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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-05T22:16:49Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Snake_Bites&amp;diff=435589</id>
		<title>Snake Bites</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Snake_Bites&amp;diff=435589"/>
		<updated>2023-06-04T22:56:20Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Snake Bites symbol.png|thumb|right|300px]]&lt;br /&gt;
{{Topquote|People who pride themselves on their &amp;quot;complexity&amp;quot; and deride others for being &amp;quot;simplistic&amp;quot; should realize that the truth is often not very complicated.|Thomas Sowell}}&lt;br /&gt;
&lt;br /&gt;
In the grim darkness of the far future, sometimes all dem shiny gubbinz just don&#039;t cut it, and a good ole&#039; [[Choppa#Choppa|Choppa]] is all you need. For the Orks of the Snakebites Clan, that is practically the &#039;&#039;only&#039;&#039; philosophy they live by.&lt;br /&gt;
&lt;br /&gt;
== Overview and traditions ==&lt;br /&gt;
The Snakebites are the closest thing in 40k that greenskins can get to their [[Orcs &amp;amp; Goblins|Fantasy]]/[[Orruk Warclans|AoS]] (except for Feral Orks, who join up with the Snake Bites when a WAAAGH picks them up anyway) counterparts. Unlike the other clans, the Snakebites routinely assure themselves &amp;quot;The Old Ways Are Best&amp;quot;, and shun fancy technology for practicality - even though there&#039;s no stipulation against taking any [[Mekboy|mekaniaks]]. Their backwards ways are so savage that, for most other ork clans, the Snakebites come off as bumpkins in need of a good krumpin&#039; to get back into fighting shape. Any Tech or Shootas they &#039;&#039;do&#039;&#039; end up with usually ends up in the hands of their [[grot]]s, who definitely aren&#039;t going to complain about the old ways when they can just blast things from yards out. Besides, now that they&#039;re occupied, the old ways of chopping things to the size of croutons can begin!&lt;br /&gt;
&lt;br /&gt;
While the other clan&#039;s descriptions of their savageness is indeed an accurate assessment of their technological prowess, the Snakebites are dead hard; their bodies forged and strengthened by their savage ways and their austere lifestyles, which culminates in a &amp;quot;coming of age&amp;quot; ritual where a Snakebite Ork will be considered one of the clan if he goads a venomous animal to bite him, and then suck the venom out of him himself. Through this ritual that is continued for every major orkish milestone in their lives, the Snakebites best are impossibly tough, and resistant to all manner of poisons and toxins, and as brutally cunning and cunningly brutal as any of their more technologically-inclined kin. So important is this ritual that the Snakebites often carry a zoo&#039;s worth of venomous reptiles and insects with them on their journeys throughout the stars, just in case the places they end up can&#039;t satisfy their need for snakes that can boil your brain alive with neurotoxins.&lt;br /&gt;
&lt;br /&gt;
And where their tech acumen fails, their herding and breeding ability is the best among Ork-kind; Their [[Runtherd]]z aren&#039;t just the cunnin&#039;est, they&#039;re also the most successful, with their grots being the meanest and the toughest bastards an Ork can dump about 200 teef down for. It is also they alone who know one of the most ancient secrets of [[Squig]]-raising, able to turn the tiny murder-kirbys into the mighty, ravenous [[Squiggoth]] (though that&#039;s never been a special thing only they get on the Tabletop.), and are well known for just how hard and fast they can overtake an enemy in a great, disorganized horde of grot, Squiggoth, and tribal violence.&lt;br /&gt;
&lt;br /&gt;
As for their past, it&#039;s theorized that this clan is indeed the last link to the Pre-Imperial contact Kultur of Ork-Kind, and indeed their ways are simple, they are constantly moving, always lookin&#039; for the next fight, enough loot to keep the Squiggoth&#039;s from runnin&#039; off, and then usually finding their way off the planet in a never ending cycle.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
In 8e, The Snakebites were somewhat of a mixed bag. Their abilities don&#039;t have any synergy, unlike the other clans, but they&#039;re thematic as hell. 9e...kind of fixed that. Not by much, but it definitely put things back the way it should&#039;ve been: The Clan is tankier than usual with it&#039;s entirely re-done Kultur (though most of your units are base toughness 5 so it&#039;s not &#039;&#039;that&#039;&#039; big of a change), but it&#039;s big new addition is for SQUIG units, which now get a +1 to wounds whenever they charge or do heroic interventions, and given how a bunch of SQUIG units are surprisingly useful, it can a surprisingly dangerous army. Further, their Warlord Trait is essentially a chance to survive getting one-shot. They&#039;re still very situational and almost require the use of Squig units to be dangerous, but they also have one of the best named characters the Orkz have access to, so it somewhat evens out.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Snakebites boy.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Ork-Clans}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Evil_Sunz&amp;diff=203603</id>
		<title>Evil Sunz</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Evil_Sunz&amp;diff=203603"/>
		<updated>2023-06-04T22:55:47Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Evil Sunz Icon updated.png|right|250px]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Speed kills. You can&#039;t teach speed. Everything else in the game can be taught, but speed is a gift from God.|Al Davis}}&lt;br /&gt;
The Evil Sunz are a simple clan. They have one color they love; Red. And they have two things they like more than anything else in the world; speed, and noise. And they will happily drown the galaxy in motor oil, dakka, and tire treads as they tear ass through the galaxy with engines roaring and guns blazing.&lt;br /&gt;
&lt;br /&gt;
== Overview and Traditions ==&lt;br /&gt;
A good way to think about the Evil Sunz is this: Not all Speed Freekz are Evil Sunz, but most if not all Evil Sunz are [[Speed Freek]]z. They are obsessed with going fast, causing loud noises, shooting things into gore and smoke, and plowing headlong into any and all combat that they find themselves in, and they usually find themselves getting into combat at a ludicrous speed. Even when they &#039;&#039;aren&#039;t&#039;&#039; careening at a land raider with full intentions of blowing it up, Evil Sunz are Orks that are on a perma-high of caffiene and cocaine; never staying still, and always getting into some scrapes to let off their excess energy, and the unlucky few who can&#039;t afford a bike sprint as fast as their legs can carry them to get the teef to get them on a bike. They are always on the move, and always finding their way into a new form of violence as fast as possible.&lt;br /&gt;
&lt;br /&gt;
Naturally, Evil Sunz are among the most mechanically minded of all Ork-kind, with some of the more inspired [[Mekboy|Mek Boys]] in the Greenskin hordes happily working away on making their comrade&#039;s vehicles in tip-top shape, and are ever improving their trukks, bikes, and buggies with ever bigger engines, ever louder mufflers, and ever more impressive guns. And that work doesn&#039;t go to waste, as most if not all are natural pilots (for Orks, anyway), and are a match for any [[Imperial Guard]]s driver or [[Imperial Navy]] pilot, even if the reason the Sunz do so well is that they&#039;ve grown beyond such weak Humie concepts as &amp;quot;Self Preservation&amp;quot;. Seriously, most Evil Sun drivers and pilots are only a twitch or a wrong move away from becoming part of a fireball careening towards a target, and that&#039;s exactly how they like it.&lt;br /&gt;
&lt;br /&gt;
While like any Ork, they coat themselves in a color they believe important to them, they live for the color red. Initially coming from an ancient Ork ritual to coat their hides and gear in blood, the Evil Sunz have evolved to see the bright crimson reds of paint as most desireable, and whole manufacturing depots in the Imperium have fallen victim to their raids for a material that, even for Orks, is hard to come by, since practically &#039;&#039;every&#039;&#039; vehicle an Ork puts together inevitably ends up splashed with red paint to make it go faster, and the Evil Sunz use the most red out of all of them. Some of the older orks will use blood, but they&#039;re a minority; it&#039;s all about the red paint, to the point that &amp;quot;Da Red Un&#039;s Go Fasta!&amp;quot; is the warcry of the Evil Sunz.&lt;br /&gt;
&lt;br /&gt;
As for battle, the Evil Sunz are a simple clan with simple tactics: They barrel forward at the highest speed they can, open fire while never once stopping, leave a smoking crater where a fortification/town/hive once stood, and then keep going. If the target happens to be tougher than taking the entire combined gunfire of Fury Road, then they just drive off, turn around, and then blow that shit up so hard they regret not becoming a smoking crater the first time.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
Mobility, Mobility, and yet more Mobility. If 75% of your army isn&#039;t in a trukk, a buggie, one of the hotrods, or on a bike, you&#039;ve already completely fucked up your army list. Pretty much every single thing the Evil Sunz get gives them at minimum an extra inch of movement, or a +1 to charge rolls. Their Clan Kultur also gives them the sweet ability to ignore the assault rule, so go on ahead! Make that War trike go faster than an Eldar jetbike! Nobody is gonna stop you unless they blow up half your forces before they get the chance to move!&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Ork-Clans}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Goffs&amp;diff=233918</id>
		<title>Goffs</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Goffs&amp;diff=233918"/>
		<updated>2023-06-04T22:55:18Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Goffs icon.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
The [[Orks]] of the Goff Clan view themselves as the Orkiest of them all; the biggest, the &#039;ardest, and the strongest - and more than willing to prove it at the slightest provocation. They&#039;re ready to fight all day every day against anyone, even themselves, especially themselves, since in their opinion no-one else can offer as good a fight.&lt;br /&gt;
&lt;br /&gt;
== Overview and Traditions ==&lt;br /&gt;
&lt;br /&gt;
Even for Orks, who love fighting and killing, The Goffs are a step above and beyond the usual level of omnicidal aggression. They live for the fight, and are hardwired to do it at the slightest provocation, and they are built for it: The average Goff boy is much larger and bulkier than any other Ork. Whenever fight pits erupt in Ork held areas, they go not to earn Teef for weapons and bragging rights, but because the fight is there, and it is good. Indeed, practically everything they do is mostly preparation to get back out there and fight; their warbands are very well known for stomping out a foe with savage brutality, then turning right around and in-fighting with each other because...well...they&#039;re the only thing left to fight.&lt;br /&gt;
&lt;br /&gt;
Goffs usually don&#039;t go in for fancy ornamentation, settling for simple black and white chequerboard or dagger patterns, and red bull skulls, as they feel a strange kinship with these beings. They&#039;re also unlike most Orks, in that their singleminded desire for combat above all else means they&#039;re always pretty dour and serious. The Goffs themselves believe themselves to be superior to all other Ork clans, and are natural leaders for the Orks. While never exactly known for having the average Goff boy be a good pal to krump with, they are considered role models of proper Orkish behaviour, and thus most Ork [[Waaagh]]!s congregate around Goff [[Warlords]]. The most infamous of these&#039;s [[Ghazghkull Mag Uruk Thraka]], who needs no introduction, but there&#039;ve been many others.&lt;br /&gt;
&lt;br /&gt;
The Goff way of war is a truly staggering number of infantry; a thundering stampede of steel-capped boots and horned helmets, not an intentional scheme to overwhelm the enemy with more bodies than bullets, since Goffs could care less about strategy, but the result of the entire Goff army racing each other to reach the opponent first. They prefer to fight on foot rather than mounted if possible, so they can get stuck in right away when they arrive at their destination, but if forced to, they&#039;ll slum it in a [[Trukk]] or [[Battlewagon]], if only to get to the krumpin&#039; quicker.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
=== 3rd Edition ===&lt;br /&gt;
&lt;br /&gt;
[[White Dwarf]] issue 290 first provided optional bonus rules for running a pure Goff army, letting you run a dead-hard force that hit like a truck and was as difficult to shift. They could take [[Skarboy]]z as Troops, otherwise an Elite choice at that time, but couldn&#039;t take [[Looted Wagon]]s at all, looking down on using non-Ork tech. Their [[Warboss]]es and Skarboy [[Nob]]z also got the Big Horns equipment for free, giving them +1 Leadership with which to boss everyone else around, but you had to bring a Waaagh! Banner with you (why wouldn&#039;t you?).&lt;br /&gt;
&lt;br /&gt;
=== 8th Edition ===&lt;br /&gt;
&lt;br /&gt;
Rules for all the Clans were included in the Ork [[Codex]] this time around, including the Goffs. This time around, they could once again take Skarboyz as Troops, using a Stratagem to upgrade regular [[Ork_Boy|Boy]]z Mobz, and weren&#039;t banned from using Looted Wagons, if only because said units themselves weren&#039;t included in said Codex. They also gained a Clan Kulture similar to a [[Space Marine]] Chapter Tactic, called &#039;&#039;&#039;No Mukkin&#039; About&#039;&#039;&#039;, giving every Goff model exploding dice in melee, generating additional hits on every unmodified 6.&lt;br /&gt;
&lt;br /&gt;
They also get a unique Warlord Trait, Shiny Gubbin, and Psychic Power, which&#039;re all suitably Goffy. Goff warlords get +1 Attacks, always nice, but also get +1 Armour Penetration in melee if they charge or Heroically Intervene. A Goff character can equip Da Lucky Stikk, letting them re-roll any To-Hit and To-Wound rolls in the Fight Phase, and letting all other Goff characters in a 6&amp;quot; bubble add +1 to To-Hit rolls during the Fight Phase. And Goff Weirdboyz can call down a &#039;&#039;&#039;Bull Charge&#039;&#039;&#039;, empowering a Goff mob within 18&amp;quot; so that they consider any Charge roll of less than 7&amp;quot; as 7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Goff Boy.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Goffs]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Ork-Clans}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Blood_Axes&amp;diff=98222</id>
		<title>Blood Axes</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Blood_Axes&amp;diff=98222"/>
		<updated>2023-06-04T22:54:48Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Blood Axes Icon.png|right|300px]]&lt;br /&gt;
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The Blood Axes are seemingly the most unusual of Ork Klans for one reason: They&#039;ve known about humanity and the wider galaxy longer than any other Ork Klan, and their best buddies have seemingly rubbed off on them.&lt;br /&gt;
&lt;br /&gt;
== Overview and Traditions ==&lt;br /&gt;
The Blood Axes are &#039;&#039;extremely&#039;&#039; strange to other Ork Klans, to the point that all of them to a greenskin usually mistrust them, saying they&#039;ve become more like the &#039;Umies than their own kind. The Blood Axes don&#039;t pay them much mind, however. Because giving up their ways would mean giving up the thing that makes them different than nearly every other Ork Klan: &#039;&#039;&#039;Flexibility.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
See, unlike most other Orks, who&#039;d happily mulch any human that happens to have the misfortune of running into them, the Blood Axes have been fighting humans for longer than nearly any other clan, and have learned that they have their uses outside of being cannon fodder. They can give you things that you need if you go out and krump for &#039;em. They can give you this thing they have called &amp;quot;Sir-Plus&amp;quot; to make sure every Boy in the camp has a shoota. The kunninest of the clan can probably even watch Imperial formations and convince enough of his warband to try that stuff out. They&#039;ve learned that sometimes the best kill is one you get by total surprise, thanks to them [[Officio Assassinorum|&#039;Umies with the black suits on]]. They might even end up funding your war effort if you don&#039;t tell them where all that teef and that Cruiser is going. And it is for that reason that the Blood Axes have both the most impressive grasp of tactics among their kind, and why a vast majority of them either end up a [[Stormboyz|Stormboy]], or a [[Kommando]].&lt;br /&gt;
&lt;br /&gt;
All of these &amp;quot;taktiks&amp;quot; of course, serves only to piss off the other clans, who feel like they should be killing those humies up front, but the Blood Axes have a different thought: getting shot before you get to krump anything is a major drag, so why not catch them while they&#039;re not looking? And indeed, it&#039;s what makes them so dangerous; nobody is going to assume that an &#039;&#039;ork&#039;&#039; of all things is going to know what the hell a tactic even is, and for the most part, it&#039;s not like their strategies are especially complex, but put enough of them together...and suddenly it can be. Many an army or fortification across the galaxy has been stunned and then soundly smashed in by the brutal cunning (or is that cunning brutality?) of interlocking strikes and blitzes, all fading in and out of each other to best get their foe.&lt;br /&gt;
&lt;br /&gt;
They&#039;re even known to wear uniforms and use ranks and structure. Well, by ork standards.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
In 8e, Blood Axes could best be summed up as the &amp;quot;Defensive/Stealth&amp;quot; faction for Orks...whatever that means. Do you like cover? Good! Because we gave the entire fucking clan cover. Seriously, their clan Kultur automatically gives any Ork that is more than 18&amp;quot; away from an enemy the benefit of always being in cover. And that&#039;s not just boyz or the occasional character. That&#039;s &#039;&#039;&#039;everything&#039;&#039;&#039;. Your Warboss? He&#039;s in cover. Your dakkajets even though they&#039;re in mid-air? They&#039;re in cover. Your Kommandos? In cover. All of your transports? It&#039;s in cover. That Stompa on the far end of the table by your coke can? You better believe that fucking thing is in cover.&lt;br /&gt;
&lt;br /&gt;
Further, they get the fun ability to deep strike whole units worth of troops in using their strategem, or a character, if they happen to be needing one for it, making kommandos, boys with choppas, or even weirdboyz a constant danger, all for the low, low price of 2 CP max. However, their best use is to hole up and force the enemy to get closer to the Orks on purpose, and then spring your CC boyz on &#039;em. Snikrot on the other hand is barely worth the trouble, don&#039;t bother taking him as a character. Use their relic to give your warlord a second warlord trait, and suddenly make a Warboss with a power klaw into an utter nightmare, though it&#039;s so flexible you&#039;ll probably come up with a million different ways to use it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Ork-Clans}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tomb_Blade&amp;diff=500384</id>
		<title>Tomb Blade</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tomb_Blade&amp;diff=500384"/>
		<updated>2023-06-04T22:53:10Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:TombBlade.jpg|200px|thumb|right| DEJA VU IVE BEEN IN THIS PLACE BEFORE]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tomb Blades&#039;&#039;&#039; are the [[Necron]]s&#039; obligatory [[jetbike]] unit. They were invented during the [[War in Heaven]] as spacecraft -- as the Necrons no longer breathed, they had no need for space suits or enclosed cockpits. They turned out to be extremely effective in atmosphere as well, and so they also became part of the Necrons&#039; ground forces.&lt;br /&gt;
&lt;br /&gt;
They are flown by [[Necron Warrior|Warrior]]s, but because Warriors are terrible pilots on their own (being incapable of independent thought), the Warriors are themselves governed by &amp;quot;a series of hyper-fractal equations&amp;quot; that constrain the Tomb Blades to preplanned attack patterns. Why the Necrons bothered with the Warriors is a mystery for the ages - although the book Hammer &amp;amp; Anvil implies its for the Warrior&#039;s auto-repair abilities.&lt;br /&gt;
&lt;br /&gt;
Since deploying starship-grade weapons on the same continent as other Necron forces would be dangerous and self-destructive, ground-bound Tomb Blades are fitted with infantry weapons -- most commonly, a twin-linked set of [[gauss blaster]]s or [[tesla carbine]]s, although it can also use a [[Particle Beamer]].&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
On the tabletop when they were first introduced, the Tomb Blades were initially used as a quick Line Breaker unit and thus, didn’t see a ton of table top usage as they were kind of redundant, what with the basic [[Necron Warrior|Necron foot soldier]] already considered a Line Breaker of sorts. However this all changed when [[Warhammer 40,000/Tactics/Necrons(7E)|the new book]] hit and they got a significant boost in the power department with decent toughness, strong shooting, and a plethora of good rules. And when we meant decent, we mean [[Cheese|cheesemongering]] [[Bullshit|bullshit sandwich]], we are talking about extremely fast and small jetbikes that has weapons that is either Twin Linked and ignores cover which can quickly [[Cheese|amassed into Str 5 weapons and allows them to Wound/Glance on a 6+ versus anything]] [[Anal circumference|which makes most Xenos armies to bend over and cry]] as they normally do not get the 3+ armor you see in Marines and other Marine like armies. To a weapon that shoots a Str 6 Ap 5 small blast that also Ignores Cover as well and add in a ton of wounds.&lt;br /&gt;
&lt;br /&gt;
But wait! There&#039;s more! Just when you thought the [[Rape|brutal raping would end]] there is the Tomb Blade&#039;s special rules. Just like all Necrons they get a Reanimation protocol save. This unit is part of the basic Decurion so they can get an improved save as well as Move Through Cover. Furthermore they can get +1 cover save through the Shadowloom upgrade as well and as a Jetbike they are extremely fast and give a Necron player a massive mobility advantage in a ridiculous buffed up army. The 3+ armor save upgrade just further seals the deal. Also as this is a Jetbike unit they get +1 to their toughness making [[Troll|small arms fire have to work a lot harder to wound them.]] So unless if you&#039;re a [[Imperial Guard|Guard or]] [[Space Marine|Spess Mehreen]] or a [[Chaos|Chaos]] player, you are not going to have a swell time when these units come to battlefield. Special prayers are held to [[Dark Eldar]] players whose entire army might as well be weeds to be harvested by the Tomb Blades.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sentry_Pylon&amp;diff=420823</id>
		<title>Sentry Pylon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sentry_Pylon&amp;diff=420823"/>
		<updated>2023-06-04T19:15:09Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:SentryPylon.jpg|240px|right|thumb|Unleashing a torrent of death lasers and [[Bullshit|bullshit]] beams at the enemy.]]&lt;br /&gt;
[[File:Sentry_Pylon IMMA FIRIN MA LASER!.jpg|250px|left|thumb|A rare pict-capture of a Sentry Pylon during the Orphean War. Suffice to say, the last recorded message of everyone near this fucker was a loudly audible, [[Meme|&amp;quot;IMMA FIRIN MA LASER!&amp;quot;]]]]&lt;br /&gt;
Sentry Pylons are automated defenses of the [[Necrons]]. Despite looking like a static piece of artillery/turret, Sentry Pylons can actually move, but their style of locomotion is through teleportation as they can&#039;t fire on the move. This makes the Sentry Pylons a type of auto-piloted vehicle in a sense. Sentry Pylons are a smaller version of the [[Necron Pylon|Necron Pylon]], these devices are used tactically either in the fields of war or to defend slumbering Tomb Worlds from outside intruders. Sentry Pylons can carry a variety of weapons of mass non-consensual [[Rape]] such as [[Death Ray]]s and [[Heat Cannon]]s. Some are equipped with the [[Gauss Exterminator]] to engage enemy aircraft at extremely long range. The Sentry Pylon can also be used against ground targets with no loss of effectiveness.&lt;br /&gt;
&lt;br /&gt;
The first encounter of the Sentry Pylon was in the Orphean War. It was in this war that the Ordo Xenos was provided with the first confirmed and detailed reports of the &amp;quot;Sentry Pylon&amp;quot; Necron war engine, as codified by Imperial tactical logisticians. Smaller than the heavy defensive Gauss Pylon weapons previously encountered in defense of active Necron Tomb Worlds and major invasion forces, Sentry Pylons fill the role of tactical artillery support and localized air defense units. They are entirely autonomous, self-sustaining and capable of limited battlefield mobility and self-repair, making for a formidable weapon platform, while their firepower, as with many observed Necron war machines, vastly exceeds any equivalent Imperial design of similar size.&lt;br /&gt;
&lt;br /&gt;
Like all things Necron, the Sentry Pylon are one tough nut to crack and [[Dakka|sufficient firepower]] is needed to break apart this small engine of destruction.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Fortifications]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Night_Shroud&amp;diff=357598</id>
		<title>Night Shroud</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Night_Shroud&amp;diff=357598"/>
		<updated>2023-06-04T19:14:14Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NightShroud.jpg|250px|right|thumb|A more polished and upgraded flying croissant.]]&lt;br /&gt;
The &#039;&#039;&#039;Night Shroud Bomber&#039;&#039;&#039; is an up-gunned and upgraded version of the [[Necron|Necron&#039;s]] [[Doom Scythe]] fighter, intended to fulfill the role of a heavy bomber. It is equipped with five bombs on its underside, and has a sensor canopy that covers the otherwise exposed pilot. The fuselage has also been extended somewhat, with a spine-like nacelle extending from the rear and new armor plating on the sides that makes this look less like a [[Cronssant]] and more like a legitimate fighter.&lt;br /&gt;
&lt;br /&gt;
It is a potent relic of that [[War in Heaven|ancient and apocalyptic conflict]] that the Night Shroud was originally designed and built to carry: the [[Grenades &amp;amp; Explosives#Death Spheres|Death Sphere]] (Trying too hard to sound [[Edgy]] GeeDubs?), a self-enclosed containment vessel carrying an anti-matter warhead capable of wiping from existence anything it encounters.&lt;br /&gt;
&lt;br /&gt;
A Night Shroud is piloted by a [[Necron Immortal]] who is hard-wired into his aircraft. In a similar sense to the [[Tomb Blade|Tomb Blades]]. Because of his undying, robotic nature, the pilot is uninhibited by mortal frailties and is able to steer the aircraft at higher speeds and perform more extreme manoeuvres than normal meatbags.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
&lt;br /&gt;
Its Strength 10, AP 1, Large Blast bombs are absolutely devastating to both infantry and armor alike. Oh, and they [[Troll|are Pinning and Blind]]. Also, this monster is equipped with AV12 all-round, and is fitted with twin-linked [[Tesla Destructor]]s (like all of the other Necron flyers), so throw one into the fray with some Doom Scythes and watch your opponent [[Rage]]. The only downside would be its 220-point cost and the fact that it still will experience Critical Existence Failure when faced with massed AA fire (which come 6th Ed. most armies have).&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Flyers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Night_Scythe&amp;diff=357551</id>
		<title>Night Scythe</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Night_Scythe&amp;diff=357551"/>
		<updated>2023-06-04T19:13:36Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Nightscythe01_873x627.jpg|300px|right|thumb|The original flying croissant.]]&lt;br /&gt;
&lt;br /&gt;
Night Scythes, also known as Flying Space Croissants, are a flying piece of [[Necron]] technology introduced in 5th Edition that, at the start of 6th edition is one of the many reasons people called the &#039;crons [[Cheese|Mega-Cheese]]. Fluff wise though, these are your transports to your [[Doom Scythe|Doom Scythe fighters.]]&lt;br /&gt;
&lt;br /&gt;
Unlike most troop transports however, these craft do not contain any transportation compartment. Instead, they ride into battle with a captive wormhole linked to a distant Tomb World built into its hull. As all Necrons are made of inorganic [[Necrodermis]], they don&#039;t really need to care about any adverse affects of that wormhole. This concept has actually been in 40k for a while, as back in [[Epic]], [[Eldar]] had the [[Storm Serpent]] super-heavy transport, which functioned basically identically, only with a [[Webway]] portal.&lt;br /&gt;
&lt;br /&gt;
Despite their emphasis on transportation, these vehicles are armed with twin-linked [[Tesla Destructor]]s and are still formidable craft in their own right when compared to the attack craft of lesser races.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
Starting with 5th Edition, the Night Scythe provided the Necrons with a flying transport option. While a flying transport&#039;s not all that weird (after all, the [[Imperial Guard|IG]] have Valkyries and the [[Space Marines]] have Thunderhawks), the Night Scythe had some things going for it that other flying transports didn&#039;t, which is why it was regarded as a cheese machine before everyone got decent anti-air:&lt;br /&gt;
&lt;br /&gt;
*Firstly was that it could be taken as a dedicated transport, this at the start of sixth edition meant that you could flood the board with these, if you couple that with their extremely fast speed and pretty decent weaponry your opponent would have no reasonable way of dealing with them. Sure they were a bit pricey but their durability (remember that back then nearly everyone needed 6&#039;s to hit them) made them almost guaranteed to make their points back.&lt;br /&gt;
&lt;br /&gt;
*The second (and very minor) difference was that if those other flying transports crash, they can potentially kill members of the squad it was carrying. If a Night Scythe crashes, since it [[Just As Planned|technically uses a wormhole to another area to move troops around]] (similar to the monolith but smaller), the Necrons waiting &amp;quot;in&amp;quot; it enter ongoing reserves instead (though they cannot deep strike), [[Troll|denying your opponent a much weaker unit to score an easy kill point off of.]]&lt;br /&gt;
&lt;br /&gt;
In 7th Edition, they were still awesome. A little pricier... but still just as awesome as ever. Moved into fast attack... so... Fast attack your opponent off the table! Stay focused on your warriors of course, but you wont regret it.&lt;br /&gt;
&lt;br /&gt;
===9th Edition Zoomer Primer===&lt;br /&gt;
&lt;br /&gt;
It may not look like it at a glance, but this is the most dependable transport in the Codex. Its statline is fairly unimpressive, being T6 12W with 20-50&amp;quot; movement (it comes with all the usual aircraft quirks) with unfortunately still no protection rules. Though at least it is much cheaper than the horribly overcosted [[Doom Scythe]]. As well, it is equipped with a pair of fairly awkward Tesla Destructors (10 shots at S7 AP-0 D1 + tesla rule). On the plus side, that is a decent amount of shots and statistics dictates you should be able to get one or two exploding 6&#039;s ; on the other hand, no AP on a weapon with little synergy doesn&#039;t feel good.&lt;br /&gt;
&lt;br /&gt;
But that doesn&#039;t really matter, the damage it will do directly is mostly just a nice bonus for its utilitarian purpose: ferrying infantry all over the map. With a transport capacity of 20 (double that of a [[Ghost Ark]]) and the perks of being a flyer, it can easily dash behind the lines and drop a massive blob of Warriors where your opponent will least want 40 shots of Gauss fire. Granted, you&#039;ll need to pay the CP for Prismatic Dimensional Breach, and your dudes won&#039;t have MWbD, but it&#039;s worth it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Flyers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Destroyer&amp;diff=354825</id>
		<title>Necron Destroyer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Destroyer&amp;diff=354825"/>
		<updated>2023-06-04T19:13:05Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Destroyer.jpg|300px|thumb|right|With twice the gun and twice the fun.]]&lt;br /&gt;
{{Topquote|Listen, and understand. That terminator is out there. It can’t be bargained with. It can’t be reasoned with. It doesn’t feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.|Kyle Reese, Ordo Chronos agent preventing the Men of Iron turning up WAY too early.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Necron Destroyers&#039;&#039;&#039; (now called &#039;&#039;&#039;Lokhust Destroyers&#039;&#039;&#039; following the introduction of other Destroyer subtypes) are [[Necron Immortal|Immortals]] who go [[Firaeveus Carron|buttfuck nuts]] during their stasis. They awaken filled with nothing but nihilistic hatred for the entire universe and everything in it. They especially hate all lifeforms (they have the special rule of &amp;quot;Preferred Enemy: Everything!&amp;quot; -- yes, the rule entry &#039;&#039;does&#039;&#039; have an exclamation point, which is awesome.), which is not unusual in itself, but they are also willing to modify their own bodies to make themselves more efficient killing machines.&lt;br /&gt;
&lt;br /&gt;
Some Necrons lords have theorized that if everything else dies, the Destroyers will turn on their fellow Necrons and maybe even each other. The aforementioned self-modification tends to involve replacing one arm with a massive [[gauss cannon]] and replacing their legs with a big hoverboard. Back in Third Edition, Destroyers (and Heavy Destroyers) were jetbikes, but the Fifth Edition [[Codex]] split that aspect of their character into the new [[Tomb Blade]] unit, and the Destroyers became [[Jump pack|Jump Infantry]], however in 7th edition they became jetpacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPDATE:&#039;&#039;&#039; The new codex made them into jet pack infantry and removed the &amp;quot;Everything!&amp;quot; part of their preferred enemy rule (although functionally the rule remains the same).&lt;br /&gt;
== Lokhust Heavy Destroyer ==&lt;br /&gt;
[[File:Lokhust Heavy Destroyer.jpg|200px|thumb|left|[[Heavy-chan|Does this chassis make me look dummy thicc?]]]]&lt;br /&gt;
&#039;&#039;&#039;Heavy Destroyers&#039;&#039;&#039; (Changed in 9th to be the &#039;&#039;&#039;Lokhust Heavy Destroyers&#039;&#039;&#039; to differentiate from their newer brothers) used to be a Heavy Support choice for [[Necron]] armies, despite having exactly the same stats as regular (Fast Attack/ 7th Jet pack infantry) Destroyers except for a more powerful gun.&lt;br /&gt;
&lt;br /&gt;
In a stunning display of common sense, [[Games Workshop]] realized that splitting them up was silly, and in the Fifth Edition [[Codex]], all Destroyers are under one Fast Attack choice: up to three Destroyers in a squad can become Heavy Destroyers, upgrading their [[gauss cannon]]s to [[heavy gauss cannon]]s to have fun hunting tanks. [[Games Workshop]] then clearly went retarded again and in the 7th edition codex put heavy destroyers back into the heavy support section, but still allows one (yes ONE) model in a fast attack destroyer unit to upgrade to a heavy destroyer.&lt;br /&gt;
&lt;br /&gt;
8th changed this yet again: now a destroyer in a fast attack unit can upgrade to a heavy destroyer as long as there are at least 3 destroyers in the unit.&lt;br /&gt;
&lt;br /&gt;
From a practical standpoint splitting them into two units works. Heavy Ds have longer range and a weapon dedicated to tank and monstrous creature hunting, where Destroyers suffer from Necron &#039;short&#039; range and excel at MEQ hunting.&lt;br /&gt;
&lt;br /&gt;
9e gives them a choice of two different weapons- the horde-blasting [[Enmitic Exterminator]] and the tank-killing [[Gauss Destructor]]. Also brings all the Destroyers in Heavy support, with the choice of either adding an Heavy Destroyer in a unit of 1-6 regular Destroyers ([[Awesome|adding, not replacing]], so the unit goes up to 7) or taking only Heavy Destroyers in 1-3 units&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HeavyDestroyer.jpg|OG Heavy Destroyer. Longer is always better.&lt;br /&gt;
Lokhust2.jpg|Lokhust with Enmitic Exterminator.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Heavy-chan]], a Heavy Destroyer who is [[Lolicron]]&#039;s older sister (though she insists that she&#039;s NOT HEAVY, just &amp;quot;big-chassied&amp;quot;)&lt;br /&gt;
* [[Skorpekh Destroyer]]s, their heavy melee focused counterparts.&lt;br /&gt;
* [[Ophydian Destroyer]]s, their pre-5e Wraith impersonating cousins.&lt;br /&gt;
* [[Hexmark Destroyer]]s, what happens when you cross a Destroyer with a [[Deathmark]].&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doom_Scythe&amp;diff=181459</id>
		<title>Doom Scythe</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doom_Scythe&amp;diff=181459"/>
		<updated>2023-06-04T19:11:56Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Doomscythe02_873x627.jpg|300px|right|thumb|I am the better croissant!]]&lt;br /&gt;
Do you remember those [[Night Scythe|cheap, flying croissants]] that were so prevalent in early 6th Ed. tournaments? Well, here&#039;s their older brother. Unlike most of the forces employed by the Necrons, Doom Scythes can function in a highly independent manner and contain an advanced android brain as a pilot which is capable of simulating billions of possible strategies in the span of a few nanoseconds.&lt;br /&gt;
&lt;br /&gt;
Doom Scythes are usually the first wave of a Necron invasion meant to clear out the annoying gibblets so that the more important [[Night Scythe]] could teleport its troops on the ground. Its propulsion system is a repulsor drive which is noted to be [[Derp|annoying enough]] to drive one quite mad. Should the enemy not yield before this, they are armed with twin-linked [[Tesla Destructor]]s and a [[Death Ray|Heavy Death Ray]] (because heavy is usually better) for a more effective [[Rape|&#039;negotiating stick&#039;.]]&lt;br /&gt;
 &lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
=== 5th Edition ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically a Night Scythe with the portal-gun replaced by a S10 AP1 Death Ray, it has random range (in this case the average being 22.5&amp;quot; range), its able to aim anywhere, allowing you to shoot at two different units or place it where a unit is outside cover. While S10 AP1 makes it look made to go for vehicles Necrons are able to anti-tank like no other, so the Death Ray is instead useful at wounding high toughness and/or low armour save (2+) models, which Necrons have trouble fighting (looking at you, [[Wraithknight]]), instagibbing multi-wound infantry (Centurions, Obliterators, Nobs, Ogryns) or occasional T5 MC (Daemon Prince), plus it laughs at [[Imperial Knight]]s and their ion save, as well as Flyers in Hover Mode and Gliding FMCs.&lt;br /&gt;
&lt;br /&gt;
Its only real weakness is small base models since it can be a pain to line up more than 5. Than again, even five S10 AP2 auto hits are close to the volley of bolter fire in effectiveness against your average Ork Boyz mob, or Fire Warrior squad, and while it loses efficiency against skirmishing low-armour save targets, twin-liked tesla destructor rises it&#039;s own. With a larger base unit like Terminators, Wraithguard or Warriors, the Death Ray can easily hit the whole unit if you place the Doom Scythe the right way.&lt;br /&gt;
&lt;br /&gt;
=== 7th Edition ===&lt;br /&gt;
&lt;br /&gt;
With the seventh-edition codex, this popular product of the space bakery got... well, changed slightly.&lt;br /&gt;
&lt;br /&gt;
The changes revolve around the craft&#039;s hilariously-named Death Ray. Rather than carve a line through the battlefield it now drops a small blast template, losing the precise, miss-free nature we knew and loved. GW sees our loss, and instead offers us power: this S10 AP1 weapon now also comes with lance, delivering at least a hull point on a 2+, gleefully ripping holes in even the toughest of tanks. Squadded TEQs still fear it, as the small blast is still liable to hit multiple models, but it&#039;s sadly less effective against groups or monstrous critters as it can miss now, and one S10 AP1 wound is still only one wound.&lt;br /&gt;
&lt;br /&gt;
Besides the death ray this croissant is largely unchanged, save a slightly lower price point. Still packs a good old Tesla Destructor, still a great air-to-air unit. Jinking, however, is a much worse option this edition, as you can neither fire your Death Ray nor get extra hits from Tesla. Still a solid option, especially if you can clear out dedicated anti-air.&lt;br /&gt;
&lt;br /&gt;
Can be put into a formation that gives some fun special rules around increasing the BS of its Death Ray and pushing down foes&#039; leadership values.&lt;br /&gt;
&lt;br /&gt;
=== 8th Edition ===&lt;br /&gt;
&lt;br /&gt;
Dogshit. The statline seems reasonable until you realise the Death Ray will always hit on 4s as it is a heavy weapon and the Doom Scythe must move every turn. The two tesla destructors are nice but for 220 points they&#039;re a waste of time. Bring a Doomsday ark or some destroyers instead.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Not quite. If you&#039;re playing Sautekh this is not a concern since they ignore the penalty for moving and firing Heavy weapons. Additionally, if you&#039;re bringing enough to form an Air Wing Detachment (3 or more), you can make just that detachment Sautekh, leaving the rest as whichever dynasty you prefer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 9th Edition ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s ok. It now costs 200 points, and the -1 to hit when moving and shooting Heavy weapons now only applies to infantry. It replaces its &amp;quot;have 3 Doom Scythes look a a target and that target evaporates&amp;quot; stratagem with Atavistic Instigation, which really is only good for locking down enemy units that are about to charge you. Aside from that though, the Death Ray is Heavy 3, S12, AP-4, Dd3 + 3. It kicks ass, but its lack of an invuln and/or Quantum Shielding makes it far squishier than its counterparts like Doomsday Arks.&lt;br /&gt;
&lt;br /&gt;
== Battlefleet Gothic Armada 1 &amp;amp; 2 ==&lt;br /&gt;
&lt;br /&gt;
Necron Doom Scythes are the Necron&#039;s only answer to fighters in Battlefleet Gothic Armada 1 &amp;amp; 2. Like the [[Ork]] [[Fighta-Bommer]]s, Doom Scythes both function as a fighter and a bomber. However, Doom Scythes are even &#039;&#039;better&#039;&#039; than the Orks, dealing 0.4 seconds of hull damage per tick rather than 0.3. They are also faster than their Ork counterparts and hilariously, come in even &#039;&#039;more&#039;&#039; numbers than the so-called Horde armies. All in all, Doom Scythes are one of the best fighters/bomber combo in the game.&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Flyers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Acanthrite&amp;diff=110496</id>
		<title>Canoptek Acanthrite</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Acanthrite&amp;diff=110496"/>
		<updated>2023-06-04T19:11:13Z</updated>

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&lt;div&gt;[[File:Acanthrites.jpg|250px|right|thumb|Like Wasps, these things are a fucking nightmare to deal with.]]&lt;br /&gt;
Canoptek Acanthrite are flying Necron constructs that look more like a Wasp than anything else. [[Cheese|They are murderous machines armed with a tail-based hyper-phased]] [[Voidblade]] [[RIP AND TEAR|that allows it to easily slice through molecular bonds and disintegrate foes where they stand and a high-powered]] [[Thermal Cutting Beam]] [[DAKKA|which is capable of firing a short range, highly-concentrated beam of thermic energy that can slice apart the toughest of materials essentially making them into a much more focused and deadlier Melta weapon.]] This makes them a close combat specialist and a bane to all flyers and tanks out there.&lt;br /&gt;
&lt;br /&gt;
Canoptek Acanthrites are often encountered in the vanguard of Necron attacks and extermination campaigns against lesser races, and their numbers vary from army to army. [[RIP AND TEAR|They are capable of stripping a city down to rubble and slaughtering its inhabitants in a merciless tide of destruction.]]&lt;br /&gt;
&lt;br /&gt;
When they were first released, Acanthrites were bemused with a torrent of moaning and bitching from non-Necron players. &amp;quot;You gave the Crons &#039;&#039;another&#039;&#039; anti-tank unit that is a flyer!? At T5, 3+ save, melta guns, 3W each, rending, jump pack infantry, for only 45 points a model!? [[Cheese|FUCKEN CHEESE!]]&amp;quot; was the most common complaint. Seriously, the Crons have so many anti-tank and dedicated tank hunters you wonder how a faction such as the [[Sisters of Battle]] or [[Orks]], you know, factions who are in dire need of some heavy armor would actually survive any encounter with them. At the very least with the [[Dark Eldar]], their dark matter weaponry and void weaponry hits like a fucking truck and can make Necron players cry when used properly despite not having any armor at all. Of course with the change of flyers and the [[Nerf|nerfing]] of the [[Heldrake]], the Acanthrite too was slightly nerfed, but not by much.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
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[[Category: Necrodermis]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
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{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Triarch_Stalker&amp;diff=511571</id>
		<title>Triarch Stalker</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Triarch_Stalker&amp;diff=511571"/>
		<updated>2023-06-04T19:11:02Z</updated>

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&lt;div&gt;[[File:CronStalker.jpg|300px|thumb|right|Fukken spiders everywhere.]]&lt;br /&gt;
&lt;br /&gt;
A word of warning to this page, if you don&#039;t like complicated as fuck models, you will [[Rage|rage.]] But at least this one is less croissant-shaped than other Necron models.&lt;br /&gt;
&lt;br /&gt;
These spiders of doom are Controlled by a high-ranking [[Triarch Praetorian]]. They are equipped with Quantum Shielding and armed with slicing limbs and devastating weaponry. Triarch Stalkers are extremely maneuverable and quick for vehicles of their size, capable of covering all kinds of terrain.&lt;br /&gt;
&lt;br /&gt;
Triarch Stalkers are giant [[Necron]] metal spiders. They are traditionally used to perform flanking and envelopment maneuvers, but can do a surprising amount of damage when deployed on the front lines. They can wield a fusion laser cannon that can either be focused into a medium range, melta-style cutting laser, or a wide, fanned out blast of boiling plasma. Their advanced targeting relays can bolster any nearby [[Necron]] units&#039; accuracy programming.&lt;br /&gt;
&lt;br /&gt;
Tldr: It&#039;s a walking tank with capability similar to a [[Predator Annihilator]], with a few extra Necron tricks thrown in.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
[[File:StalkerModel.jpg|300px|thumb|right|Spider Tank, Spider Tank, does whatever a Spider Tank does]]&lt;br /&gt;
The Triarch Stalker is a walker that ignores Crew Stunned/Shaken, has Move Through Cover, and possesses Quantum Shielding, giving it AV 13/13/11 until the first penetrating hit, all for 125 points. It carries the only Necron melta weapon called appropriately enough, the [[Heat Ray]], which it can alt-fire as a heavy flamer (making it one of the the only Necron weapons able to pierce through the bullshit 3+/2+ cover every point-scoring unit have nowadays), and grants all allied units around it [[Markerlight|+1BS]], for that extra dollop of &amp;quot;fuck you.&amp;quot; It makes 3 attacks at S7 in close combat, and only the hidden power-fist (or equivalent) can really scare it. You can swap out its Heavy 2 melta laser for a twin-linked [[Heavy Gauss Cannon]] (S9 AP2 36&amp;quot; Assault 1) or the [[Particle Shredder]] (See: heavy psycannon) (S7 AP4 24&amp;quot; Large Blast). They can deploy in a squad of one to three, and form the linchpin of an excellent Decurion formation.&lt;br /&gt;
&lt;br /&gt;
In 8th edition it was a solid unit for the points. Not all of its weapons were as useful as others, but it was a very useful support unit due to its Targeting Relay special rule already. This rule gives reroll 1s to hit for anything with the &#039;&#039;&#039;NECRON&#039;&#039;&#039; keyword that is targeting a unit that has previously been shot at by a Triarch Stalker during the current shooting phase. It therefore pairs well with a Doomsday Ark for decent anti-vehicle goodness.&lt;br /&gt;
&lt;br /&gt;
===9th Edition Zoomer Primer===&lt;br /&gt;
&lt;br /&gt;
Everyone&#039;s best friend is probably better than ever in 9th Ed. It still provides the same reroll bonus and is now one of the rare no-conditions buff in the Codex/game, giving rerolls of 1s to hit to any NECRON unit that shoots at what you just managed to hit. While it&#039;s other main rule, Quantum Shielding, has received some change, they haven&#039;t significantly affected the mathhammer of it.&lt;br /&gt;
&lt;br /&gt;
As for the Stalker itself it has received nothing but buffs, the most straightforward being an extra 2 wounds, bringing it up to 12. Every single one of its guns has also been buffed, making the choice of it extremely tough.&lt;br /&gt;
* &#039;&#039;&#039;[[Heat Ray]]&#039;&#039;&#039;&#039;s range has been buffed - it is now 2D6 shots of S5 AP-1 2d at 12&amp;quot; _or_ 2 shots of S8 AP-4 D6d at 24&amp;quot;. Flexibility is always good, and this one fits especially an aggressive playstyle against hordes based armies. A somewhat situational other advantage is that the sweeping close range profile autohits like a flamer, meaning that it doesn&#039;t suffer if you operate at a lower bracket BS.&lt;br /&gt;
*&#039;&#039;&#039;[[Particle Shredder]]&#039;&#039;&#039; lost a pip of strength (S6) but gained two shots (8!) and hits with flat 2 damage at 24&amp;quot;. This makes it almost perfectly designed to knock out 2W marines and elite infantry in general.&lt;br /&gt;
*&#039;&#039;&#039;[[Heavy Gauss Cannon|Twin Gauss Heavy Blaster]]&#039;&#039;&#039; is now 6 S7 D3 damage with a beefy AP-3 at 30&amp;quot;. While its damage is less dependable than the Particle Shredder, it hits targets harder and at longer range. This also gives it the edge if your goal is merely to soften up a target and apply the reroll rule so your Doomsday Ark or Doomstalker can obliterate it more easily.&lt;br /&gt;
&lt;br /&gt;
Its melee weapon is really beefy as well, hitting at S7 AP-3 3d. With three such attacks, it can seriously bust through vehicles or monsters, though its number of attacks means it can still get tarpitted. At least it can no longer get tripointed and has stratagems to get out of dodge.&lt;br /&gt;
&lt;br /&gt;
While an effective unit, it&#039;s another example of [[Dreadknight|&amp;quot;GW originality&amp;quot;]]; it&#039;s pretty much the love-child of the alien tripods from H.G wells War of the Worlds and the [http://masseffect.wikia.com/wiki/Geth_Colossus Geth Colossus] of [[Bioware|Mass Effect]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Walkers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tesseract_Ark&amp;diff=472620</id>
		<title>Tesseract Ark</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tesseract_Ark&amp;diff=472620"/>
		<updated>2023-06-04T19:10:38Z</updated>

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&lt;div&gt;[[File:TArk.jpg|300px|right|thumb|Ball of [[Cheese]] coming through.]]&lt;br /&gt;
The &#039;&#039;&#039;Tesseract Ark&#039;&#039;&#039; is one of the most powerful (Read:[[Rage|Fucking bullshit with enough cheese to make an Italian proud!]]) Necron war machines that is considered highly mobile. It is a highly sophisticated design produced only by skilled [[Cryptek]]s and it is predominantly built around a contained singularity torn from the heart of a dying star, and in battle it siphons energy from this source to unleash devastating firepower from its [[Tesseract Singularity Chamber]]. Essentially this thing has a god damned supernova as its main gun, it would have been [[Awesome]] if it wasn&#039;t for the fact that it is yet again, part of a already [[Necrons|buffed beyond logical reasoning army]] while others such as the [[Dark Eldar]], [[Sisters of Battle]] and [[Tyranids]] are in serious need of support here.&lt;br /&gt;
&lt;br /&gt;
The Ark itself is surrounded by a gravitational distortion field, which is both its method of movement as well as a defense mechanism which makes the Necrons have their own Holo-fields.&lt;br /&gt;
&lt;br /&gt;
The Tesseract Ark is the Necron equivalent of a [[Leman Russ Executioner]]. You get a main gun with several firing profiles (you only need the 48&amp;quot; S7 AP2 Heavy 3 small blast) and a couple of [[Gauss|extra]] [[Tesla|gun]] options. [[Bear]] in mind it is horrendously expensive, 50 points more than a [[Monolith]]. Plus an extra 20 points if you want [[Particle Beamer]]s for all the templates. With the change in how Quantum Shielding is worded it no longer counts as AV 14 with its shields on, now it is only AV 13.&lt;br /&gt;
&lt;br /&gt;
It&#039;s design also resembles [[DOOMWHEELS]], if it were better shaped, smoother, made by alien robots, moves in gravity, doesn&#039;t explode all the time and not powered by some [[Warpstone|chaos crystal]].&lt;br /&gt;
&lt;br /&gt;
==9th Edition==&lt;br /&gt;
&lt;br /&gt;
Much better now. It’s pretty cheap now- 20 points cheaper than a Doomsday Ark, and arguably better. One, it comes with a 4++ invuln, so you don’t need to burn CP to give it one. Two, it still has Quantum Shielding, so you’re wounding on 4s. Unless you’re S7 or worse, then it’ll be 5s and 6s. The Ark moves fast, going 12”, and then it can shoot really hard. It has two [[Tesla Cannon]]s (which you’ll swap out for [[Gauss Cannon]]s anyway) and the big kahuna, the [[Tesseract Singularity Chamber]]. It has three weapon profiles, and you can choose one. Particle Hurricane (yes, this thing causes hurricanes at will) is D6 auto-hits that wound everything aside from vehicles on 2s. (It wounds vehicles on 6s.) Basically a better flamer. Seismic Lash (it also causes earthquakes) is D6 attacks at S5 AP-3 D3. Good against MEQs, but otherwise not great. It can be compared to a heavy bolter or maybe autocannon. And finally, Solar Fire. D6 shots, at S8 AP-3 DD6. A better meltagun.&lt;br /&gt;
&lt;br /&gt;
All in all, a great unit. This Necron player brings one to sit in cover and shoot shit- and this it does with Necron efficiency- while still looking cool.&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Monolith&amp;diff=342526</id>
		<title>Monolith</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Monolith&amp;diff=342526"/>
		<updated>2023-06-04T19:10:08Z</updated>

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&lt;div&gt;[[File:Monolith_landscape.jpg|right|450px|thumb|Giant fortress of [[rape]] coming through.]]&lt;br /&gt;
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The word &#039;&#039;&#039;Monolith&#039;&#039;&#039; literally means &amp;quot;one stone.&amp;quot; In the real world, it refers to geological formations, monuments, and even whole mountains that are made of a single, unbroken stone. Many fictional settings use the word in a similar sense, referring to objects made of a single stone; the implication is that such artifacts were not so much &amp;quot;made&amp;quot; as &#039;&#039;shaped&#039;&#039;, suggesting a great deal of dedication or extremely advanced technology on the part of the maker.&lt;br /&gt;
&lt;br /&gt;
In many game settings and works of fiction, artifacts of long-gone civilizations are often Monoliths. The lack of moving parts means that they do not easily break down over time, while simultaneously making them extremely mysterious: without any obvious mechanisms, they must operate on some magic or advanced super-science completely unknown to us.&lt;br /&gt;
&lt;br /&gt;
==2001: A Space Odyssey==&lt;br /&gt;
[[File:Monolith_2001.jpg|300px|left|thumb|]]&lt;br /&gt;
The iconic monolithic artifact is the Monolith from 2001: A Space Odyssey. In appearance, they are literal black boxes with dimensions in a ratio of 1:4:9 (and so on, in the higher dimensions). Nobody&#039;s really sure who made them or why, but they are extremely powerful: a Monolith on Earth [[Club|sparked the intelligence of the proto-humans]] living there, and a Monolith orbiting Saturn served as a portal to other Monoliths in the universe, and later turned Jupiter into a star.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
The various armies of [[Chaos]] in the [[Warhammer Fantasy Battle|Old World]] will often leave Monoliths lying around. Some of them are gravestones for a fallen [[Warrior of Chaos]], or [[Chaos Spawn|Spawn-ified]] hero, some are [[Herdstones]] erected by [[Beastmen]]. Others a record of victories or ascension to [[Daemon]]hood, and all of them can be (and often are) used as foci for Chaos magic, encampments, and temples. One particular one is fought over by a tribe of [[Ogre Kingdoms|Ogres]] and Khornate Warriors for the honor of inscribing their names upon, which appears blank when controlled but flashes the symbols and names every inscribed on it in times of battle.&lt;br /&gt;
&lt;br /&gt;
[[Nagash]], in the [[End Times]] event, turned his giant black pyramid made of refined [[Warpstone]] into a flying conduit of magic which he uses as a mobile base to survey the [[Undead Legion]] and research a cure for the Curse of Aenarion he is afflicted with. This, while not called a Monolith, is much more akin to the Necron version.&lt;br /&gt;
&lt;br /&gt;
== Warhammer 40,000 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Monolith.gif|300px|thumb|[[Dawn Of War: Dark Crusade|&amp;quot;The Monolith! We destroy that, and this is over! CHARGE!&amp;quot;]]]]&lt;br /&gt;
&lt;br /&gt;
In [[Warhammer 40,000]], the Monolith is the [[Necron]]s&#039; main tank, capable of teleporting units. AV14 all around, bitch! Unfortunately, the new codex pulled its firepower and versatility down, putting it at about the offensive equivalent of a Leman Russ Battle Tank but with shorter ranges, a deep-strike, and an interesting special ability.&lt;br /&gt;
&lt;br /&gt;
While a very iconic unit, the Monolith has not been competitive for a while, and this will probably remain true in 9th Edition. Except this time around, instead of never being taken because it&#039;s a fat blob with puny weapons, it&#039;s instead not likely to be taken because the big CP tax it puts on your list.&lt;br /&gt;
&lt;br /&gt;
Now a Lord of War choice instead of heavy support, you will have to form a &amp;lt;strike&amp;gt;3&amp;lt;/strike&amp;gt; 6 CP superheavy detachment (because you need to pay 6 if you want to take Titanic units in said detachment) to deploy it. Once it&#039;s on the board however, it does work. It&#039;s now 24 wounds, with a 2+ save (still no quantum shielding though) and a very painful array of guns. [[Particle Whip|Particle Whip]] has been buffed to S12 AP-3 flat 3 damage (but random shots) and Portal of Exile now autohits in melee. For its 4 corner guns, it now has a choice between the classic [[Gauss Flux Arc]] (good for clearing screens, but that&#039;s not exactly a Necron weakness) or the new and improved [[Death Ray]]s for tasty S9 D3+3 damage.&lt;br /&gt;
&lt;br /&gt;
In general, dropping this bad boy on the field will mean a torrent of hurt for anything it can ram into. At least fun to run in casual games, whether anyone ever manages to make it earn its thicc point and CP costs back is an open question.&lt;br /&gt;
&lt;br /&gt;
[[Image:9thEdMonolith.jpg|300px|thumb|&#039;&#039;B ecareful who you call &amp;quot;overcosted&amp;quot; in 8th Edition! GW will find a way to make it worse!&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
It went through several versions:&lt;br /&gt;
* 3E Necron codex: Indestructible, raped all nearby enemies.&lt;br /&gt;
* 5E rules: Even more indestructible, same amount of rape.&lt;br /&gt;
* 5E Necron codex: Nerfed to [[Land Raider]] levels, &amp;lt;strike&amp;gt;but rapes even harder when in assault range&amp;lt;/strike&amp;gt; with inferior special defenses, weakened weapons, and a loss of its failure-free deep strike.&lt;br /&gt;
* 6E rules: The sixth ed. rules regarding skimmers give it a 5+ jink save, completely destroying any concept of the rules being more realistic, as monoliths can now evade lascannons and shit by doing barrel rolls somehow. Hilarious as it was, it was FAQ&#039;d out in September 2012 (Skimmers that are also Heavy lose the jink special rule - monolith is heavy, man). Overall, see 5E Necron codex status.&lt;br /&gt;
* 7E rules: Same as the sixth ed. but with slightly higher resistance to exploding and the added benefit of AV 14 be stronger in general with the rule changes. Not being able to use the new Jink rules is a blessing in disguise because it would leave the Particle Whip unable to fire. The monolith overall received no nerfing this edition for once (actually getting a upgrade in a lot of ways) and with a lot of its competition in the other codices receiving some downgrades this could be the sign of the big green pyramid making a comeback.&lt;br /&gt;
* 7E Necron Codex: Didn&#039;t really change. While the corner cannons inched up to Heavy Bolter status (S5 AP4 Heavy 3), they&#039;re still forced to snap-fire for [[Wat|some reason]]. More significantly, the dimensional vacuum was completely removed because it unfairly frightened deep-striking terminators. However this ability rarely made a real difference since it would only ever kill Marines on a 5+ and had pathetic range so it will probably not be missed much. Mercifully this addition did add some things to quell the sting such as Living Metal now allowing the Monolith to regenerate Hull Points on a 6+ while now completely ignoring Crew Shaken. Monoliths can now be included in three different formations, one eliminates deep-striking mishaps and allows it to summon a unit the turn it lands, the second gives it Move Through Cover. Both of these formations can be included in the Decurion detachment making it ignore Crew Stunned results. The third one allows it to regenerate Warriors and Immortals in its own formation much like the Ghost Arc. Essentially this edition changed up how its damage output works and granted a large increase to defense, basically making it a mirror image to the codex changes to the whole army. Take it as you will.&lt;br /&gt;
* 8E Index: Major changes because of major changes to vehicles in 8E. Still vulnerable to anti-tank weapons, but all annoyances are gone – deep strikes perfectly, can move and shoot everything in any direction without penalty, and won&#039;t die to a single lucky melta hit. Or three lucky melta hits. It also heals every turn, and its portal of exile works once again, albeit defensively. As for the flaws, &amp;lt;strike&amp;gt;it now has worse BS (which gets even worse as the Monolith takes damage)&amp;lt;/strike&amp;gt;(the FAQ corrected this, it has BS3+ at full wounds and goes down to 4+ then 5+), and its point cost went way up. Not to mention it cannot immediately disembark units you are intending to teleport onto the field. Making it one big ass target with no bubble wrap. Beware Admech, they will burn this down in one shooting phase. Neutron lasers are not your friends.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
* [[Necron]]&lt;br /&gt;
* [[Papalith]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ghost_Ark&amp;diff=230200</id>
		<title>Ghost Ark</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ghost_Ark&amp;diff=230200"/>
		<updated>2023-06-04T19:08:55Z</updated>

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&lt;div&gt;[[File:Ghost_Ark.jpg|thumb|right|400px|This one is almost always worth its point value, even if used by an less-than average player]]&lt;br /&gt;
&#039;&#039;&#039;Ghost Arks&#039;&#039;&#039; are transport vehicles used by the Necrontyr and the [[Necrons]]. They started out as wooden, space-horse-drawn carts for carrying the bodies of the dead into their tombs (think of that Monty Python &amp;quot;bring out your dead&amp;quot; skit).&lt;br /&gt;
&lt;br /&gt;
After the Necrontyr leaders made their pact with the [[C&#039;tan]], they (by now motorized) took a whole new [[grimdark]] role. Most of the Necrontyr commoners didn&#039;t want to become soulless robots, so the Ghost Arks&#039; crews would [[rape|beat unwilling biotransferees half to death and dump their tied up, broken bodies in the Ark]] and send them away. After a while, the Ghost Arks were not crewed by the living but by the first [[Necron Warrior]]s.&lt;br /&gt;
&lt;br /&gt;
After the biotransference was done, the Ghost Arks were re-purposed once again to be the transport for warriors and to act as mobile repair stations. They can replenish and repair Warriors that are too damaged to fix themselves, though this brings a slight risk of overload to the Ark itself.&lt;br /&gt;
&lt;br /&gt;
Aesthetically, the Ark looks a bit like a pirate ship and fires broadsides like one (well, with [[gauss flayer]]s instead of cannons) too. It also has the usual Necron aesthetic of ancient Egyptian and vaguely skeletal design elements, but in an [[Matt Ward|&amp;quot;odd coincidence&amp;quot;]], the &amp;quot;ribs&amp;quot; of the ship look a bit like the inverted Omegas of the [[Ultramarines]].&lt;br /&gt;
&lt;br /&gt;
A pretty interesting career for a millions of year old design of a wooden wagon, isn&#039;t it? Yeah i need a drink now.&lt;br /&gt;
[[File:MattArk.jpg|250px|thumb|left|[[Matt Ward|Even necrons are ultrafanboys]]]]&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
&lt;br /&gt;
The Ghost Ark was added to the Necron army list in their fifth edition [[Codex]] to serve as a dedicated transport. It shares the same model kit as the [[Doomsday Ark]], except turned upside down and transporting your dudes instead of a giant [[Doomsday Cannon|rape cannon]]. And there are in fact 10 Warrior models aboard the thing, so unlike some transports it does have the cosmetic factor.&lt;br /&gt;
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As it was a AV13, 13, 11 until it suffered a pen, it could transport a single standard squad of ten Warriors and repair them with the slight chance of taking a Hull point. But with the 7th Edition living metal and 4 hull points you wouldn&#039;t miss out on that.&lt;br /&gt;
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&#039;&#039;&#039;9th Edition&#039;&#039;&#039; allowed it to double down on its main purpose : getting Warriors to the frontline and supporting them. It still has the same handy transport capacity and broadside of Gauss Flayer fire, but the current edition makes this a lot more valuable. In addition to being able to drop them close enough to the frontline to make full [[Gauss Reaper]] squads very effective as objective scoring shock troops, it&#039;s able to support the boys well once it&#039;s there by reviving D3 of them per turn, stacking with other sources. It also synergizes well with several Flayer-boosting dynasties.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Skimmers]]&lt;br /&gt;
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{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doomsday_Ark&amp;diff=181919</id>
		<title>Doomsday Ark</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doomsday_Ark&amp;diff=181919"/>
		<updated>2023-06-04T19:08:33Z</updated>

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&lt;div&gt;[[File:Doomsdayark1.jpg|300px|thumb|right|It hits with the strength of a [[Hammerhead Gunship|Railgun]], has the range and explosiveness of a [[Leman Russ Battle Tank|Battle Cannon]] shot and has the defensive capabilities of the [[Wave Serpent]]. It is... The Doomsday Ark.]]&lt;br /&gt;
This is basically an [[Ghost Ark]] that swaps out its transport capacity for a big-boy [[Doomsday Cannon]]. For big boys only. The Doomsday Ark probably got its idea from some [[Necron Lord]] or higher ups who thought that [[Lulz|killing the primitive&#039;s tanks with their]] [[Ghost Ark|floating boats]] [[Assholetep|was so hilarious that it would be even better to modify said floating boats]] [[Just as Planned|into a Necron self-propelled gun that can immolate their largest]] [[Titans]]. [[Troll|Just for the kicks.]]&lt;br /&gt;
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== Overview ==&lt;br /&gt;
&lt;br /&gt;
According to our [[Mechanicus|#1 Machine Molesters,]] Doomsday Arks are powerful enough to &amp;lt;strike&amp;gt;bring down&amp;lt;/strike&amp;gt; incinerate an [[Imperial Bunker|Departmento Munitorum-standard M.39 “Scutum” prefabricated bunker]] in a single blast. A Doomsday Ark, when encountered, must therefore be dealt with before it can move into firing position: a single salvo can leave an entire detachment in ruins. Whatever [[Imotekh the Stormlord|personal]] [[Trollzyn|eccentricities]] [[Silent King|they]] [[Nemesor Zahndrekh|might]] [[Anrakyr the Traveller|individually]] [[Assholetep|favor,]] all [[Necron Overlord|Necron Overlords]] hold an absolute belief in victory through [[MOAR DAKKA|overwhelming firepower.]] Some of the Necron‘s [[butthurt|bitterest enemies]] have claimed this is simply due to the Necron’s android forms being somewhat less than impressive in swirling melee. However, the truth of the matter is that as flesh and as machine, the Necrons have ever won their wars through the unrelenting application of superior technology. As such victories are invariably won at a distance, all Necron battle codicils emphasize ranged superiority. Nowhere is this more evident in the Doomsday Ark, which is amongst the most feared of all weapons In the Necron arsenal.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
Doomsday Arks deals out big steaming helpings of FUCK YOU! in the form of S10 AP-5 Dd6 bolts of death with 72&amp;quot; range when it stays still, or a S8 AP-2 blast with 36&amp;quot;. range if it moved, which is still nothing to sneeze at. Can reliably eat MEQS, TEQ and armoured vehicles for breakfast. Let me repeat that; this thing, if it wounds, ignores any and all armor saves. Fuck you, [[Thunderhawk|Thunderhawk Gunship]]! How do you like the taste of eternity? I thought so!&lt;br /&gt;
&lt;br /&gt;
It is a very good model to have on the deep end of the table, but if the enemy Deep Strikes anything dangerous too close to it, you better run away and let your troops do the clean-up. Don&#039;t let the defensive Quantum Shielding fool you, it will go down if targeted properly.&lt;br /&gt;
&lt;br /&gt;
This brings us to one of the main problems of the Doomsday Ark: if it moves, it cannot benefit from the full power of the [[Doomsday Cannon]], though even so it&#039;s still nothing to sneeze at. The other problem is that at T6 (or AV 13 in older editions), it is only &#039;&#039;moderately&#039;&#039; durable aside from the quantum shielding.&lt;br /&gt;
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In prior editions you could team it up with a [[Triarch Stalker]] to fuck anything that you don&#039;t like; this is still possible in 9th to some extent (granting re-rolls on 1&#039;s to hit), but the Stalker doesn&#039;t synergize well with the Doomsday Ark because the Stalker likes to be close to the target while the Ark likes to be as far away as possible. That&#039;s ok though, because as long as it doesn&#039;t roll terribly the Doomsday Ark can still one-shot just about anything.&lt;br /&gt;
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In conclusion this thing is just a massive sod off tool. Feeling sad? Well, use this to blow up the bugger who made you sad, especially if the target is a [[Riptide]].&lt;br /&gt;
&lt;br /&gt;
In 8th edition, the [[Doomsday Cannon]] is D6 shots S10 AP-5 D D6 at 72&amp;quot; or D6 shots S8 AP-2 D D3 at 36&amp;quot; if moved. Combined with 14 PV and the Quantum Shielding, the Doomsday Ark is a good support unit (it outperforms the [[Fire Prism]] against T7 to T9 vehicles).&lt;br /&gt;
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&#039;&#039;&#039;9th Edition&#039;&#039;&#039; is here and the Ark is still competitive, although depending on what you are facing the new [[Canoptek Doomstalker]] may be a reasonable sidegrade depending on your situation.&lt;br /&gt;
&lt;br /&gt;
In addition the Ark still retains hitting power at extreme range, the fly keyword, and a very solid secondary volume of fire with its array of Gauss Flayers. Whether you take it or a Doomstalker is such very much a matter of playstyle as well as which synergies you want to focus on within the Codex.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Skimmers]]&lt;br /&gt;
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{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dais_of_Dominion&amp;diff=161506</id>
		<title>Dais of Dominion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dais_of_Dominion&amp;diff=161506"/>
		<updated>2023-06-04T19:08:09Z</updated>

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&lt;div&gt;{{Awesome}}&lt;br /&gt;
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[[File:dias of Dominion.jpg|300px|right|thumb|Szarekh on his personal Pimp Throne. Protected by its Triarchal Menhirs.]]&lt;br /&gt;
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The Dais of Dominion is the personal thronemobile of [[Szarekh|Szarekh the Silent King]] who puts [[Asdrubael Vect|Asdrubael Vect&#039;s]] [[Dais of Destruction|own personal pimpmobile]] and [[Canoness Superior Junith Eruita|Canoness Superior Junith Eruita&#039;s]] [[Pulpit of Saint Holline&#039;s Basilica|own personal nunmobile]] to shame.&lt;br /&gt;
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Basically a floating throne. The Dais of Dominion is a giant Necron construct, that the Silent King and the [[Triarch]] sit atop while going to battle. The Dais is accompanied by two [[Triarchal Menhirs]] to act as bullet shields and anti-tank rape-cannons, and a captured [[C&#039;tan]] known as the Enchained (which is also a shard of [[Nyadra&#039;zatha|The Burning One]]) is bound atop so that the Silent King himself could turn him into his whipping boy to power up his throne.&lt;br /&gt;
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Yes yes, we know. Putting your leader on an easily exposed and easily identifiable vehicle makes him a doom magnet for snipers. Yes, we also know that it is protected by some OP PLZ NERF shields that negate assassination attempts. But holy hell does this thing look [[Awesome]]!&lt;br /&gt;
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== Crunch ==&lt;br /&gt;
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The Dais of Dominion is more of a taxi for the Silent King than it is, an actual war machine. It is there to provide the Silent King good movement and decent protection, whilst protected by two [[Triarchal Menhirs]], since it lacks any weapons on its own.&lt;br /&gt;
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The Dais is not a relatively fast vehicle, with only 8&amp;quot; of movement. It is also a measly Toughness 7 with 16 Wounds in total. What is unique to the Dais and the Silent King in general, is that they are made out of [[Blackstone Fortress|Blackstone.]] This gives them a special (And really nasty) rule called the &#039;&#039;&#039;Noctilith Beacons&#039;&#039;&#039;. This allows Szarekh to [[Troll|attempt to deny one psychic power as if he himself was a psyker.]] Moreover, with the two Triarchal Menhirs acting as bullet sponges, they could theoretically bump up the overall Wounds of the Dais to &#039;&#039;26!&#039;&#039; Now we&#039;re talking. He also makes everything within 1&amp;quot; of him fight last via Obeisance Generators. This is basically the King shouting into a megaphone, &amp;quot;Stop moving for a sec while I smack you six times with my Sceptre, the guy to my left smacks you four times with my Scythe, and the guy to my right slaps you three times with my Staff. If you survive, you may fight.&amp;quot;&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Skimmers]]&lt;br /&gt;
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{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Catacomb_Command_Barge&amp;diff=113402</id>
		<title>Catacomb Command Barge</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Catacomb_Command_Barge&amp;diff=113402"/>
		<updated>2023-06-04T19:07:48Z</updated>

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&lt;div&gt;[[File:Command_Barge.jpg|300px|right|thumb|&amp;lt;span style=&#039;color:olive;font-size:100%&#039;&amp;gt;I command ye, to go to the local Imperium Fast Food Deli Joint before those damned &amp;lt;/span&amp;gt; [[Dark Eldar|spiky knife-ears]] [[Raider|get to there first!]]]]&lt;br /&gt;
&#039;&#039;&#039;Catacomb Command Barge&#039;&#039;&#039;s are repulsor-driven skimmers that act as the personal transports of [[Necron Lord]]s. Before the bio-transference Necron Lords would ride these barges into battle to motivate their troops with their presence. After becoming machines however the vast majority of Necron troops lost the ability to feel emotions, and with it the ability to be inspired by their lord riding into battle with them. Despite this the barge is still useful, possessing tools which allow the lord to issue commands to all his troops from on board, or amplify his voice across the battlefield, while granting the speed needed to take the lord wherever the battle needs him to go. A lord in a command barge will usually go to the highest point that they can to survey the battlefield and try to figure out what the enemy is up to. The piloting of the craft is handled by the crewmen hard wired into the barge who recieve and flow the lord&#039;s commands near instantaneously. This allows the lord the freedom to fight up close should the barge be attacked or swing over the edge of the barge to decapitate some poor fools.&lt;br /&gt;
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In game the barge is a Chariot skimmer transport for non-special character Lords(they used to be able to take it but it was faq&#039;d out). It comes with quantum shielding making it frustratingly hard to destroy if you don&#039;t pen it first. Its rules used to allow the person driving it to avoid vehicle damage by taking a wound himself. This was faq&#039;d and now treats weapon destroyed as crew stunned. It has the option for [[Tesla Cannon|telsa]] or [[Gauss Cannon|gauss cannons]]. If the barge flies over an enemy unit in the movement phase the lord can make three &amp;quot;sweep&amp;quot; attacks against a unit he flew over, making melee attacks at them. Due to the changes to chariots in 7th should your lord make his reanimation rolls after dying the chariot comes back with him with one hull point remaining.&lt;br /&gt;
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=== Catacomb Command Crunch ===&lt;br /&gt;
&lt;br /&gt;
Now basically a Warscythe with a gun. One of the best HQ for Necrons (after [[illuminor Szeras]]), since it is tough and also a character, so you can hide it behind your troops. While pricey (a whole 50 extra points compared to the Overlord), it got solid buffs in 9th Edition granting it an extra Wound, Toughness and Attack (bringing it up to S5 T6 9W). With the fact it can also zip around 12&amp;quot; per turn, it makes for an extremely tough to crack HQ that can position easily to dispense its buffs and fire off beams of Gaussy death. Also, it has Quantum Shielding and anything with Quantum Shielding is great.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Skimmers]]&lt;br /&gt;
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{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Annihilation_Barge&amp;diff=46368</id>
		<title>Annihilation Barge</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Annihilation_Barge&amp;diff=46368"/>
		<updated>2023-06-04T19:07:32Z</updated>

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&lt;div&gt;[[File:AnnihilationBarge.jpg|300px|thumb|right|&amp;quot;Pew pew&amp;quot; doesn&#039;t even begin to describe it.]]&lt;br /&gt;
The &#039;&#039;&#039;Annihilation Barge&#039;&#039;&#039; is essentially a massive gun mounted on a hover platform that performs as a [[tarpit]] killer. Usually found in the lower levels of a [[Tomb World]], anyone who SOMEHOW manages to avoid hungry, hungry Scarabs, massive Spyders, ghastly Wraiths or even the Necrons themselves will more than likely be facing the receiving end of the [[Tesla Destructors]]; one eldritch discharge of green lightning later and you&#039;d be turned to dust...&lt;br /&gt;
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According to the fluff, they were most often fielded by the Akannazad Dynasty [[Tomb World]] against the [[Orks]] of Charadon, tearing the armour from the Trukks and the Looted Wagons and incinerating their Boyz. They were also used in the [http://wh40k.lexicanum.com/wiki/Orphean_War Orphean War] by the [[Maynarkh Dynasty]] against the [[Imperium of Man]].&lt;br /&gt;
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Using the same Quantum Shielding panels and skimmer technology as other Necron vehicles such as [[Doomsday Ark]]s and [[Ghost Ark]]s, Annihilation Barges are extremely durable but due to their low speed they are used defensively. The vehicle&#039;s primary weapon is a twin Tesla Destructor, which utilizes the same &#039;Tesla&#039; lightning as the Tesla Carbines and Cannons. This weapon can wreak havoc amongst infantry as their flesh is roasted and their blood boils (in-game, every roll To Hit of a 6 adds two additional hits). For secondary weaponry the vehicle can mount either a Tesla Cannon or a Gauss Cannon.&lt;br /&gt;
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Unfortunately, while the Tesla Destructor is terrifyingly effective against non-power-armor armies like Orks and Guard, it struggles against units with high armor saves. In 8th Edition, it is arguably a poor choice over [[Necron Immortal]]s who could bring tesla to the field cheaper and in greater numbers. In 9th, it continues to suffer from not having enough punch to be really competitive in a power-armor-heavy meta. For only 20pts more per model, you could get a really strong [[Canoptek Doomstalker]] with devastating anti-tank fire and very strong rules and synergies.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Skimmers]]&lt;br /&gt;
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{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tomb_Sentinel&amp;diff=500708</id>
		<title>Tomb Sentinel</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tomb_Sentinel&amp;diff=500708"/>
		<updated>2023-06-04T19:06:51Z</updated>

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&lt;div&gt;[[File:TombSentinel.jpg|230px|right|thumb|The grilled cheese sandwich is not going to show mercy to your tanks.]]&lt;br /&gt;
Tomb Sentinels are the cousins of the [[Tomb Stalker]] and like their cousins, are super-robotic creepy-crawlies that look like a giant centipede of doom. Tomb Sentinels were designed by the Cryptek master-artificer Toholk the Blinded, at the order of the [[Silent King]] the Tomb Sentinels were distributed to [[Triarch Praetorian|Triarch Praetorians ]] for wider circulation across Necron Dynasties before the Great Sleep.&lt;br /&gt;
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They are considered as the more Dakka version to the Tomb Stalker&#039;s Choppa version.&lt;br /&gt;
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A Tomb Sentinel is an enormous mass of living metal carapace teeming with flashing legs and possessed of a will designed to [[RIP AND TEAR]]. Easily the size of a dozen or so men, this centipede-like robotic construct makes use of arcane phase-generators, allowing it to stalk the Tomb Worlds whilst its [[Necron Lord|lords]] slumber in their 60+ million year beauty sleep.&lt;br /&gt;
&lt;br /&gt;
Like the Tomb Stalkers, Tomb Sentinels can detect the pulse of life and sense the frenzied rhythm of a panicked heartbeat through hundreds of meters of solid rock, and they use this ability to home in unerringly on their victims. This is due to the powerful sensors built into their primary sensor cluster which can work in all conditions, including complete darkness.&lt;br /&gt;
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Acting as both a guardian and attack construct, the Tomb Sentinel is a heavily modified Tomb Stalker, forgoing the Stalker&#039;s close combat capability in place with fucking [[Bullshit|bullshit HAX]] such as the [[Exile Cannon]] [[Cheese|which is capable of blasting objects and banishing everything from battle tanks to the most immense xenos creature or daemonic entity to a dimension beyond the realms of the material universe]] which makes it a fast firing D-Cannon. The Tomb Sentinel is also capable of further Necron bullshit such as phasing between realities, allowing them to bypass the defenses of lesser races much to the [[Rage|rage]] and [[butthurt]] of Imperial Guard players who rely on armored divisions and fortified buildings.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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[[Category: Necrodermis]]&lt;br /&gt;
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[[Category: Walkers]]&lt;br /&gt;
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{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Seraptek_Heavy_Construct&amp;diff=420908</id>
		<title>Seraptek Heavy Construct</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Seraptek_Heavy_Construct&amp;diff=420908"/>
		<updated>2023-06-04T19:06:29Z</updated>

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[[File:99560110018_NecronSeraptekHvyConstrBody01.jpg|400px|thumb|right|Necron Players finally celebrate as they are finally gifted a Necron Titan after years of patient waiting. Or at least, [[Skub|what could be called one]].]]&lt;br /&gt;
The &#039;&#039;&#039;Seraptek Heavy Construct&#039;&#039;&#039; is the [[Necrons]]&#039; answer to the [[Imperial_Knight#Dominus_Knight_Patterns|Imperial Knight Dominus]] and complete Bellwhacker, and possibly the only and closest thing that Necron Players could get to a Necron Titan; it features an impressive combination of ranged and melee firepower, durability, and eye-watering speed.&lt;br /&gt;
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At the heart of many Necron tomb complexes, sleeping Seraptek Heavy Constructs await the footfall of intruders. These brutal war engines were designed by ancient [[Cryptek]] conclaves to protect each world’s master program, and this they do with merciless efficiency. As the legions of the [[Necron Dynasty|Necron dynasties]] march out into the stars after their 60 million year-long hangover, many [[Necron Overlord|Necron Overlords]] have summoned their Seraptek constructs to join their ranks after realizing that the &amp;lt;s&amp;gt;[[Human|dirty mud monkeys]]&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;{{BLAM}}&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:#0f0&amp;quot;&amp;gt;Primate infestation terminated!&amp;lt;/span&amp;gt; [[Tau|and filthy fish faces]] became advanced enough to throw out an [[Warhound Scout Titan|obscene]] [[Reaver Battle Titan|amount]] [[KX139 Ta&#039;Unar Supremacy Armour|of]] [[Imperial Knight|giant]] [[XV104 Riptide Battlesuit|walkers]] at their Monoliths; replacing their original role as glorified security robots into front-line battlefield duties. In this capacity, Seraptek Heavy Constructs have proven to be [[Cheese|absolute engines of cheese,]] being more than capable of meeting an Imperial Knight or Ork Stompa head-on and emerging victorious.&lt;br /&gt;
&lt;br /&gt;
Despite their size, these Constructs are [[What|deceptively fast.]] Moving at such a scale that it rivals the Elfdar Knights and Titans. Its huge generators power up its primary weapons of either the [[Synaptic Obliterator]]s, [[Transdimensional Projector]]s, or a [[Singularity Generator]].&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
&lt;br /&gt;
The Seraptek Heavy Construct occupies the same weight class as an Imperial Knight Dominus, and with toughness 8, 28 wounds, a 3+ armor save, a 5+ invulnerable, and living metal, it will be able to absorb a decent amount of firepower, which you will likely need as the thing is a giant fire magnet. On top of that, a 16&amp;quot; movement makes it far more agile than its massive size would suggest.&lt;br /&gt;
&lt;br /&gt;
When it comes to ranged weapons, there are two options; The Seraptek starts with two Singularity Generators, which can put out between 6-18 shots at 8 strength, -3 AP, d6 damage at 36 inches. Lots of slightly worse lascannons. This makes the Seraptek an excellent anti-vehicle and anti-monster option, but limits it to really only being able to potentially delete two targets a turn.&lt;br /&gt;
&lt;br /&gt;
However, it can swap its ranged weapons for two synaptic obliterators and two transdimensional projectors. This configuration emphasizes split fire and multi-target firing, rather than single-target annihilation. The Obliterators have a mind-boggling Strength of 16, an AP of -4, and a flat 6 damage. At only d3 shots per gun, they won&#039;t fire often, but any hit is all but guaranteed to punch a hole in anything short of a Warlord Titan. (And even then, it&#039;ll still be wounding on 3s. Granted, those void shields are annoying, but what can you do.) In comparison, the transdimensional projectors are like Gauss Cannons (Strength 6, AP-2, 1 damage) but with d6 shots. Each. The obliterators do have a range of 72&amp;quot;, meaning if it can see you, it can shoot you, and you will be regretting your lack of an invuln should you, in fact, not have an invuln.&lt;br /&gt;
&lt;br /&gt;
Finally, The Seraptek wields titanic forelimbs in melee, [[RAPE|allowing it to crush enemy knights or hordes of infantry with equal ease]].&lt;br /&gt;
&lt;br /&gt;
Weirdly, the Seraptek has two additional rules that set it apart. It will explode on a 5+ instead of the normal 6, and anyone within 2d6&amp;quot; eats d6 mortal wounds. Giant doom spider has to die with passion. Furthermore, the model itself does not have a base, so additional rules were added to explain where its base should be. Why they didn&#039;t just put it on an oval base is a mystery. [[Derp|This rule is also only in effect if the model is not placed on a base]] [[Rules lawyer|thus it&#039;s perfectly legal to ignore it via a oddly designed base.]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:FWPreview-Sep24-Ceraptek-1jkv.jpg&lt;br /&gt;
File:FWPreview-Sep24-Details1-2od.jpg&lt;br /&gt;
File:FWPreview-Sep24-Details-3lo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrodermis]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Walkers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Wraith&amp;diff=110615</id>
		<title>Canoptek Wraith</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Wraith&amp;diff=110615"/>
		<updated>2023-06-04T19:05:47Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CanoWraith.jpg|200px|right|thumb|Climbing in yo windows and snatching yo people up.]]&lt;br /&gt;
Canoptek Wraiths are automated [[Necron]] constructs that, like the [[Canoptek Spyder]], oversee maintenance and repairs over all things Necrons so when the time comes to set off the alarm clock, the Crons would be all up and ready to break some spines. However, they also act like a first line security protocol robot, serving as the eyes and ears of the central operating system of any [[Tomb World]], patrolling for intruders and swiftly dealing with them. &lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Its primary tool is its Phase Shifter, a Dimensional Destabilization Matrix that allows a Wraith to phase in and out of sync with the normal space-time continuum much like a [[C&#039;tan Phase Weapons|C&#039;tan Phase Blade.]] Though the primary purpose of this device is to allow a Canoptek Wraith to reach into and repair solid machinery, it is equally effective when used to deal with intruders who have breached the protections of a subterranean Necron stasis facility. In such a case, a Canoptek Wraith can phase its claws and tendrils inside an opponent, and resolidify them to sever arteries, nerve clusters and other vital pathways without leaving an external mark of what caused the victim&#039;s death. &lt;br /&gt;
&lt;br /&gt;
Despite their similarities in function, Canoptek Wraiths are lower in class to that of the Canoptek Spyder, their relationship is thus, similiar to that of a [[Techpriest]] and [[Servitor]] of the [[Adeptus Mechanicus]]. As they are primary probe mechanoids, the Wraiths are programmed to report back to their Canoptek Spyder controllers via an interstitial interface rather than act under their own direction. &lt;br /&gt;
&lt;br /&gt;
They used to look like a modified Necron Warrior like the [[Necron Destroyer]] and [[Flayed Ones]] but with the lower torso replaced with a snake-like tail and their hands turning into razor-sharp talons. The original fluff dictated that they were the Necron&#039;s chief close combat specialists ([[Flayed Ones]] notwithstanding) and it has been suggested by certain Imperial savants that in ancient days before the [[War in Heaven]], that Wraiths were once Necrontyr murderers and psychopaths before their eternal entombment within their cold, metallic husks. Nowadays they have been given a face lift and now count as a Necron Construct, not a troop. And as you may already know they are much spookier now, despite being less skeletal.&lt;br /&gt;
&lt;br /&gt;
The older design, as of 9th Edition, seems to be repurposed into [[Ophydian Destroyer]]s.&lt;br /&gt;
&lt;br /&gt;
== Canoptek Crunch ==&lt;br /&gt;
&lt;br /&gt;
[[File:OG_Necron_Wraiths.jpg|250px|right|thumb|The original Wraiths. Looking more like a Halloween decoration than anything else. [[Ophydian Destroyer|Their design might look familiar to new players]].]]&lt;br /&gt;
&lt;br /&gt;
These are some scary [[snek|snake]] mother fuckers. They used to be the Grilled Cheese Sandwich of the Necron Codex, possessing a very swift 12&amp;quot; movement and an infuriating [[Troll|3+ invulnerable save]]. This made them absolutely enraging to fight, way harder to kill than they had the right to while they could just Wraith Form through everything the moment they started feeling the heat. And if you downed one, there&#039;s a chance it could just self repair and get right back up.&lt;br /&gt;
&lt;br /&gt;
9th Edition didn&#039;t significantly buff or nerf them, but did knock down that aspect of them by bumping the invulnerable save to a 4+. Thank god. In addition to this, their strength lost 2 pips (which was compensated for in the main weapon profile) while they gained an extra attack and a pip of save. With T5 3W Sv3+ and the aformentioned InvSv4+, they are still a monster to shift. With the first Balance Dataslate, they also received the &amp;lt;CORE&amp;gt; keyword, allowing them to pick up a number of buffs they otherwise couldn&#039;t before. My Will Be Done? Lord&#039;s Will? Rites of Reanimation? Now you can take a Canoptek Cloak Technomancer without feeling like you should have footslogged him (at least if you have an Overlord or Catacomb Command Barge).&lt;br /&gt;
&lt;br /&gt;
When it comes to dealing damage, the Wraith are still pretty customizable. By default, they come with a melee-only set of weapons, featuring S6 AP-2 2d Vicious Claws or the double-attacks S4 AP-1 1d Whip Coils. A classic elite vs. chaff clearing set of profiles, but still a welcome one.&lt;br /&gt;
&lt;br /&gt;
As with its similarly built heavy version, the [[Canoptek Spyder]], all ranged weapons are optional. The two on offer are the [[Particle Caster]], a S6 AP-0 1d two-shot pistol (which can be fired in close combat, thanks 9th Edition) for an extra 5pt and the [[Transdimensional Beamer]] firing at AP-3 3d but a measly S4, for 10pt. The value of these is debatable but Wraiths do get the Slinking Strike rule to allow them to fall back, shoot and charge, all without penalties.&lt;br /&gt;
 &lt;br /&gt;
The most direct comparison that can be made is with new [[Ophydian Destroyer]]s, considering they have the same base price, occupy the same slot and [[Blood Ravens|borrowed their original design]]. And they do come with much increased melee damage and a very handy inbuilt Deep Strike. In general Wraiths are not the biggest damage dealers, but that&#039;s not their selling point. Thanks to their high and free movement, ability to fall back and shoot and [[troll]] save, Wraiths are more about their ability to stick on the table and effectively weave through the battlefield.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrodermis]]&lt;br /&gt;
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{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Spyder&amp;diff=110584</id>
		<title>Canoptek Spyder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Spyder&amp;diff=110584"/>
		<updated>2023-06-04T19:05:30Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CanoSpyder.jpg|300px|right|thumb|A giant robot spider armed with a death laser.]]&lt;br /&gt;
&#039;&#039;&#039;Canoptek Spyders&#039;&#039;&#039; (formerly known as &#039;&#039;&#039;Tomb Spyders&#039;&#039;&#039;) are Necron constructs used to watch over and tend to the sleeping Necron Tomb Worlds like a glorified house maid. These Spyders are pretty formidable defenders and are great at driving [[Imperium of Man|those]] [[Tau|pesky]] [[Tyranids|kids]] off their masters lawn.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Canoptek Spyders are by function the Necron&#039;s [[Enginseer]] in which they are often low level engineers who look after the sleeping Crons against decay and external threats. They are often armed with hives of [[Scarab|Scarabs]] (Usually housed inside the Spyder&#039;s back) in addition to self-repair backup systems. They are also capable of directing [[Canoptek Wraith|Wraiths]] against any who are brave/stupid enough to venture into a Necron Tomb.&lt;br /&gt;
&lt;br /&gt;
Whilst Canoptek Spyders are not sentient by any strict definition, their complex and layered sub-routines are incredibly resilient and can adapt to most situations like that of an animal. If a triad of Canoptek Spyders are operating in concert, one takes overall command, harnessing the processing capacity of the others to create a gestalt artificial intelligence far greater than the sum of its parts. This hyper-efficiency is passed onto all Canoptek Wraiths and Canoptek Scarabs in the immediate vicinity, allowing the Canoptek Spyders to lead an extremely well-coordinated and precise response to any threat, be it a failed stasis-matrix or an enemy incursion.&lt;br /&gt;
[[File:NecronTombSpyder.jpg|300px|right|thumb|The &amp;lt;s&amp;gt;Tomb&amp;lt;/s&amp;gt; Canoptek Spyder back in 3rd edition.]]&lt;br /&gt;
However the most &amp;lt;s&amp;gt;dreaded&amp;lt;/s&amp;gt; annoying aspect of Tomb Spyders is their ability to quickly repair other Necron Warriors on the field of battle. This means that if your Necron lord for some reason, doesn&#039;t have the re-animation protocol, then you can use the Spyders as a back up just in case. Spyders also possess the ability to rapidly manufacture swarms of diminutive drone-like constructs in vast, shimmering clouds if they want to annoy the enemy.&lt;br /&gt;
&lt;br /&gt;
While Canoptek and Tomb Spyders are nominally different varieties of the same construct, let&#039;s not kid ourselves here. We know that the Canoptek is a revamped Tomb Spyder.&lt;br /&gt;
&lt;br /&gt;
== Hard Crunch ==&lt;br /&gt;
&lt;br /&gt;
As of 9th Edition, Canoptek Spyders have pretty much the same grab bag of diverse tricks as ever, with finally a good enough base statline to be worth putting in a list. In the transition from 8th, Spyders gained a whole two wounds, one attack and a good buff to both their weapons and abilities.&lt;br /&gt;
&lt;br /&gt;
The baseline Spyder does lack most of these options : the two that you get for free are Scarab Hive, a neat if list-dependant ability to reanimate a [[Scarab]] for one unit within 6&amp;quot; as well as, oh yeah, [[Rape|5x S8 AP-3 damage 2 attacks]], allowing even the most barebones 60pt Spyder to maul both vehicles and elite infantry.&lt;br /&gt;
&lt;br /&gt;
Everything beyond that costs extra points, but is mostly worth shilling for. Its ranged weapon, the [[Particle Beamer|Particle Peashooter]] peppers the enemy with blunt dice, having lost one strength since 8th and still having no AP. On the upside, the Spyder mounts two of them and they are each Assault 6 (doubled !), meaning 3 Spyders will make you throw a weighty 36 shots. With that volume of fire, raw statistics dictate that you&#039;re bound to make one of them stick at the enemy.&lt;br /&gt;
&lt;br /&gt;
The next most useful tool is the 5pt Gloom Prism, a welcome psychic deny (something Necrons often struggle to find). It didn&#039;t use to mean much for the Spyder considering it was largely trash but it is now a welcome addition.&lt;br /&gt;
&lt;br /&gt;
Finally and most situationally, Fabrication Claw Arrays provide the Spyder the ability to repair Vehicles within 3&amp;quot;, D3 wounds at a time. Of debatable use - if your list contains a decent number of them it could come in handy, but do make that calculation ahead of time.&lt;br /&gt;
&lt;br /&gt;
The absolute least you can do for your Spyders is give them a [[Cryptek|Technomancer]] that can enchance their rolls and maybe throw them buffs. The Spyder naturally feels most at home in a Canoptek-themed list where it can provide support to screening Scarab swarms and shower the mid-field with particles, but it can be worth considering if you take Arks of any kind, Triarch Stalker or for that matter the Silent King.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrodermis]]&lt;br /&gt;
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[[Category: Walkers]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Reanimator&amp;diff=110556</id>
		<title>Canoptek Reanimator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Reanimator&amp;diff=110556"/>
		<updated>2023-06-04T19:05:09Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Canoptek-reanimator-2.jpg|300px|right|thumb|&amp;quot;Uuuuuuuuuuuuuullaaaaaaaaaa!&amp;quot;]] &lt;br /&gt;
{{Topquote|Like many Canoptek constructs, these repair units are created by the Crypteks to keep the tomb worlds and their armies in tip-top shape – whether they’re taking a well-deserved rest or scourging the universe of any upstart civilisations who’ve moved in over the millennia. On the battlefield, you’ll find your Canoptek Reanimators the perfect accompaniment to your valuable troops, helping you nail those all-important Reanimation Protocol rolls.|GW Description.}}&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;s&amp;gt;[[Original character, do not steal|Martian Tripod Harvester]]&amp;lt;/s&amp;gt; Canoptek Reanimator is a giant canoptek construct that first made its appearance in [[Warhammer 40,000 9th edition]]. Yes, yes, we know, this is like the third/second War of the Worlds ripoff after the [[Spindle Drones]] from [[Blackstone Fortress]] and its [[Canoptek Doomstalker|Doomstalker cousin]]. What? you think [[GeeDubs]] are not acting like corporate hypocrites even with their recent name change of all their factions and units to acquire copyright material? [[Bullshit|Don&#039;t make us laugh.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Canoptek Reanimator is basically a giant version of the [[Canoptek Spyder]]. They could repair damaged and destroyed Necron constructs with their reanimation beams from their [[Atomiser Beam Lance]], just on a much larger scale. As such, expect them to only be around when a massive shit hits the fan, you ain&#039;t gonna send in a superheavy ambulance truck to what counts as a minor paper cut, would you?&lt;br /&gt;
&lt;br /&gt;
Also, these guys aren&#039;t some harmless glorified medics. This is 40k after all, so expect the nurse to be just as able to heal a wound as skewer you like a kebab. On the battlefield, the Reanimator could use its long legs as giant spears to go all Cannibal Holocaust on its enemies. At range, it could use its very reanimation beams and turn it into a literal War in the Worlds&#039; style disintegration beam (Seriously GW, please be more subtle). So essentially, these things are like [[Star Trek]] Phasers, if only the Phasers could heal people too (Wow! One of the few times that something in Star Trek is actually more [[Grimdark]] than its 40k counterparts).&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
&lt;br /&gt;
On tabletop, what has been said in the fluff can be accurately applied to the crunch. Their Atomiser Beam Lance has this special rule called &#039;&#039;&#039;Nano-Scarab Reanimation Beam&#039;&#039;&#039;: which, in your Command Phase, you can select one friendly Dynasty unit within 9&amp;quot; of this model. If you do, until the start of your next Command Phase, while that unit is within 9&amp;quot; of this model, add 1 to Reanimation Protocols rolls made for models in that unit. Also, were we the only ones who immediately felt the urge to yell &#039;cheese!&#039; upon hearing of this thing?&lt;br /&gt;
&lt;br /&gt;
...too bad the 9th edition rules for [[Skub|Reanimation Protocols]] are out now, and this thing has been revealed to be an [[Fail|overpriced heap of scrap metal]] that nobody in their right mind will ever even consider to field. It peeks out of most cover (assuming you aren&#039;t using the Obscuring terrain trait; which instead makes intervening terrain pieces block LoS to anything not touching it), the range of its gun is pathetic, it doesn&#039;t really want to be in melee, it can&#039;t hide behind troops like a character and at T5, lasguns can pling it off the table if they really want to. All in all, it&#039;s a Cryptek except worse at everything a Cryptek does. But hey, if you glue a laser pointer on top it can count as a [[Canoptek Doomstalker|Doomstalker]], probably?&lt;br /&gt;
&lt;br /&gt;
After the points reduction, it&#039;s &#039;&#039;slightly&#039;&#039; less insane to use, but it&#039;s still 80 points for a buff to Reanimation Protocols from a fragile body. Maybe if you hide it behind obscuring terrain while advancing a 20-blob of Warriors, it can create an uncomfortably sturdy shield wall.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
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[[Category: Necrodermis]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Walkers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Plasmacyte&amp;diff=110533</id>
		<title>Canoptek Plasmacyte</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Plasmacyte&amp;diff=110533"/>
		<updated>2023-06-04T19:04:52Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Plasmacyte.jpg|200px|right|thumb|It&#039;s like the equivalent of a [[Lolwut|loyalist Plague Marine intentionally spreading Papa Nurgle&#039;s &#039;gifts&#039; to boost Imperial forces.]]]]&lt;br /&gt;
&lt;br /&gt;
A very unique and interesting Necron unit in that it lacks any form of conventional weapons.&lt;br /&gt;
&lt;br /&gt;
While they themselves are fairly harmless machines, Plasmacytes can use their [[Miscellaneous Weapons#Monomolecular Proboscis|Monomolecular Proboscis]] to inject malware extracted from the tomb complexs&#039; systems into members of the Destroyer Cult. This malware heightens their nihilistic insanity and drives their mindless annihilation to even further heights.&lt;br /&gt;
&lt;br /&gt;
So in simple layman&#039;s term, they are a bunch of [[Drug|walking heroin dispensers injecting T-800s with murder steroids.]] It is not the most...practical of solutions given the fact that the Destroyer Virus isn&#039;t a nice thing for Necrons as a whole... but it doesn&#039;t get applied except to Necrons who have already gone full Destroyer and it can potentially drive them to self-destruction so it&#039;s not quite as stupid as it seems. It&#039;s not like they&#039;re going to get &#039;&#039;more&#039;&#039; insane, right? Right? (This is asking for disaster as badly as a veteran cop telling the rookie that he&#039;s retiring next week, but hey, maybe this is a different genre. [[Grimdark|Probably not, though.]])&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
On the tabletop, its profile is suitably puny for such a small support unit, but not as much as you might expect. With S4 T5 1W Sv4+, it&#039;s not quite the puniest thing on the table, and it even gets AP-1 on its single attack. But that&#039;s of course not why you take it - instead, it&#039;s because it allows you to inject space robot steroids into your &amp;lt;DESTROYER&amp;gt; units.&lt;br /&gt;
&lt;br /&gt;
For the rest of the turn, they get one extra strength and one extra attack, which can go a long way with how murdery [[Ophydian Destroyer]]s and [[Skorpekh Destroyer]]s are. There is one downside of course: you roll a D6 and on a 1, one model you tried to dope [[FAIL|is destroyed.]] It&#039;s on you to make that calculation. Or maybe you just are a gambling man.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Plasmacyte2.PNG|A different Plasmacyte model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
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[[Category: Necrodermis]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Walkers]]&lt;br /&gt;
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{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Triarch_Praetorian&amp;diff=511541</id>
		<title>Triarch Praetorian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Triarch_Praetorian&amp;diff=511541"/>
		<updated>2023-06-04T19:04:16Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Triarch Praetorians&#039;&#039;&#039; are the equivalent of [[Assault_Squad|Assault Marines]], [[Necrons]] with anti-grav jump packs. They&#039;re also pretty valuable as agents of the ruling body of all Necrons, the [[Triarch]]. In this way, they are like a fusion of Imperial inquisitors and the [[Adeptus Custodes]] in their duties.&lt;br /&gt;
&lt;br /&gt;
==Why it Sucks to Be Them==&lt;br /&gt;
&lt;br /&gt;
[[File:NecronDynastyArmies.jpg|300px|thumb|right|You know that the Necrons are balla when their bouncers go about with personal teleporters and staffs that shoot anti-material-lasers.]]&lt;br /&gt;
&lt;br /&gt;
Following the brouhaha that was the [[War in Heaven]], the Necrons decided to go to sleep for fuck-all many years. During that time these chumps, becoming the emo that is Necrons now, decided &amp;quot;Fuck sleep! Let&#039;s go guard shit as penance!&amp;quot; and kept a VERY long watch on the hibernating &#039;crons and the protection of their culture. Apparently, they were good enough that even [[Eldar|spess elves]] couldn&#039;t screw them up, despite literally millions of years spent trying.&lt;br /&gt;
&lt;br /&gt;
During this time they taught some of the younger races the ways of the Necrons, as they figured keeping their culture alive is good enough to fulfill the Silent King&#039;s final order.&lt;br /&gt;
&lt;br /&gt;
However, with their brethren now awakening, they decided to slam the alarm on as many Tomb Worlds as they can, making sure every lazy bum gets their beauty rest ruined. As the special agents of the ruling council, they uphold the rule of the Triarch, and see to it that the traditions of the Necrons are followed, [[Blam|disposing of any who challenge them with a single blast of a]] [[Rod of Covenant]] or a [[Particle Caster]]. This means they are effectively [[Awesome|Alien Egyptian Zombie Robot]] [[Commissars]]. I believe I do not need to explain why or how this is awesome.&lt;br /&gt;
&lt;br /&gt;
== Their Usefulness ==&lt;br /&gt;
&lt;br /&gt;
Because dropping from orbit is against Necron policy, and Praetorians don&#039;t have fancy [[deathmarks|teleportation]] built into their chassis, they can&#039;t deep strike in 8E. While on the ground they&#039;re noticeably slower than most Jump Infantry, but at least they&#039;re made from Lychguard bodies so they can take a beating. Unfortunately, they don&#039;t belong to any Dynasty, so they can&#039;t receive any Dynastic buffs, which are most of the buffs available to the Necrons.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Skorpekh_Destroyer&amp;diff=431038</id>
		<title>Skorpekh Destroyer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Skorpekh_Destroyer&amp;diff=431038"/>
		<updated>2023-06-04T19:03:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Skorpekh Destroyer.jpg|200px|thumb|right|Armed with a Hyperphase Reap-Blade.]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skorpekh Destroyers&#039;&#039;&#039; are melee-focused members of the Destroyer Cult, trading their gauss cannons and hover engines for [[Power Weapon#Hyperphase Thresher|Hyperphase Threshers]] or [[Power Weapon#Hyperphase Reap-Blade|Reap-Blades]] and three spider-like legs.&lt;br /&gt;
&lt;br /&gt;
Though ungainly off the battlefield, in combat their tripod bodies allow them to pass through enemy lines with some form of stability, whilst turning into a meat blender at the same time. They also have XBAWKS HUEG [[Skorpekh Lord|Skorpekh Lords]], which are like them, but with a claw, a bigger blade, and a FUCK HUEG Enmitic Annihilator.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
&#039;&#039;&#039;On the tabletop&#039;&#039;&#039; the Skorpekh Destroyers are the big beefy in-your-face version of the [[Ophydian Destroyer]]s. They carry the same weapons but do not have the fancy Deep Strike abilities and rules. Instead they make up for it with a better statline, retaining a solid 8&amp;quot; movement and increasing their strength, toughness and save. This brings them up to a solid S5 T5 Sv3+ with three attacks. They&#039;re one of the Necrons&#039; hardest hitters in melee, with squad sizes of up to six granting them absolutely ridiculous numbers of attacks with weapons that deal plenty enough damage to turn any [[Baneblade]] or [[Hierophant]] into a smoking and/or bleeding wreck in one turn.&lt;br /&gt;
&lt;br /&gt;
The aforementioned weapons consist of a mix of Hyperphase Threshers (S5 AP-3 2D) and Hyperphase Reap-blades (S8 AP-4 3D). You get to include one Reap-blade for every 3 models in the unit, while models with the Threshers do get to make an extra attack. Max squad size means four threshers and two reap blades. Being destroyers, you also get to reroll 1s to hit thanks to Hardwired for Destruction, but that&#039;s about it for rules. These boys are very uncomplicated, they run towards the enemy and proceed to chop everything to bits. Stick these fuckers with any Destroyer Lord and they now reroll 1s to wound! How fun!&lt;br /&gt;
&lt;br /&gt;
With their good strength and great AP, they can make short work of pretty much every type of infantry while also potentially wrecking light vehicles. The complexity lies more in supporting them and getting them to the frontline. Their absence of protection rules or ranged weapons means that they belong nowhere near an open field and are best laid in cover, waiting for the moment that appropriate buffs and stratagem can be applied to them. 9th Edition Necrons do get solid options for both, so they can form a scary fighting corps as part of a Destroyer list.&lt;br /&gt;
&lt;br /&gt;
EDIT: A new Necrons Army of Renown was unveiled! The ***ANNIHILATION LEGION*** is a Necron Army composed of only Destroyers, Flayed Ones, and Plasmacytes. However, they get stupidly powerful buffs, like giving Flayed Ones ObSec and turning Hexmark Destroyers, or everyone&#039;s favorite Glocktopi, into HQ units. Like I said, stupidly powerful.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Skorpekh_Destroyer_Variants.jpg&lt;br /&gt;
File:Senor_Skorpekh.png|[[Meme|Señor Skorpekh is here to mariachi you to death]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375044</id>
		<title>Pariah</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Pariah&amp;diff=375044"/>
		<updated>2023-06-04T19:03:23Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;{{Oldschool}}&lt;br /&gt;
&lt;br /&gt;
[[File:PariahNecron.jpg|200px|thumb|right|At one point, one of the most terrifying sights on the battlefield.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Pariahs? ... They just kind of up sticks and left, I guess.|[[TTS|Kitten]]}}&lt;br /&gt;
&lt;br /&gt;
The [[Necron]] &#039;&#039;&#039;Pariah&#039;&#039;&#039; was an experimental Necron subtype intended to bolster the effectiveness of Necron forces against psionic races. Rather than simply be creatures of living metal, the Pariah is a horrifying symbiosis of human physiology and Necron living metal, making them into what are, effectively, half-living Necron cyborgs. They were made from [[Blank]]s - humans who possessed the unique trait of being anathema to Psykers. Lore implications, prior to 5th edition, were that Pariahs were a case of the Necrontyr seeding humanity with the &amp;quot;Pariah Gene&amp;quot; that resulted in Blanks occurring, perhaps specifically to use them against [[Eldar|their old foes]] or [[Chaos|the followers of the chaos gods]]... Or perhaps even the [[Emperor]] himself. The very first Pariah was an unfortunate [[Culexus]] Temple Assassin who managed to somehow go rogue and travel to a world taken over by Necrons who quickly captured him (there being hints that the Pariah Gene was more than just simple tampering back then). The result was a Prototype Pariah (or the First Pariah) that had the capabilities of both the normal Pariah and the Culexus (even having both gears and rules, making it somewhat unique). Needless to say, the Inquisition wasn&#039;t fond of this and sent a large force to find and purge it. But considering that the skelebots could field them in all their armies back then, one could say the Inquisition failed hard.&lt;br /&gt;
[[File:First Pariah.jpg|600px|thumb|centre|The very first.]]&lt;br /&gt;
With the arrival of 5th edition, Pariahs were entirely removed from the Necron army lists, as the backstory and lore of the Necrons were entirely altered, essentially [[Retcon|retconning]], for the most part, [[RAGE|the unit out of existence]]. This removal, fluff-wise, is considered by many of [[/tg/]]&#039;s [[Neckbeard|historians]] to be one of the most tragic lost opportunities in all of [[Warhammer 40,000]], as many subplots tied to the Necrons were centered around this new unit. In the new canon, [[Imperium of Man|Humanity]] had not evolved yet during the time of the Necrontyr, and, as such, the Necrons never seeded humanity with the Pariah Gene.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the unit can still actually be used in Tabletop 40K, where it has become somewhat popular among Necron old-guard players to have them [[Counts As|count as]] a [[Lychguard]].&lt;br /&gt;
&lt;br /&gt;
Despite the removal, there are still, interestingly, ample references to the unit in-universe (mostly describing it as a failed or experimental Necron model), and there is talk of bringing the unit back in later editions, though there has been no evidence of that happening just yet. Many fa/tg/uys have argued that actually implementing them in the current setting wouldn&#039;t be even that hard, given that [[Necron Lord]]s and their retainers have a great deal of influence in their armies post sixth edition, and could conceivably be trying some [[Franken Fran|science with terrible implications]]. The Pariah could even be the work of an escaped [[C&#039;Tan]] shard or an experiment by some [[Heresy|heretical]] nutjob Planetary Governor or well-meaning fool [[Extra Heresy|fucking around with Xeno-tech]] (If not as [[Illuminor Szeras]]&#039;s pet project since he managed to capture a Culexus Assassin and goaded the High Lords of Terra into sending more).&lt;br /&gt;
&lt;br /&gt;
==The Unit on Tabletop==&lt;br /&gt;
[[File:PariahMinis.jpg|600px|thumb|centre|High risk, high-reward.]]&lt;br /&gt;
&lt;br /&gt;
In early editions, on the tabletop, Pariahs were the kingmaker among units that were [[Bike Squad|ineffective for cost, but still effective enough to be worth taking]].&lt;br /&gt;
&lt;br /&gt;
They were riddled with downsides; they were disproportionately expensive, lacked the &amp;quot;We&#039;ll Be Back!&amp;quot; rule (because they were cyborgs, not true Necrons), and like most early edition Necrons, they lacked any ability to get them into battle faster, since the Necrons lacked dedicated transports. They didn&#039;t even have ranged attacks. Edit: They had Gauss Blasters like [[Necron Immortal]].&lt;br /&gt;
&lt;br /&gt;
The reason the unit was worth fielding anyway? Because few units could quite scare the ever-loving &#039;&#039;hell&#039;&#039; out of other players like the damn things. Vehicles, infantry, daemons - if it could get tied up in close combat against a Pariah squad, odds are high it was going down. Pariahs boasted a rock-solid statblock, were the only non-HQ Necron with decent initiative, were Fearless, and their unique rules were simply amazing: Psychic Abomination made it so that &#039;&#039;any&#039;&#039; unit within 12&amp;quot; of them counted as having a Leadership score of 7 - the same as an [[Ork]] Boy or [[Imperial Guard|Guardsman]]. This made it much more likely that any opponent they fought would lose the morale check and be subsequently vulnerable to a [[Rape|sweeping advance]]. Just as terrifying, their [[C&#039;tan Phase Weapons#Warscythe|Warscythes]] allowed no saves whatsoever, which is pretty damned scary on a unit that was already hitting at Strength 5, and it added 2d6 to armor penetration against vehicles. In the early editions, Feel No Pain would not kick in if the unit was hit by an attack that ignored their armor save.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, in spite of their power, they were not a hugely popular choice other than for lore reasons and for a [[DISTRACTION CARNIFEX|certain tactic]]. The problem with Pariahs was very simple: They cost a lot, and for a unit that was only slightly tougher to kill than a standard Necron Warrior and would [[Vindicator|fundamentally draw the fire of every high-priority unit your opponent had]], usually getting obliterated outright no later than turn 3.&lt;br /&gt;
&lt;br /&gt;
== The Unit in [[Dawn of War]] ==&lt;br /&gt;
&lt;br /&gt;
[[File:PariahDOW.jpg|200px|thumb|right|The bane of all that lives.]]&lt;br /&gt;
&lt;br /&gt;
Pariahs were one of the late-game units available to the Necrons in Dawn of War, introduced in Dark Crusade, and one of the most powerful melee units in the game, despite not having damage that&#039;s particularly impressive. Instead, they had monstrous amounts of hit-points, extremely fast regeneration and reinforce times, were one of the fastest Necron units, were morale-immune, and had a nasty ability. While their damage was slightly below that of the Grey Knights (bad for a late-game unit but decent in its own right), every hit from a Pariah&#039;s warscythe permanently lowered the max HP and movement speed of the afflicted unit. While these effects ended if the Pariah that inflicted them was destroyed, Pariahs could cripple the movement speed of an enemy unit and destroy virtually any opponent, 1-on-1, in short order. Uniquely, Pariahs were also the only Necron unit other than the Necron Lord and Nightbringer to deal decent anti-Daemon damage.&lt;br /&gt;
&lt;br /&gt;
=== Tomas Macabee ===&lt;br /&gt;
&lt;br /&gt;
Tomas Macabee was a Pariah that acted as the &amp;quot;voice&amp;quot; of the [[Necron Lord of Kronus]], essentially acting as the army&#039;s herald because none of the Necrons of this edition, [[Necron Lord of All Kaurava|Grandpa Lord]] aside, would communicate with anything more than beeps, clicks, and clanks. Originally, Macabee was an ordinary human, as well as an Archaeology professor that served the [[Tau]] as part of a [[Gue&#039;vesa]] auxiliary unit on [[Kronus]]. Macabee and his team unwittingly awoke the Necrons, breaking the stasis on their tomb complex, and while his entire team was slaughtered, Macabee was captured instead, as he was a [[Blank|Pariah Gene carrier]]. While not especially creative or witty compared to the other commanders, there is a certain amusement to a faction whose sole speaking member simply assures the enemy that they are, indeed, fucked, and going to die.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Imperial]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Warrior&amp;diff=355161</id>
		<title>Necron Warrior</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Warrior&amp;diff=355161"/>
		<updated>2023-06-04T19:02:17Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Necron_Warrior.jpg|200px|thumb| [[FATAL|My peashooter can puncture a hole in your most powerful tanks.]] [[Nerf|Until 8th edition and onwards, that is.]]]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Necron Warriors&#039;&#039;&#039; are the rank-and-file basic soldiers of the [[Necron]] phalanxes. They were civilians before the pact with the [[C&#039;tan]] and biotransference; because they were not nobles or soldiers, and therefore judged to be of minimal importance, little care was taken with their biotransference and their bodies bear no adornments or extraneous hardware. Necron Warriors have no identifying marks (except for possibly sharing the colors of the [[Necron Dynasty|dynasty]] that owns them) and no capacity for initiative. Nothing of the personalities they once had remains, and they are even denied voices (though they make scream-like noises when they are severely damaged) -- &amp;quot;Identity matters only to those who have the ability to think,&amp;quot; and &amp;quot;...the concept of glory is wasted on the inglorious,&amp;quot; as [[Imotekh the Stormlord]] says. It&#039;s not clear if these limitations and losses were accidental or deliberately planned, and frankly it&#039;s hard to say which possibility is scarier.&lt;br /&gt;
&lt;br /&gt;
With their limited mental capacities, Necron Warriors require constant instructions like [[Rubric Marines]] from the [[Thousand Sons]], only more useful. Without the will of their commanders to provide guidance, a Necron Warrior will revert to a guard routine, repelling enemy attacks with precise volleys. What they lack in initiative, though, they make up for in determination: once issued an order, a Necron Warrior will not stop until it either is slain, carries that order through to completion or the order is ovewritten by another. Their innate durability ensures that the task will be done, for the Necrons are implacable foes that will continue to fight through otherwise-lethal injuries, recovering from dismemberment and even decapitation in a matter of minutes. Necron Warriors are not entirely fearless: most of their natural emotions were purged during biotransference, but self-preservation remained. This instinct, though, is not always ensured to activate: a Necron Warrior’s connection to reality is tenuous, and the true danger of the task before it might not register. If this is the case, then the Warrior will continue fighting, oblivious to peril, and marching through enemy gunfire or minefields that would see it destroyed.&lt;br /&gt;
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Though a Necron Warrior still remains a terrifying soldier in M41, closer inspection reveals the toll that age and countless battles have inflicted on it. Its limbs, though strong, are corroded and worn, covered in fluids leaked from their joints. Though precise, they are slow. Their movements are jerky; the result of misfiring synapses. It proves that, not even the ridiculous lolhax nature of [[Necrodermis]] can&#039;t 100% fix sheer entropy. As walking Halloween cannon fodders, they are armed with your typical [[Gauss Flayer]]s or [[Gauss Reaper]]s.&lt;br /&gt;
&lt;br /&gt;
==Their Crunch Is Numbers==&lt;br /&gt;
====Ancient History====&lt;br /&gt;
For all these reasons to pity the Warriors, most people fighting them find it hard to feel sympathy for them, because they are so tremendously powerful for basic infantry.&lt;br /&gt;
&lt;br /&gt;
In most respects, they were equals to Space Marines and available in greater numbers - while being substantially cheaper prior to [[6th edition (Warhammer 40,000)|6th edition]]. Their standard weapon, the [[gauss flayer]], is actually better than a [[bolter]], in fact, it competes with the Tau Pulse Rifle for &amp;quot;Best basic infantry weapon in the game&amp;quot;, while their &amp;quot;Reanimation Protocols&amp;quot; rule (formerly known as &amp;quot;We&#039;ll Be Back!&amp;quot;) makes them even tougher, at least until AP4 weapons start bypassing their defenses. However, you could fit them into a Reclamation Legion until 8th Edition and make these necronscrips a pain to get out of the world, just the simple happiness on your opponents face when he kills a single one, should you not remind him about that you should have some T5 out there.&lt;br /&gt;
&lt;br /&gt;
They may be unfairly stripped of their souls and identities because of poor decisions made by their rulers without their consent, but it&#039;s hard to feel sorry for them when you kill them and they just get right back up, and it&#039;s even harder when you see their [[Flayed_Ones | neighbor]] wearing your buddy&#039;s face. In all fairness, Bob&#039;s ugly mug has never looked better, and that&#039;s saying something.&lt;br /&gt;
&lt;br /&gt;
====9th Edition Zoomer Primer====&lt;br /&gt;
In the midst of GeeDubs&#039; mad love affair with [[Primaris Marines]], Necrons were lucky enough to get some spotlight as key antagonists for the release of 9th Edition. This meant a lot of new models, rules and updates - both visual and gameplay. And of course the humble Warriors were at the center of it and found themselves much improved.&lt;br /&gt;
&lt;br /&gt;
First what directly concerns them, since it will be short. Their statline hasn&#039;t changed one bit and they have only gained one ability, &#039;&#039;Their Number is Legion&#039;&#039;, allowing them reroll 1s on their Reanimation Protocols, making it that little bit more reliable compared to every other unit in the Codex. Very fluffy, GeeDubs. The big one is that for the first time the boys have access to a different toy: the [[Gauss Reaper]], a bridge between the Flayer and Blaster that is actually quite competitive with the former. It is S5 and AP-2 like the Blaster but Assault 2 with half the range. This makes it objectively superior within a dozen inches of the enemy but completely unable to strike at long range. This makes it a fair dilemma and thankfully you are free to choose one, the other or a mix of the two in the way that best reflects your personality.&lt;br /&gt;
&lt;br /&gt;
Now for indirect buffs, and there is a whole lot of them: first, the new Reanimation Protocols benefits them greatly. They now get to reanimate after every attack they suffer for the casualties inflicted then, as well as one extra time per game for every casualty (like before) if helped by a resurrection orb. This makes them significantly harder to shift as you can now truly live the dream of tossing your warriors down and up again constantly with the tide of battle.&lt;br /&gt;
&lt;br /&gt;
In a more indirect way, Warriors just don&#039;t have to compete with as much, on several levels. First, they are a less obvious comparison to the Immortals, as their statlines are now quite different (even if their weapons aren&#039;t). Second, they are now a much more interesting candidate for My Will Be Done since they can carry scarier weapons and the pool of CORE units for Necrons is quite shallow. Again, Immortals are not as competitive damage wise, so building around constantly reanimating blobs of 20 warriors with S5 weapons is a legit strategy. Finally, and very fluffily, Warriors work great with the Silent King thanks to all of his buffs, meaning that Warrior tide lists can get a strong, incredibly cool centerpiece that will help them perform. Bravo, GW.&lt;br /&gt;
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&#039;&#039;Also, if you resent the disappearance of Green Rods, there&#039;s guides on youtube.&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lychguard&amp;diff=316603</id>
		<title>Lychguard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lychguard&amp;diff=316603"/>
		<updated>2023-06-04T19:01:18Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Lychguards&#039;&#039;&#039; are the elites and often bodyguards and powerful protectors of [[Necron Lord|Necron Lords]], [[Necron Overlord|Overlords]] and [[Phaeron|Phaerons]]. They are like the Necron version of the [[Space Marine]] [[Honour Guard|Honour Guards.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:Necron Lychguard2.png|200px|thumb|right|9ft and 2 tons of pure metallic rape comin&#039; at ya!]]&lt;br /&gt;
Before the Bio-transference the royalty of the Necrontyr race was guarded by the Lychguard, bodyguards who would obey their lords without question, skilled warriors in their own right. Upon their transference into their immortal frames and no longer having to worry about the petty necessities many organics must concern themselves about on a daily basis such as food and fatigue, they became vastly more lethal and even further proficient in their tasks of guarding their masters.&lt;br /&gt;
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They possess nearly identical bodies as their Overlord masters; just with less bling covering their suits and other small details. They maintained their full personalities and sentience in their transference into their new bodies with one exception, they cannot disobey any order given to them by their lord, other than this they possess full free will and thinking. Combining titanic strength, unmatched durability (to the point of easily shrugging off heavy bolter fire thanks to their armored [[Sempiternal Weave]] and their ability to repair even the most horrific injuries in mere moments), unlimited endurance, a mind of cold logic, tactical reasoning and technology that defies all laws of the universe; with all that in mind, they are among the most dangerous warriors one can ever encounter in a galaxy that knows only war.&lt;br /&gt;
&lt;br /&gt;
They are not without weaknesses, however. Physically their only weaknesses are their weight and their lack of speed and agility when compared to most others. They are proud, aloof and in many ways egotistical and can almost always be found in the thickest of the fighting or wherever another army&#039;s elites are located. They have an unnatural desire for dueling and (with the notable exception of the [[Novokh Dynasty]]&#039;s &amp;quot;Slaughterers&amp;quot;) always seek the perfect strike, a strike that will fell their foe in one fluid motion. They will pursue this &amp;quot;perfect kill&amp;quot; even if it means standing still in the middle of a fight waiting for the perfect moment to strike. For many others this would be suicide but thanks to the Lychguard&#039;s unmatched durability and physiology this is only rarely a problem. They are a counterpart of sorts to [[Triarch Praetorian|Triarch Praetorians]]; Praetorians specialize in high speed hit and run tactics whereas Lychguard&#039;s specialization lies in raw brute force and staying power.&lt;br /&gt;
&lt;br /&gt;
Lychguard also act as emissaries and lieutenants, presumably when the [[Royal Warden]] isn&#039;t available or hasn&#039;t been given tabletop stats yet (i.e. pre-9E). They are additionally tasked with not only protecting their Overlords directly but indirectly as well in the form of exposing rogues within the Royal Court who possess certain ambitions that go against their Overlord&#039;s desires. Not even a Necron Lord can give orders to a Lychguard as they obey only one master - an Overlord.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
[[File:Lychguard by jasonjuta.jpg|200px|thumb|left|Suprising amount of artwork for these guys.]]&lt;br /&gt;
&lt;br /&gt;
In the fluff, Lychguard wield a wide array of weapons though most are centered around melee combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Power weapon#Hyperphase Sword|Hyperphase Sword]]&#039;&#039;&#039;- The Necron equivalent of a power sword, these weapons phase in and out of reality and possess cutting power that surpasses most other power weapons of its class. Rather than cutting &#039;&#039;through&#039;&#039; armor like most power weapons, these weapons just teleport &#039;&#039;past&#039;&#039; armor. Still can&#039;t phase through storm shields/iron halos/invulnerable saves, or, [[Games Workshop|for some reason]], terminator-equivalent armor. It can be that these blades are too narrow to pass through 30cm thick termie armour. Granted, it looks nothing like a sword (although if you look at it in a way, its an alien and futuristic take on the Egyptian Khopesh), but it still hits like a bus running the speed limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[C&#039;tan Phase Weapons#Warscythe|Warscythe]]&#039;&#039;&#039;- These terrifying and (in the eyes of other races) huge and unwieldy weapons are the trademark weapons of the Lychguard. The Warscythe possesses a blade that can slice through all known forms of armour and force fields as if they weren&#039;t even there. This, combined with their heavy weight, means that they can easily cut through tank armour as well. and with the good old +2S you wont regret it. In the crunch, this manifests as an absolute rod of cheesiness with +2S (you&#039;ll just go Novokh, then pop 3 CP for Eternal Protectors (cuz there&#039;s guaranteed to be an Overlord nearby) Blood Rites, and Disruption Fields, so now you have a unit of Lychguard that each get 5 swings, at Strength 9 AP-4 D2. [[Anal circumference|Say your prayers to your god, for you meet him today.]]&lt;br /&gt;
&lt;br /&gt;
Back in the 5th you paid for a Lord with a cheap war scythe, now with the 7th price drop and increase on the War scythe, you now pay for a Warscythe and its holder. Wont complain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Shield#Dispersion Shield|Dispersion Shield]]&#039;&#039;&#039;- Often used in conjunction with the Hyperphase Sword, Dispersion Shields protect the wielder from all but the most destructive weapons (I.E orbital defense lasers) and make the Lychguard utterly immune to almost all small-arms fire and many heavy vehicular weapons. Additionally, beams, rays and bullets are not absorbed and dispersed by the shield&#039;s power field like with Imperium storm shield or Tau shield generator, but rather bounce off it and Lychguard are skilled enough to aim this bounced shot back to the asshole who fired it (sadly this bounce-back has been removed). The downside is that the wielder trades sheer offensive might and speed in favor of defense and durability. Still give your Lychguard the power sword/ shield combo and send it against any CC unit. As long as they are in a Reclamation legion. Is handy to keep all those ap 3 away from your overlord/cryptek that cover behind these guys. And with the 7th price drop they are totally worth it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lychguard Champion.jpg&lt;br /&gt;
File:Fucked.jpg&lt;br /&gt;
File:Lychguard.jpg&lt;br /&gt;
File:99120110012 LychguardNEW03.webp|You mess with our Lord, you mess with us.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Immortal&amp;diff=354960</id>
		<title>Necron Immortal</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Immortal&amp;diff=354960"/>
		<updated>2023-06-04T19:00:08Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[Image:Necron Immortal.jpg|300px|thumb|right|Immortal 2634# of Phalanx 0110, loves caring for Bo-trees, chai tea and breaking the spines of meatbags.]]&lt;br /&gt;
&#039;&#039;&#039;Immortals&#039;&#039;&#039; are the [[Necron]]s&#039; &amp;lt;s&amp;gt; shook&amp;lt;/s&amp;gt; shock troops, deployed where regular [[Necron Warrior]]s are insufficient. They used to be the soldiers of the Necrontyr Empire, and generally consented to the bio-transference process -- after all, an immortal living-metal body is a pretty big step up from a short-lived [[cancer]]-riddled sack of meat. While the soldiers were not nobles, they did have knowledge and experience that was valuable in the coming war with the [[Old Ones]], so they were given bodies with better armor and superior weapons. They even retain some of their personalities, and are capable of some conversation, though it is basically limited to matters of battle and their voices are completely devoid of emotion (which is very annoying for the more hammy Lords who try to rile them up with inspiring speeches). They&#039;re a bit like the Cybermen from [[Doctor Who]] in some ways (which may not be a coincidence, given how prominent Doctor Who is in British popular culture). In the 7th edition codex, it is shown that Immortals do remember much of themselves, but thanks to their programming only feel rage and pride; a short story shows an Immortal taking the time to slowly crush a human skull for damaging his leg rather than quickly killing the offender.&lt;br /&gt;
&lt;br /&gt;
They are veritable giants and big-as-a-[[Terminator]] huge, towering over even a [[Space Marine]]. If anything, bioconversion has allowed them to prosecute war with an even-greater efficiency. Unlike the Necron Warrior, who will fall back on defensive protocols should it be without orders, an Immortal will strive for victory using every tactic and strategy at its disposal if left to its own devices. An Immortal is incapable of adapting to new modes of warfare, but war has, even with technological advancements, remained the same across the eons, and an Immortal is seldom baffled in this manner.&lt;br /&gt;
&lt;br /&gt;
As former soldiers, they have heavier [[Necrodermis]] to survive better hits, although not at the same levels as the shiny shit that higher-ups wear. All of them can carry either a [[Gauss Blaster]] or [[Tesla Carbine]].&lt;br /&gt;
&lt;br /&gt;
=== Crunch ===&lt;br /&gt;
[[File:Immortal with Gauss Blaster.jpg|thumb|when you absolutely positively need to separate a meatbag from their precious flesh, accept no substitutes.]]&lt;br /&gt;
&lt;br /&gt;
For all that lore, the differences between Immortals and Warriors on the tabletop are that Immortals are slightly more expensive and get better weapons ([[gauss blaster]]s or [[tesla carbine]]s vs. [[gauss flayer]]s or [[Gauss_Reaper|gauss reapers]]), one extra point of toughness, a better armor save (3+ vs. 4+) and one extra attack (with no melee weapon).&lt;br /&gt;
&lt;br /&gt;
This is in contrast to 8th edition, where they only really had the extra armor and Tesla to differentiate themselves - the standard tactic then being to take large blobs of them, cast [[Necron Overlord|My Will Be Done]] which not only gave them great WS but also [[Rape|triggered the Tesla rule on 5&#039;s instead of just 6&#039;s]].&lt;br /&gt;
&lt;br /&gt;
In 9th edition, with Tesla still having garbage AP and now only triggering on &#039;&#039;unmodified&#039;&#039; 6&#039;s, Immortals are not looking quite as hot for damage dealing. This isn&#039;t helped by the fact that the Gauss Reaper that Warriors have been handed down has most of the features of the Gauss Blaster has (save for a few dynastic synergies). Their main upside is now instead that 10 Immortals, with their two attacks and extra toughness are much harder to bully off an objective (and still benefit from solid Resurrection Protocol.)&lt;br /&gt;
&lt;br /&gt;
==Types of Immortal==&lt;br /&gt;
[[Kill Team (Specialist Game)|Kill Team]] has given us a new variant of Necron Immortal. As can be seen here.&lt;br /&gt;
===Despotek===&lt;br /&gt;
[[File:Despotek.jpg|250px|right|thumb|The Nerds&#039; own bodyguard jocks.]]&lt;br /&gt;
Necron [[Cryptek]]s are known for their independent streak. So no surprise that they also want to have their own bodyguards just in case the local [[Necron Lord]] or [[Necron Overlord|Overlord]] lost their plot over the 60 million years of sleep, or that their respective dynasties suddenly caught wind of a [[Flayed Ones|Flayer]] or [[Necron Destroyer|Destroyer virus]].&lt;br /&gt;
&lt;br /&gt;
Necron Despoteks are said bodyguards. These are essentially upgraded Immortals that serve Crypteks and Crypteks only. They are tasked with accompanying the Cryptek wherever he goes, but most importantly, in small, research teams. They bear some resemblance to the [[Royal Warden]]s, with a weave on their right arm rather than their left, and sports slightly heavier [[Necrodermis]] plats on their backs and chest.&lt;br /&gt;
&lt;br /&gt;
Other than that, they carry your typical Immortal weapons, such as the [[Gauss Blaster]] or [[Tesla Carbine]].&lt;br /&gt;
&lt;br /&gt;
On the Kill Team tabletop, these are an Immortal with an Ego, these aren&#039;t any better than the base Immortals, though they do have values with the Cryptek&#039;s non-unique action. In addition, the Despotek has a special action that lets them grant a free Command Re-roll ploy on one Immortal that fights or shoots within 6&amp;quot;/pentagon.&lt;br /&gt;
&lt;br /&gt;
They are categorised under the Staunch and Marksman section.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hexmark_Destroyer&amp;diff=251248</id>
		<title>Hexmark Destroyer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hexmark_Destroyer&amp;diff=251248"/>
		<updated>2023-06-04T18:59:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;{{Awesome}}&lt;br /&gt;
[[File:Hexmark_Destroyer.jpg|240px|right|thumb| A new sheriff is in town.]]&lt;br /&gt;
The &amp;lt;strike&amp;gt;Hexmark Destroyer&amp;lt;/strike&amp;gt; &#039;&#039;&#039;Glock-topus&#039;&#039;&#039; is the proverbial and literal lovechild between a [[Deathmark]], a [[Necron Destroyer|Destroyer]] and a [[Awesome|six-armed Western gunslinger.]] These bad brotherfuckers are armed with six [[Enmitic Disintegrator Pistol|Enmitic Disintegrator Pistols]] to proverbially fuck shit up [[Awesome|whilst looking cool at doing it.]]&lt;br /&gt;
&lt;br /&gt;
Hexmark Destroyers are six-armed Necron Deathmarks who are part of the Destroyer Cult and want nothing more than to kill everything around them. In battle, they burst from their dimensional oubliettes, and the Destroyers&#039; corrupted engrams aid them in targeting and dispatching nearby enemies in a hail of enmitic disintegrator fire.&lt;br /&gt;
&lt;br /&gt;
Seeing as how they are Deathmarks who had fallen to the Destroyer curse, the Hexmark Destroyer takes the Deathmarks’ propensity for surprise attacks to epic levels.&lt;br /&gt;
&lt;br /&gt;
==The Hexmark is not a Plasma-gun Terminator==&lt;br /&gt;
&lt;br /&gt;
You&#039;d think with a design this cool and a model this hyped up by the community, it couldn&#039;t be complete trash. And yet.&lt;br /&gt;
&lt;br /&gt;
The Hexmark has a solid frame, pristine 2+ ballistic skill and rerolls on your 1s for good measure. Even in melee he isn&#039;t bad with 3+ weapon skill and 4 attacks. Here&#039;s the thing: &#039;&#039;&#039;his weapon is trash&#039;&#039;&#039;. Sadly, our boy is the proof that you cannot in fact give the ultimate gunslinger terrible guns and have him perform.&lt;br /&gt;
&lt;br /&gt;
With him, you get [[Enmitic Weapons|6 pistols which are each S6 AP-1 and 1 lonely damage]]. Since he doesn&#039;t have a melee weapon either, his hits are gonna be S5 AP-0 damage 1 as well. His rule of getting an extra shot off if he kills a model is cute, but seldom going to come into play against MEQs. And Necrons just don&#039;t have problems dealing with hordes with their basic units.&lt;br /&gt;
&lt;br /&gt;
Hitting things is not the issue with him, it&#039;s that his best case damage against low toughness, low save models is relatively alright. But against Primaris? Hell, against the 2 Wound Firstborn? [[Derp|He averages less than two wounds.]] This is for a model which cannot be taken in squads and takes up the extremely valuable elite slot (incredibly crowded in 9th edition). Hopefully he can get improvements in future erratas.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Counter point&#039;&#039;&#039;: Sure he isn&#039;t going to earn his points back very well against marines but marines aren&#039;t really his target anyway. His targets are squishy stuff like guardsmen, dire avengers/guardians and fire warriors. Otherwise the Hexmark&#039;s fate will very much depend on the ebbs and flows of the meta, and he could become a valuable source of buffs and damage in some lists (being a character means he can dispense Command Protocols as long as a Noble is on the table).&lt;br /&gt;
&lt;br /&gt;
A little quick math notes that against marines you&#039;re looking at about one marine dead per shooting phase. If the marines try to charge him, he&#039;s killing another one in overwatch (bs 2+ with rerolls), and surviving the initial fight phase unless they&#039;re extra killy. His melee won&#039;t do much, but he will then get to shoot again (pistols in melee!). By this point he&#039;s up to three-ish marines. Against most line MEQs, this isn&#039;t points-efficient... But you&#039;re not sending him at &#039;most MEQs&#039;. You&#039;re supporting Flayed Ones or Deathmarks on a flank to kill Devastators (against whom three models is absolutely points-efficient), or drop a Command Squad while contesting an objective, or mowing down some unfortunate Eldar that assumed the backfield was safe. If you look at this guy as a deep-striking meltagun squad, you&#039;re likely going to be disappointed. But if you&#039;re looking for a sudden distraction carnifex with an actual answer to melee, especially against 1w models? You could do a lot worse for 75 points.&lt;br /&gt;
&lt;br /&gt;
If you really want to lean on the guy, bring friends. Deathmarks, Flayed Ones, Ophidian Destroyers, hell even Monoliths can deep strike, and every single thing there is a bigger and more immediate threat than the Hexmark. Put him and a cheap group of flayed ones near somebody&#039;s fragile fire support and watch them squirm.&lt;br /&gt;
&lt;br /&gt;
Just don&#039;t compare him to the Kelermorph, who does exactly what the Hexmark does but is way better at it. GW...&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ko8q8jld8ri51.jpg|&amp;quot;It ain&#039;t dying I&#039;m talking about, it&#039;s living. I doubt it matters where you die, but it matters where you live.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
File:Texas Ranger with a Big Guass on His Hip.jpg| “Big Gauss on his hiiiiiiiiiip”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flayed_Ones&amp;diff=218235</id>
		<title>Flayed Ones</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flayed_Ones&amp;diff=218235"/>
		<updated>2023-06-04T18:58:33Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Flayed_one_bloody.jpg|thumb|right|400px|He almost looks cute and [[Khorne|that pleases Him]]]]&lt;br /&gt;
&lt;br /&gt;
{{topquote|To those who have turned their faces away. To those who are faithless and wretched in their jealousies.&amp;lt;br&amp;gt;To those who have denied us. To those who have denied me.&amp;lt;br&amp;gt;I will wreak vengeance. I will wrench your souls and break your bones.&amp;lt;br&amp;gt;I will cast hunger through your accursed existence. Down the eons, you will not forget.&amp;lt;br&amp;gt;I will grant you this gift from love turned aside and make you like me, break you in my image as you have broken me.&amp;lt;br&amp;gt;I shall cast the fear of myself into you and all of your kind.&amp;lt;br&amp;gt;I am Llandu’gor. I am the hunger.&amp;lt;br&amp;gt;I am the flayer, and from this moment, you shall be too.|The Curse of Llandu&#039;gor the Flayer}}&lt;br /&gt;
{{topquote|They&#039;ll rape us to death, eat our flesh, and sew our skins into their clothing. And if we&#039;re very, very lucky, they&#039;ll do it in that order.|Corporal [[Firefly|Zoe Washburne]], 57th Overlanders Brigade}}&lt;br /&gt;
{{topquote|Some hundreds of years may have passed. I don&#039;t know. AM has been having fun for some time, accelerating and retarding my time sense. I will say the word now. Now. It took me ten months to say now. I don&#039;t know. I think it has been some hundreds of years.|Ted, I have No Mouth and I Must Scream}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flayed Ones&#039;&#039;&#039; are [[Necron]]s who go about wearing the bloody flesh of their victims. They are victims of the Flayer virus, a program error where they develop a desire to reclaim their flesh and blood existence [[Sons of Malice|by devouring the flesh of the living]] (And since they don&#039;t have any kind of digestive system, even a mouth, the flesh is just smeared across their blank, metal faces).&lt;br /&gt;
&lt;br /&gt;
It&#039;s the end result of the [[C&#039;Tan]] known as Llandu&#039;gor the Flayer, who was not sharded like the others, but completely destroyed. Still, he had enough warning to curse the Necrons who killed him to suffer the Flayer virus as a parting fuck you; they spread the virus to others, who spread it still further, and so on for quite some time until the other Necrons caught on.&lt;br /&gt;
&lt;br /&gt;
==Fluff==&lt;br /&gt;
Flayed Ones are basically the Lepers of Necron society, feared and ostracized for their disease. Although instead of sending them to a Leper colony, the Necrons simply try to kill them to prevent the spread of infection before it fully emerges (that&#039;s disease control in [[Warhammer 40,000]] for you); the ones that don&#039;t die (and being Necrons with the ability to self-repair even after being nuked that&#039;s most of them) end up in a weird subspace dimension where they hang out with other Flayed Ones until they sense bloody battle, at which time they warp out, kill everything with a pulse, and warp back there again once they&#039;re done. The &amp;quot;clean&amp;quot; Necrons don&#039;t mind this so much as long as the Flayed Ones stay far, far away, (so they don&#039;t catch the illness), and fuck off as soon as the battle is up.&lt;br /&gt;
&lt;br /&gt;
This new lore comes from the Fifth Edition Necron [[Codex]]. In Third Edition, Flayed Ones were just close-combat specialists whose affliction caused them to become feral, but also heavily increased their already considerable melee prowess. If that were the end of it, then they could have almost been thought of as Necron &amp;lt;s&amp;gt;wulfen&amp;lt;/s&amp;gt; digganobz, but the fact that Flayed Ones like to play dress-up with the skins of their slain foes makes any such comparison impossible. Their choice of attire was because they&#039;d gone insane, either from being roboticized or because [[Grimdark|the hibernation protocol failed and they were forced to spend 65 million years awake and immobile I-Have-No-Mouth-And-I-Must-Scream-style]].&lt;br /&gt;
&lt;br /&gt;
The novels/stories have added new dimensions that make them even nastier. In one book, the Flayed Ones flay people because in their warped minds they&#039;re just trying to turn themselves back into beings of flesh and blood. In the Psychic Awakening story &amp;quot;Gone Dark&amp;quot; their intelligence and sadism get a boost; a Flayed One flays a guardswoman and wears her skin before messing with her brother by impersonating her - including flawless voice mimicry and awareness of their relation - to get close to him and then attacking.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, their models and their lore were not updated well -- they went from &amp;quot;pray we kill you &#039;&#039;before&#039;&#039; we flay you&amp;quot; to &amp;quot;dance party.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That is, until 9th edition hit and now they have some great plastic models which resemble those from Dark Crusade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A relative stable one, who calls himself Steve the Human, has infiltrated the Guard on unknown purpose as a simple private. Despite this, he came to enjoy his role and the people around him, gaining his regiment more than one victory and himself a fair share of fame all across the Imperium.&lt;br /&gt;
&lt;br /&gt;
===The Bone Kingdom of Drazak===&lt;br /&gt;
A nice piece of story from the 5th Edition Necron Codex tells of a legendary [[Tomb World]] named Drazak (located in the Ghoul Stars) or alternatively the Bone Kingdom. It&#039;s a world populated almost entirely by Flayed Ones, who are ruled by Valgul the Fallen, a Necron Lord who is immune to the Flayer virus. The world is devoid of living creatures, so the Flayed ones roam around fighting each other for scraps of rotten meat and bone. Every few &#039;&#039;months&#039;&#039; Valgul rises from his throne of bone and announces a Time of Bounty, where they launch fleets to raid nearby planets to collect flesh and blood of the living to sate his subject&#039;s hunger. Which leaves the questions &#039;&#039;&#039;a)&#039;&#039;&#039; Why anyone would stay on those nearby planets, &#039;&#039;&#039;b)&#039;&#039;&#039; Why nobody has performed [[Exterminatus]] upon Drazak yet and &#039;&#039;&#039;c)&#039;&#039;&#039; Why the Flayed Ones return to Drazak instead of crusading across the stars.&amp;lt;br&amp;gt;All three questions are answered by one word: [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
More light is shed (and questions raised) on the Bone Kingdom of Drazak in the Twice Dead King series. Valgul is dismissed by the protagonist Oltyx as a myth, believing that it is impossible for a Necron to keep his sanity after contracting the Flayer Virus. Yet circumstances conspire that he must bring his Dynasty, heavily afflicted by the Flayer Curse, to Drazak while it turns out he himself has it yet somehow retains all of his faculties. Eventually when his arrives at Drazak, he finds it completely empty and lifeless, seemingly waiting for a king to reign over it. Heavily implying that he became Valgul in the end (also aided by the fact he ends up losing his eye, exactly like how Valgul is described in the codex). How this works is left ambigious; he may have traveled back in time (due to travelling through an alternate dimension called the Ghostwind which is also revealed to be the same dimension Flayed Ones use for their travel), Valgul may be a title passed down between Necron Lords over the generations or it may be that Valgul truly was a myth until Oltyx took on his role.&lt;br /&gt;
&lt;br /&gt;
===Flayer Kings===&lt;br /&gt;
When a Necron Lord is overcome by the Flayer Curse, he retains his intelligence while still being absolute fucknuts. These figures inevitably become seen as leaders by their lesser brethren. Sadly, despite the concept of a Flayed One Lord being introduced in the Fall of Damnos novel which was our first exposure to Newcron lore, they have never received proper models or rules like Destroyer Lords have, the closest being the Court of the Flayer King formation from War Zone Damnos.&lt;br /&gt;
&lt;br /&gt;
A particularly nasty example of one is Unnas the Eater of Gods, from Twice Dead King: Ruin. The Phaeron of the Ithakas Dynasty, Unnas got infected and proceeded to break into the mausoleum of Ithakka (the founder of his dynasty in Necrontyr times), devour his corpse and wear his mummified face as a mask, in his madness believing he had obtained divinity from this horrific act.&lt;br /&gt;
* To explain the magnitude of this act, Ithakka is worshipped by his Dynasty to the point that they had a law &#039;&#039;predating Bio-transference&#039;&#039; protecting Ithakka&#039;s corpse to the point that even &#039;&#039;looking&#039;&#039; at it is a capital offense, including for royalty. The mummified body was only tended to by canoptek drones or ritually blinded morticians.&lt;br /&gt;
&lt;br /&gt;
In light of the above, even his second son, the caustic and mostly irreverent Oltyx, was horrified by his father&#039;s act and abandoned the attempted negotiation to try and kill him for the sacrilege.&lt;br /&gt;
&lt;br /&gt;
Unnas became a weak-minded pawn of his vizier and drove his dynasty into ruin as he sold off the mineral wealth of his kingdom to other dynasties in exchange for shipments of captives. Eventually he was executed by his son Oltyx, having degraded to the point his own Lychguard gave their silent permission to this mercy-killing.&lt;br /&gt;
&lt;br /&gt;
== On the tabletop ==&lt;br /&gt;
&lt;br /&gt;
[[File:FlayedOne5th.jpg|250px|thumb|right|&amp;quot;I&#039;m gonna show you the world, Herbert. Thank you for your face, by the way.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen_Shot_2016-08-24_at_2.26.08_pm.png|250px|thumb|right|Flayed one from the 6th ed. &#039;cron codex]]&lt;br /&gt;
&lt;br /&gt;
They used to &amp;lt;s&amp;gt;mostly&amp;lt;/s&amp;gt; suck. They were, and still are, Elites (one of the most competitive slots in the Necron army), they have one of the few 4+ armor saves in an army of [[MEQ]]s, they could only do close combat but only have Initiative 2, they can&#039;t take transports, and they couldn&#039;t score. What they could achieve was based on their cheap price (same price as [[Necron Warrior]]s), large squad size and their ability to [[Deep Strike]] and Infiltrate; basically, you fielded them along with Warriors and [[Scarab]] Swarms if you wanted to play Necrons horde-style...&lt;br /&gt;
&lt;br /&gt;
But never again will the Flayed Ones be one of the prime examples of bad design - the 7th Edition Codex is arriving, and it heralds a new time for our favourite robot lepers. While their statline remain unchanged, they now count as having two separate melee weapons, for an extra attack at no extra cost. This of course is pretty good... But it doesn&#039;t stop there. Oh no. Not only were the [[Miscellaneous Weapons#Flensing Claw|Flayer Claws]] made separate weapons, they gained Shred and AP 5 as well. Fuck yes. Throw ten Flayed Ones into some Guardsmen and [[Rip and tear|unleash &#039;&#039;40&#039;&#039; Bolter hits with Shred]] (mmmm guardsmen my favorite). [[Troll|Remind your opponent to bring a handbroom to remove his mutilated hordes easily.]]&lt;br /&gt;
&lt;br /&gt;
[[Maynarkh Dynasty]]/&amp;quot;Dark Harvest&amp;quot; supplement from [[Imperial Armor]] also fixed most of their problems their own way. They can be Troops so as not to fight for an Elites slot, being Troops gain Objective Secured, and they can buy Flensing Scarabs to re-roll failed to-wound rolls for a turn.&lt;br /&gt;
&lt;br /&gt;
===8th edition===&lt;br /&gt;
&lt;br /&gt;
They&#039;re okay. They&#039;re still an elites choice (and cost almost as much per model as Praetorians) but with their deep strike and +1 to morale tests for nearby enemy units they can be very useful for probing the enemy back lines. Unfortunately with the deep strike rules they&#039;re gonna need a 9&amp;quot; charge to get into combat on the same turn they deep strike and have only melee attacks, but if they do get into combat they can seriously fuck up [[MEQ]] and below. A full squad of FO can deal out a face-melting [[Rape|&#039;&#039;40 attacks per turn with a re-roll to wound&#039;&#039;]]. Take them with [[Anrakyr the Traveller|Anrakyr]] to deal out 50 attacks and watch your opponent cry as you delete his units. Still relying on making that 9&amp;quot; charge though (although you can reduce it to 8&amp;quot; if you use Anrakyr&#039;s MWBD on the flayed ones, also meaning you&#039;ll get [[Anal_circumference|50 attacks hitting on 2s]]).&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Never Forget You]], a sad story about a Flayed One.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deathmark&amp;diff=171180</id>
		<title>Deathmark</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deathmark&amp;diff=171180"/>
		<updated>2023-06-04T18:57:41Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Deathmark by Gavin Hargest.jpg|300px|thumb|right|720 Noscope from another dimension, now with Mortal Wounds!]]&lt;br /&gt;
Where the [[Necron Immortal|Immortals]] are the [[Necron]]s&#039; Shock troopers who supply heavy fire power, the &#039;&#039;&#039;Deathmarks&#039;&#039;&#039; bring elite, surgical threat removal to the board. Sixty million years ago, when the Necrontyr were still made of meat and blood, the Deathmarks did more or less exactly what they do now: appear from the shadows, kick the fuck out of their target, and then leave. The Deathmarks received high-quality shells during bio-transference, and thus have remained largely unchanged through the millennia. But military honor tradition among the Necrontyr impose harsh restrictions upon the deployment of Deathmark squads. Among each other and any &#039;honorable&#039; alien opponents, Deathmarks are taboo. But most [[Necron Overlord|Overlords]] see other races as ignoble and inferior, so few balk at the idea of deploying the assassins, except for [[Nemesor Zahndrekh]]; the crazy old coot won&#039;t use Deathmarks against anyone, because they&#039;re all Necrontyr to him.&lt;br /&gt;
&lt;br /&gt;
[[Synaptic Disintegrator|Also their guns]] [[Awesome|cause a target&#039;s molecules to explosively repel each other]]. Don&#039;t like that dumb new primaries fancypants? Turn his forehead into a bomb.&lt;br /&gt;
&lt;br /&gt;
Deathmarks don&#039;t need to deploy to the field of battle with the rank and file; instead, these cyclopean laser-rapebots spend their time in the inter-dimensional break room watching their intended target on 4-dimensional wide screen monitors and doing fuck all until the commander summons them, or whenever the fuck they feel like doing something. Typically they are left to their own devices, the nobility having great faith in their long practiced art of death. Once it&#039;s time to get shit done, they place a hovering green halo of light on the head of their target or targets, thus the name Death&#039;&#039;&#039;marks&#039;&#039;&#039;. This mark lasts about one hour, but given their dimension-hopping abilities that&#039;s usually more than enough time.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, Deathmarks are your long-ranged infantry standard (sorry destroyers, not this edition), serving up character-exclusion zones and supporting fire. Don&#039;t sleep on them; unlike earlier editions Deathmarks are now priced to move, and they&#039;re just as tough as immortals. Their secret sauce is a deep-strike: vanilla, where you drop them on some objective and start cracking BS 2+ shots at some poor devastators, or [[Cheese|delicious]] chocolate, where they appear in response to an enemy deep-striker and start dropping fools in the enemy&#039;s movement phase. Warning, this doesn&#039;t work against space marine drop pods; against GW&#039;s precious little snowflakes you&#039;re forced to fire at the pod rather than its cream filling. But anybody else, especially some [[Terminators|low-wound high-save]] specialists? Food.&lt;br /&gt;
&lt;br /&gt;
[[Star_Wars|They are not an easy thing to live with.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Hexmark Destroyer]]s, Deathmarks that have succumbed to the Destroyer curse.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cryptothralls&amp;diff=155762</id>
		<title>Cryptothralls</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cryptothralls&amp;diff=155762"/>
		<updated>2023-06-04T18:56:13Z</updated>

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[[File:Cryptothrall.jpg|300px|right|thumb|Me Igor catch bullet for Master!]]&lt;br /&gt;
&lt;br /&gt;
The Igor to the [[Cryptek|Cryptek&#039;s]] Dr. Frankenstein.&lt;br /&gt;
&lt;br /&gt;
Used as slaves and bodyguards by Crypteks, Cryptothralls are not truly sentient beings and are instead enslaved to their master&#039;s will. They are engrammatically compelled to protect their masters with their [[Necrodermis|Living Metal]] bodies and fierce short-range weaponry which consists of [[Miscellaneous Weapons#Scythed Limbs|scything limbs]] and [[Scouring Eye|Scouring Eyes.]]&lt;br /&gt;
&lt;br /&gt;
Despite being overglorified [[Servitor|Servitors]], Cryptothralls are actually formidable adversaries – especially when galvanised into action by the presence of their Cryptek masters, serving as their sword and shield. As such, these long-limbed Necrons serve as formidable bodyguards.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Always taken in pairs&#039;&#039;, individually they are a S5 T5 2W unit with 3 attacks in melee (performed with an AP-1 modifier) and a fairly nasty 2 shots of S5 AP-2 1d at range. Their additional rules make them even better at following along their masters : when close to a Cryptek they make it untargettable while conversely setting their WS and BS to 3+ [[Awesome|(this is &#039;&#039;NOT&#039;&#039; a +1 to hit, meaning it can be buffed further to a 2+)]] and doubling their attack stat for a lovely 12 attacks on a 3+ for anyone trying to harm their master.&lt;br /&gt;
&lt;br /&gt;
Considering they have Living Metal AND Reanimation Protocols on top, they are probably one of the best bodyguard units in the game, especially when near a Technomancer. Suddenly instead of shooting a frail [[Cryptek|T4 robot nerd]], the enemy will first have to chew through these two lads, either plinking them with inefficient low strength shots or wasting their valuable anti-elite fire on two silly looking scrap heaps. And they don&#039;t even take up a slot in the army - there is literally no reason not to take them if you can fit their point cost.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Royal_Warden&amp;diff=409687</id>
		<title>Royal Warden</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Royal_Warden&amp;diff=409687"/>
		<updated>2023-06-04T18:55:39Z</updated>

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[[File:Necron_Royal_Warden.jpg|200px|right|thumb|The &#039;&#039;other&#039;&#039; Emperor&#039;s Companions.]]&lt;br /&gt;
&lt;br /&gt;
The [[Adeptus Custodes]] of [[Necrons]].&lt;br /&gt;
&lt;br /&gt;
Royal Wardens are Necrons who serve directly under an [[Necron Overlord|Overlord]] and ensure their lord&#039;s will is carried out by the Dynasty&#039;s armies and are clearly a step above your typical [[Lychguard]].&lt;br /&gt;
&lt;br /&gt;
Royal Wardens possess the initiative to adapt on the battlefield and can modify the orders to phalanxes of Necron Infantry. While they retain an independence of thought, their command protocols still make them unquestionably loyal. Royal Wardens are armed with [[Gauss Blaster|Relic Gauss Blasters]] and wear a cloak of [[Sempiternal Weave]]s on their left arm and shoulders ([[Derp|Although the crunch does not denote that]]). Despite their formidable combat prowess, however, Royal Wardens also have direct influence over his underlings due to his close connection with his Lord. This makes him just as much as an adept commander as he is a warrior.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
At last, the Necrons have their own [[Primaris Lieutenant]]. He is a support character with a relic gauss blaster (Rapid Fire 2 and D2 compared to the base Immortal). His Relentless March grants a &amp;lt;DYNASTY&amp;gt; CORE unit +1 to its Move characteristic. During the command phase, he can let a &amp;lt;DYNASTY&amp;gt; CORE unit within 9&amp;quot; fall back and remain able to shoot and charge. This can seriously boost the effectiveness of a large blob of Warriors or Immortals; while they have a Royal Warden nearby, their relatively-short-ranged shooting can&#039;t be turned off simply by being charged. This guy got even better with a 2021 rules update that gave CORE to most of the good melee units; now your heavy hitters can pull the [[Canoptek Wraith|Wraith]] trick.&lt;br /&gt;
&lt;br /&gt;
The main drawback is that Necron HQ slots are extremely competitive due to the [[Cryptek|Crypteks]] and unique characters, so an army that doesn&#039;t absolutely need to keep a critical unit from getting stuck in melee is usually better served by going with something else.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re a [[Mephrit Dynasty|Mephrit boy]], you gain the &#039;&#039;&#039;Conduit of Stars&#039;&#039;&#039; relic. This is a direct upgrade for the Royal Wardens&#039; gun with +1 strength +6” range and +1 base shot. (S5 AP-2 d2, rapid fire 2, 30” —&amp;gt; S6 AP-2, d2, rapid fire 3, 36”). [[Voltaic Staff]] is often a better upgrade but there is the meme of getting 6 shots instead of 2 at 15-18 inches.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Phaeron&amp;diff=378138</id>
		<title>Phaeron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Phaeron&amp;diff=378138"/>
		<updated>2023-06-04T18:55:06Z</updated>

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&lt;div&gt;[[File:ImotekhPhaeron.jpg|300px|right|thumb|[[Star Wars|I find your lack of faith....disturbing...]]]]&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Phaeron&#039;&#039;&#039; (male) or &#039;&#039;&#039;Phaerakh&#039;&#039;&#039; (female) is a [[Necron]] who rules an entire [[Necron Dynasty]]; after the [[Triarch]] left the galaxy following the [[War in Heaven]], they are the highest-ranking Necrons in the galaxy, barring the [[Silent King]] himself.&lt;br /&gt;
&lt;br /&gt;
Because the Necrontyr were so short-lived, there used to be a fair amount of turnover in this position (and in all positions in Necrontyr society, for that matter), but after the pact with the [[C&#039;tan]] and biotransference, the present set of Phaerons are effectively immortal and ever-living (in fact, they have a special rule called just that), so the only way to replace one is to kill him or conquer his dynasty. Either one is a difficult proposition, as the Phaerons were given bodies of the finest, most robust construction, and rule over endless phalanxes and legions of warriors. However, this does nothing to prevent all manner of civil wars and political shenanigans as various nutty robot zombie nobles attempt to seize power for themselves.&lt;br /&gt;
&lt;br /&gt;
They wear the most esteemed of [[Sempiternal Weave]]s to denote their rank and carry similar equipment as their lesser [[Necron Overlord|Overlord counterparts]], although certain Phaerons such as [[Trazyn|Tollzyn the Incurious]] and [[Imotekh the Stormlord]] could carry around their own unique staves like the [[Empathic Obliterator]] and the [[Staff of the Destroyer]] respectively, as well as a [[Gauntlet of Fire]] to throw Hadoukens, just to flex.&lt;br /&gt;
&lt;br /&gt;
Phaerons were added to the Necron army in the Fifth Edition [[Codex]], as a way to give the Necrons some character. Note the pun on &amp;quot;Pharaoh,&amp;quot; the ruler of an ancient Egyptian dynasty, as if you needed more proof that the new Necrons are [[Tomb Kings]] IN SPACE.&lt;br /&gt;
&lt;br /&gt;
== Phaemous Phaerons ==&lt;br /&gt;
&lt;br /&gt;
* Szarekh, the [[Silent King]], Phaeron of the Szarekhan Dynasty, &amp;lt;strike&amp;gt;the only surviving member of the [[Triarch]]&amp;lt;/strike&amp;gt; and one-time ruler of the entire [[Necron]] Empire. After defeating the [[C&#039;tan]], he left the galaxy out of shame that he fed his people&#039;s souls wholesale to the Deceiver, met the [[Tyranids]], and hustled back home to rouse the Necrons against the extragalactic threat. The other two phaerons of the Triarch, &#039;&#039;&#039;Hapthatra the Radiant&#039;&#039;&#039; and &#039;&#039;&#039;Mesophet the Shadowed Hand&#039;&#039;&#039; stand at either side of the Silent King upon the Dais of Dominion.&lt;br /&gt;
* [[Imotekh the Stormlord]], Phaeron of the Sautekh Dynasty, the most powerful Dynasty as of the 41st Millennium.&lt;br /&gt;
* Xun&#039;bakyr, Phaerakh of the Maynarkh Dynasty, who&#039;s noted to have literally destroyed a C&#039;tan out of existence.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
&lt;br /&gt;
Phaerons on the tabletop are basically [[Necron Overlord]]s with an extra upgrade that makes them (and any unit they join) Relentless. In 5th this was an improvement, making your I2, 1-attack zombiebot horde suck slightly less when push came to shove. In 6th, assault was essentially worthless, so there&#039;s no real point in doing this. Unless you WANT to assault with warriors (pro-tip: don&#039;t bother).&lt;br /&gt;
&lt;br /&gt;
In 7th Edition, you can&#039;t make an Overlord a Phaeron anymore. At all. Crunch-wise, it&#039;s no big deal (Relentless wasn&#039;t actually needed that much). Fluff-wise, you can just call your Overlord a Phaeron all the same.&lt;br /&gt;
&lt;br /&gt;
EDIT: GW has heard our pleas, returning Phaerons to the tabletop as an upgrade as of ninth edition, this time in the form of a two CP upgrade that allows them to My Will Be Done twice in a single turn!&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Overlord&amp;diff=355069</id>
		<title>Necron Overlord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Overlord&amp;diff=355069"/>
		<updated>2023-06-04T18:53:37Z</updated>

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&lt;div&gt;[[File:Overlord.jpg|350px|thumb|It&#039;s a bad day to be a smurf. &amp;lt;s&amp;gt;Unless it is fluffy instead of gameplay.&amp;lt;/s&amp;gt; You&#039;re still fucked as Necron Overlords are also much stronger fluffwise. Chuck a vortex grenade and leg it.]]&lt;br /&gt;
&lt;br /&gt;
The [[Necron]]s have a very rigid feudal hierarchy dating back to the time when they were still Necrontyr, and it was made part of their most basic programming when they were upgraded into Necrons. Whereas [[Necron Lord| Necron Lords]] only rule over a single [[Tomb World]], a &#039;&#039;&#039;Necron Overlord&#039;&#039;&#039; may hold anywhere from 3 to a dozen Tomb Worlds in his sway. And as the Lords bow in service to their overlords, the Overlords of a [[Necron Dynasty]] kneel to the &#039;&#039;&#039;[[Phaeron]]&#039;&#039;&#039;, the [[wat|SPACE EGYPTIAN ROBOT ZOMBIE KING OF KINGS]] for his word is law, more so now since the [[Triarch]] council was gone for so long that the Dynasties decided to start fighting each other again.&lt;br /&gt;
&lt;br /&gt;
Layered in gilded [[Sempiternal Weave]] and armed with a [[C&#039;tan Phase Weapons#Warscythe|Warscythe]], [[Staff of Light]], [[Power weapon#Hyperphase Sword|Hyperphase Sword]], [[Voidblade]], Resurrection Orb, or [[Power weapon#Hyperphase Glaive|Hyperphase Glaives]]. They are no slouches in combat and can solo Space Marine Captains if they feel like it.&lt;br /&gt;
&lt;br /&gt;
Necron Overlords have a closely kept circle of advisors and viziers, consisting of high-ranking [[Cryptek]]s and lesser Necron Lords. This &#039;Royal Court&#039; of knowledge and influence not only help the overlord fight on the field of honour, but also serve as his eyes and ears among the dissenting nobility beneath him, assuming there is any, or assuming that his courtiers aren&#039;t in on the coup.&lt;br /&gt;
&lt;br /&gt;
==Phaerons== &lt;br /&gt;
{{main|Phaeron}}&lt;br /&gt;
&lt;br /&gt;
Phaerons are back in 9th edition baby! You can pay 2 CP to make an Overlord into a mighty Phaeron! Ruler of an entire dynasty, the unshakeable ruler of dozens of tomb worlds, commander of C&#039;tan Shards, and the indisputable overseer of countless legions of warriors!&lt;br /&gt;
&lt;br /&gt;
Crunch wise upgrading an Overlord in your army to a Phaeron costs 2 CP but gives them the ability to, once per battle, use the &amp;quot;my will be done&amp;quot; ability on an additional &amp;lt;DYNASTY&amp;gt; CORE unit in your command phase. Upgrading an overlord to a Phaeron also automatically makes them your warlord unless your army also includes the Silent King in which case the Silent King must be your warlord.&lt;br /&gt;
&lt;br /&gt;
==Toys and Tricks==&lt;br /&gt;
You don&#039;t get much out of your Overlord on the tabletop without any upgrades. S/T5, kinda like the Regular Lord, but has WS/BS 5, an extra attack and 3 wounds. Slap on 60 more points and he trades in that 3+ save for a 2+/4++. 20 more swaps the [[Staff of Light]] for a [[C&#039;tan Phase Weapons#Warscythe|Warscythe]]. 25 points each on top of that gives him a Res Orb of his very own, and a [[Tachyon Arrow]], which is a one-use, 120&amp;quot; Hammerhead shot. For 10 more points he can have a cluster of Mindshackle Scarabs, which can lower the WS of an enemy model if they fail a Fear test on 3D6, and you can buy a Phylactery for 15 points to give him It Will Not Die. Do a little math and that makes that 80 point piece a 235 point ruiner-of-days. Pick and choose the toys you need from mission to mission, you will rarely ever need all of them in the same match.&lt;br /&gt;
&lt;br /&gt;
===The Royal Court===&lt;br /&gt;
It comes highly recommended that you load up your Overlord with a Royal Court if you are playing the Necron Decurion Detatchment. Up to 3 each of Necron Lords however you like them, and 3 Crypteks. Be warned, Royal Courts can get expensive fast, so be sure you will actually use all the tricks you pay for, and make sure you make the Overlord in the Royal Court your Warlord, which gives you a reroll on the Warlord traits table.&lt;br /&gt;
&lt;br /&gt;
===Catacomb Command Barge===&lt;br /&gt;
For only 55 points more, there is no reason not to use this [[Catacomb Command Barge|magnificent bastard boat]]. It&#039;s a chariot that comes with an underslung [[Tesla Cannon|Tesla]] or [[Gauss Cannon]] and has the Quantum shielding special rule, so its mediocre AV 11 gets buffed to 13 on the front and sides until you penetrate it once. Unless you really want to give him a Res Orb and have him slog it with some Troops or Lychguards, the bastard boat is the way to go. Throw a Phylactery on the Overlord and both him AND the banana boat get It Will Not Die. Throw a Phase Shifter on him as well, and you can allocate wounds that would normally penetrate the barge (read melta) on him and take the 4++ save instead. And if you&#039;re feeling particularly froggy, you can put a wound on the Overlord to repair a hull point off the pimp boat or treat &amp;quot;weapon destroyed&amp;quot; as &amp;quot;crew stunned&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPDATE!!!&#039;&#039;&#039; Thanks to the 7th Edition rules, this bastard boat can only taken by Overlords (7th Ed. FAQ); However you can now treat &#039;weapons destroyed&#039; as &#039;crew stunned&#039;, can choose to allocate hits to either the barge or the Overlord (your choice) and should the Overlord perish and pass his Reanimation Protocols then the Barge also comes back with 1 hullpoint!&lt;br /&gt;
&lt;br /&gt;
== Notable Overlords ==&lt;br /&gt;
&lt;br /&gt;
[[File:Female Cron Lord.jpg|200px|thumb|The generic female Necron Overlord is just as capable of wrecking your shit.]]&lt;br /&gt;
*[[Imotekh the Stormlord]] - Particularly ego-maniacal. He woke up during the infighting that had ensued between the other Overlords after the old king had kicked the bucket. He decided that he had been Nemesor for too long and needed to change up, kicked the other Overlords asses and crowned himself Phaeron.&lt;br /&gt;
&lt;br /&gt;
*[[Nemesor Zahndrekh]] - A crazy old man who thinks he and his Court are still flesh and blood. He also sees everyone as Necrontyr, even his enemies. Noted for having dinner served every night, even though no one, not even he, eats anything.&lt;br /&gt;
*[[Trazyn the Infinite]] - A HI-larious combination of thieving bastard and historical preservationist. Among his collection are: &lt;br /&gt;
**Sebastian Thor&#039;s head (or one of the many fakes scattered around the universe; hard to tell with Thor).&lt;br /&gt;
**An ossified Enslaver.&lt;br /&gt;
**A frozen man in baroque power armor (who is totally not a lost [[Primarch]]).&lt;br /&gt;
**[[Creed]]. Yes, &#039;&#039;that&#039;&#039; Creed.&lt;br /&gt;
**A perfect clone of Fulgrim (that hasn&#039;t yet been corrupted by Chaos).&lt;br /&gt;
**And a nice life-size diorama of five full regiments of [[Catachan Jungle Fighters]].&lt;br /&gt;
*[[Anrakyr the Traveller]] - Instead of letting himself become embroiled in politics, he forsook his rule of the [[Tomb World]] Pyrrhia to roam the stars helping other Tombs awaken safely, and all he &amp;quot;asks&amp;quot; in return is a tithe of soldiers and supplies that he may continue his work. He upgrades 1 unit of Immortals in your army to Pyrrhian Eternals, giving them Furious Charge and Counter-Attack. He can also possess enemy vehicles and have them shoot at their own allies.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Lord&amp;diff=355001</id>
		<title>Necron Lord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Lord&amp;diff=355001"/>
		<updated>2023-06-04T18:52:43Z</updated>

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&lt;div&gt;[[File:Necron_lord.jpg|right|thumb|300px|[[Troll|Oh...so you destroyed my army huh? Shame if a Resurrection Orb came by...]]]]&lt;br /&gt;
&#039;&#039;&#039;Necron Lords&#039;&#039;&#039; used to be actual lords, back when the [[Necron]]s were still fleshy and called Necrontyr. Presently, each Lord rules over a single [[Tomb World]] and all of its legions and phalanxes, assisted by a court of lesser nobles, and is himself a part of an [[Necron Overlord|Overlord]]&#039;s Royal Court (along with the Lords of neighboring Tomb Worlds and a few [[Cryptek]]s as well). Because they were nobles, they were given higher-quality bodies and their minds were left quite intact by the biotransference, and so they are free-willed individuals, with names and personalities. That said, the millennia in stasis have done strange things to their minds, to say the least.&lt;br /&gt;
&lt;br /&gt;
The Necron Lord used to be the only customizable HQ choice available to the Necrons (the non-customizable HQ choices being the [[Deceiver]] and the [[Nightbringer]]), but was otherwise devoid of character (to the point that, in [[Dawn of War: Dark Crusade]], the &amp;quot;voice&amp;quot; of the Necrons was a [[Pariah]]). With the infusion of character brought by the Fifth Edition Codex, Lords are now individuals in their own right (with names and everything), but with the new layers of rulers above them, they are not available on their own anymore; instead, you get up to five of them as a &amp;quot;Royal Court&amp;quot; for each [[Necron Overlord|Overlord]] in your army, and can parcel them out to lead a squad of [[Necron Warrior|Warriors]], [[Necron Immortal|Immortals]], [[Deathmark]]s, or [[Lychguard]], rather like a Sergeant or Wolf Guard.&lt;br /&gt;
&lt;br /&gt;
They wore [[Sempiternal Weave]]s instead of regular old [[Necrodermis]] and carry around their identifiable [[Staff of Light]], but this is sometimes upgraded to a [[C&#039;tan Phase Weapons#Warscythe|Warscythe]], [[Power Weapon#Hyperphase Sword|Hyperphase Sword]], or [[Voidblade]].&lt;br /&gt;
&lt;br /&gt;
The 7e updated codex brought them back as a HQ choice in their own right, though.&lt;br /&gt;
&lt;br /&gt;
== Miniature==&lt;br /&gt;
[[Image:Old-necron-lord.jpg|thumb|200px|Even with a good paint job, it looks silly.]]&lt;br /&gt;
[[Image:Derplord.jpg|thumb|left|200px|[https://www.belloflostsouls.net/2016/09/40k-the-original-necrons.html Oldcrons looked really silly]]]&lt;br /&gt;
When the Necrons were first introduced in Second Edition, the Necron Lord miniature was a [[Assholetep|scowling skele-bot with a goofy headdress]] (not that the other Necron miniatures were less silly). The miniature was later updated to be sleeker and have more options, though the old design was kept around as the &amp;quot;Classic Necron Lord&amp;quot; and updated to [[Finecast]] when the new [[Codex]] came out. It is now no longer available.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:NecronLord.jpg|New model wielding a shiny toy called a Ressurection Orb. Good luck to the opponent&#039;s army... They&#039;ll need It&lt;br /&gt;
File:NecronLordScythe.jpg|Also comes in a black cape and Warscythe and sinister claws, he&#039;s had some work done.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Necron Lord of All Kaurava]], an ancient (even by Necron standards) lord who want those fucking kids to shut up.&lt;br /&gt;
* [[Assholetep]] the Insufferable, a tantrum-prone Classic Necron Lord.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lokhust_Lord&amp;diff=312147</id>
		<title>Lokhust Lord</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lokhust_Lord&amp;diff=312147"/>
		<updated>2023-06-04T18:52:20Z</updated>

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&lt;div&gt;[[File:Destroyer_Lord.jpg|350px|thumb|What&#039;s worse then a normal Necron Lord? One that is both apeshit crazy and can fly at you as jetpack infantry.]]&lt;br /&gt;
&lt;br /&gt;
Some Lords go crazy after the sixty-million-year-long sleep, and get a bad case of sour grapes for being stuck in a machine for so long. They decide that they never really liked being alive anyway, and that everyone should join them in death as well. To that end, they modify their bodies to have a hoverboard base and an enhanced internal structure, much like the regular [[Necron Destroyer|Destroyers]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Destroyer Lords (now called Lokhust Lords and Skorpekh Lords, we&#039;ll get to that in a second) are more machine-like than standard Necron Lords and are said to be the most maniacal of their kind, lacking any ability to empathize with other creatures due to their cold, calculating nature. Even mighty [[Necron Overlord|Necron Overlords]] find Destroyer Lords somewhat disconcerting, believing they have too willingly [[Techpriest|embraced the machine]] and may turn on their own kind when the galaxy is rid of organic life. As a result, many are outcasts and pariahs in Necron society.&lt;br /&gt;
&lt;br /&gt;
In combat, it is said that the physical might of a Necron Destroyer Lord equals the mightiest Overlords. Whilst a Destroyer Lord dwarfs even that in terms of madness and all-out savagery, which would explain why other Necron leaders shun them. Most favor [[C&#039;tan Phase Weapons#Warscythe|warscythes]] and [[voidblade]]s, and are covered in heavy [[Necrodermis]] to boot.&lt;br /&gt;
&lt;br /&gt;
Destroyer Lords serve no Overlord or [[Phaeron]] (and are a stand-alone HQ choice), because the less-crazy nobles are worried that the Destroyer Lords will turn on their fellow Necrons once all organic life is wiped out, and because they&#039;re afraid that Destroyer-ness may be contagious.&lt;br /&gt;
&lt;br /&gt;
With the advent of Ninth edition the Destroyers Cult has been expanded to include different types of Destroyers, and the guys with hoverboards for legs that we&#039;ve known and loved/hated for several editions are now a variant called Lokhust, with the classic Destroyer Lord being rebranded as the Lokust Lord. Destroyer Lords who prefer [[Rip and Tear]] become [[Skorpekh Lord]]s now. Oddly enough, despite Heavy Destroyers getting a brand new model and two melee Destroyer variants ([[Skorpekh Destroyer]]s and [[Ophydian Destroyer]]s), the Lokhust Lord and the regular Lokhust Destroyers are still left with greenrod syndrome as of the Necron 9th edition Codex release.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Psychomancer&amp;diff=391367</id>
		<title>Psychomancer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Psychomancer&amp;diff=391367"/>
		<updated>2023-06-04T18:52:03Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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[[File:Psychomancer.jpg|300px|right|thumb|You might think that staff is overcompensating for something, and you&#039;d be right. But that won&#039;t save you from the screaming skull of weaponized death coming at you.]]&lt;br /&gt;
Psychomancers AKA [[Troll|the Trololololmancers]] are a sub-class of [[Necron]] [[Cryptek|Crypteks]], who, as their name implies, prefer to [[Rape|mindbreak]] their opponents on the battlefield, mainly sowing the emotion of fear to reap a toll from the enemy.&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Officially called the &#039;&#039;&#039;Harbingers of Despair&#039;&#039;&#039;, Psychomancers are sadists crazy enough to use tech that channels the &#039;&#039;[[Nightbringer]]&#039;&#039;, using that visage of dread and death and sharing it around with anyone who may or may not be staring at them funny.&lt;br /&gt;
&lt;br /&gt;
With their [[Abyssal Stave]]s they can spread severe case of [[Squad Broken]] among enemy ranks. They are also capable of causing dread in their enemies and of [[Wat|dematerialising and rematerialising their comrades]].&lt;br /&gt;
&lt;br /&gt;
==Crunch== &lt;br /&gt;
Crunch wise, this means they have the Nightmare Shroud as an aura, making any unit within 6 inches of them subtract 1 from their Leadership as well as from their Combat Attrition tests. The Psychomancer as such, is a flexible debuffer character and the ultimate [[Troll]] unit; you can choose an enemy unit within 12&amp;quot; and roll 3d6 - if you beat the highest Leadership in that unit, they suffer one of the following of your choice until your next morale phase: &lt;br /&gt;
&lt;br /&gt;
*[[Troll|They can&#039;t perform actions, and if they are currently performing an action, the action automatically fails.]]&lt;br /&gt;
*[[Not As Planned|They lose Objective Secured.]]&lt;br /&gt;
*[[Fail|Their Advance and Charge rolls are halved.]]&lt;br /&gt;
*[[Just As Planned|They can&#039;t fire Overwatch and must Fight Last.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Plasmancer&amp;diff=381127</id>
		<title>Plasmancer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Plasmancer&amp;diff=381127"/>
		<updated>2023-06-04T18:51:16Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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[[File:Tg24Qtk3WJ8fkF8z.jpg|300px|right|thumb|And for my next trick, I will pull a Plasma Destructor-worth of Dakka out of my ass!]]&lt;br /&gt;
Plasmancers are a sub-class of [[Necron]] [[Cryptek|Crypteks]], who, as their name implies, delve in high-energy plasma. In comparison to other members of the Necron Priesthood, the powers wielded by a Plasmancer focus on the direct application of destructive energies. Therefore whilst most Crypteks sit from behind, advising their Lords and supporting the troops, these guys say fuck that noise and go straight to [[Anal circumference|tearing assholes a new one.]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Officially called the &#039;&#039;&#039;Harbingers of Destruction&#039;&#039;&#039;, this ominous title is well earned. They are masters of raw energy who can use their Plasmic Lances to shoot devastating blasts of furious energy and brilliant pulses of light. Even their flickering, witch-fire gaze can cause the bravest attacker to falter. &lt;br /&gt;
&lt;br /&gt;
A Plasmancer is also a master in the art of weaponizing the hypertechnology of the Necrons, and the plasmic lance its bears – equally deadly at range as it is in melee – is a fine example of its skills given form. Floaty and frail-looking? Yes. Increasingly deadly the closer he gets? Also yes.&lt;br /&gt;
&lt;br /&gt;
They can be supported and defended by a pair of [[Cryptothralls]].&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
&lt;br /&gt;
This robo-wizard is the [[Dakka|explosionmancer]] of the crypteks, tossing out a fair number of mortal wounds that can&#039;t be Denied. In 9th Edition the Plasmancer can, after moving, use his Harbinger of Destruction ability to roll 3d6; for each dice that rolls a 4+, it inflicts a Mortal Wound on the closest enemy unit within 24&amp;quot;. In addition, the Plasmancer possesses the Living Lightning ability, which can deal a MW to all enemy units within 6&amp;quot; on a 4+ at the start of the Fight phase. Finally, the Plasmancer&#039;s Plasmic Lance is also a pretty punchy weapon in its own right, being S4 AP-3 D2 in melee, or being able to shoot up to 18&amp;quot; with D3 shots at S7, AP-3, D2.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chronomancer&amp;diff=125227</id>
		<title>Chronomancer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chronomancer&amp;diff=125227"/>
		<updated>2023-06-04T18:50:24Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;{{Disambiguation|Necron Crypteks who can manipulate time|other people who can control time|Chronomancy}}&lt;br /&gt;
[[File:Chronomancer.jpg|300px|right|thumb|200 million years of Rubik&#039;s Cube mastery coming straight for your ass]]&lt;br /&gt;
&#039;&#039;&#039;Chronomancers&#039;&#039;&#039; are a sub-class of [[Necron]] [[Cryptek]]s, who, as their name implies, like to fuck around with time for work and pleasure. They are armed with [[Aeonstave|Aeonstaves]] and a bunch of [[Grenades &amp;amp; Explosives#Countertemporal Nanomine|Countertemporal Nanomine]]s. A subsect of Chronomancy is known as &#039;&#039;&#039;Astromancy&#039;&#039;&#039;, whose disciples are able to use the stars to divine the future. [[Orikan the Diviner]] is one of the most famous astromancers, although he is a master of chronomancy as well.&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Officially called the &#039;&#039;&#039;Harbingers of Eternity&#039;&#039;&#039;, Chronomancers are pretty much exactly what you&#039;d expect. Guys who mess around with the flow of time in the battlefield to give their metallic buddies an advantage over their fleshy opponents. Doing stuff like slowing down incoming fire from the enemy so their own troops can just stroll past without a scratch.&lt;br /&gt;
&lt;br /&gt;
On their off times, they usually try to play techno-fortune telling for their superiors, a bit like the [[Farseer|Farseers]] from the [[Eldar]], but with [[EPIC FAIL|less probability of getting it wrong and fucking everyone up.]]&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
In terms of the delicious crunch, the Chronometron piece of equipment has been made their main gimmick ability. With it allowing you to select a friendly unit during your command phase to reroll charge rolls and grant it a 5+ invuln save. Note that his buff target does not need to be a Core unit. They also happen to move at the same pace as a certain new Destroyer Cult unit...&lt;br /&gt;
&lt;br /&gt;
Also gets a choice of staff, either an 18&amp;quot; anti-tank (with D3+3 damage!) or an assault D3 anti-infantry that ignores invulnerable saves. Extremely good alongside big squads of Warriors or Scarabs, as a 5++ makes those objective campers a nightmare to remove. And then they reanimate on 5&#039;s, rerolling 1s because of &amp;quot;&amp;quot;&amp;quot;Their Number is Legion.&amp;quot;&amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cryptek&amp;diff=155673</id>
		<title>Cryptek</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cryptek&amp;diff=155673"/>
		<updated>2023-06-04T18:50:07Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Every9thEdCryptek.png|center|600px|thumb|Me and the boys trying not to get shot off the board, CRYPTOTHRALLS, ACTIVATE!(&#039;&#039;&#039;Left to right :&#039;&#039;&#039; Chronomancer, Technomancer, Plasmancer, Psychomancer)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crypteks&#039;&#039;&#039; are the [[Necron]]s&#039; equivalent of [[wizard]]s, although their powers come from an extremely advanced understanding of science, rather than [[magic]]. &#039;Cryptek&#039; is actually the ancient Necrontyr word for nerd.&lt;br /&gt;
&lt;br /&gt;
Like &amp;lt;strike&amp;gt;wizards&amp;lt;/strike&amp;gt; nerds, they tended to isolate themselves from the affairs of their fellow Necrontyr. Most nobles are happy to leave the Crypteks to their own devices, rather than put in the effort to actually understand how any of their shit works. Like IT, Crypteks are basically allowed to mess around as they like until their boomer bosses forget to plug in the monitor again.&lt;br /&gt;
&lt;br /&gt;
Those that do associate with others generally do so for loot — they join the royal court of an [[Necron Overlord|Overlord]] or [[Phaeron]] and lend their powers and advice in exchange for a first pick of the spoils of war, rare technology, or other favors. These Crypteks rarely bother with the political affairs of the noble courts, as they are too occupied with their own inter-academic rivalries and the struggles of organizing D&amp;amp;D groups when your character sheet needs to be engraved on a 30ft obelisk.&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
[[File:Cryptek.jpg|thumb|The original Finecast Cryptek Model]]&lt;br /&gt;
Crypteks specialize in one of several disciplines to focus their studies and gain more powerful tools.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harbingers of Despair&#039;&#039;&#039; or [[Psychomancer|&amp;quot;Psychomancers&amp;quot;]] are all about manipulating minds, mostly causing fear.&lt;br /&gt;
* &#039;&#039;&#039;Harbingers of Destruction&#039;&#039;&#039; or [[Plasmancer|&amp;quot;Plasmancers&amp;quot;]] shoot fire and light to wreck things. Now with their own plastic model! &lt;br /&gt;
* &#039;&#039;&#039;Harbingers of Eternity&#039;&#039;&#039; or [[Chronomancer|&amp;quot;Chronomancers&amp;quot;]] play tricks with time -- speeding it up, slowing it down, shifting people into or out of phase with it, or even (in the case of [[Orikan the Diviner]]) running it backwards.&lt;br /&gt;
* &#039;&#039;&#039;Harbingers of the Storm&#039;&#039;&#039; or &amp;quot;Ethermancers&amp;quot; control the air and weather. In battle, they call down the lightning (ACDC optional).&lt;br /&gt;
* &#039;&#039;&#039;Harbingers of Transmogrification&#039;&#039;&#039; or &amp;quot;Geomancers&amp;quot; are rather like alchemists -- they can transmute matter from one form into another, or animate it temporarily (which is good for causing earthquakes). Somehow they are able to rock your armor off, AWWW YEAH!!!!&lt;br /&gt;
* &#039;&#039;&#039;Astromancers&#039;&#039;&#039; read the patterns and movement of the stars to predict the future. Yeah, they&#039;re basically astrologists.&lt;br /&gt;
* &#039;&#039;&#039;Biomancers&#039;&#039;&#039; are the guys who do experiments on organic races.&lt;br /&gt;
* &#039;&#039;&#039;Technomandrites&#039;&#039;&#039; are the most advanced and knowledgeable of the Crypteks, and designed practically all of the Necron tech that&#039;s currently in use. They were banished by the Silent King because he feared their power, but they were released from exile by special anti-Chaos protocols after the opening of the Great Rift.&lt;br /&gt;
&lt;br /&gt;
There are hundreds of thousands of other disciplines, but the first five are the only ones who go to battle on a regular basis.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
&lt;br /&gt;
All used to be in harmony, &#039;&#039;&#039;and then the 7th struck.&#039;&#039;&#039;&lt;br /&gt;
Taking away this glorious collection of stuff and gear we were introduced to the HQ that (for some fun reason) costs the same as a 5th [[Necron Lord|lord]] with a res orb. And fun fact: it is giving them +1 to their Reanimation. Now that would not be so bad were it not for the T4 and the 4+ save...&lt;br /&gt;
&lt;br /&gt;
Still as an HQ if you didn&#039;t have the points to make a reclamation legion you did good to take this guy and just simply stick him to the most important unit (that would be Immortals or a huge group of Warriors) to keep them alive. Could also take a little thing that gives a 5++ against shooting.&lt;br /&gt;
&lt;br /&gt;
=== The modern Cryptek family ===&lt;br /&gt;
&lt;br /&gt;
9th Edition came in looking to step back the horrible mistake of removing these specializations, as the Indomitus boxed set is including a Plasmancer as a new model and the Cryptek with Canoptek Cloak has been renamed Technomancer (technically been called that since 5th, but 9th just made it their official designation). HUZZAH! Our hopes were high that this meant the other disciplines were also gaining new models. And our prayers were promptly answered when the Psychomancer and Chronomancer have joined the plastic ranks of the New-crons, looking baller as fuck.&lt;br /&gt;
&lt;br /&gt;
As of now, only 4 disciplines have their own individual models and rules. In general, they all share the same relatively flimsy frame but they can get help from a couple [[Cryptothralls|murder buckets]] that won&#039;t even take up a slot. With those, your opponent will find itself having to chew on 2x2 extra wounds of T5 Sv3+ (with Reanimation Protocols and Living Metal) scrap heaps before getting to the squishy center while your robot nerd remains untargettable by ranged attacks. What&#039;s more, you get two Crypteks slot-free for each detachment with a NOBLE character, so their value has to be analyzed in that context.&lt;br /&gt;
 &lt;br /&gt;
====Technomancer====&lt;br /&gt;
[[File:99070110002 Cryptek01.webp|200px|right|thumb|Out with the old...]]&lt;br /&gt;
A.k.a Cryptek Classic™, you take him in order to buff your Canoptek units, which he can do seamlessly or improve your Warrior&#039;s ability to stand back up after they get slapped with bolter fire. Its Rites of Reanimation allows it to pick a &amp;lt;DYNASTY&amp;gt; Core unit within 6&amp;quot; and revive 1 model (or 1d3, if the unit is Warriors). He can even do it one extra time if you use a 1 CP stratagem.&lt;br /&gt;
&lt;br /&gt;
The Canoptek Controller gives +1 to hit to Canoptek units within 6&amp;quot;, allowing [[Canoptek Doomstalker|Doomstalker]]s to fire at the same ballistic skill as Doomsday Arks or turning 3 [[Canoptek Spyder]]s into a whirlwind of claws [[Anal Circumference|(combine this with the Fail-Safe Overcharger for 15+3d3 S8 AP-3 D2 attacks hitting on 3s)]] and/or a hurricane of S5 AP-0 pebbles. With that alone, he&#039;s an autoinclude in any Canoptek-heavy list, sitting behind your monsters giving them high fives.&lt;br /&gt;
&lt;br /&gt;
You can either give him a Canoptek Cloak (the chad Forgebane model) or a Canoptek Controller (the virgin resin one). The Canoptek Cloak allows Crypteks to keep up with speedier units and provide extra healing for any &amp;lt;Dynasty&amp;gt; model with Living Metal.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
====Plasmancer====&lt;br /&gt;
[[File:Tg24Qtk3WJ8fkF8z.jpg|200px|right|thumb|Replace psychic mind bullets with techno plasma [[Dakka]].]]&lt;br /&gt;
&#039;&#039;See main page [[Plasmancer|here]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Initially introduced in the Indomitus Box, plasmancers are the subclass that delves in high-octane plasma. Officially the &#039;&#039;&#039;Harbingers of Destruction&#039;&#039;&#039;, they are masters of raw energy and can shoot devastating blasts of furious energy and pulses of light that illuminate the entire battlefield from their Eldritch Lances in battle. Their gaze of flickering witch-fire falters the onset of even the bravest attacker.&lt;br /&gt;
&lt;br /&gt;
This ominous title is well earned, as it happens. A Plasmancer is also a master in the art of weaponising the hypertechnology of the Necrons, and the plasmic lance its bears – equally deadly at range as it is in melee – is a fine example of its skills given form. Floaty and frail-looking? Yes. Super deadly at every distance? Also yes.&lt;br /&gt;
&lt;br /&gt;
Hard crunch wise, the Plasmancer&#039;s main ability is basically a smite, striking at the closest enemy unit within 18&amp;quot;, throwing 3D6 and inflicting a mortal wound for each roll of a 4+. In addition to this, and harder to make use of without throwing him in harm&#039;s way, his Lightning Aura deals 1 mortal wound to every enemy unit within 6&amp;quot; on a roll of a 4+ at the start of the fight phase. So don&#039;t lean on that too hard.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Chronomancer====&lt;br /&gt;
[[File:Chronomancer.jpg|200px|right|thumb|[[Fist of the North Star|You are already dead!]]]]&lt;br /&gt;
&#039;&#039;See main page [[Chronomancer|here]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chronomancers are the sub-class that likes to fuck around with time for work and pleasure. Officially the &#039;&#039;&#039;Harbingers of Eternity&#039;&#039;&#039;, they are pretty much exactly what you&#039;d expect. Guys who mess around with the flow of time in the battlefield to give their metallic buddies an advantage over their fleshy opponents. Doing stuff like slowing down incoming fire from the enemy so their own troops can just stroll past without a scratch.&lt;br /&gt;
&lt;br /&gt;
The Chronometron piece of equipment has been made their main gimmick ability. It grants one &amp;lt;DYNASTY&amp;gt; unit Charge rerolls and a 5++ invuln save for a turn. Note that his buff target does not need to be a Core unit. They also happen to move at the same pace as a certain new Destroyer Cult unit...&lt;br /&gt;
&lt;br /&gt;
Also gets a choice of staff, either an 18&amp;quot; anti-tank (with D3+3 damage!) or an assault D3 anti-infantry that ignores invulnerable saves.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
====Psychomancer====&lt;br /&gt;
[[File:Psychomancer.jpg|200px|right|thumb|Death by pixels have got to be a new record.]]&lt;br /&gt;
&#039;&#039;See main page [[Psychomancer|here]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychomancers are the subclass that prefers to mindbreak their opponents on the battlefield, mainly sowing the emotion of fear to reap a toll from the enemy. Officially the &#039;&#039;&#039;Harbingers of Despair&#039;&#039;&#039;, they are sadists crazy enough to use tech that channels the &#039;&#039;Nightbringer&#039;&#039;, using that visage of dread and death and sharing it around with anyone who may or may not be staring at them funny.&lt;br /&gt;
&lt;br /&gt;
Crunch wise, this means they have the Nightmare Shroud as an aura, making any unit within 6 inches of them subtract 1 from their Leadership as well as from their Combat Attrition tests.&lt;br /&gt;
&lt;br /&gt;
His active ability is also very handy and flexible and allows you to do any of the following to enemy unit within 12&amp;quot; if you roll 3d6 and beat the highest Leadership in that unit :&lt;br /&gt;
 &lt;br /&gt;
* They can&#039;t perform actions, and if they are currently performing an action, the action automatically fails. &#039;&#039;Good for objective scoring.&#039;&#039;&lt;br /&gt;
* They lose Objective Secured. &#039;&#039;Again, good for objective scoring.&#039;&#039;&lt;br /&gt;
* Their Advance and Charge rolls are halved. &#039;&#039;Extremely effective against high value fighty units.&#039;&#039;&lt;br /&gt;
* They can&#039;t fire Overwatch and must Fight Last. &#039;&#039;Pretty handy, if more situational.&#039;&#039;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Famous Crypteks ==&lt;br /&gt;
&lt;br /&gt;
* [[Orikan the Diviner]], an astromancer with some expertise in chronomancy.&lt;br /&gt;
* [[Illuminor Szeras]], a spider-bodied &amp;lt;s&amp;gt;plasmancer&amp;lt;/s&amp;gt; technomancer who has taken up vivisection as a hobby.&lt;br /&gt;
* [[Kamoteph]] the Crooked, master of eldritch devices and being old.&lt;br /&gt;
* [[Battlefleet Gothic: Armada II#Necron Campaign|Zaa of Tomorrow]], astromancer and faithful sidekick.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=C%27tan&amp;diff=107382</id>
		<title>C&#039;tan</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=C%27tan&amp;diff=107382"/>
		<updated>2023-06-04T18:46:44Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[File:Nightbringer.jpg|thumb|The infamous Nightbringer]]&lt;br /&gt;
{{topquote|That is not dead which can eternal lie; And with strange aeons even death may die.|[[H.P. Lovecraft]]}}&lt;br /&gt;
{{Topquote|You exist because we allow it, and you will end because we demand it.|[[Bioware|Sovereign]]}}&lt;br /&gt;
{{topquote|Any sufficiently advanced extraterrestrial intelligence is indistinguishable from God.|Shermer&#039;s Last Law}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;C&#039;tan&#039;&#039;&#039; (pronounced &amp;quot;Kit-tahn&amp;quot; or “Cuh- tahn”- not &amp;quot;kitten&amp;quot;...[[If the Emperor had a Text-to-Speech Device|ha]]) are like the 40k&#039;s weaker and more diet-lite version of Galactus: ancient and powerful Star Gods capable of warping reality when they&#039;re recently full from a buffet of planets inhabited by life. These abilities are specifically called out as non-psychic, making the C&#039;tan the most powerful entities who do not draw strength from the [[Warp|Immaterium]], which is anathema to them and vice versa - they are strictly Gods of reality.&lt;br /&gt;
&lt;br /&gt;
They were given physical bodies by the ancient Necrontyr. They are often called Star Vampires due to the habitat and feeding habits they evolved with, as they are capable of &#039;nomming entire stars with ease, but soon they found living planets to taste better. Their vast power, however, is limited to the Materium; the Warp is anathema to them, as they cannot control or enter it, and being big babies decided if they can&#039;t play in Hyperspace-Hell nobody can &amp;lt;s&amp;gt;which probably makes them good guys in a sense though&amp;lt;/s&amp;gt;{{BLAM}}which means they share one of their main goals with the [[Imperium of Man]]. Before the concept was retconned, the C&#039;tan tampered with humanity to inject the anti-psyker [[Pariah]] gene and probably built the Cadian Pylons that created the Cadian gate by forming a bubble of normality that cuts into the [[Eye of Terror]]. In 4th edition they were responsible for massive amounts of [[just as planned]].&lt;br /&gt;
[[File:Download.jpg|thumb|300px|right|C&#039;tan in a Tesseract. Your only way of surviving this is to run and order Exterminatus.]]&lt;br /&gt;
&lt;br /&gt;
And now they are &amp;lt;s&amp;gt;[[Pokemon]].&amp;lt;/s&amp;gt; Shards.&lt;br /&gt;
&lt;br /&gt;
(They are &amp;lt;s&amp;gt;evolving&amp;lt;/s&amp;gt; reforming however.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Oldcron lore (3rd edition)===&lt;br /&gt;
In their original incarnation in the 3rd Edition Necron Codex, the C’tan (Necrontyr for ‘Star God’) were born during the Big Bang. At this stage, they were immaterial energy entities born from suns, which they in turn fed upon. They were completely apart from material reality and spent most of their time consuming the energy of stars.&lt;br /&gt;
&lt;br /&gt;
Eventually they were discovered by the Masters of Technology and ever bitter Necrontyr. The Necrontyr were obsessed with studying suns, since their own evolution had been so badly impacted by their home world&#039;s star, while their war against the Old Ones (another exceptionally advanced race who the Necrontyr had sought to exterminate out of spite) was going poorly and they were desperate to find a way to turn the tides. At this point the C’tan were barely sentient and effectively just semi-conscious clouds of energy but the Necrontyr found a way to transfer them into living metal bodies.&lt;br /&gt;
&lt;br /&gt;
The first C&#039;tan was found &amp;quot;sucking&amp;quot; the energies of the Necrontyr planet&#039;s sun, the same sun that gave off enough hard radiation to make the proto-Necrontyr’s lives nasty, brutish, and short.&lt;br /&gt;
&lt;br /&gt;
The Necrontyr formed a necrodermis body and coaxed the star-sucker to inhabit it. This C&#039;tan was later named &#039;&#039;&#039;The Nightbringer.&#039;&#039;&#039; When the Nightbringer awoke in the new body, it noticed the Necrontyr for the first time and discovered they were like Chinese take-out: really yummy and spicy, more so than bland stars, but you could eat a few thousand and still feel hungry an hour later. It took a while and much slaughter before the Necrontyr could convince the Nightbringer that they were more useful in servitude, and there were other yummy lifeforces to be eaten instead out there; only then did it stop killing them. Soon other C&#039;tan were found and also offered necrodermis bodies.&lt;br /&gt;
&lt;br /&gt;
Now possessed of actual physical forms, the C’tan began to change. Firstly, they found feeding upon the electromagnetic pulses of living bodies to be much better than feeding upon stars (even if it required many, many more bodies to sate them). Secondly, they found being worshipped as Gods very satisfying. Given their immense power, the Necrontyr basically handed over the reins of their civilisation to these entities, and so enamoured by it the C’tan developed egos. As a result of this, and probably the fact such entities were beyond concepts like morality, the C’tan became sentient and exceptionally malevolent Gods.&lt;br /&gt;
&lt;br /&gt;
The C’tan began to remake the Necrontyr in their image. Having reduced their population to largely willing slaves, the C’tan sought to expand their dominion and both dominate and feed on all life in the galaxy. Not much is known about their worshippers, except the Nightbringer&#039;s presence caused its worshippers to have horrifying visions of death in bloodshed that drove many insane, and The Deceiver was so popular it had to send some of its followers to worship the other C&#039;tan for fear they&#039;d get jealous. It was The Deceiver, though the Necrontyr knew it as The Messenger, who offered them a new way to exterminate their hated foes the Old Ones as well as escape their blighted physiology. Living metal bodies. The Necrontyr accepted. In this older edition, most of the Necrontyr weren&#039;t on board with making such a huge change [[Grimdark|but they were tricked or forced into it by The Deceiver&#039;s followers]]. In the end the Necrontyr ceased to exist and became the C’tan’s slaves, the Necrons.&lt;br /&gt;
&lt;br /&gt;
The C’tan in turn battled the Old Ones for dominion of the galaxy, and with their own immense powers and the Necron’s amazing science, began to win. In turn the C’tan enslaved trillions – either to force them to worship them as gods, or to feed upon them in ‘Red Harvests’ (or both). Large chunks of the galaxy were reduced to a wasteland. As the harvests grew thin, the C’tan turned upon each other, in large part due to the Deceiver promising the Nightbringer that his fellow Star Gods essence would taste excellent. Eventually only four were left. The Deceiver, the Nightbringer, the Void Dragon and the Outsider.&lt;br /&gt;
&lt;br /&gt;
At this stage the Old One’s desperate attempts to defeat the C’tan brought the clock to midnight. With the galaxy already devastated and much of the population consumed or enslaved, the Old One’s new races, populated by psykers, caused the warp to produce [[Daemon|malevolent entities]] eager to enslave and destroy reality. These began to pour into reality en mass. While the C’tan were pleased with this destroying the Old One’s civilisation, they panicked. Not only were they completely incapable of manipulating the warp, it was very much capable of destroying them, and likewise, leaving them with nothing to feed upon. The C’tan attempted to cut off the material reality from the warp but devastated by infighting and unable to handle the mass warp incursions, decided upon a new approach.&lt;br /&gt;
&lt;br /&gt;
The C’tan and their Necron servants would retreat to tombs erected on dead worlds and wait out the galaxy becoming an arid wasteland until it bore new species – specifically those suited to becoming slaves and servants and food.&lt;br /&gt;
&lt;br /&gt;
===Newcron lore (5th ed onwards)===&lt;br /&gt;
&lt;br /&gt;
Other C&#039;tan gods were discovered feeding on stars, but the most significant of these was named &#039;&#039;&#039;The Deceiver&#039;&#039;&#039; (not that other [[Tzeentch|Deceiver]]). Weaker than the others, The Deceiver is better at [[just as planned|leveraging other entities]] to do what it wants. After inhabiting a necrodermis body, it adapted to the material world quickly and became very popular with the Necrontyr by means of cunning and guile - mind you, back then he was known simply as the Messenger. It was the Deceiver that convinced the Necrontyr they could escape their short lifespans and succeed in their battles against the [[Old Ones (Warhammer)|Old Ones]] by inhabiting necrodermis bodies themselves. The Deceiver neglected to mention that these new [[Necrons]] would be insensate, dull-witted and easily manipulated by the C&#039;tan. That&#039;s how they came to know his other trait - being a massive dickhead. Both figuratively and literally.&lt;br /&gt;
&lt;br /&gt;
During the Necrons&#039; war against the Old Ones, the C&#039;tan also fought amongst themselves, destroying the necrodermis bodies they used to have an effect on the material world. After the Old Ones were rendered extinct, the Necrons turned on the few surviving, weakened C&#039;tan, and tore them into a fuck-ton of shards which they then imprisoned in [[Tesseract Vault|Tesseract Labyrinths]]. While those shards are like over nine thousand times weaker than full-strength C&#039;tan, they are still rape machines of death and destruction, and some [[Necron Overlord]]s are arrogant enough to release them on their enemies like giant grimdark &amp;lt;s&amp;gt;[[Pokemon]]&amp;lt;/s&amp;gt; attack animals. Still, some of the shards managed to escape and even merge to regain part of their godlike power, some can even have their own mindless Necron slaves to justify some of the old fluff. Of course, the final goal of each unchained shard is to free all other shards of himself and merge with them to form a god of pure murder and rape, capable of tearing apart entire sectors single-handedly. Though the Necrons are ever vigilant and constantly hunting the escaped shards.&lt;br /&gt;
&lt;br /&gt;
tl/dr: They were once an energy based race of star-vampires, were then turned into metal gods of death, and are now slave warriors and hunted runaways trying to regain their former glory. Oh, how the mighty fall...&lt;br /&gt;
&lt;br /&gt;
Some have, for varying reasons, considered the C&#039;tan to have been gratuitously shoehorned into the setting, and claim that with the 5th edition Necron Codex they were put in their place. Make of that what you will. Generally speaking the reason is more practical. Oldcron C&#039;tan were suppose to rival the Chaos Gods yet they weren&#039;t all that hard to table, making them look weak, and GW isn&#039;t all that into removing stuff with models, so they just claim there are weakened enslaved avatars.&lt;br /&gt;
&lt;br /&gt;
And, according to most recent fluff, their necrodermis makes them look like a cross between Eldar and humans. So what the hell did the Necrontyr look like?&lt;br /&gt;
&lt;br /&gt;
== Transcendent C&#039;Tan Shard==&lt;br /&gt;
A &#039;&#039;&#039;Transcendent C&#039;Tan Shard&#039;&#039;&#039;, introduced in [[Apocalypse]], is a C&#039;tan Shard that has eaten/merged with/subsumed a large number of other Shards (between twelve and several hundred), becoming scary powerful in the process. In fact, it&#039;s &#039;&#039;so&#039;&#039; powerful, it&#039;s an &amp;lt;s&amp;gt;Apocalypse-only Gargantuan creature as powerful as a [[Titan]]&amp;lt;/s&amp;gt; a Monstrous Creature with a power equivalent to a 6th edition [[Wraithknight]] (he had that [[nerf]] coming), all in a package the size of a regular C&#039;tan. Funny enough, the most damage it dealt back in the day was blowing up, and not shooting the surely-not-warp-mind-bullet-lightning.&lt;br /&gt;
&lt;br /&gt;
One of the most terrifying things is that a Transcendent Shard &amp;quot;calls&amp;quot; other shards of the same C&#039;tan, hoping to absorb them and increase its own power in the process. Eventually, a loose Transcendent C&#039;tan will reunite all loose Shards, becoming the original, nigh-on unkillable, godlike C&#039;tan, which will no doubt be very angry at the Necrons for double-crossing them. [[Grimdark|Grimdark enough for you?]] No? Well, what if we told you [[Not as planned|there are ALREADY C&#039;tan Shards on the loose]]? Some of them can even think for themselves. Remember the [[Uriel Ventris|Nightbringer of Pavonis]] or the &amp;quot;golden-skinned&amp;quot; being who guided [[Abaddon]] to Drach&#039;Nyen? Or maybe a [[Void_Dragon|Dragon]] sleeping on [[Mars]]?&lt;br /&gt;
&lt;br /&gt;
Very few [[Necron Dynasty|Necron dynasties]] have one, because it&#039;s very hard to keep something that powerful in check. It requires a massive Tesseract Vault to keep it &#039;&#039;barely&#039;&#039; contained. Despite this, there have been reports of particularly powerful/desperate/fucking stupid dynasties using the Transcendent shards without a Vault when the need arises, but only if said Shard is not yet powerful enough (which is why they are &amp;quot;only&amp;quot; MC compared to the Vault, that is a [[Rape|Super-heavy Flyer vehicle with upgraded C&#039;Tan powers]]). In this state, the risk of the Shard going rogue increases a thousandfold, so even [[Assholetep]] thinks twice about releasing such power, because if the Transcendent Shard escapes and reunites with the other Shards of itself, the full-fledged C&#039;tan will return. [[Rape|Let&#039;s leave to the reader&#039;s imagination what would happen then...]] After all, the Silent King had to basically sucker-punch the C&#039;tan with a reality breaking superweapon, while they were tired and distracted, to shatter them in the first place. Even if the Necrons still had that weapon, it probably wouldn&#039;t work again.&lt;br /&gt;
&lt;br /&gt;
== Known C&#039;tan ==&lt;br /&gt;
===[[Aza&#039;Gorod]], The Nightbringer===&lt;br /&gt;
[[File:The Nightbringer.jpg|300px|thumb|These [[Space Marines]] are [[Fist of the North Star|already dead]], they just don&#039;t know it yet.]]&lt;br /&gt;
Here to fuck your shit up. The first C&#039;tan revealed to inhabit realspace. Scared the crap out of a race/culture that was a threat to the race/culture that created all the other races in WH40K. Likes killing, killing and, well, killing. In short: [[Night Lords|batshit insane]] though in a different way than the Outsider. When the Necrontyr gave him a necrodermis body, he got a taste for livings and started slaughtering the Necrontyr who summoned him, only stopping when they pledged themselves to his service and pointed out there were other races to consume. Ate most of the other C&#039;tan along with the Outsider, though he was convinced into doing so by the Deceiver while the Outsider was convinced by Cegorach, and is therefore known among his brethren as a team killing fucktard. Pretty much a giant, mechanical, space Grim Reaper that shoots lightning. He once battled the [[Eldar]] war god Khaela Mensha Khaine and lost (though he managed to give Khaine a black eye on the way out), after which he was imprisoned for millennia.&lt;br /&gt;
&lt;br /&gt;
He was freed by [[Uriel Ventris]] and the [[Ultramarines]] 4th Company. And yes, that does mean the Ultrasmurfs have fucked over the entire galaxy on a scale not seen since the Eldar murderfucked [[Slaanesh]] into existence, but lets not get into that. The (Intelligent) Necrons under his authority tend to be the &amp;quot;silent, kill-every-living-thing&amp;quot; type with all the subtlety of an [[Angry Marine]]. In fact, they hate life so much that even bacteria and archaea are purged from any active Tomb World they inhabit, so basically there like all necrons before the lore rework/retcon.&lt;br /&gt;
&lt;br /&gt;
(On a sidenote, the [[Skub|edit squabbles]] between the Necron-affiliated [[Neckbeards]] and the Chaos-affiliated neckbeards over what basically amounted to a &amp;quot;who would win in a fight?&amp;quot; discussion about him and Khorne was &#039;&#039;hilarious&#039;&#039; for the unaffiliated to watch.)&lt;br /&gt;
&lt;br /&gt;
===[[Mephet&#039;ran]], The Deceiver===&lt;br /&gt;
[[File:Deceiver.jpg|300px|thumb|Mind-rapist extraordinaire. That is Trazyn by the way, screaming his vocal cords, the only instance the Troll paralyzed by fear]]&lt;br /&gt;
Mass dickery on a galactic scale that only [[Cegorach]] could rival and long before [[Tzeentch]] was even a sparkle in the Warp&#039;s eye(Or was he? Considering all current Chaos Gods defy time and causality, SO maybe Tzeentch was always the one and only ancient dick before Cegorach and The Deceiver were a spark in the Warp&#039;s eye). Got the bright idea of convincing the Necrontyr to turn themselves into the zombie-mummy-skeleton-robots known as &amp;lt;strike&amp;gt;[[Tomb Kings]]&amp;lt;/strike&amp;gt; Necrons. Rumored to have implanted the Pariah Gene into humans to help combat the forces of the Warp. This has since been retconned, but that&#039;s [[Just as Planned|just what he wants you to think]]. Spends his days taking part in &amp;quot;Just as planned&amp;quot; contests with Tzeentch, The Emprah, [[Cegorach]] the Laughing God, and maybe/probably [[Alpharius]] (and/or Omegon), though no one really wins in the end as everything they do results in a paradox. The Eldar refer to the Deceiver as &amp;quot;The Jackal God&amp;quot;, because they apparently had jackals or something like them in outer space millions of years ago. (And just happened to identify them with trickster gods, but this isn&#039;t actually surprising. You have a a dog - a loyal friend - which has taught itself to act like a cat - a pointy bastard: &#039;&#039;of course&#039;&#039; it&#039;s a trickster.) Or it&#039;s a purely &amp;quot;meaning&amp;quot;/metaphorical translation. The Necrontyr, however, called him Mephet&#039;Ran, or &amp;quot;the messenger&amp;quot;, making him the Necrontyr equivalent of Hermes or Thoth (or Nyarlathotep if we want to go Lovecraft) hence his golden six-pack. The (Intelligent) Necrons under his command tend to be sneaky and manipulative bastards with many of the [[Necron Lord]]s under his command occupying many important positions in the Imperium of man (who the fuck came up with this stupid idea?!) and are the type of Necrons most likely to stop and chat with you, the second most common type. These are probably more dangerous overall than the ones who just want to kill you. One of them infiltrated the [[Inquisition]] and set himself up as Inquisitor Raleigh of the [[Alienhunters|Ordos Xenos]] (YES because of all the parts of the Imperial govt for a xeno to &amp;quot;infiltrate&amp;quot; THIS would be the obvious choice!) [this is honestly the stupidest thing I have ever heard of, tell me this isn&#039;t canon?] in Xenology as part of a plot to learn humanity&#039;s greatest weakness, which turned out to be knowledge since humans are insatiably curious fucks which isn&#039;t actually that far from the truth. The Deceiver may have given [[Failbaddon]] his beloved daemon sword Drach&#039;nyen in an almost Tzeentchian scheme &amp;lt;s&amp;gt;to reduce Abby&#039;s WS to 1 &amp;lt;/s&amp;gt;. This would, as stated above, make Abaddon too powerful to be killed and replaced as Warmaster, and therefore ensure that only Abaddon &amp;lt;strike&amp;gt;and his massive degrees of incompetence&amp;lt;/strike&amp;gt; would ever be at the head of the [[Chaos Space Marines|Traitor Legions]]. In the old fluff, it is confirmed that the Deceiver DID give the armless Despoiler two Blackstone Fortresses. These are gigantic ancient spaceships that can destroy stars and can kill a C&#039;tan because it is essentially a massive Distort weapon floating in space, and as the C&#039;Tan cannot exist within or interact with the warp, a Distort weapon will kill them instantly as anything caught in its radius is torn between the warp and realspace, potentially even sucking them in entirely. This more than anything is what has probably kept Abaddon in power. The Deceiver would also much rather they were owned by people that didn&#039;t know what they truly are rather than the Eldar or anyone affiliated with them who could reactivate and utilize the Distort weapon.&lt;br /&gt;
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Little known fact is that The Man With No Name was the Deceiver. Seriously.&lt;br /&gt;
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Also seeing how he gave the Silent King full control of both his mind and total control of the Necron Forces, it implies he knew the Silent King was going to turn on the C&#039;tan, and seeing how most free Shards seem to be the Deceiver it would imply he&#039;s running around trolling others all over the place, like SG-1&#039;s Baal with all his clones. This guy gave up godhood so he could be more of a dick. That&#039;s dedication right there.&lt;br /&gt;
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===[[Mag&#039;ladroth]], The Void Dragon===&lt;br /&gt;
[[File:7fattpselu851.jpg|thumb|Doesn’t look like an actual dragon, surprisingly.]]&lt;br /&gt;
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The Void Dragon can exert control over any machine, making him the most influential C&#039;tan when at full power. It has been theorized that the [[Emperor]] battled the Void Dragon and successfully managed to put it to sleep under Mars. He didn&#039;t kill the Dragon, [[Just as planned|instead using its influence to give humanity mastery over machines]]. Extended from this theory, it is believed by some that the [[Omnissiah]] fervently worshiped by the [[Adeptus Mechanicus]] is [[Not as planned|actually the Void Dragon]], as he&#039;s supposedly the entity that causes the ramshackle excuse for technology the Imperium has to work properly. There&#039;s also an Eldar legend of their forge god Vaul failing to destroy the Dragon, only managing to force its hibernation in the so-called &amp;quot;Vaul Moon,&amp;quot; although that could, in fact, be Mars itself. In case you&#039;re wondering how powerful he is, note that he was once shot at by &amp;lt;i&amp;gt;multiple&amp;lt;/i&amp;gt; Blackstone Fortresses simultaneously (keeping in mind that even a single Blackstone Fortress can [[Exterminatus|destroy a planet]] Death Star-style); all this managed to do was make him sleepy. Vaul, meanwhile, allegedly attacked the Dragon with an army at his back and was never heard from again. This is probably the only reason the Emperor was able to defeat the Dragon; it was just tired from his previous scuffle. To top it all off, the Empruh&#039;s psychic power is apparently the only thing C&#039;tan are vulnerable to. In short, powerful as FUCK. The Necrons under his command are probably massive technophiles with a raging hard-on for machines... then again, they&#039;re already machines, so that would be expected, but they&#039;re probably even &amp;lt;b&amp;gt;bigger&amp;lt;/b&amp;gt; technophiles than their fellows and emphasize their mechanicalness over their undeadness. Could be argued that he&#039;s the only C&#039;tan who&#039;s whole, given that he was shot by the Blackstone Fortresses and went to have a little sleepy, meaning he could have avoided the Silent King&#039;s master ball. If so, it&#039;ll be a bit of a problem to catch him now that&#039;s he&#039;s hanging out in the [[Terra|most heavily defended solar system]] in the entire galaxy.&lt;br /&gt;
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If the Void Dragon were to ever wake up, its possible that the tenuous grip on technology the Mechanicus still had could be lost entirely. Those of the Mechanicus would be affected the worst- in an old 3rd Ed Necron codex tale, one such techpriest who discovered the truth of the Dragon tore every last implant from his body in a fearful insanity. Their incredibly strange relationship with technology sees them both venerating it, entrusting themselves to it blindly while also understanding little of it, shunning technology like that of AI in the wake of the Men of Iron. Wholly dependent and wholly ignorant of their tech, the Imperium&#039;s biggest threat lurks right under their noses- under their very skin, in some literal cases. In short, any human society that isn&#039;t still wearing loincloths and banging rocks together is going to have a really bad day. The Necrons themselves seem to be aware of this too. On one occasion, a Necron force took [[The World Engine]] for a joyride and divebombed Mars. It wasn&#039;t exactly successful (meaning it was completely destroyed by the Solar Garrison), but they got robo-boots on the ground, and the fact that they were able to do it at all shook things up for the [[High Lords of Terra|High Lords]]. The question is why exactly they did this, given the old and new fluff for the &#039;Crons gives them dramatically different relationships with the C&#039;tan. Some Necrons probably still worship the C&#039;tan, so they could have been trying to either free or destroy it. Or [[Mephet&#039;ran|manipulating the Imperium]] into dedicating more forces to protect it so the nids or Chaos don&#039;t let it out by accident. Freeing it might arguably be even worse for the Necrons than the Imperium. Necron suicide cult anyone?&lt;br /&gt;
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Given that models have since been made of its shards it turns out it WAS sharded. SO maybe whats in Mars is the largest chunk? Was he sharded with the rest? or was his throwdown with Emps what did the deed? how much danger does a shard possess given its fearsome powers? lotta questions presented but not a lot answered.&lt;br /&gt;
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===[[Tsara&#039;noga]], The Outsider===&lt;br /&gt;
Ate at the same C&#039;tan-cannibalism salad bar as the Nightbringer but did so due to the dickery of [[Cegorach]] the Laughing God instead of the dickery of the Deceiver, but feels bad about it; blames Eldar gods for his bad eating habits. Decided to say &amp;quot;screw you guys, I&#039;m taking my ball and leaving,&amp;quot; and currently lives in a Dyson (vacuum cleaner) Sphere outside the galaxy. A hive fleet of [[Tyranid|Tyranids]] decided to go AROUND this place, not just ignore it like Tyranids do with Necron tomb-worlds. Were the Tyranids scared? Dunno, it&#039;s safer to lick a bandsaw than stop to ask a Tyranid. Other beings prefer to blow their own brains out rather than look at the Outsider when he&#039;s in town. Grimdark. The (intelligent) Necrons under his command are probably batshit insane. Also to note, it is theorized HE IS THE HIVEMIND of the Tyranids, needless to say, if this is true the galaxy is screwed (But not the Blood Angels. [[Matt ward|They&#039;re good friends with the Soulless, spooky, sleepy tin skeletons that literally cannot feel any kind of emotion]], logic.)&lt;br /&gt;
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You do not mess with The Outsider. Given that he went off to sulk about being a greedy little cannibal the Outsider might be fine and dandy and not in the Silent Kings battle box in case he ever has to face a Charizard.&lt;br /&gt;
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===[[Nyadra&#039;zatha]], The Burning One===&lt;br /&gt;
[[File:Burning One.jpg|300px|thumb|[[Sisters of Battle|FIRE FIRE FIRE]]]]&lt;br /&gt;
Gee, I bet you can&#039;t guess what his shtick is. Hint: it involves [[Webway]] gates. Wait, what? Yeah, apparently the Burning One was the C&#039;tan that told the [[Necrons]] how to break into the [[Dolmen Gate|Dolmen Gates]] and troll the [[Old Ones (Warhammer)|Old Ones]] on their own turf. He was implemented to give more background to the &amp;quot;Lord of Fire&amp;quot; ability, but many [[neckbeards]] believe that [[Games Workshop]] added him specifically to make us argue about whether or not he&#039;s [[Khaine]]. Whether or not this is true, [[troll|you should absolutely use an Avatar of Khaine to represent a C&#039;tan Shard with Lord of Fire and laugh when your opponent&#039;s Fire Dragon Exarch&#039;s meltagun blows up in his face.]]&lt;br /&gt;
*Oh, and in case you didn&#039;t get it: he&#039;s a pyromaniac asshole. The only reason he wanted to go into the Webway was to burn the fuck out of it.&lt;br /&gt;
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Once had his own rules in both &#039;&#039;&#039;Champions of Fenris&#039;&#039;&#039; and &#039;&#039;&#039;Shield of Baal: Exterminatus&#039;&#039;&#039;. All his attacks have Soul Blaze and has a special power of S5 AP4 assault 2D6 ignores cover soul blaze and the special rule Wall of Fire which means all the attacks auto-hit including flyers and models blocked by line of sight.&lt;br /&gt;
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These were for special missions however and not a special character that any army could take. Instead there is a formation in Exterminatus to represent the Burning One, which is &#039;&#039;&#039;squad&#039;&#039;&#039; consisting of a single shard and two Crypteks, where the whole unit uses the Toughness of the Shard and it also gets Feel No Pain. Despite its name, the formation could easily apply to any other C&#039;Tan as well.&lt;br /&gt;
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Finally has a model, since it&#039;s confirmed that a shard of the Burning One is trapped above the Silent King&#039;s throne. Oh, and he&#039;s wearing its flayed skin. Grimdark.&lt;br /&gt;
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===Iash&#039;uddra, The Endless Swarm===&lt;br /&gt;
Nothing is known about this guy but his name. Contrary to some fa/tg/uys belief, he is not a reference to [[Tau Quest]], but rather to the old fan theory in which the Tyranids were led by a C&#039;tan. Again, GW is actively trying to make us argue and fanwank, the trollan fucks.&lt;br /&gt;
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Of course if you don&#039;t want to subscribe to GW&#039;s fuckery it could be where the Scarabs come from, since they are, arguably, a huge swarm of mechanical undead bugs.&lt;br /&gt;
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[https://old.reddit.com/r/40kLore/comments/b6y62o/new_details_on_obscure_ctan_by_matt_ward/ If this post is to be believed,] he&#039;s the Scarab creator indeed! Also, apparently, his form is not as solid as those of other C&#039;tan, looking more like gestalt being of Scarabs, barely holding together in humanoid form, instead. So a double reference to Apophas from Warhammer Fantasy.&lt;br /&gt;
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===Og&#039;driada, The Arisen===&lt;br /&gt;
Even less is known about him, than about Iash&#039;uddra ([https://imgur.com/a/Vz8yS57 his only canonical appearance so far]), but, [https://old.reddit.com/r/40kLore/comments/b6y62o/new_details_on_obscure_ctan_by_matt_ward/| if this post is to be believed], this C&#039;tan is the oldest one of them all, roused from sleep by the consumption of the Necrontyr and shrouded in heavy robes.&lt;br /&gt;
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===Kalugura, the Silent Cry===&lt;br /&gt;
This guy exists entirely because of [[FAIL]]. In &#039;&#039;Black Crusade - Hand of Corruption&#039;&#039;, the [[Tomb World]] Kalugura has a single captive C&#039;Tan Shard. Which C&#039;Tan isn&#039;t named: it&#039;s just called &amp;quot;C&#039;Tan Shard of Kalugura&amp;quot;, i.e. &amp;quot;the C&#039;Tan Shard that they have on Kalugura&amp;quot;. Some dumb fuck at GW was looking for new C&#039;Tan to add to the 9E Codex, apparently saw this entry and didn&#039;t read past the name, and assumed it meant &amp;quot;the Shard of the C&#039;Tan Kalugura&amp;quot;, and added it to the Codex as &amp;quot;Kalugura the Silent Cry&amp;quot;. So we&#039;re stuck with that, I guess.&lt;br /&gt;
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===Llandu&#039;gor, The Flayer===&lt;br /&gt;
Llandu&#039;Gor is responsible for the [[Flayed Ones]]. The Necrons sharded him so hard he completely died, but he managed to infect thousands of Necrons with his hunger as a final dick move, turning them into warped ghouls with a gore fetish and teleportation powers. Which basically means that he has millions of Necrons under his influence, and that this number is continuously growing, because the Flayer Curse is contagious.&lt;br /&gt;
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The exact wording of the curse is as follows:&lt;br /&gt;
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&amp;quot;To those who have turned their faces away. To those who are faithless and wretched in their jealousies. To those who have denied us. To those who have denied me. I will wreak vengeance. I will wrench your souls and break your bones. I will cast hunger through your accursed existence. Down the eons, you will not forget. I will grant you this gift from love turned aside and make you like me, break you in my image as you have broken me. I shall cast the fear of myself into you and all of your kind. I am Llandu’gor. I am the hunger. I am the flayer, and from this moment, you shall be too.&amp;quot;&lt;br /&gt;
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Should also note: this one is actually DEAD and we don’t know how it happened. The Maynarkh were in on it, but that means a single Dynasty once possessed the means to DESTROY GODS and have since lost it. Or have they…?&lt;br /&gt;
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Apparently named after a Welsh village, must be a nice place. (NB: depends which Welsh villages, there are heaps of Llansomethings)[I knew it was Welsh! For other readers, do note the Welsh pronunciation: Thaan-dee-gorr.&lt;br /&gt;
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===Yggra’nya, The Moulder of Worlds===&lt;br /&gt;
Yggra’nya was the C&#039;tan responsible for the creation of the World Engine, known as [[Tomb World|Borsis]] to the Necrons. After getting sharded and imprisoned on Borsis, let&#039;s just say he wasn&#039;t all that fond of the folks who took over the place in his absence. When the Astral Knights came down for their suicide attack on the planet, he convinced them to free him, and promptly proceeded to [[Rape|fuck up the ruling Overlord and every power generator on the planet, opening up the World Engine for bombardment from the Imperial Fleet.]] After that, he hightailed it out of there and probably went off into another galaxy to fuck around with, like he said he would. Or not, considering he seemed to have Deceiver levels of dickery.&lt;br /&gt;
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Another shard of the Worldmaker was present on Damnos when the Ultramarines returned to retake it for the Imperium after [[Fail|Cato Sicarius&#039; first attempt.]] Contained within a Tesseract Vault, it was happily powering an entire floating Necron City when [[Marneus Calgar|Marneus Calgar]] decided to say fuck it and [[Wat|dual-wield a Gauss Pylon to blow the damn thing up and release the C&#039;tan shard within]].Yggra&#039;nya shouted with its newfound freedom, and the shout grew until it was cracking the earth beneath it, until Cato threw a Vortex grenade and sucked it into the Warp.&lt;br /&gt;
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===N’phoran,The Spiral Flame===&lt;br /&gt;
Very little is known about this guy beside information found in Necron 8th ed codex page 100.&lt;br /&gt;
He is burning everything to dust in that little text they have wrote (poor Tyranids) in codex.&lt;br /&gt;
Sounds a tiny bit familiar like The Burning One, but who am i to judge?&lt;br /&gt;
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===Zarhulash,The Potentate===&lt;br /&gt;
Introduced In Belisarius Cawl: The Great Work. He is first shown as one of eight C&#039;tan shards(the others were consumed by him during their sleep) powering the Pharos on Sotha. He is then freed by Cawl who, in an effort to betray the C&#039;tan, submitted to him and allowed Zarhulash to access the current state of the Galaxy. In that same scene it is implied that the actual Necrodermis cage-body is hard for the &amp;quot;human&amp;quot; mind to make sense of until it reduced it to a &amp;quot;sensible&amp;quot; human-esque form.&lt;br /&gt;
During the Interactions with Cawl he claims that the C&#039;tan are truly divine while the Machine God is a Lie, the Chaos Gods are mere conciousness as a result of warp disturbances, and the Emperor is &amp;quot;a weapon&amp;quot;.&lt;br /&gt;
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Shortly before Cawl&#039;s sudden and inevitable Hackerman betrayal and after bossing around both Cawl and Token &amp;quot;Brown&amp;quot; Captain Felix battling robo-bugs, he manages to gain control of the local Canoptek constructs which quickly peel him out of his skin revealing that the actual C&#039;tan looks closer to a miniature sun. Of course right after realizing Cawl betrayed him he is then confronted with a choice: smack Cawl and risk getting swallowed by the black hole created by a collapsing Pharos device, or escaping through a portal made by Cawl leading to a tasty Sun to eat on the far side of the Galaxy. He of course goes for the latter swearing vengeance and the like on Cawl.&lt;br /&gt;
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This all has some Implications: C&#039;tan shards can&#039;t tussle with a singularity, though it is unknown if a full C&#039;tan can, the appearance of a shard may be more eldritch/cosmic horror-ish than otherwise implied, it doesn&#039;t take much for a shard to get rid of his skin-cage, and this shard is well and truly free from the necrons. It remains to see if anything interesting gets done with him or if he&#039;s a one and done kinda deal.&lt;br /&gt;
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===The Sufferer===&lt;br /&gt;
[[File:The Sufferer.jpg|thumb|In-game portrait of the Sufferer]]&lt;br /&gt;
First seen in the [[Warhammer 40,000: Mechanicus|Warhammer 40,000: Mechanicus]] video game, a shard of the aforementioned C&#039;tan serves as the final boss for the series of noosphere missions that Xenobiologist Tiresus&#039; gives you.&lt;br /&gt;
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== Eldritch Star Crunch ==&lt;br /&gt;
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In their original forms the C&#039;tan were Monstrous Creatures with fairly insane stat lines; toughness 8, 5 wounds and 4+/4++ as well as the ability to move through terrain freely and in general be very unpleasant to deal with. C&#039;tan could not be assaulted without leadership checks, and if destroyed, detonated and caused damage to all units around them (this does not also take into account the slew of unique rules both kept). They were not cheap; the Nightbringer sat at 360pts, the Deceiver at 300.&lt;br /&gt;
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Eight edition allowed a fair bit of [[cheese]] with the biggest, stinkiest wheel being the Deceiver. His teleport ability was one of the main reason that a fairly neglected army was able to score big as it allowed you to Deep Strike several units where they could most easily rape your opponent&#039;s lines.&lt;br /&gt;
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===9th Edition Zoomer Primer===&lt;br /&gt;
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Ninth edition boosted every shard in a major way, making them almost mandatory. It introduced the Void Dragon and gifted all shards with a stats buff as well as [[Awesome|the &#039;&#039;&#039;Necrodermis&#039;&#039;&#039; rule, making it so they cannot lose more than 3 wounds per phase]] [[Ghazghkull Mag Uruk Thraka|(a.k.a Prophet of Gork and Mork but easier to say)]]. They still have the same ability to cast two (with one extra random one with a stratagem) powers at the end of the movement phase, [[Rape|all of which cannot be denied and get off on low rolls, dealing a shitton of mortal wounds.]]&lt;br /&gt;
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Naturally, there had to be a casualty and it ended up being [[Mephet&#039;ran|&#039;&#039;&#039;the Deceiver&#039;&#039;&#039;]]. Our sweet prince of cheese received a simple but devastating nerf : &amp;lt;strike&amp;gt;his teleport can now only redeploy units in the deployment zone. It didn&#039;t receive any real compensation either, so it&#039;s likely that he&#039;ll end up being discarded for the others.&amp;lt;/strike&amp;gt; That nerf was lifted- Grand Illusion can now send those units into Strategic Reserves without those units costing extra CP. Which means...oh yes...someone has finally managed to out-Creed Creed. In addition, he can deep-strike himself (as in, into deployment zones too) and has a constant -1 to hit.&lt;br /&gt;
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The cheap, working man&#039;s shard this time around is &#039;&#039;&#039;the &amp;lt;strike&amp;gt;Noodle&amp;lt;/strike&amp;gt; Transcendent C&#039;tan&#039;&#039;&#039;. It doesn&#039;t have any incredible rules or weapons, but he does have the same choice of two powers as well as a neat table to roll for that grants him 2 out of 6 random and largely good buffs. Considering his price he might be a good call in a list that finds itself short of points but in need of mortal wounds.&lt;br /&gt;
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Now the two big lads : [[Mag&#039;ladroth|&#039;&#039;&#039;the Void Dragon&#039;&#039;&#039;]], fittingly for something that &#039;&#039;allegedly&#039;&#039; drove the Mechanicus&#039; zeal, a vehicle hunting nightmare. He has access to a fairly unique piercing ranged attack that deals damage to its target as well as anything in between. That makes him hazardous to its potential screen but a definite beast with enhanced damage to vehicles (rolling D3+3 instead of D6 on them). He also seems to like munching on Rhino meat since he derives healing from destroying them.&lt;br /&gt;
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And the absolute king of the group [[Aza&#039;Gorod|&#039;&#039;&#039;the Rapebringer&#039;&#039;&#039;]]. [[Anal Circumference|&#039;&#039;&#039;6 attacks at S14 AP-4, damage D6 - ignores invulnerable saves and Feel No Pain saves (and any other ability that negates damage. Dreadnoughts, Death Guard, Ghazghkull, other C&#039;tan...all just meat for the Reaper).&#039;&#039;&#039; That&#039;s all.]] Did we mention his schtick is to roll 3d3, and for every 4+ the target unit (needs to be 9” away or less with TLoS) eats d3 mortal wounds? No?&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:7fattpselu851.jpg|The Void Dragon, in all his not really dragony-ness&lt;br /&gt;
Image:C&#039;Tan The Nightbringer.gif|I AM THE NIGHT... bringer?&lt;br /&gt;
Image:Night Bringer by PabelBilly.jpg|You can&#039;t spell &amp;quot;reap&amp;quot; without RAPE&lt;br /&gt;
Image:The Nightbringer 2.jpg|&lt;br /&gt;
Image:The Nightbringer 3.jpg|&lt;br /&gt;
Image:The Nightbringer 4.jpg|&lt;br /&gt;
Image:Michaelangelo Nightbringer.jpg|The Deceiver would make more sense here, but [[Neckbeard|who would bother complaining about minutia like that?]]&lt;br /&gt;
Image:C&#039;Tan The Deceiver.gif|GOLDEN SIXPACK&lt;br /&gt;
Image:Deceiver 2.jpg|The Deceiver, doing what it does best.&lt;br /&gt;
Image:Poor Imperial Heartworlds.gif|If only Forgeworld would hurry up and give the Necrons a Titan sized C&#039;tan&lt;br /&gt;
Image:Burning One 2.png|YOU KNOW WHAT THIS PAGE NEEDS? [[Burna Boyz|MORE FIRE!]]&lt;br /&gt;
Image:Burning One vs Bio-Titan.png|Did someone say [[Tyranid]] barbecue?&lt;br /&gt;
Image:Void dragon necrons.jpg|For those of us stuck in the past Crypteks might as well be Dragoncrons.&lt;br /&gt;
Image:Void Dragon by Littlecutter.png|Well, the Void Dragon is sometimes called a Wyrm.&lt;br /&gt;
Image:Void Dragon by Blabyloo.jpeg|An alternate, considerably more Tomb Kings-esque take on the Dragon of Mars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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{{Necrons-Forces}}&lt;br /&gt;
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[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dawn_of_War&amp;diff=168306</id>
		<title>Dawn of War</title>
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		<updated>2023-06-04T18:45:12Z</updated>

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[[Image:Dawn of War Logo.png|thumb|300px|right]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Dawn of War&#039;&#039;&#039;&#039;&#039; is a Real Time Strategy game for the PC set in the &#039;&#039;[[Warhammer 40k]]&#039;&#039; universe, produced by Relic Entertainment and released in 2004. It has three expansions, two of which do not require the base game to play. The most recent expansion, &#039;&#039;Soulstorm&#039;&#039;, contains almost every playable army in the Warhammer 40k setting in some form, with the notable exception of the [[Ordo Malleus]] and the [[Tyranid]]s ([[Dawn of War Mods|although there are mods to change this]]). Many popular stories and memes on /tg/, such as &#039;&#039;[[Love Can Bloom]]&#039;&#039;, have their origins in &#039;&#039;Dawn of War&#039;&#039;. &amp;quot;Author&amp;quot; [[C.S.Goto]] has “written” “books” about it, although you wouldn&#039;t know it by actually reading the books, which we suggest you don&#039;t do.&lt;br /&gt;
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One of the best parts of the series is widely held to be the narration, [https://youtu.be/5f_LDrKzqFU?t=5s featuring lines delivered with gratuitous emphasis and pauses at seemingly-random intervals]. This sounds very [[grimdark|grim and dark]], and is not at all ridiculous. As such, it has created countless [[Meme|memes]] commonly used by [[/tg/]].&lt;br /&gt;
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From a [[/v/]] perspective, the game is best known for its implementation of a combined morale, squads and alternate resource system, the potential of which was skullfucked by some of the most hilarious attempts at balance seen in the modern era. Seriously, you could throw a horse on a see-saw and it would do a better job. The visceral hand-to-hand combat and &#039;sync kills&#039; were also praised, since watching your little dudes chainsword that [[Necrons|other guy&#039;s little dudes is always entertaining, at least until all those other little dudes got back up again and raped you to death. FUCKING NECRONS]].&lt;br /&gt;
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The game was highly successful, though it was a cock-grinder when it came to online play. Fuck Gamespy. Please note that as much as a small group of /v/-tards love to criticize it, &#039;&#039;Dawn of War&#039;&#039; was considered an amazing game when it first came out, and [http://www.youtube.com/watch?v=9_-AeNUa9gA people would not stop screaming about it.]&lt;br /&gt;
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Well-known characters from the games include:&lt;br /&gt;
*Brother-Captain [[Gabriel Angelos]]&lt;br /&gt;
*Brother-Captain [[Davian Thule]]&lt;br /&gt;
*Brother-Captain [[Indrick Boreale]]&lt;br /&gt;
*Farseer [[Macha]]&lt;br /&gt;
*Farseer [[Taldeer]]&lt;br /&gt;
*Farseer [[Caerys]]&lt;br /&gt;
*The [[Harlequin]]&lt;br /&gt;
*General [[Sturnn]]&lt;br /&gt;
*General [[Vance Motherfucking Stubbs]]&lt;br /&gt;
* [[Governor-Militant Lukas Alexander]]&lt;br /&gt;
*[[Shas&#039;o Kais]]&lt;br /&gt;
*[[Commander Or&#039;es&#039;Ka]]&lt;br /&gt;
*The [[Necron]] Lords of [[Necron Lord of Kronus|Kronus]] &amp;amp; [[Necron Lord of All Kaurava|Kaurava]]&lt;br /&gt;
*Tomas Macabee&lt;br /&gt;
*Chaos Lord [[Bale]]&lt;br /&gt;
*Sorcerer [[Sindri Myr]]&lt;br /&gt;
*Chaos Lord [[Crull]]&lt;br /&gt;
*Dark Apostle [[Eliphas]] the Inheritor&lt;br /&gt;
*Chaos Lord [[Firaeveus Carron]]&lt;br /&gt;
*The [[Vindicare Assassin]]&lt;br /&gt;
*Warboss [[Orkamungus]]&lt;br /&gt;
*Warboss [[Gorgutz &#039;Ead &#039;Unter]]&lt;br /&gt;
*Inquisitor [[Mordecai Toth]]&lt;br /&gt;
*[[Colonel Carus Brom]]&lt;br /&gt;
*[[Brother-Sergeant Matiel]]&lt;br /&gt;
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==Games==&lt;br /&gt;
===Dawn of War===&lt;br /&gt;
[[Image:DoW1.jpg|300px|thumb|right]]&lt;br /&gt;
The original &#039;&#039;Dawn of War&#039;&#039; release featured the [[Blood Ravens]] chapter of the [[Space Marines]], led by Brother-Captain [[Gabriel Angelos]], as they battle against an [[Ork]] [[WAAAGH]] on the planet [[Tartarus]]. It is not long before the [[Eldar]] (led by Farseer [[Macha]]) and the [[Alpha Legion]] of the [[Chaos Space Marines]] (led by [[Lord Bale]] and the Chaos Sorcerer [[Sindri Myr|SINDRIIIII]]) show up, and as it turns out there&#039;s a [[Daemon]] imprisoned within an artifact (called the Maledictum) on the planet. This Daemon wants to use the bloodshed of the battle as a sacrifice so he may escape his prison. [[Troll|Spoilers, by the way.]]&lt;br /&gt;
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Lord Bale is quite the irritable fellow and has little patience for Sindri&#039;s complex plans, frequently growling &amp;quot;SINDRIIII&amp;quot; at him in frustration. There is also a [[Mordecai Toth|black Inquisitor]] (who isn&#039;t a stereotype, honest), who is unsurprisingly incompetent. Although there is some evidence to claim that he was the Daemon of the Maledictum all along. &lt;br /&gt;
&amp;lt;s&amp;gt;I&#039;d like to see that evidence, then. Well, aside from the fact that he&#039;s useless.&amp;lt;/s&amp;gt; The novelization claims this was the case, but on the other hand, it was written by [[C.S. Goto]]. The idea that the Inquisitor is &#039;&#039;not&#039;&#039; somehow a Chaos traitor comes into play in the Space Marine ending of Dark Crusade, where he appears (and presumably takes a bit of heat off the Blood Ravens since he&#039;s buddies with them).&lt;br /&gt;
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===Winter Assault===&lt;br /&gt;
[[Image:DoW WA.jpg|300px|thumb|right]]&lt;br /&gt;
The &#039;&#039;Winter Assault&#039;&#039; expansion added the [[Imperial Guard]] as a playable army, and features two alternate campaigns that take place on the planet of Lorn V. It introduced Farseer [[Taldeer]], [[General Sturnn]], Ork [[Warboss]] [[Gorgutz &#039;Ead &#039;Unter]], and the Chaos Lord [[Crull]]. Through the branching campaigns it is possible to achieve multiple different endings. Based on information supplied by later games in the series, the canonical ending is probably that achieved by the &amp;lt;s&amp;gt;Imperial Guard&amp;lt;/s&amp;gt; Eldar in the Order campaign.&lt;br /&gt;
Infamous for featuring a Khornate warband that used Sorcerers and Horrors, and having a Warlord who was not even that angry. Khorne was very angry and beat Tzeentch up until he orchestrated the defeat of this Warband.&lt;br /&gt;
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But seriously, Crull was still pretty awesome. All Khornate guys are. Only he was considerably less awesome than, say... Arbaal the Undefeated. (Is he still alive?)&lt;br /&gt;
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Also known for Guardsmen that are equipped with lasguns that can punch through literally [[Monolith|anything]]. Even tanks.&lt;br /&gt;
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===Dark Crusade===&lt;br /&gt;
[[Image:DoW DC.jpg|300px|thumb|right]]&lt;br /&gt;
&#039;&#039;Dark Crusade&#039;&#039; saw the addition of the [[Necrons]] and the [[Tau]] (led by [[Shas&#039;o Kais]]), and was the first game in the series to drop the mission-based format of the previous singleplayer campaigns, instead adopting a [[Risk]]-esque strategic map where players were required to use their army to conquer the entire planet of Kronus and defeat all the other races present. Using the army to attack enemy-occupied territory resulted in playing a skirmish game against the AI, with the victor gaining (or retaining) the disputed territory.&lt;br /&gt;
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&#039;&#039;[[Love Can Bloom]]&#039;&#039; originated from this.&lt;br /&gt;
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Introduced the world to the Dark Apostle [[Eliphas the Inheritor]], famed for his snappy comebacks and fantastic putdowns which set him at an intellectual level above your [[Carron|average]] Chaos Lord.&lt;br /&gt;
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Recommended for IG players cause anyone heading against them without being in their general vicinity will have to contend with Dual BAAAAANNEEEEEBLADDDDDEEESSSSSS and hundreds of mooks, not to mention, well, YOU GET A THRONES DAMMED BANEBLADE!!!!!!!!!!!!!!&lt;br /&gt;
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===Soulstorm===&lt;br /&gt;
[[Image:DoW SS.jpg|thumb|right]]&lt;br /&gt;
&#039;&#039;Soulstorm&#039;&#039; added the [[Dark Eldar]] and [[Sisters of Battle]] as playable races, alongside flying units. Similar to &#039;&#039;Dark Crusade&#039;&#039;, the campaign takes place as a battle to control territories on the strategic map, but the fight now takes place over several planets in the [[Kaurava System]], instead of a single planet as in the previous expansion. Interestingly the Dark Eldar were added before the major 5th edition overhaul, leaving Soulstorms Dark Eldar to look either out-dated or nostalgic to [[Fags of 4chan#oldfag|oldfags]].&lt;br /&gt;
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Continuing a long history by now, it has some hilarious dialogue, now even more so due to the tiny pool of voice actors -- to make characters sharing voice actors distinct they resorted to really dumb accents. [[Meme]]s extracted from &#039;&#039;Soulstorm&#039;&#039; include: [[Indrick Boreale|Baldeale]], [[METAL BOXES]], [[SPESS MEHREENS]] and more. The game is sometimes referred to as &amp;quot;Baldstorm&amp;quot;, in reference to [[Indrick Boreale]]. The game also brought us [[Cornholio the Cultist]], among a dozen or so other lesser memes.&lt;br /&gt;
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The Soulstorm single-player campaign also did away with the whole &amp;quot;building up&amp;quot; feature that was present in Dark Crusade. (E.g: placing all of your high-end structures and capturing most of the nodes on the map so you could create massive, unstoppable forces instantly when you had to defend.) However, it was double-edged. Due to the absence of this feature in Soulstorm, the AI actually stood a chance against you, which made the battles &#039;slightly&#039; more interesting, but you also couldn&#039;t just upgrade a [[Monolith]] instantly and steamroll the AI&#039;s attacking force, which meant you had to deal with 6+ regions getting attacked EVERY SINGLE ROUND of the overworld play when you started conquering more territories. And the auto-resolve system didn&#039;t give you the best of odds. So, instead of being able to actually conceivably finish the campaign in a day or two, you would probably instead end up spending about 30-40 hours on just defending your same stupid territories in the end. Then you&#039;ll probably spend another 10 hours actually taking over territories and beating all the strongholds. Combine that with the open memory leak, and you might have to play for a week straight to actually win. What fun (that&#039;s sarcasm). (The way to do this is to conquer the system one planet/faction at a time- that means you don&#039;t have to worry about multiple attacks on your territories. The downside of this is that the last planet you get to is heavily defended by the time you get to it. Whilst this can make for more interesting fights, you do get annoyed having to build up from nothing whilst your enemy does not. Note also that this tactic generally works only on Easy mode- in other modes, the computer will waste &#039;&#039;no time at all&#039;&#039; in going after you ASAP.)&lt;br /&gt;
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In [[Dawn of War III]], it is confirmed that Gorgutz was the victor of da Kaurava System, and was consequently the one who wiped Boreal and his bald ass off the face of Kaurava II. This means that the system is likely infested with Orks.&lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:200%&#039;&amp;gt;&#039;&#039;&#039;ORKS IZ DA MEANEST AN&#039; DA GREENEST! WAAAAAGH!!!!!!!!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[File:ORKZ ARE DA BEST.png]]&lt;br /&gt;
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==Rise and Fall of a Franchise==&lt;br /&gt;
Dawn of War was a brilliant game at launch - and one that saw an increasing number of issues with patches and expansions. To chronicle this tragedy so that none may forget, the entire tale of Dawn of War&#039;s rise and fall is listed here.&lt;br /&gt;
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===Dawn of War===&lt;br /&gt;
[[Image:Dawn1.jpg|200px|thumb|right|&#039;&#039;Dawn of War&#039;&#039;]]&lt;br /&gt;
Dawn of War was blessed - and cursed - to have a gameplay style not quite like anything else when it launched. The combination of hard counters and the ability to customize armies was hailed as a brilliant move, and though the balance was far from perfect (due to every race but one mostly comprising heavy infantry and thus being especially vulnerable to the [[Eldar]] race&#039;s use of said hard counters), a good time was had by all. There was a lot to love from every faction and there was considerable love towards fluff and crunch even with the errant bit of flaming stupid (Sindri invoking the blood god). Whilst the multiplayer balance wasn&#039;t quite great, it was for the most part a fair fight and there were ways to get the most out of each unit in the game, and literally everything was viable to some degree or another.&lt;br /&gt;
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===Winter Assault===&lt;br /&gt;
[[Image:Winter.jpg|200px|thumb|right|&#039;&#039;Dawn of War: Winter Assault&#039;&#039;]]&lt;br /&gt;
When &#039;&#039;Winter Assault&#039;&#039; was announced, players were psyched. An army heavily centering around light infantry (the Imperial Guard) was announced, with new units for each existing side. Some of the new units were things that were extremely demanded ([[Chaplain]]s for [[Space Marines|SPESS MEHREENS]], Fire Dragons for [[Eldar]], Mega Armor Nobz for [[Ork]]s), but Chaos players were a bit perplexed by the new unit that was brought to the table for Chaos: [[Khorne]] Berserkers. The unit never seemed to fit in with Chaos tactical doctrine, especially considering that there were no less than 3 other melee units available for Chaos. But no one complained since Chaos is never complete without regular shouts of BLOOD FOR THE BLOOD GOD! Nonetheless, players eagerly awaited &#039;&#039;Winter Assault&#039;&#039;. &lt;br /&gt;
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...And then it hit. And there was [[RAGE]]. Out the gate, the Imperial Guard had poorly-coded weapons that caused them to be able to melee any unit to death, along with the guardsman&#039;s lasgun turning into a portable lascannon, effectively, a single squad of guardsmen in cover could pose a serious threat against heavy armor, like the SM Predators. Even after that, the Guard had serious problems with efficiency, as the entire faction from tier 1 to 3 was centered around attaching a [[Commissar]] and hammering Execute like an ass. This was nothing, however, compared to the filthy rape the rest of the game had suffered.&lt;br /&gt;
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For reasons uncertain, the hard counter system had been ripped out of the original Dawn of War, and units now saw complete obsolescence - Dark Reapers were now a 100% improvement over Guardians and Kasrkin completely outstripped Guardsmen (understandable in fluff but in an RTS, not so much). Acts of stupendous idiocy hit regarding the upgrades for various units; the Space Marine commander would switch from his Daemonhammer to a Power Sword with his upgrade, losing his Veteran/Hero damage upgrades in the process. &lt;br /&gt;
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The worst hits of all, however, were for Chaos - All special weapons for their Marine squads and all the special weapon upgrades (H. Bolters, flamers, plasma guns, and missile launchers) for their marines were wholesale stripped out in an attempt to streamline the tech trees and &amp;quot;differentiate the factions,&amp;quot; ignoring the fact that people were playing Chaos because they were the Evil Marines. They too, had the same unit obsolescence issue; Raptors were totally outdone by Berserkers which were, in turn, totally outdone by Possessed. This was fixed slightly in patches and updates; Dark Crusade had succeeded in making the three a little more different due to the addition of Mark of Khorne (which panicked units) for Berserkers, fixing how Speed Demons and Purge the Weak worked for Raptor Champions, and generally making Possessed a little more streamlined - but these were all upgrades that would not hit until the tail-end of the WA patch cycle (for Raptors) or after Dark Crusade&#039;s patch (for everything else) - the latter of which would be over a year away.&lt;br /&gt;
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In short: Winter Assault had not only fucked up a lot, but it actually removed more content for the existing races than it initially added.&lt;br /&gt;
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Further attempts to &amp;quot;fix&amp;quot; the problems introduced by Winter Assault caused even worse fuck-ups, as Horrors became anti-vehicle (wut) and Terminators and Obliterators lost their ability to melee remotely effectively because the primary developer, [[Troll|Johnny Ebbert]] claimed that the combination of high ranged/melee damage and high HP (on a unit that was insanely slow and a last Tier unit, not to mention the need for a relic to at all build it) was overpowered, ignoring the findings of every single balance team working for Relic at the time. Later the spammability was fixed with hard-caps on Terminators and Obliterators, but them being piss-poor in melee remained in the face of every single argument regarding [[fluff]] and [[crunch]] (Terminators being armed with Powerfists, Obliterators having them &#039;&#039;grafted to their bodies&#039;&#039;) and finding of the balance teams.&lt;br /&gt;
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Things continued to escalate as the bulk of the game became a tech-race to see who could get to Tier 4 the fastest and spam top-of-the-tech-tree units the hardest. This was also where a pattern began in which developers would show open favoritism to the Eldar, allegedly because most of the Staff&#039;s internal team were die-hard Eldar players. Fire Prisms became the most durable tank in the game, and the Avatar of Khaine gained the ability to allow the Eldar to field more vehicles and infantry than any other army period, adding a massive +10 to both pop and vehicle pop caps. On one of the toughest melee combat units in the game. Which most Eldar Players used by building then never moving him from their base so as to make use of that delightful +10 pop cap to infantry/vehicles whilst their Ultimate unit just sat on the couch of Khaine. It was one of the most-complained about facets of the game, and like most of the other items on this list, would never be addressed. The above would eventually become infamous as the place where the entire metagame went wrong, and was a path that the game would never fully recover from, despite noble attempts during both Dark Crusade and Soulstorm.&lt;br /&gt;
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===Dark Crusade===&lt;br /&gt;
[[Image:Dark.jpg|200px|thumb|right|&#039;&#039;Dawn of War: Dark Crusade&#039;&#039;]]&lt;br /&gt;
Dark Crusade had problems at launch, not the least of which was that it was a very bold attempt. Two new races were added and the game was still suffering the aftermath of what had been caused by Winter Assault. There was a lot of earnest attempts to fix the previous expansion&#039;s problems; hard caps were added to elite-level units, special weapons had slowly begun to filter back into the Chaos Space Marines (though no missile launchers or flamers ever returned and Horrors remained anti-vehicle), and the huge number of blatantly stupid problems with the Space Marines were fixed. &lt;br /&gt;
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Unfortunately, the game remained riddled with problems. Cue another outburst of [[RAGE|complaints]].&lt;br /&gt;
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One complaint really was worth getting upset about. Having decided that combat was &amp;quot;too lethal&amp;quot; and that shooty units shouldn&#039;t be able to chase down and kill fleeing units, Relic introduced a flat change to the fire-on-the-move accuracy of every single unit: 15%. In one stroke, this &amp;quot;Fix&amp;quot; caused dozens of problems. No longer did the likes of Dreadnoughts ever see a weapon upgrade (because doing so would give it a functionally-useless weapon that would never hit as it moved towards close-combat and hindered its melee power to boot), and the weapon immediately made rapid-firing weapons dozens of times better than those that fired slowly, since it was much more likely that they could hit with a few shots than their counterparts. Vehicles and personnel intended to fire on the move (such as Terminators) became functionally useless, whilst the Eldar Fleet of Foot ability became tantamount to godmode (initially it reduced accuracy when activated, but now with the flat 15% fire accuracy, there was no reason &#039;&#039;not&#039;&#039; to use it when moving units.&lt;br /&gt;
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The two new races were broken in half at launch, as well. Necrons required no resources and there existed multiple replays of players winning maps without ever capturing a single strategic point. It was possible for Necrons to go over the pop limit with Resurrection Orb, and the Lightning Field had no actual charge cap, meaning that it could potentially charge forever before discharging a burst of energy that could level a building in one shot. The Tau outranged everything, had no limit on Krootoxes, and had their tech tree lopsided so that one of their two available paths got both available upgrades. The Eldar Harlequin could fire a 10000+damage attack that would kill one unit in a squad, but due to how it was coded, could target and instagib a commander unit that was attached to said squad. Bad in competetive play, [[Awesome|great]] if you just realize Necrons are easy mode in the campaign and you want to dump eight warrior squads on top of a bunch of guardsmen.&lt;br /&gt;
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Further complaint occurred when it became known that the &amp;quot;new&amp;quot; Imperial Guard unit, the [[Dakka|Heavy Weapons Team]], was revealed to have been in Winter Assault and had not seen use simply because it could not actively target enemies - which it still could not at Dark Crusade&#039;s launch. Yet more rage occurred when every single time anyone with anything remotely resembling common sense brought up flamingly stupid mechanics (such as [[Psyker|Psykers]] killing themselves (which &#039;&#039;could be cancelled&#039;&#039;, no less) and Psykers breaking their attached squad when using Lightning Arc) were summarily dismissed despite pointing out the obvious (that this was fucking [[Derp|stupid]]).&lt;br /&gt;
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A patch was promised in short order, but it would be well over 7 months before Relic would eventually patch the game and leave a lot unfixed in the process. Numerous facets that Relic&#039;s internal balance team disliked about several other factions (such as the fact that Basilisks were artillery units) caused them to get nerfed, whilst factions that said balance team liked (Eldar) remained untouched despite thousands of complaints about the race being blatantly overpowered. Even after their nerfs, the Necrons and Tau remained hilariously unbalanced. A second patch was promised, but was quietly cancelled and the official site then proceeded to state that a second patch had never been announced.&lt;br /&gt;
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The single-player campaign was an entirely different story. Despite the disappointment and anger of a small number of hardcore [[Neckbeard|neckbeards]] and [[That Guy|Negative Nancies]], the fans in general [[Awesome|loved it]]. The game weighed in at a very impressive 8.7 out of 10 rating from critics and 8.9 from players on Metacritic. Despite the aforementioned imbalances, the campaign almost never involved &amp;quot;fair&amp;quot; fights with both sides having equal resources. The first few maps were simple ones where both sides start with an HQ building, but soon things ramp up and the enemy will be starting with two advanced bases, or they&#039;ll be attacking an area you&#039;ve [[Imperial Fists|heavily fortified]], or attacking a huge enemy stronghold with unique mechanics and layouts.&lt;br /&gt;
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A few things set the game apart from and, you might say, ahead of the predecessors. The campaign map meant that you could choose to attack one of several territories each turn. They all gave you an income of campaign-level requisition points which you could spend on fortifying a territory, starting a map with extra buildings, or call in special elite bodyguards. You got the option to purchase those bodyguards based on which territories you have captured. Finally, some of the territories gave you something &#039;&#039;really&#039;&#039; nice when captured. One let you [[Khorne|attack twice per turn]], one let you move between territories instantly, one gave you extra starting resources, and so on. You would also unlock wargear for your commander by achieving specific things, such as conquering an enemy stronghold or getting a really good kill-to-loss ratio in a mission. Finally, the enemy strongholds were all unique, and were similar to the missions in the linear campaigns of the previous games... with the difference that you could ensure you got off to a stronger start by doing well in the rest of the campaign.&lt;br /&gt;
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===Soulstorm===&lt;br /&gt;
[[Image:Soulstorm.jpg|200px|thumb|right|&#039;&#039;Dawn of War: Soulstorm&#039;&#039;]]&lt;br /&gt;
Hopes were high for Soulstorm. Whilst it was obviously going to have difficulties from the first two games, it was being produced by Iron Lore, which took community input extremely seriously and added a number of new features intended to make the game the most balanced it had been since Vanilla. And in many ways, they succeeded. Balance was considerably improved, though the problem with Tau tech remained. A number of problems were fixed, and serious consideration was made to ensure that the two new races - the Dark Eldar and Sisters of Battle - would not fall into the trap of the old. This would be Iron Lore&#039;s last produced game, and they wanted it to be a hit.&lt;br /&gt;
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Unfortunately, Relic and THQ had other plans. The developers were forced by THQ to put in Flying units - something the Dawn of War engine was &#039;&#039;never designed for&#039;&#039;, cutting out a lot of units that had been heavily-demanded by fans (Wraithguard, Leman Russ Demolisher, Chaos Dreadnought, Techmarines, Wyrdboyz, etc) in favor of the aforementioned flyers. Said flyers were notoriously buggy, absurdly unbalanced (The Tau Barracuda for example, were capable of leveling a base on their own) or fulfilled a completely unnecessary purpose (Marauder Bomber for Guard when everyone and their grandfather wanted Valkyries, which would have been actually useful considering that bombers were of no purpose when one factored in [[Basilisk]]s). The budget was slashed repeatedly and the amount of time Iron Lore had was stripped bare, forcing the developers to create a cut-rate campaign that felt like a total rehash. And of course we should not forget the voice actors and scripting that were either so terrible or &amp;quot;good&amp;quot; that they produced 3 famous memes within the WH40K fanbase: &amp;quot;[[Space Marines|Spehss Mahreens]]&amp;quot; and &amp;quot;[[Emprah]]&amp;quot; as said by [[Indrick Boreale|Indrick Baldeale]] and [[METAL BOXES|METHUL BAWKSES]] as said by [[Firaeveus Carron|the Champion of the BAWKS GAWD]], all of whom were voiced by [[Scott McNeil|Scott Fucking McNeil]] (who also brought us [[Cornholio the Cultist]], bringing the total number of [[meme]]s brought about by this game to at least six). And then, just to add insult to injury, Relic released the game with an earlier beta version of the program which had numerous bugs and balance problems, including a refresh bug for the Dark Eldar Dais Dark Scythe ability, which would cause it to deal thousands of damage and vaporize entire armies.&lt;br /&gt;
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Still, even on release, the game was very well-received - and then, it happened. 19 hours after the game&#039;s initial launch, an infinite resource exploit was uncovered for the Sisters of Battle. By queuing up an upgrade for their listening post and then cancelling it, it was possible to get double the normal resource amount - ergo allowing you to do it rapid-fire for colossal amount of resources very, very quickly along with having infinite faith resource by simply auto-casting a faith ability so in-theory, a simple Celestian squad with a missionary attached could very well turn their durability like those of an Assault Terminator Squad with a Chaplain attached. After initially dismissing this as [[Wat|&amp;quot;not a real bug&amp;quot;]] and prattling on that players &amp;quot;should be happy with what they&#039;ve got,&amp;quot; a &amp;quot;hotfix&amp;quot; was promised within &amp;quot;one, maybe two weeks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That one to two weeks turned into a nearly 9-month wait, whilst the game suffered horrendously. The &amp;quot;merit&amp;quot; system which was designed to award players with little collections of in-game multiplayer achievements was completely non-functional not only during this time, but after it. The lobby at launch read: &amp;quot;This is stand-in-news. Replace this with real news,&amp;quot; and kept this for 6 out of the 8.65 months it took for the patch to hit. During this time, Automatch was broken and the use of a trainer (The Company of Heroes CheatMod, if anyone cares) allowing players to switch races on the fly and delete enemy buildings ran rampant, destroying anything that remotely remained of the game&#039;s competitive multiplayer environment. Smaller bugs and problems kept popping up during the wait: using dance of death would set Eldar players&#039; resources to Zero. Charming an Ethereal with a Deceiver would give the Necron Army billions of hit points per unit. Observers could activate a Dark Eldar player&#039;s Soul Powers.&lt;br /&gt;
&lt;br /&gt;
After 8.65 months, there was nothing left. The game was deader than a [[Sisters of Battle|Sister of Battle]] at [[Matt Ward]]&#039;s place. But again, after 8 months of waiting and leaving the game to die, a small shard of hope appeared: the hotfix finally DID arrive which addressed most of the early problems present in the game, including the ability to use trainers in a multiplayer game and most of the SoB/DE bugs, which made the game relatively playable. However, much like how Zelda to the Nintendo Gamecube, it came too late and Soulstorm basically died out as many players just gave up on the game, while small pockets of players remained. &lt;br /&gt;
Fortunately, the Steam port of Soulstorm restored the servers, and Soulstorm&#039;s vanilla multiplayer is alive to this very day.&lt;br /&gt;
&lt;br /&gt;
Relic had blamed everything from Steam to Gamespy to the black hole at the center of the galaxy for the delays, but everyone and their grandmother knew the full truth: they didn&#039;t give a shit because they were working on [[Dawn of War II]]. After the patch, the game remained broken with a lot left to fix (the Eldar remained blatantly overpowered and there were dozens of smaller problems plaguing each faction - all of which were easily fixed), but Relic was done with it and Dawn of War 2 was here. So if by some Emperor only knows reason you still want to play this game, you better just [[Dawn of War Mods|mod it out]].&lt;br /&gt;
&lt;br /&gt;
To this day, mentioning Dawn of War to certain users of /tg/ will result in a rant that makes this article seem like a U MAD? in comparison. &lt;br /&gt;
&lt;br /&gt;
You have been [[Exterminatus|warned]].&lt;br /&gt;
&lt;br /&gt;
==Resurrection==&lt;br /&gt;
With THQ going under, and Sega scooping up the license, there were questions whether or not we&#039;d ever see another Dawn of War game. What no one expected was that not only is Relic still alive and kicking, not only are they still working on Dawn of War, but they&#039;re actually working on switching the games to Steamworks, and, shockingly, &#039;&#039;resuming patch support.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can read all about it [http://steamcommunity.com/games/DawnofWarDarkCrusade/announcements/detail/1658761639946053463 here]. If you&#039;re a DOW fan, this is the equivalent of the Emperor&#039;s return in terms of huge-ness. &amp;lt;s&amp;gt; Only time will tell if this turns out to be something absolutely amazing or if it&#039;s just so much brave words, but for the moment, /tg/ is hopeful. &amp;lt;/s&amp;gt; The update came, and it was not amazing. LAN has been completely removed, Eldar are still broken, and modding remained relatively untouched.&lt;br /&gt;
&lt;br /&gt;
==The Alternative==&lt;br /&gt;
For those who want an infinitely better Dawn of War experience, there&#039;s options. Mods exist that do everything from add new factions to change how the game is played - and almost all of them drip with quality and sexiness. From mods that re-invoke the feelings of Vanilla DOW, to mods that add things like the Armageddon Steel Legion and Tyranids, to the absolutely Epic Firestorm over Kronus, Unification Mod, Purgation of Kaurava, and Ultimate Apocalypse, there&#039;s a huge number of mods available, and it&#039;s highly recommended you [[Dawn of War Mods|check &#039;em out]].&lt;br /&gt;
&lt;br /&gt;
==Faction Short Tips==&lt;br /&gt;
Keeping this as short and sweet as possible. Note these observations are made on vanilla Soulstorm, and mods MIGHT change this.&lt;br /&gt;
*Space Marines- Focus on Tactical Marines. Give &#039;em weapons for the situations they come up against (missiles for bases &amp;amp; vehicles, for example). Vehicles generally sturdy enough, just properly support any force.&lt;br /&gt;
*Imperial Guard- It may help to equip your Guardsmen with Grenade Launchers- they knock down enemy infantry very well. Use Execute to buff your units to high hell, always attach Priests and do the Tactica upgrades if you want to turn Guardsmen into lethal killing machines. Get Kasrkin and Ogryn and attach Priests to them, he turns them from subpar units into arguably the best ranged and melee squad in the game. Get the Baneblade and support it. Best turtling faction, but you don&#039;t need to.&lt;br /&gt;
*Sisters of Battle- What generally helps is to build Holy Icons to give you Acts of Faith. Spam Celestians, do the Inferno pistols upgrade and get an Exorcist or two to keep the enemy army on their ass at all times. Penitent engines are better left on ranged if you are dealing with massed infantry due to their mighty flamers.&lt;br /&gt;
*Eldar- Dark Reapers to mulch infantry, Fire Dragons for buildings. Pair &#039;em off and give them a vehicle, and they&#039;re a handy little taskforce. Remember to do the Soul Shrine upgrades for armor and health, the Eldar scale really well through the tiers.&lt;br /&gt;
*Dark Eldar- Look up the Talos and try for Wyches. Wyches give morale immunity and speed and attack boosts with their combat drugs (use this with Warp Beasts to chew through anything), their attacks slow down the targets and their poison is extra lethal. Get the Archon, research the Crucible of Malediction and give him a full Incubi reutine so his 2 abilities last for a long long time. Use your Soul Powers.&lt;br /&gt;
*Chaos- Standard CSMs are the way to go here, Cultists with grenade launchers are really good against the Imperial Guard. They&#039;re even better with Infiltration. Use Plasma Guns if you can help it. Get a Defiler or two and put them on ranged, they are like a slightly worse Basilisk who is on the other hand capable of providing heavy fire support. Get the Bloodthirster and the Daemon Prince ASAP too.&lt;br /&gt;
*Necrons- What some think is that they get back up every time they get knocked down. If you play them here, DO &#039;&#039;&#039;NOT&#039;&#039;&#039; COUNT ON THIS. Some Necron Warriors have been known to go down and stay down on their first death. Flayed Ones and Warriors in a pair are typically a good combo. This, however, is for infantry. If you want to kill buildings too, swap out Warriors for Immortals or just add a few squads of them in. Good use of the Lord is essential.Get the Mono.&lt;br /&gt;
*Orks- &#039;&#039;&#039;Never&#039;&#039;&#039; neglect the Pile O&#039; Gunz nor the Big Mek. The upgrades are extremely useful in the long run and the Mek, while he can&#039;t compare to the Force Commander or Chaos Lord, can teleport himself and his boyz around while having great ranged and melee DPS. Your better all-rounders are typically Flash Gitz (they are very fragile and expensive however, attach Mad Doks and use the juice), but if you desire something simpler lategame, go for Tier 4 and do the more Sluggas upgrade, build a bunch of Banners and Boyz huts, put the Sluggas on autobuild and rally point them in the enemy base. Proceed to watch the most Orky thing ever.&lt;br /&gt;
*Tau- Try a lot of Fire Warriors, or 3 Crisis Suits with Flamers. Remember, though, that Tau units are typically glass cannons- they can dish it out, but don&#039;t take it so well. Make sure you always have some form of backup for any pure Tau unit. If you go Kauyon be sure to use the special Kroot you have access to, they are rather good. Always get the Ethereal, but don&#039;t let him die.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://www.dawnofwar.com/ The Official Dawn of War site]&lt;br /&gt;
* [https://store.steampowered.com/sub/30560/ Buy the game on Steam]&lt;br /&gt;
* [[Dawn of War Mods|The list of /tg/-approved mods]]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PLyLLeKcxw24W_3a8XPrTHqPywEclDVucg The complete Dawn of War soundtrack]&lt;br /&gt;
* [https://www.youtube.com/watch?v=kvnH1yVOn0E ThunderPsyker&#039;s excellent retrospective review of Dawn of War]&lt;br /&gt;
* [https://www.youtube.com/watch?v=lGiNE-FmrLM What &#039;&#039;Really&#039;&#039; Happened in the Kaurava Campaign]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:DawnofWarMainMenu1.png|The main menu for the original &#039;&#039;Dawn of War&#039;&#039;.&lt;br /&gt;
Image:DoW WA Menu.jpg|The main menu for &#039;&#039;Winter Assault&#039;&#039;.&lt;br /&gt;
Image:Warhammer_40,000_Dawn_of_War.jpg|Screenshot from &#039;&#039;Dawn of War: Winter Assault&#039;&#039;.&lt;br /&gt;
Image:DoW DC Menu.jpg|The main menu for &#039;&#039;Dark Crusade&#039;&#039;.&lt;br /&gt;
Image:DoW SS Menu.jpg|The main menu for &#039;&#039;Soulstorm&#039;&#039;.&lt;br /&gt;
Image:DoW Army Painter.jpg|The famous Army Painter&lt;br /&gt;
Image:Chaoslordz.jpg|This is pretty much what the [[Chaos lord|Chaos Lords]] are in the game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Video Games]]&lt;br /&gt;
[[Category: Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Lord_of_Kronus&amp;diff=355051</id>
		<title>Necron Lord of Kronus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Lord_of_Kronus&amp;diff=355051"/>
		<updated>2023-06-04T18:44:40Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[Image:BigKLord.jpg|500px|thumb|right|He never speaks. He does not have to.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Necron Lord of Kronus&#039;&#039;&#039; is a Necron Lord notable for three things: He&#039;s in charge of the Necrons on Kronus, he&#039;s one of the most hilariously overpowered things in the entire campaign mode that isn&#039;t [[Gorgutz &#039;Ead &#039;Unter]], and he &#039;&#039;does not speak.&#039;&#039; The Necrons in &#039;&#039;[[Dawn of War#Dark Crusade|Dawn of War: Dark Crusade]]&#039;&#039; get around this lack of a voice by appointing a Necron [[Pariah]], former human Tomas Macabee (reference to &amp;quot;Macabe&amp;quot; or &amp;quot;Macabre&amp;quot;, old rural word for corpse), to act as its herald and mouthpiece on operations. Ages ago, the Necrons swept this world clean of life, and soon, they will do so again if the Necron Lord has his way.&lt;br /&gt;
&lt;br /&gt;
As a servant of the [[Nightbringer]], his goal is embarrassingly simple and yet outright terrifying: the extermination of all life on Kronus. While he does not talk, Relic somehow managed to give him hints of actual personality - most notable during the assault on Eliphas&#039; stronghold, where he manages to successfully unnerve even the Word Bearers champion. While it&#039;s never revealed what it is he actually &#039;&#039;says&#039;&#039; to Eliphas beyond electronic hissing, Eliphas&#039; response is one of revulsion. The implication is that, as an early-edition Necron Lord, he is utterly beholden to the [[C&#039;tan]], serving the entity as a Lovecraftian entity in an almost religious fashion by sating its hunger for life itself.&lt;br /&gt;
&lt;br /&gt;
==Service==&lt;br /&gt;
The Necron Lord of Kronus engaged in fierce fighting against the [[Eldar]] under [[Taldeer]] and the [[Tau]] under [[Shas&#039;O Kais]], with his forces murdering thousands in their advance. Unfortunately for him, the [[Blood Ravens]] under [[Davian Thule]] managed to perform a surgical strike, sneaking into the tomb complex and planting a plasma bomb in the center of the tomb complex, causing a massive series of cave-ins and destroying the Necrons on Kronus entirely. So powerful was the bomb that it reduced the area around the complex to a scorched desert.&lt;br /&gt;
&lt;br /&gt;
If the player chooses to play as the Necrons, the Necron Lord of Kronus ultimately fully restores the tombs of Kronus, destroys all life on the planet, and begins sending forces to besiege the Tau Empire, [[Ultramarines]], and [[Imperial Guard]], the Necron Lord of Kronus gradually turning the planet into a blight at the heart of Segmentum Ultima, gradually bleeding the region white to feed the Nightbringer&#039;s bloody tally.&lt;br /&gt;
&lt;br /&gt;
== Combat Ability ==&lt;br /&gt;
&lt;br /&gt;
Borderline game-breaking when maxed, the Necron Lord of Kronus is arguably the most powerful hero in the campaign. Only Gorgutz (from either Dark Crusade or Soulstorm) is tougher, and while [[Eliphas the Inheritor|Eliphas]], and [[Firaeveus Carron|Carron]] could wreck him in close combat, none of them have the ability to match up to the Necron Lord of Kronus&#039; gigantic arsenal of abilities.&lt;br /&gt;
&lt;br /&gt;
Unlike the other Dark Crusade campaign heroes, the Kronus Necron Lord starts the campaign almost as powerful as his multiplayer version, with the only difference being that he isn&#039;t as good at smashing up buildings. This means that the upgrades he has more freedom in choosing wargear options early on, when it matters most. What makes him terrifying, however, is how well his wargear meshes with his artifact abilities. Heart of Darkness paired with either Phylactery or Phase Shift gives him insane regeneration (even crazier with both), and Death Shroud paired with the same make him take chip damage from most ranged attacks. When fully equipped, he&#039;s almost unstoppable, and seeing him solo an enemy base late-game isn&#039;t unheard of, especially with Essence of the Nightbringer.&lt;br /&gt;
&lt;br /&gt;
Compared to the [[Necron Lord of All Kaurava]], the Necron Lord of Kronus is tougher, but notably less damaging and worse at breaking morale. However, this doesn&#039;t make him any less of a monster when maxed out.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dawn of War]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron_Lord_of_All_Kaurava&amp;diff=355033</id>
		<title>Necron Lord of All Kaurava</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron_Lord_of_All_Kaurava&amp;diff=355033"/>
		<updated>2023-06-04T18:44:28Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;[[Image:Necron Lord of All Kaurava.jpg|thumb|300px|right|YOU.. FUCKING KIDS! GET OFF.. (ROBO-ASTHMA).. MY LAWN!!]]&lt;br /&gt;
{{topquote|They...shall meet..(gasp)...their ends.....they...shall join...the army of........(gasp)..death.|Necron Lord of All Kaurava in &#039;&#039;[[Dawn of War]]: [[Dawn of War#Soulstorm|Soulstorm]]&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Necron Lord of All Kaurava&#039;&#039;&#039;, sometimes jokingly called &#039;&#039;&#039;Great-Grandpa of the Kaurava Dynasty&#039;&#039;&#039;, is the [[Necron Lord]] of &#039;&#039;[[Dawn of War]]: [[Dawn of War#Soulstorm|Soulstorm]]&#039;&#039;. Notable for his slow, sibilant dialogue that sounds all in the world like an exhausted old man trying to say each and every word of dialogue as angrily and bile-filled as possible, he is ancient, even by [[Necron]] standards, therefore making him the guy even [[Papalith]] calls an [[Old Ones|old]] fuck. The stasis of his tomb broken by the encroaching [[Warp|Warp Storm]] (thanks a fucking &#039;&#039;lot&#039;&#039;, [[Firaeveus Carron|Carron]]), the Necron Lord of All Kaurava wakes up from his aeons-long hangover to find out that the Space Elves have returned and like half a dozen races in addition have shown up to make pests of themselves in the [[Kaurava System]].&lt;br /&gt;
&lt;br /&gt;
Like most of the characters in Soulstorm, the Necron Lord has almost no dialogue and virtually no interaction with other characters. He frequently responds with one or two word responses, making his dialogue especially terse and morose. In an army already criminally short on dialogue, the Necron Lord of All Kaurava manages to somehow be even worse in that regard. His dialogue is made infinitely funnier if you read way too deeply into it and re-interpret his efforts to subjugate all of Kaurava once again into the equivalent of ruining the local teenagers&#039; block party so he and his retirement community can go back to bed. The truth, however, is far more horrifying; whereas many other Necrons are genocidal bastards or [[Tomb Kings]] in [[Warhammer 40,000|space]], the Necron Lord of All Kaurava is a religious adherent to the [[Deceiver]], and carries on a millenia-old grudge with the [[Eldar]] when he discovers the assholes [[Grandpa Dreadnought|on his front lawn]]. Okay truth be told other Necrons weren&#039;t different by the time the game was made, still using the old fluff. If successful, he takes over all of Kaurava as he had ages ago, ruling it as a conquering superpower once more, albeit a slow one.&lt;br /&gt;
&lt;br /&gt;
One would be wise not to mistake his taciturn nature for incompetence, however: The Necron Lord of All Kaurava is &#039;&#039;bad news&#039;&#039;. He wants nothing less than complete dominion of Kaurava&#039;s worlds and has every intent of killing everyone in his way to make it happen. Sadly, his tomb complex, canonically, is raided by the [[Orks]] under the command of [[Gorgutz &#039;Ead &#039;Unter]], who succeeded at blowing up his [[Apocalypse]] [[Monolith]] formation and blowing up the power grid that kept his forces active, essentially taking him and his forces out of the fight. At some point they may rise again, but it will be ages before the tomb&#039;s maintenance scarabs can ever muster a threat, leading Kaurava IV to be used as a roight good source of fun for Gorgutz and his boys, who would probably pick a fight with the Resurgent tomb complex for either the hell of it, or to loot their shiny bits.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
&lt;br /&gt;
Like all Necron Lords in &#039;&#039;Dawn of War&#039;&#039;, the Necron Lord of All Kaurava is obscenely powerful. In addition to all the usual benefits the Necron Lord gets through gameplay (artifacts, C&#039;tan, etc), he gets a wide variety of wargear that makes him insanely strong. Compared to the [[Kronus]] Necron Lord, the Necron Lord of All Kaurava has slightly lower health, lower max morale, lower resistance to ranged fire, and lower speed, but makes up for it in other areas: He casts his powers much faster than the Kronus Lord, does much more morale damage, and boasts a secondary attack from the Gaze of Flame, which makes him do bonus anti-infantry damage and makes him extremely good at breaking morale (yeah, I&#039;m scared too). His Death Grip artifact also actually &#039;&#039;works&#039;&#039;, unlike the Kronus Necron Lord&#039;s. Whereas the Kronus Lord was the kind you&#039;d throw at the enemy and count on him surviving it all, the Necron Lord of All Kaurava is a crazy space robot zombie wizard with extremely solid damage output overall.&lt;br /&gt;
&lt;br /&gt;
Ironically, despite his high damage and durability, he&#039;s grossly outclassed by other heroes in other areas. He can&#039;t hold a candle to Gorgutz&#039; balls-out toughness, and has real trouble fighting [[Commander Or&#039;es&#039;Ka]]. [[Archon Tahril]] is another major hero he has trouble with, because Tahril can easily lock him down and isolate him while poisoning his ass to death. Thankfully, Essence of the Nightbringer remains a perfect equalizer and gives him a chance against damned near [[Living Saint|anything]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Dawn of War]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Vargard_Obyron&amp;diff=521973</id>
		<title>Vargard Obyron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Vargard_Obyron&amp;diff=521973"/>
		<updated>2023-06-04T18:44:16Z</updated>

		<summary type="html">&lt;p&gt;2A02:1810:4E2C:A900:EC49:7D91:F433:A853: &lt;/p&gt;
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&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[File:Vargard Obyron miniature.jpg|300px|thumb|The [[Star Wars|General Grievous]] of the Necrons. The cool one, from the Tartakovsky cartoon of course.]]&lt;br /&gt;
&#039;&#039;&#039;Obyron&#039;&#039;&#039; is the head [[Lychguard]] to [[Nemesor Zahndrekh]], a title he earned during their very first campaign together, back when the Necrons were still flesh-and-blood Necrontyr. The Royal Vargard has taken it upon himself to ensure that the prisoners/guests the eccentric Zahndrekh treats with undue honor are killed whilst &#039;trying to escape&#039;, something he attempted with figures such as [[Illic Nightspear]] and [[Kor&#039;sarro Khan]] of the White Scars, though in that instance coming up short (though Obyron was about to kill Kor&#039;sarro, and only spared him due to direct order from Zahndrekh because the latter was impressed with Kor&#039;sarro&#039;s valor).&lt;br /&gt;
&lt;br /&gt;
His other responsibilities include making sure the Nemesor&#039;s Royal Court is corruption-free, by either making court members &#039;disappear&#039; should they start to plot to overthrow the Nemesor or by Obyron simply beating the Lord in combat once challenged. The result is that in practice, Obyron is the real power in Zahndrekh&#039;s court, but remains loyal to the Nemesor.&lt;br /&gt;
&lt;br /&gt;
Unlike the Nemesor, he openly acknowledges the changes in the Necrontyr. Originally, Zahndrekh was oblivious, and Obyron&#039;s attempts to make Zahndrekh aware of these changes didn&#039;t work. Post-retcon, Obyron just goes along with whatever Zahndrekh does depending on his awareness and smoothes over any problems that occur. With Zahndrekh playing the crazy old coot, Obyron is left as the loyal and sensible servant simply following orders, asking for no reward beyond continued service.&lt;br /&gt;
&lt;br /&gt;
Thank the Emperor that Necrons have no reproductive organs, or the slash shipping of these two would be overwhealming.&lt;br /&gt;
&lt;br /&gt;
He is named for King Oberon from Renaissance literature (most famously A Midsummer Night&#039;s Dream) but this seems to have no bearing on his character.&lt;br /&gt;
&lt;br /&gt;
He once pleaded with his lord to salvage a broken device which could return their fleshy bodies and souls. Zahndrekh [[Gay|reminded him that his loyalty and devotion is because he still has a soul and that the time they spend together is the most meaningful part in life]]. Obyron realizes just how much joy being Zahndrekh&#039;s second has and will be.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
On the table, Vargard Obyron is a force to be reckoned with; he has all the resilience of an [[Necron Overlord|Overlord]]/Lord ([[Sempiternal Weave]] bitches!), his personal weapon of choice is the same Landraider-opening Warscythe most Overlords use, and because he IS the definition of a Close Combat Lunatic he has a very high Weapon Skill. Despite Obyron&#039;s comparatively low initiative, the power weapon nerf has made him even more devastating.&lt;br /&gt;
&lt;br /&gt;
His &#039;Cleaving Counterblow&#039; is able to make a grand total of 9 (10 if charged or using the Counter-Attack rule - Courtesy of Zahndrekh!) attacks, because of this he is likely to tear most TEQ and [[MEQ]] apart. This being restricted challenges is kind of a downer, but his ability to massacre sergeants and [[Nob|nobs]] far outweighs his points cost, and the remaining wounds after his challenger is bisected by him are carried to his unit. Obyron also has a special Veil of Darkness called the &#039;Ghostwalk Mantle&#039;, which operates exactly like the Veil of Darkness in the 3rd Edition (He can teleport anywhere using the Deep-Strike rule, does not scatter if he arrives within 6&amp;quot; of Zahndrekh and can also teleport out of combat in his turn, rather than attack). Should Zahndrekh be in combat with an enemy unit, Obyron uses his &#039;Ghostwalk Mantle&#039; to appear right next to him in combat, talk about loyal! Obyron and Zahndrek make a very statistically solid pair: Zahndrekh can tank anything capable of ignoring 2+ armor, and anything that can&#039;t is meat for Obyron. Meanwhile, Obyron is precisely the right person to benefit from Zahndrekh&#039;s buffs.&lt;br /&gt;
&lt;br /&gt;
=== In 8th Edition ===&lt;br /&gt;
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8th Edition saw a retooling of his rules. Cleaving Counterblow now means that he can keep fighting for one fight phase even if he is killed during it, all units within 6&amp;quot; of him can reroll morale (re-roll wound rolls of 1 in the codex), the Ghostwalk Mantle still works the same and when he&#039;s within 3&amp;quot; of Zahndrekh he can turn wounds on his Overlord into mortal wounds for himself on a 2+. Obyron is still a beast in combat, even with his number of attacks being gimped: 3 attacks (4 in the codex) at Strength 7 AP-4 D2 is more effective against large and tough units this time around rather than him being the horde buzzsaw of before.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Trazyn_the_Infinite&amp;diff=510651</id>
		<title>Trazyn the Infinite</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Trazyn_the_Infinite&amp;diff=510651"/>
		<updated>2023-06-04T18:43:49Z</updated>

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[[File:Trazyn.jpg|300px|right|thumb|He&#039;s come to steal your shit! (Probably literally, if it&#039;s rare enough) And if you&#039;re (un)lucky, he might even steal you.]]&lt;br /&gt;
{{topquote|I welcome all... to a place in my carefully curated collection!|The kleptomaniac himself, presenting the Necron faction in Battlefleet Gothic Armada 2}}&lt;br /&gt;
{{topquote|I give my all to all I see, see? And all I see I give to me!|Huxley, Sesame Street villain}}&lt;br /&gt;
{{topquote|What&#039;s mine is mine and what&#039;s yours is mine too!|Repo Man, WWF wrestler}}&lt;br /&gt;
{{topquote|Greetings, [[Orikan the Diviner|Orikan]]! I apologise for having to borrow back my astrarium. I know how deeply you appreciated it, but you work too hard, my astromancer. Consider this a relaxing break. And what is more relaxing than a hunt? These creatures are from an [[Catachan|Imperial jungle planet]], and so famous that [[Catachan Jungle Fighters|the locals]] named their local regiment after them. Highly venomous - not that it would bother you, dear colleague - and can grow to over fifteen &#039;&#039;khut&#039;&#039; long when they reach maturity. But the real challenge is how quick they breed. In fact, I would recommend you start the pursuit quickly. Fourteen juveniles were in this particular gift. Or was it sixteen? Anyway, within twelve hours the population will have established roving kin groups to place their eggs. Did I forget to mention the eggs? Half of the breeding pairs already have sacs. The population will double in less than twenty-four hours, provided they don&#039;t eat too many of the young. Happy hunting!|A letter written by Trazyn to Orikan after stealing an ancient artifact from him}}&lt;br /&gt;
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&#039;&#039;&#039;Trazyn the Infinite&#039;&#039;&#039;, also known as &#039;&#039;&#039;Trollzyn the [[Tarpit]] Breaker&#039;&#039;&#039; and &#039;&#039;&#039;Trazyn the Grave Robber&#039;&#039;&#039;, or Possibly Trazyn the shiny Stealer, is the best [[Necron]] Overlord/Phaeron (while &#039;&#039;technically&#039;&#039; his title is Overlord, he has his own Overlord subordinates and rules his own little empire like Phaeron). Basically what you&#039;ll get if you combined Doctor Doom, a [[Tomb King]], a [[Blood Ravens|Bloody Magpie]] and the Terminator, with a hint of Captain Jack Sparrow.&lt;br /&gt;
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Trazyn the Infinite, ruler of the [[Tomb World]] named Solemnace (which happens to be a Dyson Sphere powered by a [[C&#039;tan]]), is a self-proclaimed preserver of histories, artifacts and events. In his possession are technologies and relics that are so valuable as to be priceless. Amongst his collection are the fabled wraithbone choir of Altansar, one of the preserved heads of [[Sebastian Thor]], the ossified husk of an Enslaver and a suit of baroque power armour, complete with the Custodes who was still wearing it. This means that he is one of only two entities in this or any other universe that rivals the stealing power of the [[Blood Ravens]] (the other being the Deffskullz.) In such a dangerous galaxy, Trazyn is loath to go out and explore it himself, but with so many exquisite artifacts to see and catalogue, he cannot afford to miss out. As a result he will send out substitutes of himself to do his dirty work. On the battlefield this can become increasingly irritating, as killing what appears to be Trazyn may simply be a [[Lychguard]] or a Necron Lord. Meanwhile, somewhere nearby, the real Trazyn is busy smashing his way through his foes to get his metal hands on his latest acquisition.&lt;br /&gt;
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(That&#039;s how the original fluff handled it; the crunch rules implied (and current fluff now confirms) that he either sends a proxy body as well as his real one or simply takes over the body of another Lord, Lychguard, [[Cryptek]], or whatever else is left in the vicinity. He was there; you killed him; he just ran like the troll he is. [[Butthurt|Oh, and you didn&#039;t]] [[Alpha Legion|get Slay The Warlord by the way.]] &amp;lt;s&amp;gt;Just imagine this guy politely trolling with the voice of Terl from Battlefield Earth&amp;lt;/s&amp;gt; he has a voice actor now via [[Battlefleet Gothic: Armada II]], [[Lulz|who actually sounds like a mechanical version of Terl]] (though he isn&#039;t voiced by John Travolta): &amp;quot;Oh, dear! What a wonderful contingent of [[Imperial Guard|Imperial Guardsmen!]] I shall thank you with all my heart, General, for this marvelous gift. Please tell them to strike a nice pose while I prepare a stasis grenade...&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
/tg/ has gained a fondness for him, due to his thieving ways, his Doctor Doom-esque body doubles, and his polite yet [[Troll|trollish]] attitude, he is also known for using completely self-evident aliases, which nevertheless seem to work quite well. It is generally agreed that he is one of the only good things Matt Ward has &#039;&#039;ever&#039;&#039; put into the [[fluff]].&lt;br /&gt;
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Wait, obsessed with collecting stuff, never gets enough, is Trazyn us? &#039;&#039;&#039;NO, WE ALL ARE ALPHARI-&#039;&#039;&#039;&amp;lt;span style=&#039;color:green&#039;&amp;gt; Oh, look at the hour, it&#039;s time to surrogate yet another body!&amp;lt;/span&amp;gt;&lt;br /&gt;
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A war-torn city in the [[Ultramar]] system. The [[Ultramarines]], aided by an [[Imperial Guard]] regiment led by Lord Castellan Ursakar [[Creed]], prepare to face an [[Ork]] incursion in a final battle. The Orks are numerous, but the [[Imperium]] has the upper hand, just barely, as Lord Creed&#039;s tactical genius has proven invaluable. As the Orks begin their final assault on the city, the Ultramarines ready their defenses. Creed, ever oddly silent, gazes intently at a large flagpole in the center of town, watching through binocs as the Orks&#039; charge is funneled towards the center of the city. Suddenly, as the Orks near the square, the tip of a [[Baneblade]]&#039;s main gun can be seen coming around the flagpole. The great tank begins to emerge from behind the thin metal object, perfectly and impossibly concealed. It begins to move into its firing arc, and a great shout is heard from the [[Warboss]] down below, just barely carrying over the rest of the din. &amp;quot;&#039;&#039;&#039;CREEEEEEEEEEEEEEEEEEE-&#039;&#039;&#039;&amp;quot; Suddenly, the cry cuts off in confusion, as Creed spits out his cigar. Where the Baneblade once stood, there is air, thin air. Not a trace remains of the enormous tank. It has vanished completely. Then, gradually, a green, crackling, electrical rune appears hanging in the air where the Baneblade was. It extends gracefully, for its platonic geometric form. If Creed was given to poetry, he might even say it resembled a rose. But he knew better. A rage he had felt only once before began to boil deep within, and his cry shook the world as the Orkish tide began to hack his guardsmen and the Marines to pieces. &amp;quot;&#039;&#039;&#039;TRAAAAAAAAAAAAZYYYYYYYYN!&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==From [[Matt Ward|Ward]] Himself==&lt;br /&gt;
&amp;quot;[[Bullshit|Trazyn&#039;s also no slouch in combat.]] Whenever his empathic obliterator kills an enemy, it has a chance to kill all other enemies of the same type in the same combat - perfect for Ork mobs. This isn&#039;t so useful against characters, but that&#039;s why Trazyn also carries a clutch of mindshackle scarabs - why kill an enemy when you can take over his mind and have him kill for you...?&amp;quot;oh wait nope, mss are now just a useful fear test. So now the only real use you&#039;ll find for him in a duel is whacking them with a stick.&lt;br /&gt;
&lt;br /&gt;
==Letter to Inquisitor Valeria==&lt;br /&gt;
This is the (in)famous little piece of fluff that has made Trazyn so likable to /tg/, contrasting nicely with all the grim darkness around. Do note that it is unclear whether he&#039;s fucking nuts, indulging in some elaborate trolling or even both at once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dear Lady, let me express my fulsome appreciation for your most generous gift. It is so very rare to discover another of my own kind that appreciates my work, therefore to find understanding amongst a member of another race is nothing short of a revelation. I realise that you briefly trod my galleries, but the fact that you spotted in so short a time that my Acabrius War collection was lacking three regiments of Catachan warriors reveals that you truly have a collector&#039;s eye for detail. And to send five regiments! Such generosity will allow me to weed out and replace a few of the more substandard pieces in my collection. If I might level a minor criticism, the instructions issued to your gift were manifestly not as clear as you thought, as most of them had to be forcibly restrained. Sadly it seems that the lower orders will always behave like an army of invasion, whether that be their purpose or not. However, this is a minor complaint and seems almost churlish under the circumstances, so please allow me to repay your gift with one of my own. Accompanying this message is the Hyperstone Maze, one of a series of Tesseract Labyrinths constructed at the height of the Charnovokh Dynasty. It is a trinket really, only of interest to scholars such as you and I, but I trust you will find it amusing; assuming you have the wit to escape its clutches, of course.&#039;&#039;&lt;br /&gt;
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It should be noted that an Inquisitor can actually use a Tesseract as a relic.&lt;br /&gt;
&lt;br /&gt;
==The Infinite List of Dickings==&lt;br /&gt;
[[File:Trazyn2.jpg|200px|right|thumb|Daww]]&lt;br /&gt;
Trazyn is universally regarded as a &amp;lt;strike&amp;gt;[[Eldrad|huge dick]]&amp;lt;/strike&amp;gt; pretty fun guy to be around due to his &amp;lt;strike&amp;gt;[[Blood Ravens|rampant kleptomania]]&amp;lt;/strike&amp;gt; erudition and wit. Here is a list of his &amp;lt;strike&amp;gt;crimes&amp;lt;/strike&amp;gt; many-splendored accomplishments, compiled for the &amp;lt;strike&amp;gt;warning&amp;lt;/strike&amp;gt; edification of /tg/.&lt;br /&gt;
&lt;br /&gt;
* Killed five invading regiments of Catachans, then turned them into [[Wargame|miniatures for his collection.]]&lt;br /&gt;
** Sent [[Inquisitor Valeria]] fan mail (maybe, we can&#039;t tell if he was being sarcastic in the letter) attached to an armed tesseract labyrinth [[Blood Ravens|as a reward for &amp;quot;gifting&amp;quot; him said Catachan regiments.]] Being a true gentleman, when Valeria managed to unravel said tesseract labyrinth and use it &#039;safely&#039;, he took it with good grace and they became pen pals of sorts... [[Grimdark|But since no good deed stays unpunished]], as of Fall of Cadia Trazyn has revealed that while Valeria became his human waifu for some time she eventually got [[blam|BLAM&#039;med]] for consorting with xenos, hence why he releases Greyfax the Angery instead of getting Valeria to tag along (Just as planned? How about Tau start summoning daemons for battle? &amp;lt;strike&amp;gt;And maybe Orks start building their own webway&amp;lt;/strike&amp;gt;They already did it using superior gravitational corridors which don&#039;t need the warp during the War of the Beast.)&lt;br /&gt;
* Banned from the Necron throne world of Mandragora after trying to [[Ork|loot]] [[Imotekh the Stormlord|Imotekh&#039;s]] staff.&lt;br /&gt;
** [[Internet_Troll|Pops in whenever he feels like it anyway.]]&lt;br /&gt;
* Stole Sebastian Thor&#039;s [[wat|head]]. Maybe (There&#039;s like five other museums claiming to have his skeleton; the only reason Trazyn stands out is because his Thor head is preserved in a jar, rather than a skull).&lt;br /&gt;
* Took the World Spirit Shrine of Carnac, an [[Exodite]] world as a trophy for helping to conquer it.&lt;br /&gt;
* Uses other Necron Lords as body doubles [[Internet_Troll|without telling them.]]&lt;br /&gt;
* Told the [[Ultramarines|greatest amongst us all]] he was old pals with [[Roboute Guilliman|Rowboat Girlyman.]] Considering that one of the pokeballs he unleashed against Chaos at the Fall of Cadia was a bunch of Ultramarines fresh from the [[Great Scouring|aftermath of the Horus Heresy]], he might be telling the truth (&amp;quot;old pals&amp;quot; by his definition, of course).&lt;br /&gt;
** And then informed them that maybe [[Internet_Troll|he was going to take Papa Smurf, as he&#039;d be better off with him than in the company of the Ultramarines.]]&lt;br /&gt;
*** And with Rowboat coming back, [[Yvraine|somehow]], for 40k End Times, we might actually get to see how the two know each other. If they actually do. There&#039;s every possibility that [[troll|Trollzyn was just lying]].&lt;br /&gt;
* &amp;lt;s&amp;gt;Has a fucking PRIMARCH stored at his pad, supposedly... Possibly Vulkan according to White Dwarf.&amp;lt;/s&amp;gt; Technically it&#039;s a Primarch clone, but it&#039;s still a perfect copy of the pre-Heresy Fulgrim, courtesy of [[Fabius Bile]].&lt;br /&gt;
*Told [[Vulkan He&#039;stan]] he had the Song of Entropy, luring the Salamanders into a 10-year war with the Necrons. At the end of it, Trazyn pretty much said &amp;quot;just kidding, I don&#039;t have the Song of Entropy,&amp;quot; as he tried to steal the Spear of Vulkan. Kind of back fired when [[Vulkan He&#039;stan]] decided to just give him the Spear. &#039;&#039;Tip&#039;&#039; first. He&#039;stan was pretty pissed when he learned Trazyn just jumped into another body.&lt;br /&gt;
** Twice.&lt;br /&gt;
[[File:Night-in-the-museum.jpg|200px|right|thumb|Good to see Creed is still around]]&lt;br /&gt;
*Invaded the Imperial planet of Midgardia and nabbed a C&#039;tan shard of Nyadra&#039;zatha, despite [[Logan Grimnar]]&#039;s attempts to stop him. It&#039;s notable that he pulled this off in Logan&#039;s own codex supplement, where most other battles in the book were a resounding Space Wolf victory. To be fair, Space Wolves destroying (and thus accidentally freeing) a C&#039;tan shard would make them look like an assholes. I mean even more assholes than they already are.&lt;br /&gt;
**In retribution, Logan hunted him down to another planet, Vhaloth IV, and ended up kicking Imotekh&#039;s ass instead. ([[Just As Planned]]. The dick deserved it for hanging on to his staff anyway.)&lt;br /&gt;
* Captured an Ork warboss and the Deathwatch kill team that was hunting said warboss, and sat them in front of each other in his collection for all eternity. And he double-checked they were both still self-aware, just to feel them suffer.&lt;br /&gt;
* Caught a bunch of tech priests evacuating from the necron invasion of Magogue, and set them up in stasis as a monument to that planet&#039;s fall. Notable because he pulled it off in the Skitarii codex. Trazyn&#039;s apparently the go-to guy for being able to win outside of his own codex.&lt;br /&gt;
* May or may not be the one pulling the strings behind the events of [[Xenology]], as probably he won&#039;t have any problems impersonating a C&#039;tan shard.&lt;br /&gt;
* Has been hanging out on Cadia for who knows how long as the &amp;quot;man of iron&amp;quot; which all but confirms the pylons are necrons made.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Steals Creed himself after the fall of Cadia.&amp;lt;/strike&amp;gt; Blundered into allowing Creed to infiltrate his collection. Somehow, he forgot Creed&#039;s coat, which Creed&#039;s daughter ended up claiming. Or Creed had more than one coat and that&#039;s what his daughter got.&lt;br /&gt;
* Steals Papa Smurfs&#039; (The Ultramarine bloke that can&#039;t spell Robert properly) pillow from his lumber.&lt;br /&gt;
* Stole an Emperor&#039;s Children&#039;s gene-seed tithe ship containing thousands of progenoids.&lt;br /&gt;
* Traded it for the only perfect clone of [[Fulgrim]], thus dashing the only hope of the Third Legion rebuilding itself and becoming more than a bunch of depraved sick fucks.&lt;br /&gt;
* Planning to add to his collection all the stuff from [[Battlefleet Gothic: Armada II]], World Engine and Hiveships included!&lt;br /&gt;
** Helped the Necron player faction: &#039;&#039;&#039;Overlord Amarkun the Gatherer&#039;&#039;&#039; to retrived the Trionic Activator from [[The Phalanx]] where Trazyn unleashed a Tyranid swarm of &amp;quot;quite humorous extent&amp;quot;, completely ruined The Phalanx. (might be non-canon, but worth mentioning).&lt;br /&gt;
* Has an agent in Middle Earth Shadow of War called the Trophy Hunter. How he got there is beyond this anon&#039;s mental capabilities&lt;br /&gt;
* Frees an AdMech Magos and a pair of Sororitas in the short story War in the Museum to deal with an escaped Lictor and Hive Tyrant. The Sororitas were supposed to be biological sisters frozen in their last moments fighting Tyranids, but one sister was dead and [[Grimdark|used as spare parts to fix up her surviving sister]]; the other Sororitas was a stand-in taken from Goge Vandire&#039;s Brides of the Emperor (the precursor of the SoB). Trazyn goes so far as to swear on his honor he will reunite them with their Lord and not put them back in the same exhibit if they accomplish their task. True to his word, he puts them in a different exhibit...facing another called &#039;The Beheading of Goge Vandire&#039;. Oddly enough, Trazyn considers the magos as something of a friend and even sends the AdMech research packets on his behalf, and decided to keep the Magos in stasis with full awareness at the Magos&#039;s request. Seems he prefers to perform his computing in peace and quiet and does not mind being part of Trazyn&#039;s collection.&lt;br /&gt;
* Stole [[Gorkamorka]] for his Angelis display. From The Infinite and The Divine &amp;quot;Trukks and buggies howled corkscrews across the display, ripping across the desert shanty town built around the enormous idol of Gork – or Mork.&lt;br /&gt;
* Played a practical joke on [[Orikan the Diviner]] by unleashing a brood of catachan devils on his ship.&lt;br /&gt;
* Played another practical joke on [[Orikan the Diviner]] by unleashing a genestealer on him.&lt;br /&gt;
** Said genestealer survived the encounter and went on to infect and raise a cult on the planet which attacked a visiting naval battlegroup [[grimdark|leading to the planet being exterminatused]].&lt;br /&gt;
* Took over a Necron Deathmark’s body next to Orikan’s reanimation chamber to shoot him in the face. Out of spite for ruining his GorkaMorka exhibit.&lt;br /&gt;
* Stole a statue of himself that was mistaken as a Silver Skull chaplain that liberated a world from orks after the Inquisition got suspicious of its bizarre proportions. Orikan was horrified at humans glorifying his rival (and smashed the accompanying stained-glass window).&lt;br /&gt;
* [https://regimental-standard.com/2021/03/10/flawless-crisis-instructions-for-humans/ Briefly stole control of the Regimental Standard] in an attempt to trick Guardsmen into making themselves easier to collect.&lt;br /&gt;
* Tricked Abaddon (again) to sent his squad of Black Legion Terminators trying to steal an Eldar artefact capable of tunneling the Webway. The Terminator squad was sealed in a pocket sized Tesseract labyrinth, alongside a group of Dark Eldar raiders on a space hulk, forever fighting for the artefact. Much to Trazyn&#039;s pleasure, their moments were viewed and repeated for uncountable times, each with different results, except none of them ever reach the artefact, but at least close enough.&lt;br /&gt;
* Managed to scoop [[Tanith_First_(And_Only)|the lost regiments of Tanith]] before the planet got destroyed by Chaos. Yes, [[Colonel-Commissar Ibram Gaunt|Ibram Gaunt]] has been sweating, bleeding and tearing to keep his Ghosts alive as the only survivors of their home planet, while Trazyn has multiple regiments of them in cold storage. What a jerk.&lt;br /&gt;
* Collected a Vespid warrior&lt;br /&gt;
* Collected a Zoat&lt;br /&gt;
* Collected The Swarmlord (no, we are not making this up)&lt;br /&gt;
* Collected a squat, yes he did it.&lt;br /&gt;
* Collected a solitaire, and to make it funnier it&#039;s put side by side with the squat.&lt;br /&gt;
* Collected a planet, again, we are not making this up, check the background of the image with Creed.&lt;br /&gt;
* Collected a Thunder Warrior, right next to Creed&lt;br /&gt;
* Collected a Spindle Drone from a Blackstone Fortress&lt;br /&gt;
* Collected a Clawed Fiend&lt;br /&gt;
* Collected an Eldar Phantom Titan&lt;br /&gt;
* Collected the XBox version of uno, without the XBox&lt;br /&gt;
[[File:Bfg-2-trazyn.jpg|800px|center|thumb|A man of culture always enjoys a tour for his collection...]]&lt;br /&gt;
&lt;br /&gt;
==Things on Trazyn&#039;s &#039;Must Have&#039; List (and how to get some of them, perhaps.) (He denies having them so far, but you can never be sure without going to check...)==&lt;br /&gt;
[[File:TrazynAndDiomedes.jpg|thumb|right|300px|There can only be one true magpie.]]&lt;br /&gt;
* A full ork WAAGH! trapped in stasis.&lt;br /&gt;
* Old One Eye&#039;s lost eye (Hire Bile to vatgrow it).&lt;br /&gt;
* Kartoth the Bloodhunger, both so he can say he won the game as well as rip holes to go back in time for more collecting.&lt;br /&gt;
* [[Abaddon]]. No, really, that&#039;s (one of) the reason(s) he came to Cadia in the first place: he wants to add the Warmaster of Chaos to his collection! (Last seen near Vigilus, should team up with the Ultramarines since the Planet Killer is coming there.)&lt;br /&gt;
* [[Saint Celestine]]. (Go read The &#039;&#039;Fall of [[Cadia]]&#039;&#039;, this is not a joke! Also, not that hard, he just kill her, keeps the body while she reincarnates somewhere else.)&lt;br /&gt;
* A lock of the Emperor&#039;s hair (Assuming it hasn&#039;t rotted away by the time he gets to Terra). (&amp;lt;s&amp;gt;Again, can be vatgrown by Bile in exchange for... something&amp;lt;/s&amp;gt; Why settle for a facsimile over the real deal?)&lt;br /&gt;
* 2 of Grizgutz&#039;s favorite gun.&lt;br /&gt;
* An Ork Time Machine, originally belonging to Grizgutz.&lt;br /&gt;
* &amp;lt;s&amp;gt;[[Magnus the Red]]&#039;s favourite eye.&amp;lt;/s&amp;gt; Magnus has agreed to provide things for his collection in exchange for being left intact&lt;br /&gt;
* An 8th edition Sisters of Battle codex. (done.)&lt;br /&gt;
** An 8th edition box set of plastic sisters. Yes, he&#039;s the reason the November 2019 set sold out so early.&lt;br /&gt;
*Anyone atheist in Age of Sigmar, if not then a dwarf from the Kharadron Overlords will suffice.&lt;br /&gt;
* The [[Sanguinor]] in a stasis field.&lt;br /&gt;
* &amp;lt;s&amp;gt;A living Tyranid zoo (no stuffed dolls for our old collector). Would be much easier to accomplish if &#039;Nids didn&#039;t try to keep the fuck away from Necrons and their worlds.&amp;lt;/s&amp;gt; Never mind. He gave up on this one after his specimens broke out of their exhibit and nom-med half of Solemnace. He&#039;s currently attempting to redo it on another planet near Solemnace.&lt;br /&gt;
* One of each type of Eldar Aspect Warrior, arranged in complementing color order.&lt;br /&gt;
* Each [[Phoenix Lord]], including the fallen Ahra or Drazhar (just in case he&#039;s Ahra); bonus points for the originals. Otherwise, something from them, such as one of [[Asurmen]]&#039;s twin-linked [[Shuriken Catapult]]s or a lock of [[Jain Zar]]&#039;s hair (bonus points for getting things from all of their incarnations).&lt;br /&gt;
* A signed autograph from each Primarch. (Still asking [[Orikan the Diviner|Orikan]] for &amp;quot;access&amp;quot; to his time machine so he can get one from [[Ferrus Manus]], [[Horus]], [[Sanguinius]], and [[Konrad Curze]] since they&#039;re all presently busy being dead.)&lt;br /&gt;
* A signed autograph from each chaos god, preferably without stains or switcharoo.&lt;br /&gt;
* A sweet ride so he can cruise the galaxy looking for new junk.&lt;br /&gt;
* The [[Baneblade#Fortress of Arrogance|Fortress of Arrogance]], preferably with&amp;lt;s&amp;gt; [[Commissar Yarrick]] as well. &amp;lt;/s&amp;gt; &#039;&#039;&#039;Commissar Yarrick is currently busy being dead, must approach Bile for a clone, Ghazghkull has offered a full WAAGH!! if it should help, well it wont help him&#039;&#039;&#039;&lt;br /&gt;
* [[Sammael]]&#039;s Jetbike.&lt;br /&gt;
* A Pauldron from each space marine chapter (Pre-heresy legions and post-heresy chapters all together of course, going for the complete set!)&lt;br /&gt;
* A Space Marine from each of the first Legions (this collection would be easily finished if not for the fact that he can&#039;t find any marines from the two missing legions).&lt;br /&gt;
* The two missing legions.&lt;br /&gt;
* [[Mary Sue|Those meddling kids - and that stupid dog!]]&lt;br /&gt;
* &amp;lt;s&amp;gt;A painting of one of the Emprah, Tzeentch, Cegorach, and the Deceiver&#039;s card games.&amp;lt;/s&amp;gt; Creed provided him a holovid of the game that got him banned. He is content with this. And believes that Creed should be unbanned.&lt;br /&gt;
* &amp;lt;s&amp;gt;A circus filled with nothing but Eldar Harlequins.&amp;lt;/s&amp;gt; &#039;&#039;&#039;the circus came to me and Liberated all of my Eldar exhibits, their thievery has set me back, it will take years to restore what i have lost, i no longer desire this circus for my collection.&#039;&#039;&#039;&lt;br /&gt;
* The &amp;lt;s&amp;gt;school report and childhood items&amp;lt;/s&amp;gt; first set of kid-sized slave shackles of Asdrubael Vect.&lt;br /&gt;
* Urien Rakarth&#039;s first torture kit.&lt;br /&gt;
* An Avatar of Khaine. He&#039;s probably killed one, given how Geedubs keeps jobbing them, but the fact that their remains melt away and reform on the Craftworld - similar to how Necrons phase out - means Trazyn hasn&#039;t gotten one yet.&lt;br /&gt;
* A garage filled with one of each type of the Imperial Guard&#039;s tanks.&lt;br /&gt;
* A Daughter of Khaine and a Khorne berzerker with Hemophobia side by side.&lt;br /&gt;
* A feather from Sanguinus&#039;s wings. (Dante has one in stasis.)&lt;br /&gt;
* An Imperial Titan that has been CREEEEEEEDed.&lt;br /&gt;
** A snap shot of the look on Abaddon&#039;s face upon seeing aforementioned Titan in the middle of his battle line, shouting CREEEEEEEED.&lt;br /&gt;
* Abbadon&#039;s arms. Creed hid them so well that even Trazyn is having trouble finding them.&lt;br /&gt;
* A matching pair of [[Angry Marine]] Powerfeet.&lt;br /&gt;
* A pair of a Sisters Of Battle Canoness Regulation Holy Panties from each Order, stolen from their quarters while they are asleep. Surprisingly hard to pull off (fnar fnar), even for Trazyn.&lt;br /&gt;
* A set of [[Lelith Hesperax]]&#039;s combat attire after she&#039;s been in a fight. This is even harder to pull off than the Sisters of Battle Canoness Regulation Holy Panties.&lt;br /&gt;
* One of the fingers from the Talon of Horus. (Will have to force-grip Abaddon very hard.)&lt;br /&gt;
* Slaanesh&#039;s entire porn collection. While no planet is big enough to hold all that porn, that&#039;s what parallel dimensions are for! &lt;br /&gt;
* One of Ferrus Manus&#039;s hands. He isn&#039;t picky which. (Not sure if Vulkan completely destroyed it.)&lt;br /&gt;
* An [[Imperial Knight]] from each house.&lt;br /&gt;
* The Panacea STC.&lt;br /&gt;
** And since [[Lady Malys]] got there first, anything cool she owns, as well as a selfie with her before and after she realizes he stole her stuff.&lt;br /&gt;
* The Eye of Horus. As in the &#039;&#039;actual&#039;&#039; Eye. (Again, Bile can make one.)&lt;br /&gt;
* The [[Eye of Terror]] and everything in it.&lt;br /&gt;
* [[Commander Puretide]] and/or [[Farsight|all]] [[Shadowsun|of his]] [[Shas&#039;O Kais|students]].&lt;br /&gt;
* A calm and rational [[World Eaters]] marine.&lt;br /&gt;
* A clean and disease-free [[Death Guard]] marine.(Hello [[Nathaniel Garro]])&lt;br /&gt;
* A [[Emperor&#039;s Children]] marine who shows restraint.(Hello [[Saul Tarvitz]], maybe already got him that&#039;s why they never found the body?)&lt;br /&gt;
* &amp;lt;s&amp;gt;A live and fleshy non-sorcerer [[Thousand Sons]] marine. (As of Ahriman: Unchanged, there was one of these, and as of Gathering Storm Yvraine made a dozen more before throwing them into the Warp)&amp;lt;/s&amp;gt; Provided by [[Magnus The Red]] in exchange for a deck of cards.&lt;br /&gt;
* &amp;lt;s&amp;gt;A [[Night Lords]] Marine that is actually friendly to be around.&amp;lt;/s&amp;gt; Has also been provided by [[Magnus The Red]] in exchange for the same deck of cards.&lt;br /&gt;
* An atheist [[Word Bearers]] marine.&lt;br /&gt;
* A [[Kharn|certain]] swell guy.&lt;br /&gt;
** A picture with said swell guy.&lt;br /&gt;
* Remnants of the Inquisitorial acolyte who died of old age. Ones aged by a [[Hrud]]&#039;s entropic field do not count.&lt;br /&gt;
* The Doomsday Clock from [[The Last Church]].&lt;br /&gt;
** &amp;lt;s&amp;gt;Also Uriah himself.&amp;lt;/s&amp;gt; After finding out he&#039;s a chaos worshiper he has changed his mind.&lt;br /&gt;
* The cure for the [[Red Thirst]]. (Hello Rubicon Primaris, maybe? More recent fluff indicates no.)&lt;br /&gt;
** A photo of the Blood Angels&#039; shocked reaction when Trazyn smashes the cure in front of them. (Bonus for [[Dante]]&#039;s reaction with his mask off.)&lt;br /&gt;
* The cure for the Curse of the Wulfen. (Hello again, Rubicon Primaris, maybe.)&lt;br /&gt;
** A photo of the Space Wolves&#039; shocked reaction when Trazyn smashes the cure in front of them. (Bonus of [[Logan Grimnar]] shaving his beard in shame.)&lt;br /&gt;
* The right hands of [[Helbrecht]], [[Eldorath Starbane]] and anyone else who had their right hands cut off by Imotekh.&lt;br /&gt;
* At least one [[Jokaero]].(shouldn&#039;t be that difficult as even a Catachan team managed to got one during the Pandorax Campaign.)&lt;br /&gt;
** And anything they make/modify.&lt;br /&gt;
* As many [[Catgirl]]s as possible.&lt;br /&gt;
** Along with a selfie with each of them.&lt;br /&gt;
*** And as many [[Kitsune]] as possible, along with selfies and a shrine to their name.&lt;br /&gt;
**** You know what? Catboys too.&lt;br /&gt;
* Any 100% reliable information about Alpha Legion.&lt;br /&gt;
* Any 100% reliable information about Alfa Legion.&lt;br /&gt;
* A recording of an Idoneth Deepkin talking in a pirate accent.&lt;br /&gt;
* The Blood Ravens Armoury. Since most of the above was already &amp;quot;gifted&amp;quot; to the Chapter. Not to mention there are quite a few things listed here that may be in there in the first place.&lt;br /&gt;
* A machine to control the [[Warp]] so he can create impossible things. (Either the Golden Throne or the Tuchulcha engine may do the trick.)&lt;br /&gt;
* A complete and unblemished cosmetic kit &amp;quot;gifted&amp;quot; by a [[Pretty Marines]] Company Captain, still with a wrapping bow attached. (Getting one each from both Loyalist and Chaos Pretty Marines Captains would be even better!)&lt;br /&gt;
* The very [[Ethereal]]s who united the [[Tau]] race back when they were limited to only their homeworld, or their bodies... or severed heads.&lt;br /&gt;
* One of each type of Imperial Assassin in the position they held before trying to kill him. This wouldn&#039;t be so problematic if it wasn&#039;t for the fact that he has yet to convince the Assassinorium to send a Culexus assassin against him.&lt;br /&gt;
* A 1st Edition copy of the [[Codex Astartes]] with Roboute Guilliman&#039;s autograph on the dust jacket. (Guilliman probably has one.)&lt;br /&gt;
** A 1st Edition copy of the [[Imperial Cult|Lectitio Divinatus]] with Lorgar&#039;s signature on the dust jacket to sit directly opposite the Codex. (Again Guilliman, if you are not that picky in terms of what &amp;quot;1st edition&amp;quot; means.)&lt;br /&gt;
* A recording of Warboss [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] famous: &amp;quot;Wez gonna Waagh!&amp;quot;speech.&lt;br /&gt;
* A prison capable of holding [[Cypher]], containing the man himself.&lt;br /&gt;
* &amp;lt;s&amp;gt;A STC detailing how to finally have enough Dakka&amp;lt;/s&amp;gt;. &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;*KRUMP* HERE...HERESESS...BLOODY &#039;ELL WHOTEVER DAT WORD IS YOU &#039;UMIES KEEP SAYIN&#039; BEFORE Y&#039;SHOOTS STUPIDER &#039;UMIES!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;An interdimensional portal device so he can collect artifacts from Warhammer Fantasy.&amp;lt;/s&amp;gt; Done as he managed to get an STC of Steam with a Total Warhammer series warp-powered bunch of keys.&lt;br /&gt;
* &amp;lt;s&amp;gt;An interdimensional portal device so he can collect artifacts from Lord of the Rings.&amp;lt;/s&amp;gt; (Trazyn has now accomplished this according to some writefaggotry posted on fanfiction.net. Much nerd [[rage]] shall ensue. You have been warned.)&lt;br /&gt;
* You.&lt;br /&gt;
* &amp;lt;s&amp;gt;An interdimensional portal device so he can collect artifacts from Star Wars.&amp;lt;/s&amp;gt; (He has also accomplished this due to MORE Writefaggotry on Fanfiction.net.)&lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from Star Trek (Risky, considering the technologies in Star Trek, he just might actually end up as a collectible himself or be tracked back to his home dimension).&lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the Mass Effect universe (&amp;lt;s&amp;gt;Doable, but risky if he ever crosses paths with the Reapers&amp;lt;/s&amp;gt; Reapers are small fry compared to anything the Necrons can throw around, he&#039;ll be fine).&lt;br /&gt;
* A TARDIS so he can learn the name of The Doctor (Riskier than Star Trek because of the technologies involved. Also, if anyone could track Trazyn back to his home dimension and thoroughly wreck his shit it&#039;d be The Doctor).&lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the Marvel Universe (main timeline).&lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the DC Universe (main timeline).&lt;br /&gt;
* An interdimensional portal device so he can collect artifacts from the Halo universe (dangerous because of Master Chief and his damn luck).&lt;br /&gt;
* The body of a Dwarf [[Slayer]] who died of old age.&lt;br /&gt;
* &amp;lt;s&amp;gt;All the NON-Grimdarkness of the 41st millennium in a bottle. So nothing in bottle then.&amp;lt;/s&amp;gt; Already done.&lt;br /&gt;
* [[Temperus Maximus]]&#039; Adamantium Cigar. Trazyn almost managed to loot this, but Temperus suddenly called an Orbital Strike on top of himself before this happened. Temperus&#039; armor received minor scorch marks when the strike ended and Trazyn&#039;s body double was obliterated.&lt;br /&gt;
* One marine from each chapter of the cursed founding.&lt;br /&gt;
* A [[Death Korps of Krieg]] gas mask serial number 0000000000000000000000001.&lt;br /&gt;
* Names, addresses and personal phone numbers of the two unknown Primarchs.&lt;br /&gt;
* Cardinal Anton Fedelicus and his collected writings, which if introduced would have allowed for a very large degree of sexual freedom to have been integrated into the ecclesiarchical theology without increasing the risk of Slaaneshi corruption.&lt;br /&gt;
* A living [[Astral Knights|Astral Knight]].&lt;br /&gt;
* A &amp;quot;lucky&amp;quot; [[Lamenters]] marine (also count as one of the cursed founding collection).&lt;br /&gt;
* A working time travel device created by the [[Ordo Chronos]] ([[heresy|if it was ever made]]). The purpose for this device being -- you guessed it -- collect more artifacts from the past.&lt;br /&gt;
* His own body double in an alternative universe, if only he did not manage to turn into [[JoJo&#039;s Bizarre Adventure|dimensional sponge]] in the process or lost to his alternative self in a collection contest.&lt;br /&gt;
* A lock of hair from each of the [[Tarkus|infamous]] [[Boreale|baldraven]] [[Diomedes|marines]].&lt;br /&gt;
* A &amp;quot;My First Assault Cannon&amp;quot; box set (Even better if unopened).&lt;br /&gt;
* A photo of the Emperor as a boy.&lt;br /&gt;
* As well as all of his photographic recordings scattered throughout time, whether it is rock scribble from the stone age or painting in the Renaissance Era or those Youtube video he has made back in 20XX.&lt;br /&gt;
* &amp;lt;s&amp;gt;A [[Squat]].&amp;lt;/s&amp;gt;&lt;br /&gt;
* A [[Votann]], along with a posse of throughly drunk Kindred.&lt;br /&gt;
* A living Boneripper (plenty of chance since Thanquol is still around in Age of Sigmar).&lt;br /&gt;
* The personal battle standard of [[Gabriel Angelos]] used at his ascension to chapter master.&lt;br /&gt;
** The Blood Ravens also want one of Trazyn&#039;s personal banners. &amp;lt;s&amp;gt;Negotiations are ongoing&amp;lt;/s&amp;gt;. Negotiations broken off after a number of Space Marine collectibles went missing, Magpies have earned their reputation, some collectibles will now have to be bolted to the floor.&lt;br /&gt;
* &amp;lt;s&amp;gt; An Ogryn&#039;s &#039;Guardsman&#039;s Primer: Colouring Book Edition&#039; and matching &#039;The Great Crayon Crusade&#039; coloring set.&amp;lt;/s&amp;gt;&#039;&#039;&#039;ALL DAH KRAYON GOT EATN BOSS, DEY AIN&#039;T NONE LEF, AND DA MACHI LADY LOSS &#039;ER STC FING&#039;&#039;&#039;&lt;br /&gt;
* The oldest dreadnought of each Space Marine chapter.&lt;br /&gt;
* [[Samus]]&#039; armor.&lt;br /&gt;
* A body-pillow of [[Lolicron|Cathy]] (Original prefered)&lt;br /&gt;
* The Entire First and Second Seasons of &amp;quot;If The Emperor had a text-to-speech device&amp;quot; on blu-ray signed by Chapter Master Alfabusa.&lt;br /&gt;
* Chapter Master Alfabusa in a stasis chamber.&lt;br /&gt;
* Limited collectors edition of Half life 3 (After all, it&#039;s only been 38,000 years in development, maybe Valve will finish it before chaos/da WAAAAGH/the Tyranids/Imotekh&#039;s ego consumes the entire galaxy!)&lt;br /&gt;
* [[Sly Marbo|Sly Marbo&#039;s]] personal pistol, though not even Trazyn is willing to try and collect it.&lt;br /&gt;
* An actual ork sniper.&amp;lt;/s&amp;gt; &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;WAAAAAAAAGH!!! WHERE DIS LITTLE GIT I&#039;LL KRUMP EM LIKE A BUG!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* A Butlin-Class Titan.&lt;br /&gt;
* The [[Men of Iron|Man of Iron]].&lt;br /&gt;
* &amp;lt;s&amp;gt;The Cigar Creed always chews but never smokes.&amp;lt;/s&amp;gt; Acquired as part of the new Creed exhibit.&lt;br /&gt;
* The legs from an Imperial Sentinel. (must have attachment for his own legs.)&lt;br /&gt;
* A picture of Sigmar hugging Draconithon.&lt;br /&gt;
* A list of names of &amp;lt;s&amp;gt;the fallen to wave at the Dark Angels&amp;lt;/s&amp;gt; COMPLETELY UNRELATED TRAITOR MARINES THAT JUST LIKE WEARING BLACK AND RED AND WINGED SWORDS.&lt;br /&gt;
* A ham personally provided by the Ordo Draigo.&lt;br /&gt;
* A book borrowed from the black library with a selfie of him and Cegorach.&lt;br /&gt;
* A picture of himself before he turned to Necron. (just print his memories, he is an android, duh.)&lt;br /&gt;
* The best pole dancer in the Commorragh in a stasis chamber (that was [[Yvraine]] at one point, so her).&lt;br /&gt;
* The best pole dancer out of all Slaanesh cultists in a stasis chamber.&lt;br /&gt;
* A photograph of a Cyclonic torpedo the moment it impacts the ground.&lt;br /&gt;
* A group photo of Thunder Warriors with Arik Taranis and the Emperor.&lt;br /&gt;
* An acknowledgement from GW that [[Malal]] does indeed exist.&lt;br /&gt;
* An actual affordable GW Warhammer 40k miniature from any faction.&lt;br /&gt;
* An undisputably good codex from any faction.&lt;br /&gt;
* [[Carlos McConnell]], or at least one of his catgirls, in a stasis chamber.&lt;br /&gt;
* A jar of [[Skub]].&lt;br /&gt;
* The book &amp;quot;[[Standard Template Construct]]&amp;quot; for dummies.&lt;br /&gt;
* Sensible [[Blood Angels]].&lt;br /&gt;
* Hairless [[Space Wolves]]. Being shaven doesn&#039;t count, the Marine has to be hairless naturally.&lt;br /&gt;
* A copy of Battletoads.&lt;br /&gt;
* The Statue of Liberty, shrunk to 10 feet size and taken from Nova Yourk hive of Merica.&lt;br /&gt;
* Blueprint of [[Angron]]&#039;s Butcher&#039;s Nails.&lt;br /&gt;
* A WW2 Era Luger pistol, original.&lt;br /&gt;
* Enough Blood for the [[Khorne|Blood God]].&lt;br /&gt;
* &amp;lt;s&amp;gt;Enough Skulls for the Skull Throne.&amp;lt;/s&amp;gt; THERE ARE NEVER ENOUGH SKULLS FOR THE SKULL THRONE, LOYALIST SCUM!&lt;br /&gt;
* Enough Skulls for the Golden Throne.&lt;br /&gt;
* One of Roboute Guilliman&#039;s new [[Primaris Marines|Super Space Marines]].&lt;br /&gt;
* A Pokeball that can hold a C&#039;tan.&lt;br /&gt;
* A living member of the Interex.&lt;br /&gt;
* A Picture of Eldrad and Vect trying to out-dick one another.&lt;br /&gt;
* An STC that has technology that will allow him to do some Dark Eldar Drugs.&lt;br /&gt;
* A video of Nemesor Zahndrekh putting on glasses and realizing that he is now a Skeleton Robot and the Other Necrontyr are not what they seemed to be&lt;br /&gt;
* An member of an Alien race the Imperium actually gets along with. (&amp;lt;s&amp;gt;Pretty damn impossible.&amp;lt;/s&amp;gt; Also [[Yvraine]]; two birds, one stone.)&lt;br /&gt;
* A being with an anal circumference large enough to fit his throbbing ego.&lt;br /&gt;
* An Ork who can actually think. Word has it [[War of the Beast|he might need to go back in time for that...]]&lt;br /&gt;
* &amp;lt;s&amp;gt;DLC for Dawn of War III.&amp;lt;/s&amp;gt; Got that on the same sale he got the keys for TW:WH.&lt;br /&gt;
* An Autograph from [[Nagash]].&lt;br /&gt;
* A video of Yarrick taking over the Orks. (&amp;lt;s&amp;gt;Only a Matter of time now&amp;lt;/s&amp;gt; [[wat|It&#039;s mentioned in the 8E rulebook that the Orks and Humans on Armageddon formed an alliance to fight chaos, so this is pretty much canon for now.]])&lt;br /&gt;
* The Golden Throne. That means Trazyn is not allowed on Holy Terra.&lt;br /&gt;
* [[Belisarius Cawl]]. Bonus points if he collects the Alpha Primus as well.&lt;br /&gt;
* &amp;lt;s&amp;gt;Enough DAKKA.&amp;lt;/s&amp;gt;&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;WUT DID WE SAY &#039;BOUT DAT?&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The name and address of the Ork that keeps Dakka blocking him.&lt;br /&gt;
* An official GW/[[The 9th Age]] tournament. Will require some dimensional traveling since the latter started distancing itself from being 9th Edition WHFB.&lt;br /&gt;
** An official WHFB tournament that uses [[Warhammer Armies Project]] rules.&lt;br /&gt;
* [[Farsight#The_Dawn_Blade|The Dawn Blade]].&lt;br /&gt;
* A clone of [[Fabius Bile]], not as an exhibit but just to make conversation with. He nearly got one if Fabius Bile didn&#039;t decide to trade him his Fulgrim clone instead.&lt;br /&gt;
* [[Lorgar]]&#039;s diary, the single largest source of [[heresy]] in the universe. He puts this one off due to the aura of discomfort that radiates from anything Lorgar has touched.&lt;br /&gt;
* A portal into an alternate past reality where GW doesn&#039;t constantly use the Eldar as fluffy punching bags, and where xenos factions actually get as much attention as [[Space Marine|GeeDub&#039;s poster boys.]]&lt;br /&gt;
* A pyrophobic [[Salamanders (Chapter)|Salamander]].&lt;br /&gt;
* The Emperor&#039;s text-to-speech device.&lt;br /&gt;
* The Emperor&#039;s left eye.&lt;br /&gt;
* The Emperor&#039;s right bollock.&lt;br /&gt;
* The Emperor&#039;s right arm.&lt;br /&gt;
* [[Old Man Henderson]]&#039;s gnomes.&lt;br /&gt;
* Old Man Henderson&#039;s player.&lt;br /&gt;
* Old Man Henderson&#039;s Backstory of Doom.&lt;br /&gt;
* All Nintendo World Championship cartridges, both regular and gold.&lt;br /&gt;
* One of those [[Noise Marine]] sonic guns that looks like a sweet guitar.&lt;br /&gt;
* A member of the Death Korps of Krieg with self-preservation instincts.&lt;br /&gt;
* A living [[Sensei]].&lt;br /&gt;
* The only known Platypus to achieve the rank of Inquisitor along with his arch-nemesis: a bumbling non-chaotic Heretek pharmacist.&lt;br /&gt;
* A set of [[Rogue Trader]] era [[Beakie]] Armor.&lt;br /&gt;
* A picture of Gorkamorka turning into Gork and Mork.&lt;br /&gt;
* The rest of the Blackstone Fortresses.&lt;br /&gt;
* [[Commissar Fuklaw]]&#039;s cap.&lt;br /&gt;
* [[Cultist-chan]] in a sound-proof cell.&lt;br /&gt;
* A recording of Tzeentch saying [[JUST AS PLANNED]] in every known language (would&#039;ve been done sooner, but Tzeentch keeps speaking in languages that he claims are created in the future or he might be making up, just to troll Trazyn).&lt;br /&gt;
* One of [[Dranon]]&#039;s cigars.&lt;br /&gt;
* [[Ciaphas Cain]] HERO OF THE IMPERIUM&#039;s missing fingers.&lt;br /&gt;
* A beer worth defending.&lt;br /&gt;
* A sextape of Cain and Amberley.&lt;br /&gt;
* Two copies of Shadow War: Armageddon. The second one will be a backup &#039;Just in case&#039; copy.&lt;br /&gt;
* Some [[Primaris Lieutenant]]s. There is so many right now nobody is gonna notice some of them go missing.&lt;br /&gt;
* Roboute&#039;s body pillow of Yvraine.&lt;br /&gt;
* Yvraine&#039;s vibrator that she got while on Ultramar. UltraMarine sanctioned.&lt;br /&gt;
* The [[Silent King]]&#039;s Sanguinus mask.&lt;br /&gt;
* A &amp;quot;Miniature&amp;quot; of an Emperor Class Titan in regular 40k scale.&lt;br /&gt;
* Kitten&#039;s Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker deck.&lt;br /&gt;
* Kitten himself.&lt;br /&gt;
* A picture of Kitten and Shadowsun kissing.&lt;br /&gt;
* Shadowsun&#039;s bodysuit after a fight.&lt;br /&gt;
* [[Commissar Yarrick]]&#039;s right arm.&lt;br /&gt;
* Assholetep&#039;s robes. The only thing stopping is the fact that if Trazyn accomplished this, Assholetep would immediately assume it&#039;s Trazyn and wreck his collection, so Trazyn&#039;s put this on the backburner.&lt;br /&gt;
* Every single person who had edited this page. Don&#039;t! I&#039;m edi--&lt;br /&gt;
* Aged Japanese soy sauce.&lt;br /&gt;
* Some more paper and a pencil for more lists. And Lord Admiral Spire to complete his Imperial collection.&lt;br /&gt;
* All the Pokémon.&lt;br /&gt;
** And all of the shiny versions too.&lt;br /&gt;
* A clear, accurate, unedited photograph of a Diglett&#039;s body.&lt;br /&gt;
* The official single extended version of the Tattered Sails Shanty signed by [[Luthor Harkon]].&lt;br /&gt;
* The Mona Lisa (will probably have to infiltrate the Imperial Palace).&lt;br /&gt;
* Evidence of [[Cypher]]&#039;s true identity.&lt;br /&gt;
* A 1990s Holographic Charizard Pokémon Card.&lt;br /&gt;
* One Sergeant &amp;quot;Jinxie&amp;quot; Penlan, ideally in the process of tripping over something and preferably not somehow messing up half the collection because of it.&lt;br /&gt;
* An Ork that doesn&#039;t want to fight.&lt;br /&gt;
* A Gretchin that&#039;s stronger than an Ork.&lt;br /&gt;
* One of the Artifacts of Vulkan.&lt;br /&gt;
* [[JoJo&#039;s Bizarre Adventure| Dio Brando with a ROAD ROLLER DAAAAA!!!]]&lt;br /&gt;
* The most basic soldier of the most powerful and advanced human faction during the [[Dark Age of Technology]], just to see how much he stands up to warriors of the present.&lt;br /&gt;
* A squid that hasn&#039;t fucked a Japanese School Girl.&lt;br /&gt;
* Eric Andre.&lt;br /&gt;
* Watch Master Bilbus from Death Watch Vita Nova.&lt;br /&gt;
* A purple Ork. &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;WUT, YOU DON&#039;T SEEZ A PURPLE ORK YA GIT! HOWZ YOU GONNA COLLECT ONE?&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
* The Declaration of Independence (original edition).&lt;br /&gt;
* Any person who likes Erebus.&lt;br /&gt;
* A plasma gun, that has the ability to re-roll 1&#039;s naturally or a stable Imperial plasma weapon (either will do).&lt;br /&gt;
* [[C.S. Goto]], so he may never write anything again. (thx Trazyn.)&lt;br /&gt;
* Wukong from Warframe charged by four TSAR bombs.&lt;br /&gt;
* [[Rogal Dorn]]&#039;s other hand.&lt;br /&gt;
* Original downloads of every 40K fan animation before the daemon Ga&#039;Mez-wark&#039;Sh&#039;op banished them and their creators to the warp for absorption and cursed the survivors.&lt;br /&gt;
* All of the original creators of 40k fan animation before said banishment.&lt;br /&gt;
* 5 Revenant robots (from apex legends) (as backup bodies of course).&lt;br /&gt;
* A Technophobic Techpriest.&lt;br /&gt;
* A Vegan Tyranid.&lt;br /&gt;
* Roboute Guilliman&#039;s Gloriana Battleship. (Might have difficulties.)&lt;br /&gt;
* Lotara Sarrin and her Flagship. (DON&#039;T MESS WITH HER.)&lt;br /&gt;
* Schrödinger’s cat.&lt;br /&gt;
* Your mum.&lt;br /&gt;
* The Black Library. (Along with a picture of [[Ahzek Ahriman]]&#039;s reaction without his helmet upon learning that Trazyn got there before him.)&lt;br /&gt;
* The entirety of Majorkill&#039;s hentai collection.&lt;br /&gt;
* James and his workshop.&lt;br /&gt;
* Chuck Norris&lt;br /&gt;
* The Loch Ness Monster. (Hire Bile to vatgrow it?)&lt;br /&gt;
* A content creator that wasn&#039;t sponsored by Raid: Shadow Legends.&lt;br /&gt;
* [[Ancient Rylanor]]&#039;s dreadnought chassis, next to the Fulgrim Clone.&lt;br /&gt;
* [[Constantin Valdor]]&#039;s Apollonian Spear.&lt;br /&gt;
** Constantin Valdor Himself.&lt;br /&gt;
* And a partridge in a pear treeee!&lt;br /&gt;
* Waldo (Seriously, where the fuck is he?)&lt;br /&gt;
* A splayd.&lt;br /&gt;
* Jaghatai Khan&#039;s First bike (it has streamers!)&lt;br /&gt;
* Rogal Dorn&#039;s personal Painglove.&lt;br /&gt;
* Little Ang, Angron&#039;s dog.&lt;br /&gt;
* A complete and accurate Map of the Rock Provided by the Watchers in the Dark. (He knows about the Lion.)&lt;br /&gt;
* A Holo-recording of Corvus Corax playing The Raven from the poem by Edgar Allen Poe confronting Lorgar playing the protagonist of same poem.&lt;br /&gt;
* A Black Templar who really loves Xenos.&lt;br /&gt;
* Leman Russ in a Leman Russ.&lt;br /&gt;
* Himself from the past, future and present.&lt;br /&gt;
* An Ark of Omen&lt;br /&gt;
* A female ork&lt;br /&gt;
&lt;br /&gt;
* And some good Matt Ward fluff. Besides himself. Permanently placed at the bottom of the list because even he has his limits.&lt;br /&gt;
&lt;br /&gt;
==Ever-increasing Trazyn&#039;s aliases List==&lt;br /&gt;
*Arsène Lupin&lt;br /&gt;
*Pepe&lt;br /&gt;
*Bob The regular non-necron guardsman.&lt;br /&gt;
*Bob the Builder&lt;br /&gt;
*The Fat Controller&lt;br /&gt;
*Sir Toppham Hatt&lt;br /&gt;
*Every notable persons from your childhood&lt;br /&gt;
*Borris the generic soul-less warrior&lt;br /&gt;
*Phaeron Imothephek the Thunderboltlord.&lt;br /&gt;
*Onionkyr the Voyager.&lt;br /&gt;
*Nemesor Zahnpasta.&lt;br /&gt;
*The Grinch who stole EVERYTHING.&lt;br /&gt;
*Vanguard O&#039;Brien.&lt;br /&gt;
*El Bandido Dickbag de la Muerte&lt;br /&gt;
*Trellsin the Singular.&lt;br /&gt;
*[https://youtu.be/v4Y4QBL5Fmg Bender][https://youtu.be/OWPfcEOr2Yg Bending Rodríguez]&lt;br /&gt;
*Necropimp&lt;br /&gt;
*Mini me Dante, used merlin as a focus point to infiltrate the timeline, and proceeded to buy Dante.&lt;br /&gt;
*The most fabulous Necron of them all (after he said this, Sanguinius appeared before him and told him that if he ever said the word fabulous again, he would steal everything he owns)&lt;br /&gt;
*Illuminor Spookyras.&lt;br /&gt;
*Notc&#039;tan the Diviner.&lt;br /&gt;
*Sissy Rack the Loud Queen.&lt;br /&gt;
*Dio Brando/ZA WARUDO.&lt;br /&gt;
*Thanquol the (In)Competent.&lt;br /&gt;
*Marisa Kirisame&lt;br /&gt;
*Shas&#039;O Wi A&#039;bu.&lt;br /&gt;
*Inquisitor Emprah of Catachan.&lt;br /&gt;
*Anon Y. Mouse.&lt;br /&gt;
*Captain Inkoc Nito.&lt;br /&gt;
*Dirty Dan&lt;br /&gt;
*Pinhead Larry&lt;br /&gt;
*Winona Ryder&lt;br /&gt;
*The Tin White Douche&lt;br /&gt;
*Dean Isle.&lt;br /&gt;
*Kaz Miller.&lt;br /&gt;
*Mideer Laydee.&lt;br /&gt;
*Eliphas the inheritor.&lt;br /&gt;
*Commissar Hugh Mann.&lt;br /&gt;
*Korporal Dick Goesinzya.&lt;br /&gt;
*Canoness Ivanna Purgealot.&lt;br /&gt;
*High Scout Henrick Day-o-midis.&lt;br /&gt;
*Farsighter Loldrad Gretchinbane.&lt;br /&gt;
*Lord-sergeant Ultramarius Sicarius.&lt;br /&gt;
*Archservitor Robotnik Wilhelm.&lt;br /&gt;
*Warboss Ghozkull Grotstealer.&lt;br /&gt;
*Skitarius Ranger Alpha Stroheimus JJ-1337.&lt;br /&gt;
*Archon Kim Ke.&lt;br /&gt;
*Trashbin the incompetent&lt;br /&gt;
*Suede O&#039;Niim.&lt;br /&gt;
*John Smith.&lt;br /&gt;
*Alan Smithee.&lt;br /&gt;
*Kyon.&lt;br /&gt;
*Ned Cron.&lt;br /&gt;
*Mouse M.D.&lt;br /&gt;
*Victor Domashev.&lt;br /&gt;
*Bernie Madoff.&lt;br /&gt;
*Carmen Sandiego.&lt;br /&gt;
*Lara Craft.&lt;br /&gt;
*Master Thief.&lt;br /&gt;
*Sir Welland Dowde.&lt;br /&gt;
*High Admiral tankcommander Pascual.&lt;br /&gt;
*Techpriest 01110100 01110010 01100001 01111010 01111001 01101110 00100000 01110100 01101000 01100101 00100000 01101001 01101110 01100110 01101001 01101110 01101001 01110100 01100101 00001010.&lt;br /&gt;
*Gordon Freeman.&lt;br /&gt;
*Mr. Roboto.&lt;br /&gt;
*Nyzart the ending&lt;br /&gt;
*Nafqa.&lt;br /&gt;
*Sly Cooper.&lt;br /&gt;
*The God emperor of Mankind.&lt;br /&gt;
*Mac Tonight.&lt;br /&gt;
*The G-man.&lt;br /&gt;
*Venom Snake.&lt;br /&gt;
*He-Man.&lt;br /&gt;
*Skeltor.&lt;br /&gt;
*Iron Man.&lt;br /&gt;
*Albert Wesker.&lt;br /&gt;
*Gabe Newell.&lt;br /&gt;
*SLYYYY MARBOOO!! (When Trazyn assumed this disguise, every necron in the segmentum had a Catachan Fang spontaneously appear in its skull and teleported to self repair, and the knife that appeared in Trazyn&#039;s hands had &amp;quot;I&#039;ll let you off this time&amp;quot; written on the grip.&amp;quot;&lt;br /&gt;
*Big Boss Final.&lt;br /&gt;
*Zharn the Bee Trainer.&lt;br /&gt;
*Tray the Model Man.&lt;br /&gt;
*[[matt_ward|Matt Ward&#039;s]] dignity&lt;br /&gt;
*BIg BobbyG.&lt;br /&gt;
*alpharius.&lt;br /&gt;
*not omegon.&lt;br /&gt;
*RuPaul Charles.&lt;br /&gt;
*The London Jets.&lt;br /&gt;
*Belisarius Cawl&lt;br /&gt;
*JOHN CENA!!!&lt;br /&gt;
*The Immortal Jod Emper of Space-skeletonkind.&lt;br /&gt;
*Spartacus.&lt;br /&gt;
*Danger Powers.&lt;br /&gt;
*The Second Coming of Matt Ward&lt;br /&gt;
*Fresh Prince of Ultramar.&lt;br /&gt;
*The King of Games.&lt;br /&gt;
*Mr E. Man&lt;br /&gt;
*The real thief of the Primarchs.&lt;br /&gt;
*Sister Superior Wendy.&lt;br /&gt;
*Chaplin Hamburglar.&lt;br /&gt;
*The Doctor.&lt;br /&gt;
*Thief Khee&#039;Bler.&lt;br /&gt;
*Norm L. Pearson.&lt;br /&gt;
*The Lord of the [[Squats]]&lt;br /&gt;
*&amp;lt;S&amp;gt;Waldo&amp;lt;/s&amp;gt; Wally.&lt;br /&gt;
*The God Emperor of Mankind&lt;br /&gt;
*Ol’ Funnybones.&lt;br /&gt;
*T-8 Double Zero.&lt;br /&gt;
*Systems model 101.&lt;br /&gt;
*Hugh Mann.&lt;br /&gt;
*The Necron emperor of Necronkind.&lt;br /&gt;
*The next door neighbour who is a hoarder&lt;br /&gt;
*YOU THIEVING BASTARD!&lt;br /&gt;
*Commander Griefouz.&lt;br /&gt;
*Our Lord and Saviour.&lt;br /&gt;
*Generic Robot #3775123.&lt;br /&gt;
*Trashy the Incontinent&lt;br /&gt;
*Jimmy Neuron.&lt;br /&gt;
*Lieutenant Crunch.&lt;br /&gt;
*Mor&#039;Dakka.&lt;br /&gt;
*Alice Turning.&lt;br /&gt;
*Shiro The Black.&lt;br /&gt;
*Kuro The White.&lt;br /&gt;
*Sentient Vibrator.&lt;br /&gt;
*Pha&#039;Keen Weeb.&lt;br /&gt;
*Fabricator General ES-7C.&lt;br /&gt;
*High Lord Servitus Tenticulus Corpuscori&lt;br /&gt;
*Fleet Admiral Squatbar.&lt;br /&gt;
*Jabba Da Pump.&lt;br /&gt;
*Canoness Phat As&#039;h.&lt;br /&gt;
*Sister Jhail Bate.&lt;br /&gt;
*Inquisitor Bigideas.&lt;br /&gt;
*Huxley.&lt;br /&gt;
*Bagga Chips.&lt;br /&gt;
*Torbin Zixx.&lt;br /&gt;
*Sigmar Freudian.&lt;br /&gt;
*Dr.Ankh Scotchman.&lt;br /&gt;
*Machine Spirit R2-D2.&lt;br /&gt;
*Clifford The Big Red Murder Beast.&lt;br /&gt;
*Big Mac.&lt;br /&gt;
*Ben de la Creme.&lt;br /&gt;
*Chaplain Charles Chaplin.&lt;br /&gt;
*Larry The Cable Guy.&lt;br /&gt;
*NVIDIA GeForce GTX 970 4GB GDDR5 PCI Express 3.0 Graphics Card.&lt;br /&gt;
*Bed Bath and Beyond Store Manager&lt;br /&gt;
*Rick Sanchez.&lt;br /&gt;
*Morty Smith.&lt;br /&gt;
*Stupid fucking robot that keeps stealing my shit, god damn I hate this guy&lt;br /&gt;
*TI 84&lt;br /&gt;
*Steve from accounting.&lt;br /&gt;
*Mark &lt;br /&gt;
*Curator of the Ancient Terran British Museum&lt;br /&gt;
*Bill Magicguy&lt;br /&gt;
*Trollzyn The Infinite&lt;br /&gt;
*Trazyiana &amp;quot;That Belongs in a museum!&amp;quot; Jones&lt;br /&gt;
*Cuban Pete&lt;br /&gt;
*Joe Mama&lt;br /&gt;
&lt;br /&gt;
==Fall of Cadia==&lt;br /&gt;
Oddly enough, it appears that Trazyn decided to &#039;aid&#039; the Imperium in their defense of Cadia (he decided that after 60 million years it would be interesting to play the hero for once). He knows the secrets of the Pylons on Cadia, and he even releases Imperium people from his collection (represented in game by letting you deep strike units, if you take Trazyn in your Imperium army). What a great guy giving up his collection to have more space for other exotic exhibits...&lt;br /&gt;
Specifically he got the feeling that something was coming after the Bell of Saint Gersthal started chiming in his collection (in Necron stasis, which shouldn&#039;t have been able to happen), messing with the programs of his Tomb World, breaking a bunch of priceless and unique shit, ruining it with [[Lulz|leaking coolant]], as it rang thirteen times before ceasing. Trazyn, perhaps more befuddled than irate, but really quite put off, promptly headed off to the Celestial Orrery on Thanatos, having to explain having stolen &#039;&#039;their&#039;&#039; shit the last time he was there, just to see what the fuck was going on (but not before casting the bell into the webway, [[Troll|hoping it would be as much of a pain in the Eldar&#039;s ass as it was his]]). And what do you know, there was but the Crons&#039; watching over the thing could do nothing about it cause they were just meant to watch over the thing, not play galactic peacekeepers (although they eventually let him in, the guards weren&#039;t happy that Trazyn was there, due to an incident where some priceless artifact mysteriously went missing the last time he visited). Thus Trazyn decided to take up the role as a savior for once (mostly because he was bored and wanted to try something other than grave-robbing), and find the source of the corruption, which happened to be the little boring world of Cadia.&lt;br /&gt;
&lt;br /&gt;
Long story short, Trazyn went off to Cadia released some parts of his collection (most notably Inquisitor Greyfax, though that is mostly just because his old Pen Pal Valeria was apparently killed by another human), and helped the Imperial forces screw around with the Pylons. Which somewhat backfired to put it lightly, though not that it mattered much to him because he stopped caring about playing the hero role and figured that while he was around he could find something for his collection to commemorate such a historic moment. And while he was originally hoping to claim Abaddon for his collection, his second choice was no less impressive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Creed stands alone on the ruined surface of Cadia. He sees a metal giant in a scaled cloak in front of him, hand outstretched.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ursarkar E. [[Creed]] - This is not your end. Eternity Awaits&amp;quot;....&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His current activities are mostly unknown, but he&#039;s been tapping into his pet C&#039;tan shard for information about the Great Rift. It&#039;s implied that he has something rather outre in mind as he doesn&#039;t want to close it but to enter it safely himself..&lt;br /&gt;
&lt;br /&gt;
==Inner Sadness of Trazyn==&lt;br /&gt;
&lt;br /&gt;
Despite being such a &#039;happy&#039; guy Trazyn is clearly hiding many things from everyone. He laments just how stale Necron society has become, unable to make or appreciate art and music. Just like the Tomb Kings of Fantasy, Trazyn has realized that immortality and technology alone isn&#039;t enough to make life worth living.&lt;br /&gt;
&lt;br /&gt;
Trazyn&#039;s collection of artifacts and history is a way for him to cope with his loss of memories, of identity and a lost sense of purpose. That&#039;s true Grimdark there. While he likely stole most of them, Trazyn expresses genuine grief and outrage when Orikan destroys several ancient - as in pre-biotransference - Necrontyr relics in Trazyn&#039;s galleries (especially a walking cane topped with a hawk-head handle that actually belonged to Trazyn).&lt;br /&gt;
&lt;br /&gt;
While he admires and wants to be a colleague to [[Orikan the Diviner|Orikan]], he can&#039;t help screwing him over (violence and untreated kleptomania aren&#039;t good for relationships) even when it would be disadvantageous for him and his people. Despite being a fictional alien-turned-machine, Trazyn shows just how easy and damning it can be to fall in the pitfalls of life and how it can be more depressing than death.&lt;br /&gt;
&lt;br /&gt;
==Humanity through Trazyn&#039;s eyes==&lt;br /&gt;
&lt;br /&gt;
The novel &#039;&#039;The Infinite and the Divine&#039;&#039; reveals more of Trazyn&#039;s thoughts on mankind. On one hand he points out how in a Galaxy populated by Orks, Eldar, Tyranids and so many born predators and monsters mankind has prevailed to become the dominant species in a way similar to the ancient Necrontyr. Although humans are so short-lived and fragile he also notices how, like the Necrontyr, they have managed to create a vibrant culture. Every world they inhabit has managed to produce at least &#039;&#039;something&#039;&#039; worthy of being recorded for posterity in the galleries of Solemnace.&lt;br /&gt;
&lt;br /&gt;
He even attempted to convince his rival, Orikan the Diviner that the humans of Serenade and their culture had some intrinsic value. Orikan, being Orikan and a generally cantankerous fellow, wasn’t convinced.&lt;br /&gt;
&lt;br /&gt;
On the other hand he is not entirely without empathy toward humans either. First off he points out how fear is a poor substitute for good leadership and rewarding loyal service, actually ensuring his enthralled human has a far better long life than what his salary and position at the Administratum would have otherwise allowed him. Apparently, Trazyn didn&#039;t see why he should make his thrall&#039;s existence worse, and despite said thrall being mind-shackled, Trazyn was reasonably sure it was a largely superfluous contingency for a generally willing, competent, and loyal servant. Secondly there is a point in the novel when the human thrall, soon to be silenced as he reached the end of his usefulness, gives thanks to Trazyn for how he helped him and his family and then asks if he was going to destroy his world. Trazyn, remembering how beautiful was the planet&#039;s ecosystem before the Imperium colonized it, asks in return if he would actually need to do such a thing when humans were already killing the planet through ruthless resource exploitation. True to Trazyn’s word, the servant’s subsequent termination, while immensely painful, was mercifully brief.&lt;br /&gt;
&lt;br /&gt;
Trazyn has even stated that he would actually like to keep some humans as vassals if the necrons ever managed to bring back the Infinite Empire, as they would be an endless source of amusement and surprise for the rest of eternity.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [http://images.wikia.com/heman/images/b/bc/Skeletor.jpg Compare and contrast, comrades.]&lt;br /&gt;
* [http://youtu.be/jJh5PETGihs?t=10m16s Epic duel ahead.]&lt;br /&gt;
* [https://soundcloud.com/calvin-turner-606722642/trazyn-the-infinite An audio recording of his infamous letter.] N.B Lost in the warp, and we all know who to blame for that now don&#039;t we?&lt;br /&gt;
* [https://www.youtube.com/watch?v=XVghX8opHJU The infamous robot magpie himself finally has a voice actor!]&lt;br /&gt;
* [https://www.youtube.com/watch?v=HT5mWEWTb6A Trazyn National Anthem]&lt;br /&gt;
* [[https://www.youtube.com/watch?v=KhaJSCbxjLQ Trazyn and Orikan people-watching]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Necrons]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:1810:4E2C:A900:EC49:7D91:F433:A853</name></author>
	</entry>
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