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	<title>2d4chan - User contributions [en]</title>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Vashtorr&amp;diff=522359</id>
		<title>Vashtorr</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vashtorr&amp;diff=522359"/>
		<updated>2023-03-05T15:49:57Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Wh40k-stub}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:VashtorrArkifane.jpg|400px|right|thumb|Ooooo, pointy!]]&lt;br /&gt;
&#039;&#039;&#039;Vashtorr the Arkifane&#039;&#039;&#039; is a [[daemon]] unaligned to any of the [[Chaos Gods]] who holds dominion over the Forge of Souls; though he has no loyalty to any of the four major Chaos Gods, he has established himself as a demigod by acting as their shared [[Soul Grinder|arms dealer]], thus making him important enough to deter any of them from trying to attack him. A being born from humanity&#039;s drive to create and invent, his technological skills have made him not only a figure of adoration among the [[Dark Mechanicus]] and [[Warpsmiths]] among the dark powers, but also the mastermind behind the newfangled [[Arks of Omen]], weaponized [[Space Hulk]]s molded by his own flesh that are part of [[Abaddon]]&#039;s renewed offensive on the Nachmund Gauntlet. The two of them now seek the fragments of an ancient superweapon known only as &amp;quot;The Key&amp;quot;, which if reassembled would give its wielder the power to define the fate of the galaxy itself.&lt;br /&gt;
&lt;br /&gt;
Curiously enough, Vashtorr might actually be more along the lines of [[Lawful Evil]] rather than whatever spectrum the big 4 decide to be on any given day. While the contracts he brokers with daemons willing to become Soul Grinders are never exactly fair, he&#039;s a stickler to the exact terms of each contract and will always uphold them. Often, it&#039;s the contracted daemons who grow too greedy and thus break the terms of their own accord.&lt;br /&gt;
&lt;br /&gt;
Notably, there&#039;s been no word about his presence in the [[Age of Sigmar|Mortal Realms]]. On one hand, his presence is so recent that there was likely no chance for him to even appear in the most recent Chaos Battletomes, meaning that GW has plenty of time to write up some sort of plot hook to add him in and preserve the pan-universal theming of daemons. However, it&#039;s also likely that he just won&#039;t show up there as the forces of Chaos in that setting don&#039;t really have much on the tech angle - but c&#039;mon, there&#039;s no way you wouldn&#039;t want Warp-corrupted [[Kharadron Overlords|steampunk dwarf zepplins]]. &amp;lt;strike&amp;gt;Also, [[Hashut]] is the one filling his niche of &amp;quot;evil god of industry&amp;quot; for fantasy/AoS.&amp;lt;/strike&amp;gt; Not necessarily. Hashut in both Fantasy and Age of Sigmar is the Chaos God of Tyranny, whereas Vashtorr seems to be more of the embodiment of the innovative spirit. For Hashut, it is not the Dawi Zarr&#039;s use of technology that feeds him, but the subjugation and suffering that they use to fuel their infernal forges and their binding of technology with souls of the damned and daemons forever bound within Daemon Engines. Vashtorr does not operate in the same way, as he does not deceive or manipulate, but instead seeks to innovate, modify and grow as people are pushed to ever more dangerous extremes of development. In that sense, Hashut and Vashtorr are just complimentary in that tyranny does not necessitate the harsh conditions of the forge, but in the grim darkness of the far future where technological innovation is dying, the two may overlap more than one would hope.&lt;br /&gt;
&lt;br /&gt;
While holding considerable power in the [[Warp]], his efforts to become a [[malal|fifth Chaos God]] have so far been stymied by a lack of influence over the Materium, and so he sees his alliance with Abaddon as an opportunity to establish himself in realspace. Thus far, the only real opposition he faces is from [[Be&#039;lakor]], who undoubtedly does not like the competition for his own attempts in ascending to godhood. However, like his parents, even he hesitates at making a direct offensive lest he find himself thrown into a pit of thousands of daemon engines.&lt;br /&gt;
&lt;br /&gt;
== A small bit of dialogue between Hashut and Vashtorr ==&lt;br /&gt;
Hashut: &amp;quot;GET THE FUCK OFF MY LAWN WITH YOUR NEWFANGLED CYBERNETICS, YOU GODDAMN WHIPPERSNAPPER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vashtorr: &amp;quot;THE FUTURE IS NOW, YOU OLD STEAMPUNK COOT!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Template:Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]][[Category: Chaos]][[Category: Daemons]][[Category: Dark Mechanicus]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ogryn_Brute&amp;diff=365019</id>
		<title>Ogryn Brute</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ogryn_Brute&amp;diff=365019"/>
		<updated>2023-03-05T11:57:12Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D: /* Plague Ogryn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
&lt;br /&gt;
[[Ogryn|Ogryns]] are dumbasses. Unfortunately they&#039;re such dumbasses that sometimes they don&#039;t even know they&#039;re fighting for the wrong team. This is where Chaos Ogryns or Ogryn Brutes comes in. Chaos renegades are quick to forcibly conscript them into their ranks and doing so is pretty damned easy. They just tell the Ogryns that the new Gods they are fighting for is instead another variation of the Emprah. To make them more lethal, the renegades use crude surgical procedures, combat drugs, and sorcerous rituals to control the beasts and set them upon their enemies. Modified and warped by forbidden methods, the Ogryn Brutes used to be split into two varieties, these include Ogryn Berserkers and Plague Ogryns (presumably because they are too stupid to worship Tzeentch, though they&#039;d likely still be found as Slaaneshi due to gluttony fitting excess, the existence of Malal Ogryns is still up for debate.) But [[Darktide]] seem to introduce three more variants of these guys.&lt;br /&gt;
&lt;br /&gt;
==Ogryn Reaper==&lt;br /&gt;
[[File:Ogryn_Reaper.PNG|300px|right|thumb|An Ogryn coming out of a Death Metal concert.]]&lt;br /&gt;
The most basic and stock-standard of Chaos Ogryns. Ogryn Reapers function as a very mobile form of Heavy Weapon Squad without the unfortunate side effects of huffing too much [[Drug]]s to be effective. As such, Reapers are pretty &#039;sane&#039; by Chaos Ogryn standards as they still retain the motor functions in using a [[Heavy Stubber]] like a machine gun.&lt;br /&gt;
&lt;br /&gt;
As such, they are positioned by the Renegades as a form of backline suppressive unit. Unfortunately, an Ogryn&#039;s [[Ork]]-tier weapon accuracy means it would either miss their shots by a barnyard or would instinctively rumble closer in-range, which eventually [[Derp|defeats their purpose as a fire-support member in the first place.]]&lt;br /&gt;
&lt;br /&gt;
In [[Darktide]], you can stop them from firing by engaging them in melee. They have very high hitpoints so can be a bit tricky to take down. Their right shoulder and their forearms are protected by [[Carapace Armour]], with [[Flak Armour]] on their torso, so their resistance will vary a lot on where you hit them. Nevertheless, they are the weakest Ogryn in terms of both resistance and hitpoints in the game, so enough lead and laser bolts will eventually put these lumbering brutes down.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OReaper_2.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ogryn Crusher==&lt;br /&gt;
[[File:Ogryn_Crusher.PNG|300px|right|thumb|40k&#039;s equivelent of the [[Lord of the Rings|Trolls from Isengard.]]]]&lt;br /&gt;
&lt;br /&gt;
The more melee orientated Chaos Ogryns. The yin to the Reaper&#039;s yang. Whilst nowhere near on the same levels as an Ogryn Berserker, Ogryn Crushers are still pretty dangerous folks to face in CQC given that they wear heavy [[Carapace Armour]] all-round their bodies. They still possess enough intelligence in coordinating with their human allies without tearing them limb-from-limb by just being in the way.&lt;br /&gt;
&lt;br /&gt;
Therefore, they act in the opposite direction of the Reaper, as Crushers form the frontline living battering rams of the Lost and the Damned. They wield an assortment of heavy two-handed primitive but tough weapons like a giant [[Basic Close Combat Weapons#Maul|Maul]] or a [[Basic Close Combat Weapons#Hammer|Warhammer]] to pulverize shit into dust and break through columns of guardsmen.&lt;br /&gt;
&lt;br /&gt;
In [[Darktide]], as they are covered head to toe in [[Carapace Armour]], they are highly resistant to [[Autogun]]s and [[Lasgun]]s. Caution must be taken as their overhead strike deals massive damage and they are difficult to take down. Alone and by themselves, they are not too dangerous as they are even more cumbersome with their movement and their predictable attacks, so you can just dodge their heavy hitting swings. In groups however they can be much more deadly. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Group_of_Crushers.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Ogryn Bulwark==&lt;br /&gt;
[[File:Ogryn_Bulwark.PNG|300px|right|thumb|A literal wall of meat.]]&lt;br /&gt;
Ogryn Bulwarks are the Chaos version of [[Bullgryn]]s. No seriously. They are the &#039;elite&#039; of the Chaos Ogryns and they carry a giant slab shield and a heavy but crude and simple weapon like a [[Basic Close Combat Weapons#Maul|Maul]] to bludgeon enemies to death.&lt;br /&gt;
&lt;br /&gt;
However, like their loyalist counterparts, the Bulwarks greatest strength is not in offense, but is in defense. His heavy slab shields can act as a wall of hardy flesh and steel, protecting the more vulnerable and squishy renegade troopers from being crumped by counterfire. Several of these Bulwarks can form a defensive line that can either stop an enemy&#039;s advance or completely block off a potential flanking avenue.&lt;br /&gt;
&lt;br /&gt;
In [[Darktide]], A Bulwark&#039;s shield protects most of the front of their body so it&#039;s difficult to damage them from the front. The best way to take them down is with teamwork via flanking maneuvers. Nevertheless, a couple of these guys can ruin anyone&#039;s playthrough as they can literally cockblock you from moving towards your teammates or preventing you from escaping the slimy clutches of a [[Beast of Nurgle]]. Explosive weapons and [[Flamer#Flamer|Flamers]] seem to be the most effective weapons as they bypass his shields and straight into the meat.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bulwark_2.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
==Ogryn Berserker==&lt;br /&gt;
[[File:OgrynBerserker.jpg|300px|right|thumb|[[RIP AND TEAR|RIP AND TEAR INCARNATE!]]]]&lt;br /&gt;
Ogryn Berserkers are Ogryns corrupted by [[Khorne|Khornate Chaos Warbands,]] a combination of the Ogryn&#039;s simple-mindedness, strength, and Chaos&#039; natural ability to turn it&#039;s followers completely insane has turned these Ogryns into absolute murdermachines of pure, fanatical hatred.&lt;br /&gt;
&lt;br /&gt;
Unlike their [[Berzerker|power-armored brethren]], brutes have been completely lobotomized, preventing any kind of higher thinking or reasoning and basically turning them into an even more horrific version of the Imperial servitor. As a unique feature: their bodies are injected with a drug called &amp;quot;Slaught&amp;quot; (An Imperial combat stim actually). Slaught increases the Brute&#039;s aggression to absurd levels, turning them into essentially a hulking, angry meatgrinder who&#039;s sole purpose is to kill with extreme prejudice. The downside is that Slaught wreaks havoc on the Ogryn&#039;s body, and prolonged combat will eventually kill the brute.&lt;br /&gt;
&lt;br /&gt;
In order to get most of their money&#039;s worth with their suicide berserker, the masters of brutes typically augment their creations&#039; killing power by sticking as many blades and pointy sticks on them as possible, removing limbs and replacing them with crude but effective weapons if necessary.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chaosogrynhammer.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Plague Ogryn==&lt;br /&gt;
[[File:PlagueOgryns.jpg|300px|right|thumb|Oh god...it barely even resembles an Ogryn anymore...]]&lt;br /&gt;
&lt;br /&gt;
As sturdy abhumans that can rival the strength and hardiness of space marines, it wasn&#039;t a surprise for the likes of [[Nurgle]] to take special notice. Originally created from the experiments on captive and rebel Ogryns from [[Vraks]] by a Nurgle warband known as [[The Tainted]]; Plague Ogryns are some of the newer and terrifying servants of Nurgle. Unlike the Berserker, Plague Ogryns have been mutated to the point of non-recognition, resembling a miniature Great Unclean One or an ogryn-sized Nurgling more than the ogreish brutes they were based on.&lt;br /&gt;
&lt;br /&gt;
As you can expect, these mutations have turned these stocky abhumans into near-invincible disease vectors, their huge bulk and natural hardiness allows them to host countless numbers of plagues and diseases to fester within their bodies. Due to this, getting so much as scraped by these things is a guaranteed one-way-ticket to a most painful end best not described. A particularly gruesome side effect of all the filth and disease built up inside of their bodies is they tend to explode in showers of pus, spores, and flies when killed; while fellow Nurgle worshippers [[/d/|enjoy this]] it can be quite fatal for anyone else.&lt;br /&gt;
&lt;br /&gt;
After Vraks, its speculated by the Ordo Malleus that The Tainted have been further refining their creation of Plague Ogryns to be even more potent than they already are. Additionally, as the newest hip thing and having a live demo in Vraks: Nurgle warbands have been seeking out The Tainted for an opportunity to obtain these creatures, of course in exchange for slaves who have the unenviable role of being test subjects for The Tainted&#039;s experients.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plague_Ogryn_2_02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tohruk==&lt;br /&gt;
Not quite Ogryn, but close relatives like the Pelager. Difference is, the Tohruk are debased and savage, even in comparison to regular Ogryn. They are in a Dark Pact with the Night Lords Chaos Space Marines.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Ogryn Brutes, whether vanilla, Khorne or Nurgle affiliated, are tough motherfuckers. They are essentially [[Chaos Spawn]] on steroids-OHGODNOOOOOOOOOAFBKDNOANJDJALIJDOASASDAARRRGHHH!....&lt;br /&gt;
{{BLAM}} continuing on from my predecessor, each Brute is Fearless, with Hammer of Wrath and Rampage, which means with their base D6 attacks, [[Rape|you could potentially have 11 attacks per model on the charge.]] One brute can be upgraded to a Packmaster, which loses Rampage, but allows you to take up to 6 Chaos Hounds, which has some impressive combat stats (WS3 S5 T5 W2 I4 A3), and they allow you to roll 2D6 picking the highest for Sweeping Advance. They can be dedicated to chaos gods for about the price of a typical power fist, giving them either 2D6 picking the highest for their attacks (Khorne), Feel No Pain (5+, Nurgle), Fleet (Slaanesh), or an additional close combat weapon with Soul Blaze (Tzeentch). Additionally for a flat rate, you can give the squad Flak or Carapace armour, which means with Nurgle, they could be quite tough to kill. Overall, while a squad of 5 Nurgle Brutes with Carapace armour is looking at a whopping 360 points, but they’re likely to wreck anything they make it into combat with. &lt;br /&gt;
&lt;br /&gt;
{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ogryn_Brute&amp;diff=365018</id>
		<title>Ogryn Brute</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ogryn_Brute&amp;diff=365018"/>
		<updated>2023-03-05T11:52:39Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D: /* Ogryn Reaper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
&lt;br /&gt;
[[Ogryn|Ogryns]] are dumbasses. Unfortunately they&#039;re such dumbasses that sometimes they don&#039;t even know they&#039;re fighting for the wrong team. This is where Chaos Ogryns or Ogryn Brutes comes in. Chaos renegades are quick to forcibly conscript them into their ranks and doing so is pretty damned easy. They just tell the Ogryns that the new Gods they are fighting for is instead another variation of the Emprah. To make them more lethal, the renegades use crude surgical procedures, combat drugs, and sorcerous rituals to control the beasts and set them upon their enemies. Modified and warped by forbidden methods, the Ogryn Brutes used to be split into two varieties, these include Ogryn Berserkers and Plague Ogryns (presumably because they are too stupid to worship Tzeentch, though they&#039;d likely still be found as Slaaneshi due to gluttony fitting excess, the existence of Malal Ogryns is still up for debate.) But [[Darktide]] seem to introduce three more variants of these guys.&lt;br /&gt;
&lt;br /&gt;
==Ogryn Reaper==&lt;br /&gt;
[[File:Ogryn_Reaper.PNG|300px|right|thumb|An Ogryn coming out of a Death Metal concert.]]&lt;br /&gt;
The most basic and stock-standard of Chaos Ogryns. Ogryn Reapers function as a very mobile form of Heavy Weapon Squad without the unfortunate side effects of huffing too much [[Drug]]s to be effective. As such, Reapers are pretty &#039;sane&#039; by Chaos Ogryn standards as they still retain the motor functions in using a [[Heavy Stubber]] like a machine gun.&lt;br /&gt;
&lt;br /&gt;
As such, they are positioned by the Renegades as a form of backline suppressive unit. Unfortunately, an Ogryn&#039;s [[Ork]]-tier weapon accuracy means it would either miss their shots by a barnyard or would instinctively rumble closer in-range, which eventually [[Derp|defeats their purpose as a fire-support member in the first place.]]&lt;br /&gt;
&lt;br /&gt;
In [[Darktide]], you can stop them from firing by engaging them in melee. They have very high hitpoints so can be a bit tricky to take down. Their right shoulder and their forearms are protected by [[Carapace Armour]], with [[Flak Armour]] on their torso, so their resistance will vary a lot on where you hit them. Nevertheless, they are the weakest Ogryn in terms of both resistance and hitpoints in the game, so enough lead and laser bolts will eventually put these lumbering brutes down.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OReaper_2.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ogryn Crusher==&lt;br /&gt;
[[File:Ogryn_Crusher.PNG|300px|right|thumb|40k&#039;s equivelent of the [[Lord of the Rings|Trolls from Isengard.]]]]&lt;br /&gt;
&lt;br /&gt;
The more melee orientated Chaos Ogryns. The yin to the Reaper&#039;s yang. Whilst nowhere near on the same levels as an Ogryn Berserker, Ogryn Crushers are still pretty dangerous folks to face in CQC given that they wear heavy [[Carapace Armour]] all-round their bodies. They still possess enough intelligence in coordinating with their human allies without tearing them limb-from-limb by just being in the way.&lt;br /&gt;
&lt;br /&gt;
Therefore, they act in the opposite direction of the Reaper, as Crushers form the frontline living battering rams of the Lost and the Damned. They wield an assortment of heavy two-handed primitive but tough weapons like a giant [[Basic Close Combat Weapons#Maul|Maul]] or a [[Basic Close Combat Weapons#Hammer|Warhammer]] to pulverize shit into dust and break through columns of guardsmen.&lt;br /&gt;
&lt;br /&gt;
In [[Darktide]], as they are covered head to toe in [[Carapace Armour]], they are highly resistant to [[Autogun]]s and [[Lasgun]]s. Caution must be taken as their overhead strike deals massive damage and they are difficult to take down. Alone and by themselves, they are not too dangerous as they are even more cumbersome with their movement and their predictable attacks, so you can just dodge their heavy hitting swings. In groups however they can be much more deadly. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Group_of_Crushers.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Ogryn Bulwark==&lt;br /&gt;
[[File:Ogryn_Bulwark.PNG|300px|right|thumb|A literal wall of meat.]]&lt;br /&gt;
Ogryn Bulwarks are the Chaos version of [[Bullgryn]]s. No seriously. They are the &#039;elite&#039; of the Chaos Ogryns and they carry a giant slab shield and a heavy but crude and simple weapon like a [[Basic Close Combat Weapons#Maul|Maul]] to bludgeon enemies to death.&lt;br /&gt;
&lt;br /&gt;
However, like their loyalist counterparts, the Bulwarks greatest strength is not in offense, but is in defense. His heavy slab shields can act as a wall of hardy flesh and steel, protecting the more vulnerable and squishy renegade troopers from being crumped by counterfire. Several of these Bulwarks can form a defensive line that can either stop an enemy&#039;s advance or completely block off a potential flanking avenue.&lt;br /&gt;
&lt;br /&gt;
In [[Darktide]], A Bulwark&#039;s shield protects most of the front of their body so it&#039;s difficult to damage them from the front. The best way to take them down is with teamwork via flanking maneuvers. Nevertheless, a couple of these guys can ruin anyone&#039;s playthrough as they can literally cockblock you from moving towards your teammates or preventing you from escaping the slimy clutches of a [[Beast of Nurgle]]. Explosive weapons and [[Flamer#Flamer|Flamers]] seem to be the most effective weapons as they bypass his shields and straight into the meat.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bulwark_2.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
==Ogryn Berserker==&lt;br /&gt;
[[File:OgrynBerserker.jpg|300px|right|thumb|[[RIP AND TEAR|RIP AND TEAR INCARNATE!]]]]&lt;br /&gt;
Ogryn Berserkers are Ogryns corrupted by [[Khorne|Khornate Chaos Warbands,]] a combination of the Ogryn&#039;s simple-mindedness, strength, and Chaos&#039; natural ability to turn it&#039;s followers completely insane has turned these Ogryns into absolute murdermachines of pure, fanatical hatred.&lt;br /&gt;
&lt;br /&gt;
Unlike their [[Berzerker|power-armored brethren]], brutes have been completely lobotomized, preventing any kind of higher thinking or reasoning and basically turning them into an even more horrific version of the Imperial servitor. As a unique feature: their bodies are injected with a drug called &amp;quot;Slaught&amp;quot; (An Imperial combat stim actually). Slaught increases the Brute&#039;s aggression to absurd levels, turning them into essentially a hulking, angry meatgrinder who&#039;s sole purpose is to kill with extreme prejudice. The downside is that Slaught wreaks havoc on the Ogryn&#039;s body, and prolonged combat will eventually kill the brute.&lt;br /&gt;
&lt;br /&gt;
In order to get most of their money&#039;s worth with their suicide berserker, the masters of brutes typically augment their creations&#039; killing power by sticking as many blades and pointy sticks on them as possible, removing limbs and replacing them with crude but effective weapons if necessary.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chaosogrynhammer.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Plague Ogryn==&lt;br /&gt;
[[File:PlagueOgryns.jpg|300px|right|thumb|Oh god...it barely even resembles an Ogryn anymore...]]&lt;br /&gt;
&lt;br /&gt;
As sturdy abhumans that can rival the strength and hardiness of space marines, it wasn&#039;t a surprise for the likes of [[Nurgle]] to take special notice. Originally created from the experiments on captive and rebel Ogryns from [[Vraks]] by a Nurgle warband known as [[The Tainted]]; Plague Ogryns are some of the newer and terrifying servants of Nurgle. Unlike the Berserker, Plague Ogyrns have been mutated to the point of non-recognition, resembling a miniature Great Unclean One or an ogryn-sized Nurgling more than the ogreish brutes they were based on. &lt;br /&gt;
&lt;br /&gt;
As you can expect, these mutations have turned these stocky abhumans into near-invincible disease vectors, their huge bulk and natural hardiness allows them to host countless numbers of plagues and diseases to fester within their bodies. Due to this, getting so much as scraped by these things is a guaranteed one-way-ticket to a most painful end best not described. A particularly gruesome side effect of all the filth and disease built up inside of their bodies is they tend to explode in showers of pus, spores, and flies when killed; while fellow Nurgle worshippers [[/d/|enjoy this]] it can be quite fatal for anyone else.&lt;br /&gt;
&lt;br /&gt;
After Vraks, its speculated by the Ordo Malleus that The Tainted have been further refining their creation of Plague Ogryns to be even more potent than they already are. Additionally, as the newest hip thing and having a live demo in Vraks: Nurgle warbands have been seeking out The Tainted for an opportunity to obtain these creatures, of course in exchange for slaves who have the unenviable role of being test subjects for The Tainted&#039;s experients.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plague_Ogryn_2_02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Tohruk==&lt;br /&gt;
Not quite Ogryn, but close relatives like the Pelager. Difference is, the Tohruk are debased and savage, even in comparison to regular Ogryn. They are in a Dark Pact with the Night Lords Chaos Space Marines.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Ogryn Brutes, whether vanilla, Khorne or Nurgle affiliated, are tough motherfuckers. They are essentially [[Chaos Spawn]] on steroids-OHGODNOOOOOOOOOAFBKDNOANJDJALIJDOASASDAARRRGHHH!....&lt;br /&gt;
{{BLAM}} continuing on from my predecessor, each Brute is Fearless, with Hammer of Wrath and Rampage, which means with their base D6 attacks, [[Rape|you could potentially have 11 attacks per model on the charge.]] One brute can be upgraded to a Packmaster, which loses Rampage, but allows you to take up to 6 Chaos Hounds, which has some impressive combat stats (WS3 S5 T5 W2 I4 A3), and they allow you to roll 2D6 picking the highest for Sweeping Advance. They can be dedicated to chaos gods for about the price of a typical power fist, giving them either 2D6 picking the highest for their attacks (Khorne), Feel No Pain (5+, Nurgle), Fleet (Slaanesh), or an additional close combat weapon with Soul Blaze (Tzeentch). Additionally for a flat rate, you can give the squad Flak or Carapace armour, which means with Nurgle, they could be quite tough to kill. Overall, while a squad of 5 Nurgle Brutes with Carapace armour is looking at a whopping 360 points, but they’re likely to wreck anything they make it into combat with. &lt;br /&gt;
&lt;br /&gt;
{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ogryn_Brute&amp;diff=365017</id>
		<title>Ogryn Brute</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ogryn_Brute&amp;diff=365017"/>
		<updated>2023-03-05T11:52:08Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D: /* Ogryn Reaper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
&lt;br /&gt;
[[Ogryn|Ogryns]] are dumbasses. Unfortunately they&#039;re such dumbasses that sometimes they don&#039;t even know they&#039;re fighting for the wrong team. This is where Chaos Ogryns or Ogryn Brutes comes in. Chaos renegades are quick to forcibly conscript them into their ranks and doing so is pretty damned easy. They just tell the Ogryns that the new Gods they are fighting for is instead another variation of the Emprah. To make them more lethal, the renegades use crude surgical procedures, combat drugs, and sorcerous rituals to control the beasts and set them upon their enemies. Modified and warped by forbidden methods, the Ogryn Brutes used to be split into two varieties, these include Ogryn Berserkers and Plague Ogryns (presumably because they are too stupid to worship Tzeentch, though they&#039;d likely still be found as Slaaneshi due to gluttony fitting excess, the existence of Malal Ogryns is still up for debate.) But [[Darktide]] seem to introduce three more variants of these guys.&lt;br /&gt;
&lt;br /&gt;
==Ogryn Reaper==&lt;br /&gt;
[[File:Ogryn_Reaper.PNG|300px|right|thumb|An Ogryn coming out of a Death Metal concert.]]&lt;br /&gt;
The most basic and stock-standard of Chaos Ogryns. Ogryn Reapers function as a very mobile form of Heavy Weapon Squad without the unfortunate side effects of huffing too much [[Drug]]s to be effective. As such, Reapers are pretty &#039;sane&#039; by Chaos Ogryn standards as they still retain the motor functions in using a [[Heavy Stubber]] like a machine gun.&lt;br /&gt;
&lt;br /&gt;
As such, they are positionee by the Renegades as a form of backline suppressive unit. Unfortunately, an Ogryn&#039;s [[Ork]]-tier weapon accuracy means it would either miss their shots by a barnyard or would instinctively rumble closer in-range, which eventually [[Derp|defeats their purpose as a fire-support member in the first place.]]&lt;br /&gt;
&lt;br /&gt;
In [[Darktide]], you can stop them from firing by engaging them in melee. They have very high hitpoints so can be a bit tricky to take down. Their right shoulder and their forearms are protected by [[Carapace Armour]], with [[Flak Armour]] on their torso, so their resistance will vary a lot on where you hit them. Nevertheless, they are the weakest Ogryn in terms of both resistance and hitpoints in the game, so enough lead and laser bolts will eventually put these lumbering brutes down.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OReaper_2.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ogryn Crusher==&lt;br /&gt;
[[File:Ogryn_Crusher.PNG|300px|right|thumb|40k&#039;s equivelent of the [[Lord of the Rings|Trolls from Isengard.]]]]&lt;br /&gt;
&lt;br /&gt;
The more melee orientated Chaos Ogryns. The yin to the Reaper&#039;s yang. Whilst nowhere near on the same levels as an Ogryn Berserker, Ogryn Crushers are still pretty dangerous folks to face in CQC given that they wear heavy [[Carapace Armour]] all-round their bodies. They still possess enough intelligence in coordinating with their human allies without tearing them limb-from-limb by just being in the way.&lt;br /&gt;
&lt;br /&gt;
Therefore, they act in the opposite direction of the Reaper, as Crushers form the frontline living battering rams of the Lost and the Damned. They wield an assortment of heavy two-handed primitive but tough weapons like a giant [[Basic Close Combat Weapons#Maul|Maul]] or a [[Basic Close Combat Weapons#Hammer|Warhammer]] to pulverize shit into dust and break through columns of guardsmen.&lt;br /&gt;
&lt;br /&gt;
In [[Darktide]], as they are covered head to toe in [[Carapace Armour]], they are highly resistant to [[Autogun]]s and [[Lasgun]]s. Caution must be taken as their overhead strike deals massive damage and they are difficult to take down. Alone and by themselves, they are not too dangerous as they are even more cumbersome with their movement and their predictable attacks, so you can just dodge their heavy hitting swings. In groups however they can be much more deadly. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Group_of_Crushers.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Ogryn Bulwark==&lt;br /&gt;
[[File:Ogryn_Bulwark.PNG|300px|right|thumb|A literal wall of meat.]]&lt;br /&gt;
Ogryn Bulwarks are the Chaos version of [[Bullgryn]]s. No seriously. They are the &#039;elite&#039; of the Chaos Ogryns and they carry a giant slab shield and a heavy but crude and simple weapon like a [[Basic Close Combat Weapons#Maul|Maul]] to bludgeon enemies to death.&lt;br /&gt;
&lt;br /&gt;
However, like their loyalist counterparts, the Bulwarks greatest strength is not in offense, but is in defense. His heavy slab shields can act as a wall of hardy flesh and steel, protecting the more vulnerable and squishy renegade troopers from being crumped by counterfire. Several of these Bulwarks can form a defensive line that can either stop an enemy&#039;s advance or completely block off a potential flanking avenue.&lt;br /&gt;
&lt;br /&gt;
In [[Darktide]], A Bulwark&#039;s shield protects most of the front of their body so it&#039;s difficult to damage them from the front. The best way to take them down is with teamwork via flanking maneuvers. Nevertheless, a couple of these guys can ruin anyone&#039;s playthrough as they can literally cockblock you from moving towards your teammates or preventing you from escaping the slimy clutches of a [[Beast of Nurgle]]. Explosive weapons and [[Flamer#Flamer|Flamers]] seem to be the most effective weapons as they bypass his shields and straight into the meat.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bulwark_2.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
==Ogryn Berserker==&lt;br /&gt;
[[File:OgrynBerserker.jpg|300px|right|thumb|[[RIP AND TEAR|RIP AND TEAR INCARNATE!]]]]&lt;br /&gt;
Ogryn Berserkers are Ogryns corrupted by [[Khorne|Khornate Chaos Warbands,]] a combination of the Ogryn&#039;s simple-mindedness, strength, and Chaos&#039; natural ability to turn it&#039;s followers completely insane has turned these Ogryns into absolute murdermachines of pure, fanatical hatred.&lt;br /&gt;
&lt;br /&gt;
Unlike their [[Berzerker|power-armored brethren]], brutes have been completely lobotomized, preventing any kind of higher thinking or reasoning and basically turning them into an even more horrific version of the Imperial servitor. As a unique feature: their bodies are injected with a drug called &amp;quot;Slaught&amp;quot; (An Imperial combat stim actually). Slaught increases the Brute&#039;s aggression to absurd levels, turning them into essentially a hulking, angry meatgrinder who&#039;s sole purpose is to kill with extreme prejudice. The downside is that Slaught wreaks havoc on the Ogryn&#039;s body, and prolonged combat will eventually kill the brute.&lt;br /&gt;
&lt;br /&gt;
In order to get most of their money&#039;s worth with their suicide berserker, the masters of brutes typically augment their creations&#039; killing power by sticking as many blades and pointy sticks on them as possible, removing limbs and replacing them with crude but effective weapons if necessary.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chaosogrynhammer.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Plague Ogryn==&lt;br /&gt;
[[File:PlagueOgryns.jpg|300px|right|thumb|Oh god...it barely even resembles an Ogryn anymore...]]&lt;br /&gt;
&lt;br /&gt;
As sturdy abhumans that can rival the strength and hardiness of space marines, it wasn&#039;t a surprise for the likes of [[Nurgle]] to take special notice. Originally created from the experiments on captive and rebel Ogryns from [[Vraks]] by a Nurgle warband known as [[The Tainted]]; Plague Ogryns are some of the newer and terrifying servants of Nurgle. Unlike the Berserker, Plague Ogyrns have been mutated to the point of non-recognition, resembling a miniature Great Unclean One or an ogryn-sized Nurgling more than the ogreish brutes they were based on. &lt;br /&gt;
&lt;br /&gt;
As you can expect, these mutations have turned these stocky abhumans into near-invincible disease vectors, their huge bulk and natural hardiness allows them to host countless numbers of plagues and diseases to fester within their bodies. Due to this, getting so much as scraped by these things is a guaranteed one-way-ticket to a most painful end best not described. A particularly gruesome side effect of all the filth and disease built up inside of their bodies is they tend to explode in showers of pus, spores, and flies when killed; while fellow Nurgle worshippers [[/d/|enjoy this]] it can be quite fatal for anyone else.&lt;br /&gt;
&lt;br /&gt;
After Vraks, its speculated by the Ordo Malleus that The Tainted have been further refining their creation of Plague Ogryns to be even more potent than they already are. Additionally, as the newest hip thing and having a live demo in Vraks: Nurgle warbands have been seeking out The Tainted for an opportunity to obtain these creatures, of course in exchange for slaves who have the unenviable role of being test subjects for The Tainted&#039;s experients.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plague_Ogryn_2_02.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Tohruk==&lt;br /&gt;
Not quite Ogryn, but close relatives like the Pelager. Difference is, the Tohruk are debased and savage, even in comparison to regular Ogryn. They are in a Dark Pact with the Night Lords Chaos Space Marines.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Ogryn Brutes, whether vanilla, Khorne or Nurgle affiliated, are tough motherfuckers. They are essentially [[Chaos Spawn]] on steroids-OHGODNOOOOOOOOOAFBKDNOANJDJALIJDOASASDAARRRGHHH!....&lt;br /&gt;
{{BLAM}} continuing on from my predecessor, each Brute is Fearless, with Hammer of Wrath and Rampage, which means with their base D6 attacks, [[Rape|you could potentially have 11 attacks per model on the charge.]] One brute can be upgraded to a Packmaster, which loses Rampage, but allows you to take up to 6 Chaos Hounds, which has some impressive combat stats (WS3 S5 T5 W2 I4 A3), and they allow you to roll 2D6 picking the highest for Sweeping Advance. They can be dedicated to chaos gods for about the price of a typical power fist, giving them either 2D6 picking the highest for their attacks (Khorne), Feel No Pain (5+, Nurgle), Fleet (Slaanesh), or an additional close combat weapon with Soul Blaze (Tzeentch). Additionally for a flat rate, you can give the squad Flak or Carapace armour, which means with Nurgle, they could be quite tough to kill. Overall, while a squad of 5 Nurgle Brutes with Carapace armour is looking at a whopping 360 points, but they’re likely to wreck anything they make it into combat with. &lt;br /&gt;
&lt;br /&gt;
{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adrathic_Weapons&amp;diff=15750</id>
		<title>Adrathic Weapons</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adrathic_Weapons&amp;diff=15750"/>
		<updated>2023-03-04T01:16:46Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AquilonAdrathic.png|200px|right|thumb|Imperium&#039;s disintegration beams. Golden boy exclusive of course.]]&lt;br /&gt;
Imperial [[Gauss|Gauss Flayers.]] No really.&lt;br /&gt;
&lt;br /&gt;
Adrathic Weapons are a type of disintegration weapon used by our [[Adeptus Custodes|very special boys in gold.]]&lt;br /&gt;
&lt;br /&gt;
But, much more importantly, these things finally explain the Cogboys&#039; obsession with toasters.  I mean, just look at it!&lt;br /&gt;
&lt;br /&gt;
These are relics dating back to the [[Dark Age of Technology]] and are believed to be unique to Terra. They use dangerously unstable but powerful energy beams to sever the internal bonds of matter, causing objects in their path to unravel. The only evidence that the victim existed is a flaring after-image of what was. To most casual observers, this affect is similiar to the [[Necrons|Space Tomb King&#039;s]] [[Gauss]] weapons. More studious observer will note greater similarity with [[Enmitic Weapons]], made by the same robots. Knowledge on whether or not they share the working principles is a state secret of Imperium by the Emperor&#039;s decree, until the GW fess up.&lt;br /&gt;
&lt;br /&gt;
Such weapons were legend during the [[Age of Strife]] and were prized by the Techno-Barbarians of Terra. When the Emperor emerged, he had all Adrathic Weapons given to him on pain of death. These weapons were then issued to his trusted Custodians and are used against the deadliest foes. The technology behind Adrathic weapons are even kept from the [[Adeptus Mechanicus|Mechanicum]] and only the Emperor&#039;s personal weaponsmiths gained the knowledge of how to replicate them.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, they are all pretty short ranged despite their [[Awesome|awesomeness]], this is for the sake of keeping the game balanced we suppose.&lt;br /&gt;
&lt;br /&gt;
===Adrastus Bolt Caliver===&lt;br /&gt;
[[image:SagittarumBoltCaliver2.png|200px|right|thumb|Adrastus Bolt Caliver]]&lt;br /&gt;
&#039;&#039;See main page, [[Combi-weapon#Adrastus Bolt Caliver|Adrastus Bolt Caliver]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More of a hybrid [[Combi-weapon]] than it is a &#039;&#039;&#039;&amp;lt;u&amp;gt;TRUE&amp;lt;/u&amp;gt;&#039;&#039;&#039; Adrathic Weapon. Nonetheless, the primary weapon for the Bolt Caliver &#039;&#039;is&#039;&#039; the disintegration beams, so I guess it kind of counts anyways.&lt;br /&gt;
&lt;br /&gt;
The Adrastus Bolt Caliver is a potent shoulder arm serving as a portable heavy weapon for the Adeptus Custodes, more specifically, the [[Sagittarum Guard]]. So you could think of this as the Golden Banana equivalent of the trusty Space Maine Bolter, except imagine every SPESS MEHREEN carrying a combi-weapon that disintegrates targets like a fucking [[Necron]] [[Gauss flayer|Gauss Flayer]]. How quaint.  &lt;br /&gt;
&lt;br /&gt;
Yet, as you know, Adrathic weapons are unfortunately laughably short ranged. So I guess the secondary Bolter weapon is there for increased range to compensate for the Adrathic&#039;s....&#039;&#039;short comings&#039;&#039;.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Adrathic Destructor===&lt;br /&gt;
[[File:Adrathic_Destructor_2.JPG|200px|right|thumb|Adrathic Destructor]]&lt;br /&gt;
&lt;br /&gt;
Used on Guardian Spears or twin-linked with Aquilon Terminators. These guns, especially the twin-linked variety, [[Derp|notoriously look like toasters.]] Why GW thought &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;THAT&#039;&#039;&#039;&#039;&#039;&amp;lt;/u&amp;gt; was a good design choice, we have no idea, but this is the same company that brought us the [[Dreadknight|proverbial silver baby carrier]] and the [[Stormfang|flying cargo]] [[Stormwolf|containers with rockets]]. Despite this unfortunate design, the Adrathic Destructor can atomize the strongest enemy armor into a mist of glowing vapor.&lt;br /&gt;
&lt;br /&gt;
The Adrathic Destructor like all Adrathic weapons, are all AP2 with Instant Death, Armorbane, and Gets Hot. The Destructor itself is a 12&amp;quot; S5 AP2 Assault 1 weapon. It is by far the most &#039;common&#039;, available in some form or another on most infantry models.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AdrasiteSpear.png|Adrathic Destructor Guardian Spear pattern.&lt;br /&gt;
File:AquilonAdrathicDestructor.png|Twin-Linked pattern.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Adrathic Devastator===&lt;br /&gt;
[[File:GyrfalconAdrathic.png|200px|right|thumb|Adrathic Devastator]]&lt;br /&gt;
&lt;br /&gt;
Heavy Weapon mounted on [[Gyrfalcon Pattern Jetbike|Gyrfalcon Pattern Jetbikes.]] These are the larger variant of the Adrathic weapons and are too heavy and cumbersome for even the Aquilon Terminators.&lt;br /&gt;
&lt;br /&gt;
These guns are designed to rip apart vehicles ranging from small skimmers to superheavy tanks. Seeing as how the average pilot for the Gyrfalcon is as [[Powergamer|tough as a]] [[Primarch]], much pain is to be expected in the [[Anal circumference|rectal region.]] &lt;br /&gt;
&lt;br /&gt;
The Adrathic Devastator, like all Adrathic weapons, is AP2 with Instant Death, Armorbane, and Gets Hot. The Devastator itself is a 18&amp;quot; S6 AP2 Heavy 2 weapon and can do a number on heavy infantry and vehicles. They are an upgrade for the Jetbike and the [[Pallas Grav-Attack]].&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lokhir_Fellheart&amp;diff=312141</id>
		<title>Lokhir Fellheart</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lokhir_Fellheart&amp;diff=312141"/>
		<updated>2023-03-03T13:43:56Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lokhir Fellheart&#039;&#039;&#039; is a [[Druchii|Dark Elf]] pirate and captain of the [[Black Ark]] Blessed Dread. He also has a mask shaped like an octopus.&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Dark Elves]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:E022:4B64:7DB0:5E2D</name></author>
	</entry>
</feed>