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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-14T15:55:24Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Illuminor_Szeras&amp;diff=263486</id>
		<title>Illuminor Szeras</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Illuminor_Szeras&amp;diff=263486"/>
		<updated>2017-07-26T09:32:38Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3506:3D00:7C41:5E94:A5C1:AB01: /* On the table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Anyway, that&#039;s how I lost my medical license.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;- &#039;&#039;[[Team Fortress 2|Meet the Medic]]&#039;&#039; [https://m.youtube.com/watch?v=36lSzUMBJnc]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Illuminor Szeras.jpg|400px|thumb|right|Alas, poor Yorri&#039;Kel]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Illuminor Szeras&#039;&#039;&#039; is a [[Cryptek]] lord who, with help from the [[C&#039;tan]], developed the process for biotransference. He is obsessed with unlocking the mysteries of life because he thinks he will eventually become a god, and wants to make sure he knows what he&#039;s doing once that happens.  Dissecting creatures at the [[Wat|molecular level]] has also given him insight into improving the Necrons robotic bodies, either with more powerful servos or thicker armor. &lt;br /&gt;
&lt;br /&gt;
Szeras [[Dark Eldar|vivisects living creatures while they are awake and without painkillers]] to find out how they work.  Since he goes through a lot of captives, when he&#039;s not in his laboratories he&#039;s accompanying Necron armies, exchanging his ability to augment the Necron troops for captives to experiment on.  He especially likes to use [[Eldar]] in his experiments.  The subjects are kept in stasis so they don&#039;t die as they&#039;re cut to pieces.  He watches each one to make sure he doesn&#039;t miss anything and take notes.  If the screaming gets too loud for his liking, [[Grimdark|he just turns his hearing down.]] He is arguably the most evil of Necron lords, as he just doesn&#039;t give a fuck about anything except his own personal ambition and research. Whereas [[Imotekh the Stormlord|Imotekh]] wants to conquer the galaxy because he thinks he&#039;s the best person to lead it, and [[Trazyn the Infinite|Trazyn]] is a loveable kleptomaniac rivalling the [[Blood Ravens]], Szeras is essentially Josef Mengele in a robot body, or maybe space [[Nagash]] because he is a evil skeleton that tried to achieve godhood, but not aiming at chaos and has not succeed yet.&lt;br /&gt;
&lt;br /&gt;
== On the table ==&lt;br /&gt;
Szeras&#039;s main selling point is his special rule Mechanical Augmentation. At the start of the game chose one unit of Immortals or Warriors to get +1 strength, toughness, or BS for the whole game. the failings of this ability are that you can only use it on Immortals or Warriors and that you have to roll for which bonus you get. It&#039;s nothing to scoff at, mind, as a 15-20 group of warriors with 5 S/T/BS is a scary thing.&lt;br /&gt;
&lt;br /&gt;
Szeras has the same stats as an Immortal but with an extra wound and four attacks, which he may or may not get to use because of his very Necron-ish initiative 2. (Although he does have a Sv3+ RP4+ W2 statline to keep him alive) That would be completely awful if it weren&#039;t for that fact that Szeras carries a S8 AP2 Lance weapon, which combined with the fact that he costs slightly more than a baseline overlord makes him an alright choice. He also does give the +1 RP to both his own unit and any unit in 6&amp;quot; of him, which in a Decurion means that all those units still have a 4+ RP against ID.&lt;br /&gt;
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At 110 points he is a decent army buff and tank/TEQ killer. He probably shouldn&#039;t be your Warlord, but he works.&lt;br /&gt;
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&#039;&#039;&#039;In 8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Probably the best HQ for Necrons. His Mechanical Augmentation can be used any number of times (once per turn), though not on the same unit twice. The bonus from it is now random on a roll of a D3. Also he gives +1 to Reanimation Protocols of friendly Necrons within 3&amp;quot;. Basically he cuts your loses in half, since now Necrons come back on 4+. Couple that with a Reanimation Orb and watch your opponent cry as he cannot inflict any real casualties to your units.&lt;br /&gt;
&lt;br /&gt;
== The main reason people get him ==&lt;br /&gt;
Szeras&#039;s big saving point is that he has spider-legs which makes him arguably the coolest looking model in the [[Necron]] army.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;/div&gt;</summary>
		<author><name>2A02:587:3506:3D00:7C41:5E94:A5C1:AB01</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Catacomb_Command_Barge&amp;diff=113395</id>
		<title>Catacomb Command Barge</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Catacomb_Command_Barge&amp;diff=113395"/>
		<updated>2017-07-26T09:28:15Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:3506:3D00:7C41:5E94:A5C1:AB01: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Command_Barge.jpg|300px|right|thumb|&amp;lt;span style=&#039;color:olive;font-size:100%&#039;&amp;gt;I command ye, to go to the local Imperium Fast Food Deli Joint before those damned &amp;lt;/span&amp;gt;  [[Dark Eldar|spiky knife-ears]] [[Raider|get to there first!]]]]&lt;br /&gt;
&#039;&#039;&#039;Catacomb Command Barge&#039;&#039;&#039;s are repulsor-driven skimmers that act as the personal transports of Necron Lords. Before the bio-transference Necron Lords would ride these barges into battle to motivate their troops with their presence. After becoming machines however the vast majority of Necron troops lost the ability to feel emotions, and with it the ability to be inspired by their lord riding into battle with them. Despite this the barge is still useful, possessing tools which allow the lord to issue commands to all his troops from on board, or amplify his voice across the battlefield, while granting the speed needed to take the lord wherever the battle needs him to go. A lord in a command barge will usually go to the highest point that they can to survey the battlefield and try to figure out what the enemy is up to. The piloting of the craft is handled by the crewmen hard wired into the barge who recieve and flow the lord&#039;s commands near instantaneously. This allows the lord the freedom to fight up close should the barge be attacked or swing over the edge of the barge to decapitate some poor fools.&lt;br /&gt;
&lt;br /&gt;
In game the barge is a Chariot skimmer transport for non-special character Lords(they used to be able to take it but it was faq&#039;d out). It comes with quantum shielding making it frustratingly hard to destroy if you dont pen it first. Its rules used to allow the person driving it to avoid vehicle damage by taking a wound himself. This was faq&#039;d and now treats weapon destroyed as crew stunned. It has the option for telsa or gauss cannons. If the barge flies over an enemy unit in the movement phase the lord can make three &amp;quot;sweep&amp;quot; attacks against a unit he flew over, making melee attacks at them. Due to the changes to chariots in 7th should your lord make his reanimation rolls after dying the chariot comes back with him with one hull point remaining.&lt;br /&gt;
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&#039;&#039;&#039;In 8th Edition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now basically a Warscythe with a gun. One of the best HQ for Necrons (after [[illuminor Szeras]]), since it is tough and also a character (as per the FAQ), so you can hide it behind your troops. Also, it has quantum shielding and anything with quantum shielding is great.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2A02:587:3506:3D00:7C41:5E94:A5C1:AB01</name></author>
	</entry>
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