. In this time, he also engaged in political marriages over the years to unite the factory-cities of Chemos. But though he initially loved some of them, Fulgrim would outlive all of his spouses, and after awhile, he stopped caring about them.&lt;br /&gt;
&lt;br /&gt;
These losses actually give Fulgrim a somewhat different dimension in his family drama compared to his brothers. While not the only Primarch to be raised by familial figures (or at least [[Jaghatai Khan|comrades-in-arms]]), nor lose them, he is thus far the only one confirmed to have been married before. Many of his brothers would certainly become kings and emperors on planetary or even galactic scales, and while their love lives were never detailed, it&#039;s certainly possible that he wasn&#039;t the only one to secure his dynasty with marriages when he wasn&#039;t performing miracles or conquering enemies (and for all we know, some of them might have known how to [[Lukas the Trickster|have a good time with the mortals]] without [[FATAL|breaking them in two]]). However, for those Primarchs with such influences, they were either able to retain their links to humanity with augmetics (for [[Tarasha Euten|good]] or [[Kor Phaeron|ill]]), preserve an [[Sanguinius|all-encompassing]] [[Vulkan|compassion]] for the whole, or otherwise have everything go tits up due to either [[Angron|external factors]] or their own [[Perturabo|petty vindictiveness]].&lt;br /&gt;
&lt;br /&gt;
Fulgrim, however, wasn&#039;t able to preserve any of those mortal links, and neither did he have them dramatically torn away from him as a galvanizing moment. They just left his life because they were all too mortal, fragile beings in a flawed environment, and he was something so far beyond that. He cared once, even erecting busts of his parents within his personal chambers, and he still retained a sense of that care for others. But as time went on and the people he loved kept leaving, he grew more distant from common humanity; by the time of the Crusade, he couldn&#039;t even tell his parents apart, and his fondness for them was dimmed by pity. And while it may not have been explicitly stated, it likely contributed to Fulgrim&#039;s obsession with perfection as something that truly lasts.&lt;br /&gt;
&lt;br /&gt;
It was then that the [[God-Emperor of Mankind|Emperor]] arrived. As soon as Fulgrim saw the Emperor, he took a knee and swore fealty. &amp;lt;s&amp;gt;What, no jokes about kneeling? This Website has changed&amp;lt;/s&amp;gt;. The Emperor then showed Fulgrim his [[First Founding|Legion]], now only 200 strong. It is said that upon seeing his sons displayed before him, entire companies reduced to only one Astartes, yet still proudly bearing their banner, Fulgrim knelt. He then rose and addressed his sons, saying, &amp;quot;You are the Emperor&#039;s chosen, his heralds, his warriors, his children, for this is only the beginning.&amp;quot; Just as the people of Chemos were born again, so would the Third Legion&#039;s Astartes forge themselves into a new future under a new master. Perhaps the one truly perfect, truly eternal being in all the galaxy, who would raise all of humanity to his golden standard.&lt;br /&gt;
&lt;br /&gt;
==Terra==&lt;br /&gt;
[[File:Fulgrim by slaine69.jpg|400px|thumb|left|Prince Sky didn&#039;t take Love Island being on TV very well.]]&lt;br /&gt;
Despite the [[Great Crusade]] being well underway, Fulgrim and the Emperor went back to [[Earth|Terra]] to reunite Fulgrim with his [[Space Marines|legion]], why he didn&#039;t bring them along so they could get going is anybody’s guess.&lt;br /&gt;
When they finally reached Terra, Fulgrim was introduced to his legion and discovered that some accident had reduced the [[gene-seed]]s of the III Legion to the point that only 200 remained. Without the Primarch, it had been a slow and laborious process of repairing the damage.&lt;br /&gt;
&lt;br /&gt;
But never let it be said that Fulgrim didn&#039;t know how to bounce back from any hit, as he met his legion he made the customary speech to his legion and named them The [[Emperor&#039;s Children]].&lt;br /&gt;
The Emperor&#039;s already ginormous ego was pleased by this speech, so he allowed Fulgrim and his legion to use the Aquila as their symbol. Never let it be said that the Emperor doesn&#039;t reward those who strokes his ego pleasingly.&lt;br /&gt;
As all other Primarchs, his legion quickly gave him a nickname. Since Fulgrim in their eyes had risen their legion from the ashes, Fulgrim got the name The Phoenician. As all other Primarchs, his brothers had a nickname for him too; since Fulgrim liked to dress in one outlandish costume after another (to the point that Lady Gaga would ask him to tone it down some), they named him Peacock (this name would also be used to describe the nature of his legion when not in battle).&lt;br /&gt;
&lt;br /&gt;
Just how long it took Fulgrim to get his legion back on track has been forgotten but Fulgrim&#039;s Flagship was completed 160 years before the [[Horus Heresy]], so he probably took some time as no Primarch wants to be seen dead without his flagship. Especially if that Primarch is the most vainglorious man ever to exist.&lt;br /&gt;
Unfortunately for Fulgrim, the Emperor couldn&#039;t sit around and wait for Fulgrim to finish his work in bringing the Emperor&#039;s Children back to full strength, so Fulgrim&#039;s legion were merged with [[Horus]]&#039;s [[Black Legion|Luna Wolves]] until they were ready to go out on their own. As a sidenote, Fulgrim&#039;s flagship took twice as long to build as any other Gloriana-class battleship ever had because he insisted on it being absolutely perfect. We don&#039;t know how long that was but more than likely it was &#039;&#039;quite&#039;&#039; a long while.&lt;br /&gt;
&lt;br /&gt;
Among Fulgrim&#039;s closest friends were Horus and [[Ferrus Manus]], whom he nicknamed The Gorgon, and whom he shared a closer friendship with than the rest of his brothers. At the surface they seemed completely different in terms of attitude and difference. Then you realize that Fulgrim basically grew up as super-powered factory worker/coal miner and the bonding suddenly makes a lot more sense.&lt;br /&gt;
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Their first meeting was on Terra beneath Mount Narodnya, the greatest forge of the Urals, where Ferrus Manus was busy toiling with the forge-masters who had once served the Terrawatt Clan during the [[Unification Wars]] soon after his arrival from [[Medusa]]. The Primarch of the Iron Hands had been demonstrating his phenomenal skill and the miraculous powers of his liquid metal hands when Fulgrim, the Primarch of the III Legion, the Emperor&#039;s Children, and his elite Phoenix Guard, had descended upon the sprawling forge complex.&lt;br /&gt;
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Neither Primarchs had met each other before, but when they meet each other they immediately felt a kinship, either that or the fact that each of them were 3.5 meters tall, one a regal-looking albino and the other a muscular strongman with living metal all over his hands and that all artisans in the room immediately prostrated themselves in front of them, might have been a pretty HUGE clue. That said, Ferrus&#039; conversations with [[Lorgar]] tended to run to about half a minute, and that was only if Ferrus couldn&#039;t help it, so maybe there is something in that story.&lt;br /&gt;
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When Ferrus Manus later told of what had happened beneath Mount Narodnya, he said that Fulgrim had come claiming that he had come to forge the most perfect weapon ever created for The Great Crusade. Ferrus Manus, ever prideful, could not let such boast go unchallenged (if he had been less prideful, he might have been a head taller than he is today, not to mention alive). Laughing in Fulgrim&#039;s face, Ferrus Manus answered Fulgrim&#039;s boast by declaring that such pansy hands as Fulgrim&#039;s could never forge anything.&lt;br /&gt;
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Fulgrim accepted the challenge with &amp;quot;regal grace&amp;quot; and both Primarchs stripped to the waist, making every female and male (&amp;lt;s&amp;gt;who bent that way&amp;lt;/s&amp;gt; [[gay|Primarch abs do &#039;&#039;&#039;not&#039;&#039;&#039; give a shit about your sexuality]]) artisan swoon in pleasure. For three months the Primarchs worked unceasingly at the forge until at last their weapons were complete. Fulgrim had forged an exquisite warhammer--Forgebreaker--that could level a mountain with a single blow, and Ferrus Manus a golden bladed sword--Fireblade--that forever burned with the fire of the forge.&lt;br /&gt;
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Well never let it be said that both Primarchs didn&#039;t appreciate fine craftsmanship; Fulgrim declared that Fireblade equal of that borne by the legendary hero Nuada Silverhand and Ferrus swore that only the mighty thunder gods of Nordyc legend were fit to bear such a magnificent warhammer.&lt;br /&gt;
Without a word the two exchanged weapons; unknown at the time was the fact that [[Drop Site Massacre|Fulgrim would later use Forgebreaker to beat Ferrus to a bloody pulp when Ferrus stubbornly refused to join Horus&#039;s rebellion]].&lt;br /&gt;
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It was after the whole affair beneath Mount Nerodnya that Fulgrim came up with Ferrus&#039;s nickname. Arriving at the Imperial Palace, [[Sanguinius]] of the [[Blood Angels]] had arrived bearing gifts from his home world of [[Baal]]. Exquisite statues from the glowing rock of Baal, priceless gem-stones and wondrous artifacts of aragonite, opal, and tourmaline. The lord of the Blood Angels had brought enough to fill a dozen wings of the Palace with the greatest wonders imaginable (apparently Sanguinius tried to imitate Fulgrim&#039;s trick of stroking the Emperor´s ego). Fulgrim was ecstatic over the wonders Sanguinius had brought, but Ferrus Manus had little time for such things and declared that such frivolities were a waste of time when there was still a galaxy out there to conquer. Fulgrim jokingly answered this by saying that Ferrus was a terrible old Gorgon, the nickname stuck and word had it that Ferrus became quite fond of the nickname (considering that his Legion Terminators were called Gorgon Terminators and had unique Gorgon Pattern Armor, he must have). Might have had something to do with his own legion calling him the Medusan, that or the fact his homeworld is called MEDUSA... (GW subtlety strikes again).&lt;br /&gt;
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These anecdotes notwithstanding, Fulgrim couldn&#039;t hang around Terra all day and having already been merged with the Luna Wolves, they quickly set off on The Great Crusade along with Horus.&lt;br /&gt;
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===Great Crusade===&lt;br /&gt;
Fulgrim&#039;s quest for perfection began as a need to live up to the honors bestowed upon his legion-- the only legion to bear the Emperor&#039;s own heraldry as its symbol. In his eyes they were a legion apart, set above their brothers by the Emperor&#039;s own hand. Indeed it is true that the Emperor&#039;s Children perhaps could not practice attrition warfare as well as the Iron Warriors, or drop assault as well as the Blood Angels, or fleet engagements as well as the [[Imperial Fists]], instead taking a jack of all trades approach, and most importantly possessing within them the will and drive to become paragons in all things. Fulgrim saw in his children what the Emperor meant for space marines to be, not only experts at war and carnage, but noble, strong, and excelling in all matters. Because of this the Emperor&#039;s Children were noted to place an emphasis on artistic matters and physical appearance, values that to other Astartes seemed vainglorious.&lt;br /&gt;
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By the time Roboute Guilliman had been discovered, Fulgrim was still campaigning alongside Horus and had yet to strike out independently. It seemed that there was some resistance against the Emperor&#039;s Children leaving for the Great Crusade; firstly from his brothers who felt that the Legion had not properly recovered from the genetic degradation that had reduced them to only two hundred marines. For Fulgrim&#039;s part he hated this as a form of pity (further enlarging the Space Hulk-sized chip on his shoulder) and felt that his legion was being underutilized, resenting that resources were being diverted to legions which already had strong battle records. Secondly, the Courts of Terra had originally felt that the Emperor&#039;s Children, being largely of noble-stock, were one of the most internally cooperative Legions when they required military agents and had reservations against losing such troops to a different commander, even if it was their own gene-father, so Malcador sent his agents into Fulgrim&#039;s new expeditionary fleet to keep tabs on him. This would also have the compound effect of further souring Fulgrim&#039;s attitude towards common humanity; he had already grown distant from mortals in his quest for perfection with his shiny new godly Dad and demigod brothers ([[Remembrancer|unless they gelled with his artistic ethos]]), and this would grow even worse when the Council of Terra was created, [[Mortarion|resenting any meddling by &#039;mere mortals&#039; in Astartes affairs]].&lt;br /&gt;
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Fulgrim&#039;s first fully independent action was to bring compliance to the Feudal World of &#039;&#039;&#039;Byzas&#039;&#039;&#039; with only seven marines. Arguing where if [[Leman Russ]] could conquer a world with only 800 men, and [[Horus]] could do it with 80, then Fulgrim would do it with 8 &#039;&#039;(including himself)&#039;&#039;. Such a perfect victory would silence the criticisms of his brothers and his detractors at court. When he landed on Byzas, the hereditary governor of the planet was only too happy to agree to compliance, although they would first have to deal with the various factions of rebels among the nobility as well as the secret societies and revolutionaries throughout the populace. No less than ten different factions attempted to poison Fulgrim on his very first day of arrival &#039;&#039;(something he considered very rude)&#039;&#039; so Fulgrim set himself the goal of achieving compliance within one month. Although the world could not match the Astartes physically or technologically they did have a comparatively advanced form of swordsmanship and philosophy regarding the search for perfection. Even so he could not otherwise hope to wage war against so many factions with only eight men, and set about uniting all of the factions against him for the sake of efficiency &#039;&#039;(even where some more sensible factions wanted to ally themselves with him)&#039;&#039;, presenting a unified front for him to behead and successfully bringing the world to compliance on time, while incorporating the world&#039;s primitive fundamentals of swordplay and philosophy into his own ideals of perfection.&lt;br /&gt;
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As the Great Crusade went on, Fulgrim&#039;s focus on perfection became an obsession. It began to alienate their fellow Astartes as more egotistical legionaries like Eidolon ascended up the command chain. During one campaign, Horus came close to rebuking Fulgrim personally for the problems his officer caused. It&#039;s likely that this started when he found the infamous Blade of the Laer, which was more or less responsible for everything going wrong for the IIIrd (and by extension the Xth), as it was inhabited by what is assumed to be a [[Keeper of Secrets]]. Anyways, the corruption&#039;s effects were subtle at first, but eventually a lot of Fulgrim&#039;s restraint vanished, and he became a pretty huge [[Eldrad|dick]]. Also, he became convinced that he&#039;d have to go beyond the Emperor&#039;s work to reach perfection (he felt this way because of the Blight that his legion suffered), leading to him approving of Fabius Bile&#039;s [[Extra Heresy|experiments]] ([[Noise Marines|you can guess what that led to]]).&lt;br /&gt;
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Naturally, ugly-ass [[Mortarion]] hated Fulgrim and his vanity--seems he fantasised about Fulgrim&#039;s finery rotting away in the fumes of [[Barbarus]]. [[Jaghatai Khan|Jaghatai]] didn&#039;t have much time for Fulgrim&#039;s boasting about his swordsmanship either and told him during a post-Ulanor meeting that &amp;quot;You have your prowess, but I would leave you choking on it.&amp;quot; Fulgrim at the time did not take particularly well to this (though later he would&#039;ve found this promise strangely arousing), as he saw the Khan as an aloof and judgemental hick from a dustbowl planet that he&#039;d only ever land on if a palace was built to keep him from ever stepping in the dirt. Interestingly, the Khan also made some revealing comparisons of Sanguinius and Fulgrim (though he kept these observations to himself). While both Primarchs were absolutely resplendent, the Khan noted that Sanguinius seemed to be born to such splendor and made it look natural, while Fulgrim looked like a bit of a try-hard, and that while Sanguinius seemed willing to cast aside his finery in a heartbeat, Fulgrim would rather die. The Khan was also of the opinion that Fulgrim could be &amp;quot;irritatingly stupid at times&amp;quot;. So clearly not the best of buds.&lt;br /&gt;
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One incident of note was with the Primarch [[Konrad Curze]] of the [[Night Lords]]. Fulgrim tutored Curze and was the only primarch the Night Haunter really trusted or confided in, due likely in no small part to the fact that Fulgrim was the only Primarch Curze had met on Nostramo who he didn&#039;t see dying horribly in his visions. During one campaign alongside the Imperial Fists, Curze had one of the violent fits of future seeing that he was prone to, and Fulgrim rushed to his aid. Curze told him of visions he had of death at the hands of his father (the Emperor) and Primarchs fighting one another.&lt;br /&gt;
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Fulgrim was (understandably) deeply troubled by this, and decided to confide in [[Rogal Dorn]], well known for his [[derp| cool head and fairness]]. In the end though, it turned out to be a mistake as Dorn reacted badly to Curze&#039;s visions. Angered by the very idea that someone would have visions of the Emperor killing one of his sons, he confronted Curze. We don&#039;t know what &#039;&#039;exactly&#039;&#039; he said to him, but we do know a) Dorn was [[Crimson Fists|brutally honest]] and b) that it caused Curze to freak out, attack him and then flee. This little incident helped bring about the fall of the Night Lords Legion, but how far it was Fulgrim&#039;s, Dorn&#039;s, or Curze&#039;s responsibility is largely due to Konrad&#039;s absence from Nostramo resulting in his whole Legion becoming staffed by murderers, criminals, and other scum; the very people he so loathed. This being said, Fulgrim should either have kept his mouth shut or found someone less... inflexible than Rogal Dorn to try and help Konrad.&lt;br /&gt;
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==Horus Heresy==&lt;br /&gt;
Old lore says that during the heresy, Fulgrim tried to persuade [[Horus]] to quit his bullshit, but then Horus somehow managed to coerce Fulgrim into joining him, using &amp;quot;decadent pastimes&amp;quot;. Most fa/tg/uys suspect it was a promise of untold amounts of drugs and buttsex. Black Library retconned/modify this; the reason Fulgrim turned was because of the daemon sword he found on Laer, which he became corrupted by. Ironically enough, Laer had been purged of a Slaanesh-worshipping xenos race before this. Then again, they didn&#039;t know it at the time, so, maybe this is Slaanesh&#039;s form of poetic payback? Or maybe (S)he is just a clever (wo)man. Seeking eternal peace from unknowingly murdering his best friend and brother, [[Ferrus Manus]], Fulgrim sacrificed his soul to the daemon inhabiting that sword. The Daemon possessing the sword said sweet nothings into Fulgrim&#039;s ear, promising it would ease his pain... So, let&#039;s recap. This sword was talking to Fulgrim in his head, claimed it could do the unthinkable, and was promising not to fuck him over. So obviously he HAD to trust it! Anyways, Fulgrim gets his soul squashed, paintings get haunted, corpses get implicitly buggered, virgins are featured on [[/d/]], drugs are taken, blood is spilled, noise is made, Slaanesh&#039;s nipple(s) get hard, et cetera...&lt;br /&gt;
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On an interesting note, Horus promises to save his brother from his fate, which is insane, since he just spent all day fucking over everyone else.&lt;br /&gt;
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Fulgrim claims to have exorcised the daemon from himself, however, he was later forced to admit that he was lying when Lorgar threatened to expose his possession to the other traitor Legions. Since then, he actually has exercised the daemon, and duped Perturabo into helping him become a Daemon Prince himself. What a twist! After that, Fulgrim only showed up when Horus bothered to summon him; in the meantime he was probably screwing with Slaanesh, or his/her legion, or whatever. All the drugs were probably involved.&lt;br /&gt;
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His first appearance after becoming a Daemon Prince was in the Battle of Dwell where he, Horus, and Mortarion fought against the forces of the [[Iron Hands]], who were still pissed about Fulgrim beheading their primarch, proving that they couldn&#039;t just let bygones be bygones. In addition, 58 Imperial legions (not [[First Founding|those]] legions), the [[Salamanders]], and the [[White Scars]].&lt;br /&gt;
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After having kicked the loyalist forces&#039; collective ass and sending them skulking off, the Iron Hands commander [[Shadrak Meduson]] tried to assassinate Mortarion and Fulgrim by ambushing them in their ship with five [[Storm Eagle#Fire Raptor|Fire Raptors]]. Loe and behold, they failed and ran off again, and just to show that even Black Library doesn&#039;t know the meaning of OP, Fulgrim used his psychic powers to destroy one of the loyalists&#039; crafts before it could escape... yeah, next time, we´ll probably have [[Magnus the Red]] perform party tricks by juggling flagships with both hands tied behind his back. (Seriously why does [[Black Library]] keep trying to build suspense by having people try to assassinate the traitor primarchs when we KNOW they don&#039;t die... yet, so obviously we already know the outcome of the attempt.)&lt;br /&gt;
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Next time, Fulgrim disguised himself as some serpent god of the Knight House of Devine in order to corrupt them... sure, why not? Makes as much sense as anything else.&lt;br /&gt;
(Horus Heresy updates are sure to come later... as with everything else in this god damn article.)&lt;br /&gt;
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After Molech, Fulgrim disappeared again, to the point that [[Eidolon]] was basically running the EC&#039;s operations, with only a third of the Legion and a sudden competence. (Seriously, read Path of Heaven. He&#039;s finally a believable commander, corrupt as he is.) Horus didn&#039;t have a clue where Fulgrim was, or what he was up to, and those Emperor&#039;s Children who hadn&#039;t gone totally crazy had to admit that the Warp-infused, megalomaniac Warmaster now cared about them more than their own dad.&lt;br /&gt;
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During the Siege of Terra Rogal Dorn kicked Fulgrim&#039;s daemonic ass hard enough that even if he couldn&#039;t die, Fulgrim was hurt so bad he ragequit the entire siege, abandoning his legion to get mauled by an embarrassingly small force of Imperial Fists. Or at least, that&#039;s what the Imperials want you to think. In reality, he mostly just fucked around (platonically) with Dorn in his pre-snake form for a while before Dorn stabbed him. At which point, Fulgrim instantly healed the wound but then got bored and left to go on a murder orgy amongst Terra&#039;s civies.&lt;br /&gt;
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TL;DR: Fulgrim&#039;s sword fucked him in the ass; this makes him asinine, especially considering the fact that he used it to kill [[Ferrus Manus|his best friend]], a man who could &#039;&#039;[[awesome|punch weapons into existence with his bare (metal) hands]]&#039;&#039;.&lt;br /&gt;
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&amp;lt;s&amp;gt;Despite&amp;lt;/s&amp;gt; Because everything about him screams &amp;quot;[[Matt Ward|flaming homo]]&amp;quot; and/or &amp;quot;[[Weeaboo|Anime Character]]&amp;quot; (He&#039;s literally [[Jojo&#039;s Bizarre Adventure|Dio Brando]]), he did [[gets shit done|get shit done]] in the heresy/post-heresy [[Khorne|killing two other Primarchs]], which is pretty badass. In fact, we all should be grateful he put [[Roboute Guilliman|Granddaddy smurf]] in stasis because he would have likely run off into the eye of terror never to return like half the other other surviving loyalist Primarchs. On that note, it&#039;s time to talk about the [[Battle of Thessala|big battle]]. What we know is, the battle was in realspace and both primarchs had a retinue of their best marines. Fulgrim [[Awesome|managed to out-maneuver everyone&#039;s favorite Spiritual Liege]] and separate Guilliman from his retinue with a giant black cloud; by the time the Ultramarines finally found Guilliman through the smog, the loyalist primarch was bleeding on the floor... &#039;&#039;Kinky...&#039;&#039; (Many Sons of Guilliman sacrificed their lives fighting Fulgrim to buy enough time to evacuate their Primarch)&lt;br /&gt;
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==GRANDPA SMURF IS WHAT AGAIN!?== &lt;br /&gt;
In the closing years of the 41st millennium, the combined force of the Adeptus Mechanicus and the [[Yvraine|Eldar]] have [[GW|magically]] brought [[Roboute Guilliman]] out of stasis. The blue giant is now stretching his limbs and restraining himself from smashing his face against the wall over the state of the Imperium. Suffice to say, news spread fast, and eventually reached the daemon Primarchs. Fulgrim was shown to be——surprise!——quite alive, and to say he was [[Butthurt]] over hearing the revelation that Big Bobby Blue [[Troll|is up and about, possibly giving him the trollface]] [[Rage|is a colossal understatement.]]&lt;br /&gt;
Not to mention he was the first to actually attack the big blue in front of a crowd, who were celebrating his return and most recent victory. Knowing that Slaanesh is alive, Guilliman could never again enjoy something without having to fear the powers of chaos were trying to corrupt him. Dang that must suck. Or, [[Slaanesh|succ.]]&lt;br /&gt;
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According to &#039;&#039;The Fracture of Biel-Tan&#039;&#039;, He was allegedly spotted outside the Eye of Terror for the first time in 10,000 years when the Emperor&#039;s Children assaulted the Imperial Mining World of Extremis Six, wherein they [[Khorne|slaughtered everything.]] Expect more to follow, because now that Primarchs are fair game, it&#039;s hard to imagine GW passing up the chance to make a giant multi-armed serpent daemon Primarch, especially the one that turned Papa Smurf into a vegetable. Impatient gamers can now kitbash (at very high cost) the new Morathi model to get close to the effect.&lt;br /&gt;
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Another piece of lore from the &#039;&#039;Phoenix Rising&#039;&#039; book states that a giant, snake bodied, 3 sword wielding, whip handed motherfucker is leading a traitor host known as the Grand Cacophony and slaughtering Imperial Guard and Eldar alike.&lt;br /&gt;
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And now in &#039;&#039;Faith and Fury&#039;&#039; we have ANOTHER tease of our favorite snakeboi. Some Emperor&#039;s Children topple a planet called Yhedaris and say that the &amp;quot;Illuminator is coming.&amp;quot; Yeah, it&#039;s pretty on the nose about who they&#039;re referring to.&lt;br /&gt;
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Also, Fulgrim went to Istvaan III after a sonic beacon caught his attention. There, he met the last loyal member of Emperor&#039;s Children, the Venerable Dreadnought Ancient Rylanor, alongside some Thousand Sons. Rylanor revealed he prepared a special &amp;quot;Fuck You&amp;quot; for Fulgrim: a Horus Heresy-era Virus Bomb, which he was sitting on and then detonated.&lt;br /&gt;
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Buuuut a Thousand Sons psyker named Akhtar contained the blast, while Fulgrim opened up the Dreadnought like a can of peaches, and offered Rylanor a chance to become like him, but Rylanor told Fulgrim to shove it up his scaly arse. Another Thousand Sons, Vistorio, impressed by Rylanor&#039;s massive balls in front of Fulgrim and not wishing to see Rylanor become Fulgrim&#039;s personal fleshlight, pulled up his Bolt-Pistol and capped Akhtar. The Life-Eater Virus was free and consumed Istvaan III and everyone there. Snakey-Boi Fulgrim survived, but his pride was wounded in a way few others possibly could.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fulgrim:&#039;&#039;&#039; || 8 || 6 || 6 || 6 || 6 || 8 || 5 || 10 || 2+/5++/3++ in CC&lt;br /&gt;
|}&lt;br /&gt;
[[File:FulgrimMini.jpg|300px|thumb|right|Fulgrim &amp;lt;s&amp;gt; The Collector &amp;lt;/s&amp;gt; the Illuminator, Primarch of the Emperor&#039;s Children.]]&lt;br /&gt;
Fulgrim is very good at fighting both rank and file and HQ&#039;s due to his high initiative (8) granting extra attacks and his good save in close combat. Also he is really fast thanks to Crusader and Fleet, so he will have an easy time to reach combat. Fulgrim has some pretty good defense with 2+, 5++ (3++ in CC), Primarch rule, T6/W6 and whenever he passes an armor or invulnerable save in CC on a 6 the enemy takes a blind test. For weapons he has a shredding volkite charger, which is ok, and the Sword of Laer, an AP2 and rending close combat weapon, which is surprisingly weak for a Primarch weapon, striking at S 6 and with only 5 attack base. But never fear, &#039;cause you can always upgrade him to carry Fireblade(at least for battles set during the Great Crusade) at no additional cost!&lt;br /&gt;
Fireblade is a Master Crafted Paragon Blade that instant kills on to wound rolls of 5+, [[Derp|and is so much better than the Blade of the Laer it actually hurts]], so always use it. With it Fulgrim can really step up and fight other Primarch without fear, like he should.&lt;br /&gt;
On the supporting side, he is actually one of the best Primarchs: Sire of the Emperor&#039;s Children force him to challenge any opponents who has at least WS 5 (not a real downside, as you would love to challenge almost anyone due to his Sublime Swordsman rule) and also grants him Crusader, but more importantly gives to every units with Adeptus Astartes (Emperor&#039;s Children) on the table plus Fulgrim himself +2 to Combat Resolution, meaning easy victories from your units, that will almost certainly overrun the other side thanks to Crusader and their mostly superior initiative. Also, units with Adeptus Astartes (Emperor&#039;s Children) can Reroll their reserves roll, whether successful or not. Lastly, Strategic Planning let him choose one warlord trait from either the Legion Warlord Traits or the Strategic Traits, making him able to adapt to his enemies and the situations he will face.&lt;br /&gt;
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His cheap cost combined with his powerful force multiplier abilities conspire to make this sick fuck an excellent choice, but he&#039;ll need a transport to avoid getting shot to death before he reaches combat. Plasma in particular will just make anyone using Fulgrim cry, so keep this in mind.&lt;br /&gt;
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He should have also had access to the &#039;&#039;&#039;MURDER SWORD&#039;&#039;&#039; (Anathame), but Forge World forgot he had it in the books. Now the books have progressed far enough to know that [[Erebus]] took the sword back and smashed it into eight daggers.&lt;br /&gt;
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===Fulgrim VS other Primarchs:===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is how Fulgrim fares against other Primarchs Mathhammer wise. Please note that all the various abilities are taken into account when possible and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. In essence, the fights are supposed to be in a &amp;quot;Vacuum&amp;quot; for simplicity, but notes are added to make things clearer in particular instances. Also all of the Primarchs use their most powerful weapons (because why have a contest if you don&#039;t do your best?) so naturally Fulgrim will use Fireblade.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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* Fulgrim VS Horus&lt;br /&gt;
**Horus hits 3 times (Talon), wounds 2.667 times, 0.889 after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 4 times, wounds 2.667 times, 0.889 wounds after saves and IWND will take that down to 0.555.&lt;br /&gt;
**Apparently, a fair fight...but taking into account the -1 to WS and S from the Talon of Horus at the first wounds that Fulgrim will receive, the scale will decisively tip in favor of Horus. Also he could use Worldbreaker to easily negate Fulgrim +2 attack for his initiative, but on the long term the Talon is more effective.&lt;br /&gt;
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* Fulgrim VS Angron&lt;br /&gt;
**Angron Round 1: hits 5.333 times, wounds 4.444 times, 1.48 after saves, and IWND take it down to 1.148.&lt;br /&gt;
**Angron Round 2 and thereafter: hits 4 times, wounds 3.333 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 3.5 times, wounds 2.333 times (2.722 times if his warlord trait is Child of Terra), 1.166 (1.361) times after saves, 1.069 (1.248) after Feel No Pain (remember that half of the attacks that wound cause Instant Death) and IWND will take that down to 0.736 (0.915) wounds at the start of the next turn.&lt;br /&gt;
**A really close fight: Angron does marginally more damage (if Fulgrim doesn&#039;t choose Child of Terra as his Warlord Trait) but is frailer (the irony!) with a weaker save and 1 less wound (I guess that&#039;s the catch to have nails inserted directly into your brain...) so he will need 6 (6.1) rounds to kill Fulgrim, with the latter also needing 6 (5.5), but since Fulgrim has higher initiative he&#039;ll strike first and kill Angron just slightly before he&#039;s killed. Also with Child of Terra there, it&#039;s almost no contest...&lt;br /&gt;
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* Fulgrim vs Mortarion&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Fulgrim hits 6 times, wounds 2.666 times, 1.333 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**The first fight against a Primarch who isn&#039;t specialised in dueling and Fulgrim (most appropriately), wins.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Ferrus&lt;br /&gt;
**Ferrus hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 1: hits 5.629 (Master-crafted) times, wounds 3.284 times (Child of Terra), 1.094 times after saves and IWND will take that down to 0.761 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 3.611 times, wounds 2.107 times, 0.702 times after saves and IWND will take that down to 0.369 wounds at the start of the next turn.&lt;br /&gt;
**The infamous match! And also one of the closest, with the same outcome as the lore unless Fulgrim either has the Laer Blade or he doesn&#039;t have Child of Terra, in which case he doesn&#039;t really stand a chance. With the Hammer, Ferrus is like Fulgrim&#039;s worst nightmare, &#039;cause strikedown will go off even if the strike doesn&#039;t wound him, reducing his initiative to 4 and stripping him of all his advantages. In the end, Fulgrim will win on the 11th round, while Ferrus needs 12 rounds to come on top, so Fulgrim did really well to take the hammer away. Also, a really epic fight!&lt;br /&gt;
***&#039;&#039;&#039;Its worth noting that in the fluff during this duel Ferrus was fighting with Fireblade and Fulgrim with Forgebreaker. Here&#039;s how well that goes: against a primarch Fireblade is only a little better than just using his bare hands, though against most Primarchs Ferrus still wounds on a 2+ so it&#039;s all right for him. For Fulgrim though Forgebreaker is a HUGE upgrade. He goes from wounding of 4+ to 2+ thanks to strength 10. Most importantly Ferrus will no longer have Concussive to mitigate Fulgrim&#039;s sublime swordsman rules so he still get&#039;s more attacks. Even worse is that since Fulgrim can concuss Ferrus down to initiative 1, sublime swordsman will generate SEVEN additional attacks whenever concuss hits and hitting so much means it should be every turn. And even worse is that since Ferrus is down to initiative 1 a lot of the time, Blind is much much more likely to hit. It doesn&#039;t even matter if we make Forgebreaker unwieldy in Fulgrim&#039;s hands because unwieldy doesn&#039;t actually reduce initiative, it just makes you fight at that initiative step, and putting out so much more damage means striking at the same time simply doesn&#039;t matter. In the first turn Fulgrim should get that first unsaved wound to concuss and after that it gets disgusting. Once Fulgrim concusses Ferrus he gets 12(!) attacks (since sublime swordsman doesn&#039;t limit the bonus attacks it can give) hitting on 3+ (8 hits) wounding on 2+ (5.3 wounds) which is a frankly disgusting 3.5 wounds after saves. IWND will take that down to 3.177 but holy shit is Ferrus screwed. He dies after 3 rounds of combat and quite frankly he gets wrecked like a bitch. With Forgebreaker there&#039;s a reasonable chance that Fulgrim could take on Horus simply because the combination of sublime swordsman and concussive is just so powerful (it becomes a matter of where or not Horus fails his 3+ save against stat penalties before the claw cripples Fulgrim enough - and odds are against Lupercal in it).&#039;&#039; &#039;&#039;&#039;Turns out Fulgrim WAS the better smith, after all.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Konrad Curze&lt;br /&gt;
**Curze hits 3 times, wounds 2.25 times, 0.75 wounds after saves and IWND will take that down to 0.417 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 3.5 times, wounds 2.333 times, 1.167 times after saves and FNF and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Easy win for Fulgrim.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.556 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 1 (And every round he is not Concussed): hits 6 times, wounds 3 times, 1 wounds after saves and 0.444 wounds after IWND.&lt;br /&gt;
**Fulgrim Round 2 (And every round he IS Concussed): hits 4 times, wounds 2 times, 0.667 wounds after saves and 0.111 wounds after IWND.&lt;br /&gt;
**Another really difficult fight for Fulgrim, but he should come out on top nevertheless, &#039;cause even counting in the 55% chance of a lower damage output he still does a little bit more damage on the whole. Still, really hard.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Lorgar&lt;br /&gt;
**Lorgar hits 2.5 times, wounds 2.0833 times, 0.694 after saves and IWND will take that to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 1: hits 4.556 times, wounds 2.53 times, 1.265 times after saves and IWND will take that down to 0.932 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 5.333 times/4 times (Concussed), wounds 3.556 times/2.667 (Concussed), 1.778 times/1.333 (Concussed) after saves and IWND will take that down to 1.444/1 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim easy victory: even if counting in concussive, Fulgrim will do a lot more damage to Lorgar, and he also has +1 wound.&lt;br /&gt;
**Note: as always, psychic powers not included.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Perturabo&lt;br /&gt;
**Fulgrim Round 1: hits 4.5 times, wounds 3 times, 1 wounds after saves and 0.667 wounds after IWND.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 3 times, wounds 2 times, 0.667 wounds after saves and 0.333 wounds after IWND.&lt;br /&gt;
**Fulgrim Blinded: hits 1.667 times, wounds 1.111 times, 0.37 times after saves and 0.037 after IWND&lt;br /&gt;
**Perturabo hits 2 times, wounds 1.667, 0.555 wounds after saves and IWND will take that down to 0.222 wounds at the start of the next turn.&lt;br /&gt;
**Perturabo (with Fulgrim Blinded) hits 2.667 times, wounds 2.222, 0.741 wounds after saves and IWND will take that down to 0.407 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim surprisingly loses as after the first round he will be brought to I 4 (by Strikedown) and then Blinded and or Concussed pretty much every round (actually 85% of the total rounds, if my calculations are correct, that is more than enough for Perturabo to destroy him).&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.701 times, 0.567 wounds after saves and IWND will take that down to 0.234 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 3.556, 1.778 wounds after saves and 1.444 wounds after IWND.&lt;br /&gt;
**Fulgrim easily wins.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.167 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 4.5 times, wounds 3, 1.5 wounds after saves and 1.167 wounds after IWND.&lt;br /&gt;
**Another easy win.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), 1 wounds (Scourge)/0.75 wounds (Shadow-walk) after saves and IWND will take that down to 0.667/0.417 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim hits 4.667/3.5 times, wounds 3.111/2.333 times, 2.07/1.555 wounds after saves and 1.737/1.222 wounds after IWND.&lt;br /&gt;
**Fulgrim easily win in a challenge.&lt;br /&gt;
**Note: even with Hit &amp;amp; Run and Sire of Raven Guard Corax cannot win this fight, unless he gets lucky with Blind.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim VS Roboute Guilliman&lt;br /&gt;
**Fulgrim Round 1: hits 5.333 times (Fireblade is MC), wounds 3.555 times, 1.528 times after saves and IWND will take that down to 1.195 at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 4 times, wounds 2.667 times, 1.083 times after saves and IWND will take that down to 0.75 at the start of the next turn.&lt;br /&gt;
**Concussed Fulgrim (cannot happen earlier than round 3): Hits 3 times, wounds 2 times, 0.75 times after saves and IWND will take that down to 0.417 wounds.&lt;br /&gt;
**Guilliman with Gladius Incandor Round 1/2: hits 2.5 times, wounds 2.222 times, 0.74 times after saves and IWND will take that down to 0.407 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman with Gladius Incandor Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 0.988 times after saves and IWND will take that down to 0.654 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman with Hand of Dominion Round 1/2: hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman with Hand of Dominion Round 3 and thereafter: hits 3.333 times, wounds 2.777 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.&lt;br /&gt;
**An unsurprising loss for Guilliman. If Guilliman chooses to use the Gladius Incandor, Fulgrim will out-damage him in the long run, and if he chooses to concuss Fulgrim, Fulgrim temporarily loses his extra attacks, but Guilliman cannot put out enough damage to keep Fulgrim concussed, meaning Fulgrim gets back up to his normal initiative, gains his extra attacks back, and beats down Guilliman.&lt;br /&gt;
&lt;br /&gt;
*Fulgrim vs. Leman Russ&lt;br /&gt;
**Fulgrim Round 1: Hits 2.142 (6 attacks, Master Crafted) times, wounds 1.903 times (Child of Terra), down to 0.952 after saves and 0.592 after IWND&lt;br /&gt;
**Leman Russ: Hits 4.381 times, wounds 3.65, 1.217 wounds after saves and 0.884 wounds after IWND (Axe of Helwinter)&lt;br /&gt;
** Fulgrim puts up a better fight than most with his 3++ save, but ultimately his damage output is totally crippled by having to hit on 5s, just like all the other Primarchs, and he is slowly ground out.&lt;br /&gt;
&lt;br /&gt;
* Fulgrim vs Jaghatai &lt;br /&gt;
**Jaghatai hits 4 times, wounds 2 times, 0.666 wounds after saves and IWND will take that down to 0.333&lt;br /&gt;
**Fulgrim Round 1: hits 4 times, wounds 2.333 times, 0.777 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**If Fulgrim doesn&#039;t have Child of Terra it&#039;s a dead tie as they have the same initiative (the White Tiger Dao has Duelist&#039;s Edge), with it, Fulgrim wins.&lt;br /&gt;
&lt;br /&gt;
*Fulgrim VS Sanguinius&lt;br /&gt;
**Fulgrim Round 1: hits 3 times (Fireblade), wounds 2.333 times (Child of Terra), 1.167 after saves and IWND will take that down to 0.833 wounds at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2: hits 3.5 times, wounds 2.722 times, 1.361 times after saves and IWND will take that down to 1.028 wounds at the start of the next turn.&lt;br /&gt;
**Sanguinius Round 1: hits 4.667 times (Blade), wounds 4.148 times, 1.383 after saves and IWND will take that down to 1.049 wounds at the start of the next turn.&lt;br /&gt;
***Sanguinius on the charge: hits 5.333 times, wounds 5.574 times (including HoW), 1.859 after saves and IWND will take that down to 1.525 wounds at the start of the next turn.&lt;br /&gt;
**Sanguinius Round 2+: hits 4 times, wounds 3.556 times, 1.185 after saves and IWND will take that down to 0.852 wounds at the start of the next turn.&lt;br /&gt;
**Sanguinius loses as Fulgrim has a chance of killing him in round 5 (5.94 wounds average), and even if not Fulgrim has the higher initiative in round 6.&lt;br /&gt;
**Note: On the charge Sanguinius can beat Fulgrim by round 5 (5.93 wounds average) while lowering Fulgrim&#039;s own chances, but if he doesn&#039;t Fulgrim wins.&lt;br /&gt;
&lt;br /&gt;
* TL;DR version: Fulgrim is a really good challenger, having better chances against almost any other Primarch except for Horus, Perturabo (Only with Forgebreaker) and Leman Russ. He struggles a little with something that can impair his Initiative (Concussive, Strikedown), but is still a really tough Primarch and difficult to put down in a fight, like he should be.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heresy 2.0==&lt;br /&gt;
Much has changed in this newest edition of the Horus Heresy.&lt;br /&gt;
&lt;br /&gt;
Primarchs have a set of shared rules:&lt;br /&gt;
*Independent Character, Eternal warrior, Fearless, It Will Not Die (5+), Bulky (4) and Relentless. Unit type character&lt;br /&gt;
*They are not effected by negative modifiers to their statlines (other then wounds).&lt;br /&gt;
*Resolve snap shots at their normal BS.&lt;br /&gt;
*All hits from either shooting or close combat are allocated by the Primarchs controlling player. These hits are kept in a separate wound pool.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || M || WS || BS || S || T || W || I || A || LD || SV &lt;br /&gt;
|- &lt;br /&gt;
| Fulgrim:|| 425 || 8 || 8 || 6 || 6 || 6 || 6 || 8 || 6 || 10 || 2+(4++) &lt;br /&gt;
|}&lt;br /&gt;
Fulgrim has the standard statline shared by all primarchs, with an extra point in WS and two extra points of Initiative.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legiones Astartes (Emperor&#039;s Children):&#039;&#039;&#039; Makes Fulgrim fight at one Initiative step higher when he makes a charge, even when disordered. Not quite the same as having +1 Initiative, as it doesn&#039;t help for gaining extra attacks or for Sweeping Advances, but it won&#039;t really matter in most situations anyway.&lt;br /&gt;
*&#039;&#039;&#039;Bulky (6):&#039;&#039;&#039; Fulgrim needs room to stretch out inside transports. Even so, he fits perfectly inside a Spartan with 10 Phoenix terminators as a bodyguard.&lt;br /&gt;
*&#039;&#039;&#039;Sudden Strike (1):&#039;&#039;&#039; [[Awesome|Gives Fulgrim another +1 initiative on the charge.]]&lt;br /&gt;
*&#039;&#039;&#039;Crusader:&#039;&#039;&#039; Lets Fulgrim consolidate an extra few inches after a combat.&lt;br /&gt;
*&#039;&#039;&#039;Tactical Excellence:&#039;&#039;&#039; One phase per game, you can force enemy units making a reaction to pass a leadership test first, unless the reacting unit has a Primarch. Not super useful, but it can see some niche use against armies with lower leadership.&lt;br /&gt;
*&#039;&#039;&#039;Sublime Swordsman:&#039;&#039;&#039; The reason why you&#039;re taking Fulgrim. In a challenge, he gets a number of extra attacks equal to the difference in Initiative between himself and his opponent. [[Rip and Tear|On the charge, you&#039;re attacking at Initiative 9, so you&#039;ll be dishing out 10 attacks against praetors.]]&lt;br /&gt;
*&#039;&#039;&#039;Traitor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sire of the Emperor&#039;s Children:&#039;&#039;&#039; Any Emperor&#039;s Children units that can look at their [[Spiritual liege|spiritual liege]] can use Fulgrim&#039;s leadership of 10 for leadership and pinning checks, and all EC units add +1 to the amount of wounds dealt for combat results. [[Awesome|He also makes the first reaction his unit makes in each Game Turn not count towards the Reaction allotment]].&lt;br /&gt;
&lt;br /&gt;
Fulgrim can exchange the Blade of the Laer for Fireblade for free.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Blade of the Laer:&#039;&#039;&#039; S6, AP2, Melee, Duellist&#039;s Edge (1), Fleshbane, Master-crafted, Specialist Weapon. Duellist&#039;s Edge buffs his initiative up to 10 in a challenge when charging, granting an extra attack with Sublime Swordsman. Fleshbane lets you wound [[Rogal Dorn| almost]] all non-vehicles on a 2+, which can make him pretty terrifying in a duel despite the S6. [[Fail|Despite that, keep in mind that he doesn&#039;t have any way to ID marines with this weapon.]]&lt;br /&gt;
*&#039;&#039;&#039;Fireblade:&#039;&#039;&#039; S7, AP2, Melee, Murderous Strike (5+), Master-Crafted, Specialist Weapon. The sword Ferrus Manus forged for Fulgrim isn&#039;t as completely dominant over the Laer blade as it was last edition due to the latter gaining Fleshbane, but it&#039;s arguably still better at killing marines, able to ID them on a 5+ to wound.&lt;br /&gt;
*&#039;&#039;&#039;Firebrand:&#039;&#039;&#039; S6, AP4, Pistol 2, Deflagrate, Shred, Master-Crafted. Fulgrim&#039;s souped up volkite pistol. Shred and Master-Crafted make it noticeably deadlier than a normal volkite serpenta, but as far as Primarch sidearms go, it&#039;s not great.&lt;br /&gt;
*&#039;&#039;&#039;The Gilded Panoply:&#039;&#039;&#039; Gives Fulgrim a standard Primarch 2+/4++ save, [[Awesome|which increases to a 2+/3++ in close combat.]]&lt;br /&gt;
&lt;br /&gt;
====30k Fulgrim Vs other Primarchs: Heresy 2.0====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting has significantly changed in the new edition. The sweeping changes to the Weapon Skill system really put those with lower scores at a huge disadvantage. While the changes to universal special rules mean that characters can often bring more attacks (like with Rage and Rampage) or newer tricks (Brutal) to the table that they never could before.&lt;br /&gt;
&lt;br /&gt;
This means that Primarch vs Primarch fighting is more likely to actually resolve itself within the duration of the game, rather than taking turns whittling off small numbers from each other.&lt;br /&gt;
&lt;br /&gt;
Also, because Overwatch Reactions are now done at full ballistic skill, shooting will likely play a more significant role. However, for the sake of brevity, there should be no need to include them unless they make a meaningful difference to the outcome.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. The Lion&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +2 attacks, hits on MC 4+)&#039;&#039;. 4.75 hits, 3.98 wounds, &#039;&#039;&#039;1.73 unsaved wounds&#039;&#039;&#039;, which is reduced to 1.4 at the end of the turn thanks to IWND.&lt;br /&gt;
::Fulgrim, charging with the Laer Blade &#039;&#039;(Initiative 10, +3 attacks, hits on MC 4+)&#039;&#039;. 5.25 hits, 4.375 wounds, &#039;&#039;&#039;1.93 unsaved wounds&#039;&#039;&#039; which is reduced to 1.60 at the end of the turn thanks to IWND.&lt;br /&gt;
:Lion with the Lion Sword &amp;amp; Deathwing subtype &#039;&#039;(hits on MC3+)&#039;&#039;: 4.88 hits, 4.07 wounds, &#039;&#039;&#039;1.35 unsaved wounds&#039;&#039;&#039;, which is reduced to 1.02 at the end of the turn thanks to IWND&lt;br /&gt;
::Lions Choler +1 attack &#039;&#039;(hits on MC3+)&#039;&#039;: 5.55 hits, 4.62 wounds, &#039;&#039;&#039;1.54 unsaved wounds&#039;&#039;&#039;, which is reduced to 1.21 at the end of the turn thanks to IWND.&lt;br /&gt;
::Lions Choler +2 attacks &#039;&#039;(hits on MC3+)&#039;&#039;: 6.22 hits, 5.18 wounds, &#039;&#039;&#039;1.72 unsaved wounds&#039;&#039;&#039;, which is reduced to 1.39 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Fulgrim wins- Both brothers have a Master-crafted, Fleshbane sword, and wound each other the same way. The Lion is more accurate, but because of his higher initiative Fulgrim has more attacks, even though they hit less often. This fight boils down to the fact that Fulgrim has a better save in melee.&lt;br /&gt;
::A few assumptions have been made here. The Emperor&#039;s Children Legiones Astartes trait allows their models to fight at one initiative step higher, this is NOT the same as +1 to their initiative characteristic (the same way that Unwieldy weapons do not lower Initiative either, they just fight at Initiative step one). However Fulgrim does get a +1 Initiative bonus in challenges from &#039;&#039;Duelist Edge&#039;&#039; and from charging with &#039;&#039;Sudden Strike&#039;&#039;.&lt;br /&gt;
::Fulgrim is slightly easier to shoot at though. He only has a 4++ invulnerable save outside of melee, and Primarch reactions cannot be denied by his &#039;&#039;Tactical Excellence&#039;&#039; rule.&lt;br /&gt;
:::If Fulgrim takes the Fireblade, he loses &#039;&#039;Duelist Edge&#039;&#039;, and therefore one bonus attack, and only wounds on a 3+. Resulting in &#039;&#039;&#039;1.00 unsaved wounds&#039;&#039;&#039; per phase, and will lose.&lt;br /&gt;
:::If the Lion uses the Wolf Blade, and can trigger Reaping Blow for extra attacks, his damage potential increases to &#039;&#039;&#039;1.55 unsaved wounds&#039;&#039;&#039;, increased to &#039;&#039;&#039;1.72&#039;&#039;&#039; and &#039;&#039;&#039;1.89&#039;&#039;&#039; when triggering Lion&#039;s Choler. This still works out as a loss because Fulgrim strikes before the Lion. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Perturabo&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +4 attacks, hits on MC 3+)&#039;&#039;. 6.89 hits, 5.74 wounds, &#039;&#039;&#039;1.91 unsaved wounds&#039;&#039;&#039;, which is reduced to 1.57 at the end of the turn thanks to IWND.&lt;br /&gt;
::Fulgrim, charging with the Laer Blade &#039;&#039;(Initiative 10, +5 attacks, hits on MC 3+)&#039;&#039;: 7.56 hits, 6.3 wounds, &#039;&#039;&#039;2.1 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.76 at the end of the turn thanks to IWND.&lt;br /&gt;
:Perturabo with Forgebreaker Desecrated &#039;&#039;(Hits on MC 5+)&#039;&#039;: 2.22 hits, 1.85 wounds, &#039;&#039;&#039;1.23 unsaved wounds&#039;&#039;&#039;, which is reduced to 0.89 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Fulgrim&#039;s 3+ Invulnerable save and extra attacks manage to easily defeat Perturabo. Despite having a 3+ Invulnerable save of his own, the extra attacks granted by Sublime Swordsman overwhelm Perturabo, and put an end to him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs the Khan&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +0 attacks, hits on MC 3+)&#039;&#039;. 4.2 hits, 3.5 wounds, &#039;&#039;&#039;1.16 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.82 at the end of the turn thanks to IWND.&lt;br /&gt;
::Fulgrim, charging with the Laer Blade &#039;&#039;(Initiative 10, +1 attack, hits on MC 3+): 4.89 hits, 4.08 wounds, &#039;&#039;&#039;1.36 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.02 at the end of the turn thanks to IWND.&lt;br /&gt;
:the Khan with the White Tiger Dao &#039;&#039;(Hits on MC 5+)&#039;&#039;: 2.22 hits, 1.48 wounds, &#039;&#039;&#039;0.49 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.15 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Fulgrim wins. Neither Primarch can do much damage to the other, due to their 3+ Invulnerable saves and the Khan&#039;s high initiative, though Fulgrim proves superior in the end due to Fleshbane and his higher WS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Leman Russ&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +2 attacks, hits on MC 4+)&#039;&#039;. 4.75 hits, 3.98 wounds, &#039;&#039;&#039;1.99 unsaved wounds&#039;&#039;&#039;, which is reduced to 1.65 at the end of the turn thanks to IWND.&lt;br /&gt;
::Fulgrim, charging with the Laer Blade &#039;&#039;(Initiative 10, +3 attacks, hits on MC 4+)&#039;&#039;. 5.25 hits, 4.375 wounds, &#039;&#039;&#039;2.19 unsaved wounds&#039;&#039;&#039; which is reduced to 1.85 at the end of the turn thanks to IWND.&lt;br /&gt;
:Leman Russ with the Sword of Balenight &#039;&#039;(Hits on MC 4+)&#039;&#039;: 3.75 hits, 3.13 wounds, &#039;&#039;&#039;2.09 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.75 at the end of the turn thanks to IWND.&lt;br /&gt;
::Leman Russ charging with the Sword of Balenight &#039;&#039;(+1 WS due to legion trait)&#039;&#039;: 5.56 hits, 4.63 wounds, &#039;&#039;&#039;3.09 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.75 at the end of the turn thanks to IWND.&lt;br /&gt;
::Leman Russ using Counter-Attack with the Sword of Balenight &#039;&#039;(Hits on MC 4+)&#039;&#039;: 4.75 hits, 3.96 wounds, &#039;&#039;&#039;2.64 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.3 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Russ wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Rogal Dorn&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +3 attacks, Hits on MC 4+)&#039;&#039;: 4.75 hits, 2.38 wounds, &#039;&#039;&#039;1.19 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.85 at the end of the next turn thanks to IWND.&lt;br /&gt;
:Rogal Dorn with Storm’s Teeth &#039;&#039;(Hits on 4+)&#039;&#039;: 3 hits, 2.91 wounds, &#039;&#039;&#039;0.97 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.64 at the end of next turn thanks to IWND.&lt;br /&gt;
::Reaping Blow (+2 attacks): 4 hits, 3.89 wounds, &#039;&#039;&#039;1.3 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.97 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Dorn wins with reaping blow. Due to only being wounded on a 4+, he effectively reduces Fulgrim&#039;s damage output by 40%, while still doing a substantial amount of damage on his own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Konrad Curze&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +2 attacks, hits on MC 4+)&#039;&#039; 4.75 hits, 3.98 wounds, &#039;&#039;&#039;1.99 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.65 at the end of the turn thanks to IWND.&lt;br /&gt;
::Fulgrim, charging with the Laer Blade &#039;&#039;(Initiative 10, +3 attacks, hits on MC 4+)&#039;&#039;: 5.25 hits, 4.38 wounds, &#039;&#039;&#039;2.19 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.85 at the end of the turn thanks to IWND.&lt;br /&gt;
::Fulgrim with the Laer Blade vs. Glimpse of Death: 4.75 hits, 3.98 wounds, &#039;&#039;&#039;1.0 unsaved wound,&#039;&#039;&#039; which is reduced to 0.64 at the end of the turn thanks to IWND.&lt;br /&gt;
:Konrad Curze with Mercy and Forgiveness (Hits on 4+): 3.5 hits, 2.63 wounds, &#039;&#039;&#039;0.88 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.54 at the end of the turn thanks to IWND.&lt;br /&gt;
::Konrad Curze with Glimpse of Death: 4 hits, 3 wounds, &#039;&#039;&#039;1.0 unsaved wound,&#039;&#039;&#039; which is reduced to 0.64 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Fulgrim barely wins. If Curze uses Glimpse of Death (which he should), both primarchs do the exact same damage to each other, though Fulgrim&#039;s higher initiative wins in the end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Sanguinius&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +3 attacks, Hits on MC 4+)&#039;&#039;: 4.75 hits, 3.98 wounds, &#039;&#039;&#039;1.99 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.65 at the end of the turn thanks to IWND.&lt;br /&gt;
::Fulgrim vs. Charging Sanguinius &#039;&#039;(Hits on MC 5+):&#039;&#039; 3.22 hits, 2.68 wounds, &#039;&#039;&#039;0.67 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.34 at the end of the turn thanks to IWND.&lt;br /&gt;
:Sanguinius with the Blade Encarmine &#039;&#039;(Hits on MC 4+): 4.25 hits, 3.77 wounds, &#039;&#039;&#039;1.26 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.93 at the end of the turn due to IWND.&lt;br /&gt;
::Sanguinius charging with the Blade Encarmine &#039;&#039;(Hits on MC 3+):&#039;&#039; 6.88 hits, 6.12 wounds, &#039;&#039;&#039;2.04 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.71 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Fulgrim wins. Sanguinius has a fantastic first round of combat, but Fulgrim&#039;s 3++ Invulnerable save tanks his damage output significantly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Ferrus Manus&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +3 attacks, hits on MC 3+):&#039;&#039; 6.2 hits, 5.17 wounds, &#039;&#039;&#039;1.72 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.38 at the end of the turn thanks to IWND.&lt;br /&gt;
::Fulgrim charging with the Laer Blade &#039;&#039;&#039;(Initiative 9, +4 attacks, hits on MC 3+): 6.87 hits, 5.73 wounds, &#039;&#039;&#039;1.91 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.57 at the end of the turn thanks to IWND.&lt;br /&gt;
:Ferrus Manus with Forgebreaker &#039;&#039;(Hits on MC 5+)&#039;&#039;: 2.22 hits, 1.85 wounds, &#039;&#039;&#039;1.85 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.51 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Ferrus Manus wins by a little.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Angron&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +3 attacks, hits on MC 4+):&#039;&#039; 4.75 hits, 3.98 wounds, &#039;&#039;&#039;1.99 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.65 at the end of the turn thanks to IWND.&lt;br /&gt;
:Angron with Gorefather and Gorechild &#039;&#039;(Turn 3, +2 Attacks, Hits on 4+):&#039;&#039; 5.5 hits, 4.89 wounds, &#039;&#039;&#039;1.63 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.30 at the end of the turn thanks to IWND.&lt;br /&gt;
::Angron charging with Gorefather and Gorechild &#039;&#039;(Turn 3, +2 Attacks, Hits on 4+):&#039;&#039; 9 hits, 8.75 wounds, &#039;&#039;&#039;2.92 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.59 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:It&#039;s a toss-up. If Fulgrim charges, he wins the vast majority of the time. However, if Angron charges, the Butcher&#039;s Nails will give him the slight edge he needs to beat Fulgrim, though it&#039;s still nearly a 50-50 depending on which round the fight takes place.&lt;br /&gt;
::[[What|Fulgrim&#039;s Bulky (6) triggers Angron&#039;s Rampage (2).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Roboute Guilliman&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +3 attacks, hits on MC 3+):&#039;&#039; 6.22 hits, 5.18 wounds, &#039;&#039;&#039;2.34 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.0 at the end of the turn thanks to IWND.&lt;br /&gt;
:Roboute Guilliman with the Gladius Incandor &#039;&#039;(Hits on MC 5+):&#039;&#039; 3.89 hits, 3.46 wounds, &#039;&#039;&#039;1.15 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.81 at the end of the turn thanks to IWND.&lt;br /&gt;
:Roboute Guilliman with the Hand of Dominion &#039;&#039;(Hits on MC 5+):&#039;&#039; 3.89 hits, 3.24 wounds, &#039;&#039;&#039;2.16 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.83 at the end of the turn due to IWND.&lt;br /&gt;
&lt;br /&gt;
:Fulgrim wins. Brutal (2) on the Hand brings Guilliman close, but not quite close enough.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Mortarion&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +3 attacks, hits on MC 3+):&#039;&#039; 6.22 hits, 2.07 wounds, &#039;&#039;&#039;1.04 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.54 at the end of the turn thanks to IWND.&lt;br /&gt;
:Fulgrim with Fireblade &#039;&#039;(Initiative 8, +2 attacks, hits on MC 3+): 5.56 hits, 2.78 wounds, &#039;&#039;&#039;1.39 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.89 at the end of the turn thanks to IWND.&lt;br /&gt;
:Mortarion with Silence (Hits on 5+): 2 hits, 1.33 wounds, &#039;&#039;&#039;0.44 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.11 at the end of the turn thanks to IWND.&lt;br /&gt;
&lt;br /&gt;
:Fulgrim wins. While Prenatural Resilience keeps Mortarion alive longer, Fulgrim&#039;s higher WS and 3++ Invulnerable Save make him tankier than Mortarion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Magnus&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +3 attacks, hits on MC 3+):&#039;&#039; 6.22 hits, 5.18 wounds, &#039;&#039;&#039;2.59 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.26 at the end of the turn thanks to IWND.&lt;br /&gt;
:Magnus with the Blade of Ahn-Nunurta &#039;&#039;(Hits on 5+):&#039;&#039; 2 hits, 1.67 wounds, &#039;&#039;&#039;0.56 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.22 at the end of the turn thanks to IWND.&lt;br /&gt;
:Fulgrim wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Horus&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +3 attacks, hits on MC 4+):&#039;&#039; 4.75 hits, 3.98 wounds, &#039;&#039;&#039;1.33 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.99 at the end of the turn thanks to IWND.&lt;br /&gt;
:Horus with Worldbreaker &#039;&#039;(Hits on MC 4+): 3.75 hits, 3.13 wounds, &#039;&#039;&#039;2.09 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.75 at the end of the turn thanks to IWND.&lt;br /&gt;
:Horus wins, due to having WS8 and Brutal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Vulkan&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +4 attacks, hits on MC 3+):&#039;&#039; 6.89 hits, 5.74 wounds, &#039;&#039;&#039;1.91 unsaved wounds,&#039;&#039;&#039; which is reduced to 1.41 at the end of the turn thanks to IWND.&lt;br /&gt;
:Vulkan with Dawnbringer &#039;&#039;(Hits on MC 5+):&#039;&#039; 2.22 hits, 1.85 wounds, &#039;&#039;&#039;0.616 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.29 at the end of the turn thanks to IWND.&lt;br /&gt;
:Fulgrim wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs. Corax&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +2 attacks, hits on MC 3+):&#039;&#039; 5.56 hits, 4.63 wounds, &#039;&#039;&#039;3.14 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.81 at the end of the turn thanks to IWND.&lt;br /&gt;
:Corax with The Panoply of the Raven Lord &#039;&#039;(Hits on 5+):&#039;&#039; 2.33 hits, 1.75 wounds, &#039;&#039;&#039;0.59 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.196 at the end of the turn thanks to IWND.&lt;br /&gt;
:Fulgrim wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fulgrim vs Alpharius&#039;&#039;&#039;&lt;br /&gt;
:Fulgrim with the Laer Blade &#039;&#039;(Initiative 9, +3 attacks, hits on MC 3+):&#039;&#039; 6.89 hits, 5.74 wounds, &#039;&#039;&#039;2.87 unsaved wounds,&#039;&#039;&#039; which is reduced to 2.54 after IWND.&lt;br /&gt;
:Alpharius with the Pale Spear &#039;&#039;(Hits on 5+):&#039;&#039; 2 hits, 1.67 wounds, &#039;&#039;&#039;0.56 unsaved wounds,&#039;&#039;&#039; which is reduced to 0.23 at the end of the turn thanks to IWND.&lt;br /&gt;
:Fulgrim wins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:zFulgrimXHorus.jpg|The face that launched a 1,000 slashfics. The sad part is that dialogue is lifted directly from a Horus Heresy book.&lt;br /&gt;
Image:Fulgrim WIP by SelenaH.jpg|One sexy and psychopathic bastard.&lt;br /&gt;
Image:Fulgrim by kabarsa.jpg|Here he&#039;s an ugly bald old man covered in scars. NOT HAWT. Also he has black wings for some reason. [[Sanguinius|ORIGINAL WINGS DO NOT STEAL]]&lt;br /&gt;
Image:Fulgrim and ferrus by thevampiredio.jpg|[[Ferrus Manus|Ferrus]] is such a troll. From a Horus Heresy book too.&lt;br /&gt;
File:Fulgrim&amp;amp;FerrusArt.jpg|In the end Ferrus did give it a try after all.&lt;br /&gt;
Image:Fulgrim is perfect by Karooz.jpg|His perfection will drive you to the point of orgasm.&lt;br /&gt;
File:I would read it.jpg|The vidya geam&lt;br /&gt;
Image:1429866033465.jpg|In a way, he&#039;s kinda like the galactic bicycle of Primarchs.&lt;br /&gt;
File:10962088 973159792695856 706338122 n.jpg| Fulgrim after his ascension.&lt;br /&gt;
File:REFLECTION CRACK&#039;D by Natalia Kikicheva.jpg| Not Pictured: the Pear of Anguish&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
[[Category:Chaos]][[Category:Warhammer 40,000]][[Category:Space Marines]][[Category:Emperor&#039;s Children]][[Category:Primarchs]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Forgefiend&amp;diff=220101</id>
		<title>Forgefiend</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Forgefiend&amp;diff=220101"/>
		<updated>2023-05-10T18:59:57Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:Forgefiend.jpeg|400px|thumb|right|THERE ARE NO BRAKES ON THE [[Rape|RAEP]] TRAIN, TOOT TOOT.]]&lt;br /&gt;
&lt;br /&gt;
You want a [[Daemon Engine]] with huge firepower and capable of chewing up the odd [[Imperial]] guardsman whilst it does it? Then you sir need the Forgefiend. Guaranteed by the [[Traitor Legions]] and the [[Dark Mechanicum]], the Forgefiend was designed in mind with the idea of causing widespread death and mayhem from afar. On four sturdy legs, the forgefiend carries two hefty Hades autocannons, capable of blasting through even the most courageous (or dull-witted) [[Ork]]. Yes, when you have the power of the warp burning into your chest, a burning gift from the forges that created this fine machine, then you need look no further.&lt;br /&gt;
&lt;br /&gt;
For those desiring a bit more of the arcane, then it is no problem to remodel your forgefiend into a Cerberite. No, not one of those kinky leather lovers from Hellraiser, it&#039;s actually that three-headed dog from myth- [[Khorne|NO NOT THAT MYTHOLOGY!]] It&#039;s a monstrous machine with [[Ectoplasma Cannon|huge plasma cannons]] and a dripping mouth just waiting to cause pain and misery. Yes, the Forgefiend truly can see to all your slaughtering needs. The forces of [[Chaos]] vouch for it!&lt;br /&gt;
&lt;br /&gt;
==On the Table==&lt;br /&gt;
The Forgefiend competes with the [[Defiler]] and [[Maulerfiend]] directly in the CSM heavy support section... and the rest of the entries in that section as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
* Fairly inexpensive, a basic Fiend clocks in at 175 pts. with nothing while taking every option and making it a Cerberite adds another 25 pts. on top of it.&lt;br /&gt;
* For the amount paid, you get [[Dakka|a lot of gun]]. A [[MOAR_DAKKA|&#039;&#039;lot&#039;&#039;]]. Hades Autocannons will give you 8 S8 shots a turn, while the Ectoplasma Cannons keep the strength but up the the AP from 4 to 2; think of the latter as a counter to deep-striking palatanks.&lt;br /&gt;
* Has all the other advantages of being a Daemon Engine for the Chaos Space Marines: 5++, IWND and Daemon Forge, the last one being especially useful to the Forgefiend!&lt;br /&gt;
* Has enough firepower to consider itself rudimentary Anti-Air with the default Autocannon loadout. We also recommend giving it Re-Rolls for extra Flyer hate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
* The Fiend&#039;s guns ranges leave something to be desired. The Hades Autocannons possess the longest range at 36&amp;quot; and the EP cannons knock 12&amp;quot; off of that.&lt;br /&gt;
* It effectively has dreadnought armour on a MUCH bigger frame, which makes the 5++ and IWND necessary for its survival.&lt;br /&gt;
* BS3 makes shooting more risky, although you can mitigate this with using EP cannons instead and HAcannons do have a lot of shots.&lt;br /&gt;
[[File:Forgefiend00.png|300px|thumb|right|IMA FIRIN MAH FACE LAZORZ *KER-BBLLLLAAAAAAAAAAAAAAA!!*]]&lt;br /&gt;
The biggest selling point of the Forgefiend is that it&#039;s a cheap walker with a lot of gun. Sure, the Defiler has more gun and can hold its own in close combat but it usually costs a lot more. Oddly enough, this daemon engine is recommended when going up against a more close combat oriented foe as the terrifying level of dakka that it can spit out will chew threw your opponent&#039;s precious little snowflakes. They are especially deadly against DEldar, wherein you should take two against and oddly enough, against Grey Knights wherein you should be using the Cerberite configuration. These armies just can&#039;t help but try and run up real fast to you, but alas - [[Troll|it&#039;s never fast enough]]! They either can&#039;t rush fast enough to make a charge or they have to stay put after deep-striking, at which point they can get the sweet, ever-loving, instant death FUCK shot out of them! You can also use them as an anti-air artillery, like loyalist dreadnoughts. With the quantity amount of dakka, you should at least get one hit, and gives that lucky shot a good chance to penetrate flyers or cause an unsaved wound on Monsterous Creatures that doesn&#039;t have a 3+ save. Plus the fact that Heldrakes had gotten nerfed, this makes the Dakka-Dino an attractive choice for some players. Bonus points for adding a Tzeentch Herald or the balestar mannon to cast prescience to reroll failed hits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Like the [[Maulerfiend]] the Forgefiend sees some changes in 8th, some good, some bad, some meh. IWND and Daemon Forge are gone; instead the Forgefiend simply regenerates a wound every turn automatically. It has a base 8&amp;quot; movement range which drops to 6&amp;quot; and 4&amp;quot; at half and 1/4 wounds, respectively. Speaking of which, it gets 12 wounds like the Maulerfiend, placing it slightly above the Predator (11 wounds) and below Land Raiders (16 wounds). It still hits on 4+ but this drops to 5+ at half wounds and 6+ at 1/4 wounds which actually kind of sucks.&lt;br /&gt;
&lt;br /&gt;
Weapons and options have changed slightly. Hades Autocannons are still Heavy 4, Strength 8, and deal 2 damage per hit with -1 AP. Ectoplasma Cannons now fire D3 shots which do D3 damage each, is S7 with -3 AP. You can still take 3 of them for a potential of 9 shots and 27 damage (vs the Hades&#039; 8 shots/16 damage).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ForgefiendMatingRitual.jpg|The traditional mating ritual for Forgefiends.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Forces_of_Malal&amp;diff=219504</id>
		<title>Forces of Malal</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Forces_of_Malal&amp;diff=219504"/>
		<updated>2023-05-10T18:58:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Story}}&lt;br /&gt;
[[File:Chaos_god_malice_or_malal_by_dhdarkheretic-d9bsi86.jpg|300px|right|thumb|Zep&#039;xayxya&#039;xpez the Daemon Lord about to have a snack. And no, that [[Daemonette]] is not going to experience the good pain.]]&lt;br /&gt;
&lt;br /&gt;
The forces of the [[Malal|Renegade God]] has always been solitary and spread thin. But what they lack in proper cohesive force they make up for in sheer power, cunning, and hatred. [[Malal Daemonkin|The forces of both mortal and daemon alike]] both strive to honor their Anarchic lord through varying contradictions and staunched atheistic beliefs. Like their god before them, the forces of Malal are extraordinarily different from the usual and identifiable hordes of blood drenched [[Bloodletters]] of [[Khorne]], to the [[Horror|shifting masses]] of [[Tzeentch]], from the erotic [[Daemonettes]] of [[Slaanesh]] and the decaying corpses of [[Plaguebearers]] of [[Nurgle]]. The daemons of Malal are best described as masses of gnarled bones, hollowed scales, insectoid legs and color ranging from the absolute opposites of black and white. They look different, weird and bizarrely out of place against Chaos, and in many regards that is still Malal&#039;s greatest strength.&lt;br /&gt;
&lt;br /&gt;
As mentioned, the forces of Malal do not believe in the existence of other gods; even their own parental god, Malal, is put into question by his followers. While the irony may prove a bit much to the eyes of the Imperium or other [[Chaos]] warbands, to the forces of Malal, one thing stands clear; &amp;lt;u&amp;gt;kill all the believers.&amp;lt;/u&amp;gt; This in turn has put them at odds with the [[Word Bearers]] and their ilk, with an endless bloodbath being showered across the battlefields, spilling the crimson of both traitor and loyal at once.&lt;br /&gt;
&lt;br /&gt;
Their anti-chaos outlook has alerted the interests of more radical [[Inquisition|Inquisitors]], however the [[Ordo Malleus]] as a whole warn the dangers of using these agnostic foes as they are as easy to turn against the Imperium as they are each other. Ironically, because they worship the Emperor. If the Imperium had maintained his atheistic views and simply followed a spiritual form of humanism or something, Malal would probably be the Imperium&#039;s ally. After all, Malal is not necessarily anti-organization or anti-authority. The Book of Despair says that his followers are those who serve someone/something they hate. This may imply there was more to the Sons of Malice being condemned than their rites, actually as it implies they had to have hated the Imperium while serving as loyalists to have drawn Malal&#039;s attention. Given life in the Imperium, Malal may ironically be the real reason (or part of the reason) why the Imperium has managed to survive.&lt;br /&gt;
&lt;br /&gt;
==Sons of Malice==&lt;br /&gt;
[[File:Sons_of_malice_technician_by_zahaos-d7zi7qm.png|250px|right|thumb|The Sons of Malice standing triumphantly on their victory against the Necrons.]] &lt;br /&gt;
[[File:15609_sm-Artwork,_Chaos,_Copyright_Games_Workshop,_Inquisitor,_Slaves_To_Darkness.JPG|300px|left|thumb|The ravenous daemons of Malal.]]&lt;br /&gt;
The [[Sons of Malice]] are the main chosen followers of Malal, and have vowed to eliminate all followers of religion until only science and unbelief reigns supreme. Identifiable by their black and white color palette befitting to a god of contradictions, the Sons of Malice are ruthless followers notorious for their cannibalistic tendencies that is above and beyond even the standards of Chaos. Yet despite this, the Sons of Malice are overall neutral towards the Imperium despite the incident that involved a Inquisitor and a few [[Celestians]] if only to continue their focus of their main objective which is in the annihilation of all things Chaos.&lt;br /&gt;
&lt;br /&gt;
It is widely documented that the Sons of Malice are known to only rarely be supported in battle by non-Malal daemons is also considered relevant to their religious practices. It has been noted, however, that on those rare occasions that daemons have appeared alongside the Chapter, they appear to be of those types already documented by the Imperium (Bloodletters or Plaguebearers, etc.) but have been chastised or bound, and they often wear the distinctive black and white livery of the Sons. This act of daemonic bounding is theorized by some in the Inquisition as a symbol of submission and humiliation of the particular daemon, prevented from honoring their parental gods by committing acts that many would call treasonous.&lt;br /&gt;
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If a Son of Malice should gain Maalal&#039;s favor he is promoted into Doomed Ones. Equivalent to the more mainstream Aspiring Chaos Champions, Doomed Ones are the elites of the Sons of Malice forces. Every member of this elite coterie is granted Malice&#039;s divine gifts of untold power and sent off to walk the dark paths of the galaxy, slaying their enemies among the servants of Order and Chaos alike with cold efficiency.&lt;br /&gt;
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Their current leading &#039;Anarch&#039; is Kathal. Once the Captain of the Sons of Malice&#039;s elite 1st Company, Kathal was granted the honor of leading the Chapter in its victory rites after the successful Cilix 225 Campaign. It was these rights that led the Inquisitor Pietas to declare the Sons of Malice Heretics and ultimately to her death at the hands of the Chapter. It was Kathal who ritually sacrificed the intruding Inquisitor and ate her remains alongside his Battle-Brothers before they turned Renegade and found a new home in the service of Malice. After the disappearance of the Chapter Master Ba&#039;kel Draak, Kathal replaced him as the Sons of Malice&#039;s new and current Anarch.&lt;br /&gt;
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The Sons of Malice still retain plenty of wargear dating back during pre-Heresy. Some are even reported to still have functioning [[Titans]] and warmachines that have been altered to suit Malal&#039;s tastes.&lt;br /&gt;
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==Null Knights==&lt;br /&gt;
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Null Knights, also known as Null Marines, are the elite mortals who have dedicated themselves wholeheartedly to Malal&#039;s course towards total anarchy and infighting. Each Null Knight is colored not unlike the Sons of Malice. They are set apart however by a bisected skull helmet to honor their patron god. Null Knights while armed with an &#039;&#039;un-&#039;&#039;conventional(as in, especially crafted to cause significant collateral like their other weapons)bolter and CQC weapon are noticeable with their aura of dread that affects all things Chaos.&lt;br /&gt;
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As appropriate as it would be for Malal to create [[Blanks]] from those born with a soul, that ability is far beyond any entity of Chaos, of whom the most they can expect to do is still and calm the currents and storms of it. What separates the Null Knights from the other chaos god cults like plague and noise marines is their choice of weapon. They have a large-scale preference for explosives, often equipping entire squads with grenade launchers and missile launchers. These slightly imprecise weapons will both destroy their enemies and cause significant collateral damage, knocking things into disorder.&lt;br /&gt;
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Null Knights are utterly fearless and disciplined, shocking the followers of [[Khorne]] with dread and admiration at the same time. If it was not for Malal&#039;s anarchic policy of utter destruction, then Malal would have found common ground with the Blood God.&lt;br /&gt;
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==Guardian of Contradictions==&lt;br /&gt;
&lt;br /&gt;
[[File:Malal_malice_by_refluo-d8r3i76.jpg|250px|left|thumb|A Guardian looking for its next daemonic prey to feast upon.]]&lt;br /&gt;
The Guardian of Contradictions are the Greater Daemons of Malal and are thus, his most powerful loyal subjects. Resembling a skeletal jackal, these daemons are incredibly disciplined and methodical. Rather than going head first into battle in a blinding rage like a [[Bloodthirster]] or in ecstatic arousal like a [[Keeper of Secrets]], the Guardians stand on the back lines forming battle plans and strategic actions against their foes.&lt;br /&gt;
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[[File:Ed138912425e9aa3e022dea551c48279_original.JPG|300px|right|thumb|A Guardian prowling upon the black and white void of Malal&#039;s realm.]]&lt;br /&gt;
While Guardians are few in number in contrast to the Greater Daemons of the other Chaos Gods, they make up for this with quality gear and weaponry that can break a Bloodthirster in two. Indeed it is a common sight to see a Guardian go up against several winged heralds of Khorne only to see the Guardian slaughtering Khorne&#039;s favored sons with relative ease.&lt;br /&gt;
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Guardians of Contradictions wield the extremely dangerous and volatile Etherblades whose aura of un-Chaos dissipates any chaotic influences before slicing a daemon in two. The nature of the Guardians is to reverse the nature of whichever Daemon it faces. For example, in close combat, a follower of Khorne would suddenly lose the will to fight and the feelings of hate and anger before being slain by a Guardian. A follower of Slaanesh would lose all her orgasmic delight and be installed with immense feelings of depression, dread and fear before being reduced into a cowering and sobbing wreck. A follower of Tzeentch would lose all his cognitive and ambitious willpower and be replaced with intense idiocy and bewilderment that would infuriate the complex plans of Tzeentch. Lastly a follower of Nurgle would lose all diseases and decay after returning into a pristine and healthy body before being disintegrated by the contradicting energies of a Guardian. It is of this reason why the Guardian of Contradictions are feared throughout the realms of Chaos.&lt;br /&gt;
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A Guardian is comprised mainly of a large bipedal, skeletal jackal, however it may &#039;grow&#039; another entity via its tail under certain conditions. When a Guardian has accomplished many great deeds, or otherwise attained the attention of his patron god, a Maiden of Malal will began to grow from his tail, attached via her tailbone. The Maiden generally takes the form of a humanoid female, and it is unknown if it takes any average amount of time for her to grow. A Guardian may only grow a single Maiden, though she is not bound to him - these secondary entity possess a mind of their own. Nevertheless, they may have a sort of twisted paternal relationship, and they will often work together to accomplish a particular goal or scheme in Malal&#039;s service. While a Guardian is cold, calculative and merciless, this new female entity is manipulative, formal and has the manner of individuals from high society. These entities prefer to wear modest but regal clothing and can often be seen to ride upon the backs of their Guardians as warmounts. When not in battle, these females discuss with their mortal followers the next strategies of Malal&#039;s campaigns.&lt;br /&gt;
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It is rumored in whispers - some excited, others horrified - that these beings, according to all things contradictory, may have mortal emotions despite their demonic birth and nature. If a mortal savant of Malal is somehow able to gain her favor and affection, their copulation could produce half-mortal, half-demonic entities of great psychic power, but which would be ultimately bound to realspace. But many among the learned savants of demonkind and the ways of the Warp dispute these unthinkable claims, insisting such a &#039;mating&#039; or any offspring being produced from such a thing are impossible. Nevertheless, stories of these events and their progeny are well known among those who dare to know of such matters.&lt;br /&gt;
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When Guardians of Contradictions are not in battle, they stand busy guarding the Eternal Mansion of Malal, or serving some goal of their master.&lt;br /&gt;
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==Maidens of Malal==&lt;br /&gt;
[[File:Maiden of Malal_02.jpg|380px|right|thumb|A Maiden of Malal in her natural glory.]]&lt;br /&gt;
When a female entity growing from a Guardian of Contradictions matures, she may sever their connection and become a truly independent creature. These powerful beings are known as the &#039;&#039;&#039;&#039;&#039;Maidens of Malal&#039;&#039;&#039;&#039;&#039; and act as matriarchs and the Heralds of the Renegade God. Whereas the Guardians are the strategists and fearsome warriors of the battlefields, the Maidens are the priestesses of Malal. They lend their talents to areas where leadership requires a more minute and careful hand, and often intercede and interact with lessor followers long before they would see a true Greater Demon. Their motherly and maternal aspect occasionally brings out a bizarre relationship to her &#039;children&#039; and they become dangerously overprotective if one of their precious followers is harmed in front of one of their number. Maidens in this respect form the polar opposition of the paternal fatherly figure of [[Nurgle]], putting them at odds with the Plague Father.&lt;br /&gt;
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While the Inquisition is not sure why a Herald would be so empathetic to her followers, the most likely theory is to ensure loyalty to Malal. The lack of any maternal experience has been known to drive the Sons of Malice in a quagmire of mixed emotions. Maidens of Malal are unlike the seductive and corruptive influence of [[Slaanesh]] [[Daemonettes]]. Whereas Slaaneshi followers represent the dark, twisted side of feminine lust, the Maidens of Malal represents the dark, manipulative nature of maternal trust. Indeed it is common to see a Maiden fully dressed in formal attire, never ever being seen without her clothes save during battle. She will prefer to scheme and manipulate her followers to accomplishing her goals, rather than leading them at the front.&lt;br /&gt;
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Nevertheless, when forced into combat, Maidens of Malal quickly become one of the most powerful servants of the Rogue God. They resemble something overall human with their limbs being insectoid in appearance. While normally conservatively dressed, Maidens prefer to enter battle in the nude, armed only with a Spear of Disorder. These weapons are capable of rending the laws holding their enemies&#039;s bodies together apart, quickly disintegrating any poor foe who face their wrath. Maidens are also lightning quick and beyond graceful and acrobatic, leaping into the warzone with splits, somersaults and agility, like some sort of twisted act of ballet. Their aura of un-Chaos is so potent that it dispels the powerful spells of even a [[Lord of Change]]. In one incident, a Maiden was seen bisecting a Keeper of Secrets with a single swing of her spear.&lt;br /&gt;
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The most potent of these Maidens are the Matrons of Malal, who are far more powerful then the average Maiden. These Maidens have become powerful and greatly respected due to their many triumphs in Malal&#039;s name, though some may simply be the Maidens born of the greatest of Guardians, inheriting their respect from their progenitor.&lt;br /&gt;
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Maidens are often found within the Eternal Mansion of Malal acting as teachers, scholars and practitioners of the dark arts towards aspiring mortals.&lt;br /&gt;
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==Hook Horror==&lt;br /&gt;
[[File:Malal Lesser New.jpg|200px|right|thumb|The ruthless carrion eaters of Malal. The Hook Horrors.]]&lt;br /&gt;
[[Hook Horror]]s otherwise known as Hooked Carrions are the Lesser Daemons of Malal. These fiendish daemons act as scavengers in the realm of the Lost God, consuming the flesh and souls of those Malal had deemed as failures. Like carrion eaters, Hook Horrors resemble a skeletal vulture with their iconic hooks for hands. Hook Horrors form the basis of Malal&#039;s army. Acting as fast cannon fodder, Hook Horrors leap from the battlefield; their hooks sharp enough to pierce the hulls of the mighty [[Land Raider]].&lt;br /&gt;
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While Hook Horrors are considered as &#039;cannon fodder&#039;, they are not to be underestimated. Like the Guardians of Contradictions, Hook Horrors leek an aura of dread that infects both Chaos and Psykers alike. They are unpredictably fast and agile, evading bullet fire and closing in on their prey. Hook Horrors are also sadistic. However, they differ from the sadism of Slaaneshi followers in that, while Slaaneshi followers indulge themselves on the physical pain on others, Hook Horrors indulge in irony. What this means is that they enjoy the frustrations and pain of a subject being prevented from showcasing his/her talents.&lt;br /&gt;
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In this case, Daemonettes are a favored prey for the Hook Horrors. Turning the hunter into the hunted. It is common to see Hook Horrors carrying Daemonettes into their lairs, placing them in a magical cage which nullify all sensation from the maidens of the Dark Prince. The lack of sensation humiliates and starves the pink succubi daemons as they slowly reduce into nothing more than a anorexic shell of their former selves, suffering eternally from pain, and not the good form of pain that they seek. In the mean time the Hook Horrors cackle in delight at the ironic situation.&lt;br /&gt;
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Additionally, as is their namesake, A Hook Horror is known for disarming and dismantling equipment, much to the frustration of combatants.&lt;br /&gt;
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==Pandemonic Paradox of Malal==&lt;br /&gt;
[[File:Beast of Malal.jpg|200px|right|thumb|The scrawling terror of Malal&#039;s upholders of Paradoxes.]]&lt;br /&gt;
The Pandemonic Paradoxes of Malal are the beasts that spawn from the Rogue God himself. These abominations are a horrifying mishmash of fangs, arachnids, mouths and ferocity. They are utilized as beasts of war, scurrying across the battlefield as their sharp pincers, claws and enlarged maw rip apart any poor and unfortunate soul. These beasts are sometimes confused with [[Chaos Spawn]] What? OH FUCK, MALAL SAVE MENOOOOOOOOGLARBABLAHBALHABALAHHBLBLBLBL...&lt;br /&gt;
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As my predecessor was about to say, these beasts are sometimes confused with those which shall not be named due to their horrific appearance.&lt;br /&gt;
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Pandemonic Paradoxes are often unleashed in swarms. Their relatively large size means that they can devour a entire [[Space Marine]] whole if it wanted to (which they mostly don&#039;t, as said Marine can rip them inside out). There have been cases where swarms of Paradoxes have ripped apart formations of Chaos [[Obliterators]].&lt;br /&gt;
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Within the realm of Malal, these arachnids hang around in Malal&#039;s Nest of Ironies. Here the beasts spin webs of fine silk stronger than reinforced ceramite. The webs are constructed in such a way that it can trap even the very fundamental ideas and thoughts of individuals traveling through the warp itself. In this case, followers of Tzeentch must be cautious when traversing through the warp as they are likely to be tangled and devoured by the beasts like a fly through a spiders web. This web follows them into realspace but is only visible via witch sight. Those who are physically inside the web will feel a tug at their existence which though non-fatal, will make every instinct they have scream to escape this web. This feeling when near a Paradox has been nicknamed the &#039;&#039;Voice of Banishment&#039;&#039;, even though it is not a &#039;&#039;voice&#039;&#039; in the strictest sense.&lt;br /&gt;
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==Limbo-Ticks of the Anti-God==&lt;br /&gt;
[[File:Steed of Malal.jpg|200px|right|thumb|The voracious swarm of Malal&#039;s Parasite Ticks.]]&lt;br /&gt;
Often shortened to just Limbo-Ticks, Limbo-Ticks otherwise known as Parasite Ticks are the main steeds of Malal. As their name suggests, these monstrosities resemble overgrown ticks the size of a horse. To further install its nightmarish nature, these abominations have the eery resemblances of a human skull with its legs made from human-like hands.&lt;br /&gt;
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Despite its size, these steeds are lightning fast, outrunning even the best horses the Imperium can provide. Most often than not, these daemonic Ticks utilize its speed to hunt down and feast on the corpses of [[Nurgling|Nurglings]], mulching down on their soft and plump flesh.&lt;br /&gt;
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While this will greatly anger a [[Great Unclean One]], they can&#039;t do much as their rot doesn&#039;t affect these steeds, if anything it further alerts the Ticks on who is a bigger target to feast upon. Limbo-Ticks infest the Moving Towers of Malal, living in every crevice and hole in the crumbling tower, striking at anything that gets too close.&lt;br /&gt;
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Because of their ferocity and immunity to Nurgle&#039;s rot, it has been seen as a favored mount among the followers of Malal. Limbo-Ticks are considered as the &#039;light&#039; steed in contrast to the Nightmare&#039;s &#039;heavy&#039; steed. This is because Limbo-Ticks despite their ferocity are relatively weak, to the point where even a humble [[Lasgun]] in solitude, let alone an entire platoons worth, is enough to penetrate the light carapace of these terrors of the dark (the sanity of the wielder notwhistanding). Thus they are used in numbers to overcompensate their fragility.&lt;br /&gt;
&lt;br /&gt;
==Nightmares==&lt;br /&gt;
[[File:Malal Chaos Steed 2.jpg|200px|right|thumb|The incredibly territorial Nightmares of the Rogue God.]]&lt;br /&gt;
Nightmares also known as the horses of Malal are another steed of Malal. Looking more akin to the horses employed by Imperium [[Rough riders|Rough Riders]], these beasts are not to be underestimated for their appetite can only be quenched by the flesh of Malal&#039;s foes in contrast to the more benign and herbivorous horses found in the Materium. The Nightmares are as stubborn and as vicious as any inhabitants of Malal&#039;s domain and it shows. Sporting wicked talons on their hoofs, sharp jagged teeth in its maw and a weaponized tail of either a mace or a scorpions stinger, these mounts are as easily able to crush and maim their own riders as its enemies.&lt;br /&gt;
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Nightmares are incredibly temperamental and only the most powerful heralds of Malal would have the willpower and strength to subdue the beast. In battle, Nightmares are effective long-distance runners and a more powerful alternative than the Limbo-Ticks. While Nightmares are on a whole much slower than the Limbo-Ticks, they make up for it by being as tough as a Imperial Tank. Indeed it is common to see [[Lascannon]] fire simply being deflected through the ethereal skin of a Knightmare, dissipating the photonic bursts from the Lascannon into harmless light. It is for this reason that the most accomplished of Malal&#039;s followers are given the gift of this versatile mount.&lt;br /&gt;
&lt;br /&gt;
Nightmares can be found free roaming the plateaus and plains of the Barbed Forests of Doubt where every tree and even grass are warped into cruel, spiked barbs that can cut deep into a person. Anyone who upsets Malal get sent here where they will be viciously ripped to pieces by the forest if the Nightmares themselves have not torn them apart first.&lt;br /&gt;
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==Parasite Riders==&lt;br /&gt;
[[File:173524_mb-.JPG|150px|right|thumb|The brutal Parasite Riders of Malal.]]&lt;br /&gt;
[[File:Doomrider.png|left|thumb|How they really look]]&lt;br /&gt;
Parasite Riders, also known as Doomriders, are heralds of Malal favored enough to be given the privileged to mount on the steeds known as Limbo-Ticks or Nightmares. These relentless Calvary of the Anti-God shows no equal, mercilessly punishing the ranks of Chaos without even a hint of stopping.&lt;br /&gt;
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Parasite Riders often form in groups of three but can sometime form in a lance of eleven to further complement Malal. They often are used to scout a place and provide flanking attacks and supporting fire to other forces of Malal.&lt;br /&gt;
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When a Parasite Rider becomes accomplished enough, he/she will be promoted to a Doomhunter. These Doomhunters act as leaders of a Calvary charge, often equipped with the best anti-Chaos weapons. Doomhunters are notorious for skewering multiple enemies at once, before chucking their lifeless bodies aside like mannequins. In the realm of Malal, Doomhunters and Parasite Riders often train with one another in the Great Oval of Unbelief.&lt;br /&gt;
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{{Template:Chaos-Daemons}}&lt;br /&gt;
[[Category:Malal]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Foetid_Bloat-Drone&amp;diff=219061</id>
		<title>Foetid Bloat-Drone</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Foetid_Bloat-Drone&amp;diff=219061"/>
		<updated>2023-05-10T18:57:27Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:DroneBloat1.jpg|right|250px|right|thumb|Even &#039;&#039;MORE&#039;&#039; Blight Drones!? Emprah help us all....]]&lt;br /&gt;
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&#039;&#039;&#039;Foetid Bloat-drones&#039;&#039;&#039; are like the [[Blight Drone|Blight Drone&#039;s]] nasty little brother. A floating Daemon Engine of [[Nurgle]] that hunts its prey with a malign intelligence, the Foetid Bloat-drone is one ugly motherfucker even by the standards of the Plaguefather. Suffice to say they are as heavily armed as they are tough to take down, with the standard weaponry being a [[Plaguespitter]] (a silly name, but despite looking like a Lascannon, it is an assault D6, S6 weapon) and the equally unfortunately named Plague Probe (gee, you can just guess the amount of [[/d/|sexual]] [[Slaanesh|innuendos]] [[Rule 34|created]] [[NSFW|via]] [[Nurgle]] [[Anal Circumference|anal]] [[FATAL|probing]] eh?). Despite what appearances (and Imperial propaganda) might suggest, the Foetid Bloat-drone is deceptively fast (well, as fast as a Nurglite Daemon Engine can go), with a movement of 10&amp;quot; at optimum health. It is also quite accurate, with its singular cyclopean &#039;eye&#039; being used as a kill-scan that can mark targets through various wave lengths and imagery.&lt;br /&gt;
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The [[Daemon]]s that possess Foetid Bloatdrones are more [[Rot Fly|aggressive and spiteful]] than most Daemons of Nurgle. Some are so willful that they cannot be entrusted with ranged weaponry at all, their desire to smash themselves into the enemy ranks all too evident. These rebellious engines are instead fitted with goofy looking devices known as [[Daemon Weapon#Fleshmower|Fleshmowers]], which as you can already tell, turns the Daemon Engine into a bloody [[Herp|lawnmower.]] The mashed remains of flesh-mower victims make excellent fuel for those Bloat-drones armed with [[Plaguespitter]]s or [[Heavy Blight Launcher]]s, and so the two variants often form parasitic war packs.&lt;br /&gt;
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[[File:BloatDroneMinis.jpg|250px|left|thumb|The Foetid Bloat-drone&#039;s variants. Exhibit A: The Flying Lawnmower. Exhibit B: The Supreme Dakka Launcher.]]&lt;br /&gt;
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== Crunch ==&lt;br /&gt;
&lt;br /&gt;
The Bloat-drone is a Daemon Engine that has both a 5+ invulnerable save (thanks to the Daemonic rule) and the Disgustingly Resilient rule which makes it a seriously tough motherfucker to bring down. Both its weapons (the Plaguespitter and Plague Probe) can re-roll 1 to wound, making it quite the threat to normal infantry. However, don&#039;t expect it to do too well against dedicated tank destroyers which will fuck up your precious daemon engine in a few turns if rolls prove to be in the opponent&#039;s favor.&lt;br /&gt;
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On top of that, the Bloat-drone have a special ability called &#039;&#039;&#039;Putrid Explosion&#039;&#039;&#039; which means that in any scenario where the daemon engine suffers critical existence failure, 1D6 gets rolled for any enemy unit within 7&amp;quot;. On a 4+, the unit takes a mortal wound as it is covered in substances best left unmentioned by the Daemon Engine&#039;s death throes. Pretty nice as a last &#039;fuck you&#039;, but rather pointless against any [[Mechanicus|particularly]] [[Imperial Guard|shooty]] [[Tau|army]].&lt;br /&gt;
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In 9th Edition, the entire DG roster was overhauled due to changing Disgustingly Resilient to become -1 Dam instead of a Feel No Pain. This has changed the Bloat-Drone to be &#039;&#039;really&#039;&#039; tanky against anything smaller than a Krak Missile or Thunder Hammer (or against the few d3 damage weapons left in the edition), but is only Marginally Resilient against Damage 3 and Above, and doing nothing against the edition&#039;s [[Adeptus Mechanicus|clusterfuck]] of [[Tau|Mortal]] [[Leagues of Votann|Wounds]].&lt;br /&gt;
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Offensive-wise, the Bloat-Drone is very cost effective for 120 points: the fleshmower lets it do &#039;&#039;&#039;12!&#039;&#039;&#039; attacks at D2, and with its zippy 10&amp;quot; of fly, it can quite literally mow down Primaris Marines off an objective, making it an excellent [[DISTRACTION CARNIFEX|DISTRACTION CARNIFEX.]] Its only weakness is that it is in direct-competition with the [[Myphitic Blight-Hauler]]: not only do they cost the exact same in points and compete for the same slots, but the Blight-Haulers come in units of up to 3, have a respectable number of anti-tank guns, and are also &#039;&#039;cheaper&#039;&#039; because they&#039;re push-fit.&lt;br /&gt;
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{{clear}}&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Chaos]]&lt;br /&gt;
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[[Category: Chaos Space Marines]]&lt;br /&gt;
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[[Category: Death Guard]]&lt;br /&gt;
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[[Category: Daemons]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Flyers]]&lt;br /&gt;
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{{Death Guard}}&lt;br /&gt;
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{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flesh_Hound&amp;diff=218637</id>
		<title>Flesh Hound</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flesh_Hound&amp;diff=218637"/>
		<updated>2023-05-10T18:57:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;[[File:Flesh_Hound.jpg|200px|right|thumb|[[Space Wolves|Woof for the Woof God! Bark for the Bark Throne!]]]]&lt;br /&gt;
Flesh Hounds are [[Khorne]]&#039;s personal attack dogs and are unleashed towards certain enemies of the Blood God whom he sees as [[Slaanesh|painfully]] [[Tzeentch|insufferable.]]&lt;br /&gt;
&lt;br /&gt;
Flesh Hounds are tireless predators that possess a crimson skin as durable as [[Wraithbone|mesh armor,]] massive claws and teeth, as well as amazing speed. Flesh Hounds are also amazingly big (Don&#039;t let their model size fool you). Each Flesh Hound is larger than a fully armored [[Space Marine]], and is capable of outrunning a horse at full gallop. Each Flesh Hound has a Collar of Khorne growing out of its neck. These protect the Daemon from psychic attacks, making them highly efficient against those mind-bullet spamming psykers; more so if it is a [[Chaos Sorcerer|Sorcerer of]] [[Tzeentch]]. The collars said to be forged from the very heat of Khorne&#039;s [[Rage|rage]] at the foot of the Blood God&#039;s throne of brass, these collars have the power to draw the energy from the Warp around it, strengthening the Daemon as well as its immunity to all forms of psychic attack. How Khorne manage to rage so hard as to make a glorified dog collar is both a source of mystery and [[Lulz]].&lt;br /&gt;
&lt;br /&gt;
Though vaguely canine in form, Flesh Hounds are more a blatant cross between a dog and a reptile. Covered with thick scales, Hounds mount large horns and usually feature a series of spikes down the spine. Frills grow from various locations, such as the back of the skull, on the throat, or the rear of the jaws.&lt;br /&gt;
&lt;br /&gt;
An interesting point of information is that Imperial [[Navigator|Navigators]] have even reported hearing the cry of Hounds on the hunt while guiding ships through the Warp, such as the possibly apocryphal tale of The Ready Brace and Rogue Trader Meical Rede. Rede was unlucky enough to have a Hound manifest on board his ship, apparently seeking one of his passengers. The Hound raged through the vessel and slaughtered hundreds before finally being brought down by the ship’s Arch-Militant and masses of Gun Servitors.&lt;br /&gt;
&lt;br /&gt;
Chaos forces often use them to track down and eliminate specific targets such as enemy commanders or hidden foes. Large packs of Flesh Hounds are known to prowl the wastes outside the Blood God&#039;s Realm where they pose a threat to any other Daemon who crosses their way.&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Blades of Khorne]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fire_Lord_of_Tzeentch&amp;diff=214879</id>
		<title>Fire Lord of Tzeentch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fire_Lord_of_Tzeentch&amp;diff=214879"/>
		<updated>2023-05-10T18:56:42Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
&#039;&#039;Not to be confused with the Space Marine Chapter, the [[Fire Lords]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Fire_Lord.jpg|220px|right|thumb|[[Meme|Gotta go fast!]]]]&lt;br /&gt;
The Fire Lord is a Daemonic super-heavy assault aircraft aligned with the Chaos God [[Tzeentch]]. It is the heavy bomber to the [[Doom Wing]]&#039;s nimble fighter. Despite being slower than its smaller cousin, the aircraft is capable of tremendous speeds, making it capable of devastating attack-runs, while dropping its cargo filled with [[Just as Planned]] on its targets below.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
As mentioned before, the Doom Wing operates as an interceptor and fighter craft. The Fire Lord is protected and escorted while in flight by flocks of Doom Wings. The Fire Lord can be used as both an atmospheric fighter and as a void-based Attack Craft. These machines are carried into combat in the hangers of [[Battlefleet Gothic|Chaos starships, such as the Devastation-class Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
Fire Lords being a giant bomber is equipped with its cargo of Firestorm Bombs for assaulting entrenched positions while also carrying a complementary amount of [[Lascannon]]s mounted on the swiveling turret-mounts and the pinions of its large, majestic wings bear a pair of deadly [[Warpfire Flame Cannon]]s for defense against other enemy aircraft. Because obviously fire in the best thing to use against aircraft going several times the speed of sound.&lt;br /&gt;
&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Daemons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Flyers]]&lt;br /&gt;
[[Category:Epic 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fiends_of_Slaanesh&amp;diff=213539</id>
		<title>Fiends of Slaanesh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fiends_of_Slaanesh&amp;diff=213539"/>
		<updated>2023-05-10T18:56:02Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|That is a Walking Penis Snake with four legs, you can not tell me otherwise|Cody Bonds, providing an etiquette summery}}&lt;br /&gt;
[[File:Fiend 002.jpg|440px|right|thumb|Yeah they&#039;re weird like that.]]&lt;br /&gt;
What, you thought [[Slaanesh]] was only into [[Furry|bipeds]]? &#039;&#039;&#039;Fiends of Slaanesh&#039;&#039;&#039;, also called &amp;quot;Rams of Slaanesh&amp;quot;, &amp;quot;Chimeral Leapers&amp;quot;, and &amp;quot;Fiends of Exalted Excess&amp;quot;, are [[Daemons]] from the shared Warhammer settings. They look like the result of a [[Seekers of Slaanesh|Seeker]] knocking up a [[Daemonette]], then that baby having sex with a scorpion. This means they combine tits and ass with aardvarks and arthropods.&lt;br /&gt;
&lt;br /&gt;
The lore describes it as &amp;quot;reptilian&amp;quot; and &amp;quot;insectoid&amp;quot;, and &amp;quot;anthropomorphic&amp;quot;. Which neatly describes most of the art of [[Tony Ackland]], one of the chief original designers of Warhammer Daemons.&lt;br /&gt;
&lt;br /&gt;
==Fluff==&lt;br /&gt;
Unlike Daemonettes which are passively created by the thoughts of Slaanesh, or Seekers which are created by his feelings, or [[Keeper of Secrets|Keepers]] which are made intentionally from desires even Slaanesh thinks twice about doing (not that he doesn&#039;t eventually), Fiends are created by the dreaming mind of Slaanesh. Considering that everything Daemonic, especially Slaaneshi, is described as radically different in appearance based on all number of factors like the viewer and how Slaanesh felt when he made them, one would expect creatures born from the dreams of such a fickle being to look like just about anything, but... Fiends are fairly consistent in depiction with basically no deviation. Even the lore is without comment on uniqueness. The first generation models had a lot of variety but their appearance was pretty much standardized after that.&lt;br /&gt;
&lt;br /&gt;
They have four human-like legs that end in hooves (so, four horse legs?), a segmented body covered in scales that ends in a scorpion tail full of an unbelievably strong venom that induces a relaxed state that can completely nullify any amount of adrenaline, a cow-like head with black eyes, a huge amount of extremely sharp teeth, a long and muscular tongue, horns, sparkling compound eyes (although most artists just make them black or gemlike colors), and two humanoid arms ending in the typical Slaaneshi crab claws. Unlike Daemonettes, the Fiend is not intelligent enough to use these claws with any degree of precision and instead just uses them to walk on six limbs or to tear things to pieces. Oh, and its entire front is saggy breasts.&lt;br /&gt;
&lt;br /&gt;
Fiends are described as having white bodies and green or blue legs with patterns and tattoos like henna. Of course, most people just paint them pink and purple.&lt;br /&gt;
&lt;br /&gt;
They swing wildly as they run, which is nightmarishly fast, sort of crabwalking at diagonal angles. This produces a drum beat noise, which they sing to in a pitch few can hear. This song is basically Slaanesh&#039;s theme song, which turns the Winds of Magic turbulent and causes madness to strike anyone not in Slaanesh&#039;s good graces, hitting long before any other effects from a Daemonic army and causing amnesia and/or insanity in magic users and priests.&lt;br /&gt;
&lt;br /&gt;
Fiends are fairly stupid and squishier than even a tiny Daemonette; they blanket battlefields and Slaaneshi sites with their pheromones that numb the body of anyone who smells it like a Slaaneshi hedonist&#039;s and shut down any parts of the brain that deal with inhibition or reason, then stalk and attack anything unable to put up a fight like a spider pouncing on an exhausted and tangled fly.&lt;br /&gt;
&lt;br /&gt;
So if Slaanesh dreams of these fuckers every time he sleeps, they must symbolically mean something then, right? &lt;br /&gt;
&lt;br /&gt;
According to basic dream interpretations, chimeras of various kinds of animals (not just the classic goat/[[Snek]]/lion/dragon [[Chimera]]) mean confusion, feelings of anxiety about the future with its uncertainty, and feeling like the dreamer is sexually repressed or inhibited. Scorpions (that do not sting the dreamer) represent a desire for rebirth, a desire for something radically new, and a pervading sense of boredom in the life of the dreamer. Insects or insectoid traits represent feelings of alertness, sensitivity, and feelings of being under attack or being repressed. Anteaters and aardvarks represent a fear of danger and preventable failure, that [[Ynnead|small and unnoticed things are working against you in a big way]], and that the solution to the dreamer&#039;s problems is escaping the situation and finding happiness. Cows represent a lot of things depending on context, usually either relating to a feeling of happiness and comfort or a a sense that bad times are ahead and far too much work with far too little payoff is the dreamer&#039;s lot in life. Breasts represent a desire for an easier life, feelings of parental affection or the desire for family, and just plain sexual gratification. The sound of drums means a desire for emotional balance and a more efficient and productive life, singing represents happiness, and complex music made up of multiple sources not only represents the sum of its symbolic parts but planning, or enjoying when a good plan comes together. Horns represent sexuality, and feelings of superiority.&lt;br /&gt;
So what does this all mean? Depending on your view, either exactly what you imagine it to be as Slaanesh is a comfortable but still unfulfilled lusty and ambitious being that is [[Khorne|constantly]] [[Malal|under]] [[Emperor|threat]] [[C&#039;tan|from]] [[Ynnead|all]] [[Great Horned Rat|sides]], or...fucking nothing because interpreting dreams is hippy bullshit that only a fucker like [[Tzeentch]] would be into, because Slaanesh [https://en.wikipedia.org/wiki/Tulpa would be too busy creating a Tulpa].&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
Sadly, few companies have ever produced good proxies for such a niche creature. Kitbashing may be the best way to have Fiends without giving [[Games Workshop]] your money.&lt;br /&gt;
A popular way is using [[Drider]]s, or kitbashing insect monsters with humanoid females.&lt;br /&gt;
&lt;br /&gt;
[[Raging Heroes]] created a unique alternative which is a horned woman&#039;s upper body, and the lower body bing a quadruped with the torsos of screaming men as legs.&lt;br /&gt;
&lt;br /&gt;
===[[Warhammer Fantasy]]===&lt;br /&gt;
So, you want to play a Daemon army? &lt;br /&gt;
You&#039;re not playing full [[Nurgle]]? Good. Take 6-12 Fiends and make an appointment with a proctologist for your opponent (and one for you too, treat yourself, you deserve it).&lt;br /&gt;
&lt;br /&gt;
===[[Warhammer 40000]]===&lt;br /&gt;
Fiends in 40k are... underwhelming at best.&lt;br /&gt;
While rather fragile they can potentially be useful in 8th. Their main appeal is that they keep units without the fly keyword from falling back, meaning a single one can tar-pit a vehicle, potentially very annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Age of Sigmar]]===&lt;br /&gt;
Fiends are all around nice, with good (if unreliable) abilities and all around good stats.&lt;br /&gt;
They are less killy and more tanky for the Host standards, which is a nice change of pace (they are still very fast and fragile, just not as the other units), and, more than other units in the Host of Slaanesh, can act alone and hold important objectives and enemy units in place. If followed by Hellstriders with their Icon, they can be straight up annoying, giving the enemy a -2 malus to hit them.&lt;br /&gt;
However, they suffer from a crippling defect; they are the only overpriced unit in an all-around very balanced army. A single Fiends cost as a Herald, and 2 Fiends cost as a single unit of Daemonettes or Seekers, which is insane.&lt;br /&gt;
It&#039;s expected for them to drop in price in the next update, but until then use them only in friendly games.&lt;br /&gt;
&lt;br /&gt;
===[[The 9th Age]]===&lt;br /&gt;
Since T9A rewards playing a monotheist army far more and has generally great internal balance, you&#039;ll be seeing a lot less Fiends from now on. In a mixed god army you may still want them, they are no longer mandatory however.&lt;br /&gt;
&lt;br /&gt;
In a full-Lust (Slaanesh) army you&#039;ll still want 6-12. But with internal balance improved, feel free to replace them with [[Seeker Chariots of Slaanesh]] if that&#039;s more your style.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Old Fiend Art.jpg|A Fiend of Slaanesh killing a Bloodletter while very strange looking Daemonettes look on.&lt;br /&gt;
Image:Fiend Of Slaanesh Scary.png|More old artwork, showcasing their nightmare nature.&lt;br /&gt;
Image:Fiend-rt-mini-2.jpg|1st Generation Metal Fiend.&lt;br /&gt;
Image:Fiend-2g-mini-4.jpg|2rd Generation Metal Fiend.&lt;br /&gt;
Image:Fiend.jpg|3rd Generation Metal Fiend.&lt;br /&gt;
Image:Fiend 004.jpg|4th Generation Plastic Fiend.&lt;br /&gt;
Image:980655_sm-Fiend_Of_Slaanesh,_Fiends.JPG|4th Gen Plastic Fiend scaled with a 4th Gen Plastic Daemonette.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Hedonites of Slaanesh]]&lt;br /&gt;
[[Category:Monstergirls]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doomrider&amp;diff=181913</id>
		<title>Doomrider</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doomrider&amp;diff=181913"/>
		<updated>2023-05-10T18:43:50Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oldschool}}&lt;br /&gt;
{{Awesome}}&lt;br /&gt;
[[Image:Doomrider_NANANANANA.png|center|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|As I ride to war, the scent of death washes over me like the wind itself. All my senses come to life, and each kill becomes more exhilarating than the last!|Doomrider himself, in the [[Black Crusade (RPG)|Black Crusade]] book The Tome Of Blood. Yes, in a book dedicated to the servants of [[Khorne]]. [[Internet Troll|Because that&#039;s how Doomrider rolls.]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We were somewhere near Cadia on the edge of the Eye of Terror, when the drugs began to take hold...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doomrider&#039;&#039;&#039; is the Chaos version of Charlie Sheen crossbred with [[Snowflame]]/Dr. Rockzo AND FUCKING GHOST RIDER!!! His head burns with his sheer amount of awesome, and the flame is fueled higher by all the drugs in his system. He does cocaine and every other drug known to the galaxies. Plus other stuff that makes every drug known to man and xenos (combined) look like powdered milk. But COCAAAAAINE is his favourite. Cocaine is best (even though it probably makes him impotent, which is hilariously ironic for a Slaanesh worshiper).&lt;br /&gt;
&lt;br /&gt;
He is a pretty fun guy to be around just like [[Kharn]]. I&#039;m afraid that&#039;s all we know. He bangs 700 gram rocks that make Mick Jagger and Keith Richards look like droopy eyed [[Abaddon|armless]] children. You could say he&#039;s a bit of a...speed demon.&lt;br /&gt;
&lt;br /&gt;
He and Warboss [[Wazdakka Gutsmek]] fought once, the planet they were on promptly exploded because no planet can contain that much motorcycle related awesome.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
Doomrider is an [[Old School Roleplaying|old]] [[Warhammer 40,000]] [[Slaanesh]]i special character hailing from 3rd Edition. Doomrider had to be summoned, and would disappear at the end of his turn if you rolled a 1 on a d6. This could lead to him disappearing on the same turn he was summoned, completely wasting the points spent on him which sucked ass. As for his performance, think of a titan moving like a Raptor that requires the constant blessing of Lady Luck and Admiral Awesome. Despite being a Daemon Prince he retained his Biker Marine statline (we&#039;ve provided a picture below) but at least he had a twin-linked melta and an armor-ignoring power weapon.&lt;br /&gt;
&lt;br /&gt;
==The Ballad of Doomrider==&lt;br /&gt;
&amp;quot;Out of the mists of chaos he rides, bike in his crotch and sword at his side!&amp;lt;br&amp;gt;&lt;br /&gt;
DOOOOOOOOOOOOOM Rider!&amp;lt;br&amp;gt;&lt;br /&gt;
Doom Rider.&amp;lt;br&amp;gt;&lt;br /&gt;
Na na, na na.&amp;lt;br&amp;gt;&lt;br /&gt;
He fights his own war, takes his own track, If he doesn&#039;t bail he might make his points back!&amp;lt;br&amp;gt;&lt;br /&gt;
DOOOOOOOOOOOOOM Rider!&amp;lt;br&amp;gt;&lt;br /&gt;
Doom Rider.&amp;lt;br&amp;gt;&lt;br /&gt;
Na na, na na.&amp;lt;br&amp;gt;&lt;br /&gt;
Son of Slaanesh, full of desire, [[wikipedia:Richard Pryor|He does cocaine and his head&#039;s on fire]]!&amp;lt;br&amp;gt;&lt;br /&gt;
DOOOOOOOOOOOOOM Rider!&amp;lt;br&amp;gt;&lt;br /&gt;
Doom rider.&amp;lt;br&amp;gt;&lt;br /&gt;
Na na, na na.&amp;lt;br&amp;gt;&lt;br /&gt;
Fights with fury of a dozen men, Spends two turns on the field then he&#039;s gone again...&amp;lt;br&amp;gt;&lt;br /&gt;
DOOOOOOOOOOOOOM Rider!&amp;lt;br&amp;gt;&lt;br /&gt;
Doom Rider.&amp;lt;br&amp;gt;&lt;br /&gt;
Na na, na na.&amp;lt;br&amp;gt;&lt;br /&gt;
His bike squeals as it ploughs on through the nearest guard, His skull is flaming as his daemon sword gets hard!&amp;lt;br&amp;gt;&lt;br /&gt;
DOOOOOOOOOOOOOM Rider!&amp;lt;br&amp;gt;&lt;br /&gt;
Doom Rider.&amp;lt;br&amp;gt;&lt;br /&gt;
Na na, na na.&amp;lt;br&amp;gt;&lt;br /&gt;
He&#039;s a killer and he&#039;s bursting out for fun! Screaming off, now he&#039;s gone, someone rolled a one!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Summoning Ritual==&lt;br /&gt;
Oh great Lord Slaanesh, send forth your servant, the Daemon Prince Doomrider!&lt;br /&gt;
&lt;br /&gt;
Let our enemies tremble in ruptured awe before his fearsome visage!&lt;br /&gt;
&lt;br /&gt;
Grant them an exquisite death, crushed beneath the flaming wheels of his chromium steed!&lt;br /&gt;
&lt;br /&gt;
Permit them the ecstasy of being slaughtered by Doomrider&#039;s throbbing Daemonsword and his pulsating gun of gushing plasma!&lt;br /&gt;
&lt;br /&gt;
Bestow on them one fleeting moment of pleasure as they stare in wonder and orgasmic delight at one of your most divine creations before dying at his hand!&lt;br /&gt;
&lt;br /&gt;
Oh great Lord Slaanesh, for these reasons and many others that tease and titillate our imaginations, we beseech you, send forth your servant, the Daemon Prince Doomrider! &lt;br /&gt;
&lt;br /&gt;
==The song of Doomrider==&lt;br /&gt;
 [[https://www.youtube.com/watch?v=MKoR-3oaWlQ|the music]]&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Faster than a Las-bolt&lt;br /&gt;
Terrifying scream&lt;br /&gt;
He&#039;s fueled by coke and Metal&lt;br /&gt;
He is Daemon and machine&lt;br /&gt;
He&#039;s the Daemon biker&lt;br /&gt;
Breathing coke and fire&lt;br /&gt;
Summoned by the cultists he is nigh / high (just choose one, both seem to be true)&lt;br /&gt;
&lt;br /&gt;
He. Is. The Doom-ri-der&lt;br /&gt;
This. Is. The Doom-ri-der&lt;br /&gt;
&lt;br /&gt;
Planets devastated&lt;br /&gt;
Mankind&#039;s on its knees&lt;br /&gt;
A Daemon comes from out the Warp because a psyker sneezed&lt;br /&gt;
Drowning out arty thunder&lt;br /&gt;
Brandishing his steel&lt;br /&gt;
Evil is now riding deadly wheels&lt;br /&gt;
&lt;br /&gt;
He. Is. The Doom-ri-der&lt;br /&gt;
This. Is. The Doom-ri-der&lt;br /&gt;
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH&lt;br /&gt;
&lt;br /&gt;
*Instrumental*&lt;br /&gt;
&lt;br /&gt;
Faster than a Bolt-gun rocket&lt;br /&gt;
Louder than a sonic gun&lt;br /&gt;
Chromium plated daemon metal&lt;br /&gt;
Better than the Thousand Sons&lt;br /&gt;
&lt;br /&gt;
*Instrumental*&lt;br /&gt;
&lt;br /&gt;
Riding high on co-caine&lt;br /&gt;
Wreathed in eldritch fire&lt;br /&gt;
Armed with daemon weapons&lt;br /&gt;
He lights their funeral pyres&lt;br /&gt;
Firing Plasma weapons&lt;br /&gt;
Forever he stands tall&lt;br /&gt;
He&#039;s bringing Armageddon to them all-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He. Is. The Doom-ri-der&lt;br /&gt;
This. Is. The Doom-ri-der&lt;br /&gt;
Bane. Of. Man. Doom-ri-der&lt;br /&gt;
Dead. Ly. Wheels. Doom-ri-der&lt;br /&gt;
&lt;br /&gt;
*Instrumental*&lt;br /&gt;
&lt;br /&gt;
He. Is. The Doom-ri-der&lt;br /&gt;
This. Is. The Doom-ri-der&lt;br /&gt;
He. Is. The Doom-ri-der&lt;br /&gt;
This. Is. The Doom-ri-der&lt;br /&gt;
&lt;br /&gt;
Doom. Doom. Rider. Rider.&lt;br /&gt;
Doom. Doom. Rider. Rider-&lt;br /&gt;
&lt;br /&gt;
Can&#039;t. Stop. The Doom-ri-ddddddddddeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr--&lt;br /&gt;
DOOM.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Death&amp;quot; ==&lt;br /&gt;
Doomrider&#039;s luck would not last forever though: one day [[Doombreed]], greatest of all of [[Khorne|Khorne&#039;s]] servants found Doomrider while he was busy wrecking the shit of Fulgrim&#039;s Daemon world with [[Angron]], An&#039;ggrath, Kharn, and the other World Eaters. [[Doombreed]] found Doomrider filling up his Bike with cocaine and took the opportunity to chop Doomrider&#039;s head off with his giant flaming axe. Then Doombreed burned Doomrider&#039;s essence into ash with his fire breath and threw the ashes into a Black Hole. And that, kiddies, is why Doomrider isn&#039;t in the recent Chaos codices.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The editor was found dead several days later, dildos shoved in both of his eye sockets. The only evidence authorities found were traces of cocaine on the body and motorcycle tracks that lead straight into a wall, up it, and then end without explanation.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyway, the real reason none of us have seen Doomrider for a while is because of his &amp;quot;experiment,&amp;quot; which involved him taking EVERY SINGLE DRUG known to sentient creatures (and quite a few that aren&#039;t) in under a minute. It took him three weeks of repeated testing until he got it under a minute, after which he fell off his bike, blacked out and has spent the last few editions comatose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This editor was also found dead several days later with dildos shoved into his ears. The only evidence authorities found was traces of cocaine and some heroin needles on his body and motorcycle tracks that lead straight into the wall, up it, and on to the ceiling before disappearing without any explanation. The only suspect is a spider bike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anyway, Doomrider is busy in another galaxy trying to find stronger drugs, because he got bored with this galaxy&#039;s drugs and he is searching for a new high.&lt;br /&gt;
&lt;br /&gt;
DOOMRIDER has too much awesome to be contained/restricted to a single 40k match. He might show up in apoc, but only if the table is covered in COCAINE! FUCK YEAH!&lt;br /&gt;
&lt;br /&gt;
Disregard all the above cocaine-addled shit. Kor&#039;Sarro Khan cut his head off.&lt;br /&gt;
&lt;br /&gt;
he became more drug than man and was busy having spasms for several editions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This editor was found much like the other two prior editors, having been found with more dildos in his mouth then anatomically possible. Investigators at the scene only found large quantities of cocaine, fentanyl, and an sparkly pink dust that authorities have been unable to identify at this time. The bike tracks found on the walls and ceiling were dismissed by officials as a bizarre form of interior decorating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Suddenly==&lt;br /&gt;
Holly shit look at this [http://www.blacklibrary.com/warhammer-40000/master-of-the-hunt-mp3.html]! HE&#039;S FUCKING BACK! And about to be roflstomped by &amp;lt;s&amp;gt;the entire company worth of Scars&amp;lt;/s&amp;gt; Kor&#039;sarro Khan only... by ripping Doomrider&#039;s head off with his bare hands. Fuck you, Black Library! Fuck you with a chainsword! &#039;&#039;&#039;link broke no longer works &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apparently he wins the duel but ends up getting his head ripped off afterwards while dragging the Khan to a warp portal. The White Scars take it, but the head&#039;s still alive (which probably leads to problems with the White Scars&#039; tradition of putting their foe&#039;s heads on display). They sealed his mouth shut at least, probably because otherwise he&#039;d drive them all crazy with constant ramblings and demands for cocaine. Meh, it means that he wasn&#039;t defeated, he was ambushed by a dude he thought he had bagged. Probably completely unexpected from an Astartes, who are usually all about honor.&lt;br /&gt;
&lt;br /&gt;
Despite the shitty ending, there are some good points. First of all, it&#039;s fucking Doomrider; better to have him come back to be killed off rather than just fade away in the depths of the retconnian. Plus they didn&#039;t fuck up Doomrider himself, presented as a pretty badass guy and having killed four other Masters of the Hunt who&#039;d tried to take him down (although let&#039;s be fair, previous holders of ANY Space Marine rank exist only to die like bitches for the BBEG&#039;s reputation).&lt;br /&gt;
&lt;br /&gt;
Well, given that Doomrider is a Daemon Prince, he isn&#039;t finished. He&#039;s just been banished for a while, and will ride again soon. Although the specifics of a daemon prince returning when his still-alive head is being held captive are unknown. Also probably not smart: bringing home the living head of a Slaaneshi Daemon Prince to hang out with your adrenaline junkie biker pals and not expecting anything to go wrong. So all in all, who&#039;s ready for some &#039;&#039;head&#039;&#039;canon?&lt;br /&gt;
&lt;br /&gt;
But at least Headrider and Headpool can get up to some 4th wall breaking dickery (because if we&#039;re all honest Doomrider is just a grimdark version of Deadpool before Deadpool with cocaine).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Doomridermini.jpg|In all his mini greatness.&lt;br /&gt;
Image:Doomrider_NANANANANA.png|NA NA NA NA NA NA NA NA DOOM RIDER&lt;br /&gt;
File:The rape train has no brakes.png|[https://www.youtube.com/watch?v=8hs93Wqn6DM|THE RAPE TRAIN HAS NO FUCKING BRAKES]!!!&lt;br /&gt;
Image:Doomrider_Facepalm.jpg|Your failure is killing his high. (But is that really a bad thing?) yes, of course it is&lt;br /&gt;
Image:Doomrider_Monochrome.jpg|I DO COCAAAAAAAAAINE&lt;br /&gt;
Image:DoomRidah.PNG|KEKEKEKEKEYEAAAAAAH&lt;br /&gt;
Image:Fuckindoomrider.gif‎|Fuckin&#039; DOOMRIDER NA NA NA!&lt;br /&gt;
Image:Doomrider stats.jpg|Doomrider&#039;s stats&lt;br /&gt;
Image:Doomrider-codec.png|[[Metal Gear Vindicare|COOOOOOOCAAAAAAAAAIIIIIINNNNNNNEEEEEEE!!!!!!!!!!]]&lt;br /&gt;
Image:CodecDoomRider2.jpg|It&#039;s not sure if [[Love Can Bloom]] on the battlefield, but COCAINE does.&lt;br /&gt;
Image:Slaaneshtank.jpg|More of cocaine.&lt;br /&gt;
Image:Fkdr Rule63.jpg|[[Rule 63]]!!&lt;br /&gt;
Image:Doomrider_coffee_screenrez.jpg|You know what DOOMRIDER likes in his coffee dontcha??&lt;br /&gt;
Image:Doomrider_4cc.png|He plays [[/tg/ (4chan World Cup team)|in a football team]], too&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Marines}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Daemons]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doombreed&amp;diff=181526</id>
		<title>Doombreed</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doombreed&amp;diff=181526"/>
		<updated>2023-05-10T18:42:55Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[File:DOOOOOOOOMBREEEEEEEED.png|right|400px|thumb|This guy is angry. We&#039;re talking [[Rip and Tear]] incarnate.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doombreed&#039;&#039;&#039; is the first and greatest of the [[Daemon Prince]]s of [[Khorne]] and may be the angriest son of a bitch in the universe aside from [[Angron]], [[Skarbrand]] and Khorne himself. Doombreed became a Daemon Prince even before the [[Emprah]] re-united humanity; hell, he was still on Earth when he was offered daemonhood. He was a bloodthirsty warlord who killed cities on a regular basis and so Khorne took notice of this, since he was still in his younger days and not many psychopaths who killed cities on a daily basis existed yet. He usually wields an axe and a rod, although [[Asmodeus|why a Daemon Prince would fight with a walking stick]] is &amp;lt;s&amp;gt;anyone&#039;s guess&amp;lt;/s&amp;gt; because a scepter is one of the traditional regalia of leadership since ancient Egypt and it can perfectly be used to whack someone in a pinch! He also sometimes has a bow, when he feels like it, which sets him apart from pretty much any other daemon in the Warp.&lt;br /&gt;
==Doombreed&#039;s Past==&lt;br /&gt;
Doombreed is a badass, an old and angry badass who led a Black Crusade against those pansies of the Imperium. He is so old and angry that everyone, probably even himself, has forgotten his true name, but since he has a Mongol mustache and a Mongol hat, most of the fanbase think he is [[Genghis motherfucking Khan]].&lt;br /&gt;
&lt;br /&gt;
During the Fifth Black Crusade, he wiped two entire chapters of [[Space Marines]], the Warhawks and the Venerators. Probably for their 80&#039;s-band-style aesthetic. Granted, this isn&#039;t much of an accomplishment since everyone and their dog has wiped out at least one Space Marine chapter in Warhammer 40k, but it was still rockingly badass, and at least something more compared to what a certain [[Abaddon|armless failure]] has accomplished.&lt;br /&gt;
&lt;br /&gt;
Khârn was recently quoted as revealing the true fate of Doombreed, but like most Daemon Princes who die by the hands of simple Guardsmen, for all we know he might have been banished to the Warp for all eternity by the mighty power of the squats.&lt;br /&gt;
=== During Horus&#039; Little Tea Party ===&lt;br /&gt;
According to &#039;&#039;Dark Compliance&#039;&#039;, Horus used Doombreed, previously trapped in a red jewel, as an insta-[[Exterminatus|Planetkiller]] when bringing the [[Mechanicus|Mechanicum]] world of Accazzar-Beta to its knees, only to hightail it immediately after summoning, leaving Big D. and his Khornate Warp buddies to turn the planet [[Rip_and_tear|into a Khorne-pleasing charnel house]]. Doombreed was also on [[Horus]]&#039; battle barge during the Horus Heresy. His angry ass probably had something to do with the [[rage]] that seems to be so damn contagious at the time. Sadly the Emperor banished him and his Slaaneshi counterpart [[N&#039;kari]] to the warp with a wave of his hand...&lt;br /&gt;
This defeat was most likely due to the fact that the [[Emperor|Big E]], being as old as he is, probably knew Doombreed&#039;s identity and could banish him by speaking his [[Daemon|true name]].&lt;br /&gt;
=== Doombreed&#039;s BFF&#039;s ===&lt;br /&gt;
His counterparts among the other Chaos Gods are as follows; the Tzeentchian M&#039;kachan (obviously a daemonified Isaac Newton), the Nurglic Bubonicus (this is clearly a daemonic Chris-chan), and the Slaaneshi N&#039;kari ([[Warp]] reflection of Sasha Grey). Because of the changing nature and beauty of the Warp, each of these guys can be the or among the most powerful of their respective god&#039;s servants, possibly outshining even the Daemon Lords ([[An&#039;ggrath]], [[Aetaos&#039;Rau&#039;Keres]], [[Scabeiathrax]], and [[Zarakynel]] for Khorne, Tzeentch, Nurgle, and Slaanesh respectively) and the Daemon Primarchs ([[Angron]], [[Magnus the Red|Magnus]], [[Mortarion]], and [[Fulgrim]] for Khorne, Tzeentch, Nurgle, and Slaanesh respectively).&lt;br /&gt;
&lt;br /&gt;
===Doombreed and Doomrider===&lt;br /&gt;
&lt;br /&gt;
Doombreed killed [[Doomrider]]. What a cunt.&lt;br /&gt;
&lt;br /&gt;
==Doombreed&#039;s absence explained==&lt;br /&gt;
In David Annandale&#039;s &#039;&#039;[[Mephiston]]: Lord of Death&#039;&#039; novella, it was finally explained what happened to Doombreed. He was ultimately defeated by the [[Blood Angels]] in revenge for their defeat at his hands during the 5th Black Crusade, and was locked inside a statue of [[Sanguinius]]. This being the [[Imperium of Man]], the Blood Angels forgot about it for about five thousand years until their Reclusiarch (who had disappeared aboard a strike cruiser during the Second War for [[Armageddon]]) turned up and lead their 4th Company to the planet the statue was on. Mephiston realized that there was something wrong with the statue, and when half the 4th fell to the Black Rage, Mephiston stabbed it. It broke the Warp&#039;s influence on the Blood Angels, but also ended up freeing Doombreed. Mephiston was just barely able to banish him back to the Warp (Doombreed was explicitly being prevented from killing Mephiston by Khorne, who wanted to see if he would fall). However, Doombreed was now free to return to an unsuspecting galaxy. And a new Black Crusade was just beginning...&lt;br /&gt;
&lt;br /&gt;
At some point, he was captured and bound by Ctesias, a Thousand Sons sorcerer, and used during Ahriman&#039;s attempt to invade the Planet of Sorcerers. Doombreed was summoned when a daemon-possessed Warlord Titan threatened to halt the invasion, but was dispatched by the power of Doombreed&#039;s RIP AND TEAR.&lt;br /&gt;
&lt;br /&gt;
Appearance wise, Doombreed is described as looking very similar to a [[Bloodthirster]]: two horns, red skin, armour, clawed hands and an axe + a rod for weapons. Given that Doombreed is a Daemon Prince, he can probably look however he wants. Presumably, the getting locked into a statue part only made it so that he unable to manifest in reality while still being free, because there is no way Khorne would be dumb enough to leave his favorite murder machine sitting in place for five thousand years.&lt;br /&gt;
&lt;br /&gt;
==Doombreed the Flaming one==&lt;br /&gt;
&lt;br /&gt;
Doombreed has gained notoriety for every aspect of him being on fire. And we mean everything. Every atom, every thought, every weapon, every breath (he takes, while watching you), it&#039;s all on fire! Questions as to whether he can do the &amp;quot;Burn baby burn&amp;quot; dance have been met with awkward silences, and &amp;lt;s&amp;gt;raging&amp;lt;/s&amp;gt; disco infernos.&lt;br /&gt;
&lt;br /&gt;
*He has a glorious thick, red beard, and it is on fire.&lt;br /&gt;
*Don&#039;t try running away from him, he&#039;s still very good with a composite longbow and arrow, and his arrows are the size of fucking redwood trees. And the bow and its arrows and its quiver are on fire!&lt;br /&gt;
*He rides atop a winged, tailed, Juggernaut of Khorne that is on fire.&lt;br /&gt;
*His body is on fire.&lt;br /&gt;
*His Axe, Bow, and Whip are on fire.&lt;br /&gt;
*Rather than the Greeco-Roman breastplate of most bloodthirsters, Doombreed wears Mongol Lamellar armor, but call him a Samurai and he will fuck up your shit, and it&#039;s on fire.&lt;br /&gt;
*Mention a Kamikaze and he will set you on double fire! &lt;br /&gt;
*Did we mention that pretty much everything he has is on fire?&lt;br /&gt;
*Even his fire is on fire. That way he can set you on fire while he&#039;s setting you on fire while he&#039;s kicking your ass. Which is now on fire.&lt;br /&gt;
*Sing &amp;quot;Burn Baby Burn&amp;quot; around him and he will set you on fire. Not that you weren&#039;t already on fire.&lt;br /&gt;
&lt;br /&gt;
In short, [[Dwarf Fortress|This is a RAGE daemon. All craftsdaemonship is of the highest quality. The demon is encrusted with masterwork HATE, RIP AND TEAR, and fire. The daemon menaces with spikes of masterwork fire and HATE. On the daemon is an image of armor in fire. The armor is on fire. The image of fire is on fire in fire. The daemon is laughing in fire. You are on fire.]]&lt;br /&gt;
&lt;br /&gt;
{{Daemons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doombreed&amp;diff=181694</id>
		<title>Doombreed</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doombreed&amp;diff=181694"/>
		<updated>2023-05-10T18:41:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[File:DOOOOOOOOMBREEEEEEEED.png|right|400px|thumb|This guy is angry. We&#039;re talking [[Rip and Tear]] incarnate.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doombreed&#039;&#039;&#039; is the first and greatest of the [[Daemon Prince]]s of [[Khorne]] and may be the angriest son of a bitch in the universe aside from [[Angron]], [[Skarbrand]] and Khorne himself. Doombreed became a Daemon Prince even before the [[Emprah]] re-united humanity; hell, he was still on Earth when he was offered daemonhood. He was a bloodthirsty warlord who killed cities on a regular basis and so Khorne took notice of this, since he was still in his younger days and not many psychopaths who killed cities on a daily basis existed yet. He usually wields an axe and a rod, although [[Asmodeus|why a Daemon Prince would fight with a walking stick]] is &amp;lt;s&amp;gt;anyone&#039;s guess&amp;lt;/s&amp;gt; because a scepter is one of the traditional regalia of leadership since ancient Egypt and it can perfectly be used to whack someone in a pinch! He also sometimes has a bow, when he feels like it, which sets him apart from pretty much any other daemon in the Warp.&lt;br /&gt;
&lt;br /&gt;
==Doombreed&#039;s Past==&lt;br /&gt;
Doombreed is a badass, an old and angry badass who led a Black Crusade against those pansies of the Imperium. He is so old and angry that everyone, probably even himself, has forgotten his true name, but since he has a Mongol mustache and a Mongol hat, most of the fanbase think he is [[Genghis motherfucking Khan]].&lt;br /&gt;
&lt;br /&gt;
During the Fifth Black Crusade, he wiped two entire chapters of [[Space Marines]], the Warhawks and the Venerators. Probably for their 80&#039;s-band-style aesthetic. Granted, this isn&#039;t much of an accomplishment since everyone and their dog has wiped out at least one Space Marine chapter in Warhammer 40k, but it was still rockingly badass, and at least something more compared to what a certain [[Abaddon|armless failure]] has accomplished.&lt;br /&gt;
&lt;br /&gt;
Khârn was recently quoted as revealing the true fate of Doombreed, but like most Daemon Princes who die by the hands of simple Guardsmen, for all we know he might have been banished to the Warp for all eternity by the mighty power of the squats.&lt;br /&gt;
=== During Horus&#039; Little Tea Party ===&lt;br /&gt;
According to &#039;&#039;Dark Compliance&#039;&#039;, Horus used Doombreed, previously trapped in a red jewel, as an insta-[[Exterminatus|Planetkiller]] when bringing the [[Mechanicus|Mechanicum]] world of Accazzar-Beta to its knees, only to hightail it immediately after summoning, leaving Big D. and his Khornate Warp buddies to turn the planet [[Rip_and_tear|into a Khorne-pleasing charnel house]]. Doombreed was also on [[Horus]]&#039; battle barge during the Horus Heresy. His angry ass probably had something to do with the [[rage]] that seems to be so damn contagious at the time. Sadly the Emperor banished him and his Slaaneshi counterpart [[N&#039;kari]] to the warp with a wave of his hand... &lt;br /&gt;
This defeat was most likely due to the fact that the [[Emperor|Big E]], being as old as he is, probably knew Doombreed&#039;s identity and could banish him by speaking his [[Daemon|true name]].&lt;br /&gt;
&lt;br /&gt;
=== Doombreed&#039;s BFF&#039;s ===&lt;br /&gt;
His counterparts among the other Chaos Gods are as follows; the Tzeentchian M&#039;kachan (obviously a daemonified Isaac Newton), the Nurglic Bubonicus (this is clearly a daemonic Chris-chan), and the Slaaneshi N&#039;kari ([[Warp]] reflection of Sasha Grey). Because of the changing nature and beauty of the Warp, each of these guys can be the or among the most powerful of their respective god&#039;s servants, possibly outshining even the Daemon Lords ([[An&#039;ggrath]], [[Aetaos&#039;Rau&#039;Keres]], [[Scabeiathrax]], and [[Zarakynel]] for Khorne, Tzeentch, Nurgle, and Slaanesh respectively) and the Daemon Primarchs ([[Angron]], [[Magnus the Red|Magnus]], [[Mortarion]], and [[Fulgrim]] for Khorne, Tzeentch, Nurgle, and Slaanesh respectively).&lt;br /&gt;
&lt;br /&gt;
===Doombreed and Doomrider===&lt;br /&gt;
&lt;br /&gt;
Doombreed killed [[Doomrider]]. What a cunt.&lt;br /&gt;
&lt;br /&gt;
==Doombreed&#039;s absence explained==&lt;br /&gt;
In David Annandale&#039;s &#039;&#039;[[Mephiston]]: Lord of Death&#039;&#039; novella, it was finally explained what happened to Doombreed. He was ultimately defeated by the [[Blood Angels]] in revenge for their defeat at his hands during the 5th Black Crusade, and was locked inside a statue of [[Sanguinius]]. This being the [[Imperium of Man]], the Blood Angels forgot about it for about five thousand years until their Reclusiarch (who had disappeared aboard a strike cruiser during the Second War for [[Armageddon]]) turned up and lead their 4th Company to the planet the statue was on. Mephiston realized that there was something wrong with the statue, and when half the 4th fell to the Black Rage, Mephiston stabbed it. It broke the Warp&#039;s influence on the Blood Angels, but also ended up freeing Doombreed. Mephiston was just barely able to banish him back to the Warp (Doombreed was explicitly being prevented from killing Mephiston by Khorne, who wanted to see if he would fall). However, Doombreed was now free to return to an unsuspecting galaxy. And a new Black Crusade was just beginning...&lt;br /&gt;
&lt;br /&gt;
At some point, he was captured and bound by Ctesias, a Thousand Sons sorcerer, and used during Ahriman&#039;s attempt to invade the Planet of Sorcerers. Doombreed was summoned when a daemon-possessed Warlord Titan threatened to halt the invasion, but was dispatched by the power of Doombreed&#039;s RIP AND TEAR. &lt;br /&gt;
&lt;br /&gt;
Appearance wise, Doombreed is described as looking very similar to a [[Bloodthirster]]: two horns, red skin, armour, clawed hands and an axe + a rod for weapons. Given that Doombreed is a Daemon Prince, he can probably look however he wants. Presumably, the getting locked into a statue part only made it so that he unable to manifest in reality while still being free, because there is no way Khorne would be dumb enough to leave his favorite murder machine sitting in place for five thousand years.&lt;br /&gt;
&lt;br /&gt;
==Doombreed the Flaming one==&lt;br /&gt;
&lt;br /&gt;
Doombreed has gained notoriety for every aspect of him being on fire.   And we mean everything.  Every atom, every thought, every weapon, every breath (he takes, while watching you), it&#039;s all on fire!  Questions as to whether he can do the &amp;quot;Burn baby burn&amp;quot; dance have been met with awkward silences, and &amp;lt;s&amp;gt;raging&amp;lt;/s&amp;gt; disco infernos.&lt;br /&gt;
&lt;br /&gt;
*He has a glorious thick, red beard, and it is on fire.&lt;br /&gt;
*Don&#039;t try running away from him, he&#039;s still very good with a composite longbow and arrow, and his arrows are the size of fucking redwood trees. And the bow and its arrows and its quiver are on fire!&lt;br /&gt;
*He rides atop a winged, tailed, Juggernaut of Khorne that is on fire.&lt;br /&gt;
*His body is on fire.&lt;br /&gt;
*His Axe, Bow, and Whip are on fire.&lt;br /&gt;
*Rather than the Greeco-Roman breastplate of most bloodthirsters, Doombreed wears Mongol Lamellar armor, but call him a Samurai and he will fuck up your shit, and it&#039;s on fire.&lt;br /&gt;
*Mention a Kamikaze and he will set you on double fire! &lt;br /&gt;
*Did we mention that pretty much everything he has is on fire?&lt;br /&gt;
*Even his fire is on fire. That way he can set you on fire while he&#039;s setting you on fire while he&#039;s kicking your ass. Which is now on fire.&lt;br /&gt;
*Sing &amp;quot;Burn Baby Burn&amp;quot; around him and he will set you on fire. Not that you weren&#039;t already on fire.&lt;br /&gt;
&lt;br /&gt;
In short, [[Dwarf Fortress|This is a RAGE daemon. All craftsdaemonship is of the highest quality. The demon is encrusted with masterwork HATE, RIP AND TEAR, and fire. The daemon menaces with spikes of masterwork fire and HATE. On the daemon is an image of armor in fire. The armor is on fire. The image of fire is on fire in fire. The daemon is laughing in fire. You are on fire.]]&lt;br /&gt;
&lt;br /&gt;
{{Daemons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom_Wing&amp;diff=181507</id>
		<title>Doom Wing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom_Wing&amp;diff=181507"/>
		<updated>2023-05-10T18:41:28Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
[[File:Doom_Wing.jpg|180px|right|thumb|A Doom Wing.]]&lt;br /&gt;
The Doom Wing is a Daemonic aircraft aligned with the Chaos God [[Tzeentch]]. The aircraft is capable of tremendous speeds due to its three powerful engines, making it capable of devastating attack-runs and also having the ability to engage enemy aircraft. It also looks like a Pterodactyl or Bird of Prey with jet engines.&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Doom Wing is a fast aircraft comparable to an Imperial interceptor or fighter craft. The Tzeentchian [[Fire Lord of Tzeentch|Fire Lord Daemon Engine,]] on the other hand, fills the roll of heavy attack craft or bomber for his forces. The Doom Wing can be used as both an atmospheric fighter and as a void-based Attack Craft. These Daemon Engines are carried into combat in the hangers of [[Battlefleet Gothic|Chaos starships, such as the Devastation-class Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
Doom Wings are typically mounted with the potent [[Warpfire Flame Cannon]] mounted under its bird-shaped front-end. The Flame Cannon fires deadly Warpfire, and is capable of being used to strafe ground targets and attack other aircraft.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Daemons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Flyers]]&lt;br /&gt;
[[Category:Epic 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom_Wing&amp;diff=181517</id>
		<title>Doom Wing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom_Wing&amp;diff=181517"/>
		<updated>2023-05-10T18:41:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
[[File:Doom_Wing.jpg|180px|right|thumb|A Doom Wing.]]&lt;br /&gt;
The Doom Wing is a Daemonic aircraft aligned with the Chaos God [[Tzeentch]]. The aircraft is capable of tremendous speeds due to its three powerful engines, making it capable of devastating attack-runs and also having the ability to engage enemy aircraft. It also looks like a Pterodactyl or Bird of Prey with jet engines.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Doom Wing is a fast aircraft comparable to an Imperial interceptor or fighter craft. The Tzeentchian [[Fire Lord of Tzeentch|Fire Lord Daemon Engine,]] on the other hand, fills the roll of heavy attack craft or bomber for his forces. The Doom Wing can be used as both an atmospheric fighter and as a void-based Attack Craft. These Daemon Engines are carried into combat in the hangers of [[Battlefleet Gothic|Chaos starships, such as the Devastation-class Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
Doom Wings are typically mounted with the potent [[Warpfire Flame Cannon]] mounted under its bird-shaped front-end. The Flame Cannon fires deadly Warpfire, and is capable of being used to strafe ground targets and attack other aircraft.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Daemons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Flyers]]&lt;br /&gt;
[[Category:Epic 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom_Wing&amp;diff=181516</id>
		<title>Doom Wing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom_Wing&amp;diff=181516"/>
		<updated>2023-05-10T18:41:06Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
[[File:Doom_Wing.jpg|180px|right|thumb|A Doom Wing.]]&lt;br /&gt;
The Doom Wing is a Daemonic aircraft aligned with the Chaos God [[Tzeentch]]. The aircraft is capable of tremendous speeds due to its three powerful engines, making it capable of devastating attack-runs and also having the ability to engage enemy aircraft. It also looks like a Pterodactyl or Bird of Prey with jet engines.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Doom Wing is a fast aircraft comparable to an Imperial interceptor or fighter craft. The Tzeentchian [[Fire Lord of Tzeentch|Fire Lord Daemon Engine,]] on the other hand, fills the roll of heavy attack craft or bomber for his forces. The Doom Wing can be used as both an atmospheric fighter and as a void-based Attack Craft. These Daemon Engines are carried into combat in the hangers of [[Battlefleet Gothic|Chaos starships, such as the Devastation-class Cruiser.]]&lt;br /&gt;
&lt;br /&gt;
Doom Wings are typically mounted with the potent [[Warpfire Flame Cannon]] mounted under its bird-shaped front-end. The Flame Cannon fires deadly Warpfire, and is capable of being used to strafe ground targets and attack other aircraft.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Daemons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Flyers]]&lt;br /&gt;
[[Category:Epic 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom_Blaster&amp;diff=181390</id>
		<title>Doom Blaster</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom_Blaster&amp;diff=181390"/>
		<updated>2023-05-10T18:40:37Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oldschool}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:DoomBlaster.jpg|280px|right|thumb|Hungry hungry hippos!]]&lt;br /&gt;
&lt;br /&gt;
The Doom Blaster is a Super-heavy Daemon Engine of [[Khorne]] and act as a giant artillery piece. Other than its goofy skull/pincer face, it is one of the few slightly good-looking [[Khorne]] daemon engine model made for [[Epic]], although it is not that much of a accomplishment.&lt;br /&gt;
==Overview==&lt;br /&gt;
The Doom Blaster is equipped with the quad-mounted Doom Mortars which are able to lob a thunderous carpet of either shrapnel-packed, napalm filled, or (in very rare cases) blood-filled shells amongst the enemy targets (aforementioned simulator shells are reserved for usage against other chaos factions having any specific effects depending on which faction they strike), a set of twin-linked [[Heavy Bolter]]s on the front of the machine, alongside a pair of battle scythes (The goofy looking pincers at the front) that can slash apart the bodies of any enemy units that get too close.&lt;br /&gt;
&lt;br /&gt;
The Doom Blaster, like all Khornate Daemon Engines, is also outfitted with the protective Runes of the Blood God upon its hull. These runes make the vehicle almost indestructible by way of psychic attack.&lt;br /&gt;
&lt;br /&gt;
Overall for an artillery piece, it is surprisingly competent in defending itself from would-be attackers.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]][[Category:Old school]][[Category:Epic 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Disc_of_Tzeentch&amp;diff=177159</id>
		<title>Disc of Tzeentch</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Disc_of_Tzeentch&amp;diff=177159"/>
		<updated>2023-05-10T18:40:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DiscArt.jpg|270px|right|thumb|Yeah it is as bizarre as it looks.]]&lt;br /&gt;
A Disc of Tzeentch is what happens when a [[Screamers of Tzeentch|Screamer]] gets field promotion and turns into a glorious steed for their Tzeentchen masters. The change is one of the most bizarre and abstract things to ever come out of the giant blue bird, since it turns a giant hell manta ray into a flying Beyblade. Apparently the change is made when Tzeentch reshapes the Screamer into a Disc using a series of potent rituals and sorcerous ceremonies and binds it with bands and chains of Warp-forged gold and silver.&lt;br /&gt;
==Overview==&lt;br /&gt;
The Great Shaper sometimes chooses to cover the Discs with eyes, to equip it with magical blades of [[Necrodermis|living metal,]] or to add tentacles, feathers, scales, or bony plates. Through this reshaping process, the wild hunter becomes bound to its rider&#039;s will. The Champion or Daemonic Herald so mounted gains the Screamer&#039;s speed and ability to fly, and can take advantage of his Disc&#039;s psychically attuned senses, its lightning attacks, and the psychological edge of its unnerving scream. They also look cool/hilarious in it.&lt;br /&gt;
&lt;br /&gt;
The Disc of Tzeentch has a much bigger and mechanical brother called the [[Aether Ray]] which is a Screamer/Disc on steroids. Capable of holding entire squads of [[Rubric Marines|Rubrics]] and a [[Chaos Sorcerer]] on its back and side while traveling through the dangers of the [[Warp]]. More akin to a [[Daemon Engine]] than a true daemonic mount.&lt;br /&gt;
&lt;br /&gt;
In even rarer instances, a herald or champion is given a [[Burning Chariots of Tzeentch|flying chariot pulled by two Screamers.]] In either case, the steed is capable of carrying its rider not only across real space, but into the warp as well. Such creations are usually seen at the head of vast hosts of daemons and have announced the doom of several planets in the Koronus Expanse.&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
[[Category: Thousand Sons]]&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Disciples of Tzeentch]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Defiler&amp;diff=173122</id>
		<title>Defiler</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Defiler&amp;diff=173122"/>
		<updated>2023-05-10T18:39:21Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[Image:Defiler.jpg|right|300px|thumb|So here&#039;s this [[Meme|giant enemy crab]].]]&lt;br /&gt;
{{topquote|[[Dude, Where&#039;s my Land Speeder?|Relaaaaax. I&#039;ll invent new stuff. Like... spider robots with daemons in, and they have claws and stuff. They&#039;ll defile things. Maybe they can be called Defilotrons. It&#039;ll be sweet. And they&#039;ll have a gun on their chests, and tiny little heads. What? Why are you looking at me like that? You just wait. We&#039;ll rock this place all to hell.]]|[[Abaddon the Despoiler]]}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|You can try, try, try [[Heresy| but you cant expect a]] [[Primarch| demigod]] to beat a decapod (look it up)|a very early prototype for a slanneshi defiler known as Tamatoa}}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;For the [[Dark Sun]] [[Wizard]] variant, see [[Defiler (Dark Sun)]].&lt;br /&gt;
&lt;br /&gt;
The [[Chaos Space Marines]] don&#039;t have a lot of their own vehicles at their disposal; whilst the loyalists have all kinds of nifty-cool tools fresh out of the Adeptus Mechanicus&#039; foundries, the Chaos Marines have to make do with equipment that is antiquated in contrast. In many cases, their technology is capable of bridging the gap; the Chaos Marines field a number of weapons no longer in use with the Astartes (man-portable autocannons, for example). In other cases, their technology is inferior; the Chaos legions lack anything resembling Landspeeders, Whirlwinds, or Razorbacks, for example.&lt;br /&gt;
&lt;br /&gt;
But it&#039;s not all bad. Chaos Space Marines are nothing if not inventive. And thus they came up with a vehicle that is as horrifying to look at as to be attacked by - the Defiler.&lt;br /&gt;
&lt;br /&gt;
Often jokingly called a [[Meme|giant enemy crab]], the &#039;&#039;&#039;Defiler&#039;&#039;&#039; was supposedly first conceived by [[Abaddon|Failbaddon]], which would make it one of his only successes, but its true origins are tacitly believed to lie with the [[Word Bearers]]. The Defiler was made to provide Chaos Marine forces with a legitimate alternative to [[Tankred|Dreadnoughts]] for close support; historically, Chaos dreadnoughts were made with older and less-perfected tech, ensuring that every single moment that the pilot was installed in his sarcophagus, he was [[grimdark|set alight with horrifying agony]]. This generally results in Chaos Dreadnoughts having outbursts of pain-and-rage-induced [[Kharn|Hulk Syndrome]] and fucking up every goddamned thing in sight.&lt;br /&gt;
&lt;br /&gt;
Suffice to say, this was proving [[Matt Ward|problematic]], and the Chaos marines sought a new way to get close-support that was less-likely to say, fire off a Plasma Cannon at its squadmates in a fit of rage over [[Manly Marines|them not turning down the fucking Pat Benetar when the Dread&#039;s pilot has a headache]]. The answer came in an unexpected way - a Daemonically-Possessed machine with [[Troll|no actual crew]], bound with rune-inscribed wards and sworn to obey its master. Whilst many daemons are driven halfway-mad by their imprisonment within the engine, the Defiler&#039;s occupant gets its head in the game when combat starts, showing blind loyalty to its master - and relishing in its power to blow things up and make shit dead (or re-dead in the case of the [[Necrons|Crons]]).&lt;br /&gt;
&lt;br /&gt;
As a possessed machine, it is completely fearless; destroying the Defiler will free the daemonic essence trapped in the machine, so whether it runs around killing things or gets destroyed by a Meltagun blast, the Defiler is kind of win-win for its occupant. Indeed, when a Defiler is destroyed, its pieces are often refurbished by the dark gods to create new bodies for the fiends that combine both daemon-flesh and mechanical components, known as [[Soul Grinder|Soul Grinders]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[Image:Defiled.jpg|right|350px|thumb|Interestingly, [[Dark Eldar|it looks like they are making out some weird mechanical mating ritual...kinky]]]]&lt;br /&gt;
The Defiler is a powerful beast. By default it&#039;s got as much armor as a Dreadnought, has 2 &amp;lt;strike&amp;gt;Dreadnought Close-Combat weapons&amp;lt;/strike&amp;gt; [[Power weapon#Defiler Power Claw|&#039;&#039;Defiler&#039;&#039; power claws]], a [[Battle Cannon]], a [[Reaper Autocannon]], and a [[Heavy Flamer]] - quite a bundle of weapons for both close-combat and ranged assaults. Even better, it&#039;s highly upgradeable - the Reaper Autocannon can be replaced with a [[Twin-Linked]] [[Heavy Bolter]] (for shredding infantry) or [[Twin-Linked]] [[Lascannon]] (for vehicle-busting). It can also exchange its Heavy Flamer for a [[Havoc Launcher]], enabling it to launch reasonably-effective frag missiles out to a long distance for additional fire-support. Additionally, you can tack a second Havoc Launcher on the side to flick some extra rockets. To make it even better it&#039;s been given Daemonic Possession, which means it&#039;s almost immune to Crew Shaken/Crew Stunned results, and has a 5+ invulnerable save. Topping it all off, it has solid armor (AV 12 front and side armor), with only its rear armor being a vulnerable point (AV 10) and 4 hull points, giving it some pretty decent staying power.&lt;br /&gt;
&lt;br /&gt;
Alternately, it can exchange the Reaper Autocannon for an additional power claw, giving it +1 attack for each, and giving it a walloping 5 attacks on-the-charge. He can also exchange Heavy Flamers for a [[Power weapon#Power Scourge|power scourge]], which could add another +1A (if you chose to use it&#039;s profile- its &amp;quot;only&amp;quot; S8 compared to the claws S10), and also lowers the WS of enemy models in BtB contact, which is cool, considering Defilers own pathetic WS3. Paired with the fact that it has &#039;&#039;&#039;Fleet&#039;&#039;&#039;, this makes the Defiler capable of causing serious damage to anything unfortunate enough to get caught up in its crabby claws, especially commander units and vehicles.&lt;br /&gt;
&lt;br /&gt;
Whether you use it as a shooty walker, a melee-only walker, or some blend between the two (it can easily pull double-duty), the &amp;lt;strike&amp;gt;Giant Enemy Crab&amp;lt;/strike&amp;gt; Defiler is guaranteed to be [[Distraction carnifex|a giant fire-magnet]], and enemies will devote truly [[Derp|retarded]] amounts of weaponry in an effort to [[meme|hit its weak-point for massive damage]]. Unless they have a Lascannon type weapon, then they just one shot the damned thing, since it&#039;s not hard to land a shot on the back from far enough away.&lt;br /&gt;
&lt;br /&gt;
In its standard configuration, it is good at every task but it doesn&#039;t exactly excel at any of them. It will lose out if made to compete against a more specialized vehicle of its size. So it will be outdone at long and medium range by a hellfire dreadnought, out-artillery&#039;d by a basilisk or whirlwind, and out-melee&#039;d by a crushing claw carnifex or pair of deffdread (you can field two with 4 DCCW&#039;s and riggers for exactly same points). But it makes up for this by being able to perform just about every needed task with the exception of anti-air duty, and if it has [[Twin-Linked]] [[Autocannon]]s or [[Lascannon]]s even this is debatable, though the lack of the anti-air rule hurts quite a bit. Mind, when dealing with actual Forge World-made aircraft, a Havoc Squad full of Autocannons or Flak Missile Launchers is usually the best option for the points, since Chaos lacks any dedicated anti-air vehicles, heldrake notwithstanding.&lt;br /&gt;
&lt;br /&gt;
==The Drawbacks==&lt;br /&gt;
The Defiler is a mighty vehicle and in all seriousness one of the overall most-flexible options Chaos has; it&#039;s as ubiquitous for the traitor legions as the [[Leman Russ Battle Tank|Leman Russ]] is for the [[Imperial Guard]]. However, the Defiler has a number of very notable drawbacks on the tabletop. First and foremost, it&#039;s a very big vehicle, and a very obvious one at that - the model is roughly as long as a [[Land Raider]] and a lot taller, and this means Ordnance and blast weapons are less-likely to miss the damned thing. It also means that its vulnerable side (its back) is much larger than those of other vehicles.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Defiler&#039;s being Demonically possessed means its WS and BS are only 3 - average at best compared to the good accuracy of most Marine units and vehicles. Whilst every non-battle cannon weapon the Defiler can mount is twin-linked (ergo reducing the problems it may have with accuracy), the close-combat weapons it has are not so fortunate, causing the Defiler to rely on [[Dakka|volume and sheer force]] to damage enemies in [[Choppa|close-combat]] (it will miss about half the time on average, but will fuck up whatever it hits when it does).&lt;br /&gt;
&lt;br /&gt;
Thirdly, the Defiler, due to its very large size and middling accuracy, is surprisingly vulnerable to being [[Tarpit]]ted. This is because even with its considerable melee punch and fleet, it is particularly large and vulnerable to being tied up by expendable dick units like [[Tarpit|Conscript Squads]] &amp;lt;s&amp;gt;(especially if they&#039;re used by a certain general who can replace them for free)&amp;lt;/s&amp;gt;, Termagaunts, Scarabs, or Kroot which force it to spend valuable time mulching them as opposed to doing its valued job of raping vehicles and commander units. Take care to make sure that the Defiler is kept out of melee range of tarpits unless it&#039;s actively trying to get stuck in or it has melee support that can clear the way. With those new [[Necron]] Scarab rules, you should &amp;lt;s&amp;gt;probably&amp;lt;/s&amp;gt; definitely avoid leaving your Defiler anywhere near a horde of those little vehicle-eating buggers. Also, if it meets a terminator squad with a chainfist or two it&#039;s probably going to get its shit pushed in. Hammernators can also take it down over the course of a couple of turns - but if it does engage them, [[Tarpit|it will actually be keeping them from hammering the rest of the army to bits]].&lt;br /&gt;
&lt;br /&gt;
Fourthly, it has awful armor, at least for the cost. No really, 12/12/10 is just crappy for a 195+ points vehicle, especially in this day and age. Even with 4 hull points and a 5++ save an enemy with moderate firepower can down the thing in a single turn without focusing much firepower on it. Also because the battle cannon is ordnance so if you actually do use it the other guns you put on it will be shooting at BS1; making them of very dubious usefulness. And you didn&#039;t spend 195 points for a poor man&#039;s Leman Russ battletank that&#039;s a bigger target, can&#039;t be taken in squads, much more fragile, and significantly more expensive. Its ranged firepower is also very...schizophrenic to be charitable. Even disregarding the effects using the battlecannon will have on your accuracy; the heavy flamer is an extremely short ranged weapon meant to kill infantry; the Battle cannon is a long ranged weapon optimized for killing MEQs and the reaper autocannon is a mid ranged weapon meant to kill light vehicles (though with two shots at 195 points you&#039;re probably better off investing in a forgefiend). What&#039;s worse is that you can&#039;t really make the ranged weapon loadout more focused since your options to replace the heavy flamer is a havoc launcher; though swapping out the autocannon for a lascannon isn&#039;t the best build either (again, you&#039;d be paying 195 pts for one shot). The most &amp;quot;focused&amp;quot; ranged build would have the havoc launcher and heavy bolters to maximize on mulching infantry but at the end of the day, for the price you&#039;re paying it&#039;s still not very stellar anti-infantry firepower.&lt;br /&gt;
 &lt;br /&gt;
The Defiler&#039;s ranged firepower is extremely weak for a model of its size, fragility, and points cost the current meta having been left far behind by power creep. If you&#039;re just using the battle cannon, you are paying far more points for something that the Imperial Guard can have three of per heavy support slot from a platform more effectively able to use it that&#039;s also more compact (and thus easier to hide) and has AV14. This is a terrible usage of your points and the Battle Cannon is not particularly stellar to begin with, being at best &amp;quot;okay&amp;quot; against vehicles and in a meta with cover and invulnerable saves out the ass everywhere you&#039;ll get pretty disappointing results shooting against infantry. The other guns can&#039;t really be used with the battle cannon due to the ordnance rules, and if you&#039;re just using them you&#039;re paying a ton of points for very little dakka. In melee, the Defiler is let down by bad WS, most of the things that the Defiler would want to be in assault with either being able to zip away before the Defiler can ever touch it, being able to tar pit it with sheer numbers, can reduce it to dust with haywire grenade spam, or would strike first with what is quite possibly a D-strength or Armorbane weapon and promptly punch the Defiler&#039;s head straight out its ass. Defilers are not a waste of your heavy support slot, but it is best to wait until the next codex and hope that someone in GW decides they need to sell more defilers and give them 6e wave serpent esque buffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
8th Ed brings with it much needed changes for the Defiler that are probably going to improve it a lot. Under the new vehicle rules it has 14 Wounds, Toughness 7 and 3+/5++ armour save, putting it around a Leman Russ in survivability (Lemanators have T8 but 12 Wounds), and can move 8&amp;quot;, not bad for an enormous angry space crab. Changes to twin-linked and template weapons are also going to help. Twin-linked has changed in that it&#039;s been removed, so now all twin weapons are just two of those weapons. With templates gone, Twin Heavy Flamers have 2D6 attacks, all of which auto-hit. Literally you&#039;ll be able to insta-scorch entire squads of dudes and then, because units can now fire all their weapons AND fire them at different targets entirely, you can lay waste to some other shit with your other weapons, and they&#039;ll be -1 to hit instead of snap firing.&lt;br /&gt;
&lt;br /&gt;
The Defiler&#039;s options now include being able to replace the Twin Heavy Flamers with a Havoc Launcher or a Defiler Scourge, and replacing the Reaper Autocannon with Twin Heavy Bolters or twin Lascannons. This gives the Defiler some really good flexibility to deal with almost anything it can face. The Havoc Launcher really is shit but the Defiler Scourge now lets you deal three additional S12 attacks dealing 3 damage each, while the Defiler Claws now hit at Strength 16 and do D6 damage each, giving it a good defense against MC or Terminator tarpits, while rocking Heavy Bolters and Heavy Flamers will lead to hilarious [[RAGE]] from swarm players who try to charge it. Of course, changes to 8th now effectively negate tarpitting as any unit can simply walk out of combat, requiring your opponent to repeatedly get hit with a ton of heavy flamer attacks every turn if they want to keep it tied down.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Daemonette defiler.jpg|A Slaaneshi Defiler from 3rd Edition, back when they were able to mount [[Noise Marine|Doom Sirens and Blastmasters]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Soul Grinder]]&lt;br /&gt;
*[https://youtu.be/2q82bGtujFA An early prototype of the Defiler charges into action]&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Decimator&amp;diff=172404</id>
		<title>Decimator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Decimator&amp;diff=172404"/>
		<updated>2023-05-10T18:34:38Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:Decimator9.jpg|300px|right|thumb|GET OUT OF MY WAY MAGGOTS!]]&lt;br /&gt;
&#039;&#039;&#039;Decimators&#039;&#039;&#039; are an unaligned Daemon Engine and look like badass versions of the already badass [[Daemon Knights]] (AKA [[Awesome|FUCKING AWESOME!]]). Decimators are armoured with slabs of tainted ceramite and adamantium, and a low-set ‘head’ which gives the Decimator a characteristic hunched posture which exudes brooding and vicious menace.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Decimators are a hellish amalgamation of human and xenos technology fused and brought to unholy life by the darkest Warp sorcery and dickery. While they are rarely encountered due to the amount of fusing between compatible human, xeno and daemon technology, when they appear, [[Anal Circumference|&#039;&#039;you better clench your butts&#039;&#039;.]] If you want to find them, go to the Galactic South of the Segmentum Tempestus in the benighted reaches of the Nightmare Rifts. Here in the dark void beyond the borders of the Imperium, some unknown source, it is believed, barters these dread killing machines for a high price in blood, plunder and souls - meaning that they are not only a Daemon Engine, but a [[Awesome|mercenary Daemon Engine who will pledge loyalty for the biggest prize of gore, loot, and ballbusting sex. Fucking Awesome.]]&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
Decimators, being the badass motherfuckers they are, are able to carry and field a wide range of terrible and rapetastic armaments, such as rapid-firing [[Butcher Cannon|Butcher Cannons,]] multi-barrelled [[Storm Laser|Storm Lasers,]] [[Soul Burner Petard|Soul Burner Petards,]] [[Heavy Conversion Beamer]], and great raking [[Daemon Weapon#Siege Claw|Siege Claws,]] to name but a few. They have been something of a tanky unit since their inception, sporting rules and stats granting additional resilience.&lt;br /&gt;
&lt;br /&gt;
And did we mention that they look fucking cool?&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
There&#039;s discussion that the Decimator originated in the dark days of 2nd ed. as a sort of wheeled contraption, possibly in Epic 40K. They functioned somewhat like a Blood Slaughterer in crunch and size, if any data can be found about them.&lt;br /&gt;
&lt;br /&gt;
===5th Edition===&lt;br /&gt;
This one that we&#039;re talking about here had a very late 5th-edition debut. Towering over even the mighty Contemptor Pattern [[Dreadnoughts]] of the [[Adeptus Astartes]], the Decimator is believed to be an attempt to bolster the ranks of such ancient devices that still serve the Traitor Legions. If this is the truth, then it is feared that many warriors of the Imperium will fall before these deadly war machines.&lt;br /&gt;
&lt;br /&gt;
At least, that&#039;s what GW would have you believe back in the day. Crunch-wise, they debuted with crappier Dreadnought stats (12/11/11 armour, WS/BS/I 3) and all the usual daemon engine goodies like ignoring shaken and stunned results. They could also regenerate blown weapons and unimmobilize themselves or could stand back up in a very Necron-esque way - all part of a special rule called Unholy Vigour. For weapons, they came with Siege Claws, which were basically Dreadnought Lightning Claws that could falcon punch buildings and vehicles with 2d6 to pen and then could deliver Heavy Flamer hits on any transport occupants. These could be replaced with a Butcher Cannon, which at the time was a 4 shot S8 Reaper Autocannon; a Storm Laser for melting MEQs; a Heavy Conversion Beamer for some reason or a Soul Burner Petard, which dropped rending pie-plates. Furthermore, they could be marked by the Gods in an era where that had long been swept into the bin - a very exciting thing, although it required an Independent Character in the same army with the same allegiance. Khorne gave 2 attacks on the charge, Nurgle gave re-rolls to Unholy Vigour, Slaanesh gave defensive grenades and Tzeentch re-rolled shooting to-hits of 1. Obviously, Nurgle and Tzeentch were the mainstays.&lt;br /&gt;
&lt;br /&gt;
So... a tad underwhelming at 155 points and its touted resilience wasn&#039;t that hot. There was one golden daemon diorama that featured a Decimator fighting a Blood Angels Contemptor and given the stats at the time, the Contemptor would have blown the Decimator before it even got a swing. It was a cool niche model and it actually had some utility as a gun platform at the time and its mainly what people used them for as an Elites choice in a Daemons or CSM army. In the Daemons at least it was a pretty neat dakka piece, outright better than the Soul Grinder but was then overshadowed by Flamers of Tzeentch. Bit of a mixed bag debut, really.&lt;br /&gt;
&lt;br /&gt;
===6th and 7th Edition===&lt;br /&gt;
A bit foolish for Forge World to debut a model so late in 5th, literally months before 6th edition hit. Sometime later, the Decimator had an update to accommodate the existence of Hull Points and close combat weapon AP values. The Decimator&#039;s armour was vastly improved to 13/12/11 and it received 3 hull points, fairly standard for Daemon engines. Siege Claws became S8 AP2 and shred that could do a smash attack and once again, Heavy Flamer the inhabitants. The rest of the weapons stayed the same although by this time, the Butcher Cannons had become redundant as the CSM debuted the Forgefiend with the then much better Hades Autocannon. Vehicle dedication also slightly changed: Khorne got Rampage, Nurgle got It Will Not Die and Slaanesh and Tzeentch were unchanged. On top of all these changes, the Decimator got a 40 point base price increase.&lt;br /&gt;
&lt;br /&gt;
No significant changes to individual usefulness but the unit was no longer underwhelming - rather it had some sort of purpose and that&#039;s pretty neat.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
A major change over, the Decimator now is useful in melee largely against hordes and very proficient at range! Butcher Cannons now offer a debuff which is okay, Storm Lasers are largely the same, the Conversion Beamer is still there and then there&#039;s the Soulburner Petard, which now straight up hoses mortal wounds on things - fucking savage! Arguably now a better, more survivable gun platform now even though it gained an improvement to hit in close combat. Thanks to the Vigilus book and the new units such as the Lord Discordant, it now gained a lot of synergy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dechala&amp;diff=172341</id>
		<title>Dechala</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dechala&amp;diff=172341"/>
		<updated>2023-05-10T18:33:58Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;[[File:Dechala Art.jpg|thumb|right|400px|Dechala&#039;s rulebook appearance.]]&lt;br /&gt;
&#039;&#039;&#039;Dechala the Denied One&#039;&#039;&#039; is a Chaos Champion from [[Warhammer Fantasy Battle]], being a High Elf who converted to worship of [[Slaanesh]]. She was one of the original Chaos special characters to be released back in the day for Warhammer as part of the &#039;&#039;[[Champions of Chaos]]&#039;&#039; splatbook.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
The Denied looks like an angry Elven maiden with six arms, milky white skin, a giant snake&#039;s body from the waist down, multiple sting-bearing tailtips that secrete a euphoria-inducing corrupting venom, and glowing deep blue eyes.&lt;br /&gt;
&lt;br /&gt;
Originally a [[High Elves (Warhammer Fantasy)|High Elven]] maiden during the first Chaos invasion, Dechala’s parents sacrificed her to a daemon prince of Slaanesh in exchange for protection from the Slaaneshi [[Daemons]] that were overrunning [[Ulthuan]]. The daemon prince (called Samael in GWs boundless creativity) agreed to the pact, but did not devour his price. Instead, he tutored her in the ways of Slaanesh and in time, she became a Chaos champion of her own. In time, she became angry at her spouse, who then complained before Slaanesh that his waifu had turned from him. Slaanesh reprimanded his servant, but offered a compromise: If she would return to him on her own volition, Samael would be allowed to do with her as he pleased. As long as she didn&#039;t and Samael still lived, she would never ascend to daemonhood. As a result, Dechala murdered her way across the Chaos Wastes, but daemonhood was eternally denied to her. She now leads the Tormentors, a Slaaneshi warband. Her minions actively take slaves and create drugs from the bodies of both the living and the dead, including one elixir so intoxicating and deadly that Dechala uses it to enslave people as it gradually twists them into [[Chaos Spawn|that which must not be named]]. Though people have been saved from the Elixir&#039;s effects, the odds are against it, since so much as a drop is capable of making an individual into an addict. Because Dechala always needs slaves, her forces are eternally on the hunt.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, her position of primary Slaaneshi character was usurped by [[The Masque]], and to a larger degree [[N&#039;kari]] due to N&#039;kari being her 40k counterpart and in GW&#039;s days of neglecting Fantasy everything that worked in the grimdarkness blahblahblah was just pasted back into Fantasy. Dechala was brought back for [[End Times]], where she player a minor role in attacking the [[Dark Elves (Warhammer Fantasy)|Druchii]]. She makes a cameo in the last End Times novel where she mocks [[Malekith]] by throwing [[Morathi|Morathi&#039;s]] staff at his feet and claiming she fully belongs to Slaanesh now, then fights [[Tyrion]] after he gets turned into the Incarnate of Light. She is killed by him and is was presumed dead, however she made an unexpected return in [[Age of Sigmar]] with an audio drama named after herself; “The Denied” reveals she has finally become a full fledged daemon and is now regarded as an ancient and powerful servant of the Dark Prince and worshipped by mortals as “She Who Was Denied”.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Slaanesh champions tend to be quick &#039;n&#039; choppy, and that tradition definitely started with Dechala; eight inches of movement, and then she&#039;s tossing out six attacks with Weapon Skill 8(!) and Initiative 10(!!), all of which are hitting at Strength 5 &#039;&#039;and&#039;&#039; due to a special rule prevent those wounded but not killed by her from being able to attack her for the rest of the game? Holy shit... She also has Hatred for all [[Khorne]] daemons and mark-bearers, and her &amp;quot;Dances of Slaanesh&amp;quot; give her a couple of special options, including imposing a -1 on To Hit rolls against her, giving herself a +1 to her own To Hit rolls, or trading 2 attacks of her own to automatically parry (and thus negate) one enemy attack per two she gives up. She admittedly can&#039;t take much punishment (only 2 Wounds), but at Toughness &#039;&#039;5&#039;&#039;, that&#039;s still not as easy to strip away without cannonballs to the face.&lt;br /&gt;
&lt;br /&gt;
One probable reason why she hasn&#039;t resurfaced is because of the complexity of her rules (doubtful, given [[Archaon]] and [[Nagash]] are still playable). Another is because &amp;quot;six-armed sword-waving battle-dancing [[lamia]]&amp;quot; is an image pretty damn close to the [[Marilith]], a [[demon]] from [[Dungeons &amp;amp; Dragons]], and GW fears accusations of copyright infringement if they use her. Then again, Square Enix gets away with it. And now that Morathi and the Daughters of Khaine displaced her with the Lamian look, chances are slim of any official return in plastic. Her only hope is to get in Total War Warhammer or Warhammer: The Old World whenever the hell GW gets to releasing it.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Dechala Model.jpg|Dechala&#039;s model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Champions}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:High Elves]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Death_Dealer&amp;diff=170149</id>
		<title>Death Dealer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Death_Dealer&amp;diff=170149"/>
		<updated>2023-05-10T18:33:11Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;[[File:DeathDealer.jpg|200px|right|thumb|Khorne cringes every time he remembers this abomination.]]&lt;br /&gt;
{{fail}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
The Death Dealer is another Daemon Engine of [[Khorne]] except this time, [[Wat|it looks even worse than the]] [[Lord of Skulls]], seriously its like Khorne just saw a drawing of [[Cultist-Chan]]&#039;s and [[Khornholio]]&#039;s take on what &#039;&#039;[[Herp|they think]]&#039;&#039; a Daemon Engine looks like and, [[Rage|instead of ripping their heads off in embarrassed rage,]] [[Wat|somehow became cool with it and actually &#039;&#039;made it an essential part of his army&#039;&#039;.]] The Death Dealer resembles a &#039;&#039;really&#039;&#039; stupid mobile siege tower which carries warbands of fanatical Khornate Warriors into battle. At the front of the vehicle is a gigantic mechanical warrior equipped with fearsome close-combat weapons.&lt;br /&gt;
&lt;br /&gt;
To be fair on the Death Dealer however, it &#039;&#039;did&#039;&#039; came from [[Epic]] which was notorious for their shoddy and hilariously bad models and comical looks. The only good model that ever came out from Epic was the [[Emperor Battle Titan|Emperor Battle Titans]].&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
The Death Dealer is armed with various weapons such as a hull mounted Gatling Cannon, a tower-mounted cannon, a pair of mechanized close-combat weapons such as a claw, axe or sword and multiple Bolters placed everywhere in order to kill and maim as much people in every angle possible.&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]][[Category:Old school]][[Category:Epic 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemonette&amp;diff=160978</id>
		<title>Daemonette</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemonette&amp;diff=160978"/>
		<updated>2023-05-10T18:32:54Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{Promotions}}&lt;br /&gt;
{{sick|Demon girls with penises, extra boobs, and lobsterclaws.}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
[[File:Daemonettes 2.jpg|thumb|right|400px|The chances of getting either a super sexy succubus or an old half-naked hag is 50/50. So you have to take the risks. And that&#039;s without counting possibility of a penis down there]]&lt;br /&gt;
&#039;&#039;&#039;Daemonettes&#039;&#039;&#039; are &amp;lt;s&amp;gt;alluring&amp;lt;/s&amp;gt;{{BLAM|HERETICAL}} hermaphrodite [[daemons]] in servitude to [[Slaanesh]] in the [[Warhammer Fantasy]] and [[Warhammer 40k]] universes, and can be summarized as a [[grimdark]] [[succubus]] who is WAY too into BDSM. Originally, Daemonettes were [[High Elves (Warhammer Fantasy)|Elves]] and [[Eldar]] that Slaanesh took the souls of after their death and converted into Daemons; however, this was mostly retconned in 40k into Slaanesh consuming their souls because he&#039;s an addict with no willpower, then crapping out Daemonettes in an unrelated way due to increased power. In Fantasy they&#039;re still implied to be Elves. Unlike the other three kinds of lesser daemons, unit leaders are not referred to as a champion, but instead an alluress.&lt;br /&gt;
&lt;br /&gt;
The most famous of them is a raver know as [[The Masque]] who is dancing all the time, even while she is making babies. There is an urban legend what says their invulnerability really comes from the size of their tits and not from their daemonic nature, mostly because they [[Female Fantasy Armor|deflect any possible projectile]], even the [[Tau|weeaboo&#039;s arsenal]], aimed at their torso.&lt;br /&gt;
Thus, they are a cause of much fapping amongst fa/tg/uys.&lt;br /&gt;
&lt;br /&gt;
Most Daemonettes have [[Daemon Weapon#Piercing Claws|razor-sharp crab-like claws]], and slashing and stabbing things with them causes them unholy ecstasy. Because the fastest way for them to experience this is combat, they are, consequently, a very effective combat unit.&lt;br /&gt;
&lt;br /&gt;
See also: the far more amicable [[Loli Daemonette]], and the seemingly reasonable [[Nerdmonette]].&lt;br /&gt;
&lt;br /&gt;
According to [[/d/]], most are [[dickgirl]]s. We are not liable for any major psychological or physical damage (or arousal) this revelation may have caused you. Also, be aware that /d/ has at times claimed that all girls have dicks. As you were.&lt;br /&gt;
&lt;br /&gt;
A generally forgotten part of the lore is that Daemonettes literally feed on emotions, sensations, and souls. A Daemonette who is starved of these things dissipates, and suffers permanent death, so as a result Slaanesh appoints Daemonettes who displease him to do chores as punishment. [https://youtu.be/UHNJUgat2i8?t=416 So, yes, you can in fact blue-ball a Daemonette to death]. The exception is any Daemonette who angers him so much he wants to deprive them of death, in which case he turns them into a marble statue and places them wherever he feels they&#039;ll suffer the most ironically for all time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Herald of Slaanesh==&lt;br /&gt;
[[File:Herald_of_Slaanesh.jpg|150px|right|thumb|Pictured here. A heretic not regretting a single decision in his life.]]&lt;br /&gt;
Basically what happens when a lesser daemon earns an upgrade by basically being the teacher&#039;s pet. Daemonic Heralds are exalted Lesser Daemons who have gained the favor of their Gods, often leading Daemonic armies into battle.&lt;br /&gt;
&lt;br /&gt;
Higher ranking Daemonettes are known as Alluresses, Heart Seekers, Exalted Alluress, and Heralds. Daemonettes that impress Slaanesh are awarded daemonic mounts known as [[Steeds of Slaanesh]], and form into cavalry units known as Seekers. Even more impressive Daemonettes may be anointed as an Exalted Alluress and awarded the right to crew a [[Seeker Chariots of Slaanesh|Seeker Chariot of Slaanesh]]. At one point, crewing a [[Hellflayer Chariots of Slaanesh|Hellflayers of Slaanesh]] was considered a punishment, with out-of-favor Daemonettes having to drive the moving wood chippers after battles to mulch up Unclean One and Bloodletter bodies for Slaanesh&#039;s man-eating flowers to nom; but after a few rowdy Daemonettes took one for a joyride onto a battlefield (this is seriously the lore) piloting a Hellflayer has been the greatest privilege ever since.&lt;br /&gt;
&lt;br /&gt;
Heralds of Slaanesh are the most privileged and favored Daemonettes by Slaanesh. They are Slaanesh&#039;s handmaidens, courtesans and personal posse of sluts and skanks. Besides their role in the Lord of Pleasure&#039;s court, they are also the fastest and most deadly of their kind and can ride the aforementioned [[Seeker Chariots of Slaanesh|Seeker Chariots]] into battle.&lt;br /&gt;
&lt;br /&gt;
The Herald of Slaanesh is a fearsome addition to a collection of daemonic critters. Her long legs, one of which is raised provocatively, are of a human form until they blend down to a devilish hoof. Her arms, too, are not entirely human, as they transform into [[Daemon Weapon#Ravaging Claws|huge, curved chitinous weapons much baroque than her lesser sisters]]. Her hair is almost vertical, revealing clearly her snarling expression and razor-sharp teeth. As well as a flowing robe she wears armor across her shoulder and torso, which possesses elaborate decorative swirls and the occasional gemstone detail.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite their many titles and variants, there has only been one Slaaneshi Herald model. Like most units from Slaanesh, the forces of the Pleasure Prince/Princess has often been left abandoned and forgotten, much like the [[Emperor&#039;s Children]].&lt;br /&gt;
&lt;br /&gt;
As you can tell, Heralds of Slaanesh are one of those Daemonettes with an explicitly known gender. [[/d/|So I guess it is pretty safe to bone one]]....[[Trap|unless]]...&lt;br /&gt;
&lt;br /&gt;
===Infernal Enrapturess===&lt;br /&gt;
[[File:Infernal_Erapturess.JPG|250px|left|thumb|Infernal Enrapturess]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
Thanks to the new Wrath and Rapture box the Slaaneshi players are finally given a much needed bone with a new playable Herald variant called the Infernal Enrapturess armed with a [[Heartstring Lyre]]. Infernal Enrapturesses are a type of Slaanesh Daemonic Herald that play [[Grimdark|harps made from their victims.]] Playing the harp during battles allows an Enrapturess to bolster the summoning of her brethren and send out sonic waves that shred her enemies. Essentially, it hearkens back to the Rogue Trader era in which Slaaneshi soldiers killed people with the power of [[Awesome|&#039;&#039;&#039;ROCK AND ROLL!&#039;&#039;&#039;]] Well in this case, it is the less [[Awesome]] harp rather than a electrified guitar.&lt;br /&gt;
&lt;br /&gt;
===Contorted Epitome===&lt;br /&gt;
[[File:Contorted Epitome.jpeg|250px|thumb|left|Contorted Epitome]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
On the rare occasion a pair of Heralds don’t immediately start a high school-style rivalry with each other (aka the Slaaneshi equivalent of friendship) or just straight up murderfuck each other, then they will be entrusted with a huge daemonic mirror called a [[Mirror of Absorption]]. These semi-sentient relics are taken from the Palace of Slaanesh and used in battle to absorb the magical energies of the Dark Prince’s foes, before turning them back with terrifying effectiveness…Honestly, the mirror is [[Drugs|really trippy,]] and works well against Psykers/Wizards.&lt;br /&gt;
&lt;br /&gt;
==Daemonette Generations==&lt;br /&gt;
&lt;br /&gt;
===Ackland Aliens===&lt;br /&gt;
[[File:Oldschool daemonette.png|350px|right|thumb|Old school Daemonette. Not much different from the new school Daemonette, other than the naked breast being the female one and a MUCH better paint job than any [[Eavy Metal]] painter has ever done being portrayed.]]&lt;br /&gt;
Daemonettes have a long history in Warhammer, being among the first unique creations to the setting; this is because Warhammer Fantasy was originally created to sell the licensed [[Citadel Miniatures|Citadel]] brand [[Dungeons &amp;amp; Dragons]] miniatures that weren&#039;t selling by creating a wargame while 40k came out later as its own unique game (that also conveniently sold [[Judge Dredd]] stock). Whenever Games Workshop lost the rights to an intellectual property the existing miniatures were rebranded and given lore in Warhammer which can most easily be seen with the [[Beastmen]] AKA [[Broo]].&lt;br /&gt;
&lt;br /&gt;
But Warhammer needed something...new (new meaning &amp;quot;totally stolen from [[Michael Moorcock]]&amp;quot;). In 1988 a little book called [[Slaves to Darkness]] then in 1990 [[The Lost and the Damned]], together making [[Realm of Chaos]], was released with rules for [[Warhammer Fantasy Roleplay]], 40k 1e, and Warhammer Fantasy 3e written by [[Brian Ansell]], featuring the artwork from [[Tony Ackland]]. Ackland was the original Warhammer artist, and his designs were given directly to the sculptors to create the unique models for Warhammer.&lt;br /&gt;
The massive success of this book resulted in most of the unique things created for it becoming staples of all Games Workshop Warhammer IPs. All of the Daemons that weren&#039;t stolen from Dungeons &amp;amp; Dragons originated in Ackland&#039;s sketchy art in Realm Of Chaos. Not the least of these...the Daemonette.&lt;br /&gt;
&lt;br /&gt;
Ackland&#039;s designs vary in design from the ridiculously 80&#039;s cheese to the nightmare-inducingly fantastic. Many of his designs, the ones intended to actually be intimidating, feature insect-like and literally alien styles. His [[Bloodletters]] were Xenomorph/demon hybrids, his [[Pink Horrors]] were fungus-ridden beetle trolls, his [[Plaguebearers]] dripping in mildly realistic looking sores, and his [[Daemonettes]] were sexy graylings with gigantic black eyes and insect features.&lt;br /&gt;
&lt;br /&gt;
The first models had the typical Ackland variation and mutations although fangs, crab claws, a half female and a half male chest, and HUGE eyes was the recurring trend in the population. Like most other early Warhammer models, each were given their own unique name in some advertisements. The second generation, released with second edition 40k, were very much the same model repeated in different positions and were FAR uglier although were 100% female.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:First Daemonettes.png|The first artwork of Daemonettes.&lt;br /&gt;
Image:Ackland Daemonettes.jpg|First gen Daemonettes. Circa 1989.&lt;br /&gt;
Image:Daemonette Names.jpg|The Daemonette names. /tg/ has been particular to Lewdfang if only for her(?) name, although there is no clear winner in the competition to be Daemonette [[Slambo]].&lt;br /&gt;
Image:Oldest Daemonettes.jpg|Second gen. Released in 1999.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titty Monsters===&lt;br /&gt;
To make a long story short, Games Workshop primordial executives weren&#039;t aware that when you hire someone part-time in the UK they keep what they create and take it away when they quit or are fired. They found this out while in the middle of revealing a new character named [[Kaleb Daark]] and his patron, the fifth Chaos God [[Malal]], and the guys they hired to do the writing for the whole thing decided they were sick of working together and started lawyer-ing up to decide who owns Kaleb. Games Workshop management reacted in horror, and in a knee-jerk fired all of the part-timers. Among them was Tony Ackland. Tony offered to sell them the designs, as he enjoyed the work, but he was dismissed and with him went ALL of the original Warhammer art...and the designs for their existing model lines. Although they were still able to use it all for a few more years, Games Workshop had to quickly redo all existing models. Many of Ackland&#039;s concepts, mainly Chaos mutants, were dropped and exist in description only while the actual visual models became markedly less diverse [[Chaos Spawn]]. The more popular designs were simply changed &#039;&#039;&#039;only&#039;&#039;&#039; enough that they could not be sued for copyright infringement (a practice that currently &#039;&#039;&#039;almost the entire miniature industry&#039;&#039;&#039; uses against Games Workshop. Turnabout is fair play!)&lt;br /&gt;
&lt;br /&gt;
The result was the third generation of Daemonettes. Designed by [[Juan Diaz]], these Daemonettes remained inhuman but their eyes were reduced in size, their claws became less crab and more sleek, and a few of them gained rows of breasts. Their feet gained sharper talons, they gained hair-like horns, their faces became less alien and more elven, and in general they became very attractive. &#039;&#039;&#039;THIS&#039;&#039;&#039; is when Daemonettes gained a great deal of popularity, [[Monstergirls|for reasons that need not be stated]]. They were released with 3rd edition 40k in 1998.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Diaz Daemonette Art.jpg|The artwork of Diaz Daemonettes.&lt;br /&gt;
Image:Daemonette Old Models.jpg&lt;br /&gt;
Image:Minis_10daemonettes.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Elf Banshees===&lt;br /&gt;
When Games Workshop decided to rotate themselves more in the direction of the younger audience the sexy Daemonettes got the axe. In 2008 the much cheaper and first plastic Daemonettes were released to coincide with 40k 5e. They were clothed and had half male chests like first generation Daemonettes, had the hidious shrieking faces of the second generation Daemonettes with the few odd calm faces, and had the sleek claws of the third generation Daemonettes. Their pointed ears were more pronounced indicating the importance of their connection to the Eldar in 40k. Most were portrayed shrieking.&lt;br /&gt;
&lt;br /&gt;
They...were not very well received among older fans. Some Slaanesh players, both new and old, have come to like them however, since according to lore it is what Daemonettes look like during combat when their glamour breaks and their true ugly self is revealed. Others have spent nearly two decades complaining about censorship. Although far cheaper to collect, the old sexy &#039;nettes were immediately discontinued and although GW kept some outdated stock in production for those who wanted to pay more, all requests for more of the third generation were ignored. The sleek, cheap, and only option remain to this day. Well, other than when Games Workshop made the third generation Made To Order for one week only at a bit of a markup in 2016...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Plastic Daemonette Art.jpg|The current design philosophy of Daemonettes. Less scary than Ackland, less sexy than Diaz...but at a fraction of the price! &lt;br /&gt;
Image:Subtle Daemonettes.jpg|Fantasy Daemonettes are subtle. 40k Daemonettes are extremes. No explanation why.&lt;br /&gt;
Image:Daemonettes Group.jpg|A Daemonette command group.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Daemonette Jobs==&lt;br /&gt;
[[File:School Girlnette.jpg|350px|right|thumb|Acting as daemon school girls to bait willing pedophiles, being the alpha bitch as well as hunting and having premature, illegal and underage sex with [[Shota|little boys]] is also a popular and professional job for a Daemonette.]]&lt;br /&gt;
Of course being a Daemonette isn&#039;t all fun and games (metaphorically, every non-punishment task for a Daemonette is literally just fun and games).&lt;br /&gt;
&lt;br /&gt;
* Most Daemonettes either act as servants to Slaaneshi VIPs, or amuse themselves with the many, MANY captured souls as they wait for the opportunity to either go forth into the mortal world to wreak havoc or to defend Slaanesh&#039;s realm against the invaders from the rest of Chaos (or [[Kaldor Draigo|celibates]] and [[Oxyotl|asexuals]]) with the former being far more desirable than the latter. Some are summoned into the mortal realm as a servant for a [[Chaos Cults|Cultist]] or a [[Dark Elves (Warhammer Fantasy)|Druchii]], and of course the lucky Daemonette will have fun however they can while playing the usual Daemonic games of misleading and giving someone what they ask for in a hilariously ironic way thanks to wording of commands.&lt;br /&gt;
&lt;br /&gt;
* Daemonettes who impress Slaanesh are allowed to go to the meadows and fields where the [[Steeds of Slaanesh]] roam to [[/d/|tame a mount]], whereupon they join Slaanesh&#039;s elite as one of the Seeker warbands who stalk the Warp and the material plane for beings to edge into insanity via relentless pursuit in order to drag the broken minded being&#039;s soul back to the Palace of Pleasure as a plaything for all of Slaanesh&#039;s court to enjoy.&lt;br /&gt;
&lt;br /&gt;
* Seekers are sometimes allowed even further honors, being given [[Seeker Chariots of Slaanesh]] to ride at the vanguard of his great armies.&lt;br /&gt;
&lt;br /&gt;
* Even more blessed than the Seeker Chariots are the Exalted Seeker Chariots, the VIP limo Chariot of Slaanesh&#039;s most important Daemonettes and Heralds.&lt;br /&gt;
&lt;br /&gt;
* The final common blessing are the [[Hellflayer Chariots of Slaanesh]], a gigantic Chariot that was once used as a punishment to render Daemonettes into dishonored gardeners that cleaned the gardens after battles by slicing up any remains until a pair of Daemonettes took one for a joy ride where it was discovered to cause the utmost orgasmic bliss in its riders. Ever since, the gift of a Hellflayer is the ultimate blessing any Daemonette can receive.&lt;br /&gt;
&lt;br /&gt;
* In the [[Blood Bowl]] universe, the concept of war has been replaced by American Football instead. Or at least the variety where the crowd doesn&#039;t mind active cheating, attempts to kill anyone who gets tackled into them, and both weapons and even monsters or siege equipment is allowed on the pitch (though weapons get confiscated after a touchdown is scored). Skirmishes still happen of course, including Daemons rampaging when summoned into a match (before the drunk and rioting fans scare them back into the Warp), but in general the world revolves around the sport and even Khorne has abandoned thought of invasion and instead presents his assembled forces for each seasons draft. Slaanesh&#039;s participation in Blood Bowl is hands off by mainly bankrolling the teams of Chaos devoted mortals, providing refreshment and escort services for players and owners, and improving stadiums (beware the hidden glyphs that allow Daemons to join the match or spectators). But Chaos teams having Daemonettes for cheerleaders is his most obvious contribution. Well, that and the merchandising. Daemonette Cheerleaders appear as a three-breasted but otherwise standard Daemonette who wears combat boots, a trenchcoat, and a cap that looks like they were stolen off a dead [[Commissar]] (this being a Warhammer Fantasy-based universe makes the connection all the more hilarious) and carry a human skull that still has a lock of long luxurious hair on a handle as a pom pom. The typical pose is with one foot in the air like a Can Can dancer while horn throwing (thumb resting on ring and middle finger, pinky and index finger pointing out, once a Satanic/&amp;quot;magic&amp;quot; gesture to ward off ill luck and now associated mostly with rock and metal music, as well as Spiderman). In the Blood Bowl video game, the third boob was dropped as well as the boots while the coat and hat got a vinyl treatment to look more S&amp;amp;M than 40k. In the relaunched Blood Bowl they instead possess the bodies of willing mortal women in order to stay stable in manifestation; the “Damned Damsels” squad cheer for all Chaos teams regardless of Chaos God. However the canon colors are red skin with black eyes and horns, leading some to speculate that its actually Khorne with female Bloodletters; the connotations are intriguing if so, given it would mean Khorne has taken on (read: been corrupted by) Slaanesh’s tactics of morale boosting. Presumably Daemonettes or possessed mortals maintain Slaanesh’s fields and merch booths.&lt;br /&gt;
&lt;br /&gt;
* In [[Storm of Chaos]] the leader of the Slaaneshi forces was [[Styrkaar of the Sortsvinaer]], who was literally possessed by a Slaaneshi Daemon at birth and upon killing his father and building a statue of Slaanesh the two merged together into one being. Unfortunately this was not elaborated on since the character is essentially a throwaway excuse to not have Slaaneshi participate much in Storm, because this brings up a LOT of questions. But generally speaking, its likely he&#039;s a (Daemonette) woman suck in a man&#039;s body (also he has the most famous hairstyle of Madonna, patron goddess of transsexuals, who had to cut a [[Snek|snekman]] in order to ascend to glorious Championhood; subtle, GW is not). Whether this is a one time thing or its a regular Daemonette job, if he goes to the Warp as just a Daemonette with a (bigger) dick when he dies, if exorcism would leave him as a soulless husk, whether this is punishment for the Daemon Sle&#039;zuzu or a reward, all of this is just left for the fanbase to decide since &amp;lt;strike&amp;gt;Striker&amp;lt;/strike&amp;gt;Styrkaar was forgotten in favor of [[Sigvald]], and served as his second during the [[End Times]] before dying (though Slaanesh apparently brough Strykaar back in [[Age of Sigmar]], without creating a [[Daemon Prince]] out of Strykaar&#039;s soul).&lt;br /&gt;
&lt;br /&gt;
[[File:Farmettes.jpeg|thumb|right|400px|Fertility is just another way of saying “means of production”.]]&lt;br /&gt;
&lt;br /&gt;
* Farmers/gardeners. After all, someone has to actually do the work on the Slaaneshi gardens, and take care of the Steeds in the pastures and whatever Fiends do outside of battle. The actual gardening is likely more stimulating as a form of artistic expression and pride given that riding the &amp;lt;strike&amp;gt;Lewdmower&amp;lt;/strike&amp;gt; Hellflayer is the punishment.&lt;br /&gt;
&lt;br /&gt;
== Dating a Daemonette ==&lt;br /&gt;
[[File:Sweet_slaanesh_daemonette_by_slaanesh_goddess666-d5zz7gf.jpg|300px|right|thumb|Never &amp;lt;u&amp;gt;&#039;&#039;&#039;EVER&#039;&#039;&#039;&amp;lt;/u&amp;gt; call a Daemonette [[Berserk|flat chested,]] even if it is a monoboob one. [[Rage|You have been warned.]]]] &lt;br /&gt;
{| border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Likes !! Dislikes&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
*Sadism&lt;br /&gt;
*Masochism &lt;br /&gt;
*[[Homestuck|SadoMasoPedoRoboNecroBestiality]]&lt;br /&gt;
*Rough Sex&lt;br /&gt;
*Threesomes&lt;br /&gt;
*Foursomes&lt;br /&gt;
*Fivesomes, Sixsomes, ...&lt;br /&gt;
*Cheating&lt;br /&gt;
*Receiving Surprise Buttsex&lt;br /&gt;
*[[/d/|Giving Surprise Buttsex]]&lt;br /&gt;
*[[Blood Bowl]] Sunday&lt;br /&gt;
*DeviantArt&lt;br /&gt;
|&lt;br /&gt;
*Snuff films&lt;br /&gt;
*Romantic Snuff films&lt;br /&gt;
*Fifteensomes, Sixteensomes, ...&lt;br /&gt;
*Mutations&lt;br /&gt;
*Tentacles&lt;br /&gt;
*Bukkake&lt;br /&gt;
*That one thing we don&#039;t talk about..&lt;br /&gt;
*Twentysomes, Twentyonesomes, ...&lt;br /&gt;
*Commissar [[Hats]] &lt;br /&gt;
*[[Vance Motherfucking Stubbs]]&lt;br /&gt;
*[[Morathi]]&lt;br /&gt;
*[[Rick Priestley]]&lt;br /&gt;
|&lt;br /&gt;
*Pulling out&lt;br /&gt;
*Cold showers&lt;br /&gt;
*Low endurance&lt;br /&gt;
*Purity rings&lt;br /&gt;
*Anything [[Khorne]]-related&lt;br /&gt;
*Erectile Dysfunction&lt;br /&gt;
*Asexually reproducing [[Ork]]s&lt;br /&gt;
*Romantic comedies&lt;br /&gt;
*Condoms&lt;br /&gt;
*Birth control pills&lt;br /&gt;
*[[Heterosexual Sex in the Missionary Position|Missionary Position]]&lt;br /&gt;
*[[Matt Ward]]&lt;br /&gt;
*[[Great Horned Rat]]&lt;br /&gt;
*None of these things, if she/he/it is in the mood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Obtaining Daemonettes ==&lt;br /&gt;
Since IRL Slaanesh has not yet been birthed by the Eldar, your only current means of obtaining Daemonettes is to purchase models.&lt;br /&gt;
&lt;br /&gt;
While purchasing from [[Games Workshop]] is always an option, there are many who find such a practice is more along the lines of a [[Nurgle]] fan. Luckily, the intrepid Slaaneshi fan&amp;lt;strike&amp;gt;boy&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;girl&amp;lt;/strike&amp;gt; pan-octocockgina-kin has options: [[Raging Heroes]] produces a line of miniatures, called &amp;quot;Lust Elves&amp;quot;, for wargames that by happy coincidence fit right into the theme of the Prince of Pleasure. These are specifically the &amp;quot;Mantis Warriors&amp;quot; which most resemble the typical Daemonette with large black eyes, bare breasts, wild poses, and lobster claw scythes. Those interested in something more...&#039;&#039;exotic&#039;&#039; can choose &amp;quot;Lust Elf Centaurs&amp;quot; which resemble a bondage queen carried by slaves bound at the pelvis, &amp;quot;Death Dancers&amp;quot; which are multi-armed bacchanalian frolickers carrying blades, &amp;quot;Demon Steed Riders&amp;quot; which ride creatures that seem to be made of slaves that have been melted together into a long-tongued snake creature, &amp;quot;Worm Riders&amp;quot; which look to be an HR Geiger-inspired type of lamprey mount, &amp;quot;Stingray Riders&amp;quot; which are mounted on a flying abomination of teeth and tentacles, and a &amp;quot;Spider Mother&amp;quot; which is a gigantic [[Drider]] goddess who [[/d/|unbirths]] fully-formed Lust Elves from its mouth (complete with its own lore!).&lt;br /&gt;
&lt;br /&gt;
[[Hexy Miniatures]] produce a line of &amp;quot;Daemon Hellchicks&amp;quot; who look like your typical daemonic well, hellchick. Slightly less crablike with more smooth features, they still have horned-protrusions coming out of their heads though. They can be found [https://hexy-shop.com/shop/fantasy-miniatures/daemon-hellchicks/ here].&lt;br /&gt;
&lt;br /&gt;
For those who do prefer GW&#039;s plastic over resin or metal, there is also the option of a simple yet somewhat costly (but hey, this is Gee-Dubs after all) conversion that invokes the image of Huan Diaz&#039;s Daemonettes: Just take Witch Aelf bodies, Daemonette heads, arms from either as you wish, glue them together, and finish by applying [[Green Stuff]] where it&#039;s due or [[PROMOTIONS|desired]].&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
&lt;br /&gt;
===Warhammer Fantasy===&lt;br /&gt;
Each Chaos God has a Core model, and Daemonettes are Slaanesh’s. Put simply you take Plaguebearers for durability, Bloodletters for durability with some killing power, Daemonettes for killing power, and Horrors for the squishiest killing power. Not much more to say really, in any edition the Daemonettes will mulch other squishy infantry with their speed and attacks, and in some editions have the ability to put a dent into more durable foes too. Don’t expect them to spend all morning with you though, they won’t tolerate a spanking for what you are paying (for) them; Daemonettes just want to get inside their target ASAP before something blows them (away), and they finish quickly if you’re rough with them whether they get their partner off (the table) or not. &lt;br /&gt;
Whew!&lt;br /&gt;
&lt;br /&gt;
===Warhammer 40000===&lt;br /&gt;
&lt;br /&gt;
With the trend of giving more daemons an &amp;quot;elite feel,&amp;quot; 9th edition codex has made Daemonettes super fast with 10&amp;quot; movement and 4 attacks each. However they still retain T3 from the previous edition, and the 5+/4+ Daemon save is the only buff in toughness. Previously you could have 20 models max in the unit, but now it&#039;s been brought down to 10. Good unit for 120 points, but place wisely or see the unit disappear very fast.&lt;br /&gt;
&lt;br /&gt;
====Infernal Rapturess====&lt;br /&gt;
She&#039;s primarily a support unit that provides powerful sonic fire support with her Heartstring lyre! The Heartstring Lyre has two profiles two choose from in the shooting phase. Cacophonous Melody: Range 18”/S4/AP-1/Dam 1/ Assault 6; and Euphonic Blast: Range 24”/S8/AP-3/Dam 3/Assault 1. So Her Harp is basically Noise Marine Blastmaster but with half the range. Cacophonous Melody can wound a Marine on a 4+ and reduces their armor save to a 4+ save. While Euphonic Blast can take the last few wounds off tank armor or a monster. Her stat line is: Movement 7&amp;quot;, WS 2+, BS 2+, S4, T3, W4, A2, LD8, and SV 6+. So her Heaststring lyre will be hitting on a 2+ while she moves up the board at Daemonette speeds. But wait there&#039;s more! Her Discordant Disruption ability causes enemy psykers within 24” to suffer Perils of the Warp on any doubles. This 24&amp;quot; aura is incredibly powerful especially in conjunction with the Daemonic Possession stratagem; effectively letting you shut down the psychic phase over a huge area for 1CP. Causing enemy Psykers to suffer 2D3 mortal wounds on a perils. Meanwhile Fiends with move 14&amp;quot; along with Advance and Charge can quickly reach and disrupt Psykers outside of the 24” aura. Or if their within 12” of a Psyker whose within the 24” aura; they completely shut down the psychic phase. A Vanguard consisting of Infernal Enrapturess, and 3 Fiends can effectively boost any chaos army. Effectively neutering Psyker heavy armies and those dependent on Psyker support.&lt;br /&gt;
&lt;br /&gt;
The only issue is she doesn’t do much if the opponent doesn&#039;t use Psykers. Finally, she has the Harmonic Alignment special rule. If an Infernal Enrapturess attempts to summon a SLAANESH DAEMON unit to the battlefield you can add +3 to the resulting summoning roll. Adding 3 to any summoning rolls enables her to safely summon a unit of 10 Daemonettes, Masque, a Herald, or two Fiends of Slaanesh on a single dice. Without the risk of suffering mortal wound. Also at the start of each of your turns, you can roll D6 for each SLAANESH DAEMON unit within 6”; on a result of 6 a single slain model is returned to that unit. So she can reinforce existing units that have suffered losses; even multi-Wound models such as Fiends, Seekers, or Obliterators! Position a Infernal Rapturess with a unit of Obliterators as her Euphonic Blast has similar range and damage potential; and she can also resurrect a dead Obliterator on a 6. Deep strike her into the mid-field together with 1-2 units of Obliterators to position her anti-psyker bubble for maximum impact. All for a mere 80 pts!.&lt;br /&gt;
&lt;br /&gt;
===[[The 9th Age]]===&lt;br /&gt;
When let out to freely mingle with other chaos units, they&#039;re usually are found soley in the slaneesh alliance. They move fast with a lot of infantry (actually, just anything, really) ripping attacks.&lt;br /&gt;
&lt;br /&gt;
===Age Of Sigmar===&lt;br /&gt;
&lt;br /&gt;
===Blood Bowl===&lt;br /&gt;
* ‘’’Cheerleader’’’&lt;br /&gt;
Your Cheerleader option for Chaos teams. Like most teams in the game, you only really take one more Cheerleader than your opponent and they mostly serve as decoration for the table otherwise. In the 2016 re-release of the game they were replaced with the Damned Damsels, a cheerleading squad made up of possessed female cultists. Whether the DD’s (haha!) are Daemonettes is unclear, since they have the black eyes and small horns of Daemonettes but turn their hosts red in official paint jobs (then again the stock Chaos team color is red, so they may be just showing how Slaanesh does team spirit).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Canon Artwork===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Daemonettes.jpg&lt;br /&gt;
Image:Daemonette Keeper of Secrets.jpg|Daemonettes with a Keeper of Secrets.&lt;br /&gt;
Image:6th_Ed_Daemonettes.png|Yes, they&#039;re bare-breasted. Yes, the one on the left has a nipple piercing. Yes, the center one is wearing half-panties only held in place by hip piercings. And yes, this is official GW art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fan Art===&lt;br /&gt;
Do your part for the community. Add more [[promotions]] whenever you find them.&lt;br /&gt;
Also see the gallery for [[Slaanesh]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Daemonette1.jpg&lt;br /&gt;
Image:Golden Daemon(ette).JPG|A [[Golden Demon]] winning mod model.&lt;br /&gt;
Image:Allan_Carrasco_Démonette.jpg|A daemonette back from the Juan Diaz era. This one was sculpted from A to Z and won a Slayer Sword.&lt;br /&gt;
Image:Daemonette.JPG|Proper daemonettes wear far less than this.&lt;br /&gt;
Image:Daemonette_tits.jpg|Proper daemonettes would also have already raped the cameraman instead of posing.&lt;br /&gt;
Image:Daemonette(color).jpg| hueg tats in COLOR&lt;br /&gt;
Image:Daemonette_n.jpg|A neomah from &#039;&#039;Exalted&#039;&#039;&lt;br /&gt;
Image:Daemonettes by disembowell.png|Twincest; the best start to any day.&lt;br /&gt;
Image:Inquisitor_daemonette_transform.gif|some of the best ones aren&#039;t born that way&lt;br /&gt;
Image:Daemonettes_capture_pretty_marines.jpg|&lt;br /&gt;
Image:TacticalSexyness.jpg|Anything hotter and your monitor would explode&lt;br /&gt;
Image:heresyball.jpg&lt;br /&gt;
Image:Slaaneshtank.jpg&lt;br /&gt;
Image:Captive.jpg|This prompted some elements of the Inquisition to try to make research heretical.&lt;br /&gt;
Image:Tg008.png| yes, ANYTHING can be corrupted by chaos.&lt;br /&gt;
Image:Daemonette commisssar.JPG|Less well known is how Daemonettes sometimes use their talents for deception and subversion to infiltrate and misdirect their enemies.&lt;br /&gt;
Image:Tats on Dakka by IronShrineMaiden.jpg|Squishy bits on mah flash&lt;br /&gt;
Image:Daemonette2.jpg| hueg tats&lt;br /&gt;
Image:Daemonette_n%2B1.jpg&lt;br /&gt;
Image:RDamonette.jpg| Reasonable Daemonette&lt;br /&gt;
Image:Reasonable_Daemonette_Tentacle_Handjob.jpg| Reasonable promotions!&lt;br /&gt;
Image:Reasonable_Daemonette_Tentacle_Fun_With_Condoms.jpg| More reasonable promotions!&lt;br /&gt;
Image:Daemonette3.jpg|And an &#039;&#039;&#039;Un&#039;&#039;&#039;reasonable Daemonette. Otherwise known as the regular kind.&lt;br /&gt;
Image:Daemonette_defiler.jpg| Defile &#039;Er, indeed...&lt;br /&gt;
Image:Irresistible.jpg|Simply Irresistible &lt;br /&gt;
Image:Daemonette_objection.jpg|Hey you! Sisters of Battle are hard enough to catch as it is. At least save some for the rest of us.&lt;br /&gt;
Image:Daemonette pink.jpg&lt;br /&gt;
Image:Breakfast.jpg|Daemonette loev Cereal &lt;br /&gt;
Image:Daemonette4.jpg&lt;br /&gt;
Image:Megachaos.jpg|Tittymonster Daemonette&lt;br /&gt;
Image:Ivydaemonette color.jpg&lt;br /&gt;
Image:Eldar-daemonette.jpg| [[Hil&#039;ardil|Awesome]].&lt;br /&gt;
Image:Transform firewarrior.jpg|This is what happens when you fap too much&lt;br /&gt;
Image:Daemonette Studying.jpg&lt;br /&gt;
Image:LDaemon1.jpg |Daemonette Lawyer&lt;br /&gt;
Image:Allure_of_Slaanesh_by_Ragathol.jpg|There are actually two Daemonettes in this picture. And one of them is about to shoot a Guardsman, because he picked the other plain Daemonette over her carefully constructed &amp;quot;hot schoolteacher&amp;quot; Commissar look.&lt;br /&gt;
Image:Daemonette_boobies_by_kriegsmachine14.jpg&lt;br /&gt;
Image:Daemonette_by_kriegsmachine14.jpg|You do have to sympathize with the Daemonettes on one thing. They are pitifully forced to constantly restrain themselves from licking any objects at hand while idle.&lt;br /&gt;
Image:Daemonette_by_MumfordvsJakazi.png&lt;br /&gt;
Image:Demonette_colour_test_bw_by_FENRI5.jpg&lt;br /&gt;
Image:Stop_screwing_with_my_head_by_Ragathol.jpg&lt;br /&gt;
Image:Titdemon.PNG|This disgusting specimen managed to infiltrate the Imperium to Holy Terra itself, and even take a job at a Schola Progenum as a wet nurse, before the Inquisition finally caught up with her.&lt;br /&gt;
Image:Chaos Poke.jpg&lt;br /&gt;
Image:LolimonetteNdaemonette.png&lt;br /&gt;
Image:Chaos.png&lt;br /&gt;
Image:Deamonette4.jpg&lt;br /&gt;
Image:LDaemon2.jpg | Reasonable Daemonettes on the attack!&lt;br /&gt;
Image:Arrowsuit.jpg&lt;br /&gt;
Image:Daemonette painter copy.jpg|Is that a [[Pretty Marines|Pretty Marine]]?&lt;br /&gt;
Image:Daemonette poking boobs.jpg|This is what Slaanesh is all about.&lt;br /&gt;
Image:Daemonette strapsuit.jpg&lt;br /&gt;
Image:Daemonette strapsuit huge.jpg&lt;br /&gt;
Image:Daemonette5.jpg&lt;br /&gt;
Image:KhorneDnSlaaneshD.jpg|Khorne Daemonettes are always on the rag. BLOOD FOR THE BLOOD GOD!&lt;br /&gt;
Image:-4str daemonette.jpg|&#039;&#039;&#039;+4 STR&#039;&#039;&#039;, bitches!&lt;br /&gt;
Image:R-daemonette01.jpg |This is the start of the randomly generated Daemonettes.&lt;br /&gt;
Image:R-daemonette02.jpg |This was an actual first edition head. &lt;br /&gt;
Image:R-daemonette03.jpg |Daemonettes used to have feathered hair back in the day. Like Bon Jovi.&lt;br /&gt;
Image:R-daemonette04.jpg &lt;br /&gt;
Image:R-daemonette05.jpg |She&#039;ll suck yo dick! (Clean off)&lt;br /&gt;
Image:R-daemonette06.jpg&lt;br /&gt;
Image:R-daemonette07.jpg&lt;br /&gt;
Image:R-daemonette 08.jpg&lt;br /&gt;
Image:R-daemonette09.jpg &lt;br /&gt;
Image:R-daemonette 10.jpg |Heresy!&lt;br /&gt;
Image:R- daemonette 11.jpg |Maybe it wasn&#039;t a good idea to let fa/tg/uys dictate which body parts to use&lt;br /&gt;
Image:Daemonette_(0).jpg&lt;br /&gt;
Image:Daemonette_(1).jpg&lt;br /&gt;
Image:Daemonette_(2).jpg&lt;br /&gt;
Image:Daemonette_(3).jpg|This is what happens when you convert Japanese hentai eroge to Xbox compatibility.&lt;br /&gt;
Image:Daemonette_(4).png|This picture taken at the Annual Red Rivers costume party a couple hours before the infamous &amp;quot;LOOK OUT, SLAANESHI WHORE!&amp;quot; incident.&lt;br /&gt;
Image:Daemonette_(6).jpg&lt;br /&gt;
Image:Daemonette_(7).jpg&lt;br /&gt;
Image:Daemonette_(8).png&lt;br /&gt;
Image:Daemonette01.JPG&lt;br /&gt;
Image:Daemonette02.JPG|She looks so happy and carefree. Doesn&#039;t she? She just debauched an entire orphanage into a fatal orgy. No survivors.&lt;br /&gt;
Image:Daemonette commisssar.JPG|Just to caption the duplicate pic. This Commissar will still punish you if you are less than resolute against treason and heresy.&lt;br /&gt;
Image:Daemonette.JPG&lt;br /&gt;
Image:Daemonxmas copy.jpg&lt;br /&gt;
Image:Dakkanette.jpg|There are no female Orks, so there are no charms that Daemonettes can use to seduce them. Right?&lt;br /&gt;
Image:Christmass.jpg&lt;br /&gt;
Image:Daemonettedraw.jpg&lt;br /&gt;
Image:Another!.png&lt;br /&gt;
Image:Bluedaemonette.png&lt;br /&gt;
Image:Megadaemonette.png&lt;br /&gt;
Image:Red daemonette.png&lt;br /&gt;
Image:Snakedaemonette.png&lt;br /&gt;
Image:Daemonwave.jpg&lt;br /&gt;
Image:Cosplay_Daemonettes_nom_nom_nom.jpg|nom nom nom&lt;br /&gt;
Image:Cosplay_Daemonettes_two_guys.jpg|they died with smiles on their faces&lt;br /&gt;
Image:Cosplay_Daemonette_bluenipples.jpg&lt;br /&gt;
Image:Slaaneshifest.png|A young Daemonette&#039;s primer&lt;br /&gt;
Image:Slaanesh_Salesgirl_by_JoPereira.png|Cheap at any price&lt;br /&gt;
Image:Daemonette_of_slaanesh.jpg&lt;br /&gt;
Image:Warhammer-40k-chaos.jpg|400px|right|thumb|Daemonettes can also be stunned by the face of a human skull. Slaanesh he/her/itself still does not know what to make of this. (Maybe they are stunned by the perfection of the holy human form?)&lt;br /&gt;
Image:Sexualyeti_tzeentch_daemonette.png|A Daemonette of Tzeentch drawn by SexualYeti.&lt;br /&gt;
Daemonettes Changes.jpg|And the Neckbeards cried profusely that day.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]][[Category:Hedonites of Slaanesh]][[Category:Monstergirls]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_World&amp;diff=160797</id>
		<title>Daemon World</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon_World&amp;diff=160797"/>
		<updated>2023-05-10T18:29:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:daemon_world_2.jpg|center|750px]]&lt;br /&gt;
{{Topquote|This party never stops. Time is dead and meaning has no meaning. Existence is upside-down and I reign supreme. WELCOME, ONE AND ALL, TO WEIRDMAGEDDON!|Bill Cipher, &#039;&#039;Gravity Falls&#039;&#039;}}&lt;br /&gt;
A &#039;&#039;&#039;Daemon World&#039;&#039;&#039; is what happens when the [[Imperium of Man]] doesn&#039;t stop a [[Chaos]] incursion in time.&lt;br /&gt;
&lt;br /&gt;
Under normal circumstances, the forces of [[Chaos]] are limited by the inherent instability of [[daemon]]s: they don&#039;t last long outside of the [[Warp]] because they are made of emotion and psychic power, and so they slowly start to destabilize and dissipate as soon as they enter realspace, unless they&#039;re fed a constant stream of sacrifices (the method of which, is dependent on the daemon&#039;s alignment). Some can stick around longer if they possess an individual, but that takes time and leaves them relatively vulnerable, as in addition to having their abilities reduced in power, having the host destroyed or captured can severely turn the tables on them.&lt;br /&gt;
&lt;br /&gt;
The ultimate solution to this problem, and the ultimate goal of most Chaos cults, is to bring the Warp with them, partially merging it with realspace, which allows daemons to cross over freely.&lt;br /&gt;
&lt;br /&gt;
This has the unfortunate side effect of breaking reality: the chaotic, anarchic influence of the Warp causes the laws of physics to become more like guidelines, and daemons are seldom inclined to follow the rules. Under typical circumstances, most soul-bearing beings trapped on a Daemon World will die from being exposed to corrupting warp energies, have their souls rent from their bodies from being exposed to immaterial forces, or simply being massacred by its new inhabitants, and their souls consumed by the various entities in this new-found hell. If the daemons are feeling particularly cruel, the inhabitants will instead survive, but be slowly driven insane by the warp&#039;s influence overtaking them ([[Meme|whether it is a good pain is dependent on the individual]]). After a while, the surviving populace will be at the mercy of the planet&#039;s new inhabitants, either being slaves, sacrifices, and/or [[Slaanesh|playthings]] for entertainment. That said, even dying on a daemon world is a shitty gig; the moment your soul is released from your mortal coil, you can count on being eternally tormented by billions of neverborn inhabiting unreal-space.&lt;br /&gt;
&lt;br /&gt;
[[C&#039;tan|For]] [[Necron|beings]] [[Sisters of Silence|without]] [[blanks|souls]] (hence no warp signature), they&#039;re immune to the influences of the warp, but they&#039;re still vulnerable to having various sharp objects rammed down their faces, as the denizens of the warp overtake their planet.&lt;br /&gt;
&lt;br /&gt;
Because losing a world to the Warp means death or far worse for all of its inhabitants and strengthens their enemy at the same time, the [[Inquisition]] has concluded that, should all preventative efforts fail, it is more merciful to commit [[Exterminatus]] upon a planet about to become a Daemon World than to allow the [[heretic]]s to complete the necessary rituals. That said, most Inquisitors would only resort to this if the situation is indeed unsalvageable, as destroying your own territory will hurt you more than it will your enemy. Once the world is successfully transformed, though, it&#039;s a safe bet Exterminatus wouldn&#039;t work on it in best case scenarios. At worst it could make daemonic inhabitants of the world even stronger. One of the reasons the Imperium will go to such extreme measures is that these pieces of shit (possibly literally speaking in Nurgle&#039;s case) are &#039;&#039;never&#039;&#039; going to be conquered or purged. Chaos&#039; control over the very laws of physics on a Daemon World make conquering them about as easy as winning a ground war on the surface of the sun and even if you won: whoops everyone involved even on the command level knows about chaos time to blam them all anyway.&lt;br /&gt;
&lt;br /&gt;
That said, after ten thousand years and the Imperium’s fuck-the-rules approach to Chaos, it’s likely they have anti-psychic exterminatus methods. Building such a thing wouldn’t be all that difficult for the Imperium anyway. Say a planet-wide Gellar Field to force the local area to obey physics and then use normal exterminatus. One of the &#039;&#039;Plague Wars&#039;&#039; novels covers this in fact, with [[Roboute Guilliman|Guilliman]] deploying cyclonic torpedoes laced with [[Noctilith|blackstone]] on one occasion and on another with certain planet-cracking ordnance infused with the essence of blanks, Ordo Sinister Psi-Titan style. The result of which is that the weapons caused their targets to be proper Alderaan-ed in the materium and fucking &#039;&#039;unmade&#039;&#039; in the warp.&lt;br /&gt;
&lt;br /&gt;
Another example is the [[Necron]]s, though that will probably come as a surprise to nobody, as it&#039;s more or less common knowledge by now that the Necrons have the most advanced technology bar none, so it follows that they also have the most powerful weaponry. But with the opening of the [[Great Rift]], and the gradual increase in the re-awakening of the [[Tomb World]]s, we&#039;ve seen a few instances where the daemons of the warp actually come into contact with Necrons, and it&#039;s [[Troll|exactly as hilariously one-sided as one might expect it to be]]. In &#039;&#039;The Avenging Son&#039;&#039; for instance, at the onset of the [[Indomitus Crusade]], a joint naval-astartes battlegroup is being engaged by some exceedingly dangerous daemon-ship, the book&#039;s primary antagonist, replete with a sizeable augmentation of [[World Eaters]] and even a few [[Word Bearers]]. The daemon-ship was attempting to bring vast swathes of the system into the warp and was using [[Noctilith|blackstone]] to amplify their warpfuckery. Unfortunately for them however, the list of factions that know how to properly utilize blackstone is a rather limited one, and chaos isn&#039;t among them. So when an Inquisitorial team conducted a boarding action on the ship, and attached some Necron-tech component to the blackstone, it not only deactivated the warpfuckery the servants of chaos had been relying on, it then started to &#039;&#039;counteract&#039;&#039; it, and this was considered such a severe threat that &#039;&#039;&#039;DAEMONS OF KHORNE&#039;&#039;&#039; began to flee in abject terror, as it became clear that [[Awesome|the green lightning it emitted caused an instant &#039;&#039;True Death&#039;&#039; to any neverborn it came into contact with]]. And here&#039;s the scary thing: this was when the device was acting at a &#039;&#039;&#039;FRACTION&#039;&#039;&#039; of its power. Necron-tech doesn&#039;t fuck around. And the glowy skeletons use this kind of kit as a matter of course.&lt;br /&gt;
&lt;br /&gt;
Relatedly, while not up to the same level as the Necrons, apparently Dark Age archeotech is perfectly capable of doing this kind of thing too, though again, as with the Necrons, neither should probably come as a surprise given the sheer level of holy shit both are capable of. In the case of the archeotech, The [[Dark Angels]] alone of the rest of the Imperium (with the exception of the [[Custodes]]) are shown to have vast stores that range from exterminatus-grade down to small arms weaponry that not only permanently kill daemons and enemies possessed of a soul, but literally (not figuratively) erase their very essence in both realms. It was this that allowed The Lion to successfully exterminatus/mercy-kill a daemon world (one engulfed in an active warp storm no less) which had a suffering, loyal garrison which could not be evacuated, during the course of the Davin Campaign; this would ultimately result in Davin&#039;s destruction and the dissipation of the entire Ruin Storm, allowing [[Sanguinius]] to make haste to Terra. The destruction unleashed by the Lion (and others like it) is so complete that it even [[Grimdark|sears them from fucking memory]], which perhaps also highlights why the Dark Angels deploy this tech so sparingly; during the [[Great Crusade]] and the [[Horus Heresy]], its use had to first be authorized by The Lion himself before it could be brought to bear. In the absence of the Lion, authority currently can only be granted by the [[Dreadwing]], and even then at a very limited capacity; the most potent weapons and equipment being kept under lock and key until [[Emperor|Big-E&#039;s]] sleepiest son wakes up again.&lt;br /&gt;
&lt;br /&gt;
==Daemon Worlds==&lt;br /&gt;
* Most planets in and on the rim of the [[Eye of Terror]], &amp;lt;s&amp;gt;with the exception of [[Cadia]]&amp;lt;/s&amp;gt; WHOOPS. (Still not a daemon world thanks to the Necrons. Also kinda illustrates the points above regarding fuck-off levels of power by certain tech; it&#039;s a mini-asteroid field instead)&lt;br /&gt;
* [[Sicarus]], ruled by [[Lorgar]] and homeworld of the [[Word Bearers]]. Not to be confused with [[Cato Sicarius]], [[Ordo Sicarius]], [[Sicarian_Ruststalker|Skitarii Sicarians]], or [[Sicaran Battle Tank]] which are (probably) not ruled by Lorgar.&lt;br /&gt;
* [[Medrengard]], ruled by [[Perturabo]] and homeworld of the [[Iron Warriors]].&lt;br /&gt;
* The [[Plague Planet]], ruled by [[Mortarion]] homeworld of the [[Death Guard]].&lt;br /&gt;
* [[Sortiarius]], the Planet of the Sorcerers, ruled by [[Magnus the Red]] and homeworld of the [[Thousand Sons]].&lt;br /&gt;
* Callax, the Pleasure (pseudo-)Planet, reportedly ruled by [[Fulgrim]] and would-be homeworld of the [[Emperor&#039;s Children]], if they could find it.&lt;br /&gt;
* [[Scourge Stars]] probably as well.&lt;br /&gt;
* Numerous planets around the [[Great Rift]] and in the Dark Imperium. The only real exceptions being dormant [[Tomb World]]s or [[Catachan]], and in the case of the latter, the daemons &#039;&#039;tried&#039;&#039; to have their way with the planet, but the jungle basically collectively said &amp;quot;wrong neighborhood, bitch&amp;quot;. [[Awesome|Catachan has consequently been one of the the few planets in the vicinity that needed no rescuing when Guilliman arrived]].&lt;br /&gt;
* Woe, a Daemon World dedicated to the Minor Chaos God Balphomael, whose Daemonically-Tainted Wildlife is all connected by a Hive Mind, all under the control of Balphomael.&lt;br /&gt;
* Korvosi, once Kolossi, home to the Knights of House Raven, it fell to [[Be&#039;lakor]] becoming home to the Traitor Knights of House Korvax. Since the fall of their homeworld, House Raven has pledged to fight on as a crusading House that swore revenge against House Korvax.&lt;br /&gt;
* [[Prospero]], original homeworld of the Thousand Sons and probably many planets in the [[Stygius Sector]] they occupied.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:daemon_world_1.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{40k-Planets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]][[Category:Daemons]][[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160781</id>
		<title>Daemon Weapon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon_Weapon&amp;diff=160781"/>
		<updated>2023-05-10T18:27:17Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
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&#039;&#039;&#039;Daemon Weapons&#039;&#039;&#039; are a kind of enchanted weapon present in [[Warhammer Fantasy Battles]], [[Warhammer: Age of Sigmar]], and [[Warhammer 40,000]]. As their name suggests, they are weapons that have been granted magical powers by the process of sealing up a [[daemon]] inside of them. Obviously, the daemon tends to be rather pissed off about this, which means these weapons are usually as much of a danger to their wielder as they are to their wielder&#039;s enemies.&lt;br /&gt;
&lt;br /&gt;
Since they were introduced in the Realms of Darkness duology, sourcebooks for 40k, Warhammer Fantasy and the first edition of [[Warhammer Fantasy Roleplay]], Daemon Weapons have had different powers in different editions and sourcebooks.&lt;br /&gt;
&lt;br /&gt;
The very first draft of Daemon Weapons portrayed them as soul-sucking blades. They could instantly kill anything they wounded and &amp;quot;ate&amp;quot; the Strength of the casualty model; 1/3rd of this went to weapon&#039;s inhabitant daemon, 1/3rd to the bearer, and the last third was lost. This was important to track for several reasons: firstly, your Chaos Champion would essentially faint if their Strength was raised to thrice its initial value, and secondly, the Daemon Weapon could only hold 5D10 points of stolen Strength in total (generated when the blade was found). At half this total, the blade could send its bearer into an indiscriminate killing frenzy. When this total was reached, the daemon was glutted and so the weapon lost all of its powers for the rest of the battle. Aside from this trait, they granted a bonus to the bearer&#039;s to hit rolls, were a magical weapon, dispelled auras, and could pass on some of the traits of the daemon bound within. For example, if the daemon itself could fly and regenerate, so could the chaos champion bearing it.&lt;br /&gt;
&lt;br /&gt;
Later editions for Daemon Weapons would simplify these rules, at least for WHFB - in the [[Hordes of Chaos]] rulebook, for example, the Daemon Weapon was a 100 point magical weapon that granted its bearer the Weapon Skill, Initiative and Attacks of one of the four Greater Daemons.&lt;br /&gt;
&lt;br /&gt;
In WH40K, Daemon Weapons evolved to fill the niche of the lost Chaos Blades - the generic magical weapons of Chaos Champions from Realms of Darkness. Daemon Weapons now came in various different forms and names, each of which had their own unique special powers and attacks. 40K roleplaying games such as [[Black Crusade (RPG)|Black Crusade]] particularly exemplify this evolution.&lt;br /&gt;
&lt;br /&gt;
==Ranged Daemon Weapons==&lt;br /&gt;
Some Daemon Weapons looks like a gun and shoots like a gun. But because its a Daemon Weapon, its ammunition must be as weird as humanly possible. Quite a number of these weapons also overlap with other weapon types due to the nature of these daemonic tools. An example is that all of the Nurgle Daemon weapons are found in the [[Chem Weapons]] page due to all of them being a form of biochemical weapons. So expect a lot of redirects in this section.&lt;br /&gt;
&lt;br /&gt;
===Chaos Undivided Weapons===&lt;br /&gt;
====Hellrifle====&lt;br /&gt;
[[File:Hellrifle.jpg|250px|right|thumb|Hellrifle]]&lt;br /&gt;
One of the &#039;&#039;nuttiest&#039;&#039; weapons ever fielded by the [[Inquisition]], &#039;&#039;and that is saying something&#039;&#039;. The Hellrifle is the ranged equivalent of a Daemonblade, that is, it is a [[Extra Heresy|distinctively chaotic daemon gun that fires daemonic matter]]. As such, it is only used by the most [[Heresy|Radical Inquisitors]] of the [[Ordo Malleus]].&lt;br /&gt;
&lt;br /&gt;
Resembling an antiquated rifle, its appearance is deceiving as beneath its ornate exterior lies an array of containment shieldings and galvanic impellers to fire [[Wat|razor-sharp shards of Daemonic matter.]] What that daemonic matter is made off, we have no idea. Are they made from the remains of lesser daemons? Solidified warp stuff? Fecal matter from the Traitor Primarchs? Who the fuck knows.&lt;br /&gt;
&lt;br /&gt;
What we do know, is that such chaotic weapons just ends up biting the Inquisitor right in his/her&#039;s asshole.&lt;br /&gt;
====Kai Gun====&lt;br /&gt;
&#039;&#039;See main page:[[Kai Gun|Kai Gun]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ether Lance====&lt;br /&gt;
[[File:Ether_Lance_Custom.jpg|200px|right|thumb|Ether Lance]]&lt;br /&gt;
No way in relation in terms of function to the Etherblade.&lt;br /&gt;
&lt;br /&gt;
The Ether Lance is a gateway for warp power to surge into the materium and can be highly potent in both combat and at range. Bolts of deadly warp energy leap from the weapon over a wide area or lure enemies into the lance itself, utterly consuming them with warp energy. Basically, its a psychic staff for non Tzeentch aligned Space Marines.&lt;br /&gt;
&lt;br /&gt;
A daemonic spear which serves as a conduit to the Warp itself, allowing the bearer to unleash gouts of empyrean energy. Functions as a Power Weapon in melee, can be fired in the Shooting Phrase as a Template Ranged S4 AP3 Assault 1 weapon.&lt;br /&gt;
&lt;br /&gt;
There hasn&#039;t been a model for this weapon, so some modelers like to use the Chaos Lance from Age of Sigmar as a [[Count as]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AOS_Ether_Lance_Count_As.JPG|Ether Lance, &#039;&#039;Age of Sigmar&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Fleshmetal Guns====&lt;br /&gt;
[[File:Fleshmetal_Guns.PNG|200px|right|thumb|Fleshmetal Guns]]&lt;br /&gt;
&lt;br /&gt;
Fleshmetal Guns are the catch-all term for any assortment of...well...&#039;&#039;&#039;GUNS&#039;&#039;&#039; that an [[Obliterator]] had absorbed, consumed and repurposed in his living embodiment of [[Dakka]]. These weapons can be anything and is not standardized; usually the most consistent feature is the amount of gun barrels it can fit one&#039;s daemonically enhanced hands as inhumanly possible. It is for all intents and purposes, the baby version of the much larger and standardized Harvester Cannon found on [[Soul Grinder|Soul Grinders]].&lt;br /&gt;
&lt;br /&gt;
Because of its variety, you can mount a combination of autocannons, plasma cannons, lascannons and heavy flamers all on one hand, and it would still be called a Fleshmetal Gun. This would, in theory, give the Fleshmetal Guns a lot of flexibility and adaptability, but at the same time it can be abused through the stratosphere. Seriously, [[Troll|imagine telling your opponent that your Fleshmetal Guns are all Lascannons on one playthrough,]] [[Just As Planned|and than on another playthrough, immediately tell him/her that these Lascannons has been morphed into a column of Heavy Flamers.]] Is it cheap? [[Cheese|Yes.]] Is it appropriate for the fluff? [[Lulz|Yes.]] But is it fun to play against? [[Bullshit|Hell the fuck no!]] (Just look at the history of the [[Jokaero]] to understand.)&lt;br /&gt;
&lt;br /&gt;
So for the sake of balancing, they have always been standardized. Now in 8th Edition, Fleshmetal Guns For all intents and purposes, are an Assault 6, S 6+D3, AP-D3, 24&amp;quot; ranged meatgrinder of a gun with D3 damage per hit. Or if you don&#039;t understand it yet, it is basically asking you that, when in the Shooting phase or in Overwatch, roll three D3, one after the other, to determine the characteristics of the unit&#039;s Fleshmetal Guns for that Shooting phase/Overwatch attack. The first roll is added to 6 to determine the Strength, the second roll is the AP, and the third roll is the Damage. [[Tl;dr]], it is a slot machine for a gun that, on a good roll, can make [[Baneblade|Baneblades]] cry and on a bad roll, could only kill half a dozen Guardsmen.&lt;br /&gt;
&lt;br /&gt;
In 9th they were changed again. You now have to choose one of three profiles each time they fire. Warp hail (Heavy D6+9, S5, AP -1 ,D1) is your infantry mulcher. Ruinous Salvo(Heavy D3+3, S7, AP -2, D2) is the anti MEQ Plasma like profile, no option for overcharging however. Focused Malice (Heavy D3, S9, -3, 4) is your vehicle killing Lascannon. Even better &amp;quot;Unrelenting Firepower&amp;quot; removes penalties for moving and allows Obilitartors to shoot within Engagement Range. With only a -1 for hit rolls for doing so. This makes them way more reliable and cuts down on the annoying time wasting rolls.&lt;br /&gt;
&lt;br /&gt;
====Magma Cutter====&lt;br /&gt;
[[File:Magma_Cutter.JPG|200px|right|thumb|Magma Cutter]]&lt;br /&gt;
&lt;br /&gt;
A Chaos blowtorch.&lt;br /&gt;
&lt;br /&gt;
Magma Cutters are a type of melee weapon used by [[Maulerfiend]] Daemon Engines. These weapons burn with a blazing heat capable of melting through armored targets. Maulerfiends are known to use its giant claws to grab hold of prey before the Magma Cutter that protrude from its torso can focus the raw daemonic anger that burns inside it into a white-hot flame that can melt through rockcrete as thick as bastion walls.&lt;br /&gt;
&lt;br /&gt;
Magma Cutters are considered [[Wat|Pistols]] with 4&amp;quot; of range now (S8, AP-3 D3 Pistols!), so the Fiend can start putting the hurt on a target right before they get into base to base contact and still shoot them in close quarters should they start the turn in combat.&lt;br /&gt;
&lt;br /&gt;
====Hades Autocannon====&lt;br /&gt;
&#039;&#039;See main page:[[Hades Autocannon|Hades Autocannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Baleflamer====&lt;br /&gt;
&#039;&#039;See main page:[[Baleflamer|Baleflamer]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Excruciator Cannon====&lt;br /&gt;
[[File:E_Cannon.JPG|200px|right|thumb|Excruciator Cannon]]&lt;br /&gt;
Excruciator Cannons are weapons that have no idea what it is trying to be. They are a potent Warp-based weapon used by the Chaos Daemon Engines known as [[Venomcrawler|Venomcrawlers.]]&lt;br /&gt;
&lt;br /&gt;
Upon locking onto their target the Venomcrawlers emit an earsplitting screech. Pent-up Warp energy is channeled into their Excruciator Cannons, coalescing into hails of ear-splitting blasts that rip through entire ranks of armored foes with ease.&lt;br /&gt;
&lt;br /&gt;
As you can imagine, this weapon has an identity crisis and is a complete mess. One one hand, it is a [[Warp Weapons|Warp weapon]], on the other hand the &#039;projectiles&#039; is being described as a [[Sonic Weaponry|Sonic weapon]], yet the artwork showcase it firing gouts of flame like a fucking [[Flamer]]. Yeah, [[Derp|it is pretty fucking confusing]] even by the piss-poor standards of Chaos.&lt;br /&gt;
&lt;br /&gt;
Tabletop-wise, these cannons have a decent range of 36&amp;quot;, it is an Assault D3 gun that is S+2, AP-2 and D3 damage. Not bad all around when it comes to dispatching GEQs and MEQs, but there are much better options for vehicles and above.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Excruciator_Cannon.PNG|&amp;lt;center&amp;gt;Excruciator Cannon (front)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Harvester Cannon====&lt;br /&gt;
&#039;&#039;See main page&amp;quot;[[Harvester Cannon|Harvester Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ectoplasma Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Ectoplasma Cannon|Ectoplasma Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mawcannon====&lt;br /&gt;
[[File:Mawcannon.jpg|200px|right|thumb|Mawcannon]]&lt;br /&gt;
Think of a Mawcannon like jamming a bunch of guns inside a mouth of a monster or giving the monster to become a hellish dragon. You basically get the gist of things.&lt;br /&gt;
&lt;br /&gt;
In a more detailed note, the Mawcannon is a Warp-based energy weapon that is used by [[Soul Grinder|Soul Grinders,]] [[Plague Hulk|Plague Hulks,]] and [[Blight Drone]] [[Daemon Engines]]. Mawcannon is so named due to the fact that these listed daemon engines basically &#039;vomit&#039; a bunch of damaging warp energy on the faces of the enemy. Each of these daemon engines have a special trait befitting their Mawcannons. For example, the weapon-mouth of a Soul Grinder can vomit forth a torrent of burning Warpfire known as a Baleful Torrent which is capable of engulfing entire structures in blazing ethereal energy. The Soul Grinder&#039;s Mawcannon can also spit out huge roiling masses of mutating phlegm at ridiculous distances, destroying entire enemy squads in one great blast. It can continue this form of attack throughout its time on the battlefield, which is hilariously known as a [[Derp|Phlegm Bombardment]] which sounds more ridiculous than awesome. There are some Soul Grinders that are also capable of using their Mawcannon to fire their whip-like tongues like searing energy rays, although by that point, it loses the &#039;cannon&#039; part and becomes full on [[Rape|creepy-Slaaneshi-lickers.]] All Chaos Soul Grinders are capable of using the Mawcannon in conjunction with their other weapons, such as the Iron Claw and Harvester Cannon. Whilst the Soul Grinder &#039;vomits&#039; out ethereal fire, the Plague Hulk on the other hand.....[[Herp|basically just vomits on his enemies]]....underwhelming but expected. The vomit of a Plague Hulk is similiar to that of a Imperial Guard&#039;s Chem Cannon and it is capable of rotting flesh and corrode even the strongest of metal.&lt;br /&gt;
&lt;br /&gt;
The Mawcannon used by Blight Drone Daemon Engines on the other hand is smaller and takes the form of an actual weapon rather than a natural ability of the construct. The Blight Drone&#039;s Mawcannon is located on the front of the creature, just above its Reaper Autocannon. The Mawcannon of the Blight Drone differs from the Soul Grinder&#039;s in several ways, first of which is that it is smaller and less powerful. As a Daemon Engine of Nurgle, the Blight Drone&#039;s Mawcannon fires out gouts of corrosive toxic bile that is powerful enough to eat through metal and liquefy flesh in seconds as opposed to the Soul Grinder&#039;s radiant Warpfire. The Blight Drone&#039;s phlegm attack is similar to that of the Plague Hulk, yet is smaller in area of effect and deals less damage to its targets.&lt;br /&gt;
&lt;br /&gt;
====Butcher Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Butcher Cannon|Butcher Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Soul Burner Petard====&lt;br /&gt;
[[File:Soul_Burner_Petard_by_Daniel_Jackson.JPG|200px|right|thumb|Soul Burner Petard]]&lt;br /&gt;
The Soul Burner Petard is essentially speaking, a Chaos Artillery Mortar.&lt;br /&gt;
&lt;br /&gt;
Imperial records indicate that the Soul Burner Petard is known only to be used by the Chaos Decimator for some reason, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines as well. The weapon is similar to a medium-sized Mortar that fires large explosive rounds over short distances. &lt;br /&gt;
&lt;br /&gt;
The shells fired by the this weapon are capable of easily demolishing enemy fortifications, vehicles, and causing sufficient damage and suppressive fire to groups of infantry. The Soul Burner Petard is usually used in conjunction with a Decimator Siege Claw to engage enemy units in close combat and to make the Decimator a more effective weapon in siege warfare and siege orientated factions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Soul_Burner_Petard.jpg|Side view.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Storm Laser====&lt;br /&gt;
[[File:Storm_Laser.jpg|200px|right|thumb|Storm Laser]]&lt;br /&gt;
The only laser weapon constructed by Chaos rather than being a bunch of hand-me-downs from the Imperium dating back to the [[Horus Heresy]].&lt;br /&gt;
&lt;br /&gt;
A Storm Laser, also known as the Decimator Storm Laser, is a multi-barreled laser weapon made up of several laser weapons duct taped together. As expected, this weapon is obviously used by the Chaos Decimator Daemon Engine, although it is presumed that it may also be used by other Chaos vehicles and Daemon Engines. &lt;br /&gt;
&lt;br /&gt;
The Storm Laser is similar in function to the [[Multilaser]] used on several Imperial vehicles, such as the Chimera and the Sentinel combat walker. The weapon is highly effective against enemy infantry and lightly armored vehicles as such. The Storm laser is usually deployed on Decimators that will be expecting to face a obviously large numbers of enemy infantry, and is usually used either in conjunction with a Decimator Siege Claw or another Storm Laser more maximum pew pew. However, it can also be wielded in tandem with a Soul Burner Petard or a Butcher Cannon to provide supportive fire if these two weapons range becomes compromised.&lt;br /&gt;
&lt;br /&gt;
===Khornate Weapons===&lt;br /&gt;
====Skull Cannon====&lt;br /&gt;
[[File:Skull_Cannon_Cannon.JPG|200px|right|thumb|Skull Cannon]]&lt;br /&gt;
&lt;br /&gt;
The Skull Cannon is the primary weapon of the...well...the [[Skull Cannon]] Chariot. [[Derp|Suffice to say, its mode of &#039;acquiring&#039; ammunition is unique to say the least.]]&lt;br /&gt;
&lt;br /&gt;
Those in its way of the Daemonic Chariot are fed into the Skull Cannon&#039;s gaping maw (Yes, the chariot &amp;lt;u&amp;gt;&#039;&#039;NOT&#039;&#039;&amp;lt;/u&amp;gt; the weapon has a mouth), there to be roasted by daemonic fire and broken up into fragments. These remains are for the most part [[Shitstorm|ejected from the Skull Cannon&#039;s rear,]] for only the skulls of its victims are retained. These are then fused with the Blood God&#039;s wrath, set alight, and blasted in a fiery wake from the daemon engines cannon.&lt;br /&gt;
&lt;br /&gt;
The Skull Cannon is found on both the aforementioned Skull Cannon and the [[Derp|derpy]] [[Blood Reaper]].&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, the Skull Cannon is now a cool 100 points. Their cannon is now 48 inch Heavy D6 shots flat and -2 AP. Still ignores cover and all fucks. Good competition for equal points of Havocs while still being Khorne.&lt;br /&gt;
&lt;br /&gt;
====Cauldron of Blood Cannon====&lt;br /&gt;
[[File:Cauldron_of_Blood_Cannon.JPG|200px|right|thumb|Cauldron of Blood Cannon]]&lt;br /&gt;
&lt;br /&gt;
The cannon of the [[Cauldron of Blood]] was basically the [[Brass Scorpion|Brass Scorpion&#039;s]] [[Flamer#Hellmaw Cannon|Hellmaw Cannons]] on meth, or the Gorestorm Cannon&#039;s and Ichor Cannon&#039;s little brother, [[Skub|depending on who you ask.]]&lt;br /&gt;
&lt;br /&gt;
Like the cannons from the Lord of Skulls, the Cauldron of Blood Cannon fires boiling hot blood that [[Wat|&#039;&#039;somehow&#039;&#039; transmutes into molten lava]] (Maybe they use the blood of [[Juggernaut|Juggernauts]]?). The cannon itself is mounted and connected on a huge cauldron full of bubbling daemonic ichor. The cauldron is used to supply the vehicle&#039;s jutting cannon with red-hot daemonic blood which is fired through the cannon&#039;s nozzle.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], it was a Khornate flamer.&lt;br /&gt;
&lt;br /&gt;
====Skullshredder Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Skullshredder Cannon|Skullshredder Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Skullreaper Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Skullreaper Cannon|Skullreaper Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Doomfire Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Doomfire Cannon|Doomfire Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Impaler====&lt;br /&gt;
&#039;&#039;See main page:[[Impaler|Impaler]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Hellmaw Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Hellmaw Cannon|Hellmaw Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Scorpion Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Scorpion Cannon|Scorpion Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Tower Gun====&lt;br /&gt;
[[File:Tower_Gun.JPG|200px|right|thumb|Tower Gun]]&lt;br /&gt;
&lt;br /&gt;
More of a artillery than the average gun.&lt;br /&gt;
&lt;br /&gt;
The lazily named Tower Gun is one of the primary weapons of the [[Derp|derpy looking]] [[Blood Reaper]]. The Daemon Engine host four of these oddly-placed weapons in front for maximum frontal carnage.&lt;br /&gt;
&lt;br /&gt;
The battery of these Tower Guns mounted in its main tower launch constant salvos of fire, whilst its twin Skull Cannons blast apart armored targets. This ensures a constant rate of bombardment on enemy positions.&lt;br /&gt;
&lt;br /&gt;
Still, it is a miracle that this this thing still stands upright from all that recoil being fired at once.&lt;br /&gt;
&lt;br /&gt;
Or so you would think if you were a nerd who paints little figurines and has never touched a gun. Recoil diminishes followup shot accuracy. It doesn&#039;t knock down giant heavy structures. Design still looks kinda stupid, though.&lt;br /&gt;
&lt;br /&gt;
====Skull Hurler====&lt;br /&gt;
[[File:Skullhurler.jpg|200px|right|thumb|Skull Hurler]]&lt;br /&gt;
The Skull Hurler/Skullhurler aka the Pac-Man gun is a [[Derp|utterly hilarious and absurd weapon]] of Khorne. It is basically a weapon satirizing everything Khornate about the Big K (Or so we hope GeeDubs were satirizing...). [[Wat|This is a weapon that fires flaming skulls that chomps on enemy infantry.]] We can&#039;t make this shit up. Seriously what the literal Hell? &lt;br /&gt;
&lt;br /&gt;
Seriously, not even WH40k Wikia and Lexicanum can save this weapon from sounding absolutely ridiculous. According to the description, this Daemonic Weapon is commonly used by the [[Herp|just as ridiculous]] [[Lord of Skulls]] Daemon Engine, typically mounted on its left arm. The weapon&#039;s barrel is shaped in the form of a large metal skull with the Mark of Khorne emblazoned upon its forehead. The large skull that serves as the Skull Hurler&#039;s barrel is filled with smaller skulls that are either fired out of the larger skull&#039;s open mouth or the over-sized skull itself can be fired out of the weapon, accounts for the weapon&#039;s potent explosive force. We are honestly not sure whether Lexicanum or WH40K Wikia&#039;s failure in describing this weapon as cool could be considered an act of [[FAIL]] or [[Awesome]].&lt;br /&gt;
&lt;br /&gt;
If that does not sound [[Stupid]] to you than you are in need for a medical checkup.&lt;br /&gt;
&lt;br /&gt;
====Hades Gatling Gun====&lt;br /&gt;
[[File:Hades_GatCannon.png|200px|right|thumb|Hades Gatling Gun]]&lt;br /&gt;
Should not be confused with the Hades Autocannon although they basically fire the same.&lt;br /&gt;
&lt;br /&gt;
The Hades Gatling Gun is a massive Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, typically mounted on its left arm. The weapon is a large, multi-barrelled gatling weapon that is capable of shredding groups of enemy infantry with a hail of fire composed of its massive ballistic shells.&lt;br /&gt;
&lt;br /&gt;
These shells are rune-graven ammo and the Gatling Gun is capable of firing several hundred rounds per second at maximum. These weapons are taken if you want to shred apart Horde armies as the Skull Hurler is aimed more towards heavily armored troops. [[Skub|As such, some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Gun at best, is a projectile weapon of sorts, so it remains to be seen.&lt;br /&gt;
&lt;br /&gt;
It is also far more sensible looking than the Skull Hurler which grants the weapon extra brownie points for appearance and weapons function. Although this is Chaos we are talking here, [[FAIL|so it is a pretty low bar in the first place.]]&lt;br /&gt;
&lt;br /&gt;
====Kytan Gatling Cannon====&lt;br /&gt;
[[File:Kytan_Gatling_Cannon.JPG|200px|right|thumb|Kytan Gatling Cannon]]&lt;br /&gt;
&lt;br /&gt;
Basically like the Hades Gatling Gun but mounted on a motherfucking [[Kytan]], the scariest Khornate Daemon Engine that is legit freaky, [[FAIL|not a fucking joke.]] Not much is known about this weapon, but is most likely functions similiar to the above weapon.&lt;br /&gt;
&lt;br /&gt;
Due to its similarities, it can be assume that the shells of the Kytan also use rune-graven ammo and is just as capable of firing several hundred rounds per second at maximum. Like the Hades, this weapon is used if you want to [[RIP AND TEAR]] hordes of enemies who are in the fucking way. Like the Hades, [[Skub|some may have considered calling it a form of Bolter, but the description of the weapon is vague which have let some other people to call it a form of Autoweapon.]] So far the only middle ground is that the Gatling Cannon at best, is a projectile weapon of sorts, so it remains to be seen.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Kytan&#039;s Gatling Cannon puts out the pain in the Shooting phase as well like the Hades, but what you really want to be doing is CLEAVING LOYALIST FILTH.&lt;br /&gt;
&lt;br /&gt;
====Ichor Cannon====&lt;br /&gt;
[[File:Ichor_Cannon.JPG|200px|right|thumb|Ichor Cannon]]&lt;br /&gt;
Ahhhh...the first in a list of Khornate [[/d/|Dick Guns.]]&lt;br /&gt;
&lt;br /&gt;
This is essentially the Lord of Skulls&#039; take on a Inferno Cannon and Demolisher Cannon with its own Khornate twist. The Ichor Cannon is a large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso. The Ichor Cannon spits great goblets of burning blood upon the daemon machine&#039;s enemies. The enemys&#039; skin would slough off and expose their muscles to the elements as they die screaming from the pain. The more fortunate ones get blasted into smithereens from the sheer shockwave and bone shrapnel of the Ichor Cannon, much alike a Demolisher Cannon.&lt;br /&gt;
&lt;br /&gt;
The blood are boiled until superheated in the multiple tanks at the back of the Lord of Skulls. The daemon engine&#039;s pure [[Rage]] is enough to heat up the weapon&#039;s ammunition. So yes, Khorne does indeed take the term &amp;quot;Make my blood boil&amp;quot; to its more literal and retarded extreme. Only in Games Workshop can you come up with a more retarded idea than this.&lt;br /&gt;
&lt;br /&gt;
The weapon takes the form of a large cannon with a spiked maw.&lt;br /&gt;
&lt;br /&gt;
====Gorestorm Cannon====&lt;br /&gt;
[[File:Gorestorm.jpg|200px|right|thumb|Gorestorm Cannon]]&lt;br /&gt;
The Gorestorm Cannon is another large Daemonic Weapon that is commonly used by the Lord of Skulls Daemon Engine, mounted onto its front torso like that of the Ichor Cannon. The Gorestorm Cannon is believed to fire large gouts of boiling blood upon the daemon machine&#039;s foes, boiling them alive. In a sense, the Gorestorm Cannon is a variant of the Ichor Cannon.&lt;br /&gt;
&lt;br /&gt;
Since this weapon uses basically the same retarded principle as the Ichor Cannon of boiling blood, what has been said about the Ichor Cannon could already be said to the Gorestorm Cannon. Of course their function is slightly different. The Ichor Cannon functions like a blood drenched shotgun, the Gorestorm Cannon functions more in line with a flamer as it sprays a torrent of highpressure boiling blood to a wide area. [[Wat|It is hot enough to melt units...for some reason.]] Unless the blood is acid like those of the Xenomorph Aliens, then the blood should simply boil the poor SOB instead. Gotta love attempts to apply science and logic to a &#039;&#039;daemon weapon&#039;&#039; of fuck reality.&lt;br /&gt;
&lt;br /&gt;
This weapon along with the Ichor Cannon have taken into the nickname of Period Guns/Menstrual Cannons for [[Red Rage|&#039;&#039;obvious&#039;&#039;]] reasons.&lt;br /&gt;
&lt;br /&gt;
The weapon takes the form of a large, yet short-barrelled cannon.&lt;br /&gt;
&lt;br /&gt;
====Daemongore Cannon====&lt;br /&gt;
[[File:Daemongore.PNG|200px|right|thumb|Daemongore Cannon]]&lt;br /&gt;
&lt;br /&gt;
Yet &#039;&#039;another&#039;&#039; weapon exclusive to the Lord of Skulls. Sheesh, talk about hogging the spot light. The Daemongore Cannon is a large Daemonic Weapon that is commonly used by the aforementioned Lord of Skulls Daemon Engine, mounted again onto its front torso like the previous two weapons.&lt;br /&gt;
&lt;br /&gt;
Unlike the previous two, the Daemongore Cannon unleashes a gout of burning [[/d/|filth]] at the Lord of Skulls&#039; enemies. The enemies engulfed by the evil tide cannot survive, for their armor, flesh and bone are reduced to molten slurry in seconds by its hellish furnace heat.&lt;br /&gt;
&lt;br /&gt;
Because of the way it functions, it could be safe to say that the Daemongore is like a Melta Shotgun, which is pretty damned [[Awesome]] when you think about it. The Daemongore Cannon is definitely more aimed towards large group of heavily armored infantry like Terminators and Centurions and could work well to even light and medium vehicles too.&lt;br /&gt;
&lt;br /&gt;
The weapon takes the form of a large, multi-barrelled cannon.&lt;br /&gt;
&lt;br /&gt;
====Balemaw Cannon====&lt;br /&gt;
[[File:Balemaw_Cannon.JPG|200px|right|thumb|Balemaw Cannon]]&lt;br /&gt;
&lt;br /&gt;
The primary armament of the ridiculous [[Tower of Skulls]] Daemon Engine.&lt;br /&gt;
&lt;br /&gt;
The great, forward-firing Balemaw Cannon is primarily a ballistic weapon of extreme power. Akin to a Imperial Guard&#039;s Demolisher Cannon, the Balemaw Cannon is used to break apart fortifications and shatter enemy tanks in a single shot. The cannon is powered by the raw hatred of the Daemon Engine and it fires shells filled with maximum FUCK at its enemies. Those who aren&#039;t blown up by the weapon would be killed by the shrapnel.&lt;br /&gt;
&lt;br /&gt;
Unlike the Demolisher Cannon, the Balemaw has a ridiculous range and functions more like an artillery piece not unlike that of the Basilisk Artillery Gun. Still, despite the lack of Close Combat manliness, the sheer destruction from this weapon is enough to make Khorne proud.&lt;br /&gt;
&lt;br /&gt;
===Slaaneshi Weapons===&lt;br /&gt;
====Heartstring Lyre====&lt;br /&gt;
&#039;&#039;See main page:[[Heartstring Lyre|Heartstring Lyre]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mirror of Absorption====&lt;br /&gt;
[[File:Mirror_of_Absorption.JPG|200px|right|thumb|Mirror of Absorption]]&lt;br /&gt;
{{Topquote|Mirror, mirror, on the wall, [[Anal circumference|whose ass is going to be fucked up worst of all?]]|[[Warhammer 40,000/Tactics/Chaos Daemons(8E)]]}}&lt;br /&gt;
Less of a weapon and more of a tool to [[Troll|deliberately fuck with Psykers.]]&lt;br /&gt;
&lt;br /&gt;
A bizarre contraption that acts as a psychic turret. The Mirror of Absorption is an an ornate semi-sentient relic taken from the Palace of Slaanesh by Daemonette Heralds known as the [[Daemonette#Contorted Epitome|Contorted Epitome.]] These tools are anti-psyker weapons meant to make [[Psyker|Psykers]] [[Drugs|tripped the fuck out]] by absorbing the psychic energies before blasting it back at them.&lt;br /&gt;
&lt;br /&gt;
This disturbing creation will make a formidable addition to any army of Slaanesh Daemons. It’s a psychic conduit, [[Just As Planned|able to manifest and deny two powers a turn,]] all the while gaining a bonus from its &#039;&#039;&#039;Gift of Power&#039;&#039;&#039; ability whenever it does so (Which adds +1 to Psychic tests and Deny the Witch tests taken by the particular model).&lt;br /&gt;
&lt;br /&gt;
On the off chance that an enemy Psyker does breach the Contorted Epitome’s psychic defenses, it will be all but immune to any mortal wounds it suffers. As its next special rule, &#039;&#039;&#039;Swallow Energy&#039;&#039;&#039;, allows the Epitome to roll one D6 each time it suffers a mortal wound, [[Troll|and on a 2+, that mortal wound is outright ignored.]]&lt;br /&gt;
&lt;br /&gt;
It also has the means to prevent enemies from Falling Back. That rule is called &#039;&#039;&#039;Horrible Fascination&#039;&#039;&#039; and it forces any unit within 6&amp;quot; of the Epitome to roll a 3D6; the unit can only Fall Back if the total is less than the highest Leadership characteristic of the unit – that ability will be all the more effective if you supplement it with the &#039;&#039;&#039;Phantasmagoria&#039;&#039;&#039; power from the Slaanesh discipline first.&lt;br /&gt;
&lt;br /&gt;
What really makes the Mirror powerful is its synergy with the [[Daemonette#Infernal Enrapturess|Infernal Enrapturess]] and [[Fiends of Slaanesh|Fiends.]] It will be very hard for enemy Psykers to stay out of range on all those de-buffs given the mobility of those units. It also synergies well with Fiends providing an additional means of holding units including flyers in combat. The Epitome is an auto-include. [[Awesome|Not only is it good on its own it can follow the initial engagement forces no matter their speed.]]&lt;br /&gt;
&lt;br /&gt;
====Tormentor Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Tormentor Cannon|Tormentor Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Nurglite Weapons===&lt;br /&gt;
&lt;br /&gt;
====Pandemic Staff====&lt;br /&gt;
[[File:Corrupted_Staff.JPG|200px|right|thumb|Pandemic Staff]]&lt;br /&gt;
&lt;br /&gt;
A staff that is used to conduct Father Nurgle&#039;s plagues from the Warp into the materium. The Pandemic Staffs are vessels for the diseases of Nurgle when they are carried from the Warp to the materium and can be released in battle to feast upon enemy units. These staves can discharge a torrent of noxious gas or disease-ridden swarm of flies (AKA one of the plagues of Egypt from biblical times) to sicken, weaken and slowly kill off the enemy in a long battle of attrition/endurance.&lt;br /&gt;
&lt;br /&gt;
They are sometimes called the Corrupted Staff and is mostly used by the [[Malignant Plaguecaster]].&lt;br /&gt;
&lt;br /&gt;
Functions as a normal weapon in melee regardless if one calls it a Corrupted Staff or Pandemic Staff, can be discharged at an enemy unit within 12&amp;quot;; roll a D6 for each model in the unit, applying a normal S3 hit for each model that rolls a 4+.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Bile Spurt====&lt;br /&gt;
&#039;&#039;See main page:[[Bile Spurt]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Plaguespitter====&lt;br /&gt;
&#039;&#039;See main page:[[Plaguespitter|Plaguespitter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Entropy Cannon====&lt;br /&gt;
[[File:Entropy_Cannon.JPG|200px|right|thumb|Entropy Cannon]]&lt;br /&gt;
Entropy Cannons are the standard-issue secondary weapons for the [[Plagueburst Crawler|Plagueburst Crawlers]]. Despite being a prominent secondary weapon for a Nurglite daemon engine, not a lot is known about this weapon. [[Fail|You would expect GW to put in &#039;&#039;some&#039;&#039; effort on their fluff eh?]]&lt;br /&gt;
&lt;br /&gt;
Nevertheless, from what we gather from both its name and its rules, the Entropy Cannon is some kind of anti-tank weapon that shoots out some weird [[Doctor Who|timey-whimey stuff]] that accelerates the aging process of the target by a factor of a billion. Seeing as how metals and other materials organic or otherwise, age/rust via accelerated temporal entropy, this creates credence to such a theory.&lt;br /&gt;
&lt;br /&gt;
Crunchwise, these things are Heavy 1, 36&amp;quot;, S8, AP-4, Dd6 weapons, effectively making it a short [[Lascannon]]. For one Command Point you could use &#039;&#039;&#039;Accelerated Entropy&#039;&#039;&#039;, which allows the Plagueburst Crawler to have a permanent aura, pre-battle. Entropy Cannons as well as those on other Plagueburst Crawlers within 7&amp;quot;, gain the Plague weapon rule and treat damage rolls of 1 or 2 as a 3 instead.&lt;br /&gt;
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====Heavy Blight Launcher====&lt;br /&gt;
&#039;&#039;See main page:[[Heavy Blight Launcher|Heavy Blight Launcher]]&#039;&#039;&lt;br /&gt;
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====Plagueburst Mortar====&lt;br /&gt;
&#039;&#039;See main page:[[Plagueburst Mortar|Plagueburst Mortar]]&#039;&#039;&lt;br /&gt;
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====Plague Catapult====&lt;br /&gt;
[[File:Contagion_Catapult.JPG||200px|right|thumb|Contagion Catapult]]&lt;br /&gt;
&lt;br /&gt;
The Contagion Plague Catapult is more of a misnomer than anything else, as it functions more like a trebuchet than a conventional catapult.&lt;br /&gt;
&lt;br /&gt;
The Catapult on the Contagion is the primary weapon of the [[Contagion]] Daemon Engine of Nurgle. These weapon chuck all sorts of junk such as chunks of Chaos-saturated stone, clusters of decaying corpses and other disease-infested filth. When these vile bombs impact they spray ichor and infected debris across a wide area.&lt;br /&gt;
&lt;br /&gt;
The pestilential aura that surrounds the site of these bombardments fills the air with corruption and the malaise of Nurgle&#039;s Rot which quickly spreads across the battlefield. Those who survive the initial bombardment soon contract a variety of virulent diseases.&lt;br /&gt;
&lt;br /&gt;
Likewise as a catapult, the Contagion isn&#039;t just limited to mere pestilent ammunition, for hard to hit critters like tanks, it could use explosives if needed. Although it is generally frowned upon due to the flames destroying some of Papa Nurgle&#039;s gifts.&lt;br /&gt;
&lt;br /&gt;
As such, the Catapult whilst simple and primitive, still oddly [[Gets shit done]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Rot Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Rot Cannon|Rot Cannon]]&#039;&#039;&lt;br /&gt;
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====Pus Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Pus Cannon|Pus Cannon]]&#039;&#039;&lt;br /&gt;
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===Tzeentchian Weapons===&lt;br /&gt;
====Warpfire Flame Cannon====&lt;br /&gt;
&#039;&#039;See main page:[[Warpfire Flame Cannon|Warpfire Flame Cannon]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Bolts of Change====&lt;br /&gt;
[[File:Bolts_of_Change.JPG|200px|right|thumb|Bolts of Change]]&lt;br /&gt;
&lt;br /&gt;
The secondary weapons of the [[Silver Tower of Tzeentch]] Daemon Engines. The Bolts of Change is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power.&lt;br /&gt;
&lt;br /&gt;
The tower is armed with several of these turret-mounted weapons. These weapons are not as powerful as the Beam of Power weapon, but instead feature a higher rate of fire than the tower&#039;s main weapon. The Bolt of Change are fired in volleys, and the number of shots fired from the tower&#039;s secondary weapons are always random, as befitting the Lord of Change.&lt;br /&gt;
&lt;br /&gt;
The exact number of secondary cannons mounted on the construct are unknown to the Inquisition, though the number may simply be different from one Silver Tower to the next, as befitting the randomness and love of change for its own sake of Tzeentch.&lt;br /&gt;
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====Beam of Power====&lt;br /&gt;
[[File:Beam_of_Power.JPG|200px|right|thumb|Beam of Power]]&lt;br /&gt;
&lt;br /&gt;
Possibly the largest Daemon Weapon to date.&lt;br /&gt;
&lt;br /&gt;
The primary weapon of the [[Silver Tower of Tzeentch]] Daemon Engines. The Beam of Power is fueled by the powers of the [[Thrall Wizards]] aboard and take the form of sorcerous blasts of Warp power.&lt;br /&gt;
&lt;br /&gt;
Each Silver Tower is usually armed with at least a single turret-mounted Beam of Power weapon which serves as the tower&#039;s primary offensive weapon. It is powerful enough to engage and destroy enemy armored vehicles.&lt;br /&gt;
&lt;br /&gt;
These Beams are powerful enough to even damage the hulls of Starships and crack open the crust of planets as seen during Magnus&#039; invasion of the Fenris System. It would be same to assume that the weapon itself is located at the bottom of the Silver Tower; basically it is the pointy bit that seem to crash down on Fenris&#039; surface.&lt;br /&gt;
&lt;br /&gt;
==Daemon Close Combat Weapons==&lt;br /&gt;
The largest array of usable Daemon Weapons in 40K appeared in the 2002 Chaos Space Marine codex as close combat weapons, back in those heady days when [[Chaos Undivided]] had its own Mark. In that sourcebook were presented the following Daemon Weapons. These would pretty much all be removed in subsequent editions of the codex, though a few would come back as wargear for unique Chaos Marine characters, most notably the Lash of Torment for [[Lucius the Eternal]] and the Manreaper for [[Typhus]].&lt;br /&gt;
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In the 2002 edition, Daemon Weapons come with the trait &amp;quot;Daemonic Mastery&amp;quot;; in any turn in which the bearer of a Daemon Weapon inflicts at least one casualty with that weapon, at the end of the turn, the bearer must pass a Leadership test. If they fail, they suffer a Perils of the Warp attack. If they succeed, or survive the PotW attack, then they continue fighting until they next need to make a Mastery check.&lt;br /&gt;
&lt;br /&gt;
===Chaos Undivided Blades===&lt;br /&gt;
====Daemonblade====&lt;br /&gt;
[[File:Daemonblade.jpg|200px|right|thumb|Daemonblade]]&lt;br /&gt;
&lt;br /&gt;
[[Wat|A hilarious daemon weapon that is used more by the loyalists than actual heretics themselves.]]&lt;br /&gt;
&lt;br /&gt;
Daemonblades are daemonic weapons used by the most Radical Inquisitors of the Ordo Malleus. [[Lulz|The ultimate representation of the Radical&#039;s credo to use the enemies&#039; own weapons against them, a Daemonblade contains the bound essence of a Greater Daemon.]] &lt;br /&gt;
&lt;br /&gt;
The blade itself is bound with wards and seals which are necessary to stop the user from being driven insane, but as a result the destructive power of these weapons are weaker than the Daemon Weapons used by the servants of Chaos.&lt;br /&gt;
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====Dark Blade====&lt;br /&gt;
[[File:Dark_Blade_Count_As.JPG|200px|right|thumb|Dark Blade]]&lt;br /&gt;
&lt;br /&gt;
A jet-black blade seemingly made of solid shadow, which consumes the souls of its victims with insatiable hunger and fuels its bearer with the strength to feed it. The blade has a perfect darkness although the hilt, pommel and grip are often adorned. The Dark Blade has never seen a model, thus most modelers would just grab a random chaos power sword and paint it black, thereby making the sword a [[Count as]] weapon.&lt;br /&gt;
&lt;br /&gt;
Treat as a [[Power Weapon]] that grants +2 Strength when rolling To Wound or for Armor Penetration.&lt;br /&gt;
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====Dreadaxe====&lt;br /&gt;
[[File:Dreadaxe.JPG|200px|right|thumb|Dreadaxe]]&lt;br /&gt;
&lt;br /&gt;
A soul-eating axe with a particular hunger for the essence of other warp-entities, although it would be more accurate to call it a [[Wat|pick axe in the shape of a pterodactyl&#039;s head (If we go by the original Warhammer comics as cannon).]] &lt;br /&gt;
&lt;br /&gt;
A Dreadaxe contains the bound essence of an entrapped entity with a vampiric thirst for souls that is especially partial to destroying daemonic rivals. These bound daemons hate all others of their own kind, and a Dreadaxe is especially efficient when used in combat against other daemons. [[Malal|If that sounds familiar to you, it basically because it is.]] &lt;br /&gt;
&lt;br /&gt;
This daemon weapon never requires worse than a 4+ to wound its target, regardless of the bearer&#039;s Strength vs. the target&#039;s Toughness, and ignores Invulnerable Saves. Unlike other Daemon Weapons, it is &#039;&#039;not&#039;&#039; a Power Weapon. This weapon is a shout-out to the original [[Malal]] Chaos Champion from early Warhammer comics.&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], it is a Malal weapon in all but name.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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====Axe of Dismemberment====&lt;br /&gt;
[[File:AoD2.JPG|200px|right|thumb|Axe of Dismemberment]]&lt;br /&gt;
Axes of Dismemberment are 8-foot, warp-forged battleaxes that are wielded by [[Chaos Space Marines]] and are known to be favoured by [[Master of Execution|Masters of Execution.]] These gigantic fuck off axes are big enough to cleave fellow SPESS MEHREENS in two, let alone lobbing their heads off and serving them on a platter.&lt;br /&gt;
&lt;br /&gt;
It is not known whether they are actually daemon weapons, but seeing as how they are forged into the very fabric of the [[Warp]] itself, there maybe a possibility that it really is one, or the other likely possibility is that it is a warp-based close combat weapon.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Dismemberement is a Sx2 (8 Strength in total), AP-3 meatchopper of a weapon, dealing D3 damage that, on a successful wound roll on a 6, the target unit suffers 3 mortal wounds in addition to any other damage. Essentially speaking, his axe hits like a powerfist with no negatives to hit, in addition to multiple successful mortal wounds. [[Awesome]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Axe_of_Dismemberment.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Etherblade====&lt;br /&gt;
[[File:Etherblade.JPG|200px|right|thumb|Etherblade]]&lt;br /&gt;
&lt;br /&gt;
Something like the Chaos answer to the [[C&#039;tan Phase Weapons]].&lt;br /&gt;
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Etherblades are a type of Daemon Weapon. These blades flicker in and out of reality, rendering them able to pass through even the thickest armor with ease by rematerializing inside the victim&#039;s body. They can come in normal size to size only weldable by [[Daemon Prince|Daemon Princes]] and [[Greater Daemon|Greater Daemons]].&lt;br /&gt;
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[[Be&#039;lakor]] wields a special Etherblade called the &#039;&#039;&#039;Blade of Shadows.&#039;&#039;&#039;&lt;br /&gt;
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====Lasher Tendril====&lt;br /&gt;
[[File:Lasher_Tendrils.JPG|200px|right|thumb|Lasher Tendril]]&lt;br /&gt;
&lt;br /&gt;
Not unlike the Power Scourge.&lt;br /&gt;
&lt;br /&gt;
Lasher Tendrils are a type of melee weapon used by Maulerfiend Daemon Engines. These weapons are capable of entangling and dismembering enemy forces. The Maulerfiends typically defend themselves from counterattacks with their segmented tendrils that whip out from their thorax to crush, pierce, slice and confound those around them who would attempt to stall their advance.&lt;br /&gt;
&lt;br /&gt;
Maulerfiends can also replace the pair of Magma Cutters with Lasher Tendrils for 1 less damage each and 1d6 or 6 extra melee attacks, ([[Skub|Phyiscal Codex Heretic Astartes: Chaos Space Marines - pg 145 states 6 extra attacks while Codex Heretic Astartes: Chaos Space marines digital enhanced edition lists Lasher tendrils as D6 extra attacks on pages 282 and 308, Nothing in FAQ or Chapter Approved as of Jan 2018]]) trading punch against heavy targets for more attacks to mulch through infantry a bit quicker.&lt;br /&gt;
&lt;br /&gt;
Other Daemon Engines also have Lasher Tendrils, although renamed for....[[Derp|&#039;&#039;reasons&#039;&#039;]]. Some like the [[Venomcrawler]] have Lasher Tendrils at the front, but are called Soulflayer Tendrils instead, whilst the [[Helstalker]]&#039;s equivalent is a giant barbed stinger tail.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Techno-Virus Injector====&lt;br /&gt;
[[File:Techno-Virus_Injector.PNG|200px|right|thumb|Techno-Virus Injector]]&lt;br /&gt;
With a name and appearance looking straight out of Event Horizon, the Techno-Virus Injector is a giant needle/proboscis from the [[Helstalker]] [[Daemon Engine]].&lt;br /&gt;
&lt;br /&gt;
Like an overgrown mosquito, the Helstalker preys on its targets before sucking out the life force of its intended target. But instead of people, it preys on vehicles, and instead of sucking out blood, it sucks out the Motive Force (AKA electricity and data) of a machine. Also like a mosquito, it inadvertently spreads disease through its nasty ass proboscis, giving machines Scrapcode which is like the malaria/ebola of vehicles.&lt;br /&gt;
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Like the [[Dark Eldar]] [[Medusae]], the Helstalker functions this process very similarly; with its own metallic frame swelling with ingested code and subroutines. The [[Lord Discordant]] siphons off the pained spirit of the dying technology. This harvested energy is then used to reinvigorate other Daemon Engines, or is released as beams to infect the systems of other vehicles.&lt;br /&gt;
&lt;br /&gt;
Tabletop-wise,the Techno-Virus Injector is a melee weapon that is S+6, AP-4 and deals D3 damage. A pretty nasty weapon for its intended target, vehicles. Furthermore, the Helstalker usually attacks after the Lord Discordant made his first move. Each time a wound roll for an attack made with this oversized needle is successful when targeting a vehicle unit, that unit suffers D3 mortal wounds in addition to any normal damage.&lt;br /&gt;
&lt;br /&gt;
This along with the Spirit Thief special rule, makes this Daemon Engine exceptionally dangerous. It is one thing dealing with a close combat monster like the Helstalker, it is another thing when said close combat monster [[Cheese|can also heal friendly Daemon Engines within 3&amp;quot; of the model or seriously damage a targetable vehicle within 12&amp;quot;; dealing D3 mortal wounds on a 2+ roll of a D6.]]&lt;br /&gt;
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====Decimator Siege Claw====&lt;br /&gt;
[[File:Decimator_Siege_Claw.jpg|200px|right|thumb|Decimator Siege Claw]]&lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a massive, four-bladed Dreadnought Close Combat Weapon that is used by the Forces of Chaos on their [[Decimator]] [[Daemon Engines]]. The Decimator is capable of being armed with either a single Siege Claw or it can use two of them in tandem, turning the Decimator into an extremely effective close combatant.&lt;br /&gt;
&lt;br /&gt;
Decimator Siege Claws are equally effective against both &amp;quot;soft&amp;quot; targets such as enemy infantry and against hardened targets such as buildings and armored vehicles. The reason that these weapons are considered as &amp;quot;siege&amp;quot; armaments is that they feature built-in Heavy Flamers.&lt;br /&gt;
&lt;br /&gt;
The Decimator Siege Claw is a +2S AP-3 D3 close assault weapon with an attatched Hellflamer doing Heavy D6 S5 AP-1 D2 Auto Hits. A overall great weapon that is flexible in handling tough opponents and tarpits. The flamer also makes it great at stopping a charge to a near full stop (Not as if anyone want to charge this rape and murder monster at close range anyways).&lt;br /&gt;
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====Iron Claw====&lt;br /&gt;
[[File:Iron_Claw.JPG|200px|right|thumb|Iron Claw]]&lt;br /&gt;
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[[Furry|Not to be confused with]] [[Ironclaw]].&lt;br /&gt;
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You know those crab-like claws on the [[Defiler]]? Yeah imagine them on the [[Soul Grinder]].&lt;br /&gt;
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Iron Claws are enormous weapons utilized by Soul Grinders of Chaos. These huge piston-powered claws are each more than capable of crushing the life out of the toughest of victims, sundering tanks, or tearing through fortresses.&lt;br /&gt;
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The Iron Claw for the [[Plague Hulk]] and Soul Grinder remains largely unchanged in 8th Edition, Sx2 AP-3 D6 (not -1 to hit rolls). Whilst the Strength may be impressive, be aware that hitting on 5s is not.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Iron_Claw_Model.JPG|Iron Claw Model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Warpsword====&lt;br /&gt;
[[File:Warpsword.JPG|200px|right|thumb|Warpsword]]&lt;br /&gt;
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A giant fuck off sword for a giant fuck off Daemon Engine.&lt;br /&gt;
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Warpswords are titanic Daemon Weapons used by Soul Grinders of Chaos. These ever-shifting blades are the physical manifestation of an imprisoned Daemon&#039;s hatred at being trapped within the machine-body of a Soul Grinder.&lt;br /&gt;
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On tabletop, the Warpsword is a S:User, AP-3 &amp;amp; 3dmg sword with the ability to re-roll failed hits. The middle of the road weapon for when you want to puncture most metal boxes on 3s, do a consistent 3 damage and improve your very average chance to hit.&lt;br /&gt;
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===Khornate Blades===&lt;br /&gt;
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====Hellblade====&lt;br /&gt;
[[File:Hellsword.jpg|200px|right|thumb|Hellblade]]&lt;br /&gt;
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One of the most iconic and famous Daemon Weapons.&lt;br /&gt;
&lt;br /&gt;
Hellblades are swords wielded by [[Bloodletters]]. These are great two-handed weapons given to them by Khorne, each said to be possessed by an angry daemon. They are powerful warp-forged blades of wicked sharpness that no mortal-made armor can withstand. Legend says the core of each Hellblade is formed of the souls of raging daemons and that pure hatred sharpens their edges. Over the millennia countless foes have had their wills broken by the carnage wrought by these evil weapons.&lt;br /&gt;
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On tabletop, the Hellblade is the venerable Bloodletter standard issue weapon, they&#039;re basically better power swords doing an additional damage if you roll a 6 to wound.&lt;br /&gt;
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====Bloodfeeder====&lt;br /&gt;
[[File:Bloodfeeder,_Axe_of_Blind_Fury.JPG|200px|right|thumb|Bloodfeeder]]&lt;br /&gt;
&lt;br /&gt;
Bloodfeeders are Daemon Weapons of Khorne, that often take the form of an axe and contain the bound essence of a raging [[Bloodthirster]]. Anyone struck by these ever-thirsting weapons are immediately exsanguinated and reduced to a desiccated husk; as their lifeblood is channeled into Khorne&#039;s realm as sustenance for his Juggernauts.&lt;br /&gt;
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Woe betide anyone who wields a Bloodfeeder and dares not answer their call to feed – for if the weapons go without this grisly harvest for long, they will gladly siphon away their wielder&#039;s blood instead.&lt;br /&gt;
&lt;br /&gt;
The most notable Bloodfeeder is the Axe of Blind Fury.&lt;br /&gt;
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====Berserker Glaive====&lt;br /&gt;
[[File:Berserk_Glaive.JPG|200px|right|thumb|Berserker Glaive]]&lt;br /&gt;
&lt;br /&gt;
A long-handled sword-axe possessed by a [[Bloodletter]], which imbues the bearer with its psychotic strength and fury. The Glaive transfers this rage to the wielder, who is automatically gripped with &amp;quot;blood frenzy,&amp;quot; granting them great strength and resilience. However the weapon has no concern over whose life is taken, including any allies and even the wielders themselves, as long as the blood flows in the name of Khorne.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer a 4+ Invulnerable Save, doubles their base attacks, and ensures they are automatically gripped by Blood Frenzy (cannot shoot, must move normal move + d6&amp;quot; towards the nearest enemy unit in the movement phase) at the start of each turn. The bearer of a Berserker Glaive cannot join other units, be accompanied by followers, ride a Steed or take a transport. The Glaive&#039;s wielder must always make a Sweeping Advance when victorious in close combat.&lt;br /&gt;
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====Brass Scorpion Pincer Claw====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Brass Scorpion Pincer Claw|Brass Scorpion Pincer Claw]]&#039;&#039;&lt;br /&gt;
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====Blade Claw====&lt;br /&gt;
[[File:Blade_Claw.png|200px|right|thumb|Blade Claw]]&lt;br /&gt;
&lt;br /&gt;
Sometimes called the &#039;&#039;&#039;Slaughter Blade&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Blade Claw is the primary Dreadnought Close Combat Weapon used by the [[Blood Slaughterer]] Daemon Engines of the Forces of Chaos. These massive weapons, usually unleashed in pairs, are incredibly sharp, with serrated edges capable of cutting apart both man and machine with ease.&lt;br /&gt;
&lt;br /&gt;
Blade Claws are found permanently attached to these Daemon Engines, with some claiming that they are actually natural (Or what count as &#039;natural&#039; in the Warp) extensions of the Blood Slaughterer&#039;s appendages.&lt;br /&gt;
&lt;br /&gt;
Its Slaughter Blade is S+2, AP-3, 3 damage. Combine this with the Blood Slaughterer&#039;s profile of movement of 10&amp;quot; with an auto 6&amp;quot; Advance, WS3+, T7, W10, S8 and A6 at full strength, the Blood Slaughterer suddenly becomes one of THE best melee walker for the points Chaos has access to. With only a 180 points standard!&lt;br /&gt;
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====Axe of Khorne====&lt;br /&gt;
[[File:Axe_of_Khorne.JPG|200px|right|thumb|Axe of Khorne]]&lt;br /&gt;
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A fuck hueg axe.&lt;br /&gt;
&lt;br /&gt;
The Axe of Khorne is a Chaos Daemon Weapon which has been imbued with the power and bloodlust of Khorne, driving the bearer to greater feats of death and destruction. It is the main weapon used by Bloodthirsters, but on occasion can be gifted to mortal Champions of Khorne who have proved themselves worthy. How the hell a mere mortal could carry an axe the size of an Ogryn, nobody knows (Maybe the axe just shrinks to size via Chaos HAX?)&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Axe of Khorne is the Bloodthirster classic. It is a Strength 3, AP-4 weapon that deals D6 wounds. It is able to cleave most units up to Terminator equivalents as well as vehicles with frightening ease once this big red boi closes in for the charge.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Firestorm Blade====&lt;br /&gt;
[[File:Firestorm_Blade.jpg|200px|right|thumb|Firestorm Blade]]&lt;br /&gt;
&lt;br /&gt;
Another fuck hueg sword fit for a Bloodthirster. This time its on fire!&lt;br /&gt;
&lt;br /&gt;
Firestorm Blades are massive Daemon Weapons of Khorne sometimes seen in the hands of the Blood God&#039;s most favored Bloodthirsters. The blade is a massive straight sword engulfed in white fire. At the whim of its wielder, the blade can discharge great plumes of flame over considerable distances.&lt;br /&gt;
&lt;br /&gt;
It seems that in terms of popularity, most Greater Daemons of Khorne choose the giant Axe of Khorne than the Firestorm Blade. This is not surprising given Khorne&#039;s blatant favoritism towards axes than swords.&lt;br /&gt;
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====Great Cleaver of Khorne====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Chain Weapon#Great Cleaver of Khorne|Great Cleaver of Khorne]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Slaaneshi Blades===&lt;br /&gt;
====Lash of Torment====&lt;br /&gt;
[[File:LashOfTorment.jpg|200px|right|thumb|Lash of Torment]]&lt;br /&gt;
&lt;br /&gt;
Used by everyone&#039;s favorite memetic molester, [[Lucius the Eternal]].&lt;br /&gt;
&lt;br /&gt;
A wickedly barbed daemonic whip that absorbs the pain and fear of its victims before broadcasting it to all nearby. While roaming the dreamscape of the Daemon world Moerpho, Lucius tracked down and killed a trio of [[Fiends of Slaanesh]]. Before their corpses faded into nothingness, he tore out the long and supple tongues of the daemonic beasts and fused them to his grip with a ritual of binding. From these loathsome organs, Lucius has fashioned a whip that writhes with a sentience of its own, ensnaring his foes and rasping their flesh from their bones as Lucius goes about his bloody work.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon that can make its full attacks from 2&amp;quot; away. A unit in close combat with the bearer of a Lash of Torment suffers a -1 penalty to their Leadership if forced to make a Morale check for losing the combat after suffering a casualty by the Lash of Torment.&lt;br /&gt;
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====Needle of Desire====&lt;br /&gt;
[[File:Needle_of_Desire.JPG|200px|right|thumb|Needle of Desire]]&lt;br /&gt;
&lt;br /&gt;
A rune-etched, double-ended syringe; one end is buried in the bearer&#039;s flesh, absorbing their own drug-laced blood and concentrating it into a deadly toxin for delivery from the other end.&lt;br /&gt;
&lt;br /&gt;
The venom will throw anyone into a state of delirium and many simply shut down the moment the toxins reach their blood stream, so potent is the poison. They will often then remain slumped over the needle.&lt;br /&gt;
&lt;br /&gt;
Attacks with this weapon always wound on a 2+, and a model wounded but not killed must pass a Leadership test or lose a further D3 wounds. Because of the precision required to wield it, even a character with Daemonic Stature cannot ignore Armor Saves when using this weapon.&lt;br /&gt;
&lt;br /&gt;
Because of its lack of models, some have modified lightning claws, lash of torments or both and [[Count as|counted it as a Needle of Desire]]. Of course its Slaanesh, so take some liberty if a person calls an odd looking whip-like tendril a &#039;Needle&#039;, and seeing how most Slaaneshi daemons [[Magic STDs|inject their poison through their whip-like proboscis/tongues,]] it could be said that the needle itself resembles more like a Slaaneshi whip than a conventional syringe-like apparatus. [[Bullshit|Its Chaos, we ain&#039;t gonna explain shit]].&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Blissgiver====&lt;br /&gt;
[[File:Blissgiver.JPG|200px|right|thumb|Blissgiver]]&lt;br /&gt;
&lt;br /&gt;
Blissgivers are Daemon Weapons of Slaanesh.&lt;br /&gt;
&lt;br /&gt;
A Blissgiver is a Daemon Weapon that takes the form of a slender blade or writhing whip whose merest touch can induce a pleasurable coma, allowing the victim to be more easily captured alive....[[Rape|for experiments]]....&lt;br /&gt;
&lt;br /&gt;
It is not known what happens if the user of the weapon accidentally strike a vital area of the body, but most likely the victim would die from an overdose before it goes too far deep in the body. Like some Slaaneshi weapons, the Blissgiver has no canonical models, so some have taken liberty in customizing swords or whips and named it Blissgivers.&lt;br /&gt;
&lt;br /&gt;
====Piercing Claws====&lt;br /&gt;
[[File:Piercing_Clawss.JPG|200px|right|thumb|Piercing Claws]]&lt;br /&gt;
&lt;br /&gt;
The [[Daemonettes]]&#039; identifiable crab-like claws. Although they are shaped like claws, Daemonettes seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Piercing Claws are basically AP-1 or -4 if you roll a 6 to wound weapons. Pretty nifty Close Combat Weapons especially on a unit as fragile as the Daemonettes. Great for dispatching GEQs and even MEQs.&lt;br /&gt;
&lt;br /&gt;
====Ravaging Claws====&lt;br /&gt;
[[File:Ravaging_Claws.JPG|200px|right|thumb|Ravaging Claws]]&lt;br /&gt;
&lt;br /&gt;
Like the Piercing Claws, but on Slaaneshi Heralds. Although they are shaped like claws, Daemonette Heralds seem to make them function more like piercing weapons like swords, spears and lances rather than crushing weapons. Ravaging Claws are even longer than Piercing Claws and has a third claw for backhanded attacks.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Daemonette Herald could change her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Ravaging Claws are obviously Piercing Claws for Heralds, dealing 2 wounds instead of 1. Even greater in dispatching GEQs and MEQs and is a rather standard issue weapon for a Herald of Slaanesh.&lt;br /&gt;
&lt;br /&gt;
====Snapping Claws====&lt;br /&gt;
[[File:Snapping_Claws_New.JPG|200px|right|thumb|Snapping Claws]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws. Snapping Claws are the most powerful of the claws and is only used by the Greater Daemons of Slaanesh, the Keeper of Secrets. Like its smaller kin, Snapping Claws function more like piercing weapons like swords, spears and lances rather than crushing weapons.&lt;br /&gt;
&lt;br /&gt;
It is unknown whether a Keeper of Secrets could change his/her claws back into a hand and vice versa.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Snapping Claws are obviously found on Keepers of Secrets, they do 3 damage in addition to their better AP. These claws can reliably chew and rip apart TEQs with relative efficiency.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Snapping_Claws.JPG|Oldschool Snapping Claws&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Witstealer Sword====&lt;br /&gt;
[[File:Witstealer_Sword.JPG|200px|right|thumb|Witstealer Sword]]&lt;br /&gt;
&lt;br /&gt;
The more bitchy version of Khorne&#039;s Firestorm Blade.&lt;br /&gt;
&lt;br /&gt;
A Witstealer Sword is a Daemon Weapon utilised by the daemons of Slaanesh, particularly his/her/its Greater Daemons, the [[Keeper of Secrets]]. As this sword bites into flesh, it saps the foe&#039;s mind, stripping more away with every cut until nothing of their memories, personality or sanity remain.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Witstealer Sword is a more reliable Slaaneshi weapon at AP-3 and +1 Strength plus wounded models are at -1 to hit for the game.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Witstealer_Sword_Old.JPG|Oldschool Witstealer Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hellslicer Battle Claw====&lt;br /&gt;
[[File:Hellslicer_Battle_Claw.JPG|200px|right|thumb|Hellslicer Battle Claw]]&lt;br /&gt;
&lt;br /&gt;
The largest of the Slaaneshi Claws that is not found on a daemon, but on a Daemon Engine the size of a Titan. The Hellslicer Battle Claw is the primary close combat weapon of the ludicrous [[Slaanesh Subjugator]].&lt;br /&gt;
&lt;br /&gt;
These claws are large and sharp enough to rip apart enemy Titans with grace not found on anything of its size save for Eldar Titans. As such the Subjugator relies on the sheer speed and efficiency of the claws when in close combat, to compensate for its rather shitty armor.&lt;br /&gt;
&lt;br /&gt;
As you can imagine, these weapon look dumb. What has been said about the Subjugator has already been said in its own wiki page on how terribad the design is. Due to how fixed the claws are, you can guarantee that thing is [[Fail|useless to anything below its knee height,]] which is basically everything short of a Imperial Knight.&lt;br /&gt;
&lt;br /&gt;
===Nurglite Blades===&lt;br /&gt;
====Plague Knife====&lt;br /&gt;
[[File:PlagueKnife.jpg|200px|right|thumb|Plague Knife]]&lt;br /&gt;
The baby of the bunch.&lt;br /&gt;
&lt;br /&gt;
The Plague Knife is a Chaos Space Marine weapon blessed by Nurgle. Its is capable of &amp;quot;blessing&amp;quot; anyone is touches with Nurgle&#039;s Rot. It drips with poisons and venom and is likely to kill anyone if the initial wound is insufficient. It is similar to the Plague Sword, but smaller.&lt;br /&gt;
&lt;br /&gt;
In the Death Guard Codex, the Plague Knife is the basic CCW with the Plague Weapon special rule found on both Death Gaurds and Pox Walkers. It is free, so shut up and take it.&lt;br /&gt;
&lt;br /&gt;
====Plaguesword====&lt;br /&gt;
[[File:Plaguesword.JPG|200px|right|thumb|Plaguesword]]&lt;br /&gt;
&lt;br /&gt;
A sword that can either be a [[/d/|metaphor for STD&#039;s spread via &#039;penetration&#039; or a phalic symbol.]] Either way it indirectly pleases Slaanesh.&lt;br /&gt;
&lt;br /&gt;
Plague Swords are a type of Daemonic weapon used by followers of Nurgle such as Plague Bearers and Plague Marines and is by far the most common type of Nurglite weapon. These weapons are infused with foul infections and toxins that can make the merest scratch fatal.&lt;br /&gt;
&lt;br /&gt;
On tabletop, these are your standard issue sword for Plaguebearers, rerolls every failed wound roll.&lt;br /&gt;
&lt;br /&gt;
====Mace of Contagion====&lt;br /&gt;
[[File:Mace_of_Contagion.JPG|200px|right|thumb|Mace of Contagion]]&lt;br /&gt;
&lt;br /&gt;
A mace laced with various pathogens and disease. The Mace of Contagion is a common bludgeoning weapon used by the Death Guard Plague Marines. Each of these weapons are blessed with the daemonic ichor of Papa Nurgle.&lt;br /&gt;
&lt;br /&gt;
The Mace of Contagion is used to smash apart armor and crack open some skulls. The loyalist equivalent would be the Power Maul.&lt;br /&gt;
&lt;br /&gt;
The Mace of Contagion is a flat 3 damage, S and AP buffs and, since it comes paired with a Bubotic Axe, also bestows a second attack. The downside is the -1 To Hit, but when hit rolls are that important, you just use the Axe instead. A bit expensive to swing both around, though.&lt;br /&gt;
&lt;br /&gt;
====Plague Flail====&lt;br /&gt;
[[File:Plague_Flail2.JPG|200px|right|thumb|Plague Flail]]&lt;br /&gt;
&lt;br /&gt;
The baby Flail of Corruption.&lt;br /&gt;
&lt;br /&gt;
The Plague Flail is a flail that is blessed by Papa Nurgle with all sorts of contagions and viruses. These flails often takes the shape of the sacred bell of doom instead of the more conventional steel balls and morning stars.&lt;br /&gt;
&lt;br /&gt;
In 7th Edition, the Plague Flail was available to Daemons of Nurgle, +1 Strength, suckers must pass a Toughness test or suffer an additional wound. Not bad, but falls a bit short in an all-Space Marine metagame, that and the Balesword is way better.&lt;br /&gt;
&lt;br /&gt;
Its big daddy is the Great Plague Flail that is welded by Great Unclean Ones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Plague_Flail3.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Balesword====&lt;br /&gt;
[[File:Balesword.JPG|200px|right|thumb|Balesword]]&lt;br /&gt;
&lt;br /&gt;
A Plaguesword on steroids (Although it looks more like a giant shortsword).&lt;br /&gt;
&lt;br /&gt;
Baleswords are Daemon Weapons of Nurgle. These foul plague-infected weapons are used by followers of Nurgle and the Death Guard such as the Heralds of Nurgle called Poxbringers and [[Blightlord Terminators]].&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, they are essentially Plaguesword with AP-3.&lt;br /&gt;
&lt;br /&gt;
====Bubotic Axe====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Power Weapon#Bubotic Axe|Bubotic Axe]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Manreaper====&lt;br /&gt;
[[File:Manreaper.jpg|200px|right|thumb|Manreaper]]&lt;br /&gt;
&lt;br /&gt;
Manreaper is a type of Power Scythe used by the Death Guard. They used to be normal Power Scythes before the Horus Heresy, after the Heresy however, they became weapon steeped in daemonic ichor.&lt;br /&gt;
&lt;br /&gt;
For some added fun, certain Death Guards like to customize their Manreapers by adding a bit of chain teeths on to them. What they now have is a [[Awesome|daemonic-chem-chain-power weapon]], unfortunately, despite this, [[Fail|the fluff never really translate well onto the crunch.]]&lt;br /&gt;
&lt;br /&gt;
It is a scythe that has been soaked in the filth dripping from Nurgle&#039;s throne. Manreapers are known to have been carried by both Mortarion and Typhus, Herald of Nurgle. The most famous of Manreapers is Mortarion&#039;s own scythe called &#039;&#039;&#039;Silence&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Functions as a 2-handed Power Weapon that grants its bearer +d6 Attacks if fighting a unit, or +1 Attack if fighting a single model.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====Great Plague Cleaver====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See main page:[[Power Weapon#Great Plague Cleaver|Great Plague Cleaver]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Flail of Corruption====&lt;br /&gt;
[[File:Flail_of_Corruption.JPG|200px|right|thumb|Flail of Corruption]]&lt;br /&gt;
&lt;br /&gt;
A giant fuck off flail.&lt;br /&gt;
&lt;br /&gt;
The Flail of Corruption is a type of heavy Power Weapon used by Death Guard Blightlord Terminators. Judging by the sheer size of this thing, the Blightlord Terminators use these Flails like portable wrecking balls and due to the fact that it spews out pestilent smoke, it would seem that the Flails are basically Mortarion&#039;s incense burners [[Lulz|supersized and weaponized.]]&lt;br /&gt;
&lt;br /&gt;
The Flail of Corruption is the new hot toy to play with. Up to 2 Plague Marines per squad and 1 in 5 Blightlord Terminators can take these babies. D3 hit rolls per attack, S+2, AP-2, D2, Plague Weapon, and any excess damage it causes rolls over between targets, a tasty morsel of crunch very few units can get, so it has the best of all worlds: Lots of attacks, high AP and damage, and it&#039;s not a waste to use against single-wound models. Practically auto-include on anything that wants into melee, really. Pretty sad that characters cannot take it but whatever, perfection is Slaanesh&#039;s thing anyway.&lt;br /&gt;
&lt;br /&gt;
Essentially in a nutshell, this wrecking ball is designed for fucking over GEQs. S+2 means you&#039;re S6 (wounding on 2s), AP-2 means they don&#039;t get a Save and the Damage carrying over means that W1 doesn&#039;t mean shit.&lt;br /&gt;
&lt;br /&gt;
====Fleshmower====&lt;br /&gt;
[[File:Fleshmower.JPG|200px|right|thumb|Fleshmower]]&lt;br /&gt;
&lt;br /&gt;
AKA the Nurglite Lawnmower that [[RIP AND TEAR|RIPS AND TEARS]] until it even makes [[Khorne]] proud.&lt;br /&gt;
&lt;br /&gt;
A Fleshmower is a type of vicious, disease-ridden close combat weapon usually deployed on the [[Foetid Bloat-drone]] [[Daemon Engines]] that are favorite forms of aerial support for the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&lt;br /&gt;
The Warp entities that possess Foetid Bloat-drones are more aggressive and spiteful than most daemons of Nurgle. Some are so wilful that they cannot be entrusted with ranged weaponry at all, their desire to smash themselves into the enemy ranks all too evident. These rebellious engines are instead fitted with the macabre devices known as Fleshmowers.&lt;br /&gt;
&lt;br /&gt;
Heavy cylinders of rusted iron blades, Fleshmowers thrust out in front of the Bloat-drone on bulky arms and whir frenetically as it flies into battle. These weapons can be used in thrumming passes through the enemy ranks, or more deliberately pressed against resilient targets to rip them apart. [[RIP AND TEAR|Either way, the result is a hideous red spray and a mulched strew of body parts.]] The mashed remains of Fleshmower victims make excellent slop-fuel for those Bloat-drones armed instead with Plaguespitters, and so the two variants often form parasitic war packs.&lt;br /&gt;
&lt;br /&gt;
====Doomsday Bell====&lt;br /&gt;
[[File:Doomsday_Bell.JPG|200px|right|thumb|Doomsday Bell]]&lt;br /&gt;
&lt;br /&gt;
The Doomsday Bell is a Daemon Weapon of Nurgle.&lt;br /&gt;
&lt;br /&gt;
To hear the grim tolling of this great bell upon the winds is a death sentence, for its chime heralds the arrival of Nurgle’s plague hordes. Such is its dread power that a single tolling of the Doomsday Bell reverberates for long minutes, spreading dread and despair even over the clangor of battle. Although if push comes to shove, the Great Unclean One would just be capable as using this bell as a giant bludgeoning weapon akin to a giant club.&lt;br /&gt;
&lt;br /&gt;
The Doomsday Bell is the other new toy for the big boy. Strength +1 AP-1 dealing D3 wounds, also the bearer now can roll on 4D6 when using Daemonic Ritual to summon Nurgle Daemons, and at the beginning of each phase you can roll a dice for every Nurgle Daemon unit within 7&amp;quot; from the bearer and for every 4+ roll you can resurrect a single model in a unit.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Great Plague Flail====&lt;br /&gt;
[[File:Plague_Flail.JPG|150px|right|thumb|Great Plague Flail]]&lt;br /&gt;
&lt;br /&gt;
The Plague Flail&#039;s and Flail of Corruption&#039;s big grandaddy.&lt;br /&gt;
&lt;br /&gt;
[[Derp|Sometimes confusingly called the Plague Flail.]] The Plague Flail is normally used by the Greater Daemons of Nurgle, the [[Great Unclean Ones]] are similiar to their smaller brethren but on a much larger scale.&lt;br /&gt;
&lt;br /&gt;
Like the smaller Plague Flails and Flail of Corruption, the Great Plague Flail is blessed by Papa Nurgle with all sorts of corrupt life. These flails often takes the shape of [[Wat|unusually large human skulls (If we scale a normal human to a Great Unclean One, those skulls are indeed huge),]] instead of the more conventional steel balls and morning stars. These skulls are hollow enough to contain the vile influence of Nurgle to a much greater degree.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, the Great Plague Flail is a Assault 2 weapon that is S6, AP-3 and deals 2 damage on a successful wound. Whilst its damage is pretty mediocre for the size of the weapon, if all 5 Attacks from the Great Unclean One successfully hits, than it would be ten wounds in total. Not bad especially when considering it has a pretty convenient range of 7&amp;quot;. It is used when you really want to hit the enemy, although in terms or raw damage, it is best to just take the Bilesword instead.&lt;br /&gt;
====Bilesword====&lt;br /&gt;
[[File:Bilesword.JPG|200px|right|thumb|Bilesword]]&lt;br /&gt;
&lt;br /&gt;
The Balesword and Plaguesword&#039;s father. The Bilesword [[Derp|used to be called the Plague Sword]] before it was changed to the Bilesword to avoid confusion. Anyways, Bileswords are the symbolic might of Papa Nurgle&#039;s &#039;gifts&#039;.&lt;br /&gt;
&lt;br /&gt;
These massive, rusted blades are said to be dipped in the foul pus and contagion at the base of Nurgle&#039;s throne.&lt;br /&gt;
&lt;br /&gt;
In 8th Edition, Bileswords are the default weapon for Great Unclean Ones, basically a Balesword with +1 Strength and dealing D6 wounds. An upgraded version is called the &#039;&#039;&#039;Bileblade&#039;&#039;&#039;, and it&#039;s a Balesword dealing D3 wounds, also the bearer can deal a mortal wound to himself (which can try to ignore via Disgustingly Resilient) before casting a psychic power to get a +1 to the casting roll.&lt;br /&gt;
&lt;br /&gt;
===Tzeentchian Blades===&lt;br /&gt;
====Ritual Dagger====&lt;br /&gt;
[[File:Ritual_Dagger.JPG|200px|right|thumb|Ritual Dagger]]&lt;br /&gt;
&lt;br /&gt;
Ceremonial daggers used by the Heralds of Tzeentch as a conduit of psychic magicks. Despite its ceremonial and ritualistic uses, the Heralds of Tzeentch aren&#039;t afraid of using this as an actual dagger.&lt;br /&gt;
&lt;br /&gt;
Of course, combined with its sorcerous nature, the Ritual Dagger is able to make even the slightest of cuts mutate into ever-growing flesh.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Ritual Dagger is the stock weapon for Herald of Tzeentch, S+1 AP-1 D1 and unsaved wounds replenish the user&#039;s. Nice, but you would need to be desperate enough to send a HoT into combat for that.&lt;br /&gt;
&lt;br /&gt;
====Bedlam Staff====&lt;br /&gt;
[[File:517282-bedlam_staff.jpg|200px|right|thumb|Bedlam Staff]]&lt;br /&gt;
&lt;br /&gt;
An ancient Prosperan focusing staff, now steeped with so much concentrated madness that it can rattle the minds of those it touches. When they strike, Bedlam Staves remove all thoughts from the minds of the target, making them pause temporarily. In [[Dawn of War]], the Bedlam Staff is Chaos Sorcerer [[Sindri Myr|Sindri Myr&#039;s]] melee weapon and it is extremely dangerous to infantry targets.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon; models struck and not killed cannot attack until the end of the next Assault Phase, vehicles hit by it suffer an automatic Crew Shaken result on top of anything else.&lt;br /&gt;
&lt;br /&gt;
====Warp Blade====&lt;br /&gt;
[[File:Warp_Blade.JPG|200px|right|thumb|Warp Blade]]&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the Soul Grinder&#039;s Warpsword.&lt;br /&gt;
&lt;br /&gt;
A Warp Blade is a protective sword used to violently dissipate enemy sorcery, shattering spells in such a fashion that lurking [[daemon]]s are drawn to the disturbance.&lt;br /&gt;
&lt;br /&gt;
Functions as a Power Weapon, but enemy pyskers attempting to use a psychic power when within 12&amp;quot; of the bearer must roll a 4+ on a D6 or suffer an immediate Perils of the Warp attack. Models killed by these daemonic attacks do not provoke Daemonic Mastery checks.&lt;br /&gt;
&lt;br /&gt;
====Staff of Tzeentch====&lt;br /&gt;
[[File:Staff of tiusura tzeentch warlock by mordorlegion-d5oirob.jpg|200px|right|thumb|Staff of Change, &#039;&#039;by MordorLegion&#039;&#039;]]&lt;br /&gt;
The primary staff of our [[Lord of Change|Big Blue Birds.]]&lt;br /&gt;
&lt;br /&gt;
A Staff of Tzeentch is a powerful Force Staff that can be wielded in battle by both Chaos Sorcerers in service to the Chaos God Tzeentch and the Greater Daemons of the Architect of Fate known as a Lord of Change.&lt;br /&gt;
&lt;br /&gt;
When used by a Lord of Change, a Staff of Tzeentch can unleash rampant mutation in its target, transforming them into a [[Chaos Spawn|they-who-shall-not-be-named.]] &lt;br /&gt;
&lt;br /&gt;
The Staff is the default weapon for Lords of Change, AP-2, D3 and creates Spa-weird things from dead Characters.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Baleful Sword====&lt;br /&gt;
[[File:Baleful_Sword.JPG|200px|right|thumb|Baleful Sword]]&lt;br /&gt;
&lt;br /&gt;
The Ritual Dagger&#039;s uncle.&lt;br /&gt;
&lt;br /&gt;
A Baleful Sword is a potent blade infused with the energy of the Warp that is sacred to the Chaos God Tzeentch. It is often wielded by his servants, including his Greater Daemons, the Lords of Change.&lt;br /&gt;
&lt;br /&gt;
The Baleful Sword is the alternate weapon for the big bird. S+1 AP-3 D6 Damage but with a -1 to hit rolls.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
====Staff of Tomorrow====&lt;br /&gt;
[[File:StaffOfTomorrow.jpg|200px|right|thumb|Staff of Tomorrow]]&lt;br /&gt;
&lt;br /&gt;
The Staff of Tomorrow was made by [[Kairos Fateweaver]] himself and its core is said to be imbued with the essence of rival Lords of Change. The rod is wrought of changefire and is saturated with prophetic visions glimpsed in the Well of Eternity. Atop the staff rests the Tome of Destiny, a recording of what both of Kairos&#039; heads proclaim, mixing both insights with possible futures. As Kairos speaks, new text scribes across the pages, morphing and rewriting itself even as time and events unfold. To look upon these pages induces madness, if Kairos doesn&#039;t fuck you up 10 ways before you can sneak a glance that is.&lt;br /&gt;
&lt;br /&gt;
At some point, rebellious Daemon Prince managed to [[Blood Ravens|steal the staff away]] [[Wat|and plant it in the Garden of Nurgle.]] However during one of the many battles of the Great Game, Kairos Fateweaver managed to infiltrate the garden and retrieve the staff.&lt;br /&gt;
&lt;br /&gt;
==Notable Daemon Weapons of Warhammer Fantasy==&lt;br /&gt;
[[File:The-Slayer-Of-Kings tom-parker-tomp landscape.jpg|200px|right|thumb|The Slayer of Kings]]&lt;br /&gt;
&#039;&#039;&#039;The Slayer of Kings&#039;&#039;&#039; - [[Archaon]]s beat stick of choice. The [[Daemon]] U&#039;zuhl (not [[Skulltaker]], a [[Bloodthirster]] with the same name, because GW can&#039;t keep track of its shit and/or they hate you) is bound within the sword. The sword was created by the second Everchosen of chaos and was kept warm in the hands of Krakanrok, the first of the [[Dragon Ogres]]. When Archaon grabbed the sword and pulled it out of Karkanroks hand it started screaming for blood, and to make sure it didn&#039;t wake up the mountain sized dragon ogre, Archaon shoved the sword through the nearest member of his entourages guts to keep the sword happy. The Sword is extremely powerful and only a champion of [[Sigmar]] with [[Ghal-Maraz]] is able to duel with it. In [[Age of Sigmar]] TSOK seems to be a bit closer to [[Abaddon]]s sword Drach&#039;nyen, as its new look makes it seem more like U&#039;zuhl is taking the form of a burning sword, rather than being bound within one.&lt;br /&gt;
&lt;br /&gt;
==Notable Daemon Weapons of the 41st Millenium==&lt;br /&gt;
&#039;&#039;&#039;The Black Blade&#039;&#039;&#039; - Also known as Vuragh&#039;th in the tongue of the traitor Forge that created it. A huge Daemon Sword wielded by [[Angron]] from shortly after he ascended up to the First War for [[Armageddon]]. It was made by the Dark Mechanicum and it was capable of cutting through 5 [[Grey Knight]]s in [[Terminator]] Armour with a single swing. Was broken and shattered by a Grey Knight called [[Hyperion]] during the First war.&lt;br /&gt;
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Unknown if this is the same as the &#039;&#039;dark&#039;&#039; blade from 3.5 but it is certainly distinct from the other &amp;quot;black blade&amp;quot; of Antwyr below.&lt;br /&gt;
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&#039;&#039;&#039;Samni&#039;arius&#039;&#039;&#039; - Angron&#039;s replacement for the Black Blade, which looks suspiciously similar to the sword of a certain Gerudo. Not much is known about its strength at the moment, though if it&#039;s anything like its predecessor it&#039;s not something you want to be hit with - especially since Angron&#039;s taken to dual-wielding it with a fuckhueg chainaxe.&lt;br /&gt;
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&#039;&#039;&#039;The Black Blade of Antwyr&#039;&#039;&#039; - Though they share the same name, the Blade of Antwyr is a very different weapon and is likely several order of magnitudes more powerful than Angron&#039;s. It is capable of corrupting any wielder completely as well as all those who came in contact with it. At one point, it was responsible for enslaving three entire sectors of space and required the entire Grey Knights chapter to stop it. Upon capturing the blade, the Inquisition attempted to destroy it using every means at their disposal but were unable to even scratch the blade. Containment/Imprisonment was declared the only option and was given over to the Grey Knights, who are at least resistant to the Blade&#039;s insidious corruption. [[Castellan Crowe]] is the current warden of the blade.&lt;br /&gt;
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&#039;&#039;&#039;Drach&#039;nyen (The End of Empires, Echo of the First Murder)&#039;&#039;&#039; - [[Abaddon]]&#039;s weapon of choice. It is an extremely powerful Chaos Undivided daemon (as in, not a weapon with a daemon bound into it like a normal daemon weapon, but &#039;&#039;the daemon itself&#039;&#039; taking the form of a sword) said to be born from humanity&#039;s first act of murder (considering the name said to be a combination of an approximation of the scream of the first murderer and that of the brother he murdered, this is probably a [[Cain]] and Abel reference) and demonstrated the power to shapeshift at will, nearly killing the Emperor in the War within the Webway. It was taken into the Webway by a Custodian to keep it away from the Emperor and anyone who meant him harm. Considering [[Abaddon]] now has it, we can pretty confidently say that he failed, although considering how powerful and corruptive the daemon was during the Horus Heresy, it being a sword is probably a blessing compared to what it might be capable of otherwise. Still, even in sword form, Drach&#039;nyen is monstrously powerful, capable of cutting through reality itself (meaning it can slice through practically any conventional defense and ignore force fields) and devouring the souls of whatever it struck, though the latter clearly doesn&#039;t apply to someone like [[Marneus Calgar|Calgar]]. It&#039;s likely a match for the [[Emperor&#039;s Sword]], perhaps even surpassing it.&lt;br /&gt;
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&#039;&#039;&#039;Forgebreaker&#039;&#039;&#039; - A giant [[Thunder Hammer]] that was forged by [[Fulgrim]] and given to [[Ferrus Manus]]; when Fulgrim turned traitor he took back the Hammer and, after killing Ferrus, gave it to [[Perturabo]] who promptly stuffed a Daemon in it. It was later returned to the [[Iron Hands]]... yeah, this Hammer got around a fair bit. Somewhere along the way, everyone&#039;s [[Blood Ravens|favorite kleptos]] got their grubby red gauntlets on it.&lt;br /&gt;
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&#039;&#039;&#039;Silver Blade of the Laer&#039;&#039;&#039; - A sword infused with a daemon of [[Slaanesh]]; used by Fulgrim during the Great Crusade after he took it from the ruined homeworld of the Laer, a destroyed race of Slaanesh-worshipping Xenos, it was integral to his corruption, being the ultimate cause for his joining the [[Horus Heresy]] and killing [[Ferrus Manus]]. The daemon inside the Silver Blade then managed to possess Fulgrim (or something, the lore gets more inconsistent than usual at this point) and later gave the now-empty Silver Blade to [[Lucius]] after the [[Dropsite Massacre]]. According to canon, Lucius still wields the Silver Blade to this day.&lt;br /&gt;
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&#039;&#039;&#039;Axe of Morkai&#039;&#039;&#039; - A [[Khorne]] weapon used by Great Wolf [[Logan Grimnar]] and which may or may not be slowly corrupting him. It was taken from a Champion of [[Khorne]] and reforged into its current incarnation by the Wolf Priests of Fenrir, who swear that their methods have cleansed it of its taint. While these are the same chumps who insist that their &amp;quot;runecraft&amp;quot; is fundamentally different to the psychic &amp;quot;witchcraft&amp;quot; used by everyone else in the galaxy, the fact that Grimnar hasn&#039;t been corrupted by it has to count for something. Or you know, Logan is manly enough that daemons just shit their pants rather than face him.&lt;br /&gt;
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==Use of Daemon Weapons by Non-Chaos Worshippers==&lt;br /&gt;
For obvious reasons, non-Chaos worshippers normally do their damndest to &#039;&#039;avoid&#039;&#039; having anything to do with a Daemon Weapon, or even a [[Chaos Blade]], since they are like giant beacons for corruption. But, there are a few individuals who are stupid, crazy or desperate enough to try and fight fire with fire.&lt;br /&gt;
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Firstly, renegade [[Inquisitor]]s who come to believe some variant of the &amp;quot;Use Chaos to Fight Chaos!&amp;quot; creed (aka &#039;&#039;Xanthism&#039;&#039;) may well stoop to using Daemon Weapons themselves. This usually does not end well for anyone.&lt;br /&gt;
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Secondly, the [[Relictors]] were a [[Space Marine]] chapter who were basically converted to Xanthism, for which they were excommunicated.&lt;br /&gt;
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Thirdly, the [[Grey Knights]] special character [[Castellan Crowe]] is defined by his ability to successfully wield a Daemon Weapon without being corrupted by it. The Daemon Weapon he wields is literally the most overpowered and insanely corruptible example of its kind ever seen in 40K. Normally it would be extra [[Mary Sue]] points for him if it weren&#039;t for the fact that he has constantly resist it by sheer force of will, faith and purity of soul. Doesn&#039;t help the darn blade is constantly trying to kill Crowe, break his concentration and more.&lt;br /&gt;
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{{40k-Chaos-Weapons}}&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;br /&gt;
[[Category: Warhammer Fantasy]] [[Category: Warhammer 40,000]] [[Category: Chaos]] [[Category: Daemons]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_Prince&amp;diff=160648</id>
		<title>Daemon Prince</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon_Prince&amp;diff=160648"/>
		<updated>2023-05-10T18:17:00Z</updated>

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&lt;div&gt;{{Promotions}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Disambiguation|the ascended champions of Chaos|the [[D&amp;amp;D]] and [[Pathfinder]] deities|Demon Prince}}&lt;br /&gt;
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[[File:Daemon_prince_by_corbella.jpg|400px|thumb|right|[[Dawn of War|PATHETIC CREATURES!!!]]]]&lt;br /&gt;
{{topquote|1=DESPAAAAAIR, for I am the end of days!|2=[https://www.youtube.com/watch?v=MiYaz_MBjIk The most memorable of Daemon Prince quotes]}}&lt;br /&gt;
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In [[Warhammer 40,000]], [[Warhammer Fantasy Battle]], and the [[Age of Sigmar]], people fall to [[Chaos]] for many reasons. Of these, the ones who desire power, sometimes called Chaos Champions, are most ambitious, and thus most likely to catch the attention of the [[Ruinous Powers]].&lt;br /&gt;
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When the champion earns enough of their patron god&#039;s favor, they can be rewarded with Daemon Princedom. They forfeit their souls to their god and are granted a daemonic form and name, given power beyond any mortal, heretical or otherwise, armed with a [[Awesome|fuck awesome]] [[Daemon Weapon#Etherblade|Etherblade]] and (If they are a shooty Daemon Prince) a [[Kai Gun]]; they are often placed at the command of an army, or a Daemon World.&lt;br /&gt;
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Of course, the road to Princedom is a high-stakes game with only two outcomes: success or failure, there is no middle road. Those who fail their god&#039;s expectations, find themselves on the wrong end of a Chaos God on a bad day (even if that god is papa Nurgle, apparently), or they could not handle the ascension to Princedom, are &amp;quot;rewarded&amp;quot; with [[Chaos spawn|Chaos Spawndo- NO WAITFSDASDAGIAJDFASHDSDFd...]]. The few that beat the odds and their god&#039;s expectations are rewarded with their god&#039;s personal blessing and close favor: the greatest things a mortal could possibly ask a god. Not everyone can achieve daemonhood, many will die in their quest, many more will fall short and be turned into something best not described, but for chance of immortality and near limitless power: any heretic with more ambition than common sense will rarely be able to resist such a prospect.&lt;br /&gt;
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In the [[Fantasy Flight Games]] WH40KRPG [[Black Crusade (RPG)]], this is what happens to a [[player character]] who reaches 100 Corruption with the GM&#039;s arbitrarily selected Infamy Threshold for Princedom. Should a PC reach 100 Corruption with less, he will be transformed into a [[Chaos Spawn |Chaos Spaa...]] ha caught myself on that one, don&#039;t want to end up like my previous writer!&lt;br /&gt;
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Daemon Princes are a lot like videogame final bosses: In-universe they are held up as these badass mofos guaranteed to curbstomp you, but out-of-universe thir job is still to eventually be beaten by the heroes. The only perk they have is that if they get their ass chopped up they are banished to the [[Warp]] where they will derp around until they are called by the [[Chaos Gods]] once more to attempt to be useful to them.&lt;br /&gt;
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For roughly half an edition, [[Warhammer Fantasy]] also had Exalted Daemons, which were a kind of lesser Daemon Prince created by fusing a daemon and a still-mortal human together, sort of like possession, but without necessarily killing the soul of the possessed in the bargain. This idea, like [[Chaos Undivided]] being its own power and granting its own mark, was removed with the update from Hordes of Chaos to Warriors of Chaos. Now, if your goal is just to get daemon up there [[Possessed Marine|are]] [[Warp Talons|some]] [[Daemon#Lesser_Daemons|other]] [[Daemonhost|ways]] to do that...&lt;br /&gt;
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==Famous Daemon Princes==&lt;br /&gt;
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===Daemon Primarchs===&lt;br /&gt;
* [[Lorgar]], [[Primarch]] of the [[Word Bearers]], really, &#039;&#039;really&#039;&#039; dedicated to Chaos Undivided. Doesn&#039;t do shit these days, but recently got off of the couch to teach [[Abaddon|Abby]] new techniques for summoning daemons. After the Great Rift opened, Lorgar finally decided to get a real job and has started to personally lead his legion again. He has recently been seen in the material realm leading a large host of Word Bearers for reasons yet to be known.&lt;br /&gt;
* [[Perturabo]], Primarch of the [[Iron Warriors]], technically dedicated to Chaos Undivided, [[Malal|but mostly to himself]]. Doesn&#039;t do much these days, but manages to royally fuck shit up when he does. Taking advantage of the Great Rift by launching a massive invasion of his own like Lorgar.&lt;br /&gt;
* [[Mortarion]], Primarch of the [[Death Guard]], dedicated to Nurgle. Gets into some antics with [[Grey Knights]] once in a while. Has now appeared to have gotten off his ass and is now bringing &amp;lt;s&amp;gt; death and decay&amp;lt;/s&amp;gt; [[Nurgle|Granddaddy&#039;s]] cuddles to the wider Imperium.&lt;br /&gt;
* [[Angron]], Primarch of the [[World Eaters]], dedicated to Khorne. It&#039;s hard to be certain of course, but it&#039;d probably be safe to say that he&#039;s the strongest of Khorne&#039;s Daemon Princes, at least in terms of raw combat prowess. Somewhat gained the favour of the fanbase since before GW decided to [[Advance the Storyline]] with the end of 7th Edition and the beginning of 8th, Angron was the only Daemon Primarch who reliably, actually did shit. Also notable for being the first Daemon Primarch with rules since [[Epic]]. &#039;&#039;Before&#039;&#039; his physical, 30K version got rules. Post-Great Rift he&#039;s continued business as usual, and given a new model on the way as well as a serious marketing push, it seems he has something big in the works. Starting with painting an entire world red due to a psionic device on it giving him a migraine.&lt;br /&gt;
* [[Magnus the Red]], Primarch of the [[Thousand Sons]], &amp;quot;dedicated&amp;quot; to Tzeentch. Spent most of the last ten millennia hanging out at the top of his wizard&#039;s tower, derping out and shouting &amp;quot;JUST AS PLANNED&amp;quot; when something happens and it can be interpreted as beneficial. Occasionally has an actual fight with the [[Space Wolves|Space Puppies]]. Recently avenged Prospero by wrecking the Fenris system. He got banished by Logan Grimnar, which was JUST AS PLANNED, because the Space Wolves went to Cadia, leaving Fenris undefended, at which point, he brought his daemon planet into the Materium and has been fucking the Imperium up ever since. Just. As. Planned. Also participated in the Invasion of the Stygius Sector.&lt;br /&gt;
* [[Fulgrim]], Primarch of the [[Emperor&#039;s Children]], except it&#039;s actually just his body possessed by a Daemon. [[Retcon|Or maybe not.]] Shit&#039;s weird at this point. Dedicated to Slaanesh. Spends his days on his Pleasure Planet getting bored with mass-daemonette-orgies. TOTALLY has nothing to do with the giant, serpent bodied monster currently fucking 11 different kinds of shit up with Lucius. Speaking of which, he and Lucius are also launching their own invasion of the Imperium. The Word Bearers lamenting on how numerous and powerful the Emperor&#039;s Children are see Fulgrim as a potential challenge.&lt;br /&gt;
* [[Horus Lupercal]] of the [[Sons of Horus]] died at the end of the [[Horus Heresy]] in the [[Siege of Terra]], and his soul was wiped from existence, meaning he never ascended as a Daemon Prince.&lt;br /&gt;
* [[Konrad Curze]] of the [[Night Lords]] allowed himself to be assassinated by the [[Officio Assassinorum]] and never became a Daemon Prince.&lt;br /&gt;
* [[Alpharius]] [[Omegon]] of the [[Alpha Legion]] isn&#039;t/aren&#039;t (weren&#039;t?) a Daemon Prince, and that is all that is known for sure about him/them.&lt;br /&gt;
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===Dedicated to [[Khorne]]===&lt;br /&gt;
* [[Doombreed]], the first Daemon Prince of [[Khorne]], and some sources say the first Daemon Prince ever. (The rest say it was [[Be&#039;lakor]], a possible way to reconcile is that Doombreed&#039;s the first Human Daemon Prince, while Be&#039;lakor was some ancient alien.) Likely Genghis Khan.&lt;br /&gt;
* Kraxnar, his bro in the original counter-based game &amp;quot;Warmaster&amp;quot; who was later replaced with some asshole called [[N&#039;kari]].&lt;br /&gt;
* [[Azariah Kyras]], heretical [[Chapter Master]] and Chief [[Librarian]] of the [[Blood Ravens]] and, apparently, [[C.S.Goto|Khornate Sorcerer]]. He still gets killed in [[Dawn of War II|DoW II: Retribution]]. Since his ascension was only partly finished, he may still have been mortal, meaning he might be back eventually, though odds are that he was permakilled. Although it was Ulkair who turned him to the dark ones, it was the very daemon freed from the first game of Dawn of War that made it&#039;s home in his body&lt;br /&gt;
* [[Samus]], a weird warp entity with no relation to the vidya character (he&#039;d probably bite the gravel if he tried to fight her for the right to be called the one true Samus), who is basically just summoned by arbitrary death when the plot of the Horus Heresy calls for it. According to Forge World, he&#039;s basically a daemon prince of the Ruinstorm and fucked with the Smurfs a lot, and was also one of the first daemons encountered by Horus before he fell to Chaos (though at the time, it was assumed to be &amp;quot;only an unusual xenos&amp;quot;). Might still be active in M41, though less powerful without his Ruinstorm bonuses.&lt;br /&gt;
*[[Sindri Myr]], though it wasn&#039;t long before [[Gabriel Angelos]] banished him. Sindri was probably expecting to just come back, since the whole reason you become a Prince is to be immortal, but instead found himself in the belly of a Greater Daemon (he&#039;s only technically one of the K-man&#039;s princes since he ascended using a Khornate daemon&#039;s power, but he himself undivided).&lt;br /&gt;
*[[Valkia the Bloody]], a daemonic equivalent of a Valkyrie, she was originally a badass viking shield maiden, killed a lot (and we mean &#039;&#039;&#039;a lot&#039;&#039;&#039;) of people for her patron God, had two children, killed her husband and a bit later defeated a Slaanesh daemon prince in close combat. She then mounted the head of said prince on her shield and went to the Chaos Wastes to present her trophy to Khorne, but tripped at the goal line. Khorne was mad as fuck and brought her back to life, turning her into the entity she is today, coated in armour that constantly bleeds and being quite literally dead sexy.&lt;br /&gt;
*Uraka Az&#039;baramael, also known as the Warfiend. He and his armies had shed so much blood in life that upon his death he was summoned to Khorne&#039;s realm. There Khorne issued a challenge. He must defeat a Bloodthirster in single combat. If he won, he would be elevated to daemon prince, if he lost, he would become something [[Chaos Spawn|less nice]]. He accepted, and chose a Great Executioner&#039;s axe as his weapon. He battled and decapitated the bloodthirster and was elevated to daemon princehood. He leads the daemonic warband known as Uraka&#039;s Head-Hunters. He was last sighted during the Vraks Campaign where he battled and was defeated by the Grey Knights.&lt;br /&gt;
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===Dedicated to [[Slaanesh]]===&lt;br /&gt;
[[File:Ax&#039;Senaea.jpg|400px|right|thumb|Worship Slaanesh and be a hot Daemon Princess instead!]]&lt;br /&gt;
* Some Slaaneshi asshole called [[N%27kari|N&#039;Kari]]... maybe. Nowadays they&#039;re apparently a [[Greater Daemon]].&lt;br /&gt;
* Ax&#039;Senaea the Thrice Possessed, a power-mad lady who completely subjugated the planet of Laodomida, but wanted to control her mind (note that she is so solipsistic that these are the same to her). She was bonkers, so a sorcerer convinced her to be possessed by a Slaaneshi [[Keeper of Secrets]], hinting that it would give her the power to do so, but in reality, the sorcerer was expecting the daemon to kill her. After all, no one but the most potent of psykers can hope to bind a greater daemon to their will without being completely possessed by the daemon instead. It backfired on him, getting himself killed in the process, as Ax&#039;Senaea managed to subjugate the daemon &#039;&#039;through sheer arrogance and self-obsession&#039;&#039;. Yes, she managed to make a greater daemon heel by being a bitch. She eventually used her new-found psychic powers to exert even more control over Laodomida and more nearby planets, in the process, drinking up two more Keepers of Secrets after draining each of them of their power before banishing them back to the warp. When she got to the fourth one, [[Slaanesh]] had noticed her talent and turned her into a daemon princess, which was also a jab to his/her servants for being too weak to defend themselves from a human. In true Slaaneshi fashion, however, despite attaining the highest daemonic honor her god(dess), she still desires more power and control over everything, and now seeks to subjugate daemons now instead of just humans. That&#039;s right, this egotistical psycho [[Awesome|ate at least three Greater Daemons and has almost certainly continued post ascension]]. Lowkey one of the most terrifyingly powerful if her quest for soul food continues.&lt;br /&gt;
*[[Doomrider]], bike riding Slaanesh prince on fire. Back in the old days he&#039;d show up, wreck face and disappear back into the warp before the game&#039;s end. Now he&#039;s apparently a severed head in the White Scars&#039; Fortress-Monastery.&lt;br /&gt;
* The Mistress of Spite, a horrifically fat daemon princess who ascended after singlehandedly eating the populations of entire worlds. Used to be one of N&#039;Kari&#039;s girlfriends before he dumped her; she started taking over the Daemon World of Contrition to try and woo him back, but now she simply makes life there hell for the resident daemons for the sheer sake of feeding on their despair. Notable features include 6 horns, three arms (the third has a huge pincer for a hand) and horrifically vagina-like orifices on each forearm that are sheathes for razor-sharp extendable bone spurs. (are we sure that this is Slaanesh&#039;s work, or is this some Tzeentchian monstrosity................. probably both)&lt;br /&gt;
* [[Azazel]], the Prince of Damnation, literally the first Daemon Prince character to ever be playable (way back in &#039;&#039;Champions of Chaos&#039;&#039;). Said to have been the leader of the Gerreon Tribe in Warhammer Fantasy, but he betrayed Sigmar and fled to the Northern Wastes to serve Slaanesh. Looks like an incredibly beautiful angel, until one spots the horns that curl from his brow, the chitinous claw of his left hand, and the two-headed scorpion-like tail that sprouts behind him. So beautiful he can hypnotise anyone who looks at him and turn them into his slave. In the [[End Times]], he attacked [[Karl Franz]] and tried to taunt and shit talk him but since Karl had merged with Sigmar, he got destroyed.&lt;br /&gt;
* The Sapphire King, a metaphysical manifestation of the [[Iron Hands]] being really really cross at Fulgrim. He can turn Iron Hands into [[Chaos Spawn|Chaos You-know-whats]] just by standing next to them. He got his shit pushed in by [[Chapter Master Smashfucker|Ironfather Kardan Stronos]].&lt;br /&gt;
* [[Syll&#039;Esske|Esske]]. A former gladiator in the pits of pleasure who fell in love with a Slaaneshi Hearald and almost died before being raised to Princehood and joining his lover in becoming a super-powerful murder-couple.&lt;br /&gt;
* [[Dechala]] the (no longer) Denied One also got to ascend after the End Times, to the point of being worshipped by mortals as &amp;quot;She Who Was Denied&amp;quot;.&lt;br /&gt;
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===Dedicated to [[Tzeentch]]===&lt;br /&gt;
* Phokulozortis, a Daemon Prince residing in [[Black Crusade (RPG)|the Screaming Vortex]]. A shapeshifter who loves to answer botched summonings and bungled invocations whilst pretending to be the intended daemon, in which guise he feigns being the sorcerer&#039;s loyal minion, but secretly screws them over. In his true form, he has the many-mouthed tentacled mass of a lower body like a giant Flamer of Tzeentch, four arms, and three heads like those of a Lord of Change. Artwork vs. descriptive text contradicts each other if he has wings like a Lord of Change as well, though.&lt;br /&gt;
* Ghargatuloth, one of the most powerful Daemon Princes in existence, requiring over 300 Grey Knights invading a planet to kill it ([[Exterminatus|there&#039;s obviously not better alternatives]] though considering his power and trickery it could have backfired). His body is, in essence, a thousand-mile high erect penis with mouths and eyes all over it. Despite massive amounts of [[Just As Planned]] with a scheme taking a thousand years to fulfill, and allegedly being one of the most intelligent daemons that Tzeentch has ever created, he fails again and again because of the Grey Knights - armed with plot twists so contrived and plot armor so thick that not even the Shaper Of Ways&#039; right hand had a chance.&lt;br /&gt;
* Thunderfist, originally a Tzeentch-worshipping alchemist whose cult fled after his mutation (psychedelic skin and dimensional instability) became discovered, but somehow survived long enough to lead an army of misfits and monsters. Tzeentch elevated him to daemonhood after he singlehandedly slew the Nurgle champion Festus with only his spells. One of two Chaos Champions created by Games Workshop back when they first wrote &#039;&#039;Realms of Chaos&#039;&#039;, used to highlight how the [[Path to Glory]] rules worked.&lt;br /&gt;
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===Dedicated to [[Nurgle]]===&lt;br /&gt;
* Bubonicus, originally the sole member of his village to survive a plague thanks to his prayers to Nurgle, who led a horde of [[beastmen]] and cultists out of the forests of the Old World and into the Chaos Wastes, where after many years of hardship and struggle they reached the Glades of Nurgle, where Nurgle rewarded Lothar&#039;s faith with daemonic ascension. One of two Chaos Champions created by Games Workshop back when they first wrote &#039;&#039;Realms of Chaos&#039;&#039;, used to highlight how the [[Path to Glory]] rules worked.&lt;br /&gt;
* Mamon, or the &amp;quot;Arch-Corruptor of Vraks,&amp;quot; a deacon who fell to Chaos and brought down most of Vraks and Cardinal Xaphan with him.&lt;br /&gt;
* Cor’bax Utterblight, a Daemon Prince of the Ruinstorm brought into the Horus Heresy by the [[Word Bearers]]. More or less a mountain of filth, Nurglings and plague.&lt;br /&gt;
* Ignatius Grulgor, a former Captain of the Pre-Heresy Death Guard 2nd Great Company. Famous for getting killed by Nathaniel Garro, only to be raised a Plague Marine, killed again, and eventually raised a Daemon Prince. Like a lot of Nurgle Daemon Princes, Grulgor doesn&#039;t do a lot lately, and his current whereabouts are unknown.&lt;br /&gt;
* [[Foulspawn]] - The only Chaos Spa... &#039;&#039;&#039;THING&#039;&#039;&#039; ever raised to Princedom.&lt;br /&gt;
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===Dedicated to [[Chaos Undivided]]===&lt;br /&gt;
* [[Nemeroth]], who got it even worse than Sindri: he was killed DURING his ascension rather than immediately afterward, which means he might not be back.&lt;br /&gt;
* [[M&#039;kar]], some loser from the [[Word Bearers]] whose only purpose for appearing in any fluff is get to his ass handed to him by the [[Space Marines]]. Ironically, he&#039;s taken more seriously in Grey Knights. (Mostly because he managed to troll Kaldor &amp;quot;He makes it happen&amp;quot; Draigo. And then it sort of backfired....*)&lt;br /&gt;
* [[Eliphas the Inheritor]] as of the [[Dawn of War]] series, but not really. In &#039;&#039;Dawn of War: Dark Crusade&#039;&#039;, he can take it as his ultimate upgrade; since the [[Blood Ravens]] were the canon victors in that story, he instead gets mulched by an unnamed daemon prince for [[Abaddon|failure]]. In &#039;&#039;Dawn of War II: Retribution&#039;&#039;, the outro for the Chaos campaign gives a glimpse of a newly-daemoned-up Eliphas. Of course, with Dawn of War 3 out to verify what we already know, the Blood Ravens are the canonical winners again. That leaves Eliphas either dead again or serving penance as [[/d/|the bottom]] for [[Abaddon]]&#039;s pet [[Chaos Spawn|Chaos SpaAARRGH]]. It&#039;s largely moot in the end of course, since Eliphas is so badass that becoming a Daemon Prince is a &#039;&#039;demotion&#039;&#039; for him.&lt;br /&gt;
** By which we mean the playable Daemon Prince upgrade from Dark Crusade sucks ([[Derp|trading campaign exclusive upgrades for a daemon prince unit designed for multiplayer balance, and not a separate unit for the campaign upgrade]]), so you should never take it.&lt;br /&gt;
* [[Be&#039;lakor]], the very first Daemon Prince who was such a badass in life that Princehood was a &#039;&#039;demot&#039;&#039;-- wait, we just made that joke, didn&#039;t we? Shit. Well, anyway, in [[WFB]] he led the hordes of [[Chaos]] at the dawn of time, but then he became an arrogant bitch, so [[Tzeentch]] cursed him to Princehood and made him the Harbinger, who would crown the Everchosen of Chaos. In 40k, he was also the first Daemon Prince, as well as (according to [[Aaron Dembski-Bowden| some]]) the first, last, and only Daemon Prince elevated by the joint action of all four Chaos Gods. He was greatly involved in [[Abaddon]]&#039;s rise to power (according to him), although it&#039;s likely he plans to betray the Warmaster at some point in time (something Abaddon is fully prepared for). Quite notably, Be&#039;lakor has shown a strong tendency to undermine the plans and ambitions of other Chaos Champions; although he himself believes this to be a product of his own free will and the desire to prove his own superiority over his potential rivals, it is in fact the result of all four Chaos Gods using him as a pawn to strike at one another. Apparently unknown to them is the fact that Be&#039;lakor&#039;s ultimate goal is to find a way to become a Chaos God himself. Also has a pretty sick metal band named after him so maybe it not all that bad.[https://en.wikipedia.org/wiki/Be%27lakor] Some people suspect he was the Dark Knight&#039;s Joker, because seriously that guy didn&#039;t even need an army to turn up Gotham City into a bloody mess and before you say he is prehuman, well, the Warp is atemporal, so yeah, traitorous Agent of Chaos anyone? (Except that it can&#039;t be right, because the Joker is on one long streak of [[Just As Planned]] for the entire goddamn movie, barely spills a drop of blood and doesn&#039;t inflict plague or despair. So he&#039;s Tzeentch through and through, with maybe a little Slaanesh in the mix.)&lt;br /&gt;
* Cherubael, a daemon who is unfortunate enough to wound up bound in the mortal realm as a daemon host and controlled against his will, [[FAIL|multiple times]]. Whether or not he is actually a daemon prince is up for debate as that&#039;s just what [[Gregor Eisenhorn]] called him and he never bothered to correct him. He seems to be old school as he reveres a long dead daemon king that died millennia ago when he lost a war against the Four as they came to power. Whether daemon prince or greater daemon, Cherubael is unbelievably powerful, being able to obliterate other more loosely controlled daemon hosts who have greater access to their powers as a result. Currently serving as Eisenhorn&#039;s attack dog.&lt;br /&gt;
* Kor Megron, like any Word Bearer legionary, began seething at the Imperium after the raising of Monarchia. He eventually achieved apotheosis ten millennia later, and was then nicknamed &amp;quot;Reaper of Rhodax&amp;quot;, after the sacrificed cathedral world. Along with his Forsworn warband, he went through several rampaging campaigns, until he was put down and righteously defeated by [[Cato Sicarius]].&lt;br /&gt;
* Barban Falk the Warsmith, an Iron Warrior Horus Heresy veteran and Honsou&#039;s former boss.&lt;br /&gt;
* Torvann Lokk, another Iron Warrior. Ascended to Daemon Prince after the Great Rift. Apparently Chaos Undivided likes the Iron Warriors for their pragmatism, as unlike Word Bearer Undivided ascendees, they get shit done.&lt;br /&gt;
&lt;br /&gt;
== Crunch ==&lt;br /&gt;
[[File:Deamon Prince 5th ED.jpg|450px|thumbnail|right|What&#039;s that Loyalist? Had enough already?]]&lt;br /&gt;
===Warhammer Fantasy===&lt;br /&gt;
Since [[Games Workshop]] made its &amp;quot;brilliant&amp;quot; decision to break up the [[Hordes of Chaos]] into [[Warriors of Chaos]] and [[Daemons]] of Chaos, the Daemon Prince has been duplicated, each in a subtly different method. As a result, they need to be looked at differently depending on which army you&#039;re looking to play out.&lt;br /&gt;
&lt;br /&gt;
====Warriors of Chaos====&lt;br /&gt;
In a mortal army, Daemon Princes use up Lord slots, competing with Chaos Lords and Sorcerer Lords, plus the various special characters. A Daemon Prince costs 25 points more than a Chaos Lord, but has higher Weapon Skill, Ballistic Skill, Strength, Wounds and Initiatives (+1 for all save BS, which is +2) - cheap, until you consider they have to also take their special equivalent of a Chaos Mark (+10 points for Khorne or Nurgle, +15 for Tzeentch, +5 for Slaanesh). Non-Khorne Daemon Princes can be Wizards (+35 points per level, max level 4), can take Chaos Armor for +20 points, can Fly for +40 points, can take 25 points of magical items, and up to 100 points of Chaos Mutations/Powers. All in all, these characters can be real point-sinks.&lt;br /&gt;
&lt;br /&gt;
The big problem with Daemon Princes is that they&#039;re so expensive, but so fragile; all they get is a lousy 5+ Ward Save, and a 4+ armor save if they spend 20 points on it. Their ability to spend 25 points of a suit of magic armor can make them a little more survivable, but all in all, they&#039;re glass cannons.&lt;br /&gt;
&lt;br /&gt;
====Daemons of Chaos====&lt;br /&gt;
Daemon Princes in a Daemons army get pretty unfairly gimped; they cost more than in a Warriors of Chaos army (250 vs. 235), only get 75 points of Daemonic Gifts vs their 100 Chaos Powers + 25 Magic Items, and they have to roll randomly on their Gifts instead of choosing. The only plus side is that their Marks are much cheaper (-5 points compared to their Warriors versions - yes, that means Daemon Princes of Slaanesh only cost their default 250 points).&lt;br /&gt;
&lt;br /&gt;
===Warhammer 40k===&lt;br /&gt;
The Daemon Prince is considered to be an HQ in both of the Chaos Codices (Although they can also be a Heavy Support choice instead if a Greater Daemon with the same alignment is an HQ in the Daemon codex. More on that later). They both also cost the same at 145 points without upgrades, and when one looks at their stats, they will be amazed and wonder why are they so cheap? Well, here&#039;s the catch: they MUST choose a Mark (or a Daemon) of a Dark God, which will increase the point cost (with the exception of Be&#039;lakor, who is the only Daemon Prince of Chaos Undivided). Then you see it has a crappy save, albeit an invulnerable one - so you also have to spend 20pts to give it a 3+ armour. Wings aren&#039;t needed unless you&#039;re facing foes that ignore cover and/or can instant gib the Prince (again, will explain that later on), or don&#039;t want to deep strike the Prince and want to get into combat fast. To top it off, you don&#039;t have any weapons to start with. Again, not required, but you&#039;ll be missing out on the awesome toys it can take (The Black Mace, Staff of Change, Blade of Blood, etc.). Now that cheap Monstrous Creature became expensive, and sometimes close to the same cost of a Land Raider.&lt;br /&gt;
&lt;br /&gt;
There&#039;s something else one must consider when taking a Daemon Prince, which is that they no longer have Eternal Warrior. This can be fixed by taking powers from the Biomancy table, but again, it increases the already expensive price tag, and the powers are random, so even if you go all out, you may end up wasting 75 points and still not get Iron Arm. A Khorne Prince can&#039;t even take psychic powers, not that you want to anyway if you worship the Blood God. This means the Toughness value is docked to 5, and there&#039;s no other way to increase it (except by buying Greater Gifts and trying to roll a one on the table, but obviously you should know the drawback to this). Some even argue that the Daemon Prince is overpriced for this reason, not just because of the needed upgrades, but the fact the damn thing can still be instant killed by Force Weapons, Railguns, and things of that nature. And given that you can take a Greater Daemon in the Chaos Daemons codex that are either equal cost or are much cheaper, why would you bother taking the Prince over their stronger counterpart?&lt;br /&gt;
&lt;br /&gt;
But they do have some saving graces, and they move to Heavy Support (in the Daemon Codex) when a Greater Daemon of the same god is taken as an HQ, so this means you can take a Keeper of Secrets (cheapest MC out of the four), and then take the Daemon Prince with Wings, Warp Forged Armour, Lash of Despair, and one or two Biomancy powers. The Prince suddenly becomes an awesome anti-air MC, albeit an expensive one, that can fight against Flyers, Transports, and even horde units if you roll well. You can also run an army list around these if you want to run multiple Daemon Princes just for shits and giggles.&lt;br /&gt;
&lt;br /&gt;
As for Chaos Space Marines, their Prince can wield the Black Mace. The weapon is AP4, but when a Daemon Prince takes it with him, he can dish out armour-ignoring wounds that can fuck up almost anything it comes across (thank you Monstrous Creature USR), so it makes their points cost worth it in the long run. It also comes with the extra Curse rule, which can completely remove ANYTHING that fails a toughness test in a 3&amp;quot; radius of the Prince (chances are low for more juicy targets, but somewhere in the grimdark future, the dice gods are laughing at your next victim)! &amp;lt;s&amp;gt;Plus the fact that you can get lucky and turn one of your HQs/Champions into a Daemon Prince if they roll for it when they take Gift of Mutation.&amp;lt;/s&amp;gt; Gift of Mutation re-rolls both Daemonhood and Spawnhood results although a Champion of Chaos has a chance to become one when they kill a character in combat.&lt;br /&gt;
&lt;br /&gt;
So in short, the Daemon Prince is considered to be an expensive (sometimes overpriced) rape train. Despite how it can get instant killed in a bad situation, and the bitching about the points cost when taking them to battle, the Daemon Prince is overall still a good choice, IF you can protect it and use them wisely.&lt;br /&gt;
&lt;br /&gt;
====Warhammer 40k 8th edition====&lt;br /&gt;
He no longer has access to the Black Mace or pretty much any of the weapon relics. Sorry, everyone who modeled one with cool weapons. He CAN take the non-relic weapons. He also MUST swear allegiance to a god; for Khorne this gives him +1 attack for a deadly and fluffy 8 attacks, while the other three make him a psyker. Yay for Smite spam! Lastly he gains the trademark 8th edition 6-inch aura of reroll 1&#039;s to hit - while initially this only affected models sworn to the same god, it was later FAQ&#039;d to apply to any models with the same legion and any daemon models sworn to the same god, giving him much greater utility. Also interesting to note about DPs: unlike other monsters, they don&#039;t have a damage table that mars their statline as they take more wounds throughout the battle. Certainly advantageous considering they&#039;re gonna take wounds throughout the course of a battle - if anyone tells you differently, they&#039;re lying and you&#039;re dumb.&lt;br /&gt;
&lt;br /&gt;
Daemon Princes can have different loadouts and options depending on in which army they&#039;re fielded. Obviously, there&#039;s going to be different access to relics and psychic powers. Overall though, CSM princes hands down win comparing wargear selection as they have far more relics to choose from albeit with variable utility. On top of that, CSM princes get a bonus piece of wargear not found in Chaos Daemons armies - the warp bolter. It&#039;s basically a boltgun but with a higher AP and damage and it gives the prince a ranged attack so it would be very confusing indeed if a CSM prince didn&#039;t take one.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
Daemon princes in Age of Sigmar are hard-hitting hero/monsters, though not so much as their greater daemon counterparts. Each daemon prince can choose between Daemonic Axe (average hit/wound with 2 rend) and Hellforged Sword (slightly better to-hit with 1 less rend), in addition to Malefic Talons, with all attacks potentially doing multiple wounds each. Their other stats are 12&amp;quot; move (default 8&amp;quot; with 12&amp;quot; if it can fly, and there&#039;s no reason to not give it flight as of yet), 8 wounds, 3+ save, and 10 bravery. Good but not great, until your alignment choices are taken into account.&lt;br /&gt;
&lt;br /&gt;
Daemon princes in AoS &#039;&#039;cannot&#039;&#039; be unaligned, but they get different command abilities depending on their other alignments.&lt;br /&gt;
&lt;br /&gt;
*Khorne DPs can half run and charge rolls of enemy units within 18&amp;quot; of them until their next hero phase, once per turn.&lt;br /&gt;
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*Nurgle DPs can allow a friendly SLAVES TO DARKNESS NURGLE unit within 12&amp;quot; of them to cause d3 mortal wounds each time an enemy unit rolls at least one 6 to hit them with melee attacks.&lt;br /&gt;
&lt;br /&gt;
*Tzeentch DPs can allow a friendly SLAVES TO DARKNESS WIZARD within 12&amp;quot; of them to add +1 to their casting rolls until the end of their hero phase.&lt;br /&gt;
&lt;br /&gt;
*Slaanesh DPs can allow a friendly SLAVES TO DARKNESS SLAANESH unit within 12&amp;quot; of them that had a model slain by an enemy unit&#039;s melee attacks to add +1 to hit rolls against that enemy unit until their next hero phase, once per turn.&lt;br /&gt;
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&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Thousand Sons}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
{{World Eaters}}&lt;br /&gt;
[[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Slaves to Darkness]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_Engine&amp;diff=160344</id>
		<title>Daemon Engine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon_Engine&amp;diff=160344"/>
		<updated>2023-05-10T17:32:25Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{Template:Heresy}}&lt;br /&gt;
A &#039;&#039;&#039;daemon engine&#039;&#039;&#039; is, as the name suggests, a machine which has been constructed/fused with a [[Daemon|Daemonic]] entity, resulting in the combination of the two into a living mechanical creature that often is all but unstoppable.&lt;br /&gt;
&lt;br /&gt;
Daemon engines can be found in many shapes and forms in a number of RPGs and miniature games, often representing some of the greatest horrors, and most derpy models, in those settings.&lt;br /&gt;
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==[[Warhammer 40,000]]==&lt;br /&gt;
In Warhammer 40,000, daemon engines first appeared in the [[Specialist Game]] &#039;&#039;[[Epic]]&#039;&#039;, a sort of precursor to &#039;&#039;[[Apocalypse]]&#039;&#039; that used really small models to try and depict mega-huge conflicts. Daemon Engines were the Chaotic counterpart to the various non-[[Titan]] Imperial mega-mecha.&lt;br /&gt;
&lt;br /&gt;
After Epic vanished into the mists, daemon engines were of little importance in the Chaos Space Marine codices; for a considerable time, the only equivalent were &amp;quot;Possessed Vehicles&amp;quot;, which were vehicles given an upgrade so that they were possessed and controlled by daemons. Proud fa/tg/uys will recall that back in 3rd Edition, there were actually &#039;&#039;two types&#039;&#039; of vehicle possession: the first was standard vehicle possession which bestowed an immunity to crew shaken/stunned results, as there was no crew to be shaken; the second was called &amp;quot;parasitic possession&amp;quot; and granted the vehicle the ability to un-immobilize itself or regrow destroyed weapons on a 4+ at the beginning of every turn. Then [[Gav Thorpe]] thought Chaos needed to suck so he threw on some stupid fucking downsides. First, he limited which vehicles could be possessed, meaning no more possessed chaos dreadnoughts; take our word for it, they used to own. Second, possessing vehicles reduced BS because apparently possessing a vehicle with high-BS greater daemons or even fucking Bloodletters was totally out of the question for some stupid reason! Traditionally, transports couldn&#039;t take this upgrade as the hull had to be sealed in order to hold the Daemon inside it but then Gav thought that he was [[Matt Ward|someone]] [[Robin Cruddace|else]] when writing the codex and decided to totally ignore the canon; this resulted in transports like the Rhino and Land Raider being able to be possessed but at a chance to eat a passenger and sans 1 BS. Finally, 6th Ed&#039;s CSM and Daemons codex decided to take another swing at Daemon engines by effectively turning the upgrade into better extra armour (again, at the expense of one ballistic skill) and so what was traditionally an immunity to crew shaken/stunned is now ignore shaken/stunned results on 2+; not bad by any stretch, but inferior to what it replaced.&lt;br /&gt;
&lt;br /&gt;
Right, back to history: the first &amp;quot;proper&amp;quot; daemon engine to grace the fields of Warhammer 40k was the [[Defiler]] back in 3rd edition, a giant six-legged crab/spider walker with a big cannon, claws and an intense amount of terror added. It&#039;s important to remember that in those days, it counted &#039;&#039;both&#039;&#039; as a walker &#039;&#039;and&#039;&#039; a monstrous creature and though it had a hilariously weak WS2, it also had full BS4. Such was its popularity that further daemon engines have been added to subsequent codices, allowing a Chaos army in 40K to unleash Defiliers, [[Maulerfiend]]s, [[Forgefiend]]s and [[Heldrake]]s. With the birth of &#039;&#039;Apocalypse&#039;&#039;, many of the older daemon engines have also returned, and new ones have joined their ranks with Forgeworld creating yet even more fuck-awesome Daemon engines! Hell, even some of the Chaos-aligned Titan models are shown to be daemonically possesed; open up the cockpit and you&#039;ll see the crew&#039;s been assimilated by nasty growths and visibly writhing in agony. That&#039;s Chaos, for you.&lt;br /&gt;
&lt;br /&gt;
A current complete listing of daemon engines would be as follows...&lt;br /&gt;
&lt;br /&gt;
===Undivided===&lt;br /&gt;
*&#039;&#039;&#039;[[Defiler]]&#039;&#039;&#039; - The original 40K Daemon Engine, a crab/spider/penis tank created specifically for hosting daemons. Based on the Dreadnought, and brainchild of [[Abaddon]]. Appears in the [[Chaos Space Marine]] codex. Specific God-aligned variants known as the Slaughterfiend (Khorne), Desecrator (Nurgle), Debaser (Slaanesh) and Deceiver (Tzeentch) have appeared in other sources, mostly the Fanatic Online fan-zine, but were also a thing in 3rd edition when that was allowed (and excellent).THey appeared in [[Dawn of War]] as a counter for, you guessed it, the Dreadnought. (in said game [[what|they also functioned as artillery]]. If you don&#039;t believe me, checkout Winter Assault)&lt;br /&gt;
*&#039;&#039;&#039;[[Soul Grinder]]&#039;&#039;&#039; - A &amp;lt;s&amp;gt;Cyberdemon&amp;lt;/s&amp;gt; Defiler &amp;quot;reforged&amp;quot; in the Warp so the daemon has greater control over the machinery (yet has nearly identical stats to the Defiler, barring the better armour). Highly prized by the daemons themselves, to the point they actually form an independent faction in their own right. Appears in the [[Chaos Daemons]] codex.&lt;br /&gt;
*&#039;&#039;&#039;[[Decimator]]&#039;&#039;&#039; - A sort of daemon-controlled uber-Chaos Dreadnought; known for being remarkably resilient. A Forgeworld original unit that has yet to appear in any story lines and appears to have been made because Forgeworld just loves randomly cranking out the coolest shit! Appears in the Freeblade mobile game as the generic Chaos foe.&lt;br /&gt;
*&#039;&#039;&#039;[[Forgefiend]]&#039;&#039;&#039; - Hulking bestial daemon engines that specialize in showering enemies with ranged death. Appears in the [[Chaos Space Marine]] codex.&lt;br /&gt;
*&#039;&#039;&#039;[[Maulerfiend]]&#039;&#039;&#039; - The Forgefiend&#039;s melee-specialist cousin, specializing in tank-killing and bunker-busting. Appears in the [[Chaos Space Marine]] codex.&lt;br /&gt;
*&#039;&#039;&#039;[[Heldrake]]&#039;&#039;&#039; - A dragon-like daemon-possessed flyer. Appears in the [[Chaos Space Marine]] codex.&lt;br /&gt;
*&#039;&#039;&#039;[[Death Wheel]]&#039;&#039;&#039; - A self-propelled, spike-encrusted siege weapon that basically rams its way through obstacles and over infantry. Appears in the Black Legion e-book supplement for the [[Chaos Space Marine]] codex. Do not confuse with &#039;&#039;&#039;[[DOOMWHEELS]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Wirewolf]]&#039;&#039;&#039; - A unique type of daemon engine created by Magister Anakwanar Sek that was famously encountered and destroyed by [[Tanith First (And Only)]] on the planet Gereon.&lt;br /&gt;
*&#039;&#039;&#039;[[Venomcrawler]]&#039;&#039;&#039; - A spider-like daemon engine introduced in the Shadowspear box set that aids a [[Master of Possession]] in summoning daemons from the warp into realspace.&lt;br /&gt;
*&#039;&#039;&#039;[[Helstalker]]&#039;&#039;&#039; - A daemon engine used as a deadly mount by a [[Lord Discordant]]. Introduced in the Vigilus Ablaze campaign book.&lt;br /&gt;
&lt;br /&gt;
===Khorne===&lt;br /&gt;
*&#039;&#039;&#039;[[Lord of Battle]]&#039;&#039;&#039; - A Titan-sized mechanical replica of a Bloodthirster mounted on a giant tank for a lower body. Appeared in Epic 40k.&lt;br /&gt;
**&#039;&#039;&#039;[[Lord of Skulls]]&#039;&#039;&#039; - Essentially a revamped Lord of Battles with a bit of Death Dealer mixed in. Created by Games Workshop for [[Apocalypse]]. Appears in the Freeblade moblie game as a large unit. Very tough to kill overall.&lt;br /&gt;
***&#039;&#039;&#039;[[Kytan]]&#039;&#039;&#039; - Basically a Lord of Skulls with legs instead of tank treads. Also infamous as an anti-knight unit.&lt;br /&gt;
*&#039;&#039;&#039;[[Cauldron of Blood]]&#039;&#039;&#039; - A huge tank/storage tanker fusion that sprays gouts of molten-hot daemonic ichor over foes. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Tower of Skulls]]&#039;&#039;&#039; - A tank/cathedral cross featuring huge tower-turrets made from the skulls of slain enemies. Appeared in Epic 40k. Revamped by Forgeworld for Apocalypse.&lt;br /&gt;
*&#039;&#039;&#039;[[Death Dealer]]&#039;&#039;&#039; - A mechanized siege tower equipped with a mechanical warrior at the front for hitting things with. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Blood Reaper]]&#039;&#039;&#039; - A huge mobile gun battery. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Doom Blaster]]&#039;&#039;&#039; - A massive tank that sports four super-heavy mortars, used to bombard enemies from afar. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Brass Scorpion]]&#039;&#039;&#039; - A daemon engine that resembles a huge mechanical scorpion with a supped-up Gatling gun &amp;quot;stinger&amp;quot;, a mouth-mounted Demolisher Cannon, two front-mounted &amp;quot;Hellmaw&amp;quot; pattern flame cannons, and a pair of giant mechanical pincers or motorized saws for ripping things up in melee. First appeared in Epic 40k, revamped by Forgeworld for the Siege of Vraks and Apocalypse. Also appears in the &#039;&#039;Tome of Blood&#039;&#039; sourcebook for [[Black Crusade]].&lt;br /&gt;
*&#039;&#039;&#039;[[Blood Slaughterer]]&#039;&#039;&#039; - A daemon engine vaguely resembling a blade-limbed spider or monstrous tick. First appeared as a &amp;quot;Chaos Robot&amp;quot; in the early 2nd edition/late 1st edition. Revamped by Forgeworld for the Siege of Vraks. Also appears in the &#039;&#039;Tome of Blood&#039;&#039; sourcebook for [[Black Crusade]].&lt;br /&gt;
*&#039;&#039;&#039;[[Blood Throne]]&#039;&#039;&#039; - Basically a chariot for Heralds of Khorne and a damn deadly one at that! Appears in the Chaos Daemons codex.&lt;br /&gt;
**&#039;&#039;&#039;[[Skull Cannon]]&#039;&#039;&#039; - A Blood Throne revamped and re-purposed into a motorized artillery piece that shoots bone fragments at its enemies. Appears in the [[Chaos Daemons]] codex.&lt;br /&gt;
*&#039;&#039;&#039;[[Skull Reaper]]&#039;&#039;&#039; - A legendary Titan-sized daemon engine that resembles a mechanical Bloodthirster with one arm bearing a chain axe and the other being a turbo-melta. Appears in the &#039;&#039;Tome of Blood&#039;&#039; sourcebook for [[Black Crusade]].&lt;br /&gt;
*&#039;&#039;&#039;[[Warlord Battle Titan|Banelord]]&#039;&#039;&#039; - A Warlord Titan that has been loaded out for close-range and melee combat and then possessed by a demon of Khorne (or vice-versa). Appeared in Epic 40k.&lt;br /&gt;
&lt;br /&gt;
===Nurgle===&lt;br /&gt;
*&#039;&#039;&#039;[[Nurgle Plague Tower]]&#039;&#039;&#039; - A daemon-infested, diseased pus-spewing mechanized siege tower. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Contagion]]&#039;&#039;&#039; - A trundling daemon-possessed catapult that launches diseased projectiles. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Plague Hulk]]&#039;&#039;&#039; - A Nurglite variant of the Soul Grinder with far more pestilential attacks. A Forgeworld original unit made for the Siege of Vraks.&lt;br /&gt;
*&#039;&#039;&#039;[[Blight Drone]]&#039;&#039;&#039; - Plague-spreading insectile VTOL hovercrafts. A [[Forge World]] original unit made for the Siege of Vraks.&lt;br /&gt;
*&#039;&#039;&#039;[[Foetid Bloat-drone]]&#039;&#039;&#039; - The smaller but just as nasty brother of the Blight Drone. Appeared in the [[Death Guard]] 8e Codex.&lt;br /&gt;
*&#039;&#039;&#039;[[Plagueburst Crawler]]&#039;&#039;&#039; - A siege/artillery tank designed by [[Mortarion]] himself to outmatch its [[Imperium of Man|Imperial]] counterparts. Appeared in the Death Guard 8e Codex.&lt;br /&gt;
*&#039;&#039;&#039;[[Myphitic Blight-Hauler]]&#039;&#039;&#039; - A deamon engine that acts as a mobile fire support system for its allies. Appeared in the Death Guard 8e Codex.&lt;br /&gt;
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===Slaanesh===&lt;br /&gt;
*&#039;&#039;&#039;[[Daemon Knights#Hell-Strider|Hell-Strider]]&#039;&#039;&#039; - A comparatively small corrupted Imperial Knight that uses a central lascannon and twin melta-beams to hunt down armored foes, relying on speed and mobility to get close, make an attack and escape. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Daemon Knights#Hell-Scourge|Hell-Scourge]]&#039;&#039;&#039; - The largest of the corrupted Daemon Knights of Slaanesh, these daemon engines hunt in packs using bristling bolters and their powerful Castigator cannon to scythe down whatever gets in their way. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Daemon Knights#Hell-Knight|Hell-Knight]]&#039;&#039;&#039; - Corrupted Imperial Knights that use their speed, mobility and powerful (if short-ranged) Thermal Lance to slay enemy heavy armor. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Slaanesh Subjugator]]&#039;&#039;&#039; - A corrupted Scout Titan that uses its daemonic Hell Claws, lascannon and brain-scrambling Psi-Pulse to suppress enemy units so other Chaos forces can advance behind them. First appeared in Epic 40k, received a revamp for Apocalypse and also appears in the &#039;&#039;Tome of Excess&#039;&#039; sourcebook for [[Black Crusade]].&lt;br /&gt;
*&#039;&#039;&#039;[[Questor Scout Titan|Questor]]&#039;&#039;&#039; - A heavier corrupted Scout Titan that specializes in ranged firepower, most iconic being its rapid-fire Tormentor cannon. Appeared in Epic 40k.&lt;br /&gt;
&lt;br /&gt;
===Tzeentch===&lt;br /&gt;
*&#039;&#039;&#039;[[Fire Lord of Tzeentch]]&#039;&#039;&#039; - A daemon-possessed super-heavy assault aircraft that used lascannons, Flame Cannons and firestorm bombs to devastate opponents. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Doom Wing]]&#039;&#039;&#039; - A daemon-possessed aircraft that uses a hellfire-spewing Flame Cannon to burn down enemy fliers and infantry alike. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Silver Tower of Tzeentch]]&#039;&#039;&#039; - Castles ripped out of the ground and carried along by the sorcery of daemons and sorcerer-cabals and used to rain psychic death on anyone below them. Appeared in Epic 40k.&lt;br /&gt;
*&#039;&#039;&#039;[[Aether Ray]]&#039;&#039;&#039; - A daemon engine that resembles a mechanical manta ray, created by the sorcerer-technocrats of Q&#039;sal as a means of personal transport. Essentially an artificial Disk of Tzeentch that can be big enough to carry squads instead of one person. Appears in the &#039;&#039;Tome of Fate&#039;&#039; sourcebook for [[Black Crusade]].&lt;br /&gt;
*&#039;&#039;&#039;[[Mirrorfiend]]&#039;&#039;&#039; - A giant beetle-like daemon engine containing a raging Greater Daemon of Tzeentch that uses powerful psychic abilities, including an aura that makes viewers see their worst fears and darkest memories reflected in its shining surface, to kill those who oppose it. Appears in the &#039;&#039;Tome of Fate&#039;&#039; sourcebook for [[Black Crusade]]. You wish there was a model/rules for this fucker!&lt;br /&gt;
*&#039;&#039;&#039;[[The Auruntaur]]&#039;&#039;&#039; - A unique daemon engine that resembles a monstrous, cyclopean Soul Grinder, created on Q&#039;sal but impossible to control. Appears in the &#039;&#039;Tome of Fate&#039;&#039; sourcebook for [[Black Crusade]].&lt;br /&gt;
&lt;br /&gt;
==[[Warhammer Fantasy Battle]]==&lt;br /&gt;
Daemon Engines were one of the few occasions that 40k preceded Fantasy. Although Daemon-possessed armor existed, warmachines having a spirit was something added in later editions.&lt;br /&gt;
In [[Warhammer Fantasy Battle]], the [[Chaos Dwarfs]], always such cheery fellows, decided to get in on the action and create their own hell cannon, which is powered by feeding people into the maw of the cannon which then fires their spiritual remains as powerful barrages. For a while the chaos dwarfs that came with the cannon as crew were the only official ones made by [[Games Workshop]]. Thankfully, [[Forge World]] have now made a whole load of chaos dwarfs models so you field an army of the tusky psychos and whats more they have a whole host of daemon engines now, including a daemon train powered by death to pull all of your engines into battle.&lt;br /&gt;
&lt;br /&gt;
The Skull Cannons, and dual Slaaneshi Chariots represent the Daemon side of things.&lt;br /&gt;
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{{Chaos Space Marines}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]]&lt;br /&gt;
[[Category:Dark Mechanicus]]&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon_Brute&amp;diff=160334</id>
		<title>Daemon Brute</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon_Brute&amp;diff=160334"/>
		<updated>2023-05-10T17:27:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;[[File:RuinstormDaemon.jpg|300px|right|thumb|Guys so generic, they would fit right in a DOOM level if you replaced the hammer with a gun.]]&lt;br /&gt;
&#039;&#039;&#039;Daemon Brutes&#039;&#039;&#039; or &#039;&#039;&#039;Ruinstorm Daemons&#039;&#039;&#039; are your generic lesser [[daemon]]s born from [[Chaos]] itself and serve no God.&lt;br /&gt;
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==Overview==&lt;br /&gt;
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These hulking creatures of twisted muscle and sharpened bone act as the vanguard of the Daemonic horde, breaking the fragile ranks of mortal armies and serve as a bulwark for the smaller minions of Chaos that follow in their wake. Each of these monsters towers over even [[Space Marines]] and are capable of shrugging aside [[Bolter]] shells as if they were [[Lasgun|Flashlights]].&lt;br /&gt;
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As they are not aligned to any of the four [[Chaos Gods]], these creatures, like their more dimwitted [[Chaos Beast]], are neutral in the Great Game. Compared to the limp-dicked [[Fury|Furies]] with which no one wants to have any association, Daemon Brutes provide as useful bodyguards with no pre-set agendas so long as they can reliably [[Rip and Tear]], which &#039;&#039;you&#039;d think&#039;&#039; would make them [[Khorne|Khornate]] by default, but whatevs.&lt;br /&gt;
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==Crunch==&lt;br /&gt;
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These guys only appear in the [[Horus Heresy]] under the Daemons of the Ruinstorm codex. Daemon Brutes are the elite units. While not quite as strong as a [[Greater Daemon]], these guys are still plenty strong for Infantry and possess three wounds each. In addition, you can buy up to three of these guys to act as a bodyguard for your footslogging Daemon Lord, giving a massive wall of bodies. Can guarantee to materialize in the mortal realm on the first turn. They can have up to two Emanation options.&lt;br /&gt;
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The auto arrive turn one cannot be overstated enough. In an army where you will pretty much be deploying nothing on the board, these guys stop you losing turn one right off the bat due to bad dice rolls or oppression from afar. Give them the 3+ right away, just do it. These guys are basically [[Legio Cybernetica#Castellax Class Battle-Automata|Castellax]] when they arrive just without the guns, so taking a couple of units of these with a 3+ and rending gives you some really durable units turn one that can crump mortals pretty reliably. Other emanations are good, but you really want that armour save if you can, otherwise you&#039;re at the mercy of [[autocannon]]s and [[heavy bolter]]s which are a lot more common than you think.&lt;br /&gt;
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{{Chaos-Daemons}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160297</id>
		<title>Daemon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Daemon&amp;diff=160297"/>
		<updated>2023-05-10T17:26:53Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;[[File:Daemon Medieval.jpg|thumb|right|400px|No, you are not mistaken, its ass is a face. &amp;quot;Kiss my ass&amp;quot; now has a new meaning.]]&lt;br /&gt;
The word Dæmon, or &amp;quot;&#039;&#039;δαίμων ‎&#039;&#039;&amp;quot;, originated from Greek mythology, and was the term for spirits of nature and, well, anything but the Olympian gods. It wasn&#039;t a negative term at all, but rather a term that described creatures other than humans and animals, but as they often had ethics that was just as alien, they could seem malevolent at times. In Roman mythology, the term evolved to describe two guardian spirits who all people had attached to them, one benevolent and one malevolent. When Christianity became the state religion of Rome, they were recast as purely evil beings that served Satan; somewhere along the line, they became known as [[demon]]s.&lt;br /&gt;
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In /tg/ culture, daemon occasionally pops up as an alternative to &amp;quot;demon&amp;quot; or &amp;quot;devil&amp;quot; as the terminology for the fiendish races. The most iconic example of Daemons on /tg/ are those from the Warhammer settings.&lt;br /&gt;
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==Dungeons &amp;amp; Dragons and Pathfinder==&lt;br /&gt;
[[Dungeons &amp;amp; Dragons]] has long used the term Daemon to refer to their Neutral Evil fiendish race, in contrast to the Lawful Evil Devils and the Chaotic Evil Demons. With the notorious anti-Satanic panic, daemons were renamed as [[Yugoloth]]s in the [[Planescape]] setting, much as devils and demons became [[Baatezu]] and [[Tanar&#039;ri]], respectively. See the [[Yugoloth]] page for more details.&lt;br /&gt;
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In [[Pathfinder]], [[Daemon_(Pathfinder)|daemons]] are again the Neutral Evil fiendish race, because yugoloths aren&#039;t in the OGL. Born from the souls of Neutral Evil mortals, each breed of daemon embodies a specific kind of death, in comparison to the sin-born demons. For example, hydrodaemons represent death by drowning, whilst thanatodaemons represent death by old age. Answering to the four archdaemons, styled after the Horsemen of the Apocalypse - that is, Famine, War, Pestilence and Death - they hearken back to older descriptions of Neutral Evil in that they &#039;&#039;hate&#039;&#039; life itself.&lt;br /&gt;
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In the Pathfinder setting&#039;s closest equivalent to the [[Blood War]], daemons seek to annihilate all life, trying to sweep the multiverse clean of all life other than daemonkind. Once they have achieved that goal, they will then turn on each other, fighting to the death until only one daemon remains in existence. That daemon will take a moment to savor the emptiness of existence... and then commit suicide. They hate life that much. This naturally does not sit well with demons and devils who like existing, so they&#039;ll actually team up with eachother and even &#039;&#039;celestials&#039;&#039; to stop them.&lt;br /&gt;
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[[Category: Dungeons &amp;amp; Dragons]]&lt;br /&gt;
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==Infernum==&lt;br /&gt;
In the D20 game [[Infernum]] by Mongoose Publishing, Daemon is the highest of the &amp;quot;common&amp;quot; titles, the furthest rank a hellspawn can achieve without becoming a noble of some description. It is awarded only to hellspawn who prove themselves true masters in a particular field of expertise - combat, diplomacy, spying, etcetera - and usually requires formal duels between would-be contestants under the eye of a local Captain. Ascending to the rank of Daemon awards a hellspawn with 2000 bonus experience points and grants them their first Noble Mutation.&lt;br /&gt;
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==Warhammer==&lt;br /&gt;
{{heresy}}&lt;br /&gt;
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{{Topquote|Only a fool trusts a Daemon. They are made of the very stuff of change, the raw madness of the Warp made manifest. However, like men, Daemons are creatures of greed, pride, and arrogance, and these are things I trust completely.|[[Abaddon]] the Despoiler, either being pretty awesome or talking complete bullshit depending on your point of view}}&lt;br /&gt;
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[[File:M3060166a 2xl.jpg|500px|thumb|right|Just remember that the next time you rage at your mates for [[That Guy|being a douche]] or something, you&#039;re indirectly creating one of these.]]&lt;br /&gt;
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&#039;&#039;&#039;Daemons&#039;&#039;&#039; (pronounced like demon, but always spelled with that a) are powerful beings, neither real nor unreal, which do not obey the laws of physics; indeed, their very existence is a warping of reality. They reside within the [[Warp|Realm of Chaos]], and usually are organized into groups obeying the rule of [[Chaos Gods]]. Though daemons are commonly associated with Chaos, independent and Order-aligned daemons exist as well.&lt;br /&gt;
&lt;br /&gt;
According to wikifags over at the official 40k Wiki, daemons can be created from one of the four Ruinous Powers through a process that&#039;s kind of similar to something like a yeast or sponge budding; a Chaos God splits off a tiny fraction of their own will, essence, and power, and in doing so creates a new daemon that is essentially an extension of whatever Chaos God made it. It&#039;s worth noting that the Gods can also use the souls of deceased individuals who died under specific circumstances to forge new daemons, and given the [[Grimdark|general shitfuckery that goes on in the galaxy that results in hundreds of thousands dying on a daily basis]], this particular process of daemon spawning is typically more popular. Anyway, these newborn critters then invade the real world, buttfuck ([[slaanesh|literally, 25% of the time]]) anyone they can get their horny claws on (even other [[Dark Eldar|rapists]]), and the resulting torrent of chaotic emotions that come from being violently buttfucked by a walking pile of Warp energy feed the Chaos Gods, causing their power to grow and allowing even more daemons to be born (that&#039;s right; no matter how many morning-after pills you take, a baby is guaranteed to pop out of someone, somewhere, sooner or later as a result of your fatal defilement). Hopefully now you&#039;re starting to realise how utterly ROFLSCREWED the many unfortunate races of the Milky Way are; [[Wat|simply &#039;&#039;seeing&#039;&#039; these assholes and getting scared by them essentially gives their gods the power to make &#039;&#039;even more&#039;&#039; of these assholes]]. &amp;lt;s&amp;gt;So man the fuck up, otherwise you&#039;re indirectly responsible for giving birth to these dudes&amp;lt;/s&amp;gt; nope, sorry, not even growing a manly-ass pair is gonna save you from the guilt of making more daemons, since the bravery and fearlessness you feel will feed [[Khorne]] in particular and allow him to spawn a bunch of new [[Bloodletter|horny penis-heads with sharp swords]]. For fuck&#039;s sake.&lt;br /&gt;
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As I said; ROFLSCREWED. It&#039;s thought that the only way to rid the galaxy of this Heresy-given-physical-form would probably be to kill off every single sentient living thing in the galaxy that has a presence in the Warp ([[Halo]] array, anyone?), thus &#039;starving&#039; the Chaos Gods of their juicy succulent thirst-quenching emotions. For obvious reasons this hasn&#039;t been tested, and seeing as how at least one of them revolves around a cycle of death and rebirth, to the point where some of his followers are trying to do exactly this, it&#039;s debatable on whether or not it&#039;d work in the first place (and that&#039;s before we bring up how time in the warp&#039;s all fucked up too, which could make them immortal anyway).&lt;br /&gt;
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Perhaps the only form of protection from this endless loop of chaos spawns is belief in the Emperor&#039;s vision of galaxy spanning order and prosperity. Not only can E-Money himself banish even the biggest of big dick daemons back to the warp with the wave of a hand, there&#039;s been at least one instance of a certain Euphrati Keeler grasping her imperial aquila and chanting &amp;quot;the Emperor protects&amp;quot; over and over, resulting in the banishment of a lesser daemon.&lt;br /&gt;
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But wait, it doesn&#039;t stop there. Daemons are functionally immortal in that even if their physical forms are destroyed in real space, their essence will return back into the Warp/RoC where they will be ready to wreak havoc once they have another opportunity to go back, unless there are special circumstances preventing them from doing so such as being trapped in an object (such as a Tesseract Labyrinth or enchanted item), or special incantations that imprison it. It &#039;&#039;is&#039;&#039; however also possible to give a daemon a &amp;quot;true death&amp;quot; in that it is permanently erased from existence, but this normally requires some incredibly rare artifact, absurdly complicated rituals, or a psyker/wizard of immense power (after all, by truly killing a daemon, you are in essence killing a tiny fraction of one of the Chaos Gods, so of course it&#039;d be hard as fuck). Retcon time！If you slay them with the Emperor&#039;s Sword or have the Sisters of Silence present after slaying the daemon&#039;s essence will disperse instead of returning to the Warp, permanently destroyed. Even works for Daemon Primarchs! But will not work on daemons required to be present for the final &amp;quot;The End&amp;quot;.&lt;br /&gt;
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Lesser daemons like [[Bloodletter]]s can normally be banished back by a proper bashing with a mace or a few dozen shots from a lasgun, or with a simple chant of a certain scripture that daemons fear. Greater Daemons, like a [[Bloodthirster]] or [[Great Unclean One]], will normally either require &#039;&#039;extremely&#039;&#039; powerful dakka the size of [[Baneblade|Baneblades]] or in Fantasy, mass-stabbing from spears, cannon balls, the intervention of the [[Daemonhunters]] and similar specialists. They are also [[FAIL|vulnerable]] to anyone an author wants to make [[Mary Sue|look cool]], resulting in approximately nine thousand two hundred and seventy-three Bloodthirsters being cruelly slain per novel written. Banishing Greater Daemons and Daemon Princes from real space for a long time often requires rituals which involve uttering the daemon&#039;s true name, which is a secret to begin with, almost always unpronounceable for a human, long enough to take minutes to utter, and can have nasty spells (like ones that fill your lungs with molten brimstone) included into them - and all this must happen while said angry daemon does his best to slaughter the ritual&#039;s participants.&lt;br /&gt;
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It should be noted that even though the word &amp;quot;Daemon&amp;quot; is their widely accepted name by the mortal races, it is not necessarily the name they call themselves. One daemon in 40k even remarks that it is merely a name given to them by mortals (generally humans) due to its satanic origin (even if it technically has a more neutral, Greek origin, but scratch that, current fluff writers aren&#039;t the authors of the RoC and just because it&#039;s a daemon doesn&#039;t mean it knows jack shit about history). In conversations with mortals they actually like or at least tolerate, daemons often call themselves &amp;quot;Neverborn&amp;quot;, and many Chaos worshippers prefer to use this term.&lt;br /&gt;
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Little is known of those called the Coiling Ones, claiming to be descendants of the Godbeast Nagendra and using its patron the Ghyranic Splintered Fang tribe. Also interestingly there&#039;s the Sapphire King, a Daemon of Slaanesh created by emotions of Ferrus Manus and Fulgrim at their penultimate duel&#039;s final moments.&lt;br /&gt;
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===[[The 9th Age]]===&lt;br /&gt;
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===[[Warhammer Fantasy]]===&lt;br /&gt;
In Fantasy they are made of [[Warhammer Magic|magic]], the source of (most of) which is the Realm of Chaos, and feed upon/inspire certain emotions in mortal beings. Daemon serves as more of a general term for creatures of the Realm of Chaos, or the Aethyr for the powers of Order, though it&#039;s still a word primarily associated with Chaos (they&#039;re their bread and butter after all). Thanks to the magical nature of the world, Daemons have little trouble manifesting within the world if they can find entrance to it. Indeed, any place that the Winds of Magic linger for too long can create Daemons of various kinds which will usually haul themselves towards the nearest place living (usually sapient) beings are found and act for either good, evil, or something in between, and after being &amp;quot;slain&amp;quot; find themselves within the Realm of Chaos for the first time. They can possess hosts, although the weak mortal frames limit their power and usually this is only done to commit acts of mischief or deliver messages to other mortals.&lt;br /&gt;
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Nature is said to abhor daemons, at least those of Chaos, and while they can appear easily enough in areas of heavy magic, their grip on the physical world is tenuous; sufficient injury, magic, or simply waiting too long can cause them to dissipate, and they can normally retreat in this manner if things go south for them in battle. Chaos daemons have a particularly tough time manifesting around holy places, such as the Shrine of Asuryan. When a daemon force attempted to overtake it, even small injuries caused them to burst into ashes, and none save N&#039;kari would go near the Flame itself. Even he was sent away howling in fear and pain when his arm brushed the holy altar, which caused his body to flamelessly burn a deep, blistering black.&lt;br /&gt;
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There are very few means of permanently killing daemons, restricted to the highest magic powers and divine weapons, or just whenever the plot needs it to happen. [[Skulltaker]] was once beaten and slain by Sigmar as a mortal, and though he wasn&#039;t killed forever, he still bears the scars Sigmar left him, which may indicate daemons become gradually weaker as they &amp;quot;respawn&amp;quot; over time.&lt;br /&gt;
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===[[Age of Sigmar]]===&lt;br /&gt;
Age of Sigmar Daemons are pretty similar to those in Warhammer Fantasy, albeit with one major difference: they&#039;re portrayed as being a lot more permanent. Daemons need magic to exist, and since the Mortal Realms are literally made out of the Winds of Magic, a daemonic army once summoned can pretty much roam around the land indefinitely.&lt;br /&gt;
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===[[Warhammer 40,000]]===&lt;br /&gt;
In [[Warhammer 40,000]] they are manifestations of the psychic emotions of psychically powerful species and individuals, like [[humanity]] and [[Eldar]]. They reside in the chaotic and hellish psychic dimension known as the Warp.&lt;br /&gt;
Daemons can only enter realspace under certain conditions, like being summoned in a ceremony or crossing through a warp rift. Even then, because they are made of warp energy and solidified emotion, they don&#039;t last long outside of the Warp, so in order to stick around, they have to either drag the Warp into realspace (resulting in a [[Daemon World]] in extreme circumstances) or be bound in a host. [[Psykers]] are the preferred choice of host, especially the powerful and uncontrolled ones, and they also happen to be a favourite method of opening [[Warp]] rifts -- their powers make them shine in the Warp, which attracts daemons like moths to a flame; all the daemons have to do is wait for the psyker&#039;s control to falter, and move in to take possession.&lt;br /&gt;
Sometimes, [[Heresy|stupid people]] try to become a daemon, often a cult committing mass suicide, in order for their souls to fuse, much like what the Emperor did, but instead of reincarnating (since they can&#039;t), their souls will then join and become a daemon, because of their chaotic natures. Since souls are not sentient, someone&#039;s soul is not him, [[FAIL|and it doesn&#039;t count as immortality]]. Daemon-Prince-hood however does, but you will suffer an eternity of Derp from Games Workshop.&lt;br /&gt;
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===Types===&lt;br /&gt;
Ever since the ancient Realms of Chaos sourcebooks, daemons have been divided into three groups: Greater Daemons, Lesser Daemons, and Daemonic Creatures.&lt;br /&gt;
&lt;br /&gt;
==== Greater Daemons ====&lt;br /&gt;
Greater Daemons are the most powerful of the Chaos God&#039;s immortal servants, and it&#039;s Very Bad News when they arrive in the real world. They are also the most difficult to banish, as they invariably have tremendously long names, not to mention enough power to give any would-be banishers a hard time. Fortunately for those living in realspace, Greater Daemons are also the most difficult to summon: they require great sacrifices and elaborate ceremonies to even enter the real world, and will not last long without continued exposure to [[Warp]] energy. Unfortunately, where Greater Daemons go, hordes of lesser daemons inevitably follow. Greater Daemons are capable of independent thought and are highly intelligent, though this intelligence is heavily influenced by the emotions that form them. However, old fluff (the Hordes of Chaos 6th edition army book from [[Warhammer Fantasy Battle|WFB]]) claimed they do not actually have a true personality or even a consciousness - they were simply hollow husks who did [[just as planned|their master&#039;s bidding]] and are merely extensions of their god&#039;s presence. Any Daemon with a sort of will of their own was instead a [[Daemon Prince]]. This is no longer canon, as former Daemon Princes are now Greater Daemons. Some Greater Daemons are in fact mortals who were particularly revered by their chosen god (barring [[Dechala]], who was just Slaanesh being a troll). Greater Daemons are also stated to have their own goals independent of their Chaos God, usually by just not advancing any greater goal but at times can even be a hindrance to the greater plans of Chaos; this is always met with forgiveness, as any punishment from a Chaos God is ridiculously rare for any Daemonic being (to date the only intentional punishments have been two Daemonettes who disobeyed Slaanesh, and [[Skarbrand|one Greater Daemon who quite literally declared war on Khorne himself]]). Some players from either game have used this to justify more...&amp;quot;interesting&amp;quot; Daemon armies, such as the [[Carnival of Chaos]] or towns which have been taken over by Daemons.&lt;br /&gt;
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Khorne&#039;s Greater Daemons are [[Bloodthirster]]s, giant axe-wielding warriors with massive leathery wings. They are [[Angry Marines|always angry, all the time]]. There are eight hosts of Bloodthirster, each of the eight possess their own lethal skills, armaments and title. Those of the eighth host, for example, are known as Bloodthirsters of Unfettered Fury. These monstrous beings are skilled if unsubtle generals and, armed with their infamous&lt;br /&gt;
combination of axe and whip, are most often seen commanding Khorne’s daemonic legions in their attacks on realspace. By comparison, those of the sixth rank, known as Bloodthirsters of Insensate Rage, are berserk destroyers who wield immense axes as tall as a fortress gate. Nothing can stand before such terrors on the battlefield, and the Daemons of Khorne are drawn instinctively on in the wake of their furnace-hot fury. The infamous Bloodthirsters of the third host, meanwhile, are known as the Wrath of Khorne. These beings are fire-breathing braggarts, hunters after glory who delight in humbling the mightiest heroes of the foe and butchering them in the name of their bloody lord.&lt;br /&gt;
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Slaanesh&#039;s Greater Daemons are [[Keeper of Secrets|Keepers of Secrets]], each carefully formed to tempt their foes and each looking to experience as many sensations as possible. Their appearance depends on &amp;lt;s&amp;gt;Slaanesh&#039;s mood&amp;lt;/s&amp;gt; GW&#039;s policy at the time of creating them.&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s Greater Daemons are [[Great Unclean One]]s, whose joviality is infectious...literally. They are so plague-ridden that they excrete daemons from every available opening. Mmm, is that [[Grimdark]] enough for you?&lt;br /&gt;
&lt;br /&gt;
Tzeentch&#039;s Greater Daemons are [[Lord of Change|Lords of Change]], bird-like sorcerer daemons capable of predicting the future. They like to make [[Just as planned|plans]].&lt;br /&gt;
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Malal&#039;s Greater Daemons are &amp;quot;Guardian of Contradictions&amp;quot;, looking like giant daemon goats with a woman&#039;s head for a tail (wtf). So far they are the closest interpretation we can get on what they actually look like. The name is only fanwankery based on concept art by [[Tony Ackland]] for Malal&#039;s Daemons which were &amp;lt;s&amp;gt;never&amp;lt;/s&amp;gt; made into [[Pantheon Of Chaos|models]] independently.&lt;br /&gt;
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Great Horned Rat&#039;s Greater Daemons are [[Verminlord]]s, miniature versions of himself which represent his values (all of which are simply acting like a massive asshole) as well as the values of the Skaven clans (e.g. killing, defiling, killing, proliferating and killing).&lt;br /&gt;
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Like the Heralds, which are Exalted Lesser Daemons, there are also Exalted Greater Daemons (Exalted Bloodthirster, Exalted Lord of Change, Exalted Great Unclean One, Exalted Keeper of Secrets, and Exalted Verminlord), each of which is usually represented by the [[Forge World]] models of each daemon. They are usable in [[Storm of Magic]] as Bound Monsters - creatures summoned through the Warp and bound to their summoners through Bound Scrolls. That doesn&#039;t stop them from NOMMING their masters given the chance, though. Of course, these made the transition from Warhammer Fantasy to [[Age of Sigmar]], where these behemoths are more expensive though sometimes at the cost of utility (and often using the old Index statlines when later Armybooks adjusted the stats of the basic Greater Daemons) by expending a great amount of god-specific points exclusive to the God-aligned armies.&lt;br /&gt;
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In 40K, only the Exalted Bloodthirsters are mentioned. Eight of them belonged to the First Host and answer only to Khorne. Each of them commands eight Bloodthirsters of the second host, each of the second host commands eight of the third host, and so on. (8^8 ie. 16,777,216 Bloodthirsters from the lowest order alone, yeah we&#039;re fucked.) That said however, the named daemons (An&#039;ggrath, Zaraknyel, Scabiethrax, and Aetos&#039;Rau&#039;Keres) have persisted throughout the editions and effectively take their place as the nameless Exalted Greater Daemons did on the other side.&lt;br /&gt;
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Madail and [[Vashtorr]] are possibly Greater Daemons of Chaos Undivided.&lt;br /&gt;
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==== Lesser Daemons ====&lt;br /&gt;
The lesser daemons are the most common sort, and serve as the foot soldiers for the legions of [[Chaos]]. Each one is roughly on par with a couple of [[Empire]] soldiers in [[Warhammer Fantasy Battle]] (generally stronger in close combat, but mostly lacking ranged attacks), or a [[Space Marine]]/[[Imperial Guard]] stormtrooper in [[Warhammer 40,000]]; they form the Core of a [[Warhammer Fantasy Battle]] Daemons of Chaos army, and the Troops of a [[Warhammer 40,000]] Chaos Daemons army.&lt;br /&gt;
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It&#039;s worth noting that the canon for many of the Daemons was changed by [[Phil Kelly|this fucker]]. The entire nature of the Daemons in general was mutated in his WH40K Daemon codex, and arguably not for the better. Whilst Bloodletters and Screamers are largely unchanged, Daemonettes were changed in both fluff and function (originally they were engineered by Slaanesh from [[Eldar]] souls to be both seductive AND deadly in combat, although they remain so in Fantasy) and Nurgle Daemons were changed dramatically (as was Nurgle&#039;s Rot, which changed from a survivable-if-formidable daemon-pox to a daemon-spawned [[AIDS]] with no cure that eventually makes you a Plaguebearer &amp;lt;s&amp;gt;no matter what&amp;lt;/s&amp;gt; unless you commit suicide or die before you start worshipping Nurgle, which makes about as much sense as [[Wat|this]], but whatever).&lt;br /&gt;
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[[Khorne]]&#039;s lesser daemons are [[Bloodletter]]s. They are disciplined as they march to battle, but they tear into enemies like nobody&#039;s business on the charge. They take skulls for the skull throne. Like Daemonettes, they underwent a significant model change for one edition, then went back to their old appearance but revamped to higher quality.&lt;br /&gt;
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[[Slaanesh]]&#039;s lesser daemons are the [[Daemonette]]s (though they are not all female all the time, despite what the name might suggest). They can take whatever form is required to beguile their foes as they close in for the kill, though [[/d/|some browsers]] of [[/tg/]] like them just the way they usually are. Their models have varied over the years from somewhat attractive bald sharp-toothed humanoids to six-titted graylings (you&#039;ll learn very quickly that Slaanesh has a rather noticeable tit fetish, as well as every other fetish out there, most likely).&lt;br /&gt;
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[[Nurgle]]&#039;s lesser daemons are [[Plaguebearer|Plaguebearers]]. They are generally stoic creatures who are born from the souls of people who died of [[Nurgle|Nurgle&#039;s Rot]]. Their models have pretty much never changed, always being swollen-gutted decaying horned cyclops things. Yum.&lt;br /&gt;
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Nurgle also has [[Nurgling]]s, pudgy foot-tall chibis made in Nurgle&#039;s own image and which form form the pus bubbles of Great Unclean Ones or particularly devout Nurgle worshippers.&lt;br /&gt;
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[[Tzeentch]]&#039;s lesser daemons are [[Horror]]s. They start out pink-colored, hyperactive and batshit insane, and when they are destroyed, they split into two Blue Horrors which are morose and cynical little bastards. Their models started out as oversized heads with long spindly arms and legs, but they underwent a design change into big-mouthed tangles of tentacles and arms and have stayed like that pretty much ever since, aside from an increasingly avian theming. Recently a third stage has been added, such that a slain Blue splits into two pyromaniac Brimstone (Yellow) Horrors.&lt;br /&gt;
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Tzeentch also has [[Flamers of Tzeentch|Flamers]], which are a bunch of mouths that all spew magical fire from countless directions. Above these are the Exalted Flamers, which are much larger and more important Flamers.&lt;br /&gt;
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[[Hashut]]&#039;s lesser daemons are [[K&#039;daai]]s. Unlike other lesser daemons, the K&#039;daai are entirely artificial; being made and constructed by the [[Chaos Dwarves]] and then blessed by Hashut to act as overglorified Chaos [[Eversor]], yes, it is as terrifying as it sounds. They kind of resemble very angry fire elemental and are completely metal (Literally) to boot.&lt;br /&gt;
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[[Malal]]&#039;s lesser daemons are Hook Horrors, which are once again just concept art made by Ackland for Games Workshop. They have two hook claws (hence the name) but overall they look like a &amp;lt;s&amp;gt;cheap&amp;lt;/s&amp;gt; cool Halloween costume that resembles an anorexic crow whose head has been reduced to a bird-like skull. &lt;br /&gt;
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The Chaos Gods of Order (who only existed in Warhammer Fantasy) lacked proper Daemons as far as the actual game was concerned. One among them, [[Solkan the Avenger]], blessed mortal [[Witch Hunters]] to wage war against his Chaotic Chaos kin in the physical world instead. They had them in WFRP though. One of the few fleshed out Law daemons is the Viydagg, a creature said to hunt death daemons of Khorne and permanently slay them.&lt;br /&gt;
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Chaos Gods of Order were gradually phased out in favor of other pantheons of Order, like those of the Elves and the Empire. These were mentioned as having daemons and spirits of their own, but these were never named explicitly; the books suggest modifying existing daemons as templates, so it could be inferred that they&#039;re somewhat similar to what Chaos has, just less... chaotic. It could also be argued that &amp;quot;daemons&amp;quot; for Order come by way of their mortal champions, such as [[Aenarion]] or [[Magnus the Pious]], who proved mightier than even the greatest mortal servants of Chaos (and their daemonic legions in the former&#039;s case).&lt;br /&gt;
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[[Fury|Furies]] can be thought of as lesser daemons of [[Chaos Undivided]], although &amp;quot;Chaos Undecided&amp;quot; might be a more accurate description -- they served the Gods of Chaos but did not devote themselves strongly to any one before dying.&lt;br /&gt;
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As mentioned above, there also exist Heralds, souped-up versions of these daemons that are generally tasked with leading the ground forces of chaos while the Greater Daemons go off waging what carnage they can. These Heralds also bear Daemonic Loci that can empower their fellow Lesser Daemons, whether on foot or riding a steed.&lt;br /&gt;
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==== Daemonic Creatures ====&lt;br /&gt;
Daemonic servants and creatures can be more powerful than lesser daemons, but are generally less intelligent. Some, classified as daemonic &#039;&#039;steeds&#039;&#039;, may be ridden or otherwise directed by a suitably impressive lesser daemon, or even a lucky mortal servant, while others, classified as daemonic &#039;&#039;beasts&#039;&#039;, are simply turned loose on the enemy and left to their own devices.&lt;br /&gt;
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Khorne&#039;s daemonic steeds are [[Juggernaut|Juggernauts]], metal-skinned dog/rhino/lizard-creatures with molten blood, and his beasts are the [[Flesh Hound|Flesh Hounds]] (calling them &amp;quot;Khorne Dogs&amp;quot; earns your skull a place under Khorne&#039;s ass) which are sent to hunt Khorne&#039;s enemies (including his own servants, if they displease him). Bloodletters who managed to tame and ride Juggernauts are called &amp;quot;[[Bloodcrushers_of_Khorne|Bloodcrushers]].&amp;quot; Flesh Hounds are also used as mounts, although mostly by mortals like [[Arbaal]].&lt;br /&gt;
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Slaanesh&#039;s daemonic steeds are &amp;quot;[[Steeds of Slaanesh]]&amp;quot; (which has &#039;&#039;got&#039;&#039; to be a sex pun), and his/her beasts are called [[Fiends of Slaanesh]]. Daemonettes who ride Mounts of Slaanesh are called &amp;quot;Seekers.&amp;quot; Both Fiends and Mounts feature body parts from lots of creatures, and have long tongues (all the better to &#039;taste&#039; their prey, if you know what we mean...) and rows of human breasts (there&#039;s that tit fetish again).&lt;br /&gt;
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Nurgle&#039;s daemonic steeds are &amp;quot;Palanquins of Nurgle&amp;quot; (it&#039;s a sedan chair towed by [[Nurgling]]s) and his beasts are the uncreatively named [[Beast of Nurgle|Beasts of Nurgle]], which are like overgrown diseased slugs with the mentality of an overexcited puppy. If they get bitter from having their &amp;quot;playmates&amp;quot; banishing them, they become something else called Rot Flies, which are, who would have guessed, giant rotting flies with spear-sized stings. [[Storm of Magic|Two]] [[Tamurkhan: Throne of Chaos|splatbooks]] claim Nurgle has another (technically third, if one counts the aforementioned Rot Flies and Beast of Nurgle as being the same) daemonic creature in the form of the [[Plague Toads]], huge diseased frog-things that can swallow humans whole and which all other Nurgle daemons look down on. The second even claims that there&#039;s a counterpart to Plague Drones in the form of &amp;quot;Pox Riders&amp;quot;, which are Plaguebearers clinging to Plague Toads as they hop into battle.&lt;br /&gt;
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Tzeentch&#039;s daemonic steeds are [[Screamers of Tzeentch|Screamers]], giant manta rays that are called &amp;quot;Discs of Tzeentch&amp;quot; as when someone is riding them, Screamers somehow transform into discs. Needless to say, it&#039;s not pleasant for the Screamer. His beasts are called [[Flamers of Tzeentch|Flamers]] (not to be confused with the [[flamer]] weapon), since they look like they are made of fire.&lt;br /&gt;
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Hashut&#039;s daemonic steeds/calvary are the [[Bull Centaur]]s, which are the unholy fusion dance of Dworf and Bull. These guys are the elite shock troops in Hashut&#039;s realm and are pretty baller in that regard. His beasts are the [[Great Taurus]] which are flying, fire-breathing bulls and the [[Lammasu]] which are a more elite variant that shoots out fireballs rather than outright charging at its enemies.&lt;br /&gt;
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Malal&#039;s daemon steeds are &amp;quot;Limbo-Ticks of the Anti-God&amp;quot; and his beasts are &amp;quot;Malal&#039;s Paradoxes of Pandemonium&amp;quot;, both of which resembles every single arachnophobe&#039;s worst nightmare. The latter is usually colored black, grey and white like all things Malal-ish and have a fuckhuge maw meant for potential OMNOMNOMNOM with two sickle like claws to boot, while the former has the body of a giant louse with monkey like limbs and a giant human-like skull with a equally giant horn on it. Like the others, this is just /tg/&#039;s name for Ackland&#039;s artwork.&lt;br /&gt;
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====Daemons of Order====&lt;br /&gt;
The [[Chaos Gods of Law]] existed in earlier editions of Warhammer Fantasy were mentioned as having Daemons of their own, such as the &#039;&#039;Viydagg&#039;&#039; (which looked something like a hippiefied Grail Damsel). While the Gods of Law slowly stopped being mentioned in the setting, the Gods of Order, Sigmar and the bunch, were said to have their own Daemons still, though none were ever specifically named; even magical creatures like Ulric&#039;s wolves weren&#039;t outright named &amp;quot;daemons.&amp;quot;&lt;br /&gt;
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With [[Age of Sigmar]] the entire [[Lizardmen]] army was refluffed as &amp;quot;Seraphon&amp;quot; which have light magic running through their veins which is as corrupting to Chaos as Chaos is to mortals; Saurus blood can cleanse any of Nurgle&#039;s plagues, rots, and diseases, and the Slann are stated to be ahead of their enemies (which includes Tzeentch) in planning thanks to their scrying caste.&lt;br /&gt;
[[Sigmar]] also created the [[Sigmarines|&amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Stormcast Eternals]] which are mortals forged in magical metal who have the same properties as Daemons.&lt;br /&gt;
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===Chart===&lt;br /&gt;
Not every god fills every slot, but a couple mortal equivalents are listed in parenthesis. Also note [[Fury|Furies]] are so pathetic they don&#039;t even get to be on the chart. Daemonic Heralds aren&#039;t in here either, though that&#039;s because they&#039;re just meaner versions of their associated Lesser Daemons and, up until 8E 40K and 1E AOS, they were merely called as Heralds of X without any fancy subnames. It doesn&#039;t help that those editions also gave Heralds different names depending on what they&#039;re riding.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|border=1 cellpadding=5 cellspacing=0&lt;br /&gt;
|- align=left&lt;br /&gt;
! [[Chaos Gods]]&lt;br /&gt;
! [[Greater Daemon]]s&lt;br /&gt;
! [[Daemon#Lesser Daemons|Lesser Daemons]]&lt;br /&gt;
! Daemonic Servants&lt;br /&gt;
! Daemonic Beasts&lt;br /&gt;
! Daemonic Steeds&lt;br /&gt;
! Mounted&lt;br /&gt;
! Chariots&lt;br /&gt;
|-&lt;br /&gt;
| [[Khorne]] || [[Bloodthirster]] || [[Bloodletter]] || None || [[Flesh Hound]] || [[Juggernaut]] || [[Bloodcrushers of Khorne|Bloodcrusher]] || [[Blood Throne]]/[[Skull Cannon]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Nurgle]] || [[Great Unclean One]] || [[Plaguebearer]] || [[Nurgling]] || [[Beast of Nurgle]]/[[Plague Toads]] || [[Battle Fly]]/[[Rot Fly]] || [[Plague Drones]]/[[Pox Riders]] || [[Palanquin of Nurgle]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Slaanesh]] || [[Keeper of Secrets]] || [[Daemonette]] || None || [[Fiends of Slaanesh|Fiend]] || [[Steeds of Slaanesh]] || [[Seekers of Slaanesh]] || [[Seeker Chariots of Slaanesh|Seeker Chariot]]/[[Hellflayer Chariots of Slaanesh|Hellflayer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tzeentch]] || [[Lord of Change]] || [[Horror]]/[[Flamers of Tzeentch|Flamer]] || None || [[Screamers of Tzeentch|Screamer]]/[[Mutalith Vortex Beast]] || [[Disc of Tzeentch]] || None || [[Burning Chariots of Tzeentch|Burning Chariot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Malal]] || [[Forces of Malal#Guardian of Contradictions|Guardian of Contradictions]]/[[Forces of Malal#Maidens of Malal|Maiden of Malal]] || [[Forces of Malal#Hook Horror|Hook Horror]] || None || [[Forces of Malal#Pandemonic Paradox of Malal|Paradoxes]] || [[Forces of Malal#Limbo-Ticks of the Anti-God|Limbo-Ticks]]/[[Forces of Malal#Nightmares|Nightmares]] || [[Forces of Malal#Parasite Riders|Parasite Riders]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Hashut]] || None || [[K&#039;daai]] || None || [[Great Taurus]]/[[Lammasu]] || None || [[Bull Centaur]] || None &lt;br /&gt;
|-&lt;br /&gt;
| [[Great Horned Rat]] || [[Verminlord]] || None || None || None || None || None || None &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Daemon Prince|Daemon Princes]] ===&lt;br /&gt;
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For those mortals unfortunate enough to not be daemons to begin with, there is another route to immortality: serve a [[Chaos Gods|Chaos God]] and impress them so much that they grant the gift of daemonhood, resulting in an ascension into a [[Daemon Prince]]. In terms of power, they are typically only second to greater daemons, but a few especially strong mortal followers of chaos (traitor primarchs being the most famous) become more powerful than most greater daemons upon ascending. This is the ultimate goal of [[PC]]s in the [[Black Crusade]] roleplaying game, and indeed most worshipers of [[Chaos]] with even an ounce of ambition. Unfortunately, the Gods&#039; attentions are fickle; would-be Daemon Princes who fall short of expectations may find themselves transformed into [[Chaos Spawn]] for their failures... Did I just...well...fuck... &#039;&#039;&#039;GLARBLRAWRGLARBL-&#039;&#039;&#039;{{BLAM}}&lt;br /&gt;
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Also, among followers of chaos, there are those who know that in the warp, the souls of dead men and women are actually devoured by the [[Chaos Gods]]; many of them actively try to escape this fate ([[Rape]]) by becoming Demon Princes.&lt;br /&gt;
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===Exalted Daemon===&lt;br /&gt;
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A sadly short-lived concept, &#039;&#039;&#039;Exalted Daemons&#039;&#039;&#039; were introduced in the [[Hordes of Chaos]] army book for [[Warhammer Fantasy Battles]], and can be seen as the &amp;quot;[[Chaos]]-Loyal&amp;quot; analogue to the [[Daemonhost]], or alternatively a Fantasy based, character tier version of the [[Possessed]]. Exalted Daemons are [[Chaos Champion]]s who haven&#039;t earned the moxie to be turned into Daemon Princes, but have earned special attention, which results in a Daemon possessing and merging with their body. Attendant fluff implies that, unlike conventional possession victims, Exalted Daemons are fusions of mortal and daemonic soul, with the original inhabitant still being conscious and having some influence, rather than dead or pushed aside.&lt;br /&gt;
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Mechanically, Exalted Daemons were essentially lower-grade Daemon Princes, using up two Hero choices instead of that editions 1 Lord choice + 1 Hero choice. They had one less point in Weapon Skill, Wounds, Initiative and Leadership than the big Daemon Princes, but the same ability to Fly, cause Terror, bear a Mark Of Chaos, and a Unit Strength of 3. They could be Sorcerers, maxing out at level 2, and wield up to 50 points of Daemonic Gifts.&lt;br /&gt;
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In 8th edition, 40k introduced [[Greater Possessed]], which are larger, individual versions of normal Possessed Marines, and are thus somewhat similar to the original Exalted Daemon concept.&lt;br /&gt;
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=== Daemon Engines ===&lt;br /&gt;
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Some daemons can be combined with machinery to create mighty [[Daemon Engine]]s; this gives them some actual structural integrity and lasting power, as they are now firmly anchored in reality. The really big ones are made by the Forge of Souls, while others are made by [[Warpsmiths]].&lt;br /&gt;
Some Daemon Engines are aligned with one of the Chaos Gods, while others (like [[Defiler]]s and Soul Grinders) serve [[Chaos Undivided]].&lt;br /&gt;
Even WFB has these in the forms of the Skull Cannon, Blood Throne, and Burning Chariot (and arguably the Hellflayer Seeker Chariot, even if it is not possessed), which are like [[awesome|possessed war machines mounted on top of possessed chariots]] as well as the Soul Grinder (which exists in 40k as well, though it only has a stone thrower arm rather than cannons everywhere).&lt;br /&gt;
Now that [[Chaos Dwarves]] are back as a regular WFB army, albeit made entirely by [[Forgeworld]], they seems to be rather fond of Daemon Engines and pack a whole lot of them, including a [[Awesome|daemon-possessed, steam-powered train which carries other war machines all around the battlefield while firing its giant cannon/crashing into the enemy lines mauling people with giant-sized pickaxes]].&lt;br /&gt;
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=== Half-Daemons ===&lt;br /&gt;
A handful of characters called or calling themselves half-Daemon have existed in both settings throughout the years (as well as [[Blood Bowl]] of course where the non-footbal rules are made up on the spot and never adhered to). Generally speaking these are from old or iffy lore sources, but one recent [[Archaon|character]] does exist. For the [[End Times]] &amp;lt;strike&amp;gt;clusterfuck&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;abortion&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;monkey&#039;s paw result&amp;lt;/strike&amp;gt; event a large kit of the Maggot Riders who ride giant maggots called Pox Maggots and serve Nurgle were released. One of the three riders was named [[Orghotts Daemonspew]] the &amp;quot;Bastard King of Icehorn Peak&amp;quot;. His mother was a mortal witch (in the more classic sense of the word) and his father was a Great Unclean One (have fun imagining it). Icehorn exists on the rim between reality and the Warp, where Daemons are as much the people of the land as humans. Orghotts has an extremely long lifespan thanks to his half-Daemon nature, and longs to actually physically reach Nurgle&#039;s Garden which appears to him sometimes in his kingdom. He leads Daemon and Chaos human armies across the world, seeking not to become a Daemon Prince but be blessed by Nurgle into becoming a full-fledged Daemon alongside his father. The diseases produced within his own body have killed more than the armies he&#039;s lead, and beings connected to Nurgle know by smell that he&#039;s one of the &amp;quot;royal family&amp;quot; so to speak.&lt;br /&gt;
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===True Names===&lt;br /&gt;
Daemons tend to hide their true names by giving themselves false ones. This is due to the fact that they can be banished if their true name should ever be uttered. The downside about true names is that all true names are quite a mouthful. Daemons&#039; true names are very hard to pronounce or outright comprehend if you aren&#039;t an extensively trained daemonologist who can understand the various fel languages of the warp. There was even one instance that uttering their true names can actually make your mouth literally burn. That also isn&#039;t counting the other difficulty of trying to find the actual name of the daemon you&#039;re trying to banish in your codex of daemon names (and the consequences of invoking the wrong name can range anywhere from your banishment ritual failing, to summoning THAT daemon instead. So you now have two threats to contend with. Also you have a blasphemous book containing the countless names of malevolent daemonic entities and strong-of-will enough that you aren&#039;t going mad from the various whispers telling you to summon each one of them, right?).&lt;br /&gt;
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Some ridiculously powerful daemons, especially those of [[Tzeentch]], have incredibly long names. One, recorded in the books of the [[Grey Knights]], had a ten-minute long true name and quite a few Knights died attempting to perform the banishment rituals... though once they got to reciting it, there apparently wasn&#039;t much it could do to stop them. Then there was [[Justicar Alaric]] and his attempt to banish the Tzeentchian [[Daemon Prince]] Ghargatuloth where he had to recite the warp spawn&#039;s true name, a incomprehensible tongue twister, FOR TWO HOURS STRAIGHT.&lt;br /&gt;
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Daemon Primarchs are also not immune to this rule, as [[Kaldor Draigo]] managed to severely weaken [[Mortarion]] by uttering his true name (as in the original name the Emperor gave him, before he was given the name &amp;quot;Mortarion&amp;quot; on Barbarus). Fulgrim was similarly subjugated by Zardu Layak using it, although doing so wiped his memories of his life before the Siege of Terra.&lt;br /&gt;
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The effects of their names being uttered tend to have mixed results and seems to depend on the strength of the daemon in question, although all of the results are debilitating. These can range anywhere from the daemon&#039;s strength being sapped, to them being immobilized or even explode, as well as being outright banished back into the warp. In any case, it&#039;s an event all of them would fight tooth and nail to avoid, as it&#039;s a guarantee that they&#039;ll be defeated if its utterance is ever successful.&lt;br /&gt;
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===&amp;quot;Daemons&amp;quot; of the Emperor===&lt;br /&gt;
It has been speculated by some both within the Imperium and by those outside of it that the nature of beings such as Living Saints, the Legion of the Damned and the [[Sanguinor]] (and maybe [[Traitor Legion Loyalists|the Anchorite]] of Word Bearers) might lie closer to the servants of the Chaos Gods than most would feel comfortable with. They are likely made of the same warp-stuff as traditional Daemons and both appear and disappear in the same manner, though seemingly of either their own power or that of the Emperor&#039;s, usually to assist struggling Imperial forces. Further evidence for this is presented during the fall of [[Cadia]], for when the Cadian Pylons briefly were brought fully online, the Legion forces present dissipated with the rest of the Daemons and [[Saint Celestine]] had much of her power suppressed. (Does that make the Chaos resistant [[Wulfen]]s roaming the Warp his daemonic beasts?)&lt;br /&gt;
&lt;br /&gt;
It serves as another piece of fairly solid proof that the Emperor is on the verge of godhood, if he isn&#039;t one already. To add more credence to this theory, the Emperor is now the equivalent of Imperial heaven. Every faithful Imperial servant, from a venerated Chapter Master to a lowly Administratum scribe, will have their soul absorbed by the Emperor upon their deaths, and the Emperor has been shown to be able to resurrect these souls as needed (as shown as when he was able to resurrect a [[Ferrus Manus|giant man with gleaming silver arms and a giant hammer]] along with [[Legion of the Damned|an army of Space Marines wreathed in fire]], when Magnus accidentally destroyed his webway project and a tide of daemons started flooding inside the Imperial palace, and this was before unwittingly ascending into godhood.). Hence, the Emperor can be considered a [[Chaos Gods of Law]], and he&#039;s using his now god-like powers to aid his children and further his agendas, in the same vein the Dark Gods use their powers to the same, albeit more sadistic ends. In &#039;&#039;Talon of Horus&#039;&#039; book, there exists where [[Astronomican]] light collides with a potent [[Warp Storm]] to create the Firetide, where exists holy warp-fire angels that purges all living things and &amp;quot;Radiant Worlds&amp;quot; that are immune to the Firetide and containing avatar of the Emperor&#039;s will known as Imperious, taking the form of a humble pilgrim wearing a Scream mask of gold and light.&lt;br /&gt;
&lt;br /&gt;
Of course, to even consider any of the above is tantamount to HERESY of the worst sort, so it&#039;s best to just go along with it.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
*[[Chaos]]&lt;br /&gt;
*[[Chaos Gods]]&lt;br /&gt;
*[[Warhammer/Tactics/Daemons of Chaos|Tactics on how to play the Fantasy variant]]&lt;br /&gt;
* [[Warhammer/Tactics/6th_Edition/Chaos|Chaos tactics for the glorious 6th edition]]&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Chaos Daemons (9E)|Tactics on how to play the 40k variant.]]&lt;br /&gt;
*[[Daemons Mod]]: The [[Dawn of War]] [[Dawn of War Mods|Mod]] that brings this army to DoW players.&lt;br /&gt;
*[[Daemonhost]]&lt;br /&gt;
&lt;br /&gt;
{{Chaos-Daemons}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Contagion&amp;diff=150115</id>
		<title>Contagion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Contagion&amp;diff=150115"/>
		<updated>2023-05-10T17:24:51Z</updated>

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&lt;div&gt;{{Oldschool}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:Contagion1.jpg|270px|right|thumb|While you may mock for it being [[Warhammer Fantasy|out of place and in the wrong genre,]] once it flings its ammunition, &#039;&#039;you watch your ass.&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Contagion&#039;&#039;&#039; is a [[Daemon Engine]] of [[Nurgle]] and is an over glorified trebuchet and a ripped off of [[Skaven|the ratman&#039;s own shit throwing artillery piece called Plagueclaw Catapult]]. Like the [[Squig Catapult]], it seems that in the [[Grimdark|grimdarkness]] of the 41st millennium, catapults still find some usage from the forces of [[Chaos]].&lt;br /&gt;
&lt;br /&gt;
The Contagion&#039;s main weaponry is the [[Plague Catapult|trebuchet]] which flings diseased shit/dead people/[[Slaanesh|used up adult baby diapers]]/your sister&#039;s tampons/vomit/more shit at their enemies. While highly inaccurate being a trebuchet from the medieval ages and all, the main job of the Contagion is less on a direct hit and more on the spread of Papa Nurgle&#039;s Christmas gifts. While the trebuchet is used for long ranges, at close range the Contagion is far from defenseless as it mounts a forward pus cannon which sprays a stream of highly infectious diseases and parasites.&lt;br /&gt;
&lt;br /&gt;
To make matters worse, the Contagion is made up of [[Wat|wood]]...well....magic wood at least that has been blessed by Nurgle. What you literally think that Nurgle is stupid enough to send in normal wooden engines of war in an age of lasers and super-duper flamethrowers? Anyway this blessed wood is as tough as ceramite and is known to deflect multiple Bolter shells and even Battlecannon shells.&lt;br /&gt;
&lt;br /&gt;
The only downside of the Contagion is its slow as molasses speed and having no defenses if assaulted at the side or rear. The [[Plagueburst Crawler]] might just be its spiritual successor.&lt;br /&gt;
&lt;br /&gt;
== Tabletop EPIC Rules ==&lt;br /&gt;
&lt;br /&gt;
Stat-wise, the Contagion are a formation of four for 325pts (the same price as a Basilisk formation) and are an armoured vehicle with 15cm move, 5+ Armour, 5+ CC, and 5+ FF. This makes them slightly slower than the comparable Basilisks, but with a better CC score. Both pretty much irrelevant stats when it comes to artillery pieces.&lt;br /&gt;
&lt;br /&gt;
Weapon-wise, the Contagion has an indirect firing 45cm 1BP weapon with Disrupt, and a 30cm AP4+/AT6+ weapon with Disrupt. This means that the formation can throw out two templates with Disrupt to a range of 90cm, along with some token short range firepower, making the additional blast markers give by Disrupt a trade off for the [[Basilisk Artillery Gun|Basilisks]] increased range.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category:Epic 40,000]]&lt;br /&gt;
[[Category: Chaos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Chaos Space Marines]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Death Guard]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Daemons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Knight&amp;diff=119359</id>
		<title>Chaos Knight</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Knight&amp;diff=119359"/>
		<updated>2023-05-10T17:24:18Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{Heresy}}&lt;br /&gt;
[[File:ChaosKnightGW.jpg|300px|right|thumb|I challenge thee, loyalist scum!]]&lt;br /&gt;
{{Topquote|How can you still count yourself a knight, when you have forsaken every vow you ever swore?|[[George R. R. Martin]], &#039;&#039;A Clash of Kings&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Chaos Knights (sometimes known as Daemon Knights) are the [[Chaos|eviler and spikier counterparts of the]] [[Imperial Knight|Imperial Knights]]. Due to the greatest hangover since the [[Age of Strife]] called the [[Horus Heresy]], many Knight Households have fallen to Chaos over the centuries. Their crews have long since died but their souls have fused with Daemons, floating within shells of their war machines. The Knights themselves have mutated, spouting claws, flails, and other chaotic weapons.&lt;br /&gt;
Unfortunately, when the pilots were still alive inside, the echoes of their ancestors start to scream and shout against them, scolding them for the betrayal of their oaths and their dishonourable path. As you can guess, hearing your grandpa calling you a traitor, scum, [[dawi| beardling and oathbreaker]] can make your sanity a little twitching and unstable.&lt;br /&gt;
&lt;br /&gt;
Certain members of the Ordo Malleus [[Inquisition]] maintain extensive records of the names and deeds of the Chaos Knights, cataloguing their many crimes, recording their blasphemous heraldry and tracing their lines in the same manner a savant-of-arms of the Terran Chambers Pursuivant might meticulously record those of an Imperial Knight Household. Why the Inquisition has a slight obsession cataloguing the history of these traitors is unknown. Though they are few, the very existence of Chaos Knights is a nigh indelible stain on the honour of the Knight Houses and upon the entire Imperium. Therefore most loyalist Knights vow to hunt these turncoats until they surrender and meet their demise through the face of a Autocannon barrel. Most appear to be the fallen scions of the Knight Houses, often Freeblades who have trodden the path of war overlong and heeded the ever-present call of the Ruinous Powers. Others, it is whispered, belong to entire fallen Households, either ones who sided with the Warmaster during the Horus Heresy and exist still, ones which have strayed since, or even Houses never brought into the Imperial fold and hailing from unknown Knight Worlds far beyond the rule of Terra.&lt;br /&gt;
&lt;br /&gt;
They can be broadly classified into three groups:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Iconoclast Houses&#039;&#039;&#039;, whose monstrous oaths to the Dark Gods have turned them into twisted mockeries of their former selves;&lt;br /&gt;
*&#039;&#039;&#039;Infernal Houses&#039;&#039;&#039;, pledged to the [[Dark Mechanicus]] in exchange for unnatural power;&lt;br /&gt;
*&#039;&#039;&#039;Dreadblades&#039;&#039;&#039;, fallen Freeblades and other individual Knights who turned to Chaos without taking their entire House with them.&lt;br /&gt;
&lt;br /&gt;
Obviously, these are &#039;&#039;not&#039;&#039; to be confused with the Chaos Knights of [[Warhammer Fantasy]], which are [[Chaos Warrior]]s mounted on mutated steeds.&lt;br /&gt;
&lt;br /&gt;
==Houses==&lt;br /&gt;
===Iconoclast Houses===&lt;br /&gt;
Probably the best known and most numerous of the Chaos Knight factions, these guys roughly correspond to the Imperial Houses of the regular Knights. They range from [[Lawful Stupid|houses that followed traitorous causes out of loyalty to their oaths]] to power-hungry assholes and some downright weird cases like House Khymere.&lt;br /&gt;
*&#039;&#039;&#039;House Lucaris&#039;&#039;&#039; - Originally an Imperial Knight house whose homeworld Morda Prime was brought into compliance by Horus. During the Horus Heresy, they fought alongside the Traitors because of their vows to Horus. Even after the Warmaster was killed, House Lucaris kept the oath and continued to fight against the Imperium. They went as far as cutting ties with the [[Black Legion]], whom they thought have betrayed Horus; though in recent centuries they have struck an alliance with [[Abbadon the Despoiler]]. Their colors are dark blue and red with gold trim.&lt;br /&gt;
*&#039;&#039;&#039;House Herpetrax&#039;&#039;&#039; - A Knight house which had only been discovered recently by Rogue Trader Cherris Draik (possible relative to the Rogue Trader character in [[Blackstone Fortress]]). They refused to submit to the Imperium and waged war to keep their independence. It turns out that over the millenia the house was approached by multiple individuals calling themselves the [[The God-Emperor of Mankind|Emperor of Mankind]], but none could match the mettle of House Herpetrax. House Herpetrax then said fuck all claims of sovereignty over humanity by the Emperor, and all would bow at their feet or be exterminated. It seemed that members of the House had been worshipping Chaos for a long time before being discovered. Their color scheme is olive green, tan, and black with gold trim.&lt;br /&gt;
*&#039;&#039;&#039;House Khymere&#039;&#039;&#039; - House Khymere is a Knight household that has only recently turned to Chaos. When the Great Rift opened, the Knights were seen fighting on behalf of Chaos. To stop their rampaging, the [[White Scars]] and [[Ultramarines]] attacked them, only to discover that they were still loyal to the Imperium. [[Judged|The nobles, appalled by the accusations, ventured into the Great Rift to prove their loyalty.]] [[Irony|The nobles all succumbed to the influence of Chaos on their crusade, and traveled back in time to become the very heretics they were initially accused of being.]] Their color scheme is dark red and black with brass trim.&lt;br /&gt;
*&#039;&#039;&#039;House Mandrakor&#039;&#039;&#039; - House Mandrakor sided with Horus during the Horus Heresy, yet for some reason never faced retribution for their actions after the Heresy ended. The nobles of the house destroyed all evidence of their betrayal and became very insular, fearing that the Imperium would come any day now. When the Imperium rediscovered House Mandrakor completely ignorant of their past betrayal, the nobles fought back fearing it was a ruse to draw them out. A few nobles of the house saw their rediscovery as a chance for redemption and managed to flee, now fighting as loyalist Freeblades. House Mandrakor is extremely inbred from years of internal politiking, to the point where their High King and High Queen are siblings. Their color scheme is orange, black, and cream with dark gold trim.&lt;br /&gt;
*&#039;&#039;&#039;House Devine&#039;&#039;&#039; - Molech was one of the earliest Knight Worlds to be brought into the Imperium, and unknown to all but the Emperor the planet concealed an ancient gateway to the Warp in its depths that he himself had (supposedly) used to gain his power. It had been assumed that a century of Imperial rule had stamped out the influence of the native cults of the [[Slaanesh|serpent god]], but when Horus assaulted the planet during the Heresy the second son of House Devine&#039;s High King betrayed his father and ultimately led the rest of his House into the clutches of Slaanesh (with a little help from [[Fulgrim]]). They were presumed destroyed in the Great Scouring, but rumor has it that a few of them still live. Their color scheme is maroon and purple with gold trim.&lt;br /&gt;
*&#039;&#039;&#039;House Ærthegn&#039;&#039;&#039; - A reaving band of Knights that was brought into the Imperium&#039;s fold by Horus after he personally slew the Chieftain of one band and subjugated the rest. Little is known about why House Ærthegn became the way they did other than that their original world was destroyed in an unknown calamity. Horus&#039;s attempts to civilize the house was largely unsuccessful, as the house only intensified their reaving ways and often dueled other loyalist houses and Freeblades to prove themselves to Horus and their Chieftain. All Horus did about this was to send Davinite Lodge Priests known as Crow Priests to the house which cemented their loyalty to Horus, although a few were spotted fighting for the loyalists during the Heresy. Their color scheme is black and red with silver trim.&lt;br /&gt;
*&#039;&#039;&#039;House Caesarean&#039;&#039;&#039; - House Caesarean was first formed to protect the colonists who settled on the moon of Octavia. Protected by warp storms throughout the system, the people of Octavia flourished and built many cities within the moon&#039;s jungles, and House Caesarean grew with them. What happened next is unclear, but a common thread in tales told by the families of House Caesarean is that the house awoke creatures locked by away by a long gone civilization that fucked everything up. When the Imperium rediscovered Octavia, the world was in constant warfare between tribal units of House Caesarean, the creatures themselves long dead. Though Octavia began to be rebuilt, the distrustful nature of the house led them to side with individual commanders rather than Horus or the Emperor specifically when the Horus Heresy broke out. To them, loyalty was earned on the battlefield and survival was all that mattered. Their color scheme is half black half yellow with silver trim.&lt;br /&gt;
*&#039;&#039;&#039;House Gotrith&#039;&#039;&#039; - House Gotrith was stuck in a bitter fight with [[Orks]] on their homeworld of Dallanar until the Imperium showed up and bailed them out. Though the Imperium helped rebuild the house&#039;s numbers, the scions of House Gotrith became bitter when the inhabitants of Dallanar started looking to the Emperor as their protector instead of them. The scions of House Gotrith spread themselves out amongst the Great Crusade looking to build a name for themselves, and soon garnered a reputation for bloody conquests that saw them relegated to guarding already conquered worlds. Unwilling to let others choose their fate, House Gotrith decided to side with Horus and tear down the Imperium, starting with the people of Dallanar for looking to the Emperor instead of them. Their color scheme is grey and red with brass trim.&lt;br /&gt;
*&#039;&#039;&#039;House Ioeden&#039;&#039;&#039; - House Ioeden once ruled over a dozen worlds until treachery from within toppled their empire and reduced them to raiders all vying for the position of High King. When the Emperor of Mankind arrived with the Great Crusade, he enticed them onto his side by promising to reunite their worlds and their house. The Emperor stayed true to his word, but he placed off-world foreigners in charge instead of House Ioeden. The bitter scions of House Ioeden sided with Horus to get their land back and united for the first time in millenia to butcher the loyalists on their worlds and rule with an iron fist. Yet House Ioeden would soon lose their worlds again as they were too busy fighting amongst themselves to properly defend them. Now exiled and reduced to raiding again, the scions of House Ioeden abandoned all pretenses of honor, fighting dirty and even [[Alpha Legion|dressing up as Knights from other loyalist houses]]. Their color scheme is purple and [[Ultramarines|ultramarine blue]] with gold trim.&lt;br /&gt;
*&#039;&#039;&#039;House Oroborn&#039;&#039;&#039; - House Oroborn was once fiercely loyal to the Imperium after being rescued from the brink of extinction while fighting a war against xenos. Exactly why House Oroborn turned traitor is unknown, but it&#039;s believed the house was gripped with a sickness that had once been prophesied to be the house&#039;s undoing, a superstition that was thought to have been stamped out by the arrival of the Imperium. Having turned insular to avoid retribution from the Imperium, the house was apprached by agents of Horus who promised a cure in exchange for their loyalty to the Warmaster. Instead, the sickness only further corrupted the house and sealed their fate. Their color scheme is rusty black and white with sickly green trim.&lt;br /&gt;
*&#039;&#039;&#039;House Makabius&#039;&#039;&#039; - House Makabius won an 800-year long civil war on their homeworld of Baroda that left them the only Knight house on the world, and were forcefully brought into compliance by the [[Imperial Fists]] a few decades later. The house&#039;s decrepit state combined with the slow resupply from the Forge World of Mezoa meant that new Knight suits were fought over daily. The younger generation from the house often went Freeblade out of eagerness to join the [[Great Crusade]]. One of those Freeblades named Markan Hrotham earned the favor of [[Abaddon the Despoiler|Ezekyle Abaddon]], and returned to Baroda to get the house loyal to Horus. With the help of the younger generation, Hrotham overthrew the old guard of the House and called everyone back to wait for Horus&#039;s call, culminating in a mini-Istvaan that left all the loyalists in the house dead. When the time came, House Makabius would never get the glory they desired as it was the [[Death Guard]] who came instead of Horus, stripping Baroda of all its resources and making House Makabius come with them on genocidal wars against the Imperium. Their color scheme is grey and cream with gold trim.&lt;br /&gt;
&lt;br /&gt;
===Infernal House===&lt;br /&gt;
Rather than just allying with the Dark Mechanicus, as to mirror the loyalist Mechanicus houses, Infernal Houses also tend to ally themselves with daemons. Usually this would just mean [[Daemonhost|bonding themselves and their knights to daemons]], but there are those who are merely servants to a powerful daemon like with House Korvax.&lt;br /&gt;
*&#039;&#039;&#039;House Vextrix&#039;&#039;&#039; - Loyal servants of the Legio Mortis, House Vextrix followed their masters and turned traitor during the Horus Heresy. They still fight alongside the Legio Mortis today, while launching campaigns by themselves to recover hidden and heretical repositories of knowledge. Their color scheme is green and black with bronze trim.&lt;br /&gt;
*&#039;&#039;&#039;House Khomentis&#039;&#039;&#039; - Before their turn to Chaos, it was a custom for nobles of House Khometis to hunt giant beasts that lived on their homeworld Matarakh, believing that these animals were their spiritual guides for the nobles after being bonded with the Knights. Now they hunt Daemons, whom they deliberately allowed to possess their body. When a noble dies after housing a Daemon from too long, a small warp rift forms to allow even more Daemons to spill out for the nobles to hunt. Their color scheme is red and black with gold trim.&lt;br /&gt;
*&#039;&#039;&#039;House Morbidia&#039;&#039;&#039; - Once rivals of House Taranis and House Zavora, House Morbidia of Mars, also known as the Pact of Morbidia, was stripped of its position in the Mechanicum due to a crime they committed and forced into servitude &amp;quot;...&#039;&#039;until such times as the stars themselves burned cold&#039;&#039;.&amp;quot; House Morbidia became the personal attack dog for the Fabricator-General, going after those who went against Mars&#039; doctrines. Despite the loss of their freedom, they loved their new job and quickly gained a reputation for being merciless and having a lust for slaughter. When Legio Mortis rose up against the Imperium under the traitorous Fabricator-General Kelbor-Hal&#039;s call, they successfully swayed House Morbidia with the promise of freedom. Their color scheme is red and tan with dark silver trim.&lt;br /&gt;
*&#039;&#039;&#039;House Perdaxia&#039;&#039;&#039; - House Perdaxia served as a vassal household for Legio Fureans, and were fanatically loyal to them. The entire household repainted their colors to Legio Fureans colors, and they sacrificed themselves by the boatload to protect their masters during the Battle of Paramar V. Their color scheme is yellow with black flame patterns and black trim.&lt;br /&gt;
*&#039;&#039;&#039;House Mordred&#039;&#039;&#039; - Living on the Forge World of Incaladion along with Legio Fureans, House Mordred and Legio Fureans are bros to the end. This relationship was often presented with rituals and ceremonies that looked primitive to outsiders. House Mordred has a methodical and brutal way of warfare, destroying anyone who somehow survived an assult from Legio Fureans. To House Mordred, the concept of mercy is stupid as hell, and their uncompromising nature meant they had no trouble following Legio Fureans in betraying the Emperor. Their color scheme is Black and red with gold trim.&lt;br /&gt;
*&#039;&#039;&#039;House Korvax&#039;&#039;&#039; - During the Charadon Campaign, [[Be&#039;lakor]] plunged House Raven&#039;s homeworld of Kolossi into an endless night, bringing forth madness and Daemons upon the whole planet. With 80% of House Raven away on deployment, the loyalist Knights on the planet did what they could to maintain order but were corrupted themselves by traitorous Sacristans who had tainted their Thrones Mechanicum. Despite the arrival of the [[Sisters of Battle]] and reinforcements from House Raven, the remaining loyalists were wiped out and Be&#039;lakor succeeded in teleporting Kolossi (now Korvosi) to the other side of the galaxy, bringing the corrupted Knights with him. Their color scheme is black, tan, and red with brass trim.&lt;br /&gt;
*&#039;&#039;&#039;House Hyboras&#039;&#039;&#039; - House Hyboras lived on the volcanic world of Slestra, which was nearly uninhabitable save for powerful quadrupedal bioforms that could submerge in lava. The house&#039;s culture revolved around hunting these beasts, and ranking up meant beating your boss in a hunting game to take his job and send him back to the bottom ranking. After a failed invasion of the Forge World of Anvillus by the house, Legio Vulpa helped rebuild them in recognition for how ballsy they were and partnered up with them. When Legio Vulpa sided with Horus, House Hyboras was right behind them. Their color scheme is red and orange with dark silver trim.&lt;br /&gt;
*&#039;&#039;&#039;House Malinax&#039;&#039;&#039; - House Malinax was formed shortly after their home Forge World of Xana II was incorporated into the Imperium. Despite having a solid service record in the latter years of the Great Crusade and positive reviews from those they served alongside, House Malinax would garner a sinister reputation due to the mystery surrounding Xana II&#039;s true loyalties. When Xana II was caught working with both the Imperium and Horus, House Malinax went full traitor along with Xana II. Thanks to the size and power of Xana II, House Malinax had plentiful access to rare Knight patterns such as the Acastus Knight Porphyrion and Questoris Knight Magaera. Their color scheme is tan with black trim.&lt;br /&gt;
*&#039;&#039;&#039;House Atrax&#039;&#039;&#039; - House Atrax was missed by the Imperium and was instead rediscovered by the Forge World of Cyclothrathe, who blasted them into submission and stripped them of all independence through a harsh interpetation of the Sidon Protocols. This experience plus a purge of all their scions who even showed a hint of dissent left them a dour bunch. Locked underground their toxic homeworld of Arrian and kept seperate from their Knights under the threat of having all their Throne Mechanicums destroyed, House Atrax were only ever let out when Cyclothrathe needed them for wars of conquest. When Cyclothrathe sided with Horus, House Atrax was let out to wage war against the Imperium, taking revenge against those who hadn&#039;t suffered like they had and relishing their limited freedom. Their color scheme is black and red with gold trim.&lt;br /&gt;
&lt;br /&gt;
===Dreadblades===&lt;br /&gt;
These guys are exactly what the name implies: individual Knights that went renegade or fell to Chaos without taking the rest of their House with them, whether because they&#039;re the last surviving member or because the rest of the House stayed loyal. Generally act like a kind of reverse-Freeblade, working as mercenaries, pursuing personal vendettas against the Imperium, or just randomly lashing out at everything in their path.&lt;br /&gt;
*&#039;&#039;&#039;Sire of Doom&#039;&#039;&#039; - The Knights of House Daitan were captured by the Dark Mechanicum and then subjected to inhuman torture. The Knights died one by one until they came to the last of them, Kiro. The Dark Mechanicum then sealed all the pain and despair Kiro&#039;s kinsmen experienced inside his machine, the Sire of Doom, turning both pilot and machine into a mindless engine of destruction.&lt;br /&gt;
*&#039;&#039;&#039;Incarnate Slaughter&#039;&#039;&#039; - House Merridon was wiped out by [[Hive Fleet Hydra]], save for the Knight Valour Incarnate and its pilot Decima. Just as the Knight was deep in Tyranid bodies, it was spirited away though a Warp Rift. Now the Knight Rampager appears on battlefields where enough blood has been shed to form massive pools. Though it prefers to hunt down Tyranids whenever it can find them, it&#039;s definitely not averse to massacring any Imperials it runs across.&lt;br /&gt;
*&#039;&#039;&#039;The Gilded King&#039;&#039;&#039; - House Lyngor had a custom of adorning their Knights with escutcheons made out of gold. When the High Monarchs of House Lyngor fell to Chaos, the Knight Desecrator The Gilded King began killing every other Knight, stripping them of the golden escutcheons, then put them on themselves. The Gilded King continued its quest of exterminating every lifeform on its homeworld until today.&lt;br /&gt;
*&#039;&#039;&#039;Hope&#039;s Shroud&#039;&#039;&#039; - The Freeblade known as Hope&#039;s Shroud pledged allegiance to Goge Vandire during the Age of Apostasy and given the task of killing Sebastian Thor. When Goge Vandire was killed and Sebastian Thor took over, Hope&#039;s Shroud swore to kill every last Sororitas. He succeeded in killing the Canoness Superior of all six main Orders. Nowadays Hope&#039;s Shroud regularly fights alongside the Word Bearers, and might be drawing its pilots from the Traitor Legion.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of Krastellan&#039;&#039;&#039; - House Hawkshroud, following the Heresy, gave whoever was the pilot of the Hatred of Krastellan the shittiest jobs - killing allies suspected of betrayal, punishing planets which could not fulfil their Imperial Tithes, purging civilian populations that chose the wrong side in civil wars, that sort of stuff. Eventually the spirits inhabiting Hatred of Krastellan could take no more and went batspit bonkers, declaring itself the true High Monarch of Krastellan and beginning its long descent into Chaos. After slaughtering an entire planet ([[Derp|a magos from Mezoa was convinced that Knights couldn&#039;t fall to Chaos and told them fighting it would be treason, causing their armed forces to lay down their arms even as it killed them]]), HoK ended up allying with the Company of Misery warband and sending a challenge to [[Imperial_Knight#Freeblades|Sir Hekhtur the Chainbreaker]] to duel on a dead moon.&lt;br /&gt;
*&#039;&#039;&#039;Litany of Destruction&#039;&#039;&#039; - Once a pious if somewhat unhinged Freeblade called Living Litany, by unknown means the Knight turned to Chaos and became the Dreadblade Litany of Destruction, fighting alongside the Traitor Legions.&lt;br /&gt;
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==Chaos Variants==&lt;br /&gt;
There was originally two known types of Chaos Knights, however in 2019 the Questoris Traitoris received some love from GW and got some new entirely unique Chaos Knight variants. They differ from the Imperial Knights in that they are allowed to get daemonic marks from the four Chaos Gods. If they choose [[Khorne]] they get the Daemon and Hatred (Daemons of Slaanesh) special rules. In addition, the Knight may re-roll the dice to determine the number of Stomps it makes as part of a Stomp attack, and it also gains +D3 attacks on any turn in which it successfully charges an enemy unit instead of +1 attack. A Daemon Knight of Khorne counts as a [[RIP AND TEAR|literal shredding machine of CQC rape and tear.]] If it is [[Nurgle]] they get the Daemon, Hatred (Daemons of Tzeentch) and It Will Not Die special rules. In addition, it counts as being a Daemon aligned with Nurgle, turning this thing into [[DISTRACTION CARNIFEX|a gigantic bullet sponge and creating a fine distraction.]] If they pick [[Tzeentch]], they get the Daemon and Hatred (Daemons of Nurgle) special rules. In addition, the Daemon Knight may re-roll all To Hit rolls of 1 and its heavy stubbers have the Soul Blaze special rule. This will then turn the Knight into [[MOAR DAKKA|a giant wall of guns and overwhelming firepower.]] Lastly if it choose [[Slaanesh]] they get the Daemon and Hatred (Daemons of Khorne) special rules. In addition, all models with a Leadership value in combat with this Daemon Knight at the start of the Fight sub-phase must pass a Leadership test with a -2 modifier or reduce their Initiative value to 1 for the duration of that Fight sub-phase. Or to put this shortly it makes your Knight so [[PROMOTIONS|smexy and hawt that your enemies struggle to even gain a hit.]]&lt;br /&gt;
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===Chaos Knight War Dog===&lt;br /&gt;
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The chaos version of the Imperial Armiger Knights. Unlike the Armigers, the War Dogs are more like lone wolves, usually coming with one model rather than a pair of two. To compensate for the lower model count, the War Dogs can carry all of the weapons from both the Warglaive and Helverin Armigers, giving the War Dogs more choice, flexibility and adaptability than their loyalist counterparts. This of course, is only applicable to the [[Apocalypse]] rule set.&lt;br /&gt;
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War Dogs are used much in the same way by Chaos Knights as the Imperial Warglaives and Helverins - they flush the enemy out of cover and lay down covering fire for their bigger cousins. While Armiger pilots receive orders from their lords (via the helm mechanicum) as powerful and basically irresistible suggestions that are infused with notions of heroism and nobility, War Dog pilots are given brutal orders using the same mental link. These pilots are treated like garbage and used as fodder and their superiors constantly remind them that they are weak and expendable. This makes War Dog pilots [[RAGE|bitter and angry]], always scheming behind the backs of their lords but never being able to do anything about it. In battle, their pent-up frustration is let loose and they revel in killing anything weaker than them - which means most infantry and tanks, as War Dogs tower over even the Dreadnoughts of the Space Marines.&lt;br /&gt;
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====War Dog Executioner====&lt;br /&gt;
[[File:War Dog.JPG|250px|right|thumb|War Dog Executioner]]&lt;br /&gt;
Your bog-standard War Dog type. These are the types you see that are equipped with a [[Daemonbreath Spear]], [[Heavy Stubber]]s, and [[Autocannon]]s. Piloted by the most methodically cold and emotionless Fallen Nobles whose calm disposition is needed in order to hit their targets properly. Executioners are by far, one of the most common garden varieties of Chaos Knights from hell you will meet across the battlefields.&lt;br /&gt;
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Crunch-wise, they are the Dakka-laden War Dog, equipped with a pair of [[Autocannon]]s for crowd removal from afar. It&#039;s also got the option between either a [[Daemonbreath Spear|Daemonbreath Meltagun]] (kinda conflicting when your autocannons work very far away) or a [[Heavy Stubber]] for lighter infantry. Like all War Dogs, they&#039;re fast but fragile (when compared to the larger Knights, anyway) units that can dish out some punishment. &lt;br /&gt;
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Iconoclast War Dogs aka Executioners with [[autocannon]]s will have a slightly easier time fighting off their assaulters compared to the more melee-focused brethren, while one of the two Infernal autocannons can become a respectable S8 AP-1 D4 death machine when you need it to be. Don&#039;t forget to grab a Knight Desecrator if you want to make the most of these puppies!&lt;br /&gt;
{{Clear}}&lt;br /&gt;
====War Dog Huntsman====&lt;br /&gt;
[[File:War_Dog_Thermal_Spear.JPG|250px|right|thumb|War Dog Huntsman]]&lt;br /&gt;
Your dedicated tank hunter. War Dog Huntsmans specialize in hunting down and slaying large enemies. To this end, they are equipped with a [[Daemonbreath Spear]]s, a [[Thermal Spear]], and a [[Chain Weapon#Reaper Chain-Cleaver|Reaper Chain-Cleaver]]. Huntsmans are by far, one of the most common garden variety of Chaos Knights from hell you will meet across the battlefields.&lt;br /&gt;
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On the tabletop, they are your heretical [[Armiger Knight Warglaive]]s, equipped with an evilly-named daemonbreath spear, meltagun and a reaper chain-cleaver so tanks can go and cry all they want. Of course, the issue with the meltagun comes to its minimal range, so you&#039;d be better off just getting a heavy stubber so you&#039;re only worrying about the spear&#039;s optimal range.&lt;br /&gt;
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Additionally, these War Dogs with the aforementioned [[Chain Weapon#Reaper Chain-Cleaver|reaper chain cleavers]] and [[Daemonbreath Spear|daemonbreath spears]] benefit more from the Iconoclast ambition as it gives them extra attacks and makes them more of a threat to tarpits and horde units due to the Morale debuff. This is not to say Infernal War Dog Huntsman are bad per se - all of the Daemonic Surge effects are great for them. +2&amp;quot; Move and +1 to Advance and Charges allows them to get in melta range faster and get stuck in, while +1 Toughness makes them as tough as the bigger Despoilers. Finally making the Daemonbreath Spear S9 AP-4 Damage D6+1 (2D6 pick the highest +1 in half range) is quite crazy as well - it&#039;s a friggin&#039; [[Rape|melta lascannon at that point.]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
====War Dog Knight Karnivore====&lt;br /&gt;
[[File:WarDogsKarnivore.jpg|thumb|250px|right|War Dog Karnivore]] &lt;br /&gt;
A new variant of War Dog with no clear Loyalist counterpart, the War Dog Karnivore specializes in melee attacks, with a [[Chain Weapon#Reaper Chaintalon|Reaper Chaintalon]] and [[Power Weapon#Slaughterclaw|Slaughterclaw]] that can slice a Dreadnought in half. It (along with the other two new War Dog versions) can also bring along either a diabolus [[Heavy Stubber]] or a [[Havoc Missile Launcher]].&lt;br /&gt;
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Unburdened by ammunition stowage, the Karnivore’s impetuous spirit also gives it an extra burst of speed, so it won’t be left languishing in no man’s land and they can more quickly [[RIP AND TEAR]].&lt;br /&gt;
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It also looks like it is going for a [[Space Wolves|furry convention with its giant wolf skull]], but that could all be a coincidence.&lt;br /&gt;
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On the tabletop, these are your zippy little murder engine, boosted to 14&amp;quot; movement. Not only do they have chainblades to handle either crowds or tanks, but they also have a slaughterclaw for a power fist-alike with Sx2 AP-3 D3+d3 to demolish knights. While you have havoc launchers here too, you&#039;re simply better served by picking up the heavy stubber, so you&#039;re not worrying about the LoS penalties and get 5 points back&lt;br /&gt;
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It should be noted that the the War Dog Karnivore, Brigand and Stalker as well as the Abominant all get the {{W40kKeyword|PTERRORSHADES}} keyword, which only works for certain stratagems and relics.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WarDogs.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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====War Dog Knight Stalker====&lt;br /&gt;
[[File:WarDogStalker.jpg|thumb|250px|right|War Dog Stalker]] &lt;br /&gt;
The Chaos equivalent to the [[Armiger Knight Warglaive]]; even more so than the War Dog Huntsman, equipped with either a tank-melting [[Daemonbreath Spear]] or an [[Avenger Chaincannon]] in addition to a melee weapon such as the aforementioned [[Chain Weapon#Reaper Chaintalon|Reaper Chaintalon]] and [[Power Weapon#Slaughterclaw|Slaughterclaw]].&lt;br /&gt;
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The all-rounder of the War Dog series and the most balanced of the lot. They are piloted by the strongest-willed Nobles, often leading other packs into battle.&lt;br /&gt;
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On the tabletop, these are the adaptable ones. Very well-balanced, flexible and cost-effective when it comes to dealing with various threats. Comes with the chaincannon and sword base, but can swap either out for a thermal spear and slaughterclaw respectfully. Your jack of all trades War dog. Can also replace their heavy stubby with a havoc launcher for fun.&lt;br /&gt;
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It should be noted that the War Dog Stalker alongside the Brigand, Karnivore as well as the Abominant all get the {{W40kKeyword|PTERRORSHADES}} keyword, which only works for certain stratagems and relics.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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====War Dog Knight Brigand====&lt;br /&gt;
[[File:WarDogBrigand.jpg|thumb|250px|right|War Dog Brigand]] &lt;br /&gt;
A fully shooty War Dog which skips out on the melee weapons for both the [[Avenger Chaincannon]] and the [[Daemonbreath Spear]]. This is the yin to the Karnivore&#039;s yang; it&#039;s the polar opposite really and the traitorous counterpart to the [[Armiger Knight Helverin]] and a counterpart to the equally shooty War Dog Executioner. &lt;br /&gt;
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Because of both its ranged weapons and the weight of its ammunition. It is far more cautious than its Karnivore or even Stalker counterpart. Their pilots likewise are also enamoured with ranged killing and disdain close combat assaults.&lt;br /&gt;
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In 9th Edition, the Brigands as aforementioned in the fluff, are your heretical Armiger Helverin, though not by much. Your Brigand comes with the thermal spear like the Huntsman and a chaincannon that&#039;s more than capable of handling most crowds with AP-2. You also get a havoc launcher that gives you some short-ranged bombardment as it doesn&#039;t require LoS to hit, but you&#039;ll be subject to any penalties for doing that. Unlike the Executioner which deals with slightly tougher opponents at long range and is therefore, much more consistent with their shots, the Brigans target the more squishier units to cleanse tarpitters.&lt;br /&gt;
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It should be noted that the War Dog Brigand, Karnivore and Stalker as well as the Abominant all get the {{W40kKeyword|PTERRORSHADES}} keyword, which only works for certain stratagems and relics.&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
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===Chaos Knight Abhorrent===&lt;br /&gt;
Better known as the Questoris-pattern knights&lt;br /&gt;
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====Chaos Knight Paladin (7E)====&lt;br /&gt;
[[File:Chaos_Knight_Paladin_Fanmade.jpg|250px|right|thumb|Chaos Knight Paladin]]&lt;br /&gt;
Similar to their more loyal counterparts in terms of looks and armory, Chaos Paladins are the vanilla of Traitorous Knights and come automatically with a [[Chain Weapon#Reaper Chainsword|Knight chainsword]], a two-shot [[Battle Cannon|battle cannon]] and an extra [[Heavy Stubber|heavy stubber]]. Meant to be used at longer ranges, Chaos Paladins help cover firing support towards the traitor legions by specifically targeting infantry and light armor. Chaos Paladins are super-heavy walkers that have a special Ion Shield that gives them a 4+ invulnerable save. The Chaos Paladin can take an additional Dirge Caster and is allowed to take a daemonic mark from any of the four Chaos Gods.&lt;br /&gt;
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For all intents and purposes, Chaos Paladins function almost entirely the same as their loyalist counterparts. Of course, they differ greatly from the aforementioned favors of the Chaos Gods. For the Paladin specifically, it is preferable if you have a daemonic pact with Tzeentch as it compliments the long range DAKKA of the Knight Paladin specifically. Having your autocannon be able to re-roll all hit rolls of 1 is a significant boon against light armor and turning your mediocre heavy stubber into the more useful soul blaze is quite nifty in scoring a few more kills. Of course, if you are more inclined to preserve your DISTRACTION CARNIFEX as much as possible, you could have a pact with Nurgle. If you want to always attack first and fuck with the enemy moral if they ambush you with CQC, choose Slaanesh. However, Khorne maybe the least effective of the Chaos Gods as his buffs clash with the more well-rounded and balanced playstyle of the Paladin; you use the Paladins&#039; autocannon and heavy stubber to provide fire support, only going in close with your chainsword to protect more vulnerable units from ambushes.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chaos-knight-paladin-hellboywearshotpants.jpg|Chaos Paladin of Chaos Undivided. When you don&#039;t care what enemies you&#039;re fighting against, so long as you can watch the world burn&lt;br /&gt;
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====Chaos Knight Errant (7E)====&lt;br /&gt;
[[File:Chaos_Knight_Errant.JPG|250px|right|thumb|Chaos Knight Errant]]&lt;br /&gt;
Another copy-pasta of the loyalist equivalents. Chaos Errants come with the standard issue [[Chain Weapon#Reaper Chainsword|Knight chainsword]], a S9 [[Thermal Cannon]] with a large blast marker and an extra [[Heavy Stubber|heavy stubber]]. They act as close combat dedicated tank destroyers as their heavier weaponry allows the Errant to breach enemy armor with relative ease. Chaos Errants like the Paladins are super-heavy walkers that have a special Ion Shield that gives them a 4+ invulnerable save. The Chaos Errants can take an additional Dirge Caster as well as take a daemonic mark from any of the four Chaos Gods.&lt;br /&gt;
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For all intents and purposes, Chaos Errants function almost entirely the same as their loyalist counterparts. Of course, they differ greatly from the aforementioned favors of the Chaos Gods. For the Errant specifically, its more assault and close range/anti-tank nature means that it benefits more towards the pact of Khorne to deal with those pesky infantry. The ability to be able to re-roll the number of stomp attacks and the +D3 attacks on a successful charge (Which you will be using &#039;&#039;a lot off&#039;&#039;) would make this close range anti-tank walker &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;SCARY&#039;&#039;&#039;&#039;&#039;.&amp;lt;/u&amp;gt; Of course, if you are more inclined to turn your DISTRACTION CARNIFEX into a giant Khornate Berserker that cannot die, you could have a pact with Nurgle. If you want to always attack first and fuck with the enemy moral if they ambush you when your busy dealing with tanks, choose Slaanesh. However, Tzeentch maybe the least effective of the Chaos Gods as his buffs to the heavy stubber is pointless and whilst his re-rolls of all hit rolls of 1 to the Thermal Cannon is nice and all, once that enemy tank is within range of your gigantic chainsword, the re-roll to hit rolls becomes almost window dressing.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Chaos_Knight_Errant_by_Jared656.jpg|Iron Warriors Chaos Errant by Jared 656.&lt;br /&gt;
File:Chaos Errant.jpg|Chaos Errant of Khorne. For when you want to fight for Khorne but also need to avoid the blood ruining your paint job.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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====Chaos Knight Rampager====&lt;br /&gt;
[[File:Knight-Rampager.jpg|250px|right|thumb|Chaos Knight Rampager]]&lt;br /&gt;
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The Chaos Knight Rampager is the eviler counterpart to the Knight Gallant (Seriously, that Chainsword and [[Power Weapon#Warpstrike Claw|Warpstrike Claw]] is not that subtle). This is an entirely CQC orientated Chaos Knight, more so than the Chaos Knight Errant. The fact that its &#039;helmet&#039; looks like those of an NFL Footballer may or may not be intentional (Seriously it looks more at home in [[Blood Bowl]] than it does 40k).&lt;br /&gt;
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Knight Rampagers fluff wise, are -true to their name- basically [[Khorne Berserkers]] in Knight-form. Oh yes, [[Khorne|Khornate players rejoice]] [[Anal circumference|because this monster is going to tear several unfortunate vehicles a new asshole.]] In this regard, they act more like giant beasts or [[Daemon Engines]] rather than the actual &#039;Noble Demon&#039; characterization of the Knight Desecrator; storming into battle howling rather than speaking in Middle English. They charge full tilt toward the foe with no thought for their own defense.&lt;br /&gt;
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Due to their (lack of) character, these Knights are often dropped from a low-flying hauler directly into the fighting of a war zone. Other times they are teleported from within Adamantium cages aboard orbiting war ships, or even transported to the front lines chained into transporters that bind them like armored straight jackets until it is time for them to be unleashed. Sometimes the raving war engine has broken free of its restraints en route to the front, and [[FAIL|wrought mayhem among its allies.]] As damaging and scary as a regular Khornate Berserker is, [[RIP AND TEAR|imagine one the size of a two-story building.]] [[Shitstorm|Bricks will be shat.]]&lt;br /&gt;
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Crunchwise, these are your classic brawlers, they are extremely damaging in close combat and, unlike the Desecrator which is a more balanced duelist, the Rampagers are just there to Leeroy Jenkins their way through the [[Meatbread|soft and juicy parts]] of any army play list [[Rape|and let it rip.]] Suffice to say, short of another CQC supheavy walker or a [[Primarch]] and some [[Assault Terminators]], Rampagers are going to make for an excellent and pants-shitisfying [[DISTRACTION CARNIFEX]].&lt;br /&gt;
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====Chaos Knight Desecrator====&lt;br /&gt;
[[File:WHFest2019-Knight-Desecrator.jpg|250px|right|thumb|Chaos Knight Desecrator]]&lt;br /&gt;
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In contrast to the Rampager, Knights Desecrator possess potent mid- to close-range armaments that lend themselves toward duelling enemy war engines or monstrous beasts, or tearing down the foe&#039;s Fortifications. Armed with a [[Laser Destructor|laser destructor]], it packs a considerable punch at considerable range. There was some confusion between the Desecrator and the Despoiler due to the fact that GW [[Fail|used the same knight image for both the Desecrator and Despoiler.]] Thankfully, the Codex: Chaos Knights dispelled this confusion and confirmed that, yes, they are indeed two different patterns. &lt;br /&gt;
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In terms of the fluff, Desecrators are all cruel despots, well disposed to imposing their tyrannical will upon others and no different than a normal Chaos Lord for that matter. For all intents and purposes, these guys are the ones that treat their War Dog underlings like utter shit the same way a Chaos Lord view his Cultist underlings with the same affection as one views a [[Snotling]]. Essentially, they are [[Dick|Dicks]]. Contrast this to the Despoiler who couldn&#039;t give two flying fucks stepping on the little ones and go their own merry way unless someone challenges them for rightful heir in their households. They are also exceptionally trigger happy if you want to know.&lt;br /&gt;
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On tabletop, these are one of your vanilla Chaos Knights. The longer ranged version of the Knight Errant - both loyalist and traitor - the Knight Desecrator is your short-to-long ranged anti-tank option despite what fluff dictates it being short-to-mid ranged. Trust us, laser destructors are anything but short ranged. As such, these Knights offer an excellent and extremely flexible unit for any Chaos army. The only thing it is vulnerable against is being [[Tarpit|tarpitted]], but then again, that&#039;s where the Rampager comes in.&lt;br /&gt;
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====Chaos Knight Despoiler====&lt;br /&gt;
[[File:Despoiler_Knight.JPG|250px|right|thumb|Chaos Knight Despoiler]]&lt;br /&gt;
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Not to be confused with [[Imperial_Navy#Battleship|another]] [[Abbadon|Despoiler]]. although this Despoiler is less of a fuckup and probably HAS a much better career in GETTING SHIT DONE! than that armless failure.&lt;br /&gt;
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A unique variant, the Knight Despoiler is very adaptable ranged and/or close-combat anti-tank walker in contrast to the specialized CQC Knight Rampager. While it comes stock standard with close combat weapons such as the [[Chain Weapon#Reaper Chainsword|Reaper Chainsword]] and [[Power Weapon#Warpstrike Claw|Warpstrike Claw]], the Knight Despoiler can gain access to a wide and we mean &#039;&#039;&amp;lt;u&amp;gt;&#039;&#039;&#039;WIDE&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039; range of anti-tank &#039;&#039;and&#039;&#039; anti-infantry weapons, from an [[Avenger Gatling Cannon]], Rapid-fire [[Battle Cannon]] all the way to a [[Thermal Cannon]]. This makes the Knight Despoiler exceptionally customizable and adaptable superheavy weapons platform. In addition to gaining access to ALL the Questoris-class weapons of the different Imperial variants, Knights Despoilers can double up on the same gun too! Being free from the shackles of the Adeptus Mechanicus and the Sacristan Orders allows Knights Despoiler to wreak havoc and [[Gets shit done|GET SHIT DONE!]] In the fluff, the choice of weaponry reflects the noble pilots preferance and his condition too. Without the help of their sacristans, some nobles find that weapons more complex than rapid-fire battle cannons are almost impossible to maintain and so stick to to these. Other nobles just really like [[Dakka|the sound of gatling good]] and strap two Avenger gatling cannons to their knight. Whatever the case, most of the knights in any Iconoclast or Infernal household will be Despoilers armed to the teeth and ready to leave a trail of destruction behind them.&lt;br /&gt;
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Before the brand-spanking-new Chaos Knights codex, the most popular loadout was 2 Avenger gatling cannons with either an [[Ironstorm Missile Pod]] or [[Stormspear Rocket Pod]]. Due to some point changes, there&#039;s some competition for the Dakka knight of Doom now. Doubling up on guns is still a good idea, but the new, cheaper Thermal Cannons are a lot more enticing and double RFBCs are not bad by any means either (dat range doe). There&#039;s also something to be said about hybrid loadouts - Infernals for example can only boost one of their ranged weapons with Daemonic Power, so if you want &#039;supercharged&#039; Avenger shots on the cheap, you could grab a melee weapon instead of a second gun and be slightly better against heavy tanks and the like.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:KnightDespoilerArt.jpg|Despoiler Art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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====Chaos Knight Abominant====&lt;br /&gt;
[[File:KnightAbominant.jpg|thumb|250px|right|Chaos Knight Abominant]]&lt;br /&gt;
In a [[Lulz|hilariously ironic twist]], GeeDubs have given [[Chaos]] the honour of the &#039;&#039;second&#039;&#039; faction to own a psychic Titan equivalent. [[Derp|Before the Eldar could]], which, you know, &#039;&#039;&#039;&#039;&#039;HAD&#039;&#039;&#039;&#039;&#039; a [[Warlock Titan|psychic titan back in Epic]].&lt;br /&gt;
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Nevertheless, this is a type of psychic Chaos Knight that has apparently rolled a 5-star on its Gacha fortunes and has gotten itself a cache of archaeotech, since its main gun is a [[Volkite Combustor]]. The [[Power Weapon#Electroscourge|Electroscourge]] and [[Power Weapon#Balemace|Balemace]] on its other arm and tail respectively, makes it no less dangerous in melee, and because it is psychic, it is bound to have some [[Cheese|broken as fuck psychic powers.]]&lt;br /&gt;
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On the tabletop, these giant money sinker is the big new showpiece of 9E, a psychic knight with a surprisingly intact volkite combustor that, while not too effective on knights with only AP-1, does deal three mortal wounds on a natural 6 to wound on top of its base 3 damage. It also has two melee weapons besides the stomps, both of which make up for the surprisingly pitiful 3 attacks as the scourge triples your attacks for S:User AP-2 D3 attacks while the mace gives you an additional d3 S:User AP-2 D2 swings.&lt;br /&gt;
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But the main thing you are looking for is the fact that it is a &#039;&#039;psychic knight&#039;&#039;. So the Abominants have a Warpstorm Discipline. A side note is that whilst Abominants may start out as your only Psyker, if you invest enough points on your regular Chaos Knight to Tzeentch, you can also have your own custom-made Psyker (using the Pyrothrone). Otherwise, for simplicity&#039;s sake, you can just double-down on the Abominant you have; the Twisted Mask relic (another power known, and +1 to cast) is probably only worth on a doubled-down Abominant anyway. The Warp Haunted Hull gives more denies and a Psychic Shrug, but &#039;&#039;doesn&#039;t require the knight to be a Psyker&#039;&#039;, if you wanted to spread out Deny coverage.&lt;br /&gt;
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Anyways, the full Disciplines are as follows:&lt;br /&gt;
*&#039;&#039;&#039;Winds of the Warp&#039;&#039;&#039;: WC 6. Gives the Psyker a 5+++ FNP, and if manifested on an 8 or more, gives War Dogs a 6+++ FNP within 6&amp;quot; as well.&lt;br /&gt;
*&#039;&#039;&#039;Vortex Terrors&#039;&#039;&#039;: WC 5. 18&amp;quot; range. Select one enemy unit, -1 Ld and they take a dread test. If they fail the test then they take -1 WS &amp;amp; BS.&lt;br /&gt;
*&#039;&#039;&#039;The Storm Malevolent&#039;&#039;&#039;: WC 7. 18&amp;quot; range. Select one enemy unit. Any Knight that targets them for melee attacks get the following abilities until the next psychic phase: +1 to wound. 6&#039;s to wound causes 1 MW to a max of 3MW&#039;s.&lt;br /&gt;
*&#039;&#039;&#039;Cyclonic Lamentation&#039;&#039;&#039;: WC 6. 12&amp;quot; range. All enemy units with 12&amp;quot; take a dread test. If they fail they take 1 MW or 1d3 MW if the result of the psychic test was 11 or more.&lt;br /&gt;
*&#039;&#039;&#039;Coruscating Hate&#039;&#039;&#039;: WC 6. 18&amp;quot; range. The closest enemy unit take 1d3 MW then roll a 1d6, the nearest enemy unit within 6&amp;quot; to that unit takes 1MW on a 2-3 or 1d3 MW on a 4-6.&lt;br /&gt;
*&#039;&#039;&#039;Spitesquall&#039;&#039;&#039;: WC 6. 18&amp;quot; range. When cast, the target unit cannot overwatch or set to defend. Also, whenever the unit loses a model, add 1 to the Spitesqual tally. At the end of the phase, roll a d6 for each lost model, and on a 5+, the unit suffers a MW. The tally is reset at the end of the phase.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Chaos Knight Tyrant===&lt;br /&gt;
[[File:Chaos_Knight_Tyrant.JPG|250px|right|thumb|Chaos Knight Tyrant (Plasma Decimator and Volcano Lance)]]&lt;br /&gt;
&lt;br /&gt;
The more evil versions of the baby-Warlord Titans known as the Dominus Knights. The Chaos Knight Tyrants either bring the weapons of the Imperial Knight Castellan ([[Volcano Lance|volcano lance]] and [[Plasma Decimator|plasma decimator]]) or those of the Valiant ([[Thundercoil Harpoon|thundercoil harpoon]] and [[Conflagration Cannon|conflagration cannon]]). Unlike the Knights Despoiler, you can&#039;t [[OP|double up on the same weapon or mix the two loadouts.]] [[Skub|This is very fortunate or unfortunate]], depending on which side of the Tyrant you are. Regardless of their arm weapons, they also carry at least one twin [[Siegebreaker Cannon|siegebreaker cannon]] and a pair of [[Shieldbreaker Missile|shieldbreaker missiles]] and have two twin meltaguns for point defense.&lt;br /&gt;
&lt;br /&gt;
In the fluff, it is mentioned that most Tyrant pilots fuse bodily with their steeds to become the apex predators of the battlefield and often get drunk with delusions of grandeur due to being the [[Ork|biggest and baddest,]] kind of like a [[Lulz|mecha Tim Curry all things considered.]] In many Infernal households, the souls of the pilots are consumed by their daemon-infested throne mechanicum, leaving their mutated body writhing on it. These bodies are cut open and carved by the Dark Mechanicum to allow a new pilot to take his or her place on the throne. They too will be consumed in time and the cycle begins anew. Grimdark.&lt;br /&gt;
&lt;br /&gt;
Rules-wise, these guys are very similar to their Imperial counterparts at first glance. What really sets them apart are the Chaos Knight stratagems. Trail of Destruction will make a &#039;Castellan&#039; less likely to damage itself and more likely to hit its mark, regardless of the enemies&#039; To Hit modifiers. When it comes to ambitions, Infernal might be the way to go - higher Movement will help the &#039;Valiant&#039; get in range quicker, T9 will make these guys straight up ridiculous and buffing their almost Titan-grade weaponry is just insane.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tyrant_Conflagration_Cannon.JPG|Tyrant with Conflagration Cannon and Thundercoil Harpoon.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Slaaneshi Variants==&lt;br /&gt;
{{fail}}&lt;br /&gt;
For some reason, [[Slaanesh]] has a fetish for knights/titans of his/her/its own. You would think that these massive engines of destruction would be more suitable for [[Khorne]] or [[Nurgle]] right? Instead Slaanesh must glory hog all of these in order to compensate for his/her/its lack of Daemon Engines (or maybe since he/she/it is already the lady/lord of [[/d/|hentai]], it may as well govern over all things [[weeaboo]], including [[Mecha|giant robots]]). Similar to the [[Slaanesh Subjugator]], these daemonically altered knights look more like [[Derp|glorified flamingos]] than an actual threat. Than again Slaanesh strives for [[Gay|beauty and elegance]] rather than [[Awesome|coolness and awesomeness]] so its all in character.&lt;br /&gt;
&lt;br /&gt;
The Daemon Knights of Slaanesh are surrounded by a glittering wall of energy. This is a result of the Warp-interface which keeps the daemonic spirit within them in the material universe. This shifting, swirling aura is called the Glamour of Slaanesh and makes the Daemon Knights very hard to accurately target. In a nutshell, they are Slaaneshi/Chaos Holo-Fields, not surprising given [[Eldar|what Slaanesh was born in.]]&lt;br /&gt;
&lt;br /&gt;
There are three main types of Slaanesh Daemon Knights. &amp;lt;s&amp;gt;Each more pompous than the next.&amp;lt;/s&amp;gt; &amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt;Well well well! Excuse me Princess! Who do you think I am? A Barbarian like Khorne? I am more cultured than that! &amp;gt;:( &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hell-Knight===&lt;br /&gt;
[[File:Hellknight.png|250px|right|thumb|Overglorified Flamingos of doom incoming!]]&lt;br /&gt;
Hell-Knights are one of the most specialized of the Slaaneshi knights and by far the least painful looking. Aside from Bolters, their main weapon is a [[Thermal Cannon]] which, albeit short-ranged, has enough power to pierce almost any armour plate with relative ease. Hell-Knights are often used to hunt down enemy Knights and even Titans, exploiting their speed to attack from the sides and overwhelm opponents. [[Creed|Moreover, they are excellent at infiltrating enemy positions, setting ambushes, and attacking support detachments and artillery.]] Their combat role is ironically similar to that of the [[Eldar|Eldar&#039;s]] [[Revenant Titan]], further mirroring the dark symbolism and relationship between Slaanesh and the Eldar.&lt;br /&gt;
&lt;br /&gt;
In addition to this, they are perfectly suited to perform ambushes, and are often used in this respect. In packs, [[Wat|they can even destroy Imperator Titans,]] [[Fail|as was the case with the Praeco Deictus during the Battle of Kado.]] How a 100+foot tall Titan with weapons that can bathe entire armies in plasma can fall to these chicken walkers, no matter how daemonically possessed is a source of embarrassment to the Imperium.&lt;br /&gt;
&lt;br /&gt;
===Hell-Scourge===&lt;br /&gt;
[[File:Hellscourge.jpg|250px|right|thumb|Another chicken walker to the cocaine party!]]&lt;br /&gt;
Hell-Scourges are slightly larger than the Hell-Knights.&lt;br /&gt;
&lt;br /&gt;
While they look similar to the Hell-Knights, Hell-Scourges wield a massive Castigator Cannons. Hell-Scourges possess a certain pack instinct and are in constant telepathic communication with each other. As such, they make exceptionally well-coordinated assaults, outflanking their enemies with ease. This telepathic contact seems to encompass all Hell-Scourges present on the battlefield, or perhaps even further.&lt;br /&gt;
&lt;br /&gt;
The Castigator Cannons mind your, ain&#039;t related to the [[Bolter#Castigator Bolt Cannon|Castigator Bolt Cannon]]. If it was, than this Knight would have been ten times cooler, but alas it is some kind of Slaaneshi weapon with little to no information. Most likely that the Castigator Cannon could be similiar in affect to the [[Pain Weapons#Tormentor Cannon|Tormentor Cannons]] from the Slaaneshi [[Questor Scout Titan]] and [[Slaanesh Subjugator|Subjugator]]. [[Derp|But than again, how the hell does one kill a Titan with pain weapons?]]&lt;br /&gt;
&lt;br /&gt;
Overall they function similar to that of Hell-Knights, requiring large numbers to overwhelm larger machines.&lt;br /&gt;
&lt;br /&gt;
===Hell-Strider===&lt;br /&gt;
[[File:Hellstrider.jpg|250px|right|thumb|God...this thing is fucking [[Cringe]].]]&lt;br /&gt;
Hell-Striders are the smallest of the Slaaneshi knights.&lt;br /&gt;
&lt;br /&gt;
They are also the most painful to the eyes and look completely stupid. Looking more akin to a walking &amp;lt;s&amp;gt;penis&amp;lt;/s&amp;gt;&amp;lt;span style=&#039;color:purple;font-size:100%&#039;&amp;gt;HOHOHO! But that is the entire point of my ingenious machines! Why else to design them in such a phallic appearance then to make my lovely Eldar wet themselves in delight!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Anyway being the smallest of the bunch, these vehicles are extremely mobile, able to flush enemy out of defenses with their powerful short-ranged weaponry. Like their older &amp;lt;s&amp;gt;brothers&amp;lt;/s&amp;gt; sisters, in sufficient numbers, Hell-Striders can even hunt enemy Titans, picking off their prey&#039;s shields with their [[Lascannon]]s, before closing in for the kill with their melta-beams.....How the hell are they supposed to get near the Titan without getting blown up? You could see that pink from the cockpit 100 feet in the air. Seriously, you might as well give them a sign that say &amp;quot;shoot me&amp;quot;. See, this is why you can&#039;t take out 1 incompetent empire, this shit, right here.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:thou1.jpg|A Thousand Sons Chaos Knight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Warhammer 40,000/Tactics/Chaos Knights (9E)|Tactics for Chaos Knights.]]&lt;br /&gt;
*[[Renegade Knight House Creation Tables]]&lt;br /&gt;
&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Daemons]][[Category:Vehicles]]&lt;br /&gt;
[[Category:Epic 40,000]][[Category:Old school]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos&amp;diff=117563</id>
		<title>Chaos</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos&amp;diff=117563"/>
		<updated>2023-05-10T17:18:59Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:B87B:B2A8:7019:FCD: &lt;/p&gt;
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&lt;div&gt;{{Template:Heresy}}&lt;br /&gt;
[[Image:Realm of chaos rt era.jpg|300px|thumb|right|Looking for some chaos??? When in doubt, just be really, really FUCKING METAL, like, [[Awesome|how metal]] is the fucking [[Khorne|absolutely vicious looking bear/big cat type dilophosaurus ass looking warrior motherfucker]] with the [[Angron|spikes]]??? Basically, if you can [[Kharn|aspire]] to be that me&amp;lt;s&amp;gt;n&amp;lt;/s&amp;gt;tal, you can get [[Lorgar|into chaos]] too. You could pick a different genre of metal, too... [[Slaanesh|degenerate sodomite metal featuring unnecessarily tight pants]] or [[Nurgle|throat-raping roaring about the joy of all things involving corpses]] or [[Tzeentch|face melting insanely intricate and technical guitar work]].]]&lt;br /&gt;
{{topquote|And thanks to Moorcock, whose fault all this is.|Warhammer Fantasy, crediting Michael Moorcock}}&lt;br /&gt;
{{topquote|The urge to destroy is also a creative urge.|Mikhail Bakunin}}&lt;br /&gt;
{{topquote|What could possibly go wrong?|Almost Every single being who ever signed a pact with a demon.}}&lt;br /&gt;
&#039;&#039;&#039;Chaos&#039;&#039;&#039; is a concept which appears in various games, including [[40k]], [[Warhammer: Age of Sigmar]], [[WFRP]], [[Warhammer Fantasy Battles]] and the &#039;&#039;[[Fighting Fantasy]]&#039;&#039; books. There is even [[Chaos in the Old World|a board game dedicated to Chaos]] where you get to play as the major powers.&lt;br /&gt;
It means more than simple disorder, and incorporates elements of the [[Lovecraft]]ian concepts of godlike tentacled abominations, evil cults, and &amp;quot;things man was not meant to know&amp;quot; with a 1950s B-movie interpretation of nuclear radiation. There is even a material, [[warpstone]], which is analogous to fissile material with regard to chaos.&lt;br /&gt;
&lt;br /&gt;
Common features of Chaos include:&lt;br /&gt;
&lt;br /&gt;
* Insanity.&lt;br /&gt;
* Secrets that the ordinary man cannot be permitted to [[/d/|know]].&lt;br /&gt;
* Becoming a colossal dick (mostly figuratively but sometimes [[Slaanesh|literally]]).&lt;br /&gt;
* Knowledge that corrupts the bearer and leads him into service of the dark gods.&lt;br /&gt;
* [[Chaos Gods|Dark gods]] who capriciously reward as much as punish their followers.&lt;br /&gt;
* Summoning [[Daemon]]s, by letting them (temporarily) escape the [[Warp|Warp/Realm of Chaos]].&lt;br /&gt;
* Mutations both as a result of the radiation-like influence of Chaos and as gifts from the chaos gods.&lt;br /&gt;
* Failing so badly against the [[Imperium of Man]] and [[High Elves (Warhammer Fantasy)|High Elves]] that GW [[Retcon|retcons]] decades worth of plot as if the [[Chaos Gods|dark gods]] were [[FAIL|merely pretending to be retarded]]&lt;br /&gt;
* Areas blighted by Chaos (such as the [[Chaos Wastes]] or the [[Eye of Terror]]) and uninhabitable by sane or irreligious people.&lt;br /&gt;
* Roaming warbands or dark cults of Chaos-worshipers.&lt;br /&gt;
* [[Furries|Furries]].&lt;br /&gt;
&lt;br /&gt;
Chaos, as 40kfags know it, was inspired by Moorcock&#039;s ideas about Law vs. Chaos from the &#039;&#039;[[Eternal Champion]]&#039;&#039; series, (and the ancient Egyptian concept of Ma&#039;at vs Isfet). Radiation-like qualities are likely the result of the games in question having been written during the Cold War, with the paranoia that entails. Curiously, Chaos seems more radiation-like in Fantasy than it does in the &amp;quot;sci-fi analogue&amp;quot; 40K (where warpstone isn&#039;t really a thing), where it is more likely to be seen in a more metaphysical/spiritual light.&lt;br /&gt;
&lt;br /&gt;
In more recent Warhammer canon, Chaos exists in a multiverse and is connected to numerous other Warhammer settings other than the two (three, with [[Blood Bowl]]) known to us. This means any Chaos entity with an external origin was once a mortal being in every universe they appear in, who combined in the Warp like a terrible comicbook reboot. (Take this with a pinch of salt)&lt;br /&gt;
&lt;br /&gt;
A little more humorously (but likely just doomed wishful thinking) the fact there are good aspects of Chaos implies that if you worshiped or practiced rites focusing on those things then Chaos would give you non-horrific blessings and boons. It&#039;s not like they care about what emotions and such they feed on so long as its within their sphere of influence. Perhaps you could do the same with bad things. Like praying to Nurgle to &amp;quot;Please let my body find symbiosis with disease without mutating or spreading illness to the unwilling because forcing things on people is mean&amp;quot; to be effectively immune to disease as a mere carrier of disease instead of diseas&#039;&#039;ed&#039;&#039;. Or pray to Khorne to make you immune to bleeding out &amp;quot;Please let my wounds heal but grant me infinite blood so that I can continue shedding my blood and my enemies blood&amp;quot;. Use your imagination! Of course, in true Warhammer fashion, Chaos likely is &#039;&#039;all&#039;&#039; of their emotional preferences simultaneously all up to eleven and totally inseparable.  [[Grimdark|So those prayers would be answered along with turning you into a poxy undead thing that never stops bleeding]]. This sort of worship seemed to be more or less what was going on in the Daemon World novel but straight and honest instead of rudely adding all the bad with the good. Which kinda made you root for Chaos in the story.&lt;br /&gt;
&lt;br /&gt;
Even so, mostly consistently the people who treat Chaos as a merchant seem to always come off the better for it. Just don’t ever let Chaos choose for you. Ever. Want a good plan for getting a promotion? Just pay Tzeench with some trolling sorcerous ritual and presto, you now have a plan that will succeed while destroying everything you ever loved and causing you to lose your promotion the moment after you get it. Instead, you should have bought enhanced planning skills on the subject you intend to plan for. So that it’s under your control.&lt;br /&gt;
&lt;br /&gt;
Ironically, the Dark Gods seem to reward those who seek self-improvement through their power instead of seeking to be spoon-fed success by them. Perhaps there is a lesson to be learned there.&lt;br /&gt;
&lt;br /&gt;
==Followers of Chaos==&lt;br /&gt;
[[File:Chaos inthe imperium.jpg|500px|right|Let&#039;s get this party started.]]&lt;br /&gt;
There are lots of followers of chaos. Every single one of them has to be considered &amp;quot;armed and dangerous&amp;quot; even when unarmed.&lt;br /&gt;
&lt;br /&gt;
*Sorcerers: Guys who have magic powers. Not necessarily psykers&lt;br /&gt;
*Psykers: Guys who have psychic powers. Not necessarily sorcerers.&lt;br /&gt;
*[[Beastmen]]: Savage beasts made because of freakish warp exposure. Might be [[Furry|furries]] but are actually more useless without someone to lead them. (Are Tzaangors &amp;quot;featheries&amp;quot;? &amp;lt;s&amp;gt;Does that make humans &amp;quot;fleshies&amp;quot;?&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|You would denigrate the purity of the Human form? Suffer not the anthropomorphic to live but the anthropic alone!}})&lt;br /&gt;
*[[Chaos Cults]]: [[Your Dudes|Your average joe]] who decides that life sucks, might as well get that sense of community and brotherhood in a group that extols values such as &amp;quot;flaying yourself for Khorne&amp;quot; or &amp;quot;bathing in pus with Nurgle.&amp;quot; More enjoyable for the aforementioned average joes, however, is &amp;quot;fucking every bitch, and in turn, being fucked by every bitch for Slaanesh.&amp;quot; Because hey, if you&#039;re gonna worship a fucking demon, it might as well be one that gets you laid.&lt;br /&gt;
*[[Lost and the Damned]]: Cultists on crack! Joking aside, the LatD consists of every chaos follower in 40k who is not a space marine or daemon. While Beastmen and Cultists are technically part of the LatD, the Lost and the Damned is mostly used in reference to renegade Guardsman.&lt;br /&gt;
*[[Warriors of Chaos]]: Badass evil mother-fucking vikings clad in armor that looks fucking [[awesome]]. Basically the [[Warhammer Fantasy|fantasy]] equivalent to chaos space marines. In war, they are lead by a Champion of Chaos, a sorcerer, or really anyone capable of leading a couple of deranged, superhuman war incarnates into battle.&lt;br /&gt;
*[[Chaos Space Marines]]: A bunch of guys whose [[Horus|leader]] had a few daddy issues with [[Emperor|Empy]]. Basically the [[Warhammer 40,000|40k]] equivalent to chaos warriors. In war, they are led by a [[chaos lord]] or a sorcerer or really anyone or anything capable of leading a handful of deranged, superhuman war incarnates in battle.&lt;br /&gt;
*[[Daemon|Daemons]]: Creatures made of rape and lemon juice and the jizz of their gods. Exist because you have bad thoughts.&lt;br /&gt;
*[[Matt Ward]]: [[Skub]] given flesh.&lt;br /&gt;
*[[Grand Alliance: Chaos]]&lt;br /&gt;
*[[Dice]]&lt;br /&gt;
&lt;br /&gt;
In addition to the above, way back in the old days of [[Rogue Trader]] and [[Realms of Chaos]], one of the defining traits of Chaos was that it was a kind of &amp;quot;meta-faction&amp;quot; that would happily absorb members of all races into itself as servants to the Dark Powers. In both Fantasy and 40k, one could encounter Chaos-worshipping [[ork]]s, whilst 40K was home to Chaos-worshipping [[Genestealer]] Cults and Fantasy had Chaos-aligned [[ogre]]s, [[elf|elves]] and [[dwarf|dwarves]]. This trait was lessened from 3rd edition onwards, with much more focus on traitor humans and Space Marines, but at least in 40K this aspect hasn&#039;t been entirely lost.&lt;br /&gt;
&lt;br /&gt;
==Gods of Chaos==&lt;br /&gt;
{{Main|Chaos Gods}}&lt;br /&gt;
In both the Fantasy and 40k settings there are four chief Chaos deities, and a number of [[Chaos Gods#The Other Ones|minor gods]]. Perhaps these main four gods&#039; primary contribution to the true horror of Warhammer and Warhammer 40,000 (especially that one) is that they are in below order: Honor, Hope, Compassion, and Love. Yes, in Warhammer the gods of everything good in the universe &#039;&#039;&#039;&#039;&#039;are EVIL&#039;&#039;&#039;&#039;&#039;. From a certain point of Obi-Wan Kenobi.&lt;br /&gt;
&lt;br /&gt;
On the worse side, it seems the Gods of Chaos must be pulling double-duty as the Gods of Order considering they also have aspects that can be associated with Order or Law (that would explain the eight-pointed star for four gods). More clear when Chaos Undivided is considered as the pros and cons of each power tend to balance out and complement when put together (change and stagnation, bloodshed and endurance, planning and perfection, etc.). In other words, the problem with Chaos might not be Chaos but rather its followers being the assholes and dregs of the galaxy. We&#039;re fucked because we suck. Ouch!&lt;br /&gt;
&lt;br /&gt;
In addition, Chaos gained awareness and basically finished gestating thanks to humanity (feudal times, no less) being...ahhhhh not exactly the nicest people around. So, in a way they&#039;re the human version of the eldar gods. It&#039;s therefore entirely possible that the reason followers of Chaos are so messed up is because human nature is that dark and twisted and those followers could have &#039;&#039;chosen&#039;&#039; to focus on Chaos&#039;s good points like planning, magic, honor, perfection, hope, joy, love, etc. The honorable, virtuous people of humanity shun Chaos because of its followers being freaks. This is so painful you just have to laugh at us.&lt;br /&gt;
&lt;br /&gt;
Consider what so frequently happens when you give any particular human total power, free of consequences. Depravity, cruelty, greed, excess, etc. As the aphorism goes, “Absolute power corrupts absolutely.” So if the Chaos gods are the embodiment of of our own most powerful, prevalent thoughts, emotions, tendencies, drives, and appetites, we really only have ourselves to blame.&lt;br /&gt;
&lt;br /&gt;
I.e. blame the furries or every wealthy, powerful person and/or governing body mankind has ever known. Probably all of the above. And the odd serial killer or mass murderer. But most of all, blame yourself, you sick fuck.&lt;br /&gt;
&lt;br /&gt;
On the bright side, you’ll be so crazy you will enjoy whatever happens to you and even as a soul you’ll enjoy your afterlife as if it were heaven. So, to be human and happy in 40k, go to Hell.&lt;br /&gt;
&lt;br /&gt;
===[[Khorne]]===&lt;br /&gt;
&#039;&#039;God of Hate, [[Rage]], Blood, War, Battle, Combat, Violence, Strength, Wrath, Fighting and Killing, Survival of the Fittest, and Honor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stated as being the strongest Chaos God due to all the violence in the Warhammers (one of which has only war, or so we&#039;re told), and the Chaos Gods themselves being nothing more than palpable manifestations of abstract emotion and philosophy who thus are fed whenever these things are exerted in the real world. In fact, just by playing the game you make Khorne stronger. In a parallel version of the Warhammer Fantasy universe, [[Blood Bowl]], he has his own football team.&lt;br /&gt;
&lt;br /&gt;
===[[Tzeentch]]===&lt;br /&gt;
&#039;&#039;God of Change, Lies, Hope, Ambition, Manipulation, Scheming and Sorcery, Politics, Planning, Knowledge, Fate, Hope, Trolling, (formerly) Magic and Lulz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{topquote|Chaos exists in a state of permanent victory over you - you dance to our tune, mortal one, you butcher and torture and repress one another because the gods of the warp require you to... My lord Tzeentch won your war a long, long time ago.|Ghargatuloth, Daemon Prince of Tzeentch}}&lt;br /&gt;
&lt;br /&gt;
Tzeentch is prone to utter the phrase &amp;quot;[[JUST AS PLANNED]]&amp;quot;. Second strongest and the most successful Chaos God for some reason. Probably because the oppressed peasantry and ambitious warriors are always hoping for food/death/glory. Respectively. Since the nature of Chaos is stated above. In Warhammer Fantasy he&#039;s more important as he&#039;s the Chaos God of magic, &amp;lt;s&amp;gt;which is ironic because not only does he do all of jack and shit in Fantasy but he also has the weakest Daemons in the army (even his own special magic lore sucks)&amp;lt;/s&amp;gt; Gameplay and Story Segregation/ maybe Games Workshop hates Tzeentch or aren&#039;t skilled enough to write him well. He claims to be the origin of all magic, but that&#039;s bullshit since that would make him the origin of everything, including the other Chaos Gods; so we know he&#039;s a fucking liar on top of being a [[If the Emperor had a Text-to-Speech Device|NEEEEEEEEEEEEEEEERD!]] Super nerd, really, as Tzeentch is &#039;&#039;made of every thought and idea that has ever existed, does exist, and will exist&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Perhaps he IS the origin of the other gods. Just as planned? And really, the other gods all rely entirely on sorcery and change, especially mutation, as well as plots and, well, Tzeentch controls freaking FATE so there’s that. If there is any single embodiment of the Primordial Truth and Chaos itself, it’s Tzeentch.&lt;br /&gt;
&lt;br /&gt;
Furthermore, if chaos/the warp is really a realm of limitless potential energy given limitless meaning and form by mortal souls, then Tzeentch, being the god of unlimited possibility and change is the closest to Chaos Undivided itself. That would potentially (there’s that word again) make him the closest to being realm/warp itself, and thus all of the gods combined.&lt;br /&gt;
&lt;br /&gt;
So maybe, just maybe, &#039;&#039;the other gods don&#039;t exist and &#039;&#039;&#039;there is only Tzeentch&#039;&#039;&#039;&#039;&#039; and the Great Game is &#039;&#039;&#039;Solitaire&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Nurgle]]===&lt;br /&gt;
&#039;&#039;God of Decay, Despair, Acceptance, Destruction, Rebirth, Disease, Persistence, Endurance, Tolerance, Compassion, and Empathy &#039;&#039;&lt;br /&gt;
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Also known as &amp;quot;Papa Nurgle&amp;quot; or &amp;quot;Grandfather Nurgle&amp;quot;, the bloated lord of disease arose from man&#039;s fear of death. His followers are afflicted with various awful plagues, but do not suffer or die of them. As well as this respite, he offers those who worship him a sense of family and belonging which is incongruous with the usual attitudes of the chaos gods and his own fearsome appearance. Cited in books as being the third strongest of the gods, until a jolly plague party pops up, where he temporarily overshadows his brothers until the party(participants) dies off. He runs a carnival in Warhammer Fantasy proving once more that all clowns are evil beings full of disease that want to take you away from your parents. God of Persistence/Stagnation despite his whole schtick being entropy and growth, or (since this is chaos) as the girl says, “Why not both?”&lt;br /&gt;
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Ain’t the eightfold path a gem?&lt;br /&gt;
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===[[Slaanesh]]===&lt;br /&gt;
&#039;&#039;God of Excess, Decadence, Pain, Pleasure, Perfection, Aesthetics, Self Indulgence, and Love&#039;&#039;&lt;br /&gt;
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Slaanesh gave us [[Daemonette|Daemonettes]]. PLEASE NOTE: Daemonettes are not as attractive in the canon as they are in the pictures on this site. In fact they traditionally only have one breast and have crab claws for hands. For one edition, [[Hordes of Chaos]], they got a revamp (thank you, Juan Diaz) to be much sexier, with a mixture of scythe-blade hands and human hands, and being pretty obviously female (often with [[/d/|multiple breasts]]), which is [[Monstergirl|where most of the love for them comes from]]. They got changed back the very next edition, along with the loss of [[Chaos Undivided]] as its own force. Slaanesh is fairly active in the &#039;hammer universes. In 40k he was birthed from the non-stop 80&#039;s mosh orgy of the [[Eldar]] and as a result has claim to each and every Eldar soul, which he/she eats like popcorn. In Fantasy he prefers making Elves into Daemonettes, preferring them as an occasional dessert while he watches his figure (in a mirror, at all times).&lt;br /&gt;
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No way one person can convince anyone else that Slaanesh isn&#039;t all sex, drugs and Rock and Roll, with a side order of sadism and masochism that would make Pinhead (Hellraiser) moist.&lt;br /&gt;
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All but a sure bet that the official/unofficial first warp-space flight of the Event Horizon dropped right into the lap of a Slaanesh orgy.&lt;br /&gt;
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===[[Malal]]===&lt;br /&gt;
&#039;&#039;A renegade Chaos God, representing the paradox of Chaos fighting against itself.&#039;&#039;&lt;br /&gt;
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Long since removed from the setting ever since [[GW]] couldn&#039;t decide who owned the rights. JUST AS PLANNED. Malal likes random violence and smashing stuff, which makes him chaotic neutral, because he is just as likely to mess up the other Chaos Gods plans as it is to prey on Humans and stuff. In short when all the other 4 Chaos gods got together to hatch a plan, Malal storms in and shouts &amp;quot;SURPRISE!!!&amp;quot; and proceeds to try to kill, mutilate set fire to, and destroy anything within reach. Even Khorne has some self discipline and can (though barely) hold it together to have a chat about how to get more Blood and Skulls - Malal just destroys anything within reach - It is completely unhinged and revels in random destruction and violence. Each time Chaos squabbles, Malal gets stronger.&lt;br /&gt;
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The true edge-lord god of hating everyone and everything and embracing nihilism and self destruction. i.e the god of emo. His colors are black and white. I rest my case. Nietzsche might have ascended to greater daemonhood for Malal (if one is willing to take liberties with philosophy; and since this is chaos, you bet your soul-ass we do).&lt;br /&gt;
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Now of dubious canonicity between the copyright issues and GW simply not giving a shit.&lt;br /&gt;
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Malal has been reintroduced under the name of Malice through the Short story of the Sons of Malice: &amp;quot;Labyrinth&amp;quot;.&lt;br /&gt;
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===[[Horned Rat]]===&lt;br /&gt;
&#039;&#039;Chaos Vermin Lord, rebellious 13th God.&#039;&#039;&lt;br /&gt;
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Existing only in Fantasy, the Horned Rat is a daemonic entity of unknown origin who has somehow become the patron deity of a race of rat-men called &amp;quot;[[Skaven]]&amp;quot; in his image to worship him. As they grew in power, so did he. While possessing an intellect and planning comparable to Tzeentchian Greater Daemons (although without the master nerd sabotaging him), he&#039;s also very brutish and when summoned by his followers will oftentimes behave as an unintelligent monster, rampaging through their ranks and consuming his most loyal minions before returning to the Warp.&lt;br /&gt;
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===[[Chaos Gods of Law|The Chaos Gods of Order]]===&lt;br /&gt;
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While they have only been mentioned sparingly, and recent fluff has abandoned them for all intents and purposes, there were once four Chaos entities of Order (Chaos being potential after all, not always &amp;quot;inside out walrus&amp;quot; logic) in Warhammer Fantasy. They are also sometimes called the gods of Law. Their most prominent appearance is in the first edition of the Warhammer Fantasy roleplay. Their canonicity is dubious at best at this point, as they have never been mentioned anywhere else since then. The [[Emperor]] of Mankind is speculated to transform into the Warp God of Order should he be allowed to die.&lt;br /&gt;
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There are three mentioned by name. Alluminas was a god of light who shined eternally, freezing in place anything his light touched. His worship was said to be unknowable by mortal minds. [[Arianka]] was essentially Snow White, a being Tzeentch and the Horned Rat both feared, while Malal saw an opportunity to increase his own power, who was trapped in the mortal world in a crystalline coffin. This coffin is supposed to be under [[Praag]] and can be opened with a crystal key. [[Solkan]] empowered those who fought Chaos, including [[Inquisition|Witch Hunters]], in a manner more akin to Malal with some self-restraint.&lt;br /&gt;
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So, 40K is Warhammer in space with the Chaos Gods but no Order Gods. Yes, gods of evil but no gods of good.&lt;br /&gt;
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Fun to note that the symbol for Order in Eternal Champion is the same as the Tactical Marine symbol as well as the arrows used extensively during the Great Crusade.&lt;br /&gt;
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===The Long War===&lt;br /&gt;
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Chaos as a faction is notable for their meta role in both WHFB and WH40k - keeping the Grimdark at maximum dark grimness. They are one of the most evil factions in either setting, of course, but it goes deeper than that. A big part of the suck in both universes is that the most implacable enemy is not just insanely evil, but that no faction has a working game plan to shut Chaos down. No matter how often the &#039;&#039;good guys&#039;&#039; (or [[Vampire Counts|bad]] [[Ogre Kingdoms|guys]] [[Tyranids|who]] [[Necron|are]] [[Dark Elves|not]] Chaos) win, that&#039;s just a temporary victory. But the victories of &#039;&#039;Chaos&#039;&#039; are sometimes permanent and universe-changing, such as when they [[Great Rift|tore the galaxy a new asshole]] or [[The End Times|destroyed the goddamn WHFB world]].&lt;br /&gt;
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An in-universe pep talk the forces of Chaos sometimes give each other is that they&#039;re fighting the &amp;quot;Long War&amp;quot; and that they will defeat the Imperium in the end, no matter how long it takes. From what we know so far this is a perfectly accurate assessment. There are some [[Ynnead|fringe cases]] where somebody comes up with a plan to save the setting from Chaos forever, but there&#039;s no hard evidence that these plans will work and some definite [[Teclis|cases]] of this ending in [[Lady of the Lake|complete]] failure. There &#039;&#039;is&#039;&#039; one reliable path to smashing Chaos, with a very notable downside - killing every sentient creature with a soul in the galaxy would leave Chaos too weak to do anything, until a new species arises that fits the bill at least. Only the Tyranids or Necrons can &amp;quot;save&amp;quot; us from Chaos through the straightforward process of omnicide, and even then the benefits can be considered debatable at best. And yes, your soul not being devoured by daemons because you were killed before they could get you is a benefit. Or, we could join Chaos but focus on the positive aspects such as honor and hope and magic and so on.&lt;br /&gt;
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===The Great Game===&lt;br /&gt;
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The reason the Long War is taking so long. See, Chaos doesn&#039;t play well with each other. Khorne hates Slaanesh, Nurgle hates Tzeentch, and every other possible pairing of the four-or-fivesome at the very least don&#039;t like each other much. So, they endeavor to be the last man(?) standing, defeating the other gods by conquest, trickery, or just not showing up whenever they need backup against the Emprah. In fact, it could be said that the Long War is just a minor distraction to the Chaos Gods and their real priority is their endless battle for dominance over one another in the Warp. And yet none of them can ever truly win, for if any of the Chaos Gods were to wipe out their rivals the Warp would grow calm and Chaos would cease to be Chaos.&lt;br /&gt;
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If you&#039;d like a good perspective of how the gods view this Great Game, try [[Chaos in the Old World]], which turns this Great Game into a literal board game where the players take the role of a specific god in the WHFB pantheon. Special mention goes to how the game incentivizes crabs-in-a-bucket mentality: You don&#039;t really win as much as you avoid the rest of the pantheon&#039;s attention long enough that they let you win.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Friends]]&lt;br /&gt;
*[[Chaos BBQ Cook-Off]]&lt;br /&gt;
*http://www.youtube.com/watch?v=IUhr77e8Eho&amp;amp;feature=related&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Chaos.jpg|Followers of Chaos.&lt;br /&gt;
Image:Chaos2.jpg&lt;br /&gt;
Image:40k Scientology - Chaos.jpg|Chaos cultist are KAP-TOORING the streets too.&lt;br /&gt;
Image:Chaos star.jpg&lt;br /&gt;
Image:GodsOfWarhammer.jpg|YOU THOUGHT IT WAS A GOOD IDEA TO VOTE FOR THE BLACK MAN?! YOU&#039;RE ALL WORSHIPING TZEENTCH NOW! Don&#039;t blame me, I voted for McKhorne.&lt;br /&gt;
Image:Chaosdividedcomic.jpg|Chaos Divided, Just as planned..&lt;br /&gt;
Image:cinnamon_toast_crunch.jpg&lt;br /&gt;
Image:Chaos-human-industry.png|&#039;&#039;Look at the strength in your body, the desire in your heart, I gave you this! Such a waste.&#039;&#039;&lt;br /&gt;
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&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Template:Chaos Space Marines}}&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
[[Category:Chaos]][[Category:Warhammer Fantasy]][[category: warhammer 40,000]]&lt;/div&gt;</summary>
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