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		<id>http://2d4chan.org/mediawiki/index.php?title=Custodian_Guard&amp;diff=157284</id>
		<title>Custodian Guard</title>
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		<updated>2017-07-24T08:16:42Z</updated>

		<summary type="html">&lt;p&gt;2A02:587:350A:6700:10BF:80C8:86EE:AF3F: /* Tabletop Rules */&lt;/p&gt;
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&lt;div&gt;[[File:Custodian_Guard.jpg|350px|right|thumb|When your most basic line troops are as tough as the [[Ork|Ork&#039;s]] [[Warboss|most powerful leaders]], than you know that they are going to hurt a lot.]]&lt;br /&gt;
&#039;&#039;&#039;Also called the [[If the Emperor had a Text-to-Speech Device|Cockstodes, Custarts, Cheese Doodles, BDSM Bananas]]... not really &#039;&#039;that&#039;&#039; awesome...&#039;&#039;&#039;&lt;br /&gt;
The Custodian Guard are the most baseline troop of the [[Adeptus Custodes]] yet despite being troops, these honored Banana Men of the [[Emprah]] are still one of his most powerful warriors short of the [[Primarchs]]. Whenever a Sunlight gleams from burnished gold, it is a sure fired message that the Custodian Guard are striding from the choking fog of war like fucking [[Lord of the Rings|Gandalf the White]] during the ending scene of the Two Towers. These warriors make for a fearsome  sight, for each is taller and broader by far than a mortal man, a goliath of battle that can [[Fist of the North Star|snap an assailant’s neck with a single punch. Kenshiro style.]] They are so utterly &#039;&#039;fabulous&#039;&#039; that bullets and shrapnel ricochet from gilded breastplates as the foe tries in vain to land a telling blow but is too mesmerized by the Custodian&#039;s [[Manly Marines|golden pecks and gilded muscles.]] [[If the Emperor had a Text-to-Speech Device|Cases of Custodians stripping naked and posing their well endowed bodies]] to make the enemies of men get penis envy (And to make the [[/d/|females more moist than a]] [[Slaanesh|Slaaneshi]] [[Daemonette]] [[NSFW|in heat]]) is often rejected by the [[Inquisition]] as outrageous and potentially [[Heresy|heretical]]. &lt;br /&gt;
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Each of these warriors is armed and  armoured with the finest wargear, and they carry the blessing of the Emperah himself. So if your entire squad of [[Terminators]] suddenly turned into open minced meat, then you know who the main culprits are as these golden brotherfuckers could spank an [[Ork]] [[Warboss]] like a bitch. They are the bane of every non-monstrous creature &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;EVER&amp;lt;/U&amp;gt;&#039;&#039;&#039;&#039;&#039;. And no. Your little [[Fire Warrior|Space Weeaboos with their tiny gunsticks]] [[Pathfinder Team|and their precious little markerlights]] are only going to slow down the inevitable [[Anal_Circumference|ass raping you will endure.]] Even baleful magic washes harmlessly from the steely  minds of these paragons as the filthy witches drop to their knees to their [[Spiritual Liege|TRUE Spiritual Liege.]] With their guardian spears and sentinel blades, they spin, parry and thrust, cutting the enemy down even as the  built-in bolters hammer out death from afar. In their mind’s eye they carry judgement, and in their fists they carry death.&lt;br /&gt;
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As bodyguards of the Emperor, the Custodian Guard are equipped with the iconic Guardian Spears, a Custodes Vexilla, Storm Shields, Power Knives and a Sentinel Blade. They aren&#039;t to be directly fucked with.&lt;br /&gt;
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[[File:60010101002_BurningProsperoENG02.jpg|left|thumb|300px|[[Anal Circumference|Time to lube up your anus,]] [[Rape|my spear is going in dry....]]]]&lt;br /&gt;
==Tabletop Rules==&lt;br /&gt;
What do we get after years of waiting? [[Rape|Brutal]] statlines, plain and simple... First off: these guys have WS/BS/T/S 5 (WS6 on sarge). That&#039;s right guys, they are as strong and tough as a [[Warboss]] and almost as killy as a space marine captain (in fact, barring having a wound less, the custodes sarge is identical with a bike captain, all while having one more base attack and strength).&lt;br /&gt;
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===In 40k===&lt;br /&gt;
These beasts rock a 2+ save &#039;&#039;(and can get stormshields if they don&#039;t take a spear)&#039;&#039;, 2 wounds &#039;&#039;(like grey knights paladins)&#039;&#039; and &#039;&#039;Eternal Warrior&#039;&#039; (not like grey knights paladins, suck on it!) all while being cheaper than a paladin squad in ppm. To cap it off, these giant golden bananas have &#039;&#039;Adamantium Will&#039;&#039; and get to &#039;&#039;Deep Strike&#039;&#039;, and are &#039;&#039;Fearless&#039;&#039; to boot, though it&#039;s not really a problem as they are bulky and are Ld10. Their base weapons are the classic &#039;&#039;&#039;Guardian Spear&#039;&#039;&#039; (but you can&#039;t have a stormshield with it, Asterion Moloc has the copyright for it) with S+1 (so S6... just like certain chapter master) and AP2 at initiative, which also has a built-in boltgun &#039;&#039;(NOT a bolt caster, though it can be used in both phases in the same turn)&#039;&#039; and can be used to negate an incoming melee attack once per assault phase. They can swap it for a &#039;&#039;&#039;Sentinel Blade&#039;&#039;&#039; for free, which is S:user, AP3 and come with a built-in Boltcaster, which is a 12&amp;quot; S4 AP5 Assault 2 weapon, that snap fires at BS2. It may seem like a downgrade to the spear, but Custodians also come with a &#039;&#039;&#039;Power Knife&#039;&#039;&#039; &#039;&#039;(read, common Power Sword, but probably so small that Custodians consider them kitchen utensils)&#039;&#039; so they would gain +1 attack for having two weapons. Also by not taking the spear they may also have a Storm Shield. And, lastly, they are ALL characters, meaning you can &#039;look out, sir&#039; for all of them, and accept/issue challenges with all of them. yikes.&lt;br /&gt;
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TL:DR I came, I saw, I tore down in melee. &lt;br /&gt;
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Update:Talons of the Emperor Boxset goodness incoming: https://www.warhammer-community.com/2017/03/10/talons-of-the-emperor-in-the-41st-millennium/&lt;br /&gt;
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Alternate view: The custodes are very durable but cost on par with a land raider and lack several rules.&lt;br /&gt;
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&#039;&#039;&#039;In 8th Edition&#039;&#039;&#039;&lt;br /&gt;
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While they get +1 wound in comparison to their previous stat line, they each cost a minimum of 52 points, which is a lot. You need 260 point for a squad of 5 (which is the minimum you can have in a unit), and since most games are played at 2000 points, you dedicate a fair chunk of point to them. All in all, they are not really that impressive. Their Guardian Spears deal 2 damage and they do get 5 points Storm Shields, but that&#039;s it. Since the previous edition, they lost Deep Strike, so they are stuck footslogging along the board, hoping to get into melee. Alternatively, you can put them in a Venerable Land Raider, but that costs 300+ points alone, so you dedicate upwards 600 points just for two units, which is not all that good.&lt;br /&gt;
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In competitive play, you are better off not taking Custodian Guard. They simply do not perform well for their points cost.&lt;br /&gt;
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Despite supposedly having the best gear in the imperium, [[What|they don&#039;t get master crafting]] (or any natural rerolls of any kind) on their weapons or [[Fail|even GODDAMN GRENADES!]] [[Derp|Seriously GW.]]&lt;br /&gt;
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===In 30k / Horus Heresy===&lt;br /&gt;
Heresy Era Custodians are an entirely different animal to work with.&lt;br /&gt;
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They are NOT Eternal Warriors and are NOT Fearless, and now have Initiative 4 and Leadership 9. They also don&#039;t have Storm Shields and the ability to mix and match weapon types. This is a significant downgrade, even though with Invioable Psyche special rule they are immune to Fear(&#039;&#039;Suck on that, Curze!&#039;&#039;) and can re-roll failed Deny the Witch rolls.&lt;br /&gt;
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Futhermore, their Artificer Armour comes with a 5+ invulnerable save built into it and also gives them &#039;&#039;Move Through Cover&#039;&#039;, their initiative jumps up by +1 whenever their Weapon Skill equals or beats their opponents, they &#039;&#039;always&#039;&#039; try to regroup at unmodified Ld and their squad coherency is increased to 3&amp;quot; rather than the usual 2. Oh, and they have plasma(frag upgrade essentially) and krak grenades.&lt;br /&gt;
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The basic unit is Custodian Guard Squad, starting at 165 points for 3 models. Their &#039;&#039;&#039;Guardian Spears&#039;&#039;&#039; are only S+1 AP2 on the turn they charge, reverting to power swords in following phases &#039;&#039;(similar to the phoenix spear).&#039;&#039; But on the plus side they come with straight out 18&amp;quot; Assault type bolters with AP4, so there is no ambiguity over whether you can shoot and fight, but the spear cannot parry blows. Instead you add additional attacks whenever a to-hit of 6 is rolled. But those extra attacks cannot confer additional attacks. Additionally 30k Custodians can replace their Guardian Spears with either &#039;&#039;&#039;Adrasite Spears&#039;&#039;&#039; which have an Adrathic Destructor (read Terran Disintegrator) instead of the Boltgun, while the &#039;&#039;&#039;Pyrithite Spear&#039;&#039;&#039; has an Inferno Pistol in place of the Boltgun for opening Tanks and the like.&lt;br /&gt;
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If you take the &#039;&#039;&#039;Sentinel Blade+Shield&#039;&#039;&#039; option, the unit becomes Sentinel Guard, 180 points for 3 models. Sword is AP3, but it does get the &#039;&#039;Rending&#039;&#039; rule to make up. The shield they get is called a &#039;&#039;&#039;Praesidium Shield&#039;&#039;&#039; which grants an invul reroll in melee AND all the CC attacks hit the bearer at -1 penalty, so basic Space Marines hit them on 5+. Gorgeous. The only disadvantage is that model equipped with a Praesidium Shield cannot use a weapon with the Two-handed special rule, claim the benefit of an additional close combat weapon in assault, or use the increased close combat profile when charging for a Guardian spear-type weapon, though Sentinels are only slightly affected with &amp;quot;no bonus for 2 CCW&amp;quot; rule. It&#039;s not like you were getting it with Specialist Sword, eh?&lt;br /&gt;
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Overall, both units are a great troop choice, Custodian Guards being able to mince absolutely &#039;&#039;anything&#039;&#039; due to potential I5 S+1 AP2 on charge, and Sentinels find their use in tarpitting and holding an objective. Anyways, use them wisely and don&#039;t throw them at something like Horus+12 Justaerin Terminators.&lt;br /&gt;
&#039;&#039;You have Tribune and Hetaeron killteam for that.&#039;&#039;&lt;br /&gt;
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{{Custodes}}&lt;/div&gt;</summary>
		<author><name>2A02:587:350A:6700:10BF:80C8:86EE:AF3F</name></author>
	</entry>
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